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authorYamaArashi <shadow962@live.com>2016-10-18 12:58:12 -0700
committerYamaArashi <shadow962@live.com>2016-10-18 12:58:12 -0700
commit269deb860eea244184454c580b03ae64d6fd23c4 (patch)
treea33d1f8c1e5f7d8d3595026b0948a6dfc627271f /src
parent4507114ef7f556b930a696f04ddee9d72670e944 (diff)
name some graphics functions
Diffstat (limited to 'src')
-rw-r--r--src/main_menu.c10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/main_menu.c b/src/main_menu.c
index 737d2ca0f..550072099 100644
--- a/src/main_menu.c
+++ b/src/main_menu.c
@@ -29,8 +29,8 @@ extern void CB2_NewGame(void);
extern void LZ77UnCompVram(const void *src, void *dest);
extern void DecompressPicFromTable_2(const struct SpriteSheet *, u8, u8, void *, void *, u32);
extern void LoadCompressedObjectPalette(const struct SpritePalette *);
-extern u8 AddNewGameBirchObject(u8, u8, u8);
-extern u8 sub_80859BC(u8, u16, u16, u8, void *);
+extern u8 CreateBirchSprite(u8, u8, u8);
+extern u8 CreateTrainerSprite_BirchSpeech(u8, u16, u16, u8, void *);
extern struct PaletteFadeControl gPaletteFade;
extern u8 gSaveFileDeletedMessage[];
@@ -1429,7 +1429,7 @@ void AddBirchSpeechObjects(u8 taskId)
{
u8 spriteId;
- spriteId = AddNewGameBirchObject(136, 60, 1);
+ spriteId = CreateBirchSprite(136, 60, 1);
gSprites[spriteId].callback = nullsub_34;
gSprites[spriteId].oam.priority = 0;
gSprites[spriteId].invisible = 1;
@@ -1442,14 +1442,14 @@ void AddBirchSpeechObjects(u8 taskId)
gTasks[taskId].data[TD_AZURILL_SPRITE_ID] = spriteId;
//Create Brendan sprite
- spriteId = sub_80859BC(0, 120, 60, 0, unk_2000000);
+ spriteId = CreateTrainerSprite_BirchSpeech(0, 120, 60, 0, unk_2000000);
gSprites[spriteId].callback = nullsub_34;
gSprites[spriteId].invisible = 1;
gSprites[spriteId].oam.priority = 0;
gTasks[taskId].data[TD_BRENDAN_SPRITE_ID] = spriteId;
//Create May sprite
- spriteId = sub_80859BC(1, 120, 60, 0, unk_2000000 + 0x800);
+ spriteId = CreateTrainerSprite_BirchSpeech(1, 120, 60, 0, unk_2000000 + 0x800);
gSprites[spriteId].callback = nullsub_34;
gSprites[spriteId].invisible = 1;
gSprites[spriteId].oam.priority = 0;