diff options
author | JaceCearK1 <JaceCearK1@users.noreply.github.com> | 2017-07-01 21:04:18 +0200 |
---|---|---|
committer | GitHub <noreply@github.com> | 2017-07-01 21:04:18 +0200 |
commit | 0dd804a99e5455a0eac8ff6ed87d9de16c7380b7 (patch) | |
tree | 7b3567978b63ee6548a7b945e075ea8ba37bef51 /src/wallclock.c | |
parent | f1344efd2aff92292f58f7323bd9297a38fe9b02 (diff) | |
parent | 8d82578d3a101b06f9d2ced31738021007c4e533 (diff) |
Merge pull request #1 from pret/master
Update fork to match main fork.
Diffstat (limited to 'src/wallclock.c')
-rw-r--r-- | src/wallclock.c | 910 |
1 files changed, 697 insertions, 213 deletions
diff --git a/src/wallclock.c b/src/wallclock.c index e3b79efea..8db13dc2d 100644 --- a/src/wallclock.c +++ b/src/wallclock.c @@ -1,32 +1,152 @@ #include "global.h" #include "wallclock.h" -#include "asm.h" #include "decompress.h" #include "main.h" #include "menu.h" #include "palette.h" #include "rtc.h" #include "songs.h" +#include "sound.h" +#include "strings2.h" #include "task.h" #include "trig.h" -#include "sound.h" +#include "unknown_task.h" extern u16 gSpecialVar_0x8004; -extern u16 gMiscClockMale_Pal[]; -extern u16 gMiscClockFemale_Pal[]; extern u8 gMiscClock_Gfx[]; -extern struct SpriteSheet gUnknown_083F7A90; -extern struct SpritePalette gUnknown_083F7AA0; extern u8 gUnknown_08E95774[]; extern u8 gUnknown_08E954B0[]; -extern u8 gOtherText_CorrectTimePrompt[]; -extern const struct MenuAction gUnknown_08376D74[]; -extern s8 gClockHandCoords[][2]; +extern u16 gMiscClockMale_Pal[]; +extern u16 gMiscClockFemale_Pal[]; + +//-------------------------------------------------- +// Graphics Data +//-------------------------------------------------- -extern struct SpriteTemplate gSpriteTemplate_83F7AD8; -extern struct SpriteTemplate gSpriteTemplate_83F7AF0; -extern struct SpriteTemplate gSpriteTemplate_83F7B28; -extern struct SpriteTemplate gSpriteTemplate_83F7B40; +static const u8 ClockGfx_Misc[] = INCBIN_U8("graphics/misc/clock_misc.4bpp.lz"); +static const struct CompressedSpriteSheet gUnknown_083F7A90[] = +{ + {ClockGfx_Misc, 0x2000, 0x1000}, + {NULL}, +}; +static const struct SpritePalette gUnknown_083F7AA0[] = +{ + {gMiscClockMale_Pal, 0x1000}, + {gMiscClockFemale_Pal, 0x1001}, + {NULL}, +}; +static const struct OamData gOamData_83F7AB8 = +{ + .y = 160, + .affineMode = 0, + .objMode = 0, + .mosaic = 0, + .bpp = 0, + .shape = 0, + .x = 0, + .matrixNum = 0, + .size = 3, + .tileNum = 0, + .priority = 1, + .paletteNum = 0, + .affineParam = 0, +}; +static const union AnimCmd gSpriteAnim_83F7AC0[] = +{ + ANIMCMD_FRAME(0, 30), + ANIMCMD_END, +}; +static const union AnimCmd gSpriteAnim_83F7AC8[] = +{ + ANIMCMD_FRAME(64, 30), + ANIMCMD_END, +}; +static const union AnimCmd *const gSpriteAnimTable_83F7AD0[] = +{ + gSpriteAnim_83F7AC0, +}; +static const union AnimCmd *const gSpriteAnimTable_83F7AD4[] = +{ + gSpriteAnim_83F7AC8, +}; +static void sub_810B05C(struct Sprite *sprite); +static const struct SpriteTemplate gSpriteTemplate_83F7AD8 = +{ + .tileTag = 0x1000, + .paletteTag = 0x1000, + .oam = &gOamData_83F7AB8, + .anims = gSpriteAnimTable_83F7AD0, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_810B05C, +}; +static void sub_810B0F4(struct Sprite *sprite); +static const struct SpriteTemplate gSpriteTemplate_83F7AF0 = +{ + .tileTag = 0x1000, + .paletteTag = 0x1000, + .oam = &gOamData_83F7AB8, + .anims = gSpriteAnimTable_83F7AD4, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_810B0F4, +}; +static const struct OamData gOamData_83F7B08 = +{ + .y = 160, + .affineMode = 0, + .objMode = 0, + .mosaic = 0, + .bpp = 0, + .shape = 0, + .x = 0, + .matrixNum = 0, + .size = 1, + .tileNum = 0, + .priority = 2, + .paletteNum = 0, + .affineParam = 0, +}; +static const union AnimCmd gSpriteAnim_83F7B10[] = +{ + ANIMCMD_FRAME(132, 30), + ANIMCMD_END, +}; +static const union AnimCmd gSpriteAnim_83F7B18[] = +{ + ANIMCMD_FRAME(128, 30), + ANIMCMD_END, +}; +static const union AnimCmd *const gSpriteAnimTable_83F7B20[] = +{ + gSpriteAnim_83F7B10, +}; +static const union AnimCmd *const gSpriteAnimTable_83F7B24[] = +{ + gSpriteAnim_83F7B18, +}; +static void sub_810B18C(struct Sprite *sprite); +static const struct SpriteTemplate gSpriteTemplate_83F7B28 = +{ + .tileTag = 0x1000, + .paletteTag = 0x1000, + .oam = &gOamData_83F7B08, + .anims = gSpriteAnimTable_83F7B20, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_810B18C, +}; +static void sub_810B230(struct Sprite *sprite); +static const struct SpriteTemplate gSpriteTemplate_83F7B40 = +{ + .tileTag = 0x1000, + .paletteTag = 0x1000, + .oam = &gOamData_83F7B08, + .anims = gSpriteAnimTable_83F7B24, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_810B230, +}; static void WallClockVblankCallback(void); static void LoadWallClockGraphics(void); @@ -48,25 +168,17 @@ static u8 AdvanceClock(u8 taskId, u8 direction); static void UpdateClockPeriod(u8 taskId, u8 direction); static void InitClockWithRtc(u8 taskId); -//Task data -enum { - TD_MHAND_ANGLE, - TD_HHAND_ANGLE, - TD_HOURS, - TD_MINUTES, - TD_SETDIRECTION, //Movement direction when setting the clock - TD_PERIOD, //Whether the time is AM or PM - TD_SETSPEED, //Movement speed when setting the clock -}; - -enum { - AM, - PM +enum +{ + PERIOD_AM, + PERIOD_PM, }; -enum { - BACKWARD = 1, - FORWARD +enum +{ + MVMT_NONE, + MVMT_BACKWARD, + MVMT_FORWARD, }; static void WallClockVblankCallback(void) @@ -80,7 +192,7 @@ static void LoadWallClockGraphics(void) { u8 *addr; u32 size; - + SetVBlankCallback(0); REG_DISPCNT = 0; REG_BG3CNT = 0; @@ -95,15 +207,15 @@ static void LoadWallClockGraphics(void) REG_BG1VOFS = 0; REG_BG0HOFS = 0; REG_BG0VOFS = 0; - + addr = (void *)VRAM; size = 0x18000; - while(1) + while (1) { DmaFill16(3, 0, addr, 0x1000); addr += 0x1000; size -= 0x1000; - if(size <= 0x1000) + if (size <= 0x1000) { DmaFill16(3, 0, addr, size); break; @@ -111,9 +223,9 @@ static void LoadWallClockGraphics(void) } DmaClear32(3, OAM, OAM_SIZE); DmaClear16(3, PLTT, PLTT_SIZE); - + LZ77UnCompVram(gMiscClock_Gfx, (void *)VRAM); - if(gSpecialVar_0x8004 == MALE) + if (gSpecialVar_0x8004 == MALE) LoadPalette(gMiscClockMale_Pal, 0, 32); else LoadPalette(gMiscClockFemale_Pal, 0, 32); @@ -122,8 +234,8 @@ static void LoadWallClockGraphics(void) ResetSpriteData(); ResetPaletteFade(); FreeAllSpritePalettes(); - LoadCompressedObjectPic(&gUnknown_083F7A90); - LoadSpritePalettes(&gUnknown_083F7AA0); + LoadCompressedObjectPic(&gUnknown_083F7A90[0]); + LoadSpritePalettes(gUnknown_083F7AA0); SetUpWindowConfig(&gWindowConfig_81E6C3C); InitMenuWindow(&gWindowConfig_81E6CE4); } @@ -131,7 +243,7 @@ static void LoadWallClockGraphics(void) static void WallClockInit(void) { u16 ime; - + BeginNormalPaletteFade(-1, 0, 0x10, 0, 0); ime = REG_IME; REG_IME = 0; @@ -143,65 +255,73 @@ static void WallClockInit(void) REG_BLDCNT = 0; REG_BLDALPHA = 0; REG_BLDY = 0; - REG_BG3CNT = 0x701; - REG_BG0CNT = 0x1F08; + REG_BG3CNT = BGCNT_PRIORITY(1) | BGCNT_CHARBASE(0) | BGCNT_SCREENBASE(7) | BGCNT_16COLOR | BGCNT_TXT256x256; + REG_BG0CNT = BGCNT_PRIORITY(0) | BGCNT_CHARBASE(2) | BGCNT_SCREENBASE(31) | BGCNT_16COLOR | BGCNT_TXT256x256; REG_DISPCNT = DISPCNT_MODE_0 | DISPCNT_OBJ_1D_MAP | DISPCNT_BG0_ON | DISPCNT_BG3_ON | DISPCNT_OBJ_ON; } +#define tMinuteHandAngle data[0] +#define tHourHandAngle data[1] +#define tHours data[2] +#define tMinutes data[3] +#define tMvmtDir data[4] +#define tPeriod data[5] +#define tMvmtSpeed data[6] + //Allow player to set the clock -void Cb2_StartWallClock(void) +void CB2_StartWallClock(void) { u8 taskId; u8 spriteId; - + LoadWallClockGraphics(); LZ77UnCompVram(&gUnknown_08E954B0, (void *)(VRAM + 0x3800)); - + taskId = CreateTask(Task_SetClock1, 0); - gTasks[taskId].data[TD_HOURS] = 10; - gTasks[taskId].data[TD_MINUTES] = 0; - gTasks[taskId].data[TD_SETDIRECTION] = 0; - gTasks[taskId].data[TD_PERIOD] = AM; - gTasks[taskId].data[TD_SETSPEED] = 0; - gTasks[taskId].data[TD_MHAND_ANGLE] = 0; - gTasks[taskId].data[TD_HHAND_ANGLE] = 300; - - spriteId = CreateSprite(&gSpriteTemplate_83F7AD8, 0x78, 0x50, 1); + gTasks[taskId].tHours = 10; + gTasks[taskId].tMinutes = 0; + gTasks[taskId].tMvmtDir = MVMT_NONE; + gTasks[taskId].tPeriod = PERIOD_AM; + gTasks[taskId].tMvmtSpeed = 0; + gTasks[taskId].tMinuteHandAngle = 0; + gTasks[taskId].tHourHandAngle = 300; + + spriteId = CreateSprite(&gSpriteTemplate_83F7AD8, DISPLAY_WIDTH / 2, DISPLAY_HEIGHT / 2, 1); gSprites[spriteId].data0 = taskId; gSprites[spriteId].oam.affineMode = ST_OAM_AFFINE_NORMAL; gSprites[spriteId].oam.matrixNum = 0; - - spriteId = CreateSprite(&gSpriteTemplate_83F7AF0, 0x78, 0x50, 0); + + spriteId = CreateSprite(&gSpriteTemplate_83F7AF0, DISPLAY_WIDTH / 2, DISPLAY_HEIGHT / 2, 0); gSprites[spriteId].data0 = taskId; gSprites[spriteId].oam.affineMode = ST_OAM_AFFINE_NORMAL; gSprites[spriteId].oam.matrixNum = 1; - - spriteId = CreateSprite(&gSpriteTemplate_83F7B28, 0x78, 0x50, 2); + + spriteId = CreateSprite(&gSpriteTemplate_83F7B28, DISPLAY_WIDTH / 2, DISPLAY_HEIGHT / 2, 2); gSprites[spriteId].data0 = taskId; gSprites[spriteId].data1 = 45; - - spriteId = CreateSprite(&gSpriteTemplate_83F7B40, 0x78, 0x50, 2); + + spriteId = CreateSprite(&gSpriteTemplate_83F7B40, DISPLAY_WIDTH / 2, DISPLAY_HEIGHT / 2, 2); gSprites[spriteId].data0 = taskId; gSprites[spriteId].data1 = 90; - + WallClockInit(); } //View, but don't set, the clock -void Cb2_ViewWallClock(void) +void CB2_ViewWallClock(void) { u8 taskId; s16 angle1; s16 angle2; u8 spriteId; - + LoadWallClockGraphics(); LZ77UnCompVram(gUnknown_08E95774, (void *)(VRAM + 0x3800)); - + taskId = CreateTask(Task_ViewClock1, 0); InitClockWithRtc(taskId); - if(gTasks[taskId].data[TD_PERIOD] == 0) + if (gTasks[taskId].tPeriod == PERIOD_AM) { angle1 = 45; angle2 = 90; @@ -211,25 +331,25 @@ void Cb2_ViewWallClock(void) angle1 = 90; angle2 = 135; } - + spriteId = CreateSprite(&gSpriteTemplate_83F7AD8, 120, 80, 1); gSprites[spriteId].data0 = taskId; gSprites[spriteId].oam.affineMode = ST_OAM_AFFINE_NORMAL; gSprites[spriteId].oam.matrixNum = 0; - + spriteId = CreateSprite(&gSpriteTemplate_83F7AF0, 120, 80, 0); gSprites[spriteId].data0 = taskId; gSprites[spriteId].oam.affineMode = ST_OAM_AFFINE_NORMAL; gSprites[spriteId].oam.matrixNum = 1; - + spriteId = CreateSprite(&gSpriteTemplate_83F7B28, 120, 80, 2); gSprites[spriteId].data0 = taskId; gSprites[spriteId].data1 = angle1; - + spriteId = CreateSprite(&gSpriteTemplate_83F7B40, 120, 80, 2); gSprites[spriteId].data0 = taskId; gSprites[spriteId].data1 = angle2; - + WallClockInit(); } @@ -243,49 +363,49 @@ static void WallClockMainCallback(void) static void Task_SetClock1(u8 taskId) { - if(!gPaletteFade.active) + if (!gPaletteFade.active) gTasks[taskId].func = Task_SetClock2; } //Handle keypresses when setting clock static void Task_SetClock2(u8 taskId) { - if(gTasks[taskId].data[TD_MHAND_ANGLE] % 6) + if (gTasks[taskId].tMinuteHandAngle % 6) { - gTasks[taskId].data[TD_MHAND_ANGLE] = CalcNewMinHandAngle( - gTasks[taskId].data[TD_MHAND_ANGLE], - gTasks[taskId].data[TD_SETDIRECTION], - gTasks[taskId].data[TD_SETSPEED]); + gTasks[taskId].tMinuteHandAngle = CalcNewMinHandAngle( + gTasks[taskId].tMinuteHandAngle, + gTasks[taskId].tMvmtDir, + gTasks[taskId].tMvmtSpeed); } else { - gTasks[taskId].data[TD_MHAND_ANGLE] = gTasks[taskId].data[TD_MINUTES] * 6; - gTasks[taskId].data[TD_HHAND_ANGLE] = (gTasks[taskId].data[TD_HOURS] % 12) * 30 + (gTasks[taskId].data[TD_MINUTES] / 10) * 5; - if(gMain.newKeys & A_BUTTON) + gTasks[taskId].tMinuteHandAngle = gTasks[taskId].tMinutes * 6; + gTasks[taskId].tHourHandAngle = (gTasks[taskId].tHours % 12) * 30 + (gTasks[taskId].tMinutes / 10) * 5; + if (gMain.newKeys & A_BUTTON) { gTasks[taskId].func = Task_SetClock3; return; } else { - gTasks[taskId].data[TD_SETDIRECTION] = gMain.newKeys & A_BUTTON; - if(gMain.heldKeys & DPAD_LEFT) - gTasks[taskId].data[TD_SETDIRECTION] = BACKWARD; - if(gMain.heldKeys & DPAD_RIGHT) - gTasks[taskId].data[TD_SETDIRECTION] = FORWARD; - if(gTasks[taskId].data[TD_SETDIRECTION]) + gTasks[taskId].tMvmtDir = gMain.newKeys & A_BUTTON; + if (gMain.heldKeys & DPAD_LEFT) + gTasks[taskId].tMvmtDir = MVMT_BACKWARD; + if (gMain.heldKeys & DPAD_RIGHT) + gTasks[taskId].tMvmtDir = MVMT_FORWARD; + if (gTasks[taskId].tMvmtDir) { - if(gTasks[taskId].data[TD_SETSPEED] <= 0xFE) - gTasks[taskId].data[TD_SETSPEED]++; - gTasks[taskId].data[TD_MHAND_ANGLE] = CalcNewMinHandAngle( - gTasks[taskId].data[TD_MHAND_ANGLE], - gTasks[taskId].data[TD_SETDIRECTION], - gTasks[taskId].data[TD_SETSPEED]); - AdvanceClock(taskId, gTasks[taskId].data[TD_SETDIRECTION]); + if (gTasks[taskId].tMvmtSpeed < 0xFF) + gTasks[taskId].tMvmtSpeed++; + gTasks[taskId].tMinuteHandAngle = CalcNewMinHandAngle( + gTasks[taskId].tMinuteHandAngle, + gTasks[taskId].tMvmtDir, + gTasks[taskId].tMvmtSpeed); + AdvanceClock(taskId, gTasks[taskId].tMvmtDir); } else { - gTasks[taskId].data[TD_SETSPEED] = 0; + gTasks[taskId].tMvmtSpeed = 0; } } } @@ -297,7 +417,7 @@ static void Task_SetClock3(u8 taskId) MenuDrawTextWindow(2, 16, 27, 19); MenuPrint(gOtherText_CorrectTimePrompt, 3, 17); MenuDrawTextWindow(23, 8, 29, 13); - PrintMenuItems(24, 9, 2, gUnknown_08376D74); + PrintMenuItems(24, 9, 2, gMenuYesNoItems); InitMenu(0, 24, 9, 2, 1, 5); gTasks[taskId].func = Task_SetClock4; } @@ -305,39 +425,39 @@ static void Task_SetClock3(u8 taskId) //Get menu selection static void Task_SetClock4(u8 taskId) { - switch(ProcessMenuInputNoWrap_()) + switch (ProcessMenuInputNoWrap_()) { - case 0: //YES - PlaySE(SE_SELECT); - gTasks[taskId].func = Task_SetClock5; //Move on - return; - case -1: //B button - case 1: //NO - sub_8072DEC(); - PlaySE(SE_SELECT); - MenuZeroFillWindowRect(23, 8, 29, 13); - MenuZeroFillWindowRect(2, 16, 27, 19); - gTasks[taskId].func = Task_SetClock2; //Go back and let player adjust clock + case 0: //YES + PlaySE(SE_SELECT); + gTasks[taskId].func = Task_SetClock5; //Move on + return; + case -1: //B button + case 1: //NO + HandleDestroyMenuCursors(); + PlaySE(SE_SELECT); + MenuZeroFillWindowRect(23, 8, 29, 13); + MenuZeroFillWindowRect(2, 16, 27, 19); + gTasks[taskId].func = Task_SetClock2; //Go back and let player adjust clock } } //Set the time offset based on the wall clock's time static void Task_SetClock5(u8 taskId) { - RtcInitLocalTimeOffset(gTasks[taskId].data[TD_HOURS], gTasks[taskId].data[TD_MINUTES]); + RtcInitLocalTimeOffset(gTasks[taskId].tHours, gTasks[taskId].tMinutes); BeginNormalPaletteFade(-1, 0, 0, 16, 0); gTasks[taskId].func = Task_SetClock6; } static void Task_SetClock6(u8 taskId) { - if(!gPaletteFade.active) - SetMainCallback2((MainCallback)gMain.field_8); + if (!gPaletteFade.active) + SetMainCallback2((MainCallback)gMain.savedCallback); } static void Task_ViewClock1(u8 taskId) { - if(!gPaletteFade.active) + if (!gPaletteFade.active) gTasks[taskId].func = Task_ViewClock2; } @@ -345,7 +465,7 @@ static void Task_ViewClock1(u8 taskId) static void Task_ViewClock2(u8 taskId) { InitClockWithRtc(taskId); - if(gMain.newKeys & (A_BUTTON | B_BUTTON)) + if (gMain.newKeys & (A_BUTTON | B_BUTTON)) gTasks[taskId].func = Task_ViewClock3; } @@ -357,41 +477,41 @@ static void Task_ViewClock3(u8 taskId) static void Task_ViewClock4(u8 taskId) { - if(!gPaletteFade.active) - SetMainCallback2((MainCallback)gMain.field_8); + if (!gPaletteFade.active) + SetMainCallback2((MainCallback)gMain.savedCallback); } static u8 CalcMinHandDelta(u16 speed) { - if(speed > 60) + if (speed > 60) return 6; - else if(speed > 30) + else if (speed > 30) return 3; - else if(speed > 10) + else if (speed > 10) return 2; else return 1; } -//Calculates the new position of the minute hand when setting the clock +//Calculates the new angle of the minute hand when setting the clock static u16 CalcNewMinHandAngle(u16 angle, u8 direction, u8 speed) { u8 delta = CalcMinHandDelta(speed); - - switch(direction) + + switch (direction) { - case BACKWARD: - if(angle) - angle = angle - delta; - else - angle = 360 - delta; - break; - case FORWARD: - if(angle < 360 - delta) - angle = angle + delta; - else - angle = 0; - break; + case MVMT_BACKWARD: + if (angle) + angle = angle - delta; + else + angle = 360 - delta; + break; + case MVMT_FORWARD: + if (angle < 360 - delta) + angle = angle + delta; + else + angle = 0; + break; } return angle; } @@ -399,34 +519,34 @@ static u16 CalcNewMinHandAngle(u16 angle, u8 direction, u8 speed) //Advances clock forward or backward by 1 minute static u8 AdvanceClock(u8 taskId, u8 direction) { - switch(direction) + switch (direction) { - case BACKWARD: - if(gTasks[taskId].data[TD_MINUTES] > 0) - gTasks[taskId].data[TD_MINUTES]--; + case MVMT_BACKWARD: + if (gTasks[taskId].tMinutes > 0) + gTasks[taskId].tMinutes--; + else + { + gTasks[taskId].tMinutes = 59; + if (gTasks[taskId].tHours > 0) + gTasks[taskId].tHours--; else - { - gTasks[taskId].data[TD_MINUTES] = 59; - if(gTasks[taskId].data[TD_HOURS] > 0) - gTasks[taskId].data[TD_HOURS]--; - else - gTasks[taskId].data[TD_HOURS] = 23; - UpdateClockPeriod(taskId, direction); - } - break; - case FORWARD: - if(gTasks[taskId].data[TD_MINUTES] <= 58) - gTasks[taskId].data[TD_MINUTES]++; + gTasks[taskId].tHours = 23; + UpdateClockPeriod(taskId, direction); + } + break; + case MVMT_FORWARD: + if (gTasks[taskId].tMinutes < 59) + gTasks[taskId].tMinutes++; + else + { + gTasks[taskId].tMinutes = 0; + if (gTasks[taskId].tHours < 23) + gTasks[taskId].tHours++; else - { - gTasks[taskId].data[TD_MINUTES] = 0; - if(gTasks[taskId].data[TD_HOURS] <= 22) - gTasks[taskId].data[TD_HOURS]++; - else - gTasks[taskId].data[TD_HOURS] = 0; - UpdateClockPeriod(taskId, direction); - } - break; + gTasks[taskId].tHours = 0; + UpdateClockPeriod(taskId, direction); + } + break; } return 0; } @@ -434,115 +554,479 @@ static u8 AdvanceClock(u8 taskId, u8 direction) //Updates the clock period (AM/PM) if it needs to change static void UpdateClockPeriod(u8 taskId, u8 direction) { - u8 hours = gTasks[taskId].data[TD_HOURS]; - - switch(direction) + u8 hours = gTasks[taskId].tHours; + + switch (direction) { - case BACKWARD: - switch(hours) - { - case 11: - gTasks[taskId].data[TD_PERIOD] = AM; - break; - case 23: - gTasks[taskId].data[TD_PERIOD] = PM; - break; - } + case MVMT_BACKWARD: + switch (hours) + { + case 11: + gTasks[taskId].tPeriod = PERIOD_AM; break; - case FORWARD: - switch(hours) - { - case 0: - gTasks[taskId].data[TD_PERIOD] = AM; - break; - case 12: - gTasks[taskId].data[TD_PERIOD] = PM; - break; - } + case 23: + gTasks[taskId].tPeriod = PERIOD_PM; + break; + } + break; + case MVMT_FORWARD: + switch (hours) + { + case 0: + gTasks[taskId].tPeriod = PERIOD_AM; break; + case 12: + gTasks[taskId].tPeriod = PERIOD_PM; + break; + } + break; } } static void InitClockWithRtc(u8 taskId) { RtcCalcLocalTime(); - gTasks[taskId].data[TD_HOURS] = gLocalTime.hours; - gTasks[taskId].data[TD_MINUTES] = gLocalTime.minutes; - gTasks[taskId].data[TD_MHAND_ANGLE] = gTasks[taskId].data[TD_MINUTES] * 6; - gTasks[taskId].data[TD_HHAND_ANGLE] = (gTasks[taskId].data[TD_HOURS] % 12) * 30 + (gTasks[taskId].data[TD_MINUTES] / 10) * 5; - if(gLocalTime.hours <= 11) - gTasks[taskId].data[TD_PERIOD] = AM; + gTasks[taskId].tHours = gLocalTime.hours; + gTasks[taskId].tMinutes = gLocalTime.minutes; + gTasks[taskId].tMinuteHandAngle = gTasks[taskId].tMinutes * 6; + gTasks[taskId].tHourHandAngle = (gTasks[taskId].tHours % 12) * 30 + (gTasks[taskId].tMinutes / 10) * 5; + if (gLocalTime.hours <= 11) + gTasks[taskId].tPeriod = PERIOD_AM; else - gTasks[taskId].data[TD_PERIOD] = PM; + gTasks[taskId].tPeriod = PERIOD_PM; } -void sub_810B05C(struct Sprite *sprite) +static const s8 gClockHandCoords[][2] = +{ + { 0, -24}, + { 1, -25}, + { 1, -25}, + { 2, -25}, + { 2, -25}, + { 2, -25}, + { 3, -24}, + { 3, -25}, + { 4, -25}, + { 4, -25}, + { 4, -25}, + { 5, -25}, + { 5, -25}, + { 6, -24}, + { 6, -24}, + { 6, -24}, + { 7, -24}, + { 7, -24}, + { 7, -24}, + { 8, -24}, + { 8, -24}, + { 9, -24}, + { 9, -24}, + { 10, -23}, + { 10, -23}, + { 11, -22}, + { 11, -22}, + { 11, -22}, + { 12, -22}, + { 12, -21}, + { 13, -21}, + { 13, -21}, + { 13, -21}, + { 14, -21}, + { 14, -21}, + { 14, -20}, + { 14, -20}, + { 15, -20}, + { 15, -19}, + { 16, -19}, + { 16, -19}, + { 16, -19}, + { 16, -18}, + { 16, -18}, + { 17, -18}, + { 17, -17}, + { 17, -17}, + { 18, -17}, + { 18, -17}, + { 18, -16}, + { 18, -16}, + { 19, -16}, + { 19, -15}, + { 19, -15}, + { 20, -15}, + { 20, -14}, + { 20, -14}, + { 20, -13}, + { 20, -13}, + { 21, -13}, + { 21, -13}, + { 21, -12}, + { 22, -12}, + { 22, -12}, + { 22, -11}, + { 22, -11}, + { 22, -10}, + { 23, -10}, + { 23, -9}, + { 23, -9}, + { 23, -9}, + { 23, -9}, + { 23, -8}, + { 23, -8}, + { 23, -7}, + { 23, -7}, + { 23, -6}, + { 24, -6}, + { 24, -6}, + { 25, -5}, + { 25, -5}, + { 24, -4}, + { 25, -4}, + { 24, -3}, + { 25, -3}, + { 25, -3}, + { 25, -2}, + { 25, -2}, + { 24, -1}, + { 25, -1}, + { 24, 0}, + { 24, 0}, + { 24, 0}, + { 24, 1}, + { 24, 1}, + { 25, 2}, + { 24, 2}, + { 25, 2}, + { 24, 3}, + { 24, 3}, + { 25, 4}, + { 24, 4}, + { 24, 5}, + { 24, 5}, + { 24, 5}, + { 24, 6}, + { 23, 6}, + { 23, 6}, + { 23, 7}, + { 23, 8}, + { 23, 8}, + { 23, 8}, + { 23, 9}, + { 23, 9}, + { 23, 10}, + { 22, 10}, + { 22, 10}, + { 22, 11}, + { 22, 11}, + { 22, 11}, + { 22, 12}, + { 21, 12}, + { 21, 12}, + { 21, 13}, + { 20, 13}, + { 20, 13}, + { 19, 13}, + { 19, 13}, + { 19, 14}, + { 19, 14}, + { 19, 15}, + { 19, 15}, + { 18, 15}, + { 18, 16}, + { 17, 16}, + { 17, 16}, + { 17, 17}, + { 17, 17}, + { 16, 17}, + { 16, 18}, + { 16, 18}, + { 15, 18}, + { 14, 18}, + { 15, 19}, + { 14, 19}, + { 14, 19}, + { 13, 19}, + { 13, 20}, + { 13, 20}, + { 13, 20}, + { 12, 20}, + { 12, 20}, + { 12, 21}, + { 11, 21}, + { 11, 21}, + { 11, 21}, + { 10, 21}, + { 10, 22}, + { 10, 22}, + { 9, 22}, + { 9, 22}, + { 8, 22}, + { 7, 22}, + { 7, 23}, + { 7, 23}, + { 6, 23}, + { 6, 23}, + { 5, 23}, + { 5, 23}, + { 5, 24}, + { 4, 24}, + { 4, 24}, + { 4, 24}, + { 3, 24}, + { 2, 24}, + { 2, 24}, + { 1, 24}, + { 1, 24}, + { 0, 24}, + { 0, 24}, + { -1, 23}, + { 0, 24}, + { 0, 24}, + { -1, 24}, + { -1, 24}, + { -2, 24}, + { -2, 24}, + { -3, 24}, + { -3, 24}, + { -4, 24}, + { -4, 24}, + { -5, 24}, + { -5, 23}, + { -5, 23}, + { -6, 23}, + { -6, 23}, + { -7, 23}, + { -7, 23}, + { -7, 23}, + { -8, 23}, + { -8, 22}, + { -9, 22}, + { -9, 22}, + {-10, 22}, + {-10, 22}, + {-10, 21}, + {-11, 21}, + {-11, 21}, + {-11, 21}, + {-11, 20}, + {-12, 20}, + {-12, 20}, + {-13, 20}, + {-13, 20}, + {-13, 19}, + {-14, 19}, + {-14, 19}, + {-14, 19}, + {-14, 18}, + {-15, 18}, + {-15, 18}, + {-15, 17}, + {-16, 17}, + {-16, 17}, + {-17, 17}, + {-17, 16}, + {-17, 16}, + {-18, 16}, + {-17, 15}, + {-18, 15}, + {-18, 15}, + {-19, 15}, + {-19, 14}, + {-19, 14}, + {-19, 13}, + {-19, 13}, + {-20, 13}, + {-20, 12}, + {-20, 12}, + {-21, 12}, + {-21, 12}, + {-21, 11}, + {-21, 11}, + {-21, 10}, + {-21, 10}, + {-21, 9}, + {-22, 9}, + {-22, 9}, + {-22, 8}, + {-22, 8}, + {-22, 7}, + {-23, 7}, + {-23, 7}, + {-23, 6}, + {-23, 6}, + {-23, 5}, + {-24, 5}, + {-23, 4}, + {-23, 4}, + {-24, 4}, + {-24, 4}, + {-24, 3}, + {-24, 3}, + {-24, 2}, + {-24, 2}, + {-24, 1}, + {-24, 1}, + {-24, 1}, + {-24, 0}, + {-25, 0}, + {-24, -1}, + {-25, -1}, + {-24, -1}, + {-24, -2}, + {-24, -2}, + {-24, -3}, + {-24, -3}, + {-24, -4}, + {-24, -4}, + {-24, -4}, + {-24, -5}, + {-24, -5}, + {-24, -6}, + {-24, -6}, + {-23, -6}, + {-23, -7}, + {-23, -7}, + {-23, -8}, + {-23, -8}, + {-23, -9}, + {-23, -9}, + {-22, -9}, + {-22, -9}, + {-22, -10}, + {-22, -10}, + {-21, -10}, + {-21, -11}, + {-22, -11}, + {-22, -12}, + {-21, -12}, + {-21, -13}, + {-21, -13}, + {-20, -13}, + {-21, -14}, + {-20, -14}, + {-20, -14}, + {-19, -14}, + {-19, -15}, + {-19, -15}, + {-18, -16}, + {-18, -16}, + {-18, -16}, + {-18, -17}, + {-18, -17}, + {-17, -17}, + {-17, -18}, + {-17, -18}, + {-16, -18}, + {-16, -18}, + {-16, -19}, + {-16, -19}, + {-15, -19}, + {-15, -19}, + {-15, -20}, + {-14, -20}, + {-14, -20}, + {-14, -21}, + {-13, -21}, + {-13, -21}, + {-13, -21}, + {-12, -21}, + {-12, -22}, + {-11, -22}, + {-11, -22}, + {-11, -22}, + {-10, -22}, + {-10, -22}, + { -9, -22}, + { -9, -23}, + { -9, -23}, + { -8, -23}, + { -8, -23}, + { -7, -23}, + { -7, -23}, + { -7, -24}, + { -6, -24}, + { -6, -24}, + { -5, -24}, + { -5, -24}, + { -4, -24}, + { -4, -24}, + { -4, -24}, + { -4, -25}, + { -3, -25}, + { -2, -25}, + { -2, -24}, + { -2, -24}, + { -1, -25}, + { -1, -25}, + { 0, -25}, +}; + +static void sub_810B05C(struct Sprite *sprite) { u16 angle; s16 sin; s16 cos; u16 x; u16 y; - - angle = gTasks[sprite->data0].data[TD_MHAND_ANGLE]; + + angle = gTasks[sprite->data0].tMinuteHandAngle; sin = Sin2(angle) / 16; cos = Cos2(angle) / 16; SetOamMatrix(0, cos, sin, -sin, cos); x = gClockHandCoords[angle][0]; y = gClockHandCoords[angle][1]; - + //Manual sign extension - if(x > 0x80) + if (x > 0x80) x |= 0xFF00; - if(y > 0x80) + if (y > 0x80) y |= 0xFF00; - + sprite->pos2.x = x; sprite->pos2.y = y; } -void sub_810B0F4(struct Sprite *sprite) +static void sub_810B0F4(struct Sprite *sprite) { u16 angle; s16 sin; s16 cos; u16 x; u16 y; - - angle = gTasks[sprite->data0].data[TD_HHAND_ANGLE]; + + angle = gTasks[sprite->data0].tHourHandAngle; sin = Sin2(angle) / 16; cos = Cos2(angle) / 16; SetOamMatrix(1, cos, sin, -sin, cos); x = gClockHandCoords[angle][0]; y = gClockHandCoords[angle][1]; - + //Manual sign extension - if(x > 0x80) + if (x > 0x80) x |= 0xFF00; - if(y > 0x80) + if (y > 0x80) y |= 0xFF00; - + sprite->pos2.x = x; sprite->pos2.y = y; } -void sub_810B18C(struct Sprite *sprite) +static void sub_810B18C(struct Sprite *sprite) { s16 sin; s16 cos; - - if(gTasks[sprite->data0].data[TD_PERIOD] != AM) + + if (gTasks[sprite->data0].tPeriod != PERIOD_AM) { - if((u16)(sprite->data1 - 60) <= 29) + if (sprite->data1 >= 60 && sprite->data1 < 90) sprite->data1 += 5; - if(sprite->data1 <= 59) + if (sprite->data1 < 60) sprite->data1++; } else { - if((u16)(sprite->data1 - 46) <= 29) + if (sprite->data1 > 45 && sprite->data1 <= 75) sprite->data1 -= 5; - if(sprite->data1 > 75) + if (sprite->data1 > 75) sprite->data1--; } cos = Cos2((u16)sprite->data1); @@ -551,23 +1035,23 @@ void sub_810B18C(struct Sprite *sprite) sprite->pos2.y = sin * 30 / 4096; } -void sub_810B230(struct Sprite *sprite) +static void sub_810B230(struct Sprite *sprite) { s16 sin; s16 cos; - - if(gTasks[sprite->data0].data[TD_PERIOD] != AM) + + if (gTasks[sprite->data0].tPeriod != PERIOD_AM) { - if(sprite->data1 >= 105 && sprite->data1 < 135) + if (sprite->data1 >= 105 && sprite->data1 < 135) sprite->data1 += 5; - if(sprite->data1 < 105) + if (sprite->data1 < 105) sprite->data1++; } else { - if(sprite->data1 > 90 && sprite->data1 <= 120) + if (sprite->data1 > 90 && sprite->data1 <= 120) sprite->data1 -= 5; - if(sprite->data1 > 120) + if (sprite->data1 > 120) sprite->data1--; } cos = Cos2((u16)sprite->data1); |