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authorcamthesaxman <cameronghall@cox.net>2018-02-18 19:59:51 -0600
committercamthesaxman <cameronghall@cox.net>2018-02-18 19:59:51 -0600
commitdaa05c1b7c5e079ad8554e88a290e07b333bd2db (patch)
treef635e307268f6e6027423369d221e2adf32b438d /src/save.c
parent2e21a867487e2187a954a351f775bd3f3a9535b1 (diff)
remove subdirectories
Diffstat (limited to 'src/save.c')
-rw-r--r--src/save.c929
1 files changed, 929 insertions, 0 deletions
diff --git a/src/save.c b/src/save.c
new file mode 100644
index 000000000..0b7a3dd79
--- /dev/null
+++ b/src/save.c
@@ -0,0 +1,929 @@
+#include "global.h"
+#include "gba/gba.h"
+#include "gba/flash_internal.h"
+#include "save.h"
+#include "load_save.h"
+#include "overworld.h"
+#include "pokemon.h"
+#include "save_failed_screen.h"
+#include "ewram.h"
+
+#define FILE_SIGNATURE 0x08012025 // signature value to determine if a sector is in use
+
+//#define TOTAL_FLASH_SECTORS ((ARRAY_COUNT(sSaveBlockChunks) * 2) + (ARRAY_COUNT(sHallOfFameChunks) * 2)) // there are 2 slots, so double each array count and get the sum.
+#define TOTAL_FLASH_SECTORS 32
+
+struct SaveBlockChunk
+{
+ u8 *data;
+ u16 size;
+};
+
+struct SaveSector
+{
+ u8 data[0xFF4];
+ u16 id;
+ u16 checksum;
+ u32 signature;
+ u32 counter;
+}; // size is 0x1000
+
+// headless save section?
+struct UnkSaveSection
+{
+ u8 data[0xFF4];
+ u32 signature;
+}; // size is 0xFF8
+
+static u8 WriteSingleChunk(u16, const struct SaveBlockChunk *);
+static u8 HandleWriteSectorNBytes(u8 sector, u8 *data, u16 size);
+static u8 TryWriteSector(u8, u8 *);
+static u32 RestoreSaveBackupVarsAndIncrement(const struct SaveBlockChunk *location);
+static u32 RestoreSaveBackupVars(const struct SaveBlockChunk *location);
+static u8 sub_812550C(u16 a1, const struct SaveBlockChunk *location);
+static u8 sub_812556C(u16 a1, const struct SaveBlockChunk *location);
+static u8 sub_81255B8(u16, const struct SaveBlockChunk *location);
+static u8 WriteSomeFlashByteToPrevSector(u16 a1, const struct SaveBlockChunk *location);
+static u8 WriteSomeFlashByte0x25ToPrevSector(u16 a1, const struct SaveBlockChunk *location);
+static u8 sub_812587C(u16 a1, const struct SaveBlockChunk *location);
+static u8 sub_81258BC(u16, const struct SaveBlockChunk *location);
+static u8 GetSaveValidStatus(const struct SaveBlockChunk *location);
+static u8 ReadSomeUnknownSectorAndVerify(u8 a1, u8 *data, u16 size);
+static u8 DoReadFlashWholeSection(u8, struct SaveSector *);
+static u16 CalculateChecksum(void *, u16);
+bool8 unref_sub_8125F4C(struct UnkSaveSection *a1);
+u8 unref_sub_8125FA0(void);
+u8 unref_sub_8125FF0(u8 *data, u16 size);
+u8 unref_sub_8126068(u8 sector, u8 *data, u32 size);
+u8 unref_sub_8126080(u8 sector, u8 *data);
+
+// Sector num to begin writing save data. Sectors are rotated each time the game is saved. (possibly to avoid wear on flash memory?)
+u16 gFirstSaveSector;
+u32 gPrevSaveCounter;
+u16 gLastKnownGoodSector;
+u32 gDamagedSaveSectors;
+u32 gSaveCounter;
+struct SaveSector *gFastSaveSection; // the pointer is in fast IWRAM but may sometimes point to the slower EWRAM.
+u16 gUnknown_03005EB4;
+u16 gSaveFileStatus;
+u32 gGameContinueCallback;
+
+static EWRAM_DATA u32 gLastSaveSectorStatus = 0; // used but in an unferenced function, so unused
+
+// Each 4 KiB flash sector contains 3968 bytes of actual data followed by a 128 byte footer
+#define SECTOR_DATA_SIZE 3968
+#define SECTOR_FOOTER_SIZE 128
+
+/*
+ * Sector Layout:
+ *
+ * Sectors 0 - 13: Save Slot 1
+ * Sectors 14 - 27: Save Slot 2
+ * Sectors 28 - 29: Hall of Fame
+ * Sectors 30 - 31: e-Reader battle tower data, maybe?
+ *
+ * There are two save slots for saving the player's game data. We alternate between
+ * them each time the game is saved, so that if the current save slot is corrupt,
+ * we can load the previous one. We also rotate the sectors in each save slot
+ * so that the same data is not always being written to the same sector. This
+ * might be done to reduce wear on the flash memory, but I'm not sure, since all
+ * 14 sectors get written anyway.
+ */
+
+#define HALL_OF_FAME_SECTOR 28
+
+#define NUM_SECTORS_PER_SAVE_SLOT 14 // Number of sectors occupied by a save slot
+#define NUM_HALL_OF_FAME_SECTORS 2
+
+// Divide save blocks into individual chunks to be written to flash sectors
+
+#define SAVEBLOCK_CHUNK(structure, chunkNum) \
+{ \
+ (u8 *)&structure + chunkNum * SECTOR_DATA_SIZE, \
+ min(sizeof(structure) - chunkNum * SECTOR_DATA_SIZE, SECTOR_DATA_SIZE) \
+} \
+
+static const struct SaveBlockChunk sSaveBlockChunks[] =
+{
+ SAVEBLOCK_CHUNK(gSaveBlock2, 0),
+
+ SAVEBLOCK_CHUNK(gSaveBlock1, 0),
+ SAVEBLOCK_CHUNK(gSaveBlock1, 1),
+ SAVEBLOCK_CHUNK(gSaveBlock1, 2),
+ SAVEBLOCK_CHUNK(gSaveBlock1, 3),
+
+ SAVEBLOCK_CHUNK(gPokemonStorage, 0),
+ SAVEBLOCK_CHUNK(gPokemonStorage, 1),
+ SAVEBLOCK_CHUNK(gPokemonStorage, 2),
+ SAVEBLOCK_CHUNK(gPokemonStorage, 3),
+ SAVEBLOCK_CHUNK(gPokemonStorage, 4),
+ SAVEBLOCK_CHUNK(gPokemonStorage, 5),
+ SAVEBLOCK_CHUNK(gPokemonStorage, 6),
+ SAVEBLOCK_CHUNK(gPokemonStorage, 7),
+ SAVEBLOCK_CHUNK(gPokemonStorage, 8),
+};
+
+static const struct SaveBlockChunk sHallOfFameChunks[] =
+{
+ SAVEBLOCK_CHUNK(*eHallOfFame, 0),
+ SAVEBLOCK_CHUNK(*eHallOfFame, 1),
+};
+
+void Save_EraseAllData(void)
+{
+ u16 i;
+
+ for (i = 0; i < NUM_SECTORS; i++)
+ EraseFlashSector(i);
+}
+
+void Save_ResetSaveCounters(void)
+{
+ gSaveCounter = 0;
+ gFirstSaveSector = 0;
+ gDamagedSaveSectors = 0;
+}
+
+enum
+{
+ SECTOR_DAMAGED,
+ SECTOR_OK,
+ SECTOR_CHECK, // unused
+};
+
+static bool32 SetSectorDamagedStatus(u8 op, u8 sectorNum)
+{
+ bool32 retVal = FALSE;
+
+ switch (op)
+ {
+ case SECTOR_DAMAGED:
+ gDamagedSaveSectors |= (1 << sectorNum);
+ break;
+ case SECTOR_OK:
+ gDamagedSaveSectors &= ~(1 << sectorNum);
+ break;
+ case SECTOR_CHECK: // unused
+ if (gDamagedSaveSectors & (1 << sectorNum))
+ retVal = TRUE;
+ break;
+ }
+
+ return retVal;
+}
+
+// If chunkId is 0xFFFF, this function will write all of the chunks pointed to by 'chunks'.
+// Otherwise, it will write a single chunk with the given 'chunkId'.
+static u8 WriteSaveBlockChunks(u16 chunkId, const struct SaveBlockChunk *chunks)
+{
+ u32 retVal;
+ u16 i;
+
+ gFastSaveSection = eSaveSection;
+
+ if (chunkId != 0xFFFF) // write single chunk
+ {
+ retVal = WriteSingleChunk(chunkId, chunks);
+ }
+ else // write all chunks
+ {
+ gLastKnownGoodSector = gFirstSaveSector;
+ gPrevSaveCounter = gSaveCounter;
+ gFirstSaveSector++;
+ gFirstSaveSector %= NUM_SECTORS_PER_SAVE_SLOT;
+ gSaveCounter++;
+ retVal = SAVE_STATUS_OK;
+
+ for (i = 0; i < NUM_SECTORS_PER_SAVE_SLOT; i++)
+ WriteSingleChunk(i, chunks);
+
+ // Check for any bad sectors
+ if (gDamagedSaveSectors != 0) // skip the damaged sector.
+ {
+ retVal = SAVE_STATUS_ERROR;
+ gFirstSaveSector = gLastKnownGoodSector;
+ gSaveCounter = gPrevSaveCounter;
+ }
+ }
+
+ return retVal;
+}
+
+static u8 WriteSingleChunk(u16 chunkId, const struct SaveBlockChunk *chunks)
+{
+ u16 i;
+ u16 sectorNum;
+ u8 *chunkData;
+ u16 chunkSize;
+
+ // select sector number
+ sectorNum = chunkId + gFirstSaveSector;
+ sectorNum %= NUM_SECTORS_PER_SAVE_SLOT;
+ // select save slot
+ sectorNum += NUM_SECTORS_PER_SAVE_SLOT * (gSaveCounter % 2);
+
+ chunkData = chunks[chunkId].data;
+ chunkSize = chunks[chunkId].size;
+
+ // clear save section.
+ for (i = 0; i < sizeof(struct SaveSector); i++)
+ ((u8 *)gFastSaveSection)[i] = 0;
+
+ gFastSaveSection->id = chunkId;
+ gFastSaveSection->signature = FILE_SIGNATURE;
+ gFastSaveSection->counter = gSaveCounter;
+ for (i = 0; i < chunkSize; i++)
+ gFastSaveSection->data[i] = chunkData[i];
+ gFastSaveSection->checksum = CalculateChecksum(chunkData, chunkSize);
+
+ return TryWriteSector(sectorNum, gFastSaveSection->data);
+}
+
+static u8 HandleWriteSectorNBytes(u8 sectorNum, u8 *data, u16 size)
+{
+ u16 i;
+ struct SaveSector *section = eSaveSection;
+
+ for (i = 0; i < sizeof(struct SaveSector); i++)
+ ((char *)section)[i] = 0;
+
+ section->signature = FILE_SIGNATURE;
+ for (i = 0; i < size; i++)
+ section->data[i] = data[i];
+ section->id = CalculateChecksum(data, size); // though this appears to be incorrect, it might be some sector checksum instead of a whole save checksum and only appears to be relevent to HOF data, if used.
+
+ return TryWriteSector(sectorNum, section->data);
+}
+
+static u8 TryWriteSector(u8 sectorNum, u8 *data)
+{
+ if (ProgramFlashSectorAndVerify(sectorNum, data) != 0) // is damaged?
+ {
+ SetSectorDamagedStatus(SECTOR_DAMAGED, sectorNum); // set damaged sector bits.
+ return SAVE_STATUS_ERROR;
+ }
+ else
+ {
+ SetSectorDamagedStatus(SECTOR_OK, sectorNum); // unset damaged sector bits. it's safe now.
+ return SAVE_STATUS_OK;
+ }
+}
+
+static u32 RestoreSaveBackupVarsAndIncrement(const struct SaveBlockChunk *chunk) // chunk is unused
+{
+ gFastSaveSection = eSaveSection;
+ gLastKnownGoodSector = gFirstSaveSector;
+ gPrevSaveCounter = gSaveCounter;
+ gFirstSaveSector++;
+ gFirstSaveSector %= NUM_SECTORS_PER_SAVE_SLOT;
+ gSaveCounter++;
+ gUnknown_03005EB4 = 0;
+ gDamagedSaveSectors = 0;
+ return 0;
+}
+
+static u32 RestoreSaveBackupVars(const struct SaveBlockChunk *chunk) // chunk is unused
+{
+ gFastSaveSection = eSaveSection;
+ gLastKnownGoodSector = gFirstSaveSector;
+ gPrevSaveCounter = gSaveCounter;
+ gUnknown_03005EB4 = 0;
+ gDamagedSaveSectors = 0;
+ return 0;
+}
+
+static u8 sub_812550C(u16 a1, const struct SaveBlockChunk *chunk)
+{
+ u8 retVal;
+
+ if (gUnknown_03005EB4 < a1 - 1)
+ {
+ retVal = SAVE_STATUS_OK;
+ WriteSingleChunk(gUnknown_03005EB4, chunk);
+ gUnknown_03005EB4++;
+ if (gDamagedSaveSectors)
+ {
+ retVal = SAVE_STATUS_ERROR;
+ gFirstSaveSector = gLastKnownGoodSector;
+ gSaveCounter = gPrevSaveCounter;
+ }
+ }
+ else
+ {
+ retVal = SAVE_STATUS_ERROR;
+ }
+
+ return retVal;
+}
+
+static u8 sub_812556C(u16 a1, const struct SaveBlockChunk *chunk)
+{
+ u8 retVal = SAVE_STATUS_OK;
+
+ sub_81255B8(a1 - 1, chunk);
+
+ if (gDamagedSaveSectors)
+ {
+ retVal = SAVE_STATUS_ERROR;
+ gFirstSaveSector = gLastKnownGoodSector;
+ gSaveCounter = gPrevSaveCounter;
+ }
+ return retVal;
+}
+
+static u8 sub_81255B8(u16 chunkId, const struct SaveBlockChunk *chunks)
+{
+ u16 i;
+ u16 sector;
+ u8 *data;
+ u16 size;
+ u8 status;
+
+ // select sector number
+ sector = chunkId + gFirstSaveSector;
+ sector %= NUM_SECTORS_PER_SAVE_SLOT;
+ // select save slot
+ sector += NUM_SECTORS_PER_SAVE_SLOT * (gSaveCounter % 2);
+
+ data = chunks[chunkId].data;
+ size = chunks[chunkId].size;
+
+ // clear temp save section.
+ for (i = 0; i < sizeof(struct SaveSector); i++)
+ ((char *)gFastSaveSection)[i] = 0;
+
+ gFastSaveSection->id = chunkId;
+ gFastSaveSection->signature = FILE_SIGNATURE;
+ gFastSaveSection->counter = gSaveCounter;
+
+ // set temp section's data.
+ for (i = 0; i < size; i++)
+ gFastSaveSection->data[i] = data[i];
+
+ // calculate checksum.
+ gFastSaveSection->checksum = CalculateChecksum(data, size);
+
+ EraseFlashSector(sector);
+
+ status = SAVE_STATUS_OK;
+
+ for (i = 0; i < sizeof(struct UnkSaveSection); i++)
+ {
+ if (ProgramFlashByte(sector, i, gFastSaveSection->data[i]))
+ {
+ status = SAVE_STATUS_ERROR;
+ break;
+ }
+ }
+
+ if (status == SAVE_STATUS_ERROR)
+ {
+ SetSectorDamagedStatus(SECTOR_DAMAGED, sector);
+ return SAVE_STATUS_ERROR;
+ }
+ else
+ {
+ status = SAVE_STATUS_OK;
+
+ for (i = 0; i < 7; i++)
+ {
+ if (ProgramFlashByte(sector, 0xFF9 + i, ((u8 *)gFastSaveSection)[0xFF9 + i]))
+ {
+ status = SAVE_STATUS_ERROR;
+ break;
+ }
+ }
+
+ if (status == SAVE_STATUS_ERROR)
+ {
+ SetSectorDamagedStatus(SECTOR_DAMAGED, sector);
+ return SAVE_STATUS_ERROR;
+ }
+ else
+ {
+ SetSectorDamagedStatus(SECTOR_OK, sector);
+ return SAVE_STATUS_OK;
+ }
+ }
+}
+
+static u8 WriteSomeFlashByteToPrevSector(u16 a1, const struct SaveBlockChunk *chunk)
+{
+ u16 sector;
+
+ // select sector number
+ sector = a1 + gFirstSaveSector - 1;
+ sector %= NUM_SECTORS_PER_SAVE_SLOT;
+ // select save slot
+ sector += NUM_SECTORS_PER_SAVE_SLOT * (gSaveCounter % 2);
+
+ if (ProgramFlashByte(sector, sizeof(struct UnkSaveSection), ((u8 *)gFastSaveSection)[sizeof(struct UnkSaveSection)]))
+ {
+ // sector is damaged, so enable the bit in gDamagedSaveSectors and restore the last written sector and save counter.
+ SetSectorDamagedStatus(SECTOR_DAMAGED, sector);
+ gFirstSaveSector = gLastKnownGoodSector;
+ gSaveCounter = gPrevSaveCounter;
+ return SAVE_STATUS_ERROR;
+ }
+ else
+ {
+ SetSectorDamagedStatus(SECTOR_OK, sector);
+ return SAVE_STATUS_OK;
+ }
+}
+
+static u8 WriteSomeFlashByte0x25ToPrevSector(u16 a1, const struct SaveBlockChunk *chunk)
+{
+ u16 sector;
+
+ sector = a1 + gFirstSaveSector - 1;
+ sector %= NUM_SECTORS_PER_SAVE_SLOT;
+ sector += NUM_SECTORS_PER_SAVE_SLOT * (gSaveCounter % 2);
+
+ if (ProgramFlashByte(sector, sizeof(struct UnkSaveSection), 0x25))
+ {
+ // sector is damaged, so enable the bit in gDamagedSaveSectors and restore the last written sector and save counter.
+ SetSectorDamagedStatus(SECTOR_DAMAGED, sector);
+ gFirstSaveSector = gLastKnownGoodSector;
+ gSaveCounter = gPrevSaveCounter;
+ return SAVE_STATUS_ERROR;
+ }
+ else
+ {
+ SetSectorDamagedStatus(SECTOR_OK, sector);
+ return SAVE_STATUS_OK;
+ }
+}
+
+static u8 sub_812587C(u16 a1, const struct SaveBlockChunk *chunk)
+{
+ u8 retVal;
+ gFastSaveSection = eSaveSection;
+ if (a1 != 0xFFFF)
+ {
+ retVal = SAVE_STATUS_ERROR;
+ }
+ else
+ {
+ retVal = GetSaveValidStatus(chunk);
+ sub_81258BC(0xFFFF, chunk);
+ }
+
+ return retVal;
+}
+
+static u8 sub_81258BC(u16 a1, const struct SaveBlockChunk *chunks)
+{
+ u16 i;
+ u16 checksum;
+ u16 sector = NUM_SECTORS_PER_SAVE_SLOT * (gSaveCounter % 2);
+ u16 id;
+
+ for (i = 0; i < NUM_SECTORS_PER_SAVE_SLOT; i++)
+ {
+ DoReadFlashWholeSection(i + sector, gFastSaveSection);
+ id = gFastSaveSection->id;
+ if (id == 0)
+ gFirstSaveSector = i;
+ checksum = CalculateChecksum(gFastSaveSection->data, chunks[id].size);
+ if (gFastSaveSection->signature == FILE_SIGNATURE
+ && gFastSaveSection->checksum == checksum)
+ {
+ u16 j;
+ for (j = 0; j < chunks[id].size; j++)
+ chunks[id].data[j] = gFastSaveSection->data[j];
+ }
+ }
+
+ return 1;
+}
+
+static u8 GetSaveValidStatus(const struct SaveBlockChunk *chunks)
+{
+ u16 sector;
+ bool8 signatureValid;
+ u16 checksum;
+ u32 slot1saveCounter = 0;
+ u32 slot2saveCounter = 0;
+ u8 slot1Status;
+ u8 slot2Status;
+ u32 validSectors;
+ const u32 ALL_SECTORS = (1 << NUM_SECTORS_PER_SAVE_SLOT) - 1; // bitmask of all saveblock sectors
+
+ // check save slot 1.
+ validSectors = 0;
+ signatureValid = FALSE;
+ for (sector = 0; sector < NUM_SECTORS_PER_SAVE_SLOT; sector++)
+ {
+ DoReadFlashWholeSection(sector, gFastSaveSection);
+ if (gFastSaveSection->signature == FILE_SIGNATURE)
+ {
+ signatureValid = TRUE;
+ checksum = CalculateChecksum(gFastSaveSection->data, chunks[gFastSaveSection->id].size);
+ if (gFastSaveSection->checksum == checksum)
+ {
+ slot1saveCounter = gFastSaveSection->counter;
+ validSectors |= 1 << gFastSaveSection->id;
+ }
+ }
+ }
+
+ if (signatureValid)
+ {
+ if (validSectors == ALL_SECTORS)
+ slot1Status = SAVE_STATUS_OK;
+ else
+ slot1Status = SAVE_STATUS_ERROR;
+ }
+ else
+ {
+ slot1Status = SAVE_STATUS_EMPTY;
+ }
+
+ // check save slot 2.
+ validSectors = 0;
+ signatureValid = FALSE;
+ for (sector = 0; sector < NUM_SECTORS_PER_SAVE_SLOT; sector++)
+ {
+ DoReadFlashWholeSection(NUM_SECTORS_PER_SAVE_SLOT + sector, gFastSaveSection);
+ if (gFastSaveSection->signature == FILE_SIGNATURE)
+ {
+ signatureValid = TRUE;
+ checksum = CalculateChecksum(gFastSaveSection->data, chunks[gFastSaveSection->id].size);
+ if (gFastSaveSection->checksum == checksum)
+ {
+ slot2saveCounter = gFastSaveSection->counter;
+ validSectors |= 1 << gFastSaveSection->id;
+ }
+ }
+ }
+
+ if (signatureValid)
+ {
+ if (validSectors == ALL_SECTORS)
+ slot2Status = SAVE_STATUS_OK;
+ else
+ slot2Status = SAVE_STATUS_ERROR;
+ }
+ else
+ {
+ slot2Status = SAVE_STATUS_EMPTY;
+ }
+
+ if (slot1Status == SAVE_STATUS_OK && slot2Status == SAVE_STATUS_OK)
+ {
+ // Choose counter of the most recent save file
+ if ((slot1saveCounter == -1 && slot2saveCounter == 0) || (slot1saveCounter == 0 && slot2saveCounter == -1))
+ {
+ if ((unsigned)(slot1saveCounter + 1) < (unsigned)(slot2saveCounter + 1))
+ gSaveCounter = slot2saveCounter;
+ else
+ gSaveCounter = slot1saveCounter;
+ }
+ else
+ {
+ if (slot1saveCounter < slot2saveCounter)
+ gSaveCounter = slot2saveCounter;
+ else
+ gSaveCounter = slot1saveCounter;
+ }
+ return SAVE_STATUS_OK;
+ }
+
+ if (slot1Status == SAVE_STATUS_OK)
+ {
+ gSaveCounter = slot1saveCounter;
+ if (slot2Status == SAVE_STATUS_ERROR)
+ return SAVE_STATUS_ERROR;
+ else
+ return SAVE_STATUS_OK;
+ }
+
+ if (slot2Status == SAVE_STATUS_OK)
+ {
+ gSaveCounter = slot2saveCounter;
+ if (slot1Status == SAVE_STATUS_ERROR)
+ return SAVE_STATUS_ERROR;
+ else
+ return SAVE_STATUS_OK;
+ }
+
+ if (slot1Status == SAVE_STATUS_EMPTY && slot2Status == SAVE_STATUS_EMPTY)
+ {
+ gSaveCounter = 0;
+ gFirstSaveSector = 0;
+ return SAVE_STATUS_EMPTY;
+ }
+
+ gSaveCounter = 0;
+ gFirstSaveSector = 0;
+ return 2;
+}
+
+static u8 ReadSomeUnknownSectorAndVerify(u8 sector, u8 *data, u16 size)
+{
+ u16 i;
+ struct SaveSector *section = eSaveSection;
+
+ DoReadFlashWholeSection(sector, section);
+ if (section->signature == FILE_SIGNATURE)
+ {
+ u16 checksum = CalculateChecksum(section->data, size);
+ if (section->id == checksum)
+ {
+ for (i = 0; i < size; i++)
+ data[i] = section->data[i];
+ return SAVE_STATUS_OK;
+ }
+ else
+ {
+ return 2;
+ }
+ }
+ else
+ {
+ return SAVE_STATUS_EMPTY;
+ }
+}
+
+static u8 DoReadFlashWholeSection(u8 sector, struct SaveSector *section)
+{
+ ReadFlash(sector, 0, section->data, sizeof(struct SaveSector));
+ return 1;
+}
+
+static u16 CalculateChecksum(void *data, u16 size)
+{
+ u16 i;
+ u32 checksum = 0;
+
+ for (i = 0; i < (size / 4); i++)
+ checksum += *((u32 *)data)++;
+
+ return ((checksum >> 16) + checksum);
+}
+
+#if DEBUG
+void sub_813B79C(void)
+{
+ struct SaveSector *sbSector;
+ struct SaveSector *hofSector;
+ const struct SaveBlockChunk *sbChunks;
+ const struct SaveBlockChunk *hofChunks;
+ u16 i;
+
+ sbSector = eSaveSection;
+ sbChunks = sSaveBlockChunks;
+ for (i = 0; i < NUM_SECTORS_PER_SAVE_SLOT * 2; i++)
+ {
+ DoReadFlashWholeSection(i, sbSector);
+ sbSector->checksum = CalculateChecksum(sbSector, sbChunks[sbSector->id].size);
+ ProgramFlashSectorAndVerify(i, sbSector->data);
+ }
+
+ hofSector = eSaveSection;
+ hofChunks = sHallOfFameChunks;
+ for (i = 0; i < NUM_HALL_OF_FAME_SECTORS; i++)
+ {
+ DoReadFlashWholeSection(HALL_OF_FAME_SECTOR + i, hofSector);
+ hofSector->id = CalculateChecksum(hofSector, hofChunks[i].size); // why id?
+ ProgramFlashSectorAndVerify(HALL_OF_FAME_SECTOR + i, hofSector->data);
+ }
+}
+#endif
+
+u8 Save_WriteDataInternal(u8 saveType)
+{
+ u8 i;
+
+ switch (saveType)
+ {
+ case SAVE_HALL_OF_FAME_ERASE_BEFORE: // wipes all hall of fame data, then saves hall of fame. unused
+ for (i = HALL_OF_FAME_SECTOR; i < TOTAL_FLASH_SECTORS; i++)
+ EraseFlashSector(i);
+ // fall through
+ case SAVE_HALL_OF_FAME: // hall of fame.
+ if (GetGameStat(GAME_STAT_ENTERED_HOF) < 999)
+ IncrementGameStat(GAME_STAT_ENTERED_HOF);
+ for (i = 0; i < NUM_HALL_OF_FAME_SECTORS; i++)
+ HandleWriteSectorNBytes(HALL_OF_FAME_SECTOR + i, sHallOfFameChunks[i].data, sHallOfFameChunks[i].size);
+ SaveSerializedGame();
+ WriteSaveBlockChunks(0xFFFF, sSaveBlockChunks);
+ break;
+ case SAVE_NORMAL: // normal save. also called by overwriting your own save.
+ default:
+ SaveSerializedGame();
+ WriteSaveBlockChunks(0xFFFF, sSaveBlockChunks);
+ break;
+ case SAVE_LINK: // link save. updates only gSaveBlock1 and gSaveBlock2.
+ SaveSerializedGame();
+ for (i = 0; i < 5; i++)
+ WriteSaveBlockChunks(i, sSaveBlockChunks);
+ break;
+ case SAVE_EREADER: // used in mossdeep "game corner" before/after battling old man e-reader trainer
+ SaveSerializedGame();
+ WriteSaveBlockChunks(0, sSaveBlockChunks);
+ break;
+ case SAVE_OVERWRITE_DIFFERENT_FILE: // there is a different file, so overwrite it completely.
+ // Erase Hall of Fame.
+ for (i = HALL_OF_FAME_SECTOR; i < TOTAL_FLASH_SECTORS; i++)
+ EraseFlashSector(i);
+ SaveSerializedGame();
+ WriteSaveBlockChunks(0xFFFF, sSaveBlockChunks);
+ break;
+ }
+ return 0;
+}
+
+#if DEBUG
+extern u32 gUnknown_Debug_03004BD0;
+#endif
+
+u8 Save_WriteData(u8 saveType) // TrySave
+{
+ if (gFlashMemoryPresent != TRUE)
+ return SAVE_STATUS_ERROR;
+
+ Save_WriteDataInternal(saveType);
+ if (!gDamagedSaveSectors
+#if DEBUG
+ && gUnknown_Debug_03004BD0 == 0
+#endif
+ )
+ return SAVE_STATUS_OK;
+
+ DoSaveFailedScreen(saveType);
+ return SAVE_STATUS_ERROR;
+}
+
+u8 sub_8125D80(void) // trade.s save
+{
+ if (gFlashMemoryPresent != TRUE)
+ return 1;
+ SaveSerializedGame();
+ RestoreSaveBackupVarsAndIncrement(sSaveBlockChunks);
+ return 0;
+}
+
+bool8 sub_8125DA8(void) // trade.s save
+{
+ u8 retVal = sub_812550C(ARRAY_COUNT(sSaveBlockChunks), sSaveBlockChunks);
+ if (gDamagedSaveSectors)
+ DoSaveFailedScreen(0);
+ if (retVal == SAVE_STATUS_ERROR)
+ return 1;
+ else
+ return 0;
+}
+
+u8 sub_8125DDC(void) // trade.s save
+{
+ sub_812556C(ARRAY_COUNT(sSaveBlockChunks), sSaveBlockChunks);
+ if (gDamagedSaveSectors)
+ DoSaveFailedScreen(0);
+ return 0;
+}
+
+u8 sub_8125E04(void) // trade.s save
+{
+ WriteSomeFlashByteToPrevSector(ARRAY_COUNT(sSaveBlockChunks), sSaveBlockChunks);
+ if (gDamagedSaveSectors)
+ DoSaveFailedScreen(0);
+ return 0;
+}
+
+u8 sub_8125E2C(void)
+{
+ if (gFlashMemoryPresent != TRUE)
+ return 1;
+
+ SaveSerializedGame();
+ RestoreSaveBackupVars(sSaveBlockChunks);
+ sub_812556C(gUnknown_03005EB4 + 1, sSaveBlockChunks);
+ return 0;
+}
+
+// something to do with multiplayer. Possibly record mizing?
+bool8 sub_8125E6C(void)
+{
+ u8 retVal = FALSE;
+ u16 val = ++gUnknown_03005EB4;
+ if (val <= 4)
+ {
+ sub_812556C(gUnknown_03005EB4 + 1, sSaveBlockChunks);
+ WriteSomeFlashByte0x25ToPrevSector(val, sSaveBlockChunks);
+ }
+ else
+ {
+ WriteSomeFlashByte0x25ToPrevSector(val, sSaveBlockChunks);
+ retVal = TRUE;
+ }
+ if (gDamagedSaveSectors)
+ DoSaveFailedScreen(1);
+ return retVal;
+}
+
+u8 Save_LoadGameData(u8 saveType)
+{
+ u8 result;
+
+ if (gFlashMemoryPresent != TRUE)
+ {
+ gSaveFileStatus = SAVE_STATUS_NO_FLASH;
+ return SAVE_STATUS_ERROR;
+ }
+
+ switch (saveType)
+ {
+ case SAVE_NORMAL:
+ default:
+ result = sub_812587C(0xFFFF, sSaveBlockChunks);
+ LoadSerializedGame();
+ gSaveFileStatus = result;
+ gGameContinueCallback = 0;
+ break;
+ case SAVE_HALL_OF_FAME:
+ result = ReadSomeUnknownSectorAndVerify(HALL_OF_FAME_SECTOR, sHallOfFameChunks[0].data, sHallOfFameChunks[0].size);
+ if (result == SAVE_STATUS_OK)
+ result = ReadSomeUnknownSectorAndVerify(HALL_OF_FAME_SECTOR + 1, sHallOfFameChunks[1].data, sHallOfFameChunks[1].size);
+ break;
+ }
+
+ return result;
+}
+
+const u8 sUnusedFlashSectors[] = { 30, 31 };
+
+bool8 unref_sub_8125F4C(struct UnkSaveSection *a1)
+{
+ u16 i;
+ char *raw = (char *)a1;
+
+ for (i = 0; i < sizeof(struct SaveSector); i++)
+ raw[i] = 0;
+
+ ReadFlash(sUnusedFlashSectors[0], 0, a1->data, 4096);
+
+ if (a1->signature != FILE_SIGNATURE)
+ return FALSE;
+
+ return TRUE;
+}
+
+u8 unref_sub_8125FA0(void)
+{
+ u16 i;
+ u8 status = Save_WriteData(SAVE_NORMAL);
+
+ for (i = 0; i < 2; i++)
+ EraseFlashSector(sUnusedFlashSectors[i]);
+
+ if (status == SAVE_STATUS_ERROR)
+ {
+ return 3;
+ }
+ else if (status == 3)
+ {
+ return 2;
+ }
+ else
+ {
+ Save_LoadGameData(SAVE_NORMAL);
+ return 1;
+ }
+}
+
+u8 unref_sub_8125FF0(u8 *data, u16 size)
+{
+ u16 i;
+ struct UnkSaveSection *section = (struct UnkSaveSection *)eSaveSection;
+
+ for (i = 0; i < sizeof(struct SaveSector); i++)
+ ((char *)section)[i] = 0;
+
+ section->signature = FILE_SIGNATURE;
+
+ for (i = 0; i < size; i++)
+ section->data[i] = data[i];
+
+ gLastSaveSectorStatus = ProgramFlashSectorAndVerifyNBytes(sUnusedFlashSectors[0], section, sizeof(struct SaveSector));
+
+ if (gLastSaveSectorStatus)
+ return SAVE_STATUS_ERROR;
+ else
+ return SAVE_STATUS_OK;
+}
+
+u8 unref_sub_8126068(u8 sector, u8 *data, u32 size)
+{
+ if (ProgramFlashSectorAndVerify(sector, data))
+ return SAVE_STATUS_ERROR;
+ else
+ return SAVE_STATUS_OK;
+}
+
+u8 unref_sub_8126080(u8 sector, u8 *data)
+{
+ ReadFlash(sector, 0, data, sizeof(struct SaveSector));
+ return 1;
+}