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authorMarcus Huderle <huderlem@gmail.com>2018-01-20 15:24:20 -0800
committerGitHub <noreply@github.com>2018-01-20 15:24:20 -0800
commit185846f20840c03ba1616c4d0c6eca949147512c (patch)
tree2ee03f3c11f552976589d1ac0b0de474bf78fb96 /src
parente2a0522780d7124a392bf028c9c1f50c4213b460 (diff)
parent003ed9293b2c51f0481ed31f0e0459cbecbf757e (diff)
Merge pull request #544 from huderlem/weather
Further document weather
Diffstat (limited to 'src')
-rw-r--r--src/battle/battle_transition.c4
-rw-r--r--src/battle/battle_util.c6
-rw-r--r--src/engine/cable_club.c4
-rw-r--r--src/engine/time_events.c2
-rw-r--r--src/field/choose_party.c2
-rw-r--r--src/field/decoration.c20
-rw-r--r--src/field/field_control_avatar.c7
-rw-r--r--src/field/field_effect.c18
-rw-r--r--src/field/field_effect_helpers.c4
-rw-r--r--src/field/field_fadetransition.c14
-rw-r--r--src/field/field_weather.c695
-rw-r--r--src/field/field_weather_effects.c23
-rw-r--r--src/field/item_menu.c4
-rw-r--r--src/field/item_use.c2
-rw-r--r--src/field/overworld.c6
-rw-r--r--src/field/player_pc.c12
-rw-r--r--src/field/scrcmd.c4
-rw-r--r--src/field/secret_base.c8
-rw-r--r--src/field/shop.c6
-rw-r--r--src/field/start_menu.c2
-rw-r--r--src/pokemon/pokemon_menu.c2
-rw-r--r--src/scene/cable_car.c9
22 files changed, 456 insertions, 398 deletions
diff --git a/src/battle/battle_transition.c b/src/battle/battle_transition.c
index f7cdc0694..a94974b27 100644
--- a/src/battle/battle_transition.c
+++ b/src/battle/battle_transition.c
@@ -6,6 +6,7 @@
#include "palette.h"
#include "trig.h"
#include "field_effect.h"
+#include "field_weather.h"
#include "random.h"
#include "sprite.h"
#include "sound.h"
@@ -15,7 +16,6 @@
#include "ewram.h"
#include "scanline_effect.h"
-void sub_807DE10(void);
void ScanlineEffect_Clear(void);
extern const struct OamData gFieldOamData_32x32;
@@ -567,7 +567,7 @@ static void Task_BattleTransitionMain(u8 taskID)
static bool8 Transition_Phase1(struct Task* task)
{
- sub_807DE10();
+ SetWeatherScreenFadeOut();
CpuCopy32(gPlttBufferFaded, gPlttBufferUnfaded, 0x400);
if (sPhase1_Tasks[task->tTransitionID] != NULL)
{
diff --git a/src/battle/battle_util.c b/src/battle/battle_util.c
index f93664593..87b6952ff 100644
--- a/src/battle/battle_util.c
+++ b/src/battle/battle_util.c
@@ -4,6 +4,7 @@
#include "data2.h"
#include "event_data.h"
#include "ewram.h"
+#include "field_weather.h"
#include "item.h"
#include "link.h"
#include "pokemon.h"
@@ -85,7 +86,6 @@ u8 CountTrailingZeroBits(u32 a);
u8 GetMoveTarget(u16 move, u8 useMoveTarget);
u8 sub_803FC34(u8 bank);
u16 sub_803FBFC(u8 a);
-u8 weather_get_current(void);
void RecordAbilityBattle(u8 bank, u8 ability);
void RecordItemBattle(u8 bank, u8 holdEffect);
s8 GetPokeFlavourRelation(u32 pid, u8 flavor);
@@ -1747,7 +1747,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg)
{
case 0xFF: //weather from overworld
//_08018586
- switch (weather_get_current())
+ switch (GetCurrentWeather())
{
case WEATHER_RAIN_LIGHT:
case WEATHER_RAIN_MED:
@@ -1781,7 +1781,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg)
}
if (effect)
{
- gBattleCommunication[MULTISTRING_CHOOSER] = weather_get_current();
+ gBattleCommunication[MULTISTRING_CHOOSER] = GetCurrentWeather();
BattleScriptPushCursorAndCallback(BattleScript_OverworldWeatherStarts);
}
break;
diff --git a/src/engine/cable_club.c b/src/engine/cable_club.c
index 44d832e2b..e7c504c7b 100644
--- a/src/engine/cable_club.c
+++ b/src/engine/cable_club.c
@@ -676,7 +676,7 @@ static void sub_808382C(u8 taskId)
switch (task->data[0])
{
case 0:
- fade_screen(1, 0);
+ FadeScreen(1, 0);
gLinkType = 0x2211;
ClearLinkCallback_2();
task->data[0]++;
@@ -812,7 +812,7 @@ static void sub_8083AAC(u8 taskId)
{
case 0:
ScriptContext2_Enable();
- fade_screen(1, 0);
+ FadeScreen(1, 0);
ClearLinkCallback_2();
task->data[0]++;
break;
diff --git a/src/engine/time_events.c b/src/engine/time_events.c
index 3e3054aa3..4bd732788 100644
--- a/src/engine/time_events.c
+++ b/src/engine/time_events.c
@@ -93,7 +93,7 @@ void UpdateShoalTideFlag(void)
static void Task_WaitWeather(u8 taskId)
{
- if (sub_807DDFC())
+ if (IsWeatherChangeComplete())
{
EnableBothScriptContexts();
DestroyTask(taskId);
diff --git a/src/field/choose_party.c b/src/field/choose_party.c
index 3ba04e489..18d26f007 100644
--- a/src/field/choose_party.c
+++ b/src/field/choose_party.c
@@ -930,7 +930,7 @@ void sub_81231AC(void)
static void sub_81231C4(u8 taskId)
{
- if (sub_807D770() == TRUE)
+ if (IsWeatherNotFadingIn() == TRUE)
{
DestroyTask(taskId);
ScriptContext2_Disable();
diff --git a/src/field/decoration.c b/src/field/decoration.c
index e1604cfa1..0e7fa5f41 100644
--- a/src/field/decoration.c
+++ b/src/field/decoration.c
@@ -2239,7 +2239,7 @@ void sub_80FF5BC(u8 taskId)
{
if (sub_80FF58C() == TRUE)
{
- fade_screen(1, 0);
+ FadeScreen(1, 0);
gTasks[taskId].data[2] = 0;
gTasks[taskId].func = sub_80FF6AC;
} else
@@ -2289,7 +2289,7 @@ void sub_80FF6AC(u8 taskId)
gTasks[taskId].data[2] = 2;
break;
case 2:
- if (sub_807D770() == 1)
+ if (IsWeatherNotFadingIn() == TRUE)
{
gTasks[taskId].data[12] = 0;
sub_810065C(taskId);
@@ -3193,7 +3193,7 @@ void sub_810026C(u8 taskId)
void sub_810028C(u8 taskId)
{
- fade_screen(1, 0);
+ FadeScreen(1, 0);
gTasks[taskId].data[2] = 0;
gTasks[taskId].func = c1_overworld_prev_quest;
}
@@ -3222,7 +3222,7 @@ void c1_overworld_prev_quest(u8 taskId)
void sub_8100334(u8 taskId)
{
- if (sub_807D770() == 1)
+ if (IsWeatherNotFadingIn() == TRUE)
{
gTasks[taskId].func = sub_80FE948;
}
@@ -3629,7 +3629,7 @@ void sub_8100A0C(u8 taskId)
{
if (sub_8100D38(taskId) == 1)
{
- fade_screen(1, 0);
+ FadeScreen(1, 0);
gTasks[taskId].data[2] = 0;
gTasks[taskId].func = sub_8100E70;
} else
@@ -3735,7 +3735,7 @@ void sub_8100C88(u8 taskId)
gTasks[taskId].data[2] = 3;
break;
case 3:
- if (sub_807D770() == 1)
+ if (IsWeatherNotFadingIn() == TRUE)
{
gTasks[taskId].data[13] = -1;
DisplayItemMessageOnField(taskId, gSecretBaseText_DecorReturned, sub_81010F0, 0);
@@ -3800,7 +3800,7 @@ void sub_8100E70(u8 taskId)
data[2] = 2;
break;
case 2:
- if (sub_807D770() == TRUE)
+ if (IsWeatherNotFadingIn() == TRUE)
{
data[12] = 1;
sub_8100EEC(taskId);
@@ -4138,7 +4138,7 @@ void sub_8101518(u8 taskId)
void sub_810153C(u8 taskId)
{
- fade_screen(1, 0);
+ FadeScreen(1, 0);
gTasks[taskId].data[2] = 0;
gTasks[taskId].func = sub_8100C88;
}
@@ -4157,7 +4157,7 @@ void sub_8101590(u8 taskId)
void sub_81015B0(u8 taskId)
{
- fade_screen(1, 0);
+ FadeScreen(1, 0);
gTasks[taskId].data[2] = 0;
gTasks[taskId].func = sub_81015E0;
}
@@ -4184,7 +4184,7 @@ void sub_81015E0(u8 taskId)
void sub_8101648(u8 taskId)
{
- if (sub_807D770() == TRUE)
+ if (IsWeatherNotFadingIn() == TRUE)
{
gTasks[taskId].func = Task_DecorationPCProcessMenuInput;
}
diff --git a/src/field/field_control_avatar.c b/src/field/field_control_avatar.c
index c156df035..bf96c724f 100644
--- a/src/field/field_control_avatar.c
+++ b/src/field/field_control_avatar.c
@@ -767,20 +767,19 @@ static u8 *trigger_activate(struct CoordEvent *coordEvent)
return NULL;
}
-static u8 *mapheader_trigger_activate_at(struct MapHeader *mapHeader, u16 x, u16 y, u8 d)
+static u8 *mapheader_trigger_activate_at(struct MapHeader *mapHeader, u16 x, u16 y, u8 elevation)
{
s32 i;
struct CoordEvent *coordEvents = mapHeader->events->coordEvents;
u8 coordEventCount = mapHeader->events->coordEventCount;
- u8 *script;
for (i = 0; i < coordEventCount; i++)
{
if ((u16)coordEvents[i].x == x && (u16)coordEvents[i].y == y)
{
- if (coordEvents[i].unk4 == d || coordEvents[i].unk4 == 0)
+ if (coordEvents[i].elevation == elevation || coordEvents[i].elevation == 0)
{
- script = trigger_activate(&coordEvents[i]);
+ u8 *script = trigger_activate(&coordEvents[i]);
if (script != NULL)
return script;
}
diff --git a/src/field/field_effect.c b/src/field/field_effect.c
index 5ff89574b..ad570cf7f 100644
--- a/src/field/field_effect.c
+++ b/src/field/field_effect.c
@@ -407,7 +407,7 @@ void FieldEffectScript_LoadFadedPalette(u8 **script)
{
struct SpritePalette *palette = (struct SpritePalette *)FieldEffectScript_ReadWord(script);
LoadSpritePalette(palette);
- sub_807D78C(IndexOfSpritePaletteTag(palette->tag));
+ UpdateSpritePaletteWithWeather(IndexOfSpritePaletteTag(palette->tag));
(*script) += 4;
}
@@ -543,7 +543,7 @@ u8 CreateMonSprite_PicBox(u16 species, s16 x, s16 y, u8 subpriority)
LoadCompressedObjectPalette(&gMonPaletteTable[species]);
GetMonSpriteTemplate_803C56C(species, 3);
gUnknown_02024E8C.paletteTag = gMonPaletteTable[0].tag;
- sub_807DE38(IndexOfSpritePaletteTag(gMonPaletteTable[0].tag) + 0x10);
+ PreservePaletteInWeather(IndexOfSpritePaletteTag(gMonPaletteTable[0].tag) + 0x10);
return CreateSprite(&gUnknown_02024E8C, x, y, subpriority);
}
@@ -556,13 +556,13 @@ u8 CreateMonSprite_FieldMove(u16 species, u32 d, u32 g, s16 x, s16 y, u8 subprio
LoadCompressedObjectPalette(spritePalette);
GetMonSpriteTemplate_803C56C(species, 3);
gUnknown_02024E8C.paletteTag = spritePalette->tag;
- sub_807DE38(IndexOfSpritePaletteTag(spritePalette->tag) + 0x10);
+ PreservePaletteInWeather(IndexOfSpritePaletteTag(spritePalette->tag) + 0x10);
return CreateSprite(&gUnknown_02024E8C, x, y, subpriority);
}
void FreeResourcesAndDestroySprite(struct Sprite *sprite)
{
- sub_807DE68();
+ ResetPreservedPalettesInWeather();
FreeSpritePaletteByTag(GetSpritePaletteTagByPaletteNum(sprite->oam.paletteNum));
if (sprite->oam.affineMode != 0)
{
@@ -1091,7 +1091,7 @@ void task00_8084310(u8 taskId)
task = &gTasks[taskId];
if (!task->data[0])
{
- if (!sub_807D770())
+ if (!IsWeatherNotFadingIn())
{
return;
}
@@ -1191,7 +1191,7 @@ bool8 sub_80867AC(struct Task *task) // gUnknown_0839F2CC[0]
bool8 sub_8086854(struct Task *task) // gUnknown_0839F2CC[1]
{
- if (sub_807D770())
+ if (IsWeatherNotFadingIn())
{
task->data[0]++;
}
@@ -1813,7 +1813,7 @@ bool8 sub_80874CC(struct Task *task, struct MapObject *mapObject, struct Sprite
bool8 sub_80874FC(struct Task *task, struct MapObject *mapObject, struct Sprite *sprite)
{
- if (sub_807D770())
+ if (IsWeatherNotFadingIn())
{
gFieldEffectArguments[0] = mapObject->coords2.x;
gFieldEffectArguments[1] = mapObject->coords2.y;
@@ -2046,7 +2046,7 @@ void sub_8087A74(u8 taskId)
void sub_8087AA4(struct Task *task)
{
- if (sub_807D770())
+ if (IsWeatherNotFadingIn())
{
task->data[0]++;
task->data[15] = player_get_direction_lower_nybble();
@@ -2199,7 +2199,7 @@ void sub_8087E4C(struct Task *task)
{
struct Sprite *sprite;
s16 centerToCornerVecY;
- if (sub_807D770())
+ if (IsWeatherNotFadingIn())
{
sprite = &gSprites[gPlayerAvatar.spriteId];
centerToCornerVecY = -(sprite->centerToCornerVecY << 1);
diff --git a/src/field/field_effect_helpers.c b/src/field/field_effect_helpers.c
index 165829a55..93fc62bd5 100644
--- a/src/field/field_effect_helpers.c
+++ b/src/field/field_effect_helpers.c
@@ -95,7 +95,7 @@ static void npc_pal_op_B(struct MapObject *mapObject, u8 paletteNum)
{
pal_patch_for_npc(npc_paltag_by_palslot(paletteNum), paletteNum);
}
- sub_807D78C(paletteNum);
+ UpdateSpritePaletteWithWeather(paletteNum);
}
}
@@ -107,7 +107,7 @@ static void npc_pal_op_A(struct MapObject *mapObject, u8 paletteNum)
if (graphicsInfo->paletteTag2 != 0x11ff)
{
pal_patch_for_npc(graphicsInfo->paletteTag2, paletteNum);
- sub_807D78C(paletteNum);
+ UpdateSpritePaletteWithWeather(paletteNum);
}
}
diff --git a/src/field/field_fadetransition.c b/src/field/field_fadetransition.c
index 5014e97e3..ad1cd4a59 100644
--- a/src/field/field_fadetransition.c
+++ b/src/field/field_fadetransition.c
@@ -44,18 +44,18 @@ void pal_fill_for_map_transition(void)
switch (fade_type_for_given_maplight_pair(map_light, Overworld_GetMapTypeOfSaveblockLocation()))
{
case 0:
- fade_screen(0, 0);
+ FadeScreen(0, 0);
palette_bg_fill_black();
break;
case 1:
- fade_screen(2, 0);
+ FadeScreen(2, 0);
palette_bg_fill_white();
}
}
void pal_fill_black(void)
{
- fade_screen(0, 0);
+ FadeScreen(0, 0);
palette_bg_fill_black();
}
@@ -65,10 +65,10 @@ void fade_8080918(void)
switch (sub_810CDB8(light_level, warp1_get_mapheader()->mapType))
{
case 0:
- fade_screen(1, 0);
+ FadeScreen(1, 0);
break;
case 1:
- fade_screen(3, 0);
+ FadeScreen(3, 0);
}
}
@@ -366,7 +366,7 @@ bool32 sub_8080E64(void)
bool32 sub_8080E70(void)
{
- if (sub_807D770() == TRUE)
+ if (IsWeatherNotFadingIn() == TRUE)
return TRUE;
else
return FALSE;
@@ -483,7 +483,7 @@ void sub_8081050(u8 taskId)
{
case 0:
ClearLinkCallback_2();
- fade_screen(1, 0);
+ FadeScreen(1, 0);
sub_8053FF8();
PlaySE(SE_KAIDAN);
data[0]++;
diff --git a/src/field/field_weather.c b/src/field/field_weather.c
index 5f3f93096..7beb1b440 100644
--- a/src/field/field_weather.c
+++ b/src/field/field_weather.c
@@ -15,6 +15,12 @@
#define MACRO1(color) ((((color) >> 1) & 0xF) | (((color) >> 2) & 0xF0) | (((color) >> 3) & 0xF00))
+enum {
+ GAMMA_NONE,
+ GAMMA_NORMAL,
+ GAMMA_ALT,
+};
+
struct RGBColor
{
u16 r:5;
@@ -24,7 +30,7 @@ struct RGBColor
struct WeatherPaletteData
{
- u16 data[0][0x1000]; // unknown length
+ u16 gammaShiftColors[8][0x1000]; // 0x1000 is the number of bytes that make up all palettes.
};
struct WeatherCallbacks
@@ -36,10 +42,10 @@ struct WeatherCallbacks
};
EWRAM_DATA struct Weather gWeather = {0};
-EWRAM_DATA u8 gUnknown_0202FF38[32] = {0};
+EWRAM_DATA u8 gFieldEffectPaletteGammaTypes[32] = {0};
EWRAM_DATA u16 gUnknown_0202FF58 = {0};
-static const u8 *gUnknown_030006DC;
+static const u8 *sPaletteGammaTypes;
const u8 DroughtPaletteData_0[] = INCBIN_U8("graphics/weather/drought0.bin.lz");
const u8 DroughtPaletteData_1[] = INCBIN_U8("graphics/weather/drought1.bin.lz");
@@ -56,7 +62,7 @@ static const u8 *const sCompressedDroughtPalettes[] =
DroughtPaletteData_3,
DroughtPaletteData_4,
DroughtPaletteData_5,
- gSharedMem,
+ (u8*)eDroughtPaletteData.gammaShiftColors,
};
// This is a pointer to gWeather. All code in this file accesses gWeather directly,
@@ -65,6 +71,18 @@ static const u8 *const sCompressedDroughtPalettes[] =
// this file produces the same result as accessing gWeather directly.
struct Weather *const gWeatherPtr = &gWeather;
+static bool8 LightenSpritePaletteInFog(u8);
+static void BuildGammaShiftTables(void);
+static void UpdateWeatherGammaShift(void);
+static void ApplyGammaShift(u8 startPalIndex, u8 numPalettes, s8 gammaIndex);
+static void ApplyGammaShiftWithBlend(u8 startPalIndex, u8 numPalettes, s8 gammaIndex, u8 blendCoeff, u16 blendColor);
+static void ApplyDroughtGammaShiftWithBlend(s8 gammaIndex, u8 blendCoeff, u16 blendColor);
+static void ApplyFogBlend(u8 blendCoeff, u16 blendColor);
+static bool8 FadeInScreen_RainShowShade(void);
+static bool8 FadeInScreen_Drought(void);
+static bool8 FadeInScreen_Fog1(void);
+static void FadeInScreenWithWeather(void);
+static void DoNothing(void);
void None_Init(void);
void None_Main(void);
bool8 None_Finish(void);
@@ -130,7 +148,7 @@ static const struct WeatherCallbacks sWeatherFuncs[] =
{None_Init, None_Main, None_Init, None_Finish},
{Clouds_InitVars, Clouds_Main, Clouds_InitAll, Clouds_Finish},
{Weather2_InitVars, Weather2_Main, Weather2_InitAll, Weather2_Finish},
- {LightRain_InitVars, LightRain_Main, LightRain_InitAll, LightRain_Finish}, // light rain
+ {LightRain_InitVars, LightRain_Main, LightRain_InitAll, LightRain_Finish},
{Snow_InitVars, Snow_Main, Snow_InitAll, Snow_Finish},
{MedRain_InitVars, Rain_Main, MedRain_InitAll, Rain_Finish},
{Fog1_InitVars, Fog1_Main, Fog1_InitAll, Fog1_Finish},
@@ -144,48 +162,52 @@ static const struct WeatherCallbacks sWeatherFuncs[] =
{Bubbles_InitVars, Bubbles_Main, Bubbles_InitAll, Bubbles_Finish},
};
-void (*const gUnknown_083970B8[])(void) =
+void (*const gWeatherPalStateFuncs[])(void) =
{
- sub_807CC24,
- sub_807CCAC,
- nullsub_39,
- nullsub_39,
+ UpdateWeatherGammaShift, // WEATHER_PAL_STATE_CHANGING_WEATHER
+ FadeInScreenWithWeather, // WEATHER_PAL_STATE_SCREEN_FADING_IN
+ DoNothing, // WEATHER_PAL_STATE_SCREEN_FADING_OUT
+ DoNothing, // WEATHER_PAL_STATE_IDLE
};
-const u8 gUnknown_083970C8[32] =
+// This table specifies which of the gamma shift tables should be
+// applied to each of the background and sprite palettes.
+static const u8 sBasePaletteGammaTypes[32] =
{
- 1,
- 1,
- 1,
- 1,
- 1,
- 1,
- 1,
- 1,
- 1,
- 1,
- 1,
- 1,
- 1,
- 1,
- 0,
- 0,
- 2,
- 1,
- 2,
- 2,
- 2,
- 2,
- 1,
- 1,
- 1,
- 1,
- 2,
- 1,
- 1,
- 1,
- 1,
- 1,
+ // background palettes
+ GAMMA_NORMAL,
+ GAMMA_NORMAL,
+ GAMMA_NORMAL,
+ GAMMA_NORMAL,
+ GAMMA_NORMAL,
+ GAMMA_NORMAL,
+ GAMMA_NORMAL,
+ GAMMA_NORMAL,
+ GAMMA_NORMAL,
+ GAMMA_NORMAL,
+ GAMMA_NORMAL,
+ GAMMA_NORMAL,
+ GAMMA_NORMAL,
+ GAMMA_NORMAL,
+ GAMMA_NONE,
+ GAMMA_NONE,
+ // sprite palettes
+ GAMMA_ALT,
+ GAMMA_NORMAL,
+ GAMMA_ALT,
+ GAMMA_ALT,
+ GAMMA_ALT,
+ GAMMA_ALT,
+ GAMMA_NORMAL,
+ GAMMA_NORMAL,
+ GAMMA_NORMAL,
+ GAMMA_NORMAL,
+ GAMMA_ALT,
+ GAMMA_NORMAL,
+ GAMMA_NORMAL,
+ GAMMA_NORMAL,
+ GAMMA_NORMAL,
+ GAMMA_NORMAL,
};
const u16 gUnknown_083970E8[] = INCBIN_U16("graphics/weather/0.gbapal");
@@ -198,9 +220,9 @@ void StartWeather(void)
{
index = AllocSpritePalette(0x1200);
CpuCopy32(gUnknown_083970E8, &gPlttBufferUnfaded[0x100 + index * 16], 32);
- sub_807CB10();
- gWeatherPtr->unknown_6D5 = index;
- gWeatherPtr->unknown_6D4 = AllocSpritePalette(0x1201);
+ BuildGammaShiftTables();
+ gWeatherPtr->altGammaSpritePalIndex = index;
+ gWeatherPtr->weatherPicSpritePalIndex = AllocSpritePalette(0x1201);
gWeatherPtr->rainSpriteCount = 0;
gWeatherPtr->unknown_6D8 = 0;
gWeatherPtr->cloudSpritesCreated = 0;
@@ -211,49 +233,53 @@ void StartWeather(void)
gWeatherPtr->sandstormSprites1Created = 0;
gWeatherPtr->sandstormSprites2Created = 0;
gWeatherPtr->unknown_72E = 0;
- gWeatherPtr->unknown_6FA = 0;
+ gWeatherPtr->lightenedFogSpritePalsCount = 0;
Weather_SetBlendCoeffs(16, 0);
gWeatherPtr->currWeather = 0;
- gWeatherPtr->unknown_6C6 = 3;
- gWeatherPtr->unknown_6C8 = 0;
- gWeatherPtr->unknown_6D3 = 1;
- gWeatherPtr->unknown_6C9 = CreateTask(Task_WeatherInit, 80);
+ gWeatherPtr->palProcessingState = WEATHER_PAL_STATE_IDLE;
+ gWeatherPtr->readyForInit = FALSE;
+ gWeatherPtr->weatherChangeComplete = TRUE;
+ gWeatherPtr->taskId = CreateTask(Task_WeatherInit, 80);
}
}
-void DoWeatherEffect(u8 effect)
+void ChangeWeather(u8 weather)
{
- if (effect != WEATHER_RAIN_LIGHT && effect != WEATHER_RAIN_MED && effect != WEATHER_RAIN_HEAVY)
+ if (weather != WEATHER_RAIN_LIGHT && weather != WEATHER_RAIN_MED && weather != WEATHER_RAIN_HEAVY)
{
PlayRainSoundEffect();
}
- if (gWeatherPtr->nextWeather != effect && gWeatherPtr->currWeather == effect)
+
+ if (gWeatherPtr->nextWeather != weather && gWeatherPtr->currWeather == weather)
{
- sWeatherFuncs[effect].initVars();
+ sWeatherFuncs[weather].initVars();
}
- gWeatherPtr->unknown_6D3 = 0;
- gWeatherPtr->nextWeather = effect;
+
+ gWeatherPtr->weatherChangeComplete = FALSE;
+ gWeatherPtr->nextWeather = weather;
gWeatherPtr->finishStep = 0;
}
-void sub_807C988(u8 effect)
+void sub_807C988(u8 weather)
{
PlayRainSoundEffect();
- gWeatherPtr->currWeather = effect;
- gWeatherPtr->nextWeather = effect;
+ gWeatherPtr->currWeather = weather;
+ gWeatherPtr->nextWeather = weather;
}
-void sub_807C9B4(u8 effect)
+void sub_807C9B4(u8 weather)
{
PlayRainSoundEffect();
- gWeatherPtr->currWeather = effect;
- gWeatherPtr->nextWeather = effect;
- gWeatherPtr->unknown_6C8 = 1;
+ gWeatherPtr->currWeather = weather;
+ gWeatherPtr->nextWeather = weather;
+ gWeatherPtr->readyForInit = TRUE;
}
void Task_WeatherInit(u8 taskId)
{
- if (gWeatherPtr->unknown_6C8)
+ // Waits until it's ok to initialize weather.
+ // When the screen fades in, this is set to TRUE.
+ if (gWeatherPtr->readyForInit)
{
sWeatherFuncs[gWeatherPtr->currWeather].initAll();
gTasks[taskId].func = Task_WeatherMain;
@@ -266,18 +292,20 @@ void Task_WeatherMain(u8 taskId)
{
if (!sWeatherFuncs[gWeatherPtr->currWeather].finish())
{
+ // Finished cleaning up previous weather. Now transition to next weather.
sWeatherFuncs[gWeatherPtr->nextWeather].initVars();
gWeatherPtr->gammaStepFrameCounter = 0;
- gWeatherPtr->unknown_6C6 = 0;
+ gWeatherPtr->palProcessingState = WEATHER_PAL_STATE_CHANGING_WEATHER;
gWeatherPtr->currWeather = gWeatherPtr->nextWeather;
- gWeatherPtr->unknown_6D3 = 1;
+ gWeatherPtr->weatherChangeComplete = TRUE;
}
}
else
{
sWeatherFuncs[gWeatherPtr->currWeather].main();
}
- gUnknown_083970B8[gWeatherPtr->unknown_6C6]();
+
+ gWeatherPalStateFuncs[gWeatherPtr->palProcessingState]();
}
void None_Init(void)
@@ -295,7 +323,10 @@ u8 None_Finish(void)
return 0;
}
-void sub_807CB10(void)
+// Builds two tables that contain gamma shifts for palette colors.
+// It's unclear why the two tables aren't declared as const arrays, since
+// this function always builds the same two tables.
+static void BuildGammaShiftTables(void)
{
u16 v0;
u8 (*v1)[32];
@@ -308,13 +339,13 @@ void sub_807CB10(void)
u16 v11;
s16 dunno;
- gUnknown_030006DC = gUnknown_083970C8;
+ sPaletteGammaTypes = sBasePaletteGammaTypes;
for (v0 = 0; v0 <= 1; v0++)
{
if (v0 == 0)
- v1 = gWeatherPtr->unknown_200;
+ v1 = gWeatherPtr->gammaShifts;
else
- v1 = gWeatherPtr->unk460;
+ v1 = gWeatherPtr->altGammaShifts;
for (v2 = 0; v2 < 32; v2++)
{
@@ -362,11 +393,13 @@ void sub_807CB10(void)
}
}
-void sub_807CC24(void)
+// When the weather is changing, it gradually updates the palettes
+// towards the desired gamma shift.
+static void UpdateWeatherGammaShift(void)
{
if (gWeatherPtr->gammaIndex == gWeatherPtr->gammaTargetIndex)
{
- gWeatherPtr->unknown_6C6 = 3;
+ gWeatherPtr->palProcessingState = WEATHER_PAL_STATE_IDLE;
}
else
{
@@ -377,15 +410,17 @@ void sub_807CC24(void)
gWeatherPtr->gammaIndex++;
else
gWeatherPtr->gammaIndex--;
- BlendSomething_807CEBC(0, 0x20, gWeatherPtr->gammaIndex);
+
+ ApplyGammaShift(0, 32, gWeatherPtr->gammaIndex);
}
}
}
-void sub_807CCAC(void)
+static void FadeInScreenWithWeather(void)
{
if (++gWeatherPtr->unknown_6CB > 1)
gWeatherPtr->unknown_6CA = 0;
+
switch (gWeatherPtr->currWeather)
{
case WEATHER_RAIN_LIGHT:
@@ -393,24 +428,24 @@ void sub_807CCAC(void)
case WEATHER_RAIN_HEAVY:
case WEATHER_SNOW:
case WEATHER_SHADE:
- if (RainSnowShadeBlend_807CDC4() == 0)
+ if (FadeInScreen_RainShowShade() == FALSE)
{
gWeatherPtr->gammaIndex = 3;
- gWeatherPtr->unknown_6C6 = 3;
+ gWeatherPtr->palProcessingState = WEATHER_PAL_STATE_IDLE;
}
break;
case WEATHER_DROUGHT:
- if (DroughtBlend_807CE24() == 0)
+ if (FadeInScreen_Drought() == FALSE)
{
gWeatherPtr->gammaIndex = -6;
- gWeatherPtr->unknown_6C6 = 3;
+ gWeatherPtr->palProcessingState = WEATHER_PAL_STATE_IDLE;
}
break;
case WEATHER_FOG_1:
- if (Fog1Blend_807CE7C() == 0)
+ if (FadeInScreen_Fog1() == FALSE)
{
gWeatherPtr->gammaIndex = 0;
- gWeatherPtr->unknown_6C6 = 3;
+ gWeatherPtr->palProcessingState = WEATHER_PAL_STATE_IDLE;
}
break;
case WEATHER_ASH:
@@ -421,70 +456,77 @@ void sub_807CCAC(void)
if (!gPaletteFade.active)
{
gWeatherPtr->gammaIndex = gWeatherPtr->gammaTargetIndex;
- gWeatherPtr->unknown_6C6 = 3;
+ gWeatherPtr->palProcessingState = WEATHER_PAL_STATE_IDLE;
}
break;
}
}
-u8 RainSnowShadeBlend_807CDC4(void)
+bool8 FadeInScreen_RainShowShade(void)
{
- if (gWeatherPtr->unknown_6C7 == 0x10)
- return 0;
- if (++gWeatherPtr->unknown_6C7 >= 0x10)
+ if (gWeatherPtr->fadeScreenCounter == 16)
+ return FALSE;
+
+ if (++gWeatherPtr->fadeScreenCounter >= 16)
{
- BlendSomething_807CEBC(0, 0x20, 3);
- gWeatherPtr->unknown_6C7 = 0x10;
- return 0;
+ ApplyGammaShift(0, 32, 3);
+ gWeatherPtr->fadeScreenCounter = 16;
+ return FALSE;
}
- BlendSomething_807D1BC(0, 0x20, 3, 0x10 - gWeatherPtr->unknown_6C7, gWeatherPtr->fadeDestColor);
- return 1;
+
+ ApplyGammaShiftWithBlend(0, 32, 3, 16 - gWeatherPtr->fadeScreenCounter, gWeatherPtr->fadeDestColor);
+ return TRUE;
}
-u8 DroughtBlend_807CE24(void)
+bool8 FadeInScreen_Drought(void)
{
- if (gWeatherPtr->unknown_6C7 == 0x10)
- return 0;
- if (++gWeatherPtr->unknown_6C7 >= 0x10)
+ if (gWeatherPtr->fadeScreenCounter == 16)
+ return FALSE;
+
+ if (++gWeatherPtr->fadeScreenCounter >= 16)
{
- BlendSomething_807CEBC(0, 0x20, -6);
- gWeatherPtr->unknown_6C7 = 0x10;
- return 0;
+ ApplyGammaShift(0, 32, -6);
+ gWeatherPtr->fadeScreenCounter = 16;
+ return FALSE;
}
- BlendSomething_807D304(-6, 0x10 - gWeatherPtr->unknown_6C7, gWeatherPtr->fadeDestColor);
- return 1;
-}
-u8 Fog1Blend_807CE7C(void)
-{
- if (gWeatherPtr->unknown_6C7 == 0x10)
- return 0;
- ++gWeatherPtr->unknown_6C7;
- BlendSomething_807D424(0x10 - gWeatherPtr->unknown_6C7, gWeatherPtr->fadeDestColor);
- return 1;
+ ApplyDroughtGammaShiftWithBlend(-6, 16 - gWeatherPtr->fadeScreenCounter, gWeatherPtr->fadeDestColor);
+ return TRUE;
}
-void nullsub_39(void)
+bool8 FadeInScreen_Fog1(void)
{
+ if (gWeatherPtr->fadeScreenCounter == 16)
+ return FALSE;
+
+ gWeatherPtr->fadeScreenCounter++;
+ ApplyFogBlend(16 - gWeatherPtr->fadeScreenCounter, gWeatherPtr->fadeDestColor);
+ return TRUE;
}
-void BlendSomething_807CEBC(u8 a, u8 b, s8 c)
+static void DoNothing(void)
+{ }
+
+static void ApplyGammaShift(u8 startPalIndex, u8 numPalettes, s8 gammaIndex)
{
- u16 r4;
+ u16 curPalIndex;
u16 palOffset;
- u8 *r6;
+ u8 *gammaTable;
u16 i;
- if (c > 0)
+ if (gammaIndex > 0)
{
- c = c - 1;
- palOffset = a * 16;
- b += a;
- r4 = a;
- while (r4 < b)
+ gammaIndex--;
+ palOffset = startPalIndex * 16;
+ numPalettes += startPalIndex;
+ curPalIndex = startPalIndex;
+
+ // Loop through the speficied palette range and apply necessary gamma shifts to the colors.
+ while (curPalIndex < numPalettes)
{
- if (gUnknown_030006DC[r4] == 0)
+ if (sPaletteGammaTypes[curPalIndex] == GAMMA_NONE)
{
+ // No palette change.
CpuFastCopy(gPlttBufferUnfaded + palOffset, gPlttBufferFaded + palOffset, 16 * sizeof(u16));
palOffset += 16;
}
@@ -492,25 +534,27 @@ void BlendSomething_807CEBC(u8 a, u8 b, s8 c)
{
u8 r, g, b;
- if (gUnknown_030006DC[r4] == 2 || r4 - 16 == gWeatherPtr->unknown_6D5)
- r6 = gWeatherPtr->unk460[c];
+ if (sPaletteGammaTypes[curPalIndex] == GAMMA_ALT || curPalIndex - 16 == gWeatherPtr->altGammaSpritePalIndex)
+ gammaTable = gWeatherPtr->altGammaShifts[gammaIndex];
else
- r6 = gWeatherPtr->unknown_200[c];
- if (r4 == 16 || r4 > 0x1B)
+ gammaTable = gWeatherPtr->gammaShifts[gammaIndex];
+
+ if (curPalIndex == 16 || curPalIndex > 27)
{
for (i = 0; i < 16; i++)
{
- if (gPlttBufferUnfaded[palOffset] == 0x2D9F)
+ if (gPlttBufferUnfaded[palOffset] == RGB(31, 12, 11))
{
+ // Skip gamma shift for this specific color. (Why?)
palOffset++;
}
else
{
- struct RGBColor color = *(struct RGBColor *)&gPlttBufferUnfaded[palOffset];
-
- r = r6[color.r];
- g = r6[color.g];
- b = r6[color.b];
+ // Apply gamma shift to the original color.
+ struct RGBColor baseColor = *(struct RGBColor *)&gPlttBufferUnfaded[palOffset];
+ r = gammaTable[baseColor.r];
+ g = gammaTable[baseColor.g];
+ b = gammaTable[baseColor.b];
gPlttBufferFaded[palOffset++] = (b << 10) | (g << 5) | r;
}
}
@@ -519,39 +563,45 @@ void BlendSomething_807CEBC(u8 a, u8 b, s8 c)
{
for (i = 0; i < 16; i++)
{
- struct RGBColor color = *(struct RGBColor *)&gPlttBufferUnfaded[palOffset];
-
- r = r6[color.r];
- g = r6[color.g];
- b = r6[color.b];
+ // Apply gamma shift to the original color.
+ struct RGBColor baseColor = *(struct RGBColor *)&gPlttBufferUnfaded[palOffset];
+ r = gammaTable[baseColor.r];
+ g = gammaTable[baseColor.g];
+ b = gammaTable[baseColor.b];
gPlttBufferFaded[palOffset++] = (b << 10) | (g << 5) | r;
}
}
}
- r4++;
+
+ curPalIndex++;
}
}
- else if (c < 0)
+ else if (gammaIndex < 0)
{
- c = -c - 1;
- palOffset = a * 16;
- b += a;
- r4 = a;
- while (r4 < b)
+ // A negative gammIndex value means that the blending will come from the special Drought weather's palette tables.
+ gammaIndex = -gammaIndex - 1;
+ palOffset = startPalIndex * 16;
+ numPalettes += startPalIndex;
+ curPalIndex = startPalIndex;
+
+ while (curPalIndex < numPalettes)
{
- if (gUnknown_030006DC[r4] == 0)
+ if (sPaletteGammaTypes[curPalIndex] == GAMMA_NONE)
{
+ // No palette change.
CpuFastCopy(gPlttBufferUnfaded + palOffset, gPlttBufferFaded + palOffset, 16 * sizeof(u16));
palOffset += 16;
}
else
{
- if (r4 == 16 || r4 > 0x1B)
+ if (curPalIndex == 16 || curPalIndex > 27)
{
for (i = 0; i < 16; i++)
{
- if (gPlttBufferUnfaded[palOffset] != 0x2D9F)
- gPlttBufferFaded[palOffset] = eWeatherPaletteData.data[c][MACRO1(gPlttBufferUnfaded[palOffset])];
+ // Skip gamma shift for this specific color. (Why?)
+ if (gPlttBufferUnfaded[palOffset] != RGB(31, 12, 11))
+ gPlttBufferFaded[palOffset] = eDroughtPaletteData.gammaShiftColors[gammaIndex][MACRO1(gPlttBufferUnfaded[palOffset])];
+
palOffset++;
}
}
@@ -559,93 +609,100 @@ void BlendSomething_807CEBC(u8 a, u8 b, s8 c)
{
for (i = 0; i < 16; i++)
{
- gPlttBufferFaded[palOffset] = eWeatherPaletteData.data[c][MACRO1(gPlttBufferUnfaded[palOffset])];
+ gPlttBufferFaded[palOffset] = eDroughtPaletteData.gammaShiftColors[gammaIndex][MACRO1(gPlttBufferUnfaded[palOffset])];
palOffset++;
}
}
}
- r4++;
+
+ curPalIndex++;
}
}
else
{
- CpuFastCopy(gPlttBufferUnfaded + a * 16, gPlttBufferFaded + a * 16, b * 16 * sizeof(u16));
+ // No palette blending.
+ CpuFastCopy(gPlttBufferUnfaded + startPalIndex * 16, gPlttBufferFaded + startPalIndex * 16, numPalettes * 16 * sizeof(u16));
}
}
-void BlendSomething_807D1BC(u8 a1, u8 a2, s8 c, u8 d, u16 e)
+static void ApplyGammaShiftWithBlend(u8 startPalIndex, u8 numPalettes, s8 gammaIndex, u8 blendCoeff, u16 blendColor)
{
u16 palOffset;
- u16 r4;
+ u16 curPalIndex;
u16 i;
- struct RGBColor color = *(struct RGBColor *)&e;
- u8 r_ = color.r;
- u8 g_ = color.g;
- u8 b_ = color.b;
-
- palOffset = a1 * 16;
- a2 += a1;
- c = c - 1;
- r4 = a1;
- while (r4 < a2)
+ struct RGBColor color = *(struct RGBColor *)&blendColor;
+ u8 rBlend = color.r;
+ u8 gBlend = color.g;
+ u8 bBlend = color.b;
+
+ palOffset = startPalIndex * 16;
+ numPalettes += startPalIndex;
+ gammaIndex--;
+ curPalIndex = startPalIndex;
+
+ while (curPalIndex < numPalettes)
{
- if (gUnknown_030006DC[r4] == 0)
+ if (sPaletteGammaTypes[curPalIndex] == GAMMA_NONE)
{
- BlendPalette(palOffset, 16, d, e);
+ // No gamma shift. Simply blend the colors.
+ BlendPalette(palOffset, 16, blendCoeff, blendColor);
palOffset += 16;
}
else
{
- u8 *r5;
+ u8 *gammaTable;
- if (gUnknown_030006DC[r4] == 1)
- r5 = gWeatherPtr->unknown_200[c];
+ if (sPaletteGammaTypes[curPalIndex] == GAMMA_NORMAL)
+ gammaTable = gWeatherPtr->gammaShifts[gammaIndex];
else
- r5 = gWeatherPtr->unk460[c];
+ gammaTable = gWeatherPtr->altGammaShifts[gammaIndex];
for (i = 0; i < 16; i++)
{
- struct RGBColor color = *(struct RGBColor *)&gPlttBufferUnfaded[palOffset];
- u8 r = r5[color.r];
- u8 g = r5[color.g];
- u8 b = r5[color.b];
-
- r += ((r_ - r) * d) >> 4;
- g += ((g_ - g) * d) >> 4;
- b += ((b_ - b) * d) >> 4;
+ struct RGBColor baseColor = *(struct RGBColor *)&gPlttBufferUnfaded[palOffset];
+ u8 r = gammaTable[baseColor.r];
+ u8 g = gammaTable[baseColor.g];
+ u8 b = gammaTable[baseColor.b];
+
+ // Apply gamma shift and target blend color to the original color.
+ r += ((rBlend - r) * blendCoeff) >> 4;
+ g += ((gBlend - g) * blendCoeff) >> 4;
+ b += ((bBlend - b) * blendCoeff) >> 4;
gPlttBufferFaded[palOffset++] = (b << 10) | (g << 5) | r;
}
}
- r4++;
+
+ curPalIndex++;
}
}
-void BlendSomething_807D304(s8 a, u8 coeff, u16 c)
+void ApplyDroughtGammaShiftWithBlend(s8 gammaIndex, u8 blendCoeff, u16 blendColor)
{
struct RGBColor color;
- u8 r_;
- u8 g_;
- u8 b_;
- u16 r4;
+ u8 rBlend;
+ u8 gBlend;
+ u8 bBlend;
+ u16 curPalIndex;
u16 palOffset;
- u16 r12;
+ u16 i;
- a = -a - 1;
- color = *(struct RGBColor *)&c;
- r_ = color.r;
- g_ = color.g;
- b_ = color.b;
+ gammaIndex = -gammaIndex - 1;
+ color = *(struct RGBColor *)&blendColor;
+ rBlend = color.r;
+ gBlend = color.g;
+ bBlend = color.b;
palOffset = 0;
- for (r4 = 0; r4 < 32; r4++)
+ for (curPalIndex = 0; curPalIndex < 32; curPalIndex++)
{
- if (gUnknown_030006DC[r4] == 0)
+ if (sPaletteGammaTypes[curPalIndex] == GAMMA_NONE)
{
- BlendPalette(palOffset, 16, coeff, c);
+ // No gamma shift. Simply blend the colors.
+ BlendPalette(palOffset, 16, blendCoeff, blendColor);
palOffset += 16;
}
else
{
- for (r12 = 0; r12 < 16; r12++)
+ for (i = 0; i < 16; i++)
{
u32 offset;
struct RGBColor color1;
@@ -659,14 +716,14 @@ void BlendSomething_807D304(s8 a, u8 coeff, u16 c)
b1 = color1.b;
offset = ((b1 & 0x1E) << 7) | ((g1 & 0x1E) << 3) | ((r1 & 0x1E) >> 1);
- color2 = *(struct RGBColor *)&eWeatherPaletteData.data[a][offset];
+ color2 = *(struct RGBColor *)&eDroughtPaletteData.gammaShiftColors[gammaIndex][offset];
r2 = color2.r;
g2 = color2.g;
b2 = color2.b;
- r2 += ((r_ - r2) * coeff) >> 4;
- g2 += ((g_ - g2) * coeff) >> 4;
- b2 += ((b_ - b2) * coeff) >> 4;
+ r2 += ((rBlend - r2) * blendCoeff) >> 4;
+ g2 += ((gBlend - g2) * blendCoeff) >> 4;
+ b2 += ((bBlend - b2) * blendCoeff) >> 4;
gPlttBufferFaded[palOffset++] = (b2 << 10) | (g2 << 5) | r2;
}
@@ -674,28 +731,26 @@ void BlendSomething_807D304(s8 a, u8 coeff, u16 c)
}
}
-bool8 sub_807D574(u8);
-
-void BlendSomething_807D424(u8 coeff, u16 blendColor)
+void ApplyFogBlend(u8 blendCoeff, u16 blendColor)
{
struct RGBColor color;
- u8 blendR;
- u8 blendG;
- u8 blendB;
- u16 palNum;
+ u8 rBlend;
+ u8 gBlend;
+ u8 bBlend;
+ u16 curPalIndex;
- BlendPalette(0, 0x100, coeff, blendColor);
+ BlendPalette(0, 0x100, blendCoeff, blendColor);
color = *(struct RGBColor *)&blendColor;
- blendR = color.r;
- blendG = color.g;
- blendB = color.b;
+ rBlend = color.r;
+ gBlend = color.g;
+ bBlend = color.b;
- for (palNum = 16; palNum < 32; palNum++)
+ for (curPalIndex = 16; curPalIndex < 32; curPalIndex++)
{
- if (sub_807D574(palNum))
+ if (LightenSpritePaletteInFog(curPalIndex))
{
- u16 palEnd = (palNum + 1) * 16;
- u16 palOffset = palNum * 16;
+ u16 palEnd = (curPalIndex + 1) * 16;
+ u16 palOffset = curPalIndex * 16;
while (palOffset < palEnd)
{
@@ -708,9 +763,9 @@ void BlendSomething_807D424(u8 coeff, u16 blendColor)
g += ((31 - g) * 3) >> 2;
b += ((28 - b) * 3) >> 2;
- r += ((blendR - r) * coeff) >> 4;
- g += ((blendG - g) * coeff) >> 4;
- b += ((blendB - b) * coeff) >> 4;
+ r += ((rBlend - r) * blendCoeff) >> 4;
+ g += ((gBlend - g) * blendCoeff) >> 4;
+ b += ((bBlend - b) * blendCoeff) >> 4;
gPlttBufferFaded[palOffset] = (b << 10) | (g << 5) | r;
palOffset++;
@@ -718,77 +773,78 @@ void BlendSomething_807D424(u8 coeff, u16 blendColor)
}
else
{
- BlendPalette(palNum * 16, 16, coeff, blendColor);
+ BlendPalette(curPalIndex * 16, 16, blendCoeff, blendColor);
}
}
}
-void sub_807D540(u8 a)
+static void MarkFogSpritePalToLighten(u8 paletteIndex)
{
- if (gWeatherPtr->unknown_6FA < 6)
+ if (gWeatherPtr->lightenedFogSpritePalsCount < 6)
{
- gWeatherPtr->unknown_6F4[gWeatherPtr->unknown_6FA] = a;
- gWeatherPtr->unknown_6FA++;
+ gWeatherPtr->lightenedFogSpritePals[gWeatherPtr->lightenedFogSpritePalsCount] = paletteIndex;
+ gWeatherPtr->lightenedFogSpritePalsCount++;
}
}
-bool8 sub_807D574(u8 a)
+static bool8 LightenSpritePaletteInFog(u8 paletteIndex)
{
u16 i;
- for (i = 0; i < gWeatherPtr->unknown_6FA; i++)
+ for (i = 0; i < gWeatherPtr->lightenedFogSpritePalsCount; i++)
{
- if (gWeatherPtr->unknown_6F4[i] == a)
+ if (gWeatherPtr->lightenedFogSpritePals[i] == paletteIndex)
return TRUE;
}
+
return FALSE;
}
-void sub_807D5BC(s8 a)
+void sub_807D5BC(s8 gammaIndex)
{
- if (gWeatherPtr->unknown_6C6 == 3)
+ if (gWeatherPtr->palProcessingState == WEATHER_PAL_STATE_IDLE)
{
- BlendSomething_807CEBC(0, 32, a);
- gWeatherPtr->gammaIndex = a;
+ ApplyGammaShift(0, 32, gammaIndex);
+ gWeatherPtr->gammaIndex = gammaIndex;
}
}
-void sub_807D5F0(u8 a, u8 b, u8 c)
+void sub_807D5F0(u8 gammaIndex, u8 gammaTargetIndex, u8 gammaStepDelay)
{
- if (gWeatherPtr->unknown_6C6 == 3)
+ if (gWeatherPtr->palProcessingState == WEATHER_PAL_STATE_IDLE)
{
- gWeatherPtr->unknown_6C6 = 0;
- gWeatherPtr->gammaIndex = a;
- gWeatherPtr->gammaTargetIndex = b;
+ gWeatherPtr->palProcessingState = WEATHER_PAL_STATE_CHANGING_WEATHER;
+ gWeatherPtr->gammaIndex = gammaIndex;
+ gWeatherPtr->gammaTargetIndex = gammaTargetIndex;
gWeatherPtr->gammaStepFrameCounter = 0;
- gWeatherPtr->gammaStepDelay = c;
- sub_807D5BC(a);
+ gWeatherPtr->gammaStepDelay = gammaStepDelay;
+ sub_807D5BC(gammaIndex);
}
}
-void fade_screen(u8 mode, u8 delay)
+void FadeScreen(u8 mode, u8 delay)
{
u32 fadeColor;
- bool8 fadeTo;
+ bool8 fadeOut;
bool8 useWeatherPal;
switch (mode)
{
case FADE_FROM_BLACK:
fadeColor = 0;
- fadeTo = FALSE;
+ fadeOut = FALSE;
break;
case FADE_FROM_WHITE:
fadeColor = 0xFFFF;
- fadeTo = FALSE;
+ fadeOut = FALSE;
break;
case FADE_TO_BLACK:
fadeColor = 0;
- fadeTo = TRUE;
+ fadeOut = TRUE;
break;
case FADE_TO_WHITE:
fadeColor = 0xFFFF;
- fadeTo = TRUE;
+ fadeOut = TRUE;
break;
default:
return;
@@ -810,136 +866,140 @@ void fade_screen(u8 mode, u8 delay)
break;
}
- if (fadeTo)
+ if (fadeOut)
{
if (useWeatherPal)
CpuFastCopy(gPlttBufferFaded, gPlttBufferUnfaded, 0x400);
+
BeginNormalPaletteFade(0xFFFFFFFF, delay, 0, 16, fadeColor);
- gWeatherPtr->unknown_6C6 = 2;
+ gWeatherPtr->palProcessingState = WEATHER_PAL_STATE_SCREEN_FADING_OUT;
}
else
{
gWeatherPtr->fadeDestColor = fadeColor;
if (useWeatherPal)
- gWeatherPtr->unknown_6C7 = 0;
+ gWeatherPtr->fadeScreenCounter = 0;
else
BeginNormalPaletteFade(0xFFFFFFFF, delay, 16, 0, fadeColor);
- gWeatherPtr->unknown_6C6 = 1;
+
+ gWeatherPtr->palProcessingState = WEATHER_PAL_STATE_SCREEN_FADING_IN;
gWeatherPtr->unknown_6CA = 1;
gWeatherPtr->unknown_6CB = 0;
Weather_SetBlendCoeffs(gWeatherPtr->currBlendEVA, gWeatherPtr->currBlendEVB);
- gWeatherPtr->unknown_6C8 = 1;
+ gWeatherPtr->readyForInit = TRUE;
}
}
-bool8 sub_807D770(void)
+bool8 IsWeatherNotFadingIn(void)
{
- return (gWeatherPtr->unknown_6C6 != 1);
+ return (gWeatherPtr->palProcessingState != WEATHER_PAL_STATE_SCREEN_FADING_IN);
}
-void sub_807D78C(u8 a)
+void UpdateSpritePaletteWithWeather(u8 spritePaletteIndex)
{
- u16 r4 = 16 + a;
+ u16 paletteIndex = 16 + spritePaletteIndex;
u16 i;
- switch (gWeatherPtr->unknown_6C6)
+ switch (gWeatherPtr->palProcessingState)
{
- case 1:
+ case WEATHER_PAL_STATE_SCREEN_FADING_IN:
if (gWeatherPtr->unknown_6CA != 0)
{
if (gWeatherPtr->currWeather == WEATHER_FOG_1)
- sub_807D540(r4);
- r4 *= 16;
+ MarkFogSpritePalToLighten(paletteIndex);
+ paletteIndex *= 16;
for (i = 0; i < 16; i++)
- gPlttBufferFaded[r4 + i] = gWeatherPtr->fadeDestColor;
+ gPlttBufferFaded[paletteIndex + i] = gWeatherPtr->fadeDestColor;
}
break;
- case 2:
- r4 *= 16;
- CpuFastCopy(gPlttBufferFaded + r4, gPlttBufferUnfaded + r4, 32);
- BlendPalette(r4, 16, gPaletteFade.y, gPaletteFade.blendColor);
+ case WEATHER_PAL_STATE_SCREEN_FADING_OUT:
+ paletteIndex *= 16;
+ CpuFastCopy(gPlttBufferFaded + paletteIndex, gPlttBufferUnfaded + paletteIndex, 32);
+ BlendPalette(paletteIndex, 16, gPaletteFade.y, gPaletteFade.blendColor);
break;
+ // WEATHER_PAL_STATE_CHANGING_WEATHER
+ // WEATHER_PAL_STATE_CHANGING_IDLE
default:
if (gWeatherPtr->currWeather != WEATHER_FOG_1)
{
- BlendSomething_807CEBC(r4, 1, gWeatherPtr->gammaIndex);
+ ApplyGammaShift(paletteIndex, 1, gWeatherPtr->gammaIndex);
}
else
{
- r4 *= 16;
- BlendPalette(r4, 16, 12, 0x73FC);
+ paletteIndex *= 16;
+ BlendPalette(paletteIndex, 16, 12, 0x73FC);
}
break;
}
}
-void sub_807D874(u8 a)
+void ApplyWeatherGammaShiftToPal(u8 paletteIndex)
{
- BlendSomething_807CEBC(a, 1, gWeatherPtr->gammaIndex);
+ ApplyGammaShift(paletteIndex, 1, gWeatherPtr->gammaIndex);
}
u8 unref_sub_807D894(void)
{
- if (gWeatherPtr->unknown_6C6 == 1)
+ if (gWeatherPtr->palProcessingState == WEATHER_PAL_STATE_SCREEN_FADING_IN)
return gWeatherPtr->unknown_6CA;
else
return 0;
}
-void sub_807D8C0(const u16 *palette)
+void LoadCustomWeatherSpritePalette(const u16 *palette)
{
- LoadPalette(palette, 0x100 + gWeatherPtr->unknown_6D4 * 16, 32);
- sub_807D78C(gWeatherPtr->unknown_6D4);
+ LoadPalette(palette, 0x100 + gWeatherPtr->weatherPicSpritePalIndex * 16, 32);
+ UpdateSpritePaletteWithWeather(gWeatherPtr->weatherPicSpritePalIndex);
}
-void sub_807D8F0(u8 *a, u8 *b)
+static void LoadDroughtWeatherPalette(u8 *gammaIndexPtr, u8 *b)
{
- u8 r4 = *a;
+ u8 gammaIndex = *gammaIndexPtr;
u16 i;
- if (r4 < 7)
+ if (gammaIndex < 7)
{
- r4--;
- LZ77UnCompWram(sCompressedDroughtPalettes[r4], eWeatherPaletteData.data[r4]);
- if (r4 == 0)
+ gammaIndex--;
+ LZ77UnCompWram(sCompressedDroughtPalettes[gammaIndex], eDroughtPaletteData.gammaShiftColors[gammaIndex]);
+ if (gammaIndex == 0)
{
- eWeatherPaletteData.data[r4][0] = 0x421;
+ eDroughtPaletteData.gammaShiftColors[gammaIndex][0] = RGB(1, 1, 1);
for (i = 1; i < 0x1000; i++)
- eWeatherPaletteData.data[r4][i] += eWeatherPaletteData.data[r4][i - 1];
+ eDroughtPaletteData.gammaShiftColors[gammaIndex][i] += eDroughtPaletteData.gammaShiftColors[gammaIndex][i - 1];
}
else
{
for (i = 0; i < 0x1000; i++)
- eWeatherPaletteData.data[r4][i] += eWeatherPaletteData.data[r4 - 1][i];
+ eDroughtPaletteData.gammaShiftColors[gammaIndex][i] += eDroughtPaletteData.gammaShiftColors[gammaIndex - 1][i];
}
- if (++(*a) == 7)
+ if (++(*gammaIndexPtr) == 7)
{
- *a = 32;
+ *gammaIndexPtr = 32;
*b = 32;
}
}
}
-void sub_807D9A8(void)
+void ResetDroughtWeatherPaletteLoading(void)
{
- gWeatherPtr->unknown_74D = 1;
- gWeatherPtr->unknown_74E = 1;
+ gWeatherPtr->loadDroughtPalsIndex = 1;
+ gWeatherPtr->loadDroughtPalsOffset = 1;
}
-bool8 sub_807D9C8(void)
+bool8 LoadDroughtWeatherPalettes(void)
{
- if (gWeatherPtr->unknown_74D < 32)
+ if (gWeatherPtr->loadDroughtPalsIndex < 32)
{
- sub_807D8F0(&gWeatherPtr->unknown_74D, &gWeatherPtr->unknown_74E);
- if (gWeatherPtr->unknown_74D < 32)
+ LoadDroughtWeatherPalette(&gWeatherPtr->loadDroughtPalsIndex, &gWeatherPtr->loadDroughtPalsOffset);
+ if (gWeatherPtr->loadDroughtPalsIndex < 32)
return TRUE;
}
return FALSE;
}
-void sub_807DA04(s8 a)
+void sub_807DA04(s8 gammaIndex)
{
- sub_807D5BC(-a - 1);
+ sub_807D5BC(-gammaIndex - 1);
}
void sub_807DA14(void)
@@ -1001,8 +1061,8 @@ void Weather_SetTargetBlendCoeffs(u8 eva, u8 evb, int delay)
gWeatherPtr->targetBlendEVA = eva;
gWeatherPtr->targetBlendEVB = evb;
gWeatherPtr->blendDelay = delay;
- gWeatherPtr->unknown_739 = 0;
- gWeatherPtr->unknown_738 = 0;
+ gWeatherPtr->blendFrameCounter = 0;
+ gWeatherPtr->blendUpdateCounter = 0;
}
bool8 Weather_UpdateBlend(void)
@@ -1011,13 +1071,13 @@ bool8 Weather_UpdateBlend(void)
&& gWeatherPtr->currBlendEVB == gWeatherPtr->targetBlendEVB)
return TRUE;
- if (++gWeatherPtr->unknown_739 > gWeatherPtr->blendDelay)
+ if (++gWeatherPtr->blendFrameCounter > gWeatherPtr->blendDelay)
{
- gWeatherPtr->unknown_739 = 0;
- gWeatherPtr->unknown_738++;
+ gWeatherPtr->blendFrameCounter = 0;
+ gWeatherPtr->blendUpdateCounter++;
// Update currBlendEVA and currBlendEVB on alternate frames
- if (gWeatherPtr->unknown_738 & 1)
+ if (gWeatherPtr->blendUpdateCounter & 1)
{
if (gWeatherPtr->currBlendEVA < gWeatherPtr->targetBlendEVA)
gWeatherPtr->currBlendEVA++;
@@ -1047,48 +1107,48 @@ void unref_sub_807DCB4(u8 a)
switch (a)
{
case 1:
- SetWeather(1);
+ SetWeather(WEATHER_CLOUDS);
break;
case 2:
- SetWeather(2);
+ SetWeather(WEATHER_SUNNY);
break;
case 3:
- SetWeather(3);
+ SetWeather(WEATHER_RAIN_LIGHT);
break;
case 4:
- SetWeather(4);
+ SetWeather(WEATHER_SNOW);
break;
case 5:
- SetWeather(5);
+ SetWeather(WEATHER_RAIN_MED);
break;
case 6:
- SetWeather(6);
+ SetWeather(WEATHER_FOG_1);
break;
case 7:
- SetWeather(9);
+ SetWeather(WEATHER_FOG_2);
break;
case 8:
- SetWeather(7);
+ SetWeather(WEATHER_ASH);
break;
case 9:
- SetWeather(8);
+ SetWeather(WEATHER_SANDSTORM);
break;
case 10:
- SetWeather(11);
+ SetWeather(WEATHER_SHADE);
break;
}
}
-u8 weather_get_current(void)
+u8 GetCurrentWeather(void)
{
return gWeatherPtr->currWeather;
}
-void SetRainStrengthFromSoundEffect(u16 sndEff)
+void SetRainStrengthFromSoundEffect(u16 soundEffect)
{
- if (gWeatherPtr->unknown_6C6 != 2)
+ if (gWeatherPtr->palProcessingState != WEATHER_PAL_STATE_SCREEN_FADING_OUT)
{
- switch (sndEff)
+ switch (soundEffect)
{
case SE_T_KOAME:
gWeatherPtr->rainStrength = 0;
@@ -1102,7 +1162,8 @@ void SetRainStrengthFromSoundEffect(u16 sndEff)
default:
return;
}
- PlaySE(sndEff);
+
+ PlaySE(soundEffect);
}
}
@@ -1126,29 +1187,29 @@ void PlayRainSoundEffect(void)
}
}
-u8 sub_807DDFC(void)
+u8 IsWeatherChangeComplete(void)
{
- return gWeatherPtr->unknown_6D3;
+ return gWeatherPtr->weatherChangeComplete;
}
-void sub_807DE10(void)
+void SetWeatherScreenFadeOut(void)
{
- gWeatherPtr->unknown_6C6 = 2;
+ gWeatherPtr->palProcessingState = WEATHER_PAL_STATE_SCREEN_FADING_OUT;
}
void unref_sub_807DE24(void)
{
- gWeatherPtr->unknown_6C6 = 3;
+ gWeatherPtr->palProcessingState = WEATHER_PAL_STATE_IDLE;
}
-void sub_807DE38(u8 a)
+void PreservePaletteInWeather(u8 preservedPalIndex)
{
- CpuCopy16(gUnknown_083970C8, gUnknown_0202FF38, 32);
- gUnknown_0202FF38[a] = 0;
- gUnknown_030006DC = gUnknown_0202FF38;
+ CpuCopy16(sBasePaletteGammaTypes, gFieldEffectPaletteGammaTypes, 32);
+ gFieldEffectPaletteGammaTypes[preservedPalIndex] = GAMMA_NONE;
+ sPaletteGammaTypes = gFieldEffectPaletteGammaTypes;
}
-void sub_807DE68(void)
+void ResetPreservedPalettesInWeather(void)
{
- gUnknown_030006DC = gUnknown_083970C8;
+ sPaletteGammaTypes = sBasePaletteGammaTypes;
}
diff --git a/src/field/field_weather_effects.c b/src/field/field_weather_effects.c
index 4ffa171e8..eff702f8c 100644
--- a/src/field/field_weather_effects.c
+++ b/src/field/field_weather_effects.c
@@ -74,10 +74,7 @@ static const struct SpriteTemplate sCloudSpriteTemplate =
.callback = sub_807E0F4,
};
-extern void sub_807D5BC(s8 a);
-extern void sub_807D8C0(const u16 *palette);
-extern void sub_807D9A8(void);
-extern bool8 sub_807D9C8(void);
+extern void sub_807D5BC(s8 gammaIndex);
extern void sub_807DA14(void);
extern void sub_807DA4C(void);
extern void Weather_SetTargetBlendCoeffs(u8 a, u8 b, int c);
@@ -184,7 +181,7 @@ void CreateCloudSprites(void)
if (gWeatherPtr->cloudSpritesCreated == TRUE)
return;
LoadSpriteSheet(&sCloudSpriteSheet);
- sub_807D8C0(gUnknown_08397108);
+ LoadCustomWeatherSpritePalette(gUnknown_08397108);
for (i = 0; i < 3; i++)
{
u8 spriteId = CreateSprite(&sCloudSpriteTemplate, 0, 0, 0xFF);
@@ -254,15 +251,15 @@ void Drought_Main(void)
switch (gWeatherPtr->initStep)
{
case 0:
- if (gWeatherPtr->unknown_6C6 != 0)
+ if (gWeatherPtr->palProcessingState != WEATHER_PAL_STATE_CHANGING_WEATHER)
gWeatherPtr->initStep++;
break;
case 1:
- sub_807D9A8();
+ ResetDroughtWeatherPaletteLoading();
gWeatherPtr->initStep++;
break;
case 2:
- if (sub_807D9C8() == FALSE)
+ if (LoadDroughtWeatherPalettes() == FALSE)
gWeatherPtr->initStep++;
break;
case 3:
@@ -1139,7 +1136,7 @@ void Rain_Main(void)
gWeatherPtr->initStep++;
break;
case 3:
- if (gWeatherPtr->unknown_6C6 == 0)
+ if (gWeatherPtr->palProcessingState == WEATHER_PAL_STATE_CHANGING_WEATHER)
break;
gWeatherPtr->initStep = 6;
break;
@@ -1213,7 +1210,7 @@ void Rain_Main(void)
gWeatherPtr->initStep++;
break;
case 14:
- if (gWeatherPtr->unknown_6C6 != 3)
+ if (gWeatherPtr->palProcessingState != WEATHER_PAL_STATE_IDLE)
break;
gWeatherPtr->unknown_6EA = 1;
gWeatherPtr->initStep = 4;
@@ -2015,7 +2012,7 @@ void CreateSandstormSprites_1(void)
if (!gWeatherPtr->sandstormSprites1Created)
{
LoadSpriteSheet(&sSandstormSpriteSheet);
- sub_807D8C0(gUnknown_08397128);
+ LoadCustomWeatherSpritePalette(gUnknown_08397128);
for (i = 0; i < 20; i++)
{
u8 spriteId = CreateSpriteAtEnd(&sSandstormSpriteTemplate, 0, (i / 5) * 64, 1);
@@ -2322,7 +2319,7 @@ void SetSav1WeatherFromCurrMapHeader(void)
void SetWeather(u32 weather)
{
SetSav1Weather(weather);
- DoWeatherEffect(GetSav1Weather());
+ ChangeWeather(GetSav1Weather());
}
void SetWeather_Unused(u32 weather)
@@ -2333,7 +2330,7 @@ void SetWeather_Unused(u32 weather)
void DoCurrentWeather(void)
{
- DoWeatherEffect(GetSav1Weather());
+ ChangeWeather(GetSav1Weather());
}
void sub_8080750(void)
diff --git a/src/field/item_menu.c b/src/field/item_menu.c
index 6bad9f4d6..959eb09ae 100644
--- a/src/field/item_menu.c
+++ b/src/field/item_menu.c
@@ -47,7 +47,7 @@ extern void sub_808B5B4();
extern u8 sub_80F92F4();
extern void sub_80C9C7C(u8);
extern void pal_fill_black(void);
-extern bool8 sub_807D770(void);
+extern bool8 IsWeatherNotFadingIn(void);
extern u8 sub_80F931C();
extern void sub_808A3F8(u8);
extern void Shop_FadeReturnToMartMenu(void);
@@ -2699,7 +2699,7 @@ void ExecuteItemUseFromBlackPalette(void)
static void Task_CallItemUseOnFieldCallback(u8 taskId)
{
- if (sub_807D770() == TRUE)
+ if (IsWeatherNotFadingIn() == TRUE)
gFieldItemUseCallback(taskId);
}
diff --git a/src/field/item_use.c b/src/field/item_use.c
index cdad3f840..219ef5080 100644
--- a/src/field/item_use.c
+++ b/src/field/item_use.c
@@ -100,7 +100,7 @@ void ItemMenu_ConfirmNormalFade(u8 var)
void ItemMenu_ConfirmComplexFade(u8 var)
{
ExecuteSwitchToOverworldFromItemUse(var);
- fade_screen(1, 0);
+ FadeScreen(1, 0);
}
void SetUpItemUseOnFieldCallback(u8 taskId)
diff --git a/src/field/overworld.c b/src/field/overworld.c
index a6d34e103..07453e4fe 100644
--- a/src/field/overworld.c
+++ b/src/field/overworld.c
@@ -590,7 +590,7 @@ bool8 sub_80538D0(u16 x, u16 y)
void sub_80538F0(u8 mapGroup, u8 mapNum)
{
- s32 i;
+ s32 paletteIndex;
Overworld_SetWarpDestination(mapGroup, mapNum, -1, -1, -1);
sub_8053F0C();
@@ -611,8 +611,8 @@ void sub_80538F0(u8 mapGroup, u8 mapNum)
sub_8056D38(gMapHeader.mapData);
apply_map_tileset2_palette(gMapHeader.mapData);
- for (i = 6; i < 12; i++)
- sub_807D874(i);
+ for (paletteIndex = 6; paletteIndex < 12; paletteIndex++)
+ ApplyWeatherGammaShiftToPal(paletteIndex);
sub_8072ED0();
UpdateLocationHistoryForRoamer();
diff --git a/src/field/player_pc.c b/src/field/player_pc.c
index 3719b7c7a..27427ecaa 100644
--- a/src/field/player_pc.c
+++ b/src/field/player_pc.c
@@ -29,7 +29,7 @@ extern void DestroyVerticalScrollIndicator(u8);
extern void PauseVerticalScrollIndicator(u8);
extern void LoadScrollIndicatorPalette(void);
extern void ClearMailStruct(struct MailStruct *);
-extern u8 sub_807D770(void);
+extern u8 IsWeatherNotFadingIn(void);
extern void sub_808B020(void);
extern void ClearVerticalScrollIndicatorPalettes(void);
@@ -357,12 +357,12 @@ static void Task_ItemStorage_Deposit(u8 taskId)
static void ItemStorage_Deposit(u8 taskId)
{
TASK.FUNC = Task_ItemStorage_Deposit;
- fade_screen(1, 0);
+ FadeScreen(1, 0);
}
static void ItemStorage_HandleReturnToProcessInput(u8 taskId)
{
- if (sub_807D770() == TRUE)
+ if (IsWeatherNotFadingIn() == TRUE)
TASK.FUNC = ItemStorageMenuProcessInput;
}
@@ -1196,7 +1196,7 @@ static void Mailbox_MailOptionsProcessInput(u8 taskId)
static void Mailbox_DoMailRead(u8 taskId)
{
- fade_screen(1, 0);
+ FadeScreen(1, 0);
TASK.FUNC = Mailbox_FadeAndReadMail;
}
@@ -1211,7 +1211,7 @@ static void Mailbox_FadeAndReadMail(u8 taskId)
static void Mailbox_HandleReturnToProcessInput(u8 taskId) // Mailbox_HandleReturnToProcessInput
{
- if(sub_807D770() == TRUE) // is black fade finished? why not gPaletteFade.active?
+ if (IsWeatherNotFadingIn() == TRUE) // is black fade finished? why not gPaletteFade.active?
TASK.FUNC = Mailbox_ProcessInput;
}
@@ -1280,7 +1280,7 @@ static void Mailbox_Give(u8 taskId)
Mailbox_NoPokemonForMail(taskId); // cannot be reached normally
else
{
- fade_screen(1, 0);
+ FadeScreen(1, 0);
TASK.FUNC = Mailbox_DoGiveMailPokeMenu;
}
}
diff --git a/src/field/scrcmd.c b/src/field/scrcmd.c
index 36edbe472..bc5cd0b1d 100644
--- a/src/field/scrcmd.c
+++ b/src/field/scrcmd.c
@@ -626,7 +626,7 @@ bool8 IsPaletteNotActive(void)
bool8 ScrCmd_fadescreen(struct ScriptContext *ctx)
{
- fade_screen(ScriptReadByte(ctx), 0);
+ FadeScreen(ScriptReadByte(ctx), 0);
SetupNativeScript(ctx, IsPaletteNotActive);
return TRUE;
}
@@ -636,7 +636,7 @@ bool8 ScrCmd_fadescreenspeed(struct ScriptContext *ctx)
u8 duration = ScriptReadByte(ctx);
u8 delay = ScriptReadByte(ctx);
- fade_screen(duration, delay);
+ FadeScreen(duration, delay);
SetupNativeScript(ctx, IsPaletteNotActive);
return TRUE;
}
diff --git a/src/field/secret_base.c b/src/field/secret_base.c
index 134aebbc6..2d02de004 100644
--- a/src/field/secret_base.c
+++ b/src/field/secret_base.c
@@ -348,7 +348,7 @@ void sub_80BBA48(u8 taskid)
void sub_80BBAF0(void)
{
CreateTask(sub_80BBA48, 0);
- fade_screen(1, 0);
+ FadeScreen(1, 0);
saved_warp2_set(0, gSaveBlock1.location.mapGroup, gSaveBlock1.location.mapNum, -1);
}
@@ -362,7 +362,7 @@ bool8 sub_80BBB24(void)
void sub_80BBB50(u8 taskid)
{
FieldObjectTurn(&(gMapObjects[gPlayerAvatar.mapObjectId]), 2);
- if (sub_807D770() == 1) {
+ if (IsWeatherNotFadingIn() == 1) {
EnableBothScriptContexts();
DestroyTask(taskid);
}
@@ -397,7 +397,7 @@ void sub_80BBC78(void)
{
u8 taskid = CreateTask(sub_80BBBEC, 0);
gTasks[taskid].data[0] = 0;
- fade_screen(1, 0);
+ FadeScreen(1, 0);
}
bool8 CurrentMapIsSecretBase(void)
@@ -534,7 +534,7 @@ void sub_80BC074(u8 taskid)
void sub_80BC0F8(void) {
CreateTask(sub_80BC074, 0);
- fade_screen(1, 0);
+ FadeScreen(1, 0);
}
void sub_80BC114(void) {
diff --git a/src/field/shop.c b/src/field/shop.c
index a228ff92f..e087628da 100644
--- a/src/field/shop.c
+++ b/src/field/shop.c
@@ -173,7 +173,7 @@ static void Task_HandleShopMenuBuy(u8 taskId)
gTasks[taskId].data[8] = (u32)BuyMenuDrawGraphics >> 16;
gTasks[taskId].data[9] = (u32)BuyMenuDrawGraphics;
gTasks[taskId].func = Shop_FadeAndRunBuySellCallback;
- fade_screen(1, 0);
+ FadeScreen(1, 0);
}
static void Task_HandleShopMenuSell(u8 taskId)
@@ -181,7 +181,7 @@ static void Task_HandleShopMenuSell(u8 taskId)
gTasks[taskId].data[8] = (u32)ItemMenu_LoadSellMenu >> 16;
gTasks[taskId].data[9] = (u32)ItemMenu_LoadSellMenu;
gTasks[taskId].func = Shop_FadeAndRunBuySellCallback;
- fade_screen(1, 0);
+ FadeScreen(1, 0);
}
static void Task_HandleShopMenuQuit(u8 taskId)
@@ -213,7 +213,7 @@ static void ReturnToShopMenuAfterExitingSellMenu(u8 taskId)
static void Task_ReturnToMartMenu(u8 taskId)
{
- if (sub_807D770() == 1)
+ if (IsWeatherNotFadingIn() == 1)
{
if (gMartInfo.martType == MART_TYPE_2)
DisplayItemMessageOnField(taskId, gOtherText_CanIHelpYou, ReturnToShopMenuAfterExitingSellMenu, 0);
diff --git a/src/field/start_menu.c b/src/field/start_menu.c
index 89cd404e9..381c19bb7 100644
--- a/src/field/start_menu.c
+++ b/src/field/start_menu.c
@@ -329,7 +329,7 @@ static u8 StartMenu_InputProcessCallback(void)
if (gMenuCallback != StartMenu_SaveCallback &&
gMenuCallback != StartMenu_ExitCallback &&
gMenuCallback != StartMenu_RetireCallback)
- fade_screen(1, 0);
+ FadeScreen(1, 0);
return 0;
}
if (gMain.newKeys & (START_BUTTON | B_BUTTON))
diff --git a/src/pokemon/pokemon_menu.c b/src/pokemon/pokemon_menu.c
index a41e197f2..c0cae9353 100644
--- a/src/pokemon/pokemon_menu.c
+++ b/src/pokemon/pokemon_menu.c
@@ -786,7 +786,7 @@ void FieldCallback_Teleport(void)
static void sub_808ABA8(u8 taskID)
{
- if (sub_807D770() == TRUE)
+ if (IsWeatherNotFadingIn() == TRUE)
{
gFieldEffectArguments[0] = GetMonData(&gPlayerParty[gLastFieldPokeMenuOpened], MON_DATA_SPECIES);
gUnknown_03005CE4();
diff --git a/src/scene/cable_car.c b/src/scene/cable_car.c
index d8e099130..7faa8d844 100644
--- a/src/scene/cable_car.c
+++ b/src/scene/cable_car.c
@@ -18,6 +18,7 @@
#include "event_data.h"
#include "cable_car_util.h"
#include "constants/map_objects.h"
+#include "constants/weather.h"
// Static type declarations
@@ -328,7 +329,7 @@ static void sub_8123740(void)
i = 0;
sub_8123FBC(0);
gSpriteCoordOffsetX = 0;
- sub_807C9B4(0);
+ sub_807C9B4(WEATHER_NONE);
for (; i < 20; i++)
{
gWeatherPtr->sprites.s2.ashSprites[i] = NULL;
@@ -357,7 +358,7 @@ static void sub_8123878(u8 taskId)
case 0:
if (sCableCarPtr->unk_0006 == sCableCarPtr->unk_0004)
{
- DoWeatherEffect(sCableCarPtr->unk_0002);
+ ChangeWeather(sCableCarPtr->unk_0002);
sCableCarPtr->unk_0001 = 1;
}
break;
@@ -769,7 +770,7 @@ static void LoadSprites(void)
gSprites[spriteId].data[1] = 0x63;
sCableCarPtr->unk_0002 = 7;
sCableCarPtr->unk_0004 = 0x15e;
- sub_807C9B4(2);
+ sub_807C9B4(WEATHER_SUNNY);
break;
case 1:
CableCarUtil_CopyWrapped(sCableCarPtr->unk_00fc, eCableCar2->mtChimneyTilemap + 0x24, 0x18, 0x1a, 0x0c, 0x03);
@@ -793,7 +794,7 @@ static void LoadSprites(void)
gSprites[spriteId].data[1] = 0x41;
sCableCarPtr->unk_0002 = 2;
sCableCarPtr->unk_0004 = 0x109;
- sub_807C9B4(7);
+ sub_807C9B4(WEATHER_ASH);
break;
}
for (i = 0; i < 9; i++)