diff options
author | camthesaxman <cameronghall@cox.net> | 2018-01-28 23:10:53 -0600 |
---|---|---|
committer | camthesaxman <cameronghall@cox.net> | 2018-01-28 23:10:53 -0600 |
commit | 1416a4c4efe8b926c809664eb63dd2c3d0f86728 (patch) | |
tree | 3145ea1bc088e5c9748eaf093f99d7d0ddfbea8c /src | |
parent | e71789d6773c72e314d7b21684eaa9a48c704cd1 (diff) |
clean up option_menu.c and field_poison.c a bit
Diffstat (limited to 'src')
-rw-r--r-- | src/battle/battle_setup.c | 2 | ||||
-rw-r--r-- | src/engine/option_menu.c | 170 | ||||
-rw-r--r-- | src/field/field_control_avatar.c | 2 | ||||
-rw-r--r-- | src/field/field_poison.c | 47 | ||||
-rw-r--r-- | src/field/fldeff_poison.c | 4 |
5 files changed, 112 insertions, 113 deletions
diff --git a/src/battle/battle_setup.c b/src/battle/battle_setup.c index 892be1029..15555f833 100644 --- a/src/battle/battle_setup.c +++ b/src/battle/battle_setup.c @@ -475,7 +475,7 @@ static void Task_BattleStart(u8 taskId) switch (tState) { case 0: - if (!FieldPoisonEffectIsRunning()) // is poison not active? + if (!FldeffPoison_IsActive()) // is poison not active? { BattleTransition_StartOnField(tTransition); tState++; // go to case 1. diff --git a/src/engine/option_menu.c b/src/engine/option_menu.c index d4e921a0e..a2d32ffb6 100644 --- a/src/engine/option_menu.c +++ b/src/engine/option_menu.c @@ -10,19 +10,9 @@ extern void SetPokemonCryStereo(u32 val); -//Task data -enum { - TD_MENUSELECTION, - TD_TEXTSPEED, - TD_BATTLESCENE, - TD_BATTLESTYLE, - TD_SOUND, - TD_BUTTONMODE, - TD_FRAMETYPE, -}; - -//Menu items -enum { +// Menu items +enum +{ MENUITEM_TEXTSPEED, MENUITEM_BATTLESCENE, MENUITEM_BATTLESTYLE, @@ -32,6 +22,15 @@ enum { MENUITEM_CANCEL, }; +// Task data +#define tMenuSelection data[0] +#define tOptTextSpeed data[1] +#define tOptBattleScene data[2] +#define tOptBattleStyle data[3] +#define tOptSound data[4] +#define tOptButtonMode data[5] +#define tOptFrameType data[6] + const u16 gUnknown_0839F5FC[] = INCBIN_U16("graphics/misc/option_menu_text.gbapal"); // note: this is only used in the Japanese release const u8 gUnknown_0839F63C[] = INCBIN_U8("graphics/misc/option_menu_equals_sign.4bpp"); @@ -75,7 +74,6 @@ void CB2_InitOptionMenu(void) { default: case 0: - { SetVBlankCallback(NULL); REG_DISPCNT = 0; REG_BG2CNT = 0; @@ -92,7 +90,6 @@ void CB2_InitOptionMenu(void) DmaClear16(3, PLTT, PLTT_SIZE); gMain.state++; break; - } case 1: ResetPaletteFade(); ScanlineEffect_Stop(); @@ -150,37 +147,38 @@ void CB2_InitOptionMenu(void) { u8 taskId = CreateTask(Task_OptionMenuFadeIn, 0); - gTasks[taskId].data[TD_MENUSELECTION] = 0; - gTasks[taskId].data[TD_TEXTSPEED] = gSaveBlock2.optionsTextSpeed; - gTasks[taskId].data[TD_BATTLESCENE] = gSaveBlock2.optionsBattleSceneOff; - gTasks[taskId].data[TD_BATTLESTYLE] = gSaveBlock2.optionsBattleStyle; - gTasks[taskId].data[TD_SOUND] = gSaveBlock2.optionsSound; - gTasks[taskId].data[TD_BUTTONMODE] = gSaveBlock2.optionsButtonMode; - gTasks[taskId].data[TD_FRAMETYPE] = gSaveBlock2.optionsWindowFrameType; - - Menu_DrawStdWindowFrame(2, 0, 27, 3); - Menu_DrawStdWindowFrame(2, 4, 27, 19); - - Menu_PrintText(gSystemText_OptionMenu, 4, 1); - Menu_PrintText(gSystemText_TextSpeed, 4, 5); - Menu_PrintText(gSystemText_BattleScene, 4, 7); - Menu_PrintText(gSystemText_BattleStyle, 4, 9); - Menu_PrintText(gSystemText_Sound, 4, 11); - Menu_PrintText(gSystemText_ButtonMode, 4, 13); - Menu_PrintText(gSystemText_Frame, 4, 15); - Menu_PrintText(gSystemText_Cancel, 4, 17); - - TextSpeed_DrawChoices(gTasks[taskId].data[TD_TEXTSPEED]); - BattleScene_DrawChoices(gTasks[taskId].data[TD_BATTLESCENE]); - BattleStyle_DrawChoices(gTasks[taskId].data[TD_BATTLESTYLE]); - Sound_DrawChoices(gTasks[taskId].data[TD_SOUND]); - ButtonMode_DrawChoices(gTasks[taskId].data[TD_BUTTONMODE]); - FrameType_DrawChoices(gTasks[taskId].data[TD_FRAMETYPE]); + gTasks[taskId].tMenuSelection = 0; + gTasks[taskId].tOptTextSpeed = gSaveBlock2.optionsTextSpeed; + gTasks[taskId].tOptBattleScene = gSaveBlock2.optionsBattleSceneOff; + gTasks[taskId].tOptBattleStyle = gSaveBlock2.optionsBattleStyle; + gTasks[taskId].tOptSound = gSaveBlock2.optionsSound; + gTasks[taskId].tOptButtonMode = gSaveBlock2.optionsButtonMode; + gTasks[taskId].tOptFrameType = gSaveBlock2.optionsWindowFrameType; + + Menu_DrawStdWindowFrame(2, 0, 27, 3); // title box + Menu_DrawStdWindowFrame(2, 4, 27, 19); // options list box + + Menu_PrintText(gSystemText_OptionMenu, 4, 1); + + Menu_PrintText(gSystemText_TextSpeed, 4, 5); + Menu_PrintText(gSystemText_BattleScene, 4, 7); + Menu_PrintText(gSystemText_BattleStyle, 4, 9); + Menu_PrintText(gSystemText_Sound, 4, 11); + Menu_PrintText(gSystemText_ButtonMode, 4, 13); + Menu_PrintText(gSystemText_Frame, 4, 15); + Menu_PrintText(gSystemText_Cancel, 4, 17); + + TextSpeed_DrawChoices(gTasks[taskId].tOptTextSpeed); + BattleScene_DrawChoices(gTasks[taskId].tOptBattleScene); + BattleStyle_DrawChoices(gTasks[taskId].tOptBattleStyle); + Sound_DrawChoices(gTasks[taskId].tOptSound); + ButtonMode_DrawChoices(gTasks[taskId].tOptButtonMode); + FrameType_DrawChoices(gTasks[taskId].tOptFrameType); REG_WIN0H = WIN_RANGE(17, 223); REG_WIN0V = WIN_RANGE(1, 31); - HighlightOptionMenuItem(gTasks[taskId].data[TD_MENUSELECTION]); + HighlightOptionMenuItem(gTasks[taskId].tMenuSelection); gMain.state++; break; } @@ -193,16 +191,14 @@ void CB2_InitOptionMenu(void) static void Task_OptionMenuFadeIn(u8 taskId) { if (!gPaletteFade.active) - { gTasks[taskId].func = Task_OptionMenuProcessInput; - } } static void Task_OptionMenuProcessInput(u8 taskId) { if (gMain.newKeys & A_BUTTON) { - if (gTasks[taskId].data[TD_MENUSELECTION] == MENUITEM_CANCEL) + if (gTasks[taskId].tMenuSelection == MENUITEM_CANCEL) gTasks[taskId].func = Task_OptionMenuSave; } else if (gMain.newKeys & B_BUTTON) @@ -211,47 +207,47 @@ static void Task_OptionMenuProcessInput(u8 taskId) } else if (gMain.newKeys & DPAD_UP) { - if (gTasks[taskId].data[TD_MENUSELECTION] > 0) - gTasks[taskId].data[TD_MENUSELECTION]--; + if (gTasks[taskId].tMenuSelection > 0) + gTasks[taskId].tMenuSelection--; else - gTasks[taskId].data[TD_MENUSELECTION] = 6; - HighlightOptionMenuItem(gTasks[taskId].data[TD_MENUSELECTION]); + gTasks[taskId].tMenuSelection = 6; + HighlightOptionMenuItem(gTasks[taskId].tMenuSelection); } else if (gMain.newKeys & DPAD_DOWN) { - if (gTasks[taskId].data[TD_MENUSELECTION] <= 5) - gTasks[taskId].data[TD_MENUSELECTION]++; + if (gTasks[taskId].tMenuSelection < 6) + gTasks[taskId].tMenuSelection++; else - gTasks[taskId].data[TD_MENUSELECTION] = 0; - HighlightOptionMenuItem(gTasks[taskId].data[TD_MENUSELECTION]); + gTasks[taskId].tMenuSelection = 0; + HighlightOptionMenuItem(gTasks[taskId].tMenuSelection); } else { - switch (gTasks[taskId].data[TD_MENUSELECTION]) + switch (gTasks[taskId].tMenuSelection) { case MENUITEM_TEXTSPEED: - gTasks[taskId].data[TD_TEXTSPEED] = TextSpeed_ProcessInput(gTasks[taskId].data[TD_TEXTSPEED]); - TextSpeed_DrawChoices(gTasks[taskId].data[TD_TEXTSPEED]); + gTasks[taskId].tOptTextSpeed = TextSpeed_ProcessInput(gTasks[taskId].tOptTextSpeed); + TextSpeed_DrawChoices(gTasks[taskId].tOptTextSpeed); break; case MENUITEM_BATTLESCENE: - gTasks[taskId].data[TD_BATTLESCENE] = BattleScene_ProcessInput(gTasks[taskId].data[TD_BATTLESCENE]); - BattleScene_DrawChoices(gTasks[taskId].data[TD_BATTLESCENE]); + gTasks[taskId].tOptBattleScene = BattleScene_ProcessInput(gTasks[taskId].tOptBattleScene); + BattleScene_DrawChoices(gTasks[taskId].tOptBattleScene); break; case MENUITEM_BATTLESTYLE: - gTasks[taskId].data[TD_BATTLESTYLE] = BattleStyle_ProcessInput(gTasks[taskId].data[TD_BATTLESTYLE]); - BattleStyle_DrawChoices(gTasks[taskId].data[TD_BATTLESTYLE]); + gTasks[taskId].tOptBattleStyle = BattleStyle_ProcessInput(gTasks[taskId].tOptBattleStyle); + BattleStyle_DrawChoices(gTasks[taskId].tOptBattleStyle); break; case MENUITEM_SOUND: - gTasks[taskId].data[TD_SOUND] = Sound_ProcessInput(gTasks[taskId].data[TD_SOUND]); - Sound_DrawChoices(gTasks[taskId].data[TD_SOUND]); + gTasks[taskId].tOptSound = Sound_ProcessInput(gTasks[taskId].tOptSound); + Sound_DrawChoices(gTasks[taskId].tOptSound); break; case MENUITEM_BUTTONMODE: - gTasks[taskId].data[TD_BUTTONMODE] = ButtonMode_ProcessInput(gTasks[taskId].data[TD_BUTTONMODE]); - ButtonMode_DrawChoices(gTasks[taskId].data[TD_BUTTONMODE]); + gTasks[taskId].tOptButtonMode = ButtonMode_ProcessInput(gTasks[taskId].tOptButtonMode); + ButtonMode_DrawChoices(gTasks[taskId].tOptButtonMode); break; case MENUITEM_FRAMETYPE: - gTasks[taskId].data[TD_FRAMETYPE] = FrameType_ProcessInput(gTasks[taskId].data[TD_FRAMETYPE]); - FrameType_DrawChoices(gTasks[taskId].data[TD_FRAMETYPE]); + gTasks[taskId].tOptFrameType = FrameType_ProcessInput(gTasks[taskId].tOptFrameType); + FrameType_DrawChoices(gTasks[taskId].tOptFrameType); break; } } @@ -259,12 +255,12 @@ static void Task_OptionMenuProcessInput(u8 taskId) static void Task_OptionMenuSave(u8 taskId) { - gSaveBlock2.optionsTextSpeed = gTasks[taskId].data[TD_TEXTSPEED]; - gSaveBlock2.optionsBattleSceneOff = gTasks[taskId].data[TD_BATTLESCENE]; - gSaveBlock2.optionsBattleStyle = gTasks[taskId].data[TD_BATTLESTYLE]; - gSaveBlock2.optionsSound = gTasks[taskId].data[TD_SOUND]; - gSaveBlock2.optionsButtonMode = gTasks[taskId].data[TD_BUTTONMODE]; - gSaveBlock2.optionsWindowFrameType = gTasks[taskId].data[TD_FRAMETYPE]; + gSaveBlock2.optionsTextSpeed = gTasks[taskId].tOptTextSpeed; + gSaveBlock2.optionsBattleSceneOff = gTasks[taskId].tOptBattleScene; + gSaveBlock2.optionsBattleStyle = gTasks[taskId].tOptBattleStyle; + gSaveBlock2.optionsSound = gTasks[taskId].tOptSound; + gSaveBlock2.optionsButtonMode = gTasks[taskId].tOptButtonMode; + gSaveBlock2.optionsWindowFrameType = gTasks[taskId].tOptFrameType; BeginNormalPaletteFade(-1, 0, 0, 0x10, 0); gTasks[taskId].func = Task_OptionMenuFadeOut; @@ -290,10 +286,10 @@ static void HighlightOptionMenuItem(u8 index) static void DrawOptionMenuChoice(const u8 *text, u8 x, u8 y, u8 style) { - u8 dst[16]; + u8 dst[15]; u16 i; - for (i = 0; *text != EOS && i <= 14; i++) + for (i = 0; *text != EOS && i < 15; i++) dst[i] = *(text++); dst[2] = style; @@ -305,14 +301,14 @@ static u8 TextSpeed_ProcessInput(u8 selection) { if (gMain.newKeys & DPAD_RIGHT) { - if (selection <= 1) + if (selection < 2) selection++; else selection = 0; } if (gMain.newKeys & DPAD_LEFT) { - if (selection != 0) + if (selection > 0) selection--; else selection = 2; @@ -341,7 +337,7 @@ static void TextSpeed_DrawChoices(u8 selection) styles[selection] = 0x8; DrawOptionMenuChoice(gSystemText_Slow, TEXTSPEED_SLOW_LEFT, 40, styles[0]); - DrawOptionMenuChoice(gSystemText_Mid, TEXTSPEED_MIX_LEFT, 40, styles[1]); + DrawOptionMenuChoice(gSystemText_Mid, TEXTSPEED_MIX_LEFT, 40, styles[1]); DrawOptionMenuChoice(gSystemText_Fast, TEXTSPEED_FAST_LEFT, 40, styles[2]); } @@ -360,7 +356,7 @@ static void BattleScene_DrawChoices(u8 selection) styles[1] = 0xF; styles[selection] = 0x8; - DrawOptionMenuChoice(gSystemText_On, 120, 56, styles[0]); + DrawOptionMenuChoice(gSystemText_On, 120, 56, styles[0]); DrawOptionMenuChoice(gSystemText_Off, 190, 56, styles[1]); } @@ -388,7 +384,7 @@ static void BattleStyle_DrawChoices(u8 selection) styles[selection] = 0x8; DrawOptionMenuChoice(gSystemText_Shift, BATTLESTYLE_SHIFT, 72, styles[0]); - DrawOptionMenuChoice(gSystemText_Set, BATTLESTYLE_SET, 72, styles[1]); + DrawOptionMenuChoice(gSystemText_Set, BATTLESTYLE_SET, 72, styles[1]); } static u8 Sound_ProcessInput(u8 selection) @@ -409,7 +405,7 @@ static void Sound_DrawChoices(u8 selection) styles[1] = 0xF; styles[selection] = 0x8; - DrawOptionMenuChoice(gSystemText_Mono, 120, 88, styles[0]); + DrawOptionMenuChoice(gSystemText_Mono, 120, 88, styles[0]); DrawOptionMenuChoice(gSystemText_Stereo, 172, 88, styles[1]); } @@ -425,7 +421,7 @@ static u8 FrameType_ProcessInput(u8 selection) } if (gMain.newKeys & DPAD_LEFT) { - if (selection != 0) + if (selection > 0) selection--; else selection = 19; @@ -439,11 +435,11 @@ static u8 FrameType_ProcessInput(u8 selection) #if ENGLISH static void FrameType_DrawChoices(u8 selection) { - u8 text[8]; + u8 text[6]; u8 n = selection + 1; u16 i; - for (i = 0; gSystemText_Terminator[i] != EOS && i <= 5; i++) + for (i = 0; gSystemText_Terminator[i] != EOS && i < 6; i++) text[i] = gSystemText_Terminator[i]; //Convert number to decimal string @@ -534,14 +530,14 @@ static u8 ButtonMode_ProcessInput(u8 selection) { if (gMain.newKeys & DPAD_RIGHT) { - if (selection <= 1) + if (selection < 2) selection++; else selection = 0; } if (gMain.newKeys & DPAD_LEFT) { - if (selection != 0) + if (selection > 0) selection--; else selection = 2; @@ -559,6 +555,6 @@ static void ButtonMode_DrawChoices(u8 selection) styles[selection] = 0x8; DrawOptionMenuChoice(gSystemText_Normal, 120, 104, styles[0]); - DrawOptionMenuChoice(gSystemText_LR, 166, 104, styles[1]); - DrawOptionMenuChoice(gSystemText_LA, 188, 104, styles[2]); + DrawOptionMenuChoice(gSystemText_LR, 166, 104, styles[1]); + DrawOptionMenuChoice(gSystemText_LA, 188, 104, styles[2]); } diff --git a/src/field/field_control_avatar.c b/src/field/field_control_avatar.c index bf96c724f..83924b384 100644 --- a/src/field/field_control_avatar.c +++ b/src/field/field_control_avatar.c @@ -532,7 +532,7 @@ static void happiness_algorithm_step(void) { struct Pokemon *pkmn = gPlayerParty; - for (i = 5; i >= 0; i--) + for (i = 0; i < 6; i++) { AdjustFriendship(pkmn, 5); pkmn++; diff --git a/src/field/field_poison.c b/src/field/field_poison.c index 49678f269..8365351f9 100644 --- a/src/field/field_poison.c +++ b/src/field/field_poison.c @@ -43,7 +43,7 @@ void MonFaintFromPoisonOnField(u8 partyMember) u32 val = 0; AdjustFriendship(pkmn, 7); - SetMonData(pkmn, MON_DATA_STATUS, (u8*)&val); + SetMonData(pkmn, MON_DATA_STATUS, &val); GetMonData(pkmn, MON_DATA_NICKNAME, gStringVar1); StringGetEnd10(gStringVar1); } @@ -60,38 +60,36 @@ bool32 CheckMonFaintedFromPoison(u8 partyMember) return FALSE; } -//Task data -enum -{ - TD_STATE, - TD_PARTY_MEMBER, -}; +#define tState data[0] +#define tPartyMember data[1] void Task_WhiteOut(u8 taskId) { - s16 *taskData = gTasks[taskId].data; + s16 *data = gTasks[taskId].data; - switch (taskData[TD_STATE]) + switch (tState) { - case 0: //Check if Pokemon have fainted due to poison - while (taskData[TD_PARTY_MEMBER] < 6) + case 0: + // Check if any Pokemon have fainted due to poison + while (tPartyMember < 6) { - if (CheckMonFaintedFromPoison(taskData[TD_PARTY_MEMBER])) + if (CheckMonFaintedFromPoison(tPartyMember)) { - MonFaintFromPoisonOnField(taskData[TD_PARTY_MEMBER]); + // Show message about fainted mon + MonFaintFromPoisonOnField(tPartyMember); ShowFieldMessage(fieldPoisonText_PokemonFainted); - taskData[TD_STATE]++; + tState++; return; } - taskData[TD_PARTY_MEMBER]++; + tPartyMember++; } - taskData[TD_STATE] = 2; + tState = 2; break; - case 1: //Wait for message box to disappear + case 1: // Wait for message box to disappear if (IsFieldMessageBoxHidden()) - taskData[TD_STATE]--; //Check next party member + tState--; // Go to previous step and check next party member break; - case 2: //Done checking Pokemon + case 2: // done checking all mons if (AllMonsFainted()) gSpecialVar_Result = 1; else @@ -102,6 +100,9 @@ void Task_WhiteOut(u8 taskId) } } +#undef tState +#undef tPartyMember + void ExecuteWhiteOut(void) { CreateTask(Task_WhiteOut, 0x50); @@ -115,26 +116,28 @@ s32 DoPoisonFieldEffect(void) u32 numFainting = 0; int i; + // count the number of mons that are poisoned and fainting from poison, + // and decrement HP of all poisoned mons for (i = 0; i < 6; i++) { u32 hp; - // UB: Too few arguments for function 'GetMonData' if (GetMonData(pkmn, MON_DATA_SANITY_BIT2) != 0 && pokemon_ailments_get_primary(GetMonData(pkmn, MON_DATA_STATUS)) == 1) { + // decrement HP of poisoned mon hp = GetMonData(pkmn, MON_DATA_HP); if (hp != 0) hp--; if (hp == 0) - numFainting++; //Pokemon will now faint due to poison + numFainting++; SetMonData(pkmn, MON_DATA_HP, &hp); numPoisoned++; } pkmn++; } if (numFainting != 0 || numPoisoned != 0) - DoFieldPoisonEffect(); + FldeffPoison_Start(); if (numFainting != 0) return 2; if (numPoisoned != 0) diff --git a/src/field/fldeff_poison.c b/src/field/fldeff_poison.c index b0052d59d..52afc2516 100644 --- a/src/field/fldeff_poison.c +++ b/src/field/fldeff_poison.c @@ -32,13 +32,13 @@ static void Task_FieldPoisonEffect(u8 taskId) REG_MOSAIC = (data[1] << 4) | data[1]; } -void DoFieldPoisonEffect(void) +void FldeffPoison_Start(void) { PlaySE(SE_DOKU); CreateTask(Task_FieldPoisonEffect, 80); } -bool32 FieldPoisonEffectIsRunning(void) +bool32 FldeffPoison_IsActive(void) { return FuncIsActiveTask(Task_FieldPoisonEffect); } |