diff options
author | Marcus Huderle <huderlem@gmail.com> | 2018-01-31 20:59:31 -0800 |
---|---|---|
committer | Marcus Huderle <huderlem@gmail.com> | 2018-01-31 20:59:31 -0800 |
commit | 2d89da39c172c80a8d1ca6ad63e16a8d8e29d39d (patch) | |
tree | cf143642758da2b03f1c671deae2ee35423cbd0c /src | |
parent | c410df510012f7a6ccfc342b398cd5d407fb0bf6 (diff) |
More psychic.s decompilation
Diffstat (limited to 'src')
-rw-r--r-- | src/battle/anim/psychic.c | 254 |
1 files changed, 253 insertions, 1 deletions
diff --git a/src/battle/anim/psychic.c b/src/battle/anim/psychic.c index 19bfdfdb6..a00b0ba3a 100644 --- a/src/battle/anim/psychic.c +++ b/src/battle/anim/psychic.c @@ -3,6 +3,7 @@ #include "battle_anim.h" #include "palette.h" #include "rom_8077ABC.h" +#include "scanline_effect.h" #include "sound.h" #include "task.h" #include "trig.h" @@ -18,6 +19,8 @@ extern u8 gObjectBankIDs[]; extern const union AffineAnimCmd *const gUnknown_083DA888[]; extern struct AffineAnimFrameCmd gUnknown_083DA8A4; extern struct AffineAnimFrameCmd gUnknown_083DA8C4; +extern const struct SpriteTemplate gSpriteTemplate_83DA8DC; +extern const struct SpriteTemplate gSpriteTemplate_83DA9AC; static void sub_80DB88C(struct Sprite *sprite); static void sub_80DB8C0(struct Sprite *sprite); @@ -27,7 +30,9 @@ static void sub_80DBC00(struct Sprite *sprite); static void sub_80DBC34(struct Sprite *sprite); static void sub_80DBCD0(u8 taskId); static void sub_80DBD58(u8 taskId); -void sub_80DBE98(u8 taskId); +static void sub_80DBE98(u8 taskId); +static void sub_80DC1FC(u8 taskId); +void sub_80DC3F4(u8 taskId); void sub_80DB74C(struct Sprite *sprite) @@ -354,3 +359,250 @@ void sub_80DBE00(u8 taskId) task->func = sub_80DBE98; } + +static void sub_80DBE98(u8 taskId) +{ + u16 i; + u8 spriteId; + struct Task *task = &gTasks[taskId]; + + switch (task->data[0]) + { + case 0: + if (++task->data[1] > 8) + { + task->data[1] = 0; + spriteId = CreateSprite(&gSpriteTemplate_83DA8DC, task->data[13], task->data[14], 0); + task->data[task->data[2] + 8] = spriteId; + + if (spriteId != 64) + { + switch (task->data[2]) + { + case 0: + gSprites[spriteId].pos2.x = task->data[12]; + gSprites[spriteId].pos2.y = -task->data[12]; + break; + case 1: + gSprites[spriteId].pos2.x = -task->data[12]; + gSprites[spriteId].pos2.y = task->data[12]; + break; + case 2: + gSprites[spriteId].pos2.x = task->data[12]; + gSprites[spriteId].pos2.y = task->data[12]; + break; + case 3: + gSprites[spriteId].pos2.x = -task->data[12]; + gSprites[spriteId].pos2.y = -task->data[12]; + break; + } + } + + if (++task->data[2] == 5) + task->data[0]++; + } + break; + case 1: + if (task->data[1] & 1) + task->data[3]--; + else + task->data[4]++; + + REG_BLDALPHA = (task->data[4] << 8) | task->data[3]; + + if (++task->data[1] == 32) + { + for (i = 8; i < 13; i++) + { + if (task->data[i] != 64) + DestroySprite(&gSprites[task->data[i]]); + } + + task->data[0]++; + } + break; + case 2: + task->data[0]++; + break; + case 3: + REG_BLDALPHA = 0; + REG_BLDCNT = 0; + DestroyAnimVisualTask(taskId); + break; + } +} + +static void sub_80DC020(struct Sprite *sprite) +{ + if (sprite->data[1] > sprite->data[0] - 10) + sprite->invisible = sprite->data[1] & 1; + + if (sprite->data[1] == sprite->data[0]) + DestroyAnimSprite(sprite); + + sprite->data[1]++; +} + +void sub_80DC068(struct Sprite *sprite) +{ + if (gBattleAnimArgs[0] == 0) + { + sprite->pos1.x = GetBankPosition(gAnimBankAttacker, 2); + sprite->pos1.y = GetBankPosition(gAnimBankAttacker, 3); + } + + sprite->data[0] = gBattleAnimArgs[1]; + sprite->callback = sub_80DC020; +} + +void sub_80DC0B0(u8 taskId) +{ + struct Task *task = &gTasks[taskId]; + + if (IsContest()) + { + if (gBattleAnimArgs[0] == 1) + { + task->data[10] = -10; + task->data[11] = sub_807A100(gAnimBankTarget, 5) - 8; + task->data[12] = sub_807A100(gAnimBankTarget, 2) + 8; + task->data[13] = sub_807A100(gAnimBankAttacker, 5) - 8; + task->data[14] = sub_807A100(gAnimBankAttacker, 2) + 8; + } + else + { + task->data[10] = 10; + task->data[11] = sub_807A100(gAnimBankAttacker, 4) + 8; + task->data[12] = sub_807A100(gAnimBankAttacker, 3) - 8; + task->data[13] = sub_807A100(gAnimBankTarget, 4) + 8; + task->data[14] = sub_807A100(gAnimBankTarget, 3) - 8; + } + } + else + { + if (gBattleAnimArgs[0] == 1) + { + task->data[10] = -10; + task->data[11] = sub_807A100(gAnimBankTarget, 4) + 8; + task->data[12] = sub_807A100(gAnimBankTarget, 2) + 8; + task->data[13] = sub_807A100(gAnimBankAttacker, 4) + 8; + task->data[14] = sub_807A100(gAnimBankAttacker, 2) + 8; + } + else + { + task->data[10] = 10; + task->data[11] = sub_807A100(gAnimBankAttacker, 5) - 8; + task->data[12] = sub_807A100(gAnimBankAttacker, 3) - 8; + task->data[13] = sub_807A100(gAnimBankTarget, 5) - 8; + task->data[14] = sub_807A100(gAnimBankTarget, 3) - 8; + } + } + + task->data[1] = 6; + task->func = sub_80DC1FC; +} + +static void sub_80DC1FC(u8 taskId) +{ + u8 spriteId; + struct Task *task = &gTasks[taskId]; + + switch (task->data[0]) + { + case 0: + if (++task->data[1] > 6) + { + task->data[1] = 0; + spriteId = CreateSprite(&gSpriteTemplate_83DA9AC, task->data[11], task->data[12], 0); + if (spriteId != 64) + { + gSprites[spriteId].data[0] = 16; + gSprites[spriteId].data[2] = task->data[13]; + gSprites[spriteId].data[4] = task->data[14]; + gSprites[spriteId].data[5] = task->data[10]; + + sub_80786EC(&gSprites[spriteId]); + StartSpriteAffineAnim(&gSprites[spriteId], task->data[2] & 3); + } + + if (++task->data[2] == 12) + task->data[0]++; + } + break; + case 1: + if (++task->data[1] > 17) + DestroyAnimVisualTask(taskId); + break; + } +} + +void sub_80DC2B0(struct Sprite *sprite) +{ + if (sub_8078718(sprite)) + { + FreeOamMatrix(sprite->oam.matrixNum); + DestroySprite(sprite); + } +} + +void sub_80DC2D4(u8 taskId) +{ + s16 i; + u8 var1; + struct ScanlineEffectParams scanlineParams; + struct Task *task = &gTasks[taskId]; + + var1 = sub_8077FC0(gAnimBankTarget); + task->data[14] = var1 - 32; + + switch (gBattleAnimArgs[0]) + { + case 0: + task->data[11] = 2; + task->data[12] = 5; + task->data[13] = 64; + task->data[15] = var1 + 32; + break; + case 1: + task->data[11] = 2; + task->data[12] = 5; + task->data[13] = 192; + task->data[15] = var1 + 32; + break; + case 2: + task->data[11] = 4; + task->data[12] = 4; + task->data[13] = 0; + task->data[15] = var1 + 32; + break; + } + + if (task->data[14] < 0) + task->data[14] = 0; + + if (GetBankIdentity_permutated(gAnimBankTarget) == 1) + { + task->data[10] = gBattle_BG1_X; + scanlineParams.dmaDest = ®_BG1HOFS; + } + else + { + task->data[10] = gBattle_BG2_X; + scanlineParams.dmaDest = ®_BG2HOFS; + } + + i = task->data[14]; + while (i <= task->data[14] + 64) + { + gScanlineEffectRegBuffers[0][i] = task->data[10]; + gScanlineEffectRegBuffers[1][i] = task->data[10]; + i++; + } + + scanlineParams.dmaControl = 0XA2600001; + scanlineParams.initState = 1; + scanlineParams.unused9 = 0; + ScanlineEffect_SetParams(scanlineParams); + + task->func = sub_80DC3F4; +} |