diff options
author | JaceCearK1 <JaceCearK1@users.noreply.github.com> | 2017-07-01 21:04:18 +0200 |
---|---|---|
committer | GitHub <noreply@github.com> | 2017-07-01 21:04:18 +0200 |
commit | 0dd804a99e5455a0eac8ff6ed87d9de16c7380b7 (patch) | |
tree | 7b3567978b63ee6548a7b945e075ea8ba37bef51 /src/text.c | |
parent | f1344efd2aff92292f58f7323bd9297a38fe9b02 (diff) | |
parent | 8d82578d3a101b06f9d2ced31738021007c4e533 (diff) |
Merge pull request #1 from pret/master
Update fork to match main fork.
Diffstat (limited to 'src/text.c')
-rw-r--r-- | src/text.c | 189 |
1 files changed, 96 insertions, 93 deletions
diff --git a/src/text.c b/src/text.c index fb7c085a2..b27084b86 100644 --- a/src/text.c +++ b/src/text.c @@ -1,16 +1,11 @@ #include "global.h" #include "text.h" +#include "battle.h" #include "main.h" -#include "string_util.h" -#include "songs.h" #include "palette.h" +#include "songs.h" #include "sound.h" - -enum -{ - CHARSET_JAPANESE = 1, - CHARSET_LATIN -}; +#include "string_util.h" enum { @@ -184,8 +179,8 @@ EWRAM_DATA u8 gStringVar2[0x100] = {0}; EWRAM_DATA u8 gStringVar3[0x100] = {0}; EWRAM_DATA u8 gStringVar4[0x100] = {0}; -extern u16 gUnknown_020239F8; -extern u8 gUnknown_0203869A; +extern u16 gBattleTypeFlags; +extern u8 gIsLinkContest; extern u8 gTileBuffer[]; vu16 *const gBGControlRegs[] = @@ -216,20 +211,24 @@ const u16 gUnknown_081E29D8[] = { 0x100, 0x200, 0x400, 0x800 }; const u16 gUnknown_081E29E0[] = { 0x100, 0x200, 0x400, 0x800 }; const u16 gUnknown_081E29E8[] = { 1, 2, 4, 8 }; -#include "fonts/font0_lat_glyphs.h" -#include "fonts/font1_lat_glyphs.h" -#include "fonts/font0_jpn_glyphs.h" -#include "fonts/font1_jpn_glyphs.h" -#include "fonts/braille_glyphs.h" -#include "fonts/down_arrow_tiles.h" -#include "fonts/type1_map.h" -#include "fonts/type3_map.h" -#include "fonts/font1_widths.h" -#include "fonts/font4_widths.h" -#include "fonts/font0_widths.h" -#include "fonts/font3_widths.h" -#include "fonts/unknown_palette_81E6692.h" -#include "fonts/default_palette.h" +static const u8 sFont0LatinGlyphs[] = INCBIN_U8("graphics/fonts/font0_lat.1bpp"); +static const u8 sFont1LatinGlyphs[] = INCBIN_U8("graphics/fonts/font1_lat.1bpp"); +static const u8 sFont0JapaneseGlyphs[] = INCBIN_U8("graphics/fonts/font0_jpn.1bpp"); +static const u8 sFont1JapaneseGlyphs[] = INCBIN_U8("graphics/fonts/font1_jpn.1bpp"); +static const u8 sBrailleGlyphs[] = INCBIN_U8("graphics/fonts/font6_braille.1bpp"); +static const u32 sDownArrowTiles[] = INCBIN_U32("graphics/fonts/down_arrow.4bpp"); + +// clang-format off +#include "data/text/type1_map.h" +#include "data/text/type3_map.h" +#include "data/text/font1_widths.h" +#include "data/text/font4_widths.h" +#include "data/text/font0_widths.h" +#include "data/text/font3_widths.h" +// clang-format on + +const u16 gUnknownPalette_81E6692[] = INCBIN_U16("graphics/fonts/unknown_81E6692.gbapal"); +const u16 gFontDefaultPalette[] = INCBIN_U16("graphics/fonts/default.gbapal"); const u8 sBlankTile[8] = { 0, 0, 0, 0, 0, 0, 0, 0, }; @@ -361,7 +360,7 @@ static const WriteGlyphTilemapFunc sWriteGlyphTilemapFuncs[] = WriteGlyphTilemap_Font6, }; -static const struct Window sDefaultWindow = { .charset = CHARSET_LATIN }; +static const struct Window sDefaultWindow = { .language = GAME_LANGUAGE }; typedef u8 (*ExtCtrlCodeFunc)(struct Window *); @@ -1758,21 +1757,21 @@ u16 InitWindowTileData(struct Window *win, u16 startOffset) case 1: switch (win->config->fontNum) { - case 0: - case 3: - retVal = LoadFixedWidthFont(win, startOffset); - break; - case 1: - case 2: - retVal = LoadFixedWidthFont_Font1Latin(win, startOffset); - break; - case 4: - case 5: - retVal = LoadFixedWidthFont_Font4Latin(win, startOffset); - break; - case 6: - retVal = LoadFixedWidthFont_Braille(win, startOffset); - break; + case 0: + case 3: + retVal = LoadFixedWidthFont(win, startOffset); + break; + case 1: + case 2: + retVal = LoadFixedWidthFont_Font1Latin(win, startOffset); + break; + case 4: + case 5: + retVal = LoadFixedWidthFont_Font4Latin(win, startOffset); + break; + case 6: + retVal = LoadFixedWidthFont_Braille(win, startOffset); + break; } break; } @@ -1891,30 +1890,30 @@ static void MultistepLoadFont_LoadGlyph(struct Window *win, u16 startOffset, u8 switch (win->config->fontNum) { - case 0: - case 3: - buffer = win->tileData + 32 * startOffset + 64 * glyph; - LoadFixedWidthGlyph(win, glyph, buffer); - break; - case 1: - case 2: - buffer = win->tileData + 32 * (glyph + startOffset); - ApplyColors_UnshadowedFont( - &sFont1LatinGlyphs[8 * glyph], - (u32 *)buffer, - win->foregroundColor, - win->backgroundColor); - break; - case 4: - case 5: - buffer = win->tileData + 32 * (glyph + startOffset); - ApplyColors_ShadowedFont( - &gFont4LatinGlyphs[8 * glyph], - buffer, - win->foregroundColor, - win->shadowColor, - win->backgroundColor); - break; + case 0: + case 3: + buffer = win->tileData + 32 * startOffset + 64 * glyph; + LoadFixedWidthGlyph(win, glyph, buffer); + break; + case 1: + case 2: + buffer = win->tileData + 32 * (glyph + startOffset); + ApplyColors_UnshadowedFont( + &sFont1LatinGlyphs[8 * glyph], + (u32 *)buffer, + win->foregroundColor, + win->backgroundColor); + break; + case 4: + case 5: + buffer = win->tileData + 32 * (glyph + startOffset); + ApplyColors_ShadowedFont( + &gFont4LatinGlyphs[8 * glyph], + buffer, + win->foregroundColor, + win->shadowColor, + win->backgroundColor); + break; } } @@ -1947,7 +1946,7 @@ void InitWindow(struct Window *win, const u8 *text, u16 tileDataStartOffset, u8 struct WindowConfig *winConfig = win->config; win->textMode = winConfig->textMode; win->fontNum = winConfig->fontNum; - win->charset = CHARSET_LATIN; + win->language = GAME_LANGUAGE; win->paletteNum = winConfig->paletteNum; win->win_field_B = 0; win->win_field_C = 0; @@ -2045,7 +2044,7 @@ u8 sub_8002F44(struct Window *win) static u8 sub_8002FA0(struct Window *win, const u8 *text) { u8 retVal; - u8 savedCharset = win->charset; + u8 savedLanguage = win->language; const u8 *savedText = win->text; u16 savedTextIndex = win->textIndex; win->text = text; @@ -2055,7 +2054,7 @@ static u8 sub_8002FA0(struct Window *win, const u8 *text) win->text = savedText; win->textIndex = savedTextIndex; win->state = WIN_STATE_NORMAL; - win->charset = savedCharset; + win->language = savedLanguage; return retVal; } @@ -2291,13 +2290,13 @@ static u8 ExtCtrlCode_Spacing(struct Window *win) static u8 ExtCtrlCode_Japanese(struct Window *win) { - win->charset = CHARSET_JAPANESE; + win->language = LANGUAGE_JAPANESE; return 2; } static u8 ExtCtrlCode_Latin(struct Window *win) { - win->charset = CHARSET_LATIN; + win->language = GAME_LANGUAGE; return 2; } @@ -2341,7 +2340,7 @@ u8 sub_8003490(struct Window *win, u8 c, u16 tileDataStartOffset, u8 left, u8 to return retVal; } -void sub_80034D4(u8 *tileData, u8 *text) +void sub_80034D4(u8 *tileData, const u8 *text) { sub_8004E3C((struct WindowConfig *)&gWindowConfig_81E6C74, tileData, text); } @@ -2477,12 +2476,18 @@ static u8 UpdateWindowText(struct Window *win) return 0; } +#if defined(ENGLISH) +#define SUB_800374C_LINE_LENGTH 26 +#elif defined(GERMAN) +#define SUB_800374C_LINE_LENGTH 27 +#endif + u8 sub_800374C(struct Window *win) { u8 retVal; sWaitType = 1; - sLineLength = 26; + sLineLength = SUB_800374C_LINE_LENGTH; retVal = UpdateWindowText(win); sLineLength = 26; sWaitType = 0; @@ -2596,7 +2601,7 @@ static void LoadFixedWidthGlyph(struct Window *win, u32 glyph, u8 *dest) u8 *upperTile; u8 *lowerTile; - GetGlyphTilePointers(win->fontNum, win->charset, glyph, &upperTile, &lowerTile); + GetGlyphTilePointers(win->fontNum, win->language, glyph, &upperTile, &lowerTile); switch (win->fontNum) { @@ -2627,17 +2632,17 @@ static void WriteGlyphTilemap(struct Window *win, u16 upperTileNum, u16 lowerTil } } -static void GetGlyphTilePointers(u8 fontNum, u8 charset, u16 glyph, u8 **upperTilePtr, u8 **lowerTilePtr) +static void GetGlyphTilePointers(u8 fontNum, u8 language, u16 glyph, u8 **upperTilePtr, u8 **lowerTilePtr) { u16 index; const struct Font *font; - if (charset == CHARSET_JAPANESE) - charset = 0; + if (language == LANGUAGE_JAPANESE) + language = 0; else - charset = 7; + language = 7; - font = &sFonts[charset + fontNum]; + font = &sFonts[language + fontNum]; switch (font->type) { @@ -2912,12 +2917,10 @@ static bool8 PlayerCanInterruptWait(struct Window *win) retVal = FALSE; break; case 3: - retVal = FALSE; - if (!gUnknown_0203869A) - retVal = TRUE; + retVal = gIsLinkContest ? FALSE : TRUE; break; case 1: - retVal &= ~(gUnknown_020239F8 >> 1); + retVal = (gBattleTypeFlags & BATTLE_TYPE_LINK) ? FALSE : TRUE; break; } @@ -3137,7 +3140,7 @@ static void DrawDownArrow(struct Window *win) { u8 *upperTile; u8 *lowerTile; - GetGlyphTilePointers(win->fontNum, win->charset, 0, &upperTile, &lowerTile); + GetGlyphTilePointers(win->fontNum, win->language, 0, &upperTile, &lowerTile); glyphTileInfo.width = 8 - glyphTileInfo.startPixel; glyphTileInfo.src = upperTile; glyphTileInfo.dest = (u32 *)(win->tileData + 32 * GetCursorTileNum(win, 1, 0)); @@ -3340,10 +3343,10 @@ static u8 GetGlyphWidth(struct Window *win, u32 glyph) { u8 width = 8; -#if REVISION >= 1 - if (win->charset != CHARSET_JAPANESE) +#ifdef BUGFIX_GLYPHWIDTH + if (win->language != LANGUAGE_JAPANESE) #else - if (win->charset == CHARSET_LATIN) + if (win->language == LANGUAGE_ENGLISH) #endif { width = win->spacing; @@ -3539,7 +3542,7 @@ u8 GetStringWidth(struct Window *win, const u8 *s) { u8 width = 0; u8 savedFontNum = win->fontNum; - u8 savedCharset = win->charset; + u8 savedCharset = win->language; u8 savedSpacing = win->spacing; s32 i = 0; @@ -3552,9 +3555,9 @@ u8 GetStringWidth(struct Window *win, const u8 *s) { u8 temp; i++; - temp = win->charset; + temp = win->language; width += GetStringWidth(win, GetExpandedPlaceholder(s[i])); - win->charset = temp; + win->language = temp; i++; break; } @@ -3580,10 +3583,10 @@ u8 GetStringWidth(struct Window *win, const u8 *s) win->spacing = s[i + 1]; break; case 0x15: - win->charset = 1; + win->language = LANGUAGE_JAPANESE; break; case 0x16: - win->charset = 2; + win->language = GAME_LANGUAGE; break; } @@ -3596,7 +3599,7 @@ u8 GetStringWidth(struct Window *win, const u8 *s) } win->spacing = savedSpacing; - win->charset = savedCharset; + win->language = savedCharset; win->fontNum = savedFontNum; return width; @@ -3659,7 +3662,7 @@ u8 GetStringWidthGivenWindowConfig(struct WindowConfig *winConfig, const u8 *s) void ConvertInternationalString(u8 *s, u8 language) { - if (language == CHARSET_JAPANESE) + if (language == LANGUAGE_JAPANESE) { u8 i; @@ -4253,7 +4256,7 @@ static s32 DrawGlyphTiles(struct Window *win, u32 glyph, u32 glyphWidth) u8 *lowerTile; s32 retVal = 0; - GetGlyphTilePointers(win->fontNum, win->charset, glyph, &upperTile, &lowerTile); + GetGlyphTilePointers(win->fontNum, win->language, glyph, &upperTile, &lowerTile); glyphTileInfo.textMode = win->textMode; glyphTileInfo.startPixel = (win->left + win->cursorX) & 7; glyphTileInfo.width = glyphWidth; |