diff options
author | golem galvanize <golemgalvanize@github.com> | 2018-01-09 16:48:01 -0500 |
---|---|---|
committer | golem galvanize <golemgalvanize@github.com> | 2018-01-09 16:48:01 -0500 |
commit | c7722a492017dbd8a5fb3bb216062eb62129daf5 (patch) | |
tree | 2a5c0ba6a6b9364aa93eb4a9a89b35153954ab63 /src/field/field_map_obj_helpers.c | |
parent | 2d141bc612ffecc984f6b4238c2791ba8419a192 (diff) | |
parent | 85174ad6193d3d58b92deaaedf8c510440ed85ee (diff) |
fixing merge conflicts
Diffstat (limited to 'src/field/field_map_obj_helpers.c')
-rw-r--r-- | src/field/field_map_obj_helpers.c | 387 |
1 files changed, 387 insertions, 0 deletions
diff --git a/src/field/field_map_obj_helpers.c b/src/field/field_map_obj_helpers.c new file mode 100644 index 000000000..328b66ed2 --- /dev/null +++ b/src/field/field_map_obj_helpers.c @@ -0,0 +1,387 @@ +#include "global.h" +#include "field_map_obj_helpers.h" +#include "field_effect.h" +#include "field_ground_effect.h" +#include "field_map_obj.h" +#include "sprite.h" + +typedef void (*SpriteStepFunc)(struct Sprite *sprite, u8 dir); + +void Step1(struct Sprite *sprite, u8 dir); +void Step2(struct Sprite *sprite, u8 dir); +void Step3(struct Sprite *sprite, u8 dir); +void Step4(struct Sprite *sprite, u8 dir); +void Step8(struct Sprite *sprite, u8 dir); + +const SpriteStepFunc Unknown_83760F0[] = { + Step1, + Step1, + Step1, + Step1, + Step1, + Step1, + Step1, + Step1, + Step1, + Step1, + Step1, + Step1, + Step1, + Step1, + Step1, + Step1 +}; + +const SpriteStepFunc Unknown_8376130[] = { + Step2, + Step2, + Step2, + Step2, + Step2, + Step2, + Step2, + Step2 +}; + +const SpriteStepFunc Unknown_8376150[] = { + Step2, + Step3, + Step3, + Step2, + Step3, + Step3 +}; + +const SpriteStepFunc Unknown_8376168[] = { + Step4, + Step4, + Step4, + Step4 +}; + +const SpriteStepFunc Unknown_8376178[] = { + Step8, + Step8 +}; + +const SpriteStepFunc *const gUnknown_08376180[] = { + Unknown_83760F0, + Unknown_8376130, + Unknown_8376150, + Unknown_8376168, + Unknown_8376178 +}; + +const s16 gUnknown_08376194[] = { + 16, 8, 6, 4, 2 +}; + +const s8 Unknown_837619E[] = { + -4, -6, -8, -10, -11, -12, -12, -12, -11, -10, -9, -8, -6, -4, 0, 0 +}; + +const s8 Unknown_83761AE[] = { + 0, -2, -3, -4, -5, -6, -6, -6, -5, -5, -4, -3, -2, 0, 0, 0 +}; + +const s8 Unknown_83761BE[] = { + -2, -4, -6, -8, -9, -10, -10, -10, -9, -8, -6, -5, -3, -2, 0, 0 +}; + +const s8 *const gUnknown_083761D0[] = { + Unknown_837619E, + Unknown_83761AE, + Unknown_83761BE +}; + +bool8 FreezeMapObject(struct MapObject *mapObject) +{ + if (mapObject->mapobj_bit_6 || mapObject->mapobj_bit_8) + { + return TRUE; + } + else + { + mapObject->mapobj_bit_8 = 1; + mapObject->mapobj_bit_23 = gSprites[mapObject->spriteId].animPaused; + mapObject->mapobj_bit_24 = gSprites[mapObject->spriteId].affineAnimPaused; + gSprites[mapObject->spriteId].animPaused = 1; + gSprites[mapObject->spriteId].affineAnimPaused = 1; + return FALSE; + } +} + +void FreezeMapObjects(void) +{ + u8 i; + for (i = 0; i < 16; i++) + if (gMapObjects[i].active && i != gPlayerAvatar.mapObjectId) + FreezeMapObject(&gMapObjects[i]); +} + +void FreezeMapObjectsExceptOne(u8 a1) +{ + u8 i; + for (i = 0; i < 16; i++) + if (i != a1 && gMapObjects[i].active && i != gPlayerAvatar.mapObjectId) + FreezeMapObject(&gMapObjects[i]); +} + +void UnfreezeMapObject(struct MapObject *mapObject) +{ + if (mapObject->active && mapObject->mapobj_bit_8) + { + mapObject->mapobj_bit_8 = 0; + gSprites[mapObject->spriteId].animPaused = mapObject->mapobj_bit_23; + gSprites[mapObject->spriteId].affineAnimPaused = mapObject->mapobj_bit_24; + } +} + +void UnfreezeMapObjects(void) +{ + u8 i; + for (i = 0; i < 16; i++) + if (gMapObjects[i].active) + UnfreezeMapObject(&gMapObjects[i]); +} + +void Step1(struct Sprite *sprite, u8 dir) +{ + sprite->pos1.x += gDirectionToVector[dir].x; + sprite->pos1.y += gDirectionToVector[dir].y; +} + +void Step2(struct Sprite *sprite, u8 dir) +{ + sprite->pos1.x += 2 * (u16) gDirectionToVector[dir].x; + sprite->pos1.y += 2 * (u16) gDirectionToVector[dir].y; +} + +void Step3(struct Sprite *sprite, u8 dir) +{ + sprite->pos1.x += 2 * (u16) gDirectionToVector[dir].x + (u16) gDirectionToVector[dir].x; + sprite->pos1.y += 2 * (u16) gDirectionToVector[dir].y + (u16) gDirectionToVector[dir].y; +} + +void Step4(struct Sprite *sprite, u8 dir) +{ + sprite->pos1.x += 4 * (u16) gDirectionToVector[dir].x; + sprite->pos1.y += 4 * (u16) gDirectionToVector[dir].y; +} + +void Step8(struct Sprite *sprite, u8 dir) +{ + sprite->pos1.x += 8 * (u16) gDirectionToVector[dir].x; + sprite->pos1.y += 8 * (u16) gDirectionToVector[dir].y; +} + +void oamt_npc_ministep_reset(struct Sprite *sprite, u8 a2, u8 a3) +{ + sprite->data[3] = a2; + sprite->data[4] = a3; + sprite->data[5] = 0; +} + +bool8 obj_npc_ministep(struct Sprite *sprite) +{ + if (sprite->data[5] >= gUnknown_08376194[sprite->data[4]]) + return FALSE; + + gUnknown_08376180[sprite->data[4]][sprite->data[5]](sprite, sprite->data[3]); + + sprite->data[5]++; + + if (sprite->data[5] < gUnknown_08376194[sprite->data[4]]) + return FALSE; + + return TRUE; +} + +void sub_806467C(struct Sprite *sprite, u8 a2) +{ + sprite->data[3] = a2; + sprite->data[4] = 0; + sprite->data[5] = 0; +} + +bool8 sub_806468C(struct Sprite *sprite) +{ + if (!(sprite->data[4] & 1)) + { + Step1(sprite, sprite->data[3]); + sprite->data[5]++; + } + + sprite->data[4]++; + + if (sprite->data[5] > 15) + return TRUE; + else + return FALSE; +} + +s16 sub_80646C8(s16 a1, u8 a2) +{ + return gUnknown_083761D0[a2][a1]; +} + +void sub_80646E4(struct Sprite *sprite, u8 a2, u8 a3, u8 a4) +{ + sprite->data[3] = a2; + sprite->data[4] = a3; + sprite->data[5] = a4; + sprite->data[6] = 0; +} + +u8 sub_8064704(struct Sprite *sprite) +{ + s16 v5[3] = {0x10, 0x10, 0x20}; + u8 v6[3] = {0, 0, 1}; + u8 v2 = 0; + + if (sprite->data[4]) + Step1(sprite, sprite->data[3]); + + sprite->pos2.y = sub_80646C8(sprite->data[6] >> v6[sprite->data[4]], sprite->data[5]); + + sprite->data[6]++; + + if (sprite->data[6] == (v5[sprite->data[4]] >> 1)) + v2 = 1; + + if (sprite->data[6] >= v5[sprite->data[4]]) + { + sprite->pos2.y = 0; + v2 = -1; + } + + return v2; +} + +u8 sub_806478C(struct Sprite *sprite) +{ + s16 v5[3] = {0x20, 0x20, 0x40}; + u8 v6[3] = {1, 1, 2}; + u8 v2 = 0; + + if (sprite->data[4] && !(sprite->data[6] & 1)) + Step1(sprite, sprite->data[3]); + + sprite->pos2.y = sub_80646C8(sprite->data[6] >> v6[sprite->data[4]], sprite->data[5]); + + sprite->data[6]++; + + if (sprite->data[6] == (v5[sprite->data[4]] >> 1)) + v2 = 1; + + if (sprite->data[6] >= v5[sprite->data[4]]) + { + sprite->pos2.y = 0; + v2 = -1; + } + + return v2; +} + +void sub_8064820(struct Sprite *sprite, u16 a2) +{ + sprite->data[3] = a2; +} + +bool8 sub_8064824(struct Sprite *sprite) +{ + sprite->data[3]--; + + if (sprite->data[3] == 0) + return TRUE; + else + return FALSE; +} + +void obj_anim_image_set_and_seek(struct Sprite *sprite, u8 a2, u8 a3) +{ + sprite->animNum = a2; + sprite->animPaused = 0 ; + SeekSpriteAnim(sprite, a3); +} + +bool8 sub_8064864(struct Sprite *sprite) +{ + if (sprite->animEnded) + return TRUE; + else + return FALSE; +} + +void sub_806487C(struct Sprite *sprite, bool8 invisible) +{ + u16 x, y; + s16 x2, y2; + + sprite->invisible = invisible; + + if (sprite->coordOffsetEnabled) + { + x = sprite->pos1.x + sprite->pos2.x + sprite->centerToCornerVecX + gSpriteCoordOffsetX; + y = sprite->pos1.y + sprite->pos2.y + sprite->centerToCornerVecY + gSpriteCoordOffsetY; + } + else + { + x = sprite->pos1.x + sprite->pos2.x + sprite->centerToCornerVecX; + y = sprite->pos1.y + sprite->pos2.y + sprite->centerToCornerVecY; + } + + x2 = x - (sprite->centerToCornerVecX >> 1); + y2 = y - (sprite->centerToCornerVecY >> 1); + + if ((s16)x > 255 || x2 < -16) + sprite->invisible = 1; + if ((s16)y > 175 || y2 < -16) + sprite->invisible = 1; +} + +void sub_8064970(struct Sprite *sprite) +{ + SetObjectSubpriorityByZCoord(sprite->data[1], sprite, 1); + sub_806487C(sprite, 0); +} + +void sub_8064990(u8 a1, u8 dir) +{ + u8 i; + for (i = 0; i < MAX_SPRITES; i++) + { + struct Sprite *sprite = &gSprites[i]; + if (sprite->inUse && sprite->callback == sub_8064970 && (u8)sprite->data[0] == a1) + { + u8 animNum = FieldObjectDirectionToImageAnimId(dir); + StartSpriteAnim(sprite, animNum); + break; + } + } +} + +u32 oe_exec_and_other_stuff(u8 fieldEffectId, struct MapObject *mapObject) +{ + FieldObjectGetLocalIdAndMap(mapObject, &gFieldEffectArguments[0], &gFieldEffectArguments[1], &gFieldEffectArguments[2]); + return FieldEffectStart(fieldEffectId); +} + +void DoShadowFieldEffect(struct MapObject *mapObject) +{ + if (!mapObject->mapobj_bit_22) + { + mapObject->mapobj_bit_22 = 1; + oe_exec_and_other_stuff(FLDEFF_SHADOW, mapObject); + } +} + +void DoRippleFieldEffect(struct MapObject *mapObject, struct Sprite *sprite) +{ + const struct MapObjectGraphicsInfo *gfxInfo = GetFieldObjectGraphicsInfo(mapObject->graphicsId); + gFieldEffectArguments[0] = sprite->pos1.x; + gFieldEffectArguments[1] = sprite->pos1.y + (gfxInfo->height >> 1) - 2; + gFieldEffectArguments[2] = 151; + gFieldEffectArguments[3] = 3; + FieldEffectStart(FLDEFF_RIPPLE); +} |