diff options
author | Marco Willems (M17.1) <progreon@gmail.com> | 2017-12-31 13:06:30 +0100 |
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committer | Marco Willems (M17.1) <progreon@gmail.com> | 2017-12-31 13:06:30 +0100 |
commit | ba5e6c8a32c617f0d70e62968bf13023d1e1ff5e (patch) | |
tree | 2fdcb256abf840b2afe4deb7b3fd65916f46df58 /src | |
parent | 86a36767dba19e84297047addf1d1d776e2efdec (diff) |
disassembled fire.s
Diffstat (limited to 'src')
-rw-r--r-- | src/battle/anim/fire.c | 113 |
1 files changed, 113 insertions, 0 deletions
diff --git a/src/battle/anim/fire.c b/src/battle/anim/fire.c new file mode 100644 index 000000000..3cf633ab6 --- /dev/null +++ b/src/battle/anim/fire.c @@ -0,0 +1,113 @@ +#include "global.h" +#include "battle_anim.h" +#include "rom_8077ABC.h" +#include "trig.h" + +extern s16 gBattleAnimArgs[]; +extern u8 gBattleAnimBankAttacker; + +void sub_80D5038(struct Sprite *); +void sub_80D50E8(struct Sprite *); + +void sub_80D4ED8(struct Sprite *sprite) { + sprite->data[0] = gBattleAnimArgs[0]; + sprite->data[1] = 60; + sprite->data[2] = 9; + sprite->data[3] = 30; + sprite->data[4] = 65024; + StoreSpriteCallbackInData(sprite, move_anim_8072740); // DestroyAnimSprite + sprite->callback = sub_8078174; + sub_8078174(sprite); +} + +void sub_80D4F18(struct Sprite *sprite) { + sub_807867C(sprite, gBattleAnimArgs[0]); + sprite->pos1.y += gBattleAnimArgs[1]; + sprite->data[0] = gBattleAnimArgs[4]; + sprite->data[1] = gBattleAnimArgs[2]; + sprite->data[2] = gBattleAnimArgs[3]; + sprite->callback = sub_8078394; + StoreSpriteCallbackInData(sprite, move_anim_8072740); // DestroyAnimSprite +} + +void sub_80D4F5C(struct Sprite *sprite) { + sub_8078650(sprite); + if (GetBankSide(gBattleAnimBankAttacker) << 24) { // g.. = gAnimBankAttacker + sprite->pos1.x = sprite->pos1.x - gBattleAnimArgs[0]; + sprite->pos1.y = sprite->pos1.y + gBattleAnimArgs[1]; + sprite->data[2] = -gBattleAnimArgs[4]; + } else { + sprite->pos1.x = sprite->pos1.x + gBattleAnimArgs[0]; + sprite->pos1.y = sprite->pos1.y + gBattleAnimArgs[1]; + sprite->data[2] = gBattleAnimArgs[4]; + } + sprite->data[1] = gBattleAnimArgs[2]; + sprite->data[4] = gBattleAnimArgs[3]; + sprite->data[3] = gBattleAnimArgs[5]; + sprite->callback = sub_80D5038; +} + +void sub_80D4FCC(struct Sprite *sprite) { + if (GetBankSide(gBattleAnimBankAttacker) << 24) { // g.. = gAnimBankAttacker + sprite->pos1.x = sprite->pos1.x - gBattleAnimArgs[0]; + sprite->pos1.y = sprite->pos1.y + gBattleAnimArgs[1]; + sprite->data[2] = gBattleAnimArgs[4]; + } else { + sprite->pos1.x = sprite->pos1.x + gBattleAnimArgs[0]; + sprite->pos1.y = sprite->pos1.y + gBattleAnimArgs[1]; + sprite->data[2] = -gBattleAnimArgs[4]; + } + sprite->data[1] = gBattleAnimArgs[2]; + sprite->data[4] = gBattleAnimArgs[3]; + sprite->data[3] = gBattleAnimArgs[5]; + sprite->callback = sub_80D5038; +} + +void sub_80D5038(struct Sprite *sprite) { + sprite->data[0]++; + if (sprite->data[0] < sprite->data[4]) { + sprite->pos2.x = sprite->pos2.x + sprite->data[2]; + sprite->pos2.y = sprite->pos2.y + sprite->data[3]; + } + if (sprite->data[0] == sprite->data[1]) { + move_anim_8074EE0(sprite); + } +} + +void sub_80D5074(struct Sprite *sprite) { + sub_8078650(sprite); + if (GetBankSide(gBattleAnimBankAttacker) << 24) { // g.. = gAnimBankAttacker + sprite->pos1.x = sprite->pos1.x - gBattleAnimArgs[0]; + } else { + sprite->pos1.x = sprite->pos1.x + gBattleAnimArgs[0]; + sprite->subpriority = 8; + } + sprite->pos1.y = sprite->pos1.y + gBattleAnimArgs[1]; + sprite->data[0] = gBattleAnimArgs[2]; + sprite->data[1] = gBattleAnimArgs[3]; + sprite->data[2] = gBattleAnimArgs[4]; + sprite->data[3] = gBattleAnimArgs[5]; + sprite->data[4] = gBattleAnimArgs[6]; + sprite->data[5] = 0; + sprite->callback = sub_80D50E8; +} + +void sub_80D50E8(struct Sprite *sprite) { + if (sprite->data[3]) { + if(sprite->data[5] > 0x00002710) { + sprite->subpriority = 1; + } + sprite->pos2.x = Sin(sprite->data[0], sprite->data[1] + (sprite->data[5] >> 8)); + sprite->pos2.y = Cos(sprite->data[0], sprite->data[1] + (sprite->data[5] >> 8)); + sprite->data[0] = sprite->data[0] + sprite->data[2]; + sprite->data[5] = sprite->data[5] + sprite->data[4]; + if (sprite->data[0] > 255) { + sprite->data[0] = sprite->data[0] - 256; + } else if (sprite->data[0] < 0) { + sprite->data[0] = sprite->data[0] + 256; + } + sprite->data[3]--; + } else { + move_anim_8074EE0(sprite); + } +}
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