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authorMarcus Huderle <huderlem@gmail.com>2018-06-24 10:22:33 -0500
committerGitHub <noreply@github.com>2018-06-24 10:22:33 -0500
commit4313b2f49d22f4e5a6db3c45f9f3a434079a7c1f (patch)
tree594590b12dc14049b9c17587d8b602686a4c57fa /src
parentcf7b4b093f53f68e4acbd4167de13c737537f0f9 (diff)
parent31c322c77b2e5628ebe5c5c9c4b34c8beb8f40cb (diff)
Merge pull request #634 from ketsuban/decompile-ghost
(WIP) Decompile ghost.s
Diffstat (limited to 'src')
-rw-r--r--src/battle/anim/ghost.c426
1 files changed, 426 insertions, 0 deletions
diff --git a/src/battle/anim/ghost.c b/src/battle/anim/ghost.c
index fd33d4782..85879c86c 100644
--- a/src/battle/anim/ghost.c
+++ b/src/battle/anim/ghost.c
@@ -1,15 +1,29 @@
#include "global.h"
+#include "sound.h"
+#include "constants/songs.h"
+#include "trig.h"
#include "rom_8077ABC.h"
#include "battle_anim.h"
extern s16 gBattleAnimArgs[];
extern u8 gAnimBankAttacker;
extern u8 gAnimBankTarget;
+extern u8 gUnknown_0202F7D2;
void sub_80DDB6C(struct Sprite *sprite);
+void sub_80DDBD8(struct Sprite *);
+void sub_80DDC4C(struct Sprite *);
+void sub_80DDCC8(struct Sprite *);
void sub_80DDD58(struct Sprite *sprite);
+void sub_80DDD78(struct Sprite *);
+void sub_80DDE7C(u8 taskId);
+void sub_80DDED0(u8 taskId);
void sub_80DDF40(struct Sprite *sprite);
+void sub_80DDFE8(struct Sprite *);
void sub_80DE0FC(struct Sprite *sprite);
+void sub_80DE114(struct Sprite *);
+void sub_80DE2DC(u8 taskId);
+void sub_80DE3D4(u8 taskId);
void sub_80DE7B8(struct Sprite *sprite);
void sub_80DEF3C(struct Sprite *sprite);
void sub_80DF0B8(struct Sprite *sprite);
@@ -189,3 +203,415 @@ const struct SpriteTemplate gSpriteTemplate_83DAF98 =
.affineAnims = gDummySpriteAffineAnimTable,
.callback = sub_80DF49C,
};
+
+void sub_80DDB6C(struct Sprite *sprite)
+{
+ InitAnimSpritePos(sprite, 1);
+ sprite->data[0] = gBattleAnimArgs[2];
+ sprite->data[1] = sprite->pos1.x;
+ sprite->data[2] = GetBattlerSpriteCoord(gAnimBankTarget, 2);
+ sprite->data[3] = sprite->pos1.y;
+ sprite->data[4] = GetBattlerSpriteCoord(gAnimBankTarget, 3);
+ sub_8078BD4(sprite);
+ sprite->callback = sub_80DDBD8;
+ sprite->data[6] = 16;
+ REG_BLDCNT = 0x3F40;
+ REG_BLDALPHA = sprite->data[6];
+}
+
+void sub_80DDBD8(struct Sprite *sprite)
+{
+ s16 r0;
+ s16 r2;
+ sub_80DDCC8(sprite);
+ if (TranslateAnimSpriteByDeltas(sprite))
+ {
+ sprite->callback = sub_80DDC4C;
+ return;
+ }
+ sprite->pos2.x += Sin(sprite->data[5], 10);
+ sprite->pos2.y += Cos(sprite->data[5], 15);
+ r2 = sprite->data[5];
+ sprite->data[5] = (sprite->data[5] + 5) & 0xFF;
+ r0 = sprite->data[5];
+ if (r2 != 0 && r2 <= 196)
+ return;
+ if (r0 <= 0)
+ return;
+ PlaySE12WithPanning(SE_W109, gUnknown_0202F7D2);
+}
+
+void sub_80DDC4C(struct Sprite *sprite)
+{
+ s16 r2;
+ s16 r0;
+ sprite->data[0] = 1;
+ TranslateAnimSpriteByDeltas(sprite);
+ sprite->pos2.x += Sin(sprite->data[5],10);
+ sprite->pos2.y += Cos(sprite->data[5],15);
+
+ r2 = sprite->data[5];
+ sprite->data[5] = (sprite->data[5] + 5) & 0xFF;
+ r0 = sprite->data[5];
+
+ if(r2 == 0 || r2 > 196)
+ if(r0 > 0)
+ PlaySE(SE_W109);
+
+ if(sprite->data[6] == 0)
+ {
+ sprite->invisible = TRUE;
+ sprite->callback = sub_807861C;
+ }
+ else
+ sub_80DDCC8(sprite);
+}
+
+void sub_80DDCC8(struct Sprite *sprite)
+{
+
+ s16 r0;
+ if(sprite->data[6] > 0xFF)
+ {
+ if(++sprite->data[6] == 0x10d)
+ sprite->data[6] = 0;
+ return;
+ }
+
+ r0 = sprite->data[7];
+ sprite->data[7]++;
+
+ if((r0 & 0xFF) == 0)
+ {
+ sprite->data[7] &= 0xff00;
+ if((sprite->data[7] & 0x100) != 0)
+ sprite->data[6]++;
+ else
+ sprite->data[6]--;
+ }
+ else
+ return;
+
+ REG_BLDALPHA = BLDALPHA_BLEND(sprite->data[6], 16 - sprite->data[6]);
+ if(sprite->data[6] == 0 || sprite->data[6] == 16)
+ sprite->data[7] ^= 0x100;
+ if(sprite->data[6] == 0)
+ sprite->data[6] = 0x100;
+}
+
+void sub_80DDD58(struct Sprite *sprite)
+{
+ sub_8078764(sprite, 1);
+ sprite->callback = sub_80DDD78;
+ sub_80DDD78(sprite);
+}
+
+void sub_80DDD78(struct Sprite *sprite)
+{
+ u16 temp1;
+ sprite->pos2.x = Sin(sprite->data[0], 32);
+ sprite->pos2.y = Cos(sprite->data[0], 8);
+ temp1 = sprite->data[0] - 65;
+ if (temp1 <= 130)
+ sprite->oam.priority = 2;
+ else
+ sprite->oam.priority = 1;
+ sprite->data[0] = (sprite->data[0] + 19) & 0xFF;
+ sprite->data[2] += 80;
+ sprite->pos2.y += sprite->data[2] >> 8;
+ sprite->data[7] += 1;
+ if (sprite->data[7] == 61)
+ DestroyAnimSprite(sprite);
+}
+
+void sub_80DDDF0(u8 taskId)
+{
+ u8 spriteId;
+ REG_BLDCNT = 0x3F40;
+ REG_BLDALPHA = 0x1000;
+ spriteId = GetAnimBattlerSpriteId(0);
+ sub_8078E70(spriteId, 1);
+ obj_id_set_rotscale(spriteId, 128, 128, 0);
+ gSprites[spriteId].invisible = FALSE;
+ gTasks[taskId].data[0] = 128;
+ gTasks[taskId].data[1] = *gBattleAnimArgs;
+ gTasks[taskId].data[2] = 0;
+ gTasks[taskId].data[3] = 16;
+ gTasks[taskId].func = sub_80DDE7C;
+}
+
+void sub_80DDE7C(u8 taskId)
+{
+ gTasks[taskId].data[10] += 1;
+ if (gTasks[taskId].data[10] == 3)
+ {
+ gTasks[taskId].data[10] = 0;
+ gTasks[taskId].data[2] += 1;
+ gTasks[taskId].data[3] -= 1;
+ REG_BLDALPHA = gTasks[taskId].data[3] << 8 | gTasks[taskId].data[2];
+ if (gTasks[taskId].data[2] != 9)
+ return;
+ gTasks[taskId].func = sub_80DDED0;
+ }
+}
+
+void sub_80DDED0(u8 taskId)
+{
+ u8 spriteId;
+ if (gTasks[taskId].data[1] > 0)
+ {
+ gTasks[taskId].data[1] -= 1;
+ return;
+ }
+ spriteId = GetAnimBattlerSpriteId(0);
+ gTasks[taskId].data[0] += 8;
+ if (gTasks[taskId].data[0] <= 0xFF)
+ {
+ obj_id_set_rotscale(spriteId, gTasks[taskId].data[0], gTasks[taskId].data[0], 0);
+ return;
+ }
+ sub_8078F40(spriteId);
+ DestroyAnimVisualTask(taskId);
+ REG_BLDCNT = 0;
+ REG_BLDALPHA = 0;
+}
+
+void sub_80DDF40(struct Sprite *sprite)
+{
+ u16 r5, r6;
+ r5 = sprite->pos1.x;
+ r6 = sprite->pos1.y;
+ sprite->pos1.x = GetBattlerSpriteCoord(gAnimBankAttacker, 2);
+ sprite->pos1.y = GetBattlerSpriteCoord(gAnimBankAttacker, 3);
+ sprite->data[0] = 0;
+ sprite->data[1] = gBattleAnimArgs[0];
+ sprite->data[2] = gBattleAnimArgs[1];
+ sprite->data[3] = gBattleAnimArgs[2];
+ sprite->data[4] = sprite->pos1.x << 4;
+ sprite->data[5] = sprite->pos1.y << 4;
+ sprite->data[6] = (((s16)r5 - sprite->pos1.x) << 4) / (gBattleAnimArgs[0] << 1);
+ sprite->data[7] = (((s16)r6 - sprite->pos1.y) << 4) / (gBattleAnimArgs[0] << 1);
+ sprite->callback = sub_80DDFE8;
+}
+
+void sub_80DDFE8(struct Sprite *sprite)
+{
+ switch (sprite->data[0])
+ {
+ case 0:
+ sprite->data[4] += sprite->data[6];
+ sprite->data[5] += sprite->data[7];
+ sprite->pos1.x = sprite->data[4] >> 4;
+ sprite->pos1.y = sprite->data[5] >> 4;
+ sprite->data[1] -= 1;
+ if (sprite->data[1] > 0)
+ break;
+ sprite->data[0] += 1;
+ break;
+ case 1:
+ sprite->data[2] -= 1;
+ if (sprite->data[2] > 0)
+ break;
+ sprite->data[1] = GetBattlerSpriteCoord(gAnimBankTarget, 2);
+ sprite->data[2] = GetBattlerSpriteCoord(gAnimBankTarget, 3);
+ sprite->data[4] = sprite->pos1.x << 4;
+ sprite->data[5] = sprite->pos1.y << 4;
+ sprite->data[6] = ((sprite->data[1] - sprite->pos1.x) << 4) / sprite->data[3];
+ sprite->data[7] = ((sprite->data[2] - sprite->pos1.y) << 4) / sprite->data[3];
+ sprite->data[0] += 1;
+ break;
+ case 2:
+ sprite->data[4] += sprite->data[6];
+ sprite->data[5] += sprite->data[7];
+ sprite->pos1.x = sprite->data[4] >> 4;
+ sprite->pos1.y = sprite->data[5] >> 4;
+ sprite->data[3] -= 1;
+ if (sprite->data[3] > 0)
+ break;
+ sprite->pos1.x = GetBattlerSpriteCoord(gAnimBankTarget, 2);
+ sprite->pos1.y = GetBattlerSpriteCoord(gAnimBankTarget, 3);
+ sprite->data[0] += 1;
+ break;
+ case 3:
+ move_anim_8074EE0(sprite);
+ break;
+ }
+}
+
+void sub_80DE0FC(struct Sprite *sprite)
+{
+ sub_8078764(sprite, 1);
+ sprite->callback = sub_80DE114;
+}
+
+/* NONMATCHING */
+NAKED
+void sub_80DE114(struct Sprite *sprite)
+{
+ asm_unified("\tpush {r4-r6,lr}\n"
+ "\tadds r3, r0, 0\n"
+ "\tmovs r5, 0\n"
+ "\tmovs r6, 0\n"
+ "\tadds r0, 0x3F\n"
+ "\tldrb r1, [r0]\n"
+ "\tmovs r0, 0x10\n"
+ "\tands r0, r1\n"
+ "\tcmp r0, 0\n"
+ "\tbeq _080DE1AA\n"
+ "\tadds r1, r3, 0\n"
+ "\tadds r1, 0x3E\n"
+ "\tldrb r2, [r1]\n"
+ "\tmovs r0, 0x4\n"
+ "\tands r0, r2\n"
+ "\tadds r4, r1, 0\n"
+ "\tcmp r0, 0\n"
+ "\tbne _080DE13E\n"
+ "\tmovs r0, 0x4\n"
+ "\torrs r0, r2\n"
+ "\tstrb r0, [r4]\n"
+ "_080DE13E:\n"
+ "\tmovs r1, 0x2E\n"
+ "\tldrsh r0, [r3, r1]\n"
+ "\tcmp r0, 0\n"
+ "\tbeq _080DE14E\n"
+ "\tcmp r0, 0x1\n"
+ "\tbeq _080DE158\n"
+ "\tmovs r6, 0x1\n"
+ "\tb _080DE162\n"
+ "_080DE14E:\n"
+ "\tmovs r1, 0x30\n"
+ "\tldrsh r0, [r3, r1]\n"
+ "\tcmp r0, 0x2\n"
+ "\tbne _080DE162\n"
+ "\tb _080DE166\n"
+ "_080DE158:\n"
+ "\tmovs r1, 0x30\n"
+ "\tldrsh r0, [r3, r1]\n"
+ "\tcmp r0, 0x4\n"
+ "\tbne _080DE162\n"
+ "\tmovs r5, 0x1\n"
+ "_080DE162:\n"
+ "\tcmp r5, 0\n"
+ "\tbeq _080DE198\n"
+ "_080DE166:\n"
+ "\tldrb r2, [r4]\n"
+ "\tlsls r0, r2, 29\n"
+ "\tlsrs r0, 31\n"
+ "\tmovs r1, 0x1\n"
+ "\teors r1, r0\n"
+ "\tlsls r1, 2\n"
+ "\tmovs r0, 0x5\n"
+ "\tnegs r0, r0\n"
+ "\tands r0, r2\n"
+ "\torrs r0, r1\n"
+ "\tstrb r0, [r4]\n"
+ "\tldrh r0, [r3, 0x32]\n"
+ "\tadds r0, 0x1\n"
+ "\tmovs r1, 0\n"
+ "\tstrh r0, [r3, 0x32]\n"
+ "\tstrh r1, [r3, 0x30]\n"
+ "\tlsls r0, 16\n"
+ "\tasrs r0, 16\n"
+ "\tcmp r0, 0x5\n"
+ "\tbne _080DE1AA\n"
+ "\tstrh r1, [r3, 0x32]\n"
+ "\tldrh r0, [r3, 0x2E]\n"
+ "\tadds r0, 0x1\n"
+ "\tstrh r0, [r3, 0x2E]\n"
+ "\tb _080DE1AA\n"
+ "_080DE198:\n"
+ "\tcmp r6, 0\n"
+ "\tbeq _080DE1A4\n"
+ "\tadds r0, r3, 0\n"
+ "\tbl DestroyAnimSprite\n"
+ "\tb _080DE1AA\n"
+ "_080DE1A4:\n"
+ "\tldrh r0, [r3, 0x30]\n"
+ "\tadds r0, 0x1\n"
+ "\tstrh r0, [r3, 0x30]\n"
+ "_080DE1AA:\n"
+ "\tpop {r4-r6}\n"
+ "\tpop {r0}\n"
+ "\tbx r0\n");
+}
+
+void sub_80DE1B0(u8 taskId)
+{
+ struct Task *task;
+
+ task = &gTasks[taskId];
+ task->data[0] = duplicate_obj_of_side_rel2move_in_transparent_mode(1);
+ if (task->data[0] < 0)
+ {
+ DestroyAnimVisualTask(taskId);
+ return;
+ }
+ task->data[1] = 0;
+ task->data[2] = 15;
+ task->data[3] = 2;
+ task->data[4] = 0;
+ REG_BLDCNT = 0x3F40;
+ REG_BLDALPHA = (task->data[3] << 8) | task->data[2];
+ gSprites[task->data[0]].data[0] = 80;
+ if (GetBattlerSide(gAnimBankTarget) == 0)
+ {
+ gSprites[task->data[0]].data[1] = -144;
+ gSprites[task->data[0]].data[2] = 112;
+ }
+ else
+ {
+ gSprites[task->data[0]].data[1] = 144;
+ gSprites[task->data[0]].data[2] = -112;
+ }
+ gSprites[task->data[0]].data[3] = 0;
+ gSprites[task->data[0]].data[4] = 0;
+ StoreSpriteCallbackInData(&gSprites[task->data[0]], SpriteCallbackDummy);
+ gSprites[task->data[0]].callback = sub_8078394;
+ task->func = sub_80DE2DC;
+}
+
+void sub_80DE2DC(u8 taskId)
+{
+ struct Task *task;
+
+ task = &gTasks[taskId];
+ switch (task->data[4])
+ {
+ case 0:
+ task->data[1] += 1;
+ task->data[5] = task->data[1] & 3;
+ if (task->data[5] == 1)
+ if (task->data[2] > 0)
+ task->data[2] -= 1;
+ if (task->data[5] == 3)
+ if (task->data[3] <= 15)
+ task->data[3] += 1;
+ REG_BLDALPHA = (task->data[3] << 8) | task->data[2];
+ if (task->data[3] != 16 || task->data[2] != 0)
+ break;
+ if (task->data[1] <= 80)
+ break;
+ obj_delete_but_dont_free_vram(&gSprites[task->data[0]]);
+ task->data[4] = 1;
+ break;
+ case 1:
+ if (++task->data[6] <= 1)
+ break;
+ REG_BLDCNT = 0;
+ REG_BLDALPHA = 0;
+ task->data[4] += 1;
+ break;
+ case 2:
+ DestroyAnimVisualTask(taskId);
+ }
+}
+
+void sub_80DE3AC(u8 taskId)
+{
+ struct Task *task;
+
+ task = &gTasks[taskId];
+ task->data[15] = 0;
+ task->func = sub_80DE3D4;
+ sub_80DE3D4(taskId);
+}