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authorProjectRevoTPP <projectrevotpp@hotmail.com>2017-05-04 00:37:07 +0000
committerYamaArashi <YamaArashi@users.noreply.github.com>2017-05-03 17:37:07 -0700
commit7f03ba4951c5045274dab3f2a3de8e8d498b8df3 (patch)
treeeea2b7a29e0eccff7057d6f4cb5eef42f5cd124c /src/intro.c
parentf2eb51932811b66b083ab0c6a7663d846f274888 (diff)
decompile a little more of player_pc.c and dump half of battle_anim data incbins (#254)
* matching sub_813A280 and sub_813A4B4 * move data to item_use.c * slightly less ugly NewGameInitPCItems * more less ugly NewGameInitPCItems - Game Freak doesn't know how to use structs * decompile HandleQuantityRolling and sub_813A6FC * partially label and comment battle_anim.c * decompile sub_813A794 and sub_813A83C * minor comments on battle_anim.c * decompile up to GF shenanigans #14390 * up to GF shenanigans #38571 * dump half of battle_anim_80CA710.s incbins * dump most incbins from battle_anim_812C144.s * obj_rot_scal fixes * subsprite * i cant even identify byte arrays
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