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authorGriffinR <griffin.richards@comcast.net>2019-11-21 01:15:34 -0500
committerhuderlem <huderlem@gmail.com>2020-02-12 18:35:27 -0600
commit98ca62cf91e7e0bd33f09edfc848a62061015aee (patch)
tree6902d9b2183b6f0a379bf141ed3f88b1e2a36598 /src/fldeff_berrytree.c
parent6356dc03c1736df6ba25f2bc999e211d8e30a9f0 (diff)
Standardize Event Object to Object Event
Diffstat (limited to 'src/fldeff_berrytree.c')
-rw-r--r--src/fldeff_berrytree.c14
1 files changed, 7 insertions, 7 deletions
diff --git a/src/fldeff_berrytree.c b/src/fldeff_berrytree.c
index a319c959b..b46ba5f54 100644
--- a/src/fldeff_berrytree.c
+++ b/src/fldeff_berrytree.c
@@ -16,26 +16,26 @@ static void Task_WateringBerryTreeAnim_0(u8 taskId)
static void Task_WateringBerryTreeAnim_1(u8 taskId)
{
- struct EventObject *playerEventObj = &gEventObjects[gPlayerAvatar.eventObjectId];
- if (!EventObjectIsMovementOverridden(playerEventObj)
- || EventObjectClearHeldMovementIfFinished(playerEventObj))
+ struct ObjectEvent *playerObjEvent = &gObjectEvents[gPlayerAvatar.objectEventId];
+ if (!ObjectEventIsMovementOverridden(playerObjEvent)
+ || ObjectEventClearHeldMovementIfFinished(playerObjEvent))
{
sub_8059D08(GetPlayerFacingDirection());
- EventObjectSetHeldMovement(playerEventObj, GetWalkInPlaceNormalMovementAction(GetPlayerFacingDirection()));
+ ObjectEventSetHeldMovement(playerObjEvent, GetWalkInPlaceNormalMovementAction(GetPlayerFacingDirection()));
gTasks[taskId].func = Task_WateringBerryTreeAnim_2;
}
}
static void Task_WateringBerryTreeAnim_2(u8 taskId)
{
- struct EventObject *playerEventObj = &gEventObjects[gPlayerAvatar.eventObjectId];
- if (EventObjectClearHeldMovementIfFinished(playerEventObj))
+ struct ObjectEvent *playerObjEvent = &gObjectEvents[gPlayerAvatar.objectEventId];
+ if (ObjectEventClearHeldMovementIfFinished(playerObjEvent))
{
s16 value = gTasks[taskId].data[1]++;
if (value < 10)
{
- EventObjectSetHeldMovement(playerEventObj, GetWalkInPlaceNormalMovementAction(GetPlayerFacingDirection()));
+ ObjectEventSetHeldMovement(playerObjEvent, GetWalkInPlaceNormalMovementAction(GetPlayerFacingDirection()));
}
else
{