diff options
author | Cameron Hall <cameronghall@cox.net> | 2018-01-16 22:39:45 -0600 |
---|---|---|
committer | Cameron Hall <cameronghall@cox.net> | 2018-01-16 22:39:45 -0600 |
commit | e11494a4c10765c5cd8b7fd18bafae48c1141c92 (patch) | |
tree | afb3c407d504283ff6f7f0f53070ebe4f123865c /src | |
parent | 2f4f96ca5d62b4d18eb4d78eed71ea8073a385ff (diff) | |
parent | 58dd1c92ac6270d229c6762ca640118e4dd5e3cf (diff) |
Merge branch 'master' into german_debug
Diffstat (limited to 'src')
146 files changed, 14754 insertions, 3625 deletions
diff --git a/src/battle/anim/alert.c b/src/battle/anim/alert.c index 7cd42c17b..7cd42c17b 100755..100644 --- a/src/battle/anim/alert.c +++ b/src/battle/anim/alert.c diff --git a/src/battle/anim/angel.c b/src/battle/anim/angel.c index 5ec083887..5ec083887 100755..100644 --- a/src/battle/anim/angel.c +++ b/src/battle/anim/angel.c diff --git a/src/battle/anim/angel_kiss.c b/src/battle/anim/angel_kiss.c index d5be6e2af..d5be6e2af 100755..100644 --- a/src/battle/anim/angel_kiss.c +++ b/src/battle/anim/angel_kiss.c diff --git a/src/battle/anim/anger.c b/src/battle/anim/anger.c index 011aa68ce..011aa68ce 100755..100644 --- a/src/battle/anim/anger.c +++ b/src/battle/anim/anger.c diff --git a/src/battle/anim/blow_kiss.c b/src/battle/anim/blow_kiss.c index e7b49471d..e7b49471d 100755..100644 --- a/src/battle/anim/blow_kiss.c +++ b/src/battle/anim/blow_kiss.c diff --git a/src/battle/anim/bottle.c b/src/battle/anim/bottle.c index 5485bcf5d..5485bcf5d 100755..100644 --- a/src/battle/anim/bottle.c +++ b/src/battle/anim/bottle.c diff --git a/src/battle/anim/brace.c b/src/battle/anim/brace.c index 19ea4297b..19ea4297b 100755..100644 --- a/src/battle/anim/brace.c +++ b/src/battle/anim/brace.c diff --git a/src/battle/anim/breath.c b/src/battle/anim/breath.c index 831b222ad..831b222ad 100755..100644 --- a/src/battle/anim/breath.c +++ b/src/battle/anim/breath.c diff --git a/src/battle/anim/bullet.c b/src/battle/anim/bullet.c index 90b2021f1..90b2021f1 100755..100644 --- a/src/battle/anim/bullet.c +++ b/src/battle/anim/bullet.c diff --git a/src/battle/anim/copy_orb.c b/src/battle/anim/copy_orb.c index 4fa8ea163..4fa8ea163 100755..100644 --- a/src/battle/anim/copy_orb.c +++ b/src/battle/anim/copy_orb.c diff --git a/src/battle/anim/cube.c b/src/battle/anim/cube.c index 9adf46e32..9adf46e32 100755..100644 --- a/src/battle/anim/cube.c +++ b/src/battle/anim/cube.c diff --git a/src/battle/anim/curtain.c b/src/battle/anim/curtain.c index 3c9e4e84c..3c9e4e84c 100755..100644 --- a/src/battle/anim/curtain.c +++ b/src/battle/anim/curtain.c diff --git a/src/battle/anim/cutter.c b/src/battle/anim/cutter.c index 2234ebacb..2234ebacb 100755..100644 --- a/src/battle/anim/cutter.c +++ b/src/battle/anim/cutter.c diff --git a/src/battle/anim/cyclone.c b/src/battle/anim/cyclone.c index 0f83df211..0f83df211 100755..100644 --- a/src/battle/anim/cyclone.c +++ b/src/battle/anim/cyclone.c diff --git a/src/battle/anim/dark.c b/src/battle/anim/dark.c index 8ceb00298..8ceb00298 100755..100644 --- a/src/battle/anim/dark.c +++ b/src/battle/anim/dark.c diff --git a/src/battle/anim/dragon.c b/src/battle/anim/dragon.c index bf39e01c0..bf39e01c0 100755..100644 --- a/src/battle/anim/dragon.c +++ b/src/battle/anim/dragon.c diff --git a/src/battle/anim/draw.c b/src/battle/anim/draw.c index f9e505bf2..f9e505bf2 100755..100644 --- a/src/battle/anim/draw.c +++ b/src/battle/anim/draw.c diff --git a/src/battle/anim/drum.c b/src/battle/anim/drum.c index 6306778ae..6306778ae 100755..100644 --- a/src/battle/anim/drum.c +++ b/src/battle/anim/drum.c diff --git a/src/battle/anim/egg.c b/src/battle/anim/egg.c index 8004b3bf5..8004b3bf5 100755..100644 --- a/src/battle/anim/egg.c +++ b/src/battle/anim/egg.c diff --git a/src/battle/anim/espeed.c b/src/battle/anim/espeed.c index 469522092..469522092 100755..100644 --- a/src/battle/anim/espeed.c +++ b/src/battle/anim/espeed.c diff --git a/src/battle/anim/evasion.c b/src/battle/anim/evasion.c index ded8428d4..ded8428d4 100755..100644 --- a/src/battle/anim/evasion.c +++ b/src/battle/anim/evasion.c diff --git a/src/battle/anim/fang.c b/src/battle/anim/fang.c index 5ed7372a8..5ed7372a8 100755..100644 --- a/src/battle/anim/fang.c +++ b/src/battle/anim/fang.c diff --git a/src/battle/anim/flash.c b/src/battle/anim/flash.c index eaa38e5b7..eaa38e5b7 100755..100644 --- a/src/battle/anim/flash.c +++ b/src/battle/anim/flash.c diff --git a/src/battle/anim/flying_hearts.c b/src/battle/anim/flying_hearts.c index d2d22602a..d2d22602a 100755..100644 --- a/src/battle/anim/flying_hearts.c +++ b/src/battle/anim/flying_hearts.c diff --git a/src/battle/anim/flying_path.c b/src/battle/anim/flying_path.c index 441ac0e6d..441ac0e6d 100755..100644 --- a/src/battle/anim/flying_path.c +++ b/src/battle/anim/flying_path.c diff --git a/src/battle/anim/flying_petals.c b/src/battle/anim/flying_petals.c index 4eeaa5215..4eeaa5215 100755..100644 --- a/src/battle/anim/flying_petals.c +++ b/src/battle/anim/flying_petals.c diff --git a/src/battle/anim/glitter.c b/src/battle/anim/glitter.c index e4577f1e1..e4577f1e1 100755..100644 --- a/src/battle/anim/glitter.c +++ b/src/battle/anim/glitter.c diff --git a/src/battle/anim/glow.c b/src/battle/anim/glow.c index 63466c0ff..63466c0ff 100755..100644 --- a/src/battle/anim/glow.c +++ b/src/battle/anim/glow.c diff --git a/src/battle/anim/grip.c b/src/battle/anim/grip.c index c4d7b1cef..c4d7b1cef 100755..100644 --- a/src/battle/anim/grip.c +++ b/src/battle/anim/grip.c diff --git a/src/battle/anim/grow.c b/src/battle/anim/grow.c index 8788b32fe..8788b32fe 100755..100644 --- a/src/battle/anim/grow.c +++ b/src/battle/anim/grow.c diff --git a/src/battle/anim/guillotine.c b/src/battle/anim/guillotine.c index b3d842cdf..b3d842cdf 100755..100644 --- a/src/battle/anim/guillotine.c +++ b/src/battle/anim/guillotine.c diff --git a/src/battle/anim/heal.c b/src/battle/anim/heal.c index a8c14ea1c..a8c14ea1c 100755..100644 --- a/src/battle/anim/heal.c +++ b/src/battle/anim/heal.c diff --git a/src/battle/anim/heart_1.c b/src/battle/anim/heart_1.c index 5df89f929..5df89f929 100755..100644 --- a/src/battle/anim/heart_1.c +++ b/src/battle/anim/heart_1.c diff --git a/src/battle/anim/homing.c b/src/battle/anim/homing.c index 6fb4a76d8..6fb4a76d8 100755..100644 --- a/src/battle/anim/homing.c +++ b/src/battle/anim/homing.c diff --git a/src/battle/anim/hop.c b/src/battle/anim/hop.c index 4006e2d43..4006e2d43 100755..100644 --- a/src/battle/anim/hop.c +++ b/src/battle/anim/hop.c diff --git a/src/battle/anim/hop_2.c b/src/battle/anim/hop_2.c index 1bc3f46af..1bc3f46af 100755..100644 --- a/src/battle/anim/hop_2.c +++ b/src/battle/anim/hop_2.c diff --git a/src/battle/anim/kiss_fountain.c b/src/battle/anim/kiss_fountain.c index d3270ee65..d3270ee65 100755..100644 --- a/src/battle/anim/kiss_fountain.c +++ b/src/battle/anim/kiss_fountain.c diff --git a/src/battle/anim/leaf.c b/src/battle/anim/leaf.c index 676734717..676734717 100755..100644 --- a/src/battle/anim/leaf.c +++ b/src/battle/anim/leaf.c diff --git a/src/battle/anim/love_bg.c b/src/battle/anim/love_bg.c index bd3d22ca6..bd3d22ca6 100755..100644 --- a/src/battle/anim/love_bg.c +++ b/src/battle/anim/love_bg.c diff --git a/src/battle/anim/lunge_1.c b/src/battle/anim/lunge_1.c index d379c8f09..d379c8f09 100755..100644 --- a/src/battle/anim/lunge_1.c +++ b/src/battle/anim/lunge_1.c diff --git a/src/battle/anim/lunge_2.c b/src/battle/anim/lunge_2.c index fe2470567..fe2470567 100755..100644 --- a/src/battle/anim/lunge_2.c +++ b/src/battle/anim/lunge_2.c diff --git a/src/battle/anim/money.c b/src/battle/anim/money.c index 8358d23db..8358d23db 100755..100644 --- a/src/battle/anim/money.c +++ b/src/battle/anim/money.c diff --git a/src/battle/anim/moon.c b/src/battle/anim/moon.c index c532e8057..c532e8057 100755..100644 --- a/src/battle/anim/moon.c +++ b/src/battle/anim/moon.c diff --git a/src/battle/anim/note_rain.c b/src/battle/anim/note_rain.c index 715462d73..715462d73 100755..100644 --- a/src/battle/anim/note_rain.c +++ b/src/battle/anim/note_rain.c diff --git a/src/battle/anim/note_scatter.c b/src/battle/anim/note_scatter.c index 8564c58fe..8564c58fe 100755..100644 --- a/src/battle/anim/note_scatter.c +++ b/src/battle/anim/note_scatter.c diff --git a/src/battle/anim/note_scatter_2.c b/src/battle/anim/note_scatter_2.c index 524c51c08..524c51c08 100755..100644 --- a/src/battle/anim/note_scatter_2.c +++ b/src/battle/anim/note_scatter_2.c diff --git a/src/battle/anim/note_wave.c b/src/battle/anim/note_wave.c index 80ed2256f..80ed2256f 100755..100644 --- a/src/battle/anim/note_wave.c +++ b/src/battle/anim/note_wave.c diff --git a/src/battle/anim/orbit.c b/src/battle/anim/orbit.c index c8cf339d2..c8cf339d2 100755..100644 --- a/src/battle/anim/orbit.c +++ b/src/battle/anim/orbit.c diff --git a/src/battle/anim/orbit_fast.c b/src/battle/anim/orbit_fast.c index 92b67672b..92b67672b 100755..100644 --- a/src/battle/anim/orbit_fast.c +++ b/src/battle/anim/orbit_fast.c diff --git a/src/battle/anim/orbit_scatter.c b/src/battle/anim/orbit_scatter.c index 54c157839..54c157839 100755..100644 --- a/src/battle/anim/orbit_scatter.c +++ b/src/battle/anim/orbit_scatter.c diff --git a/src/battle/anim/orbs.c b/src/battle/anim/orbs.c index 6ca2fa71c..6ca2fa71c 100755..100644 --- a/src/battle/anim/orbs.c +++ b/src/battle/anim/orbs.c diff --git a/src/battle/anim/osmose.c b/src/battle/anim/osmose.c index 1140aa34a..1140aa34a 100755..100644 --- a/src/battle/anim/osmose.c +++ b/src/battle/anim/osmose.c diff --git a/src/battle/anim/perceive.c b/src/battle/anim/perceive.c index 3b3153428..3b3153428 100755..100644 --- a/src/battle/anim/perceive.c +++ b/src/battle/anim/perceive.c diff --git a/src/battle/anim/powder.c b/src/battle/anim/powder.c index a0be20d6f..a0be20d6f 100755..100644 --- a/src/battle/anim/powder.c +++ b/src/battle/anim/powder.c diff --git a/src/battle/anim/ring.c b/src/battle/anim/ring.c index 915cadcbc..915cadcbc 100755..100644 --- a/src/battle/anim/ring.c +++ b/src/battle/anim/ring.c diff --git a/src/battle/anim/roots.c b/src/battle/anim/roots.c index 68f8a3e2f..68f8a3e2f 100755..100644 --- a/src/battle/anim/roots.c +++ b/src/battle/anim/roots.c diff --git a/src/battle/anim/scan.c b/src/battle/anim/scan.c index 22bb26973..22bb26973 100755..100644 --- a/src/battle/anim/scan.c +++ b/src/battle/anim/scan.c diff --git a/src/battle/anim/scary_face.c b/src/battle/anim/scary_face.c index 47776a3cb..47776a3cb 100755..100644 --- a/src/battle/anim/scary_face.c +++ b/src/battle/anim/scary_face.c diff --git a/src/battle/anim/seed.c b/src/battle/anim/seed.c index be8613a74..be8613a74 100755..100644 --- a/src/battle/anim/seed.c +++ b/src/battle/anim/seed.c diff --git a/src/battle/anim/shadow_enlarge.c b/src/battle/anim/shadow_enlarge.c index 399cf1ba4..399cf1ba4 100755..100644 --- a/src/battle/anim/shadow_enlarge.c +++ b/src/battle/anim/shadow_enlarge.c diff --git a/src/battle/anim/shadow_minimize.c b/src/battle/anim/shadow_minimize.c index 94069374f..94069374f 100755..100644 --- a/src/battle/anim/shadow_minimize.c +++ b/src/battle/anim/shadow_minimize.c diff --git a/src/battle/anim/shield.c b/src/battle/anim/shield.c index 676318545..676318545 100755..100644 --- a/src/battle/anim/shield.c +++ b/src/battle/anim/shield.c diff --git a/src/battle/anim/shimmer.c b/src/battle/anim/shimmer.c index 9e7bea1e4..9e7bea1e4 100755..100644 --- a/src/battle/anim/shimmer.c +++ b/src/battle/anim/shimmer.c diff --git a/src/battle/anim/silhouette.c b/src/battle/anim/silhouette.c index a3147f598..a3147f598 100755..100644 --- a/src/battle/anim/silhouette.c +++ b/src/battle/anim/silhouette.c diff --git a/src/battle/anim/slash.c b/src/battle/anim/slash.c index 6adcaf098..6adcaf098 100755..100644 --- a/src/battle/anim/slash.c +++ b/src/battle/anim/slash.c diff --git a/src/battle/anim/sleep.c b/src/battle/anim/sleep.c index 0f0e54f80..0f0e54f80 100755..100644 --- a/src/battle/anim/sleep.c +++ b/src/battle/anim/sleep.c diff --git a/src/battle/anim/slice.c b/src/battle/anim/slice.c index fe8745483..fe8745483 100755..100644 --- a/src/battle/anim/slice.c +++ b/src/battle/anim/slice.c diff --git a/src/battle/anim/smoke.c b/src/battle/anim/smoke.c index 7ab873e63..7ab873e63 100755..100644 --- a/src/battle/anim/smoke.c +++ b/src/battle/anim/smoke.c diff --git a/src/battle/anim/sonic.c b/src/battle/anim/sonic.c index 0897ec6e3..0897ec6e3 100755..100644 --- a/src/battle/anim/sonic.c +++ b/src/battle/anim/sonic.c diff --git a/src/battle/anim/sonic_task.c b/src/battle/anim/sonic_task.c index 924b1b568..924b1b568 100755..100644 --- a/src/battle/anim/sonic_task.c +++ b/src/battle/anim/sonic_task.c diff --git a/src/battle/anim/spin_finger.c b/src/battle/anim/spin_finger.c index 8eb060358..8eb060358 100755..100644 --- a/src/battle/anim/spin_finger.c +++ b/src/battle/anim/spin_finger.c diff --git a/src/battle/anim/spit.c b/src/battle/anim/spit.c index 1e65ba53e..1e65ba53e 100755..100644 --- a/src/battle/anim/spit.c +++ b/src/battle/anim/spit.c diff --git a/src/battle/anim/splash.c b/src/battle/anim/splash.c index 570ef0dca..570ef0dca 100755..100644 --- a/src/battle/anim/splash.c +++ b/src/battle/anim/splash.c diff --git a/src/battle/anim/startle.c b/src/battle/anim/startle.c index 50e78af37..50e78af37 100755..100644 --- a/src/battle/anim/startle.c +++ b/src/battle/anim/startle.c diff --git a/src/battle/anim/strike.c b/src/battle/anim/strike.c index bfa1dc4f7..bfa1dc4f7 100755..100644 --- a/src/battle/anim/strike.c +++ b/src/battle/anim/strike.c diff --git a/src/battle/anim/switch.c b/src/battle/anim/switch.c index c4082b6aa..c4082b6aa 100755..100644 --- a/src/battle/anim/switch.c +++ b/src/battle/anim/switch.c diff --git a/src/battle/anim/sword.c b/src/battle/anim/sword.c index b46fe6759..b46fe6759 100755..100644 --- a/src/battle/anim/sword.c +++ b/src/battle/anim/sword.c diff --git a/src/battle/anim/taunt_finger.c b/src/battle/anim/taunt_finger.c index 023e14e45..023e14e45 100755..100644 --- a/src/battle/anim/taunt_finger.c +++ b/src/battle/anim/taunt_finger.c diff --git a/src/battle/anim/tendrils.c b/src/battle/anim/tendrils.c index 9f57ffd45..9f57ffd45 100755..100644 --- a/src/battle/anim/tendrils.c +++ b/src/battle/anim/tendrils.c diff --git a/src/battle/anim/thought.c b/src/battle/anim/thought.c index c3ab6f82c..c3ab6f82c 100755..100644 --- a/src/battle/anim/thought.c +++ b/src/battle/anim/thought.c diff --git a/src/battle/anim/thrashing.c b/src/battle/anim/thrashing.c index 3fde815ae..3fde815ae 100755..100644 --- a/src/battle/anim/thrashing.c +++ b/src/battle/anim/thrashing.c diff --git a/src/battle/anim/tile_in.c b/src/battle/anim/tile_in.c index a4a544a0c..a4a544a0c 100755..100644 --- a/src/battle/anim/tile_in.c +++ b/src/battle/anim/tile_in.c diff --git a/src/battle/anim/tile_out.c b/src/battle/anim/tile_out.c index 50468a440..50468a440 100755..100644 --- a/src/battle/anim/tile_out.c +++ b/src/battle/anim/tile_out.c diff --git a/src/battle/anim/twinkle.c b/src/battle/anim/twinkle.c index e26669f63..e26669f63 100755..100644 --- a/src/battle/anim/twinkle.c +++ b/src/battle/anim/twinkle.c diff --git a/src/battle/anim/unused_1.c b/src/battle/anim/unused_1.c index d7e5fbfe4..d7e5fbfe4 100755..100644 --- a/src/battle/anim/unused_1.c +++ b/src/battle/anim/unused_1.c diff --git a/src/battle/anim/unused_2.c b/src/battle/anim/unused_2.c index 122f39e02..122f39e02 100755..100644 --- a/src/battle/anim/unused_2.c +++ b/src/battle/anim/unused_2.c diff --git a/src/battle/anim/unused_3.c b/src/battle/anim/unused_3.c index 6dbcbfefe..6dbcbfefe 100755..100644 --- a/src/battle/anim/unused_3.c +++ b/src/battle/anim/unused_3.c diff --git a/src/battle/anim/unused_4.c b/src/battle/anim/unused_4.c index bda476a0a..bda476a0a 100755..100644 --- a/src/battle/anim/unused_4.c +++ b/src/battle/anim/unused_4.c diff --git a/src/battle/anim/unused_5.c b/src/battle/anim/unused_5.c index 421cdd6bf..421cdd6bf 100755..100644 --- a/src/battle/anim/unused_5.c +++ b/src/battle/anim/unused_5.c diff --git a/src/battle/anim/unused_6.c b/src/battle/anim/unused_6.c index 37e2031b0..37e2031b0 100755..100644 --- a/src/battle/anim/unused_6.c +++ b/src/battle/anim/unused_6.c diff --git a/src/battle/anim/unused_7.c b/src/battle/anim/unused_7.c index 2be6e7633..2be6e7633 100755..100644 --- a/src/battle/anim/unused_7.c +++ b/src/battle/anim/unused_7.c diff --git a/src/battle/anim/unused_8.c b/src/battle/anim/unused_8.c index 03772f951..03772f951 100755..100644 --- a/src/battle/anim/unused_8.c +++ b/src/battle/anim/unused_8.c diff --git a/src/battle/anim/unused_9.c b/src/battle/anim/unused_9.c index cf3ccb0d4..cf3ccb0d4 100755..100644 --- a/src/battle/anim/unused_9.c +++ b/src/battle/anim/unused_9.c diff --git a/src/battle/anim/wave_finger.c b/src/battle/anim/wave_finger.c index 2cf68c34c..2cf68c34c 100755..100644 --- a/src/battle/anim/wave_finger.c +++ b/src/battle/anim/wave_finger.c diff --git a/src/battle/anim/whip.c b/src/battle/anim/whip.c index cb3ce327e..cb3ce327e 100755..100644 --- a/src/battle/anim/whip.c +++ b/src/battle/anim/whip.c diff --git a/src/battle/anim/withdraw.c b/src/battle/anim/withdraw.c index e67248b9f..e67248b9f 100755..100644 --- a/src/battle/anim/withdraw.c +++ b/src/battle/anim/withdraw.c diff --git a/src/battle/battle_2.c b/src/battle/battle_2.c index 5212f5bdc..12b18bb52 100644 --- a/src/battle/battle_2.c +++ b/src/battle/battle_2.c @@ -87,8 +87,8 @@ extern u8 gMultiHitCounter; extern u8 gActionForBanks[]; extern u16 gUnknown_02024C2C[]; extern u16 gLastUsedMove[]; -extern u16 gMoveHitWith[]; -extern u16 gUnknown_02024C44[]; +extern u16 gLastLandedMoves[]; +extern u16 gLastHitByType[]; extern u16 gUnknown_02024C4C[]; extern u16 gLockedMoves[]; extern u8 gUnknown_02024C5C[]; @@ -527,8 +527,8 @@ void sub_800E9EC(void) if (species != SPECIES_EGG && hp == 0) r6 |= 3 << i * 2; } - BATTLE_STRUCT->unk2 = r6; - BATTLE_STRUCT->unk3 = r6 >> 8; + gBattleStruct->unk2 = r6; + gBattleStruct->unk3 = r6 >> 8; } void sub_800EAAC(void) @@ -1094,11 +1094,11 @@ void sub_800EC9C(void) { if (gReceivedRemoteLinkPlayers != 0 && sub_8007ECC()) { - BATTLE_STRUCT->unk0 = 1; - BATTLE_STRUCT->unk1 = 1; + gBattleStruct->unk0 = 1; + gBattleStruct->unk1 = 1; sub_800E9EC(); sub_800EAAC(); - SendBlock(bitmask_all_link_players_but_self(), BATTLE_STRUCT, 32); + SendBlock(bitmask_all_link_players_but_self(), gBattleStruct, 32); gBattleCommunication[0] = 1; } } @@ -1154,7 +1154,7 @@ void sub_800EC9C(void) gTasks[taskId].data[1] = 0x10E; gTasks[taskId].data[2] = 0x5A; gTasks[taskId].data[5] = 0; - gTasks[taskId].data[3] = BATTLE_STRUCT->unk2 | (BATTLE_STRUCT->unk3 << 8); + gTasks[taskId].data[3] = gBattleStruct->unk2 | (gBattleStruct->unk3 << 8); gTasks[taskId].data[4] = gBlockRecvBuffer[enemyId][1]; gBattleCommunication[0]++; } @@ -2335,8 +2335,8 @@ void sub_800F298(void) case 0: if (gReceivedRemoteLinkPlayers != 0 && sub_8007ECC()) { - BATTLE_STRUCT->unk0 = 1; - BATTLE_STRUCT->unk1 = 1; + gBattleStruct->unk0 = 1; + gBattleStruct->unk1 = 1; sub_800E9EC(); sub_800EAAC(); SendBlock(bitmask_all_link_players_but_self(), gSharedMem, 0x20); @@ -9542,8 +9542,8 @@ void sub_8010874(void) gDisableStructs[i].isFirstTurn= 2; gUnknown_02024C70[i] = 0; gLastUsedMove[i] = 0; - gMoveHitWith[i] = 0; - gUnknown_02024C44[i] = 0; + gLastLandedMoves[i] = 0; + gLastHitByType[i] = 0; gUnknown_02024C4C[i] = 0; gUnknown_02024C5C[i] = 0xFF; gLockedMoves[i] = 0; @@ -9628,7 +9628,7 @@ void sub_8010874(void) } #endif -void SwitchInClearStructs(void) +void SwitchInClearSetData(void) { struct DisableStruct sp0 = gDisableStructs[gActiveBank]; s32 i; @@ -9696,8 +9696,8 @@ void SwitchInClearStructs(void) gDisableStructs[gActiveBank].isFirstTurn= 2; gLastUsedMove[gActiveBank] = 0; - gMoveHitWith[gActiveBank] = 0; - gUnknown_02024C44[gActiveBank] = 0; + gLastLandedMoves[gActiveBank] = 0; + gLastHitByType[gActiveBank] = 0; gUnknown_02024C4C[gActiveBank] = 0; gUnknown_02024C2C[gActiveBank] = 0; gUnknown_02024C5C[gActiveBank] = 0xFF; @@ -9760,8 +9760,8 @@ void UndoEffectsAfterFainting(void) gDisableStructs[gActiveBank].isFirstTurn= 2; gLastUsedMove[gActiveBank] = 0; - gMoveHitWith[gActiveBank] = 0; - gUnknown_02024C44[gActiveBank] = 0; + gLastLandedMoves[gActiveBank] = 0; + gLastHitByType[gActiveBank] = 0; gUnknown_02024C4C[gActiveBank] = 0; gUnknown_02024C2C[gActiveBank] = 0; gUnknown_02024C5C[gActiveBank] = 0xFF; @@ -12186,7 +12186,7 @@ void CheckFocusPunch_ClearVarsBeforeTurnStarts(void) } gDynamicBasePower = 0; - BATTLE_STRUCT->dynamicMoveType = 0; + gBattleStruct->dynamicMoveType = 0; gBattleMainFunc = RunTurnActionsFunctions; gBattleCommunication[3] = 0; gBattleCommunication[4] = 0; @@ -12199,7 +12199,7 @@ static void RunTurnActionsFunctions(void) if (gBattleOutcome != 0) gCurrentActionFuncId = 12; - BATTLE_STRUCT->unk16057 = gCurrentTurnActionNumber; + gBattleStruct->unk16057 = gCurrentTurnActionNumber; gUnknown_081FA640[gCurrentActionFuncId](); if (gCurrentTurnActionNumber >= gNoOfAllBanks) // everyone did their actions, turn finished @@ -12209,7 +12209,7 @@ static void RunTurnActionsFunctions(void) } else { - if (BATTLE_STRUCT->unk16057 != gCurrentTurnActionNumber) // action turn has been done, clear hitmarker bits for another bank + if (gBattleStruct->unk16057 != gCurrentTurnActionNumber) // action turn has been done, clear hitmarker bits for another bank { gHitMarker &= ~(HITMARKER_NO_ATTACKSTRING); gHitMarker &= ~(HITMARKER_UNABLE_TO_USE_MOVE); @@ -12234,7 +12234,7 @@ void HandleEndTurn_BattleWon(void) } else if (gBattleTypeFlags & BATTLE_TYPE_TRAINER && !(gBattleTypeFlags & BATTLE_TYPE_LINK)) { - BattleMusicStop(); + BattleStopLowHpSound(); gBattlescriptCurrInstr = BattleScript_LocalTrainerBattleWon; switch (gTrainers[gTrainerBattleOpponent].trainerClass) @@ -13342,8 +13342,8 @@ void HandleAction_ActionFinished(void) gBattleMoveDamage = 0; ewram16002 = 0; ewram160A1 = 0; - gMoveHitWith[gBankAttacker] = 0; - gUnknown_02024C44[gBankAttacker] = 0; + gLastLandedMoves[gBankAttacker] = 0; + gLastHitByType[gBankAttacker] = 0; eDynamicMoveType = 0; gDynamicBasePower = 0; ewram1600C = 0; diff --git a/src/battle/battle_4.c b/src/battle/battle_4.c index ae8f94130..3763fc309 100644 --- a/src/battle/battle_4.c +++ b/src/battle/battle_4.c @@ -1,5 +1,8 @@ #include "global.h" #include "battle.h" +#include "battle_message.h" +#include "battle_string_ids.h" +#include "battle_script_commands.h" #include "battle_util.h" #include "constants/battle_move_effects.h" #include "constants/moves.h" @@ -22,22 +25,89 @@ #include "pokemon_summary_screen.h" #include "naming_screen.h" #include "ewram.h" +#include "util.h" + +// TODO: put this into battle_controllers.h + +#define RET_VALUE_LEVELLED_UP 11 + +enum +{ + CONTROLLER_GETMONDATA, + CONTROLLER_GETRAWMONDATA, + CONTROLLER_SETMONDATA, + CONTROLLER_SETRAWMONDATA, + CONTROLLER_LOADMONSPRITE, + CONTROLLER_SWITCHINANIM, + CONTROLLER_RETURNMONTOBALL, + CONTROLLER_DRAWTRAINERPIC, + CONTROLLER_TRAINERSLIDE, + CONTROLLER_TRAINERSLIDEBACK, + CONTROLLER_FAINTANIMATION, + CONTROLLER_PALETTEFADE, + CONTROLLER_SUCCESSBALLTHROWANIM, + CONTROLLER_BALLTHROWANIM, + CONTROLLER_PAUSE, + CONTROLLER_MOVEANIMATION, + CONTROLLER_PRINTSTRING, + CONTROLLER_PRINTSTRINGPLAYERONLY, + CONTROLLER_CHOOSEACTION, + CONTROLLER_UNKNOWNYESNOBOX, + CONTROLLER_CHOOSEMOVE, + CONTROLLER_OPENBAG, + CONTROLLER_CHOOSEPOKEMON, + CONTROLLER_23, + CONTROLLER_HEALTHBARUPDATE, + CONTROLLER_EXPUPDATE, + CONTROLLER_STATUSICONUPDATE, + CONTROLLER_STATUSANIMATION, + CONTROLLER_STATUSXOR, + CONTROLLER_DATATRANSFER, + CONTROLLER_DMA3TRANSFER, + CONTROLLER_31, + CONTROLLER_32, + CONTROLLER_TWORETURNVALUES, + CONTROLLER_CHOSENMONRETURNVALUE, + CONTROLLER_ONERETURNVALUE, + CONTROLLER_ONERETURNVALUE_DUPLICATE, + CONTROLLER_37, + CONTROLLER_38, + CONTROLLER_39, + CONTROLLER_40, + CONTROLLER_HITANIMATION, + CONTROLLER_42, + CONTROLLER_EFFECTIVENESSSOUND, + CONTROLLER_PLAYFANFAREORBGM, + CONTROLLER_FAINTINGCRY, + CONTROLLER_INTROSLIDE, + CONTROLLER_INTROTRAINERBALLTHROW, + CONTROLLER_DRAWPARTYSTATUSSUMMARY, + CONTROLLER_49, + CONTROLLER_50, + CONTROLLER_SPRITEINVISIBILITY, + CONTROLLER_BATTLEANIMATION, + CONTROLLER_LINKSTANDBYMSG, + CONTROLLER_RESETACTIONMOVESELECTION, + CONTROLLER_55, + /*new controllers should go here*/ + CONTROLLER_TERMINATOR_NOP, + CONTROLLER_CMDS_COUNT +}; //extern needed variables extern u8 gCritMultiplier; extern s32 gBattleMoveDamage; -extern u32 gStatuses3[4]; +extern u32 gStatuses3[BATTLE_BANKS_COUNT]; extern u16 gBattleTypeFlags; -extern const u32 gBitTable[]; extern const struct BaseStats gBaseStats[]; -extern struct BattleEnigmaBerry gEnigmaBerries[4]; -extern struct BattlePokemon gBattleMons[4]; +extern struct BattleEnigmaBerry gEnigmaBerries[BATTLE_BANKS_COUNT]; +extern struct BattlePokemon gBattleMons[BATTLE_BANKS_COUNT]; extern u8 gActiveBank; extern u32 gBattleExecBuffer; extern u8 gNoOfAllBanks; -extern u16 gBattlePartyID[4]; -extern u8 gBanksByTurnOrder[4]; -extern u8 gActionsByTurnOrder[4]; +extern u16 gBattlePartyID[BATTLE_BANKS_COUNT]; +extern u8 gBanksByTurnOrder[BATTLE_BANKS_COUNT]; +extern u8 gActionsByTurnOrder[BATTLE_BANKS_COUNT]; extern u16 gCurrentMove; extern u8 gLastUsedAbility; extern u16 gBattleWeather; @@ -57,23 +127,23 @@ extern u8 gBattleTerrain; extern u16 gTrainerBattleOpponent; extern u8 gBankAttacker; extern u8 gBankTarget; -extern u8* gBattlescriptCurrInstr; +extern const u8* gBattlescriptCurrInstr; extern u8 gCurrMovePos; extern u8 gCurrentActionFuncId; extern u32 gHitMarker; extern u8 gBattleMoveFlags; extern u8 gBattleCommunication[]; -extern u16 gMoveHitWith[4]; -extern u16 gUnknown_02024C44[4]; +extern u16 gLastLandedMoves[4]; +extern u16 gLastHitByType[4]; extern u8 gStringBank; extern u16 gDynamicBasePower; extern const u8 gTypeEffectiveness[]; extern u16 gLastUsedItem; extern u16 gBattleMovePower; -extern s32 gHP_dealt; -extern s32 gTakenDmg[4]; -extern u8 gTakenDmgBanks[4]; -extern const u16 gMissStrings[]; +extern s32 gHpDealt; +extern s32 gTakenDmg[BATTLE_BANKS_COUNT]; +extern u8 gTakenDmgBanks[BATTLE_BANKS_COUNT]; +extern const u16 gMissStringIds[]; extern u8 gSentPokesToOpponent[2]; extern u8 gBank1; extern u16 gExpShareExp; @@ -98,32 +168,44 @@ extern u16 gUnknown_02024C4C[4]; //last used moves by banks, another one extern u8 gCurrentTurnActionNumber; extern u16 gTrappingMoves[]; +extern u8 BattleScript_MoveEffectSleep[]; +extern u8 BattleScript_MoveEffectPoison[]; +extern u8 BattleScript_MoveEffectBurn[]; +extern u8 BattleScript_MoveEffectFreeze[]; +extern u8 BattleScript_MoveEffectParalysis[]; +extern u8 BattleScript_MoveEffectToxic[]; +extern u8 BattleScript_MoveEffectConfusion[]; +extern u8 BattleScript_MoveEffectUproar[]; +extern u8 BattleScript_MoveEffectWrap[]; +extern u8 BattleScript_MoveEffectPayDay[]; +extern u8 BattleScript_MoveEffectRecoil33[]; + //extern functions u8 AtkCanceller_UnableToUseMove(void); void PressurePPLose(u8 bank_atk, u8 bank_def, u16 move); void CancelMultiTurnMoves(u8 bank); -void BattleScriptPush(u8* BS_ptr); +void BattleScriptPush(const u8* BS_ptr); void BattleScriptPushCursor(void); void RecordAbilityBattle(u8 bank, u8 ability); void RecordItemBattle(u8 bank, u8 holdEffect); static bool8 IsTwoTurnsMove(u16 move); -static void DestinyBondFlagUpdate(void); -static void b_wonderguard_and_levitate(void); +static void TrySetDestinyBondToHappen(void); +static void CheckWonderGuardAndLevitate(void); u8 GetBankIdentity(u8 bank); u8 GetBankSide(u8 bank); u8 GetBattleBank(u8 bankValue); s32 CalculateBaseDamage(struct BattlePokemon *attacker, struct BattlePokemon *defender, u32 move, u16 a4, u16 powerOverride, u8 typeOverride, u8 bank_atk, u8 bank_def); static u8 AttacksThisTurn(u8 bank, u16 move); //Note: returns 1 if it's a charging turn, otherwise 2 void UndoEffectsAfterFainting(void); -void BattleMusicStop(void); +void BattleStopLowHpSound(void); void PlayBGM(u16 songID); void MonGainEVs(struct Pokemon*, u16 defeatedSpecies); extern u8 gBattleBufferB[4][0x200]; -void sub_80324F8(struct Pokemon*, u8 bank); +void HandleLowHpMusicChange(struct Pokemon*, u8 bank); void AdjustFriendship(struct Pokemon*, u8 value); bool8 IsTradedMon(struct Pokemon*); void BattleScriptPop(void); -void SwitchInClearStructs(void); +void SwitchInClearSetData(void); u8* ConvertIntToDecimalStringN(u8*, s32, u8, u8); u8 GetSetPokedexFlag(u16 nationalNum, u8 caseID); u16 SpeciesToNationalPokedexNum(u16 species); @@ -147,7 +229,7 @@ void ReshowBattleScreenAfterMenu(void); void BattleMainCB2(void); void AddMoney(u32* moneySaveblock, u32 to_give); u8 CountAliveMons(u8 caseID); -void sub_803E1B0(struct Pokemon*, u16 item, u8 partyID, u8 r3, u8 sp); +void PokemonUseItemEffects(struct Pokemon*, u16 item, u8 partyID, u8 r3, u8 sp); u8 CanRunFromBattle(void); u8 GetMoveTarget(u16 move, u8 targetbyte); //get target of move u8 CastformDataTypeChange(u8 bank); @@ -225,7 +307,7 @@ extern u8 BattleScript_SelectingImprisionedMoveInPalace[]; #define BS2ScriptRead16(ptr) ((ptr)[0] + ((ptr)[1] << 8)) #define BS2ScriptReadPtr(ptr) ((void *)BS2ScriptRead32(ptr)) -#define TargetProtectAffected ((gProtectStructs[gBankTarget].protected && gBattleMoves[gCurrentMove].flags & FLAG_PROTECT_AFFECTED)) +#define TARGET_PROTECT_AFFECTED ((gProtectStructs[gBankTarget].protected && gBattleMoves[gCurrentMove].flags & FLAG_PROTECT_AFFECTED)) //array entries for battle communication #define MOVE_EFFECT_BYTE 0x3 @@ -267,7 +349,7 @@ extern u8 BattleScript_SelectingImprisionedMoveInPalace[]; #define RecordAbilitySetField6(ability, fieldValue) \ (gLastUsedAbility = ability, gBattleCommunication[6] = fieldValue, RecordAbilityBattle(gBankTarget, ability)) -#define TARGET_TURN_DAMAGED (((gSpecialStatuses[gBankTarget].moveturnLostHP_physical || gSpecialStatuses[gBankTarget].moveturnLostHP_physical.moveturnLostHP_special))) +#define TARGET_TURN_DAMAGED (((gSpecialStatuses[gBankTarget].moveturnLostHP_physical || gSpecialStatuses[gBankTarget].moveturnLostHP_special))) #define HP_ON_SWITCHOUT (((u16*)(ewram_addr + 0x160BC))) @@ -344,7 +426,7 @@ static void atk45_playanimation(void); static void atk46_playanimation2(void); static void atk47_setgraphicalstatchangevalues(void); static void atk48_playstatchangeanimation(void); -static void atk49_moveend(void); +void atk49_moveend(void); static void atk4A_typecalc2(void); static void atk4B_returnatktoball(void); static void atk4C_getswitchedmondata(void); @@ -408,7 +490,7 @@ static void atk85_stockpile(void); static void atk86_stockpiletobasedamage(void); static void atk87_stockpiletohpheal(void); static void atk88_negativedamage(void); -static u8 ChangeStatBuffs(s8, u8, u8, u8*); +static u8 ChangeStatBuffs(s8 statValue, u8 statId, u8 flags, const u8 *BS_ptr); static void atk89_statbuffchange(void); static void atk8A_normalisebuffs(void); static void atk8B_setbide(void); @@ -521,7 +603,7 @@ static void atkF5_removeattackerstatus1(void); static void atkF6_finishaction(void); static void atkF7_finishturn(void); -const BattleCmdFunc gBattleScriptingCommandsTable[] = +void (* const gBattleScriptingCommandsTable[])(void) = { atk00_attackcanceler, atk01_accuracycheck, @@ -773,13 +855,13 @@ const BattleCmdFunc gBattleScriptingCommandsTable[] = atkF7_finishturn, }; -struct statFractions +struct StatFractions { u8 dividend; u8 divisor; }; -static const struct statFractions gAccuracyStageRatios[] = +static const struct StatFractions gAccuracyStageRatios[] = { { 33, 100}, // -6 { 36, 100}, // -5 @@ -796,25 +878,25 @@ static const struct statFractions gAccuracyStageRatios[] = { 3, 1}, // +6 }; -//The chance is 1/N for each stage. -static const u16 gCriticalHitChance[] = {16, 8, 4, 3, 2}; +// The chance is 1/N for each stage. +static const u16 sCriticalHitChance[] = {16, 8, 4, 3, 2}; -static const u32 gStatusFlagsForMoveEffects[] = +static const u32 sStatusFlagsForMoveEffects[] = { 0x00000000, - 0x00000007, - 0x00000008, - 0x00000010, - 0x00000020, - 0x00000040, - 0x00000080, - 0x00000007, - 0x00000008, + STATUS_SLEEP, + STATUS_POISON, + STATUS_BURN, + STATUS_FREEZE, + STATUS_PARALYSIS, + STATUS_TOXIC_POISON, + STATUS2_CONFUSION, + STATUS2_FLINCHED, 0x00000000, - 0x00000070, + STATUS2_UPROAR, 0x00000000, - 0x00001000, - 0x0000E000, + STATUS2_MULTIPLETURNS, + STATUS2_WRAPPED, 0x00000000, 0x00000000, 0x00000000, @@ -830,11 +912,11 @@ static const u32 gStatusFlagsForMoveEffects[] = 0x00000000, 0x00000000, 0x00000000, - 0x00400000, + STATUS2_RECHARGE, 0x00000000, 0x00000000, - 0x04000000, - 0x08000000, + STATUS2_ESCAPE_PREVENTION, + STATUS2_NIGHTMARE, 0x00000000, 0x00000000, 0x00000000, @@ -854,7 +936,7 @@ static const u32 gStatusFlagsForMoveEffects[] = 0x00000000, 0x00000000, 0x00000000, - 0x00000C00, + STATUS2_LOCK_CONFUSE, 0x00000000, 0x00000000, 0x00000000, @@ -863,18 +945,6 @@ static const u32 gStatusFlagsForMoveEffects[] = 0x00000000 }; -extern u8 BattleScript_MoveEffectSleep[]; -extern u8 BattleScript_MoveEffectPoison[]; -extern u8 BattleScript_MoveEffectBurn[]; -extern u8 BattleScript_MoveEffectFreeze[]; -extern u8 BattleScript_MoveEffectParalysis[]; -extern u8 BattleScript_MoveEffectToxic[]; -extern u8 BattleScript_MoveEffectConfusion[]; -extern u8 BattleScript_MoveEffectUproar[]; -extern u8 BattleScript_MoveEffectWrap[]; -extern u8 BattleScript_MoveEffectPayDay[]; -extern u8 BattleScript_MoveEffectRecoil33[]; - u8* const gMoveEffectBS_Ptrs[] = { BattleScript_MoveEffectSleep, @@ -920,17 +990,25 @@ u8* const gMoveEffectBS_Ptrs[] = const u8 sUnreferencedBitMask1[] = {0, 1, 3, 7, 0xF, 0x1F, 0x3F}; -const u8 gLevelUpStatBoxStats[] = {MON_DATA_MAX_HP, MON_DATA_SPATK, MON_DATA_ATK, MON_DATA_SPDEF, MON_DATA_DEF, MON_DATA_SPEED}; +const u8 gLevelUpStatBoxStats[] = +{ + MON_DATA_MAX_HP, MON_DATA_SPATK, MON_DATA_ATK, + MON_DATA_SPDEF, MON_DATA_DEF, MON_DATA_SPEED +}; static const u16 sProtectSuccessRates[] = {0xFFFF, 0x7FFF, 0x3FFF, 0x1FFF}; -static const u16 sUnknown_081FACFE[] = //banned moves to copy +#define MIMIC_FORBIDDEN_END 0xFFFE +#define METRONOME_FORBIDDEN_END 0xFFFF +#define ASSIST_FORBIDDEN_END 0xFFFF + +static const u16 sMovesForbiddenToCopy[] = { MOVE_METRONOME, MOVE_STRUGGLE, MOVE_SKETCH, MOVE_MIMIC, - 0xFFFE, + MIMIC_FORBIDDEN_END, MOVE_COUNTER, MOVE_MIRROR_COAT, MOVE_PROTECT, @@ -945,10 +1023,10 @@ static const u16 sUnknown_081FACFE[] = //banned moves to copy MOVE_COVET, MOVE_TRICK, MOVE_FOCUS_PUNCH, - 0xFFFF + METRONOME_FORBIDDEN_END }; -static const u8 sUnknown_081FAD26[] = //reversal+flail HP thresholds to power +static const u8 sFlailHpScaleToPowerTable[] = //reversal+flail HP thresholds to power { 1, 200, 4, 150, @@ -972,16 +1050,16 @@ static const u16 sNaturePowerMoves[] = MOVE_SWIFT }; -//weight-based damage table for Low Kick -//format: min. weight (hectograms), base power -static const u16 sWeightDamage[] = +// weight-based damage table for Low Kick +// format: min. weight (hectograms), base power +static const u16 sWeightToDamageTable[] = { 100, 20, 250, 40, 500, 60, 1000, 80, 2000, 100, - -1, -1 + 0xFFFF, 0xFFFF }; static const u16 sPickupItems[] = @@ -1006,23 +1084,24 @@ static const u8 sTerrainToType[] = TYPE_WATER, // underwater TYPE_WATER, // water TYPE_WATER, // pond water - TYPE_ROCK , // rock - TYPE_ROCK , // cave + TYPE_ROCK, // rock + TYPE_ROCK, // cave TYPE_NORMAL, // building TYPE_NORMAL, // plain }; static const u8 sBallCatchBonuses[] = { - 20, 15, 10, 15 //Ultra, Great, Poke, Safari + 20, 15, 10, 15 // Ultra, Great, Poke, Safari }; static void atk00_attackcanceler(void) { - int i; - if (gBattleOutcome) + s32 i; + + if (gBattleOutcome != 0) { - gCurrentActionFuncId = 0xC; + gCurrentActionFuncId = ACTION_FINISHED; return; } if (gBattleMons[gBankAttacker].hp == 0 && !(gHitMarker & HITMARKER_NO_ATTACKSTRING)) @@ -1033,7 +1112,7 @@ static void atk00_attackcanceler(void) } if (AtkCanceller_UnableToUseMove()) return; - if (AbilityBattleEffects(2, gBankTarget, 0, 0, 0)) + if (AbilityBattleEffects(ABILITYEFFECT_MOVES_BLOCK, gBankTarget, 0, 0, 0)) return; if (!gBattleMons[gBankAttacker].pp[gCurrMovePos] && gCurrentMove != MOVE_STRUGGLE && !(gHitMarker & 0x800200) && !(gBattleMons[gBankAttacker].status2 & STATUS2_MULTIPLETURNS)) @@ -1042,22 +1121,27 @@ static void atk00_attackcanceler(void) gBattleMoveFlags |= MOVESTATUS_MISSED; return; } + gHitMarker &= ~(HITMARKER_x800000); + if (!(gHitMarker & HITMARKER_OBEYS) && !(gBattleMons[gBankAttacker].status2 & STATUS2_MULTIPLETURNS)) { - u8 disobedient = IsMonDisobedient(); - asm("":::"r0"); //It's impossible to match - asm("":::"r1"); - if ((disobedient)) + i = IsMonDisobedient(); // why use the 'i' variable...? + switch (i) { - if (disobedient == 2) - gHitMarker |= HITMARKER_OBEYS; - else - gBattleMoveFlags |= MOVESTATUS_MISSED; + case 0: + break; + case 2: + gHitMarker |= HITMARKER_OBEYS; + return; + default: + gBattleMoveFlags |= MOVESTATUS_MISSED; return; } } + gHitMarker |= HITMARKER_OBEYS; + if (gProtectStructs[gBankTarget].bounceMove && gBattleMoves[gCurrentMove].flags & FLAG_MAGICCOAT_AFFECTED) { PressurePPLose(gBankAttacker, gBankTarget, MOVE_MAGIC_COAT); @@ -1066,18 +1150,20 @@ static void atk00_attackcanceler(void) gBattlescriptCurrInstr = BattleScript_MagicCoatBounce; return; } + for (i = 0; i < gNoOfAllBanks; i++) { if ((gProtectStructs[gBanksByTurnOrder[i]].stealMove) && gBattleMoves[gCurrentMove].flags & FLAG_SNATCH_AFFECTED) { PressurePPLose(gBankAttacker, gBanksByTurnOrder[i], MOVE_SNATCH); gProtectStructs[gBanksByTurnOrder[i]].stealMove = 0; - BATTLE_STRUCT->scriptingActive = gBanksByTurnOrder[i]; + gBattleStruct->scriptingActive = gBanksByTurnOrder[i]; BattleScriptPushCursor(); gBattlescriptCurrInstr = BattleScript_SnatchedMove; return; } } + if (gSpecialStatuses[gBankTarget].lightningRodRedirected) { gSpecialStatuses[gBankTarget].lightningRodRedirected = 0; @@ -1086,14 +1172,14 @@ static void atk00_attackcanceler(void) gBattlescriptCurrInstr = BattleScript_TookAttack; RecordAbilityBattle(gBankTarget, gLastUsedAbility); } - else if (TargetProtectAffected + else if (TARGET_PROTECT_AFFECTED && (gCurrentMove != MOVE_CURSE || (gBattleMons[gBankAttacker].type1 == TYPE_GHOST || gBattleMons[gBankAttacker].type2 == TYPE_GHOST)) && ((!IsTwoTurnsMove(gCurrentMove) || (gBattleMons[gBankAttacker].status2 & STATUS2_MULTIPLETURNS)))) { CancelMultiTurnMoves(gBankAttacker); gBattleMoveFlags |= MOVESTATUS_MISSED; - gMoveHitWith[gBankTarget] = 0; - gUnknown_02024C44[gBankTarget] = 0; + gLastLandedMoves[gBankTarget] = 0; + gLastHitByType[gBankTarget] = 0; gBattleCommunication[6] = 1; gBattlescriptCurrInstr++; } @@ -1105,25 +1191,25 @@ static void atk00_attackcanceler(void) static void JumpIfMoveFailed(u8 adder, u16 move) { - void* to_store = gBattlescriptCurrInstr + adder; + const u8 *BS_ptr = gBattlescriptCurrInstr + adder; if (gBattleMoveFlags & MOVESTATUS_NOEFFECT) { - gMoveHitWith[gBankTarget] = 0; - gUnknown_02024C44[gBankTarget] = 0; - to_store = T1_READ_PTR(gBattlescriptCurrInstr + 1); + gLastLandedMoves[gBankTarget] = 0; + gLastHitByType[gBankTarget] = 0; + BS_ptr = T1_READ_PTR(gBattlescriptCurrInstr + 1); } else { - DestinyBondFlagUpdate(); - if (AbilityBattleEffects(3, gBankTarget, 0, 0, move)) + TrySetDestinyBondToHappen(); + if (AbilityBattleEffects(ABILITYEFFECT_ABSORBING, gBankTarget, 0, 0, move)) return; } - gBattlescriptCurrInstr = to_store; + gBattlescriptCurrInstr = BS_ptr; } static void atk40_jumpifaffectedbyprotect(void) { - if (TargetProtectAffected) + if (TARGET_PROTECT_AFFECTED) { gBattleMoveFlags |= MOVESTATUS_MISSED; JumpIfMoveFailed(5, 0); @@ -1137,13 +1223,13 @@ static void atk40_jumpifaffectedbyprotect(void) static bool8 JumpIfMoveAffectedByProtect(u16 move) { - bool8 affected = 0; - if (TargetProtectAffected) + bool8 affected = FALSE; + if (TARGET_PROTECT_AFFECTED) { gBattleMoveFlags |= MOVESTATUS_MISSED; JumpIfMoveFailed(7, move); gBattleCommunication[6] = 1; - affected = 1; + affected = TRUE; } return affected; } @@ -1162,6 +1248,7 @@ static bool8 AccuracyCalcHelper(u16 move) JumpIfMoveFailed(7, move); return TRUE; } + gHitMarker &= ~HITMARKER_IGNORE_ON_AIR; if (!(gHitMarker & HITMARKER_IGNORE_UNDERGROUND) && gStatuses3[gBankTarget] & STATUS3_UNDERGROUND) @@ -1170,6 +1257,7 @@ static bool8 AccuracyCalcHelper(u16 move) JumpIfMoveFailed(7, move); return TRUE; } + gHitMarker &= ~HITMARKER_IGNORE_UNDERGROUND; if (!(gHitMarker & HITMARKER_IGNORE_UNDERWATER) && gStatuses3[gBankTarget] & STATUS3_UNDERWATER) @@ -1178,6 +1266,7 @@ static bool8 AccuracyCalcHelper(u16 move) JumpIfMoveFailed(7, move); return TRUE; } + gHitMarker &= ~HITMARKER_IGNORE_UNDERWATER; if ((WEATHER_HAS_EFFECT && (gBattleWeather & WEATHER_RAIN_ANY) && gBattleMoves[move].effect == EFFECT_THUNDER) @@ -1186,12 +1275,14 @@ static bool8 AccuracyCalcHelper(u16 move) JumpIfMoveFailed(7, move); return TRUE; } + return FALSE; } static void atk01_accuracycheck(void) { u16 move = T2_READ_16(gBattlescriptCurrInstr + 5); + if (move == 0xFFFE || move == 0xFFFF) { if (gStatuses3[gBankTarget] & STATUS3_ALWAYS_HITS && move == 0xFFFF && gDisableStructs[gBankTarget].bankWithSureHit == gBankAttacker) @@ -1203,13 +1294,14 @@ static void atk01_accuracycheck(void) } else { - u8 type; s8 buff; u8 MoveAcc; u16 calc; u8 hold_effect; u8 quality; - if (move == 0) {move = gCurrentMove;} + u8 type, moveAcc, holdEffect, quality; + s8 buff; + u16 calc; - if (BATTLE_STRUCT->dynamicMoveType) - type = BATTLE_STRUCT->dynamicMoveType & 0x3F; - else - type = gBattleMoves[move].type; + if (move == 0) + move = gCurrentMove; + + GET_MOVE_TYPE(move, type); if (JumpIfMoveAffectedByProtect(move)) return; @@ -1227,47 +1319,52 @@ static void atk01_accuracycheck(void) buff = acc + 6 - gBattleMons[gBankTarget].statStages[STAT_STAGE_EVASION]; } - if (buff < 0) {buff = 0;} - if (buff > 0xC) {buff = 0xC;} + if (buff < 0) + buff = 0; + if (buff > 0xC) + buff = 0xC; - MoveAcc = gBattleMoves[move].accuracy; - //check Thunder on sunny weather + moveAcc = gBattleMoves[move].accuracy; + // check Thunder on sunny weather if (WEATHER_HAS_EFFECT && gBattleWeather & WEATHER_SUN_ANY && gBattleMoves[move].effect == EFFECT_THUNDER) - MoveAcc = 50; + moveAcc = 50; - calc = gAccuracyStageRatios[buff].dividend * MoveAcc; + calc = gAccuracyStageRatios[buff].dividend * moveAcc; calc /= gAccuracyStageRatios[buff].divisor; if (gBattleMons[gBankAttacker].ability == ABILITY_COMPOUND_EYES) - calc = (calc * 130) / 100; //1.3 compound eyes boost + calc = (calc * 130) / 100; // 1.3 compound eyes boost if (WEATHER_HAS_EFFECT && gBattleMons[gBankTarget].ability == ABILITY_SAND_VEIL && gBattleWeather & WEATHER_SANDSTORM_ANY) - calc = (calc * 80) / 100; //1.2 sand veil loss; + calc = (calc * 80) / 100; // 1.2 sand veil loss; if (gBattleMons[gBankAttacker].ability == ABILITY_HUSTLE && type < 9) - calc = (calc * 80) / 100; //1.2 hustle loss; + calc = (calc * 80) / 100; // 1.2 hustle loss; if (gBattleMons[gBankTarget].item == ITEM_ENIGMA_BERRY) - hold_effect = gEnigmaBerries[gBankTarget].holdEffect, quality = gEnigmaBerries[gBankTarget].holdEffectParam; + { + holdEffect = gEnigmaBerries[gBankTarget].holdEffect; + quality = gEnigmaBerries[gBankTarget].holdEffectParam; + } else { - hold_effect = ItemId_GetHoldEffect(gBattleMons[gBankTarget].item); + holdEffect = ItemId_GetHoldEffect(gBattleMons[gBankTarget].item); quality = ItemId_GetHoldEffectParam(gBattleMons[gBankTarget].item); } gStringBank = gBankTarget; - if (hold_effect == HOLD_EFFECT_EVASION_UP) + if (holdEffect == HOLD_EFFECT_EVASION_UP) calc = (calc * (100 - quality)) / 100; - //final calculation + // final calculation if ((Random() % 100 + 1) > calc) { gBattleMoveFlags |= MOVESTATUS_MISSED; - if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE && (gBattleMoves[move].target == 0x8 || gBattleMoves[move].target == 0x20)) + if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE && + (gBattleMoves[move].target == 0x8 || gBattleMoves[move].target == 0x20)) gBattleCommunication[6] = 2; else gBattleCommunication[6] = 0; - b_wonderguard_and_levitate(); - + CheckWonderGuardAndLevitate(); } JumpIfMoveFailed(7, move); } @@ -1288,31 +1385,35 @@ static void atk02_attackstring(void) static void atk03_ppreduce(void) { - int to_deduct = 1; + s32 ppToDeduct = 1; + if (gBattleExecBuffer) return; + if (!gSpecialStatuses[gBankAttacker].flag20) { switch (gBattleMoves[gCurrentMove].target) { case TARGET_FOES_AND_ALLY: - to_deduct += AbilityBattleEffects(ABILITYEFFECT_COUNT_ON_FIELD, gBankAttacker, ABILITY_PRESSURE, 0, 0); + ppToDeduct += AbilityBattleEffects(ABILITYEFFECT_COUNT_ON_FIELD, gBankAttacker, ABILITY_PRESSURE, 0, 0); break; case TARGET_BOTH: case TARGET_OPPONENTS_FIELD: - to_deduct += AbilityBattleEffects(ABILITYEFFECT_COUNT_OTHER_SIZE, gBankAttacker, ABILITY_PRESSURE, 0, 0); + ppToDeduct += AbilityBattleEffects(ABILITYEFFECT_COUNT_OTHER_SIZE, gBankAttacker, ABILITY_PRESSURE, 0, 0); break; default: if (gBankAttacker != gBankTarget && gBattleMons[gBankTarget].ability == ABILITY_PRESSURE) - to_deduct++; + ppToDeduct++; break; } } + if (!(gHitMarker & (HITMARKER_NO_PPDEDUCT | HITMARKER_NO_ATTACKSTRING)) && gBattleMons[gBankAttacker].pp[gCurrMovePos]) { gProtectStructs[gBankAttacker].notFirstStrike = 1; - if (gBattleMons[gBankAttacker].pp[gCurrMovePos] > to_deduct) - gBattleMons[gBankAttacker].pp[gCurrMovePos] -= to_deduct; + + if (gBattleMons[gBankAttacker].pp[gCurrMovePos] > ppToDeduct) + gBattleMons[gBankAttacker].pp[gCurrMovePos] -= ppToDeduct; else gBattleMons[gBankAttacker].pp[gCurrMovePos] = 0; @@ -1324,56 +1425,45 @@ static void atk03_ppreduce(void) MarkBufferBankForExecution(gBankAttacker); } } + gHitMarker &= ~(HITMARKER_NO_PPDEDUCT); gBattlescriptCurrInstr++; } static void atk04_critcalc(void) { - u8 hold_effect; u16 item; u16 crit_chance; int adderv3, adderv5, adderv6, adderv7, adderv8, adderv9, adderv10, adderv11; u16 adderv12; + u8 holdEffect; + u16 item, critChance; + item = gBattleMons[gBankAttacker].item; + if (item == ITEM_ENIGMA_BERRY) - hold_effect = gEnigmaBerries[gBankAttacker].holdEffect; + holdEffect = gEnigmaBerries[gBankAttacker].holdEffect; else - hold_effect = ItemId_GetHoldEffect(item); + holdEffect = ItemId_GetHoldEffect(item); gStringBank = gBankAttacker; - if (gBattleMons[gBankAttacker].status2 & STATUS2_FOCUS_ENERGY) - adderv3 = 2; - else - adderv3 = 0; - - if (gBattleMoves[gCurrentMove].effect == EFFECT_HIGH_CRITICAL) {adderv3++;} - adderv5 = adderv3; - if (gBattleMoves[gCurrentMove].effect == EFFECT_SKY_ATTACK) {adderv5 = adderv3 + 1;} - - if (gBattleMoves[gCurrentMove].effect == EFFECT_BLAZE_KICK) {adderv5++;} - adderv6 = adderv5; - if (gBattleMoves[gCurrentMove].effect == EFFECT_POISON_TAIL) {adderv6 = adderv5 + 1;} - - adderv7 = 0; - if (hold_effect == HOLD_EFFECT_LUCKY_PUNCH && gBattleMons[gBankAttacker].species == SPECIES_CHANSEY) {adderv7 = 1;} - adderv8 = 2 * adderv7; - adderv9 = 0; - if (hold_effect == HOLD_EFFECT_STICK && gBattleMons[gBankAttacker].species == SPECIES_FARFETCHD) {adderv9 = 1;} - adderv11 = 2 * adderv9; - if (hold_effect == HOLD_EFFECT_SCOPE_LENS) - {adderv10 = 1 + adderv6 + adderv8; adderv12 = adderv10 + adderv11;} - else - {adderv10 = adderv6 + adderv8; adderv12 = adderv10 + adderv11;} - - crit_chance = adderv12; + critChance = 2 * ((gBattleMons[gBankAttacker].status2 & STATUS2_FOCUS_ENERGY) != 0) + + (gBattleMoves[gCurrentMove].effect == EFFECT_HIGH_CRITICAL) + + (gBattleMoves[gCurrentMove].effect == EFFECT_SKY_ATTACK) + + (gBattleMoves[gCurrentMove].effect == EFFECT_BLAZE_KICK) + + (gBattleMoves[gCurrentMove].effect == EFFECT_POISON_TAIL) + + (holdEffect == HOLD_EFFECT_SCOPE_LENS) + + 2 * (holdEffect == HOLD_EFFECT_LUCKY_PUNCH && gBattleMons[gBankAttacker].species == SPECIES_CHANSEY) + + 2 * (holdEffect == HOLD_EFFECT_STICK && gBattleMons[gBankAttacker].species == SPECIES_FARFETCHD); - if (crit_chance > 4) {crit_chance = 4;} + if (critChance > 4) + critChance = 4; if ((gBattleMons[gBankTarget].ability != ABILITY_BATTLE_ARMOR && gBattleMons[gBankTarget].ability != ABILITY_SHELL_ARMOR) && !(gStatuses3[gBankAttacker] & STATUS3_CANT_SCORE_A_CRIT) && !(gBattleTypeFlags & (BATTLE_TYPE_WALLY_TUTORIAL | BATTLE_TYPE_FIRST_BATTLE)) - && !(Random() % gCriticalHitChance[crit_chance])) + && !(Random() % sCriticalHitChance[critChance])) gCritMultiplier = 2; else gCritMultiplier = 1; + gBattlescriptCurrInstr++; } @@ -1382,8 +1472,8 @@ static void atk05_damagecalc(void) u16 side_hword = gSideAffecting[GetBankIdentity(gBankTarget) & 1]; gBattleMoveDamage = CalculateBaseDamage(&gBattleMons[gBankAttacker], &gBattleMons[gBankTarget], gCurrentMove, side_hword, gDynamicBasePower, - BATTLE_STRUCT->dynamicMoveType, gBankAttacker, gBankTarget); - gBattleMoveDamage = gBattleMoveDamage * gCritMultiplier * BATTLE_STRUCT->dmgMultiplier; + gBattleStruct->dynamicMoveType, gBankAttacker, gBankTarget); + gBattleMoveDamage = gBattleMoveDamage * gCritMultiplier * gBattleStruct->dmgMultiplier; if (gStatuses3[gBankAttacker] & STATUS3_CHARGED_UP && gBattleMoves[gCurrentMove].type == TYPE_ELECTRIC) gBattleMoveDamage *= 2; @@ -1398,9 +1488,9 @@ void AI_CalcDmg(u8 BankAtk, u8 BankDef) u16 side_hword = gSideAffecting[GetBankIdentity(BankDef) & 1]; gBattleMoveDamage = CalculateBaseDamage(&gBattleMons[BankAtk], &gBattleMons[BankDef], gCurrentMove, side_hword, gDynamicBasePower, - BATTLE_STRUCT->dynamicMoveType, BankAtk, BankDef); + gBattleStruct->dynamicMoveType, BankAtk, BankDef); gDynamicBasePower = 0; - gBattleMoveDamage = gBattleMoveDamage * gCritMultiplier * BATTLE_STRUCT->dmgMultiplier; + gBattleMoveDamage = gBattleMoveDamage * gCritMultiplier * gBattleStruct->dmgMultiplier; if (gStatuses3[BankAtk] & STATUS3_CHARGED_UP && gBattleMoves[gCurrentMove].type == TYPE_ELECTRIC) gBattleMoveDamage *= 2; @@ -1448,8 +1538,8 @@ static void atk06_typecalc(void) u8 move_type; if (gCurrentMove != MOVE_STRUGGLE) { - if (BATTLE_STRUCT->dynamicMoveType) - move_type = BATTLE_STRUCT->dynamicMoveType & 0x3F; + if (gBattleStruct->dynamicMoveType) + move_type = gBattleStruct->dynamicMoveType & 0x3F; else move_type = gBattleMoves[gCurrentMove].type; @@ -1464,8 +1554,8 @@ static void atk06_typecalc(void) { gLastUsedAbility = gBattleMons[gBankTarget].ability; gBattleMoveFlags |= (MOVESTATUS_MISSED | MOVESTATUS_NOTAFFECTED); - gMoveHitWith[gBankTarget] = 0; - gUnknown_02024C44[gBankTarget] = 0; + gLastLandedMoves[gBankTarget] = 0; + gLastHitByType[gBankTarget] = 0; gBattleCommunication[6] = move_type; RecordAbilityBattle(gBankTarget, gLastUsedAbility); } @@ -1501,8 +1591,8 @@ static void atk06_typecalc(void) { gLastUsedAbility = ABILITY_WONDER_GUARD; gBattleMoveFlags |= MOVESTATUS_MISSED; - gMoveHitWith[gBankTarget] = 0; - gUnknown_02024C44[gBankTarget] = 0; + gLastLandedMoves[gBankTarget] = 0; + gLastHitByType[gBankTarget] = 0; gBattleCommunication[6] = 3; RecordAbilityBattle(gBankTarget, gLastUsedAbility); } @@ -1511,7 +1601,7 @@ static void atk06_typecalc(void) } gBattlescriptCurrInstr++; } -static void b_wonderguard_and_levitate(void) +static void CheckWonderGuardAndLevitate(void) { u8 flags = 0; int i = 0; @@ -1520,8 +1610,8 @@ static void b_wonderguard_and_levitate(void) if (gCurrentMove == MOVE_STRUGGLE || !gBattleMoves[gCurrentMove].power) return; - if (BATTLE_STRUCT->dynamicMoveType) - move_type = BATTLE_STRUCT->dynamicMoveType & 0x3F; + if (gBattleStruct->dynamicMoveType) + move_type = gBattleStruct->dynamicMoveType & 0x3F; else move_type = gBattleMoves[gCurrentMove].type; @@ -1841,12 +1931,12 @@ static void atk09_attackanimation(void) { BattleScriptPush(gBattlescriptCurrInstr + 1); gBattlescriptCurrInstr = BattleScript_Pausex20; - BATTLE_STRUCT->animTurn += 1; - BATTLE_STRUCT->animTargetsHit += 1; + gBattleStruct->animTurn += 1; + gBattleStruct->animTargetsHit += 1; } else { - if ((gBattleMoves[gCurrentMove].target & TARGET_BOTH || gBattleMoves[gCurrentMove].target & TARGET_FOES_AND_ALLY || gBattleMoves[gCurrentMove].target & TARGET_DEPENDS) && BATTLE_STRUCT->animTargetsHit) + if ((gBattleMoves[gCurrentMove].target & TARGET_BOTH || gBattleMoves[gCurrentMove].target & TARGET_FOES_AND_ALLY || gBattleMoves[gCurrentMove].target & TARGET_DEPENDS) && gBattleStruct->animTargetsHit) { gBattlescriptCurrInstr++; return; @@ -1855,9 +1945,9 @@ static void atk09_attackanimation(void) { gActiveBank = gBankAttacker; - EmitMoveAnimation(0, gCurrentMove, BATTLE_STRUCT->animTurn, gBattleMovePower, gBattleMoveDamage, gBattleMons[gBankAttacker].friendship, &gDisableStructs[gBankAttacker]); - BATTLE_STRUCT->animTurn += 1; - BATTLE_STRUCT->animTargetsHit += 1; + EmitMoveAnimation(0, gCurrentMove, gBattleStruct->animTurn, gBattleMovePower, gBattleMoveDamage, gBattleMons[gBankAttacker].friendship, &gDisableStructs[gBankAttacker]); + gBattleStruct->animTurn += 1; + gBattleStruct->animTargetsHit += 1; MarkBufferBankForExecution(gBankAttacker); gBattlescriptCurrInstr++; } @@ -1879,49 +1969,60 @@ static void atk0B_healthbarupdate(void) { if (gBattleExecBuffer) return; - if (gBattleMoveFlags & MOVESTATUS_NOEFFECT) - goto END; - - gActiveBank = GetBattleBank(T2_READ_8(gBattlescriptCurrInstr + 1)); - if (gBattleMons[gActiveBank].status2 & STATUS2_SUBSTITUTE && gDisableStructs[gActiveBank].substituteHP && !(gHitMarker & HITMARKER_IGNORE_SUBSTITUTE)) + if (!(gBattleMoveFlags & MOVESTATUS_NOEFFECT)) { - PrepareStringBattle(0x80, gActiveBank); - goto END; - } + gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1]); - EmitHealthBarUpdate(0, gBattleMoveDamage); - MarkBufferBankForExecution(gActiveBank); + if (gBattleMons[gActiveBank].status2 & STATUS2_SUBSTITUTE && gDisableStructs[gActiveBank].substituteHP && !(gHitMarker & HITMARKER_IGNORE_SUBSTITUTE)) + { + PrepareStringBattle(0x80, gActiveBank); + } + else + { + // Emerald + /* + s16 healthValue; - if (!GetBankSide(gActiveBank) && gBattleMoveDamage > 0) - gBattleResults.unk5_0 = 1; + s32 currDmg = gBattleMoveDamage; + s32 maxPossibleDmgValue = 10000; // not present in R/S, ensures that huge damage values don't change sign - END: - gBattlescriptCurrInstr += 2; + if (currDmg <= maxPossibleDmgValue) + healthValue = currDmg; + else + healthValue = maxPossibleDmgValue; + + EmitHealthBarUpdate(0, healthValue); + */ + + EmitHealthBarUpdate(0, gBattleMoveDamage); + MarkBufferBankForExecution(gActiveBank); + + if (GetBankSide(gActiveBank) == SIDE_PLAYER && gBattleMoveDamage > 0) + gBattleResults.unk5_0 = 1; + } + } + + gBattlescriptCurrInstr += 2; } static void atk0C_datahpupdate(void) { - register u32 move_type asm("r6"); //no idea how to match it otherwise - u8 dynamic_move_type; + u32 moveType; if (gBattleExecBuffer) return; - dynamic_move_type = BATTLE_STRUCT->dynamicMoveType; - if (dynamic_move_type && !(dynamic_move_type & 0x40)) - { - move_type = 0x3F; - move_type &= dynamic_move_type; - } + if (gBattleStruct->dynamicMoveType == 0) + moveType = gBattleMoves[gCurrentMove].type; + else if (!(gBattleStruct->dynamicMoveType & 0x40)) + moveType = gBattleStruct->dynamicMoveType & 0x3F; else - { - move_type = gBattleMoves[gCurrentMove].type; - } + moveType = gBattleMoves[gCurrentMove].type; if (!(gBattleMoveFlags & MOVESTATUS_NOEFFECT)) { - gActiveBank = GetBattleBank(T2_READ_8(gBattlescriptCurrInstr + 1)); + gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1]); if (gBattleMons[gActiveBank].status2 & STATUS2_SUBSTITUTE && gDisableStructs[gActiveBank].substituteHP && !(gHitMarker & HITMARKER_IGNORE_SUBSTITUTE)) { if (gDisableStructs[gActiveBank].substituteHP >= gBattleMoveDamage) @@ -1929,16 +2030,16 @@ static void atk0C_datahpupdate(void) if (gSpecialStatuses[gActiveBank].moveturnLostHP == 0) gSpecialStatuses[gActiveBank].moveturnLostHP = gBattleMoveDamage; gDisableStructs[gActiveBank].substituteHP -= gBattleMoveDamage; - gHP_dealt = gBattleMoveDamage; + gHpDealt = gBattleMoveDamage; } else { if (gSpecialStatuses[gActiveBank].moveturnLostHP == 0) gSpecialStatuses[gActiveBank].moveturnLostHP = gDisableStructs[gActiveBank].substituteHP; - gHP_dealt = gDisableStructs[gActiveBank].substituteHP; + gHpDealt = gDisableStructs[gActiveBank].substituteHP; gDisableStructs[gActiveBank].substituteHP = 0; } - //check substitute fading + // check substitute fading if (gDisableStructs[gActiveBank].substituteHP == 0) { gBattlescriptCurrInstr += 2; @@ -1950,14 +2051,14 @@ static void atk0C_datahpupdate(void) else { gHitMarker &= ~(HITMARKER_IGNORE_SUBSTITUTE); - if (gBattleMoveDamage < 0) //hp goes up + if (gBattleMoveDamage < 0) // hp goes up { gBattleMons[gActiveBank].hp -= gBattleMoveDamage; if (gBattleMons[gActiveBank].hp > gBattleMons[gActiveBank].maxHP) gBattleMons[gActiveBank].hp = gBattleMons[gActiveBank].maxHP; } - else //hp goes down + else // hp goes down { if (gHitMarker & HITMARKER_x20) { @@ -1966,7 +2067,7 @@ static void atk0C_datahpupdate(void) else { gTakenDmg[gActiveBank] += gBattleMoveDamage; - if (T2_READ_8(gBattlescriptCurrInstr + 1) == 0) + if (gBattlescriptCurrInstr[1] == BS_GET_TARGET) gTakenDmgBanks[gActiveBank] = gBankAttacker; else gTakenDmgBanks[gActiveBank] = gBankTarget; @@ -1975,22 +2076,22 @@ static void atk0C_datahpupdate(void) if (gBattleMons[gActiveBank].hp > gBattleMoveDamage) { gBattleMons[gActiveBank].hp -= gBattleMoveDamage; - gHP_dealt = gBattleMoveDamage; + gHpDealt = gBattleMoveDamage; } else { - gHP_dealt = gBattleMons[gActiveBank].hp; + gHpDealt = gBattleMons[gActiveBank].hp; gBattleMons[gActiveBank].hp = 0; } if (!gSpecialStatuses[gActiveBank].moveturnLostHP && !(gHitMarker & HITMARKER_x100000)) - gSpecialStatuses[gActiveBank].moveturnLostHP = gHP_dealt; + gSpecialStatuses[gActiveBank].moveturnLostHP = gHpDealt; - if (move_type <= 8 && !(gHitMarker & HITMARKER_x100000) && gCurrentMove != MOVE_PAIN_SPLIT) + if (moveType <= 8 && !(gHitMarker & HITMARKER_x100000) && gCurrentMove != MOVE_PAIN_SPLIT) { - gProtectStructs[gActiveBank].physicalDmg = gHP_dealt; - gSpecialStatuses[gActiveBank].moveturnLostHP_physical = gHP_dealt; - if (T2_READ_8(gBattlescriptCurrInstr + 1) == 0) + gProtectStructs[gActiveBank].physicalDmg = gHpDealt; + gSpecialStatuses[gActiveBank].moveturnLostHP_physical = gHpDealt; + if (gBattlescriptCurrInstr[1] == BS_GET_TARGET) { gProtectStructs[gActiveBank].physicalBank = gBankAttacker; gSpecialStatuses[gActiveBank].moveturnPhysicalBank = gBankAttacker; @@ -2001,11 +2102,11 @@ static void atk0C_datahpupdate(void) gSpecialStatuses[gActiveBank].moveturnPhysicalBank = gBankTarget; } } - else if (move_type > 8 && !(gHitMarker & HITMARKER_x100000)) + else if (moveType > 8 && !(gHitMarker & HITMARKER_x100000)) { - gProtectStructs[gActiveBank].specialDmg = gHP_dealt; - gSpecialStatuses[gActiveBank].moveturnLostHP_special = gHP_dealt; - if (T2_READ_8(gBattlescriptCurrInstr + 1) == 0) + gProtectStructs[gActiveBank].specialDmg = gHpDealt; + gSpecialStatuses[gActiveBank].moveturnLostHP_special = gHpDealt; + if (gBattlescriptCurrInstr[1] == BS_GET_TARGET) { gProtectStructs[gActiveBank].specialBank = gBankAttacker; gSpecialStatuses[gActiveBank].moveturnSpecialBank = gBankAttacker; @@ -2024,7 +2125,7 @@ static void atk0C_datahpupdate(void) } else { - gActiveBank = GetBattleBank(T2_READ_8(gBattlescriptCurrInstr + 1)); + gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1]); if (gSpecialStatuses[gActiveBank].moveturnLostHP == 0) gSpecialStatuses[gActiveBank].moveturnLostHP = 0xFFFF; } @@ -2048,6 +2149,7 @@ static void atk0E_effectivenesssound(void) { if (gBattleExecBuffer) return; + gActiveBank = gBankTarget; if (!(gBattleMoveFlags & MOVESTATUS_MISSED)) { @@ -2092,37 +2194,39 @@ static void atk0E_effectivenesssound(void) static void atk0F_resultmessage(void) { - u16 stringID = 0; + u32 stringId = 0; if (gBattleExecBuffer) return; if (gBattleMoveFlags & MOVESTATUS_MISSED && (!(gBattleMoveFlags & MOVESTATUS_NOTAFFECTED) || gBattleCommunication[6] > 2)) { - stringID = gMissStrings[gBattleCommunication[6]]; + stringId = gMissStringIds[gBattleCommunication[6]]; gBattleCommunication[MSG_DISPLAY] = 1; } else { gBattleCommunication[MSG_DISPLAY] = 1; - switch (gBattleMoveFlags & 0xFE) + switch (gBattleMoveFlags & (u8)(~(MOVESTATUS_MISSED))) { case MOVESTATUS_SUPEREFFECTIVE: - stringID = 0xDE; + stringId = STRINGID_SUPEREFFECTIVE; break; case MOVESTATUS_NOTVERYEFFECTIVE: - stringID = 0xDD; + stringId = STRINGID_NOTVERYEFFECTIVE; break; case MOVESTATUS_ONEHITKO: - stringID = 0xDA; + stringId = STRINGID_ONEHITKO; break; case MOVESTATUS_ENDURED: - stringID = 0x99; + stringId = STRINGID_PKMNENDUREDHIT; break; case MOVESTATUS_FAILED: - goto FAILED; + stringId = STRINGID_BUTITFAILED; + break; case MOVESTATUS_NOTAFFECTED: - goto NOTAFFECTED; + stringId = STRINGID_ITDOESNTAFFECT; + break; case MOVESTATUS_HUNGON: gLastUsedItem = gBattleMons[gBankTarget].item; gStringBank = gBankTarget; @@ -2132,8 +2236,9 @@ static void atk0F_resultmessage(void) return; default: if (gBattleMoveFlags & MOVESTATUS_NOTAFFECTED) - NOTAFFECTED: - stringID = 0x1B; + { + stringId = STRINGID_ITDOESNTAFFECT; + } else if (gBattleMoveFlags & MOVESTATUS_ONEHITKO) { gBattleMoveFlags &= ~(MOVESTATUS_ONEHITKO); @@ -2160,18 +2265,19 @@ static void atk0F_resultmessage(void) return; } else if (gBattleMoveFlags & MOVESTATUS_FAILED) - FAILED: - stringID = 0xE5; + { + stringId = STRINGID_BUTITFAILED; + } else + { gBattleCommunication[MSG_DISPLAY] = 0; + } } } - if (stringID) - { - register u16 dummy asm("r0") = stringID; //Can't match it otherwise - PrepareStringBattle(dummy, gBankAttacker); - } + if (stringId) + PrepareStringBattle(stringId, gBankAttacker); + gBattlescriptCurrInstr++; } @@ -2268,12 +2374,12 @@ void SetMoveEffect(bool8 primary, u8 certainArg) gEffectBank = gBankAttacker; //bank that effects get applied on gBattleCommunication[MOVE_EFFECT_BYTE] &= ~(EffectAffectsUser); AffectsUser = EffectAffectsUser; - BATTLE_STRUCT->scriptingActive = gBankTarget; //theoretically the attacker + gBattleStruct->scriptingActive = gBankTarget; //theoretically the attacker } else { gEffectBank = gBankTarget; - BATTLE_STRUCT->scriptingActive = gBankAttacker; + gBattleStruct->scriptingActive = gBankAttacker; } if (gBattleMons[gEffectBank].ability == ABILITY_SHIELD_DUST && !(gHitMarker & HITMARKER_IGNORE_SAFEGUARD) && @@ -2293,7 +2399,7 @@ void SetMoveEffect(bool8 primary, u8 certainArg) if (gBattleCommunication[MOVE_EFFECT_BYTE] <= 6) //status change { - switch (gStatusFlagsForMoveEffects[gBattleCommunication[MOVE_EFFECT_BYTE]]) + switch (sStatusFlagsForMoveEffects[gBattleCommunication[MOVE_EFFECT_BYTE]]) { case STATUS_SLEEP: //check active uproar @@ -2342,7 +2448,7 @@ void SetMoveEffect(bool8 primary, u8 certainArg) if (gBattleMons[gEffectBank].type2 == TYPE_STEEL) {break;} if (gBattleMons[gEffectBank].status1) {break;} if (gBattleMons[gEffectBank].ability == ABILITY_IMMUNITY) {break;} - + StatusChanged = 1; break; case STATUS_BURN: @@ -2454,10 +2560,10 @@ void SetMoveEffect(bool8 primary, u8 certainArg) if (StatusChanged == 1) { BattleScriptPush(gBattlescriptCurrInstr + 1); - if (gStatusFlagsForMoveEffects[gBattleCommunication[MOVE_EFFECT_BYTE]] == STATUS_SLEEP) + if (sStatusFlagsForMoveEffects[gBattleCommunication[MOVE_EFFECT_BYTE]] == STATUS_SLEEP) gBattleMons[gEffectBank].status1 |= ((Random() & 3) + 2); else - gBattleMons[gEffectBank].status1 |= gStatusFlagsForMoveEffects[gBattleCommunication[MOVE_EFFECT_BYTE]]; + gBattleMons[gEffectBank].status1 |= sStatusFlagsForMoveEffects[gBattleCommunication[MOVE_EFFECT_BYTE]]; gBattlescriptCurrInstr = gMoveEffectBS_Ptrs[gBattleCommunication[MOVE_EFFECT_BYTE]]; gActiveBank = gEffectBank; EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gEffectBank].status1); @@ -2471,7 +2577,7 @@ void SetMoveEffect(bool8 primary, u8 certainArg) gBattleCommunication[MULTISTRING_CHOOSER] = 0; if (gBattleCommunication[MOVE_EFFECT_BYTE] == 2 || gBattleCommunication[MOVE_EFFECT_BYTE] == 6 || gBattleCommunication[MOVE_EFFECT_BYTE] == 5 || gBattleCommunication[MOVE_EFFECT_BYTE] == 3) { - BATTLE_STRUCT->synchroniseEffect = gBattleCommunication[MOVE_EFFECT_BYTE]; + gBattleStruct->synchroniseEffect = gBattleCommunication[MOVE_EFFECT_BYTE]; gHitMarker |= HITMARKER_SYNCHRONISE_EFFECT; } return; @@ -2481,12 +2587,12 @@ void SetMoveEffect(bool8 primary, u8 certainArg) } else { - if (gBattleMons[gEffectBank].status2 & gStatusFlagsForMoveEffects[gBattleCommunication[MOVE_EFFECT_BYTE]]) + if (gBattleMons[gEffectBank].status2 & sStatusFlagsForMoveEffects[gBattleCommunication[MOVE_EFFECT_BYTE]]) { gBattlescriptCurrInstr++; return; } - switch (gStatusFlagsForMoveEffects[gBattleCommunication[MOVE_EFFECT_BYTE]]) + switch (sStatusFlagsForMoveEffects[gBattleCommunication[MOVE_EFFECT_BYTE]]) { case 7: //confusion if (gBattleMons[gEffectBank].ability == ABILITY_OWN_TEMPO) @@ -2513,7 +2619,7 @@ void SetMoveEffect(bool8 primary, u8 certainArg) else { if (BankGetTurnOrder(gEffectBank) > gCurrentTurnActionNumber) - gBattleMons[gEffectBank].status2 |= gStatusFlagsForMoveEffects[gBattleCommunication[MOVE_EFFECT_BYTE]]; + gBattleMons[gEffectBank].status2 |= sStatusFlagsForMoveEffects[gBattleCommunication[MOVE_EFFECT_BYTE]]; gBattlescriptCurrInstr++; return; } break; @@ -2553,9 +2659,9 @@ void SetMoveEffect(bool8 primary, u8 certainArg) if (gBattleMons[gEffectBank].status2 & STATUS2_WRAPPED) {gBattlescriptCurrInstr++; return;} gBattleMons[gEffectBank].status2 |= ((Random() & 3) + 2) << 0xD; - BATTLE_STRUCT->wrappedMove[gEffectBank*2] = (u8)gCurrentMove; - (1 + BATTLE_STRUCT->wrappedMove)[gEffectBank*2] = gCurrentMove >> 8; //don't ask. - BATTLE_STRUCT->wrappedBy[gEffectBank] = gBankAttacker; + gBattleStruct->wrappedMove[gEffectBank*2] = (u8)gCurrentMove; + (1 + gBattleStruct->wrappedMove)[gEffectBank*2] = gCurrentMove >> 8; //don't ask. + gBattleStruct->wrappedBy[gEffectBank] = gBankAttacker; BattleScriptPush(gBattlescriptCurrInstr + 1); gBattlescriptCurrInstr = gMoveEffectBS_Ptrs[gBattleCommunication[MOVE_EFFECT_BYTE]]; gBattleCommunication[MULTISTRING_CHOOSER] = 0; @@ -2564,7 +2670,7 @@ void SetMoveEffect(bool8 primary, u8 certainArg) gBattleCommunication[MULTISTRING_CHOOSER]++; break; case 14: //25% recoil - gBattleMoveDamage = (gHP_dealt) / 4; + gBattleMoveDamage = (gHpDealt) / 4; if (gBattleMoveDamage == 0) gBattleMoveDamage = 1; BattleScriptPush(gBattlescriptCurrInstr + 1); @@ -2574,8 +2680,8 @@ void SetMoveEffect(bool8 primary, u8 certainArg) if (ChangeStatBuffs(0x10, gBattleCommunication[MOVE_EFFECT_BYTE] + 0xF2, certain, 0)) {gBattlescriptCurrInstr++;} else { - BATTLE_STRUCT->animArg1 = gBattleCommunication[MOVE_EFFECT_BYTE] & 0x3F; //TODO: the arg ptr is wrong by one - BATTLE_STRUCT->animArg2 = 0; + gBattleStruct->animArg1 = gBattleCommunication[MOVE_EFFECT_BYTE] & 0x3F; //TODO: the arg ptr is wrong by one + gBattleStruct->animArg2 = 0; BattleScriptPush(gBattlescriptCurrInstr + 1); gBattlescriptCurrInstr = BattleScript_StatUp; } @@ -2584,8 +2690,8 @@ void SetMoveEffect(bool8 primary, u8 certainArg) if (ChangeStatBuffs(~(0x6f), gBattleCommunication[MOVE_EFFECT_BYTE] + 0xEB, certain, 0)) {gBattlescriptCurrInstr++;} //TODO: negation doesnt work correctly else { - BATTLE_STRUCT->animArg1 = gBattleCommunication[MOVE_EFFECT_BYTE] & 0x3F; - BATTLE_STRUCT->animArg2 = 0; + gBattleStruct->animArg1 = gBattleCommunication[MOVE_EFFECT_BYTE] & 0x3F; + gBattleStruct->animArg2 = 0; BattleScriptPush(gBattlescriptCurrInstr + 1); gBattlescriptCurrInstr = BattleScript_StatDown; } @@ -2594,8 +2700,8 @@ void SetMoveEffect(bool8 primary, u8 certainArg) if (ChangeStatBuffs(0x20, gBattleCommunication[MOVE_EFFECT_BYTE] + 0xDA, certain, 0)) {gBattlescriptCurrInstr++;} else { - BATTLE_STRUCT->animArg1 = gBattleCommunication[MOVE_EFFECT_BYTE] & 0x3F; - BATTLE_STRUCT->animArg2 = 0; + gBattleStruct->animArg1 = gBattleCommunication[MOVE_EFFECT_BYTE] & 0x3F; + gBattleStruct->animArg2 = 0; BattleScriptPush(gBattlescriptCurrInstr + 1); gBattlescriptCurrInstr = BattleScript_StatUp; } @@ -2604,8 +2710,8 @@ void SetMoveEffect(bool8 primary, u8 certainArg) if (ChangeStatBuffs(~(0x5f), gBattleCommunication[MOVE_EFFECT_BYTE] + 0xD3, certain, 0)) {gBattlescriptCurrInstr++;} else { - BATTLE_STRUCT->animArg1 = gBattleCommunication[MOVE_EFFECT_BYTE] & 0x3F; - BATTLE_STRUCT->animArg2 = 0; + gBattleStruct->animArg1 = gBattleCommunication[MOVE_EFFECT_BYTE] & 0x3F; + gBattleStruct->animArg2 = 0; BattleScriptPush(gBattlescriptCurrInstr + 1); gBattlescriptCurrInstr = BattleScript_StatDown; } @@ -2695,7 +2801,7 @@ void SetMoveEffect(bool8 primary, u8 certainArg) gBattlescriptCurrInstr = BattleScript_AtkDefDown; return; case 38: //33% recoil - gBattleMoveDamage = gHP_dealt / 3; + gBattleMoveDamage = gHpDealt / 3; if (gBattleMoveDamage == 0) gBattleMoveDamage = 1; BattleScriptPush(gBattlescriptCurrInstr + 1); @@ -2894,7 +3000,7 @@ _0801E50C:\n\ bls _0801E518\n\ b _0801EB4A\n\ _0801E518:\n\ - ldr r1, _0801E55C @ =gStatusFlagsForMoveEffects\n\ + ldr r1, _0801E55C @ =sStatusFlagsForMoveEffects\n\ ldrb r0, [r7, 0x3]\n\ lsls r0, 2\n\ adds r0, r1\n\ @@ -2922,7 +3028,7 @@ _0801E54C: .4byte gBattleMons\n\ _0801E550: .4byte gHitMarker\n\ _0801E554: .4byte gSideAffecting\n\ _0801E558: .4byte gBattleCommunication\n\ -_0801E55C: .4byte gStatusFlagsForMoveEffects\n\ +_0801E55C: .4byte sStatusFlagsForMoveEffects\n\ _0801E560:\n\ cmp r0, 0x40\n\ bne _0801E566\n\ @@ -3552,7 +3658,7 @@ _0801EA1C:\n\ ldr r0, [r0]\n\ adds r0, 0x1\n\ bl BattleScriptPush\n\ - ldr r1, _0801EA60 @ =gStatusFlagsForMoveEffects\n\ + ldr r1, _0801EA60 @ =sStatusFlagsForMoveEffects\n\ ldr r0, _0801EA64 @ =gBattleCommunication\n\ ldrb r0, [r0, 0x3]\n\ lsls r0, 2\n\ @@ -3578,7 +3684,7 @@ _0801EA1C:\n\ .align 2, 0\n\ _0801EA58: .4byte gBattleMoveFlags\n\ _0801EA5C: .4byte gBattlescriptCurrInstr\n\ -_0801EA60: .4byte gStatusFlagsForMoveEffects\n\ +_0801EA60: .4byte sStatusFlagsForMoveEffects\n\ _0801EA64: .4byte gBattleCommunication\n\ _0801EA68: .4byte gBattleMons\n\ _0801EA6C: .4byte gEffectBank\n\ @@ -3688,7 +3794,7 @@ _0801EB4A:\n\ mov r0, r9\n\ adds r0, 0x50\n\ adds r1, r0\n\ - ldr r2, _0801EB84 @ =gStatusFlagsForMoveEffects\n\ + ldr r2, _0801EB84 @ =sStatusFlagsForMoveEffects\n\ ldrb r3, [r7, 0x3]\n\ lsls r0, r3, 2\n\ adds r0, r2\n\ @@ -3710,7 +3816,7 @@ _0801EB78:\n\ ldr r0, [r0]\n\ mov pc, r0\n\ .align 2, 0\n\ -_0801EB84: .4byte gStatusFlagsForMoveEffects\n\ +_0801EB84: .4byte sStatusFlagsForMoveEffects\n\ _0801EB88: .4byte _0801EB8C\n\ .align 2, 0\n\ _0801EB8C:\n\ @@ -3870,7 +3976,7 @@ _0801ED2E:\n\ mov r0, r9\n\ adds r0, 0x50\n\ adds r2, r0\n\ - ldr r1, _0801ED58 @ =gStatusFlagsForMoveEffects\n\ + ldr r1, _0801ED58 @ =sStatusFlagsForMoveEffects\n\ ldr r0, _0801ED5C @ =gBattleCommunication\n\ ldrb r0, [r0, 0x3]\n\ lsls r0, 2\n\ @@ -3882,7 +3988,7 @@ _0801ED2E:\n\ bl _0801F5DC\n\ .align 2, 0\n\ _0801ED54: .4byte gCurrentTurnActionNumber\n\ -_0801ED58: .4byte gStatusFlagsForMoveEffects\n\ +_0801ED58: .4byte sStatusFlagsForMoveEffects\n\ _0801ED5C: .4byte gBattleCommunication\n\ _0801ED60:\n\ mov r3, r8\n\ @@ -4156,7 +4262,7 @@ _0801EFA0: .4byte gBattleCommunication\n\ _0801EFA4: .4byte gTrappingMoves\n\ _0801EFA8:\n\ ldr r1, _0801EFD8 @ =gBattleMoveDamage\n\ - ldr r0, _0801EFDC @ =gHP_dealt\n\ + ldr r0, _0801EFDC @ =gHpDealt\n\ ldr r0, [r0]\n\ cmp r0, 0\n\ bge _0801EFB4\n\ @@ -4182,7 +4288,7 @@ _0801EFC0:\n\ b _0801F5F8\n\ .align 2, 0\n\ _0801EFD8: .4byte gBattleMoveDamage\n\ -_0801EFDC: .4byte gHP_dealt\n\ +_0801EFDC: .4byte gHpDealt\n\ _0801EFE0: .4byte gBattlescriptCurrInstr\n\ _0801EFE4: .4byte gMoveEffectBS_Ptrs\n\ _0801EFE8: .4byte gBattleCommunication\n\ @@ -4711,7 +4817,7 @@ _0801F45C: .4byte gBattlescriptCurrInstr\n\ _0801F460: .4byte BattleScript_AtkDefDown\n\ _0801F464:\n\ ldr r4, _0801F494 @ =gBattleMoveDamage\n\ - ldr r0, _0801F498 @ =gHP_dealt\n\ + ldr r0, _0801F498 @ =gHpDealt\n\ ldr r0, [r0]\n\ movs r1, 0x3\n\ bl __divsi3\n\ @@ -4734,7 +4840,7 @@ _0801F47A:\n\ b _0801F5F8\n\ .align 2, 0\n\ _0801F494: .4byte gBattleMoveDamage\n\ -_0801F498: .4byte gHP_dealt\n\ +_0801F498: .4byte gHpDealt\n\ _0801F49C: .4byte gBattlescriptCurrInstr\n\ _0801F4A0: .4byte gMoveEffectBS_Ptrs\n\ _0801F4A4: .4byte gBattleCommunication\n\ @@ -4935,7 +5041,7 @@ static void atk15_seteffectwithchance(void) else gBattlescriptCurrInstr++; gBattleCommunication[MOVE_EFFECT_BYTE] = 0; - BATTLE_STRUCT->unk16112 = 0; + gBattleStruct->unk16112 = 0; } static void atk16_seteffectprimary(void) @@ -4952,13 +5058,13 @@ static void atk18_clearstatusfromeffect(void) { gActiveBank = GetBattleBank(T2_READ_8(gBattlescriptCurrInstr + 1)); if (gBattleCommunication[MOVE_EFFECT_BYTE] <= 6) - gBattleMons[gActiveBank].status1 &= (~gStatusFlagsForMoveEffects[gBattleCommunication[MOVE_EFFECT_BYTE]]); + gBattleMons[gActiveBank].status1 &= (~sStatusFlagsForMoveEffects[gBattleCommunication[MOVE_EFFECT_BYTE]]); else - gBattleMons[gActiveBank].status2 &= (~gStatusFlagsForMoveEffects[gBattleCommunication[MOVE_EFFECT_BYTE]]); + gBattleMons[gActiveBank].status2 &= (~sStatusFlagsForMoveEffects[gBattleCommunication[MOVE_EFFECT_BYTE]]); gBattleCommunication[MOVE_EFFECT_BYTE] = 0; gBattlescriptCurrInstr += 2; - BATTLE_STRUCT->unk16112 = 0; + gBattleStruct->unk16112 = 0; } static void atk19_tryfaintmon(void) @@ -5250,282 +5356,262 @@ static void atk22_jumpiftype(void) //u8 bank, u8 type, *ptr gBattlescriptCurrInstr += 7; } -//here we go again... -#ifdef NONMATCHING static void atk23_getexp(void) { - u8 hold_effect; - int via_expshare = 0, sent_in; - u16* exp = &BATTLE_STRUCT->exp; - gBank1 = GetBattleBank(T2_READ_8(gBattlescriptCurrInstr + 1)); - sent_in = gSentPokesToOpponent[(gBank1 & 2) >> 1]; - switch (BATTLE_STRUCT->getexpStateTracker) + u16 item; + s32 i; // also used as stringId + u8 holdEffect; + s32 sentIn; + + s32 viaExpShare = 0; + u16* exp = &gBattleStruct->exp; + + gBank1 = GetBattleBank(gBattlescriptCurrInstr[1]); + sentIn = gSentPokesToOpponent[(gBank1 & 2) >> 1]; + + switch (gBattleStruct->getexpStateTracker) { - case 0: //check if should receive exp at all - if (GetBankSide(gBank1) != 1 || (gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_SAFARI | BATTLE_TYPE_BATTLE_TOWER | BATTLE_TYPE_EREADER_TRAINER))) - BATTLE_STRUCT->getexpStateTracker = 6; //goto last case + case 0: // check if should receive exp at all + if (GetBankSide(gBank1) != SIDE_OPPONENT || (gBattleTypeFlags & + (BATTLE_TYPE_LINK + | BATTLE_TYPE_SAFARI + | BATTLE_TYPE_BATTLE_TOWER + | BATTLE_TYPE_EREADER_TRAINER))) + { + gBattleStruct->getexpStateTracker = 6; // goto last case + } else { - BATTLE_STRUCT->getexpStateTracker++; - ((u8*)ewram)[0x16113] |= gBitTable[gBattlePartyID[gBank1]]; + gBattleStruct->getexpStateTracker++; + gBattleStruct->unk16113 |= gBitTable[gBattlePartyID[gBank1]]; } break; - case 1: //calculate experience points to redistribute + case 1: // calculate experience points to redistribute { - int via_sent_in = 0; u16 calculatedExp; - int i; - for (i = 0; i < 6; i++) + s32 viaSentIn; + + for (viaSentIn = 0, i = 0; i < 6; i++) { - u16 item; - if (GetMonData(&gPlayerParty[i], MON_DATA_SPECIES) == 0 || GetMonData(&gPlayerParty[i], MON_DATA_HP) == 0) + if (GetMonData(&gPlayerParty[i], MON_DATA_SPECIES) == SPECIES_NONE || GetMonData(&gPlayerParty[i], MON_DATA_HP) == 0) continue; - if (gBitTable[i] & sent_in) - via_sent_in++; + if (gBitTable[i] & sentIn) + viaSentIn++; item = GetMonData(&gPlayerParty[i], MON_DATA_HELD_ITEM); + if (item == ITEM_ENIGMA_BERRY) - hold_effect = gSaveBlock1.enigmaBerry.holdEffect; + holdEffect = gSaveBlock1.enigmaBerry.holdEffect; else - hold_effect = ItemId_GetHoldEffect(item); + holdEffect = ItemId_GetHoldEffect(item); - if (hold_effect == HOLD_EFFECT_EXP_SHARE) - via_expshare++; + if (holdEffect == HOLD_EFFECT_EXP_SHARE) + viaExpShare++; } + calculatedExp = gBaseStats[gBattleMons[gBank1].species].expYield * gBattleMons[gBank1].level / 7; - if (via_expshare) //at least one poke is getting exp via exp share + + if (viaExpShare) // at least one mon is getting exp via exp share { - calculatedExp /= 2; - *exp = calculatedExp / via_sent_in; + *exp = calculatedExp / 2 / viaSentIn; if (*exp == 0) *exp = 1; - gExpShareExp = calculatedExp / via_expshare; + gExpShareExp = calculatedExp / 2 / viaExpShare; if (gExpShareExp == 0) gExpShareExp = 1; } else { - *exp = calculatedExp / via_sent_in; + *exp = calculatedExp / viaSentIn; if (*exp == 0) *exp = 1; gExpShareExp = 0; } - BATTLE_STRUCT->getexpStateTracker++; - BATTLE_STRUCT->expGetterID = 0; - BATTLE_STRUCT->sentInPokes = sent_in; - } //no break statement - case 2: //loop; set exp value to the poke in expgetter_id and print message + + gBattleStruct->getexpStateTracker++; + gBattleStruct->expGetterID = 0; + gBattleStruct->sentInPokes = sentIn; + } + // fall through + case 2: // set exp value to the poke in expgetter_id and print message if (gBattleExecBuffer == 0) { - u16 item = GetMonData(&gPlayerParty[BATTLE_STRUCT->expGetterID], MON_DATA_HELD_ITEM); - u8* tracker; u32 zero; + item = GetMonData(&gPlayerParty[gBattleStruct->expGetterID], MON_DATA_HELD_ITEM); + if (item == ITEM_ENIGMA_BERRY) - hold_effect = gSaveBlock1.enigmaBerry.holdEffect; + holdEffect = gSaveBlock1.enigmaBerry.holdEffect; else - hold_effect = ItemId_GetHoldEffect(item); + holdEffect = ItemId_GetHoldEffect(item); - if ((hold_effect != HOLD_EFFECT_EXP_SHARE && !(BATTLE_STRUCT->sentInPokes & 1))) + if (holdEffect != HOLD_EFFECT_EXP_SHARE && !(gBattleStruct->sentInPokes & 1)) { - BATTLE_STRUCT->sentInPokes >>= 1; - tracker = &BATTLE_STRUCT->getexpStateTracker; - zero = 0; - *tracker = 5; //increment looper - gBattleMoveDamage = zero; //used for exp + gBattleStruct->sentInPokes >>= 1; + gBattleStruct->getexpStateTracker = 5; + gBattleMoveDamage = 0; // used for exp } - else if (GetMonData(&gPlayerParty[BATTLE_STRUCT->expGetterID], MON_DATA_LEVEL) == 100) + else if (GetMonData(&gPlayerParty[gBattleStruct->expGetterID], MON_DATA_LEVEL) == 100) { - BATTLE_STRUCT->sentInPokes >>= 1; - tracker = &BATTLE_STRUCT->getexpStateTracker; - zero = 0; - *tracker = 5; //increment looper - gBattleMoveDamage = zero; //used for exp + gBattleStruct->sentInPokes >>= 1; + gBattleStruct->getexpStateTracker = 5; + gBattleMoveDamage = 0; // used for exp } else { - //music change in wild battle after fainting a poke - if (!(gBattleTypeFlags & BATTLE_TYPE_TRAINER) && gBattleMons[0].hp && !BATTLE_STRUCT->wildVictorySong) + // music change in wild battle after fainting a poke + if (!(gBattleTypeFlags & BATTLE_TYPE_TRAINER) && gBattleMons[0].hp && !gBattleStruct->wildVictorySong) { - BattleMusicStop(); + BattleStopLowHpSound(); PlayBGM(0x161); - BATTLE_STRUCT->wildVictorySong++; + gBattleStruct->wildVictorySong++; } - if (GetMonData(&gPlayerParty[BATTLE_STRUCT->expGetterID], MON_DATA_HP)) + if (GetMonData(&gPlayerParty[gBattleStruct->expGetterID], MON_DATA_HP)) { - s16 stringID; - if (BATTLE_STRUCT->sentInPokes & 1) + if (gBattleStruct->sentInPokes & 1) gBattleMoveDamage = *exp; else gBattleMoveDamage = 0; - if (hold_effect == HOLD_EFFECT_EXP_SHARE) + if (holdEffect == HOLD_EFFECT_EXP_SHARE) gBattleMoveDamage += gExpShareExp; - if (hold_effect == HOLD_EFFECT_LUCKY_EGG) + if (holdEffect == HOLD_EFFECT_LUCKY_EGG) gBattleMoveDamage = (gBattleMoveDamage * 150) / 100; if (gBattleTypeFlags & BATTLE_TYPE_TRAINER) gBattleMoveDamage = (gBattleMoveDamage * 150) / 100; - if (IsTradedMon(&gPlayerParty[BATTLE_STRUCT->expGetterID])) + if (IsTradedMon(&gPlayerParty[gBattleStruct->expGetterID])) { gBattleMoveDamage = (gBattleMoveDamage * 150) / 100; - stringID = 0x14A; + i = 0x14A; } else { - stringID = 0x149; - } + i = 0x149; + } - //get exp getter bank + // get exp getter bank if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE) { - if (!(gBattlePartyID[2] != BATTLE_STRUCT->expGetterID) && !(gAbsentBankFlags & gBitTable[2])) - BATTLE_STRUCT->expGetterBank = 2; + if (!(gBattlePartyID[2] != gBattleStruct->expGetterID) && !(gAbsentBankFlags & gBitTable[2])) + gBattleStruct->expGetterBank = 2; else { if (!(gAbsentBankFlags & gBitTable[0])) - BATTLE_STRUCT->expGetterBank = 0; + gBattleStruct->expGetterBank = 0; else - BATTLE_STRUCT->expGetterBank = 2; + gBattleStruct->expGetterBank = 2; } } else - BATTLE_STRUCT->expGetterBank = 0; + gBattleStruct->expGetterBank = 0; - //buffer poke name - gBattleTextBuff1[0] = 0xFD; - gBattleTextBuff1[1] = 4; - gBattleTextBuff1[2] = BATTLE_STRUCT->expGetterBank; - gBattleTextBuff1[3] = BATTLE_STRUCT->expGetterID; - gBattleTextBuff1[4] = 0xFF; - - //buffer 'gained' or 'gained a boosted' - gBattleTextBuff2[0] = 0xFD; - gBattleTextBuff2[1] = 0; - gBattleTextBuff2[2] = stringID; - stringID = (stringID >> 8) & (0xFF); //this does not want to cooperate - gBattleTextBuff2[3] = stringID; - gBattleTextBuff2[4] = 0xFF; - - //buffer exp number - gBattleTextBuff3[0] = 0xFD; - gBattleTextBuff3[1] = 1; - gBattleTextBuff3[2] = 4; //word - gBattleTextBuff3[3] = 5; //max digits - gBattleTextBuff3[4] = gBattleMoveDamage; - gBattleTextBuff3[5] = sBYTE1_32(gBattleMoveDamage); - gBattleTextBuff3[6] = sBYTE2_32(gBattleMoveDamage); - gBattleTextBuff3[7] = sBYTE3_32(gBattleMoveDamage); - gBattleTextBuff3[8] = 0xFF; - - PrepareStringBattle(0xD, BATTLE_STRUCT->expGetterBank); - MonGainEVs(&gPlayerParty[BATTLE_STRUCT->expGetterID], gBattleMons[gBank1].species); + PREPARE_MON_NICK_WITH_PREFIX_BUFFER(gBattleTextBuff1, gBattleStruct->expGetterBank, gBattleStruct->expGetterID) + + // buffer 'gained' or 'gained a boosted' + PREPARE_STRING_BUFFER(gBattleTextBuff2, i) + + PREPARE_WORD_NUMBER_BUFFER(gBattleTextBuff3, 5, gBattleMoveDamage) + + PrepareStringBattle(STRINGID_PKMNGAINEDEXP, gBattleStruct->expGetterBank); + MonGainEVs(&gPlayerParty[gBattleStruct->expGetterID], gBattleMons[gBank1].species); } - BATTLE_STRUCT->sentInPokes >>= 1; - BATTLE_STRUCT->getexpStateTracker++; + gBattleStruct->sentInPokes >>= 1; + gBattleStruct->getexpStateTracker++; } } break; - case 3: //Set Stats and give exp + case 3: // Set stats and give exp if (gBattleExecBuffer == 0) { - gBattleBufferB[BATTLE_STRUCT->expGetterBank][0] = 0; - if (GetMonData(&gPlayerParty[BATTLE_STRUCT->expGetterID], MON_DATA_HP) && GetMonData(&gPlayerParty[BATTLE_STRUCT->expGetterID], MON_DATA_LEVEL) != 100) + gBattleBufferB[gBattleStruct->expGetterBank][0] = 0; + if (GetMonData(&gPlayerParty[gBattleStruct->expGetterID], MON_DATA_HP) && GetMonData(&gPlayerParty[gBattleStruct->expGetterID], MON_DATA_LEVEL) != 100) { - // Doesn't match. - BATTLE_STRUCT->beforeLvlUp[0] = GetMonData(&gPlayerParty[BATTLE_STRUCT->expGetterID], MON_DATA_MAX_HP); - BATTLE_STRUCT->beforeLvlUp[1] = GetMonData(&gPlayerParty[BATTLE_STRUCT->expGetterID], MON_DATA_ATK); - BATTLE_STRUCT->beforeLvlUp[2] = GetMonData(&gPlayerParty[BATTLE_STRUCT->expGetterID], MON_DATA_DEF); - BATTLE_STRUCT->beforeLvlUp[3] = GetMonData(&gPlayerParty[BATTLE_STRUCT->expGetterID], MON_DATA_SPEED); - BATTLE_STRUCT->beforeLvlUp[4] = GetMonData(&gPlayerParty[BATTLE_STRUCT->expGetterID], MON_DATA_SPATK); - BATTLE_STRUCT->beforeLvlUp[5] = GetMonData(&gPlayerParty[BATTLE_STRUCT->expGetterID], MON_DATA_SPDEF); - - gActiveBank = BATTLE_STRUCT->expGetterBank; - EmitExpBarUpdate(0, BATTLE_STRUCT->expGetterID, gBattleMoveDamage); + gBattleResources_statsBeforeLvlUp->hp = GetMonData(&gPlayerParty[gBattleStruct->expGetterID], MON_DATA_MAX_HP); + gBattleResources_statsBeforeLvlUp->atk = GetMonData(&gPlayerParty[gBattleStruct->expGetterID], MON_DATA_ATK); + gBattleResources_statsBeforeLvlUp->def = GetMonData(&gPlayerParty[gBattleStruct->expGetterID], MON_DATA_DEF); + gBattleResources_statsBeforeLvlUp->spd = GetMonData(&gPlayerParty[gBattleStruct->expGetterID], MON_DATA_SPEED); + gBattleResources_statsBeforeLvlUp->spAtk = GetMonData(&gPlayerParty[gBattleStruct->expGetterID], MON_DATA_SPATK); + gBattleResources_statsBeforeLvlUp->spDef = GetMonData(&gPlayerParty[gBattleStruct->expGetterID], MON_DATA_SPDEF); + + gActiveBank = gBattleStruct->expGetterBank; + EmitExpBarUpdate(0, gBattleStruct->expGetterID, gBattleMoveDamage); MarkBufferBankForExecution(gActiveBank); } - BATTLE_STRUCT->getexpStateTracker++; + gBattleStruct->getexpStateTracker++; } break; - case 4: //lvl up if necessary + case 4: // lvl up if necessary if (gBattleExecBuffer == 0) { - gActiveBank = BATTLE_STRUCT->expGetterBank; - if (gBattleBufferB[gActiveBank][0] == 0x21 && gBattleBufferB[gActiveBank][1] == 0xB) + gActiveBank = gBattleStruct->expGetterBank; + if (gBattleBufferB[gActiveBank][0] == CONTROLLER_TWORETURNVALUES + && gBattleBufferB[gActiveBank][1] == RET_VALUE_LEVELLED_UP) { - if (gBattleTypeFlags & BATTLE_TYPE_TRAINER && gBattlePartyID[gActiveBank] == BATTLE_STRUCT->expGetterID) - sub_80324F8(&gPlayerParty[gActiveBank], gActiveBank); + if (gBattleTypeFlags & BATTLE_TYPE_TRAINER && gBattlePartyID[gActiveBank] == gBattleStruct->expGetterID) + HandleLowHpMusicChange(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank); - //buff poke name - gBattleTextBuff1[0] = 0xFD; - gBattleTextBuff1[1] = 4; - gBattleTextBuff1[2] = gActiveBank; - gBattleTextBuff1[3] = BATTLE_STRUCT->expGetterID; - gBattleTextBuff1[4] = 0xFF; - - //buff level - gBattleTextBuff2[0] = 0xFD; - gBattleTextBuff2[1] = 1; - gBattleTextBuff2[2] = 1; - gBattleTextBuff2[3] = 3; - gBattleTextBuff2[4] = GetMonData(&gPlayerParty[BATTLE_STRUCT->expGetterID], MON_DATA_LEVEL); - gBattleTextBuff2[5] = 0xFF; + PREPARE_MON_NICK_WITH_PREFIX_BUFFER(gBattleTextBuff1, gActiveBank, gBattleStruct->expGetterID) + + PREPARE_BYTE_NUMBER_BUFFER(gBattleTextBuff2, 3, GetMonData(&gPlayerParty[gBattleStruct->expGetterID], MON_DATA_LEVEL)) BattleScriptPushCursor(); - gLeveledUpInBattle |= gBitTable[BATTLE_STRUCT->expGetterID]; + gLeveledUpInBattle |= gBitTable[gBattleStruct->expGetterID]; gBattlescriptCurrInstr = BattleScript_LevelUp; gBattleMoveDamage = (gBattleBufferB[gActiveBank][2] | (gBattleBufferB[gActiveBank][3] << 8)); - AdjustFriendship(&gPlayerParty[BATTLE_STRUCT->expGetterID], 0); + AdjustFriendship(&gPlayerParty[gBattleStruct->expGetterID], 0); - //update battle mon structure after level up - if (gBattlePartyID[0] == BATTLE_STRUCT->expGetterID && gBattleMons[0].hp) + // update battle mon structure after level up + if (gBattlePartyID[0] == gBattleStruct->expGetterID && gBattleMons[0].hp) { - gBattleMons[0].level = GetMonData(&gPlayerParty[BATTLE_STRUCT->expGetterID], MON_DATA_LEVEL); - gBattleMons[0].hp = GetMonData(&gPlayerParty[BATTLE_STRUCT->expGetterID], MON_DATA_HP); - gBattleMons[0].maxHP = GetMonData(&gPlayerParty[BATTLE_STRUCT->expGetterID], MON_DATA_MAX_HP); - gBattleMons[0].attack = GetMonData(&gPlayerParty[BATTLE_STRUCT->expGetterID], MON_DATA_ATK); - gBattleMons[0].defense = GetMonData(&gPlayerParty[BATTLE_STRUCT->expGetterID], MON_DATA_DEF); - gBattleMons[0].speed = GetMonData(&gPlayerParty[BATTLE_STRUCT->expGetterID], MON_DATA_SPEED); - gBattleMons[0].spAttack = GetMonData(&gPlayerParty[BATTLE_STRUCT->expGetterID], MON_DATA_SPATK); - gBattleMons[0].spDefense = GetMonData(&gPlayerParty[BATTLE_STRUCT->expGetterID], MON_DATA_SPDEF); + gBattleMons[0].level = GetMonData(&gPlayerParty[gBattleStruct->expGetterID], MON_DATA_LEVEL); + gBattleMons[0].hp = GetMonData(&gPlayerParty[gBattleStruct->expGetterID], MON_DATA_HP); + gBattleMons[0].maxHP = GetMonData(&gPlayerParty[gBattleStruct->expGetterID], MON_DATA_MAX_HP); + gBattleMons[0].attack = GetMonData(&gPlayerParty[gBattleStruct->expGetterID], MON_DATA_ATK); + gBattleMons[0].defense = GetMonData(&gPlayerParty[gBattleStruct->expGetterID], MON_DATA_DEF); + // Why is this duplicated? + gBattleMons[0].speed = GetMonData(&gPlayerParty[gBattleStruct->expGetterID], MON_DATA_SPEED); + gBattleMons[0].speed = GetMonData(&gPlayerParty[gBattleStruct->expGetterID], MON_DATA_SPEED); + gBattleMons[0].spAttack = GetMonData(&gPlayerParty[gBattleStruct->expGetterID], MON_DATA_SPATK); + gBattleMons[0].spDefense = GetMonData(&gPlayerParty[gBattleStruct->expGetterID], MON_DATA_SPDEF); } - //What is else if? Guess it's too advanced for GameFreak - if (gBattlePartyID[2] == BATTLE_STRUCT->expGetterID && gBattleMons[2].hp && (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)) + // What is else if? + if (gBattlePartyID[2] == gBattleStruct->expGetterID && gBattleMons[2].hp && (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)) { - gBattleMons[2].level = GetMonData(&gPlayerParty[BATTLE_STRUCT->expGetterID], MON_DATA_LEVEL); - gBattleMons[2].hp = GetMonData(&gPlayerParty[BATTLE_STRUCT->expGetterID], MON_DATA_HP); - gBattleMons[2].maxHP = GetMonData(&gPlayerParty[BATTLE_STRUCT->expGetterID], MON_DATA_MAX_HP); - gBattleMons[2].attack = GetMonData(&gPlayerParty[BATTLE_STRUCT->expGetterID], MON_DATA_ATK); - gBattleMons[2].defense = GetMonData(&gPlayerParty[BATTLE_STRUCT->expGetterID], MON_DATA_DEF); - //There are no words...GF can't even copy&paste code properly - gBattleMons[2].speed = GetMonData(&gPlayerParty[BATTLE_STRUCT->expGetterID], MON_DATA_SPEED); - gBattleMons[2].spAttack = GetMonData(&gPlayerParty[BATTLE_STRUCT->expGetterID], MON_DATA_SPEED /*RIP*/); - gBattleMons[2].spDefense = GetMonData(&gPlayerParty[BATTLE_STRUCT->expGetterID], MON_DATA_SPATK); + gBattleMons[2].level = GetMonData(&gPlayerParty[gBattleStruct->expGetterID], MON_DATA_LEVEL); + gBattleMons[2].hp = GetMonData(&gPlayerParty[gBattleStruct->expGetterID], MON_DATA_HP); + gBattleMons[2].maxHP = GetMonData(&gPlayerParty[gBattleStruct->expGetterID], MON_DATA_MAX_HP); + gBattleMons[2].attack = GetMonData(&gPlayerParty[gBattleStruct->expGetterID], MON_DATA_ATK); + gBattleMons[2].defense = GetMonData(&gPlayerParty[gBattleStruct->expGetterID], MON_DATA_DEF); + // Duplicated again, but this time there's no Sp Defense + gBattleMons[2].speed = GetMonData(&gPlayerParty[gBattleStruct->expGetterID], MON_DATA_SPEED); + gBattleMons[2].speed = GetMonData(&gPlayerParty[gBattleStruct->expGetterID], MON_DATA_SPEED); + gBattleMons[2].spAttack = GetMonData(&gPlayerParty[gBattleStruct->expGetterID], MON_DATA_SPATK); } - BATTLE_STRUCT->getexpStateTracker = 5; } else { gBattleMoveDamage = 0; - BATTLE_STRUCT->getexpStateTracker = 5; } + gBattleStruct->getexpStateTracker = 5; } break; - case 5: //looper increment - if (gBattleMoveDamage) //there is exp to give, goto case 3 that gives exp - BATTLE_STRUCT->getexpStateTracker = 3; + case 5: // looper increment + if (gBattleMoveDamage) // there is exp to give, goto case 3 that gives exp + gBattleStruct->getexpStateTracker = 3; else { - if (++BATTLE_STRUCT->expGetterID <= 5) - BATTLE_STRUCT->getexpStateTracker = 2; //loop again + gBattleStruct->expGetterID++; + if (gBattleStruct->expGetterID <= 5) + gBattleStruct->getexpStateTracker = 2; // loop again else - BATTLE_STRUCT->getexpStateTracker = 6; //we're done + gBattleStruct->getexpStateTracker = 6; // we're done } break; - case 6: //increment instruction + case 6: // increment instruction if (gBattleExecBuffer == 0) { - //not even sure why gamefreak clears that data in this place + // not sure why gf clears the item and ability here gBattleMons[gBank1].item = 0; gBattleMons[gBank1].ability = 0; gBattlescriptCurrInstr += 2; @@ -5533,1138 +5619,6 @@ static void atk23_getexp(void) break; } } -#else -__attribute__((naked)) -static void atk23_getexp(void) -{ - asm(".syntax unified\n\ - push {r4-r7,lr}\n\ - mov r7, r10\n\ - mov r6, r9\n\ - mov r5, r8\n\ - push {r5-r7}\n\ - movs r6, 0\n\ - ldr r0, _0802004C @ =gSharedMem + 0x1605C\n\ - mov r10, r0\n\ - ldr r0, _08020050 @ =gBattlescriptCurrInstr\n\ - ldr r0, [r0]\n\ - ldrb r0, [r0, 0x1]\n\ - bl GetBattleBank\n\ - ldr r1, _08020054 @ =gBank1\n\ - strb r0, [r1]\n\ - ldr r2, _08020058 @ =gSentPokesToOpponent\n\ - movs r1, 0x2\n\ - ands r1, r0\n\ - lsls r1, 24\n\ - lsrs r1, 25\n\ - adds r1, r2\n\ - ldrb r1, [r1]\n\ - mov r8, r1\n\ - mov r0, r10\n\ - subs r0, 0x4D\n\ - ldrb r0, [r0]\n\ - cmp r0, 0x6\n\ - bls _08020040\n\ - bl _08020996\n\ -_08020040:\n\ - lsls r0, 2\n\ - ldr r1, _0802005C @ =_08020060\n\ - adds r0, r1\n\ - ldr r0, [r0]\n\ - mov pc, r0\n\ - .align 2, 0\n\ -_0802004C: .4byte gSharedMem + 0x1605C\n\ -_08020050: .4byte gBattlescriptCurrInstr\n\ -_08020054: .4byte gBank1\n\ -_08020058: .4byte gSentPokesToOpponent\n\ -_0802005C: .4byte _08020060\n\ - .align 2, 0\n\ -_08020060:\n\ - .4byte _0802007C\n\ - .4byte _080200FC\n\ - .4byte _08020216\n\ - .4byte _0802055C\n\ - .4byte _08020648\n\ - .4byte _08020910\n\ - .4byte _0802096C\n\ -_0802007C:\n\ - ldr r4, _080200A8 @ =gBank1\n\ - ldrb r0, [r4]\n\ - bl GetBankSide\n\ - lsls r0, 24\n\ - lsrs r0, 24\n\ - cmp r0, 0x1\n\ - bne _08020098\n\ - ldr r0, _080200AC @ =gBattleTypeFlags\n\ - ldrh r1, [r0]\n\ - ldr r0, _080200B0 @ =0x00000982\n\ - ands r0, r1\n\ - cmp r0, 0\n\ - beq _080200BC\n\ -_08020098:\n\ - ldr r0, _080200B4 @ =gSharedMem\n\ - ldr r1, _080200B8 @ =0x0001600f\n\ - adds r0, r1\n\ - movs r1, 0x6\n\ - strb r1, [r0]\n\ - bl _08020996\n\ - .align 2, 0\n\ -_080200A8: .4byte gBank1\n\ -_080200AC: .4byte gBattleTypeFlags\n\ -_080200B0: .4byte 0x00000982\n\ -_080200B4: .4byte gSharedMem\n\ -_080200B8: .4byte 0x0001600f\n\ -_080200BC:\n\ - ldr r2, _080200E8 @ =gSharedMem\n\ - ldr r3, _080200EC @ =0x0001600f\n\ - adds r1, r2, r3\n\ - ldrb r0, [r1]\n\ - adds r0, 0x1\n\ - strb r0, [r1]\n\ - ldr r0, _080200F0 @ =0x00016113\n\ - adds r2, r0\n\ - ldr r3, _080200F4 @ =gBitTable\n\ - ldr r1, _080200F8 @ =gBattlePartyID\n\ - ldrb r0, [r4]\n\ - lsls r0, 1\n\ - adds r0, r1\n\ - ldrh r0, [r0]\n\ - lsls r0, 2\n\ - adds r0, r3\n\ - ldr r0, [r0]\n\ - ldrb r1, [r2]\n\ - orrs r0, r1\n\ - strb r0, [r2]\n\ - bl _08020996\n\ - .align 2, 0\n\ -_080200E8: .4byte gSharedMem\n\ -_080200EC: .4byte 0x0001600f\n\ -_080200F0: .4byte 0x00016113\n\ -_080200F4: .4byte gBitTable\n\ -_080200F8: .4byte gBattlePartyID\n\ -_080200FC:\n\ - movs r5, 0\n\ - movs r7, 0\n\ - ldr r1, _08020150 @ =gSaveBlock1 + 0x3688\n\ - mov r9, r1\n\ -_08020104:\n\ - movs r0, 0x64\n\ - adds r1, r7, 0\n\ - muls r1, r0\n\ - ldr r0, _08020154 @ =gPlayerParty\n\ - adds r4, r1, r0\n\ - adds r0, r4, 0\n\ - movs r1, 0xB\n\ - bl GetMonData\n\ - cmp r0, 0\n\ - beq _0802016A\n\ - adds r0, r4, 0\n\ - movs r1, 0x39\n\ - bl GetMonData\n\ - cmp r0, 0\n\ - beq _0802016A\n\ - ldr r0, _08020158 @ =gBitTable\n\ - lsls r1, r7, 2\n\ - adds r1, r0\n\ - ldr r0, [r1]\n\ - mov r2, r8\n\ - ands r0, r2\n\ - cmp r0, 0\n\ - beq _08020138\n\ - adds r5, 0x1\n\ -_08020138:\n\ - adds r0, r4, 0\n\ - movs r1, 0xC\n\ - bl GetMonData\n\ - lsls r0, 16\n\ - lsrs r0, 16\n\ - cmp r0, 0xAF\n\ - bne _0802015C\n\ - mov r3, r9\n\ - ldrb r4, [r3]\n\ - b _08020164\n\ - .align 2, 0\n\ -_08020150: .4byte gSaveBlock1 + 0x3688\n\ -_08020154: .4byte gPlayerParty\n\ -_08020158: .4byte gBitTable\n\ -_0802015C:\n\ - bl ItemId_GetHoldEffect\n\ - lsls r0, 24\n\ - lsrs r4, r0, 24\n\ -_08020164:\n\ - cmp r4, 0x19\n\ - bne _0802016A\n\ - adds r6, 0x1\n\ -_0802016A:\n\ - adds r7, 0x1\n\ - cmp r7, 0x5\n\ - ble _08020104\n\ - ldr r3, _080201D0 @ =gBaseStats\n\ - ldr r2, _080201D4 @ =gBattleMons\n\ - ldr r0, _080201D8 @ =gBank1\n\ - ldrb r1, [r0]\n\ - movs r0, 0x58\n\ - muls r1, r0\n\ - adds r1, r2\n\ - ldrh r2, [r1]\n\ - lsls r0, r2, 3\n\ - subs r0, r2\n\ - lsls r0, 2\n\ - adds r0, r3\n\ - ldrb r2, [r0, 0x9]\n\ - adds r1, 0x2A\n\ - ldrb r0, [r1]\n\ - muls r0, r2\n\ - movs r1, 0x7\n\ - bl __divsi3\n\ - lsls r0, 16\n\ - lsrs r1, r0, 16\n\ - cmp r6, 0\n\ - beq _080201E0\n\ - lsrs r4, r0, 17\n\ - adds r0, r4, 0\n\ - adds r1, r5, 0\n\ - bl __divsi3\n\ - mov r1, r10\n\ - strh r0, [r1]\n\ - lsls r0, 16\n\ - cmp r0, 0\n\ - bne _080201B6\n\ - movs r0, 0x1\n\ - strh r0, [r1]\n\ -_080201B6:\n\ - ldr r5, _080201DC @ =gExpShareExp\n\ - adds r0, r4, 0\n\ - adds r1, r6, 0\n\ - bl __divsi3\n\ - strh r0, [r5]\n\ - lsls r0, 16\n\ - cmp r0, 0\n\ - bne _080201FA\n\ - movs r0, 0x1\n\ - strh r0, [r5]\n\ - b _080201FA\n\ - .align 2, 0\n\ -_080201D0: .4byte gBaseStats\n\ -_080201D4: .4byte gBattleMons\n\ -_080201D8: .4byte gBank1\n\ -_080201DC: .4byte gExpShareExp\n\ -_080201E0:\n\ - adds r0, r1, 0\n\ - adds r1, r5, 0\n\ - bl __divsi3\n\ - mov r2, r10\n\ - strh r0, [r2]\n\ - lsls r0, 16\n\ - cmp r0, 0\n\ - bne _080201F6\n\ - movs r0, 0x1\n\ - strh r0, [r2]\n\ -_080201F6:\n\ - ldr r0, _08020248 @ =gExpShareExp\n\ - strh r6, [r0]\n\ -_080201FA:\n\ - ldr r1, _0802024C @ =gSharedMem\n\ - ldr r3, _08020250 @ =0x0001600f\n\ - adds r2, r1, r3\n\ - ldrb r0, [r2]\n\ - adds r0, 0x1\n\ - movs r3, 0\n\ - strb r0, [r2]\n\ - ldr r2, _08020254 @ =0x00016018\n\ - adds r0, r1, r2\n\ - strb r3, [r0]\n\ - ldr r3, _08020258 @ =0x0001605f\n\ - adds r1, r3\n\ - mov r0, r8\n\ - strb r0, [r1]\n\ -_08020216:\n\ - ldr r0, _0802025C @ =gBattleExecBuffer\n\ - ldr r0, [r0]\n\ - cmp r0, 0\n\ - beq _08020220\n\ - b _08020996\n\ -_08020220:\n\ - ldr r0, _0802024C @ =gSharedMem\n\ - ldr r1, _08020254 @ =0x00016018\n\ - adds r0, r1\n\ - ldrb r1, [r0]\n\ - movs r0, 0x64\n\ - muls r0, r1\n\ - ldr r1, _08020260 @ =gPlayerParty\n\ - adds r0, r1\n\ - movs r1, 0xC\n\ - bl GetMonData\n\ - lsls r0, 16\n\ - lsrs r0, 16\n\ - cmp r0, 0xAF\n\ - bne _0802026C\n\ - ldr r0, _08020264 @ =gSaveBlock1\n\ - ldr r2, _08020268 @ =0x00003688\n\ - adds r0, r2\n\ - ldrb r4, [r0]\n\ - b _08020274\n\ - .align 2, 0\n\ -_08020248: .4byte gExpShareExp\n\ -_0802024C: .4byte gSharedMem\n\ -_08020250: .4byte 0x0001600f\n\ -_08020254: .4byte 0x00016018\n\ -_08020258: .4byte 0x0001605f\n\ -_0802025C: .4byte gBattleExecBuffer\n\ -_08020260: .4byte gPlayerParty\n\ -_08020264: .4byte gSaveBlock1\n\ -_08020268: .4byte 0x00003688\n\ -_0802026C:\n\ - bl ItemId_GetHoldEffect\n\ - lsls r0, 24\n\ - lsrs r4, r0, 24\n\ -_08020274:\n\ - ldr r5, _08020294 @ =gSharedMem\n\ - cmp r4, 0x19\n\ - beq _080202A0\n\ - ldr r3, _08020298 @ =0x0001605f\n\ - adds r1, r5, r3\n\ - ldrb r0, [r1]\n\ - movs r2, 0x1\n\ - ands r2, r0\n\ - cmp r2, 0\n\ - bne _080202A0\n\ - lsrs r0, 1\n\ - strb r0, [r1]\n\ - ldr r0, _0802029C @ =0x0001600f\n\ - adds r1, r5, r0\n\ - b _080202C8\n\ - .align 2, 0\n\ -_08020294: .4byte gSharedMem\n\ -_08020298: .4byte 0x0001605f\n\ -_0802029C: .4byte 0x0001600f\n\ -_080202A0:\n\ - ldr r1, _080202D4 @ =0x00016018\n\ - adds r0, r5, r1\n\ - ldrb r1, [r0]\n\ - movs r0, 0x64\n\ - muls r0, r1\n\ - ldr r1, _080202D8 @ =gPlayerParty\n\ - adds r0, r1\n\ - movs r1, 0x38\n\ - bl GetMonData\n\ - cmp r0, 0x64\n\ - bne _080202E8\n\ - ldr r2, _080202DC @ =0x0001605f\n\ - adds r1, r5, r2\n\ - ldrb r0, [r1]\n\ - lsrs r0, 1\n\ - movs r2, 0\n\ - strb r0, [r1]\n\ - ldr r3, _080202E0 @ =0x0001600f\n\ - adds r1, r5, r3\n\ -_080202C8:\n\ - movs r0, 0x5\n\ - strb r0, [r1]\n\ - ldr r0, _080202E4 @ =gBattleMoveDamage\n\ - str r2, [r0]\n\ - b _08020996\n\ - .align 2, 0\n\ -_080202D4: .4byte 0x00016018\n\ -_080202D8: .4byte gPlayerParty\n\ -_080202DC: .4byte 0x0001605f\n\ -_080202E0: .4byte 0x0001600f\n\ -_080202E4: .4byte gBattleMoveDamage\n\ -_080202E8:\n\ - ldr r0, _0802034C @ =gBattleTypeFlags\n\ - ldrh r1, [r0]\n\ - movs r0, 0x8\n\ - ands r0, r1\n\ - cmp r0, 0\n\ - bne _08020316\n\ - ldr r0, _08020350 @ =gBattleMons\n\ - ldrh r0, [r0, 0x28]\n\ - cmp r0, 0\n\ - beq _08020316\n\ - ldr r0, _08020354 @ =0x0001601b\n\ - adds r5, r0\n\ - ldrb r0, [r5]\n\ - cmp r0, 0\n\ - bne _08020316\n\ - bl BattleMusicStop\n\ - ldr r0, _08020358 @ =0x00000161\n\ - bl PlayBGM\n\ - ldrb r0, [r5]\n\ - adds r0, 0x1\n\ - strb r0, [r5]\n\ -_08020316:\n\ - ldr r5, _0802035C @ =gSharedMem\n\ - ldr r1, _08020360 @ =0x00016018\n\ - adds r0, r5, r1\n\ - ldrb r1, [r0]\n\ - movs r0, 0x64\n\ - muls r0, r1\n\ - ldr r1, _08020364 @ =gPlayerParty\n\ - adds r0, r1\n\ - movs r1, 0x39\n\ - bl GetMonData\n\ - cmp r0, 0\n\ - bne _08020332\n\ - b _0802051E\n\ -_08020332:\n\ - ldr r2, _08020368 @ =0x0001605f\n\ - adds r0, r5, r2\n\ - ldrb r0, [r0]\n\ - movs r3, 0x1\n\ - ands r3, r0\n\ - cmp r3, 0\n\ - beq _08020370\n\ - ldr r1, _0802036C @ =gBattleMoveDamage\n\ - mov r3, r10\n\ - ldrh r0, [r3]\n\ - str r0, [r1]\n\ - mov r8, r1\n\ - b _08020376\n\ - .align 2, 0\n\ -_0802034C: .4byte gBattleTypeFlags\n\ -_08020350: .4byte gBattleMons\n\ -_08020354: .4byte 0x0001601b\n\ -_08020358: .4byte 0x00000161\n\ -_0802035C: .4byte gSharedMem\n\ -_08020360: .4byte 0x00016018\n\ -_08020364: .4byte gPlayerParty\n\ -_08020368: .4byte 0x0001605f\n\ -_0802036C: .4byte gBattleMoveDamage\n\ -_08020370:\n\ - ldr r0, _080203EC @ =gBattleMoveDamage\n\ - str r3, [r0]\n\ - mov r8, r0\n\ -_08020376:\n\ - cmp r4, 0x19\n\ - bne _08020386\n\ - ldr r0, _080203F0 @ =gExpShareExp\n\ - ldrh r1, [r0]\n\ - mov r2, r8\n\ - ldr r0, [r2]\n\ - adds r0, r1\n\ - str r0, [r2]\n\ -_08020386:\n\ - cmp r4, 0x28\n\ - bne _0802039C\n\ - mov r3, r8\n\ - ldr r1, [r3]\n\ - movs r0, 0x96\n\ - muls r0, r1\n\ - movs r1, 0x64\n\ - bl __divsi3\n\ - mov r1, r8\n\ - str r0, [r1]\n\ -_0802039C:\n\ - ldr r0, _080203F4 @ =gBattleTypeFlags\n\ - ldrh r1, [r0]\n\ - movs r0, 0x8\n\ - ands r0, r1\n\ - cmp r0, 0\n\ - beq _080203B8\n\ - ldr r4, _080203EC @ =gBattleMoveDamage\n\ - ldr r1, [r4]\n\ - movs r0, 0x96\n\ - muls r0, r1\n\ - movs r1, 0x64\n\ - bl __divsi3\n\ - str r0, [r4]\n\ -_080203B8:\n\ - ldr r0, _080203F8 @ =gSharedMem\n\ - ldr r2, _080203FC @ =0x00016018\n\ - adds r0, r2\n\ - ldrb r1, [r0]\n\ - movs r0, 0x64\n\ - muls r0, r1\n\ - ldr r1, _08020400 @ =gPlayerParty\n\ - adds r0, r1\n\ - bl IsTradedMon\n\ - lsls r0, 24\n\ - cmp r0, 0\n\ - beq _08020404\n\ - ldr r4, _080203EC @ =gBattleMoveDamage\n\ - ldr r1, [r4]\n\ - movs r0, 0x96\n\ - muls r0, r1\n\ - movs r1, 0x64\n\ - bl __divsi3\n\ - str r0, [r4]\n\ - movs r7, 0xA5\n\ - lsls r7, 1\n\ - mov r8, r4\n\ - b _0802040A\n\ - .align 2, 0\n\ -_080203EC: .4byte gBattleMoveDamage\n\ -_080203F0: .4byte gExpShareExp\n\ -_080203F4: .4byte gBattleTypeFlags\n\ -_080203F8: .4byte gSharedMem\n\ -_080203FC: .4byte 0x00016018\n\ -_08020400: .4byte gPlayerParty\n\ -_08020404:\n\ - ldr r7, _0802043C @ =0x00000149\n\ - ldr r3, _08020440 @ =gBattleMoveDamage\n\ - mov r8, r3\n\ -_0802040A:\n\ - ldr r0, _08020444 @ =gBattleTypeFlags\n\ - ldrh r0, [r0]\n\ - movs r1, 0x1\n\ - ands r1, r0\n\ - cmp r1, 0\n\ - beq _08020488\n\ - ldr r1, _08020448 @ =gBattlePartyID\n\ - ldr r0, _0802044C @ =gSharedMem\n\ - ldr r3, _08020450 @ =0x00016018\n\ - adds r2, r0, r3\n\ - ldrh r1, [r1, 0x4]\n\ - adds r5, r0, 0\n\ - ldr r4, _08020454 @ =gBitTable\n\ - ldr r3, _08020458 @ =gAbsentBankFlags\n\ - ldrb r2, [r2]\n\ - cmp r1, r2\n\ - bne _08020460\n\ - ldrb r1, [r3]\n\ - ldr r0, [r4, 0x8]\n\ - ands r1, r0\n\ - cmp r1, 0\n\ - bne _08020460\n\ - ldr r0, _0802045C @ =0x000160a2\n\ - adds r1, r5, r0\n\ - b _0802047C\n\ - .align 2, 0\n\ -_0802043C: .4byte 0x00000149\n\ -_08020440: .4byte gBattleMoveDamage\n\ -_08020444: .4byte gBattleTypeFlags\n\ -_08020448: .4byte gBattlePartyID\n\ -_0802044C: .4byte gSharedMem\n\ -_08020450: .4byte 0x00016018\n\ -_08020454: .4byte gBitTable\n\ -_08020458: .4byte gAbsentBankFlags\n\ -_0802045C: .4byte 0x000160a2\n\ -_08020460:\n\ - ldrb r2, [r3]\n\ - ldr r0, [r4]\n\ - ands r2, r0\n\ - cmp r2, 0\n\ - bne _08020478\n\ - ldr r1, _08020474 @ =0x000160a2\n\ - adds r0, r5, r1\n\ - strb r2, [r0]\n\ - b _08020490\n\ - .align 2, 0\n\ -_08020474: .4byte 0x000160a2\n\ -_08020478:\n\ - ldr r2, _08020484 @ =0x000160a2\n\ - adds r1, r5, r2\n\ -_0802047C:\n\ - movs r0, 0x2\n\ - strb r0, [r1]\n\ - b _08020490\n\ - .align 2, 0\n\ -_08020484: .4byte 0x000160a2\n\ -_08020488:\n\ - ldr r0, _08020530 @ =gSharedMem\n\ - ldr r3, _08020534 @ =0x000160a2\n\ - adds r0, r3\n\ - strb r1, [r0]\n\ -_08020490:\n\ - ldr r1, _08020538 @ =gBattleTextBuff1\n\ - movs r3, 0\n\ - movs r2, 0xFD\n\ - strb r2, [r1]\n\ - movs r5, 0x4\n\ - strb r5, [r1, 0x1]\n\ - ldr r4, _08020530 @ =gSharedMem\n\ - ldr r0, _08020534 @ =0x000160a2\n\ - adds r6, r4, r0\n\ - ldrb r0, [r6]\n\ - strb r0, [r1, 0x2]\n\ - ldr r0, _0802053C @ =0x00016018\n\ - adds r4, r0\n\ - ldrb r0, [r4]\n\ - strb r0, [r1, 0x3]\n\ - movs r0, 0xFF\n\ - strb r0, [r1, 0x4]\n\ - ldr r1, _08020540 @ =gBattleTextBuff2\n\ - strb r2, [r1]\n\ - strb r3, [r1, 0x1]\n\ - strb r7, [r1, 0x2]\n\ - movs r3, 0xFF\n\ - lsls r3, 8\n\ - ands r7, r3\n\ - asrs r0, r7, 8\n\ - strb r0, [r1, 0x3]\n\ - movs r0, 0x1\n\ - negs r0, r0\n\ - strb r0, [r1, 0x4]\n\ - ldr r1, _08020544 @ =gBattleTextBuff3\n\ - strb r2, [r1]\n\ - movs r0, 0x1\n\ - strb r0, [r1, 0x1]\n\ - strb r5, [r1, 0x2]\n\ - movs r0, 0x5\n\ - strb r0, [r1, 0x3]\n\ - mov r0, r8\n\ - ldr r2, [r0]\n\ - strb r2, [r1, 0x4]\n\ - adds r0, r2, 0\n\ - ands r0, r3\n\ - asrs r0, 8\n\ - strb r0, [r1, 0x5]\n\ - movs r0, 0xFF\n\ - lsls r0, 16\n\ - ands r0, r2\n\ - asrs r0, 16\n\ - strb r0, [r1, 0x6]\n\ - lsrs r2, 24\n\ - strb r2, [r1, 0x7]\n\ - movs r0, 0x1\n\ - negs r0, r0\n\ - strb r0, [r1, 0x8]\n\ - ldrb r1, [r6]\n\ - movs r0, 0xD\n\ - bl PrepareStringBattle\n\ - ldrb r1, [r4]\n\ - movs r0, 0x64\n\ - muls r0, r1\n\ - ldr r1, _08020548 @ =gPlayerParty\n\ - adds r0, r1\n\ - ldr r3, _0802054C @ =gBattleMons\n\ - ldr r1, _08020550 @ =gBank1\n\ - ldrb r2, [r1]\n\ - movs r1, 0x58\n\ - muls r1, r2\n\ - adds r1, r3\n\ - ldrh r1, [r1]\n\ - bl MonGainEVs\n\ -_0802051E:\n\ - ldr r1, _08020530 @ =gSharedMem\n\ - ldr r3, _08020554 @ =0x0001605f\n\ - adds r2, r1, r3\n\ - ldrb r0, [r2]\n\ - lsrs r0, 1\n\ - strb r0, [r2]\n\ - ldr r0, _08020558 @ =0x0001600f\n\ - adds r1, r0\n\ - b _08020618\n\ - .align 2, 0\n\ -_08020530: .4byte gSharedMem\n\ -_08020534: .4byte 0x000160a2\n\ -_08020538: .4byte gBattleTextBuff1\n\ -_0802053C: .4byte 0x00016018\n\ -_08020540: .4byte gBattleTextBuff2\n\ -_08020544: .4byte gBattleTextBuff3\n\ -_08020548: .4byte gPlayerParty\n\ -_0802054C: .4byte gBattleMons\n\ -_08020550: .4byte gBank1\n\ -_08020554: .4byte 0x0001605f\n\ -_08020558: .4byte 0x0001600f\n\ -_0802055C:\n\ - ldr r0, _08020620 @ =gBattleExecBuffer\n\ - ldr r2, [r0]\n\ - cmp r2, 0\n\ - beq _08020566\n\ - b _08020996\n\ -_08020566:\n\ - ldr r1, _08020624 @ =gBattleBufferB\n\ - ldr r4, _08020628 @ =gSharedMem\n\ - ldr r3, _0802062C @ =0x000160a2\n\ - adds r3, r4\n\ - mov r8, r3\n\ - ldrb r0, [r3]\n\ - lsls r0, 9\n\ - adds r0, r1\n\ - strb r2, [r0]\n\ - ldr r0, _08020630 @ =0x00016018\n\ - adds r7, r4, r0\n\ - ldrb r0, [r7]\n\ - movs r6, 0x64\n\ - muls r0, r6\n\ - ldr r5, _08020634 @ =gPlayerParty\n\ - adds r0, r5\n\ - movs r1, 0x39\n\ - bl GetMonData\n\ - cmp r0, 0\n\ - beq _08020612\n\ - ldrb r0, [r7]\n\ - muls r0, r6\n\ - adds r0, r5\n\ - movs r1, 0x38\n\ - bl GetMonData\n\ - cmp r0, 0x64\n\ - beq _08020612\n\ - ldrb r0, [r7]\n\ - muls r0, r6\n\ - adds r0, r5\n\ - movs r1, 0x3A\n\ - bl GetMonData\n\ - ldr r1, _08020638 @ =0x00017180\n\ - adds r4, r1\n\ - strh r0, [r4]\n\ - ldrb r0, [r7]\n\ - muls r0, r6\n\ - adds r0, r5\n\ - movs r1, 0x3B\n\ - bl GetMonData\n\ - strh r0, [r4, 0x2]\n\ - ldrb r0, [r7]\n\ - muls r0, r6\n\ - adds r0, r5\n\ - movs r1, 0x3C\n\ - bl GetMonData\n\ - strh r0, [r4, 0x4]\n\ - ldrb r0, [r7]\n\ - muls r0, r6\n\ - adds r0, r5\n\ - movs r1, 0x3D\n\ - bl GetMonData\n\ - strh r0, [r4, 0x6]\n\ - ldrb r0, [r7]\n\ - muls r0, r6\n\ - adds r0, r5\n\ - movs r1, 0x3E\n\ - bl GetMonData\n\ - strh r0, [r4, 0x8]\n\ - ldrb r0, [r7]\n\ - muls r0, r6\n\ - adds r0, r5\n\ - movs r1, 0x3F\n\ - bl GetMonData\n\ - strh r0, [r4, 0xA]\n\ - ldr r4, _0802063C @ =gActiveBank\n\ - mov r2, r8\n\ - ldrb r0, [r2]\n\ - strb r0, [r4]\n\ - ldrb r1, [r7]\n\ - ldr r0, _08020640 @ =gBattleMoveDamage\n\ - ldrh r2, [r0]\n\ - movs r0, 0\n\ - bl EmitExpBarUpdate\n\ - ldrb r0, [r4]\n\ - bl MarkBufferBankForExecution\n\ -_08020612:\n\ - ldr r1, _08020628 @ =gSharedMem\n\ - ldr r3, _08020644 @ =0x0001600f\n\ - adds r1, r3\n\ -_08020618:\n\ - ldrb r0, [r1]\n\ - adds r0, 0x1\n\ - strb r0, [r1]\n\ - b _08020996\n\ - .align 2, 0\n\ -_08020620: .4byte gBattleExecBuffer\n\ -_08020624: .4byte gBattleBufferB\n\ -_08020628: .4byte gSharedMem\n\ -_0802062C: .4byte 0x000160a2\n\ -_08020630: .4byte 0x00016018\n\ -_08020634: .4byte gPlayerParty\n\ -_08020638: .4byte 0x00017180\n\ -_0802063C: .4byte gActiveBank\n\ -_08020640: .4byte gBattleMoveDamage\n\ -_08020644: .4byte 0x0001600f\n\ -_08020648:\n\ - ldr r0, _080208AC @ =gBattleExecBuffer\n\ - ldr r0, [r0]\n\ - cmp r0, 0\n\ - beq _08020652\n\ - b _08020996\n\ -_08020652:\n\ - ldr r1, _080208B0 @ =gActiveBank\n\ - ldr r4, _080208B4 @ =gSharedMem\n\ - ldr r2, _080208B8 @ =0x000160a2\n\ - adds r0, r4, r2\n\ - ldrb r0, [r0]\n\ - strb r0, [r1]\n\ - ldr r2, _080208BC @ =gBattleBufferB\n\ - ldrb r3, [r1]\n\ - lsls r1, r3, 9\n\ - adds r0, r1, r2\n\ - ldrb r0, [r0]\n\ - cmp r0, 0x21\n\ - beq _0802066E\n\ - b _080208F0\n\ -_0802066E:\n\ - adds r0, r2, 0x1\n\ - adds r0, r1, r0\n\ - ldrb r0, [r0]\n\ - cmp r0, 0xB\n\ - beq _0802067A\n\ - b _080208F0\n\ -_0802067A:\n\ - ldr r0, _080208C0 @ =gBattleTypeFlags\n\ - ldrh r1, [r0]\n\ - movs r0, 0x8\n\ - ands r0, r1\n\ - cmp r0, 0\n\ - beq _080206A8\n\ - ldr r1, _080208C4 @ =gBattlePartyID\n\ - lsls r0, r3, 1\n\ - adds r2, r0, r1\n\ - ldr r0, _080208C8 @ =0x00016018\n\ - adds r1, r4, r0\n\ - ldrh r0, [r2]\n\ - ldrb r1, [r1]\n\ - cmp r0, r1\n\ - bne _080206A8\n\ - adds r1, r0, 0\n\ - movs r0, 0x64\n\ - muls r0, r1\n\ - ldr r1, _080208CC @ =gPlayerParty\n\ - adds r0, r1\n\ - adds r1, r3, 0\n\ - bl sub_80324F8\n\ -_080206A8:\n\ - ldr r1, _080208D0 @ =gBattleTextBuff1\n\ - movs r2, 0xFD\n\ - strb r2, [r1]\n\ - movs r0, 0x4\n\ - strb r0, [r1, 0x1]\n\ - ldr r5, _080208B0 @ =gActiveBank\n\ - ldrb r0, [r5]\n\ - strb r0, [r1, 0x2]\n\ - ldr r0, _080208B4 @ =gSharedMem\n\ - ldr r3, _080208C8 @ =0x00016018\n\ - adds r6, r0, r3\n\ - ldrb r0, [r6]\n\ - strb r0, [r1, 0x3]\n\ - movs r0, 0xFF\n\ - strb r0, [r1, 0x4]\n\ - ldr r4, _080208D4 @ =gBattleTextBuff2\n\ - strb r2, [r4]\n\ - movs r0, 0x1\n\ - strb r0, [r4, 0x1]\n\ - strb r0, [r4, 0x2]\n\ - movs r0, 0x3\n\ - strb r0, [r4, 0x3]\n\ - ldrb r0, [r6]\n\ - movs r1, 0x64\n\ - mov r8, r1\n\ - mov r2, r8\n\ - muls r2, r0\n\ - adds r0, r2, 0\n\ - ldr r7, _080208CC @ =gPlayerParty\n\ - adds r0, r7\n\ - movs r1, 0x38\n\ - bl GetMonData\n\ - strb r0, [r4, 0x4]\n\ - movs r0, 0x1\n\ - negs r0, r0\n\ - strb r0, [r4, 0x5]\n\ - bl BattleScriptPushCursor\n\ - ldr r2, _080208D8 @ =gLeveledUpInBattle\n\ - ldr r1, _080208DC @ =gBitTable\n\ - ldrb r0, [r6]\n\ - lsls r0, 2\n\ - adds r0, r1\n\ - ldr r0, [r0]\n\ - ldrb r1, [r2]\n\ - orrs r0, r1\n\ - strb r0, [r2]\n\ - ldr r1, _080208E0 @ =gBattlescriptCurrInstr\n\ - ldr r0, _080208E4 @ =BattleScript_LevelUp\n\ - str r0, [r1]\n\ - ldr r4, _080208E8 @ =gBattleMoveDamage\n\ - ldr r2, _080208BC @ =gBattleBufferB\n\ - ldrb r1, [r5]\n\ - lsls r1, 9\n\ - adds r0, r2, 0x2\n\ - adds r0, r1, r0\n\ - ldrb r3, [r0]\n\ - adds r2, 0x3\n\ - adds r1, r2\n\ - ldrb r0, [r1]\n\ - lsls r0, 8\n\ - orrs r3, r0\n\ - str r3, [r4]\n\ - ldrb r0, [r6]\n\ - mov r3, r8\n\ - muls r3, r0\n\ - adds r0, r3, 0\n\ - adds r0, r7\n\ - movs r1, 0\n\ - bl AdjustFriendship\n\ - ldr r0, _080208C4 @ =gBattlePartyID\n\ - ldrb r1, [r6]\n\ - ldrh r0, [r0]\n\ - cmp r0, r1\n\ - bne _080207EC\n\ - ldr r4, _080208EC @ =gBattleMons\n\ - ldrh r0, [r4, 0x28]\n\ - cmp r0, 0\n\ - beq _080207EC\n\ - mov r0, r8\n\ - muls r0, r1\n\ - adds r0, r7\n\ - movs r1, 0x38\n\ - bl GetMonData\n\ - adds r1, r4, 0\n\ - adds r1, 0x2A\n\ - strb r0, [r1]\n\ - ldrb r0, [r6]\n\ - mov r1, r8\n\ - muls r1, r0\n\ - adds r0, r1, 0\n\ - adds r0, r7\n\ - movs r1, 0x39\n\ - bl GetMonData\n\ - strh r0, [r4, 0x28]\n\ - ldrb r0, [r6]\n\ - mov r2, r8\n\ - muls r2, r0\n\ - adds r0, r2, 0\n\ - adds r0, r7\n\ - movs r1, 0x3A\n\ - bl GetMonData\n\ - strh r0, [r4, 0x2C]\n\ - ldrb r0, [r6]\n\ - mov r3, r8\n\ - muls r3, r0\n\ - adds r0, r3, 0\n\ - adds r0, r7\n\ - movs r1, 0x3B\n\ - bl GetMonData\n\ - strh r0, [r4, 0x2]\n\ - ldrb r0, [r6]\n\ - mov r1, r8\n\ - muls r1, r0\n\ - adds r0, r1, 0\n\ - adds r0, r7\n\ - movs r1, 0x3C\n\ - bl GetMonData\n\ - strh r0, [r4, 0x4]\n\ - ldrb r0, [r6]\n\ - mov r2, r8\n\ - muls r2, r0\n\ - adds r0, r2, 0\n\ - adds r0, r7\n\ - movs r1, 0x3D\n\ - bl GetMonData\n\ - strh r0, [r4, 0x6]\n\ - ldrb r0, [r6]\n\ - mov r3, r8\n\ - muls r3, r0\n\ - adds r0, r3, 0\n\ - adds r0, r7\n\ - movs r1, 0x3D\n\ - bl GetMonData\n\ - strh r0, [r4, 0x6]\n\ - ldrb r0, [r6]\n\ - mov r1, r8\n\ - muls r1, r0\n\ - adds r0, r1, 0\n\ - adds r0, r7\n\ - movs r1, 0x3E\n\ - bl GetMonData\n\ - strh r0, [r4, 0x8]\n\ - ldrb r0, [r6]\n\ - mov r2, r8\n\ - muls r2, r0\n\ - adds r0, r2, 0\n\ - adds r0, r7\n\ - movs r1, 0x3F\n\ - bl GetMonData\n\ - strh r0, [r4, 0xA]\n\ -_080207EC:\n\ - ldr r0, _080208C4 @ =gBattlePartyID\n\ - ldr r1, _080208B4 @ =gSharedMem\n\ - ldr r3, _080208C8 @ =0x00016018\n\ - adds r7, r1, r3\n\ - ldrb r2, [r7]\n\ - ldrh r0, [r0, 0x4]\n\ - cmp r0, r2\n\ - bne _080208F6\n\ - ldr r6, _080208EC @ =gBattleMons\n\ - movs r0, 0xD8\n\ - adds r0, r6\n\ - mov r8, r0\n\ - ldrh r0, [r0]\n\ - cmp r0, 0\n\ - beq _080208F6\n\ - ldr r0, _080208C0 @ =gBattleTypeFlags\n\ - ldrh r1, [r0]\n\ - movs r0, 0x1\n\ - ands r0, r1\n\ - cmp r0, 0\n\ - beq _080208F6\n\ - movs r5, 0x64\n\ - adds r0, r2, 0\n\ - muls r0, r5\n\ - ldr r4, _080208CC @ =gPlayerParty\n\ - adds r0, r4\n\ - movs r1, 0x38\n\ - bl GetMonData\n\ - adds r1, r6, 0\n\ - adds r1, 0xDA\n\ - strb r0, [r1]\n\ - ldrb r0, [r7]\n\ - muls r0, r5\n\ - adds r0, r4\n\ - movs r1, 0x39\n\ - bl GetMonData\n\ - mov r1, r8\n\ - strh r0, [r1]\n\ - ldrb r0, [r7]\n\ - muls r0, r5\n\ - adds r0, r4\n\ - movs r1, 0x3A\n\ - bl GetMonData\n\ - adds r1, r6, 0\n\ - adds r1, 0xDC\n\ - strh r0, [r1]\n\ - ldrb r0, [r7]\n\ - muls r0, r5\n\ - adds r0, r4\n\ - movs r1, 0x3B\n\ - bl GetMonData\n\ - adds r1, r6, 0\n\ - adds r1, 0xB2\n\ - strh r0, [r1]\n\ - ldrb r0, [r7]\n\ - muls r0, r5\n\ - adds r0, r4\n\ - movs r1, 0x3C\n\ - bl GetMonData\n\ - adds r1, r6, 0\n\ - adds r1, 0xB4\n\ - strh r0, [r1]\n\ - ldrb r0, [r7]\n\ - muls r0, r5\n\ - adds r0, r4\n\ - movs r1, 0x3D\n\ - bl GetMonData\n\ - movs r2, 0xB6\n\ - adds r2, r6\n\ - mov r8, r2\n\ - strh r0, [r2]\n\ - ldrb r0, [r7]\n\ - muls r0, r5\n\ - adds r0, r4\n\ - movs r1, 0x3D\n\ - bl GetMonData\n\ - mov r3, r8\n\ - strh r0, [r3]\n\ - ldrb r0, [r7]\n\ - muls r0, r5\n\ - adds r0, r4\n\ - movs r1, 0x3E\n\ - bl GetMonData\n\ - adds r1, r6, 0\n\ - adds r1, 0xB8\n\ - strh r0, [r1]\n\ - b _080208F6\n\ - .align 2, 0\n\ -_080208AC: .4byte gBattleExecBuffer\n\ -_080208B0: .4byte gActiveBank\n\ -_080208B4: .4byte gSharedMem\n\ -_080208B8: .4byte 0x000160a2\n\ -_080208BC: .4byte gBattleBufferB\n\ -_080208C0: .4byte gBattleTypeFlags\n\ -_080208C4: .4byte gBattlePartyID\n\ -_080208C8: .4byte 0x00016018\n\ -_080208CC: .4byte gPlayerParty\n\ -_080208D0: .4byte gBattleTextBuff1\n\ -_080208D4: .4byte gBattleTextBuff2\n\ -_080208D8: .4byte gLeveledUpInBattle\n\ -_080208DC: .4byte gBitTable\n\ -_080208E0: .4byte gBattlescriptCurrInstr\n\ -_080208E4: .4byte BattleScript_LevelUp\n\ -_080208E8: .4byte gBattleMoveDamage\n\ -_080208EC: .4byte gBattleMons\n\ -_080208F0:\n\ - ldr r1, _08020904 @ =gBattleMoveDamage\n\ - movs r0, 0\n\ - str r0, [r1]\n\ -_080208F6:\n\ - ldr r0, _08020908 @ =gSharedMem\n\ - ldr r1, _0802090C @ =0x0001600f\n\ - adds r0, r1\n\ - movs r1, 0x5\n\ - strb r1, [r0]\n\ - b _08020996\n\ - .align 2, 0\n\ -_08020904: .4byte gBattleMoveDamage\n\ -_08020908: .4byte gSharedMem\n\ -_0802090C: .4byte 0x0001600f\n\ -_08020910:\n\ - ldr r0, _08020924 @ =gBattleMoveDamage\n\ - ldr r0, [r0]\n\ - cmp r0, 0\n\ - beq _08020930\n\ - ldr r0, _08020928 @ =gSharedMem\n\ - ldr r2, _0802092C @ =0x0001600f\n\ - adds r0, r2\n\ - movs r1, 0x3\n\ - strb r1, [r0]\n\ - b _08020996\n\ - .align 2, 0\n\ -_08020924: .4byte gBattleMoveDamage\n\ -_08020928: .4byte gSharedMem\n\ -_0802092C: .4byte 0x0001600f\n\ -_08020930:\n\ - ldr r2, _08020950 @ =gSharedMem\n\ - ldr r3, _08020954 @ =0x00016018\n\ - adds r1, r2, r3\n\ - ldrb r0, [r1]\n\ - adds r0, 0x1\n\ - strb r0, [r1]\n\ - lsls r0, 24\n\ - lsrs r0, 24\n\ - cmp r0, 0x5\n\ - bhi _0802095C\n\ - ldr r0, _08020958 @ =0x0001600f\n\ - adds r1, r2, r0\n\ - movs r0, 0x2\n\ - strb r0, [r1]\n\ - b _08020996\n\ - .align 2, 0\n\ -_08020950: .4byte gSharedMem\n\ -_08020954: .4byte 0x00016018\n\ -_08020958: .4byte 0x0001600f\n\ -_0802095C:\n\ - ldr r3, _08020968 @ =0x0001600f\n\ - adds r1, r2, r3\n\ - movs r0, 0x6\n\ - strb r0, [r1]\n\ - b _08020996\n\ - .align 2, 0\n\ -_08020968: .4byte 0x0001600f\n\ -_0802096C:\n\ - ldr r0, _080209A4 @ =gBattleExecBuffer\n\ - ldr r5, [r0]\n\ - cmp r5, 0\n\ - bne _08020996\n\ - ldr r4, _080209A8 @ =gBattleMons\n\ - ldr r2, _080209AC @ =gBank1\n\ - ldrb r0, [r2]\n\ - movs r1, 0x58\n\ - muls r0, r1\n\ - adds r0, r4\n\ - movs r3, 0\n\ - strh r5, [r0, 0x2E]\n\ - ldrb r0, [r2]\n\ - muls r0, r1\n\ - adds r0, r4\n\ - adds r0, 0x20\n\ - strb r3, [r0]\n\ - ldr r1, _080209B0 @ =gBattlescriptCurrInstr\n\ - ldr r0, [r1]\n\ - adds r0, 0x2\n\ - str r0, [r1]\n\ -_08020996:\n\ - pop {r3-r5}\n\ - mov r8, r3\n\ - mov r9, r4\n\ - mov r10, r5\n\ - pop {r4-r7}\n\ - pop {r0}\n\ - bx r0\n\ - .align 2, 0\n\ -_080209A4: .4byte gBattleExecBuffer\n\ -_080209A8: .4byte gBattleMons\n\ -_080209AC: .4byte gBank1\n\ -_080209B0: .4byte gBattlescriptCurrInstr\n\ - .syntax divided\n"); -} - -#endif // NONMATCHING #ifdef NONMATCHING static void atk24(void) @@ -6952,7 +5906,7 @@ _08020B50: .4byte gBattlescriptCurrInstr\n\ static void MoveValuesCleanUp(void) { gBattleMoveFlags = 0; - BATTLE_STRUCT->dmgMultiplier = 1; + gBattleStruct->dmgMultiplier = 1; gCritMultiplier = 1; gBattleCommunication[MOVE_EFFECT_BYTE] = 0; gBattleCommunication[6] = 0; @@ -7417,7 +6371,7 @@ static void atk46_playanimation2(void) // animation Id is stored in the first po static void atk47_setgraphicalstatchangevalues(void) { u8 to_add = 0; - switch (BATTLE_STRUCT->statChanger & 0xF0) + switch (gBattleStruct->statChanger & 0xF0) { case 0x10: //+1 to_add = 0xF; @@ -7432,8 +6386,8 @@ static void atk47_setgraphicalstatchangevalues(void) to_add = 0x2E; break; } - BATTLE_STRUCT->animArg1 = (BATTLE_STRUCT->statChanger & 0xF) + to_add - 1; - BATTLE_STRUCT->animArg2 = 0; + gBattleStruct->animArg1 = (gBattleStruct->statChanger & 0xF) + to_add - 1; + gBattleStruct->animArg2 = 0; gBattlescriptCurrInstr++; } @@ -7507,14 +6461,14 @@ static void atk48_playstatchangeanimation(void) stat_animID = 0x38; } if ((T2_READ_8(gBattlescriptCurrInstr + 3) & 2 && changeable_stats <= 1) - || changeable_stats == 0 || BATTLE_STRUCT->filler2[0] != 0) + || changeable_stats == 0 || gBattleStruct->filler2[0] != 0) gBattlescriptCurrInstr += 4; else { EmitBattleAnimation(0, 1, stat_animID); MarkBufferBankForExecution(gActiveBank); if ((T2_READ_8(gBattlescriptCurrInstr + 3) & 4) && changeable_stats > 1) - BATTLE_STRUCT->filler2[0] = 1; + gBattleStruct->filler2[0] = 1; gBattlescriptCurrInstr += 4; } } @@ -7807,14 +6761,14 @@ static void atk49_moveend(void) hold_effect_atk = ItemId_GetHoldEffect(gBattleMons[gBankTarget].item); choiced_move_atk = (u16*)(gBankAttacker * (ewram_addr + 0x160E8)); - if (BATTLE_STRUCT->dynamicMoveType) - move_type = BATTLE_STRUCT->dynamicMoveType & 0x3F; + if (gBattleStruct->dynamicMoveType) + move_type = gBattleStruct->dynamicMoveType & 0x3F; else move_type = gBattleMoves[gCurrentMove].type; do { - switch (BATTLE_STRUCT->cmd49StateTracker) + switch (gBattleStruct->cmd49StateTracker) { case 0: //rage check if (gBattleMons[gBankTarget].status2 & STATUS2_RAGE @@ -7828,7 +6782,7 @@ static void atk49_moveend(void) gBattlescriptCurrInstr = BattleScript_RageIsBuilding; effect = 1; } - BATTLE_STRUCT->cmd49StateTracker++; + gBattleStruct->cmd49StateTracker++; break; case 1: //defrosting check if (gBattleMons[gBankTarget].status1 & STATUS_FREEZE @@ -7844,28 +6798,28 @@ static void atk49_moveend(void) gBattlescriptCurrInstr = BattleScript_DefrostedViaFireMove; effect = 1; } - BATTLE_STRUCT->cmd49StateTracker++; + gBattleStruct->cmd49StateTracker++; break; case 2: //target synchronize if (AbilityBattleEffects(ABILITYEFFECT_SYNCHRONIZE, gBankTarget, 0, 0, 0)) effect = 1; - BATTLE_STRUCT->cmd49StateTracker++; + gBattleStruct->cmd49StateTracker++; break; case 3: //contact abilities if (AbilityBattleEffects(ABILITYEFFECT_CONTACT, gBankTarget, 0, 0, 0)) effect = 1; - BATTLE_STRUCT->cmd49StateTracker++; + gBattleStruct->cmd49StateTracker++; break; case 4: //status immunities if (AbilityBattleEffects(ABILITYEFFECT_IMMUNITY, 0, 0, 0, 0)) effect = 1; //it loops through 4 banks, so we increment after its done with all banks else - BATTLE_STRUCT->cmd49StateTracker++; + gBattleStruct->cmd49StateTracker++; break; case 5: //attacker synchronize if (AbilityBattleEffects(ABILITYEFFECT_ATK_SYNCHRONIZE, gBankAttacker, 0, 0, 0)) effect = 1; - BATTLE_STRUCT->cmd49StateTracker++; + gBattleStruct->cmd49StateTracker++; break; case 6: //update choice band move if (gHitMarker & HITMARKER_OBEYS && hold_effect_atk == HOLD_EFFECT_CHOICE_BAND @@ -7877,7 +6831,7 @@ static void atk49_moveend(void) if (i == 4) *choiced_move_atk = 0; } - BATTLE_STRUCT->cmd49StateTracker++; + gBattleStruct->cmd49StateTracker++; break; case 7: //changed held items for (i = 0; i < gNoOfAllBanks; i++) @@ -7886,7 +6840,7 @@ static void atk49_moveend(void) if (CHANGED_ITEM(i)) gBattleMons[i].item = CHANGED_ITEM(i); } - BATTLE_STRUCT->cmd49StateTracker++; + gBattleStruct->cmd49StateTracker++; break; case 8: //make sprite invisible if (gStatuses3[gBankAttacker] & (STATUS3_ON_AIR | STATUS3_UNDERGROUND | STATUS3_UNDERWATER) @@ -7896,7 +6850,7 @@ static void atk49_moveend(void) EmitSpriteInvisibility(0, 1); MarkBufferBankForExecution(gActiveBank); } - BATTLE_STRUCT->cmd49StateTracker++; + gBattleStruct->cmd49StateTracker++; break; case 9: //semi-invlurneable attacker make visible if (!(gBattleMoveFlags & MOVESTATUS_NOEFFECT) || !(gStatuses3[gBankAttacker] & (STATUS3_ON_AIR | STATUS3_UNDERGROUND | STATUS3_UNDERWATER)) @@ -7908,7 +6862,7 @@ static void atk49_moveend(void) gStatuses3 &= ~(STATUS3_ON_AIR | STATUS3_UNDERGROUND | STATUS3_UNDERWATER); gSpecialStatuses[gBankAttacker].restored_bank_sprite = 1; } - BATTLE_STRUCT->cmd49StateTracker++; + gBattleStruct->cmd49StateTracker++; break; case 10: //semi-invlurneable target make visible if (!(gBattleMoveFlags & MOVESTATUS_NOEFFECT) || !(gStatuses3[gBankTarget] & (STATUS3_ON_AIR | STATUS3_UNDERGROUND | STATUS3_UNDERWATER)) @@ -7920,7 +6874,7 @@ static void atk49_moveend(void) gStatuses3 &= ~(STATUS3_ON_AIR | STATUS3_UNDERGROUND | STATUS3_UNDERWATER); gSpecialStatuses[gBankTarget].restored_bank_sprite = 1; } - BATTLE_STRUCT->cmd49StateTracker++; + gBattleStruct->cmd49StateTracker++; break; case 11: // } @@ -7929,7 +6883,7 @@ static void atk49_moveend(void) } #else __attribute__((naked)) -static void atk49_moveend(void) +void atk49_moveend(void) { asm(".syntax unified\n\ push {r4-r7,lr}\n\ @@ -8865,7 +7819,7 @@ _08021FA0:\n\ ldr r0, _08021FD4 @ =0x0000ffff\n\ cmp r2, r0\n\ bne _08021FEC\n\ - ldr r1, _08021FE8 @ =gMoveHitWith\n\ + ldr r1, _08021FE8 @ =gLastLandedMoves\n\ ldr r4, _08021FDC @ =gBankTarget\n\ ldrb r0, [r4]\n\ lsls r0, 1\n\ @@ -8879,9 +7833,9 @@ _08021FD8: .4byte gUnknown_02024C4C\n\ _08021FDC: .4byte gBankTarget\n\ _08021FE0: .4byte gUnknown_02024C5C\n\ _08021FE4: .4byte gBattleMoveFlags\n\ -_08021FE8: .4byte gMoveHitWith\n\ +_08021FE8: .4byte gLastLandedMoves\n\ _08021FEC:\n\ - ldr r0, _08022014 @ =gMoveHitWith\n\ + ldr r0, _08022014 @ =gLastLandedMoves\n\ ldr r5, _08022018 @ =gBankTarget\n\ ldrb r1, [r5]\n\ lsls r1, 1\n\ @@ -8894,7 +7848,7 @@ _08021FEC:\n\ ldrb r3, [r0]\n\ cmp r3, 0\n\ beq _08022028\n\ - ldr r0, _08022024 @ =gUnknown_02024C44\n\ + ldr r0, _08022024 @ =gLastHitByType\n\ ldrb r1, [r5]\n\ lsls r1, 1\n\ adds r1, r0\n\ @@ -8902,13 +7856,13 @@ _08021FEC:\n\ ands r0, r3\n\ b _08021C22\n\ .align 2, 0\n\ -_08022014: .4byte gMoveHitWith\n\ +_08022014: .4byte gLastLandedMoves\n\ _08022018: .4byte gBankTarget\n\ _0802201C: .4byte gCurrentMove\n\ _08022020: .4byte 0x0001601c\n\ -_08022024: .4byte gUnknown_02024C44\n\ +_08022024: .4byte gLastHitByType\n\ _08022028:\n\ - ldr r0, _08022044 @ =gUnknown_02024C44\n\ + ldr r0, _08022044 @ =gLastHitByType\n\ ldr r1, _08022048 @ =gBankTarget\n\ ldrb r2, [r1]\n\ lsls r2, 1\n\ @@ -8922,10 +7876,10 @@ _08022028:\n\ strh r0, [r2]\n\ b _08022244\n\ .align 2, 0\n\ -_08022044: .4byte gUnknown_02024C44\n\ +_08022044: .4byte gLastHitByType\n\ _08022048: .4byte gBankTarget\n\ _0802204C:\n\ - ldr r0, _0802205C @ =gMoveHitWith\n\ + ldr r0, _0802205C @ =gLastLandedMoves\n\ ldr r2, _08022060 @ =gBankTarget\n\ ldrb r1, [r2]\n\ lsls r1, 1\n\ @@ -8933,7 +7887,7 @@ _0802204C:\n\ ldr r0, _08022064 @ =0x0000ffff\n\ b _08021C22\n\ .align 2, 0\n\ -_0802205C: .4byte gMoveHitWith\n\ +_0802205C: .4byte gLastLandedMoves\n\ _08022060: .4byte gBankTarget\n\ _08022064: .4byte 0x0000ffff\n\ _08022068:\n\ @@ -9250,7 +8204,7 @@ static void atk4A_typecalc2(void) { gLastUsedAbility = gBattleMons[gBankTarget].ability; gBattleMoveFlags |= (MOVESTATUS_MISSED | MOVESTATUS_NOTAFFECTED); - gMoveHitWith[gBankTarget] = 0; + gLastLandedMoves[gBankTarget] = 0; gBattleCommunication[6] = move_type; RecordAbilityBattle(gBankTarget, gLastUsedAbility); } @@ -9305,7 +8259,7 @@ static void atk4A_typecalc2(void) { gLastUsedAbility = ABILITY_WONDER_GUARD; gBattleMoveFlags |= MOVESTATUS_MISSED; - gMoveHitWith[gBankTarget] = 0; + gLastLandedMoves[gBankTarget] = 0; gBattleCommunication[6] = 3; RecordAbilityBattle(gBankTarget, gLastUsedAbility); } @@ -9340,27 +8294,19 @@ static void atk4C_getswitchedmondata(void) gBattlescriptCurrInstr += 2; } -static inline u8 get_knocked_off_byte(u8 bank) -{ - register u32 side asm("r2") = GetBankSide(bank); - register struct WishFutureKnock* dummy = &gWishFutureKnock; - register u8* aa = ((u8*)((u8*)(dummy))); - register u8* bb = aa + 0x29; - register u8* cc asm("r0") = side + bb; - return *cc; -} - static void atk4D_switchindataupdate(void) { - struct BattlePokemon OldData; - int i; + struct BattlePokemon oldData; + s32 i; u8 *monData; + if (gBattleExecBuffer) return; - gActiveBank = GetBattleBank(T2_READ_8(gBattlescriptCurrInstr + 1)); - OldData = gBattleMons[gActiveBank]; + gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1]); + oldData = gBattleMons[gActiveBank]; monData = (u8*)(&gBattleMons[gActiveBank]); + for (i = 0; i < sizeof(struct BattlePokemon); i++) { monData[i] = gBattleBufferB[gActiveBank][4 + i]; @@ -9369,8 +8315,10 @@ static void atk4D_switchindataupdate(void) gBattleMons[gActiveBank].type1 = gBaseStats[gBattleMons[gActiveBank].species].type1; gBattleMons[gActiveBank].type2 = gBaseStats[gBattleMons[gActiveBank].species].type2; gBattleMons[gActiveBank].ability = GetAbilityBySpecies(gBattleMons[gActiveBank].species, gBattleMons[gActiveBank].altAbility); - //check knocked off item - if (get_knocked_off_byte(gActiveBank) & gBitTable[gBattlePartyID[gActiveBank]]) + + // check knocked off item + i = GetBankSide(gActiveBank); + if (gWishFutureKnock.knockedOffPokes[i] & gBitTable[gBattlePartyID[gActiveBank]]) { gBattleMons[gActiveBank].item = 0; } @@ -9379,17 +8327,16 @@ static void atk4D_switchindataupdate(void) { for (i = 0; i < 8; i++) { - gBattleMons[gActiveBank].statStages[i] = OldData.statStages[i]; + gBattleMons[gActiveBank].statStages[i] = oldData.statStages[i]; } - gBattleMons[gActiveBank].status2 = OldData.status2; + gBattleMons[gActiveBank].status2 = oldData.status2; } - SwitchInClearStructs(); - BATTLE_STRUCT->scriptingActive = gActiveBank; - gBattleTextBuff1[0] = 0xFD; - gBattleTextBuff1[1] = 7; - gBattleTextBuff1[2] = gActiveBank; - gBattleTextBuff1[3] = gBattlePartyID[gActiveBank]; - gBattleTextBuff1[4] = EOS; + + SwitchInClearSetData(); + + gBattleStruct->scriptingActive = gActiveBank; + + PREPARE_MON_NICK_BUFFER(gBattleTextBuff1, gActiveBank, gBattlePartyID[gActiveBank]); gBattlescriptCurrInstr += 2; } @@ -9484,7 +8431,7 @@ static void atk4F_jumpifcantswitch(void) void sub_8022A3C(u8 unkown) { BATTLE_PARTY_ID(gActiveBank) = gBattlePartyID[gActiveBank]; - EmitChoosePokemon(0, 1, unkown, 0, BATTLE_STRUCT->unk1606C[gActiveBank]); + EmitChoosePokemon(0, 1, unkown, 0, gBattleStruct->unk1606C[gActiveBank]); MarkBufferBankForExecution(gActiveBank); } @@ -10630,7 +9577,7 @@ static void atk52_switchineffects(void) if (gBattleMoveDamage == 0) gBattleMoveDamage = 1; - BATTLE_STRUCT->scriptingActive = gActiveBank; + gBattleStruct->scriptingActive = gActiveBank; BattleScriptPushCursor(); if (T2_READ_8(gBattlescriptCurrInstr + 1) == 0) @@ -10737,9 +9684,9 @@ void atk59_handlelearnnewmove(void) u8* loc1 = T1_READ_PTR(gBattlescriptCurrInstr + 1); u8* loc2 = T1_READ_PTR(gBattlescriptCurrInstr + 5); - u16 ret = MonTryLearningNewMove(&gPlayerParty[BATTLE_STRUCT->expGetterID], T2_READ_8(gBattlescriptCurrInstr + 9)); + u16 ret = MonTryLearningNewMove(&gPlayerParty[gBattleStruct->expGetterID], T2_READ_8(gBattlescriptCurrInstr + 9)); while (ret == 0xFFFE) - ret = MonTryLearningNewMove(&gPlayerParty[BATTLE_STRUCT->expGetterID], 0); + ret = MonTryLearningNewMove(&gPlayerParty[gBattleStruct->expGetterID], 0); if (ret == 0) { @@ -10752,12 +9699,12 @@ void atk59_handlelearnnewmove(void) else { gActiveBank = GetBankByIdentity(0); - if (gBattlePartyID[gActiveBank] == BATTLE_STRUCT->expGetterID && !(gBattleMons[gActiveBank].status2 & STATUS2_TRANSFORMED)) + if (gBattlePartyID[gActiveBank] == gBattleStruct->expGetterID && !(gBattleMons[gActiveBank].status2 & STATUS2_TRANSFORMED)) GiveMoveToBattleMon(&gBattleMons[gActiveBank], ret); if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE) //what is else if { gActiveBank = GetBankByIdentity(2); - if (gBattlePartyID[gActiveBank] == BATTLE_STRUCT->expGetterID && !(gBattleMons[gActiveBank].status2 & STATUS2_TRANSFORMED)) + if (gBattlePartyID[gActiveBank] == gBattleStruct->expGetterID && !(gBattleMons[gActiveBank].status2 & STATUS2_TRANSFORMED)) GiveMoveToBattleMon(&gBattleMons[gActiveBank], ret); } gBattlescriptCurrInstr = loc1; @@ -10781,11 +9728,11 @@ void sub_8023AD8(void) static void atk5A_yesnoboxlearnmove(void) { gActiveBank = 0; - switch (BATTLE_STRUCT->atk5A_StateTracker) + switch (gBattleStruct->atk5A_StateTracker) { case 0: sub_8023A80(); - BATTLE_STRUCT->atk5A_StateTracker++; + gBattleStruct->atk5A_StateTracker++; gBattleCommunication[1] = 0; sub_802BC6C(); break; @@ -10811,7 +9758,7 @@ static void atk5A_yesnoboxlearnmove(void) { sub_8023AD8(); BeginNormalPaletteFade(-1, 0, 0, 0x10, 0); - BATTLE_STRUCT->atk5A_StateTracker++; + gBattleStruct->atk5A_StateTracker++; return; } goto state_tracker_4; @@ -10820,14 +9767,14 @@ static void atk5A_yesnoboxlearnmove(void) { PlaySE(SE_SELECT); state_tracker_4: - BATTLE_STRUCT->atk5A_StateTracker = 4; + gBattleStruct->atk5A_StateTracker = 4; } break; case 2: if (!gPaletteFade.active) { - ShowSelectMovePokemonSummaryScreen(gPlayerParty, BATTLE_STRUCT->expGetterID, gPlayerPartyCount - 1, ReshowBattleScreenAfterMenu, gMoveToLearn); - BATTLE_STRUCT->atk5A_StateTracker++; + ShowSelectMovePokemonSummaryScreen(gPlayerParty, gBattleStruct->expGetterID, gPlayerPartyCount - 1, ReshowBattleScreenAfterMenu, gMoveToLearn); + gBattleStruct->atk5A_StateTracker++; } break; case 3: @@ -10836,15 +9783,15 @@ static void atk5A_yesnoboxlearnmove(void) u8 move_pos = sub_809FA30(); if (move_pos == 4) { - BATTLE_STRUCT->atk5A_StateTracker = 4; + gBattleStruct->atk5A_StateTracker = 4; } else { - u16 move = GetMonData(&gPlayerParty[BATTLE_STRUCT->expGetterID], MON_DATA_MOVE1 + move_pos); + u16 move = GetMonData(&gPlayerParty[gBattleStruct->expGetterID], MON_DATA_MOVE1 + move_pos); if (IsHMMove2(move)) { PrepareStringBattle(0x13F, gActiveBank); - BATTLE_STRUCT->atk5A_StateTracker = 5; + gBattleStruct->atk5A_StateTracker = 5; } else { @@ -10860,15 +9807,15 @@ static void atk5A_yesnoboxlearnmove(void) ptr += 4; } ptr[0] = 0xFF; - RemoveMonPPBonus(&gPlayerParty[BATTLE_STRUCT->expGetterID], move_pos); - SetMonMoveSlot(&gPlayerParty[BATTLE_STRUCT->expGetterID], gMoveToLearn, move_pos); - if (gBattlePartyID[0] == BATTLE_STRUCT->expGetterID && !(gBattleMons[0].status2 & STATUS2_TRANSFORMED) + RemoveMonPPBonus(&gPlayerParty[gBattleStruct->expGetterID], move_pos); + SetMonMoveSlot(&gPlayerParty[gBattleStruct->expGetterID], gMoveToLearn, move_pos); + if (gBattlePartyID[0] == gBattleStruct->expGetterID && !(gBattleMons[0].status2 & STATUS2_TRANSFORMED) && !(gDisableStructs[0].unk18_b & gBitTable[move_pos])) { RemoveBattleMonPPBonus(&gBattleMons[0], move_pos); SetBattleMonMoveSlot(&gBattleMons[0], gMoveToLearn, move_pos); } - if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE && gBattlePartyID[2] == BATTLE_STRUCT->expGetterID && !(gBattleMons[2].status2 & STATUS2_TRANSFORMED) + if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE && gBattlePartyID[2] == gBattleStruct->expGetterID && !(gBattleMons[2].status2 & STATUS2_TRANSFORMED) && !(gDisableStructs[2].unk18_b & gBitTable[move_pos])) { RemoveBattleMonPPBonus(&gBattleMons[2], move_pos); @@ -10885,7 +9832,7 @@ static void atk5A_yesnoboxlearnmove(void) case 5: if (gBattleExecBuffer == 0) { - BATTLE_STRUCT->atk5A_StateTracker = 2; + gBattleStruct->atk5A_StateTracker = 2; } break; } @@ -10893,11 +9840,11 @@ static void atk5A_yesnoboxlearnmove(void) static void atk5B_yesnoboxstoplearningmove(void) { - switch (BATTLE_STRUCT->atk5A_StateTracker) + switch (gBattleStruct->atk5A_StateTracker) { case 0: sub_8023A80(); - BATTLE_STRUCT->atk5A_StateTracker++; + gBattleStruct->atk5A_StateTracker++; gBattleCommunication[1] = 0; sub_802BC6C(); break; @@ -10959,7 +9906,7 @@ static void atk5D_getmoneyreward(void) u32 money_to_give; if (gTrainerBattleOpponent == 0x400) { - money_to_give = 2 * BATTLE_STRUCT->moneyMultiplier * MONEY_UNKNOWN; + money_to_give = 2 * gBattleStruct->moneyMultiplier * MONEY_UNKNOWN; } else { @@ -10987,7 +9934,7 @@ static void atk5D_getmoneyreward(void) } for (; gTrainerMoney[i * 4] != 0xFF && gTrainerMoney[i * 4 + 1] != gTrainers[gTrainerBattleOpponent].trainerClass ; i++) {} - money_to_give = (r5 << 2) * BATTLE_STRUCT->moneyMultiplier; + money_to_give = (r5 << 2) * gBattleStruct->moneyMultiplier; if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE) money_to_give = 2 * gTrainerMoney[i * 4 + 1] * money_to_give; else @@ -11207,6 +10154,76 @@ _08024190: .4byte gBattlescriptCurrInstr\n\ } #endif //NONMATCHING +/* +static u32 GetTrainerMoneyToGive(u16 trainerId) +{ + u32 i = 0; + u32 lastMonLevel = 0; + u32 moneyReward = 0; + + if (trainerId == SECRET_BASE_OPPONENT) + { + moneyReward = 20 * eSecretBaseRecord->partyLevels[0] * gBattleStruct->moneyMultiplier; + } + else + { + switch (gTrainers[trainerId].partyFlags) + { + case 0: + { + const struct TrainerMonNoItemDefaultMoves *party = gTrainers[trainerId].party.NoItemDefaultMoves; + lastMonLevel = party[gTrainers[trainerId].partySize - 1].lvl; + } + break; + case F_TRAINER_PARTY_CUSTOM_MOVESET: + { + const struct TrainerMonNoItemCustomMoves *party = gTrainers[trainerId].party.NoItemCustomMoves; + lastMonLevel = party[gTrainers[trainerId].partySize - 1].lvl; + } + break; + case F_TRAINER_PARTY_HELD_ITEM: + { + const struct TrainerMonItemDefaultMoves *party = gTrainers[trainerId].party.ItemDefaultMoves; + lastMonLevel = party[gTrainers[trainerId].partySize - 1].lvl; + } + break; + case F_TRAINER_PARTY_CUSTOM_MOVESET | F_TRAINER_PARTY_HELD_ITEM: + { + const struct TrainerMonItemCustomMoves *party = gTrainers[trainerId].party.ItemCustomMoves; + lastMonLevel = party[gTrainers[trainerId].partySize - 1].lvl; + } + break; + } + + for (; gTrainerMoneyTable[i].classId != 0xFF; i++) + { + if (gTrainerMoneyTable[i].classId == gTrainers[trainerId].trainerClass) + break; + } + + if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE) + moneyReward = 4 * lastMonLevel * gBattleStruct->moneyMultiplier * 2 * gTrainerMoneyTable[i].value; + else + moneyReward = 4 * lastMonLevel * gBattleStruct->moneyMultiplier * gTrainerMoneyTable[i].value; + } + + return moneyReward; +} + +static void atk5D_getmoneyreward(void) +{ + u32 moneyReward = GetTrainerMoneyToGive(gTrainerBattleOpponent_A); + if (gBattleTypeFlags & BATTLE_TYPE_TWO_OPPONENTS) + moneyReward += GetTrainerMoneyToGive(gTrainerBattleOpponent_B); + + AddMoney(&gSaveBlock1Ptr->money, moneyReward); + + PREPARE_WORD_NUMBER_BUFFER(gBattleTextBuff1, 5, moneyReward) + + gBattlescriptCurrInstr++; +} +*/ + static void atk5E_8025A70(void) { gActiveBank = GetBattleBank(T2_READ_8(gBattlescriptCurrInstr + 1)); @@ -11471,7 +10488,7 @@ static void atk6C_drawlvlupbox(void) { u8 r1 = 0; u8 r7 = 0; - switch (BATTLE_STRUCT->atk6C_statetracker) + switch (gBattleStruct->atk6C_statetracker) { case 0: sub_802BBD4(0xB, 0, 0x1D, 0x7, r1); @@ -11956,13 +10973,13 @@ static void atk73_hpthresholds(void) result = 1; if (result > 69 || !gBattleMons[opposing_bank].hp) - BATTLE_STRUCT->hpScale = 0; + gBattleStruct->hpScale = 0; else if (result > 39) - BATTLE_STRUCT->hpScale = 1; + gBattleStruct->hpScale = 1; else if (result > 9) - BATTLE_STRUCT->hpScale = 2; + gBattleStruct->hpScale = 2; else - BATTLE_STRUCT->hpScale = 3; + gBattleStruct->hpScale = 3; } gBattlescriptCurrInstr += 2; @@ -11977,17 +10994,17 @@ static void atk74_hpthresholds2(void) { gActiveBank = GetBattleBank(T2_READ_8(gBattlescriptCurrInstr + 1)); opposing_bank = gActiveBank ^ 1; - hp_switchout = ewram160BCarr(GetBankSide(opposing_bank)); //BATTLE_STRUCT->HP_OnSwitchout[GetBankSide(opposing_bank)]; + hp_switchout = ewram160BCarr(GetBankSide(opposing_bank)); //gBattleStruct->HP_OnSwitchout[GetBankSide(opposing_bank)]; result = (hp_switchout - gBattleMons[opposing_bank].hp) * 100 / hp_switchout; if (gBattleMons[opposing_bank].hp >= hp_switchout) - BATTLE_STRUCT->hpScale = 0; + gBattleStruct->hpScale = 0; else if (result <= 29) - BATTLE_STRUCT->hpScale = 1; + gBattleStruct->hpScale = 1; else if (result <= 69) - BATTLE_STRUCT->hpScale = 2; + gBattleStruct->hpScale = 2; else - BATTLE_STRUCT->hpScale = 3; + gBattleStruct->hpScale = 3; } gBattlescriptCurrInstr += 2; @@ -11996,7 +11013,7 @@ static void atk74_hpthresholds2(void) static void atk75_useitemonopponent(void) { gBankInMenu = gBankAttacker; - sub_803E1B0(&gEnemyParty[gBattlePartyID[gBankAttacker]], gLastUsedItem, gBattlePartyID[gBankAttacker], 0, 1); + PokemonUseItemEffects(&gEnemyParty[gBattlePartyID[gBankAttacker]], gLastUsedItem, gBattlePartyID[gBankAttacker], 0, 1); gBattlescriptCurrInstr += 1; } @@ -12039,9 +11056,9 @@ static void atk76_various(void) { int i; u16* choiced_move; - if (gBattlePartyID[0] == BATTLE_STRUCT->expGetterID) + if (gBattlePartyID[0] == gBattleStruct->expGetterID) goto ACTIVE_0; - if (gBattlePartyID[2] != BATTLE_STRUCT->expGetterID) + if (gBattlePartyID[2] != gBattleStruct->expGetterID) break; if (gBattlePartyID[0] == gBattlePartyID[2]) { @@ -12355,7 +11372,7 @@ bool8 UproarWakeUpCheck(u8 bank) { if (!(gBattleMons[i].status2 & STATUS2_UPROAR) || gBattleMons[bank].ability == ABILITY_SOUNDPROOF) //wtf gamefreak, you should check this only once, not every time in a loop... continue; - BATTLE_STRUCT->scriptingActive = i; + gBattleStruct->scriptingActive = i; if (gBankTarget == 0xFF) gBankTarget = i; else if (gBankTarget == i) @@ -12424,7 +11441,7 @@ static void atk86_stockpiletobasedamage(void) gSideAffecting[GetBankIdentity(gBankTarget) & 1], 0, 0, gBankAttacker, gBankTarget) * gDisableStructs[gBankAttacker].stockpileCounter; - BATTLE_STRUCT->animTurn = gDisableStructs[gBankAttacker].stockpileCounter; + gBattleStruct->animTurn = gDisableStructs[gBankAttacker].stockpileCounter; if (gProtectStructs[gBankAttacker].helpingHand) gBattleMoveDamage = gBattleMoveDamage * 15 / 10; @@ -12455,7 +11472,7 @@ static void atk87_stockpiletohpheal(void) if (gBattleMoveDamage == 0) gBattleMoveDamage = 1; gBattleMoveDamage *= -1; - BATTLE_STRUCT->animTurn = gDisableStructs[gBankAttacker].stockpileCounter; + gBattleStruct->animTurn = gDisableStructs[gBankAttacker].stockpileCounter; gDisableStructs[gBankAttacker].stockpileCounter = 0; gBattlescriptCurrInstr += 5; gBankTarget = gBankAttacker; @@ -12464,767 +11481,186 @@ static void atk87_stockpiletohpheal(void) static void atk88_negativedamage(void) { - gBattleMoveDamage = -(gHP_dealt / 2); + gBattleMoveDamage = -(gHpDealt / 2); if (gBattleMoveDamage == 0) gBattleMoveDamage = -1; gBattlescriptCurrInstr++; } -#ifdef NONMATCHING -u8 ChangeStatBuffs(s8 statchanger, u8 stat, u8 flags, u8* bs_ptr) +static u8 ChangeStatBuffs(s8 statValue, u8 statId, u8 flags, const u8 *BS_ptr) { - u8 r9 = 0; - u8 r10 = 0; - u8 index; - if (flags & 0x40) + bool8 certain = FALSE; + bool8 notProtectAffected = FALSE; + u32 index; + + if (flags & MOVE_EFFECT_AFFECTS_USER) gActiveBank = gBankAttacker; else gActiveBank = gBankTarget; - flags &= ~(0x40); - if (flags & 0x80) - r9++; - flags &= ~(0x80); - if (flags & 0x20) - r10++; - flags &= ~(0x20); - gBattleTextBuff1[0] = 0xFD; - gBattleTextBuff1[1] = 5; - gBattleTextBuff1[2] = stat; - gBattleTextBuff1[3] = 0xFF; + flags &= ~(MOVE_EFFECT_AFFECTS_USER); + + if (flags & MOVE_EFFECT_CERTAIN) + certain++; + flags &= ~(MOVE_EFFECT_CERTAIN); + + if (flags & STAT_CHANGE_NOT_PROTECT_AFFECTED) + notProtectAffected++; + flags &= ~(STAT_CHANGE_NOT_PROTECT_AFFECTED); - if ((statchanger << 0x18) < 0) //stat decrease + PREPARE_STAT_BUFFER(gBattleTextBuff1, statId) + + if ((statValue << 0x18) < 0) // stat decrease { - if (gSideTimers[GetBankIdentity(gActiveBank) & 1].mistTimer && !r9 && gCurrentMove != MOVE_CURSE) + if (gSideTimers[GET_BANK_SIDE(gActiveBank)].mistTimer + && !certain && gCurrentMove != MOVE_CURSE) { - if (flags == 1) + if (flags == STAT_CHANGE_BS_PTR) { - if (gSpecialStatuses[gActiveBank].statloweringflag) - gBattlescriptCurrInstr = bs_ptr; + if (gSpecialStatuses[gActiveBank].statLowered) + { + gBattlescriptCurrInstr = BS_ptr; + } else { - BattleScriptPush(bs_ptr); - BATTLE_STRUCT->scriptingActive = gActiveBank; + BattleScriptPush(BS_ptr); + gBattleStruct->scriptingActive = gActiveBank; gBattlescriptCurrInstr = BattleScript_MistProtected; - gSpecialStatuses[gActiveBank].statloweringflag = 1; + gSpecialStatuses[gActiveBank].statLowered = 1; } } - return 1; + return STAT_CHANGE_DIDNT_WORK; } - else if (gCurrentMove != MOVE_CURSE && r10 != 1 && JumpIfMoveAffectedByProtect(0)) + else if (gCurrentMove != MOVE_CURSE + && notProtectAffected != TRUE && JumpIfMoveAffectedByProtect(0)) { gBattlescriptCurrInstr = BattleScript_ButItFailed; - return 1; + return STAT_CHANGE_DIDNT_WORK; } - else if ((gBattleMons[gActiveBank].ability == ABILITY_CLEAR_BODY || gBattleMons[gActiveBank].ability == ABILITY_WHITE_SMOKE) && !r9 && gCurrentMove != MOVE_CURSE) + else if ((gBattleMons[gActiveBank].ability == ABILITY_CLEAR_BODY + || gBattleMons[gActiveBank].ability == ABILITY_WHITE_SMOKE) + && !certain && gCurrentMove != MOVE_CURSE) { - if (flags == 1) + if (flags == STAT_CHANGE_BS_PTR) { - if (gSpecialStatuses[gActiveBank].statloweringflag) - gBattlescriptCurrInstr = bs_ptr; + if (gSpecialStatuses[gActiveBank].statLowered) + { + gBattlescriptCurrInstr = BS_ptr; + } else { - BattleScriptPush(bs_ptr); - BATTLE_STRUCT->scriptingActive = gActiveBank; + BattleScriptPush(BS_ptr); + gBattleStruct->scriptingActive = gActiveBank; gBattlescriptCurrInstr = BattleScript_AbilityNoStatLoss; gLastUsedAbility = gBattleMons[gActiveBank].ability; RecordAbilityBattle(gActiveBank, gLastUsedAbility); - gSpecialStatuses[gActiveBank].statloweringflag = 1; + gSpecialStatuses[gActiveBank].statLowered = 1; } } - return 1; + return STAT_CHANGE_DIDNT_WORK; } - else if (gBattleMons[gActiveBank].ability == ABILITY_KEEN_EYE && !r9 && stat == STAT_STAGE_ACC) + else if (gBattleMons[gActiveBank].ability == ABILITY_KEEN_EYE + && !certain && statId == STAT_STAGE_ACC) { - if (flags == 1) + if (flags == STAT_CHANGE_BS_PTR) { - BattleScriptPush(bs_ptr); - BATTLE_STRUCT->scriptingActive = gActiveBank; + BattleScriptPush(BS_ptr); + gBattleStruct->scriptingActive = gActiveBank; gBattlescriptCurrInstr = BattleScript_AbilityNoSpecificStatLoss; gLastUsedAbility = gBattleMons[gActiveBank].ability; RecordAbilityBattle(gActiveBank, gLastUsedAbility); } - return 1; + return STAT_CHANGE_DIDNT_WORK; } - else if (gBattleMons[gActiveBank].ability == ABILITY_HYPER_CUTTER && !r9 && stat == STAT_STAGE_ATK) + else if (gBattleMons[gActiveBank].ability == ABILITY_HYPER_CUTTER + && !certain && statId == STAT_STAGE_ATK) { - if (flags == 1) + if (flags == STAT_CHANGE_BS_PTR) { - BattleScriptPush(bs_ptr); - BATTLE_STRUCT->scriptingActive = gActiveBank; + BattleScriptPush(BS_ptr); + gBattleStruct->scriptingActive = gActiveBank; gBattlescriptCurrInstr = BattleScript_AbilityNoSpecificStatLoss; gLastUsedAbility = gBattleMons[gActiveBank].ability; RecordAbilityBattle(gActiveBank, gLastUsedAbility); } - return 1; + return STAT_CHANGE_DIDNT_WORK; } else if (gBattleMons[gActiveBank].ability == ABILITY_SHIELD_DUST && flags == 0) - return 1; - else //decrease { - statchanger = -((statchanger >> 4) & (7)); - gBattleTextBuff2[0] = 0xFD; + return STAT_CHANGE_DIDNT_WORK; + } + else // try to decrease + { + statValue = -GET_STAT_BUFF_VALUE(statValue); + gBattleTextBuff2[0] = B_BUFF_PLACEHOLDER_BEGIN; index = 1; - if (statchanger == -2) + if (statValue == -2) { - gBattleTextBuff2[1] = 0; - gBattleTextBuff2[2] = 0xD3; //harshly - gBattleTextBuff2[3] = 0x0; + gBattleTextBuff2[1] = B_BUFF_STRING; + gBattleTextBuff2[2] = STRINGID_STATHARSHLY; + gBattleTextBuff2[3] = STRINGID_STATHARSHLY >> 8; index = 4; } - gBattleTextBuff2[index] = 0; + gBattleTextBuff2[index] = B_BUFF_STRING; index++; - gBattleTextBuff2[index] = 0xD4; //fell + gBattleTextBuff2[index] = STRINGID_STATFELL; index++; - gBattleTextBuff2[index] = 0; + gBattleTextBuff2[index] = STRINGID_STATFELL >> 8; index++; - gBattleTextBuff2[index] = 0xFF; + gBattleTextBuff2[index] = B_BUFF_EOS; - if (gBattleMons[gActiveBank].statStages[stat] == 0) - { + if (gBattleMons[gActiveBank].statStages[statId] == 0) gBattleCommunication[MULTISTRING_CHOOSER] = 2; - } else - { - u8 stringID = 0; - if (gBankTarget == gActiveBank) - stringID = 1; - gBattleCommunication[MULTISTRING_CHOOSER] = stringID; - } + gBattleCommunication[MULTISTRING_CHOOSER] = (gBankTarget == gActiveBank); + } } - else //stat increase + else // stat increase { - statchanger = (statchanger >> 4) & (7); - gBattleTextBuff2[0] = 0xFD; + statValue = GET_STAT_BUFF_VALUE(statValue); + gBattleTextBuff2[0] = B_BUFF_PLACEHOLDER_BEGIN; index = 1; - if (statchanger == 2) + if (statValue == 2) { - gBattleTextBuff2[1] = 0; - gBattleTextBuff2[2] = 0xD1; //sharply - gBattleTextBuff2[3] = 0x0; + gBattleTextBuff2[1] = B_BUFF_STRING; + gBattleTextBuff2[2] = STRINGID_STATSHARPLY; + gBattleTextBuff2[3] = STRINGID_STATSHARPLY >> 8; index = 4; } - gBattleTextBuff2[index] = 0; + gBattleTextBuff2[index] = B_BUFF_STRING; index++; - gBattleTextBuff2[index] = 0xD2; //rose + gBattleTextBuff2[index] = STRINGID_STATROSE; index++; - gBattleTextBuff2[index] = 0; + gBattleTextBuff2[index] = STRINGID_STATROSE >> 8; index++; - gBattleTextBuff2[index] = 0xFF; + gBattleTextBuff2[index] = B_BUFF_EOS; - if (gBattleMons[gActiveBank].statStages[stat] == 0xC) - { + if (gBattleMons[gActiveBank].statStages[statId] == 0xC) gBattleCommunication[MULTISTRING_CHOOSER] = 2; - } else - { - u8 stringID = 0; - if (gBankTarget == gActiveBank) - stringID = 1; - gBattleCommunication[MULTISTRING_CHOOSER] = stringID; - } + gBattleCommunication[MULTISTRING_CHOOSER] = (gBankTarget == gActiveBank); } - gBattleMons[gActiveBank].statStages[stat] += statchanger; - if (gBattleMons[gActiveBank].statStages[stat] < 0) - gBattleMons[gActiveBank].statStages[stat] = 0; - if (gBattleMons[gActiveBank].statStages[stat] > 0xC) - gBattleMons[gActiveBank].statStages[stat] = 0xC; + gBattleMons[gActiveBank].statStages[statId] += statValue; + if (gBattleMons[gActiveBank].statStages[statId] < 0) + gBattleMons[gActiveBank].statStages[statId] = 0; + if (gBattleMons[gActiveBank].statStages[statId] > 0xC) + gBattleMons[gActiveBank].statStages[statId] = 0xC; - if (gBattleCommunication[MULTISTRING_CHOOSER] == 2) - { - if (flags & 1) - gBattleMoveFlags |= MOVESTATUS_MISSED; - if (gBattleCommunication[MULTISTRING_CHOOSER] == 2 && !(flags & 1)) //what the actual fuck gamefreak... - return 1; - } - return 0; -} + if (gBattleCommunication[MULTISTRING_CHOOSER] == 2 && flags & STAT_CHANGE_BS_PTR) + gBattleMoveFlags |= MOVESTATUS_MISSED; -#else -__attribute__((naked)) -u8 ChangeStatBuffs(s8 statchanger, u8 stat, u8 flags, u8* bs_ptr) -{ - asm(".syntax unified\n\ - push {r4-r7,lr}\n\ - mov r7, r10\n\ - mov r6, r9\n\ - mov r5, r8\n\ - push {r5-r7}\n\ - mov r8, r3\n\ - lsls r0, 24\n\ - lsrs r6, r0, 24\n\ - lsls r1, 24\n\ - lsrs r7, r1, 24\n\ - lsls r2, 24\n\ - lsrs r5, r2, 24\n\ - movs r0, 0\n\ - mov r9, r0\n\ - mov r10, r0\n\ - movs r0, 0x40\n\ - ands r0, r5\n\ - cmp r0, 0\n\ - beq _08025E54\n\ - ldr r0, _08025E4C @ =gActiveBank\n\ - ldr r1, _08025E50 @ =gBankAttacker\n\ - b _08025E58\n\ - .align 2, 0\n\ -_08025E4C: .4byte gActiveBank\n\ -_08025E50: .4byte gBankAttacker\n\ -_08025E54:\n\ - ldr r0, _08025EF8 @ =gActiveBank\n\ - ldr r1, _08025EFC @ =gBankTarget\n\ -_08025E58:\n\ - ldrb r1, [r1]\n\ - strb r1, [r0]\n\ - movs r0, 0xBF\n\ - ands r5, r0\n\ - movs r0, 0x80\n\ - ands r0, r5\n\ - cmp r0, 0\n\ - beq _08025E72\n\ - mov r0, r9\n\ - adds r0, 0x1\n\ - lsls r0, 24\n\ - lsrs r0, 24\n\ - mov r9, r0\n\ -_08025E72:\n\ - movs r0, 0x7F\n\ - ands r5, r0\n\ - movs r0, 0x20\n\ - ands r0, r5\n\ - cmp r0, 0\n\ - beq _08025E88\n\ - mov r0, r10\n\ - adds r0, 0x1\n\ - lsls r0, 24\n\ - lsrs r0, 24\n\ - mov r10, r0\n\ -_08025E88:\n\ - movs r0, 0xDF\n\ - ands r5, r0\n\ - ldr r1, _08025F00 @ =gBattleTextBuff1\n\ - movs r4, 0\n\ - movs r2, 0xFD\n\ - strb r2, [r1]\n\ - movs r0, 0x5\n\ - strb r0, [r1, 0x1]\n\ - strb r7, [r1, 0x2]\n\ - movs r3, 0x1\n\ - negs r3, r3\n\ - mov r12, r3\n\ - movs r0, 0xFF\n\ - strb r0, [r1, 0x3]\n\ - lsls r0, r6, 24\n\ - cmp r0, 0\n\ - blt _08025EAC\n\ - b _080261B0\n\ -_08025EAC:\n\ - ldr r4, _08025F04 @ =gSideTimers\n\ - ldr r1, _08025EF8 @ =gActiveBank\n\ - ldrb r0, [r1]\n\ - bl GetBankIdentity\n\ - movs r1, 0x1\n\ - ands r1, r0\n\ - lsls r0, r1, 1\n\ - adds r0, r1\n\ - lsls r0, 2\n\ - adds r0, r4\n\ - ldrb r0, [r0, 0x2]\n\ - cmp r0, 0\n\ - beq _08025F54\n\ - mov r2, r9\n\ - cmp r2, 0\n\ - bne _08025F54\n\ - ldr r0, _08025F08 @ =gCurrentMove\n\ - ldrh r0, [r0]\n\ - cmp r0, 0xAE\n\ - beq _08025F84\n\ - cmp r5, 0x1\n\ - bne _08025F74\n\ - ldr r4, _08025F0C @ =gSpecialStatuses\n\ - ldr r3, _08025EF8 @ =gActiveBank\n\ - ldrb r0, [r3]\n\ - lsls r1, r0, 2\n\ - adds r1, r0\n\ - lsls r1, 2\n\ - adds r1, r4\n\ - ldrb r0, [r1]\n\ - lsls r0, 31\n\ - cmp r0, 0\n\ - beq _08025F14\n\ - ldr r0, _08025F10 @ =gBattlescriptCurrInstr\n\ - mov r4, r8\n\ - str r4, [r0]\n\ - b _08025F74\n\ - .align 2, 0\n\ -_08025EF8: .4byte gActiveBank\n\ -_08025EFC: .4byte gBankTarget\n\ -_08025F00: .4byte gBattleTextBuff1\n\ -_08025F04: .4byte gSideTimers\n\ -_08025F08: .4byte gCurrentMove\n\ -_08025F0C: .4byte gSpecialStatuses\n\ -_08025F10: .4byte gBattlescriptCurrInstr\n\ -_08025F14:\n\ - mov r0, r8\n\ - bl BattleScriptPush\n\ - ldr r0, _08025F40 @ =gSharedMem\n\ - ldr r6, _08025F44 @ =gActiveBank\n\ - ldrb r1, [r6]\n\ - ldr r2, _08025F48 @ =0x00016003\n\ - adds r0, r2\n\ - strb r1, [r0]\n\ - ldr r1, _08025F4C @ =gBattlescriptCurrInstr\n\ - ldr r0, _08025F50 @ =BattleScript_MistProtected\n\ - str r0, [r1]\n\ - ldrb r1, [r6]\n\ - lsls r0, r1, 2\n\ - adds r0, r1\n\ - lsls r0, 2\n\ - adds r0, r4\n\ - ldrb r1, [r0]\n\ - movs r2, 0x1\n\ - orrs r1, r2\n\ - strb r1, [r0]\n\ - b _08025F74\n\ - .align 2, 0\n\ -_08025F40: .4byte gSharedMem\n\ -_08025F44: .4byte gActiveBank\n\ -_08025F48: .4byte 0x00016003\n\ -_08025F4C: .4byte gBattlescriptCurrInstr\n\ -_08025F50: .4byte BattleScript_MistProtected\n\ -_08025F54:\n\ - ldr r0, _08025F78 @ =gCurrentMove\n\ - ldrh r0, [r0]\n\ - cmp r0, 0xAE\n\ - beq _08025F84\n\ - mov r3, r10\n\ - cmp r3, 0x1\n\ - beq _08025F84\n\ - movs r0, 0\n\ - bl JumpIfMoveAffectedByProtect\n\ - lsls r0, 24\n\ - cmp r0, 0\n\ - beq _08025F84\n\ - ldr r1, _08025F7C @ =gBattlescriptCurrInstr\n\ - ldr r0, _08025F80 @ =BattleScript_ButItFailed\n\ - str r0, [r1]\n\ -_08025F74:\n\ - movs r0, 0x1\n\ - b _080262A4\n\ - .align 2, 0\n\ -_08025F78: .4byte gCurrentMove\n\ -_08025F7C: .4byte gBattlescriptCurrInstr\n\ -_08025F80: .4byte BattleScript_ButItFailed\n\ -_08025F84:\n\ - ldr r2, _08025FCC @ =gBattleMons\n\ - ldr r1, _08025FD0 @ =gActiveBank\n\ - ldrb r3, [r1]\n\ - movs r4, 0x58\n\ - adds r0, r3, 0\n\ - muls r0, r4\n\ - adds r0, r2\n\ - adds r0, 0x20\n\ - ldrb r0, [r0]\n\ - mov r10, r2\n\ - cmp r0, 0x1D\n\ - beq _08025FA0\n\ - cmp r0, 0x49\n\ - bne _08026040\n\ -_08025FA0:\n\ - mov r0, r9\n\ - cmp r0, 0\n\ - bne _08026040\n\ - ldr r0, _08025FD4 @ =gCurrentMove\n\ - ldrh r0, [r0]\n\ - cmp r0, 0xAE\n\ - beq _08026040\n\ - cmp r5, 0x1\n\ - bne _08025F74\n\ - ldr r4, _08025FD8 @ =gSpecialStatuses\n\ - lsls r0, r3, 2\n\ - adds r0, r3\n\ - lsls r0, 2\n\ - adds r0, r4\n\ - ldrb r0, [r0]\n\ - lsls r0, 31\n\ - cmp r0, 0\n\ - beq _08025FE0\n\ - ldr r0, _08025FDC @ =gBattlescriptCurrInstr\n\ - mov r1, r8\n\ - str r1, [r0]\n\ - b _08025F74\n\ - .align 2, 0\n\ -_08025FCC: .4byte gBattleMons\n\ -_08025FD0: .4byte gActiveBank\n\ -_08025FD4: .4byte gCurrentMove\n\ -_08025FD8: .4byte gSpecialStatuses\n\ -_08025FDC: .4byte gBattlescriptCurrInstr\n\ -_08025FE0:\n\ - mov r0, r8\n\ - bl BattleScriptPush\n\ - ldr r0, _08026028 @ =gSharedMem\n\ - ldr r2, _0802602C @ =gActiveBank\n\ - ldrb r1, [r2]\n\ - ldr r3, _08026030 @ =0x00016003\n\ - adds r0, r3\n\ - strb r1, [r0]\n\ - ldr r1, _08026034 @ =gBattlescriptCurrInstr\n\ - ldr r0, _08026038 @ =BattleScript_AbilityNoStatLoss\n\ - str r0, [r1]\n\ - ldr r1, _0802603C @ =gLastUsedAbility\n\ - ldrb r0, [r2]\n\ - movs r6, 0x58\n\ - muls r0, r6\n\ - add r0, r10\n\ - adds r0, 0x20\n\ - ldrb r0, [r0]\n\ - strb r0, [r1]\n\ - ldrb r0, [r2]\n\ - ldrb r1, [r1]\n\ - bl RecordAbilityBattle\n\ - ldr r0, _0802602C @ =gActiveBank\n\ - ldrb r1, [r0]\n\ - lsls r0, r1, 2\n\ - adds r0, r1\n\ - lsls r0, 2\n\ - adds r0, r4\n\ - ldrb r1, [r0]\n\ - movs r2, 0x1\n\ - orrs r1, r2\n\ - strb r1, [r0]\n\ - b _08025F74\n\ - .align 2, 0\n\ -_08026028: .4byte gSharedMem\n\ -_0802602C: .4byte gActiveBank\n\ -_08026030: .4byte 0x00016003\n\ -_08026034: .4byte gBattlescriptCurrInstr\n\ -_08026038: .4byte BattleScript_AbilityNoStatLoss\n\ -_0802603C: .4byte gLastUsedAbility\n\ -_08026040:\n\ - ldr r1, _08026090 @ =gActiveBank\n\ - ldrb r0, [r1]\n\ - movs r4, 0x58\n\ - muls r0, r4\n\ - add r0, r10\n\ - adds r0, 0x20\n\ - ldrb r0, [r0]\n\ - cmp r0, 0x33\n\ - bne _080260A8\n\ - mov r2, r9\n\ - cmp r2, 0\n\ - bne _080260A8\n\ - cmp r7, 0x6\n\ - bne _080260A8\n\ - cmp r5, 0x1\n\ - bne _08025F74\n\ - mov r0, r8\n\ - bl BattleScriptPush\n\ - ldr r0, _08026094 @ =gSharedMem\n\ - ldr r3, _08026090 @ =gActiveBank\n\ - ldrb r1, [r3]\n\ - ldr r6, _08026098 @ =0x00016003\n\ - adds r0, r6\n\ - strb r1, [r0]\n\ - ldr r1, _0802609C @ =gBattlescriptCurrInstr\n\ - ldr r0, _080260A0 @ =BattleScript_AbilityNoSpecificStatLoss\n\ - str r0, [r1]\n\ - ldr r1, _080260A4 @ =gLastUsedAbility\n\ - ldrb r0, [r3]\n\ - muls r0, r4\n\ - add r0, r10\n\ - adds r0, 0x20\n\ - ldrb r0, [r0]\n\ - strb r0, [r1]\n\ - ldrb r0, [r3]\n\ - ldrb r1, [r1]\n\ - bl RecordAbilityBattle\n\ - b _08025F74\n\ - .align 2, 0\n\ -_08026090: .4byte gActiveBank\n\ -_08026094: .4byte gSharedMem\n\ -_08026098: .4byte 0x00016003\n\ -_0802609C: .4byte gBattlescriptCurrInstr\n\ -_080260A0: .4byte BattleScript_AbilityNoSpecificStatLoss\n\ -_080260A4: .4byte gLastUsedAbility\n\ -_080260A8:\n\ - ldr r1, _080260FC @ =gActiveBank\n\ - ldrb r0, [r1]\n\ - movs r4, 0x58\n\ - muls r0, r4\n\ - add r0, r10\n\ - adds r0, 0x20\n\ - ldrb r0, [r0]\n\ - cmp r0, 0x34\n\ - bne _08026114\n\ - mov r2, r9\n\ - cmp r2, 0\n\ - bne _08026114\n\ - cmp r7, 0x1\n\ - bne _08026114\n\ - cmp r5, 0x1\n\ - beq _080260CA\n\ - b _08025F74\n\ -_080260CA:\n\ - mov r0, r8\n\ - bl BattleScriptPush\n\ - ldr r0, _08026100 @ =gSharedMem\n\ - ldr r3, _080260FC @ =gActiveBank\n\ - ldrb r1, [r3]\n\ - ldr r6, _08026104 @ =0x00016003\n\ - adds r0, r6\n\ - strb r1, [r0]\n\ - ldr r1, _08026108 @ =gBattlescriptCurrInstr\n\ - ldr r0, _0802610C @ =BattleScript_AbilityNoSpecificStatLoss\n\ - str r0, [r1]\n\ - ldr r1, _08026110 @ =gLastUsedAbility\n\ - ldrb r0, [r3]\n\ - muls r0, r4\n\ - add r0, r10\n\ - adds r0, 0x20\n\ - ldrb r0, [r0]\n\ - strb r0, [r1]\n\ - ldrb r0, [r3]\n\ - ldrb r1, [r1]\n\ - bl RecordAbilityBattle\n\ - b _08025F74\n\ - .align 2, 0\n\ -_080260FC: .4byte gActiveBank\n\ -_08026100: .4byte gSharedMem\n\ -_08026104: .4byte 0x00016003\n\ -_08026108: .4byte gBattlescriptCurrInstr\n\ -_0802610C: .4byte BattleScript_AbilityNoSpecificStatLoss\n\ -_08026110: .4byte gLastUsedAbility\n\ -_08026114:\n\ - ldr r0, _080261A0 @ =gActiveBank\n\ - ldrb r1, [r0]\n\ - movs r0, 0x58\n\ - muls r0, r1\n\ - add r0, r10\n\ - adds r0, 0x20\n\ - ldrb r0, [r0]\n\ - cmp r0, 0x13\n\ - bne _0802612C\n\ - cmp r5, 0\n\ - bne _0802612C\n\ - b _08025F74\n\ -_0802612C:\n\ - lsls r0, r6, 24\n\ - asrs r0, 28\n\ - movs r1, 0x7\n\ - ands r0, r1\n\ - negs r0, r0\n\ - lsls r0, 24\n\ - ldr r3, _080261A4 @ =gBattleTextBuff2\n\ - movs r4, 0\n\ - movs r1, 0xFD\n\ - strb r1, [r3]\n\ - movs r2, 0x1\n\ - lsrs r6, r0, 24\n\ - asrs r0, 24\n\ - subs r1, 0xFF\n\ - cmp r0, r1\n\ - bne _08026156\n\ - strb r4, [r3, 0x1]\n\ - movs r0, 0xD3\n\ - strb r0, [r3, 0x2]\n\ - strb r4, [r3, 0x3]\n\ - movs r2, 0x4\n\ -_08026156:\n\ - adds r0, r2, r3\n\ - strb r4, [r0]\n\ - adds r2, 0x1\n\ - adds r1, r2, r3\n\ - movs r0, 0xD4\n\ - strb r0, [r1]\n\ - adds r2, 0x1\n\ - adds r0, r2, r3\n\ - strb r4, [r0]\n\ - adds r2, 0x1\n\ - adds r1, r2, r3\n\ - movs r0, 0xFF\n\ - strb r0, [r1]\n\ - ldr r1, _080261A0 @ =gActiveBank\n\ - ldrb r2, [r1]\n\ - movs r0, 0x58\n\ - muls r0, r2\n\ - adds r0, r7, r0\n\ - mov r1, r10\n\ - adds r1, 0x18\n\ - adds r0, r1\n\ - ldrb r0, [r0]\n\ - lsls r0, 24\n\ - asrs r0, 24\n\ - cmp r0, 0\n\ - beq _08026206\n\ - movs r1, 0\n\ - ldr r0, _080261A8 @ =gBankTarget\n\ - ldrb r0, [r0]\n\ - ldr r3, _080261AC @ =gBattleCommunication\n\ - mov r8, r3\n\ - cmp r0, r2\n\ - bne _0802619A\n\ - movs r1, 0x1\n\ -_0802619A:\n\ - mov r4, r8\n\ - strb r1, [r4, 0x5]\n\ - b _08026234\n\ - .align 2, 0\n\ -_080261A0: .4byte gActiveBank\n\ -_080261A4: .4byte gBattleTextBuff2\n\ -_080261A8: .4byte gBankTarget\n\ -_080261AC: .4byte gBattleCommunication\n\ -_080261B0:\n\ - asrs r6, r0, 28\n\ - movs r0, 0x7\n\ - ands r6, r0\n\ - ldr r3, _08026210 @ =gBattleTextBuff2\n\ - strb r2, [r3]\n\ - movs r2, 0x1\n\ - cmp r6, 0x2\n\ - bne _080261CA\n\ - strb r4, [r3, 0x1]\n\ - movs r0, 0xD1\n\ - strb r0, [r3, 0x2]\n\ - strb r4, [r3, 0x3]\n\ - movs r2, 0x4\n\ -_080261CA:\n\ - adds r0, r2, r3\n\ - strb r4, [r0]\n\ - adds r2, 0x1\n\ - adds r1, r2, r3\n\ - movs r0, 0xD2\n\ - strb r0, [r1]\n\ - adds r2, 0x1\n\ - adds r0, r2, r3\n\ - strb r4, [r0]\n\ - adds r2, 0x1\n\ - adds r1, r2, r3\n\ - ldrb r0, [r1]\n\ - mov r2, r12\n\ - orrs r0, r2\n\ - strb r0, [r1]\n\ - ldr r2, _08026214 @ =gBattleMons\n\ - ldr r4, _08026218 @ =gActiveBank\n\ - ldrb r3, [r4]\n\ - movs r0, 0x58\n\ - muls r0, r3\n\ - adds r0, r7, r0\n\ - adds r1, r2, 0\n\ - adds r1, 0x18\n\ - adds r0, r1\n\ - ldrb r0, [r0]\n\ - lsls r0, 24\n\ - asrs r0, 24\n\ - mov r10, r2\n\ - cmp r0, 0xC\n\ - bne _08026220\n\ -_08026206:\n\ - ldr r1, _0802621C @ =gBattleCommunication\n\ - movs r0, 0x2\n\ - strb r0, [r1, 0x5]\n\ - mov r8, r1\n\ - b _08026234\n\ - .align 2, 0\n\ -_08026210: .4byte gBattleTextBuff2\n\ -_08026214: .4byte gBattleMons\n\ -_08026218: .4byte gActiveBank\n\ -_0802621C: .4byte gBattleCommunication\n\ -_08026220:\n\ - movs r1, 0\n\ - ldr r0, _080262B4 @ =gBankTarget\n\ - ldrb r0, [r0]\n\ - ldr r2, _080262B8 @ =gBattleCommunication\n\ - mov r8, r2\n\ - cmp r0, r3\n\ - bne _08026230\n\ - movs r1, 0x1\n\ -_08026230:\n\ - mov r3, r8\n\ - strb r1, [r3, 0x5]\n\ -_08026234:\n\ - ldr r2, _080262BC @ =gActiveBank\n\ - ldrb r0, [r2]\n\ - movs r4, 0x58\n\ - adds r1, r0, 0\n\ - muls r1, r4\n\ - adds r1, r7, r1\n\ - mov r3, r10\n\ - adds r3, 0x18\n\ - adds r1, r3\n\ - lsls r0, r6, 24\n\ - asrs r0, 24\n\ - ldrb r6, [r1]\n\ - adds r0, r6\n\ - strb r0, [r1]\n\ - ldrb r0, [r2]\n\ - muls r0, r4\n\ - adds r0, r7, r0\n\ - adds r1, r0, r3\n\ - movs r0, 0\n\ - ldrsb r0, [r1, r0]\n\ - cmp r0, 0\n\ - bge _08026264\n\ - movs r0, 0\n\ - strb r0, [r1]\n\ -_08026264:\n\ - ldr r1, _080262BC @ =gActiveBank\n\ - ldrb r0, [r1]\n\ - muls r0, r4\n\ - adds r0, r7, r0\n\ - adds r1, r0, r3\n\ - movs r0, 0\n\ - ldrsb r0, [r1, r0]\n\ - cmp r0, 0xC\n\ - ble _0802627A\n\ - movs r0, 0xC\n\ - strb r0, [r1]\n\ -_0802627A:\n\ - mov r2, r8\n\ - ldrb r0, [r2, 0x5]\n\ - cmp r0, 0x2\n\ - bne _080262A2\n\ - movs r3, 0x1\n\ - ands r3, r5\n\ - cmp r3, 0\n\ - beq _08026294\n\ - ldr r0, _080262C0 @ =gBattleMoveFlags\n\ - ldrb r1, [r0]\n\ - movs r2, 0x1\n\ - orrs r1, r2\n\ - strb r1, [r0]\n\ -_08026294:\n\ - mov r4, r8\n\ - ldrb r0, [r4, 0x5]\n\ - cmp r0, 0x2\n\ - bne _080262A2\n\ - cmp r3, 0\n\ - bne _080262A2\n\ - b _08025F74\n\ -_080262A2:\n\ - movs r0, 0\n\ -_080262A4:\n\ - pop {r3-r5}\n\ - mov r8, r3\n\ - mov r9, r4\n\ - mov r10, r5\n\ - pop {r4-r7}\n\ - pop {r1}\n\ - bx r1\n\ - .align 2, 0\n\ -_080262B4: .4byte gBankTarget\n\ -_080262B8: .4byte gBattleCommunication\n\ -_080262BC: .4byte gActiveBank\n\ -_080262C0: .4byte gBattleMoveFlags\n\ - .syntax divided"); + if (gBattleCommunication[MULTISTRING_CHOOSER] == 2 && !(flags & STAT_CHANGE_BS_PTR)) + return STAT_CHANGE_DIDNT_WORK; + + return STAT_CHANGE_WORKED; } -#endif // NONMATCHING static void atk89_statbuffchange(void) { u8* jump_loc = T1_READ_PTR(gBattlescriptCurrInstr + 2); - if (ChangeStatBuffs(BATTLE_STRUCT->statChanger & 0xF0, BATTLE_STRUCT->statChanger & 0xF, T2_READ_8(gBattlescriptCurrInstr + 1), jump_loc) == 0) + if (ChangeStatBuffs(gBattleStruct->statChanger & 0xF0, gBattleStruct->statChanger & 0xF, T2_READ_8(gBattlescriptCurrInstr + 1), jump_loc) == 0) gBattlescriptCurrInstr += 6; } @@ -13456,7 +11892,7 @@ static void atk91_givepaydaymoney(void) { if (!(gBattleTypeFlags & BATTLE_TYPE_LINK) && gPaydayMoney) { - AddMoney(&gSaveBlock1.money, gPaydayMoney * BATTLE_STRUCT->moneyMultiplier); + AddMoney(&gSaveBlock1.money, gPaydayMoney * gBattleStruct->moneyMultiplier); gBattleTextBuff1[0] = 0xFD; gBattleTextBuff1[1] = 1; gBattleTextBuff1[2] = 2; @@ -14142,8 +12578,8 @@ static void atk9C_setsubstitute(void) static bool8 IsMoveUncopyable(u16 move) { int i; - for (i = 0; sUnknown_081FACFE[i] != 0xFFFE && sUnknown_081FACFE[i] != move; i++) {} - return (sUnknown_081FACFE[i] != 0xFFFE); + for (i = 0; sMovesForbiddenToCopy[i] != 0xFFFE && sMovesForbiddenToCopy[i] != move; i++) {} + return (sMovesForbiddenToCopy[i] != 0xFFFE); } static void atk9D_mimicattackcopy(void) @@ -14187,13 +12623,13 @@ static void atk9D_mimicattackcopy(void) #ifdef NONMATCHING static void atk9E_metronome(void) { - // sUnknown_081FACFE + // sMovesForbiddenToCopy int i; do { while ((gCurrentMove = (Random() & 0x1FF) + 1) > 0x162); - for (i = 0; sUnknown_081FACFE[i] != gCurrentMove && sUnknown_081FACFE[i] != 0xFFFF; i++); - } while (sUnknown_081FACFE[i] != 0xFFFF); + for (i = 0; sMovesForbiddenToCopy[i] != gCurrentMove && sMovesForbiddenToCopy[i] != 0xFFFF; i++); + } while (sMovesForbiddenToCopy[i] != 0xFFFF); gHitMarker &= ~(HITMARKER_ATTACKSTRING_PRINTED); gBattlescriptCurrInstr = gBattleScriptsForMoveEffects[gBattleMoves[gCurrentMove].effect]; @@ -14211,7 +12647,7 @@ static void atk9E_metronome(void) ldr r7, _08027938 @ =gCurrentMove\n\ movs r6, 0xB1\n\ lsls r6, 1\n\ - ldr r5, _0802793C @ =sUnknown_081FACFE\n\ + ldr r5, _0802793C @ =sMovesForbiddenToCopy\n\ ldr r0, _08027940 @ =gBattlescriptCurrInstr\n\ mov r8, r0\n\ _080278CA:\n\ @@ -14273,7 +12709,7 @@ _080278F8:\n\ bx r0\n\ .align 2, 0\n\ _08027938: .4byte gCurrentMove\n\ -_0802793C: .4byte sUnknown_081FACFE\n\ +_0802793C: .4byte sMovesForbiddenToCopy\n\ _08027940: .4byte gBattlescriptCurrInstr\n\ _08027944: .4byte 0x000001ff\n\ _08027948: .4byte 0x0000ffff\n\ @@ -14398,10 +12834,10 @@ static void atkA5_painsplitdmgcalc(void) { s32 hp_diff = (gBattleMons[gBankAttacker].hp + gBattleMons[gBankTarget].hp) / 2; s32 to_store = gBattleMoveDamage = gBattleMons[gBankTarget].hp - hp_diff; - BATTLE_STRUCT->unk16014 = sBYTE0_32(to_store); - BATTLE_STRUCT->unk16015 = sBYTE1_32(to_store); - BATTLE_STRUCT->unk16016 = sBYTE2_32(to_store); - BATTLE_STRUCT->unk16017 = sBYTE3_32(to_store); + gBattleStruct->unk16014 = sBYTE0_32(to_store); + gBattleStruct->unk16015 = sBYTE1_32(to_store); + gBattleStruct->unk16016 = sBYTE2_32(to_store); + gBattleStruct->unk16017 = sBYTE3_32(to_store); gBattleMoveDamage = gBattleMons[gBankAttacker].hp - hp_diff; gSpecialStatuses[gBankTarget].moveturnLostHP = 0xFFFF; @@ -14415,7 +12851,7 @@ static void atkA5_painsplitdmgcalc(void) #ifdef NONMATCHING static void atkA6_settypetorandomresistance(void) { - if (gMoveHitWith[gBankAttacker] == 0 || gMoveHitWith[gBankAttacker] == 0xFFFF || (IsTwoTurnsMove(gMoveHitWith[gBankAttacker]) && !gProtectStructs[gBankAttacker].physicalDmg && !gProtectStructs[gBankAttacker].specialDmg)) + if (gLastLandedMoves[gBankAttacker] == 0 || gLastLandedMoves[gBankAttacker] == 0xFFFF || (IsTwoTurnsMove(gLastLandedMoves[gBankAttacker]) && !gProtectStructs[gBankAttacker].physicalDmg && !gProtectStructs[gBankAttacker].specialDmg)) gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1); else { @@ -14424,7 +12860,7 @@ static void atkA6_settypetorandomresistance(void) { while (((type = (Random() & 0x7F)) > 0x70)); type *= 3; - if (gTypeEffectiveness[type] == gUnknown_02024C44[gBankAttacker] && gTypeEffectiveness[type + 2] <= 5 && gBattleMons[gBankAttacker].type1 != gTypeEffectiveness[type + 1] && gBattleMons[gBankAttacker].type2 != gTypeEffectiveness[type + 1]) + if (gTypeEffectiveness[type] == gLastHitByType[gBankAttacker] && gTypeEffectiveness[type + 2] <= 5 && gBattleMons[gBankAttacker].type1 != gTypeEffectiveness[type + 1] && gBattleMons[gBankAttacker].type2 != gTypeEffectiveness[type + 1]) { gBattleMons[gBankAttacker].type1 = type; gBattleMons[gBankAttacker].type2 = type; @@ -14443,7 +12879,7 @@ static void atkA6_settypetorandomresistance(void) { if (gTypeEffectiveness[type] == 0xFE || gTypeEffectiveness[type] != 0xFF) { - if (gTypeEffectiveness[type] == gUnknown_02024C44[gBankAttacker] && gTypeEffectiveness[type + 2] <= 5 && gBattleMons[gBankAttacker].type1 != gTypeEffectiveness[type + 1] && gBattleMons[gBankAttacker].type2 != gTypeEffectiveness[type + 1]) + if (gTypeEffectiveness[type] == gLastHitByType[gBankAttacker] && gTypeEffectiveness[type + 2] <= 5 && gBattleMons[gBankAttacker].type1 != gTypeEffectiveness[type + 1] && gBattleMons[gBankAttacker].type2 != gTypeEffectiveness[type + 1]) { gBattleMons[gBankAttacker].type1 = gTypeEffectiveness[rands + 1]; gBattleMons[gBankAttacker].type2 = gTypeEffectiveness[rands + 1]; @@ -14472,7 +12908,7 @@ static void atkA6_settypetorandomresistance(void) mov r6, r9\n\ mov r5, r8\n\ push {r5-r7}\n\ - ldr r1, _08027FA8 @ =gMoveHitWith\n\ + ldr r1, _08027FA8 @ =gLastLandedMoves\n\ ldr r4, _08027FAC @ =gBankAttacker\n\ ldrb r0, [r4]\n\ lsls r0, 1\n\ @@ -14518,7 +12954,7 @@ _08027F8C:\n\ str r1, [r3]\n\ b _08028110\n\ .align 2, 0\n\ -_08027FA8: .4byte gMoveHitWith\n\ +_08027FA8: .4byte gLastLandedMoves\n\ _08027FAC: .4byte gBankAttacker\n\ _08027FB0: .4byte 0x0000ffff\n\ _08027FB4: .4byte gProtectStructs\n\ @@ -14590,7 +13026,7 @@ _0802802C:\n\ adds r4, r0, r4\n\ ldr r6, _08028120 @ =gTypeEffectiveness\n\ adds r3, r4, r6\n\ - ldr r1, _08028124 @ =gUnknown_02024C44\n\ + ldr r1, _08028124 @ =gLastHitByType\n\ ldr r2, _08028128 @ =gBankAttacker\n\ ldrb r5, [r2]\n\ lsls r0, r5, 1\n\ @@ -14651,7 +13087,7 @@ _080280AE:\n\ mov r4, r10\n\ ldrb r2, [r4]\n\ lsls r0, r2, 1\n\ - ldr r7, _08028124 @ =gUnknown_02024C44\n\ + ldr r7, _08028124 @ =gLastHitByType\n\ adds r0, r7\n\ ldrh r0, [r0]\n\ cmp r1, r0\n\ @@ -14708,7 +13144,7 @@ _08028110:\n\ bx r0\n\ .align 2, 0\n\ _08028120: .4byte gTypeEffectiveness\n\ -_08028124: .4byte gUnknown_02024C44\n\ +_08028124: .4byte gLastHitByType\n\ _08028128: .4byte gBankAttacker\n\ _0802812C: .4byte gBattleMons\n\ _08028130: .4byte 0x000003e7\n\ @@ -14842,7 +13278,7 @@ static void atkAA_setdestinybond(void) gBattlescriptCurrInstr++; } -static void DestinyBondFlagUpdate(void) +static void TrySetDestinyBondToHappen(void) { u8 atk_side = GetBankSide(gBankAttacker); u8 def_side = GetBankSide(gBankTarget); @@ -14852,7 +13288,7 @@ static void DestinyBondFlagUpdate(void) static void atkAB_trysetdestinybondtohappen(void) { - DestinyBondFlagUpdate(); + TrySetDestinyBondToHappen(); gBattlescriptCurrInstr++; } @@ -14862,10 +13298,10 @@ static void atkAC_remaininghptopower(void) int i; for (i = 0; i < 12; i += 2) { - if (hp_fraction <= sUnknown_081FAD26[i]) + if (hp_fraction <= sFlailHpScaleToPowerTable[i]) break; } - gDynamicBasePower = sUnknown_081FAD26[i + 1]; + gDynamicBasePower = sFlailHpScaleToPowerTable[i + 1]; gBattlescriptCurrInstr++; } @@ -14941,7 +13377,7 @@ static void atkAE_healpartystatus(void) gBattleCommunication[MULTISTRING_CHOOSER] |= 1; } - gActiveBank = BATTLE_STRUCT->scriptingActive = GetBankByIdentity(GetBankIdentity(gBankAttacker) ^ 2); + gActiveBank = gBattleStruct->scriptingActive = GetBankByIdentity(GetBankIdentity(gBankAttacker) ^ 2); if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE && !(gAbsentBankFlags & gBitTable[gActiveBank])) { if (gBattleMons[gActiveBank].ability != ABILITY_SOUNDPROOF) @@ -15250,7 +13686,7 @@ static void atkBA_jumpifnopursuitswitchdmg(void) } gCurrentMove = MOVE_PURSUIT; gBattlescriptCurrInstr += 5; - BATTLE_STRUCT->animTurn = 1; + gBattleStruct->animTurn = 1; gHitMarker &= ~(HITMARKER_ATTACKSTRING_PRINTED); } else @@ -16400,7 +14836,7 @@ static void atkD6_doubledamagedealtifdamaged(void) { if ((gProtectStructs[gBankAttacker].physicalDmg && gProtectStructs[gBankAttacker].physicalBank == gBankTarget) || (gProtectStructs[gBankAttacker].specialDmg && gProtectStructs[gBankAttacker].specialBank == gBankTarget)) - BATTLE_STRUCT->dmgMultiplier = 2; + gBattleStruct->dmgMultiplier = 2; gBattlescriptCurrInstr++; } @@ -16509,13 +14945,13 @@ static void atkDC_trysetgrudge(void) static void atkDD_weightdamagecalculation(void) { int i; - for (i = 0; sWeightDamage[i] != 0xFFFF; i += 2) + for (i = 0; sWeightToDamageTable[i] != 0xFFFF; i += 2) { - if (sWeightDamage[i] > GetPokedexHeightWeight(SpeciesToNationalPokedexNum(gBattleMons[gBankTarget].species), 1)) + if (sWeightToDamageTable[i] > GetPokedexHeightWeight(SpeciesToNationalPokedexNum(gBattleMons[gBankTarget].species), 1)) break; } - if (sWeightDamage[i] != 0xFFFF) - gDynamicBasePower = sWeightDamage[i + 1]; + if (sWeightToDamageTable[i] != 0xFFFF) + gDynamicBasePower = sWeightToDamageTable[i + 1]; else gDynamicBasePower = 120; gBattlescriptCurrInstr++; @@ -16539,17 +14975,17 @@ static void atkDE_asistattackselect(void) break; if (!GetMonData(&party[i], MON_DATA_SPECIES2) || GetMonData(&party[i], MON_DATA_SPECIES2) == SPECIES_EGG) break; - chooseable_moves = &BATTLE_STRUCT->assistMove[chooseable_moves_no]; + chooseable_moves = &gBattleStruct->assistMove[chooseable_moves_no]; for (j = 0; j < 4; j++) { int k; u16 move = GetMonData(&party[i], MON_DATA_MOVE1 + i); if (IsMoveUnchoosable(move)) break; - //sUnknown_081FACFE[k] + //sMovesForbiddenToCopy[k] for (k = 0; ;k++) { - if (sUnknown_081FACFE[k] == 0xFFFF) + if (sMovesForbiddenToCopy[k] == 0xFFFF) { if (move) { @@ -16559,7 +14995,7 @@ static void atkDE_asistattackselect(void) } break; } - if (sUnknown_081FACFE[k] == move) + if (sMovesForbiddenToCopy[k] == move) break; } } @@ -16567,7 +15003,7 @@ static void atkDE_asistattackselect(void) if (chooseable_moves_no) { gHitMarker &= ~(HITMARKER_ATTACKSTRING_PRINTED); - gRandomMove = BATTLE_STRUCT->assistMove[Random() % chooseable_moves_no]; + gRandomMove = gBattleStruct->assistMove[Random() % chooseable_moves_no]; gBankTarget = GetMoveTarget(gRandomMove, 0); gBattlescriptCurrInstr += 5; } @@ -16652,7 +15088,7 @@ _0802AAF8:\n\ adds r1, r5, 0x1\n\ cmp r0, 0\n\ bne _0802AB4E\n\ - ldr r0, _0802ABB4 @ =sUnknown_081FACFE\n\ + ldr r0, _0802ABB4 @ =sMovesForbiddenToCopy\n\ ldrh r2, [r0]\n\ adds r3, r0, 0\n\ cmp r2, r8\n\ @@ -16727,7 +15163,7 @@ _0802ABA4: .4byte gEnemyParty\n\ _0802ABA8: .4byte gBattlePartyID\n\ _0802ABAC: .4byte 0x0000ffff\n\ _0802ABB0: .4byte gSharedMem + 0x16024\n\ -_0802ABB4: .4byte sUnknown_081FACFE\n\ +_0802ABB4: .4byte sMovesForbiddenToCopy\n\ _0802ABB8: .4byte gHitMarker\n\ _0802ABBC: .4byte 0xfffffbff\n\ _0802ABC0: .4byte gRandomMove\n\ @@ -16792,11 +15228,11 @@ static void atkE1_trygetintimidatetarget(void) { u8 side; - BATTLE_STRUCT->scriptingActive = ewram160DD; - side = GetBankSide(BATTLE_STRUCT->scriptingActive); + gBattleStruct->scriptingActive = ewram160DD; + side = GetBankSide(gBattleStruct->scriptingActive); gBattleTextBuff1[0] = 0xFD; gBattleTextBuff1[1] = 9; - gBattleTextBuff1[2] = gBattleMons[BATTLE_STRUCT->scriptingActive].ability; + gBattleTextBuff1[2] = gBattleMons[gBattleStruct->scriptingActive].ability; gBattleTextBuff1[3] = 0xFF; for (;gBankTarget < gNoOfAllBanks; gBankTarget++) @@ -16901,10 +15337,10 @@ static void atkE5_pickup(void) static void atkE6_docastformchangeanimation(void) { - gActiveBank = BATTLE_STRUCT->scriptingActive; + gActiveBank = gBattleStruct->scriptingActive; if (gBattleMons[gActiveBank].status2 & STATUS2_SUBSTITUTE) - BATTLE_STRUCT->castformToChangeInto |= 0x80; - EmitBattleAnimation(0, B_ANIM_CASTFORM_CHANGE, BATTLE_STRUCT->castformToChangeInto); + gBattleStruct->castformToChangeInto |= 0x80; + EmitBattleAnimation(0, B_ANIM_CASTFORM_CHANGE, gBattleStruct->castformToChangeInto); MarkBufferBankForExecution(gActiveBank); gBattlescriptCurrInstr++; } @@ -16913,11 +15349,11 @@ static void atkE7_trycastformdatachange(void) { u8 form; gBattlescriptCurrInstr++; - form = CastformDataTypeChange(BATTLE_STRUCT->scriptingActive); + form = CastformDataTypeChange(gBattleStruct->scriptingActive); if (form) { BattleScriptPushCursorAndCallback(BattleScript_CastformChange); - BATTLE_STRUCT->castformToChangeInto = form - 1; + gBattleStruct->castformToChangeInto = form - 1; } } @@ -16953,17 +15389,17 @@ static void atkE9_setweatherballtype(void) if (WEATHER_HAS_EFFECT) { if ((u8)(gBattleWeather)) - BATTLE_STRUCT->dmgMultiplier = 2; + gBattleStruct->dmgMultiplier = 2; if (gBattleWeather & WEATHER_RAIN_ANY) - BATTLE_STRUCT->dynamicMoveType = TYPE_WATER | 0x80; + gBattleStruct->dynamicMoveType = TYPE_WATER | 0x80; else if (gBattleWeather & WEATHER_SANDSTORM_ANY) - BATTLE_STRUCT->dynamicMoveType = TYPE_ROCK | 0x80; + gBattleStruct->dynamicMoveType = TYPE_ROCK | 0x80; else if (gBattleWeather & WEATHER_SUN_ANY) - BATTLE_STRUCT->dynamicMoveType = TYPE_FIRE | 0x80; + gBattleStruct->dynamicMoveType = TYPE_FIRE | 0x80; else if (gBattleWeather & WEATHER_HAIL) - BATTLE_STRUCT->dynamicMoveType = TYPE_ICE | 0x80; + gBattleStruct->dynamicMoveType = TYPE_ICE | 0x80; else - BATTLE_STRUCT->dynamicMoveType = TYPE_NORMAL | 0x80; + gBattleStruct->dynamicMoveType = TYPE_NORMAL | 0x80; } gBattlescriptCurrInstr++; } @@ -17010,8 +15446,8 @@ static void atkEC_pursuitrelated(void) gActionsByTurnOrder[gActiveBank] = 11; gCurrentMove = MOVE_PURSUIT; gBattlescriptCurrInstr += 5; - BATTLE_STRUCT->animTurn = 1; - BATTLE_STRUCT->unk160A7 = gBankAttacker; + gBattleStruct->animTurn = 1; + gBattleStruct->unk160A7 = gBankAttacker; gBankAttacker = gActiveBank; } else @@ -17022,10 +15458,10 @@ static void atkED_snatchsetbanks(void) { gEffectBank = gBankAttacker; if (gBankAttacker == gBankTarget) - gBankAttacker = gBankTarget = BATTLE_STRUCT->scriptingActive; + gBankAttacker = gBankTarget = gBattleStruct->scriptingActive; else - gBankTarget = BATTLE_STRUCT->scriptingActive; - BATTLE_STRUCT->scriptingActive = gEffectBank; + gBankTarget = gBattleStruct->scriptingActive; + gBattleStruct->scriptingActive = gEffectBank; gBattlescriptCurrInstr++; } @@ -17038,13 +15474,13 @@ static void atkEE_removelightscreenreflect(void) //brick break gSideAffecting[side] &= ~(SIDE_STATUS_LIGHTSCREEN); gSideTimers[side].reflectTimer = 0; gSideTimers[side].lightscreenTimer = 0; - BATTLE_STRUCT->animTurn = 1; - BATTLE_STRUCT->animTargetsHit = 1; + gBattleStruct->animTurn = 1; + gBattleStruct->animTargetsHit = 1; } else { - BATTLE_STRUCT->animTurn = 0; - BATTLE_STRUCT->animTargetsHit = 0; + gBattleStruct->animTurn = 0; + gBattleStruct->animTargetsHit = 0; } gBattlescriptCurrInstr++; } @@ -17074,7 +15510,7 @@ void atkEF_handleballthrow(void) u32 odds; u8 catch_rate; if (gLastUsedItem == ITEM_SAFARI_BALL) - catch_rate = BATTLE_STRUCT->unk16089 * 1275 / 100; //correct the name to safariFleeRate + catch_rate = gBattleStruct->unk16089 * 1275 / 100; //correct the name to safariFleeRate else catch_rate = gBaseStats[gBattleMons[gBankTarget].species].catchRate; if (gLastUsedItem > 5) @@ -17386,15 +15822,15 @@ static void atkF3_trygivecaughtmonnick(void) case 2: if (!gPaletteFade.active) { - GetMonData(&gEnemyParty[gBattlePartyID[gBankAttacker ^ 1]], MON_DATA_NICKNAME, BATTLE_STRUCT->caughtNick); - DoNamingScreen(2, BATTLE_STRUCT->caughtNick, GetMonData(&gEnemyParty[gBattlePartyID[gBankAttacker ^ 1]], MON_DATA_SPECIES), GetMonGender(&gEnemyParty[gBattlePartyID[gBankAttacker ^ 1]]), GetMonData(&gEnemyParty[gBattlePartyID[gBankAttacker ^ 1]], MON_DATA_PERSONALITY, 0), BattleMainCB2); + GetMonData(&gEnemyParty[gBattlePartyID[gBankAttacker ^ 1]], MON_DATA_NICKNAME, gBattleStruct->caughtNick); + DoNamingScreen(2, gBattleStruct->caughtNick, GetMonData(&gEnemyParty[gBattlePartyID[gBankAttacker ^ 1]], MON_DATA_SPECIES), GetMonGender(&gEnemyParty[gBattlePartyID[gBankAttacker ^ 1]]), GetMonData(&gEnemyParty[gBattlePartyID[gBankAttacker ^ 1]], MON_DATA_PERSONALITY, 0), BattleMainCB2); gBattleCommunication[0]++; } break; case 3: if (gMain.callback2 == BattleMainCB2 && !gPaletteFade.active ) { - SetMonData(&gEnemyParty[gBattlePartyID[gBankAttacker ^ 1]], MON_DATA_NICKNAME, BATTLE_STRUCT->caughtNick); + SetMonData(&gEnemyParty[gBattlePartyID[gBankAttacker ^ 1]], MON_DATA_NICKNAME, gBattleStruct->caughtNick); gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1); } break; diff --git a/src/battle/battle_7.c b/src/battle/battle_7.c index 1c79d7ebf..00216ce05 100644 --- a/src/battle/battle_7.c +++ b/src/battle/battle_7.c @@ -763,7 +763,7 @@ void sub_80324E0(u8 a) ewram17800[a].substituteSprite = 0; } -void sub_80324F8(struct Pokemon *pkmn, u8 b) +void HandleLowHpMusicChange(struct Pokemon *pkmn, u8 b) { u16 hp = GetMonData(pkmn, MON_DATA_HP); u16 maxHP = GetMonData(pkmn, MON_DATA_MAX_HP); @@ -793,7 +793,7 @@ void sub_80324F8(struct Pokemon *pkmn, u8 b) } } -void BattleMusicStop(void) +void BattleStopLowHpSound(void) { u8 r4 = GetBankByIdentity(0); @@ -821,11 +821,11 @@ void sub_8032638(void) u8 r5 = pokemon_order_func(gBattlePartyID[r9]); if (GetMonData(&gPlayerParty[r4], MON_DATA_HP) != 0) - sub_80324F8(&gPlayerParty[r4], r8); + HandleLowHpMusicChange(&gPlayerParty[r4], r8); if (IsDoubleBattle()) { if (GetMonData(&gPlayerParty[r5], MON_DATA_HP) != 0) - sub_80324F8(&gPlayerParty[r5], r9); + HandleLowHpMusicChange(&gPlayerParty[r5], r9); } } } diff --git a/src/battle/battle_ai.c b/src/battle/battle_ai.c index 613f2ebe0..938d0fde1 100644 --- a/src/battle/battle_ai.c +++ b/src/battle/battle_ai.c @@ -564,7 +564,7 @@ u8 BattleAI_GetAIActionToUse(void) { if (AI_THINKING_STRUCT->aiFlags & 1) { - AI_THINKING_STRUCT->aiState = AIState_SettingUp; + AI_THINKING_STRUCT->aiState = BATTLEAI_SETTING_UP; BattleAI_DoAIProcessing(); } AI_THINKING_STRUCT->aiFlags >>= 1; @@ -602,13 +602,13 @@ u8 BattleAI_GetAIActionToUse(void) void BattleAI_DoAIProcessing(void) { - while (AI_THINKING_STRUCT->aiState != AIState_FinishedProcessing) + while (AI_THINKING_STRUCT->aiState != BATTLEAI_FINISHED) { switch (AI_THINKING_STRUCT->aiState) { - case AIState_DoNotProcess: //Needed to match. + case BATTLEAI_DO_NOT_PROCESS: //Needed to match. break; - case AIState_SettingUp: + case BATTLEAI_SETTING_UP: gAIScriptPtr = BattleAIs[AI_THINKING_STRUCT->aiLogicId]; // set the AI ptr. if (gBattleMons[gBankAttacker].pp[AI_THINKING_STRUCT->movesetIndex] == 0) { @@ -620,7 +620,7 @@ void BattleAI_DoAIProcessing(void) } AI_THINKING_STRUCT->aiState++; break; - case AIState_Processing: + case BATTLEAI_PROCESSING: if (AI_THINKING_STRUCT->moveConsidered != MOVE_NONE) sBattleAICmdTable[*gAIScriptPtr](); // run AI command. else @@ -632,7 +632,7 @@ void BattleAI_DoAIProcessing(void) { AI_THINKING_STRUCT->movesetIndex++; if (AI_THINKING_STRUCT->movesetIndex < MAX_MON_MOVES && (AI_THINKING_STRUCT->aiAction & AI_ACTION_DO_NOT_ATTACK) == 0) - AI_THINKING_STRUCT->aiState = AIState_SettingUp; // as long as their are more moves to process, keep setting this to setup state. + AI_THINKING_STRUCT->aiState = BATTLEAI_SETTING_UP; // as long as their are more moves to process, keep setting this to setup state. else AI_THINKING_STRUCT->aiState++; // done processing. AI_THINKING_STRUCT->aiAction &= (AI_ACTION_FLEE | AI_ACTION_WATCH | AI_ACTION_DO_NOT_ATTACK | @@ -1631,8 +1631,8 @@ static void BattleAICmd_get_highest_possible_damage(void) s32 i; gDynamicBasePower = 0; - BATTLE_STRUCT->dynamicMoveType = 0; - BATTLE_STRUCT->dmgMultiplier = 1; + gBattleStruct->dynamicMoveType = 0; + gBattleStruct->dmgMultiplier = 1; gBattleMoveFlags = 0; gCritMultiplier = 1; AI_THINKING_STRUCT->funcResult = 0; @@ -1671,8 +1671,8 @@ static void BattleAICmd_if_damage_bonus(void) u8 damageVar; gDynamicBasePower = 0; - BATTLE_STRUCT->dynamicMoveType = 0; - BATTLE_STRUCT->dmgMultiplier = 1; + gBattleStruct->dynamicMoveType = 0; + gBattleStruct->dmgMultiplier = 1; gBattleMoveFlags = 0; gCritMultiplier = 1; @@ -1878,8 +1878,8 @@ static void BattleAICmd_if_can_faint(void) } gDynamicBasePower = 0; - BATTLE_STRUCT->dynamicMoveType = 0; - BATTLE_STRUCT->dmgMultiplier = 1; + gBattleStruct->dynamicMoveType = 0; + gBattleStruct->dmgMultiplier = 1; gBattleMoveFlags = 0; gCritMultiplier = 1; gCurrentMove = AI_THINKING_STRUCT->moveConsidered; @@ -1907,8 +1907,8 @@ static void BattleAICmd_if_cant_faint(void) } gDynamicBasePower = 0; - BATTLE_STRUCT->dynamicMoveType = 0; - BATTLE_STRUCT->dmgMultiplier = 1; + gBattleStruct->dynamicMoveType = 0; + gBattleStruct->dmgMultiplier = 1; gBattleMoveFlags = 0; gCritMultiplier = 1; gCurrentMove = AI_THINKING_STRUCT->moveConsidered; @@ -2116,7 +2116,7 @@ static void BattleAICmd_flee(void) static void BattleAICmd_if_random_100(void) { - u8 safariFleeRate = BATTLE_STRUCT->safariFleeRate * 5; // safari flee rate, from 0-20 + u8 safariFleeRate = gBattleStruct->safariFleeRate * 5; // safari flee rate, from 0-20 if ((u8)(Random() % 100) < safariFleeRate) gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 1); diff --git a/src/battle/battle_anim.c b/src/battle/battle_anim.c index a0c74be1d..4549d1fcb 100644 --- a/src/battle/battle_anim.c +++ b/src/battle/battle_anim.c @@ -13,6 +13,7 @@ #include "sprite.h" #include "task.h" #include "ewram.h" +#include "graphics.h" // sprites start at 10000 and thus must be subtracted of 10000 to account for the true index. #define GET_TRUE_SPRITE_INDEX(i) (i - 10000) @@ -20,6 +21,1271 @@ #define ANIM_SPRITE_INDEX_COUNT 8 #define ANIM_ARGS_COUNT 8 +const struct OamData gOamData_837DF24 = +{ + .affineMode = 0, + .objMode = 0, + .shape = 0, + .size = 0, + .priority = 2, +}; + +const struct OamData gOamData_837DF2C = +{ + .affineMode = 0, + .objMode = 0, + .shape = 0, + .size = 1, + .priority = 2, +}; + +const struct OamData gOamData_837DF34 = +{ + .affineMode = 0, + .objMode = 0, + .shape = 0, + .size = 2, + .priority = 2, +}; + +const struct OamData gOamData_837DF3C = +{ + .affineMode = 0, + .objMode = 0, + .shape = 0, + .size = 3, + .priority = 2, +}; + +const struct OamData gOamData_837DF44 = +{ + .affineMode = 0, + .objMode = 0, + .shape = 1, + .size = 0, + .priority = 2, +}; + +const struct OamData gOamData_837DF4C = +{ + .affineMode = 0, + .objMode = 0, + .shape = 1, + .size = 1, + .priority = 2, +}; + +const struct OamData gOamData_837DF54 = +{ + .affineMode = 0, + .objMode = 0, + .shape = 1, + .size = 2, + .priority = 2, +}; + +const struct OamData gOamData_837DF5C = +{ + .affineMode = 0, + .objMode = 0, + .shape = 1, + .size = 3, + .priority = 2, +}; + +const struct OamData gOamData_837DF64 = +{ + .affineMode = 0, + .objMode = 0, + .shape = 2, + .size = 0, + .priority = 2, +}; + +const struct OamData gOamData_837DF6C = +{ + .affineMode = 0, + .objMode = 0, + .shape = 2, + .size = 1, + .priority = 2, +}; + +const struct OamData gOamData_837DF74 = +{ + .affineMode = 0, + .objMode = 0, + .shape = 2, + .size = 2, + .priority = 2, +}; + +const struct OamData gOamData_837DF7C = +{ + .affineMode = 0, + .objMode = 0, + .shape = 2, + .size = 3, + .priority = 2, +}; + +const struct OamData gOamData_837DF84 = +{ + .affineMode = 1, + .objMode = 0, + .shape = 0, + .size = 0, + .priority = 2, +}; + +const struct OamData gOamData_837DF8C = +{ + .affineMode = 1, + .objMode = 0, + .shape = 0, + .size = 1, + .priority = 2, +}; + +const struct OamData gOamData_837DF94 = +{ + .affineMode = 1, + .objMode = 0, + .shape = 0, + .size = 2, + .priority = 2, +}; + +const struct OamData gOamData_837DF9C = +{ + .affineMode = 1, + .objMode = 0, + .shape = 0, + .size = 3, + .priority = 2, +}; + +const struct OamData gOamData_837DFA4 = +{ + .affineMode = 1, + .objMode = 0, + .shape = 1, + .size = 0, + .priority = 2, +}; + +const struct OamData gOamData_837DFAC = +{ + .affineMode = 1, + .objMode = 0, + .shape = 1, + .size = 1, + .priority = 2, +}; + +const struct OamData gOamData_837DFB4 = +{ + .affineMode = 1, + .objMode = 0, + .shape = 1, + .size = 2, + .priority = 2, +}; + +const struct OamData gOamData_837DFBC = +{ + .affineMode = 1, + .objMode = 0, + .shape = 1, + .size = 3, + .priority = 2, +}; + +const struct OamData gOamData_837DFC4 = +{ + .affineMode = 1, + .objMode = 0, + .shape = 2, + .size = 0, + .priority = 2, +}; + +const struct OamData gOamData_837DFCC = +{ + .affineMode = 1, + .objMode = 0, + .shape = 2, + .size = 1, + .priority = 2, +}; + +const struct OamData gOamData_837DFD4 = +{ + .affineMode = 1, + .objMode = 0, + .shape = 2, + .size = 2, + .priority = 2, +}; + +const struct OamData gOamData_837DFDC = +{ + .affineMode = 1, + .objMode = 0, + .shape = 2, + .size = 3, + .priority = 2, +}; + +const struct OamData gOamData_837DFE4 = +{ + .affineMode = 3, + .objMode = 0, + .shape = 0, + .size = 0, + .priority = 2, +}; + +const struct OamData gOamData_837DFEC = +{ + .affineMode = 3, + .objMode = 0, + .shape = 0, + .size = 1, + .priority = 2, +}; + +const struct OamData gOamData_837DFF4 = +{ + .affineMode = 3, + .objMode = 0, + .shape = 0, + .size = 2, + .priority = 2, +}; + +const struct OamData gOamData_837DFFC = +{ + .affineMode = 3, + .objMode = 0, + .shape = 0, + .size = 3, + .priority = 2, +}; + +const struct OamData gOamData_837D004 = +{ + .affineMode = 3, + .objMode = 0, + .shape = 1, + .size = 0, + .priority = 2, +}; + +const struct OamData gOamData_837D00C = +{ + .affineMode = 3, + .objMode = 0, + .shape = 1, + .size = 1, + .priority = 2, +}; + +const struct OamData gOamData_837E014 = +{ + .affineMode = 3, + .objMode = 0, + .shape = 1, + .size = 2, + .priority = 2, +}; + +const struct OamData gOamData_837E01C = +{ + .affineMode = 3, + .objMode = 0, + .shape = 1, + .size = 3, + .priority = 2, +}; + +const struct OamData gOamData_837E024 = +{ + .affineMode = 3, + .objMode = 0, + .shape = 2, + .size = 0, + .priority = 2, +}; + +const struct OamData gOamData_837E02C = +{ + .affineMode = 3, + .objMode = 0, + .shape = 2, + .size = 1, + .priority = 2, +}; + +const struct OamData gOamData_837E034 = +{ + .affineMode = 3, + .objMode = 0, + .shape = 2, + .size = 2, + .priority = 2, +}; + +const struct OamData gOamData_837E03C = +{ + .affineMode = 3, + .objMode = 0, + .shape = 2, + .size = 3, + .priority = 2, +}; + +const struct OamData gOamData_837E044 = +{ + .affineMode = 0, + .objMode = 1, + .shape = 0, + .size = 0, + .priority = 2, +}; + +const struct OamData gOamData_837E04C = +{ + .affineMode = 0, + .objMode = 1, + .shape = 0, + .size = 1, + .priority = 2, +}; + +const struct OamData gOamData_837E054 = +{ + .affineMode = 0, + .objMode = 1, + .shape = 0, + .size = 2, + .priority = 2, +}; + +const struct OamData gOamData_837E05C = +{ + .affineMode = 0, + .objMode = 1, + .shape = 0, + .size = 3, + .priority = 2, +}; + +const struct OamData gOamData_837E064 = +{ + .affineMode = 0, + .objMode = 1, + .shape = 1, + .size = 0, + .priority = 2, +}; + +const struct OamData gOamData_837E06C = +{ + .affineMode = 0, + .objMode = 1, + .shape = 1, + .size = 1, + .priority = 2, +}; + +const struct OamData gOamData_837E074 = +{ + .affineMode = 0, + .objMode = 1, + .shape = 1, + .size = 2, + .priority = 2, +}; + +const struct OamData gOamData_837E07C = +{ + .affineMode = 0, + .objMode = 1, + .shape = 1, + .size = 3, + .priority = 2, +}; + +const struct OamData gOamData_837E084 = +{ + .affineMode = 0, + .objMode = 1, + .shape = 2, + .size = 0, + .priority = 2, +}; + +const struct OamData gOamData_837E08C = +{ + .affineMode = 0, + .objMode = 1, + .shape = 2, + .size = 1, + .priority = 2, +}; + +const struct OamData gOamData_837E094 = +{ + .affineMode = 0, + .objMode = 1, + .shape = 2, + .size = 2, + .priority = 2, +}; + +const struct OamData gOamData_837E09C = +{ + .affineMode = 0, + .objMode = 1, + .shape = 2, + .size = 3, + .priority = 2, +}; + +const struct OamData gOamData_837E0A4 = +{ + .affineMode = 1, + .objMode = 1, + .shape = 0, + .size = 0, + .priority = 2, +}; + +const struct OamData gOamData_837E0AC = +{ + .affineMode = 1, + .objMode = 1, + .shape = 0, + .size = 1, + .priority = 2, +}; + +const struct OamData gOamData_837E0B4 = +{ + .affineMode = 1, + .objMode = 1, + .shape = 0, + .size = 2, + .priority = 2, +}; + +const struct OamData gOamData_837E0BC = +{ + .affineMode = 1, + .objMode = 1, + .shape = 0, + .size = 3, + .priority = 2, +}; + +const struct OamData gOamData_837E0C4 = +{ + .affineMode = 1, + .objMode = 1, + .shape = 1, + .size = 0, + .priority = 2, +}; + +const struct OamData gOamData_837E0CC = +{ + .affineMode = 1, + .objMode = 1, + .shape = 1, + .size = 1, + .priority = 2, +}; + +const struct OamData gOamData_837E0D4 = +{ + .affineMode = 1, + .objMode = 1, + .shape = 1, + .size = 2, + .priority = 2, +}; + +const struct OamData gOamData_837E0DC = +{ + .affineMode = 1, + .objMode = 1, + .shape = 1, + .size = 3, + .priority = 2, +}; + +const struct OamData gOamData_837E0E4 = +{ + .affineMode = 1, + .objMode = 1, + .shape = 2, + .size = 0, + .priority = 2, +}; + +const struct OamData gOamData_837E0EC = +{ + .affineMode = 1, + .objMode = 1, + .shape = 2, + .size = 1, + .priority = 2, +}; + +const struct OamData gOamData_837E0F4 = +{ + .affineMode = 1, + .objMode = 1, + .shape = 2, + .size = 2, + .priority = 2, +}; + +const struct OamData gOamData_837E0FC = +{ + .affineMode = 1, + .objMode = 1, + .shape = 2, + .size = 3, + .priority = 2, +}; + +const struct OamData gOamData_837E104 = +{ + .affineMode = 3, + .objMode = 1, + .shape = 0, + .size = 0, + .priority = 2, +}; + +const struct OamData gOamData_837E10C = +{ + .affineMode = 3, + .objMode = 1, + .shape = 0, + .size = 1, + .priority = 2, +}; + +const struct OamData gOamData_837E114 = +{ + .affineMode = 3, + .objMode = 1, + .shape = 0, + .size = 2, + .priority = 2, +}; + +const struct OamData gOamData_837E11C = +{ + .affineMode = 3, + .objMode = 1, + .shape = 0, + .size = 3, + .priority = 2, +}; + +const struct OamData gOamData_837E124 = +{ + .affineMode = 3, + .objMode = 1, + .shape = 1, + .size = 0, + .priority = 2, +}; + +const struct OamData gOamData_837E12C = +{ + .affineMode = 3, + .objMode = 1, + .shape = 1, + .size = 1, + .priority = 2, +}; + +const struct OamData gOamData_837E134 = +{ + .affineMode = 3, + .objMode = 1, + .shape = 1, + .size = 2, + .priority = 2, +}; + +const struct OamData gOamData_837E13C = +{ + .affineMode = 3, + .objMode = 1, + .shape = 1, + .size = 3, + .priority = 2, +}; + +const struct OamData gOamData_837E144 = +{ + .affineMode = 3, + .objMode = 1, + .shape = 2, + .size = 0, + .priority = 2, +}; + +const struct OamData gOamData_837E14C = +{ + .affineMode = 3, + .objMode = 1, + .shape = 2, + .size = 1, + .priority = 2, +}; + +const struct OamData gOamData_837E154 = +{ + .affineMode = 3, + .objMode = 1, + .shape = 2, + .size = 2, + .priority = 2, +}; + +const struct OamData gOamData_837E15C = +{ + .affineMode = 3, + .objMode = 1, + .shape = 2, + .size = 3, + .priority = 2, +}; + +const struct CompressedSpriteSheet gBattleAnimPicTable[] = +{ + { (u8 *) &gBattleAnimSpriteSheet_000, 0x200, 10000 }, + { (u8 *) &gBattleAnimSpriteSheet_001, 0x300, 10001 }, + { (u8 *) &gBattleAnimSpriteSheet_002, 0x200, 10002 }, + { (u8 *) &gBattleAnimSpriteSheet_003, 0x100, 10003 }, + { (u8 *) &gBattleAnimSpriteSheet_004, 0x200, 10004 }, + { (u8 *) &gBattleAnimSpriteSheet_005, 0x400, 10005 }, + { (u8 *) &gBattleAnimSpriteSheet_006, 0x180, 10006 }, + { (u8 *) &gBattleAnimSpriteSheet_007, 0x800, 10007 }, + { (u8 *) &gBattleAnimSpriteSheet_008, 0x20, 10008 }, + { (u8 *) &gBattleAnimSpriteSheet_009, 0x400, 10009 }, + { (u8 *) &gBattleAnimSpriteSheet_010, 0x1200, 10010 }, + { (u8 *) &gBattleAnimSpriteSheet_011, 0x180, 10011 }, + { (u8 *) &gBattleAnimSpriteSheet_012, 0x80, 10012 }, + { (u8 *) &gBattleAnimSpriteSheet_013, 0x80, 10013 }, + { (u8 *) &gBattleAnimSpriteSheet_014, 0x280, 10014 }, + { (u8 *) &gBattleAnimSpriteSheet_015, 0x80, 10015 }, + { (u8 *) &gBattleAnimSpriteSheet_016, 0x100, 10016 }, + { (u8 *) &gBattleAnimSpriteSheet_017, 0x20, 10017 }, + { (u8 *) &gBattleAnimSpriteSheet_018, 0x80, 10018 }, + { (u8 *) &gBattleAnimSpriteSheet_019, 0x400, 10019 }, + { (u8 *) &gBattleAnimSpriteSheet_020, 0x200, 10020 }, + { (u8 *) &gBattleAnimSpriteSheet_021, 0xA00, 10021 }, + { (u8 *) &gBattleAnimSpriteSheet_021, 0xA00, 10022 }, + { (u8 *) &gBattleAnimSpriteSheet_023, 0x380, 10023 }, + { (u8 *) &gBattleAnimSpriteSheet_024, 0x300, 10024 }, + { (u8 *) &gBattleAnimSpriteSheet_025, 0xA00, 10025 }, + { (u8 *) &gBattleAnimSpriteSheet_026, 0xA00, 10026 }, + { (u8 *) &gBattleAnimSpriteSheet_027, 0xA00, 10027 }, + { (u8 *) &gBattleAnimSpriteSheet_028, 0xA00, 10028 }, + { (u8 *) &gBattleAnimSpriteSheet_029, 0xA00, 10029 }, + { (u8 *) &gBattleAnimSpriteSheet_030, 0xA00, 10030 }, + { (u8 *) &gBattleAnimSpriteSheet_031, 0xE00, 10031 }, + { (u8 *) &gBattleAnimSpriteSheet_032, 0x380, 10032 }, + { (u8 *) &gBattleAnimSpriteSheet_033, 0x1000, 10033 }, + { (u8 *) &gBattleAnimSpriteSheet_034, 0x800, 10034 }, + { (u8 *) &gBattleAnimSpriteSheet_035, 0xA00, 10035 }, + { (u8 *) &gBattleAnimSpriteSheet_036, 0x800, 10036 }, + { (u8 *) &gBattleAnimSpriteSheet_037, 0xA00, 10037 }, + { (u8 *) &gBattleAnimSpriteSheet_038, 0xA00, 10038 }, + { (u8 *) &gBattleAnimSpriteSheet_039, 0xA00, 10039 }, + { (u8 *) &gBattleAnimSpriteSheet_040, 0xA00, 10040 }, + { (u8 *) &gBattleAnimSpriteSheet_041, 0xA00, 10041 }, + { (u8 *) &gBattleAnimSpriteSheet_042, 0xA00, 10042 }, + { (u8 *) &gBattleAnimSpriteSheet_043, 0xA00, 10043 }, + { (u8 *) &gBattleAnimSpriteSheet_044, 0xA00, 10044 }, + { (u8 *) &gBattleAnimSpriteSheet_045, 0xA00, 10045 }, + { (u8 *) &gBattleAnimSpriteSheet_046, 0x1000, 10046 }, + { (u8 *) &gBattleAnimSpriteSheet_046, 0x1000, 10047 }, + { (u8 *) &gBattleAnimSpriteSheet_048, 0x1000, 10048 }, + { (u8 *) &gBattleAnimSpriteSheet_048, 0x1000, 10049 }, + { (u8 *) &gBattleAnimSpriteSheet_050, 0x200, 10050 }, + { (u8 *) &gBattleAnimSpriteSheet_051, 0x200, 10051 }, + { (u8 *) &gBattleAnimSpriteSheet_052, 0x200, 10052 }, + { (u8 *) &gBattleAnimSpriteSheet_053, 0x800, 10053 }, + { (u8 *) &gBattleAnimSpriteSheet_054, 0x80, 10054 }, + { (u8 *) &gBattleAnimSpriteSheet_055, 0x200, 10055 }, + { (u8 *) &gBattleAnimSpriteSheet_056, 0x1000, 10056 }, + { (u8 *) &gBattleAnimSpriteSheet_057, 0x180, 10057 }, + { (u8 *) &gBattleAnimSpriteSheet_058, 0xC00, 10058 }, + { (u8 *) &gBattleAnimSpriteSheet_059, 0x100, 10059 }, + { (u8 *) &gBattleAnimSpriteSheet_060, 0x40, 10060 }, + { (u8 *) &gBattleAnimSpriteSheet_061, 0x180, 10061 }, + { (u8 *) &gBattleAnimSpriteSheet_062, 0x800, 10062 }, + { (u8 *) &gBattleAnimSpriteSheet_063, 0x480, 10063 }, + { (u8 *) &gBattleAnimSpriteSheet_064, 0x200, 10064 }, + { (u8 *) &gBattleAnimSpriteSheet_065, 0x200, 10065 }, + { (u8 *) &gBattleAnimSpriteSheet_066, 0x100, 10066 }, + { (u8 *) &gBattleAnimSpriteSheet_065, 0x200, 10067 }, + { (u8 *) &gBattleAnimSpriteSheet_065, 0x200, 10068 }, + { (u8 *) &gBattleAnimSpriteSheet_065, 0x200, 10069 }, + { (u8 *) &gBattleAnimSpriteSheet_070, 0x200, 10070 }, + { (u8 *) &gBattleAnimSpriteSheet_071, 0xA00, 10071 }, + { (u8 *) &gBattleAnimSpriteSheet_072, 0x300, 10072 }, + { (u8 *) &gBattleAnimSpriteSheet_073, 0x180, 10073 }, + { (u8 *) &gBattleAnimSpriteSheet_074, 0xA0, 10074 }, + { (u8 *) &gBattleAnimSpriteSheet_075, 0x700, 10075 }, + { (u8 *) &gBattleAnimSpriteSheet_076, 0x400, 10076 }, + { (u8 *) &gBattleAnimSpriteSheet_077, 0x200, 10077 }, + { (u8 *) &gBattleAnimSpriteSheet_078, 0x300, 10078 }, + { (u8 *) &gBattleAnimSpriteSheet_079, 0xC00, 10079 }, + { (u8 *) &gBattleAnimSpriteSheet_080, 0xA00, 10080 }, + { (u8 *) &gBattleAnimSpriteSheet_081, 0x80, 10081 }, + { (u8 *) &gBattleAnimSpriteSheet_082, 0x40, 10082 }, + { (u8 *) &gBattleAnimSpriteSheet_083, 0xE00, 10083 }, + { (u8 *) &gBattleAnimSpriteSheet_084, 0xE00, 10084 }, + { (u8 *) &gBattleAnimSpriteSheet_085, 0x280, 10085 }, + { (u8 *) &gBattleAnimSpriteSheet_086, 0x200, 10086 }, + { (u8 *) &gBattleAnimSpriteSheet_087, 0x80, 10087 }, + { (u8 *) &gBattleAnimSpriteSheet_088, 0xC0, 10088 }, + { (u8 *) &gBattleAnimSpriteSheet_089, 0xA00, 10089 }, + { (u8 *) &gBattleAnimSpriteSheet_090, 0x200, 10090 }, + { (u8 *) &gBattleAnimSpriteSheet_091, 0x180, 10091 }, + { (u8 *) &gBattleAnimSpriteSheet_092, 0x80, 10092 }, + { (u8 *) &gBattleAnimSpriteSheet_093, 0x1000, 10093 }, + { (u8 *) &gBattleAnimSpriteSheet_094, 0xA00, 10094 }, + { (u8 *) &gBattleAnimSpriteSheet_095, 0x180, 10095 }, + { (u8 *) &gBattleAnimSpriteSheet_096, 0x380, 10096 }, + { (u8 *) &gBattleAnimSpriteSheet_097, 0xC00, 10097 }, + { (u8 *) &gBattleAnimSpriteSheet_098, 0x200, 10098 }, + { (u8 *) &gBattleAnimSpriteSheet_099, 0x200, 10099 }, + { (u8 *) &gBattleAnimSpriteSheet_100, 0x200, 10100 }, + { (u8 *) &gBattleAnimSpriteSheet_101, 0x200, 10101 }, + { (u8 *) &gBattleAnimSpriteSheet_102, 0x400, 10102 }, + { (u8 *) &gBattleAnimSpriteSheet_103, 0x80, 10103 }, + { (u8 *) &gBattleAnimSpriteSheet_104, 0x400, 10104 }, + { (u8 *) &gBattleAnimSpriteSheet_105, 0xC00, 10105 }, + { (u8 *) &gBattleAnimSpriteSheet_106, 0x200, 10106 }, + { (u8 *) &gBattleAnimSpriteSheet_107, 0x1000, 10107 }, + { (u8 *) &gBattleAnimSpriteSheet_108, 0xA00, 10108 }, + { (u8 *) &gBattleAnimSpriteSheet_109, 0x20, 10109 }, + { (u8 *) &gBattleAnimSpriteSheet_110, 0xE00, 10110 }, + { (u8 *) &gBattleAnimSpriteSheet_111, 0x80, 10111 }, + { (u8 *) &gBattleAnimSpriteSheet_112, 0xA00, 10112 }, + { (u8 *) &gBattleAnimSpriteSheet_113, 0x400, 10113 }, + { (u8 *) &gBattleAnimSpriteSheet_114, 0x200, 10114 }, + { (u8 *) &gBattleAnimSpriteSheet_115, 0x700, 10115 }, + { (u8 *) &gBattleAnimSpriteSheet_116, 0x800, 10116 }, + { (u8 *) &gBattleAnimSpriteSheet_117, 0xA00, 10117 }, + { (u8 *) &gBattleAnimSpriteSheet_118, 0x600, 10118 }, + { (u8 *) &gBattleAnimSpriteSheet_119, 0x800, 10119 }, + { (u8 *) &gBattleAnimSpriteSheet_120, 0x200, 10120 }, + { (u8 *) &gBattleAnimSpriteSheet_121, 0x40, 10121 }, + { (u8 *) &gBattleAnimSpriteSheet_122, 0x180, 10122 }, + { (u8 *) &gBattleAnimSpriteSheet_123, 0x600, 10123 }, + { (u8 *) &gBattleAnimSpriteSheet_124, 0x600, 10124 }, + { (u8 *) &gBattleAnimSpriteSheet_125, 0x200, 10125 }, + { (u8 *) &gBattleAnimSpriteSheet_126, 0x80, 10126 }, + { (u8 *) &gBattleAnimSpriteSheet_127, 0x200, 10127 }, + { (u8 *) &gBattleAnimSpriteSheet_128, 0x800, 10128 }, + { (u8 *) &gBattleAnimSpriteSheet_129, 0x80, 10129 }, + { (u8 *) &gBattleAnimSpriteSheet_130, 0xA00, 10130 }, + { (u8 *) &gBattleAnimSpriteSheet_131, 0x280, 10131 }, + { (u8 *) &gBattleAnimSpriteSheet_132, 0x280, 10132 }, + { (u8 *) &gBattleAnimSpriteSheet_133, 0x100, 10133 }, + { (u8 *) &gBattleAnimSpriteSheet_134, 0x200, 10134 }, + { (u8 *) &gBattleAnimSpriteSheet_135, 0x200, 10135 }, + { (u8 *) &gBattleAnimSpriteSheet_136, 0x20, 10136 }, + { (u8 *) &gBattleAnimSpriteSheet_137, 0xA00, 10137 }, + { (u8 *) &gBattleAnimSpriteSheet_138, 0x800, 10138 }, + { (u8 *) &gBattleAnimSpriteSheet_139, 0x800, 10139 }, + { (u8 *) &gBattleAnimSpriteSheet_140, 0xC0, 10140 }, + { (u8 *) &gBattleAnimSpriteSheet_141, 0x1C0, 10141 }, + { (u8 *) &gBattleAnimSpriteSheet_142, 0x100, 10142 }, + { (u8 *) &gBattleAnimSpriteSheet_143, 0x800, 10143 }, + { (u8 *) &gBattleAnimSpriteSheet_144, 0x200, 10144 }, + { (u8 *) &gBattleAnimSpriteSheet_145, 0x800, 10145 }, + { (u8 *) &gBattleAnimSpriteSheet_146, 0x180, 10146 }, + { (u8 *) &gBattleAnimSpriteSheet_147, 0x180, 10147 }, + { (u8 *) &gBattleAnimSpriteSheet_148, 0x200, 10148 }, + { (u8 *) &gBattleAnimSpriteSheet_149, 0x200, 10149 }, + { (u8 *) &gBattleAnimSpriteSheet_150, 0x180, 10150 }, + { (u8 *) &gBattleAnimSpriteSheet_151, 0x400, 10151 }, + { (u8 *) &gBattleAnimSpriteSheet_152, 0x80, 10152 }, + { (u8 *) &gBattleAnimSpriteSheet_153, 0x100, 10153 }, + { (u8 *) &gBattleAnimSpriteSheet_154, 0x100, 10154 }, + { (u8 *) &gBattleAnimSpriteSheet_155, 0x140, 10155 }, + { (u8 *) &gBattleAnimSpriteSheet_156, 0x800, 10156 }, + { (u8 *) &gBattleAnimSpriteSheet_157, 0x200, 10157 }, + { (u8 *) &gBattleAnimSpriteSheet_158, 0x100, 10158 }, + { (u8 *) &gBattleAnimSpriteSheet_159, 0xA0, 10159 }, + { (u8 *) &gBattleAnimSpriteSheet_160, 0x100, 10160 }, + { (u8 *) &gBattleAnimSpriteSheet_161, 0x80, 10161 }, + { (u8 *) &gBattleAnimSpriteSheet_162, 0x300, 10162 }, + { (u8 *) &gBattleAnimSpriteSheet_163, 0x100, 10163 }, + { (u8 *) &gBattleAnimSpriteSheet_163, 0x100, 10164 }, + { (u8 *) &gBattleAnimSpriteSheet_163, 0x100, 10165 }, + { (u8 *) &gBattleAnimSpriteSheet_166, 0x800, 10166 }, + { (u8 *) &gBattleAnimSpriteSheet_166, 0x800, 10167 }, + { (u8 *) &gBattleAnimSpriteSheet_166, 0x800, 10168 }, + { (u8 *) &gBattleAnimSpriteSheet_166, 0x800, 10169 }, + { (u8 *) &gBattleAnimSpriteSheet_166, 0x800, 10170 }, + { (u8 *) &gBattleAnimSpriteSheet_171, 0x80, 10171 }, + { (u8 *) &gBattleAnimSpriteSheet_144, 0x200, 10172 }, + { (u8 *) &gBattleAnimSpriteSheet_173, 0x200, 10173 }, + { (u8 *) &gBattleAnimSpriteSheet_174, 0x200, 10174 }, + { (u8 *) &gBattleAnimSpriteSheet_175, 0x80, 10175 }, + { (u8 *) &gBattleAnimSpriteSheet_176, 0x200, 10176 }, + { (u8 *) &gBattleAnimSpriteSheet_177, 0x500, 10177 }, + { (u8 *) &gBattleAnimSpriteSheet_178, 0x800, 10178 }, + { (u8 *) &gBattleAnimSpriteSheet_179, 0x400, 10179 }, + { (u8 *) &gBattleAnimSpriteSheet_180, 0x20, 10180 }, + { (u8 *) &gBattleAnimSpriteSheet_181, 0x800, 10181 }, + { (u8 *) &gBattleAnimSpriteSheet_182, 0x100, 10182 }, + { (u8 *) &gBattleAnimSpriteSheet_183, 0x800, 10183 }, + { (u8 *) &gBattleAnimSpriteSheet_184, 0x400, 10184 }, + { (u8 *) &gBattleAnimSpriteSheet_185, 0xA00, 10185 }, + { (u8 *) &gBattleAnimSpriteSheet_186, 0x1000, 10186 }, + { (u8 *) &gBattleAnimSpriteSheet_187, 0x800, 10187 }, + { (u8 *) &gBattleAnimSpriteSheet_188, 0x400, 10188 }, + { (u8 *) &gBattleAnimSpriteSheet_189, 0x200, 10189 }, + { (u8 *) &gBattleAnimSpriteSheet_190, 0x800, 10190 }, + { (u8 *) &gBattleAnimSpriteSheet_191, 0x800, 10191 }, + { (u8 *) &gBattleAnimSpriteSheet_192, 0x800, 10192 }, + { (u8 *) &gBattleAnimSpriteSheet_193, 0x200, 10193 }, + { (u8 *) &gBattleAnimSpriteSheet_194, 0x800, 10194 }, + { (u8 *) &gBattleAnimSpriteSheet_195, 0x200, 10195 }, + { (u8 *) &gBattleAnimSpriteSheet_196, 0x800, 10196 }, + { (u8 *) &gBattleAnimSpriteSheet_197, 0x200, 10197 }, + { (u8 *) &gBattleAnimSpriteSheet_198, 0x800, 10198 }, + { (u8 *) &gBattleAnimSpriteSheet_199, 0x400, 10199 }, + { (u8 *) &gBattleAnimSpriteSheet_200, 0x200, 10200 }, + { (u8 *) &gBattleAnimSpriteSheet_201, 0xA80, 10201 }, + { (u8 *) &gBattleAnimSpriteSheet_202, 0x600, 10202 }, + { (u8 *) &gBattleAnimSpriteSheet_203, 0x800, 10203 }, + { (u8 *) &gBattleAnimSpriteSheet_204, 0x200, 10204 }, + { (u8 *) &gBattleAnimSpriteSheet_205, 0x600, 10205 }, + { (u8 *) &gBattleAnimSpriteSheet_206, 0x800, 10206 }, + { (u8 *) &gBattleAnimSpriteSheet_207, 0x180, 10207 }, + { (u8 *) &gBattleAnimSpriteSheet_208, 0x800, 10208 }, + { (u8 *) &gBattleAnimSpriteSheet_209, 0x800, 10209 }, + { (u8 *) &gBattleAnimSpriteSheet_210, 0x80, 10210 }, + { (u8 *) &gBattleAnimSpriteSheet_211, 0x80, 10211 }, + { (u8 *) &gBattleAnimSpriteSheet_212, 0x800, 10212 }, + { (u8 *) &gBattleAnimSpriteSheet_213, 0x800, 10213 }, + { (u8 *) &gBattleAnimSpriteSheet_214, 0x600, 10214 }, + { (u8 *) &gBattleAnimSpriteSheet_215, 0x600, 10215 }, + { (u8 *) &gBattleAnimSpriteSheet_210, 0x80, 10216 }, + { (u8 *) &gBattleAnimSpriteSheet_217, 0x80, 10217 }, + { (u8 *) &gBattleAnimSpriteSheet_218, 0x180, 10218 }, + { (u8 *) &gBattleAnimSpriteSheet_210, 0x80, 10219 }, + { (u8 *) &gBattleAnimSpriteSheet_220, 0x200, 10220 }, + { (u8 *) &gBattleAnimSpriteSheet_221, 0x400, 10221 }, + { (u8 *) &gBattleAnimSpriteSheet_222, 0xA00, 10222 }, + { (u8 *) &gBattleAnimSpriteSheet_223, 0x800, 10223 }, + { (u8 *) &gBattleAnimSpriteSheet_224, 0x200, 10224 }, + { (u8 *) &gBattleAnimSpriteSheet_225, 0x400, 10225 }, + { (u8 *) &gBattleAnimSpriteSheet_226, 0x80, 10226 }, + { (u8 *) &gBattleAnimSpriteSheet_227, 0x800, 10227 }, + { (u8 *) &gBattleAnimSpriteSheet_228, 0x200, 10228 }, + { (u8 *) &gBattleAnimSpriteSheet_229, 0x300, 10229 }, + { (u8 *) &gBattleAnimSpriteSheet_230, 0x800, 10230 }, + { (u8 *) &gBattleAnimSpriteSheet_231, 0x380, 10231 }, + { (u8 *) &gBattleAnimSpriteSheet_232, 0x800, 10232 }, + { (u8 *) &gBattleAnimSpriteSheet_233, 0xC0, 10233 }, + { (u8 *) &gBattleAnimSpriteSheet_234, 0x800, 10234 }, + { (u8 *) &gBattleAnimSpriteSheet_235, 0x60, 10235 }, + { (u8 *) &gBattleAnimSpriteSheet_235, 0x60, 10236 }, + { (u8 *) &gBattleAnimSpriteSheet_235, 0x60, 10237 }, + { (u8 *) &gBattleAnimSpriteSheet_238, 0x80, 10238 }, + { (u8 *) &gBattleAnimSpriteSheet_239, 0x180, 10239 }, + { (u8 *) &gBattleAnimSpriteSheet_240, 0x180, 10240 }, + { (u8 *) &gBattleAnimSpriteSheet_241, 0x200, 10241 }, + { (u8 *) &gBattleAnimSpriteSheet_242, 0x200, 10242 }, + { (u8 *) &gBattleAnimSpriteSheet_243, 0x20, 10243 }, + { (u8 *) &gBattleAnimSpriteSheet_244, 0x400, 10244 }, + { (u8 *) &gBattleAnimSpriteSheet_245, 0x600, 10245 }, + { (u8 *) &gBattleAnimSpriteSheet_246, 0x1000, 10246 }, + { (u8 *) &gBattleAnimSpriteSheet_247, 0x400, 10247 }, + { (u8 *) &gBattleAnimSpriteSheet_248, 0x20, 10248 }, + { (u8 *) &gBattleAnimSpriteSheet_249, 0x80, 10249 }, + { (u8 *) &gBattleAnimSpriteSheet_250, 0x800, 10250 }, + { (u8 *) &gBattleAnimSpriteSheet_251, 0x80, 10251 }, + { (u8 *) &gBattleAnimSpriteSheet_252, 0x200, 10252 }, + { (u8 *) &gBattleAnimSpriteSheet_253, 0x400, 10253 }, + { (u8 *) &gBattleAnimSpriteSheet_254, 0x200, 10254 }, + { (u8 *) &gBattleAnimSpriteSheet_255, 0x200, 10255 }, + { (u8 *) &gBattleAnimSpriteSheet_256, 0x800, 10256 }, + { (u8 *) &gBattleAnimSpriteSheet_257, 0x280, 10257 }, + { (u8 *) &gBattleAnimSpriteSheet_258, 0x200, 10258 }, + { (u8 *) &gBattleAnimSpriteSheet_149, 0x200, 10259 }, + { (u8 *) &gBattleAnimSpriteSheet_260, 0x400, 10260 }, + { (u8 *) &gBattleAnimSpriteSheet_261, 0x200, 10261 }, + { (u8 *) &gBattleAnimSpriteSheet_262, 0x200, 10262 }, + { (u8 *) &gBattleAnimSpriteSheet_263, 0x80, 10263 }, + { (u8 *) &gBattleAnimSpriteSheet_264, 0x20, 10264 }, + { (u8 *) &gBattleAnimSpriteSheet_264, 0x20, 10265 }, + { (u8 *) &gBattleAnimSpriteSheet_266, 0x80, 10266 }, + { (u8 *) &gBattleAnimSpriteSheet_212, 0x800, 10267 }, + { (u8 *) &gBattleAnimSpriteSheet_264, 0x20, 10268 }, + { (u8 *) &gBattleAnimSpriteSheet_269, 0x80, 10269 }, + { (u8 *) &gBattleAnimSpriteSheet_270, 0x400, 10270 }, + { (u8 *) &gBattleAnimSpriteSheet_271, 0x80, 10271 }, + { (u8 *) &gBattleAnimSpriteSheet_272, 0x800, 10272 }, + { (u8 *) &gBattleAnimSpriteSheet_273, 0x20, 10273 }, + { (u8 *) &gBattleAnimSpriteSheet_274, 0x800, 10274 }, + { (u8 *) &gBattleAnimSpriteSheet_275, 0x800, 10275 }, + { (u8 *) &gBattleAnimSpriteSheet_276, 0x800, 10276 }, + { (u8 *) &gBattleAnimSpriteSheet_277, 0x1000, 10277 }, + { (u8 *) &gBattleAnimSpriteSheet_278, 0x800, 10278 }, + { (u8 *) &gBattleAnimSpriteSheet_279, 0xA0, 10279 }, + { (u8 *) &gBattleAnimSpriteSheet_280, 0x800, 10280 }, + { (u8 *) &gBattleAnimSpriteSheet_281, 0x200, 10281 }, + { (u8 *) &gBattleAnimSpriteSheet_282, 0x600, 10282 }, + { (u8 *) &gBattleAnimSpriteSheet_283, 0x200, 10283 }, + { (u8 *) &gBattleAnimSpriteSheet_284, 0x800, 10284 }, + { (u8 *) &gBattleAnimSpriteSheet_285, 0x200, 10285 }, + { (u8 *) &gBattleAnimSpriteSheet_183, 0x800, 10286 }, + { (u8 *) &gBattleAnimSpriteSheet_056, 0x1000, 10287 }, + { (u8 *) &gBattleAnimSpriteSheet_163, 0x100, 10288 }, +}; + +const struct CompressedSpritePalette gBattleAnimPaletteTable[] = +{ + { (u8 *) &gBattleAnimSpritePalette_000, 10000 }, + { (u8 *) &gBattleAnimSpritePalette_001, 10001 }, + { (u8 *) &gBattleAnimSpritePalette_002, 10002 }, + { (u8 *) &gBattleAnimSpritePalette_003, 10003 }, + { (u8 *) &gBattleAnimSpritePalette_004, 10004 }, + { (u8 *) &gBattleAnimSpritePalette_005, 10005 }, + { (u8 *) &gBattleAnimSpritePalette_006, 10006 }, + { (u8 *) &gBattleAnimSpritePalette_007, 10007 }, + { (u8 *) &gBattleAnimSpritePalette_008, 10008 }, + { (u8 *) &gBattleAnimSpritePalette_009, 10009 }, + { (u8 *) &gBattleAnimSpritePalette_010, 10010 }, + { (u8 *) &gBattleAnimSpritePalette_011, 10011 }, + { (u8 *) &gBattleAnimSpritePalette_012, 10012 }, + { (u8 *) &gBattleAnimSpritePalette_013, 10013 }, + { (u8 *) &gBattleAnimSpritePalette_014, 10014 }, + { (u8 *) &gBattleAnimSpritePalette_015, 10015 }, + { (u8 *) &gBattleAnimSpritePalette_016, 10016 }, + { (u8 *) &gBattleAnimSpritePalette_016, 10017 }, + { (u8 *) &gBattleAnimSpritePalette_018, 10018 }, + { (u8 *) &gBattleAnimSpritePalette_019, 10019 }, + { (u8 *) &gBattleAnimSpritePalette_020, 10020 }, + { (u8 *) &gBattleAnimSpritePalette_021, 10021 }, + { (u8 *) &gBattleAnimSpritePalette_022, 10022 }, + { (u8 *) &gBattleAnimSpritePalette_023, 10023 }, + { (u8 *) &gBattleAnimSpritePalette_024, 10024 }, + { (u8 *) &gBattleAnimSpritePalette_025, 10025 }, + { (u8 *) &gBattleAnimSpritePalette_026, 10026 }, + { (u8 *) &gBattleAnimSpritePalette_027, 10027 }, + { (u8 *) &gBattleAnimSpritePalette_028, 10028 }, + { (u8 *) &gBattleAnimSpritePalette_029, 10029 }, + { (u8 *) &gBattleAnimSpritePalette_030, 10030 }, + { (u8 *) &gBattleAnimSpritePalette_031, 10031 }, + { (u8 *) &gBattleAnimSpritePalette_032, 10032 }, + { (u8 *) &gBattleAnimSpritePalette_033, 10033 }, + { (u8 *) &gBattleAnimSpritePalette_033, 10034 }, + { (u8 *) &gBattleAnimSpritePalette_033, 10035 }, + { (u8 *) &gBattleAnimSpritePalette_036, 10036 }, + { (u8 *) &gBattleAnimSpritePalette_036, 10037 }, + { (u8 *) &gBattleAnimSpritePalette_038, 10038 }, + { (u8 *) &gBattleAnimSpritePalette_039, 10039 }, + { (u8 *) &gBattleAnimSpritePalette_038, 10040 }, + { (u8 *) &gBattleAnimSpritePalette_038, 10041 }, + { (u8 *) &gBattleAnimSpritePalette_042, 10042 }, + { (u8 *) &gBattleAnimSpritePalette_043, 10043 }, + { (u8 *) &gBattleAnimSpritePalette_044, 10044 }, + { (u8 *) &gBattleAnimSpritePalette_045, 10045 }, + { (u8 *) &gBattleAnimSpritePalette_046, 10046 }, + { (u8 *) &gBattleAnimSpritePalette_047, 10046 }, + { (u8 *) &gBattleAnimSpritePalette_048, 10048 }, + { (u8 *) &gBattleAnimSpritePalette_049, 10049 }, + { (u8 *) &gBattleAnimSpritePalette_050, 10050 }, + { (u8 *) &gBattleAnimSpritePalette_050, 10051 }, + { (u8 *) &gBattleAnimSpritePalette_050, 10052 }, + { (u8 *) &gBattleAnimSpritePalette_026, 10053 }, + { (u8 *) &gBattleAnimSpritePalette_054, 10054 }, + { (u8 *) &gBattleAnimSpritePalette_050, 10055 }, + { (u8 *) &gBattleAnimSpritePalette_056, 10056 }, + { (u8 *) &gBattleAnimSpritePalette_057, 10057 }, + { (u8 *) &gBattleAnimSpritePalette_058, 10058 }, + { (u8 *) &gBattleAnimSpritePalette_059, 10059 }, + { (u8 *) &gBattleAnimSpritePalette_060, 10060 }, + { (u8 *) &gBattleAnimSpritePalette_061, 10061 }, + { (u8 *) &gBattleAnimSpritePalette_062, 10062 }, + { (u8 *) &gBattleAnimSpritePalette_063, 10063 }, + { (u8 *) &gBattleAnimSpritePalette_064, 10064 }, + { (u8 *) &gBattleAnimSpritePalette_065, 10065 }, + { (u8 *) &gBattleAnimSpritePalette_066, 10066 }, + { (u8 *) &gBattleAnimSpritePalette_067, 10067 }, + { (u8 *) &gBattleAnimSpritePalette_068, 10068 }, + { (u8 *) &gBattleAnimSpritePalette_065, 10069 }, + { (u8 *) &gBattleAnimSpritePalette_070, 10070 }, + { (u8 *) &gBattleAnimSpritePalette_070, 10071 }, + { (u8 *) &gBattleAnimSpritePalette_072, 10072 }, + { (u8 *) &gBattleAnimSpritePalette_073, 10073 }, + { (u8 *) &gBattleAnimSpritePalette_074, 10074 }, + { (u8 *) &gBattleAnimSpritePalette_075, 10075 }, + { (u8 *) &gBattleAnimSpritePalette_076, 10076 }, + { (u8 *) &gBattleAnimSpritePalette_076, 10077 }, + { (u8 *) &gBattleAnimSpritePalette_078, 10078 }, + { (u8 *) &gBattleAnimSpritePalette_078, 10079 }, + { (u8 *) &gBattleAnimSpritePalette_080, 10080 }, + { (u8 *) &gBattleAnimSpritePalette_081, 10081 }, + { (u8 *) &gBattleAnimSpritePalette_082, 10082 }, + { (u8 *) &gBattleAnimSpritePalette_083, 10083 }, + { (u8 *) &gBattleAnimSpritePalette_084, 10084 }, + { (u8 *) &gBattleAnimSpritePalette_085, 10085 }, + { (u8 *) &gBattleAnimSpritePalette_086, 10086 }, + { (u8 *) &gBattleAnimSpritePalette_087, 10087 }, + { (u8 *) &gBattleAnimSpritePalette_088, 10088 }, + { (u8 *) &gBattleAnimSpritePalette_089, 10089 }, + { (u8 *) &gBattleAnimSpritePalette_090, 10090 }, + { (u8 *) &gBattleAnimSpritePalette_091, 10091 }, + { (u8 *) &gBattleAnimSpritePalette_092, 10092 }, + { (u8 *) &gBattleAnimSpritePalette_093, 10093 }, + { (u8 *) &gBattleAnimSpritePalette_094, 10094 }, + { (u8 *) &gBattleAnimSpritePalette_095, 10095 }, + { (u8 *) &gBattleAnimSpritePalette_096, 10096 }, + { (u8 *) &gBattleAnimSpritePalette_097, 10097 }, + { (u8 *) &gBattleAnimSpritePalette_094, 10098 }, + { (u8 *) &gBattleAnimSpritePalette_099, 10099 }, + { (u8 *) &gBattleAnimSpritePalette_100, 10100 }, + { (u8 *) &gBattleAnimSpritePalette_101, 10101 }, + { (u8 *) &gBattleAnimSpritePalette_101, 10102 }, + { (u8 *) &gBattleAnimSpritePalette_103, 10103 }, + { (u8 *) &gBattleAnimSpritePalette_104, 10104 }, + { (u8 *) &gBattleAnimSpritePalette_105, 10105 }, + { (u8 *) &gBattleAnimSpritePalette_105, 10106 }, + { (u8 *) &gBattleAnimSpritePalette_107, 10107 }, + { (u8 *) &gBattleAnimSpritePalette_107, 10108 }, + { (u8 *) &gBattleAnimSpritePalette_109, 10109 }, + { (u8 *) &gBattleAnimSpritePalette_109, 10110 }, + { (u8 *) &gBattleAnimSpritePalette_111, 10111 }, + { (u8 *) &gBattleAnimSpritePalette_112, 10112 }, + { (u8 *) &gBattleAnimSpritePalette_113, 10113 }, + { (u8 *) &gBattleAnimSpritePalette_114, 10114 }, + { (u8 *) &gBattleAnimSpritePalette_115, 10115 }, + { (u8 *) &gBattleAnimSpritePalette_116, 10116 }, + { (u8 *) &gBattleAnimSpritePalette_117, 10117 }, + { (u8 *) &gBattleAnimSpritePalette_118, 10118 }, + { (u8 *) &gBattleAnimSpritePalette_119, 10119 }, + { (u8 *) &gBattleAnimSpritePalette_120, 10120 }, + { (u8 *) &gBattleAnimSpritePalette_121, 10121 }, + { (u8 *) &gBattleAnimSpritePalette_122, 10122 }, + { (u8 *) &gBattleAnimSpritePalette_122, 10123 }, + { (u8 *) &gBattleAnimSpritePalette_124, 10124 }, + { (u8 *) &gBattleAnimSpritePalette_125, 10125 }, + { (u8 *) &gBattleAnimSpritePalette_126, 10126 }, + { (u8 *) &gBattleAnimSpritePalette_127, 10127 }, + { (u8 *) &gBattleAnimSpritePalette_128, 10128 }, + { (u8 *) &gBattleAnimSpritePalette_128, 10129 }, + { (u8 *) &gBattleAnimSpritePalette_130, 10130 }, + { (u8 *) &gBattleAnimSpritePalette_130, 10131 }, + { (u8 *) &gBattleAnimSpritePalette_132, 10132 }, + { (u8 *) &gBattleAnimSpritePalette_133, 10133 }, + { (u8 *) &gBattleAnimSpritePalette_133, 10134 }, + { (u8 *) &gBattleAnimSpritePalette_135, 10135 }, + { (u8 *) &gBattleAnimSpritePalette_136, 10136 }, + { (u8 *) &gBattleAnimSpritePalette_135, 10137 }, + { (u8 *) &gBattleAnimSpritePalette_135, 10138 }, + { (u8 *) &gBattleAnimSpritePalette_139, 10139 }, + { (u8 *) &gBattleAnimSpritePalette_140, 10140 }, + { (u8 *) &gBattleAnimSpritePalette_141, 10141 }, + { (u8 *) &gBattleAnimSpritePalette_141, 10142 }, + { (u8 *) &gBattleAnimSpritePalette_143, 10143 }, + { (u8 *) &gBattleAnimSpritePalette_144, 10144 }, + { (u8 *) &gBattleAnimSpritePalette_139, 10145 }, + { (u8 *) &gBattleAnimSpritePalette_115, 10146 }, + { (u8 *) &gBattleAnimSpritePalette_147, 10147 }, + { (u8 *) &gBattleAnimSpritePalette_148, 10148 }, + { (u8 *) &gBattleAnimSpritePalette_148, 10149 }, + { (u8 *) &gBattleAnimSpritePalette_150, 10150 }, + { (u8 *) &gBattleAnimSpritePalette_150, 10151 }, + { (u8 *) &gBattleAnimSpritePalette_152, 10152 }, + { (u8 *) &gBattleAnimSpritePalette_153, 10153 }, + { (u8 *) &gBattleAnimSpritePalette_154, 10154 }, + { (u8 *) &gBattleAnimSpritePalette_155, 10155 }, + { (u8 *) &gBattleAnimSpritePalette_156, 10156 }, + { (u8 *) &gBattleAnimSpritePalette_157, 10157 }, + { (u8 *) &gBattleAnimSpritePalette_158, 10158 }, + { (u8 *) &gBattleAnimSpritePalette_159, 10159 }, + { (u8 *) &gBattleAnimSpritePalette_160, 10160 }, + { (u8 *) &gBattleAnimSpritePalette_161, 10161 }, + { (u8 *) &gBattleAnimSpritePalette_162, 10162 }, + { (u8 *) &gBattleAnimSpritePalette_163, 10163 }, + { (u8 *) &gBattleAnimSpritePalette_164, 10164 }, + { (u8 *) &gBattleAnimSpritePalette_165, 10165 }, + { (u8 *) &gBattleAnimSpritePalette_166, 10166 }, + { (u8 *) &gBattleAnimSpritePalette_167, 10167 }, + { (u8 *) &gBattleAnimSpritePalette_168, 10168 }, + { (u8 *) &gBattleAnimSpritePalette_169, 10169 }, + { (u8 *) &gBattleAnimSpritePalette_170, 10170 }, + { (u8 *) &gBattleAnimSpritePalette_171, 10171 }, + { (u8 *) &gBattleAnimSpritePalette_172, 10172 }, + { (u8 *) &gBattleAnimSpritePalette_001, 10173 }, + { (u8 *) &gBattleAnimSpritePalette_174, 10174 }, + { (u8 *) &gBattleAnimSpritePalette_175, 10175 }, + { (u8 *) &gBattleAnimSpritePalette_176, 10176 }, + { (u8 *) &gBattleAnimSpritePalette_177, 10177 }, + { (u8 *) &gBattleAnimSpritePalette_178, 10178 }, + { (u8 *) &gBattleAnimSpritePalette_179, 10179 }, + { (u8 *) &gBattleAnimSpritePalette_179, 10180 }, + { (u8 *) &gBattleAnimSpritePalette_179, 10181 }, + { (u8 *) &gBattleAnimSpritePalette_182, 10182 }, + { (u8 *) &gBattleAnimSpritePalette_183, 10183 }, + { (u8 *) &gBattleAnimSpritePalette_184, 10184 }, + { (u8 *) &gBattleAnimSpritePalette_185, 10185 }, + { (u8 *) &gBattleAnimSpritePalette_186, 10186 }, + { (u8 *) &gBattleAnimSpritePalette_187, 10187 }, + { (u8 *) &gBattleAnimSpritePalette_188, 10188 }, + { (u8 *) &gBattleAnimSpritePalette_189, 10189 }, + { (u8 *) &gBattleAnimSpritePalette_190, 10190 }, + { (u8 *) &gBattleAnimSpritePalette_191, 10191 }, + { (u8 *) &gBattleAnimSpritePalette_192, 10192 }, + { (u8 *) &gBattleAnimSpritePalette_193, 10193 }, + { (u8 *) &gBattleAnimSpritePalette_194, 10194 }, + { (u8 *) &gBattleAnimSpritePalette_195, 10195 }, + { (u8 *) &gBattleAnimSpritePalette_196, 10196 }, + { (u8 *) &gBattleAnimSpritePalette_197, 10197 }, + { (u8 *) &gBattleAnimSpritePalette_198, 10198 }, + { (u8 *) &gBattleAnimSpritePalette_199, 10199 }, + { (u8 *) &gBattleAnimSpritePalette_200, 10200 }, + { (u8 *) &gBattleAnimSpritePalette_201, 10201 }, + { (u8 *) &gBattleAnimSpritePalette_202, 10202 }, + { (u8 *) &gBattleAnimSpritePalette_203, 10203 }, + { (u8 *) &gBattleAnimSpritePalette_204, 10204 }, + { (u8 *) &gBattleAnimSpritePalette_205, 10205 }, + { (u8 *) &gBattleAnimSpritePalette_206, 10206 }, + { (u8 *) &gBattleAnimSpritePalette_207, 10207 }, + { (u8 *) &gBattleAnimSpritePalette_167, 10208 }, + { (u8 *) &gBattleAnimSpritePalette_209, 10209 }, + { (u8 *) &gBattleAnimSpritePalette_210, 10210 }, + { (u8 *) &gBattleAnimSpritePalette_211, 10211 }, + { (u8 *) &gBattleAnimSpritePalette_211, 10212 }, + { (u8 *) &gBattleAnimSpritePalette_211, 10213 }, + { (u8 *) &gBattleAnimSpritePalette_064, 10214 }, + { (u8 *) &gBattleAnimSpritePalette_215, 10215 }, + { (u8 *) &gBattleAnimSpritePalette_216, 10216 }, + { (u8 *) &gBattleAnimSpritePalette_217, 10217 }, + { (u8 *) &gBattleAnimSpritePalette_218, 10218 }, + { (u8 *) &gBattleAnimSpritePalette_219, 10219 }, + { (u8 *) &gBattleAnimSpritePalette_220, 10220 }, + { (u8 *) &gBattleAnimSpritePalette_221, 10221 }, + { (u8 *) &gBattleAnimSpritePalette_222, 10222 }, + { (u8 *) &gBattleAnimSpritePalette_223, 10223 }, + { (u8 *) &gBattleAnimSpritePalette_224, 10224 }, + { (u8 *) &gBattleAnimSpritePalette_225, 10225 }, + { (u8 *) &gBattleAnimSpritePalette_226, 10226 }, + { (u8 *) &gBattleAnimSpritePalette_226, 10227 }, + { (u8 *) &gBattleAnimSpritePalette_228, 10228 }, + { (u8 *) &gBattleAnimSpritePalette_229, 10229 }, + { (u8 *) &gBattleAnimSpritePalette_230, 10230 }, + { (u8 *) &gBattleAnimSpritePalette_231, 10231 }, + { (u8 *) &gBattleAnimSpritePalette_231, 10232 }, + { (u8 *) &gBattleAnimSpritePalette_233, 10233 }, + { (u8 *) &gBattleAnimSpritePalette_234, 10234 }, + { (u8 *) &gBattleAnimSpritePalette_235, 10235 }, + { (u8 *) &gBattleAnimSpritePalette_236, 10236 }, + { (u8 *) &gBattleAnimSpritePalette_237, 10237 }, + { (u8 *) &gBattleAnimSpritePalette_238, 10238 }, + { (u8 *) &gBattleAnimSpritePalette_239, 10239 }, + { (u8 *) &gBattleAnimSpritePalette_240, 10240 }, + { (u8 *) &gBattleAnimSpritePalette_241, 10241 }, + { (u8 *) &gBattleAnimSpritePalette_242, 10242 }, + { (u8 *) &gBattleAnimSpritePalette_243, 10243 }, + { (u8 *) &gBattleAnimSpritePalette_244, 10244 }, + { (u8 *) &gBattleAnimSpritePalette_245, 10245 }, + { (u8 *) &gBattleAnimSpritePalette_245, 10246 }, + { (u8 *) &gBattleAnimSpritePalette_064, 10247 }, + { (u8 *) &gBattleAnimSpritePalette_248, 10248 }, + { (u8 *) &gBattleAnimSpritePalette_249, 10249 }, + { (u8 *) &gBattleAnimSpritePalette_249, 10250 }, + { (u8 *) &gBattleAnimSpritePalette_251, 10251 }, + { (u8 *) &gBattleAnimSpritePalette_252, 10252 }, + { (u8 *) &gBattleAnimSpritePalette_253, 10253 }, + { (u8 *) &gBattleAnimSpritePalette_254, 10254 }, + { (u8 *) &gBattleAnimSpritePalette_255, 10255 }, + { (u8 *) &gBattleAnimSpritePalette_256, 10256 }, + { (u8 *) &gBattleAnimSpritePalette_257, 10257 }, + { (u8 *) &gBattleAnimSpritePalette_258, 10258 }, + { (u8 *) &gBattleAnimSpritePalette_259, 10259 }, + { (u8 *) &gBattleAnimSpritePalette_260, 10260 }, + { (u8 *) &gBattleAnimSpritePalette_261, 10261 }, + { (u8 *) &gBattleAnimSpritePalette_262, 10262 }, + { (u8 *) &gBattleAnimSpritePalette_263, 10263 }, + { (u8 *) &gBattleAnimSpritePalette_264, 10264 }, + { (u8 *) &gBattleAnimSpritePalette_265, 10265 }, + { (u8 *) &gBattleAnimSpritePalette_266, 10266 }, + { (u8 *) &gBattleAnimSpritePalette_267, 10267 }, + { (u8 *) &gBattleAnimSpritePalette_268, 10268 }, + { (u8 *) &gBattleAnimSpritePalette_269, 10269 }, + { (u8 *) &gBattleAnimSpritePalette_270, 10270 }, + { (u8 *) &gBattleAnimSpritePalette_271, 10271 }, + { (u8 *) &gBattleAnimSpritePalette_272, 10272 }, + { (u8 *) &gBattleAnimSpritePalette_272, 10273 }, + { (u8 *) &gBattleAnimSpritePalette_274, 10274 }, + { (u8 *) &gBattleAnimSpritePalette_274, 10275 }, + { (u8 *) &gBattleAnimSpritePalette_274, 10276 }, + { (u8 *) &gBattleAnimSpritePalette_277, 10277 }, + { (u8 *) &gBattleAnimSpritePalette_278, 10278 }, + { (u8 *) &gBattleAnimSpritePalette_279, 10279 }, + { (u8 *) &gBattleAnimSpritePalette_280, 10280 }, + { (u8 *) &gBattleAnimSpritePalette_281, 10281 }, + { (u8 *) &gBattleAnimSpritePalette_282, 10282 }, + { (u8 *) &gBattleAnimSpritePalette_283, 10283 }, + { (u8 *) &gBattleAnimSpritePalette_284, 10284 }, + { (u8 *) &gBattleAnimSpritePalette_285, 10285 }, + { (u8 *) &gBattleAnimSpritePalette_286, 10286 }, + { (u8 *) &gBattleAnimSpritePalette_287, 10287 }, + { (u8 *) &gBattleAnimSpritePalette_288, 10288 }, +}; + +const struct BattleAnimBackground gBattleAnimBackgroundTable[] = +{ + &gBattleAnimBackgroundImage_00, &gBattleAnimBackgroundPalette_00, &gBattleAnimBackgroundTilemap_00, + &gBattleAnimBackgroundImage_00, &gBattleAnimBackgroundPalette_00, &gBattleAnimBackgroundTilemap_00, + &gBattleAnimBackgroundImage_02, &gBattleAnimBackgroundPalette_02, &gBattleAnimBackgroundTilemap_02, + &gBattleAnimBackgroundImage_03, &gBattleAnimBackgroundPalette_03, &gBattleAnimBackgroundTilemap_03, + &gBattleAnimBackgroundImage_04, &gBattleAnimBackgroundPalette_04, &gBattleAnimBackgroundTilemap_04, + &gBattleAnimBackgroundImage_04, &gBattleAnimBackgroundPalette_04, &gBattleAnimBackgroundTilemap_05, + &gBattleAnimBackgroundImage_04, &gBattleAnimBackgroundPalette_04, &gBattleAnimBackgroundTilemap_06, + &gBattleAnimBackgroundImage_07, &gBattleAnimBackgroundPalette_07, &gBattleAnimBackgroundTilemap_07, + &gBattleAnimBackgroundImage_07, &gBattleAnimBackgroundPalette_07, &gBattleAnimBackgroundTilemap_08, + &gBattleAnimBackgroundImage_09, &gBattleAnimBackgroundPalette_09, &gBattleAnimBackgroundTilemap_09, + &gBattleAnimBackgroundImage_09, &gBattleAnimBackgroundPalette_09, &gBattleAnimBackgroundTilemap_10, + &gBattleAnimBackgroundImage_11, &gBattleAnimBackgroundPalette_11, &gBattleAnimBackgroundTilemap_11, + &gBattleAnimBackgroundImage_12, &gBattleAnimBackgroundPalette_12, &gBattleAnimBackgroundTilemap_12, + &gBattleAnimBackgroundImage_12, &gBattleAnimBackgroundPalette_12, &gBattleAnimBackgroundTilemap_13, + &gBattleAnimBackgroundImage_12, &gBattleAnimBackgroundPalette_12, &gBattleAnimBackgroundTilemap_14, + &gBattleAnimBackgroundImage_15, &gBattleAnimBackgroundPalette_15, &gBattleAnimBackgroundTilemap_15, + &gBattleAnimBackgroundImage_16, &gBattleAnimBackgroundPalette_16, &gBattleAnimBackgroundTilemap_16, + &gBattleAnimBackgroundImage_17, &gBattleAnimBackgroundPalette_17, &gBattleAnimBackgroundTilemap_17, + &gBattleAnimBackgroundImage_07, &gBattleAnimBackgroundPalette_18, &gBattleAnimBackgroundTilemap_07, + &gBattleAnimBackgroundImage_07, &gBattleAnimBackgroundPalette_18, &gBattleAnimBackgroundTilemap_08, + &gBattleAnimBackgroundImage_20, &gBattleAnimBackgroundPalette_20, &gBattleAnimBackgroundTilemap_20, + &gBattleAnimBackgroundImage_21, &gBattleAnimBackgroundPalette_21, &gBattleAnimBackgroundTilemap_21, + &gBattleAnimBackgroundImage_09, &gBattleAnimBackgroundPalette_22, &gBattleAnimBackgroundTilemap_09, + &gBattleAnimBackgroundImage_09, &gBattleAnimBackgroundPalette_22, &gBattleAnimBackgroundTilemap_10, + &gBattleAnimBackgroundImage_04, &gBattleAnimBackgroundPalette_24, &gBattleAnimBackgroundTilemap_04, + &gBattleAnimBackgroundImage_04, &gBattleAnimBackgroundPalette_24, &gBattleAnimBackgroundTilemap_05, + &gBattleAnimBackgroundImage_04, &gBattleAnimBackgroundPalette_24, &gBattleAnimBackgroundTilemap_06, +}; + extern u16 gBattlePartyID[4]; extern u8 gObjectBankIDs[]; extern u8 gBankAttacker; @@ -63,9 +1329,6 @@ extern struct MusicPlayerInfo gMPlay_SE2; extern const u16 gUnknown_081C7160[]; extern const u8 *const gBattleAnims_Moves[]; -extern const struct CompressedSpriteSheet gBattleAnimPicTable[]; -extern const struct CompressedSpritePalette gBattleAnimPaletteTable[]; -extern const struct BattleAnimBackground gBattleAnimBackgroundTable[]; static void RunAnimScriptCommand(void); static void ScriptCmd_loadspritegfx(void); diff --git a/src/battle/battle_anim_80A7E7C.c b/src/battle/battle_anim_80A7E7C.c index c35434df0..f109333e3 100644 --- a/src/battle/battle_anim_80A7E7C.c +++ b/src/battle/battle_anim_80A7E7C.c @@ -20,17 +20,77 @@ static void sub_80A808C(u8 taskId); static void sub_80A81D8(u8 taskId); static void sub_80A8374(u8 taskId); static void sub_80A8488(u8 taskId); +static void sub_80A8530(struct Sprite *sprite); static void sub_80A85A4(struct Sprite *sprite); -void sub_80A8614(struct Sprite* sprite); +static void sub_80A85C8(struct Sprite *sprite); +static void sub_80A8614(struct Sprite* sprite); +static void sub_80A8638(struct Sprite *sprite); static void sub_80A86F4(struct Sprite *sprite); +static void sub_80A8764(struct Sprite *sprite); +static void sub_80A8818(struct Sprite *sprite); static void sub_80A88F0(struct Sprite *sprite); static void sub_80A89B4(u8 taskId); static void sub_80A8A18(u8 taskId); static void sub_80A8C0C(u8 taskId); static void sub_80A8D8C(u8 taskId); -void sub_80A8FD8(u8 taskId); +static void sub_80A8FD8(u8 taskId); static void sub_80A913C(u8 taskId); +const struct SpriteTemplate gBattleAnimSpriteTemplate_83C1FB0 = +{ + .tileTag = 0, + .paletteTag = 0, + .oam = &gDummyOamData, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_80A8530, +}; + +const struct SpriteTemplate gBattleAnimSpriteTemplate_83C1FC8 = +{ + .tileTag = 0, + .paletteTag = 0, + .oam = &gDummyOamData, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_80A85C8, +}; + +const struct SpriteTemplate gBattleAnimSpriteTemplate_83C1FE0 = +{ + .tileTag = 0, + .paletteTag = 0, + .oam = &gDummyOamData, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_80A8638, +}; + +const struct SpriteTemplate gBattleAnimSpriteTemplate_83C1FF8 = +{ + .tileTag = 0, + .paletteTag = 0, + .oam = &gDummyOamData, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_80A8764, +}; + +const struct SpriteTemplate gBattleAnimSpriteTemplate_83C2010 = +{ + .tileTag = 0, + .paletteTag = 0, + .oam = &gDummyOamData, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_80A8818, +}; + void sub_80A7E7C(u8 taskId) { u8 sprite; @@ -335,7 +395,7 @@ void sub_80A8500(u8 taskId) sub_80A8408(taskId); } -void sub_80A8530(struct Sprite *sprite) +static void sub_80A8530(struct Sprite *sprite) { sprite->invisible = TRUE; if (GetBankSide(gAnimBankAttacker)) @@ -362,7 +422,7 @@ static void sub_80A85A4(struct Sprite *sprite) StoreSpriteCallbackInData(sprite, DestroyAnimSprite); } -void sub_80A85C8(struct Sprite *sprite) +static void sub_80A85C8(struct Sprite *sprite) { u8 spriteId; sprite->invisible = TRUE; @@ -376,7 +436,7 @@ void sub_80A85C8(struct Sprite *sprite) sprite->callback = sub_8078458; } -void sub_80A8614(struct Sprite *sprite) +static void sub_80A8614(struct Sprite *sprite) { sprite->data[0] = sprite->data[4]; sprite->data[2] = -sprite->data[2]; @@ -384,7 +444,7 @@ void sub_80A8614(struct Sprite *sprite) StoreSpriteCallbackInData(sprite, DestroyAnimSprite); } -void sub_80A8638(struct Sprite *sprite) +static void sub_80A8638(struct Sprite *sprite) { int something; int spriteId; @@ -451,7 +511,7 @@ static void sub_80A86F4(struct Sprite *sprite) } } -void sub_80A8764(struct Sprite *sprite) +static void sub_80A8764(struct Sprite *sprite) { u8 v1; u8 spriteId; @@ -486,7 +546,7 @@ void sub_80A8764(struct Sprite *sprite) sprite->callback = sub_80784A8; } -void sub_80A8818(struct Sprite *sprite) +static void sub_80A8818(struct Sprite *sprite) { u8 spriteId; u8 v1; @@ -833,7 +893,7 @@ void sub_80A8EFC(u8 taskId) TASK.func = sub_80A8FD8; } -void sub_80A8FD8(u8 taskId) +static void sub_80A8FD8(u8 taskId) { TASK.data[3] += TASK.data[4]; obj_id_set_rotscale(TASK.data[5], 0x100, 0x100, TASK.data[3]); diff --git a/src/battle/battle_controller_linkpartner.c b/src/battle/battle_controller_linkpartner.c index e39d98997..3a16e12e6 100644 --- a/src/battle/battle_controller_linkpartner.c +++ b/src/battle/battle_controller_linkpartner.c @@ -94,7 +94,7 @@ extern void sub_804777C(); extern void sub_8043DFC(); //extern s16 sub_8045C78(); extern void sub_80440EC(); -extern void sub_80324F8(); +extern void HandleLowHpMusicChange(); extern void nullsub_9(u16); extern void sub_8043DB0(); extern void move_anim_start_t4(); @@ -355,7 +355,7 @@ void bx_t3_healthbar_update(void) } else { - sub_80324F8(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank); + HandleLowHpMusicChange(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank); LinkPartnerBufferExecCompleted(); } } @@ -434,7 +434,7 @@ void sub_811E0CC(void) FreeSpriteTilesByTag(0x27F9); FreeSpritePaletteByTag(0x27F9); CreateTask(c3_0802FDF4, 10); - sub_80324F8(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank); + HandleLowHpMusicChange(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank); StartSpriteAnim(&gSprites[gObjectBankIDs[gActiveBank]], 0); sub_8045A5C(gHealthboxIDs[gActiveBank], &gPlayerParty[gBattlePartyID[gActiveBank]], 0); sub_804777C(gActiveBank); @@ -1084,7 +1084,7 @@ void sub_811EC68(u8 a) SetMonData(&gPlayerParty[a], MON_DATA_TOUGH_RIBBON, &gBattleBufferA[gActiveBank][3]); break; } - sub_80324F8(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank); + HandleLowHpMusicChange(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank); } void LinkPartnerHandlecmd3(void) @@ -1243,7 +1243,7 @@ void LinkPartnerHandlecmd10(void) else if (!ewram17810[gActiveBank].unk0_6) { ewram17810[gActiveBank].unk4 = 0; - sub_80324F8(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank); + HandleLowHpMusicChange(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank); PlaySE12WithPanning(SE_POKE_DEAD, -64); gSprites[gObjectBankIDs[gActiveBank]].data[1] = 0; gSprites[gObjectBankIDs[gActiveBank]].data[2] = 5; diff --git a/src/battle/battle_controller_player.c b/src/battle/battle_controller_player.c index 2bdf448db..0d05b7aed 100644 --- a/src/battle/battle_controller_player.c +++ b/src/battle/battle_controller_player.c @@ -87,7 +87,7 @@ extern void sub_802E220(); extern void sub_802E2D4(); extern void sub_802E004(void); extern void sub_802DF30(void); -extern void BattleMusicStop(void); +extern void BattleStopLowHpSound(void); extern void PlayerBufferExecCompleted(void); extern void bx_t1_healthbar_update(void); extern void nullsub_91(void); @@ -1019,9 +1019,9 @@ void sub_802D31C(void) m4aMPlayContinue(&gMPlay_BGM); else m4aMPlayVolumeControl(&gMPlay_BGM, 0xFFFF, 256); - sub_80324F8(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank); + HandleLowHpMusicChange(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank); if (IsDoubleBattle()) - sub_80324F8(&gPlayerParty[gBattlePartyID[gActiveBank ^ 2]], gActiveBank ^ 2); + HandleLowHpMusicChange(&gPlayerParty[gBattlePartyID[gActiveBank ^ 2]], gActiveBank ^ 2); ewram17810[gActiveBank].unk9 = 3; gBattleBankFunc[gActiveBank] = sub_802D2E0; } @@ -1077,7 +1077,7 @@ void sub_802D730(void) if (!ewram17810[gActiveBank].unk0_6 && !IsCryPlayingOrClearCrySongs()) { m4aMPlayVolumeControl(&gMPlay_BGM, 0xFFFF, 0x100); - sub_80324F8(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank); + HandleLowHpMusicChange(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank); PlayerBufferExecCompleted(); } } @@ -1118,7 +1118,7 @@ void bx_t1_healthbar_update(void) } else { - sub_80324F8(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank); + HandleLowHpMusicChange(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank); PlayerBufferExecCompleted(); } } @@ -2278,7 +2278,7 @@ void dp01_setattr_by_ch1_for_player_pokemon(u8 a) SetMonData(&gPlayerParty[a], MON_DATA_TOUGH_RIBBON, &gBattleBufferA[gActiveBank][3]); break; } - sub_80324F8(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank); + HandleLowHpMusicChange(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank); } void PlayerHandlecmd3(void) @@ -2438,7 +2438,7 @@ void PlayerHandlecmd10(void) if (ewram17810[gActiveBank].unk0_6 == 0) { ewram17810[gActiveBank].unk4 = 0; - sub_80324F8(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank); + HandleLowHpMusicChange(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank); PlaySE12WithPanning(SE_POKE_DEAD, -64); gSprites[gObjectBankIDs[gActiveBank]].data[1] = 0; gSprites[gObjectBankIDs[gActiveBank]].data[2] = 5; @@ -2655,7 +2655,7 @@ void PlayerHandlecmd22(void) void PlayerHandlecmd23(void) { - BattleMusicStop(); + BattleStopLowHpSound(); BeginNormalPaletteFade(0xFFFFFFFF, 2, 0, 16, 0); PlayerBufferExecCompleted(); } diff --git a/src/battle/battle_controller_wally.c b/src/battle/battle_controller_wally.c index 4c0adab5e..49f530129 100644 --- a/src/battle/battle_controller_wally.c +++ b/src/battle/battle_controller_wally.c @@ -412,7 +412,7 @@ void sub_81376B8(void) FreeSpriteTilesByTag(0x27F9); FreeSpritePaletteByTag(0x27F9); CreateTask(c3_0802FDF4, 10); - sub_80324F8(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank); + HandleLowHpMusicChange(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank); WallyBufferExecCompleted(); } } @@ -429,7 +429,7 @@ void sub_81377B0(void) } else { - sub_80324F8(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank); + HandleLowHpMusicChange(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank); WallyBufferExecCompleted(); } } @@ -1066,7 +1066,7 @@ void sub_8138294(u8 a) SetMonData(&gPlayerParty[a], MON_DATA_TOUGH_RIBBON, &gBattleBufferA[gActiveBank][3]); break; } - sub_80324F8(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank); + HandleLowHpMusicChange(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank); } void WallyHandlecmd3(void) diff --git a/src/battle/battle_message.c b/src/battle/battle_message.c index d8efc09c5..e9334ef61 100644 --- a/src/battle/battle_message.c +++ b/src/battle/battle_message.c @@ -158,7 +158,6 @@ extern u8 gBankAttacker; extern u8 gBankTarget; extern u8 gStringBank; extern u8 gEffectBank; -extern u8 gAbilitiesPerBank[4]; extern u8 gBattleTextBuff1[]; extern u8 gBattleTextBuff2[]; extern u8 gBattleTextBuff3[]; @@ -175,6 +174,8 @@ extern u16 gBattlePartyID[4]; extern struct BattleEnigmaBerry gEnigmaBerries[4]; extern u8 gBattleBufferA[4][0x200]; +EWRAM_DATA u8 gAbilitiesPerBank[4] = {0}; + extern const u8* const gUnknown_08401674[]; // table of pointers to 'a -TYPE' strings extern const u8* const gUnknown_08400F58[]; // table of pointers to stat strings extern const u8* const gUnknown_08400F78[]; // table of pointers to flavour strings @@ -214,11 +215,11 @@ void BufferStringBattle(u16 stringID) gStringInfo = (struct StringInfoBattle*)(&gBattleBufferA[gActiveBank][4]); gLastUsedItem = gStringInfo->lastItem; gLastUsedAbility = gStringInfo->lastAbility; - BATTLE_STRUCT->scriptingActive = gStringInfo->scrActive; - BATTLE_STRUCT->unk1605E = gStringInfo->unk1605E; - BATTLE_STRUCT->hpScale = gStringInfo->hpScale; + gBattleStruct->scriptingActive = gStringInfo->scrActive; + gBattleStruct->unk1605E = gStringInfo->unk1605E; + gBattleStruct->hpScale = gStringInfo->hpScale; gStringBank = gStringInfo->StringBank; - BATTLE_STRUCT->stringMoveType = gStringInfo->moveType; + gBattleStruct->stringMoveType = gStringInfo->moveType; for (i = 0; i < 4; i++) { gAbilitiesPerBank[i] = gStringInfo->abilities[i]; @@ -304,11 +305,11 @@ void BufferStringBattle(u16 stringID) case 2: // sending poke to ball msg if (GetBankSide(gActiveBank) == 0) { - if (BATTLE_STRUCT->hpScale == 0) + if (gBattleStruct->hpScale == 0) stringPtr = BattleText_ComeBackSingle1; - else if (BATTLE_STRUCT->hpScale == 1 || gBattleTypeFlags & BATTLE_TYPE_DOUBLE) + else if (gBattleStruct->hpScale == 1 || gBattleTypeFlags & BATTLE_TYPE_DOUBLE) stringPtr = BattleText_ComeBackSingle2; - else if (BATTLE_STRUCT->hpScale == 2) + else if (gBattleStruct->hpScale == 2) stringPtr = BattleText_ComeBackSingle3; else stringPtr = BattleText_ComeBackSingle4; @@ -332,13 +333,13 @@ void BufferStringBattle(u16 stringID) } break; case 3: // switch-in msg - if (GetBankSide(BATTLE_STRUCT->scriptingActive) == 0) + if (GetBankSide(gBattleStruct->scriptingActive) == 0) { - if (BATTLE_STRUCT->hpScale == 0 || gBattleTypeFlags & BATTLE_TYPE_DOUBLE) + if (gBattleStruct->hpScale == 0 || gBattleTypeFlags & BATTLE_TYPE_DOUBLE) stringPtr = BattleText_SentOutSingle7; - else if (BATTLE_STRUCT->hpScale == 1) + else if (gBattleStruct->hpScale == 1) stringPtr = BattleText_SentOutSingle8; - else if (BATTLE_STRUCT->hpScale == 2) + else if (gBattleStruct->hpScale == 2) stringPtr = BattleText_SentOutSingle9; else stringPtr = BattleText_SentOutSingle10; @@ -364,7 +365,7 @@ void BufferStringBattle(u16 stringID) case 4: // pokemon used a move msg sub_8121D1C(gBattleTextBuff1); if (gStringInfo->currentMove > 0x162) - StringCopy(gBattleTextBuff2, gUnknown_08401674[BATTLE_STRUCT->stringMoveType]); + StringCopy(gBattleTextBuff2, gUnknown_08401674[gBattleStruct->stringMoveType]); else StringCopy(gBattleTextBuff2, gMoveNames[gStringInfo->currentMove]); sub_8121D74(gBattleTextBuff2); @@ -636,17 +637,17 @@ u32 StrCpyDecodeBattle(const u8* src, u8* dst) HANDLE_NICKNAME_STRING_CASE(gActiveBank, gBattlePartyID[gActiveBank]) break; case 16: // scripting active bank name with prefix - HANDLE_NICKNAME_STRING_CASE(BATTLE_STRUCT->scriptingActive, gBattlePartyID[BATTLE_STRUCT->scriptingActive]) + HANDLE_NICKNAME_STRING_CASE(gBattleStruct->scriptingActive, gBattlePartyID[gBattleStruct->scriptingActive]) break; case 17: // current move name if (gStringInfo->currentMove > 0x162) - toCpy = (void*) &gUnknown_08401674[BATTLE_STRUCT->stringMoveType]; + toCpy = (void*) &gUnknown_08401674[gBattleStruct->stringMoveType]; else toCpy = gMoveNames[gStringInfo->currentMove]; break; case 18: // last used move name if (gStringInfo->lastMove > 0x162) - toCpy = (void*) &gUnknown_08401674[BATTLE_STRUCT->stringMoveType]; + toCpy = (void*) &gUnknown_08401674[gBattleStruct->stringMoveType]; else toCpy = gMoveNames[gStringInfo->lastMove]; break; @@ -655,7 +656,7 @@ u32 StrCpyDecodeBattle(const u8* src, u8* dst) { if (gLastUsedItem == ITEM_ENIGMA_BERRY) { - if (gLinkPlayers[BATTLE_STRUCT->linkPlayerIndex].lp_field_18 == gStringBank) + if (gLinkPlayers[gBattleStruct->linkPlayerIndex].lp_field_18 == gStringBank) { StringCopy(text, gEnigmaBerries[gStringBank].name); #ifdef ENGLISH @@ -690,7 +691,7 @@ u32 StrCpyDecodeBattle(const u8* src, u8* dst) toCpy = gAbilityNames[gAbilitiesPerBank[gBankTarget]]; break; case 23: // scripting active ability - toCpy = gAbilityNames[gAbilitiesPerBank[BATTLE_STRUCT->scriptingActive]]; + toCpy = gAbilityNames[gAbilitiesPerBank[gBattleStruct->scriptingActive]]; break; case 24: // effect bank ability toCpy = gAbilityNames[gAbilitiesPerBank[gEffectBank]]; @@ -750,7 +751,7 @@ u32 StrCpyDecodeBattle(const u8* src, u8* dst) toCpy = gLinkPlayers[sub_803FC34(3 ^ gLinkPlayers[multiplayerID].lp_field_18)].name; break; case 31: // link scripting active name - toCpy = gLinkPlayers[sub_803FC34(BATTLE_STRUCT->scriptingActive)].name; + toCpy = gLinkPlayers[sub_803FC34(gBattleStruct->scriptingActive)].name; break; case 32: // player name toCpy = gSaveBlock2.playerName; @@ -759,7 +760,7 @@ u32 StrCpyDecodeBattle(const u8* src, u8* dst) toCpy = GetTrainerLoseText(); break; case 34: // ? - HANDLE_NICKNAME_STRING_CASE(BATTLE_STRUCT->scriptingActive, BATTLE_STRUCT->unk1605E) + HANDLE_NICKNAME_STRING_CASE(gBattleStruct->scriptingActive, gBattleStruct->unk1605E) break; case 35: // lanette pc if (FlagGet(FLAG_SYS_PC_LANETTE)) @@ -946,7 +947,7 @@ void StrCpyDecodeBattleTextBuff(u8* src, u8* dst) { if (hword == ITEM_ENIGMA_BERRY) { - if (gLinkPlayers[BATTLE_STRUCT->linkPlayerIndex].lp_field_18 == gStringBank) + if (gLinkPlayers[gBattleStruct->linkPlayerIndex].lp_field_18 == gStringBank) { StringCopy(dst, gEnigmaBerries[gStringBank].name); #ifdef ENGLISH diff --git a/src/battle/battle_util.c b/src/battle/battle_util.c index 9dc030a1a..f93664593 100644 --- a/src/battle/battle_util.c +++ b/src/battle/battle_util.c @@ -21,7 +21,7 @@ #include "constants/species.h" #include "constants/weather.h" -extern u8* gBattlescriptCurrInstr; +extern const u8* gBattlescriptCurrInstr; extern u8 gActiveBank; extern u8 gBattleBufferB[4][0x200]; extern u8* gUnknown_02024C1C[4]; //battlescript location when you try to choose a move you're not allowed to @@ -454,7 +454,7 @@ void sub_80157C4(u8 bank) } } -void BattleScriptPush(u8* BS_ptr) +void BattleScriptPush(const u8* BS_ptr) { B_BATTLESCRIPTS_STACK->ptr[B_BATTLESCRIPTS_STACK->size++] = BS_ptr; } @@ -477,7 +477,7 @@ u8 TrySetCantSelectMoveBattleScript(void) //msg can't select a move u16* choicedMove = CHOICED_MOVE(gActiveBank); if (gDisableStructs[gActiveBank].disabledMove == move && move) { - BATTLE_STRUCT->scriptingActive = gActiveBank; + gBattleStruct->scriptingActive = gActiveBank; gCurrentMove = move; gUnknown_02024C1C[gActiveBank] = BattleScript_MoveSelectionDisabledMove; limitations++; @@ -615,7 +615,7 @@ u8 UpdateTurnCounters(void) { u8 sideBank; - switch (BATTLE_STRUCT->turncountersTracker) + switch (gBattleStruct->turncountersTracker) { case 0: for (i = 0; i < gNoOfAllBanks; i++) @@ -631,12 +631,12 @@ u8 UpdateTurnCounters(void) SwapTurnOrder(i, j); } } - BATTLE_STRUCT->turncountersTracker++; - BATTLE_STRUCT->turnSideTracker = 0; + gBattleStruct->turncountersTracker++; + gBattleStruct->turnSideTracker = 0; case 1: - while (BATTLE_STRUCT->turnSideTracker < 2) + while (gBattleStruct->turnSideTracker < 2) { - gActiveBank = gBankAttacker = sideBank = BATTLE_STRUCT->turnSideTracker; + gActiveBank = gBankAttacker = sideBank = gBattleStruct->turnSideTracker; if (gSideAffecting[sideBank] & SIDE_STATUS_REFLECT) { @@ -653,20 +653,20 @@ u8 UpdateTurnCounters(void) effect++; } } - BATTLE_STRUCT->turnSideTracker++; + gBattleStruct->turnSideTracker++; if (effect) break; } if (!effect) { - BATTLE_STRUCT->turncountersTracker++; - BATTLE_STRUCT->turnSideTracker = 0; + gBattleStruct->turncountersTracker++; + gBattleStruct->turnSideTracker = 0; } break; case 2: - while (BATTLE_STRUCT->turnSideTracker < 2) + while (gBattleStruct->turnSideTracker < 2) { - gActiveBank = gBankAttacker = sideBank = BATTLE_STRUCT->turnSideTracker; + gActiveBank = gBankAttacker = sideBank = gBattleStruct->turnSideTracker; if (gSideAffecting[sideBank] & SIDE_STATUS_LIGHTSCREEN) { if (--gSideTimers[sideBank].lightscreenTimer == 0) @@ -682,20 +682,20 @@ u8 UpdateTurnCounters(void) effect++; } } - BATTLE_STRUCT->turnSideTracker++; + gBattleStruct->turnSideTracker++; if (effect) break; } if (!effect) { - BATTLE_STRUCT->turncountersTracker++; - BATTLE_STRUCT->turnSideTracker = 0; + gBattleStruct->turncountersTracker++; + gBattleStruct->turnSideTracker = 0; } break; case 3: - while (BATTLE_STRUCT->turnSideTracker < 2) + while (gBattleStruct->turnSideTracker < 2) { - gActiveBank = gBankAttacker = sideBank = BATTLE_STRUCT->turnSideTracker; + gActiveBank = gBankAttacker = sideBank = gBattleStruct->turnSideTracker; if (gSideTimers[sideBank].mistTimer && --gSideTimers[sideBank].mistTimer == 0) { gSideAffecting[sideBank] &= ~SIDE_STATUS_MIST; @@ -708,20 +708,20 @@ u8 UpdateTurnCounters(void) gBattleTextBuff1[4] = EOS; effect++; } - BATTLE_STRUCT->turnSideTracker++; + gBattleStruct->turnSideTracker++; if (effect) break; } if (!effect) { - BATTLE_STRUCT->turncountersTracker++; - BATTLE_STRUCT->turnSideTracker = 0; + gBattleStruct->turncountersTracker++; + gBattleStruct->turnSideTracker = 0; } break; case 4: - while (BATTLE_STRUCT->turnSideTracker < 2) + while (gBattleStruct->turnSideTracker < 2) { - gActiveBank = gBankAttacker = sideBank = BATTLE_STRUCT->turnSideTracker; + gActiveBank = gBankAttacker = sideBank = gBattleStruct->turnSideTracker; if (gSideAffecting[sideBank] & SIDE_STATUS_SAFEGUARD) { if (--gSideTimers[sideBank].safeguardTimer == 0) @@ -731,33 +731,33 @@ u8 UpdateTurnCounters(void) effect++; } } - BATTLE_STRUCT->turnSideTracker++; + gBattleStruct->turnSideTracker++; if (effect) break; } if (!effect) { - BATTLE_STRUCT->turncountersTracker++; - BATTLE_STRUCT->turnSideTracker = 0; + gBattleStruct->turncountersTracker++; + gBattleStruct->turnSideTracker = 0; } break; case 5: - while (BATTLE_STRUCT->turnSideTracker < gNoOfAllBanks) + while (gBattleStruct->turnSideTracker < gNoOfAllBanks) { - gActiveBank = gBanksByTurnOrder[BATTLE_STRUCT->turnSideTracker]; + gActiveBank = gBanksByTurnOrder[gBattleStruct->turnSideTracker]; if (gWishFutureKnock.wishCounter[gActiveBank] && --gWishFutureKnock.wishCounter[gActiveBank] == 0 && gBattleMons[gActiveBank].hp) { gBankTarget = gActiveBank; BattleScriptExecute(BattleScript_WishComesTrue); effect++; } - BATTLE_STRUCT->turnSideTracker++; + gBattleStruct->turnSideTracker++; if (effect) break; } if (!effect) { - BATTLE_STRUCT->turncountersTracker++; + gBattleStruct->turncountersTracker++; } break; case 6: @@ -783,7 +783,7 @@ u8 UpdateTurnCounters(void) BattleScriptExecute(BattleScript_RainContinuesOrEnds); effect++; } - BATTLE_STRUCT->turncountersTracker++; + gBattleStruct->turncountersTracker++; break; case 7: if (gBattleWeather & WEATHER_SANDSTORM_ANY) @@ -796,12 +796,12 @@ u8 UpdateTurnCounters(void) else gBattlescriptCurrInstr = BattleScript_DamagingWeatherContinues; - BATTLE_STRUCT->animArg1 = B_ANIM_SANDSTORM_CONTINUES; + gBattleStruct->animArg1 = B_ANIM_SANDSTORM_CONTINUES; gBattleCommunication[MULTISTRING_CHOOSER] = 0; BattleScriptExecute(gBattlescriptCurrInstr); effect++; } - BATTLE_STRUCT->turncountersTracker++; + gBattleStruct->turncountersTracker++; break; case 8: if (gBattleWeather & WEATHER_SUN_ANY) @@ -817,7 +817,7 @@ u8 UpdateTurnCounters(void) BattleScriptExecute(gBattlescriptCurrInstr); effect++; } - BATTLE_STRUCT->turncountersTracker++; + gBattleStruct->turncountersTracker++; break; case 9: if (gBattleWeather & WEATHER_HAIL) @@ -830,12 +830,12 @@ u8 UpdateTurnCounters(void) else gBattlescriptCurrInstr = BattleScript_DamagingWeatherContinues; - BATTLE_STRUCT->animArg1 = B_ANIM_HAIL_CONTINUES; + gBattleStruct->animArg1 = B_ANIM_HAIL_CONTINUES; gBattleCommunication[MULTISTRING_CHOOSER] = 1; BattleScriptExecute(gBattlescriptCurrInstr); effect++; } - BATTLE_STRUCT->turncountersTracker++; + gBattleStruct->turncountersTracker++; break; case 10: effect++; @@ -852,16 +852,16 @@ u8 TurnBasedEffects(void) u8 effect = 0; gHitMarker |= (HITMARKER_GRUDGE | HITMARKER_x20); - while (BATTLE_STRUCT->turnEffectsBank < gNoOfAllBanks && BATTLE_STRUCT->turnEffectsTracker <= TURNBASED_MAX_CASE) + while (gBattleStruct->turnEffectsBank < gNoOfAllBanks && gBattleStruct->turnEffectsTracker <= TURNBASED_MAX_CASE) { - gActiveBank = gBankAttacker = gBanksByTurnOrder[BATTLE_STRUCT->turnEffectsBank]; + gActiveBank = gBankAttacker = gBanksByTurnOrder[gBattleStruct->turnEffectsBank]; if (gAbsentBankFlags & gBitTable[gActiveBank]) { - BATTLE_STRUCT->turnEffectsBank++; + gBattleStruct->turnEffectsBank++; } else { - switch (BATTLE_STRUCT->turnEffectsTracker) + switch (gBattleStruct->turnEffectsTracker) { case 0: // ingrain if ((gStatuses3[gActiveBank] & STATUS3_ROOTED) @@ -875,22 +875,22 @@ u8 TurnBasedEffects(void) BattleScriptExecute(BattleScript_IngrainTurnHeal); effect++; } - BATTLE_STRUCT->turnEffectsTracker++; + gBattleStruct->turnEffectsTracker++; break; case 1: // end turn abilities if (AbilityBattleEffects(ABILITYEFFECT_ENDTURN, gActiveBank, 0, 0, 0)) effect++; - BATTLE_STRUCT->turnEffectsTracker++; + gBattleStruct->turnEffectsTracker++; break; case 2: // item effects if (ItemBattleEffects(1, gActiveBank, 0)) effect++; - BATTLE_STRUCT->turnEffectsTracker++; + gBattleStruct->turnEffectsTracker++; break; case 18: // item effects again if (ItemBattleEffects(1, gActiveBank, 1)) effect++; - BATTLE_STRUCT->turnEffectsTracker++; + gBattleStruct->turnEffectsTracker++; break; case 3: // leech seed if (gStatuses3[gActiveBank] & STATUS3_LEECHSEED && gBattleMons[gStatuses3[gActiveBank] & STATUS3_LEECHSEED_BANK].hp != 0 && gBattleMons[gActiveBank].hp != 0) @@ -899,12 +899,12 @@ u8 TurnBasedEffects(void) gBattleMoveDamage = gBattleMons[gActiveBank].maxHP / 8; if (gBattleMoveDamage == 0) gBattleMoveDamage = 1; - BATTLE_STRUCT->animArg1 = gBankTarget; - BATTLE_STRUCT->animArg2 = gBankAttacker; + gBattleStruct->animArg1 = gBankTarget; + gBattleStruct->animArg2 = gBankAttacker; BattleScriptExecute(BattleScript_LeechSeedTurnDrain); effect++; } - BATTLE_STRUCT->turnEffectsTracker++; + gBattleStruct->turnEffectsTracker++; break; case 4: // poison if ((gBattleMons[gActiveBank].status1 & STATUS_POISON) && gBattleMons[gActiveBank].hp != 0) @@ -915,7 +915,7 @@ u8 TurnBasedEffects(void) BattleScriptExecute(BattleScript_PoisonTurnDmg); effect++; } - BATTLE_STRUCT->turnEffectsTracker++; + gBattleStruct->turnEffectsTracker++; break; case 5: // toxic poison if ((gBattleMons[gActiveBank].status1 & STATUS_TOXIC_POISON) && gBattleMons[gActiveBank].hp != 0) @@ -929,7 +929,7 @@ u8 TurnBasedEffects(void) BattleScriptExecute(BattleScript_PoisonTurnDmg); effect++; } - BATTLE_STRUCT->turnEffectsTracker++; + gBattleStruct->turnEffectsTracker++; break; case 6: // burn if ((gBattleMons[gActiveBank].status1 & STATUS_BURN) && gBattleMons[gActiveBank].hp != 0) @@ -940,7 +940,7 @@ u8 TurnBasedEffects(void) BattleScriptExecute(BattleScript_BurnTurnDmg); effect++; } - BATTLE_STRUCT->turnEffectsTracker++; + gBattleStruct->turnEffectsTracker++; break; case 7: // spooky nightmares if ((gBattleMons[gActiveBank].status2 & STATUS2_NIGHTMARE) && gBattleMons[gActiveBank].hp != 0) @@ -952,7 +952,7 @@ u8 TurnBasedEffects(void) BattleScriptExecute(BattleScript_NightmareTurnDmg); effect++; } - BATTLE_STRUCT->turnEffectsTracker++; + gBattleStruct->turnEffectsTracker++; break; case 8: // curse if ((gBattleMons[gActiveBank].status2 & STATUS2_CURSED) && gBattleMons[gActiveBank].hp != 0) @@ -963,7 +963,7 @@ u8 TurnBasedEffects(void) BattleScriptExecute(BattleScript_CurseTurnDmg); effect++; } - BATTLE_STRUCT->turnEffectsTracker++; + gBattleStruct->turnEffectsTracker++; break; case 9: // wrap if ((gBattleMons[gActiveBank].status2 & STATUS2_WRAPPED) && gBattleMons[gActiveBank].hp != 0) @@ -971,8 +971,8 @@ u8 TurnBasedEffects(void) gBattleMons[gActiveBank].status2 -= 0x2000; if (gBattleMons[gActiveBank].status2 & STATUS2_WRAPPED) // damaged by wrap { - BATTLE_STRUCT->animArg1 = ewram16004arr(0, gActiveBank); - BATTLE_STRUCT->animArg2 = ewram16004arr(1, gActiveBank); + gBattleStruct->animArg1 = ewram16004arr(0, gActiveBank); + gBattleStruct->animArg2 = ewram16004arr(1, gActiveBank); gBattleTextBuff1[0] = 0xFD; gBattleTextBuff1[1] = 2; gBattleTextBuff1[2] = ewram16004arr(0, gActiveBank); @@ -995,7 +995,7 @@ u8 TurnBasedEffects(void) BattleScriptExecute(gBattlescriptCurrInstr); effect++; } - BATTLE_STRUCT->turnEffectsTracker++; + gBattleStruct->turnEffectsTracker++; break; case 10: // uproar if (gBattleMons[gActiveBank].status2 & STATUS2_UPROAR) @@ -1044,7 +1044,7 @@ u8 TurnBasedEffects(void) } } if (effect != 2) - BATTLE_STRUCT->turnEffectsTracker++; + gBattleStruct->turnEffectsTracker++; break; case 11: // thrash if (gBattleMons[gActiveBank].status2 & STATUS2_LOCK_CONFUSE) @@ -1066,7 +1066,7 @@ u8 TurnBasedEffects(void) } } } - BATTLE_STRUCT->turnEffectsTracker++; + gBattleStruct->turnEffectsTracker++; break; case 12: // disable if (gDisableStructs[gActiveBank].disableTimer1 != 0) @@ -1089,7 +1089,7 @@ u8 TurnBasedEffects(void) effect++; } } - BATTLE_STRUCT->turnEffectsTracker++; + gBattleStruct->turnEffectsTracker++; break; case 13: // encore if (gDisableStructs[gActiveBank].encoreTimer1 != 0) @@ -1108,22 +1108,22 @@ u8 TurnBasedEffects(void) effect++; } } - BATTLE_STRUCT->turnEffectsTracker++; + gBattleStruct->turnEffectsTracker++; break; case 14: // lock-on decrement if (gStatuses3[gActiveBank] & STATUS3_ALWAYS_HITS) gStatuses3[gActiveBank] -= 0x8; - BATTLE_STRUCT->turnEffectsTracker++; + gBattleStruct->turnEffectsTracker++; break; case 15: // charge if (gDisableStructs[gActiveBank].chargeTimer1 && --gDisableStructs[gActiveBank].chargeTimer1 == 0) gStatuses3[gActiveBank] &= ~STATUS3_CHARGED_UP; - BATTLE_STRUCT->turnEffectsTracker++; + gBattleStruct->turnEffectsTracker++; break; case 16: // taunt if (gDisableStructs[gActiveBank].tauntTimer1) gDisableStructs[gActiveBank].tauntTimer1--; - BATTLE_STRUCT->turnEffectsTracker++; + gBattleStruct->turnEffectsTracker++; break; case 17: // yawn if (gStatuses3[gActiveBank] & STATUS3_YAWN) @@ -1142,11 +1142,11 @@ u8 TurnBasedEffects(void) effect++; } } - BATTLE_STRUCT->turnEffectsTracker++; + gBattleStruct->turnEffectsTracker++; break; case 19: // done - BATTLE_STRUCT->turnEffectsTracker = 0; - BATTLE_STRUCT->turnEffectsBank++; + gBattleStruct->turnEffectsTracker = 0; + gBattleStruct->turnEffectsBank++; break; } if (effect != 0) @@ -1160,17 +1160,17 @@ u8 TurnBasedEffects(void) bool8 HandleWishPerishSongOnTurnEnd(void) { gHitMarker |= (HITMARKER_GRUDGE | HITMARKER_x20); - switch (BATTLE_STRUCT->sub80170DC_Tracker) + switch (gBattleStruct->sub80170DC_Tracker) { case 0: // future sight - while (BATTLE_STRUCT->sub80170DC_Bank < gNoOfAllBanks) + while (gBattleStruct->sub80170DC_Bank < gNoOfAllBanks) { - gActiveBank = BATTLE_STRUCT->sub80170DC_Bank; + gActiveBank = gBattleStruct->sub80170DC_Bank; if (gAbsentBankFlags & gBitTable[gActiveBank]) - BATTLE_STRUCT->sub80170DC_Bank++; + gBattleStruct->sub80170DC_Bank++; else { - BATTLE_STRUCT->sub80170DC_Bank++; + gBattleStruct->sub80170DC_Bank++; if (gWishFutureKnock.futureSightCounter[gActiveBank] && --gWishFutureKnock.futureSightCounter[gActiveBank] == 0 && gBattleMons[gActiveBank].hp) { if (gWishFutureKnock.futureSightMove[gActiveBank] == MOVE_FUTURE_SIGHT) @@ -1191,17 +1191,17 @@ bool8 HandleWishPerishSongOnTurnEnd(void) } } } - BATTLE_STRUCT->sub80170DC_Tracker = 1; - BATTLE_STRUCT->sub80170DC_Bank = 0; + gBattleStruct->sub80170DC_Tracker = 1; + gBattleStruct->sub80170DC_Bank = 0; case 1: // perish song - while (BATTLE_STRUCT->sub80170DC_Bank < gNoOfAllBanks) + while (gBattleStruct->sub80170DC_Bank < gNoOfAllBanks) { - gActiveBank = gBankAttacker = gBanksByTurnOrder[BATTLE_STRUCT->sub80170DC_Bank]; + gActiveBank = gBankAttacker = gBanksByTurnOrder[gBattleStruct->sub80170DC_Bank]; if (gAbsentBankFlags & gBitTable[gActiveBank]) - BATTLE_STRUCT->sub80170DC_Bank++; + gBattleStruct->sub80170DC_Bank++; else { - BATTLE_STRUCT->sub80170DC_Bank++; + gBattleStruct->sub80170DC_Bank++; if (gStatuses3[gActiveBank] & STATUS3_PERISH_SONG) { gBattleTextBuff1[0] = 0xFD; @@ -1241,11 +1241,11 @@ bool8 HandleFaintedMonActions(void) do { int i; - switch (BATTLE_STRUCT->sub80173A4_Tracker) + switch (gBattleStruct->sub80173A4_Tracker) { case 0: - BATTLE_STRUCT->unk1605A = 0; - BATTLE_STRUCT->sub80173A4_Tracker++; + gBattleStruct->unk1605A = 0; + gBattleStruct->sub80173A4_Tracker++; for (i = 0; i < gNoOfAllBanks; i++) { if (gAbsentBankFlags & gBitTable[i] && !sub_8018018(i, 6, 6)) @@ -1254,54 +1254,54 @@ bool8 HandleFaintedMonActions(void) case 1: do { - gBank1 = gBankTarget = BATTLE_STRUCT->unk1605A; - if (gBattleMons[BATTLE_STRUCT->unk1605A].hp == 0 && !(BATTLE_STRUCT->unk16113 & gBitTable[gBattlePartyID[BATTLE_STRUCT->unk1605A]]) && !(gAbsentBankFlags & gBitTable[BATTLE_STRUCT->unk1605A])) + gBank1 = gBankTarget = gBattleStruct->unk1605A; + if (gBattleMons[gBattleStruct->unk1605A].hp == 0 && !(gBattleStruct->unk16113 & gBitTable[gBattlePartyID[gBattleStruct->unk1605A]]) && !(gAbsentBankFlags & gBitTable[gBattleStruct->unk1605A])) { BattleScriptExecute(BattleScript_GiveExp); - BATTLE_STRUCT->sub80173A4_Tracker = 2; + gBattleStruct->sub80173A4_Tracker = 2; return 1; } - } while (++BATTLE_STRUCT->unk1605A != gNoOfAllBanks); - BATTLE_STRUCT->sub80173A4_Tracker = 3; + } while (++gBattleStruct->unk1605A != gNoOfAllBanks); + gBattleStruct->sub80173A4_Tracker = 3; break; case 2: sub_8015740(gBank1); - if (++BATTLE_STRUCT->unk1605A == gNoOfAllBanks) - BATTLE_STRUCT->sub80173A4_Tracker = 3; + if (++gBattleStruct->unk1605A == gNoOfAllBanks) + gBattleStruct->sub80173A4_Tracker = 3; else - BATTLE_STRUCT->sub80173A4_Tracker = 1; + gBattleStruct->sub80173A4_Tracker = 1; break; case 3: - BATTLE_STRUCT->unk1605A = 0; - BATTLE_STRUCT->sub80173A4_Tracker++; + gBattleStruct->unk1605A = 0; + gBattleStruct->sub80173A4_Tracker++; case 4: do { - gBank1 = gBankTarget = BATTLE_STRUCT->unk1605A; //or should banks be switched? - if (gBattleMons[BATTLE_STRUCT->unk1605A].hp == 0 && !(gAbsentBankFlags & gBitTable[BATTLE_STRUCT->unk1605A])) + gBank1 = gBankTarget = gBattleStruct->unk1605A; //or should banks be switched? + if (gBattleMons[gBattleStruct->unk1605A].hp == 0 && !(gAbsentBankFlags & gBitTable[gBattleStruct->unk1605A])) { BattleScriptExecute(BattleScript_HandleFaintedMon); - BATTLE_STRUCT->sub80173A4_Tracker = 5; + gBattleStruct->sub80173A4_Tracker = 5; return 1; } - } while (++BATTLE_STRUCT->unk1605A != gNoOfAllBanks); - BATTLE_STRUCT->sub80173A4_Tracker = 6; + } while (++gBattleStruct->unk1605A != gNoOfAllBanks); + gBattleStruct->sub80173A4_Tracker = 6; break; case 5: - if (++BATTLE_STRUCT->unk1605A == gNoOfAllBanks) - BATTLE_STRUCT->sub80173A4_Tracker = 6; + if (++gBattleStruct->unk1605A == gNoOfAllBanks) + gBattleStruct->sub80173A4_Tracker = 6; else - BATTLE_STRUCT->sub80173A4_Tracker = 4; + gBattleStruct->sub80173A4_Tracker = 4; break; case 6: if (AbilityBattleEffects(9, 0, 0, 0, 0) || AbilityBattleEffects(0xB, 0, 0, 0, 0) || ItemBattleEffects(1, 0, 1) || AbilityBattleEffects(6, 0, 0, 0, 0)) return 1; - BATTLE_STRUCT->sub80173A4_Tracker++; + gBattleStruct->sub80173A4_Tracker++; break; case 7: break; } - } while (BATTLE_STRUCT->sub80173A4_Tracker != HandleFaintedMonActions_MAX_CASE); + } while (gBattleStruct->sub80173A4_Tracker != HandleFaintedMonActions_MAX_CASE); return 0; } @@ -1320,15 +1320,15 @@ void TryClearRageStatuses(void) u8 AtkCanceller_UnableToUseMove(void) { u8 effect = 0; - s32* bideDmg = &BATTLE_STRUCT->bideDmg; + s32* bideDmg = &gBattleStruct->bideDmg; do { - switch (BATTLE_STRUCT->atkCancellerTracker) + switch (gBattleStruct->atkCancellerTracker) { case 0: // flags clear gBattleMons[gBankAttacker].status2 &= ~(STATUS2_DESTINY_BOND); gStatuses3[gBankAttacker] &= ~(STATUS3_GRUDGE); - BATTLE_STRUCT->atkCancellerTracker++; + gBattleStruct->atkCancellerTracker++; break; case 1: // check being asleep if (gBattleMons[gBankAttacker].status1 & STATUS_SLEEP) @@ -1372,7 +1372,7 @@ u8 AtkCanceller_UnableToUseMove(void) } } } - BATTLE_STRUCT->atkCancellerTracker++; + gBattleStruct->atkCancellerTracker++; break; case 2: // check being frozen if (gBattleMons[gBankAttacker].status1 & STATUS_FREEZE) @@ -1386,7 +1386,7 @@ u8 AtkCanceller_UnableToUseMove(void) } else { - BATTLE_STRUCT->atkCancellerTracker++; + gBattleStruct->atkCancellerTracker++; break; } } @@ -1399,7 +1399,7 @@ u8 AtkCanceller_UnableToUseMove(void) } effect = 2; } - BATTLE_STRUCT->atkCancellerTracker++; + gBattleStruct->atkCancellerTracker++; break; case 3: // truant if (gBattleMons[gBankAttacker].ability == ABILITY_TRUANT && gDisableStructs[gBankAttacker].truantCounter) @@ -1411,7 +1411,7 @@ u8 AtkCanceller_UnableToUseMove(void) gBattleMoveFlags |= MOVESTATUS_MISSED; effect = 1; } - BATTLE_STRUCT->atkCancellerTracker++; + gBattleStruct->atkCancellerTracker++; break; case 4: // recharge if (gBattleMons[gBankAttacker].status2 & STATUS2_RECHARGE) @@ -1423,7 +1423,7 @@ u8 AtkCanceller_UnableToUseMove(void) gHitMarker |= HITMARKER_UNABLE_TO_USE_MOVE; effect = 1; } - BATTLE_STRUCT->atkCancellerTracker++; + gBattleStruct->atkCancellerTracker++; break; case 5: // flinch if (gBattleMons[gBankAttacker].status2 & STATUS2_FLINCHED) @@ -1435,19 +1435,19 @@ u8 AtkCanceller_UnableToUseMove(void) gHitMarker |= HITMARKER_UNABLE_TO_USE_MOVE; effect = 1; } - BATTLE_STRUCT->atkCancellerTracker++; + gBattleStruct->atkCancellerTracker++; break; case 6: // disabled move if (gDisableStructs[gBankAttacker].disabledMove == gCurrentMove && gDisableStructs[gBankAttacker].disabledMove != 0) { gProtectStructs[gBankAttacker].usedDisabledMove = 1; - BATTLE_STRUCT->scriptingActive = gBankAttacker; + gBattleStruct->scriptingActive = gBankAttacker; CancelMultiTurnMoves(gBankAttacker); gBattlescriptCurrInstr = BattleScript_MoveUsedIsDisabled; gHitMarker |= HITMARKER_UNABLE_TO_USE_MOVE; effect = 1; } - BATTLE_STRUCT->atkCancellerTracker++; + gBattleStruct->atkCancellerTracker++; break; case 7: // taunt if (gDisableStructs[gBankAttacker].tauntTimer1 && gBattleMoves[gCurrentMove].power == 0) @@ -1458,7 +1458,7 @@ u8 AtkCanceller_UnableToUseMove(void) gHitMarker |= HITMARKER_UNABLE_TO_USE_MOVE; effect = 1; } - BATTLE_STRUCT->atkCancellerTracker++; + gBattleStruct->atkCancellerTracker++; break; case 8: // imprisoned if (IsImprisoned(gBankAttacker, gCurrentMove)) @@ -1469,7 +1469,7 @@ u8 AtkCanceller_UnableToUseMove(void) gHitMarker |= HITMARKER_UNABLE_TO_USE_MOVE; effect = 1; } - BATTLE_STRUCT->atkCancellerTracker++; + gBattleStruct->atkCancellerTracker++; break; case 9: // confusion if (gBattleMons[gBankAttacker].status2 & STATUS2_CONFUSION) @@ -1499,7 +1499,7 @@ u8 AtkCanceller_UnableToUseMove(void) } effect = 1; } - BATTLE_STRUCT->atkCancellerTracker++; + gBattleStruct->atkCancellerTracker++; break; case 10: // paralysis if (gBattleMons[gBankAttacker].status1 & STATUS_PARALYSIS && (Random() % 4) == 0) @@ -1510,12 +1510,12 @@ u8 AtkCanceller_UnableToUseMove(void) gHitMarker |= HITMARKER_UNABLE_TO_USE_MOVE; effect = 1; } - BATTLE_STRUCT->atkCancellerTracker++; + gBattleStruct->atkCancellerTracker++; break; case 11: // infatuation if (gBattleMons[gBankAttacker].status2 & STATUS2_INFATUATION) { - BATTLE_STRUCT->scriptingActive = CountTrailingZeroBits((gBattleMons[gBankAttacker].status2 & STATUS2_INFATUATION) >> 0x10); + gBattleStruct->scriptingActive = CountTrailingZeroBits((gBattleMons[gBankAttacker].status2 & STATUS2_INFATUATION) >> 0x10); if (Random() & 1) BattleScriptPushCursor(); else @@ -1528,7 +1528,7 @@ u8 AtkCanceller_UnableToUseMove(void) gBattlescriptCurrInstr = BattleScript_MoveUsedIsInLove; effect = 1; } - BATTLE_STRUCT->atkCancellerTracker++; + gBattleStruct->atkCancellerTracker++; break; case 12: // bide if (gBattleMons[gBankAttacker].status2 & STATUS2_BIDE) @@ -1553,7 +1553,7 @@ u8 AtkCanceller_UnableToUseMove(void) } effect = 1; } - BATTLE_STRUCT->atkCancellerTracker++; + gBattleStruct->atkCancellerTracker++; break; case 13: // move thawing if (gBattleMons[gBankAttacker].status1 & STATUS_FREEZE) @@ -1567,13 +1567,13 @@ u8 AtkCanceller_UnableToUseMove(void) } effect = 2; } - BATTLE_STRUCT->atkCancellerTracker++; + gBattleStruct->atkCancellerTracker++; break; case 14: // last case break; } - } while (BATTLE_STRUCT->atkCancellerTracker != ATKCANCELLER_MAX_CASE && effect == 0); + } while (gBattleStruct->atkCancellerTracker != ATKCANCELLER_MAX_CASE && effect == 0); if (effect == 2) { @@ -1731,8 +1731,8 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg) else move = gCurrentMove; - if (BATTLE_STRUCT->dynamicMoveType) - moveType = BATTLE_STRUCT->dynamicMoveType & 0x3F; + if (gBattleStruct->dynamicMoveType) + moveType = gBattleStruct->dynamicMoveType & 0x3F; else moveType = gBattleMoves[move].type; @@ -1755,8 +1755,8 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg) if (!(gBattleWeather & WEATHER_RAIN_ANY)) { gBattleWeather = (WEATHER_RAIN_TEMPORARY | WEATHER_RAIN_PERMANENT); - BATTLE_STRUCT->animArg1 = B_ANIM_RAIN_CONTINUES; - BATTLE_STRUCT->scriptingActive = bank; + gBattleStruct->animArg1 = B_ANIM_RAIN_CONTINUES; + gBattleStruct->scriptingActive = bank; effect++; } break; @@ -1764,8 +1764,8 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg) if (!(gBattleWeather & WEATHER_SANDSTORM_ANY)) { gBattleWeather = (WEATHER_SANDSTORM_PERMANENT | WEATHER_SANDSTORM_TEMPORARY); - BATTLE_STRUCT->animArg1 = B_ANIM_SANDSTORM_CONTINUES; - BATTLE_STRUCT->scriptingActive = bank; + gBattleStruct->animArg1 = B_ANIM_SANDSTORM_CONTINUES; + gBattleStruct->scriptingActive = bank; effect++; } break; @@ -1773,8 +1773,8 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg) if (!(gBattleWeather & WEATHER_SUN_ANY)) { gBattleWeather = (WEATHER_SUN_PERMANENT | WEATHER_SUN_TEMPORARY); - BATTLE_STRUCT->animArg1 = B_ANIM_SUN_CONTINUES; - BATTLE_STRUCT->scriptingActive = bank; + gBattleStruct->animArg1 = B_ANIM_SUN_CONTINUES; + gBattleStruct->scriptingActive = bank; effect++; } break; @@ -1791,7 +1791,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg) { gBattleWeather = (WEATHER_RAIN_PERMANENT | WEATHER_RAIN_TEMPORARY); BattleScriptPushCursorAndCallback(BattleScript_DrizzleActivates); - BATTLE_STRUCT->scriptingActive = bank; + gBattleStruct->scriptingActive = bank; effect++; } break; @@ -1801,7 +1801,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg) { gBattleWeather = (WEATHER_SANDSTORM_PERMANENT | WEATHER_SANDSTORM_TEMPORARY); BattleScriptPushCursorAndCallback(BattleScript_SandstreamActivates); - BATTLE_STRUCT->scriptingActive = bank; + gBattleStruct->scriptingActive = bank; effect++; } break; @@ -1811,7 +1811,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg) { gBattleWeather = (WEATHER_SUN_PERMANENT | WEATHER_SUN_TEMPORARY); BattleScriptPushCursorAndCallback(BattleScript_DroughtActivates); - BATTLE_STRUCT->scriptingActive = bank; + gBattleStruct->scriptingActive = bank; effect++; } break; @@ -1829,8 +1829,8 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg) if (effect != 0) { BattleScriptPushCursorAndCallback(BattleScript_CastformChange); - BATTLE_STRUCT->scriptingActive = bank; - BATTLE_STRUCT->castformToChangeInto = effect - 1; + gBattleStruct->scriptingActive = bank; + gBattleStruct->castformToChangeInto = effect - 1; } break; case ABILITY_TRACE: @@ -1852,8 +1852,8 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg) if (effect != 0) { BattleScriptPushCursorAndCallback(BattleScript_CastformChange); - BATTLE_STRUCT->scriptingActive = target1; - BATTLE_STRUCT->castformToChangeInto = effect - 1; + gBattleStruct->scriptingActive = target1; + gBattleStruct->castformToChangeInto = effect - 1; break; } } @@ -1897,7 +1897,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg) gBattleMons[bank].status1 = 0; // BUG: The nightmare status does not get cleared here. This was fixed in Emerald. //gBattleMons[bank].status2 &= ~(STATUS2_NIGHTMARE); - BATTLE_STRUCT->scriptingActive = gActiveBank = bank; + gBattleStruct->scriptingActive = gActiveBank = bank; BattleScriptPushCursorAndCallback(BattleScript_ShedSkinActivates); EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[bank].status1); MarkBufferBankForExecution(gActiveBank); @@ -1908,10 +1908,10 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg) if (gBattleMons[bank].statStages[STAT_STAGE_SPEED] < 0xC && gDisableStructs[bank].isFirstTurn != 2) { gBattleMons[bank].statStages[STAT_STAGE_SPEED]++; - BATTLE_STRUCT->animArg1 = 0x11; - BATTLE_STRUCT->animArg2 = 0; + gBattleStruct->animArg1 = 0x11; + gBattleStruct->animArg2 = 0; BattleScriptPushCursorAndCallback(BattleScript_SpeedBoostActivates); - BATTLE_STRUCT->scriptingActive = bank; + gBattleStruct->scriptingActive = bank; effect++; } break; @@ -2218,7 +2218,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg) } BattleScriptPushCursor(); gBattlescriptCurrInstr = BattleScript_AbilityCuredStatus; - BATTLE_STRUCT->scriptingActive = bank; + gBattleStruct->scriptingActive = bank; gActiveBank = bank; EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gActiveBank].status1); MarkBufferBankForExecution(gActiveBank); @@ -2238,8 +2238,8 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg) if (effect) { BattleScriptPushCursorAndCallback(BattleScript_CastformChange); - BATTLE_STRUCT->scriptingActive = bank; - BATTLE_STRUCT->castformToChangeInto = effect - 1; + gBattleStruct->scriptingActive = bank; + gBattleStruct->castformToChangeInto = effect - 1; return effect; } } @@ -2251,11 +2251,11 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg) if (gLastUsedAbility == ABILITY_SYNCHRONIZE && (gHitMarker & HITMARKER_SYNCHRONISE_EFFECT)) { gHitMarker &= ~(HITMARKER_SYNCHRONISE_EFFECT); - BATTLE_STRUCT->synchroniseEffect &= 0x3F; - if (BATTLE_STRUCT->synchroniseEffect == 6) - BATTLE_STRUCT->synchroniseEffect = 2; - gBattleCommunication[MOVE_EFFECT_BYTE] = BATTLE_STRUCT->synchroniseEffect + 0x40; - BATTLE_STRUCT->scriptingActive = gBankTarget; + gBattleStruct->synchroniseEffect &= 0x3F; + if (gBattleStruct->synchroniseEffect == 6) + gBattleStruct->synchroniseEffect = 2; + gBattleCommunication[MOVE_EFFECT_BYTE] = gBattleStruct->synchroniseEffect + 0x40; + gBattleStruct->scriptingActive = gBankTarget; BattleScriptPushCursor(); gBattlescriptCurrInstr = BattleScript_SynchronizeActivates; gHitMarker |= HITMARKER_IGNORE_SAFEGUARD; @@ -2267,11 +2267,11 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg) if (gLastUsedAbility == ABILITY_SYNCHRONIZE && (gHitMarker & HITMARKER_SYNCHRONISE_EFFECT)) { gHitMarker &= ~(HITMARKER_SYNCHRONISE_EFFECT); - BATTLE_STRUCT->synchroniseEffect &= 0x3F; - if (BATTLE_STRUCT->synchroniseEffect == 6) - BATTLE_STRUCT->synchroniseEffect = 2; - gBattleCommunication[MOVE_EFFECT_BYTE] = BATTLE_STRUCT->synchroniseEffect; - BATTLE_STRUCT->scriptingActive = gBankAttacker; + gBattleStruct->synchroniseEffect &= 0x3F; + if (gBattleStruct->synchroniseEffect == 6) + gBattleStruct->synchroniseEffect = 2; + gBattleCommunication[MOVE_EFFECT_BYTE] = gBattleStruct->synchroniseEffect; + gBattleStruct->scriptingActive = gBankAttacker; BattleScriptPushCursor(); gBattlescriptCurrInstr = BattleScript_SynchronizeActivates; gHitMarker |= HITMARKER_IGNORE_SAFEGUARD; @@ -2287,7 +2287,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg) gLastUsedAbility = ABILITY_INTIMIDATE; gStatuses3[i] &= ~(STATUS3_INTIMIDATE_POKES); BattleScriptPushCursorAndCallback(gUnknown_081D978C); - BATTLE_STRUCT->intimidateBank = i; + gBattleStruct->intimidateBank = i; effect++; break; } @@ -2346,7 +2346,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg) { BattleScriptPushCursorAndCallback(BattleScript_TraceActivates); gStatuses3[i] &= ~(STATUS3_TRACE); - BATTLE_STRUCT->scriptingActive = i; + gBattleStruct->scriptingActive = i; gBattleTextBuff1[0] = 0xFD; gBattleTextBuff1[1] = 4; @@ -2373,7 +2373,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg) gStatuses3[i] &= ~(STATUS3_INTIMIDATE_POKES); BattleScriptPushCursor(); gBattlescriptCurrInstr = gUnknown_081D9795; - BATTLE_STRUCT->intimidateBank = i; + gBattleStruct->intimidateBank = i; effect++; break; } @@ -2499,7 +2499,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg) return effect; } -void BattleScriptExecute(u8* BS_ptr) +void BattleScriptExecute(const u8* BS_ptr) { gBattlescriptCurrInstr = BS_ptr; B_FUNCTION_STACK->ptr[B_FUNCTION_STACK->size++] = gBattleMainFunc; @@ -2586,7 +2586,7 @@ u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn) switch (bankHoldEffect) { case HOLD_EFFECT_DOUBLE_PRIZE: - BATTLE_STRUCT->moneyMultiplier = 2; + gBattleStruct->moneyMultiplier = 2; break; case HOLD_EFFECT_RESTORE_STATS: for (i = 0; i < 8; i++) @@ -2599,7 +2599,7 @@ u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn) } if (effect) { - BATTLE_STRUCT->scriptingActive = bank; + gBattleStruct->scriptingActive = bank; gStringBank = bank; gActiveBank = gBankAttacker = bank; BattleScriptExecute(BattleScript_WhiteHerbEnd2); @@ -2672,7 +2672,7 @@ u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn) } if (effect) { - BATTLE_STRUCT->scriptingActive = bank; + gBattleStruct->scriptingActive = bank; gStringBank = bank; gActiveBank = gBankAttacker = bank; BattleScriptExecute(BattleScript_WhiteHerbEnd2); @@ -2809,9 +2809,9 @@ u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn) gBattleTextBuff2[4] = EOS; gEffectBank = bank; - BATTLE_STRUCT->statChanger = 0x10 + STAT_STAGE_ATK; - BATTLE_STRUCT->animArg1 = 0xE + STAT_STAGE_ATK; - BATTLE_STRUCT->animArg2 = 0; + gBattleStruct->statChanger = 0x10 + STAT_STAGE_ATK; + gBattleStruct->animArg1 = 0xE + STAT_STAGE_ATK; + gBattleStruct->animArg2 = 0; BattleScriptExecute(BattleScript_BerryStatRaiseEnd2); effect = ITEM_STATS_CHANGE; } @@ -2825,9 +2825,9 @@ u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn) gBattleTextBuff1[3] = EOS; gEffectBank = bank; - BATTLE_STRUCT->statChanger = 0x10 + STAT_STAGE_DEF; - BATTLE_STRUCT->animArg1 = 0xE + STAT_STAGE_DEF; - BATTLE_STRUCT->animArg2 = 0; + gBattleStruct->statChanger = 0x10 + STAT_STAGE_DEF; + gBattleStruct->animArg1 = 0xE + STAT_STAGE_DEF; + gBattleStruct->animArg2 = 0; BattleScriptExecute(BattleScript_BerryStatRaiseEnd2); effect = ITEM_STATS_CHANGE; } @@ -2841,9 +2841,9 @@ u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn) gBattleTextBuff1[3] = EOS; gEffectBank = bank; - BATTLE_STRUCT->statChanger = 0x10 + STAT_STAGE_SPEED; - BATTLE_STRUCT->animArg1 = 0xE + STAT_STAGE_SPEED; - BATTLE_STRUCT->animArg2 = 0; + gBattleStruct->statChanger = 0x10 + STAT_STAGE_SPEED; + gBattleStruct->animArg1 = 0xE + STAT_STAGE_SPEED; + gBattleStruct->animArg2 = 0; BattleScriptExecute(BattleScript_BerryStatRaiseEnd2); effect = ITEM_STATS_CHANGE; } @@ -2857,9 +2857,9 @@ u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn) gBattleTextBuff1[3] = EOS; gEffectBank = bank; - BATTLE_STRUCT->statChanger = 0x10 + STAT_STAGE_SPATK; - BATTLE_STRUCT->animArg1 = 0xE + STAT_STAGE_SPATK; - BATTLE_STRUCT->animArg2 = 0; + gBattleStruct->statChanger = 0x10 + STAT_STAGE_SPATK; + gBattleStruct->animArg1 = 0xE + STAT_STAGE_SPATK; + gBattleStruct->animArg2 = 0; BattleScriptExecute(BattleScript_BerryStatRaiseEnd2); effect = ITEM_STATS_CHANGE; } @@ -2873,9 +2873,9 @@ u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn) gBattleTextBuff1[3] = EOS; gEffectBank = bank; - BATTLE_STRUCT->statChanger = 0x10 + STAT_STAGE_SPDEF; - BATTLE_STRUCT->animArg1 = 0xE + STAT_STAGE_SPDEF; - BATTLE_STRUCT->animArg2 = 0; + gBattleStruct->statChanger = 0x10 + STAT_STAGE_SPDEF; + gBattleStruct->animArg1 = 0xE + STAT_STAGE_SPDEF; + gBattleStruct->animArg2 = 0; BattleScriptExecute(BattleScript_BerryStatRaiseEnd2); effect = ITEM_STATS_CHANGE; } @@ -2918,9 +2918,9 @@ u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn) gBattleTextBuff2[7] = EOS; gEffectBank = bank; - BATTLE_STRUCT->statChanger = 0x21 + i; - BATTLE_STRUCT->animArg1 = 0x21 + i + 6; - BATTLE_STRUCT->animArg2 = 0; + gBattleStruct->statChanger = 0x21 + i; + gBattleStruct->animArg1 = 0x21 + i + 6; + gBattleStruct->animArg2 = 0; BattleScriptExecute(BattleScript_BerryStatRaiseEnd2); effect = ITEM_STATS_CHANGE; } @@ -3033,7 +3033,7 @@ u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn) } if (effect) { - BATTLE_STRUCT->scriptingActive = bank; + gBattleStruct->scriptingActive = bank; gStringBank = bank; gActiveBank = gBankAttacker = bank; switch (effect) @@ -3181,7 +3181,7 @@ u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn) } if (effect) { - BATTLE_STRUCT->scriptingActive = bank; + gBattleStruct->scriptingActive = bank; gStringBank = bank; BattleScriptPushCursor(); gBattlescriptCurrInstr = BattleScript_WhiteHerbRet; @@ -3191,7 +3191,7 @@ u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn) } if (effect) { - BATTLE_STRUCT->scriptingActive = bank; + gBattleStruct->scriptingActive = bank; gStringBank = bank; gActiveBank = bank; EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gActiveBank].status1); @@ -3228,7 +3228,7 @@ u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn) { gLastUsedItem = atkItem; gStringBank = gBankAttacker; - BATTLE_STRUCT->scriptingActive = gBankAttacker; + gBattleStruct->scriptingActive = gBankAttacker; gBattleMoveDamage = (gSpecialStatuses[gBankTarget].moveturnLostHP / atkQuality) * -1; if (gBattleMoveDamage == 0) gBattleMoveDamage = -1; @@ -3433,7 +3433,7 @@ u8 IsMonDisobedient(void) gRandomMove = gBattleMons[gBankAttacker].moves[gCurrMovePos]; gBattleCommunication[3] = 0; gDynamicBasePower = 0; - BATTLE_STRUCT->dynamicMoveType = 0; + gBattleStruct->dynamicMoveType = 0; gBattlescriptCurrInstr = BattleScript_IgnoresAndUsesRandomMove; gBankTarget = GetMoveTarget(gRandomMove, 0); gHitMarker |= HITMARKER_x200000; diff --git a/src/contest.c b/src/contest.c index 875fe4502..972c19c2c 100644 --- a/src/contest.c +++ b/src/contest.c @@ -31,17 +31,14 @@ #include "tv.h" #include "scanline_effect.h" #include "util.h" +#include "contest_ai.h" extern u8 AreMovesContestCombo(u16, u16); // I don't think this is a bool extern void sub_80C8A38(u8); extern void sub_80C8AD0(u8); extern void sub_80C8C80(u8); -extern void sub_81288F4(); -extern u8 sub_8128944(void); extern struct MusicPlayerInfo gMPlay_SE1; -extern u16 gSpecialVar_ContestCategory; -extern u16 gSpecialVar_ContestRank; extern u8 gBattleMonForms[]; extern u8 gDisplayedStringBattle[]; extern u16 gBattleTypeFlags; @@ -49,8 +46,6 @@ extern u8 gBankAttacker; extern u8 gBankTarget; extern u8 gBanksBySide[]; extern u8 gObjectBankIDs[]; -extern u8 gIsLinkContest; -extern u8 gContestPlayerMonIndex; extern u16 gBattle_BG3_X; extern s16 gBattle_BG1_Y; extern u16 gBattle_BG3_Y; @@ -66,14 +61,6 @@ extern u16 gBattle_BG1_X; extern u16 gBattle_WIN0H; extern u32 gUnknown_03005D28; // saved RNG value -extern s16 gUnknown_02038680[]; -extern u16 gUnknown_02038688[]; -extern u8 gUnknown_02038694; -extern u8 gUnknown_02038696[]; -extern u8 gUnknown_0203869B; -extern s16 gUnknown_02038670[]; -extern s16 gUnknown_02038678[]; -extern u8 gContestFinalStandings[]; // What "place" each participant came in. extern struct SpriteTemplate gUnknown_02024E8C; @@ -293,6 +280,20 @@ void sub_80B292C(void); void sub_80B2968(void); void SelectContestMoveBankTarget(u16); +EWRAM_DATA u8 gUnknown_0203856C = 0; +EWRAM_DATA struct ContestPokemon gContestMons[4] = {0}; +EWRAM_DATA s16 gUnknown_02038670[4] = {0}; +EWRAM_DATA s16 gUnknown_02038678[4] = {0}; +EWRAM_DATA s16 gUnknown_02038680[4] = {0}; +EWRAM_DATA u16 gUnknown_02038688[4] = {0}; +EWRAM_DATA u8 gContestFinalStandings[4] = {0}; // What "place" each participant came in. +EWRAM_DATA u8 gUnknown_02038694 = 0; +EWRAM_DATA u8 gContestPlayerMonIndex = 0; +EWRAM_DATA u8 gUnknown_02038696[4] = {0}; +EWRAM_DATA u8 gIsLinkContest = 0; +EWRAM_DATA u8 gUnknown_0203869B = 0; +EWRAM_DATA u16 gSpecialVar_ContestCategory = 0; +EWRAM_DATA u16 gSpecialVar_ContestRank = 0; void nullsub_89(u8 taskId) { @@ -391,7 +392,7 @@ void ClearContestVars(void) } memset(&shared192D0, 0, sizeof(shared192D0)); - memset(shared192E4, 0, 0x44 * sizeof(*shared192E4)); + memset(eContestAI, 0, sizeof(struct ContestAIInfo)); memset(&shared19328, 0, sizeof(shared19328)); memset(shared19338, 0, 4 * sizeof(*shared19338)); if (!(gIsLinkContest & 1)) @@ -2629,8 +2630,8 @@ u16 GetChosenMove(u8 a) { u8 moveChoice; - sub_81288F4(a); - moveChoice = sub_8128944(); + ContestAI_ResetAI(a); + moveChoice = ContestAI_GetActionToUse(); return gContestMons[a].moves[moveChoice]; } } diff --git a/src/contest_ai.c b/src/contest_ai.c new file mode 100644 index 000000000..66b387270 --- /dev/null +++ b/src/contest_ai.c @@ -0,0 +1,1763 @@ +#include "global.h" +#include "contest.h" +#include "random.h" +#include "contest_ai.h" +#include "ewram.h" + +extern u8 AreMovesContestCombo(u16, u16); +extern bool8 sub_80B214C(u8); +extern bool8 Contest_IsMonsTurnDisabled(u8); + +extern s16 gUnknown_02038670[]; +extern u16 gSpecialVar_ContestCategory; + +extern u8 *gAIScriptPtr; +extern u8 *gContestAIs[]; + +static void ContestAICmd_unk_00(void); +static void ContestAICmd_get_turn(void); +static void ContestAICmd_unk_02(void); +static void ContestAICmd_unk_03(void); +static void ContestAICmd_unk_04(void); +static void ContestAICmd_unk_05(void); +static void ContestAICmd_get_excitement(void); +static void ContestAICmd_unk_07(void); +static void ContestAICmd_unk_08(void); +static void ContestAICmd_unk_09(void); +static void ContestAICmd_unk_0A(void); +static void ContestAICmd_get_user_order(void); +static void ContestAICmd_unk_0C(void); +static void ContestAICmd_unk_0D(void); +static void ContestAICmd_unk_0E(void); +static void ContestAICmd_unk_0F(void); +static void ContestAICmd_get_user_condition_maybe(void); +static void ContestAICmd_unk_11(void); +static void ContestAICmd_unk_12(void); +static void ContestAICmd_unk_13(void); +static void ContestAICmd_unk_14(void); +static void ContestAICmd_unk_15(void); +static void ContestAICmd_unk_16(void); +static void ContestAICmd_unk_17(void); +static void ContestAICmd_unk_18(void); +static void ContestAICmd_unk_19(void); +static void ContestAICmd_unk_1A(void); +static void ContestAICmd_unk_1B(void); +static void ContestAICmd_unk_1C(void); +static void ContestAICmd_unk_1D(void); +static void ContestAICmd_unk_1E(void); +static void ContestAICmd_get_contest_type(void); +static void ContestAICmd_unk_20(void); +static void ContestAICmd_unk_21(void); +static void ContestAICmd_get_move_excitement(void); +static void ContestAICmd_unk_23(void); +static void ContestAICmd_unk_24(void); +static void ContestAICmd_unk_25(void); +static void ContestAICmd_unk_26(void); +static void ContestAICmd_get_move_effect(void); +static void ContestAICmd_unk_28(void); +static void ContestAICmd_unk_29(void); +static void ContestAICmd_get_move_effect_type(void); +static void ContestAICmd_unk_2B(void); +static void ContestAICmd_unk_2C(void); +static void ContestAICmd_check_move_has_highest_appeal(void); +static void ContestAICmd_unk_2E(void); +static void ContestAICmd_unk_2F(void); +static void ContestAICmd_unk_30(void); +static void ContestAICmd_unk_31(void); +static void ContestAICmd_unk_32(void); +static void ContestAICmd_unk_33(void); +static void ContestAICmd_unk_34(void); +static void ContestAICmd_unk_35(void); +static void ContestAICmd_unk_36(void); +static void ContestAICmd_unk_37(void); +static void ContestAICmd_unk_38(void); +static void ContestAICmd_unk_39(void); +static void ContestAICmd_unk_3A(void); +static void ContestAICmd_get_move_used_count(void); +static void ContestAICmd_unk_3C(void); +static void ContestAICmd_unk_3D(void); +static void ContestAICmd_unk_3E(void); +static void ContestAICmd_unk_3F(void); +static void ContestAICmd_check_combo_starter(void); +static void ContestAICmd_unk_41(void); +static void ContestAICmd_unk_42(void); +static void ContestAICmd_check_combo_finisher(void); +static void ContestAICmd_unk_44(void); +static void ContestAICmd_unk_45(void); +static void ContestAICmd_check_would_finish_combo(void); +static void ContestAICmd_unk_47(void); +static void ContestAICmd_unk_48(void); +static void ContestAICmd_get_condition(void); +static void ContestAICmd_unk_4A(void); +static void ContestAICmd_unk_4B(void); +static void ContestAICmd_unk_4C(void); +static void ContestAICmd_unk_4D(void); +static void ContestAICmd_get_used_combo_starter(void); +static void ContestAICmd_unk_4F(void); +static void ContestAICmd_unk_50(void); +static void ContestAICmd_unk_51(void); +static void ContestAICmd_unk_52(void); +static void ContestAICmd_check_can_participate(void); +static void ContestAICmd_unk_54(void); +static void ContestAICmd_unk_55(void); +static void ContestAICmd_get_val_812A188(void); +static void ContestAICmd_unk_57(void); +static void ContestAICmd_unk_58(void); +static void ContestAICmd_unk_59(void); +static void ContestAICmd_unk_5A(void); +static void ContestAICmd_unk_5B(void); +static void ContestAICmd_unk_5C(void); +static void ContestAICmd_unk_5D(void); +static void ContestAICmd_unk_5E(void); +static void ContestAICmd_unk_5F(void); +static void ContestAICmd_unk_60(void); +static void ContestAICmd_unk_61(void); +static void ContestAICmd_unk_62(void); +static void ContestAICmd_unk_63(void); +static void ContestAICmd_unk_64(void); +static void ContestAICmd_unk_65(void); +static void ContestAICmd_unk_66(void); +static void ContestAICmd_unk_67(void); +static void ContestAICmd_unk_68(void); +static void ContestAICmd_unk_69(void); +static void ContestAICmd_unk_6A(void); +static void ContestAICmd_unk_6B(void); +static void ContestAICmd_unk_6C(void); +static void ContestAICmd_unk_6D(void); +static void ContestAICmd_unk_6E(void); +static void ContestAICmd_unk_6F(void); +static void ContestAICmd_unk_70(void); +static void ContestAICmd_unk_71(void); +static void ContestAICmd_unk_72(void); +static void ContestAICmd_unk_73(void); +static void ContestAICmd_unk_74(void); +static void ContestAICmd_unk_75(void); +static void ContestAICmd_unk_76(void); +static void ContestAICmd_unk_77(void); +static void ContestAICmd_unk_78(void); +static void ContestAICmd_unk_79(void); +static void ContestAICmd_unk_7A(void); +static void ContestAICmd_unk_7B(void); +static void ContestAICmd_unk_7C(void); +static void ContestAICmd_unk_7D(void); +static void ContestAICmd_unk_7E(void); +static void ContestAICmd_unk_7F(void); +static void ContestAICmd_unk_80(void); +static void ContestAICmd_unk_81(void); +static void ContestAICmd_check_for_exciting_move(void); +static void ContestAICmd_unk_83(void); +static void ContestAICmd_unk_84(void); +static void ContestAICmd_unk_85(void); +static void ContestAICmd_unk_86(void); +static void ContestAICmd_unk_87(void); + +typedef void (* ContestAICmdFunc)(void); + +static const ContestAICmdFunc sContestAICmdTable[] = +{ + ContestAICmd_unk_00, // 0x00 + ContestAICmd_get_turn, // 0x01 + ContestAICmd_unk_02, // 0x02 + ContestAICmd_unk_03, // 0x03 + ContestAICmd_unk_04, // 0x04 + ContestAICmd_unk_05, // 0x05 + ContestAICmd_get_excitement, // 0x06 + ContestAICmd_unk_07, // 0x07 + ContestAICmd_unk_08, // 0x08 + ContestAICmd_unk_09, // 0x09 + ContestAICmd_unk_0A, // 0x0A + ContestAICmd_get_user_order, // 0x0B + ContestAICmd_unk_0C, // 0x0C + ContestAICmd_unk_0D, // 0x0D + ContestAICmd_unk_0E, // 0x0E + ContestAICmd_unk_0F, // 0x0F + ContestAICmd_get_user_condition_maybe, // 0x10 + ContestAICmd_unk_11, // 0x11 + ContestAICmd_unk_12, // 0x12 + ContestAICmd_unk_13, // 0x13 + ContestAICmd_unk_14, // 0x14 + ContestAICmd_unk_15, // 0x15 + ContestAICmd_unk_16, // 0x16 + ContestAICmd_unk_17, // 0x17 + ContestAICmd_unk_18, // 0x18 + ContestAICmd_unk_19, // 0x19 + ContestAICmd_unk_1A, // 0x1A + ContestAICmd_unk_1B, // 0x1B + ContestAICmd_unk_1C, // 0x1C + ContestAICmd_unk_1D, // 0x1D + ContestAICmd_unk_1E, // 0x1E + ContestAICmd_get_contest_type, // 0x1F + ContestAICmd_unk_20, // 0x20 + ContestAICmd_unk_21, // 0x21 + ContestAICmd_get_move_excitement, // 0x22 + ContestAICmd_unk_23, // 0x23 + ContestAICmd_unk_24, // 0x24 + ContestAICmd_unk_25, // 0x25 + ContestAICmd_unk_26, // 0x26 + ContestAICmd_get_move_effect, // 0x27 + ContestAICmd_unk_28, // 0x28 + ContestAICmd_unk_29, // 0x29 + ContestAICmd_get_move_effect_type, // 0x2A + ContestAICmd_unk_2B, // 0x2B + ContestAICmd_unk_2C, // 0x2C + ContestAICmd_check_move_has_highest_appeal, // 0x2D + ContestAICmd_unk_2E, // 0x2E + ContestAICmd_unk_2F, // 0x2F + ContestAICmd_unk_30, // 0x30 + ContestAICmd_unk_31, // 0x31 + ContestAICmd_unk_32, // 0x32 + ContestAICmd_unk_33, // 0x33 + ContestAICmd_unk_34, // 0x34 + ContestAICmd_unk_35, // 0x35 + ContestAICmd_unk_36, // 0x36 + ContestAICmd_unk_37, // 0x37 + ContestAICmd_unk_38, // 0x38 + ContestAICmd_unk_39, // 0x39 + ContestAICmd_unk_3A, // 0x3A + ContestAICmd_get_move_used_count, // 0x3B + ContestAICmd_unk_3C, // 0x3C + ContestAICmd_unk_3D, // 0x3D + ContestAICmd_unk_3E, // 0x3E + ContestAICmd_unk_3F, // 0x3F + ContestAICmd_check_combo_starter, // 0x40 + ContestAICmd_unk_41, // 0x41 + ContestAICmd_unk_42, // 0x42 + ContestAICmd_check_combo_finisher, // 0x43 + ContestAICmd_unk_44, // 0x44 + ContestAICmd_unk_45, // 0x45 + ContestAICmd_check_would_finish_combo, // 0x46 + ContestAICmd_unk_47, // 0x47 + ContestAICmd_unk_48, // 0x48 + ContestAICmd_get_condition, // 0x49 + ContestAICmd_unk_4A, // 0x4A + ContestAICmd_unk_4B, // 0x4B + ContestAICmd_unk_4C, // 0x4C + ContestAICmd_unk_4D, // 0x4D + ContestAICmd_get_used_combo_starter, // 0x4E + ContestAICmd_unk_4F, // 0x4F + ContestAICmd_unk_50, // 0x50 + ContestAICmd_unk_51, // 0x51 + ContestAICmd_unk_52, // 0x52 + ContestAICmd_check_can_participate, // 0x53 + ContestAICmd_unk_54, // 0x54 + ContestAICmd_unk_55, // 0x55 + ContestAICmd_get_val_812A188, // 0x56 + ContestAICmd_unk_57, // 0x57 + ContestAICmd_unk_58, // 0x58 + ContestAICmd_unk_59, // 0x59 + ContestAICmd_unk_5A, // 0x5A + ContestAICmd_unk_5B, // 0x5B + ContestAICmd_unk_5C, // 0x5C + ContestAICmd_unk_5D, // 0x5D + ContestAICmd_unk_5E, // 0x5E + ContestAICmd_unk_5F, // 0x5F + ContestAICmd_unk_60, // 0x60 + ContestAICmd_unk_61, // 0x61 + ContestAICmd_unk_62, // 0x62 + ContestAICmd_unk_63, // 0x63 + ContestAICmd_unk_64, // 0x64 + ContestAICmd_unk_65, // 0x65 + ContestAICmd_unk_66, // 0x66 + ContestAICmd_unk_67, // 0x67 + ContestAICmd_unk_68, // 0x68 + ContestAICmd_unk_69, // 0x69 + ContestAICmd_unk_6A, // 0x6A + ContestAICmd_unk_6B, // 0x6B + ContestAICmd_unk_6C, // 0x6C + ContestAICmd_unk_6D, // 0x6D + ContestAICmd_unk_6E, // 0x6E + ContestAICmd_unk_6F, // 0x6F + ContestAICmd_unk_70, // 0x70 + ContestAICmd_unk_71, // 0x71 + ContestAICmd_unk_72, // 0x72 + ContestAICmd_unk_73, // 0x73 + ContestAICmd_unk_74, // 0x74 + ContestAICmd_unk_75, // 0x75 + ContestAICmd_unk_76, // 0x76 + ContestAICmd_unk_77, // 0x77 + ContestAICmd_unk_78, // 0x78 + ContestAICmd_unk_79, // 0x79 + ContestAICmd_unk_7A, // 0x7A + ContestAICmd_unk_7B, // 0x7B + ContestAICmd_unk_7C, // 0x7C + ContestAICmd_unk_7D, // 0x7D + ContestAICmd_unk_7E, // 0x7E + ContestAICmd_unk_7F, // 0x7F + ContestAICmd_unk_80, // 0x80 + ContestAICmd_unk_81, // 0x81 + ContestAICmd_check_for_exciting_move, // 0x82 + ContestAICmd_unk_83, // 0x83 + ContestAICmd_unk_84, // 0x84 + ContestAICmd_unk_85, // 0x85 + ContestAICmd_unk_86, // 0x86 + ContestAICmd_unk_87, // 0x87 +}; + +static void ContestAI_DoAIProcessing(void); +static bool8 sub_8128A7C(u8); +static void sub_812ACA4(u8 *); +static u8 sub_812ACC8(void); + +void ContestAI_ResetAI(u8 var) +{ + int i; + memset(eContestAI, 0, sizeof(struct ContestAIInfo)); + + for(i = 0; i < 4; i++) + eContestAI->unk5[i] = 100; + + eContestAI->unk41 = var; + eContestAI->unk40 = 0; + eContestAI->flags = gContestMons[eContestAI->unk41].flags; +} + +u8 ContestAI_GetActionToUse(void) +{ + while(eContestAI->flags != 0) + { + if(eContestAI->flags & 1) + { + eContestAI->aiState = 0; + ContestAI_DoAIProcessing(); + } + eContestAI->flags >>= 1; + eContestAI->unk10++; + eContestAI->unk4 = 0; + } + + while (1) + { + u8 rval = Random() & 3; + u8 r2 = eContestAI->unk5[rval]; + int i; + for (i = 0; i < 4; i++) + { + if (r2 < eContestAI->unk5[i]) + break; + } + if (i == 4) + return rval; + } +} + +static void ContestAI_DoAIProcessing(void) +{ + while(eContestAI->aiState != CONTESTAI_FINISHED) + { + switch(eContestAI->aiState) + { + case CONTESTAI_DO_NOT_PROCESS: + break; + case CONTESTAI_SETTING_UP: + gAIScriptPtr = gContestAIs[eContestAI->unk10]; + + if(gContestMons[eContestAI->unk41].moves[eContestAI->unk4] == 0) + eContestAI->unk2 = 0; // don't process a move that doesn't exist. + else + eContestAI->unk2 = gContestMons[eContestAI->unk41].moves[eContestAI->unk4]; + eContestAI->aiState++; + break; + case CONTESTAI_PROCESSING: + if(eContestAI->unk2 != 0) + sContestAICmdTable[*gAIScriptPtr](); // run the command. + else + { + eContestAI->unk5[eContestAI->unk4] = 0; // don't consider a move that doesn't exist. + eContestAI->aiAction |= 1; + } + if(eContestAI->aiAction & 1) + { + eContestAI->unk4++; + if(eContestAI->unk4 < 4) + eContestAI->aiState = 0; + else + eContestAI->aiState++; + eContestAI->aiAction &= 0xFE; // TODO: Define action flags + } + break; + } + } +} + +static u8 sub_8128A7C(u8 var) +{ + int i; + + for(i = 0; i < 4; i++) + if(shared192D0.unk0[i] == var) + break; + + return i; +} + +static void ContestAICmd_unk_00(void) +{ + s16 score = eContestAI->unk5[eContestAI->unk4] + (s8)gAIScriptPtr[1]; + + if (score > 255) + score = 255; + else if (score < 0) + score = 0; + + eContestAI->unk5[eContestAI->unk4] = score; + + gAIScriptPtr += 2; +} + +static void ContestAICmd_get_turn(void) +{ + eContestAI->scriptResult = sContest.turnNumber; + gAIScriptPtr += 1; +} + +static void ContestAICmd_unk_02(void) +{ + ContestAICmd_get_turn(); + + if(eContestAI->scriptResult < gAIScriptPtr[0]) + gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 1); + else + gAIScriptPtr += 5; +} + +static void ContestAICmd_unk_03(void) +{ + ContestAICmd_get_turn(); + + if(eContestAI->scriptResult > gAIScriptPtr[0]) + gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 1); + else + gAIScriptPtr += 5; +} + +static void ContestAICmd_unk_04(void) +{ + ContestAICmd_get_turn(); + + if(eContestAI->scriptResult == gAIScriptPtr[0]) + gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 1); + else + gAIScriptPtr += 5; +} + +static void ContestAICmd_unk_05(void) +{ + ContestAICmd_get_turn(); + + if(eContestAI->scriptResult != gAIScriptPtr[0]) + gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 1); + else + gAIScriptPtr += 5; +} + +static void ContestAICmd_get_excitement(void) +{ + eContestAI->scriptResult = sContest.applauseLevel; + gAIScriptPtr += 1; +} + +static void ContestAICmd_unk_07(void) +{ + ContestAICmd_get_excitement(); + + if(eContestAI->scriptResult < gAIScriptPtr[0]) + gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 1); + else + gAIScriptPtr += 5; +} + +static void ContestAICmd_unk_08(void) +{ + ContestAICmd_get_excitement(); + + if(eContestAI->scriptResult > gAIScriptPtr[0]) + gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 1); + else + gAIScriptPtr += 5; +} + +static void ContestAICmd_unk_09(void) +{ + ContestAICmd_get_excitement(); + + if(eContestAI->scriptResult == gAIScriptPtr[0]) + gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 1); + else + gAIScriptPtr += 5; +} + +static void ContestAICmd_unk_0A(void) +{ + ContestAICmd_get_excitement(); + + if(eContestAI->scriptResult != gAIScriptPtr[0]) + gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 1); + else + gAIScriptPtr += 5; +} + +static void ContestAICmd_get_user_order(void) +{ + eContestAI->scriptResult = shared192D0.unk0[eContestAI->unk41]; + gAIScriptPtr += 1; +} + +static void ContestAICmd_unk_0C(void) +{ + ContestAICmd_get_user_order(); + + if(eContestAI->scriptResult < gAIScriptPtr[0]) + gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 1); + else + gAIScriptPtr += 5; +} + +static void ContestAICmd_unk_0D(void) +{ + ContestAICmd_get_user_order(); + + if(eContestAI->scriptResult > gAIScriptPtr[0]) + gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 1); + else + gAIScriptPtr += 5; +} + +static void ContestAICmd_unk_0E(void) +{ + ContestAICmd_get_user_order(); + + if(eContestAI->scriptResult == gAIScriptPtr[0]) + gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 1); + else + gAIScriptPtr += 5; +} + +static void ContestAICmd_unk_0F(void) +{ + ContestAICmd_get_user_order(); + + if(eContestAI->scriptResult != gAIScriptPtr[0]) + gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 1); + else + gAIScriptPtr += 5; +} + +static void ContestAICmd_get_user_condition_maybe(void) +{ + eContestAI->scriptResult = sContestantStatus[eContestAI->unk41].unkD / 10; + gAIScriptPtr += 1; +} + +static void ContestAICmd_unk_11(void) +{ + ContestAICmd_get_user_condition_maybe(); + + if(eContestAI->scriptResult < gAIScriptPtr[0]) + gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 1); + else + gAIScriptPtr += 5; +} + +static void ContestAICmd_unk_12(void) +{ + ContestAICmd_get_user_condition_maybe(); + + if(eContestAI->scriptResult > gAIScriptPtr[0]) + gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 1); + else + gAIScriptPtr += 5; +} + +static void ContestAICmd_unk_13(void) +{ + ContestAICmd_get_user_condition_maybe(); + + if(eContestAI->scriptResult == gAIScriptPtr[0]) + gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 1); + else + gAIScriptPtr += 5; +} + +static void ContestAICmd_unk_14(void) +{ + ContestAICmd_get_user_condition_maybe(); + + if(eContestAI->scriptResult != gAIScriptPtr[0]) + gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 1); + else + gAIScriptPtr += 5; +} + +static void ContestAICmd_unk_15(void) +{ + eContestAI->scriptResult = sContestantStatus[eContestAI->unk41].unk4; + gAIScriptPtr += 1; +} + +static void ContestAICmd_unk_16(void) +{ + ContestAICmd_unk_15(); + + if(eContestAI->scriptResult < (s16)T1_READ_16(gAIScriptPtr + 0)) + gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 2); + else + gAIScriptPtr += 6; +} + +static void ContestAICmd_unk_17(void) +{ + ContestAICmd_unk_15(); + + if(eContestAI->scriptResult > (s16)T1_READ_16(gAIScriptPtr + 0)) + gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 2); + else + gAIScriptPtr += 6; +} + +static void ContestAICmd_unk_18(void) +{ + ContestAICmd_unk_15(); + + if(eContestAI->scriptResult == (s16)T1_READ_16(gAIScriptPtr + 0)) + gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 2); + else + gAIScriptPtr += 6; +} + +static void ContestAICmd_unk_19(void) +{ + ContestAICmd_unk_15(); + + if(eContestAI->scriptResult != (s16)T1_READ_16(gAIScriptPtr + 0)) + gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 2); + else + gAIScriptPtr += 6; +} + +static void ContestAICmd_unk_1A(void) +{ + eContestAI->scriptResult = gUnknown_02038670[eContestAI->unk41]; + gAIScriptPtr += 1; +} + +static void ContestAICmd_unk_1B(void) +{ + ContestAICmd_unk_1A(); + + if(eContestAI->scriptResult < (s16)T1_READ_16(gAIScriptPtr + 0)) + gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 2); + else + gAIScriptPtr += 6; +} + +static void ContestAICmd_unk_1C(void) +{ + ContestAICmd_unk_1A(); + + if(eContestAI->scriptResult > (s16)T1_READ_16(gAIScriptPtr + 0)) + gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 2); + else + gAIScriptPtr += 6; +} + +static void ContestAICmd_unk_1D(void) +{ + ContestAICmd_unk_1A(); + + if(eContestAI->scriptResult == (s16)T1_READ_16(gAIScriptPtr + 0)) + gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 2); + else + gAIScriptPtr += 6; +} + +static void ContestAICmd_unk_1E(void) +{ + ContestAICmd_unk_1A(); + + if(eContestAI->scriptResult != (s16)T1_READ_16(gAIScriptPtr + 0)) + gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 2); + else + gAIScriptPtr += 6; +} + +static void ContestAICmd_get_contest_type(void) +{ + eContestAI->scriptResult = gSpecialVar_ContestCategory; + gAIScriptPtr += 1; +} + +static void ContestAICmd_unk_20(void) +{ + ContestAICmd_get_contest_type(); + + if(eContestAI->scriptResult == gAIScriptPtr[0]) + gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 1); + else + gAIScriptPtr += 5; +} + +static void ContestAICmd_unk_21(void) +{ + ContestAICmd_get_contest_type(); + + if(eContestAI->scriptResult != gAIScriptPtr[0]) + gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 1); + else + gAIScriptPtr += 5; +} + +static void ContestAICmd_get_move_excitement(void) +{ + eContestAI->scriptResult = Contest_GetMoveExcitement(gContestMons[eContestAI->unk41].moves[eContestAI->unk4]); + gAIScriptPtr += 1; +} + +static void ContestAICmd_unk_23(void) +{ + ContestAICmd_get_move_excitement(); + + if(eContestAI->scriptResult < (s8)gAIScriptPtr[0]) + gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 1); + else + gAIScriptPtr += 5; +} + +static void ContestAICmd_unk_24(void) +{ + ContestAICmd_get_move_excitement(); + + if(eContestAI->scriptResult > (s8)gAIScriptPtr[0]) + gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 1); + else + gAIScriptPtr += 5; +} + +static void ContestAICmd_unk_25(void) +{ + ContestAICmd_get_move_excitement(); + + if(eContestAI->scriptResult == (s8)gAIScriptPtr[0]) + gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 1); + else + gAIScriptPtr += 5; +} + +static void ContestAICmd_unk_26(void) +{ + ContestAICmd_get_move_excitement(); + + if(eContestAI->scriptResult != (s8)gAIScriptPtr[0]) + gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 1); + else + gAIScriptPtr += 5; +} + +static void ContestAICmd_get_move_effect(void) +{ + u16 move = gContestMons[eContestAI->unk41].moves[eContestAI->unk4]; + + eContestAI->scriptResult = gContestMoves[move].effect; + gAIScriptPtr += 1; +} + +static void ContestAICmd_unk_28(void) +{ + ContestAICmd_get_move_effect(); + + if(eContestAI->scriptResult == gAIScriptPtr[0]) + gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 1); + else + gAIScriptPtr += 5; +} + +static void ContestAICmd_unk_29(void) +{ + ContestAICmd_get_move_effect(); + + if(eContestAI->scriptResult != gAIScriptPtr[0]) + gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 1); + else + gAIScriptPtr += 5; +} + +static void ContestAICmd_get_move_effect_type(void) +{ + u16 move = gContestMons[eContestAI->unk41].moves[eContestAI->unk4]; + + eContestAI->scriptResult = gContestEffects[gContestMoves[move].effect].effectType; + gAIScriptPtr += 1; +} + +static void ContestAICmd_unk_2B(void) +{ + ContestAICmd_get_move_effect_type(); + + if(eContestAI->scriptResult == gAIScriptPtr[0]) + gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 1); + else + gAIScriptPtr += 5; +} + +static void ContestAICmd_unk_2C(void) +{ + ContestAICmd_get_move_effect_type(); + + if(eContestAI->scriptResult != gAIScriptPtr[0]) + gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 1); + else + gAIScriptPtr += 5; +} + +static void ContestAICmd_check_move_has_highest_appeal(void) +{ + int i; + u16 move = gContestMons[eContestAI->unk41].moves[eContestAI->unk4]; + u8 appeal = gContestEffects[gContestMoves[move].effect].appeal; + + for(i = 0; i < 4; i++) + { + u16 newMove = gContestMons[eContestAI->unk41].moves[i]; + if(newMove != 0 && appeal < gContestEffects[gContestMoves[newMove].effect].appeal) + break; + } + + if(i == 4) + eContestAI->scriptResult = TRUE; + else + eContestAI->scriptResult = FALSE; + + gAIScriptPtr += 1; +} + +static void ContestAICmd_unk_2E(void) +{ + ContestAICmd_check_move_has_highest_appeal(); + + if(eContestAI->scriptResult != FALSE) + gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 0); + else + gAIScriptPtr += 4; +} + +static void ContestAICmd_unk_2F(void) +{ + int i; + u16 move = gContestMons[eContestAI->unk41].moves[eContestAI->unk4]; + u8 jam = gContestEffects[gContestMoves[move].effect].jam; + + for(i = 0; i < 4; i++) + { + u16 newMove = gContestMons[eContestAI->unk41].moves[i]; + if(newMove != 0 && jam < gContestEffects[gContestMoves[newMove].effect].jam) + break; + } + + if(i == 4) + eContestAI->scriptResult = TRUE; + else + eContestAI->scriptResult = FALSE; + + gAIScriptPtr += 1; +} + +static void ContestAICmd_unk_30(void) +{ + ContestAICmd_unk_2F(); + + if(eContestAI->scriptResult != FALSE) + gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 1); + else + gAIScriptPtr += 5; +} + +static void ContestAICmd_unk_31(void) +{ + u16 move = gContestMons[eContestAI->unk41].moves[eContestAI->unk4]; + + eContestAI->scriptResult = gContestEffects[gContestMoves[move].effect].appeal / 10; + gAIScriptPtr += 1; +} + +static void ContestAICmd_unk_32(void) +{ + ContestAICmd_unk_31(); + + if(eContestAI->scriptResult < gAIScriptPtr[0]) + gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 1); + else + gAIScriptPtr += 5; +} + +static void ContestAICmd_unk_33(void) +{ + ContestAICmd_unk_31(); + + if(eContestAI->scriptResult > gAIScriptPtr[0]) + gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 1); + else + gAIScriptPtr += 5; +} + +static void ContestAICmd_unk_34(void) +{ + ContestAICmd_unk_31(); + + if(eContestAI->scriptResult == gAIScriptPtr[0]) + gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 1); + else + gAIScriptPtr += 5; +} + +static void ContestAICmd_unk_35(void) +{ + ContestAICmd_unk_31(); + + if(eContestAI->scriptResult != gAIScriptPtr[0]) + gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 1); + else + gAIScriptPtr += 5; +} + +static void ContestAICmd_unk_36(void) +{ + u16 move = gContestMons[eContestAI->unk41].moves[eContestAI->unk4]; + + eContestAI->scriptResult = gContestEffects[gContestMoves[move].effect].jam / 10; + gAIScriptPtr += 1; +} + +static void ContestAICmd_unk_37(void) +{ + ContestAICmd_unk_36(); + + if(eContestAI->scriptResult < gAIScriptPtr[0]) + gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 1); + else + gAIScriptPtr += 5; +} + +static void ContestAICmd_unk_38(void) +{ + ContestAICmd_unk_36(); + + if(eContestAI->scriptResult > gAIScriptPtr[0]) + gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 1); + else + gAIScriptPtr += 5; +} + +static void ContestAICmd_unk_39(void) +{ + ContestAICmd_unk_36(); + + if(eContestAI->scriptResult == gAIScriptPtr[0]) + gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 1); + else + gAIScriptPtr += 5; +} + +static void ContestAICmd_unk_3A(void) +{ + ContestAICmd_unk_36(); + + if(eContestAI->scriptResult != gAIScriptPtr[0]) + gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 1); + else + gAIScriptPtr += 5; +} + +static void ContestAICmd_get_move_used_count(void) +{ + s16 result; + u16 move = gContestMons[eContestAI->unk41].moves[eContestAI->unk4]; + + if(move != sContestantStatus[eContestAI->unk41].prevMove) + result = 0; // move is unique and not reused. + else + result = sContestantStatus[eContestAI->unk41].moveRepeatCount + 1; + + eContestAI->scriptResult = result; + gAIScriptPtr += 1; +} + +static void ContestAICmd_unk_3C(void) +{ + ContestAICmd_get_move_used_count(); + + if(eContestAI->scriptResult < gAIScriptPtr[0]) + gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 1); + else + gAIScriptPtr += 5; +} + +static void ContestAICmd_unk_3D(void) +{ + ContestAICmd_get_move_used_count(); + + if(eContestAI->scriptResult > gAIScriptPtr[0]) + gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 1); + else + gAIScriptPtr += 5; +} + +static void ContestAICmd_unk_3E(void) +{ + ContestAICmd_get_move_used_count(); + + if(eContestAI->scriptResult == gAIScriptPtr[0]) + gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 1); + else + gAIScriptPtr += 5; +} + +static void ContestAICmd_unk_3F(void) +{ + ContestAICmd_get_move_used_count(); + + if(eContestAI->scriptResult != gAIScriptPtr[0]) + gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 1); + else + gAIScriptPtr += 5; +} + +static void ContestAICmd_check_combo_starter(void) +{ + u8 result = 0; + int i; + u16 move = gContestMons[eContestAI->unk41].moves[eContestAI->unk4]; + + for(i = 0; i < 4; i++) + { + if (gContestMons[eContestAI->unk41].moves[i]) + { + result = AreMovesContestCombo(move, gContestMons[eContestAI->unk41].moves[i]); + if (result) + { + result = 1; + break; + } + } + } + + if (result) + result = 1; + + eContestAI->scriptResult = result; + gAIScriptPtr += 1; +} + +static void ContestAICmd_unk_41(void) +{ + ContestAICmd_check_combo_starter(); + + if(eContestAI->scriptResult != 0) + gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 0); + else + gAIScriptPtr += 4; +} + +static void ContestAICmd_unk_42(void) +{ + ContestAICmd_check_combo_starter(); + + if(eContestAI->scriptResult == 0) + gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 0); + else + gAIScriptPtr += 4; +} + +static void ContestAICmd_check_combo_finisher(void) +{ + u8 result = 0; + int i; + u16 move = gContestMons[eContestAI->unk41].moves[eContestAI->unk4]; + + for(i = 0; i < 4; i++) + { + if (gContestMons[eContestAI->unk41].moves[i]) + { + result = AreMovesContestCombo(gContestMons[eContestAI->unk41].moves[i], move); + if (result) + { + result = 1; + break; + } + } + } + + if (result) + result = 1; + + eContestAI->scriptResult = result; + gAIScriptPtr += 1; +} + +static void ContestAICmd_unk_44(void) +{ + ContestAICmd_check_combo_finisher(); + + if(eContestAI->scriptResult != 0) + gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 0); + else + gAIScriptPtr += 4; +} + +static void ContestAICmd_unk_45(void) +{ + ContestAICmd_check_combo_finisher(); + + if(eContestAI->scriptResult == 0) + gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 0); + else + gAIScriptPtr += 4; +} + +static void ContestAICmd_check_would_finish_combo(void) +{ + u8 result = 0; + u16 move = gContestMons[eContestAI->unk41].moves[eContestAI->unk4]; + + if(sContestantStatus[eContestAI->unk41].prevMove) + result = AreMovesContestCombo(sContestantStatus[eContestAI->unk41].prevMove, move); + + if(result) + result = 1; + + eContestAI->scriptResult = result; + gAIScriptPtr += 1; +} + +static void ContestAICmd_unk_47(void) +{ + ContestAICmd_check_would_finish_combo(); + + if(eContestAI->scriptResult != 0) + gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 0); + else + gAIScriptPtr += 4; +} + +static void ContestAICmd_unk_48(void) +{ + ContestAICmd_check_would_finish_combo(); + + if(eContestAI->scriptResult == 0) + gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 0); + else + gAIScriptPtr += 4; +} + +static void ContestAICmd_get_condition(void) +{ + int var = sub_8128A7C(gAIScriptPtr[1]); + + eContestAI->scriptResult = sContestantStatus[var].unkD / 10; + gAIScriptPtr += 2; +} + +static void ContestAICmd_unk_4A(void) +{ + ContestAICmd_get_condition(); + + if(eContestAI->scriptResult < gAIScriptPtr[0]) + gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 1); + else + gAIScriptPtr += 5; +} + +static void ContestAICmd_unk_4B(void) +{ + ContestAICmd_get_condition(); + + if(eContestAI->scriptResult > gAIScriptPtr[0]) + gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 1); + else + gAIScriptPtr += 5; +} + +static void ContestAICmd_unk_4C(void) +{ + ContestAICmd_get_condition(); + + if(eContestAI->scriptResult == gAIScriptPtr[0]) + gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 1); + else + gAIScriptPtr += 5; +} + +static void ContestAICmd_unk_4D(void) +{ + ContestAICmd_get_condition(); + + if(eContestAI->scriptResult != gAIScriptPtr[0]) + gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 1); + else + gAIScriptPtr += 5; +} + +static void ContestAICmd_get_used_combo_starter(void) +{ + u16 result = 0; + u8 var = sub_8128A7C(gAIScriptPtr[1]); + + if(sub_80B214C(var)) + result = gContestMoves[sContestantStatus[var].prevMove].comboStarterId ? 1 : 0; + + eContestAI->scriptResult = result; + gAIScriptPtr += 2; +} + +static void ContestAICmd_unk_4F(void) +{ + ContestAICmd_get_used_combo_starter(); + + if(eContestAI->scriptResult < gAIScriptPtr[0]) + gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 1); + else + gAIScriptPtr += 5; +} + +static void ContestAICmd_unk_50(void) +{ + ContestAICmd_get_used_combo_starter(); + + if(eContestAI->scriptResult > gAIScriptPtr[0]) + gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 1); + else + gAIScriptPtr += 5; +} + +static void ContestAICmd_unk_51(void) +{ + ContestAICmd_get_used_combo_starter(); + + if(eContestAI->scriptResult == gAIScriptPtr[0]) + gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 1); + else + gAIScriptPtr += 5; +} + +static void ContestAICmd_unk_52(void) +{ + ContestAICmd_get_used_combo_starter(); + + if(eContestAI->scriptResult != gAIScriptPtr[0]) + gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 1); + else + gAIScriptPtr += 5; +} + +static void ContestAICmd_check_can_participate(void) +{ + if(Contest_IsMonsTurnDisabled(sub_8128A7C(gAIScriptPtr[1]))) + eContestAI->scriptResult = FALSE; + else + eContestAI->scriptResult = TRUE; + + gAIScriptPtr += 2; +} + +static void ContestAICmd_unk_54(void) +{ + ContestAICmd_check_can_participate(); + + if(eContestAI->scriptResult != 0) + gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 0); + else + gAIScriptPtr += 4; +} + +static void ContestAICmd_unk_55(void) +{ + ContestAICmd_check_can_participate(); + + if(eContestAI->scriptResult == 0) + gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 0); + else + gAIScriptPtr += 4; +} + +static void ContestAICmd_get_val_812A188(void) +{ + u8 var = sub_8128A7C(gAIScriptPtr[1]); + + eContestAI->scriptResult = sContestantStatus[var].unk15_3; + gAIScriptPtr += 2; +} + +static void ContestAICmd_unk_57(void) +{ + ContestAICmd_get_val_812A188(); + + if(eContestAI->scriptResult != 0) + gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 0); + else + gAIScriptPtr += 4; +} + +static void ContestAICmd_unk_58(void) +{ + ContestAICmd_get_val_812A188(); + + if(eContestAI->scriptResult == 0) + gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 0); + else + gAIScriptPtr += 4; +} + +static void ContestAICmd_unk_59(void) +{ + u8 var = sub_8128A7C(gAIScriptPtr[1]); + + eContestAI->scriptResult = sContestantStatus[var].unk4 - sContestantStatus[eContestAI->unk41].unk4; + gAIScriptPtr += 2; +} + +static void ContestAICmd_unk_5A(void) +{ + ContestAICmd_unk_59(); + + if(eContestAI->scriptResult < 0) + gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 0); + else + gAIScriptPtr += 4; +} + +static void ContestAICmd_unk_5B(void) +{ + ContestAICmd_unk_59(); + + if(eContestAI->scriptResult > 0) + gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 0); + else + gAIScriptPtr += 4; +} + +static void ContestAICmd_unk_5C(void) +{ + ContestAICmd_unk_59(); + + if(eContestAI->scriptResult == 0) + gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 0); + else + gAIScriptPtr += 4; +} + +static void ContestAICmd_unk_5D(void) +{ + ContestAICmd_unk_59(); + + if(eContestAI->scriptResult != 0) + gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 0); + else + gAIScriptPtr += 4; +} + +static void ContestAICmd_unk_5E(void) +{ + u8 var = sub_8128A7C(gAIScriptPtr[1]); + + eContestAI->scriptResult = gUnknown_02038670[var] - gUnknown_02038670[eContestAI->unk41]; + gAIScriptPtr += 2; +} + +static void ContestAICmd_unk_5F(void) +{ + ContestAICmd_unk_5E(); + + if(eContestAI->scriptResult < 0) + gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 0); + else + gAIScriptPtr += 4; +} + +static void ContestAICmd_unk_60(void) +{ + ContestAICmd_unk_5E(); + + if(eContestAI->scriptResult > 0) + gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 0); + else + gAIScriptPtr += 4; +} + +static void ContestAICmd_unk_61(void) +{ + ContestAICmd_unk_5E(); + + if(eContestAI->scriptResult == 0) + gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 0); + else + gAIScriptPtr += 4; +} + +static void ContestAICmd_unk_62(void) +{ + ContestAICmd_unk_5E(); + + if(eContestAI->scriptResult != 0) + gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 0); + else + gAIScriptPtr += 4; +} + +static void ContestAICmd_unk_63(void) +{ + u8 var = sub_8128A7C(gAIScriptPtr[1]); + u8 var2 = gAIScriptPtr[2]; + u16 move = sContest.unk19220[var2][var]; + + eContestAI->scriptResult = gContestMoves[move].effect; + gAIScriptPtr += 3; +} + +static void ContestAICmd_unk_64(void) +{ + ContestAICmd_unk_63(); + + if(eContestAI->scriptResult < gAIScriptPtr[0]) + gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 1); + else + gAIScriptPtr += 5; +} + +static void ContestAICmd_unk_65(void) +{ + ContestAICmd_unk_63(); + + if(eContestAI->scriptResult > gAIScriptPtr[0]) + gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 1); + else + gAIScriptPtr += 5; +} + +static void ContestAICmd_unk_66(void) +{ + ContestAICmd_unk_63(); + + if(eContestAI->scriptResult == gAIScriptPtr[0]) + gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 1); + else + gAIScriptPtr += 5; +} + +static void ContestAICmd_unk_67(void) +{ + ContestAICmd_unk_63(); + + if(eContestAI->scriptResult != gAIScriptPtr[0]) + gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 1); + else + gAIScriptPtr += 5; +} + +static void ContestAICmd_unk_68(void) +{ + u8 var = sub_8128A7C(gAIScriptPtr[1]); + u8 var2 = gAIScriptPtr[2]; + s8 result = sContest.unk19248[var2][var]; + + eContestAI->scriptResult = result; + gAIScriptPtr += 3; +} + +static void ContestAICmd_unk_69(void) +{ + ContestAICmd_unk_68(); + + if(eContestAI->scriptResult < gAIScriptPtr[0]) + gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 1); + else + gAIScriptPtr += 5; +} + +static void ContestAICmd_unk_6A(void) +{ + ContestAICmd_unk_68(); + + if(eContestAI->scriptResult > gAIScriptPtr[0]) + gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 1); + else + gAIScriptPtr += 5; +} + +static void ContestAICmd_unk_6B(void) +{ + ContestAICmd_unk_68(); + + if(eContestAI->scriptResult == gAIScriptPtr[0]) + gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 1); + else + gAIScriptPtr += 5; +} + +static void ContestAICmd_unk_6C(void) +{ + ContestAICmd_unk_68(); + + if(eContestAI->scriptResult != gAIScriptPtr[0]) + gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 1); + else + gAIScriptPtr += 5; +} + +static void ContestAICmd_unk_6D(void) +{ + u8 var = sub_8128A7C(gAIScriptPtr[1]); + u8 var2 = gAIScriptPtr[2]; + u16 move = sContest.unk19220[var2][var]; + + eContestAI->scriptResult = gContestEffects[gContestMoves[move].effect].effectType; + gAIScriptPtr += 3; +} + +static void ContestAICmd_unk_6E(void) +{ + ContestAICmd_unk_6D(); + + if(eContestAI->scriptResult == gAIScriptPtr[0]) + gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 1); + else + gAIScriptPtr += 5; +} + +static void ContestAICmd_unk_6F(void) +{ + ContestAICmd_unk_6D(); + + if(eContestAI->scriptResult != gAIScriptPtr[0]) + gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 1); + else + gAIScriptPtr += 5; +} + +static void ContestAICmd_unk_70(void) +{ + eContestAI->scriptArr[gAIScriptPtr[1]] = eContestAI->scriptResult; + gAIScriptPtr += 2; +} + +static void ContestAICmd_unk_71(void) +{ + eContestAI->scriptArr[gAIScriptPtr[1]] = T1_READ_16(gAIScriptPtr + 2); + gAIScriptPtr += 4; +} + +static void ContestAICmd_unk_72(void) +{ + // wtf? shouldn't T1_READ_16 work here? why the signed 8 load by gAIScriptPtr[2]? + eContestAI->scriptArr[gAIScriptPtr[1]] += ((s8)gAIScriptPtr[2] | gAIScriptPtr[3] << 8); + gAIScriptPtr += 4; +} + +static void ContestAICmd_unk_73(void) +{ + eContestAI->scriptArr[gAIScriptPtr[1]] += eContestAI->scriptArr[gAIScriptPtr[2]]; + gAIScriptPtr += 3; +} + +static void ContestAICmd_unk_74(void) +{ + eContestAI->scriptArr[gAIScriptPtr[1]] += eContestAI->scriptArr[gAIScriptPtr[2]]; + gAIScriptPtr += 3; +} + +static void ContestAICmd_unk_75(void) +{ + if(eContestAI->scriptArr[gAIScriptPtr[1]] < T1_READ_16(gAIScriptPtr + 2)) + gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 4); + else + gAIScriptPtr += 8; +} + +static void ContestAICmd_unk_76(void) +{ + if(eContestAI->scriptArr[gAIScriptPtr[1]] > T1_READ_16(gAIScriptPtr + 2)) + gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 4); + else + gAIScriptPtr += 8; +} + +static void ContestAICmd_unk_77(void) +{ + if(eContestAI->scriptArr[gAIScriptPtr[1]] == T1_READ_16(gAIScriptPtr + 2)) + gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 4); + else + gAIScriptPtr += 8; +} + +static void ContestAICmd_unk_78(void) +{ + if(eContestAI->scriptArr[gAIScriptPtr[1]] != T1_READ_16(gAIScriptPtr + 2)) + gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 4); + else + gAIScriptPtr += 8; +} + +static void ContestAICmd_unk_79(void) +{ + if(eContestAI->scriptArr[gAIScriptPtr[1]] < (eContestAI->scriptArr[gAIScriptPtr[2]])) + gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 3); + else + gAIScriptPtr += 7; +} + +static void ContestAICmd_unk_7A(void) +{ + if(eContestAI->scriptArr[gAIScriptPtr[1]] > (eContestAI->scriptArr[gAIScriptPtr[2]])) + gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 3); + else + gAIScriptPtr += 7; +} + +static void ContestAICmd_unk_7B(void) +{ + if(eContestAI->scriptArr[gAIScriptPtr[1]] == (eContestAI->scriptArr[gAIScriptPtr[2]])) + gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 3); + else + gAIScriptPtr += 7; +} + +static void ContestAICmd_unk_7C(void) +{ + if(eContestAI->scriptArr[gAIScriptPtr[1]] != (eContestAI->scriptArr[gAIScriptPtr[2]])) + gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 3); + else + gAIScriptPtr += 7; +} + +static void ContestAICmd_unk_7D(void) +{ + if((Random() & 0xFF) < eContestAI->scriptArr[gAIScriptPtr[1]]) + gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 2); + else + gAIScriptPtr += 6; +} + +static void ContestAICmd_unk_7E(void) +{ + if((Random() & 0xFF) > eContestAI->scriptArr[gAIScriptPtr[1]]) + gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 2); + else + gAIScriptPtr += 6; +} + +// jump +static void ContestAICmd_unk_7F(void) +{ + gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 1); +} + +static void ContestAICmd_unk_80(void) +{ + sub_812ACA4(gAIScriptPtr + 5); + gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 1); +} + +static void ContestAICmd_unk_81(void) +{ + if(!sub_812ACC8()) + eContestAI->aiAction |= 1; +} + +// push stack? +static void sub_812ACA4(u8 *ptr) +{ + u8 unk40 = eContestAI->unk40++; + eContestAI->stack[unk40] = (u32)ptr; +} + +// pop stack? +static bool8 sub_812ACC8(void) +{ + if(eContestAI->unk40 != 0) + { + --eContestAI->unk40; + gAIScriptPtr = (u8 *)eContestAI->stack[eContestAI->unk40]; + return TRUE; + } + else + return FALSE; +} + +static void ContestAICmd_check_for_exciting_move(void) +{ + int result = 0; + int i; + + for(i = 0; i < 4; i++) + { + if(gContestMons[eContestAI->unk41].moves[i]) + { + // why is it using gSharedMem + 0x19325? that does not exist... + if(Contest_GetMoveExcitement(gContestMons[eContestAI->unk41].moves[i]) == 1) + { + result = 1; + break; + } + } + } + + eContestAI->scriptResult = result; + gAIScriptPtr += 1; +} + +static void ContestAICmd_unk_83(void) +{ + ContestAICmd_check_for_exciting_move(); + + if(eContestAI->scriptResult != 0) + gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 0); + else + gAIScriptPtr += 4; +} + +static void ContestAICmd_unk_84(void) +{ + ContestAICmd_check_for_exciting_move(); + + if(eContestAI->scriptResult == 0) + gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 0); + else + gAIScriptPtr += 4; +} + +static void ContestAICmd_unk_85(void) +{ + int result = 0; + int i; + u16 arg = T1_READ_16(gAIScriptPtr + 1); + + for(i = 0; i < 4; i++) + { + u16 move = gContestMons[eContestAI->unk41].moves[i]; + if(move == arg) + { + result = 1; + break; + } + } + + eContestAI->scriptResult = result; + gAIScriptPtr += 3; +} + +static void ContestAICmd_unk_86(void) +{ + ContestAICmd_unk_85(); + + if(eContestAI->scriptResult != 0) + gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 0); + else + gAIScriptPtr += 4; +} + +static void ContestAICmd_unk_87(void) +{ + ContestAICmd_unk_85(); + + if(eContestAI->scriptResult == 0) + gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 0); + else + gAIScriptPtr += 4; +} diff --git a/src/data/battle_strings_de.h b/src/data/battle_strings_de.h index a3d51f2a5..a19c0fc6c 100755..100644 --- a/src/data/battle_strings_de.h +++ b/src/data/battle_strings_de.h @@ -1218,7 +1218,7 @@ const u8 *const gBattleStringsTable[] = }; // below are lists of battle string enums and NOT pointers to the strings. -const u16 gMissStrings[] = +const u16 gMissStringIds[] = { BATTLE_TEXT_AttackMissed, BATTLE_TEXT_ProtectedItself, diff --git a/src/data/battle_strings_en.h b/src/data/battle_strings_en.h index f29e48410..67eb70ee1 100755..100644 --- a/src/data/battle_strings_en.h +++ b/src/data/battle_strings_en.h @@ -1218,7 +1218,7 @@ const u8 *const gBattleStringsTable[] = }; // below are lists of battle string enums and NOT pointers to the strings. -const u16 gMissStrings[] = +const u16 gMissStringIds[] = { BATTLE_TEXT_AttackMissed, BATTLE_TEXT_ProtectedItself, diff --git a/src/data/credits_de.h b/src/data/credits_de.h index 570c0d4c5..570c0d4c5 100755..100644 --- a/src/data/credits_de.h +++ b/src/data/credits_de.h diff --git a/src/data/credits_en.h b/src/data/credits_en.h index 8ce0bad03..8ce0bad03 100755..100644 --- a/src/data/credits_en.h +++ b/src/data/credits_en.h diff --git a/src/data/items_de.h b/src/data/items_de.h index 0453a95d0..92304e8b0 100644 --- a/src/data/items_de.h +++ b/src/data/items_de.h @@ -4626,7 +4626,7 @@ const struct Item gItems[] = }, { .name = _("TM01"), - .itemId = ITEM_TM01, + .itemId = ITEM_TM01_FOCUS_PUNCH, .price = 3000, .holdEffect = HOLD_EFFECT_NONE, .holdEffectParam = 0, @@ -4642,7 +4642,7 @@ const struct Item gItems[] = }, { .name = _("TM02"), - .itemId = ITEM_TM02, + .itemId = ITEM_TM02_DRAGON_CLAW, .price = 3000, .holdEffect = HOLD_EFFECT_NONE, .holdEffectParam = 0, @@ -4658,7 +4658,7 @@ const struct Item gItems[] = }, { .name = _("TM03"), - .itemId = ITEM_TM03, + .itemId = ITEM_TM03_WATER_PULSE, .price = 3000, .holdEffect = HOLD_EFFECT_NONE, .holdEffectParam = 0, @@ -4674,7 +4674,7 @@ const struct Item gItems[] = }, { .name = _("TM04"), - .itemId = ITEM_TM04, + .itemId = ITEM_TM04_CALM_MIND, .price = 3000, .holdEffect = HOLD_EFFECT_NONE, .holdEffectParam = 0, @@ -4690,7 +4690,7 @@ const struct Item gItems[] = }, { .name = _("TM05"), - .itemId = ITEM_TM05, + .itemId = ITEM_TM05_ROAR, .price = 1000, .holdEffect = HOLD_EFFECT_NONE, .holdEffectParam = 0, @@ -4706,7 +4706,7 @@ const struct Item gItems[] = }, { .name = _("TM06"), - .itemId = ITEM_TM06, + .itemId = ITEM_TM06_TOXIC, .price = 3000, .holdEffect = HOLD_EFFECT_NONE, .holdEffectParam = 0, @@ -4722,7 +4722,7 @@ const struct Item gItems[] = }, { .name = _("TM07"), - .itemId = ITEM_TM07, + .itemId = ITEM_TM07_HAIL, .price = 3000, .holdEffect = HOLD_EFFECT_NONE, .holdEffectParam = 0, @@ -4738,7 +4738,7 @@ const struct Item gItems[] = }, { .name = _("TM08"), - .itemId = ITEM_TM08, + .itemId = ITEM_TM08_BULK_UP, .price = 3000, .holdEffect = HOLD_EFFECT_NONE, .holdEffectParam = 0, @@ -4754,7 +4754,7 @@ const struct Item gItems[] = }, { .name = _("TM09"), - .itemId = ITEM_TM09, + .itemId = ITEM_TM09_BULLET_SEED, .price = 3000, .holdEffect = HOLD_EFFECT_NONE, .holdEffectParam = 0, @@ -4770,7 +4770,7 @@ const struct Item gItems[] = }, { .name = _("TM10"), - .itemId = ITEM_TM10, + .itemId = ITEM_TM10_HIDDEN_POWER, .price = 3000, .holdEffect = HOLD_EFFECT_NONE, .holdEffectParam = 0, @@ -4786,7 +4786,7 @@ const struct Item gItems[] = }, { .name = _("TM11"), - .itemId = ITEM_TM11, + .itemId = ITEM_TM11_SUNNY_DAY, .price = 2000, .holdEffect = HOLD_EFFECT_NONE, .holdEffectParam = 0, @@ -4802,7 +4802,7 @@ const struct Item gItems[] = }, { .name = _("TM12"), - .itemId = ITEM_TM12, + .itemId = ITEM_TM12_TAUNT, .price = 3000, .holdEffect = HOLD_EFFECT_NONE, .holdEffectParam = 0, @@ -4818,7 +4818,7 @@ const struct Item gItems[] = }, { .name = _("TM13"), - .itemId = ITEM_TM13, + .itemId = ITEM_TM13_ICE_BEAM, .price = 3000, .holdEffect = HOLD_EFFECT_NONE, .holdEffectParam = 0, @@ -4834,7 +4834,7 @@ const struct Item gItems[] = }, { .name = _("TM14"), - .itemId = ITEM_TM14, + .itemId = ITEM_TM14_BLIZZARD, .price = 5500, .holdEffect = HOLD_EFFECT_NONE, .holdEffectParam = 0, @@ -4850,7 +4850,7 @@ const struct Item gItems[] = }, { .name = _("TM15"), - .itemId = ITEM_TM15, + .itemId = ITEM_TM15_HYPER_BEAM, .price = 7500, .holdEffect = HOLD_EFFECT_NONE, .holdEffectParam = 0, @@ -4866,7 +4866,7 @@ const struct Item gItems[] = }, { .name = _("TM16"), - .itemId = ITEM_TM16, + .itemId = ITEM_TM16_LIGHT_SCREEN, .price = 3000, .holdEffect = HOLD_EFFECT_NONE, .holdEffectParam = 0, @@ -4882,7 +4882,7 @@ const struct Item gItems[] = }, { .name = _("TM17"), - .itemId = ITEM_TM17, + .itemId = ITEM_TM17_PROTECT, .price = 3000, .holdEffect = HOLD_EFFECT_NONE, .holdEffectParam = 0, @@ -4898,7 +4898,7 @@ const struct Item gItems[] = }, { .name = _("TM18"), - .itemId = ITEM_TM18, + .itemId = ITEM_TM18_RAIN_DANCE, .price = 2000, .holdEffect = HOLD_EFFECT_NONE, .holdEffectParam = 0, @@ -4914,7 +4914,7 @@ const struct Item gItems[] = }, { .name = _("TM19"), - .itemId = ITEM_TM19, + .itemId = ITEM_TM19_GIGA_DRAIN, .price = 3000, .holdEffect = HOLD_EFFECT_NONE, .holdEffectParam = 0, @@ -4930,7 +4930,7 @@ const struct Item gItems[] = }, { .name = _("TM20"), - .itemId = ITEM_TM20, + .itemId = ITEM_TM20_SAFEGUARD, .price = 3000, .holdEffect = HOLD_EFFECT_NONE, .holdEffectParam = 0, @@ -4946,7 +4946,7 @@ const struct Item gItems[] = }, { .name = _("TM21"), - .itemId = ITEM_TM21, + .itemId = ITEM_TM21_FRUSTRATION, .price = 1000, .holdEffect = HOLD_EFFECT_NONE, .holdEffectParam = 0, @@ -4962,7 +4962,7 @@ const struct Item gItems[] = }, { .name = _("TM22"), - .itemId = ITEM_TM22, + .itemId = ITEM_TM22_SOLARBEAM, .price = 3000, .holdEffect = HOLD_EFFECT_NONE, .holdEffectParam = 0, @@ -4978,7 +4978,7 @@ const struct Item gItems[] = }, { .name = _("TM23"), - .itemId = ITEM_TM23, + .itemId = ITEM_TM23_IRON_TAIL, .price = 3000, .holdEffect = HOLD_EFFECT_NONE, .holdEffectParam = 0, @@ -4994,7 +4994,7 @@ const struct Item gItems[] = }, { .name = _("TM24"), - .itemId = ITEM_TM24, + .itemId = ITEM_TM24_THUNDERBOLT, .price = 3000, .holdEffect = HOLD_EFFECT_NONE, .holdEffectParam = 0, @@ -5010,7 +5010,7 @@ const struct Item gItems[] = }, { .name = _("TM25"), - .itemId = ITEM_TM25, + .itemId = ITEM_TM25_THUNDER, .price = 5500, .holdEffect = HOLD_EFFECT_NONE, .holdEffectParam = 0, @@ -5026,7 +5026,7 @@ const struct Item gItems[] = }, { .name = _("TM26"), - .itemId = ITEM_TM26, + .itemId = ITEM_TM26_EARTHQUAKE, .price = 3000, .holdEffect = HOLD_EFFECT_NONE, .holdEffectParam = 0, @@ -5042,7 +5042,7 @@ const struct Item gItems[] = }, { .name = _("TM27"), - .itemId = ITEM_TM27, + .itemId = ITEM_TM27_RETURN, .price = 1000, .holdEffect = HOLD_EFFECT_NONE, .holdEffectParam = 0, @@ -5058,7 +5058,7 @@ const struct Item gItems[] = }, { .name = _("TM28"), - .itemId = ITEM_TM28, + .itemId = ITEM_TM28_DIG, .price = 2000, .holdEffect = HOLD_EFFECT_NONE, .holdEffectParam = 0, @@ -5074,7 +5074,7 @@ const struct Item gItems[] = }, { .name = _("TM29"), - .itemId = ITEM_TM29, + .itemId = ITEM_TM29_PSYCHIC, .price = 2000, .holdEffect = HOLD_EFFECT_NONE, .holdEffectParam = 0, @@ -5090,7 +5090,7 @@ const struct Item gItems[] = }, { .name = _("TM30"), - .itemId = ITEM_TM30, + .itemId = ITEM_TM30_SHADOW_BALL, .price = 3000, .holdEffect = HOLD_EFFECT_NONE, .holdEffectParam = 0, @@ -5106,7 +5106,7 @@ const struct Item gItems[] = }, { .name = _("TM31"), - .itemId = ITEM_TM31, + .itemId = ITEM_TM31_BRICK_BREAK, .price = 3000, .holdEffect = HOLD_EFFECT_NONE, .holdEffectParam = 0, @@ -5122,7 +5122,7 @@ const struct Item gItems[] = }, { .name = _("TM32"), - .itemId = ITEM_TM32, + .itemId = ITEM_TM32_DOUBLE_TEAM, .price = 2000, .holdEffect = HOLD_EFFECT_NONE, .holdEffectParam = 0, @@ -5138,7 +5138,7 @@ const struct Item gItems[] = }, { .name = _("TM33"), - .itemId = ITEM_TM33, + .itemId = ITEM_TM33_REFLECT, .price = 3000, .holdEffect = HOLD_EFFECT_NONE, .holdEffectParam = 0, @@ -5154,7 +5154,7 @@ const struct Item gItems[] = }, { .name = _("TM34"), - .itemId = ITEM_TM34, + .itemId = ITEM_TM34_SHOCK_WAVE, .price = 3000, .holdEffect = HOLD_EFFECT_NONE, .holdEffectParam = 0, @@ -5170,7 +5170,7 @@ const struct Item gItems[] = }, { .name = _("TM35"), - .itemId = ITEM_TM35, + .itemId = ITEM_TM35_FLAMETHROWER, .price = 3000, .holdEffect = HOLD_EFFECT_NONE, .holdEffectParam = 0, @@ -5186,7 +5186,7 @@ const struct Item gItems[] = }, { .name = _("TM36"), - .itemId = ITEM_TM36, + .itemId = ITEM_TM36_SLUDGE_BOMB, .price = 1000, .holdEffect = HOLD_EFFECT_NONE, .holdEffectParam = 0, @@ -5202,7 +5202,7 @@ const struct Item gItems[] = }, { .name = _("TM37"), - .itemId = ITEM_TM37, + .itemId = ITEM_TM37_SANDSTORM, .price = 2000, .holdEffect = HOLD_EFFECT_NONE, .holdEffectParam = 0, @@ -5218,7 +5218,7 @@ const struct Item gItems[] = }, { .name = _("TM38"), - .itemId = ITEM_TM38, + .itemId = ITEM_TM38_FIRE_BLAST, .price = 5500, .holdEffect = HOLD_EFFECT_NONE, .holdEffectParam = 0, @@ -5234,7 +5234,7 @@ const struct Item gItems[] = }, { .name = _("TM39"), - .itemId = ITEM_TM39, + .itemId = ITEM_TM39_ROCK_TOMB, .price = 3000, .holdEffect = HOLD_EFFECT_NONE, .holdEffectParam = 0, @@ -5250,7 +5250,7 @@ const struct Item gItems[] = }, { .name = _("TM40"), - .itemId = ITEM_TM40, + .itemId = ITEM_TM40_AERIAL_ACE, .price = 3000, .holdEffect = HOLD_EFFECT_NONE, .holdEffectParam = 0, @@ -5266,7 +5266,7 @@ const struct Item gItems[] = }, { .name = _("TM41"), - .itemId = ITEM_TM41, + .itemId = ITEM_TM41_TORMENT, .price = 3000, .holdEffect = HOLD_EFFECT_NONE, .holdEffectParam = 0, @@ -5282,7 +5282,7 @@ const struct Item gItems[] = }, { .name = _("TM42"), - .itemId = ITEM_TM42, + .itemId = ITEM_TM42_FACADE, .price = 3000, .holdEffect = HOLD_EFFECT_NONE, .holdEffectParam = 0, @@ -5298,7 +5298,7 @@ const struct Item gItems[] = }, { .name = _("TM43"), - .itemId = ITEM_TM43, + .itemId = ITEM_TM43_SECRET_POWER, .price = 3000, .holdEffect = HOLD_EFFECT_NONE, .holdEffectParam = 0, @@ -5314,7 +5314,7 @@ const struct Item gItems[] = }, { .name = _("TM44"), - .itemId = ITEM_TM44, + .itemId = ITEM_TM44_REST, .price = 3000, .holdEffect = HOLD_EFFECT_NONE, .holdEffectParam = 0, @@ -5330,7 +5330,7 @@ const struct Item gItems[] = }, { .name = _("TM45"), - .itemId = ITEM_TM45, + .itemId = ITEM_TM45_ATTRACT, .price = 3000, .holdEffect = HOLD_EFFECT_NONE, .holdEffectParam = 0, @@ -5346,7 +5346,7 @@ const struct Item gItems[] = }, { .name = _("TM46"), - .itemId = ITEM_TM46, + .itemId = ITEM_TM46_THIEF, .price = 3000, .holdEffect = HOLD_EFFECT_NONE, .holdEffectParam = 0, @@ -5362,7 +5362,7 @@ const struct Item gItems[] = }, { .name = _("TM47"), - .itemId = ITEM_TM47, + .itemId = ITEM_TM47_STEEL_WING, .price = 3000, .holdEffect = HOLD_EFFECT_NONE, .holdEffectParam = 0, @@ -5378,7 +5378,7 @@ const struct Item gItems[] = }, { .name = _("TM48"), - .itemId = ITEM_TM48, + .itemId = ITEM_TM48_SKILL_SWAP, .price = 3000, .holdEffect = HOLD_EFFECT_NONE, .holdEffectParam = 0, @@ -5394,7 +5394,7 @@ const struct Item gItems[] = }, { .name = _("TM49"), - .itemId = ITEM_TM49, + .itemId = ITEM_TM49_SNATCH, .price = 3000, .holdEffect = HOLD_EFFECT_NONE, .holdEffectParam = 0, @@ -5410,7 +5410,7 @@ const struct Item gItems[] = }, { .name = _("TM50"), - .itemId = ITEM_TM50, + .itemId = ITEM_TM50_OVERHEAT, .price = 3000, .holdEffect = HOLD_EFFECT_NONE, .holdEffectParam = 0, @@ -5426,7 +5426,7 @@ const struct Item gItems[] = }, { .name = _("VM01"), - .itemId = ITEM_HM01, + .itemId = ITEM_HM01_CUT, .price = 0, .holdEffect = HOLD_EFFECT_NONE, .holdEffectParam = 0, @@ -5442,7 +5442,7 @@ const struct Item gItems[] = }, { .name = _("VM02"), - .itemId = ITEM_HM02, + .itemId = ITEM_HM02_FLY, .price = 0, .holdEffect = HOLD_EFFECT_NONE, .holdEffectParam = 0, @@ -5458,7 +5458,7 @@ const struct Item gItems[] = }, { .name = _("VM03"), - .itemId = ITEM_HM03, + .itemId = ITEM_HM03_SURF, .price = 0, .holdEffect = HOLD_EFFECT_NONE, .holdEffectParam = 0, @@ -5474,7 +5474,7 @@ const struct Item gItems[] = }, { .name = _("VM04"), - .itemId = ITEM_HM04, + .itemId = ITEM_HM04_STRENGTH, .price = 0, .holdEffect = HOLD_EFFECT_NONE, .holdEffectParam = 0, @@ -5490,7 +5490,7 @@ const struct Item gItems[] = }, { .name = _("VM05"), - .itemId = ITEM_HM05, + .itemId = ITEM_HM05_FLASH, .price = 0, .holdEffect = HOLD_EFFECT_NONE, .holdEffectParam = 0, @@ -5506,7 +5506,7 @@ const struct Item gItems[] = }, { .name = _("VM06"), - .itemId = ITEM_HM06, + .itemId = ITEM_HM06_ROCK_SMASH, .price = 0, .holdEffect = HOLD_EFFECT_NONE, .holdEffectParam = 0, @@ -5522,7 +5522,7 @@ const struct Item gItems[] = }, { .name = _("VM07"), - .itemId = ITEM_HM07, + .itemId = ITEM_HM07_WATERFALL, .price = 0, .holdEffect = HOLD_EFFECT_NONE, .holdEffectParam = 0, @@ -5538,7 +5538,7 @@ const struct Item gItems[] = }, { .name = _("VM08"), - .itemId = ITEM_HM08, + .itemId = ITEM_HM08_DIVE, .price = 0, .holdEffect = HOLD_EFFECT_NONE, .holdEffectParam = 0, diff --git a/src/data/items_en.h b/src/data/items_en.h index a3e822370..3660f4590 100644 --- a/src/data/items_en.h +++ b/src/data/items_en.h @@ -4626,7 +4626,7 @@ const struct Item gItems[] = }, { .name = _("TM01"), - .itemId = ITEM_TM01, + .itemId = ITEM_TM01_FOCUS_PUNCH, .price = 3000, .holdEffect = HOLD_EFFECT_NONE, .holdEffectParam = 0, @@ -4642,7 +4642,7 @@ const struct Item gItems[] = }, { .name = _("TM02"), - .itemId = ITEM_TM02, + .itemId = ITEM_TM02_DRAGON_CLAW, .price = 3000, .holdEffect = HOLD_EFFECT_NONE, .holdEffectParam = 0, @@ -4658,7 +4658,7 @@ const struct Item gItems[] = }, { .name = _("TM03"), - .itemId = ITEM_TM03, + .itemId = ITEM_TM03_WATER_PULSE, .price = 3000, .holdEffect = HOLD_EFFECT_NONE, .holdEffectParam = 0, @@ -4674,7 +4674,7 @@ const struct Item gItems[] = }, { .name = _("TM04"), - .itemId = ITEM_TM04, + .itemId = ITEM_TM04_CALM_MIND, .price = 3000, .holdEffect = HOLD_EFFECT_NONE, .holdEffectParam = 0, @@ -4690,7 +4690,7 @@ const struct Item gItems[] = }, { .name = _("TM05"), - .itemId = ITEM_TM05, + .itemId = ITEM_TM05_ROAR, .price = 1000, .holdEffect = HOLD_EFFECT_NONE, .holdEffectParam = 0, @@ -4706,7 +4706,7 @@ const struct Item gItems[] = }, { .name = _("TM06"), - .itemId = ITEM_TM06, + .itemId = ITEM_TM06_TOXIC, .price = 3000, .holdEffect = HOLD_EFFECT_NONE, .holdEffectParam = 0, @@ -4722,7 +4722,7 @@ const struct Item gItems[] = }, { .name = _("TM07"), - .itemId = ITEM_TM07, + .itemId = ITEM_TM07_HAIL, .price = 3000, .holdEffect = HOLD_EFFECT_NONE, .holdEffectParam = 0, @@ -4738,7 +4738,7 @@ const struct Item gItems[] = }, { .name = _("TM08"), - .itemId = ITEM_TM08, + .itemId = ITEM_TM08_BULK_UP, .price = 3000, .holdEffect = HOLD_EFFECT_NONE, .holdEffectParam = 0, @@ -4754,7 +4754,7 @@ const struct Item gItems[] = }, { .name = _("TM09"), - .itemId = ITEM_TM09, + .itemId = ITEM_TM09_BULLET_SEED, .price = 3000, .holdEffect = HOLD_EFFECT_NONE, .holdEffectParam = 0, @@ -4770,7 +4770,7 @@ const struct Item gItems[] = }, { .name = _("TM10"), - .itemId = ITEM_TM10, + .itemId = ITEM_TM10_HIDDEN_POWER, .price = 3000, .holdEffect = HOLD_EFFECT_NONE, .holdEffectParam = 0, @@ -4786,7 +4786,7 @@ const struct Item gItems[] = }, { .name = _("TM11"), - .itemId = ITEM_TM11, + .itemId = ITEM_TM11_SUNNY_DAY, .price = 2000, .holdEffect = HOLD_EFFECT_NONE, .holdEffectParam = 0, @@ -4802,7 +4802,7 @@ const struct Item gItems[] = }, { .name = _("TM12"), - .itemId = ITEM_TM12, + .itemId = ITEM_TM12_TAUNT, .price = 3000, .holdEffect = HOLD_EFFECT_NONE, .holdEffectParam = 0, @@ -4818,7 +4818,7 @@ const struct Item gItems[] = }, { .name = _("TM13"), - .itemId = ITEM_TM13, + .itemId = ITEM_TM13_ICE_BEAM, .price = 3000, .holdEffect = HOLD_EFFECT_NONE, .holdEffectParam = 0, @@ -4834,7 +4834,7 @@ const struct Item gItems[] = }, { .name = _("TM14"), - .itemId = ITEM_TM14, + .itemId = ITEM_TM14_BLIZZARD, .price = 5500, .holdEffect = HOLD_EFFECT_NONE, .holdEffectParam = 0, @@ -4850,7 +4850,7 @@ const struct Item gItems[] = }, { .name = _("TM15"), - .itemId = ITEM_TM15, + .itemId = ITEM_TM15_HYPER_BEAM, .price = 7500, .holdEffect = HOLD_EFFECT_NONE, .holdEffectParam = 0, @@ -4866,7 +4866,7 @@ const struct Item gItems[] = }, { .name = _("TM16"), - .itemId = ITEM_TM16, + .itemId = ITEM_TM16_LIGHT_SCREEN, .price = 3000, .holdEffect = HOLD_EFFECT_NONE, .holdEffectParam = 0, @@ -4882,7 +4882,7 @@ const struct Item gItems[] = }, { .name = _("TM17"), - .itemId = ITEM_TM17, + .itemId = ITEM_TM17_PROTECT, .price = 3000, .holdEffect = HOLD_EFFECT_NONE, .holdEffectParam = 0, @@ -4898,7 +4898,7 @@ const struct Item gItems[] = }, { .name = _("TM18"), - .itemId = ITEM_TM18, + .itemId = ITEM_TM18_RAIN_DANCE, .price = 2000, .holdEffect = HOLD_EFFECT_NONE, .holdEffectParam = 0, @@ -4914,7 +4914,7 @@ const struct Item gItems[] = }, { .name = _("TM19"), - .itemId = ITEM_TM19, + .itemId = ITEM_TM19_GIGA_DRAIN, .price = 3000, .holdEffect = HOLD_EFFECT_NONE, .holdEffectParam = 0, @@ -4930,7 +4930,7 @@ const struct Item gItems[] = }, { .name = _("TM20"), - .itemId = ITEM_TM20, + .itemId = ITEM_TM20_SAFEGUARD, .price = 3000, .holdEffect = HOLD_EFFECT_NONE, .holdEffectParam = 0, @@ -4946,7 +4946,7 @@ const struct Item gItems[] = }, { .name = _("TM21"), - .itemId = ITEM_TM21, + .itemId = ITEM_TM21_FRUSTRATION, .price = 1000, .holdEffect = HOLD_EFFECT_NONE, .holdEffectParam = 0, @@ -4962,7 +4962,7 @@ const struct Item gItems[] = }, { .name = _("TM22"), - .itemId = ITEM_TM22, + .itemId = ITEM_TM22_SOLARBEAM, .price = 3000, .holdEffect = HOLD_EFFECT_NONE, .holdEffectParam = 0, @@ -4978,7 +4978,7 @@ const struct Item gItems[] = }, { .name = _("TM23"), - .itemId = ITEM_TM23, + .itemId = ITEM_TM23_IRON_TAIL, .price = 3000, .holdEffect = HOLD_EFFECT_NONE, .holdEffectParam = 0, @@ -4994,7 +4994,7 @@ const struct Item gItems[] = }, { .name = _("TM24"), - .itemId = ITEM_TM24, + .itemId = ITEM_TM24_THUNDERBOLT, .price = 3000, .holdEffect = HOLD_EFFECT_NONE, .holdEffectParam = 0, @@ -5010,7 +5010,7 @@ const struct Item gItems[] = }, { .name = _("TM25"), - .itemId = ITEM_TM25, + .itemId = ITEM_TM25_THUNDER, .price = 5500, .holdEffect = HOLD_EFFECT_NONE, .holdEffectParam = 0, @@ -5026,7 +5026,7 @@ const struct Item gItems[] = }, { .name = _("TM26"), - .itemId = ITEM_TM26, + .itemId = ITEM_TM26_EARTHQUAKE, .price = 3000, .holdEffect = HOLD_EFFECT_NONE, .holdEffectParam = 0, @@ -5042,7 +5042,7 @@ const struct Item gItems[] = }, { .name = _("TM27"), - .itemId = ITEM_TM27, + .itemId = ITEM_TM27_RETURN, .price = 1000, .holdEffect = HOLD_EFFECT_NONE, .holdEffectParam = 0, @@ -5058,7 +5058,7 @@ const struct Item gItems[] = }, { .name = _("TM28"), - .itemId = ITEM_TM28, + .itemId = ITEM_TM28_DIG, .price = 2000, .holdEffect = HOLD_EFFECT_NONE, .holdEffectParam = 0, @@ -5074,7 +5074,7 @@ const struct Item gItems[] = }, { .name = _("TM29"), - .itemId = ITEM_TM29, + .itemId = ITEM_TM29_PSYCHIC, .price = 2000, .holdEffect = HOLD_EFFECT_NONE, .holdEffectParam = 0, @@ -5090,7 +5090,7 @@ const struct Item gItems[] = }, { .name = _("TM30"), - .itemId = ITEM_TM30, + .itemId = ITEM_TM30_SHADOW_BALL, .price = 3000, .holdEffect = HOLD_EFFECT_NONE, .holdEffectParam = 0, @@ -5106,7 +5106,7 @@ const struct Item gItems[] = }, { .name = _("TM31"), - .itemId = ITEM_TM31, + .itemId = ITEM_TM31_BRICK_BREAK, .price = 3000, .holdEffect = HOLD_EFFECT_NONE, .holdEffectParam = 0, @@ -5122,7 +5122,7 @@ const struct Item gItems[] = }, { .name = _("TM32"), - .itemId = ITEM_TM32, + .itemId = ITEM_TM32_DOUBLE_TEAM, .price = 2000, .holdEffect = HOLD_EFFECT_NONE, .holdEffectParam = 0, @@ -5138,7 +5138,7 @@ const struct Item gItems[] = }, { .name = _("TM33"), - .itemId = ITEM_TM33, + .itemId = ITEM_TM33_REFLECT, .price = 3000, .holdEffect = HOLD_EFFECT_NONE, .holdEffectParam = 0, @@ -5154,7 +5154,7 @@ const struct Item gItems[] = }, { .name = _("TM34"), - .itemId = ITEM_TM34, + .itemId = ITEM_TM34_SHOCK_WAVE, .price = 3000, .holdEffect = HOLD_EFFECT_NONE, .holdEffectParam = 0, @@ -5170,7 +5170,7 @@ const struct Item gItems[] = }, { .name = _("TM35"), - .itemId = ITEM_TM35, + .itemId = ITEM_TM35_FLAMETHROWER, .price = 3000, .holdEffect = HOLD_EFFECT_NONE, .holdEffectParam = 0, @@ -5186,7 +5186,7 @@ const struct Item gItems[] = }, { .name = _("TM36"), - .itemId = ITEM_TM36, + .itemId = ITEM_TM36_SLUDGE_BOMB, .price = 1000, .holdEffect = HOLD_EFFECT_NONE, .holdEffectParam = 0, @@ -5202,7 +5202,7 @@ const struct Item gItems[] = }, { .name = _("TM37"), - .itemId = ITEM_TM37, + .itemId = ITEM_TM37_SANDSTORM, .price = 2000, .holdEffect = HOLD_EFFECT_NONE, .holdEffectParam = 0, @@ -5218,7 +5218,7 @@ const struct Item gItems[] = }, { .name = _("TM38"), - .itemId = ITEM_TM38, + .itemId = ITEM_TM38_FIRE_BLAST, .price = 5500, .holdEffect = HOLD_EFFECT_NONE, .holdEffectParam = 0, @@ -5234,7 +5234,7 @@ const struct Item gItems[] = }, { .name = _("TM39"), - .itemId = ITEM_TM39, + .itemId = ITEM_TM39_ROCK_TOMB, .price = 3000, .holdEffect = HOLD_EFFECT_NONE, .holdEffectParam = 0, @@ -5250,7 +5250,7 @@ const struct Item gItems[] = }, { .name = _("TM40"), - .itemId = ITEM_TM40, + .itemId = ITEM_TM40_AERIAL_ACE, .price = 3000, .holdEffect = HOLD_EFFECT_NONE, .holdEffectParam = 0, @@ -5266,7 +5266,7 @@ const struct Item gItems[] = }, { .name = _("TM41"), - .itemId = ITEM_TM41, + .itemId = ITEM_TM41_TORMENT, .price = 3000, .holdEffect = HOLD_EFFECT_NONE, .holdEffectParam = 0, @@ -5282,7 +5282,7 @@ const struct Item gItems[] = }, { .name = _("TM42"), - .itemId = ITEM_TM42, + .itemId = ITEM_TM42_FACADE, .price = 3000, .holdEffect = HOLD_EFFECT_NONE, .holdEffectParam = 0, @@ -5298,7 +5298,7 @@ const struct Item gItems[] = }, { .name = _("TM43"), - .itemId = ITEM_TM43, + .itemId = ITEM_TM43_SECRET_POWER, .price = 3000, .holdEffect = HOLD_EFFECT_NONE, .holdEffectParam = 0, @@ -5314,7 +5314,7 @@ const struct Item gItems[] = }, { .name = _("TM44"), - .itemId = ITEM_TM44, + .itemId = ITEM_TM44_REST, .price = 3000, .holdEffect = HOLD_EFFECT_NONE, .holdEffectParam = 0, @@ -5330,7 +5330,7 @@ const struct Item gItems[] = }, { .name = _("TM45"), - .itemId = ITEM_TM45, + .itemId = ITEM_TM45_ATTRACT, .price = 3000, .holdEffect = HOLD_EFFECT_NONE, .holdEffectParam = 0, @@ -5346,7 +5346,7 @@ const struct Item gItems[] = }, { .name = _("TM46"), - .itemId = ITEM_TM46, + .itemId = ITEM_TM46_THIEF, .price = 3000, .holdEffect = HOLD_EFFECT_NONE, .holdEffectParam = 0, @@ -5362,7 +5362,7 @@ const struct Item gItems[] = }, { .name = _("TM47"), - .itemId = ITEM_TM47, + .itemId = ITEM_TM47_STEEL_WING, .price = 3000, .holdEffect = HOLD_EFFECT_NONE, .holdEffectParam = 0, @@ -5378,7 +5378,7 @@ const struct Item gItems[] = }, { .name = _("TM48"), - .itemId = ITEM_TM48, + .itemId = ITEM_TM48_SKILL_SWAP, .price = 3000, .holdEffect = HOLD_EFFECT_NONE, .holdEffectParam = 0, @@ -5394,7 +5394,7 @@ const struct Item gItems[] = }, { .name = _("TM49"), - .itemId = ITEM_TM49, + .itemId = ITEM_TM49_SNATCH, .price = 3000, .holdEffect = HOLD_EFFECT_NONE, .holdEffectParam = 0, @@ -5410,7 +5410,7 @@ const struct Item gItems[] = }, { .name = _("TM50"), - .itemId = ITEM_TM50, + .itemId = ITEM_TM50_OVERHEAT, .price = 3000, .holdEffect = HOLD_EFFECT_NONE, .holdEffectParam = 0, @@ -5426,7 +5426,7 @@ const struct Item gItems[] = }, { .name = _("HM01"), - .itemId = ITEM_HM01, + .itemId = ITEM_HM01_CUT, .price = 0, .holdEffect = HOLD_EFFECT_NONE, .holdEffectParam = 0, @@ -5442,7 +5442,7 @@ const struct Item gItems[] = }, { .name = _("HM02"), - .itemId = ITEM_HM02, + .itemId = ITEM_HM02_FLY, .price = 0, .holdEffect = HOLD_EFFECT_NONE, .holdEffectParam = 0, @@ -5458,7 +5458,7 @@ const struct Item gItems[] = }, { .name = _("HM03"), - .itemId = ITEM_HM03, + .itemId = ITEM_HM03_SURF, .price = 0, .holdEffect = HOLD_EFFECT_NONE, .holdEffectParam = 0, @@ -5474,7 +5474,7 @@ const struct Item gItems[] = }, { .name = _("HM04"), - .itemId = ITEM_HM04, + .itemId = ITEM_HM04_STRENGTH, .price = 0, .holdEffect = HOLD_EFFECT_NONE, .holdEffectParam = 0, @@ -5490,7 +5490,7 @@ const struct Item gItems[] = }, { .name = _("HM05"), - .itemId = ITEM_HM05, + .itemId = ITEM_HM05_FLASH, .price = 0, .holdEffect = HOLD_EFFECT_NONE, .holdEffectParam = 0, @@ -5506,7 +5506,7 @@ const struct Item gItems[] = }, { .name = _("HM06"), - .itemId = ITEM_HM06, + .itemId = ITEM_HM06_ROCK_SMASH, .price = 0, .holdEffect = HOLD_EFFECT_NONE, .holdEffectParam = 0, @@ -5522,7 +5522,7 @@ const struct Item gItems[] = }, { .name = _("HM07"), - .itemId = ITEM_HM07, + .itemId = ITEM_HM07_WATERFALL, .price = 0, .holdEffect = HOLD_EFFECT_NONE, .holdEffectParam = 0, @@ -5538,7 +5538,7 @@ const struct Item gItems[] = }, { .name = _("HM08"), - .itemId = ITEM_HM08, + .itemId = ITEM_HM08_DIVE, .price = 0, .holdEffect = HOLD_EFFECT_NONE, .holdEffectParam = 0, diff --git a/src/data/pokemon/tmhm_learnsets.h b/src/data/pokemon/tmhm_learnsets.h index 02cd22d56..f14478863 100644 --- a/src/data/pokemon/tmhm_learnsets.h +++ b/src/data/pokemon/tmhm_learnsets.h @@ -1,431 +1,9393 @@ -// - -// - -#ifndef POKERUBY_TMHM_LEARNSETS_H -#define POKERUBY_TMHM_LEARNSETS_H - -// TO-DO: Rewrite this declaration to allow assignment of TM/HM learns by name. -// These are 58-bit numbers aligned to 64 bits. The least significant bit represents TM01, -// while the most significant bit represents HM08. - -asm( - ".align 2\n" - ".global gTMHMLearnsets\n" - "gTMHMLearnsets:\n" - - ".8byte 0b0000000000000000000000000000000000000000000000000000000000\n" // ?????????? - ".8byte 0b0011100100000111100000100010000100001101010000011100100000\n" // Bulbasaur - ".8byte 0b0011100100000111100000100010000100001101010000011100100000\n" // Ivysaur - ".8byte 0b0011100100000111100000100010000110001101010100011100110000\n" // Venusaur - ".8byte 0b0010100110000111101010010011001100010100010000011000100011\n" // Charmander - ".8byte 0b0010100110000111101010010011001100010100010000011000100011\n" // Charmeleon - ".8byte 0b0010101110010111101010010011001110010100010100011000110011\n" // Charizard - ".8byte 0b1110110000000111100000000011001100010100110011001001100101\n" // Squirtle - ".8byte 0b1110110000000111100000000011001100010100110011001001100101\n" // Wartortle - ".8byte 0b1110110000000111100000000011001110010100110111001001110101\n" // Blastoise - ".8byte 0b0000000000000000000000000000000000000000000000000000000000\n" // Caterpie - ".8byte 0b0000000000000000000000000000000000000000000000000000000000\n" // Metapod - ".8byte 0b0001000000101111101000000010110100001111110100011000100000\n" // Butterfree - ".8byte 0b0000000000000000000000000000000000000000000000000000000000\n" // Weedle - ".8byte 0b0000000000000000000000000000000000000000000000000000000000\n" // Kakuna - ".8byte 0b0010000100001111101000100011000100001101010100011000100000\n" // Beedrill - ".8byte 0b0000001000011111101000000010000100000100110000011000100000\n" // Pidgey - ".8byte 0b0000001000011111101000000010000100000100110000011000100000\n" // Pidgeotto - ".8byte 0b0000001000011111101000000010000100000100110100011000100000\n" // Pidgeot - ".8byte 0b0010000100001111100000001010101101110100110011111000100000\n" // Rattata - ".8byte 0b0010100100001111100000001010101101110100110111111000110000\n" // Raticate - ".8byte 0b0000001000011111101000000010000100000100110000011000100000\n" // Spearow - ".8byte 0b0000001000011111101000000010000100000100110100011000100000\n" // Fearow - ".8byte 0b0000100001001111110000100010001110010101110000011000100000\n" // Ekans - ".8byte 0b0000100001001111110000100010001110010101110100011000100000\n" // Arbok - ".8byte 0b0011100000000111100000001011001101110100111000001000100001\n" // Pikachu - ".8byte 0b0011100000001111100000001011001101110100111100001000100001\n" // Raichu - ".8byte 0b0010100100001111101101000011001110010100010000011000100001\n" // Sandshrew - ".8byte 0b0010100100001111101101000011001110010100010100011000100001\n" // Sandslash - ".8byte 0b0010100100001111101000101010001101110100110011011000100100\n" // Nidoran♀ - ".8byte 0b0010100100001111101000101010001101110100110011011000100100\n" // Nidorina - ".8byte 0b0010110100001111111111111011101111110100110111111000110101\n" // Nidoqueen - ".8byte 0b0010100100001111100000101010001101110100110011011000100100\n" // Nidoran♂ - ".8byte 0b0010100100001111100000101010001101110100110011011000100100\n" // Nidorino - ".8byte 0b0010110100001111110111111011101111110100110111111000110101\n" // Nidoking - ".8byte 0b0001100001000111100010011111111101111110111011011000101101\n" // Clefairy - ".8byte 0b0001100001000111100010011111111101111110111111011000101101\n" // Clefable - ".8byte 0b0000000010000111100010010010001100010110010000011000110000\n" // Vulpix - ".8byte 0b0000000010000111100010010010001100010110010100011000110000\n" // Ninetales - ".8byte 0b0001100001000111100010011111111101101110111011011000100101\n" // Jigglypuff - ".8byte 0b0001100001000111100010011111111101101110111111011000100101\n" // Wigglytuff - ".8byte 0b0000000001011111111000100010100100000101110000111000100000\n" // Zubat - ".8byte 0b0000000001011111111000100010100100000101110100111000100000\n" // Golbat - ".8byte 0b0001000100000111100000100010000100001101010000011100100000\n" // Oddish - ".8byte 0b0001000100000111100000100010000100001101010000011100100000\n" // Gloom - ".8byte 0b0001000100000111100000100010000100001101010100011100100000\n" // Vileplume - ".8byte 0b0011000100001111101000100010001100001101010000011100100000\n" // Paras - ".8byte 0b0011000100001111101000100010001100001101010100011100100000\n" // Parasect - ".8byte 0b0001000000101111100000100010010100001101010000011000100000\n" // Venonat - ".8byte 0b0001000000101111101000100010010100001101010100011000100000\n" // Venomoth - ".8byte 0b0010000100001111101100100010001110000100010000011000100000\n" // Diglett - ".8byte 0b0010000100001111101100100010001110000100010100011000100000\n" // Dugtrio - ".8byte 0b0001000101001111111000001010101101110100110000111000100100\n" // Meowth - ".8byte 0b0001000101001111111000001010101101110100110100111000110100\n" // Persian - ".8byte 0b1111110000000111101000000011001100010100110011001001101101\n" // Psyduck - ".8byte 0b1111110000000111101000000011001100010100110111001001101101\n" // Golduck - ".8byte 0b0010100010001111101100000011001111110100110000111010100001\n" // Mankey - ".8byte 0b0010100010001111101100000011001111110100110100111010100001\n" // Primeape - ".8byte 0b0010100010001111101010010010001100010100010000011000110000\n" // Growlithe - ".8byte 0b0010100010001111101010010010001100010100010100011000110000\n" // Arcanine - ".8byte 0b1100010000001111100000000010011100000100110011001001100100\n" // Poliwag - ".8byte 0b1110110000001111100000000011011110000100110011001001100101\n" // Poliwhirl - ".8byte 0b1110110000001111100100000011011110000100110111001011100101\n" // Poliwrath - ".8byte 0b0001000001101111110000001110110100010110111000111000101001\n" // Abra - ".8byte 0b0001000001101111110000001110110100010110111000111000101001\n" // Kadabra - ".8byte 0b0001000001101111110000001110110100010110111100111000101001\n" // Alakazam - ".8byte 0b0010100000001111100110010011001110000100110000011010100001\n" // Machop - ".8byte 0b0010100000001111100110010011001110000100110000011010100001\n" // Machoke - ".8byte 0b0010100000001111100110010011001110000100110100011010100001\n" // Machamp - ".8byte 0b0001000100001111100000100010000100001101010000011100100000\n" // Bellsprout - ".8byte 0b0001000100001111100000100010000100001101010000011100100000\n" // Weepinbell - ".8byte 0b0001000100001111100000100010000100001101010100011100100000\n" // Victreebel - ".8byte 0b1100010100001111100000100010000100000101110011001001100100\n" // Tentacool - ".8byte 0b1100010100001111100000100010000100000101110111001001100100\n" // Tentacruel - ".8byte 0b0010100000000111100111010011001110000100010000011000100001\n" // Geodude - ".8byte 0b0010100000000111100111010011001110000100010000011000100001\n" // Graveler - ".8byte 0b0010100000000111100111010011001110000100010100011000110001\n" // Golem - ".8byte 0b0000100010000111100010010010000100011100010000011000100000\n" // Ponyta - ".8byte 0b0000100010000111100010010010000100011100010100011000100000\n" // Rapidash - ".8byte 0b1001110000100111100010010010111110010110110011011001101100\n" // Slowpoke - ".8byte 0b1011110000100111100010010011111110010110110111011001101101\n" // Slowbro - ".8byte 0b0001000000000011100000001110000101100100110000011000100000\n" // Magnemite - ".8byte 0b0001000000000011100000001110000101100100110100011000100000\n" // Magneton - ".8byte 0b0000001100011111101000000010000100010100010000011000100000\n" // Farfetch'd - ".8byte 0b0000001000011111101000000010000100000100010000011000100000\n" // Doduo - ".8byte 0b0000001000011111111000000010000100000100010100111000100000\n" // Dodrio - ".8byte 0b1100010000001111100000000010000100000110110011001001100100\n" // Seel - ".8byte 0b1100010000001111100000000010000100000110110111001001100100\n" // Dewgong - ".8byte 0b0000000000001111110110111010001101100101110000111000100000\n" // Grimer - ".8byte 0b0010100000001111110110111011001101100101110100111000100001\n" // Muk - ".8byte 0b1000010000000111100000000010000100000100110011001001100100\n" // Shellder - ".8byte 0b1000010000000111110000000010000100000100110111001001100100\n" // Cloyster - ".8byte 0b0000000001101111110000100010110100100101110000111000100000\n" // Gastly - ".8byte 0b0000000001101111110000100010110100100101110000111000100000\n" // Haunter - ".8byte 0b0010100001101111110000100011110101100101110100111000100001\n" // Gengar - ".8byte 0b0010100000000111110101000010001110010100010000111000110000\n" // Onix - ".8byte 0b0001000001101111110000000111110100000110111000111000101001\n" // Drowzee - ".8byte 0b0001000001101111110000000111110100000110111100111000101001\n" // Hypno - ".8byte 0b1010110100001111100100000010001100000100110011001001100100\n" // Krabby - ".8byte 0b1010110100001111100100000010001100000100110111001001100100\n" // Kingler - ".8byte 0b0001000000001011110000001010000101100100111000101000100000\n" // Voltorb - ".8byte 0b0001000000001011110000001010000101100100111100101000100000\n" // Electrode - ".8byte 0b0001100000101111100000100110010100001101011000011100100000\n" // Exeggcute - ".8byte 0b0001100000101111100000100110010100001101011100011100100000\n" // Exeggutor - ".8byte 0b0010100000001111101111010011001110010100010011011000100001\n" // Cubone - ".8byte 0b0010100000001111101111010011001110010100010111011000100001\n" // Marowak - ".8byte 0b0010100000001111100100000011000110000100110000011010100001\n" // Hitmonlee - ".8byte 0b0010100000001111100100000011000110000100110000011010100001\n" // Hitmonchan - ".8byte 0b0010110100001111100111011011101111111100110111011000100101\n" // Lickitung - ".8byte 0b0001000000001111110010111010100101100100110000111000100000\n" // Koffing - ".8byte 0b0001000000001111110010111010100101100100110100111000100000\n" // Weezing - ".8byte 0b0010100000001111100111011010001111110100110011011000110000\n" // Rhyhorn - ".8byte 0b0010110100001111100111011011001111110100110111011000110001\n" // Rhydon - ".8byte 0b0011100001100111100111011011110111111110111111011001101101\n" // Chansey - ".8byte 0b0011000100001111100000100010000100001101010100011100100000\n" // Tangela - ".8byte 0b0010110100001111101111011011101111111100110111011001110101\n" // Kangaskhan - ".8byte 0b1100010000000111100000000010000100000100110011001001100100\n" // Horsea - ".8byte 0b1100010000000111100000000010000100000100110111001001100100\n" // Seadra - ".8byte 0b1100010000000111100000000010000100000100110011001001100100\n" // Goldeen - ".8byte 0b1100010000000111100000000010000100000100110111001001100100\n" // Seaking - ".8byte 0b1101010000000011100000000110010101100100111011001001100100\n" // Staryu - ".8byte 0b1101010000100011100000000110010101100100111111001001100100\n" // Starmie - ".8byte 0b0001000001101111110000001111110101101110111100111000101001\n" // Mr. mime - ".8byte 0b0010000100011111101000000010000100000100110100011000100000\n" // Scyther - ".8byte 0b0001000000101111110000000111110100000100111111101001101101\n" // Jynx - ".8byte 0b0011100000001111100000001011010101110100111100001000100001\n" // Electabuzz - ".8byte 0b0010100000001111100010010011010100010100010100011000100001\n" // Magmar - ".8byte 0b0010100100001111100100000011001110000100110100011010100001\n" // Pinsir - ".8byte 0b0010110000000111100111011010000111111100110111011000100100\n" // Tauros - ".8byte 0b0000000000000000000000000000000000000000000000000000000000\n" // Magikarp - ".8byte 0b1110110000000111110011010010000111100100110111101001110100\n" // Gyarados - ".8byte 0b1110110000000111100000001010010101110110110111001001110100\n" // Lapras - ".8byte 0b0000000000000000000000000000000000000000000000000000000000\n" // Ditto - ".8byte 0b0000000000000111100000000010101100010100110000011000100000\n" // Eevee - ".8byte 0b1100010000000111100000000010101100010100110111011001110100\n" // Vaporeon - ".8byte 0b0001000000000111100000001010101101110100110100011000110000\n" // Jolteon - ".8byte 0b0000000010000111100010010010101100010100110100011000110000\n" // Flareon - ".8byte 0b0001000000001011101000001010110101111100110111011000100000\n" // Porygon - ".8byte 0b1110010000001111100101000010000100000100110011001001100100\n" // Omanyte - ".8byte 0b1110010000001111100101000010000100000100110111001001100100\n" // Omastar - ".8byte 0b0110010000001111101101000010001100000101110011001001100100\n" // Kabuto - ".8byte 0b1110010100001111101101000011001100000101110111001001100100\n" // Kabutops - ".8byte 0b0010101000011111111111010010000110010100110100111000110010\n" // Aerodactyl - ".8byte 0b0000110000000111100111011011110111101100110111011000100101\n" // Snorlax - ".8byte 0b0010001000010011101001000110000100000100110111011001110100\n" // Articuno - ".8byte 0b0011001000010011101001001010000101100100111100011000110000\n" // Zapdos - ".8byte 0b0010001010010011101011010010000100000110110100011000110000\n" // Moltres - ".8byte 0b0100010000000111100010011010000101110110110111011001100100\n" // Dratini - ".8byte 0b0100010000000111100010011010000101110110110111011001100100\n" // Dragonair - ".8byte 0b1110111100010111101111011011000111110110110111011001110111\n" // Dragonite - ".8byte 0b0011100001100011111111011111110111111110111111111011101101\n" // Mewtwo - ".8byte 0b1111111111111111111111111111111111111111111111111111111111\n" // Mew - ".8byte 0b0001000100000111100000000110000100011111011000011100100000\n" // Chikorita - ".8byte 0b0011100100000111100000000110000100011111011000011100100000\n" // Bayleef - ".8byte 0b0011100100000111100000000110000110011111011100011100100000\n" // Meganium - ".8byte 0b0000000110000111101010010010001100000100010000011000100000\n" // Cyndaquil - ".8byte 0b0010100110000111101010010011001100000100010000011000110001\n" // Quilava - ".8byte 0b0010100110000111101010010011001110000100010100011000110001\n" // Typhlosion - ".8byte 0b1100010100000111101000000011001100010100110011001001100101\n" // Totodile - ".8byte 0b1110110100000111101000000011001100010100110011001001110101\n" // Croconaw - ".8byte 0b1110110100000111101000000011001110010100110111001001110111\n" // Feraligatr - ".8byte 0b0000010100001111100000011011101100111100110001011000100101\n" // Sentret - ".8byte 0b0010110100001111100000011011101101111100110111011000100101\n" // Furret - ".8byte 0b0001001000011111101000000110110100000100110000011000100000\n" // Hoothoot - ".8byte 0b0001001000011111101000000110110100000100110100011000100000\n" // Noctowl - ".8byte 0b0001000000001111101000000111001100001111011000011000100001\n" // Ledyba - ".8byte 0b0001000000001111101000000111001100001111011100011000100001\n" // Ledian - ".8byte 0b0001000000001111100000100010011100001101010000011000100000\n" // Spinarak - ".8byte 0b0001000000001111100000100010011100001101010100011000100000\n" // Ariados - ".8byte 0b0000001001011111111000100010100100000101110100111000100000\n" // Crobat - ".8byte 0b1101010000000111100000001010000101100100110011001001100100\n" // Chinchou - ".8byte 0b1101010000000111100000001010000101100100110111001001100100\n" // Lanturn - ".8byte 0b0001000000000111100000001010000101110100111000001000100000\n" // Pichu - ".8byte 0b0001000000000111100010011110111100011110111000011000100100\n" // Cleffa - ".8byte 0b0001000000000111100010011110111100001110111000011000100100\n" // Igglybuff - ".8byte 0b0011000000000111100010011110110100001110111000011000100100\n" // Togepi - ".8byte 0b0011001000010111101010011111110100001110111100011000100101\n" // Togetic - ".8byte 0b0001000000111111101000000110110100001101111000011000101000\n" // Natu - ".8byte 0b0001001000111111101000000110110100001101111100011000101000\n" // Xatu - ".8byte 0b0001000000000111100000001010000101110100111000001000100000\n" // Mareep - ".8byte 0b0011100000000111100000001011000101110100111000001000100001\n" // Flaaffy - ".8byte 0b0011100000000111100000001011000101110100111100001000100001\n" // Ampharos - ".8byte 0b0001000100000111100000100010000100001111010100011100100000\n" // Bellossom - ".8byte 0b1110110000000111100000000011001100010100110011001001100101\n" // Marill - ".8byte 0b1110110000000111100000000011001100010100110111001001100101\n" // Azumarill - ".8byte 0b0010100000001111100101000011001110000100010000111000101001\n" // Sudowoodo - ".8byte 0b1110110000001111100000000011011110000100110111001001100101\n" // Politoed - ".8byte 0b0001000000000111101000000010000100001101010000011100100000\n" // Hoppip - ".8byte 0b0001000000000111101000000010000100001101010000011100100000\n" // Skiploom - ".8byte 0b0001000000000111101000000010000100001101010100011100100000\n" // Jumpluff - ".8byte 0b0010100101001111101000001011101101111100110000111000100101\n" // Aipom - ".8byte 0b0001000100000111100000100010000100001111011000011100100000\n" // Sunkern - ".8byte 0b0001000100000111100000100010000100001111011100011100100000\n" // Sunflora - ".8byte 0b0001000000011111101000000010110100001101010000011000100000\n" // Yanma - ".8byte 0b1111010000000111100001100010001110010100110011001001100100\n" // Wooper - ".8byte 0b1111110000000111100101100011001110010100110111001001100101\n" // Quagsire - ".8byte 0b0001000100100111100000000110111100010100111100011000101000\n" // Espeon - ".8byte 0b0001000101000111110000000010111100010100110100111000100000\n" // Umbreon - ".8byte 0b0000001001011111111000000010100100000100110000111000101000\n" // Murkrow - ".8byte 0b1011110000100111100010010011111110010110110111011001101101\n" // Slowking - ".8byte 0b0001000001101111111000001010110101100100110000111000101000\n" // Misdreavus - ".8byte 0b0000000000000000000000000000000000000000000000000000000000\n" // Unown - ".8byte 0b0000000000000000000000000000000000000000000000000000000000\n" // Wobbuffet - ".8byte 0b0011100000101111100000001110110111110100111000011000101000\n" // Girafarig - ".8byte 0b0010100000000111100001000110001110001101011000011000100000\n" // Pineco - ".8byte 0b0010100000000111100001000110001110001101011100011000100000\n" // Forretress - ".8byte 0b0010100000001111100110011010101111111100110011011000101100\n" // Dunsparce - ".8byte 0b0010100100011111101101100010001110010100110000011000100000\n" // Gligar - ".8byte 0b0010100100000111110101000010001110010100010100111000110000\n" // Steelix - ".8byte 0b0010100010001111110010111011101111101100110000111010110101\n" // Snubbull - ".8byte 0b0010100010001111110110111011101111111100110100111010110101\n" // Granbull - ".8byte 0b1100010000000111100000101010100100000100110011001001100100\n" // Qwilfish - ".8byte 0b0010100100011111101001000010000100000100110100011000100000\n" // Scizor - ".8byte 0b0011100000000111100101100010001110000110010000011000100000\n" // Shuckle - ".8byte 0b0010100100001111100100000011001110000100110100011010100001\n" // Heracross - ".8byte 0b0010110101001111111000000011101100010100110011111001101001\n" // Sneasel - ".8byte 0b0010100100001111111000000011001110000100110000111010110001\n" // Teddiursa - ".8byte 0b0010100100001111111100000011001110000100110100111010110001\n" // Ursaring - ".8byte 0b0010000010000111100010010110000100000100011000011000100000\n" // Slugma - ".8byte 0b0010100010000111100111010110000110000100011100011000100000\n" // Magcargo - ".8byte 0b0010100000000111100101000110001110000100111011001001110000\n" // Swinub - ".8byte 0b0010100000000111100101000110001110000100111111001001110000\n" // Piloswine - ".8byte 0b0010110000000111100101000110111110000110111011011001101100\n" // Corsola - ".8byte 0b1100010000001111100010010010010100000100110111011000100100\n" // Remoraid - ".8byte 0b1100010000001111100010110010010100000100110111011100100100\n" // Octillery - ".8byte 0b0000001000001111101000000010000100000100110011001001100101\n" // Delibird - ".8byte 0b1100010000000111101000000010000110000100110011001001100100\n" // Mantine - ".8byte 0b0010001100011111111001000010000100000100010000111000110000\n" // Skarmory - ".8byte 0b0010000011001111110010110010100100011100010000111000110000\n" // Houndour - ".8byte 0b0010100011001111110010110010100100011100010100111000110000\n" // Houndoom - ".8byte 0b1100010000000111100000000010000100000100110111001001100100\n" // Kingdra - ".8byte 0b0010100000000111100101000010000110010100010000011000110000\n" // Phanpy - ".8byte 0b0010100000000111100101000010000110010100010100011000110000\n" // Donphan - ".8byte 0b0001000000001011101000001010110101111100110111011000100000\n" // Porygon2 - ".8byte 0b0001000000101111100000001110110111111100111000011000111000\n" // Stantler - ".8byte 0b0000000000000000000000000000000000000000000000000000000000\n" // Smeargle - ".8byte 0b0010100000001111100000000011000110000100110000011010100000\n" // Tyrogue - ".8byte 0b0010100000001111100001000011001110000100110000011010100000\n" // Hitmontop - ".8byte 0b0001000000101111100000000110110100000100111011001001101100\n" // Smoochum - ".8byte 0b0011000000001111100000001011010101100100111000001000100001\n" // Elekid - ".8byte 0b0010000000001111100010010011010100010100010000011000100001\n" // Magby - ".8byte 0b0010110000000111100101001011100111111100110111011000100101\n" // Miltank - ".8byte 0b0011100001100111100111011011110111111110111111011001101101\n" // Blissey - ".8byte 0b0011100100000011100001001110001101110100110100011000111000\n" // Raikou - ".8byte 0b0011100100000011100011010110001100011100110100011000111000\n" // Entei - ".8byte 0b1110010100000011100001000110001100010100110111011001111100\n" // Suicune - ".8byte 0b0010000000000111110001000011001110000100110100111000100000\n" // Larvitar - ".8byte 0b0010000000000111110001000011001110000100110100111000100000\n" // Pupitar - ".8byte 0b0010110100000111111111011011001111110100110111111000110111\n" // Tyranitar - ".8byte 0b1110111000110011101001001110110111110111111111011001111100\n" // Lugia - ".8byte 0b0011101010010011101011011110110111101111111100011000111000\n" // Ho-Oh - ".8byte 0b0001000100100011101001001110110100001111111100011000101100\n" // Celebi - ".8byte 0b0000000000000000000000000000000000000000000000000000000000\n" // ? - ".8byte 0b0000000000000000000000000000000000000000000000000000000000\n" // ? - ".8byte 0b0000000000000000000000000000000000000000000000000000000000\n" // ? - ".8byte 0b0000000000000000000000000000000000000000000000000000000000\n" // ? - ".8byte 0b0000000000000000000000000000000000000000000000000000000000\n" // ? - ".8byte 0b0000000000000000000000000000000000000000000000000000000000\n" // ? - ".8byte 0b0000000000000000000000000000000000000000000000000000000000\n" // ? - ".8byte 0b0000000000000000000000000000000000000000000000000000000000\n" // ? - ".8byte 0b0000000000000000000000000000000000000000000000000000000000\n" // ? - ".8byte 0b0000000000000000000000000000000000000000000000000000000000\n" // ? - ".8byte 0b0000000000000000000000000000000000000000000000000000000000\n" // ? - ".8byte 0b0000000000000000000000000000000000000000000000000000000000\n" // ? - ".8byte 0b0000000000000000000000000000000000000000000000000000000000\n" // ? - ".8byte 0b0000000000000000000000000000000000000000000000000000000000\n" // ? - ".8byte 0b0000000000000000000000000000000000000000000000000000000000\n" // ? - ".8byte 0b0000000000000000000000000000000000000000000000000000000000\n" // ? - ".8byte 0b0000000000000000000000000000000000000000000000000000000000\n" // ? - ".8byte 0b0000000000000000000000000000000000000000000000000000000000\n" // ? - ".8byte 0b0000000000000000000000000000000000000000000000000000000000\n" // ? - ".8byte 0b0000000000000000000000000000000000000000000000000000000000\n" // ? - ".8byte 0b0000000000000000000000000000000000000000000000000000000000\n" // ? - ".8byte 0b0000000000000000000000000000000000000000000000000000000000\n" // ? - ".8byte 0b0000000000000000000000000000000000000000000000000000000000\n" // ? - ".8byte 0b0000000000000000000000000000000000000000000000000000000000\n" // ? - ".8byte 0b0000000000000000000000000000000000000000000000000000000000\n" // ? - ".8byte 0b0011100100000111101100000011001100011111010000011100100001\n" // Treecko - ".8byte 0b0011100100000111101100000011001100011111010000011100100001\n" // Grovyle - ".8byte 0b0011100100000111101100000011001110011111010100011100110011\n" // Sceptile - ".8byte 0b0010100110000111101110010010001100000100010000011000100000\n" // Torchic - ".8byte 0b0010100110000111101110010011001100000100010000011010100001\n" // Combusken - ".8byte 0b0010100110000111101110010011001110000100010100011010110001\n" // Blaziken - ".8byte 0b1110110000000111100100000010001100010100110011001001100100\n" // Mudkip - ".8byte 0b1110110000000111100100000010001110010100110011001001100100\n" // Marshtomp - ".8byte 0b1110110000000111100100000011001110010100110111001001110101\n" // Swampert - ".8byte 0b0010000001001111110000000010101100010100110000111000110000\n" // Poochyena - ".8byte 0b0010100001001111110000000010101100010100110100111000110000\n" // Mightyena - ".8byte 0b0010010100001111100000001010101101110100110011011000100100\n" // Zigzagoon - ".8byte 0b0010110100001111100000001010101101110100110111011000110100\n" // Linoone - ".8byte 0b0000000000000000000000000000000000000000000000000000000000\n" // Wurmple - ".8byte 0b0000000000000000000000000000000000000000000000000000000000\n" // Silcoon - ".8byte 0b0001000000001111101000000010110100001111010100011000100000\n" // Beautifly - ".8byte 0b0000000000000000000000000000000000000000000000000000000000\n" // Cascoon - ".8byte 0b0001000000001111101000100010110100001101011100011000100000\n" // Dustox - ".8byte 0b0001010000001111100000000010000100001101110011011101100100\n" // Lotad - ".8byte 0b1111110000001111100000000011000100001101110011011101100100\n" // Lombre - ".8byte 0b1111110000001111100000000011000100001101110111011101100101\n" // Ludicolo - ".8byte 0b0011000000000111100000000010101100001101010000011100100000\n" // Seedot - ".8byte 0b0011100100001111110100000011101100001101010100011100100000\n" // Nuzleaf - ".8byte 0b0011100100001111111100000011101100001101010100011100100000\n" // Shiftry - ".8byte 0b0001000100000011101001000010101100001101010000011000100000\n" // Nincada - ".8byte 0b0001000100001111101001000010101100001101010100011000100000\n" // Ninjask - ".8byte 0b0001000100001011101001000010101100001101010100011000100000\n" // Shedinja - ".8byte 0b0000001000011111101000000010000100000100110000011000100000\n" // Taillow - ".8byte 0b0000001000011111101000000010000100000100110100011000100000\n" // Swellow - ".8byte 0b0001000001000111100000100010000100001111010000011100100000\n" // Shroomish - ".8byte 0b0011100101000111100000100011000100011111010100011110100001\n" // Breloom - ".8byte 0b0011100001101111100100001011111100000110110000011000101101\n" // Spinda - ".8byte 0b0000001000011111101000001010000100000100110011001001100100\n" // Wingull - ".8byte 0b0000011000011111101000001010000100000100110111001001100100\n" // Pelipper - ".8byte 0b0001000000001111100000000010100100001101110011011000100100\n" // Surskit - ".8byte 0b0001000000001111101000000010100100001101110111011000100100\n" // Masquerain - ".8byte 0b1110110000000111100100000010000110000100110011001001110100\n" // Wailmer - ".8byte 0b1110110000000111100100000010000110000100110111001001110100\n" // Wailord - ".8byte 0b0001000000000111100000001010101101111110110011011000101100\n" // Skitty - ".8byte 0b0011100000000111100000001010101101111110110111011000101100\n" // Delcatty - ".8byte 0b0011100101101111101110011011101101111100110011011000100101\n" // Kecleon - ".8byte 0b0001000000100011100101000110111110001100111001011000100000\n" // Baltoy - ".8byte 0b0011100000100011100101000110111110001100111101011000100000\n" // Claydol - ".8byte 0b0010100000000111110101001010000111100100010000111000100000\n" // Nosepass - ".8byte 0b0010100010000111100010110010000100010100010000011000100000\n" // Torkoal - ".8byte 0b0011000101001111111100001011111100000100110000111000101101\n" // Sableye - ".8byte 0b1100010000000111100101000010000110000100110011001001100100\n" // Barboach - ".8byte 0b1110110000000111100101000010000110000100110111001001100100\n" // Whiscash - ".8byte 0b1100010000000111100000000010000100000110110011001001100100\n" // Luvdisc - ".8byte 0b0110110100000111101100100011001100000100110011101001100100\n" // Corphish - ".8byte 0b1110110100000111101100100011001100000100110111101001100100\n" // Crawdaunt - ".8byte 0b1100010000000111100000000010000100000100110011001001100100\n" // Feebas - ".8byte 0b1100010000000111100000000010000100010110110111001001100100\n" // Milotic - ".8byte 0b1100010000001111110000000010000100000100110011101001100100\n" // Carvanha - ".8byte 0b1110110000001111110100000010000110000100110111101001110100\n" // Sharpedo - ".8byte 0b0010100000000111100101000010001110001101010100011000100000\n" // Trapinch - ".8byte 0b0010101000010111100101000010001110001101010100011000100000\n" // Vibrava - ".8byte 0b0010101000010111100111010010001110011101010100011000100010\n" // Flygon - ".8byte 0b0010110000000111100100000011001110000100110000011010100001\n" // Makuhita - ".8byte 0b0010110000000111100100000011001110000100110100011010100001\n" // Hariyama - ".8byte 0b0001100000001111100000001010000101110100110000001000110000\n" // Electrike - ".8byte 0b0001100000001111100000001010000101110100110100001000110000\n" // Manectric - ".8byte 0b0010100010000111100111010010001110000100010000011000100000\n" // Numel - ".8byte 0b0010100010000111100111010010001110000100010100011000110000\n" // Camerupt - ".8byte 0b1110110000000111100100000010000110010100110011001001100100\n" // Spheal - ".8byte 0b1110110000000111100100000010000110010100110011001001110100\n" // Sealeo - ".8byte 0b1110110000000111100100000010000110010100110111001001110100\n" // Walrein - ".8byte 0b0001000100000111100001000010000100001101010000011100100001\n" // Cacnea - ".8byte 0b0001100100000111100001000010000100001101010100011100100001\n" // Cacturne - ".8byte 0b0001000000000111100000000010100100000110111011001001100100\n" // Snorunt - ".8byte 0b0001000000000111110000000010100110000110111111101001100100\n" // Glalie - ".8byte 0b0001000000100011100101000110110110000110111101001000101000\n" // Lunatone - ".8byte 0b0001000010100011100111010110110110001110011100011000101000\n" // Solrock - ".8byte 0b0100010000000111100000000010000100010100110011001001100100\n" // Azurill - ".8byte 0b0001000001101111110000001110110100010100111000111000101000\n" // Spoink - ".8byte 0b0001000001101111110000001110110100010100111100111000101001\n" // Grumpig - ".8byte 0b0001000000000111100000001010000101110100111000001000100000\n" // Plusle - ".8byte 0b0001000000000111100000001010000101110100111000001000100000\n" // Minun - ".8byte 0b0010100000000111110111110011000100001100110101111000100001\n" // Mawile - ".8byte 0b0011100000000111100100000111110100000100111000011010101001\n" // Meditite - ".8byte 0b0011100000000111100100000111110100000100111100011010101001\n" // Medicham - ".8byte 0b0000001000011111101000000010000100001110110001011000100000\n" // Swablu - ".8byte 0b0010001000011111101010010010000110011110110101011000110010\n" // Altaria - ".8byte 0b0000000000000000000000000000000000000000000000000000000000\n" // Wynaut - ".8byte 0b0001000001101111110000000010110100000100110011111000101000\n" // Duskull - ".8byte 0b0011100001101111110100000010110110000100110111111000101001\n" // Dusclops - ".8byte 0b0001000100000111100000100010100100001101010000011100100000\n" // Roselia - ".8byte 0b0010100100000111101010011011100101101100110011011010100101\n" // Slakoth - ".8byte 0b0010100100000111101010011011100111101100110011111010110101\n" // Vigoroth - ".8byte 0b0010100100000111101010011011100111101100110111111010110101\n" // Slaking - ".8byte 0b0010100001000111100000101010100100001101110001011100100100\n" // Gulpin - ".8byte 0b0010100001000111100000101010100100001101110101011100100100\n" // Swalot - ".8byte 0b0011101100010111101000000010000110001111010100011100110000\n" // Tropius - ".8byte 0b0000000000000111100010011010100100001100110011011000110100\n" // Whismur - ".8byte 0b0010100010000111110010011011100110001100110011111000110100\n" // Loudred - ".8byte 0b0010100010000111110010011011100110001100110111111000110100\n" // Exploud - ".8byte 0b1100010000000111100000000010000100000100110011001001100100\n" // Clamperl - ".8byte 0b1100010001000111100100000010000100000100110111001001100100\n" // Huntail - ".8byte 0b1100010000000111100000000010110100000110110111001001100100\n" // Gorebyss - ".8byte 0b0011100101001111111011011010100101110100110111111001101100\n" // Absol - ".8byte 0b0001000001101111110000001010110101100100110000111000101000\n" // Shuppet - ".8byte 0b0001000001101111110000001010110101100100110100111000101000\n" // Banette - ".8byte 0b0010100001001111100000110010001110010101110000111000100000\n" // Seviper - ".8byte 0b0010100000001111101010011011101101111101110011111000110101\n" // Zangoose - ".8byte 0b1110010000000111100101000010000110000110110111001001101100\n" // Relicanth - ".8byte 0b0010100100000111101101001010001110010100110000011000110100\n" // Aron - ".8byte 0b0010100100000111101101001010001110010100110000011000110100\n" // Lairon - ".8byte 0b0010110100000111101111011011001111111100110111111000110111\n" // Aggron - ".8byte 0b0001000000001111100011011010100101101100110011011001100100\n" // Castform - ".8byte 0b0001000000001111101000001011100101101101111000011000100101\n" // Volbeat - ".8byte 0b0001000000001111101000001011100101101101111000011000100101\n" // Illumise - ".8byte 0b0000000000000111100001100010000100001101010000011100100000\n" // Lileep - ".8byte 0b0010100000000111100101100010000110001101010100011100100000\n" // Cradily - ".8byte 0b0010000100000111101101000011001100000100010000011000100100\n" // Anorith - ".8byte 0b0010100100000111101101000011001110010100010100011000100100\n" // Armaldo - ".8byte 0b0001000001101111110000001110110100100110111000111000101000\n" // Ralts - ".8byte 0b0001000001101111110000001110110100100110111000111000101000\n" // Kirlia - ".8byte 0b0001000001101111110000001110110100100110111100111000101000\n" // Gardevoir - ".8byte 0b0010100100000111101110010011000100000100110000011000110010\n" // Bagon - ".8byte 0b0010100100000111101110010011000100000100110000011000110010\n" // Shelgon - ".8byte 0b0010101100010111101110010011000110010100110100011000110010\n" // Salamence - ".8byte 0b0000000000000000000000000000000000000000000000000000000000\n" // Beldum - ".8byte 0b0011100100000011101101100111110110000100111100011000100000\n" // Metang - ".8byte 0b0011100100000011101101100111110110000100111100011000100000\n" // Metagross - ".8byte 0b0010100000000011100101001011001111100110010100011000100001\n" // Regirock - ".8byte 0b0010100000000011100000001011000111100110110111001001100001\n" // Regice - ".8byte 0b0010100000000011101101001011000111100110110100011000100001\n" // Registeel - ".8byte 0b1110110000000011100100001011000111100110110111001001111100\n" // Kyogre - ".8byte 0b0010100110000011101111011011001111111110010100011010110010\n" // Groudon - ".8byte 0b1110111010000011101011011011000111111100110111011010110110\n" // Rayquaza - ".8byte 0b1101011100010111101001001110110111101110111101011000111110\n" // Latias - ".8byte 0b1101011100010111101001001110110111101110111101011000111110\n" // Latios - ".8byte 0b0001000000100011101001001110110101100110111100011000101100\n" // Jirachi - ".8byte 0b0011100101100011111100001111110101101110111101111000101101\n" // Deoxys - ".8byte 0b0001000001100111110000001110110100000110111000111000101000\n" // Chimecho -); - -#endif //POKERUBY_TMHM_LEARNSETS_H +#ifndef GUARD_TMHM_LEARNSETS_H +#define GUARD_TMHM_LEARNSETS_H + +#define TMHM_LEARNSET(moves) {(u32)(moves), ((u64)(moves) >> 32)} +#define TMHM(tmhm) ((u64)1 << (ITEM_##tmhm - ITEM_TM01_FOCUS_PUNCH)) + +// This table determines which TMs and HMs a species is capable of learning. +// Each entry is a 64-bit bit array spread across two 32-bit values, with +// each bit corresponding to a . +const u32 gTMHMLearnsets[][2] = +{ + [SPECIES_NONE] = TMHM_LEARNSET(0), + + [SPECIES_BULBASAUR] = TMHM_LEARNSET(TMHM(TM06_TOXIC) + | TMHM(TM09_BULLET_SEED) + | TMHM(TM10_HIDDEN_POWER) + | TMHM(TM11_SUNNY_DAY) + | TMHM(TM17_PROTECT) + | TMHM(TM19_GIGA_DRAIN) + | TMHM(TM21_FRUSTRATION) + | TMHM(TM22_SOLARBEAM) + | TMHM(TM27_RETURN) + | TMHM(TM32_DOUBLE_TEAM) + | TMHM(TM36_SLUDGE_BOMB) + | TMHM(TM42_FACADE) + | TMHM(TM43_SECRET_POWER) + | TMHM(TM44_REST) + | TMHM(TM45_ATTRACT) + | TMHM(HM01_CUT) + | TMHM(HM04_STRENGTH) + | TMHM(HM05_FLASH) + | TMHM(HM06_ROCK_SMASH)), + + [SPECIES_IVYSAUR] = TMHM_LEARNSET(TMHM(TM06_TOXIC) + | TMHM(TM09_BULLET_SEED) + | TMHM(TM10_HIDDEN_POWER) + | TMHM(TM11_SUNNY_DAY) + | TMHM(TM17_PROTECT) + | TMHM(TM19_GIGA_DRAIN) + | TMHM(TM21_FRUSTRATION) + | TMHM(TM22_SOLARBEAM) + | TMHM(TM27_RETURN) + | TMHM(TM32_DOUBLE_TEAM) + | TMHM(TM36_SLUDGE_BOMB) + | TMHM(TM42_FACADE) + | TMHM(TM43_SECRET_POWER) + | TMHM(TM44_REST) + | TMHM(TM45_ATTRACT) + | TMHM(HM01_CUT) + | TMHM(HM04_STRENGTH) + | TMHM(HM05_FLASH) + | TMHM(HM06_ROCK_SMASH)), + + [SPECIES_VENUSAUR] = TMHM_LEARNSET(TMHM(TM05_ROAR) + | TMHM(TM06_TOXIC) + | TMHM(TM09_BULLET_SEED) + | TMHM(TM10_HIDDEN_POWER) + | TMHM(TM11_SUNNY_DAY) + | TMHM(TM15_HYPER_BEAM) + | TMHM(TM17_PROTECT) + | TMHM(TM19_GIGA_DRAIN) + | TMHM(TM21_FRUSTRATION) + | TMHM(TM22_SOLARBEAM) + | TMHM(TM26_EARTHQUAKE) + | TMHM(TM27_RETURN) + | TMHM(TM32_DOUBLE_TEAM) + | TMHM(TM36_SLUDGE_BOMB) + | TMHM(TM42_FACADE) + | TMHM(TM43_SECRET_POWER) + | TMHM(TM44_REST) + | TMHM(TM45_ATTRACT) + | TMHM(HM01_CUT) + | TMHM(HM04_STRENGTH) + | TMHM(HM05_FLASH) + | TMHM(HM06_ROCK_SMASH)), + + [SPECIES_CHARMANDER] = TMHM_LEARNSET(TMHM(TM01_FOCUS_PUNCH) + | TMHM(TM02_DRAGON_CLAW) + | TMHM(TM06_TOXIC) + | TMHM(TM10_HIDDEN_POWER) + | TMHM(TM11_SUNNY_DAY) + | TMHM(TM17_PROTECT) + | TMHM(TM21_FRUSTRATION) + | TMHM(TM23_IRON_TAIL) + | TMHM(TM27_RETURN) + | TMHM(TM28_DIG) + | TMHM(TM31_BRICK_BREAK) + | TMHM(TM32_DOUBLE_TEAM) + | TMHM(TM35_FLAMETHROWER) + | TMHM(TM38_FIRE_BLAST) + | TMHM(TM40_AERIAL_ACE) + | TMHM(TM42_FACADE) + | TMHM(TM43_SECRET_POWER) + | TMHM(TM44_REST) + | TMHM(TM45_ATTRACT) + | TMHM(TM50_OVERHEAT) + | TMHM(HM01_CUT) + | TMHM(HM04_STRENGTH) + | TMHM(HM06_ROCK_SMASH)), + + [SPECIES_CHARMELEON] = TMHM_LEARNSET(TMHM(TM01_FOCUS_PUNCH) + | TMHM(TM02_DRAGON_CLAW) + | TMHM(TM06_TOXIC) + | TMHM(TM10_HIDDEN_POWER) + | TMHM(TM11_SUNNY_DAY) + | TMHM(TM17_PROTECT) + | TMHM(TM21_FRUSTRATION) + | TMHM(TM23_IRON_TAIL) + | TMHM(TM27_RETURN) + | TMHM(TM28_DIG) + | TMHM(TM31_BRICK_BREAK) + | TMHM(TM32_DOUBLE_TEAM) + | TMHM(TM35_FLAMETHROWER) + | TMHM(TM38_FIRE_BLAST) + | TMHM(TM40_AERIAL_ACE) + | TMHM(TM42_FACADE) + | TMHM(TM43_SECRET_POWER) + | TMHM(TM44_REST) + | TMHM(TM45_ATTRACT) + | TMHM(TM50_OVERHEAT) + | TMHM(HM01_CUT) + | TMHM(HM04_STRENGTH) + | TMHM(HM06_ROCK_SMASH)), + + [SPECIES_CHARIZARD] = TMHM_LEARNSET(TMHM(TM01_FOCUS_PUNCH) + | TMHM(TM02_DRAGON_CLAW) + | TMHM(TM05_ROAR) + | TMHM(TM06_TOXIC) + | TMHM(TM10_HIDDEN_POWER) + | TMHM(TM11_SUNNY_DAY) + | TMHM(TM15_HYPER_BEAM) + | TMHM(TM17_PROTECT) + | TMHM(TM21_FRUSTRATION) + | TMHM(TM23_IRON_TAIL) + | TMHM(TM26_EARTHQUAKE) + | TMHM(TM27_RETURN) + | TMHM(TM28_DIG) + | TMHM(TM31_BRICK_BREAK) + | TMHM(TM32_DOUBLE_TEAM) + | TMHM(TM35_FLAMETHROWER) + | TMHM(TM38_FIRE_BLAST) + | TMHM(TM40_AERIAL_ACE) + | TMHM(TM42_FACADE) + | TMHM(TM43_SECRET_POWER) + | TMHM(TM44_REST) + | TMHM(TM45_ATTRACT) + | TMHM(TM47_STEEL_WING) + | TMHM(TM50_OVERHEAT) + | TMHM(HM01_CUT) + | TMHM(HM02_FLY) + | TMHM(HM04_STRENGTH) + | TMHM(HM06_ROCK_SMASH)), + + [SPECIES_SQUIRTLE] = TMHM_LEARNSET(TMHM(TM01_FOCUS_PUNCH) + | TMHM(TM03_WATER_PULSE) + | TMHM(TM06_TOXIC) + | TMHM(TM07_HAIL) + | TMHM(TM10_HIDDEN_POWER) + | TMHM(TM13_ICE_BEAM) + | TMHM(TM14_BLIZZARD) + | TMHM(TM17_PROTECT) + | TMHM(TM18_RAIN_DANCE) + | TMHM(TM21_FRUSTRATION) + | TMHM(TM23_IRON_TAIL) + | TMHM(TM27_RETURN) + | TMHM(TM28_DIG) + | TMHM(TM31_BRICK_BREAK) + | TMHM(TM32_DOUBLE_TEAM) + | TMHM(TM42_FACADE) + | TMHM(TM43_SECRET_POWER) + | TMHM(TM44_REST) + | TMHM(TM45_ATTRACT) + | TMHM(HM03_SURF) + | TMHM(HM04_STRENGTH) + | TMHM(HM06_ROCK_SMASH) + | TMHM(HM07_WATERFALL) + | TMHM(HM08_DIVE)), + + [SPECIES_WARTORTLE] = TMHM_LEARNSET(TMHM(TM01_FOCUS_PUNCH) + | TMHM(TM03_WATER_PULSE) + | TMHM(TM06_TOXIC) + | TMHM(TM07_HAIL) + | TMHM(TM10_HIDDEN_POWER) + | TMHM(TM13_ICE_BEAM) + | TMHM(TM14_BLIZZARD) + | TMHM(TM17_PROTECT) + | TMHM(TM18_RAIN_DANCE) + | TMHM(TM21_FRUSTRATION) + | TMHM(TM23_IRON_TAIL) + | TMHM(TM27_RETURN) + | TMHM(TM28_DIG) + | TMHM(TM31_BRICK_BREAK) + | TMHM(TM32_DOUBLE_TEAM) + | TMHM(TM42_FACADE) + | TMHM(TM43_SECRET_POWER) + | TMHM(TM44_REST) + | TMHM(TM45_ATTRACT) + | TMHM(HM03_SURF) + | TMHM(HM04_STRENGTH) + | TMHM(HM06_ROCK_SMASH) + | TMHM(HM07_WATERFALL) + | TMHM(HM08_DIVE)), + + [SPECIES_BLASTOISE] = TMHM_LEARNSET(TMHM(TM01_FOCUS_PUNCH) + | TMHM(TM03_WATER_PULSE) + | TMHM(TM05_ROAR) + | TMHM(TM06_TOXIC) + | TMHM(TM07_HAIL) + | TMHM(TM10_HIDDEN_POWER) + | TMHM(TM13_ICE_BEAM) + | TMHM(TM14_BLIZZARD) + | TMHM(TM15_HYPER_BEAM) + | TMHM(TM17_PROTECT) + | TMHM(TM18_RAIN_DANCE) + | TMHM(TM21_FRUSTRATION) + | TMHM(TM23_IRON_TAIL) + | TMHM(TM26_EARTHQUAKE) + | TMHM(TM27_RETURN) + | TMHM(TM28_DIG) + | TMHM(TM31_BRICK_BREAK) + | TMHM(TM32_DOUBLE_TEAM) + | TMHM(TM42_FACADE) + | TMHM(TM43_SECRET_POWER) + | TMHM(TM44_REST) + | TMHM(TM45_ATTRACT) + | TMHM(HM03_SURF) + | TMHM(HM04_STRENGTH) + | TMHM(HM06_ROCK_SMASH) + | TMHM(HM07_WATERFALL) + | TMHM(HM08_DIVE)), + + [SPECIES_CATERPIE] = TMHM_LEARNSET(0), + + [SPECIES_METAPOD] = TMHM_LEARNSET(0), + + [SPECIES_BUTTERFREE] = TMHM_LEARNSET(TMHM(TM06_TOXIC) + | TMHM(TM10_HIDDEN_POWER) + | TMHM(TM11_SUNNY_DAY) + | TMHM(TM15_HYPER_BEAM) + | TMHM(TM17_PROTECT) + | TMHM(TM18_RAIN_DANCE) + | TMHM(TM19_GIGA_DRAIN) + | TMHM(TM20_SAFEGUARD) + | TMHM(TM21_FRUSTRATION) + | TMHM(TM22_SOLARBEAM) + | TMHM(TM27_RETURN) + | TMHM(TM29_PSYCHIC) + | TMHM(TM30_SHADOW_BALL) + | TMHM(TM32_DOUBLE_TEAM) + | TMHM(TM40_AERIAL_ACE) + | TMHM(TM42_FACADE) + | TMHM(TM43_SECRET_POWER) + | TMHM(TM44_REST) + | TMHM(TM45_ATTRACT) + | TMHM(TM46_THIEF) + | TMHM(TM48_SKILL_SWAP) + | TMHM(HM05_FLASH)), + + [SPECIES_WEEDLE] = TMHM_LEARNSET(0), + + [SPECIES_KAKUNA] = TMHM_LEARNSET(0), + + [SPECIES_BEEDRILL] = TMHM_LEARNSET(TMHM(TM06_TOXIC) + | TMHM(TM10_HIDDEN_POWER) + | TMHM(TM11_SUNNY_DAY) + | TMHM(TM15_HYPER_BEAM) + | TMHM(TM17_PROTECT) + | TMHM(TM19_GIGA_DRAIN) + | TMHM(TM21_FRUSTRATION) + | TMHM(TM22_SOLARBEAM) + | TMHM(TM27_RETURN) + | TMHM(TM31_BRICK_BREAK) + | TMHM(TM32_DOUBLE_TEAM) + | TMHM(TM36_SLUDGE_BOMB) + | TMHM(TM40_AERIAL_ACE) + | TMHM(TM42_FACADE) + | TMHM(TM43_SECRET_POWER) + | TMHM(TM44_REST) + | TMHM(TM45_ATTRACT) + | TMHM(TM46_THIEF) + | TMHM(HM01_CUT) + | TMHM(HM06_ROCK_SMASH)), + + [SPECIES_PIDGEY] = TMHM_LEARNSET(TMHM(TM06_TOXIC) + | TMHM(TM10_HIDDEN_POWER) + | TMHM(TM11_SUNNY_DAY) + | TMHM(TM17_PROTECT) + | TMHM(TM18_RAIN_DANCE) + | TMHM(TM21_FRUSTRATION) + | TMHM(TM27_RETURN) + | TMHM(TM32_DOUBLE_TEAM) + | TMHM(TM40_AERIAL_ACE) + | TMHM(TM42_FACADE) + | TMHM(TM43_SECRET_POWER) + | TMHM(TM44_REST) + | TMHM(TM45_ATTRACT) + | TMHM(TM46_THIEF) + | TMHM(TM47_STEEL_WING) + | TMHM(HM02_FLY)), + + [SPECIES_PIDGEOTTO] = TMHM_LEARNSET(TMHM(TM06_TOXIC) + | TMHM(TM10_HIDDEN_POWER) + | TMHM(TM11_SUNNY_DAY) + | TMHM(TM17_PROTECT) + | TMHM(TM18_RAIN_DANCE) + | TMHM(TM21_FRUSTRATION) + | TMHM(TM27_RETURN) + | TMHM(TM32_DOUBLE_TEAM) + | TMHM(TM40_AERIAL_ACE) + | TMHM(TM42_FACADE) + | TMHM(TM43_SECRET_POWER) + | TMHM(TM44_REST) + | TMHM(TM45_ATTRACT) + | TMHM(TM46_THIEF) + | TMHM(TM47_STEEL_WING) + | TMHM(HM02_FLY)), + + [SPECIES_PIDGEOT] = TMHM_LEARNSET(TMHM(TM06_TOXIC) + | TMHM(TM10_HIDDEN_POWER) + | TMHM(TM11_SUNNY_DAY) + | TMHM(TM15_HYPER_BEAM) + | TMHM(TM17_PROTECT) + | TMHM(TM18_RAIN_DANCE) + | TMHM(TM21_FRUSTRATION) + | TMHM(TM27_RETURN) + | TMHM(TM32_DOUBLE_TEAM) + | TMHM(TM40_AERIAL_ACE) + | TMHM(TM42_FACADE) + | TMHM(TM43_SECRET_POWER) + | TMHM(TM44_REST) + | TMHM(TM45_ATTRACT) + | TMHM(TM46_THIEF) + | TMHM(TM47_STEEL_WING) + | TMHM(HM02_FLY)), + + [SPECIES_RATTATA] = TMHM_LEARNSET(TMHM(TM06_TOXIC) + | TMHM(TM10_HIDDEN_POWER) + | TMHM(TM11_SUNNY_DAY) + | TMHM(TM12_TAUNT) + | TMHM(TM13_ICE_BEAM) + | TMHM(TM14_BLIZZARD) + | TMHM(TM17_PROTECT) + | TMHM(TM18_RAIN_DANCE) + | TMHM(TM21_FRUSTRATION) + | TMHM(TM23_IRON_TAIL) + | TMHM(TM24_THUNDERBOLT) + | TMHM(TM25_THUNDER) + | TMHM(TM27_RETURN) + | TMHM(TM28_DIG) + | TMHM(TM30_SHADOW_BALL) + | TMHM(TM32_DOUBLE_TEAM) + | TMHM(TM34_SHOCK_WAVE) + | TMHM(TM42_FACADE) + | TMHM(TM43_SECRET_POWER) + | TMHM(TM44_REST) + | TMHM(TM45_ATTRACT) + | TMHM(TM46_THIEF) + | TMHM(HM01_CUT) + | TMHM(HM06_ROCK_SMASH)), + + [SPECIES_RATICATE] = TMHM_LEARNSET(TMHM(TM05_ROAR) + | TMHM(TM06_TOXIC) + | TMHM(TM10_HIDDEN_POWER) + | TMHM(TM11_SUNNY_DAY) + | TMHM(TM12_TAUNT) + | TMHM(TM13_ICE_BEAM) + | TMHM(TM14_BLIZZARD) + | TMHM(TM15_HYPER_BEAM) + | TMHM(TM17_PROTECT) + | TMHM(TM18_RAIN_DANCE) + | TMHM(TM21_FRUSTRATION) + | TMHM(TM23_IRON_TAIL) + | TMHM(TM24_THUNDERBOLT) + | TMHM(TM25_THUNDER) + | TMHM(TM27_RETURN) + | TMHM(TM28_DIG) + | TMHM(TM30_SHADOW_BALL) + | TMHM(TM32_DOUBLE_TEAM) + | TMHM(TM34_SHOCK_WAVE) + | TMHM(TM42_FACADE) + | TMHM(TM43_SECRET_POWER) + | TMHM(TM44_REST) + | TMHM(TM45_ATTRACT) + | TMHM(TM46_THIEF) + | TMHM(HM01_CUT) + | TMHM(HM04_STRENGTH) + | TMHM(HM06_ROCK_SMASH)), + + [SPECIES_SPEAROW] = TMHM_LEARNSET(TMHM(TM06_TOXIC) + | TMHM(TM10_HIDDEN_POWER) + | TMHM(TM11_SUNNY_DAY) + | TMHM(TM17_PROTECT) + | TMHM(TM18_RAIN_DANCE) + | TMHM(TM21_FRUSTRATION) + | TMHM(TM27_RETURN) + | TMHM(TM32_DOUBLE_TEAM) + | TMHM(TM40_AERIAL_ACE) + | TMHM(TM42_FACADE) + | TMHM(TM43_SECRET_POWER) + | TMHM(TM44_REST) + | TMHM(TM45_ATTRACT) + | TMHM(TM46_THIEF) + | TMHM(TM47_STEEL_WING) + | TMHM(HM02_FLY)), + + [SPECIES_FEAROW] = TMHM_LEARNSET(TMHM(TM06_TOXIC) + | TMHM(TM10_HIDDEN_POWER) + | TMHM(TM11_SUNNY_DAY) + | TMHM(TM15_HYPER_BEAM) + | TMHM(TM17_PROTECT) + | TMHM(TM18_RAIN_DANCE) + | TMHM(TM21_FRUSTRATION) + | TMHM(TM27_RETURN) + | TMHM(TM32_DOUBLE_TEAM) + | TMHM(TM40_AERIAL_ACE) + | TMHM(TM42_FACADE) + | TMHM(TM43_SECRET_POWER) + | TMHM(TM44_REST) + | TMHM(TM45_ATTRACT) + | TMHM(TM46_THIEF) + | TMHM(TM47_STEEL_WING) + | TMHM(HM02_FLY)), + + [SPECIES_EKANS] = TMHM_LEARNSET(TMHM(TM06_TOXIC) + | TMHM(TM10_HIDDEN_POWER) + | TMHM(TM11_SUNNY_DAY) + | TMHM(TM17_PROTECT) + | TMHM(TM18_RAIN_DANCE) + | TMHM(TM19_GIGA_DRAIN) + | TMHM(TM21_FRUSTRATION) + | TMHM(TM23_IRON_TAIL) + | TMHM(TM26_EARTHQUAKE) + | TMHM(TM27_RETURN) + | TMHM(TM28_DIG) + | TMHM(TM32_DOUBLE_TEAM) + | TMHM(TM36_SLUDGE_BOMB) + | TMHM(TM41_TORMENT) + | TMHM(TM42_FACADE) + | TMHM(TM43_SECRET_POWER) + | TMHM(TM44_REST) + | TMHM(TM45_ATTRACT) + | TMHM(TM46_THIEF) + | TMHM(TM49_SNATCH) + | TMHM(HM04_STRENGTH)), + + [SPECIES_ARBOK] = TMHM_LEARNSET(TMHM(TM06_TOXIC) + | TMHM(TM10_HIDDEN_POWER) + | TMHM(TM11_SUNNY_DAY) + | TMHM(TM15_HYPER_BEAM) + | TMHM(TM17_PROTECT) + | TMHM(TM18_RAIN_DANCE) + | TMHM(TM19_GIGA_DRAIN) + | TMHM(TM21_FRUSTRATION) + | TMHM(TM23_IRON_TAIL) + | TMHM(TM26_EARTHQUAKE) + | TMHM(TM27_RETURN) + | TMHM(TM28_DIG) + | TMHM(TM32_DOUBLE_TEAM) + | TMHM(TM36_SLUDGE_BOMB) + | TMHM(TM41_TORMENT) + | TMHM(TM42_FACADE) + | TMHM(TM43_SECRET_POWER) + | TMHM(TM44_REST) + | TMHM(TM45_ATTRACT) + | TMHM(TM46_THIEF) + | TMHM(TM49_SNATCH) + | TMHM(HM04_STRENGTH)), + + [SPECIES_PIKACHU] = TMHM_LEARNSET(TMHM(TM01_FOCUS_PUNCH) + | TMHM(TM06_TOXIC) + | TMHM(TM10_HIDDEN_POWER) + | TMHM(TM16_LIGHT_SCREEN) + | TMHM(TM17_PROTECT) + | TMHM(TM18_RAIN_DANCE) + | TMHM(TM21_FRUSTRATION) + | TMHM(TM23_IRON_TAIL) + | TMHM(TM24_THUNDERBOLT) + | TMHM(TM25_THUNDER) + | TMHM(TM27_RETURN) + | TMHM(TM28_DIG) + | TMHM(TM31_BRICK_BREAK) + | TMHM(TM32_DOUBLE_TEAM) + | TMHM(TM34_SHOCK_WAVE) + | TMHM(TM42_FACADE) + | TMHM(TM43_SECRET_POWER) + | TMHM(TM44_REST) + | TMHM(TM45_ATTRACT) + | TMHM(HM04_STRENGTH) + | TMHM(HM05_FLASH) + | TMHM(HM06_ROCK_SMASH)), + + [SPECIES_RAICHU] = TMHM_LEARNSET(TMHM(TM01_FOCUS_PUNCH) + | TMHM(TM06_TOXIC) + | TMHM(TM10_HIDDEN_POWER) + | TMHM(TM15_HYPER_BEAM) + | TMHM(TM16_LIGHT_SCREEN) + | TMHM(TM17_PROTECT) + | TMHM(TM18_RAIN_DANCE) + | TMHM(TM21_FRUSTRATION) + | TMHM(TM23_IRON_TAIL) + | TMHM(TM24_THUNDERBOLT) + | TMHM(TM25_THUNDER) + | TMHM(TM27_RETURN) + | TMHM(TM28_DIG) + | TMHM(TM31_BRICK_BREAK) + | TMHM(TM32_DOUBLE_TEAM) + | TMHM(TM34_SHOCK_WAVE) + | TMHM(TM42_FACADE) + | TMHM(TM43_SECRET_POWER) + | TMHM(TM44_REST) + | TMHM(TM45_ATTRACT) + | TMHM(TM46_THIEF) + | TMHM(HM04_STRENGTH) + | TMHM(HM05_FLASH) + | TMHM(HM06_ROCK_SMASH)), + + [SPECIES_SANDSHREW] = TMHM_LEARNSET(TMHM(TM01_FOCUS_PUNCH) + | TMHM(TM06_TOXIC) + | TMHM(TM10_HIDDEN_POWER) + | TMHM(TM11_SUNNY_DAY) + | TMHM(TM17_PROTECT) + | TMHM(TM21_FRUSTRATION) + | TMHM(TM23_IRON_TAIL) + | TMHM(TM26_EARTHQUAKE) + | TMHM(TM27_RETURN) + | TMHM(TM28_DIG) + | TMHM(TM31_BRICK_BREAK) + | TMHM(TM32_DOUBLE_TEAM) + | TMHM(TM37_SANDSTORM) + | TMHM(TM39_ROCK_TOMB) + | TMHM(TM40_AERIAL_ACE) + | TMHM(TM42_FACADE) + | TMHM(TM43_SECRET_POWER) + | TMHM(TM44_REST) + | TMHM(TM45_ATTRACT) + | TMHM(TM46_THIEF) + | TMHM(HM01_CUT) + | TMHM(HM04_STRENGTH) + | TMHM(HM06_ROCK_SMASH)), + + [SPECIES_SANDSLASH] = TMHM_LEARNSET(TMHM(TM01_FOCUS_PUNCH) + | TMHM(TM06_TOXIC) + | TMHM(TM10_HIDDEN_POWER) + | TMHM(TM11_SUNNY_DAY) + | TMHM(TM15_HYPER_BEAM) + | TMHM(TM17_PROTECT) + | TMHM(TM21_FRUSTRATION) + | TMHM(TM23_IRON_TAIL) + | TMHM(TM26_EARTHQUAKE) + | TMHM(TM27_RETURN) + | TMHM(TM28_DIG) + | TMHM(TM31_BRICK_BREAK) + | TMHM(TM32_DOUBLE_TEAM) + | TMHM(TM37_SANDSTORM) + | TMHM(TM39_ROCK_TOMB) + | TMHM(TM40_AERIAL_ACE) + | TMHM(TM42_FACADE) + | TMHM(TM43_SECRET_POWER) + | TMHM(TM44_REST) + | TMHM(TM45_ATTRACT) + | TMHM(TM46_THIEF) + | TMHM(HM01_CUT) + | TMHM(HM04_STRENGTH) + | TMHM(HM06_ROCK_SMASH)), + + [SPECIES_NIDORAN_F] = TMHM_LEARNSET(TMHM(TM03_WATER_PULSE) + | TMHM(TM06_TOXIC) + | TMHM(TM10_HIDDEN_POWER) + | TMHM(TM11_SUNNY_DAY) + | TMHM(TM13_ICE_BEAM) + | TMHM(TM14_BLIZZARD) + | TMHM(TM17_PROTECT) + | TMHM(TM18_RAIN_DANCE) + | TMHM(TM21_FRUSTRATION) + | TMHM(TM23_IRON_TAIL) + | TMHM(TM24_THUNDERBOLT) + | TMHM(TM25_THUNDER) + | TMHM(TM27_RETURN) + | TMHM(TM28_DIG) + | TMHM(TM32_DOUBLE_TEAM) + | TMHM(TM34_SHOCK_WAVE) + | TMHM(TM36_SLUDGE_BOMB) + | TMHM(TM40_AERIAL_ACE) + | TMHM(TM42_FACADE) + | TMHM(TM43_SECRET_POWER) + | TMHM(TM44_REST) + | TMHM(TM45_ATTRACT) + | TMHM(TM46_THIEF) + | TMHM(HM01_CUT) + | TMHM(HM04_STRENGTH) + | TMHM(HM06_ROCK_SMASH)), + + [SPECIES_NIDORINA] = TMHM_LEARNSET(TMHM(TM03_WATER_PULSE) + | TMHM(TM06_TOXIC) + | TMHM(TM10_HIDDEN_POWER) + | TMHM(TM11_SUNNY_DAY) + | TMHM(TM13_ICE_BEAM) + | TMHM(TM14_BLIZZARD) + | TMHM(TM17_PROTECT) + | TMHM(TM18_RAIN_DANCE) + | TMHM(TM21_FRUSTRATION) + | TMHM(TM23_IRON_TAIL) + | TMHM(TM24_THUNDERBOLT) + | TMHM(TM25_THUNDER) + | TMHM(TM27_RETURN) + | TMHM(TM28_DIG) + | TMHM(TM32_DOUBLE_TEAM) + | TMHM(TM34_SHOCK_WAVE) + | TMHM(TM36_SLUDGE_BOMB) + | TMHM(TM40_AERIAL_ACE) + | TMHM(TM42_FACADE) + | TMHM(TM43_SECRET_POWER) + | TMHM(TM44_REST) + | TMHM(TM45_ATTRACT) + | TMHM(TM46_THIEF) + | TMHM(HM01_CUT) + | TMHM(HM04_STRENGTH) + | TMHM(HM06_ROCK_SMASH)), + + [SPECIES_NIDOQUEEN] = TMHM_LEARNSET(TMHM(TM01_FOCUS_PUNCH) + | TMHM(TM03_WATER_PULSE) + | TMHM(TM05_ROAR) + | TMHM(TM06_TOXIC) + | TMHM(TM10_HIDDEN_POWER) + | TMHM(TM11_SUNNY_DAY) + | TMHM(TM12_TAUNT) + | TMHM(TM13_ICE_BEAM) + | TMHM(TM14_BLIZZARD) + | TMHM(TM15_HYPER_BEAM) + | TMHM(TM17_PROTECT) + | TMHM(TM18_RAIN_DANCE) + | TMHM(TM21_FRUSTRATION) + | TMHM(TM23_IRON_TAIL) + | TMHM(TM24_THUNDERBOLT) + | TMHM(TM25_THUNDER) + | TMHM(TM26_EARTHQUAKE) + | TMHM(TM27_RETURN) + | TMHM(TM28_DIG) + | TMHM(TM30_SHADOW_BALL) + | TMHM(TM31_BRICK_BREAK) + | TMHM(TM32_DOUBLE_TEAM) + | TMHM(TM34_SHOCK_WAVE) + | TMHM(TM35_FLAMETHROWER) + | TMHM(TM36_SLUDGE_BOMB) + | TMHM(TM37_SANDSTORM) + | TMHM(TM38_FIRE_BLAST) + | TMHM(TM39_ROCK_TOMB) + | TMHM(TM40_AERIAL_ACE) + | TMHM(TM41_TORMENT) + | TMHM(TM42_FACADE) + | TMHM(TM43_SECRET_POWER) + | TMHM(TM44_REST) + | TMHM(TM45_ATTRACT) + | TMHM(TM46_THIEF) + | TMHM(HM01_CUT) + | TMHM(HM03_SURF) + | TMHM(HM04_STRENGTH) + | TMHM(HM06_ROCK_SMASH)), + + [SPECIES_NIDORAN_M] = TMHM_LEARNSET(TMHM(TM03_WATER_PULSE) + | TMHM(TM06_TOXIC) + | TMHM(TM10_HIDDEN_POWER) + | TMHM(TM11_SUNNY_DAY) + | TMHM(TM13_ICE_BEAM) + | TMHM(TM14_BLIZZARD) + | TMHM(TM17_PROTECT) + | TMHM(TM18_RAIN_DANCE) + | TMHM(TM21_FRUSTRATION) + | TMHM(TM23_IRON_TAIL) + | TMHM(TM24_THUNDERBOLT) + | TMHM(TM25_THUNDER) + | TMHM(TM27_RETURN) + | TMHM(TM28_DIG) + | TMHM(TM32_DOUBLE_TEAM) + | TMHM(TM34_SHOCK_WAVE) + | TMHM(TM36_SLUDGE_BOMB) + | TMHM(TM42_FACADE) + | TMHM(TM43_SECRET_POWER) + | TMHM(TM44_REST) + | TMHM(TM45_ATTRACT) + | TMHM(TM46_THIEF) + | TMHM(HM01_CUT) + | TMHM(HM04_STRENGTH) + | TMHM(HM06_ROCK_SMASH)), + + [SPECIES_NIDORINO] = TMHM_LEARNSET(TMHM(TM03_WATER_PULSE) + | TMHM(TM06_TOXIC) + | TMHM(TM10_HIDDEN_POWER) + | TMHM(TM11_SUNNY_DAY) + | TMHM(TM13_ICE_BEAM) + | TMHM(TM14_BLIZZARD) + | TMHM(TM17_PROTECT) + | TMHM(TM18_RAIN_DANCE) + | TMHM(TM21_FRUSTRATION) + | TMHM(TM23_IRON_TAIL) + | TMHM(TM24_THUNDERBOLT) + | TMHM(TM25_THUNDER) + | TMHM(TM27_RETURN) + | TMHM(TM28_DIG) + | TMHM(TM32_DOUBLE_TEAM) + | TMHM(TM34_SHOCK_WAVE) + | TMHM(TM36_SLUDGE_BOMB) + | TMHM(TM42_FACADE) + | TMHM(TM43_SECRET_POWER) + | TMHM(TM44_REST) + | TMHM(TM45_ATTRACT) + | TMHM(TM46_THIEF) + | TMHM(HM01_CUT) + | TMHM(HM04_STRENGTH) + | TMHM(HM06_ROCK_SMASH)), + + [SPECIES_NIDOKING] = TMHM_LEARNSET(TMHM(TM01_FOCUS_PUNCH) + | TMHM(TM03_WATER_PULSE) + | TMHM(TM05_ROAR) + | TMHM(TM06_TOXIC) + | TMHM(TM10_HIDDEN_POWER) + | TMHM(TM11_SUNNY_DAY) + | TMHM(TM12_TAUNT) + | TMHM(TM13_ICE_BEAM) + | TMHM(TM14_BLIZZARD) + | TMHM(TM15_HYPER_BEAM) + | TMHM(TM17_PROTECT) + | TMHM(TM18_RAIN_DANCE) + | TMHM(TM21_FRUSTRATION) + | TMHM(TM23_IRON_TAIL) + | TMHM(TM24_THUNDERBOLT) + | TMHM(TM25_THUNDER) + | TMHM(TM26_EARTHQUAKE) + | TMHM(TM27_RETURN) + | TMHM(TM28_DIG) + | TMHM(TM30_SHADOW_BALL) + | TMHM(TM31_BRICK_BREAK) + | TMHM(TM32_DOUBLE_TEAM) + | TMHM(TM34_SHOCK_WAVE) + | TMHM(TM35_FLAMETHROWER) + | TMHM(TM36_SLUDGE_BOMB) + | TMHM(TM37_SANDSTORM) + | TMHM(TM38_FIRE_BLAST) + | TMHM(TM39_ROCK_TOMB) + | TMHM(TM41_TORMENT) + | TMHM(TM42_FACADE) + | TMHM(TM43_SECRET_POWER) + | TMHM(TM44_REST) + | TMHM(TM45_ATTRACT) + | TMHM(TM46_THIEF) + | TMHM(HM01_CUT) + | TMHM(HM03_SURF) + | TMHM(HM04_STRENGTH) + | TMHM(HM06_ROCK_SMASH)), + + [SPECIES_CLEFAIRY] = TMHM_LEARNSET(TMHM(TM01_FOCUS_PUNCH) + | TMHM(TM03_WATER_PULSE) + | TMHM(TM04_CALM_MIND) + | TMHM(TM06_TOXIC) + | TMHM(TM10_HIDDEN_POWER) + | TMHM(TM11_SUNNY_DAY) + | TMHM(TM13_ICE_BEAM) + | TMHM(TM14_BLIZZARD) + | TMHM(TM16_LIGHT_SCREEN) + | TMHM(TM17_PROTECT) + | TMHM(TM18_RAIN_DANCE) + | TMHM(TM20_SAFEGUARD) + | TMHM(TM21_FRUSTRATION) + | TMHM(TM22_SOLARBEAM) + | TMHM(TM23_IRON_TAIL) + | TMHM(TM24_THUNDERBOLT) + | TMHM(TM25_THUNDER) + | TMHM(TM27_RETURN) + | TMHM(TM28_DIG) + | TMHM(TM29_PSYCHIC) + | TMHM(TM30_SHADOW_BALL) + | TMHM(TM31_BRICK_BREAK) + | TMHM(TM32_DOUBLE_TEAM) + | TMHM(TM33_REFLECT) + | TMHM(TM34_SHOCK_WAVE) + | TMHM(TM35_FLAMETHROWER) + | TMHM(TM38_FIRE_BLAST) + | TMHM(TM42_FACADE) + | TMHM(TM43_SECRET_POWER) + | TMHM(TM44_REST) + | TMHM(TM45_ATTRACT) + | TMHM(TM49_SNATCH) + | TMHM(HM04_STRENGTH) + | TMHM(HM05_FLASH)), + + [SPECIES_CLEFABLE] = TMHM_LEARNSET(TMHM(TM01_FOCUS_PUNCH) + | TMHM(TM03_WATER_PULSE) + | TMHM(TM04_CALM_MIND) + | TMHM(TM06_TOXIC) + | TMHM(TM10_HIDDEN_POWER) + | TMHM(TM11_SUNNY_DAY) + | TMHM(TM13_ICE_BEAM) + | TMHM(TM14_BLIZZARD) + | TMHM(TM15_HYPER_BEAM) + | TMHM(TM16_LIGHT_SCREEN) + | TMHM(TM17_PROTECT) + | TMHM(TM18_RAIN_DANCE) + | TMHM(TM20_SAFEGUARD) + | TMHM(TM21_FRUSTRATION) + | TMHM(TM22_SOLARBEAM) + | TMHM(TM23_IRON_TAIL) + | TMHM(TM24_THUNDERBOLT) + | TMHM(TM25_THUNDER) + | TMHM(TM27_RETURN) + | TMHM(TM28_DIG) + | TMHM(TM29_PSYCHIC) + | TMHM(TM30_SHADOW_BALL) + | TMHM(TM31_BRICK_BREAK) + | TMHM(TM32_DOUBLE_TEAM) + | TMHM(TM33_REFLECT) + | TMHM(TM34_SHOCK_WAVE) + | TMHM(TM35_FLAMETHROWER) + | TMHM(TM38_FIRE_BLAST) + | TMHM(TM42_FACADE) + | TMHM(TM43_SECRET_POWER) + | TMHM(TM44_REST) + | TMHM(TM45_ATTRACT) + | TMHM(TM49_SNATCH) + | TMHM(HM04_STRENGTH) + | TMHM(HM05_FLASH)), + + [SPECIES_VULPIX] = TMHM_LEARNSET(TMHM(TM05_ROAR) + | TMHM(TM06_TOXIC) + | TMHM(TM10_HIDDEN_POWER) + | TMHM(TM11_SUNNY_DAY) + | TMHM(TM17_PROTECT) + | TMHM(TM20_SAFEGUARD) + | TMHM(TM21_FRUSTRATION) + | TMHM(TM23_IRON_TAIL) + | TMHM(TM27_RETURN) + | TMHM(TM28_DIG) + | TMHM(TM32_DOUBLE_TEAM) + | TMHM(TM35_FLAMETHROWER) + | TMHM(TM38_FIRE_BLAST) + | TMHM(TM42_FACADE) + | TMHM(TM43_SECRET_POWER) + | TMHM(TM44_REST) + | TMHM(TM45_ATTRACT) + | TMHM(TM50_OVERHEAT)), + + [SPECIES_NINETALES] = TMHM_LEARNSET(TMHM(TM05_ROAR) + | TMHM(TM06_TOXIC) + | TMHM(TM10_HIDDEN_POWER) + | TMHM(TM11_SUNNY_DAY) + | TMHM(TM15_HYPER_BEAM) + | TMHM(TM17_PROTECT) + | TMHM(TM20_SAFEGUARD) + | TMHM(TM21_FRUSTRATION) + | TMHM(TM23_IRON_TAIL) + | TMHM(TM27_RETURN) + | TMHM(TM28_DIG) + | TMHM(TM32_DOUBLE_TEAM) + | TMHM(TM35_FLAMETHROWER) + | TMHM(TM38_FIRE_BLAST) + | TMHM(TM42_FACADE) + | TMHM(TM43_SECRET_POWER) + | TMHM(TM44_REST) + | TMHM(TM45_ATTRACT) + | TMHM(TM50_OVERHEAT)), + + [SPECIES_JIGGLYPUFF] = TMHM_LEARNSET(TMHM(TM01_FOCUS_PUNCH) + | TMHM(TM03_WATER_PULSE) + | TMHM(TM06_TOXIC) + | TMHM(TM10_HIDDEN_POWER) + | TMHM(TM11_SUNNY_DAY) + | TMHM(TM13_ICE_BEAM) + | TMHM(TM14_BLIZZARD) + | TMHM(TM16_LIGHT_SCREEN) + | TMHM(TM17_PROTECT) + | TMHM(TM18_RAIN_DANCE) + | TMHM(TM20_SAFEGUARD) + | TMHM(TM21_FRUSTRATION) + | TMHM(TM22_SOLARBEAM) + | TMHM(TM24_THUNDERBOLT) + | TMHM(TM25_THUNDER) + | TMHM(TM27_RETURN) + | TMHM(TM28_DIG) + | TMHM(TM29_PSYCHIC) + | TMHM(TM30_SHADOW_BALL) + | TMHM(TM31_BRICK_BREAK) + | TMHM(TM32_DOUBLE_TEAM) + | TMHM(TM33_REFLECT) + | TMHM(TM34_SHOCK_WAVE) + | TMHM(TM35_FLAMETHROWER) + | TMHM(TM38_FIRE_BLAST) + | TMHM(TM42_FACADE) + | TMHM(TM43_SECRET_POWER) + | TMHM(TM44_REST) + | TMHM(TM45_ATTRACT) + | TMHM(TM49_SNATCH) + | TMHM(HM04_STRENGTH) + | TMHM(HM05_FLASH)), + + [SPECIES_WIGGLYTUFF] = TMHM_LEARNSET(TMHM(TM01_FOCUS_PUNCH) + | TMHM(TM03_WATER_PULSE) + | TMHM(TM06_TOXIC) + | TMHM(TM10_HIDDEN_POWER) + | TMHM(TM11_SUNNY_DAY) + | TMHM(TM13_ICE_BEAM) + | TMHM(TM14_BLIZZARD) + | TMHM(TM15_HYPER_BEAM) + | TMHM(TM16_LIGHT_SCREEN) + | TMHM(TM17_PROTECT) + | TMHM(TM18_RAIN_DANCE) + | TMHM(TM20_SAFEGUARD) + | TMHM(TM21_FRUSTRATION) + | TMHM(TM22_SOLARBEAM) + | TMHM(TM24_THUNDERBOLT) + | TMHM(TM25_THUNDER) + | TMHM(TM27_RETURN) + | TMHM(TM28_DIG) + | TMHM(TM29_PSYCHIC) + | TMHM(TM30_SHADOW_BALL) + | TMHM(TM31_BRICK_BREAK) + | TMHM(TM32_DOUBLE_TEAM) + | TMHM(TM33_REFLECT) + | TMHM(TM34_SHOCK_WAVE) + | TMHM(TM35_FLAMETHROWER) + | TMHM(TM38_FIRE_BLAST) + | TMHM(TM42_FACADE) + | TMHM(TM43_SECRET_POWER) + | TMHM(TM44_REST) + | TMHM(TM45_ATTRACT) + | TMHM(TM49_SNATCH) + | TMHM(HM04_STRENGTH) + | TMHM(HM05_FLASH)), + + [SPECIES_ZUBAT] = TMHM_LEARNSET(TMHM(TM06_TOXIC) + | TMHM(TM10_HIDDEN_POWER) + | TMHM(TM11_SUNNY_DAY) + | TMHM(TM12_TAUNT) + | TMHM(TM17_PROTECT) + | TMHM(TM18_RAIN_DANCE) + | TMHM(TM19_GIGA_DRAIN) + | TMHM(TM21_FRUSTRATION) + | TMHM(TM27_RETURN) + | TMHM(TM30_SHADOW_BALL) + | TMHM(TM32_DOUBLE_TEAM) + | TMHM(TM36_SLUDGE_BOMB) + | TMHM(TM40_AERIAL_ACE) + | TMHM(TM41_TORMENT) + | TMHM(TM42_FACADE) + | TMHM(TM43_SECRET_POWER) + | TMHM(TM44_REST) + | TMHM(TM45_ATTRACT) + | TMHM(TM46_THIEF) + | TMHM(TM47_STEEL_WING) + | TMHM(TM49_SNATCH)), + + [SPECIES_GOLBAT] = TMHM_LEARNSET(TMHM(TM06_TOXIC) + | TMHM(TM10_HIDDEN_POWER) + | TMHM(TM11_SUNNY_DAY) + | TMHM(TM12_TAUNT) + | TMHM(TM15_HYPER_BEAM) + | TMHM(TM17_PROTECT) + | TMHM(TM18_RAIN_DANCE) + | TMHM(TM19_GIGA_DRAIN) + | TMHM(TM21_FRUSTRATION) + | TMHM(TM27_RETURN) + | TMHM(TM30_SHADOW_BALL) + | TMHM(TM32_DOUBLE_TEAM) + | TMHM(TM36_SLUDGE_BOMB) + | TMHM(TM40_AERIAL_ACE) + | TMHM(TM41_TORMENT) + | TMHM(TM42_FACADE) + | TMHM(TM43_SECRET_POWER) + | TMHM(TM44_REST) + | TMHM(TM45_ATTRACT) + | TMHM(TM46_THIEF) + | TMHM(TM47_STEEL_WING) + | TMHM(TM49_SNATCH)), + + [SPECIES_ODDISH] = TMHM_LEARNSET(TMHM(TM06_TOXIC) + | TMHM(TM09_BULLET_SEED) + | TMHM(TM10_HIDDEN_POWER) + | TMHM(TM11_SUNNY_DAY) + | TMHM(TM17_PROTECT) + | TMHM(TM19_GIGA_DRAIN) + | TMHM(TM21_FRUSTRATION) + | TMHM(TM22_SOLARBEAM) + | TMHM(TM27_RETURN) + | TMHM(TM32_DOUBLE_TEAM) + | TMHM(TM36_SLUDGE_BOMB) + | TMHM(TM42_FACADE) + | TMHM(TM43_SECRET_POWER) + | TMHM(TM44_REST) + | TMHM(TM45_ATTRACT) + | TMHM(HM01_CUT) + | TMHM(HM05_FLASH)), + + [SPECIES_GLOOM] = TMHM_LEARNSET(TMHM(TM06_TOXIC) + | TMHM(TM09_BULLET_SEED) + | TMHM(TM10_HIDDEN_POWER) + | TMHM(TM11_SUNNY_DAY) + | TMHM(TM17_PROTECT) + | TMHM(TM19_GIGA_DRAIN) + | TMHM(TM21_FRUSTRATION) + | TMHM(TM22_SOLARBEAM) + | TMHM(TM27_RETURN) + | TMHM(TM32_DOUBLE_TEAM) + | TMHM(TM36_SLUDGE_BOMB) + | TMHM(TM42_FACADE) + | TMHM(TM43_SECRET_POWER) + | TMHM(TM44_REST) + | TMHM(TM45_ATTRACT) + | TMHM(HM01_CUT) + | TMHM(HM05_FLASH)), + + [SPECIES_VILEPLUME] = TMHM_LEARNSET(TMHM(TM06_TOXIC) + | TMHM(TM09_BULLET_SEED) + | TMHM(TM10_HIDDEN_POWER) + | TMHM(TM11_SUNNY_DAY) + | TMHM(TM15_HYPER_BEAM) + | TMHM(TM17_PROTECT) + | TMHM(TM19_GIGA_DRAIN) + | TMHM(TM21_FRUSTRATION) + | TMHM(TM22_SOLARBEAM) + | TMHM(TM27_RETURN) + | TMHM(TM32_DOUBLE_TEAM) + | TMHM(TM36_SLUDGE_BOMB) + | TMHM(TM42_FACADE) + | TMHM(TM43_SECRET_POWER) + | TMHM(TM44_REST) + | TMHM(TM45_ATTRACT) + | TMHM(HM01_CUT) + | TMHM(HM05_FLASH)), + + [SPECIES_PARAS] = TMHM_LEARNSET(TMHM(TM06_TOXIC) + | TMHM(TM09_BULLET_SEED) + | TMHM(TM10_HIDDEN_POWER) + | TMHM(TM11_SUNNY_DAY) + | TMHM(TM17_PROTECT) + | TMHM(TM19_GIGA_DRAIN) + | TMHM(TM21_FRUSTRATION) + | TMHM(TM22_SOLARBEAM) + | TMHM(TM27_RETURN) + | TMHM(TM28_DIG) + | TMHM(TM32_DOUBLE_TEAM) + | TMHM(TM36_SLUDGE_BOMB) + | TMHM(TM40_AERIAL_ACE) + | TMHM(TM42_FACADE) + | TMHM(TM43_SECRET_POWER) + | TMHM(TM44_REST) + | TMHM(TM45_ATTRACT) + | TMHM(TM46_THIEF) + | TMHM(HM01_CUT) + | TMHM(HM05_FLASH) + | TMHM(HM06_ROCK_SMASH)), + + [SPECIES_PARASECT] = TMHM_LEARNSET(TMHM(TM06_TOXIC) + | TMHM(TM09_BULLET_SEED) + | TMHM(TM10_HIDDEN_POWER) + | TMHM(TM11_SUNNY_DAY) + | TMHM(TM15_HYPER_BEAM) + | TMHM(TM17_PROTECT) + | TMHM(TM19_GIGA_DRAIN) + | TMHM(TM21_FRUSTRATION) + | TMHM(TM22_SOLARBEAM) + | TMHM(TM27_RETURN) + | TMHM(TM28_DIG) + | TMHM(TM32_DOUBLE_TEAM) + | TMHM(TM36_SLUDGE_BOMB) + | TMHM(TM40_AERIAL_ACE) + | TMHM(TM42_FACADE) + | TMHM(TM43_SECRET_POWER) + | TMHM(TM44_REST) + | TMHM(TM45_ATTRACT) + | TMHM(TM46_THIEF) + | TMHM(HM01_CUT) + | TMHM(HM05_FLASH) + | TMHM(HM06_ROCK_SMASH)), + + [SPECIES_VENONAT] = TMHM_LEARNSET(TMHM(TM06_TOXIC) + | TMHM(TM10_HIDDEN_POWER) + | TMHM(TM11_SUNNY_DAY) + | TMHM(TM17_PROTECT) + | TMHM(TM19_GIGA_DRAIN) + | TMHM(TM21_FRUSTRATION) + | TMHM(TM22_SOLARBEAM) + | TMHM(TM27_RETURN) + | TMHM(TM29_PSYCHIC) + | TMHM(TM32_DOUBLE_TEAM) + | TMHM(TM36_SLUDGE_BOMB) + | TMHM(TM42_FACADE) + | TMHM(TM43_SECRET_POWER) + | TMHM(TM44_REST) + | TMHM(TM45_ATTRACT) + | TMHM(TM46_THIEF) + | TMHM(TM48_SKILL_SWAP) + | TMHM(HM05_FLASH)), + + [SPECIES_VENOMOTH] = TMHM_LEARNSET(TMHM(TM06_TOXIC) + | TMHM(TM10_HIDDEN_POWER) + | TMHM(TM11_SUNNY_DAY) + | TMHM(TM15_HYPER_BEAM) + | TMHM(TM17_PROTECT) + | TMHM(TM19_GIGA_DRAIN) + | TMHM(TM21_FRUSTRATION) + | TMHM(TM22_SOLARBEAM) + | TMHM(TM27_RETURN) + | TMHM(TM29_PSYCHIC) + | TMHM(TM32_DOUBLE_TEAM) + | TMHM(TM36_SLUDGE_BOMB) + | TMHM(TM40_AERIAL_ACE) + | TMHM(TM42_FACADE) + | TMHM(TM43_SECRET_POWER) + | TMHM(TM44_REST) + | TMHM(TM45_ATTRACT) + | TMHM(TM46_THIEF) + | TMHM(TM48_SKILL_SWAP) + | TMHM(HM05_FLASH)), + + [SPECIES_DIGLETT] = TMHM_LEARNSET(TMHM(TM06_TOXIC) + | TMHM(TM10_HIDDEN_POWER) + | TMHM(TM11_SUNNY_DAY) + | TMHM(TM17_PROTECT) + | TMHM(TM21_FRUSTRATION) + | TMHM(TM26_EARTHQUAKE) + | TMHM(TM27_RETURN) + | TMHM(TM28_DIG) + | TMHM(TM32_DOUBLE_TEAM) + | TMHM(TM36_SLUDGE_BOMB) + | TMHM(TM39_ROCK_TOMB) + | TMHM(TM40_AERIAL_ACE) + | TMHM(TM42_FACADE) + | TMHM(TM43_SECRET_POWER) + | TMHM(TM44_REST) + | TMHM(TM45_ATTRACT) + | TMHM(TM46_THIEF) + | TMHM(HM01_CUT) + | TMHM(HM06_ROCK_SMASH)), + + [SPECIES_DUGTRIO] = TMHM_LEARNSET(TMHM(TM06_TOXIC) + | TMHM(TM10_HIDDEN_POWER) + | TMHM(TM11_SUNNY_DAY) + | TMHM(TM15_HYPER_BEAM) + | TMHM(TM17_PROTECT) + | TMHM(TM21_FRUSTRATION) + | TMHM(TM26_EARTHQUAKE) + | TMHM(TM27_RETURN) + | TMHM(TM28_DIG) + | TMHM(TM32_DOUBLE_TEAM) + | TMHM(TM36_SLUDGE_BOMB) + | TMHM(TM39_ROCK_TOMB) + | TMHM(TM40_AERIAL_ACE) + | TMHM(TM42_FACADE) + | TMHM(TM43_SECRET_POWER) + | TMHM(TM44_REST) + | TMHM(TM45_ATTRACT) + | TMHM(TM46_THIEF) + | TMHM(HM01_CUT) + | TMHM(HM06_ROCK_SMASH)), + + [SPECIES_MEOWTH] = TMHM_LEARNSET(TMHM(TM03_WATER_PULSE) + | TMHM(TM06_TOXIC) + | TMHM(TM10_HIDDEN_POWER) + | TMHM(TM11_SUNNY_DAY) + | TMHM(TM12_TAUNT) + | TMHM(TM17_PROTECT) + | TMHM(TM18_RAIN_DANCE) + | TMHM(TM21_FRUSTRATION) + | TMHM(TM23_IRON_TAIL) + | TMHM(TM24_THUNDERBOLT) + | TMHM(TM25_THUNDER) + | TMHM(TM27_RETURN) + | TMHM(TM28_DIG) + | TMHM(TM30_SHADOW_BALL) + | TMHM(TM32_DOUBLE_TEAM) + | TMHM(TM34_SHOCK_WAVE) + | TMHM(TM40_AERIAL_ACE) + | TMHM(TM41_TORMENT) + | TMHM(TM42_FACADE) + | TMHM(TM43_SECRET_POWER) + | TMHM(TM44_REST) + | TMHM(TM45_ATTRACT) + | TMHM(TM46_THIEF) + | TMHM(TM49_SNATCH) + | TMHM(HM01_CUT) + | TMHM(HM05_FLASH)), + + [SPECIES_PERSIAN] = TMHM_LEARNSET(TMHM(TM03_WATER_PULSE) + | TMHM(TM05_ROAR) + | TMHM(TM06_TOXIC) + | TMHM(TM10_HIDDEN_POWER) + | TMHM(TM11_SUNNY_DAY) + | TMHM(TM12_TAUNT) + | TMHM(TM15_HYPER_BEAM) + | TMHM(TM17_PROTECT) + | TMHM(TM18_RAIN_DANCE) + | TMHM(TM21_FRUSTRATION) + | TMHM(TM23_IRON_TAIL) + | TMHM(TM24_THUNDERBOLT) + | TMHM(TM25_THUNDER) + | TMHM(TM27_RETURN) + | TMHM(TM28_DIG) + | TMHM(TM30_SHADOW_BALL) + | TMHM(TM32_DOUBLE_TEAM) + | TMHM(TM34_SHOCK_WAVE) + | TMHM(TM40_AERIAL_ACE) + | TMHM(TM41_TORMENT) + | TMHM(TM42_FACADE) + | TMHM(TM43_SECRET_POWER) + | TMHM(TM44_REST) + | TMHM(TM45_ATTRACT) + | TMHM(TM46_THIEF) + | TMHM(TM49_SNATCH) + | TMHM(HM01_CUT) + | TMHM(HM05_FLASH)), + + [SPECIES_PSYDUCK] = TMHM_LEARNSET(TMHM(TM01_FOCUS_PUNCH) + | TMHM(TM03_WATER_PULSE) + | TMHM(TM04_CALM_MIND) + | TMHM(TM06_TOXIC) + | TMHM(TM07_HAIL) + | TMHM(TM10_HIDDEN_POWER) + | TMHM(TM13_ICE_BEAM) + | TMHM(TM14_BLIZZARD) + | TMHM(TM17_PROTECT) + | TMHM(TM18_RAIN_DANCE) + | TMHM(TM21_FRUSTRATION) + | TMHM(TM23_IRON_TAIL) + | TMHM(TM27_RETURN) + | TMHM(TM28_DIG) + | TMHM(TM31_BRICK_BREAK) + | TMHM(TM32_DOUBLE_TEAM) + | TMHM(TM40_AERIAL_ACE) + | TMHM(TM42_FACADE) + | TMHM(TM43_SECRET_POWER) + | TMHM(TM44_REST) + | TMHM(TM45_ATTRACT) + | TMHM(HM03_SURF) + | TMHM(HM04_STRENGTH) + | TMHM(HM05_FLASH) + | TMHM(HM06_ROCK_SMASH) + | TMHM(HM07_WATERFALL) + | TMHM(HM08_DIVE)), + + [SPECIES_GOLDUCK] = TMHM_LEARNSET(TMHM(TM01_FOCUS_PUNCH) + | TMHM(TM03_WATER_PULSE) + | TMHM(TM04_CALM_MIND) + | TMHM(TM06_TOXIC) + | TMHM(TM07_HAIL) + | TMHM(TM10_HIDDEN_POWER) + | TMHM(TM13_ICE_BEAM) + | TMHM(TM14_BLIZZARD) + | TMHM(TM15_HYPER_BEAM) + | TMHM(TM17_PROTECT) + | TMHM(TM18_RAIN_DANCE) + | TMHM(TM21_FRUSTRATION) + | TMHM(TM23_IRON_TAIL) + | TMHM(TM27_RETURN) + | TMHM(TM28_DIG) + | TMHM(TM31_BRICK_BREAK) + | TMHM(TM32_DOUBLE_TEAM) + | TMHM(TM40_AERIAL_ACE) + | TMHM(TM42_FACADE) + | TMHM(TM43_SECRET_POWER) + | TMHM(TM44_REST) + | TMHM(TM45_ATTRACT) + | TMHM(HM03_SURF) + | TMHM(HM04_STRENGTH) + | TMHM(HM05_FLASH) + | TMHM(HM06_ROCK_SMASH) + | TMHM(HM07_WATERFALL) + | TMHM(HM08_DIVE)), + + [SPECIES_MANKEY] = TMHM_LEARNSET(TMHM(TM01_FOCUS_PUNCH) + | TMHM(TM06_TOXIC) + | TMHM(TM08_BULK_UP) + | TMHM(TM10_HIDDEN_POWER) + | TMHM(TM11_SUNNY_DAY) + | TMHM(TM12_TAUNT) + | TMHM(TM17_PROTECT) + | TMHM(TM18_RAIN_DANCE) + | TMHM(TM21_FRUSTRATION) + | TMHM(TM23_IRON_TAIL) + | TMHM(TM24_THUNDERBOLT) + | TMHM(TM25_THUNDER) + | TMHM(TM26_EARTHQUAKE) + | TMHM(TM27_RETURN) + | TMHM(TM28_DIG) + | TMHM(TM31_BRICK_BREAK) + | TMHM(TM32_DOUBLE_TEAM) + | TMHM(TM39_ROCK_TOMB) + | TMHM(TM40_AERIAL_ACE) + | TMHM(TM42_FACADE) + | TMHM(TM43_SECRET_POWER) + | TMHM(TM44_REST) + | TMHM(TM45_ATTRACT) + | TMHM(TM46_THIEF) + | TMHM(TM50_OVERHEAT) + | TMHM(HM04_STRENGTH) + | TMHM(HM06_ROCK_SMASH)), + + [SPECIES_PRIMEAPE] = TMHM_LEARNSET(TMHM(TM01_FOCUS_PUNCH) + | TMHM(TM06_TOXIC) + | TMHM(TM08_BULK_UP) + | TMHM(TM10_HIDDEN_POWER) + | TMHM(TM11_SUNNY_DAY) + | TMHM(TM12_TAUNT) + | TMHM(TM15_HYPER_BEAM) + | TMHM(TM17_PROTECT) + | TMHM(TM18_RAIN_DANCE) + | TMHM(TM21_FRUSTRATION) + | TMHM(TM23_IRON_TAIL) + | TMHM(TM24_THUNDERBOLT) + | TMHM(TM25_THUNDER) + | TMHM(TM26_EARTHQUAKE) + | TMHM(TM27_RETURN) + | TMHM(TM28_DIG) + | TMHM(TM31_BRICK_BREAK) + | TMHM(TM32_DOUBLE_TEAM) + | TMHM(TM39_ROCK_TOMB) + | TMHM(TM40_AERIAL_ACE) + | TMHM(TM42_FACADE) + | TMHM(TM43_SECRET_POWER) + | TMHM(TM44_REST) + | TMHM(TM45_ATTRACT) + | TMHM(TM46_THIEF) + | TMHM(TM50_OVERHEAT) + | TMHM(HM04_STRENGTH) + | TMHM(HM06_ROCK_SMASH)), + + [SPECIES_GROWLITHE] = TMHM_LEARNSET(TMHM(TM05_ROAR) + | TMHM(TM06_TOXIC) + | TMHM(TM10_HIDDEN_POWER) + | TMHM(TM11_SUNNY_DAY) + | TMHM(TM17_PROTECT) + | TMHM(TM21_FRUSTRATION) + | TMHM(TM23_IRON_TAIL) + | TMHM(TM27_RETURN) + | TMHM(TM28_DIG) + | TMHM(TM32_DOUBLE_TEAM) + | TMHM(TM35_FLAMETHROWER) + | TMHM(TM38_FIRE_BLAST) + | TMHM(TM40_AERIAL_ACE) + | TMHM(TM42_FACADE) + | TMHM(TM43_SECRET_POWER) + | TMHM(TM44_REST) + | TMHM(TM45_ATTRACT) + | TMHM(TM46_THIEF) + | TMHM(TM50_OVERHEAT) + | TMHM(HM04_STRENGTH) + | TMHM(HM06_ROCK_SMASH)), + + [SPECIES_ARCANINE] = TMHM_LEARNSET(TMHM(TM05_ROAR) + | TMHM(TM06_TOXIC) + | TMHM(TM10_HIDDEN_POWER) + | TMHM(TM11_SUNNY_DAY) + | TMHM(TM15_HYPER_BEAM) + | TMHM(TM17_PROTECT) + | TMHM(TM21_FRUSTRATION) + | TMHM(TM23_IRON_TAIL) + | TMHM(TM27_RETURN) + | TMHM(TM28_DIG) + | TMHM(TM32_DOUBLE_TEAM) + | TMHM(TM35_FLAMETHROWER) + | TMHM(TM38_FIRE_BLAST) + | TMHM(TM40_AERIAL_ACE) + | TMHM(TM42_FACADE) + | TMHM(TM43_SECRET_POWER) + | TMHM(TM44_REST) + | TMHM(TM45_ATTRACT) + | TMHM(TM46_THIEF) + | TMHM(TM50_OVERHEAT) + | TMHM(HM04_STRENGTH) + | TMHM(HM06_ROCK_SMASH)), + + [SPECIES_POLIWAG] = TMHM_LEARNSET(TMHM(TM03_WATER_PULSE) + | TMHM(TM06_TOXIC) + | TMHM(TM07_HAIL) + | TMHM(TM10_HIDDEN_POWER) + | TMHM(TM13_ICE_BEAM) + | TMHM(TM14_BLIZZARD) + | TMHM(TM17_PROTECT) + | TMHM(TM18_RAIN_DANCE) + | TMHM(TM21_FRUSTRATION) + | TMHM(TM27_RETURN) + | TMHM(TM28_DIG) + | TMHM(TM29_PSYCHIC) + | TMHM(TM32_DOUBLE_TEAM) + | TMHM(TM42_FACADE) + | TMHM(TM43_SECRET_POWER) + | TMHM(TM44_REST) + | TMHM(TM45_ATTRACT) + | TMHM(TM46_THIEF) + | TMHM(HM03_SURF) + | TMHM(HM07_WATERFALL) + | TMHM(HM08_DIVE)), + + [SPECIES_POLIWHIRL] = TMHM_LEARNSET(TMHM(TM01_FOCUS_PUNCH) + | TMHM(TM03_WATER_PULSE) + | TMHM(TM06_TOXIC) + | TMHM(TM07_HAIL) + | TMHM(TM10_HIDDEN_POWER) + | TMHM(TM13_ICE_BEAM) + | TMHM(TM14_BLIZZARD) + | TMHM(TM17_PROTECT) + | TMHM(TM18_RAIN_DANCE) + | TMHM(TM21_FRUSTRATION) + | TMHM(TM26_EARTHQUAKE) + | TMHM(TM27_RETURN) + | TMHM(TM28_DIG) + | TMHM(TM29_PSYCHIC) + | TMHM(TM31_BRICK_BREAK) + | TMHM(TM32_DOUBLE_TEAM) + | TMHM(TM42_FACADE) + | TMHM(TM43_SECRET_POWER) + | TMHM(TM44_REST) + | TMHM(TM45_ATTRACT) + | TMHM(TM46_THIEF) + | TMHM(HM03_SURF) + | TMHM(HM04_STRENGTH) + | TMHM(HM06_ROCK_SMASH) + | TMHM(HM07_WATERFALL) + | TMHM(HM08_DIVE)), + + [SPECIES_POLIWRATH] = TMHM_LEARNSET(TMHM(TM01_FOCUS_PUNCH) + | TMHM(TM03_WATER_PULSE) + | TMHM(TM06_TOXIC) + | TMHM(TM07_HAIL) + | TMHM(TM08_BULK_UP) + | TMHM(TM10_HIDDEN_POWER) + | TMHM(TM13_ICE_BEAM) + | TMHM(TM14_BLIZZARD) + | TMHM(TM15_HYPER_BEAM) + | TMHM(TM17_PROTECT) + | TMHM(TM18_RAIN_DANCE) + | TMHM(TM21_FRUSTRATION) + | TMHM(TM26_EARTHQUAKE) + | TMHM(TM27_RETURN) + | TMHM(TM28_DIG) + | TMHM(TM29_PSYCHIC) + | TMHM(TM31_BRICK_BREAK) + | TMHM(TM32_DOUBLE_TEAM) + | TMHM(TM39_ROCK_TOMB) + | TMHM(TM42_FACADE) + | TMHM(TM43_SECRET_POWER) + | TMHM(TM44_REST) + | TMHM(TM45_ATTRACT) + | TMHM(TM46_THIEF) + | TMHM(HM03_SURF) + | TMHM(HM04_STRENGTH) + | TMHM(HM06_ROCK_SMASH) + | TMHM(HM07_WATERFALL) + | TMHM(HM08_DIVE)), + + [SPECIES_ABRA] = TMHM_LEARNSET(TMHM(TM01_FOCUS_PUNCH) + | TMHM(TM04_CALM_MIND) + | TMHM(TM06_TOXIC) + | TMHM(TM10_HIDDEN_POWER) + | TMHM(TM11_SUNNY_DAY) + | TMHM(TM12_TAUNT) + | TMHM(TM16_LIGHT_SCREEN) + | TMHM(TM17_PROTECT) + | TMHM(TM18_RAIN_DANCE) + | TMHM(TM20_SAFEGUARD) + | TMHM(TM21_FRUSTRATION) + | TMHM(TM23_IRON_TAIL) + | TMHM(TM27_RETURN) + | TMHM(TM29_PSYCHIC) + | TMHM(TM30_SHADOW_BALL) + | TMHM(TM32_DOUBLE_TEAM) + | TMHM(TM33_REFLECT) + | TMHM(TM34_SHOCK_WAVE) + | TMHM(TM41_TORMENT) + | TMHM(TM42_FACADE) + | TMHM(TM43_SECRET_POWER) + | TMHM(TM44_REST) + | TMHM(TM45_ATTRACT) + | TMHM(TM46_THIEF) + | TMHM(TM48_SKILL_SWAP) + | TMHM(TM49_SNATCH) + | TMHM(HM05_FLASH)), + + [SPECIES_KADABRA] = TMHM_LEARNSET(TMHM(TM01_FOCUS_PUNCH) + | TMHM(TM04_CALM_MIND) + | TMHM(TM06_TOXIC) + | TMHM(TM10_HIDDEN_POWER) + | TMHM(TM11_SUNNY_DAY) + | TMHM(TM12_TAUNT) + | TMHM(TM16_LIGHT_SCREEN) + | TMHM(TM17_PROTECT) + | TMHM(TM18_RAIN_DANCE) + | TMHM(TM20_SAFEGUARD) + | TMHM(TM21_FRUSTRATION) + | TMHM(TM23_IRON_TAIL) + | TMHM(TM27_RETURN) + | TMHM(TM29_PSYCHIC) + | TMHM(TM30_SHADOW_BALL) + | TMHM(TM32_DOUBLE_TEAM) + | TMHM(TM33_REFLECT) + | TMHM(TM34_SHOCK_WAVE) + | TMHM(TM41_TORMENT) + | TMHM(TM42_FACADE) + | TMHM(TM43_SECRET_POWER) + | TMHM(TM44_REST) + | TMHM(TM45_ATTRACT) + | TMHM(TM46_THIEF) + | TMHM(TM48_SKILL_SWAP) + | TMHM(TM49_SNATCH) + | TMHM(HM05_FLASH)), + + [SPECIES_ALAKAZAM] = TMHM_LEARNSET(TMHM(TM01_FOCUS_PUNCH) + | TMHM(TM04_CALM_MIND) + | TMHM(TM06_TOXIC) + | TMHM(TM10_HIDDEN_POWER) + | TMHM(TM11_SUNNY_DAY) + | TMHM(TM12_TAUNT) + | TMHM(TM15_HYPER_BEAM) + | TMHM(TM16_LIGHT_SCREEN) + | TMHM(TM17_PROTECT) + | TMHM(TM18_RAIN_DANCE) + | TMHM(TM20_SAFEGUARD) + | TMHM(TM21_FRUSTRATION) + | TMHM(TM23_IRON_TAIL) + | TMHM(TM27_RETURN) + | TMHM(TM29_PSYCHIC) + | TMHM(TM30_SHADOW_BALL) + | TMHM(TM32_DOUBLE_TEAM) + | TMHM(TM33_REFLECT) + | TMHM(TM34_SHOCK_WAVE) + | TMHM(TM41_TORMENT) + | TMHM(TM42_FACADE) + | TMHM(TM43_SECRET_POWER) + | TMHM(TM44_REST) + | TMHM(TM45_ATTRACT) + | TMHM(TM46_THIEF) + | TMHM(TM48_SKILL_SWAP) + | TMHM(TM49_SNATCH) + | TMHM(HM05_FLASH)), + + [SPECIES_MACHOP] = TMHM_LEARNSET(TMHM(TM01_FOCUS_PUNCH) + | TMHM(TM06_TOXIC) + | TMHM(TM08_BULK_UP) + | TMHM(TM10_HIDDEN_POWER) + | TMHM(TM11_SUNNY_DAY) + | TMHM(TM17_PROTECT) + | TMHM(TM18_RAIN_DANCE) + | TMHM(TM21_FRUSTRATION) + | TMHM(TM26_EARTHQUAKE) + | TMHM(TM27_RETURN) + | TMHM(TM28_DIG) + | TMHM(TM31_BRICK_BREAK) + | TMHM(TM32_DOUBLE_TEAM) + | TMHM(TM35_FLAMETHROWER) + | TMHM(TM38_FIRE_BLAST) + | TMHM(TM39_ROCK_TOMB) + | TMHM(TM42_FACADE) + | TMHM(TM43_SECRET_POWER) + | TMHM(TM44_REST) + | TMHM(TM45_ATTRACT) + | TMHM(TM46_THIEF) + | TMHM(HM04_STRENGTH) + | TMHM(HM06_ROCK_SMASH)), + + [SPECIES_MACHOKE] = TMHM_LEARNSET(TMHM(TM01_FOCUS_PUNCH) + | TMHM(TM06_TOXIC) + | TMHM(TM08_BULK_UP) + | TMHM(TM10_HIDDEN_POWER) + | TMHM(TM11_SUNNY_DAY) + | TMHM(TM17_PROTECT) + | TMHM(TM18_RAIN_DANCE) + | TMHM(TM21_FRUSTRATION) + | TMHM(TM26_EARTHQUAKE) + | TMHM(TM27_RETURN) + | TMHM(TM28_DIG) + | TMHM(TM31_BRICK_BREAK) + | TMHM(TM32_DOUBLE_TEAM) + | TMHM(TM35_FLAMETHROWER) + | TMHM(TM38_FIRE_BLAST) + | TMHM(TM39_ROCK_TOMB) + | TMHM(TM42_FACADE) + | TMHM(TM43_SECRET_POWER) + | TMHM(TM44_REST) + | TMHM(TM45_ATTRACT) + | TMHM(TM46_THIEF) + | TMHM(HM04_STRENGTH) + | TMHM(HM06_ROCK_SMASH)), + + [SPECIES_MACHAMP] = TMHM_LEARNSET(TMHM(TM01_FOCUS_PUNCH) + | TMHM(TM06_TOXIC) + | TMHM(TM08_BULK_UP) + | TMHM(TM10_HIDDEN_POWER) + | TMHM(TM11_SUNNY_DAY) + | TMHM(TM15_HYPER_BEAM) + | TMHM(TM17_PROTECT) + | TMHM(TM18_RAIN_DANCE) + | TMHM(TM21_FRUSTRATION) + | TMHM(TM26_EARTHQUAKE) + | TMHM(TM27_RETURN) + | TMHM(TM28_DIG) + | TMHM(TM31_BRICK_BREAK) + | TMHM(TM32_DOUBLE_TEAM) + | TMHM(TM35_FLAMETHROWER) + | TMHM(TM38_FIRE_BLAST) + | TMHM(TM39_ROCK_TOMB) + | TMHM(TM42_FACADE) + | TMHM(TM43_SECRET_POWER) + | TMHM(TM44_REST) + | TMHM(TM45_ATTRACT) + | TMHM(TM46_THIEF) + | TMHM(HM04_STRENGTH) + | TMHM(HM06_ROCK_SMASH)), + + [SPECIES_BELLSPROUT] = TMHM_LEARNSET(TMHM(TM06_TOXIC) + | TMHM(TM09_BULLET_SEED) + | TMHM(TM10_HIDDEN_POWER) + | TMHM(TM11_SUNNY_DAY) + | TMHM(TM17_PROTECT) + | TMHM(TM19_GIGA_DRAIN) + | TMHM(TM21_FRUSTRATION) + | TMHM(TM22_SOLARBEAM) + | TMHM(TM27_RETURN) + | TMHM(TM32_DOUBLE_TEAM) + | TMHM(TM36_SLUDGE_BOMB) + | TMHM(TM42_FACADE) + | TMHM(TM43_SECRET_POWER) + | TMHM(TM44_REST) + | TMHM(TM45_ATTRACT) + | TMHM(TM46_THIEF) + | TMHM(HM01_CUT) + | TMHM(HM05_FLASH)), + + [SPECIES_WEEPINBELL] = TMHM_LEARNSET(TMHM(TM06_TOXIC) + | TMHM(TM09_BULLET_SEED) + | TMHM(TM10_HIDDEN_POWER) + | TMHM(TM11_SUNNY_DAY) + | TMHM(TM17_PROTECT) + | TMHM(TM19_GIGA_DRAIN) + | TMHM(TM21_FRUSTRATION) + | TMHM(TM22_SOLARBEAM) + | TMHM(TM27_RETURN) + | TMHM(TM32_DOUBLE_TEAM) + | TMHM(TM36_SLUDGE_BOMB) + | TMHM(TM42_FACADE) + | TMHM(TM43_SECRET_POWER) + | TMHM(TM44_REST) + | TMHM(TM45_ATTRACT) + | TMHM(TM46_THIEF) + | TMHM(HM01_CUT) + | TMHM(HM05_FLASH)), + + [SPECIES_VICTREEBEL] = TMHM_LEARNSET(TMHM(TM06_TOXIC) + | TMHM(TM09_BULLET_SEED) + | TMHM(TM10_HIDDEN_POWER) + | TMHM(TM11_SUNNY_DAY) + | TMHM(TM15_HYPER_BEAM) + | TMHM(TM17_PROTECT) + | TMHM(TM19_GIGA_DRAIN) + | TMHM(TM21_FRUSTRATION) + | TMHM(TM22_SOLARBEAM) + | TMHM(TM27_RETURN) + | TMHM(TM32_DOUBLE_TEAM) + | TMHM(TM36_SLUDGE_BOMB) + | TMHM(TM42_FACADE) + | TMHM(TM43_SECRET_POWER) + | TMHM(TM44_REST) + | TMHM(TM45_ATTRACT) + | TMHM(TM46_THIEF) + | TMHM(HM01_CUT) + | TMHM(HM05_FLASH)), + + [SPECIES_TENTACOOL] = TMHM_LEARNSET(TMHM(TM03_WATER_PULSE) + | TMHM(TM06_TOXIC) + | TMHM(TM07_HAIL) + | TMHM(TM10_HIDDEN_POWER) + | TMHM(TM13_ICE_BEAM) + | TMHM(TM14_BLIZZARD) + | TMHM(TM17_PROTECT) + | TMHM(TM18_RAIN_DANCE) + | TMHM(TM19_GIGA_DRAIN) + | TMHM(TM21_FRUSTRATION) + | TMHM(TM27_RETURN) + | TMHM(TM32_DOUBLE_TEAM) + | TMHM(TM36_SLUDGE_BOMB) + | TMHM(TM42_FACADE) + | TMHM(TM43_SECRET_POWER) + | TMHM(TM44_REST) + | TMHM(TM45_ATTRACT) + | TMHM(TM46_THIEF) + | TMHM(HM01_CUT) + | TMHM(HM03_SURF) + | TMHM(HM07_WATERFALL) + | TMHM(HM08_DIVE)), + + [SPECIES_TENTACRUEL] = TMHM_LEARNSET(TMHM(TM03_WATER_PULSE) + | TMHM(TM06_TOXIC) + | TMHM(TM07_HAIL) + | TMHM(TM10_HIDDEN_POWER) + | TMHM(TM13_ICE_BEAM) + | TMHM(TM14_BLIZZARD) + | TMHM(TM15_HYPER_BEAM) + | TMHM(TM17_PROTECT) + | TMHM(TM18_RAIN_DANCE) + | TMHM(TM19_GIGA_DRAIN) + | TMHM(TM21_FRUSTRATION) + | TMHM(TM27_RETURN) + | TMHM(TM32_DOUBLE_TEAM) + | TMHM(TM36_SLUDGE_BOMB) + | TMHM(TM42_FACADE) + | TMHM(TM43_SECRET_POWER) + | TMHM(TM44_REST) + | TMHM(TM45_ATTRACT) + | TMHM(TM46_THIEF) + | TMHM(HM01_CUT) + | TMHM(HM03_SURF) + | TMHM(HM07_WATERFALL) + | TMHM(HM08_DIVE)), + + [SPECIES_GEODUDE] = TMHM_LEARNSET(TMHM(TM01_FOCUS_PUNCH) + | TMHM(TM06_TOXIC) + | TMHM(TM10_HIDDEN_POWER) + | TMHM(TM11_SUNNY_DAY) + | TMHM(TM17_PROTECT) + | TMHM(TM21_FRUSTRATION) + | TMHM(TM26_EARTHQUAKE) + | TMHM(TM27_RETURN) + | TMHM(TM28_DIG) + | TMHM(TM31_BRICK_BREAK) + | TMHM(TM32_DOUBLE_TEAM) + | TMHM(TM35_FLAMETHROWER) + | TMHM(TM37_SANDSTORM) + | TMHM(TM38_FIRE_BLAST) + | TMHM(TM39_ROCK_TOMB) + | TMHM(TM42_FACADE) + | TMHM(TM43_SECRET_POWER) + | TMHM(TM44_REST) + | TMHM(TM45_ATTRACT) + | TMHM(HM04_STRENGTH) + | TMHM(HM06_ROCK_SMASH)), + + [SPECIES_GRAVELER] = TMHM_LEARNSET(TMHM(TM01_FOCUS_PUNCH) + | TMHM(TM06_TOXIC) + | TMHM(TM10_HIDDEN_POWER) + | TMHM(TM11_SUNNY_DAY) + | TMHM(TM17_PROTECT) + | TMHM(TM21_FRUSTRATION) + | TMHM(TM26_EARTHQUAKE) + | TMHM(TM27_RETURN) + | TMHM(TM28_DIG) + | TMHM(TM31_BRICK_BREAK) + | TMHM(TM32_DOUBLE_TEAM) + | TMHM(TM35_FLAMETHROWER) + | TMHM(TM37_SANDSTORM) + | TMHM(TM38_FIRE_BLAST) + | TMHM(TM39_ROCK_TOMB) + | TMHM(TM42_FACADE) + | TMHM(TM43_SECRET_POWER) + | TMHM(TM44_REST) + | TMHM(TM45_ATTRACT) + | TMHM(HM04_STRENGTH) + | TMHM(HM06_ROCK_SMASH)), + + [SPECIES_GOLEM] = TMHM_LEARNSET(TMHM(TM01_FOCUS_PUNCH) + | TMHM(TM05_ROAR) + | TMHM(TM06_TOXIC) + | TMHM(TM10_HIDDEN_POWER) + | TMHM(TM11_SUNNY_DAY) + | TMHM(TM15_HYPER_BEAM) + | TMHM(TM17_PROTECT) + | TMHM(TM21_FRUSTRATION) + | TMHM(TM26_EARTHQUAKE) + | TMHM(TM27_RETURN) + | TMHM(TM28_DIG) + | TMHM(TM31_BRICK_BREAK) + | TMHM(TM32_DOUBLE_TEAM) + | TMHM(TM35_FLAMETHROWER) + | TMHM(TM37_SANDSTORM) + | TMHM(TM38_FIRE_BLAST) + | TMHM(TM39_ROCK_TOMB) + | TMHM(TM42_FACADE) + | TMHM(TM43_SECRET_POWER) + | TMHM(TM44_REST) + | TMHM(TM45_ATTRACT) + | TMHM(HM04_STRENGTH) + | TMHM(HM06_ROCK_SMASH)), + + [SPECIES_PONYTA] = TMHM_LEARNSET(TMHM(TM06_TOXIC) + | TMHM(TM10_HIDDEN_POWER) + | TMHM(TM11_SUNNY_DAY) + | TMHM(TM17_PROTECT) + | TMHM(TM21_FRUSTRATION) + | TMHM(TM22_SOLARBEAM) + | TMHM(TM23_IRON_TAIL) + | TMHM(TM27_RETURN) + | TMHM(TM32_DOUBLE_TEAM) + | TMHM(TM35_FLAMETHROWER) + | TMHM(TM38_FIRE_BLAST) + | TMHM(TM42_FACADE) + | TMHM(TM43_SECRET_POWER) + | TMHM(TM44_REST) + | TMHM(TM45_ATTRACT) + | TMHM(TM50_OVERHEAT) + | TMHM(HM04_STRENGTH)), + + [SPECIES_RAPIDASH] = TMHM_LEARNSET(TMHM(TM06_TOXIC) + | TMHM(TM10_HIDDEN_POWER) + | TMHM(TM11_SUNNY_DAY) + | TMHM(TM15_HYPER_BEAM) + | TMHM(TM17_PROTECT) + | TMHM(TM21_FRUSTRATION) + | TMHM(TM22_SOLARBEAM) + | TMHM(TM23_IRON_TAIL) + | TMHM(TM27_RETURN) + | TMHM(TM32_DOUBLE_TEAM) + | TMHM(TM35_FLAMETHROWER) + | TMHM(TM38_FIRE_BLAST) + | TMHM(TM42_FACADE) + | TMHM(TM43_SECRET_POWER) + | TMHM(TM44_REST) + | TMHM(TM45_ATTRACT) + | TMHM(TM50_OVERHEAT) + | TMHM(HM04_STRENGTH)), + + [SPECIES_SLOWPOKE] = TMHM_LEARNSET(TMHM(TM03_WATER_PULSE) + | TMHM(TM04_CALM_MIND) + | TMHM(TM06_TOXIC) + | TMHM(TM07_HAIL) + | TMHM(TM10_HIDDEN_POWER) + | TMHM(TM11_SUNNY_DAY) + | TMHM(TM13_ICE_BEAM) + | TMHM(TM14_BLIZZARD) + | TMHM(TM17_PROTECT) + | TMHM(TM18_RAIN_DANCE) + | TMHM(TM20_SAFEGUARD) + | TMHM(TM21_FRUSTRATION) + | TMHM(TM23_IRON_TAIL) + | TMHM(TM26_EARTHQUAKE) + | TMHM(TM27_RETURN) + | TMHM(TM28_DIG) + | TMHM(TM29_PSYCHIC) + | TMHM(TM30_SHADOW_BALL) + | TMHM(TM32_DOUBLE_TEAM) + | TMHM(TM35_FLAMETHROWER) + | TMHM(TM38_FIRE_BLAST) + | TMHM(TM42_FACADE) + | TMHM(TM43_SECRET_POWER) + | TMHM(TM44_REST) + | TMHM(TM45_ATTRACT) + | TMHM(TM48_SKILL_SWAP) + | TMHM(HM03_SURF) + | TMHM(HM04_STRENGTH) + | TMHM(HM05_FLASH) + | TMHM(HM08_DIVE)), + + [SPECIES_SLOWBRO] = TMHM_LEARNSET(TMHM(TM01_FOCUS_PUNCH) + | TMHM(TM03_WATER_PULSE) + | TMHM(TM04_CALM_MIND) + | TMHM(TM06_TOXIC) + | TMHM(TM07_HAIL) + | TMHM(TM10_HIDDEN_POWER) + | TMHM(TM11_SUNNY_DAY) + | TMHM(TM13_ICE_BEAM) + | TMHM(TM14_BLIZZARD) + | TMHM(TM15_HYPER_BEAM) + | TMHM(TM17_PROTECT) + | TMHM(TM18_RAIN_DANCE) + | TMHM(TM20_SAFEGUARD) + | TMHM(TM21_FRUSTRATION) + | TMHM(TM23_IRON_TAIL) + | TMHM(TM26_EARTHQUAKE) + | TMHM(TM27_RETURN) + | TMHM(TM28_DIG) + | TMHM(TM29_PSYCHIC) + | TMHM(TM30_SHADOW_BALL) + | TMHM(TM31_BRICK_BREAK) + | TMHM(TM32_DOUBLE_TEAM) + | TMHM(TM35_FLAMETHROWER) + | TMHM(TM38_FIRE_BLAST) + | TMHM(TM42_FACADE) + | TMHM(TM43_SECRET_POWER) + | TMHM(TM44_REST) + | TMHM(TM45_ATTRACT) + | TMHM(TM48_SKILL_SWAP) + | TMHM(HM03_SURF) + | TMHM(HM04_STRENGTH) + | TMHM(HM05_FLASH) + | TMHM(HM06_ROCK_SMASH) + | TMHM(HM08_DIVE)), + + [SPECIES_MAGNEMITE] = TMHM_LEARNSET(TMHM(TM06_TOXIC) + | TMHM(TM10_HIDDEN_POWER) + | TMHM(TM11_SUNNY_DAY) + | TMHM(TM17_PROTECT) + | TMHM(TM18_RAIN_DANCE) + | TMHM(TM21_FRUSTRATION) + | TMHM(TM24_THUNDERBOLT) + | TMHM(TM25_THUNDER) + | TMHM(TM27_RETURN) + | TMHM(TM32_DOUBLE_TEAM) + | TMHM(TM33_REFLECT) + | TMHM(TM34_SHOCK_WAVE) + | TMHM(TM42_FACADE) + | TMHM(TM43_SECRET_POWER) + | TMHM(TM44_REST) + | TMHM(HM05_FLASH)), + + [SPECIES_MAGNETON] = TMHM_LEARNSET(TMHM(TM06_TOXIC) + | TMHM(TM10_HIDDEN_POWER) + | TMHM(TM11_SUNNY_DAY) + | TMHM(TM15_HYPER_BEAM) + | TMHM(TM17_PROTECT) + | TMHM(TM18_RAIN_DANCE) + | TMHM(TM21_FRUSTRATION) + | TMHM(TM24_THUNDERBOLT) + | TMHM(TM25_THUNDER) + | TMHM(TM27_RETURN) + | TMHM(TM32_DOUBLE_TEAM) + | TMHM(TM33_REFLECT) + | TMHM(TM34_SHOCK_WAVE) + | TMHM(TM42_FACADE) + | TMHM(TM43_SECRET_POWER) + | TMHM(TM44_REST) + | TMHM(HM05_FLASH)), + + [SPECIES_FARFETCHD] = TMHM_LEARNSET(TMHM(TM06_TOXIC) + | TMHM(TM10_HIDDEN_POWER) + | TMHM(TM11_SUNNY_DAY) + | TMHM(TM17_PROTECT) + | TMHM(TM21_FRUSTRATION) + | TMHM(TM23_IRON_TAIL) + | TMHM(TM27_RETURN) + | TMHM(TM32_DOUBLE_TEAM) + | TMHM(TM40_AERIAL_ACE) + | TMHM(TM42_FACADE) + | TMHM(TM43_SECRET_POWER) + | TMHM(TM44_REST) + | TMHM(TM45_ATTRACT) + | TMHM(TM46_THIEF) + | TMHM(TM47_STEEL_WING) + | TMHM(HM01_CUT) + | TMHM(HM02_FLY)), + + [SPECIES_DODUO] = TMHM_LEARNSET(TMHM(TM06_TOXIC) + | TMHM(TM10_HIDDEN_POWER) + | TMHM(TM11_SUNNY_DAY) + | TMHM(TM17_PROTECT) + | TMHM(TM21_FRUSTRATION) + | TMHM(TM27_RETURN) + | TMHM(TM32_DOUBLE_TEAM) + | TMHM(TM40_AERIAL_ACE) + | TMHM(TM42_FACADE) + | TMHM(TM43_SECRET_POWER) + | TMHM(TM44_REST) + | TMHM(TM45_ATTRACT) + | TMHM(TM46_THIEF) + | TMHM(TM47_STEEL_WING) + | TMHM(HM02_FLY)), + + [SPECIES_DODRIO] = TMHM_LEARNSET(TMHM(TM06_TOXIC) + | TMHM(TM10_HIDDEN_POWER) + | TMHM(TM11_SUNNY_DAY) + | TMHM(TM12_TAUNT) + | TMHM(TM15_HYPER_BEAM) + | TMHM(TM17_PROTECT) + | TMHM(TM21_FRUSTRATION) + | TMHM(TM27_RETURN) + | TMHM(TM32_DOUBLE_TEAM) + | TMHM(TM40_AERIAL_ACE) + | TMHM(TM41_TORMENT) + | TMHM(TM42_FACADE) + | TMHM(TM43_SECRET_POWER) + | TMHM(TM44_REST) + | TMHM(TM45_ATTRACT) + | TMHM(TM46_THIEF) + | TMHM(TM47_STEEL_WING) + | TMHM(HM02_FLY)), + + [SPECIES_SEEL] = TMHM_LEARNSET(TMHM(TM03_WATER_PULSE) + | TMHM(TM06_TOXIC) + | TMHM(TM07_HAIL) + | TMHM(TM10_HIDDEN_POWER) + | TMHM(TM13_ICE_BEAM) + | TMHM(TM14_BLIZZARD) + | TMHM(TM17_PROTECT) + | TMHM(TM18_RAIN_DANCE) + | TMHM(TM20_SAFEGUARD) + | TMHM(TM21_FRUSTRATION) + | TMHM(TM27_RETURN) + | TMHM(TM32_DOUBLE_TEAM) + | TMHM(TM42_FACADE) + | TMHM(TM43_SECRET_POWER) + | TMHM(TM44_REST) + | TMHM(TM45_ATTRACT) + | TMHM(TM46_THIEF) + | TMHM(HM03_SURF) + | TMHM(HM07_WATERFALL) + | TMHM(HM08_DIVE)), + + [SPECIES_DEWGONG] = TMHM_LEARNSET(TMHM(TM03_WATER_PULSE) + | TMHM(TM06_TOXIC) + | TMHM(TM07_HAIL) + | TMHM(TM10_HIDDEN_POWER) + | TMHM(TM13_ICE_BEAM) + | TMHM(TM14_BLIZZARD) + | TMHM(TM15_HYPER_BEAM) + | TMHM(TM17_PROTECT) + | TMHM(TM18_RAIN_DANCE) + | TMHM(TM20_SAFEGUARD) + | TMHM(TM21_FRUSTRATION) + | TMHM(TM27_RETURN) + | TMHM(TM32_DOUBLE_TEAM) + | TMHM(TM42_FACADE) + | TMHM(TM43_SECRET_POWER) + | TMHM(TM44_REST) + | TMHM(TM45_ATTRACT) + | TMHM(TM46_THIEF) + | TMHM(HM03_SURF) + | TMHM(HM07_WATERFALL) + | TMHM(HM08_DIVE)), + + [SPECIES_GRIMER] = TMHM_LEARNSET(TMHM(TM06_TOXIC) + | TMHM(TM10_HIDDEN_POWER) + | TMHM(TM11_SUNNY_DAY) + | TMHM(TM12_TAUNT) + | TMHM(TM17_PROTECT) + | TMHM(TM18_RAIN_DANCE) + | TMHM(TM19_GIGA_DRAIN) + | TMHM(TM21_FRUSTRATION) + | TMHM(TM24_THUNDERBOLT) + | TMHM(TM25_THUNDER) + | TMHM(TM27_RETURN) + | TMHM(TM28_DIG) + | TMHM(TM32_DOUBLE_TEAM) + | TMHM(TM34_SHOCK_WAVE) + | TMHM(TM35_FLAMETHROWER) + | TMHM(TM36_SLUDGE_BOMB) + | TMHM(TM38_FIRE_BLAST) + | TMHM(TM39_ROCK_TOMB) + | TMHM(TM41_TORMENT) + | TMHM(TM42_FACADE) + | TMHM(TM43_SECRET_POWER) + | TMHM(TM44_REST) + | TMHM(TM45_ATTRACT) + | TMHM(TM46_THIEF)), + + [SPECIES_MUK] = TMHM_LEARNSET(TMHM(TM01_FOCUS_PUNCH) + | TMHM(TM06_TOXIC) + | TMHM(TM10_HIDDEN_POWER) + | TMHM(TM11_SUNNY_DAY) + | TMHM(TM12_TAUNT) + | TMHM(TM15_HYPER_BEAM) + | TMHM(TM17_PROTECT) + | TMHM(TM18_RAIN_DANCE) + | TMHM(TM19_GIGA_DRAIN) + | TMHM(TM21_FRUSTRATION) + | TMHM(TM24_THUNDERBOLT) + | TMHM(TM25_THUNDER) + | TMHM(TM27_RETURN) + | TMHM(TM28_DIG) + | TMHM(TM31_BRICK_BREAK) + | TMHM(TM32_DOUBLE_TEAM) + | TMHM(TM34_SHOCK_WAVE) + | TMHM(TM35_FLAMETHROWER) + | TMHM(TM36_SLUDGE_BOMB) + | TMHM(TM38_FIRE_BLAST) + | TMHM(TM39_ROCK_TOMB) + | TMHM(TM41_TORMENT) + | TMHM(TM42_FACADE) + | TMHM(TM43_SECRET_POWER) + | TMHM(TM44_REST) + | TMHM(TM45_ATTRACT) + | TMHM(TM46_THIEF) + | TMHM(HM04_STRENGTH) + | TMHM(HM06_ROCK_SMASH)), + + [SPECIES_SHELLDER] = TMHM_LEARNSET(TMHM(TM03_WATER_PULSE) + | TMHM(TM06_TOXIC) + | TMHM(TM07_HAIL) + | TMHM(TM10_HIDDEN_POWER) + | TMHM(TM13_ICE_BEAM) + | TMHM(TM14_BLIZZARD) + | TMHM(TM17_PROTECT) + | TMHM(TM18_RAIN_DANCE) + | TMHM(TM21_FRUSTRATION) + | TMHM(TM27_RETURN) + | TMHM(TM32_DOUBLE_TEAM) + | TMHM(TM42_FACADE) + | TMHM(TM43_SECRET_POWER) + | TMHM(TM44_REST) + | TMHM(TM45_ATTRACT) + | TMHM(HM03_SURF) + | TMHM(HM08_DIVE)), + + [SPECIES_CLOYSTER] = TMHM_LEARNSET(TMHM(TM03_WATER_PULSE) + | TMHM(TM06_TOXIC) + | TMHM(TM07_HAIL) + | TMHM(TM10_HIDDEN_POWER) + | TMHM(TM13_ICE_BEAM) + | TMHM(TM14_BLIZZARD) + | TMHM(TM15_HYPER_BEAM) + | TMHM(TM17_PROTECT) + | TMHM(TM18_RAIN_DANCE) + | TMHM(TM21_FRUSTRATION) + | TMHM(TM27_RETURN) + | TMHM(TM32_DOUBLE_TEAM) + | TMHM(TM41_TORMENT) + | TMHM(TM42_FACADE) + | TMHM(TM43_SECRET_POWER) + | TMHM(TM44_REST) + | TMHM(TM45_ATTRACT) + | TMHM(HM03_SURF) + | TMHM(HM08_DIVE)), + + [SPECIES_GASTLY] = TMHM_LEARNSET(TMHM(TM06_TOXIC) + | TMHM(TM10_HIDDEN_POWER) + | TMHM(TM11_SUNNY_DAY) + | TMHM(TM12_TAUNT) + | TMHM(TM17_PROTECT) + | TMHM(TM18_RAIN_DANCE) + | TMHM(TM19_GIGA_DRAIN) + | TMHM(TM21_FRUSTRATION) + | TMHM(TM24_THUNDERBOLT) + | TMHM(TM27_RETURN) + | TMHM(TM29_PSYCHIC) + | TMHM(TM30_SHADOW_BALL) + | TMHM(TM32_DOUBLE_TEAM) + | TMHM(TM36_SLUDGE_BOMB) + | TMHM(TM41_TORMENT) + | TMHM(TM42_FACADE) + | TMHM(TM43_SECRET_POWER) + | TMHM(TM44_REST) + | TMHM(TM45_ATTRACT) + | TMHM(TM46_THIEF) + | TMHM(TM48_SKILL_SWAP) + | TMHM(TM49_SNATCH)), + + [SPECIES_HAUNTER] = TMHM_LEARNSET(TMHM(TM06_TOXIC) + | TMHM(TM10_HIDDEN_POWER) + | TMHM(TM11_SUNNY_DAY) + | TMHM(TM12_TAUNT) + | TMHM(TM17_PROTECT) + | TMHM(TM18_RAIN_DANCE) + | TMHM(TM19_GIGA_DRAIN) + | TMHM(TM21_FRUSTRATION) + | TMHM(TM24_THUNDERBOLT) + | TMHM(TM27_RETURN) + | TMHM(TM29_PSYCHIC) + | TMHM(TM30_SHADOW_BALL) + | TMHM(TM32_DOUBLE_TEAM) + | TMHM(TM36_SLUDGE_BOMB) + | TMHM(TM41_TORMENT) + | TMHM(TM42_FACADE) + | TMHM(TM43_SECRET_POWER) + | TMHM(TM44_REST) + | TMHM(TM45_ATTRACT) + | TMHM(TM46_THIEF) + | TMHM(TM48_SKILL_SWAP) + | TMHM(TM49_SNATCH)), + + [SPECIES_GENGAR] = TMHM_LEARNSET(TMHM(TM01_FOCUS_PUNCH) + | TMHM(TM06_TOXIC) + | TMHM(TM10_HIDDEN_POWER) + | TMHM(TM11_SUNNY_DAY) + | TMHM(TM12_TAUNT) + | TMHM(TM15_HYPER_BEAM) + | TMHM(TM17_PROTECT) + | TMHM(TM18_RAIN_DANCE) + | TMHM(TM19_GIGA_DRAIN) + | TMHM(TM21_FRUSTRATION) + | TMHM(TM24_THUNDERBOLT) + | TMHM(TM25_THUNDER) + | TMHM(TM27_RETURN) + | TMHM(TM29_PSYCHIC) + | TMHM(TM30_SHADOW_BALL) + | TMHM(TM31_BRICK_BREAK) + | TMHM(TM32_DOUBLE_TEAM) + | TMHM(TM36_SLUDGE_BOMB) + | TMHM(TM41_TORMENT) + | TMHM(TM42_FACADE) + | TMHM(TM43_SECRET_POWER) + | TMHM(TM44_REST) + | TMHM(TM45_ATTRACT) + | TMHM(TM46_THIEF) + | TMHM(TM48_SKILL_SWAP) + | TMHM(TM49_SNATCH) + | TMHM(HM04_STRENGTH) + | TMHM(HM06_ROCK_SMASH)), + + [SPECIES_ONIX] = TMHM_LEARNSET(TMHM(TM05_ROAR) + | TMHM(TM06_TOXIC) + | TMHM(TM10_HIDDEN_POWER) + | TMHM(TM11_SUNNY_DAY) + | TMHM(TM12_TAUNT) + | TMHM(TM17_PROTECT) + | TMHM(TM21_FRUSTRATION) + | TMHM(TM23_IRON_TAIL) + | TMHM(TM26_EARTHQUAKE) + | TMHM(TM27_RETURN) + | TMHM(TM28_DIG) + | TMHM(TM32_DOUBLE_TEAM) + | TMHM(TM37_SANDSTORM) + | TMHM(TM39_ROCK_TOMB) + | TMHM(TM41_TORMENT) + | TMHM(TM42_FACADE) + | TMHM(TM43_SECRET_POWER) + | TMHM(TM44_REST) + | TMHM(TM45_ATTRACT) + | TMHM(HM04_STRENGTH) + | TMHM(HM06_ROCK_SMASH)), + + [SPECIES_DROWZEE] = TMHM_LEARNSET(TMHM(TM01_FOCUS_PUNCH) + | TMHM(TM04_CALM_MIND) + | TMHM(TM06_TOXIC) + | TMHM(TM10_HIDDEN_POWER) + | TMHM(TM11_SUNNY_DAY) + | TMHM(TM12_TAUNT) + | TMHM(TM16_LIGHT_SCREEN) + | TMHM(TM17_PROTECT) + | TMHM(TM18_RAIN_DANCE) + | TMHM(TM20_SAFEGUARD) + | TMHM(TM21_FRUSTRATION) + | TMHM(TM27_RETURN) + | TMHM(TM29_PSYCHIC) + | TMHM(TM30_SHADOW_BALL) + | TMHM(TM31_BRICK_BREAK) + | TMHM(TM32_DOUBLE_TEAM) + | TMHM(TM33_REFLECT) + | TMHM(TM41_TORMENT) + | TMHM(TM42_FACADE) + | TMHM(TM43_SECRET_POWER) + | TMHM(TM44_REST) + | TMHM(TM45_ATTRACT) + | TMHM(TM46_THIEF) + | TMHM(TM48_SKILL_SWAP) + | TMHM(TM49_SNATCH) + | TMHM(HM05_FLASH)), + + [SPECIES_HYPNO] = TMHM_LEARNSET(TMHM(TM01_FOCUS_PUNCH) + | TMHM(TM04_CALM_MIND) + | TMHM(TM06_TOXIC) + | TMHM(TM10_HIDDEN_POWER) + | TMHM(TM11_SUNNY_DAY) + | TMHM(TM12_TAUNT) + | TMHM(TM15_HYPER_BEAM) + | TMHM(TM16_LIGHT_SCREEN) + | TMHM(TM17_PROTECT) + | TMHM(TM18_RAIN_DANCE) + | TMHM(TM20_SAFEGUARD) + | TMHM(TM21_FRUSTRATION) + | TMHM(TM27_RETURN) + | TMHM(TM29_PSYCHIC) + | TMHM(TM30_SHADOW_BALL) + | TMHM(TM31_BRICK_BREAK) + | TMHM(TM32_DOUBLE_TEAM) + | TMHM(TM33_REFLECT) + | TMHM(TM41_TORMENT) + | TMHM(TM42_FACADE) + | TMHM(TM43_SECRET_POWER) + | TMHM(TM44_REST) + | TMHM(TM45_ATTRACT) + | TMHM(TM46_THIEF) + | TMHM(TM48_SKILL_SWAP) + | TMHM(TM49_SNATCH) + | TMHM(HM05_FLASH)), + + [SPECIES_KRABBY] = TMHM_LEARNSET(TMHM(TM03_WATER_PULSE) + | TMHM(TM06_TOXIC) + | TMHM(TM07_HAIL) + | TMHM(TM10_HIDDEN_POWER) + | TMHM(TM13_ICE_BEAM) + | TMHM(TM14_BLIZZARD) + | TMHM(TM17_PROTECT) + | TMHM(TM18_RAIN_DANCE) + | TMHM(TM21_FRUSTRATION) + | TMHM(TM27_RETURN) + | TMHM(TM28_DIG) + | TMHM(TM32_DOUBLE_TEAM) + | TMHM(TM39_ROCK_TOMB) + | TMHM(TM42_FACADE) + | TMHM(TM43_SECRET_POWER) + | TMHM(TM44_REST) + | TMHM(TM45_ATTRACT) + | TMHM(TM46_THIEF) + | TMHM(HM01_CUT) + | TMHM(HM03_SURF) + | TMHM(HM04_STRENGTH) + | TMHM(HM06_ROCK_SMASH) + | TMHM(HM08_DIVE)), + + [SPECIES_KINGLER] = TMHM_LEARNSET(TMHM(TM03_WATER_PULSE) + | TMHM(TM06_TOXIC) + | TMHM(TM07_HAIL) + | TMHM(TM10_HIDDEN_POWER) + | TMHM(TM13_ICE_BEAM) + | TMHM(TM14_BLIZZARD) + | TMHM(TM15_HYPER_BEAM) + | TMHM(TM17_PROTECT) + | TMHM(TM18_RAIN_DANCE) + | TMHM(TM21_FRUSTRATION) + | TMHM(TM27_RETURN) + | TMHM(TM28_DIG) + | TMHM(TM32_DOUBLE_TEAM) + | TMHM(TM39_ROCK_TOMB) + | TMHM(TM42_FACADE) + | TMHM(TM43_SECRET_POWER) + | TMHM(TM44_REST) + | TMHM(TM45_ATTRACT) + | TMHM(TM46_THIEF) + | TMHM(HM01_CUT) + | TMHM(HM03_SURF) + | TMHM(HM04_STRENGTH) + | TMHM(HM06_ROCK_SMASH) + | TMHM(HM08_DIVE)), + + [SPECIES_VOLTORB] = TMHM_LEARNSET(TMHM(TM06_TOXIC) + | TMHM(TM10_HIDDEN_POWER) + | TMHM(TM12_TAUNT) + | TMHM(TM16_LIGHT_SCREEN) + | TMHM(TM17_PROTECT) + | TMHM(TM18_RAIN_DANCE) + | TMHM(TM21_FRUSTRATION) + | TMHM(TM24_THUNDERBOLT) + | TMHM(TM25_THUNDER) + | TMHM(TM27_RETURN) + | TMHM(TM32_DOUBLE_TEAM) + | TMHM(TM34_SHOCK_WAVE) + | TMHM(TM41_TORMENT) + | TMHM(TM42_FACADE) + | TMHM(TM43_SECRET_POWER) + | TMHM(TM44_REST) + | TMHM(TM46_THIEF) + | TMHM(HM05_FLASH)), + + [SPECIES_ELECTRODE] = TMHM_LEARNSET(TMHM(TM06_TOXIC) + | TMHM(TM10_HIDDEN_POWER) + | TMHM(TM12_TAUNT) + | TMHM(TM15_HYPER_BEAM) + | TMHM(TM16_LIGHT_SCREEN) + | TMHM(TM17_PROTECT) + | TMHM(TM18_RAIN_DANCE) + | TMHM(TM21_FRUSTRATION) + | TMHM(TM24_THUNDERBOLT) + | TMHM(TM25_THUNDER) + | TMHM(TM27_RETURN) + | TMHM(TM32_DOUBLE_TEAM) + | TMHM(TM34_SHOCK_WAVE) + | TMHM(TM41_TORMENT) + | TMHM(TM42_FACADE) + | TMHM(TM43_SECRET_POWER) + | TMHM(TM44_REST) + | TMHM(TM46_THIEF) + | TMHM(HM05_FLASH)), + + [SPECIES_EXEGGCUTE] = TMHM_LEARNSET(TMHM(TM06_TOXIC) + | TMHM(TM09_BULLET_SEED) + | TMHM(TM10_HIDDEN_POWER) + | TMHM(TM11_SUNNY_DAY) + | TMHM(TM16_LIGHT_SCREEN) + | TMHM(TM17_PROTECT) + | TMHM(TM19_GIGA_DRAIN) + | TMHM(TM21_FRUSTRATION) + | TMHM(TM22_SOLARBEAM) + | TMHM(TM27_RETURN) + | TMHM(TM29_PSYCHIC) + | TMHM(TM32_DOUBLE_TEAM) + | TMHM(TM33_REFLECT) + | TMHM(TM36_SLUDGE_BOMB) + | TMHM(TM42_FACADE) + | TMHM(TM43_SECRET_POWER) + | TMHM(TM44_REST) + | TMHM(TM45_ATTRACT) + | TMHM(TM46_THIEF) + | TMHM(TM48_SKILL_SWAP) + | TMHM(HM04_STRENGTH) + | TMHM(HM05_FLASH)), + + [SPECIES_EXEGGUTOR] = TMHM_LEARNSET(TMHM(TM06_TOXIC) + | TMHM(TM09_BULLET_SEED) + | TMHM(TM10_HIDDEN_POWER) + | TMHM(TM11_SUNNY_DAY) + | TMHM(TM15_HYPER_BEAM) + | TMHM(TM16_LIGHT_SCREEN) + | TMHM(TM17_PROTECT) + | TMHM(TM19_GIGA_DRAIN) + | TMHM(TM21_FRUSTRATION) + | TMHM(TM22_SOLARBEAM) + | TMHM(TM27_RETURN) + | TMHM(TM29_PSYCHIC) + | TMHM(TM32_DOUBLE_TEAM) + | TMHM(TM33_REFLECT) + | TMHM(TM36_SLUDGE_BOMB) + | TMHM(TM42_FACADE) + | TMHM(TM43_SECRET_POWER) + | TMHM(TM44_REST) + | TMHM(TM45_ATTRACT) + | TMHM(TM46_THIEF) + | TMHM(TM48_SKILL_SWAP) + | TMHM(HM04_STRENGTH) + | TMHM(HM05_FLASH)), + + [SPECIES_CUBONE] = TMHM_LEARNSET(TMHM(TM01_FOCUS_PUNCH) + | TMHM(TM06_TOXIC) + | TMHM(TM10_HIDDEN_POWER) + | TMHM(TM11_SUNNY_DAY) + | TMHM(TM13_ICE_BEAM) + | TMHM(TM14_BLIZZARD) + | TMHM(TM17_PROTECT) + | TMHM(TM21_FRUSTRATION) + | TMHM(TM23_IRON_TAIL) + | TMHM(TM26_EARTHQUAKE) + | TMHM(TM27_RETURN) + | TMHM(TM28_DIG) + | TMHM(TM31_BRICK_BREAK) + | TMHM(TM32_DOUBLE_TEAM) + | TMHM(TM35_FLAMETHROWER) + | TMHM(TM37_SANDSTORM) + | TMHM(TM38_FIRE_BLAST) + | TMHM(TM39_ROCK_TOMB) + | TMHM(TM40_AERIAL_ACE) + | TMHM(TM42_FACADE) + | TMHM(TM43_SECRET_POWER) + | TMHM(TM44_REST) + | TMHM(TM45_ATTRACT) + | TMHM(TM46_THIEF) + | TMHM(HM04_STRENGTH) + | TMHM(HM06_ROCK_SMASH)), + + [SPECIES_MAROWAK] = TMHM_LEARNSET(TMHM(TM01_FOCUS_PUNCH) + | TMHM(TM06_TOXIC) + | TMHM(TM10_HIDDEN_POWER) + | TMHM(TM11_SUNNY_DAY) + | TMHM(TM13_ICE_BEAM) + | TMHM(TM14_BLIZZARD) + | TMHM(TM15_HYPER_BEAM) + | TMHM(TM17_PROTECT) + | TMHM(TM21_FRUSTRATION) + | TMHM(TM23_IRON_TAIL) + | TMHM(TM26_EARTHQUAKE) + | TMHM(TM27_RETURN) + | TMHM(TM28_DIG) + | TMHM(TM31_BRICK_BREAK) + | TMHM(TM32_DOUBLE_TEAM) + | TMHM(TM35_FLAMETHROWER) + | TMHM(TM37_SANDSTORM) + | TMHM(TM38_FIRE_BLAST) + | TMHM(TM39_ROCK_TOMB) + | TMHM(TM40_AERIAL_ACE) + | TMHM(TM42_FACADE) + | TMHM(TM43_SECRET_POWER) + | TMHM(TM44_REST) + | TMHM(TM45_ATTRACT) + | TMHM(TM46_THIEF) + | TMHM(HM04_STRENGTH) + | TMHM(HM06_ROCK_SMASH)), + + [SPECIES_HITMONLEE] = TMHM_LEARNSET(TMHM(TM01_FOCUS_PUNCH) + | TMHM(TM06_TOXIC) + | TMHM(TM08_BULK_UP) + | TMHM(TM10_HIDDEN_POWER) + | TMHM(TM11_SUNNY_DAY) + | TMHM(TM17_PROTECT) + | TMHM(TM18_RAIN_DANCE) + | TMHM(TM21_FRUSTRATION) + | TMHM(TM26_EARTHQUAKE) + | TMHM(TM27_RETURN) + | TMHM(TM31_BRICK_BREAK) + | TMHM(TM32_DOUBLE_TEAM) + | TMHM(TM39_ROCK_TOMB) + | TMHM(TM42_FACADE) + | TMHM(TM43_SECRET_POWER) + | TMHM(TM44_REST) + | TMHM(TM45_ATTRACT) + | TMHM(TM46_THIEF) + | TMHM(HM04_STRENGTH) + | TMHM(HM06_ROCK_SMASH)), + + [SPECIES_HITMONCHAN] = TMHM_LEARNSET(TMHM(TM01_FOCUS_PUNCH) + | TMHM(TM06_TOXIC) + | TMHM(TM08_BULK_UP) + | TMHM(TM10_HIDDEN_POWER) + | TMHM(TM11_SUNNY_DAY) + | TMHM(TM17_PROTECT) + | TMHM(TM18_RAIN_DANCE) + | TMHM(TM21_FRUSTRATION) + | TMHM(TM26_EARTHQUAKE) + | TMHM(TM27_RETURN) + | TMHM(TM31_BRICK_BREAK) + | TMHM(TM32_DOUBLE_TEAM) + | TMHM(TM39_ROCK_TOMB) + | TMHM(TM42_FACADE) + | TMHM(TM43_SECRET_POWER) + | TMHM(TM44_REST) + | TMHM(TM45_ATTRACT) + | TMHM(TM46_THIEF) + | TMHM(HM04_STRENGTH) + | TMHM(HM06_ROCK_SMASH)), + + [SPECIES_LICKITUNG] = TMHM_LEARNSET(TMHM(TM01_FOCUS_PUNCH) + | TMHM(TM03_WATER_PULSE) + | TMHM(TM06_TOXIC) + | TMHM(TM10_HIDDEN_POWER) + | TMHM(TM11_SUNNY_DAY) + | TMHM(TM13_ICE_BEAM) + | TMHM(TM14_BLIZZARD) + | TMHM(TM15_HYPER_BEAM) + | TMHM(TM17_PROTECT) + | TMHM(TM18_RAIN_DANCE) + | TMHM(TM21_FRUSTRATION) + | TMHM(TM22_SOLARBEAM) + | TMHM(TM23_IRON_TAIL) + | TMHM(TM24_THUNDERBOLT) + | TMHM(TM25_THUNDER) + | TMHM(TM26_EARTHQUAKE) + | TMHM(TM27_RETURN) + | TMHM(TM28_DIG) + | TMHM(TM30_SHADOW_BALL) + | TMHM(TM31_BRICK_BREAK) + | TMHM(TM32_DOUBLE_TEAM) + | TMHM(TM34_SHOCK_WAVE) + | TMHM(TM35_FLAMETHROWER) + | TMHM(TM37_SANDSTORM) + | TMHM(TM38_FIRE_BLAST) + | TMHM(TM39_ROCK_TOMB) + | TMHM(TM42_FACADE) + | TMHM(TM43_SECRET_POWER) + | TMHM(TM44_REST) + | TMHM(TM45_ATTRACT) + | TMHM(TM46_THIEF) + | TMHM(HM01_CUT) + | TMHM(HM03_SURF) + | TMHM(HM04_STRENGTH) + | TMHM(HM06_ROCK_SMASH)), + + [SPECIES_KOFFING] = TMHM_LEARNSET(TMHM(TM06_TOXIC) + | TMHM(TM10_HIDDEN_POWER) + | TMHM(TM11_SUNNY_DAY) + | TMHM(TM12_TAUNT) + | TMHM(TM17_PROTECT) + | TMHM(TM18_RAIN_DANCE) + | TMHM(TM21_FRUSTRATION) + | TMHM(TM24_THUNDERBOLT) + | TMHM(TM25_THUNDER) + | TMHM(TM27_RETURN) + | TMHM(TM30_SHADOW_BALL) + | TMHM(TM32_DOUBLE_TEAM) + | TMHM(TM34_SHOCK_WAVE) + | TMHM(TM35_FLAMETHROWER) + | TMHM(TM36_SLUDGE_BOMB) + | TMHM(TM38_FIRE_BLAST) + | TMHM(TM41_TORMENT) + | TMHM(TM42_FACADE) + | TMHM(TM43_SECRET_POWER) + | TMHM(TM44_REST) + | TMHM(TM45_ATTRACT) + | TMHM(TM46_THIEF) + | TMHM(HM05_FLASH)), + + [SPECIES_WEEZING] = TMHM_LEARNSET(TMHM(TM06_TOXIC) + | TMHM(TM10_HIDDEN_POWER) + | TMHM(TM11_SUNNY_DAY) + | TMHM(TM12_TAUNT) + | TMHM(TM15_HYPER_BEAM) + | TMHM(TM17_PROTECT) + | TMHM(TM18_RAIN_DANCE) + | TMHM(TM21_FRUSTRATION) + | TMHM(TM24_THUNDERBOLT) + | TMHM(TM25_THUNDER) + | TMHM(TM27_RETURN) + | TMHM(TM30_SHADOW_BALL) + | TMHM(TM32_DOUBLE_TEAM) + | TMHM(TM34_SHOCK_WAVE) + | TMHM(TM35_FLAMETHROWER) + | TMHM(TM36_SLUDGE_BOMB) + | TMHM(TM38_FIRE_BLAST) + | TMHM(TM41_TORMENT) + | TMHM(TM42_FACADE) + | TMHM(TM43_SECRET_POWER) + | TMHM(TM44_REST) + | TMHM(TM45_ATTRACT) + | TMHM(TM46_THIEF) + | TMHM(HM05_FLASH)), + + [SPECIES_RHYHORN] = TMHM_LEARNSET(TMHM(TM05_ROAR) + | TMHM(TM06_TOXIC) + | TMHM(TM10_HIDDEN_POWER) + | TMHM(TM11_SUNNY_DAY) + | TMHM(TM13_ICE_BEAM) + | TMHM(TM14_BLIZZARD) + | TMHM(TM17_PROTECT) + | TMHM(TM18_RAIN_DANCE) + | TMHM(TM21_FRUSTRATION) + | TMHM(TM23_IRON_TAIL) + | TMHM(TM24_THUNDERBOLT) + | TMHM(TM25_THUNDER) + | TMHM(TM26_EARTHQUAKE) + | TMHM(TM27_RETURN) + | TMHM(TM28_DIG) + | TMHM(TM32_DOUBLE_TEAM) + | TMHM(TM34_SHOCK_WAVE) + | TMHM(TM35_FLAMETHROWER) + | TMHM(TM37_SANDSTORM) + | TMHM(TM38_FIRE_BLAST) + | TMHM(TM39_ROCK_TOMB) + | TMHM(TM42_FACADE) + | TMHM(TM43_SECRET_POWER) + | TMHM(TM44_REST) + | TMHM(TM45_ATTRACT) + | TMHM(TM46_THIEF) + | TMHM(HM04_STRENGTH) + | TMHM(HM06_ROCK_SMASH)), + + [SPECIES_RHYDON] = TMHM_LEARNSET(TMHM(TM01_FOCUS_PUNCH) + | TMHM(TM05_ROAR) + | TMHM(TM06_TOXIC) + | TMHM(TM10_HIDDEN_POWER) + | TMHM(TM11_SUNNY_DAY) + | TMHM(TM13_ICE_BEAM) + | TMHM(TM14_BLIZZARD) + | TMHM(TM15_HYPER_BEAM) + | TMHM(TM17_PROTECT) + | TMHM(TM18_RAIN_DANCE) + | TMHM(TM21_FRUSTRATION) + | TMHM(TM23_IRON_TAIL) + | TMHM(TM24_THUNDERBOLT) + | TMHM(TM25_THUNDER) + | TMHM(TM26_EARTHQUAKE) + | TMHM(TM27_RETURN) + | TMHM(TM28_DIG) + | TMHM(TM31_BRICK_BREAK) + | TMHM(TM32_DOUBLE_TEAM) + | TMHM(TM34_SHOCK_WAVE) + | TMHM(TM35_FLAMETHROWER) + | TMHM(TM37_SANDSTORM) + | TMHM(TM38_FIRE_BLAST) + | TMHM(TM39_ROCK_TOMB) + | TMHM(TM42_FACADE) + | TMHM(TM43_SECRET_POWER) + | TMHM(TM44_REST) + | TMHM(TM45_ATTRACT) + | TMHM(TM46_THIEF) + | TMHM(HM01_CUT) + | TMHM(HM03_SURF) + | TMHM(HM04_STRENGTH) + | TMHM(HM06_ROCK_SMASH)), + + [SPECIES_CHANSEY] = TMHM_LEARNSET(TMHM(TM01_FOCUS_PUNCH) + | TMHM(TM03_WATER_PULSE) + | TMHM(TM04_CALM_MIND) + | TMHM(TM06_TOXIC) + | TMHM(TM07_HAIL) + | TMHM(TM10_HIDDEN_POWER) + | TMHM(TM11_SUNNY_DAY) + | TMHM(TM13_ICE_BEAM) + | TMHM(TM14_BLIZZARD) + | TMHM(TM15_HYPER_BEAM) + | TMHM(TM16_LIGHT_SCREEN) + | TMHM(TM17_PROTECT) + | TMHM(TM18_RAIN_DANCE) + | TMHM(TM20_SAFEGUARD) + | TMHM(TM21_FRUSTRATION) + | TMHM(TM22_SOLARBEAM) + | TMHM(TM23_IRON_TAIL) + | TMHM(TM24_THUNDERBOLT) + | TMHM(TM25_THUNDER) + | TMHM(TM26_EARTHQUAKE) + | TMHM(TM27_RETURN) + | TMHM(TM29_PSYCHIC) + | TMHM(TM30_SHADOW_BALL) + | TMHM(TM31_BRICK_BREAK) + | TMHM(TM32_DOUBLE_TEAM) + | TMHM(TM34_SHOCK_WAVE) + | TMHM(TM35_FLAMETHROWER) + | TMHM(TM37_SANDSTORM) + | TMHM(TM38_FIRE_BLAST) + | TMHM(TM39_ROCK_TOMB) + | TMHM(TM42_FACADE) + | TMHM(TM43_SECRET_POWER) + | TMHM(TM44_REST) + | TMHM(TM45_ATTRACT) + | TMHM(TM48_SKILL_SWAP) + | TMHM(TM49_SNATCH) + | TMHM(HM04_STRENGTH) + | TMHM(HM05_FLASH) + | TMHM(HM06_ROCK_SMASH)), + + [SPECIES_TANGELA] = TMHM_LEARNSET(TMHM(TM06_TOXIC) + | TMHM(TM09_BULLET_SEED) + | TMHM(TM10_HIDDEN_POWER) + | TMHM(TM11_SUNNY_DAY) + | TMHM(TM15_HYPER_BEAM) + | TMHM(TM17_PROTECT) + | TMHM(TM19_GIGA_DRAIN) + | TMHM(TM21_FRUSTRATION) + | TMHM(TM22_SOLARBEAM) + | TMHM(TM27_RETURN) + | TMHM(TM32_DOUBLE_TEAM) + | TMHM(TM36_SLUDGE_BOMB) + | TMHM(TM42_FACADE) + | TMHM(TM43_SECRET_POWER) + | TMHM(TM44_REST) + | TMHM(TM45_ATTRACT) + | TMHM(TM46_THIEF) + | TMHM(HM01_CUT) + | TMHM(HM05_FLASH) + | TMHM(HM06_ROCK_SMASH)), + + [SPECIES_KANGASKHAN] = TMHM_LEARNSET(TMHM(TM01_FOCUS_PUNCH) + | TMHM(TM03_WATER_PULSE) + | TMHM(TM05_ROAR) + | TMHM(TM06_TOXIC) + | TMHM(TM07_HAIL) + | TMHM(TM10_HIDDEN_POWER) + | TMHM(TM11_SUNNY_DAY) + | TMHM(TM13_ICE_BEAM) + | TMHM(TM14_BLIZZARD) + | TMHM(TM15_HYPER_BEAM) + | TMHM(TM17_PROTECT) + | TMHM(TM18_RAIN_DANCE) + | TMHM(TM21_FRUSTRATION) + | TMHM(TM22_SOLARBEAM) + | TMHM(TM23_IRON_TAIL) + | TMHM(TM24_THUNDERBOLT) + | TMHM(TM25_THUNDER) + | TMHM(TM26_EARTHQUAKE) + | TMHM(TM27_RETURN) + | TMHM(TM28_DIG) + | TMHM(TM30_SHADOW_BALL) + | TMHM(TM31_BRICK_BREAK) + | TMHM(TM32_DOUBLE_TEAM) + | TMHM(TM34_SHOCK_WAVE) + | TMHM(TM35_FLAMETHROWER) + | TMHM(TM37_SANDSTORM) + | TMHM(TM38_FIRE_BLAST) + | TMHM(TM39_ROCK_TOMB) + | TMHM(TM40_AERIAL_ACE) + | TMHM(TM42_FACADE) + | TMHM(TM43_SECRET_POWER) + | TMHM(TM44_REST) + | TMHM(TM45_ATTRACT) + | TMHM(TM46_THIEF) + | TMHM(HM01_CUT) + | TMHM(HM03_SURF) + | TMHM(HM04_STRENGTH) + | TMHM(HM06_ROCK_SMASH)), + + [SPECIES_HORSEA] = TMHM_LEARNSET(TMHM(TM03_WATER_PULSE) + | TMHM(TM06_TOXIC) + | TMHM(TM07_HAIL) + | TMHM(TM10_HIDDEN_POWER) + | TMHM(TM13_ICE_BEAM) + | TMHM(TM14_BLIZZARD) + | TMHM(TM17_PROTECT) + | TMHM(TM18_RAIN_DANCE) + | TMHM(TM21_FRUSTRATION) + | TMHM(TM27_RETURN) + | TMHM(TM32_DOUBLE_TEAM) + | TMHM(TM42_FACADE) + | TMHM(TM43_SECRET_POWER) + | TMHM(TM44_REST) + | TMHM(TM45_ATTRACT) + | TMHM(HM03_SURF) + | TMHM(HM07_WATERFALL) + | TMHM(HM08_DIVE)), + + [SPECIES_SEADRA] = TMHM_LEARNSET(TMHM(TM03_WATER_PULSE) + | TMHM(TM06_TOXIC) + | TMHM(TM07_HAIL) + | TMHM(TM10_HIDDEN_POWER) + | TMHM(TM13_ICE_BEAM) + | TMHM(TM14_BLIZZARD) + | TMHM(TM15_HYPER_BEAM) + | TMHM(TM17_PROTECT) + | TMHM(TM18_RAIN_DANCE) + | TMHM(TM21_FRUSTRATION) + | TMHM(TM27_RETURN) + | TMHM(TM32_DOUBLE_TEAM) + | TMHM(TM42_FACADE) + | TMHM(TM43_SECRET_POWER) + | TMHM(TM44_REST) + | TMHM(TM45_ATTRACT) + | TMHM(HM03_SURF) + | TMHM(HM07_WATERFALL) + | TMHM(HM08_DIVE)), + + [SPECIES_GOLDEEN] = TMHM_LEARNSET(TMHM(TM03_WATER_PULSE) + | TMHM(TM06_TOXIC) + | TMHM(TM07_HAIL) + | TMHM(TM10_HIDDEN_POWER) + | TMHM(TM13_ICE_BEAM) + | TMHM(TM14_BLIZZARD) + | TMHM(TM17_PROTECT) + | TMHM(TM18_RAIN_DANCE) + | TMHM(TM21_FRUSTRATION) + | TMHM(TM27_RETURN) + | TMHM(TM32_DOUBLE_TEAM) + | TMHM(TM42_FACADE) + | TMHM(TM43_SECRET_POWER) + | TMHM(TM44_REST) + | TMHM(TM45_ATTRACT) + | TMHM(HM03_SURF) + | TMHM(HM07_WATERFALL) + | TMHM(HM08_DIVE)), + + [SPECIES_SEAKING] = TMHM_LEARNSET(TMHM(TM03_WATER_PULSE) + | TMHM(TM06_TOXIC) + | TMHM(TM07_HAIL) + | TMHM(TM10_HIDDEN_POWER) + | TMHM(TM13_ICE_BEAM) + | TMHM(TM14_BLIZZARD) + | TMHM(TM15_HYPER_BEAM) + | TMHM(TM17_PROTECT) + | TMHM(TM18_RAIN_DANCE) + | TMHM(TM21_FRUSTRATION) + | TMHM(TM27_RETURN) + | TMHM(TM32_DOUBLE_TEAM) + | TMHM(TM42_FACADE) + | TMHM(TM43_SECRET_POWER) + | TMHM(TM44_REST) + | TMHM(TM45_ATTRACT) + | TMHM(HM03_SURF) + | TMHM(HM07_WATERFALL) + | TMHM(HM08_DIVE)), + + [SPECIES_STARYU] = TMHM_LEARNSET(TMHM(TM03_WATER_PULSE) + | TMHM(TM06_TOXIC) + | TMHM(TM07_HAIL) + | TMHM(TM10_HIDDEN_POWER) + | TMHM(TM13_ICE_BEAM) + | TMHM(TM14_BLIZZARD) + | TMHM(TM16_LIGHT_SCREEN) + | TMHM(TM17_PROTECT) + | TMHM(TM18_RAIN_DANCE) + | TMHM(TM21_FRUSTRATION) + | TMHM(TM24_THUNDERBOLT) + | TMHM(TM25_THUNDER) + | TMHM(TM27_RETURN) + | TMHM(TM29_PSYCHIC) + | TMHM(TM32_DOUBLE_TEAM) + | TMHM(TM33_REFLECT) + | TMHM(TM42_FACADE) + | TMHM(TM43_SECRET_POWER) + | TMHM(TM44_REST) + | TMHM(HM03_SURF) + | TMHM(HM05_FLASH) + | TMHM(HM07_WATERFALL) + | TMHM(HM08_DIVE)), + + [SPECIES_STARMIE] = TMHM_LEARNSET(TMHM(TM03_WATER_PULSE) + | TMHM(TM06_TOXIC) + | TMHM(TM07_HAIL) + | TMHM(TM10_HIDDEN_POWER) + | TMHM(TM13_ICE_BEAM) + | TMHM(TM14_BLIZZARD) + | TMHM(TM15_HYPER_BEAM) + | TMHM(TM16_LIGHT_SCREEN) + | TMHM(TM17_PROTECT) + | TMHM(TM18_RAIN_DANCE) + | TMHM(TM21_FRUSTRATION) + | TMHM(TM24_THUNDERBOLT) + | TMHM(TM25_THUNDER) + | TMHM(TM27_RETURN) + | TMHM(TM29_PSYCHIC) + | TMHM(TM32_DOUBLE_TEAM) + | TMHM(TM33_REFLECT) + | TMHM(TM42_FACADE) + | TMHM(TM43_SECRET_POWER) + | TMHM(TM44_REST) + | TMHM(TM48_SKILL_SWAP) + | TMHM(HM03_SURF) + | TMHM(HM05_FLASH) + | TMHM(HM07_WATERFALL) + | TMHM(HM08_DIVE)), + + [SPECIES_MR_MIME] = TMHM_LEARNSET(TMHM(TM01_FOCUS_PUNCH) + | TMHM(TM04_CALM_MIND) + | TMHM(TM06_TOXIC) + | TMHM(TM10_HIDDEN_POWER) + | TMHM(TM11_SUNNY_DAY) + | TMHM(TM12_TAUNT) + | TMHM(TM15_HYPER_BEAM) + | TMHM(TM16_LIGHT_SCREEN) + | TMHM(TM17_PROTECT) + | TMHM(TM18_RAIN_DANCE) + | TMHM(TM20_SAFEGUARD) + | TMHM(TM21_FRUSTRATION) + | TMHM(TM22_SOLARBEAM) + | TMHM(TM24_THUNDERBOLT) + | TMHM(TM25_THUNDER) + | TMHM(TM27_RETURN) + | TMHM(TM29_PSYCHIC) + | TMHM(TM30_SHADOW_BALL) + | TMHM(TM31_BRICK_BREAK) + | TMHM(TM32_DOUBLE_TEAM) + | TMHM(TM33_REFLECT) + | TMHM(TM34_SHOCK_WAVE) + | TMHM(TM41_TORMENT) + | TMHM(TM42_FACADE) + | TMHM(TM43_SECRET_POWER) + | TMHM(TM44_REST) + | TMHM(TM45_ATTRACT) + | TMHM(TM46_THIEF) + | TMHM(TM48_SKILL_SWAP) + | TMHM(TM49_SNATCH) + | TMHM(HM05_FLASH)), + + [SPECIES_SCYTHER] = TMHM_LEARNSET(TMHM(TM06_TOXIC) + | TMHM(TM10_HIDDEN_POWER) + | TMHM(TM11_SUNNY_DAY) + | TMHM(TM15_HYPER_BEAM) + | TMHM(TM17_PROTECT) + | TMHM(TM18_RAIN_DANCE) + | TMHM(TM21_FRUSTRATION) + | TMHM(TM27_RETURN) + | TMHM(TM32_DOUBLE_TEAM) + | TMHM(TM40_AERIAL_ACE) + | TMHM(TM42_FACADE) + | TMHM(TM43_SECRET_POWER) + | TMHM(TM44_REST) + | TMHM(TM45_ATTRACT) + | TMHM(TM46_THIEF) + | TMHM(TM47_STEEL_WING) + | TMHM(HM01_CUT) + | TMHM(HM06_ROCK_SMASH)), + + [SPECIES_JYNX] = TMHM_LEARNSET(TMHM(TM01_FOCUS_PUNCH) + | TMHM(TM03_WATER_PULSE) + | TMHM(TM04_CALM_MIND) + | TMHM(TM06_TOXIC) + | TMHM(TM07_HAIL) + | TMHM(TM10_HIDDEN_POWER) + | TMHM(TM12_TAUNT) + | TMHM(TM13_ICE_BEAM) + | TMHM(TM14_BLIZZARD) + | TMHM(TM15_HYPER_BEAM) + | TMHM(TM16_LIGHT_SCREEN) + | TMHM(TM17_PROTECT) + | TMHM(TM18_RAIN_DANCE) + | TMHM(TM21_FRUSTRATION) + | TMHM(TM27_RETURN) + | TMHM(TM29_PSYCHIC) + | TMHM(TM30_SHADOW_BALL) + | TMHM(TM31_BRICK_BREAK) + | TMHM(TM32_DOUBLE_TEAM) + | TMHM(TM33_REFLECT) + | TMHM(TM41_TORMENT) + | TMHM(TM42_FACADE) + | TMHM(TM43_SECRET_POWER) + | TMHM(TM44_REST) + | TMHM(TM45_ATTRACT) + | TMHM(TM46_THIEF) + | TMHM(TM48_SKILL_SWAP) + | TMHM(HM05_FLASH)), + + [SPECIES_ELECTABUZZ] = TMHM_LEARNSET(TMHM(TM01_FOCUS_PUNCH) + | TMHM(TM06_TOXIC) + | TMHM(TM10_HIDDEN_POWER) + | TMHM(TM15_HYPER_BEAM) + | TMHM(TM16_LIGHT_SCREEN) + | TMHM(TM17_PROTECT) + | TMHM(TM18_RAIN_DANCE) + | TMHM(TM21_FRUSTRATION) + | TMHM(TM23_IRON_TAIL) + | TMHM(TM24_THUNDERBOLT) + | TMHM(TM25_THUNDER) + | TMHM(TM27_RETURN) + | TMHM(TM29_PSYCHIC) + | TMHM(TM31_BRICK_BREAK) + | TMHM(TM32_DOUBLE_TEAM) + | TMHM(TM34_SHOCK_WAVE) + | TMHM(TM42_FACADE) + | TMHM(TM43_SECRET_POWER) + | TMHM(TM44_REST) + | TMHM(TM45_ATTRACT) + | TMHM(TM46_THIEF) + | TMHM(HM04_STRENGTH) + | TMHM(HM05_FLASH) + | TMHM(HM06_ROCK_SMASH)), + + [SPECIES_MAGMAR] = TMHM_LEARNSET(TMHM(TM01_FOCUS_PUNCH) + | TMHM(TM06_TOXIC) + | TMHM(TM10_HIDDEN_POWER) + | TMHM(TM11_SUNNY_DAY) + | TMHM(TM15_HYPER_BEAM) + | TMHM(TM17_PROTECT) + | TMHM(TM21_FRUSTRATION) + | TMHM(TM23_IRON_TAIL) + | TMHM(TM27_RETURN) + | TMHM(TM29_PSYCHIC) + | TMHM(TM31_BRICK_BREAK) + | TMHM(TM32_DOUBLE_TEAM) + | TMHM(TM35_FLAMETHROWER) + | TMHM(TM38_FIRE_BLAST) + | TMHM(TM42_FACADE) + | TMHM(TM43_SECRET_POWER) + | TMHM(TM44_REST) + | TMHM(TM45_ATTRACT) + | TMHM(TM46_THIEF) + | TMHM(HM04_STRENGTH) + | TMHM(HM06_ROCK_SMASH)), + + [SPECIES_PINSIR] = TMHM_LEARNSET(TMHM(TM01_FOCUS_PUNCH) + | TMHM(TM06_TOXIC) + | TMHM(TM08_BULK_UP) + | TMHM(TM10_HIDDEN_POWER) + | TMHM(TM11_SUNNY_DAY) + | TMHM(TM15_HYPER_BEAM) + | TMHM(TM17_PROTECT) + | TMHM(TM18_RAIN_DANCE) + | TMHM(TM21_FRUSTRATION) + | TMHM(TM26_EARTHQUAKE) + | TMHM(TM27_RETURN) + | TMHM(TM28_DIG) + | TMHM(TM31_BRICK_BREAK) + | TMHM(TM32_DOUBLE_TEAM) + | TMHM(TM39_ROCK_TOMB) + | TMHM(TM42_FACADE) + | TMHM(TM43_SECRET_POWER) + | TMHM(TM44_REST) + | TMHM(TM45_ATTRACT) + | TMHM(TM46_THIEF) + | TMHM(HM01_CUT) + | TMHM(HM04_STRENGTH) + | TMHM(HM06_ROCK_SMASH)), + + [SPECIES_TAUROS] = TMHM_LEARNSET(TMHM(TM03_WATER_PULSE) + | TMHM(TM06_TOXIC) + | TMHM(TM10_HIDDEN_POWER) + | TMHM(TM11_SUNNY_DAY) + | TMHM(TM13_ICE_BEAM) + | TMHM(TM14_BLIZZARD) + | TMHM(TM15_HYPER_BEAM) + | TMHM(TM17_PROTECT) + | TMHM(TM18_RAIN_DANCE) + | TMHM(TM21_FRUSTRATION) + | TMHM(TM22_SOLARBEAM) + | TMHM(TM23_IRON_TAIL) + | TMHM(TM24_THUNDERBOLT) + | TMHM(TM25_THUNDER) + | TMHM(TM26_EARTHQUAKE) + | TMHM(TM27_RETURN) + | TMHM(TM32_DOUBLE_TEAM) + | TMHM(TM34_SHOCK_WAVE) + | TMHM(TM35_FLAMETHROWER) + | TMHM(TM37_SANDSTORM) + | TMHM(TM38_FIRE_BLAST) + | TMHM(TM39_ROCK_TOMB) + | TMHM(TM42_FACADE) + | TMHM(TM43_SECRET_POWER) + | TMHM(TM44_REST) + | TMHM(TM45_ATTRACT) + | TMHM(HM03_SURF) + | TMHM(HM04_STRENGTH) + | TMHM(HM06_ROCK_SMASH)), + + [SPECIES_MAGIKARP] = TMHM_LEARNSET(0), + + [SPECIES_GYARADOS] = TMHM_LEARNSET(TMHM(TM03_WATER_PULSE) + | TMHM(TM05_ROAR) + | TMHM(TM06_TOXIC) + | TMHM(TM07_HAIL) + | TMHM(TM10_HIDDEN_POWER) + | TMHM(TM12_TAUNT) + | TMHM(TM13_ICE_BEAM) + | TMHM(TM14_BLIZZARD) + | TMHM(TM15_HYPER_BEAM) + | TMHM(TM17_PROTECT) + | TMHM(TM18_RAIN_DANCE) + | TMHM(TM21_FRUSTRATION) + | TMHM(TM24_THUNDERBOLT) + | TMHM(TM25_THUNDER) + | TMHM(TM26_EARTHQUAKE) + | TMHM(TM27_RETURN) + | TMHM(TM32_DOUBLE_TEAM) + | TMHM(TM35_FLAMETHROWER) + | TMHM(TM37_SANDSTORM) + | TMHM(TM38_FIRE_BLAST) + | TMHM(TM41_TORMENT) + | TMHM(TM42_FACADE) + | TMHM(TM43_SECRET_POWER) + | TMHM(TM44_REST) + | TMHM(TM45_ATTRACT) + | TMHM(HM03_SURF) + | TMHM(HM04_STRENGTH) + | TMHM(HM06_ROCK_SMASH) + | TMHM(HM07_WATERFALL) + | TMHM(HM08_DIVE)), + + [SPECIES_LAPRAS] = TMHM_LEARNSET(TMHM(TM03_WATER_PULSE) + | TMHM(TM05_ROAR) + | TMHM(TM06_TOXIC) + | TMHM(TM07_HAIL) + | TMHM(TM10_HIDDEN_POWER) + | TMHM(TM13_ICE_BEAM) + | TMHM(TM14_BLIZZARD) + | TMHM(TM15_HYPER_BEAM) + | TMHM(TM17_PROTECT) + | TMHM(TM18_RAIN_DANCE) + | TMHM(TM20_SAFEGUARD) + | TMHM(TM21_FRUSTRATION) + | TMHM(TM23_IRON_TAIL) + | TMHM(TM24_THUNDERBOLT) + | TMHM(TM25_THUNDER) + | TMHM(TM27_RETURN) + | TMHM(TM29_PSYCHIC) + | TMHM(TM32_DOUBLE_TEAM) + | TMHM(TM34_SHOCK_WAVE) + | TMHM(TM42_FACADE) + | TMHM(TM43_SECRET_POWER) + | TMHM(TM44_REST) + | TMHM(TM45_ATTRACT) + | TMHM(HM03_SURF) + | TMHM(HM04_STRENGTH) + | TMHM(HM06_ROCK_SMASH) + | TMHM(HM07_WATERFALL) + | TMHM(HM08_DIVE)), + + [SPECIES_DITTO] = TMHM_LEARNSET(0), + + [SPECIES_EEVEE] = TMHM_LEARNSET(TMHM(TM06_TOXIC) + | TMHM(TM10_HIDDEN_POWER) + | TMHM(TM11_SUNNY_DAY) + | TMHM(TM17_PROTECT) + | TMHM(TM18_RAIN_DANCE) + | TMHM(TM21_FRUSTRATION) + | TMHM(TM23_IRON_TAIL) + | TMHM(TM27_RETURN) + | TMHM(TM28_DIG) + | TMHM(TM30_SHADOW_BALL) + | TMHM(TM32_DOUBLE_TEAM) + | TMHM(TM42_FACADE) + | TMHM(TM43_SECRET_POWER) + | TMHM(TM44_REST) + | TMHM(TM45_ATTRACT)), + + [SPECIES_VAPOREON] = TMHM_LEARNSET(TMHM(TM03_WATER_PULSE) + | TMHM(TM05_ROAR) + | TMHM(TM06_TOXIC) + | TMHM(TM07_HAIL) + | TMHM(TM10_HIDDEN_POWER) + | TMHM(TM11_SUNNY_DAY) + | TMHM(TM13_ICE_BEAM) + | TMHM(TM14_BLIZZARD) + | TMHM(TM15_HYPER_BEAM) + | TMHM(TM17_PROTECT) + | TMHM(TM18_RAIN_DANCE) + | TMHM(TM21_FRUSTRATION) + | TMHM(TM23_IRON_TAIL) + | TMHM(TM27_RETURN) + | TMHM(TM28_DIG) + | TMHM(TM30_SHADOW_BALL) + | TMHM(TM32_DOUBLE_TEAM) + | TMHM(TM42_FACADE) + | TMHM(TM43_SECRET_POWER) + | TMHM(TM44_REST) + | TMHM(TM45_ATTRACT) + | TMHM(HM03_SURF) + | TMHM(HM07_WATERFALL) + | TMHM(HM08_DIVE)), + + [SPECIES_JOLTEON] = TMHM_LEARNSET(TMHM(TM05_ROAR) + | TMHM(TM06_TOXIC) + | TMHM(TM10_HIDDEN_POWER) + | TMHM(TM11_SUNNY_DAY) + | TMHM(TM15_HYPER_BEAM) + | TMHM(TM17_PROTECT) + | TMHM(TM18_RAIN_DANCE) + | TMHM(TM21_FRUSTRATION) + | TMHM(TM23_IRON_TAIL) + | TMHM(TM24_THUNDERBOLT) + | TMHM(TM25_THUNDER) + | TMHM(TM27_RETURN) + | TMHM(TM28_DIG) + | TMHM(TM30_SHADOW_BALL) + | TMHM(TM32_DOUBLE_TEAM) + | TMHM(TM34_SHOCK_WAVE) + | TMHM(TM42_FACADE) + | TMHM(TM43_SECRET_POWER) + | TMHM(TM44_REST) + | TMHM(TM45_ATTRACT) + | TMHM(HM05_FLASH)), + + [SPECIES_FLAREON] = TMHM_LEARNSET(TMHM(TM05_ROAR) + | TMHM(TM06_TOXIC) + | TMHM(TM10_HIDDEN_POWER) + | TMHM(TM11_SUNNY_DAY) + | TMHM(TM15_HYPER_BEAM) + | TMHM(TM17_PROTECT) + | TMHM(TM18_RAIN_DANCE) + | TMHM(TM21_FRUSTRATION) + | TMHM(TM23_IRON_TAIL) + | TMHM(TM27_RETURN) + | TMHM(TM28_DIG) + | TMHM(TM30_SHADOW_BALL) + | TMHM(TM32_DOUBLE_TEAM) + | TMHM(TM35_FLAMETHROWER) + | TMHM(TM38_FIRE_BLAST) + | TMHM(TM42_FACADE) + | TMHM(TM43_SECRET_POWER) + | TMHM(TM44_REST) + | TMHM(TM45_ATTRACT) + | TMHM(TM50_OVERHEAT)), + + [SPECIES_PORYGON] = TMHM_LEARNSET(TMHM(TM06_TOXIC) + | TMHM(TM10_HIDDEN_POWER) + | TMHM(TM11_SUNNY_DAY) + | TMHM(TM13_ICE_BEAM) + | TMHM(TM14_BLIZZARD) + | TMHM(TM15_HYPER_BEAM) + | TMHM(TM17_PROTECT) + | TMHM(TM18_RAIN_DANCE) + | TMHM(TM21_FRUSTRATION) + | TMHM(TM22_SOLARBEAM) + | TMHM(TM23_IRON_TAIL) + | TMHM(TM24_THUNDERBOLT) + | TMHM(TM25_THUNDER) + | TMHM(TM27_RETURN) + | TMHM(TM29_PSYCHIC) + | TMHM(TM30_SHADOW_BALL) + | TMHM(TM32_DOUBLE_TEAM) + | TMHM(TM34_SHOCK_WAVE) + | TMHM(TM40_AERIAL_ACE) + | TMHM(TM42_FACADE) + | TMHM(TM43_SECRET_POWER) + | TMHM(TM44_REST) + | TMHM(TM46_THIEF) + | TMHM(HM05_FLASH)), + + [SPECIES_OMANYTE] = TMHM_LEARNSET(TMHM(TM03_WATER_PULSE) + | TMHM(TM06_TOXIC) + | TMHM(TM07_HAIL) + | TMHM(TM10_HIDDEN_POWER) + | TMHM(TM13_ICE_BEAM) + | TMHM(TM14_BLIZZARD) + | TMHM(TM17_PROTECT) + | TMHM(TM18_RAIN_DANCE) + | TMHM(TM21_FRUSTRATION) + | TMHM(TM27_RETURN) + | TMHM(TM32_DOUBLE_TEAM) + | TMHM(TM37_SANDSTORM) + | TMHM(TM39_ROCK_TOMB) + | TMHM(TM42_FACADE) + | TMHM(TM43_SECRET_POWER) + | TMHM(TM44_REST) + | TMHM(TM45_ATTRACT) + | TMHM(TM46_THIEF) + | TMHM(HM03_SURF) + | TMHM(HM06_ROCK_SMASH) + | TMHM(HM07_WATERFALL) + | TMHM(HM08_DIVE)), + + [SPECIES_OMASTAR] = TMHM_LEARNSET(TMHM(TM03_WATER_PULSE) + | TMHM(TM06_TOXIC) + | TMHM(TM07_HAIL) + | TMHM(TM10_HIDDEN_POWER) + | TMHM(TM13_ICE_BEAM) + | TMHM(TM14_BLIZZARD) + | TMHM(TM15_HYPER_BEAM) + | TMHM(TM17_PROTECT) + | TMHM(TM18_RAIN_DANCE) + | TMHM(TM21_FRUSTRATION) + | TMHM(TM27_RETURN) + | TMHM(TM32_DOUBLE_TEAM) + | TMHM(TM37_SANDSTORM) + | TMHM(TM39_ROCK_TOMB) + | TMHM(TM42_FACADE) + | TMHM(TM43_SECRET_POWER) + | TMHM(TM44_REST) + | TMHM(TM45_ATTRACT) + | TMHM(TM46_THIEF) + | TMHM(HM03_SURF) + | TMHM(HM06_ROCK_SMASH) + | TMHM(HM07_WATERFALL) + | TMHM(HM08_DIVE)), + + [SPECIES_KABUTO] = TMHM_LEARNSET(TMHM(TM03_WATER_PULSE) + | TMHM(TM06_TOXIC) + | TMHM(TM07_HAIL) + | TMHM(TM10_HIDDEN_POWER) + | TMHM(TM13_ICE_BEAM) + | TMHM(TM14_BLIZZARD) + | TMHM(TM17_PROTECT) + | TMHM(TM18_RAIN_DANCE) + | TMHM(TM19_GIGA_DRAIN) + | TMHM(TM21_FRUSTRATION) + | TMHM(TM27_RETURN) + | TMHM(TM28_DIG) + | TMHM(TM32_DOUBLE_TEAM) + | TMHM(TM37_SANDSTORM) + | TMHM(TM39_ROCK_TOMB) + | TMHM(TM40_AERIAL_ACE) + | TMHM(TM42_FACADE) + | TMHM(TM43_SECRET_POWER) + | TMHM(TM44_REST) + | TMHM(TM45_ATTRACT) + | TMHM(TM46_THIEF) + | TMHM(HM03_SURF) + | TMHM(HM06_ROCK_SMASH) + | TMHM(HM07_WATERFALL)), + + [SPECIES_KABUTOPS] = TMHM_LEARNSET(TMHM(TM03_WATER_PULSE) + | TMHM(TM06_TOXIC) + | TMHM(TM07_HAIL) + | TMHM(TM10_HIDDEN_POWER) + | TMHM(TM13_ICE_BEAM) + | TMHM(TM14_BLIZZARD) + | TMHM(TM15_HYPER_BEAM) + | TMHM(TM17_PROTECT) + | TMHM(TM18_RAIN_DANCE) + | TMHM(TM19_GIGA_DRAIN) + | TMHM(TM21_FRUSTRATION) + | TMHM(TM27_RETURN) + | TMHM(TM28_DIG) + | TMHM(TM31_BRICK_BREAK) + | TMHM(TM32_DOUBLE_TEAM) + | TMHM(TM37_SANDSTORM) + | TMHM(TM39_ROCK_TOMB) + | TMHM(TM40_AERIAL_ACE) + | TMHM(TM42_FACADE) + | TMHM(TM43_SECRET_POWER) + | TMHM(TM44_REST) + | TMHM(TM45_ATTRACT) + | TMHM(TM46_THIEF) + | TMHM(HM01_CUT) + | TMHM(HM03_SURF) + | TMHM(HM06_ROCK_SMASH) + | TMHM(HM07_WATERFALL) + | TMHM(HM08_DIVE)), + + [SPECIES_AERODACTYL] = TMHM_LEARNSET(TMHM(TM02_DRAGON_CLAW) + | TMHM(TM05_ROAR) + | TMHM(TM06_TOXIC) + | TMHM(TM10_HIDDEN_POWER) + | TMHM(TM11_SUNNY_DAY) + | TMHM(TM12_TAUNT) + | TMHM(TM15_HYPER_BEAM) + | TMHM(TM17_PROTECT) + | TMHM(TM18_RAIN_DANCE) + | TMHM(TM21_FRUSTRATION) + | TMHM(TM23_IRON_TAIL) + | TMHM(TM26_EARTHQUAKE) + | TMHM(TM27_RETURN) + | TMHM(TM32_DOUBLE_TEAM) + | TMHM(TM35_FLAMETHROWER) + | TMHM(TM37_SANDSTORM) + | TMHM(TM38_FIRE_BLAST) + | TMHM(TM39_ROCK_TOMB) + | TMHM(TM40_AERIAL_ACE) + | TMHM(TM41_TORMENT) + | TMHM(TM42_FACADE) + | TMHM(TM43_SECRET_POWER) + | TMHM(TM44_REST) + | TMHM(TM45_ATTRACT) + | TMHM(TM46_THIEF) + | TMHM(TM47_STEEL_WING) + | TMHM(HM02_FLY) + | TMHM(HM04_STRENGTH) + | TMHM(HM06_ROCK_SMASH)), + + [SPECIES_SNORLAX] = TMHM_LEARNSET(TMHM(TM01_FOCUS_PUNCH) + | TMHM(TM03_WATER_PULSE) + | TMHM(TM06_TOXIC) + | TMHM(TM10_HIDDEN_POWER) + | TMHM(TM11_SUNNY_DAY) + | TMHM(TM13_ICE_BEAM) + | TMHM(TM14_BLIZZARD) + | TMHM(TM15_HYPER_BEAM) + | TMHM(TM17_PROTECT) + | TMHM(TM18_RAIN_DANCE) + | TMHM(TM21_FRUSTRATION) + | TMHM(TM22_SOLARBEAM) + | TMHM(TM24_THUNDERBOLT) + | TMHM(TM25_THUNDER) + | TMHM(TM26_EARTHQUAKE) + | TMHM(TM27_RETURN) + | TMHM(TM29_PSYCHIC) + | TMHM(TM30_SHADOW_BALL) + | TMHM(TM31_BRICK_BREAK) + | TMHM(TM32_DOUBLE_TEAM) + | TMHM(TM34_SHOCK_WAVE) + | TMHM(TM35_FLAMETHROWER) + | TMHM(TM37_SANDSTORM) + | TMHM(TM38_FIRE_BLAST) + | TMHM(TM39_ROCK_TOMB) + | TMHM(TM42_FACADE) + | TMHM(TM43_SECRET_POWER) + | TMHM(TM44_REST) + | TMHM(TM45_ATTRACT) + | TMHM(HM03_SURF) + | TMHM(HM04_STRENGTH)), + + [SPECIES_ARTICUNO] = TMHM_LEARNSET(TMHM(TM03_WATER_PULSE) + | TMHM(TM05_ROAR) + | TMHM(TM06_TOXIC) + | TMHM(TM07_HAIL) + | TMHM(TM10_HIDDEN_POWER) + | TMHM(TM11_SUNNY_DAY) + | TMHM(TM13_ICE_BEAM) + | TMHM(TM14_BLIZZARD) + | TMHM(TM15_HYPER_BEAM) + | TMHM(TM17_PROTECT) + | TMHM(TM18_RAIN_DANCE) + | TMHM(TM21_FRUSTRATION) + | TMHM(TM27_RETURN) + | TMHM(TM32_DOUBLE_TEAM) + | TMHM(TM33_REFLECT) + | TMHM(TM37_SANDSTORM) + | TMHM(TM40_AERIAL_ACE) + | TMHM(TM42_FACADE) + | TMHM(TM43_SECRET_POWER) + | TMHM(TM44_REST) + | TMHM(TM47_STEEL_WING) + | TMHM(HM02_FLY) + | TMHM(HM06_ROCK_SMASH)), + + [SPECIES_ZAPDOS] = TMHM_LEARNSET(TMHM(TM05_ROAR) + | TMHM(TM06_TOXIC) + | TMHM(TM10_HIDDEN_POWER) + | TMHM(TM11_SUNNY_DAY) + | TMHM(TM15_HYPER_BEAM) + | TMHM(TM16_LIGHT_SCREEN) + | TMHM(TM17_PROTECT) + | TMHM(TM18_RAIN_DANCE) + | TMHM(TM21_FRUSTRATION) + | TMHM(TM24_THUNDERBOLT) + | TMHM(TM25_THUNDER) + | TMHM(TM27_RETURN) + | TMHM(TM32_DOUBLE_TEAM) + | TMHM(TM34_SHOCK_WAVE) + | TMHM(TM37_SANDSTORM) + | TMHM(TM40_AERIAL_ACE) + | TMHM(TM42_FACADE) + | TMHM(TM43_SECRET_POWER) + | TMHM(TM44_REST) + | TMHM(TM47_STEEL_WING) + | TMHM(HM02_FLY) + | TMHM(HM05_FLASH) + | TMHM(HM06_ROCK_SMASH)), + + [SPECIES_MOLTRES] = TMHM_LEARNSET(TMHM(TM05_ROAR) + | TMHM(TM06_TOXIC) + | TMHM(TM10_HIDDEN_POWER) + | TMHM(TM11_SUNNY_DAY) + | TMHM(TM15_HYPER_BEAM) + | TMHM(TM17_PROTECT) + | TMHM(TM18_RAIN_DANCE) + | TMHM(TM20_SAFEGUARD) + | TMHM(TM21_FRUSTRATION) + | TMHM(TM27_RETURN) + | TMHM(TM32_DOUBLE_TEAM) + | TMHM(TM35_FLAMETHROWER) + | TMHM(TM37_SANDSTORM) + | TMHM(TM38_FIRE_BLAST) + | TMHM(TM40_AERIAL_ACE) + | TMHM(TM42_FACADE) + | TMHM(TM43_SECRET_POWER) + | TMHM(TM44_REST) + | TMHM(TM47_STEEL_WING) + | TMHM(TM50_OVERHEAT) + | TMHM(HM02_FLY) + | TMHM(HM06_ROCK_SMASH)), + + [SPECIES_DRATINI] = TMHM_LEARNSET(TMHM(TM03_WATER_PULSE) + | TMHM(TM06_TOXIC) + | TMHM(TM07_HAIL) + | TMHM(TM10_HIDDEN_POWER) + | TMHM(TM11_SUNNY_DAY) + | TMHM(TM13_ICE_BEAM) + | TMHM(TM14_BLIZZARD) + | TMHM(TM15_HYPER_BEAM) + | TMHM(TM17_PROTECT) + | TMHM(TM18_RAIN_DANCE) + | TMHM(TM20_SAFEGUARD) + | TMHM(TM21_FRUSTRATION) + | TMHM(TM23_IRON_TAIL) + | TMHM(TM24_THUNDERBOLT) + | TMHM(TM25_THUNDER) + | TMHM(TM27_RETURN) + | TMHM(TM32_DOUBLE_TEAM) + | TMHM(TM34_SHOCK_WAVE) + | TMHM(TM35_FLAMETHROWER) + | TMHM(TM38_FIRE_BLAST) + | TMHM(TM42_FACADE) + | TMHM(TM43_SECRET_POWER) + | TMHM(TM44_REST) + | TMHM(TM45_ATTRACT) + | TMHM(HM03_SURF) + | TMHM(HM07_WATERFALL)), + + [SPECIES_DRAGONAIR] = TMHM_LEARNSET(TMHM(TM03_WATER_PULSE) + | TMHM(TM06_TOXIC) + | TMHM(TM07_HAIL) + | TMHM(TM10_HIDDEN_POWER) + | TMHM(TM11_SUNNY_DAY) + | TMHM(TM13_ICE_BEAM) + | TMHM(TM14_BLIZZARD) + | TMHM(TM15_HYPER_BEAM) + | TMHM(TM17_PROTECT) + | TMHM(TM18_RAIN_DANCE) + | TMHM(TM20_SAFEGUARD) + | TMHM(TM21_FRUSTRATION) + | TMHM(TM23_IRON_TAIL) + | TMHM(TM24_THUNDERBOLT) + | TMHM(TM25_THUNDER) + | TMHM(TM27_RETURN) + | TMHM(TM32_DOUBLE_TEAM) + | TMHM(TM34_SHOCK_WAVE) + | TMHM(TM35_FLAMETHROWER) + | TMHM(TM38_FIRE_BLAST) + | TMHM(TM42_FACADE) + | TMHM(TM43_SECRET_POWER) + | TMHM(TM44_REST) + | TMHM(TM45_ATTRACT) + | TMHM(HM03_SURF) + | TMHM(HM07_WATERFALL)), + + [SPECIES_DRAGONITE] = TMHM_LEARNSET(TMHM(TM01_FOCUS_PUNCH) + | TMHM(TM02_DRAGON_CLAW) + | TMHM(TM03_WATER_PULSE) + | TMHM(TM05_ROAR) + | TMHM(TM06_TOXIC) + | TMHM(TM07_HAIL) + | TMHM(TM10_HIDDEN_POWER) + | TMHM(TM11_SUNNY_DAY) + | TMHM(TM13_ICE_BEAM) + | TMHM(TM14_BLIZZARD) + | TMHM(TM15_HYPER_BEAM) + | TMHM(TM17_PROTECT) + | TMHM(TM18_RAIN_DANCE) + | TMHM(TM20_SAFEGUARD) + | TMHM(TM21_FRUSTRATION) + | TMHM(TM23_IRON_TAIL) + | TMHM(TM24_THUNDERBOLT) + | TMHM(TM25_THUNDER) + | TMHM(TM26_EARTHQUAKE) + | TMHM(TM27_RETURN) + | TMHM(TM31_BRICK_BREAK) + | TMHM(TM32_DOUBLE_TEAM) + | TMHM(TM34_SHOCK_WAVE) + | TMHM(TM35_FLAMETHROWER) + | TMHM(TM37_SANDSTORM) + | TMHM(TM38_FIRE_BLAST) + | TMHM(TM39_ROCK_TOMB) + | TMHM(TM40_AERIAL_ACE) + | TMHM(TM42_FACADE) + | TMHM(TM43_SECRET_POWER) + | TMHM(TM44_REST) + | TMHM(TM45_ATTRACT) + | TMHM(TM47_STEEL_WING) + | TMHM(HM01_CUT) + | TMHM(HM02_FLY) + | TMHM(HM03_SURF) + | TMHM(HM04_STRENGTH) + | TMHM(HM06_ROCK_SMASH) + | TMHM(HM07_WATERFALL) + | TMHM(HM08_DIVE)), + + [SPECIES_MEWTWO] = TMHM_LEARNSET(TMHM(TM01_FOCUS_PUNCH) + | TMHM(TM03_WATER_PULSE) + | TMHM(TM04_CALM_MIND) + | TMHM(TM06_TOXIC) + | TMHM(TM07_HAIL) + | TMHM(TM08_BULK_UP) + | TMHM(TM10_HIDDEN_POWER) + | TMHM(TM11_SUNNY_DAY) + | TMHM(TM12_TAUNT) + | TMHM(TM13_ICE_BEAM) + | TMHM(TM14_BLIZZARD) + | TMHM(TM15_HYPER_BEAM) + | TMHM(TM16_LIGHT_SCREEN) + | TMHM(TM17_PROTECT) + | TMHM(TM18_RAIN_DANCE) + | TMHM(TM20_SAFEGUARD) + | TMHM(TM21_FRUSTRATION) + | TMHM(TM22_SOLARBEAM) + | TMHM(TM23_IRON_TAIL) + | TMHM(TM24_THUNDERBOLT) + | TMHM(TM25_THUNDER) + | TMHM(TM26_EARTHQUAKE) + | TMHM(TM27_RETURN) + | TMHM(TM29_PSYCHIC) + | TMHM(TM30_SHADOW_BALL) + | TMHM(TM31_BRICK_BREAK) + | TMHM(TM32_DOUBLE_TEAM) + | TMHM(TM33_REFLECT) + | TMHM(TM34_SHOCK_WAVE) + | TMHM(TM35_FLAMETHROWER) + | TMHM(TM37_SANDSTORM) + | TMHM(TM38_FIRE_BLAST) + | TMHM(TM39_ROCK_TOMB) + | TMHM(TM40_AERIAL_ACE) + | TMHM(TM41_TORMENT) + | TMHM(TM42_FACADE) + | TMHM(TM43_SECRET_POWER) + | TMHM(TM44_REST) + | TMHM(TM48_SKILL_SWAP) + | TMHM(TM49_SNATCH) + | TMHM(HM04_STRENGTH) + | TMHM(HM05_FLASH) + | TMHM(HM06_ROCK_SMASH)), + + [SPECIES_MEW] = TMHM_LEARNSET(TMHM(TM01_FOCUS_PUNCH) + | TMHM(TM02_DRAGON_CLAW) + | TMHM(TM03_WATER_PULSE) + | TMHM(TM04_CALM_MIND) + | TMHM(TM05_ROAR) + | TMHM(TM06_TOXIC) + | TMHM(TM07_HAIL) + | TMHM(TM08_BULK_UP) + | TMHM(TM09_BULLET_SEED) + | TMHM(TM10_HIDDEN_POWER) + | TMHM(TM11_SUNNY_DAY) + | TMHM(TM12_TAUNT) + | TMHM(TM13_ICE_BEAM) + | TMHM(TM14_BLIZZARD) + | TMHM(TM15_HYPER_BEAM) + | TMHM(TM16_LIGHT_SCREEN) + | TMHM(TM17_PROTECT) + | TMHM(TM18_RAIN_DANCE) + | TMHM(TM19_GIGA_DRAIN) + | TMHM(TM20_SAFEGUARD) + | TMHM(TM21_FRUSTRATION) + | TMHM(TM22_SOLARBEAM) + | TMHM(TM23_IRON_TAIL) + | TMHM(TM24_THUNDERBOLT) + | TMHM(TM25_THUNDER) + | TMHM(TM26_EARTHQUAKE) + | TMHM(TM27_RETURN) + | TMHM(TM28_DIG) + | TMHM(TM29_PSYCHIC) + | TMHM(TM30_SHADOW_BALL) + | TMHM(TM31_BRICK_BREAK) + | TMHM(TM32_DOUBLE_TEAM) + | TMHM(TM33_REFLECT) + | TMHM(TM34_SHOCK_WAVE) + | TMHM(TM35_FLAMETHROWER) + | TMHM(TM36_SLUDGE_BOMB) + | TMHM(TM37_SANDSTORM) + | TMHM(TM38_FIRE_BLAST) + | TMHM(TM39_ROCK_TOMB) + | TMHM(TM40_AERIAL_ACE) + | TMHM(TM41_TORMENT) + | TMHM(TM42_FACADE) + | TMHM(TM43_SECRET_POWER) + | TMHM(TM44_REST) + | TMHM(TM45_ATTRACT) + | TMHM(TM46_THIEF) + | TMHM(TM47_STEEL_WING) + | TMHM(TM48_SKILL_SWAP) + | TMHM(TM49_SNATCH) + | TMHM(TM50_OVERHEAT) + | TMHM(HM01_CUT) + | TMHM(HM02_FLY) + | TMHM(HM03_SURF) + | TMHM(HM04_STRENGTH) + | TMHM(HM05_FLASH) + | TMHM(HM06_ROCK_SMASH) + | TMHM(HM07_WATERFALL) + | TMHM(HM08_DIVE)), + + [SPECIES_CHIKORITA] = TMHM_LEARNSET(TMHM(TM06_TOXIC) + | TMHM(TM09_BULLET_SEED) + | TMHM(TM10_HIDDEN_POWER) + | TMHM(TM11_SUNNY_DAY) + | TMHM(TM16_LIGHT_SCREEN) + | TMHM(TM17_PROTECT) + | TMHM(TM19_GIGA_DRAIN) + | TMHM(TM20_SAFEGUARD) + | TMHM(TM21_FRUSTRATION) + | TMHM(TM22_SOLARBEAM) + | TMHM(TM23_IRON_TAIL) + | TMHM(TM27_RETURN) + | TMHM(TM32_DOUBLE_TEAM) + | TMHM(TM33_REFLECT) + | TMHM(TM42_FACADE) + | TMHM(TM43_SECRET_POWER) + | TMHM(TM44_REST) + | TMHM(TM45_ATTRACT) + | TMHM(HM01_CUT) + | TMHM(HM05_FLASH)), + + [SPECIES_BAYLEEF] = TMHM_LEARNSET(TMHM(TM06_TOXIC) + | TMHM(TM09_BULLET_SEED) + | TMHM(TM10_HIDDEN_POWER) + | TMHM(TM11_SUNNY_DAY) + | TMHM(TM16_LIGHT_SCREEN) + | TMHM(TM17_PROTECT) + | TMHM(TM19_GIGA_DRAIN) + | TMHM(TM20_SAFEGUARD) + | TMHM(TM21_FRUSTRATION) + | TMHM(TM22_SOLARBEAM) + | TMHM(TM23_IRON_TAIL) + | TMHM(TM27_RETURN) + | TMHM(TM32_DOUBLE_TEAM) + | TMHM(TM33_REFLECT) + | TMHM(TM42_FACADE) + | TMHM(TM43_SECRET_POWER) + | TMHM(TM44_REST) + | TMHM(TM45_ATTRACT) + | TMHM(HM01_CUT) + | TMHM(HM04_STRENGTH) + | TMHM(HM05_FLASH) + | TMHM(HM06_ROCK_SMASH)), + + [SPECIES_MEGANIUM] = TMHM_LEARNSET(TMHM(TM06_TOXIC) + | TMHM(TM09_BULLET_SEED) + | TMHM(TM10_HIDDEN_POWER) + | TMHM(TM11_SUNNY_DAY) + | TMHM(TM15_HYPER_BEAM) + | TMHM(TM16_LIGHT_SCREEN) + | TMHM(TM17_PROTECT) + | TMHM(TM19_GIGA_DRAIN) + | TMHM(TM20_SAFEGUARD) + | TMHM(TM21_FRUSTRATION) + | TMHM(TM22_SOLARBEAM) + | TMHM(TM23_IRON_TAIL) + | TMHM(TM26_EARTHQUAKE) + | TMHM(TM27_RETURN) + | TMHM(TM32_DOUBLE_TEAM) + | TMHM(TM33_REFLECT) + | TMHM(TM42_FACADE) + | TMHM(TM43_SECRET_POWER) + | TMHM(TM44_REST) + | TMHM(TM45_ATTRACT) + | TMHM(HM01_CUT) + | TMHM(HM04_STRENGTH) + | TMHM(HM05_FLASH) + | TMHM(HM06_ROCK_SMASH)), + + [SPECIES_CYNDAQUIL] = TMHM_LEARNSET(TMHM(TM06_TOXIC) + | TMHM(TM10_HIDDEN_POWER) + | TMHM(TM11_SUNNY_DAY) + | TMHM(TM17_PROTECT) + | TMHM(TM21_FRUSTRATION) + | TMHM(TM27_RETURN) + | TMHM(TM28_DIG) + | TMHM(TM32_DOUBLE_TEAM) + | TMHM(TM35_FLAMETHROWER) + | TMHM(TM38_FIRE_BLAST) + | TMHM(TM40_AERIAL_ACE) + | TMHM(TM42_FACADE) + | TMHM(TM43_SECRET_POWER) + | TMHM(TM44_REST) + | TMHM(TM45_ATTRACT) + | TMHM(TM50_OVERHEAT) + | TMHM(HM01_CUT)), + + [SPECIES_QUILAVA] = TMHM_LEARNSET(TMHM(TM01_FOCUS_PUNCH) + | TMHM(TM05_ROAR) + | TMHM(TM06_TOXIC) + | TMHM(TM10_HIDDEN_POWER) + | TMHM(TM11_SUNNY_DAY) + | TMHM(TM17_PROTECT) + | TMHM(TM21_FRUSTRATION) + | TMHM(TM27_RETURN) + | TMHM(TM28_DIG) + | TMHM(TM31_BRICK_BREAK) + | TMHM(TM32_DOUBLE_TEAM) + | TMHM(TM35_FLAMETHROWER) + | TMHM(TM38_FIRE_BLAST) + | TMHM(TM40_AERIAL_ACE) + | TMHM(TM42_FACADE) + | TMHM(TM43_SECRET_POWER) + | TMHM(TM44_REST) + | TMHM(TM45_ATTRACT) + | TMHM(TM50_OVERHEAT) + | TMHM(HM01_CUT) + | TMHM(HM04_STRENGTH) + | TMHM(HM06_ROCK_SMASH)), + + [SPECIES_TYPHLOSION] = TMHM_LEARNSET(TMHM(TM01_FOCUS_PUNCH) + | TMHM(TM05_ROAR) + | TMHM(TM06_TOXIC) + | TMHM(TM10_HIDDEN_POWER) + | TMHM(TM11_SUNNY_DAY) + | TMHM(TM15_HYPER_BEAM) + | TMHM(TM17_PROTECT) + | TMHM(TM21_FRUSTRATION) + | TMHM(TM26_EARTHQUAKE) + | TMHM(TM27_RETURN) + | TMHM(TM28_DIG) + | TMHM(TM31_BRICK_BREAK) + | TMHM(TM32_DOUBLE_TEAM) + | TMHM(TM35_FLAMETHROWER) + | TMHM(TM38_FIRE_BLAST) + | TMHM(TM40_AERIAL_ACE) + | TMHM(TM42_FACADE) + | TMHM(TM43_SECRET_POWER) + | TMHM(TM44_REST) + | TMHM(TM45_ATTRACT) + | TMHM(TM50_OVERHEAT) + | TMHM(HM01_CUT) + | TMHM(HM04_STRENGTH) + | TMHM(HM06_ROCK_SMASH)), + + [SPECIES_TOTODILE] = TMHM_LEARNSET(TMHM(TM01_FOCUS_PUNCH) + | TMHM(TM03_WATER_PULSE) + | TMHM(TM06_TOXIC) + | TMHM(TM07_HAIL) + | TMHM(TM10_HIDDEN_POWER) + | TMHM(TM13_ICE_BEAM) + | TMHM(TM14_BLIZZARD) + | TMHM(TM17_PROTECT) + | TMHM(TM18_RAIN_DANCE) + | TMHM(TM21_FRUSTRATION) + | TMHM(TM23_IRON_TAIL) + | TMHM(TM27_RETURN) + | TMHM(TM28_DIG) + | TMHM(TM31_BRICK_BREAK) + | TMHM(TM32_DOUBLE_TEAM) + | TMHM(TM40_AERIAL_ACE) + | TMHM(TM42_FACADE) + | TMHM(TM43_SECRET_POWER) + | TMHM(TM44_REST) + | TMHM(TM45_ATTRACT) + | TMHM(HM01_CUT) + | TMHM(HM03_SURF) + | TMHM(HM07_WATERFALL) + | TMHM(HM08_DIVE)), + + [SPECIES_CROCONAW] = TMHM_LEARNSET(TMHM(TM01_FOCUS_PUNCH) + | TMHM(TM03_WATER_PULSE) + | TMHM(TM05_ROAR) + | TMHM(TM06_TOXIC) + | TMHM(TM07_HAIL) + | TMHM(TM10_HIDDEN_POWER) + | TMHM(TM13_ICE_BEAM) + | TMHM(TM14_BLIZZARD) + | TMHM(TM17_PROTECT) + | TMHM(TM18_RAIN_DANCE) + | TMHM(TM21_FRUSTRATION) + | TMHM(TM23_IRON_TAIL) + | TMHM(TM27_RETURN) + | TMHM(TM28_DIG) + | TMHM(TM31_BRICK_BREAK) + | TMHM(TM32_DOUBLE_TEAM) + | TMHM(TM40_AERIAL_ACE) + | TMHM(TM42_FACADE) + | TMHM(TM43_SECRET_POWER) + | TMHM(TM44_REST) + | TMHM(TM45_ATTRACT) + | TMHM(HM01_CUT) + | TMHM(HM03_SURF) + | TMHM(HM04_STRENGTH) + | TMHM(HM06_ROCK_SMASH) + | TMHM(HM07_WATERFALL) + | TMHM(HM08_DIVE)), + + [SPECIES_FERALIGATR] = TMHM_LEARNSET(TMHM(TM01_FOCUS_PUNCH) + | TMHM(TM02_DRAGON_CLAW) + | TMHM(TM03_WATER_PULSE) + | TMHM(TM05_ROAR) + | TMHM(TM06_TOXIC) + | TMHM(TM07_HAIL) + | TMHM(TM10_HIDDEN_POWER) + | TMHM(TM13_ICE_BEAM) + | TMHM(TM14_BLIZZARD) + | TMHM(TM15_HYPER_BEAM) + | TMHM(TM17_PROTECT) + | TMHM(TM18_RAIN_DANCE) + | TMHM(TM21_FRUSTRATION) + | TMHM(TM23_IRON_TAIL) + | TMHM(TM26_EARTHQUAKE) + | TMHM(TM27_RETURN) + | TMHM(TM28_DIG) + | TMHM(TM31_BRICK_BREAK) + | TMHM(TM32_DOUBLE_TEAM) + | TMHM(TM40_AERIAL_ACE) + | TMHM(TM42_FACADE) + | TMHM(TM43_SECRET_POWER) + | TMHM(TM44_REST) + | TMHM(TM45_ATTRACT) + | TMHM(HM01_CUT) + | TMHM(HM03_SURF) + | TMHM(HM04_STRENGTH) + | TMHM(HM06_ROCK_SMASH) + | TMHM(HM07_WATERFALL) + | TMHM(HM08_DIVE)), + + [SPECIES_SENTRET] = TMHM_LEARNSET(TMHM(TM01_FOCUS_PUNCH) + | TMHM(TM03_WATER_PULSE) + | TMHM(TM06_TOXIC) + | TMHM(TM10_HIDDEN_POWER) + | TMHM(TM11_SUNNY_DAY) + | TMHM(TM13_ICE_BEAM) + | TMHM(TM17_PROTECT) + | TMHM(TM18_RAIN_DANCE) + | TMHM(TM21_FRUSTRATION) + | TMHM(TM22_SOLARBEAM) + | TMHM(TM23_IRON_TAIL) + | TMHM(TM24_THUNDERBOLT) + | TMHM(TM27_RETURN) + | TMHM(TM28_DIG) + | TMHM(TM30_SHADOW_BALL) + | TMHM(TM31_BRICK_BREAK) + | TMHM(TM32_DOUBLE_TEAM) + | TMHM(TM34_SHOCK_WAVE) + | TMHM(TM35_FLAMETHROWER) + | TMHM(TM42_FACADE) + | TMHM(TM43_SECRET_POWER) + | TMHM(TM44_REST) + | TMHM(TM45_ATTRACT) + | TMHM(TM46_THIEF) + | TMHM(HM01_CUT) + | TMHM(HM03_SURF)), + + [SPECIES_FURRET] = TMHM_LEARNSET(TMHM(TM01_FOCUS_PUNCH) + | TMHM(TM03_WATER_PULSE) + | TMHM(TM06_TOXIC) + | TMHM(TM10_HIDDEN_POWER) + | TMHM(TM11_SUNNY_DAY) + | TMHM(TM13_ICE_BEAM) + | TMHM(TM14_BLIZZARD) + | TMHM(TM15_HYPER_BEAM) + | TMHM(TM17_PROTECT) + | TMHM(TM18_RAIN_DANCE) + | TMHM(TM21_FRUSTRATION) + | TMHM(TM22_SOLARBEAM) + | TMHM(TM23_IRON_TAIL) + | TMHM(TM24_THUNDERBOLT) + | TMHM(TM25_THUNDER) + | TMHM(TM27_RETURN) + | TMHM(TM28_DIG) + | TMHM(TM30_SHADOW_BALL) + | TMHM(TM31_BRICK_BREAK) + | TMHM(TM32_DOUBLE_TEAM) + | TMHM(TM34_SHOCK_WAVE) + | TMHM(TM35_FLAMETHROWER) + | TMHM(TM42_FACADE) + | TMHM(TM43_SECRET_POWER) + | TMHM(TM44_REST) + | TMHM(TM45_ATTRACT) + | TMHM(TM46_THIEF) + | TMHM(HM01_CUT) + | TMHM(HM03_SURF) + | TMHM(HM04_STRENGTH) + | TMHM(HM06_ROCK_SMASH)), + + [SPECIES_HOOTHOOT] = TMHM_LEARNSET(TMHM(TM06_TOXIC) + | TMHM(TM10_HIDDEN_POWER) + | TMHM(TM11_SUNNY_DAY) + | TMHM(TM17_PROTECT) + | TMHM(TM18_RAIN_DANCE) + | TMHM(TM21_FRUSTRATION) + | TMHM(TM27_RETURN) + | TMHM(TM29_PSYCHIC) + | TMHM(TM30_SHADOW_BALL) + | TMHM(TM32_DOUBLE_TEAM) + | TMHM(TM33_REFLECT) + | TMHM(TM40_AERIAL_ACE) + | TMHM(TM42_FACADE) + | TMHM(TM43_SECRET_POWER) + | TMHM(TM44_REST) + | TMHM(TM45_ATTRACT) + | TMHM(TM46_THIEF) + | TMHM(TM47_STEEL_WING) + | TMHM(HM02_FLY) + | TMHM(HM05_FLASH)), + + [SPECIES_NOCTOWL] = TMHM_LEARNSET(TMHM(TM06_TOXIC) + | TMHM(TM10_HIDDEN_POWER) + | TMHM(TM11_SUNNY_DAY) + | TMHM(TM15_HYPER_BEAM) + | TMHM(TM17_PROTECT) + | TMHM(TM18_RAIN_DANCE) + | TMHM(TM21_FRUSTRATION) + | TMHM(TM27_RETURN) + | TMHM(TM29_PSYCHIC) + | TMHM(TM30_SHADOW_BALL) + | TMHM(TM32_DOUBLE_TEAM) + | TMHM(TM33_REFLECT) + | TMHM(TM40_AERIAL_ACE) + | TMHM(TM42_FACADE) + | TMHM(TM43_SECRET_POWER) + | TMHM(TM44_REST) + | TMHM(TM45_ATTRACT) + | TMHM(TM46_THIEF) + | TMHM(TM47_STEEL_WING) + | TMHM(HM02_FLY) + | TMHM(HM05_FLASH)), + + [SPECIES_LEDYBA] = TMHM_LEARNSET(TMHM(TM01_FOCUS_PUNCH) + | TMHM(TM06_TOXIC) + | TMHM(TM10_HIDDEN_POWER) + | TMHM(TM11_SUNNY_DAY) + | TMHM(TM16_LIGHT_SCREEN) + | TMHM(TM17_PROTECT) + | TMHM(TM19_GIGA_DRAIN) + | TMHM(TM20_SAFEGUARD) + | TMHM(TM21_FRUSTRATION) + | TMHM(TM22_SOLARBEAM) + | TMHM(TM27_RETURN) + | TMHM(TM28_DIG) + | TMHM(TM31_BRICK_BREAK) + | TMHM(TM32_DOUBLE_TEAM) + | TMHM(TM33_REFLECT) + | TMHM(TM40_AERIAL_ACE) + | TMHM(TM42_FACADE) + | TMHM(TM43_SECRET_POWER) + | TMHM(TM44_REST) + | TMHM(TM45_ATTRACT) + | TMHM(TM46_THIEF) + | TMHM(HM05_FLASH)), + + [SPECIES_LEDIAN] = TMHM_LEARNSET(TMHM(TM01_FOCUS_PUNCH) + | TMHM(TM06_TOXIC) + | TMHM(TM10_HIDDEN_POWER) + | TMHM(TM11_SUNNY_DAY) + | TMHM(TM15_HYPER_BEAM) + | TMHM(TM16_LIGHT_SCREEN) + | TMHM(TM17_PROTECT) + | TMHM(TM19_GIGA_DRAIN) + | TMHM(TM20_SAFEGUARD) + | TMHM(TM21_FRUSTRATION) + | TMHM(TM22_SOLARBEAM) + | TMHM(TM27_RETURN) + | TMHM(TM28_DIG) + | TMHM(TM31_BRICK_BREAK) + | TMHM(TM32_DOUBLE_TEAM) + | TMHM(TM33_REFLECT) + | TMHM(TM40_AERIAL_ACE) + | TMHM(TM42_FACADE) + | TMHM(TM43_SECRET_POWER) + | TMHM(TM44_REST) + | TMHM(TM45_ATTRACT) + | TMHM(TM46_THIEF) + | TMHM(HM05_FLASH)), + + [SPECIES_SPINARAK] = TMHM_LEARNSET(TMHM(TM06_TOXIC) + | TMHM(TM10_HIDDEN_POWER) + | TMHM(TM11_SUNNY_DAY) + | TMHM(TM17_PROTECT) + | TMHM(TM19_GIGA_DRAIN) + | TMHM(TM21_FRUSTRATION) + | TMHM(TM22_SOLARBEAM) + | TMHM(TM27_RETURN) + | TMHM(TM28_DIG) + | TMHM(TM29_PSYCHIC) + | TMHM(TM32_DOUBLE_TEAM) + | TMHM(TM36_SLUDGE_BOMB) + | TMHM(TM42_FACADE) + | TMHM(TM43_SECRET_POWER) + | TMHM(TM44_REST) + | TMHM(TM45_ATTRACT) + | TMHM(TM46_THIEF) + | TMHM(HM05_FLASH)), + + [SPECIES_ARIADOS] = TMHM_LEARNSET(TMHM(TM06_TOXIC) + | TMHM(TM10_HIDDEN_POWER) + | TMHM(TM11_SUNNY_DAY) + | TMHM(TM15_HYPER_BEAM) + | TMHM(TM17_PROTECT) + | TMHM(TM19_GIGA_DRAIN) + | TMHM(TM21_FRUSTRATION) + | TMHM(TM22_SOLARBEAM) + | TMHM(TM27_RETURN) + | TMHM(TM28_DIG) + | TMHM(TM29_PSYCHIC) + | TMHM(TM32_DOUBLE_TEAM) + | TMHM(TM36_SLUDGE_BOMB) + | TMHM(TM42_FACADE) + | TMHM(TM43_SECRET_POWER) + | TMHM(TM44_REST) + | TMHM(TM45_ATTRACT) + | TMHM(TM46_THIEF) + | TMHM(HM05_FLASH)), + + [SPECIES_CROBAT] = TMHM_LEARNSET(TMHM(TM06_TOXIC) + | TMHM(TM10_HIDDEN_POWER) + | TMHM(TM11_SUNNY_DAY) + | TMHM(TM12_TAUNT) + | TMHM(TM15_HYPER_BEAM) + | TMHM(TM17_PROTECT) + | TMHM(TM18_RAIN_DANCE) + | TMHM(TM19_GIGA_DRAIN) + | TMHM(TM21_FRUSTRATION) + | TMHM(TM27_RETURN) + | TMHM(TM30_SHADOW_BALL) + | TMHM(TM32_DOUBLE_TEAM) + | TMHM(TM36_SLUDGE_BOMB) + | TMHM(TM40_AERIAL_ACE) + | TMHM(TM41_TORMENT) + | TMHM(TM42_FACADE) + | TMHM(TM43_SECRET_POWER) + | TMHM(TM44_REST) + | TMHM(TM45_ATTRACT) + | TMHM(TM46_THIEF) + | TMHM(TM47_STEEL_WING) + | TMHM(TM49_SNATCH) + | TMHM(HM02_FLY)), + + [SPECIES_CHINCHOU] = TMHM_LEARNSET(TMHM(TM03_WATER_PULSE) + | TMHM(TM06_TOXIC) + | TMHM(TM07_HAIL) + | TMHM(TM10_HIDDEN_POWER) + | TMHM(TM13_ICE_BEAM) + | TMHM(TM14_BLIZZARD) + | TMHM(TM17_PROTECT) + | TMHM(TM18_RAIN_DANCE) + | TMHM(TM21_FRUSTRATION) + | TMHM(TM24_THUNDERBOLT) + | TMHM(TM25_THUNDER) + | TMHM(TM27_RETURN) + | TMHM(TM32_DOUBLE_TEAM) + | TMHM(TM34_SHOCK_WAVE) + | TMHM(TM42_FACADE) + | TMHM(TM43_SECRET_POWER) + | TMHM(TM44_REST) + | TMHM(TM45_ATTRACT) + | TMHM(HM03_SURF) + | TMHM(HM05_FLASH) + | TMHM(HM07_WATERFALL) + | TMHM(HM08_DIVE)), + + [SPECIES_LANTURN] = TMHM_LEARNSET(TMHM(TM03_WATER_PULSE) + | TMHM(TM06_TOXIC) + | TMHM(TM07_HAIL) + | TMHM(TM10_HIDDEN_POWER) + | TMHM(TM13_ICE_BEAM) + | TMHM(TM14_BLIZZARD) + | TMHM(TM15_HYPER_BEAM) + | TMHM(TM17_PROTECT) + | TMHM(TM18_RAIN_DANCE) + | TMHM(TM21_FRUSTRATION) + | TMHM(TM24_THUNDERBOLT) + | TMHM(TM25_THUNDER) + | TMHM(TM27_RETURN) + | TMHM(TM32_DOUBLE_TEAM) + | TMHM(TM34_SHOCK_WAVE) + | TMHM(TM42_FACADE) + | TMHM(TM43_SECRET_POWER) + | TMHM(TM44_REST) + | TMHM(TM45_ATTRACT) + | TMHM(HM03_SURF) + | TMHM(HM05_FLASH) + | TMHM(HM07_WATERFALL) + | TMHM(HM08_DIVE)), + + [SPECIES_PICHU] = TMHM_LEARNSET(TMHM(TM06_TOXIC) + | TMHM(TM10_HIDDEN_POWER) + | TMHM(TM16_LIGHT_SCREEN) + | TMHM(TM17_PROTECT) + | TMHM(TM18_RAIN_DANCE) + | TMHM(TM21_FRUSTRATION) + | TMHM(TM23_IRON_TAIL) + | TMHM(TM24_THUNDERBOLT) + | TMHM(TM25_THUNDER) + | TMHM(TM27_RETURN) + | TMHM(TM32_DOUBLE_TEAM) + | TMHM(TM34_SHOCK_WAVE) + | TMHM(TM42_FACADE) + | TMHM(TM43_SECRET_POWER) + | TMHM(TM44_REST) + | TMHM(TM45_ATTRACT) + | TMHM(HM05_FLASH)), + + [SPECIES_CLEFFA] = TMHM_LEARNSET(TMHM(TM03_WATER_PULSE) + | TMHM(TM06_TOXIC) + | TMHM(TM10_HIDDEN_POWER) + | TMHM(TM11_SUNNY_DAY) + | TMHM(TM16_LIGHT_SCREEN) + | TMHM(TM17_PROTECT) + | TMHM(TM18_RAIN_DANCE) + | TMHM(TM20_SAFEGUARD) + | TMHM(TM21_FRUSTRATION) + | TMHM(TM22_SOLARBEAM) + | TMHM(TM23_IRON_TAIL) + | TMHM(TM27_RETURN) + | TMHM(TM28_DIG) + | TMHM(TM29_PSYCHIC) + | TMHM(TM30_SHADOW_BALL) + | TMHM(TM32_DOUBLE_TEAM) + | TMHM(TM33_REFLECT) + | TMHM(TM34_SHOCK_WAVE) + | TMHM(TM35_FLAMETHROWER) + | TMHM(TM38_FIRE_BLAST) + | TMHM(TM42_FACADE) + | TMHM(TM43_SECRET_POWER) + | TMHM(TM44_REST) + | TMHM(TM45_ATTRACT) + | TMHM(HM05_FLASH)), + + [SPECIES_IGGLYBUFF] = TMHM_LEARNSET(TMHM(TM03_WATER_PULSE) + | TMHM(TM06_TOXIC) + | TMHM(TM10_HIDDEN_POWER) + | TMHM(TM11_SUNNY_DAY) + | TMHM(TM16_LIGHT_SCREEN) + | TMHM(TM17_PROTECT) + | TMHM(TM18_RAIN_DANCE) + | TMHM(TM20_SAFEGUARD) + | TMHM(TM21_FRUSTRATION) + | TMHM(TM22_SOLARBEAM) + | TMHM(TM27_RETURN) + | TMHM(TM28_DIG) + | TMHM(TM29_PSYCHIC) + | TMHM(TM30_SHADOW_BALL) + | TMHM(TM32_DOUBLE_TEAM) + | TMHM(TM33_REFLECT) + | TMHM(TM34_SHOCK_WAVE) + | TMHM(TM35_FLAMETHROWER) + | TMHM(TM38_FIRE_BLAST) + | TMHM(TM42_FACADE) + | TMHM(TM43_SECRET_POWER) + | TMHM(TM44_REST) + | TMHM(TM45_ATTRACT) + | TMHM(HM05_FLASH)), + + [SPECIES_TOGEPI] = TMHM_LEARNSET(TMHM(TM03_WATER_PULSE) + | TMHM(TM06_TOXIC) + | TMHM(TM10_HIDDEN_POWER) + | TMHM(TM11_SUNNY_DAY) + | TMHM(TM16_LIGHT_SCREEN) + | TMHM(TM17_PROTECT) + | TMHM(TM18_RAIN_DANCE) + | TMHM(TM20_SAFEGUARD) + | TMHM(TM21_FRUSTRATION) + | TMHM(TM22_SOLARBEAM) + | TMHM(TM27_RETURN) + | TMHM(TM29_PSYCHIC) + | TMHM(TM30_SHADOW_BALL) + | TMHM(TM32_DOUBLE_TEAM) + | TMHM(TM33_REFLECT) + | TMHM(TM34_SHOCK_WAVE) + | TMHM(TM35_FLAMETHROWER) + | TMHM(TM38_FIRE_BLAST) + | TMHM(TM42_FACADE) + | TMHM(TM43_SECRET_POWER) + | TMHM(TM44_REST) + | TMHM(TM45_ATTRACT) + | TMHM(HM05_FLASH) + | TMHM(HM06_ROCK_SMASH)), + + [SPECIES_TOGETIC] = TMHM_LEARNSET(TMHM(TM01_FOCUS_PUNCH) + | TMHM(TM03_WATER_PULSE) + | TMHM(TM06_TOXIC) + | TMHM(TM10_HIDDEN_POWER) + | TMHM(TM11_SUNNY_DAY) + | TMHM(TM15_HYPER_BEAM) + | TMHM(TM16_LIGHT_SCREEN) + | TMHM(TM17_PROTECT) + | TMHM(TM18_RAIN_DANCE) + | TMHM(TM20_SAFEGUARD) + | TMHM(TM21_FRUSTRATION) + | TMHM(TM22_SOLARBEAM) + | TMHM(TM27_RETURN) + | TMHM(TM29_PSYCHIC) + | TMHM(TM30_SHADOW_BALL) + | TMHM(TM31_BRICK_BREAK) + | TMHM(TM32_DOUBLE_TEAM) + | TMHM(TM33_REFLECT) + | TMHM(TM34_SHOCK_WAVE) + | TMHM(TM35_FLAMETHROWER) + | TMHM(TM38_FIRE_BLAST) + | TMHM(TM40_AERIAL_ACE) + | TMHM(TM42_FACADE) + | TMHM(TM43_SECRET_POWER) + | TMHM(TM44_REST) + | TMHM(TM45_ATTRACT) + | TMHM(TM47_STEEL_WING) + | TMHM(HM02_FLY) + | TMHM(HM05_FLASH) + | TMHM(HM06_ROCK_SMASH)), + + [SPECIES_NATU] = TMHM_LEARNSET(TMHM(TM04_CALM_MIND) + | TMHM(TM06_TOXIC) + | TMHM(TM10_HIDDEN_POWER) + | TMHM(TM11_SUNNY_DAY) + | TMHM(TM16_LIGHT_SCREEN) + | TMHM(TM17_PROTECT) + | TMHM(TM18_RAIN_DANCE) + | TMHM(TM19_GIGA_DRAIN) + | TMHM(TM21_FRUSTRATION) + | TMHM(TM22_SOLARBEAM) + | TMHM(TM27_RETURN) + | TMHM(TM29_PSYCHIC) + | TMHM(TM30_SHADOW_BALL) + | TMHM(TM32_DOUBLE_TEAM) + | TMHM(TM33_REFLECT) + | TMHM(TM40_AERIAL_ACE) + | TMHM(TM42_FACADE) + | TMHM(TM43_SECRET_POWER) + | TMHM(TM44_REST) + | TMHM(TM45_ATTRACT) + | TMHM(TM46_THIEF) + | TMHM(TM47_STEEL_WING) + | TMHM(TM48_SKILL_SWAP) + | TMHM(HM05_FLASH)), + + [SPECIES_XATU] = TMHM_LEARNSET(TMHM(TM04_CALM_MIND) + | TMHM(TM06_TOXIC) + | TMHM(TM10_HIDDEN_POWER) + | TMHM(TM11_SUNNY_DAY) + | TMHM(TM15_HYPER_BEAM) + | TMHM(TM16_LIGHT_SCREEN) + | TMHM(TM17_PROTECT) + | TMHM(TM18_RAIN_DANCE) + | TMHM(TM19_GIGA_DRAIN) + | TMHM(TM21_FRUSTRATION) + | TMHM(TM22_SOLARBEAM) + | TMHM(TM27_RETURN) + | TMHM(TM29_PSYCHIC) + | TMHM(TM30_SHADOW_BALL) + | TMHM(TM32_DOUBLE_TEAM) + | TMHM(TM33_REFLECT) + | TMHM(TM40_AERIAL_ACE) + | TMHM(TM42_FACADE) + | TMHM(TM43_SECRET_POWER) + | TMHM(TM44_REST) + | TMHM(TM45_ATTRACT) + | TMHM(TM46_THIEF) + | TMHM(TM47_STEEL_WING) + | TMHM(TM48_SKILL_SWAP) + | TMHM(HM02_FLY) + | TMHM(HM05_FLASH)), + + [SPECIES_MAREEP] = TMHM_LEARNSET(TMHM(TM06_TOXIC) + | TMHM(TM10_HIDDEN_POWER) + | TMHM(TM16_LIGHT_SCREEN) + | TMHM(TM17_PROTECT) + | TMHM(TM18_RAIN_DANCE) + | TMHM(TM21_FRUSTRATION) + | TMHM(TM23_IRON_TAIL) + | TMHM(TM24_THUNDERBOLT) + | TMHM(TM25_THUNDER) + | TMHM(TM27_RETURN) + | TMHM(TM32_DOUBLE_TEAM) + | TMHM(TM34_SHOCK_WAVE) + | TMHM(TM42_FACADE) + | TMHM(TM43_SECRET_POWER) + | TMHM(TM44_REST) + | TMHM(TM45_ATTRACT) + | TMHM(HM05_FLASH)), + + [SPECIES_FLAAFFY] = TMHM_LEARNSET(TMHM(TM01_FOCUS_PUNCH) + | TMHM(TM06_TOXIC) + | TMHM(TM10_HIDDEN_POWER) + | TMHM(TM16_LIGHT_SCREEN) + | TMHM(TM17_PROTECT) + | TMHM(TM18_RAIN_DANCE) + | TMHM(TM21_FRUSTRATION) + | TMHM(TM23_IRON_TAIL) + | TMHM(TM24_THUNDERBOLT) + | TMHM(TM25_THUNDER) + | TMHM(TM27_RETURN) + | TMHM(TM31_BRICK_BREAK) + | TMHM(TM32_DOUBLE_TEAM) + | TMHM(TM34_SHOCK_WAVE) + | TMHM(TM42_FACADE) + | TMHM(TM43_SECRET_POWER) + | TMHM(TM44_REST) + | TMHM(TM45_ATTRACT) + | TMHM(HM04_STRENGTH) + | TMHM(HM05_FLASH) + | TMHM(HM06_ROCK_SMASH)), + + [SPECIES_AMPHAROS] = TMHM_LEARNSET(TMHM(TM01_FOCUS_PUNCH) + | TMHM(TM06_TOXIC) + | TMHM(TM10_HIDDEN_POWER) + | TMHM(TM15_HYPER_BEAM) + | TMHM(TM16_LIGHT_SCREEN) + | TMHM(TM17_PROTECT) + | TMHM(TM18_RAIN_DANCE) + | TMHM(TM21_FRUSTRATION) + | TMHM(TM23_IRON_TAIL) + | TMHM(TM24_THUNDERBOLT) + | TMHM(TM25_THUNDER) + | TMHM(TM27_RETURN) + | TMHM(TM31_BRICK_BREAK) + | TMHM(TM32_DOUBLE_TEAM) + | TMHM(TM34_SHOCK_WAVE) + | TMHM(TM42_FACADE) + | TMHM(TM43_SECRET_POWER) + | TMHM(TM44_REST) + | TMHM(TM45_ATTRACT) + | TMHM(HM04_STRENGTH) + | TMHM(HM05_FLASH) + | TMHM(HM06_ROCK_SMASH)), + + [SPECIES_BELLOSSOM] = TMHM_LEARNSET(TMHM(TM06_TOXIC) + | TMHM(TM09_BULLET_SEED) + | TMHM(TM10_HIDDEN_POWER) + | TMHM(TM11_SUNNY_DAY) + | TMHM(TM15_HYPER_BEAM) + | TMHM(TM17_PROTECT) + | TMHM(TM19_GIGA_DRAIN) + | TMHM(TM20_SAFEGUARD) + | TMHM(TM21_FRUSTRATION) + | TMHM(TM22_SOLARBEAM) + | TMHM(TM27_RETURN) + | TMHM(TM32_DOUBLE_TEAM) + | TMHM(TM36_SLUDGE_BOMB) + | TMHM(TM42_FACADE) + | TMHM(TM43_SECRET_POWER) + | TMHM(TM44_REST) + | TMHM(TM45_ATTRACT) + | TMHM(HM01_CUT) + | TMHM(HM05_FLASH)), + + [SPECIES_MARILL] = TMHM_LEARNSET(TMHM(TM01_FOCUS_PUNCH) + | TMHM(TM03_WATER_PULSE) + | TMHM(TM06_TOXIC) + | TMHM(TM07_HAIL) + | TMHM(TM10_HIDDEN_POWER) + | TMHM(TM13_ICE_BEAM) + | TMHM(TM14_BLIZZARD) + | TMHM(TM17_PROTECT) + | TMHM(TM18_RAIN_DANCE) + | TMHM(TM21_FRUSTRATION) + | TMHM(TM23_IRON_TAIL) + | TMHM(TM27_RETURN) + | TMHM(TM28_DIG) + | TMHM(TM31_BRICK_BREAK) + | TMHM(TM32_DOUBLE_TEAM) + | TMHM(TM42_FACADE) + | TMHM(TM43_SECRET_POWER) + | TMHM(TM44_REST) + | TMHM(TM45_ATTRACT) + | TMHM(HM03_SURF) + | TMHM(HM04_STRENGTH) + | TMHM(HM06_ROCK_SMASH) + | TMHM(HM07_WATERFALL) + | TMHM(HM08_DIVE)), + + [SPECIES_AZUMARILL] = TMHM_LEARNSET(TMHM(TM01_FOCUS_PUNCH) + | TMHM(TM03_WATER_PULSE) + | TMHM(TM06_TOXIC) + | TMHM(TM07_HAIL) + | TMHM(TM10_HIDDEN_POWER) + | TMHM(TM13_ICE_BEAM) + | TMHM(TM14_BLIZZARD) + | TMHM(TM15_HYPER_BEAM) + | TMHM(TM17_PROTECT) + | TMHM(TM18_RAIN_DANCE) + | TMHM(TM21_FRUSTRATION) + | TMHM(TM23_IRON_TAIL) + | TMHM(TM27_RETURN) + | TMHM(TM28_DIG) + | TMHM(TM31_BRICK_BREAK) + | TMHM(TM32_DOUBLE_TEAM) + | TMHM(TM42_FACADE) + | TMHM(TM43_SECRET_POWER) + | TMHM(TM44_REST) + | TMHM(TM45_ATTRACT) + | TMHM(HM03_SURF) + | TMHM(HM04_STRENGTH) + | TMHM(HM06_ROCK_SMASH) + | TMHM(HM07_WATERFALL) + | TMHM(HM08_DIVE)), + + [SPECIES_SUDOWOODO] = TMHM_LEARNSET(TMHM(TM01_FOCUS_PUNCH) + | TMHM(TM04_CALM_MIND) + | TMHM(TM06_TOXIC) + | TMHM(TM10_HIDDEN_POWER) + | TMHM(TM11_SUNNY_DAY) + | TMHM(TM12_TAUNT) + | TMHM(TM17_PROTECT) + | TMHM(TM21_FRUSTRATION) + | TMHM(TM26_EARTHQUAKE) + | TMHM(TM27_RETURN) + | TMHM(TM28_DIG) + | TMHM(TM31_BRICK_BREAK) + | TMHM(TM32_DOUBLE_TEAM) + | TMHM(TM37_SANDSTORM) + | TMHM(TM39_ROCK_TOMB) + | TMHM(TM42_FACADE) + | TMHM(TM43_SECRET_POWER) + | TMHM(TM44_REST) + | TMHM(TM45_ATTRACT) + | TMHM(TM46_THIEF) + | TMHM(HM04_STRENGTH) + | TMHM(HM06_ROCK_SMASH)), + + [SPECIES_POLITOED] = TMHM_LEARNSET(TMHM(TM01_FOCUS_PUNCH) + | TMHM(TM03_WATER_PULSE) + | TMHM(TM06_TOXIC) + | TMHM(TM07_HAIL) + | TMHM(TM10_HIDDEN_POWER) + | TMHM(TM13_ICE_BEAM) + | TMHM(TM14_BLIZZARD) + | TMHM(TM15_HYPER_BEAM) + | TMHM(TM17_PROTECT) + | TMHM(TM18_RAIN_DANCE) + | TMHM(TM21_FRUSTRATION) + | TMHM(TM26_EARTHQUAKE) + | TMHM(TM27_RETURN) + | TMHM(TM28_DIG) + | TMHM(TM29_PSYCHIC) + | TMHM(TM31_BRICK_BREAK) + | TMHM(TM32_DOUBLE_TEAM) + | TMHM(TM42_FACADE) + | TMHM(TM43_SECRET_POWER) + | TMHM(TM44_REST) + | TMHM(TM45_ATTRACT) + | TMHM(TM46_THIEF) + | TMHM(HM03_SURF) + | TMHM(HM04_STRENGTH) + | TMHM(HM06_ROCK_SMASH) + | TMHM(HM07_WATERFALL) + | TMHM(HM08_DIVE)), + + [SPECIES_HOPPIP] = TMHM_LEARNSET(TMHM(TM06_TOXIC) + | TMHM(TM09_BULLET_SEED) + | TMHM(TM10_HIDDEN_POWER) + | TMHM(TM11_SUNNY_DAY) + | TMHM(TM17_PROTECT) + | TMHM(TM19_GIGA_DRAIN) + | TMHM(TM21_FRUSTRATION) + | TMHM(TM22_SOLARBEAM) + | TMHM(TM27_RETURN) + | TMHM(TM32_DOUBLE_TEAM) + | TMHM(TM40_AERIAL_ACE) + | TMHM(TM42_FACADE) + | TMHM(TM43_SECRET_POWER) + | TMHM(TM44_REST) + | TMHM(TM45_ATTRACT) + | TMHM(HM05_FLASH)), + + [SPECIES_SKIPLOOM] = TMHM_LEARNSET(TMHM(TM06_TOXIC) + | TMHM(TM09_BULLET_SEED) + | TMHM(TM10_HIDDEN_POWER) + | TMHM(TM11_SUNNY_DAY) + | TMHM(TM17_PROTECT) + | TMHM(TM19_GIGA_DRAIN) + | TMHM(TM21_FRUSTRATION) + | TMHM(TM22_SOLARBEAM) + | TMHM(TM27_RETURN) + | TMHM(TM32_DOUBLE_TEAM) + | TMHM(TM40_AERIAL_ACE) + | TMHM(TM42_FACADE) + | TMHM(TM43_SECRET_POWER) + | TMHM(TM44_REST) + | TMHM(TM45_ATTRACT) + | TMHM(HM05_FLASH)), + + [SPECIES_JUMPLUFF] = TMHM_LEARNSET(TMHM(TM06_TOXIC) + | TMHM(TM09_BULLET_SEED) + | TMHM(TM10_HIDDEN_POWER) + | TMHM(TM11_SUNNY_DAY) + | TMHM(TM15_HYPER_BEAM) + | TMHM(TM17_PROTECT) + | TMHM(TM19_GIGA_DRAIN) + | TMHM(TM21_FRUSTRATION) + | TMHM(TM22_SOLARBEAM) + | TMHM(TM27_RETURN) + | TMHM(TM32_DOUBLE_TEAM) + | TMHM(TM40_AERIAL_ACE) + | TMHM(TM42_FACADE) + | TMHM(TM43_SECRET_POWER) + | TMHM(TM44_REST) + | TMHM(TM45_ATTRACT) + | TMHM(HM05_FLASH)), + + [SPECIES_AIPOM] = TMHM_LEARNSET(TMHM(TM01_FOCUS_PUNCH) + | TMHM(TM03_WATER_PULSE) + | TMHM(TM06_TOXIC) + | TMHM(TM10_HIDDEN_POWER) + | TMHM(TM11_SUNNY_DAY) + | TMHM(TM12_TAUNT) + | TMHM(TM17_PROTECT) + | TMHM(TM18_RAIN_DANCE) + | TMHM(TM21_FRUSTRATION) + | TMHM(TM22_SOLARBEAM) + | TMHM(TM23_IRON_TAIL) + | TMHM(TM24_THUNDERBOLT) + | TMHM(TM25_THUNDER) + | TMHM(TM27_RETURN) + | TMHM(TM28_DIG) + | TMHM(TM30_SHADOW_BALL) + | TMHM(TM31_BRICK_BREAK) + | TMHM(TM32_DOUBLE_TEAM) + | TMHM(TM34_SHOCK_WAVE) + | TMHM(TM40_AERIAL_ACE) + | TMHM(TM42_FACADE) + | TMHM(TM43_SECRET_POWER) + | TMHM(TM44_REST) + | TMHM(TM45_ATTRACT) + | TMHM(TM46_THIEF) + | TMHM(TM49_SNATCH) + | TMHM(HM01_CUT) + | TMHM(HM04_STRENGTH) + | TMHM(HM06_ROCK_SMASH)), + + [SPECIES_SUNKERN] = TMHM_LEARNSET(TMHM(TM06_TOXIC) + | TMHM(TM09_BULLET_SEED) + | TMHM(TM10_HIDDEN_POWER) + | TMHM(TM11_SUNNY_DAY) + | TMHM(TM16_LIGHT_SCREEN) + | TMHM(TM17_PROTECT) + | TMHM(TM19_GIGA_DRAIN) + | TMHM(TM20_SAFEGUARD) + | TMHM(TM21_FRUSTRATION) + | TMHM(TM22_SOLARBEAM) + | TMHM(TM27_RETURN) + | TMHM(TM32_DOUBLE_TEAM) + | TMHM(TM36_SLUDGE_BOMB) + | TMHM(TM42_FACADE) + | TMHM(TM43_SECRET_POWER) + | TMHM(TM44_REST) + | TMHM(TM45_ATTRACT) + | TMHM(HM01_CUT) + | TMHM(HM05_FLASH)), + + [SPECIES_SUNFLORA] = TMHM_LEARNSET(TMHM(TM06_TOXIC) + | TMHM(TM09_BULLET_SEED) + | TMHM(TM10_HIDDEN_POWER) + | TMHM(TM11_SUNNY_DAY) + | TMHM(TM15_HYPER_BEAM) + | TMHM(TM16_LIGHT_SCREEN) + | TMHM(TM17_PROTECT) + | TMHM(TM19_GIGA_DRAIN) + | TMHM(TM20_SAFEGUARD) + | TMHM(TM21_FRUSTRATION) + | TMHM(TM22_SOLARBEAM) + | TMHM(TM27_RETURN) + | TMHM(TM32_DOUBLE_TEAM) + | TMHM(TM36_SLUDGE_BOMB) + | TMHM(TM42_FACADE) + | TMHM(TM43_SECRET_POWER) + | TMHM(TM44_REST) + | TMHM(TM45_ATTRACT) + | TMHM(HM01_CUT) + | TMHM(HM05_FLASH)), + + [SPECIES_YANMA] = TMHM_LEARNSET(TMHM(TM06_TOXIC) + | TMHM(TM10_HIDDEN_POWER) + | TMHM(TM11_SUNNY_DAY) + | TMHM(TM17_PROTECT) + | TMHM(TM19_GIGA_DRAIN) + | TMHM(TM21_FRUSTRATION) + | TMHM(TM22_SOLARBEAM) + | TMHM(TM27_RETURN) + | TMHM(TM29_PSYCHIC) + | TMHM(TM30_SHADOW_BALL) + | TMHM(TM32_DOUBLE_TEAM) + | TMHM(TM40_AERIAL_ACE) + | TMHM(TM42_FACADE) + | TMHM(TM43_SECRET_POWER) + | TMHM(TM44_REST) + | TMHM(TM45_ATTRACT) + | TMHM(TM46_THIEF) + | TMHM(TM47_STEEL_WING) + | TMHM(HM05_FLASH)), + + [SPECIES_WOOPER] = TMHM_LEARNSET(TMHM(TM03_WATER_PULSE) + | TMHM(TM06_TOXIC) + | TMHM(TM07_HAIL) + | TMHM(TM10_HIDDEN_POWER) + | TMHM(TM13_ICE_BEAM) + | TMHM(TM14_BLIZZARD) + | TMHM(TM17_PROTECT) + | TMHM(TM18_RAIN_DANCE) + | TMHM(TM21_FRUSTRATION) + | TMHM(TM23_IRON_TAIL) + | TMHM(TM26_EARTHQUAKE) + | TMHM(TM27_RETURN) + | TMHM(TM28_DIG) + | TMHM(TM32_DOUBLE_TEAM) + | TMHM(TM36_SLUDGE_BOMB) + | TMHM(TM37_SANDSTORM) + | TMHM(TM42_FACADE) + | TMHM(TM43_SECRET_POWER) + | TMHM(TM44_REST) + | TMHM(TM45_ATTRACT) + | TMHM(HM03_SURF) + | TMHM(HM05_FLASH) + | TMHM(HM06_ROCK_SMASH) + | TMHM(HM07_WATERFALL) + | TMHM(HM08_DIVE)), + + [SPECIES_QUAGSIRE] = TMHM_LEARNSET(TMHM(TM01_FOCUS_PUNCH) + | TMHM(TM03_WATER_PULSE) + | TMHM(TM06_TOXIC) + | TMHM(TM07_HAIL) + | TMHM(TM10_HIDDEN_POWER) + | TMHM(TM13_ICE_BEAM) + | TMHM(TM14_BLIZZARD) + | TMHM(TM15_HYPER_BEAM) + | TMHM(TM17_PROTECT) + | TMHM(TM18_RAIN_DANCE) + | TMHM(TM21_FRUSTRATION) + | TMHM(TM23_IRON_TAIL) + | TMHM(TM26_EARTHQUAKE) + | TMHM(TM27_RETURN) + | TMHM(TM28_DIG) + | TMHM(TM31_BRICK_BREAK) + | TMHM(TM32_DOUBLE_TEAM) + | TMHM(TM36_SLUDGE_BOMB) + | TMHM(TM37_SANDSTORM) + | TMHM(TM39_ROCK_TOMB) + | TMHM(TM42_FACADE) + | TMHM(TM43_SECRET_POWER) + | TMHM(TM44_REST) + | TMHM(TM45_ATTRACT) + | TMHM(HM03_SURF) + | TMHM(HM04_STRENGTH) + | TMHM(HM05_FLASH) + | TMHM(HM06_ROCK_SMASH) + | TMHM(HM07_WATERFALL) + | TMHM(HM08_DIVE)), + + [SPECIES_ESPEON] = TMHM_LEARNSET(TMHM(TM04_CALM_MIND) + | TMHM(TM06_TOXIC) + | TMHM(TM10_HIDDEN_POWER) + | TMHM(TM11_SUNNY_DAY) + | TMHM(TM15_HYPER_BEAM) + | TMHM(TM16_LIGHT_SCREEN) + | TMHM(TM17_PROTECT) + | TMHM(TM18_RAIN_DANCE) + | TMHM(TM21_FRUSTRATION) + | TMHM(TM23_IRON_TAIL) + | TMHM(TM27_RETURN) + | TMHM(TM28_DIG) + | TMHM(TM29_PSYCHIC) + | TMHM(TM30_SHADOW_BALL) + | TMHM(TM32_DOUBLE_TEAM) + | TMHM(TM33_REFLECT) + | TMHM(TM42_FACADE) + | TMHM(TM43_SECRET_POWER) + | TMHM(TM44_REST) + | TMHM(TM45_ATTRACT) + | TMHM(TM48_SKILL_SWAP) + | TMHM(HM01_CUT) + | TMHM(HM05_FLASH)), + + [SPECIES_UMBREON] = TMHM_LEARNSET(TMHM(TM06_TOXIC) + | TMHM(TM10_HIDDEN_POWER) + | TMHM(TM11_SUNNY_DAY) + | TMHM(TM12_TAUNT) + | TMHM(TM15_HYPER_BEAM) + | TMHM(TM17_PROTECT) + | TMHM(TM18_RAIN_DANCE) + | TMHM(TM21_FRUSTRATION) + | TMHM(TM23_IRON_TAIL) + | TMHM(TM27_RETURN) + | TMHM(TM28_DIG) + | TMHM(TM29_PSYCHIC) + | TMHM(TM30_SHADOW_BALL) + | TMHM(TM32_DOUBLE_TEAM) + | TMHM(TM41_TORMENT) + | TMHM(TM42_FACADE) + | TMHM(TM43_SECRET_POWER) + | TMHM(TM44_REST) + | TMHM(TM45_ATTRACT) + | TMHM(TM49_SNATCH) + | TMHM(HM01_CUT) + | TMHM(HM05_FLASH)), + + [SPECIES_MURKROW] = TMHM_LEARNSET(TMHM(TM04_CALM_MIND) + | TMHM(TM06_TOXIC) + | TMHM(TM10_HIDDEN_POWER) + | TMHM(TM11_SUNNY_DAY) + | TMHM(TM12_TAUNT) + | TMHM(TM17_PROTECT) + | TMHM(TM18_RAIN_DANCE) + | TMHM(TM21_FRUSTRATION) + | TMHM(TM27_RETURN) + | TMHM(TM30_SHADOW_BALL) + | TMHM(TM32_DOUBLE_TEAM) + | TMHM(TM40_AERIAL_ACE) + | TMHM(TM41_TORMENT) + | TMHM(TM42_FACADE) + | TMHM(TM43_SECRET_POWER) + | TMHM(TM44_REST) + | TMHM(TM45_ATTRACT) + | TMHM(TM46_THIEF) + | TMHM(TM47_STEEL_WING) + | TMHM(TM49_SNATCH) + | TMHM(HM02_FLY)), + + [SPECIES_SLOWKING] = TMHM_LEARNSET(TMHM(TM01_FOCUS_PUNCH) + | TMHM(TM03_WATER_PULSE) + | TMHM(TM04_CALM_MIND) + | TMHM(TM06_TOXIC) + | TMHM(TM07_HAIL) + | TMHM(TM10_HIDDEN_POWER) + | TMHM(TM11_SUNNY_DAY) + | TMHM(TM13_ICE_BEAM) + | TMHM(TM14_BLIZZARD) + | TMHM(TM15_HYPER_BEAM) + | TMHM(TM17_PROTECT) + | TMHM(TM18_RAIN_DANCE) + | TMHM(TM20_SAFEGUARD) + | TMHM(TM21_FRUSTRATION) + | TMHM(TM23_IRON_TAIL) + | TMHM(TM26_EARTHQUAKE) + | TMHM(TM27_RETURN) + | TMHM(TM28_DIG) + | TMHM(TM29_PSYCHIC) + | TMHM(TM30_SHADOW_BALL) + | TMHM(TM31_BRICK_BREAK) + | TMHM(TM32_DOUBLE_TEAM) + | TMHM(TM35_FLAMETHROWER) + | TMHM(TM38_FIRE_BLAST) + | TMHM(TM42_FACADE) + | TMHM(TM43_SECRET_POWER) + | TMHM(TM44_REST) + | TMHM(TM45_ATTRACT) + | TMHM(TM48_SKILL_SWAP) + | TMHM(HM03_SURF) + | TMHM(HM04_STRENGTH) + | TMHM(HM05_FLASH) + | TMHM(HM06_ROCK_SMASH) + | TMHM(HM08_DIVE)), + + [SPECIES_MISDREAVUS] = TMHM_LEARNSET(TMHM(TM04_CALM_MIND) + | TMHM(TM06_TOXIC) + | TMHM(TM10_HIDDEN_POWER) + | TMHM(TM11_SUNNY_DAY) + | TMHM(TM12_TAUNT) + | TMHM(TM17_PROTECT) + | TMHM(TM18_RAIN_DANCE) + | TMHM(TM21_FRUSTRATION) + | TMHM(TM24_THUNDERBOLT) + | TMHM(TM25_THUNDER) + | TMHM(TM27_RETURN) + | TMHM(TM29_PSYCHIC) + | TMHM(TM30_SHADOW_BALL) + | TMHM(TM32_DOUBLE_TEAM) + | TMHM(TM34_SHOCK_WAVE) + | TMHM(TM40_AERIAL_ACE) + | TMHM(TM41_TORMENT) + | TMHM(TM42_FACADE) + | TMHM(TM43_SECRET_POWER) + | TMHM(TM44_REST) + | TMHM(TM45_ATTRACT) + | TMHM(TM46_THIEF) + | TMHM(TM48_SKILL_SWAP) + | TMHM(TM49_SNATCH) + | TMHM(HM05_FLASH)), + + [SPECIES_UNOWN] = TMHM_LEARNSET(0), + + [SPECIES_WOBBUFFET] = TMHM_LEARNSET(0), + + [SPECIES_GIRAFARIG] = TMHM_LEARNSET(TMHM(TM04_CALM_MIND) + | TMHM(TM06_TOXIC) + | TMHM(TM10_HIDDEN_POWER) + | TMHM(TM11_SUNNY_DAY) + | TMHM(TM16_LIGHT_SCREEN) + | TMHM(TM17_PROTECT) + | TMHM(TM18_RAIN_DANCE) + | TMHM(TM21_FRUSTRATION) + | TMHM(TM23_IRON_TAIL) + | TMHM(TM24_THUNDERBOLT) + | TMHM(TM25_THUNDER) + | TMHM(TM26_EARTHQUAKE) + | TMHM(TM27_RETURN) + | TMHM(TM29_PSYCHIC) + | TMHM(TM30_SHADOW_BALL) + | TMHM(TM32_DOUBLE_TEAM) + | TMHM(TM33_REFLECT) + | TMHM(TM34_SHOCK_WAVE) + | TMHM(TM42_FACADE) + | TMHM(TM43_SECRET_POWER) + | TMHM(TM44_REST) + | TMHM(TM45_ATTRACT) + | TMHM(TM46_THIEF) + | TMHM(TM48_SKILL_SWAP) + | TMHM(HM04_STRENGTH) + | TMHM(HM05_FLASH) + | TMHM(HM06_ROCK_SMASH)), + + [SPECIES_PINECO] = TMHM_LEARNSET(TMHM(TM06_TOXIC) + | TMHM(TM10_HIDDEN_POWER) + | TMHM(TM11_SUNNY_DAY) + | TMHM(TM16_LIGHT_SCREEN) + | TMHM(TM17_PROTECT) + | TMHM(TM19_GIGA_DRAIN) + | TMHM(TM21_FRUSTRATION) + | TMHM(TM22_SOLARBEAM) + | TMHM(TM26_EARTHQUAKE) + | TMHM(TM27_RETURN) + | TMHM(TM28_DIG) + | TMHM(TM32_DOUBLE_TEAM) + | TMHM(TM33_REFLECT) + | TMHM(TM37_SANDSTORM) + | TMHM(TM42_FACADE) + | TMHM(TM43_SECRET_POWER) + | TMHM(TM44_REST) + | TMHM(TM45_ATTRACT) + | TMHM(HM04_STRENGTH) + | TMHM(HM06_ROCK_SMASH)), + + [SPECIES_FORRETRESS] = TMHM_LEARNSET(TMHM(TM06_TOXIC) + | TMHM(TM10_HIDDEN_POWER) + | TMHM(TM11_SUNNY_DAY) + | TMHM(TM15_HYPER_BEAM) + | TMHM(TM16_LIGHT_SCREEN) + | TMHM(TM17_PROTECT) + | TMHM(TM19_GIGA_DRAIN) + | TMHM(TM21_FRUSTRATION) + | TMHM(TM22_SOLARBEAM) + | TMHM(TM26_EARTHQUAKE) + | TMHM(TM27_RETURN) + | TMHM(TM28_DIG) + | TMHM(TM32_DOUBLE_TEAM) + | TMHM(TM33_REFLECT) + | TMHM(TM37_SANDSTORM) + | TMHM(TM42_FACADE) + | TMHM(TM43_SECRET_POWER) + | TMHM(TM44_REST) + | TMHM(TM45_ATTRACT) + | TMHM(HM04_STRENGTH) + | TMHM(HM06_ROCK_SMASH)), + + [SPECIES_DUNSPARCE] = TMHM_LEARNSET(TMHM(TM03_WATER_PULSE) + | TMHM(TM04_CALM_MIND) + | TMHM(TM06_TOXIC) + | TMHM(TM10_HIDDEN_POWER) + | TMHM(TM11_SUNNY_DAY) + | TMHM(TM13_ICE_BEAM) + | TMHM(TM14_BLIZZARD) + | TMHM(TM17_PROTECT) + | TMHM(TM18_RAIN_DANCE) + | TMHM(TM21_FRUSTRATION) + | TMHM(TM22_SOLARBEAM) + | TMHM(TM23_IRON_TAIL) + | TMHM(TM24_THUNDERBOLT) + | TMHM(TM25_THUNDER) + | TMHM(TM26_EARTHQUAKE) + | TMHM(TM27_RETURN) + | TMHM(TM28_DIG) + | TMHM(TM30_SHADOW_BALL) + | TMHM(TM32_DOUBLE_TEAM) + | TMHM(TM34_SHOCK_WAVE) + | TMHM(TM35_FLAMETHROWER) + | TMHM(TM38_FIRE_BLAST) + | TMHM(TM39_ROCK_TOMB) + | TMHM(TM42_FACADE) + | TMHM(TM43_SECRET_POWER) + | TMHM(TM44_REST) + | TMHM(TM45_ATTRACT) + | TMHM(TM46_THIEF) + | TMHM(HM04_STRENGTH) + | TMHM(HM06_ROCK_SMASH)), + + [SPECIES_GLIGAR] = TMHM_LEARNSET(TMHM(TM06_TOXIC) + | TMHM(TM10_HIDDEN_POWER) + | TMHM(TM11_SUNNY_DAY) + | TMHM(TM17_PROTECT) + | TMHM(TM18_RAIN_DANCE) + | TMHM(TM21_FRUSTRATION) + | TMHM(TM23_IRON_TAIL) + | TMHM(TM26_EARTHQUAKE) + | TMHM(TM27_RETURN) + | TMHM(TM28_DIG) + | TMHM(TM32_DOUBLE_TEAM) + | TMHM(TM36_SLUDGE_BOMB) + | TMHM(TM37_SANDSTORM) + | TMHM(TM39_ROCK_TOMB) + | TMHM(TM40_AERIAL_ACE) + | TMHM(TM42_FACADE) + | TMHM(TM43_SECRET_POWER) + | TMHM(TM44_REST) + | TMHM(TM45_ATTRACT) + | TMHM(TM46_THIEF) + | TMHM(TM47_STEEL_WING) + | TMHM(HM01_CUT) + | TMHM(HM04_STRENGTH) + | TMHM(HM06_ROCK_SMASH)), + + [SPECIES_STEELIX] = TMHM_LEARNSET(TMHM(TM05_ROAR) + | TMHM(TM06_TOXIC) + | TMHM(TM10_HIDDEN_POWER) + | TMHM(TM11_SUNNY_DAY) + | TMHM(TM12_TAUNT) + | TMHM(TM15_HYPER_BEAM) + | TMHM(TM17_PROTECT) + | TMHM(TM21_FRUSTRATION) + | TMHM(TM23_IRON_TAIL) + | TMHM(TM26_EARTHQUAKE) + | TMHM(TM27_RETURN) + | TMHM(TM28_DIG) + | TMHM(TM32_DOUBLE_TEAM) + | TMHM(TM37_SANDSTORM) + | TMHM(TM39_ROCK_TOMB) + | TMHM(TM41_TORMENT) + | TMHM(TM42_FACADE) + | TMHM(TM43_SECRET_POWER) + | TMHM(TM44_REST) + | TMHM(TM45_ATTRACT) + | TMHM(HM01_CUT) + | TMHM(HM04_STRENGTH) + | TMHM(HM06_ROCK_SMASH)), + + [SPECIES_SNUBBULL] = TMHM_LEARNSET(TMHM(TM01_FOCUS_PUNCH) + | TMHM(TM03_WATER_PULSE) + | TMHM(TM05_ROAR) + | TMHM(TM06_TOXIC) + | TMHM(TM08_BULK_UP) + | TMHM(TM10_HIDDEN_POWER) + | TMHM(TM11_SUNNY_DAY) + | TMHM(TM12_TAUNT) + | TMHM(TM17_PROTECT) + | TMHM(TM18_RAIN_DANCE) + | TMHM(TM21_FRUSTRATION) + | TMHM(TM22_SOLARBEAM) + | TMHM(TM24_THUNDERBOLT) + | TMHM(TM25_THUNDER) + | TMHM(TM26_EARTHQUAKE) + | TMHM(TM27_RETURN) + | TMHM(TM28_DIG) + | TMHM(TM30_SHADOW_BALL) + | TMHM(TM31_BRICK_BREAK) + | TMHM(TM32_DOUBLE_TEAM) + | TMHM(TM34_SHOCK_WAVE) + | TMHM(TM35_FLAMETHROWER) + | TMHM(TM36_SLUDGE_BOMB) + | TMHM(TM38_FIRE_BLAST) + | TMHM(TM41_TORMENT) + | TMHM(TM42_FACADE) + | TMHM(TM43_SECRET_POWER) + | TMHM(TM44_REST) + | TMHM(TM45_ATTRACT) + | TMHM(TM46_THIEF) + | TMHM(TM50_OVERHEAT) + | TMHM(HM04_STRENGTH) + | TMHM(HM06_ROCK_SMASH)), + + [SPECIES_GRANBULL] = TMHM_LEARNSET(TMHM(TM01_FOCUS_PUNCH) + | TMHM(TM03_WATER_PULSE) + | TMHM(TM05_ROAR) + | TMHM(TM06_TOXIC) + | TMHM(TM08_BULK_UP) + | TMHM(TM10_HIDDEN_POWER) + | TMHM(TM11_SUNNY_DAY) + | TMHM(TM12_TAUNT) + | TMHM(TM15_HYPER_BEAM) + | TMHM(TM17_PROTECT) + | TMHM(TM18_RAIN_DANCE) + | TMHM(TM21_FRUSTRATION) + | TMHM(TM22_SOLARBEAM) + | TMHM(TM23_IRON_TAIL) + | TMHM(TM24_THUNDERBOLT) + | TMHM(TM25_THUNDER) + | TMHM(TM26_EARTHQUAKE) + | TMHM(TM27_RETURN) + | TMHM(TM28_DIG) + | TMHM(TM30_SHADOW_BALL) + | TMHM(TM31_BRICK_BREAK) + | TMHM(TM32_DOUBLE_TEAM) + | TMHM(TM34_SHOCK_WAVE) + | TMHM(TM35_FLAMETHROWER) + | TMHM(TM36_SLUDGE_BOMB) + | TMHM(TM38_FIRE_BLAST) + | TMHM(TM39_ROCK_TOMB) + | TMHM(TM41_TORMENT) + | TMHM(TM42_FACADE) + | TMHM(TM43_SECRET_POWER) + | TMHM(TM44_REST) + | TMHM(TM45_ATTRACT) + | TMHM(TM46_THIEF) + | TMHM(TM50_OVERHEAT) + | TMHM(HM04_STRENGTH) + | TMHM(HM06_ROCK_SMASH)), + + [SPECIES_QWILFISH] = TMHM_LEARNSET(TMHM(TM03_WATER_PULSE) + | TMHM(TM06_TOXIC) + | TMHM(TM07_HAIL) + | TMHM(TM10_HIDDEN_POWER) + | TMHM(TM13_ICE_BEAM) + | TMHM(TM14_BLIZZARD) + | TMHM(TM17_PROTECT) + | TMHM(TM18_RAIN_DANCE) + | TMHM(TM21_FRUSTRATION) + | TMHM(TM27_RETURN) + | TMHM(TM30_SHADOW_BALL) + | TMHM(TM32_DOUBLE_TEAM) + | TMHM(TM34_SHOCK_WAVE) + | TMHM(TM36_SLUDGE_BOMB) + | TMHM(TM42_FACADE) + | TMHM(TM43_SECRET_POWER) + | TMHM(TM44_REST) + | TMHM(TM45_ATTRACT) + | TMHM(HM03_SURF) + | TMHM(HM07_WATERFALL) + | TMHM(HM08_DIVE)), + + [SPECIES_SCIZOR] = TMHM_LEARNSET(TMHM(TM06_TOXIC) + | TMHM(TM10_HIDDEN_POWER) + | TMHM(TM11_SUNNY_DAY) + | TMHM(TM15_HYPER_BEAM) + | TMHM(TM17_PROTECT) + | TMHM(TM18_RAIN_DANCE) + | TMHM(TM21_FRUSTRATION) + | TMHM(TM27_RETURN) + | TMHM(TM32_DOUBLE_TEAM) + | TMHM(TM37_SANDSTORM) + | TMHM(TM40_AERIAL_ACE) + | TMHM(TM42_FACADE) + | TMHM(TM43_SECRET_POWER) + | TMHM(TM44_REST) + | TMHM(TM45_ATTRACT) + | TMHM(TM46_THIEF) + | TMHM(TM47_STEEL_WING) + | TMHM(HM01_CUT) + | TMHM(HM04_STRENGTH) + | TMHM(HM06_ROCK_SMASH)), + + [SPECIES_SHUCKLE] = TMHM_LEARNSET(TMHM(TM06_TOXIC) + | TMHM(TM10_HIDDEN_POWER) + | TMHM(TM11_SUNNY_DAY) + | TMHM(TM17_PROTECT) + | TMHM(TM20_SAFEGUARD) + | TMHM(TM21_FRUSTRATION) + | TMHM(TM26_EARTHQUAKE) + | TMHM(TM27_RETURN) + | TMHM(TM28_DIG) + | TMHM(TM32_DOUBLE_TEAM) + | TMHM(TM36_SLUDGE_BOMB) + | TMHM(TM37_SANDSTORM) + | TMHM(TM39_ROCK_TOMB) + | TMHM(TM42_FACADE) + | TMHM(TM43_SECRET_POWER) + | TMHM(TM44_REST) + | TMHM(TM45_ATTRACT) + | TMHM(HM04_STRENGTH) + | TMHM(HM05_FLASH) + | TMHM(HM06_ROCK_SMASH)), + + [SPECIES_HERACROSS] = TMHM_LEARNSET(TMHM(TM01_FOCUS_PUNCH) + | TMHM(TM06_TOXIC) + | TMHM(TM08_BULK_UP) + | TMHM(TM10_HIDDEN_POWER) + | TMHM(TM11_SUNNY_DAY) + | TMHM(TM15_HYPER_BEAM) + | TMHM(TM17_PROTECT) + | TMHM(TM18_RAIN_DANCE) + | TMHM(TM21_FRUSTRATION) + | TMHM(TM26_EARTHQUAKE) + | TMHM(TM27_RETURN) + | TMHM(TM28_DIG) + | TMHM(TM31_BRICK_BREAK) + | TMHM(TM32_DOUBLE_TEAM) + | TMHM(TM39_ROCK_TOMB) + | TMHM(TM42_FACADE) + | TMHM(TM43_SECRET_POWER) + | TMHM(TM44_REST) + | TMHM(TM45_ATTRACT) + | TMHM(TM46_THIEF) + | TMHM(HM01_CUT) + | TMHM(HM04_STRENGTH) + | TMHM(HM06_ROCK_SMASH)), + + [SPECIES_SNEASEL] = TMHM_LEARNSET(TMHM(TM01_FOCUS_PUNCH) + | TMHM(TM04_CALM_MIND) + | TMHM(TM06_TOXIC) + | TMHM(TM07_HAIL) + | TMHM(TM10_HIDDEN_POWER) + | TMHM(TM11_SUNNY_DAY) + | TMHM(TM12_TAUNT) + | TMHM(TM13_ICE_BEAM) + | TMHM(TM14_BLIZZARD) + | TMHM(TM17_PROTECT) + | TMHM(TM18_RAIN_DANCE) + | TMHM(TM21_FRUSTRATION) + | TMHM(TM23_IRON_TAIL) + | TMHM(TM27_RETURN) + | TMHM(TM28_DIG) + | TMHM(TM30_SHADOW_BALL) + | TMHM(TM31_BRICK_BREAK) + | TMHM(TM32_DOUBLE_TEAM) + | TMHM(TM40_AERIAL_ACE) + | TMHM(TM41_TORMENT) + | TMHM(TM42_FACADE) + | TMHM(TM43_SECRET_POWER) + | TMHM(TM44_REST) + | TMHM(TM45_ATTRACT) + | TMHM(TM46_THIEF) + | TMHM(TM49_SNATCH) + | TMHM(HM01_CUT) + | TMHM(HM03_SURF) + | TMHM(HM04_STRENGTH) + | TMHM(HM06_ROCK_SMASH)), + + [SPECIES_TEDDIURSA] = TMHM_LEARNSET(TMHM(TM01_FOCUS_PUNCH) + | TMHM(TM05_ROAR) + | TMHM(TM06_TOXIC) + | TMHM(TM08_BULK_UP) + | TMHM(TM10_HIDDEN_POWER) + | TMHM(TM11_SUNNY_DAY) + | TMHM(TM12_TAUNT) + | TMHM(TM17_PROTECT) + | TMHM(TM18_RAIN_DANCE) + | TMHM(TM21_FRUSTRATION) + | TMHM(TM26_EARTHQUAKE) + | TMHM(TM27_RETURN) + | TMHM(TM28_DIG) + | TMHM(TM31_BRICK_BREAK) + | TMHM(TM32_DOUBLE_TEAM) + | TMHM(TM40_AERIAL_ACE) + | TMHM(TM41_TORMENT) + | TMHM(TM42_FACADE) + | TMHM(TM43_SECRET_POWER) + | TMHM(TM44_REST) + | TMHM(TM45_ATTRACT) + | TMHM(TM46_THIEF) + | TMHM(HM01_CUT) + | TMHM(HM04_STRENGTH) + | TMHM(HM06_ROCK_SMASH)), + + [SPECIES_URSARING] = TMHM_LEARNSET(TMHM(TM01_FOCUS_PUNCH) + | TMHM(TM05_ROAR) + | TMHM(TM06_TOXIC) + | TMHM(TM08_BULK_UP) + | TMHM(TM10_HIDDEN_POWER) + | TMHM(TM11_SUNNY_DAY) + | TMHM(TM12_TAUNT) + | TMHM(TM15_HYPER_BEAM) + | TMHM(TM17_PROTECT) + | TMHM(TM18_RAIN_DANCE) + | TMHM(TM21_FRUSTRATION) + | TMHM(TM26_EARTHQUAKE) + | TMHM(TM27_RETURN) + | TMHM(TM28_DIG) + | TMHM(TM31_BRICK_BREAK) + | TMHM(TM32_DOUBLE_TEAM) + | TMHM(TM39_ROCK_TOMB) + | TMHM(TM40_AERIAL_ACE) + | TMHM(TM41_TORMENT) + | TMHM(TM42_FACADE) + | TMHM(TM43_SECRET_POWER) + | TMHM(TM44_REST) + | TMHM(TM45_ATTRACT) + | TMHM(TM46_THIEF) + | TMHM(HM01_CUT) + | TMHM(HM04_STRENGTH) + | TMHM(HM06_ROCK_SMASH)), + + [SPECIES_SLUGMA] = TMHM_LEARNSET(TMHM(TM06_TOXIC) + | TMHM(TM10_HIDDEN_POWER) + | TMHM(TM11_SUNNY_DAY) + | TMHM(TM16_LIGHT_SCREEN) + | TMHM(TM17_PROTECT) + | TMHM(TM21_FRUSTRATION) + | TMHM(TM27_RETURN) + | TMHM(TM32_DOUBLE_TEAM) + | TMHM(TM33_REFLECT) + | TMHM(TM35_FLAMETHROWER) + | TMHM(TM38_FIRE_BLAST) + | TMHM(TM42_FACADE) + | TMHM(TM43_SECRET_POWER) + | TMHM(TM44_REST) + | TMHM(TM45_ATTRACT) + | TMHM(TM50_OVERHEAT) + | TMHM(HM06_ROCK_SMASH)), + + [SPECIES_MAGCARGO] = TMHM_LEARNSET(TMHM(TM06_TOXIC) + | TMHM(TM10_HIDDEN_POWER) + | TMHM(TM11_SUNNY_DAY) + | TMHM(TM15_HYPER_BEAM) + | TMHM(TM16_LIGHT_SCREEN) + | TMHM(TM17_PROTECT) + | TMHM(TM21_FRUSTRATION) + | TMHM(TM26_EARTHQUAKE) + | TMHM(TM27_RETURN) + | TMHM(TM32_DOUBLE_TEAM) + | TMHM(TM33_REFLECT) + | TMHM(TM35_FLAMETHROWER) + | TMHM(TM37_SANDSTORM) + | TMHM(TM38_FIRE_BLAST) + | TMHM(TM39_ROCK_TOMB) + | TMHM(TM42_FACADE) + | TMHM(TM43_SECRET_POWER) + | TMHM(TM44_REST) + | TMHM(TM45_ATTRACT) + | TMHM(TM50_OVERHEAT) + | TMHM(HM04_STRENGTH) + | TMHM(HM06_ROCK_SMASH)), + + [SPECIES_SWINUB] = TMHM_LEARNSET(TMHM(TM05_ROAR) + | TMHM(TM06_TOXIC) + | TMHM(TM07_HAIL) + | TMHM(TM10_HIDDEN_POWER) + | TMHM(TM13_ICE_BEAM) + | TMHM(TM14_BLIZZARD) + | TMHM(TM16_LIGHT_SCREEN) + | TMHM(TM17_PROTECT) + | TMHM(TM18_RAIN_DANCE) + | TMHM(TM21_FRUSTRATION) + | TMHM(TM26_EARTHQUAKE) + | TMHM(TM27_RETURN) + | TMHM(TM28_DIG) + | TMHM(TM32_DOUBLE_TEAM) + | TMHM(TM33_REFLECT) + | TMHM(TM37_SANDSTORM) + | TMHM(TM39_ROCK_TOMB) + | TMHM(TM42_FACADE) + | TMHM(TM43_SECRET_POWER) + | TMHM(TM44_REST) + | TMHM(TM45_ATTRACT) + | TMHM(HM04_STRENGTH) + | TMHM(HM06_ROCK_SMASH)), + + [SPECIES_PILOSWINE] = TMHM_LEARNSET(TMHM(TM05_ROAR) + | TMHM(TM06_TOXIC) + | TMHM(TM07_HAIL) + | TMHM(TM10_HIDDEN_POWER) + | TMHM(TM13_ICE_BEAM) + | TMHM(TM14_BLIZZARD) + | TMHM(TM15_HYPER_BEAM) + | TMHM(TM16_LIGHT_SCREEN) + | TMHM(TM17_PROTECT) + | TMHM(TM18_RAIN_DANCE) + | TMHM(TM21_FRUSTRATION) + | TMHM(TM26_EARTHQUAKE) + | TMHM(TM27_RETURN) + | TMHM(TM28_DIG) + | TMHM(TM32_DOUBLE_TEAM) + | TMHM(TM33_REFLECT) + | TMHM(TM37_SANDSTORM) + | TMHM(TM39_ROCK_TOMB) + | TMHM(TM42_FACADE) + | TMHM(TM43_SECRET_POWER) + | TMHM(TM44_REST) + | TMHM(TM45_ATTRACT) + | TMHM(HM04_STRENGTH) + | TMHM(HM06_ROCK_SMASH)), + + [SPECIES_CORSOLA] = TMHM_LEARNSET(TMHM(TM03_WATER_PULSE) + | TMHM(TM04_CALM_MIND) + | TMHM(TM06_TOXIC) + | TMHM(TM07_HAIL) + | TMHM(TM10_HIDDEN_POWER) + | TMHM(TM11_SUNNY_DAY) + | TMHM(TM13_ICE_BEAM) + | TMHM(TM14_BLIZZARD) + | TMHM(TM16_LIGHT_SCREEN) + | TMHM(TM17_PROTECT) + | TMHM(TM18_RAIN_DANCE) + | TMHM(TM20_SAFEGUARD) + | TMHM(TM21_FRUSTRATION) + | TMHM(TM26_EARTHQUAKE) + | TMHM(TM27_RETURN) + | TMHM(TM28_DIG) + | TMHM(TM29_PSYCHIC) + | TMHM(TM30_SHADOW_BALL) + | TMHM(TM32_DOUBLE_TEAM) + | TMHM(TM33_REFLECT) + | TMHM(TM37_SANDSTORM) + | TMHM(TM39_ROCK_TOMB) + | TMHM(TM42_FACADE) + | TMHM(TM43_SECRET_POWER) + | TMHM(TM44_REST) + | TMHM(TM45_ATTRACT) + | TMHM(HM03_SURF) + | TMHM(HM04_STRENGTH) + | TMHM(HM06_ROCK_SMASH)), + + [SPECIES_REMORAID] = TMHM_LEARNSET(TMHM(TM03_WATER_PULSE) + | TMHM(TM06_TOXIC) + | TMHM(TM10_HIDDEN_POWER) + | TMHM(TM11_SUNNY_DAY) + | TMHM(TM13_ICE_BEAM) + | TMHM(TM14_BLIZZARD) + | TMHM(TM15_HYPER_BEAM) + | TMHM(TM17_PROTECT) + | TMHM(TM18_RAIN_DANCE) + | TMHM(TM21_FRUSTRATION) + | TMHM(TM27_RETURN) + | TMHM(TM29_PSYCHIC) + | TMHM(TM32_DOUBLE_TEAM) + | TMHM(TM35_FLAMETHROWER) + | TMHM(TM38_FIRE_BLAST) + | TMHM(TM42_FACADE) + | TMHM(TM43_SECRET_POWER) + | TMHM(TM44_REST) + | TMHM(TM45_ATTRACT) + | TMHM(TM46_THIEF) + | TMHM(HM03_SURF) + | TMHM(HM07_WATERFALL) + | TMHM(HM08_DIVE)), + + [SPECIES_OCTILLERY] = TMHM_LEARNSET(TMHM(TM03_WATER_PULSE) + | TMHM(TM06_TOXIC) + | TMHM(TM09_BULLET_SEED) + | TMHM(TM10_HIDDEN_POWER) + | TMHM(TM11_SUNNY_DAY) + | TMHM(TM13_ICE_BEAM) + | TMHM(TM14_BLIZZARD) + | TMHM(TM15_HYPER_BEAM) + | TMHM(TM17_PROTECT) + | TMHM(TM18_RAIN_DANCE) + | TMHM(TM21_FRUSTRATION) + | TMHM(TM27_RETURN) + | TMHM(TM29_PSYCHIC) + | TMHM(TM32_DOUBLE_TEAM) + | TMHM(TM35_FLAMETHROWER) + | TMHM(TM36_SLUDGE_BOMB) + | TMHM(TM38_FIRE_BLAST) + | TMHM(TM42_FACADE) + | TMHM(TM43_SECRET_POWER) + | TMHM(TM44_REST) + | TMHM(TM45_ATTRACT) + | TMHM(TM46_THIEF) + | TMHM(HM03_SURF) + | TMHM(HM07_WATERFALL) + | TMHM(HM08_DIVE)), + + [SPECIES_DELIBIRD] = TMHM_LEARNSET(TMHM(TM01_FOCUS_PUNCH) + | TMHM(TM03_WATER_PULSE) + | TMHM(TM06_TOXIC) + | TMHM(TM07_HAIL) + | TMHM(TM10_HIDDEN_POWER) + | TMHM(TM13_ICE_BEAM) + | TMHM(TM14_BLIZZARD) + | TMHM(TM17_PROTECT) + | TMHM(TM18_RAIN_DANCE) + | TMHM(TM21_FRUSTRATION) + | TMHM(TM27_RETURN) + | TMHM(TM32_DOUBLE_TEAM) + | TMHM(TM40_AERIAL_ACE) + | TMHM(TM42_FACADE) + | TMHM(TM43_SECRET_POWER) + | TMHM(TM44_REST) + | TMHM(TM45_ATTRACT) + | TMHM(TM46_THIEF) + | TMHM(HM02_FLY)), + + [SPECIES_MANTINE] = TMHM_LEARNSET(TMHM(TM03_WATER_PULSE) + | TMHM(TM06_TOXIC) + | TMHM(TM07_HAIL) + | TMHM(TM10_HIDDEN_POWER) + | TMHM(TM13_ICE_BEAM) + | TMHM(TM14_BLIZZARD) + | TMHM(TM17_PROTECT) + | TMHM(TM18_RAIN_DANCE) + | TMHM(TM21_FRUSTRATION) + | TMHM(TM26_EARTHQUAKE) + | TMHM(TM27_RETURN) + | TMHM(TM32_DOUBLE_TEAM) + | TMHM(TM40_AERIAL_ACE) + | TMHM(TM42_FACADE) + | TMHM(TM43_SECRET_POWER) + | TMHM(TM44_REST) + | TMHM(TM45_ATTRACT) + | TMHM(HM03_SURF) + | TMHM(HM07_WATERFALL) + | TMHM(HM08_DIVE)), + + [SPECIES_SKARMORY] = TMHM_LEARNSET(TMHM(TM05_ROAR) + | TMHM(TM06_TOXIC) + | TMHM(TM10_HIDDEN_POWER) + | TMHM(TM11_SUNNY_DAY) + | TMHM(TM12_TAUNT) + | TMHM(TM17_PROTECT) + | TMHM(TM21_FRUSTRATION) + | TMHM(TM27_RETURN) + | TMHM(TM32_DOUBLE_TEAM) + | TMHM(TM37_SANDSTORM) + | TMHM(TM40_AERIAL_ACE) + | TMHM(TM41_TORMENT) + | TMHM(TM42_FACADE) + | TMHM(TM43_SECRET_POWER) + | TMHM(TM44_REST) + | TMHM(TM45_ATTRACT) + | TMHM(TM46_THIEF) + | TMHM(TM47_STEEL_WING) + | TMHM(HM01_CUT) + | TMHM(HM02_FLY) + | TMHM(HM06_ROCK_SMASH)), + + [SPECIES_HOUNDOUR] = TMHM_LEARNSET(TMHM(TM05_ROAR) + | TMHM(TM06_TOXIC) + | TMHM(TM10_HIDDEN_POWER) + | TMHM(TM11_SUNNY_DAY) + | TMHM(TM12_TAUNT) + | TMHM(TM17_PROTECT) + | TMHM(TM21_FRUSTRATION) + | TMHM(TM22_SOLARBEAM) + | TMHM(TM23_IRON_TAIL) + | TMHM(TM27_RETURN) + | TMHM(TM30_SHADOW_BALL) + | TMHM(TM32_DOUBLE_TEAM) + | TMHM(TM35_FLAMETHROWER) + | TMHM(TM36_SLUDGE_BOMB) + | TMHM(TM38_FIRE_BLAST) + | TMHM(TM41_TORMENT) + | TMHM(TM42_FACADE) + | TMHM(TM43_SECRET_POWER) + | TMHM(TM44_REST) + | TMHM(TM45_ATTRACT) + | TMHM(TM46_THIEF) + | TMHM(TM49_SNATCH) + | TMHM(TM50_OVERHEAT) + | TMHM(HM06_ROCK_SMASH)), + + [SPECIES_HOUNDOOM] = TMHM_LEARNSET(TMHM(TM05_ROAR) + | TMHM(TM06_TOXIC) + | TMHM(TM10_HIDDEN_POWER) + | TMHM(TM11_SUNNY_DAY) + | TMHM(TM12_TAUNT) + | TMHM(TM15_HYPER_BEAM) + | TMHM(TM17_PROTECT) + | TMHM(TM21_FRUSTRATION) + | TMHM(TM22_SOLARBEAM) + | TMHM(TM23_IRON_TAIL) + | TMHM(TM27_RETURN) + | TMHM(TM30_SHADOW_BALL) + | TMHM(TM32_DOUBLE_TEAM) + | TMHM(TM35_FLAMETHROWER) + | TMHM(TM36_SLUDGE_BOMB) + | TMHM(TM38_FIRE_BLAST) + | TMHM(TM41_TORMENT) + | TMHM(TM42_FACADE) + | TMHM(TM43_SECRET_POWER) + | TMHM(TM44_REST) + | TMHM(TM45_ATTRACT) + | TMHM(TM46_THIEF) + | TMHM(TM49_SNATCH) + | TMHM(TM50_OVERHEAT) + | TMHM(HM04_STRENGTH) + | TMHM(HM06_ROCK_SMASH)), + + [SPECIES_KINGDRA] = TMHM_LEARNSET(TMHM(TM03_WATER_PULSE) + | TMHM(TM06_TOXIC) + | TMHM(TM07_HAIL) + | TMHM(TM10_HIDDEN_POWER) + | TMHM(TM13_ICE_BEAM) + | TMHM(TM14_BLIZZARD) + | TMHM(TM15_HYPER_BEAM) + | TMHM(TM17_PROTECT) + | TMHM(TM18_RAIN_DANCE) + | TMHM(TM21_FRUSTRATION) + | TMHM(TM27_RETURN) + | TMHM(TM32_DOUBLE_TEAM) + | TMHM(TM42_FACADE) + | TMHM(TM43_SECRET_POWER) + | TMHM(TM44_REST) + | TMHM(TM45_ATTRACT) + | TMHM(HM03_SURF) + | TMHM(HM07_WATERFALL) + | TMHM(HM08_DIVE)), + + [SPECIES_PHANPY] = TMHM_LEARNSET(TMHM(TM05_ROAR) + | TMHM(TM06_TOXIC) + | TMHM(TM10_HIDDEN_POWER) + | TMHM(TM11_SUNNY_DAY) + | TMHM(TM17_PROTECT) + | TMHM(TM21_FRUSTRATION) + | TMHM(TM23_IRON_TAIL) + | TMHM(TM26_EARTHQUAKE) + | TMHM(TM27_RETURN) + | TMHM(TM32_DOUBLE_TEAM) + | TMHM(TM37_SANDSTORM) + | TMHM(TM39_ROCK_TOMB) + | TMHM(TM42_FACADE) + | TMHM(TM43_SECRET_POWER) + | TMHM(TM44_REST) + | TMHM(TM45_ATTRACT) + | TMHM(HM04_STRENGTH) + | TMHM(HM06_ROCK_SMASH)), + + [SPECIES_DONPHAN] = TMHM_LEARNSET(TMHM(TM05_ROAR) + | TMHM(TM06_TOXIC) + | TMHM(TM10_HIDDEN_POWER) + | TMHM(TM11_SUNNY_DAY) + | TMHM(TM15_HYPER_BEAM) + | TMHM(TM17_PROTECT) + | TMHM(TM21_FRUSTRATION) + | TMHM(TM23_IRON_TAIL) + | TMHM(TM26_EARTHQUAKE) + | TMHM(TM27_RETURN) + | TMHM(TM32_DOUBLE_TEAM) + | TMHM(TM37_SANDSTORM) + | TMHM(TM39_ROCK_TOMB) + | TMHM(TM42_FACADE) + | TMHM(TM43_SECRET_POWER) + | TMHM(TM44_REST) + | TMHM(TM45_ATTRACT) + | TMHM(HM04_STRENGTH) + | TMHM(HM06_ROCK_SMASH)), + + [SPECIES_PORYGON2] = TMHM_LEARNSET(TMHM(TM06_TOXIC) + | TMHM(TM10_HIDDEN_POWER) + | TMHM(TM11_SUNNY_DAY) + | TMHM(TM13_ICE_BEAM) + | TMHM(TM14_BLIZZARD) + | TMHM(TM15_HYPER_BEAM) + | TMHM(TM17_PROTECT) + | TMHM(TM18_RAIN_DANCE) + | TMHM(TM21_FRUSTRATION) + | TMHM(TM22_SOLARBEAM) + | TMHM(TM23_IRON_TAIL) + | TMHM(TM24_THUNDERBOLT) + | TMHM(TM25_THUNDER) + | TMHM(TM27_RETURN) + | TMHM(TM29_PSYCHIC) + | TMHM(TM30_SHADOW_BALL) + | TMHM(TM32_DOUBLE_TEAM) + | TMHM(TM34_SHOCK_WAVE) + | TMHM(TM40_AERIAL_ACE) + | TMHM(TM42_FACADE) + | TMHM(TM43_SECRET_POWER) + | TMHM(TM44_REST) + | TMHM(TM46_THIEF) + | TMHM(HM05_FLASH)), + + [SPECIES_STANTLER] = TMHM_LEARNSET(TMHM(TM04_CALM_MIND) + | TMHM(TM05_ROAR) + | TMHM(TM06_TOXIC) + | TMHM(TM10_HIDDEN_POWER) + | TMHM(TM11_SUNNY_DAY) + | TMHM(TM16_LIGHT_SCREEN) + | TMHM(TM17_PROTECT) + | TMHM(TM18_RAIN_DANCE) + | TMHM(TM21_FRUSTRATION) + | TMHM(TM22_SOLARBEAM) + | TMHM(TM23_IRON_TAIL) + | TMHM(TM24_THUNDERBOLT) + | TMHM(TM25_THUNDER) + | TMHM(TM26_EARTHQUAKE) + | TMHM(TM27_RETURN) + | TMHM(TM29_PSYCHIC) + | TMHM(TM30_SHADOW_BALL) + | TMHM(TM32_DOUBLE_TEAM) + | TMHM(TM33_REFLECT) + | TMHM(TM34_SHOCK_WAVE) + | TMHM(TM42_FACADE) + | TMHM(TM43_SECRET_POWER) + | TMHM(TM44_REST) + | TMHM(TM45_ATTRACT) + | TMHM(TM46_THIEF) + | TMHM(TM48_SKILL_SWAP) + | TMHM(HM05_FLASH)), + + [SPECIES_SMEARGLE] = TMHM_LEARNSET(0), + + [SPECIES_TYROGUE] = TMHM_LEARNSET(TMHM(TM06_TOXIC) + | TMHM(TM08_BULK_UP) + | TMHM(TM10_HIDDEN_POWER) + | TMHM(TM11_SUNNY_DAY) + | TMHM(TM17_PROTECT) + | TMHM(TM18_RAIN_DANCE) + | TMHM(TM21_FRUSTRATION) + | TMHM(TM26_EARTHQUAKE) + | TMHM(TM27_RETURN) + | TMHM(TM31_BRICK_BREAK) + | TMHM(TM32_DOUBLE_TEAM) + | TMHM(TM42_FACADE) + | TMHM(TM43_SECRET_POWER) + | TMHM(TM44_REST) + | TMHM(TM45_ATTRACT) + | TMHM(TM46_THIEF) + | TMHM(HM04_STRENGTH) + | TMHM(HM06_ROCK_SMASH)), + + [SPECIES_HITMONTOP] = TMHM_LEARNSET(TMHM(TM06_TOXIC) + | TMHM(TM08_BULK_UP) + | TMHM(TM10_HIDDEN_POWER) + | TMHM(TM11_SUNNY_DAY) + | TMHM(TM17_PROTECT) + | TMHM(TM18_RAIN_DANCE) + | TMHM(TM21_FRUSTRATION) + | TMHM(TM26_EARTHQUAKE) + | TMHM(TM27_RETURN) + | TMHM(TM28_DIG) + | TMHM(TM31_BRICK_BREAK) + | TMHM(TM32_DOUBLE_TEAM) + | TMHM(TM37_SANDSTORM) + | TMHM(TM42_FACADE) + | TMHM(TM43_SECRET_POWER) + | TMHM(TM44_REST) + | TMHM(TM45_ATTRACT) + | TMHM(TM46_THIEF) + | TMHM(HM04_STRENGTH) + | TMHM(HM06_ROCK_SMASH)), + + [SPECIES_SMOOCHUM] = TMHM_LEARNSET(TMHM(TM03_WATER_PULSE) + | TMHM(TM04_CALM_MIND) + | TMHM(TM06_TOXIC) + | TMHM(TM07_HAIL) + | TMHM(TM10_HIDDEN_POWER) + | TMHM(TM13_ICE_BEAM) + | TMHM(TM14_BLIZZARD) + | TMHM(TM16_LIGHT_SCREEN) + | TMHM(TM17_PROTECT) + | TMHM(TM18_RAIN_DANCE) + | TMHM(TM21_FRUSTRATION) + | TMHM(TM27_RETURN) + | TMHM(TM29_PSYCHIC) + | TMHM(TM30_SHADOW_BALL) + | TMHM(TM32_DOUBLE_TEAM) + | TMHM(TM33_REFLECT) + | TMHM(TM42_FACADE) + | TMHM(TM43_SECRET_POWER) + | TMHM(TM44_REST) + | TMHM(TM45_ATTRACT) + | TMHM(TM46_THIEF) + | TMHM(TM48_SKILL_SWAP) + | TMHM(HM05_FLASH)), + + [SPECIES_ELEKID] = TMHM_LEARNSET(TMHM(TM01_FOCUS_PUNCH) + | TMHM(TM06_TOXIC) + | TMHM(TM10_HIDDEN_POWER) + | TMHM(TM16_LIGHT_SCREEN) + | TMHM(TM17_PROTECT) + | TMHM(TM18_RAIN_DANCE) + | TMHM(TM21_FRUSTRATION) + | TMHM(TM24_THUNDERBOLT) + | TMHM(TM25_THUNDER) + | TMHM(TM27_RETURN) + | TMHM(TM29_PSYCHIC) + | TMHM(TM31_BRICK_BREAK) + | TMHM(TM32_DOUBLE_TEAM) + | TMHM(TM34_SHOCK_WAVE) + | TMHM(TM42_FACADE) + | TMHM(TM43_SECRET_POWER) + | TMHM(TM44_REST) + | TMHM(TM45_ATTRACT) + | TMHM(TM46_THIEF) + | TMHM(HM05_FLASH) + | TMHM(HM06_ROCK_SMASH)), + + [SPECIES_MAGBY] = TMHM_LEARNSET(TMHM(TM01_FOCUS_PUNCH) + | TMHM(TM06_TOXIC) + | TMHM(TM10_HIDDEN_POWER) + | TMHM(TM11_SUNNY_DAY) + | TMHM(TM17_PROTECT) + | TMHM(TM21_FRUSTRATION) + | TMHM(TM23_IRON_TAIL) + | TMHM(TM27_RETURN) + | TMHM(TM29_PSYCHIC) + | TMHM(TM31_BRICK_BREAK) + | TMHM(TM32_DOUBLE_TEAM) + | TMHM(TM35_FLAMETHROWER) + | TMHM(TM38_FIRE_BLAST) + | TMHM(TM42_FACADE) + | TMHM(TM43_SECRET_POWER) + | TMHM(TM44_REST) + | TMHM(TM45_ATTRACT) + | TMHM(TM46_THIEF) + | TMHM(HM06_ROCK_SMASH)), + + [SPECIES_MILTANK] = TMHM_LEARNSET(TMHM(TM01_FOCUS_PUNCH) + | TMHM(TM03_WATER_PULSE) + | TMHM(TM06_TOXIC) + | TMHM(TM10_HIDDEN_POWER) + | TMHM(TM11_SUNNY_DAY) + | TMHM(TM13_ICE_BEAM) + | TMHM(TM14_BLIZZARD) + | TMHM(TM15_HYPER_BEAM) + | TMHM(TM17_PROTECT) + | TMHM(TM18_RAIN_DANCE) + | TMHM(TM21_FRUSTRATION) + | TMHM(TM22_SOLARBEAM) + | TMHM(TM23_IRON_TAIL) + | TMHM(TM24_THUNDERBOLT) + | TMHM(TM25_THUNDER) + | TMHM(TM26_EARTHQUAKE) + | TMHM(TM27_RETURN) + | TMHM(TM30_SHADOW_BALL) + | TMHM(TM31_BRICK_BREAK) + | TMHM(TM32_DOUBLE_TEAM) + | TMHM(TM34_SHOCK_WAVE) + | TMHM(TM37_SANDSTORM) + | TMHM(TM39_ROCK_TOMB) + | TMHM(TM42_FACADE) + | TMHM(TM43_SECRET_POWER) + | TMHM(TM44_REST) + | TMHM(TM45_ATTRACT) + | TMHM(HM03_SURF) + | TMHM(HM04_STRENGTH) + | TMHM(HM06_ROCK_SMASH)), + + [SPECIES_BLISSEY] = TMHM_LEARNSET(TMHM(TM01_FOCUS_PUNCH) + | TMHM(TM03_WATER_PULSE) + | TMHM(TM04_CALM_MIND) + | TMHM(TM06_TOXIC) + | TMHM(TM07_HAIL) + | TMHM(TM10_HIDDEN_POWER) + | TMHM(TM11_SUNNY_DAY) + | TMHM(TM13_ICE_BEAM) + | TMHM(TM14_BLIZZARD) + | TMHM(TM15_HYPER_BEAM) + | TMHM(TM16_LIGHT_SCREEN) + | TMHM(TM17_PROTECT) + | TMHM(TM18_RAIN_DANCE) + | TMHM(TM20_SAFEGUARD) + | TMHM(TM21_FRUSTRATION) + | TMHM(TM22_SOLARBEAM) + | TMHM(TM23_IRON_TAIL) + | TMHM(TM24_THUNDERBOLT) + | TMHM(TM25_THUNDER) + | TMHM(TM26_EARTHQUAKE) + | TMHM(TM27_RETURN) + | TMHM(TM29_PSYCHIC) + | TMHM(TM30_SHADOW_BALL) + | TMHM(TM31_BRICK_BREAK) + | TMHM(TM32_DOUBLE_TEAM) + | TMHM(TM34_SHOCK_WAVE) + | TMHM(TM35_FLAMETHROWER) + | TMHM(TM37_SANDSTORM) + | TMHM(TM38_FIRE_BLAST) + | TMHM(TM39_ROCK_TOMB) + | TMHM(TM42_FACADE) + | TMHM(TM43_SECRET_POWER) + | TMHM(TM44_REST) + | TMHM(TM45_ATTRACT) + | TMHM(TM48_SKILL_SWAP) + | TMHM(TM49_SNATCH) + | TMHM(HM04_STRENGTH) + | TMHM(HM05_FLASH) + | TMHM(HM06_ROCK_SMASH)), + + [SPECIES_RAIKOU] = TMHM_LEARNSET(TMHM(TM04_CALM_MIND) + | TMHM(TM05_ROAR) + | TMHM(TM06_TOXIC) + | TMHM(TM10_HIDDEN_POWER) + | TMHM(TM11_SUNNY_DAY) + | TMHM(TM15_HYPER_BEAM) + | TMHM(TM17_PROTECT) + | TMHM(TM18_RAIN_DANCE) + | TMHM(TM21_FRUSTRATION) + | TMHM(TM23_IRON_TAIL) + | TMHM(TM24_THUNDERBOLT) + | TMHM(TM25_THUNDER) + | TMHM(TM27_RETURN) + | TMHM(TM28_DIG) + | TMHM(TM32_DOUBLE_TEAM) + | TMHM(TM33_REFLECT) + | TMHM(TM34_SHOCK_WAVE) + | TMHM(TM37_SANDSTORM) + | TMHM(TM42_FACADE) + | TMHM(TM43_SECRET_POWER) + | TMHM(TM44_REST) + | TMHM(HM01_CUT) + | TMHM(HM04_STRENGTH) + | TMHM(HM05_FLASH) + | TMHM(HM06_ROCK_SMASH)), + + [SPECIES_ENTEI] = TMHM_LEARNSET(TMHM(TM04_CALM_MIND) + | TMHM(TM05_ROAR) + | TMHM(TM06_TOXIC) + | TMHM(TM10_HIDDEN_POWER) + | TMHM(TM11_SUNNY_DAY) + | TMHM(TM15_HYPER_BEAM) + | TMHM(TM17_PROTECT) + | TMHM(TM18_RAIN_DANCE) + | TMHM(TM21_FRUSTRATION) + | TMHM(TM22_SOLARBEAM) + | TMHM(TM23_IRON_TAIL) + | TMHM(TM27_RETURN) + | TMHM(TM28_DIG) + | TMHM(TM32_DOUBLE_TEAM) + | TMHM(TM33_REFLECT) + | TMHM(TM35_FLAMETHROWER) + | TMHM(TM37_SANDSTORM) + | TMHM(TM38_FIRE_BLAST) + | TMHM(TM42_FACADE) + | TMHM(TM43_SECRET_POWER) + | TMHM(TM44_REST) + | TMHM(HM01_CUT) + | TMHM(HM04_STRENGTH) + | TMHM(HM05_FLASH) + | TMHM(HM06_ROCK_SMASH)), + + [SPECIES_SUICUNE] = TMHM_LEARNSET(TMHM(TM03_WATER_PULSE) + | TMHM(TM04_CALM_MIND) + | TMHM(TM05_ROAR) + | TMHM(TM06_TOXIC) + | TMHM(TM07_HAIL) + | TMHM(TM10_HIDDEN_POWER) + | TMHM(TM11_SUNNY_DAY) + | TMHM(TM13_ICE_BEAM) + | TMHM(TM14_BLIZZARD) + | TMHM(TM15_HYPER_BEAM) + | TMHM(TM17_PROTECT) + | TMHM(TM18_RAIN_DANCE) + | TMHM(TM21_FRUSTRATION) + | TMHM(TM23_IRON_TAIL) + | TMHM(TM27_RETURN) + | TMHM(TM28_DIG) + | TMHM(TM32_DOUBLE_TEAM) + | TMHM(TM33_REFLECT) + | TMHM(TM37_SANDSTORM) + | TMHM(TM42_FACADE) + | TMHM(TM43_SECRET_POWER) + | TMHM(TM44_REST) + | TMHM(HM01_CUT) + | TMHM(HM03_SURF) + | TMHM(HM06_ROCK_SMASH) + | TMHM(HM07_WATERFALL) + | TMHM(HM08_DIVE)), + + [SPECIES_LARVITAR] = TMHM_LEARNSET(TMHM(TM06_TOXIC) + | TMHM(TM10_HIDDEN_POWER) + | TMHM(TM11_SUNNY_DAY) + | TMHM(TM12_TAUNT) + | TMHM(TM15_HYPER_BEAM) + | TMHM(TM17_PROTECT) + | TMHM(TM18_RAIN_DANCE) + | TMHM(TM21_FRUSTRATION) + | TMHM(TM26_EARTHQUAKE) + | TMHM(TM27_RETURN) + | TMHM(TM28_DIG) + | TMHM(TM31_BRICK_BREAK) + | TMHM(TM32_DOUBLE_TEAM) + | TMHM(TM37_SANDSTORM) + | TMHM(TM41_TORMENT) + | TMHM(TM42_FACADE) + | TMHM(TM43_SECRET_POWER) + | TMHM(TM44_REST) + | TMHM(TM45_ATTRACT) + | TMHM(HM06_ROCK_SMASH)), + + [SPECIES_PUPITAR] = TMHM_LEARNSET(TMHM(TM06_TOXIC) + | TMHM(TM10_HIDDEN_POWER) + | TMHM(TM11_SUNNY_DAY) + | TMHM(TM12_TAUNT) + | TMHM(TM15_HYPER_BEAM) + | TMHM(TM17_PROTECT) + | TMHM(TM18_RAIN_DANCE) + | TMHM(TM21_FRUSTRATION) + | TMHM(TM26_EARTHQUAKE) + | TMHM(TM27_RETURN) + | TMHM(TM28_DIG) + | TMHM(TM31_BRICK_BREAK) + | TMHM(TM32_DOUBLE_TEAM) + | TMHM(TM37_SANDSTORM) + | TMHM(TM41_TORMENT) + | TMHM(TM42_FACADE) + | TMHM(TM43_SECRET_POWER) + | TMHM(TM44_REST) + | TMHM(TM45_ATTRACT) + | TMHM(HM06_ROCK_SMASH)), + + [SPECIES_TYRANITAR] = TMHM_LEARNSET(TMHM(TM01_FOCUS_PUNCH) + | TMHM(TM02_DRAGON_CLAW) + | TMHM(TM03_WATER_PULSE) + | TMHM(TM05_ROAR) + | TMHM(TM06_TOXIC) + | TMHM(TM10_HIDDEN_POWER) + | TMHM(TM11_SUNNY_DAY) + | TMHM(TM12_TAUNT) + | TMHM(TM13_ICE_BEAM) + | TMHM(TM14_BLIZZARD) + | TMHM(TM15_HYPER_BEAM) + | TMHM(TM17_PROTECT) + | TMHM(TM18_RAIN_DANCE) + | TMHM(TM21_FRUSTRATION) + | TMHM(TM23_IRON_TAIL) + | TMHM(TM24_THUNDERBOLT) + | TMHM(TM25_THUNDER) + | TMHM(TM26_EARTHQUAKE) + | TMHM(TM27_RETURN) + | TMHM(TM28_DIG) + | TMHM(TM31_BRICK_BREAK) + | TMHM(TM32_DOUBLE_TEAM) + | TMHM(TM34_SHOCK_WAVE) + | TMHM(TM35_FLAMETHROWER) + | TMHM(TM37_SANDSTORM) + | TMHM(TM38_FIRE_BLAST) + | TMHM(TM39_ROCK_TOMB) + | TMHM(TM40_AERIAL_ACE) + | TMHM(TM41_TORMENT) + | TMHM(TM42_FACADE) + | TMHM(TM43_SECRET_POWER) + | TMHM(TM44_REST) + | TMHM(TM45_ATTRACT) + | TMHM(HM01_CUT) + | TMHM(HM03_SURF) + | TMHM(HM04_STRENGTH) + | TMHM(HM06_ROCK_SMASH)), + + [SPECIES_LUGIA] = TMHM_LEARNSET(TMHM(TM03_WATER_PULSE) + | TMHM(TM04_CALM_MIND) + | TMHM(TM05_ROAR) + | TMHM(TM06_TOXIC) + | TMHM(TM07_HAIL) + | TMHM(TM10_HIDDEN_POWER) + | TMHM(TM11_SUNNY_DAY) + | TMHM(TM13_ICE_BEAM) + | TMHM(TM14_BLIZZARD) + | TMHM(TM15_HYPER_BEAM) + | TMHM(TM16_LIGHT_SCREEN) + | TMHM(TM17_PROTECT) + | TMHM(TM18_RAIN_DANCE) + | TMHM(TM19_GIGA_DRAIN) + | TMHM(TM20_SAFEGUARD) + | TMHM(TM21_FRUSTRATION) + | TMHM(TM23_IRON_TAIL) + | TMHM(TM24_THUNDERBOLT) + | TMHM(TM25_THUNDER) + | TMHM(TM26_EARTHQUAKE) + | TMHM(TM27_RETURN) + | TMHM(TM29_PSYCHIC) + | TMHM(TM30_SHADOW_BALL) + | TMHM(TM32_DOUBLE_TEAM) + | TMHM(TM33_REFLECT) + | TMHM(TM34_SHOCK_WAVE) + | TMHM(TM37_SANDSTORM) + | TMHM(TM40_AERIAL_ACE) + | TMHM(TM42_FACADE) + | TMHM(TM43_SECRET_POWER) + | TMHM(TM44_REST) + | TMHM(TM47_STEEL_WING) + | TMHM(TM48_SKILL_SWAP) + | TMHM(HM02_FLY) + | TMHM(HM03_SURF) + | TMHM(HM04_STRENGTH) + | TMHM(HM06_ROCK_SMASH) + | TMHM(HM07_WATERFALL) + | TMHM(HM08_DIVE)), + + [SPECIES_HO_OH] = TMHM_LEARNSET(TMHM(TM04_CALM_MIND) + | TMHM(TM05_ROAR) + | TMHM(TM06_TOXIC) + | TMHM(TM10_HIDDEN_POWER) + | TMHM(TM11_SUNNY_DAY) + | TMHM(TM15_HYPER_BEAM) + | TMHM(TM16_LIGHT_SCREEN) + | TMHM(TM17_PROTECT) + | TMHM(TM18_RAIN_DANCE) + | TMHM(TM19_GIGA_DRAIN) + | TMHM(TM20_SAFEGUARD) + | TMHM(TM21_FRUSTRATION) + | TMHM(TM22_SOLARBEAM) + | TMHM(TM24_THUNDERBOLT) + | TMHM(TM25_THUNDER) + | TMHM(TM26_EARTHQUAKE) + | TMHM(TM27_RETURN) + | TMHM(TM29_PSYCHIC) + | TMHM(TM30_SHADOW_BALL) + | TMHM(TM32_DOUBLE_TEAM) + | TMHM(TM33_REFLECT) + | TMHM(TM34_SHOCK_WAVE) + | TMHM(TM35_FLAMETHROWER) + | TMHM(TM37_SANDSTORM) + | TMHM(TM38_FIRE_BLAST) + | TMHM(TM40_AERIAL_ACE) + | TMHM(TM42_FACADE) + | TMHM(TM43_SECRET_POWER) + | TMHM(TM44_REST) + | TMHM(TM47_STEEL_WING) + | TMHM(TM50_OVERHEAT) + | TMHM(HM02_FLY) + | TMHM(HM04_STRENGTH) + | TMHM(HM05_FLASH) + | TMHM(HM06_ROCK_SMASH)), + + [SPECIES_CELEBI] = TMHM_LEARNSET(TMHM(TM03_WATER_PULSE) + | TMHM(TM04_CALM_MIND) + | TMHM(TM06_TOXIC) + | TMHM(TM10_HIDDEN_POWER) + | TMHM(TM11_SUNNY_DAY) + | TMHM(TM15_HYPER_BEAM) + | TMHM(TM16_LIGHT_SCREEN) + | TMHM(TM17_PROTECT) + | TMHM(TM18_RAIN_DANCE) + | TMHM(TM19_GIGA_DRAIN) + | TMHM(TM20_SAFEGUARD) + | TMHM(TM21_FRUSTRATION) + | TMHM(TM22_SOLARBEAM) + | TMHM(TM27_RETURN) + | TMHM(TM29_PSYCHIC) + | TMHM(TM30_SHADOW_BALL) + | TMHM(TM32_DOUBLE_TEAM) + | TMHM(TM33_REFLECT) + | TMHM(TM34_SHOCK_WAVE) + | TMHM(TM37_SANDSTORM) + | TMHM(TM40_AERIAL_ACE) + | TMHM(TM42_FACADE) + | TMHM(TM43_SECRET_POWER) + | TMHM(TM44_REST) + | TMHM(TM48_SKILL_SWAP) + | TMHM(HM01_CUT) + | TMHM(HM05_FLASH)), + + [SPECIES_OLD_UNOWN_B] = TMHM_LEARNSET(0), + + [SPECIES_OLD_UNOWN_C] = TMHM_LEARNSET(0), + + [SPECIES_OLD_UNOWN_D] = TMHM_LEARNSET(0), + + [SPECIES_OLD_UNOWN_E] = TMHM_LEARNSET(0), + + [SPECIES_OLD_UNOWN_F] = TMHM_LEARNSET(0), + + [SPECIES_OLD_UNOWN_G] = TMHM_LEARNSET(0), + + [SPECIES_OLD_UNOWN_H] = TMHM_LEARNSET(0), + + [SPECIES_OLD_UNOWN_I] = TMHM_LEARNSET(0), + + [SPECIES_OLD_UNOWN_J] = TMHM_LEARNSET(0), + + [SPECIES_OLD_UNOWN_K] = TMHM_LEARNSET(0), + + [SPECIES_OLD_UNOWN_L] = TMHM_LEARNSET(0), + + [SPECIES_OLD_UNOWN_M] = TMHM_LEARNSET(0), + + [SPECIES_OLD_UNOWN_N] = TMHM_LEARNSET(0), + + [SPECIES_OLD_UNOWN_O] = TMHM_LEARNSET(0), + + [SPECIES_OLD_UNOWN_P] = TMHM_LEARNSET(0), + + [SPECIES_OLD_UNOWN_Q] = TMHM_LEARNSET(0), + + [SPECIES_OLD_UNOWN_R] = TMHM_LEARNSET(0), + + [SPECIES_OLD_UNOWN_S] = TMHM_LEARNSET(0), + + [SPECIES_OLD_UNOWN_T] = TMHM_LEARNSET(0), + + [SPECIES_OLD_UNOWN_U] = TMHM_LEARNSET(0), + + [SPECIES_OLD_UNOWN_V] = TMHM_LEARNSET(0), + + [SPECIES_OLD_UNOWN_W] = TMHM_LEARNSET(0), + + [SPECIES_OLD_UNOWN_X] = TMHM_LEARNSET(0), + + [SPECIES_OLD_UNOWN_Y] = TMHM_LEARNSET(0), + + [SPECIES_OLD_UNOWN_Z] = TMHM_LEARNSET(0), + + [SPECIES_TREECKO] = TMHM_LEARNSET(TMHM(TM01_FOCUS_PUNCH) + | TMHM(TM06_TOXIC) + | TMHM(TM09_BULLET_SEED) + | TMHM(TM10_HIDDEN_POWER) + | TMHM(TM11_SUNNY_DAY) + | TMHM(TM17_PROTECT) + | TMHM(TM19_GIGA_DRAIN) + | TMHM(TM20_SAFEGUARD) + | TMHM(TM21_FRUSTRATION) + | TMHM(TM22_SOLARBEAM) + | TMHM(TM23_IRON_TAIL) + | TMHM(TM27_RETURN) + | TMHM(TM28_DIG) + | TMHM(TM31_BRICK_BREAK) + | TMHM(TM32_DOUBLE_TEAM) + | TMHM(TM39_ROCK_TOMB) + | TMHM(TM40_AERIAL_ACE) + | TMHM(TM42_FACADE) + | TMHM(TM43_SECRET_POWER) + | TMHM(TM44_REST) + | TMHM(TM45_ATTRACT) + | TMHM(HM01_CUT) + | TMHM(HM04_STRENGTH) + | TMHM(HM05_FLASH) + | TMHM(HM06_ROCK_SMASH)), + + [SPECIES_GROVYLE] = TMHM_LEARNSET(TMHM(TM01_FOCUS_PUNCH) + | TMHM(TM06_TOXIC) + | TMHM(TM09_BULLET_SEED) + | TMHM(TM10_HIDDEN_POWER) + | TMHM(TM11_SUNNY_DAY) + | TMHM(TM17_PROTECT) + | TMHM(TM19_GIGA_DRAIN) + | TMHM(TM20_SAFEGUARD) + | TMHM(TM21_FRUSTRATION) + | TMHM(TM22_SOLARBEAM) + | TMHM(TM23_IRON_TAIL) + | TMHM(TM27_RETURN) + | TMHM(TM28_DIG) + | TMHM(TM31_BRICK_BREAK) + | TMHM(TM32_DOUBLE_TEAM) + | TMHM(TM39_ROCK_TOMB) + | TMHM(TM40_AERIAL_ACE) + | TMHM(TM42_FACADE) + | TMHM(TM43_SECRET_POWER) + | TMHM(TM44_REST) + | TMHM(TM45_ATTRACT) + | TMHM(HM01_CUT) + | TMHM(HM04_STRENGTH) + | TMHM(HM05_FLASH) + | TMHM(HM06_ROCK_SMASH)), + + [SPECIES_SCEPTILE] = TMHM_LEARNSET(TMHM(TM01_FOCUS_PUNCH) + | TMHM(TM02_DRAGON_CLAW) + | TMHM(TM05_ROAR) + | TMHM(TM06_TOXIC) + | TMHM(TM09_BULLET_SEED) + | TMHM(TM10_HIDDEN_POWER) + | TMHM(TM11_SUNNY_DAY) + | TMHM(TM15_HYPER_BEAM) + | TMHM(TM17_PROTECT) + | TMHM(TM19_GIGA_DRAIN) + | TMHM(TM20_SAFEGUARD) + | TMHM(TM21_FRUSTRATION) + | TMHM(TM22_SOLARBEAM) + | TMHM(TM23_IRON_TAIL) + | TMHM(TM26_EARTHQUAKE) + | TMHM(TM27_RETURN) + | TMHM(TM28_DIG) + | TMHM(TM31_BRICK_BREAK) + | TMHM(TM32_DOUBLE_TEAM) + | TMHM(TM39_ROCK_TOMB) + | TMHM(TM40_AERIAL_ACE) + | TMHM(TM42_FACADE) + | TMHM(TM43_SECRET_POWER) + | TMHM(TM44_REST) + | TMHM(TM45_ATTRACT) + | TMHM(HM01_CUT) + | TMHM(HM04_STRENGTH) + | TMHM(HM05_FLASH) + | TMHM(HM06_ROCK_SMASH)), + + [SPECIES_TORCHIC] = TMHM_LEARNSET(TMHM(TM06_TOXIC) + | TMHM(TM10_HIDDEN_POWER) + | TMHM(TM11_SUNNY_DAY) + | TMHM(TM17_PROTECT) + | TMHM(TM21_FRUSTRATION) + | TMHM(TM27_RETURN) + | TMHM(TM28_DIG) + | TMHM(TM32_DOUBLE_TEAM) + | TMHM(TM35_FLAMETHROWER) + | TMHM(TM38_FIRE_BLAST) + | TMHM(TM39_ROCK_TOMB) + | TMHM(TM40_AERIAL_ACE) + | TMHM(TM42_FACADE) + | TMHM(TM43_SECRET_POWER) + | TMHM(TM44_REST) + | TMHM(TM45_ATTRACT) + | TMHM(TM50_OVERHEAT) + | TMHM(HM01_CUT) + | TMHM(HM04_STRENGTH) + | TMHM(HM06_ROCK_SMASH)), + + [SPECIES_COMBUSKEN] = TMHM_LEARNSET(TMHM(TM01_FOCUS_PUNCH) + | TMHM(TM06_TOXIC) + | TMHM(TM08_BULK_UP) + | TMHM(TM10_HIDDEN_POWER) + | TMHM(TM11_SUNNY_DAY) + | TMHM(TM17_PROTECT) + | TMHM(TM21_FRUSTRATION) + | TMHM(TM27_RETURN) + | TMHM(TM28_DIG) + | TMHM(TM31_BRICK_BREAK) + | TMHM(TM32_DOUBLE_TEAM) + | TMHM(TM35_FLAMETHROWER) + | TMHM(TM38_FIRE_BLAST) + | TMHM(TM39_ROCK_TOMB) + | TMHM(TM40_AERIAL_ACE) + | TMHM(TM42_FACADE) + | TMHM(TM43_SECRET_POWER) + | TMHM(TM44_REST) + | TMHM(TM45_ATTRACT) + | TMHM(TM50_OVERHEAT) + | TMHM(HM01_CUT) + | TMHM(HM04_STRENGTH) + | TMHM(HM06_ROCK_SMASH)), + + [SPECIES_BLAZIKEN] = TMHM_LEARNSET(TMHM(TM01_FOCUS_PUNCH) + | TMHM(TM05_ROAR) + | TMHM(TM06_TOXIC) + | TMHM(TM08_BULK_UP) + | TMHM(TM10_HIDDEN_POWER) + | TMHM(TM11_SUNNY_DAY) + | TMHM(TM15_HYPER_BEAM) + | TMHM(TM17_PROTECT) + | TMHM(TM21_FRUSTRATION) + | TMHM(TM26_EARTHQUAKE) + | TMHM(TM27_RETURN) + | TMHM(TM28_DIG) + | TMHM(TM31_BRICK_BREAK) + | TMHM(TM32_DOUBLE_TEAM) + | TMHM(TM35_FLAMETHROWER) + | TMHM(TM38_FIRE_BLAST) + | TMHM(TM39_ROCK_TOMB) + | TMHM(TM40_AERIAL_ACE) + | TMHM(TM42_FACADE) + | TMHM(TM43_SECRET_POWER) + | TMHM(TM44_REST) + | TMHM(TM45_ATTRACT) + | TMHM(TM50_OVERHEAT) + | TMHM(HM01_CUT) + | TMHM(HM04_STRENGTH) + | TMHM(HM06_ROCK_SMASH)), + + [SPECIES_MUDKIP] = TMHM_LEARNSET(TMHM(TM03_WATER_PULSE) + | TMHM(TM06_TOXIC) + | TMHM(TM07_HAIL) + | TMHM(TM10_HIDDEN_POWER) + | TMHM(TM13_ICE_BEAM) + | TMHM(TM14_BLIZZARD) + | TMHM(TM17_PROTECT) + | TMHM(TM18_RAIN_DANCE) + | TMHM(TM21_FRUSTRATION) + | TMHM(TM23_IRON_TAIL) + | TMHM(TM27_RETURN) + | TMHM(TM28_DIG) + | TMHM(TM32_DOUBLE_TEAM) + | TMHM(TM39_ROCK_TOMB) + | TMHM(TM42_FACADE) + | TMHM(TM43_SECRET_POWER) + | TMHM(TM44_REST) + | TMHM(TM45_ATTRACT) + | TMHM(HM03_SURF) + | TMHM(HM04_STRENGTH) + | TMHM(HM06_ROCK_SMASH) + | TMHM(HM07_WATERFALL) + | TMHM(HM08_DIVE)), + + [SPECIES_MARSHTOMP] = TMHM_LEARNSET(TMHM(TM03_WATER_PULSE) + | TMHM(TM06_TOXIC) + | TMHM(TM07_HAIL) + | TMHM(TM10_HIDDEN_POWER) + | TMHM(TM13_ICE_BEAM) + | TMHM(TM14_BLIZZARD) + | TMHM(TM17_PROTECT) + | TMHM(TM18_RAIN_DANCE) + | TMHM(TM21_FRUSTRATION) + | TMHM(TM23_IRON_TAIL) + | TMHM(TM26_EARTHQUAKE) + | TMHM(TM27_RETURN) + | TMHM(TM28_DIG) + | TMHM(TM32_DOUBLE_TEAM) + | TMHM(TM39_ROCK_TOMB) + | TMHM(TM42_FACADE) + | TMHM(TM43_SECRET_POWER) + | TMHM(TM44_REST) + | TMHM(TM45_ATTRACT) + | TMHM(HM03_SURF) + | TMHM(HM04_STRENGTH) + | TMHM(HM06_ROCK_SMASH) + | TMHM(HM07_WATERFALL) + | TMHM(HM08_DIVE)), + + [SPECIES_SWAMPERT] = TMHM_LEARNSET(TMHM(TM01_FOCUS_PUNCH) + | TMHM(TM03_WATER_PULSE) + | TMHM(TM05_ROAR) + | TMHM(TM06_TOXIC) + | TMHM(TM07_HAIL) + | TMHM(TM10_HIDDEN_POWER) + | TMHM(TM13_ICE_BEAM) + | TMHM(TM14_BLIZZARD) + | TMHM(TM15_HYPER_BEAM) + | TMHM(TM17_PROTECT) + | TMHM(TM18_RAIN_DANCE) + | TMHM(TM21_FRUSTRATION) + | TMHM(TM23_IRON_TAIL) + | TMHM(TM26_EARTHQUAKE) + | TMHM(TM27_RETURN) + | TMHM(TM28_DIG) + | TMHM(TM31_BRICK_BREAK) + | TMHM(TM32_DOUBLE_TEAM) + | TMHM(TM39_ROCK_TOMB) + | TMHM(TM42_FACADE) + | TMHM(TM43_SECRET_POWER) + | TMHM(TM44_REST) + | TMHM(TM45_ATTRACT) + | TMHM(HM03_SURF) + | TMHM(HM04_STRENGTH) + | TMHM(HM06_ROCK_SMASH) + | TMHM(HM07_WATERFALL) + | TMHM(HM08_DIVE)), + + [SPECIES_POOCHYENA] = TMHM_LEARNSET(TMHM(TM05_ROAR) + | TMHM(TM06_TOXIC) + | TMHM(TM10_HIDDEN_POWER) + | TMHM(TM11_SUNNY_DAY) + | TMHM(TM12_TAUNT) + | TMHM(TM17_PROTECT) + | TMHM(TM18_RAIN_DANCE) + | TMHM(TM21_FRUSTRATION) + | TMHM(TM23_IRON_TAIL) + | TMHM(TM27_RETURN) + | TMHM(TM28_DIG) + | TMHM(TM30_SHADOW_BALL) + | TMHM(TM32_DOUBLE_TEAM) + | TMHM(TM41_TORMENT) + | TMHM(TM42_FACADE) + | TMHM(TM43_SECRET_POWER) + | TMHM(TM44_REST) + | TMHM(TM45_ATTRACT) + | TMHM(TM46_THIEF) + | TMHM(TM49_SNATCH) + | TMHM(HM06_ROCK_SMASH)), + + [SPECIES_MIGHTYENA] = TMHM_LEARNSET(TMHM(TM05_ROAR) + | TMHM(TM06_TOXIC) + | TMHM(TM10_HIDDEN_POWER) + | TMHM(TM11_SUNNY_DAY) + | TMHM(TM12_TAUNT) + | TMHM(TM15_HYPER_BEAM) + | TMHM(TM17_PROTECT) + | TMHM(TM18_RAIN_DANCE) + | TMHM(TM21_FRUSTRATION) + | TMHM(TM23_IRON_TAIL) + | TMHM(TM27_RETURN) + | TMHM(TM28_DIG) + | TMHM(TM30_SHADOW_BALL) + | TMHM(TM32_DOUBLE_TEAM) + | TMHM(TM41_TORMENT) + | TMHM(TM42_FACADE) + | TMHM(TM43_SECRET_POWER) + | TMHM(TM44_REST) + | TMHM(TM45_ATTRACT) + | TMHM(TM46_THIEF) + | TMHM(TM49_SNATCH) + | TMHM(HM04_STRENGTH) + | TMHM(HM06_ROCK_SMASH)), + + [SPECIES_ZIGZAGOON] = TMHM_LEARNSET(TMHM(TM03_WATER_PULSE) + | TMHM(TM06_TOXIC) + | TMHM(TM10_HIDDEN_POWER) + | TMHM(TM11_SUNNY_DAY) + | TMHM(TM13_ICE_BEAM) + | TMHM(TM14_BLIZZARD) + | TMHM(TM17_PROTECT) + | TMHM(TM18_RAIN_DANCE) + | TMHM(TM21_FRUSTRATION) + | TMHM(TM23_IRON_TAIL) + | TMHM(TM24_THUNDERBOLT) + | TMHM(TM25_THUNDER) + | TMHM(TM27_RETURN) + | TMHM(TM28_DIG) + | TMHM(TM30_SHADOW_BALL) + | TMHM(TM32_DOUBLE_TEAM) + | TMHM(TM34_SHOCK_WAVE) + | TMHM(TM42_FACADE) + | TMHM(TM43_SECRET_POWER) + | TMHM(TM44_REST) + | TMHM(TM45_ATTRACT) + | TMHM(TM46_THIEF) + | TMHM(HM01_CUT) + | TMHM(HM03_SURF) + | TMHM(HM06_ROCK_SMASH)), + + [SPECIES_LINOONE] = TMHM_LEARNSET(TMHM(TM03_WATER_PULSE) + | TMHM(TM05_ROAR) + | TMHM(TM06_TOXIC) + | TMHM(TM10_HIDDEN_POWER) + | TMHM(TM11_SUNNY_DAY) + | TMHM(TM13_ICE_BEAM) + | TMHM(TM14_BLIZZARD) + | TMHM(TM15_HYPER_BEAM) + | TMHM(TM17_PROTECT) + | TMHM(TM18_RAIN_DANCE) + | TMHM(TM21_FRUSTRATION) + | TMHM(TM23_IRON_TAIL) + | TMHM(TM24_THUNDERBOLT) + | TMHM(TM25_THUNDER) + | TMHM(TM27_RETURN) + | TMHM(TM28_DIG) + | TMHM(TM30_SHADOW_BALL) + | TMHM(TM32_DOUBLE_TEAM) + | TMHM(TM34_SHOCK_WAVE) + | TMHM(TM42_FACADE) + | TMHM(TM43_SECRET_POWER) + | TMHM(TM44_REST) + | TMHM(TM45_ATTRACT) + | TMHM(TM46_THIEF) + | TMHM(HM01_CUT) + | TMHM(HM03_SURF) + | TMHM(HM04_STRENGTH) + | TMHM(HM06_ROCK_SMASH)), + + [SPECIES_WURMPLE] = TMHM_LEARNSET(0), + + [SPECIES_SILCOON] = TMHM_LEARNSET(0), + + [SPECIES_BEAUTIFLY] = TMHM_LEARNSET(TMHM(TM06_TOXIC) + | TMHM(TM10_HIDDEN_POWER) + | TMHM(TM11_SUNNY_DAY) + | TMHM(TM15_HYPER_BEAM) + | TMHM(TM17_PROTECT) + | TMHM(TM19_GIGA_DRAIN) + | TMHM(TM20_SAFEGUARD) + | TMHM(TM21_FRUSTRATION) + | TMHM(TM22_SOLARBEAM) + | TMHM(TM27_RETURN) + | TMHM(TM29_PSYCHIC) + | TMHM(TM30_SHADOW_BALL) + | TMHM(TM32_DOUBLE_TEAM) + | TMHM(TM40_AERIAL_ACE) + | TMHM(TM42_FACADE) + | TMHM(TM43_SECRET_POWER) + | TMHM(TM44_REST) + | TMHM(TM45_ATTRACT) + | TMHM(TM46_THIEF) + | TMHM(HM05_FLASH)), + + [SPECIES_CASCOON] = TMHM_LEARNSET(0), + + [SPECIES_DUSTOX] = TMHM_LEARNSET(TMHM(TM06_TOXIC) + | TMHM(TM10_HIDDEN_POWER) + | TMHM(TM11_SUNNY_DAY) + | TMHM(TM15_HYPER_BEAM) + | TMHM(TM16_LIGHT_SCREEN) + | TMHM(TM17_PROTECT) + | TMHM(TM19_GIGA_DRAIN) + | TMHM(TM21_FRUSTRATION) + | TMHM(TM22_SOLARBEAM) + | TMHM(TM27_RETURN) + | TMHM(TM29_PSYCHIC) + | TMHM(TM30_SHADOW_BALL) + | TMHM(TM32_DOUBLE_TEAM) + | TMHM(TM36_SLUDGE_BOMB) + | TMHM(TM40_AERIAL_ACE) + | TMHM(TM42_FACADE) + | TMHM(TM43_SECRET_POWER) + | TMHM(TM44_REST) + | TMHM(TM45_ATTRACT) + | TMHM(TM46_THIEF) + | TMHM(HM05_FLASH)), + + [SPECIES_LOTAD] = TMHM_LEARNSET(TMHM(TM03_WATER_PULSE) + | TMHM(TM06_TOXIC) + | TMHM(TM07_HAIL) + | TMHM(TM09_BULLET_SEED) + | TMHM(TM10_HIDDEN_POWER) + | TMHM(TM11_SUNNY_DAY) + | TMHM(TM13_ICE_BEAM) + | TMHM(TM14_BLIZZARD) + | TMHM(TM17_PROTECT) + | TMHM(TM18_RAIN_DANCE) + | TMHM(TM19_GIGA_DRAIN) + | TMHM(TM21_FRUSTRATION) + | TMHM(TM22_SOLARBEAM) + | TMHM(TM27_RETURN) + | TMHM(TM32_DOUBLE_TEAM) + | TMHM(TM42_FACADE) + | TMHM(TM43_SECRET_POWER) + | TMHM(TM44_REST) + | TMHM(TM45_ATTRACT) + | TMHM(TM46_THIEF) + | TMHM(HM03_SURF) + | TMHM(HM05_FLASH)), + + [SPECIES_LOMBRE] = TMHM_LEARNSET(TMHM(TM03_WATER_PULSE) + | TMHM(TM06_TOXIC) + | TMHM(TM07_HAIL) + | TMHM(TM09_BULLET_SEED) + | TMHM(TM10_HIDDEN_POWER) + | TMHM(TM11_SUNNY_DAY) + | TMHM(TM13_ICE_BEAM) + | TMHM(TM14_BLIZZARD) + | TMHM(TM17_PROTECT) + | TMHM(TM18_RAIN_DANCE) + | TMHM(TM19_GIGA_DRAIN) + | TMHM(TM21_FRUSTRATION) + | TMHM(TM22_SOLARBEAM) + | TMHM(TM27_RETURN) + | TMHM(TM31_BRICK_BREAK) + | TMHM(TM32_DOUBLE_TEAM) + | TMHM(TM42_FACADE) + | TMHM(TM43_SECRET_POWER) + | TMHM(TM44_REST) + | TMHM(TM45_ATTRACT) + | TMHM(TM46_THIEF) + | TMHM(HM03_SURF) + | TMHM(HM04_STRENGTH) + | TMHM(HM05_FLASH) + | TMHM(HM06_ROCK_SMASH) + | TMHM(HM07_WATERFALL) + | TMHM(HM08_DIVE)), + + [SPECIES_LUDICOLO] = TMHM_LEARNSET(TMHM(TM01_FOCUS_PUNCH) + | TMHM(TM03_WATER_PULSE) + | TMHM(TM06_TOXIC) + | TMHM(TM07_HAIL) + | TMHM(TM09_BULLET_SEED) + | TMHM(TM10_HIDDEN_POWER) + | TMHM(TM11_SUNNY_DAY) + | TMHM(TM13_ICE_BEAM) + | TMHM(TM14_BLIZZARD) + | TMHM(TM15_HYPER_BEAM) + | TMHM(TM17_PROTECT) + | TMHM(TM18_RAIN_DANCE) + | TMHM(TM19_GIGA_DRAIN) + | TMHM(TM21_FRUSTRATION) + | TMHM(TM22_SOLARBEAM) + | TMHM(TM27_RETURN) + | TMHM(TM31_BRICK_BREAK) + | TMHM(TM32_DOUBLE_TEAM) + | TMHM(TM42_FACADE) + | TMHM(TM43_SECRET_POWER) + | TMHM(TM44_REST) + | TMHM(TM45_ATTRACT) + | TMHM(TM46_THIEF) + | TMHM(HM03_SURF) + | TMHM(HM04_STRENGTH) + | TMHM(HM05_FLASH) + | TMHM(HM06_ROCK_SMASH) + | TMHM(HM07_WATERFALL) + | TMHM(HM08_DIVE)), + + [SPECIES_SEEDOT] = TMHM_LEARNSET(TMHM(TM06_TOXIC) + | TMHM(TM09_BULLET_SEED) + | TMHM(TM10_HIDDEN_POWER) + | TMHM(TM11_SUNNY_DAY) + | TMHM(TM17_PROTECT) + | TMHM(TM19_GIGA_DRAIN) + | TMHM(TM21_FRUSTRATION) + | TMHM(TM22_SOLARBEAM) + | TMHM(TM27_RETURN) + | TMHM(TM28_DIG) + | TMHM(TM30_SHADOW_BALL) + | TMHM(TM32_DOUBLE_TEAM) + | TMHM(TM42_FACADE) + | TMHM(TM43_SECRET_POWER) + | TMHM(TM44_REST) + | TMHM(TM45_ATTRACT) + | TMHM(HM05_FLASH) + | TMHM(HM06_ROCK_SMASH)), + + [SPECIES_NUZLEAF] = TMHM_LEARNSET(TMHM(TM06_TOXIC) + | TMHM(TM09_BULLET_SEED) + | TMHM(TM10_HIDDEN_POWER) + | TMHM(TM11_SUNNY_DAY) + | TMHM(TM15_HYPER_BEAM) + | TMHM(TM17_PROTECT) + | TMHM(TM19_GIGA_DRAIN) + | TMHM(TM21_FRUSTRATION) + | TMHM(TM22_SOLARBEAM) + | TMHM(TM27_RETURN) + | TMHM(TM28_DIG) + | TMHM(TM30_SHADOW_BALL) + | TMHM(TM31_BRICK_BREAK) + | TMHM(TM32_DOUBLE_TEAM) + | TMHM(TM39_ROCK_TOMB) + | TMHM(TM41_TORMENT) + | TMHM(TM42_FACADE) + | TMHM(TM43_SECRET_POWER) + | TMHM(TM44_REST) + | TMHM(TM45_ATTRACT) + | TMHM(TM46_THIEF) + | TMHM(HM01_CUT) + | TMHM(HM04_STRENGTH) + | TMHM(HM05_FLASH) + | TMHM(HM06_ROCK_SMASH)), + + [SPECIES_SHIFTRY] = TMHM_LEARNSET(TMHM(TM06_TOXIC) + | TMHM(TM09_BULLET_SEED) + | TMHM(TM10_HIDDEN_POWER) + | TMHM(TM11_SUNNY_DAY) + | TMHM(TM15_HYPER_BEAM) + | TMHM(TM17_PROTECT) + | TMHM(TM19_GIGA_DRAIN) + | TMHM(TM21_FRUSTRATION) + | TMHM(TM22_SOLARBEAM) + | TMHM(TM27_RETURN) + | TMHM(TM28_DIG) + | TMHM(TM30_SHADOW_BALL) + | TMHM(TM31_BRICK_BREAK) + | TMHM(TM32_DOUBLE_TEAM) + | TMHM(TM39_ROCK_TOMB) + | TMHM(TM40_AERIAL_ACE) + | TMHM(TM41_TORMENT) + | TMHM(TM42_FACADE) + | TMHM(TM43_SECRET_POWER) + | TMHM(TM44_REST) + | TMHM(TM45_ATTRACT) + | TMHM(TM46_THIEF) + | TMHM(HM01_CUT) + | TMHM(HM04_STRENGTH) + | TMHM(HM05_FLASH) + | TMHM(HM06_ROCK_SMASH)), + + [SPECIES_NINCADA] = TMHM_LEARNSET(TMHM(TM06_TOXIC) + | TMHM(TM10_HIDDEN_POWER) + | TMHM(TM11_SUNNY_DAY) + | TMHM(TM17_PROTECT) + | TMHM(TM19_GIGA_DRAIN) + | TMHM(TM21_FRUSTRATION) + | TMHM(TM22_SOLARBEAM) + | TMHM(TM27_RETURN) + | TMHM(TM28_DIG) + | TMHM(TM30_SHADOW_BALL) + | TMHM(TM32_DOUBLE_TEAM) + | TMHM(TM37_SANDSTORM) + | TMHM(TM40_AERIAL_ACE) + | TMHM(TM42_FACADE) + | TMHM(TM43_SECRET_POWER) + | TMHM(TM44_REST) + | TMHM(HM01_CUT) + | TMHM(HM05_FLASH)), + + [SPECIES_NINJASK] = TMHM_LEARNSET(TMHM(TM06_TOXIC) + | TMHM(TM10_HIDDEN_POWER) + | TMHM(TM11_SUNNY_DAY) + | TMHM(TM15_HYPER_BEAM) + | TMHM(TM17_PROTECT) + | TMHM(TM19_GIGA_DRAIN) + | TMHM(TM21_FRUSTRATION) + | TMHM(TM22_SOLARBEAM) + | TMHM(TM27_RETURN) + | TMHM(TM28_DIG) + | TMHM(TM30_SHADOW_BALL) + | TMHM(TM32_DOUBLE_TEAM) + | TMHM(TM37_SANDSTORM) + | TMHM(TM40_AERIAL_ACE) + | TMHM(TM42_FACADE) + | TMHM(TM43_SECRET_POWER) + | TMHM(TM44_REST) + | TMHM(TM45_ATTRACT) + | TMHM(TM46_THIEF) + | TMHM(HM01_CUT) + | TMHM(HM05_FLASH)), + + [SPECIES_SHEDINJA] = TMHM_LEARNSET(TMHM(TM06_TOXIC) + | TMHM(TM10_HIDDEN_POWER) + | TMHM(TM11_SUNNY_DAY) + | TMHM(TM15_HYPER_BEAM) + | TMHM(TM17_PROTECT) + | TMHM(TM19_GIGA_DRAIN) + | TMHM(TM21_FRUSTRATION) + | TMHM(TM22_SOLARBEAM) + | TMHM(TM27_RETURN) + | TMHM(TM28_DIG) + | TMHM(TM30_SHADOW_BALL) + | TMHM(TM32_DOUBLE_TEAM) + | TMHM(TM37_SANDSTORM) + | TMHM(TM40_AERIAL_ACE) + | TMHM(TM42_FACADE) + | TMHM(TM43_SECRET_POWER) + | TMHM(TM44_REST) + | TMHM(TM46_THIEF) + | TMHM(HM01_CUT) + | TMHM(HM05_FLASH)), + + [SPECIES_TAILLOW] = TMHM_LEARNSET(TMHM(TM06_TOXIC) + | TMHM(TM10_HIDDEN_POWER) + | TMHM(TM11_SUNNY_DAY) + | TMHM(TM17_PROTECT) + | TMHM(TM18_RAIN_DANCE) + | TMHM(TM21_FRUSTRATION) + | TMHM(TM27_RETURN) + | TMHM(TM32_DOUBLE_TEAM) + | TMHM(TM40_AERIAL_ACE) + | TMHM(TM42_FACADE) + | TMHM(TM43_SECRET_POWER) + | TMHM(TM44_REST) + | TMHM(TM45_ATTRACT) + | TMHM(TM46_THIEF) + | TMHM(TM47_STEEL_WING) + | TMHM(HM02_FLY)), + + [SPECIES_SWELLOW] = TMHM_LEARNSET(TMHM(TM06_TOXIC) + | TMHM(TM10_HIDDEN_POWER) + | TMHM(TM11_SUNNY_DAY) + | TMHM(TM15_HYPER_BEAM) + | TMHM(TM17_PROTECT) + | TMHM(TM18_RAIN_DANCE) + | TMHM(TM21_FRUSTRATION) + | TMHM(TM27_RETURN) + | TMHM(TM32_DOUBLE_TEAM) + | TMHM(TM40_AERIAL_ACE) + | TMHM(TM42_FACADE) + | TMHM(TM43_SECRET_POWER) + | TMHM(TM44_REST) + | TMHM(TM45_ATTRACT) + | TMHM(TM46_THIEF) + | TMHM(TM47_STEEL_WING) + | TMHM(HM02_FLY)), + + [SPECIES_SHROOMISH] = TMHM_LEARNSET(TMHM(TM06_TOXIC) + | TMHM(TM09_BULLET_SEED) + | TMHM(TM10_HIDDEN_POWER) + | TMHM(TM11_SUNNY_DAY) + | TMHM(TM17_PROTECT) + | TMHM(TM19_GIGA_DRAIN) + | TMHM(TM20_SAFEGUARD) + | TMHM(TM21_FRUSTRATION) + | TMHM(TM22_SOLARBEAM) + | TMHM(TM27_RETURN) + | TMHM(TM32_DOUBLE_TEAM) + | TMHM(TM36_SLUDGE_BOMB) + | TMHM(TM42_FACADE) + | TMHM(TM43_SECRET_POWER) + | TMHM(TM44_REST) + | TMHM(TM45_ATTRACT) + | TMHM(TM49_SNATCH) + | TMHM(HM05_FLASH)), + + [SPECIES_BRELOOM] = TMHM_LEARNSET(TMHM(TM01_FOCUS_PUNCH) + | TMHM(TM06_TOXIC) + | TMHM(TM08_BULK_UP) + | TMHM(TM09_BULLET_SEED) + | TMHM(TM10_HIDDEN_POWER) + | TMHM(TM11_SUNNY_DAY) + | TMHM(TM15_HYPER_BEAM) + | TMHM(TM17_PROTECT) + | TMHM(TM19_GIGA_DRAIN) + | TMHM(TM20_SAFEGUARD) + | TMHM(TM21_FRUSTRATION) + | TMHM(TM22_SOLARBEAM) + | TMHM(TM23_IRON_TAIL) + | TMHM(TM27_RETURN) + | TMHM(TM31_BRICK_BREAK) + | TMHM(TM32_DOUBLE_TEAM) + | TMHM(TM36_SLUDGE_BOMB) + | TMHM(TM42_FACADE) + | TMHM(TM43_SECRET_POWER) + | TMHM(TM44_REST) + | TMHM(TM45_ATTRACT) + | TMHM(TM49_SNATCH) + | TMHM(HM01_CUT) + | TMHM(HM04_STRENGTH) + | TMHM(HM05_FLASH) + | TMHM(HM06_ROCK_SMASH)), + + [SPECIES_SPINDA] = TMHM_LEARNSET(TMHM(TM01_FOCUS_PUNCH) + | TMHM(TM03_WATER_PULSE) + | TMHM(TM04_CALM_MIND) + | TMHM(TM06_TOXIC) + | TMHM(TM10_HIDDEN_POWER) + | TMHM(TM11_SUNNY_DAY) + | TMHM(TM17_PROTECT) + | TMHM(TM18_RAIN_DANCE) + | TMHM(TM20_SAFEGUARD) + | TMHM(TM21_FRUSTRATION) + | TMHM(TM27_RETURN) + | TMHM(TM28_DIG) + | TMHM(TM29_PSYCHIC) + | TMHM(TM30_SHADOW_BALL) + | TMHM(TM31_BRICK_BREAK) + | TMHM(TM32_DOUBLE_TEAM) + | TMHM(TM34_SHOCK_WAVE) + | TMHM(TM39_ROCK_TOMB) + | TMHM(TM42_FACADE) + | TMHM(TM43_SECRET_POWER) + | TMHM(TM44_REST) + | TMHM(TM45_ATTRACT) + | TMHM(TM46_THIEF) + | TMHM(TM48_SKILL_SWAP) + | TMHM(TM49_SNATCH) + | TMHM(HM04_STRENGTH) + | TMHM(HM05_FLASH) + | TMHM(HM06_ROCK_SMASH)), + + [SPECIES_WINGULL] = TMHM_LEARNSET(TMHM(TM03_WATER_PULSE) + | TMHM(TM06_TOXIC) + | TMHM(TM07_HAIL) + | TMHM(TM10_HIDDEN_POWER) + | TMHM(TM13_ICE_BEAM) + | TMHM(TM14_BLIZZARD) + | TMHM(TM17_PROTECT) + | TMHM(TM18_RAIN_DANCE) + | TMHM(TM21_FRUSTRATION) + | TMHM(TM27_RETURN) + | TMHM(TM32_DOUBLE_TEAM) + | TMHM(TM34_SHOCK_WAVE) + | TMHM(TM40_AERIAL_ACE) + | TMHM(TM42_FACADE) + | TMHM(TM43_SECRET_POWER) + | TMHM(TM44_REST) + | TMHM(TM45_ATTRACT) + | TMHM(TM46_THIEF) + | TMHM(TM47_STEEL_WING) + | TMHM(HM02_FLY)), + + [SPECIES_PELIPPER] = TMHM_LEARNSET(TMHM(TM03_WATER_PULSE) + | TMHM(TM06_TOXIC) + | TMHM(TM07_HAIL) + | TMHM(TM10_HIDDEN_POWER) + | TMHM(TM13_ICE_BEAM) + | TMHM(TM14_BLIZZARD) + | TMHM(TM15_HYPER_BEAM) + | TMHM(TM17_PROTECT) + | TMHM(TM18_RAIN_DANCE) + | TMHM(TM21_FRUSTRATION) + | TMHM(TM27_RETURN) + | TMHM(TM32_DOUBLE_TEAM) + | TMHM(TM34_SHOCK_WAVE) + | TMHM(TM40_AERIAL_ACE) + | TMHM(TM42_FACADE) + | TMHM(TM43_SECRET_POWER) + | TMHM(TM44_REST) + | TMHM(TM45_ATTRACT) + | TMHM(TM46_THIEF) + | TMHM(TM47_STEEL_WING) + | TMHM(HM02_FLY) + | TMHM(HM03_SURF)), + + [SPECIES_SURSKIT] = TMHM_LEARNSET(TMHM(TM03_WATER_PULSE) + | TMHM(TM06_TOXIC) + | TMHM(TM10_HIDDEN_POWER) + | TMHM(TM11_SUNNY_DAY) + | TMHM(TM13_ICE_BEAM) + | TMHM(TM14_BLIZZARD) + | TMHM(TM17_PROTECT) + | TMHM(TM18_RAIN_DANCE) + | TMHM(TM19_GIGA_DRAIN) + | TMHM(TM21_FRUSTRATION) + | TMHM(TM22_SOLARBEAM) + | TMHM(TM27_RETURN) + | TMHM(TM30_SHADOW_BALL) + | TMHM(TM32_DOUBLE_TEAM) + | TMHM(TM42_FACADE) + | TMHM(TM43_SECRET_POWER) + | TMHM(TM44_REST) + | TMHM(TM45_ATTRACT) + | TMHM(TM46_THIEF) + | TMHM(HM05_FLASH)), + + [SPECIES_MASQUERAIN] = TMHM_LEARNSET(TMHM(TM03_WATER_PULSE) + | TMHM(TM06_TOXIC) + | TMHM(TM10_HIDDEN_POWER) + | TMHM(TM11_SUNNY_DAY) + | TMHM(TM13_ICE_BEAM) + | TMHM(TM14_BLIZZARD) + | TMHM(TM15_HYPER_BEAM) + | TMHM(TM17_PROTECT) + | TMHM(TM18_RAIN_DANCE) + | TMHM(TM19_GIGA_DRAIN) + | TMHM(TM21_FRUSTRATION) + | TMHM(TM22_SOLARBEAM) + | TMHM(TM27_RETURN) + | TMHM(TM30_SHADOW_BALL) + | TMHM(TM32_DOUBLE_TEAM) + | TMHM(TM40_AERIAL_ACE) + | TMHM(TM42_FACADE) + | TMHM(TM43_SECRET_POWER) + | TMHM(TM44_REST) + | TMHM(TM45_ATTRACT) + | TMHM(TM46_THIEF) + | TMHM(HM05_FLASH)), + + [SPECIES_WAILMER] = TMHM_LEARNSET(TMHM(TM03_WATER_PULSE) + | TMHM(TM05_ROAR) + | TMHM(TM06_TOXIC) + | TMHM(TM07_HAIL) + | TMHM(TM10_HIDDEN_POWER) + | TMHM(TM13_ICE_BEAM) + | TMHM(TM14_BLIZZARD) + | TMHM(TM17_PROTECT) + | TMHM(TM18_RAIN_DANCE) + | TMHM(TM21_FRUSTRATION) + | TMHM(TM26_EARTHQUAKE) + | TMHM(TM27_RETURN) + | TMHM(TM32_DOUBLE_TEAM) + | TMHM(TM39_ROCK_TOMB) + | TMHM(TM42_FACADE) + | TMHM(TM43_SECRET_POWER) + | TMHM(TM44_REST) + | TMHM(TM45_ATTRACT) + | TMHM(HM03_SURF) + | TMHM(HM04_STRENGTH) + | TMHM(HM06_ROCK_SMASH) + | TMHM(HM07_WATERFALL) + | TMHM(HM08_DIVE)), + + [SPECIES_WAILORD] = TMHM_LEARNSET(TMHM(TM03_WATER_PULSE) + | TMHM(TM05_ROAR) + | TMHM(TM06_TOXIC) + | TMHM(TM07_HAIL) + | TMHM(TM10_HIDDEN_POWER) + | TMHM(TM13_ICE_BEAM) + | TMHM(TM14_BLIZZARD) + | TMHM(TM15_HYPER_BEAM) + | TMHM(TM17_PROTECT) + | TMHM(TM18_RAIN_DANCE) + | TMHM(TM21_FRUSTRATION) + | TMHM(TM26_EARTHQUAKE) + | TMHM(TM27_RETURN) + | TMHM(TM32_DOUBLE_TEAM) + | TMHM(TM39_ROCK_TOMB) + | TMHM(TM42_FACADE) + | TMHM(TM43_SECRET_POWER) + | TMHM(TM44_REST) + | TMHM(TM45_ATTRACT) + | TMHM(HM03_SURF) + | TMHM(HM04_STRENGTH) + | TMHM(HM06_ROCK_SMASH) + | TMHM(HM07_WATERFALL) + | TMHM(HM08_DIVE)), + + [SPECIES_SKITTY] = TMHM_LEARNSET(TMHM(TM03_WATER_PULSE) + | TMHM(TM04_CALM_MIND) + | TMHM(TM06_TOXIC) + | TMHM(TM10_HIDDEN_POWER) + | TMHM(TM11_SUNNY_DAY) + | TMHM(TM13_ICE_BEAM) + | TMHM(TM14_BLIZZARD) + | TMHM(TM17_PROTECT) + | TMHM(TM18_RAIN_DANCE) + | TMHM(TM20_SAFEGUARD) + | TMHM(TM21_FRUSTRATION) + | TMHM(TM22_SOLARBEAM) + | TMHM(TM23_IRON_TAIL) + | TMHM(TM24_THUNDERBOLT) + | TMHM(TM25_THUNDER) + | TMHM(TM27_RETURN) + | TMHM(TM28_DIG) + | TMHM(TM30_SHADOW_BALL) + | TMHM(TM32_DOUBLE_TEAM) + | TMHM(TM34_SHOCK_WAVE) + | TMHM(TM42_FACADE) + | TMHM(TM43_SECRET_POWER) + | TMHM(TM44_REST) + | TMHM(TM45_ATTRACT) + | TMHM(HM05_FLASH)), + + [SPECIES_DELCATTY] = TMHM_LEARNSET(TMHM(TM03_WATER_PULSE) + | TMHM(TM04_CALM_MIND) + | TMHM(TM06_TOXIC) + | TMHM(TM10_HIDDEN_POWER) + | TMHM(TM11_SUNNY_DAY) + | TMHM(TM13_ICE_BEAM) + | TMHM(TM14_BLIZZARD) + | TMHM(TM15_HYPER_BEAM) + | TMHM(TM17_PROTECT) + | TMHM(TM18_RAIN_DANCE) + | TMHM(TM20_SAFEGUARD) + | TMHM(TM21_FRUSTRATION) + | TMHM(TM22_SOLARBEAM) + | TMHM(TM23_IRON_TAIL) + | TMHM(TM24_THUNDERBOLT) + | TMHM(TM25_THUNDER) + | TMHM(TM27_RETURN) + | TMHM(TM28_DIG) + | TMHM(TM30_SHADOW_BALL) + | TMHM(TM32_DOUBLE_TEAM) + | TMHM(TM34_SHOCK_WAVE) + | TMHM(TM42_FACADE) + | TMHM(TM43_SECRET_POWER) + | TMHM(TM44_REST) + | TMHM(TM45_ATTRACT) + | TMHM(HM04_STRENGTH) + | TMHM(HM05_FLASH) + | TMHM(HM06_ROCK_SMASH)), + + [SPECIES_KECLEON] = TMHM_LEARNSET(TMHM(TM01_FOCUS_PUNCH) + | TMHM(TM03_WATER_PULSE) + | TMHM(TM06_TOXIC) + | TMHM(TM10_HIDDEN_POWER) + | TMHM(TM11_SUNNY_DAY) + | TMHM(TM13_ICE_BEAM) + | TMHM(TM14_BLIZZARD) + | TMHM(TM17_PROTECT) + | TMHM(TM18_RAIN_DANCE) + | TMHM(TM21_FRUSTRATION) + | TMHM(TM22_SOLARBEAM) + | TMHM(TM23_IRON_TAIL) + | TMHM(TM24_THUNDERBOLT) + | TMHM(TM25_THUNDER) + | TMHM(TM27_RETURN) + | TMHM(TM28_DIG) + | TMHM(TM30_SHADOW_BALL) + | TMHM(TM31_BRICK_BREAK) + | TMHM(TM32_DOUBLE_TEAM) + | TMHM(TM34_SHOCK_WAVE) + | TMHM(TM35_FLAMETHROWER) + | TMHM(TM38_FIRE_BLAST) + | TMHM(TM39_ROCK_TOMB) + | TMHM(TM40_AERIAL_ACE) + | TMHM(TM42_FACADE) + | TMHM(TM43_SECRET_POWER) + | TMHM(TM44_REST) + | TMHM(TM45_ATTRACT) + | TMHM(TM46_THIEF) + | TMHM(TM48_SKILL_SWAP) + | TMHM(TM49_SNATCH) + | TMHM(HM01_CUT) + | TMHM(HM04_STRENGTH) + | TMHM(HM05_FLASH) + | TMHM(HM06_ROCK_SMASH)), + + [SPECIES_BALTOY] = TMHM_LEARNSET(TMHM(TM06_TOXIC) + | TMHM(TM10_HIDDEN_POWER) + | TMHM(TM11_SUNNY_DAY) + | TMHM(TM13_ICE_BEAM) + | TMHM(TM16_LIGHT_SCREEN) + | TMHM(TM17_PROTECT) + | TMHM(TM18_RAIN_DANCE) + | TMHM(TM21_FRUSTRATION) + | TMHM(TM22_SOLARBEAM) + | TMHM(TM26_EARTHQUAKE) + | TMHM(TM27_RETURN) + | TMHM(TM28_DIG) + | TMHM(TM29_PSYCHIC) + | TMHM(TM30_SHADOW_BALL) + | TMHM(TM32_DOUBLE_TEAM) + | TMHM(TM33_REFLECT) + | TMHM(TM37_SANDSTORM) + | TMHM(TM39_ROCK_TOMB) + | TMHM(TM42_FACADE) + | TMHM(TM43_SECRET_POWER) + | TMHM(TM44_REST) + | TMHM(TM48_SKILL_SWAP) + | TMHM(HM05_FLASH)), + + [SPECIES_CLAYDOL] = TMHM_LEARNSET(TMHM(TM06_TOXIC) + | TMHM(TM10_HIDDEN_POWER) + | TMHM(TM11_SUNNY_DAY) + | TMHM(TM13_ICE_BEAM) + | TMHM(TM15_HYPER_BEAM) + | TMHM(TM16_LIGHT_SCREEN) + | TMHM(TM17_PROTECT) + | TMHM(TM18_RAIN_DANCE) + | TMHM(TM21_FRUSTRATION) + | TMHM(TM22_SOLARBEAM) + | TMHM(TM26_EARTHQUAKE) + | TMHM(TM27_RETURN) + | TMHM(TM28_DIG) + | TMHM(TM29_PSYCHIC) + | TMHM(TM30_SHADOW_BALL) + | TMHM(TM32_DOUBLE_TEAM) + | TMHM(TM33_REFLECT) + | TMHM(TM37_SANDSTORM) + | TMHM(TM39_ROCK_TOMB) + | TMHM(TM42_FACADE) + | TMHM(TM43_SECRET_POWER) + | TMHM(TM44_REST) + | TMHM(TM48_SKILL_SWAP) + | TMHM(HM04_STRENGTH) + | TMHM(HM05_FLASH) + | TMHM(HM06_ROCK_SMASH)), + + [SPECIES_NOSEPASS] = TMHM_LEARNSET(TMHM(TM06_TOXIC) + | TMHM(TM10_HIDDEN_POWER) + | TMHM(TM11_SUNNY_DAY) + | TMHM(TM12_TAUNT) + | TMHM(TM17_PROTECT) + | TMHM(TM21_FRUSTRATION) + | TMHM(TM24_THUNDERBOLT) + | TMHM(TM25_THUNDER) + | TMHM(TM26_EARTHQUAKE) + | TMHM(TM27_RETURN) + | TMHM(TM32_DOUBLE_TEAM) + | TMHM(TM34_SHOCK_WAVE) + | TMHM(TM37_SANDSTORM) + | TMHM(TM39_ROCK_TOMB) + | TMHM(TM41_TORMENT) + | TMHM(TM42_FACADE) + | TMHM(TM43_SECRET_POWER) + | TMHM(TM44_REST) + | TMHM(TM45_ATTRACT) + | TMHM(HM04_STRENGTH) + | TMHM(HM06_ROCK_SMASH)), + + [SPECIES_TORKOAL] = TMHM_LEARNSET(TMHM(TM06_TOXIC) + | TMHM(TM10_HIDDEN_POWER) + | TMHM(TM11_SUNNY_DAY) + | TMHM(TM17_PROTECT) + | TMHM(TM21_FRUSTRATION) + | TMHM(TM23_IRON_TAIL) + | TMHM(TM27_RETURN) + | TMHM(TM32_DOUBLE_TEAM) + | TMHM(TM35_FLAMETHROWER) + | TMHM(TM36_SLUDGE_BOMB) + | TMHM(TM38_FIRE_BLAST) + | TMHM(TM42_FACADE) + | TMHM(TM43_SECRET_POWER) + | TMHM(TM44_REST) + | TMHM(TM45_ATTRACT) + | TMHM(TM50_OVERHEAT) + | TMHM(HM04_STRENGTH) + | TMHM(HM06_ROCK_SMASH)), + + [SPECIES_SABLEYE] = TMHM_LEARNSET(TMHM(TM01_FOCUS_PUNCH) + | TMHM(TM03_WATER_PULSE) + | TMHM(TM04_CALM_MIND) + | TMHM(TM06_TOXIC) + | TMHM(TM10_HIDDEN_POWER) + | TMHM(TM11_SUNNY_DAY) + | TMHM(TM12_TAUNT) + | TMHM(TM17_PROTECT) + | TMHM(TM18_RAIN_DANCE) + | TMHM(TM21_FRUSTRATION) + | TMHM(TM27_RETURN) + | TMHM(TM28_DIG) + | TMHM(TM29_PSYCHIC) + | TMHM(TM30_SHADOW_BALL) + | TMHM(TM31_BRICK_BREAK) + | TMHM(TM32_DOUBLE_TEAM) + | TMHM(TM34_SHOCK_WAVE) + | TMHM(TM39_ROCK_TOMB) + | TMHM(TM40_AERIAL_ACE) + | TMHM(TM41_TORMENT) + | TMHM(TM42_FACADE) + | TMHM(TM43_SECRET_POWER) + | TMHM(TM44_REST) + | TMHM(TM45_ATTRACT) + | TMHM(TM46_THIEF) + | TMHM(TM49_SNATCH) + | TMHM(HM01_CUT) + | TMHM(HM05_FLASH) + | TMHM(HM06_ROCK_SMASH)), + + [SPECIES_BARBOACH] = TMHM_LEARNSET(TMHM(TM03_WATER_PULSE) + | TMHM(TM06_TOXIC) + | TMHM(TM07_HAIL) + | TMHM(TM10_HIDDEN_POWER) + | TMHM(TM13_ICE_BEAM) + | TMHM(TM14_BLIZZARD) + | TMHM(TM17_PROTECT) + | TMHM(TM18_RAIN_DANCE) + | TMHM(TM21_FRUSTRATION) + | TMHM(TM26_EARTHQUAKE) + | TMHM(TM27_RETURN) + | TMHM(TM32_DOUBLE_TEAM) + | TMHM(TM37_SANDSTORM) + | TMHM(TM39_ROCK_TOMB) + | TMHM(TM42_FACADE) + | TMHM(TM43_SECRET_POWER) + | TMHM(TM44_REST) + | TMHM(TM45_ATTRACT) + | TMHM(HM03_SURF) + | TMHM(HM07_WATERFALL) + | TMHM(HM08_DIVE)), + + [SPECIES_WHISCASH] = TMHM_LEARNSET(TMHM(TM03_WATER_PULSE) + | TMHM(TM06_TOXIC) + | TMHM(TM07_HAIL) + | TMHM(TM10_HIDDEN_POWER) + | TMHM(TM13_ICE_BEAM) + | TMHM(TM14_BLIZZARD) + | TMHM(TM15_HYPER_BEAM) + | TMHM(TM17_PROTECT) + | TMHM(TM18_RAIN_DANCE) + | TMHM(TM21_FRUSTRATION) + | TMHM(TM26_EARTHQUAKE) + | TMHM(TM27_RETURN) + | TMHM(TM32_DOUBLE_TEAM) + | TMHM(TM37_SANDSTORM) + | TMHM(TM39_ROCK_TOMB) + | TMHM(TM42_FACADE) + | TMHM(TM43_SECRET_POWER) + | TMHM(TM44_REST) + | TMHM(TM45_ATTRACT) + | TMHM(HM03_SURF) + | TMHM(HM04_STRENGTH) + | TMHM(HM06_ROCK_SMASH) + | TMHM(HM07_WATERFALL) + | TMHM(HM08_DIVE)), + + [SPECIES_LUVDISC] = TMHM_LEARNSET(TMHM(TM03_WATER_PULSE) + | TMHM(TM06_TOXIC) + | TMHM(TM07_HAIL) + | TMHM(TM10_HIDDEN_POWER) + | TMHM(TM13_ICE_BEAM) + | TMHM(TM14_BLIZZARD) + | TMHM(TM17_PROTECT) + | TMHM(TM18_RAIN_DANCE) + | TMHM(TM20_SAFEGUARD) + | TMHM(TM21_FRUSTRATION) + | TMHM(TM27_RETURN) + | TMHM(TM32_DOUBLE_TEAM) + | TMHM(TM42_FACADE) + | TMHM(TM43_SECRET_POWER) + | TMHM(TM44_REST) + | TMHM(TM45_ATTRACT) + | TMHM(HM03_SURF) + | TMHM(HM07_WATERFALL) + | TMHM(HM08_DIVE)), + + [SPECIES_CORPHISH] = TMHM_LEARNSET(TMHM(TM03_WATER_PULSE) + | TMHM(TM06_TOXIC) + | TMHM(TM07_HAIL) + | TMHM(TM10_HIDDEN_POWER) + | TMHM(TM12_TAUNT) + | TMHM(TM13_ICE_BEAM) + | TMHM(TM14_BLIZZARD) + | TMHM(TM17_PROTECT) + | TMHM(TM18_RAIN_DANCE) + | TMHM(TM21_FRUSTRATION) + | TMHM(TM27_RETURN) + | TMHM(TM28_DIG) + | TMHM(TM31_BRICK_BREAK) + | TMHM(TM32_DOUBLE_TEAM) + | TMHM(TM36_SLUDGE_BOMB) + | TMHM(TM39_ROCK_TOMB) + | TMHM(TM40_AERIAL_ACE) + | TMHM(TM42_FACADE) + | TMHM(TM43_SECRET_POWER) + | TMHM(TM44_REST) + | TMHM(TM45_ATTRACT) + | TMHM(HM01_CUT) + | TMHM(HM03_SURF) + | TMHM(HM04_STRENGTH) + | TMHM(HM06_ROCK_SMASH) + | TMHM(HM07_WATERFALL)), + + [SPECIES_CRAWDAUNT] = TMHM_LEARNSET(TMHM(TM03_WATER_PULSE) + | TMHM(TM06_TOXIC) + | TMHM(TM07_HAIL) + | TMHM(TM10_HIDDEN_POWER) + | TMHM(TM12_TAUNT) + | TMHM(TM13_ICE_BEAM) + | TMHM(TM14_BLIZZARD) + | TMHM(TM15_HYPER_BEAM) + | TMHM(TM17_PROTECT) + | TMHM(TM18_RAIN_DANCE) + | TMHM(TM21_FRUSTRATION) + | TMHM(TM27_RETURN) + | TMHM(TM28_DIG) + | TMHM(TM31_BRICK_BREAK) + | TMHM(TM32_DOUBLE_TEAM) + | TMHM(TM36_SLUDGE_BOMB) + | TMHM(TM39_ROCK_TOMB) + | TMHM(TM40_AERIAL_ACE) + | TMHM(TM42_FACADE) + | TMHM(TM43_SECRET_POWER) + | TMHM(TM44_REST) + | TMHM(TM45_ATTRACT) + | TMHM(HM01_CUT) + | TMHM(HM03_SURF) + | TMHM(HM04_STRENGTH) + | TMHM(HM06_ROCK_SMASH) + | TMHM(HM07_WATERFALL) + | TMHM(HM08_DIVE)), + + [SPECIES_FEEBAS] = TMHM_LEARNSET(TMHM(TM03_WATER_PULSE) + | TMHM(TM06_TOXIC) + | TMHM(TM07_HAIL) + | TMHM(TM10_HIDDEN_POWER) + | TMHM(TM13_ICE_BEAM) + | TMHM(TM14_BLIZZARD) + | TMHM(TM17_PROTECT) + | TMHM(TM18_RAIN_DANCE) + | TMHM(TM21_FRUSTRATION) + | TMHM(TM27_RETURN) + | TMHM(TM32_DOUBLE_TEAM) + | TMHM(TM42_FACADE) + | TMHM(TM43_SECRET_POWER) + | TMHM(TM44_REST) + | TMHM(TM45_ATTRACT) + | TMHM(HM03_SURF) + | TMHM(HM07_WATERFALL) + | TMHM(HM08_DIVE)), + + [SPECIES_MILOTIC] = TMHM_LEARNSET(TMHM(TM03_WATER_PULSE) + | TMHM(TM06_TOXIC) + | TMHM(TM07_HAIL) + | TMHM(TM10_HIDDEN_POWER) + | TMHM(TM13_ICE_BEAM) + | TMHM(TM14_BLIZZARD) + | TMHM(TM15_HYPER_BEAM) + | TMHM(TM17_PROTECT) + | TMHM(TM18_RAIN_DANCE) + | TMHM(TM20_SAFEGUARD) + | TMHM(TM21_FRUSTRATION) + | TMHM(TM23_IRON_TAIL) + | TMHM(TM27_RETURN) + | TMHM(TM32_DOUBLE_TEAM) + | TMHM(TM42_FACADE) + | TMHM(TM43_SECRET_POWER) + | TMHM(TM44_REST) + | TMHM(TM45_ATTRACT) + | TMHM(HM03_SURF) + | TMHM(HM07_WATERFALL) + | TMHM(HM08_DIVE)), + + [SPECIES_CARVANHA] = TMHM_LEARNSET(TMHM(TM03_WATER_PULSE) + | TMHM(TM06_TOXIC) + | TMHM(TM07_HAIL) + | TMHM(TM10_HIDDEN_POWER) + | TMHM(TM12_TAUNT) + | TMHM(TM13_ICE_BEAM) + | TMHM(TM14_BLIZZARD) + | TMHM(TM17_PROTECT) + | TMHM(TM18_RAIN_DANCE) + | TMHM(TM21_FRUSTRATION) + | TMHM(TM27_RETURN) + | TMHM(TM32_DOUBLE_TEAM) + | TMHM(TM41_TORMENT) + | TMHM(TM42_FACADE) + | TMHM(TM43_SECRET_POWER) + | TMHM(TM44_REST) + | TMHM(TM45_ATTRACT) + | TMHM(TM46_THIEF) + | TMHM(HM03_SURF) + | TMHM(HM07_WATERFALL) + | TMHM(HM08_DIVE)), + + [SPECIES_SHARPEDO] = TMHM_LEARNSET(TMHM(TM03_WATER_PULSE) + | TMHM(TM05_ROAR) + | TMHM(TM06_TOXIC) + | TMHM(TM07_HAIL) + | TMHM(TM10_HIDDEN_POWER) + | TMHM(TM12_TAUNT) + | TMHM(TM13_ICE_BEAM) + | TMHM(TM14_BLIZZARD) + | TMHM(TM15_HYPER_BEAM) + | TMHM(TM17_PROTECT) + | TMHM(TM18_RAIN_DANCE) + | TMHM(TM21_FRUSTRATION) + | TMHM(TM26_EARTHQUAKE) + | TMHM(TM27_RETURN) + | TMHM(TM32_DOUBLE_TEAM) + | TMHM(TM39_ROCK_TOMB) + | TMHM(TM41_TORMENT) + | TMHM(TM42_FACADE) + | TMHM(TM43_SECRET_POWER) + | TMHM(TM44_REST) + | TMHM(TM45_ATTRACT) + | TMHM(TM46_THIEF) + | TMHM(HM03_SURF) + | TMHM(HM04_STRENGTH) + | TMHM(HM06_ROCK_SMASH) + | TMHM(HM07_WATERFALL) + | TMHM(HM08_DIVE)), + + [SPECIES_TRAPINCH] = TMHM_LEARNSET(TMHM(TM06_TOXIC) + | TMHM(TM10_HIDDEN_POWER) + | TMHM(TM11_SUNNY_DAY) + | TMHM(TM15_HYPER_BEAM) + | TMHM(TM17_PROTECT) + | TMHM(TM19_GIGA_DRAIN) + | TMHM(TM21_FRUSTRATION) + | TMHM(TM22_SOLARBEAM) + | TMHM(TM26_EARTHQUAKE) + | TMHM(TM27_RETURN) + | TMHM(TM28_DIG) + | TMHM(TM32_DOUBLE_TEAM) + | TMHM(TM37_SANDSTORM) + | TMHM(TM39_ROCK_TOMB) + | TMHM(TM42_FACADE) + | TMHM(TM43_SECRET_POWER) + | TMHM(TM44_REST) + | TMHM(TM45_ATTRACT) + | TMHM(HM04_STRENGTH) + | TMHM(HM06_ROCK_SMASH)), + + [SPECIES_VIBRAVA] = TMHM_LEARNSET(TMHM(TM06_TOXIC) + | TMHM(TM10_HIDDEN_POWER) + | TMHM(TM11_SUNNY_DAY) + | TMHM(TM15_HYPER_BEAM) + | TMHM(TM17_PROTECT) + | TMHM(TM19_GIGA_DRAIN) + | TMHM(TM21_FRUSTRATION) + | TMHM(TM22_SOLARBEAM) + | TMHM(TM26_EARTHQUAKE) + | TMHM(TM27_RETURN) + | TMHM(TM28_DIG) + | TMHM(TM32_DOUBLE_TEAM) + | TMHM(TM37_SANDSTORM) + | TMHM(TM39_ROCK_TOMB) + | TMHM(TM42_FACADE) + | TMHM(TM43_SECRET_POWER) + | TMHM(TM44_REST) + | TMHM(TM45_ATTRACT) + | TMHM(TM47_STEEL_WING) + | TMHM(HM02_FLY) + | TMHM(HM04_STRENGTH) + | TMHM(HM06_ROCK_SMASH)), + + [SPECIES_FLYGON] = TMHM_LEARNSET(TMHM(TM02_DRAGON_CLAW) + | TMHM(TM06_TOXIC) + | TMHM(TM10_HIDDEN_POWER) + | TMHM(TM11_SUNNY_DAY) + | TMHM(TM15_HYPER_BEAM) + | TMHM(TM17_PROTECT) + | TMHM(TM19_GIGA_DRAIN) + | TMHM(TM21_FRUSTRATION) + | TMHM(TM22_SOLARBEAM) + | TMHM(TM23_IRON_TAIL) + | TMHM(TM26_EARTHQUAKE) + | TMHM(TM27_RETURN) + | TMHM(TM28_DIG) + | TMHM(TM32_DOUBLE_TEAM) + | TMHM(TM35_FLAMETHROWER) + | TMHM(TM37_SANDSTORM) + | TMHM(TM38_FIRE_BLAST) + | TMHM(TM39_ROCK_TOMB) + | TMHM(TM42_FACADE) + | TMHM(TM43_SECRET_POWER) + | TMHM(TM44_REST) + | TMHM(TM45_ATTRACT) + | TMHM(TM47_STEEL_WING) + | TMHM(HM02_FLY) + | TMHM(HM04_STRENGTH) + | TMHM(HM06_ROCK_SMASH)), + + [SPECIES_MAKUHITA] = TMHM_LEARNSET(TMHM(TM01_FOCUS_PUNCH) + | TMHM(TM06_TOXIC) + | TMHM(TM08_BULK_UP) + | TMHM(TM10_HIDDEN_POWER) + | TMHM(TM11_SUNNY_DAY) + | TMHM(TM17_PROTECT) + | TMHM(TM18_RAIN_DANCE) + | TMHM(TM21_FRUSTRATION) + | TMHM(TM26_EARTHQUAKE) + | TMHM(TM27_RETURN) + | TMHM(TM28_DIG) + | TMHM(TM31_BRICK_BREAK) + | TMHM(TM32_DOUBLE_TEAM) + | TMHM(TM39_ROCK_TOMB) + | TMHM(TM42_FACADE) + | TMHM(TM43_SECRET_POWER) + | TMHM(TM44_REST) + | TMHM(TM45_ATTRACT) + | TMHM(HM03_SURF) + | TMHM(HM04_STRENGTH) + | TMHM(HM06_ROCK_SMASH)), + + [SPECIES_HARIYAMA] = TMHM_LEARNSET(TMHM(TM01_FOCUS_PUNCH) + | TMHM(TM06_TOXIC) + | TMHM(TM08_BULK_UP) + | TMHM(TM10_HIDDEN_POWER) + | TMHM(TM11_SUNNY_DAY) + | TMHM(TM15_HYPER_BEAM) + | TMHM(TM17_PROTECT) + | TMHM(TM18_RAIN_DANCE) + | TMHM(TM21_FRUSTRATION) + | TMHM(TM26_EARTHQUAKE) + | TMHM(TM27_RETURN) + | TMHM(TM28_DIG) + | TMHM(TM31_BRICK_BREAK) + | TMHM(TM32_DOUBLE_TEAM) + | TMHM(TM39_ROCK_TOMB) + | TMHM(TM42_FACADE) + | TMHM(TM43_SECRET_POWER) + | TMHM(TM44_REST) + | TMHM(TM45_ATTRACT) + | TMHM(HM03_SURF) + | TMHM(HM04_STRENGTH) + | TMHM(HM06_ROCK_SMASH)), + + [SPECIES_ELECTRIKE] = TMHM_LEARNSET(TMHM(TM05_ROAR) + | TMHM(TM06_TOXIC) + | TMHM(TM10_HIDDEN_POWER) + | TMHM(TM17_PROTECT) + | TMHM(TM18_RAIN_DANCE) + | TMHM(TM21_FRUSTRATION) + | TMHM(TM23_IRON_TAIL) + | TMHM(TM24_THUNDERBOLT) + | TMHM(TM25_THUNDER) + | TMHM(TM27_RETURN) + | TMHM(TM32_DOUBLE_TEAM) + | TMHM(TM34_SHOCK_WAVE) + | TMHM(TM42_FACADE) + | TMHM(TM43_SECRET_POWER) + | TMHM(TM44_REST) + | TMHM(TM45_ATTRACT) + | TMHM(TM46_THIEF) + | TMHM(HM04_STRENGTH) + | TMHM(HM05_FLASH)), + + [SPECIES_MANECTRIC] = TMHM_LEARNSET(TMHM(TM05_ROAR) + | TMHM(TM06_TOXIC) + | TMHM(TM10_HIDDEN_POWER) + | TMHM(TM15_HYPER_BEAM) + | TMHM(TM17_PROTECT) + | TMHM(TM18_RAIN_DANCE) + | TMHM(TM21_FRUSTRATION) + | TMHM(TM23_IRON_TAIL) + | TMHM(TM24_THUNDERBOLT) + | TMHM(TM25_THUNDER) + | TMHM(TM27_RETURN) + | TMHM(TM32_DOUBLE_TEAM) + | TMHM(TM34_SHOCK_WAVE) + | TMHM(TM42_FACADE) + | TMHM(TM43_SECRET_POWER) + | TMHM(TM44_REST) + | TMHM(TM45_ATTRACT) + | TMHM(TM46_THIEF) + | TMHM(HM04_STRENGTH) + | TMHM(HM05_FLASH)), + + [SPECIES_NUMEL] = TMHM_LEARNSET(TMHM(TM06_TOXIC) + | TMHM(TM10_HIDDEN_POWER) + | TMHM(TM11_SUNNY_DAY) + | TMHM(TM17_PROTECT) + | TMHM(TM21_FRUSTRATION) + | TMHM(TM26_EARTHQUAKE) + | TMHM(TM27_RETURN) + | TMHM(TM28_DIG) + | TMHM(TM32_DOUBLE_TEAM) + | TMHM(TM35_FLAMETHROWER) + | TMHM(TM37_SANDSTORM) + | TMHM(TM38_FIRE_BLAST) + | TMHM(TM39_ROCK_TOMB) + | TMHM(TM42_FACADE) + | TMHM(TM43_SECRET_POWER) + | TMHM(TM44_REST) + | TMHM(TM45_ATTRACT) + | TMHM(TM50_OVERHEAT) + | TMHM(HM04_STRENGTH) + | TMHM(HM06_ROCK_SMASH)), + + [SPECIES_CAMERUPT] = TMHM_LEARNSET(TMHM(TM05_ROAR) + | TMHM(TM06_TOXIC) + | TMHM(TM10_HIDDEN_POWER) + | TMHM(TM11_SUNNY_DAY) + | TMHM(TM15_HYPER_BEAM) + | TMHM(TM17_PROTECT) + | TMHM(TM21_FRUSTRATION) + | TMHM(TM26_EARTHQUAKE) + | TMHM(TM27_RETURN) + | TMHM(TM28_DIG) + | TMHM(TM32_DOUBLE_TEAM) + | TMHM(TM35_FLAMETHROWER) + | TMHM(TM37_SANDSTORM) + | TMHM(TM38_FIRE_BLAST) + | TMHM(TM39_ROCK_TOMB) + | TMHM(TM42_FACADE) + | TMHM(TM43_SECRET_POWER) + | TMHM(TM44_REST) + | TMHM(TM45_ATTRACT) + | TMHM(TM50_OVERHEAT) + | TMHM(HM04_STRENGTH) + | TMHM(HM06_ROCK_SMASH)), + + [SPECIES_SPHEAL] = TMHM_LEARNSET(TMHM(TM03_WATER_PULSE) + | TMHM(TM06_TOXIC) + | TMHM(TM07_HAIL) + | TMHM(TM10_HIDDEN_POWER) + | TMHM(TM13_ICE_BEAM) + | TMHM(TM14_BLIZZARD) + | TMHM(TM17_PROTECT) + | TMHM(TM18_RAIN_DANCE) + | TMHM(TM21_FRUSTRATION) + | TMHM(TM23_IRON_TAIL) + | TMHM(TM26_EARTHQUAKE) + | TMHM(TM27_RETURN) + | TMHM(TM32_DOUBLE_TEAM) + | TMHM(TM39_ROCK_TOMB) + | TMHM(TM42_FACADE) + | TMHM(TM43_SECRET_POWER) + | TMHM(TM44_REST) + | TMHM(TM45_ATTRACT) + | TMHM(HM03_SURF) + | TMHM(HM04_STRENGTH) + | TMHM(HM06_ROCK_SMASH) + | TMHM(HM07_WATERFALL) + | TMHM(HM08_DIVE)), + + [SPECIES_SEALEO] = TMHM_LEARNSET(TMHM(TM03_WATER_PULSE) + | TMHM(TM05_ROAR) + | TMHM(TM06_TOXIC) + | TMHM(TM07_HAIL) + | TMHM(TM10_HIDDEN_POWER) + | TMHM(TM13_ICE_BEAM) + | TMHM(TM14_BLIZZARD) + | TMHM(TM17_PROTECT) + | TMHM(TM18_RAIN_DANCE) + | TMHM(TM21_FRUSTRATION) + | TMHM(TM23_IRON_TAIL) + | TMHM(TM26_EARTHQUAKE) + | TMHM(TM27_RETURN) + | TMHM(TM32_DOUBLE_TEAM) + | TMHM(TM39_ROCK_TOMB) + | TMHM(TM42_FACADE) + | TMHM(TM43_SECRET_POWER) + | TMHM(TM44_REST) + | TMHM(TM45_ATTRACT) + | TMHM(HM03_SURF) + | TMHM(HM04_STRENGTH) + | TMHM(HM06_ROCK_SMASH) + | TMHM(HM07_WATERFALL) + | TMHM(HM08_DIVE)), + + [SPECIES_WALREIN] = TMHM_LEARNSET(TMHM(TM03_WATER_PULSE) + | TMHM(TM05_ROAR) + | TMHM(TM06_TOXIC) + | TMHM(TM07_HAIL) + | TMHM(TM10_HIDDEN_POWER) + | TMHM(TM13_ICE_BEAM) + | TMHM(TM14_BLIZZARD) + | TMHM(TM15_HYPER_BEAM) + | TMHM(TM17_PROTECT) + | TMHM(TM18_RAIN_DANCE) + | TMHM(TM21_FRUSTRATION) + | TMHM(TM23_IRON_TAIL) + | TMHM(TM26_EARTHQUAKE) + | TMHM(TM27_RETURN) + | TMHM(TM32_DOUBLE_TEAM) + | TMHM(TM39_ROCK_TOMB) + | TMHM(TM42_FACADE) + | TMHM(TM43_SECRET_POWER) + | TMHM(TM44_REST) + | TMHM(TM45_ATTRACT) + | TMHM(HM03_SURF) + | TMHM(HM04_STRENGTH) + | TMHM(HM06_ROCK_SMASH) + | TMHM(HM07_WATERFALL) + | TMHM(HM08_DIVE)), + + [SPECIES_CACNEA] = TMHM_LEARNSET(TMHM(TM01_FOCUS_PUNCH) + | TMHM(TM06_TOXIC) + | TMHM(TM09_BULLET_SEED) + | TMHM(TM10_HIDDEN_POWER) + | TMHM(TM11_SUNNY_DAY) + | TMHM(TM17_PROTECT) + | TMHM(TM19_GIGA_DRAIN) + | TMHM(TM21_FRUSTRATION) + | TMHM(TM22_SOLARBEAM) + | TMHM(TM27_RETURN) + | TMHM(TM32_DOUBLE_TEAM) + | TMHM(TM37_SANDSTORM) + | TMHM(TM42_FACADE) + | TMHM(TM43_SECRET_POWER) + | TMHM(TM44_REST) + | TMHM(TM45_ATTRACT) + | TMHM(HM01_CUT) + | TMHM(HM05_FLASH)), + + [SPECIES_CACTURNE] = TMHM_LEARNSET(TMHM(TM01_FOCUS_PUNCH) + | TMHM(TM06_TOXIC) + | TMHM(TM09_BULLET_SEED) + | TMHM(TM10_HIDDEN_POWER) + | TMHM(TM11_SUNNY_DAY) + | TMHM(TM15_HYPER_BEAM) + | TMHM(TM17_PROTECT) + | TMHM(TM19_GIGA_DRAIN) + | TMHM(TM21_FRUSTRATION) + | TMHM(TM22_SOLARBEAM) + | TMHM(TM27_RETURN) + | TMHM(TM32_DOUBLE_TEAM) + | TMHM(TM37_SANDSTORM) + | TMHM(TM42_FACADE) + | TMHM(TM43_SECRET_POWER) + | TMHM(TM44_REST) + | TMHM(TM45_ATTRACT) + | TMHM(HM01_CUT) + | TMHM(HM04_STRENGTH) + | TMHM(HM05_FLASH)), + + [SPECIES_SNORUNT] = TMHM_LEARNSET(TMHM(TM03_WATER_PULSE) + | TMHM(TM06_TOXIC) + | TMHM(TM07_HAIL) + | TMHM(TM10_HIDDEN_POWER) + | TMHM(TM13_ICE_BEAM) + | TMHM(TM14_BLIZZARD) + | TMHM(TM16_LIGHT_SCREEN) + | TMHM(TM17_PROTECT) + | TMHM(TM18_RAIN_DANCE) + | TMHM(TM20_SAFEGUARD) + | TMHM(TM21_FRUSTRATION) + | TMHM(TM27_RETURN) + | TMHM(TM30_SHADOW_BALL) + | TMHM(TM32_DOUBLE_TEAM) + | TMHM(TM42_FACADE) + | TMHM(TM43_SECRET_POWER) + | TMHM(TM44_REST) + | TMHM(TM45_ATTRACT) + | TMHM(HM05_FLASH)), + + [SPECIES_GLALIE] = TMHM_LEARNSET(TMHM(TM03_WATER_PULSE) + | TMHM(TM06_TOXIC) + | TMHM(TM07_HAIL) + | TMHM(TM10_HIDDEN_POWER) + | TMHM(TM12_TAUNT) + | TMHM(TM13_ICE_BEAM) + | TMHM(TM14_BLIZZARD) + | TMHM(TM15_HYPER_BEAM) + | TMHM(TM16_LIGHT_SCREEN) + | TMHM(TM17_PROTECT) + | TMHM(TM18_RAIN_DANCE) + | TMHM(TM20_SAFEGUARD) + | TMHM(TM21_FRUSTRATION) + | TMHM(TM26_EARTHQUAKE) + | TMHM(TM27_RETURN) + | TMHM(TM30_SHADOW_BALL) + | TMHM(TM32_DOUBLE_TEAM) + | TMHM(TM41_TORMENT) + | TMHM(TM42_FACADE) + | TMHM(TM43_SECRET_POWER) + | TMHM(TM44_REST) + | TMHM(TM45_ATTRACT) + | TMHM(HM05_FLASH)), + + [SPECIES_LUNATONE] = TMHM_LEARNSET(TMHM(TM04_CALM_MIND) + | TMHM(TM06_TOXIC) + | TMHM(TM10_HIDDEN_POWER) + | TMHM(TM13_ICE_BEAM) + | TMHM(TM15_HYPER_BEAM) + | TMHM(TM16_LIGHT_SCREEN) + | TMHM(TM17_PROTECT) + | TMHM(TM18_RAIN_DANCE) + | TMHM(TM20_SAFEGUARD) + | TMHM(TM21_FRUSTRATION) + | TMHM(TM26_EARTHQUAKE) + | TMHM(TM27_RETURN) + | TMHM(TM29_PSYCHIC) + | TMHM(TM30_SHADOW_BALL) + | TMHM(TM32_DOUBLE_TEAM) + | TMHM(TM33_REFLECT) + | TMHM(TM37_SANDSTORM) + | TMHM(TM39_ROCK_TOMB) + | TMHM(TM42_FACADE) + | TMHM(TM43_SECRET_POWER) + | TMHM(TM44_REST) + | TMHM(TM48_SKILL_SWAP) + | TMHM(HM05_FLASH)), + + [SPECIES_SOLROCK] = TMHM_LEARNSET(TMHM(TM04_CALM_MIND) + | TMHM(TM06_TOXIC) + | TMHM(TM10_HIDDEN_POWER) + | TMHM(TM11_SUNNY_DAY) + | TMHM(TM15_HYPER_BEAM) + | TMHM(TM16_LIGHT_SCREEN) + | TMHM(TM17_PROTECT) + | TMHM(TM20_SAFEGUARD) + | TMHM(TM21_FRUSTRATION) + | TMHM(TM22_SOLARBEAM) + | TMHM(TM26_EARTHQUAKE) + | TMHM(TM27_RETURN) + | TMHM(TM29_PSYCHIC) + | TMHM(TM30_SHADOW_BALL) + | TMHM(TM32_DOUBLE_TEAM) + | TMHM(TM33_REFLECT) + | TMHM(TM35_FLAMETHROWER) + | TMHM(TM37_SANDSTORM) + | TMHM(TM38_FIRE_BLAST) + | TMHM(TM39_ROCK_TOMB) + | TMHM(TM42_FACADE) + | TMHM(TM43_SECRET_POWER) + | TMHM(TM44_REST) + | TMHM(TM48_SKILL_SWAP) + | TMHM(TM50_OVERHEAT) + | TMHM(HM05_FLASH)), + + [SPECIES_AZURILL] = TMHM_LEARNSET(TMHM(TM03_WATER_PULSE) + | TMHM(TM06_TOXIC) + | TMHM(TM07_HAIL) + | TMHM(TM10_HIDDEN_POWER) + | TMHM(TM13_ICE_BEAM) + | TMHM(TM14_BLIZZARD) + | TMHM(TM17_PROTECT) + | TMHM(TM18_RAIN_DANCE) + | TMHM(TM21_FRUSTRATION) + | TMHM(TM23_IRON_TAIL) + | TMHM(TM27_RETURN) + | TMHM(TM32_DOUBLE_TEAM) + | TMHM(TM42_FACADE) + | TMHM(TM43_SECRET_POWER) + | TMHM(TM44_REST) + | TMHM(TM45_ATTRACT) + | TMHM(HM03_SURF) + | TMHM(HM07_WATERFALL)), + + [SPECIES_SPOINK] = TMHM_LEARNSET(TMHM(TM04_CALM_MIND) + | TMHM(TM06_TOXIC) + | TMHM(TM10_HIDDEN_POWER) + | TMHM(TM11_SUNNY_DAY) + | TMHM(TM12_TAUNT) + | TMHM(TM16_LIGHT_SCREEN) + | TMHM(TM17_PROTECT) + | TMHM(TM18_RAIN_DANCE) + | TMHM(TM21_FRUSTRATION) + | TMHM(TM23_IRON_TAIL) + | TMHM(TM27_RETURN) + | TMHM(TM29_PSYCHIC) + | TMHM(TM30_SHADOW_BALL) + | TMHM(TM32_DOUBLE_TEAM) + | TMHM(TM33_REFLECT) + | TMHM(TM34_SHOCK_WAVE) + | TMHM(TM41_TORMENT) + | TMHM(TM42_FACADE) + | TMHM(TM43_SECRET_POWER) + | TMHM(TM44_REST) + | TMHM(TM45_ATTRACT) + | TMHM(TM46_THIEF) + | TMHM(TM48_SKILL_SWAP) + | TMHM(TM49_SNATCH) + | TMHM(HM05_FLASH)), + + [SPECIES_GRUMPIG] = TMHM_LEARNSET(TMHM(TM01_FOCUS_PUNCH) + | TMHM(TM04_CALM_MIND) + | TMHM(TM06_TOXIC) + | TMHM(TM10_HIDDEN_POWER) + | TMHM(TM11_SUNNY_DAY) + | TMHM(TM12_TAUNT) + | TMHM(TM15_HYPER_BEAM) + | TMHM(TM16_LIGHT_SCREEN) + | TMHM(TM17_PROTECT) + | TMHM(TM18_RAIN_DANCE) + | TMHM(TM21_FRUSTRATION) + | TMHM(TM23_IRON_TAIL) + | TMHM(TM27_RETURN) + | TMHM(TM29_PSYCHIC) + | TMHM(TM30_SHADOW_BALL) + | TMHM(TM32_DOUBLE_TEAM) + | TMHM(TM33_REFLECT) + | TMHM(TM34_SHOCK_WAVE) + | TMHM(TM41_TORMENT) + | TMHM(TM42_FACADE) + | TMHM(TM43_SECRET_POWER) + | TMHM(TM44_REST) + | TMHM(TM45_ATTRACT) + | TMHM(TM46_THIEF) + | TMHM(TM48_SKILL_SWAP) + | TMHM(TM49_SNATCH) + | TMHM(HM05_FLASH)), + + [SPECIES_PLUSLE] = TMHM_LEARNSET(TMHM(TM06_TOXIC) + | TMHM(TM10_HIDDEN_POWER) + | TMHM(TM16_LIGHT_SCREEN) + | TMHM(TM17_PROTECT) + | TMHM(TM18_RAIN_DANCE) + | TMHM(TM21_FRUSTRATION) + | TMHM(TM23_IRON_TAIL) + | TMHM(TM24_THUNDERBOLT) + | TMHM(TM25_THUNDER) + | TMHM(TM27_RETURN) + | TMHM(TM32_DOUBLE_TEAM) + | TMHM(TM34_SHOCK_WAVE) + | TMHM(TM42_FACADE) + | TMHM(TM43_SECRET_POWER) + | TMHM(TM44_REST) + | TMHM(TM45_ATTRACT) + | TMHM(HM05_FLASH)), + + [SPECIES_MINUN] = TMHM_LEARNSET(TMHM(TM06_TOXIC) + | TMHM(TM10_HIDDEN_POWER) + | TMHM(TM16_LIGHT_SCREEN) + | TMHM(TM17_PROTECT) + | TMHM(TM18_RAIN_DANCE) + | TMHM(TM21_FRUSTRATION) + | TMHM(TM23_IRON_TAIL) + | TMHM(TM24_THUNDERBOLT) + | TMHM(TM25_THUNDER) + | TMHM(TM27_RETURN) + | TMHM(TM32_DOUBLE_TEAM) + | TMHM(TM34_SHOCK_WAVE) + | TMHM(TM42_FACADE) + | TMHM(TM43_SECRET_POWER) + | TMHM(TM44_REST) + | TMHM(TM45_ATTRACT) + | TMHM(HM05_FLASH)), + + [SPECIES_MAWILE] = TMHM_LEARNSET(TMHM(TM01_FOCUS_PUNCH) + | TMHM(TM06_TOXIC) + | TMHM(TM10_HIDDEN_POWER) + | TMHM(TM11_SUNNY_DAY) + | TMHM(TM12_TAUNT) + | TMHM(TM13_ICE_BEAM) + | TMHM(TM15_HYPER_BEAM) + | TMHM(TM17_PROTECT) + | TMHM(TM18_RAIN_DANCE) + | TMHM(TM21_FRUSTRATION) + | TMHM(TM22_SOLARBEAM) + | TMHM(TM27_RETURN) + | TMHM(TM31_BRICK_BREAK) + | TMHM(TM32_DOUBLE_TEAM) + | TMHM(TM35_FLAMETHROWER) + | TMHM(TM36_SLUDGE_BOMB) + | TMHM(TM37_SANDSTORM) + | TMHM(TM38_FIRE_BLAST) + | TMHM(TM39_ROCK_TOMB) + | TMHM(TM41_TORMENT) + | TMHM(TM42_FACADE) + | TMHM(TM43_SECRET_POWER) + | TMHM(TM44_REST) + | TMHM(TM45_ATTRACT) + | TMHM(HM04_STRENGTH) + | TMHM(HM06_ROCK_SMASH)), + + [SPECIES_MEDITITE] = TMHM_LEARNSET(TMHM(TM01_FOCUS_PUNCH) + | TMHM(TM04_CALM_MIND) + | TMHM(TM06_TOXIC) + | TMHM(TM08_BULK_UP) + | TMHM(TM10_HIDDEN_POWER) + | TMHM(TM11_SUNNY_DAY) + | TMHM(TM16_LIGHT_SCREEN) + | TMHM(TM17_PROTECT) + | TMHM(TM18_RAIN_DANCE) + | TMHM(TM21_FRUSTRATION) + | TMHM(TM27_RETURN) + | TMHM(TM29_PSYCHIC) + | TMHM(TM30_SHADOW_BALL) + | TMHM(TM31_BRICK_BREAK) + | TMHM(TM32_DOUBLE_TEAM) + | TMHM(TM33_REFLECT) + | TMHM(TM39_ROCK_TOMB) + | TMHM(TM42_FACADE) + | TMHM(TM43_SECRET_POWER) + | TMHM(TM44_REST) + | TMHM(TM45_ATTRACT) + | TMHM(HM04_STRENGTH) + | TMHM(HM05_FLASH) + | TMHM(HM06_ROCK_SMASH)), + + [SPECIES_MEDICHAM] = TMHM_LEARNSET(TMHM(TM01_FOCUS_PUNCH) + | TMHM(TM04_CALM_MIND) + | TMHM(TM06_TOXIC) + | TMHM(TM08_BULK_UP) + | TMHM(TM10_HIDDEN_POWER) + | TMHM(TM11_SUNNY_DAY) + | TMHM(TM15_HYPER_BEAM) + | TMHM(TM16_LIGHT_SCREEN) + | TMHM(TM17_PROTECT) + | TMHM(TM18_RAIN_DANCE) + | TMHM(TM21_FRUSTRATION) + | TMHM(TM27_RETURN) + | TMHM(TM29_PSYCHIC) + | TMHM(TM30_SHADOW_BALL) + | TMHM(TM31_BRICK_BREAK) + | TMHM(TM32_DOUBLE_TEAM) + | TMHM(TM33_REFLECT) + | TMHM(TM39_ROCK_TOMB) + | TMHM(TM42_FACADE) + | TMHM(TM43_SECRET_POWER) + | TMHM(TM44_REST) + | TMHM(TM45_ATTRACT) + | TMHM(HM04_STRENGTH) + | TMHM(HM05_FLASH) + | TMHM(HM06_ROCK_SMASH)), + + [SPECIES_SWABLU] = TMHM_LEARNSET(TMHM(TM06_TOXIC) + | TMHM(TM10_HIDDEN_POWER) + | TMHM(TM11_SUNNY_DAY) + | TMHM(TM13_ICE_BEAM) + | TMHM(TM17_PROTECT) + | TMHM(TM18_RAIN_DANCE) + | TMHM(TM20_SAFEGUARD) + | TMHM(TM21_FRUSTRATION) + | TMHM(TM22_SOLARBEAM) + | TMHM(TM27_RETURN) + | TMHM(TM32_DOUBLE_TEAM) + | TMHM(TM40_AERIAL_ACE) + | TMHM(TM42_FACADE) + | TMHM(TM43_SECRET_POWER) + | TMHM(TM44_REST) + | TMHM(TM45_ATTRACT) + | TMHM(TM46_THIEF) + | TMHM(TM47_STEEL_WING) + | TMHM(HM02_FLY)), + + [SPECIES_ALTARIA] = TMHM_LEARNSET(TMHM(TM02_DRAGON_CLAW) + | TMHM(TM05_ROAR) + | TMHM(TM06_TOXIC) + | TMHM(TM10_HIDDEN_POWER) + | TMHM(TM11_SUNNY_DAY) + | TMHM(TM13_ICE_BEAM) + | TMHM(TM15_HYPER_BEAM) + | TMHM(TM17_PROTECT) + | TMHM(TM18_RAIN_DANCE) + | TMHM(TM20_SAFEGUARD) + | TMHM(TM21_FRUSTRATION) + | TMHM(TM22_SOLARBEAM) + | TMHM(TM23_IRON_TAIL) + | TMHM(TM26_EARTHQUAKE) + | TMHM(TM27_RETURN) + | TMHM(TM32_DOUBLE_TEAM) + | TMHM(TM35_FLAMETHROWER) + | TMHM(TM38_FIRE_BLAST) + | TMHM(TM40_AERIAL_ACE) + | TMHM(TM42_FACADE) + | TMHM(TM43_SECRET_POWER) + | TMHM(TM44_REST) + | TMHM(TM45_ATTRACT) + | TMHM(TM46_THIEF) + | TMHM(TM47_STEEL_WING) + | TMHM(HM02_FLY) + | TMHM(HM06_ROCK_SMASH)), + + [SPECIES_WYNAUT] = TMHM_LEARNSET(0), + + [SPECIES_DUSKULL] = TMHM_LEARNSET(TMHM(TM04_CALM_MIND) + | TMHM(TM06_TOXIC) + | TMHM(TM10_HIDDEN_POWER) + | TMHM(TM11_SUNNY_DAY) + | TMHM(TM12_TAUNT) + | TMHM(TM13_ICE_BEAM) + | TMHM(TM14_BLIZZARD) + | TMHM(TM17_PROTECT) + | TMHM(TM18_RAIN_DANCE) + | TMHM(TM21_FRUSTRATION) + | TMHM(TM27_RETURN) + | TMHM(TM29_PSYCHIC) + | TMHM(TM30_SHADOW_BALL) + | TMHM(TM32_DOUBLE_TEAM) + | TMHM(TM41_TORMENT) + | TMHM(TM42_FACADE) + | TMHM(TM43_SECRET_POWER) + | TMHM(TM44_REST) + | TMHM(TM45_ATTRACT) + | TMHM(TM46_THIEF) + | TMHM(TM48_SKILL_SWAP) + | TMHM(TM49_SNATCH) + | TMHM(HM05_FLASH)), + + [SPECIES_DUSCLOPS] = TMHM_LEARNSET(TMHM(TM01_FOCUS_PUNCH) + | TMHM(TM04_CALM_MIND) + | TMHM(TM06_TOXIC) + | TMHM(TM10_HIDDEN_POWER) + | TMHM(TM11_SUNNY_DAY) + | TMHM(TM12_TAUNT) + | TMHM(TM13_ICE_BEAM) + | TMHM(TM14_BLIZZARD) + | TMHM(TM15_HYPER_BEAM) + | TMHM(TM17_PROTECT) + | TMHM(TM18_RAIN_DANCE) + | TMHM(TM21_FRUSTRATION) + | TMHM(TM26_EARTHQUAKE) + | TMHM(TM27_RETURN) + | TMHM(TM29_PSYCHIC) + | TMHM(TM30_SHADOW_BALL) + | TMHM(TM32_DOUBLE_TEAM) + | TMHM(TM39_ROCK_TOMB) + | TMHM(TM41_TORMENT) + | TMHM(TM42_FACADE) + | TMHM(TM43_SECRET_POWER) + | TMHM(TM44_REST) + | TMHM(TM45_ATTRACT) + | TMHM(TM46_THIEF) + | TMHM(TM48_SKILL_SWAP) + | TMHM(TM49_SNATCH) + | TMHM(HM04_STRENGTH) + | TMHM(HM05_FLASH) + | TMHM(HM06_ROCK_SMASH)), + + [SPECIES_ROSELIA] = TMHM_LEARNSET(TMHM(TM06_TOXIC) + | TMHM(TM09_BULLET_SEED) + | TMHM(TM10_HIDDEN_POWER) + | TMHM(TM11_SUNNY_DAY) + | TMHM(TM17_PROTECT) + | TMHM(TM19_GIGA_DRAIN) + | TMHM(TM21_FRUSTRATION) + | TMHM(TM22_SOLARBEAM) + | TMHM(TM27_RETURN) + | TMHM(TM30_SHADOW_BALL) + | TMHM(TM32_DOUBLE_TEAM) + | TMHM(TM36_SLUDGE_BOMB) + | TMHM(TM42_FACADE) + | TMHM(TM43_SECRET_POWER) + | TMHM(TM44_REST) + | TMHM(TM45_ATTRACT) + | TMHM(HM01_CUT) + | TMHM(HM05_FLASH)), + + [SPECIES_SLAKOTH] = TMHM_LEARNSET(TMHM(TM01_FOCUS_PUNCH) + | TMHM(TM03_WATER_PULSE) + | TMHM(TM06_TOXIC) + | TMHM(TM08_BULK_UP) + | TMHM(TM10_HIDDEN_POWER) + | TMHM(TM11_SUNNY_DAY) + | TMHM(TM13_ICE_BEAM) + | TMHM(TM14_BLIZZARD) + | TMHM(TM17_PROTECT) + | TMHM(TM18_RAIN_DANCE) + | TMHM(TM21_FRUSTRATION) + | TMHM(TM22_SOLARBEAM) + | TMHM(TM24_THUNDERBOLT) + | TMHM(TM25_THUNDER) + | TMHM(TM27_RETURN) + | TMHM(TM30_SHADOW_BALL) + | TMHM(TM31_BRICK_BREAK) + | TMHM(TM32_DOUBLE_TEAM) + | TMHM(TM34_SHOCK_WAVE) + | TMHM(TM35_FLAMETHROWER) + | TMHM(TM38_FIRE_BLAST) + | TMHM(TM40_AERIAL_ACE) + | TMHM(TM42_FACADE) + | TMHM(TM43_SECRET_POWER) + | TMHM(TM44_REST) + | TMHM(TM45_ATTRACT) + | TMHM(HM01_CUT) + | TMHM(HM04_STRENGTH) + | TMHM(HM06_ROCK_SMASH)), + + [SPECIES_VIGOROTH] = TMHM_LEARNSET(TMHM(TM01_FOCUS_PUNCH) + | TMHM(TM03_WATER_PULSE) + | TMHM(TM05_ROAR) + | TMHM(TM06_TOXIC) + | TMHM(TM08_BULK_UP) + | TMHM(TM10_HIDDEN_POWER) + | TMHM(TM11_SUNNY_DAY) + | TMHM(TM12_TAUNT) + | TMHM(TM13_ICE_BEAM) + | TMHM(TM14_BLIZZARD) + | TMHM(TM17_PROTECT) + | TMHM(TM18_RAIN_DANCE) + | TMHM(TM21_FRUSTRATION) + | TMHM(TM22_SOLARBEAM) + | TMHM(TM24_THUNDERBOLT) + | TMHM(TM25_THUNDER) + | TMHM(TM26_EARTHQUAKE) + | TMHM(TM27_RETURN) + | TMHM(TM30_SHADOW_BALL) + | TMHM(TM31_BRICK_BREAK) + | TMHM(TM32_DOUBLE_TEAM) + | TMHM(TM34_SHOCK_WAVE) + | TMHM(TM35_FLAMETHROWER) + | TMHM(TM38_FIRE_BLAST) + | TMHM(TM40_AERIAL_ACE) + | TMHM(TM42_FACADE) + | TMHM(TM43_SECRET_POWER) + | TMHM(TM44_REST) + | TMHM(TM45_ATTRACT) + | TMHM(HM01_CUT) + | TMHM(HM04_STRENGTH) + | TMHM(HM06_ROCK_SMASH)), + + [SPECIES_SLAKING] = TMHM_LEARNSET(TMHM(TM01_FOCUS_PUNCH) + | TMHM(TM03_WATER_PULSE) + | TMHM(TM05_ROAR) + | TMHM(TM06_TOXIC) + | TMHM(TM08_BULK_UP) + | TMHM(TM10_HIDDEN_POWER) + | TMHM(TM11_SUNNY_DAY) + | TMHM(TM12_TAUNT) + | TMHM(TM13_ICE_BEAM) + | TMHM(TM14_BLIZZARD) + | TMHM(TM15_HYPER_BEAM) + | TMHM(TM17_PROTECT) + | TMHM(TM18_RAIN_DANCE) + | TMHM(TM21_FRUSTRATION) + | TMHM(TM22_SOLARBEAM) + | TMHM(TM24_THUNDERBOLT) + | TMHM(TM25_THUNDER) + | TMHM(TM26_EARTHQUAKE) + | TMHM(TM27_RETURN) + | TMHM(TM30_SHADOW_BALL) + | TMHM(TM31_BRICK_BREAK) + | TMHM(TM32_DOUBLE_TEAM) + | TMHM(TM34_SHOCK_WAVE) + | TMHM(TM35_FLAMETHROWER) + | TMHM(TM38_FIRE_BLAST) + | TMHM(TM40_AERIAL_ACE) + | TMHM(TM42_FACADE) + | TMHM(TM43_SECRET_POWER) + | TMHM(TM44_REST) + | TMHM(TM45_ATTRACT) + | TMHM(HM01_CUT) + | TMHM(HM04_STRENGTH) + | TMHM(HM06_ROCK_SMASH)), + + [SPECIES_GULPIN] = TMHM_LEARNSET(TMHM(TM03_WATER_PULSE) + | TMHM(TM06_TOXIC) + | TMHM(TM09_BULLET_SEED) + | TMHM(TM10_HIDDEN_POWER) + | TMHM(TM11_SUNNY_DAY) + | TMHM(TM13_ICE_BEAM) + | TMHM(TM17_PROTECT) + | TMHM(TM18_RAIN_DANCE) + | TMHM(TM19_GIGA_DRAIN) + | TMHM(TM21_FRUSTRATION) + | TMHM(TM22_SOLARBEAM) + | TMHM(TM27_RETURN) + | TMHM(TM30_SHADOW_BALL) + | TMHM(TM32_DOUBLE_TEAM) + | TMHM(TM34_SHOCK_WAVE) + | TMHM(TM36_SLUDGE_BOMB) + | TMHM(TM42_FACADE) + | TMHM(TM43_SECRET_POWER) + | TMHM(TM44_REST) + | TMHM(TM45_ATTRACT) + | TMHM(TM49_SNATCH) + | TMHM(HM04_STRENGTH) + | TMHM(HM06_ROCK_SMASH)), + + [SPECIES_SWALOT] = TMHM_LEARNSET(TMHM(TM03_WATER_PULSE) + | TMHM(TM06_TOXIC) + | TMHM(TM09_BULLET_SEED) + | TMHM(TM10_HIDDEN_POWER) + | TMHM(TM11_SUNNY_DAY) + | TMHM(TM13_ICE_BEAM) + | TMHM(TM15_HYPER_BEAM) + | TMHM(TM17_PROTECT) + | TMHM(TM18_RAIN_DANCE) + | TMHM(TM19_GIGA_DRAIN) + | TMHM(TM21_FRUSTRATION) + | TMHM(TM22_SOLARBEAM) + | TMHM(TM27_RETURN) + | TMHM(TM30_SHADOW_BALL) + | TMHM(TM32_DOUBLE_TEAM) + | TMHM(TM34_SHOCK_WAVE) + | TMHM(TM36_SLUDGE_BOMB) + | TMHM(TM42_FACADE) + | TMHM(TM43_SECRET_POWER) + | TMHM(TM44_REST) + | TMHM(TM45_ATTRACT) + | TMHM(TM49_SNATCH) + | TMHM(HM04_STRENGTH) + | TMHM(HM06_ROCK_SMASH)), + + [SPECIES_TROPIUS] = TMHM_LEARNSET(TMHM(TM05_ROAR) + | TMHM(TM06_TOXIC) + | TMHM(TM09_BULLET_SEED) + | TMHM(TM10_HIDDEN_POWER) + | TMHM(TM11_SUNNY_DAY) + | TMHM(TM15_HYPER_BEAM) + | TMHM(TM17_PROTECT) + | TMHM(TM19_GIGA_DRAIN) + | TMHM(TM20_SAFEGUARD) + | TMHM(TM21_FRUSTRATION) + | TMHM(TM22_SOLARBEAM) + | TMHM(TM26_EARTHQUAKE) + | TMHM(TM27_RETURN) + | TMHM(TM32_DOUBLE_TEAM) + | TMHM(TM40_AERIAL_ACE) + | TMHM(TM42_FACADE) + | TMHM(TM43_SECRET_POWER) + | TMHM(TM44_REST) + | TMHM(TM45_ATTRACT) + | TMHM(TM47_STEEL_WING) + | TMHM(HM01_CUT) + | TMHM(HM02_FLY) + | TMHM(HM04_STRENGTH) + | TMHM(HM05_FLASH) + | TMHM(HM06_ROCK_SMASH)), + + [SPECIES_WHISMUR] = TMHM_LEARNSET(TMHM(TM03_WATER_PULSE) + | TMHM(TM05_ROAR) + | TMHM(TM06_TOXIC) + | TMHM(TM10_HIDDEN_POWER) + | TMHM(TM11_SUNNY_DAY) + | TMHM(TM13_ICE_BEAM) + | TMHM(TM14_BLIZZARD) + | TMHM(TM17_PROTECT) + | TMHM(TM18_RAIN_DANCE) + | TMHM(TM21_FRUSTRATION) + | TMHM(TM22_SOLARBEAM) + | TMHM(TM27_RETURN) + | TMHM(TM30_SHADOW_BALL) + | TMHM(TM32_DOUBLE_TEAM) + | TMHM(TM34_SHOCK_WAVE) + | TMHM(TM35_FLAMETHROWER) + | TMHM(TM38_FIRE_BLAST) + | TMHM(TM42_FACADE) + | TMHM(TM43_SECRET_POWER) + | TMHM(TM44_REST) + | TMHM(TM45_ATTRACT)), + + [SPECIES_LOUDRED] = TMHM_LEARNSET(TMHM(TM03_WATER_PULSE) + | TMHM(TM05_ROAR) + | TMHM(TM06_TOXIC) + | TMHM(TM10_HIDDEN_POWER) + | TMHM(TM11_SUNNY_DAY) + | TMHM(TM12_TAUNT) + | TMHM(TM13_ICE_BEAM) + | TMHM(TM14_BLIZZARD) + | TMHM(TM17_PROTECT) + | TMHM(TM18_RAIN_DANCE) + | TMHM(TM21_FRUSTRATION) + | TMHM(TM22_SOLARBEAM) + | TMHM(TM26_EARTHQUAKE) + | TMHM(TM27_RETURN) + | TMHM(TM30_SHADOW_BALL) + | TMHM(TM31_BRICK_BREAK) + | TMHM(TM32_DOUBLE_TEAM) + | TMHM(TM34_SHOCK_WAVE) + | TMHM(TM35_FLAMETHROWER) + | TMHM(TM38_FIRE_BLAST) + | TMHM(TM41_TORMENT) + | TMHM(TM42_FACADE) + | TMHM(TM43_SECRET_POWER) + | TMHM(TM44_REST) + | TMHM(TM45_ATTRACT) + | TMHM(TM50_OVERHEAT) + | TMHM(HM04_STRENGTH) + | TMHM(HM06_ROCK_SMASH)), + + [SPECIES_EXPLOUD] = TMHM_LEARNSET(TMHM(TM03_WATER_PULSE) + | TMHM(TM05_ROAR) + | TMHM(TM06_TOXIC) + | TMHM(TM10_HIDDEN_POWER) + | TMHM(TM11_SUNNY_DAY) + | TMHM(TM12_TAUNT) + | TMHM(TM13_ICE_BEAM) + | TMHM(TM14_BLIZZARD) + | TMHM(TM15_HYPER_BEAM) + | TMHM(TM17_PROTECT) + | TMHM(TM18_RAIN_DANCE) + | TMHM(TM21_FRUSTRATION) + | TMHM(TM22_SOLARBEAM) + | TMHM(TM26_EARTHQUAKE) + | TMHM(TM27_RETURN) + | TMHM(TM30_SHADOW_BALL) + | TMHM(TM31_BRICK_BREAK) + | TMHM(TM32_DOUBLE_TEAM) + | TMHM(TM34_SHOCK_WAVE) + | TMHM(TM35_FLAMETHROWER) + | TMHM(TM38_FIRE_BLAST) + | TMHM(TM41_TORMENT) + | TMHM(TM42_FACADE) + | TMHM(TM43_SECRET_POWER) + | TMHM(TM44_REST) + | TMHM(TM45_ATTRACT) + | TMHM(TM50_OVERHEAT) + | TMHM(HM04_STRENGTH) + | TMHM(HM06_ROCK_SMASH)), + + [SPECIES_CLAMPERL] = TMHM_LEARNSET(TMHM(TM03_WATER_PULSE) + | TMHM(TM06_TOXIC) + | TMHM(TM07_HAIL) + | TMHM(TM10_HIDDEN_POWER) + | TMHM(TM13_ICE_BEAM) + | TMHM(TM14_BLIZZARD) + | TMHM(TM17_PROTECT) + | TMHM(TM18_RAIN_DANCE) + | TMHM(TM21_FRUSTRATION) + | TMHM(TM27_RETURN) + | TMHM(TM32_DOUBLE_TEAM) + | TMHM(TM42_FACADE) + | TMHM(TM43_SECRET_POWER) + | TMHM(TM44_REST) + | TMHM(TM45_ATTRACT) + | TMHM(HM03_SURF) + | TMHM(HM07_WATERFALL) + | TMHM(HM08_DIVE)), + + [SPECIES_HUNTAIL] = TMHM_LEARNSET(TMHM(TM03_WATER_PULSE) + | TMHM(TM06_TOXIC) + | TMHM(TM07_HAIL) + | TMHM(TM10_HIDDEN_POWER) + | TMHM(TM13_ICE_BEAM) + | TMHM(TM14_BLIZZARD) + | TMHM(TM15_HYPER_BEAM) + | TMHM(TM17_PROTECT) + | TMHM(TM18_RAIN_DANCE) + | TMHM(TM21_FRUSTRATION) + | TMHM(TM27_RETURN) + | TMHM(TM32_DOUBLE_TEAM) + | TMHM(TM39_ROCK_TOMB) + | TMHM(TM42_FACADE) + | TMHM(TM43_SECRET_POWER) + | TMHM(TM44_REST) + | TMHM(TM45_ATTRACT) + | TMHM(TM49_SNATCH) + | TMHM(HM03_SURF) + | TMHM(HM07_WATERFALL) + | TMHM(HM08_DIVE)), + + [SPECIES_GOREBYSS] = TMHM_LEARNSET(TMHM(TM03_WATER_PULSE) + | TMHM(TM06_TOXIC) + | TMHM(TM07_HAIL) + | TMHM(TM10_HIDDEN_POWER) + | TMHM(TM13_ICE_BEAM) + | TMHM(TM14_BLIZZARD) + | TMHM(TM15_HYPER_BEAM) + | TMHM(TM17_PROTECT) + | TMHM(TM18_RAIN_DANCE) + | TMHM(TM20_SAFEGUARD) + | TMHM(TM21_FRUSTRATION) + | TMHM(TM27_RETURN) + | TMHM(TM29_PSYCHIC) + | TMHM(TM30_SHADOW_BALL) + | TMHM(TM32_DOUBLE_TEAM) + | TMHM(TM42_FACADE) + | TMHM(TM43_SECRET_POWER) + | TMHM(TM44_REST) + | TMHM(TM45_ATTRACT) + | TMHM(HM03_SURF) + | TMHM(HM07_WATERFALL) + | TMHM(HM08_DIVE)), + + [SPECIES_ABSOL] = TMHM_LEARNSET(TMHM(TM03_WATER_PULSE) + | TMHM(TM04_CALM_MIND) + | TMHM(TM06_TOXIC) + | TMHM(TM07_HAIL) + | TMHM(TM10_HIDDEN_POWER) + | TMHM(TM11_SUNNY_DAY) + | TMHM(TM12_TAUNT) + | TMHM(TM13_ICE_BEAM) + | TMHM(TM14_BLIZZARD) + | TMHM(TM15_HYPER_BEAM) + | TMHM(TM17_PROTECT) + | TMHM(TM18_RAIN_DANCE) + | TMHM(TM21_FRUSTRATION) + | TMHM(TM23_IRON_TAIL) + | TMHM(TM24_THUNDERBOLT) + | TMHM(TM25_THUNDER) + | TMHM(TM27_RETURN) + | TMHM(TM30_SHADOW_BALL) + | TMHM(TM32_DOUBLE_TEAM) + | TMHM(TM34_SHOCK_WAVE) + | TMHM(TM35_FLAMETHROWER) + | TMHM(TM37_SANDSTORM) + | TMHM(TM38_FIRE_BLAST) + | TMHM(TM40_AERIAL_ACE) + | TMHM(TM41_TORMENT) + | TMHM(TM42_FACADE) + | TMHM(TM43_SECRET_POWER) + | TMHM(TM44_REST) + | TMHM(TM45_ATTRACT) + | TMHM(TM46_THIEF) + | TMHM(TM49_SNATCH) + | TMHM(HM01_CUT) + | TMHM(HM04_STRENGTH) + | TMHM(HM05_FLASH) + | TMHM(HM06_ROCK_SMASH)), + + [SPECIES_SHUPPET] = TMHM_LEARNSET(TMHM(TM04_CALM_MIND) + | TMHM(TM06_TOXIC) + | TMHM(TM10_HIDDEN_POWER) + | TMHM(TM11_SUNNY_DAY) + | TMHM(TM12_TAUNT) + | TMHM(TM17_PROTECT) + | TMHM(TM18_RAIN_DANCE) + | TMHM(TM21_FRUSTRATION) + | TMHM(TM24_THUNDERBOLT) + | TMHM(TM25_THUNDER) + | TMHM(TM27_RETURN) + | TMHM(TM29_PSYCHIC) + | TMHM(TM30_SHADOW_BALL) + | TMHM(TM32_DOUBLE_TEAM) + | TMHM(TM34_SHOCK_WAVE) + | TMHM(TM41_TORMENT) + | TMHM(TM42_FACADE) + | TMHM(TM43_SECRET_POWER) + | TMHM(TM44_REST) + | TMHM(TM45_ATTRACT) + | TMHM(TM46_THIEF) + | TMHM(TM48_SKILL_SWAP) + | TMHM(TM49_SNATCH) + | TMHM(HM05_FLASH)), + + [SPECIES_BANETTE] = TMHM_LEARNSET(TMHM(TM04_CALM_MIND) + | TMHM(TM06_TOXIC) + | TMHM(TM10_HIDDEN_POWER) + | TMHM(TM11_SUNNY_DAY) + | TMHM(TM12_TAUNT) + | TMHM(TM15_HYPER_BEAM) + | TMHM(TM17_PROTECT) + | TMHM(TM18_RAIN_DANCE) + | TMHM(TM21_FRUSTRATION) + | TMHM(TM24_THUNDERBOLT) + | TMHM(TM25_THUNDER) + | TMHM(TM27_RETURN) + | TMHM(TM29_PSYCHIC) + | TMHM(TM30_SHADOW_BALL) + | TMHM(TM32_DOUBLE_TEAM) + | TMHM(TM34_SHOCK_WAVE) + | TMHM(TM41_TORMENT) + | TMHM(TM42_FACADE) + | TMHM(TM43_SECRET_POWER) + | TMHM(TM44_REST) + | TMHM(TM45_ATTRACT) + | TMHM(TM46_THIEF) + | TMHM(TM48_SKILL_SWAP) + | TMHM(TM49_SNATCH) + | TMHM(HM05_FLASH)), + + [SPECIES_SEVIPER] = TMHM_LEARNSET(TMHM(TM06_TOXIC) + | TMHM(TM10_HIDDEN_POWER) + | TMHM(TM11_SUNNY_DAY) + | TMHM(TM12_TAUNT) + | TMHM(TM17_PROTECT) + | TMHM(TM18_RAIN_DANCE) + | TMHM(TM19_GIGA_DRAIN) + | TMHM(TM21_FRUSTRATION) + | TMHM(TM23_IRON_TAIL) + | TMHM(TM26_EARTHQUAKE) + | TMHM(TM27_RETURN) + | TMHM(TM28_DIG) + | TMHM(TM32_DOUBLE_TEAM) + | TMHM(TM35_FLAMETHROWER) + | TMHM(TM36_SLUDGE_BOMB) + | TMHM(TM42_FACADE) + | TMHM(TM43_SECRET_POWER) + | TMHM(TM44_REST) + | TMHM(TM45_ATTRACT) + | TMHM(TM46_THIEF) + | TMHM(TM49_SNATCH) + | TMHM(HM04_STRENGTH) + | TMHM(HM06_ROCK_SMASH)), + + [SPECIES_ZANGOOSE] = TMHM_LEARNSET(TMHM(TM01_FOCUS_PUNCH) + | TMHM(TM03_WATER_PULSE) + | TMHM(TM05_ROAR) + | TMHM(TM06_TOXIC) + | TMHM(TM10_HIDDEN_POWER) + | TMHM(TM11_SUNNY_DAY) + | TMHM(TM12_TAUNT) + | TMHM(TM13_ICE_BEAM) + | TMHM(TM14_BLIZZARD) + | TMHM(TM17_PROTECT) + | TMHM(TM18_RAIN_DANCE) + | TMHM(TM19_GIGA_DRAIN) + | TMHM(TM21_FRUSTRATION) + | TMHM(TM22_SOLARBEAM) + | TMHM(TM23_IRON_TAIL) + | TMHM(TM24_THUNDERBOLT) + | TMHM(TM25_THUNDER) + | TMHM(TM27_RETURN) + | TMHM(TM28_DIG) + | TMHM(TM30_SHADOW_BALL) + | TMHM(TM31_BRICK_BREAK) + | TMHM(TM32_DOUBLE_TEAM) + | TMHM(TM34_SHOCK_WAVE) + | TMHM(TM35_FLAMETHROWER) + | TMHM(TM38_FIRE_BLAST) + | TMHM(TM40_AERIAL_ACE) + | TMHM(TM42_FACADE) + | TMHM(TM43_SECRET_POWER) + | TMHM(TM44_REST) + | TMHM(TM45_ATTRACT) + | TMHM(TM46_THIEF) + | TMHM(HM04_STRENGTH) + | TMHM(HM06_ROCK_SMASH)), + + [SPECIES_RELICANTH] = TMHM_LEARNSET(TMHM(TM03_WATER_PULSE) + | TMHM(TM04_CALM_MIND) + | TMHM(TM06_TOXIC) + | TMHM(TM07_HAIL) + | TMHM(TM10_HIDDEN_POWER) + | TMHM(TM13_ICE_BEAM) + | TMHM(TM14_BLIZZARD) + | TMHM(TM15_HYPER_BEAM) + | TMHM(TM17_PROTECT) + | TMHM(TM18_RAIN_DANCE) + | TMHM(TM20_SAFEGUARD) + | TMHM(TM21_FRUSTRATION) + | TMHM(TM26_EARTHQUAKE) + | TMHM(TM27_RETURN) + | TMHM(TM32_DOUBLE_TEAM) + | TMHM(TM37_SANDSTORM) + | TMHM(TM39_ROCK_TOMB) + | TMHM(TM42_FACADE) + | TMHM(TM43_SECRET_POWER) + | TMHM(TM44_REST) + | TMHM(TM45_ATTRACT) + | TMHM(HM03_SURF) + | TMHM(HM06_ROCK_SMASH) + | TMHM(HM07_WATERFALL) + | TMHM(HM08_DIVE)), + + [SPECIES_ARON] = TMHM_LEARNSET(TMHM(TM03_WATER_PULSE) + | TMHM(TM05_ROAR) + | TMHM(TM06_TOXIC) + | TMHM(TM10_HIDDEN_POWER) + | TMHM(TM11_SUNNY_DAY) + | TMHM(TM17_PROTECT) + | TMHM(TM18_RAIN_DANCE) + | TMHM(TM21_FRUSTRATION) + | TMHM(TM23_IRON_TAIL) + | TMHM(TM26_EARTHQUAKE) + | TMHM(TM27_RETURN) + | TMHM(TM28_DIG) + | TMHM(TM32_DOUBLE_TEAM) + | TMHM(TM34_SHOCK_WAVE) + | TMHM(TM37_SANDSTORM) + | TMHM(TM39_ROCK_TOMB) + | TMHM(TM40_AERIAL_ACE) + | TMHM(TM42_FACADE) + | TMHM(TM43_SECRET_POWER) + | TMHM(TM44_REST) + | TMHM(TM45_ATTRACT) + | TMHM(HM01_CUT) + | TMHM(HM04_STRENGTH) + | TMHM(HM06_ROCK_SMASH)), + + [SPECIES_LAIRON] = TMHM_LEARNSET(TMHM(TM03_WATER_PULSE) + | TMHM(TM05_ROAR) + | TMHM(TM06_TOXIC) + | TMHM(TM10_HIDDEN_POWER) + | TMHM(TM11_SUNNY_DAY) + | TMHM(TM17_PROTECT) + | TMHM(TM18_RAIN_DANCE) + | TMHM(TM21_FRUSTRATION) + | TMHM(TM23_IRON_TAIL) + | TMHM(TM26_EARTHQUAKE) + | TMHM(TM27_RETURN) + | TMHM(TM28_DIG) + | TMHM(TM32_DOUBLE_TEAM) + | TMHM(TM34_SHOCK_WAVE) + | TMHM(TM37_SANDSTORM) + | TMHM(TM39_ROCK_TOMB) + | TMHM(TM40_AERIAL_ACE) + | TMHM(TM42_FACADE) + | TMHM(TM43_SECRET_POWER) + | TMHM(TM44_REST) + | TMHM(TM45_ATTRACT) + | TMHM(HM01_CUT) + | TMHM(HM04_STRENGTH) + | TMHM(HM06_ROCK_SMASH)), + + [SPECIES_AGGRON] = TMHM_LEARNSET(TMHM(TM01_FOCUS_PUNCH) + | TMHM(TM02_DRAGON_CLAW) + | TMHM(TM03_WATER_PULSE) + | TMHM(TM05_ROAR) + | TMHM(TM06_TOXIC) + | TMHM(TM10_HIDDEN_POWER) + | TMHM(TM11_SUNNY_DAY) + | TMHM(TM12_TAUNT) + | TMHM(TM13_ICE_BEAM) + | TMHM(TM14_BLIZZARD) + | TMHM(TM15_HYPER_BEAM) + | TMHM(TM17_PROTECT) + | TMHM(TM18_RAIN_DANCE) + | TMHM(TM21_FRUSTRATION) + | TMHM(TM22_SOLARBEAM) + | TMHM(TM23_IRON_TAIL) + | TMHM(TM24_THUNDERBOLT) + | TMHM(TM25_THUNDER) + | TMHM(TM26_EARTHQUAKE) + | TMHM(TM27_RETURN) + | TMHM(TM28_DIG) + | TMHM(TM31_BRICK_BREAK) + | TMHM(TM32_DOUBLE_TEAM) + | TMHM(TM34_SHOCK_WAVE) + | TMHM(TM35_FLAMETHROWER) + | TMHM(TM37_SANDSTORM) + | TMHM(TM38_FIRE_BLAST) + | TMHM(TM39_ROCK_TOMB) + | TMHM(TM40_AERIAL_ACE) + | TMHM(TM42_FACADE) + | TMHM(TM43_SECRET_POWER) + | TMHM(TM44_REST) + | TMHM(TM45_ATTRACT) + | TMHM(HM01_CUT) + | TMHM(HM03_SURF) + | TMHM(HM04_STRENGTH) + | TMHM(HM06_ROCK_SMASH)), + + [SPECIES_CASTFORM] = TMHM_LEARNSET(TMHM(TM03_WATER_PULSE) + | TMHM(TM06_TOXIC) + | TMHM(TM07_HAIL) + | TMHM(TM10_HIDDEN_POWER) + | TMHM(TM11_SUNNY_DAY) + | TMHM(TM13_ICE_BEAM) + | TMHM(TM14_BLIZZARD) + | TMHM(TM17_PROTECT) + | TMHM(TM18_RAIN_DANCE) + | TMHM(TM21_FRUSTRATION) + | TMHM(TM22_SOLARBEAM) + | TMHM(TM24_THUNDERBOLT) + | TMHM(TM25_THUNDER) + | TMHM(TM27_RETURN) + | TMHM(TM30_SHADOW_BALL) + | TMHM(TM32_DOUBLE_TEAM) + | TMHM(TM34_SHOCK_WAVE) + | TMHM(TM35_FLAMETHROWER) + | TMHM(TM37_SANDSTORM) + | TMHM(TM38_FIRE_BLAST) + | TMHM(TM42_FACADE) + | TMHM(TM43_SECRET_POWER) + | TMHM(TM44_REST) + | TMHM(TM45_ATTRACT) + | TMHM(TM46_THIEF) + | TMHM(HM05_FLASH)), + + [SPECIES_VOLBEAT] = TMHM_LEARNSET(TMHM(TM01_FOCUS_PUNCH) + | TMHM(TM03_WATER_PULSE) + | TMHM(TM06_TOXIC) + | TMHM(TM10_HIDDEN_POWER) + | TMHM(TM11_SUNNY_DAY) + | TMHM(TM16_LIGHT_SCREEN) + | TMHM(TM17_PROTECT) + | TMHM(TM18_RAIN_DANCE) + | TMHM(TM19_GIGA_DRAIN) + | TMHM(TM21_FRUSTRATION) + | TMHM(TM22_SOLARBEAM) + | TMHM(TM24_THUNDERBOLT) + | TMHM(TM25_THUNDER) + | TMHM(TM27_RETURN) + | TMHM(TM30_SHADOW_BALL) + | TMHM(TM31_BRICK_BREAK) + | TMHM(TM32_DOUBLE_TEAM) + | TMHM(TM34_SHOCK_WAVE) + | TMHM(TM40_AERIAL_ACE) + | TMHM(TM42_FACADE) + | TMHM(TM43_SECRET_POWER) + | TMHM(TM44_REST) + | TMHM(TM45_ATTRACT) + | TMHM(TM46_THIEF) + | TMHM(HM05_FLASH)), + + [SPECIES_ILLUMISE] = TMHM_LEARNSET(TMHM(TM01_FOCUS_PUNCH) + | TMHM(TM03_WATER_PULSE) + | TMHM(TM06_TOXIC) + | TMHM(TM10_HIDDEN_POWER) + | TMHM(TM11_SUNNY_DAY) + | TMHM(TM16_LIGHT_SCREEN) + | TMHM(TM17_PROTECT) + | TMHM(TM18_RAIN_DANCE) + | TMHM(TM19_GIGA_DRAIN) + | TMHM(TM21_FRUSTRATION) + | TMHM(TM22_SOLARBEAM) + | TMHM(TM24_THUNDERBOLT) + | TMHM(TM25_THUNDER) + | TMHM(TM27_RETURN) + | TMHM(TM30_SHADOW_BALL) + | TMHM(TM31_BRICK_BREAK) + | TMHM(TM32_DOUBLE_TEAM) + | TMHM(TM34_SHOCK_WAVE) + | TMHM(TM40_AERIAL_ACE) + | TMHM(TM42_FACADE) + | TMHM(TM43_SECRET_POWER) + | TMHM(TM44_REST) + | TMHM(TM45_ATTRACT) + | TMHM(TM46_THIEF) + | TMHM(HM05_FLASH)), + + [SPECIES_LILEEP] = TMHM_LEARNSET(TMHM(TM06_TOXIC) + | TMHM(TM09_BULLET_SEED) + | TMHM(TM10_HIDDEN_POWER) + | TMHM(TM11_SUNNY_DAY) + | TMHM(TM17_PROTECT) + | TMHM(TM19_GIGA_DRAIN) + | TMHM(TM21_FRUSTRATION) + | TMHM(TM22_SOLARBEAM) + | TMHM(TM27_RETURN) + | TMHM(TM32_DOUBLE_TEAM) + | TMHM(TM36_SLUDGE_BOMB) + | TMHM(TM37_SANDSTORM) + | TMHM(TM42_FACADE) + | TMHM(TM43_SECRET_POWER) + | TMHM(TM44_REST) + | TMHM(TM45_ATTRACT)), + + [SPECIES_CRADILY] = TMHM_LEARNSET(TMHM(TM06_TOXIC) + | TMHM(TM09_BULLET_SEED) + | TMHM(TM10_HIDDEN_POWER) + | TMHM(TM11_SUNNY_DAY) + | TMHM(TM15_HYPER_BEAM) + | TMHM(TM17_PROTECT) + | TMHM(TM19_GIGA_DRAIN) + | TMHM(TM21_FRUSTRATION) + | TMHM(TM22_SOLARBEAM) + | TMHM(TM26_EARTHQUAKE) + | TMHM(TM27_RETURN) + | TMHM(TM32_DOUBLE_TEAM) + | TMHM(TM36_SLUDGE_BOMB) + | TMHM(TM37_SANDSTORM) + | TMHM(TM39_ROCK_TOMB) + | TMHM(TM42_FACADE) + | TMHM(TM43_SECRET_POWER) + | TMHM(TM44_REST) + | TMHM(TM45_ATTRACT) + | TMHM(HM04_STRENGTH) + | TMHM(HM06_ROCK_SMASH)), + + [SPECIES_ANORITH] = TMHM_LEARNSET(TMHM(TM03_WATER_PULSE) + | TMHM(TM06_TOXIC) + | TMHM(TM10_HIDDEN_POWER) + | TMHM(TM11_SUNNY_DAY) + | TMHM(TM17_PROTECT) + | TMHM(TM21_FRUSTRATION) + | TMHM(TM27_RETURN) + | TMHM(TM28_DIG) + | TMHM(TM31_BRICK_BREAK) + | TMHM(TM32_DOUBLE_TEAM) + | TMHM(TM37_SANDSTORM) + | TMHM(TM39_ROCK_TOMB) + | TMHM(TM40_AERIAL_ACE) + | TMHM(TM42_FACADE) + | TMHM(TM43_SECRET_POWER) + | TMHM(TM44_REST) + | TMHM(TM45_ATTRACT) + | TMHM(HM01_CUT) + | TMHM(HM06_ROCK_SMASH)), + + [SPECIES_ARMALDO] = TMHM_LEARNSET(TMHM(TM03_WATER_PULSE) + | TMHM(TM06_TOXIC) + | TMHM(TM10_HIDDEN_POWER) + | TMHM(TM11_SUNNY_DAY) + | TMHM(TM15_HYPER_BEAM) + | TMHM(TM17_PROTECT) + | TMHM(TM21_FRUSTRATION) + | TMHM(TM23_IRON_TAIL) + | TMHM(TM26_EARTHQUAKE) + | TMHM(TM27_RETURN) + | TMHM(TM28_DIG) + | TMHM(TM31_BRICK_BREAK) + | TMHM(TM32_DOUBLE_TEAM) + | TMHM(TM37_SANDSTORM) + | TMHM(TM39_ROCK_TOMB) + | TMHM(TM40_AERIAL_ACE) + | TMHM(TM42_FACADE) + | TMHM(TM43_SECRET_POWER) + | TMHM(TM44_REST) + | TMHM(TM45_ATTRACT) + | TMHM(HM01_CUT) + | TMHM(HM04_STRENGTH) + | TMHM(HM06_ROCK_SMASH)), + + [SPECIES_RALTS] = TMHM_LEARNSET(TMHM(TM04_CALM_MIND) + | TMHM(TM06_TOXIC) + | TMHM(TM10_HIDDEN_POWER) + | TMHM(TM11_SUNNY_DAY) + | TMHM(TM12_TAUNT) + | TMHM(TM16_LIGHT_SCREEN) + | TMHM(TM17_PROTECT) + | TMHM(TM18_RAIN_DANCE) + | TMHM(TM20_SAFEGUARD) + | TMHM(TM21_FRUSTRATION) + | TMHM(TM24_THUNDERBOLT) + | TMHM(TM27_RETURN) + | TMHM(TM29_PSYCHIC) + | TMHM(TM30_SHADOW_BALL) + | TMHM(TM32_DOUBLE_TEAM) + | TMHM(TM33_REFLECT) + | TMHM(TM34_SHOCK_WAVE) + | TMHM(TM41_TORMENT) + | TMHM(TM42_FACADE) + | TMHM(TM43_SECRET_POWER) + | TMHM(TM44_REST) + | TMHM(TM45_ATTRACT) + | TMHM(TM46_THIEF) + | TMHM(TM48_SKILL_SWAP) + | TMHM(TM49_SNATCH) + | TMHM(HM05_FLASH)), + + [SPECIES_KIRLIA] = TMHM_LEARNSET(TMHM(TM04_CALM_MIND) + | TMHM(TM06_TOXIC) + | TMHM(TM10_HIDDEN_POWER) + | TMHM(TM11_SUNNY_DAY) + | TMHM(TM12_TAUNT) + | TMHM(TM16_LIGHT_SCREEN) + | TMHM(TM17_PROTECT) + | TMHM(TM18_RAIN_DANCE) + | TMHM(TM20_SAFEGUARD) + | TMHM(TM21_FRUSTRATION) + | TMHM(TM24_THUNDERBOLT) + | TMHM(TM27_RETURN) + | TMHM(TM29_PSYCHIC) + | TMHM(TM30_SHADOW_BALL) + | TMHM(TM32_DOUBLE_TEAM) + | TMHM(TM33_REFLECT) + | TMHM(TM34_SHOCK_WAVE) + | TMHM(TM41_TORMENT) + | TMHM(TM42_FACADE) + | TMHM(TM43_SECRET_POWER) + | TMHM(TM44_REST) + | TMHM(TM45_ATTRACT) + | TMHM(TM46_THIEF) + | TMHM(TM48_SKILL_SWAP) + | TMHM(TM49_SNATCH) + | TMHM(HM05_FLASH)), + + [SPECIES_GARDEVOIR] = TMHM_LEARNSET(TMHM(TM04_CALM_MIND) + | TMHM(TM06_TOXIC) + | TMHM(TM10_HIDDEN_POWER) + | TMHM(TM11_SUNNY_DAY) + | TMHM(TM12_TAUNT) + | TMHM(TM15_HYPER_BEAM) + | TMHM(TM16_LIGHT_SCREEN) + | TMHM(TM17_PROTECT) + | TMHM(TM18_RAIN_DANCE) + | TMHM(TM20_SAFEGUARD) + | TMHM(TM21_FRUSTRATION) + | TMHM(TM24_THUNDERBOLT) + | TMHM(TM27_RETURN) + | TMHM(TM29_PSYCHIC) + | TMHM(TM30_SHADOW_BALL) + | TMHM(TM32_DOUBLE_TEAM) + | TMHM(TM33_REFLECT) + | TMHM(TM34_SHOCK_WAVE) + | TMHM(TM41_TORMENT) + | TMHM(TM42_FACADE) + | TMHM(TM43_SECRET_POWER) + | TMHM(TM44_REST) + | TMHM(TM45_ATTRACT) + | TMHM(TM46_THIEF) + | TMHM(TM48_SKILL_SWAP) + | TMHM(TM49_SNATCH) + | TMHM(HM05_FLASH)), + + [SPECIES_BAGON] = TMHM_LEARNSET(TMHM(TM02_DRAGON_CLAW) + | TMHM(TM05_ROAR) + | TMHM(TM06_TOXIC) + | TMHM(TM10_HIDDEN_POWER) + | TMHM(TM11_SUNNY_DAY) + | TMHM(TM17_PROTECT) + | TMHM(TM18_RAIN_DANCE) + | TMHM(TM21_FRUSTRATION) + | TMHM(TM27_RETURN) + | TMHM(TM31_BRICK_BREAK) + | TMHM(TM32_DOUBLE_TEAM) + | TMHM(TM35_FLAMETHROWER) + | TMHM(TM38_FIRE_BLAST) + | TMHM(TM39_ROCK_TOMB) + | TMHM(TM40_AERIAL_ACE) + | TMHM(TM42_FACADE) + | TMHM(TM43_SECRET_POWER) + | TMHM(TM44_REST) + | TMHM(TM45_ATTRACT) + | TMHM(HM01_CUT) + | TMHM(HM04_STRENGTH) + | TMHM(HM06_ROCK_SMASH)), + + [SPECIES_SHELGON] = TMHM_LEARNSET(TMHM(TM02_DRAGON_CLAW) + | TMHM(TM05_ROAR) + | TMHM(TM06_TOXIC) + | TMHM(TM10_HIDDEN_POWER) + | TMHM(TM11_SUNNY_DAY) + | TMHM(TM17_PROTECT) + | TMHM(TM18_RAIN_DANCE) + | TMHM(TM21_FRUSTRATION) + | TMHM(TM27_RETURN) + | TMHM(TM31_BRICK_BREAK) + | TMHM(TM32_DOUBLE_TEAM) + | TMHM(TM35_FLAMETHROWER) + | TMHM(TM38_FIRE_BLAST) + | TMHM(TM39_ROCK_TOMB) + | TMHM(TM40_AERIAL_ACE) + | TMHM(TM42_FACADE) + | TMHM(TM43_SECRET_POWER) + | TMHM(TM44_REST) + | TMHM(TM45_ATTRACT) + | TMHM(HM01_CUT) + | TMHM(HM04_STRENGTH) + | TMHM(HM06_ROCK_SMASH)), + + [SPECIES_SALAMENCE] = TMHM_LEARNSET(TMHM(TM02_DRAGON_CLAW) + | TMHM(TM05_ROAR) + | TMHM(TM06_TOXIC) + | TMHM(TM10_HIDDEN_POWER) + | TMHM(TM11_SUNNY_DAY) + | TMHM(TM15_HYPER_BEAM) + | TMHM(TM17_PROTECT) + | TMHM(TM18_RAIN_DANCE) + | TMHM(TM21_FRUSTRATION) + | TMHM(TM23_IRON_TAIL) + | TMHM(TM26_EARTHQUAKE) + | TMHM(TM27_RETURN) + | TMHM(TM31_BRICK_BREAK) + | TMHM(TM32_DOUBLE_TEAM) + | TMHM(TM35_FLAMETHROWER) + | TMHM(TM38_FIRE_BLAST) + | TMHM(TM39_ROCK_TOMB) + | TMHM(TM40_AERIAL_ACE) + | TMHM(TM42_FACADE) + | TMHM(TM43_SECRET_POWER) + | TMHM(TM44_REST) + | TMHM(TM45_ATTRACT) + | TMHM(TM47_STEEL_WING) + | TMHM(HM01_CUT) + | TMHM(HM02_FLY) + | TMHM(HM04_STRENGTH) + | TMHM(HM06_ROCK_SMASH)), + + [SPECIES_BELDUM] = TMHM_LEARNSET(0), + + [SPECIES_METANG] = TMHM_LEARNSET(TMHM(TM06_TOXIC) + | TMHM(TM10_HIDDEN_POWER) + | TMHM(TM11_SUNNY_DAY) + | TMHM(TM15_HYPER_BEAM) + | TMHM(TM16_LIGHT_SCREEN) + | TMHM(TM17_PROTECT) + | TMHM(TM18_RAIN_DANCE) + | TMHM(TM21_FRUSTRATION) + | TMHM(TM26_EARTHQUAKE) + | TMHM(TM27_RETURN) + | TMHM(TM29_PSYCHIC) + | TMHM(TM30_SHADOW_BALL) + | TMHM(TM31_BRICK_BREAK) + | TMHM(TM32_DOUBLE_TEAM) + | TMHM(TM33_REFLECT) + | TMHM(TM36_SLUDGE_BOMB) + | TMHM(TM37_SANDSTORM) + | TMHM(TM39_ROCK_TOMB) + | TMHM(TM40_AERIAL_ACE) + | TMHM(TM42_FACADE) + | TMHM(TM43_SECRET_POWER) + | TMHM(TM44_REST) + | TMHM(HM01_CUT) + | TMHM(HM04_STRENGTH) + | TMHM(HM05_FLASH) + | TMHM(HM06_ROCK_SMASH)), + + [SPECIES_METAGROSS] = TMHM_LEARNSET(TMHM(TM06_TOXIC) + | TMHM(TM10_HIDDEN_POWER) + | TMHM(TM11_SUNNY_DAY) + | TMHM(TM15_HYPER_BEAM) + | TMHM(TM16_LIGHT_SCREEN) + | TMHM(TM17_PROTECT) + | TMHM(TM18_RAIN_DANCE) + | TMHM(TM21_FRUSTRATION) + | TMHM(TM26_EARTHQUAKE) + | TMHM(TM27_RETURN) + | TMHM(TM29_PSYCHIC) + | TMHM(TM30_SHADOW_BALL) + | TMHM(TM31_BRICK_BREAK) + | TMHM(TM32_DOUBLE_TEAM) + | TMHM(TM33_REFLECT) + | TMHM(TM36_SLUDGE_BOMB) + | TMHM(TM37_SANDSTORM) + | TMHM(TM39_ROCK_TOMB) + | TMHM(TM40_AERIAL_ACE) + | TMHM(TM42_FACADE) + | TMHM(TM43_SECRET_POWER) + | TMHM(TM44_REST) + | TMHM(HM01_CUT) + | TMHM(HM04_STRENGTH) + | TMHM(HM05_FLASH) + | TMHM(HM06_ROCK_SMASH)), + + [SPECIES_REGIROCK] = TMHM_LEARNSET(TMHM(TM01_FOCUS_PUNCH) + | TMHM(TM06_TOXIC) + | TMHM(TM10_HIDDEN_POWER) + | TMHM(TM11_SUNNY_DAY) + | TMHM(TM15_HYPER_BEAM) + | TMHM(TM17_PROTECT) + | TMHM(TM20_SAFEGUARD) + | TMHM(TM21_FRUSTRATION) + | TMHM(TM24_THUNDERBOLT) + | TMHM(TM25_THUNDER) + | TMHM(TM26_EARTHQUAKE) + | TMHM(TM27_RETURN) + | TMHM(TM28_DIG) + | TMHM(TM31_BRICK_BREAK) + | TMHM(TM32_DOUBLE_TEAM) + | TMHM(TM34_SHOCK_WAVE) + | TMHM(TM37_SANDSTORM) + | TMHM(TM39_ROCK_TOMB) + | TMHM(TM42_FACADE) + | TMHM(TM43_SECRET_POWER) + | TMHM(TM44_REST) + | TMHM(HM04_STRENGTH) + | TMHM(HM06_ROCK_SMASH)), + + [SPECIES_REGICE] = TMHM_LEARNSET(TMHM(TM01_FOCUS_PUNCH) + | TMHM(TM06_TOXIC) + | TMHM(TM07_HAIL) + | TMHM(TM10_HIDDEN_POWER) + | TMHM(TM13_ICE_BEAM) + | TMHM(TM14_BLIZZARD) + | TMHM(TM15_HYPER_BEAM) + | TMHM(TM17_PROTECT) + | TMHM(TM18_RAIN_DANCE) + | TMHM(TM20_SAFEGUARD) + | TMHM(TM21_FRUSTRATION) + | TMHM(TM24_THUNDERBOLT) + | TMHM(TM25_THUNDER) + | TMHM(TM26_EARTHQUAKE) + | TMHM(TM27_RETURN) + | TMHM(TM31_BRICK_BREAK) + | TMHM(TM32_DOUBLE_TEAM) + | TMHM(TM34_SHOCK_WAVE) + | TMHM(TM42_FACADE) + | TMHM(TM43_SECRET_POWER) + | TMHM(TM44_REST) + | TMHM(HM04_STRENGTH) + | TMHM(HM06_ROCK_SMASH)), + + [SPECIES_REGISTEEL] = TMHM_LEARNSET(TMHM(TM01_FOCUS_PUNCH) + | TMHM(TM06_TOXIC) + | TMHM(TM10_HIDDEN_POWER) + | TMHM(TM11_SUNNY_DAY) + | TMHM(TM15_HYPER_BEAM) + | TMHM(TM17_PROTECT) + | TMHM(TM18_RAIN_DANCE) + | TMHM(TM20_SAFEGUARD) + | TMHM(TM21_FRUSTRATION) + | TMHM(TM24_THUNDERBOLT) + | TMHM(TM25_THUNDER) + | TMHM(TM26_EARTHQUAKE) + | TMHM(TM27_RETURN) + | TMHM(TM31_BRICK_BREAK) + | TMHM(TM32_DOUBLE_TEAM) + | TMHM(TM34_SHOCK_WAVE) + | TMHM(TM37_SANDSTORM) + | TMHM(TM39_ROCK_TOMB) + | TMHM(TM40_AERIAL_ACE) + | TMHM(TM42_FACADE) + | TMHM(TM43_SECRET_POWER) + | TMHM(TM44_REST) + | TMHM(HM04_STRENGTH) + | TMHM(HM06_ROCK_SMASH)), + + [SPECIES_KYOGRE] = TMHM_LEARNSET(TMHM(TM03_WATER_PULSE) + | TMHM(TM04_CALM_MIND) + | TMHM(TM05_ROAR) + | TMHM(TM06_TOXIC) + | TMHM(TM07_HAIL) + | TMHM(TM10_HIDDEN_POWER) + | TMHM(TM13_ICE_BEAM) + | TMHM(TM14_BLIZZARD) + | TMHM(TM15_HYPER_BEAM) + | TMHM(TM17_PROTECT) + | TMHM(TM18_RAIN_DANCE) + | TMHM(TM20_SAFEGUARD) + | TMHM(TM21_FRUSTRATION) + | TMHM(TM24_THUNDERBOLT) + | TMHM(TM25_THUNDER) + | TMHM(TM26_EARTHQUAKE) + | TMHM(TM27_RETURN) + | TMHM(TM31_BRICK_BREAK) + | TMHM(TM32_DOUBLE_TEAM) + | TMHM(TM34_SHOCK_WAVE) + | TMHM(TM39_ROCK_TOMB) + | TMHM(TM42_FACADE) + | TMHM(TM43_SECRET_POWER) + | TMHM(TM44_REST) + | TMHM(HM03_SURF) + | TMHM(HM04_STRENGTH) + | TMHM(HM06_ROCK_SMASH) + | TMHM(HM07_WATERFALL) + | TMHM(HM08_DIVE)), + + [SPECIES_GROUDON] = TMHM_LEARNSET(TMHM(TM02_DRAGON_CLAW) + | TMHM(TM05_ROAR) + | TMHM(TM06_TOXIC) + | TMHM(TM08_BULK_UP) + | TMHM(TM10_HIDDEN_POWER) + | TMHM(TM11_SUNNY_DAY) + | TMHM(TM15_HYPER_BEAM) + | TMHM(TM17_PROTECT) + | TMHM(TM20_SAFEGUARD) + | TMHM(TM21_FRUSTRATION) + | TMHM(TM22_SOLARBEAM) + | TMHM(TM23_IRON_TAIL) + | TMHM(TM24_THUNDERBOLT) + | TMHM(TM25_THUNDER) + | TMHM(TM26_EARTHQUAKE) + | TMHM(TM27_RETURN) + | TMHM(TM28_DIG) + | TMHM(TM31_BRICK_BREAK) + | TMHM(TM32_DOUBLE_TEAM) + | TMHM(TM34_SHOCK_WAVE) + | TMHM(TM35_FLAMETHROWER) + | TMHM(TM37_SANDSTORM) + | TMHM(TM38_FIRE_BLAST) + | TMHM(TM39_ROCK_TOMB) + | TMHM(TM40_AERIAL_ACE) + | TMHM(TM42_FACADE) + | TMHM(TM43_SECRET_POWER) + | TMHM(TM44_REST) + | TMHM(TM50_OVERHEAT) + | TMHM(HM01_CUT) + | TMHM(HM04_STRENGTH) + | TMHM(HM06_ROCK_SMASH)), + + [SPECIES_RAYQUAZA] = TMHM_LEARNSET(TMHM(TM02_DRAGON_CLAW) + | TMHM(TM03_WATER_PULSE) + | TMHM(TM05_ROAR) + | TMHM(TM06_TOXIC) + | TMHM(TM08_BULK_UP) + | TMHM(TM10_HIDDEN_POWER) + | TMHM(TM11_SUNNY_DAY) + | TMHM(TM13_ICE_BEAM) + | TMHM(TM14_BLIZZARD) + | TMHM(TM15_HYPER_BEAM) + | TMHM(TM17_PROTECT) + | TMHM(TM18_RAIN_DANCE) + | TMHM(TM21_FRUSTRATION) + | TMHM(TM22_SOLARBEAM) + | TMHM(TM23_IRON_TAIL) + | TMHM(TM24_THUNDERBOLT) + | TMHM(TM25_THUNDER) + | TMHM(TM26_EARTHQUAKE) + | TMHM(TM27_RETURN) + | TMHM(TM31_BRICK_BREAK) + | TMHM(TM32_DOUBLE_TEAM) + | TMHM(TM34_SHOCK_WAVE) + | TMHM(TM35_FLAMETHROWER) + | TMHM(TM37_SANDSTORM) + | TMHM(TM38_FIRE_BLAST) + | TMHM(TM40_AERIAL_ACE) + | TMHM(TM42_FACADE) + | TMHM(TM43_SECRET_POWER) + | TMHM(TM44_REST) + | TMHM(TM50_OVERHEAT) + | TMHM(HM02_FLY) + | TMHM(HM03_SURF) + | TMHM(HM04_STRENGTH) + | TMHM(HM06_ROCK_SMASH) + | TMHM(HM07_WATERFALL) + | TMHM(HM08_DIVE)), + + [SPECIES_LATIAS] = TMHM_LEARNSET(TMHM(TM02_DRAGON_CLAW) + | TMHM(TM03_WATER_PULSE) + | TMHM(TM04_CALM_MIND) + | TMHM(TM05_ROAR) + | TMHM(TM06_TOXIC) + | TMHM(TM10_HIDDEN_POWER) + | TMHM(TM11_SUNNY_DAY) + | TMHM(TM13_ICE_BEAM) + | TMHM(TM15_HYPER_BEAM) + | TMHM(TM16_LIGHT_SCREEN) + | TMHM(TM17_PROTECT) + | TMHM(TM18_RAIN_DANCE) + | TMHM(TM20_SAFEGUARD) + | TMHM(TM21_FRUSTRATION) + | TMHM(TM22_SOLARBEAM) + | TMHM(TM24_THUNDERBOLT) + | TMHM(TM25_THUNDER) + | TMHM(TM26_EARTHQUAKE) + | TMHM(TM27_RETURN) + | TMHM(TM29_PSYCHIC) + | TMHM(TM30_SHADOW_BALL) + | TMHM(TM32_DOUBLE_TEAM) + | TMHM(TM33_REFLECT) + | TMHM(TM34_SHOCK_WAVE) + | TMHM(TM37_SANDSTORM) + | TMHM(TM40_AERIAL_ACE) + | TMHM(TM42_FACADE) + | TMHM(TM43_SECRET_POWER) + | TMHM(TM44_REST) + | TMHM(TM45_ATTRACT) + | TMHM(TM47_STEEL_WING) + | TMHM(HM01_CUT) + | TMHM(HM02_FLY) + | TMHM(HM03_SURF) + | TMHM(HM05_FLASH) + | TMHM(HM07_WATERFALL) + | TMHM(HM08_DIVE)), + + [SPECIES_LATIOS] = TMHM_LEARNSET(TMHM(TM02_DRAGON_CLAW) + | TMHM(TM03_WATER_PULSE) + | TMHM(TM04_CALM_MIND) + | TMHM(TM05_ROAR) + | TMHM(TM06_TOXIC) + | TMHM(TM10_HIDDEN_POWER) + | TMHM(TM11_SUNNY_DAY) + | TMHM(TM13_ICE_BEAM) + | TMHM(TM15_HYPER_BEAM) + | TMHM(TM16_LIGHT_SCREEN) + | TMHM(TM17_PROTECT) + | TMHM(TM18_RAIN_DANCE) + | TMHM(TM20_SAFEGUARD) + | TMHM(TM21_FRUSTRATION) + | TMHM(TM22_SOLARBEAM) + | TMHM(TM24_THUNDERBOLT) + | TMHM(TM25_THUNDER) + | TMHM(TM26_EARTHQUAKE) + | TMHM(TM27_RETURN) + | TMHM(TM29_PSYCHIC) + | TMHM(TM30_SHADOW_BALL) + | TMHM(TM32_DOUBLE_TEAM) + | TMHM(TM33_REFLECT) + | TMHM(TM34_SHOCK_WAVE) + | TMHM(TM37_SANDSTORM) + | TMHM(TM40_AERIAL_ACE) + | TMHM(TM42_FACADE) + | TMHM(TM43_SECRET_POWER) + | TMHM(TM44_REST) + | TMHM(TM45_ATTRACT) + | TMHM(TM47_STEEL_WING) + | TMHM(HM01_CUT) + | TMHM(HM02_FLY) + | TMHM(HM03_SURF) + | TMHM(HM05_FLASH) + | TMHM(HM07_WATERFALL) + | TMHM(HM08_DIVE)), + + [SPECIES_JIRACHI] = TMHM_LEARNSET(TMHM(TM03_WATER_PULSE) + | TMHM(TM04_CALM_MIND) + | TMHM(TM06_TOXIC) + | TMHM(TM10_HIDDEN_POWER) + | TMHM(TM11_SUNNY_DAY) + | TMHM(TM15_HYPER_BEAM) + | TMHM(TM16_LIGHT_SCREEN) + | TMHM(TM17_PROTECT) + | TMHM(TM18_RAIN_DANCE) + | TMHM(TM20_SAFEGUARD) + | TMHM(TM21_FRUSTRATION) + | TMHM(TM24_THUNDERBOLT) + | TMHM(TM25_THUNDER) + | TMHM(TM27_RETURN) + | TMHM(TM29_PSYCHIC) + | TMHM(TM30_SHADOW_BALL) + | TMHM(TM32_DOUBLE_TEAM) + | TMHM(TM33_REFLECT) + | TMHM(TM34_SHOCK_WAVE) + | TMHM(TM37_SANDSTORM) + | TMHM(TM40_AERIAL_ACE) + | TMHM(TM42_FACADE) + | TMHM(TM43_SECRET_POWER) + | TMHM(TM44_REST) + | TMHM(TM48_SKILL_SWAP) + | TMHM(HM05_FLASH)), + + [SPECIES_DEOXYS] = TMHM_LEARNSET(TMHM(TM01_FOCUS_PUNCH) + | TMHM(TM03_WATER_PULSE) + | TMHM(TM04_CALM_MIND) + | TMHM(TM06_TOXIC) + | TMHM(TM10_HIDDEN_POWER) + | TMHM(TM11_SUNNY_DAY) + | TMHM(TM12_TAUNT) + | TMHM(TM13_ICE_BEAM) + | TMHM(TM15_HYPER_BEAM) + | TMHM(TM16_LIGHT_SCREEN) + | TMHM(TM17_PROTECT) + | TMHM(TM18_RAIN_DANCE) + | TMHM(TM20_SAFEGUARD) + | TMHM(TM21_FRUSTRATION) + | TMHM(TM22_SOLARBEAM) + | TMHM(TM24_THUNDERBOLT) + | TMHM(TM25_THUNDER) + | TMHM(TM27_RETURN) + | TMHM(TM29_PSYCHIC) + | TMHM(TM30_SHADOW_BALL) + | TMHM(TM31_BRICK_BREAK) + | TMHM(TM32_DOUBLE_TEAM) + | TMHM(TM33_REFLECT) + | TMHM(TM34_SHOCK_WAVE) + | TMHM(TM39_ROCK_TOMB) + | TMHM(TM40_AERIAL_ACE) + | TMHM(TM41_TORMENT) + | TMHM(TM42_FACADE) + | TMHM(TM43_SECRET_POWER) + | TMHM(TM44_REST) + | TMHM(TM48_SKILL_SWAP) + | TMHM(TM49_SNATCH) + | TMHM(HM01_CUT) + | TMHM(HM04_STRENGTH) + | TMHM(HM05_FLASH) + | TMHM(HM06_ROCK_SMASH)), + + [SPECIES_CHIMECHO] = TMHM_LEARNSET(TMHM(TM04_CALM_MIND) + | TMHM(TM06_TOXIC) + | TMHM(TM10_HIDDEN_POWER) + | TMHM(TM11_SUNNY_DAY) + | TMHM(TM12_TAUNT) + | TMHM(TM16_LIGHT_SCREEN) + | TMHM(TM17_PROTECT) + | TMHM(TM18_RAIN_DANCE) + | TMHM(TM20_SAFEGUARD) + | TMHM(TM21_FRUSTRATION) + | TMHM(TM27_RETURN) + | TMHM(TM29_PSYCHIC) + | TMHM(TM30_SHADOW_BALL) + | TMHM(TM32_DOUBLE_TEAM) + | TMHM(TM33_REFLECT) + | TMHM(TM34_SHOCK_WAVE) + | TMHM(TM41_TORMENT) + | TMHM(TM42_FACADE) + | TMHM(TM43_SECRET_POWER) + | TMHM(TM44_REST) + | TMHM(TM45_ATTRACT) + | TMHM(TM48_SKILL_SWAP) + | TMHM(TM49_SNATCH) + | TMHM(HM05_FLASH)), + +}; + +#endif // GUARD_TMHM_LEARNSETS_H diff --git a/src/easy_chat_2.c b/src/easy_chat_2.c index dc8bddd5a..c56fe7576 100644 --- a/src/easy_chat_2.c +++ b/src/easy_chat_2.c @@ -70,6 +70,8 @@ static u16 sub_80EB960(void); u8 sub_80EB9C8(void); static u16 sub_80EB9D8(void); +EWRAM_DATA u8 gUnknown_020388AC = 0; + static u8 gUnknown_03000740; const u16 InterviewPalette_0[] = INCBIN_U16("graphics/misc/interview_pal0.gbapal"); diff --git a/src/engine/clear_save_data_menu.c b/src/engine/clear_save_data_menu.c index 08fd5cd18..b6053715a 100644 --- a/src/engine/clear_save_data_menu.c +++ b/src/engine/clear_save_data_menu.c @@ -73,7 +73,7 @@ static void Task_ProcessMenuInput(u8 taskId) static void Task_ClearSaveData(u8 taskId) { - ClearSaveData(); + Save_EraseAllData(); DestroyTask(taskId); SetMainCallback2(CB2_SoftReset); } diff --git a/src/engine/link.c b/src/engine/link.c index 502715116..f93fb775f 100644 --- a/src/engine/link.c +++ b/src/engine/link.c @@ -410,7 +410,7 @@ static void LinkTestProcessKeyInput(void) if (gMain.newKeys & START_BUTTON) SetSuppressLinkErrorMessage(TRUE); if (gMain.newKeys & R_BUTTON) - TrySavingData(LINK_SAVE); + Save_WriteData(SAVE_LINK); if (gMain.newKeys & SELECT_BUTTON) sub_800832C(); if (gLinkTestDebugValuesEnabled) diff --git a/src/engine/main_menu.c b/src/engine/main_menu.c index a0b8b7020..5a3f55b29 100644 --- a/src/engine/main_menu.c +++ b/src/engine/main_menu.c @@ -1,4 +1,6 @@ #include "global.h" +#include "constants/songs.h" +#include "constants/species.h" #include "main_menu.h" #include "data2.h" #include "decompress.h" @@ -13,9 +15,8 @@ #include "overworld.h" #include "rtc.h" #include "save_menu_util.h" -#include "constants/songs.h" +#include "save.h" #include "sound.h" -#include "constants/species.h" #include "string_util.h" #include "strings.h" #include "task.h" @@ -28,8 +29,6 @@ extern struct PaletteFadeControl gPaletteFade; -extern u16 gSaveFileStatus; - extern const u8 gBirchSpeech_Welcome[]; extern const u8 gBirchSpeech_ThisIsPokemon[]; extern const u8 gBirchSpeech_WorldInhabitedByPokemon[]; @@ -284,12 +283,11 @@ void Task_MainMenuCheckSave(u8 taskId) switch (gSaveFileStatus) { - case 1: + case SAVE_STATUS_OK: if (IsMysteryGiftEnabled() == TRUE) gTasks[taskId].tMenuLayout = HAS_MYSTERY_GIFT; else gTasks[taskId].tMenuLayout = HAS_SAVED_GAME; - gTasks[taskId].func = Task_MainMenuCheckRtc; break; case 2: @@ -300,7 +298,7 @@ void Task_MainMenuCheckSave(u8 taskId) gTasks[taskId].tMenuLayout = HAS_NO_SAVED_GAME; gTasks[taskId].func = Task_MainMenuWaitForSaveErrorAck; break; - case 255: + case SAVE_STATUS_ERROR: Menu_DrawStdWindowFrame(2, 14, 27, 19); MenuPrintMessage(gSaveFileCorruptMessage, 3, 15); REG_WIN0H = WIN_RANGE(17, 223); @@ -313,12 +311,12 @@ void Task_MainMenuCheckSave(u8 taskId) else gTasks[taskId].tMenuLayout = HAS_SAVED_GAME; break; - case 0: + case SAVE_STATUS_EMPTY: default: gTasks[taskId].tMenuLayout = HAS_NO_SAVED_GAME; gTasks[taskId].func = Task_MainMenuCheckRtc; break; - case 4: + case SAVE_STATUS_NO_FLASH: Menu_DrawStdWindowFrame(2, 14, 27, 19); MenuPrintMessage(gBoardNotInstalledMessage, 3, 15); REG_WIN0H = WIN_RANGE(17, 223); diff --git a/src/engine/mystery_event_menu.c b/src/engine/mystery_event_menu.c index b7b7c047e..8fad563e6 100644 --- a/src/engine/mystery_event_menu.c +++ b/src/engine/mystery_event_menu.c @@ -289,7 +289,7 @@ static void CB2_MysteryEventMenu(void) unkVal = RunMysteryEventScript(gSharedMem); CpuFill32(0, gSharedMem, 0x7D4); if (!GetEventLoadMessage(gStringVar4, unkVal)) - TrySavingData(NORMAL_SAVE); + Save_WriteData(SAVE_NORMAL); gMain.state++; break; case 12: diff --git a/src/engine/record_mixing.c b/src/engine/record_mixing.c index 75ca92e6a..a2660bf82 100644 --- a/src/engine/record_mixing.c +++ b/src/engine/record_mixing.c @@ -26,7 +26,7 @@ #include "tv.h" #include "ewram.h" -extern struct RecordMixingDayCareMail gUnknown_02038738; +EWRAM_DATA struct RecordMixingDayCareMail gUnknown_02038738 = {0}; extern u16 gSpecialVar_0x8005; u32 gUnknown_03005D2C; diff --git a/src/engine/reset_rtc_screen.c b/src/engine/reset_rtc_screen.c index a8b49a8eb..c7d45e929 100644 --- a/src/engine/reset_rtc_screen.c +++ b/src/engine/reset_rtc_screen.c @@ -576,7 +576,7 @@ void Task_ResetRtcScreen(u8 taskId) } break; case 4: - if (TrySavingData(0) == TRUE) + if (Save_WriteData(0) == SAVE_STATUS_OK) { ResetRtcScreen_ShowMessage(gSystemText_SaveCompleted); PlaySE(SE_PINPON); diff --git a/src/engine/save.c b/src/engine/save.c index 8b045eaaa..d7df98e5f 100644 --- a/src/engine/save.c +++ b/src/engine/save.c @@ -4,55 +4,132 @@ #include "save.h" #include "load_save.h" #include "overworld.h" +#include "pokemon.h" #include "save_failed_screen.h" #include "ewram.h" -#define GETVALIDSTATUSBITFIELD ((1 << ARRAY_COUNT(gSaveSectionLocations)) - 1) -#define GETCHUNKSIZE(chunk, n) ((sizeof(chunk) - (0xF80 * (n - 1))) >= 0xF80 ? 0xF80 : (sizeof(chunk) - (0xF80 * (n - 1)))) -#define GETBLOCKOFFSET(n) (0xF80 * (n - 1)) -#define TOTALNUMSECTORS ((ARRAY_COUNT(gSaveSectionLocations) * 2) + (ARRAY_COUNT(gHallOfFameSaveSectionLocations) * 2)) // there are 2 slots, so double each array count and get the sum. +#define FILE_SIGNATURE 0x08012025 // signature value to determine if a sector is in use -u16 gLastWrittenSector; -u32 gLastSaveCounter; +//#define TOTAL_FLASH_SECTORS ((ARRAY_COUNT(sSaveBlockChunks) * 2) + (ARRAY_COUNT(sHallOfFameChunks) * 2)) // there are 2 slots, so double each array count and get the sum. +#define TOTAL_FLASH_SECTORS 32 + +struct SaveBlockChunk +{ + u8 *data; + u16 size; +}; + +struct SaveSector +{ + u8 data[0xFF4]; + u16 id; + u16 checksum; + u32 signature; + u32 counter; +}; // size is 0x1000 + +// headless save section? +struct UnkSaveSection +{ + u8 data[0xFF4]; + u32 signature; +}; // size is 0xFF8 + +static u8 WriteSingleChunk(u16, const struct SaveBlockChunk *); +static u8 HandleWriteSectorNBytes(u8 sector, u8 *data, u16 size); +static u8 TryWriteSector(u8, u8 *); +static u32 RestoreSaveBackupVarsAndIncrement(const struct SaveBlockChunk *location); +static u32 RestoreSaveBackupVars(const struct SaveBlockChunk *location); +static u8 sub_812550C(u16 a1, const struct SaveBlockChunk *location); +static u8 sub_812556C(u16 a1, const struct SaveBlockChunk *location); +static u8 sub_81255B8(u16, const struct SaveBlockChunk *location); +static u8 WriteSomeFlashByteToPrevSector(u16 a1, const struct SaveBlockChunk *location); +static u8 WriteSomeFlashByte0x25ToPrevSector(u16 a1, const struct SaveBlockChunk *location); +static u8 sub_812587C(u16 a1, const struct SaveBlockChunk *location); +static u8 sub_81258BC(u16, const struct SaveBlockChunk *location); +static u8 GetSaveValidStatus(const struct SaveBlockChunk *location); +static u8 ReadSomeUnknownSectorAndVerify(u8 a1, u8 *data, u16 size); +static u8 DoReadFlashWholeSection(u8, struct SaveSector *); +static u16 CalculateChecksum(void *, u16); +bool8 unref_sub_8125F4C(struct UnkSaveSection *a1); +u8 unref_sub_8125FA0(void); +u8 unref_sub_8125FF0(u8 *data, u16 size); +u8 unref_sub_8126068(u8 sector, u8 *data, u32 size); +u8 unref_sub_8126080(u8 sector, u8 *data); + +// Sector num to begin writing save data. Sectors are rotated each time the game is saved. (possibly to avoid wear on flash memory?) +u16 gFirstSaveSector; +u32 gPrevSaveCounter; u16 gLastKnownGoodSector; u32 gDamagedSaveSectors; u32 gSaveCounter; -struct SaveSection *gFastSaveSection; // the pointer is in fast IWRAM but may sometimes point to the slower EWRAM. +struct SaveSector *gFastSaveSection; // the pointer is in fast IWRAM but may sometimes point to the slower EWRAM. u16 gUnknown_03005EB4; u16 gSaveFileStatus; u32 gGameContinueCallback; -extern struct PokemonStorage gPokemonStorage; - static EWRAM_DATA u32 gLastSaveSectorStatus = 0; // used but in an unferenced function, so unused -const struct SaveSectionLocation gSaveSectionLocations[] = -{ - {((u8 *) &gSaveBlock2) + GETBLOCKOFFSET(1), GETCHUNKSIZE(gSaveBlock2, 1)}, - {((u8 *) &gSaveBlock1) + GETBLOCKOFFSET(1), GETCHUNKSIZE(gSaveBlock1, 1)}, - {((u8 *) &gSaveBlock1) + GETBLOCKOFFSET(2), GETCHUNKSIZE(gSaveBlock1, 2)}, - {((u8 *) &gSaveBlock1) + GETBLOCKOFFSET(3), GETCHUNKSIZE(gSaveBlock1, 3)}, - {((u8 *) &gSaveBlock1) + GETBLOCKOFFSET(4), GETCHUNKSIZE(gSaveBlock1, 4)}, - {((u8 *) &gPokemonStorage) + GETBLOCKOFFSET(1), GETCHUNKSIZE(gPokemonStorage, 1)}, - {((u8 *) &gPokemonStorage) + GETBLOCKOFFSET(2), GETCHUNKSIZE(gPokemonStorage, 2)}, - {((u8 *) &gPokemonStorage) + GETBLOCKOFFSET(3), GETCHUNKSIZE(gPokemonStorage, 3)}, - {((u8 *) &gPokemonStorage) + GETBLOCKOFFSET(4), GETCHUNKSIZE(gPokemonStorage, 4)}, - {((u8 *) &gPokemonStorage) + GETBLOCKOFFSET(5), GETCHUNKSIZE(gPokemonStorage, 5)}, - {((u8 *) &gPokemonStorage) + GETBLOCKOFFSET(6), GETCHUNKSIZE(gPokemonStorage, 6)}, - {((u8 *) &gPokemonStorage) + GETBLOCKOFFSET(7), GETCHUNKSIZE(gPokemonStorage, 7)}, - {((u8 *) &gPokemonStorage) + GETBLOCKOFFSET(8), GETCHUNKSIZE(gPokemonStorage, 8)}, - {((u8 *) &gPokemonStorage) + GETBLOCKOFFSET(9), GETCHUNKSIZE(gPokemonStorage, 9)} +// Each 4 KiB flash sector contains 3968 bytes of actual data followed by a 128 byte footer +#define SECTOR_DATA_SIZE 3968 +#define SECTOR_FOOTER_SIZE 128 + +/* + * Sector Layout: + * + * Sectors 0 - 13: Save Slot 1 + * Sectors 14 - 27: Save Slot 2 + * Sectors 28 - 29: Hall of Fame + * Sectors 30 - 31: e-Reader battle tower data, maybe? + * + * There are two save slots for saving the player's game data. We alternate between + * them each time the game is saved, so that if the current save slot is corrupt, + * we can load the previous one. We also rotate the sectors in each save slot + * so that the same data is not always being written to the same sector. This + * might be done to reduce wear on the flash memory, but I'm not sure, since all + * 14 sectors get written anyway. + */ + +#define HALL_OF_FAME_SECTOR 28 + +#define NUM_SECTORS_PER_SAVE_SLOT 14 // Number of sectors occupied by a save slot +#define NUM_HALL_OF_FAME_SECTORS 2 + +// Divide save blocks into individual chunks to be written to flash sectors + +#define SAVEBLOCK_CHUNK(structure, chunkNum) \ +{ \ + (u8 *)&structure + chunkNum * SECTOR_DATA_SIZE, \ + min(sizeof(structure) - chunkNum * SECTOR_DATA_SIZE, SECTOR_DATA_SIZE) \ +} \ + +static const struct SaveBlockChunk sSaveBlockChunks[] = +{ + SAVEBLOCK_CHUNK(gSaveBlock2, 0), + + SAVEBLOCK_CHUNK(gSaveBlock1, 0), + SAVEBLOCK_CHUNK(gSaveBlock1, 1), + SAVEBLOCK_CHUNK(gSaveBlock1, 2), + SAVEBLOCK_CHUNK(gSaveBlock1, 3), + + SAVEBLOCK_CHUNK(gPokemonStorage, 0), + SAVEBLOCK_CHUNK(gPokemonStorage, 1), + SAVEBLOCK_CHUNK(gPokemonStorage, 2), + SAVEBLOCK_CHUNK(gPokemonStorage, 3), + SAVEBLOCK_CHUNK(gPokemonStorage, 4), + SAVEBLOCK_CHUNK(gPokemonStorage, 5), + SAVEBLOCK_CHUNK(gPokemonStorage, 6), + SAVEBLOCK_CHUNK(gPokemonStorage, 7), + SAVEBLOCK_CHUNK(gPokemonStorage, 8), }; -const struct SaveSectionLocation gHallOfFameSaveSectionLocations[] = +static const struct SaveBlockChunk sHallOfFameChunks[] = { - {((u8 *) eHallOfFame) + GETBLOCKOFFSET(1), GETCHUNKSIZE(struct HallOfFame, 1)}, // eHallOfFame is not a proper sym, so the struct must be used. - {((u8 *) eHallOfFame) + GETBLOCKOFFSET(2), GETCHUNKSIZE(struct HallOfFame, 2)} + SAVEBLOCK_CHUNK(*eHallOfFame, 0), + SAVEBLOCK_CHUNK(*eHallOfFame, 1), }; -const u8 gFlashSectors[] = { 0x1E, 0x1F }; - -void ClearSaveData(void) +void Save_EraseAllData(void) { u16 i; @@ -60,27 +137,34 @@ void ClearSaveData(void) EraseFlashSector(i); } -void ResetSaveCounters(void) +void Save_ResetSaveCounters(void) { gSaveCounter = 0; - gLastWrittenSector = 0; + gFirstSaveSector = 0; gDamagedSaveSectors = 0; } -bool32 SetDamagedSectorBits(u8 op, u8 bit) +enum +{ + SECTOR_DAMAGED, + SECTOR_OK, + SECTOR_CHECK, // unused +}; + +static bool32 SetSectorDamagedStatus(u8 op, u8 sectorNum) { bool32 retVal = FALSE; switch (op) { - case ENABLE: - gDamagedSaveSectors |= (1 << bit); + case SECTOR_DAMAGED: + gDamagedSaveSectors |= (1 << sectorNum); break; - case DISABLE: - gDamagedSaveSectors &= ~(1 << bit); + case SECTOR_OK: + gDamagedSaveSectors &= ~(1 << sectorNum); break; - case CHECK: // unused - if (gDamagedSaveSectors & (1 << bit)) + case SECTOR_CHECK: // unused + if (gDamagedSaveSectors & (1 << sectorNum)) retVal = TRUE; break; } @@ -88,163 +172,166 @@ bool32 SetDamagedSectorBits(u8 op, u8 bit) return retVal; } -u8 save_write_to_flash(u16 a1, const struct SaveSectionLocation *location) +// If chunkId is 0xFFFF, this function will write all of the chunks pointed to by 'chunks'. +// Otherwise, it will write a single chunk with the given 'chunkId'. +static u8 WriteSaveBlockChunks(u16 chunkId, const struct SaveBlockChunk *chunks) { u32 retVal; u16 i; gFastSaveSection = eSaveSection; - if (a1 != 0xFFFF) // for link + if (chunkId != 0xFFFF) // write single chunk { - retVal = HandleWriteSector(a1, location); + retVal = WriteSingleChunk(chunkId, chunks); } - else + else // write all chunks { - gLastKnownGoodSector = gLastWrittenSector; // backup the current written sector before attempting to write. - gLastSaveCounter = gSaveCounter; - gLastWrittenSector++; - gLastWrittenSector = gLastWrittenSector % ARRAY_COUNT(gSaveSectionLocations); + gLastKnownGoodSector = gFirstSaveSector; + gPrevSaveCounter = gSaveCounter; + gFirstSaveSector++; + gFirstSaveSector %= NUM_SECTORS_PER_SAVE_SLOT; gSaveCounter++; - retVal = 1; + retVal = SAVE_STATUS_OK; - for (i = 0; i < ARRAY_COUNT(gSaveSectionLocations); i++) - HandleWriteSector(i, location); + for (i = 0; i < NUM_SECTORS_PER_SAVE_SLOT; i++) + WriteSingleChunk(i, chunks); + // Check for any bad sectors if (gDamagedSaveSectors != 0) // skip the damaged sector. { - retVal = 0xFF; - gLastWrittenSector = gLastKnownGoodSector; - gSaveCounter = gLastSaveCounter; + retVal = SAVE_STATUS_ERROR; + gFirstSaveSector = gLastKnownGoodSector; + gSaveCounter = gPrevSaveCounter; } } return retVal; } -u8 HandleWriteSector(u16 a1, const struct SaveSectionLocation *location) +static u8 WriteSingleChunk(u16 chunkId, const struct SaveBlockChunk *chunks) { u16 i; - u16 sector; - u8 *data; - u16 size; + u16 sectorNum; + u8 *chunkData; + u16 chunkSize; - sector = a1 + gLastWrittenSector; - sector %= ARRAY_COUNT(gSaveSectionLocations); - sector += ARRAY_COUNT(gSaveSectionLocations) * (gSaveCounter % 2); + // select sector number + sectorNum = chunkId + gFirstSaveSector; + sectorNum %= NUM_SECTORS_PER_SAVE_SLOT; + // select save slot + sectorNum += NUM_SECTORS_PER_SAVE_SLOT * (gSaveCounter % 2); - data = location[a1].data; - size = location[a1].size; + chunkData = chunks[chunkId].data; + chunkSize = chunks[chunkId].size; // clear save section. - for (i = 0; i < sizeof(struct SaveSection); i++) - ((char *)gFastSaveSection)[i] = 0; + for (i = 0; i < sizeof(struct SaveSector); i++) + ((u8 *)gFastSaveSection)[i] = 0; - gFastSaveSection->id = a1; - gFastSaveSection->security = UNKNOWN_CHECK_VALUE; + gFastSaveSection->id = chunkId; + gFastSaveSection->signature = FILE_SIGNATURE; gFastSaveSection->counter = gSaveCounter; + for (i = 0; i < chunkSize; i++) + gFastSaveSection->data[i] = chunkData[i]; + gFastSaveSection->checksum = CalculateChecksum(chunkData, chunkSize); - for (i = 0; i < size; i++) - gFastSaveSection->data[i] = data[i]; - - gFastSaveSection->checksum = CalculateChecksum(data, size); - return TryWriteSector(sector, gFastSaveSection->data); + return TryWriteSector(sectorNum, gFastSaveSection->data); } -u8 HandleWriteSectorNBytes(u8 sector, u8 *data, u16 size) +static u8 HandleWriteSectorNBytes(u8 sectorNum, u8 *data, u16 size) { u16 i; - struct SaveSection *section = eSaveSection; + struct SaveSector *section = eSaveSection; - for (i = 0; i < sizeof(struct SaveSection); i++) + for (i = 0; i < sizeof(struct SaveSector); i++) ((char *)section)[i] = 0; - section->security = UNKNOWN_CHECK_VALUE; - + section->signature = FILE_SIGNATURE; for (i = 0; i < size; i++) section->data[i] = data[i]; - section->id = CalculateChecksum(data, size); // though this appears to be incorrect, it might be some sector checksum instead of a whole save checksum and only appears to be relevent to HOF data, if used. - return TryWriteSector(sector, section->data); + + return TryWriteSector(sectorNum, section->data); } -u8 TryWriteSector(u8 sector, u8 *data) +static u8 TryWriteSector(u8 sectorNum, u8 *data) { - if (ProgramFlashSectorAndVerify(sector, data) != 0) // is damaged? + if (ProgramFlashSectorAndVerify(sectorNum, data) != 0) // is damaged? { - SetDamagedSectorBits(ENABLE, sector); // set damaged sector bits. - return 0xFF; + SetSectorDamagedStatus(SECTOR_DAMAGED, sectorNum); // set damaged sector bits. + return SAVE_STATUS_ERROR; } else { - SetDamagedSectorBits(DISABLE, sector); // unset damaged sector bits. it's safe now. - return 1; + SetSectorDamagedStatus(SECTOR_OK, sectorNum); // unset damaged sector bits. it's safe now. + return SAVE_STATUS_OK; } } -u32 RestoreSaveBackupVarsAndIncrement(const struct SaveSectionLocation *location) // location is unused +static u32 RestoreSaveBackupVarsAndIncrement(const struct SaveBlockChunk *chunk) // chunk is unused { gFastSaveSection = eSaveSection; - gLastKnownGoodSector = gLastWrittenSector; - gLastSaveCounter = gSaveCounter; - gLastWrittenSector++; - gLastWrittenSector = gLastWrittenSector % ARRAY_COUNT(gSaveSectionLocations); + gLastKnownGoodSector = gFirstSaveSector; + gPrevSaveCounter = gSaveCounter; + gFirstSaveSector++; + gFirstSaveSector %= NUM_SECTORS_PER_SAVE_SLOT; gSaveCounter++; gUnknown_03005EB4 = 0; gDamagedSaveSectors = 0; return 0; } -u32 RestoreSaveBackupVars(const struct SaveSectionLocation *location) // only ever called once, and gSaveBlock2 is passed to this function. location is unused +static u32 RestoreSaveBackupVars(const struct SaveBlockChunk *chunk) // chunk is unused { gFastSaveSection = eSaveSection; - gLastKnownGoodSector = gLastWrittenSector; - gLastSaveCounter = gSaveCounter; + gLastKnownGoodSector = gFirstSaveSector; + gPrevSaveCounter = gSaveCounter; gUnknown_03005EB4 = 0; gDamagedSaveSectors = 0; return 0; } -u8 sub_812550C(u16 a1, const struct SaveSectionLocation *location) +static u8 sub_812550C(u16 a1, const struct SaveBlockChunk *chunk) { u8 retVal; if (gUnknown_03005EB4 < a1 - 1) { - retVal = 1; - HandleWriteSector(gUnknown_03005EB4, location); + retVal = SAVE_STATUS_OK; + WriteSingleChunk(gUnknown_03005EB4, chunk); gUnknown_03005EB4++; if (gDamagedSaveSectors) { - retVal = 0xFF; - gLastWrittenSector = gLastKnownGoodSector; - gSaveCounter = gLastSaveCounter; + retVal = SAVE_STATUS_ERROR; + gFirstSaveSector = gLastKnownGoodSector; + gSaveCounter = gPrevSaveCounter; } } else { - retVal = 0xFF; + retVal = SAVE_STATUS_ERROR; } return retVal; } -u8 sub_812556C(u16 a1, const struct SaveSectionLocation *location) +static u8 sub_812556C(u16 a1, const struct SaveBlockChunk *chunk) { - u8 retVal = 1; + u8 retVal = SAVE_STATUS_OK; - sub_81255B8(a1 - 1, location); + sub_81255B8(a1 - 1, chunk); if (gDamagedSaveSectors) { - retVal = 0xFF; - gLastWrittenSector = gLastKnownGoodSector; - gSaveCounter = gLastSaveCounter; + retVal = SAVE_STATUS_ERROR; + gFirstSaveSector = gLastKnownGoodSector; + gSaveCounter = gPrevSaveCounter; } return retVal; } -u8 sub_81255B8(u16 a1, const struct SaveSectionLocation *location) +static u8 sub_81255B8(u16 chunkId, const struct SaveBlockChunk *chunks) { u16 i; u16 sector; @@ -252,19 +339,21 @@ u8 sub_81255B8(u16 a1, const struct SaveSectionLocation *location) u16 size; u8 status; - sector = a1 + gLastWrittenSector; - sector %= ARRAY_COUNT(gSaveSectionLocations); - sector += ARRAY_COUNT(gSaveSectionLocations) * (gSaveCounter % 2); + // select sector number + sector = chunkId + gFirstSaveSector; + sector %= NUM_SECTORS_PER_SAVE_SLOT; + // select save slot + sector += NUM_SECTORS_PER_SAVE_SLOT * (gSaveCounter % 2); - data = location[a1].data; - size = location[a1].size; + data = chunks[chunkId].data; + size = chunks[chunkId].size; // clear temp save section. - for (i = 0; i < sizeof(struct SaveSection); i++) + for (i = 0; i < sizeof(struct SaveSector); i++) ((char *)gFastSaveSection)[i] = 0; - gFastSaveSection->id = a1; - gFastSaveSection->security = UNKNOWN_CHECK_VALUE; + gFastSaveSection->id = chunkId; + gFastSaveSection->signature = FILE_SIGNATURE; gFastSaveSection->counter = gSaveCounter; // set temp section's data. @@ -276,275 +365,275 @@ u8 sub_81255B8(u16 a1, const struct SaveSectionLocation *location) EraseFlashSector(sector); - status = 1; + status = SAVE_STATUS_OK; for (i = 0; i < sizeof(struct UnkSaveSection); i++) { if (ProgramFlashByte(sector, i, gFastSaveSection->data[i])) { - status = 0xFF; + status = SAVE_STATUS_ERROR; break; } } - if (status == 0xFF) + if (status == SAVE_STATUS_ERROR) { - SetDamagedSectorBits(ENABLE, sector); - return 0xFF; + SetSectorDamagedStatus(SECTOR_DAMAGED, sector); + return SAVE_STATUS_ERROR; } else { - status = 1; + status = SAVE_STATUS_OK; for (i = 0; i < 7; i++) { if (ProgramFlashByte(sector, 0xFF9 + i, ((u8 *)gFastSaveSection)[0xFF9 + i])) { - status = 0xFF; + status = SAVE_STATUS_ERROR; break; } } - if (status == 0xFF) + if (status == SAVE_STATUS_ERROR) { - SetDamagedSectorBits(ENABLE, sector); - return 0xFF; + SetSectorDamagedStatus(SECTOR_DAMAGED, sector); + return SAVE_STATUS_ERROR; } else { - SetDamagedSectorBits(DISABLE, sector); - return 1; + SetSectorDamagedStatus(SECTOR_OK, sector); + return SAVE_STATUS_OK; } } } -u8 sub_8125758(u16 a1, const struct SaveSectionLocation *location) +static u8 WriteSomeFlashByteToPrevSector(u16 a1, const struct SaveBlockChunk *chunk) { u16 sector; - sector = a1 + gLastWrittenSector - 1; - sector %= ARRAY_COUNT(gSaveSectionLocations); - sector += ARRAY_COUNT(gSaveSectionLocations) * (gSaveCounter % 2); + // select sector number + sector = a1 + gFirstSaveSector - 1; + sector %= NUM_SECTORS_PER_SAVE_SLOT; + // select save slot + sector += NUM_SECTORS_PER_SAVE_SLOT * (gSaveCounter % 2); if (ProgramFlashByte(sector, sizeof(struct UnkSaveSection), ((u8 *)gFastSaveSection)[sizeof(struct UnkSaveSection)])) { // sector is damaged, so enable the bit in gDamagedSaveSectors and restore the last written sector and save counter. - SetDamagedSectorBits(ENABLE, sector); - gLastWrittenSector = gLastKnownGoodSector; - gSaveCounter = gLastSaveCounter; - return 0xFF; + SetSectorDamagedStatus(SECTOR_DAMAGED, sector); + gFirstSaveSector = gLastKnownGoodSector; + gSaveCounter = gPrevSaveCounter; + return SAVE_STATUS_ERROR; } else { - SetDamagedSectorBits(DISABLE, sector); - return 1; + SetSectorDamagedStatus(SECTOR_OK, sector); + return SAVE_STATUS_OK; } } -u8 sub_81257F0(u16 a1, const struct SaveSectionLocation *location) +static u8 WriteSomeFlashByte0x25ToPrevSector(u16 a1, const struct SaveBlockChunk *chunk) { u16 sector; - sector = a1 + gLastWrittenSector - 1; - sector %= ARRAY_COUNT(gSaveSectionLocations); - sector += ARRAY_COUNT(gSaveSectionLocations) * (gSaveCounter % 2); + sector = a1 + gFirstSaveSector - 1; + sector %= NUM_SECTORS_PER_SAVE_SLOT; + sector += NUM_SECTORS_PER_SAVE_SLOT * (gSaveCounter % 2); if (ProgramFlashByte(sector, sizeof(struct UnkSaveSection), 0x25)) { // sector is damaged, so enable the bit in gDamagedSaveSectors and restore the last written sector and save counter. - SetDamagedSectorBits(ENABLE, sector); - gLastWrittenSector = gLastKnownGoodSector; - gSaveCounter = gLastSaveCounter; - return 0xFF; + SetSectorDamagedStatus(SECTOR_DAMAGED, sector); + gFirstSaveSector = gLastKnownGoodSector; + gSaveCounter = gPrevSaveCounter; + return SAVE_STATUS_ERROR; } else { - SetDamagedSectorBits(DISABLE, sector); - return 1; + SetSectorDamagedStatus(SECTOR_OK, sector); + return SAVE_STATUS_OK; } } -u8 sub_812587C(u16 a1, const struct SaveSectionLocation *location) +static u8 sub_812587C(u16 a1, const struct SaveBlockChunk *chunk) { u8 retVal; gFastSaveSection = eSaveSection; if (a1 != 0xFFFF) { - retVal = 0xFF; + retVal = SAVE_STATUS_ERROR; } else { - retVal = GetSaveValidStatus(location); - sub_81258BC(0xFFFF, location); + retVal = GetSaveValidStatus(chunk); + sub_81258BC(0xFFFF, chunk); } return retVal; } -u8 sub_81258BC(u16 a1, const struct SaveSectionLocation *location) +static u8 sub_81258BC(u16 a1, const struct SaveBlockChunk *chunks) { u16 i; u16 checksum; - u16 v3 = ARRAY_COUNT(gSaveSectionLocations) * (gSaveCounter % 2); + u16 sector = NUM_SECTORS_PER_SAVE_SLOT * (gSaveCounter % 2); u16 id; - for (i = 0; i < ARRAY_COUNT(gSaveSectionLocations); i++) + for (i = 0; i < NUM_SECTORS_PER_SAVE_SLOT; i++) { - DoReadFlashWholeSection(i + v3, gFastSaveSection); + DoReadFlashWholeSection(i + sector, gFastSaveSection); id = gFastSaveSection->id; if (id == 0) - gLastWrittenSector = i; - checksum = CalculateChecksum(gFastSaveSection->data, location[id].size); - if (gFastSaveSection->security == UNKNOWN_CHECK_VALUE + gFirstSaveSector = i; + checksum = CalculateChecksum(gFastSaveSection->data, chunks[id].size); + if (gFastSaveSection->signature == FILE_SIGNATURE && gFastSaveSection->checksum == checksum) { u16 j; - for (j = 0; j < location[id].size; j++) - location[id].data[j] = gFastSaveSection->data[j]; + for (j = 0; j < chunks[id].size; j++) + chunks[id].data[j] = gFastSaveSection->data[j]; } } return 1; } -u8 GetSaveValidStatus(const struct SaveSectionLocation *location) +static u8 GetSaveValidStatus(const struct SaveBlockChunk *chunks) { - u16 i; + u16 sector; + bool8 signatureValid; u16 checksum; - u32 saveSlot1Counter = 0; - u32 saveSlot2Counter = 0; - u32 slotCheckField = 0; - bool8 securityPassed = FALSE; - u8 saveSlot1Status; - u8 saveSlot2Status; + u32 slot1saveCounter = 0; + u32 slot2saveCounter = 0; + u8 slot1Status; + u8 slot2Status; + u32 validSectors; + const u32 ALL_SECTORS = (1 << NUM_SECTORS_PER_SAVE_SLOT) - 1; // bitmask of all saveblock sectors // check save slot 1. - for (i = 0; i < ARRAY_COUNT(gSaveSectionLocations); i++) + validSectors = 0; + signatureValid = FALSE; + for (sector = 0; sector < NUM_SECTORS_PER_SAVE_SLOT; sector++) { - DoReadFlashWholeSection(i, gFastSaveSection); - if (gFastSaveSection->security == UNKNOWN_CHECK_VALUE) + DoReadFlashWholeSection(sector, gFastSaveSection); + if (gFastSaveSection->signature == FILE_SIGNATURE) { - securityPassed = TRUE; - checksum = CalculateChecksum(gFastSaveSection->data, location[gFastSaveSection->id].size); + signatureValid = TRUE; + checksum = CalculateChecksum(gFastSaveSection->data, chunks[gFastSaveSection->id].size); if (gFastSaveSection->checksum == checksum) { - saveSlot1Counter = gFastSaveSection->counter; - slotCheckField |= 1 << gFastSaveSection->id; + slot1saveCounter = gFastSaveSection->counter; + validSectors |= 1 << gFastSaveSection->id; } } } - if (securityPassed) + if (signatureValid) { - if (slotCheckField == GETVALIDSTATUSBITFIELD) - saveSlot1Status = 1; + if (validSectors == ALL_SECTORS) + slot1Status = SAVE_STATUS_OK; else - saveSlot1Status = 255; + slot1Status = SAVE_STATUS_ERROR; } else { - saveSlot1Status = 0; + slot1Status = SAVE_STATUS_EMPTY; } - slotCheckField = 0; - securityPassed = FALSE; - // check save slot 2. - for (i = 0; i < ARRAY_COUNT(gSaveSectionLocations); i++) + validSectors = 0; + signatureValid = FALSE; + for (sector = 0; sector < NUM_SECTORS_PER_SAVE_SLOT; sector++) { - DoReadFlashWholeSection(i + ARRAY_COUNT(gSaveSectionLocations), gFastSaveSection); - if (gFastSaveSection->security == UNKNOWN_CHECK_VALUE) + DoReadFlashWholeSection(NUM_SECTORS_PER_SAVE_SLOT + sector, gFastSaveSection); + if (gFastSaveSection->signature == FILE_SIGNATURE) { - securityPassed = TRUE; - checksum = CalculateChecksum(gFastSaveSection->data, location[gFastSaveSection->id].size); + signatureValid = TRUE; + checksum = CalculateChecksum(gFastSaveSection->data, chunks[gFastSaveSection->id].size); if (gFastSaveSection->checksum == checksum) { - saveSlot2Counter = gFastSaveSection->counter; - slotCheckField |= 1 << gFastSaveSection->id; + slot2saveCounter = gFastSaveSection->counter; + validSectors |= 1 << gFastSaveSection->id; } } } - if (securityPassed) + if (signatureValid) { - if (slotCheckField == GETVALIDSTATUSBITFIELD) - saveSlot2Status = 1; + if (validSectors == ALL_SECTORS) + slot2Status = SAVE_STATUS_OK; else - saveSlot2Status = 255; + slot2Status = SAVE_STATUS_ERROR; } else { - saveSlot2Status = 0; + slot2Status = SAVE_STATUS_EMPTY; } - if (saveSlot1Status == 1 && saveSlot2Status == 1) + if (slot1Status == SAVE_STATUS_OK && slot2Status == SAVE_STATUS_OK) { - if ((saveSlot1Counter == -1 && saveSlot2Counter == 0) || (saveSlot1Counter == 0 && saveSlot2Counter == -1)) + // Choose counter of the most recent save file + if ((slot1saveCounter == -1 && slot2saveCounter == 0) || (slot1saveCounter == 0 && slot2saveCounter == -1)) { - if ((unsigned)(saveSlot1Counter + 1) < (unsigned)(saveSlot2Counter + 1)) - { - gSaveCounter = saveSlot2Counter; - } + if ((unsigned)(slot1saveCounter + 1) < (unsigned)(slot2saveCounter + 1)) + gSaveCounter = slot2saveCounter; else - { - gSaveCounter = saveSlot1Counter; - } + gSaveCounter = slot1saveCounter; } else { - if (saveSlot1Counter < saveSlot2Counter) - { - gSaveCounter = saveSlot2Counter; - } + if (slot1saveCounter < slot2saveCounter) + gSaveCounter = slot2saveCounter; else - { - gSaveCounter = saveSlot1Counter; - } + gSaveCounter = slot1saveCounter; } - return 1; + return SAVE_STATUS_OK; } - if (saveSlot1Status == 1) + if (slot1Status == SAVE_STATUS_OK) { - gSaveCounter = saveSlot1Counter; - if (saveSlot2Status == 255) - return 255; - return 1; + gSaveCounter = slot1saveCounter; + if (slot2Status == SAVE_STATUS_ERROR) + return SAVE_STATUS_ERROR; + else + return SAVE_STATUS_OK; } - if (saveSlot2Status == 1) + if (slot2Status == SAVE_STATUS_OK) { - gSaveCounter = saveSlot2Counter; - if (saveSlot1Status == 255) - return 255; - return 1; + gSaveCounter = slot2saveCounter; + if (slot1Status == SAVE_STATUS_ERROR) + return SAVE_STATUS_ERROR; + else + return SAVE_STATUS_OK; } - if (saveSlot1Status == 0 && saveSlot2Status == 0) + if (slot1Status == SAVE_STATUS_EMPTY && slot2Status == SAVE_STATUS_EMPTY) { gSaveCounter = 0; - gLastWrittenSector = 0; - return 0; + gFirstSaveSector = 0; + return SAVE_STATUS_EMPTY; } gSaveCounter = 0; - gLastWrittenSector = 0; + gFirstSaveSector = 0; return 2; } -u8 sub_8125B88(u8 a1, u8 *data, u16 size) +static u8 ReadSomeUnknownSectorAndVerify(u8 sector, u8 *data, u16 size) { u16 i; - struct SaveSection *section = eSaveSection; - DoReadFlashWholeSection(a1, section); - if (section->security == UNKNOWN_CHECK_VALUE) + struct SaveSector *section = eSaveSection; + + DoReadFlashWholeSection(sector, section); + if (section->signature == FILE_SIGNATURE) { u16 checksum = CalculateChecksum(section->data, size); if (section->id == checksum) { for (i = 0; i < size; i++) data[i] = section->data[i]; - return 1; + return SAVE_STATUS_OK; } else { @@ -553,17 +642,17 @@ u8 sub_8125B88(u8 a1, u8 *data, u16 size) } else { - return 0; + return SAVE_STATUS_EMPTY; } } -u8 DoReadFlashWholeSection(u8 sector, struct SaveSection *section) +static u8 DoReadFlashWholeSection(u8 sector, struct SaveSector *section) { - ReadFlash(sector, 0, section->data, sizeof(struct SaveSection)); + ReadFlash(sector, 0, section->data, sizeof(struct SaveSector)); return 1; } -u16 CalculateChecksum(void *data, u16 size) +static u16 CalculateChecksum(void *data, u16 size) { u16 i; u32 checksum = 0; @@ -651,55 +740,60 @@ void sub_813B79C() } #endif -u8 HandleSavingData(u8 saveType) +u8 Save_WriteDataInternal(u8 saveType) { u8 i; + switch (saveType) { - case HOF_DELETE_SAVE: // deletes HOF before overwriting HOF completely. unused - for (i = (ARRAY_COUNT(gSaveSectionLocations) * 2 + 0); i < TOTALNUMSECTORS; i++) + case SAVE_HALL_OF_FAME_ERASE_BEFORE: // wipes all hall of fame data, then saves hall of fame. unused + for (i = HALL_OF_FAME_SECTOR; i < TOTAL_FLASH_SECTORS; i++) EraseFlashSector(i); - case HOF_SAVE: // hall of fame. + // fall through + case SAVE_HALL_OF_FAME: // hall of fame. if (GetGameStat(10) < 999) IncrementGameStat(10); - for (i = 0; i < ARRAY_COUNT(gHallOfFameSaveSectionLocations); i++) - HandleWriteSectorNBytes((ARRAY_COUNT(gSaveSectionLocations) * 2 + 0) + i, gHallOfFameSaveSectionLocations[i].data, gHallOfFameSaveSectionLocations[i].size); + for (i = 0; i < NUM_HALL_OF_FAME_SECTORS; i++) + HandleWriteSectorNBytes(HALL_OF_FAME_SECTOR + i, sHallOfFameChunks[i].data, sHallOfFameChunks[i].size); SaveSerializedGame(); - save_write_to_flash(0xFFFF, gSaveSectionLocations); + WriteSaveBlockChunks(0xFFFF, sSaveBlockChunks); break; - case NORMAL_SAVE: // normal save. also called by overwriting your own save. + case SAVE_NORMAL: // normal save. also called by overwriting your own save. default: SaveSerializedGame(); - save_write_to_flash(0xFFFF, gSaveSectionLocations); + WriteSaveBlockChunks(0xFFFF, sSaveBlockChunks); break; - case LINK_SAVE: // link save. updates only gSaveBlock1 and gSaveBlock2. + case SAVE_LINK: // link save. updates only gSaveBlock1 and gSaveBlock2. SaveSerializedGame(); for (i = 0; i < 5; i++) - save_write_to_flash(i, gSaveSectionLocations); + WriteSaveBlockChunks(i, sSaveBlockChunks); break; - case EREADER_SAVE: // used in mossdeep "game corner" before/after battling old man e-reader trainer + case SAVE_EREADER: // used in mossdeep "game corner" before/after battling old man e-reader trainer SaveSerializedGame(); - save_write_to_flash(0, gSaveSectionLocations); + WriteSaveBlockChunks(0, sSaveBlockChunks); break; - case DIFFERENT_FILE_SAVE: // there is a different file, so erase the file and overwrite it completely. - for (i = (ARRAY_COUNT(gSaveSectionLocations) * 2 + 0); i < TOTALNUMSECTORS; i++) - EraseFlashSector(i); // erase HOF. + case SAVE_OVERWRITE_DIFFERENT_FILE: // there is a different file, so overwrite it completely. + // Erase Hall of Fame. + for (i = HALL_OF_FAME_SECTOR; i < TOTAL_FLASH_SECTORS; i++) + EraseFlashSector(i); SaveSerializedGame(); - save_write_to_flash(0xFFFF, gSaveSectionLocations); + WriteSaveBlockChunks(0xFFFF, sSaveBlockChunks); break; } return 0; } -u8 TrySavingData(u8 saveType) // TrySave +u8 Save_WriteData(u8 saveType) // TrySave { if (gFlashMemoryPresent != TRUE) - return 0xFF; - HandleSavingData(saveType); + return SAVE_STATUS_ERROR; + + Save_WriteDataInternal(saveType); if (!gDamagedSaveSectors) - return 1; + return SAVE_STATUS_OK; + DoSaveFailedScreen(saveType); - return 0xFF; + return SAVE_STATUS_ERROR; } u8 sub_8125D80(void) // trade.s save @@ -707,16 +801,16 @@ u8 sub_8125D80(void) // trade.s save if (gFlashMemoryPresent != TRUE) return 1; SaveSerializedGame(); - RestoreSaveBackupVarsAndIncrement(gSaveSectionLocations); + RestoreSaveBackupVarsAndIncrement(sSaveBlockChunks); return 0; } bool8 sub_8125DA8(void) // trade.s save { - u8 retVal = sub_812550C(ARRAY_COUNT(gSaveSectionLocations), gSaveSectionLocations); + u8 retVal = sub_812550C(ARRAY_COUNT(sSaveBlockChunks), sSaveBlockChunks); if (gDamagedSaveSectors) DoSaveFailedScreen(0); - if (retVal == 0xFF) + if (retVal == SAVE_STATUS_ERROR) return 1; else return 0; @@ -724,7 +818,7 @@ bool8 sub_8125DA8(void) // trade.s save u8 sub_8125DDC(void) // trade.s save { - sub_812556C(ARRAY_COUNT(gSaveSectionLocations), gSaveSectionLocations); + sub_812556C(ARRAY_COUNT(sSaveBlockChunks), sSaveBlockChunks); if (gDamagedSaveSectors) DoSaveFailedScreen(0); return 0; @@ -732,7 +826,7 @@ u8 sub_8125DDC(void) // trade.s save u8 sub_8125E04(void) // trade.s save { - sub_8125758(ARRAY_COUNT(gSaveSectionLocations), gSaveSectionLocations); + WriteSomeFlashByteToPrevSector(ARRAY_COUNT(sSaveBlockChunks), sSaveBlockChunks); if (gDamagedSaveSectors) DoSaveFailedScreen(0); return 0; @@ -744,23 +838,24 @@ u8 sub_8125E2C(void) return 1; SaveSerializedGame(); - RestoreSaveBackupVars(gSaveSectionLocations); - sub_812556C(gUnknown_03005EB4 + 1, gSaveSectionLocations); + RestoreSaveBackupVars(sSaveBlockChunks); + sub_812556C(gUnknown_03005EB4 + 1, sSaveBlockChunks); return 0; } +// something to do with multiplayer. Possibly record mizing? bool8 sub_8125E6C(void) { u8 retVal = FALSE; u16 val = ++gUnknown_03005EB4; if (val <= 4) { - sub_812556C(gUnknown_03005EB4 + 1, gSaveSectionLocations); - sub_81257F0(val, gSaveSectionLocations); + sub_812556C(gUnknown_03005EB4 + 1, sSaveBlockChunks); + WriteSomeFlashByte0x25ToPrevSector(val, sSaveBlockChunks); } else { - sub_81257F0(val, gSaveSectionLocations); + WriteSomeFlashByte0x25ToPrevSector(val, sSaveBlockChunks); retVal = TRUE; } if (gDamagedSaveSectors) @@ -768,46 +863,48 @@ bool8 sub_8125E6C(void) return retVal; } -u8 sub_8125EC8(u8 a1) +u8 Save_LoadGameData(u8 saveType) { u8 result; if (gFlashMemoryPresent != TRUE) { - gSaveFileStatus = 4; - return 0xFF; + gSaveFileStatus = SAVE_STATUS_NO_FLASH; + return SAVE_STATUS_ERROR; } - switch (a1) + switch (saveType) { - case 0: + case SAVE_NORMAL: default: - result = sub_812587C(0xFFFF, gSaveSectionLocations); + result = sub_812587C(0xFFFF, sSaveBlockChunks); LoadSerializedGame(); gSaveFileStatus = result; gGameContinueCallback = 0; break; - case 3: - result = sub_8125B88((ARRAY_COUNT(gSaveSectionLocations) * 2 + 0), gHallOfFameSaveSectionLocations[0].data, gHallOfFameSaveSectionLocations[0].size); - if (result == 1) - result = sub_8125B88((ARRAY_COUNT(gSaveSectionLocations) * 2 + 1), gHallOfFameSaveSectionLocations[1].data, gHallOfFameSaveSectionLocations[1].size); + case SAVE_HALL_OF_FAME: + result = ReadSomeUnknownSectorAndVerify(HALL_OF_FAME_SECTOR, sHallOfFameChunks[0].data, sHallOfFameChunks[0].size); + if (result == SAVE_STATUS_OK) + result = ReadSomeUnknownSectorAndVerify(HALL_OF_FAME_SECTOR + 1, sHallOfFameChunks[1].data, sHallOfFameChunks[1].size); break; } return result; } +static const u8 sUnusedFlashSectors[] = { 30, 31 }; + bool8 unref_sub_8125F4C(struct UnkSaveSection *a1) { u16 i; char *raw = (char *)a1; - for (i = 0; i < sizeof(struct SaveSection); i++) + for (i = 0; i < sizeof(struct SaveSector); i++) raw[i] = 0; - ReadFlash(gFlashSectors[0], 0, a1->data, 4096); + ReadFlash(sUnusedFlashSectors[0], 0, a1->data, 4096); - if (a1->security != UNKNOWN_CHECK_VALUE) + if (a1->signature != FILE_SIGNATURE) return FALSE; return TRUE; @@ -816,22 +913,22 @@ bool8 unref_sub_8125F4C(struct UnkSaveSection *a1) u8 unref_sub_8125FA0(void) { u16 i; - u8 v0 = TrySavingData(0); + u8 status = Save_WriteData(SAVE_NORMAL); for (i = 0; i < 2; i++) - EraseFlashSector(gFlashSectors[i]); + EraseFlashSector(sUnusedFlashSectors[i]); - if (v0 == 255) + if (status == SAVE_STATUS_ERROR) { return 3; } - else if (v0 == 3) + else if (status == 3) { return 2; } else { - sub_8125EC8(0); + Save_LoadGameData(SAVE_NORMAL); return 1; } } @@ -841,32 +938,32 @@ u8 unref_sub_8125FF0(u8 *data, u16 size) u16 i; struct UnkSaveSection *section = (struct UnkSaveSection *)eSaveSection; - for (i = 0; i < sizeof(struct SaveSection); i++) + for (i = 0; i < sizeof(struct SaveSector); i++) ((char *)section)[i] = 0; - section->security = UNKNOWN_CHECK_VALUE; + section->signature = FILE_SIGNATURE; for (i = 0; i < size; i++) section->data[i] = data[i]; - gLastSaveSectorStatus = ProgramFlashSectorAndVerifyNBytes(gFlashSectors[0], section, sizeof(struct SaveSection)); + gLastSaveSectorStatus = ProgramFlashSectorAndVerifyNBytes(sUnusedFlashSectors[0], section, sizeof(struct SaveSector)); if (gLastSaveSectorStatus) - return 0xFF; + return SAVE_STATUS_ERROR; else - return 1; + return SAVE_STATUS_OK; } u8 unref_sub_8126068(u8 sector, u8 *data, u32 size) { if (ProgramFlashSectorAndVerify(sector, data)) - return 255; + return SAVE_STATUS_ERROR; else - return 1; + return SAVE_STATUS_OK; } u8 unref_sub_8126080(u8 sector, u8 *data) { - ReadFlash(sector, 0, data, sizeof(struct SaveSection)); + ReadFlash(sector, 0, data, sizeof(struct SaveSector)); return 1; } diff --git a/src/engine/save_failed_screen.c b/src/engine/save_failed_screen.c index 64b84a2f7..74a1e9612 100644 --- a/src/engine/save_failed_screen.c +++ b/src/engine/save_failed_screen.c @@ -166,7 +166,7 @@ static void CB2_WipeSave(void) Menu_DrawStdWindowFrame(1, MSG_WIN_TOP, 28, 19); Menu_PrintText(gSystemText_CheckCompleteSaveAttempt, 2, MSG_WIN_TOP + 1); - HandleSavingData(gSaveFailedType); + Save_WriteDataInternal(gSaveFailedType); if (gDamagedSaveSectors != 0) { diff --git a/src/engine/trade.c b/src/engine/trade.c index 3a14adaca..e49cde6cd 100644 --- a/src/engine/trade.c +++ b/src/engine/trade.c @@ -213,12 +213,14 @@ static #endif void sub_804DB84(void); -extern u8 gUnknown_020297D8[2]; -extern u8 *gUnknown_020296CC[13]; +EWRAM_DATA u8 *gUnknown_020296CC[13] = {0}; +EWRAM_DATA struct MailStruct gUnknown_02029700[6] = {0}; +EWRAM_DATA u8 gUnknown_020297D8[2] = {0}; + extern struct TradeEwramSubstruct *gUnknown_03004824; -extern struct MailStruct gUnknown_02029700[16]; -const u32 unref_data_820ABD4[] = { +const u32 unref_data_820ABD4[] = +{ 0x00000890, 0x00003AC0, 0x0000001C, diff --git a/src/field/battle_tower.c b/src/field/battle_tower.c index 11c05e478..ab2a818a7 100644 --- a/src/field/battle_tower.c +++ b/src/field/battle_tower.c @@ -1895,7 +1895,7 @@ void SaveBattleTowerProgress(void) VarSet(VAR_TEMP_0, 0); gSaveBlock2.battleTower.unk_554 = 1; - TrySavingData(EREADER_SAVE); + Save_WriteData(SAVE_EREADER); } void BattleTower_SoftReset(void) diff --git a/src/field/daycare.c b/src/field/daycare.c index 7e4530906..36dd7ec03 100644 --- a/src/field/daycare.c +++ b/src/field/daycare.c @@ -557,7 +557,7 @@ void BuildEggMoveset(struct Pokemon *egg, struct BoxPokemon *father, struct BoxP { for (j = 0; j < NUM_TECHNICAL_MACHINES + NUM_HIDDEN_MACHINES; j++) { - if (gHatchedEggFatherMoves[i] == ItemIdToBattleMoveId(ITEM_TM01 + j) && CanMonLearnTMHM(egg, j)) + if (gHatchedEggFatherMoves[i] == ItemIdToBattleMoveId(ITEM_TM01_FOCUS_PUNCH + j) && CanMonLearnTMHM(egg, j)) { if (GiveMoveToMon(egg, gHatchedEggFatherMoves[i]) == 0xffff) DeleteFirstMoveAndGiveMoveToMon(egg, gHatchedEggFatherMoves[i]); diff --git a/src/field/field_weather.c b/src/field/field_weather.c index c954242a1..b6475d8ff 100644 --- a/src/field/field_weather.c +++ b/src/field/field_weather.c @@ -35,10 +35,11 @@ struct WeatherCallbacks bool8 (*finish)(void); }; -extern struct Weather gWeather; -extern u8 gUnknown_0202FF38[]; -extern u16 gUnknown_0202FF58; -IWRAM_DATA const u8 *gUnknown_030006DC; +EWRAM_DATA struct Weather gWeather = {0}; +EWRAM_DATA u8 gUnknown_0202FF38[32] = {0}; +EWRAM_DATA u16 gUnknown_0202FF58 = {0}; + +static const u8 *gUnknown_030006DC; const u8 DroughtPaletteData_0[] = INCBIN_U8("graphics/weather/drought0.bin.lz"); const u8 DroughtPaletteData_1[] = INCBIN_U8("graphics/weather/drought1.bin.lz"); @@ -47,9 +48,6 @@ const u8 DroughtPaletteData_3[] = INCBIN_U8("graphics/weather/drought3.bin.lz"); const u8 DroughtPaletteData_4[] = INCBIN_U8("graphics/weather/drought4.bin.lz"); const u8 DroughtPaletteData_5[] = INCBIN_U8("graphics/weather/drought5.bin.lz"); -extern u8 (*gUnknown_0202FC48)[32]; -extern u8 gUnknown_0202F9E8[32]; - static const u8 *const sCompressedDroughtPalettes[] = { DroughtPaletteData_0, @@ -843,7 +841,7 @@ void fade_screen(u8 a, u8 delay) bool8 sub_807D770(void) { - return gWeatherPtr->unknown_6C6 ^ 1 ? TRUE : FALSE; + return (gWeatherPtr->unknown_6C6 != 1); } void sub_807D78C(u8 a) diff --git a/src/field/fieldmap.c b/src/field/fieldmap.c index 7a31ae720..7383bb174 100644 --- a/src/field/fieldmap.c +++ b/src/field/fieldmap.c @@ -86,18 +86,20 @@ void map_copy_with_padding(u16 *map, u16 width, u16 height) void sub_80560AC(struct MapHeader *mapHeader) { + // BUG: This results in a null pointer dereference when mapHeader->connections + // is NULL, causing count to be assigned a garbage value. This garbage value + // just so happens to have the most significant bit set, so it is treated as + // negative and the loop below thankfully never executes in this scenario. + int count = mapHeader->connections->count; + struct MapConnection *connection = mapHeader->connections->connections; int i; - struct MapConnection *connection; - struct MapHeader *cMap; - u32 offset; - int count; - count = mapHeader->connections->count; - connection = mapHeader->connections->connections; + gUnknown_0202E850 = sDummyConnectionFlags; for (i = 0; i < count; i++, connection++) { - cMap = mapconnection_get_mapheader(connection); - offset = connection->offset; + struct MapHeader *cMap = mapconnection_get_mapheader(connection); + u32 offset = connection->offset; + switch (connection->direction) { case CONNECTION_SOUTH: diff --git a/src/field/item_use.c b/src/field/item_use.c index bd76db77e..55fb21814 100644 --- a/src/field/item_use.c +++ b/src/field/item_use.c @@ -877,7 +877,7 @@ void ItemUseOutOfBattle_TMHM(u8 taskId) { Menu_EraseWindowRect(0, 0xD, 0xD, 0x14); - if (gSpecialVar_ItemId >= ITEM_HM01) + if (gSpecialVar_ItemId >= ITEM_HM01_CUT) DisplayItemMessageOnField(taskId, gOtherText_BootedHM, sub_80C9EE4, 1); // HM else DisplayItemMessageOnField(taskId, gOtherText_BootedTM, sub_80C9EE4, 1); // TM diff --git a/src/field/party_menu.c b/src/field/party_menu.c index 053368a0e..c099fd8f4 100644 --- a/src/field/party_menu.c +++ b/src/field/party_menu.c @@ -101,7 +101,14 @@ static void sub_806BF24(const u8 *a, u8 monIndex, u8 c, u8 d); static void sub_806BB9C(u8 a); static void sub_806BBEC(u8 a); -const u16 TMHMMoves[] = { +EWRAM_DATA u8 gUnknown_0202E8F4 = 0; +EWRAM_DATA u8 gUnknown_0202E8F5 = 0; +EWRAM_DATA u8 gUnknown_0202E8F6 = 0; +EWRAM_DATA u16 gUnknown_0202E8F8 = 0; +EWRAM_DATA u8 gPartyMenuType = 0; + +const u16 TMHMMoves[] = +{ MOVE_FOCUS_PUNCH, MOVE_DRAGON_CLAW, MOVE_WATER_PULSE, @@ -458,10 +465,6 @@ struct Unk201FE00 extern u16 gBattleTypeFlags; extern u8 gTileBuffer[]; -extern u8 gUnknown_0202E8F4; -extern u8 gUnknown_0202E8F6; -extern u16 gUnknown_0202E8F8; -extern u8 gPartyMenuType; extern u8 gLastFieldPokeMenuOpened; extern u8 gPlayerPartyCount; extern s32 gBattleMoveDamage; @@ -3998,7 +4001,7 @@ void Task_ConfirmTakeHeldMail(u8 taskId) u16 ItemIdToBattleMoveId(u16 item) { - u16 machineNumber = item - ITEM_TM01; + u16 machineNumber = item - ITEM_TM01_FOCUS_PUNCH; return TMHMMoves[machineNumber]; } diff --git a/src/field/pc_screen_effect.c b/src/field/pc_screen_effect.c index 364fca0aa..e0853e01d 100644 --- a/src/field/pc_screen_effect.c +++ b/src/field/pc_screen_effect.c @@ -30,7 +30,7 @@ extern const u16 gUnknownPal_083D18EC[16]; extern const u8 gUnknownGfx_083D190C[128]; -extern struct UnkStruct *gUnknown_020387EC; +EWRAM_DATA struct UnkStruct *gUnknown_020387EC = NULL; const struct SpriteSheet gUnknown_083D1898 = { gUnknownGfx_083D190C, sizeof(gUnknownGfx_083D190C), 0 }; diff --git a/src/field/player_pc.c b/src/field/player_pc.c index 0d5c5234b..1d504586c 100644 --- a/src/field/player_pc.c +++ b/src/field/player_pc.c @@ -853,7 +853,7 @@ static void ItemStorage_DrawTMHMEntry(struct ItemSlot *itemSlot, u8 var, int var { ItemStorage_DrawItemName(itemSlot, var, var2); - if(itemSlot->itemId < ITEM_HM01) + if(itemSlot->itemId < ITEM_HM01_CUT) ItemStorage_DrawItemQuantity(itemSlot->quantity, STR_CONV_MODE_RIGHT_ALIGN, var, 3, var2); else ItemStorage_DrawItemVoidQuantity(var); // HMs do not have a quantity. diff --git a/src/field/secret_base.c b/src/field/secret_base.c index 203b57867..728decc9c 100644 --- a/src/field/secret_base.c +++ b/src/field/secret_base.c @@ -51,7 +51,7 @@ static void Task_SecretBasePC_Registry(u8 taskId); extern u8 gUnknown_0815F399[]; extern u8 gUnknown_0815F49A[]; -extern u8 gUnknown_020387DC; +EWRAM_DATA u8 gUnknown_020387DC = 0; const struct { diff --git a/src/field/start_menu.c b/src/field/start_menu.c index 5e76d30a6..105ef1756 100644 --- a/src/field/start_menu.c +++ b/src/field/start_menu.c @@ -967,20 +967,20 @@ static u8 SaveDialogCB_DisplaySavingMessage(void) static u8 SaveDialogCB_DoSave(void) { - bool8 saveSucceeded; + u8 saveStatus; IncrementGameStat(0); if (gDifferentSaveFile == TRUE) { - saveSucceeded = TrySavingData(DIFFERENT_FILE_SAVE); + saveStatus = Save_WriteData(SAVE_OVERWRITE_DIFFERENT_FILE); gDifferentSaveFile = FALSE; } else { - saveSucceeded = TrySavingData(NORMAL_SAVE); + saveStatus = Save_WriteData(SAVE_NORMAL); } - if (saveSucceeded == TRUE) + if (saveStatus == SAVE_STATUS_OK) { //"(Player) saved the game." DisplaySaveMessageWithCallback(gSaveText_PlayerSavedTheGame, SaveDialogCB_SaveSuccess); diff --git a/src/libs/libisagbprn.c b/src/libs/libisagbprn.c index e0e979e95..e0e979e95 100755..100644 --- a/src/libs/libisagbprn.c +++ b/src/libs/libisagbprn.c diff --git a/src/pokemon/pokemon_3.c b/src/pokemon/pokemon_3.c index 221de831a..9346031a6 100644 --- a/src/pokemon/pokemon_3.c +++ b/src/pokemon/pokemon_3.c @@ -1293,15 +1293,15 @@ void BoxMonRestorePP(struct BoxPokemon *boxMon) void sub_8040B8C(void) { - gLastUsedAbility = BATTLE_STRUCT->unk160C0;; + gLastUsedAbility = gBattleStruct->unk160C0;; gBattleTextBuff1[0] = 0xFD; gBattleTextBuff1[1] = 4; - gBattleTextBuff1[2] = BATTLE_STRUCT->unk16054; + gBattleTextBuff1[2] = gBattleStruct->unk16054; gBattleTextBuff1[4] = EOS; - if (!GetBankSide(BATTLE_STRUCT->unk16054)) - gBattleTextBuff1[3] = pokemon_order_func(gBattlePartyID[BATTLE_STRUCT->unk16054]); + if (!GetBankSide(gBattleStruct->unk16054)) + gBattleTextBuff1[3] = pokemon_order_func(gBattlePartyID[gBattleStruct->unk16054]); else - gBattleTextBuff1[3] = gBattlePartyID[BATTLE_STRUCT->unk16054]; + gBattleTextBuff1[3] = gBattlePartyID[gBattleStruct->unk16054]; gBattleTextBuff2[0] = 0xFD; gBattleTextBuff2[1] = 4; gBattleTextBuff2[2] = gBankInMenu; diff --git a/src/pokemon/pokemon_item_effect.c b/src/pokemon/pokemon_item_effect.c index 66f2ff697..4ebece3b3 100644 --- a/src/pokemon/pokemon_item_effect.c +++ b/src/pokemon/pokemon_item_effect.c @@ -1,7 +1,32 @@ #include "global.h" +#include "constants/battle_constants.h" +#include "constants/hold_effects.h" +#include "constants/items.h" +#include "constants/species.h" +#include "battle.h" +#include "evolution_scene.h" +#include "ewram.h" +#include "item.h" +#include "main.h" +#include "overworld.h" #include "pokemon.h" +#include "pokemon_item_effect.h" +#include "rom_8077ABC.h" +#include "rom_8094928.h" +#include "util.h" -const u8 gUnknown_082082F2[] = { +extern s32 gBattleMoveDamage; +extern u8 gAbsentBankFlags; +extern u8 gBankInMenu; +extern u8 gNoOfAllBanks; +extern u16 gBattlePartyID[]; +extern u8 gActiveBank; +extern u8 gStringBank; +extern struct BattlePokemon gBattleMons[]; +extern struct BattleEnigmaBerry gEnigmaBerries[]; + +static const u8 sGetMonDataEVConstants[] = +{ MON_DATA_HP_EV, MON_DATA_ATK_EV, MON_DATA_DEF_EV, @@ -9,3 +34,517 @@ const u8 gUnknown_082082F2[] = { MON_DATA_SPDEF_EV, MON_DATA_SPATK_EV }; + +extern u8 gUnknown_08208238[]; +extern u8 gUnknown_0820823C[]; +extern u8 gUnknown_08208240[]; + +bool8 PokemonUseItemEffects(struct Pokemon *pkmn, u16 item, u8 partyIndex, u8 moveIndex, u8 e); + +bool8 ExecuteTableBasedItemEffect_(struct Pokemon *pkmn, u16 item, u8 partyIndex, u8 moveIndex) +{ + return PokemonUseItemEffects(pkmn, item, partyIndex, moveIndex, 0); +} + +bool8 PokemonUseItemEffects(struct Pokemon *pkmn, u16 item, u8 partyIndex, u8 moveIndex, u8 e) +{ + u32 data; + s32 friendship; + s32 cmdIndex; + bool8 retVal = TRUE; + const u8 *itemEffect; + u8 sp24 = 6; + u32 sp28; + s8 sp2C = 0; + u8 holdEffect; + u8 sp34 = 4; + u16 heldItem; + u8 r10; + u32 r4; + + heldItem = GetMonData(pkmn, MON_DATA_HELD_ITEM, NULL); + if (heldItem == ITEM_ENIGMA_BERRY) + { + if (gMain.inBattle) + holdEffect = gEnigmaBerries[gBankInMenu].holdEffect; + else + holdEffect = gSaveBlock1.enigmaBerry.holdEffect; + } + else + { + holdEffect = ItemId_GetHoldEffect(heldItem); + } + + gStringBank = gBankInMenu; + if (gMain.inBattle) + { + gActiveBank = gBankInMenu; + cmdIndex = (GetBankSide(gActiveBank) != 0); + while (cmdIndex < gNoOfAllBanks) + { + if (gBattlePartyID[cmdIndex] == partyIndex) + { + sp34 = cmdIndex; + break; + } + cmdIndex += 2; + } + } + else + { + gActiveBank = 0; + sp34 = 4; + } + + if (!IS_POKEMON_ITEM(item)) + return TRUE; + if (gItemEffectTable[item - 13] == NULL && item != ITEM_ENIGMA_BERRY) + return TRUE; + + if (item == ITEM_ENIGMA_BERRY) + { + if (gMain.inBattle) + itemEffect = gEnigmaBerries[gActiveBank].itemEffect; + else + itemEffect = gSaveBlock1.enigmaBerry.itemEffect; + } + else + { + itemEffect = gItemEffectTable[item - 13]; + } + + for (cmdIndex = 0; cmdIndex < 6; cmdIndex++) + { + switch (cmdIndex) + { + // status healing effects + case 0: + if ((itemEffect[cmdIndex] & 0x80) + && gMain.inBattle && sp34 != 4 && (gBattleMons[sp34].status2 & STATUS2_INFATUATION)) + { + gBattleMons[sp34].status2 &= ~STATUS2_INFATUATION; + retVal = FALSE; + } + if ((itemEffect[cmdIndex] & 0x30) + && !(gBattleMons[gActiveBank].status2 & STATUS2_FOCUS_ENERGY)) + { + gBattleMons[gActiveBank].status2 |= STATUS2_FOCUS_ENERGY; + retVal = FALSE; + } + if ((itemEffect[cmdIndex] & 0xF) + && gBattleMons[gActiveBank].statStages[STAT_STAGE_ATK] < 12) + { + gBattleMons[gActiveBank].statStages[STAT_STAGE_ATK] += itemEffect[cmdIndex] & 0xF; + if (gBattleMons[gActiveBank].statStages[STAT_STAGE_ATK] > 12) + gBattleMons[gActiveBank].statStages[STAT_STAGE_ATK] = 12; + retVal = FALSE; + } + break; + // in-battle stat boosting effects? + case 1: + if ((itemEffect[cmdIndex] & 0xF0) + && gBattleMons[gActiveBank].statStages[STAT_STAGE_DEF] < 12) + { + gBattleMons[gActiveBank].statStages[STAT_STAGE_DEF] += (itemEffect[cmdIndex] & 0xF0) >> 4; + if (gBattleMons[gActiveBank].statStages[STAT_STAGE_DEF] > 12) + gBattleMons[gActiveBank].statStages[STAT_STAGE_DEF] = 12; + retVal = FALSE; + } + if ((itemEffect[cmdIndex] & 0xF) + && gBattleMons[gActiveBank].statStages[STAT_STAGE_SPEED] < 12) + { + gBattleMons[gActiveBank].statStages[STAT_STAGE_SPEED] += itemEffect[cmdIndex] & 0xF; + if (gBattleMons[gActiveBank].statStages[STAT_STAGE_SPEED] > 12) + gBattleMons[gActiveBank].statStages[STAT_STAGE_SPEED] = 12; + retVal = FALSE; + } + break; + // more stat boosting effects? + case 2: + if ((itemEffect[cmdIndex] & 0xF0) + && gBattleMons[gActiveBank].statStages[STAT_STAGE_ACC] < 12) + { + gBattleMons[gActiveBank].statStages[STAT_STAGE_ACC] += (itemEffect[cmdIndex] & 0xF0) >> 4; + if (gBattleMons[gActiveBank].statStages[STAT_STAGE_ACC] > 12) + gBattleMons[gActiveBank].statStages[STAT_STAGE_ACC] = 12; + retVal = FALSE; + } + if ((itemEffect[cmdIndex] & 0xF) + && gBattleMons[gActiveBank].statStages[STAT_STAGE_SPATK] < 12) + { + gBattleMons[gActiveBank].statStages[STAT_STAGE_SPATK] += itemEffect[cmdIndex] & 0xF; + if (gBattleMons[gActiveBank].statStages[STAT_STAGE_SPATK] > 12) + gBattleMons[gActiveBank].statStages[STAT_STAGE_SPATK] = 12; + retVal = FALSE; + } + break; + case 3: + if ((itemEffect[cmdIndex] & 0x80) + && gSideTimers[GetBankSide(gActiveBank)].mistTimer == 0) + { + gSideTimers[GetBankSide(gActiveBank)].mistTimer = 5; + retVal = FALSE; + } + if ((itemEffect[cmdIndex] & 0x40) // raise level + && GetMonData(pkmn, MON_DATA_LEVEL, NULL) != 100) + { + data = gExperienceTables[gBaseStats[GetMonData(pkmn, MON_DATA_SPECIES, NULL)].growthRate][GetMonData(pkmn, MON_DATA_LEVEL, NULL) + 1]; + SetMonData(pkmn, MON_DATA_EXP, &data); + CalculateMonStats(pkmn); + retVal = FALSE; + } + if ((itemEffect[cmdIndex] & 0x20) + && HealStatusConditions(pkmn, partyIndex, 7, sp34) == 0) + { + if (sp34 != 4) + gBattleMons[sp34].status2 &= ~STATUS2_NIGHTMARE; + retVal = FALSE; + } + if ((itemEffect[cmdIndex] & 0x10) && HealStatusConditions(pkmn, partyIndex, 0xF88, sp34) == 0) + retVal = FALSE; + if ((itemEffect[cmdIndex] & 8) && HealStatusConditions(pkmn, partyIndex, 16, sp34) == 0) + retVal = FALSE; + if ((itemEffect[cmdIndex] & 4) && HealStatusConditions(pkmn, partyIndex, 32, sp34) == 0) + retVal = FALSE; + if ((itemEffect[cmdIndex] & 2) && HealStatusConditions(pkmn, partyIndex, 64, sp34) == 0) + retVal = FALSE; + if ((itemEffect[cmdIndex] & 1) // heal confusion + && gMain.inBattle && sp34 != 4 && (gBattleMons[sp34].status2 & STATUS2_CONFUSION)) + { + gBattleMons[sp34].status2 &= ~STATUS2_CONFUSION; + retVal = FALSE; + } + break; + // EV, HP, and PP raising effects + case 4: + r10 = itemEffect[cmdIndex]; + if (r10 & 0x20) + { + r10 &= ~0x20; + data = (GetMonData(pkmn, MON_DATA_PP_BONUSES, NULL) & gUnknown_08208238[moveIndex]) >> (moveIndex * 2); + sp28 = CalculatePPWithBonus(GetMonData(pkmn, MON_DATA_MOVE1 + moveIndex, NULL), GetMonData(pkmn, MON_DATA_PP_BONUSES, NULL), moveIndex); + if (data <= 2 && sp28 > 4) + { + data = GetMonData(pkmn, MON_DATA_PP_BONUSES, NULL) + gUnknown_08208240[moveIndex]; + SetMonData(pkmn, MON_DATA_PP_BONUSES, &data); + + data = CalculatePPWithBonus(GetMonData(pkmn, MON_DATA_MOVE1 + moveIndex, NULL), data, moveIndex) - sp28; + data = GetMonData(pkmn, MON_DATA_PP1 + moveIndex, NULL) + data; + SetMonData(pkmn, MON_DATA_PP1 + moveIndex, &data); + retVal = FALSE; + } + } + sp28 = 0; + while (r10 != 0) + { + if (r10 & 1) + { + u16 evCount; + s32 r5; + + switch (sp28) + { + case 0: + case 1: + evCount = GetMonEVCount(pkmn); + if (evCount >= 510) + return TRUE; + data = GetMonData(pkmn, sGetMonDataEVConstants[sp28], NULL); + if (data < 100) + { + if (data + itemEffect[sp24] > 100) + r4 = 100 - (data + itemEffect[sp24]) + itemEffect[sp24]; + else + r4 = itemEffect[sp24]; + if (evCount + r4 > 510) + r4 += 510 - (evCount + r4); + data += r4; + SetMonData(pkmn, sGetMonDataEVConstants[sp28], &data); + CalculateMonStats(pkmn); + sp24++; + retVal = FALSE; + } + break; + case 2: + // revive? + if (r10 & 0x10) + { + if (GetMonData(pkmn, MON_DATA_HP, NULL) != 0) + { + sp24++; + break; + } + if (gMain.inBattle) + { + if (sp34 != 4) + { + gAbsentBankFlags &= ~gBitTable[sp34]; + CopyPlayerPartyMonToBattleData(sp34, pokemon_order_func(gBattlePartyID[sp34])); + if (GetBankSide(gActiveBank) == 0 && gBattleResults.unk4 < 255) + gBattleResults.unk4++; + } + else + { + gAbsentBankFlags &= ~gBitTable[gActiveBank ^ 2]; + if (GetBankSide(gActiveBank) == 0 && gBattleResults.unk4 < 255) + gBattleResults.unk4++; + } + } + } + else + { + if (GetMonData(pkmn, MON_DATA_HP, NULL) == 0) + { + sp24++; + break; + } + } + data = itemEffect[sp24++]; + switch (data) + { + case 0xFF: + data = GetMonData(pkmn, MON_DATA_MAX_HP, NULL) - GetMonData(pkmn, MON_DATA_HP, NULL); + break; + case 0xFE: + data = GetMonData(pkmn, MON_DATA_MAX_HP, NULL) / 2; + if (data == 0) + data = 1; + break; + case 0xFD: + data = eStatHp; + break; + } + if (GetMonData(pkmn, MON_DATA_MAX_HP, NULL) != GetMonData(pkmn, MON_DATA_HP, NULL)) + { + if (e == 0) + { + data = GetMonData(pkmn, MON_DATA_HP, NULL) + data; + if (data > GetMonData(pkmn, MON_DATA_MAX_HP, NULL)) + data = GetMonData(pkmn, MON_DATA_MAX_HP, NULL); + SetMonData(pkmn, MON_DATA_HP, &data); + if (gMain.inBattle && sp34 != 4) + { + gBattleMons[sp34].hp = data; + if (!(r10 & 0x10) && GetBankSide(gActiveBank) == 0) + { + if (gBattleResults.unk3 < 255) + gBattleResults.unk3++; + // I have to re-use this variable to match. + r5 = gActiveBank; + gActiveBank = sp34; + EmitGetAttributes(0, 0, 0); + MarkBufferBankForExecution(gActiveBank); + gActiveBank = r5; + } + } + } + else + { + gBattleMoveDamage = -data; + } + retVal = FALSE; + } + r10 &= 0xEF; + break; + case 3: + if (!(r10 & 2)) + { + for (r5 = 0; r5 < 4; r5++) + { + u16 r4; + + data = GetMonData(pkmn, MON_DATA_PP1 + r5, NULL); + r4 = GetMonData(pkmn, MON_DATA_MOVE1 + r5, NULL); + if (data != CalculatePPWithBonus(r4, GetMonData(pkmn, MON_DATA_PP_BONUSES, NULL), r5)) + { + data += itemEffect[sp24]; + r4 = GetMonData(pkmn, MON_DATA_MOVE1 + r5, NULL); + if (data > CalculatePPWithBonus(r4, GetMonData(pkmn, MON_DATA_PP_BONUSES, NULL), r5)) + { + r4 = GetMonData(pkmn, MON_DATA_MOVE1 + r5, NULL); + data = CalculatePPWithBonus(r4, GetMonData(pkmn, MON_DATA_PP_BONUSES, NULL), r5); + } + SetMonData(pkmn, MON_DATA_PP1 + r5, &data); + if (gMain.inBattle + && sp34 != 4 && !(gBattleMons[sp34].status2 & 0x200000) + && !(gDisableStructs[sp34].unk18_b & gBitTable[r5])) + gBattleMons[sp34].pp[r5] = data; + retVal = FALSE; + } + } + sp24++; + } + else + { + u16 r4; + + data = GetMonData(pkmn, MON_DATA_PP1 + moveIndex, NULL); + r4 = GetMonData(pkmn, MON_DATA_MOVE1 + moveIndex, NULL); + if (data != CalculatePPWithBonus(r4, GetMonData(pkmn, MON_DATA_PP_BONUSES, NULL), moveIndex)) + { + data += itemEffect[sp24++]; + r4 = GetMonData(pkmn, MON_DATA_MOVE1 + moveIndex, NULL); + if (data > CalculatePPWithBonus(r4, GetMonData(pkmn, MON_DATA_PP_BONUSES, NULL), moveIndex)) + { + r4 = GetMonData(pkmn, MON_DATA_MOVE1 + moveIndex, NULL); + data = CalculatePPWithBonus(r4, GetMonData(pkmn, MON_DATA_PP_BONUSES, NULL), moveIndex); + } + SetMonData(pkmn, MON_DATA_PP1 + moveIndex, &data); + if (gMain.inBattle + && sp34 != 4 && !(gBattleMons[sp34].status2 & 0x200000) + && !(gDisableStructs[sp34].unk18_b & gBitTable[moveIndex])) + gBattleMons[sp34].pp[moveIndex] = data; + retVal = FALSE; + } + } + break; + case 7: + { + u16 targetSpecies = GetEvolutionTargetSpecies(pkmn, 2, item); + + if (targetSpecies != SPECIES_NONE) + { + BeginEvolutionScene(pkmn, targetSpecies, 0, partyIndex); + return FALSE; + } + } + break; + } + } + sp28++; + r10 >>= 1; + } + break; + case 5: + r10 = itemEffect[cmdIndex]; + sp28 = 0; + while (r10 != 0) + { + if (r10 & 1) + { + u16 evCount; + + switch (sp28) + { + case 0: + case 1: + case 2: + case 3: + evCount = GetMonEVCount(pkmn); + if (evCount >= 510) + return TRUE; + data = GetMonData(pkmn, sGetMonDataEVConstants[sp28 + 2], NULL); + if (data < 100) + { + if (data + itemEffect[sp24] > 100) + r4 = 100 - (data + itemEffect[sp24]) + itemEffect[sp24]; + else + r4 = itemEffect[sp24]; + if (evCount + r4 > 510) + r4 += 510 - (evCount + r4); + data += r4; + SetMonData(pkmn, sGetMonDataEVConstants[sp28 + 2], &data); + CalculateMonStats(pkmn); + retVal = FALSE; + sp24++; + } + break; + case 4: + data = (GetMonData(pkmn, MON_DATA_PP_BONUSES, NULL) & gUnknown_08208238[moveIndex]) >> (moveIndex * 2); + if (data < 3) + { + r4 = CalculatePPWithBonus(GetMonData(pkmn, MON_DATA_MOVE1 + moveIndex, NULL), GetMonData(pkmn, MON_DATA_PP_BONUSES, NULL), moveIndex); + data = GetMonData(pkmn, MON_DATA_PP_BONUSES, NULL); + data &= gUnknown_0820823C[moveIndex]; + data += gUnknown_08208240[moveIndex] * 3; + + SetMonData(pkmn, MON_DATA_PP_BONUSES, &data); + data = CalculatePPWithBonus(GetMonData(pkmn, MON_DATA_MOVE1 + moveIndex, NULL), data, moveIndex) - r4; + data = GetMonData(pkmn, MON_DATA_PP1 + moveIndex, NULL) + data; + SetMonData(pkmn, MON_DATA_PP1 + moveIndex, &data); + retVal = FALSE; + } + break; + case 5: + if (GetMonData(pkmn, MON_DATA_FRIENDSHIP, NULL) < 100 && retVal == 0 && sp2C == 0) + { + sp2C = itemEffect[sp24]; + friendship = GetMonData(pkmn, MON_DATA_FRIENDSHIP, NULL); + if (sp2C > 0 && holdEffect == HOLD_EFFECT_HAPPINESS_UP) + friendship += 150 * sp2C / 100; + else + friendship += sp2C; + if (sp2C > 0) + { + if (GetMonData(pkmn, MON_DATA_POKEBALL, NULL) == 11) + friendship++; + if (GetMonData(pkmn, MON_DATA_MET_LOCATION, NULL) == sav1_map_get_name()) + friendship++; + } + if (friendship < 0) + friendship = 0; + if (friendship > 255) + friendship = 255; + SetMonData(pkmn, MON_DATA_FRIENDSHIP, &friendship); + } + sp24++; + break; + case 6: + if (GetMonData(pkmn, MON_DATA_FRIENDSHIP, NULL) >= 100 && GetMonData(pkmn, MON_DATA_FRIENDSHIP, NULL) < 200 + && retVal == 0 && sp2C == 0) + { + sp2C = itemEffect[sp24]; + friendship = GetMonData(pkmn, MON_DATA_FRIENDSHIP, NULL); + if (sp2C > 0 && holdEffect == HOLD_EFFECT_HAPPINESS_UP) + friendship += 150 * sp2C / 100; + else + friendship += sp2C; + if (sp2C > 0) + { + if (GetMonData(pkmn, MON_DATA_POKEBALL, NULL) == 11) + friendship++; + if (GetMonData(pkmn, MON_DATA_MET_LOCATION, NULL) == sav1_map_get_name()) + friendship++; + } + if (friendship < 0) + friendship = 0; + if (friendship > 255) + friendship = 255; + SetMonData(pkmn, MON_DATA_FRIENDSHIP, &friendship); + } + sp24++; + break; + case 7: + if (GetMonData(pkmn, MON_DATA_FRIENDSHIP, NULL) >= 200 && retVal == 0 && sp2C == 0) + { + sp2C = itemEffect[sp24]; + friendship = GetMonData(pkmn, MON_DATA_FRIENDSHIP, NULL); + if (sp2C > 0 && holdEffect == HOLD_EFFECT_HAPPINESS_UP) + friendship += 150 * sp2C / 100; + else + friendship += sp2C; + if (sp2C > 0) + { + if (GetMonData(pkmn, MON_DATA_POKEBALL, NULL) == 11) + friendship++; + if (GetMonData(pkmn, MON_DATA_MET_LOCATION, NULL) == sav1_map_get_name()) + friendship++; + } + if (friendship < 0) + friendship = 0; + if (friendship > 255) + friendship = 255; + SetMonData(pkmn, MON_DATA_FRIENDSHIP, &friendship); + } + sp24++; + break; + } + } + sp28++; + r10 >>= 1; + } + break; + } + } + return retVal; +} diff --git a/src/pokemon/pokemon_summary_screen.c b/src/pokemon/pokemon_summary_screen.c index bf8306fc0..7b40918e9 100644 --- a/src/pokemon/pokemon_summary_screen.c +++ b/src/pokemon/pokemon_summary_screen.c @@ -121,7 +121,6 @@ extern u8 ball_number_to_ball_processing_index(u16); extern u8 StorageSystemGetNextMonIndex(struct BoxPokemon *, u8, u8, u8); extern struct MusicPlayerInfo gMPlay_BGM; -extern u8 gUnknown_020384F0; extern u8 gUnknown_08208238[]; extern u16 gBattle_BG3_Y; extern u16 gBattle_BG2_Y; @@ -130,7 +129,6 @@ extern u16 gBattle_BG1_X; extern u16 gBattle_BG2_X; extern u16 gBattle_BG3_X; extern TaskFunc gUnknown_03005CF0; -extern struct Sprite *gUnknown_020384F4; extern struct SpriteTemplate gUnknown_02024E8C; extern const u8 gStatusPal_Icons[]; @@ -157,6 +155,9 @@ extern const u16 gUnknown_08E94550[]; extern const u16 gUnknown_08E94590[]; extern const u8 gUnknown_08E73E88[]; +EWRAM_DATA u8 gUnknown_020384F0 = 0; +EWRAM_DATA struct Sprite *gUnknown_020384F4 = NULL; + #if ENGLISH #include "../data/text/move_descriptions_en.h" #include "../data/text/nature_names_en.h" diff --git a/src/rom3.c b/src/rom3.c index 2b719d14a..0fe67dcec 100644 --- a/src/rom3.c +++ b/src/rom3.c @@ -763,9 +763,9 @@ void EmitPrintString(u8 a, u16 stringID) stringInfo->lastMove = gChosenMove; stringInfo->lastItem = gLastUsedItem; stringInfo->lastAbility = gLastUsedAbility; - stringInfo->scrActive = BATTLE_STRUCT->scriptingActive; - stringInfo->unk1605E = BATTLE_STRUCT->unk1605E; - stringInfo->hpScale = BATTLE_STRUCT->hpScale; + stringInfo->scrActive = gBattleStruct->scriptingActive; + stringInfo->unk1605E = gBattleStruct->unk1605E; + stringInfo->hpScale = gBattleStruct->hpScale; stringInfo->StringBank = gStringBank; stringInfo->moveType = gBattleMoves[gCurrentMove].type; @@ -795,8 +795,8 @@ void EmitPrintStringPlayerOnly(u8 a, u16 stringID) stringInfo->lastMove = gChosenMove; stringInfo->lastItem = gLastUsedItem; stringInfo->lastAbility = gLastUsedAbility; - stringInfo->scrActive = BATTLE_STRUCT->scriptingActive; - stringInfo->unk1605E = BATTLE_STRUCT->unk1605E; + stringInfo->scrActive = gBattleStruct->scriptingActive; + stringInfo->unk1605E = gBattleStruct->unk1605E; for (i = 0; i < 4; i++) stringInfo->abilities[i] = gBattleMons[i].ability; diff --git a/src/rom_800D42C.c b/src/rom_800D42C.c index 9449ca0d1..a1b0f5ecb 100644 --- a/src/rom_800D42C.c +++ b/src/rom_800D42C.c @@ -52,7 +52,7 @@ void PrintLinkBattleWinLossTie(void) { // lp_field_18 = player position? - switch (gLinkPlayers[BATTLE_STRUCT->linkPlayerIndex].lp_field_18) + switch (gLinkPlayers[gBattleStruct->linkPlayerIndex].lp_field_18) { case 0: case 2: @@ -70,7 +70,7 @@ void PrintLinkBattleWinLossTie(void) else { - switch (gLinkPlayers[BATTLE_STRUCT->linkPlayerIndex].lp_field_18) + switch (gLinkPlayers[gBattleStruct->linkPlayerIndex].lp_field_18) { case 1: case 3: @@ -92,7 +92,7 @@ void PrintLinkBattleWinLossTie(void) if (gBattleOutcome == 1) { - if (gLinkPlayers[BATTLE_STRUCT->linkPlayerIndex].lp_field_18 != 0) + if (gLinkPlayers[gBattleStruct->linkPlayerIndex].lp_field_18 != 0) { PRINT_MESSAGE_RIGHT(BattleText_Win, TILE_OFFSET_WIN); PRINT_MESSAGE_LEFT(BattleText_Loss, TILE_OFFSET_LOSS); @@ -105,7 +105,7 @@ void PrintLinkBattleWinLossTie(void) } else { - if (gLinkPlayers[BATTLE_STRUCT->linkPlayerIndex].lp_field_18 != 0) + if (gLinkPlayers[gBattleStruct->linkPlayerIndex].lp_field_18 != 0) { PRINT_MESSAGE_LEFT(BattleText_Win, TILE_OFFSET_WIN); PRINT_MESSAGE_RIGHT(BattleText_Loss, TILE_OFFSET_LOSS); diff --git a/src/scene/hall_of_fame.c b/src/scene/hall_of_fame.c index 303dcf3e0..a9532fd09 100644 --- a/src/scene/hall_of_fame.c +++ b/src/scene/hall_of_fame.c @@ -539,7 +539,7 @@ static void sub_814217C(u8 taskID) ewram1E000(i) = 0; } else - sub_8125EC8(3); + Save_LoadGameData(SAVE_HALL_OF_FAME); for (i = 0; i < HALL_OF_FAME_MAX_TEAMS; i++, lastSavedTeam++) { @@ -566,7 +566,7 @@ static void sub_814217C(u8 taskID) static void sub_8142274(u8 taskID) { gGameContinueCallback = sub_8141FC4; - TrySavingData(3); + Save_WriteData(3); PlaySE(SE_SAVE); gTasks[taskID].func = sub_81422B8; gTasks[taskID].tFrameCount = 32; @@ -840,7 +840,7 @@ void sub_81428CC(void) static void sub_8142A28(u8 taskID) { - if (sub_8125EC8(3) != 1) + if (Save_LoadGameData(SAVE_HALL_OF_FAME) != SAVE_STATUS_OK) gTasks[taskID].func = sub_8142FEC; else { diff --git a/src/scene/intro.c b/src/scene/intro.c index d7d772a40..f7e196133 100644 --- a/src/scene/intro.c +++ b/src/scene/intro.c @@ -930,8 +930,8 @@ void CB2_InitCopyrightScreenAfterBootup(void) if (!SetUpCopyrightScreen()) { sub_8052E4C(); - ResetSaveCounters(); - sub_8125EC8(0); + Save_ResetSaveCounters(); + Save_LoadGameData(SAVE_NORMAL); if (gSaveFileStatus == 0 || gSaveFileStatus == 2) ClearSav2(); SetPokemonCryStereo(gSaveBlock2.optionsSound); diff --git a/src/scene/intro_credits_graphics.c b/src/scene/intro_credits_graphics.c index f0f1264a0..7f6765ef6 100755..100644 --- a/src/scene/intro_credits_graphics.c +++ b/src/scene/intro_credits_graphics.c @@ -301,9 +301,10 @@ const struct CompressedSpriteSheet gUnknown_08416E34[] = { }; -extern u16 gUnknown_02039358; -extern s16 gUnknown_0203935A; -extern s16 gUnknown_0203935C; +EWRAM_DATA u16 gUnknown_02039358 = 0; +EWRAM_DATA s16 gUnknown_0203935A = 0; +EWRAM_DATA s16 gUnknown_0203935C = 0; + extern u8 gReservedSpritePaletteCount; void sub_8149248(); diff --git a/src/script_pokemon_util_80C4BF0.c b/src/script_pokemon_util_80C4BF0.c index b13006c13..f991297ab 100644 --- a/src/script_pokemon_util_80C4BF0.c +++ b/src/script_pokemon_util_80C4BF0.c @@ -238,8 +238,8 @@ void ShowContestWinner(void) if(gUnknown_0203856C) { sub_80AAF30(); - BATTLE_STRUCT->unk15DDF = 1; - BATTLE_STRUCT->unk15DDE = sub_80B2C4C(254, 0); + gBattleStruct->unk15DDF = 1; + gBattleStruct->unk15DDE = sub_80B2C4C(254, 0); Contest_SaveWinner(3); gUnknown_0203856C = 0; } |