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author | Marcus Huderle <huderlem@gmail.com> | 2018-05-25 09:30:24 -0500 |
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committer | Marcus Huderle <huderlem@gmail.com> | 2018-05-29 17:43:11 -0500 |
commit | bc97185452e4dd38a808afeac7b6c774d4ab1163 (patch) | |
tree | cce8625b11a840a19219b5af051c6ebe83c3d95f /src/fldeff_decoration.c | |
parent | 4d92810ad64d6b01701de7f4796467c402542420 (diff) |
Label all movement type functions and their callbacks
Diffstat (limited to 'src/fldeff_decoration.c')
-rw-r--r-- | src/fldeff_decoration.c | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/fldeff_decoration.c b/src/fldeff_decoration.c index 8295a2fe0..18178d07c 100644 --- a/src/fldeff_decoration.c +++ b/src/fldeff_decoration.c @@ -164,7 +164,7 @@ static void sub_80C6A14(u8 taskId) void sub_80C6A54(s16 x, s16 y) { - u8 dir = player_get_direction_lower_nybble(); + u8 dir = GetPlayerFacingDirection(); if (dir == DIR_SOUTH) { sub_80C69C4(x, y); @@ -261,7 +261,7 @@ bool8 FldEff_SandPillar(void) gFieldEffectArguments[5] = x; gFieldEffectArguments[6] = y; - switch (player_get_direction_lower_nybble()) + switch (GetPlayerFacingDirection()) { case DIR_SOUTH: CreateSprite( |