summaryrefslogtreecommitdiff
path: root/src/trainer_see.c
diff options
context:
space:
mode:
authorJaceCearK1 <JaceCearK1@users.noreply.github.com>2017-07-01 21:04:18 +0200
committerGitHub <noreply@github.com>2017-07-01 21:04:18 +0200
commit0dd804a99e5455a0eac8ff6ed87d9de16c7380b7 (patch)
tree7b3567978b63ee6548a7b945e075ea8ba37bef51 /src/trainer_see.c
parentf1344efd2aff92292f58f7323bd9297a38fe9b02 (diff)
parent8d82578d3a101b06f9d2ced31738021007c4e533 (diff)
Merge pull request #1 from pret/master
Update fork to match main fork.
Diffstat (limited to 'src/trainer_see.c')
-rw-r--r--src/trainer_see.c142
1 files changed, 107 insertions, 35 deletions
diff --git a/src/trainer_see.c b/src/trainer_see.c
index 969bc94c1..9b7a47f6b 100644
--- a/src/trainer_see.c
+++ b/src/trainer_see.c
@@ -1,14 +1,13 @@
#include "global.h"
#include "trainer_see.h"
-#include "asm.h"
#include "battle_setup.h"
-#include "field_player_avatar.h"
-#include "field_map_obj.h"
-#include "asm_fieldmap.h"
-#include "task.h"
-#include "sprite.h"
#include "field_effect.h"
+#include "field_map_obj.h"
+#include "field_player_avatar.h"
#include "script.h"
+#include "sprite.h"
+#include "task.h"
+#include "util.h"
extern bool8 (*gIsTrainerInRange[])(struct MapObject *, u16, s16, s16);
extern bool8 (*gTrainerSeeFuncList[])(u8, struct Task *, struct MapObject *);
@@ -16,12 +15,14 @@ extern bool8 (*gTrainerSeeFuncList2[])(u8, struct Task *, struct MapObject *);
extern u32 gUnknown_0202FF84[];
+extern struct SpriteTemplate gSpriteTemplate_839B510;
+extern struct SpriteTemplate gSpriteTemplate_839B528;
bool8 CheckTrainers(void)
{
u8 i;
-
- for(i = 0; i < 16; i++)
+
+ for (i = 0; i < 16; i++)
{
if ( gMapObjects[i].active )
if ( gMapObjects[i].trainerType == 1 || gMapObjects[i].trainerType == 3 )
@@ -35,14 +36,14 @@ bool8 CheckTrainer(u8 trainer)
{
u8 *scriptPtr = GetFieldObjectScriptPointerByFieldObjectId(trainer);
- if(GetTrainerFlagFromScriptPointer(scriptPtr))
+ if (GetTrainerFlagFromScriptPointer(scriptPtr))
return FALSE;
else
{
struct MapObject *trainerObj = &gMapObjects[trainer];
u8 canApproach = TrainerCanApproachPlayer(trainerObj);
- if(canApproach != 0)
+ if (canApproach != 0)
{
TrainerWantsBattle(trainer, scriptPtr);
sub_80842C8(trainerObj, (canApproach - 1));
@@ -60,7 +61,7 @@ bool8 TrainerCanApproachPlayer(struct MapObject *trainerObj)
s16 x, y;
u8 i;
u8 playerCoord;
-
+
PlayerGetDestCoords(&x, &y);
if ( trainerObj->trainerType == 1 ) // trainers that don't spin
{
@@ -69,7 +70,7 @@ bool8 TrainerCanApproachPlayer(struct MapObject *trainerObj)
}
else // spinners
{
- for(i = 0; i < 4; i++)
+ for (i = 0; i < 4; i++)
{
playerCoord = gIsTrainerInRange[i](trainerObj, trainerObj->trainerRange_berryTreeId, x, y);
if ( CheckPathBetweenTrainerAndPlayer((struct MapObject2 *)trainerObj, playerCoord, i + 1) ) // directions are 1-4 instead of 0-3. south north west east
@@ -119,6 +120,12 @@ bool8 IsTrainerInRangeEast(struct MapObject *trainerObj, s16 vision, s16 x, s16
return FALSE;
}
+#ifdef BUGFIX_TRAINERAPPROACH
+#define COLLISION_MASK ~1
+#else
+#define COLLISION_MASK 1
+#endif
+
bool8 CheckPathBetweenTrainerAndPlayer(struct MapObject2 *trainerObj, u8 playerCoord, u8 direction)
{
s16 x, y;
@@ -127,21 +134,18 @@ bool8 CheckPathBetweenTrainerAndPlayer(struct MapObject2 *trainerObj, u8 playerC
u8 i;
u8 var;
- if ( !playerCoord )
+ if (!playerCoord)
return FALSE;
x = trainerObj->coords2.x;
y = trainerObj->coords2.y;
- for(i = 0; i <= playerCoord - 1;)
+ for (i = 0; i <= playerCoord - 1; i++, MoveCoords(direction, &x, &y))
{
var = sub_8060024((struct MapObject *)trainerObj, x, y, direction);
- if (var != 0 && (var & 1) != 0 )
+ if (var && (var & COLLISION_MASK))
return FALSE;
-
- i++;
- MoveCoords(direction, &x, &y);
}
// preserve mapobj_unk_19 before clearing.
@@ -154,7 +158,7 @@ bool8 CheckPathBetweenTrainerAndPlayer(struct MapObject2 *trainerObj, u8 playerC
trainerObj->mapobj_unk_19 = unk19_temp;
trainerObj->mapobj_unk_19b = unk19b_temp;
- if ( var == 4 )
+ if (var == 4)
return playerCoord;
return FALSE;
@@ -173,7 +177,7 @@ void sub_80842FC(TaskFunc func)
{
TaskFunc func2 = RunTrainerSeeFuncList;
u8 taskId = FindTaskIdByFunc(func2);
-
+
SetTaskFuncWithFollowupFunc(taskId, RunTrainerSeeFuncList, func);
gTasks[taskId].data[0] = 1;
func2(taskId);
@@ -201,7 +205,7 @@ s8 sub_8084398(u8 taskId, struct Task *task, struct MapObject *trainerObj)
FieldObjectGetLocalIdAndMap(trainerObj, (u8 *)&gUnknown_0202FF84[0], (u8 *)&gUnknown_0202FF84[1], (u8 *)&gUnknown_0202FF84[2]);
FieldEffectStart(0);
-
+
direction = GetFaceDirectionAnimId(trainerObj->mapobj_unk_18);
FieldObjectSetSpecialAnim(trainerObj, direction);
@@ -228,7 +232,7 @@ s8 sub_808441C(u8 taskId, struct Task *task, struct MapObject *trainerObj)
{
if (!(FieldObjectIsSpecialAnimOrDirectionSequenceAnimActive(trainerObj)) || FieldObjectClearAnimIfSpecialAnimFinished(trainerObj))
{
- if(task->data[3])
+ if (task->data[3])
{
FieldObjectSetSpecialAnim(trainerObj, GetGoSpeed0AnimId(trainerObj->mapobj_unk_18));
task->data[3]--;
@@ -267,17 +271,17 @@ s8 sub_8084478(u8 taskId, struct Task *task, struct MapObject *trainerObj)
s8 sub_8084534(u8 taskId, struct Task *task, struct MapObject *trainerObj) // technically only 1 parameter, but needs all 3 for TrainerSeeFuncList call.
{
struct MapObject *playerObj = &gMapObjects[gPlayerAvatar.mapObjectId];
-
+
if ( !FieldObjectIsSpecialAnimOrDirectionSequenceAnimActive(playerObj)
|| FieldObjectClearAnimIfSpecialAnimFinished(playerObj) )
SwitchTaskToFollowupFunc(taskId);
-
+
return 0;
}
s8 sub_8084578(u8 taskId, struct Task *task, struct MapObject *trainerObj)
{
- if(!FieldObjectIsSpecialAnimOrDirectionSequenceAnimActive(trainerObj)
+ if (!FieldObjectIsSpecialAnimOrDirectionSequenceAnimActive(trainerObj)
|| FieldObjectClearAnimIfSpecialAnimFinished(trainerObj))
{
FieldObjectSetSpecialAnim(trainerObj, 0x59);
@@ -290,13 +294,13 @@ s8 sub_80845AC(u8 taskId, struct Task *task, struct MapObject *trainerObj)
{
if ( FieldObjectClearAnimIfSpecialAnimFinished(trainerObj) )
task->data[0] = 3;
-
+
return 0;
}
s8 sub_80845C8(u8 taskId, struct Task *task, struct MapObject *trainerObj)
{
- if(!FieldObjectIsSpecialAnimOrDirectionSequenceAnimActive(trainerObj)
+ if (!FieldObjectIsSpecialAnimOrDirectionSequenceAnimActive(trainerObj)
|| FieldObjectClearAnimIfSpecialAnimFinished(trainerObj))
{
FieldObjectSetSpecialAnim(trainerObj, 0x3E);
@@ -307,7 +311,7 @@ s8 sub_80845C8(u8 taskId, struct Task *task, struct MapObject *trainerObj)
s8 sub_80845FC(u8 taskId, struct Task *task, struct MapObject *trainerObj)
{
- if(FieldObjectCheckIfSpecialAnimFinishedOrInactive(trainerObj))
+ if (FieldObjectCheckIfSpecialAnimFinishedOrInactive(trainerObj))
{
gUnknown_0202FF84[0] = trainerObj->coords2.x;
gUnknown_0202FF84[1] = trainerObj->coords2.y;
@@ -323,11 +327,11 @@ s8 sub_8084654(u8 taskId, struct Task *task, struct MapObject *trainerObj)
{
struct Sprite *sprite;
- if(gSprites[task->data[4]].animCmdIndex == 2)
+ if (gSprites[task->data[4]].animCmdIndex == 2)
{
trainerObj->mapobj_bit_26 = 0;
trainerObj->mapobj_bit_2 = 1;
-
+
sprite = &gSprites[trainerObj->spriteId];
sprite->oam.priority = 2;
FieldObjectClearAnimIfSpecialAnimFinished(trainerObj);
@@ -339,7 +343,7 @@ s8 sub_8084654(u8 taskId, struct Task *task, struct MapObject *trainerObj)
s8 sub_80846C8(u8 taskId, struct Task *task, struct MapObject *trainerObj)
{
- if(!FieldEffectActiveListContains(49))
+ if (!FieldEffectActiveListContains(49))
task->data[0] = 3;
return 0;
@@ -352,13 +356,13 @@ void sub_80846E4(u8 taskId)
// another mapObj loaded into by loadword?
LoadWordFromTwoHalfwords(&task->data[1], (u32 *)&mapObj);
- if(!task->data[7])
+ if (!task->data[7])
{
FieldObjectClearAnim(mapObj);
task->data[7]++;
}
gTrainerSeeFuncList2[task->data[0]](taskId, task, mapObj);
- if(task->data[0] == 3 && !FieldEffectActiveListContains(49))
+ if (task->data[0] == 3 && !FieldEffectActiveListContains(49))
{
npc_set_running_behaviour_etc(mapObj, npc_running_behaviour_by_direction(mapObj->mapobj_unk_18));
sub_805C774(mapObj, npc_running_behaviour_by_direction(mapObj->mapobj_unk_18));
@@ -368,9 +372,9 @@ void sub_80846E4(u8 taskId)
mapObj->mapobj_bit_7 = 0;
}
-void sub_8084794(u32 var)
+void sub_8084794(struct MapObject *var)
{
- StoreWordInTwoHalfwords(&gTasks[CreateTask(sub_80846E4, 0)].data[1], var);
+ StoreWordInTwoHalfwords(&gTasks[CreateTask(sub_80846E4, 0)].data[1], (u32)var);
}
void sub_80847C8(void)
@@ -383,3 +387,71 @@ void sub_80847D8(u8 taskId)
DestroyTask(taskId);
EnableBothScriptContexts();
}
+
+u8 FldEff_ExclamationMarkIcon1(void)
+{
+ u8 spriteId = CreateSpriteAtEnd(&gSpriteTemplate_839B510, 0, 0, 0x53);
+
+ if (spriteId != 64)
+ sub_8084894(&gSprites[spriteId], 0, 0);
+
+ return 0;
+}
+
+u8 FldEff_ExclamationMarkIcon2(void)
+{
+ u8 spriteId = CreateSpriteAtEnd(&gSpriteTemplate_839B510, 0, 0, 0x52);
+
+ if (spriteId != 64)
+ sub_8084894(&gSprites[spriteId], 33, 1);
+
+ return 0;
+}
+
+u8 FldEff_HeartIcon(void)
+{
+ u8 spriteId = CreateSpriteAtEnd(&gSpriteTemplate_839B528, 0, 0, 0x52);
+
+ if (spriteId != 64)
+ sub_8084894(&gSprites[spriteId], 46, 0);
+
+ return 0;
+}
+
+void sub_8084894(struct Sprite *sprite, u16 a2, u8 a3)
+{
+ sprite->oam.priority = 1;
+ sprite->coordOffsetEnabled = 1;
+
+ sprite->data0 = gUnknown_0202FF84[0];
+ sprite->data1 = gUnknown_0202FF84[1];
+ sprite->data2 = gUnknown_0202FF84[2];
+ sprite->data3 = -5;
+ sprite->data7 = a2;
+
+ StartSpriteAnim(sprite, a3);
+}
+
+void objc_exclamation_mark_probably(struct Sprite *sprite)
+{
+ u8 mapObjId;
+
+ if (TryGetFieldObjectIdByLocalIdAndMap(sprite->data0, sprite->data1, sprite->data2, &mapObjId)
+ || sprite->animEnded)
+ {
+ FieldEffectStop(sprite, (u8)sprite->data7);
+ }
+ else
+ {
+ struct Sprite *mapObjSprite = &gSprites[gMapObjects[mapObjId].spriteId];
+ sprite->data4 += sprite->data3;
+ sprite->pos1.x = mapObjSprite->pos1.x;
+ sprite->pos1.y = mapObjSprite->pos1.y - 16;
+ sprite->pos2.x = mapObjSprite->pos2.x;
+ sprite->pos2.y = mapObjSprite->pos2.y + sprite->data4;
+ if (sprite->data4)
+ sprite->data3++;
+ else
+ sprite->data3 = 0;
+ }
+}