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authorscnorton <scnorton@biociphers.org>2017-05-23 13:18:23 -0400
committerscnorton <scnorton@biociphers.org>2017-05-23 13:18:23 -0400
commita4611579b45aa7aeeabd16eaff2cdf27b59cdd99 (patch)
tree48872d7bce795da57905440a45b238f0c2ae1b7a /src/field_map_obj.c
parentdd7f59cde93529e3e63bd2df0d096d1718835873 (diff)
Special anims; meta_step
Diffstat (limited to 'src/field_map_obj.c')
-rwxr-xr-xsrc/field_map_obj.c81
1 files changed, 80 insertions, 1 deletions
diff --git a/src/field_map_obj.c b/src/field_map_obj.c
index bd77ad2be..29dbc4bd0 100755
--- a/src/field_map_obj.c
+++ b/src/field_map_obj.c
@@ -22,7 +22,7 @@ extern void ClearPlayerAvatarInfo(void);
extern void npc_load_two_palettes__no_record(u16, u8);
extern void npc_load_two_palettes__and_record(u16, u8);
extern void sub_8060388(s16, s16, s16 *, s16 *);
-extern void sub_80634D0();
+extern void sub_80634D0(struct MapObject *, struct Sprite *);
extern void pal_patch_for_npc(u16, u16);
extern void CameraObjectReset1(void);
@@ -3628,3 +3628,82 @@ bool8 FieldObjectSetSpecialAnim(struct MapObject *mapObject, u8 specialAnimId)
gSprites[mapObject->spriteId].data2 = 0;
return FALSE;
}
+
+void FieldObjectForceSetSpecialAnim(struct MapObject *mapObject, u8 specialAnimId)
+{
+ FieldObjectClearAnimIfSpecialAnimActive(mapObject);
+ FieldObjectSetSpecialAnim(mapObject, specialAnimId);
+}
+
+void FieldObjectClearAnimIfSpecialAnimActive(struct MapObject *mapObject)
+{
+ if (mapObject->mapobj_bit_6)
+ {
+ FieldObjectClearAnim(mapObject);
+ }
+}
+
+void FieldObjectClearAnim(struct MapObject *mapObject)
+{
+ mapObject->mapobj_unk_1C = 0xFF;
+ mapObject->mapobj_bit_6 = 0;
+ mapObject->mapobj_bit_7 = 0;
+ gSprites[mapObject->spriteId].data1 = 0;
+ gSprites[mapObject->spriteId].data2 = 0;
+}
+
+bool8 FieldObjectCheckIfSpecialAnimFinishedOrInactive(struct MapObject *mapObject)
+{
+ if (mapObject->mapobj_bit_6)
+ return mapObject->mapobj_bit_7;
+ return 0x10;
+}
+
+bool8 FieldObjectClearAnimIfSpecialAnimFinished(struct MapObject *mapObject)
+{
+ u8 specialAnimStatus;
+ specialAnimStatus = FieldObjectCheckIfSpecialAnimFinishedOrInactive(mapObject);
+ if (specialAnimStatus != 0 && specialAnimStatus != 0x10)
+ {
+ FieldObjectClearAnimIfSpecialAnimActive(mapObject);
+ }
+ return specialAnimStatus;
+}
+
+u8 FieldObjectGetSpecialAnim(struct MapObject *mapObject)
+{
+ if (mapObject->mapobj_bit_6)
+ {
+ return mapObject->mapobj_unk_1C;
+ }
+ return 0xFF;
+}
+
+extern void DoGroundEffects_OnSpawn(struct MapObject *mapObject, struct Sprite *sprite);
+extern void DoGroundEffects_OnBeginStep(struct MapObject *mapObject, struct Sprite *sprite);
+extern void DoGroundEffects_OnFinishStep(struct MapObject *mapObject, struct Sprite *sprite);
+extern void npc_obj_transfer_image_anim_pause_flag(struct MapObject *mapObject, struct Sprite *sprite);
+void sub_80634A0(struct MapObject *mapObject, struct Sprite *sprite);
+void FieldObjectExecSpecialAnim(struct MapObject *mapObject, struct Sprite *sprite);
+void FieldObjectUpdateSubpriority(struct MapObject *mapObject, struct Sprite *sprite);
+
+void meta_step(struct MapObject *mapObject, struct Sprite *sprite, u8 (*callback)(struct MapObject *, struct Sprite *))
+{
+ DoGroundEffects_OnSpawn(mapObject, sprite);
+ sub_80634A0(mapObject, sprite);
+ if (FieldObjectIsSpecialAnimActive(mapObject))
+ {
+ FieldObjectExecSpecialAnim(mapObject, sprite);
+ } else
+ {
+ if (!mapObject->mapobj_bit_8)
+ {
+ while (callback(mapObject, sprite));
+ }
+ }
+ DoGroundEffects_OnBeginStep(mapObject, sprite);
+ DoGroundEffects_OnFinishStep(mapObject, sprite);
+ npc_obj_transfer_image_anim_pause_flag(mapObject, sprite);
+ sub_80634D0(mapObject, sprite);
+ FieldObjectUpdateSubpriority(mapObject, sprite);
+}