summaryrefslogtreecommitdiff
path: root/src/field_player_avatar.c
diff options
context:
space:
mode:
authorcamthesaxman <cameronghall@cox.net>2017-02-03 01:04:43 -0600
committercamthesaxman <cameronghall@cox.net>2017-02-03 01:04:43 -0600
commit2c66ef8ef361de78f1b6529f177e299207d2006e (patch)
tree97e77f578694d4e94fdd63b5574978179fd4a405 /src/field_player_avatar.c
parentc4c0e1d7d5630987b6d5f7f4522fc49f29bcbad5 (diff)
decompile more code
Diffstat (limited to 'src/field_player_avatar.c')
-rw-r--r--src/field_player_avatar.c32
1 files changed, 16 insertions, 16 deletions
diff --git a/src/field_player_avatar.c b/src/field_player_avatar.c
index bab172152..4a96187c1 100644
--- a/src/field_player_avatar.c
+++ b/src/field_player_avatar.c
@@ -1168,29 +1168,29 @@ void SetPlayerAvatarExtraStateTransition(u8 a, u8 b)
DoPlayerAvatarTransition();
}
-void InitPlayerAvatar(s16 a, s16 b, u8 c, u8 gender)
+void InitPlayerAvatar(s16 x, s16 y, u8 direction, u8 gender)
{
- struct UnknownStruct_FPA s;
+ struct MapObjectTemplate playerMapObjTemplate;
u8 mapObjectId;
struct MapObject *mapObject;
- s.unk0 = 0xFF;
- s.unk1 = GetPlayerAvatarGraphicsIdByStateIdAndGender(0, gender);
- s.unk4 = a - 7;
- s.unk6 = b - 7;
- s.unk8 = 0;
- s.unk9 = 11;
- s.unkA_0 = 0;
- s.unkA_4 = 0;
- s.unkC = 0;
- s.unkE = 0;
- s.unk10 = 0;
- s.unk14 = 0;
- mapObjectId = SpawnSpecialFieldObject(&s);
+ playerMapObjTemplate.localId = 0xFF;
+ playerMapObjTemplate.graphicsId = GetPlayerAvatarGraphicsIdByStateIdAndGender(0, gender);
+ playerMapObjTemplate.x = x - 7;
+ playerMapObjTemplate.y = y - 7;
+ playerMapObjTemplate.elevation = 0;
+ playerMapObjTemplate.movementType = 11;
+ playerMapObjTemplate.unkA_0 = 0;
+ playerMapObjTemplate.unkA_4 = 0;
+ playerMapObjTemplate.unkC = 0;
+ playerMapObjTemplate.unkE = 0;
+ playerMapObjTemplate.script = NULL;
+ playerMapObjTemplate.unk14 = 0;
+ mapObjectId = SpawnSpecialFieldObject(&playerMapObjTemplate);
mapObject = &gMapObjects[mapObjectId];
mapObject->mapobj_bit_16 = 1;
mapObject->mapobj_unk_1B = sub_8126B54();
- FieldObjectTurn(mapObject, c);
+ FieldObjectTurn(mapObject, direction);
ClearPlayerAvatarInfo();
gPlayerAvatar.running2 = 0;
gPlayerAvatar.running1 = 0;