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authorKaz <kazbloxmc@gmail.com>2020-06-08 04:12:23 -0400
committerKaz <kazbloxmc@gmail.com>2020-06-08 04:12:23 -0400
commit2ec8ae4bec77ae4c5dac798a44e497d33be5dd7f (patch)
treefc96f4194c338567494e42343c7f0283a5bf4da4 /src/main.c
parent575440fb78a4a8fe0b5e8243a363c66addcfb05b (diff)
Preliminary support for English rev0 debug. Matching but still needs
cleaning up. Rename DEBUG_TRANSLATE to DEBUG_FIX now that we have actual English Debug ROMs. Add Sapphire German "first edition" debug support, now that we have a hash for it. Fix an obvious nonmatching.
Diffstat (limited to 'src/main.c')
-rw-r--r--src/main.c11
1 files changed, 5 insertions, 6 deletions
diff --git a/src/main.c b/src/main.c
index b778631f3..a4335425d 100644
--- a/src/main.c
+++ b/src/main.c
@@ -34,12 +34,11 @@ const u8 gGameVersion = GAME_VERSION;
const u8 gGameLanguage = GAME_LANGUAGE;
-// The debug menu expects this exact format. With the English build string, it
-// will overflow on the title debug menu, outputting '9999ィ'.
-#if defined(GERMAN) || DEBUG
-const char BuildDateTime[] = "$Name: debug-Euro-2003-05-09-A $";
-#elif defined(ENGLISH)
-const char BuildDateTime[] = "2002 10 15 20:34";
+// International versions of the debug menu use a different format.
+#if defined(ENGLISH)
+const u8 BuildDateTime[] = "2002 10 15 20:34";
+#elif defined(GERMAN)
+const u8 BuildDateTime[] = "$Name: debug-Euro-2003-05-09-A $";
#endif
const IntrFunc gIntrTableTemplate[] =