diff options
author | golem galvanize <golemgalvanize@github.com> | 2018-01-11 11:41:33 -0500 |
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committer | golem galvanize <golemgalvanize@github.com> | 2018-01-11 11:41:33 -0500 |
commit | bde368e439b3a279df18efcf563ec908f3e84330 (patch) | |
tree | 4e90c87b0e2f34826c4d833c03a62fb04ca4759b /src | |
parent | 690021476f3ec334e06b0dfc95267114949ecfc7 (diff) |
finish splitting and decompiling dragon.s
Diffstat (limited to 'src')
-rwxr-xr-x | src/battle/anim/dark.c | 138 | ||||
-rwxr-xr-x | src/battle/anim/dragon.c | 42 |
2 files changed, 166 insertions, 14 deletions
diff --git a/src/battle/anim/dark.c b/src/battle/anim/dark.c new file mode 100755 index 000000000..306784609 --- /dev/null +++ b/src/battle/anim/dark.c @@ -0,0 +1,138 @@ +#include "global.h" +#include "rom_8077ABC.h" +#include "trig.h" +#include "battle_anim.h" +#include "sound.h" +#include "scanline_effect.h" + +void sub_80DFE90(struct Sprite *sprite); + +void sub_80DFC9C(u8 taskId); +void sub_80DFD58(u8 taskId); + +extern s16 gBattleAnimArgs[]; +extern u8 gAnimBankAttacker; +extern u8 gAnimBankTarget; +extern u8 gObjectBankIDs[]; + +// used in Smoke Ball escape, Sky Attack, Feint Attack and Camouflage + +void sub_80DFC24(u8 taskId) +{ + int bank; + gTasks[taskId].data[0] = gBattleAnimArgs[0]; + bank = gAnimBankAttacker; + gTasks[taskId].data[1] = 16; + REG_BLDALPHA = 16; + if (GetBankIdentity_permutated(bank) == 1) + REG_BLDCNT = 0x3F42; + else + REG_BLDCNT = 0x3F44; + gTasks[taskId].func = sub_80DFC9C; +} + +void sub_80DFC9C(u8 taskId) +{ + u8 r2 = gTasks[taskId].data[1] >> 8; + u8 r1 = gTasks[taskId].data[1]; + if (gTasks[taskId].data[2] == (u8)gTasks[taskId].data[0]) + { + r2++; + r1--; + gTasks[taskId].data[1] = (r2 << 8) | r1; + REG_BLDALPHA = (r2 << 8) | r1; + gTasks[taskId].data[2] = 0; + if (r2 == 16) + { + gSprites[gObjectBankIDs[gAnimBankAttacker]].invisible = 1; + DestroyAnimVisualTask(taskId); + } + } + else + gTasks[taskId].data[2]++; +} + +void sub_80DFD24(u8 taskId) +{ + gTasks[taskId].data[0] = gBattleAnimArgs[0]; + gTasks[taskId].data[1] = 0x1000; + gTasks[taskId].func = sub_80DFD58; + REG_BLDALPHA = 0x1000; +} + +void sub_80DFD58(u8 taskId) +{ + u8 r1 = gTasks[taskId].data[1] >> 8; + u8 r5 = gTasks[taskId].data[1]; + if (gTasks[taskId].data[2] == (u8)gTasks[taskId].data[0]) + { + r1--; + r5++; + gTasks[taskId].data[1] = (r1 << 8) | r5; + REG_BLDALPHA = (r1 << 8) | r5; + gTasks[taskId].data[2] = 0; + if (r1 == 0) + { + REG_BLDCNT = 0; + REG_BLDALPHA = 0; + DestroyAnimVisualTask(taskId); + } + } + else + gTasks[taskId].data[2]++; +} + +// unlike the above is only used in Feint Attack + +void sub_80DFDC0(u8 taskId) +{ + REG_BLDALPHA = 0x1000; + if (GetBankIdentity_permutated(gAnimBankAttacker) == 1) + REG_BLDCNT = 0x3F42; + else + REG_BLDCNT = 0x3F44; + DestroyAnimVisualTask(taskId); +} + +// unused sprite template's callback + +void sub_80DFE14(struct Sprite *sprite) +{ + sprite->data[1] = GetBankPosition(gAnimBankTarget, 2); + sprite->data[2] = GetBankPosition(gAnimBankAttacker, 2); + sprite->data[3] = GetBankPosition(gAnimBankTarget, 3); + sprite->data[4] = GetBankPosition(gAnimBankAttacker, 3); + sprite->data[0] = 0x7E; + sub_8078A5C(sprite); + sprite->data[3] = -sprite->data[1]; + sprite->data[4] = -sprite->data[2]; + sprite->data[6] = 0xFFD8; + sprite->callback = sub_80DFE90; + sub_80DFE90(sprite); +} + +void sub_80DFE90(struct Sprite *sprite) +{ + sprite->data[3] += sprite->data[1]; + sprite->data[4] += sprite->data[2]; + sprite->pos2.x = sprite->data[3] >> 8; + sprite->pos2.y = sprite->data[4] >> 8; + if (sprite->data[7] == 0) + { + sprite->data[3] += sprite->data[1]; + sprite->data[4] += sprite->data[2]; + sprite->pos2.x = sprite->data[3] >> 8; + sprite->pos2.y = sprite->data[4] >> 8; + sprite->data[0]--; + } + sprite->pos2.y += Sin(sprite->data[5], sprite->data[6]); + sprite->data[5] = (sprite->data[5] + 3) & 0xFF; + if (sprite->data[5] > 0x7F) + { + sprite->data[5] = 0; + sprite->data[6] += 20; + sprite->data[7]++; + } + if (--sprite->data[0] == 0) + DestroyAnimSprite(sprite); +}
\ No newline at end of file diff --git a/src/battle/anim/dragon.c b/src/battle/anim/dragon.c index 04859e39f..0feb27dac 100755 --- a/src/battle/anim/dragon.c +++ b/src/battle/anim/dragon.c @@ -3,7 +3,7 @@ #include "trig.h" #include "battle_anim.h" #include "sound.h" -#include "unknown_task.h" +#include "scanline_effect.h" void sub_80DF81C(struct Sprite *sprite); void sub_80DFBD8(struct Sprite *sprite); @@ -19,9 +19,10 @@ extern u8 gBankAttacker; extern u16 gBattle_BG1_X; extern u16 gBattle_BG2_X; extern u16 gUnknown_03000730[]; - +extern u8 gObjectBankIDs[]; // Outrage + void sub_80DF5A0(struct Sprite *sprite) { sprite->pos1.x = GetBankPosition(gAnimBankAttacker, 2); @@ -44,6 +45,8 @@ void sub_80DF5A0(struct Sprite *sprite) sprite->callback = sub_8078504; } +// part of Dragon Breath + void sub_80DF63C(struct Sprite *sprite) { sub_8078650(sprite); @@ -69,6 +72,8 @@ void sub_80DF63C(struct Sprite *sprite) StoreSpriteCallbackInData(sprite, move_anim_8074EE0); } +// Dragon Rage + void sub_80DF6F0(struct Sprite *sprite) { if (gBattleAnimArgs[0] == 0) @@ -87,6 +92,8 @@ void sub_80DF6F0(struct Sprite *sprite) StoreSpriteCallbackInData(sprite, move_anim_8074EE0); } +// Dragon Breath init + void sub_80DF760(struct Sprite *sprite) { if (GetBankSide(gAnimBankAttacker)) @@ -94,6 +101,8 @@ void sub_80DF760(struct Sprite *sprite) sub_80DF63C(sprite); } +//next 2 tasks might be Dragon Dance orbs? + void sub_80DF78C(struct Sprite *sprite) { u16 r5; @@ -152,25 +161,27 @@ void sub_80DF81C(struct Sprite *sprite) } } +// Dragon Dance scanline eff + void sub_80DF924(u8 taskId) { - struct UnknownTaskStruct sp; + struct ScanlineEffectParams sp; struct Task *task = &gTasks[taskId]; u16 i; u8 r1; if (GetBankIdentity_permutated(gAnimBankAttacker) == 1) { - sp.dest = ®_BG1HOFS; + sp.dmaDest = ®_BG1HOFS; task->data[2] = gBattle_BG1_X; } else { - sp.dest = ®_BG2HOFS; + sp.dmaDest = ®_BG2HOFS; task->data[2] = gBattle_BG2_X; } - sp.control = 0xA2600001; - sp.unk8 = 1; - sp.unk9 = 0; + sp.dmaControl = 0xA2600001; + sp.initState = 1; + sp.unused9 = 0; r1 = sub_8077FC0(gAnimBankAttacker); task->data[3] = r1 - 32; task->data[4] = r1 + 32; @@ -178,10 +189,10 @@ void sub_80DF924(u8 taskId) task->data[3] = 0; for(i = task->data[3];i <= task->data[4];i++) { - gUnknown_03004DE0[0][i] = task->data[2]; - gUnknown_03004DE0[1][i] = task->data[2]; + gScanlineEffectRegBuffers[0][i] = task->data[2]; + gScanlineEffectRegBuffers[1][i] = task->data[2]; } - sub_80895F8(sp); + ScanlineEffect_SetParams(sp); task->func = sub_80DF9F4; } @@ -214,7 +225,7 @@ void sub_80DF9F4(u8 taskId) sub_80DFAB0(task); break; case 3: - gUnknown_03004DC0.unk15 = 3; + gScanlineEffect.state = 3; task->data[0]++; break; case 4: @@ -229,12 +240,14 @@ void sub_80DFAB0(struct Task *task) u16 i; for (i = task->data[3]; i <= task->data[4]; i++) { - gUnknown_03004DE0[gUnknown_03004DC0.srcBank][i] = ((gSineTable[r3] * task->data[6]) >> 7) + task->data[2]; + gScanlineEffectRegBuffers[gScanlineEffect.srcBuffer][i] = ((gSineTable[r3] * task->data[6]) >> 7) + task->data[2]; r3 = (r3 + 8) & 0xFF; } task->data[5] = (task->data[5] + 9) & 0xFF; } +// Overheat + void sub_80DFB28(struct Sprite *sprite) { int r6 = (gBattleAnimArgs[2] * 3) / 5; @@ -259,4 +272,5 @@ void sub_80DFBD8(struct Sprite *sprite) sprite->pos2.y = sprite->data[5] / 10; if (++sprite->data[0] > sprite->data[3]) DestroyAnimSprite(sprite); -}
\ No newline at end of file +} + |