diff options
author | camthesaxman <cameronghall@cox.net> | 2018-02-18 19:59:51 -0600 |
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committer | camthesaxman <cameronghall@cox.net> | 2018-02-18 19:59:51 -0600 |
commit | daa05c1b7c5e079ad8554e88a290e07b333bd2db (patch) | |
tree | f635e307268f6e6027423369d221e2adf32b438d /src/save_failed_screen.c | |
parent | 2e21a867487e2187a954a351f775bd3f3a9535b1 (diff) |
remove subdirectories
Diffstat (limited to 'src/save_failed_screen.c')
-rw-r--r-- | src/save_failed_screen.c | 320 |
1 files changed, 320 insertions, 0 deletions
diff --git a/src/save_failed_screen.c b/src/save_failed_screen.c new file mode 100644 index 000000000..f57315d09 --- /dev/null +++ b/src/save_failed_screen.c @@ -0,0 +1,320 @@ +#include "global.h" +#include "gba/flash_internal.h" +#include "save_failed_screen.h" +#include "m4a.h" +#include "main.h" +#include "menu.h" +#include "palette.h" +#include "save.h" +#include "sprite.h" +#include "starter_choose.h" +#include "strings.h" +#include "task.h" +#include "text.h" +#include "ewram.h" + +// In English 1.0, the text window is too small, causing text to overflow. + +#ifdef BUGFIX_SAVEFAILEDSCREEN1 +#define MSG_WIN_TOP 10 +#else +#define MSG_WIN_TOP 12 +#endif + +#define CLOCK_WIN_TOP (MSG_WIN_TOP - 4) + +static EWRAM_DATA u16 gSaveFailedType = 0; +static EWRAM_DATA u16 gSaveFailedClockInfo[9] = {0}; + +extern u32 gUnknown_Debug_03004BD0; +extern u32 gDamagedSaveSectors; +extern u32 gGameContinueCallback; + +static const struct OamData sClockOamData = +{ + 160, // Y + 0, + 0, + 0, + 0, + 0, + 0, + 0, + 1, + 0, + 0, + 0, + 0 +}; + +static const u8 sClockFrames[8][3] = +{ + { 1, 0, 0 }, + { 5, 0, 0 }, + { 9, 0, 0 }, + { 5, 0, 1 }, + { 1, 0, 1 }, + { 5, 1, 1 }, + { 9, 1, 0 }, + { 5, 1, 0 }, +}; + +static const u8 gSaveFailedClockPal[] = INCBIN_U8("graphics/misc/clock_small.gbapal"); +static const u8 gSaveFailedClockGfx[] = INCBIN_U8("graphics/misc/clock_small.4bpp.lz"); + +static void VBlankCB(void); +static void CB2_SaveFailedScreen(void); +static void CB2_WipeSave(void); +static void CB2_GameplayCannotBeContinued(void); +static void CB2_FadeAndReturnToTitleScreen(void); +static void CB2_ReturnToTitleScreen(void); +static void VBlankCB_UpdateClockGraphics(void); +static bool8 IsSectorNonEmpty(u16 sector); +static bool8 WipeSector(u16 sector); +static bool8 WipeSectors(u32 sectorBits); + +void DoSaveFailedScreen(u8 saveType) +{ + SetMainCallback2(CB2_SaveFailedScreen); + gSaveFailedType = saveType; + gSaveFailedClockInfo[0] = FALSE; +} + +static void VBlankCB(void) +{ + LoadOam(); + ProcessSpriteCopyRequests(); + TransferPlttBuffer(); +} + +static void CB2_SaveFailedScreen(void) +{ + u16 ime; + + switch (gMain.state) + { + case 0: + default: + SetVBlankCallback(0); + REG_DISPCNT = 0; + REG_BG3CNT = 0; + REG_BG2CNT = 0; + REG_BG1CNT = 0; + REG_BG0CNT = 0; + REG_BG3HOFS = 0; + REG_BG3VOFS = 0; + REG_BG2HOFS = 0; + REG_BG2VOFS = 0; + REG_BG1HOFS = 0; + REG_BG1VOFS = 0; + REG_BG0HOFS = 0; + REG_BG0VOFS = 0; + DmaFill16(3, 0, VRAM, VRAM_SIZE); + DmaFill32(3, 0, OAM, OAM_SIZE); + DmaFill16(3, 0, PLTT, PLTT_SIZE); + LZ77UnCompVram(&gBirchHelpGfx, (void *)VRAM); + LZ77UnCompVram(&gBirchBagTilemap, (void *)(VRAM + 0x3000)); + LZ77UnCompVram(&gBirchGrassTilemap, (void *)(VRAM + 0x3800)); + LZ77UnCompVram(&gSaveFailedClockGfx, (void *)(VRAM + 0x10020)); + ResetSpriteData(); + ResetTasks(); + ResetPaletteFade(); + LoadPalette(&gBirchBagGrassPal, 0, sizeof(gBirchBagGrassPal)); + LoadPalette(&gSaveFailedClockPal, 0x100, sizeof(gSaveFailedClockPal)); + Text_LoadWindowTemplate(&gWindowTemplate_81E6C3C); + InitMenuWindow(&gWindowTemplate_81E6CE4); + Menu_DrawStdWindowFrame(13, CLOCK_WIN_TOP, 16, CLOCK_WIN_TOP + 3); // clock window + Menu_DrawStdWindowFrame(1, MSG_WIN_TOP, 28, 19); // message window + Menu_PrintText(gSystemText_SaveFailedBackupCheck, 2, MSG_WIN_TOP + 1); + BeginNormalPaletteFade(0xFFFFFFFF, 0, 16, 0, 0); + ime = REG_IME; + REG_IME = 0; + REG_IE |= INTR_FLAG_VBLANK; + REG_IME = ime; + REG_DISPSTAT |= DISPSTAT_VBLANK_INTR; + SetVBlankCallback(VBlankCB); + REG_BG3CNT = BGCNT_PRIORITY(3) | BGCNT_CHARBASE(0) | BGCNT_SCREENBASE(7) | BGCNT_16COLOR | BGCNT_TXT256x256; + REG_BG2CNT = BGCNT_PRIORITY(2) | BGCNT_CHARBASE(0) | BGCNT_SCREENBASE(6) | BGCNT_16COLOR | BGCNT_TXT256x256; + REG_BG0CNT = BGCNT_PRIORITY(0) | BGCNT_CHARBASE(2) | BGCNT_SCREENBASE(31) | BGCNT_16COLOR | BGCNT_TXT256x256; + REG_DISPCNT = DISPCNT_OBJ_ON | DISPCNT_BG3_ON | DISPCNT_BG2_ON | DISPCNT_BG0_ON | DISPCNT_OBJ_1D_MAP | DISPCNT_MODE_0; + gMain.state++; + break; + case 1: + if (!UpdatePaletteFade()) + { + SetMainCallback2(CB2_WipeSave); + SetVBlankCallback(VBlankCB_UpdateClockGraphics); + } + break; + } +} + +static void CB2_WipeSave(void) +{ + u8 wipeTries = 0; + + gSaveFailedClockInfo[0] = TRUE; + +#if DEBUG + if (gUnknown_Debug_03004BD0 != 0) + gDamagedSaveSectors = 1; +#endif + + while (gDamagedSaveSectors != 0 && wipeTries < 3) // while there are still attempts left, keep trying to fix the save sectors. + { + if (WipeSectors(gDamagedSaveSectors) != FALSE) + { + Menu_DrawStdWindowFrame(1, MSG_WIN_TOP, 28, 19); + Menu_PrintText(gSystemText_BackupDamagedGameContinue, 2, MSG_WIN_TOP + 1); + SetMainCallback2(CB2_GameplayCannotBeContinued); + return; + } + + Menu_DrawStdWindowFrame(1, MSG_WIN_TOP, 28, 19); + Menu_PrintText(gSystemText_CheckCompleteSaveAttempt, 2, MSG_WIN_TOP + 1); + Save_WriteDataInternal(gSaveFailedType); + + if (gDamagedSaveSectors != 0) + { +#ifdef BUGFIX_SAVEFAILEDSCREEN2 + Menu_DrawStdWindowFrame(1, MSG_WIN_TOP, 28, 19); +#endif + Menu_PrintText(gSystemText_SaveFailedBackupCheck, 2, MSG_WIN_TOP + 1); + } + + wipeTries++; + } + + if (wipeTries == 3) + { + Menu_DrawStdWindowFrame(1, MSG_WIN_TOP, 28, 19); + Menu_PrintText(gSystemText_BackupDamagedGameContinue, 2, MSG_WIN_TOP + 1); + SetMainCallback2(CB2_FadeAndReturnToTitleScreen); // called again below + } + else + { + Menu_DrawStdWindowFrame(1, MSG_WIN_TOP, 28, 19); + + // no callback exists, so the game cannot continue. + if (gGameContinueCallback == 0) + Menu_PrintText(gSystemText_SaveCompletedGameEnd, 2, MSG_WIN_TOP + 1); + else // callback exists, so continue + Menu_PrintText(gSystemText_SaveCompletedPressA, 2, MSG_WIN_TOP + 1); + } + + SetMainCallback2(CB2_FadeAndReturnToTitleScreen); +} + +static void CB2_GameplayCannotBeContinued(void) +{ + gSaveFailedClockInfo[0] = FALSE; + + if (gMain.newKeys & A_BUTTON) + { + Menu_DrawStdWindowFrame(1, MSG_WIN_TOP, 28, 19); + Menu_PrintText(gSystemText_GameplayEnded, 2, MSG_WIN_TOP + 1); + SetVBlankCallback(VBlankCB); + SetMainCallback2(CB2_FadeAndReturnToTitleScreen); + } +} + +static void CB2_FadeAndReturnToTitleScreen(void) +{ + gSaveFailedClockInfo[0] = FALSE; + + if (gMain.newKeys & A_BUTTON) + { + BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 16, 0); + SetVBlankCallback(VBlankCB); + SetMainCallback2(CB2_ReturnToTitleScreen); + } +} + +static void CB2_ReturnToTitleScreen(void) +{ + if (!UpdatePaletteFade()) + { + if (gGameContinueCallback == 0) // no callback exists, so do a soft reset. + { + DoSoftReset(); + } + else + { + SetMainCallback2((MainCallback)gGameContinueCallback); + gGameContinueCallback = 0; + } + } +} + +static void VBlankCB_UpdateClockGraphics(void) +{ + unsigned int n = (gMain.vblankCounter2 >> 3) & 7; + + gMain.oamBuffer[0] = sClockOamData; + gMain.oamBuffer[0].x = 112; + gMain.oamBuffer[0].y = (CLOCK_WIN_TOP + 1) * 8; + + if (gSaveFailedClockInfo[0] != FALSE) + { + gMain.oamBuffer[0].tileNum = sClockFrames[n][0]; + gMain.oamBuffer[0].matrixNum = (sClockFrames[n][2] << 4) | (sClockFrames[n][1] << 3); + } + else + { + gMain.oamBuffer[0].tileNum = 1; + } + + CpuFastCopy(gMain.oamBuffer, (void *)OAM, 4); + + if (gSaveFailedClockInfo[1]) // maybe was used for debugging? + gSaveFailedClockInfo[1]--; +} + +static bool8 IsSectorNonEmpty(u16 sector) +{ + u32 *ptr = (u32 *)&gSharedMem; + u16 i; + + ReadFlash(sector, 0, ptr, 4096); + +#if DEBUG // Don't verify the sector wipe? + for (i = 0; i < 0x400; i++, ptr++) + ; + return gUnknown_Debug_03004BD0; +#else + for (i = 0; i < 0x400; i++, ptr++) + if (*ptr != 0) + return TRUE; + return FALSE; +#endif +} + +static bool8 WipeSector(u16 sector) +{ + u16 i, j; + bool8 failed = TRUE; + + for (i = 0; failed && i < 130; i++) + { + for (j = 0; j < 0x1000; j++) + ProgramFlashByte(sector, j, 0); + + failed = IsSectorNonEmpty(sector); + } + + return failed; +} + +static bool8 WipeSectors(u32 sectorBits) +{ + u16 i; + + for (i = 0; i < 0x20; i++) + if ((sectorBits & (1 << i)) && !WipeSector(i)) + sectorBits &= ~(1 << i); + + if (sectorBits == 0) + return FALSE; + else + return TRUE; +} |