diff options
author | GriffinR <griffin.richards@comcast.net> | 2019-11-21 01:15:34 -0500 |
---|---|---|
committer | huderlem <huderlem@gmail.com> | 2020-02-12 18:35:27 -0600 |
commit | 98ca62cf91e7e0bd33f09edfc848a62061015aee (patch) | |
tree | 6902d9b2183b6f0a379bf141ed3f88b1e2a36598 /src/fldeff_berrytree.c | |
parent | 6356dc03c1736df6ba25f2bc999e211d8e30a9f0 (diff) |
Standardize Event Object to Object Event
Diffstat (limited to 'src/fldeff_berrytree.c')
-rw-r--r-- | src/fldeff_berrytree.c | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/src/fldeff_berrytree.c b/src/fldeff_berrytree.c index a319c959b..b46ba5f54 100644 --- a/src/fldeff_berrytree.c +++ b/src/fldeff_berrytree.c @@ -16,26 +16,26 @@ static void Task_WateringBerryTreeAnim_0(u8 taskId) static void Task_WateringBerryTreeAnim_1(u8 taskId) { - struct EventObject *playerEventObj = &gEventObjects[gPlayerAvatar.eventObjectId]; - if (!EventObjectIsMovementOverridden(playerEventObj) - || EventObjectClearHeldMovementIfFinished(playerEventObj)) + struct ObjectEvent *playerObjEvent = &gObjectEvents[gPlayerAvatar.objectEventId]; + if (!ObjectEventIsMovementOverridden(playerObjEvent) + || ObjectEventClearHeldMovementIfFinished(playerObjEvent)) { sub_8059D08(GetPlayerFacingDirection()); - EventObjectSetHeldMovement(playerEventObj, GetWalkInPlaceNormalMovementAction(GetPlayerFacingDirection())); + ObjectEventSetHeldMovement(playerObjEvent, GetWalkInPlaceNormalMovementAction(GetPlayerFacingDirection())); gTasks[taskId].func = Task_WateringBerryTreeAnim_2; } } static void Task_WateringBerryTreeAnim_2(u8 taskId) { - struct EventObject *playerEventObj = &gEventObjects[gPlayerAvatar.eventObjectId]; - if (EventObjectClearHeldMovementIfFinished(playerEventObj)) + struct ObjectEvent *playerObjEvent = &gObjectEvents[gPlayerAvatar.objectEventId]; + if (ObjectEventClearHeldMovementIfFinished(playerObjEvent)) { s16 value = gTasks[taskId].data[1]++; if (value < 10) { - EventObjectSetHeldMovement(playerEventObj, GetWalkInPlaceNormalMovementAction(GetPlayerFacingDirection())); + ObjectEventSetHeldMovement(playerObjEvent, GetWalkInPlaceNormalMovementAction(GetPlayerFacingDirection())); } else { |