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authorMarcus Huderle <huderlem@gmail.com>2017-09-29 20:19:10 -0700
committerGitHub <noreply@github.com>2017-09-29 20:19:10 -0700
commit445cdf69c9744fe6d6f5161f9119d605e0df76c8 (patch)
tree9aeac3da65258b98e2d73e818c1dae1ebc95ddc7 /src
parent13f16b577935635546698aca88b3d1780cbc4991 (diff)
parent4b39fed48e533f276a713b2af3ff318f9ab49687 (diff)
Merge pull request #433 from PikalaxALT/field_map_obj
Field map obj, 2
Diffstat (limited to 'src')
-rw-r--r--src/bike.c2
-rw-r--r--src/field_effect.c1
-rw-r--r--src/field_map_obj.c423
-rw-r--r--src/field_player_avatar.c6
4 files changed, 169 insertions, 263 deletions
diff --git a/src/bike.c b/src/bike.c
index 80cab0850..dae86bd88 100644
--- a/src/bike.c
+++ b/src/bike.c
@@ -10,8 +10,6 @@
#include "songs.h"
#include "sound.h"
-extern u8 sub_80608A4(u8);
-
extern u8 gUnknown_02039250;
extern u8 gUnknown_02039251;
extern u8 gUnknown_0202E854;
diff --git a/src/field_effect.c b/src/field_effect.c
index 0625e9d18..72224f299 100644
--- a/src/field_effect.c
+++ b/src/field_effect.c
@@ -1894,7 +1894,6 @@ bool8 sub_80873F4(struct Task *task, struct MapObject *mapObject, struct Sprite
}
void sub_8087470(u8);
-extern u8 sub_80608A4(u8);
void mapldr_080851BC(void)
{
diff --git a/src/field_map_obj.c b/src/field_map_obj.c
index 551964d72..59319a16e 100644
--- a/src/field_map_obj.c
+++ b/src/field_map_obj.c
@@ -5027,32 +5027,30 @@ u8 sub_805F3C4(struct MapObject *mapObject, struct Sprite *sprite)
return 0;
}
-#ifdef NONMATCHING
-
-u8 sub_805F3EC(struct MapObject *mapObject, struct Sprite *sprite, u8 a2, u8 *a3(u8))
+bool8 sub_805F3EC(struct MapObject *mapObject, struct Sprite *sprite, u8 a2, bool8 a3(u8))
{
return 0;
}
-u8 sub_805F3F0(struct MapObject *mapObject, struct Sprite *sprite, u8 a2, u8 *a3(u8))
+bool8 sub_805F3F0(struct MapObject *mapObject, struct Sprite *sprite, u8 a2, bool8 a3(u8))
{
- int direction;
- direction = state_to_direction(gUnknown_0836DC09[mapObject->animPattern], mapObject->mapobj_unk_21, a2);
- FieldObjectSetRegularAnim(mapObject, sprite, GetFaceDirectionAnimId(direction));
+ FieldObjectSetRegularAnim(mapObject, sprite, GetFaceDirectionAnimId(state_to_direction(gUnknown_0836DC09[mapObject->animPattern], mapObject->mapobj_unk_21, a2)));
mapObject->mapobj_bit_1 = 1;
sprite->data1 = 2;
return 1;
}
-u8 sub_805F438(struct MapObject *mapObject, struct Sprite *sprite, u8 a2, u8 *a3(u8))
+bool8 sub_805F438(struct MapObject *mapObject, struct Sprite *sprite, u8 a2, bool8 a3(u8))
{
+ u32 direction;
s16 x;
s16 y;
- int direction;
- direction = state_to_direction(gUnknown_0836DC09[mapObject->animPattern], mapObject->mapobj_unk_21, a2);
+
+ direction = a2;
+ direction = state_to_direction(gUnknown_0836DC09[mapObject->animPattern], mapObject->mapobj_unk_21, direction);
FieldObjectMoveDestCoords(mapObject, direction, &x, &y);
FieldObjectSetRegularAnim(mapObject, sprite, GetGoSpeed0AnimId(direction));
- if (!npc_block_way(mapObject, x, y, direction) || (a3 != NULL && !a3(MapGridGetMetatileBehaviorAt(x, y))))
+ if (npc_block_way(mapObject, x, y, direction) || (a3 != NULL && !a3(MapGridGetMetatileBehaviorAt(x, y))))
{
FieldObjectSetRegularAnim(mapObject, sprite, GetFaceDirectionAnimId(direction));
}
@@ -5060,9 +5058,115 @@ u8 sub_805F438(struct MapObject *mapObject, struct Sprite *sprite, u8 a2, u8 *a3
sprite->data1 = 2;
return 1;
}
-#endif
-asm(".section .text_fmocb2_c\n");
+bool8 sub_805F4F0(struct MapObject *mapObject, struct Sprite *sprite, u8 playerDirection, bool8 tileCB(u8))
+{
+ u32 direction;
+ s16 x;
+ s16 y;
+
+ direction = playerDirection;
+ direction = state_to_direction(gUnknown_0836DC09[mapObject->animPattern], mapObject->mapobj_unk_21, direction);
+ FieldObjectMoveDestCoords(mapObject, direction, &x, &y);
+ FieldObjectSetRegularAnim(mapObject, sprite, sub_8060744(direction));
+ if (npc_block_way(mapObject, x, y, direction) || (tileCB != NULL && !tileCB(MapGridGetMetatileBehaviorAt(x, y))))
+ {
+ FieldObjectSetRegularAnim(mapObject, sprite, GetFaceDirectionAnimId(direction));
+ }
+ mapObject->mapobj_bit_1 = TRUE;
+ sprite->data1 = 2;
+ return TRUE;
+}
+
+bool8 sub_805F5A8(struct MapObject *mapObject, struct Sprite *sprite, u8 playerDirection, bool8 tileCB(u8))
+{
+ u32 direction;
+ s16 x;
+ s16 y;
+
+ direction = playerDirection;
+ direction = state_to_direction(gUnknown_0836DC09[mapObject->animPattern], mapObject->mapobj_unk_21, direction);
+ FieldObjectMoveDestCoords(mapObject, direction, &x, &y);
+ FieldObjectSetRegularAnim(mapObject, sprite, sub_806079C(direction));
+ if (npc_block_way(mapObject, x, y, direction) || (tileCB != NULL && !tileCB(MapGridGetMetatileBehaviorAt(x, y))))
+ {
+ FieldObjectSetRegularAnim(mapObject, sprite, GetFaceDirectionAnimId(direction));
+ }
+ mapObject->mapobj_bit_1 = TRUE;
+ sprite->data1 = 2;
+ return TRUE;
+}
+
+bool8 sub_805F660(struct MapObject *mapObject, struct Sprite *sprite, u8 playerDirection, bool8 tileCB(u8))
+{
+ u32 direction;
+ s16 x;
+ s16 y;
+
+ direction = playerDirection;
+ direction = state_to_direction(gUnknown_0836DC09[mapObject->animPattern], mapObject->mapobj_unk_21, direction);
+ FieldObjectMoveDestCoords(mapObject, direction, &x, &y);
+ FieldObjectSetRegularAnim(mapObject, sprite, sub_80607C8(direction));
+ if (npc_block_way(mapObject, x, y, direction) || (tileCB != NULL && !tileCB(MapGridGetMetatileBehaviorAt(x, y))))
+ {
+ FieldObjectSetRegularAnim(mapObject, sprite, GetFaceDirectionAnimId(direction));
+ }
+ mapObject->mapobj_bit_1 = TRUE;
+ sprite->data1 = 2;
+ return TRUE;
+}
+
+bool8 cph_IM_DIFFERENT(struct MapObject *mapObject, struct Sprite *sprite, u8 playerDirection, bool8 tileCB(u8))
+{
+ u32 direction;
+
+ direction = playerDirection;
+ direction = state_to_direction(gUnknown_0836DC09[mapObject->animPattern], mapObject->mapobj_unk_21, direction);
+ FieldObjectSetRegularAnim(mapObject, sprite, sub_806084C(direction));
+ mapObject->mapobj_bit_1 = TRUE;
+ sprite->data1 = 2;
+ return TRUE;
+}
+
+bool8 sub_805F760(struct MapObject *mapObject, struct Sprite *sprite, u8 playerDirection, bool8 tileCB(u8))
+{
+ u32 direction;
+ s16 x;
+ s16 y;
+
+ direction = playerDirection;
+ direction = state_to_direction(gUnknown_0836DC09[mapObject->animPattern], mapObject->mapobj_unk_21, direction);
+ FieldObjectMoveDestCoords(mapObject, direction, &x, &y);
+ FieldObjectSetRegularAnim(mapObject, sprite, sub_80608A4(direction));
+ if (npc_block_way(mapObject, x, y, direction) || (tileCB != NULL && !tileCB(MapGridGetMetatileBehaviorAt(x, y))))
+ {
+ FieldObjectSetRegularAnim(mapObject, sprite, GetFaceDirectionAnimId(direction));
+ }
+ mapObject->mapobj_bit_1 = TRUE;
+ sprite->data1 = 2;
+ return TRUE;
+}
+
+bool8 oac_hopping(struct MapObject *mapObject, struct Sprite *sprite, u8 playerDirection, bool8 tileCB(u8))
+{
+ u32 direction;
+ s16 x;
+ s16 y;
+
+ direction = playerDirection;
+ direction = state_to_direction(gUnknown_0836DC09[mapObject->animPattern], mapObject->mapobj_unk_21, direction);
+ x = mapObject->coords2.x;
+ y = mapObject->coords2.y;
+ sub_8060320(direction, &x, &y, 2, 2);
+ FieldObjectSetRegularAnim(mapObject, sprite, GetJumpLedgeAnimId(direction));
+ if (npc_block_way(mapObject, x, y, direction) || (tileCB != NULL && !tileCB(MapGridGetMetatileBehaviorAt(x, y))))
+ {
+ FieldObjectSetRegularAnim(mapObject, sprite, GetFaceDirectionAnimId(direction));
+ }
+ mapObject->mapobj_bit_1 = TRUE;
+ sprite->data1 = 2;
+ return TRUE;
+}
fieldmap_object_cb(sub_805F8E0, sub_805F904, gUnknown_083755C0);
@@ -5364,8 +5468,10 @@ bool8 IsCoordOutsideFieldObjectMovementRect(struct MapObject2 *mapObject, s16 x,
static bool8 DoesObjectCollideWithObjectAt(struct MapObject *mapObject, s16 x, s16 y);
bool8 IsMetatileDirectionallyImpassable(struct MapObject *mapObject, s16 x, s16 y, u8 direction);
-u8 npc_block_way(struct MapObject *mapObject, s16 x, s16 y, u8 direction)
+u8 npc_block_way(struct MapObject *mapObject, s16 x, s16 y, u32 dirn)
{
+ u8 direction;
+ direction = dirn;
if (IsCoordOutsideFieldObjectMovementRect((struct MapObject2 *)mapObject, x, y))
return 1;
else if (MapGridIsImpassableAt(x, y) || GetMapBorderIdAt(x, y) == -1 || IsMetatileDirectionallyImpassable(mapObject, x, y, direction))
@@ -5477,23 +5583,26 @@ void unref_sub_80602F8(u8 direction, s16 *x, s16 *y)
*y += gDirectionToVector[direction].y << 4;
}
-void sub_8060320(u8 direction, s16 *x, s16 *y, s16 deltaX, s16 deltaY)
+void sub_8060320(u32 dirn, s16 *x, s16 *y, s16 deltaX, s16 deltaY)
{
+ u8 direction = dirn;
+ s16 dx2 = deltaX;
+ s16 dy2 = deltaY;
if (gDirectionToVector[direction].x > 0)
{
- *x += deltaX;
+ *x += dx2;
}
if (gDirectionToVector[direction].x < 0)
{
- *x -= deltaX;
+ *x -= dx2;
}
if (gDirectionToVector[direction].y > 0)
{
- *y += deltaY;
+ *y += dy2;
}
if (gDirectionToVector[direction].y < 0)
{
- *y -= deltaY;
+ *y -= dy2;
}
}
@@ -5560,11 +5669,12 @@ void GetFieldObjectMovingCameraOffset(s16 *x, s16 *y)
}
}
-void FieldObjectMoveDestCoords(struct MapObject *mapObject, u8 direction, s16 *x, s16 *y)
+void FieldObjectMoveDestCoords(struct MapObject *mapObject, u32 direction, s16 *x, s16 *y)
{
+ u8 newDirn = direction;
*x = mapObject->coords2.x;
*y = mapObject->coords2.y;
- MoveCoords(direction, x, y);
+ MoveCoords(newDirn, x, y);
}
bool8 FieldObjectIsSpecialAnimOrDirectionSequenceAnimActive(struct MapObject *mapObject)
@@ -5678,193 +5788,34 @@ void meta_step(struct MapObject *mapObject, struct Sprite *sprite, u8 (*callback
FieldObjectUpdateSubpriority(mapObject, sprite);
}
-
-u8 GetFaceDirectionAnimId(u8 index)
-{
- u8 directions[5];
- memcpy(directions, gUnknown_083756C8, 5);
- if (index >= 5)
- {
- index = 0;
- }
- return directions[index];
-}
-
-u8 GetSimpleGoAnimId(u8 index)
-{
- u8 directions[5];
- memcpy(directions, gUnknown_083756CD, 5);
- if (index >= 5)
- {
- index = 0;
- }
- return directions[index];
-}
-
-u8 GetGoSpeed0AnimId(u8 index)
-{
- u8 directions[5];
- memcpy(directions, gUnknown_083756D2, 5);
- if (index >= 5)
- {
- index = 0;
- }
- return directions[index];
-}
-
-u8 sub_8060744(u8 index)
-{
- u8 directions[5];
- memcpy(directions, gUnknown_083756D7, 5);
- if (index >= 5)
- {
- index = 0;
- }
- return directions[index];
-}
-
-u8 d2s_08064034(u8 index)
-{
- u8 directions[5];
- memcpy(directions, gUnknown_083756DC, 5);
- if (index >= 5)
- {
- index = 0;
- }
- return directions[index];
-}
-
-u8 sub_806079C(u8 index)
-{
- u8 directions[5];
- memcpy(directions, gUnknown_083756E1, 5);
- if (index >= 5)
- {
- index = 0;
- }
- return directions[index];
-}
-
-u8 sub_80607C8(u8 index)
-{
- u8 directions[5];
- memcpy(directions, gUnknown_083756E6, 5);
- if (index >= 5)
- {
- index = 0;
- }
- return directions[index];
-}
-
-u8 sub_80607F4(u8 index)
-{
- u8 directions[5];
- memcpy(directions, gUnknown_083756EB, 5);
- if (index >= 5)
- {
- index = 0;
- }
- return directions[index];
-}
-
-u8 GetJumpLedgeAnimId(u8 index)
-{
- u8 directions[5];
- memcpy(directions, gUnknown_083756F0, 5);
- if (index >= 5)
- {
- index = 0;
- }
- return directions[index];
-}
-
-u8 sub_806084C(u8 index)
-{
- u8 directions[5];
- memcpy(directions, gUnknown_083756F5, 5);
- if (index >= 5)
- {
- index = 0;
- }
- return directions[index];
-}
-
-u8 sub_8060878(u8 index)
-{
- u8 directions[5];
- memcpy(directions, gUnknown_083756FA, 5);
- if (index >= 5)
- {
- index = 0;
- }
- return directions[index];
-}
-
-u8 sub_80608A4(u8 index)
-{
- u8 directions[5];
- memcpy(directions, gUnknown_083756FF, 5);
- if (index >= 5)
- {
- index = 0;
- }
- return directions[index];
-}
-
-u8 sub_80608D0(u8 index)
-{
- u8 directions[5];
- memcpy(directions, gUnknown_08375704, 5);
- if (index >= 5)
- {
- index = 0;
- }
- return directions[index];
-}
-
-u8 GetStepInPlaceDelay32AnimId(u8 index)
-{
- u8 directions[5];
- memcpy(directions, gUnknown_08375709, 5);
- if (index >= 5)
- {
- index = 0;
- }
- return directions[index];
-}
-
-u8 GetStepInPlaceDelay16AnimId(u8 index)
-{
- u8 directions[5];
- memcpy(directions, gUnknown_0837570E, 5);
- if (index >= 5)
- {
- index = 0;
- }
- return directions[index];
-}
-
-u8 GetStepInPlaceDelay8AnimId(u8 index)
-{
- u8 directions[5];
- memcpy(directions, gUnknown_08375713, 5);
- if (index >= 5)
- {
- index = 0;
- }
- return directions[index];
-}
-
-u8 GetStepInPlaceDelay4AnimId(u8 index)
-{
- u8 directions[5];
- memcpy(directions, gUnknown_08375718, 5);
- if (index >= 5)
- {
- index = 0;
- }
- return directions[index];
-}
+#define dirn_to_anim(name, table)\
+u8 name(u32 idx)\
+{\
+ u8 direction;\
+ u8 animIds[sizeof(table)];\
+ direction = idx;\
+ memcpy(animIds, (table), sizeof(table));\
+ if (direction > DIR_EAST) direction = 0;\
+ return animIds[direction];\
+}
+
+dirn_to_anim(GetFaceDirectionAnimId, gUnknown_083756C8)
+dirn_to_anim(GetSimpleGoAnimId, gUnknown_083756CD)
+dirn_to_anim(GetGoSpeed0AnimId, gUnknown_083756D2)
+dirn_to_anim(sub_8060744, gUnknown_083756D7)
+dirn_to_anim(d2s_08064034, gUnknown_083756DC)
+dirn_to_anim(sub_806079C, gUnknown_083756E1)
+dirn_to_anim(sub_80607C8, gUnknown_083756E6)
+dirn_to_anim(sub_80607F4, gUnknown_083756EB)
+dirn_to_anim(GetJumpLedgeAnimId, gUnknown_083756F0)
+dirn_to_anim(sub_806084C, gUnknown_083756F5)
+dirn_to_anim(sub_8060878, gUnknown_083756FA)
+dirn_to_anim(sub_80608A4, gUnknown_083756FF)
+dirn_to_anim(sub_80608D0, gUnknown_08375704)
+dirn_to_anim(GetStepInPlaceDelay32AnimId, gUnknown_08375709)
+dirn_to_anim(GetStepInPlaceDelay16AnimId, gUnknown_0837570E)
+dirn_to_anim(GetStepInPlaceDelay8AnimId, gUnknown_08375713)
+dirn_to_anim(GetStepInPlaceDelay4AnimId, gUnknown_08375718)
u8 FieldObjectFaceOppositeDirection(struct MapObject *mapObject, u8 direction)
{
@@ -5992,65 +5943,23 @@ u8 GetOppositeDirection(u8 direction)
return directions[direction - 1];
}
-int zffu_offset_calc(u8 a0, u8 a1)
+u32 zffu_offset_calc(u8 a0, u8 a1)
{
return gUnknown_08375757[a0 - 1][a1 - 1];
}
-#ifdef NONMATCHING
-int state_to_direction(u8 a0, u8 a1, u8 a2)
+u32 state_to_direction(u8 a0, u32 a1, u32 a2)
{
- int zffuOffset;
- asm_comment("For some reason, r2 is being backed up to r3 and restored ahead of the zffu call.");
- if (a1 == 0 || a2 == 0 || a1 > 4 || a2 > 4)
+ u32 zffuOffset;
+ u8 a1_2 = a1;
+ u8 a2_2 = a2;
+ if (a1_2 == 0 || a2_2 == 0 || a1_2 > DIR_EAST || a2_2 > DIR_EAST)
{
return 0;
}
- zffuOffset = zffu_offset_calc(a1, a2);
+ zffuOffset = zffu_offset_calc(a1_2, a2);
return gUnknown_08375767[a0 - 1][zffuOffset - 1];
}
-#else
-__attribute__((naked))
-int state_to_direction(u8 a0, u8 a1, u8 a2)
-{
- asm(".syntax unified\n\
- push {r4,lr}\n\
- lsls r0, 24\n\
- lsrs r4, r0, 24\n\
- lsls r1, 24\n\
- lsrs r1, 24\n\
- adds r0, r1, 0\n\
- lsls r2, 24\n\
- lsrs r2, 24\n\
- cmp r1, 0\n\
- beq _08060BFC\n\
- cmp r2, 0\n\
- beq _08060BFC\n\
- cmp r1, 0x4\n\
- bhi _08060BFC\n\
- cmp r2, 0x4\n\
- bls _08060C00\n\
-_08060BFC:\n\
- movs r0, 0\n\
- b _08060C12\n\
-_08060C00:\n\
- adds r1, r2, 0\n\
- bl zffu_offset_calc\n\
- ldr r2, _08060C18 @ =gUnknown_08375767\n\
- lsls r1, r4, 2\n\
- subs r1, 0x5\n\
- adds r0, r1\n\
- adds r0, r2\n\
- ldrb r0, [r0]\n\
-_08060C12:\n\
- pop {r4}\n\
- pop {r1}\n\
- bx r1\n\
- .align 2, 0\n\
-_08060C18: .4byte gUnknown_08375767\n\
-.syntax divided\n");
-}
-#endif
void FieldObjectExecSpecialAnim(struct MapObject *mapObject, struct Sprite *sprite)
{
diff --git a/src/field_player_avatar.c b/src/field_player_avatar.c
index c8099a73d..e7947b704 100644
--- a/src/field_player_avatar.c
+++ b/src/field_player_avatar.c
@@ -1224,8 +1224,8 @@ u8 sub_8059EA4(struct Task *task, struct MapObject *b, struct MapObject *c)
{
FieldObjectClearAnimIfSpecialAnimFinished(b);
FieldObjectClearAnimIfSpecialAnimFinished(c);
- FieldObjectSetSpecialAnim(b, GetStepInPlaceDelay16AnimId(task->data[2]));
- FieldObjectSetSpecialAnim(c, GetSimpleGoAnimId(task->data[2]));
+ FieldObjectSetSpecialAnim(b, GetStepInPlaceDelay16AnimId((u8)task->data[2]));
+ FieldObjectSetSpecialAnim(c, GetSimpleGoAnimId((u8)task->data[2]));
gFieldEffectArguments[0] = c->coords2.x;
gFieldEffectArguments[1] = c->coords2.y;
gFieldEffectArguments[2] = c->elevation;
@@ -1385,7 +1385,7 @@ static void taskFF_0805D1D4(u8 taskId)
return;
}
sub_8127ED0(playerMapObj->mapobj_unk_1A, 2);
- FieldObjectSetSpecialAnim(playerMapObj, sub_80608D0(gTasks[taskId].data[0]));
+ FieldObjectSetSpecialAnim(playerMapObj, sub_80608D0((u8)gTasks[taskId].data[0]));
gTasks[taskId].func = sub_805A2D0;
}