diff options
author | camthesaxman <cameronghall@cox.net> | 2017-07-15 01:45:56 -0500 |
---|---|---|
committer | camthesaxman <cameronghall@cox.net> | 2017-07-15 01:45:56 -0500 |
commit | 563d7591e46475e5429ef594b6058de7451f9ed4 (patch) | |
tree | ab67e36c41c6a5bbe4718fd437ae447c5892d786 /src | |
parent | 9013ffe84a12a8d81d32fb8125687988bd2ba8ca (diff) |
decompile sub_80FB170 - sub_80FB32C
Diffstat (limited to 'src')
-rw-r--r-- | src/data/region_map_names_de.h | 79 | ||||
-rw-r--r-- | src/data/region_map_names_en.h | 79 | ||||
-rw-r--r-- | src/region_map.c | 330 |
3 files changed, 483 insertions, 5 deletions
diff --git a/src/data/region_map_names_de.h b/src/data/region_map_names_de.h new file mode 100644 index 000000000..10f53c8ba --- /dev/null +++ b/src/data/region_map_names_de.h @@ -0,0 +1,79 @@ +const u8 gMapName_LittlerootTown[] = _("WURZELHEIM"); +const u8 gMapName_OldaleTown[] = _("ROSALTSTADT"); +const u8 gMapName_DewfordTown[] = _("FAUSTAUHAVEN"); +const u8 gMapName_LavaridgeTown[] = _("BAD LAVASTADT"); +const u8 gMapName_FallarborTown[] = _("LAUBWECHSEL{NAME_END}FELD"); +const u8 gMapName_VerdanturfTown[] = _("WIESENFLUR"); +const u8 gMapName_PacifidlogTown[] = _("FLOSSBRUNN"); +const u8 gMapName_PetalburgCity[] = _("BLÜTENBURG{NAME_END} CITY"); +const u8 gMapName_SlateportCity[] = _("GRAPHITPORT{NAME_END} CITY"); +const u8 gMapName_MauvilleCity[] = _("MALVENFROH{NAME_END} CITY"); +const u8 gMapName_RustboroCity[] = _("METAROST{NAME_END} CITY"); +const u8 gMapName_FortreeCity[] = _("BAUMHAUSEN{NAME_END} CITY"); +const u8 gMapName_LilycoveCity[] = _("SEEGRASULB{NAME_END} CITY"); +const u8 gMapName_MossdeepCity[] = _("MOOSBACH{NAME_END} CITY"); +const u8 gMapName_SootopolisCity[] = _("XENEROVILLE"); +const u8 gMapName_EverGrandeCity[] = _("PRACHTPOLIS{NAME_END} CITY"); +const u8 gMapName_Route101[] = _("ROUTE 101"); +const u8 gMapName_Route102[] = _("ROUTE 102"); +const u8 gMapName_Route103[] = _("ROUTE 103"); +const u8 gMapName_Route104[] = _("ROUTE 104"); +const u8 gMapName_Route105[] = _("ROUTE 105"); +const u8 gMapName_Route106[] = _("ROUTE 106"); +const u8 gMapName_Route107[] = _("ROUTE 107"); +const u8 gMapName_Route108[] = _("ROUTE 108"); +const u8 gMapName_Route109[] = _("ROUTE 109"); +const u8 gMapName_Route110[] = _("ROUTE 110"); +const u8 gMapName_Route111[] = _("ROUTE 111"); +const u8 gMapName_Route112[] = _("ROUTE 112"); +const u8 gMapName_Route113[] = _("ROUTE 113"); +const u8 gMapName_Route114[] = _("ROUTE 114"); +const u8 gMapName_Route115[] = _("ROUTE 115"); +const u8 gMapName_Route116[] = _("ROUTE 116"); +const u8 gMapName_Route117[] = _("ROUTE 117"); +const u8 gMapName_Route118[] = _("ROUTE 118"); +const u8 gMapName_Route119[] = _("ROUTE 119"); +const u8 gMapName_Route120[] = _("ROUTE 120"); +const u8 gMapName_Route121[] = _("ROUTE 121"); +const u8 gMapName_Route122[] = _("ROUTE 122"); +const u8 gMapName_Route123[] = _("ROUTE 123"); +const u8 gMapName_Route124[] = _("ROUTE 124"); +const u8 gMapName_Route125[] = _("ROUTE 125"); +const u8 gMapName_Route126[] = _("ROUTE 126"); +const u8 gMapName_Route127[] = _("ROUTE 127"); +const u8 gMapName_Route128[] = _("ROUTE 128"); +const u8 gMapName_Route129[] = _("ROUTE 129"); +const u8 gMapName_Route130[] = _("ROUTE 130"); +const u8 gMapName_Route131[] = _("ROUTE 131"); +const u8 gMapName_Route132[] = _("ROUTE 132"); +const u8 gMapName_Route133[] = _("ROUTE 133"); +const u8 gMapName_Route134[] = _("ROUTE 134"); +const u8 gMapName_Underwater[] = _("UNTERWASSER"); +const u8 gMapName_GraniteCave[] = _("GRANITHÖHLE"); +const u8 gMapName_MtChimney[] = _("SCHLOTBERG"); +const u8 gMapName_SafariZone[] = _("SAFARI-ZONE"); +const u8 gMapName_BattleTower[] = _("DUELLTURM"); +const u8 gMapName_PetalburgWoods[] = _("BLÜTENBURGWALD"); +const u8 gMapName_RusturfTunnel[] = _("METAFLURTUNNEL"); +const u8 gMapName_AbandonedShip[] = _("SCHIFFSWRACK"); +const u8 gMapName_NewMauville[] = _("NEU MALVENFROH"); +const u8 gMapName_MeteorFalls[] = _("METEORFÄLLE"); +const u8 gMapName_MtPyre[] = _("PYROBERG"); +const u8 gMapName_EvilTeamHideout[] = _("{EVIL_TEAM}s VERSTECK"); +const u8 gMapName_ShoalCave[] = _("KÜSTENHÖHLE"); +const u8 gMapName_SeafloorCavern[] = _("TIEFSEEHÖHLE"); +const u8 gMapName_VictoryRoad[] = _("SIEGESSTRASSE"); +const u8 gMapName_MirageIsland[] = _("WUNDEREILAND"); +const u8 gMapName_CaveOfOrigin[] = _("URZEITHÖHLE"); +const u8 gMapName_SouthernIsland[] = _("INSEL IM SÜDEN"); +const u8 gMapName_FieryPath[] = _("FEURIGER PFAD"); +const u8 gMapName_JaggedPass[] = _("STEILPASS"); +const u8 gMapName_SealedChamber[] = _("SIEGELKAMMER"); +const u8 gMapName_ScorchedSlab[] = _("SONNENGROTTE"); +const u8 gMapName_IslandCave[] = _("INSELHÖHLE"); +const u8 gMapName_DesertRuins[] = _("WÜSTENRUINE"); +const u8 gMapName_AncientTomb[] = _("GRABMAL"); +const u8 gMapName_InsideOfTruck[] = _("IM MÖBELWAGEN"); +const u8 gMapName_SkyPillar[] = _("HIMMELTURM"); +const u8 gMapName_SecretBase[] = _("GEHEIMBASIS"); +const u8 gMapName_None[] = _(""); diff --git a/src/data/region_map_names_en.h b/src/data/region_map_names_en.h new file mode 100644 index 000000000..9dde3d71a --- /dev/null +++ b/src/data/region_map_names_en.h @@ -0,0 +1,79 @@ +const u8 gMapName_LittlerootTown[] = _("LITTLEROOT{NAME_END} TOWN"); +const u8 gMapName_OldaleTown[] = _("OLDALE{NAME_END} TOWN"); +const u8 gMapName_DewfordTown[] = _("DEWFORD{NAME_END} TOWN"); +const u8 gMapName_LavaridgeTown[] = _("LAVARIDGE{NAME_END} TOWN"); +const u8 gMapName_FallarborTown[] = _("FALLARBOR{NAME_END} TOWN"); +const u8 gMapName_VerdanturfTown[] = _("VERDANTURF{NAME_END} TOWN"); +const u8 gMapName_PacifidlogTown[] = _("PACIFIDLOG{NAME_END} TOWN"); +const u8 gMapName_PetalburgCity[] = _("PETALBURG{NAME_END} CITY"); +const u8 gMapName_SlateportCity[] = _("SLATEPORT{NAME_END} CITY"); +const u8 gMapName_MauvilleCity[] = _("MAUVILLE{NAME_END} CITY"); +const u8 gMapName_RustboroCity[] = _("RUSTBORO{NAME_END} CITY"); +const u8 gMapName_FortreeCity[] = _("FORTREE{NAME_END} CITY"); +const u8 gMapName_LilycoveCity[] = _("LILYCOVE{NAME_END} CITY"); +const u8 gMapName_MossdeepCity[] = _("MOSSDEEP{NAME_END} CITY"); +const u8 gMapName_SootopolisCity[] = _("SOOTOPOLIS{NAME_END} CITY"); +const u8 gMapName_EverGrandeCity[] = _("EVER GRANDE{NAME_END} CITY"); +const u8 gMapName_Route101[] = _("ROUTE 101"); +const u8 gMapName_Route102[] = _("ROUTE 102"); +const u8 gMapName_Route103[] = _("ROUTE 103"); +const u8 gMapName_Route104[] = _("ROUTE 104"); +const u8 gMapName_Route105[] = _("ROUTE 105"); +const u8 gMapName_Route106[] = _("ROUTE 106"); +const u8 gMapName_Route107[] = _("ROUTE 107"); +const u8 gMapName_Route108[] = _("ROUTE 108"); +const u8 gMapName_Route109[] = _("ROUTE 109"); +const u8 gMapName_Route110[] = _("ROUTE 110"); +const u8 gMapName_Route111[] = _("ROUTE 111"); +const u8 gMapName_Route112[] = _("ROUTE 112"); +const u8 gMapName_Route113[] = _("ROUTE 113"); +const u8 gMapName_Route114[] = _("ROUTE 114"); +const u8 gMapName_Route115[] = _("ROUTE 115"); +const u8 gMapName_Route116[] = _("ROUTE 116"); +const u8 gMapName_Route117[] = _("ROUTE 117"); +const u8 gMapName_Route118[] = _("ROUTE 118"); +const u8 gMapName_Route119[] = _("ROUTE 119"); +const u8 gMapName_Route120[] = _("ROUTE 120"); +const u8 gMapName_Route121[] = _("ROUTE 121"); +const u8 gMapName_Route122[] = _("ROUTE 122"); +const u8 gMapName_Route123[] = _("ROUTE 123"); +const u8 gMapName_Route124[] = _("ROUTE 124"); +const u8 gMapName_Route125[] = _("ROUTE 125"); +const u8 gMapName_Route126[] = _("ROUTE 126"); +const u8 gMapName_Route127[] = _("ROUTE 127"); +const u8 gMapName_Route128[] = _("ROUTE 128"); +const u8 gMapName_Route129[] = _("ROUTE 129"); +const u8 gMapName_Route130[] = _("ROUTE 130"); +const u8 gMapName_Route131[] = _("ROUTE 131"); +const u8 gMapName_Route132[] = _("ROUTE 132"); +const u8 gMapName_Route133[] = _("ROUTE 133"); +const u8 gMapName_Route134[] = _("ROUTE 134"); +const u8 gMapName_Underwater[] = _("UNDERWATER"); +const u8 gMapName_GraniteCave[] = _("GRANITE CAVE"); +const u8 gMapName_MtChimney[] = _("MT. CHIMNEY"); +const u8 gMapName_SafariZone[] = _("SAFARI ZONE"); +const u8 gMapName_BattleTower[] = _("BATTLE TOWER"); +const u8 gMapName_PetalburgWoods[] = _("PETALBURG WOODS"); +const u8 gMapName_RusturfTunnel[] = _("RUSTURF TUNNEL"); +const u8 gMapName_AbandonedShip[] = _("ABANDONED SHIP"); +const u8 gMapName_NewMauville[] = _("NEW MAUVILLE"); +const u8 gMapName_MeteorFalls[] = _("METEOR FALLS"); +const u8 gMapName_MtPyre[] = _("MT. PYRE"); +const u8 gMapName_EvilTeamHideout[] = _("{EVIL_TEAM} HIDEOUT"); +const u8 gMapName_ShoalCave[] = _("SHOAL CAVE"); +const u8 gMapName_SeafloorCavern[] = _("SEAFLOOR CAVERN"); +const u8 gMapName_VictoryRoad[] = _("VICTORY ROAD"); +const u8 gMapName_MirageIsland[] = _("MIRAGE ISLAND"); +const u8 gMapName_CaveOfOrigin[] = _("CAVE OF ORIGIN"); +const u8 gMapName_SouthernIsland[] = _("SOUTHERN ISLAND"); +const u8 gMapName_FieryPath[] = _("FIERY PATH"); +const u8 gMapName_JaggedPass[] = _("JAGGED PASS"); +const u8 gMapName_SealedChamber[] = _("SEALED CHAMBER"); +const u8 gMapName_ScorchedSlab[] = _("SCORCHED SLAB"); +const u8 gMapName_IslandCave[] = _("ISLAND CAVE"); +const u8 gMapName_DesertRuins[] = _("DESERT RUINS"); +const u8 gMapName_AncientTomb[] = _("ANCIENT TOMB"); +const u8 gMapName_InsideOfTruck[] = _("INSIDE OF TRUCK"); +const u8 gMapName_SkyPillar[] = _("SKY PILLAR"); +const u8 gMapName_SecretBase[] = _("SECRET BASE"); +const u8 gMapName_None[] = _(""); diff --git a/src/region_map.c b/src/region_map.c index 0a50da51e..07c88ccd3 100644 --- a/src/region_map.c +++ b/src/region_map.c @@ -1,7 +1,9 @@ #include "global.h" #include "main.h" #include "palette.h" +#include "rom4.h" #include "sprite.h" +#include "trig.h" struct UnknownStruct1 { @@ -12,7 +14,12 @@ struct UnknownStruct1 u8 (*unk18)(void); struct Sprite *unk1C; struct Sprite *unk20; - u8 filler24[0x18]; + s32 unk24; + s32 unk28; + u32 unk2C; + u32 unk30; + u32 unk34; + u32 unk38; s32 unk3C; s32 unk40; s32 unk44; @@ -44,7 +51,8 @@ struct UnknownStruct1 s8 unk7C; // movement delta vertical u8 unk7D; u8 unk7E; - u8 filler7F[0x101]; + u8 unk7F; + u8 filler80[0x100]; u8 unk180[0x100]; u8 unk280[0x100]; }; @@ -62,17 +70,142 @@ const u16 gUnknown_083E5D60[] = INCBIN_U16("graphics/pokenav/region_map.gbapal") const u8 gUnknown_083E5DA0[] = INCBIN_U8("graphics/pokenav/region_map.8bpp.lz"); const u8 gUnknown_083E6B04[] = INCBIN_U8("graphics/pokenav/region_map_map.bin.lz"); +const u8 gRegionMapSections[] = +{ + 0x58, 0x1D, 0x1D, 0x04, 0x1C, 0x1C, 0x1C, 0x1C, 0x1A, 0x58, 0x58, 0x22, 0x0B, 0x23, 0x58, 0x58, 0x58, 0x58, 0x58, 0x58, 0x58, 0x58, 0x58, 0x58, 0x58, 0x58, 0x58, 0x58, + 0x58, 0x1D, 0x58, 0x58, 0x58, 0x58, 0x38, 0x38, 0x1A, 0x58, 0x58, 0x22, 0x58, 0x23, 0x58, 0x58, 0x58, 0x58, 0x58, 0x58, 0x58, 0x58, 0x58, 0x58, 0x58, 0x58, 0x58, 0x58, + 0x1E, 0x1D, 0x58, 0x58, 0x58, 0x58, 0x38, 0x38, 0x1A, 0x58, 0x58, 0x22, 0x58, 0x23, 0x58, 0x58, 0x39, 0x58, 0x58, 0x58, 0x58, 0x58, 0x58, 0x58, 0x58, 0x58, 0x58, 0x58, + 0x1E, 0x58, 0x58, 0x58, 0x58, 0x03, 0x1B, 0x1B, 0x1A, 0x58, 0x58, 0x22, 0x58, 0x23, 0x24, 0x24, 0x24, 0x24, 0x0C, 0x0C, 0x27, 0x27, 0x27, 0x27, 0x28, 0x28, 0x58, 0x58, + 0x1E, 0x58, 0x58, 0x58, 0x58, 0x58, 0x58, 0x58, 0x1A, 0x58, 0x58, 0x22, 0x58, 0x58, 0x58, 0x58, 0x25, 0x58, 0x58, 0x58, 0x27, 0x27, 0x27, 0x27, 0x28, 0x28, 0x58, 0x58, + 0x0A, 0x1F, 0x1F, 0x1F, 0x1F, 0x58, 0x58, 0x58, 0x1A, 0x58, 0x58, 0x22, 0x58, 0x58, 0x58, 0x58, 0x25, 0x58, 0x58, 0x58, 0x27, 0x27, 0x27, 0x27, 0x0D, 0x0D, 0x58, 0x58, + 0x0A, 0x58, 0x58, 0x58, 0x05, 0x20, 0x20, 0x20, 0x09, 0x09, 0x21, 0x21, 0x26, 0x26, 0x26, 0x26, 0x26, 0x58, 0x58, 0x58, 0x29, 0x29, 0x29, 0x2A, 0x2A, 0x2A, 0x58, 0x58, + 0x13, 0x58, 0x58, 0x58, 0x58, 0x58, 0x58, 0x58, 0x19, 0x58, 0x58, 0x58, 0x58, 0x58, 0x58, 0x58, 0x58, 0x58, 0x58, 0x58, 0x29, 0x0E, 0x29, 0x2A, 0x2A, 0x2A, 0x58, 0x58, + 0x13, 0x58, 0x58, 0x58, 0x12, 0x12, 0x12, 0x12, 0x19, 0x58, 0x58, 0x58, 0x58, 0x58, 0x58, 0x58, 0x58, 0x58, 0x58, 0x58, 0x29, 0x29, 0x29, 0x2A, 0x2A, 0x2A, 0x58, 0x0F, + 0x13, 0x07, 0x11, 0x11, 0x01, 0x58, 0x58, 0x58, 0x19, 0x58, 0x58, 0x58, 0x58, 0x58, 0x58, 0x58, 0x58, 0x58, 0x58, 0x58, 0x58, 0x58, 0x58, 0x2B, 0x2B, 0x2B, 0x2B, 0x0F, + 0x14, 0x58, 0x58, 0x58, 0x10, 0x58, 0x58, 0x58, 0x08, 0x31, 0x31, 0x31, 0x30, 0x30, 0x30, 0x2F, 0x2F, 0x06, 0x2E, 0x2E, 0x2E, 0x2D, 0x2D, 0x2D, 0x2C, 0x2C, 0x58, 0x58, + 0x14, 0x58, 0x58, 0x58, 0x00, 0x58, 0x58, 0x58, 0x08, 0x58, 0x58, 0x58, 0x58, 0x58, 0x58, 0x58, 0x58, 0x58, 0x58, 0x58, 0x58, 0x58, 0x58, 0x58, 0x58, 0x58, 0x58, 0x58, + 0x14, 0x58, 0x58, 0x58, 0x58, 0x58, 0x58, 0x58, 0x18, 0x58, 0x58, 0x58, 0x58, 0x58, 0x58, 0x58, 0x58, 0x58, 0x58, 0x58, 0x58, 0x58, 0x3A, 0x58, 0x58, 0x58, 0x58, 0x58, + 0x15, 0x15, 0x15, 0x58, 0x58, 0x58, 0x58, 0x58, 0x18, 0x58, 0x58, 0x58, 0x58, 0x58, 0x58, 0x58, 0x58, 0x58, 0x58, 0x58, 0x58, 0x58, 0x58, 0x58, 0x58, 0x58, 0x58, 0x58, + 0x58, 0x58, 0x02, 0x16, 0x16, 0x16, 0x17, 0x17, 0x18, 0x58, 0x58, 0x58, 0x49, 0x58, 0x58, 0x58, 0x58, 0x58, 0x58, 0x58, 0x58, 0x58, 0x58, 0x58, 0x58, 0x58, 0x58, 0x58, +}; + +#if ENGLISH +#include "data/region_map_names_en.h" +#elif GERMAN +#include "data/region_map_names_de.h" +#endif + +struct RegionMapLocation +{ + u8 x, y; + u8 width, height; + const u8 *name; +}; + +const struct RegionMapLocation gRegionMapLocations[] = +{ + { 4, 11, 1, 1, gMapName_LittlerootTown}, + { 4, 9, 1, 1, gMapName_OldaleTown}, + { 2, 14, 1, 1, gMapName_DewfordTown}, + { 5, 3, 1, 1, gMapName_LavaridgeTown}, + { 3, 0, 1, 1, gMapName_FallarborTown}, + { 4, 6, 1, 1, gMapName_VerdanturfTown}, + {17, 10, 1, 1, gMapName_PacifidlogTown}, + { 1, 9, 1, 1, gMapName_PetalburgCity}, + { 8, 10, 1, 2, gMapName_SlateportCity}, + { 8, 6, 2, 1, gMapName_MauvilleCity}, + { 0, 5, 1, 2, gMapName_RustboroCity}, + {12, 0, 1, 1, gMapName_FortreeCity}, + {18, 3, 2, 1, gMapName_LilycoveCity}, + {24, 5, 2, 1, gMapName_MossdeepCity}, + {21, 7, 1, 1, gMapName_SootopolisCity}, + {27, 8, 1, 2, gMapName_EverGrandeCity}, + { 4, 10, 1, 1, gMapName_Route101}, + { 2, 9, 2, 1, gMapName_Route102}, + { 4, 8, 4, 1, gMapName_Route103}, + { 0, 7, 1, 3, gMapName_Route104}, + { 0, 10, 1, 3, gMapName_Route105}, + { 0, 13, 2, 1, gMapName_Route106}, + { 3, 14, 3, 1, gMapName_Route107}, + { 6, 14, 2, 1, gMapName_Route108}, + { 8, 12, 1, 3, gMapName_Route109}, + { 8, 7, 1, 3, gMapName_Route110}, + { 8, 0, 1, 6, gMapName_Route111}, + { 6, 3, 2, 1, gMapName_Route112}, + { 4, 0, 4, 1, gMapName_Route113}, + { 1, 0, 2, 3, gMapName_Route114}, + { 0, 2, 1, 3, gMapName_Route115}, + { 1, 5, 4, 1, gMapName_Route116}, + { 5, 6, 3, 1, gMapName_Route117}, + {10, 6, 2, 1, gMapName_Route118}, + {11, 0, 1, 6, gMapName_Route119}, + {13, 0, 1, 4, gMapName_Route120}, + {14, 3, 4, 1, gMapName_Route121}, + {16, 4, 1, 2, gMapName_Route122}, + {12, 6, 5, 1, gMapName_Route123}, + {20, 3, 4, 3, gMapName_Route124}, + {24, 3, 2, 2, gMapName_Route125}, + {20, 6, 3, 3, gMapName_Route126}, + {23, 6, 3, 3, gMapName_Route127}, + {23, 9, 4, 1, gMapName_Route128}, + {24, 10, 2, 1, gMapName_Route129}, + {21, 10, 3, 1, gMapName_Route130}, + {18, 10, 3, 1, gMapName_Route131}, + {15, 10, 2, 1, gMapName_Route132}, + {12, 10, 3, 1, gMapName_Route133}, + { 9, 10, 3, 1, gMapName_Route134}, + {20, 3, 4, 3, gMapName_Underwater}, + {20, 6, 3, 3, gMapName_Underwater}, + {23, 6, 3, 3, gMapName_Underwater}, + {23, 9, 4, 1, gMapName_Underwater}, + {21, 7, 1, 1, gMapName_Underwater}, + { 1, 13, 1, 1, gMapName_GraniteCave}, + { 6, 2, 1, 1, gMapName_MtChimney}, + {16, 2, 1, 1, gMapName_SafariZone}, + {22, 12, 1, 1, gMapName_BattleTower}, + { 0, 8, 1, 1, gMapName_PetalburgWoods}, + { 2, 5, 1, 1, gMapName_RusturfTunnel}, + { 6, 14, 1, 1, gMapName_AbandonedShip}, + { 8, 7, 1, 1, gMapName_NewMauville}, + { 0, 3, 1, 1, gMapName_MeteorFalls}, + { 1, 2, 1, 1, gMapName_MeteorFalls}, + {16, 4, 1, 1, gMapName_MtPyre}, + {19, 3, 1, 1, gMapName_EvilTeamHideout}, + {24, 4, 1, 1, gMapName_ShoalCave}, + {24, 9, 1, 1, gMapName_SeafloorCavern}, + {24, 9, 1, 1, gMapName_Underwater}, + {27, 9, 1, 1, gMapName_VictoryRoad}, + {17, 10, 1, 1, gMapName_MirageIsland}, + {21, 7, 1, 1, gMapName_CaveOfOrigin}, + {12, 14, 1, 1, gMapName_SouthernIsland}, + { 6, 3, 1, 1, gMapName_FieryPath}, + { 7, 3, 1, 1, gMapName_FieryPath}, + { 6, 3, 1, 1, gMapName_JaggedPass}, + { 7, 2, 1, 1, gMapName_JaggedPass}, + {11, 10, 1, 1, gMapName_SealedChamber}, + {11, 10, 1, 1, gMapName_Underwater}, + {13, 0, 1, 1, gMapName_ScorchedSlab}, + {0, 10, 1, 1, gMapName_IslandCave}, + { 8, 3, 1, 1, gMapName_DesertRuins}, + {13, 2, 1, 1, gMapName_AncientTomb}, + { 0, 0, 1, 1, gMapName_InsideOfTruck}, + {19, 10, 1, 1, gMapName_SkyPillar}, + { 0, 0, 1, 1, gMapName_SecretBase}, + { 0, 0, 1, 1, gMapName_None}, +}; + void sub_80FA904(struct UnknownStruct1 *, u8); bool8 sub_80FA940(void); u8 sub_80FAB78(void); u8 _swiopen(void); u8 sub_80FAD04(void); u8 sub_80FADE4(void); -void sub_80FB170(int, int, int, int, u16, u16, int); -void sub_80FB238(); +void sub_80FB170(s16, s16, s16, s16, u16, u16, u8); +void sub_80FB238(s16, s16); void sub_80FB260(void); -u16 GetRegionMapSectionAt(); +u16 GetRegionMapSectionAt(u16, u16); void sub_80FB32C(void); +void sub_80FB600(void); u16 sub_80FB758(); u16 sub_80FB9C0(u16); void sub_80FBA18(); @@ -409,3 +542,190 @@ u8 sub_80FAFC0(void) sub_80FB170(gUnknown_020388CC->unk5C, gUnknown_020388CC->unk5E, 0x38, 0x48, gUnknown_020388CC->unk4C >> 8, gUnknown_020388CC->unk4C >> 8, 0); return r4; } + +void sub_80FB170(s16 a, s16 b, s16 c, s16 d, u16 e, u16 f, u8 g) +{ + s32 var1; + s32 var2; + s32 var3; + s32 var4; + + gUnknown_020388CC->unk2C = e * gSineTable[g + 64] >> 8; + gUnknown_020388CC->unk30 = e * -gSineTable[g] >> 8; + gUnknown_020388CC->unk34 = f * gSineTable[g] >> 8; + gUnknown_020388CC->unk38 = f * gSineTable[g + 64] >> 8; + + var1 = (a << 8) + (c << 8); + var2 = d * gUnknown_020388CC->unk34 + gUnknown_020388CC->unk2C * c; + gUnknown_020388CC->unk24 = var1 - var2; + + var3 = (b << 8) + (d << 8); + var4 = gUnknown_020388CC->unk38 * d + gUnknown_020388CC->unk30 * c; + gUnknown_020388CC->unk28 = var3 - var4; + + gUnknown_020388CC->unk7D = 1; +} + +void sub_80FB238(s16 a, s16 b) +{ + gUnknown_020388CC->unk24 = 0x1C00 + (a << 8); + gUnknown_020388CC->unk28 = 0x2400 + (b << 8); + gUnknown_020388CC->unk7D = 1; +} + +void sub_80FB260(void) +{ + if (gUnknown_020388CC->unk7D != 0) + { + REG_BG2PA = gUnknown_020388CC->unk2C; + REG_BG2PB = gUnknown_020388CC->unk34; + REG_BG2PC = gUnknown_020388CC->unk30; + REG_BG2PD = gUnknown_020388CC->unk38; + REG_BG2X = gUnknown_020388CC->unk24; + REG_BG2Y = gUnknown_020388CC->unk28; + gUnknown_020388CC->unk7D = 0; + } +} + +void sub_80FB2A4(s16 a, s16 b) +{ + sub_80FB170(a, b, 0x38, 0x48, 0x100, 0x100, 0); + sub_80FB260(); + if (gUnknown_020388CC->unk20 != NULL) + { + gUnknown_020388CC->unk20->pos2.x = -a; + gUnknown_020388CC->unk20->pos2.y = -b; + } +} + +u16 GetRegionMapSectionAt(u16 x, u16 y) +{ + + if (y < 2 || y > 16 || x < 1 || x > 0x1C) + return 0x58; + y -= 2; + x -= 1; + return gRegionMapSections[x + y * 28]; +} + +void sub_80FB32C(void) +{ + struct MapHeader *mapHeader; + u16 mapWidth; + u16 mapHeight; + u16 x; + u16 y; + u16 r1; + u16 r9; + + if (gSaveBlock1.location.mapGroup == 0x19 && (gSaveBlock1.location.mapNum == 0x29 || gSaveBlock1.location.mapNum == 0x2A || gSaveBlock1.location.mapNum == 0x2B)) + { + sub_80FB600(); + return; + } + + switch (get_map_light_level_by_bank_and_number(gSaveBlock1.location.mapGroup, gSaveBlock1.location.mapNum) - 1) + { + default: + case 0: + case 1: + case 2: + case 4: + case 5: + gUnknown_020388CC->unk14 = gMapHeader.name; + gUnknown_020388CC->unk7F = 0; + mapWidth = gMapHeader.mapData->width; + mapHeight = gMapHeader.mapData->height; + x = gSaveBlock1.pos.x; + y = gSaveBlock1.pos.y; + if (gUnknown_020388CC->unk14 == 0x45) + gUnknown_020388CC->unk7F = 1; + break; + case 3: + case 6: + mapHeader = get_mapheader_by_bank_and_number(gSaveBlock1.warp4.mapGroup, gSaveBlock1.warp4.mapNum); + gUnknown_020388CC->unk14 = mapHeader->name; + gUnknown_020388CC->unk7F = 1; + mapWidth = mapHeader->mapData->width; + mapHeight = mapHeader->mapData->height; + x = gSaveBlock1.warp4.x; + y = gSaveBlock1.warp4.y; + break; + case 8: + mapHeader = get_mapheader_by_bank_and_number(gSaveBlock1.warp2.mapGroup, gSaveBlock1.warp2.mapNum); + gUnknown_020388CC->unk14 = mapHeader->name; + gUnknown_020388CC->unk7F = 1; + mapWidth = mapHeader->mapData->width; + mapHeight = mapHeader->mapData->height; + x = gSaveBlock1.warp2.x; + y = gSaveBlock1.warp2.y; + break; + case 7: + { + struct WarpData *r4; + + gUnknown_020388CC->unk14 = gMapHeader.name; + if (gUnknown_020388CC->unk14 != 0x57) + { + r4 = &gSaveBlock1.warp4; + mapHeader = get_mapheader_by_bank_and_number(r4->mapGroup, r4->mapNum); + } + else + { + r4 = &gSaveBlock1.warp2; + mapHeader = get_mapheader_by_bank_and_number(r4->mapGroup, r4->mapNum); + gUnknown_020388CC->unk14 = mapHeader->name; + } + gUnknown_020388CC->unk7F = 0; + mapWidth = mapHeader->mapData->width; + mapHeight = mapHeader->mapData->height; + x = r4->x; + y = r4->y; + } + break; + } + r9 = x; + r1 = mapWidth / gRegionMapLocations[gUnknown_020388CC->unk14].width; + if (r1 == 0) + r1 = 1; + x /= r1; + if (x >= gRegionMapLocations[gUnknown_020388CC->unk14].width) + x = gRegionMapLocations[gUnknown_020388CC->unk14].width - 1; + r1 = mapHeight / gRegionMapLocations[gUnknown_020388CC->unk14].height; + if (r1 == 0) + r1 = 1; + y /= r1; + if (y >= gRegionMapLocations[gUnknown_020388CC->unk14].height) + y = gRegionMapLocations[gUnknown_020388CC->unk14].height - 1; + switch (gUnknown_020388CC->unk14) + { + case 0x1D: + if (y != 0) + x = 0; + break; + case 0x29: + case 0x33: + x = 0; + if (gSaveBlock1.pos.x > 32) + x = 1; + if (gSaveBlock1.pos.x > 0x33) + x++; + y = 0; + if (gSaveBlock1.pos.y > 0x25) + y = 1; + if (gSaveBlock1.pos.y > 0x38) + y++; + break; + case 0x24: + x = 0; + if (r9 > 14) + x = 1; + if (r9 > 0x1C) + x++; + if (r9 > 0x36) + x++; + break; + } + gUnknown_020388CC->unk54 = gRegionMapLocations[gUnknown_020388CC->unk14].x + x + 1; + gUnknown_020388CC->unk56 = gRegionMapLocations[gUnknown_020388CC->unk14].y + y + 2; +} |