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authoryenatch <yenatch@gmail.com>2017-06-16 23:59:58 -0400
committeryenatch <yenatch@gmail.com>2017-06-16 23:59:58 -0400
commit8b97aa28047d5bbc24448b47cbda901a3adb9d0e (patch)
tree9e9a793c7dc9a4af7992e6b65c0418d16b25a400 /src/field_map_obj_helpers.c
parentdda361afb7e2abafc15a498968580be6d1a83cfe (diff)
parentf568060cae85a1e8c70a0216ea5d1c6e79d6a528 (diff)
Merge remote-tracking branch 'marijn/clean/headers'
Diffstat (limited to 'src/field_map_obj_helpers.c')
-rw-r--r--src/field_map_obj_helpers.c22
1 files changed, 11 insertions, 11 deletions
diff --git a/src/field_map_obj_helpers.c b/src/field_map_obj_helpers.c
index afc3c680c..17584c96a 100644
--- a/src/field_map_obj_helpers.c
+++ b/src/field_map_obj_helpers.c
@@ -1,14 +1,14 @@
#include "global.h"
-#include "asm.h"
-#include "asm_fieldmap.h"
+#include "field_map_obj_helpers.h"
#include "field_effect.h"
+#include "field_ground_effect.h"
+#include "field_map_obj.h"
#include "sprite.h"
typedef void (*SpriteStepFunc)(struct Sprite *sprite, u8 dir);
extern u32 gUnknown_0202FF84[];
-extern struct UCoords16 gDirectionToVector[];
extern s16 gUnknown_08376194[];
extern SpriteStepFunc *gUnknown_08376180[];
extern s8 *gUnknown_083761D0[];
@@ -76,26 +76,26 @@ void Step1(struct Sprite *sprite, u8 dir)
void Step2(struct Sprite *sprite, u8 dir)
{
- sprite->pos1.x += 2 * gDirectionToVector[dir].x;
- sprite->pos1.y += 2 * gDirectionToVector[dir].y;
+ sprite->pos1.x += 2 * (u16) gDirectionToVector[dir].x;
+ sprite->pos1.y += 2 * (u16) gDirectionToVector[dir].y;
}
void Step3(struct Sprite *sprite, u8 dir)
{
- sprite->pos1.x += 2 * gDirectionToVector[dir].x + gDirectionToVector[dir].x;
- sprite->pos1.y += 2 * gDirectionToVector[dir].y + gDirectionToVector[dir].y;
+ sprite->pos1.x += 2 * (u16) gDirectionToVector[dir].x + (u16) gDirectionToVector[dir].x;
+ sprite->pos1.y += 2 * (u16) gDirectionToVector[dir].y + (u16) gDirectionToVector[dir].y;
}
void Step4(struct Sprite *sprite, u8 dir)
{
- sprite->pos1.x += 4 * gDirectionToVector[dir].x;
- sprite->pos1.y += 4 * gDirectionToVector[dir].y;
+ sprite->pos1.x += 4 * (u16) gDirectionToVector[dir].x;
+ sprite->pos1.y += 4 * (u16) gDirectionToVector[dir].y;
}
void Step8(struct Sprite *sprite, u8 dir)
{
- sprite->pos1.x += 8 * gDirectionToVector[dir].x;
- sprite->pos1.y += 8 * gDirectionToVector[dir].y;
+ sprite->pos1.x += 8 * (u16) gDirectionToVector[dir].x;
+ sprite->pos1.y += 8 * (u16) gDirectionToVector[dir].y;
}
void oamt_npc_ministep_reset(struct Sprite *sprite, u8 a2, u8 a3)