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authoryenatch <yenatch@gmail.com>2018-04-18 23:17:30 -0400
committeryenatch <yenatch@gmail.com>2018-04-18 23:17:30 -0400
commit39710a12cbb854f2cc50ea2955c9f94b6b5e6024 (patch)
treeb70298ac8785cbe3b5ec6a39da4453f20da34a69 /src
parent7596624c10b191e06794d530ee98ea39b568a5cf (diff)
remove duplicate battlemove flag constants
Diffstat (limited to 'src')
-rw-r--r--src/battle/battle_4.c6
-rw-r--r--src/battle/battle_util.c24
-rw-r--r--src/data/battle_moves.c2
3 files changed, 15 insertions, 17 deletions
diff --git a/src/battle/battle_4.c b/src/battle/battle_4.c
index 5ea6e80b3..9dc9d62ec 100644
--- a/src/battle/battle_4.c
+++ b/src/battle/battle_4.c
@@ -307,7 +307,7 @@ extern u8 BattleScript_SelectingImprisionedMoveInPalace[];
#define BS2ScriptRead16(ptr) ((ptr)[0] + ((ptr)[1] << 8))
#define BS2ScriptReadPtr(ptr) ((void *)BS2ScriptRead32(ptr))
-#define TARGET_PROTECT_AFFECTED ((gProtectStructs[gBankTarget].protected && gBattleMoves[gCurrentMove].flags & FLAG_PROTECT_AFFECTED))
+#define TARGET_PROTECT_AFFECTED ((gProtectStructs[gBankTarget].protected && gBattleMoves[gCurrentMove].flags & F_AFFECTED_BY_PROTECT))
//array entries for battle communication
#define MOVE_EFFECT_BYTE 0x3
@@ -1142,7 +1142,7 @@ static void atk00_attackcanceler(void)
gHitMarker |= HITMARKER_OBEYS;
- if (gProtectStructs[gBankTarget].bounceMove && gBattleMoves[gCurrentMove].flags & FLAG_MAGICCOAT_AFFECTED)
+ if (gProtectStructs[gBankTarget].bounceMove && gBattleMoves[gCurrentMove].flags & F_AFFECTED_BY_MAGIC_COAT)
{
PressurePPLose(gBankAttacker, gBankTarget, MOVE_MAGIC_COAT);
gProtectStructs[gBankTarget].bounceMove = 0;
@@ -1153,7 +1153,7 @@ static void atk00_attackcanceler(void)
for (i = 0; i < gBattlersCount; i++)
{
- if ((gProtectStructs[gBanksByTurnOrder[i]].stealMove) && gBattleMoves[gCurrentMove].flags & FLAG_SNATCH_AFFECTED)
+ if ((gProtectStructs[gBanksByTurnOrder[i]].stealMove) && gBattleMoves[gCurrentMove].flags & F_AFFECTED_BY_SNATCH)
{
PressurePPLose(gBankAttacker, gBanksByTurnOrder[i], MOVE_SNATCH);
gProtectStructs[gBanksByTurnOrder[i]].stealMove = 0;
diff --git a/src/battle/battle_util.c b/src/battle/battle_util.c
index e164a60dc..7cb39acb7 100644
--- a/src/battle/battle_util.c
+++ b/src/battle/battle_util.c
@@ -2026,7 +2026,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg)
&& gBattleMons[gBankAttacker].hp != 0
&& !gProtectStructs[gBankAttacker].confusionSelfDmg
&& (gSpecialStatuses[gBankTarget].moveturnLostHP_physical || gSpecialStatuses[gBankTarget].moveturnLostHP_special)
- && (gBattleMoves[move].flags & FLAG_MAKES_CONTACT))
+ && (gBattleMoves[move].flags & F_MAKES_CONTACT))
{
gBattleMoveDamage = gBattleMons[gBankAttacker].maxHP / 16;
if (gBattleMoveDamage == 0)
@@ -2043,7 +2043,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg)
&& gBattleMons[gBankAttacker].hp != 0
&& !gProtectStructs[gBankAttacker].confusionSelfDmg
&& (gSpecialStatuses[gBankTarget].moveturnLostHP_physical || gSpecialStatuses[gBankTarget].moveturnLostHP_special)
- && (gBattleMoves[move].flags & FLAG_MAKES_CONTACT))
+ && (gBattleMoves[move].flags & F_MAKES_CONTACT))
{
do
{
@@ -2064,7 +2064,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg)
&& gBattleMons[gBankAttacker].hp != 0
&& !gProtectStructs[gBankAttacker].confusionSelfDmg
&& (gSpecialStatuses[gBankTarget].moveturnLostHP_physical || gSpecialStatuses[gBankTarget].moveturnLostHP_special)
- && (gBattleMoves[move].flags & FLAG_MAKES_CONTACT)
+ && (gBattleMoves[move].flags & F_MAKES_CONTACT)
&& (Random() % 10) == 0)
{
do
@@ -2088,7 +2088,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg)
&& gBattleMons[gBankAttacker].hp != 0
&& !gProtectStructs[gBankAttacker].confusionSelfDmg
&& (gSpecialStatuses[gBankTarget].moveturnLostHP_physical || gSpecialStatuses[gBankTarget].moveturnLostHP_special)
- && (gBattleMoves[move].flags & FLAG_MAKES_CONTACT))
+ && (gBattleMoves[move].flags & F_MAKES_CONTACT))
{
gBattleCommunication[MOVE_EFFECT_BYTE] = 0x42;
BattleScriptPushCursor();
@@ -2103,7 +2103,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg)
&& gBattleMons[gBankAttacker].hp != 0
&& !gProtectStructs[gBankAttacker].confusionSelfDmg
&& (gSpecialStatuses[gBankTarget].moveturnLostHP_physical || gSpecialStatuses[gBankTarget].moveturnLostHP_special)
- && (gBattleMoves[move].flags & FLAG_MAKES_CONTACT)
+ && (gBattleMoves[move].flags & F_MAKES_CONTACT)
&& (Random() % 3) == 0)
{
gBattleCommunication[MOVE_EFFECT_BYTE] = 0x42;
@@ -2121,7 +2121,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg)
&& gBattleMons[gBankAttacker].hp != 0
&& !gProtectStructs[gBankAttacker].confusionSelfDmg
&& (gSpecialStatuses[gBankTarget].moveturnLostHP_physical || gSpecialStatuses[gBankTarget].moveturnLostHP_special)
- && (gBattleMoves[move].flags & FLAG_MAKES_CONTACT))
+ && (gBattleMoves[move].flags & F_MAKES_CONTACT))
{
gBattleCommunication[MOVE_EFFECT_BYTE] = 0x45;
BattleScriptPushCursor();
@@ -2136,7 +2136,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg)
&& gBattleMons[gBankAttacker].hp != 0
&& !gProtectStructs[gBankAttacker].confusionSelfDmg
&& (gSpecialStatuses[gBankTarget].moveturnLostHP_physical || gSpecialStatuses[gBankTarget].moveturnLostHP_special)
- && (gBattleMoves[move].flags & FLAG_MAKES_CONTACT)
+ && (gBattleMoves[move].flags & F_MAKES_CONTACT)
&& (Random() % 3) == 0)
{
gBattleCommunication[MOVE_EFFECT_BYTE] = 0x45;
@@ -2153,7 +2153,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg)
if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT)
&& gBattleMons[gBankAttacker].hp != 0
&& !gProtectStructs[gBankAttacker].confusionSelfDmg
- && (gBattleMoves[move].flags & FLAG_MAKES_CONTACT)
+ && (gBattleMoves[move].flags & F_MAKES_CONTACT)
&& (gSpecialStatuses[gBankTarget].moveturnLostHP_physical || gSpecialStatuses[gBankTarget].moveturnLostHP_special))
{
gBattleCommunication[MOVE_EFFECT_BYTE] = 0x43;
@@ -2168,7 +2168,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg)
if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT)
&& gBattleMons[gBankAttacker].hp != 0
&& !gProtectStructs[gBankAttacker].confusionSelfDmg
- && (gBattleMoves[move].flags & FLAG_MAKES_CONTACT)
+ && (gBattleMoves[move].flags & F_MAKES_CONTACT)
&& (gSpecialStatuses[gBankTarget].moveturnLostHP_physical || gSpecialStatuses[gBankTarget].moveturnLostHP_special)
&& (Random() % 3) == 0)
{
@@ -2186,7 +2186,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg)
if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT)
&& gBattleMons[gBankAttacker].hp != 0
&& !gProtectStructs[gBankAttacker].confusionSelfDmg
- && (gBattleMoves[move].flags & FLAG_MAKES_CONTACT)
+ && (gBattleMoves[move].flags & F_MAKES_CONTACT)
&& (gSpecialStatuses[gBankTarget].moveturnLostHP_physical || gSpecialStatuses[gBankTarget].moveturnLostHP_special)
&& gBattleMons[gBankTarget].hp != 0
&& gBattleMons[gBankAttacker].ability != ABILITY_OBLIVIOUS
@@ -2206,7 +2206,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg)
if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT)
&& gBattleMons[gBankAttacker].hp != 0
&& !gProtectStructs[gBankAttacker].confusionSelfDmg
- && (gBattleMoves[move].flags & FLAG_MAKES_CONTACT)
+ && (gBattleMoves[move].flags & F_MAKES_CONTACT)
&& (gSpecialStatuses[gBankTarget].moveturnLostHP_physical || gSpecialStatuses[gBankTarget].moveturnLostHP_special)
&& gBattleMons[gBankTarget].hp != 0
&& (Random() % 3) == 0
@@ -3271,7 +3271,7 @@ u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn)
if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT)
&& (gSpecialStatuses[gBankTarget].moveturnLostHP_physical || gSpecialStatuses[gBankTarget].moveturnLostHP_special)
&& (Random() % 100) < bankQuality
- && gBattleMoves[gCurrentMove].flags & FLAG_KINGSROCK_AFFECTED
+ && gBattleMoves[gCurrentMove].flags & F_AFFECTED_BY_KINGS_ROCK
&& gBattleMons[gBankTarget].hp)
{
gBattleCommunication[MOVE_EFFECT_BYTE] = 8;
diff --git a/src/data/battle_moves.c b/src/data/battle_moves.c
index 439a52dc7..d2a4fcf8f 100644
--- a/src/data/battle_moves.c
+++ b/src/data/battle_moves.c
@@ -1,7 +1,5 @@
#include "global.h"
#include "battle.h"
-#include "pokemon.h"
-#include "constants/battle_constants.h"
#include "constants/battle_move_effects.h"
#include "constants/moves.h"