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authoryenatch <yenatch@gmail.com>2018-01-28 23:10:31 -0500
committeryenatch <yenatch@gmail.com>2018-01-28 23:10:31 -0500
commit07a2892bec1356ea7b1ddcec3b95c04360258cbb (patch)
treedf4b7d0dbc8d89952a72019203ef767e841d923e /src
parentd1f5ea0c0b74e821d1585195cffd69ba23adc74f (diff)
name some battle_bg variables
Diffstat (limited to 'src')
-rw-r--r--src/rom_800D42C.c253
1 files changed, 123 insertions, 130 deletions
diff --git a/src/rom_800D42C.c b/src/rom_800D42C.c
index 55986fed3..54886c1f9 100644
--- a/src/rom_800D42C.c
+++ b/src/rom_800D42C.c
@@ -1,8 +1,15 @@
#include "global.h"
#include "battle.h"
+#include "constants/songs.h"
+#include "decompress.h"
+#include "ewram.h"
#include "link.h"
+#include "palette.h"
+#include "task.h"
#include "text.h"
-#include "ewram.h"
+#include "trig.h"
+#include "sound.h"
+
extern u16 gBattleTypeFlags;
extern u8 gBattleOutcome;
@@ -13,6 +20,78 @@ extern u8 BattleText_Win[];
extern u8 BattleText_Loss[];
extern u8 BattleText_Tie[];
+extern const u8 gGameVersion;
+extern u8 gUnknown_08D00000[];
+extern u16 gUnknown_08D00524[];
+extern u16 gUnknown_08D004E0[];
+extern u16 gBattleTypeFlags;
+extern struct Trainer gTrainers[];
+extern u16 gTrainerBattleOpponent;
+
+extern void *gBattleTerrainTable[][5];
+extern u8 gBattleTerrain;
+
+extern u8 gBattleTerrainTiles_Cave[];
+extern u8 gBattleTerrainTiles_Water[];
+extern u8 gBattleTerrainTiles_Building[];
+extern u8 gBattleTerrainTiles_Stadium[];
+
+extern u16 gBattleTerrainTilemap_Cave[];
+extern u16 gBattleTerrainTilemap_Water[];
+extern u16 gBattleTerrainTilemap_Building[];
+extern u16 gBattleTerrainTilemap_Stadium[];
+
+extern u16 gBattleTerrainPalette_Groudon[];
+extern u16 gBattleTerrainPalette_Kyogre[];
+extern u16 gBattleTerrainPalette_BuildingLeader[];
+extern u16 gBattleTerrainPalette_StadiumSteven[];
+extern u16 gBattleTerrainPalette_BuildingGym[];
+extern u16 gBattleTerrainPalette_StadiumMagma[];
+extern u16 gBattleTerrainPalette_StadiumAqua[];
+extern u16 gBattleTerrainPalette_StadiumSidney[];
+extern u16 gBattleTerrainPalette_StadiumPhoebe[];
+extern u16 gBattleTerrainPalette_StadiumGlacia[];
+extern u16 gBattleTerrainPalette_StadiumDrake[];
+extern u16 gBattleTerrainPalette_BattleTower[];
+
+extern u8 gBattleTerrainAnimTiles_Building[];
+extern u16 gBattleTerrainAnimTilemap_Building[];
+extern u8 gBattleTerrainAnimTiles_Cave[];
+extern u16 gBattleTerrainAnimTilemap_Cave[];
+extern u8 gBattleTerrainAnimTiles_Underwater[];
+extern u16 gBattleTerrainAnimTilemap_Underwater[];
+extern u8 gVersusFrameGfx[];
+extern u16 gVersusFrameTilemap[];
+extern u8 gUnknown_08E5DC2C[];
+extern u16 gVersusFramePal[];
+
+extern u16 gBattle_BG1_Y;
+extern u16 gBattle_BG2_Y;
+extern struct CompressedSpriteSheet gUnknown_081F95A4;
+
+extern u8 sav1_map_get_battletype(void);
+extern void sub_800D74C(void);
+
+struct LinkResultWindow {
+ struct Window *window;
+ u16 offset;
+ u8 left;
+ u8 top;
+ u8 *dest;
+};
+
+#define gLinkResultWindows gUnknown_081F9680
+extern const struct LinkResultWindow gLinkResultWindows[];
+extern void PrintLinkBattleWinLossTie(void);
+extern void sub_800DAF8(u8, u8, u8 *);
+
+extern struct SpriteTemplate gSpriteTemplate_81F9574;
+extern struct SpriteTemplate gSpriteTemplate_81F958C;
+
+extern u16 gBattle_BG1_X;
+extern u16 gBattle_BG2_X;
+
+
#if ENGLISH
#define LEFT_MESSAGE_X 6
#define RIGHT_MESSAGE_X 21
@@ -119,94 +198,9 @@ void PrintLinkBattleWinLossTie(void)
}
-#include "global.h"
-#include "decompress.h"
-#include "palette.h"
-#include "battle.h"
-#include "text.h"
-#include "trig.h"
-#include "sound.h"
-#include "constants/songs.h"
-#include "task.h"
-#include "link.h"
-
-
-#define gBattle gBattleStruct
-
-extern const u8 gGameVersion;
-extern u8 gUnknown_08D00000[];
-extern u16 gUnknown_08D00524[];
-extern u16 gUnknown_08D004E0[];
-extern u16 gBattleTypeFlags;
-extern struct Trainer gTrainers[];
-extern u16 gTrainerBattleOpponent;
-
-extern void *gBattleTerrainTable[][5];
-extern u8 gBattleTerrain;
-
-extern u8 gBattleTerrainTiles_Cave[];
-extern u8 gBattleTerrainTiles_Water[];
-extern u8 gBattleTerrainTiles_Building[];
-extern u8 gBattleTerrainTiles_Stadium[];
-
-extern u16 gBattleTerrainTilemap_Cave[];
-extern u16 gBattleTerrainTilemap_Water[];
-extern u16 gBattleTerrainTilemap_Building[];
-extern u16 gBattleTerrainTilemap_Stadium[];
-
-extern u16 gBattleTerrainPalette_Groudon[];
-extern u16 gBattleTerrainPalette_Kyogre[];
-extern u16 gBattleTerrainPalette_BuildingLeader[];
-extern u16 gBattleTerrainPalette_StadiumSteven[];
-extern u16 gBattleTerrainPalette_BuildingGym[];
-extern u16 gBattleTerrainPalette_StadiumMagma[];
-extern u16 gBattleTerrainPalette_StadiumAqua[];
-extern u16 gBattleTerrainPalette_StadiumSidney[];
-extern u16 gBattleTerrainPalette_StadiumPhoebe[];
-extern u16 gBattleTerrainPalette_StadiumGlacia[];
-extern u16 gBattleTerrainPalette_StadiumDrake[];
-extern u16 gBattleTerrainPalette_BattleTower[];
-
-extern u8 gBattleTerrainAnimTiles_Building[];
-extern u16 gBattleTerrainAnimTilemap_Building[];
-extern u8 gBattleTerrainAnimTiles_Cave[];
-extern u16 gBattleTerrainAnimTilemap_Cave[];
-extern u8 gBattleTerrainAnimTiles_Underwater[];
-extern u16 gBattleTerrainAnimTilemap_Underwater[];
-extern u8 gVersusFrameGfx[];
-extern u16 gVersusFrameTilemap[];
-extern u8 gUnknown_08E5DC2C[];
-extern u16 gVersusFramePal[];
-
-extern u16 gBattle_BG1_Y;
-extern u16 gBattle_BG2_Y;
-extern struct CompressedSpriteSheet gUnknown_081F95A4;
-
-extern u8 sav1_map_get_battletype(void);
-extern void sub_800D74C(void);
-
-struct Struct_081F9680 {
- struct Window *window;
- u16 offset;
- u8 left;
- u8 top;
- u8 *field_8;
-};
-
-extern const struct Struct_081F9680 gUnknown_081F9680[];
-extern void PrintLinkBattleWinLossTie(void);
-extern void sub_800DAF8(u8, u8, u8 *);
-
-extern struct SpriteTemplate gSpriteTemplate_81F9574;
-extern struct SpriteTemplate gSpriteTemplate_81F958C;
-
-extern u16 gBattle_BG1_X;
-extern u16 gBattle_BG2_X;
-
-
void sub_800DE30(u8 taskId)
{
- int palette;
+ u8 palette;
int i;
switch (gTasks[taskId].data[0]) {
@@ -214,46 +208,46 @@ void sub_800DE30(u8 taskId)
case 0:
if (gBattleTypeFlags & BATTLE_TYPE_MULTI) {
for (i = 0; i < 4; i++) {
- u8 sp8 = (gLinkPlayers[i].lp_field_18 & 3);
+ u8 windowId = (gLinkPlayers[i].lp_field_18 & 3);
Text_InitWindow8002E4C(
- gUnknown_081F9680[sp8].window,
+ gLinkResultWindows[windowId].window,
gLinkPlayers[i].name,
- gUnknown_081F9680[sp8].offset,
- gUnknown_081F9680[sp8].left,
- gUnknown_081F9680[sp8].top,
+ gLinkResultWindows[windowId].offset,
+ gLinkResultWindows[windowId].left,
+ gLinkResultWindows[windowId].top,
1);
- Text_PrintWindow8002F44(gUnknown_081F9680[sp8].window);
- sub_800DAF8(taskId, sp8, gUnknown_081F9680[sp8].field_8);
+ Text_PrintWindow8002F44(gLinkResultWindows[windowId].window);
+ sub_800DAF8(taskId, windowId, gLinkResultWindows[windowId].dest);
}
} else {
- u8 sp8 = 4;
+ u8 windowId = 4;
- u8 r7 = gBattle->linkPlayerIndex;
- u8 r6 = gBattle->linkPlayerIndex ^ 1;
- if (gLinkPlayers[r7].lp_field_18) {
- r6 = gBattle->linkPlayerIndex;
- r7 = gBattle->linkPlayerIndex ^ 1;
+ u8 playerId = gBattleStruct->linkPlayerIndex;
+ u8 opponentId = gBattleStruct->linkPlayerIndex ^ 1;
+ if (gLinkPlayers[playerId].lp_field_18) {
+ opponentId = gBattleStruct->linkPlayerIndex;
+ playerId = gBattleStruct->linkPlayerIndex ^ 1;
}
Text_InitWindow8002E4C(
- gUnknown_081F9680[sp8].window,
- gLinkPlayers[r7].name,
- gUnknown_081F9680[sp8].offset,
- gUnknown_081F9680[sp8].left,
- gUnknown_081F9680[sp8].top,
+ gLinkResultWindows[windowId].window,
+ gLinkPlayers[playerId].name,
+ gLinkResultWindows[windowId].offset,
+ gLinkResultWindows[windowId].left,
+ gLinkResultWindows[windowId].top,
1);
- Text_PrintWindow8002F44(gUnknown_081F9680[sp8].window);
- sub_800DAF8(taskId, r7, gUnknown_081F9680[sp8].field_8);
+ Text_PrintWindow8002F44(gLinkResultWindows[windowId].window);
+ sub_800DAF8(taskId, playerId, gLinkResultWindows[windowId].dest);
Text_InitWindow8002E4C(
- gUnknown_081F9680[sp8 + 1].window,
- gLinkPlayers[r6].name,
- gUnknown_081F9680[sp8 + 1].offset,
- gUnknown_081F9680[sp8 + 1].left,
- gUnknown_081F9680[sp8 + 1].top,
+ gLinkResultWindows[windowId + 1].window,
+ gLinkPlayers[opponentId].name,
+ gLinkResultWindows[windowId + 1].offset,
+ gLinkResultWindows[windowId + 1].left,
+ gLinkResultWindows[windowId + 1].top,
1);
- Text_PrintWindow8002F44(gUnknown_081F9680[sp8 + 1].window);
- sub_800DAF8(taskId, r6, gUnknown_081F9680[sp8 + 1].field_8);
+ Text_PrintWindow8002F44(gLinkResultWindows[windowId + 1].window);
+ sub_800DAF8(taskId, opponentId, gLinkResultWindows[windowId + 1].dest);
}
gTasks[taskId].data[0]++;
break;
@@ -261,10 +255,10 @@ void sub_800DE30(u8 taskId)
case 1:
palette = AllocSpritePalette(10000);
gPlttBufferUnfaded[palette * 16 + 0x10f] = gPlttBufferFaded[palette * 16 + 0x10f] = 0x7fff;
- gBattle->unk1608A = CreateSprite(&gSpriteTemplate_81F9574, 108, 80, 0);
- gBattle->unk1608B = CreateSprite(&gSpriteTemplate_81F958C, 132, 80, 0);
- gSprites[gBattle->unk1608A].invisible = TRUE;
- gSprites[gBattle->unk1608B].invisible = TRUE;
+ gBattleStruct->unk1608A = CreateSprite(&gSpriteTemplate_81F9574, 108, 80, 0);
+ gBattleStruct->unk1608B = CreateSprite(&gSpriteTemplate_81F958C, 132, 80, 0);
+ gSprites[gBattleStruct->unk1608A].invisible = TRUE;
+ gSprites[gBattleStruct->unk1608B].invisible = TRUE;
gTasks[taskId].data[0]++;
break;
@@ -289,21 +283,20 @@ void sub_800DE30(u8 taskId)
}
PlaySE(SE_W231);
DestroyTask(taskId);
- gSprites[gBattle->unk1608A].invisible = FALSE;
- gSprites[gBattle->unk1608B].invisible = FALSE;
- gSprites[gBattle->unk1608B].oam.tileNum += 0x40;
- gSprites[gBattle->unk1608A].data[0] = 0;
- gSprites[gBattle->unk1608B].data[0] = 1;
- gSprites[gBattle->unk1608A].data[1] = gSprites[gBattle->unk1608A].pos1.x;
- gSprites[gBattle->unk1608B].data[1] = gSprites[gBattle->unk1608B].pos1.x;
- gSprites[gBattle->unk1608A].data[2] = 0;
- gSprites[gBattle->unk1608B].data[2] = 0;
+ gSprites[gBattleStruct->unk1608A].invisible = FALSE;
+ gSprites[gBattleStruct->unk1608B].invisible = FALSE;
+ gSprites[gBattleStruct->unk1608B].oam.tileNum += 0x40;
+ gSprites[gBattleStruct->unk1608A].data[0] = 0;
+ gSprites[gBattleStruct->unk1608B].data[0] = 1;
+ gSprites[gBattleStruct->unk1608A].data[1] = gSprites[gBattleStruct->unk1608A].pos1.x;
+ gSprites[gBattleStruct->unk1608B].data[1] = gSprites[gBattleStruct->unk1608B].pos1.x;
+ gSprites[gBattleStruct->unk1608A].data[2] = 0;
+ gSprites[gBattleStruct->unk1608B].data[2] = 0;
}
break;
}
}
-
void sub_800E23C(void) {
if (gBattleTypeFlags & BATTLE_TYPE_LINK) {
LZDecompressVram(gVersusFrameGfx, (void *)0x6004000);
@@ -352,9 +345,9 @@ void sub_800E23C(void) {
LZDecompressVram(gBattleTerrainAnimTilemap_Building, (void *)0x600e000);
}
-int sub_800E414(u8 a1) {
+int sub_800E414(u8 type) {
int ret = 0;
- switch (a1) {
+ switch (type) {
case 0:
LZDecompressVram(&gUnknown_08D00000, (void *)0x6000000);
break;