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authorMarcus Huderle <huderlem@gmail.com>2018-05-25 09:30:24 -0500
committerMarcus Huderle <huderlem@gmail.com>2018-05-29 17:43:11 -0500
commitbc97185452e4dd38a808afeac7b6c774d4ab1163 (patch)
treecce8625b11a840a19219b5af051c6ebe83c3d95f /src/fldeff_decoration.c
parent4d92810ad64d6b01701de7f4796467c402542420 (diff)
Label all movement type functions and their callbacks
Diffstat (limited to 'src/fldeff_decoration.c')
-rw-r--r--src/fldeff_decoration.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/fldeff_decoration.c b/src/fldeff_decoration.c
index 8295a2fe0..18178d07c 100644
--- a/src/fldeff_decoration.c
+++ b/src/fldeff_decoration.c
@@ -164,7 +164,7 @@ static void sub_80C6A14(u8 taskId)
void sub_80C6A54(s16 x, s16 y)
{
- u8 dir = player_get_direction_lower_nybble();
+ u8 dir = GetPlayerFacingDirection();
if (dir == DIR_SOUTH)
{
sub_80C69C4(x, y);
@@ -261,7 +261,7 @@ bool8 FldEff_SandPillar(void)
gFieldEffectArguments[5] = x;
gFieldEffectArguments[6] = y;
- switch (player_get_direction_lower_nybble())
+ switch (GetPlayerFacingDirection())
{
case DIR_SOUTH:
CreateSprite(