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authorProjectRevoTPP <projectrevotpp@hotmail.com>2017-08-12 01:26:29 -0400
committerProjectRevoTPP <projectrevotpp@hotmail.com>2017-08-12 01:26:29 -0400
commit1a8fe435e7deabf06029c8e50201136518e3af73 (patch)
tree9746f2f4f4901e81496465da485d0f5c8a647586 /src/save.c
parentbb0cad7c072703f5a540e8c22c8e137267331f4d (diff)
split out src/ directory into categorized subdirectories.
Diffstat (limited to 'src/save.c')
-rw-r--r--src/save.c797
1 files changed, 0 insertions, 797 deletions
diff --git a/src/save.c b/src/save.c
deleted file mode 100644
index adf39268e..000000000
--- a/src/save.c
+++ /dev/null
@@ -1,797 +0,0 @@
-#include "global.h"
-#include "gba/gba.h"
-#include "gba/flash_internal.h"
-#include "save.h"
-#include "load_save.h"
-#include "rom4.h"
-#include "save_failed_screen.h"
-
-#define GETVALIDSTATUSBITFIELD ((1 << ARRAY_COUNT(gSaveSectionLocations)) - 1)
-#define GETCHUNKSIZE(chunk, n) ((sizeof(chunk) - (0xF80 * (n - 1))) >= 0xF80 ? 0xF80 : (sizeof(chunk) - (0xF80 * (n - 1))))
-#define GETBLOCKOFFSET(n) (0xF80 * (n - 1))
-#define TOTALNUMSECTORS ((ARRAY_COUNT(gSaveSectionLocations) * 2) + (ARRAY_COUNT(gHallOfFameSaveSectionLocations) * 2)) // there are 2 slots, so double each array count and get the sum.
-
-extern struct SaveSection unk_2000000; // slow save RAM
-
-u16 gLastWrittenSector;
-u32 gLastSaveCounter;
-u16 gLastKnownGoodSector;
-u32 gDamagedSaveSectors;
-u32 gSaveCounter;
-struct SaveSection *gFastSaveSection; // the pointer is in fast IWRAM but may sometimes point to the slower EWRAM.
-u16 gUnknown_03005EB4;
-u16 gSaveFileStatus;
-u32 gGameContinueCallback;
-
-extern struct PokemonStorage gPokemonStorage;
-extern struct HallOfFame gHallOfFame;
-
-static EWRAM_DATA u32 gLastSaveSectorStatus = 0; // used but in an unferenced function, so unused
-
-const struct SaveSectionLocation gSaveSectionLocations[] =
-{
- {((u8 *) &gSaveBlock2) + GETBLOCKOFFSET(1), GETCHUNKSIZE(gSaveBlock2, 1)},
- {((u8 *) &gSaveBlock1) + GETBLOCKOFFSET(1), GETCHUNKSIZE(gSaveBlock1, 1)},
- {((u8 *) &gSaveBlock1) + GETBLOCKOFFSET(2), GETCHUNKSIZE(gSaveBlock1, 2)},
- {((u8 *) &gSaveBlock1) + GETBLOCKOFFSET(3), GETCHUNKSIZE(gSaveBlock1, 3)},
- {((u8 *) &gSaveBlock1) + GETBLOCKOFFSET(4), GETCHUNKSIZE(gSaveBlock1, 4)},
- {((u8 *) &gPokemonStorage) + GETBLOCKOFFSET(1), GETCHUNKSIZE(gPokemonStorage, 1)},
- {((u8 *) &gPokemonStorage) + GETBLOCKOFFSET(2), GETCHUNKSIZE(gPokemonStorage, 2)},
- {((u8 *) &gPokemonStorage) + GETBLOCKOFFSET(3), GETCHUNKSIZE(gPokemonStorage, 3)},
- {((u8 *) &gPokemonStorage) + GETBLOCKOFFSET(4), GETCHUNKSIZE(gPokemonStorage, 4)},
- {((u8 *) &gPokemonStorage) + GETBLOCKOFFSET(5), GETCHUNKSIZE(gPokemonStorage, 5)},
- {((u8 *) &gPokemonStorage) + GETBLOCKOFFSET(6), GETCHUNKSIZE(gPokemonStorage, 6)},
- {((u8 *) &gPokemonStorage) + GETBLOCKOFFSET(7), GETCHUNKSIZE(gPokemonStorage, 7)},
- {((u8 *) &gPokemonStorage) + GETBLOCKOFFSET(8), GETCHUNKSIZE(gPokemonStorage, 8)},
- {((u8 *) &gPokemonStorage) + GETBLOCKOFFSET(9), GETCHUNKSIZE(gPokemonStorage, 9)}
-};
-
-const struct SaveSectionLocation gHallOfFameSaveSectionLocations[] =
-{
- {((u8 *) &gHallOfFame) + GETBLOCKOFFSET(1), GETCHUNKSIZE(struct HallOfFame, 1)}, // gHallOfFame is not a proper sym, so the struct must be used.
- {((u8 *) &gHallOfFame) + GETBLOCKOFFSET(2), GETCHUNKSIZE(struct HallOfFame, 2)}
-};
-
-const u8 gFlashSectors[] = { 0x1E, 0x1F };
-
-void ClearSaveData(void)
-{
- u16 i;
-
- for (i = 0; i < NUM_SECTORS; i++)
- EraseFlashSector(i);
-}
-
-void ResetSaveCounters(void)
-{
- gSaveCounter = 0;
- gLastWrittenSector = 0;
- gDamagedSaveSectors = 0;
-}
-
-bool32 SetDamagedSectorBits(u8 op, u8 bit)
-{
- bool32 retVal = FALSE;
-
- switch (op)
- {
- case ENABLE:
- gDamagedSaveSectors |= (1 << bit);
- break;
- case DISABLE:
- gDamagedSaveSectors &= ~(1 << bit);
- break;
- case CHECK: // unused
- if (gDamagedSaveSectors & (1 << bit))
- retVal = TRUE;
- break;
- }
-
- return retVal;
-}
-
-u8 save_write_to_flash(u16 a1, const struct SaveSectionLocation *location)
-{
- u32 retVal;
- u16 i;
-
- gFastSaveSection = &unk_2000000;
-
- if (a1 != 0xFFFF) // for link
- {
- retVal = HandleWriteSector(a1, location);
- }
- else
- {
- gLastKnownGoodSector = gLastWrittenSector; // backup the current written sector before attempting to write.
- gLastSaveCounter = gSaveCounter;
- gLastWrittenSector++;
- gLastWrittenSector = gLastWrittenSector % ARRAY_COUNT(gSaveSectionLocations);
- gSaveCounter++;
- retVal = 1;
-
- for (i = 0; i < ARRAY_COUNT(gSaveSectionLocations); i++)
- HandleWriteSector(i, location);
-
- if (gDamagedSaveSectors != 0) // skip the damaged sector.
- {
- retVal = 0xFF;
- gLastWrittenSector = gLastKnownGoodSector;
- gSaveCounter = gLastSaveCounter;
- }
- }
-
- return retVal;
-}
-
-u8 HandleWriteSector(u16 a1, const struct SaveSectionLocation *location)
-{
- u16 i;
- u16 sector;
- u8 *data;
- u16 size;
-
- sector = a1 + gLastWrittenSector;
- sector %= ARRAY_COUNT(gSaveSectionLocations);
- sector += ARRAY_COUNT(gSaveSectionLocations) * (gSaveCounter % 2);
-
- data = location[a1].data;
- size = location[a1].size;
-
- // clear save section.
- for (i = 0; i < sizeof(struct SaveSection); i++)
- ((char *)gFastSaveSection)[i] = 0;
-
- gFastSaveSection->id = a1;
- gFastSaveSection->security = UNKNOWN_CHECK_VALUE;
- gFastSaveSection->counter = gSaveCounter;
-
- for (i = 0; i < size; i++)
- gFastSaveSection->data[i] = data[i];
-
- gFastSaveSection->checksum = CalculateChecksum(data, size);
- return TryWriteSector(sector, gFastSaveSection->data);
-}
-
-u8 HandleWriteSectorNBytes(u8 sector, u8 *data, u16 size)
-{
- u16 i;
- struct SaveSection *section = &unk_2000000;
-
- for (i = 0; i < sizeof(struct SaveSection); i++)
- ((char *)section)[i] = 0;
-
- section->security = UNKNOWN_CHECK_VALUE;
-
- for (i = 0; i < size; i++)
- section->data[i] = data[i];
-
- section->id = CalculateChecksum(data, size); // though this appears to be incorrect, it might be some sector checksum instead of a whole save checksum and only appears to be relevent to HOF data, if used.
- return TryWriteSector(sector, section->data);
-}
-
-u8 TryWriteSector(u8 sector, u8 *data)
-{
- if (ProgramFlashSectorAndVerify(sector, data) != 0) // is damaged?
- {
- SetDamagedSectorBits(ENABLE, sector); // set damaged sector bits.
- return 0xFF;
- }
- else
- {
- SetDamagedSectorBits(DISABLE, sector); // unset damaged sector bits. it's safe now.
- return 1;
- }
-}
-
-u32 RestoreSaveBackupVarsAndIncrement(const struct SaveSectionLocation *location) // location is unused
-{
- gFastSaveSection = &unk_2000000;
- gLastKnownGoodSector = gLastWrittenSector;
- gLastSaveCounter = gSaveCounter;
- gLastWrittenSector++;
- gLastWrittenSector = gLastWrittenSector % ARRAY_COUNT(gSaveSectionLocations);
- gSaveCounter++;
- gUnknown_03005EB4 = 0;
- gDamagedSaveSectors = 0;
- return 0;
-}
-
-u32 RestoreSaveBackupVars(const struct SaveSectionLocation *location) // only ever called once, and gSaveBlock2 is passed to this function. location is unused
-{
- gFastSaveSection = &unk_2000000;
- gLastKnownGoodSector = gLastWrittenSector;
- gLastSaveCounter = gSaveCounter;
- gUnknown_03005EB4 = 0;
- gDamagedSaveSectors = 0;
- return 0;
-}
-
-u8 sub_812550C(u16 a1, const struct SaveSectionLocation *location)
-{
- u8 retVal;
-
- if (gUnknown_03005EB4 < a1 - 1)
- {
- retVal = 1;
- HandleWriteSector(gUnknown_03005EB4, location);
- gUnknown_03005EB4++;
- if (gDamagedSaveSectors)
- {
- retVal = 0xFF;
- gLastWrittenSector = gLastKnownGoodSector;
- gSaveCounter = gLastSaveCounter;
- }
- }
- else
- {
- retVal = 0xFF;
- }
-
- return retVal;
-}
-
-u8 sub_812556C(u16 a1, const struct SaveSectionLocation *location)
-{
- u8 retVal = 1;
-
- sub_81255B8(a1 - 1, location);
-
- if (gDamagedSaveSectors)
- {
- retVal = 0xFF;
- gLastWrittenSector = gLastKnownGoodSector;
- gSaveCounter = gLastSaveCounter;
- }
- return retVal;
-}
-
-u8 sub_81255B8(u16 a1, const struct SaveSectionLocation *location)
-{
- u16 i;
- u16 sector;
- u8 *data;
- u16 size;
- u8 status;
-
- sector = a1 + gLastWrittenSector;
- sector %= ARRAY_COUNT(gSaveSectionLocations);
- sector += ARRAY_COUNT(gSaveSectionLocations) * (gSaveCounter % 2);
-
- data = location[a1].data;
- size = location[a1].size;
-
- // clear temp save section.
- for (i = 0; i < sizeof(struct SaveSection); i++)
- ((char *)gFastSaveSection)[i] = 0;
-
- gFastSaveSection->id = a1;
- gFastSaveSection->security = UNKNOWN_CHECK_VALUE;
- gFastSaveSection->counter = gSaveCounter;
-
- // set temp section's data.
- for (i = 0; i < size; i++)
- gFastSaveSection->data[i] = data[i];
-
- // calculate checksum.
- gFastSaveSection->checksum = CalculateChecksum(data, size);
-
- EraseFlashSector(sector);
-
- status = 1;
-
- for (i = 0; i < sizeof(struct UnkSaveSection); i++)
- {
- if (ProgramFlashByte(sector, i, ((u8 *)gFastSaveSection)[i]))
- {
- status = 0xFF;
- break;
- }
- }
-
- if (status == 0xFF)
- {
- SetDamagedSectorBits(ENABLE, sector);
- return 0xFF;
- }
- else
- {
- status = 1;
-
- for (i = 0; i < 7; i++)
- {
- if (ProgramFlashByte(sector, 0xFF9 + i, ((u8 *)gFastSaveSection)[0xFF9 + i]))
- {
- status = 0xFF;
- break;
- }
- }
-
- if (status == 0xFF)
- {
- SetDamagedSectorBits(ENABLE, sector);
- return 0xFF;
- }
- else
- {
- SetDamagedSectorBits(DISABLE, sector);
- return 1;
- }
- }
-}
-
-u8 sub_8125758(u16 a1, const struct SaveSectionLocation *location)
-{
- u16 sector;
-
- sector = a1 + gLastWrittenSector - 1;
- sector %= ARRAY_COUNT(gSaveSectionLocations);
- sector += ARRAY_COUNT(gSaveSectionLocations) * (gSaveCounter % 2);
-
- if (ProgramFlashByte(sector, sizeof(struct UnkSaveSection), ((u8 *)gFastSaveSection)[sizeof(struct UnkSaveSection)]))
- {
- // sector is damaged, so enable the bit in gDamagedSaveSectors and restore the last written sector and save counter.
- SetDamagedSectorBits(ENABLE, sector);
- gLastWrittenSector = gLastKnownGoodSector;
- gSaveCounter = gLastSaveCounter;
- return 0xFF;
- }
- else
- {
- SetDamagedSectorBits(DISABLE, sector);
- return 1;
- }
-}
-
-u8 sub_81257F0(u16 a1, const struct SaveSectionLocation *location)
-{
- u16 sector;
-
- sector = a1 + gLastWrittenSector - 1;
- sector %= ARRAY_COUNT(gSaveSectionLocations);
- sector += ARRAY_COUNT(gSaveSectionLocations) * (gSaveCounter % 2);
-
- if (ProgramFlashByte(sector, sizeof(struct UnkSaveSection), 0x25))
- {
- // sector is damaged, so enable the bit in gDamagedSaveSectors and restore the last written sector and save counter.
- SetDamagedSectorBits(ENABLE, sector);
- gLastWrittenSector = gLastKnownGoodSector;
- gSaveCounter = gLastSaveCounter;
- return 0xFF;
- }
- else
- {
- SetDamagedSectorBits(DISABLE, sector);
- return 1;
- }
-}
-
-u8 sub_812587C(u16 a1, const struct SaveSectionLocation *location)
-{
- u8 retVal;
- gFastSaveSection = &unk_2000000;
- if (a1 != 0xFFFF)
- {
- retVal = 0xFF;
- }
- else
- {
- retVal = GetSaveValidStatus(location);
- sub_81258BC(0xFFFF, location);
- }
-
- return retVal;
-}
-
-u8 sub_81258BC(u16 a1, const struct SaveSectionLocation *location)
-{
- u16 i;
- u16 checksum;
- u16 v3 = ARRAY_COUNT(gSaveSectionLocations) * (gSaveCounter % 2);
- u16 id;
-
- for (i = 0; i < ARRAY_COUNT(gSaveSectionLocations); i++)
- {
- DoReadFlashWholeSection(i + v3, gFastSaveSection);
- id = gFastSaveSection->id;
- if (id == 0)
- gLastWrittenSector = i;
- checksum = CalculateChecksum(gFastSaveSection->data, location[id].size);
- if (gFastSaveSection->security == UNKNOWN_CHECK_VALUE
- && gFastSaveSection->checksum == checksum)
- {
- u16 j;
- for (j = 0; j < location[id].size; j++)
- ((u8 *)location[id].data)[j] = gFastSaveSection->data[j];
- }
- }
-
- return 1;
-}
-
-u8 GetSaveValidStatus(const struct SaveSectionLocation *location)
-{
- u16 i;
- u16 checksum;
- u32 saveSlot1Counter = 0;
- u32 saveSlot2Counter = 0;
- u32 slotCheckField = 0;
- bool8 securityPassed = FALSE;
- u8 saveSlot1Status;
- u8 saveSlot2Status;
-
- // check save slot 1.
- for (i = 0; i < ARRAY_COUNT(gSaveSectionLocations); i++)
- {
- DoReadFlashWholeSection(i, gFastSaveSection);
- if (gFastSaveSection->security == UNKNOWN_CHECK_VALUE)
- {
- securityPassed = TRUE;
- checksum = CalculateChecksum(gFastSaveSection->data, location[gFastSaveSection->id].size);
- if (gFastSaveSection->checksum == checksum)
- {
- saveSlot1Counter = gFastSaveSection->counter;
- slotCheckField |= 1 << gFastSaveSection->id;
- }
- }
- }
-
- if (securityPassed)
- {
- if (slotCheckField == GETVALIDSTATUSBITFIELD)
- saveSlot1Status = 1;
- else
- saveSlot1Status = 255;
- }
- else
- {
- saveSlot1Status = 0;
- }
-
- slotCheckField = 0;
- securityPassed = FALSE;
-
- // check save slot 2.
- for (i = 0; i < ARRAY_COUNT(gSaveSectionLocations); i++)
- {
- DoReadFlashWholeSection(i + ARRAY_COUNT(gSaveSectionLocations), gFastSaveSection);
- if (gFastSaveSection->security == UNKNOWN_CHECK_VALUE)
- {
- securityPassed = TRUE;
- checksum = CalculateChecksum(gFastSaveSection->data, location[gFastSaveSection->id].size);
- if (gFastSaveSection->checksum == checksum)
- {
- saveSlot2Counter = gFastSaveSection->counter;
- slotCheckField |= 1 << gFastSaveSection->id;
- }
- }
- }
-
- if (securityPassed)
- {
- if (slotCheckField == GETVALIDSTATUSBITFIELD)
- saveSlot2Status = 1;
- else
- saveSlot2Status = 255;
- }
- else
- {
- saveSlot2Status = 0;
- }
-
- if (saveSlot1Status == 1 && saveSlot2Status == 1)
- {
- if ((saveSlot1Counter == -1 && saveSlot2Counter == 0) || (saveSlot1Counter == 0 && saveSlot2Counter == -1))
- {
- if ((unsigned)(saveSlot1Counter + 1) < (unsigned)(saveSlot2Counter + 1))
- {
- gSaveCounter = saveSlot2Counter;
- }
- else
- {
- gSaveCounter = saveSlot1Counter;
- }
- }
- else
- {
- if (saveSlot1Counter < saveSlot2Counter)
- {
- gSaveCounter = saveSlot2Counter;
- }
- else
- {
- gSaveCounter = saveSlot1Counter;
- }
- }
- return 1;
- }
-
- if (saveSlot1Status == 1)
- {
- gSaveCounter = saveSlot1Counter;
- if (saveSlot2Status == 255)
- return 255;
- return 1;
- }
-
- if (saveSlot2Status == 1)
- {
- gSaveCounter = saveSlot2Counter;
- if (saveSlot1Status == 255)
- return 255;
- return 1;
- }
-
- if (saveSlot1Status == 0 && saveSlot2Status == 0)
- {
- gSaveCounter = 0;
- gLastWrittenSector = 0;
- return 0;
- }
-
- gSaveCounter = 0;
- gLastWrittenSector = 0;
- return 2;
-}
-
-u8 sub_8125B88(u8 a1, u8 *data, u16 size)
-{
- u16 i;
- struct SaveSection *section = &unk_2000000;
- DoReadFlashWholeSection(a1, section);
- if (section->security == UNKNOWN_CHECK_VALUE)
- {
- u16 checksum = CalculateChecksum(section->data, size);
- if (section->id == checksum)
- {
- for (i = 0; i < size; i++)
- data[i] = section->data[i];
- return 1;
- }
- else
- {
- return 2;
- }
- }
- else
- {
- return 0;
- }
-}
-
-u8 DoReadFlashWholeSection(u8 sector, struct SaveSection *section)
-{
- ReadFlash(sector, 0, section->data, sizeof(struct SaveSection));
- return 1;
-}
-
-u16 CalculateChecksum(void *data, u16 size)
-{
- u16 i;
- u32 checksum = 0;
-
- for (i = 0; i < (size / 4); i++)
- checksum += *((u32 *)data)++;
-
- return ((checksum >> 16) + checksum);
-}
-
-u8 HandleSavingData(u8 saveType)
-{
- u8 i;
- switch (saveType)
- {
- case HOF_DELETE_SAVE: // deletes HOF before overwriting HOF completely. unused
- for (i = (ARRAY_COUNT(gSaveSectionLocations) * 2 + 0); i < TOTALNUMSECTORS; i++)
- EraseFlashSector(i);
- case HOF_SAVE: // hall of fame.
- if (GetGameStat(10) < 999)
- IncrementGameStat(10);
- for (i = 0; i < ARRAY_COUNT(gHallOfFameSaveSectionLocations); i++)
- HandleWriteSectorNBytes((ARRAY_COUNT(gSaveSectionLocations) * 2 + 0) + i, gHallOfFameSaveSectionLocations[i].data, gHallOfFameSaveSectionLocations[i].size);
- SaveSerializedGame();
- save_write_to_flash(0xFFFF, gSaveSectionLocations);
- break;
- case NORMAL_SAVE: // normal save. also called by overwriting your own save.
- default:
- SaveSerializedGame();
- save_write_to_flash(0xFFFF, gSaveSectionLocations);
- break;
- case LINK_SAVE: // link save. updates only gSaveBlock1 and gSaveBlock2.
- SaveSerializedGame();
- for (i = 0; i < 5; i++)
- save_write_to_flash(i, gSaveSectionLocations);
- break;
- case EREADER_SAVE: // used in mossdeep "game corner" before/after battling old man e-reader trainer
- SaveSerializedGame();
- save_write_to_flash(0, gSaveSectionLocations);
- break;
- case DIFFERENT_FILE_SAVE: // there is a different file, so erase the file and overwrite it completely.
- for (i = (ARRAY_COUNT(gSaveSectionLocations) * 2 + 0); i < TOTALNUMSECTORS; i++)
- EraseFlashSector(i); // erase HOF.
- SaveSerializedGame();
- save_write_to_flash(0xFFFF, gSaveSectionLocations);
- break;
- }
- return 0;
-}
-
-u8 TrySavingData(u8 saveType) // TrySave
-{
- if (gFlashMemoryPresent != TRUE)
- return 0xFF;
- HandleSavingData(saveType);
- if (!gDamagedSaveSectors)
- return 1;
- DoSaveFailedScreen(saveType);
- return 0xFF;
-}
-
-u8 sub_8125D80(void) // trade.s save
-{
- if (gFlashMemoryPresent != TRUE)
- return 1;
- SaveSerializedGame();
- RestoreSaveBackupVarsAndIncrement(gSaveSectionLocations);
- return 0;
-}
-
-bool8 sub_8125DA8(void) // trade.s save
-{
- u8 retVal = sub_812550C(ARRAY_COUNT(gSaveSectionLocations), gSaveSectionLocations);
- if (gDamagedSaveSectors)
- DoSaveFailedScreen(0);
- if (retVal == 0xFF)
- return 1;
- else
- return 0;
-}
-
-u8 sub_8125DDC(void) // trade.s save
-{
- sub_812556C(ARRAY_COUNT(gSaveSectionLocations), gSaveSectionLocations);
- if (gDamagedSaveSectors)
- DoSaveFailedScreen(0);
- return 0;
-}
-
-u8 sub_8125E04(void) // trade.s save
-{
- sub_8125758(ARRAY_COUNT(gSaveSectionLocations), gSaveSectionLocations);
- if (gDamagedSaveSectors)
- DoSaveFailedScreen(0);
- return 0;
-}
-
-u8 sub_8125E2C(void)
-{
- if (gFlashMemoryPresent != TRUE)
- return 1;
-
- SaveSerializedGame();
- RestoreSaveBackupVars(gSaveSectionLocations);
- sub_812556C(gUnknown_03005EB4 + 1, gSaveSectionLocations);
- return 0;
-}
-
-bool8 sub_8125E6C(void)
-{
- u8 retVal = FALSE;
- u16 val = ++gUnknown_03005EB4;
- if (val <= 4)
- {
- sub_812556C(gUnknown_03005EB4 + 1, gSaveSectionLocations);
- sub_81257F0(val, gSaveSectionLocations);
- }
- else
- {
- sub_81257F0(val, gSaveSectionLocations);
- retVal = TRUE;
- }
- if (gDamagedSaveSectors)
- DoSaveFailedScreen(1);
- return retVal;
-}
-
-u8 sub_8125EC8(u8 a1)
-{
- u8 result;
-
- if (gFlashMemoryPresent != TRUE)
- {
- gSaveFileStatus = 4;
- return 0xFF;
- }
-
- switch (a1)
- {
- case 0:
- default:
- result = sub_812587C(0xFFFF, gSaveSectionLocations);
- LoadSerializedGame();
- gSaveFileStatus = result;
- gGameContinueCallback = 0;
- break;
- case 3:
- result = sub_8125B88((ARRAY_COUNT(gSaveSectionLocations) * 2 + 0), gHallOfFameSaveSectionLocations[0].data, gHallOfFameSaveSectionLocations[0].size);
- if (result == 1)
- result = sub_8125B88((ARRAY_COUNT(gSaveSectionLocations) * 2 + 1), gHallOfFameSaveSectionLocations[1].data, gHallOfFameSaveSectionLocations[1].size);
- break;
- }
-
- return result;
-}
-
-bool8 unref_sub_8125F4C(struct UnkSaveSection *a1)
-{
- u16 i;
- char *raw = (char *)a1;
-
- for (i = 0; i < sizeof(struct SaveSection); i++)
- raw[i] = 0;
-
- ReadFlash(gFlashSectors[0], 0, a1->data, 4096);
-
- if (a1->security != UNKNOWN_CHECK_VALUE)
- return FALSE;
-
- return TRUE;
-}
-
-u8 unref_sub_8125FA0(void)
-{
- u16 i;
- u8 v0 = TrySavingData(0);
-
- for (i = 0; i < 2; i++)
- EraseFlashSector(gFlashSectors[i]);
-
- if (v0 == 255)
- {
- return 3;
- }
- else if (v0 == 3)
- {
- return 2;
- }
- else
- {
- sub_8125EC8(0);
- return 1;
- }
-}
-
-u8 unref_sub_8125FF0(u8 *data, u16 size)
-{
- u16 i;
- struct UnkSaveSection *section = (struct UnkSaveSection *)&unk_2000000;
-
- for (i = 0; i < sizeof(struct SaveSection); i++)
- ((char *)section)[i] = 0;
-
- section->security = UNKNOWN_CHECK_VALUE;
-
- for (i = 0; i < size; i++)
- section->data[i] = data[i];
-
- gLastSaveSectorStatus = ProgramFlashSectorAndVerifyNBytes(gFlashSectors[0], (u8 *)section, sizeof(struct SaveSection));
-
- if (gLastSaveSectorStatus)
- return 0xFF;
- else
- return 1;
-}
-
-u8 unref_sub_8126068(u8 sector, u8 *data, u32 size)
-{
- if (ProgramFlashSectorAndVerify(sector, data))
- return 255;
- else
- return 1;
-}
-
-u8 unref_sub_8126080(u8 sector, u8 *data)
-{
- ReadFlash(sector, 0, data, sizeof(struct SaveSection));
- return 1;
-}