diff options
author | Marcus Huderle <huderlem@gmail.com> | 2018-06-26 19:55:08 -0500 |
---|---|---|
committer | Marcus Huderle <huderlem@gmail.com> | 2018-06-27 09:05:17 -0500 |
commit | 2f8d67642649374667f902736d8920cb38a03daa (patch) | |
tree | 8a3b5ff05d71bf1c0b7943c345dc42fd72e59597 /src | |
parent | fa0e1ca4de35c9723a0972efeb6f7de4dca25594 (diff) |
Decompile more battle_anim_812C144
Diffstat (limited to 'src')
-rw-r--r-- | src/battle/battle_anim_812C144.c | 721 |
1 files changed, 721 insertions, 0 deletions
diff --git a/src/battle/battle_anim_812C144.c b/src/battle/battle_anim_812C144.c index eeb2c3514..2175f7d2a 100644 --- a/src/battle/battle_anim_812C144.c +++ b/src/battle/battle_anim_812C144.c @@ -12,6 +12,16 @@ #include "sound.h" #include "trig.h" #include "constants/songs.h" +#include "constants/species.h" + +struct EWRAM_19348_Struct +{ + /*0x00*/ u8 filler0[0x2]; + /*0x02*/ u16 species; + /*0x04*/ u8 filler4[0x8]; + /*0x0C*/ u32 otId; + /*0x10*/ u32 personality; +}; extern s16 gBattleAnimArgs[]; extern u8 gAnimBankAttacker; @@ -46,6 +56,7 @@ extern const u8 gUnknown_08402608[]; extern const struct SpriteTemplate gBattleAnimSpriteTemplate_84025EC; extern u8 gBattleMonForms[]; extern u8 gBankSpriteIds[]; +extern u16 gBattlerPartyIndexes[]; extern u8 sub_8046234(s16 x, s16 y, u8 a3); @@ -75,6 +86,12 @@ static void sub_812E0F8(struct Sprite *sprite); static void sub_812E638(u8 taskId); static void sub_812E7F0(struct Sprite *sprite); static void sub_812E8B4(u8 taskId); +static void sub_812ED24(struct Sprite *sprite); +static void sub_812EE00(struct Sprite *sprite); +static void sub_812EEEC(struct Sprite *sprite); +/*static*/ void sub_812F238(u8 taskId); +static void sub_812F290(u8 taskId); +void sub_812F474(u8 taskId); void sub_812C144(struct Sprite *sprite) @@ -1841,3 +1858,707 @@ static void sub_812E8B4(u8 taskId) } } } + +void sub_812EA4C(struct Sprite *sprite) +{ + if (sprite->data[0] == 0) + { + if (gBattleAnimArgs[2] == 0) + { + sprite->pos1.x = GetBattlerSpriteCoord(gAnimBankAttacker, 2); + sprite->pos1.y = GetBattlerSpriteCoord(gAnimBankAttacker, 3); + } + + sprite->pos1.x += gBattleAnimArgs[0]; + sprite->pos1.y += gBattleAnimArgs[1]; + sprite->data[1] = 0x80; + sprite->data[2] = 0x300; + sprite->data[3] = gBattleAnimArgs[1]; + sprite->data[0]++; + } + else + { + sprite->pos2.x = sprite->data[1] >> 8; + sprite->pos2.y += sprite->data[2] >> 8; + if (sprite->data[4] == 0 && sprite->pos2.y > -sprite->data[3]) + { + sprite->data[4] = 1; + sprite->data[2] = (-sprite->data[2] / 3) * 2; + } + + sprite->data[1] += 192; + sprite->data[2] += 128; + if (sprite->animEnded) + DestroyAnimSprite(sprite); + } +} + +void sub_812EB10(u8 taskId) +{ + u8 spriteId; + + if (gTasks[taskId].data[0] == 0) + { + if (gBattleAnimArgs[0] == 0) + gTasks[taskId].data[11] = gAnimBankAttacker; + else + gTasks[taskId].data[11] = gAnimBankTarget; + + spriteId = GetAnimBattlerSpriteId(gBattleAnimArgs[0]); + gTasks[taskId].data[10] = spriteId; + sub_8078E70(spriteId, 0); + + switch (gBattleAnimArgs[1]) + { + case 0: + obj_id_set_rotscale(spriteId, 0xE0, 0x140, 0); + sub_8079A64(spriteId); + break; + case 1: + obj_id_set_rotscale(spriteId, 0xD0, 0x130, 0xF00); + sub_8079A64(spriteId); + if (IsContest() || GetBattlerSide(gTasks[taskId].data[11]) == B_SIDE_PLAYER) + gSprites[spriteId].pos2.y += 16; + break; + case 2: + obj_id_set_rotscale(spriteId, 0xD0, 0x130, 0xF100); + sub_8079A64(spriteId); + if (IsContest() || GetBattlerSide(gTasks[taskId].data[11]) == B_SIDE_PLAYER) + gSprites[spriteId].pos2.y += 16; + break; + } + + gSprites[spriteId].pos2.x = 2; + gTasks[taskId].data[0]++; + } + else + { + spriteId = gTasks[taskId].data[10]; + if (++gTasks[taskId].data[2] == 3) + { + gTasks[taskId].data[2] = 0; + gSprites[spriteId].pos2.x = -gSprites[spriteId].pos2.x; + } + + if (++gTasks[taskId].data[1] == 13) + { + sub_8078F40(spriteId); + gSprites[spriteId].pos2.x = 0; + gSprites[spriteId].pos2.y = 0; + DestroyAnimVisualTask(taskId); + } + } +} + +void sub_812EC78(struct Sprite *sprite) +{ + u8 tileOffset; + int rand1; + int rand2; + + tileOffset = Random() % 12; + sprite->oam.tileNum += tileOffset; + rand1 = Random() & 0x1FF; + rand2 = Random() & 0xFF; + + if (rand1 & 1) + sprite->data[0] = 0x5E0 + rand1; + else + sprite->data[0] = 0x5E0 - rand1; + + if (rand2 & 1) + sprite->data[1] = 0x480 + rand2; + else + sprite->data[1] = 0x480 - rand2; + + sprite->data[2] = gBattleAnimArgs[0]; + if (sprite->data[2] == 0) + sprite->pos1.x = -8; + else + sprite->pos1.x = 248; + + sprite->pos1.y = 104; + sprite->callback = sub_812ED24; +} + +static void sub_812ED24(struct Sprite *sprite) +{ + if (sprite->data[2] == 0) + { + sprite->pos2.x += sprite->data[0] >> 8; + sprite->pos2.y -= sprite->data[1] >> 8; + } + else + { + sprite->pos2.x -= sprite->data[0] >> 8; + sprite->pos2.y -= sprite->data[1] >> 8; + } + + sprite->data[0] -= 22; + sprite->data[1] -= 48; + if (sprite->data[0] < 0) + sprite->data[0] = 0; + + if (++sprite->data[3] == 31) + DestroyAnimSprite(sprite); +} + +void sub_812ED84(struct Sprite *sprite) +{ + REG_WINOUT = 0x1F3F; + REG_DISPCNT |= DISPCNT_OBJWIN_ON; + gBattle_WIN0H = 0; + gBattle_WIN0V = 0; + REG_WIN0H = 0; + REG_WIN0V = 0; + + sprite->data[0] = gBattleAnimArgs[2]; + sub_8078764(sprite, 0); + sprite->oam.objMode = ST_OAM_OBJ_WINDOW; + sprite->invisible = 1; + sprite->callback = sub_812EE00; +} + +static void sub_812EE00(struct Sprite *sprite) +{ + switch (sprite->data[1]) + { + case 0: + sprite->invisible = 0; + if (sprite->affineAnimEnded) + sprite->data[1]++; + break; + case 1: + if (--sprite->data[0] == 0) + { + ChangeSpriteAffineAnim(sprite, 1); + sprite->data[1]++; + } + break; + case 2: + if (sprite->affineAnimEnded) + { + sprite->invisible = 1; + sprite->data[1]++; + } + break; + case 3: + REG_WINOUT = 0x3F3F; + REG_DISPCNT ^= DISPCNT_OBJWIN_ON; + DestroyAnimSprite(sprite); + break; + } +} + +void sub_812EEA4(struct Sprite *sprite) +{ + sprite->pos1.x = GetBattlerSpriteCoord(gAnimBankAttacker, 2); + sprite->pos1.y = GetBattlerSpriteCoord(gAnimBankAttacker, 3); + sprite->data[0] = gBattleAnimArgs[0]; + sprite->data[1] = gBattleAnimArgs[1]; + sprite->callback = sub_812EEEC; + sprite->callback(sprite); +} + +static void sub_812EEEC(struct Sprite *sprite) +{ + sprite->pos2.x = Sin(sprite->data[1], sprite->data[2] >> 8); + sprite->pos2.y = Cos(sprite->data[1], sprite->data[3] >> 8); + sprite->data[1] = (sprite->data[1] + 9) & 0xFF; + + if ((u16)sprite->data[1] < 64 || sprite->data[1] > 195) + sprite->subpriority = sub_8079E90(gAnimBankAttacker) - 1; + else + sprite->subpriority = sub_8079E90(gAnimBankAttacker) + 1; + + if (sprite->data[5] == 0) + { + sprite->data[2] += 0x400; + sprite->data[3] += 0x100; + sprite->data[4]++; + if (sprite->data[4] == sprite->data[0]) + { + sprite->data[4] = 0; + sprite->data[5] = 1; + } + } + else if (sprite->data[5] == 1) + { + sprite->data[2] -= 0x400; + sprite->data[3] -= 0x100; + sprite->data[4]++; + if (sprite->data[4] == sprite->data[0]) + DestroyAnimSprite(sprite); + } +} + +#ifdef NONMATCHING // functionally equivalent, but seems to be missing a temporary variable +void sub_812EFC8(u8 taskId) +{ + u8 isBackPic; + u32 personality; + u32 otId; + u16 species; + s16 xOffset; + u32 priority; + u8 spriteId; + s16 coord1, coord2; + + GetAnimBattlerSpriteId(0); + if (IsContest()) + { + isBackPic = 1; + personality = eWRAM_19348Struct->personality; + otId = eWRAM_19348Struct->otId; + species = eWRAM_19348Struct->species; + xOffset = 20; + } + else + { + if (GetBattlerSide(gAnimBankAttacker) != B_SIDE_PLAYER) + { + isBackPic = 0; + personality = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gAnimBankTarget]], MON_DATA_PERSONALITY); + otId = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gAnimBankTarget]], MON_DATA_OT_ID); + if (eTransformStatuses[gAnimBankTarget].species == SPECIES_NONE) + { + if (GetBattlerSide(gAnimBankTarget) == B_SIDE_PLAYER) + species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gAnimBankTarget]], MON_DATA_SPECIES); + else + species = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gAnimBankTarget]], MON_DATA_SPECIES); + } + else + { + species = eTransformStatuses[gAnimBankTarget].species; + } + + xOffset = 20; + } + else + { + isBackPic = 1; + personality = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gAnimBankTarget]], MON_DATA_PERSONALITY); + otId = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gAnimBankTarget]], MON_DATA_OT_ID); + if (eTransformStatuses[gAnimBankTarget].species == SPECIES_NONE) + { + if (GetBattlerSide(gAnimBankTarget) == B_SIDE_PLAYER) + species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gAnimBankTarget]], MON_DATA_SPECIES); + else + species = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gAnimBankTarget]], MON_DATA_SPECIES); + } + else + { + species = eTransformStatuses[gAnimBankTarget].species; + } + + xOffset = -20; + } + } + + priority = sub_8079ED4(gAnimBankAttacker); + coord1 = GetBattlerSpriteCoord(gAnimBankAttacker, 0); + coord2 = GetBattlerSpriteCoord(gAnimBankAttacker, 1); + spriteId = sub_8079F44(species, isBackPic, 0, coord1 + xOffset, coord2, 5, personality, otId); + + gSprites[spriteId].oam.priority = priority; + gSprites[spriteId].oam.objMode = ST_OAM_OBJ_BLEND; + FillPalette(RGB(31, 31, 31), (gSprites[spriteId].oam.paletteNum << 4) + 0x100, 32); + gSprites[spriteId].oam.priority = priority; + REG_BLDCNT = 0x3F40; + REG_BLDALPHA = ((16 - gTasks[taskId].data[1]) << 8) | gTasks[taskId].data[1]; + + gTasks[taskId].data[0] = spriteId; + gTasks[taskId].func = sub_812F238; +} +#else +NAKED +void sub_812EFC8(u8 taskId) +{ + asm(".syntax unified\n\ + .equ REG_BLDCNT, 0x4000050\n\ + .equ REG_BLDALPHA, 0x4000052\n\ + push {r4-r7,lr}\n\ + mov r7, r10\n\ + mov r6, r9\n\ + mov r5, r8\n\ + push {r5-r7}\n\ + sub sp, 0x18\n\ + lsls r0, 24\n\ + lsrs r0, 24\n\ + str r0, [sp, 0x10]\n\ + movs r0, 0\n\ + bl GetAnimBattlerSpriteId\n\ + bl IsContest\n\ + lsls r0, 24\n\ + cmp r0, 0\n\ + beq _0812F004\n\ + movs r0, 0x1\n\ + str r0, [sp, 0x14]\n\ + ldr r0, _0812F000 @ =gSharedMem + 0x19348\n\ + ldr r1, [r0, 0x10]\n\ + mov r9, r1\n\ + ldr r2, [r0, 0xC]\n\ + mov r8, r2\n\ + ldrh r6, [r0, 0x2]\n\ + movs r3, 0x14\n\ + b _0812F13C\n\ + .align 2, 0\n\ +_0812F000: .4byte gSharedMem + 0x19348\n\ +_0812F004:\n\ + ldr r0, _0812F070 @ =gAnimBankAttacker\n\ + ldrb r0, [r0]\n\ + bl GetBattlerSide\n\ + lsls r0, 24\n\ + cmp r0, 0\n\ + beq _0812F0AC\n\ + movs r0, 0\n\ + str r0, [sp, 0x14]\n\ + ldr r6, _0812F074 @ =gBattlerPartyIndexes\n\ + ldr r4, _0812F078 @ =gAnimBankTarget\n\ + ldrb r0, [r4]\n\ + lsls r0, 1\n\ + adds r0, r6\n\ + ldrh r0, [r0]\n\ + movs r5, 0x64\n\ + muls r0, r5\n\ + ldr r7, _0812F07C @ =gPlayerParty\n\ + adds r0, r7\n\ + movs r1, 0\n\ + bl GetMonData\n\ + mov r9, r0\n\ + ldrb r0, [r4]\n\ + lsls r0, 1\n\ + adds r0, r6\n\ + ldrh r0, [r0]\n\ + muls r0, r5\n\ + adds r0, r7\n\ + movs r1, 0x1\n\ + bl GetMonData\n\ + mov r8, r0\n\ + ldrb r2, [r4]\n\ + lsls r1, r2, 2\n\ + ldr r0, _0812F080 @ =gSharedMem + 0x17800\n\ + adds r1, r0\n\ + ldrh r0, [r1, 0x2]\n\ + cmp r0, 0\n\ + bne _0812F0A4\n\ + adds r0, r2, 0\n\ + bl GetBattlerSide\n\ + lsls r0, 24\n\ + cmp r0, 0\n\ + bne _0812F084\n\ + ldrb r0, [r4]\n\ + lsls r0, 1\n\ + adds r0, r6\n\ + ldrh r0, [r0]\n\ + muls r0, r5\n\ + adds r0, r7\n\ + b _0812F092\n\ + .align 2, 0\n\ +_0812F070: .4byte gAnimBankAttacker\n\ +_0812F074: .4byte gBattlerPartyIndexes\n\ +_0812F078: .4byte gAnimBankTarget\n\ +_0812F07C: .4byte gPlayerParty\n\ +_0812F080: .4byte gSharedMem + 0x17800\n\ +_0812F084:\n\ + ldrb r0, [r4]\n\ + lsls r0, 1\n\ + adds r0, r6\n\ + ldrh r0, [r0]\n\ + muls r0, r5\n\ + ldr r1, _0812F0A0 @ =gEnemyParty\n\ + adds r0, r1\n\ +_0812F092:\n\ + movs r1, 0xB\n\ + bl GetMonData\n\ + lsls r0, 16\n\ + lsrs r6, r0, 16\n\ + b _0812F0A6\n\ + .align 2, 0\n\ +_0812F0A0: .4byte gEnemyParty\n\ +_0812F0A4:\n\ + ldrh r6, [r1, 0x2]\n\ +_0812F0A6:\n\ + movs r1, 0x14\n\ + mov r10, r1\n\ + b _0812F13E\n\ +_0812F0AC:\n\ + movs r2, 0x1\n\ + str r2, [sp, 0x14]\n\ + ldr r6, _0812F10C @ =gBattlerPartyIndexes\n\ + ldr r4, _0812F110 @ =gAnimBankTarget\n\ + ldrb r0, [r4]\n\ + lsls r0, 1\n\ + adds r0, r6\n\ + ldrh r0, [r0]\n\ + movs r5, 0x64\n\ + muls r0, r5\n\ + ldr r7, _0812F114 @ =gEnemyParty\n\ + adds r0, r7\n\ + movs r1, 0\n\ + bl GetMonData\n\ + mov r9, r0\n\ + ldrb r0, [r4]\n\ + lsls r0, 1\n\ + adds r0, r6\n\ + ldrh r0, [r0]\n\ + muls r0, r5\n\ + adds r0, r7\n\ + movs r1, 0x1\n\ + bl GetMonData\n\ + mov r8, r0\n\ + ldrb r2, [r4]\n\ + lsls r1, r2, 2\n\ + ldr r0, _0812F118 @ =gSharedMem + 0x17800\n\ + adds r1, r0\n\ + ldrh r0, [r1, 0x2]\n\ + cmp r0, 0\n\ + bne _0812F138\n\ + adds r0, r2, 0\n\ + bl GetBattlerSide\n\ + lsls r0, 24\n\ + cmp r0, 0\n\ + bne _0812F120\n\ + ldrb r0, [r4]\n\ + lsls r0, 1\n\ + adds r0, r6\n\ + ldrh r0, [r0]\n\ + muls r0, r5\n\ + ldr r1, _0812F11C @ =gPlayerParty\n\ + adds r0, r1\n\ + b _0812F12C\n\ + .align 2, 0\n\ +_0812F10C: .4byte gBattlerPartyIndexes\n\ +_0812F110: .4byte gAnimBankTarget\n\ +_0812F114: .4byte gEnemyParty\n\ +_0812F118: .4byte gSharedMem + 0x17800\n\ +_0812F11C: .4byte gPlayerParty\n\ +_0812F120:\n\ + ldrb r0, [r4]\n\ + lsls r0, 1\n\ + adds r0, r6\n\ + ldrh r0, [r0]\n\ + muls r0, r5\n\ + adds r0, r7\n\ +_0812F12C:\n\ + movs r1, 0xB\n\ + bl GetMonData\n\ + lsls r0, 16\n\ + lsrs r6, r0, 16\n\ + b _0812F13A\n\ +_0812F138:\n\ + ldrh r6, [r1, 0x2]\n\ +_0812F13A:\n\ + ldr r3, _0812F218 @ =0x0000ffec\n\ +_0812F13C:\n\ + mov r10, r3\n\ +_0812F13E:\n\ + ldr r0, _0812F21C @ =gAnimBankAttacker\n\ + ldrb r0, [r0]\n\ + bl sub_8079ED4\n\ + lsls r0, 24\n\ + lsrs r7, r0, 24\n\ + ldr r5, _0812F21C @ =gAnimBankAttacker\n\ + ldrb r0, [r5]\n\ + movs r1, 0\n\ + bl GetBattlerSpriteCoord\n\ + adds r4, r0, 0\n\ + lsls r4, 24\n\ + lsrs r4, 24\n\ + ldrb r0, [r5]\n\ + movs r1, 0x1\n\ + bl GetBattlerSpriteCoord\n\ + lsls r0, 24\n\ + mov r2, r10\n\ + lsls r1, r2, 16\n\ + asrs r1, 16\n\ + adds r4, r1\n\ + lsls r4, 16\n\ + asrs r4, 16\n\ + lsrs r0, 24\n\ + str r0, [sp]\n\ + movs r0, 0x5\n\ + str r0, [sp, 0x4]\n\ + mov r3, r9\n\ + str r3, [sp, 0x8]\n\ + mov r0, r8\n\ + str r0, [sp, 0xC]\n\ + adds r0, r6, 0\n\ + ldr r1, [sp, 0x14]\n\ + movs r2, 0\n\ + adds r3, r4, 0\n\ + bl sub_8079F44\n\ + adds r6, r0, 0\n\ + lsls r6, 24\n\ + lsrs r6, 24\n\ + ldr r0, _0812F220 @ =gSprites\n\ + lsls r5, r6, 4\n\ + adds r5, r6\n\ + lsls r5, 2\n\ + adds r5, r0\n\ + movs r0, 0x3\n\ + ands r7, r0\n\ + lsls r7, 2\n\ + mov r8, r7\n\ + ldrb r0, [r5, 0x5]\n\ + movs r4, 0xD\n\ + negs r4, r4\n\ + adds r1, r4, 0\n\ + ands r1, r0\n\ + mov r2, r8\n\ + orrs r1, r2\n\ + strb r1, [r5, 0x5]\n\ + ldrb r2, [r5, 0x1]\n\ + adds r0, r4, 0\n\ + ands r0, r2\n\ + movs r2, 0x4\n\ + orrs r0, r2\n\ + strb r0, [r5, 0x1]\n\ + ldr r0, _0812F224 @ =0x00007fff\n\ + lsrs r1, 4\n\ + lsls r1, 4\n\ + movs r3, 0x80\n\ + lsls r3, 1\n\ + adds r2, r3, 0\n\ + orrs r1, r2\n\ + movs r2, 0x20\n\ + bl FillPalette\n\ + ldrb r0, [r5, 0x5]\n\ + ands r4, r0\n\ + mov r0, r8\n\ + orrs r4, r0\n\ + strb r4, [r5, 0x5]\n\ + ldr r1, _0812F228 @ =REG_BLDCNT\n\ + movs r2, 0xFD\n\ + lsls r2, 6\n\ + adds r0, r2, 0\n\ + strh r0, [r1]\n\ + ldr r3, _0812F22C @ =REG_BLDALPHA\n\ + ldr r0, _0812F230 @ =gTasks\n\ + ldr r2, [sp, 0x10]\n\ + lsls r1, r2, 2\n\ + adds r1, r2\n\ + lsls r1, 3\n\ + adds r1, r0\n\ + ldrh r2, [r1, 0xA]\n\ + movs r0, 0x10\n\ + subs r0, r2\n\ + lsls r0, 8\n\ + orrs r0, r2\n\ + strh r0, [r3]\n\ + strh r6, [r1, 0x8]\n\ + ldr r0, _0812F234 @ =sub_812F238\n\ + str r0, [r1]\n\ + add sp, 0x18\n\ + pop {r3-r5}\n\ + mov r8, r3\n\ + mov r9, r4\n\ + mov r10, r5\n\ + pop {r4-r7}\n\ + pop {r0}\n\ + bx r0\n\ + .align 2, 0\n\ +_0812F218: .4byte 0x0000ffec\n\ +_0812F21C: .4byte gAnimBankAttacker\n\ +_0812F220: .4byte gSprites\n\ +_0812F224: .4byte 0x00007fff\n\ +_0812F228: .4byte REG_BLDCNT\n\ +_0812F22C: .4byte REG_BLDALPHA\n\ +_0812F230: .4byte gTasks\n\ +_0812F234: .4byte sub_812F238\n\ + .syntax divided\n"); +} +#endif // NONMATCHING + +/*static*/ void sub_812F238(u8 taskId) +{ + if (gTasks[taskId].data[10]++ > 1) + { + gTasks[taskId].data[10] = 0; + gTasks[taskId].data[1]++; + REG_BLDALPHA = ((16 - gTasks[taskId].data[1]) << 8) | gTasks[taskId].data[1]; + if (gTasks[taskId].data[1] == 10) + { + gTasks[taskId].data[10] = 256; + gTasks[taskId].data[11] = 256; + gTasks[taskId].func = sub_812F290; + } + } +} + +static void sub_812F290(u8 taskId) +{ + u8 spriteId = gTasks[taskId].data[0]; + gTasks[taskId].data[10] -= 16; + gTasks[taskId].data[11] += 128; + gSprites[spriteId].oam.affineMode |= 2; + sub_8078FDC(&gSprites[spriteId], 1, gTasks[taskId].data[10], gTasks[taskId].data[11], 0); + if (++gTasks[taskId].data[12] == 9) + { + sub_8079098(&gSprites[spriteId]); + sub_807A0F4(&gSprites[spriteId]); + gTasks[taskId].func = sub_8078634; + } +} + +void sub_812F314(u8 taskId) +{ + u8 battler; + u16 bgX, bgY; + s16 y, i; + struct ScanlineEffectParams scanlineParams; + struct Task *task = &gTasks[taskId]; + + if (gBattleAnimArgs[0] == 0) + battler = gAnimBankAttacker; + else + battler = gAnimBankTarget; + + task->data[0] = 0; + task->data[1] = 0; + task->data[2] = 0; + task->data[3] = 16; + task->data[4] = 0; + task->data[5] = battler; + task->data[6] = 32; + task->data[7] = 0; + task->data[8] = 24; + + if (GetBattlerSide(battler) == B_SIDE_OPPONENT) + task->data[8] *= -1; + + task->data[13] = sub_8077FC0(battler) - 34; + if (task->data[13] < 0) + task->data[13] = 0; + + task->data[14] = task->data[13] + 66; + task->data[15] = GetAnimBattlerSpriteId(gBattleAnimArgs[0]); + if (GetBattlerPosition_permutated(battler) == 1) + { + scanlineParams.dmaDest = ®_BG1HOFS; + REG_BLDCNT = 0x3F42; + bgX = gBattle_BG1_X; + bgY = gBattle_BG1_Y; + } + else + { + scanlineParams.dmaDest = ®_BG2HOFS; + REG_BLDCNT = 0x3F44; + bgX = gBattle_BG2_X; + bgY = gBattle_BG2_Y; + } + + for (y = 0, i = 0; y < 160; y++, i += 2) + { + gScanlineEffectRegBuffers[0][i] = bgX; + gScanlineEffectRegBuffers[1][i] = bgX; + gScanlineEffectRegBuffers[0][i + 1] = bgY; + gScanlineEffectRegBuffers[1][i + 1] = bgY; + } + + scanlineParams.dmaControl = 0xA6600001; + scanlineParams.initState = 1; + scanlineParams.unused9 = 0; + ScanlineEffect_SetParams(scanlineParams); + task->func = sub_812F474; +} |