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authorcamthesaxman <cameronghall@cox.net>2018-02-18 19:59:51 -0600
committercamthesaxman <cameronghall@cox.net>2018-02-18 19:59:51 -0600
commitdaa05c1b7c5e079ad8554e88a290e07b333bd2db (patch)
treef635e307268f6e6027423369d221e2adf32b438d /src/main.c
parent2e21a867487e2187a954a351f775bd3f3a9535b1 (diff)
remove subdirectories
Diffstat (limited to 'src/main.c')
-rw-r--r--src/main.c376
1 files changed, 376 insertions, 0 deletions
diff --git a/src/main.c b/src/main.c
new file mode 100644
index 000000000..54a443e80
--- /dev/null
+++ b/src/main.c
@@ -0,0 +1,376 @@
+#include "global.h"
+#include "gba/flash_internal.h"
+#include "gba/m4a_internal.h"
+#include "main.h"
+#include "intro.h"
+#include "link.h"
+#include "load_save.h"
+#include "m4a.h"
+#include "play_time.h"
+#include "random.h"
+#include "rom3.h"
+#include "overworld.h"
+#include "rtc.h"
+#include "siirtc.h"
+#include "sound.h"
+#include "scanline_effect.h"
+
+extern struct SoundInfo gSoundInfo;
+extern u32 IntrMain[];
+
+static void VBlankIntr(void);
+static void HBlankIntr(void);
+static void VCountIntr(void);
+static void SerialIntr(void);
+static void IntrDummy(void);
+
+#ifdef SAPPHIRE
+#define GAME_VERSION VERSION_SAPPHIRE
+#else
+#define GAME_VERSION VERSION_RUBY
+#endif
+
+const u8 gGameVersion = GAME_VERSION;
+
+const u8 gGameLanguage = GAME_LANGUAGE;
+
+#if defined(ENGLISH)
+const char BuildDateTime[] = "2002 10 15 20:34";
+#elif defined(GERMAN)
+const char BuildDateTime[] = "$Name: debug-Euro-2003-05-09-A $";
+#endif
+
+const IntrFunc gIntrTableTemplate[] =
+{
+ SerialIntr, // Serial interrupt
+ Timer3Intr, // Timer 3 interrupt
+ HBlankIntr, // H-blank interrupt
+ VBlankIntr, // V-blank interrupt
+ VCountIntr, // V-count interrupt
+ IntrDummy, // Timer 0 interrupt
+ IntrDummy, // Timer 1 interrupt
+ IntrDummy, // Timer 2 interrupt
+ IntrDummy, // DMA 0 interrupt
+ IntrDummy, // DMA 1 interrupt
+ IntrDummy, // DMA 2 interrupt
+ IntrDummy, // DMA 3 interrupt
+ IntrDummy, // Key interrupt
+ IntrDummy, // Game Pak interrupt
+};
+
+#define INTR_COUNT ((int)(sizeof(gIntrTableTemplate)/sizeof(IntrFunc)))
+
+u16 gKeyRepeatStartDelay;
+bool8 gLinkTransferringData;
+struct Main gMain;
+u16 gKeyRepeatContinueDelay;
+u8 gSoftResetDisabled;
+IntrFunc gIntrTable[INTR_COUNT];
+bool8 gLinkVSyncDisabled;
+u32 IntrMain_Buffer[0x200];
+u8 gPcmDmaCounter;
+
+EWRAM_DATA u8 gSharedMem[0x20000] = {0};
+EWRAM_DATA void (**gFlashTimerIntrFunc)(void) = NULL;
+
+static void UpdateLinkAndCallCallbacks(void);
+static void InitMainCallbacks(void);
+static void CallCallbacks(void);
+static void SeedRngWithRtc(void);
+static void ReadKeys(void);
+static void InitIntrHandlers(void);
+static void WaitForVBlank(void);
+
+#define B_START_SELECT (B_BUTTON | START_BUTTON | SELECT_BUTTON)
+
+#ifndef NDEBUG
+ #include <stdlib.h> // don't include if not needed.
+#endif
+
+void AgbMain()
+{
+ RegisterRamReset(RESET_ALL);
+ REG_WAITCNT = WAITCNT_PREFETCH_ENABLE | WAITCNT_WS0_S_1 | WAITCNT_WS0_N_3;
+ InitKeys();
+ InitIntrHandlers();
+ m4aSoundInit();
+ RtcInit();
+ CheckForFlashMemory();
+ InitMainCallbacks();
+ InitMapMusic();
+ SeedRngWithRtc();
+
+ gSoftResetDisabled = FALSE;
+
+// In Fire Red, AGBPrintInit is called at this spot. For user convenience, I
+// opt to initialize the print area here. It is up to the user where they choose
+// to print stuff from, as anything else declared is NOT authoritative.
+#ifndef NDEBUG
+ AGBPrintInit();
+ __mb_cur_max = 1; // fix for AGBPrintf
+#endif
+
+ if (gFlashMemoryPresent != TRUE)
+ SetMainCallback2(NULL);
+
+ gLinkTransferringData = FALSE;
+
+ for (;;)
+ {
+ ReadKeys();
+
+ if (gSoftResetDisabled == FALSE
+ && (gMain.heldKeysRaw & A_BUTTON)
+ && (gMain.heldKeysRaw & B_START_SELECT) == B_START_SELECT)
+ DoSoftReset();
+
+ if (gLink.sendQueue.count > 1 && sub_8055910() == 1)
+ {
+ gLinkTransferringData = TRUE;
+ UpdateLinkAndCallCallbacks();
+ gLinkTransferringData = FALSE;
+ }
+ else
+ {
+ gLinkTransferringData = FALSE;
+ UpdateLinkAndCallCallbacks();
+
+ if (gLink.recvQueue.count > 1)
+ {
+ if (sub_80558AC() == 1)
+ {
+ gMain.newKeys = 0;
+ gLinkTransferringData = TRUE;
+ UpdateLinkAndCallCallbacks();
+ gLinkTransferringData = FALSE;
+ }
+ }
+ }
+
+ PlayTimeCounter_Update();
+ MapMusicMain();
+ WaitForVBlank();
+ }
+}
+
+static void UpdateLinkAndCallCallbacks(void)
+{
+ gLinkStatus = LinkMain1(&gShouldAdvanceLinkState, gSendCmd, gRecvCmds);
+ LinkMain2(&gMain.heldKeys);
+ if (!(gLinkStatus & LINK_STAT_RECEIVED_NOTHING) || sub_8055940() != 1)
+ CallCallbacks();
+}
+
+static void InitMainCallbacks(void)
+{
+ gMain.vblankCounter1 = 0;
+ gMain.vblankCounter2 = 0;
+ gMain.callback1 = NULL;
+ SetMainCallback2(CB2_InitCopyrightScreenAfterBootup);
+}
+
+static void CallCallbacks(void)
+{
+ if (gMain.callback1)
+ gMain.callback1();
+
+ if (gMain.callback2)
+ gMain.callback2();
+}
+
+void SetMainCallback2(MainCallback callback)
+{
+ gMain.callback2 = callback;
+ gMain.state = 0;
+}
+
+static void SeedRngWithRtc(void)
+{
+ u32 seed = RtcGetMinuteCount();
+ seed = (seed >> 16) ^ (seed & 0xFFFF);
+ SeedRng(seed);
+}
+
+void InitKeys(void)
+{
+ gKeyRepeatContinueDelay = 5;
+ gKeyRepeatStartDelay = 40;
+
+ gMain.heldKeys = 0;
+ gMain.newKeys = 0;
+ gMain.newAndRepeatedKeys = 0;
+ gMain.heldKeysRaw = 0;
+ gMain.newKeysRaw = 0;
+}
+
+static void ReadKeys(void)
+{
+ u16 keyInput = REG_KEYINPUT ^ KEYS_MASK;
+ gMain.newKeysRaw = keyInput & ~gMain.heldKeysRaw;
+ gMain.newKeys = gMain.newKeysRaw;
+ gMain.newAndRepeatedKeys = gMain.newKeysRaw;
+
+ // BUG: Key repeat won't work when pressing L using L=A button mode
+ // because it compares the raw key input with the remapped held keys.
+ // Note that newAndRepeatedKeys is never remapped either.
+
+ if (keyInput != 0 && gMain.heldKeys == keyInput)
+ {
+ gMain.keyRepeatCounter--;
+
+ if (gMain.keyRepeatCounter == 0)
+ {
+ gMain.newAndRepeatedKeys = keyInput;
+ gMain.keyRepeatCounter = gKeyRepeatContinueDelay;
+ }
+ }
+ else
+ {
+ // If there is no input or the input has changed, reset the counter.
+ gMain.keyRepeatCounter = gKeyRepeatStartDelay;
+ }
+
+ gMain.heldKeysRaw = keyInput;
+ gMain.heldKeys = gMain.heldKeysRaw;
+
+ // Remap L to A if the L=A option is enabled.
+ if (gSaveBlock2.optionsButtonMode == 2)
+ {
+ if (gMain.newKeys & L_BUTTON)
+ gMain.newKeys |= A_BUTTON;
+
+ if (gMain.heldKeys & L_BUTTON)
+ gMain.heldKeys |= A_BUTTON;
+ }
+
+ if (gMain.newKeys & gMain.watchedKeysMask)
+ gMain.watchedKeysPressed = TRUE;
+}
+
+static void InitIntrHandlers(void)
+{
+ int i;
+
+ for (i = 0; i < INTR_COUNT; i++)
+ gIntrTable[i] = gIntrTableTemplate[i];
+
+ DmaCopy32(3, IntrMain, IntrMain_Buffer, sizeof(IntrMain_Buffer));
+
+ INTR_VECTOR = IntrMain_Buffer;
+
+ SetVBlankCallback(NULL);
+ SetHBlankCallback(NULL);
+ SetSerialCallback(NULL);
+
+ REG_IME = 1;
+ REG_IE = INTR_FLAG_VBLANK;
+ REG_DISPSTAT = DISPSTAT_VBLANK_INTR;
+ REG_IE |= INTR_FLAG_VBLANK;
+}
+
+void SetVBlankCallback(IntrCallback callback)
+{
+ gMain.vblankCallback = callback;
+}
+
+void SetHBlankCallback(IntrCallback callback)
+{
+ gMain.hblankCallback = callback;
+}
+
+void SetVCountCallback(IntrCallback callback)
+{
+ gMain.vcountCallback = callback;
+}
+
+void SetSerialCallback(IntrCallback callback)
+{
+ gMain.serialCallback = callback;
+}
+
+static void VBlankIntr(void)
+{
+ u16 savedIme;
+
+ if (!gLinkVSyncDisabled)
+ LinkVSync();
+
+ savedIme = REG_IME;
+ REG_IME = 0;
+ m4aSoundVSync();
+ REG_IME = savedIme;
+
+ gMain.vblankCounter1++;
+
+ if (gMain.vblankCallback)
+ gMain.vblankCallback();
+
+ gMain.vblankCounter2++;
+
+ gPcmDmaCounter = gSoundInfo.pcmDmaCounter;
+
+ m4aSoundMain();
+ sub_800C35C();
+ Random();
+
+ INTR_CHECK |= INTR_FLAG_VBLANK;
+ gMain.intrCheck |= INTR_FLAG_VBLANK;
+}
+
+void InitFlashTimer(void)
+{
+ SetFlashTimerIntr(2, gFlashTimerIntrFunc);
+}
+
+static void HBlankIntr(void)
+{
+ if (gMain.hblankCallback)
+ gMain.hblankCallback();
+
+ INTR_CHECK |= INTR_FLAG_HBLANK;
+ gMain.intrCheck |= INTR_FLAG_HBLANK;
+}
+
+static void VCountIntr(void)
+{
+ if (gMain.vcountCallback)
+ gMain.vcountCallback();
+
+ INTR_CHECK |= INTR_FLAG_VCOUNT;
+ gMain.intrCheck |= INTR_FLAG_VCOUNT;
+}
+
+static void SerialIntr(void)
+{
+ if (gMain.serialCallback)
+ gMain.serialCallback();
+
+ INTR_CHECK |= INTR_FLAG_SERIAL;
+ gMain.intrCheck |= INTR_FLAG_SERIAL;
+}
+
+static void IntrDummy(void)
+{}
+
+static void WaitForVBlank(void)
+{
+ gMain.intrCheck &= ~INTR_FLAG_VBLANK;
+ VBlankIntrWait();
+}
+
+void DoSoftReset(void)
+{
+ REG_IME = 0;
+ m4aSoundVSyncOff();
+ ScanlineEffect_Stop();
+ DmaStop(1);
+ DmaStop(2);
+ DmaStop(3);
+ SiiRtcProtect();
+ SoftReset(RESET_ALL);
+}
+
+void ClearPokemonCrySongs(void)
+{
+ CpuFill16(0, gPokemonCrySongs, MAX_POKEMON_CRIES * sizeof(struct PokemonCrySong));
+}