diff options
author | ProjectRevoTPP <projectrevotpp@hotmail.com> | 2017-05-05 00:43:55 -0400 |
---|---|---|
committer | YamaArashi <YamaArashi@users.noreply.github.com> | 2017-05-04 21:49:14 -0700 |
commit | a85fc2a69c48a22ea400ae14b697c5600c8c7a8b (patch) | |
tree | df8b576e79d5a83a40b3acdec0ca364df9782270 /src | |
parent | 91eb914feb7751fd2ef57531ffe2fae4316a388a (diff) |
use macros and defines for save.c making it easier to add new sections
Diffstat (limited to 'src')
-rw-r--r-- | src/save.c | 191 |
1 files changed, 97 insertions, 94 deletions
diff --git a/src/save.c b/src/save.c index 72ec3b251..ce1ee3089 100644 --- a/src/save.c +++ b/src/save.c @@ -7,6 +7,11 @@ #include "rom4.h" #include "save_failed_screen.h" +#define GETVALIDSTATUSBITFIELD ((1 << ARRAY_COUNT(gSaveSectionLocations)) - 1) +#define GETCHUNKSIZE(chunk, n) ((sizeof(chunk) - (0xF80 * (n - 1))) >= 0xF80 ? 0xF80 : (sizeof(chunk) - (0xF80 * (n - 1)))) +#define GETBLOCKOFFSET(n) (0xF80 * (n - 1)) +#define TOTALNUMSECTORS ((ARRAY_COUNT(gSaveSectionLocations) * 2) + (ARRAY_COUNT(gHallOfFameSaveSectionLocations) * 2)) // there are 2 slots, so double each array count and get the sum. + extern u32 gLastSaveSectorStatus; // used but in an unferenced function, so unused extern u16 gLastWrittenSector; extern u32 gLastSaveCounter; @@ -24,26 +29,26 @@ extern struct HallOfFame gHallOfFame; const struct SaveSectionLocation gSaveSectionLocations[] = { - {((u8 *) &gSaveBlock2), 0x890}, - {((u8 *) &gSaveBlock1) + 0xF80 * 0, 0xF80}, - {((u8 *) &gSaveBlock1) + 0xF80 * 1, 0xF80}, - {((u8 *) &gSaveBlock1) + 0xF80 * 2, 0xF80}, - {((u8 *) &gSaveBlock1) + 0xF80 * 3, 0xC40}, - {((u8 *) &gPokemonStorage) + 0xF80 * 0, 0xF80}, - {((u8 *) &gPokemonStorage) + 0xF80 * 1, 0xF80}, - {((u8 *) &gPokemonStorage) + 0xF80 * 2, 0xF80}, - {((u8 *) &gPokemonStorage) + 0xF80 * 3, 0xF80}, - {((u8 *) &gPokemonStorage) + 0xF80 * 4, 0xF80}, - {((u8 *) &gPokemonStorage) + 0xF80 * 5, 0xF80}, - {((u8 *) &gPokemonStorage) + 0xF80 * 6, 0xF80}, - {((u8 *) &gPokemonStorage) + 0xF80 * 7, 0xF80}, - {((u8 *) &gPokemonStorage) + 0xF80 * 8, 0x7D0} + {((u8 *) &gSaveBlock2) + GETBLOCKOFFSET(1), GETCHUNKSIZE(gSaveBlock2, 1)}, + {((u8 *) &gSaveBlock1) + GETBLOCKOFFSET(1), GETCHUNKSIZE(gSaveBlock1, 1)}, + {((u8 *) &gSaveBlock1) + GETBLOCKOFFSET(2), GETCHUNKSIZE(gSaveBlock1, 2)}, + {((u8 *) &gSaveBlock1) + GETBLOCKOFFSET(3), GETCHUNKSIZE(gSaveBlock1, 3)}, + {((u8 *) &gSaveBlock1) + GETBLOCKOFFSET(4), GETCHUNKSIZE(gSaveBlock1, 4)}, + {((u8 *) &gPokemonStorage) + GETBLOCKOFFSET(1), GETCHUNKSIZE(gPokemonStorage, 1)}, + {((u8 *) &gPokemonStorage) + GETBLOCKOFFSET(2), GETCHUNKSIZE(gPokemonStorage, 2)}, + {((u8 *) &gPokemonStorage) + GETBLOCKOFFSET(3), GETCHUNKSIZE(gPokemonStorage, 3)}, + {((u8 *) &gPokemonStorage) + GETBLOCKOFFSET(4), GETCHUNKSIZE(gPokemonStorage, 4)}, + {((u8 *) &gPokemonStorage) + GETBLOCKOFFSET(5), GETCHUNKSIZE(gPokemonStorage, 5)}, + {((u8 *) &gPokemonStorage) + GETBLOCKOFFSET(6), GETCHUNKSIZE(gPokemonStorage, 6)}, + {((u8 *) &gPokemonStorage) + GETBLOCKOFFSET(7), GETCHUNKSIZE(gPokemonStorage, 7)}, + {((u8 *) &gPokemonStorage) + GETBLOCKOFFSET(8), GETCHUNKSIZE(gPokemonStorage, 8)}, + {((u8 *) &gPokemonStorage) + GETBLOCKOFFSET(9), GETCHUNKSIZE(gPokemonStorage, 9)} }; const struct SaveSectionLocation gHallOfFameSaveSectionLocations[] = { - {((u8 *) &gHallOfFame) + 0xF80 * 0, 0xF80}, - {((u8 *) &gHallOfFame) + 0xF80 * 1, 0xF80} + {((u8 *) &gHallOfFame) + GETBLOCKOFFSET(1), GETCHUNKSIZE(struct HallOfFame, 1)}, // gHallOfFame is not a proper sym, so the struct must be used. + {((u8 *) &gHallOfFame) + GETBLOCKOFFSET(2), GETCHUNKSIZE(struct HallOfFame, 2)} }; const u8 gFlashSectors[] = { 0x1E, 0x1F }; @@ -56,7 +61,6 @@ void ClearSaveData(void) EraseFlashSector(i); } -// ResetSaveCounters void ResetSaveCounters(void) { gSaveCounter = 0; @@ -101,11 +105,11 @@ u8 save_write_to_flash(u16 a1, const struct SaveSectionLocation *location) gLastKnownGoodSector = gLastWrittenSector; // backup the current written sector before attempting to write. gLastSaveCounter = gSaveCounter; gLastWrittenSector++; - gLastWrittenSector = gLastWrittenSector % 14; + gLastWrittenSector = gLastWrittenSector % ARRAY_COUNT(gSaveSectionLocations); gSaveCounter++; retVal = 1; - for (i = 0; i < 14; i++) + for (i = 0; i < ARRAY_COUNT(gSaveSectionLocations); i++) HandleWriteSector(i, location); if (gDamagedSaveSectors != 0) // skip the damaged sector. @@ -127,8 +131,8 @@ u8 HandleWriteSector(u16 a1, const struct SaveSectionLocation *location) u16 size; sector = a1 + gLastWrittenSector; - sector %= 14; - sector += 14 * (gSaveCounter % 2); + sector %= ARRAY_COUNT(gSaveSectionLocations); + sector += ARRAY_COUNT(gSaveSectionLocations) * (gSaveCounter % 2); data = location[a1].data; size = location[a1].size; @@ -185,7 +189,7 @@ u32 RestoreSaveBackupVarsAndIncrement(const struct SaveSectionLocation *location gLastKnownGoodSector = gLastWrittenSector; gLastSaveCounter = gSaveCounter; gLastWrittenSector++; - gLastWrittenSector = gLastWrittenSector % 14; + gLastWrittenSector = gLastWrittenSector % ARRAY_COUNT(gSaveSectionLocations); gSaveCounter++; gUnknown_03005EB4 = 0; gDamagedSaveSectors = 0; @@ -250,8 +254,8 @@ u8 sub_81255B8(u16 a1, const struct SaveSectionLocation *location) u8 status; sector = a1 + gLastWrittenSector; - sector %= 14; - sector += 14 * (gSaveCounter % 2); + sector %= ARRAY_COUNT(gSaveSectionLocations); + sector += ARRAY_COUNT(gSaveSectionLocations) * (gSaveCounter % 2); data = location[a1].data; size = location[a1].size; @@ -320,8 +324,8 @@ u8 sub_8125758(u16 a1, const struct SaveSectionLocation *location) u16 sector; sector = a1 + gLastWrittenSector - 1; - sector %= 14; - sector += 14 * (gSaveCounter % 2); + sector %= ARRAY_COUNT(gSaveSectionLocations); + sector += ARRAY_COUNT(gSaveSectionLocations) * (gSaveCounter % 2); if (ProgramFlashByte(sector, sizeof(struct UnkSaveSection), ((u8 *)gFastSaveSection)[sizeof(struct UnkSaveSection)])) { @@ -343,8 +347,8 @@ u8 sub_81257F0(u16 a1, const struct SaveSectionLocation *location) u16 sector; sector = a1 + gLastWrittenSector - 1; - sector %= 14; - sector += 14 * (gSaveCounter % 2); + sector %= ARRAY_COUNT(gSaveSectionLocations); + sector += ARRAY_COUNT(gSaveSectionLocations) * (gSaveCounter % 2); if (ProgramFlashByte(sector, sizeof(struct UnkSaveSection), 0x25)) { @@ -371,7 +375,7 @@ u8 sub_812587C(u16 a1, const struct SaveSectionLocation *location) } else { - retVal = sub_8125974(location); + retVal = GetSaveValidStatus(location); sub_81258BC(0xFFFF, location); } @@ -382,12 +386,12 @@ u8 sub_81258BC(u16 a1, const struct SaveSectionLocation *location) { u16 i; u16 checksum; - u16 v3 = 14 * (gSaveCounter % 2); + u16 v3 = ARRAY_COUNT(gSaveSectionLocations) * (gSaveCounter % 2); u16 id; - for (i = 0; i < 14; i++) + for (i = 0; i < ARRAY_COUNT(gSaveSectionLocations); i++) { - sub_8125BF8(i + v3, gFastSaveSection); + DoReadFlashWholeSection(i + v3, gFastSaveSection); id = gFastSaveSection->id; if (id == 0) gLastWrittenSector = i; @@ -404,121 +408,120 @@ u8 sub_81258BC(u16 a1, const struct SaveSectionLocation *location) return 1; } -u8 sub_8125974(const struct SaveSectionLocation *location) +u8 GetSaveValidStatus(const struct SaveSectionLocation *location) { u16 i; u16 checksum; - u32 v2 = 0; - u32 v3 = 0; - u32 v4; - bool8 v5; - u8 v14; - u8 v10; - - v4 = 0; - v5 = FALSE; + u32 saveSlot1Counter = 0; + u32 saveSlot2Counter = 0; + u32 slotCheckField = 0; + bool8 securityPassed = FALSE; + u8 saveSlot1Status; + u8 saveSlot2Status; - for (i = 0; i < 14; i++) + // check save slot 1. + for (i = 0; i < ARRAY_COUNT(gSaveSectionLocations); i++) { - sub_8125BF8(i, gFastSaveSection); + DoReadFlashWholeSection(i, gFastSaveSection); if (gFastSaveSection->security == UNKNOWN_CHECK_VALUE) { - v5 = TRUE; + securityPassed = TRUE; checksum = CalculateChecksum(gFastSaveSection->data, location[gFastSaveSection->id].size); if (gFastSaveSection->checksum == checksum) { - v2 = gFastSaveSection->counter; - v4 |= 1 << gFastSaveSection->id; + saveSlot1Counter = gFastSaveSection->counter; + slotCheckField |= 1 << gFastSaveSection->id; } } } - if (v5) + if (securityPassed) { - if (v4 == 0x3FFF) - v14 = 1; + if (slotCheckField == GETVALIDSTATUSBITFIELD) + saveSlot1Status = 1; else - v14 = 255; + saveSlot1Status = 255; } else { - v14 = 0; + saveSlot1Status = 0; } - v4 = 0; - v5 = FALSE; + slotCheckField = 0; + securityPassed = FALSE; - for (i = 0; i < 14; i++) + // check save slot 2. + for (i = 0; i < ARRAY_COUNT(gSaveSectionLocations); i++) { - sub_8125BF8(i + 14, gFastSaveSection); + DoReadFlashWholeSection(i + ARRAY_COUNT(gSaveSectionLocations), gFastSaveSection); if (gFastSaveSection->security == UNKNOWN_CHECK_VALUE) { - v5 = TRUE; + securityPassed = TRUE; checksum = CalculateChecksum(gFastSaveSection->data, location[gFastSaveSection->id].size); if (gFastSaveSection->checksum == checksum) { - v3 = gFastSaveSection->counter; - v4 |= 1 << gFastSaveSection->id; + saveSlot2Counter = gFastSaveSection->counter; + slotCheckField |= 1 << gFastSaveSection->id; } } } - if (v5) + if (securityPassed) { - if (v4 == 0x3FFF) - v10 = 1; + if (slotCheckField == GETVALIDSTATUSBITFIELD) + saveSlot2Status = 1; else - v10 = 255; + saveSlot2Status = 255; } else { - v10 = 0; + saveSlot2Status = 0; } - if (v14 == 1 && v10 == 1) + if (saveSlot1Status == 1 && saveSlot2Status == 1) { - if ((v2 == -1 && v3 == 0) || (v2 == 0 && v3 == -1)) + if ((saveSlot1Counter == -1 && saveSlot2Counter == 0) || (saveSlot1Counter == 0 && saveSlot2Counter == -1)) { - if ((unsigned)(v2 + 1) < (unsigned)(v3 + 1)) + if ((unsigned)(saveSlot1Counter + 1) < (unsigned)(saveSlot2Counter + 1)) { - gSaveCounter = v3; + gSaveCounter = saveSlot2Counter; } else { - gSaveCounter = v2; + gSaveCounter = saveSlot1Counter; } } else { - if (v2 < v3) + if (saveSlot1Counter < saveSlot2Counter) { - gSaveCounter = v3; + gSaveCounter = saveSlot2Counter; } else { - gSaveCounter = v2; + gSaveCounter = saveSlot1Counter; } } return 1; } - if (v14 == 1) + if (saveSlot1Status == 1) { - gSaveCounter = v2; - if (v10 == 255) + gSaveCounter = saveSlot1Counter; + if (saveSlot2Status == 255) return 255; return 1; } - if (v10 == 1) + if (saveSlot2Status == 1) { - gSaveCounter = v3; - if (v14 == 255) + gSaveCounter = saveSlot2Counter; + if (saveSlot1Status == 255) return 255; return 1; } - if (v14 == 0 && v10 == 0) + if (saveSlot1Status == 0 && saveSlot2Status == 0) { gSaveCounter = 0; gLastWrittenSector = 0; @@ -534,7 +537,7 @@ u8 sub_8125B88(u8 a1, u8 *data, u16 size) { u16 i; struct SaveSection *section = &unk_2000000; - sub_8125BF8(a1, section); + DoReadFlashWholeSection(a1, section); if (section->security == UNKNOWN_CHECK_VALUE) { u16 checksum = CalculateChecksum(section->data, size); @@ -555,7 +558,7 @@ u8 sub_8125B88(u8 a1, u8 *data, u16 size) } } -u8 sub_8125BF8(u8 sector, struct SaveSection *section) +u8 DoReadFlashWholeSection(u8 sector, struct SaveSection *section) { ReadFlash(sector, 0, section->data, sizeof(struct SaveSection)); return 1; @@ -577,23 +580,23 @@ u8 HandleSavingData(u8 saveType) u8 i; switch (saveType) { - case HOF_DELETE_SAVE: // deletes save before HOF case. unused - for (i = 28; i < 32; i++) + case HOF_DELETE_SAVE: // deletes HOF before overwriting HOF completely. unused + for (i = (ARRAY_COUNT(gSaveSectionLocations) * 2 + 0); i < TOTALNUMSECTORS; i++) EraseFlashSector(i); case HOF_SAVE: // hall of fame. if (GetGameStat(10) < 999) IncrementGameStat(10); - for (i = 0; i < 2; i++) - HandleWriteSectorNBytes(28 + i, gHallOfFameSaveSectionLocations[i].data, gHallOfFameSaveSectionLocations[i].size); + for (i = 0; i < ARRAY_COUNT(gHallOfFameSaveSectionLocations); i++) + HandleWriteSectorNBytes((ARRAY_COUNT(gSaveSectionLocations) * 2 + 0) + i, gHallOfFameSaveSectionLocations[i].data, gHallOfFameSaveSectionLocations[i].size); SaveSerializedGame(); save_write_to_flash(0xFFFF, gSaveSectionLocations); break; - case NORMAL_SAVE: // normal save. + case NORMAL_SAVE: // normal save. also called by overwriting your own save. default: SaveSerializedGame(); save_write_to_flash(0xFFFF, gSaveSectionLocations); break; - case LINK_SAVE: // link save. update only the pokemon, i think. + case LINK_SAVE: // link save. updates only gSaveBlock1 and gSaveBlock2. SaveSerializedGame(); for (i = 0; i < 5; i++) save_write_to_flash(i, gSaveSectionLocations); @@ -603,8 +606,8 @@ u8 HandleSavingData(u8 saveType) save_write_to_flash(0, gSaveSectionLocations); break; case DIFFERENT_FILE_SAVE: // there is a different file, so erase the file and overwrite it completely. - for (i = 28; i < 32; i++) - EraseFlashSector(i); + for (i = (ARRAY_COUNT(gSaveSectionLocations) * 2 + 0); i < TOTALNUMSECTORS; i++) + EraseFlashSector(i); // erase HOF. SaveSerializedGame(); save_write_to_flash(0xFFFF, gSaveSectionLocations); break; @@ -634,7 +637,7 @@ u8 sub_8125D80(void) // trade.s save bool8 sub_8125DA8(void) // trade.s save { - u8 retVal = sub_812550C(14, gSaveSectionLocations); + u8 retVal = sub_812550C(ARRAY_COUNT(gSaveSectionLocations), gSaveSectionLocations); if (gDamagedSaveSectors) DoSaveFailedScreen(0); if (retVal == 0xFF) @@ -645,7 +648,7 @@ bool8 sub_8125DA8(void) // trade.s save u8 sub_8125DDC(void) // trade.s save { - sub_812556C(14, gSaveSectionLocations); + sub_812556C(ARRAY_COUNT(gSaveSectionLocations), gSaveSectionLocations); if (gDamagedSaveSectors) DoSaveFailedScreen(0); return 0; @@ -653,7 +656,7 @@ u8 sub_8125DDC(void) // trade.s save u8 sub_8125E04(void) // trade.s save { - sub_8125758(14, gSaveSectionLocations); + sub_8125758(ARRAY_COUNT(gSaveSectionLocations), gSaveSectionLocations); if (gDamagedSaveSectors) DoSaveFailedScreen(0); return 0; @@ -709,9 +712,9 @@ u8 sub_8125EC8(u8 a1) gGameContinueCallback = 0; break; case 3: - result = sub_8125B88(28, gHallOfFameSaveSectionLocations[0].data, gHallOfFameSaveSectionLocations[0].size); + result = sub_8125B88((ARRAY_COUNT(gSaveSectionLocations) * 2 + 0), gHallOfFameSaveSectionLocations[0].data, gHallOfFameSaveSectionLocations[0].size); if (result == 1) - result = sub_8125B88(29, gHallOfFameSaveSectionLocations[1].data, gHallOfFameSaveSectionLocations[1].size); + result = sub_8125B88((ARRAY_COUNT(gSaveSectionLocations) * 2 + 1), gHallOfFameSaveSectionLocations[1].data, gHallOfFameSaveSectionLocations[1].size); break; } |