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authorMarcus Huderle <huderlem@gmail.com>2020-02-12 16:48:00 -0600
committerhuderlem <huderlem@gmail.com>2020-02-12 18:35:27 -0600
commit936e4487b2689a91b6b5239644818d49ec3eb603 (patch)
tree4a4006ffc0fdb20e6f19cfdaa09feb29d9ea1da7 /src
parent6c5f3e3470e6c6f6a64e26f64240f41fe40833c2 (diff)
Use named C arrays for event obj movement data
Diffstat (limited to 'src')
-rw-r--r--src/event_object_movement.c462
1 files changed, 231 insertions, 231 deletions
diff --git a/src/event_object_movement.c b/src/event_object_movement.c
index 0dd297908..75979b7ad 100644
--- a/src/event_object_movement.c
+++ b/src/event_object_movement.c
@@ -109,243 +109,243 @@ void (*const gCameraObjectFuncs[])(struct Sprite *) = {
// movement type callbacks
static void (*const sMovementTypeCallbacks[])(struct Sprite *) =
{
- MovementType_None, // MOVEMENT_TYPE_NONE
- MovementType_LookAround, // MOVEMENT_TYPE_LOOK_AROUND
- MovementType_WanderAround, // MOVEMENT_TYPE_WANDER_AROUND
- MovementType_WanderUpAndDown, // MOVEMENT_TYPE_WANDER_UP_AND_DOWN
- MovementType_WanderUpAndDown, // MOVEMENT_TYPE_WANDER_DOWN_AND_UP
- MovementType_WanderLeftAndRight, // MOVEMENT_TYPE_WANDER_LEFT_AND_RIGHT
- MovementType_WanderLeftAndRight, // MOVEMENT_TYPE_WANDER_RIGHT_AND_LEFT
- MovementType_FaceDirection, // MOVEMENT_TYPE_FACE_UP
- MovementType_FaceDirection, // MOVEMENT_TYPE_FACE_DOWN
- MovementType_FaceDirection, // MOVEMENT_TYPE_FACE_LEFT
- MovementType_FaceDirection, // MOVEMENT_TYPE_FACE_RIGHT
- MovementType_Player, // MOVEMENT_TYPE_PLAYER
- MovementType_BerryTreeGrowth, // MOVEMENT_TYPE_BERRY_TREE_GROWTH
- MovementType_FaceDownAndUp, // MOVEMENT_TYPE_FACE_DOWN_AND_UP
- MovementType_FaceLeftAndRight, // MOVEMENT_TYPE_FACE_LEFT_AND_RIGHT
- MovementType_FaceUpAndLeft, // MOVEMENT_TYPE_FACE_UP_AND_LEFT
- MovementType_FaceUpAndRight, // MOVEMENT_TYPE_FACE_UP_AND_RIGHT
- MovementType_FaceDownAndLeft, // MOVEMENT_TYPE_FACE_DOWN_AND_LEFT
- MovementType_FaceDownAndRight, // MOVEMENT_TYPE_FACE_DOWN_AND_RIGHT
- MovementType_FaceDownUpAndLeft, // MOVEMENT_TYPE_FACE_DOWN_UP_AND_LEFT
- MovementType_FaceDownUpAndRight, // MOVEMENT_TYPE_FACE_DOWN_UP_AND_RIGHT
- MovementType_FaceUpLeftAndRight, // MOVEMENT_TYPE_FACE_UP_LEFT_AND_RIGHT
- MovementType_FaceDownLeftAndRight, // MOVEMENT_TYPE_FACE_DOWN_LEFT_AND_RIGHT
- MovementType_RotateCounterclockwise, // MOVEMENT_TYPE_ROTATE_COUNTERCLOCKWISE
- MovementType_RotateClockwise, // MOVEMENT_TYPE_ROTATE_CLOCKWISE
- MovementType_WalkBackAndForth, // MOVEMENT_TYPE_WALK_UP_AND_DOWN
- MovementType_WalkBackAndForth, // MOVEMENT_TYPE_WALK_DOWN_AND_UP
- MovementType_WalkBackAndForth, // MOVEMENT_TYPE_WALK_LEFT_AND_RIGHT
- MovementType_WalkBackAndForth, // MOVEMENT_TYPE_WALK_RIGHT_AND_LEFT
- MovementType_WalkSequenceUpRightLeftDown, // MOVEMENT_TYPE_WALK_SEQUENCE_UP_RIGHT_LEFT_DOWN
- MovementType_WalkSequenceRightLeftDownUp, // MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_LEFT_DOWN_UP
- MovementType_WalkSequenceDownUpRightLeft, // MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_UP_RIGHT_LEFT
- MovementType_WalkSequenceLeftDownUpRight, // MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_DOWN_UP_RIGHT
- MovementType_WalkSequenceUpLeftRightDown, // MOVEMENT_TYPE_WALK_SEQUENCE_UP_LEFT_RIGHT_DOWN
- MovementType_WalkSequenceLeftRightDownUp, // MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_RIGHT_DOWN_UP
- MovementType_WalkSequenceDownUpLeftRight, // MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_UP_LEFT_RIGHT
- MovementType_WalkSequenceRightDownUpLeft, // MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_DOWN_UP_LEFT
- MovementType_WalkSequenceLeftUpDownRight, // MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_UP_DOWN_RIGHT
- MovementType_WalkSequenceUpDownRightLeft, // MOVEMENT_TYPE_WALK_SEQUENCE_UP_DOWN_RIGHT_LEFT
- MovementType_WalkSequenceRightLeftUpDown, // MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_LEFT_UP_DOWN
- MovementType_WalkSequenceDownRightLeftUp, // MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_RIGHT_LEFT_UP
- MovementType_WalkSequenceRightUpDownLeft, // MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_UP_DOWN_LEFT
- MovementType_WalkSequenceUpDownLeftRight, // MOVEMENT_TYPE_WALK_SEQUENCE_UP_DOWN_LEFT_RIGHT
- MovementType_WalkSequenceLeftRightUpDown, // MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_RIGHT_UP_DOWN
- MovementType_WalkSequenceDownLeftRightUp, // MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_LEFT_RIGHT_UP
- MovementType_WalkSequenceUpLeftDownRight, // MOVEMENT_TYPE_WALK_SEQUENCE_UP_LEFT_DOWN_RIGHT
- MovementType_WalkSequenceDownRightUpLeft, // MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_RIGHT_UP_LEFT
- MovementType_WalkSequenceLeftDownRightUp, // MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_DOWN_RIGHT_UP
- MovementType_WalkSequenceRightUpLeftDown, // MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_UP_LEFT_DOWN
- MovementType_WalkSequenceUpRightDownLeft, // MOVEMENT_TYPE_WALK_SEQUENCE_UP_RIGHT_DOWN_LEFT
- MovementType_WalkSequenceDownLeftUpRight, // MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_LEFT_UP_RIGHT
- MovementType_WalkSequenceLeftUpRightDown, // MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_UP_RIGHT_DOWN
- MovementType_WalkSequenceRightDownLeftUp, // MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_DOWN_LEFT_UP
- MovementType_CopyPlayer, // MOVEMENT_TYPE_COPY_PLAYER
- MovementType_CopyPlayer, // MOVEMENT_TYPE_COPY_PLAYER_OPPOSITE
- MovementType_CopyPlayer, // MOVEMENT_TYPE_COPY_PLAYER_COUNTERCLOCKWISE
- MovementType_CopyPlayer, // MOVEMENT_TYPE_COPY_PLAYER_CLOCKWISE
- MovementType_TreeDisguise, // MOVEMENT_TYPE_TREE_DISGUISE
- MovementType_MountainDisguise, // MOVEMENT_TYPE_MOUNTAIN_DISGUISE
- MovementType_CopyPlayerInGrass, // MOVEMENT_TYPE_COPY_PLAYER_IN_GRASS
- MovementType_CopyPlayerInGrass, // MOVEMENT_TYPE_COPY_PLAYER_OPPOSITE_IN_GRASS
- MovementType_CopyPlayerInGrass, // MOVEMENT_TYPE_COPY_PLAYER_COUNTERCLOCKWISE_IN_GRASS
- MovementType_CopyPlayerInGrass, // MOVEMENT_TYPE_COPY_PLAYER_CLOCKWISE_IN_GRASS
- MovementType_Hidden, // MOVEMENT_TYPE_HIDDEN
- MovementType_WalkInPlace, // MOVEMENT_TYPE_WALK_IN_PLACE_DOWN
- MovementType_WalkInPlace, // MOVEMENT_TYPE_WALK_IN_PLACE_UP
- MovementType_WalkInPlace, // MOVEMENT_TYPE_WALK_IN_PLACE_LEFT
- MovementType_WalkInPlace, // MOVEMENT_TYPE_WALK_IN_PLACE_RIGHT
- MovementType_JogInPlace, // MOVEMENT_TYPE_JOG_IN_PLACE_DOWN
- MovementType_JogInPlace, // MOVEMENT_TYPE_JOG_IN_PLACE_UP
- MovementType_JogInPlace, // MOVEMENT_TYPE_JOG_IN_PLACE_LEFT
- MovementType_JogInPlace, // MOVEMENT_TYPE_JOG_IN_PLACE_RIGHT
- MovementType_RunInPlace, // MOVEMENT_TYPE_RUN_IN_PLACE_DOWN
- MovementType_RunInPlace, // MOVEMENT_TYPE_RUN_IN_PLACE_UP
- MovementType_RunInPlace, // MOVEMENT_TYPE_RUN_IN_PLACE_LEFT
- MovementType_RunInPlace, // MOVEMENT_TYPE_RUN_IN_PLACE_RIGHT
- MovementType_Invisible, // MOVEMENT_TYPE_INVISIBLE
+ [MOVEMENT_TYPE_NONE] = MovementType_None,
+ [MOVEMENT_TYPE_LOOK_AROUND] = MovementType_LookAround,
+ [MOVEMENT_TYPE_WANDER_AROUND] = MovementType_WanderAround,
+ [MOVEMENT_TYPE_WANDER_UP_AND_DOWN] = MovementType_WanderUpAndDown,
+ [MOVEMENT_TYPE_WANDER_DOWN_AND_UP] = MovementType_WanderUpAndDown,
+ [MOVEMENT_TYPE_WANDER_LEFT_AND_RIGHT] = MovementType_WanderLeftAndRight,
+ [MOVEMENT_TYPE_WANDER_RIGHT_AND_LEFT] = MovementType_WanderLeftAndRight,
+ [MOVEMENT_TYPE_FACE_UP] = MovementType_FaceDirection,
+ [MOVEMENT_TYPE_FACE_DOWN] = MovementType_FaceDirection,
+ [MOVEMENT_TYPE_FACE_LEFT] = MovementType_FaceDirection,
+ [MOVEMENT_TYPE_FACE_RIGHT] = MovementType_FaceDirection,
+ [MOVEMENT_TYPE_PLAYER] = MovementType_Player,
+ [MOVEMENT_TYPE_BERRY_TREE_GROWTH] = MovementType_BerryTreeGrowth,
+ [MOVEMENT_TYPE_FACE_DOWN_AND_UP] = MovementType_FaceDownAndUp,
+ [MOVEMENT_TYPE_FACE_LEFT_AND_RIGHT] = MovementType_FaceLeftAndRight,
+ [MOVEMENT_TYPE_FACE_UP_AND_LEFT] = MovementType_FaceUpAndLeft,
+ [MOVEMENT_TYPE_FACE_UP_AND_RIGHT] = MovementType_FaceUpAndRight,
+ [MOVEMENT_TYPE_FACE_DOWN_AND_LEFT] = MovementType_FaceDownAndLeft,
+ [MOVEMENT_TYPE_FACE_DOWN_AND_RIGHT] = MovementType_FaceDownAndRight,
+ [MOVEMENT_TYPE_FACE_DOWN_UP_AND_LEFT] = MovementType_FaceDownUpAndLeft,
+ [MOVEMENT_TYPE_FACE_DOWN_UP_AND_RIGHT] = MovementType_FaceDownUpAndRight,
+ [MOVEMENT_TYPE_FACE_UP_LEFT_AND_RIGHT] = MovementType_FaceUpLeftAndRight,
+ [MOVEMENT_TYPE_FACE_DOWN_LEFT_AND_RIGHT] = MovementType_FaceDownLeftAndRight,
+ [MOVEMENT_TYPE_ROTATE_COUNTERCLOCKWISE] = MovementType_RotateCounterclockwise,
+ [MOVEMENT_TYPE_ROTATE_CLOCKWISE] = MovementType_RotateClockwise,
+ [MOVEMENT_TYPE_WALK_UP_AND_DOWN] = MovementType_WalkBackAndForth,
+ [MOVEMENT_TYPE_WALK_DOWN_AND_UP] = MovementType_WalkBackAndForth,
+ [MOVEMENT_TYPE_WALK_LEFT_AND_RIGHT] = MovementType_WalkBackAndForth,
+ [MOVEMENT_TYPE_WALK_RIGHT_AND_LEFT] = MovementType_WalkBackAndForth,
+ [MOVEMENT_TYPE_WALK_SEQUENCE_UP_RIGHT_LEFT_DOWN] = MovementType_WalkSequenceUpRightLeftDown,
+ [MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_LEFT_DOWN_UP] = MovementType_WalkSequenceRightLeftDownUp,
+ [MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_UP_RIGHT_LEFT] = MovementType_WalkSequenceDownUpRightLeft,
+ [MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_DOWN_UP_RIGHT] = MovementType_WalkSequenceLeftDownUpRight,
+ [MOVEMENT_TYPE_WALK_SEQUENCE_UP_LEFT_RIGHT_DOWN] = MovementType_WalkSequenceUpLeftRightDown,
+ [MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_RIGHT_DOWN_UP] = MovementType_WalkSequenceLeftRightDownUp,
+ [MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_UP_LEFT_RIGHT] = MovementType_WalkSequenceDownUpLeftRight,
+ [MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_DOWN_UP_LEFT] = MovementType_WalkSequenceRightDownUpLeft,
+ [MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_UP_DOWN_RIGHT] = MovementType_WalkSequenceLeftUpDownRight,
+ [MOVEMENT_TYPE_WALK_SEQUENCE_UP_DOWN_RIGHT_LEFT] = MovementType_WalkSequenceUpDownRightLeft,
+ [MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_LEFT_UP_DOWN] = MovementType_WalkSequenceRightLeftUpDown,
+ [MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_RIGHT_LEFT_UP] = MovementType_WalkSequenceDownRightLeftUp,
+ [MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_UP_DOWN_LEFT] = MovementType_WalkSequenceRightUpDownLeft,
+ [MOVEMENT_TYPE_WALK_SEQUENCE_UP_DOWN_LEFT_RIGHT] = MovementType_WalkSequenceUpDownLeftRight,
+ [MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_RIGHT_UP_DOWN] = MovementType_WalkSequenceLeftRightUpDown,
+ [MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_LEFT_RIGHT_UP] = MovementType_WalkSequenceDownLeftRightUp,
+ [MOVEMENT_TYPE_WALK_SEQUENCE_UP_LEFT_DOWN_RIGHT] = MovementType_WalkSequenceUpLeftDownRight,
+ [MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_RIGHT_UP_LEFT] = MovementType_WalkSequenceDownRightUpLeft,
+ [MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_DOWN_RIGHT_UP] = MovementType_WalkSequenceLeftDownRightUp,
+ [MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_UP_LEFT_DOWN] = MovementType_WalkSequenceRightUpLeftDown,
+ [MOVEMENT_TYPE_WALK_SEQUENCE_UP_RIGHT_DOWN_LEFT] = MovementType_WalkSequenceUpRightDownLeft,
+ [MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_LEFT_UP_RIGHT] = MovementType_WalkSequenceDownLeftUpRight,
+ [MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_UP_RIGHT_DOWN] = MovementType_WalkSequenceLeftUpRightDown,
+ [MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_DOWN_LEFT_UP] = MovementType_WalkSequenceRightDownLeftUp,
+ [MOVEMENT_TYPE_COPY_PLAYER] = MovementType_CopyPlayer,
+ [MOVEMENT_TYPE_COPY_PLAYER_OPPOSITE] = MovementType_CopyPlayer,
+ [MOVEMENT_TYPE_COPY_PLAYER_COUNTERCLOCKWISE] = MovementType_CopyPlayer,
+ [MOVEMENT_TYPE_COPY_PLAYER_CLOCKWISE] = MovementType_CopyPlayer,
+ [MOVEMENT_TYPE_TREE_DISGUISE] = MovementType_TreeDisguise,
+ [MOVEMENT_TYPE_MOUNTAIN_DISGUISE] = MovementType_MountainDisguise,
+ [MOVEMENT_TYPE_COPY_PLAYER_IN_GRASS] = MovementType_CopyPlayerInGrass,
+ [MOVEMENT_TYPE_COPY_PLAYER_OPPOSITE_IN_GRASS] = MovementType_CopyPlayerInGrass,
+ [MOVEMENT_TYPE_COPY_PLAYER_COUNTERCLOCKWISE_IN_GRASS] = MovementType_CopyPlayerInGrass,
+ [MOVEMENT_TYPE_COPY_PLAYER_CLOCKWISE_IN_GRASS] = MovementType_CopyPlayerInGrass,
+ [MOVEMENT_TYPE_HIDDEN] = MovementType_Hidden,
+ [MOVEMENT_TYPE_WALK_IN_PLACE_DOWN] = MovementType_WalkInPlace,
+ [MOVEMENT_TYPE_WALK_IN_PLACE_UP] = MovementType_WalkInPlace,
+ [MOVEMENT_TYPE_WALK_IN_PLACE_LEFT] = MovementType_WalkInPlace,
+ [MOVEMENT_TYPE_WALK_IN_PLACE_RIGHT] = MovementType_WalkInPlace,
+ [MOVEMENT_TYPE_JOG_IN_PLACE_DOWN] = MovementType_JogInPlace,
+ [MOVEMENT_TYPE_JOG_IN_PLACE_UP] = MovementType_JogInPlace,
+ [MOVEMENT_TYPE_JOG_IN_PLACE_LEFT] = MovementType_JogInPlace,
+ [MOVEMENT_TYPE_JOG_IN_PLACE_RIGHT] = MovementType_JogInPlace,
+ [MOVEMENT_TYPE_RUN_IN_PLACE_DOWN] = MovementType_RunInPlace,
+ [MOVEMENT_TYPE_RUN_IN_PLACE_UP] = MovementType_RunInPlace,
+ [MOVEMENT_TYPE_RUN_IN_PLACE_LEFT] = MovementType_RunInPlace,
+ [MOVEMENT_TYPE_RUN_IN_PLACE_RIGHT] = MovementType_RunInPlace,
+ [MOVEMENT_TYPE_INVISIBLE] = MovementType_Invisible,
};
const u8 gRangedMovementTypes[] = {
- 0, // MOVEMENT_TYPE_NONE
- 0, // MOVEMENT_TYPE_LOOK_AROUND
- 1, // MOVEMENT_TYPE_WANDER_AROUND
- 1, // MOVEMENT_TYPE_WANDER_UP_AND_DOWN
- 1, // MOVEMENT_TYPE_WANDER_DOWN_AND_UP
- 1, // MOVEMENT_TYPE_WANDER_LEFT_AND_RIGHT
- 1, // MOVEMENT_TYPE_WANDER_RIGHT_AND_LEFT
- 0, // MOVEMENT_TYPE_FACE_UP
- 0, // MOVEMENT_TYPE_FACE_DOWN
- 0, // MOVEMENT_TYPE_FACE_LEFT
- 0, // MOVEMENT_TYPE_FACE_RIGHT
- 0, // MOVEMENT_TYPE_PLAYER
- 0, // MOVEMENT_TYPE_BERRY_TREE_GROWTH
- 0, // MOVEMENT_TYPE_FACE_DOWN_AND_UP
- 0, // MOVEMENT_TYPE_FACE_LEFT_AND_RIGHT
- 0, // MOVEMENT_TYPE_FACE_UP_AND_LEFT
- 0, // MOVEMENT_TYPE_FACE_UP_AND_RIGHT
- 0, // MOVEMENT_TYPE_FACE_DOWN_AND_LEFT
- 0, // MOVEMENT_TYPE_FACE_DOWN_AND_RIGHT
- 0, // MOVEMENT_TYPE_FACE_DOWN_UP_AND_LEFT
- 0, // MOVEMENT_TYPE_FACE_DOWN_UP_AND_RIGHT
- 0, // MOVEMENT_TYPE_FACE_UP_LEFT_AND_RIGHT
- 0, // MOVEMENT_TYPE_FACE_DOWN_LEFT_AND_RIGHT
- 0, // MOVEMENT_TYPE_ROTATE_COUNTERCLOCKWISE
- 0, // MOVEMENT_TYPE_ROTATE_CLOCKWISE
- 1, // MOVEMENT_TYPE_WALK_UP_AND_DOWN
- 1, // MOVEMENT_TYPE_WALK_DOWN_AND_UP
- 1, // MOVEMENT_TYPE_WALK_LEFT_AND_RIGHT
- 1, // MOVEMENT_TYPE_WALK_RIGHT_AND_LEFT
- 1, // MOVEMENT_TYPE_WALK_SEQUENCE_UP_RIGHT_LEFT_DOWN
- 1, // MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_LEFT_DOWN_UP
- 1, // MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_UP_RIGHT_LEFT
- 1, // MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_DOWN_UP_RIGHT
- 1, // MOVEMENT_TYPE_WALK_SEQUENCE_UP_LEFT_RIGHT_DOWN
- 1, // MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_RIGHT_DOWN_UP
- 1, // MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_UP_LEFT_RIGHT
- 1, // MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_DOWN_UP_LEFT
- 1, // MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_UP_DOWN_RIGHT
- 1, // MOVEMENT_TYPE_WALK_SEQUENCE_UP_DOWN_RIGHT_LEFT
- 1, // MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_LEFT_UP_DOWN
- 1, // MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_RIGHT_LEFT_UP
- 1, // MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_UP_DOWN_LEFT
- 1, // MOVEMENT_TYPE_WALK_SEQUENCE_UP_DOWN_LEFT_RIGHT
- 1, // MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_RIGHT_UP_DOWN
- 1, // MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_LEFT_RIGHT_UP
- 1, // MOVEMENT_TYPE_WALK_SEQUENCE_UP_LEFT_DOWN_RIGHT
- 1, // MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_RIGHT_UP_LEFT
- 1, // MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_DOWN_RIGHT_UP
- 1, // MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_UP_LEFT_DOWN
- 1, // MOVEMENT_TYPE_WALK_SEQUENCE_UP_RIGHT_DOWN_LEFT
- 1, // MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_LEFT_UP_RIGHT
- 1, // MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_UP_RIGHT_DOWN
- 1, // MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_DOWN_LEFT_UP
- 1, // MOVEMENT_TYPE_COPY_PLAYER
- 1, // MOVEMENT_TYPE_COPY_PLAYER_OPPOSITE
- 1, // MOVEMENT_TYPE_COPY_PLAYER_COUNTERCLOCKWISE
- 1, // MOVEMENT_TYPE_COPY_PLAYER_CLOCKWISE
- 0, // MOVEMENT_TYPE_TREE_DISGUISE
- 0, // MOVEMENT_TYPE_MOUNTAIN_DISGUISE
- 1, // MOVEMENT_TYPE_COPY_PLAYER_IN_GRASS
- 1, // MOVEMENT_TYPE_COPY_PLAYER_OPPOSITE_IN_GRASS
- 1, // MOVEMENT_TYPE_COPY_PLAYER_COUNTERCLOCKWISE_IN_GRASS
- 1, // MOVEMENT_TYPE_COPY_PLAYER_CLOCKWISE_IN_GRASS
- 0, // MOVEMENT_TYPE_HIDDEN
- 0, // MOVEMENT_TYPE_WALK_IN_PLACE_DOWN
- 0, // MOVEMENT_TYPE_WALK_IN_PLACE_UP
- 0, // MOVEMENT_TYPE_WALK_IN_PLACE_LEFT
- 0, // MOVEMENT_TYPE_WALK_IN_PLACE_RIGHT
- 0, // MOVEMENT_TYPE_JOG_IN_PLACE_DOWN
- 0, // MOVEMENT_TYPE_JOG_IN_PLACE_UP
- 0, // MOVEMENT_TYPE_JOG_IN_PLACE_LEFT
- 0, // MOVEMENT_TYPE_JOG_IN_PLACE_RIGHT
- 0, // MOVEMENT_TYPE_RUN_IN_PLACE_DOWN
- 0, // MOVEMENT_TYPE_RUN_IN_PLACE_UP
- 0, // MOVEMENT_TYPE_RUN_IN_PLACE_LEFT
- 0, // MOVEMENT_TYPE_RUN_IN_PLACE_RIGHT
- 0, // MOVEMENT_TYPE_INVISIBLE
+ [MOVEMENT_TYPE_NONE] = 0,
+ [MOVEMENT_TYPE_LOOK_AROUND] = 0,
+ [MOVEMENT_TYPE_WANDER_AROUND] = 1,
+ [MOVEMENT_TYPE_WANDER_UP_AND_DOWN] = 1,
+ [MOVEMENT_TYPE_WANDER_DOWN_AND_UP] = 1,
+ [MOVEMENT_TYPE_WANDER_LEFT_AND_RIGHT] = 1,
+ [MOVEMENT_TYPE_WANDER_RIGHT_AND_LEFT] = 1,
+ [MOVEMENT_TYPE_FACE_UP] = 0,
+ [MOVEMENT_TYPE_FACE_DOWN] = 0,
+ [MOVEMENT_TYPE_FACE_LEFT] = 0,
+ [MOVEMENT_TYPE_FACE_RIGHT] = 0,
+ [MOVEMENT_TYPE_PLAYER] = 0,
+ [MOVEMENT_TYPE_BERRY_TREE_GROWTH] = 0,
+ [MOVEMENT_TYPE_FACE_DOWN_AND_UP] = 0,
+ [MOVEMENT_TYPE_FACE_LEFT_AND_RIGHT] = 0,
+ [MOVEMENT_TYPE_FACE_UP_AND_LEFT] = 0,
+ [MOVEMENT_TYPE_FACE_UP_AND_RIGHT] = 0,
+ [MOVEMENT_TYPE_FACE_DOWN_AND_LEFT] = 0,
+ [MOVEMENT_TYPE_FACE_DOWN_AND_RIGHT] = 0,
+ [MOVEMENT_TYPE_FACE_DOWN_UP_AND_LEFT] = 0,
+ [MOVEMENT_TYPE_FACE_DOWN_UP_AND_RIGHT] = 0,
+ [MOVEMENT_TYPE_FACE_UP_LEFT_AND_RIGHT] = 0,
+ [MOVEMENT_TYPE_FACE_DOWN_LEFT_AND_RIGHT] = 0,
+ [MOVEMENT_TYPE_ROTATE_COUNTERCLOCKWISE] = 0,
+ [MOVEMENT_TYPE_ROTATE_CLOCKWISE] = 0,
+ [MOVEMENT_TYPE_WALK_UP_AND_DOWN] = 1,
+ [MOVEMENT_TYPE_WALK_DOWN_AND_UP] = 1,
+ [MOVEMENT_TYPE_WALK_LEFT_AND_RIGHT] = 1,
+ [MOVEMENT_TYPE_WALK_RIGHT_AND_LEFT] = 1,
+ [MOVEMENT_TYPE_WALK_SEQUENCE_UP_RIGHT_LEFT_DOWN] = 1,
+ [MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_LEFT_DOWN_UP] = 1,
+ [MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_UP_RIGHT_LEFT] = 1,
+ [MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_DOWN_UP_RIGHT] = 1,
+ [MOVEMENT_TYPE_WALK_SEQUENCE_UP_LEFT_RIGHT_DOWN] = 1,
+ [MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_RIGHT_DOWN_UP] = 1,
+ [MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_UP_LEFT_RIGHT] = 1,
+ [MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_DOWN_UP_LEFT] = 1,
+ [MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_UP_DOWN_RIGHT] = 1,
+ [MOVEMENT_TYPE_WALK_SEQUENCE_UP_DOWN_RIGHT_LEFT] = 1,
+ [MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_LEFT_UP_DOWN] = 1,
+ [MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_RIGHT_LEFT_UP] = 1,
+ [MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_UP_DOWN_LEFT] = 1,
+ [MOVEMENT_TYPE_WALK_SEQUENCE_UP_DOWN_LEFT_RIGHT] = 1,
+ [MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_RIGHT_UP_DOWN] = 1,
+ [MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_LEFT_RIGHT_UP] = 1,
+ [MOVEMENT_TYPE_WALK_SEQUENCE_UP_LEFT_DOWN_RIGHT] = 1,
+ [MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_RIGHT_UP_LEFT] = 1,
+ [MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_DOWN_RIGHT_UP] = 1,
+ [MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_UP_LEFT_DOWN] = 1,
+ [MOVEMENT_TYPE_WALK_SEQUENCE_UP_RIGHT_DOWN_LEFT] = 1,
+ [MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_LEFT_UP_RIGHT] = 1,
+ [MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_UP_RIGHT_DOWN] = 1,
+ [MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_DOWN_LEFT_UP] = 1,
+ [MOVEMENT_TYPE_COPY_PLAYER] = 1,
+ [MOVEMENT_TYPE_COPY_PLAYER_OPPOSITE] = 1,
+ [MOVEMENT_TYPE_COPY_PLAYER_COUNTERCLOCKWISE] = 1,
+ [MOVEMENT_TYPE_COPY_PLAYER_CLOCKWISE] = 1,
+ [MOVEMENT_TYPE_TREE_DISGUISE] = 0,
+ [MOVEMENT_TYPE_MOUNTAIN_DISGUISE] = 0,
+ [MOVEMENT_TYPE_COPY_PLAYER_IN_GRASS] = 1,
+ [MOVEMENT_TYPE_COPY_PLAYER_OPPOSITE_IN_GRASS] = 1,
+ [MOVEMENT_TYPE_COPY_PLAYER_COUNTERCLOCKWISE_IN_GRASS] = 1,
+ [MOVEMENT_TYPE_COPY_PLAYER_CLOCKWISE_IN_GRASS] = 1,
+ [MOVEMENT_TYPE_HIDDEN] = 0,
+ [MOVEMENT_TYPE_WALK_IN_PLACE_DOWN] = 0,
+ [MOVEMENT_TYPE_WALK_IN_PLACE_UP] = 0,
+ [MOVEMENT_TYPE_WALK_IN_PLACE_LEFT] = 0,
+ [MOVEMENT_TYPE_WALK_IN_PLACE_RIGHT] = 0,
+ [MOVEMENT_TYPE_JOG_IN_PLACE_DOWN] = 0,
+ [MOVEMENT_TYPE_JOG_IN_PLACE_UP] = 0,
+ [MOVEMENT_TYPE_JOG_IN_PLACE_LEFT] = 0,
+ [MOVEMENT_TYPE_JOG_IN_PLACE_RIGHT] = 0,
+ [MOVEMENT_TYPE_RUN_IN_PLACE_DOWN] = 0,
+ [MOVEMENT_TYPE_RUN_IN_PLACE_UP] = 0,
+ [MOVEMENT_TYPE_RUN_IN_PLACE_LEFT] = 0,
+ [MOVEMENT_TYPE_RUN_IN_PLACE_RIGHT] = 0,
+ [MOVEMENT_TYPE_INVISIBLE] = 0,
};
const u8 gInitialMovementTypeFacingDirections[] = {
- DIR_SOUTH, // MOVEMENT_TYPE_NONE
- DIR_SOUTH, // MOVEMENT_TYPE_LOOK_AROUND
- DIR_SOUTH, // MOVEMENT_TYPE_WANDER_AROUND
- DIR_NORTH, // MOVEMENT_TYPE_WANDER_UP_AND_DOWN
- DIR_SOUTH, // MOVEMENT_TYPE_WANDER_DOWN_AND_UP
- DIR_WEST, // MOVEMENT_TYPE_WANDER_LEFT_AND_RIGHT
- DIR_EAST, // MOVEMENT_TYPE_WANDER_RIGHT_AND_LEFT
- DIR_NORTH, // MOVEMENT_TYPE_FACE_UP
- DIR_SOUTH, // MOVEMENT_TYPE_FACE_DOWN
- DIR_WEST, // MOVEMENT_TYPE_FACE_LEFT
- DIR_EAST, // MOVEMENT_TYPE_FACE_RIGHT
- DIR_SOUTH, // MOVEMENT_TYPE_PLAYER
- DIR_SOUTH, // MOVEMENT_TYPE_BERRY_TREE_GROWTH
- DIR_SOUTH, // MOVEMENT_TYPE_FACE_DOWN_AND_UP
- DIR_WEST, // MOVEMENT_TYPE_FACE_LEFT_AND_RIGHT
- DIR_NORTH, // MOVEMENT_TYPE_FACE_UP_AND_LEFT
- DIR_NORTH, // MOVEMENT_TYPE_FACE_UP_AND_RIGHT
- DIR_SOUTH, // MOVEMENT_TYPE_FACE_DOWN_AND_LEFT
- DIR_SOUTH, // MOVEMENT_TYPE_FACE_DOWN_AND_RIGHT
- DIR_SOUTH, // MOVEMENT_TYPE_FACE_DOWN_UP_AND_LEFT
- DIR_SOUTH, // MOVEMENT_TYPE_FACE_DOWN_UP_AND_RIGHT
- DIR_NORTH, // MOVEMENT_TYPE_FACE_UP_LEFT_AND_RIGHT
- DIR_SOUTH, // MOVEMENT_TYPE_FACE_DOWN_LEFT_AND_RIGHT
- DIR_SOUTH, // MOVEMENT_TYPE_ROTATE_COUNTERCLOCKWISE
- DIR_SOUTH, // MOVEMENT_TYPE_ROTATE_CLOCKWISE
- DIR_NORTH, // MOVEMENT_TYPE_WALK_UP_AND_DOWN
- DIR_SOUTH, // MOVEMENT_TYPE_WALK_DOWN_AND_UP
- DIR_WEST, // MOVEMENT_TYPE_WALK_LEFT_AND_RIGHT
- DIR_EAST, // MOVEMENT_TYPE_WALK_RIGHT_AND_LEFT
- DIR_NORTH, // MOVEMENT_TYPE_WALK_SEQUENCE_UP_RIGHT_LEFT_DOWN
- DIR_EAST, // MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_LEFT_DOWN_UP
- DIR_SOUTH, // MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_UP_RIGHT_LEFT
- DIR_WEST, // MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_DOWN_UP_RIGHT
- DIR_NORTH, // MOVEMENT_TYPE_WALK_SEQUENCE_UP_LEFT_RIGHT_DOWN
- DIR_WEST, // MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_RIGHT_DOWN_UP
- DIR_SOUTH, // MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_UP_LEFT_RIGHT
- DIR_EAST, // MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_DOWN_UP_LEFT
- DIR_WEST, // MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_UP_DOWN_RIGHT
- DIR_NORTH, // MOVEMENT_TYPE_WALK_SEQUENCE_UP_DOWN_RIGHT_LEFT
- DIR_EAST, // MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_LEFT_UP_DOWN
- DIR_SOUTH, // MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_RIGHT_LEFT_UP
- DIR_EAST, // MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_UP_DOWN_LEFT
- DIR_NORTH, // MOVEMENT_TYPE_WALK_SEQUENCE_UP_DOWN_LEFT_RIGHT
- DIR_WEST, // MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_RIGHT_UP_DOWN
- DIR_SOUTH, // MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_LEFT_RIGHT_UP
- DIR_NORTH, // MOVEMENT_TYPE_WALK_SEQUENCE_UP_LEFT_DOWN_RIGHT
- DIR_SOUTH, // MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_RIGHT_UP_LEFT
- DIR_WEST, // MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_DOWN_RIGHT_UP
- DIR_EAST, // MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_UP_LEFT_DOWN
- DIR_NORTH, // MOVEMENT_TYPE_WALK_SEQUENCE_UP_RIGHT_DOWN_LEFT
- DIR_SOUTH, // MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_LEFT_UP_RIGHT
- DIR_WEST, // MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_UP_RIGHT_DOWN
- DIR_EAST, // MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_DOWN_LEFT_UP
- DIR_NORTH, // MOVEMENT_TYPE_COPY_PLAYER
- DIR_SOUTH, // MOVEMENT_TYPE_COPY_PLAYER_OPPOSITE
- DIR_WEST, // MOVEMENT_TYPE_COPY_PLAYER_COUNTERCLOCKWISE
- DIR_EAST, // MOVEMENT_TYPE_COPY_PLAYER_CLOCKWISE
- DIR_SOUTH, // MOVEMENT_TYPE_TREE_DISGUISE
- DIR_SOUTH, // MOVEMENT_TYPE_MOUNTAIN_DISGUISE
- DIR_NORTH, // MOVEMENT_TYPE_COPY_PLAYER_IN_GRASS
- DIR_SOUTH, // MOVEMENT_TYPE_COPY_PLAYER_OPPOSITE_IN_GRASS
- DIR_WEST, // MOVEMENT_TYPE_COPY_PLAYER_COUNTERCLOCKWISE_IN_GRASS
- DIR_EAST, // MOVEMENT_TYPE_COPY_PLAYER_CLOCKWISE_IN_GRASS
- DIR_SOUTH, // MOVEMENT_TYPE_HIDDEN
- DIR_SOUTH, // MOVEMENT_TYPE_WALK_IN_PLACE_DOWN
- DIR_NORTH, // MOVEMENT_TYPE_WALK_IN_PLACE_UP
- DIR_WEST, // MOVEMENT_TYPE_WALK_IN_PLACE_LEFT
- DIR_EAST, // MOVEMENT_TYPE_WALK_IN_PLACE_RIGHT
- DIR_SOUTH, // MOVEMENT_TYPE_JOG_IN_PLACE_DOWN
- DIR_NORTH, // MOVEMENT_TYPE_JOG_IN_PLACE_UP
- DIR_WEST, // MOVEMENT_TYPE_JOG_IN_PLACE_LEFT
- DIR_EAST, // MOVEMENT_TYPE_JOG_IN_PLACE_RIGHT
- DIR_SOUTH, // MOVEMENT_TYPE_RUN_IN_PLACE_DOWN
- DIR_NORTH, // MOVEMENT_TYPE_RUN_IN_PLACE_UP
- DIR_WEST, // MOVEMENT_TYPE_RUN_IN_PLACE_LEFT
- DIR_EAST, // MOVEMENT_TYPE_RUN_IN_PLACE_RIGHT
- DIR_SOUTH, // MOVEMENT_TYPE_INVISIBLE
+ [MOVEMENT_TYPE_NONE] = DIR_SOUTH,
+ [MOVEMENT_TYPE_LOOK_AROUND] = DIR_SOUTH,
+ [MOVEMENT_TYPE_WANDER_AROUND] = DIR_SOUTH,
+ [MOVEMENT_TYPE_WANDER_UP_AND_DOWN] = DIR_NORTH,
+ [MOVEMENT_TYPE_WANDER_DOWN_AND_UP] = DIR_SOUTH,
+ [MOVEMENT_TYPE_WANDER_LEFT_AND_RIGHT] = DIR_WEST,
+ [MOVEMENT_TYPE_WANDER_RIGHT_AND_LEFT] = DIR_EAST,
+ [MOVEMENT_TYPE_FACE_UP] = DIR_NORTH,
+ [MOVEMENT_TYPE_FACE_DOWN] = DIR_SOUTH,
+ [MOVEMENT_TYPE_FACE_LEFT] = DIR_WEST,
+ [MOVEMENT_TYPE_FACE_RIGHT] = DIR_EAST,
+ [MOVEMENT_TYPE_PLAYER] = DIR_SOUTH,
+ [MOVEMENT_TYPE_BERRY_TREE_GROWTH] = DIR_SOUTH,
+ [MOVEMENT_TYPE_FACE_DOWN_AND_UP] = DIR_SOUTH,
+ [MOVEMENT_TYPE_FACE_LEFT_AND_RIGHT] = DIR_WEST,
+ [MOVEMENT_TYPE_FACE_UP_AND_LEFT] = DIR_NORTH,
+ [MOVEMENT_TYPE_FACE_UP_AND_RIGHT] = DIR_NORTH,
+ [MOVEMENT_TYPE_FACE_DOWN_AND_LEFT] = DIR_SOUTH,
+ [MOVEMENT_TYPE_FACE_DOWN_AND_RIGHT] = DIR_SOUTH,
+ [MOVEMENT_TYPE_FACE_DOWN_UP_AND_LEFT] = DIR_SOUTH,
+ [MOVEMENT_TYPE_FACE_DOWN_UP_AND_RIGHT] = DIR_SOUTH,
+ [MOVEMENT_TYPE_FACE_UP_LEFT_AND_RIGHT] = DIR_NORTH,
+ [MOVEMENT_TYPE_FACE_DOWN_LEFT_AND_RIGHT] = DIR_SOUTH,
+ [MOVEMENT_TYPE_ROTATE_COUNTERCLOCKWISE] = DIR_SOUTH,
+ [MOVEMENT_TYPE_ROTATE_CLOCKWISE] = DIR_SOUTH,
+ [MOVEMENT_TYPE_WALK_UP_AND_DOWN] = DIR_NORTH,
+ [MOVEMENT_TYPE_WALK_DOWN_AND_UP] = DIR_SOUTH,
+ [MOVEMENT_TYPE_WALK_LEFT_AND_RIGHT] = DIR_WEST,
+ [MOVEMENT_TYPE_WALK_RIGHT_AND_LEFT] = DIR_EAST,
+ [MOVEMENT_TYPE_WALK_SEQUENCE_UP_RIGHT_LEFT_DOWN] = DIR_NORTH,
+ [MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_LEFT_DOWN_UP] = DIR_EAST,
+ [MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_UP_RIGHT_LEFT] = DIR_SOUTH,
+ [MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_DOWN_UP_RIGHT] = DIR_WEST,
+ [MOVEMENT_TYPE_WALK_SEQUENCE_UP_LEFT_RIGHT_DOWN] = DIR_NORTH,
+ [MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_RIGHT_DOWN_UP] = DIR_WEST,
+ [MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_UP_LEFT_RIGHT] = DIR_SOUTH,
+ [MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_DOWN_UP_LEFT] = DIR_EAST,
+ [MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_UP_DOWN_RIGHT] = DIR_WEST,
+ [MOVEMENT_TYPE_WALK_SEQUENCE_UP_DOWN_RIGHT_LEFT] = DIR_NORTH,
+ [MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_LEFT_UP_DOWN] = DIR_EAST,
+ [MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_RIGHT_LEFT_UP] = DIR_SOUTH,
+ [MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_UP_DOWN_LEFT] = DIR_EAST,
+ [MOVEMENT_TYPE_WALK_SEQUENCE_UP_DOWN_LEFT_RIGHT] = DIR_NORTH,
+ [MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_RIGHT_UP_DOWN] = DIR_WEST,
+ [MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_LEFT_RIGHT_UP] = DIR_SOUTH,
+ [MOVEMENT_TYPE_WALK_SEQUENCE_UP_LEFT_DOWN_RIGHT] = DIR_NORTH,
+ [MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_RIGHT_UP_LEFT] = DIR_SOUTH,
+ [MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_DOWN_RIGHT_UP] = DIR_WEST,
+ [MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_UP_LEFT_DOWN] = DIR_EAST,
+ [MOVEMENT_TYPE_WALK_SEQUENCE_UP_RIGHT_DOWN_LEFT] = DIR_NORTH,
+ [MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_LEFT_UP_RIGHT] = DIR_SOUTH,
+ [MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_UP_RIGHT_DOWN] = DIR_WEST,
+ [MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_DOWN_LEFT_UP] = DIR_EAST,
+ [MOVEMENT_TYPE_COPY_PLAYER] = DIR_NORTH,
+ [MOVEMENT_TYPE_COPY_PLAYER_OPPOSITE] = DIR_SOUTH,
+ [MOVEMENT_TYPE_COPY_PLAYER_COUNTERCLOCKWISE] = DIR_WEST,
+ [MOVEMENT_TYPE_COPY_PLAYER_CLOCKWISE] = DIR_EAST,
+ [MOVEMENT_TYPE_TREE_DISGUISE] = DIR_SOUTH,
+ [MOVEMENT_TYPE_MOUNTAIN_DISGUISE] = DIR_SOUTH,
+ [MOVEMENT_TYPE_COPY_PLAYER_IN_GRASS] = DIR_NORTH,
+ [MOVEMENT_TYPE_COPY_PLAYER_OPPOSITE_IN_GRASS] = DIR_SOUTH,
+ [MOVEMENT_TYPE_COPY_PLAYER_COUNTERCLOCKWISE_IN_GRASS] = DIR_WEST,
+ [MOVEMENT_TYPE_COPY_PLAYER_CLOCKWISE_IN_GRASS] = DIR_EAST,
+ [MOVEMENT_TYPE_HIDDEN] = DIR_SOUTH,
+ [MOVEMENT_TYPE_WALK_IN_PLACE_DOWN] = DIR_SOUTH,
+ [MOVEMENT_TYPE_WALK_IN_PLACE_UP] = DIR_NORTH,
+ [MOVEMENT_TYPE_WALK_IN_PLACE_LEFT] = DIR_WEST,
+ [MOVEMENT_TYPE_WALK_IN_PLACE_RIGHT] = DIR_EAST,
+ [MOVEMENT_TYPE_JOG_IN_PLACE_DOWN] = DIR_SOUTH,
+ [MOVEMENT_TYPE_JOG_IN_PLACE_UP] = DIR_NORTH,
+ [MOVEMENT_TYPE_JOG_IN_PLACE_LEFT] = DIR_WEST,
+ [MOVEMENT_TYPE_JOG_IN_PLACE_RIGHT] = DIR_EAST,
+ [MOVEMENT_TYPE_RUN_IN_PLACE_DOWN] = DIR_SOUTH,
+ [MOVEMENT_TYPE_RUN_IN_PLACE_UP] = DIR_NORTH,
+ [MOVEMENT_TYPE_RUN_IN_PLACE_LEFT] = DIR_WEST,
+ [MOVEMENT_TYPE_RUN_IN_PLACE_RIGHT] = DIR_EAST,
+ [MOVEMENT_TYPE_INVISIBLE] = DIR_SOUTH,
};
#define OBJ_EVENT_PAL_TAG_0 0x1103