diff options
author | camthesaxman <cameronghall@cox.net> | 2018-02-18 19:59:51 -0600 |
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committer | camthesaxman <cameronghall@cox.net> | 2018-02-18 19:59:51 -0600 |
commit | daa05c1b7c5e079ad8554e88a290e07b333bd2db (patch) | |
tree | f635e307268f6e6027423369d221e2adf32b438d /src/save.c | |
parent | 2e21a867487e2187a954a351f775bd3f3a9535b1 (diff) |
remove subdirectories
Diffstat (limited to 'src/save.c')
-rw-r--r-- | src/save.c | 929 |
1 files changed, 929 insertions, 0 deletions
diff --git a/src/save.c b/src/save.c new file mode 100644 index 000000000..0b7a3dd79 --- /dev/null +++ b/src/save.c @@ -0,0 +1,929 @@ +#include "global.h" +#include "gba/gba.h" +#include "gba/flash_internal.h" +#include "save.h" +#include "load_save.h" +#include "overworld.h" +#include "pokemon.h" +#include "save_failed_screen.h" +#include "ewram.h" + +#define FILE_SIGNATURE 0x08012025 // signature value to determine if a sector is in use + +//#define TOTAL_FLASH_SECTORS ((ARRAY_COUNT(sSaveBlockChunks) * 2) + (ARRAY_COUNT(sHallOfFameChunks) * 2)) // there are 2 slots, so double each array count and get the sum. +#define TOTAL_FLASH_SECTORS 32 + +struct SaveBlockChunk +{ + u8 *data; + u16 size; +}; + +struct SaveSector +{ + u8 data[0xFF4]; + u16 id; + u16 checksum; + u32 signature; + u32 counter; +}; // size is 0x1000 + +// headless save section? +struct UnkSaveSection +{ + u8 data[0xFF4]; + u32 signature; +}; // size is 0xFF8 + +static u8 WriteSingleChunk(u16, const struct SaveBlockChunk *); +static u8 HandleWriteSectorNBytes(u8 sector, u8 *data, u16 size); +static u8 TryWriteSector(u8, u8 *); +static u32 RestoreSaveBackupVarsAndIncrement(const struct SaveBlockChunk *location); +static u32 RestoreSaveBackupVars(const struct SaveBlockChunk *location); +static u8 sub_812550C(u16 a1, const struct SaveBlockChunk *location); +static u8 sub_812556C(u16 a1, const struct SaveBlockChunk *location); +static u8 sub_81255B8(u16, const struct SaveBlockChunk *location); +static u8 WriteSomeFlashByteToPrevSector(u16 a1, const struct SaveBlockChunk *location); +static u8 WriteSomeFlashByte0x25ToPrevSector(u16 a1, const struct SaveBlockChunk *location); +static u8 sub_812587C(u16 a1, const struct SaveBlockChunk *location); +static u8 sub_81258BC(u16, const struct SaveBlockChunk *location); +static u8 GetSaveValidStatus(const struct SaveBlockChunk *location); +static u8 ReadSomeUnknownSectorAndVerify(u8 a1, u8 *data, u16 size); +static u8 DoReadFlashWholeSection(u8, struct SaveSector *); +static u16 CalculateChecksum(void *, u16); +bool8 unref_sub_8125F4C(struct UnkSaveSection *a1); +u8 unref_sub_8125FA0(void); +u8 unref_sub_8125FF0(u8 *data, u16 size); +u8 unref_sub_8126068(u8 sector, u8 *data, u32 size); +u8 unref_sub_8126080(u8 sector, u8 *data); + +// Sector num to begin writing save data. Sectors are rotated each time the game is saved. (possibly to avoid wear on flash memory?) +u16 gFirstSaveSector; +u32 gPrevSaveCounter; +u16 gLastKnownGoodSector; +u32 gDamagedSaveSectors; +u32 gSaveCounter; +struct SaveSector *gFastSaveSection; // the pointer is in fast IWRAM but may sometimes point to the slower EWRAM. +u16 gUnknown_03005EB4; +u16 gSaveFileStatus; +u32 gGameContinueCallback; + +static EWRAM_DATA u32 gLastSaveSectorStatus = 0; // used but in an unferenced function, so unused + +// Each 4 KiB flash sector contains 3968 bytes of actual data followed by a 128 byte footer +#define SECTOR_DATA_SIZE 3968 +#define SECTOR_FOOTER_SIZE 128 + +/* + * Sector Layout: + * + * Sectors 0 - 13: Save Slot 1 + * Sectors 14 - 27: Save Slot 2 + * Sectors 28 - 29: Hall of Fame + * Sectors 30 - 31: e-Reader battle tower data, maybe? + * + * There are two save slots for saving the player's game data. We alternate between + * them each time the game is saved, so that if the current save slot is corrupt, + * we can load the previous one. We also rotate the sectors in each save slot + * so that the same data is not always being written to the same sector. This + * might be done to reduce wear on the flash memory, but I'm not sure, since all + * 14 sectors get written anyway. + */ + +#define HALL_OF_FAME_SECTOR 28 + +#define NUM_SECTORS_PER_SAVE_SLOT 14 // Number of sectors occupied by a save slot +#define NUM_HALL_OF_FAME_SECTORS 2 + +// Divide save blocks into individual chunks to be written to flash sectors + +#define SAVEBLOCK_CHUNK(structure, chunkNum) \ +{ \ + (u8 *)&structure + chunkNum * SECTOR_DATA_SIZE, \ + min(sizeof(structure) - chunkNum * SECTOR_DATA_SIZE, SECTOR_DATA_SIZE) \ +} \ + +static const struct SaveBlockChunk sSaveBlockChunks[] = +{ + SAVEBLOCK_CHUNK(gSaveBlock2, 0), + + SAVEBLOCK_CHUNK(gSaveBlock1, 0), + SAVEBLOCK_CHUNK(gSaveBlock1, 1), + SAVEBLOCK_CHUNK(gSaveBlock1, 2), + SAVEBLOCK_CHUNK(gSaveBlock1, 3), + + SAVEBLOCK_CHUNK(gPokemonStorage, 0), + SAVEBLOCK_CHUNK(gPokemonStorage, 1), + SAVEBLOCK_CHUNK(gPokemonStorage, 2), + SAVEBLOCK_CHUNK(gPokemonStorage, 3), + SAVEBLOCK_CHUNK(gPokemonStorage, 4), + SAVEBLOCK_CHUNK(gPokemonStorage, 5), + SAVEBLOCK_CHUNK(gPokemonStorage, 6), + SAVEBLOCK_CHUNK(gPokemonStorage, 7), + SAVEBLOCK_CHUNK(gPokemonStorage, 8), +}; + +static const struct SaveBlockChunk sHallOfFameChunks[] = +{ + SAVEBLOCK_CHUNK(*eHallOfFame, 0), + SAVEBLOCK_CHUNK(*eHallOfFame, 1), +}; + +void Save_EraseAllData(void) +{ + u16 i; + + for (i = 0; i < NUM_SECTORS; i++) + EraseFlashSector(i); +} + +void Save_ResetSaveCounters(void) +{ + gSaveCounter = 0; + gFirstSaveSector = 0; + gDamagedSaveSectors = 0; +} + +enum +{ + SECTOR_DAMAGED, + SECTOR_OK, + SECTOR_CHECK, // unused +}; + +static bool32 SetSectorDamagedStatus(u8 op, u8 sectorNum) +{ + bool32 retVal = FALSE; + + switch (op) + { + case SECTOR_DAMAGED: + gDamagedSaveSectors |= (1 << sectorNum); + break; + case SECTOR_OK: + gDamagedSaveSectors &= ~(1 << sectorNum); + break; + case SECTOR_CHECK: // unused + if (gDamagedSaveSectors & (1 << sectorNum)) + retVal = TRUE; + break; + } + + return retVal; +} + +// If chunkId is 0xFFFF, this function will write all of the chunks pointed to by 'chunks'. +// Otherwise, it will write a single chunk with the given 'chunkId'. +static u8 WriteSaveBlockChunks(u16 chunkId, const struct SaveBlockChunk *chunks) +{ + u32 retVal; + u16 i; + + gFastSaveSection = eSaveSection; + + if (chunkId != 0xFFFF) // write single chunk + { + retVal = WriteSingleChunk(chunkId, chunks); + } + else // write all chunks + { + gLastKnownGoodSector = gFirstSaveSector; + gPrevSaveCounter = gSaveCounter; + gFirstSaveSector++; + gFirstSaveSector %= NUM_SECTORS_PER_SAVE_SLOT; + gSaveCounter++; + retVal = SAVE_STATUS_OK; + + for (i = 0; i < NUM_SECTORS_PER_SAVE_SLOT; i++) + WriteSingleChunk(i, chunks); + + // Check for any bad sectors + if (gDamagedSaveSectors != 0) // skip the damaged sector. + { + retVal = SAVE_STATUS_ERROR; + gFirstSaveSector = gLastKnownGoodSector; + gSaveCounter = gPrevSaveCounter; + } + } + + return retVal; +} + +static u8 WriteSingleChunk(u16 chunkId, const struct SaveBlockChunk *chunks) +{ + u16 i; + u16 sectorNum; + u8 *chunkData; + u16 chunkSize; + + // select sector number + sectorNum = chunkId + gFirstSaveSector; + sectorNum %= NUM_SECTORS_PER_SAVE_SLOT; + // select save slot + sectorNum += NUM_SECTORS_PER_SAVE_SLOT * (gSaveCounter % 2); + + chunkData = chunks[chunkId].data; + chunkSize = chunks[chunkId].size; + + // clear save section. + for (i = 0; i < sizeof(struct SaveSector); i++) + ((u8 *)gFastSaveSection)[i] = 0; + + gFastSaveSection->id = chunkId; + gFastSaveSection->signature = FILE_SIGNATURE; + gFastSaveSection->counter = gSaveCounter; + for (i = 0; i < chunkSize; i++) + gFastSaveSection->data[i] = chunkData[i]; + gFastSaveSection->checksum = CalculateChecksum(chunkData, chunkSize); + + return TryWriteSector(sectorNum, gFastSaveSection->data); +} + +static u8 HandleWriteSectorNBytes(u8 sectorNum, u8 *data, u16 size) +{ + u16 i; + struct SaveSector *section = eSaveSection; + + for (i = 0; i < sizeof(struct SaveSector); i++) + ((char *)section)[i] = 0; + + section->signature = FILE_SIGNATURE; + for (i = 0; i < size; i++) + section->data[i] = data[i]; + section->id = CalculateChecksum(data, size); // though this appears to be incorrect, it might be some sector checksum instead of a whole save checksum and only appears to be relevent to HOF data, if used. + + return TryWriteSector(sectorNum, section->data); +} + +static u8 TryWriteSector(u8 sectorNum, u8 *data) +{ + if (ProgramFlashSectorAndVerify(sectorNum, data) != 0) // is damaged? + { + SetSectorDamagedStatus(SECTOR_DAMAGED, sectorNum); // set damaged sector bits. + return SAVE_STATUS_ERROR; + } + else + { + SetSectorDamagedStatus(SECTOR_OK, sectorNum); // unset damaged sector bits. it's safe now. + return SAVE_STATUS_OK; + } +} + +static u32 RestoreSaveBackupVarsAndIncrement(const struct SaveBlockChunk *chunk) // chunk is unused +{ + gFastSaveSection = eSaveSection; + gLastKnownGoodSector = gFirstSaveSector; + gPrevSaveCounter = gSaveCounter; + gFirstSaveSector++; + gFirstSaveSector %= NUM_SECTORS_PER_SAVE_SLOT; + gSaveCounter++; + gUnknown_03005EB4 = 0; + gDamagedSaveSectors = 0; + return 0; +} + +static u32 RestoreSaveBackupVars(const struct SaveBlockChunk *chunk) // chunk is unused +{ + gFastSaveSection = eSaveSection; + gLastKnownGoodSector = gFirstSaveSector; + gPrevSaveCounter = gSaveCounter; + gUnknown_03005EB4 = 0; + gDamagedSaveSectors = 0; + return 0; +} + +static u8 sub_812550C(u16 a1, const struct SaveBlockChunk *chunk) +{ + u8 retVal; + + if (gUnknown_03005EB4 < a1 - 1) + { + retVal = SAVE_STATUS_OK; + WriteSingleChunk(gUnknown_03005EB4, chunk); + gUnknown_03005EB4++; + if (gDamagedSaveSectors) + { + retVal = SAVE_STATUS_ERROR; + gFirstSaveSector = gLastKnownGoodSector; + gSaveCounter = gPrevSaveCounter; + } + } + else + { + retVal = SAVE_STATUS_ERROR; + } + + return retVal; +} + +static u8 sub_812556C(u16 a1, const struct SaveBlockChunk *chunk) +{ + u8 retVal = SAVE_STATUS_OK; + + sub_81255B8(a1 - 1, chunk); + + if (gDamagedSaveSectors) + { + retVal = SAVE_STATUS_ERROR; + gFirstSaveSector = gLastKnownGoodSector; + gSaveCounter = gPrevSaveCounter; + } + return retVal; +} + +static u8 sub_81255B8(u16 chunkId, const struct SaveBlockChunk *chunks) +{ + u16 i; + u16 sector; + u8 *data; + u16 size; + u8 status; + + // select sector number + sector = chunkId + gFirstSaveSector; + sector %= NUM_SECTORS_PER_SAVE_SLOT; + // select save slot + sector += NUM_SECTORS_PER_SAVE_SLOT * (gSaveCounter % 2); + + data = chunks[chunkId].data; + size = chunks[chunkId].size; + + // clear temp save section. + for (i = 0; i < sizeof(struct SaveSector); i++) + ((char *)gFastSaveSection)[i] = 0; + + gFastSaveSection->id = chunkId; + gFastSaveSection->signature = FILE_SIGNATURE; + gFastSaveSection->counter = gSaveCounter; + + // set temp section's data. + for (i = 0; i < size; i++) + gFastSaveSection->data[i] = data[i]; + + // calculate checksum. + gFastSaveSection->checksum = CalculateChecksum(data, size); + + EraseFlashSector(sector); + + status = SAVE_STATUS_OK; + + for (i = 0; i < sizeof(struct UnkSaveSection); i++) + { + if (ProgramFlashByte(sector, i, gFastSaveSection->data[i])) + { + status = SAVE_STATUS_ERROR; + break; + } + } + + if (status == SAVE_STATUS_ERROR) + { + SetSectorDamagedStatus(SECTOR_DAMAGED, sector); + return SAVE_STATUS_ERROR; + } + else + { + status = SAVE_STATUS_OK; + + for (i = 0; i < 7; i++) + { + if (ProgramFlashByte(sector, 0xFF9 + i, ((u8 *)gFastSaveSection)[0xFF9 + i])) + { + status = SAVE_STATUS_ERROR; + break; + } + } + + if (status == SAVE_STATUS_ERROR) + { + SetSectorDamagedStatus(SECTOR_DAMAGED, sector); + return SAVE_STATUS_ERROR; + } + else + { + SetSectorDamagedStatus(SECTOR_OK, sector); + return SAVE_STATUS_OK; + } + } +} + +static u8 WriteSomeFlashByteToPrevSector(u16 a1, const struct SaveBlockChunk *chunk) +{ + u16 sector; + + // select sector number + sector = a1 + gFirstSaveSector - 1; + sector %= NUM_SECTORS_PER_SAVE_SLOT; + // select save slot + sector += NUM_SECTORS_PER_SAVE_SLOT * (gSaveCounter % 2); + + if (ProgramFlashByte(sector, sizeof(struct UnkSaveSection), ((u8 *)gFastSaveSection)[sizeof(struct UnkSaveSection)])) + { + // sector is damaged, so enable the bit in gDamagedSaveSectors and restore the last written sector and save counter. + SetSectorDamagedStatus(SECTOR_DAMAGED, sector); + gFirstSaveSector = gLastKnownGoodSector; + gSaveCounter = gPrevSaveCounter; + return SAVE_STATUS_ERROR; + } + else + { + SetSectorDamagedStatus(SECTOR_OK, sector); + return SAVE_STATUS_OK; + } +} + +static u8 WriteSomeFlashByte0x25ToPrevSector(u16 a1, const struct SaveBlockChunk *chunk) +{ + u16 sector; + + sector = a1 + gFirstSaveSector - 1; + sector %= NUM_SECTORS_PER_SAVE_SLOT; + sector += NUM_SECTORS_PER_SAVE_SLOT * (gSaveCounter % 2); + + if (ProgramFlashByte(sector, sizeof(struct UnkSaveSection), 0x25)) + { + // sector is damaged, so enable the bit in gDamagedSaveSectors and restore the last written sector and save counter. + SetSectorDamagedStatus(SECTOR_DAMAGED, sector); + gFirstSaveSector = gLastKnownGoodSector; + gSaveCounter = gPrevSaveCounter; + return SAVE_STATUS_ERROR; + } + else + { + SetSectorDamagedStatus(SECTOR_OK, sector); + return SAVE_STATUS_OK; + } +} + +static u8 sub_812587C(u16 a1, const struct SaveBlockChunk *chunk) +{ + u8 retVal; + gFastSaveSection = eSaveSection; + if (a1 != 0xFFFF) + { + retVal = SAVE_STATUS_ERROR; + } + else + { + retVal = GetSaveValidStatus(chunk); + sub_81258BC(0xFFFF, chunk); + } + + return retVal; +} + +static u8 sub_81258BC(u16 a1, const struct SaveBlockChunk *chunks) +{ + u16 i; + u16 checksum; + u16 sector = NUM_SECTORS_PER_SAVE_SLOT * (gSaveCounter % 2); + u16 id; + + for (i = 0; i < NUM_SECTORS_PER_SAVE_SLOT; i++) + { + DoReadFlashWholeSection(i + sector, gFastSaveSection); + id = gFastSaveSection->id; + if (id == 0) + gFirstSaveSector = i; + checksum = CalculateChecksum(gFastSaveSection->data, chunks[id].size); + if (gFastSaveSection->signature == FILE_SIGNATURE + && gFastSaveSection->checksum == checksum) + { + u16 j; + for (j = 0; j < chunks[id].size; j++) + chunks[id].data[j] = gFastSaveSection->data[j]; + } + } + + return 1; +} + +static u8 GetSaveValidStatus(const struct SaveBlockChunk *chunks) +{ + u16 sector; + bool8 signatureValid; + u16 checksum; + u32 slot1saveCounter = 0; + u32 slot2saveCounter = 0; + u8 slot1Status; + u8 slot2Status; + u32 validSectors; + const u32 ALL_SECTORS = (1 << NUM_SECTORS_PER_SAVE_SLOT) - 1; // bitmask of all saveblock sectors + + // check save slot 1. + validSectors = 0; + signatureValid = FALSE; + for (sector = 0; sector < NUM_SECTORS_PER_SAVE_SLOT; sector++) + { + DoReadFlashWholeSection(sector, gFastSaveSection); + if (gFastSaveSection->signature == FILE_SIGNATURE) + { + signatureValid = TRUE; + checksum = CalculateChecksum(gFastSaveSection->data, chunks[gFastSaveSection->id].size); + if (gFastSaveSection->checksum == checksum) + { + slot1saveCounter = gFastSaveSection->counter; + validSectors |= 1 << gFastSaveSection->id; + } + } + } + + if (signatureValid) + { + if (validSectors == ALL_SECTORS) + slot1Status = SAVE_STATUS_OK; + else + slot1Status = SAVE_STATUS_ERROR; + } + else + { + slot1Status = SAVE_STATUS_EMPTY; + } + + // check save slot 2. + validSectors = 0; + signatureValid = FALSE; + for (sector = 0; sector < NUM_SECTORS_PER_SAVE_SLOT; sector++) + { + DoReadFlashWholeSection(NUM_SECTORS_PER_SAVE_SLOT + sector, gFastSaveSection); + if (gFastSaveSection->signature == FILE_SIGNATURE) + { + signatureValid = TRUE; + checksum = CalculateChecksum(gFastSaveSection->data, chunks[gFastSaveSection->id].size); + if (gFastSaveSection->checksum == checksum) + { + slot2saveCounter = gFastSaveSection->counter; + validSectors |= 1 << gFastSaveSection->id; + } + } + } + + if (signatureValid) + { + if (validSectors == ALL_SECTORS) + slot2Status = SAVE_STATUS_OK; + else + slot2Status = SAVE_STATUS_ERROR; + } + else + { + slot2Status = SAVE_STATUS_EMPTY; + } + + if (slot1Status == SAVE_STATUS_OK && slot2Status == SAVE_STATUS_OK) + { + // Choose counter of the most recent save file + if ((slot1saveCounter == -1 && slot2saveCounter == 0) || (slot1saveCounter == 0 && slot2saveCounter == -1)) + { + if ((unsigned)(slot1saveCounter + 1) < (unsigned)(slot2saveCounter + 1)) + gSaveCounter = slot2saveCounter; + else + gSaveCounter = slot1saveCounter; + } + else + { + if (slot1saveCounter < slot2saveCounter) + gSaveCounter = slot2saveCounter; + else + gSaveCounter = slot1saveCounter; + } + return SAVE_STATUS_OK; + } + + if (slot1Status == SAVE_STATUS_OK) + { + gSaveCounter = slot1saveCounter; + if (slot2Status == SAVE_STATUS_ERROR) + return SAVE_STATUS_ERROR; + else + return SAVE_STATUS_OK; + } + + if (slot2Status == SAVE_STATUS_OK) + { + gSaveCounter = slot2saveCounter; + if (slot1Status == SAVE_STATUS_ERROR) + return SAVE_STATUS_ERROR; + else + return SAVE_STATUS_OK; + } + + if (slot1Status == SAVE_STATUS_EMPTY && slot2Status == SAVE_STATUS_EMPTY) + { + gSaveCounter = 0; + gFirstSaveSector = 0; + return SAVE_STATUS_EMPTY; + } + + gSaveCounter = 0; + gFirstSaveSector = 0; + return 2; +} + +static u8 ReadSomeUnknownSectorAndVerify(u8 sector, u8 *data, u16 size) +{ + u16 i; + struct SaveSector *section = eSaveSection; + + DoReadFlashWholeSection(sector, section); + if (section->signature == FILE_SIGNATURE) + { + u16 checksum = CalculateChecksum(section->data, size); + if (section->id == checksum) + { + for (i = 0; i < size; i++) + data[i] = section->data[i]; + return SAVE_STATUS_OK; + } + else + { + return 2; + } + } + else + { + return SAVE_STATUS_EMPTY; + } +} + +static u8 DoReadFlashWholeSection(u8 sector, struct SaveSector *section) +{ + ReadFlash(sector, 0, section->data, sizeof(struct SaveSector)); + return 1; +} + +static u16 CalculateChecksum(void *data, u16 size) +{ + u16 i; + u32 checksum = 0; + + for (i = 0; i < (size / 4); i++) + checksum += *((u32 *)data)++; + + return ((checksum >> 16) + checksum); +} + +#if DEBUG +void sub_813B79C(void) +{ + struct SaveSector *sbSector; + struct SaveSector *hofSector; + const struct SaveBlockChunk *sbChunks; + const struct SaveBlockChunk *hofChunks; + u16 i; + + sbSector = eSaveSection; + sbChunks = sSaveBlockChunks; + for (i = 0; i < NUM_SECTORS_PER_SAVE_SLOT * 2; i++) + { + DoReadFlashWholeSection(i, sbSector); + sbSector->checksum = CalculateChecksum(sbSector, sbChunks[sbSector->id].size); + ProgramFlashSectorAndVerify(i, sbSector->data); + } + + hofSector = eSaveSection; + hofChunks = sHallOfFameChunks; + for (i = 0; i < NUM_HALL_OF_FAME_SECTORS; i++) + { + DoReadFlashWholeSection(HALL_OF_FAME_SECTOR + i, hofSector); + hofSector->id = CalculateChecksum(hofSector, hofChunks[i].size); // why id? + ProgramFlashSectorAndVerify(HALL_OF_FAME_SECTOR + i, hofSector->data); + } +} +#endif + +u8 Save_WriteDataInternal(u8 saveType) +{ + u8 i; + + switch (saveType) + { + case SAVE_HALL_OF_FAME_ERASE_BEFORE: // wipes all hall of fame data, then saves hall of fame. unused + for (i = HALL_OF_FAME_SECTOR; i < TOTAL_FLASH_SECTORS; i++) + EraseFlashSector(i); + // fall through + case SAVE_HALL_OF_FAME: // hall of fame. + if (GetGameStat(GAME_STAT_ENTERED_HOF) < 999) + IncrementGameStat(GAME_STAT_ENTERED_HOF); + for (i = 0; i < NUM_HALL_OF_FAME_SECTORS; i++) + HandleWriteSectorNBytes(HALL_OF_FAME_SECTOR + i, sHallOfFameChunks[i].data, sHallOfFameChunks[i].size); + SaveSerializedGame(); + WriteSaveBlockChunks(0xFFFF, sSaveBlockChunks); + break; + case SAVE_NORMAL: // normal save. also called by overwriting your own save. + default: + SaveSerializedGame(); + WriteSaveBlockChunks(0xFFFF, sSaveBlockChunks); + break; + case SAVE_LINK: // link save. updates only gSaveBlock1 and gSaveBlock2. + SaveSerializedGame(); + for (i = 0; i < 5; i++) + WriteSaveBlockChunks(i, sSaveBlockChunks); + break; + case SAVE_EREADER: // used in mossdeep "game corner" before/after battling old man e-reader trainer + SaveSerializedGame(); + WriteSaveBlockChunks(0, sSaveBlockChunks); + break; + case SAVE_OVERWRITE_DIFFERENT_FILE: // there is a different file, so overwrite it completely. + // Erase Hall of Fame. + for (i = HALL_OF_FAME_SECTOR; i < TOTAL_FLASH_SECTORS; i++) + EraseFlashSector(i); + SaveSerializedGame(); + WriteSaveBlockChunks(0xFFFF, sSaveBlockChunks); + break; + } + return 0; +} + +#if DEBUG +extern u32 gUnknown_Debug_03004BD0; +#endif + +u8 Save_WriteData(u8 saveType) // TrySave +{ + if (gFlashMemoryPresent != TRUE) + return SAVE_STATUS_ERROR; + + Save_WriteDataInternal(saveType); + if (!gDamagedSaveSectors +#if DEBUG + && gUnknown_Debug_03004BD0 == 0 +#endif + ) + return SAVE_STATUS_OK; + + DoSaveFailedScreen(saveType); + return SAVE_STATUS_ERROR; +} + +u8 sub_8125D80(void) // trade.s save +{ + if (gFlashMemoryPresent != TRUE) + return 1; + SaveSerializedGame(); + RestoreSaveBackupVarsAndIncrement(sSaveBlockChunks); + return 0; +} + +bool8 sub_8125DA8(void) // trade.s save +{ + u8 retVal = sub_812550C(ARRAY_COUNT(sSaveBlockChunks), sSaveBlockChunks); + if (gDamagedSaveSectors) + DoSaveFailedScreen(0); + if (retVal == SAVE_STATUS_ERROR) + return 1; + else + return 0; +} + +u8 sub_8125DDC(void) // trade.s save +{ + sub_812556C(ARRAY_COUNT(sSaveBlockChunks), sSaveBlockChunks); + if (gDamagedSaveSectors) + DoSaveFailedScreen(0); + return 0; +} + +u8 sub_8125E04(void) // trade.s save +{ + WriteSomeFlashByteToPrevSector(ARRAY_COUNT(sSaveBlockChunks), sSaveBlockChunks); + if (gDamagedSaveSectors) + DoSaveFailedScreen(0); + return 0; +} + +u8 sub_8125E2C(void) +{ + if (gFlashMemoryPresent != TRUE) + return 1; + + SaveSerializedGame(); + RestoreSaveBackupVars(sSaveBlockChunks); + sub_812556C(gUnknown_03005EB4 + 1, sSaveBlockChunks); + return 0; +} + +// something to do with multiplayer. Possibly record mizing? +bool8 sub_8125E6C(void) +{ + u8 retVal = FALSE; + u16 val = ++gUnknown_03005EB4; + if (val <= 4) + { + sub_812556C(gUnknown_03005EB4 + 1, sSaveBlockChunks); + WriteSomeFlashByte0x25ToPrevSector(val, sSaveBlockChunks); + } + else + { + WriteSomeFlashByte0x25ToPrevSector(val, sSaveBlockChunks); + retVal = TRUE; + } + if (gDamagedSaveSectors) + DoSaveFailedScreen(1); + return retVal; +} + +u8 Save_LoadGameData(u8 saveType) +{ + u8 result; + + if (gFlashMemoryPresent != TRUE) + { + gSaveFileStatus = SAVE_STATUS_NO_FLASH; + return SAVE_STATUS_ERROR; + } + + switch (saveType) + { + case SAVE_NORMAL: + default: + result = sub_812587C(0xFFFF, sSaveBlockChunks); + LoadSerializedGame(); + gSaveFileStatus = result; + gGameContinueCallback = 0; + break; + case SAVE_HALL_OF_FAME: + result = ReadSomeUnknownSectorAndVerify(HALL_OF_FAME_SECTOR, sHallOfFameChunks[0].data, sHallOfFameChunks[0].size); + if (result == SAVE_STATUS_OK) + result = ReadSomeUnknownSectorAndVerify(HALL_OF_FAME_SECTOR + 1, sHallOfFameChunks[1].data, sHallOfFameChunks[1].size); + break; + } + + return result; +} + +const u8 sUnusedFlashSectors[] = { 30, 31 }; + +bool8 unref_sub_8125F4C(struct UnkSaveSection *a1) +{ + u16 i; + char *raw = (char *)a1; + + for (i = 0; i < sizeof(struct SaveSector); i++) + raw[i] = 0; + + ReadFlash(sUnusedFlashSectors[0], 0, a1->data, 4096); + + if (a1->signature != FILE_SIGNATURE) + return FALSE; + + return TRUE; +} + +u8 unref_sub_8125FA0(void) +{ + u16 i; + u8 status = Save_WriteData(SAVE_NORMAL); + + for (i = 0; i < 2; i++) + EraseFlashSector(sUnusedFlashSectors[i]); + + if (status == SAVE_STATUS_ERROR) + { + return 3; + } + else if (status == 3) + { + return 2; + } + else + { + Save_LoadGameData(SAVE_NORMAL); + return 1; + } +} + +u8 unref_sub_8125FF0(u8 *data, u16 size) +{ + u16 i; + struct UnkSaveSection *section = (struct UnkSaveSection *)eSaveSection; + + for (i = 0; i < sizeof(struct SaveSector); i++) + ((char *)section)[i] = 0; + + section->signature = FILE_SIGNATURE; + + for (i = 0; i < size; i++) + section->data[i] = data[i]; + + gLastSaveSectorStatus = ProgramFlashSectorAndVerifyNBytes(sUnusedFlashSectors[0], section, sizeof(struct SaveSector)); + + if (gLastSaveSectorStatus) + return SAVE_STATUS_ERROR; + else + return SAVE_STATUS_OK; +} + +u8 unref_sub_8126068(u8 sector, u8 *data, u32 size) +{ + if (ProgramFlashSectorAndVerify(sector, data)) + return SAVE_STATUS_ERROR; + else + return SAVE_STATUS_OK; +} + +u8 unref_sub_8126080(u8 sector, u8 *data) +{ + ReadFlash(sector, 0, data, sizeof(struct SaveSector)); + return 1; +} |