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author | yenatch <yenatch@gmail.com> | 2017-06-20 20:41:33 -0400 |
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committer | GitHub <noreply@github.com> | 2017-06-20 20:41:33 -0400 |
commit | 4ba573ed1eba7c37160ce6107d95447f42902385 (patch) | |
tree | 5973f1e72156bb75cb6561a11dd7f333b90fcb3f /src/field_map_obj_helpers.c | |
parent | 13b02fc8232ce61062afe46ca13a1930a3bbc286 (diff) | |
parent | b22e5219ba01c70da9a03397430bff10d0b99060 (diff) |
Merge branch 'master' into patch-1
Diffstat (limited to 'src/field_map_obj_helpers.c')
-rw-r--r-- | src/field_map_obj_helpers.c | 22 |
1 files changed, 11 insertions, 11 deletions
diff --git a/src/field_map_obj_helpers.c b/src/field_map_obj_helpers.c index afc3c680c..17584c96a 100644 --- a/src/field_map_obj_helpers.c +++ b/src/field_map_obj_helpers.c @@ -1,14 +1,14 @@ #include "global.h" -#include "asm.h" -#include "asm_fieldmap.h" +#include "field_map_obj_helpers.h" #include "field_effect.h" +#include "field_ground_effect.h" +#include "field_map_obj.h" #include "sprite.h" typedef void (*SpriteStepFunc)(struct Sprite *sprite, u8 dir); extern u32 gUnknown_0202FF84[]; -extern struct UCoords16 gDirectionToVector[]; extern s16 gUnknown_08376194[]; extern SpriteStepFunc *gUnknown_08376180[]; extern s8 *gUnknown_083761D0[]; @@ -76,26 +76,26 @@ void Step1(struct Sprite *sprite, u8 dir) void Step2(struct Sprite *sprite, u8 dir) { - sprite->pos1.x += 2 * gDirectionToVector[dir].x; - sprite->pos1.y += 2 * gDirectionToVector[dir].y; + sprite->pos1.x += 2 * (u16) gDirectionToVector[dir].x; + sprite->pos1.y += 2 * (u16) gDirectionToVector[dir].y; } void Step3(struct Sprite *sprite, u8 dir) { - sprite->pos1.x += 2 * gDirectionToVector[dir].x + gDirectionToVector[dir].x; - sprite->pos1.y += 2 * gDirectionToVector[dir].y + gDirectionToVector[dir].y; + sprite->pos1.x += 2 * (u16) gDirectionToVector[dir].x + (u16) gDirectionToVector[dir].x; + sprite->pos1.y += 2 * (u16) gDirectionToVector[dir].y + (u16) gDirectionToVector[dir].y; } void Step4(struct Sprite *sprite, u8 dir) { - sprite->pos1.x += 4 * gDirectionToVector[dir].x; - sprite->pos1.y += 4 * gDirectionToVector[dir].y; + sprite->pos1.x += 4 * (u16) gDirectionToVector[dir].x; + sprite->pos1.y += 4 * (u16) gDirectionToVector[dir].y; } void Step8(struct Sprite *sprite, u8 dir) { - sprite->pos1.x += 8 * gDirectionToVector[dir].x; - sprite->pos1.y += 8 * gDirectionToVector[dir].y; + sprite->pos1.x += 8 * (u16) gDirectionToVector[dir].x; + sprite->pos1.y += 8 * (u16) gDirectionToVector[dir].y; } void oamt_npc_ministep_reset(struct Sprite *sprite, u8 a2, u8 a3) |