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author | Cameron Hall <camthesaxman@users.noreply.github.com> | 2018-01-09 17:03:02 -0600 |
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committer | GitHub <noreply@github.com> | 2018-01-09 17:03:02 -0600 |
commit | 1877ba24ca489827f1093858ed58c38ff00a4576 (patch) | |
tree | 502c26ec51aa55df4eb1ff4324ab90c3b0a0610a /src/engine/save_failed_screen.c | |
parent | 85174ad6193d3d58b92deaaedf8c510440ed85ee (diff) | |
parent | 03b167a73e2f18fa79bbf0e6ffe11e0c35c12ad8 (diff) |
Merge pull request #518 from camthesaxman/menu_refactor
re-label some window and text code
Diffstat (limited to 'src/engine/save_failed_screen.c')
-rw-r--r-- | src/engine/save_failed_screen.c | 36 |
1 files changed, 18 insertions, 18 deletions
diff --git a/src/engine/save_failed_screen.c b/src/engine/save_failed_screen.c index ba2d46546..64b84a2f7 100644 --- a/src/engine/save_failed_screen.c +++ b/src/engine/save_failed_screen.c @@ -120,11 +120,11 @@ static void CB2_SaveFailedScreen(void) ResetPaletteFade(); LoadPalette(&gBirchBagGrassPal, 0, sizeof(gBirchBagGrassPal)); LoadPalette(&gSaveFailedClockPal, 0x100, sizeof(gSaveFailedClockPal)); - SetUpWindowConfig(&gWindowConfig_81E6C3C); - InitMenuWindow(&gWindowConfig_81E6CE4); - MenuDrawTextWindow(13, CLOCK_WIN_TOP, 16, CLOCK_WIN_TOP + 3); // clock window - MenuDrawTextWindow(1, MSG_WIN_TOP, 28, 19); // message window - MenuPrint(gSystemText_SaveFailedBackupCheck, 2, MSG_WIN_TOP + 1); + Text_LoadWindowTemplate(&gWindowTemplate_81E6C3C); + InitMenuWindow(&gWindowTemplate_81E6CE4); + Menu_DrawStdWindowFrame(13, CLOCK_WIN_TOP, 16, CLOCK_WIN_TOP + 3); // clock window + Menu_DrawStdWindowFrame(1, MSG_WIN_TOP, 28, 19); // message window + Menu_PrintText(gSystemText_SaveFailedBackupCheck, 2, MSG_WIN_TOP + 1); BeginNormalPaletteFade(0xFFFFFFFF, 0, 16, 0, 0); ime = REG_IME; REG_IME = 0; @@ -158,22 +158,22 @@ static void CB2_WipeSave(void) { if (WipeSectors(gDamagedSaveSectors) != FALSE) { - MenuDrawTextWindow(1, MSG_WIN_TOP, 28, 19); - MenuPrint(gSystemText_BackupDamagedGameContinue, 2, MSG_WIN_TOP + 1); + Menu_DrawStdWindowFrame(1, MSG_WIN_TOP, 28, 19); + Menu_PrintText(gSystemText_BackupDamagedGameContinue, 2, MSG_WIN_TOP + 1); SetMainCallback2(CB2_GameplayCannotBeContinued); return; } - MenuDrawTextWindow(1, MSG_WIN_TOP, 28, 19); - MenuPrint(gSystemText_CheckCompleteSaveAttempt, 2, MSG_WIN_TOP + 1); + Menu_DrawStdWindowFrame(1, MSG_WIN_TOP, 28, 19); + Menu_PrintText(gSystemText_CheckCompleteSaveAttempt, 2, MSG_WIN_TOP + 1); HandleSavingData(gSaveFailedType); if (gDamagedSaveSectors != 0) { #ifdef BUGFIX_SAVEFAILEDSCREEN2 - MenuDrawTextWindow(1, MSG_WIN_TOP, 28, 19); + Menu_DrawStdWindowFrame(1, MSG_WIN_TOP, 28, 19); #endif - MenuPrint(gSystemText_SaveFailedBackupCheck, 2, MSG_WIN_TOP + 1); + Menu_PrintText(gSystemText_SaveFailedBackupCheck, 2, MSG_WIN_TOP + 1); } wipeTries++; @@ -181,19 +181,19 @@ static void CB2_WipeSave(void) if (wipeTries == 3) { - MenuDrawTextWindow(1, MSG_WIN_TOP, 28, 19); - MenuPrint(gSystemText_BackupDamagedGameContinue, 2, MSG_WIN_TOP + 1); + Menu_DrawStdWindowFrame(1, MSG_WIN_TOP, 28, 19); + Menu_PrintText(gSystemText_BackupDamagedGameContinue, 2, MSG_WIN_TOP + 1); SetMainCallback2(CB2_FadeAndReturnToTitleScreen); // called again below } else { - MenuDrawTextWindow(1, MSG_WIN_TOP, 28, 19); + Menu_DrawStdWindowFrame(1, MSG_WIN_TOP, 28, 19); // no callback exists, so the game cannot continue. if (gGameContinueCallback == 0) - MenuPrint(gSystemText_SaveCompletedGameEnd, 2, MSG_WIN_TOP + 1); + Menu_PrintText(gSystemText_SaveCompletedGameEnd, 2, MSG_WIN_TOP + 1); else // callback exists, so continue - MenuPrint(gSystemText_SaveCompletedPressA, 2, MSG_WIN_TOP + 1); + Menu_PrintText(gSystemText_SaveCompletedPressA, 2, MSG_WIN_TOP + 1); } SetMainCallback2(CB2_FadeAndReturnToTitleScreen); @@ -205,8 +205,8 @@ static void CB2_GameplayCannotBeContinued(void) if (gMain.newKeys & A_BUTTON) { - MenuDrawTextWindow(1, MSG_WIN_TOP, 28, 19); - MenuPrint(gSystemText_GameplayEnded, 2, MSG_WIN_TOP + 1); + Menu_DrawStdWindowFrame(1, MSG_WIN_TOP, 28, 19); + Menu_PrintText(gSystemText_GameplayEnded, 2, MSG_WIN_TOP + 1); SetVBlankCallback(VBlankCB); SetMainCallback2(CB2_FadeAndReturnToTitleScreen); } |