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authoryenatch <yenatch@gmail.com>2017-07-05 18:01:18 -0400
committerGitHub <noreply@github.com>2017-07-05 18:01:17 -0400
commit5a934970934661298d933a3e55c7cd672f0cda13 (patch)
tree5c0af98d9e49a767f455fff1ceec5d07cb8539b8 /src
parent813c1846c94fa14b55bf75cf4c14465f1fb26635 (diff)
parent124e2eb02c4adc46265e5b34b47ac0c625a24ec3 (diff)
Merge pull request #340 from DizzyEggg/master
Battle header and moar labels
Diffstat (limited to 'src')
-rw-r--r--src/battle_2.c199
-rw-r--r--src/battle_ai.c281
-rw-r--r--src/pokemon_3.c10
-rw-r--r--src/tv.c23
4 files changed, 242 insertions, 271 deletions
diff --git a/src/battle_2.c b/src/battle_2.c
index 2b13fc45d..d08f2b8df 100644
--- a/src/battle_2.c
+++ b/src/battle_2.c
@@ -26,6 +26,9 @@
#include "trig.h"
#include "unknown_task.h"
#include "util.h"
+#include "items.h"
+#include "hold_effects.h"
+#include "battle_move_effects.h"
struct UnknownStruct6
{
@@ -70,30 +73,6 @@ struct UnknownStruct12
u8 filler4[0x54];
};
-struct UnknownStruct13
-{
- u32 unk0_0:1;
- u32 unk0_1:1;
- u32 unk0_2:1;
- u32 unk0_3:1;
- u32 unk0_4:1;
- u32 unk0_5:1;
- u32 unk0_6:1;
- u32 unk0_7:1;
- u32 unk1_0:1;
- u32 unk1_1:1;
- u32 unk1_2:1;
- u32 unk1_3:2;
- u32 unk1_5:1;
- u32 unk1_6:1;
- u32 unk1_7:1;
- u32 unk2_0:1;
- u32 unk2_1:1;
- u32 unk2_2:1;
- u32 unk2_3:1;
- u8 filler4[12];
-};
-
extern const u16 gUnknown_08D004E0[];
extern const struct MonCoords gCastformFrontSpriteCoords[];
@@ -166,7 +145,6 @@ extern u16 gChosenMovesByBanks[];
extern u32 gHitMarker;
extern u8 gUnknown_02024C70[];
extern u16 gSideAffecting[];
-extern u8 gSideTimer[][12];
extern u32 gStatuses3[];
//extern u8 gDisableStructs[][0x1C];
extern u16 gPauseCounterBattle;
@@ -175,8 +153,6 @@ extern u16 gRandomTurnNumber;
extern u8 gBattleCommunication[];
extern u8 gUnknown_02024D1F[]; // I don't actually know what type this is.
extern u8 gBattleOutcome;
-extern struct UnknownStruct13 gProtectStructs[];
-extern u8 gWishFutureKnock[];
extern u16 gUnknown_02024DE8;
extern u8 gActionSelectionCursor[];
extern u8 gMoveSelectionCursor[];
@@ -199,7 +175,6 @@ extern u16 gUnknown_030042C0;
extern u16 gUnknown_030042C4;
extern MainCallback gPreBattleCallback1;
extern void (*gBattleMainFunc)(void);
-extern struct Struct30042E0 gBattleResults;
extern u8 gLeveledUpInBattle;
extern void (*gBattleBankFunc[])(void);
extern u8 gHealthboxIDs[];
@@ -219,6 +194,7 @@ extern u32 gBattleMoveDamage;
extern struct BattlePokemon gBattleMons[];
extern u8 gBattleMoveFlags;
+static void BattlePrepIntroSlide(void);
void sub_800E7C4(void)
{
@@ -1495,43 +1471,43 @@ void sub_80105EC(struct Sprite *sprite)
}
}
-void dp11b_obj_instanciate(u8 a, u8 b, s8 c, s8 d)
+void dp11b_obj_instanciate(u8 bank, u8 b, s8 c, s8 d)
{
u8 spriteId;
- u8 r7;
+ u8 objectID;
if (b)
{
- if (ewram17810[a].unk0_1)
+ if (ewram17810[bank].unk0_1)
return;
}
else
{
- if (ewram17810[a].unk0_2)
+ if (ewram17810[bank].unk0_2)
return;
}
spriteId = CreateInvisibleSpriteWithCallback(objc_dp11b_pingpong);
if (b == TRUE)
{
- r7 = gHealthboxIDs[a];
- ewram17810[a].unk2 = spriteId;
- ewram17810[a].unk0_1 = 1;
+ objectID = gHealthboxIDs[bank];
+ ewram17810[bank].unk2 = spriteId;
+ ewram17810[bank].unk0_1 = 1;
gSprites[spriteId].data0 = 0x80;
}
else
{
- r7 = gObjectBankIDs[a];
- ewram17810[a].unk3 = spriteId;
- ewram17810[a].unk0_2 = 1;
+ objectID = gObjectBankIDs[bank];
+ ewram17810[bank].unk3 = spriteId;
+ ewram17810[bank].unk0_2 = 1;
gSprites[spriteId].data0 = 0xC0;
}
gSprites[spriteId].data1 = c;
gSprites[spriteId].data2 = d;
- gSprites[spriteId].data3 = r7;
+ gSprites[spriteId].data3 = objectID;
gSprites[spriteId].data4 = b;
- gSprites[r7].pos2.x = 0;
- gSprites[r7].pos2.y = 0;
+ gSprites[objectID].pos2.x = 0;
+ gSprites[objectID].pos2.y = 0;
}
void dp11b_obj_free(u8 a, u8 b)
@@ -1586,7 +1562,6 @@ void sub_8010800(void)
void sub_8010824(void)
{
gBattleMainFunc();
- gActiveBank = 0;
for (gActiveBank = 0; gActiveBank < gNoOfAllBanks; gActiveBank++)
gBattleBankFunc[gActiveBank]();
@@ -1595,7 +1570,7 @@ void sub_8010824(void)
void sub_8010874(void)
{
s32 i;
- s32 j;
+ u32 j;
u8 *r4;
TurnValuesCleanUp(0);
@@ -1609,7 +1584,7 @@ void sub_8010874(void)
for (j = 0; j < (u32)0x1C; j++)
r4[j] = 0;
- gDisableStructs[i].unk16 = 2;
+ gDisableStructs[i].IsFirstTurn = 2;
gUnknown_02024C70[i] = 0;
gLastUsedMove[i] = 0;
gMoveHitWith[i] = 0;
@@ -1626,7 +1601,7 @@ void sub_8010874(void)
gSideAffecting[i] = 0;
r4 = (u8 *)&gSideTimer[i];
- for (j = 0; j < (u32)12; j++)
+ for (j = 0; j < 12; j++)
r4[j] = 0;
}
@@ -1639,8 +1614,8 @@ void sub_8010874(void)
r4[i] = 0;
gHitMarker = 0;
- if ((gBattleTypeFlags & 2) == 0 && gSaveBlock2.optionsBattleSceneOff == TRUE)
- gHitMarker = 0x80;
+ if ((gBattleTypeFlags & BATTLE_TYPE_LINK) == 0 && gSaveBlock2.optionsBattleSceneOff == TRUE)
+ gHitMarker = HITMARKER_NO_ANIMATIONS;
ewram16084 = gSaveBlock2.optionsBattleStyle;
gMultiHitCounter = 0;
gBattleOutcome = 0;
@@ -1680,36 +1655,36 @@ void sub_8010874(void)
ewram16113 = 0;
for (i = 0; i < 11; i++)
gBattleResults.unk36[i] = 0;
- gBattleResults.unk13 = 0;
- gBattleResults.unk0 = 0;
- gBattleResults.unk1 = 0;
+ gBattleResults.BattleTurnCounter = 0;
+ gBattleResults.PlayerFaintCounter = 0;
+ gBattleResults.OpponentFaintCounter = 0;
gBattleResults.unk2 = 0;
gBattleResults.unk3 = 0;
gBattleResults.unk4 = 0;
gBattleResults.unk5_0 = 0;
gBattleResults.unk5_1 = 0;
- gBattleResults.unk20 = 0;
- gBattleResults.unk22 = 0;
- gBattleResults.unk24 = 0;
- gBattleResults.unk6 = 0;
- gBattleResults.unk26 = 0;
- gBattleResults.unk28 = 0;
+ gBattleResults.LastOpponentSpecies = 0;
+ gBattleResults.LastUsedMove = 0;
+ gBattleResults.OpponentMove = 0;
+ gBattleResults.Poke1Species = 0;
+ gBattleResults.OpponentSpecies = 0;
+ gBattleResults.CaughtPoke = 0;
for (i = 0; i < 10; i++)
{
- gBattleResults.unk8[i] = 0;
- gBattleResults.unk14[i] = 0;
- gBattleResults.unk2A[i] = 0;
+ gBattleResults.PokeString1[i] = 0;
+ gBattleResults.PokeString2[i] = 0;
+ gBattleResults.CaughtNick[i] = 0;
}
}
-void sub_8010B88(void)
+void SwitchInClearStructs(void)
{
- struct UnkBattleStruct4 sp0 = gDisableStructs[gActiveBank];
+ struct DisableStruct sp0 = gDisableStructs[gActiveBank];
s32 i;
u8 *ptr;
u32 *ptr2;
- if (gBattleMoves[gCurrentMove].effect != 0x7F)
+ if (gBattleMoves[gCurrentMove].effect != EFFECT_BATON_PASS)
{
for (i = 0; i < 8; i++)
gBattleMons[gActiveBank].statStages[i] = 6;
@@ -1717,27 +1692,27 @@ void sub_8010B88(void)
{
struct UnknownStruct12 *sp20 = &gUnknown_02024AD0[i];
- if ((sp20->unk0 & 0x04000000) && gDisableStructs[i].unk14 == gActiveBank)
+ if ((sp20->unk0 & 0x04000000) && gDisableStructs[i].BankPreventingEscape == gActiveBank)
sp20->unk0 &= ~0x04000000;
- if ((gStatuses3[i] & 0x18) && gDisableStructs[i].unk15 == gActiveBank)
+ if ((gStatuses3[i] & STATUS3_ALWAYS_HITS) && gDisableStructs[i].BankWithSureHit == gActiveBank)
{
- gStatuses3[i] &= ~0x18;
- gDisableStructs[i].unk15 = 0;
+ gStatuses3[i] &= ~STATUS3_ALWAYS_HITS;
+ gDisableStructs[i].BankWithSureHit = 0;
}
}
}
- if (gBattleMoves[gCurrentMove].effect == 0x7F)
+ if (gBattleMoves[gCurrentMove].effect == EFFECT_BATON_PASS)
{
- gBattleMons[gActiveBank].status2 &= 0x15100007;
- gStatuses3[gActiveBank] &= 0x3043F;
+ gBattleMons[gActiveBank].status2 &= (STATUS2_CONFUSION | STATUS2_FOCUS_ENERGY | STATUS2_SUBSTITUTE | STATUS2_ESCAPE_PREVENTION | STATUS2_CURSED);
+ gStatuses3[gActiveBank] &= (STATUS3_LEECHSEED_RECEIVER | STATUS3_LEECHSEED | STATUS3_ALWAYS_HITS | STATUS3_PERISH_SONG | STATUS3_ROOTED | STATUS3_MUDSPORT | STATUS3_WATERSPORT);
for (i = 0; i < gNoOfAllBanks; i++)
{
if (GetBankSide(gActiveBank) != GetBankSide(i)
- && (gStatuses3[i] & 0x18) != 0
- && (gDisableStructs[i].unk15 == gActiveBank))
+ && (gStatuses3[i] & STATUS3_ALWAYS_HITS) != 0
+ && (gDisableStructs[i].BankWithSureHit == gActiveBank))
{
- gStatuses3[i] &= ~0x18;
+ gStatuses3[i] &= ~STATUS3_ALWAYS_HITS;
gStatuses3[i] |= 0x10;
}
}
@@ -1763,15 +1738,15 @@ void sub_8010B88(void)
for (i = 0; i < (u32)0x1C; i++)
ptr[i] = 0;
- if (gBattleMoves[gCurrentMove].effect == 0x7F)
+ if (gBattleMoves[gCurrentMove].effect == EFFECT_BATON_PASS)
{
- gDisableStructs[gActiveBank].unkA = sp0.unkA;
- gDisableStructs[gActiveBank].unk15 = sp0.unk15;
+ gDisableStructs[gActiveBank].SubstituteHP = sp0.SubstituteHP;
+ gDisableStructs[gActiveBank].BankWithSureHit = sp0.BankWithSureHit;
gDisableStructs[gActiveBank].unkF_0 = sp0.unkF_0;
gDisableStructs[gActiveBank].unkF_4 = sp0.unkF_4;
}
- gDisableStructs[gActiveBank].unk16 = 2;
+ gDisableStructs[gActiveBank].IsFirstTurn = 2;
gLastUsedMove[gActiveBank] = 0;
gMoveHitWith[gActiveBank] = 0;
gUnknown_02024C44[gActiveBank] = 0;
@@ -1806,12 +1781,12 @@ void UndoEffectsAfterFainting(void)
gStatuses3[gActiveBank] = 0;
for (i = 0; i < gNoOfAllBanks; i++)
{
- if ((gBattleMons[i].status2 & 0x4000000) && gDisableStructs[i].unk14 == gActiveBank)
- gBattleMons[i].status2 &= ~0x4000000;
+ if ((gBattleMons[i].status2 & STATUS2_ESCAPE_PREVENTION) && gDisableStructs[i].BankPreventingEscape == gActiveBank)
+ gBattleMons[i].status2 &= ~STATUS2_ESCAPE_PREVENTION;
if (gBattleMons[i].status2 & (gBitTable[gActiveBank] << 16))
gBattleMons[i].status2 &= ~(gBitTable[gActiveBank] << 16);
- if ((gBattleMons[i].status2 & 0xE000) && ewram[0x16020 + i] == gActiveBank)
- gBattleMons[i].status2 &= ~0xE000;
+ if ((gBattleMons[i].status2 & STATUS2_WRAPPED) && ewram[0x16020 + i] == gActiveBank)
+ gBattleMons[i].status2 &= ~STATUS2_WRAPPED;
}
gActionSelectionCursor[gActiveBank] = 0;
gMoveSelectionCursor[gActiveBank] = 0;
@@ -1819,27 +1794,27 @@ void UndoEffectsAfterFainting(void)
ptr = (u8 *)&gDisableStructs[gActiveBank];
for (i = 0; i < (u32)0x1C; i++)
ptr[i] = 0;
- gProtectStructs[gActiveBank].unk0_0 = 0;
- gProtectStructs[gActiveBank].unk0_1 = 0;
- gProtectStructs[gActiveBank].unk0_2 = 0;
- gProtectStructs[gActiveBank].unk0_3 = 0;
- gProtectStructs[gActiveBank].unk0_4 = 0;
- gProtectStructs[gActiveBank].unk0_5 = 0;
- gProtectStructs[gActiveBank].unk0_6 = 0;
- gProtectStructs[gActiveBank].unk0_7 = 0;
- gProtectStructs[gActiveBank].unk1_0 = 0;
- gProtectStructs[gActiveBank].unk1_1 = 0;
- gProtectStructs[gActiveBank].unk1_2 = 0;
- gProtectStructs[gActiveBank].unk1_3 = 0;
- gProtectStructs[gActiveBank].unk1_5 = 0;
- gProtectStructs[gActiveBank].unk1_6 = 0;
- gProtectStructs[gActiveBank].unk1_7 = 0;
- gProtectStructs[gActiveBank].unk2_0 = 0;
- gProtectStructs[gActiveBank].unk2_1 = 0;
- gProtectStructs[gActiveBank].unk2_2 = 0;
- gProtectStructs[gActiveBank].unk2_3 = 0;
-
- gDisableStructs[gActiveBank].unk16 = 2;
+ gProtectStructs[gActiveBank].Protected = 0;
+ gProtectStructs[gActiveBank].Endured = 0;
+ gProtectStructs[gActiveBank].OnlyStruggle = 0;
+ gProtectStructs[gActiveBank].HelpingHand = 0;
+ gProtectStructs[gActiveBank].BounceMove = 0;
+ gProtectStructs[gActiveBank].StealMove = 0;
+ gProtectStructs[gActiveBank].Flag0Unknown = 0;
+ gProtectStructs[gActiveBank].PrlzImmobility = 0;
+ gProtectStructs[gActiveBank].ConfusionSelfDmg = 0;
+ gProtectStructs[gActiveBank].NotEffective = 0;
+ gProtectStructs[gActiveBank].ChargingTurn = 0;
+ gProtectStructs[gActiveBank].FleeFlag = 0;
+ gProtectStructs[gActiveBank].UsedImprisionedMove = 0;
+ gProtectStructs[gActiveBank].LoveImmobility = 0;
+ gProtectStructs[gActiveBank].UsedDisabledMove = 0;
+ gProtectStructs[gActiveBank].UsedTauntedMove = 0;
+ gProtectStructs[gActiveBank].Flag2Unknown = 0;
+ gProtectStructs[gActiveBank].FlinchImmobility = 0;
+ gProtectStructs[gActiveBank].NotFirstStrike = 0;
+
+ gDisableStructs[gActiveBank].IsFirstTurn = 2;
gLastUsedMove[gActiveBank] = 0;
gMoveHitWith[gActiveBank] = 0;
gUnknown_02024C44[gActiveBank] = 0;
@@ -1878,7 +1853,7 @@ void bc_8012FAC(void)
{
gBattleCommunication[1]++;
if (gBattleCommunication[1] == gNoOfAllBanks)
- gBattleMainFunc = bc_load_battlefield;
+ gBattleMainFunc = BattlePrepIntroSlide;
else
gBattleCommunication[0] = 0;
}
@@ -1886,7 +1861,7 @@ void bc_8012FAC(void)
}
}
-void bc_load_battlefield(void)
+static void BattlePrepIntroSlide(void)
{
if (gBattleExecBuffer == 0)
{
@@ -2294,7 +2269,7 @@ void BattleTurnPassed(void)
if (sub_80170DC() != 0)
return;
TurnValuesCleanUp(0);
- gHitMarker &= ~0x200;
+ gHitMarker &= ~HITMARKER_NO_ATTACKSTRING;
gHitMarker &= ~0x80000;
gHitMarker &= ~0x400000;
gHitMarker &= ~0x100000;
@@ -2311,8 +2286,8 @@ void BattleTurnPassed(void)
gBattleMainFunc = sub_80138F0;
return;
}
- if (gBattleResults.unk13 < 0xFF)
- gBattleResults.unk13++;
+ if (gBattleResults.BattleTurnCounter < 0xFF)
+ gBattleResults.BattleTurnCounter++;
for (i = 0; i < gNoOfAllBanks; i++)
{
gActionForBanks[i] = 0xFF;
@@ -2331,12 +2306,12 @@ u8 CanRunFromBattle(void)
u8 r6;
s32 i;
- if (gBattleMons[gActiveBank].item == 0xAF)
+ if (gBattleMons[gActiveBank].item == ITEM_ENIGMA_BERRY)
r2 = gEnigmaBerries[gActiveBank].holdEffect;
else
r2 = ItemId_GetHoldEffect(gBattleMons[gActiveBank].item);
gStringBank = gActiveBank;
- if (r2 == 0x25)
+ if (r2 == HOLD_EFFECT_CAN_ALWAYS_RUN)
return 0;
if (gBattleTypeFlags & BATTLE_TYPE_LINK)
return 0;
@@ -2346,7 +2321,7 @@ u8 CanRunFromBattle(void)
for (i = 0; i < gNoOfAllBanks; i++)
{
if (r6 != GetBankSide(i)
- && gBattleMons[i].ability == 0x17)
+ && gBattleMons[i].ability == ABILITY_SHADOW_TAG)
{
ewram16003 = i;
gLastUsedAbility = gBattleMons[i].ability;
@@ -2357,7 +2332,7 @@ u8 CanRunFromBattle(void)
&& gBattleMons[gActiveBank].ability != ABILITY_LEVITATE
&& gBattleMons[gActiveBank].type1 != 2
&& gBattleMons[gActiveBank].type2 != 2
- && gBattleMons[i].ability == 0x47)
+ && gBattleMons[i].ability == ABILITY_ARENA_TRAP)
{
ewram16003 = i;
gLastUsedAbility = gBattleMons[i].ability;
@@ -2365,7 +2340,7 @@ u8 CanRunFromBattle(void)
return 2;
}
}
- i = AbilityBattleEffects(15, gActiveBank, 0x2A, 0, 0);
+ i = AbilityBattleEffects(15, gActiveBank, ABILITY_MAGNET_PULL, 0, 0);
if (i != 0 && (gBattleMons[gActiveBank].type1 == 8 || gBattleMons[gActiveBank].type2 == 8))
{
ewram16003 = i - 1;
@@ -2373,7 +2348,7 @@ u8 CanRunFromBattle(void)
gBattleCommunication[5] = 2;
return 2;
}
- if ((gBattleMons[gActiveBank].status2 & 0x0400E000) || (gStatuses3[gActiveBank] & 0x400))
+ if ((gBattleMons[gActiveBank].status2 & (STATUS2_ESCAPE_PREVENTION | STATUS2_WRAPPED)) || (gStatuses3[gActiveBank] & STATUS3_ROOTED))
{
gBattleCommunication[5] = 0;
return 1;
diff --git a/src/battle_ai.c b/src/battle_ai.c
index fabe0b61d..9f95d23f3 100644
--- a/src/battle_ai.c
+++ b/src/battle_ai.c
@@ -15,7 +15,7 @@
extern u16 gBattleTypeFlags;
extern u16 gBattleWeather;
extern u8 gActiveBank;
-extern u8 gBattlePartyID[][2];
+extern u16 gBattlePartyID[MAX_BANKS_BATTLE];
extern u16 gCurrentMove;
extern int gBattleMoveDamage;
extern u8 gBankAttacker;
@@ -23,13 +23,10 @@ extern u8 gBankTarget;
extern u8 gAbsentBankFlags;
extern u8 gBattleMoveFlags;
extern u16 gDynamicBasePower;
-extern u16 gLastUsedMove[];
-extern u32 gUnknown_02024ACC[];
-extern u32 gStatuses3[];
-extern u16 gSideAffecting[];
-extern struct BattlePokemon gBattleMons[];
-extern struct BattlePokemon gUnknown_02024A8C[];
-extern u8 gBattleResults[];
+extern u16 gLastUsedMove[MAX_BANKS_BATTLE];
+extern u32 gStatuses3[MAX_BANKS_BATTLE];
+extern u16 gSideAffecting[2];
+extern struct BattlePokemon gBattleMons[MAX_BANKS_BATTLE];
extern u8 gCritMultiplier;
extern u16 gTrainerBattleOpponent;
extern u8 *BattleAIs[];
@@ -120,7 +117,7 @@ static void BattleAICmd_get_gender(void);
static void BattleAICmd_is_first_turn(void);
static void BattleAICmd_get_stockpile_count(void);
static void BattleAICmd_is_double_battle(void);
-static void BattleAICmd_get_item(void);
+static void BattleAICmd_get_used_item(void);
static void BattleAICmd_get_move_type_from_result(void);
static void BattleAICmd_get_move_power_from_result(void);
static void BattleAICmd_get_move_effect_from_result(void);
@@ -142,100 +139,100 @@ typedef void (*BattleAICmdFunc)(void);
static const BattleAICmdFunc sBattleAICmdTable[] =
{
- BattleAICmd_if_random_less_than,
- BattleAICmd_if_random_greater_than,
- BattleAICmd_if_random_equal,
- BattleAICmd_if_random_not_equal,
- BattleAICmd_score,
- BattleAICmd_if_hp_less_than,
- BattleAICmd_if_hp_more_than,
- BattleAICmd_if_hp_equal,
- BattleAICmd_if_hp_not_equal,
- BattleAICmd_if_status,
- BattleAICmd_if_not_status,
- BattleAICmd_if_status2,
- BattleAICmd_if_not_status2,
- BattleAICmd_if_status3,
- BattleAICmd_if_not_status3,
- BattleAICmd_if_status4,
- BattleAICmd_if_not_status4,
- BattleAICmd_if_less_than,
- BattleAICmd_if_more_than,
- BattleAICmd_if_equal,
- BattleAICmd_if_not_equal,
- BattleAICmd_if_less_than_32,
- BattleAICmd_if_more_than_32,
- BattleAICmd_if_equal_32,
- BattleAICmd_if_not_equal_32,
- BattleAICmd_if_move,
- BattleAICmd_if_not_move,
- BattleAICmd_if_in_bytes,
- BattleAICmd_if_not_in_bytes,
- BattleAICmd_if_in_words,
- BattleAICmd_if_not_in_words,
- BattleAICmd_if_user_can_damage,
- BattleAICmd_if_user_cant_damage,
- BattleAICmd_get_turn_count,
- BattleAICmd_get_type,
- BattleAICmd_get_move_power,
- BattleAICmd_is_most_powerful_move,
- BattleAICmd_get_move,
- BattleAICmd_if_arg_equal,
- BattleAICmd_if_arg_not_equal,
- BattleAICmd_if_would_go_first,
- BattleAICmd_if_would_not_go_first,
- BattleAICmd_nullsub_2A,
- BattleAICmd_nullsub_2B,
- BattleAICmd_count_alive_pokemon,
- BattleAICmd_get_considered_move,
- BattleAICmd_get_considered_move_effect,
- BattleAICmd_get_ability,
- BattleAICmd_get_highest_possible_damage,
- BattleAICmd_if_damage_bonus,
- BattleAICmd_nullsub_32,
- BattleAICmd_nullsub_33,
- BattleAICmd_if_status_in_party,
- BattleAICmd_if_status_not_in_party,
- BattleAICmd_get_weather,
- BattleAICmd_if_effect,
- BattleAICmd_if_not_effect,
- BattleAICmd_if_stat_level_less_than,
- BattleAICmd_if_stat_level_more_than,
- BattleAICmd_if_stat_level_equal,
- BattleAICmd_if_stat_level_not_equal,
- BattleAICmd_if_can_faint,
- BattleAICmd_if_cant_faint,
- BattleAICmd_if_has_move,
- BattleAICmd_if_dont_have_move,
- BattleAICmd_if_move_effect,
- BattleAICmd_if_not_move_effect,
- BattleAICmd_if_last_move_did_damage,
- BattleAICmd_if_encored,
- BattleAICmd_flee,
- BattleAICmd_if_random_100,
- BattleAICmd_watch,
- BattleAICmd_get_hold_effect,
- BattleAICmd_get_gender,
- BattleAICmd_is_first_turn,
- BattleAICmd_get_stockpile_count,
- BattleAICmd_is_double_battle,
- BattleAICmd_get_item,
- BattleAICmd_get_move_type_from_result,
- BattleAICmd_get_move_power_from_result,
- BattleAICmd_get_move_effect_from_result,
- BattleAICmd_get_protect_count,
- BattleAICmd_nullsub_52,
- BattleAICmd_nullsub_53,
- BattleAICmd_nullsub_54,
- BattleAICmd_nullsub_55,
- BattleAICmd_nullsub_56,
- BattleAICmd_nullsub_57,
- BattleAICmd_call,
- BattleAICmd_jump,
- BattleAICmd_end,
- BattleAICmd_if_level_compare,
- BattleAICmd_if_taunted,
- BattleAICmd_if_not_taunted,
+ BattleAICmd_if_random_less_than, // 0x0
+ BattleAICmd_if_random_greater_than, // 0x1
+ BattleAICmd_if_random_equal, // 0x2
+ BattleAICmd_if_random_not_equal, // 0x3
+ BattleAICmd_score, // 0x4
+ BattleAICmd_if_hp_less_than, // 0x5
+ BattleAICmd_if_hp_more_than, // 0x6
+ BattleAICmd_if_hp_equal, // 0x7
+ BattleAICmd_if_hp_not_equal, // 0x8
+ BattleAICmd_if_status, // 0x9
+ BattleAICmd_if_not_status, // 0xA
+ BattleAICmd_if_status2, // 0xB
+ BattleAICmd_if_not_status2, // 0xC
+ BattleAICmd_if_status3, // 0xD
+ BattleAICmd_if_not_status3, // 0xE
+ BattleAICmd_if_status4, // 0xF
+ BattleAICmd_if_not_status4, // 0x10
+ BattleAICmd_if_less_than, // 0x11
+ BattleAICmd_if_more_than, // 0x12
+ BattleAICmd_if_equal, // 0x13
+ BattleAICmd_if_not_equal, // 0x14
+ BattleAICmd_if_less_than_32, // 0x15
+ BattleAICmd_if_more_than_32, // 0x16
+ BattleAICmd_if_equal_32, // 0x17
+ BattleAICmd_if_not_equal_32, // 0x18
+ BattleAICmd_if_move, // 0x19
+ BattleAICmd_if_not_move, // 0x1A
+ BattleAICmd_if_in_bytes, // 0x1B
+ BattleAICmd_if_not_in_bytes, // 0x1C
+ BattleAICmd_if_in_words, // 0x1D
+ BattleAICmd_if_not_in_words, // 0x1E
+ BattleAICmd_if_user_can_damage, // 0x1F
+ BattleAICmd_if_user_cant_damage, // 0x20
+ BattleAICmd_get_turn_count, // 0x21
+ BattleAICmd_get_type, // 0x22
+ BattleAICmd_get_move_power, // 0x23
+ BattleAICmd_is_most_powerful_move, // 0x24
+ BattleAICmd_get_move, // 0x25
+ BattleAICmd_if_arg_equal, // 0x26
+ BattleAICmd_if_arg_not_equal, // 0x27
+ BattleAICmd_if_would_go_first, // 0x28
+ BattleAICmd_if_would_not_go_first, // 0x29
+ BattleAICmd_nullsub_2A, // 0x2A
+ BattleAICmd_nullsub_2B, // 0x2B
+ BattleAICmd_count_alive_pokemon, // 0x2C
+ BattleAICmd_get_considered_move, // 0x2D
+ BattleAICmd_get_considered_move_effect, // 0x2E
+ BattleAICmd_get_ability, // 0x2F
+ BattleAICmd_get_highest_possible_damage, // 0x30
+ BattleAICmd_if_damage_bonus, // 0x31
+ BattleAICmd_nullsub_32, // 0x32
+ BattleAICmd_nullsub_33, // 0x33
+ BattleAICmd_if_status_in_party, // 0x34
+ BattleAICmd_if_status_not_in_party, // 0x35
+ BattleAICmd_get_weather, // 0x36
+ BattleAICmd_if_effect, // 0x37
+ BattleAICmd_if_not_effect, // 0x38
+ BattleAICmd_if_stat_level_less_than, // 0x39
+ BattleAICmd_if_stat_level_more_than, // 0x3A
+ BattleAICmd_if_stat_level_equal, // 0x3B
+ BattleAICmd_if_stat_level_not_equal, // 0x3C
+ BattleAICmd_if_can_faint, // 0x3D
+ BattleAICmd_if_cant_faint, // 0x3E
+ BattleAICmd_if_has_move, // 0x3F
+ BattleAICmd_if_dont_have_move, // 0x40
+ BattleAICmd_if_move_effect, // 0x41
+ BattleAICmd_if_not_move_effect, // 0x42
+ BattleAICmd_if_last_move_did_damage, // 0x43
+ BattleAICmd_if_encored, // 0x44
+ BattleAICmd_flee, // 0x45
+ BattleAICmd_if_random_100, // 0x46
+ BattleAICmd_watch, // 0x47
+ BattleAICmd_get_hold_effect, // 0x48
+ BattleAICmd_get_gender, // 0x49
+ BattleAICmd_is_first_turn, // 0x4A
+ BattleAICmd_get_stockpile_count, // 0x4B
+ BattleAICmd_is_double_battle, // 0x4C
+ BattleAICmd_get_used_item, // 0x4D
+ BattleAICmd_get_move_type_from_result, // 0x4E
+ BattleAICmd_get_move_power_from_result, // 0x4F
+ BattleAICmd_get_move_effect_from_result, // 0x50
+ BattleAICmd_get_protect_count, // 0x51
+ BattleAICmd_nullsub_52, // 0x52
+ BattleAICmd_nullsub_53, // 0x53
+ BattleAICmd_nullsub_54, // 0x54
+ BattleAICmd_nullsub_55, // 0x55
+ BattleAICmd_nullsub_56, // 0x56
+ BattleAICmd_nullsub_57, // 0x57
+ BattleAICmd_call, // 0x58
+ BattleAICmd_jump, // 0x59
+ BattleAICmd_end, // 0x5A
+ BattleAICmd_if_level_compare, // 0x5B
+ BattleAICmd_if_taunted, // 0x5C
+ BattleAICmd_if_not_taunted, // 0x5D
};
#ifdef NONMATCHING
@@ -449,13 +446,13 @@ void unref_sub_81074A0(u8 a)
UNK_2016A00_STRUCT->movesUsed[a / 2][i] = 0;
}
-void sub_81074C4(u8 a, u8 b)
+void RecordAbilityBattle(u8 a, u8 b)
{
if (GetBankSide(a) == 0)
UNK_2016A00_STRUCT->unk20[GetBankIdentity(a) & 1] = b;
}
-void sub_81074F8(u8 a, u8 b)
+void RecordItemBattle(u8 a, u8 b)
{
if (GetBankSide(a) == 0)
UNK_2016A00_STRUCT->unk22[GetBankIdentity(a) & 1] = b;
@@ -899,7 +896,7 @@ static void BattleAICmd_if_user_cant_damage(void)
static void BattleAICmd_get_turn_count(void)
{
- AI_THINKING_STRUCT->funcResult = gBattleResults[19];
+ AI_THINKING_STRUCT->funcResult = gBattleResults.BattleTurnCounter;
gAIScriptPtr += 1;
}
@@ -946,8 +943,8 @@ static void BattleAICmd_is_most_powerful_move(void)
&& sDiscouragedPowerfulMoveEffects[i] == 0xFFFF)
{
gDynamicBasePower = 0;
- unk_2000000[0x1601C] = 0; // why is this a manual array?
- unk_2000000[0x1601F] = 1;
+ ewram[0x1601C] = 0; // why is this a manual array?
+ ewram[0x1601F] = 1;
gBattleMoveFlags = 0;
gCritMultiplier = 1;
@@ -965,8 +962,8 @@ static void BattleAICmd_is_most_powerful_move(void)
&& gBattleMoves[gBattleMons[gBankAttacker].moves[i]].power > 1)
{
gCurrentMove = gBattleMons[gBankAttacker].moves[i];
- sub_801CAF8(gBankAttacker, gBankTarget);
- move_effectiveness_something(gCurrentMove, gBankAttacker, gBankTarget);
+ AI_CalcDmg(gBankAttacker, gBankTarget);
+ TypeCalc(gCurrentMove, gBankAttacker, gBankTarget);
damages[i] = (gBattleMoveDamage * AI_THINKING_STRUCT->simulatedRNG[i]) / 100;
if (damages[i] == 0) // moves always do at least 1 damage.
@@ -1135,11 +1132,11 @@ _081082BA:\n\
ldrb r0, [r7]\n\
ldr r4, _08108354 @ =gBankTarget\n\
ldrb r1, [r4]\n\
- bl sub_801CAF8\n\
+ bl AI_CalcDmg\n\
ldrh r0, [r5]\n\
ldrb r1, [r7]\n\
ldrb r2, [r4]\n\
- bl move_effectiveness_something\n\
+ bl TypeCalc\n\
mov r4, sp\n\
add r4, r8\n\
ldr r2, _08108358 @ =gBattleMoveDamage\n\
@@ -1312,14 +1309,14 @@ static void BattleAICmd_count_alive_pokemon(void)
if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
{
u32 status;
- var = gBattlePartyID[index][0];
+ var = gBattlePartyID[index];
status = GetBankIdentity(index) ^ 2;
- var2 = gBattlePartyID[GetBankByPlayerAI(status)][0];
+ var2 = gBattlePartyID[GetBankByPlayerAI(status)];
}
else
{
- var = gBattlePartyID[index][0];
- var2 = gBattlePartyID[index][0];
+ var = gBattlePartyID[index];
+ var2 = gBattlePartyID[index];
}
for (i = 0; i < 6; i++)
@@ -1415,8 +1412,8 @@ static void BattleAICmd_get_highest_possible_damage(void)
s32 i;
gDynamicBasePower = 0;
- BATTLE_STRUCT->unk.unk1 = 0;
- BATTLE_STRUCT->unk.unk4 = 1;
+ BATTLE_STRUCT->DynamicMoveType = 0;
+ BATTLE_STRUCT->DmgMultiplier = 1;
gBattleMoveFlags = 0;
gCritMultiplier = 1;
AI_THINKING_STRUCT->funcResult = 0;
@@ -1428,7 +1425,7 @@ static void BattleAICmd_get_highest_possible_damage(void)
if (gCurrentMove)
{
- move_effectiveness_something(gCurrentMove, gBankAttacker, gBankTarget);
+ TypeCalc(gCurrentMove, gBankAttacker, gBankTarget);
// reduce by 1/3.
if (gBattleMoveDamage == 120)
@@ -1455,15 +1452,15 @@ static void BattleAICmd_if_damage_bonus(void)
u8 damageVar;
gDynamicBasePower = 0;
- BATTLE_STRUCT->unk.unk1 = 0;
- BATTLE_STRUCT->unk.unk4 = 1;
+ BATTLE_STRUCT->DynamicMoveType = 0;
+ BATTLE_STRUCT->DmgMultiplier = 1;
gBattleMoveFlags = 0;
gCritMultiplier = 1;
gBattleMoveDamage = 40;
gCurrentMove = AI_THINKING_STRUCT->moveConsidered;
- move_effectiveness_something(gCurrentMove, gBankAttacker, gBankTarget);
+ TypeCalc(gCurrentMove, gBankAttacker, gBankTarget);
if (gBattleMoveDamage == 120)
gBattleMoveDamage = 80;
@@ -1565,13 +1562,13 @@ static void BattleAICmd_if_status_not_in_party(void)
static void BattleAICmd_get_weather(void)
{
- if (gBattleWeather & 7)
+ if (gBattleWeather & WEATHER_RAINY)
AI_THINKING_STRUCT->funcResult = WEATHER_RAIN;
- if (gBattleWeather & 0x18)
+ if (gBattleWeather & WEATHER_SANDSTORMY)
AI_THINKING_STRUCT->funcResult = WEATHER_SANDSTORM;
- if (gBattleWeather & 0x60)
+ if (gBattleWeather & WEATHER_SUNNY)
AI_THINKING_STRUCT->funcResult = WEATHER_SUN;
- if (gBattleWeather & 0x80)
+ if (gBattleWeather & weather_hail)
AI_THINKING_STRUCT->funcResult = WEATHER_HAIL;
gAIScriptPtr += 1;
@@ -1662,13 +1659,13 @@ static void BattleAICmd_if_can_faint(void)
}
gDynamicBasePower = 0;
- BATTLE_STRUCT->unk.unk1 = 0;
- BATTLE_STRUCT->unk.unk4 = 1;
+ BATTLE_STRUCT->DynamicMoveType = 0;
+ BATTLE_STRUCT->DmgMultiplier = 1;
gBattleMoveFlags = 0;
gCritMultiplier = 1;
gCurrentMove = AI_THINKING_STRUCT->moveConsidered;
- sub_801CAF8(gBankAttacker, gBankTarget);
- move_effectiveness_something(gCurrentMove, gBankAttacker, gBankTarget);
+ AI_CalcDmg(gBankAttacker, gBankTarget);
+ TypeCalc(gCurrentMove, gBankAttacker, gBankTarget);
gBattleMoveDamage = gBattleMoveDamage * AI_THINKING_STRUCT->simulatedRNG[AI_THINKING_STRUCT->movesetIndex] / 100;
@@ -1691,13 +1688,13 @@ static void BattleAICmd_if_cant_faint(void)
}
gDynamicBasePower = 0;
- BATTLE_STRUCT->unk.unk1 = 0;
- BATTLE_STRUCT->unk.unk4 = 1;
+ BATTLE_STRUCT->DynamicMoveType = 0;
+ BATTLE_STRUCT->DmgMultiplier = 1;
gBattleMoveFlags = 0;
gCritMultiplier = 1;
gCurrentMove = AI_THINKING_STRUCT->moveConsidered;
- sub_801CAF8(gBankAttacker, gBankTarget);
- move_effectiveness_something(gCurrentMove, gBankAttacker, gBankTarget);
+ AI_CalcDmg(gBankAttacker, gBankTarget);
+ TypeCalc(gCurrentMove, gBankAttacker, gBankTarget);
gBattleMoveDamage = gBattleMoveDamage * AI_THINKING_STRUCT->simulatedRNG[AI_THINKING_STRUCT->movesetIndex] / 100;
@@ -1846,7 +1843,7 @@ static void BattleAICmd_if_last_move_did_damage(void)
if (gAIScriptPtr[2] == 0)
{
- if (gDisableStructs[index].unk4 == 0)
+ if (gDisableStructs[index].DisabledMove == 0)
{
gAIScriptPtr += 7;
return;
@@ -1859,7 +1856,7 @@ static void BattleAICmd_if_last_move_did_damage(void)
gAIScriptPtr += 7;
return;
}
- else if (gDisableStructs[index].unk6 != 0)
+ else if (gDisableStructs[index].EncoredMove != 0)
{
gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 3);
return;
@@ -1872,7 +1869,7 @@ static void BattleAICmd_if_encored(void)
switch (gAIScriptPtr[1])
{
case 0: // _08109348
- if (gDisableStructs[gActiveBank].unk4 == AI_THINKING_STRUCT->moveConsidered)
+ if (gDisableStructs[gActiveBank].DisabledMove == AI_THINKING_STRUCT->moveConsidered)
{
gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 2);
return;
@@ -1880,7 +1877,7 @@ static void BattleAICmd_if_encored(void)
gAIScriptPtr += 6;
return;
case 1: // _08109370
- if (gDisableStructs[gActiveBank].unk6 == AI_THINKING_STRUCT->moveConsidered)
+ if (gDisableStructs[gActiveBank].EncoredMove == AI_THINKING_STRUCT->moveConsidered)
{
gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 2);
return;
@@ -1957,7 +1954,7 @@ static void BattleAICmd_is_first_turn(void)
else
index = gBankTarget;
- AI_THINKING_STRUCT->funcResult = gDisableStructs[index].unk16;
+ AI_THINKING_STRUCT->funcResult = gDisableStructs[index].IsFirstTurn;
gAIScriptPtr += 2;
}
@@ -1971,7 +1968,7 @@ static void BattleAICmd_get_stockpile_count(void)
else
index = gBankTarget;
- AI_THINKING_STRUCT->funcResult = gDisableStructs[index].unk9;
+ AI_THINKING_STRUCT->funcResult = gDisableStructs[index].StockpileCounter;
gAIScriptPtr += 2;
}
@@ -1983,7 +1980,7 @@ static void BattleAICmd_is_double_battle(void)
gAIScriptPtr += 1;
}
-static void BattleAICmd_get_item(void)
+static void BattleAICmd_get_used_item(void)
{
u8 index;
@@ -2028,7 +2025,7 @@ static void BattleAICmd_get_protect_count(void)
else
index = gBankTarget;
- AI_THINKING_STRUCT->funcResult = gDisableStructs[index].unk8;
+ AI_THINKING_STRUCT->funcResult = gDisableStructs[index].ProtectUses;
gAIScriptPtr += 2;
}
diff --git a/src/pokemon_3.c b/src/pokemon_3.c
index c096e2e4b..f7ff98564 100644
--- a/src/pokemon_3.c
+++ b/src/pokemon_3.c
@@ -1274,15 +1274,15 @@ void BoxMonRestorePP(struct BoxPokemon *boxMon)
void sub_8040B8C(void)
{
- gLastUsedAbility = BATTLE_STRUCT->filler1_2[0x37];
+ gLastUsedAbility = BATTLE_STRUCT->unk160C0;;
gBattleTextBuff1[0] = 0xFD;
gBattleTextBuff1[1] = 4;
- gBattleTextBuff1[2] = BATTLE_STRUCT->filler1[0x34];
+ gBattleTextBuff1[2] = BATTLE_STRUCT->unk16054;
gBattleTextBuff1[4] = EOS;
- if (!GetBankSide(BATTLE_STRUCT->filler1[0x34]))
- gBattleTextBuff1[3] = pokemon_order_func(gBattlePartyID[BATTLE_STRUCT->filler1[0x34]]);
+ if (!GetBankSide(BATTLE_STRUCT->unk16054))
+ gBattleTextBuff1[3] = pokemon_order_func(gBattlePartyID[BATTLE_STRUCT->unk16054]);
else
- gBattleTextBuff1[3] = gBattlePartyID[BATTLE_STRUCT->filler1[0x34]];
+ gBattleTextBuff1[3] = gBattlePartyID[BATTLE_STRUCT->unk16054];
gBattleTextBuff2[0] = 0xFD;
gBattleTextBuff2[1] = 4;
gBattleTextBuff2[2] = gBankInMenu;
diff --git a/src/tv.c b/src/tv.c
index 4bd11a9b9..27fe9b84c 100644
--- a/src/tv.c
+++ b/src/tv.c
@@ -44,7 +44,6 @@ struct UnkTvStruct
s8 var0;
};
-extern struct Struct30042E0 gBattleResults;
extern u8 gUnknown_0300430A[11];
struct OutbreakPokemon
@@ -430,15 +429,15 @@ void TakeTVShowInSearchOfTrainersOffTheAir(void);
void GabbyAndTyBeforeInterview(void)
{
u8 i;
- gSaveBlock1.gabbyAndTyData.mon1 = gBattleResults.unk6;
- gSaveBlock1.gabbyAndTyData.mon2 = gBattleResults.unk26;
- gSaveBlock1.gabbyAndTyData.lastMove = gBattleResults.unk22;
+ gSaveBlock1.gabbyAndTyData.mon1 = gBattleResults.Poke1Species;
+ gSaveBlock1.gabbyAndTyData.mon2 = gBattleResults.OpponentSpecies;
+ gSaveBlock1.gabbyAndTyData.lastMove = gBattleResults.LastUsedMove;
if (gSaveBlock1.gabbyAndTyData.battleNum != 0xff)
{
gSaveBlock1.gabbyAndTyData.battleNum ++;
}
gSaveBlock1.gabbyAndTyData.valA_0 = gBattleResults.unk5_0;
- if (gBattleResults.unk0)
+ if (gBattleResults.PlayerFaintCounter)
{
gSaveBlock1.gabbyAndTyData.valA_1 = 1;
} else
@@ -612,11 +611,11 @@ void sub_80BDEC8(void) {
total = 0;
sub_80BEB20();
sub_80BE778();
- if (gBattleResults.unk28 == 0) {
+ if (gBattleResults.CaughtPoke == 0) {
sub_80BE074();
} else {
sub_80BE028();
- if (sub_80BF77C(0xffff) == 0 && StringCompareWithoutExtCtrlCodes(gSpeciesNames[gBattleResults.unk28], gBattleResults.unk2A) != 0) {
+ if (sub_80BF77C(0xffff) == 0 && StringCompareWithoutExtCtrlCodes(gSpeciesNames[gBattleResults.CaughtPoke], gBattleResults.CaughtNick) != 0) {
gUnknown_03005D38.var0 = sub_80BF74C(gSaveBlock1.tvShows);
if (gUnknown_03005D38.var0 != -1 && sub_80BF1B4(TVSHOW_POKEMON_TODAY_CAUGHT) != 1) {
for (i=0; i<11; i++) {
@@ -642,8 +641,8 @@ void sub_80BDEC8(void) {
show->pokemonToday.var12 = total;
show->pokemonToday.ball = item;
StringCopy(show->pokemonToday.playerName, gSaveBlock2.playerName);
- StringCopy(show->pokemonToday.nickname, gBattleResults.unk2A);
- show->pokemonToday.species = gBattleResults.unk28;
+ StringCopy(show->pokemonToday.nickname, gBattleResults.CaughtNick);
+ show->pokemonToday.species = gBattleResults.CaughtPoke;
sub_80BE138(show);
show->pokemonToday.language = GAME_LANGUAGE;
show->pokemonToday.language2 = sub_80BDEAC(show->pokemonToday.nickname);
@@ -663,8 +662,8 @@ void sub_80BE028(void) {
buffer->worldOfMasters.var00 = TVSHOW_WORLD_OF_MASTERS;
}
buffer->worldOfMasters.var02++;
- buffer->worldOfMasters.var04 = gBattleResults.unk28;
- buffer->worldOfMasters.var08 = gBattleResults.unk6;
+ buffer->worldOfMasters.var04 = gBattleResults.CaughtPoke;
+ buffer->worldOfMasters.var08 = gBattleResults.Poke1Species;
buffer->worldOfMasters.var0a = gMapHeader.name;
}
@@ -689,7 +688,7 @@ void sub_80BE074(void) {
asm_comment("Here the wrong registers are used to hold the show ID and flag.");
show->pokemonTodayFailed.var00 = TVSHOW_POKEMON_TODAY_FAILED;
show->pokemonTodayFailed.var01 = flag;
- show->pokemonTodayFailed.species = gBattleResults.unk6;
+ show->pokemonTodayFailed.species = gBattleResults.Poke1Species;
show->pokemonTodayFailed.species2 = gBattleResults.unk20;
show->pokemonTodayFailed.var10 = total;
show->pokemonTodayFailed.var11 = gBattleOutcome;