diff options
author | JaceCearK1 <JaceCearK1@users.noreply.github.com> | 2017-07-01 21:04:18 +0200 |
---|---|---|
committer | GitHub <noreply@github.com> | 2017-07-01 21:04:18 +0200 |
commit | 0dd804a99e5455a0eac8ff6ed87d9de16c7380b7 (patch) | |
tree | 7b3567978b63ee6548a7b945e075ea8ba37bef51 /src/rom3.c | |
parent | f1344efd2aff92292f58f7323bd9297a38fe9b02 (diff) | |
parent | 8d82578d3a101b06f9d2ced31738021007c4e533 (diff) |
Merge pull request #1 from pret/master
Update fork to match main fork.
Diffstat (limited to 'src/rom3.c')
-rw-r--r-- | src/rom3.c | 1387 |
1 files changed, 1387 insertions, 0 deletions
diff --git a/src/rom3.c b/src/rom3.c new file mode 100644 index 000000000..9d8d39f91 --- /dev/null +++ b/src/rom3.c @@ -0,0 +1,1387 @@ +#include "global.h" +#include "rom3.h" +#include "battle.h" +#include "battle_811DA74.h" +#include "battle_ai.h" +#include "battle_anim.h" +#include "battle_anim_81258BC.h" +#include "battle_anim_8137220.h" +#include "cable_club.h" +#include "items.h" +#include "link.h" +#include "pokemon.h" +#include "rom_8094928.h" +#include "species.h" +#include "task.h" +#include "util.h" + +extern u8 unk_2000000[]; + +#define EWRAM_14000 ((u8 *)(unk_2000000 + 0x14000)) +#define EWRAM_15000 ((u8 *)(unk_2000000 + 0x15000)) + +extern u16 gBattleTypeFlags; +extern u16 gBattleWeather; +extern struct BattlePokemon gBattleMons[]; + +extern u8 gUnknown_020238C4; +extern u8 gUnknown_020238C5; +extern u8 gUnknown_020238C6; +extern u32 gUnknown_020239FC; +extern u8 gBattleBufferA[][0x200]; +extern u8 gBattleBufferB[][0x200]; +extern u8 gActiveBank; +extern u32 gBattleExecBuffer; +extern u8 gNoOfAllBanks; +extern u16 gBattlePartyID[]; +extern u8 gBanksBySide[]; +extern u16 gCurrentMove; +extern u16 gUnknown_02024BE8; +extern u16 gLastUsedItem; +extern u8 gLastUsedAbility; +extern u8 gBankAttacker; +extern u8 gBankTarget; +extern u8 gEffectBank; +extern u8 gStringBank; +extern u8 gAbsentBankFlags; +extern u8 gMultiHitCounter; +extern u8 gUnknown_02024C78; +extern u8 gBattleOutcome; +extern u8 gActionSelectionCursor[]; +extern u8 gMoveSelectionCursor[]; +extern u8 gBattleBuffersTransferData[]; +extern u8 gBattleTextBuff1[]; +extern u8 gBattleTextBuff2[]; +extern u8 gBattleTextBuff3[]; +extern void (*gBattleMainFunc)(void); +extern void (*gBattleBankFunc[])(void); + +void sub_800B858(void) +{ + if (gBattleTypeFlags & BATTLE_TYPE_LINK) + { + OpenLink(); + CreateTask(sub_8083C50, 0); + sub_800BF28(); + } +} + +void setup_poochyena_battle(void) +{ + s32 i; + + gBattleMainFunc = nullsub_41; + for (i = 0; i < 4; i++) + { + gBattleBankFunc[i] = nullsub_91; + gBanksBySide[i] = 0xFF; + gActionSelectionCursor[i] = 0; + gMoveSelectionCursor[i] = 0; + } + sub_800B858(); + gBattleExecBuffer = 0; + battle_anim_clear_some_data(); + ClearBattleMonForms(); + BattleAI_HandleItemUseBeforeAISetup(); + if (gBattleTypeFlags & BATTLE_TYPE_FIRST_BATTLE) + { + ZeroEnemyPartyMons(); + CreateMon(&gEnemyParty[0], SPECIES_POOCHYENA, 2, 32, 0, 0, 0, 0); + i = ITEM_NONE; + SetMonData(&gEnemyParty[0], MON_DATA_HELD_ITEM, (u8 *)&i); + } + gUnknown_020239FC = 0; + gUnknown_02024C78 = 0; +} + +void sub_800B950(void) +{ + s32 i; + + if (gBattleTypeFlags & BATTLE_TYPE_LINK) + sub_800BA78(); + else + sub_800B9A8(); + sub_800BD54(); + if (!(gBattleTypeFlags & BATTLE_TYPE_MULTI)) + { + for (i = 0; i < gNoOfAllBanks; i++) + sub_8094978(i, 0); + } +} + +void sub_800B9A8(void) +{ + if (!(gBattleTypeFlags & BATTLE_TYPE_DOUBLE)) + { + gBattleMainFunc = sub_8010800; + if (gBattleTypeFlags & BATTLE_TYPE_SAFARI) + gBattleBankFunc[0] = SetBankFuncToSafariBufferRunCommand; + else if (gBattleTypeFlags & BATTLE_TYPE_WALLY_TUTORIAL) + gBattleBankFunc[0] = SetBankFuncToWallyBufferRunCommand; + else + gBattleBankFunc[0] = SetBankFuncToPlayerBufferRunCommand; + gBanksBySide[0] = 0; + gBattleBankFunc[1] = SetBankFuncToOpponentBufferRunCommand; + gBanksBySide[1] = 1; + gNoOfAllBanks = 2; + } + else + { + gBattleMainFunc = sub_8010800; + gBattleBankFunc[0] = SetBankFuncToPlayerBufferRunCommand; + gBanksBySide[0] = 0; + gBattleBankFunc[1] = SetBankFuncToOpponentBufferRunCommand; + gBanksBySide[1] = 1; + gBattleBankFunc[2] = SetBankFuncToPlayerBufferRunCommand; + gBanksBySide[2] = 2; + gBattleBankFunc[3] = SetBankFuncToOpponentBufferRunCommand; + gBanksBySide[3] = 3; + gNoOfAllBanks = 4; + } +} + +void sub_800BA78(void) +{ + u8 multiplayerId; + int i; + + if (!(gBattleTypeFlags & BATTLE_TYPE_DOUBLE)) + { + if (gBattleTypeFlags & BATTLE_TYPE_WILD) + { + gBattleMainFunc = sub_8010800; + gBattleBankFunc[0] = SetBankFuncToPlayerBufferRunCommand; + gBanksBySide[0] = 0; + gBattleBankFunc[1] = SetBankFuncToLinkOpponentBufferRunCommand; + gBanksBySide[1] = 1; + gNoOfAllBanks = 2; + } + else + { + gBattleBankFunc[1] = SetBankFuncToPlayerBufferRunCommand; + gBanksBySide[1] = 0; + gBattleBankFunc[0] = SetBankFuncToLinkOpponentBufferRunCommand; + gBanksBySide[0] = 1; + gNoOfAllBanks = 2; + } + return; + } + if ((gBattleTypeFlags & (BATTLE_TYPE_MULTI | BATTLE_TYPE_DOUBLE)) == BATTLE_TYPE_DOUBLE) + { + if (gBattleTypeFlags & BATTLE_TYPE_WILD) + { + gBattleMainFunc = sub_8010800; + gBattleBankFunc[0] = SetBankFuncToPlayerBufferRunCommand; + gBanksBySide[0] = 0; + gBattleBankFunc[1] = SetBankFuncToLinkOpponentBufferRunCommand; + gBanksBySide[1] = 1; + gBattleBankFunc[2] = SetBankFuncToPlayerBufferRunCommand; + gBanksBySide[2] = 2; + gBattleBankFunc[3] = SetBankFuncToLinkOpponentBufferRunCommand; + gBanksBySide[3] = 3; + gNoOfAllBanks = 4; + } + else + { + gBattleBankFunc[1] = SetBankFuncToPlayerBufferRunCommand; + gBanksBySide[1] = 0; + gBattleBankFunc[0] = SetBankFuncToLinkOpponentBufferRunCommand; + gBanksBySide[0] = 1; + gBattleBankFunc[3] = SetBankFuncToPlayerBufferRunCommand; + gBanksBySide[3] = 2; + gBattleBankFunc[2] = SetBankFuncToLinkOpponentBufferRunCommand; + gBanksBySide[2] = 3; + gNoOfAllBanks = 4; + + } + return; + } + multiplayerId = GetMultiplayerId(); + if (gBattleTypeFlags & BATTLE_TYPE_WILD) + gBattleMainFunc = sub_8010800; + for (i = 0; i < 4; i++) + { + switch (gLinkPlayers[i].lp_field_18) + { + case 0: + case 3: + sub_8094978(gLinkPlayers[i].lp_field_18, 0); + break; + case 1: + case 2: + sub_8094978(gLinkPlayers[i].lp_field_18, 1); + break; + } + + if (i == multiplayerId) + { + gBattleBankFunc[gLinkPlayers[i].lp_field_18] = SetBankFuncToPlayerBufferRunCommand; + switch (gLinkPlayers[i].lp_field_18) + { + case 0: + case 3: + gBanksBySide[gLinkPlayers[i].lp_field_18] = 0; + gBattlePartyID[gLinkPlayers[i].lp_field_18] = 0; + break; + case 1: + case 2: + gBanksBySide[gLinkPlayers[i].lp_field_18] = 2; + gBattlePartyID[gLinkPlayers[i].lp_field_18] = 3; + break; + } + } + else + { + if ((!(gLinkPlayers[i].lp_field_18 & 1) && !(gLinkPlayers[multiplayerId].lp_field_18 & 1)) + || ((gLinkPlayers[i].lp_field_18 & 1) && (gLinkPlayers[multiplayerId].lp_field_18 & 1))) + { + gBattleBankFunc[gLinkPlayers[i].lp_field_18] = SetBankFuncToLinkPartnerBufferRunCommand; + switch (gLinkPlayers[i].lp_field_18) + { + case 0: + case 3: + gBanksBySide[gLinkPlayers[i].lp_field_18] = 0; + gBattlePartyID[gLinkPlayers[i].lp_field_18] = 0; + break; + case 1: + case 2: + gBanksBySide[gLinkPlayers[i].lp_field_18] = 2; + gBattlePartyID[gLinkPlayers[i].lp_field_18] = 3; + break; + } + } + else + { + gBattleBankFunc[gLinkPlayers[i].lp_field_18] = SetBankFuncToLinkOpponentBufferRunCommand; + switch (gLinkPlayers[i].lp_field_18) + { + case 0: + case 3: + gBanksBySide[gLinkPlayers[i].lp_field_18] = 1; + gBattlePartyID[gLinkPlayers[i].lp_field_18] = 0; + break; + case 1: + case 2: + gBanksBySide[gLinkPlayers[i].lp_field_18] = 3; + gBattlePartyID[gLinkPlayers[i].lp_field_18] = 3; + break; + } + } + } + } + gNoOfAllBanks = 4; +} + +void sub_800BD54(void) +{ + int i; + int j; + + if (!(gBattleTypeFlags & BATTLE_TYPE_MULTI)) + { + for (i = 0; i < gNoOfAllBanks; i++) + { + for (j = 0; j < 6; j++) + { + if (i < 2) + { + if (!(gBanksBySide[i] & 1)) + { + if (GetMonData(&gPlayerParty[j], MON_DATA_HP) != 0 + && GetMonData(&gPlayerParty[j], MON_DATA_SPECIES2) != 0 + && GetMonData(&gPlayerParty[j], MON_DATA_SPECIES2) != SPECIES_EGG + && GetMonData(&gPlayerParty[j], MON_DATA_IS_EGG) == 0) + { + gBattlePartyID[i] = j; + break; + } + } + else + { + if (GetMonData(&gEnemyParty[j], MON_DATA_HP) != 0 + && GetMonData(&gEnemyParty[j], MON_DATA_SPECIES2) != 0 + && GetMonData(&gEnemyParty[j], MON_DATA_SPECIES2) != SPECIES_EGG + && GetMonData(&gEnemyParty[j], MON_DATA_IS_EGG) == 0) + { + gBattlePartyID[i] = j; + break; + } + } + } + else + { + if (!(gBanksBySide[i] & 1)) + { + if (GetMonData(&gPlayerParty[j], MON_DATA_HP) != 0 + && GetMonData(&gPlayerParty[j], MON_DATA_SPECIES) != 0 //Probably a typo by Game Freak. The rest use SPECIES2 + && GetMonData(&gPlayerParty[j], MON_DATA_SPECIES2) != SPECIES_EGG + && GetMonData(&gPlayerParty[j], MON_DATA_IS_EGG) == 0 + && gBattlePartyID[i - 2] != j) + { + gBattlePartyID[i] = j; + break; + } + } + else + { + if (GetMonData(&gEnemyParty[j], MON_DATA_HP) != 0 + && GetMonData(&gEnemyParty[j], MON_DATA_SPECIES2) != 0 + && GetMonData(&gEnemyParty[j], MON_DATA_SPECIES2) != SPECIES_EGG + && GetMonData(&gEnemyParty[j], MON_DATA_IS_EGG) == 0 + && gBattlePartyID[i - 2] != j) + { + gBattlePartyID[i] = j; + break; + } + } + } + } + } + } +} + +void dp01_prepare_buffer(u8 a, u8 *b, u16 c) +{ + int i; + + if (gBattleTypeFlags & BATTLE_TYPE_LINK) + { + dp01_prepare_buffer_wireless_probably(a, c, b); + } + else + { + switch (a) + { + case 0: + for (i = 0; i < c; i++) + { + gBattleBufferA[gActiveBank][i] = *b; + b++; + } + break; + case 1: + for (i = 0; i < c; i++) + { + gBattleBufferB[gActiveBank][i] = *b; + b++; + } + break; + } + } +} + +void sub_800BF28(void) +{ + gUnknown_020238C4 = CreateTask(sub_800C1A8, 0); + gTasks[gUnknown_020238C4].data[11] = 0; + gTasks[gUnknown_020238C4].data[12] = 0; + gTasks[gUnknown_020238C4].data[13] = 0; + gTasks[gUnknown_020238C4].data[14] = 0; + gTasks[gUnknown_020238C4].data[15] = 0; + gUnknown_020238C5 = CreateTask(sub_800C47C, 0); + gTasks[gUnknown_020238C5].data[12] = 0; + gTasks[gUnknown_020238C5].data[13] = 0; + gTasks[gUnknown_020238C5].data[14] = 0; + gTasks[gUnknown_020238C5].data[15] = 0; + gUnknown_020238C6 = 0; + CpuFill16(0, EWRAM_14000, 0x2000); +} + +void dp01_prepare_buffer_wireless_probably(u8 a, u16 b, u8 *c) +{ + s32 r9; + int i; + + r9 = b - b % 4 + 4; + if (gTasks[gUnknown_020238C4].data[14] + r9 + 9 > 0x1000) + { + gTasks[gUnknown_020238C4].data[12] = gTasks[gUnknown_020238C4].data[14]; + gTasks[gUnknown_020238C4].data[14] = 0; + } + unk_2000000[gTasks[gUnknown_020238C4].data[14] + 0x14000] = a; + unk_2000000[gTasks[gUnknown_020238C4].data[14] + 0x14001] = gActiveBank; + unk_2000000[gTasks[gUnknown_020238C4].data[14] + 0x14002] = gBankAttacker; + unk_2000000[gTasks[gUnknown_020238C4].data[14] + 0x14003] = gBankTarget; + unk_2000000[gTasks[gUnknown_020238C4].data[14] + 0x14004] = r9; + unk_2000000[gTasks[gUnknown_020238C4].data[14] + 0x14005] = (r9 & 0x0000FF00) >> 8; + unk_2000000[gTasks[gUnknown_020238C4].data[14] + 0x14006] = gAbsentBankFlags; + unk_2000000[gTasks[gUnknown_020238C4].data[14] + 0x14007] = gEffectBank; + for (i = 0; i < b; i++) + unk_2000000[gTasks[gUnknown_020238C4].data[14] + 0x14008 + i] = c[i]; + gTasks[gUnknown_020238C4].data[14] = gTasks[gUnknown_020238C4].data[14] + r9 + 8; +} + +void sub_800C1A8(u8 taskId) +{ + u16 var; + + switch (gTasks[taskId].data[11]) + { + case 0: + gTasks[taskId].data[10] = 100; + gTasks[taskId].data[11]++; + break; + case 1: + gTasks[taskId].data[10]--; + if (gTasks[taskId].data[10] == 0) + gTasks[taskId].data[11]++; + break; + case 2: + GetLinkPlayerCount_2(); + if (IsLinkMaster()) + { + sub_8007F4C(); + gTasks[taskId].data[11]++; + break; + } + gTasks[taskId].data[11]++; + break; + case 3: + if (gTasks[taskId].data[15] != gTasks[taskId].data[14]) + { + if (gTasks[taskId].data[13] == 0) + { + if (gTasks[taskId].data[15] > gTasks[taskId].data[14] + && gTasks[taskId].data[15] == gTasks[taskId].data[12]) + { + gTasks[taskId].data[12] = 0; + gTasks[taskId].data[15] = 0; + } + var = (unk_2000000[gTasks[taskId].data[15] + 0x14004] | (unk_2000000[gTasks[taskId].data[15] + 0x14005] << 8)) + 8; + SendBlock(bitmask_all_link_players_but_self(), &unk_2000000[gTasks[taskId].data[15] + 0x14000], var); + gTasks[taskId].data[11]++; + } + else + { + gTasks[taskId].data[13]--; + break; + } + } + break; + case 4: + if (sub_8007ECC()) + { + var = unk_2000000[gTasks[taskId].data[15] + 0x14004] | (unk_2000000[gTasks[taskId].data[15] + 0x14005] << 8); + gTasks[taskId].data[13] = 1; + gTasks[taskId].data[15] = gTasks[taskId].data[15] + var + 8; + gTasks[taskId].data[11] = 3; + } + break; + case 5: + gTasks[taskId].data[13]--; + if (gTasks[taskId].data[13] == 0) + { + gTasks[taskId].data[13] = 1; + gTasks[taskId].data[11] = 3; + } + break; + } +} + +//fix me +void sub_800C35C(void) +{ + u8 i; //r4 + s32 j; //r2 + u16 r6; //r6 + u8 *recvBuffer; //r3 + u8 *dest; //r5 + u8 *src; //r4 + + if (gReceivedRemoteLinkPlayers != 0 && (gBattleTypeFlags & 0x20) && gLinkPlayers[0].linkType == 0x2211) + { + for (i = 0; i < GetLinkPlayerCount(); i++) + { + if (GetBlockReceivedStatus() & gBitTable[i]) + { + ResetBlockReceivedFlag(i); + recvBuffer = (u8 *)&gBlockRecvBuffer[i]; +#ifndef NONMATCHING + asm(""); + recvBuffer = (u8 *)&gBlockRecvBuffer[i]; +#endif + r6 = gBlockRecvBuffer[i][2]; + if (gTasks[gUnknown_020238C5].data[14] + 9 + r6 > 0x1000) + { + gTasks[gUnknown_020238C5].data[12] = gTasks[gUnknown_020238C5].data[14]; + gTasks[gUnknown_020238C5].data[14] = 0; + } + //_0800C402 + dest = EWRAM_15000 + gTasks[gUnknown_020238C5].data[14]; + src = recvBuffer; + for (j = 0; j < r6 + 8; j++) + dest[j] = src[j]; + gTasks[gUnknown_020238C5].data[14] = gTasks[gUnknown_020238C5].data[14] + r6 + 8; + } + //_0800C446 + } + } +} + +void sub_800C47C(u8 taskId) +{ + u16 r7; + u8 r4; + u8 r2; + + if (gTasks[taskId].data[15] != gTasks[taskId].data[14]) + { + if (gTasks[taskId].data[15] > gTasks[taskId].data[14] + && gTasks[taskId].data[15] == gTasks[taskId].data[12]) + { + gTasks[taskId].data[12] = 0; + gTasks[taskId].data[15] = 0; + } + r4 = unk_2000000[0x15000 + gTasks[taskId].data[15] + 1]; + r7 = unk_2000000[0x15000 + gTasks[taskId].data[15] + 4] | (unk_2000000[0x15000 + gTasks[taskId].data[15] + 5] << 8); + switch (unk_2000000[0x15000 + gTasks[taskId].data[15] + 0]) + { + case 0: + if (gBattleExecBuffer & gBitTable[r4]) + return; + memcpy(gBattleBufferA[r4], &unk_2000000[0x15000 + gTasks[taskId].data[15] + 8], r7); + sub_80155A4(r4); + if (!(gBattleTypeFlags & BATTLE_TYPE_WILD)) + { + gBankAttacker = unk_2000000[0x15000 + gTasks[taskId].data[15] + 2]; + gBankTarget = unk_2000000[0x15000 + gTasks[taskId].data[15] + 3]; + gAbsentBankFlags = unk_2000000[0x15000 + gTasks[taskId].data[15] + 6]; + gEffectBank = unk_2000000[0x15000 + gTasks[taskId].data[15] + 7]; + } + break; + case 1: + memcpy(gBattleBufferB[r4], &unk_2000000[0x15000 + gTasks[taskId].data[15] + 8], r7); + break; + case 2: + r2 = unk_2000000[0x15000 + gTasks[taskId].data[15] + 8]; + gBattleExecBuffer &= ~(gBitTable[r4] << (r2 * 4)); + break; + } + gTasks[taskId].data[15] = gTasks[taskId].data[15] + r7 + 8; + } +} + +void EmitGetAttributes(u8 a, u8 b, u8 c) +{ + gBattleBuffersTransferData[0] = 0; + gBattleBuffersTransferData[1] = b; + gBattleBuffersTransferData[2] = c; + gBattleBuffersTransferData[3] = 0; + dp01_prepare_buffer(a, gBattleBuffersTransferData, 4); +} + +void dp01_build_cmdbuf_x01_a_b_0(u8 a, u8 b, u8 c) +{ + gBattleBuffersTransferData[0] = 1; + gBattleBuffersTransferData[1] = b; + gBattleBuffersTransferData[2] = c; + gBattleBuffersTransferData[3] = 0; + dp01_prepare_buffer(a, gBattleBuffersTransferData, 4); +} + +void EmitSetAttributes(u8 a, u8 b, u8 c, u8 d, u8 *e) +{ + int i; + + gBattleBuffersTransferData[0] = 2; + gBattleBuffersTransferData[1] = b; + gBattleBuffersTransferData[2] = c; + for (i = 0; i < d; i++) + gBattleBuffersTransferData[3 + i] = *(e++); + dp01_prepare_buffer(a, gBattleBuffersTransferData, d + 3); +} + +void unref_sub_800C6A4(u8 a, u8 b, u8 c, u8 *d) +{ + int i; + + gBattleBuffersTransferData[0] = 3; + gBattleBuffersTransferData[1] = b; + gBattleBuffersTransferData[2] = c; + for (i = 0; i < c; i++) + gBattleBuffersTransferData[3 + i] = *(d++); + dp01_prepare_buffer(a, gBattleBuffersTransferData, c + 3); +} + +void dp01_build_cmdbuf_x04_4_4_4(u8 a) +{ + gBattleBuffersTransferData[0] = 4; + gBattleBuffersTransferData[1] = 4; + gBattleBuffersTransferData[2] = 4; + gBattleBuffersTransferData[3] = 4; + dp01_prepare_buffer(a, gBattleBuffersTransferData, 4); +} + +void sub_800C704(u8 a, u8 b, u8 c) +{ + gBattleBuffersTransferData[0] = 5; + gBattleBuffersTransferData[1] = b; + gBattleBuffersTransferData[2] = c; + gBattleBuffersTransferData[3] = 5; + dp01_prepare_buffer(a, gBattleBuffersTransferData, 4); +} + +void dp01_build_cmdbuf_x06_a(u8 a, u8 b) +{ + gBattleBuffersTransferData[0] = 6; + gBattleBuffersTransferData[1] = b; + dp01_prepare_buffer(a, gBattleBuffersTransferData, 2); +} + +void dp01_build_cmdbuf_x07_7_7_7(u8 a) +{ + gBattleBuffersTransferData[0] = 7; + gBattleBuffersTransferData[1] = 7; + gBattleBuffersTransferData[2] = 7; + gBattleBuffersTransferData[3] = 7; + dp01_prepare_buffer(a, gBattleBuffersTransferData, 4); +} + +void dp01_build_cmdbuf_x08_8_8_8(u8 a) +{ + gBattleBuffersTransferData[0] = 8; + gBattleBuffersTransferData[1] = 8; + gBattleBuffersTransferData[2] = 8; + gBattleBuffersTransferData[3] = 8; + dp01_prepare_buffer(a, gBattleBuffersTransferData, 4); +} + +void dp01_build_cmdbuf_x09_9_9_9(u8 a) +{ + gBattleBuffersTransferData[0] = 9; + gBattleBuffersTransferData[1] = 9; + gBattleBuffersTransferData[2] = 9; + gBattleBuffersTransferData[3] = 9; + dp01_prepare_buffer(a, gBattleBuffersTransferData, 4); +} + +void EmitFaintAnimation(u8 a) +{ + gBattleBuffersTransferData[0] = 10; + gBattleBuffersTransferData[1] = 10; + gBattleBuffersTransferData[2] = 10; + gBattleBuffersTransferData[3] = 10; + dp01_prepare_buffer(a, gBattleBuffersTransferData, 4); +} + +void dp01_build_cmdbuf_x0B_B_B_B(u8 a) +{ + gBattleBuffersTransferData[0] = 11; + gBattleBuffersTransferData[1] = 11; + gBattleBuffersTransferData[2] = 11; + gBattleBuffersTransferData[3] = 11; + dp01_prepare_buffer(a, gBattleBuffersTransferData, 4); +} + +void dp01_build_cmdbuf_x0C_C_C_C(u8 a) +{ + gBattleBuffersTransferData[0] = 12; + gBattleBuffersTransferData[1] = 12; + gBattleBuffersTransferData[2] = 12; + gBattleBuffersTransferData[3] = 12; + dp01_prepare_buffer(a, gBattleBuffersTransferData, 4); +} + +void dp01_build_cmdbuf_x0D_a(u8 a, u8 b) +{ + gBattleBuffersTransferData[0] = 13; + gBattleBuffersTransferData[1] = b; + dp01_prepare_buffer(a, gBattleBuffersTransferData, 2); +} + +void unref_sub_800C828(u8 a, u8 b, u8 *c) +{ + int i; + + gBattleBuffersTransferData[0] = 14; + gBattleBuffersTransferData[1] = b; + for (i = 0; i < b * 3; i++) + gBattleBuffersTransferData[2 + i] = *(c++); + dp01_prepare_buffer(a, gBattleBuffersTransferData, b * 3 + 2); +} + +void EmitMoveAnimation(u8 a, u16 b, u8 c, u16 d, s32 e, u8 f, u8 *g) +{ + gBattleBuffersTransferData[0] = 15; + gBattleBuffersTransferData[1] = b; + gBattleBuffersTransferData[2] = (b & 0xFF00) >> 8; + gBattleBuffersTransferData[3] = c; + gBattleBuffersTransferData[4] = d; + gBattleBuffersTransferData[5] = (d & 0xFF00) >> 8; + gBattleBuffersTransferData[6] = e; + gBattleBuffersTransferData[7] = (e & 0x0000FF00) >> 8; + gBattleBuffersTransferData[8] = (e & 0x00FF0000) >> 16; + gBattleBuffersTransferData[9] = (e & 0xFF000000) >> 24; + gBattleBuffersTransferData[10] = f; + gBattleBuffersTransferData[11] = gMultiHitCounter; + if (AbilityBattleEffects(14, 0, 13, 0, 0) == 0 && AbilityBattleEffects(14, 0, 0x4D, 0, 0) == 0) + { + gBattleBuffersTransferData[12] = gBattleWeather; + gBattleBuffersTransferData[13] = (gBattleWeather & 0xFF00) >> 8; + } + else + { + gBattleBuffersTransferData[12] = 0; + gBattleBuffersTransferData[13] = 0; + } + gBattleBuffersTransferData[14] = 0; + gBattleBuffersTransferData[15] = 0; + memcpy(&gBattleBuffersTransferData[16], g, 0x1C); + dp01_prepare_buffer(a, gBattleBuffersTransferData, 0x2C); +} + +#ifdef NONMATCHING +void EmitPrintString(u8 a, u16 b) +{ + int i; + //u16 *r12; + + gBattleBuffersTransferData[0] = 16; + gBattleBuffersTransferData[1] = gBattleOutcome; + gBattleBuffersTransferData[2] = b; + gBattleBuffersTransferData[3] = (b & 0xFF00) >> 8; + + *((u16 *)&gBattleBuffersTransferData[4]) = gCurrentMove; + *((u16 *)&gBattleBuffersTransferData[6]) = gUnknown_02024BE8; + *((u16 *)&gBattleBuffersTransferData[8]) = gLastUsedItem; + + gBattleBuffersTransferData[10] = gLastUsedAbility; + gBattleBuffersTransferData[11] = unk_2000000[0x16000 + 3]; + gBattleBuffersTransferData[12] = unk_2000000[0x16000 + 0x5E]; + gBattleBuffersTransferData[13] = unk_2000000[0x16000 + 0xC1]; + gBattleBuffersTransferData[14] = gStringBank; + gBattleBuffersTransferData[15] = gBattleMoves[gCurrentMove].type; + for (i = 0; i < 4; i++) + { + gBattleBuffersTransferData[16 + i] = gBattleMons[i].ability; + } + for (i = 0; i < 16; i++) + { + gBattleBuffersTransferData[20 + i] = gBattleTextBuff1[i]; + gBattleBuffersTransferData[36 + i] = gBattleTextBuff2[i]; + gBattleBuffersTransferData[52 + i] = gBattleTextBuff3[i]; + } + dp01_prepare_buffer(a, gBattleBuffersTransferData, 0x44); +} +#else +__attribute__((naked)) +void EmitPrintString(u8 a, u16 b) +{ + asm(".syntax unified\n\ + push {r4-r7,lr}\n\ + mov r7, r10\n\ + mov r6, r9\n\ + mov r5, r8\n\ + push {r5-r7}\n\ + lsls r0, 24\n\ + lsrs r0, 24\n\ + mov r10, r0\n\ + lsls r1, 16\n\ + lsrs r1, 16\n\ + ldr r2, _0800CA2C @ =gBattleBuffersTransferData\n\ + movs r0, 0x10\n\ + strb r0, [r2]\n\ + ldr r0, _0800CA30 @ =gBattleOutcome\n\ + ldrb r0, [r0]\n\ + strb r0, [r2, 0x1]\n\ + strb r1, [r2, 0x2]\n\ + lsrs r1, 8\n\ + strb r1, [r2, 0x3]\n\ + adds r0, r2, 0x4\n\ + mov r12, r0\n\ + ldr r4, _0800CA34 @ =gCurrentMove\n\ + ldrh r0, [r4]\n\ + strh r0, [r2, 0x4]\n\ + ldr r0, _0800CA38 @ =gUnknown_02024BE8\n\ + ldrh r0, [r0]\n\ + mov r1, r12\n\ + strh r0, [r1, 0x2]\n\ + ldr r0, _0800CA3C @ =gLastUsedItem\n\ + ldrh r0, [r0]\n\ + strh r0, [r1, 0x4]\n\ + ldr r0, _0800CA40 @ =gLastUsedAbility\n\ + ldrb r0, [r0]\n\ + strb r0, [r1, 0x6]\n\ + ldr r1, _0800CA44 @ =0x02000000\n\ + ldr r3, _0800CA48 @ =0x00016003\n\ + adds r0, r1, r3\n\ + ldrb r0, [r0]\n\ + mov r7, r12\n\ + strb r0, [r7, 0x7]\n\ + adds r3, 0x5B\n\ + adds r0, r1, r3\n\ + ldrb r0, [r0]\n\ + strb r0, [r7, 0x8]\n\ + ldr r7, _0800CA4C @ =0x000160c1\n\ + adds r1, r7\n\ + ldrb r0, [r1]\n\ + mov r1, r12\n\ + strb r0, [r1, 0x9]\n\ + ldr r0, _0800CA50 @ =gStringBank\n\ + ldrb r0, [r0]\n\ + strb r0, [r1, 0xA]\n\ + ldr r3, _0800CA54 @ =gBattleMoves\n\ + ldrh r1, [r4]\n\ + lsls r0, r1, 1\n\ + adds r0, r1\n\ + lsls r0, 2\n\ + adds r0, r3\n\ + ldrb r0, [r0, 0x2]\n\ + mov r3, r12\n\ + strb r0, [r3, 0xB]\n\ + movs r3, 0\n\ + mov r9, r2\n\ + ldr r7, _0800CA58 @ =gBattleTextBuff3\n\ + mov r8, r7\n\ + adds r2, 0x10\n\ + ldr r0, _0800CA5C @ =gBattleMons\n\ + adds r4, r0, 0\n\ + adds r4, 0x20\n\ +_0800C9D2:\n\ + adds r1, r2, r3\n\ + ldrb r0, [r4]\n\ + strb r0, [r1]\n\ + adds r4, 0x58\n\ + adds r3, 0x1\n\ + cmp r3, 0x3\n\ + ble _0800C9D2\n\ + movs r3, 0\n\ + mov r5, r12\n\ + adds r5, 0x10\n\ + mov r4, r12\n\ + adds r4, 0x20\n\ + ldr r6, _0800CA60 @ =gBattleTextBuff2\n\ + mov r2, r12\n\ + adds r2, 0x30\n\ +_0800C9F0:\n\ + adds r1, r5, r3\n\ + ldr r7, _0800CA64 @ =gBattleTextBuff1\n\ + adds r0, r3, r7\n\ + ldrb r0, [r0]\n\ + strb r0, [r1]\n\ + adds r1, r4, r3\n\ + adds r0, r3, r6\n\ + ldrb r0, [r0]\n\ + strb r0, [r1]\n\ + adds r1, r2, r3\n\ + mov r7, r8\n\ + adds r0, r3, r7\n\ + ldrb r0, [r0]\n\ + strb r0, [r1]\n\ + adds r3, 0x1\n\ + cmp r3, 0xF\n\ + ble _0800C9F0\n\ + mov r0, r10\n\ + mov r1, r9\n\ + movs r2, 0x44\n\ + bl dp01_prepare_buffer\n\ + pop {r3-r5}\n\ + mov r8, r3\n\ + mov r9, r4\n\ + mov r10, r5\n\ + pop {r4-r7}\n\ + pop {r0}\n\ + bx r0\n\ + .align 2, 0\n\ +_0800CA2C: .4byte gBattleBuffersTransferData\n\ +_0800CA30: .4byte gBattleOutcome\n\ +_0800CA34: .4byte gCurrentMove\n\ +_0800CA38: .4byte gUnknown_02024BE8\n\ +_0800CA3C: .4byte gLastUsedItem\n\ +_0800CA40: .4byte gLastUsedAbility\n\ +_0800CA44: .4byte 0x02000000\n\ +_0800CA48: .4byte 0x00016003\n\ +_0800CA4C: .4byte 0x000160c1\n\ +_0800CA50: .4byte gStringBank\n\ +_0800CA54: .4byte gBattleMoves\n\ +_0800CA58: .4byte gBattleTextBuff3\n\ +_0800CA5C: .4byte gBattleMons\n\ +_0800CA60: .4byte gBattleTextBuff2\n\ +_0800CA64: .4byte gBattleTextBuff1\n\ + .syntax divided\n"); +} +#endif + +__attribute__((naked)) +void EmitPrintStringPlayerOnly() +{ + asm(".syntax unified\n\ + push {r4-r7,lr}\n\ + mov r7, r10\n\ + mov r6, r9\n\ + mov r5, r8\n\ + push {r5-r7}\n\ + lsls r0, 24\n\ + lsrs r0, 24\n\ + mov r10, r0\n\ + lsls r1, 16\n\ + lsrs r1, 16\n\ + ldr r2, _0800CB28 @ =gBattleBuffersTransferData\n\ + movs r0, 0x11\n\ + strb r0, [r2]\n\ + strb r0, [r2, 0x1]\n\ + strb r1, [r2, 0x2]\n\ + lsrs r1, 8\n\ + strb r1, [r2, 0x3]\n\ + adds r0, r2, 0x4\n\ + mov r12, r0\n\ + ldr r0, _0800CB2C @ =gCurrentMove\n\ + ldrh r0, [r0]\n\ + strh r0, [r2, 0x4]\n\ + ldr r0, _0800CB30 @ =gUnknown_02024BE8\n\ + ldrh r0, [r0]\n\ + mov r1, r12\n\ + strh r0, [r1, 0x2]\n\ + ldr r0, _0800CB34 @ =gLastUsedItem\n\ + ldrh r0, [r0]\n\ + strh r0, [r1, 0x4]\n\ + ldr r0, _0800CB38 @ =gLastUsedAbility\n\ + ldrb r0, [r0]\n\ + strb r0, [r1, 0x6]\n\ + ldr r0, _0800CB3C @ =0x02000000\n\ + ldr r3, _0800CB40 @ =0x00016003\n\ + adds r1, r0, r3\n\ + ldrb r1, [r1]\n\ + mov r7, r12\n\ + strb r1, [r7, 0x7]\n\ + ldr r1, _0800CB44 @ =0x0001605e\n\ + adds r0, r1\n\ + ldrb r0, [r0]\n\ + strb r0, [r7, 0x8]\n\ + movs r3, 0\n\ + mov r9, r2\n\ + ldr r7, _0800CB48 @ =gBattleTextBuff3\n\ + mov r8, r7\n\ + mov r4, r9\n\ + adds r4, 0x10\n\ + ldr r0, _0800CB4C @ =gBattleMons\n\ + adds r2, r0, 0\n\ + adds r2, 0x20\n\ +_0800CACE:\n\ + adds r1, r4, r3\n\ + ldrb r0, [r2]\n\ + strb r0, [r1]\n\ + adds r2, 0x58\n\ + adds r3, 0x1\n\ + cmp r3, 0x3\n\ + ble _0800CACE\n\ + movs r3, 0\n\ + mov r5, r12\n\ + adds r5, 0x10\n\ + mov r4, r12\n\ + adds r4, 0x20\n\ + ldr r6, _0800CB50 @ =gBattleTextBuff2\n\ + mov r2, r12\n\ + adds r2, 0x30\n\ +_0800CAEC:\n\ + adds r1, r5, r3\n\ + ldr r7, _0800CB54 @ =gBattleTextBuff1\n\ + adds r0, r3, r7\n\ + ldrb r0, [r0]\n\ + strb r0, [r1]\n\ + adds r1, r4, r3\n\ + adds r0, r3, r6\n\ + ldrb r0, [r0]\n\ + strb r0, [r1]\n\ + adds r1, r2, r3\n\ + mov r7, r8\n\ + adds r0, r3, r7\n\ + ldrb r0, [r0]\n\ + strb r0, [r1]\n\ + adds r3, 0x1\n\ + cmp r3, 0xF\n\ + ble _0800CAEC\n\ + mov r0, r10\n\ + mov r1, r9\n\ + movs r2, 0x44\n\ + bl dp01_prepare_buffer\n\ + pop {r3-r5}\n\ + mov r8, r3\n\ + mov r9, r4\n\ + mov r10, r5\n\ + pop {r4-r7}\n\ + pop {r0}\n\ + bx r0\n\ + .align 2, 0\n\ +_0800CB28: .4byte gBattleBuffersTransferData\n\ +_0800CB2C: .4byte gCurrentMove\n\ +_0800CB30: .4byte gUnknown_02024BE8\n\ +_0800CB34: .4byte gLastUsedItem\n\ +_0800CB38: .4byte gLastUsedAbility\n\ +_0800CB3C: .4byte 0x02000000\n\ +_0800CB40: .4byte 0x00016003\n\ +_0800CB44: .4byte 0x0001605e\n\ +_0800CB48: .4byte gBattleTextBuff3\n\ +_0800CB4C: .4byte gBattleMons\n\ +_0800CB50: .4byte gBattleTextBuff2\n\ +_0800CB54: .4byte gBattleTextBuff1\n\ + .syntax divided\n"); +} + +void dp01_build_cmdbuf_x12_a_bb(u8 a, u8 b, u16 c) +{ + gBattleBuffersTransferData[0] = 18; + gBattleBuffersTransferData[1] = b; + gBattleBuffersTransferData[2] = c; + gBattleBuffersTransferData[3] = (c & 0xFF00) >> 8; + dp01_prepare_buffer(a, gBattleBuffersTransferData, 4); +} + +void unref_sub_800CB84(u8 a, u8 b) +{ + gBattleBuffersTransferData[0] = 19; + gBattleBuffersTransferData[1] = b; + dp01_prepare_buffer(a, gBattleBuffersTransferData, 2); +} + +void sub_800CBA4(u8 a, u8 b, u8 c, u8 *d) +{ + u32 i; + + gBattleBuffersTransferData[0] = 20; + gBattleBuffersTransferData[1] = b; + gBattleBuffersTransferData[2] = c; + gBattleBuffersTransferData[3] = 0; + for (i = 0; i < 20; i++) + gBattleBuffersTransferData[4 + i] = d[i]; + dp01_prepare_buffer(a, gBattleBuffersTransferData, 24); +} + +void sub_800CBE0(u8 a, u8 *b) +{ + int i; + + gBattleBuffersTransferData[0] = 21; + for (i = 0; i < 3; i++) + gBattleBuffersTransferData[1 + i] = b[i]; + dp01_prepare_buffer(a, gBattleBuffersTransferData, 4); +} + +void dp01_build_cmdbuf_x16_a_b_c_ptr_d_e_f(u8 a, u8 b, u8 c, u8 d, u8 *e) +{ + int i; + + gBattleBuffersTransferData[0] = 22; + gBattleBuffersTransferData[1] = b; + gBattleBuffersTransferData[2] = c; + gBattleBuffersTransferData[3] = d; + for (i = 0; i < 3; i++) + gBattleBuffersTransferData[4 + i] = e[i]; + dp01_prepare_buffer(a, gBattleBuffersTransferData, 8); //but only 7 bytes were written +} + +void dp01_build_cmdbuf_x17_17_17_17(u8 a) +{ + gBattleBuffersTransferData[0] = 23; + gBattleBuffersTransferData[1] = 23; + gBattleBuffersTransferData[2] = 23; + gBattleBuffersTransferData[3] = 23; + dp01_prepare_buffer(a, gBattleBuffersTransferData, 4); +} + +void EmitHealthBarUpdate(u8 a, s16 b) +{ + gBattleBuffersTransferData[0] = 24; + gBattleBuffersTransferData[1] = 0; + gBattleBuffersTransferData[2] = b; + gBattleBuffersTransferData[3] = (b & 0xFF00) >> 8; + dp01_prepare_buffer(a, gBattleBuffersTransferData, 4); +} + +void EmitExpBarUpdate(u8 a, u8 b, s16 c) +{ + gBattleBuffersTransferData[0] = 25; + gBattleBuffersTransferData[1] = b; + gBattleBuffersTransferData[2] = c; + gBattleBuffersTransferData[3] = (c & 0xFF00) >> 8; + dp01_prepare_buffer(a, gBattleBuffersTransferData, 4); +} + +void EmitStatusIconUpdate(u8 a, u32 b, u32 c) +{ + gBattleBuffersTransferData[0] = 26; + gBattleBuffersTransferData[1] = b; + gBattleBuffersTransferData[2] = (b & 0x0000FF00) >> 8; + gBattleBuffersTransferData[3] = (b & 0x00FF0000) >> 16; + gBattleBuffersTransferData[4] = (b & 0xFF000000) >> 24; + gBattleBuffersTransferData[5] = c; + gBattleBuffersTransferData[6] = (c & 0x0000FF00) >> 8; + gBattleBuffersTransferData[7] = (c & 0x00FF0000) >> 16; + gBattleBuffersTransferData[8] = (c & 0xFF000000) >> 24; + dp01_prepare_buffer(a, gBattleBuffersTransferData, 9); +} + +void EmitStatusAnimation(u8 a, u8 b, u32 c) +{ + gBattleBuffersTransferData[0] = 27; + gBattleBuffersTransferData[1] = b; + gBattleBuffersTransferData[2] = c; + gBattleBuffersTransferData[3] = (c & 0x0000FF00) >> 8; + gBattleBuffersTransferData[4] = (c & 0x00FF0000) >> 16; + gBattleBuffersTransferData[5] = (c & 0xFF000000) >> 24; + dp01_prepare_buffer(a, gBattleBuffersTransferData, 6); +} + +void EmitStatusXor(u8 a, u8 b) +{ + gBattleBuffersTransferData[0] = 28; + gBattleBuffersTransferData[1] = b; + dp01_prepare_buffer(a, gBattleBuffersTransferData, 2); +} + +void dp01_build_cmdbuf_x1D_1D_numargs_varargs(u8 a, u16 b, u8 *c) +{ + int i; + + gBattleBuffersTransferData[0] = 29; + gBattleBuffersTransferData[1] = 29; + gBattleBuffersTransferData[2] = b; + gBattleBuffersTransferData[3] = (b & 0xFF00) >> 8; + for (i = 0; i < b; i++) + gBattleBuffersTransferData[4 + i] = *(c++); + dp01_prepare_buffer(a, gBattleBuffersTransferData, b + 4); +} + +void unref_sub_800CDD4(u8 a, u32 b, u16 c, u8 *d) +{ + int i; + + gBattleBuffersTransferData[0] = 30; + gBattleBuffersTransferData[1] = b; + gBattleBuffersTransferData[2] = (b & 0x0000FF00) >> 8; + gBattleBuffersTransferData[3] = (b & 0x00FF0000) >> 16; + gBattleBuffersTransferData[4] = (b & 0xFF000000) >> 24; + gBattleBuffersTransferData[5] = c; + gBattleBuffersTransferData[6] = (c & 0xFF00) >> 8; + for (i = 0; i < c; i++) + gBattleBuffersTransferData[7 + i] = *(d++); + dp01_prepare_buffer(a, gBattleBuffersTransferData, c + 7); +} + +void unref_sub_800CE3C(u8 a, u16 b, u8 *c) +{ + int i; + + gBattleBuffersTransferData[0] = 31; + gBattleBuffersTransferData[1] = b; + gBattleBuffersTransferData[2] = (b & 0xFF00) >> 8; + for (i = 0; i < b; i++) + gBattleBuffersTransferData[3 + i] = *(c++); + dp01_prepare_buffer(a, gBattleBuffersTransferData, b + 3); +} + +void unref_sub_800CE84(u8 a, u16 b, u8 *c) +{ + int i; + + gBattleBuffersTransferData[0] = 32; + gBattleBuffersTransferData[1] = b; + gBattleBuffersTransferData[2] = (b & 0xFF00) >> 8; + for (i = 0; i < b; i++) + gBattleBuffersTransferData[3 + i] = *(c++); + dp01_prepare_buffer(a, gBattleBuffersTransferData, b + 3); +} + +void dp01_build_cmdbuf_x21_a_bb(u8 a, u8 b, u16 c) +{ + gBattleBuffersTransferData[0] = 33; + gBattleBuffersTransferData[1] = b; + gBattleBuffersTransferData[2] = c; + gBattleBuffersTransferData[3] = (c & 0xFF00) >> 8; + dp01_prepare_buffer(a, gBattleBuffersTransferData, 4); +} + +void dp01_build_cmdbuf_x22_a_three_bytes(u8 a, u8 b, u8 *c) +{ + int i; + + gBattleBuffersTransferData[0] = 34; + gBattleBuffersTransferData[1] = b; + for (i = 0; i < 3; i++) + gBattleBuffersTransferData[2 + i] = c[i]; + dp01_prepare_buffer(a, gBattleBuffersTransferData, 5); +} + +void dp01_build_cmdbuf_x23_aa_0(u8 a, u16 b) +{ + gBattleBuffersTransferData[0] = 35; + gBattleBuffersTransferData[1] = b; + gBattleBuffersTransferData[2] = (b & 0xFF00) >> 8; + gBattleBuffersTransferData[3] = 0; + dp01_prepare_buffer(a, gBattleBuffersTransferData, 4); +} + +void dp01_build_cmdbuf_x24_aa_0(u8 a, u16 b) +{ + gBattleBuffersTransferData[0] = 36; + gBattleBuffersTransferData[1] = b; + gBattleBuffersTransferData[2] = (b & 0xFF00) >> 8; + gBattleBuffersTransferData[3] = 0; + dp01_prepare_buffer(a, gBattleBuffersTransferData, 4); +} + +void dp01_build_cmdbuf_x25_25_25_25(u8 a) +{ + gBattleBuffersTransferData[0] = 37; + gBattleBuffersTransferData[1] = 37; + gBattleBuffersTransferData[2] = 37; + gBattleBuffersTransferData[3] = 37; + dp01_prepare_buffer(a, gBattleBuffersTransferData, 4); +} + +void dp01_build_cmdbuf_x26_a(u8 a, u8 b) +{ + gBattleBuffersTransferData[0] = 38; + gBattleBuffersTransferData[1] = b; + dp01_prepare_buffer(a, gBattleBuffersTransferData, 2); +} + +void dp01_build_cmdbuf_x27_27_27_27(u8 a) +{ + gBattleBuffersTransferData[0] = 39; + gBattleBuffersTransferData[1] = 39; + gBattleBuffersTransferData[2] = 39; + gBattleBuffersTransferData[3] = 39; + dp01_prepare_buffer(a, gBattleBuffersTransferData, 4); +} + +void dp01_build_cmdbuf_x28_28_28_28(u8 a) +{ + gBattleBuffersTransferData[0] = 40; + gBattleBuffersTransferData[1] = 40; + gBattleBuffersTransferData[2] = 40; + gBattleBuffersTransferData[3] = 40; + dp01_prepare_buffer(a, gBattleBuffersTransferData, 4); +} + +void EmitHitAnimation(u8 a) +{ + gBattleBuffersTransferData[0] = 41; + gBattleBuffersTransferData[1] = 41; + gBattleBuffersTransferData[2] = 41; + gBattleBuffersTransferData[3] = 41; + dp01_prepare_buffer(a, gBattleBuffersTransferData, 4); +} + +void dp01_build_cmdbuf_x2A_2A_2A_2A(u8 a) +{ + gBattleBuffersTransferData[0] = 42; + gBattleBuffersTransferData[1] = 42; + gBattleBuffersTransferData[2] = 42; + gBattleBuffersTransferData[3] = 42; + dp01_prepare_buffer(a, gBattleBuffersTransferData, 4); +} + +void EmitEffectivenessSound(u8 a, u16 b) +{ + gBattleBuffersTransferData[0] = 43; + gBattleBuffersTransferData[1] = b; + gBattleBuffersTransferData[2] = (b & 0xFF00) >> 8; + gBattleBuffersTransferData[3] = 0; + dp01_prepare_buffer(a, gBattleBuffersTransferData, 4); +} + +void sub_800D074(u8 a, u16 b) +{ + gBattleBuffersTransferData[0] = 44; + gBattleBuffersTransferData[1] = b; + gBattleBuffersTransferData[2] = (b & 0xFF00) >> 8; + gBattleBuffersTransferData[3] = 0; + dp01_prepare_buffer(a, gBattleBuffersTransferData, 4); +} + +void EmitFaintingCry(u8 a) +{ + gBattleBuffersTransferData[0] = 45; + gBattleBuffersTransferData[1] = 45; + gBattleBuffersTransferData[2] = 45; + gBattleBuffersTransferData[3] = 45; + dp01_prepare_buffer(a, gBattleBuffersTransferData, 4); +} + +void EmitBattleIntroSlide(u8 a, u8 b) +{ + gBattleBuffersTransferData[0] = 46; + gBattleBuffersTransferData[1] = b; + dp01_prepare_buffer(a, gBattleBuffersTransferData, 2); +} + +void dp01_build_cmdbuf_x2F_2F_2F_2F(u8 a) +{ + gBattleBuffersTransferData[0] = 47; + gBattleBuffersTransferData[1] = 47; + gBattleBuffersTransferData[2] = 47; + gBattleBuffersTransferData[3] = 47; + dp01_prepare_buffer(a, gBattleBuffersTransferData, 4); +} + +void dp01_build_cmdbuf_x30_TODO(u8 a, u8 *b, u8 c) +{ + int i; + + gBattleBuffersTransferData[0] = 48; + gBattleBuffersTransferData[1] = c & 0x7F; + gBattleBuffersTransferData[2] = (c & 0x80) >> 7; + gBattleBuffersTransferData[3] = 48; + for (i = 0; i < 48; i++) + gBattleBuffersTransferData[4 + i] = b[i]; + dp01_prepare_buffer(a, gBattleBuffersTransferData, 52); +} + +void dp01_build_cmdbuf_x31_31_31_31(u8 a) +{ + gBattleBuffersTransferData[0] = 49; + gBattleBuffersTransferData[1] = 49; + gBattleBuffersTransferData[2] = 49; + gBattleBuffersTransferData[3] = 49; + dp01_prepare_buffer(a, gBattleBuffersTransferData, 4); +} + +void dp01_build_cmdbuf_x32_32_32_32(u8 a) +{ + gBattleBuffersTransferData[0] = 50; + gBattleBuffersTransferData[1] = 50; + gBattleBuffersTransferData[2] = 50; + gBattleBuffersTransferData[3] = 50; + dp01_prepare_buffer(a, gBattleBuffersTransferData, 4); +} + +void EmitSpriteInvisibility(u8 a, u8 b) +{ + gBattleBuffersTransferData[0] = 51; + gBattleBuffersTransferData[1] = b; + gBattleBuffersTransferData[2] = 51; + gBattleBuffersTransferData[3] = 51; + dp01_prepare_buffer(a, gBattleBuffersTransferData, 4); +} + +void EmitBattleAnimation(u8 a, u8 b, u16 c) +{ + gBattleBuffersTransferData[0] = 52; + gBattleBuffersTransferData[1] = b; + gBattleBuffersTransferData[2] = c; + gBattleBuffersTransferData[3] = (c & 0xFF00) >> 8; + dp01_prepare_buffer(a, gBattleBuffersTransferData, 4); +} + +void EmitLinkStandbyMsg(u8 a, u8 b) +{ + gBattleBuffersTransferData[0] = 53; + gBattleBuffersTransferData[1] = b; + dp01_prepare_buffer(a, gBattleBuffersTransferData, 2); +} + +void EmitResetActionMoveSelection(u8 a, u8 b) +{ + gBattleBuffersTransferData[0] = 54; + gBattleBuffersTransferData[1] = b; + dp01_prepare_buffer(a, gBattleBuffersTransferData, 2); +} + +void dp01_build_cmdbuf_x37_a(u8 a, u8 b) +{ + gBattleBuffersTransferData[0] = 55; + gBattleBuffersTransferData[1] = b; + dp01_prepare_buffer(a, gBattleBuffersTransferData, 2); +} |