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authorYamaArashi <shadow962@live.com>2017-01-01 12:22:25 -0800
committerYamaArashi <shadow962@live.com>2017-01-01 12:22:25 -0800
commit80548d5288662ac50e2866ffc0780fbda1556f84 (patch)
treea70cca88ef243e88545b2d2cda0dc06f4eceb1f8 /src
parent467d59b7084e685824920fec95f7d3e0b7becaf1 (diff)
gBattleAnimArgs
Diffstat (limited to 'src')
-rw-r--r--src/battle_anim_80A7E7C.c238
1 files changed, 119 insertions, 119 deletions
diff --git a/src/battle_anim_80A7E7C.c b/src/battle_anim_80A7E7C.c
index c53ead532..2c7a10be5 100644
--- a/src/battle_anim_80A7E7C.c
+++ b/src/battle_anim_80A7E7C.c
@@ -6,7 +6,7 @@
#define TASK gTasks[task]
#define SPRITE gSprites[TASK.data[0]]
-extern s16 gUnknown_03004B00[8];
+extern s16 gBattleAnimArgs[8];
extern u8 gUnknown_02024BE0[];
extern s32 gUnknown_0202F7B8;
@@ -48,19 +48,19 @@ static void sub_80A913C(u8 taskId);
void sub_80A7E7C(u8 task) {
u8 sprite;
- sprite = obj_id_for_side_relative_to_move(gUnknown_03004B00[0]);
+ sprite = obj_id_for_side_relative_to_move(gBattleAnimArgs[0]);
if (sprite == 0xff) {
move_anim_task_del(task);
return;
}
- gSprites[sprite].pos2.x = gUnknown_03004B00[1];
- gSprites[sprite].pos2.y = gUnknown_03004B00[2];
+ gSprites[sprite].pos2.x = gBattleAnimArgs[1];
+ gSprites[sprite].pos2.y = gBattleAnimArgs[2];
TASK.data[0] = sprite;
- TASK.data[1] = gUnknown_03004B00[3];
- TASK.data[2] = gUnknown_03004B00[4];
- TASK.data[3] = gUnknown_03004B00[4];
- TASK.data[4] = gUnknown_03004B00[1];
- TASK.data[5] = gUnknown_03004B00[2];
+ TASK.data[1] = gBattleAnimArgs[3];
+ TASK.data[2] = gBattleAnimArgs[4];
+ TASK.data[3] = gBattleAnimArgs[4];
+ TASK.data[4] = gBattleAnimArgs[1];
+ TASK.data[5] = gBattleAnimArgs[2];
TASK.func = sub_80A7EF0;
sub_80A7EF0(task);
}
@@ -95,14 +95,14 @@ void sub_80A7FA0(u8 task) {
bool8 r6;
u8 side;
r6 = 0;
- if (gUnknown_03004B00[0] < 4) {
- sprite = obj_id_for_side_relative_to_move(gUnknown_03004B00[0]);
+ if (gBattleAnimArgs[0] < 4) {
+ sprite = obj_id_for_side_relative_to_move(gBattleAnimArgs[0]);
if (sprite == 0xff) {
move_anim_task_del(task);
return;
}
- } else if (gUnknown_03004B00[0] != 8) {
- switch (gUnknown_03004B00[0]) {
+ } else if (gBattleAnimArgs[0] != 8) {
+ switch (gBattleAnimArgs[0]) {
case 4:
side = battle_get_side_with_given_state(0);
break;
@@ -128,14 +128,14 @@ void sub_80A7FA0(u8 task) {
move_anim_task_del(task);
return;
}
- gSprites[sprite].pos2.x = gUnknown_03004B00[1];
- gSprites[sprite].pos2.y = gUnknown_03004B00[2];
+ gSprites[sprite].pos2.x = gBattleAnimArgs[1];
+ gSprites[sprite].pos2.y = gBattleAnimArgs[2];
TASK.data[0] = sprite;
- TASK.data[1] = gUnknown_03004B00[3];
- TASK.data[2] = gUnknown_03004B00[4];
- TASK.data[3] = gUnknown_03004B00[4];
- TASK.data[4] = gUnknown_03004B00[1];
- TASK.data[5] = gUnknown_03004B00[2];
+ TASK.data[1] = gBattleAnimArgs[3];
+ TASK.data[2] = gBattleAnimArgs[4];
+ TASK.data[3] = gBattleAnimArgs[4];
+ TASK.data[4] = gBattleAnimArgs[1];
+ TASK.data[5] = gBattleAnimArgs[2];
TASK.func = sub_80A808C;
sub_80A808C(task);
}
@@ -166,20 +166,20 @@ static void sub_80A808C(u8 task) {
void sub_80A8154(u8 task) {
u8 sprite;
- sprite = obj_id_for_side_relative_to_move(gUnknown_03004B00[0]);
+ sprite = obj_id_for_side_relative_to_move(gBattleAnimArgs[0]);
if (sprite == 0xff) {
move_anim_task_del(task);
return;
}
- gSprites[sprite].pos2.x += gUnknown_03004B00[1];
- gSprites[sprite].pos2.y += gUnknown_03004B00[2];
+ gSprites[sprite].pos2.x += gBattleAnimArgs[1];
+ gSprites[sprite].pos2.y += gBattleAnimArgs[2];
TASK.data[0] = sprite;
TASK.data[1] = 0;
- TASK.data[2] = gUnknown_03004B00[3];
+ TASK.data[2] = gBattleAnimArgs[3];
TASK.data[3] = 0;
- TASK.data[4] = gUnknown_03004B00[4];
- TASK.data[5] = gUnknown_03004B00[1] * 2;
- TASK.data[6] = gUnknown_03004B00[2] * 2;
+ TASK.data[4] = gBattleAnimArgs[4];
+ TASK.data[5] = gBattleAnimArgs[1] * 2;
+ TASK.data[6] = gBattleAnimArgs[2] * 2;
TASK.func = sub_80A81D8;
sub_80A81D8(task);
}
@@ -211,13 +211,13 @@ static void sub_80A81D8(u8 task) {
}
void sub_80A8314(u8 task) {
- u8 sprite = obj_id_for_side_relative_to_move(gUnknown_03004B00[0]);
- gSprites[sprite].pos2.x = gUnknown_03004B00[1];
+ u8 sprite = obj_id_for_side_relative_to_move(gBattleAnimArgs[0]);
+ gSprites[sprite].pos2.x = gBattleAnimArgs[1];
TASK.data[0] = sprite;
- TASK.data[1] = gUnknown_03004B00[1];
- TASK.data[2] = gUnknown_03004B00[2];
- TASK.data[3] = gUnknown_03004B00[3];
- TASK.data[4] = gUnknown_03004B00[4];
+ TASK.data[1] = gBattleAnimArgs[1];
+ TASK.data[2] = gBattleAnimArgs[2];
+ TASK.data[3] = gBattleAnimArgs[3];
+ TASK.data[4] = gBattleAnimArgs[4];
TASK.func = sub_80A8374;
sub_80A8374(task);
}
@@ -248,17 +248,17 @@ void sub_80A8408(u8 task) {
u8 sprite;
u8 v1;
v1 = 1;
- sprite = obj_id_for_side_relative_to_move(gUnknown_03004B00[0]);
- if (gUnknown_03004B00[4] > 5) {
- gUnknown_03004B00[4] = 5;
+ sprite = obj_id_for_side_relative_to_move(gBattleAnimArgs[0]);
+ if (gBattleAnimArgs[4] > 5) {
+ gBattleAnimArgs[4] = 5;
}
- for (i = 0; i < gUnknown_03004B00[4]; i++) {
+ for (i = 0; i < gBattleAnimArgs[4]; i++) {
v1 <<= 1;
}
TASK.data[0] = sprite;
- TASK.data[1] = gUnknown_03004B00[1];
- TASK.data[2] = gUnknown_03004B00[2];
- TASK.data[3] = gUnknown_03004B00[3];
+ TASK.data[1] = gBattleAnimArgs[1];
+ TASK.data[2] = gBattleAnimArgs[2];
+ TASK.data[3] = gBattleAnimArgs[3];
TASK.data[4] = v1;
TASK.func = sub_80A8488;
sub_80A8488(task);
@@ -285,7 +285,7 @@ static void sub_80A8488(u8 task) {
void sub_80A8500(u8 task) {
if (battle_side_get_owner(gUnknown_0202F7C8)) {
- gUnknown_03004B00[1] = -gUnknown_03004B00[1];
+ gBattleAnimArgs[1] = -gBattleAnimArgs[1];
}
sub_80A8408(task);
}
@@ -293,14 +293,14 @@ void sub_80A8500(u8 task) {
void sub_80A8530(struct Sprite *sprite) {
sprite->invisible = TRUE;
if (battle_side_get_owner(gUnknown_0202F7C8)) {
- sprite->data1 = -gUnknown_03004B00[1];
+ sprite->data1 = -gBattleAnimArgs[1];
} else {
- sprite->data1 = gUnknown_03004B00[1];
+ sprite->data1 = gBattleAnimArgs[1];
}
- sprite->data0 = gUnknown_03004B00[0];
+ sprite->data0 = gBattleAnimArgs[0];
sprite->data2 = 0;
sprite->data3 = gUnknown_02024BE0[gUnknown_0202F7C8];
- sprite->data4 = gUnknown_03004B00[0];
+ sprite->data4 = gBattleAnimArgs[0];
oamt_set_x3A_32(sprite, sub_80A85A4);
sprite->callback = sub_8078458;
}
@@ -315,12 +315,12 @@ static void sub_80A85A4(struct Sprite *sprite) {
void sub_80A85C8(struct Sprite *sprite) {
u8 spriteId;
sprite->invisible = TRUE;
- spriteId = obj_id_for_side_relative_to_move(gUnknown_03004B00[2]);
- sprite->data0 = gUnknown_03004B00[0];
+ spriteId = obj_id_for_side_relative_to_move(gBattleAnimArgs[2]);
+ sprite->data0 = gBattleAnimArgs[0];
sprite->data1 = 0;
- sprite->data2 = gUnknown_03004B00[1];
+ sprite->data2 = gBattleAnimArgs[1];
sprite->data3 = spriteId;
- sprite->data4 = gUnknown_03004B00[0];
+ sprite->data4 = gBattleAnimArgs[0];
oamt_set_x3A_32(sprite, sub_80A8614);
sprite->callback = sub_8078458;
}
@@ -335,12 +335,12 @@ void sub_80A8614(struct Sprite *sprite) {
void sub_80A8638(struct Sprite *sprite) {
int something;
int spriteId;
- if (!gUnknown_03004B00[0]) {
+ if (!gBattleAnimArgs[0]) {
spriteId = gUnknown_02024BE0[gUnknown_0202F7C8];
} else {
spriteId = gUnknown_02024BE0[gUnknown_0202F7C9];
}
- sprite->data0 = gUnknown_03004B00[2];
+ sprite->data0 = gBattleAnimArgs[2];
sprite->data1 = gSprites[spriteId].pos1.x + gSprites[spriteId].pos2.x;
sprite->data2 = gSprites[spriteId].pos1.x;
sprite->data3 = gSprites[spriteId].pos1.y + gSprites[spriteId].pos2.y;
@@ -352,12 +352,12 @@ void sub_80A8638(struct Sprite *sprite) {
sprite->data5 = gSprites[spriteId].pos2.x;
sprite->data6 = gSprites[spriteId].pos2.y;
sprite->invisible = TRUE;
- if (gUnknown_03004B00[1] == 1) {
+ if (gBattleAnimArgs[1] == 1) {
sprite->data2 = something;
- } else if (gUnknown_03004B00[1] == 2) {
+ } else if (gBattleAnimArgs[1] == 2) {
sprite->data1 = something;
}
- sprite->data7 = gUnknown_03004B00[1];
+ sprite->data7 = gBattleAnimArgs[1];
sprite->data7 |= spriteId << 8;
sprite->callback = sub_80A86F4;
}
@@ -389,23 +389,23 @@ static void sub_80A86F4(struct Sprite *sprite) {
void sub_80A8764(struct Sprite *sprite) {
u8 v1;
u8 spriteId;
- if (!gUnknown_03004B00[0]) {
+ if (!gBattleAnimArgs[0]) {
v1 = gUnknown_0202F7C8;
} else {
v1 = gUnknown_0202F7C9;
}
spriteId = gUnknown_02024BE0[v1];
if (battle_side_get_owner(v1)) {
- gUnknown_03004B00[1] = -gUnknown_03004B00[1];
- if (gUnknown_03004B00[3] == 1) {
- gUnknown_03004B00[2] = -gUnknown_03004B00[2];
+ gBattleAnimArgs[1] = -gBattleAnimArgs[1];
+ if (gBattleAnimArgs[3] == 1) {
+ gBattleAnimArgs[2] = -gBattleAnimArgs[2];
}
}
- sprite->data0 = gUnknown_03004B00[4];
+ sprite->data0 = gBattleAnimArgs[4];
sprite->data1 = gSprites[spriteId].pos1.x;
- sprite->data2 = gSprites[spriteId].pos1.x + gUnknown_03004B00[1];
+ sprite->data2 = gSprites[spriteId].pos1.x + gBattleAnimArgs[1];
sprite->data3 = gSprites[spriteId].pos1.y;
- sprite->data4 = gSprites[spriteId].pos1.y + gUnknown_03004B00[2];
+ sprite->data4 = gSprites[spriteId].pos1.y + gBattleAnimArgs[2];
sub_8078A5C(sprite);
sprite->data3 = 0;
sprite->data4 = 0;
@@ -419,29 +419,29 @@ void sub_80A8818(struct Sprite *sprite) {
u8 spriteId;
u8 v1;
sprite->invisible = TRUE;
- if (!gUnknown_03004B00[0]) {
+ if (!gBattleAnimArgs[0]) {
v1 = gUnknown_0202F7C8;
} else {
v1 = gUnknown_0202F7C9;
}
spriteId = gUnknown_02024BE0[v1];
if (battle_side_get_owner(v1)) {
- gUnknown_03004B00[1] = -gUnknown_03004B00[1];
- if (gUnknown_03004B00[3] == 1) {
- gUnknown_03004B00[2] = -gUnknown_03004B00[2];
+ gBattleAnimArgs[1] = -gBattleAnimArgs[1];
+ if (gBattleAnimArgs[3] == 1) {
+ gBattleAnimArgs[2] = -gBattleAnimArgs[2];
}
}
- sprite->data0 = gUnknown_03004B00[4];
+ sprite->data0 = gBattleAnimArgs[4];
sprite->data1 = gSprites[spriteId].pos1.x + gSprites[spriteId].pos2.x;
- sprite->data2 = sprite->data1 + gUnknown_03004B00[1];
+ sprite->data2 = sprite->data1 + gBattleAnimArgs[1];
sprite->data3 = gSprites[spriteId].pos1.y + gSprites[spriteId].pos2.y;
- sprite->data4 = sprite->data3 + gUnknown_03004B00[2];
+ sprite->data4 = sprite->data3 + gBattleAnimArgs[2];
sub_8078A5C(sprite);
sprite->data3 = gSprites[spriteId].pos2.x << 8;
sprite->data4 = gSprites[spriteId].pos2.y << 8;
sprite->data5 = spriteId;
- sprite->data6 = gUnknown_03004B00[5];
- if (!gUnknown_03004B00[5]) {
+ sprite->data6 = gBattleAnimArgs[5];
+ if (!gBattleAnimArgs[5]) {
oamt_set_x3A_32(sprite, move_anim_8072740);
} else {
oamt_set_x3A_32(sprite, sub_80A88F0);
@@ -458,18 +458,18 @@ static void sub_80A88F0(struct Sprite *sprite) {
void sub_80A8920(u8 task) {
s16 r7;
- r7 = 0x8000 / gUnknown_03004B00[3];
+ r7 = 0x8000 / gBattleAnimArgs[3];
if (battle_side_get_owner(gUnknown_0202F7C8)) {
- gUnknown_03004B00[1] = -gUnknown_03004B00[1];
- gUnknown_03004B00[5] = -gUnknown_03004B00[5];
- }
- TASK.data[0] = obj_id_for_side_relative_to_move(gUnknown_03004B00[0]);
- TASK.data[1] = (gUnknown_03004B00[1] << 8) / gUnknown_03004B00[3];
- TASK.data[2] = gUnknown_03004B00[2];
- TASK.data[3] = gUnknown_03004B00[3];
- TASK.data[4] = gUnknown_03004B00[4];
- TASK.data[5] = (gUnknown_03004B00[5] << 8) / gUnknown_03004B00[6];
- TASK.data[6] = gUnknown_03004B00[6];
+ gBattleAnimArgs[1] = -gBattleAnimArgs[1];
+ gBattleAnimArgs[5] = -gBattleAnimArgs[5];
+ }
+ TASK.data[0] = obj_id_for_side_relative_to_move(gBattleAnimArgs[0]);
+ TASK.data[1] = (gBattleAnimArgs[1] << 8) / gBattleAnimArgs[3];
+ TASK.data[2] = gBattleAnimArgs[2];
+ TASK.data[3] = gBattleAnimArgs[3];
+ TASK.data[4] = gBattleAnimArgs[4];
+ TASK.data[5] = (gBattleAnimArgs[5] << 8) / gBattleAnimArgs[6];
+ TASK.data[6] = gBattleAnimArgs[6];
TASK.data[7] = r7;
TASK.func = sub_80A89B4;
}
@@ -505,10 +505,10 @@ static void sub_80A8B3C(u8 task);
void sub_80A8A80(u8 task) {
u8 spriteId;
- switch (gUnknown_03004B00[0]) {
+ switch (gBattleAnimArgs[0]) {
case 0:
case 1:
- spriteId = obj_id_for_side_relative_to_move(gUnknown_03004B00[0]);
+ spriteId = obj_id_for_side_relative_to_move(gBattleAnimArgs[0]);
break;
case 2:
if (!b_side_obj__get_some_boolean(gUnknown_0202F7C8 ^ 2)) {
@@ -530,9 +530,9 @@ void sub_80A8A80(u8 task) {
}
TASK.data[0] = spriteId;
if (battle_side_get_owner(gUnknown_0202F7C9)) {
- TASK.data[1] = gUnknown_03004B00[1];
+ TASK.data[1] = gBattleAnimArgs[1];
} else {
- TASK.data[1] = -gUnknown_03004B00[1];
+ TASK.data[1] = -gBattleAnimArgs[1];
}
TASK.func = sub_80A8B3C;
}
@@ -549,15 +549,15 @@ static void sub_80A8B3C(u8 task) {
void sub_80A8B88(u8 task) {
u8 spriteId;
if (battle_side_get_owner(gUnknown_0202F7C8)) {
- gUnknown_03004B00[1] = -gUnknown_03004B00[1];
+ gBattleAnimArgs[1] = -gBattleAnimArgs[1];
}
- spriteId = obj_id_for_side_relative_to_move(gUnknown_03004B00[4]);
- TASK.data[0] = gUnknown_03004B00[0];
- TASK.data[1] = gUnknown_03004B00[1];
- TASK.data[2] = gUnknown_03004B00[2];
- TASK.data[3] = gUnknown_03004B00[3];
+ spriteId = obj_id_for_side_relative_to_move(gBattleAnimArgs[4]);
+ TASK.data[0] = gBattleAnimArgs[0];
+ TASK.data[1] = gBattleAnimArgs[1];
+ TASK.data[2] = gBattleAnimArgs[2];
+ TASK.data[3] = gBattleAnimArgs[3];
TASK.data[4] = spriteId;
- if (gUnknown_03004B00[4] == 0) {
+ if (gBattleAnimArgs[4] == 0) {
TASK.data[5] = gUnknown_0202F7C8;
} else {
TASK.data[5] = gUnknown_0202F7C9;
@@ -600,12 +600,12 @@ static void sub_80A8C0C(u8 task) {
void sub_80A8D34(u8 task) {
u8 spriteId;
- spriteId = obj_id_for_side_relative_to_move(gUnknown_03004B00[3]);
- sub_8078E70(spriteId, gUnknown_03004B00[4]);
- TASK.data[0] = gUnknown_03004B00[0];
- TASK.data[1] = gUnknown_03004B00[1];
- TASK.data[2] = gUnknown_03004B00[2];
- TASK.data[3] = gUnknown_03004B00[2];
+ spriteId = obj_id_for_side_relative_to_move(gBattleAnimArgs[3]);
+ sub_8078E70(spriteId, gBattleAnimArgs[4]);
+ TASK.data[0] = gBattleAnimArgs[0];
+ TASK.data[1] = gBattleAnimArgs[1];
+ TASK.data[2] = gBattleAnimArgs[2];
+ TASK.data[3] = gBattleAnimArgs[2];
TASK.data[4] = spriteId;
TASK.data[10] = 0x100;
TASK.data[11] = 0x100;
@@ -634,22 +634,22 @@ static void sub_80A8D8C(u8 task) {
void sub_80A8E04(u8 task) {
u8 spriteId;
- spriteId = obj_id_for_side_relative_to_move(gUnknown_03004B00[2]);
+ spriteId = obj_id_for_side_relative_to_move(gBattleAnimArgs[2]);
sub_8078E70(spriteId, 0);
TASK.data[1] = 0;
- TASK.data[2] = gUnknown_03004B00[0];
- if (gUnknown_03004B00[3] != 1) {
+ TASK.data[2] = gBattleAnimArgs[0];
+ if (gBattleAnimArgs[3] != 1) {
TASK.data[3] = 0;
} else {
- TASK.data[3] = gUnknown_03004B00[0] * gUnknown_03004B00[1];
+ TASK.data[3] = gBattleAnimArgs[0] * gBattleAnimArgs[1];
}
- TASK.data[4] = gUnknown_03004B00[1];
+ TASK.data[4] = gBattleAnimArgs[1];
TASK.data[5] = spriteId;
- TASK.data[6] = gUnknown_03004B00[3];
+ TASK.data[6] = gBattleAnimArgs[3];
if (sub_8076BE0()) {
TASK.data[7] = 1;
} else {
- if (gUnknown_03004B00[2] == 0) {
+ if (gBattleAnimArgs[2] == 0) {
TASK.data[7] = !battle_side_get_owner(gUnknown_0202F7C8);
} else {
TASK.data[7] = !battle_side_get_owner(gUnknown_0202F7C9);
@@ -666,27 +666,27 @@ void sub_80A8E04(u8 task) {
void sub_80A8EFC(u8 task) {
u8 spriteId;
- spriteId = obj_id_for_side_relative_to_move(gUnknown_03004B00[2]);
+ spriteId = obj_id_for_side_relative_to_move(gBattleAnimArgs[2]);
sub_8078E70(spriteId, 0);
TASK.data[1] = 0;
- TASK.data[2] = gUnknown_03004B00[0];
- if (gUnknown_03004B00[2] == 0) {
+ TASK.data[2] = gBattleAnimArgs[0];
+ if (gBattleAnimArgs[2] == 0) {
if (battle_side_get_owner(gUnknown_0202F7C8)) {
- gUnknown_03004B00[1] = -gUnknown_03004B00[1];
+ gBattleAnimArgs[1] = -gBattleAnimArgs[1];
}
} else {
if (battle_side_get_owner(gUnknown_0202F7C9)) {
- gUnknown_03004B00[1] = -gUnknown_03004B00[1];
+ gBattleAnimArgs[1] = -gBattleAnimArgs[1];
}
}
- if (gUnknown_03004B00[3] != 1) {
+ if (gBattleAnimArgs[3] != 1) {
TASK.data[3] = 0;
} else {
- TASK.data[3] = gUnknown_03004B00[0] * gUnknown_03004B00[1];
+ TASK.data[3] = gBattleAnimArgs[0] * gBattleAnimArgs[1];
}
- TASK.data[4] = gUnknown_03004B00[1];
+ TASK.data[4] = gBattleAnimArgs[1];
TASK.data[5] = spriteId;
- TASK.data[6] = gUnknown_03004B00[3];
+ TASK.data[6] = gBattleAnimArgs[3];
TASK.data[7] = 1;
TASK.data[3] *= -1;
TASK.data[4] *= -1;
@@ -717,7 +717,7 @@ void sub_80A8FD8(u8 task) {
}
void sub_80A9058(u8 task) {
- if (!gUnknown_03004B00[0]) {
+ if (!gBattleAnimArgs[0]) {
TASK.data[15] = gUnknown_0202F7BC / 12;
if (TASK.data[15] < 1) {
TASK.data[15] = 1;
@@ -737,14 +737,14 @@ void sub_80A9058(u8 task) {
TASK.data[14] = TASK.data[15] / 2;
TASK.data[13] = TASK.data[14] + (TASK.data[15] & 1);
TASK.data[12] = 0;
- TASK.data[10] = gUnknown_03004B00[3];
- TASK.data[11] = gUnknown_03004B00[4];
+ TASK.data[10] = gBattleAnimArgs[3];
+ TASK.data[11] = gBattleAnimArgs[4];
TASK.data[7] = obj_id_for_side_relative_to_move(1);
TASK.data[8] = gSprites[TASK.data[7]].pos2.x;
TASK.data[9] = gSprites[TASK.data[7]].pos2.y;
TASK.data[0] = 0;
- TASK.data[1] = gUnknown_03004B00[1];
- TASK.data[2] = gUnknown_03004B00[2];
+ TASK.data[1] = gBattleAnimArgs[1];
+ TASK.data[2] = gBattleAnimArgs[2];
TASK.func = sub_80A913C;
}