diff options
author | camthesaxman <cameronghall@cox.net> | 2017-01-05 17:08:36 -0600 |
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committer | camthesaxman <cameronghall@cox.net> | 2017-01-05 17:08:36 -0600 |
commit | e7ea49dc389fde77b9f515c4fc3bebc3fa37b1d1 (patch) | |
tree | d6c12dab77f04174a0638855aa6a86bac9da4a20 /src/intro.c | |
parent | 48a3dfbb26f05f515ab30ce85069bce5f51aee8c (diff) |
decompile up to sub_813D584
Diffstat (limited to 'src/intro.c')
-rw-r--r-- | src/intro.c | 226 |
1 files changed, 222 insertions, 4 deletions
diff --git a/src/intro.c b/src/intro.c index eead7a706..1c695c6b7 100644 --- a/src/intro.c +++ b/src/intro.c @@ -18,6 +18,10 @@ #include "task.h" #include "trig.h" +extern void *species_and_otid_get_pal(/*TODO: arg types*/); +extern void sub_8143648(int, u8); +extern void sub_8143680(int, u8); + struct MonCoords { u8 x, y; @@ -70,6 +74,8 @@ extern const struct SpriteSheet gIntro2LatiosSpriteSheet; extern const struct SpriteSheet gIntro2LatiasSpriteSheet; extern const struct SpritePalette gIntro2SpritePalettes[]; +extern const struct SpriteTemplate gSpriteTemplate_840AE20; + extern const u8 gIntroCopyright_Gfx[]; extern const u16 gIntroCopyright_Pal[]; extern const u16 gIntroCopyright_Tilemap[]; @@ -78,6 +84,8 @@ extern const u16 gUnknown_08393E64[]; extern union AnimCmd *gUnknown_0840B064[]; extern void *gUnknown_0840B5A0[]; +extern const s16 gSineTable[]; + static void MainCB2_EndIntro(void); static void Task_IntroLoadPart1Graphics(u8); static void Task_IntroFadeIn(u8); @@ -100,6 +108,11 @@ void Task_IntroPokemonBattle(u8); static void task_intro_19(u8); void task_intro_20(u8 taskId); //should be static, but the compiler complains +void sub_813D220(struct Sprite *sprite); +void sub_813D368(struct Sprite *sprite); +void sub_813D414(struct Sprite *sprite); +void sub_813D484(struct Sprite *sprite); + static void VBlankCB_Intro(void) { LoadOam(); @@ -1049,10 +1062,6 @@ void sub_813CE30(u16 a, u16 b, u16 c, u16 d) REG_BG2Y = dest.dy; } -extern void *species_and_otid_get_pal(/*TODO: arg types*/); -extern void sub_8143648(int, u8); -extern void sub_8143680(int, u8); - u8 sub_813CE88(u16 a, s16 b, u16 c, u16 d, u8 e) { void *pal; @@ -1132,3 +1141,212 @@ void sub_813D0CC(struct Sprite *sprite) DestroySprite(sprite); } } + +void sub_813D158(struct Sprite *sprite) +{ + if (gSprites[sprite->data7].data7 != 0) + { + sprite->invisible = TRUE; + sprite->pos1.x += sprite->pos2.x; + sprite->pos1.y += sprite->pos2.y; + StartSpriteAnim(sprite, 3); + sprite->data2 = 0x400; + sprite->data3 = 8 * (sprite->data1 & 3); + sprite->callback = sub_813D0CC; + sprite->oam.shape = 1; + sprite->oam.size = 3; + CalcCenterToCornerVec(sprite, 1, 3, 2); + } + else + { + sprite->pos2.x = gSprites[sprite->data7].pos2.x; + sprite->pos2.y = gSprites[sprite->data7].pos2.y; + sprite->pos1.x = gSprites[sprite->data7].pos1.x; + sprite->pos1.y = gSprites[sprite->data7].pos1.y; + } +} + +void sub_813D208(struct Sprite *sprite) +{ + if (sprite->data0 != 0) + sprite->callback = sub_813D220; +} + +void sub_813D220(struct Sprite *sprite) +{ + if (sprite->pos1.x <= 116) + { + sprite->pos1.y += sprite->pos2.y; + sprite->pos2.y = 0; + sprite->pos1.x += 4; + sprite->pos2.x = -4; + sprite->data4 = 128; + sprite->callback = sub_813D368; + } + else + { + u16 data2; + u16 data3; + u16 data4; + s16 sin1; + s16 sin2; + s16 sin3; + s16 sin4; + s16 var1; + s16 var2; + s16 var3; + s16 var4; + s16 temp; + + data4 = sprite->data4; + sin1 = gSineTable[(u8)data4]; + sin2 = gSineTable[(u8)(data4 + 64)]; + sprite->data4 += 2; + sprite->pos2.y = sin1 / 32; + sprite->pos1.x--; + if (sprite->pos1.x & 1) + sprite->pos1.y++; + temp = -sin2 / 16; + data2 = sprite->data2; + data3 = sprite->data3; + sin3 = gSineTable[(u8)(temp - 16)]; + sin4 = gSineTable[(u8)(temp + 48)]; + var1 = sin4 * data2 / 256; + var2 = -sin3 * data3 / 256; + var3 = sin3 * data2 / 256; + var4 = sin4 * data3 / 256; + SetOamMatrix(sprite->data1, data2, 0, 0, data3); + SetOamMatrix(sprite->data1 + 1, var1, var3, var2, var4); + SetOamMatrix(sprite->data1 + 2, var1, var3, var2 * 2, var4 * 2); + } +} + +void sub_813D368(struct Sprite *sprite) +{ + SetOamMatrix(sprite->data1, sprite->data6 + 64, 0, 0, sprite->data6 + 64); + SetOamMatrix(sprite->data1 + 1, sprite->data6 + 64, 0, 0, sprite->data6 + 64); + SetOamMatrix(sprite->data1 + 2, sprite->data6 + 64, 0, 0, sprite->data6 + 64); + if (sprite->data4 != 64) + { + u16 data4; + + sprite->data4 -= 8; + data4 = sprite->data4; + sprite->pos2.x = gSineTable[(u8)(data4 + 64)] / 64; + sprite->pos2.y = gSineTable[(u8)data4] / 64; + } + else + { + sprite->data4 = 0; + sprite->callback = sub_813D414; + } +} + +void sub_813D414(struct Sprite *sprite) +{ + if (sprite->data0 != 2) + { + s16 r2; + + sprite->data4 += 8; + r2 = gSineTable[(u8)sprite->data4] / 16 + 64; + sprite->pos2.x = gSineTable[(u8)(r2 + 64)] / 64; + sprite->pos2.y = gSineTable[(u8)r2] / 64; + } + else + { + sprite->callback = sub_813D484; + } +} + +void sub_813D484(struct Sprite *sprite) +{ + if (sprite->pos1.y < sprite->data5) + { + sprite->pos1.y += 4; + } + else + { + sprite->data7 = 1; + sprite->invisible = TRUE; + sprite->pos1.x += sprite->pos2.x; + sprite->pos1.y += sprite->pos2.y; + StartSpriteAnim(sprite, 3); + sprite->data2 = 0x400; + sprite->data3 = 8 * (sprite->data1 & 3); + sprite->callback = sub_813D0CC; + sprite->oam.shape = 1; + sprite->oam.size = 3; + CalcCenterToCornerVec(sprite, 1, 3, 2); + } +} + +//Duplicate function +void sub_813D504(struct Sprite *sprite) +{ + if (sprite->pos1.y < sprite->data5) + { + sprite->pos1.y += 4; + } + else + { + sprite->data7 = 1; + sprite->invisible = TRUE; + sprite->pos1.x += sprite->pos2.x; + sprite->pos1.y += sprite->pos2.y; + StartSpriteAnim(sprite, 3); + sprite->data2 = 0x400; + sprite->data3 = 8 * (sprite->data1 & 3); + sprite->callback = sub_813D0CC; + sprite->oam.shape = 1; + sprite->oam.size = 3; + CalcCenterToCornerVec(sprite, 1, 3, 2); + } +} + +u8 sub_813D584(u16 a, s16 b, u16 c, u16 d, u16 e, u8 f) +{ + u8 spriteId; + u8 oldSpriteId; + + spriteId = CreateSprite(&gSpriteTemplate_840AE20, a, b, 0); + gSprites[spriteId].data0 = 0; + gSprites[spriteId].data7 = 0; + gSprites[spriteId].data1 = d; + gSprites[spriteId].data2 = c; + gSprites[spriteId].data3 = c; + gSprites[spriteId].data5 = e; + gSprites[spriteId].data6 = c; + gSprites[spriteId].oam.affineMode = 3; + gSprites[spriteId].oam.matrixNum = d; + CalcCenterToCornerVec(&gSprites[spriteId], 0, 2, 2); + StartSpriteAnim(&gSprites[spriteId], 2); + if (f == 0) + gSprites[spriteId].callback = sub_813D208; + else + gSprites[spriteId].callback = sub_813D504; + oldSpriteId = spriteId; + + spriteId = CreateSprite(&gSpriteTemplate_840AE20, a, b, 0); + gSprites[spriteId].data7 = oldSpriteId; + gSprites[spriteId].data1 = d + 1; + gSprites[spriteId].oam.affineMode = 3; + gSprites[spriteId].oam.matrixNum = d + 1; + CalcCenterToCornerVec(&gSprites[spriteId], 0, 2, 2); + gSprites[spriteId].callback = sub_813D158; + + spriteId = CreateSprite(&gSpriteTemplate_840AE20, a, b, 0); + gSprites[spriteId].data7 = oldSpriteId; + gSprites[spriteId].data1 = d + 2; + StartSpriteAnim(&gSprites[spriteId], 1); + gSprites[spriteId].oam.affineMode = 3; + gSprites[spriteId].oam.matrixNum = d + 2; + CalcCenterToCornerVec(&gSprites[spriteId], 0, 2, 2); + gSprites[spriteId].callback = sub_813D158; + + SetOamMatrix(d, c + 32, 0, 0, c + 32); + SetOamMatrix(d + 1, c + 32, 0, 0, c + 32); + SetOamMatrix(d + 2, c + 32, 0, 0, 2 * (c + 32)); + + return oldSpriteId; +} |