diff options
author | Marcus Huderle <huderlem@gmail.com> | 2017-12-20 15:54:25 -0600 |
---|---|---|
committer | GitHub <noreply@github.com> | 2017-12-20 15:54:25 -0600 |
commit | 871ae4c283ec8bc7730df52790b5ca53baa82230 (patch) | |
tree | 6899e26a068d4854a026e3d13b7c51c36b68208a /src | |
parent | 3c5f725de49371aced1788a21f5e53df5b498b5f (diff) | |
parent | 5e6bfe67a87e041ebdc9e0b573d1ae1f22b79d59 (diff) |
Merge pull request #494 from huderlem/battle_anim
Decompile small battle_anim effects
Diffstat (limited to 'src')
-rw-r--r-- | src/battle/anim/beta_beat_up.c | 34 | ||||
-rw-r--r-- | src/battle/anim/bubble.c | 102 | ||||
-rw-r--r-- | src/battle/anim/energy_wave.c | 162 | ||||
-rw-r--r-- | src/battle/anim/fury_cutter_count.c | 20 | ||||
-rw-r--r-- | src/battle/anim/guard.c | 34 | ||||
-rw-r--r-- | src/battle/anim/heated_rock.c | 205 | ||||
-rwxr-xr-x | src/battle/anim/love_bg.c | 7 | ||||
-rw-r--r-- | src/battle/anim/noise.c | 56 | ||||
-rw-r--r-- | src/battle/anim/note_spin.c | 110 | ||||
-rw-r--r-- | src/battle/anim/rain.c | 56 | ||||
-rwxr-xr-x | src/battle/anim/scary_face.c | 7 | ||||
-rw-r--r-- | src/battle/anim/shock.c | 106 | ||||
-rw-r--r-- | src/battle/anim/sunlight.c | 17 | ||||
-rw-r--r-- | src/battle/anim/thunder.c | 36 | ||||
-rw-r--r-- | src/battle/anim/water.c | 371 | ||||
-rw-r--r-- | src/battle/anim/wisp_orb.c | 105 | ||||
-rw-r--r-- | src/engine/sprite.c | 8 | ||||
-rw-r--r-- | src/rom_8077ABC.c | 13 |
18 files changed, 1414 insertions, 35 deletions
diff --git a/src/battle/anim/beta_beat_up.c b/src/battle/anim/beta_beat_up.c new file mode 100644 index 000000000..499e52a80 --- /dev/null +++ b/src/battle/anim/beta_beat_up.c @@ -0,0 +1,34 @@ +#include "global.h" +#include "battle_anim.h" +#include "rom_8077ABC.h" +#include "trig.h" + +extern s16 gBattleAnimArgs[8]; +extern u8 gBattleAnimBankAttacker; +extern u8 gBattleAnimBankTarget; + +static void sub_80D6278(struct Sprite *); + +// beta_beat_up + +void sub_80D6234(struct Sprite *sprite) +{ + if (GetBankSide(gBattleAnimBankAttacker) != 0) + { + sprite->pos1.x -= gBattleAnimArgs[0]; + } + else + { + sprite->pos1.x += gBattleAnimArgs[0]; + } + + sprite->callback = sub_80D6278; +} + +static void sub_80D6278(struct Sprite *sprite) +{ + if (sprite->affineAnimEnded) + { + move_anim_8074EE0(sprite); + } +} diff --git a/src/battle/anim/bubble.c b/src/battle/anim/bubble.c new file mode 100644 index 000000000..5da0d9929 --- /dev/null +++ b/src/battle/anim/bubble.c @@ -0,0 +1,102 @@ +#include "global.h" +#include "battle_anim.h" +#include "rom_8077ABC.h" +#include "trig.h" +#include "util.h" + +extern s16 gBattleAnimArgs[]; +extern u8 gBattleAnimBankAttacker; +extern u8 gBattleAnimBankTarget; + +static void sub_80D32E8(struct Sprite *sprite); +static void sub_80D3370(struct Sprite *sprite); +static void sub_80D3398(struct Sprite *sprite); + +// bubble (indidivual bubble that floats around) +// Used in Bubble and Bubblebeam + +void sub_80D31C8(struct Sprite* sprite) +{ + u8 newSpriteId; + + if (GetBankSide(gBattleAnimBankAttacker) != 0) + { + sprite->pos1.x = sub_8077ABC(gBattleAnimBankAttacker, 2) - gBattleAnimArgs[0]; + sprite->pos1.y = sub_8077ABC(gBattleAnimBankAttacker, 3) + gBattleAnimArgs[1]; + } + else + { + sprite->pos1.x = sub_8077ABC(gBattleAnimBankAttacker, 2) + gBattleAnimArgs[0]; + sprite->pos1.y = sub_8077ABC(gBattleAnimBankAttacker, 3) + gBattleAnimArgs[1]; + } + + sprite->animPaused = 1; + + if (GetBankSide(gBattleAnimBankAttacker) != 0) + { + gBattleAnimArgs[2] = -gBattleAnimArgs[2]; + } + + sprite->data[0] = gBattleAnimArgs[6]; + sprite->data[1] = sprite->pos1.x; + sprite->data[2] = sub_8077ABC(gBattleAnimBankTarget, 2); + sprite->data[3] = sprite->pos1.y; + sprite->data[4] = sub_8077ABC(gBattleAnimBankTarget, 3); + + obj_translate_based_on_private_1_2_3_4(sprite); + + newSpriteId = CreateInvisibleSpriteWithCallback(SpriteCallbackDummy); + sprite->data[5] = newSpriteId; + + sprite->pos1.x -= Sin((u8)gBattleAnimArgs[4], gBattleAnimArgs[2]); + sprite->pos1.y -= Cos((u8)gBattleAnimArgs[4], gBattleAnimArgs[3]); + + gSprites[newSpriteId].data[0] = gBattleAnimArgs[2]; + gSprites[newSpriteId].data[1] = gBattleAnimArgs[3]; + gSprites[newSpriteId].data[2] = gBattleAnimArgs[5]; + gSprites[newSpriteId].data[3] = (u8)gBattleAnimArgs[4] * 256; + gSprites[newSpriteId].data[4] = gBattleAnimArgs[6]; + + sprite->callback = sub_80D32E8; + sprite->callback(sprite); +} + +static void sub_80D32E8(struct Sprite *sprite) +{ + u8 spriteId = sprite->data[5]; + + u8 counter = gSprites[spriteId].data[4]; + u16 index = gSprites[spriteId].data[3]; + + sprite->data[0] = 1; + sub_8078B5C(sprite); + + sprite->pos2.x += Sin(index / 256, gSprites[spriteId].data[0]); + sprite->pos2.y += Cos(index / 256, gSprites[spriteId].data[1]); + + gSprites[spriteId].data[3] = gSprites[spriteId].data[2] + index; + + if (--counter != 0) + { + gSprites[spriteId].data[4] = counter; + } + else + { + sprite->callback = sub_80D3370; + DestroySprite(&gSprites[spriteId]); + } +} + +static void sub_80D3370(struct Sprite *sprite) +{ + sprite->animPaused = 0; + sprite->callback = sub_8078600; + StoreSpriteCallbackInData(sprite, sub_80D3398); +} + +static void sub_80D3398(struct Sprite *sprite) +{ + sprite->data[0] = 10; + sprite->callback = sub_80782D8; + StoreSpriteCallbackInData(sprite, move_anim_8074EE0); +} diff --git a/src/battle/anim/energy_wave.c b/src/battle/anim/energy_wave.c new file mode 100644 index 000000000..ffba5c300 --- /dev/null +++ b/src/battle/anim/energy_wave.c @@ -0,0 +1,162 @@ +#include "global.h" +#include "battle_anim.h" +#include "rom_8077ABC.h" +#include "sprite.h" +#include "task.h" +#include "trig.h" + +extern s16 gBattleAnimArgs[8]; +extern u8 gBattleAnimBankAttacker; +extern u8 gBattleAnimBankTarget; +extern const struct SpriteTemplate gSpriteTemplate_83D9130[]; + +static void sub_80D35DC(struct Sprite *); +static void sub_80D365C(u8); +static void sub_80D370C(struct Sprite *); + +// energy_wave (animates steady "waves" of energy) +// Used in Hydro Pump, Mud Shot, Signal Beam, Flamethrower, Psywave, and +// Hydro Cannon. + +void sub_80D3554(struct Sprite *sprite) +{ + sub_80787B0(sprite, 1); + + sprite->data[0] = 30; + sprite->data[1] = sprite->pos1.x; + sprite->data[2] = sub_8077ABC(gBattleAnimBankTarget, 2); + sprite->data[3] = sprite->pos1.y; + sprite->data[4] = sub_8077ABC(gBattleAnimBankTarget, 3); + + obj_translate_based_on_private_1_2_3_4(sprite); + + sprite->data[5] = 0xD200 / sprite->data[0]; + sprite->data[7] = gBattleAnimArgs[3]; + + if (gBattleAnimArgs[7] > 127) + { + sprite->data[6] = (gBattleAnimArgs[7] - 127) << 8; + sprite->data[7] = -sprite->data[7]; + } + else + { + sprite->data[6] = gBattleAnimArgs[7] << 8; + } + + sprite->callback = sub_80D35DC; + sprite->callback(sprite); +} + +static void sub_80D35DC(struct Sprite *sprite) +{ + if (sub_8078B5C(sprite)) + { + move_anim_8072740(sprite); + } + + sprite->pos2.y += Sin(sprite->data[6] >> 8, sprite->data[7]); + if (((sprite->data[6] + sprite->data[5]) >> 8) > 127) + { + sprite->data[6] = 0; + sprite->data[7] = -sprite->data[7]; + } + else + { + sprite->data[6] += sprite->data[5]; + } +} + +void sub_80D3630(u8 taskId) +{ + gTasks[taskId].data[0] = gBattleAnimArgs[0]; + gBattleAnimArgs[7] = 0; + gTasks[taskId].func = sub_80D365C; +} + +static void sub_80D365C(u8 taskId) +{ + gBattleAnimArgs[7] = (gBattleAnimArgs[7] + 3) & 0xFF; + if (--gTasks[taskId].data[0] == 0) + { + DestroyAnimVisualTask(taskId); + } +} + +void sub_80D3698(struct Sprite *sprite) +{ + u8 subpriority; + + sprite->pos1.x = sub_8077ABC(gBattleAnimBankAttacker, 0); + sprite->pos1.y = sub_8077ABC(gBattleAnimBankAttacker, 1); + sprite->pos2.y = -10; + + subpriority = sub_8079E90(gBattleAnimBankAttacker); + + if (!NotInBattle()) + { + if (GetBankSide(gBattleAnimBankAttacker) == 0) + { + sprite->pos2.x = 10; + sprite->subpriority = subpriority + 2; + } + else + { + sprite->pos2.x = -10; + sprite->subpriority = subpriority - 2; + } + } + else + { + sprite->pos2.x = -10; + sprite->subpriority = subpriority + 2; + } + + sprite->callback = sub_80D370C; +} + +static void sub_80D370C(struct Sprite *sprite) +{ + if (sprite->affineAnimEnded) + { + move_anim_8072740(sprite); + } +} + +void sub_80D3728(struct Sprite *sprite) +{ + int var1, var2; + + if (GetBankSide(gBattleAnimBankAttacker) == GetBankSide(gBattleAnimBankTarget)) + { + gBattleAnimArgs[0] *= -1; + + if (GetBankIdentity(gBattleAnimBankAttacker) == 0 || GetBankIdentity(gBattleAnimBankAttacker) == 1) + { + gBattleAnimArgs[0] *= -1; + } + + } + + if ((gBattleAnimArgs[5] & 0xFF00) == 0) + var1 = 1; + else + var1 = 0; + + if ((u8)gBattleAnimArgs[5] == 0) + var2 = 3; + else + var2 = 1; + + sub_80787B0(sprite, var1); + + if (GetBankSide(gBattleAnimBankAttacker) != 0) + { + gBattleAnimArgs[2] = -gBattleAnimArgs[2]; + } + + sprite->data[0] = gBattleAnimArgs[4]; + sprite->data[2] = sub_8077ABC(gBattleAnimBankTarget, 2) + gBattleAnimArgs[2]; + sprite->data[4] = sub_8077ABC(gBattleAnimBankTarget, var2) + gBattleAnimArgs[3]; + sprite->callback = sub_8078B34; + StoreSpriteCallbackInData(sprite, move_anim_8072740); +} diff --git a/src/battle/anim/fury_cutter_count.c b/src/battle/anim/fury_cutter_count.c new file mode 100644 index 000000000..17b084585 --- /dev/null +++ b/src/battle/anim/fury_cutter_count.c @@ -0,0 +1,20 @@ +#include "global.h" +#include "battle_anim.h" + +extern s16 gBattleAnimArgs[8]; +extern u8 *gDisableStructMoveAnim; // TODO: this is declared with a different type in different files + +// fury_cutter (updates the direction and count of the fury cutter animation) +// Used in Fury Cutter. + +void UpdateFuryCutterAnimDirection(u8 taskId) +{ + gBattleAnimArgs[7] = gDisableStructMoveAnim[16] & 1; + DestroyAnimVisualTask(taskId); +} + +void UpdateFuryCutterAnimCount(u8 taskId) +{ + gBattleAnimArgs[7] = gDisableStructMoveAnim[16]; + DestroyAnimVisualTask(taskId); +} diff --git a/src/battle/anim/guard.c b/src/battle/anim/guard.c new file mode 100644 index 000000000..4769db2e4 --- /dev/null +++ b/src/battle/anim/guard.c @@ -0,0 +1,34 @@ +#include "global.h" +#include "battle_anim.h" +#include "rom_8077ABC.h" + +extern s16 gBattleAnimArgs[8]; +extern u8 gBattleAnimBankAttacker; +extern u8 gBattleAnimBankTarget; +extern u16 gBattleTypeFlags; + +// guard (moves guard rings upwards) +// Used in Safeguard. + +void sub_80D3014(struct Sprite *sprite) +{ + if ((gBattleTypeFlags & 1) && IsAnimBankSpriteVisible(gBattleAnimBankAttacker ^ 2)) + { + sub_807A3FC(gBattleAnimBankAttacker, 0, &sprite->pos1.x, &sprite->pos1.y); + sprite->pos1.y += 40; + + StartSpriteAffineAnim(sprite, 1); + } + else + { + sprite->pos1.x = sub_8077ABC(gBattleAnimBankAttacker, 0); + sprite->pos1.y = sub_8077ABC(gBattleAnimBankAttacker, 1) + 40; + } + + sprite->data[0] = 13; + sprite->data[2] = sprite->pos1.x; + sprite->data[4] = sprite->pos1.y - 72; + + sprite->callback = sub_8078B34; + StoreSpriteCallbackInData(sprite, move_anim_8072740); +} diff --git a/src/battle/anim/heated_rock.c b/src/battle/anim/heated_rock.c new file mode 100644 index 000000000..1d59669cf --- /dev/null +++ b/src/battle/anim/heated_rock.c @@ -0,0 +1,205 @@ +#include "global.h" +#include "battle_anim.h" +#include "rom_8077ABC.h" + +extern s16 gBattleAnimArgs[8]; +extern u8 gBattleAnimBankAttacker; +extern u8 gBattleAnimBankTarget; +extern u16 gBattleTypeFlags; + +void sub_80D59B0(struct Sprite *); +static void sub_80D5A74(struct Sprite *); + +// heated_rock (moves heated rock sprites) +// Used in Eruption. + +void sub_80D58FC(struct Sprite *sprite) +{ + sub_80D59B0(sprite); + + if (sprite->invisible) + { + gTasks[sprite->data[6]].data[sprite->data[7]]--; + DestroySprite(sprite); + } +} + +u16 sub_80D5940(u8 spriteId) +{ + u16 var1 = gSprites[spriteId].pos1.y + gSprites[spriteId].pos2.y + gSprites[spriteId].centerToCornerVecY; + + if (GetBankSide(gBattleAnimBankAttacker) == 0) + { + var1 = ((var1 << 16) + 0x4A0000) >> 16; + } + else + { + var1 = ((var1 << 16) + 0x2C0000) >> 16; + } + + return var1; +} + +void sub_80D5994(struct Sprite *sprite, s16 x, s16 y) +{ + sprite->data[0] = 0; + sprite->data[1] = 0; + sprite->data[2] = (u16)sprite->pos1.x * 8; + sprite->data[3] = (u16)sprite->pos1.y * 8; + sprite->data[4] = x * 8; + sprite->data[5] = y * 8; +} + +#ifdef NONMATCHING +void sub_80D59B0(struct Sprite *sprite) +{ + int var1; + int var2; + + if (++sprite->data[0] > 2) + { + sprite->data[0] = 0; + ++sprite->data[1]; + sprite->data[3] += ((u16)sprite->data[1] * (u16)sprite->data[1]); + } + + var1 = (u16)sprite->data[4] + (u16)sprite->data[2]; + sprite->data[2] = var1; + var1 = (s16)var1 >> 3; + sprite->pos1.x = var1; + + var2 = (u16)sprite->data[5] + (u16)sprite->data[3]; + sprite->data[3] = var2; + var2 = (s16)var2 >> 3; + sprite->pos1.y = var2; + + if ((u32)((var1 + 8) << 16) > 0x1000000 || var2 < -8 || var2 > 120) + { + sprite->invisible = 1; + } +} +#else +__attribute__((naked)) +void sub_80D59B0(struct Sprite *sprite) +{ + asm(".syntax unified\n\ + push {lr}\n\ + adds r2, r0, 0\n\ + ldrh r0, [r2, 0x2E]\n\ + adds r0, 0x1\n\ + strh r0, [r2, 0x2E]\n\ + lsls r0, 16\n\ + asrs r0, 16\n\ + cmp r0, 0x2\n\ + ble _080D59DA\n\ + movs r0, 0\n\ + strh r0, [r2, 0x2E]\n\ + ldrh r0, [r2, 0x30]\n\ + adds r0, 0x1\n\ + strh r0, [r2, 0x30]\n\ + ldrh r0, [r2, 0x30]\n\ + adds r1, r0, 0\n\ + muls r1, r0\n\ + adds r0, r1, 0\n\ + ldrh r3, [r2, 0x34]\n\ + adds r0, r3\n\ + strh r0, [r2, 0x34]\n\ +_080D59DA:\n\ + ldrh r0, [r2, 0x36]\n\ + ldrh r1, [r2, 0x32]\n\ + adds r0, r1\n\ + strh r0, [r2, 0x32]\n\ + lsls r0, 16\n\ + asrs r0, 19\n\ + strh r0, [r2, 0x20]\n\ + ldrh r1, [r2, 0x38]\n\ + ldrh r3, [r2, 0x34]\n\ + adds r1, r3\n\ + strh r1, [r2, 0x34]\n\ + lsls r1, 16\n\ + asrs r3, r1, 19\n\ + strh r3, [r2, 0x22]\n\ + adds r0, 0x8\n\ + lsls r0, 16\n\ + movs r1, 0x80\n\ + lsls r1, 17\n\ + cmp r0, r1\n\ + bhi _080D5A10\n\ + adds r1, r3, 0\n\ + movs r0, 0x8\n\ + negs r0, r0\n\ + cmp r1, r0\n\ + blt _080D5A10\n\ + cmp r1, 0x78\n\ + ble _080D5A1C\n\ +_080D5A10:\n\ + adds r0, r2, 0\n\ + adds r0, 0x3E\n\ + ldrb r1, [r0]\n\ + movs r2, 0x4\n\ + orrs r1, r2\n\ + strb r1, [r0]\n\ +_080D5A1C:\n\ + pop {r0}\n\ + bx r0\n\ + .syntax divided\n"); +} +#endif // NONMATCHING + +void sub_80D5A20(struct Sprite *sprite) +{ + sprite->pos1.x = gBattleAnimArgs[0]; + sprite->pos1.y = gBattleAnimArgs[1]; + + sprite->data[0] = 0; + sprite->data[1] = 0; + sprite->data[2] = 0; + sprite->data[6] = gBattleAnimArgs[2]; + sprite->data[7] = gBattleAnimArgs[3]; + + sprite->oam.tileNum += gBattleAnimArgs[4] * 16; + sprite->callback = sub_80D5A74; +} + +static void sub_80D5A74(struct Sprite *sprite) +{ + switch (sprite->data[0]) + { + case 0: + if (sprite->data[6] != 0) + { + sprite->data[6]--; + return; + } + + sprite->data[0]++; + // fall through + case 1: + sprite->pos1.y += 8; + if (sprite->pos1.y >= sprite->data[7]) + { + sprite->pos1.y = sprite->data[7]; + sprite->data[0]++; + } + break; + case 2: + if (++sprite->data[1] > 1) + { + sprite->data[1] = 0; + if ((++sprite->data[2] & 1) != 0) + { + sprite->pos2.y = -3; + } + else + { + sprite->pos2.y = 3; + } + } + + if (++sprite->data[3] > 16) + { + move_anim_8072740(sprite); + } + break; + } +} diff --git a/src/battle/anim/love_bg.c b/src/battle/anim/love_bg.c index c5659463e..1e49b536c 100755 --- a/src/battle/anim/love_bg.c +++ b/src/battle/anim/love_bg.c @@ -6,13 +6,6 @@ #include "decompress.h" #include "palette.h" -struct Struct_sub_8078914 -{ - u8 *field_0; - u8 *field_4; - u8 field_8; -}; - extern s16 gBattleAnimArgs[]; extern u8 gBattleAnimBankAttacker; extern u8 gBattleAnimBankTarget; diff --git a/src/battle/anim/noise.c b/src/battle/anim/noise.c new file mode 100644 index 000000000..78953d96a --- /dev/null +++ b/src/battle/anim/noise.c @@ -0,0 +1,56 @@ +#include "global.h" +#include "rom_8077ABC.h" +#include "battle_anim.h" + +extern s16 gBattleAnimArgs[8]; +extern u8 gBattleAnimBankAttacker; +extern u8 gBattleAnimBankTarget; + +static void sub_80D2E30(struct Sprite *); + +// noise (moving music note) +// Used in Uproar. + +void sub_80D2D68(struct Sprite* sprite) +{ + int var1; + u8 slot = gBattleAnimArgs[0] == 0 ? gBattleAnimBankAttacker : gBattleAnimBankTarget; + + if (GetBankSide(slot) == 1) + { + gBattleAnimArgs[1] *= -1; + } + + sprite->pos1.x = sub_8077ABC(slot, 2) + gBattleAnimArgs[1]; + sprite->pos1.y = sub_8077ABC(slot, 3) + gBattleAnimArgs[2]; + sprite->data[0] = 0; + sprite->data[1] = (u16)sprite->pos1.x << 3; + sprite->data[2] = (u16)sprite->pos1.y << 3; + + var1 = gBattleAnimArgs[1] << 3; + if (var1 < 0) + var1 += 7; + sprite->data[3] = var1 >> 3; + + var1 = gBattleAnimArgs[2] << 3; + if (var1 < 0) + var1 += 7; + sprite->data[4] = var1 >> 3; + + sprite->oam.tileNum += gBattleAnimArgs[3] * 16; + sprite->callback = sub_80D2E30; +} + +static void sub_80D2E30(struct Sprite *sprite) +{ + sprite->data[1] += sprite->data[3]; + sprite->data[2] += sprite->data[4]; + + sprite->pos1.x = sprite->data[1] >> 3; + sprite->pos1.y = sprite->data[2] >> 3; + + if (++sprite->data[0] > 16) + { + move_anim_8072740(sprite); + } +} diff --git a/src/battle/anim/note_spin.c b/src/battle/anim/note_spin.c new file mode 100644 index 000000000..bdc0f4615 --- /dev/null +++ b/src/battle/anim/note_spin.c @@ -0,0 +1,110 @@ +#include "global.h" +#include "battle_anim.h" +#include "rom_8077ABC.h" +#include "trig.h" + +extern s16 gBattleAnimArgs[8]; +extern u8 gBattleAnimBankAttacker; +extern u8 gBattleAnimBankTarget; + +static void sub_80D2F80(struct Sprite *); +static void sub_80D2FA4(struct Sprite *); + +// note_spin (spins music notes around, and rotates them) +// Used in Perish Song. + +void sub_80D2E68(struct Sprite *sprite) +{ + if (sprite->data[0] == 0) + { + sprite->data[1] = 120 - gBattleAnimArgs[0]; + sprite->invisible = 1; + } + + if (++sprite->data[0] == sprite->data[1]) + { + sub_8079108(sprite->oam.paletteNum + 16, 0); + } + + if (sprite->data[0] == sprite->data[1] + 80) + { + move_anim_8072740(sprite); + } +} + +void sub_80D2EC8(struct Sprite *sprite) +{ + int index; + int var2; + + if (sprite->data[0] == 0) + { + sprite->pos1.x = 120; + sprite->pos1.y = (gBattleAnimArgs[0] + (((u16)gBattleAnimArgs[0]) >> 31)) / 2 - 15; + + StartSpriteAnim(sprite, gBattleAnimArgs[1]); + + sprite->data[5] = 120; + sprite->data[3] = gBattleAnimArgs[2]; + } + + sprite->data[0]++; + + sprite->data[1] = (sprite->data[0] + ((u16)sprite->data[0] >> 31)) / 2; + index = ((sprite->data[0] * 3) + (u16)sprite->data[3]); + var2 = 0xFF; + sprite->data[6] = (sprite->data[6] + 10) & 0xFF; + + index &= var2; + sprite->pos2.x = Cos(index, 100); + + sprite->pos2.y = sprite->data[1] + Sin(index, 10) + Cos(sprite->data[6], 4); + + if (sprite->data[0] > sprite->data[5]) + { + sprite->callback = sub_80D2F80; + + sprite->data[0] = 0; + oamt_add_pos2_onto_pos1(sprite); + sprite->data[2] = 5; + sprite->data[4] = 0; + sprite->data[3] = 0; + + StartSpriteAffineAnim(sprite, 1); + } +} + +static void sub_80D2F80(struct Sprite *sprite) +{ + if (++sprite->data[0] > 10) + { + sprite->data[0] = 0; + sprite->callback = sub_80D2FA4; + } +} + +static void sub_80D2FA4(struct Sprite *sprite) +{ + sprite->data[3] += sprite->data[2]; + sprite->pos2.y = sprite->data[3]; + + sprite->data[2]++; + + if (sprite->data[3] > 48 && sprite->data[2] > 0) + { + sprite->data[2] = sprite->data[4] - 5; + sprite->data[4]++; + } + + if (sprite->data[4] > 3) + { + int var1 = sprite->data[2]; + sprite->invisible = var1 - (((s32)(var1 + ((u32)var1 >> 31)) >> 1) << 1); + move_anim_8072740(sprite); + } + + if (sprite->data[4] == 4) + { + move_anim_8072740(sprite); + } +} diff --git a/src/battle/anim/rain.c b/src/battle/anim/rain.c new file mode 100644 index 000000000..b38233e3c --- /dev/null +++ b/src/battle/anim/rain.c @@ -0,0 +1,56 @@ +#include "global.h" +#include "battle_anim.h" +#include "random.h" +#include "sprite.h" +#include "task.h" + +extern s16 gBattleAnimArgs[8]; +extern const struct SpriteTemplate gSpriteTemplate_83D9130[]; + +static void MoveAnimRaindrop(struct Sprite *); + +// rain (spawns and animates raindrops) +// Used in Rain Dance and general rain animation. + +void CreateAnimRaindrops(u8 taskId) +{ + if (gTasks[taskId].data[0] == 0) + { + gTasks[taskId].data[1] = gBattleAnimArgs[0]; + gTasks[taskId].data[2] = gBattleAnimArgs[1]; + gTasks[taskId].data[3] = gBattleAnimArgs[2]; + } + + gTasks[taskId].data[0]++; + + if (gTasks[taskId].data[0] % gTasks[taskId].data[2] == 1) + { + u8 x = Random() % 240; + u8 y = Random() % 80; + CreateSprite(gSpriteTemplate_83D9130, x, y, 4); + } + + if (gTasks[taskId].data[0] == gTasks[taskId].data[3]) + { + DestroyAnimVisualTask(taskId); + } +} + +void SetAnimRaindropCallback(struct Sprite *sprite) +{ + sprite->callback = MoveAnimRaindrop; +} + +static void MoveAnimRaindrop(struct Sprite *sprite) +{ + if (++sprite->data[0] <= 13) + { + sprite->pos2.x++; + sprite->pos2.y += 4; + } + + if (sprite->animEnded) + { + DestroySprite(sprite); + } +} diff --git a/src/battle/anim/scary_face.c b/src/battle/anim/scary_face.c index 9f1dfd7d0..0c5056704 100755 --- a/src/battle/anim/scary_face.c +++ b/src/battle/anim/scary_face.c @@ -6,13 +6,6 @@ #include "decompress.h" #include "palette.h" -struct Struct_sub_8078914 -{ - u8 *field_0; - u8 *field_4; - u8 field_8; -}; - extern s16 gBattleAnimArgs[]; extern u8 gBattleAnimBankAttacker; extern u8 gBattleAnimBankTarget; diff --git a/src/battle/anim/shock.c b/src/battle/anim/shock.c new file mode 100644 index 000000000..35c380f23 --- /dev/null +++ b/src/battle/anim/shock.c @@ -0,0 +1,106 @@ +#include "global.h" +#include "battle_anim.h" +#include "rom_8077ABC.h" +#include "trig.h" + +extern s16 gBattleAnimArgs[8]; +extern u8 gBattleAnimBankAttacker; +extern u8 gBattleAnimBankTarget; +extern struct OamMatrix gOamMatrices[]; + +extern void sub_80DA48C(struct Sprite *); + +// shock (moves the little electricity lines) +// Used in Shock. + +void sub_80D6294(struct Sprite *sprite) +{ + sprite->pos1.x = sub_8077ABC(gBattleAnimBankTarget, 2); + sprite->pos1.y = sub_8077ABC(gBattleAnimBankTarget, 3); + + if (GetBankSide(gBattleAnimBankAttacker) != 0) + { + sprite->pos1.x -= gBattleAnimArgs[0]; + sprite->pos1.y -= gBattleAnimArgs[1]; + } + else + { + sprite->pos1.x += gBattleAnimArgs[0]; + sprite->pos1.y += gBattleAnimArgs[1]; + } + + sprite->data[0] = 0; + sprite->data[1] = gBattleAnimArgs[2]; + sprite->data[2] = gBattleAnimArgs[3]; + sprite->data[3] = gBattleAnimArgs[4]; + + StoreSpriteCallbackInData(sprite, move_anim_8074EE0); + sprite->callback = sub_8078114; +} + +void sub_80D6328(struct Sprite *sprite) +{ + u8 slot; + u32 matrixNum; + s16 sineVal; + + switch (gBattleAnimArgs[4]) + { + case 0: + slot = gBattleAnimBankAttacker; + break; + case 1: + default: + slot = gBattleAnimBankTarget; + break; + case 2: + if (!IsAnimBankSpriteVisible(gBattleAnimBankAttacker ^ 2)) + { + slot = gBattleAnimBankAttacker; + } + else + { + slot = gBattleAnimBankAttacker ^ 2; + } + break; + case 3: + if (IsAnimBankSpriteVisible(gBattleAnimBankAttacker ^ 2)) + { + slot = gBattleAnimBankTarget ^ 2; + } + else + { + slot = gBattleAnimBankTarget; + } + break; + } + + if (gBattleAnimArgs[5] == 0) + { + sprite->pos1.x = sub_8077ABC(slot, 0); + sprite->pos1.y = sub_8077ABC(slot, 1); + } + else + { + sprite->pos1.x = sub_8077ABC(slot, 2); + sprite->pos1.y = sub_8077ABC(slot, 3); + } + + sprite->pos2.x = (gSineTable[gBattleAnimArgs[0]] * gBattleAnimArgs[1]) >> 8; + sprite->pos2.y = (gSineTable[gBattleAnimArgs[0] + 64] * gBattleAnimArgs[1]) >> 8; + + if (gBattleAnimArgs[6] & 1) + { + sprite->oam.priority = sub_8079ED4(slot) + 1; + } + + matrixNum = sprite->oam.matrixNum; + sineVal = gSineTable[gBattleAnimArgs[2]]; + + gOamMatrices[matrixNum].a = gOamMatrices[matrixNum].d = gSineTable[gBattleAnimArgs[2] + 64]; + gOamMatrices[matrixNum].b = sineVal; + gOamMatrices[matrixNum].c = -sineVal; + + sprite->data[0] = gBattleAnimArgs[3]; + sprite->callback = sub_80DA48C; +} diff --git a/src/battle/anim/sunlight.c b/src/battle/anim/sunlight.c new file mode 100644 index 000000000..f6cb8a077 --- /dev/null +++ b/src/battle/anim/sunlight.c @@ -0,0 +1,17 @@ +#include "global.h" +#include "battle_anim.h" +#include "rom_8077ABC.h" + +// sunlight (creates sunlight orbs) +// Used in Sunny Day + +void sub_80D517C(struct Sprite *sprite) +{ + sprite->pos1.x = 0; + sprite->pos1.y = 0; + sprite->data[0] = 60; + sprite->data[2] = 140; + sprite->data[4] = 80; + sprite->callback = sub_8078B34; + StoreSpriteCallbackInData(sprite, move_anim_8072740); +} diff --git a/src/battle/anim/thunder.c b/src/battle/anim/thunder.c new file mode 100644 index 000000000..5064148ef --- /dev/null +++ b/src/battle/anim/thunder.c @@ -0,0 +1,36 @@ +#include "global.h" +#include "battle_anim.h" +#include "rom_8077ABC.h" + +extern s16 gBattleAnimArgs[8]; +extern u8 gBattleAnimBankAttacker; +extern u8 gBattleAnimBankTarget; +extern u16 gBattleTypeFlags; + +static void sub_80D6218(struct Sprite *); + +// thunder (positions the lightning bolts) +// Used in Thunder, Thunder Punch, and Tri Attack. + +void sub_80D61C8(struct Sprite *sprite) +{ + if (GetBankSide(gBattleAnimBankAttacker) != 0) + { + sprite->pos1.x -= gBattleAnimArgs[0]; + } + else + { + sprite->pos1.x += gBattleAnimArgs[0]; + } + + sprite->pos1.y += gBattleAnimArgs[1]; + sprite->callback = sub_80D6218; +} + +static void sub_80D6218(struct Sprite *sprite) +{ + if (sprite->animEnded) + { + move_anim_8072740(sprite); + } +} diff --git a/src/battle/anim/water.c b/src/battle/anim/water.c new file mode 100644 index 000000000..396a4637d --- /dev/null +++ b/src/battle/anim/water.c @@ -0,0 +1,371 @@ +#include "global.h" +#include "battle_anim.h" +#include "rom_8077ABC.h" +#include "trig.h" +#include "util.h" + +extern s16 gBattleAnimArgs[]; +extern u8 gBattleAnimBankAttacker; +extern u8 gBattleAnimBankTarget; + +static void sub_80D3874(struct Sprite *); + +void sub_80D37FC(struct Sprite *sprite) +{ + sub_8078764(sprite, 1); + + sprite->data[0] = gBattleAnimArgs[4]; + sprite->data[2] = sprite->pos1.x + gBattleAnimArgs[2]; + sprite->data[4] = sprite->pos1.y + gBattleAnimArgs[4]; + + sprite->callback = sub_8078B34; + StoreSpriteCallbackInData(sprite, move_anim_8072740); +} + +void sub_80D3838(struct Sprite *sprite) +{ + if (gBattleAnimArgs[3] != 0) + { + sub_8078764(sprite, 1); + } + else + { + sub_80787B0(sprite, 1); + } + + sprite->data[7] = gBattleAnimArgs[2]; + sprite->callback = sub_80D3874; +} + +static void sub_80D3874(struct Sprite *sprite) +{ + sprite->data[0] = (sprite->data[0] + 11) & 0xFF; + sprite->pos2.x = Sin(sprite->data[0], 4); + + sprite->data[1] += 48; + sprite->pos2.y = -(sprite->data[1] >> 8); + + if (--sprite->data[7] == -1) + { + move_anim_8072740(sprite); + } +} + +__attribute__((naked)) +void sub_80D38BC(u8 taskId) +{ + asm(".syntax unified\n\ + .equ REG_BLDCNT, 0x4000050\n\ + .equ REG_BG1CNT, 0x400000A\n\ + .equ REG_BG1HOFS, 0x4000014\n\ + push {r4-r7,lr}\n\ + mov r7, r10\n\ + mov r6, r9\n\ + mov r5, r8\n\ + push {r5-r7}\n\ + sub sp, 0x14\n\ + lsls r0, 24\n\ + lsrs r0, 24\n\ + mov r10, r0\n\ + ldr r1, _080D398C @ =REG_BLDCNT\n\ + ldr r2, _080D3990 @ =0x00003f42\n\ + adds r0, r2, 0\n\ + strh r0, [r1]\n\ + adds r1, 0x2\n\ + movs r3, 0x80\n\ + lsls r3, 5\n\ + adds r0, r3, 0\n\ + strh r0, [r1]\n\ + ldr r2, _080D3994 @ =REG_BG1CNT\n\ + ldrb r1, [r2]\n\ + movs r0, 0x4\n\ + negs r0, r0\n\ + ands r0, r1\n\ + movs r1, 0x1\n\ + orrs r0, r1\n\ + strb r0, [r2]\n\ + ldrb r1, [r2, 0x1]\n\ + movs r0, 0x3F\n\ + ands r0, r1\n\ + movs r1, 0x40\n\ + orrs r0, r1\n\ + strb r0, [r2, 0x1]\n\ + mov r0, sp\n\ + bl sub_8078914\n\ + ldr r2, [sp]\n\ + movs r3, 0x80\n\ + lsls r3, 6\n\ + add r6, sp, 0x10\n\ + add r0, sp, 0xC\n\ + mov r12, r0\n\ + movs r5, 0\n\ + ldr r1, _080D3998 @ =0x040000d4\n\ + movs r4, 0x80\n\ + lsls r4, 5\n\ + mov r8, r6\n\ + ldr r7, _080D399C @ =0x85000400\n\ + movs r0, 0x85\n\ + lsls r0, 24\n\ + mov r9, r0\n\ +_080D3920:\n\ + str r5, [sp, 0x10]\n\ + mov r0, r8\n\ + str r0, [r1]\n\ + str r2, [r1, 0x4]\n\ + str r7, [r1, 0x8]\n\ + ldr r0, [r1, 0x8]\n\ + adds r2, r4\n\ + subs r3, r4\n\ + cmp r3, r4\n\ + bhi _080D3920\n\ + str r5, [sp, 0x10]\n\ + str r6, [r1]\n\ + str r2, [r1, 0x4]\n\ + lsrs r0, r3, 2\n\ + mov r2, r9\n\ + orrs r0, r2\n\ + str r0, [r1, 0x8]\n\ + ldr r0, [r1, 0x8]\n\ + movs r0, 0\n\ + mov r3, r12\n\ + strb r0, [r3]\n\ + strb r0, [r3]\n\ + ldr r1, [sp, 0x4]\n\ + movs r0, 0\n\ + str r0, [sp, 0x10]\n\ + ldr r0, _080D3998 @ =0x040000d4\n\ + str r6, [r0]\n\ + str r1, [r0, 0x4]\n\ + ldr r1, _080D399C @ =0x85000400\n\ + str r1, [r0, 0x8]\n\ + ldr r0, [r0, 0x8]\n\ + bl NotInBattle\n\ + lsls r0, 24\n\ + cmp r0, 0\n\ + bne _080D39B8\n\ + ldr r2, _080D3994 @ =REG_BG1CNT\n\ + ldrb r1, [r2]\n\ + movs r0, 0xD\n\ + negs r0, r0\n\ + ands r0, r1\n\ + movs r1, 0x4\n\ + orrs r0, r1\n\ + strb r0, [r2]\n\ + ldr r0, _080D39A0 @ =gBattleAnimBankAttacker\n\ + ldrb r0, [r0]\n\ + bl GetBankSide\n\ + lsls r0, 24\n\ + lsrs r0, 24\n\ + cmp r0, 0x1\n\ + bne _080D39A8\n\ + ldr r0, _080D39A4 @ =gUnknown_08E70968\n\ + b _080D39AA\n\ + .align 2, 0\n\ +_080D398C: .4byte REG_BLDCNT\n\ +_080D3990: .4byte 0x00003f42\n\ +_080D3994: .4byte REG_BG1CNT\n\ +_080D3998: .4byte 0x040000d4\n\ +_080D399C: .4byte 0x85000400\n\ +_080D39A0: .4byte gBattleAnimBankAttacker\n\ +_080D39A4: .4byte gUnknown_08E70968\n\ +_080D39A8:\n\ + ldr r0, _080D39B4 @ =gUnknown_08E70C38\n\ +_080D39AA:\n\ + ldr r1, [sp, 0x4]\n\ + bl LZDecompressVram\n\ + b _080D39CE\n\ + .align 2, 0\n\ +_080D39B4: .4byte gUnknown_08E70C38\n\ +_080D39B8:\n\ + ldr r0, _080D39F0 @ =gUnknown_08E70F0C\n\ + ldr r1, [sp, 0x4]\n\ + bl LZDecompressVram\n\ + mov r0, sp\n\ + ldrb r0, [r0, 0x8]\n\ + ldr r1, [sp, 0x4]\n\ + movs r2, 0\n\ + movs r3, 0x1\n\ + bl sub_80763FC\n\ +_080D39CE:\n\ + ldr r0, _080D39F4 @ =gBattleAnimBackgroundImage_Surf\n\ + ldr r1, [sp]\n\ + bl LZDecompressVram\n\ + ldr r0, _080D39F8 @ =gBattleAnimArgs\n\ + movs r1, 0\n\ + ldrsh r0, [r0, r1]\n\ + cmp r0, 0\n\ + bne _080D3A00\n\ + ldr r0, _080D39FC @ =gBattleAnimBackgroundPalette_Surf\n\ + mov r1, sp\n\ + ldrb r1, [r1, 0x8]\n\ + lsls r1, 4\n\ + movs r2, 0x20\n\ + bl LoadCompressedPalette\n\ + b _080D3A0E\n\ + .align 2, 0\n\ +_080D39F0: .4byte gUnknown_08E70F0C\n\ +_080D39F4: .4byte gBattleAnimBackgroundImage_Surf\n\ +_080D39F8: .4byte gBattleAnimArgs\n\ +_080D39FC: .4byte gBattleAnimBackgroundPalette_Surf\n\ +_080D3A00:\n\ + ldr r0, _080D3A78 @ =gBattleAnimBackgroundImageMuddyWater_Pal\n\ + mov r1, sp\n\ + ldrb r1, [r1, 0x8]\n\ + lsls r1, 4\n\ + movs r2, 0x20\n\ + bl LoadCompressedPalette\n\ +_080D3A0E:\n\ + ldr r0, _080D3A7C @ =sub_80D3D68\n\ + ldr r4, _080D3A80 @ =gTasks\n\ + mov r2, r10\n\ + lsls r5, r2, 2\n\ + adds r1, r5, r2\n\ + lsls r1, 3\n\ + adds r6, r1, r4\n\ + ldrb r1, [r6, 0x7]\n\ + adds r1, 0x1\n\ + lsls r1, 24\n\ + lsrs r1, 24\n\ + bl CreateTask\n\ + lsls r0, 24\n\ + lsrs r0, 24\n\ + mov r8, r0\n\ + movs r3, 0\n\ + mov r9, r3\n\ + mov r0, r8\n\ + strh r0, [r6, 0x26]\n\ + mov r1, r8\n\ + lsls r0, r1, 2\n\ + add r0, r8\n\ + lsls r0, 3\n\ + adds r7, r0, r4\n\ + mov r2, r9\n\ + strh r2, [r7, 0x8]\n\ + movs r0, 0x80\n\ + lsls r0, 5\n\ + strh r0, [r7, 0xA]\n\ + strh r0, [r7, 0xC]\n\ + bl NotInBattle\n\ + lsls r0, 24\n\ + lsrs r4, r0, 24\n\ + cmp r4, 0\n\ + beq _080D3A94\n\ + ldr r3, _080D3A84 @ =0x0000ffb0\n\ + adds r0, r3, 0\n\ + ldr r1, _080D3A88 @ =gUnknown_030042C0\n\ + strh r0, [r1]\n\ + ldr r2, _080D3A8C @ =0x0000ffd0\n\ + adds r0, r2, 0\n\ + ldr r3, _080D3A90 @ =gUnknown_030041B4\n\ + strh r0, [r3]\n\ + movs r0, 0x2\n\ + strh r0, [r6, 0x8]\n\ + movs r0, 0x1\n\ + strh r0, [r6, 0xA]\n\ + mov r0, r9\n\ + strh r0, [r7, 0xE]\n\ + b _080D3AEE\n\ + .align 2, 0\n\ +_080D3A78: .4byte gBattleAnimBackgroundImageMuddyWater_Pal\n\ +_080D3A7C: .4byte sub_80D3D68\n\ +_080D3A80: .4byte gTasks\n\ +_080D3A84: .4byte 0x0000ffb0\n\ +_080D3A88: .4byte gUnknown_030042C0\n\ +_080D3A8C: .4byte 0x0000ffd0\n\ +_080D3A90: .4byte gUnknown_030041B4\n\ +_080D3A94:\n\ + ldr r0, _080D3AC4 @ =gBattleAnimBankAttacker\n\ + ldrb r0, [r0]\n\ + bl GetBankSide\n\ + lsls r0, 24\n\ + lsrs r1, r0, 24\n\ + cmp r1, 0x1\n\ + bne _080D3AD8\n\ + ldr r2, _080D3AC8 @ =0x0000ff20\n\ + adds r0, r2, 0\n\ + ldr r3, _080D3ACC @ =gUnknown_030042C0\n\ + strh r0, [r3]\n\ + movs r2, 0x80\n\ + lsls r2, 1\n\ + adds r0, r2, 0\n\ + ldr r3, _080D3AD0 @ =gUnknown_030041B4\n\ + strh r0, [r3]\n\ + movs r0, 0x2\n\ + strh r0, [r6, 0x8]\n\ + ldr r0, _080D3AD4 @ =0x0000ffff\n\ + strh r0, [r6, 0xA]\n\ + strh r1, [r7, 0xE]\n\ + b _080D3AEE\n\ + .align 2, 0\n\ +_080D3AC4: .4byte gBattleAnimBankAttacker\n\ +_080D3AC8: .4byte 0x0000ff20\n\ +_080D3ACC: .4byte gUnknown_030042C0\n\ +_080D3AD0: .4byte gUnknown_030041B4\n\ +_080D3AD4: .4byte 0x0000ffff\n\ +_080D3AD8:\n\ + ldr r0, _080D3B1C @ =gUnknown_030042C0\n\ + strh r4, [r0]\n\ + ldr r1, _080D3B20 @ =0x0000ffd0\n\ + adds r0, r1, 0\n\ + ldr r2, _080D3B24 @ =gUnknown_030041B4\n\ + strh r0, [r2]\n\ + ldr r0, _080D3B28 @ =0x0000fffe\n\ + strh r0, [r6, 0x8]\n\ + movs r0, 0x1\n\ + strh r0, [r6, 0xA]\n\ + strh r4, [r7, 0xE]\n\ +_080D3AEE:\n\ + ldr r1, _080D3B2C @ =REG_BG1HOFS\n\ + ldr r3, _080D3B1C @ =gUnknown_030042C0\n\ + ldrh r0, [r3]\n\ + strh r0, [r1]\n\ + adds r1, 0x2\n\ + ldr r2, _080D3B24 @ =gUnknown_030041B4\n\ + ldrh r0, [r2]\n\ + strh r0, [r1]\n\ + ldr r1, _080D3B30 @ =gTasks\n\ + mov r3, r8\n\ + lsls r0, r3, 2\n\ + add r0, r8\n\ + lsls r0, 3\n\ + adds r2, r0, r1\n\ + movs r3, 0xE\n\ + ldrsh r0, [r2, r3]\n\ + cmp r0, 0\n\ + bne _080D3B34\n\ + movs r0, 0x30\n\ + strh r0, [r2, 0x10]\n\ + movs r0, 0x70\n\ + b _080D3B38\n\ + .align 2, 0\n\ +_080D3B1C: .4byte gUnknown_030042C0\n\ +_080D3B20: .4byte 0x0000ffd0\n\ +_080D3B24: .4byte gUnknown_030041B4\n\ +_080D3B28: .4byte 0x0000fffe\n\ +_080D3B2C: .4byte REG_BG1HOFS\n\ +_080D3B30: .4byte gTasks\n\ +_080D3B34:\n\ + movs r0, 0\n\ + strh r0, [r2, 0x10]\n\ +_080D3B38:\n\ + strh r0, [r2, 0x12]\n\ + mov r2, r10\n\ + adds r0, r5, r2\n\ + lsls r0, 3\n\ + adds r0, r1\n\ + movs r1, 0x1\n\ + strh r1, [r0, 0x14]\n\ + ldr r1, _080D3B5C @ =sub_80D3B60\n\ + str r1, [r0]\n\ + add sp, 0x14\n\ + pop {r3-r5}\n\ + mov r8, r3\n\ + mov r9, r4\n\ + mov r10, r5\n\ + pop {r4-r7}\n\ + pop {r0}\n\ + bx r0\n\ + .align 2, 0\n\ +_080D3B5C: .4byte sub_80D3B60\n\ + .syntax divided\n"); +} diff --git a/src/battle/anim/wisp_orb.c b/src/battle/anim/wisp_orb.c new file mode 100644 index 000000000..0e13fa119 --- /dev/null +++ b/src/battle/anim/wisp_orb.c @@ -0,0 +1,105 @@ +#include "global.h" +#include "battle_anim.h" +#include "constants/songs.h" +#include "rom_8077ABC.h" +#include "sound.h" +#include "trig.h" + +extern s16 gBattleAnimArgs[8]; +extern u8 gBattleAnimBankAttacker; +extern u8 gBattleAnimBankTarget; +extern u16 gBattleTypeFlags; +extern u8 gUnknown_0202F7D2; + +static void sub_80D5C5C(struct Sprite *); + +// wisp_orb (animates the wisp orbs) +// Used in Will-O-Wisp + +void sub_80D5B0C(struct Sprite *sprite) +{ + switch (sprite->data[0]) + { + case 0: + sub_80787B0(sprite, 0); + StartSpriteAnim(sprite, gBattleAnimArgs[2]); + sprite->data[7] = gBattleAnimArgs[2]; + + if (GetBankSide(gBattleAnimBankAttacker) != 0) + { + sprite->data[4] = 4; + } + else + { + sprite->data[4] = -4; + } + + sprite->oam.priority = sub_8079ED4(gBattleAnimBankTarget); + sprite->data[0]++; + break; + case 1: + sprite->data[1] += 192; + if (GetBankSide(gBattleAnimBankAttacker) != 0) + { + sprite->pos2.y = -(sprite->data[1] >> 8); + } + else + { + sprite->pos2.y = sprite->data[1] >> 8; + } + + sprite->pos2.x = Sin(sprite->data[2], sprite->data[4]); + sprite->data[2] = (sprite->data[2] + 4) & 0xFF; + + if (++sprite->data[3] == 1) + { + sprite->data[3] = 0; + sprite->data[0]++; + } + break; + case 2: + sprite->pos2.x = Sin(sprite->data[2], sprite->data[4]); + sprite->data[2] = (sprite->data[2] + 4) & 0xFF; + + if (++sprite->data[3] == 31) + { + sprite->pos1.x += sprite->pos2.x; + sprite->pos1.y += sprite->pos2.y; + sprite->pos2.y = 0; + sprite->pos2.x = 0; + + sprite->data[0] = 256; + sprite->data[1] = sprite->pos1.x; + sprite->data[2] = sub_8077ABC(gBattleAnimBankTarget, 2); + sprite->data[3] = sprite->pos1.y; + sprite->data[4] = sub_8077ABC(gBattleAnimBankTarget, 3); + + sub_8078BD4(sprite); + sprite->callback = sub_80D5C5C; + } + break; + } +} + +static void sub_80D5C5C(struct Sprite *sprite) +{ + s16 initialData5; + s16 newData5; + + if (!sub_8078B5C(sprite)) + { + sprite->pos2.x += Sin(sprite->data[5], 16); + initialData5 = sprite->data[5]; + sprite->data[5] = (sprite->data[5] + 4) & 0xFF; + newData5 = sprite->data[5]; + + if ((initialData5 == 0 || initialData5 > 196) && newData5 > 0 && sprite->data[7] == 0) + { + PlaySE12WithPanning(SE_W172, gUnknown_0202F7D2); + } + } + else + { + move_anim_8072740(sprite); + } +} diff --git a/src/engine/sprite.c b/src/engine/sprite.c index 69fa860c1..c1bb36917 100644 --- a/src/engine/sprite.c +++ b/src/engine/sprite.c @@ -26,14 +26,6 @@ #define SPRITE_TILE_IS_ALLOCATED(n) ((gSpriteTileAllocBitmap[(n) / 8] >> ((n) % 8)) & 1) -struct OamMatrix -{ - s16 a; - s16 b; - s16 c; - s16 d; -}; - struct SpriteCopyRequest { const u8 *src; diff --git a/src/rom_8077ABC.c b/src/rom_8077ABC.c index 8fea7f710..0ecaa9dcb 100644 --- a/src/rom_8077ABC.c +++ b/src/rom_8077ABC.c @@ -51,13 +51,6 @@ struct Struct_gUnknown_0837F578 { u8 field_1; }; -struct OamMatrix { - s16 a; - s16 b; - s16 c; - s16 d; -}; - struct Struct_2017810 { u8 filler_0[6]; u8 field_6; @@ -70,12 +63,6 @@ struct Color { u16 b:5; }; -struct Struct_sub_8078914 { - u8 *field_0; - u8 *field_4; - u8 field_8; -}; - struct BGCnt { u16 priority:2; u16 charBase:2; |