summaryrefslogtreecommitdiff
path: root/src
diff options
context:
space:
mode:
authorCameron Hall <camthesaxman@users.noreply.github.com>2017-11-26 02:33:04 -0600
committerGitHub <noreply@github.com>2017-11-26 02:33:04 -0600
commit4e7e4cf467e6243994d19971d7cbee33c2f7bd25 (patch)
tree82f907925cb280cfeccfc0eeb66595e87cea6f5b /src
parentd373f41c2cbd2dc71ca2287b179c7c8777b9eb02 (diff)
parent48c6d764e00285378d3f24d954855c6bde613bc0 (diff)
Merge pull request #475 from camthesaxman/decompile_field_weather
decompile field_weather_effects
Diffstat (limited to 'src')
-rw-r--r--src/field/field_weather.c325
-rw-r--r--src/field/field_weather_2.c1511
-rw-r--r--src/field/field_weather_effects.c2383
-rw-r--r--src/field/overworld.c6
-rw-r--r--src/field/scrcmd.c2
5 files changed, 2551 insertions, 1676 deletions
diff --git a/src/field/field_weather.c b/src/field/field_weather.c
index 80fe21c4b..ff7c2e4c4 100644
--- a/src/field/field_weather.c
+++ b/src/field/field_weather.c
@@ -28,10 +28,10 @@ struct WeatherPaletteData
struct WeatherCallbacks
{
- void (*func0)(void);
- void (*func1)(void);
- void (*func2)(void);
- u8 (*func3)(void);
+ void (*initVars)(void);
+ void (*main)(void);
+ void (*initAll)(void);
+ bool8 (*finish)(void);
};
extern struct Weather gWeather;
@@ -48,7 +48,7 @@ const u8 DroughtPaletteData_5[] = INCBIN_U8("graphics/weather/drought5.bin.lz");
extern u8 (*gUnknown_0202FC48)[32];
extern u8 gUnknown_0202F9E8[32];
-const u8 *const gUnknown_08396FA8[] =
+static const u8 *const sCompressedDroughtPalettes[] =
{
DroughtPaletteData_0,
DroughtPaletteData_1,
@@ -65,83 +65,83 @@ const u8 *const gUnknown_08396FA8[] =
// this file produces the same result as accessing gWeather directly.
struct Weather *const gWeatherPtr = &gWeather;
-void sub_807CAE8(void);
-void nullsub_38(void);
-u8 sub_807CB0C(void);
-void sub_807DE78(void);
-void sub_807DEF4(void);
-void sub_807DEC4(void);
-u8 sub_807DF54(void);
-void sub_807DF9C(void);
-void nullsub_55(void);
-void sub_807DFC0(void);
-u8 sub_807DFD0(void);
+void None_Init(void);
+void None_Main(void);
+bool8 None_Finish(void);
+void Clouds_InitVars(void);
+void Clouds_Main(void);
+void Clouds_InitAll(void);
+bool8 Clouds_Finish(void);
+void Weather2_InitVars(void);
+void Weather2_Main(void);
+void Weather2_InitAll(void);
+bool8 Weather2_Finish(void);
void LightRain_InitVars(void);
-void sub_807E400(void);
-void sub_807E3D0(void);
-u8 sub_807E460(void);
+void LightRain_Main(void);
+void LightRain_InitAll(void);
+bool8 LightRain_Finish(void);
void Snow_InitVars(void);
-void snowflakes_progress2(void);
-void sub_807EA18(void);
-u8 sub_807EAC0(void);
-void sub_807EE80(void);
-void sub_807EFC0(void);
-void sub_807EEF4(void);
-u8 sub_807F34C(void);
-void sub_807F49C(void);
-void sub_807F52C(void);
-void sub_807F4FC(void);
-u8 sub_807F5EC(void);
-void sub_807F7F8(void);
-void sub_807F888(void);
-void sub_807F858(void);
-u8 sub_807F934(void);
-void sub_807FE9C(void);
-void sub_807FF4C(void);
-void sub_807FF1C(void);
-u8 sub_807FFC8(void);
-void sub_807FB24(void);
-void sub_807FBD8(void);
-void sub_807FBA8(void);
-u8 sub_807FC3C(void);
-void sub_807F49C(void);
-void sub_807F52C(void);
-void sub_807F4FC(void);
-u8 sub_807F5EC(void);
-void sub_8080430(void);
-void nullsub_56(void);
-void sub_8080460(void);
-u8 sub_8080470(void);
-void sub_807E110(void);
-void sub_807E174(void);
-void sub_807E144(void);
-u8 sub_807E258(void);
-void sub_807EF24(void);
-void sub_807EFC0(void);
-void sub_807EF90(void);
-u8 sub_807F34C(void);
-void sub_8080474(void);
-void sub_80804F8(void);
-void sub_80804C8(void);
-u8 sub_808056C(void);
-
-const struct WeatherCallbacks gUnknown_08396FC8[] =
+void Snow_Main(void);
+void Snow_InitAll(void);
+bool8 Snow_Finish(void);
+void MedRain_InitVars(void);
+void Rain_Main(void);
+void MedRain_InitAll(void);
+bool8 Rain_Finish(void);
+void Fog1_InitVars(void);
+void Fog1_Main(void);
+void Fog1_InitAll(void);
+bool8 Fog1_Finish(void);
+void Ash_InitVars(void);
+void Ash_Main(void);
+void Ash_InitAll(void);
+bool8 Ash_Finish(void);
+void Sandstorm_InitVars(void);
+void Sandstorm_Main(void);
+void Sandstorm_InitAll(void);
+bool8 Sandstorm_Finish(void);
+void Fog2_InitVars(void);
+void Fog2_Main(void);
+void Fog2_InitAll(void);
+bool8 Fog2_Finish(void);
+void Fog1_InitVars(void);
+void Fog1_Main(void);
+void Fog1_InitAll(void);
+bool8 Fog1_Finish(void);
+void Weather11_InitVars(void);
+void Weather11_Main(void);
+void Weather11_InitAll(void);
+bool8 Weather11_Finish(void);
+void Drought_InitVars(void);
+void Drought_Main(void);
+void Drought_InitAll(void);
+bool8 Drought_Finish(void);
+void HeavyRain_InitVars(void);
+void Rain_Main(void);
+void HeavyRain_InitAll(void);
+bool8 Rain_Finish(void);
+void Bubbles_InitVars(void);
+void Bubbles_Main(void);
+void Bubbles_InitAll(void);
+bool8 Bubbles_Finish(void);
+
+static const struct WeatherCallbacks sWeatherFuncs[] =
{
- {sub_807CAE8, nullsub_38, sub_807CAE8, sub_807CB0C},
- {sub_807DE78, sub_807DEF4, sub_807DEC4, sub_807DF54},
- {sub_807DF9C, nullsub_55, sub_807DFC0, sub_807DFD0},
- {LightRain_InitVars, sub_807E400, sub_807E3D0, sub_807E460}, // light rain
- {Snow_InitVars, snowflakes_progress2, sub_807EA18, sub_807EAC0}, // snow
- {sub_807EE80, sub_807EFC0, sub_807EEF4, sub_807F34C},
- {sub_807F49C, sub_807F52C, sub_807F4FC, sub_807F5EC},
- {sub_807F7F8, sub_807F888, sub_807F858, sub_807F934},
- {sub_807FE9C, sub_807FF4C, sub_807FF1C, sub_807FFC8},
- {sub_807FB24, sub_807FBD8, sub_807FBA8, sub_807FC3C},
- {sub_807F49C, sub_807F52C, sub_807F4FC, sub_807F5EC},
- {sub_8080430, nullsub_56, sub_8080460, sub_8080470},
- {sub_807E110, sub_807E174, sub_807E144, sub_807E258},
- {sub_807EF24, sub_807EFC0, sub_807EF90, sub_807F34C},
- {sub_8080474, sub_80804F8, sub_80804C8, sub_808056C},
+ {None_Init, None_Main, None_Init, None_Finish},
+ {Clouds_InitVars, Clouds_Main, Clouds_InitAll, Clouds_Finish},
+ {Weather2_InitVars, Weather2_Main, Weather2_InitAll, Weather2_Finish},
+ {LightRain_InitVars, LightRain_Main, LightRain_InitAll, LightRain_Finish}, // light rain
+ {Snow_InitVars, Snow_Main, Snow_InitAll, Snow_Finish},
+ {MedRain_InitVars, Rain_Main, MedRain_InitAll, Rain_Finish},
+ {Fog1_InitVars, Fog1_Main, Fog1_InitAll, Fog1_Finish},
+ {Ash_InitVars, Ash_Main, Ash_InitAll, Ash_Finish},
+ {Sandstorm_InitVars, Sandstorm_Main, Sandstorm_InitAll, Sandstorm_Finish},
+ {Fog2_InitVars, Fog2_Main, Fog2_InitAll, Fog2_Finish},
+ {Fog1_InitVars, Fog1_Main, Fog1_InitAll, Fog1_Finish},
+ {Weather11_InitVars, Weather11_Main, Weather11_InitAll, Weather11_Finish},
+ {Drought_InitVars, Drought_Main, Drought_InitAll, Drought_Finish},
+ {HeavyRain_InitVars, Rain_Main, HeavyRain_InitAll, Rain_Finish},
+ {Bubbles_InitVars, Bubbles_Main, Bubbles_InitAll, Bubbles_Finish},
};
void (*const gUnknown_083970B8[])(void) =
@@ -190,33 +190,33 @@ const u8 gUnknown_083970C8[] =
const u16 gUnknown_083970E8[] = INCBIN_U16("graphics/weather/0.gbapal");
-void sub_807C828(void)
+void StartWeather(void)
{
u8 index;
- if (!FuncIsActiveTask(sub_807CA34))
+ if (!FuncIsActiveTask(Task_WeatherMain))
{
index = AllocSpritePalette(0x1200);
CpuCopy32(gUnknown_083970E8, &gPlttBufferUnfaded[0x100 + index * 16], 32);
sub_807CB10();
gWeatherPtr->unknown_6D5 = index;
gWeatherPtr->unknown_6D4 = AllocSpritePalette(0x1201);
- gWeatherPtr->unknown_6DA = 0;
+ gWeatherPtr->rainSpriteCount = 0;
gWeatherPtr->unknown_6D8 = 0;
- gWeatherPtr->unknown_6DE = 0;
- gWeatherPtr->unknown_6E4 = 0;
- gWeatherPtr->unknown_700 = 0;
- gWeatherPtr->unknown_6FB = 0;
- gWeatherPtr->unknown_724 = 0;
- gWeatherPtr->unknown_716 = 0;
- gWeatherPtr->unknown_717 = 0;
+ gWeatherPtr->cloudSpritesCreated = 0;
+ gWeatherPtr->snowflakeSpriteCount = 0;
+ gWeatherPtr->ashSpritesCreated = 0;
+ gWeatherPtr->fog1SpritesCreated = 0;
+ gWeatherPtr->fog2SpritesCreated = 0;
+ gWeatherPtr->sandstormSprites1Created = 0;
+ gWeatherPtr->sandstormSprites2Created = 0;
gWeatherPtr->unknown_72E = 0;
gWeatherPtr->unknown_6FA = 0;
- sub_807DB64(16, 0);
+ Weather_SetBlendCoeffs(16, 0);
gWeatherPtr->currWeather = 0;
gWeatherPtr->unknown_6C6 = 3;
gWeatherPtr->unknown_6C8 = 0;
gWeatherPtr->unknown_6D3 = 1;
- gWeatherPtr->unknown_6C9 = CreateTask(sub_807C9E4, 80);
+ gWeatherPtr->unknown_6C9 = CreateTask(Task_WeatherInit, 80);
}
}
@@ -226,72 +226,70 @@ void DoWeatherEffect(u8 effect)
{
PlayRainSoundEffect();
}
- if (gWeatherPtr->unknown_6D1 != effect && gWeatherPtr->currWeather == effect)
+ if (gWeatherPtr->nextWeather != effect && gWeatherPtr->currWeather == effect)
{
- gUnknown_08396FC8[effect].func0();
+ sWeatherFuncs[effect].initVars();
}
gWeatherPtr->unknown_6D3 = 0;
- gWeatherPtr->unknown_6D1 = effect;
- gWeatherPtr->unknown_6CE = 0;
+ gWeatherPtr->nextWeather = effect;
+ gWeatherPtr->finishStep = 0;
}
void sub_807C988(u8 effect)
{
PlayRainSoundEffect();
gWeatherPtr->currWeather = effect;
- gWeatherPtr->unknown_6D1 = effect;
+ gWeatherPtr->nextWeather = effect;
}
void sub_807C9B4(u8 effect)
{
PlayRainSoundEffect();
gWeatherPtr->currWeather = effect;
- gWeatherPtr->unknown_6D1 = effect;
+ gWeatherPtr->nextWeather = effect;
gWeatherPtr->unknown_6C8 = 1;
}
-void sub_807C9E4(u8 taskId)
+void Task_WeatherInit(u8 taskId)
{
if (gWeatherPtr->unknown_6C8)
{
- gUnknown_08396FC8[gWeatherPtr->currWeather].func2();
- gTasks[taskId].func = sub_807CA34;
+ sWeatherFuncs[gWeatherPtr->currWeather].initAll();
+ gTasks[taskId].func = Task_WeatherMain;
}
}
-void sub_807CA34(u8 task)
+void Task_WeatherMain(u8 taskId)
{
- u8 v1;
- if (gWeatherPtr->currWeather != gWeatherPtr->unknown_6D1)
+ if (gWeatherPtr->currWeather != gWeatherPtr->nextWeather)
{
- v1 = gUnknown_08396FC8[gWeatherPtr->currWeather].func3();
- if (!v1)
+ if (!sWeatherFuncs[gWeatherPtr->currWeather].finish())
{
- gUnknown_08396FC8[gWeatherPtr->unknown_6D1].func0();
- gWeatherPtr->unknown_6C3 = 0; // compiler reuses v1
- gWeatherPtr->unknown_6C6 = 0; // compiler reuses v1
- gWeatherPtr->currWeather = gWeatherPtr->unknown_6D1;
+ sWeatherFuncs[gWeatherPtr->nextWeather].initVars();
+ gWeatherPtr->unknown_6C3 = 0;
+ gWeatherPtr->unknown_6C6 = 0;
+ gWeatherPtr->currWeather = gWeatherPtr->nextWeather;
gWeatherPtr->unknown_6D3 = 1;
}
}
else
{
- gUnknown_08396FC8[gWeatherPtr->currWeather].func1();
+ sWeatherFuncs[gWeatherPtr->currWeather].main();
}
gUnknown_083970B8[gWeatherPtr->unknown_6C6]();
}
-void sub_807CAE8(void)
+void None_Init(void)
{
gWeatherPtr->unknown_6C1 = 0;
gWeatherPtr->unknown_6C2 = 0;
}
-void nullsub_38(void)
+void None_Main(void)
{
}
-u8 sub_807CB0C(void)
+u8 None_Finish(void)
{
return 0;
}
@@ -627,14 +625,14 @@ void sub_807D1BC(u8 a1, u8 a2, s8 c, u8 d, u16 e)
}
}
-void sub_807D304(s8 a, u8 arg2, u16 c)
+void sub_807D304(s8 a, u8 coeff, u16 c)
{
struct RGBColor color;
u8 r_;
u8 g_;
u8 b_;
u16 r4;
- u16 r5;
+ u16 palOffset;
u16 r12;
a = -a - 1;
@@ -642,13 +640,13 @@ void sub_807D304(s8 a, u8 arg2, u16 c)
r_ = color.r;
g_ = color.g;
b_ = color.b;
- r5 = 0;
+ palOffset = 0;
for (r4 = 0; r4 < 32; r4++)
{
if (gUnknown_030006DC[r4] == 0)
{
- BlendPalette(r5, 16, arg2, c);
- r5 += 16;
+ BlendPalette(palOffset, 16, coeff, c);
+ palOffset += 16;
}
else
{
@@ -660,7 +658,7 @@ void sub_807D304(s8 a, u8 arg2, u16 c)
u8 r1, g1, b1;
u8 r2, g2, b2;
- color1 = *(struct RGBColor *)&gPlttBufferUnfaded[r5];
+ color1 = *(struct RGBColor *)&gPlttBufferUnfaded[palOffset];
r1 = color1.r;
g1 = color1.g;
b1 = color1.b;
@@ -671,11 +669,11 @@ void sub_807D304(s8 a, u8 arg2, u16 c)
g2 = color2.g;
b2 = color2.b;
- r2 += ((r_ - r2) * arg2) >> 4;
- g2 += ((g_ - g2) * arg2) >> 4;
- b2 += ((b_ - b2) * arg2) >> 4;
+ r2 += ((r_ - r2) * coeff) >> 4;
+ g2 += ((g_ - g2) * coeff) >> 4;
+ b2 += ((b_ - b2) * coeff) >> 4;
- gPlttBufferFaded[r5++] = (b2 << 10) | (g2 << 5) | r2;
+ gPlttBufferFaded[palOffset++] = (b2 << 10) | (g2 << 5) | r2;
}
}
}
@@ -775,28 +773,28 @@ void sub_807D5F0(u8 a, u8 b, u8 c)
}
}
-void fade_screen(u8 a, u8 b)
+void fade_screen(u8 a, u8 delay)
{
- u32 r4;
+ u32 fadeColor;
u32 r1;
u32 r2;
switch (a)
{
case 0:
- r4 = 0;
+ fadeColor = 0;
r1 = 0;
break;
case 2:
- r4 = 0xFFFF;
+ fadeColor = 0xFFFF;
r1 = 0;
break;
case 1:
- r4 = 0;
+ fadeColor = 0;
r1 = 1;
break;
case 3:
- r4 = 0xFFFF;
+ fadeColor = 0xFFFF;
r1 = 1;
break;
default:
@@ -823,20 +821,20 @@ void fade_screen(u8 a, u8 b)
{
if (r2 != 0)
CpuFastCopy(gPlttBufferFaded, gPlttBufferUnfaded, 0x400);
- BeginNormalPaletteFade(0xFFFFFFFF, b, 0, 16, r4);
+ BeginNormalPaletteFade(0xFFFFFFFF, delay, 0, 16, fadeColor);
gWeatherPtr->unknown_6C6 = 2;
}
else
{
- gWeatherPtr->unknown_6C4 = r4;
+ gWeatherPtr->unknown_6C4 = fadeColor;
if (r2 != 0)
gWeatherPtr->unknown_6C7 = 0;
else
- BeginNormalPaletteFade(0xFFFFFFFF, b, 16, 0, r4);
+ BeginNormalPaletteFade(0xFFFFFFFF, delay, 16, 0, fadeColor);
gWeatherPtr->unknown_6C6 = 1;
gWeatherPtr->unknown_6CA = 1;
gWeatherPtr->unknown_6CB = 0;
- sub_807DB64(gWeatherPtr->unknown_730, gWeatherPtr->unknown_732);
+ Weather_SetBlendCoeffs(gWeatherPtr->currBlendEVA, gWeatherPtr->currBlendEVB);
gWeatherPtr->unknown_6C8 = 1;
}
}
@@ -909,7 +907,7 @@ void sub_807D8F0(u8 *a, u8 *b)
if (r4 < 7)
{
r4--;
- LZ77UnCompWram(gUnknown_08396FA8[r4], eWeatherPaletteData.data[r4]);
+ LZ77UnCompWram(sCompressedDroughtPalettes[r4], eWeatherPaletteData.data[r4]);
if (r4 == 0)
{
eWeatherPaletteData.data[r4][0] = 0x421;
@@ -921,8 +919,7 @@ void sub_807D8F0(u8 *a, u8 *b)
for (i = 0; i < 0x1000; i++)
eWeatherPaletteData.data[r4][i] += eWeatherPaletteData.data[r4 - 1][i];
}
- (*a)++;
- if (*a == 7)
+ if (++(*a) == 7)
{
*a = 32;
*b = 32;
@@ -997,52 +994,58 @@ void sub_807DA4C(void)
}
}
-void sub_807DB64(u8 a, u8 b)
+void Weather_SetBlendCoeffs(u8 eva, u8 evb)
{
- gWeatherPtr->unknown_730 = a;
- gWeatherPtr->unknown_732 = b;
- gWeatherPtr->unknown_734 = a;
- gWeatherPtr->unknown_736 = b;
- REG_BLDALPHA = (b << 8) | a;
+ gWeatherPtr->currBlendEVA = eva;
+ gWeatherPtr->currBlendEVB = evb;
+ gWeatherPtr->targetBlendEVA = eva;
+ gWeatherPtr->targetBlendEVB = evb;
+ REG_BLDALPHA = BLDALPHA_BLEND(eva, evb);
}
-void sub_807DBA4(u8 a, u8 b, int c)
+void Weather_SetTargetBlendCoeffs(u8 eva, u8 evb, int delay)
{
- gWeatherPtr->unknown_734 = a;
- gWeatherPtr->unknown_736 = b;
- gWeatherPtr->unknown_73A = c;
+ gWeatherPtr->targetBlendEVA = eva;
+ gWeatherPtr->targetBlendEVB = evb;
+ gWeatherPtr->blendDelay = delay;
gWeatherPtr->unknown_739 = 0;
gWeatherPtr->unknown_738 = 0;
}
-bool8 sub_807DBE8(void)
+bool8 Weather_UpdateBlend(void)
{
- if (gWeatherPtr->unknown_730 == gWeatherPtr->unknown_734
- && gWeatherPtr->unknown_732 == gWeatherPtr->unknown_736)
+ if (gWeatherPtr->currBlendEVA == gWeatherPtr->targetBlendEVA
+ && gWeatherPtr->currBlendEVB == gWeatherPtr->targetBlendEVB)
return TRUE;
- if (++gWeatherPtr->unknown_739 > gWeatherPtr->unknown_73A)
+
+ if (++gWeatherPtr->unknown_739 > gWeatherPtr->blendDelay)
{
gWeatherPtr->unknown_739 = 0;
gWeatherPtr->unknown_738++;
+
+ // Update currBlendEVA and currBlendEVB on alternate frames
if (gWeatherPtr->unknown_738 & 1)
{
- if (gWeatherPtr->unknown_730 < gWeatherPtr->unknown_734)
- gWeatherPtr->unknown_730++;
- else if (gWeatherPtr->unknown_730 > gWeatherPtr->unknown_734)
- gWeatherPtr->unknown_730--;
+ if (gWeatherPtr->currBlendEVA < gWeatherPtr->targetBlendEVA)
+ gWeatherPtr->currBlendEVA++;
+ else if (gWeatherPtr->currBlendEVA > gWeatherPtr->targetBlendEVA)
+ gWeatherPtr->currBlendEVA--;
}
else
{
- if (gWeatherPtr->unknown_732 < gWeatherPtr->unknown_736)
- gWeatherPtr->unknown_732++;
- else if (gWeatherPtr->unknown_732 > gWeatherPtr->unknown_736)
- gWeatherPtr->unknown_732--;
+ if (gWeatherPtr->currBlendEVB < gWeatherPtr->targetBlendEVB)
+ gWeatherPtr->currBlendEVB++;
+ else if (gWeatherPtr->currBlendEVB > gWeatherPtr->targetBlendEVB)
+ gWeatherPtr->currBlendEVB--;
}
}
- REG_BLDALPHA = (gWeatherPtr->unknown_732 << 8) | gWeatherPtr->unknown_730;
- if (gWeatherPtr->unknown_730 == gWeatherPtr->unknown_734
- && gWeatherPtr->unknown_732 == gWeatherPtr->unknown_736)
+
+ REG_BLDALPHA = BLDALPHA_BLEND(gWeatherPtr->currBlendEVA, gWeatherPtr->currBlendEVB);
+
+ if (gWeatherPtr->currBlendEVA == gWeatherPtr->targetBlendEVA
+ && gWeatherPtr->currBlendEVB == gWeatherPtr->targetBlendEVB)
return TRUE;
+
return FALSE;
}
diff --git a/src/field/field_weather_2.c b/src/field/field_weather_2.c
deleted file mode 100644
index 64a5c5dc5..000000000
--- a/src/field/field_weather_2.c
+++ /dev/null
@@ -1,1511 +0,0 @@
-#include "global.h"
-#include "field_map_obj.h"
-#include "field_weather.h"
-#include "random.h"
-#include "script.h"
-#include "songs.h"
-#include "sound.h"
-#include "sprite.h"
-#include "task.h"
-#include "trig.h"
-
-extern struct Weather *const gWeatherPtr;
-
-//extern const s16 gUnknown_0839A9C8[][2];
-extern const struct SpriteSheet gWeatherCloudSpriteSheet;
-extern const struct SpriteTemplate gSpriteTemplate_839A9F0;
-extern const struct SpriteTemplate gSpriteTemplate_839AAA4;
-extern const struct SpriteTemplate gSpriteTemplate_839AB04;
-
-const u16 gUnknown_08397108[] = INCBIN_U16("graphics/weather/1.gbapal");
-const u16 gUnknown_08397128[] = INCBIN_U16("graphics/weather/2.gbapal");
-const u8 WeatherFog0Tiles[] = INCBIN_U8("graphics/weather/fog0.4bpp");
-const u8 gWeatherFog1Tiles[] = INCBIN_U8("graphics/weather/fog1.4bpp");
-const u8 WeatherCloudTiles[] = INCBIN_U8("graphics/weather/cloud.4bpp");
-const u8 gSpriteImage_8398948[] = INCBIN_U8("graphics/weather/snow0.4bpp");
-const u8 gSpriteImage_8398968[] = INCBIN_U8("graphics/weather/snow1.4bpp");
-const u8 WeatherBubbleTiles[] = INCBIN_U8("graphics/weather/bubble.4bpp");
-const u8 WeatherAshTiles[] = INCBIN_U8("graphics/weather/ash.4bpp");
-const u8 WeatherRainTiles[] = INCBIN_U8("graphics/weather/rain.4bpp");
-const u8 WeatherSandstormTiles[] = INCBIN_U8("graphics/weather/sandstorm.4bpp");
-
-const struct Coords16 gUnknown_0839A9C8[] =
-{
- { 0, 66},
- { 5, 73},
- {10, 78},
-};
-
-const struct SpriteSheet gWeatherCloudSpriteSheet = {WeatherCloudTiles, 0x800, 0x1200};
-
-const struct OamData gOamData_839A9DC =
-{
- .y = 0,
- .affineMode = 0,
- .objMode = 1,
- .mosaic = 0,
- .bpp = 0,
- .shape = 0,
- .x = 0,
- .matrixNum = 0,
- .size = 3,
- .tileNum = 0,
- .priority = 3,
- .paletteNum = 0,
- .affineParam = 0,
-};
-
-const union AnimCmd gSpriteAnim_839A9E4[] =
-{
- ANIMCMD_FRAME(0, 16),
- ANIMCMD_END,
-};
-
-const union AnimCmd *const gSpriteAnimTable_839A9EC[] =
-{
- gSpriteAnim_839A9E4,
-};
-
-void sub_807E0F4(struct Sprite *);
-const struct SpriteTemplate gSpriteTemplate_839A9F0 =
-{
- .tileTag = 4608,
- .paletteTag = 4609,
- .oam = &gOamData_839A9DC,
- .anims = gSpriteAnimTable_839A9EC,
- .images = NULL,
- .affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_807E0F4,
-};
-
-extern void sub_807D5BC(s8 a);
-extern void sub_807D8C0(const u16 *palette);
-extern void sub_807D9A8(void);
-extern bool8 sub_807D9C8(void);
-extern void sub_807DA14(void);
-extern void sub_807DA4C(void);
-extern void sub_807DBA4(u8 a, u8 b, int c);
-extern bool8 sub_807DBE8(void);
-extern void SetRainStrengthFromSoundEffect(u16 sndEff);
-extern void sub_807D5F0(u8 a, u8 b, u8 c);
-
-//------------------------------------------------------------------------------
-// Clouds
-//------------------------------------------------------------------------------
-
-void sub_807DE78(void)
-{
- gWeatherPtr->unknown_6C1 = 0;
- gWeatherPtr->unknown_6C2 = 20;
- gWeatherPtr->unknown_6D2 = 0;
- gWeatherPtr->unknown_6CC = 0;
- if (gWeatherPtr->unknown_6DE == 0)
- sub_807DB64(0, 16);
-}
-
-void sub_807DEF4(void);
-
-void sub_807DEC4(void)
-{
- sub_807DE78();
- while (gWeatherPtr->unknown_6D2 == 0)
- sub_807DEF4();
-}
-
-void sub_807DFD4(void);
-
-void sub_807DEF4(void)
-{
- switch (gWeatherPtr->unknown_6CC)
- {
- case 0:
- sub_807DFD4();
- gWeatherPtr->unknown_6CC++;
- break;
- case 1:
- sub_807DBA4(12, 8, 1);
- gWeatherPtr->unknown_6CC++;
- break;
- case 2:
- if (sub_807DBE8())
- {
- gWeatherPtr->unknown_6D2 = 1;
- gWeatherPtr->unknown_6CC++;
- }
- break;
- }
-}
-
-void sub_807E0A0(void);
-
-bool8 sub_807DF54(void)
-{
- switch (gWeatherPtr->unknown_6CE)
- {
- case 0:
- sub_807DBA4(0, 16, 1);
- gWeatherPtr->unknown_6CE++;
- return TRUE;
- case 1:
- if (sub_807DBE8())
- {
- sub_807E0A0();
- gWeatherPtr->unknown_6CE++;
- }
- return TRUE;
- }
- return FALSE;
-}
-
-void sub_807DF9C(void)
-{
- gWeatherPtr->unknown_6C1 = 0;
- gWeatherPtr->unknown_6C2 = 20;
-}
-
-void sub_807DFC0(void)
-{
- sub_807DF9C();
-}
-
-void nullsub_55(void)
-{
-}
-
-int sub_807DFD0(void)
-{
- return 0;
-}
-
-void sub_807DFD4(void)
-{
- u16 i;
-
- if (gWeatherPtr->unknown_6DE == 1)
- return;
- LoadSpriteSheet(&gWeatherCloudSpriteSheet);
- sub_807D8C0(gUnknown_08397108);
- for (i = 0; i < 3; i++)
- {
- u8 spriteId = CreateSprite(&gSpriteTemplate_839A9F0, 0, 0, 0xFF);
-
- if (spriteId != 64)
- {
- struct Sprite *sprite;
-
- gWeatherPtr->cloudSprites[i] = &gSprites[spriteId];
- sprite = gWeatherPtr->cloudSprites[i];
- sub_80603CC(gUnknown_0839A9C8[i].x + 7, gUnknown_0839A9C8[i].y + 7, &sprite->pos1.x, &sprite->pos1.y);
- sprite->coordOffsetEnabled = TRUE;
- }
- else
- {
- gWeatherPtr->cloudSprites[i] = NULL;
- }
- }
- gWeatherPtr->unknown_6DE = 1;
-}
-
-void sub_807E0A0(void)
-{
- u16 i;
-
- if (gWeatherPtr->unknown_6DE == 0)
- return;
- for (i = 0; i < 3; i++)
- {
- if (gWeatherPtr->cloudSprites[i] != NULL)
- DestroySprite(gWeatherPtr->cloudSprites[i]);
- }
- FreeSpriteTilesByTag(0x1200);
- gWeatherPtr->unknown_6DE = 0;
-}
-
-void sub_807E0F4(struct Sprite *sprite)
-{
- sprite->data[0] = (sprite->data[0] + 1) & 1;
- if (sprite->data[0] != 0)
- sprite->pos1.x--;
-}
-
-void sub_807E110(void)
-{
- gWeatherPtr->unknown_6CC = 0;
- gWeatherPtr->unknown_6D2 = 0;
- gWeatherPtr->unknown_6C1 = 0;
- gWeatherPtr->unknown_6C2 = 0;
-}
-
-void sub_807E174(void);
-
-void sub_807E144(void)
-{
- sub_807E110();
- while (gWeatherPtr->unknown_6D2 == 0)
- sub_807E174();
-}
-
-void sub_807E174(void)
-{
- switch (gWeatherPtr->unknown_6CC)
- {
- case 0:
- if (gWeatherPtr->unknown_6C6 != 0)
- gWeatherPtr->unknown_6CC++;
- break;
- case 1:
- sub_807D9A8();
- gWeatherPtr->unknown_6CC++;
- break;
- case 2:
- if (sub_807D9C8() == FALSE)
- gWeatherPtr->unknown_6CC++;
- break;
- case 3:
- sub_807DA14();
- gWeatherPtr->unknown_6CC++;
- break;
- case 4:
- sub_807DA4C();
- if (gWeatherPtr->unknown_73C == 6)
- {
- gWeatherPtr->unknown_6D2 = 1;
- gWeatherPtr->unknown_6CC++;
- }
- break;
- default:
- sub_807DA4C();
- break;
- }
-}
-
-int sub_807E258(void)
-{
- return 0;
-}
-
-void task50_0807B6D4(u8);
-
-void sub_807E25C(void)
-{
- CreateTask(task50_0807B6D4, 0x50);
-}
-
-#define tState data[0]
-#define tBlendY data[1]
-#define tBlendDelay data[2]
-#define tWinRange data[3]
-
-void task50_0807B6D4(u8 taskId)
-{
- struct Task *task = &gTasks[taskId];
-
- switch (task->tState)
- {
- case 0:
- task->tBlendY = 0;
- task->tBlendDelay = 0;
- task->tWinRange = REG_WININ;
- REG_WININ = WIN_RANGE(63, 63);
- REG_BLDCNT = 0x9E;
- REG_BLDY = 0;
- task->tState++;
- // fall through
- case 1:
- task->tBlendY += 3;
- if (task->tBlendY > 16)
- task->tBlendY = 16;
- REG_BLDY = task->tBlendY;
- if (task->tBlendY >= 16)
- task->tState++;
- break;
- case 2:
- task->tBlendDelay++;
- if (task->tBlendDelay > 9)
- {
- task->tBlendDelay = 0;
- task->tBlendY--;
- if (task->tBlendY <= 0)
- {
- task->tBlendY = 0;
- task->tState++;
- }
- REG_BLDY = task->tBlendY;
- }
- break;
- case 3:
- REG_BLDCNT = 0;
- REG_BLDY = 0;
- REG_WININ = task->tWinRange;
- task->tState++;
- break;
- case 4:
- EnableBothScriptContexts();
- DestroyTask(taskId);
- break;
- }
-}
-
-#undef tState
-#undef tBlendY
-#undef tBlendDelay
-#undef tWinRange
-
-//------------------------------------------------------------------------------
-// Light Rain
-//------------------------------------------------------------------------------
-
-void LightRain_InitVars(void)
-{
- gWeatherPtr->unknown_6CC = 0;
- gWeatherPtr->unknown_6D2 = 0;
- gWeatherPtr->unknown_6D6 = 0;
- gWeatherPtr->unknown_6DB = 8;
- gWeatherPtr->unknown_6DC = 0;
- gWeatherPtr->unknown_6D9 = 10;
- gWeatherPtr->unknown_6C1 = 3;
- gWeatherPtr->unknown_6C2 = 20;
- SetRainStrengthFromSoundEffect(SE_T_KOAME);
-}
-
-void sub_807E400(void);
-
-void sub_807E3D0(void)
-{
- LightRain_InitVars();
- while (gWeatherPtr->unknown_6D2 == 0)
- sub_807E400();
-}
-
-void sub_807E7A4(void);
-u8 sub_807E7B4(void);
-u8 sub_807E8E8(void);
-
-void sub_807E400(void)
-{
- switch (gWeatherPtr->unknown_6CC)
- {
- case 0:
- sub_807E7A4();
- gWeatherPtr->unknown_6CC++;
- break;
- case 1:
- if (sub_807E7B4() == 0)
- gWeatherPtr->unknown_6CC++;
- break;
- case 2:
- if (sub_807E8E8() == FALSE)
- {
- gWeatherPtr->unknown_6D2 = 1;
- gWeatherPtr->unknown_6CC++;
- }
- break;
- }
-}
-
-void sub_807E974(void);
-
-bool8 sub_807E460(void)
-{
- switch (gWeatherPtr->unknown_6CE)
- {
- case 0:
- if (gWeatherPtr->unknown_6D1 == 3
- || gWeatherPtr->unknown_6D1 == 5
- || gWeatherPtr->unknown_6D1 == 13)
- {
- gWeatherPtr->unknown_6CE = 0xFF;
- return FALSE;
- }
- else
- {
- gWeatherPtr->unknown_6D9 = 0;
- gWeatherPtr->unknown_6CE++;
- }
- // fall through
- case 1:
- if (sub_807E8E8() == FALSE)
- {
- sub_807E974();
- gWeatherPtr->unknown_6CE++;
- return FALSE;
- }
- return TRUE;
- }
- return FALSE;
-}
-
-// defined below
-extern const s16 gUnknown_0839AABC[][2];
-extern const u16 gUnknown_0839AAC4[][2];
-
-void sub_807E4EC(struct Sprite *sprite)
-{
- u32 randVal;
- u16 r6;
- s32 r4;
- s32 r0;
-
- if (sprite->data[1] == 0)
- sprite->data[1] = 361;
- randVal = sprite->data[1] * 1103515245 + 12345;
- sprite->data[1] = ((randVal & 0x7FFF0000) >> 16) % 600;
-
- r6 = gUnknown_0839AAC4[gWeatherPtr->unknown_6DC][0];
-
- r4 = sprite->data[1] % 30;
- sprite->data[2] = r4 * 8; // useless assignment
-
- r0 = sprite->data[1] / 30;
- sprite->data[3] = r0 * 8; // useless assignment
-
- sprite->data[2] = r4;
- sprite->data[2] <<= 7;
-
- sprite->data[3] = r0;
- sprite->data[3] <<= 7;
-
- sprite->data[2] -= gUnknown_0839AABC[gWeatherPtr->unknown_6DC][0] * r6;
- sprite->data[3] -= gUnknown_0839AABC[gWeatherPtr->unknown_6DC][1] * r6;
-
- StartSpriteAnim(sprite, 0);
- sprite->data[4] = 0;
- sprite->coordOffsetEnabled = FALSE;
- sprite->data[0] = r6;
-}
-
-void sub_807E5C0(struct Sprite *sprite)
-{
- if (sprite->data[4] == 0)
- {
- sprite->data[2] += gUnknown_0839AABC[gWeatherPtr->unknown_6DC][0];
- sprite->data[3] += gUnknown_0839AABC[gWeatherPtr->unknown_6DC][1];
- sprite->pos1.x = sprite->data[2] >> 4;
- sprite->pos1.y = sprite->data[3] >> 4;
-
- if (sprite->data[5] != 0
- && (sprite->pos1.x >= -8 && sprite->pos1.x <= 248)
- && sprite->pos1.y >= -16 && sprite->pos1.y <= 176)
- sprite->invisible = FALSE;
- else
- sprite->invisible = TRUE;
-
- sprite->data[0]--;
- if (sprite->data[0] == 0)
- {
- StartSpriteAnim(sprite, gWeatherPtr->unknown_6DC + 1);
- sprite->data[4] = 1;
- sprite->pos1.x -= gSpriteCoordOffsetX;
- sprite->pos1.y -= gSpriteCoordOffsetY;
- sprite->coordOffsetEnabled = TRUE;
- }
- }
- else if (sprite->animEnded)
- {
- sprite->invisible = TRUE;
- sub_807E4EC(sprite);
- }
-}
-
-void sub_807E6C4(struct Sprite *sprite)
-{
- if (sprite->data[0] == 0)
- {
- sub_807E4EC(sprite);
- sprite->callback = sub_807E5C0;
- }
- else
- {
- sprite->data[0]--;
- }
-}
-
-void sub_807E6F0(struct Sprite *sprite, u16 b)
-{
- u16 r8 = gUnknown_0839AAC4[gWeatherPtr->unknown_6DC][0];
- u16 r6 = b / (gUnknown_0839AAC4[gWeatherPtr->unknown_6DC][1] + r8);
- u16 r4 = b % (gUnknown_0839AAC4[gWeatherPtr->unknown_6DC][1] + r8);
-
- while (--r6 != 0xFFFF)
- sub_807E4EC(sprite);
- if (r4 < r8)
- {
- while (--r4 != 0xFFFF)
- sub_807E5C0(sprite);
- sprite->data[6] = 0;
- }
- else
- {
- sprite->data[0] = r4 - r8;
- sprite->invisible = TRUE;
- sprite->data[6] = 1;
- }
-}
-
-extern const struct SpriteSheet gUnknown_0839AACC; // defined below
-
-void sub_807E7A4(void)
-{
- LoadSpriteSheet(&gUnknown_0839AACC);
-}
-
-const struct Coords16 gUnknown_0839AA08[] =
-{
- { 0, 0},
- { 0, 160},
- { 0, 64},
- {144, 224},
- {144, 128},
- { 32, 32},
- { 32, 192},
- { 32, 96},
- { 72, 128},
- { 72, 32},
- { 72, 192},
- {216, 96},
- {216, 0},
- {104, 160},
- {104, 64},
- {104, 224},
- {144, 0},
- {144, 160},
- {144, 64},
- { 32, 224},
- { 32, 128},
- { 72, 32},
- { 72, 192},
- { 48, 96},
-};
-
-const struct OamData gOamData_839AA68 =
-{
- .y = 0,
- .affineMode = 0,
- .objMode = 0,
- .mosaic = 0,
- .bpp = 0,
- .shape = 2,
- .x = 0,
- .matrixNum = 0,
- .size = 2,
- .tileNum = 0,
- .priority = 1,
- .paletteNum = 2,
- .affineParam = 0,
-};
-
-const union AnimCmd gSpriteAnim_839AA70[] =
-{
- ANIMCMD_FRAME(0, 16),
- ANIMCMD_JUMP(0),
-};
-
-const union AnimCmd gSpriteAnim_839AA78[] =
-{
- ANIMCMD_FRAME(8, 3),
- ANIMCMD_FRAME(32, 2),
- ANIMCMD_FRAME(40, 2),
- ANIMCMD_END,
-};
-
-const union AnimCmd gSpriteAnim_839AA88[] =
-{
- ANIMCMD_FRAME(8, 3),
- ANIMCMD_FRAME(16, 3),
- ANIMCMD_FRAME(24, 4),
- ANIMCMD_END,
-};
-
-const union AnimCmd *const gSpriteAnimTable_839AA98[] =
-{
- gSpriteAnim_839AA70,
- gSpriteAnim_839AA78,
- gSpriteAnim_839AA88,
-};
-
-const struct SpriteTemplate gSpriteTemplate_839AAA4 =
-{
- .tileTag = 4614,
- .paletteTag = 4608,
- .oam = &gOamData_839AA68,
- .anims = gSpriteAnimTable_839AA98,
- .images = NULL,
- .affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_807E5C0,
-};
-
-
-const s16 gUnknown_0839AABC[][2] =
-{
- {-104, 208},
- {-160, 320},
-};
-
-const u16 gUnknown_0839AAC4[][2] =
-{
- {18, 7},
- {12, 10},
-};
-
-const struct SpriteSheet gUnknown_0839AACC = {WeatherRainTiles, sizeof(WeatherRainTiles), 0x1206};
-
-const struct OamData gOamData_839AAD4 =
-{
- .y = 0,
- .affineMode = 0,
- .objMode = 0,
- .mosaic = 0,
- .bpp = 0,
- .shape = 0,
- .x = 0,
- .matrixNum = 0,
- .size = 0,
- .tileNum = 0,
- .priority = 1,
- .paletteNum = 0,
- .affineParam = 0,
-};
-
-const struct SpriteFrameImage gSpriteImageTable_839AADC[] =
-{
- {gSpriteImage_8398948, sizeof(gSpriteImage_8398948)},
- {gSpriteImage_8398968, sizeof(gSpriteImage_8398968)},
-};
-
-const union AnimCmd gSpriteAnim_839AAEC[] =
-{
- ANIMCMD_FRAME(0, 16),
- ANIMCMD_END,
-};
-
-const union AnimCmd gSpriteAnim_839AAF4[] =
-{
- ANIMCMD_FRAME(1, 16),
- ANIMCMD_END,
-};
-
-const union AnimCmd *const gSpriteAnimTable_839AAFC[] =
-{
- gSpriteAnim_839AAEC,
- gSpriteAnim_839AAF4,
-};
-
-void sub_807ED48(struct Sprite *);
-const struct SpriteTemplate gSpriteTemplate_839AB04 =
-{
- .tileTag = 0xFFFF,
- .paletteTag = 4608,
- .oam = &gOamData_839AAD4,
- .anims = gSpriteAnimTable_839AAFC,
- .images = gSpriteImageTable_839AADC,
- .affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_807ED48,
-};
-
-// unused data
-const u16 unusedData_839AB1C[] = {0, 6, 6, 12, 18, 42, 300, 300};
-
-const struct OamData gOamData_839AB2C =
-{
- .y = 0,
- .affineMode = 0,
- .objMode = 1,
- .mosaic = 0,
- .bpp = 0,
- .shape = 0,
- .x = 0,
- .matrixNum = 0,
- .size = 3,
- .tileNum = 0,
- .priority = 2,
- .paletteNum = 0,
- .affineParam = 0,
-};
-
-const union AnimCmd gSpriteAnim_839AB34[] =
-{
- ANIMCMD_FRAME(0, 16),
- ANIMCMD_END,
-};
-
-const union AnimCmd gSpriteAnim_839AB3C[] =
-{
- ANIMCMD_FRAME(32, 16),
- ANIMCMD_END,
-};
-
-const union AnimCmd gSpriteAnim_839AB44[] =
-{
- ANIMCMD_FRAME(64, 16),
- ANIMCMD_END,
-};
-
-const union AnimCmd gSpriteAnim_839AB4C[] =
-{
- ANIMCMD_FRAME(96, 16),
- ANIMCMD_END,
-};
-
-const union AnimCmd gSpriteAnim_839AB54[] =
-{
- ANIMCMD_FRAME(128, 16),
- ANIMCMD_END,
-};
-
-const union AnimCmd gSpriteAnim_839AB5C[] =
-{
- ANIMCMD_FRAME(160, 16),
- ANIMCMD_END,
-};
-
-const union AnimCmd *const gSpriteAnimTable_839AB64[] =
-{
- gSpriteAnim_839AB34,
- gSpriteAnim_839AB3C,
- gSpriteAnim_839AB44,
- gSpriteAnim_839AB4C,
- gSpriteAnim_839AB54,
- gSpriteAnim_839AB5C,
-};
-
-const union AffineAnimCmd gSpriteAffineAnim_839AB7C[] =
-{
- AFFINEANIMCMD_FRAME(0x200, 0x200, 0, 0),
- AFFINEANIMCMD_END,
-};
-
-const union AffineAnimCmd *const gSpriteAffineAnimTable_839AB8C[] =
-{
- gSpriteAffineAnim_839AB7C,
-};
-
-void sub_807F688(struct Sprite *);
-const struct SpriteTemplate gSpriteTemplate_839AB90 =
-{
- .tileTag = 4609,
- .paletteTag = 4608,
- .oam = &gOamData_839AB2C,
- .anims = gSpriteAnimTable_839AB64,
- .images = NULL,
- .affineAnims = gSpriteAffineAnimTable_839AB8C,
- .callback = sub_807F688,
-};
-
-const struct SpriteSheet gWeatherFog1SpriteSheet = {gWeatherFog1Tiles, sizeof(gWeatherFog1Tiles), 0x1201};
-const struct SpriteSheet gWeatherAshSpriteSheet = {WeatherAshTiles, sizeof(WeatherAshTiles), 0x1202};
-
-const struct OamData gOamData_839ABB8 =
-{
- .y = 0,
- .affineMode = 0,
- .objMode = 1,
- .mosaic = 0,
- .bpp = 0,
- .shape = 0,
- .x = 0,
- .matrixNum = 0,
- .size = 3,
- .tileNum = 0,
- .priority = 1,
- .paletteNum = 15,
- .affineParam = 0,
-};
-
-const union AnimCmd gSpriteAnim_839ABC0[] =
-{
- ANIMCMD_FRAME(0, 60),
- ANIMCMD_FRAME(64, 60),
- ANIMCMD_JUMP(0),
-};
-
-const union AnimCmd *const gSpriteAnimTable_839ABCC[] =
-{
- gSpriteAnim_839ABC0,
-};
-
-void sub_807FAA8(struct Sprite *);
-const struct SpriteTemplate gSpriteTemplate_839ABD0 =
-{
- .tileTag = 4610,
- .paletteTag = 4608,
- .oam = &gOamData_839ABB8,
- .anims = gSpriteAnimTable_839ABCC,
- .images = NULL,
- .affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_807FAA8,
-};
-
-const struct SpriteSheet gWeatherFog0SpriteSheet = {WeatherFog0Tiles, sizeof(WeatherFog0Tiles), 0x1203};
-
-const struct OamData gOamData_839ABF0 =
-{
- .y = 0,
- .affineMode = 0,
- .objMode = 1,
- .mosaic = 0,
- .bpp = 0,
- .shape = 0,
- .x = 0,
- .matrixNum = 0,
- .size = 3,
- .tileNum = 0,
- .priority = 2,
- .paletteNum = 0,
- .affineParam = 0,
-};
-
-const union AnimCmd gSpriteAnim_839ABF8[] =
-{
- ANIMCMD_FRAME(0, 16),
- ANIMCMD_END,
-};
-
-const union AnimCmd *const gSpriteAnimTable_839AC00[] =
-{
- gSpriteAnim_839ABF8,
-};
-
-void sub_807FE3C(struct Sprite *);
-const struct SpriteTemplate gSpriteTemplate_839AC04 =
-{
- .tileTag = 4611,
- .paletteTag = 4608,
- .oam = &gOamData_839ABF0,
- .anims = gSpriteAnimTable_839AC00,
- .images = NULL,
- .affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_807FE3C,
-};
-
-const struct OamData gOamData_839AC1C =
-{
- .y = 0,
- .affineMode = 0,
- .objMode = 1,
- .mosaic = 0,
- .bpp = 0,
- .shape = 0,
- .x = 0,
- .matrixNum = 0,
- .size = 3,
- .tileNum = 0,
- .priority = 1,
- .paletteNum = 0,
- .affineParam = 0,
-};
-
-const union AnimCmd gSpriteAnim_839AC24[] =
-{
- ANIMCMD_FRAME(0, 3),
- ANIMCMD_END,
-};
-
-const union AnimCmd gSpriteAnim_839AC2C[] =
-{
- ANIMCMD_FRAME(64, 3),
- ANIMCMD_END,
-};
-
-const union AnimCmd *const gSpriteAnimTable_839AC34[] =
-{
- gSpriteAnim_839AC24,
- gSpriteAnim_839AC2C,
-};
-
-void sub_8080338(struct Sprite *);
-const struct SpriteTemplate gSpriteTemplate_839AC3C =
-{
- .tileTag = 4612,
- .paletteTag = 4609,
- .oam = &gOamData_839AC1C,
- .anims = gSpriteAnimTable_839AC34,
- .images = NULL,
- .affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_8080338,
-};
-
-const struct SpriteSheet gWeatherSandstormSpriteSheet = {WeatherSandstormTiles, sizeof(WeatherSandstormTiles), 0x1204};
-
-bool8 sub_807E7B4(void)
-{
- u8 r7;
- u8 spriteId;
-
- if (gWeatherPtr->unknown_6DA == 24)
- return FALSE;
-
- r7 = gWeatherPtr->unknown_6DA;
- spriteId = CreateSpriteAtEnd(&gSpriteTemplate_839AAA4,
- gUnknown_0839AA08[r7].x, gUnknown_0839AA08[r7].y, 78);
- if (spriteId != 64)
- {
- gSprites[spriteId].data[5] = 0;
- gSprites[spriteId].data[1] = r7 * 145;
- while (gSprites[spriteId].data[1] >= 600)
- gSprites[spriteId].data[1] -= 600;
- sub_807E4EC(&gSprites[spriteId]);
- sub_807E6F0(&gSprites[spriteId], r7 * 9);
- gSprites[spriteId].invisible = TRUE;
- gWeatherPtr->unknown_0[r7] = &gSprites[spriteId];
- }
- else
- {
- gWeatherPtr->unknown_0[r7] = NULL;
- }
-
- if (++gWeatherPtr->unknown_6DA == 24)
- {
- u16 i;
-
- for (i = 0; i < 24; i++)
- {
- if (gWeatherPtr->unknown_0[i] != NULL)
- {
- if (gWeatherPtr->unknown_0[i]->data[6] == 0)
- gWeatherPtr->unknown_0[i]->callback = sub_807E5C0;
- else
- gWeatherPtr->unknown_0[i]->callback = sub_807E6C4;
- }
- }
- return FALSE;
- }
- return TRUE;
-}
-
-bool8 sub_807E8E8(void)
-{
- if (gWeatherPtr->unknown_6D8 == gWeatherPtr->unknown_6D9)
- return FALSE;
-
- if (++gWeatherPtr->unknown_6D6 > gWeatherPtr->unknown_6DB)
- {
- gWeatherPtr->unknown_6D6 = 0;
- if (gWeatherPtr->unknown_6D8 < gWeatherPtr->unknown_6D9)
- {
- gWeatherPtr->unknown_0[gWeatherPtr->unknown_6D8++]->data[5] = 1;
- }
- else
- {
- gWeatherPtr->unknown_6D8--;
- gWeatherPtr->unknown_0[gWeatherPtr->unknown_6D8]->data[5] = 0;
- gWeatherPtr->unknown_0[gWeatherPtr->unknown_6D8]->invisible = TRUE;
- }
- }
- return TRUE;
-}
-
-void sub_807E974(void)
-{
- u16 i;
-
- for (i = 0; i < gWeatherPtr->unknown_6DA; i++)
- {
- if (gWeatherPtr->unknown_0[i] != NULL)
- DestroySprite(gWeatherPtr->unknown_0[i]);
- }
- gWeatherPtr->unknown_6DA = 0;
- FreeSpriteTilesByTag(0x1206);
-}
-
-//------------------------------------------------------------------------------
-// Snow
-//------------------------------------------------------------------------------
-
-void Snow_InitVars(void)
-{
- gWeatherPtr->unknown_6CC = 0;
- gWeatherPtr->unknown_6D2 = 0;
- gWeatherPtr->unknown_6C1 = 3;
- gWeatherPtr->unknown_6C2 = 20;
- gWeatherPtr->unknown_6E5 = 16;
- gWeatherPtr->unknown_6E0 = 0;
-}
-
-void snowflakes_progress2(void);
-void sub_807ED48(struct Sprite *);
-
-void sub_807EA18(void)
-{
- Snow_InitVars();
- while (gWeatherPtr->unknown_6D2 == 0)
- {
- u16 i;
-
- snowflakes_progress2();
- for (i = 0; i < gWeatherPtr->unknown_6E4; i++)
- {
- sub_807ED48(gWeatherPtr->snowflakeSprites[i]);
- }
- }
-}
-
-u8 snowflakes_progress(void);
-
-void snowflakes_progress2(void)
-{
- if (gWeatherPtr->unknown_6CC == 0 && snowflakes_progress() == FALSE)
- {
- gWeatherPtr->unknown_6D2 = 1;
- gWeatherPtr->unknown_6CC++;
- }
-}
-
-bool8 sub_807EAC0(void)
-{
- switch (gWeatherPtr->unknown_6CE)
- {
- case 0:
- gWeatherPtr->unknown_6E5 = 0;
- gWeatherPtr->unknown_6E0 = 0;
- gWeatherPtr->unknown_6CE++;
- // fall through
- case 1:
- if (snowflakes_progress() == FALSE)
- {
- gWeatherPtr->unknown_6CE++;
- return FALSE;
- }
- return TRUE;
- }
- return FALSE;
-}
-
-bool8 snowflake_add(void);
-bool8 snowflake_remove(void);
-
-bool8 snowflakes_progress(void)
-{
- if (gWeatherPtr->unknown_6E4 == gWeatherPtr->unknown_6E5)
- return FALSE;
-
- gWeatherPtr->unknown_6E0++;
- if (gWeatherPtr->unknown_6E0 > 36)
- {
- gWeatherPtr->unknown_6E0 = 0;
- if (gWeatherPtr->unknown_6E4 < gWeatherPtr->unknown_6E5)
- snowflake_add();
- else
- snowflake_remove();
- }
- return (gWeatherPtr->unknown_6E4 != gWeatherPtr->unknown_6E5);
-}
-
-void sub_807EC40(struct Sprite *);
-
-bool8 snowflake_add(void)
-{
- u8 spriteId = CreateSpriteAtEnd(&gSpriteTemplate_839AB04, 0, 0, 78);
-
- if (spriteId == 64)
- return FALSE;
- gSprites[spriteId].data[4] = gWeatherPtr->unknown_6E4;
- sub_807EC40(&gSprites[spriteId]);
- gSprites[spriteId].coordOffsetEnabled = TRUE;
- gWeatherPtr->snowflakeSprites[gWeatherPtr->unknown_6E4++] = &gSprites[spriteId];
- return TRUE;
-}
-
-bool8 snowflake_remove(void)
-{
- if (gWeatherPtr->unknown_6E4 != 0)
- {
- DestroySprite(gWeatherPtr->snowflakeSprites[--gWeatherPtr->unknown_6E4]);
- return TRUE;
- }
- return FALSE;
-}
-
-void sub_807EC40(struct Sprite *sprite)
-{
- u16 r4 = ((sprite->data[4] * 5) & 7) * 30 + (Random() % 30);
- u16 r6;
-
- sprite->pos1.y = -3 - (gSpriteCoordOffsetY + sprite->centerToCornerVecY);
- sprite->pos1.x = r4 - (gSpriteCoordOffsetX + sprite->centerToCornerVecX);
- sprite->data[0] = sprite->pos1.y * 128;
- sprite->pos2.x = 0;
- r6 = Random();
- sprite->data[1] = (r6 & 3) * 5 + 64;
- sprite->data[7] = (r6 & 3) * 5 + 64;
- StartSpriteAnim(sprite, (r6 & 1) ? 0 : 1);
- sprite->data[3] = 0;
- sprite->data[2] = ((r6 & 3) == 0) ? 2 : 1;
- sprite->data[6] = (r6 & 0x1F) + 210;
- sprite->data[5] = 0;
-}
-
-void sub_807ECEC(struct Sprite *sprite)
-{
- if (gWeatherPtr->unknown_6E2 > 18)
- {
- sprite->invisible = FALSE;
- sprite->callback = sub_807ED48;
- sprite->pos1.y = 0xFA - (gSpriteCoordOffsetY + sprite->centerToCornerVecY);
- sprite->data[0] = sprite->pos1.y * 128;
- gWeatherPtr->unknown_6E2 = 0;
- }
-}
-
-void sub_807ED48(struct Sprite *sprite)
-{
- s16 r3;
- s16 r2;
-
- sprite->data[0] += sprite->data[1];
- sprite->pos1.y = sprite->data[0] >> 7;
- sprite->data[3] = (sprite->data[3] + sprite->data[2]) & 0xFF;
- sprite->pos2.x = gSineTable[sprite->data[3]] / 64;
-
- r3 = (sprite->pos1.x + sprite->centerToCornerVecX + gSpriteCoordOffsetX) & 0x1FF;
- if (r3 & 0x100)
- r3 = -0x100 | r3; // hmm... what is this?
- if (r3 < -3)
- sprite->pos1.x = 242 - (gSpriteCoordOffsetX + sprite->centerToCornerVecX);
- else if (r3 > 242)
- sprite->pos1.x = -3 - (gSpriteCoordOffsetX + sprite->centerToCornerVecX);
-
- r2 = (sprite->pos1.y + sprite->centerToCornerVecY + gSpriteCoordOffsetY) & 0xFF;
- if (r2 > 163 && r2 < 171)
- {
- sprite->pos1.y = 250 - (gSpriteCoordOffsetY + sprite->centerToCornerVecY);
- sprite->data[0] = sprite->pos1.y * 128;
- sprite->data[5] = 0;
- sprite->data[6] = 220;
- }
- else if (r2 > 242 && r2 < 250)
- {
- sprite->pos1.y = 163;
- sprite->data[0] = sprite->pos1.y * 128;
- sprite->data[5] = 0;
- sprite->data[6] = 220;
- sprite->invisible = TRUE;
- sprite->callback = sub_807ECEC;
- }
-
- sprite->data[5]++;
- if (sprite->data[5] == sprite->data[6])
- {
- sub_807EC40(sprite);
- sprite->pos1.y = 250;
- sprite->invisible = TRUE;
- sprite->callback = sub_807ECEC;
- }
-}
-
-//------------------------------------------------------------------------------
-// Medium Rain
-//------------------------------------------------------------------------------
-
-void sub_807EE80(void)
-{
- gWeatherPtr->unknown_6CC = 0;
- gWeatherPtr->unknown_6D2 = 0;
- gWeatherPtr->unknown_6D6 = 0;
- gWeatherPtr->unknown_6DB = 4;
- gWeatherPtr->unknown_6DC = 0;
- gWeatherPtr->unknown_6D9 = 16;
- gWeatherPtr->unknown_6C1 = 3;
- gWeatherPtr->unknown_6C2 = 20;
- gWeatherPtr->unknown_6D2 = 0; // duplicate assignment
- gWeatherPtr->unknown_6ED = 0;
- SetRainStrengthFromSoundEffect(SE_T_AME);
-}
-
-void sub_807EFC0(void);
-
-void sub_807EEF4(void)
-{
- sub_807EE80();
- while (gWeatherPtr->unknown_6D2 == 0)
- sub_807EFC0();
-}
-
-//------------------------------------------------------------------------------
-// Heavy Rain
-//------------------------------------------------------------------------------
-
-void sub_807EF24(void)
-{
- gWeatherPtr->unknown_6CC = 0;
- gWeatherPtr->unknown_6D2 = 0;
- gWeatherPtr->unknown_6D6 = 0;
- gWeatherPtr->unknown_6DB = 4;
- gWeatherPtr->unknown_6DC = 1;
- gWeatherPtr->unknown_6D9 = 24;
- gWeatherPtr->unknown_6C1 = 3;
- gWeatherPtr->unknown_6C2 = 20;
- gWeatherPtr->unknown_6D2 = 0; // duplicate assignment
- SetRainStrengthFromSoundEffect(SE_T_OOAME);
-}
-
-void sub_807EF90(void)
-{
- sub_807EF24();
- while (gWeatherPtr->unknown_6D2 == 0)
- sub_807EFC0();
-}
-
-void sub_807F434(void);
-void sub_807F3F8(u16);
-
-void sub_807EFC0(void)
-{
- sub_807F434();
- switch (gWeatherPtr->unknown_6CC)
- {
- case 0:
- sub_807E7A4();
- gWeatherPtr->unknown_6CC++;
- break;
- case 1:
- if (sub_807E7B4())
- break;
- gWeatherPtr->unknown_6CC++;
- break;
- case 2:
- if (sub_807E8E8())
- break;
- gWeatherPtr->unknown_6D2 = 1;
- gWeatherPtr->unknown_6CC++;
- break;
- case 3:
- if (gWeatherPtr->unknown_6C6 == 0)
- break;
- gWeatherPtr->unknown_6CC = 6;
- break;
- case 4:
- gWeatherPtr->unknown_6EA = 1;
- gWeatherPtr->unknown_6E6 = (Random() % 360) + 360;
- gWeatherPtr->unknown_6CC++;
- // fall through
- case 5:
- if (--gWeatherPtr->unknown_6E6 != 0)
- break;
- gWeatherPtr->unknown_6CC++;
- break;
- case 6:
- gWeatherPtr->unknown_6EA = 1;
- gWeatherPtr->unknown_6EB = Random() % 2;
- gWeatherPtr->unknown_6CC++;
- break;
- case 7:
- gWeatherPtr->unknown_6EC = (Random() & 1) + 1;
- gWeatherPtr->unknown_6CC++;
- // fall through
- case 8:
- sub_807D5BC(19);
- if (gWeatherPtr->unknown_6EB == 0 && gWeatherPtr->unknown_6EC == 1)
- sub_807F3F8(20);
- gWeatherPtr->unknown_6E6 = (Random() % 3) + 6;
- gWeatherPtr->unknown_6CC++;
- break;
- case 9:
- if (--gWeatherPtr->unknown_6E6 != 0)
- break;
- sub_807D5BC(3);
- gWeatherPtr->unknown_6EA = 1;
- if (--gWeatherPtr->unknown_6EC != 0)
- {
- gWeatherPtr->unknown_6E6 = (Random() % 16) + 60;
- gWeatherPtr->unknown_6CC = 10;
- }
- else if (gWeatherPtr->unknown_6EB == 0)
- {
- gWeatherPtr->unknown_6CC = 4;
- }
- else
- {
- gWeatherPtr->unknown_6CC = 11;
- }
- break;
- case 10:
- if (--gWeatherPtr->unknown_6E6 != 0)
- break;
- gWeatherPtr->unknown_6CC = 8;
- break;
- case 11:
- gWeatherPtr->unknown_6E6 = (Random() % 16) + 60;
- gWeatherPtr->unknown_6CC++;
- break;
- case 12:
- if (--gWeatherPtr->unknown_6E6 != 0)
- break;
- sub_807F3F8(100);
- sub_807D5BC(19);
- // Why use "% 16" everywhere else and "& 0xF" here. So dumb.
- gWeatherPtr->unknown_6E6 = (Random() & 0xF) + 30;
- gWeatherPtr->unknown_6CC++;
- break;
- case 13:
- if (--gWeatherPtr->unknown_6E6 != 0)
- break;
- sub_807D5F0(19, 3, 5);
- gWeatherPtr->unknown_6CC++;
- break;
- case 14:
- if (gWeatherPtr->unknown_6C6 != 3)
- break;
- gWeatherPtr->unknown_6EA = 1;
- gWeatherPtr->unknown_6CC = 4;
- break;
- }
-}
-
-bool8 sub_807F34C(void)
-{
- switch (gWeatherPtr->unknown_6CE)
- {
- case 0:
- gWeatherPtr->unknown_6EA = 0;
- gWeatherPtr->unknown_6CE++;
- // fall through
- case 1:
- sub_807EFC0();
- if (gWeatherPtr->unknown_6EA != 0)
- {
- if (gWeatherPtr->unknown_6D1 == 3
- || gWeatherPtr->unknown_6D1 == 5
- || gWeatherPtr->unknown_6D1 == 13)
- return FALSE;
- gWeatherPtr->unknown_6D9 = 0;
- gWeatherPtr->unknown_6CE++;
- }
- break;
- case 2:
- if (sub_807E8E8())
- break;
- sub_807E974();
- gWeatherPtr->unknown_6ED = 0;
- gWeatherPtr->unknown_6CE++;
- return FALSE;
- default:
- return FALSE;
- }
- return TRUE;
-}
-
-void sub_807F3F8(u16 a)
-{
- if (gWeatherPtr->unknown_6ED == 0)
- {
- gWeatherPtr->unknown_6E8 = Random() % a;
- gWeatherPtr->unknown_6ED = 1;
- }
-}
-
-void sub_807F434(void)
-{
- if (gWeatherPtr->unknown_6ED == 1)
- {
- if (gWeatherPtr->unknown_6E8 == 0)
- {
- if (IsSEPlaying())
- return;
- if (Random() & 1)
- PlaySE(SE_T_KAMI);
- else
- PlaySE(SE_T_KAMI2);
- gWeatherPtr->unknown_6ED = 0;
- }
- else
- {
- gWeatherPtr->unknown_6E8--;
- }
- }
-}
-
-void sub_807F49C(void)
-{
- gWeatherPtr->unknown_6CC = 0;
- gWeatherPtr->unknown_6D2 = 0;
- gWeatherPtr->unknown_6C1 = 0;
- gWeatherPtr->unknown_6C2 = 20;
- if (gWeatherPtr->unknown_6FB == 0)
- {
- gWeatherPtr->unknown_6F0 = 0;
- gWeatherPtr->unknown_6F2 = 0;
- gWeatherPtr->unknown_6EE = 0;
- sub_807DB64(0, 16);
- }
-}
-
-void sub_807F52C(void);
-
-void sub_807F4FC(void)
-{
- sub_807F49C();
- while (gWeatherPtr->unknown_6D2 == 0)
- sub_807F52C();
-}
-
-void sub_807F6E8(void);
-
-void sub_807F52C(void)
-{
- gWeatherPtr->unknown_6EE = (gSpriteCoordOffsetX - gWeatherPtr->unknown_6F2) & 0xFF;
- if (++gWeatherPtr->unknown_6F0 > 3)
- {
- gWeatherPtr->unknown_6F0 = 0;
- gWeatherPtr->unknown_6F2++;
- }
- switch (gWeatherPtr->unknown_6CC)
- {
- case 0:
- sub_807F6E8();
- if (gWeatherPtr->currWeather == 6)
- sub_807DBA4(12, 8, 3);
- else
- sub_807DBA4(4, 16, 0);
- gWeatherPtr->unknown_6CC++;
- break;
- case 1:
- if (sub_807DBE8())
- {
- gWeatherPtr->unknown_6D2 = 1;
- gWeatherPtr->unknown_6CC++;
- }
- break;
- }
-}
-
-void sub_807F7A4(void);
-
-bool8 sub_807F5EC(void)
-{
- gWeatherPtr->unknown_6EE = (gSpriteCoordOffsetX - gWeatherPtr->unknown_6F2) & 0xFF;
- if (++gWeatherPtr->unknown_6F0 > 3)
- {
- gWeatherPtr->unknown_6F0 = 0;
- gWeatherPtr->unknown_6F2++;
- }
- switch (gWeatherPtr->unknown_6CE)
- {
- case 0:
- sub_807DBA4(0, 16, 3);
- gWeatherPtr->unknown_6CE++;
- break;
- case 1:
- if (!sub_807DBE8())
- break;
- gWeatherPtr->unknown_6CE++;
- break;
- case 2:
- sub_807F7A4();
- gWeatherPtr->unknown_6CE++;
- break;
- default:
- return FALSE;
- }
- return TRUE;
-}
-
-void sub_807F688(struct Sprite *sprite)
-{
- sprite->pos2.y = (u8)gSpriteCoordOffsetY;
- sprite->pos1.x = gWeatherPtr->unknown_6EE + 32 + sprite->data[0] * 64;
- if (sprite->pos1.x > 0x10F)
- {
- sprite->pos1.x = 480 + gWeatherPtr->unknown_6EE - (4 - sprite->data[0]) * 64;
- sprite->pos1.x &= 0x1FF;
- }
-}
diff --git a/src/field/field_weather_effects.c b/src/field/field_weather_effects.c
new file mode 100644
index 000000000..b1dca6396
--- /dev/null
+++ b/src/field/field_weather_effects.c
@@ -0,0 +1,2383 @@
+#include "global.h"
+#include "field_map_obj.h"
+#include "field_weather.h"
+#include "overworld.h"
+#include "random.h"
+#include "script.h"
+#include "songs.h"
+#include "sound.h"
+#include "sprite.h"
+#include "task.h"
+#include "trig.h"
+
+extern struct Weather *const gWeatherPtr;
+
+const u16 gUnknown_08397108[] = INCBIN_U16("graphics/weather/1.gbapal");
+const u16 gUnknown_08397128[] = INCBIN_U16("graphics/weather/2.gbapal");
+const u8 gWeatherFog2Tiles[] = INCBIN_U8("graphics/weather/fog2.4bpp");
+const u8 gWeatherFog1Tiles[] = INCBIN_U8("graphics/weather/fog1.4bpp");
+const u8 gWeatherCloudTiles[] = INCBIN_U8("graphics/weather/cloud.4bpp");
+const u8 gWeatherSnow1Tiles[] = INCBIN_U8("graphics/weather/snow0.4bpp");
+const u8 gWeatherSnow2Tiles[] = INCBIN_U8("graphics/weather/snow1.4bpp");
+const u8 gWeatherBubbleTiles[] = INCBIN_U8("graphics/weather/bubble.4bpp");
+const u8 gWeatherAshTiles[] = INCBIN_U8("graphics/weather/ash.4bpp");
+const u8 gWeatherRainTiles[] = INCBIN_U8("graphics/weather/rain.4bpp");
+const u8 gWeatherSandstormTiles[] = INCBIN_U8("graphics/weather/sandstorm.4bpp");
+
+static const struct Coords16 gUnknown_0839A9C8[] =
+{
+ { 0, 66},
+ { 5, 73},
+ {10, 78},
+};
+
+static const struct SpriteSheet sCloudSpriteSheet = {gWeatherCloudTiles, sizeof(gWeatherCloudTiles), 0x1200};
+
+static const struct OamData gOamData_839A9DC =
+{
+ .y = 0,
+ .affineMode = 0,
+ .objMode = 1,
+ .mosaic = 0,
+ .bpp = 0,
+ .shape = 0,
+ .x = 0,
+ .matrixNum = 0,
+ .size = 3,
+ .tileNum = 0,
+ .priority = 3,
+ .paletteNum = 0,
+ .affineParam = 0,
+};
+
+static const union AnimCmd gSpriteAnim_839A9E4[] =
+{
+ ANIMCMD_FRAME(0, 16),
+ ANIMCMD_END,
+};
+
+static const union AnimCmd *const gSpriteAnimTable_839A9EC[] =
+{
+ gSpriteAnim_839A9E4,
+};
+
+void sub_807E0F4(struct Sprite *);
+static const struct SpriteTemplate sCloudSpriteTemplate =
+{
+ .tileTag = 4608,
+ .paletteTag = 4609,
+ .oam = &gOamData_839A9DC,
+ .anims = gSpriteAnimTable_839A9EC,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_807E0F4,
+};
+
+extern void sub_807D5BC(s8 a);
+extern void sub_807D8C0(const u16 *palette);
+extern void sub_807D9A8(void);
+extern bool8 sub_807D9C8(void);
+extern void sub_807DA14(void);
+extern void sub_807DA4C(void);
+extern void Weather_SetTargetBlendCoeffs(u8 a, u8 b, int c);
+extern bool8 Weather_UpdateBlend(void);
+extern void SetRainStrengthFromSoundEffect(u16 sndEff);
+extern void sub_807D5F0(u8 a, u8 b, u8 c);
+
+//------------------------------------------------------------------------------
+// Clouds
+//------------------------------------------------------------------------------
+
+void Clouds_InitVars(void)
+{
+ gWeatherPtr->unknown_6C1 = 0;
+ gWeatherPtr->unknown_6C2 = 20;
+ gWeatherPtr->weatherGfxLoaded = FALSE;
+ gWeatherPtr->initStep = 0;
+ if (gWeatherPtr->cloudSpritesCreated == FALSE)
+ Weather_SetBlendCoeffs(0, 16);
+}
+
+void Clouds_Main(void);
+
+void Clouds_InitAll(void)
+{
+ Clouds_InitVars();
+ while (gWeatherPtr->weatherGfxLoaded == FALSE)
+ Clouds_Main();
+}
+
+void CreateCloudSprites(void);
+
+void Clouds_Main(void)
+{
+ switch (gWeatherPtr->initStep)
+ {
+ case 0:
+ CreateCloudSprites();
+ gWeatherPtr->initStep++;
+ break;
+ case 1:
+ Weather_SetTargetBlendCoeffs(12, 8, 1);
+ gWeatherPtr->initStep++;
+ break;
+ case 2:
+ if (Weather_UpdateBlend())
+ {
+ gWeatherPtr->weatherGfxLoaded = TRUE;
+ gWeatherPtr->initStep++;
+ }
+ break;
+ }
+}
+
+void sub_807E0A0(void);
+
+bool8 Clouds_Finish(void)
+{
+ switch (gWeatherPtr->finishStep)
+ {
+ case 0:
+ Weather_SetTargetBlendCoeffs(0, 16, 1);
+ gWeatherPtr->finishStep++;
+ return TRUE;
+ case 1:
+ if (Weather_UpdateBlend())
+ {
+ sub_807E0A0();
+ gWeatherPtr->finishStep++;
+ }
+ return TRUE;
+ }
+ return FALSE;
+}
+
+//------------------------------------------------------------------------------
+// Weather 2
+//------------------------------------------------------------------------------
+
+void Weather2_InitVars(void)
+{
+ gWeatherPtr->unknown_6C1 = 0;
+ gWeatherPtr->unknown_6C2 = 20;
+}
+
+void Weather2_InitAll(void)
+{
+ Weather2_InitVars();
+}
+
+void Weather2_Main(void)
+{
+}
+
+int Weather2_Finish(void)
+{
+ return 0;
+}
+
+void CreateCloudSprites(void)
+{
+ u16 i;
+
+ if (gWeatherPtr->cloudSpritesCreated == TRUE)
+ return;
+ LoadSpriteSheet(&sCloudSpriteSheet);
+ sub_807D8C0(gUnknown_08397108);
+ for (i = 0; i < 3; i++)
+ {
+ u8 spriteId = CreateSprite(&sCloudSpriteTemplate, 0, 0, 0xFF);
+
+ if (spriteId != 64)
+ {
+ struct Sprite *sprite;
+
+ gWeatherPtr->sprites.s1.cloudSprites[i] = &gSprites[spriteId];
+ sprite = gWeatherPtr->sprites.s1.cloudSprites[i];
+ sub_80603CC(gUnknown_0839A9C8[i].x + 7, gUnknown_0839A9C8[i].y + 7, &sprite->pos1.x, &sprite->pos1.y);
+ sprite->coordOffsetEnabled = TRUE;
+ }
+ else
+ {
+ gWeatherPtr->sprites.s1.cloudSprites[i] = NULL;
+ }
+ }
+ gWeatherPtr->cloudSpritesCreated = TRUE;
+}
+
+void sub_807E0A0(void)
+{
+ u16 i;
+
+ if (gWeatherPtr->cloudSpritesCreated == FALSE)
+ return;
+ for (i = 0; i < 3; i++)
+ {
+ if (gWeatherPtr->sprites.s1.cloudSprites[i] != NULL)
+ DestroySprite(gWeatherPtr->sprites.s1.cloudSprites[i]);
+ }
+ FreeSpriteTilesByTag(0x1200);
+ gWeatherPtr->cloudSpritesCreated = FALSE;
+}
+
+void sub_807E0F4(struct Sprite *sprite)
+{
+ sprite->data[0] = (sprite->data[0] + 1) & 1;
+ if (sprite->data[0] != 0)
+ sprite->pos1.x--;
+}
+
+//------------------------------------------------------------------------------
+// Drought
+//------------------------------------------------------------------------------
+
+void Drought_InitVars(void)
+{
+ gWeatherPtr->initStep = 0;
+ gWeatherPtr->weatherGfxLoaded = FALSE;
+ gWeatherPtr->unknown_6C1 = 0;
+ gWeatherPtr->unknown_6C2 = 0;
+}
+
+void Drought_Main(void);
+
+void Drought_InitAll(void)
+{
+ Drought_InitVars();
+ while (gWeatherPtr->weatherGfxLoaded == FALSE)
+ Drought_Main();
+}
+
+void Drought_Main(void)
+{
+ switch (gWeatherPtr->initStep)
+ {
+ case 0:
+ if (gWeatherPtr->unknown_6C6 != 0)
+ gWeatherPtr->initStep++;
+ break;
+ case 1:
+ sub_807D9A8();
+ gWeatherPtr->initStep++;
+ break;
+ case 2:
+ if (sub_807D9C8() == FALSE)
+ gWeatherPtr->initStep++;
+ break;
+ case 3:
+ sub_807DA14();
+ gWeatherPtr->initStep++;
+ break;
+ case 4:
+ sub_807DA4C();
+ if (gWeatherPtr->unknown_73C == 6)
+ {
+ gWeatherPtr->weatherGfxLoaded = TRUE;
+ gWeatherPtr->initStep++;
+ }
+ break;
+ default:
+ sub_807DA4C();
+ break;
+ }
+}
+
+int Drought_Finish(void)
+{
+ return 0;
+}
+
+void task50_0807B6D4(u8);
+
+void sub_807E25C(void)
+{
+ CreateTask(task50_0807B6D4, 0x50);
+}
+
+#define tState data[0]
+#define tBlendY data[1]
+#define tBlendDelay data[2]
+#define tWinRange data[3]
+
+void task50_0807B6D4(u8 taskId)
+{
+ struct Task *task = &gTasks[taskId];
+
+ switch (task->tState)
+ {
+ case 0:
+ task->tBlendY = 0;
+ task->tBlendDelay = 0;
+ task->tWinRange = REG_WININ;
+ REG_WININ = WIN_RANGE(63, 63);
+ REG_BLDCNT = BLDCNT_TGT1_BG1 | BLDCNT_TGT1_BG2 | BLDCNT_TGT1_BG3 | BLDCNT_TGT1_OBJ
+ | BLDCNT_EFFECT_LIGHTEN;
+ REG_BLDY = 0;
+ task->tState++;
+ // fall through
+ case 1:
+ task->tBlendY += 3;
+ if (task->tBlendY > 16)
+ task->tBlendY = 16;
+ REG_BLDY = task->tBlendY;
+ if (task->tBlendY >= 16)
+ task->tState++;
+ break;
+ case 2:
+ task->tBlendDelay++;
+ if (task->tBlendDelay > 9)
+ {
+ task->tBlendDelay = 0;
+ task->tBlendY--;
+ if (task->tBlendY <= 0)
+ {
+ task->tBlendY = 0;
+ task->tState++;
+ }
+ REG_BLDY = task->tBlendY;
+ }
+ break;
+ case 3:
+ REG_BLDCNT = 0;
+ REG_BLDY = 0;
+ REG_WININ = task->tWinRange;
+ task->tState++;
+ break;
+ case 4:
+ EnableBothScriptContexts();
+ DestroyTask(taskId);
+ break;
+ }
+}
+
+#undef tState
+#undef tBlendY
+#undef tBlendDelay
+#undef tWinRange
+
+//------------------------------------------------------------------------------
+// Light Rain
+//------------------------------------------------------------------------------
+
+void LightRain_InitVars(void)
+{
+ gWeatherPtr->initStep = 0;
+ gWeatherPtr->weatherGfxLoaded = FALSE;
+ gWeatherPtr->unknown_6D6 = 0;
+ gWeatherPtr->unknown_6DB = 8;
+ gWeatherPtr->unknown_6DC = 0;
+ gWeatherPtr->unknown_6D9 = 10;
+ gWeatherPtr->unknown_6C1 = 3;
+ gWeatherPtr->unknown_6C2 = 20;
+ SetRainStrengthFromSoundEffect(SE_T_KOAME);
+}
+
+void LightRain_Main(void);
+
+void LightRain_InitAll(void)
+{
+ LightRain_InitVars();
+ while (gWeatherPtr->weatherGfxLoaded == FALSE)
+ LightRain_Main();
+}
+
+void LoadRainSpriteSheet(void);
+u8 CreateRainSprite(void);
+u8 sub_807E8E8(void);
+
+void LightRain_Main(void)
+{
+ switch (gWeatherPtr->initStep)
+ {
+ case 0:
+ LoadRainSpriteSheet();
+ gWeatherPtr->initStep++;
+ break;
+ case 1:
+ if (CreateRainSprite() == 0)
+ gWeatherPtr->initStep++;
+ break;
+ case 2:
+ if (sub_807E8E8() == FALSE)
+ {
+ gWeatherPtr->weatherGfxLoaded = TRUE;
+ gWeatherPtr->initStep++;
+ }
+ break;
+ }
+}
+
+void DestroyRainSprites(void);
+
+bool8 LightRain_Finish(void)
+{
+ switch (gWeatherPtr->finishStep)
+ {
+ case 0:
+ if (gWeatherPtr->nextWeather == WEATHER_RAIN_LIGHT
+ || gWeatherPtr->nextWeather == WEATHER_RAIN_MED
+ || gWeatherPtr->nextWeather == WEATHER_RAIN_HEAVY)
+ {
+ gWeatherPtr->finishStep = 0xFF;
+ return FALSE;
+ }
+ else
+ {
+ gWeatherPtr->unknown_6D9 = 0;
+ gWeatherPtr->finishStep++;
+ }
+ // fall through
+ case 1:
+ if (sub_807E8E8() == FALSE)
+ {
+ DestroyRainSprites();
+ gWeatherPtr->finishStep++;
+ return FALSE;
+ }
+ return TRUE;
+ }
+ return FALSE;
+}
+
+// defined below
+extern const s16 gUnknown_0839AABC[][2];
+extern const u16 gUnknown_0839AAC4[][2];
+
+void sub_807E4EC(struct Sprite *sprite)
+{
+ u32 randVal;
+ u16 r6;
+ s32 r4;
+ s32 r0;
+
+ if (sprite->data[1] == 0)
+ sprite->data[1] = 361;
+ randVal = sprite->data[1] * 1103515245 + 12345;
+ sprite->data[1] = ((randVal & 0x7FFF0000) >> 16) % 600;
+
+ r6 = gUnknown_0839AAC4[gWeatherPtr->unknown_6DC][0];
+
+ r4 = sprite->data[1] % 30;
+ sprite->data[2] = r4 * 8; // useless assignment
+
+ r0 = sprite->data[1] / 30;
+ sprite->data[3] = r0 * 8; // useless assignment
+
+ sprite->data[2] = r4;
+ sprite->data[2] <<= 7;
+
+ sprite->data[3] = r0;
+ sprite->data[3] <<= 7;
+
+ sprite->data[2] -= gUnknown_0839AABC[gWeatherPtr->unknown_6DC][0] * r6;
+ sprite->data[3] -= gUnknown_0839AABC[gWeatherPtr->unknown_6DC][1] * r6;
+
+ StartSpriteAnim(sprite, 0);
+ sprite->data[4] = 0;
+ sprite->coordOffsetEnabled = FALSE;
+ sprite->data[0] = r6;
+}
+
+void sub_807E5C0(struct Sprite *sprite)
+{
+ if (sprite->data[4] == 0)
+ {
+ sprite->data[2] += gUnknown_0839AABC[gWeatherPtr->unknown_6DC][0];
+ sprite->data[3] += gUnknown_0839AABC[gWeatherPtr->unknown_6DC][1];
+ sprite->pos1.x = sprite->data[2] >> 4;
+ sprite->pos1.y = sprite->data[3] >> 4;
+
+ if (sprite->data[5] != 0
+ && (sprite->pos1.x >= -8 && sprite->pos1.x <= 248)
+ && sprite->pos1.y >= -16 && sprite->pos1.y <= 176)
+ sprite->invisible = FALSE;
+ else
+ sprite->invisible = TRUE;
+
+ sprite->data[0]--;
+ if (sprite->data[0] == 0)
+ {
+ StartSpriteAnim(sprite, gWeatherPtr->unknown_6DC + 1);
+ sprite->data[4] = 1;
+ sprite->pos1.x -= gSpriteCoordOffsetX;
+ sprite->pos1.y -= gSpriteCoordOffsetY;
+ sprite->coordOffsetEnabled = TRUE;
+ }
+ }
+ else if (sprite->animEnded)
+ {
+ sprite->invisible = TRUE;
+ sub_807E4EC(sprite);
+ }
+}
+
+void sub_807E6C4(struct Sprite *sprite)
+{
+ if (sprite->data[0] == 0)
+ {
+ sub_807E4EC(sprite);
+ sprite->callback = sub_807E5C0;
+ }
+ else
+ {
+ sprite->data[0]--;
+ }
+}
+
+void sub_807E6F0(struct Sprite *sprite, u16 b)
+{
+ u16 r8 = gUnknown_0839AAC4[gWeatherPtr->unknown_6DC][0];
+ u16 r6 = b / (gUnknown_0839AAC4[gWeatherPtr->unknown_6DC][1] + r8);
+ u16 r4 = b % (gUnknown_0839AAC4[gWeatherPtr->unknown_6DC][1] + r8);
+
+ while (--r6 != 0xFFFF)
+ sub_807E4EC(sprite);
+ if (r4 < r8)
+ {
+ while (--r4 != 0xFFFF)
+ sub_807E5C0(sprite);
+ sprite->data[6] = 0;
+ }
+ else
+ {
+ sprite->data[0] = r4 - r8;
+ sprite->invisible = TRUE;
+ sprite->data[6] = 1;
+ }
+}
+
+extern const struct SpriteSheet sRainSpriteSheet; // defined below
+
+void LoadRainSpriteSheet(void)
+{
+ LoadSpriteSheet(&sRainSpriteSheet);
+}
+
+static const struct Coords16 sRainSpriteCoords[] =
+{
+ { 0, 0},
+ { 0, 160},
+ { 0, 64},
+ {144, 224},
+ {144, 128},
+ { 32, 32},
+ { 32, 192},
+ { 32, 96},
+ { 72, 128},
+ { 72, 32},
+ { 72, 192},
+ {216, 96},
+ {216, 0},
+ {104, 160},
+ {104, 64},
+ {104, 224},
+ {144, 0},
+ {144, 160},
+ {144, 64},
+ { 32, 224},
+ { 32, 128},
+ { 72, 32},
+ { 72, 192},
+ { 48, 96},
+};
+
+static const struct OamData gOamData_839AA68 =
+{
+ .y = 0,
+ .affineMode = 0,
+ .objMode = 0,
+ .mosaic = 0,
+ .bpp = 0,
+ .shape = 2,
+ .x = 0,
+ .matrixNum = 0,
+ .size = 2,
+ .tileNum = 0,
+ .priority = 1,
+ .paletteNum = 2,
+ .affineParam = 0,
+};
+
+static const union AnimCmd gSpriteAnim_839AA70[] =
+{
+ ANIMCMD_FRAME(0, 16),
+ ANIMCMD_JUMP(0),
+};
+
+static const union AnimCmd gSpriteAnim_839AA78[] =
+{
+ ANIMCMD_FRAME(8, 3),
+ ANIMCMD_FRAME(32, 2),
+ ANIMCMD_FRAME(40, 2),
+ ANIMCMD_END,
+};
+
+static const union AnimCmd gSpriteAnim_839AA88[] =
+{
+ ANIMCMD_FRAME(8, 3),
+ ANIMCMD_FRAME(16, 3),
+ ANIMCMD_FRAME(24, 4),
+ ANIMCMD_END,
+};
+
+static const union AnimCmd *const gSpriteAnimTable_839AA98[] =
+{
+ gSpriteAnim_839AA70,
+ gSpriteAnim_839AA78,
+ gSpriteAnim_839AA88,
+};
+
+static const struct SpriteTemplate sRainSpriteTemplate =
+{
+ .tileTag = 4614,
+ .paletteTag = 4608,
+ .oam = &gOamData_839AA68,
+ .anims = gSpriteAnimTable_839AA98,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_807E5C0,
+};
+
+
+const s16 gUnknown_0839AABC[][2] =
+{
+ {-104, 208},
+ {-160, 320},
+};
+
+const u16 gUnknown_0839AAC4[][2] =
+{
+ {18, 7},
+ {12, 10},
+};
+
+static const struct SpriteSheet sRainSpriteSheet = {gWeatherRainTiles, sizeof(gWeatherRainTiles), 0x1206};
+
+static const struct OamData gOamData_839AAD4 =
+{
+ .y = 0,
+ .affineMode = 0,
+ .objMode = 0,
+ .mosaic = 0,
+ .bpp = 0,
+ .shape = 0,
+ .x = 0,
+ .matrixNum = 0,
+ .size = 0,
+ .tileNum = 0,
+ .priority = 1,
+ .paletteNum = 0,
+ .affineParam = 0,
+};
+
+static const struct SpriteFrameImage gSpriteImageTable_839AADC[] =
+{
+ {gWeatherSnow1Tiles, sizeof(gWeatherSnow1Tiles)},
+ {gWeatherSnow2Tiles, sizeof(gWeatherSnow2Tiles)},
+};
+
+static const union AnimCmd gSpriteAnim_839AAEC[] =
+{
+ ANIMCMD_FRAME(0, 16),
+ ANIMCMD_END,
+};
+
+static const union AnimCmd gSpriteAnim_839AAF4[] =
+{
+ ANIMCMD_FRAME(1, 16),
+ ANIMCMD_END,
+};
+
+static const union AnimCmd *const gSpriteAnimTable_839AAFC[] =
+{
+ gSpriteAnim_839AAEC,
+ gSpriteAnim_839AAF4,
+};
+
+void sub_807ED48(struct Sprite *);
+static const struct SpriteTemplate sSnowflakeSpriteTemplate =
+{
+ .tileTag = 0xFFFF,
+ .paletteTag = 4608,
+ .oam = &gOamData_839AAD4,
+ .anims = gSpriteAnimTable_839AAFC,
+ .images = gSpriteImageTable_839AADC,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_807ED48,
+};
+
+// unused data
+static const u16 unusedData_839AB1C[] = {0, 6, 6, 12, 18, 42, 300, 300};
+
+static const struct OamData gOamData_839AB2C =
+{
+ .y = 0,
+ .affineMode = 0,
+ .objMode = 1,
+ .mosaic = 0,
+ .bpp = 0,
+ .shape = 0,
+ .x = 0,
+ .matrixNum = 0,
+ .size = 3,
+ .tileNum = 0,
+ .priority = 2,
+ .paletteNum = 0,
+ .affineParam = 0,
+};
+
+static const union AnimCmd gSpriteAnim_839AB34[] =
+{
+ ANIMCMD_FRAME(0, 16),
+ ANIMCMD_END,
+};
+
+static const union AnimCmd gSpriteAnim_839AB3C[] =
+{
+ ANIMCMD_FRAME(32, 16),
+ ANIMCMD_END,
+};
+
+static const union AnimCmd gSpriteAnim_839AB44[] =
+{
+ ANIMCMD_FRAME(64, 16),
+ ANIMCMD_END,
+};
+
+static const union AnimCmd gSpriteAnim_839AB4C[] =
+{
+ ANIMCMD_FRAME(96, 16),
+ ANIMCMD_END,
+};
+
+static const union AnimCmd gSpriteAnim_839AB54[] =
+{
+ ANIMCMD_FRAME(128, 16),
+ ANIMCMD_END,
+};
+
+static const union AnimCmd gSpriteAnim_839AB5C[] =
+{
+ ANIMCMD_FRAME(160, 16),
+ ANIMCMD_END,
+};
+
+static const union AnimCmd *const gSpriteAnimTable_839AB64[] =
+{
+ gSpriteAnim_839AB34,
+ gSpriteAnim_839AB3C,
+ gSpriteAnim_839AB44,
+ gSpriteAnim_839AB4C,
+ gSpriteAnim_839AB54,
+ gSpriteAnim_839AB5C,
+};
+
+static const union AffineAnimCmd gSpriteAffineAnim_839AB7C[] =
+{
+ AFFINEANIMCMD_FRAME(0x200, 0x200, 0, 0),
+ AFFINEANIMCMD_END,
+};
+
+static const union AffineAnimCmd *const gSpriteAffineAnimTable_839AB8C[] =
+{
+ gSpriteAffineAnim_839AB7C,
+};
+
+static void Fog1SpriteCallback(struct Sprite *);
+static const struct SpriteTemplate sFog1SpriteTemplate =
+{
+ .tileTag = 4609,
+ .paletteTag = 4608,
+ .oam = &gOamData_839AB2C,
+ .anims = gSpriteAnimTable_839AB64,
+ .images = NULL,
+ .affineAnims = gSpriteAffineAnimTable_839AB8C,
+ .callback = Fog1SpriteCallback,
+};
+
+bool8 CreateRainSprite(void)
+{
+ u8 spriteNum;
+ u8 spriteId;
+
+ if (gWeatherPtr->rainSpriteCount == 24)
+ return FALSE;
+
+ spriteNum = gWeatherPtr->rainSpriteCount;
+ spriteId = CreateSpriteAtEnd(&sRainSpriteTemplate,
+ sRainSpriteCoords[spriteNum].x, sRainSpriteCoords[spriteNum].y, 78);
+ if (spriteId != 64)
+ {
+ gSprites[spriteId].data[5] = 0;
+ gSprites[spriteId].data[1] = spriteNum * 145;
+ while (gSprites[spriteId].data[1] >= 600)
+ gSprites[spriteId].data[1] -= 600;
+ sub_807E4EC(&gSprites[spriteId]);
+ sub_807E6F0(&gSprites[spriteId], spriteNum * 9);
+ gSprites[spriteId].invisible = TRUE;
+ gWeatherPtr->sprites.s1.rainSprites[spriteNum] = &gSprites[spriteId];
+ }
+ else
+ {
+ gWeatherPtr->sprites.s1.rainSprites[spriteNum] = NULL;
+ }
+
+ if (++gWeatherPtr->rainSpriteCount == 24)
+ {
+ u16 i;
+
+ for (i = 0; i < 24; i++)
+ {
+ if (gWeatherPtr->sprites.s1.rainSprites[i] != NULL)
+ {
+ if (gWeatherPtr->sprites.s1.rainSprites[i]->data[6] == 0)
+ gWeatherPtr->sprites.s1.rainSprites[i]->callback = sub_807E5C0;
+ else
+ gWeatherPtr->sprites.s1.rainSprites[i]->callback = sub_807E6C4;
+ }
+ }
+ return FALSE;
+ }
+ return TRUE;
+}
+
+bool8 sub_807E8E8(void)
+{
+ if (gWeatherPtr->unknown_6D8 == gWeatherPtr->unknown_6D9)
+ return FALSE;
+
+ if (++gWeatherPtr->unknown_6D6 > gWeatherPtr->unknown_6DB)
+ {
+ gWeatherPtr->unknown_6D6 = 0;
+ if (gWeatherPtr->unknown_6D8 < gWeatherPtr->unknown_6D9)
+ {
+ gWeatherPtr->sprites.s1.rainSprites[gWeatherPtr->unknown_6D8++]->data[5] = 1;
+ }
+ else
+ {
+ gWeatherPtr->unknown_6D8--;
+ gWeatherPtr->sprites.s1.rainSprites[gWeatherPtr->unknown_6D8]->data[5] = 0;
+ gWeatherPtr->sprites.s1.rainSprites[gWeatherPtr->unknown_6D8]->invisible = TRUE;
+ }
+ }
+ return TRUE;
+}
+
+void DestroyRainSprites(void)
+{
+ u16 i;
+
+ for (i = 0; i < gWeatherPtr->rainSpriteCount; i++)
+ {
+ if (gWeatherPtr->sprites.s1.rainSprites[i] != NULL)
+ DestroySprite(gWeatherPtr->sprites.s1.rainSprites[i]);
+ }
+ gWeatherPtr->rainSpriteCount = 0;
+ FreeSpriteTilesByTag(0x1206);
+}
+
+//------------------------------------------------------------------------------
+// Snow
+//------------------------------------------------------------------------------
+
+void Snow_InitVars(void)
+{
+ gWeatherPtr->initStep = 0;
+ gWeatherPtr->weatherGfxLoaded = FALSE;
+ gWeatherPtr->unknown_6C1 = 3;
+ gWeatherPtr->unknown_6C2 = 20;
+ gWeatherPtr->unknown_6E5 = 16;
+ gWeatherPtr->unknown_6E0 = 0;
+}
+
+void Snow_Main(void);
+void sub_807ED48(struct Sprite *);
+
+void Snow_InitAll(void)
+{
+ Snow_InitVars();
+ while (gWeatherPtr->weatherGfxLoaded == FALSE)
+ {
+ u16 i;
+
+ Snow_Main();
+ for (i = 0; i < gWeatherPtr->snowflakeSpriteCount; i++)
+ {
+ sub_807ED48(gWeatherPtr->sprites.s1.snowflakeSprites[i]);
+ }
+ }
+}
+
+u8 snowflakes_progress(void);
+
+void Snow_Main(void)
+{
+ if (gWeatherPtr->initStep == 0 && snowflakes_progress() == FALSE)
+ {
+ gWeatherPtr->weatherGfxLoaded = TRUE;
+ gWeatherPtr->initStep++;
+ }
+}
+
+bool8 Snow_Finish(void)
+{
+ switch (gWeatherPtr->finishStep)
+ {
+ case 0:
+ gWeatherPtr->unknown_6E5 = 0;
+ gWeatherPtr->unknown_6E0 = 0;
+ gWeatherPtr->finishStep++;
+ // fall through
+ case 1:
+ if (snowflakes_progress() == FALSE)
+ {
+ gWeatherPtr->finishStep++;
+ return FALSE;
+ }
+ return TRUE;
+ }
+ return FALSE;
+}
+
+bool8 CreateSnowflakeSprite(void);
+bool8 RemoveSnowflakeSprite(void);
+
+bool8 snowflakes_progress(void)
+{
+ if (gWeatherPtr->snowflakeSpriteCount == gWeatherPtr->unknown_6E5)
+ return FALSE;
+
+ gWeatherPtr->unknown_6E0++;
+ if (gWeatherPtr->unknown_6E0 > 36)
+ {
+ gWeatherPtr->unknown_6E0 = 0;
+ if (gWeatherPtr->snowflakeSpriteCount < gWeatherPtr->unknown_6E5)
+ CreateSnowflakeSprite();
+ else
+ RemoveSnowflakeSprite();
+ }
+ return (gWeatherPtr->snowflakeSpriteCount != gWeatherPtr->unknown_6E5);
+}
+
+void sub_807EC40(struct Sprite *);
+
+bool8 CreateSnowflakeSprite(void)
+{
+ u8 spriteId = CreateSpriteAtEnd(&sSnowflakeSpriteTemplate, 0, 0, 78);
+
+ if (spriteId == 64)
+ return FALSE;
+ gSprites[spriteId].data[4] = gWeatherPtr->snowflakeSpriteCount;
+ sub_807EC40(&gSprites[spriteId]);
+ gSprites[spriteId].coordOffsetEnabled = TRUE;
+ gWeatherPtr->sprites.s1.snowflakeSprites[gWeatherPtr->snowflakeSpriteCount++] = &gSprites[spriteId];
+ return TRUE;
+}
+
+bool8 RemoveSnowflakeSprite(void)
+{
+ if (gWeatherPtr->snowflakeSpriteCount != 0)
+ {
+ DestroySprite(gWeatherPtr->sprites.s1.snowflakeSprites[--gWeatherPtr->snowflakeSpriteCount]);
+ return TRUE;
+ }
+ return FALSE;
+}
+
+void sub_807EC40(struct Sprite *sprite)
+{
+ u16 r4 = ((sprite->data[4] * 5) & 7) * 30 + (Random() % 30);
+ u16 r6;
+
+ sprite->pos1.y = -3 - (gSpriteCoordOffsetY + sprite->centerToCornerVecY);
+ sprite->pos1.x = r4 - (gSpriteCoordOffsetX + sprite->centerToCornerVecX);
+ sprite->data[0] = sprite->pos1.y * 128;
+ sprite->pos2.x = 0;
+ r6 = Random();
+ sprite->data[1] = (r6 & 3) * 5 + 64;
+ sprite->data[7] = (r6 & 3) * 5 + 64;
+ StartSpriteAnim(sprite, (r6 & 1) ? 0 : 1);
+ sprite->data[3] = 0;
+ sprite->data[2] = ((r6 & 3) == 0) ? 2 : 1;
+ sprite->data[6] = (r6 & 0x1F) + 210;
+ sprite->data[5] = 0;
+}
+
+void sub_807ECEC(struct Sprite *sprite)
+{
+ if (gWeatherPtr->unknown_6E2 > 18)
+ {
+ sprite->invisible = FALSE;
+ sprite->callback = sub_807ED48;
+ sprite->pos1.y = 0xFA - (gSpriteCoordOffsetY + sprite->centerToCornerVecY);
+ sprite->data[0] = sprite->pos1.y * 128;
+ gWeatherPtr->unknown_6E2 = 0;
+ }
+}
+
+void sub_807ED48(struct Sprite *sprite)
+{
+ s16 r3;
+ s16 r2;
+
+ sprite->data[0] += sprite->data[1];
+ sprite->pos1.y = sprite->data[0] >> 7;
+ sprite->data[3] = (sprite->data[3] + sprite->data[2]) & 0xFF;
+ sprite->pos2.x = gSineTable[sprite->data[3]] / 64;
+
+ r3 = (sprite->pos1.x + sprite->centerToCornerVecX + gSpriteCoordOffsetX) & 0x1FF;
+ if (r3 & 0x100)
+ r3 = -0x100 | r3; // hmm... what is this?
+ if (r3 < -3)
+ sprite->pos1.x = 242 - (gSpriteCoordOffsetX + sprite->centerToCornerVecX);
+ else if (r3 > 242)
+ sprite->pos1.x = -3 - (gSpriteCoordOffsetX + sprite->centerToCornerVecX);
+
+ r2 = (sprite->pos1.y + sprite->centerToCornerVecY + gSpriteCoordOffsetY) & 0xFF;
+ if (r2 > 163 && r2 < 171)
+ {
+ sprite->pos1.y = 250 - (gSpriteCoordOffsetY + sprite->centerToCornerVecY);
+ sprite->data[0] = sprite->pos1.y * 128;
+ sprite->data[5] = 0;
+ sprite->data[6] = 220;
+ }
+ else if (r2 > 242 && r2 < 250)
+ {
+ sprite->pos1.y = 163;
+ sprite->data[0] = sprite->pos1.y * 128;
+ sprite->data[5] = 0;
+ sprite->data[6] = 220;
+ sprite->invisible = TRUE;
+ sprite->callback = sub_807ECEC;
+ }
+
+ sprite->data[5]++;
+ if (sprite->data[5] == sprite->data[6])
+ {
+ sub_807EC40(sprite);
+ sprite->pos1.y = 250;
+ sprite->invisible = TRUE;
+ sprite->callback = sub_807ECEC;
+ }
+}
+
+//------------------------------------------------------------------------------
+// Medium Rain
+//------------------------------------------------------------------------------
+
+void MedRain_InitVars(void)
+{
+ gWeatherPtr->initStep = 0;
+ gWeatherPtr->weatherGfxLoaded = FALSE;
+ gWeatherPtr->unknown_6D6 = 0;
+ gWeatherPtr->unknown_6DB = 4;
+ gWeatherPtr->unknown_6DC = 0;
+ gWeatherPtr->unknown_6D9 = 16;
+ gWeatherPtr->unknown_6C1 = 3;
+ gWeatherPtr->unknown_6C2 = 20;
+ gWeatherPtr->weatherGfxLoaded = FALSE; // duplicate assignment
+ gWeatherPtr->unknown_6ED = 0;
+ SetRainStrengthFromSoundEffect(SE_T_AME);
+}
+
+void Rain_Main(void);
+
+void MedRain_InitAll(void)
+{
+ MedRain_InitVars();
+ while (gWeatherPtr->weatherGfxLoaded == FALSE)
+ Rain_Main();
+}
+
+//------------------------------------------------------------------------------
+// Heavy Rain
+//------------------------------------------------------------------------------
+
+void HeavyRain_InitVars(void)
+{
+ gWeatherPtr->initStep = 0;
+ gWeatherPtr->weatherGfxLoaded = FALSE;
+ gWeatherPtr->unknown_6D6 = 0;
+ gWeatherPtr->unknown_6DB = 4;
+ gWeatherPtr->unknown_6DC = 1;
+ gWeatherPtr->unknown_6D9 = 24;
+ gWeatherPtr->unknown_6C1 = 3;
+ gWeatherPtr->unknown_6C2 = 20;
+ gWeatherPtr->weatherGfxLoaded = FALSE; // duplicate assignment
+ SetRainStrengthFromSoundEffect(SE_T_OOAME);
+}
+
+void HeavyRain_InitAll(void)
+{
+ HeavyRain_InitVars();
+ while (gWeatherPtr->weatherGfxLoaded == FALSE)
+ Rain_Main();
+}
+
+void UpdateThunderSound(void);
+void SetThunderCounter(u16);
+
+void Rain_Main(void)
+{
+ UpdateThunderSound();
+ switch (gWeatherPtr->initStep)
+ {
+ case 0:
+ LoadRainSpriteSheet();
+ gWeatherPtr->initStep++;
+ break;
+ case 1:
+ if (CreateRainSprite())
+ break;
+ gWeatherPtr->initStep++;
+ break;
+ case 2:
+ if (sub_807E8E8())
+ break;
+ gWeatherPtr->weatherGfxLoaded = TRUE;
+ gWeatherPtr->initStep++;
+ break;
+ case 3:
+ if (gWeatherPtr->unknown_6C6 == 0)
+ break;
+ gWeatherPtr->initStep = 6;
+ break;
+ case 4:
+ gWeatherPtr->unknown_6EA = 1;
+ gWeatherPtr->unknown_6E6 = (Random() % 360) + 360;
+ gWeatherPtr->initStep++;
+ // fall through
+ case 5:
+ if (--gWeatherPtr->unknown_6E6 != 0)
+ break;
+ gWeatherPtr->initStep++;
+ break;
+ case 6:
+ gWeatherPtr->unknown_6EA = 1;
+ gWeatherPtr->unknown_6EB = Random() % 2;
+ gWeatherPtr->initStep++;
+ break;
+ case 7:
+ gWeatherPtr->unknown_6EC = (Random() & 1) + 1;
+ gWeatherPtr->initStep++;
+ // fall through
+ case 8:
+ sub_807D5BC(19);
+ if (gWeatherPtr->unknown_6EB == 0 && gWeatherPtr->unknown_6EC == 1)
+ SetThunderCounter(20);
+ gWeatherPtr->unknown_6E6 = (Random() % 3) + 6;
+ gWeatherPtr->initStep++;
+ break;
+ case 9:
+ if (--gWeatherPtr->unknown_6E6 != 0)
+ break;
+ sub_807D5BC(3);
+ gWeatherPtr->unknown_6EA = 1;
+ if (--gWeatherPtr->unknown_6EC != 0)
+ {
+ gWeatherPtr->unknown_6E6 = (Random() % 16) + 60;
+ gWeatherPtr->initStep = 10;
+ }
+ else if (gWeatherPtr->unknown_6EB == 0)
+ {
+ gWeatherPtr->initStep = 4;
+ }
+ else
+ {
+ gWeatherPtr->initStep = 11;
+ }
+ break;
+ case 10:
+ if (--gWeatherPtr->unknown_6E6 != 0)
+ break;
+ gWeatherPtr->initStep = 8;
+ break;
+ case 11:
+ gWeatherPtr->unknown_6E6 = (Random() % 16) + 60;
+ gWeatherPtr->initStep++;
+ break;
+ case 12:
+ if (--gWeatherPtr->unknown_6E6 != 0)
+ break;
+ SetThunderCounter(100);
+ sub_807D5BC(19);
+ // Why use "% 16" everywhere else and "& 0xF" here. So dumb.
+ gWeatherPtr->unknown_6E6 = (Random() & 0xF) + 30;
+ gWeatherPtr->initStep++;
+ break;
+ case 13:
+ if (--gWeatherPtr->unknown_6E6 != 0)
+ break;
+ sub_807D5F0(19, 3, 5);
+ gWeatherPtr->initStep++;
+ break;
+ case 14:
+ if (gWeatherPtr->unknown_6C6 != 3)
+ break;
+ gWeatherPtr->unknown_6EA = 1;
+ gWeatherPtr->initStep = 4;
+ break;
+ }
+}
+
+bool8 Rain_Finish(void)
+{
+ switch (gWeatherPtr->finishStep)
+ {
+ case 0:
+ gWeatherPtr->unknown_6EA = 0;
+ gWeatherPtr->finishStep++;
+ // fall through
+ case 1:
+ Rain_Main();
+ if (gWeatherPtr->unknown_6EA != 0)
+ {
+ if (gWeatherPtr->nextWeather == WEATHER_RAIN_LIGHT
+ || gWeatherPtr->nextWeather == WEATHER_RAIN_MED
+ || gWeatherPtr->nextWeather == WEATHER_RAIN_HEAVY)
+ return FALSE;
+ gWeatherPtr->unknown_6D9 = 0;
+ gWeatherPtr->finishStep++;
+ }
+ break;
+ case 2:
+ if (sub_807E8E8())
+ break;
+ DestroyRainSprites();
+ gWeatherPtr->unknown_6ED = 0;
+ gWeatherPtr->finishStep++;
+ return FALSE;
+ default:
+ return FALSE;
+ }
+ return TRUE;
+}
+
+void SetThunderCounter(u16 max)
+{
+ if (gWeatherPtr->unknown_6ED == 0)
+ {
+ gWeatherPtr->thunderCounter = Random() % max;
+ gWeatherPtr->unknown_6ED = 1;
+ }
+}
+
+void UpdateThunderSound(void)
+{
+ if (gWeatherPtr->unknown_6ED == 1)
+ {
+ if (gWeatherPtr->thunderCounter == 0)
+ {
+ if (IsSEPlaying())
+ return;
+ if (Random() & 1)
+ PlaySE(SE_T_KAMI);
+ else
+ PlaySE(SE_T_KAMI2);
+ gWeatherPtr->unknown_6ED = 0;
+ }
+ else
+ {
+ gWeatherPtr->thunderCounter--;
+ }
+ }
+}
+
+//------------------------------------------------------------------------------
+// Fog 1
+//------------------------------------------------------------------------------
+
+void Fog1_Main(void);
+static void CreateFog1Sprites(void);
+static void DestroyFog1Sprites(void);
+
+void Fog1_InitVars(void)
+{
+ gWeatherPtr->initStep = 0;
+ gWeatherPtr->weatherGfxLoaded = FALSE;
+ gWeatherPtr->unknown_6C1 = 0;
+ gWeatherPtr->unknown_6C2 = 20;
+ if (gWeatherPtr->fog1SpritesCreated == 0)
+ {
+ gWeatherPtr->unknown_6F0 = 0;
+ gWeatherPtr->unknown_6F2 = 0;
+ gWeatherPtr->fog1ScrollPosX = 0;
+ Weather_SetBlendCoeffs(0, 16);
+ }
+}
+
+void Fog1_InitAll(void)
+{
+ Fog1_InitVars();
+ while (gWeatherPtr->weatherGfxLoaded == FALSE)
+ Fog1_Main();
+}
+
+void Fog1_Main(void)
+{
+ gWeatherPtr->fog1ScrollPosX = (gSpriteCoordOffsetX - gWeatherPtr->unknown_6F2) & 0xFF;
+ if (++gWeatherPtr->unknown_6F0 > 3)
+ {
+ gWeatherPtr->unknown_6F0 = 0;
+ gWeatherPtr->unknown_6F2++;
+ }
+ switch (gWeatherPtr->initStep)
+ {
+ case 0:
+ CreateFog1Sprites();
+ if (gWeatherPtr->currWeather == WEATHER_FOG_1)
+ Weather_SetTargetBlendCoeffs(12, 8, 3);
+ else
+ Weather_SetTargetBlendCoeffs(4, 16, 0);
+ gWeatherPtr->initStep++;
+ break;
+ case 1:
+ if (Weather_UpdateBlend())
+ {
+ gWeatherPtr->weatherGfxLoaded = TRUE;
+ gWeatherPtr->initStep++;
+ }
+ break;
+ }
+}
+
+bool8 Fog1_Finish(void)
+{
+ gWeatherPtr->fog1ScrollPosX = (gSpriteCoordOffsetX - gWeatherPtr->unknown_6F2) & 0xFF;
+ if (++gWeatherPtr->unknown_6F0 > 3)
+ {
+ gWeatherPtr->unknown_6F0 = 0;
+ gWeatherPtr->unknown_6F2++;
+ }
+ switch (gWeatherPtr->finishStep)
+ {
+ case 0:
+ Weather_SetTargetBlendCoeffs(0, 16, 3);
+ gWeatherPtr->finishStep++;
+ break;
+ case 1:
+ if (!Weather_UpdateBlend())
+ break;
+ gWeatherPtr->finishStep++;
+ break;
+ case 2:
+ DestroyFog1Sprites();
+ gWeatherPtr->finishStep++;
+ break;
+ default:
+ return FALSE;
+ }
+ return TRUE;
+}
+
+#define sprColumn data[0]
+
+static void Fog1SpriteCallback(struct Sprite *sprite)
+{
+ sprite->pos2.y = (u8)gSpriteCoordOffsetY;
+ sprite->pos1.x = gWeatherPtr->fog1ScrollPosX + 32 + sprite->sprColumn * 64;
+ if (sprite->pos1.x > 0x10F)
+ {
+ sprite->pos1.x = 480 + gWeatherPtr->fog1ScrollPosX - (4 - sprite->sprColumn) * 64;
+ sprite->pos1.x &= 0x1FF;
+ }
+}
+
+static void CreateFog1Sprites(void)
+{
+ u16 i;
+
+ if (!gWeatherPtr->fog1SpritesCreated)
+ {
+ struct SpriteSheet fog1SpriteSheet = {gWeatherFog1Tiles, sizeof(gWeatherFog1Tiles), 0x1201};
+
+ LoadSpriteSheet(&fog1SpriteSheet);
+ for (i = 0; i < 20; i++)
+ {
+ u8 spriteId = CreateSpriteAtEnd(&sFog1SpriteTemplate, 0, 0, 0xFF);
+
+ if (spriteId != MAX_SPRITES)
+ {
+ struct Sprite *sprite = &gSprites[spriteId];
+
+ sprite->sprColumn = i % 5;
+ sprite->pos1.x = (i % 5) * 64 + 32;
+ sprite->pos1.y = (i / 5) * 64 + 32;
+ gWeatherPtr->sprites.s2.fog1Sprites[i] = sprite;
+ }
+ else
+ {
+ gWeatherPtr->sprites.s2.fog1Sprites[i] = NULL;
+ }
+ }
+ gWeatherPtr->fog1SpritesCreated = TRUE;
+ }
+}
+
+#undef sprColumn
+
+static void DestroyFog1Sprites(void)
+{
+ u16 i;
+
+ if (gWeatherPtr->fog1SpritesCreated)
+ {
+ for (i = 0; i < 20; i++)
+ {
+ if (gWeatherPtr->sprites.s2.fog1Sprites[i] != NULL)
+ DestroySprite(gWeatherPtr->sprites.s2.fog1Sprites[i]);
+ }
+ FreeSpriteTilesByTag(0x1201);
+ gWeatherPtr->fog1SpritesCreated = 0;
+ }
+}
+
+//------------------------------------------------------------------------------
+// Volcanic ash
+//------------------------------------------------------------------------------
+
+void Ash_Main(void);
+void LoadAshSpriteSheet(void);
+void CreateAshSprites(void);
+void DestroyAshSprites(void);
+
+void Ash_InitVars(void)
+{
+ gWeatherPtr->initStep = 0;
+ gWeatherPtr->weatherGfxLoaded = FALSE;
+ gWeatherPtr->unknown_6C1 = 0;
+ gWeatherPtr->unknown_6C2 = 20;
+ gWeatherPtr->unknown_6FE = 20;
+ if (!gWeatherPtr->ashSpritesCreated)
+ {
+ Weather_SetBlendCoeffs(0, 16);
+ REG_BLDALPHA = BLDALPHA_BLEND(64, 63); // Those aren't even valid coefficients!
+ }
+}
+
+void Ash_InitAll(void)
+{
+ Ash_InitVars();
+ while (gWeatherPtr->weatherGfxLoaded == FALSE)
+ Ash_Main();
+}
+
+void Ash_Main(void)
+{
+ gWeatherPtr->unknown_6FC = gSpriteCoordOffsetX & 0x1FF;
+ while (gWeatherPtr->unknown_6FC > 0xEF)
+ gWeatherPtr->unknown_6FC -= 0xF0;
+ switch (gWeatherPtr->initStep)
+ {
+ case 0:
+ LoadAshSpriteSheet();
+ gWeatherPtr->initStep++;
+ break;
+ case 1:
+ if (!gWeatherPtr->ashSpritesCreated)
+ CreateAshSprites();
+ Weather_SetTargetBlendCoeffs(16, 0, 1);
+ gWeatherPtr->initStep++;
+ break;
+ case 2:
+ if (!Weather_UpdateBlend())
+ break;
+ gWeatherPtr->weatherGfxLoaded = TRUE;
+ gWeatherPtr->initStep++;
+ break;
+ default:
+ Weather_UpdateBlend();
+ break;
+ }
+}
+
+bool8 Ash_Finish(void)
+{
+ switch (gWeatherPtr->finishStep)
+ {
+ case 0:
+ Weather_SetTargetBlendCoeffs(0, 16, 1);
+ gWeatherPtr->finishStep++;
+ break;
+ case 1:
+ if (!Weather_UpdateBlend())
+ break;
+ DestroyAshSprites();
+ gWeatherPtr->finishStep++;
+ break;
+ case 2:
+ REG_BLDALPHA = 0;
+ gWeatherPtr->finishStep++;
+ return FALSE;
+ default:
+ return FALSE;
+ }
+ return TRUE;
+}
+
+static const struct SpriteSheet sAshSpriteSheet = {gWeatherAshTiles, sizeof(gWeatherAshTiles), 0x1202};
+
+void LoadAshSpriteSheet(void)
+{
+ LoadSpriteSheet(&sAshSpriteSheet);
+}
+
+const struct OamData gOamData_839ABB8 =
+{
+ .y = 0,
+ .affineMode = 0,
+ .objMode = 1,
+ .mosaic = 0,
+ .bpp = 0,
+ .shape = 0,
+ .x = 0,
+ .matrixNum = 0,
+ .size = 3,
+ .tileNum = 0,
+ .priority = 1,
+ .paletteNum = 15,
+ .affineParam = 0,
+};
+
+const union AnimCmd gSpriteAnim_839ABC0[] =
+{
+ ANIMCMD_FRAME(0, 60),
+ ANIMCMD_FRAME(64, 60),
+ ANIMCMD_JUMP(0),
+};
+
+const union AnimCmd *const gSpriteAnimTable_839ABCC[] =
+{
+ gSpriteAnim_839ABC0,
+};
+
+void sub_807FAA8(struct Sprite *);
+static const struct SpriteTemplate sAshSpriteTemplate =
+{
+ .tileTag = 4610,
+ .paletteTag = 4608,
+ .oam = &gOamData_839ABB8,
+ .anims = gSpriteAnimTable_839ABCC,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_807FAA8,
+};
+
+void CreateAshSprites(void)
+{
+ u8 i;
+
+ if (!gWeatherPtr->ashSpritesCreated)
+ {
+ for (i = 0; i < 20; i++)
+ {
+ u8 spriteId = CreateSpriteAtEnd(&sAshSpriteTemplate, 0, 0, 0x4E);
+
+ if (spriteId != MAX_SPRITES)
+ {
+ struct Sprite *sprite = &gSprites[spriteId];
+
+ sprite->data[1] = 0;
+ sprite->data[2] = (u8)(i % 5);
+ sprite->data[3] = (u8)(i / 5);
+ sprite->data[0] = sprite->data[3] * 64 + 32;
+ gWeatherPtr->sprites.s2.ashSprites[i] = sprite;
+ }
+ else
+ {
+ gWeatherPtr->sprites.s2.ashSprites[i] = NULL;
+ }
+ }
+ gWeatherPtr->ashSpritesCreated = TRUE;
+ }
+}
+
+void DestroyAshSprites(void)
+{
+ u16 i;
+
+ if (gWeatherPtr->ashSpritesCreated)
+ {
+ for (i = 0; i < 20; i++)
+ {
+ if (gWeatherPtr->sprites.s2.ashSprites[i] != NULL)
+ DestroySprite(gWeatherPtr->sprites.s2.ashSprites[i]);
+ }
+ FreeSpriteTilesByTag(0x1202);
+ gWeatherPtr->ashSpritesCreated = FALSE;
+ }
+}
+
+void sub_807FAA8(struct Sprite *sprite)
+{
+ sprite->data[1]++;
+ if (sprite->data[1] > 5)
+ {
+ sprite->data[1] = 0;
+ sprite->data[0]++;
+ }
+ sprite->pos1.y = gSpriteCoordOffsetY + sprite->data[0];
+ sprite->pos1.x = gWeatherPtr->unknown_6FC + 32 + sprite->data[2] * 64;
+ if (sprite->pos1.x > 271)
+ {
+ sprite->pos1.x = gWeatherPtr->unknown_6FC + 0x1E0 - (4 - sprite->data[2]) * 64;
+ sprite->pos1.x &= 0x1FF;
+ }
+}
+
+//------------------------------------------------------------------------------
+// Fog 2
+//------------------------------------------------------------------------------
+
+void Fog2_InitVars(void)
+{
+ gWeatherPtr->initStep = 0;
+ gWeatherPtr->weatherGfxLoaded = 0;
+ gWeatherPtr->unknown_6C1 = 0;
+ gWeatherPtr->unknown_6C2 = 20;
+ gWeatherPtr->unknown_6F0 = 0;
+ gWeatherPtr->unknown_6F2 = 1;
+ if (gWeatherPtr->fog2SpritesCreated == 0)
+ {
+ gWeatherPtr->unknown_71C = 0;
+ gWeatherPtr->unknown_71E = 0;
+ gWeatherPtr->unknown_720 = 0;
+ gWeatherPtr->unknown_722 = 0;
+ gWeatherPtr->unknown_718 = 0;
+ gWeatherPtr->unknown_71A = 0;
+ Weather_SetBlendCoeffs(0, 16);
+ }
+}
+
+void Fog2_Main(void);
+
+void Fog2_InitAll(void)
+{
+ Fog2_InitVars();
+ while (gWeatherPtr->weatherGfxLoaded == FALSE)
+ Fog2_Main();
+}
+
+void sub_807FC9C(void);
+void CreateFog2Sprites(void);
+
+void Fog2_Main(void)
+{
+ sub_807FC9C();
+ switch (gWeatherPtr->initStep)
+ {
+ case 0:
+ CreateFog2Sprites();
+ gWeatherPtr->initStep++;
+ break;
+ case 1:
+ Weather_SetTargetBlendCoeffs(12, 8, 8);
+ gWeatherPtr->initStep++;
+ break;
+ case 2:
+ if (!Weather_UpdateBlend())
+ break;
+ gWeatherPtr->weatherGfxLoaded = TRUE;
+ gWeatherPtr->initStep++;
+ break;
+ }
+}
+
+void DestroyFog2Sprites(void);
+
+bool8 Fog2_Finish(void)
+{
+ sub_807FC9C();
+ switch (gWeatherPtr->finishStep)
+ {
+ case 0:
+ Weather_SetTargetBlendCoeffs(0, 16, 1);
+ gWeatherPtr->finishStep++;
+ break;
+ case 1:
+ if (!Weather_UpdateBlend())
+ break;
+ gWeatherPtr->finishStep++;
+ break;
+ case 2:
+ DestroyFog2Sprites();
+ gWeatherPtr->finishStep++;
+ break;
+ default:
+ return FALSE;
+ }
+ return TRUE;
+}
+
+void sub_807FC9C(void)
+{
+ if (++gWeatherPtr->unknown_71C > 2)
+ {
+ gWeatherPtr->unknown_720++;
+ gWeatherPtr->unknown_71C = 0;
+ }
+
+ if (++gWeatherPtr->unknown_71E > 4)
+ {
+ gWeatherPtr->unknown_722++;
+ gWeatherPtr->unknown_71E = 0;
+ }
+
+ gWeatherPtr->unknown_718 = (gSpriteCoordOffsetX - gWeatherPtr->unknown_720) & 0xFF;
+ gWeatherPtr->unknown_71A = gSpriteCoordOffsetY + gWeatherPtr->unknown_722;
+}
+
+extern const struct SpriteTemplate sFog2SpriteTemplate; // defined below
+
+void CreateFog2Sprites(void)
+{
+ u16 i;
+
+ if (!gWeatherPtr->fog2SpritesCreated)
+ {
+ struct SpriteSheet fog2SpriteSheet = {gWeatherFog2Tiles, sizeof(gWeatherFog2Tiles), 0x1203};
+
+ LoadSpriteSheet(&fog2SpriteSheet);
+ for (i = 0; i < 20; i++)
+ {
+ u8 spriteId = CreateSpriteAtEnd(&sFog2SpriteTemplate, 0, (i / 5) * 64, 0xFF);
+
+ if (spriteId != MAX_SPRITES)
+ {
+ struct Sprite *sprite = &gSprites[spriteId];
+
+ sprite->data[0] = i % 5;
+ sprite->data[1] = i / 5;
+ gWeatherPtr->sprites.s2.fog2Sprites[i] = sprite;
+ }
+ else
+ {
+ gWeatherPtr->sprites.s2.fog2Sprites[i] = NULL;
+ }
+ }
+ gWeatherPtr->fog2SpritesCreated = TRUE;
+ }
+}
+
+const struct OamData gOamData_839ABF0 =
+{
+ .y = 0,
+ .affineMode = 0,
+ .objMode = 1,
+ .mosaic = 0,
+ .bpp = 0,
+ .shape = 0,
+ .x = 0,
+ .matrixNum = 0,
+ .size = 3,
+ .tileNum = 0,
+ .priority = 2,
+ .paletteNum = 0,
+ .affineParam = 0,
+};
+
+const union AnimCmd gSpriteAnim_839ABF8[] =
+{
+ ANIMCMD_FRAME(0, 16),
+ ANIMCMD_END,
+};
+
+const union AnimCmd *const gSpriteAnimTable_839AC00[] =
+{
+ gSpriteAnim_839ABF8,
+};
+
+void Fog2SpriteCallback(struct Sprite *);
+const struct SpriteTemplate sFog2SpriteTemplate =
+{
+ .tileTag = 4611,
+ .paletteTag = 4608,
+ .oam = &gOamData_839ABF0,
+ .anims = gSpriteAnimTable_839AC00,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = Fog2SpriteCallback,
+};
+
+void DestroyFog2Sprites(void)
+{
+ u16 i;
+
+ if (gWeatherPtr->fog2SpritesCreated)
+ {
+ for (i = 0; i < 20; i++)
+ {
+ if (gWeatherPtr->sprites.s2.fog2Sprites[i] != NULL)
+ DestroySprite(gWeatherPtr->sprites.s2.fog2Sprites[i]);
+ }
+ FreeSpriteTilesByTag(0x1203);
+ gWeatherPtr->fog2SpritesCreated = FALSE;
+ }
+}
+
+void Fog2SpriteCallback(struct Sprite *sprite)
+{
+ sprite->pos2.y = gWeatherPtr->unknown_71A;
+ sprite->pos1.x = gWeatherPtr->unknown_718 + 32 + sprite->data[0] * 64;
+ if (sprite->pos1.x > 271)
+ {
+ sprite->pos1.x = gWeatherPtr->unknown_718 + 0x1E0 - (4 - sprite->data[0]) * 64;
+ sprite->pos1.x &= 0x1FF;
+ }
+}
+
+//------------------------------------------------------------------------------
+// Sandstorm
+//------------------------------------------------------------------------------
+
+void Sandstorm_InitVars(void)
+{
+ gWeatherPtr->initStep = 0;
+ gWeatherPtr->weatherGfxLoaded = 0;
+ gWeatherPtr->unknown_6C1 = 0;
+ gWeatherPtr->unknown_6C2 = 20;
+ if (gWeatherPtr->sandstormSprites1Created == 0)
+ {
+ gWeatherPtr->unknown_704 = gWeatherPtr->unknown_708 = 0;
+ gWeatherPtr->unknown_712 = 8;
+ gWeatherPtr->unknown_714 = 0;
+ // Dead code. How does the compiler not optimize this out?
+ if (gWeatherPtr->unknown_712 > 0x5F)
+ gWeatherPtr->unknown_712 = 0x80 - gWeatherPtr->unknown_712;
+ Weather_SetBlendCoeffs(0, 16);
+ }
+}
+
+void Sandstorm_Main(void);
+
+void Sandstorm_InitAll(void)
+{
+ Sandstorm_InitVars();
+ while (gWeatherPtr->weatherGfxLoaded == FALSE)
+ Sandstorm_Main();
+}
+
+void sub_808002C(void);
+void sub_8080064(void);
+void CreateSandstormSprites_1(void);
+void CreateSandstormSprites_2(void);
+
+void Sandstorm_Main(void)
+{
+ sub_8080064();
+ sub_808002C();
+ if (gWeatherPtr->unknown_712 > 0x5F)
+ gWeatherPtr->unknown_712 = 32;
+ switch (gWeatherPtr->initStep)
+ {
+ case 0:
+ CreateSandstormSprites_1();
+ CreateSandstormSprites_2();
+ gWeatherPtr->initStep++;
+ break;
+ case 1:
+ Weather_SetTargetBlendCoeffs(16, 0, 0);
+ gWeatherPtr->initStep++;
+ break;
+ case 2:
+ if (!Weather_UpdateBlend())
+ break;
+ gWeatherPtr->weatherGfxLoaded = TRUE;
+ gWeatherPtr->initStep++;
+ break;
+ }
+}
+
+void sub_80800E4(void);
+
+bool8 Sandstorm_Finish(void)
+{
+ sub_8080064();
+ sub_808002C();
+ switch (gWeatherPtr->finishStep)
+ {
+ case 0:
+ Weather_SetTargetBlendCoeffs(0, 16, 0);
+ gWeatherPtr->finishStep++;
+ break;
+ case 1:
+ if (!Weather_UpdateBlend())
+ break;
+ gWeatherPtr->finishStep++;
+ break;
+ case 2:
+ sub_80800E4();
+ gWeatherPtr->finishStep++;
+ break;
+ default:
+ return FALSE;
+ }
+ return TRUE;
+}
+
+void sub_808002C(void)
+{
+ if (gWeatherPtr->unknown_714++ > 4)
+ {
+ gWeatherPtr->unknown_712++;
+ gWeatherPtr->unknown_714 = 0;
+ }
+}
+
+void sub_8080064(void)
+{
+ gWeatherPtr->unknown_704 -= gSineTable[gWeatherPtr->unknown_712] * 4;
+ gWeatherPtr->unknown_708 -= gSineTable[gWeatherPtr->unknown_712];
+ gWeatherPtr->unknown_70E = (gSpriteCoordOffsetX + (gWeatherPtr->unknown_704 >> 8)) & 0xFF;
+ gWeatherPtr->unknown_710 = gSpriteCoordOffsetY + (gWeatherPtr->unknown_708 >> 8);
+}
+
+void sub_80800E4(void)
+{
+ u16 i;
+
+ if (gWeatherPtr->sandstormSprites1Created)
+ {
+ for (i = 0; i < 20; i++)
+ {
+ if (gWeatherPtr->sprites.s2.sandstormSprites1[i] != NULL)
+ DestroySprite(gWeatherPtr->sprites.s2.sandstormSprites1[i]);
+ }
+ gWeatherPtr->sandstormSprites1Created = FALSE;
+ FreeSpriteTilesByTag(0x1204);
+ }
+
+ if (gWeatherPtr->sandstormSprites2Created)
+ {
+ for (i = 0; i < 5; i++)
+ {
+ if (gWeatherPtr->sprites.s2.sandstormSprites2[i] != NULL)
+ DestroySprite(gWeatherPtr->sprites.s2.sandstormSprites2[i]);
+ }
+ gWeatherPtr->sandstormSprites2Created = FALSE;
+ }
+}
+
+const struct OamData gOamData_839AC1C =
+{
+ .y = 0,
+ .affineMode = 0,
+ .objMode = 1,
+ .mosaic = 0,
+ .bpp = 0,
+ .shape = 0,
+ .x = 0,
+ .matrixNum = 0,
+ .size = 3,
+ .tileNum = 0,
+ .priority = 1,
+ .paletteNum = 0,
+ .affineParam = 0,
+};
+
+const union AnimCmd gSpriteAnim_839AC24[] =
+{
+ ANIMCMD_FRAME(0, 3),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gSpriteAnim_839AC2C[] =
+{
+ ANIMCMD_FRAME(64, 3),
+ ANIMCMD_END,
+};
+
+const union AnimCmd *const gSpriteAnimTable_839AC34[] =
+{
+ gSpriteAnim_839AC24,
+ gSpriteAnim_839AC2C,
+};
+
+void SandstormSpriteCallback1(struct Sprite *);
+const struct SpriteTemplate sSandstormSpriteTemplate =
+{
+ .tileTag = 4612,
+ .paletteTag = 4609,
+ .oam = &gOamData_839AC1C,
+ .anims = gSpriteAnimTable_839AC34,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = SandstormSpriteCallback1,
+};
+
+static const struct SpriteSheet sSandstormSpriteSheet = {gWeatherSandstormTiles, sizeof(gWeatherSandstormTiles), 0x1204};
+
+void CreateSandstormSprites_1(void)
+{
+ u16 i;
+
+ if (!gWeatherPtr->sandstormSprites1Created)
+ {
+ LoadSpriteSheet(&sSandstormSpriteSheet);
+ sub_807D8C0(gUnknown_08397128);
+ for (i = 0; i < 20; i++)
+ {
+ u8 spriteId = CreateSpriteAtEnd(&sSandstormSpriteTemplate, 0, (i / 5) * 64, 1);
+
+ if (spriteId != MAX_SPRITES)
+ {
+ gWeatherPtr->sprites.s2.sandstormSprites1[i] = &gSprites[spriteId];
+ gWeatherPtr->sprites.s2.sandstormSprites1[i]->data[0] = i % 5;
+ gWeatherPtr->sprites.s2.sandstormSprites1[i]->data[1] = i / 5;
+ }
+ else
+ {
+ gWeatherPtr->sprites.s2.sandstormSprites1[i] = NULL;
+ }
+ }
+ gWeatherPtr->sandstormSprites1Created = TRUE;
+ }
+}
+
+const u16 gUnknown_0839AC5C[] = {0, 120, 80, 160, 40, 0};
+
+void SandstormSpriteCallback2(struct Sprite *);
+
+void CreateSandstormSprites_2(void)
+{
+ u16 i;
+
+ if (!gWeatherPtr->sandstormSprites2Created)
+ {
+ for (i = 0; i < 5; i++)
+ {
+ u8 spriteId = CreateSpriteAtEnd(&sSandstormSpriteTemplate, i * 48 + 0x18, 0xD0, 1);
+
+ if (spriteId != MAX_SPRITES)
+ {
+ gWeatherPtr->sprites.s2.sandstormSprites2[i] = &gSprites[spriteId];
+ gWeatherPtr->sprites.s2.sandstormSprites2[i]->oam.size = 2;
+ gWeatherPtr->sprites.s2.sandstormSprites2[i]->data[1] = i * 51;
+ gWeatherPtr->sprites.s2.sandstormSprites2[i]->data[0] = 8;
+ gWeatherPtr->sprites.s2.sandstormSprites2[i]->data[2] = 0;
+ gWeatherPtr->sprites.s2.sandstormSprites2[i]->data[4] = 0x6730;
+ gWeatherPtr->sprites.s2.sandstormSprites2[i]->data[3] = gUnknown_0839AC5C[i];
+ StartSpriteAnim(gWeatherPtr->sprites.s2.sandstormSprites2[i], 1);
+ CalcCenterToCornerVec(gWeatherPtr->sprites.s2.sandstormSprites2[i], 0, 2, 0);
+ gWeatherPtr->sprites.s2.sandstormSprites2[i]->callback = SandstormSpriteCallback2;
+ }
+ else
+ {
+ gWeatherPtr->sprites.s2.sandstormSprites2[i] = NULL;
+ }
+ gWeatherPtr->sandstormSprites2Created = TRUE;
+ }
+ }
+}
+
+void SandstormSpriteCallback1(struct Sprite *sprite)
+{
+ sprite->pos2.y = gWeatherPtr->unknown_710;
+ sprite->pos1.x = gWeatherPtr->unknown_70E + 32 + sprite->data[0] * 64;
+ if (sprite->pos1.x > 271)
+ {
+ sprite->pos1.x = gWeatherPtr->unknown_70E + 0x1E0 - (4 - sprite->data[0]) * 64;
+ sprite->pos1.x &= 0x1FF;
+ }
+}
+
+void SandstormSpriteCallback3(struct Sprite *);
+
+void SandstormSpriteCallback2(struct Sprite *sprite)
+{
+ if (--sprite->data[3] == -1)
+ sprite->callback = SandstormSpriteCallback3;
+}
+
+void SandstormSpriteCallback3(struct Sprite *sprite)
+{
+ u32 x;
+ u32 y;
+
+ if (--sprite->pos1.y < -48)
+ {
+ sprite->pos1.y = 208;
+ sprite->data[0] = 4;
+ }
+ x = sprite->data[0] * gSineTable[sprite->data[1]];
+ y = sprite->data[0] * gSineTable[sprite->data[1] + 64];
+ sprite->pos2.x = x >> 8;
+ sprite->pos2.y = y >> 8;
+ sprite->data[1] = (sprite->data[1] + 10) & 0xFF;
+ if (++sprite->data[2] > 8)
+ {
+ sprite->data[2] = 0;
+ sprite->data[0]++;
+ }
+}
+
+//------------------------------------------------------------------------------
+// Weather 11
+//------------------------------------------------------------------------------
+
+void Weather11_InitVars(void)
+{
+ gWeatherPtr->initStep = 0;
+ gWeatherPtr->unknown_6C1 = 3;
+ gWeatherPtr->unknown_6C2 = 20;
+}
+
+void Weather11_InitAll(void)
+{
+ Weather11_InitVars();
+}
+
+void Weather11_Main(void)
+{
+}
+
+bool8 Weather11_Finish(void)
+{
+ return FALSE;
+}
+
+//------------------------------------------------------------------------------
+// Weather 14
+//------------------------------------------------------------------------------
+
+const u8 gUnknown_0839AC68[] = {40, 90, 60, 90, 2, 60, 40, 30};
+
+const struct SpriteSheet gWeatherBubbleSpriteSheet = {gWeatherBubbleTiles, sizeof(gWeatherBubbleTiles), 0x1205};
+
+void Bubbles_InitVars(void)
+{
+ Fog1_InitVars();
+ if (gWeatherPtr->unknown_72E == 0)
+ {
+ LoadSpriteSheet(&gWeatherBubbleSpriteSheet);
+ gWeatherPtr->unknown_728 = 0;
+ gWeatherPtr->unknown_726 = gUnknown_0839AC68[0];
+ gWeatherPtr->unknown_72A = 0;
+ gWeatherPtr->unknown_72C = 0;
+ }
+}
+
+void Bubbles_Main(void);
+
+void Bubbles_InitAll(void)
+{
+ Bubbles_InitVars();
+ while (gWeatherPtr->weatherGfxLoaded == FALSE)
+ Bubbles_Main();
+}
+
+void sub_8080588(u16);
+
+void Bubbles_Main(void)
+{
+ Fog1_Main();
+ if (++gWeatherPtr->unknown_726 > gUnknown_0839AC68[gWeatherPtr->unknown_728])
+ {
+ gWeatherPtr->unknown_726 = 0;
+ if (++gWeatherPtr->unknown_728 > 7)
+ gWeatherPtr->unknown_728 = 0;
+ sub_8080588(gWeatherPtr->unknown_72A);
+ if (++gWeatherPtr->unknown_72A > 12)
+ gWeatherPtr->unknown_72A = 0;
+ }
+}
+
+void sub_8080610(void);
+
+bool8 Bubbles_Finish(void)
+{
+ if (!Fog1_Finish())
+ {
+ sub_8080610();
+ return FALSE;
+ }
+ return TRUE;
+}
+
+const s16 gUnknown_0839AC78[][2] =
+{
+ {120, 160},
+ {376, 160},
+ { 40, 140},
+ {296, 140},
+ {180, 130},
+ {436, 130},
+ { 60, 160},
+ {436, 160},
+ {220, 180},
+ {476, 180},
+ { 10, 90},
+ {266, 90},
+ {256, 160},
+};
+
+const union AnimCmd gSpriteAnim_839ACAC[] =
+{
+ ANIMCMD_FRAME(0, 16),
+ ANIMCMD_FRAME(1, 16),
+ ANIMCMD_END,
+};
+
+const union AnimCmd *const gSpriteAnimTable_839ACB8[] =
+{
+ gSpriteAnim_839ACAC,
+};
+
+extern const struct OamData gOamData_837DF24;
+
+void unc_0807DAB4(struct Sprite *);
+const struct SpriteTemplate gSpriteTemplate_839ACBC =
+{
+ .tileTag = 4613,
+ .paletteTag = 4608,
+ .oam = &gOamData_837DF24,
+ .anims = gSpriteAnimTable_839ACB8,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = unc_0807DAB4,
+};
+
+void sub_8080588(u16 a)
+{
+ s16 x = gUnknown_0839AC78[a][0];
+ s16 y = gUnknown_0839AC78[a][1] - gSpriteCoordOffsetY;
+ u8 spriteId = CreateSpriteAtEnd(
+ &gSpriteTemplate_839ACBC,
+ x,
+ y,
+ 0);
+
+ if (spriteId != MAX_SPRITES)
+ {
+ gSprites[spriteId].oam.priority = 1;
+ gSprites[spriteId].coordOffsetEnabled = TRUE;
+ gSprites[spriteId].data[0] = 0;
+ gSprites[spriteId].data[1] = 0;
+ gSprites[spriteId].data[2] = 0;
+ gWeatherPtr->unknown_72C++;
+ }
+}
+
+void sub_8080610(void)
+{
+ u16 i;
+
+ for (i = 0; i < 64; i++)
+ {
+ if (gSprites[i].template == &gSpriteTemplate_839ACBC)
+ DestroySprite(&gSprites[i]);
+ }
+ FreeSpriteTilesByTag(0x1205);
+}
+
+void unc_0807DAB4(struct Sprite *sprite)
+{
+ ++sprite->data[0];
+ if (++sprite->data[0] > 8) // double increment
+ {
+ sprite->data[0] = 0;
+ if (sprite->data[1] == 0)
+ {
+ if (++sprite->pos2.x > 4)
+ sprite->data[1] = 1;
+ }
+ else
+ {
+ if (--sprite->pos2.x <= 0)
+ sprite->data[1] = 0;
+ }
+ }
+ sprite->pos1.y -= 3;
+ if (++sprite->data[2] > 0x77)
+ DestroySprite(sprite);
+}
+
+//------------------------------------------------------------------------------
+
+u8 TranslateWeatherNum(u8);
+void UpdateRainCounter(u8, u8);
+
+void SetSav1Weather(u32 weather)
+{
+ u8 oldWeather = gSaveBlock1.weather;
+
+ gSaveBlock1.weather = TranslateWeatherNum(weather);
+ UpdateRainCounter(gSaveBlock1.weather, oldWeather);
+}
+
+u8 GetSav1Weather(void)
+{
+ return gSaveBlock1.weather;
+}
+
+void SetSav1WeatherFromCurrMapHeader(void)
+{
+ u8 oldWeather = gSaveBlock1.weather;
+
+ gSaveBlock1.weather = TranslateWeatherNum(gMapHeader.weather);
+ UpdateRainCounter(gSaveBlock1.weather, oldWeather);
+}
+
+void SetWeather(u32 weather)
+{
+ SetSav1Weather(weather);
+ DoWeatherEffect(GetSav1Weather());
+}
+
+void SetWeather_Unused(u32 weather)
+{
+ SetSav1Weather(weather);
+ sub_807C988(GetSav1Weather());
+}
+
+void DoCurrentWeather(void)
+{
+ DoWeatherEffect(GetSav1Weather());
+}
+
+void sub_8080750(void)
+{
+ sub_807C988(GetSav1Weather());
+}
+
+static const u8 sWeatherCycle1[] = {2, 3, 5, 3};
+static const u8 sWeatherCycle2[] = {2, 2, 3, 2};
+
+u8 TranslateWeatherNum(u8 weather)
+{
+ switch (weather)
+ {
+ case 0: return 0;
+ case 1: return 1;
+ case 2: return 2;
+ case 3: return 3;
+ case 4: return 4;
+ case 5: return 5;
+ case 6: return 6;
+ case 7: return 7;
+ case 8: return 8;
+ case 9: return 9;
+ case 10: return 10;
+ case 11: return 11;
+ case 12: return 12;
+ case 13: return 13;
+ case 14: return 14;
+ case 20: return sWeatherCycle1[gSaveBlock1.filler_2F];
+ case 21: return sWeatherCycle2[gSaveBlock1.filler_2F];
+ default: return 0;
+ }
+}
+
+void UpdateWeatherPerDay(u16 increment)
+{
+ u16 weatherStage = gSaveBlock1.filler_2F + increment;
+ weatherStage %= 4;
+ gSaveBlock1.filler_2F = weatherStage;
+}
+
+void UpdateRainCounter(u8 newWeather, u8 oldWeather)
+{
+ if (newWeather != oldWeather
+ && (newWeather == WEATHER_RAIN_LIGHT || newWeather == WEATHER_RAIN_MED))
+ IncrementGameStat(0x28);
+}
diff --git a/src/field/overworld.c b/src/field/overworld.c
index e6a6a9f11..ca59426fa 100644
--- a/src/field/overworld.c
+++ b/src/field/overworld.c
@@ -602,7 +602,7 @@ void sub_80538F0(u8 mapGroup, u8 mapNum)
prev_quest_postbuffer_cursor_backup_reset();
sub_8082BD0(mapGroup, mapNum);
DoTimeBasedEvents();
- sub_80806E4();
+ SetSav1WeatherFromCurrMapHeader();
ChooseAmbientCrySpecies();
SetDefaultFlashLevel();
Overworld_ClearSavedMusic();
@@ -638,7 +638,7 @@ void sub_8053994(u32 a1)
sub_8082BD0(gSaveBlock1.location.mapGroup, gSaveBlock1.location.mapNum);
if (a1 != 1)
DoTimeBasedEvents();
- sub_80806E4();
+ SetSav1WeatherFromCurrMapHeader();
ChooseAmbientCrySpecies();
if (v2)
FlagClear(SYS_USE_FLASH);
@@ -1737,7 +1737,7 @@ void sub_8054D4C(u32 a1)
sub_805C7C4(0);
FieldEffectActiveListClear();
InitFieldMessageBox();
- sub_807C828();
+ StartWeather();
sub_8080750();
if (!a1)
SetUpFieldTasks();
diff --git a/src/field/scrcmd.c b/src/field/scrcmd.c
index 28aa3355a..e6305d9c4 100644
--- a/src/field/scrcmd.c
+++ b/src/field/scrcmd.c
@@ -692,7 +692,7 @@ bool8 ScrCmd_setweather(struct ScriptContext *ctx)
bool8 ScrCmd_resetweather(struct ScriptContext *ctx)
{
- sub_80806E4();
+ SetSav1WeatherFromCurrMapHeader();
return FALSE;
}