diff options
author | yenatch <yenatch@gmail.com> | 2017-07-05 21:37:14 -0400 |
---|---|---|
committer | yenatch <yenatch@gmail.com> | 2017-07-05 21:37:14 -0400 |
commit | 06bf25405c98257e47953b5d3c327e314ea371b3 (patch) | |
tree | 81be5b612621bdd74f632dbedb9f85c4d1d203b9 /src | |
parent | 282cae4a9fbd019a973fb6618337d29a61f97f42 (diff) | |
parent | be05c5bd52769b58316986bd7451cb2483571099 (diff) |
Merge remote-tracking branch 'origin/master' into merge-pika
Conflicts:
include/use_pokeblock.h
Diffstat (limited to 'src')
-rw-r--r-- | src/battle_10.c | 1322 | ||||
-rw-r--r-- | src/battle_2.c | 199 | ||||
-rw-r--r-- | src/battle_811DA74.c | 9 | ||||
-rw-r--r-- | src/battle_ai.c | 283 | ||||
-rw-r--r-- | src/battle_anim_8137220.c | 2 | ||||
-rw-r--r-- | src/battle_party_menu.c | 2 | ||||
-rw-r--r-- | src/berry.c | 2 | ||||
-rw-r--r-- | src/berry_tag_screen.c | 2 | ||||
-rw-r--r-- | src/calculate_base_damage.c | 6 | ||||
-rwxr-xr-x[-rw-r--r--] | src/decoration.c | 8 | ||||
-rw-r--r--[-rwxr-xr-x] | src/field_map_obj.c | 0 | ||||
-rw-r--r--[-rwxr-xr-x] | src/field_map_obj_helpers.c | 0 | ||||
-rw-r--r-- | src/field_special_scene.c | 2 | ||||
-rwxr-xr-x | src/field_tasks.c | 859 | ||||
-rw-r--r-- | src/item_use.c | 1 | ||||
-rw-r--r-- | src/link.c | 2 | ||||
-rw-r--r-- | src/menu.c | 2 | ||||
-rw-r--r-- | src/mori_debug_menu.c | 2 | ||||
-rw-r--r-- | src/party_menu.c | 2 | ||||
-rw-r--r-- | src/player_pc.c | 1 | ||||
-rwxr-xr-x | src/pokeblock.c | 1116 | ||||
-rw-r--r-- | src/pokemon_2.c | 11 | ||||
-rw-r--r-- | src/pokemon_3.c | 44 | ||||
-rw-r--r-- | src/pokemon_data.c | 128 | ||||
-rw-r--r-- | src/rom4.c | 2 | ||||
-rw-r--r-- | src/rotating_gate.c | 1228 | ||||
-rwxr-xr-x | src/sound_check_menu.c | 2198 | ||||
-rw-r--r-- | src/tv.c | 23 |
28 files changed, 7132 insertions, 324 deletions
diff --git a/src/battle_10.c b/src/battle_10.c new file mode 100644 index 000000000..34e4f75b1 --- /dev/null +++ b/src/battle_10.c @@ -0,0 +1,1322 @@ +#include "global.h" +#include "battle.h" +#include "battle_interface.h" +#include "data2.h" +#include "link.h" +#include "palette.h" +#include "rom_8077ABC.h" +#include "rom3.h" +#include "songs.h" +#include "sound.h" +#include "sprite.h" +#include "string_util.h" +#include "task.h" +#include "text.h" +#include "util.h" + +struct UnknownStruct3 +{ + u16 moves[4]; + u8 pp[4]; + u8 ppBonuses; +}; + +extern u8 gActiveBank; +extern u8 gBattleBufferA[][0x200]; +extern u8 gObjectBankIDs[]; +extern u16 gBattlePartyID[]; +extern u8 gHealthboxIDs[]; +extern u16 gBattleTypeFlags; +extern u8 gBattleMonForms[]; +extern void (*gBattleBankFunc[])(void); +extern u32 *gDisableStructMoveAnim; +extern u32 gMoveDmgMoveAnim; +extern u16 gMovePowerMoveAnim; +extern u8 gHappinessMoveAnim; +extern u16 gWeatherMoveAnim; +extern u32 gPID_perBank[]; +extern u8 gAnimScriptActive; +extern void (*gAnimScriptCallback)(void); +extern u8 gDisplayedStringBattle[]; +extern bool8 gDoingBattleAnim; +extern u8 gBattleOutcome; +extern u16 gUnknown_02024DE8; +extern u8 gUnknown_02024E68[]; +extern struct SpriteTemplate gUnknown_02024E8C; +extern u8 gUnknown_0202F7C4; +extern struct Window gUnknown_03004210; +extern u16 gUnknown_030042A0; +extern u16 gUnknown_030042A4; +extern u8 gUnknown_0300434C[]; + +extern u8 sub_8077F68(); +extern u8 sub_8079E90(); +extern u8 GetBankIdentity(u8); +extern void sub_8031794(struct Pokemon *, u8); +extern void sub_8037A74(void); +extern void sub_8032984(u8, u16); +extern void sub_8037E30(void); +extern void sub_80312F0(struct Sprite *); +extern u8 sub_8046400(); +extern void sub_8032A08(); +extern void sub_8043DB0(); +extern void sub_8037BBC(void); +extern s32 sub_803FC34(u16); +extern void sub_8031A6C(u16, u8); +extern void sub_80313A0(struct Sprite *); +extern void sub_803757C(void); +extern void oamt_add_pos2_onto_pos1(); +extern void oamt_set_x3A_32(); +extern void sub_8078B34(struct Sprite *); +extern void sub_80375B4(void); +extern void sub_8010384(struct Sprite *); +extern void sub_8037B78(void); +extern u8 sub_8031720(); +extern u8 mplay_80342A4(); +extern void ExecuteMoveAnim(); +extern void sub_80326EC(); +extern void sub_8031F24(void); +extern void sub_80324BC(); +extern void BufferStringBattle(); +extern void sub_8037C2C(void); +extern void sub_8043D84(); +extern void sub_8037B24(void); +extern void sub_8045A5C(); +extern void sub_8037FAC(void); +extern void move_anim_start_t2_for_situation(); +extern void dp01t_0F_4_move_anim(void); +extern void sub_8047858(); +extern u8 GetBankSide(u8); +extern void sub_80E43C0(); +extern void sub_803A3A8(struct Sprite *); +extern void sub_8044CA0(u8); +extern void nullsub_47(void); +extern bool8 IsDoubleBattle(void); +extern void sub_8037840(void); +extern void sub_8031B74(); +extern u8 sub_8078874(); +extern u8 move_anim_start_t3(); +extern void sub_8037FD8(void); +extern void sub_8037F34(void); +extern void dp01_tbl4_exec_completed(void); + +u32 dp01_getattr_by_ch1_for_player_pokemon__(u8, u8 *); +void sub_8038900(u8); +void sub_8039430(u8, u8); +void sub_8039648(void); +void sub_8039B64(void); +void sub_803A2C4(u8); +void sub_803A4E0(void); + +void LinkOpponentHandleGetAttributes(void) +{ + u8 buffer[0x100]; + u32 r6 = 0; + u8 r4; + s32 i; + + if (gBattleBufferA[gActiveBank][2] == 0) + { + r6 = dp01_getattr_by_ch1_for_player_pokemon__(gBattlePartyID[gActiveBank], buffer); + } + else + { + r4 = gBattleBufferA[gActiveBank][2]; + for (i = 0; i < 6; i++) + { + if (r4 & 1) + r6 += dp01_getattr_by_ch1_for_player_pokemon__(i, buffer + r6); + r4 >>= 1; + } + } + dp01_build_cmdbuf_x1D_1D_numargs_varargs(1, r6, buffer); + dp01_tbl4_exec_completed(); +} + +u32 dp01_getattr_by_ch1_for_player_pokemon__(u8 a, u8 *buffer) +{ + struct BattlePokemon battlePokemon; + struct UnknownStruct3 moveData; + u8 nickname[20]; + u8 *src; + s16 data16; + u32 data32; + s32 size = 0; + + switch (gBattleBufferA[gActiveBank][1]) + { + case 0: + battlePokemon.species = GetMonData(&gEnemyParty[a], MON_DATA_SPECIES); + battlePokemon.item = GetMonData(&gEnemyParty[a], MON_DATA_HELD_ITEM); + for (size = 0; size < 4; size++) + { + battlePokemon.moves[size] = GetMonData(&gEnemyParty[a], MON_DATA_MOVE1 + size); + battlePokemon.pp[size] = GetMonData(&gEnemyParty[a], MON_DATA_PP1 + size); + } + battlePokemon.ppBonuses = GetMonData(&gEnemyParty[a], MON_DATA_PP_BONUSES); + battlePokemon.friendship = GetMonData(&gEnemyParty[a], MON_DATA_FRIENDSHIP); + battlePokemon.experience = GetMonData(&gEnemyParty[a], MON_DATA_EXP); + battlePokemon.hpIV = GetMonData(&gEnemyParty[a], MON_DATA_HP_IV); + battlePokemon.attackIV = GetMonData(&gEnemyParty[a], MON_DATA_ATK_IV); + battlePokemon.defenseIV = GetMonData(&gEnemyParty[a], MON_DATA_DEF_IV); + battlePokemon.speedIV = GetMonData(&gEnemyParty[a], MON_DATA_SPD_IV); + battlePokemon.spAttackIV = GetMonData(&gEnemyParty[a], MON_DATA_SPATK_IV); + battlePokemon.spDefenseIV = GetMonData(&gEnemyParty[a], MON_DATA_SPDEF_IV); + battlePokemon.personality = GetMonData(&gEnemyParty[a], MON_DATA_PERSONALITY); + battlePokemon.status1 = GetMonData(&gEnemyParty[a], MON_DATA_STATUS); + battlePokemon.level = GetMonData(&gEnemyParty[a], MON_DATA_LEVEL); + battlePokemon.hp = GetMonData(&gEnemyParty[a], MON_DATA_HP); + battlePokemon.maxHP = GetMonData(&gEnemyParty[a], MON_DATA_MAX_HP); + battlePokemon.attack = GetMonData(&gEnemyParty[a], MON_DATA_ATK); + battlePokemon.defense = GetMonData(&gEnemyParty[a], MON_DATA_DEF); + battlePokemon.speed = GetMonData(&gEnemyParty[a], MON_DATA_SPD); + battlePokemon.spAttack = GetMonData(&gEnemyParty[a], MON_DATA_SPATK); + battlePokemon.spDefense = GetMonData(&gEnemyParty[a], MON_DATA_SPDEF); + battlePokemon.isEgg = GetMonData(&gEnemyParty[a], MON_DATA_IS_EGG); + battlePokemon.altAbility = GetMonData(&gEnemyParty[a], MON_DATA_ALT_ABILITY); + battlePokemon.otId = GetMonData(&gEnemyParty[a], MON_DATA_OT_ID); + GetMonData(&gEnemyParty[a], MON_DATA_NICKNAME, nickname); + StringCopy10(battlePokemon.nickname, nickname); + GetMonData(&gEnemyParty[a], MON_DATA_OT_NAME, battlePokemon.otName); + src = (u8 *)&battlePokemon; + for (size = 0; size < sizeof(battlePokemon); size++) + buffer[size] = src[size]; + break; + case 1: + data16 = GetMonData(&gEnemyParty[a], MON_DATA_SPECIES); + buffer[0] = data16; + buffer[1] = data16 >> 8; + size = 2; + break; + case 2: + data16 = GetMonData(&gEnemyParty[a], MON_DATA_HELD_ITEM); + buffer[0] = data16; + buffer[1] = data16 >> 8; + size = 2; + break; + case 3: + for (size = 0; size < 4; size++) + { + moveData.moves[size] = GetMonData(&gEnemyParty[a], MON_DATA_MOVE1 + size); + moveData.pp[size] = GetMonData(&gEnemyParty[a], MON_DATA_PP1 + size); + } + moveData.ppBonuses = GetMonData(&gEnemyParty[a], MON_DATA_PP_BONUSES); + src = (u8 *)&moveData; + for (size = 0; size < sizeof(moveData); size++) + buffer[size] = src[size]; + break; + case 4: + case 5: + case 6: + case 7: + data16 = GetMonData(&gEnemyParty[a], MON_DATA_MOVE1 + gBattleBufferA[gActiveBank][1] - 4); + buffer[0] = data16; + buffer[1] = data16 >> 8; + size = 2; + break; + case 8: + for (size = 0; size < 4; size++) + buffer[size] = GetMonData(&gEnemyParty[a], MON_DATA_PP1 + size); + buffer[size] = GetMonData(&gEnemyParty[a], MON_DATA_PP_BONUSES); + size++; + break; + case 9: + case 10: + case 11: + case 12: + buffer[0] = GetMonData(&gEnemyParty[a], MON_DATA_PP1 + gBattleBufferA[gActiveBank][1] - 9); + size = 1; + break; + case 17: + data32 = GetMonData(&gEnemyParty[a], MON_DATA_OT_ID); + buffer[0] = (data32 & 0x000000FF); + buffer[1] = (data32 & 0x0000FF00) >> 8; + buffer[2] = (data32 & 0x00FF0000) >> 16; + size = 3; + break; + case 18: + data32 = GetMonData(&gEnemyParty[a], MON_DATA_EXP); + buffer[0] = (data32 & 0x000000FF); + buffer[1] = (data32 & 0x0000FF00) >> 8; + buffer[2] = (data32 & 0x00FF0000) >> 16; + size = 3; + break; + case 19: + buffer[0] = GetMonData(&gEnemyParty[a], MON_DATA_HP_EV); + size = 1; + break; + case 20: + buffer[0] = GetMonData(&gEnemyParty[a], MON_DATA_ATK_EV); + size = 1; + break; + case 21: + buffer[0] = GetMonData(&gEnemyParty[a], MON_DATA_DEF_EV); + size = 1; + break; + case 22: + buffer[0] = GetMonData(&gEnemyParty[a], MON_DATA_SPD_EV); + size = 1; + break; + case 23: + buffer[0] = GetMonData(&gEnemyParty[a], MON_DATA_SPATK_EV); + size = 1; + break; + case 24: + buffer[0] = GetMonData(&gEnemyParty[a], MON_DATA_SPDEF_EV); + size = 1; + break; + case 25: + buffer[0] = GetMonData(&gEnemyParty[a], MON_DATA_FRIENDSHIP); + size = 1; + break; + case 26: + buffer[0] = GetMonData(&gEnemyParty[a], MON_DATA_POKERUS); + size = 1; + break; + case 27: + buffer[0] = GetMonData(&gEnemyParty[a], MON_DATA_MET_LOCATION); + size = 1; + break; + case 28: + buffer[0] = GetMonData(&gEnemyParty[a], MON_DATA_MET_LEVEL); + size = 1; + break; + case 29: + buffer[0] = GetMonData(&gEnemyParty[a], MON_DATA_MET_GAME); + size = 1; + break; + case 30: + buffer[0] = GetMonData(&gEnemyParty[a], MON_DATA_POKEBALL); + size = 1; + break; + case 31: + buffer[0] = GetMonData(&gEnemyParty[a], MON_DATA_HP_IV); + buffer[1] = GetMonData(&gEnemyParty[a], MON_DATA_ATK_IV); + buffer[2] = GetMonData(&gEnemyParty[a], MON_DATA_DEF_IV); + buffer[3] = GetMonData(&gEnemyParty[a], MON_DATA_SPD_IV); + buffer[4] = GetMonData(&gEnemyParty[a], MON_DATA_SPATK_IV); + buffer[5] = GetMonData(&gEnemyParty[a], MON_DATA_SPDEF_IV); + size = 6; + break; + case 32: + buffer[0] = GetMonData(&gEnemyParty[a], MON_DATA_HP_IV); + size = 1; + break; + case 33: + buffer[0] = GetMonData(&gEnemyParty[a], MON_DATA_ATK_IV); + size = 1; + break; + case 34: + buffer[0] = GetMonData(&gEnemyParty[a], MON_DATA_DEF_IV); + size = 1; + break; + case 35: + buffer[0] = GetMonData(&gEnemyParty[a], MON_DATA_SPD_IV); + size = 1; + break; + case 36: + buffer[0] = GetMonData(&gEnemyParty[a], MON_DATA_SPATK_IV); + size = 1; + break; + case 37: + buffer[0] = GetMonData(&gEnemyParty[a], MON_DATA_SPDEF_IV); + size = 1; + break; + case 38: + data32 = GetMonData(&gEnemyParty[a], MON_DATA_PERSONALITY); + buffer[0] = (data32 & 0x000000FF); + buffer[1] = (data32 & 0x0000FF00) >> 8; + buffer[2] = (data32 & 0x00FF0000) >> 16; + buffer[3] = (data32 & 0xFF000000) >> 24; + size = 4; + break; + case 39: + data16 = GetMonData(&gEnemyParty[a], MON_DATA_CHECKSUM); + buffer[0] = data16; + buffer[1] = data16 >> 8; + size = 2; + break; + case 40: + data32 = GetMonData(&gEnemyParty[a], MON_DATA_STATUS); + buffer[0] = (data32 & 0x000000FF); + buffer[1] = (data32 & 0x0000FF00) >> 8; + buffer[2] = (data32 & 0x00FF0000) >> 16; + buffer[3] = (data32 & 0xFF000000) >> 24; + size = 4; + break; + case 41: + buffer[0] = GetMonData(&gEnemyParty[a], MON_DATA_LEVEL); + size = 1; + break; + case 42: + data16 = GetMonData(&gEnemyParty[a], MON_DATA_HP); + buffer[0] = data16; + buffer[1] = data16 >> 8; + size = 2; + break; + case 43: + data16 = GetMonData(&gEnemyParty[a], MON_DATA_MAX_HP); + buffer[0] = data16; + buffer[1] = data16 >> 8; + size = 2; + break; + case 44: + data16 = GetMonData(&gEnemyParty[a], MON_DATA_ATK); + buffer[0] = data16; + buffer[1] = data16 >> 8; + size = 2; + break; + case 45: + data16 = GetMonData(&gEnemyParty[a], MON_DATA_DEF); + buffer[0] = data16; + buffer[1] = data16 >> 8; + size = 2; + break; + case 46: + data16 = GetMonData(&gEnemyParty[a], MON_DATA_SPD); + buffer[0] = data16; + buffer[1] = data16 >> 8; + size = 2; + break; + case 47: + data16 = GetMonData(&gEnemyParty[a], MON_DATA_SPATK); + buffer[0] = data16; + buffer[1] = data16 >> 8; + size = 2; + break; + case 48: + data16 = GetMonData(&gEnemyParty[a], MON_DATA_SPDEF); + buffer[0] = data16; + buffer[1] = data16 >> 8; + size = 2; + break; + case 49: + buffer[0] = GetMonData(&gEnemyParty[a], MON_DATA_COOL); + size = 1; + break; + case 50: + buffer[0] = GetMonData(&gEnemyParty[a], MON_DATA_BEAUTY); + size = 1; + break; + case 51: + buffer[0] = GetMonData(&gEnemyParty[a], MON_DATA_CUTE); + size = 1; + break; + case 52: + buffer[0] = GetMonData(&gEnemyParty[a], MON_DATA_SMART); + size = 1; + break; + case 53: + buffer[0] = GetMonData(&gEnemyParty[a], MON_DATA_TOUGH); + size = 1; + break; + case 54: + buffer[0] = GetMonData(&gEnemyParty[a], MON_DATA_SHEEN); + size = 1; + break; + case 55: + buffer[0] = GetMonData(&gEnemyParty[a], MON_DATA_COOL_RIBBON); + size = 1; + break; + case 56: + buffer[0] = GetMonData(&gEnemyParty[a], MON_DATA_BEAUTY_RIBBON); + size = 1; + break; + case 57: + buffer[0] = GetMonData(&gEnemyParty[a], MON_DATA_CUTE_RIBBON); + size = 1; + break; + case 58: + buffer[0] = GetMonData(&gEnemyParty[a], MON_DATA_SMART_RIBBON); + size = 1; + break; + case 59: + buffer[0] = GetMonData(&gEnemyParty[a], MON_DATA_TOUGH_RIBBON); + size = 1; + break; + } + return size; +} + +void sub_803889C(void) +{ + dp01_tbl4_exec_completed(); +} + +void sub_80388A8(void) +{ + u8 i; + u8 r4; + + if (gBattleBufferA[gActiveBank][2] == 0) + { + sub_8038900(gBattlePartyID[gActiveBank]); + } + else + { + r4 = gBattleBufferA[gActiveBank][2]; + for (i = 0; i < 6; i++) + { + if (r4 & 1) + sub_8038900(i); + r4 >>= 1; + } + } + dp01_tbl4_exec_completed(); +} + +void sub_8038900(u8 a) +{ + struct BattlePokemon *battlePokemon = (struct BattlePokemon *)&gBattleBufferA[gActiveBank][3]; + struct UnknownStruct3 *moveData = (struct UnknownStruct3 *)&gBattleBufferA[gActiveBank][3]; + s32 i; + + switch (gBattleBufferA[gActiveBank][1]) + { + case 0: + { + u8 iv; + + SetMonData(&gEnemyParty[a], MON_DATA_SPECIES, (u8 *)&battlePokemon->species); + SetMonData(&gEnemyParty[a], MON_DATA_HELD_ITEM, (u8 *)&battlePokemon->item); + for (i = 0; i < 4; i++) + { + SetMonData(&gEnemyParty[a], MON_DATA_MOVE1 + i, (u8 *)&battlePokemon->moves[i]); + SetMonData(&gEnemyParty[a], MON_DATA_PP1 + i, (u8 *)&battlePokemon->pp[i]); + } + SetMonData(&gEnemyParty[a], MON_DATA_PP_BONUSES, (u8 *)&battlePokemon->ppBonuses); + SetMonData(&gEnemyParty[a], MON_DATA_FRIENDSHIP, (u8 *)&battlePokemon->friendship); + SetMonData(&gEnemyParty[a], MON_DATA_EXP, (u8 *)&battlePokemon->experience); + iv = battlePokemon->hpIV; + SetMonData(&gEnemyParty[a], MON_DATA_HP_IV, (u8 *)&iv); + iv = battlePokemon->attackIV; + SetMonData(&gEnemyParty[a], MON_DATA_ATK_IV, (u8 *)&iv); + iv = battlePokemon->defenseIV; + SetMonData(&gEnemyParty[a], MON_DATA_DEF_IV, (u8 *)&iv); + iv = battlePokemon->speedIV; + SetMonData(&gEnemyParty[a], MON_DATA_SPD_IV, (u8 *)&iv); + iv = battlePokemon->spAttackIV; + SetMonData(&gEnemyParty[a], MON_DATA_SPATK_IV, (u8 *)&iv); + iv = battlePokemon->spDefenseIV; + SetMonData(&gEnemyParty[a], MON_DATA_SPDEF_IV, (u8 *)&iv); + SetMonData(&gEnemyParty[a], MON_DATA_PERSONALITY, (u8 *)&battlePokemon->personality); + SetMonData(&gEnemyParty[a], MON_DATA_STATUS, (u8 *)&battlePokemon->status1); + SetMonData(&gEnemyParty[a], MON_DATA_LEVEL, (u8 *)&battlePokemon->level); + SetMonData(&gEnemyParty[a], MON_DATA_HP, (u8 *)&battlePokemon->hp); + SetMonData(&gEnemyParty[a], MON_DATA_MAX_HP, (u8 *)&battlePokemon->maxHP); + SetMonData(&gEnemyParty[a], MON_DATA_ATK, (u8 *)&battlePokemon->attack); + SetMonData(&gEnemyParty[a], MON_DATA_DEF, (u8 *)&battlePokemon->defense); + SetMonData(&gEnemyParty[a], MON_DATA_SPD, (u8 *)&battlePokemon->speed); + SetMonData(&gEnemyParty[a], MON_DATA_SPATK, (u8 *)&battlePokemon->spAttack); + SetMonData(&gEnemyParty[a], MON_DATA_SPDEF, (u8 *)&battlePokemon->spDefense); + } + break; + case 1: + SetMonData(&gEnemyParty[a], MON_DATA_SPECIES, &gBattleBufferA[gActiveBank][3]); + break; + case 2: + SetMonData(&gEnemyParty[a], MON_DATA_HELD_ITEM, &gBattleBufferA[gActiveBank][3]); + break; + case 3: + for (i = 0; i < 4; i++) + { + SetMonData(&gEnemyParty[a], MON_DATA_MOVE1 + i, (u8 *)&moveData->moves[i]); + SetMonData(&gEnemyParty[a], MON_DATA_PP1 + i, (u8 *)&moveData->pp[i]); + } + SetMonData(&gEnemyParty[a], MON_DATA_PP_BONUSES, &moveData->ppBonuses); + break; + case 4: + case 5: + case 6: + case 7: + SetMonData(&gEnemyParty[a], MON_DATA_MOVE1 + gBattleBufferA[gActiveBank][1] - 4, &gBattleBufferA[gActiveBank][3]); + break; + case 8: + SetMonData(&gEnemyParty[a], MON_DATA_PP1, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gEnemyParty[a], MON_DATA_PP2, &gBattleBufferA[gActiveBank][4]); + SetMonData(&gEnemyParty[a], MON_DATA_PP3, &gBattleBufferA[gActiveBank][5]); + SetMonData(&gEnemyParty[a], MON_DATA_PP4, &gBattleBufferA[gActiveBank][6]); + SetMonData(&gEnemyParty[a], MON_DATA_PP_BONUSES, &gBattleBufferA[gActiveBank][7]); + break; + case 9: + case 10: + case 11: + case 12: + SetMonData(&gEnemyParty[a], MON_DATA_PP1 + gBattleBufferA[gActiveBank][1] - 9, &gBattleBufferA[gActiveBank][3]); + break; + case 17: + SetMonData(&gEnemyParty[a], MON_DATA_OT_ID, &gBattleBufferA[gActiveBank][3]); + break; + case 18: + SetMonData(&gEnemyParty[a], MON_DATA_EXP, &gBattleBufferA[gActiveBank][3]); + break; + case 19: + SetMonData(&gEnemyParty[a], MON_DATA_HP_EV, &gBattleBufferA[gActiveBank][3]); + break; + case 20: + SetMonData(&gEnemyParty[a], MON_DATA_ATK_EV, &gBattleBufferA[gActiveBank][3]); + break; + case 21: + SetMonData(&gEnemyParty[a], MON_DATA_DEF_EV, &gBattleBufferA[gActiveBank][3]); + break; + case 22: + SetMonData(&gEnemyParty[a], MON_DATA_SPD_EV, &gBattleBufferA[gActiveBank][3]); + break; + case 23: + SetMonData(&gEnemyParty[a], MON_DATA_SPATK_EV, &gBattleBufferA[gActiveBank][3]); + break; + case 24: + SetMonData(&gEnemyParty[a], MON_DATA_SPDEF_EV, &gBattleBufferA[gActiveBank][3]); + break; + case 25: + SetMonData(&gEnemyParty[a], MON_DATA_FRIENDSHIP, &gBattleBufferA[gActiveBank][3]); + break; + case 26: + SetMonData(&gEnemyParty[a], MON_DATA_POKERUS, &gBattleBufferA[gActiveBank][3]); + break; + case 27: + SetMonData(&gEnemyParty[a], MON_DATA_MET_LOCATION, &gBattleBufferA[gActiveBank][3]); + break; + case 28: + SetMonData(&gEnemyParty[a], MON_DATA_MET_LEVEL, &gBattleBufferA[gActiveBank][3]); + break; + case 29: + SetMonData(&gEnemyParty[a], MON_DATA_MET_GAME, &gBattleBufferA[gActiveBank][3]); + break; + case 30: + SetMonData(&gEnemyParty[a], MON_DATA_POKEBALL, &gBattleBufferA[gActiveBank][3]); + break; + case 31: + SetMonData(&gEnemyParty[a], MON_DATA_HP_IV, &gBattleBufferA[gActiveBank][3]); + SetMonData(&gEnemyParty[a], MON_DATA_ATK_IV, &gBattleBufferA[gActiveBank][4]); + SetMonData(&gEnemyParty[a], MON_DATA_DEF_IV, &gBattleBufferA[gActiveBank][5]); + SetMonData(&gEnemyParty[a], MON_DATA_SPD_IV, &gBattleBufferA[gActiveBank][6]); + SetMonData(&gEnemyParty[a], MON_DATA_SPATK_IV, &gBattleBufferA[gActiveBank][7]); + SetMonData(&gEnemyParty[a], MON_DATA_SPDEF_IV, &gBattleBufferA[gActiveBank][8]); + break; + case 32: + SetMonData(&gEnemyParty[a], MON_DATA_HP_IV, &gBattleBufferA[gActiveBank][3]); + break; + case 33: + SetMonData(&gEnemyParty[a], MON_DATA_ATK_IV, &gBattleBufferA[gActiveBank][3]); + break; + case 34: + SetMonData(&gEnemyParty[a], MON_DATA_DEF_IV, &gBattleBufferA[gActiveBank][3]); + break; + case 35: + SetMonData(&gEnemyParty[a], MON_DATA_SPD_IV, &gBattleBufferA[gActiveBank][3]); + break; + case 36: + SetMonData(&gEnemyParty[a], MON_DATA_SPATK_IV, &gBattleBufferA[gActiveBank][3]); + break; + case 37: + SetMonData(&gEnemyParty[a], MON_DATA_SPDEF_IV, &gBattleBufferA[gActiveBank][3]); + break; + case 38: + SetMonData(&gEnemyParty[a], MON_DATA_PERSONALITY, &gBattleBufferA[gActiveBank][3]); + break; + case 39: + SetMonData(&gEnemyParty[a], MON_DATA_CHECKSUM, &gBattleBufferA[gActiveBank][3]); + break; + case 40: + SetMonData(&gEnemyParty[a], MON_DATA_STATUS, &gBattleBufferA[gActiveBank][3]); + break; + case 41: + SetMonData(&gEnemyParty[a], MON_DATA_LEVEL, &gBattleBufferA[gActiveBank][3]); + break; + case 42: + SetMonData(&gEnemyParty[a], MON_DATA_HP, &gBattleBufferA[gActiveBank][3]); + break; + case 43: + SetMonData(&gEnemyParty[a], MON_DATA_MAX_HP, &gBattleBufferA[gActiveBank][3]); + break; + case 44: + SetMonData(&gEnemyParty[a], MON_DATA_ATK, &gBattleBufferA[gActiveBank][3]); + break; + case 45: + SetMonData(&gEnemyParty[a], MON_DATA_DEF, &gBattleBufferA[gActiveBank][3]); + break; + case 46: + SetMonData(&gEnemyParty[a], MON_DATA_SPD, &gBattleBufferA[gActiveBank][3]); + break; + case 47: + SetMonData(&gEnemyParty[a], MON_DATA_SPATK, &gBattleBufferA[gActiveBank][3]); + break; + case 48: + SetMonData(&gEnemyParty[a], MON_DATA_SPDEF, &gBattleBufferA[gActiveBank][3]); + break; + case 49: + SetMonData(&gEnemyParty[a], MON_DATA_COOL, &gBattleBufferA[gActiveBank][3]); + break; + case 50: + SetMonData(&gEnemyParty[a], MON_DATA_BEAUTY, &gBattleBufferA[gActiveBank][3]); + break; + case 51: + SetMonData(&gEnemyParty[a], MON_DATA_CUTE, &gBattleBufferA[gActiveBank][3]); + break; + case 52: + SetMonData(&gEnemyParty[a], MON_DATA_SMART, &gBattleBufferA[gActiveBank][3]); + break; + case 53: + SetMonData(&gEnemyParty[a], MON_DATA_TOUGH, &gBattleBufferA[gActiveBank][3]); + break; + case 54: + SetMonData(&gEnemyParty[a], MON_DATA_SHEEN, &gBattleBufferA[gActiveBank][3]); + break; + case 55: + SetMonData(&gEnemyParty[a], MON_DATA_COOL_RIBBON, &gBattleBufferA[gActiveBank][3]); + break; + case 56: + SetMonData(&gEnemyParty[a], MON_DATA_BEAUTY_RIBBON, &gBattleBufferA[gActiveBank][3]); + break; + case 57: + SetMonData(&gEnemyParty[a], MON_DATA_CUTE_RIBBON, &gBattleBufferA[gActiveBank][3]); + break; + case 58: + SetMonData(&gEnemyParty[a], MON_DATA_SMART_RIBBON, &gBattleBufferA[gActiveBank][3]); + break; + case 59: + SetMonData(&gEnemyParty[a], MON_DATA_TOUGH_RIBBON, &gBattleBufferA[gActiveBank][3]); + break; + } +} + +void sub_8039220(void) +{ + u8 *dst; + u8 i; + + dst = (u8 *)&gEnemyParty[gBattlePartyID[gActiveBank]] + gBattleBufferA[gActiveBank][1]; + for (i = 0; i < gBattleBufferA[gActiveBank][2]; i++) + dst[i] = gBattleBufferA[gActiveBank][3 + i]; + dp01_tbl4_exec_completed(); +} + +void sub_8039294(void) +{ + u16 species = GetMonData(&gEnemyParty[gBattlePartyID[gActiveBank]], MON_DATA_SPECIES); + + sub_8031794(&gEnemyParty[gBattlePartyID[gActiveBank]], gActiveBank); + GetMonSpriteTemplate_803C56C(species, GetBankIdentity(gActiveBank)); + gObjectBankIDs[gActiveBank] = CreateSprite( + &gUnknown_02024E8C, + sub_8077ABC(gActiveBank, 2), + sub_8077F68(gActiveBank), + sub_8079E90(gActiveBank)); + gSprites[gObjectBankIDs[gActiveBank]].pos2.x = -240; + gSprites[gObjectBankIDs[gActiveBank]].data0 = gActiveBank; + gSprites[gObjectBankIDs[gActiveBank]].oam.paletteNum = gActiveBank; + StartSpriteAnim(&gSprites[gObjectBankIDs[gActiveBank]], gBattleMonForms[gActiveBank]); + sub_8032984(gActiveBank, GetMonData(&gEnemyParty[gBattlePartyID[gActiveBank]], MON_DATA_SPECIES)); + gBattleBankFunc[gActiveBank] = sub_8037A74; +} + +void sub_80393E4(void) +{ + gBattlePartyID[gActiveBank] = gBattleBufferA[gActiveBank][1]; + sub_8039430(gActiveBank, gBattleBufferA[gActiveBank][2]); + gBattleBankFunc[gActiveBank] = sub_8037E30; +} + +void sub_8039430(u8 a, u8 b) +{ + u16 species; + + sub_8032AA8(a, b); + gBattlePartyID[a] = gBattleBufferA[a][1]; + species = GetMonData(&gEnemyParty[gBattlePartyID[a]], MON_DATA_SPECIES); + gUnknown_0300434C[a] = CreateInvisibleSpriteWithCallback(sub_80312F0); + sub_8031794(&gEnemyParty[gBattlePartyID[a]], a); + GetMonSpriteTemplate_803C56C(species, GetBankIdentity(a)); + gObjectBankIDs[a] = CreateSprite( + &gUnknown_02024E8C, + sub_8077ABC(a, 2), + sub_8077F68(a), + sub_8079E90(a)); + gSprites[gUnknown_0300434C[a]].data1 = gObjectBankIDs[a]; + gSprites[gObjectBankIDs[a]].data0 = a; + gSprites[gObjectBankIDs[a]].data2 = species; + gSprites[gObjectBankIDs[a]].oam.paletteNum = a; + StartSpriteAnim(&gSprites[gObjectBankIDs[a]], gBattleMonForms[a]); + gSprites[gObjectBankIDs[a]].invisible = TRUE; + gSprites[gObjectBankIDs[a]].callback = SpriteCallbackDummy; + gSprites[gUnknown_0300434C[a]].data0 = sub_8046400(0, 0xFE); +} + +void sub_80395B4(void) +{ + if (gBattleBufferA[gActiveBank][1] == 0) + { + ewram17810[gActiveBank].unk4 = 0; + gBattleBankFunc[gActiveBank] = sub_8039648; + } + else + { + FreeSpriteOamMatrix(&gSprites[gObjectBankIDs[gActiveBank]]); + DestroySprite(&gSprites[gObjectBankIDs[gActiveBank]]); + sub_8032A08(gActiveBank); + sub_8043DB0(gHealthboxIDs[gActiveBank]); + dp01_tbl4_exec_completed(); + } +} + +void sub_8039648(void) +{ + switch (ewram17810[gActiveBank].unk4) + { + case 0: + if (ewram17800[gActiveBank].unk0_2) + move_anim_start_t4(gActiveBank, gActiveBank, gActiveBank, 5); + ewram17810[gActiveBank].unk4 = 1; + break; + case 1: + if (!ewram17810[gActiveBank].unk0_6) + { + ewram17810[gActiveBank].unk4 = 0; + move_anim_start_t4(gActiveBank, gActiveBank, gActiveBank, 2); + gBattleBankFunc[gActiveBank] = sub_8037BBC; + } + break; + } +} + +void sub_80396D0(void) +{ + s16 xOffset; + u32 gender; + + if (gBattleTypeFlags & BATTLE_TYPE_MULTI) + { + if (GetBankIdentity(gActiveBank) & 2) + xOffset = -16; + else + xOffset = 16; + gender = gLinkPlayers[sub_803FC34(gActiveBank)].gender; + } + else + { + xOffset = 0; + gender = gLinkPlayers[GetMultiplayerId() ^ 1].gender; + } + sub_8031A6C(gender, gActiveBank); + GetMonSpriteTemplate_803C5A0(gender, GetBankIdentity(gActiveBank)); + gObjectBankIDs[gActiveBank] = CreateSprite( + &gUnknown_02024E8C, + 176 + xOffset, 40 + 4 * (8 - gTrainerFrontPicCoords[gender].coords), + sub_8079E90(gActiveBank)); + gSprites[gObjectBankIDs[gActiveBank]].pos2.x = -240; + gSprites[gObjectBankIDs[gActiveBank]].data0 = 2; + gSprites[gObjectBankIDs[gActiveBank]].oam.paletteNum = IndexOfSpritePaletteTag(gTrainerFrontPicPaletteTable[gender].tag); + gSprites[gObjectBankIDs[gActiveBank]].data5 = gSprites[gObjectBankIDs[gActiveBank]].oam.tileNum; + gSprites[gObjectBankIDs[gActiveBank]].oam.tileNum = GetSpriteTileStartByTag(gTrainerFrontPicTable[gender].tag); + gSprites[gObjectBankIDs[gActiveBank]].oam.affineParam = gender; + gSprites[gObjectBankIDs[gActiveBank]].callback = sub_80313A0; + gBattleBankFunc[gActiveBank] = sub_803757C; +} + +void sub_80398A4(void) +{ + dp01_tbl4_exec_completed(); +} + +void sub_80398B0(void) +{ + oamt_add_pos2_onto_pos1(&gSprites[gObjectBankIDs[gActiveBank]]); + gSprites[gObjectBankIDs[gActiveBank]].data0 = 35; + gSprites[gObjectBankIDs[gActiveBank]].data2 = 280; + gSprites[gObjectBankIDs[gActiveBank]].data4 = gSprites[gObjectBankIDs[gActiveBank]].pos1.y; + gSprites[gObjectBankIDs[gActiveBank]].callback = sub_8078B34; + oamt_set_x3A_32(&gSprites[gObjectBankIDs[gActiveBank]], SpriteCallbackDummy); + gBattleBankFunc[gActiveBank] = sub_80375B4; +} + +void sub_803995C(void) +{ + if (ewram17810[gActiveBank].unk4 == 0) + { + if (ewram17800[gActiveBank].unk0_2) + move_anim_start_t4(gActiveBank, gActiveBank, gActiveBank, 5); + ewram17810[gActiveBank].unk4++; + } + else if (!ewram17810[gActiveBank].unk0_6) + { + ewram17810[gActiveBank].unk4 = 0; + PlaySE12WithPanning(SE_POKE_DEAD, 63); + gSprites[gObjectBankIDs[gActiveBank]].callback = sub_8010384; + gBattleBankFunc[gActiveBank] = sub_8037B78; + } +} + +void sub_8039A00(void) +{ + dp01_tbl4_exec_completed(); +} + +void sub_8039A0C(void) +{ + dp01_tbl4_exec_completed(); +} + +void sub_8039A18(void) +{ + dp01_tbl4_exec_completed(); +} + +void sub_8039A24(void) +{ + dp01_tbl4_exec_completed(); +} + +void sub_8039A30(void) +{ + if (!mplay_80342A4(gActiveBank)) + { + u32 r0 = gBattleBufferA[gActiveBank][1] + | (gBattleBufferA[gActiveBank][2] << 8); + + gUnknown_0202F7C4 = gBattleBufferA[gActiveBank][3]; + gMovePowerMoveAnim = gBattleBufferA[gActiveBank][4] + | (gBattleBufferA[gActiveBank][5] << 8); + gMoveDmgMoveAnim = gBattleBufferA[gActiveBank][6] + | (gBattleBufferA[gActiveBank][7] << 8) + | (gBattleBufferA[gActiveBank][8] << 16) + | (gBattleBufferA[gActiveBank][9] << 24); + gHappinessMoveAnim = gBattleBufferA[gActiveBank][10]; + gWeatherMoveAnim = gBattleBufferA[gActiveBank][12] + | (gBattleBufferA[gActiveBank][13] << 8); + gDisableStructMoveAnim = (u32 *)&gBattleBufferA[gActiveBank][16]; + gPID_perBank[gActiveBank] = *gDisableStructMoveAnim; + + if (sub_8031720(r0, gUnknown_0202F7C4) != 0) + { + dp01_tbl4_exec_completed(); + } + else + { + ewram17810[gActiveBank].unk4 = 0; + gBattleBankFunc[gActiveBank] = sub_8039B64; + } + } +} + +void sub_8039B64(void) +{ + u16 r4 = gBattleBufferA[gActiveBank][1] + | (gBattleBufferA[gActiveBank][2] << 8); + u8 r7 = gBattleBufferA[gActiveBank][11]; + + switch (ewram17810[gActiveBank].unk4) + { + case 0: + if (ewram17800[gActiveBank].unk0_2 && !ewram17800[gActiveBank].unk0_3) + { + ewram17800[gActiveBank].unk0_3 = 1; + move_anim_start_t4(gActiveBank, gActiveBank, gActiveBank, 5); + } + ewram17810[gActiveBank].unk4 = 1; + break; + case 1: + if (!ewram17810[gActiveBank].unk0_6) + { + sub_80326EC(0); + ExecuteMoveAnim(r4); + ewram17810[gActiveBank].unk4 = 2; + } + break; + case 2: + gAnimScriptCallback(); + if (!gAnimScriptActive) + { + sub_80326EC(1); + if ((ewram17800[gActiveBank].unk0_2) && r7 <= 1) + { + move_anim_start_t4(gActiveBank, gActiveBank, gActiveBank, 6); + ewram17800[gActiveBank].unk0_3 = 0; + } + ewram17810[gActiveBank].unk4 = 3; + } + break; + case 3: + if (!ewram17810[gActiveBank].unk0_6) + { + sub_8031F24(); + sub_80324BC( + gActiveBank, + gBattleBufferA[gActiveBank][1] | (gBattleBufferA[gActiveBank][2] << 8)); + ewram17810[gActiveBank].unk4 = 0; + dp01_tbl4_exec_completed(); + } + break; + } +} + +void sub_8039CC8(void) +{ + gUnknown_030042A4 = 0; + gUnknown_030042A0 = 0; + BufferStringBattle(*(u16 *)&gBattleBufferA[gActiveBank][2]); + sub_8002EB0(&gUnknown_03004210, gDisplayedStringBattle, 144, 2, 15); + gBattleBankFunc[gActiveBank] = sub_8037C2C; +} + +void sub_8039D2C(void) +{ + dp01_tbl4_exec_completed(); +} + +void sub_8039D38(void) +{ + dp01_tbl4_exec_completed(); +} + +void sub_8039D44(void) +{ + dp01_tbl4_exec_completed(); +} + +void sub_8039D50(void) +{ + dp01_tbl4_exec_completed(); +} + +void sub_8039D5C(void) +{ + dp01_tbl4_exec_completed(); +} + +void sub_8039D68(void) +{ + dp01_tbl4_exec_completed(); +} + +void sub_8039D74(void) +{ + dp01_tbl4_exec_completed(); +} + +void sub_8039D80(void) +{ + s16 r7; + + load_gfxc_health_bar(0); + r7 = gBattleBufferA[gActiveBank][2] | (gBattleBufferA[gActiveBank][3] << 8); + if (r7 != 0x7FFF) + { + u32 maxHP = GetMonData(&gEnemyParty[gBattlePartyID[gActiveBank]], MON_DATA_MAX_HP); + u32 hp = GetMonData(&gEnemyParty[gBattlePartyID[gActiveBank]], MON_DATA_HP); + + sub_8043D84(gActiveBank, gHealthboxIDs[gActiveBank], maxHP, hp, r7); + } + else + { + u32 maxHP = GetMonData(&gEnemyParty[gBattlePartyID[gActiveBank]], MON_DATA_MAX_HP); + + sub_8043D84(gActiveBank, gHealthboxIDs[gActiveBank], maxHP, 0, r7); + } + gBattleBankFunc[gActiveBank] = sub_8037B24; +} + +void sub_8039E70(void) +{ + dp01_tbl4_exec_completed(); +} + +void sub_8039E7C(void) +{ + if (mplay_80342A4(gActiveBank) == 0) + { + sub_8045A5C(gHealthboxIDs[gActiveBank], &gEnemyParty[gBattlePartyID[gActiveBank]], 9); + ewram17810[gActiveBank].unk0_4 = 0; + gBattleBankFunc[gActiveBank] = sub_8037FAC; + } +} + +void sub_8039EF0(void) +{ + if (mplay_80342A4(gActiveBank) == 0) + { + move_anim_start_t2_for_situation( + gBattleBufferA[gActiveBank][1], + gBattleBufferA[gActiveBank][2] + | (gBattleBufferA[gActiveBank][3] << 8) + | (gBattleBufferA[gActiveBank][4] << 16) + | (gBattleBufferA[gActiveBank][5] << 24)); + gBattleBankFunc[gActiveBank] = sub_8037FAC; + } +} + +void sub_8039F58(void) +{ + dp01_tbl4_exec_completed(); +} + +void sub_8039F64(void) +{ + dp01_tbl4_exec_completed(); +} + +void sub_8039F70(void) +{ + dp01_tbl4_exec_completed(); +} + +void sub_8039F7C(void) +{ + dp01_tbl4_exec_completed(); +} + +void sub_8039F88(void) +{ + dp01_tbl4_exec_completed(); +} + +void sub_8039F94(void) +{ + dp01_tbl4_exec_completed(); +} + +void sub_8039FA0(void) +{ + dp01_tbl4_exec_completed(); +} + +void sub_8039FAC(void) +{ + dp01_tbl4_exec_completed(); +} + +void sub_8039FB8(void) +{ + dp01_tbl4_exec_completed(); +} + +void sub_8039FC4(void) +{ + gUnknown_020238C8.unk0_0 = 0; + dp01_tbl4_exec_completed(); +} + +void sub_8039FE0(void) +{ + gUnknown_020238C8.unk0_0 = gBattleBufferA[gActiveBank][1]; + dp01_tbl4_exec_completed(); +} + +void sub_803A018(void) +{ + gUnknown_020238C8.unk0_7 = 0; + dp01_tbl4_exec_completed(); +} + +void sub_803A030(void) +{ + gUnknown_020238C8.unk0_7 ^= 1; + dp01_tbl4_exec_completed(); +} + +void dp01t_29_4_blink(void) +{ + if (gSprites[gObjectBankIDs[gActiveBank]].invisible == TRUE) + { + dp01_tbl4_exec_completed(); + } + else + { + gDoingBattleAnim = TRUE; + gSprites[gObjectBankIDs[gActiveBank]].data1 = 0; + sub_8047858(gActiveBank); + gBattleBankFunc[gActiveBank] = dp01t_0F_4_move_anim; + } +} + +void sub_803A0C8(void) +{ + dp01_tbl4_exec_completed(); +} + +void sub_803A0D4(void) +{ + s8 pan; + + if (GetBankSide(gActiveBank) == 0) + pan = -64; + else + pan = 63; + PlaySE12WithPanning(gBattleBufferA[gActiveBank][1] | (gBattleBufferA[gActiveBank][2] << 8), pan); + dp01_tbl4_exec_completed(); +} + +void sub_803A118(void) +{ + PlayFanfare(gBattleBufferA[gActiveBank][1] | (gBattleBufferA[gActiveBank][2] << 8)); + dp01_tbl4_exec_completed(); +} + +void sub_803A148(void) +{ + PlayCry3( + GetMonData(&gEnemyParty[gBattlePartyID[gActiveBank]], MON_DATA_SPECIES), + 25, 5); + dp01_tbl4_exec_completed(); +} + +void dp01t_2E_4_battle_intro(void) +{ + sub_80E43C0(gBattleBufferA[gActiveBank][1]); + gUnknown_02024DE8 |= 1; + dp01_tbl4_exec_completed(); +} + +void sub_803A1B8(void) +{ + u8 taskId; + + oamt_add_pos2_onto_pos1(&gSprites[gObjectBankIDs[gActiveBank]]); + gSprites[gObjectBankIDs[gActiveBank]].data0 = 35; + gSprites[gObjectBankIDs[gActiveBank]].data2 = 280; + gSprites[gObjectBankIDs[gActiveBank]].data4 = gSprites[gObjectBankIDs[gActiveBank]].pos1.y; + gSprites[gObjectBankIDs[gActiveBank]].callback = sub_8078B34; + oamt_set_x3A_32(&gSprites[gObjectBankIDs[gActiveBank]], sub_803A3A8); + taskId = CreateTask(sub_803A2C4, 5); + gTasks[taskId].data[0] = gActiveBank; + if (ewram17810[gActiveBank].unk0_0) + gTasks[gUnknown_02024E68[gActiveBank]].func = sub_8044CA0; + ewram17840.unk9_0 = 1; + gBattleBankFunc[gActiveBank] = nullsub_47; +} + +void sub_803A2C4(u8 taskId) +{ + u8 r9; + + r9 = gActiveBank; + gActiveBank = gTasks[taskId].data[0]; + if (!IsDoubleBattle() || (gBattleTypeFlags & BATTLE_TYPE_MULTI)) + { + gBattleBufferA[gActiveBank][1] = gBattlePartyID[gActiveBank]; + sub_8039430(gActiveBank, 0); + } + else + { + gBattleBufferA[gActiveBank][1] = gBattlePartyID[gActiveBank]; + sub_8039430(gActiveBank, 0); + gActiveBank ^= 2; + gBattleBufferA[gActiveBank][1] = gBattlePartyID[gActiveBank]; + sub_8039430(gActiveBank, 0); + gActiveBank ^= 2; + } + gBattleBankFunc[gActiveBank] = sub_8037840; + gActiveBank = r9; + DestroyTask(taskId); +} + +void sub_803A3A8(struct Sprite *sprite) +{ + sub_8031B74(sprite->oam.affineParam); + sprite->oam.tileNum = sprite->data5; + FreeSpriteOamMatrix(sprite); + DestroySprite(sprite); +} + +void sub_803A3DC(void) +{ + if (gBattleBufferA[gActiveBank][1] != 0 && GetBankSide(gActiveBank) == 0) + { + dp01_tbl4_exec_completed(); + return; + } + + ewram17810[gActiveBank].unk0_0 = 1; + if (gBattleBufferA[gActiveBank][2] != 0) + { + if (ewram17810[gActiveBank].unk1_1 < 2) + { + ewram17810[gActiveBank].unk1_1++; + return; + } + else + { + ewram17810[gActiveBank].unk1_1 = 0; + } + } + gUnknown_02024E68[gActiveBank] = sub_8044804( + gActiveBank, + (struct BattleInterfaceStruct2 *)&gBattleBufferA[gActiveBank][4], + gBattleBufferA[gActiveBank][1], + gBattleBufferA[gActiveBank][2]); + ewram17810[gActiveBank].unk5 = 0; + if (gBattleBufferA[gActiveBank][2] != 0) + ewram17810[gActiveBank].unk5 = 0x5D; + gBattleBankFunc[gActiveBank] = sub_803A4E0; +} + +void sub_803A4E0(void) +{ + if (ewram17810[gActiveBank].unk5++ >= 93) + { + ewram17810[gActiveBank].unk5 = 0; + dp01_tbl4_exec_completed(); + } +} + +void sub_803A520(void) +{ + if (ewram17810[gActiveBank].unk0_0) + gTasks[gUnknown_02024E68[gActiveBank]].func = sub_8044CA0; + dp01_tbl4_exec_completed(); +} + +void sub_803A56C(void) +{ + dp01_tbl4_exec_completed(); +} + +void sub_803A578(void) +{ + if (sub_8078874(gActiveBank) != 0) + { + gSprites[gObjectBankIDs[gActiveBank]].invisible = gBattleBufferA[gActiveBank][1]; + sub_8031F88(gActiveBank); + } + dp01_tbl4_exec_completed(); +} + +void bx_exec_buffer_A_ch0_tbl4(void) +{ + if (mplay_80342A4(gActiveBank) == 0) + { + u8 r3 = gBattleBufferA[gActiveBank][1]; + u16 r4 = gBattleBufferA[gActiveBank][2] | (gBattleBufferA[gActiveBank][3] << 8); + + if (move_anim_start_t3(gActiveBank, gActiveBank, gActiveBank, r3, r4) != 0) + dp01_tbl4_exec_completed(); + else + gBattleBankFunc[gActiveBank] = sub_8037FD8; + } +} + +void sub_803A640(void) +{ + dp01_tbl4_exec_completed(); +} + +void sub_803A64C(void) +{ + dp01_tbl4_exec_completed(); +} + +void sub_803A658(void) +{ + if (gBattleBufferA[gActiveBank][1] == 3) + gBattleOutcome = gBattleBufferA[gActiveBank][1]; + else + gBattleOutcome = gBattleBufferA[gActiveBank][1] ^ 3; + FadeOutMapMusic(5); + BeginFastPaletteFade(3); + dp01_tbl4_exec_completed(); + gBattleBankFunc[gActiveBank] = sub_8037F34; +} + +void nullsub_48(void) +{ +} diff --git a/src/battle_2.c b/src/battle_2.c index 2b13fc45d..d08f2b8df 100644 --- a/src/battle_2.c +++ b/src/battle_2.c @@ -26,6 +26,9 @@ #include "trig.h" #include "unknown_task.h" #include "util.h" +#include "items.h" +#include "hold_effects.h" +#include "battle_move_effects.h" struct UnknownStruct6 { @@ -70,30 +73,6 @@ struct UnknownStruct12 u8 filler4[0x54]; }; -struct UnknownStruct13 -{ - u32 unk0_0:1; - u32 unk0_1:1; - u32 unk0_2:1; - u32 unk0_3:1; - u32 unk0_4:1; - u32 unk0_5:1; - u32 unk0_6:1; - u32 unk0_7:1; - u32 unk1_0:1; - u32 unk1_1:1; - u32 unk1_2:1; - u32 unk1_3:2; - u32 unk1_5:1; - u32 unk1_6:1; - u32 unk1_7:1; - u32 unk2_0:1; - u32 unk2_1:1; - u32 unk2_2:1; - u32 unk2_3:1; - u8 filler4[12]; -}; - extern const u16 gUnknown_08D004E0[]; extern const struct MonCoords gCastformFrontSpriteCoords[]; @@ -166,7 +145,6 @@ extern u16 gChosenMovesByBanks[]; extern u32 gHitMarker; extern u8 gUnknown_02024C70[]; extern u16 gSideAffecting[]; -extern u8 gSideTimer[][12]; extern u32 gStatuses3[]; //extern u8 gDisableStructs[][0x1C]; extern u16 gPauseCounterBattle; @@ -175,8 +153,6 @@ extern u16 gRandomTurnNumber; extern u8 gBattleCommunication[]; extern u8 gUnknown_02024D1F[]; // I don't actually know what type this is. extern u8 gBattleOutcome; -extern struct UnknownStruct13 gProtectStructs[]; -extern u8 gWishFutureKnock[]; extern u16 gUnknown_02024DE8; extern u8 gActionSelectionCursor[]; extern u8 gMoveSelectionCursor[]; @@ -199,7 +175,6 @@ extern u16 gUnknown_030042C0; extern u16 gUnknown_030042C4; extern MainCallback gPreBattleCallback1; extern void (*gBattleMainFunc)(void); -extern struct Struct30042E0 gBattleResults; extern u8 gLeveledUpInBattle; extern void (*gBattleBankFunc[])(void); extern u8 gHealthboxIDs[]; @@ -219,6 +194,7 @@ extern u32 gBattleMoveDamage; extern struct BattlePokemon gBattleMons[]; extern u8 gBattleMoveFlags; +static void BattlePrepIntroSlide(void); void sub_800E7C4(void) { @@ -1495,43 +1471,43 @@ void sub_80105EC(struct Sprite *sprite) } } -void dp11b_obj_instanciate(u8 a, u8 b, s8 c, s8 d) +void dp11b_obj_instanciate(u8 bank, u8 b, s8 c, s8 d) { u8 spriteId; - u8 r7; + u8 objectID; if (b) { - if (ewram17810[a].unk0_1) + if (ewram17810[bank].unk0_1) return; } else { - if (ewram17810[a].unk0_2) + if (ewram17810[bank].unk0_2) return; } spriteId = CreateInvisibleSpriteWithCallback(objc_dp11b_pingpong); if (b == TRUE) { - r7 = gHealthboxIDs[a]; - ewram17810[a].unk2 = spriteId; - ewram17810[a].unk0_1 = 1; + objectID = gHealthboxIDs[bank]; + ewram17810[bank].unk2 = spriteId; + ewram17810[bank].unk0_1 = 1; gSprites[spriteId].data0 = 0x80; } else { - r7 = gObjectBankIDs[a]; - ewram17810[a].unk3 = spriteId; - ewram17810[a].unk0_2 = 1; + objectID = gObjectBankIDs[bank]; + ewram17810[bank].unk3 = spriteId; + ewram17810[bank].unk0_2 = 1; gSprites[spriteId].data0 = 0xC0; } gSprites[spriteId].data1 = c; gSprites[spriteId].data2 = d; - gSprites[spriteId].data3 = r7; + gSprites[spriteId].data3 = objectID; gSprites[spriteId].data4 = b; - gSprites[r7].pos2.x = 0; - gSprites[r7].pos2.y = 0; + gSprites[objectID].pos2.x = 0; + gSprites[objectID].pos2.y = 0; } void dp11b_obj_free(u8 a, u8 b) @@ -1586,7 +1562,6 @@ void sub_8010800(void) void sub_8010824(void) { gBattleMainFunc(); - gActiveBank = 0; for (gActiveBank = 0; gActiveBank < gNoOfAllBanks; gActiveBank++) gBattleBankFunc[gActiveBank](); @@ -1595,7 +1570,7 @@ void sub_8010824(void) void sub_8010874(void) { s32 i; - s32 j; + u32 j; u8 *r4; TurnValuesCleanUp(0); @@ -1609,7 +1584,7 @@ void sub_8010874(void) for (j = 0; j < (u32)0x1C; j++) r4[j] = 0; - gDisableStructs[i].unk16 = 2; + gDisableStructs[i].IsFirstTurn = 2; gUnknown_02024C70[i] = 0; gLastUsedMove[i] = 0; gMoveHitWith[i] = 0; @@ -1626,7 +1601,7 @@ void sub_8010874(void) gSideAffecting[i] = 0; r4 = (u8 *)&gSideTimer[i]; - for (j = 0; j < (u32)12; j++) + for (j = 0; j < 12; j++) r4[j] = 0; } @@ -1639,8 +1614,8 @@ void sub_8010874(void) r4[i] = 0; gHitMarker = 0; - if ((gBattleTypeFlags & 2) == 0 && gSaveBlock2.optionsBattleSceneOff == TRUE) - gHitMarker = 0x80; + if ((gBattleTypeFlags & BATTLE_TYPE_LINK) == 0 && gSaveBlock2.optionsBattleSceneOff == TRUE) + gHitMarker = HITMARKER_NO_ANIMATIONS; ewram16084 = gSaveBlock2.optionsBattleStyle; gMultiHitCounter = 0; gBattleOutcome = 0; @@ -1680,36 +1655,36 @@ void sub_8010874(void) ewram16113 = 0; for (i = 0; i < 11; i++) gBattleResults.unk36[i] = 0; - gBattleResults.unk13 = 0; - gBattleResults.unk0 = 0; - gBattleResults.unk1 = 0; + gBattleResults.BattleTurnCounter = 0; + gBattleResults.PlayerFaintCounter = 0; + gBattleResults.OpponentFaintCounter = 0; gBattleResults.unk2 = 0; gBattleResults.unk3 = 0; gBattleResults.unk4 = 0; gBattleResults.unk5_0 = 0; gBattleResults.unk5_1 = 0; - gBattleResults.unk20 = 0; - gBattleResults.unk22 = 0; - gBattleResults.unk24 = 0; - gBattleResults.unk6 = 0; - gBattleResults.unk26 = 0; - gBattleResults.unk28 = 0; + gBattleResults.LastOpponentSpecies = 0; + gBattleResults.LastUsedMove = 0; + gBattleResults.OpponentMove = 0; + gBattleResults.Poke1Species = 0; + gBattleResults.OpponentSpecies = 0; + gBattleResults.CaughtPoke = 0; for (i = 0; i < 10; i++) { - gBattleResults.unk8[i] = 0; - gBattleResults.unk14[i] = 0; - gBattleResults.unk2A[i] = 0; + gBattleResults.PokeString1[i] = 0; + gBattleResults.PokeString2[i] = 0; + gBattleResults.CaughtNick[i] = 0; } } -void sub_8010B88(void) +void SwitchInClearStructs(void) { - struct UnkBattleStruct4 sp0 = gDisableStructs[gActiveBank]; + struct DisableStruct sp0 = gDisableStructs[gActiveBank]; s32 i; u8 *ptr; u32 *ptr2; - if (gBattleMoves[gCurrentMove].effect != 0x7F) + if (gBattleMoves[gCurrentMove].effect != EFFECT_BATON_PASS) { for (i = 0; i < 8; i++) gBattleMons[gActiveBank].statStages[i] = 6; @@ -1717,27 +1692,27 @@ void sub_8010B88(void) { struct UnknownStruct12 *sp20 = &gUnknown_02024AD0[i]; - if ((sp20->unk0 & 0x04000000) && gDisableStructs[i].unk14 == gActiveBank) + if ((sp20->unk0 & 0x04000000) && gDisableStructs[i].BankPreventingEscape == gActiveBank) sp20->unk0 &= ~0x04000000; - if ((gStatuses3[i] & 0x18) && gDisableStructs[i].unk15 == gActiveBank) + if ((gStatuses3[i] & STATUS3_ALWAYS_HITS) && gDisableStructs[i].BankWithSureHit == gActiveBank) { - gStatuses3[i] &= ~0x18; - gDisableStructs[i].unk15 = 0; + gStatuses3[i] &= ~STATUS3_ALWAYS_HITS; + gDisableStructs[i].BankWithSureHit = 0; } } } - if (gBattleMoves[gCurrentMove].effect == 0x7F) + if (gBattleMoves[gCurrentMove].effect == EFFECT_BATON_PASS) { - gBattleMons[gActiveBank].status2 &= 0x15100007; - gStatuses3[gActiveBank] &= 0x3043F; + gBattleMons[gActiveBank].status2 &= (STATUS2_CONFUSION | STATUS2_FOCUS_ENERGY | STATUS2_SUBSTITUTE | STATUS2_ESCAPE_PREVENTION | STATUS2_CURSED); + gStatuses3[gActiveBank] &= (STATUS3_LEECHSEED_RECEIVER | STATUS3_LEECHSEED | STATUS3_ALWAYS_HITS | STATUS3_PERISH_SONG | STATUS3_ROOTED | STATUS3_MUDSPORT | STATUS3_WATERSPORT); for (i = 0; i < gNoOfAllBanks; i++) { if (GetBankSide(gActiveBank) != GetBankSide(i) - && (gStatuses3[i] & 0x18) != 0 - && (gDisableStructs[i].unk15 == gActiveBank)) + && (gStatuses3[i] & STATUS3_ALWAYS_HITS) != 0 + && (gDisableStructs[i].BankWithSureHit == gActiveBank)) { - gStatuses3[i] &= ~0x18; + gStatuses3[i] &= ~STATUS3_ALWAYS_HITS; gStatuses3[i] |= 0x10; } } @@ -1763,15 +1738,15 @@ void sub_8010B88(void) for (i = 0; i < (u32)0x1C; i++) ptr[i] = 0; - if (gBattleMoves[gCurrentMove].effect == 0x7F) + if (gBattleMoves[gCurrentMove].effect == EFFECT_BATON_PASS) { - gDisableStructs[gActiveBank].unkA = sp0.unkA; - gDisableStructs[gActiveBank].unk15 = sp0.unk15; + gDisableStructs[gActiveBank].SubstituteHP = sp0.SubstituteHP; + gDisableStructs[gActiveBank].BankWithSureHit = sp0.BankWithSureHit; gDisableStructs[gActiveBank].unkF_0 = sp0.unkF_0; gDisableStructs[gActiveBank].unkF_4 = sp0.unkF_4; } - gDisableStructs[gActiveBank].unk16 = 2; + gDisableStructs[gActiveBank].IsFirstTurn = 2; gLastUsedMove[gActiveBank] = 0; gMoveHitWith[gActiveBank] = 0; gUnknown_02024C44[gActiveBank] = 0; @@ -1806,12 +1781,12 @@ void UndoEffectsAfterFainting(void) gStatuses3[gActiveBank] = 0; for (i = 0; i < gNoOfAllBanks; i++) { - if ((gBattleMons[i].status2 & 0x4000000) && gDisableStructs[i].unk14 == gActiveBank) - gBattleMons[i].status2 &= ~0x4000000; + if ((gBattleMons[i].status2 & STATUS2_ESCAPE_PREVENTION) && gDisableStructs[i].BankPreventingEscape == gActiveBank) + gBattleMons[i].status2 &= ~STATUS2_ESCAPE_PREVENTION; if (gBattleMons[i].status2 & (gBitTable[gActiveBank] << 16)) gBattleMons[i].status2 &= ~(gBitTable[gActiveBank] << 16); - if ((gBattleMons[i].status2 & 0xE000) && ewram[0x16020 + i] == gActiveBank) - gBattleMons[i].status2 &= ~0xE000; + if ((gBattleMons[i].status2 & STATUS2_WRAPPED) && ewram[0x16020 + i] == gActiveBank) + gBattleMons[i].status2 &= ~STATUS2_WRAPPED; } gActionSelectionCursor[gActiveBank] = 0; gMoveSelectionCursor[gActiveBank] = 0; @@ -1819,27 +1794,27 @@ void UndoEffectsAfterFainting(void) ptr = (u8 *)&gDisableStructs[gActiveBank]; for (i = 0; i < (u32)0x1C; i++) ptr[i] = 0; - gProtectStructs[gActiveBank].unk0_0 = 0; - gProtectStructs[gActiveBank].unk0_1 = 0; - gProtectStructs[gActiveBank].unk0_2 = 0; - gProtectStructs[gActiveBank].unk0_3 = 0; - gProtectStructs[gActiveBank].unk0_4 = 0; - gProtectStructs[gActiveBank].unk0_5 = 0; - gProtectStructs[gActiveBank].unk0_6 = 0; - gProtectStructs[gActiveBank].unk0_7 = 0; - gProtectStructs[gActiveBank].unk1_0 = 0; - gProtectStructs[gActiveBank].unk1_1 = 0; - gProtectStructs[gActiveBank].unk1_2 = 0; - gProtectStructs[gActiveBank].unk1_3 = 0; - gProtectStructs[gActiveBank].unk1_5 = 0; - gProtectStructs[gActiveBank].unk1_6 = 0; - gProtectStructs[gActiveBank].unk1_7 = 0; - gProtectStructs[gActiveBank].unk2_0 = 0; - gProtectStructs[gActiveBank].unk2_1 = 0; - gProtectStructs[gActiveBank].unk2_2 = 0; - gProtectStructs[gActiveBank].unk2_3 = 0; - - gDisableStructs[gActiveBank].unk16 = 2; + gProtectStructs[gActiveBank].Protected = 0; + gProtectStructs[gActiveBank].Endured = 0; + gProtectStructs[gActiveBank].OnlyStruggle = 0; + gProtectStructs[gActiveBank].HelpingHand = 0; + gProtectStructs[gActiveBank].BounceMove = 0; + gProtectStructs[gActiveBank].StealMove = 0; + gProtectStructs[gActiveBank].Flag0Unknown = 0; + gProtectStructs[gActiveBank].PrlzImmobility = 0; + gProtectStructs[gActiveBank].ConfusionSelfDmg = 0; + gProtectStructs[gActiveBank].NotEffective = 0; + gProtectStructs[gActiveBank].ChargingTurn = 0; + gProtectStructs[gActiveBank].FleeFlag = 0; + gProtectStructs[gActiveBank].UsedImprisionedMove = 0; + gProtectStructs[gActiveBank].LoveImmobility = 0; + gProtectStructs[gActiveBank].UsedDisabledMove = 0; + gProtectStructs[gActiveBank].UsedTauntedMove = 0; + gProtectStructs[gActiveBank].Flag2Unknown = 0; + gProtectStructs[gActiveBank].FlinchImmobility = 0; + gProtectStructs[gActiveBank].NotFirstStrike = 0; + + gDisableStructs[gActiveBank].IsFirstTurn = 2; gLastUsedMove[gActiveBank] = 0; gMoveHitWith[gActiveBank] = 0; gUnknown_02024C44[gActiveBank] = 0; @@ -1878,7 +1853,7 @@ void bc_8012FAC(void) { gBattleCommunication[1]++; if (gBattleCommunication[1] == gNoOfAllBanks) - gBattleMainFunc = bc_load_battlefield; + gBattleMainFunc = BattlePrepIntroSlide; else gBattleCommunication[0] = 0; } @@ -1886,7 +1861,7 @@ void bc_8012FAC(void) } } -void bc_load_battlefield(void) +static void BattlePrepIntroSlide(void) { if (gBattleExecBuffer == 0) { @@ -2294,7 +2269,7 @@ void BattleTurnPassed(void) if (sub_80170DC() != 0) return; TurnValuesCleanUp(0); - gHitMarker &= ~0x200; + gHitMarker &= ~HITMARKER_NO_ATTACKSTRING; gHitMarker &= ~0x80000; gHitMarker &= ~0x400000; gHitMarker &= ~0x100000; @@ -2311,8 +2286,8 @@ void BattleTurnPassed(void) gBattleMainFunc = sub_80138F0; return; } - if (gBattleResults.unk13 < 0xFF) - gBattleResults.unk13++; + if (gBattleResults.BattleTurnCounter < 0xFF) + gBattleResults.BattleTurnCounter++; for (i = 0; i < gNoOfAllBanks; i++) { gActionForBanks[i] = 0xFF; @@ -2331,12 +2306,12 @@ u8 CanRunFromBattle(void) u8 r6; s32 i; - if (gBattleMons[gActiveBank].item == 0xAF) + if (gBattleMons[gActiveBank].item == ITEM_ENIGMA_BERRY) r2 = gEnigmaBerries[gActiveBank].holdEffect; else r2 = ItemId_GetHoldEffect(gBattleMons[gActiveBank].item); gStringBank = gActiveBank; - if (r2 == 0x25) + if (r2 == HOLD_EFFECT_CAN_ALWAYS_RUN) return 0; if (gBattleTypeFlags & BATTLE_TYPE_LINK) return 0; @@ -2346,7 +2321,7 @@ u8 CanRunFromBattle(void) for (i = 0; i < gNoOfAllBanks; i++) { if (r6 != GetBankSide(i) - && gBattleMons[i].ability == 0x17) + && gBattleMons[i].ability == ABILITY_SHADOW_TAG) { ewram16003 = i; gLastUsedAbility = gBattleMons[i].ability; @@ -2357,7 +2332,7 @@ u8 CanRunFromBattle(void) && gBattleMons[gActiveBank].ability != ABILITY_LEVITATE && gBattleMons[gActiveBank].type1 != 2 && gBattleMons[gActiveBank].type2 != 2 - && gBattleMons[i].ability == 0x47) + && gBattleMons[i].ability == ABILITY_ARENA_TRAP) { ewram16003 = i; gLastUsedAbility = gBattleMons[i].ability; @@ -2365,7 +2340,7 @@ u8 CanRunFromBattle(void) return 2; } } - i = AbilityBattleEffects(15, gActiveBank, 0x2A, 0, 0); + i = AbilityBattleEffects(15, gActiveBank, ABILITY_MAGNET_PULL, 0, 0); if (i != 0 && (gBattleMons[gActiveBank].type1 == 8 || gBattleMons[gActiveBank].type2 == 8)) { ewram16003 = i - 1; @@ -2373,7 +2348,7 @@ u8 CanRunFromBattle(void) gBattleCommunication[5] = 2; return 2; } - if ((gBattleMons[gActiveBank].status2 & 0x0400E000) || (gStatuses3[gActiveBank] & 0x400)) + if ((gBattleMons[gActiveBank].status2 & (STATUS2_ESCAPE_PREVENTION | STATUS2_WRAPPED)) || (gStatuses3[gActiveBank] & STATUS3_ROOTED)) { gBattleCommunication[5] = 0; return 1; diff --git a/src/battle_811DA74.c b/src/battle_811DA74.c index 42c700844..36a287efc 100644 --- a/src/battle_811DA74.c +++ b/src/battle_811DA74.c @@ -1163,7 +1163,7 @@ void sub_811FDF0(void) void sub_811FDFC(void) { - if (mplay_80342A4(gActiveBank) == 0) + if (!mplay_80342A4(gActiveBank)) { u32 r0 = gBattleBufferA[gActiveBank][1] | (gBattleBufferA[gActiveBank][2] << 8); @@ -1409,10 +1409,12 @@ void sub_81203FC(void) void LinkPartnerHandleHitAnimation(void) { if (gSprites[gObjectBankIDs[gActiveBank]].invisible == TRUE) + { LinkPartnerBufferExecCompleted(); + } else { - gDoingBattleAnim = 1; + gDoingBattleAnim = TRUE; gSprites[gObjectBankIDs[gActiveBank]].data1 = 0; sub_8047858(gActiveBank); gBattleBankFunc[gActiveBank] = bx_blink_t3; @@ -1572,9 +1574,8 @@ void sub_81209D8(void) { u8 r3 = gBattleBufferA[gActiveBank][1]; u16 r4 = gBattleBufferA[gActiveBank][2] | (gBattleBufferA[gActiveBank][3] << 8); - u8 var = gActiveBank; - if (move_anim_start_t3(var, var, var, r3, r4) != 0) + if (move_anim_start_t3(gActiveBank, gActiveBank, gActiveBank, r3, r4) != 0) LinkPartnerBufferExecCompleted(); else gBattleBankFunc[gActiveBank] = sub_811E3B8; diff --git a/src/battle_ai.c b/src/battle_ai.c index fabe0b61d..d262e69c8 100644 --- a/src/battle_ai.c +++ b/src/battle_ai.c @@ -15,7 +15,7 @@ extern u16 gBattleTypeFlags; extern u16 gBattleWeather; extern u8 gActiveBank; -extern u8 gBattlePartyID[][2]; +extern u16 gBattlePartyID[MAX_BANKS_BATTLE]; extern u16 gCurrentMove; extern int gBattleMoveDamage; extern u8 gBankAttacker; @@ -23,13 +23,10 @@ extern u8 gBankTarget; extern u8 gAbsentBankFlags; extern u8 gBattleMoveFlags; extern u16 gDynamicBasePower; -extern u16 gLastUsedMove[]; -extern u32 gUnknown_02024ACC[]; -extern u32 gStatuses3[]; -extern u16 gSideAffecting[]; -extern struct BattlePokemon gBattleMons[]; -extern struct BattlePokemon gUnknown_02024A8C[]; -extern u8 gBattleResults[]; +extern u16 gLastUsedMove[MAX_BANKS_BATTLE]; +extern u32 gStatuses3[MAX_BANKS_BATTLE]; +extern u16 gSideAffecting[2]; +extern struct BattlePokemon gBattleMons[MAX_BANKS_BATTLE]; extern u8 gCritMultiplier; extern u16 gTrainerBattleOpponent; extern u8 *BattleAIs[]; @@ -120,7 +117,7 @@ static void BattleAICmd_get_gender(void); static void BattleAICmd_is_first_turn(void); static void BattleAICmd_get_stockpile_count(void); static void BattleAICmd_is_double_battle(void); -static void BattleAICmd_get_item(void); +static void BattleAICmd_get_used_item(void); static void BattleAICmd_get_move_type_from_result(void); static void BattleAICmd_get_move_power_from_result(void); static void BattleAICmd_get_move_effect_from_result(void); @@ -142,100 +139,100 @@ typedef void (*BattleAICmdFunc)(void); static const BattleAICmdFunc sBattleAICmdTable[] = { - BattleAICmd_if_random_less_than, - BattleAICmd_if_random_greater_than, - BattleAICmd_if_random_equal, - BattleAICmd_if_random_not_equal, - BattleAICmd_score, - BattleAICmd_if_hp_less_than, - BattleAICmd_if_hp_more_than, - BattleAICmd_if_hp_equal, - BattleAICmd_if_hp_not_equal, - BattleAICmd_if_status, - BattleAICmd_if_not_status, - BattleAICmd_if_status2, - BattleAICmd_if_not_status2, - BattleAICmd_if_status3, - BattleAICmd_if_not_status3, - BattleAICmd_if_status4, - BattleAICmd_if_not_status4, - BattleAICmd_if_less_than, - BattleAICmd_if_more_than, - BattleAICmd_if_equal, - BattleAICmd_if_not_equal, - BattleAICmd_if_less_than_32, - BattleAICmd_if_more_than_32, - BattleAICmd_if_equal_32, - BattleAICmd_if_not_equal_32, - BattleAICmd_if_move, - BattleAICmd_if_not_move, - BattleAICmd_if_in_bytes, - BattleAICmd_if_not_in_bytes, - BattleAICmd_if_in_words, - BattleAICmd_if_not_in_words, - BattleAICmd_if_user_can_damage, - BattleAICmd_if_user_cant_damage, - BattleAICmd_get_turn_count, - BattleAICmd_get_type, - BattleAICmd_get_move_power, - BattleAICmd_is_most_powerful_move, - BattleAICmd_get_move, - BattleAICmd_if_arg_equal, - BattleAICmd_if_arg_not_equal, - BattleAICmd_if_would_go_first, - BattleAICmd_if_would_not_go_first, - BattleAICmd_nullsub_2A, - BattleAICmd_nullsub_2B, - BattleAICmd_count_alive_pokemon, - BattleAICmd_get_considered_move, - BattleAICmd_get_considered_move_effect, - BattleAICmd_get_ability, - BattleAICmd_get_highest_possible_damage, - BattleAICmd_if_damage_bonus, - BattleAICmd_nullsub_32, - BattleAICmd_nullsub_33, - BattleAICmd_if_status_in_party, - BattleAICmd_if_status_not_in_party, - BattleAICmd_get_weather, - BattleAICmd_if_effect, - BattleAICmd_if_not_effect, - BattleAICmd_if_stat_level_less_than, - BattleAICmd_if_stat_level_more_than, - BattleAICmd_if_stat_level_equal, - BattleAICmd_if_stat_level_not_equal, - BattleAICmd_if_can_faint, - BattleAICmd_if_cant_faint, - BattleAICmd_if_has_move, - BattleAICmd_if_dont_have_move, - BattleAICmd_if_move_effect, - BattleAICmd_if_not_move_effect, - BattleAICmd_if_last_move_did_damage, - BattleAICmd_if_encored, - BattleAICmd_flee, - BattleAICmd_if_random_100, - BattleAICmd_watch, - BattleAICmd_get_hold_effect, - BattleAICmd_get_gender, - BattleAICmd_is_first_turn, - BattleAICmd_get_stockpile_count, - BattleAICmd_is_double_battle, - BattleAICmd_get_item, - BattleAICmd_get_move_type_from_result, - BattleAICmd_get_move_power_from_result, - BattleAICmd_get_move_effect_from_result, - BattleAICmd_get_protect_count, - BattleAICmd_nullsub_52, - BattleAICmd_nullsub_53, - BattleAICmd_nullsub_54, - BattleAICmd_nullsub_55, - BattleAICmd_nullsub_56, - BattleAICmd_nullsub_57, - BattleAICmd_call, - BattleAICmd_jump, - BattleAICmd_end, - BattleAICmd_if_level_compare, - BattleAICmd_if_taunted, - BattleAICmd_if_not_taunted, + BattleAICmd_if_random_less_than, // 0x0 + BattleAICmd_if_random_greater_than, // 0x1 + BattleAICmd_if_random_equal, // 0x2 + BattleAICmd_if_random_not_equal, // 0x3 + BattleAICmd_score, // 0x4 + BattleAICmd_if_hp_less_than, // 0x5 + BattleAICmd_if_hp_more_than, // 0x6 + BattleAICmd_if_hp_equal, // 0x7 + BattleAICmd_if_hp_not_equal, // 0x8 + BattleAICmd_if_status, // 0x9 + BattleAICmd_if_not_status, // 0xA + BattleAICmd_if_status2, // 0xB + BattleAICmd_if_not_status2, // 0xC + BattleAICmd_if_status3, // 0xD + BattleAICmd_if_not_status3, // 0xE + BattleAICmd_if_status4, // 0xF + BattleAICmd_if_not_status4, // 0x10 + BattleAICmd_if_less_than, // 0x11 + BattleAICmd_if_more_than, // 0x12 + BattleAICmd_if_equal, // 0x13 + BattleAICmd_if_not_equal, // 0x14 + BattleAICmd_if_less_than_32, // 0x15 + BattleAICmd_if_more_than_32, // 0x16 + BattleAICmd_if_equal_32, // 0x17 + BattleAICmd_if_not_equal_32, // 0x18 + BattleAICmd_if_move, // 0x19 + BattleAICmd_if_not_move, // 0x1A + BattleAICmd_if_in_bytes, // 0x1B + BattleAICmd_if_not_in_bytes, // 0x1C + BattleAICmd_if_in_words, // 0x1D + BattleAICmd_if_not_in_words, // 0x1E + BattleAICmd_if_user_can_damage, // 0x1F + BattleAICmd_if_user_cant_damage, // 0x20 + BattleAICmd_get_turn_count, // 0x21 + BattleAICmd_get_type, // 0x22 + BattleAICmd_get_move_power, // 0x23 + BattleAICmd_is_most_powerful_move, // 0x24 + BattleAICmd_get_move, // 0x25 + BattleAICmd_if_arg_equal, // 0x26 + BattleAICmd_if_arg_not_equal, // 0x27 + BattleAICmd_if_would_go_first, // 0x28 + BattleAICmd_if_would_not_go_first, // 0x29 + BattleAICmd_nullsub_2A, // 0x2A + BattleAICmd_nullsub_2B, // 0x2B + BattleAICmd_count_alive_pokemon, // 0x2C + BattleAICmd_get_considered_move, // 0x2D + BattleAICmd_get_considered_move_effect, // 0x2E + BattleAICmd_get_ability, // 0x2F + BattleAICmd_get_highest_possible_damage, // 0x30 + BattleAICmd_if_damage_bonus, // 0x31 + BattleAICmd_nullsub_32, // 0x32 + BattleAICmd_nullsub_33, // 0x33 + BattleAICmd_if_status_in_party, // 0x34 + BattleAICmd_if_status_not_in_party, // 0x35 + BattleAICmd_get_weather, // 0x36 + BattleAICmd_if_effect, // 0x37 + BattleAICmd_if_not_effect, // 0x38 + BattleAICmd_if_stat_level_less_than, // 0x39 + BattleAICmd_if_stat_level_more_than, // 0x3A + BattleAICmd_if_stat_level_equal, // 0x3B + BattleAICmd_if_stat_level_not_equal, // 0x3C + BattleAICmd_if_can_faint, // 0x3D + BattleAICmd_if_cant_faint, // 0x3E + BattleAICmd_if_has_move, // 0x3F + BattleAICmd_if_dont_have_move, // 0x40 + BattleAICmd_if_move_effect, // 0x41 + BattleAICmd_if_not_move_effect, // 0x42 + BattleAICmd_if_last_move_did_damage, // 0x43 + BattleAICmd_if_encored, // 0x44 + BattleAICmd_flee, // 0x45 + BattleAICmd_if_random_100, // 0x46 + BattleAICmd_watch, // 0x47 + BattleAICmd_get_hold_effect, // 0x48 + BattleAICmd_get_gender, // 0x49 + BattleAICmd_is_first_turn, // 0x4A + BattleAICmd_get_stockpile_count, // 0x4B + BattleAICmd_is_double_battle, // 0x4C + BattleAICmd_get_used_item, // 0x4D + BattleAICmd_get_move_type_from_result, // 0x4E + BattleAICmd_get_move_power_from_result, // 0x4F + BattleAICmd_get_move_effect_from_result, // 0x50 + BattleAICmd_get_protect_count, // 0x51 + BattleAICmd_nullsub_52, // 0x52 + BattleAICmd_nullsub_53, // 0x53 + BattleAICmd_nullsub_54, // 0x54 + BattleAICmd_nullsub_55, // 0x55 + BattleAICmd_nullsub_56, // 0x56 + BattleAICmd_nullsub_57, // 0x57 + BattleAICmd_call, // 0x58 + BattleAICmd_jump, // 0x59 + BattleAICmd_end, // 0x5A + BattleAICmd_if_level_compare, // 0x5B + BattleAICmd_if_taunted, // 0x5C + BattleAICmd_if_not_taunted, // 0x5D }; #ifdef NONMATCHING @@ -449,13 +446,13 @@ void unref_sub_81074A0(u8 a) UNK_2016A00_STRUCT->movesUsed[a / 2][i] = 0; } -void sub_81074C4(u8 a, u8 b) +void RecordAbilityBattle(u8 a, u8 b) { if (GetBankSide(a) == 0) UNK_2016A00_STRUCT->unk20[GetBankIdentity(a) & 1] = b; } -void sub_81074F8(u8 a, u8 b) +void RecordItemBattle(u8 a, u8 b) { if (GetBankSide(a) == 0) UNK_2016A00_STRUCT->unk22[GetBankIdentity(a) & 1] = b; @@ -899,7 +896,7 @@ static void BattleAICmd_if_user_cant_damage(void) static void BattleAICmd_get_turn_count(void) { - AI_THINKING_STRUCT->funcResult = gBattleResults[19]; + AI_THINKING_STRUCT->funcResult = gBattleResults.BattleTurnCounter; gAIScriptPtr += 1; } @@ -946,8 +943,8 @@ static void BattleAICmd_is_most_powerful_move(void) && sDiscouragedPowerfulMoveEffects[i] == 0xFFFF) { gDynamicBasePower = 0; - unk_2000000[0x1601C] = 0; // why is this a manual array? - unk_2000000[0x1601F] = 1; + ewram[0x1601C] = 0; // why is this a manual array? + ewram[0x1601F] = 1; gBattleMoveFlags = 0; gCritMultiplier = 1; @@ -965,8 +962,8 @@ static void BattleAICmd_is_most_powerful_move(void) && gBattleMoves[gBattleMons[gBankAttacker].moves[i]].power > 1) { gCurrentMove = gBattleMons[gBankAttacker].moves[i]; - sub_801CAF8(gBankAttacker, gBankTarget); - move_effectiveness_something(gCurrentMove, gBankAttacker, gBankTarget); + AI_CalcDmg(gBankAttacker, gBankTarget); + TypeCalc(gCurrentMove, gBankAttacker, gBankTarget); damages[i] = (gBattleMoveDamage * AI_THINKING_STRUCT->simulatedRNG[i]) / 100; if (damages[i] == 0) // moves always do at least 1 damage. @@ -1135,11 +1132,11 @@ _081082BA:\n\ ldrb r0, [r7]\n\ ldr r4, _08108354 @ =gBankTarget\n\ ldrb r1, [r4]\n\ - bl sub_801CAF8\n\ + bl AI_CalcDmg\n\ ldrh r0, [r5]\n\ ldrb r1, [r7]\n\ ldrb r2, [r4]\n\ - bl move_effectiveness_something\n\ + bl TypeCalc\n\ mov r4, sp\n\ add r4, r8\n\ ldr r2, _08108358 @ =gBattleMoveDamage\n\ @@ -1312,14 +1309,14 @@ static void BattleAICmd_count_alive_pokemon(void) if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE) { u32 status; - var = gBattlePartyID[index][0]; + var = gBattlePartyID[index]; status = GetBankIdentity(index) ^ 2; - var2 = gBattlePartyID[GetBankByPlayerAI(status)][0]; + var2 = gBattlePartyID[GetBankByPlayerAI(status)]; } else { - var = gBattlePartyID[index][0]; - var2 = gBattlePartyID[index][0]; + var = gBattlePartyID[index]; + var2 = gBattlePartyID[index]; } for (i = 0; i < 6; i++) @@ -1415,8 +1412,8 @@ static void BattleAICmd_get_highest_possible_damage(void) s32 i; gDynamicBasePower = 0; - BATTLE_STRUCT->unk.unk1 = 0; - BATTLE_STRUCT->unk.unk4 = 1; + BATTLE_STRUCT->DynamicMoveType = 0; + BATTLE_STRUCT->DmgMultiplier = 1; gBattleMoveFlags = 0; gCritMultiplier = 1; AI_THINKING_STRUCT->funcResult = 0; @@ -1428,7 +1425,7 @@ static void BattleAICmd_get_highest_possible_damage(void) if (gCurrentMove) { - move_effectiveness_something(gCurrentMove, gBankAttacker, gBankTarget); + TypeCalc(gCurrentMove, gBankAttacker, gBankTarget); // reduce by 1/3. if (gBattleMoveDamage == 120) @@ -1455,15 +1452,15 @@ static void BattleAICmd_if_damage_bonus(void) u8 damageVar; gDynamicBasePower = 0; - BATTLE_STRUCT->unk.unk1 = 0; - BATTLE_STRUCT->unk.unk4 = 1; + BATTLE_STRUCT->DynamicMoveType = 0; + BATTLE_STRUCT->DmgMultiplier = 1; gBattleMoveFlags = 0; gCritMultiplier = 1; gBattleMoveDamage = 40; gCurrentMove = AI_THINKING_STRUCT->moveConsidered; - move_effectiveness_something(gCurrentMove, gBankAttacker, gBankTarget); + TypeCalc(gCurrentMove, gBankAttacker, gBankTarget); if (gBattleMoveDamage == 120) gBattleMoveDamage = 80; @@ -1565,13 +1562,13 @@ static void BattleAICmd_if_status_not_in_party(void) static void BattleAICmd_get_weather(void) { - if (gBattleWeather & 7) + if (gBattleWeather & WEATHER_RAINY) AI_THINKING_STRUCT->funcResult = WEATHER_RAIN; - if (gBattleWeather & 0x18) + if (gBattleWeather & WEATHER_SANDSTORMY) AI_THINKING_STRUCT->funcResult = WEATHER_SANDSTORM; - if (gBattleWeather & 0x60) + if (gBattleWeather & WEATHER_SUNNY) AI_THINKING_STRUCT->funcResult = WEATHER_SUN; - if (gBattleWeather & 0x80) + if (gBattleWeather & weather_hail) AI_THINKING_STRUCT->funcResult = WEATHER_HAIL; gAIScriptPtr += 1; @@ -1662,13 +1659,13 @@ static void BattleAICmd_if_can_faint(void) } gDynamicBasePower = 0; - BATTLE_STRUCT->unk.unk1 = 0; - BATTLE_STRUCT->unk.unk4 = 1; + BATTLE_STRUCT->DynamicMoveType = 0; + BATTLE_STRUCT->DmgMultiplier = 1; gBattleMoveFlags = 0; gCritMultiplier = 1; gCurrentMove = AI_THINKING_STRUCT->moveConsidered; - sub_801CAF8(gBankAttacker, gBankTarget); - move_effectiveness_something(gCurrentMove, gBankAttacker, gBankTarget); + AI_CalcDmg(gBankAttacker, gBankTarget); + TypeCalc(gCurrentMove, gBankAttacker, gBankTarget); gBattleMoveDamage = gBattleMoveDamage * AI_THINKING_STRUCT->simulatedRNG[AI_THINKING_STRUCT->movesetIndex] / 100; @@ -1691,13 +1688,13 @@ static void BattleAICmd_if_cant_faint(void) } gDynamicBasePower = 0; - BATTLE_STRUCT->unk.unk1 = 0; - BATTLE_STRUCT->unk.unk4 = 1; + BATTLE_STRUCT->DynamicMoveType = 0; + BATTLE_STRUCT->DmgMultiplier = 1; gBattleMoveFlags = 0; gCritMultiplier = 1; gCurrentMove = AI_THINKING_STRUCT->moveConsidered; - sub_801CAF8(gBankAttacker, gBankTarget); - move_effectiveness_something(gCurrentMove, gBankAttacker, gBankTarget); + AI_CalcDmg(gBankAttacker, gBankTarget); + TypeCalc(gCurrentMove, gBankAttacker, gBankTarget); gBattleMoveDamage = gBattleMoveDamage * AI_THINKING_STRUCT->simulatedRNG[AI_THINKING_STRUCT->movesetIndex] / 100; @@ -1846,7 +1843,7 @@ static void BattleAICmd_if_last_move_did_damage(void) if (gAIScriptPtr[2] == 0) { - if (gDisableStructs[index].unk4 == 0) + if (gDisableStructs[index].DisabledMove == 0) { gAIScriptPtr += 7; return; @@ -1859,7 +1856,7 @@ static void BattleAICmd_if_last_move_did_damage(void) gAIScriptPtr += 7; return; } - else if (gDisableStructs[index].unk6 != 0) + else if (gDisableStructs[index].EncoredMove != 0) { gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 3); return; @@ -1872,7 +1869,7 @@ static void BattleAICmd_if_encored(void) switch (gAIScriptPtr[1]) { case 0: // _08109348 - if (gDisableStructs[gActiveBank].unk4 == AI_THINKING_STRUCT->moveConsidered) + if (gDisableStructs[gActiveBank].DisabledMove == AI_THINKING_STRUCT->moveConsidered) { gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 2); return; @@ -1880,7 +1877,7 @@ static void BattleAICmd_if_encored(void) gAIScriptPtr += 6; return; case 1: // _08109370 - if (gDisableStructs[gActiveBank].unk6 == AI_THINKING_STRUCT->moveConsidered) + if (gDisableStructs[gActiveBank].EncoredMove == AI_THINKING_STRUCT->moveConsidered) { gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 2); return; @@ -1957,7 +1954,7 @@ static void BattleAICmd_is_first_turn(void) else index = gBankTarget; - AI_THINKING_STRUCT->funcResult = gDisableStructs[index].unk16; + AI_THINKING_STRUCT->funcResult = gDisableStructs[index].IsFirstTurn; gAIScriptPtr += 2; } @@ -1971,7 +1968,7 @@ static void BattleAICmd_get_stockpile_count(void) else index = gBankTarget; - AI_THINKING_STRUCT->funcResult = gDisableStructs[index].unk9; + AI_THINKING_STRUCT->funcResult = gDisableStructs[index].StockpileCounter; gAIScriptPtr += 2; } @@ -1983,7 +1980,7 @@ static void BattleAICmd_is_double_battle(void) gAIScriptPtr += 1; } -static void BattleAICmd_get_item(void) +static void BattleAICmd_get_used_item(void) { u8 index; @@ -1993,7 +1990,7 @@ static void BattleAICmd_get_item(void) index = gBankTarget; // this hack and a half matches. whatever. i dont care. someone else fix this mess later. PS: still cant fix this. - AI_THINKING_STRUCT->funcResult = ewram[0x160CC + (index * 2)]; + AI_THINKING_STRUCT->funcResult = ewram[MULTI_DIM_ARR(index, B_16, 0x160CC)]; gAIScriptPtr += 2; } @@ -2028,7 +2025,7 @@ static void BattleAICmd_get_protect_count(void) else index = gBankTarget; - AI_THINKING_STRUCT->funcResult = gDisableStructs[index].unk8; + AI_THINKING_STRUCT->funcResult = gDisableStructs[index].ProtectUses; gAIScriptPtr += 2; } diff --git a/src/battle_anim_8137220.c b/src/battle_anim_8137220.c index 42d6cb8da..bb181d5fb 100644 --- a/src/battle_anim_8137220.c +++ b/src/battle_anim_8137220.c @@ -12,6 +12,7 @@ #include "songs.h" #include "sound.h" #include "sprite.h" +#include "item_use.h" #include "string_util.h" #include "task.h" #include "text.h" @@ -33,7 +34,6 @@ extern u8 gBattleBufferA[][0x200]; extern u8 gObjectBankIDs[]; extern MainCallback gPreBattleCallback1; extern bool8 gDoingBattleAnim; -extern u16 gScriptItemId; extern u16 gBattlePartyID[]; extern u8 gHealthboxIDs[]; extern u16 gBattleTypeFlags; diff --git a/src/battle_party_menu.c b/src/battle_party_menu.c index cf572642e..73b847713 100644 --- a/src/battle_party_menu.c +++ b/src/battle_party_menu.c @@ -2,6 +2,7 @@ #include "battle_party_menu.h" #include "battle.h" #include "item_menu.h" +#include "item_use.h" #include "main.h" #include "menu.h" #include "menu_helpers.h" @@ -55,7 +56,6 @@ extern void nullsub_14(); extern void OpenPartyMenu(); extern u8 sub_803FBBC(void); -extern u16 gScriptItemId; extern u8 gPlayerPartyCount; extern u8 gNoOfAllBanks; extern u16 gBattlePartyID[]; diff --git a/src/berry.c b/src/berry.c index d6fbb955e..fa15672e7 100644 --- a/src/berry.c +++ b/src/berry.c @@ -5,6 +5,7 @@ #include "fieldmap.h" #include "item.h" #include "item_menu.h" +#include "item_use.h" #include "items.h" #include "main.h" #include "rng.h" @@ -974,7 +975,6 @@ const struct Berry gBerries[] = const struct BerryTree gBlankBerryTree = {0}; extern u8 BerryTreeScript; -extern u16 gScriptItemId; extern u16 gScriptLastTalked; extern u16 gSpecialVar_0x8004; extern u16 gSpecialVar_0x8005; diff --git a/src/berry_tag_screen.c b/src/berry_tag_screen.c index 116ca2cca..0e81e4fec 100644 --- a/src/berry_tag_screen.c +++ b/src/berry_tag_screen.c @@ -5,6 +5,7 @@ #include "field_map_obj.h" #include "item_menu.h" #include "items.h" +#include "item_use.h" #include "main.h" #include "menu.h" #include "menu_helpers.h" @@ -35,7 +36,6 @@ struct BerryTagStatus extern struct Struct2000000 unk_2000000; extern u8 gUnknown_0203932C; extern struct BerryTagStatus gUnknown_0203932E; -extern u16 gScriptItemId; extern u16 gUnknown_030041B4; extern const struct CompressedSpriteSheet gUnknown_083C1F74; diff --git a/src/calculate_base_damage.c b/src/calculate_base_damage.c index ae60e30fe..0f2605e5b 100644 --- a/src/calculate_base_damage.c +++ b/src/calculate_base_damage.c @@ -35,7 +35,11 @@ extern struct PokemonStorage gPokemonStorage; extern u8 gBadEggNickname[]; extern struct SpriteTemplate gSpriteTemplate_8208288[]; -extern u8 gSecretBaseTrainerClasses[]; +extern u8 gTrainerClassToPicIndex[]; +extern u8 gTrainerClassToNameIndex[]; +extern u8 gUnknown_08208238[]; +extern u8 gUnknown_0820823C[]; +extern u8 gStatStageRatios[]; extern u8 gHoldEffectToType[][2]; #define APPLY_STAT_MOD(var, mon, stat, statIndex) \ diff --git a/src/decoration.c b/src/decoration.c index 9eba54ad7..e829cb072 100644..100755 --- a/src/decoration.c +++ b/src/decoration.c @@ -1396,7 +1396,7 @@ const u8 *const gUnknown_083EC624[] = { gMenuText_GoBackToPrev }; -const struct MenuAction3 gUnknown_083EC634[] = { +const struct YesNoFuncTable gUnknown_083EC634[] = { {sub_80FF5BC, sub_80FF058}, {sub_81017A0, sub_80FF058}, {sub_81017A0, sub_80FF058}, @@ -1871,16 +1871,16 @@ void sub_80FE948(u8 taskId) gUnknown_020388F5 = gUnknown_020388F2 + gUnknown_020388F4; if (gUnknown_020388F5 == gUnknown_020388D5) { - gUnknown_083EC634[gTasks[taskId].data[11]].func2(taskId); + gUnknown_083EC634[gTasks[taskId].data[11]].noFunc(taskId); } else { - gUnknown_083EC634[gTasks[taskId].data[11]].func1(taskId); + gUnknown_083EC634[gTasks[taskId].data[11]].yesFunc(taskId); } } else if (gMain.newKeys & B_BUTTON) { HandleDestroyMenuCursors(); PlaySE(SE_SELECT); - gUnknown_083EC634[gTasks[taskId].data[11]].func2(taskId); + gUnknown_083EC634[gTasks[taskId].data[11]].noFunc(taskId); } } } diff --git a/src/field_map_obj.c b/src/field_map_obj.c index d94c97ff3..d94c97ff3 100755..100644 --- a/src/field_map_obj.c +++ b/src/field_map_obj.c diff --git a/src/field_map_obj_helpers.c b/src/field_map_obj_helpers.c index 17584c96a..17584c96a 100755..100644 --- a/src/field_map_obj_helpers.c +++ b/src/field_map_obj_helpers.c diff --git a/src/field_special_scene.c b/src/field_special_scene.c index c88ac8f65..82a7a13e3 100644 --- a/src/field_special_scene.c +++ b/src/field_special_scene.c @@ -229,7 +229,7 @@ void ExecuteTruckSequence(void) CreateTask(Task_HandleTruckSequence, 0xA); } -void EndTruckSequence(void) +void EndTruckSequence(u8 taskId) { if (!FuncIsActiveTask(Task_HandleTruckSequence)) { diff --git a/src/field_tasks.c b/src/field_tasks.c new file mode 100755 index 000000000..caf2ce6b9 --- /dev/null +++ b/src/field_tasks.c @@ -0,0 +1,859 @@ +// +// Created by scott on 6/22/2017. +// + +#include "global.h" +#include "task.h" +#include "main.h" +#include "vars.h" +#include "bike.h" +#include "item.h" +#include "items.h" +#include "event_data.h" +#include "rom4.h" +#include "clock.h" +#include "script.h" +#include "field_special_scene.h" +#include "field_effect_helpers.h" +#include "secret_base.h" +#include "metatile_behavior.h" +#include "fieldmap.h" +#include "field_player_avatar.h" +#include "field_camera.h" +#include "songs.h" +#include "sound.h" +#include "field_tasks.h" + +void DummyPerStepCallback(u8); +void PerStepCallback_8069F64(u8); +void PerStepCallback_8069AA0(u8); +void PerStepCallback_8069864(u8); +void PerStepCallback_8069DD4(u8); +void PerStepCallback_806A07C(u8); + +void (*const gUnknown_08376364[])(u8) = { + DummyPerStepCallback, + PerStepCallback_8069F64, + PerStepCallback_8069AA0, + PerStepCallback_8069864, + PerStepCallback_8069DD4, + EndTruckSequence, + sub_80BCF1C, + PerStepCallback_806A07C +}; + +void Task_RunPerStepCallback(u8 taskId) +{ + int idx = gTasks[taskId].data[0]; + gUnknown_08376364[idx](taskId); +} + +static void RunTimeBasedEvents(s16 *taskData) +{ + switch (*taskData) + { + case 0: + if (gMain.vblankCounter1 & 0x1000) + { + DoTimeBasedEvents(); + (*taskData)++; + } + break; + case 1: + if (!(gMain.vblankCounter1 & 0x1000)) + { + (*taskData)--; + } + break; + } +} + +void Task_RunTimeBasedEvents(u8 taskId) +{ + s16 *taskData = gTasks[taskId].data; + if (!ScriptContext2_IsEnabled()) + { + RunTimeBasedEvents(taskData); + sub_80540D0(taskData + 1, taskData + 2); + } +} + +void Task_MuddySlope(u8); + +void SetUpFieldTasks(void) +{ + if (!FuncIsActiveTask(Task_RunPerStepCallback)) + { + u8 taskId = CreateTask(Task_RunPerStepCallback, 0x50); + gTasks[taskId].data[0] = 0; + } + if (!FuncIsActiveTask(Task_MuddySlope)) + { + CreateTask(Task_MuddySlope, 0x50); + } + if (!FuncIsActiveTask(Task_RunTimeBasedEvents)) + { + CreateTask(Task_RunTimeBasedEvents, 0x50); + } +} + +void ActivatePerStepCallback(u8 callback) +{ + s16 *dataPointer; + s16 *dataStart; + s16 zero; + u8 taskId = FindTaskIdByFunc(Task_RunPerStepCallback); + if (taskId != 0xff) + { + dataStart = gTasks[taskId].data; + zero = 0; + dataPointer = &dataStart[15]; + do + { + *dataPointer-- = zero; + } while ((int)dataPointer >= (int)dataStart); + if (callback >= ARRAY_COUNT(gUnknown_08376364)) + { + *dataStart = 0; + } + else + { + *dataStart = callback; + } + } +} + +void ResetFieldTasksArgs(void) +{ + u8 taskId; + s16 *taskData; + taskId = FindTaskIdByFunc(Task_RunPerStepCallback); + if (taskId != 0xff) + { + taskData = gTasks[taskId].data; + } + taskId = FindTaskIdByFunc(Task_RunTimeBasedEvents); + if (taskId != 0xff) + { + taskData = gTasks[taskId].data; + taskData[1] = 0; + taskData[2] = 0; + } +} + +const struct MetatileOffset gUnknown_08376384[][2] = { + {{ 0, 0,0x259}, { 0, 1,0x261}}, + {{ 0, -1,0x259}, { 0, 0,0x261}}, + {{ 0, 0,0x252}, { 1, 0,0x253}}, + {{ -1, 0,0x252}, { 0, 0,0x253}} +}; + +const struct MetatileOffset gUnknown_083763A4[][2] = { + {{ 0, 0,0x25A}, { 0, 1,0x262}}, + {{ 0, -1,0x25A}, { 0, 0,0x262}}, + {{ 0, 0,0x254}, { 1, 0,0x255}}, + {{ -1, 0,0x254}, { 0, 0,0x255}} +}; + +const struct MetatileOffset gUnknown_083763C4[][2] = { + {{ 0, 0,0x258}, { 0, 1,0x260}}, + {{ 0, -1,0x258}, { 0, 0,0x260}}, + {{ 0, 0,0x250}, { 1, 0,0x251}}, + {{ -1, 0,0x250}, { 0, 0,0x251}} +}; + +void DummyPerStepCallback(u8 taskId) {} + +const struct MetatileOffset *sub_80695E0(const struct MetatileOffset a0[][2], s8 a1) +{ + if (sub_80576A0(a1)) + { + return a0[0]; + } + else if (sub_80576B4(a1)) + { + return a0[1]; + } + else if (sub_80576C8(a1)) + { + return a0[2]; + } + else if (sub_80576DC(a1)) + { + return a0[3]; + } + else + { + return NULL; + } +} + +#ifdef NONMATCHING +void sub_8069638(const struct MetatileOffset offsets[][2], s16 x, s16 y, bool32 flag) +{ + const struct MetatileOffset *offsetData = sub_80695E0(offsets, MapGridGetMetatileBehaviorAt(x, y)); + const struct MetatileOffset *offsetData2 = offsetData; + if (offsetData != NULL) + { + MapGridSetMetatileIdAt(x + offsetData[0].x, y + offsetData[0].y, offsetData[0].tileId); + if (flag) + { + CurrentMapDrawMetatileAt(x + offsetData[0].x, y + offsetData[0].y); + } + MapGridSetMetatileIdAt(x + offsetData2[1].x, y + offsetData2[1].y, offsetData2[1].tileId); + if (flag) + { + CurrentMapDrawMetatileAt(x + offsetData2[1].x, y + offsetData2[1].y); + } + } +} +#else +__attribute__((naked)) +void sub_8069638(const struct MetatileOffset offsets[][2], s16 x, s16 y, bool32 flag) +{ + asm_unified("\tpush {r4-r7,lr}\n" + "\tmov r7, r8\n" + "\tpush {r7}\n" + "\tadds r5, r0, 0\n" + "\tmov r8, r3\n" + "\tlsls r1, 16\n" + "\tasrs r6, r1, 16\n" + "\tlsls r2, 16\n" + "\tasrs r7, r2, 16\n" + "\tadds r0, r6, 0\n" + "\tadds r1, r7, 0\n" + "\tbl MapGridGetMetatileBehaviorAt\n" + "\tadds r1, r0, 0\n" + "\tlsls r1, 16\n" + "\tlsrs r1, 16\n" + "\tadds r0, r5, 0\n" + "\tbl sub_80695E0\n" + "\tadds r4, r0, 0\n" + "\tadds r5, r4, 0\n" + "\tcmp r4, 0\n" + "\tbeq _080696B6\n" + "\tmovs r0, 0\n" + "\tldrsb r0, [r4, r0]\n" + "\tadds r0, r6, r0\n" + "\tmovs r1, 0x1\n" + "\tldrsb r1, [r4, r1]\n" + "\tadds r1, r7, r1\n" + "\tldrh r2, [r4, 0x2]\n" + "\tbl MapGridSetMetatileIdAt\n" + "\tmov r0, r8\n" + "\tcmp r0, 0\n" + "\tbeq _0806968E\n" + "\tmovs r0, 0\n" + "\tldrsb r0, [r4, r0]\n" + "\tadds r0, r6, r0\n" + "\tmovs r1, 0x1\n" + "\tldrsb r1, [r4, r1]\n" + "\tadds r1, r7, r1\n" + "\tbl CurrentMapDrawMetatileAt\n" + "_0806968E:\n" + "\tmovs r0, 0x4\n" + "\tldrsb r0, [r5, r0]\n" + "\tadds r0, r6, r0\n" + "\tmovs r1, 0x5\n" + "\tldrsb r1, [r5, r1]\n" + "\tadds r1, r7, r1\n" + "\tldrh r2, [r5, 0x6]\n" + "\tbl MapGridSetMetatileIdAt\n" + "\tmov r0, r8\n" + "\tcmp r0, 0\n" + "\tbeq _080696B6\n" + "\tmovs r0, 0x4\n" + "\tldrsb r0, [r5, r0]\n" + "\tadds r0, r6, r0\n" + "\tmovs r1, 0x5\n" + "\tldrsb r1, [r5, r1]\n" + "\tadds r1, r7, r1\n" + "\tbl CurrentMapDrawMetatileAt\n" + "_080696B6:\n" + "\tpop {r3}\n" + "\tmov r8, r3\n" + "\tpop {r4-r7}\n" + "\tpop {r0}\n" + "\tbx r0"); +} +#endif + +void sub_80696C0(s16 x, s16 y, bool32 flag) +{ + sub_8069638(gUnknown_08376384, x, y, flag); +} + +void sub_80696E4(s16 x, s16 y, bool32 flag) +{ + sub_8069638(gUnknown_083763A4, x, y, flag); +} + +void sub_8069708(s16 x, s16 y, bool32 flag) +{ + sub_8069638(gUnknown_083763C4, x, y, flag); +} + +bool32 sub_806972C(s16 x1, s16 y1, s16 x2, s16 y2) +{ + s8 metatileBehavior = MapGridGetMetatileBehaviorAt(x2, y2); + if (sub_80576A0(metatileBehavior)) + { + if (y1 > y2) + { + return FALSE; + } + } + else if (sub_80576B4(metatileBehavior)) + { + if (y1 < y2) + { + return FALSE; + } + } + else if (sub_80576C8(metatileBehavior)) + { + if (x1 > x2) + { + return FALSE; + } + } + else if (sub_80576DC(metatileBehavior)) + { + if (x1 < x2) + { + return FALSE; + } + } + return TRUE; +} + +bool32 sub_80697C8(s16 x1, s16 y1, s16 x2, s16 y2) +{ + s8 metatileBehavior = MapGridGetMetatileBehaviorAt(x1, y1); + if (sub_80576A0(metatileBehavior)) + { + if (y1 < y2) + { + return FALSE; + } + } + else if (sub_80576B4(metatileBehavior)) + { + if (y1 > y2) + { + return FALSE; + } + } + else if (sub_80576C8(metatileBehavior)) + { + if (x1 < x2) + { + return FALSE; + } + } + else if (sub_80576DC(metatileBehavior)) + { + if (x1 > x2) + { + return FALSE; + } + } + return TRUE; +} + +void PerStepCallback_8069864(u8 taskId) +{ + s16 *data; + s16 x, y; + data = gTasks[taskId].data; + PlayerGetDestCoords(&x, &y); + switch (data[1]) + { + case 0: + data[2] = x; + data[3] = y; + sub_80696E4(x, y, TRUE); + data[1] = 1; + break; + case 1: + if (x != data[2] || y != data[3]) + { + if (sub_806972C(x, y, data[2], data[3])) + { + sub_80696C0(data[2], data[3], TRUE); + sub_8069708(data[2], data[3], FALSE); + data[4] = data[2]; + data[5] = data[3]; + data[1] = 2; + data[6] = 8; + } + else + { + data[4] = -1; + data[5] = -1; + } + if (sub_80697C8(x, y, data[2], data[3])) + { + sub_80696C0(x, y, TRUE); + data[1] = 2; + data[6] = 8; + } + data[2] = x; + data[3] = y; + if (MetatileBehavior_IsPacifidlogLog(MapGridGetMetatileBehaviorAt(x, y))) + { + PlaySE(SE_MIZU); + } + } + break; + case 2: + if ((--data[6]) == 0) + { + sub_80696E4(x, y, TRUE); + if (data[4] != -1 && data[5] != -1) + { + sub_8069708(data[4], data[5], TRUE); + } + data[1] = 1; + } + break; + } +} + +void sub_80699D8(s16 x, s16 y) +{ + u8 z = PlayerGetZCoord(); + if (!(z & 0x01)) + { + switch (MapGridGetMetatileIdAt(x, y)) + { + case 0x24e: + MapGridSetMetatileIdAt(x, y, 0x24f); + break; + case 0x256: + MapGridSetMetatileIdAt(x, y, 0x257); + break; + } + } +} + +void sub_8069A3C(s16 x, s16 y) +{ + u8 z = PlayerGetZCoord(); + if (!(z & 0x01)) + { + switch (MapGridGetMetatileIdAt(x, y)) + { + case 0x24f: + MapGridSetMetatileIdAt(x, y, 0x24e); + break; + case 0x257: + MapGridSetMetatileIdAt(x, y, 0x256); + break; + } + } +} + +void PerStepCallback_8069AA0(u8 taskId) +{ + bool8 isFortreeBridgeCur; + bool8 isFortreeBridgePrev; + u8 z, flag; + s16 x, y, x2, y2; + s16 *data = gTasks[taskId].data; + PlayerGetDestCoords(&x, &y); + switch (data[1]) + { + default: + break; + case 0: + data[2] = x; + data[3] = y; + if (MetatileBehavior_IsFortreeBridge(MapGridGetMetatileBehaviorAt(x, y))) + { + sub_80699D8(x, y); + CurrentMapDrawMetatileAt(x, y); + } + data[1] = 1; + break; + case 1: + x2 = data[2]; + y2 = data[3]; + if (x == x2 && y == y2) + { + break; + } + isFortreeBridgeCur = MetatileBehavior_IsFortreeBridge(MapGridGetMetatileBehaviorAt(x, y)); + isFortreeBridgePrev = MetatileBehavior_IsFortreeBridge(MapGridGetMetatileBehaviorAt(x2, y2)); + z = PlayerGetZCoord(); + flag = 0; + if ((u8)(z & 1) == 0) + { + flag = 1; + } + if (flag && (isFortreeBridgeCur == 1 || isFortreeBridgePrev == 1)) + { + PlaySE(SE_HASHI); + } + if (isFortreeBridgePrev) + { + sub_8069A3C(x2, y2); + CurrentMapDrawMetatileAt(x2, y2); + sub_80699D8(x, y); + CurrentMapDrawMetatileAt(x, y); + } + data[4] = x2; + data[5] = y2; + data[2] = x; + data[3] = y; + if (!isFortreeBridgePrev) + { + break; + } + data[6] = 16; + data[1] = 2; + // fallthrough + case 2: + data[6]--; + x2 = data[4]; + y2 = data[5]; + switch (data[6] % 7) + { + case 0: + CurrentMapDrawMetatileAt(x2, y2); + case 1: + case 2: + case 3: + break; + case 4: + sub_80699D8(x2, y2); + CurrentMapDrawMetatileAt(x2, y2); + sub_8069A3C(x2, y2); + case 5: + case 6: + case 7: + break; + } + if (data[6] == 0) + { + data[1] = 1; + } + break; + } +} + +const u16 gUnknown_083763E4[] = { + 0, + 0, + 0, + 0, + 0, + 0, + VAR_0x4001, + VAR_0x4002, + VAR_0x4003, + VAR_0x4004, + 0, + 0, + VAR_0x4005, + VAR_0x4006, + VAR_0x4007, + 0, + 0, + VAR_0x4008, + VAR_0x4009, + VAR_0x400A, + 0, + 0, + 0, + 0, + 0, + 0 +}; + +bool32 sub_8069CB8(s16 x, s16 y) +{ + if ((u16)(x - 3) < 11 && (u16)(y - 6) < 14 && gUnknown_083763E4[y]) + { + return TRUE; + } + return FALSE; +} + +void sub_8069CFC(s16 x, s16 y) +{ + if (sub_8069CB8(x, y)) + { + *GetVarPointer(gUnknown_083763E4[y]) |= (1 << (x - 3)); + } +} + +bool32 sub_8069D34(s16 x, s16 y) +{ + u32 var; + if (!sub_8069CB8(x, y)) + { + return FALSE; + } + var = VarGet(gUnknown_083763E4[y]) << 16; + if (((1 << 16) << (x - 3)) & var) + { + return TRUE; + } + return FALSE; +} + +void sub_8069D78(void) +{ + s32 x, y; + s32 width = gMapHeader.mapData->width; + s32 height = gMapHeader.mapData->height; + for (x=0; x<width; x++) + { + for (y=0; y<height; y++) + { + if (sub_8069D34(x, y) == TRUE) + { + MapGridSetMetatileIdAt(x + 7, y + 7, 0x20e); + } + } + } +} + +void PerStepCallback_8069DD4(u8 taskId) +{ + s16 x, y; + u16 tileBehavior; + u16 *var; + s16 *data = gTasks[taskId].data; + switch (data[1]) + { + case 0: + PlayerGetDestCoords(&x, &y); + data[2] = x; + data[3] = y; + data[1] = 1; + break; + case 1: + PlayerGetDestCoords(&x, &y); + if (x != data[2] || y != data[3]) + { + data[2] = x; + data[3] = y; + tileBehavior = MapGridGetMetatileBehaviorAt(x, y); + var = GetVarPointer(VAR_ICE_STEP_COUNT); + if (MetatileBehavior_IsThinIce(tileBehavior) == TRUE) + { + (*var)++; + data[6] = 4; + data[1] = 2; + data[4] = x; + data[5] = y; + } + else if (MetatileBehavior_IsCrackedIce(tileBehavior) == TRUE) + { + *var = 0; + data[6] = 4; + data[1] = 3; + data[4] = x; + data[5] = y; + } + } + break; + case 2: + if (data[6] != 0) + { + data[6]--; + } + else + { + x = data[4]; + y = data[5]; + PlaySE(SE_RU_BARI); + MapGridSetMetatileIdAt(x, y, 0x20e); + CurrentMapDrawMetatileAt(x, y); + sub_8069CFC(x - 7, y - 7); + data[1] = 1; + } + break; + case 3: + if (data[6] != 0) + { + data[6]--; + } + else + { + x = data[4]; + y = data[5]; + PlaySE(SE_RU_GASYAN); + MapGridSetMetatileIdAt(x, y, 0x206); + CurrentMapDrawMetatileAt(x, y); + data[1] = 1; + } + break; + } +} + +void PerStepCallback_8069F64(u8 taskId) +{ + s16 x, y; + u16 *var; + s16 *data = gTasks[taskId].data; + PlayerGetDestCoords(&x, &y); + if (x != data[1] || y != data[2]) + { + data[1] = x; + data[2] = y; + if (MetatileBehavior_IsAshGrass(MapGridGetMetatileBehaviorAt(x, y))) + { + if (MapGridGetMetatileIdAt(x, y) == 0x20a) + { + ash(x, y, 0x212, 4); + } + else + { + ash(x, y, 0x206, 4); + } + if (CheckBagHasItem(ITEM_SOOT_SACK, 1)) + { + var = GetVarPointer(VAR_ASH_GATHER_COUNT); + if (*var < 9999) + { + (*var)++; + } + } + } + } +} + +void sub_806A040(s16 x, s16 y) +{ + MapGridSetMetatileIdAt(x, y, MapGridGetMetatileIdAt(x, y) == 0x22f ? 0x206 : 0x237); + CurrentMapDrawMetatileAt(x, y); +} + +void PerStepCallback_806A07C(u8 taskId) +{ + s16 x, y; + u16 behavior; + s16 *data = gTasks[taskId].data; + PlayerGetDestCoords(&x, &y); + behavior = MapGridGetMetatileBehaviorAt(x, y); + if (data[4] != 0 && (--data[4]) == 0) + { + sub_806A040(data[5], data[6]); + } + if (data[7] != 0 && (--data[7]) == 0) + { + sub_806A040(data[8], data[9]); + } + if (MetatileBehavior_IsCrackedFloorHole(behavior)) + { + VarSet(VAR_ICE_STEP_COUNT, 0); // this var does double duty + } + if ((x != data[2] || y != data[3])) + { + data[2] = x; + data[3] = y; + if (MetatileBehavior_IsCrackedFloor(behavior)) + { + if (GetPlayerSpeed() != 4) + { + VarSet(VAR_ICE_STEP_COUNT, 0); // this var does double duty + } + if (data[4] == 0) + { + data[4] = 3; + data[5] = x; + data[6] = y; + } + else if (data[7] == 0) + { + data[7] = 3; + data[8] = x; + data[9] = y; + } + } + } +} + +const u16 gUnknown_08376418[] = {0xe8, 0xeb, 0xea, 0xe9}; + +void sub_806A18C(s16 *data, s16 x, s16 y) +{ + u16 tile; + if ((--data[0]) == 0) + { + tile = 0xe8; + } + else + { + tile = gUnknown_08376418[data[0] / 8]; + } + MapGridSetMetatileIdAt(x, y, tile); + CurrentMapDrawMetatileAt(x, y); + MapGridSetMetatileIdAt(x, y, 0xe8); +} + +void Task_MuddySlope(u8 taskId) +{ + s16 x, y, x2, y2; + int i; + u16 mapIndices; + s16 *data = gTasks[taskId].data; + PlayerGetDestCoords(&x, &y); + mapIndices = (gSaveBlock1.location.mapGroup << 8) | gSaveBlock1.location.mapNum; + switch (data[1]) + { + case 0: + data[0] = mapIndices; + data[2] = x; + data[3] = y; + data[1] = 1; + data[4] = 0; + data[7] = 0; + data[10] = 0; + data[13] = 0; + break; + case 1: + if (data[2] != x || data[3] != y) + { + data[2] = x; + data[3] = y; + if (MetatileBehavior_IsMuddySlope(MapGridGetMetatileBehaviorAt(x, y))) + { + for (i=4; i<14; i+=3) + { + if (data[i] == 0) + { + data[i] = 32; + data[i + 1] = x; + data[i + 2] = y; + break; + } + } + } + } + break; + } + if (gUnknown_0202E844.field_0 && mapIndices != data[0]) + { + data[0] = mapIndices; + x2 = gUnknown_0202E844.x; + y2 = gUnknown_0202E844.y; + } + else + { + x2 = 0; + y2 = 0; + } + for (i=4; i<14; i+=3) + { + if (data[i]) + { + data[i + 1] -= x2; + data[i + 2] -= y2; + sub_806A18C(&data[i], data[i + 1], data[i + 2]); + } + } +} diff --git a/src/item_use.c b/src/item_use.c index a92161e9a..b906f91ad 100644 --- a/src/item_use.c +++ b/src/item_use.c @@ -50,7 +50,6 @@ extern u8 gUnknown_081A168F[]; extern u16 gBattlePartyID[]; -extern u16 gScriptItemId; extern u16 gBattleTypeFlags; static const u8 gSSTidalBetaString[] = _("この チケットで ふねに のりほうだい\nはやく のってみたいな"); diff --git a/src/link.c b/src/link.c index 363a8b494..5858ad8bf 100644 --- a/src/link.c +++ b/src/link.c @@ -4,6 +4,7 @@ #include "berry.h" #include "berry_blender.h" #include "hall_of_fame.h" +#include "item_use.h" #include "main.h" #include "menu.h" #include "palette.h" @@ -38,7 +39,6 @@ struct LinkTestBGInfo extern u8 unk_2000000[]; extern u8 unk_2004000[]; extern u16 gBattleTypeFlags; -extern u16 gScriptItemId; extern u16 word_3004858; diff --git a/src/menu.c b/src/menu.c index 45cfbbc2f..d532fc602 100644 --- a/src/menu.c +++ b/src/menu.c @@ -571,7 +571,7 @@ void PrintMenuItems(u8 left, u8 top, u8 menuItemCount, const struct MenuAction m MenuPrint(menuItems[i].text, left, top + 2 * i); } -void PrintMenuItemsReordered(u8 left, u8 top, u8 menuItemCount, const struct MenuAction menuItems[], u8 *order) +void PrintMenuItemsReordered(u8 left, u8 top, u8 menuItemCount, const struct MenuAction menuItems[], const u8 *order) { u8 i; diff --git a/src/mori_debug_menu.c b/src/mori_debug_menu.c index ba79261c0..2d9e3fa6f 100644 --- a/src/mori_debug_menu.c +++ b/src/mori_debug_menu.c @@ -133,7 +133,7 @@ s8 MoriDebugMenu_PokeblockCase(void) s32 loopCounter; for (loopCounter = 0; loopCounter <= 39; loopCounter++) - sub_810CA6C((u8)loopCounter); + sub_810CA6C(loopCounter); CloseMenu(); return 1; diff --git a/src/party_menu.c b/src/party_menu.c index 99bbb5f83..1fcd2cdda 100644 --- a/src/party_menu.c +++ b/src/party_menu.c @@ -6,6 +6,7 @@ #include "data2.h" #include "event_data.h" #include "item.h" +#include "item_use.h" #include "mail_data.h" #include "main.h" #include "menu.h" @@ -78,7 +79,6 @@ extern u16 gUnknown_0202E8F8; extern u8 gUnknown_0202E8FA; extern u8 gLastFieldPokeMenuOpened; extern u8 gPlayerPartyCount; -extern u16 gScriptItemId; extern s32 gBattleMoveDamage; //extern const u16 gUnknown_083769A8[][6]; diff --git a/src/player_pc.c b/src/player_pc.c index 9cb395432..38e01b92e 100644 --- a/src/player_pc.c +++ b/src/player_pc.c @@ -26,7 +26,6 @@ extern void DoPlayerPCDecoration(u8); extern void BuyMenuFreeMemory(void); extern void DestroyVerticalScrollIndicator(u8); extern void PauseVerticalScrollIndicator(u8); -extern void StartVerticalScrollIndicators(int); extern void LoadScrollIndicatorPalette(void); extern void ClearMailStruct(struct MailStruct *); extern u8 sub_807D770(void); diff --git a/src/pokeblock.c b/src/pokeblock.c new file mode 100755 index 000000000..b7fa5daa8 --- /dev/null +++ b/src/pokeblock.c @@ -0,0 +1,1116 @@ +// +// Created by scott on 6/27/2017. +// + +#include "global.h" +#include "rom4.h" +#include "sprite.h" +#include "script.h" +#include "strings.h" +#include "task.h" +#include "unknown_task.h" +#include "text.h" +#include "main.h" +#include "menu.h" +#include "field_fadetransition.h" +#include "palette.h" +#include "graphics.h" +#include "decompress.h" +#include "menu_helpers.h" +#include "battle.h" +#include "item_menu.h" +#include "item_use.h" +#include "item.h" +#include "items.h" +#include "sound.h" +#include "songs.h" +#include "safari_zone.h" +#include "use_pokeblock.h" +#include "pokeblock.h" + +// function declarations + +// gUnknown_083F7EF4 +static void sub_810C508(u8); +static void sub_810C5C0(u8); +static void sub_810C748(u8); +static void sub_810C788(u8); +static void sub_810C854(u8); + +// gUnknown_083F7F24 +static void sub_810C610(u8); +static void sub_810C668(u8); + +// sub_810B6C0 +static bool8 sub_810B998(void); +static void sub_810BC98(void); +static void sub_810BD08(void); +static void sub_810BB0C(void); +static void sub_810BB30(void); +static void sub_810BC84(u8); + +// sub_810B96C +static void sub_810BF7C(u8); + +// sub_810BC84 +static void sub_810BDAC(bool8); + +// sub_810BF38 +static void sub_810C8D4(struct Sprite *); + +// sub_810BF7C +static void sub_810C0C8(u8); +static void sub_810C31C(u8); +static void sub_810C368(u8); + +// sub_810C0C8 +static void sub_810C1C8(u8, u8); +static void sub_810C23C(u8); + +// sub_810C368 +static void sub_810C40C(u8); + +// sub_810C540 +static void sub_810C5EC(u8); + +// sub_810C610 +static void sub_810C704(u8); + +// rodata + +#define GFX_TAG_POKEBLOCK_CASE 14800 + +const s8 gPokeblockFlavorCompatibilityTable[] = { + // Cool, Beauty, Cute, Smart, Tough + 0, 0, 0, 0, 0, // Hardy + 1, 0, 0, 0, -1, // Lonely + 1, 0, -1, 0, 0, // Brave + 1, -1, 0, 0, 0, // Adamant + 1, 0, 0, -1, 0, // Naughty + -1, 0, 0, 0, 1, // Bold + 0, 0, 0, 0, 0, // Docile + 0, 0, -1, 0, 1, // Relaxed + 0, -1, 0, 0, 1, // Impish + 0, 0, 0, -1, 1, // Lax + -1, 0, 1, 0, 0, // Timid + 0, 0, 1, 0, -1, // Hasty + 0, 0, 0, 0, 0, // Serious + 0, -1, 1, 0, 0, // Jolly + 0, 0, 1, -1, 0, // Naive + -1, 1, 0, 0, 0, // Modest + 0, 1, 0, 0, -1, // Mild + 0, 1, -1, 0, 0, // Quiet + 0, 0, 0, 0, 0, // Bashful + 0, 1, 0, -1, 0, // Rash + -1, 0, 0, 1, 0, // Calm + 0, 0, 0, 1, -1, // Gentle + 0, 0, -1, 1, 0, // Sassy + 0, -1, 0, 1, 0, // Careful + 0, 0, 0, 0, 0 // Quirky +}; + +void (*const gUnknown_083F7EA8[])(void) = { + sub_80A5B40, + c2_exit_to_overworld_2_switch, + sub_802E424, + c2_exit_to_overworld_2_switch +}; + +const u8 *const gPokeblockNames[] = { + NULL, + ContestStatsText_RedPokeBlock, + ContestStatsText_BluePokeBlock, + ContestStatsText_PinkPokeBlock, + ContestStatsText_GreenPokeBlock, + ContestStatsText_YellowPokeBlock, + ContestStatsText_PurplePokeBlock, + ContestStatsText_IndigoPokeBlock, + ContestStatsText_BrownPokeBlock, + ContestStatsText_LiteBluePokeBlock, + ContestStatsText_OlivePokeBlock, + ContestStatsText_GrayPokeBlock, + ContestStatsText_BlackPokeBlock, + ContestStatsText_WhitePokeBlock, + ContestStatsText_GoldPokeBlock +}; + +const struct MenuAction2 gUnknown_083F7EF4[] = { + {OtherText_Use, sub_810C508}, + {OtherText_Toss, sub_810C5C0}, + {gOtherText_CancelNoTerminator, sub_810C748}, + {OtherText_Use, sub_810C788}, + {OtherText_Use, sub_810C854}, +}; + +const u8 gUnknown_083F7F1C[] = {0, 1, 2}; +const u8 gUnknown_083F7F1F[] = {3, 2}; +const u8 gUnknown_083F7F21[] = {4, 2}; + +const struct YesNoFuncTable gUnknown_083F7F24 = {sub_810C610, sub_810C668}; + +const u8 UnreferencedData_083F7F2C[] = {0x16, 0x17, 0x18, 0x21, 0x2f}; + +const struct OamData gOamData_83F7F34 = { + .size = 3, + .priority = 2 +}; + +const union AnimCmd gSpriteAnim_83F7F3C[] = { + ANIMCMD_FRAME(.imageValue = 0, .duration = 0), + ANIMCMD_END +}; + +const union AnimCmd *const gSpriteAnimTable_83F7F44[] = { + gSpriteAnim_83F7F3C +}; + +const union AffineAnimCmd gSpriteAffineAnim_83F7F48[] = { + AFFINEANIMCMD_FRAME(0, 0, -2, 2), + AFFINEANIMCMD_FRAME(0, 0, 2, 4), + AFFINEANIMCMD_FRAME(0, 0, -2, 4), + AFFINEANIMCMD_FRAME(0, 0, 2, 2), + AFFINEANIMCMD_END +}; + +const union AffineAnimCmd *const gSpriteAffineAnimTable_83F7F70[] = { + gSpriteAffineAnim_83F7F48 +}; + +const struct CompressedSpriteSheet gUnknown_083F7F74 = { + gMenuPokeblockDevice_Gfx, + 0x800, + GFX_TAG_POKEBLOCK_CASE +}; + +const struct CompressedSpritePalette gUnknown_083F7F7C = { + gMenuPokeblockDevice_Pal, + GFX_TAG_POKEBLOCK_CASE +}; + +const struct SpriteTemplate gSpriteTemplate_83F7F84 = { + GFX_TAG_POKEBLOCK_CASE, + GFX_TAG_POKEBLOCK_CASE, + &gOamData_83F7F34, + gSpriteAnimTable_83F7F44, + NULL, + gDummySpriteAffineAnimTable, + SpriteCallbackDummy +}; + +const struct Pokeblock gUnknown_083F7F9C[] = { + { PBLOCK_CLR_RED, 20, 0, 0, 0, 0, 20}, + { PBLOCK_CLR_BLUE, 0, 20, 0, 0, 0, 20}, + { PBLOCK_CLR_PINK, 0, 0, 20, 0, 0, 20}, + { PBLOCK_CLR_GREEN, 0, 0, 0, 20, 0, 20}, + { PBLOCK_CLR_YELLOW, 0, 0, 0, 0, 20, 20} +}; + +// text + +static void sub_810B674(void) +{ + AnimateSprites(); + BuildOamBuffer(); + RunTasks(); + UpdatePaletteFade(); +} + +static void sub_810B68C(void) +{ + u16 *src; + vu16 *dest; + LoadOam(); + ProcessSpriteCopyRequests(); + TransferPlttBuffer(); + src = gBGTilemapBuffers[2]; + dest = (vu16 *)(VRAM + 0x7800); + DmaCopy16(3, src, dest, sizeof gBGTilemapBuffers[2]); +} + +static bool8 sub_810B6C0(void) +{ + u16 ime; + switch (gMain.state) + { + case 0: + sub_80F9438(); + sub_80F9368(); + REG_BG2CNT = BGCNT_SCREENBASE(15) | BGCNT_CHARBASE(2) | BGCNT_PRIORITY(2); + REG_BLDCNT = 0; + gMain.state++; + break; + case 1: + remove_some_task(); + gMain.state++; + break; + case 2: + ResetPaletteFade(); + gPaletteFade.bufferTransferDisabled = TRUE; + gMain.state++; + break; + case 3: + ResetSpriteData(); + gMain.state++; + break; + case 4: + if (gUnknown_02039244 != 2) + { + ResetTasks(); + } + gMain.state++; + break; + case 5: + SetUpWindowConfig(&gWindowConfig_81E6E34); + gMain.state++; + break; + case 6: + SetUpWindowConfig(&gWindowConfig_81E6E50); + gMain.state++; + break; + case 7: + MultistepInitMenuWindowBegin(&gWindowConfig_81E6E34); + gMain.state++; + break; + case 8: + if (MultistepInitMenuWindowContinue()) + { + gMain.state++; + } + break; + case 9: + MultistepInitMenuWindowBegin(&gWindowConfig_81E6E50); + gMain.state++; + break; + case 10: + if (MultistepInitMenuWindowContinue()) + { + ewram[0x1ffff] = 0; + gMain.state++; + } + break; + case 11: + if (sub_810B998()) + { + gMain.state++; + } + break; + case 12: + sub_80F944C(); + LoadScrollIndicatorPalette(); + CreateVerticalScrollIndicators(0, 0xb0, 0x08); + CreateVerticalScrollIndicators(1, 0xb0, 0x98); + gMain.state++; + break; + case 13: + ewram[0x1fffe] = sub_810BA50(0x38, 0x40, 0); + gMain.state++; + break; + case 14: + sub_810BC98(); + sub_810BD08(); + gMain.state++; + break; + case 15: + sub_810BB0C(); + sub_810BB30(); + sub_810BC84(gUnknown_02039248[1]); + gMain.state++; + break; + case 16: + ime = REG_IME; + REG_IME = 0; + REG_IE |= INTR_FLAG_VBLANK; + REG_IME = ime; + REG_DISPSTAT |= DISPSTAT_VBLANK_INTR; + SetVBlankCallback(sub_810B68C); + REG_DISPCNT = DISPCNT_OBJ_ON | DISPCNT_BG2_ON | DISPCNT_BG1_ON | DISPCNT_BG0_ON | DISPCNT_OBJ_1D_MAP; + gMain.state++; + break; + case 17: + if (sub_8055870() != TRUE) + { + gMain.state++; + } + break; + case 18: + BeginNormalPaletteFade(-1, 0, 0x10, 0, 0); + gPaletteFade.bufferTransferDisabled = FALSE; + SetMainCallback2(sub_810B674); + return TRUE; + } + return FALSE; +} + +void sub_810B96C(void) +{ + do { + if (sub_810B6C0() == TRUE) + { + CreateTask(sub_810BF7C, 0); + break; + } + } while (sub_80F9344() != TRUE); +} + +static bool8 sub_810B998(void) +{ + switch (ewram[0x1ffff]) + { + case 0: + LZDecompressVram(gMenuPokeblock_Gfx, (u8 *)BG_CHAR_ADDR(2)); + ewram[0x1ffff]++; + break; + case 1: + sub_800D238(gMenuPokeblock_Tilemap, gBGTilemapBuffers[2]); + ewram[0x1ffff]++; + break; + case 2: + LoadCompressedPalette(gMenuPokeblock_Pal, 0, 0xc0); + ewram[0x1ffff]++; + break; + case 3: + LoadCompressedObjectPic(&gUnknown_083F7F74); + ewram[0x1ffff]++; + break; + case 4: + LoadCompressedObjectPalette(&gUnknown_083F7F7C); + ewram[0x1ffff] = 0; + return TRUE; + } + return FALSE; +} + +u8 sub_810BA50(s16 x, s16 y, u8 subpriority) +{ + return CreateSprite(&gSpriteTemplate_83F7F84, x, y, subpriority); +} + +void sub_810BA7C(u8 a0) +{ + gUnknown_02039244 = a0; + switch (gUnknown_02039244) + { + default: + gUnknown_03000758 = gUnknown_083F7F1C; + gUnknown_0203924C = sizeof gUnknown_083F7F1C; + break; + case 2: + gUnknown_03000758 = gUnknown_083F7F1F; + gUnknown_0203924C = sizeof gUnknown_083F7F1F; + break; + case 3: + gUnknown_03000758 = gUnknown_083F7F21; + gUnknown_0203924C = sizeof gUnknown_083F7F21; + break; + } +} + +void sub_810BADC(void) +{ + sub_810BA7C(2); + SetMainCallback2(sub_810B96C); +} + +void sub_810BAF4(void) +{ + sub_810BA7C(3); + SetMainCallback2(sub_810B96C); +} + +#ifdef DEBUG +void debug_sub_8120F98(void) +{ + u8 i; + for (i=0; i<40 && gUnknown_083F7F9C[i].color != 0; i++) + { + gSaveBlock1.pokeblocks[i] = gUnknown_083F7F9C[i]; + } +} +#endif + +static void sub_810BB0C(void) +{ + BasicInitMenuWindow(&gWindowConfig_81E6E34); + sub_8072BD8(ItemId_GetItem(ITEM_POKEBLOCK_CASE)->name, 2, 1, 0x48); +} + +static void sub_810BB30(void) +{ + BasicInitMenuWindow(&gWindowConfig_81E6E34); + MenuPrint(gContestStatsText_Spicy, 2, 13); + MenuPrint(gContestStatsText_Dry, 2, 15); + MenuPrint(gContestStatsText_Sweet, 2, 17); + MenuPrint(gContestStatsText_Bitter, 8, 13); + MenuPrint(gContestStatsText_Sour, 8, 15); +} + +static void sub_810BB88(u8 a0) +{ + u8 i; + u8 y; + u8 *buf; + BasicInitMenuWindow(&gWindowConfig_81E6E34); + for (i=a0; i<=a0+8; i++) + { + y = (i - a0) << 1; + if (i == gUnknown_02039248[2]) + { + buf = sub_8072C74(gStringVar1, gContestStatsText_StowCase, 0x78, 0); + MenuPrint(gStringVar1, 15, y + 1); + if (i != a0 + 8) + { + MenuZeroFillWindowRect(15, y + 3, 29, 18); + } + break; + } + buf = sub_8072C74(gStringVar1, gPokeblockNames[gSaveBlock1.pokeblocks[i].color], 0x5e, 0); + buf[0] = EXT_CTRL_CODE_BEGIN; + buf[1] = 0x14; + buf[2] = 0x06; + buf += 3; + ConvertIntToDecimalStringN(buf, sub_810C9B0(&gSaveBlock1.pokeblocks[i]), STR_CONV_MODE_RIGHT_ALIGN, 3); + MenuPrint(gStringVar1, 15, y + 1); + } +} + +static void sub_810BC84(u8 a0) +{ + sub_810BB88(a0); + sub_810BDAC(FALSE); +} + +static void sub_810BC98(void) +{ + u16 i, j; + struct Pokeblock buf; + for (i=0; i<39; i++) + { + for (j=i+1; j<40; j++) + { + if (gSaveBlock1.pokeblocks[i].color == 0) + { + buf = gSaveBlock1.pokeblocks[i]; + gSaveBlock1.pokeblocks[i] = gSaveBlock1.pokeblocks[j]; + gSaveBlock1.pokeblocks[j] = buf; + } + } + } +} + +static void sub_810BD08(void) +{ + u8 i; + gUnknown_02039248[2] = 0; + for (i=0; i<40; i++) + { + if (gSaveBlock1.pokeblocks[i].color != 0) + gUnknown_02039248[2]++; + } + if (gUnknown_02039248[2] < 8) + { + gUnknown_02039248[3] = gUnknown_02039248[2]; + } + else + { + gUnknown_02039248[3] = 8; + } + if (gUnknown_02039248[1] + 8 > gUnknown_02039248[2] && gUnknown_02039248[1] != 0) + { + gUnknown_02039248[1]--; + } +} + +static void sub_810BD64(u16 a0, u16 a1) +{ + u8 i; + int y; + for (i=0; i<14; i++) + { + gBGTilemapBuffers[2][(2 * gUnknown_02039248[0] + 1) * 32 + (y = i + 15)] = a0; + gBGTilemapBuffers[2][(2 * gUnknown_02039248[0] + 2) * 32 + y] = a0; + } +} + +static void sub_810BDAC(bool8 flag) +{ + u8 i; + u16 v0; + if (!flag) + { + sub_810BD64(0x1005, 0x1014); + } + else + { + sub_810BD64(0x2005, 0x2014); + } + if (gUnknown_02039248[1]) + { + sub_80F979C(0, 0); + } + else + { + sub_80F979C(0, 1); + } + if (gUnknown_02039248[2] > gUnknown_02039248[3] && gUnknown_02039248[1] + gUnknown_02039248[3] != gUnknown_02039248[2]) + { + sub_80F979C(1, 0); + } + else + { + sub_80F979C(1, 1); + } + for (i=0; i<5; i++) + { + v0 = ((i % 3) << 6) + 0x1a1 + (i / 3) * 6; + if (gUnknown_02039248[0] + gUnknown_02039248[1] != gUnknown_02039248[2]) + { + if (sub_810CA9C(&gSaveBlock1.pokeblocks[gUnknown_02039248[0] + gUnknown_02039248[1]], i + 1) > 0) + { + gBGTilemapBuffers[2][v0] = (i << 12) + 23; + gBGTilemapBuffers[2][v0 + 32] = (i << 12) + 24; + } + else + { + gBGTilemapBuffers[2][v0] = 15; + gBGTilemapBuffers[2][v0 + 32] = 15; + } + } + else + { + gBGTilemapBuffers[2][v0] = 15; + gBGTilemapBuffers[2][v0 + 32] = 15; + } + } + BasicInitMenuWindow(&gWindowConfig_81E6E34); + if (gUnknown_02039248[0] + gUnknown_02039248[1] != gUnknown_02039248[2]) + { + sub_8072C14(gStringVar1, sub_810C9E8(&gSaveBlock1.pokeblocks[gUnknown_02039248[0] + gUnknown_02039248[1]]), 16, 1); + MenuPrint(gStringVar1, 11, 17); + } + else + { + MenuZeroFillWindowRect(11, 17, 12, 18); + } +} + +static void sub_810BF38(bool8 flag) +{ + PlaySE(SE_SELECT); + gSprites[ewram[0x1fffe]].callback = sub_810C8D4; + sub_810BDAC(flag); +} + +static void sub_810BF7C(u8 taskId) +{ + if (!gPaletteFade.active) + { + if (gMain.newAndRepeatedKeys & DPAD_UP) + { + if (gUnknown_02039248[0] != 0) + { + sub_810BD64(5, 20); + gUnknown_02039248[0]--; + sub_810BF38(FALSE); + } + else if (gUnknown_02039248[1] != 0) + { + gUnknown_02039248[1]--; + sub_810BB88(gUnknown_02039248[1]); + sub_810BF38(FALSE); + } + } + else if (gMain.newAndRepeatedKeys & DPAD_DOWN) + { + if (gUnknown_02039248[0] != gUnknown_02039248[3]) + { + sub_810BD64(5, 20); + gUnknown_02039248[0]++; + sub_810BF38(FALSE); + } + else if (gUnknown_02039248[1] + gUnknown_02039248[0] != gUnknown_02039248[2]) + { + gUnknown_02039248[1]++; + sub_810BB88(gUnknown_02039248[1]); + sub_810BF38(FALSE); + } + } + else if (gMain.newKeys & SELECT_BUTTON) + { + if (gUnknown_02039248[1] + gUnknown_02039248[0] != gUnknown_02039248[2]) + { + PlaySE(SE_SELECT); + sub_810BDAC(TRUE); + gTasks[taskId].data[0] = gUnknown_02039248[1] + gUnknown_02039248[0]; + gTasks[taskId].func = sub_810C0C8; + } + } + else if (gMain.newKeys & A_BUTTON) + { + PlaySE(SE_SELECT); + if (gUnknown_02039248[1] + gUnknown_02039248[0] == gUnknown_02039248[2]) + { + gScriptResult = 0xffff; + sub_810C31C(taskId); + } + else + { + sub_810C368(taskId); + } + } + else if (gMain.newKeys & B_BUTTON) + { + PlaySE(SE_SELECT); + gScriptResult = 0xffff; + sub_810C31C(taskId); + } + } +} + +static void sub_810C0C8(u8 taskId) +{ + if (gMain.newAndRepeatedKeys & DPAD_UP) + { + if (gUnknown_02039248[0] != 0) + { + sub_810BD64(5, 20); + gUnknown_02039248[0]--; + sub_810BF38(TRUE); + sub_810C1C8(taskId, 1); + } + else if (gUnknown_02039248[1] != 0) + { + sub_810C1C8(taskId, 0); + gUnknown_02039248[1]--; + sub_810BB88(gUnknown_02039248[1]); + sub_810BF38(TRUE); + sub_810C1C8(taskId, 1); + } + } + else if (gMain.newAndRepeatedKeys & DPAD_DOWN) + { + if (gUnknown_02039248[0] != gUnknown_02039248[3]) + { + sub_810BD64(5, 20); + gUnknown_02039248[0]++; + sub_810BF38(TRUE); + sub_810C1C8(taskId, 1); + } + else if (gUnknown_02039248[1] + gUnknown_02039248[0] != gUnknown_02039248[2]) + { + sub_810C1C8(taskId, 0); + gUnknown_02039248[1]++; + sub_810BB88(gUnknown_02039248[1]); + sub_810BF38(TRUE); + sub_810C1C8(taskId, 1); + } + } + else if (gMain.newKeys & A_BUTTON || gMain.newKeys & SELECT_BUTTON) + { + PlaySE(SE_SELECT); + sub_810C1C8(taskId, 0); + sub_810C23C(taskId); + gTasks[taskId].func = sub_810BF7C; + } + else if (gMain.newKeys & B_BUTTON) + { + PlaySE(SE_SELECT); + sub_810C1C8(taskId, 0); + sub_810BDAC(0); + gTasks[taskId].func = sub_810BF7C; + } +} + +static void sub_810C1C8(u8 taskId, u8 flag) +{ + u8 i; + u32 x; + s16 y; + u16 v0 = 0x1005; + if (!flag) + { + v0 = 0x0005; + } + y = gTasks[taskId].data[0] - gUnknown_02039248[1]; + if ((u16)y <= 8 && y != gUnknown_02039248[0]) + { + for (i=0; i<14; i++) + { + gBGTilemapBuffers[2][(2 * y + 1) * 32 + (x = i + 15)] = v0; + gBGTilemapBuffers[2][(2 * y + 2) * 32 + x] = v0; + } + } +} + +static void sub_810C23C(u8 taskId) +{ + struct Pokeblock buf; + u8 selidx = gUnknown_02039248[1] + gUnknown_02039248[0]; + if (selidx == gUnknown_02039248[2]) + { + sub_810BDAC(FALSE); + } + else + { + buf = gSaveBlock1.pokeblocks[selidx]; + gSaveBlock1.pokeblocks[selidx] = gSaveBlock1.pokeblocks[gTasks[taskId].data[0]]; + gSaveBlock1.pokeblocks[gTasks[taskId].data[0]] = buf; + sub_810BB88(gUnknown_02039248[1]); + sub_810BDAC(FALSE); + } +} + +static void sub_810C2B0(void) +{ + DestroyVerticalScrollIndicator(0); + DestroyVerticalScrollIndicator(1); + BuyMenuFreeMemory(); +} + +static void sub_810C2C8(u8 taskId) +{ + if (!gPaletteFade.active) + { + if (gUnknown_02039244 == 3) + { + gFieldCallback = sub_8080990; + } + sub_810C2B0(); + SetMainCallback2(gUnknown_083F7EA8[gUnknown_02039244]); + DestroyTask(taskId); + } +} + +static void sub_810C31C(u8 taskId) +{ + BeginNormalPaletteFade(-1, 0, 0, 16, 0); + if (gUnknown_02039244 > 1) + { + gScriptItemId = ITEM_NONE; + } + gTasks[taskId].func = sub_810C2C8; +} + +static void sub_810C368(u8 taskId) +{ + int v0 = 0; + if (gUnknown_02039244 > 1) + v0 = 2; + sub_80F98A4(0); + sub_80F98A4(1); + BasicInitMenuWindow(&gWindowConfig_81E6E50); + MenuDrawTextWindow(7, v0 + 4, 13, 11); + PrintMenuItemsReordered(8, v0 + 5, gUnknown_0203924C, (const struct MenuAction *)gUnknown_083F7EF4, gUnknown_03000758); + InitMenu(0, 8, v0 + 5, gUnknown_0203924C, 0, 5); + gScriptItemId = gUnknown_02039248[0] + gUnknown_02039248[1]; + gTasks[taskId].func = sub_810C40C; +} + +static void sub_810C40C(u8 taskId) +{ + if (gMain.newAndRepeatedKeys & DPAD_UP) + { + if (GetMenuCursorPos()) + { + PlaySE(SE_SELECT); + MoveMenuCursor(-1); + } + } + else if (gMain.newAndRepeatedKeys & DPAD_DOWN) + { + if (GetMenuCursorPos() != gUnknown_0203924C - 1) + { + PlaySE(SE_SELECT); + MoveMenuCursor(+1); + } + } + else if (gMain.newKeys & A_BUTTON) + { + PlaySE(SE_SELECT); + gUnknown_083F7EF4[gUnknown_03000758[GetMenuCursorPos()]].func(taskId); + } + else if (gMain.newKeys & B_BUTTON) + { + PlaySE(SE_SELECT); + sub_810C748(taskId); + } +} + +static void sub_810C4C4(u8 taskId) +{ + if (!gPaletteFade.active) + { + sub_810C2B0(); + sub_8136130(&gSaveBlock1.pokeblocks[gScriptItemId], sub_810B96C); + DestroyTask(taskId); + } +} + +static void sub_810C508(u8 taskId) +{ + BeginNormalPaletteFade(-1, 0, 0, 16, 0); + gTasks[taskId].func = sub_810C4C4; +} + +static void sub_810C540(u8 taskId) +{ + BasicInitMenuWindow(&gWindowConfig_81E6E50); + HandleDestroyMenuCursors(); + MenuZeroFillWindowRect(7, 4, 13, 11); + StringCopy(gStringVar1, gPokeblockNames[gSaveBlock1.pokeblocks[gUnknown_02039248[0] + gUnknown_02039248[1]].color]); + StringExpandPlaceholders(gStringVar4, gContestStatsText_ThrowAwayPrompt); + DisplayItemMessageOnField(taskId, gStringVar4, sub_810C5EC, 0); +} + +static void sub_810C5C0(u8 taskId) +{ + sub_80F979C(1, 1); + gTasks[taskId].func = sub_810C540; +} + +static void sub_810C5EC(u8 taskId) +{ + DisplayYesNoMenu(7, 6, 1); + DoYesNoFuncWithChoice(taskId, &gUnknown_083F7F24); +} + +static void sub_810C610(u8 taskId) +{ + MenuZeroFillWindowRect(7, 6, 13, 11); + sub_810CA6C((gUnknown_02039248[0] + gUnknown_02039248[1])); + StringExpandPlaceholders(gStringVar4, gContestStatsText_WasThrownAway); + DisplayItemMessageOnField(taskId, gStringVar4, sub_810C704, 0); + sub_810BC98(); + sub_810BD08(); +} + +static void sub_810C668(u8 taskId) +{ + StartVerticalScrollIndicators(0); + StartVerticalScrollIndicators(1); + if (gUnknown_02039248[2] > gUnknown_02039248[3] && gUnknown_02039248[1] + gUnknown_02039248[3] != gUnknown_02039248[2]) + { + sub_80F979C(1, 0); + } + BasicInitMenuWindow(&gWindowConfig_81E6E50); + MenuZeroFillWindowRect(7, 6, 13, 11); + MenuZeroFillWindowRect(0, 14, 29, 19); + gTasks[taskId].func = sub_810BF7C; +} + +static void sub_810C6DC(u8 taskId) +{ + if (gMain.newKeys & A_BUTTON || gMain.newKeys & B_BUTTON) + { + sub_810C668(taskId); + } +} + +static void sub_810C704(u8 taskId) +{ + BasicInitMenuWindow(&gWindowConfig_81E6E34); + sub_810BC84(gUnknown_02039248[1]); + sub_80F979C(1, 1); + gTasks[taskId].func = sub_810C6DC; +} + +static void sub_810C748(u8 taskId) +{ + StartVerticalScrollIndicators(0); + StartVerticalScrollIndicators(1); + HandleDestroyMenuCursors(); + MenuZeroFillWindowRect(7, 4, 13, 11); + gTasks[taskId].func = sub_810BF7C; +} + +static void sub_810C788(u8 taskId) +{ + s16 v0 = sub_810CAE4(GetNature(&gEnemyParty[0]), &gSaveBlock1.pokeblocks[gScriptItemId]); + StringCopy(gBattleTextBuff1, gPokeblockNames[gSaveBlock1.pokeblocks[gScriptItemId].color]); + sub_810CA6C(gScriptItemId); + gScriptItemId = gSaveBlock1.pokeblocks[gScriptItemId].color << 8; + if (v0 == 0) + { + gScriptItemId += 1; + } + if (v0 > 0) + { + gScriptItemId += 2; + } + if (v0 < 0) + { + gScriptItemId += 3; + } + BeginNormalPaletteFade(-1, 0, 0, 16, 0); + gTasks[taskId].func = sub_810C2C8; +} + +static void sub_810C854(u8 taskId) +{ + SafariZoneActivatePokeblockFeeder(gScriptItemId); + StringCopy(gStringVar1, gPokeblockNames[gSaveBlock1.pokeblocks[gScriptItemId].color]); + gScriptResult = gScriptItemId; + sub_810CA6C(gScriptItemId); + BeginNormalPaletteFade(-1, 0, 0, 16, 0); + gTasks[taskId].func = sub_810C2C8; +} + +static void sub_810C8D4(struct Sprite *sprite) +{ + if (sprite->data0 > 1) + { + sprite->data0 = 0; + } + switch (sprite->data0) + { + case 0: + sprite->oam.affineMode = 1; + sprite->affineAnims = gSpriteAffineAnimTable_83F7F70; + InitSpriteAffineAnim(sprite); + sprite->data0 = 1; + sprite->data1 = 0; + break; + case 1: + if (++sprite->data1 > 11) + { + sprite->oam.affineMode = 0; + sprite->data0 = 0; + sprite->data1 = 0; + FreeOamMatrix(sprite->oam.matrixNum); + sprite->callback = SpriteCallbackDummy; + } + break; + } +} + +static void ClearPokeblock(u8 pokeblockIdx) +{ + gSaveBlock1.pokeblocks[pokeblockIdx].color = 0; + gSaveBlock1.pokeblocks[pokeblockIdx].spicy = 0; + gSaveBlock1.pokeblocks[pokeblockIdx].dry = 0; + gSaveBlock1.pokeblocks[pokeblockIdx].sweet = 0; + gSaveBlock1.pokeblocks[pokeblockIdx].bitter = 0; + gSaveBlock1.pokeblocks[pokeblockIdx].sour = 0; + gSaveBlock1.pokeblocks[pokeblockIdx].feel = 0; +} + +void ClearPokeblocks(void) +{ + u8 pokeblockIdx; + for (pokeblockIdx=0; pokeblockIdx<ARRAY_COUNT(gSaveBlock1.pokeblocks); pokeblockIdx++) + { + ClearPokeblock(pokeblockIdx); + } +} + +u8 sub_810C9B0(struct Pokeblock *pokeblock) +{ + u8 contestStat; + u8 maxRating; + u8 rating = sub_810CA9C(pokeblock, 1); + for (contestStat=1; contestStat<5; contestStat++) + { + maxRating = sub_810CA9C(pokeblock, contestStat + 1); + if (rating < maxRating) + { + rating = maxRating; + } + } + return rating; +} + +u8 sub_810C9E8(struct Pokeblock *pokeblock) +{ + u8 feel = sub_810CA9C(pokeblock, 6); + if (feel > 99) + feel = 99; + return feel; +} + +s8 sub_810CA00(void) +{ + u8 i; + for (i=0; i<ARRAY_COUNT(gSaveBlock1.pokeblocks); i++) + { + if (gSaveBlock1.pokeblocks[i].color == 0) + { + return i; + } + } + return -1; +} + +bool8 sub_810CA34(struct Pokeblock *pokeblock) +{ + s8 idx = sub_810CA00(); + if (idx == -1) + { + return FALSE; + } + gSaveBlock1.pokeblocks[idx] = *pokeblock; + return TRUE; +} + +bool8 sub_810CA6C(u8 pokeblockIdx) +{ + if (gSaveBlock1.pokeblocks[pokeblockIdx].color == 0) + { + return FALSE; + } + ClearPokeblock(pokeblockIdx); + return TRUE; +} + +s16 sub_810CA9C(const struct Pokeblock *pokeblock, u8 field) +{ + if (field == 0) + return pokeblock->color; + if (field == 1) + return pokeblock->spicy; + if (field == 2) + return pokeblock->dry; + if (field == 3) + return pokeblock->sweet; + if (field == 4) + return pokeblock->bitter; + if (field == 5) + return pokeblock->sour; + if (field == 6) + return pokeblock->feel; + return 0; +} + +s16 sub_810CAE4(u8 nature, const struct Pokeblock *pokeblock) +{ + u8 flavor; + s16 curGain; + s16 totalGain = 0; + for (flavor=0; flavor<5; flavor++) + { + curGain = sub_810CA9C(pokeblock, flavor + 1); + if (curGain > 0) + { + totalGain += curGain * gPokeblockFlavorCompatibilityTable[5 * nature + flavor]; + } + } + return totalGain; +} + +void sub_810CB44(struct Pokeblock *pokeblock, u8 *dest) +{ + u8 color = sub_810CA9C(pokeblock, 0); + StringCopy(dest, gPokeblockNames[color]); +} + +bool8 sub_810CB68(u8 nature, u8 *dest) +{ + u8 flavor; + for (flavor=0; flavor<5; flavor++) + { + if (sub_810CAE4(nature, &gUnknown_083F7F9C[flavor]) > 0) + { + StringCopy(dest, gPokeblockNames[flavor + 1]); + return TRUE; + } + } + return FALSE; +} diff --git a/src/pokemon_2.c b/src/pokemon_2.c index 5acdae4d3..543b032e2 100644 --- a/src/pokemon_2.c +++ b/src/pokemon_2.c @@ -38,7 +38,12 @@ extern struct PokemonStorage gPokemonStorage; extern u8 gBadEggNickname[]; extern const struct SpriteTemplate gSpriteTemplate_8208288[]; //array of pointers to arrays of pointers to union AnimCmd (We probably need to typedef this.) -extern u8 gSecretBaseTrainerClasses[]; +extern u8 gTrainerClassToPicIndex[]; +extern u8 gTrainerClassToNameIndex[]; +extern u8 gSecretBaseTrainerClasses[][5]; +extern u8 gUnknown_08208238[]; +extern u8 gUnknown_0820823C[]; +extern u8 gStatStageRatios[][2]; extern u8 gHoldEffectToType[][2]; u8 CountAliveMons(u8 a1) @@ -1184,13 +1189,13 @@ void CreateSecretBaseEnemyParty(struct SecretBaseRecord *secretBaseRecord) u8 GetSecretBaseTrainerPicIndex(void) { - u8 trainerClass = gSecretBaseTrainerClasses[(gSecretBaseRecord.trainerId[0] % 5) + (5 * gSecretBaseRecord.gender)]; + u8 trainerClass = gSecretBaseTrainerClasses[gSecretBaseRecord.gender][gSecretBaseRecord.trainerId[0] % 5]; return gTrainerClassToPicIndex[trainerClass]; } u8 GetSecretBaseTrainerNameIndex(void) { - u8 trainerClass = gSecretBaseTrainerClasses[(gSecretBaseRecord.trainerId[0] % 5) + (5 * gSecretBaseRecord.gender)]; + u8 trainerClass = gSecretBaseTrainerClasses[gSecretBaseRecord.gender][gSecretBaseRecord.trainerId[0] % 5]; return gTrainerClassToNameIndex[trainerClass]; } diff --git a/src/pokemon_3.c b/src/pokemon_3.c index cb8eb2a46..3d85a1c8f 100644 --- a/src/pokemon_3.c +++ b/src/pokemon_3.c @@ -23,28 +23,6 @@ #include "text.h" #include "util.h" -#define EVO_FRIENDSHIP 0x0001 // Pokémon levels up with friendship ≥ 220 -#define EVO_FRIENDSHIP_DAY 0x0002 // Pokémon levels up during the day with friendship ≥ 220 -#define EVO_FRIENDSHIP_NIGHT 0x0003 // Pokémon levels up at night with friendship ≥ 220 -#define EVO_LEVEL 0x0004 // Pokémon reaches the specified level -#define EVO_TRADE 0x0005 // Pokémon is traded -#define EVO_TRADE_ITEM 0x0006 // Pokémon is traded while it's holding the specified item -#define EVO_ITEM 0x0007 // specified item is used on Pokémon -#define EVO_LEVEL_ATK_GT_DEF 0x0008 // Pokémon reaches the specified level with attack > defense -#define EVO_LEVEL_ATK_EQ_DEF 0x0009 // Pokémon reaches the specified level with attack = defense -#define EVO_LEVEL_ATK_LT_DEF 0x000a // Pokémon reaches the specified level with attack < defense -#define EVO_LEVEL_SILCOON 0x000b // Pokémon reaches the specified level with a Silcoon personality value -#define EVO_LEVEL_CASCOON 0x000c // Pokémon reaches the specified level with a Cascoon personality value -#define EVO_LEVEL_NINJASK 0x000d // Pokémon reaches the specified level (special value for Ninjask) -#define EVO_LEVEL_SHEDINJA 0x000e // Pokémon reaches the specified level (special value for Shedinja) -#define EVO_BEAUTY 0x000f // Pokémon levels up with beauty ≥ specified value - -struct SpindaSpot -{ - u8 x, y; - u16 image[16]; -}; - extern u8 gPlayerPartyCount; extern u8 gEnemyPartyCount; extern struct BattlePokemon gBattleMons[4]; @@ -70,7 +48,7 @@ extern u32 gTMHMLearnsets[][2]; extern u8 gBattleMonForms[]; extern const u8 BattleText_Wally[]; extern const u16 gHMMoves[]; -extern s8 gUnknown_083F7E28[]; +extern s8 gPokeblockFlavorCompatibilityTable[]; extern u8 gLastUsedAbility; extern const u8 BattleText_PreventedSwitch[]; extern u16 gBattlePartyID[]; @@ -103,8 +81,8 @@ bool8 HealStatusConditions(struct Pokemon *mon, u32 unused, u32 healMask, u8 bat u8 GetItemEffectParamOffset(u16 itemId, u8 effectByte, u8 effectBit) { - u8 *temp; - u8 *itemEffect; + const u8 *temp; + const u8 *itemEffect; u8 offset; int i; u8 j; @@ -112,7 +90,7 @@ u8 GetItemEffectParamOffset(u16 itemId, u8 effectByte, u8 effectBit) offset = 6; - temp = (u8 *) gItemEffectTable[itemId - 13]; + temp = gItemEffectTable[itemId - 13]; if (!temp && itemId != ITEM_ENIGMA_BERRY) return 0; @@ -1238,13 +1216,13 @@ bool8 sub_8040A3C(u16 species) s8 sub_8040A54(struct Pokemon *mon, u8 a2) { u8 nature = GetNature(mon); - return gUnknown_083F7E28[nature * 5 + a2]; + return gPokeblockFlavorCompatibilityTable[nature * 5 + a2]; } s8 sub_8040A7C(u32 personality, u8 a2) { u8 nature = GetNatureFromPersonality(personality); - return gUnknown_083F7E28[nature * 5 + a2]; + return gPokeblockFlavorCompatibilityTable[nature * 5 + a2]; } bool8 IsTradedMon(struct Pokemon *mon) @@ -1296,15 +1274,15 @@ void BoxMonRestorePP(struct BoxPokemon *boxMon) void sub_8040B8C(void) { - gLastUsedAbility = BATTLE_STRUCT->filler1_2[0x37]; + gLastUsedAbility = BATTLE_STRUCT->unk160C0;; gBattleTextBuff1[0] = 0xFD; gBattleTextBuff1[1] = 4; - gBattleTextBuff1[2] = BATTLE_STRUCT->filler1[0x34]; + gBattleTextBuff1[2] = BATTLE_STRUCT->unk16054; gBattleTextBuff1[4] = EOS; - if (!GetBankSide(BATTLE_STRUCT->filler1[0x34])) - gBattleTextBuff1[3] = pokemon_order_func(gBattlePartyID[BATTLE_STRUCT->filler1[0x34]]); + if (!GetBankSide(BATTLE_STRUCT->unk16054)) + gBattleTextBuff1[3] = pokemon_order_func(gBattlePartyID[BATTLE_STRUCT->unk16054]); else - gBattleTextBuff1[3] = gBattlePartyID[BATTLE_STRUCT->filler1[0x34]]; + gBattleTextBuff1[3] = gBattlePartyID[BATTLE_STRUCT->unk16054]; gBattleTextBuff2[0] = 0xFD; gBattleTextBuff2[1] = 4; gBattleTextBuff2[2] = gBankInMenu; diff --git a/src/pokemon_data.c b/src/pokemon_data.c new file mode 100644 index 000000000..6414134fb --- /dev/null +++ b/src/pokemon_data.c @@ -0,0 +1,128 @@ +#include "global.h" +#include "pokemon.h" +#include "species.h" +#include "trainer.h" +#include "abilities.h" +#include "moves.h" +#include "hold_effects.h" +#include "items.h" +#include "sprite.h" +#include "data2.h" + +#include "data/pokemon/dex_order.h" +#include "data/pokemon/spinda_spots.h" +#include "data/pokemon/item_effects.h" +#include "data/pokemon/nature_stats.h" +#include "data/pokemon/tmhm_learnsets.h" +#include "data/pokemon/trainer_class_lookups.h" +#include "data/pokemon/cry_ids.h" +#include "data/pokemon/experience_tables.h" +#include "data/pokemon/base_stats.h" +#include "data/pokemon/level_up_learnsets.h" +#include "data/pokemon/evolution.h" +#include "data/pokemon/level_up_learnset_pointers.h" + +const u8 gUnknown_08208238[] = { // Masks for getting PP Up count, also PP Max values + 0x03, 0x0c, 0x30, 0xc0 +}; + +const u8 gUnknown_0820823C[] = { // Masks for setting PP Up count + 0xFC, 0xF3, 0xCF, 0x3F +}; + +const u8 gUnknown_08208240[] = { // Values added to PP Up count + 0x01, 0x04, 0x10, 0x40 +}; + +const u8 gStatStageRatios[][2] = { + {10, 40}, // -6 + {10, 35}, // -5 + {10, 30}, // -4 + {10, 25}, // -3 + {10, 20}, // -2 + {10, 15}, // -1 + {10, 10}, // 0 + {15, 10}, // 1 + {20, 10}, // 2 + {25, 10}, // 3 + {30, 10}, // 4 + {35, 10}, // 5 + {40, 10} // 6 +}; + +const u8 unknownGameFreakAbbrev_820825E[] = _("ゲーフリ"); + +const u8 gHoldEffectToType[][2] = { + {HOLD_EFFECT_BUG_POWER, TYPE_BUG}, + {HOLD_EFFECT_STEEL_POWER, TYPE_STEEL}, + {HOLD_EFFECT_GROUND_POWER, TYPE_GROUND}, + {HOLD_EFFECT_ROCK_POWER, TYPE_ROCK}, + {HOLD_EFFECT_GRASS_POWER, TYPE_GRASS}, + {HOLD_EFFECT_DARK_POWER, TYPE_DARK}, + {HOLD_EFFECT_FIGHTING_POWER, TYPE_FIGHTING}, + {HOLD_EFFECT_ELECTRIC_POWER, TYPE_ELECTRIC}, + {HOLD_EFFECT_WATER_POWER, TYPE_WATER}, + {HOLD_EFFECT_FLYING_POWER, TYPE_FLYING}, + {HOLD_EFFECT_POISON_POWER, TYPE_POISON}, + {HOLD_EFFECT_ICE_POWER, TYPE_ICE}, + {HOLD_EFFECT_GHOST_POWER, TYPE_GHOST}, + {HOLD_EFFECT_PSYCHIC_POWER, TYPE_PSYCHIC}, + {HOLD_EFFECT_FIRE_POWER, TYPE_FIRE}, + {HOLD_EFFECT_DRAGON_POWER, TYPE_DRAGON}, + {HOLD_EFFECT_NORMAL_POWER, TYPE_NORMAL} +}; + +extern void sub_80105A0(struct Sprite *); +extern void oac_poke_opponent(struct Sprite *); + +const struct SpriteTemplate gSpriteTemplate_8208288[] = { + {0xFFFF, 0, &gOamData_81F96F0, NULL, gSpriteImageTable_81E7A10, gSpriteAffineAnimTable_81E7B70, sub_80105A0}, + {0xFFFF, 0, &gOamData_81F96E8, NULL, gSpriteImageTable_81E7A30, gSpriteAffineAnimTable_81E7BEC, oac_poke_opponent}, + {0xFFFF, 0, &gOamData_81F96F0, NULL, gSpriteImageTable_81E7A50, gSpriteAffineAnimTable_81E7B70, sub_80105A0}, + {0xFFFF, 0, &gOamData_81F96E8, NULL, gSpriteImageTable_81E7A70, gSpriteAffineAnimTable_81E7BEC, oac_poke_opponent}, +}; + +const u8 gSecretBaseTrainerClasses[][5] = { + // male + {TRAINER_CLASS_YOUNGSTER, TRAINER_CLASS_BUG_CATCHER, TRAINER_CLASS_RICH_BOY, TRAINER_CLASS_CAMPER, TRAINER_CLASS_COOL_TRAINER_M}, + // female + {TRAINER_CLASS_LASS, TRAINER_CLASS_SCHOOL_KID_F, TRAINER_CLASS_LADY, TRAINER_CLASS_PICNICKER, TRAINER_CLASS_COOL_TRAINER_F} +}; + +const u8 gUnknown_082082F2[] = { + MON_DATA_HP_EV, + MON_DATA_ATK_EV, + MON_DATA_DEF_EV, + MON_DATA_SPD_EV, + MON_DATA_SPDEF_EV, + MON_DATA_SPATK_EV +}; + +const u8 gUnknown_082082F8[] = {1, 1, 3, 2, 4, 6}; + +const s8 gUnknown_082082FE[][3] = { + // Happiness deltas + { 5, 3, 2}, + { 5, 3, 2}, + { 1, 1, 0}, + { 3, 2, 1}, + { 1, 1, 0}, + { 1, 1, 1}, + {-1, -1, -1}, + {-5, -5, -10}, + {-5, -5, -10} +}; + +const u16 gHMMoves[] = { + MOVE_CUT, + MOVE_FLY, + MOVE_SURF, + MOVE_STRENGTH, + MOVE_FLASH, + MOVE_ROCK_SMASH, + MOVE_WATERFALL, + MOVE_DIVE, + 0xffff +}; + +const u8 gJapaneseNidoranNames[][11] = {_("ニドラン♂"), _("ニドラン♀")}; diff --git a/src/rom4.c b/src/rom4.c index 2ddd5ed9f..bfc8e0e44 100644 --- a/src/rom4.c +++ b/src/rom4.c @@ -1672,7 +1672,7 @@ void mli4_mapscripts_and_other(void) void sub_8054E20(void) { sub_805B710(0, 0); - sub_80C8080(); + RotatingGate_InitPuzzleAndGraphics(); } void sub_8054E34(void) diff --git a/src/rotating_gate.c b/src/rotating_gate.c new file mode 100644 index 000000000..d12a21240 --- /dev/null +++ b/src/rotating_gate.c @@ -0,0 +1,1228 @@ +#include "global.h" +#include "bike.h" +#include "event_data.h" +#include "field_map_obj.h" +#include "fieldmap.h" +#include "map_constants.h" +#include "songs.h" +#include "sound.h" +#include "sprite.h" + +#define ROTATING_GATE_TILE_TAG 0x1300 +#define ROTATING_GATE_PUZZLE_MAX 14 +#define GATE_ARM_MAX_LENGTH 2 + +#define GATE_ROTATION(rotationDirection, arm, longArm) \ + ((rotationDirection & 15) << 4) | ((arm & 7) << 1) | (longArm & 1) +#define GATE_ROTATION_CLOCKWISE(arm, longArm) GATE_ROTATION(ROTATE_CLOCKWISE, arm, longArm) +#define GATE_ROTATION_ANTICLOCKWISE(arm, longArm) GATE_ROTATION(ROTATE_ANTICLOCKWISE, arm, longArm) +#define GATE_ROTATION_NONE 255 + +static void SpriteCallback_RotatingGate(struct Sprite *sprite); +static u8 RotatingGate_CreateGate(u8 gateId, s16 deltaX, s16 deltaY); +static void RotatingGate_HideGatesOutsideViewport(struct Sprite *sprite); + +enum +{ + /* + * | + * +-- + */ + GATE_SHAPE_L1, + + /* + * | + * | + * +-- + */ + GATE_SHAPE_L2, + + /* + * | + * +---- + */ + GATE_SHAPE_L3, + + /* + * | + * | + * +---- + */ + GATE_SHAPE_L4, + + /* + * | + * +-- + * | + */ + GATE_SHAPE_T1, + + /* + * | + * | + * +-- + * | + */ + GATE_SHAPE_T2, + + /* + * | + * +---- + * | + */ + GATE_SHAPE_T3, + + /* + * An unused T-shape gate + * | + * +-- + * | + * | + */ + GATE_SHAPE_T4, + + /* + * An unused T-shape gate + * | + * | + * +---- + * | + */ + GATE_SHAPE_UNUSED_T1, + + /* + * An unused T-shape gate + * | + * | + * +-- + * | + * | + */ + GATE_SHAPE_UNUSED_T2, + + /* + * An unused T-shape gate + * | + * +---- + * | + * | + */ + GATE_SHAPE_UNUSED_T3, + + /* + * An unused T-shape gate + * | + * | + * +---- + * | + * | + */ + GATE_SHAPE_UNUSED_T4, +}; + +enum +{ + /* + * 0 degrees (clockwise) + * | + * +-- + * | + */ + GATE_ORIENTATION_0, + + /* + * 90 degress (clockwise) + * --+-- + * | + */ + GATE_ORIENTATION_90, + + /* + * 180 degrees (clockwise) + * | + * --+ + * | + */ + GATE_ORIENTATION_180, + + /* + * 270 degrees (clockwise) + * | + * --+-- + */ + GATE_ORIENTATION_270, + + GATE_ORIENTATION_MAX, +}; + +// Describes the location of the gates "arms" when the gate has not +// been rotated (i.e. rotated 0 degrees) +enum +{ + GATE_ARM_NORTH, + GATE_ARM_EAST, + GATE_ARM_SOUTH, + GATE_ARM_WEST, +}; + +enum +{ + ROTATE_NONE, + ROTATE_ANTICLOCKWISE, + ROTATE_CLOCKWISE, +}; + +enum +{ + PUZZLE_NONE, + PUZZLE_FORTREE_CITY_GYM, + PUZZLE_ROUTE110_TRICK_HOUSE_PUZZLE6, +}; + +struct RotatingGatePuzzle +{ + struct Coords16 pos; + u8 shape; + u8 orientation; +}; + +struct Coords8 +{ + s8 deltaX; + s8 deltaY; +}; + +// Fortree +static const struct RotatingGatePuzzle sRotatingGate_FortreePuzzleConfig[] = { + { { 12, 5 }, GATE_SHAPE_L4, GATE_ORIENTATION_0 }, + { { 14, 7 }, GATE_SHAPE_L4, GATE_ORIENTATION_270 }, + { { 16, 4 }, GATE_SHAPE_T2, GATE_ORIENTATION_90 }, + { { 15, 14 }, GATE_SHAPE_L2, GATE_ORIENTATION_0 }, + { { 18, 13 }, GATE_SHAPE_T1, GATE_ORIENTATION_180 }, + { { 8, 20 }, GATE_SHAPE_T1, GATE_ORIENTATION_180 }, + { { 16, 20 }, GATE_SHAPE_T4, GATE_ORIENTATION_90 }, +}; + +// Trickhouse +static const struct RotatingGatePuzzle sRotatingGate_TrickHousePuzzleConfig[] = { + { { 13, 3 }, GATE_SHAPE_T1, GATE_ORIENTATION_270 }, + { { 12, 6 }, GATE_SHAPE_T1, GATE_ORIENTATION_180 }, + { { 3, 6 }, GATE_SHAPE_T1, GATE_ORIENTATION_180 }, + { { 3, 9 }, GATE_SHAPE_T2, GATE_ORIENTATION_270 }, + { { 8, 8 }, GATE_SHAPE_L1, GATE_ORIENTATION_90 }, + { { 2, 12 }, GATE_SHAPE_T3, GATE_ORIENTATION_180 }, + { { 9, 13 }, GATE_SHAPE_L2, GATE_ORIENTATION_0 }, + { { 3, 14 }, GATE_SHAPE_L3, GATE_ORIENTATION_90 }, + { { 9, 15 }, GATE_SHAPE_L4, GATE_ORIENTATION_180 }, + { { 3, 18 }, GATE_SHAPE_T2, GATE_ORIENTATION_180 }, + { { 2, 19 }, GATE_SHAPE_T1, GATE_ORIENTATION_0 }, + { { 5, 21 }, GATE_SHAPE_L1, GATE_ORIENTATION_0 }, + { { 9, 19 }, GATE_SHAPE_L4, GATE_ORIENTATION_270 }, + { { 12, 20 }, GATE_SHAPE_T1, GATE_ORIENTATION_90 }, +}; + +static const u8 sRotatingGateTiles_1[] = INCBIN_U8("graphics/rotating_gates/1.4bpp"); +static const u8 sRotatingGateTiles_2[] = INCBIN_U8("graphics/rotating_gates/2.4bpp"); +static const u8 sRotatingGateTiles_3[] = INCBIN_U8("graphics/rotating_gates/3.4bpp"); +static const u8 sRotatingGateTiles_5[] = INCBIN_U8("graphics/rotating_gates/5.4bpp"); +static const u8 sRotatingGateTiles_6[] = INCBIN_U8("graphics/rotating_gates/6.4bpp"); +static const u8 sRotatingGateTiles_7[] = INCBIN_U8("graphics/rotating_gates/7.4bpp"); +static const u8 sRotatingGateTiles_0[] = INCBIN_U8("graphics/rotating_gates/0.4bpp"); +static const u8 sRotatingGateTiles_4[] = INCBIN_U8("graphics/rotating_gates/4.4bpp"); + +static const struct OamData sOamData_RotatingGateLarge = { + .y = 0, + .affineMode = ST_OAM_AFFINE_NORMAL, + .objMode = 0, + .mosaic = 0, + .bpp = ST_OAM_4BPP, + .shape = ST_OAM_SQUARE, + .x = 0, + .matrixNum = 0, + .size = 3, + .tileNum = 0, + .priority = 2, + .paletteNum = 5, + .affineParam = 0, +}; + +static const struct OamData sOamData_RotatingGateRegular = { + .y = 0, + .affineMode = ST_OAM_AFFINE_NORMAL, + .objMode = 0, + .mosaic = 0, + .bpp = ST_OAM_4BPP, + .shape = ST_OAM_SQUARE, + .x = 0, + .matrixNum = 0, + .size = 2, + .tileNum = 0, + .priority = 2, + .paletteNum = 5, + .affineParam = 0, +}; + +static const struct SpriteSheet sRotatingGatesGraphicsTable[] = { + { sRotatingGateTiles_0, 0x200, ROTATING_GATE_TILE_TAG + GATE_SHAPE_L1 }, + { sRotatingGateTiles_1, 0x800, ROTATING_GATE_TILE_TAG + GATE_SHAPE_L2 }, + { sRotatingGateTiles_2, 0x800, ROTATING_GATE_TILE_TAG + GATE_SHAPE_L3 }, + { sRotatingGateTiles_3, 0x800, ROTATING_GATE_TILE_TAG + GATE_SHAPE_L4 }, + { sRotatingGateTiles_4, 0x200, ROTATING_GATE_TILE_TAG + GATE_SHAPE_T1 }, + { sRotatingGateTiles_5, 0x800, ROTATING_GATE_TILE_TAG + GATE_SHAPE_T2 }, + { sRotatingGateTiles_6, 0x800, ROTATING_GATE_TILE_TAG + GATE_SHAPE_T3 }, + { sRotatingGateTiles_7, 0x800, ROTATING_GATE_TILE_TAG + GATE_SHAPE_T4 }, + { NULL }, +}; + +static const union AnimCmd sSpriteAnim_RotatingGateLarge[] = { + ANIMCMD_FRAME(0, 0), ANIMCMD_END, +}; + +static const union AnimCmd sSpriteAnim_RotatingGateRegular[] = { + ANIMCMD_FRAME(0, 0), ANIMCMD_END, +}; + +static const union AnimCmd *const sSpriteAnimTable_RotatingGateLarge[] = { + sSpriteAnim_RotatingGateLarge, +}; + +static const union AnimCmd *const sSpriteAnimTable_RotatingGateRegular[] = { + sSpriteAnim_RotatingGateRegular, +}; + +static const union AffineAnimCmd sSpriteAffineAnim_Rotated0[] = { + AFFINEANIMCMD_FRAME(0x100, 0x100, 0, 0), AFFINEANIMCMD_JUMP(0), +}; + +static const union AffineAnimCmd sSpriteAffineAnim_Rotated90[] = { + AFFINEANIMCMD_FRAME(0x100, 0x100, -64, 0), AFFINEANIMCMD_JUMP(0), +}; + +static const union AffineAnimCmd sSpriteAffineAnim_Rotated180[] = { + AFFINEANIMCMD_FRAME(0x100, 0x100, -128, 0), AFFINEANIMCMD_JUMP(0), +}; + +static const union AffineAnimCmd sSpriteAffineAnim_Rotated270[] = { + AFFINEANIMCMD_FRAME(0x100, 0x100, 64, 0), AFFINEANIMCMD_JUMP(0), +}; + +static const union AffineAnimCmd sSpriteAffineAnim_RotatingClockwise0to90[] = { + AFFINEANIMCMD_FRAME(0x100, 0x100, 0, 0), + AFFINEANIMCMD_FRAME(0x0, 0x0, -4, 16), + AFFINEANIMCMD_END, +}; + +static const union AffineAnimCmd sSpriteAffineAnim_RotatingClockwise90to180[] = { + AFFINEANIMCMD_FRAME(0x100, 0x100, -64, 0), + AFFINEANIMCMD_FRAME(0x0, 0x0, -4, 16), + AFFINEANIMCMD_END, +}; + +static const union AffineAnimCmd sSpriteAffineAnim_RotatingClockwise180to270[] = { + AFFINEANIMCMD_FRAME(0x100, 0x100, -128, 0), + AFFINEANIMCMD_FRAME(0x0, 0x0, -4, 16), + AFFINEANIMCMD_END, +}; + +static const union AffineAnimCmd sSpriteAffineAnim_RotatingClockwise270to360[] = { + AFFINEANIMCMD_FRAME(0x100, 0x100, 64, 0), + AFFINEANIMCMD_FRAME(0x0, 0x0, -4, 16), + AFFINEANIMCMD_END, +}; + +static const union AffineAnimCmd sSpriteAffineAnim_RotatingAnticlockwise360to270[] = { + AFFINEANIMCMD_FRAME(0x100, 0x100, 0, 0), + AFFINEANIMCMD_FRAME(0x0, 0x0, 4, 16), + AFFINEANIMCMD_END, +}; + +static const union AffineAnimCmd sSpriteAffineAnim_RotatingAnticlockwise270to180[] = { + AFFINEANIMCMD_FRAME(0x100, 0x100, 64, 0), + AFFINEANIMCMD_FRAME(0x0, 0x0, 4, 16), + AFFINEANIMCMD_END, +}; + +static const union AffineAnimCmd sSpriteAffineAnim_RotatingAnticlockwise180to90[] = { + AFFINEANIMCMD_FRAME(0x100, 0x100, -128, 0), + AFFINEANIMCMD_FRAME(0x0, 0x0, 4, 16), + AFFINEANIMCMD_END, +}; + +static const union AffineAnimCmd sSpriteAffineAnim_RotatingAnticlockwise90to0[] = { + AFFINEANIMCMD_FRAME(0x100, 0x100, -64, 0), + AFFINEANIMCMD_FRAME(0x0, 0x0, 4, 16), + AFFINEANIMCMD_END, +}; + +static const union AffineAnimCmd sSpriteAffineAnim_RotatingClockwise0to90Faster[] = { + AFFINEANIMCMD_FRAME(0x100, 0x100, 0, 0), + AFFINEANIMCMD_FRAME(0x0, 0x0, -8, 8), + AFFINEANIMCMD_END, +}; + +static const union AffineAnimCmd sSpriteAffineAnim_RotatingClockwise90to180Faster[] = { + AFFINEANIMCMD_FRAME(0x100, 0x100, -64, 0), + AFFINEANIMCMD_FRAME(0x0, 0x0, -8, 8), + AFFINEANIMCMD_END, +}; + +static const union AffineAnimCmd sSpriteAffineAnim_RotatingClockwise180to270Faster[] = { + AFFINEANIMCMD_FRAME(0x100, 0x100, -128, 0), + AFFINEANIMCMD_FRAME(0x0, 0x0, -8, 8), + AFFINEANIMCMD_END, +}; + +static const union AffineAnimCmd sSpriteAffineAnim_RotatingClockwise270to360Faster[] = { + AFFINEANIMCMD_FRAME(0x100, 0x100, 64, 0), + AFFINEANIMCMD_FRAME(0x0, 0x0, -8, 8), + AFFINEANIMCMD_END, +}; + +static const union AffineAnimCmd sSpriteAffineAnim_RotatingAnticlockwise360to270Faster[] = { + AFFINEANIMCMD_FRAME(0x100, 0x100, 0, 0), AFFINEANIMCMD_FRAME(0x0, 0x0, 8, 8), AFFINEANIMCMD_END, +}; + +static const union AffineAnimCmd sSpriteAffineAnim_RotatingAnticlockwise270to180Faster[] = { + AFFINEANIMCMD_FRAME(0x100, 0x100, 64, 0), + AFFINEANIMCMD_FRAME(0x0, 0x0, 8, 8), + AFFINEANIMCMD_END, +}; + +static const union AffineAnimCmd sSpriteAffineAnim_RotatingAnticlockwise180to90Faster[] = { + AFFINEANIMCMD_FRAME(0x100, 0x100, -128, 0), + AFFINEANIMCMD_FRAME(0x0, 0x0, 8, 8), + AFFINEANIMCMD_END, +}; + +static const union AffineAnimCmd sSpriteAffineAnim_RotatingAnticlockwise90to0Faster[] = { + AFFINEANIMCMD_FRAME(0x100, 0x100, -64, 0), + AFFINEANIMCMD_FRAME(0x0, 0x0, 8, 8), + AFFINEANIMCMD_END, +}; + +static const union AffineAnimCmd *const sSpriteAffineAnimTable_RotatingGate[] = { + sSpriteAffineAnim_Rotated0, + sSpriteAffineAnim_Rotated90, + sSpriteAffineAnim_Rotated180, + sSpriteAffineAnim_Rotated270, + sSpriteAffineAnim_RotatingAnticlockwise360to270, + sSpriteAffineAnim_RotatingAnticlockwise90to0, + sSpriteAffineAnim_RotatingAnticlockwise180to90, + sSpriteAffineAnim_RotatingAnticlockwise270to180, + sSpriteAffineAnim_RotatingClockwise0to90, + sSpriteAffineAnim_RotatingClockwise90to180, + sSpriteAffineAnim_RotatingClockwise180to270, + sSpriteAffineAnim_RotatingClockwise270to360, + sSpriteAffineAnim_RotatingAnticlockwise360to270Faster, + sSpriteAffineAnim_RotatingAnticlockwise90to0Faster, + sSpriteAffineAnim_RotatingAnticlockwise180to90Faster, + sSpriteAffineAnim_RotatingAnticlockwise270to180Faster, + sSpriteAffineAnim_RotatingClockwise0to90Faster, + sSpriteAffineAnim_RotatingClockwise90to180Faster, + sSpriteAffineAnim_RotatingClockwise180to270Faster, + sSpriteAffineAnim_RotatingClockwise270to360Faster, +}; + +static const struct SpriteTemplate sSpriteTemplate_RotatingGateLarge = { + .tileTag = ROTATING_GATE_TILE_TAG, + .paletteTag = 0xFFFF, + .oam = &sOamData_RotatingGateLarge, + .anims = sSpriteAnimTable_RotatingGateLarge, + .images = NULL, + .affineAnims = sSpriteAffineAnimTable_RotatingGate, + .callback = SpriteCallback_RotatingGate, +}; + +static const struct SpriteTemplate sSpriteTemplate_RotatingGateRegular = { + .tileTag = ROTATING_GATE_TILE_TAG, + .paletteTag = 0xFFFF, + .oam = &sOamData_RotatingGateRegular, + .anims = sSpriteAnimTable_RotatingGateRegular, + .images = NULL, + .affineAnims = sSpriteAffineAnimTable_RotatingGate, + .callback = SpriteCallback_RotatingGate, +}; + +// These structures describe what happens to the gate if you hit it at +// a given coordinate in a 4x4 grid when walking in the specified +// direction. Either the gate does not rotate, or it rotates in the +// given direction. This information is compared against the gate +// "arm" layout to see if there is an arm at the position in order to +// produce the final rotation. +static const u8 sRotatingGate_RotationInfoNorth[4][4] = { + { GATE_ROTATION_NONE, GATE_ROTATION_NONE, GATE_ROTATION_NONE, GATE_ROTATION_NONE }, + { GATE_ROTATION_CLOCKWISE(GATE_ARM_WEST, 1), + GATE_ROTATION_CLOCKWISE(GATE_ARM_WEST, 0), + GATE_ROTATION_ANTICLOCKWISE(GATE_ARM_EAST, 0), + GATE_ROTATION_ANTICLOCKWISE(GATE_ARM_EAST, 1) }, + { GATE_ROTATION_NONE, GATE_ROTATION_NONE, GATE_ROTATION_NONE, GATE_ROTATION_NONE }, + { GATE_ROTATION_NONE, GATE_ROTATION_NONE, GATE_ROTATION_NONE, GATE_ROTATION_NONE }, +}; + +static const u8 sRotatingGate_RotationInfoSouth[4][4] = { + { GATE_ROTATION_NONE, GATE_ROTATION_NONE, GATE_ROTATION_NONE, GATE_ROTATION_NONE }, + { GATE_ROTATION_NONE, GATE_ROTATION_NONE, GATE_ROTATION_NONE, GATE_ROTATION_NONE }, + { GATE_ROTATION_ANTICLOCKWISE(GATE_ARM_WEST, 1), + GATE_ROTATION_ANTICLOCKWISE(GATE_ARM_WEST, 0), + GATE_ROTATION_CLOCKWISE(GATE_ARM_EAST, 0), + GATE_ROTATION_CLOCKWISE(GATE_ARM_EAST, 1) }, + { GATE_ROTATION_NONE, GATE_ROTATION_NONE, GATE_ROTATION_NONE, GATE_ROTATION_NONE }, +}; + +static const u8 sRotatingGate_RotationInfoWest[4][4] = { + { GATE_ROTATION_NONE, + GATE_ROTATION_ANTICLOCKWISE(GATE_ARM_NORTH, 1), + GATE_ROTATION_NONE, + GATE_ROTATION_NONE }, + { GATE_ROTATION_NONE, + GATE_ROTATION_ANTICLOCKWISE(GATE_ARM_NORTH, 0), + GATE_ROTATION_NONE, + GATE_ROTATION_NONE }, + { GATE_ROTATION_NONE, + GATE_ROTATION_CLOCKWISE(GATE_ARM_SOUTH, 0), + GATE_ROTATION_NONE, + GATE_ROTATION_NONE }, + { GATE_ROTATION_NONE, + GATE_ROTATION_CLOCKWISE(GATE_ARM_SOUTH, 1), + GATE_ROTATION_NONE, + GATE_ROTATION_NONE }, +}; + +static const u8 sRotatingGate_RotationInfoEast[4][4] = { + { GATE_ROTATION_NONE, + GATE_ROTATION_NONE, + GATE_ROTATION_CLOCKWISE(GATE_ARM_NORTH, 1), + GATE_ROTATION_NONE }, + { GATE_ROTATION_NONE, + GATE_ROTATION_NONE, + GATE_ROTATION_CLOCKWISE(GATE_ARM_NORTH, 0), + GATE_ROTATION_NONE }, + { GATE_ROTATION_NONE, + GATE_ROTATION_NONE, + GATE_ROTATION_ANTICLOCKWISE(GATE_ARM_SOUTH, 0), + GATE_ROTATION_NONE }, + { GATE_ROTATION_NONE, + GATE_ROTATION_NONE, + GATE_ROTATION_ANTICLOCKWISE(GATE_ARM_SOUTH, 1), + GATE_ROTATION_NONE }, +}; + +// These tables describe the relative coordinate positions the arms +// must move through in order to be rotated. +static const struct Coords8 sRotatingGate_ArmPositionsClockwiseRotation[] = { + { 0, -1 }, { 1, -2 }, { 0, 0 }, { 1, 0 }, { -1, 0 }, { -1, 1 }, { -1, -1 }, { -2, -1 }, +}; + +static const struct Coords8 sRotatingGate_ArmPositionsAntiClockwiseRotation[] = { + { -1, -1 }, { -1, -2 }, { 0, -1 }, { 1, -1 }, { 0, 0 }, { 0, 1 }, { -1, 0 }, { -2, 0 }, +}; + +// Describes where the gates "arms" are in the order north, east, south, west. +// These are adjusted using the current orientation to perform collision checking +static const u8 sRotatingGate_ArmLayout[][GATE_ARM_WEST + 1][GATE_ARM_MAX_LENGTH] = { + // L-shape gates + { + { 1, 0 }, { 1, 0 }, { 0, 0 }, { 0, 0 }, + }, + { + { 1, 1 }, { 1, 0 }, { 0, 0 }, { 0, 0 }, + }, + { + { 1, 0 }, { 1, 1 }, { 0, 0 }, { 0, 0 }, + }, + { + { 1, 1 }, { 1, 1 }, { 0, 0 }, { 0, 0 }, + }, + + // T-shape gates + { + { 1, 0 }, { 1, 0 }, { 1, 0 }, { 0, 0 }, + }, + { + { 1, 1 }, { 1, 0 }, { 1, 0 }, { 0, 0 }, + }, + { + { 1, 0 }, { 1, 1 }, { 1, 0 }, { 0, 0 }, + }, + { + { 1, 0 }, { 1, 0 }, { 1, 1 }, { 0, 0 }, + }, + + // Unused T-shape gates + // These have 2-3 long arms and cannot actually be used anywhere + // since configuration for them is missing from the other tables. + { + { 1, 1 }, { 1, 1 }, { 1, 0 }, { 0, 0 }, + }, + { + { 1, 1 }, { 1, 0 }, { 1, 1 }, { 0, 0 }, + }, + { + { 1, 0 }, { 1, 1 }, { 1, 1 }, { 0, 0 }, + }, + { + { 1, 1 }, { 1, 1 }, { 1, 1 }, { 0, 0 }, + }, +}; + +extern u8 gRotatingGate_GateSpriteIds[ROTATING_GATE_PUZZLE_MAX]; +extern const struct RotatingGatePuzzle *gRotatingGate_PuzzleConfig; +extern u8 gRotatingGate_PuzzleCount; + +static int GetCurrentMapRotatingGatePuzzleType(void) +{ + if (gSaveBlock1.location.mapGroup == MAP_GROUP_FORTREE_CITY_GYM && + gSaveBlock1.location.mapNum == MAP_ID_FORTREE_CITY_GYM) + { + return PUZZLE_FORTREE_CITY_GYM; + } + + if (gSaveBlock1.location.mapGroup == MAP_GROUP_ROUTE110_TRICK_HOUSE_PUZZLE6 && + gSaveBlock1.location.mapNum == MAP_ID_ROUTE110_TRICK_HOUSE_PUZZLE6) + { + return PUZZLE_ROUTE110_TRICK_HOUSE_PUZZLE6; + } + + return PUZZLE_NONE; +} + +static void RotatingGate_ResetAllGateOrientations(void) +{ + int i; + u8 *ptr; + + ptr = (u8 *)GetVarPointer(0x4000); + + for (i = 0; i < gRotatingGate_PuzzleCount; i++) + { + ptr[i] = gRotatingGate_PuzzleConfig[i].orientation; + } +} + +static int RotatingGate_GetGateOrientation(u8 gateId) +{ + return ((u8 *)GetVarPointer(0x4000))[gateId]; +} + +static void RotatingGate_SetGateOrientation(u8 gateId, u8 orientation) +{ + ((u8 *)GetVarPointer(0x4000))[gateId] = orientation; +} + +static void RotatingGate_RotateInDirection(u8 gateId, u32 rotationDirection) +{ + u8 orientation = RotatingGate_GetGateOrientation(gateId); + + if (rotationDirection == ROTATE_ANTICLOCKWISE) + { + if (orientation) + { + orientation--; + } + else + { + orientation = GATE_ORIENTATION_270; + } + } + else + { + orientation = ++orientation % GATE_ORIENTATION_MAX; + } + + RotatingGate_SetGateOrientation(gateId, orientation); +} + +static void RotatingGate_LoadPuzzleConfig(void) +{ + int puzzleType = GetCurrentMapRotatingGatePuzzleType(); + u32 i; + + switch (puzzleType) + { + case PUZZLE_FORTREE_CITY_GYM: + gRotatingGate_PuzzleConfig = sRotatingGate_FortreePuzzleConfig; + gRotatingGate_PuzzleCount = + sizeof(sRotatingGate_FortreePuzzleConfig) / sizeof(struct RotatingGatePuzzle); + break; + case PUZZLE_ROUTE110_TRICK_HOUSE_PUZZLE6: + gRotatingGate_PuzzleConfig = sRotatingGate_TrickHousePuzzleConfig; + gRotatingGate_PuzzleCount = + sizeof(sRotatingGate_TrickHousePuzzleConfig) / sizeof(struct RotatingGatePuzzle); + break; + case PUZZLE_NONE: + default: + return; + } + + for (i = 0; i < ROTATING_GATE_PUZZLE_MAX; i++) + { + gRotatingGate_GateSpriteIds[i] = MAX_SPRITES; + } +} + +static void RotatingGate_CreateGatesWithinViewport(s16 deltaX, s16 deltaY) +{ + u8 i; + + // Calculate the bounding box of the camera + // Same as RotatingGate_DestroyGatesOutsideViewport + s16 x = gSaveBlock1.pos.x - 2; + s16 x2 = gSaveBlock1.pos.x + 0x11; + s16 y = gSaveBlock1.pos.y - 2; + s16 y2 = gSaveBlock1.pos.y + 0xe; + + s16 x3, y3; + + for (i = 0; i < gRotatingGate_PuzzleCount; i++) + { + x3 = gRotatingGate_PuzzleConfig[i].pos.x + 7; + y3 = gRotatingGate_PuzzleConfig[i].pos.y + 7; + + if (y <= y3 && y2 >= y3 && x <= x3 && x2 >= x3 && + gRotatingGate_GateSpriteIds[i] == MAX_SPRITES) + { + gRotatingGate_GateSpriteIds[i] = RotatingGate_CreateGate(i, deltaX, deltaY); + } + } +} + +static u8 RotatingGate_CreateGate(u8 gateId, s16 deltaX, s16 deltaY) +{ + struct Sprite *sprite; + struct SpriteTemplate template; + const struct RotatingGatePuzzle *gate; + u8 spriteId; + s16 x, y; + + gate = &gRotatingGate_PuzzleConfig[gateId]; + + if (gate->shape == GATE_SHAPE_L1 || gate->shape == GATE_SHAPE_T1) + { + template = sSpriteTemplate_RotatingGateRegular; + } + else + { + template = sSpriteTemplate_RotatingGateLarge; + } + + template.tileTag = gate->shape + ROTATING_GATE_TILE_TAG; + + spriteId = CreateSprite(&template, 0, 0, 0x94); + if (spriteId == MAX_SPRITES) + { + return MAX_SPRITES; + } + + x = gate->pos.x + 7; + y = gate->pos.y + 7; + + sprite = &gSprites[spriteId]; + sprite->data0 = gateId; + sprite->coordOffsetEnabled = 1; + + sub_8060388(x + deltaX, y + deltaY, &sprite->pos1.x, &sprite->pos1.y); + RotatingGate_HideGatesOutsideViewport(sprite); + StartSpriteAffineAnim(sprite, RotatingGate_GetGateOrientation(gateId)); + + return spriteId; +} + +static void SpriteCallback_RotatingGate(struct Sprite *sprite) +{ + u8 rotationDirection; + u8 orientation; + u8 affineAnimation; + + rotationDirection = sprite->data1; + orientation = sprite->data2; + + RotatingGate_HideGatesOutsideViewport(sprite); + + if (rotationDirection == ROTATE_ANTICLOCKWISE) + { + affineAnimation = orientation + 4; + + if (GetPlayerSpeed() != 1) + affineAnimation += 8; + + PlaySE(SE_HI_TURUN); + StartSpriteAffineAnim(sprite, affineAnimation); + } + else if (rotationDirection == ROTATE_CLOCKWISE) + { + affineAnimation = orientation + 8; + + if (GetPlayerSpeed() != 1) + affineAnimation += 8; + + PlaySE(SE_HI_TURUN); + StartSpriteAffineAnim(sprite, affineAnimation); + } + + sprite->data1 = ROTATE_NONE; +} + +static void RotatingGate_HideGatesOutsideViewport(struct Sprite *sprite) +{ + u16 x; + s16 x2; + u16 y; + s16 y2; + + sprite->invisible = 0; + x = sprite->pos1.x + sprite->pos2.x + sprite->centerToCornerVecX + gSpriteCoordOffsetX; + y = sprite->pos1.y + sprite->pos2.y + sprite->centerToCornerVecY + gSpriteCoordOffsetY; + + x2 = x + 0x40; // Dimensions of the rotating gate + y2 = y + 0x40; + + if ((s16)x > DISPLAY_WIDTH + 0x10 - 1 || x2 < -0x10) + { + sprite->invisible = 1; + } + + if ((s16)y > DISPLAY_HEIGHT + 0x10 - 1 || y2 < -0x10) + { + sprite->invisible = 1; + } +} + +static void LoadRotatingGatePics(void) +{ + LoadSpriteSheets(sRotatingGatesGraphicsTable); +} + +static void RotatingGate_DestroyGatesOutsideViewport(void) +{ + s16 x; + s16 x2; + s16 y; + s16 y2; + s16 xGate; + s16 yGate; + int i; + struct Sprite *sprite; + + // Same as RotatingGate_CreateGatesWithinViewport + x = gSaveBlock1.pos.x - 2; + x2 = gSaveBlock1.pos.x + 0x11; + y = gSaveBlock1.pos.y - 2; + y2 = gSaveBlock1.pos.y + 0xe; + + for (i = 0; i < gRotatingGate_PuzzleCount; i++) + { + xGate = gRotatingGate_PuzzleConfig[i].pos.x + 7; + yGate = gRotatingGate_PuzzleConfig[i].pos.y + 7; + + if (gRotatingGate_GateSpriteIds[i] == MAX_SPRITES) + continue; + + if (xGate < x || xGate > x2 || yGate < y || yGate > y2) + { + sprite = &gSprites[gRotatingGate_GateSpriteIds[i]]; + FreeSpriteOamMatrix(sprite); + DestroySprite(sprite); + gRotatingGate_GateSpriteIds[i] = MAX_SPRITES; + } + } +} + +#ifdef NONMATCHING +static int RotatingGate_CanRotate(u8 gateId, int rotationDirection) +{ + const struct Coords8 *armPos; + u8 orientation; + s16 x; + s16 y; + int shape; + int i; + int j; + int armOrientation; + const u8 *gateArmCollisionData; + u8 armIndex; + + if (rotationDirection == ROTATE_ANTICLOCKWISE) + armPos = sRotatingGate_ArmPositionsAntiClockwiseRotation; + else if (rotationDirection == ROTATE_CLOCKWISE) + armPos = sRotatingGate_ArmPositionsClockwiseRotation; + else + return 0; + + orientation = RotatingGate_GetGateOrientation(gateId); + + shape = gRotatingGate_PuzzleConfig[gateId].shape; + x = gRotatingGate_PuzzleConfig[gateId].pos.x + 7; + y = gRotatingGate_PuzzleConfig[gateId].pos.y + 7; + + // Loop through the gate's "arms" clockwise (north, south, east, west) + for (i = GATE_ARM_NORTH; i <= GATE_ARM_WEST; i++) + { + armOrientation = orientation + i; + gateArmCollisionData = sRotatingGate_ArmLayout[shape][i]; + + // Ensure that no part of the arm collides with the map + for (j = 0; j < GATE_ARM_MAX_LENGTH; j++) + { + armIndex = 2 * (armOrientation % 4) + j; + + if (*gateArmCollisionData) + { + if (MapGridIsImpassableAt( + armPos[armIndex].deltaX + x, armPos[armIndex].deltaY + y) == 1) + return 0; + } + gateArmCollisionData++; + } + } + + return 1; +} +#else +__attribute__((naked)) static int RotatingGate_CanRotate(u8 a, int puzzleType) +{ + asm(".syntax unified\n\ + push {r4-r7,lr}\n\ + mov r7, r10\n\ + mov r6, r9\n\ + mov r5, r8\n\ + push {r5-r7}\n\ + sub sp, 0xC\n\ + lsls r0, 24\n\ + lsrs r4, r0, 24\n\ + cmp r1, 0x1\n\ + bne _080C7EAC\n\ + ldr r0, _080C7EA8 @ =sRotatingGate_ArmPositionsAntiClockwiseRotation\n\ + mov r10, r0\n\ + b _080C7EB8\n\ + .align 2, 0\n\ +_080C7EA8: .4byte sRotatingGate_ArmPositionsAntiClockwiseRotation\n\ +_080C7EAC:\n\ + cmp r1, 0x2\n\ + beq _080C7EB4\n\ +_080C7EB0:\n\ + movs r0, 0\n\ + b _080C7F48\n\ +_080C7EB4:\n\ + ldr r1, _080C7F58 @ =sRotatingGate_ArmPositionsClockwiseRotation\n\ + mov r10, r1\n\ +_080C7EB8:\n\ + adds r0, r4, 0\n\ + bl RotatingGate_GetGateOrientation\n\ + lsls r0, 24\n\ + lsrs r0, 24\n\ + str r0, [sp]\n\ + ldr r0, _080C7F5C @ =gRotatingGate_PuzzleConfig\n\ + ldr r1, [r0]\n\ + lsls r0, r4, 3\n\ + adds r0, r1\n\ + ldrb r2, [r0, 0x4]\n\ + ldrh r1, [r0]\n\ + adds r1, 0x7\n\ + ldrh r0, [r0, 0x2]\n\ + adds r0, 0x7\n\ + movs r3, 0\n\ + lsls r2, 3\n\ + str r2, [sp, 0x4]\n\ + lsls r1, 16\n\ + asrs r1, 16\n\ + mov r9, r1\n\ + lsls r0, 16\n\ + asrs r0, 16\n\ + mov r8, r0\n\ +_080C7EE8:\n\ + movs r6, 0\n\ + ldr r2, [sp]\n\ + adds r7, r2, r3\n\ + lsls r0, r3, 1\n\ + adds r5, r7, 0\n\ + ldr r1, [sp, 0x4]\n\ + adds r0, r1\n\ + ldr r2, _080C7F60 @ =sRotatingGate_ArmLayout\n\ + adds r4, r0, r2\n\ +_080C7EFA:\n\ + adds r0, r5, 0\n\ + cmp r5, 0\n\ + bge _080C7F02\n\ + adds r0, r7, 0x3\n\ +_080C7F02:\n\ + asrs r0, 2\n\ + lsls r0, 2\n\ + subs r0, r5, r0\n\ + lsls r0, 1\n\ + adds r0, r6\n\ + lsls r0, 24\n\ + lsrs r1, r0, 24\n\ + ldrb r0, [r4]\n\ + cmp r0, 0\n\ + beq _080C7F38\n\ + lsls r1, 2\n\ + add r1, r10\n\ + movs r0, 0\n\ + ldrsb r0, [r1, r0]\n\ + add r0, r9\n\ + ldrb r1, [r1, 0x1]\n\ + lsls r1, 24\n\ + asrs r1, 24\n\ + add r1, r8\n\ + str r3, [sp, 0x8]\n\ + bl MapGridIsImpassableAt\n\ + lsls r0, 24\n\ + lsrs r0, 24\n\ + ldr r3, [sp, 0x8]\n\ + cmp r0, 0x1\n\ + beq _080C7EB0\n\ +_080C7F38:\n\ + adds r4, 0x1\n\ + adds r6, 0x1\n\ + cmp r6, 0x1\n\ + ble _080C7EFA\n\ + adds r3, 0x1\n\ + cmp r3, 0x3\n\ + ble _080C7EE8\n\ + movs r0, 0x1\n\ +_080C7F48:\n\ + add sp, 0xC\n\ + pop {r3-r5}\n\ + mov r8, r3\n\ + mov r9, r4\n\ + mov r10, r5\n\ + pop {r4-r7}\n\ + pop {r1}\n\ + bx r1\n\ + .align 2, 0\n\ +_080C7F58: .4byte sRotatingGate_ArmPositionsClockwiseRotation\n\ +_080C7F5C: .4byte gRotatingGate_PuzzleConfig\n\ +_080C7F60: .4byte sRotatingGate_ArmLayout\n\ +.syntax divided\n"); +} +#endif + +#ifdef NONMATCHING +static int RotatingGate_HasArm(u8 gateId, u8 armInfo) +{ + int isLongArm; + s8 armOrientation; + int arm; + int shape; + + arm = armInfo >> 1; + isLongArm = armInfo & 1; + + armOrientation = (arm - RotatingGate_GetGateOrientation(gateId) + 4) % 4; + shape = gRotatingGate_PuzzleConfig[gateId].shape; + return sRotatingGate_ArmLayout[shape][armOrientation][isLongArm]; +} +#else +__attribute__((naked)) static int RotatingGate_HasArm(u8 a, u8 b) +{ + asm(".syntax unified\n\ + push {r4-r6,lr}\n\ + adds r4, r1, 0\n\ + lsls r0, 24\n\ + lsrs r0, 24\n\ + adds r6, r0, 0\n\ + lsls r4, 24\n\ + lsrs r5, r4, 24\n\ + lsrs r4, 25\n\ + movs r0, 0x1\n\ + ands r5, r0\n\ + adds r0, r6, 0\n\ + bl RotatingGate_GetGateOrientation\n\ + subs r4, r0\n\ + adds r1, r4, 0x4\n\ + adds r0, r1, 0\n\ + cmp r1, 0\n\ + bge _080C7F8A\n\ + adds r0, r4, 0x7\n\ +_080C7F8A:\n\ + asrs r0, 2\n\ + lsls r0, 2\n\ + subs r0, r1, r0\n\ + ldr r1, _080C7FB0 @ =gRotatingGate_PuzzleConfig\n\ + ldr r2, [r1]\n\ + lsls r1, r6, 3\n\ + adds r1, r2\n\ + ldrb r1, [r1, 0x4]\n\ + ldr r2, _080C7FB4 @ =sRotatingGate_ArmLayout\n\ + lsls r0, 24\n\ + asrs r0, 23\n\ + adds r0, r5\n\ + lsls r1, 3\n\ + adds r0, r1\n\ + adds r0, r2\n\ + ldrb r0, [r0]\n\ + pop {r4-r6}\n\ + pop {r1}\n\ + bx r1\n\ + .align 2, 0\n\ +_080C7FB0: .4byte gRotatingGate_PuzzleConfig\n\ +_080C7FB4: .4byte sRotatingGate_ArmLayout\n\ +.syntax divided\n"); +} +#endif + +static void RotatingGate_TriggerRotationAnimation(u8 gateId, int rotationDirection) +{ + struct Sprite *sprite; + + if (gRotatingGate_GateSpriteIds[gateId] != MAX_SPRITES) + { + sprite = &gSprites[gRotatingGate_GateSpriteIds[gateId]]; + sprite->data1 = rotationDirection; + sprite->data2 = RotatingGate_GetGateOrientation(gateId); + } +} + +#ifdef NONMATCHING +static u8 RotatingGate_GetRotationInfo(u8 direction, s16 x, s16 y) +{ + register const u8(*ptr)[][4] asm("r3"); + + if (direction == DIR_NORTH) + ptr = &sRotatingGate_RotationInfoNorth; + else if (direction == DIR_SOUTH) + ptr = &sRotatingGate_RotationInfoSouth; + else if (direction == DIR_WEST) + ptr = &sRotatingGate_RotationInfoWest; + else if (direction == DIR_EAST) + ptr = &sRotatingGate_RotationInfoEast; + else + return GATE_ROTATION_NONE; + + return (*ptr)[y][x]; +} +#else +__attribute__((naked)) static u8 RotatingGate_GetRotationInfo(u8 a, s16 b, s16 c) +{ + asm(".syntax unified\n\ + push {lr}\n\ + lsls r0, 24\n\ + lsrs r0, 24\n\ + adds r3, r0, 0\n\ + lsls r1, 16\n\ + lsrs r1, 16\n\ + lsls r2, 16\n\ + lsrs r2, 16\n\ + cmp r0, 0x2\n\ + bne _080C8008\n\ + ldr r3, _080C8004 @ =sRotatingGate_RotationInfoNorth\n\ + b _080C802A\n\ + .align 2, 0\n\ +_080C8004: .4byte sRotatingGate_RotationInfoNorth\n\ +_080C8008:\n\ + cmp r0, 0x1\n\ + bne _080C8014\n\ + ldr r3, _080C8010 @ =sRotatingGate_RotationInfoSouth\n\ + b _080C802A\n\ + .align 2, 0\n\ +_080C8010: .4byte sRotatingGate_RotationInfoSouth\n\ +_080C8014:\n\ + cmp r0, 0x3\n\ + bne _080C8020\n\ + ldr r3, _080C801C @ =sRotatingGate_RotationInfoWest\n\ + b _080C802A\n\ + .align 2, 0\n\ +_080C801C: .4byte sRotatingGate_RotationInfoWest\n\ +_080C8020:\n\ + cmp r3, 0x4\n\ + beq _080C8028\n\ + movs r0, 0xFF\n\ + b _080C8038\n\ +_080C8028:\n\ + ldr r3, _080C803C @ =sRotatingGate_RotationInfoEast\n\ +_080C802A:\n\ + lsls r0, r2, 16\n\ + lsls r1, 16\n\ + asrs r1, 16\n\ + asrs r0, 14\n\ + adds r0, r1\n\ + adds r0, r3, r0\n\ + ldrb r0, [r0]\n\ +_080C8038:\n\ + pop {r1}\n\ + bx r1\n\ + .align 2, 0\n\ +_080C803C: .4byte sRotatingGate_RotationInfoEast\n\ +.syntax divided\n"); +} +#endif + +void RotatingGate_InitPuzzle(void) +{ + if (GetCurrentMapRotatingGatePuzzleType()) + { + RotatingGate_LoadPuzzleConfig(); + RotatingGate_ResetAllGateOrientations(); + } +} + +void RotatingGatePuzzleCameraUpdate(u16 deltaX, u16 deltaY) +{ + if (GetCurrentMapRotatingGatePuzzleType()) + { + RotatingGate_CreateGatesWithinViewport(deltaX, deltaY); + RotatingGate_DestroyGatesOutsideViewport(); + } +} + +void RotatingGate_InitPuzzleAndGraphics(void) +{ + if (GetCurrentMapRotatingGatePuzzleType()) + { + LoadRotatingGatePics(); + RotatingGate_LoadPuzzleConfig(); + RotatingGate_CreateGatesWithinViewport(0, 0); + } +} + +bool8 CheckForRotatingGatePuzzleCollision(u8 direction, s16 x, s16 y) +{ + int i; + s16 gateX; + s16 gateY; + register u32 rotationInfo asm("r0"); + int rotationDirection; + int armInfo; + s16 centerX; + s16 centerY; + + if (!GetCurrentMapRotatingGatePuzzleType()) + { + return 0; + } + + for (i = 0; i < gRotatingGate_PuzzleCount; i++) + { + gateX = gRotatingGate_PuzzleConfig[i].pos.x + 7; + gateY = gRotatingGate_PuzzleConfig[i].pos.y + 7; + + if (gateX - 2 <= x && x <= gateX + 1 && gateY - 2 <= y && y <= gateY + 1) + { + centerX = x - gateX + 2; + centerY = y - gateY + 2; + rotationInfo = RotatingGate_GetRotationInfo(direction, centerX, centerY); + + if (rotationInfo != GATE_ROTATION_NONE) + { + rotationDirection = rotationInfo >> 4; + armInfo = rotationInfo & 0xF; + + asm("" ::"r"(armInfo)); + + if (RotatingGate_HasArm(i, armInfo)) + { + if (RotatingGate_CanRotate(i, rotationDirection)) + { + RotatingGate_TriggerRotationAnimation(i, rotationDirection); + RotatingGate_RotateInDirection(i, rotationDirection); + return 0; + } + + return 1; + } + } + } + } + + return 0; +} diff --git a/src/sound_check_menu.c b/src/sound_check_menu.c new file mode 100755 index 000000000..13a6f6f3e --- /dev/null +++ b/src/sound_check_menu.c @@ -0,0 +1,2198 @@ +#include "global.h" +#include "sprite.h" +#include "palette.h" +#include "task.h" +#include "m4a.h" +#include "main.h" +#include "text.h" +#include "menu.h" +#include "songs.h" +#include "title_screen.h" +#include "sound.h" +#include "pokedex_cry_screen.h" + +// local task defines +#define WINDOW_SELECTED data[0] +#define BGM_INDEX data[1] +#define SE_INDEX data[2] +#define UNK_DATA3 data[3] +#define UNK_DATA4 data[4] +// data 5-7 are not used +// i dont have a define for data 8 yet because its used in a nonmatching and I can't be sure yet its actually used. + +// window selections +enum +{ + BGM_WINDOW, + SE_WINDOW +}; + +// driver test cry enums +enum +{ + CRY_TEST_UNK0, + CRY_TEST_VOLUME, + CRY_TEST_PANPOT, + CRY_TEST_PITCH, + CRY_TEST_LENGTH, + CRY_TEST_RELEASE, + CRY_TEST_PROGRESS, + CRY_TEST_CHORUS, + CRY_TEST_PRIORITY +}; + +// minmax range enums +enum +{ + MIN, + MAX +}; + +extern struct ToneData voicegroup_84537C0[]; +extern struct ToneData voicegroup_8452590[]; +extern struct ToneData voicegroup_8453DC0[]; +extern struct ToneData voicegroup_8452B90[]; +extern struct ToneData voicegroup_84543C0[]; +extern struct ToneData voicegroup_8453190[]; +extern struct ToneData voicegroup_84549C0[]; +extern struct ToneData voicegroup_8453790[]; + +extern int gUnknown_020387B4[9]; + +extern s8 gUnknown_020387B3; +extern u8 gUnknown_020387B1; +extern u8 gUnknown_020387B2; +extern u8 gUnknown_020387D8; +extern u8 gUnknown_020387D9; +extern u8 gUnknown_020387B0; +extern u16 gUnknown_03005D34; +extern u8 gUnknown_03005E98; + +extern struct MusicPlayerInfo *gUnknown_03005D30; +extern struct MusicPlayerInfo gMPlay_BGM; + +void sub_80BA258(u8); +void sub_80BA384(u8); +void sub_80BA65C(u8); +void sub_80BA68C(u8); +void sub_80BA6B8(u8); +void sub_80BA700(u16, u16, u16); +void sub_80BA79C(const u8 *const, u16, u16); +void sub_80BA800(u8); +void sub_80BAA48(u8); +void sub_80BACDC(s8); +void sub_80BAD5C(void); +void sub_80BAE10(u8, u8); +void sub_80BAE78(int, u16, u16, u8); +void sub_80BAF84(u8); +void sub_80BB038(u8); +void sub_80BB1D4(void); +void sub_80BB25C(u8); +void sub_80BB3B4(u8); +void sub_80BB494(void); + +static const u8 gDebugText_SoundCheckJap[] = _("サウンドチェック"); +static const u8 gDebugText_BGM[] = _("BGM"); +static const u8 gDebugText_SE[] = _("SE "); +static const u8 gDebugText_ABDesc[] = _("A‥さいせい B‥おわり"); +static const u8 gDebugText_UpDown[] = _("L‥UP R‥DOWN"); +static const u8 gDebugText_DriverTest[] = _("R‥DRIVER-TEST"); + +// ideally this should be a multi Coords8 struct, but it wont match when its treated like a struct. +static const u8 gUnknown_083D0300[] = { 1, 1, 1, 3, 1, 5, 1, 7, 1, 9, 1, 11, 1, 13, 1, 15, 1, 17 }; + +static const u8 gDebugText_BBack[] = _("Bぼたんで もどる"); +static const u8 gDebugText_APlay[] = _("Aぼたんで さいせい"); +static const u8 gDebugText_Voice[] = _("VOICE‥‥‥‥"); +static const u8 gDebugText_Volume[] = _("VOLUME‥‥‥"); +static const u8 gDebugText_Panpot[] = _("PANPOT‥‥‥"); +static const u8 gDebugText_Pitch[] = _("PITCH‥‥‥‥"); +static const u8 gDebugText_Length[] = _("LENGTH‥‥‥"); +static const u8 gDebugText_Release[] = _("RELEASE‥‥"); +static const u8 gDebugText_Progress[] = _("PROGRESS‥"); +static const u8 gDebugText_Chorus[] = _("CHORUS‥‥‥"); +static const u8 gDebugText_Priority[] = _("PRIORITY‥"); +static const u8 gDebugText_Playing[] = _("さいせいちゆう‥"); // 再生中 (playing) +static const u8 gDebugText_Reverse[] = _("はんてん‥‥‥‥"); // 反転 (reverse) +static const u8 gDebugText_Stereo[] = _("すてれお‥‥‥‥"); // stereo + +// also ideally should be a MinMax struct, but any attempt to make this into a struct causes it to not match due to the weird multi dim access. +static const int gUnknown_083D039C[16] = +{ + 0, 387, + 0, 127, + -127, 127, + -128, 32639, + 0, 65535, + 0, 255, + 0, 65535, + -64, 63 +}; + +static const u8 gUnknown_083D03DC[] = _("▶"); +static const u8 gUnknown_083D03DE[] = _(" "); + +// why not just use Powers of ten from string_util? +static const int gUnknown_083D03E0[6] = +{ + 1, + 10, + 100, + 1000, + 10000, + 100000 +}; + +static const s8 gUnknown_083D03F8[5] = { 0x3F, 0x00, 0xC0, 0x7F, 0x80 }; + +static const u8 gOtherText_SE[] = _("SE"); +static const u8 gOtherText_Pan[] = _("PAN"); +static const u8 gOtherText_LR[] = _(" LR"); +static const u8 gOtherText_RL[] = _(" RL"); + +// bgm names +static const u8 BGMName_STOP[] = _("STOP"); +static const u8 BGMName_TETSUJI[] = _("TETSUJI"); +static const u8 BGMName_FIELD13[] = _("FIELD13"); +static const u8 BGMName_KACHI22[] = _("KACHI22"); +static const u8 BGMName_KACHI2[] = _("KACHI2"); +static const u8 BGMName_KACHI3[] = _("KACHI3"); +static const u8 BGMName_KACHI5[] = _("KACHI5"); +static const u8 BGMName_PCC[] = _("PCC"); +static const u8 BGMName_NIBI[] = _("NIBI"); +static const u8 BGMName_SUIKUN[] = _("SUIKUN"); +static const u8 BGMName_DOORO1[] = _("DOORO1"); +static const u8 BGMName_DOORO_X1[] = _("DOORO-X1"); +static const u8 BGMName_DOORO_X3[] = _("DOORO-X3"); +static const u8 BGMName_MACHI_S2[] = _("MACHI-S2"); +static const u8 BGMName_MACHI_S4[] = _("MACHI-S4"); +static const u8 BGMName_GIM[] = _("GIM"); +static const u8 BGMName_NAMINORI[] = _("NAMINORI"); +static const u8 BGMName_DAN01[] = _("DAN01"); +static const u8 BGMName_FANFA1[] = _("FANFA1"); +static const u8 BGMName_ME_ASA[] = _("ME-ASA"); +static const u8 BGMName_ME_BACHI[] = _("ME-BACHI"); +static const u8 BGMName_FANFA4[] = _("FANFA4"); +static const u8 BGMName_FANFA5[] = _("FANFA5"); +static const u8 BGMName_ME_WAZA[] = _("ME-WAZA"); +static const u8 BGMName_BIJYUTU[] = _("BIJYUTU"); +static const u8 BGMName_DOORO_X4[] = _("DOORO-X4"); +static const u8 BGMName_FUNE_KAN[] = _("FUNE-KAN"); +static const u8 BGMName_ME_SHINKA[] = _("ME-SHINKA"); +static const u8 BGMName_SHINKA[] = _("SHINKA"); +static const u8 BGMName_ME_WASURE[] = _("ME-WASURE"); +static const u8 BGMName_SYOUJOEYE[] = _("SYOUJOEYE"); +static const u8 BGMName_BOYEYE[] = _("BOYEYE"); +static const u8 BGMName_DAN02[] = _("DAN02"); +static const u8 BGMName_MACHI_S3[] = _("MACHI-S3"); +static const u8 BGMName_ODAMAKI[] = _("ODAMAKI"); +static const u8 BGMName_B_TOWER[] = _("B-TOWER"); +static const u8 BGMName_SWIMEYE[] = _("SWIMEYE"); +static const u8 BGMName_DAN03[] = _("DAN03"); +static const u8 BGMName_ME_KINOMI[] = _("ME-KINOMI"); +static const u8 BGMName_ME_TAMA[] = _("ME-TAMA"); +static const u8 BGMName_ME_B_BIG[] = _("ME-B-BIG"); +static const u8 BGMName_ME_B_SMALL[] = _("ME-B-SMALL"); +static const u8 BGMName_ME_ZANNEN[] = _("ME-ZANNEN"); +static const u8 BGMName_BD_TIME[] = _("BD-TIME"); +static const u8 BGMName_TEST1[] = _("TEST1"); +static const u8 BGMName_TEST2[] = _("TEST2"); +static const u8 BGMName_TEST3[] = _("TEST3"); +static const u8 BGMName_TEST4[] = _("TEST4"); +static const u8 BGMName_TEST[] = _("TEST"); +static const u8 BGMName_GOMACHI0[] = _("GOMACHI0"); +static const u8 BGMName_GOTOWN[] = _("GOTOWN"); +static const u8 BGMName_POKECEN[] = _("POKECEN"); +static const u8 BGMName_NEXTROAD[] = _("NEXTROAD"); +static const u8 BGMName_GRANROAD[] = _("GRANROAD"); +static const u8 BGMName_CYCLING[] = _("CYCLING"); +static const u8 BGMName_FRIENDLY[] = _("FRIENDLY"); +static const u8 BGMName_MISHIRO[] = _("MISHIRO"); +static const u8 BGMName_TOZAN[] = _("TOZAN"); +static const u8 BGMName_GIRLEYE[] = _("GIRLEYE"); +static const u8 BGMName_MINAMO[] = _("MINAMO"); +static const u8 BGMName_ASHROAD[] = _("ASHROAD"); +static const u8 BGMName_EVENT0[] = _("EVENT0"); +static const u8 BGMName_DEEPDEEP[] = _("DEEPDEEP"); +static const u8 BGMName_KACHI1[] = _("KACHI1"); +static const u8 BGMName_TITLE3[] = _("TITLE3"); +static const u8 BGMName_DEMO1[] = _("DEMO1"); +static const u8 BGMName_GIRL_SUP[] = _("GIRL-SUP"); +static const u8 BGMName_HAGESHII[] = _("HAGESHII"); +static const u8 BGMName_KAKKOII[] = _("KAKKOII"); +static const u8 BGMName_KAZANBAI[] = _("KAZANBAI"); +static const u8 BGMName_AQA_0[] = _("AQA-0"); +static const u8 BGMName_TSURETEK[] = _("TSURETEK"); +static const u8 BGMName_BOY_SUP[] = _("BOY-SUP"); +static const u8 BGMName_RAINBOW[] = _("RAINBOW"); +static const u8 BGMName_AYASII[] = _("AYASII"); +static const u8 BGMName_KACHI4[] = _("KACHI4"); +static const u8 BGMName_ROPEWAY[] = _("ROPEWAY"); +static const u8 BGMName_CASINO[] = _("CASINO"); +static const u8 BGMName_HIGHTOWN[] = _("HIGHTOWN"); +static const u8 BGMName_SAFARI[] = _("SAFARI"); +static const u8 BGMName_C_ROAD[] = _("C-ROAD"); +static const u8 BGMName_AJITO[] = _("AJITO"); +static const u8 BGMName_M_BOAT[] = _("M-BOAT"); +static const u8 BGMName_M_DUNGON[] = _("M-DUNGON"); +static const u8 BGMName_FINECITY[] = _("FINECITY"); +static const u8 BGMName_MACHUPI[] = _("MACHUPI"); +static const u8 BGMName_P_SCHOOL[] = _("P-SCHOOL"); +static const u8 BGMName_DENDOU[] = _("DENDOU"); +static const u8 BGMName_TONEKUSA[] = _("TONEKUSA"); +static const u8 BGMName_MABOROSI[] = _("MABOROSI"); +static const u8 BGMName_CON_FAN[] = _("CON-FAN"); +static const u8 BGMName_CONTEST0[] = _("CONTEST0"); +static const u8 BGMName_MGM0[] = _("MGM0"); +static const u8 BGMName_T_BATTLE[] = _("T-BATTLE"); +static const u8 BGMName_OOAME[] = _("OOAME"); +static const u8 BGMName_HIDERI[] = _("HIDERI"); +static const u8 BGMName_RUNECITY[] = _("RUNECITY"); +static const u8 BGMName_CON_K[] = _("CON-K"); +static const u8 BGMName_EIKOU_R[] = _("EIKOU-R"); +static const u8 BGMName_KARAKURI[] = _("KARAKURI"); +static const u8 BGMName_HUTAGO[] = _("HUTAGO"); +static const u8 BGMName_SITENNOU[] = _("SITENNOU"); +static const u8 BGMName_YAMA_EYE[] = _("YAMA-EYE"); +static const u8 BGMName_CONLOBBY[] = _("CONLOBBY"); +static const u8 BGMName_INTER_V[] = _("INTER-V"); +static const u8 BGMName_DAIGO[] = _("DAIGO"); +static const u8 BGMName_THANKFOR[] = _("THANKFOR"); +static const u8 BGMName_END[] = _("END"); +static const u8 BGMName_BATTLE27[] = _("BATTLE27"); +static const u8 BGMName_BATTLE31[] = _("BATTLE31"); +static const u8 BGMName_BATTLE20[] = _("BATTLE20"); +static const u8 BGMName_BATTLE32[] = _("BATTLE32"); +static const u8 BGMName_BATTLE33[] = _("BATTLE33"); +static const u8 BGMName_BATTLE36[] = _("BATTLE36"); +static const u8 BGMName_BATTLE34[] = _("BATTLE34"); +static const u8 BGMName_BATTLE35[] = _("BATTLE35"); +static const u8 BGMName_BATTLE38[] = _("BATTLE38"); +static const u8 BGMName_BATTLE30[] = _("BATTLE30"); + +static const u8 *const gBGMNames[] = +{ + BGMName_STOP, + BGMName_TETSUJI, + BGMName_FIELD13, + BGMName_KACHI22, + BGMName_KACHI2, + BGMName_KACHI3, + BGMName_KACHI5, + BGMName_PCC, + BGMName_NIBI, + BGMName_SUIKUN, + BGMName_DOORO1, + BGMName_DOORO_X1, + BGMName_DOORO_X3, + BGMName_MACHI_S2, + BGMName_MACHI_S4, + BGMName_GIM, + BGMName_NAMINORI, + BGMName_DAN01, + BGMName_FANFA1, + BGMName_ME_ASA, + BGMName_ME_BACHI, + BGMName_FANFA4, + BGMName_FANFA5, + BGMName_ME_WAZA, + BGMName_BIJYUTU, + BGMName_DOORO_X4, + BGMName_FUNE_KAN, + BGMName_ME_SHINKA, + BGMName_SHINKA, + BGMName_ME_WASURE, + BGMName_SYOUJOEYE, + BGMName_BOYEYE, + BGMName_DAN02, + BGMName_MACHI_S3, + BGMName_ODAMAKI, + BGMName_B_TOWER, + BGMName_SWIMEYE, + BGMName_DAN03, + BGMName_ME_KINOMI, + BGMName_ME_TAMA, + BGMName_ME_B_BIG, + BGMName_ME_B_SMALL, + BGMName_ME_ZANNEN, + BGMName_BD_TIME, + BGMName_TEST1, + BGMName_TEST2, + BGMName_TEST3, + BGMName_TEST4, + BGMName_TEST, + BGMName_GOMACHI0, + BGMName_GOTOWN, + BGMName_POKECEN, + BGMName_NEXTROAD, + BGMName_GRANROAD, + BGMName_CYCLING, + BGMName_FRIENDLY, + BGMName_MISHIRO, + BGMName_TOZAN, + BGMName_GIRLEYE, + BGMName_MINAMO, + BGMName_ASHROAD, + BGMName_EVENT0, + BGMName_DEEPDEEP, + BGMName_KACHI1, + BGMName_TITLE3, + BGMName_DEMO1, + BGMName_GIRL_SUP, + BGMName_HAGESHII, + BGMName_KAKKOII, + BGMName_KAZANBAI, + BGMName_AQA_0, + BGMName_TSURETEK, + BGMName_BOY_SUP, + BGMName_RAINBOW, + BGMName_AYASII, + BGMName_KACHI4, + BGMName_ROPEWAY, + BGMName_CASINO, + BGMName_HIGHTOWN, + BGMName_SAFARI, + BGMName_C_ROAD, + BGMName_AJITO, + BGMName_M_BOAT, + BGMName_M_DUNGON, + BGMName_FINECITY, + BGMName_MACHUPI, + BGMName_P_SCHOOL, + BGMName_DENDOU, + BGMName_TONEKUSA, + BGMName_MABOROSI, + BGMName_CON_FAN, + BGMName_CONTEST0, + BGMName_MGM0, + BGMName_T_BATTLE, + BGMName_OOAME, + BGMName_HIDERI, + BGMName_RUNECITY, + BGMName_CON_K, + BGMName_EIKOU_R, + BGMName_KARAKURI, + BGMName_HUTAGO, + BGMName_SITENNOU, + BGMName_YAMA_EYE, + BGMName_CONLOBBY, + BGMName_INTER_V, + BGMName_DAIGO, + BGMName_THANKFOR, + BGMName_END, + BGMName_BATTLE27, + BGMName_BATTLE31, + BGMName_BATTLE20, + BGMName_BATTLE32, + BGMName_BATTLE33, + BGMName_BATTLE36, + BGMName_BATTLE34, + BGMName_BATTLE35, + BGMName_BATTLE38, + BGMName_BATTLE30 +}; + +// SE names +static const u8 SEName_STOP[] = _("STOP"); +static const u8 SEName_KAIFUKU[] = _("KAIFUKU"); +static const u8 SEName_PC_LOGON[] = _("PC-LOGON"); +static const u8 SEName_PC_OFF[] = _("PC-OFF"); +static const u8 SEName_PC_ON[] = _("PC-ON"); +static const u8 SEName_SELECT[] = _("SELECT"); +static const u8 SEName_WIN_OPEN[] = _("WIN-OPEN"); +static const u8 SEName_WALL_HIT[] = _("WALL-HIT"); +static const u8 SEName_DOOR[] = _("DOOR"); +static const u8 SEName_KAIDAN[] = _("KAIDAN"); +static const u8 SEName_DANSA[] = _("DANSA"); +static const u8 SEName_JITENSYA[] = _("JITENSYA"); +static const u8 SEName_KOUKA_L[] = _("KOUKA-L"); +static const u8 SEName_KOUKA_M[] = _("KOUKA-M"); +static const u8 SEName_KOUKA_H[] = _("KOUKA-H"); +static const u8 SEName_BOWA2[] = _("BOWA2"); +static const u8 SEName_POKE_DEAD[] = _("POKE-DEAD"); +static const u8 SEName_NIGERU[] = _("NIGERU"); +static const u8 SEName_JIDO_DOA[] = _("JIDO-DOA"); +static const u8 SEName_NAMINORI[] = _("NAMINORI"); +static const u8 SEName_BAN[] = _("BAN"); +static const u8 SEName_PIN[] = _("PIN"); +static const u8 SEName_BOO[] = _("BOO"); +static const u8 SEName_BOWA[] = _("BOWA"); +static const u8 SEName_JYUNI[] = _("JYUNI"); +static const u8 SEName_A[] = _("A"); +static const u8 SEName_I[] = _("I"); +static const u8 SEName_U[] = _("U"); +static const u8 SEName_E[] = _("E"); +static const u8 SEName_O[] = _("O"); +static const u8 SEName_N[] = _("N"); +static const u8 SEName_SEIKAI[] = _("SEIKAI"); +static const u8 SEName_HAZURE[] = _("HAZURE"); +static const u8 SEName_EXP[] = _("EXP"); +static const u8 SEName_JITE_PYOKO[] = _("JITE-PYOKO"); +static const u8 SEName_MU_PACHI[] = _("MU-PACHI"); +static const u8 SEName_TK_KASYA[] = _("TK-KASYA"); +static const u8 SEName_FU_ZAKU[] = _("FU-ZAKU"); +static const u8 SEName_FU_ZAKU2[] = _("FU-ZAKU2"); +static const u8 SEName_FU_ZUZUZU[] = _("FU-ZUZUZU"); +static const u8 SEName_RU_GASHIN[] = _("RU-GASHIN"); +static const u8 SEName_RU_GASYAN[] = _("RU-GASYAN"); +static const u8 SEName_RU_BARI[] = _("RU-BARI"); +static const u8 SEName_RU_HYUU[] = _("RU-HYUU"); +static const u8 SEName_KI_GASYAN[] = _("KI-GASYAN"); +static const u8 SEName_TK_WARPIN[] = _("TK-WARPIN"); +static const u8 SEName_TK_WARPOUT[] = _("TK-WARPOUT"); +static const u8 SEName_TU_SAA[] = _("TU-SAA"); +static const u8 SEName_HI_TURUN[] = _("HI-TURUN"); +static const u8 SEName_TRACK_MOVE[] = _("TRACK-MOVE"); +static const u8 SEName_TRACK_STOP[] = _("TRACK-STOP"); +static const u8 SEName_TRACK_HAIK[] = _("TRACK-HAIK"); +static const u8 SEName_TRACK_DOOR[] = _("TRACK-DOOR"); +static const u8 SEName_MOTER[] = _("MOTER"); +static const u8 SEName_CARD[] = _("CARD"); +static const u8 SEName_SAVE[] = _("SAVE"); +static const u8 SEName_KON[] = _("KON"); +static const u8 SEName_KON2[] = _("KON2"); +static const u8 SEName_KON3[] = _("KON3"); +static const u8 SEName_KON4[] = _("KON4"); +static const u8 SEName_SUIKOMU[] = _("SUIKOMU"); +static const u8 SEName_NAGERU[] = _("NAGERU"); +static const u8 SEName_TOY_C[] = _("TOY-C"); +static const u8 SEName_TOY_D[] = _("TOY-D"); +static const u8 SEName_TOY_E[] = _("TOY-E"); +static const u8 SEName_TOY_F[] = _("TOY-F"); +static const u8 SEName_TOY_G[] = _("TOY-G"); +static const u8 SEName_TOY_A[] = _("TOY-A"); +static const u8 SEName_TOY_B[] = _("TOY-B"); +static const u8 SEName_TOY_C1[] = _("TOY-C1"); +static const u8 SEName_MIZU[] = _("MIZU"); +static const u8 SEName_HASHI[] = _("HASHI"); +static const u8 SEName_DAUGI[] = _("DAUGI"); +static const u8 SEName_PINPON[] = _("PINPON"); +static const u8 SEName_FUUSEN1[] = _("FUUSEN1"); +static const u8 SEName_FUUSEN2[] = _("FUUSEN2"); +static const u8 SEName_FUUSEN3[] = _("FUUSEN3"); +static const u8 SEName_TOY_KABE[] = _("TOY-KABE"); +static const u8 SEName_TOY_DANGO[] = _("TOY-DANGO"); +static const u8 SEName_DOKU[] = _("DOKU"); +static const u8 SEName_ESUKA[] = _("ESUKA"); +static const u8 SEName_T_AME[] = _("T-AME"); +static const u8 SEName_T_AME_E[] = _("T-AME-E"); +static const u8 SEName_T_OOAME[] = _("T-OOAME"); +static const u8 SEName_T_OOAME_E[] = _("T-OOAME-E"); +static const u8 SEName_T_KOAME[] = _("T-KOAME"); +static const u8 SEName_T_KOAME_E[] = _("T-KOAME-E"); +static const u8 SEName_T_KAMI[] = _("T-KAMI"); +static const u8 SEName_T_KAMI2[] = _("T-KAMI2"); +static const u8 SEName_ELEBETA[] = _("ELEBETA"); +static const u8 SEName_HINSI[] = _("HINSI"); +static const u8 SEName_EXPMAX[] = _("EXPMAX"); +static const u8 SEName_TAMAKORO[] = _("TAMAKORO"); +static const u8 SEName_TAMAKORO_E[] = _("TAMAKORO-E"); +static const u8 SEName_BASABASA[] = _("BASABASA"); +static const u8 SEName_REGI[] = _("REGI"); +static const u8 SEName_C_GAJI[] = _("C-GAJI"); +static const u8 SEName_C_MAKU_U[] = _("C-MAKU-U"); +static const u8 SEName_C_MAKU_D[] = _("C-MAKU-D"); +static const u8 SEName_C_PASI[] = _("C-PASI"); +static const u8 SEName_C_SYU[] = _("C-SYU"); +static const u8 SEName_C_PIKON[] = _("C-PIKON"); +static const u8 SEName_REAPOKE[] = _("REAPOKE"); +static const u8 SEName_OP_BASYU[] = _("OP-BASYU"); +static const u8 SEName_BT_START[] = _("BT-START"); +static const u8 SEName_DENDOU[] = _("DENDOU"); +static const u8 SEName_JIHANKI[] = _("JIHANKI"); +static const u8 SEName_TAMA[] = _("TAMA"); +static const u8 SEName_Z_SCROLL[] = _("Z-SCROLL"); +static const u8 SEName_Z_PAGE[] = _("Z-PAGE"); +static const u8 SEName_PN_ON[] = _("PN-ON"); +static const u8 SEName_PN_OFF[] = _("PN-OFF"); +static const u8 SEName_Z_SEARCH[] = _("Z-SEARCH"); +static const u8 SEName_TAMAGO[] = _("TAMAGO"); +static const u8 SEName_TB_START[] = _("TB-START"); +static const u8 SEName_TB_KON[] = _("TB-KON"); +static const u8 SEName_TB_KARA[] = _("TB-KARA"); +static const u8 SEName_BIDORO[] = _("BIDORO"); +static const u8 SEName_W085[] = _("W085"); +static const u8 SEName_W085B[] = _("W085B"); +static const u8 SEName_W231[] = _("W231"); +static const u8 SEName_W171[] = _("W171"); +static const u8 SEName_W233[] = _("W233"); +static const u8 SEName_W233B[] = _("W233B"); +static const u8 SEName_W145[] = _("W145"); +static const u8 SEName_W145B[] = _("W145B"); +static const u8 SEName_W145C[] = _("W145C"); +static const u8 SEName_W240[] = _("W240"); +static const u8 SEName_W015[] = _("W015"); +static const u8 SEName_W081[] = _("W081"); +static const u8 SEName_W081B[] = _("W081B"); +static const u8 SEName_W088[] = _("W088"); +static const u8 SEName_W016[] = _("W016"); +static const u8 SEName_W016B[] = _("W016B"); +static const u8 SEName_W003[] = _("W003"); +static const u8 SEName_W104[] = _("W104"); +static const u8 SEName_W013[] = _("W013"); +static const u8 SEName_W196[] = _("W196"); +static const u8 SEName_W086[] = _("W086"); +static const u8 SEName_W004[] = _("W004"); +static const u8 SEName_W025[] = _("W025"); +static const u8 SEName_W025B[] = _("W025B"); +static const u8 SEName_W152[] = _("W152"); +static const u8 SEName_W026[] = _("W026"); +static const u8 SEName_W172[] = _("W172"); +static const u8 SEName_W172B[] = _("W172B"); +static const u8 SEName_W053[] = _("W053"); +static const u8 SEName_W007[] = _("W007"); +static const u8 SEName_W092[] = _("W092"); +static const u8 SEName_W221[] = _("W221"); +static const u8 SEName_W221B[] = _("W221B"); +static const u8 SEName_W052[] = _("W052"); +static const u8 SEName_W036[] = _("W036"); +static const u8 SEName_W059[] = _("W059"); +static const u8 SEName_W059B[] = _("W059B"); +static const u8 SEName_W010[] = _("W010"); +static const u8 SEName_W011[] = _("W011"); +static const u8 SEName_W017[] = _("W017"); +static const u8 SEName_W019[] = _("W019"); +static const u8 SEName_W028[] = _("W028"); +static const u8 SEName_W013B[] = _("W013B"); +static const u8 SEName_W044[] = _("W044"); +static const u8 SEName_W029[] = _("W029"); +static const u8 SEName_W057[] = _("W057"); +static const u8 SEName_W056[] = _("W056"); +static const u8 SEName_W250[] = _("W250"); +static const u8 SEName_W030[] = _("W030"); +static const u8 SEName_W039[] = _("W039"); +static const u8 SEName_W054[] = _("W054"); +static const u8 SEName_W077[] = _("W077"); +static const u8 SEName_W020[] = _("W020"); +static const u8 SEName_W082[] = _("W082"); +static const u8 SEName_W047[] = _("W047"); +static const u8 SEName_W195[] = _("W195"); +static const u8 SEName_W006[] = _("W006"); +static const u8 SEName_W091[] = _("W091"); +static const u8 SEName_W146[] = _("W146"); +static const u8 SEName_W120[] = _("W120"); +static const u8 SEName_W153[] = _("W153"); +static const u8 SEName_W071B[] = _("W071B"); +static const u8 SEName_W071[] = _("W071"); +static const u8 SEName_W103[] = _("W103"); +static const u8 SEName_W062[] = _("W062"); +static const u8 SEName_W062B[] = _("W062B"); +static const u8 SEName_W048[] = _("W048"); +static const u8 SEName_W187[] = _("W187"); +static const u8 SEName_W118[] = _("W118"); +static const u8 SEName_W155[] = _("W155"); +static const u8 SEName_W122[] = _("W122"); +static const u8 SEName_W060[] = _("W060"); +static const u8 SEName_W185[] = _("W185"); +static const u8 SEName_W014[] = _("W014"); +static const u8 SEName_W043[] = _("W043"); +static const u8 SEName_W207[] = _("W207"); +static const u8 SEName_W207B[] = _("W207B"); +static const u8 SEName_W215[] = _("W215"); +static const u8 SEName_W109[] = _("W109"); +static const u8 SEName_W173[] = _("W173"); +static const u8 SEName_W280[] = _("W280"); +static const u8 SEName_W202[] = _("W202"); +static const u8 SEName_W060B[] = _("W060B"); +static const u8 SEName_W076[] = _("W076"); +static const u8 SEName_W080[] = _("W080"); +static const u8 SEName_W100[] = _("W100"); +static const u8 SEName_W107[] = _("W107"); +static const u8 SEName_W166[] = _("W166"); +static const u8 SEName_W129[] = _("W129"); +static const u8 SEName_W115[] = _("W115"); +static const u8 SEName_W112[] = _("W112"); +static const u8 SEName_W197[] = _("W197"); +static const u8 SEName_W199[] = _("W199"); +static const u8 SEName_W236[] = _("W236"); +static const u8 SEName_W204[] = _("W204"); +static const u8 SEName_W268[] = _("W268"); +static const u8 SEName_W070[] = _("W070"); +static const u8 SEName_W063[] = _("W063"); +static const u8 SEName_W127[] = _("W127"); +static const u8 SEName_W179[] = _("W179"); +static const u8 SEName_W151[] = _("W151"); +static const u8 SEName_W201[] = _("W201"); +static const u8 SEName_W161[] = _("W161"); +static const u8 SEName_W161B[] = _("W161B"); +static const u8 SEName_W227[] = _("W227"); +static const u8 SEName_W227B[] = _("W227B"); +static const u8 SEName_W226[] = _("W226"); +static const u8 SEName_W208[] = _("W208"); +static const u8 SEName_W213[] = _("W213"); +static const u8 SEName_W213B[] = _("W213B"); +static const u8 SEName_W234[] = _("W234"); +static const u8 SEName_W260[] = _("W260"); +static const u8 SEName_W328[] = _("W328"); +static const u8 SEName_W320[] = _("W320"); +static const u8 SEName_W255[] = _("W255"); +static const u8 SEName_W291[] = _("W291"); +static const u8 SEName_W089[] = _("W089"); +static const u8 SEName_W239[] = _("W239"); +static const u8 SEName_W230[] = _("W230"); +static const u8 SEName_W281[] = _("W281"); +static const u8 SEName_W327[] = _("W327"); +static const u8 SEName_W287[] = _("W287"); +static const u8 SEName_W257[] = _("W257"); +static const u8 SEName_W253[] = _("W253"); +static const u8 SEName_W258[] = _("W258"); +static const u8 SEName_W322[] = _("W322"); +static const u8 SEName_W298[] = _("W298"); +static const u8 SEName_W287B[] = _("W287B"); +static const u8 SEName_W114[] = _("W114"); +static const u8 SEName_W063B[] = _("W063B"); + +static const u8 *const gSENames[] = +{ + SEName_STOP, + SEName_KAIFUKU, + SEName_PC_LOGON, + SEName_PC_OFF, + SEName_PC_ON, + SEName_SELECT, + SEName_WIN_OPEN, + SEName_WALL_HIT, + SEName_DOOR, + SEName_KAIDAN, + SEName_DANSA, + SEName_JITENSYA, + SEName_KOUKA_L, + SEName_KOUKA_M, + SEName_KOUKA_H, + SEName_BOWA2, + SEName_POKE_DEAD, + SEName_NIGERU, + SEName_JIDO_DOA, + SEName_NAMINORI, + SEName_BAN, + SEName_PIN, + SEName_BOO, + SEName_BOWA, + SEName_JYUNI, + SEName_A, + SEName_I, + SEName_U, + SEName_E, + SEName_O, + SEName_N, + SEName_SEIKAI, + SEName_HAZURE, + SEName_EXP, + SEName_JITE_PYOKO, + SEName_MU_PACHI, + SEName_TK_KASYA, + SEName_FU_ZAKU, + SEName_FU_ZAKU2, + SEName_FU_ZUZUZU, + SEName_RU_GASHIN, + SEName_RU_GASYAN, + SEName_RU_BARI, + SEName_RU_HYUU, + SEName_KI_GASYAN, + SEName_TK_WARPIN, + SEName_TK_WARPOUT, + SEName_TU_SAA, + SEName_HI_TURUN, + SEName_TRACK_MOVE, + SEName_TRACK_STOP, + SEName_TRACK_HAIK, + SEName_TRACK_DOOR, + SEName_MOTER, + SEName_CARD, + SEName_SAVE, + SEName_KON, + SEName_KON2, + SEName_KON3, + SEName_KON4, + SEName_SUIKOMU, + SEName_NAGERU, + SEName_TOY_C, + SEName_TOY_D, + SEName_TOY_E, + SEName_TOY_F, + SEName_TOY_G, + SEName_TOY_A, + SEName_TOY_B, + SEName_TOY_C1, + SEName_MIZU, + SEName_HASHI, + SEName_DAUGI, + SEName_PINPON, + SEName_FUUSEN1, + SEName_FUUSEN2, + SEName_FUUSEN3, + SEName_TOY_KABE, + SEName_TOY_DANGO, + SEName_DOKU, + SEName_ESUKA, + SEName_T_AME, + SEName_T_AME_E, + SEName_T_OOAME, + SEName_T_OOAME_E, + SEName_T_KOAME, + SEName_T_KOAME_E, + SEName_T_KAMI, + SEName_T_KAMI2, + SEName_ELEBETA, + SEName_HINSI, + SEName_EXPMAX, + SEName_TAMAKORO, + SEName_TAMAKORO_E, + SEName_BASABASA, + SEName_REGI, + SEName_C_GAJI, + SEName_C_MAKU_U, + SEName_C_MAKU_D, + SEName_C_PASI, + SEName_C_SYU, + SEName_C_PIKON, + SEName_REAPOKE, + SEName_OP_BASYU, + SEName_BT_START, + SEName_DENDOU, + SEName_JIHANKI, + SEName_TAMA, + SEName_Z_SCROLL, + SEName_Z_PAGE, + SEName_PN_ON, + SEName_PN_OFF, + SEName_Z_SEARCH, + SEName_TAMAGO, + SEName_TB_START, + SEName_TB_KON, + SEName_TB_KARA, + SEName_BIDORO, + SEName_W085, + SEName_W085B, + SEName_W231, + SEName_W171, + SEName_W233, + SEName_W233B, + SEName_W145, + SEName_W145B, + SEName_W145C, + SEName_W240, + SEName_W015, + SEName_W081, + SEName_W081B, + SEName_W088, + SEName_W016, + SEName_W016B, + SEName_W003, + SEName_W104, + SEName_W013, + SEName_W196, + SEName_W086, + SEName_W004, + SEName_W025, + SEName_W025B, + SEName_W152, + SEName_W026, + SEName_W172, + SEName_W172B, + SEName_W053, + SEName_W007, + SEName_W092, + SEName_W221, + SEName_W221B, + SEName_W052, + SEName_W036, + SEName_W059, + SEName_W059B, + SEName_W010, + SEName_W011, + SEName_W017, + SEName_W019, + SEName_W028, + SEName_W013B, + SEName_W044, + SEName_W029, + SEName_W057, + SEName_W056, + SEName_W250, + SEName_W030, + SEName_W039, + SEName_W054, + SEName_W077, + SEName_W020, + SEName_W082, + SEName_W047, + SEName_W195, + SEName_W006, + SEName_W091, + SEName_W146, + SEName_W120, + SEName_W153, + SEName_W071B, + SEName_W071, + SEName_W103, + SEName_W062, + SEName_W062B, + SEName_W048, + SEName_W187, + SEName_W118, + SEName_W155, + SEName_W122, + SEName_W060, + SEName_W185, + SEName_W014, + SEName_W043, + SEName_W207, + SEName_W207B, + SEName_W215, + SEName_W109, + SEName_W173, + SEName_W280, + SEName_W202, + SEName_W060B, + SEName_W076, + SEName_W080, + SEName_W100, + SEName_W107, + SEName_W166, + SEName_W129, + SEName_W115, + SEName_W112, + SEName_W197, + SEName_W199, + SEName_W236, + SEName_W204, + SEName_W268, + SEName_W070, + SEName_W063, + SEName_W127, + SEName_W179, + SEName_W151, + SEName_W201, + SEName_W161, + SEName_W161B, + SEName_W227, + SEName_W227B, + SEName_W226, + SEName_W208, + SEName_W213, + SEName_W213B, + SEName_W234, + SEName_W260, + SEName_W328, + SEName_W320, + SEName_W255, + SEName_W291, + SEName_W089, + SEName_W239, + SEName_W230, + SEName_W281, + SEName_W327, + SEName_W287, + SEName_W257, + SEName_W253, + SEName_W258, + SEName_W322, + SEName_W298, + SEName_W287B, + SEName_W114, + SEName_W063B +}; + +void sub_80BA0A8(void) +{ + RunTasks(); + AnimateSprites(); + BuildOamBuffer(); + UpdatePaletteFade(); +} + +void sub_80BA0C0(void) +{ + LoadOam(); + ProcessSpriteCopyRequests(); + TransferPlttBuffer(); + + if(gUnknown_020387B0 != 0) + { + m4aSoundMain(); + m4aSoundMain(); + m4aSoundMain(); + } +} + +// unused +void CB2_StartSoundCheckMenu(void) +{ + u8 taskId; + + SetVBlankCallback(NULL); + REG_DISPCNT = 0; + REG_BG2CNT = 0; + REG_BG1CNT = 0; + REG_BG0CNT = 0; + REG_BG2HOFS = 0; + REG_BG2VOFS = 0; + REG_BG1HOFS = 0; + REG_BG1VOFS = 0; + REG_BG0HOFS = 0; + REG_BG0VOFS = 0; + DmaFill16(3, 0, VRAM, VRAM_SIZE); + DmaFill32(3, 0, OAM, OAM_SIZE); + DmaFill16(3, 0, PLTT, PLTT_SIZE); + ResetPaletteFade(); + ResetTasks(); + ResetSpriteData(); + SetUpWindowConfig(&gWindowConfig_81E6C3C); + InitMenuWindow(&gWindowConfig_81E6CE4); + BeginNormalPaletteFade(0xFFFFFFFF, 0, 16, 0, 0); + REG_WIN0H = WIN_RANGE(0, 0); + REG_WIN0V = WIN_RANGE(0, 0); + REG_WIN1H = WIN_RANGE(0, 0); + REG_WIN1V = WIN_RANGE(0, 0); + REG_WININ = 0x1111; + REG_WINOUT = 0x31; + REG_BLDCNT = 0xE1; + REG_BLDALPHA = 0; + REG_BLDY = 7; + REG_IE = 1; // could be a typo of REG_IME + REG_IE |= 1; + REG_DISPSTAT |= 8; + SetVBlankCallback(sub_80BA0C0); + SetMainCallback2(sub_80BA0A8); + REG_DISPCNT = 0x7140; + taskId = CreateTask(sub_80BA258, 0); + TASK.WINDOW_SELECTED = BGM_WINDOW; + TASK.BGM_INDEX = 0; + TASK.SE_INDEX = 0; + TASK.UNK_DATA3 = 0; + gUnknown_020387B0 = 0; + TASK.UNK_DATA3 = 0; // why? + m4aSoundInit(); +} + +// Task_InitSoundCheckMenu +void sub_80BA258(u8 taskId) +{ + u8 soundcheckStr[sizeof(gDebugText_SoundCheckJap)]; + u8 bgmStr[sizeof(gDebugText_BGM)]; + u8 seStr[sizeof(gDebugText_SE)]; + u8 abDescStr[sizeof(gDebugText_ABDesc)]; + u8 upDownStr[sizeof(gDebugText_UpDown)]; + u8 driverStr[sizeof(gDebugText_DriverTest)]; + + memcpy(soundcheckStr, gDebugText_SoundCheckJap, sizeof(gDebugText_SoundCheckJap)); + memcpy(bgmStr, gDebugText_BGM, sizeof(gDebugText_BGM)); + memcpy(seStr, gDebugText_SE, sizeof(gDebugText_SE)); + memcpy(abDescStr, gDebugText_ABDesc, sizeof(gDebugText_ABDesc)); + memcpy(upDownStr, gDebugText_UpDown, sizeof(gDebugText_UpDown)); + memcpy(driverStr, gDebugText_DriverTest, sizeof(gDebugText_DriverTest)); + + if(!gPaletteFade.active) + { + MenuDrawTextWindow(0x2, 0, 0x1B, 0x3); + MenuDrawTextWindow(0x2, 0x5, 0x1B, 0xA); + MenuDrawTextWindow(0x2, 0xC, 0x1B, 0x11); + MenuPrint(soundcheckStr, 4, 1); + MenuPrint(abDescStr, 14, 1); + MenuPrint(bgmStr, 4, 6); + MenuPrint(upDownStr, 14, 6); + MenuPrint(seStr, 4, 13); + MenuPrint(upDownStr, 14, 13); + MenuPrint(driverStr, 14, 18); + TASK.FUNC = sub_80BA384; + REG_WIN0H = WIN_RANGE(17, 223); + REG_WIN0V = WIN_RANGE(1, 31); + } +} + +void sub_80BA384(u8 taskId) // Task_HandleDrawingSoundCheckMenuText +{ + sub_80BA6B8(TASK.WINDOW_SELECTED); + sub_80BA700(TASK.BGM_INDEX + BGM_STOP, 7, 8); // print by BGM index + sub_80BA79C(gBGMNames[TASK.BGM_INDEX], 11, 8); + sub_80BA700(TASK.SE_INDEX, 7, 15); + sub_80BA79C(gSENames[TASK.SE_INDEX], 11, 15); + TASK.FUNC = sub_80BA65C; +} + +#ifdef NONMATCHING +bool8 sub_80BA400(u8 taskId) // Task_ProcessSoundCheckMenuInput +{ + if(gMain.newKeys & R_BUTTON) // driver test + { + TASK.FUNC = sub_80BA800; + return FALSE; + } + if(gMain.newKeys & L_BUTTON) + { + TASK.FUNC = sub_80BAF84; + return FALSE; + } + if(gMain.newKeys & START_BUTTON) + { + TASK.FUNC = sub_80BB25C; + return FALSE; + } + if(gMain.newKeys & A_BUTTON) // both these cases insist on non reuses of certain data variables and cause the function to not match. + { + if(TASK.WINDOW_SELECTED != 0) // is playing? + { + if(TASK.UNK_DATA4 != 0) + { + if(TASK.SE_INDEX != 0) // why are you insiting on a non signed halfword? + { + m4aSongNumStop(TASK.UNK_DATA4); + } + else + { + m4aSongNumStop(TASK.SE_INDEX); + TASK.UNK_DATA4 = TASK.SE_INDEX; + return FALSE; + } + } + else if(TASK.SE_INDEX == 0) // _080BA4BA + { + return FALSE; + } + // _080BA4C4 + m4aSongNumStart(TASK.SE_INDEX); + TASK.UNK_DATA4 = TASK.SE_INDEX; + return FALSE; + } + else // _080BA4D0 + { + if(TASK.UNK_DATA3 != 0) + { + if(TASK.BGM_INDEX != 0) + { + m4aSongNumStop(TASK.UNK_DATA3 + BGM_STOP); + } + else // _080BA500 + { + m4aSongNumStop(TASK.UNK_DATA3 + BGM_STOP); + TASK.UNK_DATA3 = TASK.BGM_INDEX; + return FALSE; + } + } + else if(TASK.BGM_INDEX == 0) // _080BA514 + return FALSE; + + m4aSongNumStart(TASK.BGM_INDEX + BGM_STOP); + TASK.UNK_DATA3 = TASK.BGM_INDEX; + } + return FALSE; + } + if(gMain.newKeys & B_BUTTON) + { + m4aSongNumStart(5); + BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 16, 0); + TASK.FUNC = sub_80BA68C; + return FALSE; + } + if(gMain.newAndRepeatedKeys & DPAD_UP) + { + TASK.data[8] ^= A_BUTTON; // huh? + return TRUE; + } + if(gMain.newAndRepeatedKeys & DPAD_DOWN) + { + TASK.data[8] ^= A_BUTTON; // huh? + return TRUE; + } + else + { + u16 keys = gMain.newAndRepeatedKeys & DPAD_RIGHT; + if(keys) + { + if(TASK.WINDOW_SELECTED != 0) + { + if(TASK.SE_INDEX > 0) + { + TASK.SE_INDEX--; + } + else + { + TASK.SE_INDEX = 0xF7; + } + } + else if(TASK.BGM_INDEX > 0) + { + TASK.BGM_INDEX--; + } + else + { + TASK.BGM_INDEX = 0x75; + } + return TRUE; + } + if(gMain.newAndRepeatedKeys & DPAD_LEFT) + { + if(TASK.WINDOW_SELECTED != 0) + { + if(TASK.SE_INDEX < 0xF7) + { + TASK.SE_INDEX++; + } + else + { + TASK.SE_INDEX = keys; // ?? + } + } + else if(TASK.BGM_INDEX < 0x75) + { + TASK.BGM_INDEX++; + return TRUE; + } + else + { + TASK.BGM_INDEX = TASK.SE_INDEX; + return TRUE; + } + return TRUE; + } + if(gMain.heldKeys & SELECT_BUTTON) + { + gUnknown_020387B0 = A_BUTTON; + return FALSE; + } + else + { + gUnknown_020387B0 = (gMain.heldKeys & SELECT_BUTTON); + return FALSE; + } + } +} +#else +__attribute__((naked)) +bool8 sub_80BA400(u8 taskId) +{ + asm(".syntax unified\n\ + push {r4-r6,lr}\n\ + sub sp, 0x4\n\ + lsls r0, 24\n\ + lsrs r4, r0, 24\n\ + ldr r2, _080BA428 @ =gMain\n\ + ldrh r1, [r2, 0x2E]\n\ + movs r0, 0x80\n\ + lsls r0, 1\n\ + ands r0, r1\n\ + cmp r0, 0\n\ + beq _080BA434\n\ + ldr r0, _080BA42C @ =gTasks\n\ + lsls r1, r4, 2\n\ + adds r1, r4\n\ + lsls r1, 3\n\ + adds r1, r0\n\ + ldr r0, _080BA430 @ =sub_80BA800\n\ + str r0, [r1]\n\ + b _080BA64C\n\ + .align 2, 0\n\ +_080BA428: .4byte gMain\n\ +_080BA42C: .4byte gTasks\n\ +_080BA430: .4byte sub_80BA800\n\ +_080BA434:\n\ + movs r0, 0x80\n\ + lsls r0, 2\n\ + ands r0, r1\n\ + cmp r0, 0\n\ + beq _080BA458\n\ + ldr r0, _080BA450 @ =gTasks\n\ + lsls r1, r4, 2\n\ + adds r1, r4\n\ + lsls r1, 3\n\ + adds r1, r0\n\ + ldr r0, _080BA454 @ =sub_80BAF84\n\ + str r0, [r1]\n\ + b _080BA64C\n\ + .align 2, 0\n\ +_080BA450: .4byte gTasks\n\ +_080BA454: .4byte sub_80BAF84\n\ +_080BA458:\n\ + movs r0, 0x8\n\ + ands r0, r1\n\ + cmp r0, 0\n\ + beq _080BA478\n\ + ldr r0, _080BA470 @ =gTasks\n\ + lsls r1, r4, 2\n\ + adds r1, r4\n\ + lsls r1, 3\n\ + adds r1, r0\n\ + ldr r0, _080BA474 @ =sub_80BB25C\n\ + str r0, [r1]\n\ + b _080BA64C\n\ + .align 2, 0\n\ +_080BA470: .4byte gTasks\n\ +_080BA474: .4byte sub_80BB25C\n\ +_080BA478:\n\ + movs r6, 0x1\n\ + movs r5, 0x1\n\ + ands r5, r1\n\ + cmp r5, 0\n\ + beq _080BA538\n\ + ldr r0, _080BA4AC @ =gTasks\n\ + lsls r1, r4, 2\n\ + adds r1, r4\n\ + lsls r1, 3\n\ + adds r5, r1, r0\n\ + movs r1, 0x8\n\ + ldrsh r0, [r5, r1]\n\ + cmp r0, 0\n\ + beq _080BA4D0\n\ + movs r2, 0x10\n\ + ldrsh r0, [r5, r2]\n\ + cmp r0, 0\n\ + beq _080BA4BA\n\ + movs r3, 0xC\n\ + ldrsh r4, [r5, r3]\n\ + cmp r4, 0\n\ + beq _080BA4B0\n\ + ldrh r0, [r5, 0x10]\n\ + bl m4aSongNumStop\n\ + b _080BA4C4\n\ + .align 2, 0\n\ +_080BA4AC: .4byte gTasks\n\ +_080BA4B0:\n\ + ldrh r0, [r5, 0x10]\n\ + bl m4aSongNumStop\n\ + strh r4, [r5, 0x10]\n\ + b _080BA64C\n\ +_080BA4BA:\n\ + movs r4, 0xC\n\ + ldrsh r0, [r5, r4]\n\ + cmp r0, 0\n\ + bne _080BA4C4\n\ + b _080BA64C\n\ +_080BA4C4:\n\ + ldrh r0, [r5, 0xC]\n\ + bl m4aSongNumStart\n\ + ldrh r0, [r5, 0xC]\n\ + strh r0, [r5, 0x10]\n\ + b _080BA64C\n\ +_080BA4D0:\n\ + ldrh r1, [r5, 0xE]\n\ + movs r2, 0xE\n\ + ldrsh r0, [r5, r2]\n\ + cmp r0, 0\n\ + beq _080BA514\n\ + movs r3, 0xA\n\ + ldrsh r4, [r5, r3]\n\ + cmp r4, 0\n\ + beq _080BA500\n\ + ldr r0, _080BA4FC @ =0x0000015d\n\ + adds r4, r0, 0\n\ + adds r0, r1, r4\n\ + lsls r0, 16\n\ + lsrs r0, 16\n\ + bl m4aSongNumStop\n\ + ldrh r1, [r5, 0xA]\n\ + adds r4, r1\n\ + lsls r4, 16\n\ + lsrs r4, 16\n\ + adds r0, r4, 0\n\ + b _080BA528\n\ + .align 2, 0\n\ +_080BA4FC: .4byte 0x0000015d\n\ +_080BA500:\n\ + ldr r2, _080BA510 @ =0x0000015d\n\ + adds r0, r1, r2\n\ + lsls r0, 16\n\ + lsrs r0, 16\n\ + bl m4aSongNumStop\n\ + strh r4, [r5, 0xE]\n\ + b _080BA64C\n\ + .align 2, 0\n\ +_080BA510: .4byte 0x0000015d\n\ +_080BA514:\n\ + ldrh r1, [r5, 0xA]\n\ + movs r3, 0xA\n\ + ldrsh r0, [r5, r3]\n\ + cmp r0, 0\n\ + bne _080BA520\n\ + b _080BA64C\n\ +_080BA520:\n\ + ldr r4, _080BA534 @ =0x0000015d\n\ + adds r0, r1, r4\n\ + lsls r0, 16\n\ + lsrs r0, 16\n\ +_080BA528:\n\ + bl m4aSongNumStart\n\ + ldrh r0, [r5, 0xA]\n\ + strh r0, [r5, 0xE]\n\ + b _080BA64C\n\ + .align 2, 0\n\ +_080BA534: .4byte 0x0000015d\n\ +_080BA538:\n\ + movs r0, 0x2\n\ + ands r0, r1\n\ + cmp r0, 0\n\ + beq _080BA570\n\ + movs r0, 0x5\n\ + bl m4aSongNumStart\n\ + movs r0, 0x1\n\ + negs r0, r0\n\ + str r5, [sp]\n\ + movs r1, 0\n\ + movs r2, 0\n\ + movs r3, 0x10\n\ + bl BeginNormalPaletteFade\n\ + ldr r1, _080BA568 @ =gTasks\n\ + lsls r0, r4, 2\n\ + adds r0, r4\n\ + lsls r0, 3\n\ + adds r0, r1\n\ + ldr r1, _080BA56C @ =sub_80BA68C\n\ + str r1, [r0]\n\ + b _080BA64C\n\ + .align 2, 0\n\ +_080BA568: .4byte gTasks\n\ +_080BA56C: .4byte sub_80BA68C\n\ +_080BA570:\n\ + ldrh r1, [r2, 0x30]\n\ + movs r0, 0x40\n\ + ands r0, r1\n\ + cmp r0, 0\n\ + bne _080BA582\n\ + movs r0, 0x80\n\ + ands r0, r1\n\ + cmp r0, 0\n\ + beq _080BA59C\n\ +_080BA582:\n\ + ldr r0, _080BA598 @ =gTasks\n\ + lsls r1, r4, 2\n\ + adds r1, r4\n\ + lsls r1, 3\n\ + adds r1, r0\n\ + ldrh r0, [r1, 0x8]\n\ + eors r0, r6\n\ + strh r0, [r1, 0x8]\n\ +_080BA592:\n\ + movs r0, 0x1\n\ + b _080BA64E\n\ + .align 2, 0\n\ +_080BA598: .4byte gTasks\n\ +_080BA59C:\n\ + movs r0, 0x10\n\ + ands r0, r1\n\ + lsls r0, 16\n\ + lsrs r3, r0, 16\n\ + cmp r3, 0\n\ + beq _080BA5EA\n\ + ldr r0, _080BA5CC @ =gTasks\n\ + lsls r1, r4, 2\n\ + adds r1, r4\n\ + lsls r1, 3\n\ + adds r1, r0\n\ + movs r2, 0x8\n\ + ldrsh r0, [r1, r2]\n\ + cmp r0, 0\n\ + beq _080BA5D6\n\ + ldrh r2, [r1, 0xC]\n\ + movs r3, 0xC\n\ + ldrsh r0, [r1, r3]\n\ + cmp r0, 0\n\ + ble _080BA5D0\n\ + subs r0, r2, 0x1\n\ + strh r0, [r1, 0xC]\n\ + b _080BA592\n\ + .align 2, 0\n\ +_080BA5CC: .4byte gTasks\n\ +_080BA5D0:\n\ + movs r0, 0xF7\n\ + strh r0, [r1, 0xC]\n\ + b _080BA592\n\ +_080BA5D6:\n\ + ldrh r2, [r1, 0xA]\n\ + movs r4, 0xA\n\ + ldrsh r0, [r1, r4]\n\ + cmp r0, 0\n\ + ble _080BA5E4\n\ + subs r0, r2, 0x1\n\ + b _080BA5E6\n\ +_080BA5E4:\n\ + movs r0, 0x75\n\ +_080BA5E6:\n\ + strh r0, [r1, 0xA]\n\ + b _080BA592\n\ +_080BA5EA:\n\ + movs r0, 0x20\n\ + ands r0, r1\n\ + cmp r0, 0\n\ + beq _080BA630\n\ + ldr r1, _080BA614 @ =gTasks\n\ + lsls r0, r4, 2\n\ + adds r0, r4\n\ + lsls r0, 3\n\ + adds r1, r0, r1\n\ + movs r0, 0x8\n\ + ldrsh r2, [r1, r0]\n\ + cmp r2, 0\n\ + beq _080BA61C\n\ + ldrh r2, [r1, 0xC]\n\ + movs r4, 0xC\n\ + ldrsh r0, [r1, r4]\n\ + cmp r0, 0xF6\n\ + bgt _080BA618\n\ + adds r0, r2, 0x1\n\ + strh r0, [r1, 0xC]\n\ + b _080BA592\n\ + .align 2, 0\n\ +_080BA614: .4byte gTasks\n\ +_080BA618:\n\ + strh r3, [r1, 0xC]\n\ + b _080BA592\n\ +_080BA61C:\n\ + ldrh r3, [r1, 0xA]\n\ + movs r4, 0xA\n\ + ldrsh r0, [r1, r4]\n\ + cmp r0, 0x74\n\ + bgt _080BA62C\n\ + adds r0, r3, 0x1\n\ + strh r0, [r1, 0xA]\n\ + b _080BA592\n\ +_080BA62C:\n\ + strh r2, [r1, 0xA]\n\ + b _080BA592\n\ +_080BA630:\n\ + ldrh r1, [r2, 0x2C]\n\ + movs r0, 0x4\n\ + ands r0, r1\n\ + lsls r0, 16\n\ + lsrs r1, r0, 16\n\ + cmp r1, 0\n\ + beq _080BA648\n\ + ldr r0, _080BA644 @ =gUnknown_020387B0\n\ + strb r6, [r0]\n\ + b _080BA64C\n\ + .align 2, 0\n\ +_080BA644: .4byte gUnknown_020387B0\n\ +_080BA648:\n\ + ldr r0, _080BA658 @ =gUnknown_020387B0\n\ + strb r1, [r0]\n\ +_080BA64C:\n\ + movs r0, 0\n\ +_080BA64E:\n\ + add sp, 0x4\n\ + pop {r4-r6}\n\ + pop {r1}\n\ + bx r1\n\ + .align 2, 0\n\ +_080BA658: .4byte gUnknown_020387B0\n\ + .syntax divided"); +} +#endif + +void sub_80BA65C(u8 taskId) +{ + if(sub_80BA400(taskId) != FALSE) + TASK.FUNC = sub_80BA384; +} + +void sub_80BA68C(u8 taskId) +{ + if(!gPaletteFade.active) + { + DestroyTask(taskId); + SetMainCallback2(CB2_InitTitleScreen); + } +} + +void sub_80BA6B8(u8 windowType) +{ + switch(windowType) + { + case BGM_WINDOW: + default: + REG_WIN1H = WIN_RANGE(17, 223); + REG_WIN1V = WIN_RANGE(41, 87); + break; + case SE_WINDOW: + REG_WIN1H = WIN_RANGE(17, 223); + REG_WIN1V = WIN_RANGE(97, 143); + break; + } +} + +void sub_80BA700(u16 soundIndex, u16 x, u16 y) // PrintSoundNumber ? +{ + u8 i; + u8 str[5]; + bool8 someBool; + u8 divisorValue; + + for(i = 0; i < 3; i++) + str[i] = 0; // initialize array + + str[3] = CHAR_ELLIPSIS; + str[4] = EOS; + someBool = FALSE; + + divisorValue = soundIndex / 100; + if(divisorValue) + { + str[0] = divisorValue + CHAR_0; + someBool = TRUE; + } + + divisorValue = (soundIndex % 100) / 10; + if(divisorValue || someBool != FALSE) + str[1] = divisorValue + CHAR_0; + + str[2] = ((soundIndex % 100) % 10) + CHAR_0; + MenuPrint(str, x, y); +} + +void sub_80BA79C(const u8 *const string, u16 x, u16 y) +{ + u8 i; + u8 str[11]; + + for(i = 0; i < 11; i++) + str[i] = 0; // format string. + + str[10] = EOS; // the above for loop formats the last element of the array unnecessarily. + + for(i = 0; string[i] != EOS && i < 10; i++) + str[i] = string[i]; + + MenuPrint(str, x, y); +} + +void sub_80BA800(u8 taskId) // Task_DrawDriverTestMenu +{ + u8 bbackStr[sizeof(gDebugText_BBack)]; + u8 aplayStr[sizeof(gDebugText_APlay)]; + u8 voiceStr[sizeof(gDebugText_Voice)]; + u8 volumeStr[sizeof(gDebugText_Volume)]; + u8 panpotStr[sizeof(gDebugText_Panpot)]; + u8 pitchStr[sizeof(gDebugText_Pitch)]; + u8 lengthStr[sizeof(gDebugText_Length)]; + u8 releaseStr[sizeof(gDebugText_Release)]; + u8 progressStr[sizeof(gDebugText_Progress)]; + u8 chorusStr[sizeof(gDebugText_Chorus)]; + u8 priorityStr[sizeof(gDebugText_Priority)]; + u8 playingStr[sizeof(gDebugText_Playing)]; + u8 reverseStr[sizeof(gDebugText_Reverse)]; + u8 stereoStr[sizeof(gDebugText_Stereo)]; + + memcpy(bbackStr, gDebugText_BBack, sizeof(gDebugText_BBack)); + memcpy(aplayStr, gDebugText_APlay, sizeof(gDebugText_APlay)); + memcpy(voiceStr, gDebugText_Voice, sizeof(gDebugText_Voice)); + memcpy(volumeStr, gDebugText_Volume, sizeof(gDebugText_Volume)); + memcpy(panpotStr, gDebugText_Panpot, sizeof(gDebugText_Panpot)); + memcpy(pitchStr, gDebugText_Pitch, sizeof(gDebugText_Pitch)); + memcpy(lengthStr, gDebugText_Length, sizeof(gDebugText_Length)); + memcpy(releaseStr, gDebugText_Release, sizeof(gDebugText_Release)); + memcpy(progressStr, gDebugText_Progress, sizeof(gDebugText_Progress)); + memcpy(chorusStr, gDebugText_Chorus, sizeof(gDebugText_Chorus)); + memcpy(priorityStr, gDebugText_Priority, sizeof(gDebugText_Priority)); + memcpy(playingStr, gDebugText_Playing, sizeof(gDebugText_Playing)); + memcpy(reverseStr, gDebugText_Reverse, sizeof(gDebugText_Reverse)); + memcpy(stereoStr, gDebugText_Stereo, sizeof(gDebugText_Stereo)); + + REG_DISPCNT = 0x3140; + MenuDrawTextWindow(0, 0, 0x1D, 0x13); + MenuPrint(bbackStr, 0x13, 0x4); + MenuPrint(aplayStr, 0x13, 0x2); + MenuPrint(voiceStr, 0x2, 0x1); + MenuPrint(volumeStr, 0x2, 0x3); + MenuPrint(panpotStr, 0x2, 0x5); + MenuPrint(pitchStr, 0x2, 0x7); + MenuPrint(lengthStr, 0x2, 0x9); + MenuPrint(releaseStr, 0x2, 0xB); + MenuPrint(progressStr, 0x2, 0xD); + MenuPrint(chorusStr, 0x2, 0xF); + MenuPrint(priorityStr, 0x2, 0x11); + MenuPrint(playingStr, 0x13, 0x10); + MenuPrint(reverseStr, 0x13, 0xE); + MenuPrint(stereoStr, 0x13, 0xC); + REG_WIN0H = WIN_RANGE(0, 240); + REG_WIN0V = WIN_RANGE(0, 160); + gUnknown_020387B3 = 0; + gUnknown_020387B1 = 0; + gUnknown_020387B2 = 0; + gUnknown_03005D30 = NULL; + gUnknown_020387D8 = 0; + gUnknown_020387D9 = 1; + gUnknown_020387B4[CRY_TEST_UNK0] = 0; + gUnknown_020387B4[CRY_TEST_VOLUME] = 0x78; + gUnknown_020387B4[CRY_TEST_PANPOT] = 0; + gUnknown_020387B4[CRY_TEST_PITCH] = 0x3C00; + gUnknown_020387B4[CRY_TEST_LENGTH] = 0xB4; + gUnknown_020387B4[CRY_TEST_PROGRESS] = 0; + gUnknown_020387B4[CRY_TEST_RELEASE] = 0; + gUnknown_020387B4[CRY_TEST_CHORUS] = 0; + gUnknown_020387B4[CRY_TEST_PRIORITY] = 2; + sub_80BAD5C(); + sub_80BAE10(0, 0); + TASK.FUNC = sub_80BAA48; +} + +void sub_80BAA48(u8 taskId) // Task_ProcessDriverTestInput +{ + if(gMain.newKeys & B_BUTTON) + { + REG_DISPCNT = 0x7140; + REG_WIN0H = WIN_RANGE(17, 223); + REG_WIN0V = WIN_RANGE(1, 31); + MenuZeroFillWindowRect(0, 0, 0x1D, 0x13); + TASK.FUNC = sub_80BA258; + return; + } + if(gMain.newAndRepeatedKeys & DPAD_UP) // _080BAAA8 + { + u8 backupVar = gUnknown_020387B3; + if(--gUnknown_020387B3 < 0) + gUnknown_020387B3 = 8; + + sub_80BAE10(backupVar, gUnknown_020387B3); + return; + } + if(gMain.newAndRepeatedKeys & DPAD_DOWN) // _080BAAD0 + { + u8 backupVar = gUnknown_020387B3; + if(++gUnknown_020387B3 > 8) + gUnknown_020387B3 = 0; + + sub_80BAE10(backupVar, gUnknown_020387B3); + return; + } + if(gMain.newKeys & START_BUTTON) // _080BAAF8 + { + gUnknown_020387D8 ^= 1; + sub_80BAD5C(); + return; + } + if(gMain.newKeys & SELECT_BUTTON) // _080BAB14 + { + gUnknown_020387D9 ^= 1; + sub_80BAD5C(); + SetPokemonCryStereo(gUnknown_020387D9); + return; + } + if(gMain.newAndRepeatedKeys & R_BUTTON) // _080BAB38 + { + sub_80BACDC(10); + sub_80BAD5C(); + return; + } + if(gMain.newAndRepeatedKeys & L_BUTTON) // _080BAB46 + { + sub_80BACDC(-10); + sub_80BAD5C(); + return; + } + if(gMain.newAndRepeatedKeys & DPAD_LEFT) // _080BAB56 + { + sub_80BACDC(-1); + sub_80BAD5C(); + return; + } + if(gMain.newAndRepeatedKeys & DPAD_RIGHT) // _080BAB64 + { + sub_80BACDC(1); + sub_80BAD5C(); + return; + } + if(gMain.newKeys & A_BUTTON) // _080BAB78 + { + u8 divide, remaining; + + SetPokemonCryVolume(gUnknown_020387B4[CRY_TEST_VOLUME]); + SetPokemonCryPanpot(gUnknown_020387B4[CRY_TEST_PANPOT]); + SetPokemonCryPitch(gUnknown_020387B4[CRY_TEST_PITCH]); + SetPokemonCryLength(gUnknown_020387B4[CRY_TEST_LENGTH]); + SetPokemonCryProgress(gUnknown_020387B4[CRY_TEST_PROGRESS]); + SetPokemonCryRelease(gUnknown_020387B4[CRY_TEST_RELEASE]); + SetPokemonCryChorus(gUnknown_020387B4[CRY_TEST_CHORUS]); + SetPokemonCryPriority(gUnknown_020387B4[CRY_TEST_PRIORITY]); + + remaining = gUnknown_020387B4[CRY_TEST_UNK0] % 128; + divide = gUnknown_020387B4[CRY_TEST_UNK0] / 128; + + switch(divide) + { + case 0: + if(gUnknown_020387D8) + gUnknown_03005D30 = SetPokemonCryTone(&voicegroup_84537C0[remaining]); + else + gUnknown_03005D30 = SetPokemonCryTone(&voicegroup_8452590[remaining]); + break; + case 1: + if(gUnknown_020387D8) + gUnknown_03005D30 = SetPokemonCryTone(&voicegroup_8453DC0[remaining]); + else + gUnknown_03005D30 = SetPokemonCryTone(&voicegroup_8452B90[remaining]); + break; + case 2: + if(gUnknown_020387D8) + gUnknown_03005D30 = SetPokemonCryTone(&voicegroup_84543C0[remaining]); + else + gUnknown_03005D30 = SetPokemonCryTone(&voicegroup_8453190[remaining]); + break; + case 3: + if(gUnknown_020387D8) + gUnknown_03005D30 = SetPokemonCryTone(&voicegroup_84549C0[remaining]); + else + gUnknown_03005D30 = SetPokemonCryTone(&voicegroup_8453790[remaining]); + break; + } + } + + // _080BACA2 + if(gUnknown_03005D30 != NULL) + { + gUnknown_020387B1 = IsPokemonCryPlaying(gUnknown_03005D30); + + if(gUnknown_020387B1 != gUnknown_020387B2) + sub_80BAD5C(); + + gUnknown_020387B2 = gUnknown_020387B1; + } +} + +void sub_80BACDC(s8 var) +{ + int minMaxArray[ARRAY_COUNT(gUnknown_083D039C)]; + + memcpy(minMaxArray, gUnknown_083D039C, sizeof(gUnknown_083D039C)); + gUnknown_020387B4[gUnknown_020387B3] += var; + + if(gUnknown_020387B4[gUnknown_020387B3] > minMaxArray[MULTI_DIM_ARR(gUnknown_020387B3, B_16, MAX)]) + gUnknown_020387B4[gUnknown_020387B3] = minMaxArray[MULTI_DIM_ARR(gUnknown_020387B3, B_16, MIN)]; + + if(gUnknown_020387B4[gUnknown_020387B3] < minMaxArray[MULTI_DIM_ARR(gUnknown_020387B3, B_16, MIN)]) + gUnknown_020387B4[gUnknown_020387B3] = minMaxArray[MULTI_DIM_ARR(gUnknown_020387B3, B_16, MAX)]; +} + +void sub_80BAD5C(void) +{ + sub_80BAE78(gUnknown_020387B4[CRY_TEST_UNK0] + 1, 0xB, 0x1, 0x5); + sub_80BAE78(gUnknown_020387B4[CRY_TEST_VOLUME], 0xB, 0x3, 0x5); + sub_80BAE78(gUnknown_020387B4[CRY_TEST_PANPOT], 0xB, 0x5, 0x5); + sub_80BAE78(gUnknown_020387B4[CRY_TEST_PITCH], 0xB, 0x7, 0x5); + sub_80BAE78(gUnknown_020387B4[CRY_TEST_LENGTH], 0xB, 0x9, 0x5); + sub_80BAE78(gUnknown_020387B4[CRY_TEST_RELEASE], 0xB, 0xB, 0x5); + sub_80BAE78(gUnknown_020387B4[CRY_TEST_PROGRESS], 0xB, 0xD, 0x5); + sub_80BAE78(gUnknown_020387B4[CRY_TEST_CHORUS], 0xB, 0xF, 0x5); + sub_80BAE78(gUnknown_020387B4[CRY_TEST_PRIORITY], 0xB, 0x11, 0x5); + sub_80BAE78(gUnknown_020387B1, 0x1B, 0x10, 0x1); + sub_80BAE78(gUnknown_020387D8, 0x1B, 0xE, 0x1); + sub_80BAE78(gUnknown_020387D9, 0x1B, 0xC, 0x1); +} + +void sub_80BAE10(u8 var1, u8 var2) +{ + u8 str1[sizeof(gUnknown_083D03DC)]; + u8 str2[sizeof(gUnknown_083D03DE)]; + + memcpy(str1, gUnknown_083D03DC, sizeof(gUnknown_083D03DC)); + memcpy(str2, gUnknown_083D03DE, sizeof(gUnknown_083D03DE)); + + MenuPrint(str2, gUnknown_083D0300[MULTI_DIM_ARR(var1, B_16, 0)], gUnknown_083D0300[MULTI_DIM_ARR(var1, B_16, 1)]); + MenuPrint(str1, gUnknown_083D0300[MULTI_DIM_ARR(var2, B_16, 0)], gUnknown_083D0300[MULTI_DIM_ARR(var2, B_16, 1)]); +} + +/*void sub_80BAE78(int var1, u16 var2, u16 var3, u8 var4) +{ + u32 powers[6]; + u8 str[8]; + u8 i; + u8 someVar, someVar2; + + memcpy(powers, gUnknown_083D03E0, sizeof(powers); + + for(i = 0; i < var4; i++) + str[i] = 0; + + str[var4 + 1] = CHAR_0; + someVar = 0; + + if(var1 < 0) // make absolute value? wtf + { + var1 = -var1; // just use abs? + someVar = 1; + } + + // _080BAED6 + someVar2 = 0; + if(var4 == 1) + someVar2 = 1; + + // _080BAEE2 + for(;;) + { + + } +}*/ + +// no. +__attribute__((naked)) +void sub_80BAE78(int var1, u16 var2, u16 var3, u8 var4) +{ + asm(".syntax unified\n\ + push {r4-r7,lr}\n\ + mov r7, r10\n\ + mov r6, r9\n\ + mov r5, r8\n\ + push {r5-r7}\n\ + sub sp, 0x2C\n\ + mov r8, r0\n\ + lsls r1, 16\n\ + lsrs r6, r1, 16\n\ + lsls r2, 16\n\ + lsrs r2, 16\n\ + lsls r3, 24\n\ + lsrs r7, r3, 24\n\ + mov r1, sp\n\ + ldr r0, _080BAF80 @ =gUnknown_083D03E0\n\ + ldm r0!, {r3-r5}\n\ + stm r1!, {r3-r5}\n\ + ldm r0!, {r3-r5}\n\ + stm r1!, {r3-r5}\n\ + movs r5, 0\n\ + add r0, sp, 0x18\n\ + mov r9, r0\n\ + cmp r5, r7\n\ + bgt _080BAEC0\n\ + mov r4, r9\n\ + movs r3, 0\n\ +_080BAEAC:\n\ + lsls r0, r5, 24\n\ + asrs r0, 24\n\ + adds r1, r4, r0\n\ + strb r3, [r1]\n\ + adds r0, 0x1\n\ + lsls r0, 24\n\ + lsrs r5, r0, 24\n\ + asrs r0, 24\n\ + cmp r0, r7\n\ + ble _080BAEAC\n\ +_080BAEC0:\n\ + adds r0, r7, 0x1\n\ + add r0, r9\n\ + movs r1, 0xFF\n\ + strb r1, [r0]\n\ + movs r1, 0\n\ + mov r3, r8\n\ + cmp r3, 0\n\ + bge _080BAED6\n\ + negs r3, r3\n\ + mov r8, r3\n\ + movs r1, 0x1\n\ +_080BAED6:\n\ + movs r4, 0\n\ + mov r10, r4\n\ + cmp r7, 0x1\n\ + bne _080BAEE2\n\ + movs r5, 0x1\n\ + mov r10, r5\n\ +_080BAEE2:\n\ + subs r0, r7, 0x1\n\ + lsls r0, 24\n\ + lsrs r5, r0, 24\n\ + lsls r0, r5, 24\n\ + lsls r6, 24\n\ + str r6, [sp, 0x24]\n\ + lsls r2, 24\n\ + str r2, [sp, 0x28]\n\ + cmp r0, 0\n\ + blt _080BAF62\n\ + str r1, [sp, 0x20]\n\ +_080BAEF8:\n\ + asrs r6, r0, 24\n\ + lsls r0, r6, 2\n\ + add r0, sp\n\ + ldr r1, [r0]\n\ + mov r0, r8\n\ + bl __divsi3\n\ + lsls r0, 24\n\ + lsrs r2, r0, 24\n\ + cmp r0, 0\n\ + bne _080BAF1A\n\ + mov r0, r10\n\ + cmp r0, 0\n\ + bne _080BAF1A\n\ + lsls r4, r5, 24\n\ + cmp r6, 0\n\ + bne _080BAF46\n\ +_080BAF1A:\n\ + lsls r4, r5, 24\n\ + ldr r3, [sp, 0x20]\n\ + cmp r3, 0\n\ + beq _080BAF34\n\ + mov r5, r10\n\ + cmp r5, 0\n\ + bne _080BAF34\n\ + asrs r0, r4, 24\n\ + subs r0, r7, r0\n\ + subs r0, 0x1\n\ + add r0, r9\n\ + movs r1, 0xAE\n\ + strb r1, [r0]\n\ +_080BAF34:\n\ + asrs r1, r4, 24\n\ + subs r1, r7, r1\n\ + add r1, r9\n\ + lsls r0, r2, 24\n\ + asrs r0, 24\n\ + subs r0, 0x5F\n\ + strb r0, [r1]\n\ + movs r0, 0x1\n\ + mov r10, r0\n\ +_080BAF46:\n\ + asrs r4, 24\n\ + lsls r0, r4, 2\n\ + add r0, sp\n\ + ldr r1, [r0]\n\ + mov r0, r8\n\ + bl __modsi3\n\ + mov r8, r0\n\ + subs r4, 0x1\n\ + lsls r4, 24\n\ + lsrs r5, r4, 24\n\ + lsls r0, r5, 24\n\ + cmp r0, 0\n\ + bge _080BAEF8\n\ +_080BAF62:\n\ + ldr r3, [sp, 0x24]\n\ + lsrs r1, r3, 24\n\ + ldr r4, [sp, 0x28]\n\ + lsrs r2, r4, 24\n\ + mov r0, r9\n\ + bl MenuPrint\n\ + add sp, 0x2C\n\ + pop {r3-r5}\n\ + mov r8, r3\n\ + mov r9, r4\n\ + mov r10, r5\n\ + pop {r4-r7}\n\ + pop {r0}\n\ + bx r0\n\ + .align 2, 0\n\ +_080BAF80: .4byte gUnknown_083D03E0\n\ + .syntax divided"); +} + +void sub_80BAF84(u8 taskId) +{ + u8 seStr[sizeof(gOtherText_SE)]; + u8 panStr[sizeof(gOtherText_Pan)]; + u8 playingStr[sizeof(gDebugText_Playing)]; + + memcpy(seStr, gOtherText_SE, sizeof(gOtherText_SE)); + memcpy(panStr, gOtherText_Pan, sizeof(gOtherText_Pan)); + memcpy(playingStr, gDebugText_Playing, sizeof(gDebugText_Playing)); + + REG_DISPCNT = 0x3140; + MenuDrawTextWindow(0, 0, 0x1D, 0x13); + MenuPrint(seStr, 3, 2); + MenuPrint(panStr, 3, 4); + MenuPrint(playingStr, 3, 8); + REG_WIN0H = WIN_RANGE(0, 240); + REG_WIN0V = WIN_RANGE(0, 160); + gUnknown_020387B4[CRY_TEST_UNK0] = 1; + gUnknown_020387B4[CRY_TEST_PANPOT] = 0; + gUnknown_020387B4[CRY_TEST_CHORUS] = 0; + gUnknown_020387B4[CRY_TEST_PROGRESS] = 0; + gUnknown_020387B4[CRY_TEST_RELEASE] = 0; + sub_80BB1D4(); + TASK.FUNC = sub_80BB038; +} + +void sub_80BB038(u8 taskId) +{ + sub_80BB1D4(); + if(gUnknown_020387B4[CRY_TEST_PROGRESS]) + { + if(gUnknown_020387B4[CRY_TEST_RELEASE]) + { + gUnknown_020387B4[CRY_TEST_RELEASE]--; + } + else // _080BB05C + { + s8 panpot = gUnknown_083D03F8[gUnknown_020387B4[CRY_TEST_PANPOT]]; + if(panpot != -128) + { + if(panpot == 0x7F) + { + gUnknown_020387B4[CRY_TEST_CHORUS] += 2; + if(gUnknown_020387B4[CRY_TEST_CHORUS] < 0x3F) + SE12PanpotControl(gUnknown_020387B4[CRY_TEST_CHORUS]); + } + } + else // _080BB08C + { + gUnknown_020387B4[CRY_TEST_CHORUS] -= 2; + if(gUnknown_020387B4[CRY_TEST_CHORUS] > -0x40) + SE12PanpotControl(gUnknown_020387B4[CRY_TEST_CHORUS]); + } + } + } + // _080BB0A2 + if(gMain.newKeys & B_BUTTON) + { + REG_DISPCNT = 0x7140; + REG_WIN0H = WIN_RANGE(17, 223); + REG_WIN0V = WIN_RANGE(1, 31); + MenuZeroFillWindowRect(0, 0, 0x1D, 0x13); + TASK.FUNC = sub_80BA258; + return; + } + if(gMain.newKeys & A_BUTTON) // _080BB104 + { + s8 panpot = gUnknown_083D03F8[gUnknown_020387B4[CRY_TEST_PANPOT]]; + if(panpot != -128) + { + if(panpot == 0x7F) + { + PlaySE12WithPanning(gUnknown_020387B4[CRY_TEST_UNK0], -0x40); + gUnknown_020387B4[CRY_TEST_CHORUS] = -0x40; + gUnknown_020387B4[CRY_TEST_PROGRESS] = 1; + gUnknown_020387B4[CRY_TEST_RELEASE] = 0x1E; + return; + } + } + else // _080BB140 + { + PlaySE12WithPanning(gUnknown_020387B4[CRY_TEST_UNK0], 0x3F); + gUnknown_020387B4[CRY_TEST_CHORUS] = 0x3F; + gUnknown_020387B4[CRY_TEST_PROGRESS] = 1; + gUnknown_020387B4[CRY_TEST_RELEASE] = 0x1E; + return; + } + // _080BB154 + PlaySE12WithPanning(gUnknown_020387B4[CRY_TEST_UNK0], panpot); + gUnknown_020387B4[CRY_TEST_PROGRESS] = 0; + return; + } + if(gMain.newKeys & L_BUTTON) // _080BB15E + { + gUnknown_020387B4[CRY_TEST_PANPOT]++; + if(gUnknown_020387B4[CRY_TEST_PANPOT] > 4) + gUnknown_020387B4[CRY_TEST_PANPOT] = 0; + } + if(gMain.newKeys & R_BUTTON) // _080BB176 + { + gUnknown_020387B4[CRY_TEST_PANPOT]--; + if(gUnknown_020387B4[CRY_TEST_PANPOT] < 0) + gUnknown_020387B4[CRY_TEST_PANPOT] = 4; + } + if(gMain.newAndRepeatedKeys & DPAD_RIGHT) // _080BB192 + { + gUnknown_020387B4[CRY_TEST_UNK0]++; + if(gUnknown_020387B4[CRY_TEST_UNK0] > 0xF7) + gUnknown_020387B4[CRY_TEST_UNK0] = 0; + } + else if(gMain.newAndRepeatedKeys & DPAD_LEFT) // _080BB1B0 + { + gUnknown_020387B4[CRY_TEST_UNK0]--; + if(gUnknown_020387B4[CRY_TEST_UNK0] < 0) + gUnknown_020387B4[CRY_TEST_UNK0] = 0xF7; + } +} + +void sub_80BB1D4(void) +{ + u8 lrStr[sizeof(gOtherText_LR)]; + u8 rlStr[sizeof(gOtherText_RL)]; + + memcpy(lrStr, gOtherText_LR, sizeof(lrStr)); + memcpy(rlStr, gOtherText_RL, sizeof(rlStr)); + + sub_80BAE78(gUnknown_020387B4[CRY_TEST_UNK0], 7, 2, 3); + + switch(gUnknown_083D03F8[gUnknown_020387B4[CRY_TEST_PANPOT]]) + { + case 0x7F: + MenuPrint(lrStr, 7, 4); + break; + case -0x80: + MenuPrint(rlStr, 7, 4); + break; + default: + sub_80BAE78(gUnknown_083D03F8[gUnknown_020387B4[CRY_TEST_PANPOT]], 7, 4, 3); + break; + } + sub_80BAE78(IsSEPlaying(), 12, 8, 1); +} + +void sub_80BB25C(u8 taskId) +{ + struct CryRelatedStruct cryStruct, cryStruct2; + u8 zero; + + SetUpWindowConfig(&gWindowConfig_81E6C3C); + InitMenuWindow(&gWindowConfig_81E6CE4); + gUnknown_03005D34 = 1; + ResetSpriteData(); + FreeAllSpritePalettes(); + + cryStruct.unk0 = 0x2000; + cryStruct.unk2 = 29; + cryStruct.paletteNo = 12; + cryStruct.yPos = 30; + cryStruct.xPos = 4; + + zero = 0; // wtf? + gUnknown_03005E98 = 0; + + while(sub_8119E3C(&cryStruct, 3) == FALSE); + + cryStruct2.unk0 = 0; + cryStruct2.unk2 = 15; + cryStruct2.paletteNo = 13; + cryStruct2.xPos = 12; + cryStruct2.yPos = 12; + + zero = 0; // wtf? + gUnknown_03005E98 = 0; + + while(ShowPokedexCryScreen(&cryStruct2, 2) == FALSE); + + MenuDrawTextWindow(0, 16, 5, 19); + sub_80BB494(); + BeginNormalPaletteFade(0xFFFFFFFF, 0, 16, 0, 0); + REG_BG2HOFS = 0; + REG_BG2VOFS = 0; + REG_BG2CNT = 0xF01; + REG_BG3CNT = 0x1D03; + REG_DISPCNT = 0x1d40; + m4aMPlayFadeOutTemporarily(&gMPlay_BGM, 2); + TASK.FUNC = sub_80BB3B4; +} + +void sub_80BB3B4(u8 taskId) +{ + sub_8119F88(3); + + if(gMain.newKeys & A_BUTTON) + { + sub_811A050(gUnknown_03005D34); + } + if(gMain.newKeys & R_BUTTON) + { + StopCryAndClearCrySongs(); + } + if(gMain.newAndRepeatedKeys & DPAD_UP) + { + if(--gUnknown_03005D34 == 0) + gUnknown_03005D34 = 384; // total species + sub_80BB494(); + } + if(gMain.newAndRepeatedKeys & DPAD_DOWN) + { + if(++gUnknown_03005D34 > 384) + gUnknown_03005D34 = 1; + sub_80BB494(); + } + if(gMain.newKeys & B_BUTTON) + { + REG_DISPCNT = 0x7140; + REG_WIN0H = WIN_RANGE(17, 223); + REG_WIN0V = WIN_RANGE(1, 31); + MenuZeroFillWindowRect(0, 0, 0x1D, 0x13); + TASK.FUNC = sub_80BA258; + DestroyCryMeterNeedleSprite(); + } +} + +void sub_80BB494(void) +{ + sub_80BAE78(gUnknown_03005D34, 1, 17, 3); +} @@ -44,7 +44,6 @@ struct UnkTvStruct s8 var0; }; -extern struct Struct30042E0 gBattleResults; extern u8 gUnknown_0300430A[11]; struct OutbreakPokemon @@ -430,15 +429,15 @@ void TakeTVShowInSearchOfTrainersOffTheAir(void); void GabbyAndTyBeforeInterview(void) { u8 i; - gSaveBlock1.gabbyAndTyData.mon1 = gBattleResults.unk6; - gSaveBlock1.gabbyAndTyData.mon2 = gBattleResults.unk26; - gSaveBlock1.gabbyAndTyData.lastMove = gBattleResults.unk22; + gSaveBlock1.gabbyAndTyData.mon1 = gBattleResults.Poke1Species; + gSaveBlock1.gabbyAndTyData.mon2 = gBattleResults.OpponentSpecies; + gSaveBlock1.gabbyAndTyData.lastMove = gBattleResults.LastUsedMove; if (gSaveBlock1.gabbyAndTyData.battleNum != 0xff) { gSaveBlock1.gabbyAndTyData.battleNum ++; } gSaveBlock1.gabbyAndTyData.valA_0 = gBattleResults.unk5_0; - if (gBattleResults.unk0) + if (gBattleResults.PlayerFaintCounter) { gSaveBlock1.gabbyAndTyData.valA_1 = 1; } else @@ -612,11 +611,11 @@ void sub_80BDEC8(void) { total = 0; sub_80BEB20(); sub_80BE778(); - if (gBattleResults.unk28 == 0) { + if (gBattleResults.CaughtPoke == 0) { sub_80BE074(); } else { sub_80BE028(); - if (sub_80BF77C(0xffff) == 0 && StringCompareWithoutExtCtrlCodes(gSpeciesNames[gBattleResults.unk28], gBattleResults.unk2A) != 0) { + if (sub_80BF77C(0xffff) == 0 && StringCompareWithoutExtCtrlCodes(gSpeciesNames[gBattleResults.CaughtPoke], gBattleResults.CaughtNick) != 0) { gUnknown_03005D38.var0 = sub_80BF74C(gSaveBlock1.tvShows); if (gUnknown_03005D38.var0 != -1 && sub_80BF1B4(TVSHOW_POKEMON_TODAY_CAUGHT) != 1) { for (i=0; i<11; i++) { @@ -642,8 +641,8 @@ void sub_80BDEC8(void) { show->pokemonToday.var12 = total; show->pokemonToday.ball = item; StringCopy(show->pokemonToday.playerName, gSaveBlock2.playerName); - StringCopy(show->pokemonToday.nickname, gBattleResults.unk2A); - show->pokemonToday.species = gBattleResults.unk28; + StringCopy(show->pokemonToday.nickname, gBattleResults.CaughtNick); + show->pokemonToday.species = gBattleResults.CaughtPoke; sub_80BE138(show); show->pokemonToday.language = GAME_LANGUAGE; show->pokemonToday.language2 = sub_80BDEAC(show->pokemonToday.nickname); @@ -663,8 +662,8 @@ void sub_80BE028(void) { buffer->worldOfMasters.var00 = TVSHOW_WORLD_OF_MASTERS; } buffer->worldOfMasters.var02++; - buffer->worldOfMasters.var04 = gBattleResults.unk28; - buffer->worldOfMasters.var08 = gBattleResults.unk6; + buffer->worldOfMasters.var04 = gBattleResults.CaughtPoke; + buffer->worldOfMasters.var08 = gBattleResults.Poke1Species; buffer->worldOfMasters.var0a = gMapHeader.name; } @@ -689,7 +688,7 @@ void sub_80BE074(void) { asm_comment("Here the wrong registers are used to hold the show ID and flag."); show->pokemonTodayFailed.var00 = TVSHOW_POKEMON_TODAY_FAILED; show->pokemonTodayFailed.var01 = flag; - show->pokemonTodayFailed.species = gBattleResults.unk6; + show->pokemonTodayFailed.species = gBattleResults.Poke1Species; show->pokemonTodayFailed.species2 = gBattleResults.unk20; show->pokemonTodayFailed.var10 = total; show->pokemonTodayFailed.var11 = gBattleOutcome; |