diff options
author | nullableVoidPtr <30564701+nullableVoidPtr@users.noreply.github.com> | 2018-12-21 16:44:49 +0800 |
---|---|---|
committer | nullableVoidPtr <30564701+nullableVoidPtr@users.noreply.github.com> | 2018-12-21 16:44:49 +0800 |
commit | 80de1483c6d4b2e42fc2d71195cff1c6fddfac5a (patch) | |
tree | f739f2861c46e5b325275fb5f23d52452d1d1360 /src | |
parent | e8b149e80e7b1411ce7a128e36ebc5d5490133e1 (diff) |
Port water.s from pokeemerald
Diffstat (limited to 'src')
-rw-r--r-- | src/battle/anim/fire_2.c | 2 | ||||
-rw-r--r-- | src/battle/anim/ghost.c | 2 | ||||
-rw-r--r-- | src/battle/anim/lunge.c | 6 | ||||
-rw-r--r-- | src/battle/anim/shadow_enlarge.c | 2 | ||||
-rw-r--r-- | src/battle/anim/shadow_minimize.c | 2 | ||||
-rw-r--r-- | src/battle/anim/silhouette.c | 2 | ||||
-rw-r--r-- | src/battle/anim/water.c | 1557 | ||||
-rw-r--r-- | src/battle/anim/withdraw.c | 2 | ||||
-rw-r--r-- | src/battle/battle_anim_80A7E7C.c | 6 | ||||
-rw-r--r-- | src/battle/battle_anim_812C144.c | 10 | ||||
-rwxr-xr-x | src/battle/battle_anim_813F0F4.c | 4 | ||||
-rw-r--r-- | src/rom_8077ABC.c | 4 |
12 files changed, 1577 insertions, 22 deletions
diff --git a/src/battle/anim/fire_2.c b/src/battle/anim/fire_2.c index 53d7038cb..7ebd7dd87 100644 --- a/src/battle/anim/fire_2.c +++ b/src/battle/anim/fire_2.c @@ -355,7 +355,7 @@ void sub_80D5470(u8 taskId) // initialize animation task for Move_ERUPTION? task->data[5] = GetBattlerSide(gBattleAnimAttacker); task->data[6] = 0; - sub_8078E70(task->data[15], 0); + PrepareBattlerSpriteForRotScale(task->data[15], 0); task->func = sub_80D54E0; } diff --git a/src/battle/anim/ghost.c b/src/battle/anim/ghost.c index f67035ac7..6ff44ed15 100644 --- a/src/battle/anim/ghost.c +++ b/src/battle/anim/ghost.c @@ -349,7 +349,7 @@ void sub_80DDDF0(u8 taskId) REG_BLDCNT = 0x3F40; REG_BLDALPHA = 0x1000; spriteId = GetAnimBattlerSpriteId(0); - sub_8078E70(spriteId, 1); + PrepareBattlerSpriteForRotScale(spriteId, 1); obj_id_set_rotscale(spriteId, 128, 128, 0); gSprites[spriteId].invisible = FALSE; gTasks[taskId].data[0] = 128; diff --git a/src/battle/anim/lunge.c b/src/battle/anim/lunge.c index ce6aa58f4..381392e71 100644 --- a/src/battle/anim/lunge.c +++ b/src/battle/anim/lunge.c @@ -83,7 +83,7 @@ static void sub_80CD81C(struct Sprite* sprite) if (sprite->data[0] == 0) { sprite->data[3] = gBankSpriteIds[gBattleAnimAttacker]; - sub_8078E70(sprite->data[3], 0); + PrepareBattlerSpriteForRotScale(sprite->data[3], 0); sprite->data[4] = (sprite->data[6] = GetBattlerSide(gBattleAnimAttacker)) ? 0x300 : 0xFFFFFD00; sprite->data[5] = 0; } @@ -166,7 +166,7 @@ static void sub_80CD9D4(struct Sprite* sprite) sprite->data[3] = GetBattlerSide(gBattleAnimAttacker); sprite->data[4] = (sprite->data[3] != 0) ? 0x200 : -0x200; sprite->data[5] = 0; - sub_8078E70(sprite->data[2], 0); + PrepareBattlerSpriteForRotScale(sprite->data[2], 0); sprite->data[0]++; case 1: sprite->data[5] += sprite->data[4]; @@ -247,7 +247,7 @@ void sub_80CDB60(u8 taskId) task->data[3] = 8; task->data[4] = 0; task->data[5] = (task->data[1] == 0) ? -0xC0 : 0xC0; - sub_8078E70(task->data[0], 0); + PrepareBattlerSpriteForRotScale(task->data[0], 0); task->data[2]++; } break; diff --git a/src/battle/anim/shadow_enlarge.c b/src/battle/anim/shadow_enlarge.c index ab975914a..3c69aae1c 100644 --- a/src/battle/anim/shadow_enlarge.c +++ b/src/battle/anim/shadow_enlarge.c @@ -16,7 +16,7 @@ static void sub_80D0428(u8 taskId); void sub_80D03C4(u8 taskId) { u8 spriteId = GetAnimBattlerSpriteId(1); - sub_8078E70(spriteId, 1); + PrepareBattlerSpriteForRotScale(spriteId, 1); obj_id_set_rotscale(spriteId, 0xD0, 0xD0, 0); sub_8079108(gSprites[spriteId].oam.paletteNum + 16, 0); gTasks[taskId].data[0] = 0x50; diff --git a/src/battle/anim/shadow_minimize.c b/src/battle/anim/shadow_minimize.c index e65b4a193..a4589f096 100644 --- a/src/battle/anim/shadow_minimize.c +++ b/src/battle/anim/shadow_minimize.c @@ -20,7 +20,7 @@ void sub_80D0488(u8 taskId) struct Task* task = &gTasks[taskId]; u8 spriteId = GetAnimBattlerSpriteId(0); task->data[0] = spriteId; - sub_8078E70(spriteId, 0); + PrepareBattlerSpriteForRotScale(spriteId, 0); task->data[1] = 0; task->data[2] = 0; task->data[3] = 0; diff --git a/src/battle/anim/silhouette.c b/src/battle/anim/silhouette.c index f61c0913b..34005d7be 100644 --- a/src/battle/anim/silhouette.c +++ b/src/battle/anim/silhouette.c @@ -22,7 +22,7 @@ void sub_80CB340(u8 taskId) } else { - sub_8078E70(spriteId, 1); + PrepareBattlerSpriteForRotScale(spriteId, 1); gTasks[taskId].data[0] = gBattleAnimArgs[0]; gTasks[taskId].data[1] = gBattleAnimArgs[1]; gTasks[taskId].data[11] = 256; diff --git a/src/battle/anim/water.c b/src/battle/anim/water.c index 207e35083..b7074bceb 100644 --- a/src/battle/anim/water.c +++ b/src/battle/anim/water.c @@ -1,22 +1,48 @@ #include "global.h" +#include "battle.h" #include "battle_anim.h" +#include "random.h" #include "rom_8077ABC.h" +#include "sprite.h" #include "trig.h" #include "util.h" +#include "constants/battle_anim.h" +extern u8 gAnimVisualTaskCount; extern s16 gBattleAnimArgs[]; extern u8 gBattleAnimAttacker; extern u8 gBattleAnimTarget; +extern u16 gBattlerPartyIndexes[]; +extern const struct SpriteTemplate gBattleAnimSpriteTemplate_83DB4D8; extern const union AffineAnimCmd *const gSpriteAffineAnimTable_83DA318[]; extern const union AnimCmd *const gSpriteAnimTable_83D9BC8[]; +void PrepareBattlerSpriteForRotScale(u8, u8); +void sub_8078F40(u8); +void sub_8079A64(u8); void sub_80D37FC(struct Sprite *sprite); void sub_80D3838(struct Sprite *sprite); void sub_80D4044(struct Sprite *sprite); +void sub_80D40A8(struct Sprite *); +void sub_80D4150(u8); +u8 sub_80D4394(void); +void sub_80D4418(struct Task *, u8); void sub_80D452C(struct Sprite *sprite); +void sub_80D463C(u8); +void sub_80D472C(struct Task *, u8); +void sub_80D47D0(struct Sprite *); +void sub_80D487C(struct Sprite *); +void sub_80D4988(u8); +void sub_80D4AD0(struct Task *); +void sub_80D4B3C(struct Sprite *); +void sub_80D4BA4(struct Sprite *); void sub_80D4BF0(struct Sprite *sprite); +void sub_80D4C18(struct Sprite *); +void sub_80D4CEC(struct Sprite *); void sub_80D4C64(struct Sprite *sprite); +void sub_80D4D64(struct Sprite*, int, int); +void sub_80E1864(u8); static void sub_80D3874(struct Sprite *sprite); const union AnimCmd gSpriteAnim_83D9300[] = @@ -232,7 +258,7 @@ static void sub_80D3874(struct Sprite *sprite) } NAKED -void sub_80D38BC(u8 taskId) +void AnimTask_CreateSurfWave(u8 taskId) { asm(".syntax unified\n\ .equ REG_BLDCNT, 0x4000050\n\ @@ -549,3 +575,1532 @@ _080D3B38:\n\ _080D3B5C: .4byte sub_80D3B60\n\ .syntax divided\n"); } + +#ifdef NONMATCHING +void sub_80D3B60(u8 taskId) +{ + struct UnknownAnimStruct2 unk; + u8 i; + u16 rgbBuffer; + u16 *BGptrX = &gBattle_BG1_X; + u16 *BGptrY = &gBattle_BG1_Y; + s16 unkUse; + u32 palOffset; + u16 palNum; + + *BGptrX += gTasks[taskId].data[0]; + *BGptrY += gTasks[taskId].data[1]; + sub_80A6B30(&unk); + gTasks[taskId].data[2] += gTasks[taskId].data[1]; + if (++gTasks[taskId].data[5] == 4) + { + rgbBuffer = gPlttBufferFaded[unk.unk8 * 16 + 7]; + for (i = 6; i != 0; i--) + { + palNum = unk.unk8 * 16; + palOffset = 1 + i; + gPlttBufferFaded[palNum + palOffset] = gPlttBufferFaded[palNum + palOffset - 1]; + } + gPlttBufferFaded[unk.unk8 * 16 + 1] = rgbBuffer; + gTasks[taskId].data[5] = 0; + } + if (++gTasks[taskId].data[6] > 1) + { + gTasks[taskId].data[6] = 0; + unkUse = ++gTasks[taskId].data[3]; + if (unkUse <= 13) + { + gTasks[gTasks[taskId].data[15]].data[1] = unkUse | ((16 - unkUse) * 256); + gTasks[taskId].data[4]++; + } + if (gTasks[taskId].data[3] > 54) + { + unkUse = --gTasks[taskId].data[4]; + gTasks[gTasks[taskId].data[15]].data[1] = unkUse | ((16 - unkUse) * 256); + } + } + if (!(gTasks[gTasks[taskId].data[15]].data[1] & 0x1F)) + { + gTasks[taskId].data[0] = gTasks[gTasks[taskId].data[15]].data[1] & 0x1F; + gTasks[taskId].func = sub_8107CC4; + } +} +#else +NAKED +void sub_80D3B60(u8 taskId) +{ + asm_unified("push {r4-r7,lr}\n\ + mov r7, r10\n\ + mov r6, r9\n\ + mov r5, r8\n\ + push {r5-r7}\n\ + sub sp, 0x18\n\ + lsls r0, 24\n\ + lsrs r7, r0, 24\n\ + ldr r0, =gTasks\n\ + lsls r4, r7, 2\n\ + adds r4, r7\n\ + lsls r4, 3\n\ + adds r4, r0\n\ + ldrh r0, [r4, 0x8]\n\ + ldr r1, =gBattle_BG1_X\n\ + ldrh r1, [r1]\n\ + adds r0, r1\n\ + ldr r2, =gBattle_BG1_X\n\ + strh r0, [r2]\n\ + ldrh r0, [r4, 0xA]\n\ + ldr r3, =gBattle_BG1_Y\n\ + ldrh r3, [r3]\n\ + adds r0, r3\n\ + ldr r1, =gBattle_BG1_Y\n\ + strh r0, [r1]\n\ + add r5, sp, 0x4\n\ + adds r0, r5, 0\n\ + bl sub_8078914\n\ + ldrh r0, [r4, 0xA]\n\ + ldrh r2, [r4, 0xC]\n\ + adds r0, r2\n\ + strh r0, [r4, 0xC]\n\ + ldrh r0, [r4, 0x12]\n\ + adds r0, 0x1\n\ + strh r0, [r4, 0x12]\n\ + lsls r0, 16\n\ + asrs r0, 16\n\ + mov r10, r5\n\ + cmp r0, 0x4\n\ + bne _080D3C02\n\ + ldr r1, =gPlttBufferFaded\n\ + ldrb r0, [r5, 0x8]\n\ + lsls r0, 4\n\ + adds r0, 0x7\n\ + lsls r0, 1\n\ + adds r0, r1\n\ + ldrh r6, [r0]\n\ + movs r2, 0x6\n\ + adds r5, r1, 0\n\ + adds r3, r5, 0\n\ + mov r4, r10\n\ +_080D3BC8:\n\ + ldrb r0, [r4, 0x8]\n\ + lsls r0, 4\n\ + adds r1, r2, 0x1\n\ + adds r0, r1\n\ + lsls r1, r0, 1\n\ + adds r1, r3\n\ + subs r0, 0x1\n\ + lsls r0, 1\n\ + adds r0, r3\n\ + ldrh r0, [r0]\n\ + strh r0, [r1]\n\ + subs r0, r2, 0x1\n\ + lsls r0, 24\n\ + lsrs r2, r0, 24\n\ + cmp r2, 0\n\ + bne _080D3BC8\n\ + mov r3, r10\n\ + ldrb r0, [r3, 0x8]\n\ + lsls r0, 4\n\ + adds r0, 0x1\n\ + lsls r0, 1\n\ + adds r0, r5\n\ + strh r6, [r0]\n\ + ldr r1, =gTasks\n\ + lsls r0, r7, 2\n\ + adds r0, r7\n\ + lsls r0, 3\n\ + adds r0, r1\n\ + strh r2, [r0, 0x12]\n\ +_080D3C02:\n\ + ldr r1, =gTasks\n\ + lsls r2, r7, 2\n\ + adds r0, r2, r7\n\ + lsls r0, 3\n\ + adds r3, r0, r1\n\ + ldrh r0, [r3, 0x14]\n\ + adds r0, 0x1\n\ + strh r0, [r3, 0x14]\n\ + lsls r0, 16\n\ + asrs r0, 16\n\ + adds r4, r1, 0\n\ + str r2, [sp, 0x14]\n\ + cmp r0, 0x1\n\ + ble _080D3C70\n\ + movs r0, 0\n\ + strh r0, [r3, 0x14]\n\ + ldrh r0, [r3, 0xE]\n\ + adds r2, r0, 0x1\n\ + strh r2, [r3, 0xE]\n\ + lsls r0, r2, 16\n\ + asrs r0, 16\n\ + cmp r0, 0xD\n\ + bgt _080D3C4C\n\ + movs r1, 0x26\n\ + ldrsh r0, [r3, r1]\n\ + lsls r1, r0, 2\n\ + adds r1, r0\n\ + lsls r1, 3\n\ + adds r1, r4\n\ + movs r0, 0x10\n\ + subs r0, r2\n\ + lsls r0, 8\n\ + orrs r2, r0\n\ + strh r2, [r1, 0xA]\n\ + ldrh r0, [r3, 0x10]\n\ + adds r0, 0x1\n\ + strh r0, [r3, 0x10]\n\ +_080D3C4C:\n\ + movs r2, 0xE\n\ + ldrsh r0, [r3, r2]\n\ + cmp r0, 0x36\n\ + ble _080D3C70\n\ + ldrh r2, [r3, 0x10]\n\ + subs r2, 0x1\n\ + strh r2, [r3, 0x10]\n\ + movs r1, 0x26\n\ + ldrsh r0, [r3, r1]\n\ + lsls r1, r0, 2\n\ + adds r1, r0\n\ + lsls r1, 3\n\ + adds r1, r4\n\ + movs r0, 0x10\n\ + subs r0, r2\n\ + lsls r0, 8\n\ + orrs r2, r0\n\ + strh r2, [r1, 0xA]\n\ +_080D3C70:\n\ + ldr r2, [sp, 0x14]\n\ + adds r0, r2, r7\n\ + lsls r0, 3\n\ + adds r0, r4\n\ + movs r3, 0x26\n\ + ldrsh r1, [r0, r3]\n\ + lsls r0, r1, 2\n\ + adds r0, r1\n\ + lsls r0, 3\n\ + adds r0, r4\n\ + ldrh r1, [r0, 0xA]\n\ + movs r0, 0x1F\n\ + ands r0, r1\n\ + cmp r0, 0\n\ + bne _080D3D32\n\ + ldr r2, [sp, 0x4]\n\ + movs r3, 0x80\n\ + lsls r3, 6\n\ + add r6, sp, 0x10\n\ + movs r5, 0\n\ + ldr r1, =0x040000d4\n\ + movs r4, 0x80\n\ + lsls r4, 5\n\ + mov r8, r6\n\ + ldr r0, =0x85000400\n\ + mov r12, r0\n\ + movs r0, 0x85\n\ + lsls r0, 24\n\ + mov r9, r0\n\ +_080D3CAA:\n\ + str r5, [sp, 0x10]\n\ + mov r0, r8\n\ + str r0, [r1]\n\ + str r2, [r1, 0x4]\n\ + mov r0, r12\n\ + str r0, [r1, 0x8]\n\ + ldr r0, [r1, 0x8]\n\ + adds r2, r4\n\ + subs r3, r4\n\ + cmp r3, r4\n\ + bhi _080D3CAA\n\ + str r5, [sp, 0x10]\n\ + str r6, [r1]\n\ + str r2, [r1, 0x4]\n\ + lsrs r0, r3, 2\n\ + mov r2, r9\n\ + orrs r0, r2\n\ + str r0, [r1, 0x8]\n\ + ldr r0, [r1, 0x8]\n\ + mov r0, sp\n\ + movs r1, 0\n\ + strb r1, [r0]\n\ + strb r1, [r0]\n\ + mov r3, r10\n\ + ldr r1, [r3, 0x4]\n\ + movs r4, 0\n\ + str r4, [sp, 0x10]\n\ + ldr r0, =0x040000d4\n\ + str r6, [r0]\n\ + str r1, [r0, 0x4]\n\ + ldr r1, =0x85000400\n\ + str r1, [r0, 0x8]\n\ + ldr r0, [r0, 0x8]\n\ + bl IsContest\n\ + lsls r0, 24\n\ + cmp r0, 0\n\ + bne _080D3D02\n\ + ldr r2, =0x0400000a\n\ + ldrb r1, [r2]\n\ + movs r0, 0xD\n\ + negs r0, r0\n\ + ands r0, r1\n\ + strb r0, [r2]\n\ +_080D3D02:\n\ + ldr r0,=gBattle_BG1_X\n\ + strh r4, [r0]\n\ + ldr r1, =gBattle_BG1_Y\n\ + strh r4, [r1]\n\ + ldr r0, =0x04000050\n\ + strh r4, [r0]\n\ + adds r0, 0x2\n\ + strh r4, [r0]\n\ + ldr r2, =gTasks\n\ + ldr r3, [sp, 0x14]\n\ + adds r0, r3, r7\n\ + lsls r0, 3\n\ + adds r0, r2\n\ + movs r3, 0x26\n\ + ldrsh r1, [r0, r3]\n\ + lsls r0, r1, 2\n\ + adds r0, r1\n\ + lsls r0, 3\n\ + adds r0, r2\n\ + ldr r1, =0x0000ffff\n\ + strh r1, [r0, 0x26]\n\ + adds r0, r7, 0\n\ + bl DestroyAnimVisualTask\n\ +_080D3D32:\n\ + add sp, 0x18\n\ + pop {r3-r5}\n\ + mov r8, r3\n\ + mov r9, r4\n\ + mov r10, r5\n\ + pop {r4-r7}\n\ + pop {r0}\n\ + bx r0\n\ + .align 2, 0\n\ + .pool"); +} +#endif + +#ifdef NONMATCHING +void sub_80D3D68(u8 taskId) +{ + s16 i; + struct ScanlineEffectParams params; + struct Task *task = &gTasks[taskId]; + // u16 *scanlineBuffer; + + switch (task->data[0]) + { + case 0: + for (i = 0; i < task->data[4]; i++) + { + /* scanlineBuffer = &gScanlineEffectRegBuffers[0][i]; + *(u16 *)(&gScanlineEffect) = task->data[2]; + *scanlineBuffer = task->data[2] & -1; */ + gScanlineEffectRegBuffers[1][i] = task->data[2]; + gScanlineEffectRegBuffers[0][i] = (u16)((int)(task->data[2] & 0xFFFF)); + } + for (i = task->data[4]; i < task->data[5]; i++) + { + gScanlineEffectRegBuffers[1][i] = task->data[1]; + gScanlineEffectRegBuffers[0][i] = (u16)((int)(task->data[1] & 0xFFFF)); + } + for (i = task->data[5]; i < 160; i++) + { + gScanlineEffectRegBuffers[1][i] = task->data[2]; + gScanlineEffectRegBuffers[0][i] = (u16)((int)(task->data[2] & 0xFFFF)); + } + if (task->data[4] == 0) + { + gScanlineEffectRegBuffers[1][i] = task->data[1]; + gScanlineEffectRegBuffers[0][i] = task->data[1]; + } + else + { + gScanlineEffectRegBuffers[1][i] = task->data[2]; + gScanlineEffectRegBuffers[0][i] = task->data[2]; + } + params.dmaDest = (vu16 *)REG_ADDR_BLDALPHA; + params.dmaControl = SCANLINE_EFFECT_DMACNT_16BIT; + params.initState = 1; + params.unused9 = 0; + ScanlineEffect_SetParams(params); + task->data[0]++; + break; + case 1: + if (task->data[3] == 0) + { + if (--task->data[4] <= 0) + { + task->data[4] = 0; + task->data[0]++; + } + } + else if (++task->data[5] > 111) + { + task->data[0]++; + } + for (i = 0; i < task->data[4]; i++) + { + gScanlineEffectRegBuffers[gScanlineEffect.srcBuffer][i] = task->data[2]; + } + for (i = task->data[4]; i < task->data[5]; i++) + { + gScanlineEffectRegBuffers[gScanlineEffect.srcBuffer][i] = task->data[1]; + } + for (i = task->data[5]; i < 160; i++) + { + gScanlineEffectRegBuffers[gScanlineEffect.srcBuffer][i] = task->data[2]; + } + break; + case 2: + for (i = 0; i < task->data[4]; i++) + { + gScanlineEffectRegBuffers[gScanlineEffect.srcBuffer][i] = task->data[2]; + } + for (i = task->data[4]; i < task->data[5]; i++) + { + gScanlineEffectRegBuffers[gScanlineEffect.srcBuffer][i] = task->data[1]; + } + for (i = task->data[5]; i < 160; i++) + { + gScanlineEffectRegBuffers[gScanlineEffect.srcBuffer][i] = task->data[2]; + } + if (task->data[15] == -1) + { + ScanlineEffect_Stop(); + DestroyTask(taskId); + } + break; + } +} +#else +NAKED +void sub_80D3D68(u8 taskId) +{ + asm_unified("push {r4-r7,lr}\n\ + sub sp, 0xC\n\ + lsls r0, 24\n\ + lsrs r7, r0, 24\n\ + lsls r0, r7, 2\n\ + adds r0, r7\n\ + lsls r0, 3\n\ + ldr r1, =gTasks\n\ + adds r4, r0, r1\n\ + movs r1, 0x8\n\ + ldrsh r0, [r4, r1]\n\ + cmp r0, 0x1\n\ + bne _080D3D84\n\ + b _080D3EBC\n\ +_080D3D84:\n\ + cmp r0, 0x1\n\ + bgt _080D3D94\n\ + cmp r0, 0\n\ + beq _080D3D9C\n\ + b _080D4032\n\ + .align 2, 0\n\ + .pool\n\ +_080D3D94:\n\ + cmp r0, 0x2\n\ + bne _080D3D9A\n\ + b _080D3F88\n\ +_080D3D9A:\n\ + b _080D4032\n\ +_080D3D9C:\n\ + movs r3, 0\n\ + movs r2, 0x10\n\ + ldrsh r0, [r4, r2]\n\ + ldr r1, =gScanlineEffectRegBuffers\n\ + mov r12, r1\n\ + cmp r3, r0\n\ + bge _080D3DDA\n\ + mov r7, r12\n\ + movs r5, 0xF0\n\ + lsls r5, 3\n\ + add r5, r12\n\ + ldr r6, =0x0000ffff\n\ +_080D3DB4:\n\ + lsls r2, r3, 16\n\ + asrs r2, 16\n\ + lsls r1, r2, 1\n\ + adds r3, r1, r7\n\ + adds r1, r5\n\ + ldrh r0, [r4, 0xC]\n\ + strh r0, [r1]\n\ + ldrh r1, [r4, 0xC]\n\ + adds r0, r6, 0\n\ + ands r0, r1\n\ + strh r0, [r3]\n\ + adds r2, 0x1\n\ + lsls r2, 16\n\ + lsrs r3, r2, 16\n\ + asrs r2, 16\n\ + movs r1, 0x10\n\ + ldrsh r0, [r4, r1]\n\ + cmp r2, r0\n\ + blt _080D3DB4\n\ +_080D3DDA:\n\ + ldrh r3, [r4, 0x10]\n\ + lsls r2, r3, 16\n\ + asrs r1, r2, 16\n\ + movs r3, 0x12\n\ + ldrsh r0, [r4, r3]\n\ + cmp r1, r0\n\ + bge _080D3E14\n\ + ldr r5, =gScanlineEffectRegBuffers\n\ + movs r0, 0xF0\n\ + lsls r0, 3\n\ + adds r6, r5, r0\n\ + ldr r7, =0x0000ffff\n\ +_080D3DF2:\n\ + asrs r2, 16\n\ + lsls r1, r2, 1\n\ + adds r3, r1, r5\n\ + adds r1, r6\n\ + ldrh r0, [r4, 0xA]\n\ + strh r0, [r1]\n\ + ldrh r1, [r4, 0xA]\n\ + adds r0, r7, 0\n\ + ands r0, r1\n\ + strh r0, [r3]\n\ + adds r2, 0x1\n\ + lsls r2, 16\n\ + asrs r1, r2, 16\n\ + movs r3, 0x12\n\ + ldrsh r0, [r4, r3]\n\ + cmp r1, r0\n\ + blt _080D3DF2\n\ +_080D3E14:\n\ + ldrh r3, [r4, 0x12]\n\ + lsls r2, r3, 16\n\ + asrs r0, r2, 16\n\ + cmp r0, 0x9F\n\ + bgt _080D3E4A\n\ + ldr r5, =gScanlineEffectRegBuffers\n\ + movs r0, 0xF0\n\ + lsls r0, 3\n\ + adds r6, r5, r0\n\ + ldr r7, =0x0000ffff\n\ +_080D3E28:\n\ + asrs r2, 16\n\ + lsls r1, r2, 1\n\ + adds r3, r1, r5\n\ + adds r1, r6\n\ + ldrh r0, [r4, 0xC]\n\ + strh r0, [r1]\n\ + ldrh r1, [r4, 0xC]\n\ + adds r0, r7, 0\n\ + ands r0, r1\n\ + strh r0, [r3]\n\ + adds r2, 0x1\n\ + lsls r2, 16\n\ + lsrs r3, r2, 16\n\ + lsls r2, r3, 16\n\ + asrs r0, r2, 16\n\ + cmp r0, 0x9F\n\ + ble _080D3E28\n\ +_080D3E4A:\n\ + movs r1, 0x10\n\ + ldrsh r0, [r4, r1]\n\ + cmp r0, 0\n\ + bne _080D3E74\n\ + lsls r0, r3, 16\n\ + asrs r0, 15\n\ + mov r3, r12\n\ + adds r2, r0, r3\n\ + movs r1, 0xF0\n\ + lsls r1, 3\n\ + add r1, r12\n\ + adds r0, r1\n\ + ldrh r1, [r4, 0xA]\n\ + strh r1, [r0]\n\ + ldrh r0, [r4, 0xA]\n\ + b _080D3E8A\n\ + .align 2, 0\n\ + .pool\n\ +_080D3E74:\n\ + lsls r0, r3, 16\n\ + asrs r0, 15\n\ + mov r1, r12\n\ + adds r2, r0, r1\n\ + movs r1, 0xF0\n\ + lsls r1, 3\n\ + add r1, r12\n\ + adds r0, r1\n\ + ldrh r1, [r4, 0xC]\n\ + strh r1, [r0]\n\ + ldrh r0, [r4, 0xC]\n\ +_080D3E8A:\n\ + strh r0, [r2]\n\ + ldr r0, =0x04000052\n\ + str r0, [sp]\n\ + ldr r0, =0xa2600001\n\ + str r0, [sp, 0x4]\n\ + mov r1, sp\n\ + movs r2, 0\n\ + movs r0, 0x1\n\ + strb r0, [r1, 0x8]\n\ + mov r0, sp\n\ + strb r2, [r0, 0x9]\n\ + ldr r0, [sp]\n\ + ldr r1, [sp, 0x4]\n\ + ldr r2, [sp, 0x8]\n\ + bl ScanlineEffect_SetParams\n\ + ldrh r0, [r4, 0x8]\n\ + adds r0, 0x1\n\ + strh r0, [r4, 0x8]\n\ + b _080D4032\n\ + .align 2, 0\n\ + .pool\n\ +_080D3EBC:\n\ + movs r2, 0xE\n\ + ldrsh r1, [r4, r2]\n\ + cmp r1, 0\n\ + bne _080D3ED4\n\ + ldrh r0, [r4, 0x10]\n\ + subs r0, 0x1\n\ + strh r0, [r4, 0x10]\n\ + lsls r0, 16\n\ + cmp r0, 0\n\ + bgt _080D3EE8\n\ + strh r1, [r4, 0x10]\n\ + b _080D3EE2\n\ +_080D3ED4:\n\ + ldrh r0, [r4, 0x12]\n\ + adds r0, 0x1\n\ + strh r0, [r4, 0x12]\n\ + lsls r0, 16\n\ + asrs r0, 16\n\ + cmp r0, 0x6F\n\ + ble _080D3EE8\n\ +_080D3EE2:\n\ + ldrh r0, [r4, 0x8]\n\ + adds r0, 0x1\n\ + strh r0, [r4, 0x8]\n\ +_080D3EE8:\n\ + movs r3, 0\n\ + movs r1, 0x10\n\ + ldrsh r0, [r4, r1]\n\ + cmp r3, r0\n\ + bge _080D3F1C\n\ + ldr r6, =gScanlineEffectRegBuffers\n\ + ldr r5, =gScanlineEffect\n\ +_080D3EF6:\n\ + lsls r1, r3, 16\n\ + asrs r1, 16\n\ + lsls r3, r1, 1\n\ + ldrb r2, [r5, 0x14]\n\ + lsls r0, r2, 4\n\ + subs r0, r2\n\ + lsls r0, 7\n\ + adds r3, r0\n\ + adds r3, r6\n\ + ldrh r0, [r4, 0xC]\n\ + strh r0, [r3]\n\ + adds r1, 0x1\n\ + lsls r1, 16\n\ + lsrs r3, r1, 16\n\ + asrs r1, 16\n\ + movs r2, 0x10\n\ + ldrsh r0, [r4, r2]\n\ + cmp r1, r0\n\ + blt _080D3EF6\n\ +_080D3F1C:\n\ + ldrh r3, [r4, 0x10]\n\ + lsls r2, r3, 16\n\ + asrs r1, r2, 16\n\ + movs r3, 0x12\n\ + ldrsh r0, [r4, r3]\n\ + cmp r1, r0\n\ + bge _080D3F50\n\ + ldr r6, =gScanlineEffectRegBuffers\n\ + ldr r5, =gScanlineEffect\n\ +_080D3F2E:\n\ + asrs r3, r2, 16\n\ + lsls r2, r3, 1\n\ + ldrb r1, [r5, 0x14]\n\ + lsls r0, r1, 4\n\ + subs r0, r1\n\ + lsls r0, 7\n\ + adds r2, r0\n\ + adds r2, r6\n\ + ldrh r0, [r4, 0xA]\n\ + strh r0, [r2]\n\ + adds r3, 0x1\n\ + lsls r2, r3, 16\n\ + asrs r1, r2, 16\n\ + movs r3, 0x12\n\ + ldrsh r0, [r4, r3]\n\ + cmp r1, r0\n\ + blt _080D3F2E\n\ +_080D3F50:\n\ + ldrh r3, [r4, 0x12]\n\ + lsls r1, r3, 16\n\ + asrs r0, r1, 16\n\ + cmp r0, 0x9F\n\ + bgt _080D4032\n\ + ldr r6, =gScanlineEffectRegBuffers\n\ + ldr r5, =gScanlineEffect\n\ +_080D3F5E:\n\ + asrs r3, r1, 16\n\ + lsls r2, r3, 1\n\ + ldrb r1, [r5, 0x14]\n\ + lsls r0, r1, 4\n\ + subs r0, r1\n\ + lsls r0, 7\n\ + adds r2, r0\n\ + adds r2, r6\n\ + ldrh r0, [r4, 0xC]\n\ + strh r0, [r2]\n\ + adds r3, 0x1\n\ + lsls r1, r3, 16\n\ + asrs r0, r1, 16\n\ + cmp r0, 0x9F\n\ + ble _080D3F5E\n\ + b _080D4032\n\ + .align 2, 0\n\ + .pool\n\ +_080D3F88:\n\ + movs r3, 0\n\ + movs r1, 0x10\n\ + ldrsh r0, [r4, r1]\n\ + cmp r3, r0\n\ + bge _080D3FBC\n\ + ldr r6, =gScanlineEffectRegBuffers\n\ + ldr r5, =gScanlineEffect\n\ +_080D3F96:\n\ + lsls r1, r3, 16\n\ + asrs r1, 16\n\ + lsls r3, r1, 1\n\ + ldrb r2, [r5, 0x14]\n\ + lsls r0, r2, 4\n\ + subs r0, r2\n\ + lsls r0, 7\n\ + adds r3, r0\n\ + adds r3, r6\n\ + ldrh r0, [r4, 0xC]\n\ + strh r0, [r3]\n\ + adds r1, 0x1\n\ + lsls r1, 16\n\ + lsrs r3, r1, 16\n\ + asrs r1, 16\n\ + movs r2, 0x10\n\ + ldrsh r0, [r4, r2]\n\ + cmp r1, r0\n\ + blt _080D3F96\n\ +_080D3FBC:\n\ + ldrh r3, [r4, 0x10]\n\ + lsls r2, r3, 16\n\ + asrs r1, r2, 16\n\ + movs r3, 0x12\n\ + ldrsh r0, [r4, r3]\n\ + cmp r1, r0\n\ + bge _080D3FF0\n\ + ldr r6, =gScanlineEffectRegBuffers\n\ + ldr r5, =gScanlineEffect\n\ +_080D3FCE:\n\ + asrs r3, r2, 16\n\ + lsls r2, r3, 1\n\ + ldrb r1, [r5, 0x14]\n\ + lsls r0, r1, 4\n\ + subs r0, r1\n\ + lsls r0, 7\n\ + adds r2, r0\n\ + adds r2, r6\n\ + ldrh r0, [r4, 0xA]\n\ + strh r0, [r2]\n\ + adds r3, 0x1\n\ + lsls r2, r3, 16\n\ + asrs r1, r2, 16\n\ + movs r3, 0x12\n\ + ldrsh r0, [r4, r3]\n\ + cmp r1, r0\n\ + blt _080D3FCE\n\ +_080D3FF0:\n\ + ldrh r3, [r4, 0x12]\n\ + lsls r1, r3, 16\n\ + asrs r0, r1, 16\n\ + cmp r0, 0x9F\n\ + bgt _080D401C\n\ + ldr r6, =gScanlineEffectRegBuffers\n\ + ldr r5, =gScanlineEffect\n\ +_080D3FFE:\n\ + asrs r3, r1, 16\n\ + lsls r2, r3, 1\n\ + ldrb r1, [r5, 0x14]\n\ + lsls r0, r1, 4\n\ + subs r0, r1\n\ + lsls r0, 7\n\ + adds r2, r0\n\ + adds r2, r6\n\ + ldrh r0, [r4, 0xC]\n\ + strh r0, [r2]\n\ + adds r3, 0x1\n\ + lsls r1, r3, 16\n\ + asrs r0, r1, 16\n\ + cmp r0, 0x9F\n\ + ble _080D3FFE\n\ +_080D401C:\n\ + movs r0, 0x26\n\ + ldrsh r1, [r4, r0]\n\ + movs r0, 0x1\n\ + negs r0, r0\n\ + cmp r1, r0\n\ + bne _080D4032\n\ + bl ScanlineEffect_Stop\n\ + adds r0, r7, 0\n\ + bl DestroyTask\n\ +_080D4032:\n\ + add sp, 0xC\n\ + pop {r4-r7}\n\ + pop {r0}\n\ + bx r0\n\ + .align 2, 0\n\ + .pool\n"); +} +#endif + +void sub_80D4044(struct Sprite *sprite) +{ + s16 randData; + s16 randData2; + + sprite->oam.tileNum += 8; + sub_8078764(sprite, TRUE); + randData = (Random() & 0xFF) | 256; + randData2 = (Random() & 0x1FF); + if (randData2 > 255) + randData2 = 256 - randData2; + sprite->data[1] = randData; + sprite->data[2] = randData2; + sprite->callback = sub_80D40A8; +} + +void sub_80D40A8(struct Sprite *sprite) +{ + sprite->data[3] += sprite->data[1]; + sprite->data[4] += sprite->data[2]; + if (sprite->data[1] & 1) + sprite->pos2.x = -(sprite->data[3] >> 8); + else + sprite->pos2.x = sprite->data[3] >> 8; + sprite->pos2.y = sprite->data[4] >> 8; + if (++sprite->data[0] == 21) + DestroyAnimSprite(sprite); +} + +void sub_80D40F4(u8 taskId) +{ + struct Task *task = &gTasks[taskId]; + + task->data[15] = GetAnimBattlerSpriteId(ANIM_BATTLER_ATTACKER); + task->data[5] = gSprites[task->data[15]].pos1.y; + task->data[1] = sub_80D4394(); + PrepareBattlerSpriteForRotScale(task->data[15], ST_OAM_OBJ_NORMAL); + task->func = sub_80D4150; +} + +void sub_80D4150(u8 taskId) +{ + struct Task *task = &gTasks[taskId]; + + switch (task->data[0]) + { + case 0: + sub_8079C08(task, task->data[15], 0x100, 0x100, 224, 0x200, 32); + task->data[0]++; + case 1: + if (++task->data[3] > 1) + { + task->data[3] = 0; + if (++task->data[4] & 1) + { + gSprites[task->data[15]].pos2.x = 3; + gSprites[task->data[15]].pos1.y++; + } + else + { + gSprites[task->data[15]].pos2.x = -3; + } + } + if (sub_8079C74(task) == 0) + { + sub_8079A64(task->data[15]); + gSprites[task->data[15]].pos2.x = 0; + task->data[3] = 0; + task->data[4] = 0; + task->data[0]++; + } + break; + case 2: + if (++task->data[3] > 4) + { + sub_8079C08(task, task->data[15], 224, 0x200, 384, 224, 8); + task->data[3] = 0; + task->data[0]++; + } + break; + case 3: + if (sub_8079C74(task) == 0) + { + task->data[3] = 0; + task->data[4] = 0; + task->data[0]++; + } + break; + case 4: + sub_80D4418(task, taskId); + task->data[0]++; + case 5: + if (++task->data[3] > 1) + { + task->data[3] = 0; + if (++task->data[4] & 1) + gSprites[task->data[15]].pos2.y += 2; + else + gSprites[task->data[15]].pos2.y -= 2; + if (task->data[4] == 10) + { + sub_8079C08(task, task->data[15], 384, 224, 0x100, 0x100, 8); + task->data[3] = 0; + task->data[4] = 0; + task->data[0]++; + } + } + break; + case 6: + gSprites[task->data[15]].pos1.y--; + if (sub_8079C74(task) == 0) + { + sub_8078F40(task->data[15]); + gSprites[task->data[15]].pos1.y = task->data[5]; + task->data[4] = 0; + task->data[0]++; + } + break; + case 7: + if (task->data[2] == 0) + DestroyAnimVisualTask(taskId); + break; + } +} + +u8 sub_80D4394(void) +{ + u8 i; + u16 hp; + u16 maxhp; + u16 partyIndex; + struct Pokemon *slot; + + if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER) + { + partyIndex = gBattlerPartyIndexes[gBattleAnimAttacker]; + slot = &gPlayerParty[partyIndex]; + maxhp = GetMonData(slot, MON_DATA_MAX_HP); + hp = GetMonData(slot, MON_DATA_HP); + maxhp /= 4; + } + else + { + partyIndex = gBattlerPartyIndexes[gBattleAnimAttacker]; + slot = &gEnemyParty[partyIndex]; + maxhp = GetMonData(slot, MON_DATA_MAX_HP); + hp = GetMonData(slot, MON_DATA_HP); + maxhp /= 4; + } + for (i = 0; i < 3; i++) + { + if (hp < maxhp * (i + 1)) + return i; + } + return 3; +} + +void sub_80D4418(struct Task *task, u8 taskId) +{ + s16 i; + s16 attackerCoordX = GetBattlerSpriteCoord(gBattleAnimAttacker, 2); + s16 attackerCoordY = GetBattlerSpriteCoord(gBattleAnimAttacker, 3); + s16 trigIndex = 172; + u8 subpriority = GetBattlerSubpriority(gBattleAnimAttacker) - 1; + s16 increment = 4 - task->data[1]; + u8 spriteId; + + if (increment <= 0) + increment = 1; + for (i = 0; i < 20; i += increment) + { + spriteId = CreateSprite(&gSpriteTemplate_83D9378, attackerCoordX, attackerCoordY, subpriority); + if (spriteId != MAX_SPRITES) + { + gSprites[spriteId].data[1] = i; + gSprites[spriteId].data[2] = attackerCoordX * 16; + gSprites[spriteId].data[3] = attackerCoordY * 16; + gSprites[spriteId].data[4] = Cos(trigIndex, 64); + gSprites[spriteId].data[5] = Sin(trigIndex, 64); + gSprites[spriteId].data[6] = taskId; + gSprites[spriteId].data[7] = 2; + if (task->data[2] & 1) + sub_80D452C(&gSprites[spriteId]); + task->data[2]++; + } + trigIndex = (trigIndex + increment * 2); + trigIndex &= 0xFF; + } +} + +void sub_80D452C(struct Sprite *sprite) +{ + switch (sprite->data[0]) + { + case 0: + sprite->data[4] += (sprite->data[1] % 6) * 3; + sprite->data[5] += (sprite->data[1] % 3) * 3; + sprite->data[0]++; + case 1: + sprite->data[2] += sprite->data[4]; + sprite->data[3] += sprite->data[5]; + sprite->pos1.x = sprite->data[2] >> 4; + sprite->pos1.y = sprite->data[3] >> 4; + if (sprite->pos1.x < -8 || sprite->pos1.x > 248 || sprite->pos1.y < -8 || sprite->pos1.y > 120) + { + gTasks[sprite->data[6]].data[sprite->data[7]]--; + DestroySprite(sprite); + } + break; + } +} + +void sub_80D45D8(u8 taskId) +{ + struct Task *task = &gTasks[taskId]; + + task->data[1] = sub_80D4394(); + if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER) + { + task->data[4] = 136; + task->data[6] = 40; + } + else + { + task->data[4] = 16; + task->data[6] = 80; + } + task->data[5] = 98; + task->data[7] = task->data[4] + 49; + task->data[12] = task->data[1] * 5 + 5; + task->func = sub_80D463C; +} + +void sub_80D463C(u8 taskId) +{ + struct Task *task = &gTasks[taskId]; + u8 taskId2; + + switch (task->data[0]) + { + case 0: + if (++task->data[2] > 2) + { + task->data[2] = 0; + sub_80D472C(task, taskId); + } + if (task->data[10] != 0 && task->data[13] == 0) + { + gBattleAnimArgs[0] = 1; + gBattleAnimArgs[1] = 0; + gBattleAnimArgs[2] = 12; + taskId2 = CreateTask(sub_80E1864, 80); + if (taskId2 != 0xFF) + { + gTasks[taskId2].func(taskId2); + gAnimVisualTaskCount++; + } + gBattleAnimArgs[0] = 3; + taskId2 = CreateTask(sub_80E1864, 80); + if (taskId2 != 0xFF) + { + gTasks[taskId2].func(taskId2); + gAnimVisualTaskCount++; + } + task->data[13] = 1; + } + if (task->data[11] >= task->data[12]) + task->data[0]++; + break; + case 1: + if (task->data[9] == 0) + DestroyAnimVisualTask(taskId); + break; + } +} + +void sub_80D472C(struct Task *task, u8 taskId) +{ + u16 yPosArg = ((gSineTable[task->data[8]] + 3) >> 4) + task->data[6]; + u8 spriteId = CreateSprite(&gSpriteTemplate_83D9378, task->data[7], 0, 0); + + if (spriteId != MAX_SPRITES) + { + gSprites[spriteId].callback = sub_80D47D0; + gSprites[spriteId].data[5] = yPosArg; + gSprites[spriteId].data[6] = taskId; + gSprites[spriteId].data[7] = 9; + task->data[9]++; + } + task->data[11]++; + task->data[8] = (task->data[8] + 39) & 0xFF; + task->data[7] = ((task->data[7] * 0x41c64e6d + 0x3039) % task->data[5]) + task->data[4]; +} + +void sub_80D47D0(struct Sprite *sprite) +{ + if (sprite->data[0] == 0) + { + sprite->pos1.y += 8; + if (sprite->pos1.y >= sprite->data[5]) + { + gTasks[sprite->data[6]].data[10] = 1; + sprite->data[1] = CreateSprite(&gBattleAnimSpriteTemplate_83DB4D8, sprite->pos1.x, sprite->pos1.y, 1); + if (sprite->data[1] != MAX_SPRITES) + { + StartSpriteAffineAnim(&gSprites[sprite->data[1]], 3); + gSprites[sprite->data[1]].data[6] = sprite->data[6]; + gSprites[sprite->data[1]].data[7] = sprite->data[7]; + gSprites[sprite->data[1]].callback = sub_80D487C; + } + DestroySprite(sprite); + } + } +} + +void sub_80D487C(struct Sprite *sprite) +{ + if (++sprite->data[1] > 1) + { + sprite->data[1] = 0; + sprite->invisible ^= 1; + if (++sprite->data[2] == 12) + { + gTasks[sprite->data[6]].data[sprite->data[7]]--; + FreeOamMatrix(sprite->oam.matrixNum); + DestroySprite(sprite); + } + } +} + +void sub_80D48F4(u8 taskId) +{ + struct Task *task = &gTasks[taskId]; + + task->data[3] = GetBattlerSpriteCoord(gBattleAnimAttacker, 2); + task->data[4] = GetBattlerSpriteCoord(gBattleAnimAttacker, 3); + task->data[7] = (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER) ? 1 : -1; + if (IsContest()) + task->data[7] *= -1; + task->data[5] = task->data[3] + task->data[7] * 8; + task->data[6] = task->data[4] - task->data[7] * 8; + task->data[9] = -32; + task->data[1] = 0; + task->data[0] = 0; + task->func = sub_80D4988; +} + +void sub_80D4988(u8 taskId) +{ + struct Task *task = &gTasks[taskId]; + + switch (task->data[0]) + { + case 0: + sub_80D4AD0(task); + if (task->data[10] != 0) + task->data[0]++; + break; + case 1: + sub_80D4AD0(task); + if (++task->data[1] > 16) + { + task->data[1] = 0; + task->data[0]++; + } + break; + case 2: + sub_80D4AD0(task); + task->data[5] += task->data[7] * 6; + if (!(task->data[5] >= -16 && task->data[5] <= 256)) + { + if (++task->data[12] > 2) + { + task->data[13] = 1; + task->data[0] = 6; + task->data[1] = 0; + } + else + { + task->data[1] = 0; + task->data[0]++; + } + } + break; + case 3: + sub_80D4AD0(task); + task->data[6] -= task->data[7] * 2; + if (++task->data[1] > 7) + task->data[0]++; + break; + case 4: + sub_80D4AD0(task); + task->data[5] -= task->data[7] * 6; + if (!(task->data[5] >= -16 && task->data[5] <= 256)) + { + task->data[12]++; + task->data[1] = 0; + task->data[0]++; + } + break; + case 5: + sub_80D4AD0(task); + task->data[6] -= task->data[7] * 2; + if (++task->data[1] > 7) + task->data[0] = 2; + break; + case 6: + if (task->data[8] == 0) + task->data[0]++; + break; + default: + DestroyAnimVisualTask(taskId); + break; + } +} + +void sub_80D4AD0(struct Task *task) +{ + u8 spriteId; + + if (++task->data[2] > 1) + { + task->data[2] = 0; + spriteId = CreateSprite(&gSpriteTemplate_83D9378, task->data[3], task->data[4], 10); + if (spriteId != MAX_SPRITES) + { + gSprites[spriteId].data[0] = 16; + gSprites[spriteId].data[2] = task->data[5]; + gSprites[spriteId].data[4] = task->data[6]; + gSprites[spriteId].data[5] = task->data[9]; + InitAnimArcTranslation(&gSprites[spriteId]); + gSprites[spriteId].callback = sub_80D4B3C; + task->data[8]++; + } + } +} + +void sub_80D4B3C(struct Sprite *sprite) +{ + if (TranslateAnimArc(sprite)) + { + sprite->pos1.x += sprite->pos2.x; + sprite->pos1.y += sprite->pos2.y; + sprite->data[0] = 6; + sprite->data[2] = (Random() & 0x1F) - 16 + sprite->pos1.x; + sprite->data[4] = (Random() & 0x1F) - 16 + sprite->pos1.y; + sprite->data[5] = ~(Random() & 7); + InitAnimArcTranslation(sprite); + sprite->callback = sub_80D4BA4; + } +} + +void sub_80D4BA4(struct Sprite *sprite) +{ + u16 i; + + if (TranslateAnimArc(sprite)) + { + for (i = 0; i < NUM_TASKS; i++) + { + if (gTasks[i].func == sub_80D4988) + { + gTasks[i].data[10] = 1; + gTasks[i].data[8]--; + DestroySprite(sprite); + } + } + } +} + +void sub_80D4BF0(struct Sprite *sprite) +{ + sprite->pos1.x = gBattleAnimArgs[0]; + sprite->pos1.y = gBattleAnimArgs[1]; + sprite->data[0] = gBattleAnimArgs[2]; + sprite->data[1] = gBattleAnimArgs[3]; + sprite->data[2] = gBattleAnimArgs[4]; + sprite->data[3] = gBattleAnimArgs[5]; + sprite->callback = sub_80D4C18; +} + +void sub_80D4C18(struct Sprite *sprite) +{ + sprite->data[4] -= sprite->data[0]; + sprite->pos2.y = sprite->data[4] / 10; + sprite->data[5] = (sprite->data[5] + sprite->data[1]) & 0xFF; + sprite->pos2.x = Sin(sprite->data[5], sprite->data[2]); + if (--sprite->data[3] == 0) + DestroyAnimSprite(sprite); +} + +void sub_80D4C64(struct Sprite *sprite) +{ + sprite->data[3] += sprite->data[1]; + sprite->data[4] += sprite->data[2]; + sprite->pos2.x = sprite->data[3] >> 7; + sprite->pos2.y = sprite->data[4] >> 7; + if (--sprite->data[0] == 0) + { + FreeSpriteOamMatrix(sprite); + DestroySprite(sprite); + } +} + +void sub_80D4CA4(struct Sprite *sprite) +{ + InitAnimSpritePos(sprite, TRUE); + sprite->data[1] = GetBattlerSpriteCoord(gBattleAnimTarget, 2); + sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, 3); + sprite->data[3] = gBattleAnimArgs[2]; + sprite->data[4] = gBattleAnimArgs[3]; + sprite->callback = sub_80D4CEC; +} + +void sub_80D4CEC(struct Sprite *sprite) +{ + int xDiff = sprite->data[1] - sprite->pos1.x; + int yDiff = sprite->data[2] - sprite->pos1.y; + + sprite->pos2.x = (sprite->data[0] * xDiff) / sprite->data[3]; + sprite->pos2.y = (sprite->data[0] * yDiff) / sprite->data[3]; + if (++sprite->data[5] == sprite->data[4]) + { + sprite->data[5] = 0; + sub_80D4D64(sprite, xDiff, yDiff); + } + if (sprite->data[3] == sprite->data[0]) + DestroyAnimSprite(sprite); + sprite->data[0]++; +} + +#ifdef NONMATCHING +void sub_80D4D64(struct Sprite *sprite, int xDiff, int yDiff) +{ + s16 something = sprite->data[0] / 2; + s16 combinedX = sprite->pos1.x + sprite->pos2.x; + s16 combinedY = sprite->pos1.y + sprite->pos2.y; + s16 randomSomethingY = yDiff + (Random2() % 10) - 5; + s16 randomSomethingX = -xDiff + (Random2() % 10) - 5; + s16 i; + u8 spriteId; + + for (i = 0; i <= 0; i++) + { + spriteId = CreateSprite(&gUnknown_08595310, combinedX, combinedY + something, 130); + gSprites[spriteId].data[0] = 20; + gSprites[spriteId].data[1] = randomSomethingY; + gSprites[spriteId].subpriority = GetBattlerSubpriority(gBattleAnimAttacker) - 1; + if (randomSomethingX < 0) + gSprites[spriteId].data[2] = -randomSomethingX; + else + gSprites[spriteId].data[2] = randomSomethingX; + } + for (i = 0; i <= 0; i++) + { + spriteId = CreateSprite(&gUnknown_08595310, combinedX, combinedY - something, 130); + gSprites[spriteId].data[0] = 20; + gSprites[spriteId].data[1] = randomSomethingY; + gSprites[spriteId].subpriority = GetBattlerSubpriority(gBattleAnimAttacker) - 1; + if (randomSomethingX > 0) + gSprites[spriteId].data[2] = -randomSomethingX; + else + gSprites[spriteId].data[2] = randomSomethingX; + } +} +#else +NAKED +void sub_80D4D64(struct Sprite *sprite, int xDiff, int yDiff) +{ + asm_unified("push {r4-r7,lr}\n\ + mov r7, r10\n\ + mov r6, r9\n\ + mov r5, r8\n\ + push {r5-r7}\n\ + sub sp, 0x18\n\ + adds r4, r1, 0\n\ + adds r5, r2, 0\n\ + movs r2, 0x2E\n\ + ldrsh r1, [r0, r2]\n\ + lsrs r2, r1, 31\n\ + adds r1, r2\n\ + lsls r1, 15\n\ + lsrs r1, 16\n\ + str r1, [sp]\n\ + ldrh r1, [r0, 0x24]\n\ + ldrh r3, [r0, 0x20]\n\ + adds r1, r3\n\ + lsls r1, 16\n\ + lsrs r1, 16\n\ + mov r8, r1\n\ + ldrh r1, [r0, 0x26]\n\ + ldrh r0, [r0, 0x22]\n\ + adds r1, r0\n\ + lsls r1, 16\n\ + lsrs r1, 16\n\ + mov r10, r1\n\ + bl Random\n\ + lsls r0, 16\n\ + lsrs r0, 16\n\ + movs r1, 0xA\n\ + bl __umodsi3\n\ + adds r0, r5, r0\n\ + subs r0, 0x5\n\ + lsls r0, 16\n\ + lsrs r0, 16\n\ + mov r9, r0\n\ + bl Random\n\ + negs r4, r4\n\ + lsls r0, 16\n\ + lsrs r0, 16\n\ + movs r1, 0xA\n\ + bl __umodsi3\n\ + adds r4, r0\n\ + subs r4, 0x5\n\ + lsls r4, 16\n\ + lsrs r7, r4, 16\n\ + movs r6, 0\n\ + mov r0, r8\n\ + lsls r0, 16\n\ + mov r8, r0\n\ + mov r1, r10\n\ + lsls r1, 16\n\ + str r1, [sp, 0xC]\n\ + ldr r2, [sp]\n\ + lsls r2, 16\n\ + str r2, [sp, 0x10]\n\ + asrs r1, 16\n\ + lsls r0, r7, 16\n\ + asrs r5, r0, 16\n\ + str r0, [sp, 0x14]\n\ + negs r3, r5\n\ + str r3, [sp, 0x4]\n\ + asrs r0, r2, 16\n\ + adds r1, r0\n\ + lsls r1, 16\n\ + mov r10, r1\n\ +_080D4DF2:\n\ + ldr r0, =gSpriteTemplate_83D9420\n\ + mov r2, r8\n\ + asrs r1, r2, 16\n\ + mov r3, r10\n\ + asrs r2, r3, 16\n\ + movs r3, 0x82\n\ + bl CreateSprite\n\ + lsls r0, 24\n\ + lsrs r2, r0, 24\n\ + ldr r1, =gSprites\n\ + lsls r0, r2, 4\n\ + adds r0, r2\n\ + lsls r0, 2\n\ + adds r4, r0, r1\n\ + movs r0, 0x14\n\ + strh r0, [r4, 0x2E]\n\ + mov r0, r9\n\ + strh r0, [r4, 0x30]\n\ + ldr r0, =gBattleAnimAttacker\n\ + ldrb r0, [r0]\n\ + bl GetBattlerSubpriority\n\ + subs r0, 0x1\n\ + adds r1, r4, 0\n\ + adds r1, 0x43\n\ + strb r0, [r1]\n\ + cmp r5, 0\n\ + bge _080D4E40\n\ + mov r1, sp\n\ + ldrh r1, [r1, 0x4]\n\ + strh r1, [r4, 0x32]\n\ + b _080D4E42\n\ + .align 2, 0\n\ + .pool\n\ +_080D4E40:\n\ + strh r7, [r4, 0x32]\n\ +_080D4E42:\n\ + lsls r0, r6, 16\n\ + movs r2, 0x80\n\ + lsls r2, 9\n\ + adds r0, r2\n\ + lsrs r6, r0, 16\n\ + cmp r0, 0\n\ + ble _080D4DF2\n\ + movs r6, 0\n\ + ldr r3, [sp, 0xC]\n\ + asrs r1, r3, 16\n\ + ldr r0, [sp, 0x14]\n\ + asrs r5, r0, 16\n\ + negs r2, r5\n\ + str r2, [sp, 0x8]\n\ + ldr r3, [sp, 0x10]\n\ + asrs r0, r3, 16\n\ + subs r1, r0\n\ + lsls r1, 16\n\ + mov r10, r1\n\ +_080D4E68:\n\ + ldr r0, =gSpriteTemplate_83D9420\n\ + mov r2, r8\n\ + asrs r1, r2, 16\n\ + mov r3, r10\n\ + asrs r2, r3, 16\n\ + movs r3, 0x82\n\ + bl CreateSprite\n\ + lsls r0, 24\n\ + lsrs r2, r0, 24\n\ + ldr r1, =gSprites\n\ + lsls r0, r2, 4\n\ + adds r0, r2\n\ + lsls r0, 2\n\ + adds r4, r0, r1\n\ + movs r0, 0x14\n\ + strh r0, [r4, 0x2E]\n\ + mov r0, r9\n\ + strh r0, [r4, 0x30]\n\ + ldr r0, =gBattleAnimAttacker\n\ + ldrb r0, [r0]\n\ + bl GetBattlerSubpriority\n\ + subs r0, 0x1\n\ + adds r1, r4, 0\n\ + adds r1, 0x43\n\ + strb r0, [r1]\n\ + cmp r5, 0\n\ + ble _080D4EB8\n\ + mov r1, sp\n\ + ldrh r1, [r1, 0x8]\n\ + strh r1, [r4, 0x32]\n\ + b _080D4EBA\n\ + .align 2, 0\n\ + .pool\n\ +_080D4EB8:\n\ + strh r7, [r4, 0x32]\n\ +_080D4EBA:\n\ + lsls r0, r6, 16\n\ + movs r2, 0x80\n\ + lsls r2, 9\n\ + adds r0, r2\n\ + lsrs r6, r0, 16\n\ + cmp r0, 0\n\ + ble _080D4E68\n\ + add sp, 0x18\n\ + pop {r3-r5}\n\ + mov r8, r3\n\ + mov r9, r4\n\ + mov r10, r5\n\ + pop {r4-r7}\n\ + pop {r0}\n\ + bx r0\n"); +} +#endif diff --git a/src/battle/anim/withdraw.c b/src/battle/anim/withdraw.c index a1de45d15..f5babd361 100644 --- a/src/battle/anim/withdraw.c +++ b/src/battle/anim/withdraw.c @@ -17,7 +17,7 @@ static void sub_80CF514(u8 taskId); void sub_80CF4D8(u8 taskId) { - sub_8078E70(gBankSpriteIds[gBattleAnimAttacker], 0); + PrepareBattlerSpriteForRotScale(gBankSpriteIds[gBattleAnimAttacker], 0); gTasks[taskId].func = sub_80CF514; } diff --git a/src/battle/battle_anim_80A7E7C.c b/src/battle/battle_anim_80A7E7C.c index 7b3e197d7..5e713a3a7 100644 --- a/src/battle/battle_anim_80A7E7C.c +++ b/src/battle/battle_anim_80A7E7C.c @@ -847,7 +847,7 @@ void AnimTask_ScaleMonAndRestore(u8 taskId) { u8 spriteId; spriteId = GetAnimBattlerSpriteId(gBattleAnimArgs[3]); - sub_8078E70(spriteId, gBattleAnimArgs[4]); + PrepareBattlerSpriteForRotScale(spriteId, gBattleAnimArgs[4]); TASK.data[0] = gBattleAnimArgs[0]; TASK.data[1] = gBattleAnimArgs[1]; TASK.data[2] = gBattleAnimArgs[2]; @@ -887,7 +887,7 @@ void sub_80A8E04(u8 taskId) { u8 spriteId; spriteId = GetAnimBattlerSpriteId(gBattleAnimArgs[2]); - sub_8078E70(spriteId, 0); + PrepareBattlerSpriteForRotScale(spriteId, 0); TASK.data[1] = 0; TASK.data[2] = gBattleAnimArgs[0]; if (gBattleAnimArgs[3] != 1) @@ -931,7 +931,7 @@ void sub_80A8EFC(u8 taskId) { u8 spriteId; spriteId = GetAnimBattlerSpriteId(gBattleAnimArgs[2]); - sub_8078E70(spriteId, 0); + PrepareBattlerSpriteForRotScale(spriteId, 0); TASK.data[1] = 0; TASK.data[2] = gBattleAnimArgs[0]; if (gBattleAnimArgs[2] == 0) diff --git a/src/battle/battle_anim_812C144.c b/src/battle/battle_anim_812C144.c index bae4eef1d..4a5533dce 100644 --- a/src/battle/battle_anim_812C144.c +++ b/src/battle/battle_anim_812C144.c @@ -2070,7 +2070,7 @@ static void sub_812D3AC(struct Sprite *sprite) case 0: sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2); sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3); - sub_8078E70(spriteId, 0); + PrepareBattlerSpriteForRotScale(spriteId, 0); sprite->data[1] = 256; sprite->data[2] = 256; sprite->data[0]++; @@ -2753,7 +2753,7 @@ void sub_812E568(u8 taskId) task->data[5] *= -1; } - sub_8078E70(task->data[15], 0); + PrepareBattlerSpriteForRotScale(task->data[15], 0); task->func = sub_812E638; } @@ -2867,7 +2867,7 @@ void sub_812E860(u8 taskId) task->data[14] = 0x800; task->data[15] = GetAnimBattlerSpriteId(gBattleAnimArgs[0]); - sub_8078E70(task->data[15], 0); + PrepareBattlerSpriteForRotScale(task->data[15], 0); task->func = sub_812E8B4; } @@ -2989,7 +2989,7 @@ void sub_812EB10(u8 taskId) spriteId = GetAnimBattlerSpriteId(gBattleAnimArgs[0]); gTasks[taskId].data[10] = spriteId; - sub_8078E70(spriteId, 0); + PrepareBattlerSpriteForRotScale(spriteId, 0); switch (gBattleAnimArgs[1]) { @@ -4945,7 +4945,7 @@ void sub_81312E4(u8 taskId) if (gTasks[taskId].data[0] == 0) { - sub_8078E70(spriteId, 0); + PrepareBattlerSpriteForRotScale(spriteId, 0); gTasks[taskId].data[1] = 0x100; gTasks[taskId].data[2] = 0x100; gTasks[taskId].data[0]++; diff --git a/src/battle/battle_anim_813F0F4.c b/src/battle/battle_anim_813F0F4.c index ed3e6d642..9ea0585d1 100755 --- a/src/battle/battle_anim_813F0F4.c +++ b/src/battle/battle_anim_813F0F4.c @@ -569,7 +569,7 @@ void sub_813F798(u8 taskId) switch (gTasks[taskId].data[0]) { case 0: - sub_8078E70(spriteId, 0); + PrepareBattlerSpriteForRotScale(spriteId, 0); gTasks[taskId].data[10] = 0x100; gTasks[taskId].data[0]++; break; @@ -829,7 +829,7 @@ static void sub_813FEC8(struct Sprite *sprite) switch (gTasks[taskId].data[0]) { case 0: - sub_8078E70(spriteId, 0); + PrepareBattlerSpriteForRotScale(spriteId, 0); gTasks[taskId].data[10] = 256; gUnknown_03005F0C = 28; gUnknown_03005F14 = (gSprites[spriteId].pos1.y + gSprites[spriteId].pos2.y) - (sprite->pos1.y + sprite->pos2.y); diff --git a/src/rom_8077ABC.c b/src/rom_8077ABC.c index 31bf4612d..1f73b64b1 100644 --- a/src/rom_8077ABC.c +++ b/src/rom_8077ABC.c @@ -1159,7 +1159,7 @@ bool8 sub_8078E38() return FALSE; } -void sub_8078E70(u8 sprite, u8 objMode) +void PrepareBattlerSpriteForRotScale(u8 sprite, u8 objMode) { u8 r7 = gSprites[sprite].data[0]; @@ -1647,7 +1647,7 @@ void sub_80798F4(struct Task *task, u8 a2, const void *a3) task->data[11] = 0x100; task->data[12] = 0; sub_8079BF4(&task->data[13], &task->data[14], a3); - sub_8078E70(a2, 0); + PrepareBattlerSpriteForRotScale(a2, 0); } bool8 sub_807992C(struct Task *task) |