diff options
author | ProjectRevoTPP <projectrevotpp@hotmail.com> | 2016-11-19 01:18:26 -0500 |
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committer | YamaArashi <YamaArashi@users.noreply.github.com> | 2016-11-18 22:18:26 -0800 |
commit | 2405562993bcc4f3eda613b0fa443dd94573c5ab (patch) | |
tree | 658110fba2a63f5ee7d7babfb00b4c3673d329ff /src | |
parent | 5b4e2d3f18f8c3896503abdebd288cf503fbad1e (diff) |
decompile trainer_see.c (#102)
* begin decompiling trainer_see.c
* ...actually add the c file you dummy
* decompile more of trainer_see.c
* finish decompiling trainer_see.c
* formatting
Diffstat (limited to 'src')
-rw-r--r-- | src/trainer_see.c | 404 |
1 files changed, 404 insertions, 0 deletions
diff --git a/src/trainer_see.c b/src/trainer_see.c new file mode 100644 index 000000000..57a53634a --- /dev/null +++ b/src/trainer_see.c @@ -0,0 +1,404 @@ +#include "global.h" +#include "fieldmap.h" +#include "task.h" +#include "sprite.h" + +extern u8 * GetFieldObjectScriptPointerByFieldObjectId(u8); +extern u8 * GetTrainerFlagFromScriptPointer(u8 *); +extern u8 TrainerCanApproachPlayer(struct MapObject *); +extern u8 sub_8060024(struct MapObject *, s16, s16, u8); +extern u8 npc_block_way(struct MapObject *, s16, s16, u8); +extern u8 npc_running_behaviour_by_direction(u8); +extern u8 GetGoSpeed0AnimId(u8); +extern u8 GetOppositeDirection(u8); +extern u8 GetFaceDirectionAnimId(u8); +extern bool8 FieldEffectActiveListContains(u8); +extern bool8 FieldObjectIsSpecialAnimOrDirectionSequenceAnimActive(struct MapObject *); +extern bool8 FieldObjectCheckIfSpecialAnimFinishedOrInactive(struct MapObject *); +extern bool8 FieldObjectClearAnimIfSpecialAnimFinished(struct MapObject *); +extern void FieldObjectClearAnim(struct MapObject *); +extern void TrainerWantsBattle(u8, u8 *); +extern void FieldObjectSetSpecialAnim(struct MapObject *, u8); +extern void LoadWordFromTwoHalfwords(u32, u8 *); +extern void StoreWordInTwoHalfwords(u32, u8 *); + +extern void sub_80842FC(void (*func)(u8)); + +extern bool8 (*gIsTrainerInRange[])(struct MapObject *, u16, s16, s16); +extern bool8 (*gTrainerSeeFuncList[])(u8, struct Task *, struct MapObject *); +extern bool8 (*gTrainerSeeFuncList2[])(u8, struct Task *, struct MapObject *); + +extern u32 gUnknown_0202FF84[]; + +bool8 CheckTrainer(u8); +bool8 CheckPathBetweenTrainerAndPlayer(struct MapObject *, u8, u8); +void sub_80842C8(struct MapObject *, u8); +void RunTrainerSeeFuncList(u8); +void sub_80847D8(u8); + +bool8 CheckTrainers(void) +{ + u8 i; + + for(i = 0; i < 16; i++) + { + if ( gMapObjects[i].active ) + if ( gMapObjects[i].trainerType == 1 || gMapObjects[i].trainerType == 3 ) + if ( CheckTrainer(i) ) + return TRUE; + } + return FALSE; +} + +bool8 CheckTrainer(u8 trainer) +{ + u8 *scriptPtr = GetFieldObjectScriptPointerByFieldObjectId(trainer); + + if(GetTrainerFlagFromScriptPointer(scriptPtr)) + return FALSE; + else + { + struct MapObject *trainerObj = &gMapObjects[trainer]; + u8 canApproach = TrainerCanApproachPlayer(trainerObj); + + if(canApproach != 0) + { + TrainerWantsBattle(trainer, scriptPtr); + sub_80842C8(trainerObj, (canApproach - 1)); + return TRUE; + } + else + { + return FALSE; + } + } +} + +bool8 TrainerCanApproachPlayer(struct MapObject *trainerObj) +{ + s16 x, y; + u8 i; + u8 playerCoord; + + PlayerGetDestCoords(&x, &y); + if ( trainerObj->trainerType == 1 ) // trainers that don't spin + { + playerCoord = gIsTrainerInRange[trainerObj->mapobj_unk_18 - 1](trainerObj, trainerObj->trainerRange_berryTreeId, x, y); + return CheckPathBetweenTrainerAndPlayer(trainerObj, playerCoord, trainerObj->mapobj_unk_18); + } + else // spinners + { + for(i = 0; i < 4; i++) + { + playerCoord = gIsTrainerInRange[i](trainerObj, trainerObj->trainerRange_berryTreeId, x, y); + if ( CheckPathBetweenTrainerAndPlayer(trainerObj, playerCoord, i + 1) ) // directions are 1-4 instead of 0-3. south north west east + return playerCoord; + } + return FALSE; + } +} + +bool8 IsTrainerInRangeSouth(struct MapObject *trainerObj, s16 vision, s16 x, s16 y) +{ + if ( trainerObj->coords2.x == x + && y > trainerObj->coords2.y + && y <= trainerObj->coords2.y + vision ) + return (y - trainerObj->coords2.y); + else + return FALSE; +} + +bool8 IsTrainerInRangeNorth(struct MapObject *trainerObj, s16 vision, s16 x, s16 y) +{ + if ( trainerObj->coords2.x == x + && y < trainerObj->coords2.y + && y >= trainerObj->coords2.y - vision ) + return (trainerObj->coords2.y - y); + else + return FALSE; +} + +bool8 IsTrainerInRangeWest(struct MapObject *trainerObj, s16 vision, s16 x, s16 y) +{ + if ( trainerObj->coords2.y == y + && x < trainerObj->coords2.x + && x >= trainerObj->coords2.x - vision ) + return (trainerObj->coords2.x - x); + else + return FALSE; +} + +bool8 IsTrainerInRangeEast(struct MapObject *trainerObj, s16 vision, s16 x, s16 y) +{ + if ( trainerObj->coords2.y == y + && x > trainerObj->coords2.x + && x <= trainerObj->coords2.x + vision ) + return (x - trainerObj->coords2.x); + else + return FALSE; +} + +bool8 CheckPathBetweenTrainerAndPlayer(struct MapObject *trainerObj, u8 playerCoord, u8 direction) +{ + s16 x, y; + u8 unk19_temp; + u8 unk19b_temp; + u8 i; + u8 var; + + if ( !playerCoord ) + return FALSE; + + x = trainerObj->coords2.x; + y = trainerObj->coords2.y; + + for(i = 0; i <= playerCoord - 1;) + { + var = sub_8060024(trainerObj, x, y, direction); + + if (var != 0 && (var & 1) != 0 ) + return FALSE; + + i++; + MoveCoords(direction, &x, &y); + } + + // preserve mapobj_unk_19 before clearing. + unk19_temp = trainerObj->mapobj_unk_19; + unk19b_temp = trainerObj->mapobj_unk_19b; + trainerObj->mapobj_unk_19 = 0; + trainerObj->mapobj_unk_19b = 0; + + var = npc_block_way(trainerObj, x, y, direction); + + trainerObj->mapobj_unk_19 = unk19_temp; + trainerObj->mapobj_unk_19b = unk19b_temp; + if ( var == 4 ) + return playerCoord; + + return FALSE; +} + +void sub_80842C8(struct MapObject *trainerObj, u8 taskId) +{ + struct Task *task = &gTasks[CreateTask(RunTrainerSeeFuncList, 0x50)]; + + task->data[1] = (u32)(trainerObj) >> 16; + task->data[2] = (u32)(trainerObj); + task->data[3] = taskId; +} + +void sub_80842FC(TaskFunc func) +{ + TaskFunc func2 = RunTrainerSeeFuncList; + u8 taskId = FindTaskIdByFunc(func2); + + SetTaskFuncWithFollowupFunc(taskId, RunTrainerSeeFuncList, func); + gTasks[taskId].data[0] = 1; + func2(taskId); +} + +void RunTrainerSeeFuncList(u8 taskId) +{ + struct Task *task = &gTasks[taskId]; + struct MapObject *trainerObj = (task->data[1] << 16) | (task->data[2]); + + if (!trainerObj->active) + SwitchTaskToFollowupFunc(taskId); + else + while (gTrainerSeeFuncList[task->data[0]](taskId, task, trainerObj)); +} + +u8 sub_8084394() // cant be void because it is called with RunTrainerSeeFuncList with arguments. +{ + return 0; +} + +s8 sub_8084398(u8 taskId, struct Task *task, struct MapObject *trainerObj) +{ + u8 direction; + + FieldObjectGetLocalIdAndMap(trainerObj, &gUnknown_0202FF84[0], &gUnknown_0202FF84[1], &gUnknown_0202FF84[2]); + FieldEffectStart(0); + + direction = GetFaceDirectionAnimId(trainerObj->mapobj_unk_18); + + FieldObjectSetSpecialAnim(trainerObj, direction); + task->data[0]++; + return 1; +} + +s8 sub_80843DC(u8 taskId, struct Task *task, struct MapObject *trainerObj) +{ + if (FieldEffectActiveListContains(0)) + return 0; + else + { + task->data[0]++; + if ((u8)(trainerObj->animPattern - 57) <= 1) + task->data[0] = 6; + if (trainerObj->animPattern == 63) + task->data[0] = 8; + return 1; + } +} + +s8 sub_808441C(u8 taskId, struct Task *task, struct MapObject *trainerObj) +{ + if (!(FieldObjectIsSpecialAnimOrDirectionSequenceAnimActive(trainerObj)) || FieldObjectClearAnimIfSpecialAnimFinished(trainerObj)) + { + if(task->data[3]) + { + FieldObjectSetSpecialAnim(trainerObj, GetGoSpeed0AnimId(trainerObj->mapobj_unk_18)); + task->data[3]--; + } + else + { + FieldObjectSetSpecialAnim(trainerObj, 0x3E); + task->data[0]++; + } + } + return 0; +} + +s8 sub_8084478(u8 taskId, struct Task *task, struct MapObject *trainerObj) +{ + struct MapObject *playerObj; + + if (FieldObjectIsSpecialAnimOrDirectionSequenceAnimActive(trainerObj) && !FieldObjectClearAnimIfSpecialAnimFinished(trainerObj)) + return 0; + + npc_set_running_behaviour_etc(trainerObj, npc_running_behaviour_by_direction(trainerObj->mapobj_unk_18)); + sub_805C774(trainerObj, npc_running_behaviour_by_direction(trainerObj->mapobj_unk_18)); + sub_805C754(trainerObj); + + playerObj = &gMapObjects[gPlayerAvatar.mapObjectId]; + if (FieldObjectIsSpecialAnimOrDirectionSequenceAnimActive(playerObj) + && !FieldObjectClearAnimIfSpecialAnimFinished(playerObj)) + return 0; + + sub_80597E8(); + FieldObjectSetSpecialAnim(&gMapObjects[gPlayerAvatar.mapObjectId], GetFaceDirectionAnimId(GetOppositeDirection(trainerObj->mapobj_unk_18))); + task->data[0]++; + return 0; +} + +s8 sub_8084534(u8 taskId, struct Task *task, struct MapObject *trainerObj) // technically only 1 parameter, but needs all 3 for TrainerSeeFuncList call. +{ + struct MapObject *playerObj = &gMapObjects[gPlayerAvatar.mapObjectId]; + + if ( !FieldObjectIsSpecialAnimOrDirectionSequenceAnimActive(playerObj) + || FieldObjectClearAnimIfSpecialAnimFinished(playerObj) ) + SwitchTaskToFollowupFunc(taskId); + + return 0; +} + +s8 sub_8084578(u8 taskId, struct Task *task, struct MapObject *trainerObj) +{ + if(!FieldObjectIsSpecialAnimOrDirectionSequenceAnimActive(trainerObj) + || FieldObjectClearAnimIfSpecialAnimFinished(trainerObj)) + { + FieldObjectSetSpecialAnim(trainerObj, 0x59); + task->data[0]++; + } + return 0; +} + +s8 sub_80845AC(u8 taskId, struct Task *task, struct MapObject *trainerObj) +{ + if ( FieldObjectClearAnimIfSpecialAnimFinished(trainerObj) ) + task->data[0] = 3; + + return 0; +} + +s8 sub_80845C8(u8 taskId, struct Task *task, struct MapObject *trainerObj) +{ + if(!FieldObjectIsSpecialAnimOrDirectionSequenceAnimActive(trainerObj) + || FieldObjectClearAnimIfSpecialAnimFinished(trainerObj)) + { + FieldObjectSetSpecialAnim(trainerObj, 0x3E); + task->data[0]++; + } + return 0; +} + +s8 sub_80845FC(u8 taskId, struct Task *task, struct MapObject *trainerObj) +{ + if(FieldObjectCheckIfSpecialAnimFinishedOrInactive(trainerObj)) + { + gUnknown_0202FF84[0] = trainerObj->coords2.x; + gUnknown_0202FF84[1] = trainerObj->coords2.y; + gUnknown_0202FF84[2] = gSprites[trainerObj->spriteId].subpriority - 1; + gUnknown_0202FF84[3] = 2; + task->data[4] = FieldEffectStart(49); + task->data[0]++; + } + return 0; +} + +s8 sub_8084654(u8 taskId, struct Task *task, struct MapObject *trainerObj) +{ + struct Sprite *sprite; + + if(gSprites[task->data[4]].animCmdIndex == 2) + { + trainerObj->mapobj_bit_26 = 0; + trainerObj->mapobj_bit_2 = 1; + + sprite = &gSprites[trainerObj->spriteId]; + sprite->oam.priority = 2; + FieldObjectClearAnimIfSpecialAnimFinished(trainerObj); + FieldObjectSetSpecialAnim(trainerObj, sub_806084C(trainerObj->mapobj_unk_18)); + task->data[0]++; + } + return 0; +} + +s8 sub_80846C8(u8 taskId, struct Task *task, struct MapObject *trainerObj) +{ + if(!FieldEffectActiveListContains(49)) + task->data[0] = 3; + + return 0; +} + +void sub_80846E4(u8 taskId) +{ + struct Task *task = &gTasks[taskId]; + struct MapObject *mapObj; + + // another mapObj loaded into by loadword? + LoadWordFromTwoHalfwords(&task->data[1], &mapObj); + if(!task->data[7]) + { + FieldObjectClearAnim(mapObj); + task->data[7]++; + } + gTrainerSeeFuncList2[task->data[0]](taskId, task, mapObj); + if(task->data[0] == 3 && !FieldEffectActiveListContains(49)) + { + npc_set_running_behaviour_etc(mapObj, npc_running_behaviour_by_direction(mapObj->mapobj_unk_18)); + sub_805C774(mapObj, npc_running_behaviour_by_direction(mapObj->mapobj_unk_18)); + DestroyTask(taskId); + } + else + mapObj->mapobj_bit_7 = 0; +} + +void sub_8084794(u32 var) +{ + StoreWordInTwoHalfwords(&gTasks[CreateTask(sub_80846E4, 0)].data[1], var); +} + +void sub_80847C8(void) +{ + sub_80842FC(sub_80847D8); +} + +void sub_80847D8(u8 taskId) +{ + DestroyTask(taskId); + EnableBothScriptContexts(); +} |