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authorCameron Hall <cameronghall@cox.net>2018-01-16 22:39:45 -0600
committerCameron Hall <cameronghall@cox.net>2018-01-16 22:39:45 -0600
commite11494a4c10765c5cd8b7fd18bafae48c1141c92 (patch)
treeafb3c407d504283ff6f7f0f53070ebe4f123865c /src
parent2f4f96ca5d62b4d18eb4d78eed71ea8073a385ff (diff)
parent58dd1c92ac6270d229c6762ca640118e4dd5e3cf (diff)
Merge branch 'master' into german_debug
Diffstat (limited to 'src')
-rw-r--r--[-rwxr-xr-x]src/battle/anim/alert.c0
-rw-r--r--[-rwxr-xr-x]src/battle/anim/angel.c0
-rw-r--r--[-rwxr-xr-x]src/battle/anim/angel_kiss.c0
-rw-r--r--[-rwxr-xr-x]src/battle/anim/anger.c0
-rw-r--r--[-rwxr-xr-x]src/battle/anim/blow_kiss.c0
-rw-r--r--[-rwxr-xr-x]src/battle/anim/bottle.c0
-rw-r--r--[-rwxr-xr-x]src/battle/anim/brace.c0
-rw-r--r--[-rwxr-xr-x]src/battle/anim/breath.c0
-rw-r--r--[-rwxr-xr-x]src/battle/anim/bullet.c0
-rw-r--r--[-rwxr-xr-x]src/battle/anim/copy_orb.c0
-rw-r--r--[-rwxr-xr-x]src/battle/anim/cube.c0
-rw-r--r--[-rwxr-xr-x]src/battle/anim/curtain.c0
-rw-r--r--[-rwxr-xr-x]src/battle/anim/cutter.c0
-rw-r--r--[-rwxr-xr-x]src/battle/anim/cyclone.c0
-rw-r--r--[-rwxr-xr-x]src/battle/anim/dark.c0
-rw-r--r--[-rwxr-xr-x]src/battle/anim/dragon.c0
-rw-r--r--[-rwxr-xr-x]src/battle/anim/draw.c0
-rw-r--r--[-rwxr-xr-x]src/battle/anim/drum.c0
-rw-r--r--[-rwxr-xr-x]src/battle/anim/egg.c0
-rw-r--r--[-rwxr-xr-x]src/battle/anim/espeed.c0
-rw-r--r--[-rwxr-xr-x]src/battle/anim/evasion.c0
-rw-r--r--[-rwxr-xr-x]src/battle/anim/fang.c0
-rw-r--r--[-rwxr-xr-x]src/battle/anim/flash.c0
-rw-r--r--[-rwxr-xr-x]src/battle/anim/flying_hearts.c0
-rw-r--r--[-rwxr-xr-x]src/battle/anim/flying_path.c0
-rw-r--r--[-rwxr-xr-x]src/battle/anim/flying_petals.c0
-rw-r--r--[-rwxr-xr-x]src/battle/anim/glitter.c0
-rw-r--r--[-rwxr-xr-x]src/battle/anim/glow.c0
-rw-r--r--[-rwxr-xr-x]src/battle/anim/grip.c0
-rw-r--r--[-rwxr-xr-x]src/battle/anim/grow.c0
-rw-r--r--[-rwxr-xr-x]src/battle/anim/guillotine.c0
-rw-r--r--[-rwxr-xr-x]src/battle/anim/heal.c0
-rw-r--r--[-rwxr-xr-x]src/battle/anim/heart_1.c0
-rw-r--r--[-rwxr-xr-x]src/battle/anim/homing.c0
-rw-r--r--[-rwxr-xr-x]src/battle/anim/hop.c0
-rw-r--r--[-rwxr-xr-x]src/battle/anim/hop_2.c0
-rw-r--r--[-rwxr-xr-x]src/battle/anim/kiss_fountain.c0
-rw-r--r--[-rwxr-xr-x]src/battle/anim/leaf.c0
-rw-r--r--[-rwxr-xr-x]src/battle/anim/love_bg.c0
-rw-r--r--[-rwxr-xr-x]src/battle/anim/lunge_1.c0
-rw-r--r--[-rwxr-xr-x]src/battle/anim/lunge_2.c0
-rw-r--r--[-rwxr-xr-x]src/battle/anim/money.c0
-rw-r--r--[-rwxr-xr-x]src/battle/anim/moon.c0
-rw-r--r--[-rwxr-xr-x]src/battle/anim/note_rain.c0
-rw-r--r--[-rwxr-xr-x]src/battle/anim/note_scatter.c0
-rw-r--r--[-rwxr-xr-x]src/battle/anim/note_scatter_2.c0
-rw-r--r--[-rwxr-xr-x]src/battle/anim/note_wave.c0
-rw-r--r--[-rwxr-xr-x]src/battle/anim/orbit.c0
-rw-r--r--[-rwxr-xr-x]src/battle/anim/orbit_fast.c0
-rw-r--r--[-rwxr-xr-x]src/battle/anim/orbit_scatter.c0
-rw-r--r--[-rwxr-xr-x]src/battle/anim/orbs.c0
-rw-r--r--[-rwxr-xr-x]src/battle/anim/osmose.c0
-rw-r--r--[-rwxr-xr-x]src/battle/anim/perceive.c0
-rw-r--r--[-rwxr-xr-x]src/battle/anim/powder.c0
-rw-r--r--[-rwxr-xr-x]src/battle/anim/ring.c0
-rw-r--r--[-rwxr-xr-x]src/battle/anim/roots.c0
-rw-r--r--[-rwxr-xr-x]src/battle/anim/scan.c0
-rw-r--r--[-rwxr-xr-x]src/battle/anim/scary_face.c0
-rw-r--r--[-rwxr-xr-x]src/battle/anim/seed.c0
-rw-r--r--[-rwxr-xr-x]src/battle/anim/shadow_enlarge.c0
-rw-r--r--[-rwxr-xr-x]src/battle/anim/shadow_minimize.c0
-rw-r--r--[-rwxr-xr-x]src/battle/anim/shield.c0
-rw-r--r--[-rwxr-xr-x]src/battle/anim/shimmer.c0
-rw-r--r--[-rwxr-xr-x]src/battle/anim/silhouette.c0
-rw-r--r--[-rwxr-xr-x]src/battle/anim/slash.c0
-rw-r--r--[-rwxr-xr-x]src/battle/anim/sleep.c0
-rw-r--r--[-rwxr-xr-x]src/battle/anim/slice.c0
-rw-r--r--[-rwxr-xr-x]src/battle/anim/smoke.c0
-rw-r--r--[-rwxr-xr-x]src/battle/anim/sonic.c0
-rw-r--r--[-rwxr-xr-x]src/battle/anim/sonic_task.c0
-rw-r--r--[-rwxr-xr-x]src/battle/anim/spin_finger.c0
-rw-r--r--[-rwxr-xr-x]src/battle/anim/spit.c0
-rw-r--r--[-rwxr-xr-x]src/battle/anim/splash.c0
-rw-r--r--[-rwxr-xr-x]src/battle/anim/startle.c0
-rw-r--r--[-rwxr-xr-x]src/battle/anim/strike.c0
-rw-r--r--[-rwxr-xr-x]src/battle/anim/switch.c0
-rw-r--r--[-rwxr-xr-x]src/battle/anim/sword.c0
-rw-r--r--[-rwxr-xr-x]src/battle/anim/taunt_finger.c0
-rw-r--r--[-rwxr-xr-x]src/battle/anim/tendrils.c0
-rw-r--r--[-rwxr-xr-x]src/battle/anim/thought.c0
-rw-r--r--[-rwxr-xr-x]src/battle/anim/thrashing.c0
-rw-r--r--[-rwxr-xr-x]src/battle/anim/tile_in.c0
-rw-r--r--[-rwxr-xr-x]src/battle/anim/tile_out.c0
-rw-r--r--[-rwxr-xr-x]src/battle/anim/twinkle.c0
-rw-r--r--[-rwxr-xr-x]src/battle/anim/unused_1.c0
-rw-r--r--[-rwxr-xr-x]src/battle/anim/unused_2.c0
-rw-r--r--[-rwxr-xr-x]src/battle/anim/unused_3.c0
-rw-r--r--[-rwxr-xr-x]src/battle/anim/unused_4.c0
-rw-r--r--[-rwxr-xr-x]src/battle/anim/unused_5.c0
-rw-r--r--[-rwxr-xr-x]src/battle/anim/unused_6.c0
-rw-r--r--[-rwxr-xr-x]src/battle/anim/unused_7.c0
-rw-r--r--[-rwxr-xr-x]src/battle/anim/unused_8.c0
-rw-r--r--[-rwxr-xr-x]src/battle/anim/unused_9.c0
-rw-r--r--[-rwxr-xr-x]src/battle/anim/wave_finger.c0
-rw-r--r--[-rwxr-xr-x]src/battle/anim/whip.c0
-rw-r--r--[-rwxr-xr-x]src/battle/anim/withdraw.c0
-rw-r--r--src/battle/battle_2.c46
-rw-r--r--src/battle/battle_4.c3268
-rw-r--r--src/battle/battle_7.c8
-rw-r--r--src/battle/battle_ai.c30
-rw-r--r--src/battle/battle_anim.c1269
-rw-r--r--src/battle/battle_anim_80A7E7C.c78
-rw-r--r--src/battle/battle_controller_linkpartner.c10
-rw-r--r--src/battle/battle_controller_player.c16
-rw-r--r--src/battle/battle_controller_wally.c6
-rw-r--r--src/battle/battle_message.c43
-rw-r--r--src/battle/battle_util.c362
-rw-r--r--src/contest.c35
-rw-r--r--src/contest_ai.c1763
-rw-r--r--[-rwxr-xr-x]src/data/battle_strings_de.h2
-rw-r--r--[-rwxr-xr-x]src/data/battle_strings_en.h2
-rw-r--r--[-rwxr-xr-x]src/data/credits_de.h0
-rw-r--r--[-rwxr-xr-x]src/data/credits_en.h0
-rw-r--r--src/data/items_de.h116
-rw-r--r--src/data/items_en.h116
-rw-r--r--src/data/pokemon/tmhm_learnsets.h9824
-rw-r--r--src/easy_chat_2.c2
-rw-r--r--src/engine/clear_save_data_menu.c2
-rw-r--r--src/engine/link.c2
-rw-r--r--src/engine/main_menu.c16
-rw-r--r--src/engine/mystery_event_menu.c2
-rw-r--r--src/engine/record_mixing.c2
-rw-r--r--src/engine/reset_rtc_screen.c2
-rw-r--r--src/engine/save.c683
-rw-r--r--src/engine/save_failed_screen.c2
-rw-r--r--src/engine/trade.c10
-rw-r--r--src/field/battle_tower.c2
-rw-r--r--src/field/daycare.c2
-rw-r--r--src/field/field_weather.c14
-rw-r--r--src/field/fieldmap.c18
-rw-r--r--src/field/item_use.c2
-rw-r--r--src/field/party_menu.c15
-rw-r--r--src/field/pc_screen_effect.c2
-rw-r--r--src/field/player_pc.c2
-rw-r--r--src/field/secret_base.c2
-rw-r--r--src/field/start_menu.c8
-rw-r--r--[-rwxr-xr-x]src/libs/libisagbprn.c0
-rw-r--r--src/pokemon/pokemon_3.c10
-rw-r--r--src/pokemon/pokemon_item_effect.c541
-rw-r--r--src/pokemon/pokemon_summary_screen.c5
-rw-r--r--src/rom3.c10
-rw-r--r--src/rom_800D42C.c8
-rw-r--r--src/scene/hall_of_fame.c6
-rw-r--r--src/scene/intro.c4
-rw-r--r--[-rwxr-xr-x]src/scene/intro_credits_graphics.c7
-rw-r--r--src/script_pokemon_util_80C4BF0.c4
146 files changed, 14754 insertions, 3625 deletions
diff --git a/src/battle/anim/alert.c b/src/battle/anim/alert.c
index 7cd42c17b..7cd42c17b 100755..100644
--- a/src/battle/anim/alert.c
+++ b/src/battle/anim/alert.c
diff --git a/src/battle/anim/angel.c b/src/battle/anim/angel.c
index 5ec083887..5ec083887 100755..100644
--- a/src/battle/anim/angel.c
+++ b/src/battle/anim/angel.c
diff --git a/src/battle/anim/angel_kiss.c b/src/battle/anim/angel_kiss.c
index d5be6e2af..d5be6e2af 100755..100644
--- a/src/battle/anim/angel_kiss.c
+++ b/src/battle/anim/angel_kiss.c
diff --git a/src/battle/anim/anger.c b/src/battle/anim/anger.c
index 011aa68ce..011aa68ce 100755..100644
--- a/src/battle/anim/anger.c
+++ b/src/battle/anim/anger.c
diff --git a/src/battle/anim/blow_kiss.c b/src/battle/anim/blow_kiss.c
index e7b49471d..e7b49471d 100755..100644
--- a/src/battle/anim/blow_kiss.c
+++ b/src/battle/anim/blow_kiss.c
diff --git a/src/battle/anim/bottle.c b/src/battle/anim/bottle.c
index 5485bcf5d..5485bcf5d 100755..100644
--- a/src/battle/anim/bottle.c
+++ b/src/battle/anim/bottle.c
diff --git a/src/battle/anim/brace.c b/src/battle/anim/brace.c
index 19ea4297b..19ea4297b 100755..100644
--- a/src/battle/anim/brace.c
+++ b/src/battle/anim/brace.c
diff --git a/src/battle/anim/breath.c b/src/battle/anim/breath.c
index 831b222ad..831b222ad 100755..100644
--- a/src/battle/anim/breath.c
+++ b/src/battle/anim/breath.c
diff --git a/src/battle/anim/bullet.c b/src/battle/anim/bullet.c
index 90b2021f1..90b2021f1 100755..100644
--- a/src/battle/anim/bullet.c
+++ b/src/battle/anim/bullet.c
diff --git a/src/battle/anim/copy_orb.c b/src/battle/anim/copy_orb.c
index 4fa8ea163..4fa8ea163 100755..100644
--- a/src/battle/anim/copy_orb.c
+++ b/src/battle/anim/copy_orb.c
diff --git a/src/battle/anim/cube.c b/src/battle/anim/cube.c
index 9adf46e32..9adf46e32 100755..100644
--- a/src/battle/anim/cube.c
+++ b/src/battle/anim/cube.c
diff --git a/src/battle/anim/curtain.c b/src/battle/anim/curtain.c
index 3c9e4e84c..3c9e4e84c 100755..100644
--- a/src/battle/anim/curtain.c
+++ b/src/battle/anim/curtain.c
diff --git a/src/battle/anim/cutter.c b/src/battle/anim/cutter.c
index 2234ebacb..2234ebacb 100755..100644
--- a/src/battle/anim/cutter.c
+++ b/src/battle/anim/cutter.c
diff --git a/src/battle/anim/cyclone.c b/src/battle/anim/cyclone.c
index 0f83df211..0f83df211 100755..100644
--- a/src/battle/anim/cyclone.c
+++ b/src/battle/anim/cyclone.c
diff --git a/src/battle/anim/dark.c b/src/battle/anim/dark.c
index 8ceb00298..8ceb00298 100755..100644
--- a/src/battle/anim/dark.c
+++ b/src/battle/anim/dark.c
diff --git a/src/battle/anim/dragon.c b/src/battle/anim/dragon.c
index bf39e01c0..bf39e01c0 100755..100644
--- a/src/battle/anim/dragon.c
+++ b/src/battle/anim/dragon.c
diff --git a/src/battle/anim/draw.c b/src/battle/anim/draw.c
index f9e505bf2..f9e505bf2 100755..100644
--- a/src/battle/anim/draw.c
+++ b/src/battle/anim/draw.c
diff --git a/src/battle/anim/drum.c b/src/battle/anim/drum.c
index 6306778ae..6306778ae 100755..100644
--- a/src/battle/anim/drum.c
+++ b/src/battle/anim/drum.c
diff --git a/src/battle/anim/egg.c b/src/battle/anim/egg.c
index 8004b3bf5..8004b3bf5 100755..100644
--- a/src/battle/anim/egg.c
+++ b/src/battle/anim/egg.c
diff --git a/src/battle/anim/espeed.c b/src/battle/anim/espeed.c
index 469522092..469522092 100755..100644
--- a/src/battle/anim/espeed.c
+++ b/src/battle/anim/espeed.c
diff --git a/src/battle/anim/evasion.c b/src/battle/anim/evasion.c
index ded8428d4..ded8428d4 100755..100644
--- a/src/battle/anim/evasion.c
+++ b/src/battle/anim/evasion.c
diff --git a/src/battle/anim/fang.c b/src/battle/anim/fang.c
index 5ed7372a8..5ed7372a8 100755..100644
--- a/src/battle/anim/fang.c
+++ b/src/battle/anim/fang.c
diff --git a/src/battle/anim/flash.c b/src/battle/anim/flash.c
index eaa38e5b7..eaa38e5b7 100755..100644
--- a/src/battle/anim/flash.c
+++ b/src/battle/anim/flash.c
diff --git a/src/battle/anim/flying_hearts.c b/src/battle/anim/flying_hearts.c
index d2d22602a..d2d22602a 100755..100644
--- a/src/battle/anim/flying_hearts.c
+++ b/src/battle/anim/flying_hearts.c
diff --git a/src/battle/anim/flying_path.c b/src/battle/anim/flying_path.c
index 441ac0e6d..441ac0e6d 100755..100644
--- a/src/battle/anim/flying_path.c
+++ b/src/battle/anim/flying_path.c
diff --git a/src/battle/anim/flying_petals.c b/src/battle/anim/flying_petals.c
index 4eeaa5215..4eeaa5215 100755..100644
--- a/src/battle/anim/flying_petals.c
+++ b/src/battle/anim/flying_petals.c
diff --git a/src/battle/anim/glitter.c b/src/battle/anim/glitter.c
index e4577f1e1..e4577f1e1 100755..100644
--- a/src/battle/anim/glitter.c
+++ b/src/battle/anim/glitter.c
diff --git a/src/battle/anim/glow.c b/src/battle/anim/glow.c
index 63466c0ff..63466c0ff 100755..100644
--- a/src/battle/anim/glow.c
+++ b/src/battle/anim/glow.c
diff --git a/src/battle/anim/grip.c b/src/battle/anim/grip.c
index c4d7b1cef..c4d7b1cef 100755..100644
--- a/src/battle/anim/grip.c
+++ b/src/battle/anim/grip.c
diff --git a/src/battle/anim/grow.c b/src/battle/anim/grow.c
index 8788b32fe..8788b32fe 100755..100644
--- a/src/battle/anim/grow.c
+++ b/src/battle/anim/grow.c
diff --git a/src/battle/anim/guillotine.c b/src/battle/anim/guillotine.c
index b3d842cdf..b3d842cdf 100755..100644
--- a/src/battle/anim/guillotine.c
+++ b/src/battle/anim/guillotine.c
diff --git a/src/battle/anim/heal.c b/src/battle/anim/heal.c
index a8c14ea1c..a8c14ea1c 100755..100644
--- a/src/battle/anim/heal.c
+++ b/src/battle/anim/heal.c
diff --git a/src/battle/anim/heart_1.c b/src/battle/anim/heart_1.c
index 5df89f929..5df89f929 100755..100644
--- a/src/battle/anim/heart_1.c
+++ b/src/battle/anim/heart_1.c
diff --git a/src/battle/anim/homing.c b/src/battle/anim/homing.c
index 6fb4a76d8..6fb4a76d8 100755..100644
--- a/src/battle/anim/homing.c
+++ b/src/battle/anim/homing.c
diff --git a/src/battle/anim/hop.c b/src/battle/anim/hop.c
index 4006e2d43..4006e2d43 100755..100644
--- a/src/battle/anim/hop.c
+++ b/src/battle/anim/hop.c
diff --git a/src/battle/anim/hop_2.c b/src/battle/anim/hop_2.c
index 1bc3f46af..1bc3f46af 100755..100644
--- a/src/battle/anim/hop_2.c
+++ b/src/battle/anim/hop_2.c
diff --git a/src/battle/anim/kiss_fountain.c b/src/battle/anim/kiss_fountain.c
index d3270ee65..d3270ee65 100755..100644
--- a/src/battle/anim/kiss_fountain.c
+++ b/src/battle/anim/kiss_fountain.c
diff --git a/src/battle/anim/leaf.c b/src/battle/anim/leaf.c
index 676734717..676734717 100755..100644
--- a/src/battle/anim/leaf.c
+++ b/src/battle/anim/leaf.c
diff --git a/src/battle/anim/love_bg.c b/src/battle/anim/love_bg.c
index bd3d22ca6..bd3d22ca6 100755..100644
--- a/src/battle/anim/love_bg.c
+++ b/src/battle/anim/love_bg.c
diff --git a/src/battle/anim/lunge_1.c b/src/battle/anim/lunge_1.c
index d379c8f09..d379c8f09 100755..100644
--- a/src/battle/anim/lunge_1.c
+++ b/src/battle/anim/lunge_1.c
diff --git a/src/battle/anim/lunge_2.c b/src/battle/anim/lunge_2.c
index fe2470567..fe2470567 100755..100644
--- a/src/battle/anim/lunge_2.c
+++ b/src/battle/anim/lunge_2.c
diff --git a/src/battle/anim/money.c b/src/battle/anim/money.c
index 8358d23db..8358d23db 100755..100644
--- a/src/battle/anim/money.c
+++ b/src/battle/anim/money.c
diff --git a/src/battle/anim/moon.c b/src/battle/anim/moon.c
index c532e8057..c532e8057 100755..100644
--- a/src/battle/anim/moon.c
+++ b/src/battle/anim/moon.c
diff --git a/src/battle/anim/note_rain.c b/src/battle/anim/note_rain.c
index 715462d73..715462d73 100755..100644
--- a/src/battle/anim/note_rain.c
+++ b/src/battle/anim/note_rain.c
diff --git a/src/battle/anim/note_scatter.c b/src/battle/anim/note_scatter.c
index 8564c58fe..8564c58fe 100755..100644
--- a/src/battle/anim/note_scatter.c
+++ b/src/battle/anim/note_scatter.c
diff --git a/src/battle/anim/note_scatter_2.c b/src/battle/anim/note_scatter_2.c
index 524c51c08..524c51c08 100755..100644
--- a/src/battle/anim/note_scatter_2.c
+++ b/src/battle/anim/note_scatter_2.c
diff --git a/src/battle/anim/note_wave.c b/src/battle/anim/note_wave.c
index 80ed2256f..80ed2256f 100755..100644
--- a/src/battle/anim/note_wave.c
+++ b/src/battle/anim/note_wave.c
diff --git a/src/battle/anim/orbit.c b/src/battle/anim/orbit.c
index c8cf339d2..c8cf339d2 100755..100644
--- a/src/battle/anim/orbit.c
+++ b/src/battle/anim/orbit.c
diff --git a/src/battle/anim/orbit_fast.c b/src/battle/anim/orbit_fast.c
index 92b67672b..92b67672b 100755..100644
--- a/src/battle/anim/orbit_fast.c
+++ b/src/battle/anim/orbit_fast.c
diff --git a/src/battle/anim/orbit_scatter.c b/src/battle/anim/orbit_scatter.c
index 54c157839..54c157839 100755..100644
--- a/src/battle/anim/orbit_scatter.c
+++ b/src/battle/anim/orbit_scatter.c
diff --git a/src/battle/anim/orbs.c b/src/battle/anim/orbs.c
index 6ca2fa71c..6ca2fa71c 100755..100644
--- a/src/battle/anim/orbs.c
+++ b/src/battle/anim/orbs.c
diff --git a/src/battle/anim/osmose.c b/src/battle/anim/osmose.c
index 1140aa34a..1140aa34a 100755..100644
--- a/src/battle/anim/osmose.c
+++ b/src/battle/anim/osmose.c
diff --git a/src/battle/anim/perceive.c b/src/battle/anim/perceive.c
index 3b3153428..3b3153428 100755..100644
--- a/src/battle/anim/perceive.c
+++ b/src/battle/anim/perceive.c
diff --git a/src/battle/anim/powder.c b/src/battle/anim/powder.c
index a0be20d6f..a0be20d6f 100755..100644
--- a/src/battle/anim/powder.c
+++ b/src/battle/anim/powder.c
diff --git a/src/battle/anim/ring.c b/src/battle/anim/ring.c
index 915cadcbc..915cadcbc 100755..100644
--- a/src/battle/anim/ring.c
+++ b/src/battle/anim/ring.c
diff --git a/src/battle/anim/roots.c b/src/battle/anim/roots.c
index 68f8a3e2f..68f8a3e2f 100755..100644
--- a/src/battle/anim/roots.c
+++ b/src/battle/anim/roots.c
diff --git a/src/battle/anim/scan.c b/src/battle/anim/scan.c
index 22bb26973..22bb26973 100755..100644
--- a/src/battle/anim/scan.c
+++ b/src/battle/anim/scan.c
diff --git a/src/battle/anim/scary_face.c b/src/battle/anim/scary_face.c
index 47776a3cb..47776a3cb 100755..100644
--- a/src/battle/anim/scary_face.c
+++ b/src/battle/anim/scary_face.c
diff --git a/src/battle/anim/seed.c b/src/battle/anim/seed.c
index be8613a74..be8613a74 100755..100644
--- a/src/battle/anim/seed.c
+++ b/src/battle/anim/seed.c
diff --git a/src/battle/anim/shadow_enlarge.c b/src/battle/anim/shadow_enlarge.c
index 399cf1ba4..399cf1ba4 100755..100644
--- a/src/battle/anim/shadow_enlarge.c
+++ b/src/battle/anim/shadow_enlarge.c
diff --git a/src/battle/anim/shadow_minimize.c b/src/battle/anim/shadow_minimize.c
index 94069374f..94069374f 100755..100644
--- a/src/battle/anim/shadow_minimize.c
+++ b/src/battle/anim/shadow_minimize.c
diff --git a/src/battle/anim/shield.c b/src/battle/anim/shield.c
index 676318545..676318545 100755..100644
--- a/src/battle/anim/shield.c
+++ b/src/battle/anim/shield.c
diff --git a/src/battle/anim/shimmer.c b/src/battle/anim/shimmer.c
index 9e7bea1e4..9e7bea1e4 100755..100644
--- a/src/battle/anim/shimmer.c
+++ b/src/battle/anim/shimmer.c
diff --git a/src/battle/anim/silhouette.c b/src/battle/anim/silhouette.c
index a3147f598..a3147f598 100755..100644
--- a/src/battle/anim/silhouette.c
+++ b/src/battle/anim/silhouette.c
diff --git a/src/battle/anim/slash.c b/src/battle/anim/slash.c
index 6adcaf098..6adcaf098 100755..100644
--- a/src/battle/anim/slash.c
+++ b/src/battle/anim/slash.c
diff --git a/src/battle/anim/sleep.c b/src/battle/anim/sleep.c
index 0f0e54f80..0f0e54f80 100755..100644
--- a/src/battle/anim/sleep.c
+++ b/src/battle/anim/sleep.c
diff --git a/src/battle/anim/slice.c b/src/battle/anim/slice.c
index fe8745483..fe8745483 100755..100644
--- a/src/battle/anim/slice.c
+++ b/src/battle/anim/slice.c
diff --git a/src/battle/anim/smoke.c b/src/battle/anim/smoke.c
index 7ab873e63..7ab873e63 100755..100644
--- a/src/battle/anim/smoke.c
+++ b/src/battle/anim/smoke.c
diff --git a/src/battle/anim/sonic.c b/src/battle/anim/sonic.c
index 0897ec6e3..0897ec6e3 100755..100644
--- a/src/battle/anim/sonic.c
+++ b/src/battle/anim/sonic.c
diff --git a/src/battle/anim/sonic_task.c b/src/battle/anim/sonic_task.c
index 924b1b568..924b1b568 100755..100644
--- a/src/battle/anim/sonic_task.c
+++ b/src/battle/anim/sonic_task.c
diff --git a/src/battle/anim/spin_finger.c b/src/battle/anim/spin_finger.c
index 8eb060358..8eb060358 100755..100644
--- a/src/battle/anim/spin_finger.c
+++ b/src/battle/anim/spin_finger.c
diff --git a/src/battle/anim/spit.c b/src/battle/anim/spit.c
index 1e65ba53e..1e65ba53e 100755..100644
--- a/src/battle/anim/spit.c
+++ b/src/battle/anim/spit.c
diff --git a/src/battle/anim/splash.c b/src/battle/anim/splash.c
index 570ef0dca..570ef0dca 100755..100644
--- a/src/battle/anim/splash.c
+++ b/src/battle/anim/splash.c
diff --git a/src/battle/anim/startle.c b/src/battle/anim/startle.c
index 50e78af37..50e78af37 100755..100644
--- a/src/battle/anim/startle.c
+++ b/src/battle/anim/startle.c
diff --git a/src/battle/anim/strike.c b/src/battle/anim/strike.c
index bfa1dc4f7..bfa1dc4f7 100755..100644
--- a/src/battle/anim/strike.c
+++ b/src/battle/anim/strike.c
diff --git a/src/battle/anim/switch.c b/src/battle/anim/switch.c
index c4082b6aa..c4082b6aa 100755..100644
--- a/src/battle/anim/switch.c
+++ b/src/battle/anim/switch.c
diff --git a/src/battle/anim/sword.c b/src/battle/anim/sword.c
index b46fe6759..b46fe6759 100755..100644
--- a/src/battle/anim/sword.c
+++ b/src/battle/anim/sword.c
diff --git a/src/battle/anim/taunt_finger.c b/src/battle/anim/taunt_finger.c
index 023e14e45..023e14e45 100755..100644
--- a/src/battle/anim/taunt_finger.c
+++ b/src/battle/anim/taunt_finger.c
diff --git a/src/battle/anim/tendrils.c b/src/battle/anim/tendrils.c
index 9f57ffd45..9f57ffd45 100755..100644
--- a/src/battle/anim/tendrils.c
+++ b/src/battle/anim/tendrils.c
diff --git a/src/battle/anim/thought.c b/src/battle/anim/thought.c
index c3ab6f82c..c3ab6f82c 100755..100644
--- a/src/battle/anim/thought.c
+++ b/src/battle/anim/thought.c
diff --git a/src/battle/anim/thrashing.c b/src/battle/anim/thrashing.c
index 3fde815ae..3fde815ae 100755..100644
--- a/src/battle/anim/thrashing.c
+++ b/src/battle/anim/thrashing.c
diff --git a/src/battle/anim/tile_in.c b/src/battle/anim/tile_in.c
index a4a544a0c..a4a544a0c 100755..100644
--- a/src/battle/anim/tile_in.c
+++ b/src/battle/anim/tile_in.c
diff --git a/src/battle/anim/tile_out.c b/src/battle/anim/tile_out.c
index 50468a440..50468a440 100755..100644
--- a/src/battle/anim/tile_out.c
+++ b/src/battle/anim/tile_out.c
diff --git a/src/battle/anim/twinkle.c b/src/battle/anim/twinkle.c
index e26669f63..e26669f63 100755..100644
--- a/src/battle/anim/twinkle.c
+++ b/src/battle/anim/twinkle.c
diff --git a/src/battle/anim/unused_1.c b/src/battle/anim/unused_1.c
index d7e5fbfe4..d7e5fbfe4 100755..100644
--- a/src/battle/anim/unused_1.c
+++ b/src/battle/anim/unused_1.c
diff --git a/src/battle/anim/unused_2.c b/src/battle/anim/unused_2.c
index 122f39e02..122f39e02 100755..100644
--- a/src/battle/anim/unused_2.c
+++ b/src/battle/anim/unused_2.c
diff --git a/src/battle/anim/unused_3.c b/src/battle/anim/unused_3.c
index 6dbcbfefe..6dbcbfefe 100755..100644
--- a/src/battle/anim/unused_3.c
+++ b/src/battle/anim/unused_3.c
diff --git a/src/battle/anim/unused_4.c b/src/battle/anim/unused_4.c
index bda476a0a..bda476a0a 100755..100644
--- a/src/battle/anim/unused_4.c
+++ b/src/battle/anim/unused_4.c
diff --git a/src/battle/anim/unused_5.c b/src/battle/anim/unused_5.c
index 421cdd6bf..421cdd6bf 100755..100644
--- a/src/battle/anim/unused_5.c
+++ b/src/battle/anim/unused_5.c
diff --git a/src/battle/anim/unused_6.c b/src/battle/anim/unused_6.c
index 37e2031b0..37e2031b0 100755..100644
--- a/src/battle/anim/unused_6.c
+++ b/src/battle/anim/unused_6.c
diff --git a/src/battle/anim/unused_7.c b/src/battle/anim/unused_7.c
index 2be6e7633..2be6e7633 100755..100644
--- a/src/battle/anim/unused_7.c
+++ b/src/battle/anim/unused_7.c
diff --git a/src/battle/anim/unused_8.c b/src/battle/anim/unused_8.c
index 03772f951..03772f951 100755..100644
--- a/src/battle/anim/unused_8.c
+++ b/src/battle/anim/unused_8.c
diff --git a/src/battle/anim/unused_9.c b/src/battle/anim/unused_9.c
index cf3ccb0d4..cf3ccb0d4 100755..100644
--- a/src/battle/anim/unused_9.c
+++ b/src/battle/anim/unused_9.c
diff --git a/src/battle/anim/wave_finger.c b/src/battle/anim/wave_finger.c
index 2cf68c34c..2cf68c34c 100755..100644
--- a/src/battle/anim/wave_finger.c
+++ b/src/battle/anim/wave_finger.c
diff --git a/src/battle/anim/whip.c b/src/battle/anim/whip.c
index cb3ce327e..cb3ce327e 100755..100644
--- a/src/battle/anim/whip.c
+++ b/src/battle/anim/whip.c
diff --git a/src/battle/anim/withdraw.c b/src/battle/anim/withdraw.c
index e67248b9f..e67248b9f 100755..100644
--- a/src/battle/anim/withdraw.c
+++ b/src/battle/anim/withdraw.c
diff --git a/src/battle/battle_2.c b/src/battle/battle_2.c
index 5212f5bdc..12b18bb52 100644
--- a/src/battle/battle_2.c
+++ b/src/battle/battle_2.c
@@ -87,8 +87,8 @@ extern u8 gMultiHitCounter;
extern u8 gActionForBanks[];
extern u16 gUnknown_02024C2C[];
extern u16 gLastUsedMove[];
-extern u16 gMoveHitWith[];
-extern u16 gUnknown_02024C44[];
+extern u16 gLastLandedMoves[];
+extern u16 gLastHitByType[];
extern u16 gUnknown_02024C4C[];
extern u16 gLockedMoves[];
extern u8 gUnknown_02024C5C[];
@@ -527,8 +527,8 @@ void sub_800E9EC(void)
if (species != SPECIES_EGG && hp == 0)
r6 |= 3 << i * 2;
}
- BATTLE_STRUCT->unk2 = r6;
- BATTLE_STRUCT->unk3 = r6 >> 8;
+ gBattleStruct->unk2 = r6;
+ gBattleStruct->unk3 = r6 >> 8;
}
void sub_800EAAC(void)
@@ -1094,11 +1094,11 @@ void sub_800EC9C(void)
{
if (gReceivedRemoteLinkPlayers != 0 && sub_8007ECC())
{
- BATTLE_STRUCT->unk0 = 1;
- BATTLE_STRUCT->unk1 = 1;
+ gBattleStruct->unk0 = 1;
+ gBattleStruct->unk1 = 1;
sub_800E9EC();
sub_800EAAC();
- SendBlock(bitmask_all_link_players_but_self(), BATTLE_STRUCT, 32);
+ SendBlock(bitmask_all_link_players_but_self(), gBattleStruct, 32);
gBattleCommunication[0] = 1;
}
}
@@ -1154,7 +1154,7 @@ void sub_800EC9C(void)
gTasks[taskId].data[1] = 0x10E;
gTasks[taskId].data[2] = 0x5A;
gTasks[taskId].data[5] = 0;
- gTasks[taskId].data[3] = BATTLE_STRUCT->unk2 | (BATTLE_STRUCT->unk3 << 8);
+ gTasks[taskId].data[3] = gBattleStruct->unk2 | (gBattleStruct->unk3 << 8);
gTasks[taskId].data[4] = gBlockRecvBuffer[enemyId][1];
gBattleCommunication[0]++;
}
@@ -2335,8 +2335,8 @@ void sub_800F298(void)
case 0:
if (gReceivedRemoteLinkPlayers != 0 && sub_8007ECC())
{
- BATTLE_STRUCT->unk0 = 1;
- BATTLE_STRUCT->unk1 = 1;
+ gBattleStruct->unk0 = 1;
+ gBattleStruct->unk1 = 1;
sub_800E9EC();
sub_800EAAC();
SendBlock(bitmask_all_link_players_but_self(), gSharedMem, 0x20);
@@ -9542,8 +9542,8 @@ void sub_8010874(void)
gDisableStructs[i].isFirstTurn= 2;
gUnknown_02024C70[i] = 0;
gLastUsedMove[i] = 0;
- gMoveHitWith[i] = 0;
- gUnknown_02024C44[i] = 0;
+ gLastLandedMoves[i] = 0;
+ gLastHitByType[i] = 0;
gUnknown_02024C4C[i] = 0;
gUnknown_02024C5C[i] = 0xFF;
gLockedMoves[i] = 0;
@@ -9628,7 +9628,7 @@ void sub_8010874(void)
}
#endif
-void SwitchInClearStructs(void)
+void SwitchInClearSetData(void)
{
struct DisableStruct sp0 = gDisableStructs[gActiveBank];
s32 i;
@@ -9696,8 +9696,8 @@ void SwitchInClearStructs(void)
gDisableStructs[gActiveBank].isFirstTurn= 2;
gLastUsedMove[gActiveBank] = 0;
- gMoveHitWith[gActiveBank] = 0;
- gUnknown_02024C44[gActiveBank] = 0;
+ gLastLandedMoves[gActiveBank] = 0;
+ gLastHitByType[gActiveBank] = 0;
gUnknown_02024C4C[gActiveBank] = 0;
gUnknown_02024C2C[gActiveBank] = 0;
gUnknown_02024C5C[gActiveBank] = 0xFF;
@@ -9760,8 +9760,8 @@ void UndoEffectsAfterFainting(void)
gDisableStructs[gActiveBank].isFirstTurn= 2;
gLastUsedMove[gActiveBank] = 0;
- gMoveHitWith[gActiveBank] = 0;
- gUnknown_02024C44[gActiveBank] = 0;
+ gLastLandedMoves[gActiveBank] = 0;
+ gLastHitByType[gActiveBank] = 0;
gUnknown_02024C4C[gActiveBank] = 0;
gUnknown_02024C2C[gActiveBank] = 0;
gUnknown_02024C5C[gActiveBank] = 0xFF;
@@ -12186,7 +12186,7 @@ void CheckFocusPunch_ClearVarsBeforeTurnStarts(void)
}
gDynamicBasePower = 0;
- BATTLE_STRUCT->dynamicMoveType = 0;
+ gBattleStruct->dynamicMoveType = 0;
gBattleMainFunc = RunTurnActionsFunctions;
gBattleCommunication[3] = 0;
gBattleCommunication[4] = 0;
@@ -12199,7 +12199,7 @@ static void RunTurnActionsFunctions(void)
if (gBattleOutcome != 0)
gCurrentActionFuncId = 12;
- BATTLE_STRUCT->unk16057 = gCurrentTurnActionNumber;
+ gBattleStruct->unk16057 = gCurrentTurnActionNumber;
gUnknown_081FA640[gCurrentActionFuncId]();
if (gCurrentTurnActionNumber >= gNoOfAllBanks) // everyone did their actions, turn finished
@@ -12209,7 +12209,7 @@ static void RunTurnActionsFunctions(void)
}
else
{
- if (BATTLE_STRUCT->unk16057 != gCurrentTurnActionNumber) // action turn has been done, clear hitmarker bits for another bank
+ if (gBattleStruct->unk16057 != gCurrentTurnActionNumber) // action turn has been done, clear hitmarker bits for another bank
{
gHitMarker &= ~(HITMARKER_NO_ATTACKSTRING);
gHitMarker &= ~(HITMARKER_UNABLE_TO_USE_MOVE);
@@ -12234,7 +12234,7 @@ void HandleEndTurn_BattleWon(void)
}
else if (gBattleTypeFlags & BATTLE_TYPE_TRAINER && !(gBattleTypeFlags & BATTLE_TYPE_LINK))
{
- BattleMusicStop();
+ BattleStopLowHpSound();
gBattlescriptCurrInstr = BattleScript_LocalTrainerBattleWon;
switch (gTrainers[gTrainerBattleOpponent].trainerClass)
@@ -13342,8 +13342,8 @@ void HandleAction_ActionFinished(void)
gBattleMoveDamage = 0;
ewram16002 = 0;
ewram160A1 = 0;
- gMoveHitWith[gBankAttacker] = 0;
- gUnknown_02024C44[gBankAttacker] = 0;
+ gLastLandedMoves[gBankAttacker] = 0;
+ gLastHitByType[gBankAttacker] = 0;
eDynamicMoveType = 0;
gDynamicBasePower = 0;
ewram1600C = 0;
diff --git a/src/battle/battle_4.c b/src/battle/battle_4.c
index ae8f94130..3763fc309 100644
--- a/src/battle/battle_4.c
+++ b/src/battle/battle_4.c
@@ -1,5 +1,8 @@
#include "global.h"
#include "battle.h"
+#include "battle_message.h"
+#include "battle_string_ids.h"
+#include "battle_script_commands.h"
#include "battle_util.h"
#include "constants/battle_move_effects.h"
#include "constants/moves.h"
@@ -22,22 +25,89 @@
#include "pokemon_summary_screen.h"
#include "naming_screen.h"
#include "ewram.h"
+#include "util.h"
+
+// TODO: put this into battle_controllers.h
+
+#define RET_VALUE_LEVELLED_UP 11
+
+enum
+{
+ CONTROLLER_GETMONDATA,
+ CONTROLLER_GETRAWMONDATA,
+ CONTROLLER_SETMONDATA,
+ CONTROLLER_SETRAWMONDATA,
+ CONTROLLER_LOADMONSPRITE,
+ CONTROLLER_SWITCHINANIM,
+ CONTROLLER_RETURNMONTOBALL,
+ CONTROLLER_DRAWTRAINERPIC,
+ CONTROLLER_TRAINERSLIDE,
+ CONTROLLER_TRAINERSLIDEBACK,
+ CONTROLLER_FAINTANIMATION,
+ CONTROLLER_PALETTEFADE,
+ CONTROLLER_SUCCESSBALLTHROWANIM,
+ CONTROLLER_BALLTHROWANIM,
+ CONTROLLER_PAUSE,
+ CONTROLLER_MOVEANIMATION,
+ CONTROLLER_PRINTSTRING,
+ CONTROLLER_PRINTSTRINGPLAYERONLY,
+ CONTROLLER_CHOOSEACTION,
+ CONTROLLER_UNKNOWNYESNOBOX,
+ CONTROLLER_CHOOSEMOVE,
+ CONTROLLER_OPENBAG,
+ CONTROLLER_CHOOSEPOKEMON,
+ CONTROLLER_23,
+ CONTROLLER_HEALTHBARUPDATE,
+ CONTROLLER_EXPUPDATE,
+ CONTROLLER_STATUSICONUPDATE,
+ CONTROLLER_STATUSANIMATION,
+ CONTROLLER_STATUSXOR,
+ CONTROLLER_DATATRANSFER,
+ CONTROLLER_DMA3TRANSFER,
+ CONTROLLER_31,
+ CONTROLLER_32,
+ CONTROLLER_TWORETURNVALUES,
+ CONTROLLER_CHOSENMONRETURNVALUE,
+ CONTROLLER_ONERETURNVALUE,
+ CONTROLLER_ONERETURNVALUE_DUPLICATE,
+ CONTROLLER_37,
+ CONTROLLER_38,
+ CONTROLLER_39,
+ CONTROLLER_40,
+ CONTROLLER_HITANIMATION,
+ CONTROLLER_42,
+ CONTROLLER_EFFECTIVENESSSOUND,
+ CONTROLLER_PLAYFANFAREORBGM,
+ CONTROLLER_FAINTINGCRY,
+ CONTROLLER_INTROSLIDE,
+ CONTROLLER_INTROTRAINERBALLTHROW,
+ CONTROLLER_DRAWPARTYSTATUSSUMMARY,
+ CONTROLLER_49,
+ CONTROLLER_50,
+ CONTROLLER_SPRITEINVISIBILITY,
+ CONTROLLER_BATTLEANIMATION,
+ CONTROLLER_LINKSTANDBYMSG,
+ CONTROLLER_RESETACTIONMOVESELECTION,
+ CONTROLLER_55,
+ /*new controllers should go here*/
+ CONTROLLER_TERMINATOR_NOP,
+ CONTROLLER_CMDS_COUNT
+};
//extern needed variables
extern u8 gCritMultiplier;
extern s32 gBattleMoveDamage;
-extern u32 gStatuses3[4];
+extern u32 gStatuses3[BATTLE_BANKS_COUNT];
extern u16 gBattleTypeFlags;
-extern const u32 gBitTable[];
extern const struct BaseStats gBaseStats[];
-extern struct BattleEnigmaBerry gEnigmaBerries[4];
-extern struct BattlePokemon gBattleMons[4];
+extern struct BattleEnigmaBerry gEnigmaBerries[BATTLE_BANKS_COUNT];
+extern struct BattlePokemon gBattleMons[BATTLE_BANKS_COUNT];
extern u8 gActiveBank;
extern u32 gBattleExecBuffer;
extern u8 gNoOfAllBanks;
-extern u16 gBattlePartyID[4];
-extern u8 gBanksByTurnOrder[4];
-extern u8 gActionsByTurnOrder[4];
+extern u16 gBattlePartyID[BATTLE_BANKS_COUNT];
+extern u8 gBanksByTurnOrder[BATTLE_BANKS_COUNT];
+extern u8 gActionsByTurnOrder[BATTLE_BANKS_COUNT];
extern u16 gCurrentMove;
extern u8 gLastUsedAbility;
extern u16 gBattleWeather;
@@ -57,23 +127,23 @@ extern u8 gBattleTerrain;
extern u16 gTrainerBattleOpponent;
extern u8 gBankAttacker;
extern u8 gBankTarget;
-extern u8* gBattlescriptCurrInstr;
+extern const u8* gBattlescriptCurrInstr;
extern u8 gCurrMovePos;
extern u8 gCurrentActionFuncId;
extern u32 gHitMarker;
extern u8 gBattleMoveFlags;
extern u8 gBattleCommunication[];
-extern u16 gMoveHitWith[4];
-extern u16 gUnknown_02024C44[4];
+extern u16 gLastLandedMoves[4];
+extern u16 gLastHitByType[4];
extern u8 gStringBank;
extern u16 gDynamicBasePower;
extern const u8 gTypeEffectiveness[];
extern u16 gLastUsedItem;
extern u16 gBattleMovePower;
-extern s32 gHP_dealt;
-extern s32 gTakenDmg[4];
-extern u8 gTakenDmgBanks[4];
-extern const u16 gMissStrings[];
+extern s32 gHpDealt;
+extern s32 gTakenDmg[BATTLE_BANKS_COUNT];
+extern u8 gTakenDmgBanks[BATTLE_BANKS_COUNT];
+extern const u16 gMissStringIds[];
extern u8 gSentPokesToOpponent[2];
extern u8 gBank1;
extern u16 gExpShareExp;
@@ -98,32 +168,44 @@ extern u16 gUnknown_02024C4C[4]; //last used moves by banks, another one
extern u8 gCurrentTurnActionNumber;
extern u16 gTrappingMoves[];
+extern u8 BattleScript_MoveEffectSleep[];
+extern u8 BattleScript_MoveEffectPoison[];
+extern u8 BattleScript_MoveEffectBurn[];
+extern u8 BattleScript_MoveEffectFreeze[];
+extern u8 BattleScript_MoveEffectParalysis[];
+extern u8 BattleScript_MoveEffectToxic[];
+extern u8 BattleScript_MoveEffectConfusion[];
+extern u8 BattleScript_MoveEffectUproar[];
+extern u8 BattleScript_MoveEffectWrap[];
+extern u8 BattleScript_MoveEffectPayDay[];
+extern u8 BattleScript_MoveEffectRecoil33[];
+
//extern functions
u8 AtkCanceller_UnableToUseMove(void);
void PressurePPLose(u8 bank_atk, u8 bank_def, u16 move);
void CancelMultiTurnMoves(u8 bank);
-void BattleScriptPush(u8* BS_ptr);
+void BattleScriptPush(const u8* BS_ptr);
void BattleScriptPushCursor(void);
void RecordAbilityBattle(u8 bank, u8 ability);
void RecordItemBattle(u8 bank, u8 holdEffect);
static bool8 IsTwoTurnsMove(u16 move);
-static void DestinyBondFlagUpdate(void);
-static void b_wonderguard_and_levitate(void);
+static void TrySetDestinyBondToHappen(void);
+static void CheckWonderGuardAndLevitate(void);
u8 GetBankIdentity(u8 bank);
u8 GetBankSide(u8 bank);
u8 GetBattleBank(u8 bankValue);
s32 CalculateBaseDamage(struct BattlePokemon *attacker, struct BattlePokemon *defender, u32 move, u16 a4, u16 powerOverride, u8 typeOverride, u8 bank_atk, u8 bank_def);
static u8 AttacksThisTurn(u8 bank, u16 move); //Note: returns 1 if it's a charging turn, otherwise 2
void UndoEffectsAfterFainting(void);
-void BattleMusicStop(void);
+void BattleStopLowHpSound(void);
void PlayBGM(u16 songID);
void MonGainEVs(struct Pokemon*, u16 defeatedSpecies);
extern u8 gBattleBufferB[4][0x200];
-void sub_80324F8(struct Pokemon*, u8 bank);
+void HandleLowHpMusicChange(struct Pokemon*, u8 bank);
void AdjustFriendship(struct Pokemon*, u8 value);
bool8 IsTradedMon(struct Pokemon*);
void BattleScriptPop(void);
-void SwitchInClearStructs(void);
+void SwitchInClearSetData(void);
u8* ConvertIntToDecimalStringN(u8*, s32, u8, u8);
u8 GetSetPokedexFlag(u16 nationalNum, u8 caseID);
u16 SpeciesToNationalPokedexNum(u16 species);
@@ -147,7 +229,7 @@ void ReshowBattleScreenAfterMenu(void);
void BattleMainCB2(void);
void AddMoney(u32* moneySaveblock, u32 to_give);
u8 CountAliveMons(u8 caseID);
-void sub_803E1B0(struct Pokemon*, u16 item, u8 partyID, u8 r3, u8 sp);
+void PokemonUseItemEffects(struct Pokemon*, u16 item, u8 partyID, u8 r3, u8 sp);
u8 CanRunFromBattle(void);
u8 GetMoveTarget(u16 move, u8 targetbyte); //get target of move
u8 CastformDataTypeChange(u8 bank);
@@ -225,7 +307,7 @@ extern u8 BattleScript_SelectingImprisionedMoveInPalace[];
#define BS2ScriptRead16(ptr) ((ptr)[0] + ((ptr)[1] << 8))
#define BS2ScriptReadPtr(ptr) ((void *)BS2ScriptRead32(ptr))
-#define TargetProtectAffected ((gProtectStructs[gBankTarget].protected && gBattleMoves[gCurrentMove].flags & FLAG_PROTECT_AFFECTED))
+#define TARGET_PROTECT_AFFECTED ((gProtectStructs[gBankTarget].protected && gBattleMoves[gCurrentMove].flags & FLAG_PROTECT_AFFECTED))
//array entries for battle communication
#define MOVE_EFFECT_BYTE 0x3
@@ -267,7 +349,7 @@ extern u8 BattleScript_SelectingImprisionedMoveInPalace[];
#define RecordAbilitySetField6(ability, fieldValue) \
(gLastUsedAbility = ability, gBattleCommunication[6] = fieldValue, RecordAbilityBattle(gBankTarget, ability))
-#define TARGET_TURN_DAMAGED (((gSpecialStatuses[gBankTarget].moveturnLostHP_physical || gSpecialStatuses[gBankTarget].moveturnLostHP_physical.moveturnLostHP_special)))
+#define TARGET_TURN_DAMAGED (((gSpecialStatuses[gBankTarget].moveturnLostHP_physical || gSpecialStatuses[gBankTarget].moveturnLostHP_special)))
#define HP_ON_SWITCHOUT (((u16*)(ewram_addr + 0x160BC)))
@@ -344,7 +426,7 @@ static void atk45_playanimation(void);
static void atk46_playanimation2(void);
static void atk47_setgraphicalstatchangevalues(void);
static void atk48_playstatchangeanimation(void);
-static void atk49_moveend(void);
+void atk49_moveend(void);
static void atk4A_typecalc2(void);
static void atk4B_returnatktoball(void);
static void atk4C_getswitchedmondata(void);
@@ -408,7 +490,7 @@ static void atk85_stockpile(void);
static void atk86_stockpiletobasedamage(void);
static void atk87_stockpiletohpheal(void);
static void atk88_negativedamage(void);
-static u8 ChangeStatBuffs(s8, u8, u8, u8*);
+static u8 ChangeStatBuffs(s8 statValue, u8 statId, u8 flags, const u8 *BS_ptr);
static void atk89_statbuffchange(void);
static void atk8A_normalisebuffs(void);
static void atk8B_setbide(void);
@@ -521,7 +603,7 @@ static void atkF5_removeattackerstatus1(void);
static void atkF6_finishaction(void);
static void atkF7_finishturn(void);
-const BattleCmdFunc gBattleScriptingCommandsTable[] =
+void (* const gBattleScriptingCommandsTable[])(void) =
{
atk00_attackcanceler,
atk01_accuracycheck,
@@ -773,13 +855,13 @@ const BattleCmdFunc gBattleScriptingCommandsTable[] =
atkF7_finishturn,
};
-struct statFractions
+struct StatFractions
{
u8 dividend;
u8 divisor;
};
-static const struct statFractions gAccuracyStageRatios[] =
+static const struct StatFractions gAccuracyStageRatios[] =
{
{ 33, 100}, // -6
{ 36, 100}, // -5
@@ -796,25 +878,25 @@ static const struct statFractions gAccuracyStageRatios[] =
{ 3, 1}, // +6
};
-//The chance is 1/N for each stage.
-static const u16 gCriticalHitChance[] = {16, 8, 4, 3, 2};
+// The chance is 1/N for each stage.
+static const u16 sCriticalHitChance[] = {16, 8, 4, 3, 2};
-static const u32 gStatusFlagsForMoveEffects[] =
+static const u32 sStatusFlagsForMoveEffects[] =
{
0x00000000,
- 0x00000007,
- 0x00000008,
- 0x00000010,
- 0x00000020,
- 0x00000040,
- 0x00000080,
- 0x00000007,
- 0x00000008,
+ STATUS_SLEEP,
+ STATUS_POISON,
+ STATUS_BURN,
+ STATUS_FREEZE,
+ STATUS_PARALYSIS,
+ STATUS_TOXIC_POISON,
+ STATUS2_CONFUSION,
+ STATUS2_FLINCHED,
0x00000000,
- 0x00000070,
+ STATUS2_UPROAR,
0x00000000,
- 0x00001000,
- 0x0000E000,
+ STATUS2_MULTIPLETURNS,
+ STATUS2_WRAPPED,
0x00000000,
0x00000000,
0x00000000,
@@ -830,11 +912,11 @@ static const u32 gStatusFlagsForMoveEffects[] =
0x00000000,
0x00000000,
0x00000000,
- 0x00400000,
+ STATUS2_RECHARGE,
0x00000000,
0x00000000,
- 0x04000000,
- 0x08000000,
+ STATUS2_ESCAPE_PREVENTION,
+ STATUS2_NIGHTMARE,
0x00000000,
0x00000000,
0x00000000,
@@ -854,7 +936,7 @@ static const u32 gStatusFlagsForMoveEffects[] =
0x00000000,
0x00000000,
0x00000000,
- 0x00000C00,
+ STATUS2_LOCK_CONFUSE,
0x00000000,
0x00000000,
0x00000000,
@@ -863,18 +945,6 @@ static const u32 gStatusFlagsForMoveEffects[] =
0x00000000
};
-extern u8 BattleScript_MoveEffectSleep[];
-extern u8 BattleScript_MoveEffectPoison[];
-extern u8 BattleScript_MoveEffectBurn[];
-extern u8 BattleScript_MoveEffectFreeze[];
-extern u8 BattleScript_MoveEffectParalysis[];
-extern u8 BattleScript_MoveEffectToxic[];
-extern u8 BattleScript_MoveEffectConfusion[];
-extern u8 BattleScript_MoveEffectUproar[];
-extern u8 BattleScript_MoveEffectWrap[];
-extern u8 BattleScript_MoveEffectPayDay[];
-extern u8 BattleScript_MoveEffectRecoil33[];
-
u8* const gMoveEffectBS_Ptrs[] =
{
BattleScript_MoveEffectSleep,
@@ -920,17 +990,25 @@ u8* const gMoveEffectBS_Ptrs[] =
const u8 sUnreferencedBitMask1[] = {0, 1, 3, 7, 0xF, 0x1F, 0x3F};
-const u8 gLevelUpStatBoxStats[] = {MON_DATA_MAX_HP, MON_DATA_SPATK, MON_DATA_ATK, MON_DATA_SPDEF, MON_DATA_DEF, MON_DATA_SPEED};
+const u8 gLevelUpStatBoxStats[] =
+{
+ MON_DATA_MAX_HP, MON_DATA_SPATK, MON_DATA_ATK,
+ MON_DATA_SPDEF, MON_DATA_DEF, MON_DATA_SPEED
+};
static const u16 sProtectSuccessRates[] = {0xFFFF, 0x7FFF, 0x3FFF, 0x1FFF};
-static const u16 sUnknown_081FACFE[] = //banned moves to copy
+#define MIMIC_FORBIDDEN_END 0xFFFE
+#define METRONOME_FORBIDDEN_END 0xFFFF
+#define ASSIST_FORBIDDEN_END 0xFFFF
+
+static const u16 sMovesForbiddenToCopy[] =
{
MOVE_METRONOME,
MOVE_STRUGGLE,
MOVE_SKETCH,
MOVE_MIMIC,
- 0xFFFE,
+ MIMIC_FORBIDDEN_END,
MOVE_COUNTER,
MOVE_MIRROR_COAT,
MOVE_PROTECT,
@@ -945,10 +1023,10 @@ static const u16 sUnknown_081FACFE[] = //banned moves to copy
MOVE_COVET,
MOVE_TRICK,
MOVE_FOCUS_PUNCH,
- 0xFFFF
+ METRONOME_FORBIDDEN_END
};
-static const u8 sUnknown_081FAD26[] = //reversal+flail HP thresholds to power
+static const u8 sFlailHpScaleToPowerTable[] = //reversal+flail HP thresholds to power
{
1, 200,
4, 150,
@@ -972,16 +1050,16 @@ static const u16 sNaturePowerMoves[] =
MOVE_SWIFT
};
-//weight-based damage table for Low Kick
-//format: min. weight (hectograms), base power
-static const u16 sWeightDamage[] =
+// weight-based damage table for Low Kick
+// format: min. weight (hectograms), base power
+static const u16 sWeightToDamageTable[] =
{
100, 20,
250, 40,
500, 60,
1000, 80,
2000, 100,
- -1, -1
+ 0xFFFF, 0xFFFF
};
static const u16 sPickupItems[] =
@@ -1006,23 +1084,24 @@ static const u8 sTerrainToType[] =
TYPE_WATER, // underwater
TYPE_WATER, // water
TYPE_WATER, // pond water
- TYPE_ROCK , // rock
- TYPE_ROCK , // cave
+ TYPE_ROCK, // rock
+ TYPE_ROCK, // cave
TYPE_NORMAL, // building
TYPE_NORMAL, // plain
};
static const u8 sBallCatchBonuses[] =
{
- 20, 15, 10, 15 //Ultra, Great, Poke, Safari
+ 20, 15, 10, 15 // Ultra, Great, Poke, Safari
};
static void atk00_attackcanceler(void)
{
- int i;
- if (gBattleOutcome)
+ s32 i;
+
+ if (gBattleOutcome != 0)
{
- gCurrentActionFuncId = 0xC;
+ gCurrentActionFuncId = ACTION_FINISHED;
return;
}
if (gBattleMons[gBankAttacker].hp == 0 && !(gHitMarker & HITMARKER_NO_ATTACKSTRING))
@@ -1033,7 +1112,7 @@ static void atk00_attackcanceler(void)
}
if (AtkCanceller_UnableToUseMove())
return;
- if (AbilityBattleEffects(2, gBankTarget, 0, 0, 0))
+ if (AbilityBattleEffects(ABILITYEFFECT_MOVES_BLOCK, gBankTarget, 0, 0, 0))
return;
if (!gBattleMons[gBankAttacker].pp[gCurrMovePos] && gCurrentMove != MOVE_STRUGGLE && !(gHitMarker & 0x800200)
&& !(gBattleMons[gBankAttacker].status2 & STATUS2_MULTIPLETURNS))
@@ -1042,22 +1121,27 @@ static void atk00_attackcanceler(void)
gBattleMoveFlags |= MOVESTATUS_MISSED;
return;
}
+
gHitMarker &= ~(HITMARKER_x800000);
+
if (!(gHitMarker & HITMARKER_OBEYS) && !(gBattleMons[gBankAttacker].status2 & STATUS2_MULTIPLETURNS))
{
- u8 disobedient = IsMonDisobedient();
- asm("":::"r0"); //It's impossible to match
- asm("":::"r1");
- if ((disobedient))
+ i = IsMonDisobedient(); // why use the 'i' variable...?
+ switch (i)
{
- if (disobedient == 2)
- gHitMarker |= HITMARKER_OBEYS;
- else
- gBattleMoveFlags |= MOVESTATUS_MISSED;
+ case 0:
+ break;
+ case 2:
+ gHitMarker |= HITMARKER_OBEYS;
+ return;
+ default:
+ gBattleMoveFlags |= MOVESTATUS_MISSED;
return;
}
}
+
gHitMarker |= HITMARKER_OBEYS;
+
if (gProtectStructs[gBankTarget].bounceMove && gBattleMoves[gCurrentMove].flags & FLAG_MAGICCOAT_AFFECTED)
{
PressurePPLose(gBankAttacker, gBankTarget, MOVE_MAGIC_COAT);
@@ -1066,18 +1150,20 @@ static void atk00_attackcanceler(void)
gBattlescriptCurrInstr = BattleScript_MagicCoatBounce;
return;
}
+
for (i = 0; i < gNoOfAllBanks; i++)
{
if ((gProtectStructs[gBanksByTurnOrder[i]].stealMove) && gBattleMoves[gCurrentMove].flags & FLAG_SNATCH_AFFECTED)
{
PressurePPLose(gBankAttacker, gBanksByTurnOrder[i], MOVE_SNATCH);
gProtectStructs[gBanksByTurnOrder[i]].stealMove = 0;
- BATTLE_STRUCT->scriptingActive = gBanksByTurnOrder[i];
+ gBattleStruct->scriptingActive = gBanksByTurnOrder[i];
BattleScriptPushCursor();
gBattlescriptCurrInstr = BattleScript_SnatchedMove;
return;
}
}
+
if (gSpecialStatuses[gBankTarget].lightningRodRedirected)
{
gSpecialStatuses[gBankTarget].lightningRodRedirected = 0;
@@ -1086,14 +1172,14 @@ static void atk00_attackcanceler(void)
gBattlescriptCurrInstr = BattleScript_TookAttack;
RecordAbilityBattle(gBankTarget, gLastUsedAbility);
}
- else if (TargetProtectAffected
+ else if (TARGET_PROTECT_AFFECTED
&& (gCurrentMove != MOVE_CURSE || (gBattleMons[gBankAttacker].type1 == TYPE_GHOST || gBattleMons[gBankAttacker].type2 == TYPE_GHOST))
&& ((!IsTwoTurnsMove(gCurrentMove) || (gBattleMons[gBankAttacker].status2 & STATUS2_MULTIPLETURNS))))
{
CancelMultiTurnMoves(gBankAttacker);
gBattleMoveFlags |= MOVESTATUS_MISSED;
- gMoveHitWith[gBankTarget] = 0;
- gUnknown_02024C44[gBankTarget] = 0;
+ gLastLandedMoves[gBankTarget] = 0;
+ gLastHitByType[gBankTarget] = 0;
gBattleCommunication[6] = 1;
gBattlescriptCurrInstr++;
}
@@ -1105,25 +1191,25 @@ static void atk00_attackcanceler(void)
static void JumpIfMoveFailed(u8 adder, u16 move)
{
- void* to_store = gBattlescriptCurrInstr + adder;
+ const u8 *BS_ptr = gBattlescriptCurrInstr + adder;
if (gBattleMoveFlags & MOVESTATUS_NOEFFECT)
{
- gMoveHitWith[gBankTarget] = 0;
- gUnknown_02024C44[gBankTarget] = 0;
- to_store = T1_READ_PTR(gBattlescriptCurrInstr + 1);
+ gLastLandedMoves[gBankTarget] = 0;
+ gLastHitByType[gBankTarget] = 0;
+ BS_ptr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
}
else
{
- DestinyBondFlagUpdate();
- if (AbilityBattleEffects(3, gBankTarget, 0, 0, move))
+ TrySetDestinyBondToHappen();
+ if (AbilityBattleEffects(ABILITYEFFECT_ABSORBING, gBankTarget, 0, 0, move))
return;
}
- gBattlescriptCurrInstr = to_store;
+ gBattlescriptCurrInstr = BS_ptr;
}
static void atk40_jumpifaffectedbyprotect(void)
{
- if (TargetProtectAffected)
+ if (TARGET_PROTECT_AFFECTED)
{
gBattleMoveFlags |= MOVESTATUS_MISSED;
JumpIfMoveFailed(5, 0);
@@ -1137,13 +1223,13 @@ static void atk40_jumpifaffectedbyprotect(void)
static bool8 JumpIfMoveAffectedByProtect(u16 move)
{
- bool8 affected = 0;
- if (TargetProtectAffected)
+ bool8 affected = FALSE;
+ if (TARGET_PROTECT_AFFECTED)
{
gBattleMoveFlags |= MOVESTATUS_MISSED;
JumpIfMoveFailed(7, move);
gBattleCommunication[6] = 1;
- affected = 1;
+ affected = TRUE;
}
return affected;
}
@@ -1162,6 +1248,7 @@ static bool8 AccuracyCalcHelper(u16 move)
JumpIfMoveFailed(7, move);
return TRUE;
}
+
gHitMarker &= ~HITMARKER_IGNORE_ON_AIR;
if (!(gHitMarker & HITMARKER_IGNORE_UNDERGROUND) && gStatuses3[gBankTarget] & STATUS3_UNDERGROUND)
@@ -1170,6 +1257,7 @@ static bool8 AccuracyCalcHelper(u16 move)
JumpIfMoveFailed(7, move);
return TRUE;
}
+
gHitMarker &= ~HITMARKER_IGNORE_UNDERGROUND;
if (!(gHitMarker & HITMARKER_IGNORE_UNDERWATER) && gStatuses3[gBankTarget] & STATUS3_UNDERWATER)
@@ -1178,6 +1266,7 @@ static bool8 AccuracyCalcHelper(u16 move)
JumpIfMoveFailed(7, move);
return TRUE;
}
+
gHitMarker &= ~HITMARKER_IGNORE_UNDERWATER;
if ((WEATHER_HAS_EFFECT && (gBattleWeather & WEATHER_RAIN_ANY) && gBattleMoves[move].effect == EFFECT_THUNDER)
@@ -1186,12 +1275,14 @@ static bool8 AccuracyCalcHelper(u16 move)
JumpIfMoveFailed(7, move);
return TRUE;
}
+
return FALSE;
}
static void atk01_accuracycheck(void)
{
u16 move = T2_READ_16(gBattlescriptCurrInstr + 5);
+
if (move == 0xFFFE || move == 0xFFFF)
{
if (gStatuses3[gBankTarget] & STATUS3_ALWAYS_HITS && move == 0xFFFF && gDisableStructs[gBankTarget].bankWithSureHit == gBankAttacker)
@@ -1203,13 +1294,14 @@ static void atk01_accuracycheck(void)
}
else
{
- u8 type; s8 buff; u8 MoveAcc; u16 calc; u8 hold_effect; u8 quality;
- if (move == 0) {move = gCurrentMove;}
+ u8 type, moveAcc, holdEffect, quality;
+ s8 buff;
+ u16 calc;
- if (BATTLE_STRUCT->dynamicMoveType)
- type = BATTLE_STRUCT->dynamicMoveType & 0x3F;
- else
- type = gBattleMoves[move].type;
+ if (move == 0)
+ move = gCurrentMove;
+
+ GET_MOVE_TYPE(move, type);
if (JumpIfMoveAffectedByProtect(move))
return;
@@ -1227,47 +1319,52 @@ static void atk01_accuracycheck(void)
buff = acc + 6 - gBattleMons[gBankTarget].statStages[STAT_STAGE_EVASION];
}
- if (buff < 0) {buff = 0;}
- if (buff > 0xC) {buff = 0xC;}
+ if (buff < 0)
+ buff = 0;
+ if (buff > 0xC)
+ buff = 0xC;
- MoveAcc = gBattleMoves[move].accuracy;
- //check Thunder on sunny weather
+ moveAcc = gBattleMoves[move].accuracy;
+ // check Thunder on sunny weather
if (WEATHER_HAS_EFFECT && gBattleWeather & WEATHER_SUN_ANY && gBattleMoves[move].effect == EFFECT_THUNDER)
- MoveAcc = 50;
+ moveAcc = 50;
- calc = gAccuracyStageRatios[buff].dividend * MoveAcc;
+ calc = gAccuracyStageRatios[buff].dividend * moveAcc;
calc /= gAccuracyStageRatios[buff].divisor;
if (gBattleMons[gBankAttacker].ability == ABILITY_COMPOUND_EYES)
- calc = (calc * 130) / 100; //1.3 compound eyes boost
+ calc = (calc * 130) / 100; // 1.3 compound eyes boost
if (WEATHER_HAS_EFFECT && gBattleMons[gBankTarget].ability == ABILITY_SAND_VEIL && gBattleWeather & WEATHER_SANDSTORM_ANY)
- calc = (calc * 80) / 100; //1.2 sand veil loss;
+ calc = (calc * 80) / 100; // 1.2 sand veil loss;
if (gBattleMons[gBankAttacker].ability == ABILITY_HUSTLE && type < 9)
- calc = (calc * 80) / 100; //1.2 hustle loss;
+ calc = (calc * 80) / 100; // 1.2 hustle loss;
if (gBattleMons[gBankTarget].item == ITEM_ENIGMA_BERRY)
- hold_effect = gEnigmaBerries[gBankTarget].holdEffect, quality = gEnigmaBerries[gBankTarget].holdEffectParam;
+ {
+ holdEffect = gEnigmaBerries[gBankTarget].holdEffect;
+ quality = gEnigmaBerries[gBankTarget].holdEffectParam;
+ }
else
{
- hold_effect = ItemId_GetHoldEffect(gBattleMons[gBankTarget].item);
+ holdEffect = ItemId_GetHoldEffect(gBattleMons[gBankTarget].item);
quality = ItemId_GetHoldEffectParam(gBattleMons[gBankTarget].item);
}
gStringBank = gBankTarget;
- if (hold_effect == HOLD_EFFECT_EVASION_UP)
+ if (holdEffect == HOLD_EFFECT_EVASION_UP)
calc = (calc * (100 - quality)) / 100;
- //final calculation
+ // final calculation
if ((Random() % 100 + 1) > calc)
{
gBattleMoveFlags |= MOVESTATUS_MISSED;
- if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE && (gBattleMoves[move].target == 0x8 || gBattleMoves[move].target == 0x20))
+ if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE &&
+ (gBattleMoves[move].target == 0x8 || gBattleMoves[move].target == 0x20))
gBattleCommunication[6] = 2;
else
gBattleCommunication[6] = 0;
- b_wonderguard_and_levitate();
-
+ CheckWonderGuardAndLevitate();
}
JumpIfMoveFailed(7, move);
}
@@ -1288,31 +1385,35 @@ static void atk02_attackstring(void)
static void atk03_ppreduce(void)
{
- int to_deduct = 1;
+ s32 ppToDeduct = 1;
+
if (gBattleExecBuffer)
return;
+
if (!gSpecialStatuses[gBankAttacker].flag20)
{
switch (gBattleMoves[gCurrentMove].target)
{
case TARGET_FOES_AND_ALLY:
- to_deduct += AbilityBattleEffects(ABILITYEFFECT_COUNT_ON_FIELD, gBankAttacker, ABILITY_PRESSURE, 0, 0);
+ ppToDeduct += AbilityBattleEffects(ABILITYEFFECT_COUNT_ON_FIELD, gBankAttacker, ABILITY_PRESSURE, 0, 0);
break;
case TARGET_BOTH:
case TARGET_OPPONENTS_FIELD:
- to_deduct += AbilityBattleEffects(ABILITYEFFECT_COUNT_OTHER_SIZE, gBankAttacker, ABILITY_PRESSURE, 0, 0);
+ ppToDeduct += AbilityBattleEffects(ABILITYEFFECT_COUNT_OTHER_SIZE, gBankAttacker, ABILITY_PRESSURE, 0, 0);
break;
default:
if (gBankAttacker != gBankTarget && gBattleMons[gBankTarget].ability == ABILITY_PRESSURE)
- to_deduct++;
+ ppToDeduct++;
break;
}
}
+
if (!(gHitMarker & (HITMARKER_NO_PPDEDUCT | HITMARKER_NO_ATTACKSTRING)) && gBattleMons[gBankAttacker].pp[gCurrMovePos])
{
gProtectStructs[gBankAttacker].notFirstStrike = 1;
- if (gBattleMons[gBankAttacker].pp[gCurrMovePos] > to_deduct)
- gBattleMons[gBankAttacker].pp[gCurrMovePos] -= to_deduct;
+
+ if (gBattleMons[gBankAttacker].pp[gCurrMovePos] > ppToDeduct)
+ gBattleMons[gBankAttacker].pp[gCurrMovePos] -= ppToDeduct;
else
gBattleMons[gBankAttacker].pp[gCurrMovePos] = 0;
@@ -1324,56 +1425,45 @@ static void atk03_ppreduce(void)
MarkBufferBankForExecution(gBankAttacker);
}
}
+
gHitMarker &= ~(HITMARKER_NO_PPDEDUCT);
gBattlescriptCurrInstr++;
}
static void atk04_critcalc(void)
{
- u8 hold_effect; u16 item; u16 crit_chance; int adderv3, adderv5, adderv6, adderv7, adderv8, adderv9, adderv10, adderv11; u16 adderv12;
+ u8 holdEffect;
+ u16 item, critChance;
+
item = gBattleMons[gBankAttacker].item;
+
if (item == ITEM_ENIGMA_BERRY)
- hold_effect = gEnigmaBerries[gBankAttacker].holdEffect;
+ holdEffect = gEnigmaBerries[gBankAttacker].holdEffect;
else
- hold_effect = ItemId_GetHoldEffect(item);
+ holdEffect = ItemId_GetHoldEffect(item);
gStringBank = gBankAttacker;
- if (gBattleMons[gBankAttacker].status2 & STATUS2_FOCUS_ENERGY)
- adderv3 = 2;
- else
- adderv3 = 0;
-
- if (gBattleMoves[gCurrentMove].effect == EFFECT_HIGH_CRITICAL) {adderv3++;}
- adderv5 = adderv3;
- if (gBattleMoves[gCurrentMove].effect == EFFECT_SKY_ATTACK) {adderv5 = adderv3 + 1;}
-
- if (gBattleMoves[gCurrentMove].effect == EFFECT_BLAZE_KICK) {adderv5++;}
- adderv6 = adderv5;
- if (gBattleMoves[gCurrentMove].effect == EFFECT_POISON_TAIL) {adderv6 = adderv5 + 1;}
-
- adderv7 = 0;
- if (hold_effect == HOLD_EFFECT_LUCKY_PUNCH && gBattleMons[gBankAttacker].species == SPECIES_CHANSEY) {adderv7 = 1;}
- adderv8 = 2 * adderv7;
- adderv9 = 0;
- if (hold_effect == HOLD_EFFECT_STICK && gBattleMons[gBankAttacker].species == SPECIES_FARFETCHD) {adderv9 = 1;}
- adderv11 = 2 * adderv9;
- if (hold_effect == HOLD_EFFECT_SCOPE_LENS)
- {adderv10 = 1 + adderv6 + adderv8; adderv12 = adderv10 + adderv11;}
- else
- {adderv10 = adderv6 + adderv8; adderv12 = adderv10 + adderv11;}
-
- crit_chance = adderv12;
+ critChance = 2 * ((gBattleMons[gBankAttacker].status2 & STATUS2_FOCUS_ENERGY) != 0)
+ + (gBattleMoves[gCurrentMove].effect == EFFECT_HIGH_CRITICAL)
+ + (gBattleMoves[gCurrentMove].effect == EFFECT_SKY_ATTACK)
+ + (gBattleMoves[gCurrentMove].effect == EFFECT_BLAZE_KICK)
+ + (gBattleMoves[gCurrentMove].effect == EFFECT_POISON_TAIL)
+ + (holdEffect == HOLD_EFFECT_SCOPE_LENS)
+ + 2 * (holdEffect == HOLD_EFFECT_LUCKY_PUNCH && gBattleMons[gBankAttacker].species == SPECIES_CHANSEY)
+ + 2 * (holdEffect == HOLD_EFFECT_STICK && gBattleMons[gBankAttacker].species == SPECIES_FARFETCHD);
- if (crit_chance > 4) {crit_chance = 4;}
+ if (critChance > 4)
+ critChance = 4;
if ((gBattleMons[gBankTarget].ability != ABILITY_BATTLE_ARMOR && gBattleMons[gBankTarget].ability != ABILITY_SHELL_ARMOR)
&& !(gStatuses3[gBankAttacker] & STATUS3_CANT_SCORE_A_CRIT)
&& !(gBattleTypeFlags & (BATTLE_TYPE_WALLY_TUTORIAL | BATTLE_TYPE_FIRST_BATTLE))
- && !(Random() % gCriticalHitChance[crit_chance]))
+ && !(Random() % sCriticalHitChance[critChance]))
gCritMultiplier = 2;
else
gCritMultiplier = 1;
+
gBattlescriptCurrInstr++;
}
@@ -1382,8 +1472,8 @@ static void atk05_damagecalc(void)
u16 side_hword = gSideAffecting[GetBankIdentity(gBankTarget) & 1];
gBattleMoveDamage = CalculateBaseDamage(&gBattleMons[gBankAttacker], &gBattleMons[gBankTarget], gCurrentMove,
side_hword, gDynamicBasePower,
- BATTLE_STRUCT->dynamicMoveType, gBankAttacker, gBankTarget);
- gBattleMoveDamage = gBattleMoveDamage * gCritMultiplier * BATTLE_STRUCT->dmgMultiplier;
+ gBattleStruct->dynamicMoveType, gBankAttacker, gBankTarget);
+ gBattleMoveDamage = gBattleMoveDamage * gCritMultiplier * gBattleStruct->dmgMultiplier;
if (gStatuses3[gBankAttacker] & STATUS3_CHARGED_UP && gBattleMoves[gCurrentMove].type == TYPE_ELECTRIC)
gBattleMoveDamage *= 2;
@@ -1398,9 +1488,9 @@ void AI_CalcDmg(u8 BankAtk, u8 BankDef)
u16 side_hword = gSideAffecting[GetBankIdentity(BankDef) & 1];
gBattleMoveDamage = CalculateBaseDamage(&gBattleMons[BankAtk], &gBattleMons[BankDef], gCurrentMove,
side_hword, gDynamicBasePower,
- BATTLE_STRUCT->dynamicMoveType, BankAtk, BankDef);
+ gBattleStruct->dynamicMoveType, BankAtk, BankDef);
gDynamicBasePower = 0;
- gBattleMoveDamage = gBattleMoveDamage * gCritMultiplier * BATTLE_STRUCT->dmgMultiplier;
+ gBattleMoveDamage = gBattleMoveDamage * gCritMultiplier * gBattleStruct->dmgMultiplier;
if (gStatuses3[BankAtk] & STATUS3_CHARGED_UP && gBattleMoves[gCurrentMove].type == TYPE_ELECTRIC)
gBattleMoveDamage *= 2;
@@ -1448,8 +1538,8 @@ static void atk06_typecalc(void)
u8 move_type;
if (gCurrentMove != MOVE_STRUGGLE)
{
- if (BATTLE_STRUCT->dynamicMoveType)
- move_type = BATTLE_STRUCT->dynamicMoveType & 0x3F;
+ if (gBattleStruct->dynamicMoveType)
+ move_type = gBattleStruct->dynamicMoveType & 0x3F;
else
move_type = gBattleMoves[gCurrentMove].type;
@@ -1464,8 +1554,8 @@ static void atk06_typecalc(void)
{
gLastUsedAbility = gBattleMons[gBankTarget].ability;
gBattleMoveFlags |= (MOVESTATUS_MISSED | MOVESTATUS_NOTAFFECTED);
- gMoveHitWith[gBankTarget] = 0;
- gUnknown_02024C44[gBankTarget] = 0;
+ gLastLandedMoves[gBankTarget] = 0;
+ gLastHitByType[gBankTarget] = 0;
gBattleCommunication[6] = move_type;
RecordAbilityBattle(gBankTarget, gLastUsedAbility);
}
@@ -1501,8 +1591,8 @@ static void atk06_typecalc(void)
{
gLastUsedAbility = ABILITY_WONDER_GUARD;
gBattleMoveFlags |= MOVESTATUS_MISSED;
- gMoveHitWith[gBankTarget] = 0;
- gUnknown_02024C44[gBankTarget] = 0;
+ gLastLandedMoves[gBankTarget] = 0;
+ gLastHitByType[gBankTarget] = 0;
gBattleCommunication[6] = 3;
RecordAbilityBattle(gBankTarget, gLastUsedAbility);
}
@@ -1511,7 +1601,7 @@ static void atk06_typecalc(void)
}
gBattlescriptCurrInstr++;
}
-static void b_wonderguard_and_levitate(void)
+static void CheckWonderGuardAndLevitate(void)
{
u8 flags = 0;
int i = 0;
@@ -1520,8 +1610,8 @@ static void b_wonderguard_and_levitate(void)
if (gCurrentMove == MOVE_STRUGGLE || !gBattleMoves[gCurrentMove].power)
return;
- if (BATTLE_STRUCT->dynamicMoveType)
- move_type = BATTLE_STRUCT->dynamicMoveType & 0x3F;
+ if (gBattleStruct->dynamicMoveType)
+ move_type = gBattleStruct->dynamicMoveType & 0x3F;
else
move_type = gBattleMoves[gCurrentMove].type;
@@ -1841,12 +1931,12 @@ static void atk09_attackanimation(void)
{
BattleScriptPush(gBattlescriptCurrInstr + 1);
gBattlescriptCurrInstr = BattleScript_Pausex20;
- BATTLE_STRUCT->animTurn += 1;
- BATTLE_STRUCT->animTargetsHit += 1;
+ gBattleStruct->animTurn += 1;
+ gBattleStruct->animTargetsHit += 1;
}
else
{
- if ((gBattleMoves[gCurrentMove].target & TARGET_BOTH || gBattleMoves[gCurrentMove].target & TARGET_FOES_AND_ALLY || gBattleMoves[gCurrentMove].target & TARGET_DEPENDS) && BATTLE_STRUCT->animTargetsHit)
+ if ((gBattleMoves[gCurrentMove].target & TARGET_BOTH || gBattleMoves[gCurrentMove].target & TARGET_FOES_AND_ALLY || gBattleMoves[gCurrentMove].target & TARGET_DEPENDS) && gBattleStruct->animTargetsHit)
{
gBattlescriptCurrInstr++;
return;
@@ -1855,9 +1945,9 @@ static void atk09_attackanimation(void)
{
gActiveBank = gBankAttacker;
- EmitMoveAnimation(0, gCurrentMove, BATTLE_STRUCT->animTurn, gBattleMovePower, gBattleMoveDamage, gBattleMons[gBankAttacker].friendship, &gDisableStructs[gBankAttacker]);
- BATTLE_STRUCT->animTurn += 1;
- BATTLE_STRUCT->animTargetsHit += 1;
+ EmitMoveAnimation(0, gCurrentMove, gBattleStruct->animTurn, gBattleMovePower, gBattleMoveDamage, gBattleMons[gBankAttacker].friendship, &gDisableStructs[gBankAttacker]);
+ gBattleStruct->animTurn += 1;
+ gBattleStruct->animTargetsHit += 1;
MarkBufferBankForExecution(gBankAttacker);
gBattlescriptCurrInstr++;
}
@@ -1879,49 +1969,60 @@ static void atk0B_healthbarupdate(void)
{
if (gBattleExecBuffer)
return;
- if (gBattleMoveFlags & MOVESTATUS_NOEFFECT)
- goto END;
-
- gActiveBank = GetBattleBank(T2_READ_8(gBattlescriptCurrInstr + 1));
- if (gBattleMons[gActiveBank].status2 & STATUS2_SUBSTITUTE && gDisableStructs[gActiveBank].substituteHP && !(gHitMarker & HITMARKER_IGNORE_SUBSTITUTE))
+ if (!(gBattleMoveFlags & MOVESTATUS_NOEFFECT))
{
- PrepareStringBattle(0x80, gActiveBank);
- goto END;
- }
+ gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1]);
- EmitHealthBarUpdate(0, gBattleMoveDamage);
- MarkBufferBankForExecution(gActiveBank);
+ if (gBattleMons[gActiveBank].status2 & STATUS2_SUBSTITUTE && gDisableStructs[gActiveBank].substituteHP && !(gHitMarker & HITMARKER_IGNORE_SUBSTITUTE))
+ {
+ PrepareStringBattle(0x80, gActiveBank);
+ }
+ else
+ {
+ // Emerald
+ /*
+ s16 healthValue;
- if (!GetBankSide(gActiveBank) && gBattleMoveDamage > 0)
- gBattleResults.unk5_0 = 1;
+ s32 currDmg = gBattleMoveDamage;
+ s32 maxPossibleDmgValue = 10000; // not present in R/S, ensures that huge damage values don't change sign
- END:
- gBattlescriptCurrInstr += 2;
+ if (currDmg <= maxPossibleDmgValue)
+ healthValue = currDmg;
+ else
+ healthValue = maxPossibleDmgValue;
+
+ EmitHealthBarUpdate(0, healthValue);
+ */
+
+ EmitHealthBarUpdate(0, gBattleMoveDamage);
+ MarkBufferBankForExecution(gActiveBank);
+
+ if (GetBankSide(gActiveBank) == SIDE_PLAYER && gBattleMoveDamage > 0)
+ gBattleResults.unk5_0 = 1;
+ }
+ }
+
+ gBattlescriptCurrInstr += 2;
}
static void atk0C_datahpupdate(void)
{
- register u32 move_type asm("r6"); //no idea how to match it otherwise
- u8 dynamic_move_type;
+ u32 moveType;
if (gBattleExecBuffer)
return;
- dynamic_move_type = BATTLE_STRUCT->dynamicMoveType;
- if (dynamic_move_type && !(dynamic_move_type & 0x40))
- {
- move_type = 0x3F;
- move_type &= dynamic_move_type;
- }
+ if (gBattleStruct->dynamicMoveType == 0)
+ moveType = gBattleMoves[gCurrentMove].type;
+ else if (!(gBattleStruct->dynamicMoveType & 0x40))
+ moveType = gBattleStruct->dynamicMoveType & 0x3F;
else
- {
- move_type = gBattleMoves[gCurrentMove].type;
- }
+ moveType = gBattleMoves[gCurrentMove].type;
if (!(gBattleMoveFlags & MOVESTATUS_NOEFFECT))
{
- gActiveBank = GetBattleBank(T2_READ_8(gBattlescriptCurrInstr + 1));
+ gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1]);
if (gBattleMons[gActiveBank].status2 & STATUS2_SUBSTITUTE && gDisableStructs[gActiveBank].substituteHP && !(gHitMarker & HITMARKER_IGNORE_SUBSTITUTE))
{
if (gDisableStructs[gActiveBank].substituteHP >= gBattleMoveDamage)
@@ -1929,16 +2030,16 @@ static void atk0C_datahpupdate(void)
if (gSpecialStatuses[gActiveBank].moveturnLostHP == 0)
gSpecialStatuses[gActiveBank].moveturnLostHP = gBattleMoveDamage;
gDisableStructs[gActiveBank].substituteHP -= gBattleMoveDamage;
- gHP_dealt = gBattleMoveDamage;
+ gHpDealt = gBattleMoveDamage;
}
else
{
if (gSpecialStatuses[gActiveBank].moveturnLostHP == 0)
gSpecialStatuses[gActiveBank].moveturnLostHP = gDisableStructs[gActiveBank].substituteHP;
- gHP_dealt = gDisableStructs[gActiveBank].substituteHP;
+ gHpDealt = gDisableStructs[gActiveBank].substituteHP;
gDisableStructs[gActiveBank].substituteHP = 0;
}
- //check substitute fading
+ // check substitute fading
if (gDisableStructs[gActiveBank].substituteHP == 0)
{
gBattlescriptCurrInstr += 2;
@@ -1950,14 +2051,14 @@ static void atk0C_datahpupdate(void)
else
{
gHitMarker &= ~(HITMARKER_IGNORE_SUBSTITUTE);
- if (gBattleMoveDamage < 0) //hp goes up
+ if (gBattleMoveDamage < 0) // hp goes up
{
gBattleMons[gActiveBank].hp -= gBattleMoveDamage;
if (gBattleMons[gActiveBank].hp > gBattleMons[gActiveBank].maxHP)
gBattleMons[gActiveBank].hp = gBattleMons[gActiveBank].maxHP;
}
- else //hp goes down
+ else // hp goes down
{
if (gHitMarker & HITMARKER_x20)
{
@@ -1966,7 +2067,7 @@ static void atk0C_datahpupdate(void)
else
{
gTakenDmg[gActiveBank] += gBattleMoveDamage;
- if (T2_READ_8(gBattlescriptCurrInstr + 1) == 0)
+ if (gBattlescriptCurrInstr[1] == BS_GET_TARGET)
gTakenDmgBanks[gActiveBank] = gBankAttacker;
else
gTakenDmgBanks[gActiveBank] = gBankTarget;
@@ -1975,22 +2076,22 @@ static void atk0C_datahpupdate(void)
if (gBattleMons[gActiveBank].hp > gBattleMoveDamage)
{
gBattleMons[gActiveBank].hp -= gBattleMoveDamage;
- gHP_dealt = gBattleMoveDamage;
+ gHpDealt = gBattleMoveDamage;
}
else
{
- gHP_dealt = gBattleMons[gActiveBank].hp;
+ gHpDealt = gBattleMons[gActiveBank].hp;
gBattleMons[gActiveBank].hp = 0;
}
if (!gSpecialStatuses[gActiveBank].moveturnLostHP && !(gHitMarker & HITMARKER_x100000))
- gSpecialStatuses[gActiveBank].moveturnLostHP = gHP_dealt;
+ gSpecialStatuses[gActiveBank].moveturnLostHP = gHpDealt;
- if (move_type <= 8 && !(gHitMarker & HITMARKER_x100000) && gCurrentMove != MOVE_PAIN_SPLIT)
+ if (moveType <= 8 && !(gHitMarker & HITMARKER_x100000) && gCurrentMove != MOVE_PAIN_SPLIT)
{
- gProtectStructs[gActiveBank].physicalDmg = gHP_dealt;
- gSpecialStatuses[gActiveBank].moveturnLostHP_physical = gHP_dealt;
- if (T2_READ_8(gBattlescriptCurrInstr + 1) == 0)
+ gProtectStructs[gActiveBank].physicalDmg = gHpDealt;
+ gSpecialStatuses[gActiveBank].moveturnLostHP_physical = gHpDealt;
+ if (gBattlescriptCurrInstr[1] == BS_GET_TARGET)
{
gProtectStructs[gActiveBank].physicalBank = gBankAttacker;
gSpecialStatuses[gActiveBank].moveturnPhysicalBank = gBankAttacker;
@@ -2001,11 +2102,11 @@ static void atk0C_datahpupdate(void)
gSpecialStatuses[gActiveBank].moveturnPhysicalBank = gBankTarget;
}
}
- else if (move_type > 8 && !(gHitMarker & HITMARKER_x100000))
+ else if (moveType > 8 && !(gHitMarker & HITMARKER_x100000))
{
- gProtectStructs[gActiveBank].specialDmg = gHP_dealt;
- gSpecialStatuses[gActiveBank].moveturnLostHP_special = gHP_dealt;
- if (T2_READ_8(gBattlescriptCurrInstr + 1) == 0)
+ gProtectStructs[gActiveBank].specialDmg = gHpDealt;
+ gSpecialStatuses[gActiveBank].moveturnLostHP_special = gHpDealt;
+ if (gBattlescriptCurrInstr[1] == BS_GET_TARGET)
{
gProtectStructs[gActiveBank].specialBank = gBankAttacker;
gSpecialStatuses[gActiveBank].moveturnSpecialBank = gBankAttacker;
@@ -2024,7 +2125,7 @@ static void atk0C_datahpupdate(void)
}
else
{
- gActiveBank = GetBattleBank(T2_READ_8(gBattlescriptCurrInstr + 1));
+ gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1]);
if (gSpecialStatuses[gActiveBank].moveturnLostHP == 0)
gSpecialStatuses[gActiveBank].moveturnLostHP = 0xFFFF;
}
@@ -2048,6 +2149,7 @@ static void atk0E_effectivenesssound(void)
{
if (gBattleExecBuffer)
return;
+
gActiveBank = gBankTarget;
if (!(gBattleMoveFlags & MOVESTATUS_MISSED))
{
@@ -2092,37 +2194,39 @@ static void atk0E_effectivenesssound(void)
static void atk0F_resultmessage(void)
{
- u16 stringID = 0;
+ u32 stringId = 0;
if (gBattleExecBuffer)
return;
if (gBattleMoveFlags & MOVESTATUS_MISSED && (!(gBattleMoveFlags & MOVESTATUS_NOTAFFECTED) || gBattleCommunication[6] > 2))
{
- stringID = gMissStrings[gBattleCommunication[6]];
+ stringId = gMissStringIds[gBattleCommunication[6]];
gBattleCommunication[MSG_DISPLAY] = 1;
}
else
{
gBattleCommunication[MSG_DISPLAY] = 1;
- switch (gBattleMoveFlags & 0xFE)
+ switch (gBattleMoveFlags & (u8)(~(MOVESTATUS_MISSED)))
{
case MOVESTATUS_SUPEREFFECTIVE:
- stringID = 0xDE;
+ stringId = STRINGID_SUPEREFFECTIVE;
break;
case MOVESTATUS_NOTVERYEFFECTIVE:
- stringID = 0xDD;
+ stringId = STRINGID_NOTVERYEFFECTIVE;
break;
case MOVESTATUS_ONEHITKO:
- stringID = 0xDA;
+ stringId = STRINGID_ONEHITKO;
break;
case MOVESTATUS_ENDURED:
- stringID = 0x99;
+ stringId = STRINGID_PKMNENDUREDHIT;
break;
case MOVESTATUS_FAILED:
- goto FAILED;
+ stringId = STRINGID_BUTITFAILED;
+ break;
case MOVESTATUS_NOTAFFECTED:
- goto NOTAFFECTED;
+ stringId = STRINGID_ITDOESNTAFFECT;
+ break;
case MOVESTATUS_HUNGON:
gLastUsedItem = gBattleMons[gBankTarget].item;
gStringBank = gBankTarget;
@@ -2132,8 +2236,9 @@ static void atk0F_resultmessage(void)
return;
default:
if (gBattleMoveFlags & MOVESTATUS_NOTAFFECTED)
- NOTAFFECTED:
- stringID = 0x1B;
+ {
+ stringId = STRINGID_ITDOESNTAFFECT;
+ }
else if (gBattleMoveFlags & MOVESTATUS_ONEHITKO)
{
gBattleMoveFlags &= ~(MOVESTATUS_ONEHITKO);
@@ -2160,18 +2265,19 @@ static void atk0F_resultmessage(void)
return;
}
else if (gBattleMoveFlags & MOVESTATUS_FAILED)
- FAILED:
- stringID = 0xE5;
+ {
+ stringId = STRINGID_BUTITFAILED;
+ }
else
+ {
gBattleCommunication[MSG_DISPLAY] = 0;
+ }
}
}
- if (stringID)
- {
- register u16 dummy asm("r0") = stringID; //Can't match it otherwise
- PrepareStringBattle(dummy, gBankAttacker);
- }
+ if (stringId)
+ PrepareStringBattle(stringId, gBankAttacker);
+
gBattlescriptCurrInstr++;
}
@@ -2268,12 +2374,12 @@ void SetMoveEffect(bool8 primary, u8 certainArg)
gEffectBank = gBankAttacker; //bank that effects get applied on
gBattleCommunication[MOVE_EFFECT_BYTE] &= ~(EffectAffectsUser);
AffectsUser = EffectAffectsUser;
- BATTLE_STRUCT->scriptingActive = gBankTarget; //theoretically the attacker
+ gBattleStruct->scriptingActive = gBankTarget; //theoretically the attacker
}
else
{
gEffectBank = gBankTarget;
- BATTLE_STRUCT->scriptingActive = gBankAttacker;
+ gBattleStruct->scriptingActive = gBankAttacker;
}
if (gBattleMons[gEffectBank].ability == ABILITY_SHIELD_DUST && !(gHitMarker & HITMARKER_IGNORE_SAFEGUARD) &&
@@ -2293,7 +2399,7 @@ void SetMoveEffect(bool8 primary, u8 certainArg)
if (gBattleCommunication[MOVE_EFFECT_BYTE] <= 6) //status change
{
- switch (gStatusFlagsForMoveEffects[gBattleCommunication[MOVE_EFFECT_BYTE]])
+ switch (sStatusFlagsForMoveEffects[gBattleCommunication[MOVE_EFFECT_BYTE]])
{
case STATUS_SLEEP:
//check active uproar
@@ -2342,7 +2448,7 @@ void SetMoveEffect(bool8 primary, u8 certainArg)
if (gBattleMons[gEffectBank].type2 == TYPE_STEEL) {break;}
if (gBattleMons[gEffectBank].status1) {break;}
if (gBattleMons[gEffectBank].ability == ABILITY_IMMUNITY) {break;}
-
+
StatusChanged = 1;
break;
case STATUS_BURN:
@@ -2454,10 +2560,10 @@ void SetMoveEffect(bool8 primary, u8 certainArg)
if (StatusChanged == 1)
{
BattleScriptPush(gBattlescriptCurrInstr + 1);
- if (gStatusFlagsForMoveEffects[gBattleCommunication[MOVE_EFFECT_BYTE]] == STATUS_SLEEP)
+ if (sStatusFlagsForMoveEffects[gBattleCommunication[MOVE_EFFECT_BYTE]] == STATUS_SLEEP)
gBattleMons[gEffectBank].status1 |= ((Random() & 3) + 2);
else
- gBattleMons[gEffectBank].status1 |= gStatusFlagsForMoveEffects[gBattleCommunication[MOVE_EFFECT_BYTE]];
+ gBattleMons[gEffectBank].status1 |= sStatusFlagsForMoveEffects[gBattleCommunication[MOVE_EFFECT_BYTE]];
gBattlescriptCurrInstr = gMoveEffectBS_Ptrs[gBattleCommunication[MOVE_EFFECT_BYTE]];
gActiveBank = gEffectBank;
EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gEffectBank].status1);
@@ -2471,7 +2577,7 @@ void SetMoveEffect(bool8 primary, u8 certainArg)
gBattleCommunication[MULTISTRING_CHOOSER] = 0;
if (gBattleCommunication[MOVE_EFFECT_BYTE] == 2 || gBattleCommunication[MOVE_EFFECT_BYTE] == 6 || gBattleCommunication[MOVE_EFFECT_BYTE] == 5 || gBattleCommunication[MOVE_EFFECT_BYTE] == 3)
{
- BATTLE_STRUCT->synchroniseEffect = gBattleCommunication[MOVE_EFFECT_BYTE];
+ gBattleStruct->synchroniseEffect = gBattleCommunication[MOVE_EFFECT_BYTE];
gHitMarker |= HITMARKER_SYNCHRONISE_EFFECT;
}
return;
@@ -2481,12 +2587,12 @@ void SetMoveEffect(bool8 primary, u8 certainArg)
}
else
{
- if (gBattleMons[gEffectBank].status2 & gStatusFlagsForMoveEffects[gBattleCommunication[MOVE_EFFECT_BYTE]])
+ if (gBattleMons[gEffectBank].status2 & sStatusFlagsForMoveEffects[gBattleCommunication[MOVE_EFFECT_BYTE]])
{
gBattlescriptCurrInstr++;
return;
}
- switch (gStatusFlagsForMoveEffects[gBattleCommunication[MOVE_EFFECT_BYTE]])
+ switch (sStatusFlagsForMoveEffects[gBattleCommunication[MOVE_EFFECT_BYTE]])
{
case 7: //confusion
if (gBattleMons[gEffectBank].ability == ABILITY_OWN_TEMPO)
@@ -2513,7 +2619,7 @@ void SetMoveEffect(bool8 primary, u8 certainArg)
else
{
if (BankGetTurnOrder(gEffectBank) > gCurrentTurnActionNumber)
- gBattleMons[gEffectBank].status2 |= gStatusFlagsForMoveEffects[gBattleCommunication[MOVE_EFFECT_BYTE]];
+ gBattleMons[gEffectBank].status2 |= sStatusFlagsForMoveEffects[gBattleCommunication[MOVE_EFFECT_BYTE]];
gBattlescriptCurrInstr++; return;
}
break;
@@ -2553,9 +2659,9 @@ void SetMoveEffect(bool8 primary, u8 certainArg)
if (gBattleMons[gEffectBank].status2 & STATUS2_WRAPPED)
{gBattlescriptCurrInstr++; return;}
gBattleMons[gEffectBank].status2 |= ((Random() & 3) + 2) << 0xD;
- BATTLE_STRUCT->wrappedMove[gEffectBank*2] = (u8)gCurrentMove;
- (1 + BATTLE_STRUCT->wrappedMove)[gEffectBank*2] = gCurrentMove >> 8; //don't ask.
- BATTLE_STRUCT->wrappedBy[gEffectBank] = gBankAttacker;
+ gBattleStruct->wrappedMove[gEffectBank*2] = (u8)gCurrentMove;
+ (1 + gBattleStruct->wrappedMove)[gEffectBank*2] = gCurrentMove >> 8; //don't ask.
+ gBattleStruct->wrappedBy[gEffectBank] = gBankAttacker;
BattleScriptPush(gBattlescriptCurrInstr + 1);
gBattlescriptCurrInstr = gMoveEffectBS_Ptrs[gBattleCommunication[MOVE_EFFECT_BYTE]];
gBattleCommunication[MULTISTRING_CHOOSER] = 0;
@@ -2564,7 +2670,7 @@ void SetMoveEffect(bool8 primary, u8 certainArg)
gBattleCommunication[MULTISTRING_CHOOSER]++;
break;
case 14: //25% recoil
- gBattleMoveDamage = (gHP_dealt) / 4;
+ gBattleMoveDamage = (gHpDealt) / 4;
if (gBattleMoveDamage == 0)
gBattleMoveDamage = 1;
BattleScriptPush(gBattlescriptCurrInstr + 1);
@@ -2574,8 +2680,8 @@ void SetMoveEffect(bool8 primary, u8 certainArg)
if (ChangeStatBuffs(0x10, gBattleCommunication[MOVE_EFFECT_BYTE] + 0xF2, certain, 0)) {gBattlescriptCurrInstr++;}
else
{
- BATTLE_STRUCT->animArg1 = gBattleCommunication[MOVE_EFFECT_BYTE] & 0x3F; //TODO: the arg ptr is wrong by one
- BATTLE_STRUCT->animArg2 = 0;
+ gBattleStruct->animArg1 = gBattleCommunication[MOVE_EFFECT_BYTE] & 0x3F; //TODO: the arg ptr is wrong by one
+ gBattleStruct->animArg2 = 0;
BattleScriptPush(gBattlescriptCurrInstr + 1);
gBattlescriptCurrInstr = BattleScript_StatUp;
}
@@ -2584,8 +2690,8 @@ void SetMoveEffect(bool8 primary, u8 certainArg)
if (ChangeStatBuffs(~(0x6f), gBattleCommunication[MOVE_EFFECT_BYTE] + 0xEB, certain, 0)) {gBattlescriptCurrInstr++;} //TODO: negation doesnt work correctly
else
{
- BATTLE_STRUCT->animArg1 = gBattleCommunication[MOVE_EFFECT_BYTE] & 0x3F;
- BATTLE_STRUCT->animArg2 = 0;
+ gBattleStruct->animArg1 = gBattleCommunication[MOVE_EFFECT_BYTE] & 0x3F;
+ gBattleStruct->animArg2 = 0;
BattleScriptPush(gBattlescriptCurrInstr + 1);
gBattlescriptCurrInstr = BattleScript_StatDown;
}
@@ -2594,8 +2700,8 @@ void SetMoveEffect(bool8 primary, u8 certainArg)
if (ChangeStatBuffs(0x20, gBattleCommunication[MOVE_EFFECT_BYTE] + 0xDA, certain, 0)) {gBattlescriptCurrInstr++;}
else
{
- BATTLE_STRUCT->animArg1 = gBattleCommunication[MOVE_EFFECT_BYTE] & 0x3F;
- BATTLE_STRUCT->animArg2 = 0;
+ gBattleStruct->animArg1 = gBattleCommunication[MOVE_EFFECT_BYTE] & 0x3F;
+ gBattleStruct->animArg2 = 0;
BattleScriptPush(gBattlescriptCurrInstr + 1);
gBattlescriptCurrInstr = BattleScript_StatUp;
}
@@ -2604,8 +2710,8 @@ void SetMoveEffect(bool8 primary, u8 certainArg)
if (ChangeStatBuffs(~(0x5f), gBattleCommunication[MOVE_EFFECT_BYTE] + 0xD3, certain, 0)) {gBattlescriptCurrInstr++;}
else
{
- BATTLE_STRUCT->animArg1 = gBattleCommunication[MOVE_EFFECT_BYTE] & 0x3F;
- BATTLE_STRUCT->animArg2 = 0;
+ gBattleStruct->animArg1 = gBattleCommunication[MOVE_EFFECT_BYTE] & 0x3F;
+ gBattleStruct->animArg2 = 0;
BattleScriptPush(gBattlescriptCurrInstr + 1);
gBattlescriptCurrInstr = BattleScript_StatDown;
}
@@ -2695,7 +2801,7 @@ void SetMoveEffect(bool8 primary, u8 certainArg)
gBattlescriptCurrInstr = BattleScript_AtkDefDown;
return;
case 38: //33% recoil
- gBattleMoveDamage = gHP_dealt / 3;
+ gBattleMoveDamage = gHpDealt / 3;
if (gBattleMoveDamage == 0)
gBattleMoveDamage = 1;
BattleScriptPush(gBattlescriptCurrInstr + 1);
@@ -2894,7 +3000,7 @@ _0801E50C:\n\
bls _0801E518\n\
b _0801EB4A\n\
_0801E518:\n\
- ldr r1, _0801E55C @ =gStatusFlagsForMoveEffects\n\
+ ldr r1, _0801E55C @ =sStatusFlagsForMoveEffects\n\
ldrb r0, [r7, 0x3]\n\
lsls r0, 2\n\
adds r0, r1\n\
@@ -2922,7 +3028,7 @@ _0801E54C: .4byte gBattleMons\n\
_0801E550: .4byte gHitMarker\n\
_0801E554: .4byte gSideAffecting\n\
_0801E558: .4byte gBattleCommunication\n\
-_0801E55C: .4byte gStatusFlagsForMoveEffects\n\
+_0801E55C: .4byte sStatusFlagsForMoveEffects\n\
_0801E560:\n\
cmp r0, 0x40\n\
bne _0801E566\n\
@@ -3552,7 +3658,7 @@ _0801EA1C:\n\
ldr r0, [r0]\n\
adds r0, 0x1\n\
bl BattleScriptPush\n\
- ldr r1, _0801EA60 @ =gStatusFlagsForMoveEffects\n\
+ ldr r1, _0801EA60 @ =sStatusFlagsForMoveEffects\n\
ldr r0, _0801EA64 @ =gBattleCommunication\n\
ldrb r0, [r0, 0x3]\n\
lsls r0, 2\n\
@@ -3578,7 +3684,7 @@ _0801EA1C:\n\
.align 2, 0\n\
_0801EA58: .4byte gBattleMoveFlags\n\
_0801EA5C: .4byte gBattlescriptCurrInstr\n\
-_0801EA60: .4byte gStatusFlagsForMoveEffects\n\
+_0801EA60: .4byte sStatusFlagsForMoveEffects\n\
_0801EA64: .4byte gBattleCommunication\n\
_0801EA68: .4byte gBattleMons\n\
_0801EA6C: .4byte gEffectBank\n\
@@ -3688,7 +3794,7 @@ _0801EB4A:\n\
mov r0, r9\n\
adds r0, 0x50\n\
adds r1, r0\n\
- ldr r2, _0801EB84 @ =gStatusFlagsForMoveEffects\n\
+ ldr r2, _0801EB84 @ =sStatusFlagsForMoveEffects\n\
ldrb r3, [r7, 0x3]\n\
lsls r0, r3, 2\n\
adds r0, r2\n\
@@ -3710,7 +3816,7 @@ _0801EB78:\n\
ldr r0, [r0]\n\
mov pc, r0\n\
.align 2, 0\n\
-_0801EB84: .4byte gStatusFlagsForMoveEffects\n\
+_0801EB84: .4byte sStatusFlagsForMoveEffects\n\
_0801EB88: .4byte _0801EB8C\n\
.align 2, 0\n\
_0801EB8C:\n\
@@ -3870,7 +3976,7 @@ _0801ED2E:\n\
mov r0, r9\n\
adds r0, 0x50\n\
adds r2, r0\n\
- ldr r1, _0801ED58 @ =gStatusFlagsForMoveEffects\n\
+ ldr r1, _0801ED58 @ =sStatusFlagsForMoveEffects\n\
ldr r0, _0801ED5C @ =gBattleCommunication\n\
ldrb r0, [r0, 0x3]\n\
lsls r0, 2\n\
@@ -3882,7 +3988,7 @@ _0801ED2E:\n\
bl _0801F5DC\n\
.align 2, 0\n\
_0801ED54: .4byte gCurrentTurnActionNumber\n\
-_0801ED58: .4byte gStatusFlagsForMoveEffects\n\
+_0801ED58: .4byte sStatusFlagsForMoveEffects\n\
_0801ED5C: .4byte gBattleCommunication\n\
_0801ED60:\n\
mov r3, r8\n\
@@ -4156,7 +4262,7 @@ _0801EFA0: .4byte gBattleCommunication\n\
_0801EFA4: .4byte gTrappingMoves\n\
_0801EFA8:\n\
ldr r1, _0801EFD8 @ =gBattleMoveDamage\n\
- ldr r0, _0801EFDC @ =gHP_dealt\n\
+ ldr r0, _0801EFDC @ =gHpDealt\n\
ldr r0, [r0]\n\
cmp r0, 0\n\
bge _0801EFB4\n\
@@ -4182,7 +4288,7 @@ _0801EFC0:\n\
b _0801F5F8\n\
.align 2, 0\n\
_0801EFD8: .4byte gBattleMoveDamage\n\
-_0801EFDC: .4byte gHP_dealt\n\
+_0801EFDC: .4byte gHpDealt\n\
_0801EFE0: .4byte gBattlescriptCurrInstr\n\
_0801EFE4: .4byte gMoveEffectBS_Ptrs\n\
_0801EFE8: .4byte gBattleCommunication\n\
@@ -4711,7 +4817,7 @@ _0801F45C: .4byte gBattlescriptCurrInstr\n\
_0801F460: .4byte BattleScript_AtkDefDown\n\
_0801F464:\n\
ldr r4, _0801F494 @ =gBattleMoveDamage\n\
- ldr r0, _0801F498 @ =gHP_dealt\n\
+ ldr r0, _0801F498 @ =gHpDealt\n\
ldr r0, [r0]\n\
movs r1, 0x3\n\
bl __divsi3\n\
@@ -4734,7 +4840,7 @@ _0801F47A:\n\
b _0801F5F8\n\
.align 2, 0\n\
_0801F494: .4byte gBattleMoveDamage\n\
-_0801F498: .4byte gHP_dealt\n\
+_0801F498: .4byte gHpDealt\n\
_0801F49C: .4byte gBattlescriptCurrInstr\n\
_0801F4A0: .4byte gMoveEffectBS_Ptrs\n\
_0801F4A4: .4byte gBattleCommunication\n\
@@ -4935,7 +5041,7 @@ static void atk15_seteffectwithchance(void)
else
gBattlescriptCurrInstr++;
gBattleCommunication[MOVE_EFFECT_BYTE] = 0;
- BATTLE_STRUCT->unk16112 = 0;
+ gBattleStruct->unk16112 = 0;
}
static void atk16_seteffectprimary(void)
@@ -4952,13 +5058,13 @@ static void atk18_clearstatusfromeffect(void)
{
gActiveBank = GetBattleBank(T2_READ_8(gBattlescriptCurrInstr + 1));
if (gBattleCommunication[MOVE_EFFECT_BYTE] <= 6)
- gBattleMons[gActiveBank].status1 &= (~gStatusFlagsForMoveEffects[gBattleCommunication[MOVE_EFFECT_BYTE]]);
+ gBattleMons[gActiveBank].status1 &= (~sStatusFlagsForMoveEffects[gBattleCommunication[MOVE_EFFECT_BYTE]]);
else
- gBattleMons[gActiveBank].status2 &= (~gStatusFlagsForMoveEffects[gBattleCommunication[MOVE_EFFECT_BYTE]]);
+ gBattleMons[gActiveBank].status2 &= (~sStatusFlagsForMoveEffects[gBattleCommunication[MOVE_EFFECT_BYTE]]);
gBattleCommunication[MOVE_EFFECT_BYTE] = 0;
gBattlescriptCurrInstr += 2;
- BATTLE_STRUCT->unk16112 = 0;
+ gBattleStruct->unk16112 = 0;
}
static void atk19_tryfaintmon(void)
@@ -5250,282 +5356,262 @@ static void atk22_jumpiftype(void) //u8 bank, u8 type, *ptr
gBattlescriptCurrInstr += 7;
}
-//here we go again...
-#ifdef NONMATCHING
static void atk23_getexp(void)
{
- u8 hold_effect;
- int via_expshare = 0, sent_in;
- u16* exp = &BATTLE_STRUCT->exp;
- gBank1 = GetBattleBank(T2_READ_8(gBattlescriptCurrInstr + 1));
- sent_in = gSentPokesToOpponent[(gBank1 & 2) >> 1];
- switch (BATTLE_STRUCT->getexpStateTracker)
+ u16 item;
+ s32 i; // also used as stringId
+ u8 holdEffect;
+ s32 sentIn;
+
+ s32 viaExpShare = 0;
+ u16* exp = &gBattleStruct->exp;
+
+ gBank1 = GetBattleBank(gBattlescriptCurrInstr[1]);
+ sentIn = gSentPokesToOpponent[(gBank1 & 2) >> 1];
+
+ switch (gBattleStruct->getexpStateTracker)
{
- case 0: //check if should receive exp at all
- if (GetBankSide(gBank1) != 1 || (gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_SAFARI | BATTLE_TYPE_BATTLE_TOWER | BATTLE_TYPE_EREADER_TRAINER)))
- BATTLE_STRUCT->getexpStateTracker = 6; //goto last case
+ case 0: // check if should receive exp at all
+ if (GetBankSide(gBank1) != SIDE_OPPONENT || (gBattleTypeFlags &
+ (BATTLE_TYPE_LINK
+ | BATTLE_TYPE_SAFARI
+ | BATTLE_TYPE_BATTLE_TOWER
+ | BATTLE_TYPE_EREADER_TRAINER)))
+ {
+ gBattleStruct->getexpStateTracker = 6; // goto last case
+ }
else
{
- BATTLE_STRUCT->getexpStateTracker++;
- ((u8*)ewram)[0x16113] |= gBitTable[gBattlePartyID[gBank1]];
+ gBattleStruct->getexpStateTracker++;
+ gBattleStruct->unk16113 |= gBitTable[gBattlePartyID[gBank1]];
}
break;
- case 1: //calculate experience points to redistribute
+ case 1: // calculate experience points to redistribute
{
- int via_sent_in = 0;
u16 calculatedExp;
- int i;
- for (i = 0; i < 6; i++)
+ s32 viaSentIn;
+
+ for (viaSentIn = 0, i = 0; i < 6; i++)
{
- u16 item;
- if (GetMonData(&gPlayerParty[i], MON_DATA_SPECIES) == 0 || GetMonData(&gPlayerParty[i], MON_DATA_HP) == 0)
+ if (GetMonData(&gPlayerParty[i], MON_DATA_SPECIES) == SPECIES_NONE || GetMonData(&gPlayerParty[i], MON_DATA_HP) == 0)
continue;
- if (gBitTable[i] & sent_in)
- via_sent_in++;
+ if (gBitTable[i] & sentIn)
+ viaSentIn++;
item = GetMonData(&gPlayerParty[i], MON_DATA_HELD_ITEM);
+
if (item == ITEM_ENIGMA_BERRY)
- hold_effect = gSaveBlock1.enigmaBerry.holdEffect;
+ holdEffect = gSaveBlock1.enigmaBerry.holdEffect;
else
- hold_effect = ItemId_GetHoldEffect(item);
+ holdEffect = ItemId_GetHoldEffect(item);
- if (hold_effect == HOLD_EFFECT_EXP_SHARE)
- via_expshare++;
+ if (holdEffect == HOLD_EFFECT_EXP_SHARE)
+ viaExpShare++;
}
+
calculatedExp = gBaseStats[gBattleMons[gBank1].species].expYield * gBattleMons[gBank1].level / 7;
- if (via_expshare) //at least one poke is getting exp via exp share
+
+ if (viaExpShare) // at least one mon is getting exp via exp share
{
- calculatedExp /= 2;
- *exp = calculatedExp / via_sent_in;
+ *exp = calculatedExp / 2 / viaSentIn;
if (*exp == 0)
*exp = 1;
- gExpShareExp = calculatedExp / via_expshare;
+ gExpShareExp = calculatedExp / 2 / viaExpShare;
if (gExpShareExp == 0)
gExpShareExp = 1;
}
else
{
- *exp = calculatedExp / via_sent_in;
+ *exp = calculatedExp / viaSentIn;
if (*exp == 0)
*exp = 1;
gExpShareExp = 0;
}
- BATTLE_STRUCT->getexpStateTracker++;
- BATTLE_STRUCT->expGetterID = 0;
- BATTLE_STRUCT->sentInPokes = sent_in;
- } //no break statement
- case 2: //loop; set exp value to the poke in expgetter_id and print message
+
+ gBattleStruct->getexpStateTracker++;
+ gBattleStruct->expGetterID = 0;
+ gBattleStruct->sentInPokes = sentIn;
+ }
+ // fall through
+ case 2: // set exp value to the poke in expgetter_id and print message
if (gBattleExecBuffer == 0)
{
- u16 item = GetMonData(&gPlayerParty[BATTLE_STRUCT->expGetterID], MON_DATA_HELD_ITEM);
- u8* tracker; u32 zero;
+ item = GetMonData(&gPlayerParty[gBattleStruct->expGetterID], MON_DATA_HELD_ITEM);
+
if (item == ITEM_ENIGMA_BERRY)
- hold_effect = gSaveBlock1.enigmaBerry.holdEffect;
+ holdEffect = gSaveBlock1.enigmaBerry.holdEffect;
else
- hold_effect = ItemId_GetHoldEffect(item);
+ holdEffect = ItemId_GetHoldEffect(item);
- if ((hold_effect != HOLD_EFFECT_EXP_SHARE && !(BATTLE_STRUCT->sentInPokes & 1)))
+ if (holdEffect != HOLD_EFFECT_EXP_SHARE && !(gBattleStruct->sentInPokes & 1))
{
- BATTLE_STRUCT->sentInPokes >>= 1;
- tracker = &BATTLE_STRUCT->getexpStateTracker;
- zero = 0;
- *tracker = 5; //increment looper
- gBattleMoveDamage = zero; //used for exp
+ gBattleStruct->sentInPokes >>= 1;
+ gBattleStruct->getexpStateTracker = 5;
+ gBattleMoveDamage = 0; // used for exp
}
- else if (GetMonData(&gPlayerParty[BATTLE_STRUCT->expGetterID], MON_DATA_LEVEL) == 100)
+ else if (GetMonData(&gPlayerParty[gBattleStruct->expGetterID], MON_DATA_LEVEL) == 100)
{
- BATTLE_STRUCT->sentInPokes >>= 1;
- tracker = &BATTLE_STRUCT->getexpStateTracker;
- zero = 0;
- *tracker = 5; //increment looper
- gBattleMoveDamage = zero; //used for exp
+ gBattleStruct->sentInPokes >>= 1;
+ gBattleStruct->getexpStateTracker = 5;
+ gBattleMoveDamage = 0; // used for exp
}
else
{
- //music change in wild battle after fainting a poke
- if (!(gBattleTypeFlags & BATTLE_TYPE_TRAINER) && gBattleMons[0].hp && !BATTLE_STRUCT->wildVictorySong)
+ // music change in wild battle after fainting a poke
+ if (!(gBattleTypeFlags & BATTLE_TYPE_TRAINER) && gBattleMons[0].hp && !gBattleStruct->wildVictorySong)
{
- BattleMusicStop();
+ BattleStopLowHpSound();
PlayBGM(0x161);
- BATTLE_STRUCT->wildVictorySong++;
+ gBattleStruct->wildVictorySong++;
}
- if (GetMonData(&gPlayerParty[BATTLE_STRUCT->expGetterID], MON_DATA_HP))
+ if (GetMonData(&gPlayerParty[gBattleStruct->expGetterID], MON_DATA_HP))
{
- s16 stringID;
- if (BATTLE_STRUCT->sentInPokes & 1)
+ if (gBattleStruct->sentInPokes & 1)
gBattleMoveDamage = *exp;
else
gBattleMoveDamage = 0;
- if (hold_effect == HOLD_EFFECT_EXP_SHARE)
+ if (holdEffect == HOLD_EFFECT_EXP_SHARE)
gBattleMoveDamage += gExpShareExp;
- if (hold_effect == HOLD_EFFECT_LUCKY_EGG)
+ if (holdEffect == HOLD_EFFECT_LUCKY_EGG)
gBattleMoveDamage = (gBattleMoveDamage * 150) / 100;
if (gBattleTypeFlags & BATTLE_TYPE_TRAINER)
gBattleMoveDamage = (gBattleMoveDamage * 150) / 100;
- if (IsTradedMon(&gPlayerParty[BATTLE_STRUCT->expGetterID]))
+ if (IsTradedMon(&gPlayerParty[gBattleStruct->expGetterID]))
{
gBattleMoveDamage = (gBattleMoveDamage * 150) / 100;
- stringID = 0x14A;
+ i = 0x14A;
}
else
{
- stringID = 0x149;
- }
+ i = 0x149;
+ }
- //get exp getter bank
+ // get exp getter bank
if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
{
- if (!(gBattlePartyID[2] != BATTLE_STRUCT->expGetterID) && !(gAbsentBankFlags & gBitTable[2]))
- BATTLE_STRUCT->expGetterBank = 2;
+ if (!(gBattlePartyID[2] != gBattleStruct->expGetterID) && !(gAbsentBankFlags & gBitTable[2]))
+ gBattleStruct->expGetterBank = 2;
else
{
if (!(gAbsentBankFlags & gBitTable[0]))
- BATTLE_STRUCT->expGetterBank = 0;
+ gBattleStruct->expGetterBank = 0;
else
- BATTLE_STRUCT->expGetterBank = 2;
+ gBattleStruct->expGetterBank = 2;
}
}
else
- BATTLE_STRUCT->expGetterBank = 0;
+ gBattleStruct->expGetterBank = 0;
- //buffer poke name
- gBattleTextBuff1[0] = 0xFD;
- gBattleTextBuff1[1] = 4;
- gBattleTextBuff1[2] = BATTLE_STRUCT->expGetterBank;
- gBattleTextBuff1[3] = BATTLE_STRUCT->expGetterID;
- gBattleTextBuff1[4] = 0xFF;
-
- //buffer 'gained' or 'gained a boosted'
- gBattleTextBuff2[0] = 0xFD;
- gBattleTextBuff2[1] = 0;
- gBattleTextBuff2[2] = stringID;
- stringID = (stringID >> 8) & (0xFF); //this does not want to cooperate
- gBattleTextBuff2[3] = stringID;
- gBattleTextBuff2[4] = 0xFF;
-
- //buffer exp number
- gBattleTextBuff3[0] = 0xFD;
- gBattleTextBuff3[1] = 1;
- gBattleTextBuff3[2] = 4; //word
- gBattleTextBuff3[3] = 5; //max digits
- gBattleTextBuff3[4] = gBattleMoveDamage;
- gBattleTextBuff3[5] = sBYTE1_32(gBattleMoveDamage);
- gBattleTextBuff3[6] = sBYTE2_32(gBattleMoveDamage);
- gBattleTextBuff3[7] = sBYTE3_32(gBattleMoveDamage);
- gBattleTextBuff3[8] = 0xFF;
-
- PrepareStringBattle(0xD, BATTLE_STRUCT->expGetterBank);
- MonGainEVs(&gPlayerParty[BATTLE_STRUCT->expGetterID], gBattleMons[gBank1].species);
+ PREPARE_MON_NICK_WITH_PREFIX_BUFFER(gBattleTextBuff1, gBattleStruct->expGetterBank, gBattleStruct->expGetterID)
+
+ // buffer 'gained' or 'gained a boosted'
+ PREPARE_STRING_BUFFER(gBattleTextBuff2, i)
+
+ PREPARE_WORD_NUMBER_BUFFER(gBattleTextBuff3, 5, gBattleMoveDamage)
+
+ PrepareStringBattle(STRINGID_PKMNGAINEDEXP, gBattleStruct->expGetterBank);
+ MonGainEVs(&gPlayerParty[gBattleStruct->expGetterID], gBattleMons[gBank1].species);
}
- BATTLE_STRUCT->sentInPokes >>= 1;
- BATTLE_STRUCT->getexpStateTracker++;
+ gBattleStruct->sentInPokes >>= 1;
+ gBattleStruct->getexpStateTracker++;
}
}
break;
- case 3: //Set Stats and give exp
+ case 3: // Set stats and give exp
if (gBattleExecBuffer == 0)
{
- gBattleBufferB[BATTLE_STRUCT->expGetterBank][0] = 0;
- if (GetMonData(&gPlayerParty[BATTLE_STRUCT->expGetterID], MON_DATA_HP) && GetMonData(&gPlayerParty[BATTLE_STRUCT->expGetterID], MON_DATA_LEVEL) != 100)
+ gBattleBufferB[gBattleStruct->expGetterBank][0] = 0;
+ if (GetMonData(&gPlayerParty[gBattleStruct->expGetterID], MON_DATA_HP) && GetMonData(&gPlayerParty[gBattleStruct->expGetterID], MON_DATA_LEVEL) != 100)
{
- // Doesn't match.
- BATTLE_STRUCT->beforeLvlUp[0] = GetMonData(&gPlayerParty[BATTLE_STRUCT->expGetterID], MON_DATA_MAX_HP);
- BATTLE_STRUCT->beforeLvlUp[1] = GetMonData(&gPlayerParty[BATTLE_STRUCT->expGetterID], MON_DATA_ATK);
- BATTLE_STRUCT->beforeLvlUp[2] = GetMonData(&gPlayerParty[BATTLE_STRUCT->expGetterID], MON_DATA_DEF);
- BATTLE_STRUCT->beforeLvlUp[3] = GetMonData(&gPlayerParty[BATTLE_STRUCT->expGetterID], MON_DATA_SPEED);
- BATTLE_STRUCT->beforeLvlUp[4] = GetMonData(&gPlayerParty[BATTLE_STRUCT->expGetterID], MON_DATA_SPATK);
- BATTLE_STRUCT->beforeLvlUp[5] = GetMonData(&gPlayerParty[BATTLE_STRUCT->expGetterID], MON_DATA_SPDEF);
-
- gActiveBank = BATTLE_STRUCT->expGetterBank;
- EmitExpBarUpdate(0, BATTLE_STRUCT->expGetterID, gBattleMoveDamage);
+ gBattleResources_statsBeforeLvlUp->hp = GetMonData(&gPlayerParty[gBattleStruct->expGetterID], MON_DATA_MAX_HP);
+ gBattleResources_statsBeforeLvlUp->atk = GetMonData(&gPlayerParty[gBattleStruct->expGetterID], MON_DATA_ATK);
+ gBattleResources_statsBeforeLvlUp->def = GetMonData(&gPlayerParty[gBattleStruct->expGetterID], MON_DATA_DEF);
+ gBattleResources_statsBeforeLvlUp->spd = GetMonData(&gPlayerParty[gBattleStruct->expGetterID], MON_DATA_SPEED);
+ gBattleResources_statsBeforeLvlUp->spAtk = GetMonData(&gPlayerParty[gBattleStruct->expGetterID], MON_DATA_SPATK);
+ gBattleResources_statsBeforeLvlUp->spDef = GetMonData(&gPlayerParty[gBattleStruct->expGetterID], MON_DATA_SPDEF);
+
+ gActiveBank = gBattleStruct->expGetterBank;
+ EmitExpBarUpdate(0, gBattleStruct->expGetterID, gBattleMoveDamage);
MarkBufferBankForExecution(gActiveBank);
}
- BATTLE_STRUCT->getexpStateTracker++;
+ gBattleStruct->getexpStateTracker++;
}
break;
- case 4: //lvl up if necessary
+ case 4: // lvl up if necessary
if (gBattleExecBuffer == 0)
{
- gActiveBank = BATTLE_STRUCT->expGetterBank;
- if (gBattleBufferB[gActiveBank][0] == 0x21 && gBattleBufferB[gActiveBank][1] == 0xB)
+ gActiveBank = gBattleStruct->expGetterBank;
+ if (gBattleBufferB[gActiveBank][0] == CONTROLLER_TWORETURNVALUES
+ && gBattleBufferB[gActiveBank][1] == RET_VALUE_LEVELLED_UP)
{
- if (gBattleTypeFlags & BATTLE_TYPE_TRAINER && gBattlePartyID[gActiveBank] == BATTLE_STRUCT->expGetterID)
- sub_80324F8(&gPlayerParty[gActiveBank], gActiveBank);
+ if (gBattleTypeFlags & BATTLE_TYPE_TRAINER && gBattlePartyID[gActiveBank] == gBattleStruct->expGetterID)
+ HandleLowHpMusicChange(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank);
- //buff poke name
- gBattleTextBuff1[0] = 0xFD;
- gBattleTextBuff1[1] = 4;
- gBattleTextBuff1[2] = gActiveBank;
- gBattleTextBuff1[3] = BATTLE_STRUCT->expGetterID;
- gBattleTextBuff1[4] = 0xFF;
-
- //buff level
- gBattleTextBuff2[0] = 0xFD;
- gBattleTextBuff2[1] = 1;
- gBattleTextBuff2[2] = 1;
- gBattleTextBuff2[3] = 3;
- gBattleTextBuff2[4] = GetMonData(&gPlayerParty[BATTLE_STRUCT->expGetterID], MON_DATA_LEVEL);
- gBattleTextBuff2[5] = 0xFF;
+ PREPARE_MON_NICK_WITH_PREFIX_BUFFER(gBattleTextBuff1, gActiveBank, gBattleStruct->expGetterID)
+
+ PREPARE_BYTE_NUMBER_BUFFER(gBattleTextBuff2, 3, GetMonData(&gPlayerParty[gBattleStruct->expGetterID], MON_DATA_LEVEL))
BattleScriptPushCursor();
- gLeveledUpInBattle |= gBitTable[BATTLE_STRUCT->expGetterID];
+ gLeveledUpInBattle |= gBitTable[gBattleStruct->expGetterID];
gBattlescriptCurrInstr = BattleScript_LevelUp;
gBattleMoveDamage = (gBattleBufferB[gActiveBank][2] | (gBattleBufferB[gActiveBank][3] << 8));
- AdjustFriendship(&gPlayerParty[BATTLE_STRUCT->expGetterID], 0);
+ AdjustFriendship(&gPlayerParty[gBattleStruct->expGetterID], 0);
- //update battle mon structure after level up
- if (gBattlePartyID[0] == BATTLE_STRUCT->expGetterID && gBattleMons[0].hp)
+ // update battle mon structure after level up
+ if (gBattlePartyID[0] == gBattleStruct->expGetterID && gBattleMons[0].hp)
{
- gBattleMons[0].level = GetMonData(&gPlayerParty[BATTLE_STRUCT->expGetterID], MON_DATA_LEVEL);
- gBattleMons[0].hp = GetMonData(&gPlayerParty[BATTLE_STRUCT->expGetterID], MON_DATA_HP);
- gBattleMons[0].maxHP = GetMonData(&gPlayerParty[BATTLE_STRUCT->expGetterID], MON_DATA_MAX_HP);
- gBattleMons[0].attack = GetMonData(&gPlayerParty[BATTLE_STRUCT->expGetterID], MON_DATA_ATK);
- gBattleMons[0].defense = GetMonData(&gPlayerParty[BATTLE_STRUCT->expGetterID], MON_DATA_DEF);
- gBattleMons[0].speed = GetMonData(&gPlayerParty[BATTLE_STRUCT->expGetterID], MON_DATA_SPEED);
- gBattleMons[0].spAttack = GetMonData(&gPlayerParty[BATTLE_STRUCT->expGetterID], MON_DATA_SPATK);
- gBattleMons[0].spDefense = GetMonData(&gPlayerParty[BATTLE_STRUCT->expGetterID], MON_DATA_SPDEF);
+ gBattleMons[0].level = GetMonData(&gPlayerParty[gBattleStruct->expGetterID], MON_DATA_LEVEL);
+ gBattleMons[0].hp = GetMonData(&gPlayerParty[gBattleStruct->expGetterID], MON_DATA_HP);
+ gBattleMons[0].maxHP = GetMonData(&gPlayerParty[gBattleStruct->expGetterID], MON_DATA_MAX_HP);
+ gBattleMons[0].attack = GetMonData(&gPlayerParty[gBattleStruct->expGetterID], MON_DATA_ATK);
+ gBattleMons[0].defense = GetMonData(&gPlayerParty[gBattleStruct->expGetterID], MON_DATA_DEF);
+ // Why is this duplicated?
+ gBattleMons[0].speed = GetMonData(&gPlayerParty[gBattleStruct->expGetterID], MON_DATA_SPEED);
+ gBattleMons[0].speed = GetMonData(&gPlayerParty[gBattleStruct->expGetterID], MON_DATA_SPEED);
+ gBattleMons[0].spAttack = GetMonData(&gPlayerParty[gBattleStruct->expGetterID], MON_DATA_SPATK);
+ gBattleMons[0].spDefense = GetMonData(&gPlayerParty[gBattleStruct->expGetterID], MON_DATA_SPDEF);
}
- //What is else if? Guess it's too advanced for GameFreak
- if (gBattlePartyID[2] == BATTLE_STRUCT->expGetterID && gBattleMons[2].hp && (gBattleTypeFlags & BATTLE_TYPE_DOUBLE))
+ // What is else if?
+ if (gBattlePartyID[2] == gBattleStruct->expGetterID && gBattleMons[2].hp && (gBattleTypeFlags & BATTLE_TYPE_DOUBLE))
{
- gBattleMons[2].level = GetMonData(&gPlayerParty[BATTLE_STRUCT->expGetterID], MON_DATA_LEVEL);
- gBattleMons[2].hp = GetMonData(&gPlayerParty[BATTLE_STRUCT->expGetterID], MON_DATA_HP);
- gBattleMons[2].maxHP = GetMonData(&gPlayerParty[BATTLE_STRUCT->expGetterID], MON_DATA_MAX_HP);
- gBattleMons[2].attack = GetMonData(&gPlayerParty[BATTLE_STRUCT->expGetterID], MON_DATA_ATK);
- gBattleMons[2].defense = GetMonData(&gPlayerParty[BATTLE_STRUCT->expGetterID], MON_DATA_DEF);
- //There are no words...GF can't even copy&paste code properly
- gBattleMons[2].speed = GetMonData(&gPlayerParty[BATTLE_STRUCT->expGetterID], MON_DATA_SPEED);
- gBattleMons[2].spAttack = GetMonData(&gPlayerParty[BATTLE_STRUCT->expGetterID], MON_DATA_SPEED /*RIP*/);
- gBattleMons[2].spDefense = GetMonData(&gPlayerParty[BATTLE_STRUCT->expGetterID], MON_DATA_SPATK);
+ gBattleMons[2].level = GetMonData(&gPlayerParty[gBattleStruct->expGetterID], MON_DATA_LEVEL);
+ gBattleMons[2].hp = GetMonData(&gPlayerParty[gBattleStruct->expGetterID], MON_DATA_HP);
+ gBattleMons[2].maxHP = GetMonData(&gPlayerParty[gBattleStruct->expGetterID], MON_DATA_MAX_HP);
+ gBattleMons[2].attack = GetMonData(&gPlayerParty[gBattleStruct->expGetterID], MON_DATA_ATK);
+ gBattleMons[2].defense = GetMonData(&gPlayerParty[gBattleStruct->expGetterID], MON_DATA_DEF);
+ // Duplicated again, but this time there's no Sp Defense
+ gBattleMons[2].speed = GetMonData(&gPlayerParty[gBattleStruct->expGetterID], MON_DATA_SPEED);
+ gBattleMons[2].speed = GetMonData(&gPlayerParty[gBattleStruct->expGetterID], MON_DATA_SPEED);
+ gBattleMons[2].spAttack = GetMonData(&gPlayerParty[gBattleStruct->expGetterID], MON_DATA_SPATK);
}
- BATTLE_STRUCT->getexpStateTracker = 5;
}
else
{
gBattleMoveDamage = 0;
- BATTLE_STRUCT->getexpStateTracker = 5;
}
+ gBattleStruct->getexpStateTracker = 5;
}
break;
- case 5: //looper increment
- if (gBattleMoveDamage) //there is exp to give, goto case 3 that gives exp
- BATTLE_STRUCT->getexpStateTracker = 3;
+ case 5: // looper increment
+ if (gBattleMoveDamage) // there is exp to give, goto case 3 that gives exp
+ gBattleStruct->getexpStateTracker = 3;
else
{
- if (++BATTLE_STRUCT->expGetterID <= 5)
- BATTLE_STRUCT->getexpStateTracker = 2; //loop again
+ gBattleStruct->expGetterID++;
+ if (gBattleStruct->expGetterID <= 5)
+ gBattleStruct->getexpStateTracker = 2; // loop again
else
- BATTLE_STRUCT->getexpStateTracker = 6; //we're done
+ gBattleStruct->getexpStateTracker = 6; // we're done
}
break;
- case 6: //increment instruction
+ case 6: // increment instruction
if (gBattleExecBuffer == 0)
{
- //not even sure why gamefreak clears that data in this place
+ // not sure why gf clears the item and ability here
gBattleMons[gBank1].item = 0;
gBattleMons[gBank1].ability = 0;
gBattlescriptCurrInstr += 2;
@@ -5533,1138 +5619,6 @@ static void atk23_getexp(void)
break;
}
}
-#else
-__attribute__((naked))
-static void atk23_getexp(void)
-{
- asm(".syntax unified\n\
- push {r4-r7,lr}\n\
- mov r7, r10\n\
- mov r6, r9\n\
- mov r5, r8\n\
- push {r5-r7}\n\
- movs r6, 0\n\
- ldr r0, _0802004C @ =gSharedMem + 0x1605C\n\
- mov r10, r0\n\
- ldr r0, _08020050 @ =gBattlescriptCurrInstr\n\
- ldr r0, [r0]\n\
- ldrb r0, [r0, 0x1]\n\
- bl GetBattleBank\n\
- ldr r1, _08020054 @ =gBank1\n\
- strb r0, [r1]\n\
- ldr r2, _08020058 @ =gSentPokesToOpponent\n\
- movs r1, 0x2\n\
- ands r1, r0\n\
- lsls r1, 24\n\
- lsrs r1, 25\n\
- adds r1, r2\n\
- ldrb r1, [r1]\n\
- mov r8, r1\n\
- mov r0, r10\n\
- subs r0, 0x4D\n\
- ldrb r0, [r0]\n\
- cmp r0, 0x6\n\
- bls _08020040\n\
- bl _08020996\n\
-_08020040:\n\
- lsls r0, 2\n\
- ldr r1, _0802005C @ =_08020060\n\
- adds r0, r1\n\
- ldr r0, [r0]\n\
- mov pc, r0\n\
- .align 2, 0\n\
-_0802004C: .4byte gSharedMem + 0x1605C\n\
-_08020050: .4byte gBattlescriptCurrInstr\n\
-_08020054: .4byte gBank1\n\
-_08020058: .4byte gSentPokesToOpponent\n\
-_0802005C: .4byte _08020060\n\
- .align 2, 0\n\
-_08020060:\n\
- .4byte _0802007C\n\
- .4byte _080200FC\n\
- .4byte _08020216\n\
- .4byte _0802055C\n\
- .4byte _08020648\n\
- .4byte _08020910\n\
- .4byte _0802096C\n\
-_0802007C:\n\
- ldr r4, _080200A8 @ =gBank1\n\
- ldrb r0, [r4]\n\
- bl GetBankSide\n\
- lsls r0, 24\n\
- lsrs r0, 24\n\
- cmp r0, 0x1\n\
- bne _08020098\n\
- ldr r0, _080200AC @ =gBattleTypeFlags\n\
- ldrh r1, [r0]\n\
- ldr r0, _080200B0 @ =0x00000982\n\
- ands r0, r1\n\
- cmp r0, 0\n\
- beq _080200BC\n\
-_08020098:\n\
- ldr r0, _080200B4 @ =gSharedMem\n\
- ldr r1, _080200B8 @ =0x0001600f\n\
- adds r0, r1\n\
- movs r1, 0x6\n\
- strb r1, [r0]\n\
- bl _08020996\n\
- .align 2, 0\n\
-_080200A8: .4byte gBank1\n\
-_080200AC: .4byte gBattleTypeFlags\n\
-_080200B0: .4byte 0x00000982\n\
-_080200B4: .4byte gSharedMem\n\
-_080200B8: .4byte 0x0001600f\n\
-_080200BC:\n\
- ldr r2, _080200E8 @ =gSharedMem\n\
- ldr r3, _080200EC @ =0x0001600f\n\
- adds r1, r2, r3\n\
- ldrb r0, [r1]\n\
- adds r0, 0x1\n\
- strb r0, [r1]\n\
- ldr r0, _080200F0 @ =0x00016113\n\
- adds r2, r0\n\
- ldr r3, _080200F4 @ =gBitTable\n\
- ldr r1, _080200F8 @ =gBattlePartyID\n\
- ldrb r0, [r4]\n\
- lsls r0, 1\n\
- adds r0, r1\n\
- ldrh r0, [r0]\n\
- lsls r0, 2\n\
- adds r0, r3\n\
- ldr r0, [r0]\n\
- ldrb r1, [r2]\n\
- orrs r0, r1\n\
- strb r0, [r2]\n\
- bl _08020996\n\
- .align 2, 0\n\
-_080200E8: .4byte gSharedMem\n\
-_080200EC: .4byte 0x0001600f\n\
-_080200F0: .4byte 0x00016113\n\
-_080200F4: .4byte gBitTable\n\
-_080200F8: .4byte gBattlePartyID\n\
-_080200FC:\n\
- movs r5, 0\n\
- movs r7, 0\n\
- ldr r1, _08020150 @ =gSaveBlock1 + 0x3688\n\
- mov r9, r1\n\
-_08020104:\n\
- movs r0, 0x64\n\
- adds r1, r7, 0\n\
- muls r1, r0\n\
- ldr r0, _08020154 @ =gPlayerParty\n\
- adds r4, r1, r0\n\
- adds r0, r4, 0\n\
- movs r1, 0xB\n\
- bl GetMonData\n\
- cmp r0, 0\n\
- beq _0802016A\n\
- adds r0, r4, 0\n\
- movs r1, 0x39\n\
- bl GetMonData\n\
- cmp r0, 0\n\
- beq _0802016A\n\
- ldr r0, _08020158 @ =gBitTable\n\
- lsls r1, r7, 2\n\
- adds r1, r0\n\
- ldr r0, [r1]\n\
- mov r2, r8\n\
- ands r0, r2\n\
- cmp r0, 0\n\
- beq _08020138\n\
- adds r5, 0x1\n\
-_08020138:\n\
- adds r0, r4, 0\n\
- movs r1, 0xC\n\
- bl GetMonData\n\
- lsls r0, 16\n\
- lsrs r0, 16\n\
- cmp r0, 0xAF\n\
- bne _0802015C\n\
- mov r3, r9\n\
- ldrb r4, [r3]\n\
- b _08020164\n\
- .align 2, 0\n\
-_08020150: .4byte gSaveBlock1 + 0x3688\n\
-_08020154: .4byte gPlayerParty\n\
-_08020158: .4byte gBitTable\n\
-_0802015C:\n\
- bl ItemId_GetHoldEffect\n\
- lsls r0, 24\n\
- lsrs r4, r0, 24\n\
-_08020164:\n\
- cmp r4, 0x19\n\
- bne _0802016A\n\
- adds r6, 0x1\n\
-_0802016A:\n\
- adds r7, 0x1\n\
- cmp r7, 0x5\n\
- ble _08020104\n\
- ldr r3, _080201D0 @ =gBaseStats\n\
- ldr r2, _080201D4 @ =gBattleMons\n\
- ldr r0, _080201D8 @ =gBank1\n\
- ldrb r1, [r0]\n\
- movs r0, 0x58\n\
- muls r1, r0\n\
- adds r1, r2\n\
- ldrh r2, [r1]\n\
- lsls r0, r2, 3\n\
- subs r0, r2\n\
- lsls r0, 2\n\
- adds r0, r3\n\
- ldrb r2, [r0, 0x9]\n\
- adds r1, 0x2A\n\
- ldrb r0, [r1]\n\
- muls r0, r2\n\
- movs r1, 0x7\n\
- bl __divsi3\n\
- lsls r0, 16\n\
- lsrs r1, r0, 16\n\
- cmp r6, 0\n\
- beq _080201E0\n\
- lsrs r4, r0, 17\n\
- adds r0, r4, 0\n\
- adds r1, r5, 0\n\
- bl __divsi3\n\
- mov r1, r10\n\
- strh r0, [r1]\n\
- lsls r0, 16\n\
- cmp r0, 0\n\
- bne _080201B6\n\
- movs r0, 0x1\n\
- strh r0, [r1]\n\
-_080201B6:\n\
- ldr r5, _080201DC @ =gExpShareExp\n\
- adds r0, r4, 0\n\
- adds r1, r6, 0\n\
- bl __divsi3\n\
- strh r0, [r5]\n\
- lsls r0, 16\n\
- cmp r0, 0\n\
- bne _080201FA\n\
- movs r0, 0x1\n\
- strh r0, [r5]\n\
- b _080201FA\n\
- .align 2, 0\n\
-_080201D0: .4byte gBaseStats\n\
-_080201D4: .4byte gBattleMons\n\
-_080201D8: .4byte gBank1\n\
-_080201DC: .4byte gExpShareExp\n\
-_080201E0:\n\
- adds r0, r1, 0\n\
- adds r1, r5, 0\n\
- bl __divsi3\n\
- mov r2, r10\n\
- strh r0, [r2]\n\
- lsls r0, 16\n\
- cmp r0, 0\n\
- bne _080201F6\n\
- movs r0, 0x1\n\
- strh r0, [r2]\n\
-_080201F6:\n\
- ldr r0, _08020248 @ =gExpShareExp\n\
- strh r6, [r0]\n\
-_080201FA:\n\
- ldr r1, _0802024C @ =gSharedMem\n\
- ldr r3, _08020250 @ =0x0001600f\n\
- adds r2, r1, r3\n\
- ldrb r0, [r2]\n\
- adds r0, 0x1\n\
- movs r3, 0\n\
- strb r0, [r2]\n\
- ldr r2, _08020254 @ =0x00016018\n\
- adds r0, r1, r2\n\
- strb r3, [r0]\n\
- ldr r3, _08020258 @ =0x0001605f\n\
- adds r1, r3\n\
- mov r0, r8\n\
- strb r0, [r1]\n\
-_08020216:\n\
- ldr r0, _0802025C @ =gBattleExecBuffer\n\
- ldr r0, [r0]\n\
- cmp r0, 0\n\
- beq _08020220\n\
- b _08020996\n\
-_08020220:\n\
- ldr r0, _0802024C @ =gSharedMem\n\
- ldr r1, _08020254 @ =0x00016018\n\
- adds r0, r1\n\
- ldrb r1, [r0]\n\
- movs r0, 0x64\n\
- muls r0, r1\n\
- ldr r1, _08020260 @ =gPlayerParty\n\
- adds r0, r1\n\
- movs r1, 0xC\n\
- bl GetMonData\n\
- lsls r0, 16\n\
- lsrs r0, 16\n\
- cmp r0, 0xAF\n\
- bne _0802026C\n\
- ldr r0, _08020264 @ =gSaveBlock1\n\
- ldr r2, _08020268 @ =0x00003688\n\
- adds r0, r2\n\
- ldrb r4, [r0]\n\
- b _08020274\n\
- .align 2, 0\n\
-_08020248: .4byte gExpShareExp\n\
-_0802024C: .4byte gSharedMem\n\
-_08020250: .4byte 0x0001600f\n\
-_08020254: .4byte 0x00016018\n\
-_08020258: .4byte 0x0001605f\n\
-_0802025C: .4byte gBattleExecBuffer\n\
-_08020260: .4byte gPlayerParty\n\
-_08020264: .4byte gSaveBlock1\n\
-_08020268: .4byte 0x00003688\n\
-_0802026C:\n\
- bl ItemId_GetHoldEffect\n\
- lsls r0, 24\n\
- lsrs r4, r0, 24\n\
-_08020274:\n\
- ldr r5, _08020294 @ =gSharedMem\n\
- cmp r4, 0x19\n\
- beq _080202A0\n\
- ldr r3, _08020298 @ =0x0001605f\n\
- adds r1, r5, r3\n\
- ldrb r0, [r1]\n\
- movs r2, 0x1\n\
- ands r2, r0\n\
- cmp r2, 0\n\
- bne _080202A0\n\
- lsrs r0, 1\n\
- strb r0, [r1]\n\
- ldr r0, _0802029C @ =0x0001600f\n\
- adds r1, r5, r0\n\
- b _080202C8\n\
- .align 2, 0\n\
-_08020294: .4byte gSharedMem\n\
-_08020298: .4byte 0x0001605f\n\
-_0802029C: .4byte 0x0001600f\n\
-_080202A0:\n\
- ldr r1, _080202D4 @ =0x00016018\n\
- adds r0, r5, r1\n\
- ldrb r1, [r0]\n\
- movs r0, 0x64\n\
- muls r0, r1\n\
- ldr r1, _080202D8 @ =gPlayerParty\n\
- adds r0, r1\n\
- movs r1, 0x38\n\
- bl GetMonData\n\
- cmp r0, 0x64\n\
- bne _080202E8\n\
- ldr r2, _080202DC @ =0x0001605f\n\
- adds r1, r5, r2\n\
- ldrb r0, [r1]\n\
- lsrs r0, 1\n\
- movs r2, 0\n\
- strb r0, [r1]\n\
- ldr r3, _080202E0 @ =0x0001600f\n\
- adds r1, r5, r3\n\
-_080202C8:\n\
- movs r0, 0x5\n\
- strb r0, [r1]\n\
- ldr r0, _080202E4 @ =gBattleMoveDamage\n\
- str r2, [r0]\n\
- b _08020996\n\
- .align 2, 0\n\
-_080202D4: .4byte 0x00016018\n\
-_080202D8: .4byte gPlayerParty\n\
-_080202DC: .4byte 0x0001605f\n\
-_080202E0: .4byte 0x0001600f\n\
-_080202E4: .4byte gBattleMoveDamage\n\
-_080202E8:\n\
- ldr r0, _0802034C @ =gBattleTypeFlags\n\
- ldrh r1, [r0]\n\
- movs r0, 0x8\n\
- ands r0, r1\n\
- cmp r0, 0\n\
- bne _08020316\n\
- ldr r0, _08020350 @ =gBattleMons\n\
- ldrh r0, [r0, 0x28]\n\
- cmp r0, 0\n\
- beq _08020316\n\
- ldr r0, _08020354 @ =0x0001601b\n\
- adds r5, r0\n\
- ldrb r0, [r5]\n\
- cmp r0, 0\n\
- bne _08020316\n\
- bl BattleMusicStop\n\
- ldr r0, _08020358 @ =0x00000161\n\
- bl PlayBGM\n\
- ldrb r0, [r5]\n\
- adds r0, 0x1\n\
- strb r0, [r5]\n\
-_08020316:\n\
- ldr r5, _0802035C @ =gSharedMem\n\
- ldr r1, _08020360 @ =0x00016018\n\
- adds r0, r5, r1\n\
- ldrb r1, [r0]\n\
- movs r0, 0x64\n\
- muls r0, r1\n\
- ldr r1, _08020364 @ =gPlayerParty\n\
- adds r0, r1\n\
- movs r1, 0x39\n\
- bl GetMonData\n\
- cmp r0, 0\n\
- bne _08020332\n\
- b _0802051E\n\
-_08020332:\n\
- ldr r2, _08020368 @ =0x0001605f\n\
- adds r0, r5, r2\n\
- ldrb r0, [r0]\n\
- movs r3, 0x1\n\
- ands r3, r0\n\
- cmp r3, 0\n\
- beq _08020370\n\
- ldr r1, _0802036C @ =gBattleMoveDamage\n\
- mov r3, r10\n\
- ldrh r0, [r3]\n\
- str r0, [r1]\n\
- mov r8, r1\n\
- b _08020376\n\
- .align 2, 0\n\
-_0802034C: .4byte gBattleTypeFlags\n\
-_08020350: .4byte gBattleMons\n\
-_08020354: .4byte 0x0001601b\n\
-_08020358: .4byte 0x00000161\n\
-_0802035C: .4byte gSharedMem\n\
-_08020360: .4byte 0x00016018\n\
-_08020364: .4byte gPlayerParty\n\
-_08020368: .4byte 0x0001605f\n\
-_0802036C: .4byte gBattleMoveDamage\n\
-_08020370:\n\
- ldr r0, _080203EC @ =gBattleMoveDamage\n\
- str r3, [r0]\n\
- mov r8, r0\n\
-_08020376:\n\
- cmp r4, 0x19\n\
- bne _08020386\n\
- ldr r0, _080203F0 @ =gExpShareExp\n\
- ldrh r1, [r0]\n\
- mov r2, r8\n\
- ldr r0, [r2]\n\
- adds r0, r1\n\
- str r0, [r2]\n\
-_08020386:\n\
- cmp r4, 0x28\n\
- bne _0802039C\n\
- mov r3, r8\n\
- ldr r1, [r3]\n\
- movs r0, 0x96\n\
- muls r0, r1\n\
- movs r1, 0x64\n\
- bl __divsi3\n\
- mov r1, r8\n\
- str r0, [r1]\n\
-_0802039C:\n\
- ldr r0, _080203F4 @ =gBattleTypeFlags\n\
- ldrh r1, [r0]\n\
- movs r0, 0x8\n\
- ands r0, r1\n\
- cmp r0, 0\n\
- beq _080203B8\n\
- ldr r4, _080203EC @ =gBattleMoveDamage\n\
- ldr r1, [r4]\n\
- movs r0, 0x96\n\
- muls r0, r1\n\
- movs r1, 0x64\n\
- bl __divsi3\n\
- str r0, [r4]\n\
-_080203B8:\n\
- ldr r0, _080203F8 @ =gSharedMem\n\
- ldr r2, _080203FC @ =0x00016018\n\
- adds r0, r2\n\
- ldrb r1, [r0]\n\
- movs r0, 0x64\n\
- muls r0, r1\n\
- ldr r1, _08020400 @ =gPlayerParty\n\
- adds r0, r1\n\
- bl IsTradedMon\n\
- lsls r0, 24\n\
- cmp r0, 0\n\
- beq _08020404\n\
- ldr r4, _080203EC @ =gBattleMoveDamage\n\
- ldr r1, [r4]\n\
- movs r0, 0x96\n\
- muls r0, r1\n\
- movs r1, 0x64\n\
- bl __divsi3\n\
- str r0, [r4]\n\
- movs r7, 0xA5\n\
- lsls r7, 1\n\
- mov r8, r4\n\
- b _0802040A\n\
- .align 2, 0\n\
-_080203EC: .4byte gBattleMoveDamage\n\
-_080203F0: .4byte gExpShareExp\n\
-_080203F4: .4byte gBattleTypeFlags\n\
-_080203F8: .4byte gSharedMem\n\
-_080203FC: .4byte 0x00016018\n\
-_08020400: .4byte gPlayerParty\n\
-_08020404:\n\
- ldr r7, _0802043C @ =0x00000149\n\
- ldr r3, _08020440 @ =gBattleMoveDamage\n\
- mov r8, r3\n\
-_0802040A:\n\
- ldr r0, _08020444 @ =gBattleTypeFlags\n\
- ldrh r0, [r0]\n\
- movs r1, 0x1\n\
- ands r1, r0\n\
- cmp r1, 0\n\
- beq _08020488\n\
- ldr r1, _08020448 @ =gBattlePartyID\n\
- ldr r0, _0802044C @ =gSharedMem\n\
- ldr r3, _08020450 @ =0x00016018\n\
- adds r2, r0, r3\n\
- ldrh r1, [r1, 0x4]\n\
- adds r5, r0, 0\n\
- ldr r4, _08020454 @ =gBitTable\n\
- ldr r3, _08020458 @ =gAbsentBankFlags\n\
- ldrb r2, [r2]\n\
- cmp r1, r2\n\
- bne _08020460\n\
- ldrb r1, [r3]\n\
- ldr r0, [r4, 0x8]\n\
- ands r1, r0\n\
- cmp r1, 0\n\
- bne _08020460\n\
- ldr r0, _0802045C @ =0x000160a2\n\
- adds r1, r5, r0\n\
- b _0802047C\n\
- .align 2, 0\n\
-_0802043C: .4byte 0x00000149\n\
-_08020440: .4byte gBattleMoveDamage\n\
-_08020444: .4byte gBattleTypeFlags\n\
-_08020448: .4byte gBattlePartyID\n\
-_0802044C: .4byte gSharedMem\n\
-_08020450: .4byte 0x00016018\n\
-_08020454: .4byte gBitTable\n\
-_08020458: .4byte gAbsentBankFlags\n\
-_0802045C: .4byte 0x000160a2\n\
-_08020460:\n\
- ldrb r2, [r3]\n\
- ldr r0, [r4]\n\
- ands r2, r0\n\
- cmp r2, 0\n\
- bne _08020478\n\
- ldr r1, _08020474 @ =0x000160a2\n\
- adds r0, r5, r1\n\
- strb r2, [r0]\n\
- b _08020490\n\
- .align 2, 0\n\
-_08020474: .4byte 0x000160a2\n\
-_08020478:\n\
- ldr r2, _08020484 @ =0x000160a2\n\
- adds r1, r5, r2\n\
-_0802047C:\n\
- movs r0, 0x2\n\
- strb r0, [r1]\n\
- b _08020490\n\
- .align 2, 0\n\
-_08020484: .4byte 0x000160a2\n\
-_08020488:\n\
- ldr r0, _08020530 @ =gSharedMem\n\
- ldr r3, _08020534 @ =0x000160a2\n\
- adds r0, r3\n\
- strb r1, [r0]\n\
-_08020490:\n\
- ldr r1, _08020538 @ =gBattleTextBuff1\n\
- movs r3, 0\n\
- movs r2, 0xFD\n\
- strb r2, [r1]\n\
- movs r5, 0x4\n\
- strb r5, [r1, 0x1]\n\
- ldr r4, _08020530 @ =gSharedMem\n\
- ldr r0, _08020534 @ =0x000160a2\n\
- adds r6, r4, r0\n\
- ldrb r0, [r6]\n\
- strb r0, [r1, 0x2]\n\
- ldr r0, _0802053C @ =0x00016018\n\
- adds r4, r0\n\
- ldrb r0, [r4]\n\
- strb r0, [r1, 0x3]\n\
- movs r0, 0xFF\n\
- strb r0, [r1, 0x4]\n\
- ldr r1, _08020540 @ =gBattleTextBuff2\n\
- strb r2, [r1]\n\
- strb r3, [r1, 0x1]\n\
- strb r7, [r1, 0x2]\n\
- movs r3, 0xFF\n\
- lsls r3, 8\n\
- ands r7, r3\n\
- asrs r0, r7, 8\n\
- strb r0, [r1, 0x3]\n\
- movs r0, 0x1\n\
- negs r0, r0\n\
- strb r0, [r1, 0x4]\n\
- ldr r1, _08020544 @ =gBattleTextBuff3\n\
- strb r2, [r1]\n\
- movs r0, 0x1\n\
- strb r0, [r1, 0x1]\n\
- strb r5, [r1, 0x2]\n\
- movs r0, 0x5\n\
- strb r0, [r1, 0x3]\n\
- mov r0, r8\n\
- ldr r2, [r0]\n\
- strb r2, [r1, 0x4]\n\
- adds r0, r2, 0\n\
- ands r0, r3\n\
- asrs r0, 8\n\
- strb r0, [r1, 0x5]\n\
- movs r0, 0xFF\n\
- lsls r0, 16\n\
- ands r0, r2\n\
- asrs r0, 16\n\
- strb r0, [r1, 0x6]\n\
- lsrs r2, 24\n\
- strb r2, [r1, 0x7]\n\
- movs r0, 0x1\n\
- negs r0, r0\n\
- strb r0, [r1, 0x8]\n\
- ldrb r1, [r6]\n\
- movs r0, 0xD\n\
- bl PrepareStringBattle\n\
- ldrb r1, [r4]\n\
- movs r0, 0x64\n\
- muls r0, r1\n\
- ldr r1, _08020548 @ =gPlayerParty\n\
- adds r0, r1\n\
- ldr r3, _0802054C @ =gBattleMons\n\
- ldr r1, _08020550 @ =gBank1\n\
- ldrb r2, [r1]\n\
- movs r1, 0x58\n\
- muls r1, r2\n\
- adds r1, r3\n\
- ldrh r1, [r1]\n\
- bl MonGainEVs\n\
-_0802051E:\n\
- ldr r1, _08020530 @ =gSharedMem\n\
- ldr r3, _08020554 @ =0x0001605f\n\
- adds r2, r1, r3\n\
- ldrb r0, [r2]\n\
- lsrs r0, 1\n\
- strb r0, [r2]\n\
- ldr r0, _08020558 @ =0x0001600f\n\
- adds r1, r0\n\
- b _08020618\n\
- .align 2, 0\n\
-_08020530: .4byte gSharedMem\n\
-_08020534: .4byte 0x000160a2\n\
-_08020538: .4byte gBattleTextBuff1\n\
-_0802053C: .4byte 0x00016018\n\
-_08020540: .4byte gBattleTextBuff2\n\
-_08020544: .4byte gBattleTextBuff3\n\
-_08020548: .4byte gPlayerParty\n\
-_0802054C: .4byte gBattleMons\n\
-_08020550: .4byte gBank1\n\
-_08020554: .4byte 0x0001605f\n\
-_08020558: .4byte 0x0001600f\n\
-_0802055C:\n\
- ldr r0, _08020620 @ =gBattleExecBuffer\n\
- ldr r2, [r0]\n\
- cmp r2, 0\n\
- beq _08020566\n\
- b _08020996\n\
-_08020566:\n\
- ldr r1, _08020624 @ =gBattleBufferB\n\
- ldr r4, _08020628 @ =gSharedMem\n\
- ldr r3, _0802062C @ =0x000160a2\n\
- adds r3, r4\n\
- mov r8, r3\n\
- ldrb r0, [r3]\n\
- lsls r0, 9\n\
- adds r0, r1\n\
- strb r2, [r0]\n\
- ldr r0, _08020630 @ =0x00016018\n\
- adds r7, r4, r0\n\
- ldrb r0, [r7]\n\
- movs r6, 0x64\n\
- muls r0, r6\n\
- ldr r5, _08020634 @ =gPlayerParty\n\
- adds r0, r5\n\
- movs r1, 0x39\n\
- bl GetMonData\n\
- cmp r0, 0\n\
- beq _08020612\n\
- ldrb r0, [r7]\n\
- muls r0, r6\n\
- adds r0, r5\n\
- movs r1, 0x38\n\
- bl GetMonData\n\
- cmp r0, 0x64\n\
- beq _08020612\n\
- ldrb r0, [r7]\n\
- muls r0, r6\n\
- adds r0, r5\n\
- movs r1, 0x3A\n\
- bl GetMonData\n\
- ldr r1, _08020638 @ =0x00017180\n\
- adds r4, r1\n\
- strh r0, [r4]\n\
- ldrb r0, [r7]\n\
- muls r0, r6\n\
- adds r0, r5\n\
- movs r1, 0x3B\n\
- bl GetMonData\n\
- strh r0, [r4, 0x2]\n\
- ldrb r0, [r7]\n\
- muls r0, r6\n\
- adds r0, r5\n\
- movs r1, 0x3C\n\
- bl GetMonData\n\
- strh r0, [r4, 0x4]\n\
- ldrb r0, [r7]\n\
- muls r0, r6\n\
- adds r0, r5\n\
- movs r1, 0x3D\n\
- bl GetMonData\n\
- strh r0, [r4, 0x6]\n\
- ldrb r0, [r7]\n\
- muls r0, r6\n\
- adds r0, r5\n\
- movs r1, 0x3E\n\
- bl GetMonData\n\
- strh r0, [r4, 0x8]\n\
- ldrb r0, [r7]\n\
- muls r0, r6\n\
- adds r0, r5\n\
- movs r1, 0x3F\n\
- bl GetMonData\n\
- strh r0, [r4, 0xA]\n\
- ldr r4, _0802063C @ =gActiveBank\n\
- mov r2, r8\n\
- ldrb r0, [r2]\n\
- strb r0, [r4]\n\
- ldrb r1, [r7]\n\
- ldr r0, _08020640 @ =gBattleMoveDamage\n\
- ldrh r2, [r0]\n\
- movs r0, 0\n\
- bl EmitExpBarUpdate\n\
- ldrb r0, [r4]\n\
- bl MarkBufferBankForExecution\n\
-_08020612:\n\
- ldr r1, _08020628 @ =gSharedMem\n\
- ldr r3, _08020644 @ =0x0001600f\n\
- adds r1, r3\n\
-_08020618:\n\
- ldrb r0, [r1]\n\
- adds r0, 0x1\n\
- strb r0, [r1]\n\
- b _08020996\n\
- .align 2, 0\n\
-_08020620: .4byte gBattleExecBuffer\n\
-_08020624: .4byte gBattleBufferB\n\
-_08020628: .4byte gSharedMem\n\
-_0802062C: .4byte 0x000160a2\n\
-_08020630: .4byte 0x00016018\n\
-_08020634: .4byte gPlayerParty\n\
-_08020638: .4byte 0x00017180\n\
-_0802063C: .4byte gActiveBank\n\
-_08020640: .4byte gBattleMoveDamage\n\
-_08020644: .4byte 0x0001600f\n\
-_08020648:\n\
- ldr r0, _080208AC @ =gBattleExecBuffer\n\
- ldr r0, [r0]\n\
- cmp r0, 0\n\
- beq _08020652\n\
- b _08020996\n\
-_08020652:\n\
- ldr r1, _080208B0 @ =gActiveBank\n\
- ldr r4, _080208B4 @ =gSharedMem\n\
- ldr r2, _080208B8 @ =0x000160a2\n\
- adds r0, r4, r2\n\
- ldrb r0, [r0]\n\
- strb r0, [r1]\n\
- ldr r2, _080208BC @ =gBattleBufferB\n\
- ldrb r3, [r1]\n\
- lsls r1, r3, 9\n\
- adds r0, r1, r2\n\
- ldrb r0, [r0]\n\
- cmp r0, 0x21\n\
- beq _0802066E\n\
- b _080208F0\n\
-_0802066E:\n\
- adds r0, r2, 0x1\n\
- adds r0, r1, r0\n\
- ldrb r0, [r0]\n\
- cmp r0, 0xB\n\
- beq _0802067A\n\
- b _080208F0\n\
-_0802067A:\n\
- ldr r0, _080208C0 @ =gBattleTypeFlags\n\
- ldrh r1, [r0]\n\
- movs r0, 0x8\n\
- ands r0, r1\n\
- cmp r0, 0\n\
- beq _080206A8\n\
- ldr r1, _080208C4 @ =gBattlePartyID\n\
- lsls r0, r3, 1\n\
- adds r2, r0, r1\n\
- ldr r0, _080208C8 @ =0x00016018\n\
- adds r1, r4, r0\n\
- ldrh r0, [r2]\n\
- ldrb r1, [r1]\n\
- cmp r0, r1\n\
- bne _080206A8\n\
- adds r1, r0, 0\n\
- movs r0, 0x64\n\
- muls r0, r1\n\
- ldr r1, _080208CC @ =gPlayerParty\n\
- adds r0, r1\n\
- adds r1, r3, 0\n\
- bl sub_80324F8\n\
-_080206A8:\n\
- ldr r1, _080208D0 @ =gBattleTextBuff1\n\
- movs r2, 0xFD\n\
- strb r2, [r1]\n\
- movs r0, 0x4\n\
- strb r0, [r1, 0x1]\n\
- ldr r5, _080208B0 @ =gActiveBank\n\
- ldrb r0, [r5]\n\
- strb r0, [r1, 0x2]\n\
- ldr r0, _080208B4 @ =gSharedMem\n\
- ldr r3, _080208C8 @ =0x00016018\n\
- adds r6, r0, r3\n\
- ldrb r0, [r6]\n\
- strb r0, [r1, 0x3]\n\
- movs r0, 0xFF\n\
- strb r0, [r1, 0x4]\n\
- ldr r4, _080208D4 @ =gBattleTextBuff2\n\
- strb r2, [r4]\n\
- movs r0, 0x1\n\
- strb r0, [r4, 0x1]\n\
- strb r0, [r4, 0x2]\n\
- movs r0, 0x3\n\
- strb r0, [r4, 0x3]\n\
- ldrb r0, [r6]\n\
- movs r1, 0x64\n\
- mov r8, r1\n\
- mov r2, r8\n\
- muls r2, r0\n\
- adds r0, r2, 0\n\
- ldr r7, _080208CC @ =gPlayerParty\n\
- adds r0, r7\n\
- movs r1, 0x38\n\
- bl GetMonData\n\
- strb r0, [r4, 0x4]\n\
- movs r0, 0x1\n\
- negs r0, r0\n\
- strb r0, [r4, 0x5]\n\
- bl BattleScriptPushCursor\n\
- ldr r2, _080208D8 @ =gLeveledUpInBattle\n\
- ldr r1, _080208DC @ =gBitTable\n\
- ldrb r0, [r6]\n\
- lsls r0, 2\n\
- adds r0, r1\n\
- ldr r0, [r0]\n\
- ldrb r1, [r2]\n\
- orrs r0, r1\n\
- strb r0, [r2]\n\
- ldr r1, _080208E0 @ =gBattlescriptCurrInstr\n\
- ldr r0, _080208E4 @ =BattleScript_LevelUp\n\
- str r0, [r1]\n\
- ldr r4, _080208E8 @ =gBattleMoveDamage\n\
- ldr r2, _080208BC @ =gBattleBufferB\n\
- ldrb r1, [r5]\n\
- lsls r1, 9\n\
- adds r0, r2, 0x2\n\
- adds r0, r1, r0\n\
- ldrb r3, [r0]\n\
- adds r2, 0x3\n\
- adds r1, r2\n\
- ldrb r0, [r1]\n\
- lsls r0, 8\n\
- orrs r3, r0\n\
- str r3, [r4]\n\
- ldrb r0, [r6]\n\
- mov r3, r8\n\
- muls r3, r0\n\
- adds r0, r3, 0\n\
- adds r0, r7\n\
- movs r1, 0\n\
- bl AdjustFriendship\n\
- ldr r0, _080208C4 @ =gBattlePartyID\n\
- ldrb r1, [r6]\n\
- ldrh r0, [r0]\n\
- cmp r0, r1\n\
- bne _080207EC\n\
- ldr r4, _080208EC @ =gBattleMons\n\
- ldrh r0, [r4, 0x28]\n\
- cmp r0, 0\n\
- beq _080207EC\n\
- mov r0, r8\n\
- muls r0, r1\n\
- adds r0, r7\n\
- movs r1, 0x38\n\
- bl GetMonData\n\
- adds r1, r4, 0\n\
- adds r1, 0x2A\n\
- strb r0, [r1]\n\
- ldrb r0, [r6]\n\
- mov r1, r8\n\
- muls r1, r0\n\
- adds r0, r1, 0\n\
- adds r0, r7\n\
- movs r1, 0x39\n\
- bl GetMonData\n\
- strh r0, [r4, 0x28]\n\
- ldrb r0, [r6]\n\
- mov r2, r8\n\
- muls r2, r0\n\
- adds r0, r2, 0\n\
- adds r0, r7\n\
- movs r1, 0x3A\n\
- bl GetMonData\n\
- strh r0, [r4, 0x2C]\n\
- ldrb r0, [r6]\n\
- mov r3, r8\n\
- muls r3, r0\n\
- adds r0, r3, 0\n\
- adds r0, r7\n\
- movs r1, 0x3B\n\
- bl GetMonData\n\
- strh r0, [r4, 0x2]\n\
- ldrb r0, [r6]\n\
- mov r1, r8\n\
- muls r1, r0\n\
- adds r0, r1, 0\n\
- adds r0, r7\n\
- movs r1, 0x3C\n\
- bl GetMonData\n\
- strh r0, [r4, 0x4]\n\
- ldrb r0, [r6]\n\
- mov r2, r8\n\
- muls r2, r0\n\
- adds r0, r2, 0\n\
- adds r0, r7\n\
- movs r1, 0x3D\n\
- bl GetMonData\n\
- strh r0, [r4, 0x6]\n\
- ldrb r0, [r6]\n\
- mov r3, r8\n\
- muls r3, r0\n\
- adds r0, r3, 0\n\
- adds r0, r7\n\
- movs r1, 0x3D\n\
- bl GetMonData\n\
- strh r0, [r4, 0x6]\n\
- ldrb r0, [r6]\n\
- mov r1, r8\n\
- muls r1, r0\n\
- adds r0, r1, 0\n\
- adds r0, r7\n\
- movs r1, 0x3E\n\
- bl GetMonData\n\
- strh r0, [r4, 0x8]\n\
- ldrb r0, [r6]\n\
- mov r2, r8\n\
- muls r2, r0\n\
- adds r0, r2, 0\n\
- adds r0, r7\n\
- movs r1, 0x3F\n\
- bl GetMonData\n\
- strh r0, [r4, 0xA]\n\
-_080207EC:\n\
- ldr r0, _080208C4 @ =gBattlePartyID\n\
- ldr r1, _080208B4 @ =gSharedMem\n\
- ldr r3, _080208C8 @ =0x00016018\n\
- adds r7, r1, r3\n\
- ldrb r2, [r7]\n\
- ldrh r0, [r0, 0x4]\n\
- cmp r0, r2\n\
- bne _080208F6\n\
- ldr r6, _080208EC @ =gBattleMons\n\
- movs r0, 0xD8\n\
- adds r0, r6\n\
- mov r8, r0\n\
- ldrh r0, [r0]\n\
- cmp r0, 0\n\
- beq _080208F6\n\
- ldr r0, _080208C0 @ =gBattleTypeFlags\n\
- ldrh r1, [r0]\n\
- movs r0, 0x1\n\
- ands r0, r1\n\
- cmp r0, 0\n\
- beq _080208F6\n\
- movs r5, 0x64\n\
- adds r0, r2, 0\n\
- muls r0, r5\n\
- ldr r4, _080208CC @ =gPlayerParty\n\
- adds r0, r4\n\
- movs r1, 0x38\n\
- bl GetMonData\n\
- adds r1, r6, 0\n\
- adds r1, 0xDA\n\
- strb r0, [r1]\n\
- ldrb r0, [r7]\n\
- muls r0, r5\n\
- adds r0, r4\n\
- movs r1, 0x39\n\
- bl GetMonData\n\
- mov r1, r8\n\
- strh r0, [r1]\n\
- ldrb r0, [r7]\n\
- muls r0, r5\n\
- adds r0, r4\n\
- movs r1, 0x3A\n\
- bl GetMonData\n\
- adds r1, r6, 0\n\
- adds r1, 0xDC\n\
- strh r0, [r1]\n\
- ldrb r0, [r7]\n\
- muls r0, r5\n\
- adds r0, r4\n\
- movs r1, 0x3B\n\
- bl GetMonData\n\
- adds r1, r6, 0\n\
- adds r1, 0xB2\n\
- strh r0, [r1]\n\
- ldrb r0, [r7]\n\
- muls r0, r5\n\
- adds r0, r4\n\
- movs r1, 0x3C\n\
- bl GetMonData\n\
- adds r1, r6, 0\n\
- adds r1, 0xB4\n\
- strh r0, [r1]\n\
- ldrb r0, [r7]\n\
- muls r0, r5\n\
- adds r0, r4\n\
- movs r1, 0x3D\n\
- bl GetMonData\n\
- movs r2, 0xB6\n\
- adds r2, r6\n\
- mov r8, r2\n\
- strh r0, [r2]\n\
- ldrb r0, [r7]\n\
- muls r0, r5\n\
- adds r0, r4\n\
- movs r1, 0x3D\n\
- bl GetMonData\n\
- mov r3, r8\n\
- strh r0, [r3]\n\
- ldrb r0, [r7]\n\
- muls r0, r5\n\
- adds r0, r4\n\
- movs r1, 0x3E\n\
- bl GetMonData\n\
- adds r1, r6, 0\n\
- adds r1, 0xB8\n\
- strh r0, [r1]\n\
- b _080208F6\n\
- .align 2, 0\n\
-_080208AC: .4byte gBattleExecBuffer\n\
-_080208B0: .4byte gActiveBank\n\
-_080208B4: .4byte gSharedMem\n\
-_080208B8: .4byte 0x000160a2\n\
-_080208BC: .4byte gBattleBufferB\n\
-_080208C0: .4byte gBattleTypeFlags\n\
-_080208C4: .4byte gBattlePartyID\n\
-_080208C8: .4byte 0x00016018\n\
-_080208CC: .4byte gPlayerParty\n\
-_080208D0: .4byte gBattleTextBuff1\n\
-_080208D4: .4byte gBattleTextBuff2\n\
-_080208D8: .4byte gLeveledUpInBattle\n\
-_080208DC: .4byte gBitTable\n\
-_080208E0: .4byte gBattlescriptCurrInstr\n\
-_080208E4: .4byte BattleScript_LevelUp\n\
-_080208E8: .4byte gBattleMoveDamage\n\
-_080208EC: .4byte gBattleMons\n\
-_080208F0:\n\
- ldr r1, _08020904 @ =gBattleMoveDamage\n\
- movs r0, 0\n\
- str r0, [r1]\n\
-_080208F6:\n\
- ldr r0, _08020908 @ =gSharedMem\n\
- ldr r1, _0802090C @ =0x0001600f\n\
- adds r0, r1\n\
- movs r1, 0x5\n\
- strb r1, [r0]\n\
- b _08020996\n\
- .align 2, 0\n\
-_08020904: .4byte gBattleMoveDamage\n\
-_08020908: .4byte gSharedMem\n\
-_0802090C: .4byte 0x0001600f\n\
-_08020910:\n\
- ldr r0, _08020924 @ =gBattleMoveDamage\n\
- ldr r0, [r0]\n\
- cmp r0, 0\n\
- beq _08020930\n\
- ldr r0, _08020928 @ =gSharedMem\n\
- ldr r2, _0802092C @ =0x0001600f\n\
- adds r0, r2\n\
- movs r1, 0x3\n\
- strb r1, [r0]\n\
- b _08020996\n\
- .align 2, 0\n\
-_08020924: .4byte gBattleMoveDamage\n\
-_08020928: .4byte gSharedMem\n\
-_0802092C: .4byte 0x0001600f\n\
-_08020930:\n\
- ldr r2, _08020950 @ =gSharedMem\n\
- ldr r3, _08020954 @ =0x00016018\n\
- adds r1, r2, r3\n\
- ldrb r0, [r1]\n\
- adds r0, 0x1\n\
- strb r0, [r1]\n\
- lsls r0, 24\n\
- lsrs r0, 24\n\
- cmp r0, 0x5\n\
- bhi _0802095C\n\
- ldr r0, _08020958 @ =0x0001600f\n\
- adds r1, r2, r0\n\
- movs r0, 0x2\n\
- strb r0, [r1]\n\
- b _08020996\n\
- .align 2, 0\n\
-_08020950: .4byte gSharedMem\n\
-_08020954: .4byte 0x00016018\n\
-_08020958: .4byte 0x0001600f\n\
-_0802095C:\n\
- ldr r3, _08020968 @ =0x0001600f\n\
- adds r1, r2, r3\n\
- movs r0, 0x6\n\
- strb r0, [r1]\n\
- b _08020996\n\
- .align 2, 0\n\
-_08020968: .4byte 0x0001600f\n\
-_0802096C:\n\
- ldr r0, _080209A4 @ =gBattleExecBuffer\n\
- ldr r5, [r0]\n\
- cmp r5, 0\n\
- bne _08020996\n\
- ldr r4, _080209A8 @ =gBattleMons\n\
- ldr r2, _080209AC @ =gBank1\n\
- ldrb r0, [r2]\n\
- movs r1, 0x58\n\
- muls r0, r1\n\
- adds r0, r4\n\
- movs r3, 0\n\
- strh r5, [r0, 0x2E]\n\
- ldrb r0, [r2]\n\
- muls r0, r1\n\
- adds r0, r4\n\
- adds r0, 0x20\n\
- strb r3, [r0]\n\
- ldr r1, _080209B0 @ =gBattlescriptCurrInstr\n\
- ldr r0, [r1]\n\
- adds r0, 0x2\n\
- str r0, [r1]\n\
-_08020996:\n\
- pop {r3-r5}\n\
- mov r8, r3\n\
- mov r9, r4\n\
- mov r10, r5\n\
- pop {r4-r7}\n\
- pop {r0}\n\
- bx r0\n\
- .align 2, 0\n\
-_080209A4: .4byte gBattleExecBuffer\n\
-_080209A8: .4byte gBattleMons\n\
-_080209AC: .4byte gBank1\n\
-_080209B0: .4byte gBattlescriptCurrInstr\n\
- .syntax divided\n");
-}
-
-#endif // NONMATCHING
#ifdef NONMATCHING
static void atk24(void)
@@ -6952,7 +5906,7 @@ _08020B50: .4byte gBattlescriptCurrInstr\n\
static void MoveValuesCleanUp(void)
{
gBattleMoveFlags = 0;
- BATTLE_STRUCT->dmgMultiplier = 1;
+ gBattleStruct->dmgMultiplier = 1;
gCritMultiplier = 1;
gBattleCommunication[MOVE_EFFECT_BYTE] = 0;
gBattleCommunication[6] = 0;
@@ -7417,7 +6371,7 @@ static void atk46_playanimation2(void) // animation Id is stored in the first po
static void atk47_setgraphicalstatchangevalues(void)
{
u8 to_add = 0;
- switch (BATTLE_STRUCT->statChanger & 0xF0)
+ switch (gBattleStruct->statChanger & 0xF0)
{
case 0x10: //+1
to_add = 0xF;
@@ -7432,8 +6386,8 @@ static void atk47_setgraphicalstatchangevalues(void)
to_add = 0x2E;
break;
}
- BATTLE_STRUCT->animArg1 = (BATTLE_STRUCT->statChanger & 0xF) + to_add - 1;
- BATTLE_STRUCT->animArg2 = 0;
+ gBattleStruct->animArg1 = (gBattleStruct->statChanger & 0xF) + to_add - 1;
+ gBattleStruct->animArg2 = 0;
gBattlescriptCurrInstr++;
}
@@ -7507,14 +6461,14 @@ static void atk48_playstatchangeanimation(void)
stat_animID = 0x38;
}
if ((T2_READ_8(gBattlescriptCurrInstr + 3) & 2 && changeable_stats <= 1)
- || changeable_stats == 0 || BATTLE_STRUCT->filler2[0] != 0)
+ || changeable_stats == 0 || gBattleStruct->filler2[0] != 0)
gBattlescriptCurrInstr += 4;
else
{
EmitBattleAnimation(0, 1, stat_animID);
MarkBufferBankForExecution(gActiveBank);
if ((T2_READ_8(gBattlescriptCurrInstr + 3) & 4) && changeable_stats > 1)
- BATTLE_STRUCT->filler2[0] = 1;
+ gBattleStruct->filler2[0] = 1;
gBattlescriptCurrInstr += 4;
}
}
@@ -7807,14 +6761,14 @@ static void atk49_moveend(void)
hold_effect_atk = ItemId_GetHoldEffect(gBattleMons[gBankTarget].item);
choiced_move_atk = (u16*)(gBankAttacker * (ewram_addr + 0x160E8));
- if (BATTLE_STRUCT->dynamicMoveType)
- move_type = BATTLE_STRUCT->dynamicMoveType & 0x3F;
+ if (gBattleStruct->dynamicMoveType)
+ move_type = gBattleStruct->dynamicMoveType & 0x3F;
else
move_type = gBattleMoves[gCurrentMove].type;
do
{
- switch (BATTLE_STRUCT->cmd49StateTracker)
+ switch (gBattleStruct->cmd49StateTracker)
{
case 0: //rage check
if (gBattleMons[gBankTarget].status2 & STATUS2_RAGE
@@ -7828,7 +6782,7 @@ static void atk49_moveend(void)
gBattlescriptCurrInstr = BattleScript_RageIsBuilding;
effect = 1;
}
- BATTLE_STRUCT->cmd49StateTracker++;
+ gBattleStruct->cmd49StateTracker++;
break;
case 1: //defrosting check
if (gBattleMons[gBankTarget].status1 & STATUS_FREEZE
@@ -7844,28 +6798,28 @@ static void atk49_moveend(void)
gBattlescriptCurrInstr = BattleScript_DefrostedViaFireMove;
effect = 1;
}
- BATTLE_STRUCT->cmd49StateTracker++;
+ gBattleStruct->cmd49StateTracker++;
break;
case 2: //target synchronize
if (AbilityBattleEffects(ABILITYEFFECT_SYNCHRONIZE, gBankTarget, 0, 0, 0))
effect = 1;
- BATTLE_STRUCT->cmd49StateTracker++;
+ gBattleStruct->cmd49StateTracker++;
break;
case 3: //contact abilities
if (AbilityBattleEffects(ABILITYEFFECT_CONTACT, gBankTarget, 0, 0, 0))
effect = 1;
- BATTLE_STRUCT->cmd49StateTracker++;
+ gBattleStruct->cmd49StateTracker++;
break;
case 4: //status immunities
if (AbilityBattleEffects(ABILITYEFFECT_IMMUNITY, 0, 0, 0, 0))
effect = 1; //it loops through 4 banks, so we increment after its done with all banks
else
- BATTLE_STRUCT->cmd49StateTracker++;
+ gBattleStruct->cmd49StateTracker++;
break;
case 5: //attacker synchronize
if (AbilityBattleEffects(ABILITYEFFECT_ATK_SYNCHRONIZE, gBankAttacker, 0, 0, 0))
effect = 1;
- BATTLE_STRUCT->cmd49StateTracker++;
+ gBattleStruct->cmd49StateTracker++;
break;
case 6: //update choice band move
if (gHitMarker & HITMARKER_OBEYS && hold_effect_atk == HOLD_EFFECT_CHOICE_BAND
@@ -7877,7 +6831,7 @@ static void atk49_moveend(void)
if (i == 4)
*choiced_move_atk = 0;
}
- BATTLE_STRUCT->cmd49StateTracker++;
+ gBattleStruct->cmd49StateTracker++;
break;
case 7: //changed held items
for (i = 0; i < gNoOfAllBanks; i++)
@@ -7886,7 +6840,7 @@ static void atk49_moveend(void)
if (CHANGED_ITEM(i))
gBattleMons[i].item = CHANGED_ITEM(i);
}
- BATTLE_STRUCT->cmd49StateTracker++;
+ gBattleStruct->cmd49StateTracker++;
break;
case 8: //make sprite invisible
if (gStatuses3[gBankAttacker] & (STATUS3_ON_AIR | STATUS3_UNDERGROUND | STATUS3_UNDERWATER)
@@ -7896,7 +6850,7 @@ static void atk49_moveend(void)
EmitSpriteInvisibility(0, 1);
MarkBufferBankForExecution(gActiveBank);
}
- BATTLE_STRUCT->cmd49StateTracker++;
+ gBattleStruct->cmd49StateTracker++;
break;
case 9: //semi-invlurneable attacker make visible
if (!(gBattleMoveFlags & MOVESTATUS_NOEFFECT) || !(gStatuses3[gBankAttacker] & (STATUS3_ON_AIR | STATUS3_UNDERGROUND | STATUS3_UNDERWATER))
@@ -7908,7 +6862,7 @@ static void atk49_moveend(void)
gStatuses3 &= ~(STATUS3_ON_AIR | STATUS3_UNDERGROUND | STATUS3_UNDERWATER);
gSpecialStatuses[gBankAttacker].restored_bank_sprite = 1;
}
- BATTLE_STRUCT->cmd49StateTracker++;
+ gBattleStruct->cmd49StateTracker++;
break;
case 10: //semi-invlurneable target make visible
if (!(gBattleMoveFlags & MOVESTATUS_NOEFFECT) || !(gStatuses3[gBankTarget] & (STATUS3_ON_AIR | STATUS3_UNDERGROUND | STATUS3_UNDERWATER))
@@ -7920,7 +6874,7 @@ static void atk49_moveend(void)
gStatuses3 &= ~(STATUS3_ON_AIR | STATUS3_UNDERGROUND | STATUS3_UNDERWATER);
gSpecialStatuses[gBankTarget].restored_bank_sprite = 1;
}
- BATTLE_STRUCT->cmd49StateTracker++;
+ gBattleStruct->cmd49StateTracker++;
break;
case 11: //
}
@@ -7929,7 +6883,7 @@ static void atk49_moveend(void)
}
#else
__attribute__((naked))
-static void atk49_moveend(void)
+void atk49_moveend(void)
{
asm(".syntax unified\n\
push {r4-r7,lr}\n\
@@ -8865,7 +7819,7 @@ _08021FA0:\n\
ldr r0, _08021FD4 @ =0x0000ffff\n\
cmp r2, r0\n\
bne _08021FEC\n\
- ldr r1, _08021FE8 @ =gMoveHitWith\n\
+ ldr r1, _08021FE8 @ =gLastLandedMoves\n\
ldr r4, _08021FDC @ =gBankTarget\n\
ldrb r0, [r4]\n\
lsls r0, 1\n\
@@ -8879,9 +7833,9 @@ _08021FD8: .4byte gUnknown_02024C4C\n\
_08021FDC: .4byte gBankTarget\n\
_08021FE0: .4byte gUnknown_02024C5C\n\
_08021FE4: .4byte gBattleMoveFlags\n\
-_08021FE8: .4byte gMoveHitWith\n\
+_08021FE8: .4byte gLastLandedMoves\n\
_08021FEC:\n\
- ldr r0, _08022014 @ =gMoveHitWith\n\
+ ldr r0, _08022014 @ =gLastLandedMoves\n\
ldr r5, _08022018 @ =gBankTarget\n\
ldrb r1, [r5]\n\
lsls r1, 1\n\
@@ -8894,7 +7848,7 @@ _08021FEC:\n\
ldrb r3, [r0]\n\
cmp r3, 0\n\
beq _08022028\n\
- ldr r0, _08022024 @ =gUnknown_02024C44\n\
+ ldr r0, _08022024 @ =gLastHitByType\n\
ldrb r1, [r5]\n\
lsls r1, 1\n\
adds r1, r0\n\
@@ -8902,13 +7856,13 @@ _08021FEC:\n\
ands r0, r3\n\
b _08021C22\n\
.align 2, 0\n\
-_08022014: .4byte gMoveHitWith\n\
+_08022014: .4byte gLastLandedMoves\n\
_08022018: .4byte gBankTarget\n\
_0802201C: .4byte gCurrentMove\n\
_08022020: .4byte 0x0001601c\n\
-_08022024: .4byte gUnknown_02024C44\n\
+_08022024: .4byte gLastHitByType\n\
_08022028:\n\
- ldr r0, _08022044 @ =gUnknown_02024C44\n\
+ ldr r0, _08022044 @ =gLastHitByType\n\
ldr r1, _08022048 @ =gBankTarget\n\
ldrb r2, [r1]\n\
lsls r2, 1\n\
@@ -8922,10 +7876,10 @@ _08022028:\n\
strh r0, [r2]\n\
b _08022244\n\
.align 2, 0\n\
-_08022044: .4byte gUnknown_02024C44\n\
+_08022044: .4byte gLastHitByType\n\
_08022048: .4byte gBankTarget\n\
_0802204C:\n\
- ldr r0, _0802205C @ =gMoveHitWith\n\
+ ldr r0, _0802205C @ =gLastLandedMoves\n\
ldr r2, _08022060 @ =gBankTarget\n\
ldrb r1, [r2]\n\
lsls r1, 1\n\
@@ -8933,7 +7887,7 @@ _0802204C:\n\
ldr r0, _08022064 @ =0x0000ffff\n\
b _08021C22\n\
.align 2, 0\n\
-_0802205C: .4byte gMoveHitWith\n\
+_0802205C: .4byte gLastLandedMoves\n\
_08022060: .4byte gBankTarget\n\
_08022064: .4byte 0x0000ffff\n\
_08022068:\n\
@@ -9250,7 +8204,7 @@ static void atk4A_typecalc2(void)
{
gLastUsedAbility = gBattleMons[gBankTarget].ability;
gBattleMoveFlags |= (MOVESTATUS_MISSED | MOVESTATUS_NOTAFFECTED);
- gMoveHitWith[gBankTarget] = 0;
+ gLastLandedMoves[gBankTarget] = 0;
gBattleCommunication[6] = move_type;
RecordAbilityBattle(gBankTarget, gLastUsedAbility);
}
@@ -9305,7 +8259,7 @@ static void atk4A_typecalc2(void)
{
gLastUsedAbility = ABILITY_WONDER_GUARD;
gBattleMoveFlags |= MOVESTATUS_MISSED;
- gMoveHitWith[gBankTarget] = 0;
+ gLastLandedMoves[gBankTarget] = 0;
gBattleCommunication[6] = 3;
RecordAbilityBattle(gBankTarget, gLastUsedAbility);
}
@@ -9340,27 +8294,19 @@ static void atk4C_getswitchedmondata(void)
gBattlescriptCurrInstr += 2;
}
-static inline u8 get_knocked_off_byte(u8 bank)
-{
- register u32 side asm("r2") = GetBankSide(bank);
- register struct WishFutureKnock* dummy = &gWishFutureKnock;
- register u8* aa = ((u8*)((u8*)(dummy)));
- register u8* bb = aa + 0x29;
- register u8* cc asm("r0") = side + bb;
- return *cc;
-}
-
static void atk4D_switchindataupdate(void)
{
- struct BattlePokemon OldData;
- int i;
+ struct BattlePokemon oldData;
+ s32 i;
u8 *monData;
+
if (gBattleExecBuffer)
return;
- gActiveBank = GetBattleBank(T2_READ_8(gBattlescriptCurrInstr + 1));
- OldData = gBattleMons[gActiveBank];
+ gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1]);
+ oldData = gBattleMons[gActiveBank];
monData = (u8*)(&gBattleMons[gActiveBank]);
+
for (i = 0; i < sizeof(struct BattlePokemon); i++)
{
monData[i] = gBattleBufferB[gActiveBank][4 + i];
@@ -9369,8 +8315,10 @@ static void atk4D_switchindataupdate(void)
gBattleMons[gActiveBank].type1 = gBaseStats[gBattleMons[gActiveBank].species].type1;
gBattleMons[gActiveBank].type2 = gBaseStats[gBattleMons[gActiveBank].species].type2;
gBattleMons[gActiveBank].ability = GetAbilityBySpecies(gBattleMons[gActiveBank].species, gBattleMons[gActiveBank].altAbility);
- //check knocked off item
- if (get_knocked_off_byte(gActiveBank) & gBitTable[gBattlePartyID[gActiveBank]])
+
+ // check knocked off item
+ i = GetBankSide(gActiveBank);
+ if (gWishFutureKnock.knockedOffPokes[i] & gBitTable[gBattlePartyID[gActiveBank]])
{
gBattleMons[gActiveBank].item = 0;
}
@@ -9379,17 +8327,16 @@ static void atk4D_switchindataupdate(void)
{
for (i = 0; i < 8; i++)
{
- gBattleMons[gActiveBank].statStages[i] = OldData.statStages[i];
+ gBattleMons[gActiveBank].statStages[i] = oldData.statStages[i];
}
- gBattleMons[gActiveBank].status2 = OldData.status2;
+ gBattleMons[gActiveBank].status2 = oldData.status2;
}
- SwitchInClearStructs();
- BATTLE_STRUCT->scriptingActive = gActiveBank;
- gBattleTextBuff1[0] = 0xFD;
- gBattleTextBuff1[1] = 7;
- gBattleTextBuff1[2] = gActiveBank;
- gBattleTextBuff1[3] = gBattlePartyID[gActiveBank];
- gBattleTextBuff1[4] = EOS;
+
+ SwitchInClearSetData();
+
+ gBattleStruct->scriptingActive = gActiveBank;
+
+ PREPARE_MON_NICK_BUFFER(gBattleTextBuff1, gActiveBank, gBattlePartyID[gActiveBank]);
gBattlescriptCurrInstr += 2;
}
@@ -9484,7 +8431,7 @@ static void atk4F_jumpifcantswitch(void)
void sub_8022A3C(u8 unkown)
{
BATTLE_PARTY_ID(gActiveBank) = gBattlePartyID[gActiveBank];
- EmitChoosePokemon(0, 1, unkown, 0, BATTLE_STRUCT->unk1606C[gActiveBank]);
+ EmitChoosePokemon(0, 1, unkown, 0, gBattleStruct->unk1606C[gActiveBank]);
MarkBufferBankForExecution(gActiveBank);
}
@@ -10630,7 +9577,7 @@ static void atk52_switchineffects(void)
if (gBattleMoveDamage == 0)
gBattleMoveDamage = 1;
- BATTLE_STRUCT->scriptingActive = gActiveBank;
+ gBattleStruct->scriptingActive = gActiveBank;
BattleScriptPushCursor();
if (T2_READ_8(gBattlescriptCurrInstr + 1) == 0)
@@ -10737,9 +9684,9 @@ void atk59_handlelearnnewmove(void)
u8* loc1 = T1_READ_PTR(gBattlescriptCurrInstr + 1);
u8* loc2 = T1_READ_PTR(gBattlescriptCurrInstr + 5);
- u16 ret = MonTryLearningNewMove(&gPlayerParty[BATTLE_STRUCT->expGetterID], T2_READ_8(gBattlescriptCurrInstr + 9));
+ u16 ret = MonTryLearningNewMove(&gPlayerParty[gBattleStruct->expGetterID], T2_READ_8(gBattlescriptCurrInstr + 9));
while (ret == 0xFFFE)
- ret = MonTryLearningNewMove(&gPlayerParty[BATTLE_STRUCT->expGetterID], 0);
+ ret = MonTryLearningNewMove(&gPlayerParty[gBattleStruct->expGetterID], 0);
if (ret == 0)
{
@@ -10752,12 +9699,12 @@ void atk59_handlelearnnewmove(void)
else
{
gActiveBank = GetBankByIdentity(0);
- if (gBattlePartyID[gActiveBank] == BATTLE_STRUCT->expGetterID && !(gBattleMons[gActiveBank].status2 & STATUS2_TRANSFORMED))
+ if (gBattlePartyID[gActiveBank] == gBattleStruct->expGetterID && !(gBattleMons[gActiveBank].status2 & STATUS2_TRANSFORMED))
GiveMoveToBattleMon(&gBattleMons[gActiveBank], ret);
if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE) //what is else if
{
gActiveBank = GetBankByIdentity(2);
- if (gBattlePartyID[gActiveBank] == BATTLE_STRUCT->expGetterID && !(gBattleMons[gActiveBank].status2 & STATUS2_TRANSFORMED))
+ if (gBattlePartyID[gActiveBank] == gBattleStruct->expGetterID && !(gBattleMons[gActiveBank].status2 & STATUS2_TRANSFORMED))
GiveMoveToBattleMon(&gBattleMons[gActiveBank], ret);
}
gBattlescriptCurrInstr = loc1;
@@ -10781,11 +9728,11 @@ void sub_8023AD8(void)
static void atk5A_yesnoboxlearnmove(void)
{
gActiveBank = 0;
- switch (BATTLE_STRUCT->atk5A_StateTracker)
+ switch (gBattleStruct->atk5A_StateTracker)
{
case 0:
sub_8023A80();
- BATTLE_STRUCT->atk5A_StateTracker++;
+ gBattleStruct->atk5A_StateTracker++;
gBattleCommunication[1] = 0;
sub_802BC6C();
break;
@@ -10811,7 +9758,7 @@ static void atk5A_yesnoboxlearnmove(void)
{
sub_8023AD8();
BeginNormalPaletteFade(-1, 0, 0, 0x10, 0);
- BATTLE_STRUCT->atk5A_StateTracker++;
+ gBattleStruct->atk5A_StateTracker++;
return;
}
goto state_tracker_4;
@@ -10820,14 +9767,14 @@ static void atk5A_yesnoboxlearnmove(void)
{
PlaySE(SE_SELECT);
state_tracker_4:
- BATTLE_STRUCT->atk5A_StateTracker = 4;
+ gBattleStruct->atk5A_StateTracker = 4;
}
break;
case 2:
if (!gPaletteFade.active)
{
- ShowSelectMovePokemonSummaryScreen(gPlayerParty, BATTLE_STRUCT->expGetterID, gPlayerPartyCount - 1, ReshowBattleScreenAfterMenu, gMoveToLearn);
- BATTLE_STRUCT->atk5A_StateTracker++;
+ ShowSelectMovePokemonSummaryScreen(gPlayerParty, gBattleStruct->expGetterID, gPlayerPartyCount - 1, ReshowBattleScreenAfterMenu, gMoveToLearn);
+ gBattleStruct->atk5A_StateTracker++;
}
break;
case 3:
@@ -10836,15 +9783,15 @@ static void atk5A_yesnoboxlearnmove(void)
u8 move_pos = sub_809FA30();
if (move_pos == 4)
{
- BATTLE_STRUCT->atk5A_StateTracker = 4;
+ gBattleStruct->atk5A_StateTracker = 4;
}
else
{
- u16 move = GetMonData(&gPlayerParty[BATTLE_STRUCT->expGetterID], MON_DATA_MOVE1 + move_pos);
+ u16 move = GetMonData(&gPlayerParty[gBattleStruct->expGetterID], MON_DATA_MOVE1 + move_pos);
if (IsHMMove2(move))
{
PrepareStringBattle(0x13F, gActiveBank);
- BATTLE_STRUCT->atk5A_StateTracker = 5;
+ gBattleStruct->atk5A_StateTracker = 5;
}
else
{
@@ -10860,15 +9807,15 @@ static void atk5A_yesnoboxlearnmove(void)
ptr += 4;
}
ptr[0] = 0xFF;
- RemoveMonPPBonus(&gPlayerParty[BATTLE_STRUCT->expGetterID], move_pos);
- SetMonMoveSlot(&gPlayerParty[BATTLE_STRUCT->expGetterID], gMoveToLearn, move_pos);
- if (gBattlePartyID[0] == BATTLE_STRUCT->expGetterID && !(gBattleMons[0].status2 & STATUS2_TRANSFORMED)
+ RemoveMonPPBonus(&gPlayerParty[gBattleStruct->expGetterID], move_pos);
+ SetMonMoveSlot(&gPlayerParty[gBattleStruct->expGetterID], gMoveToLearn, move_pos);
+ if (gBattlePartyID[0] == gBattleStruct->expGetterID && !(gBattleMons[0].status2 & STATUS2_TRANSFORMED)
&& !(gDisableStructs[0].unk18_b & gBitTable[move_pos]))
{
RemoveBattleMonPPBonus(&gBattleMons[0], move_pos);
SetBattleMonMoveSlot(&gBattleMons[0], gMoveToLearn, move_pos);
}
- if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE && gBattlePartyID[2] == BATTLE_STRUCT->expGetterID && !(gBattleMons[2].status2 & STATUS2_TRANSFORMED)
+ if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE && gBattlePartyID[2] == gBattleStruct->expGetterID && !(gBattleMons[2].status2 & STATUS2_TRANSFORMED)
&& !(gDisableStructs[2].unk18_b & gBitTable[move_pos]))
{
RemoveBattleMonPPBonus(&gBattleMons[2], move_pos);
@@ -10885,7 +9832,7 @@ static void atk5A_yesnoboxlearnmove(void)
case 5:
if (gBattleExecBuffer == 0)
{
- BATTLE_STRUCT->atk5A_StateTracker = 2;
+ gBattleStruct->atk5A_StateTracker = 2;
}
break;
}
@@ -10893,11 +9840,11 @@ static void atk5A_yesnoboxlearnmove(void)
static void atk5B_yesnoboxstoplearningmove(void)
{
- switch (BATTLE_STRUCT->atk5A_StateTracker)
+ switch (gBattleStruct->atk5A_StateTracker)
{
case 0:
sub_8023A80();
- BATTLE_STRUCT->atk5A_StateTracker++;
+ gBattleStruct->atk5A_StateTracker++;
gBattleCommunication[1] = 0;
sub_802BC6C();
break;
@@ -10959,7 +9906,7 @@ static void atk5D_getmoneyreward(void)
u32 money_to_give;
if (gTrainerBattleOpponent == 0x400)
{
- money_to_give = 2 * BATTLE_STRUCT->moneyMultiplier * MONEY_UNKNOWN;
+ money_to_give = 2 * gBattleStruct->moneyMultiplier * MONEY_UNKNOWN;
}
else
{
@@ -10987,7 +9934,7 @@ static void atk5D_getmoneyreward(void)
}
for (; gTrainerMoney[i * 4] != 0xFF && gTrainerMoney[i * 4 + 1] != gTrainers[gTrainerBattleOpponent].trainerClass ; i++) {}
- money_to_give = (r5 << 2) * BATTLE_STRUCT->moneyMultiplier;
+ money_to_give = (r5 << 2) * gBattleStruct->moneyMultiplier;
if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
money_to_give = 2 * gTrainerMoney[i * 4 + 1] * money_to_give;
else
@@ -11207,6 +10154,76 @@ _08024190: .4byte gBattlescriptCurrInstr\n\
}
#endif //NONMATCHING
+/*
+static u32 GetTrainerMoneyToGive(u16 trainerId)
+{
+ u32 i = 0;
+ u32 lastMonLevel = 0;
+ u32 moneyReward = 0;
+
+ if (trainerId == SECRET_BASE_OPPONENT)
+ {
+ moneyReward = 20 * eSecretBaseRecord->partyLevels[0] * gBattleStruct->moneyMultiplier;
+ }
+ else
+ {
+ switch (gTrainers[trainerId].partyFlags)
+ {
+ case 0:
+ {
+ const struct TrainerMonNoItemDefaultMoves *party = gTrainers[trainerId].party.NoItemDefaultMoves;
+ lastMonLevel = party[gTrainers[trainerId].partySize - 1].lvl;
+ }
+ break;
+ case F_TRAINER_PARTY_CUSTOM_MOVESET:
+ {
+ const struct TrainerMonNoItemCustomMoves *party = gTrainers[trainerId].party.NoItemCustomMoves;
+ lastMonLevel = party[gTrainers[trainerId].partySize - 1].lvl;
+ }
+ break;
+ case F_TRAINER_PARTY_HELD_ITEM:
+ {
+ const struct TrainerMonItemDefaultMoves *party = gTrainers[trainerId].party.ItemDefaultMoves;
+ lastMonLevel = party[gTrainers[trainerId].partySize - 1].lvl;
+ }
+ break;
+ case F_TRAINER_PARTY_CUSTOM_MOVESET | F_TRAINER_PARTY_HELD_ITEM:
+ {
+ const struct TrainerMonItemCustomMoves *party = gTrainers[trainerId].party.ItemCustomMoves;
+ lastMonLevel = party[gTrainers[trainerId].partySize - 1].lvl;
+ }
+ break;
+ }
+
+ for (; gTrainerMoneyTable[i].classId != 0xFF; i++)
+ {
+ if (gTrainerMoneyTable[i].classId == gTrainers[trainerId].trainerClass)
+ break;
+ }
+
+ if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
+ moneyReward = 4 * lastMonLevel * gBattleStruct->moneyMultiplier * 2 * gTrainerMoneyTable[i].value;
+ else
+ moneyReward = 4 * lastMonLevel * gBattleStruct->moneyMultiplier * gTrainerMoneyTable[i].value;
+ }
+
+ return moneyReward;
+}
+
+static void atk5D_getmoneyreward(void)
+{
+ u32 moneyReward = GetTrainerMoneyToGive(gTrainerBattleOpponent_A);
+ if (gBattleTypeFlags & BATTLE_TYPE_TWO_OPPONENTS)
+ moneyReward += GetTrainerMoneyToGive(gTrainerBattleOpponent_B);
+
+ AddMoney(&gSaveBlock1Ptr->money, moneyReward);
+
+ PREPARE_WORD_NUMBER_BUFFER(gBattleTextBuff1, 5, moneyReward)
+
+ gBattlescriptCurrInstr++;
+}
+*/
+
static void atk5E_8025A70(void)
{
gActiveBank = GetBattleBank(T2_READ_8(gBattlescriptCurrInstr + 1));
@@ -11471,7 +10488,7 @@ static void atk6C_drawlvlupbox(void)
{
u8 r1 = 0;
u8 r7 = 0;
- switch (BATTLE_STRUCT->atk6C_statetracker)
+ switch (gBattleStruct->atk6C_statetracker)
{
case 0:
sub_802BBD4(0xB, 0, 0x1D, 0x7, r1);
@@ -11956,13 +10973,13 @@ static void atk73_hpthresholds(void)
result = 1;
if (result > 69 || !gBattleMons[opposing_bank].hp)
- BATTLE_STRUCT->hpScale = 0;
+ gBattleStruct->hpScale = 0;
else if (result > 39)
- BATTLE_STRUCT->hpScale = 1;
+ gBattleStruct->hpScale = 1;
else if (result > 9)
- BATTLE_STRUCT->hpScale = 2;
+ gBattleStruct->hpScale = 2;
else
- BATTLE_STRUCT->hpScale = 3;
+ gBattleStruct->hpScale = 3;
}
gBattlescriptCurrInstr += 2;
@@ -11977,17 +10994,17 @@ static void atk74_hpthresholds2(void)
{
gActiveBank = GetBattleBank(T2_READ_8(gBattlescriptCurrInstr + 1));
opposing_bank = gActiveBank ^ 1;
- hp_switchout = ewram160BCarr(GetBankSide(opposing_bank)); //BATTLE_STRUCT->HP_OnSwitchout[GetBankSide(opposing_bank)];
+ hp_switchout = ewram160BCarr(GetBankSide(opposing_bank)); //gBattleStruct->HP_OnSwitchout[GetBankSide(opposing_bank)];
result = (hp_switchout - gBattleMons[opposing_bank].hp) * 100 / hp_switchout;
if (gBattleMons[opposing_bank].hp >= hp_switchout)
- BATTLE_STRUCT->hpScale = 0;
+ gBattleStruct->hpScale = 0;
else if (result <= 29)
- BATTLE_STRUCT->hpScale = 1;
+ gBattleStruct->hpScale = 1;
else if (result <= 69)
- BATTLE_STRUCT->hpScale = 2;
+ gBattleStruct->hpScale = 2;
else
- BATTLE_STRUCT->hpScale = 3;
+ gBattleStruct->hpScale = 3;
}
gBattlescriptCurrInstr += 2;
@@ -11996,7 +11013,7 @@ static void atk74_hpthresholds2(void)
static void atk75_useitemonopponent(void)
{
gBankInMenu = gBankAttacker;
- sub_803E1B0(&gEnemyParty[gBattlePartyID[gBankAttacker]], gLastUsedItem, gBattlePartyID[gBankAttacker], 0, 1);
+ PokemonUseItemEffects(&gEnemyParty[gBattlePartyID[gBankAttacker]], gLastUsedItem, gBattlePartyID[gBankAttacker], 0, 1);
gBattlescriptCurrInstr += 1;
}
@@ -12039,9 +11056,9 @@ static void atk76_various(void)
{
int i;
u16* choiced_move;
- if (gBattlePartyID[0] == BATTLE_STRUCT->expGetterID)
+ if (gBattlePartyID[0] == gBattleStruct->expGetterID)
goto ACTIVE_0;
- if (gBattlePartyID[2] != BATTLE_STRUCT->expGetterID)
+ if (gBattlePartyID[2] != gBattleStruct->expGetterID)
break;
if (gBattlePartyID[0] == gBattlePartyID[2])
{
@@ -12355,7 +11372,7 @@ bool8 UproarWakeUpCheck(u8 bank)
{
if (!(gBattleMons[i].status2 & STATUS2_UPROAR) || gBattleMons[bank].ability == ABILITY_SOUNDPROOF) //wtf gamefreak, you should check this only once, not every time in a loop...
continue;
- BATTLE_STRUCT->scriptingActive = i;
+ gBattleStruct->scriptingActive = i;
if (gBankTarget == 0xFF)
gBankTarget = i;
else if (gBankTarget == i)
@@ -12424,7 +11441,7 @@ static void atk86_stockpiletobasedamage(void)
gSideAffecting[GetBankIdentity(gBankTarget) & 1], 0,
0, gBankAttacker, gBankTarget)
* gDisableStructs[gBankAttacker].stockpileCounter;
- BATTLE_STRUCT->animTurn = gDisableStructs[gBankAttacker].stockpileCounter;
+ gBattleStruct->animTurn = gDisableStructs[gBankAttacker].stockpileCounter;
if (gProtectStructs[gBankAttacker].helpingHand)
gBattleMoveDamage = gBattleMoveDamage * 15 / 10;
@@ -12455,7 +11472,7 @@ static void atk87_stockpiletohpheal(void)
if (gBattleMoveDamage == 0)
gBattleMoveDamage = 1;
gBattleMoveDamage *= -1;
- BATTLE_STRUCT->animTurn = gDisableStructs[gBankAttacker].stockpileCounter;
+ gBattleStruct->animTurn = gDisableStructs[gBankAttacker].stockpileCounter;
gDisableStructs[gBankAttacker].stockpileCounter = 0;
gBattlescriptCurrInstr += 5;
gBankTarget = gBankAttacker;
@@ -12464,767 +11481,186 @@ static void atk87_stockpiletohpheal(void)
static void atk88_negativedamage(void)
{
- gBattleMoveDamage = -(gHP_dealt / 2);
+ gBattleMoveDamage = -(gHpDealt / 2);
if (gBattleMoveDamage == 0)
gBattleMoveDamage = -1;
gBattlescriptCurrInstr++;
}
-#ifdef NONMATCHING
-u8 ChangeStatBuffs(s8 statchanger, u8 stat, u8 flags, u8* bs_ptr)
+static u8 ChangeStatBuffs(s8 statValue, u8 statId, u8 flags, const u8 *BS_ptr)
{
- u8 r9 = 0;
- u8 r10 = 0;
- u8 index;
- if (flags & 0x40)
+ bool8 certain = FALSE;
+ bool8 notProtectAffected = FALSE;
+ u32 index;
+
+ if (flags & MOVE_EFFECT_AFFECTS_USER)
gActiveBank = gBankAttacker;
else
gActiveBank = gBankTarget;
- flags &= ~(0x40);
- if (flags & 0x80)
- r9++;
- flags &= ~(0x80);
- if (flags & 0x20)
- r10++;
- flags &= ~(0x20);
- gBattleTextBuff1[0] = 0xFD;
- gBattleTextBuff1[1] = 5;
- gBattleTextBuff1[2] = stat;
- gBattleTextBuff1[3] = 0xFF;
+ flags &= ~(MOVE_EFFECT_AFFECTS_USER);
+
+ if (flags & MOVE_EFFECT_CERTAIN)
+ certain++;
+ flags &= ~(MOVE_EFFECT_CERTAIN);
+
+ if (flags & STAT_CHANGE_NOT_PROTECT_AFFECTED)
+ notProtectAffected++;
+ flags &= ~(STAT_CHANGE_NOT_PROTECT_AFFECTED);
- if ((statchanger << 0x18) < 0) //stat decrease
+ PREPARE_STAT_BUFFER(gBattleTextBuff1, statId)
+
+ if ((statValue << 0x18) < 0) // stat decrease
{
- if (gSideTimers[GetBankIdentity(gActiveBank) & 1].mistTimer && !r9 && gCurrentMove != MOVE_CURSE)
+ if (gSideTimers[GET_BANK_SIDE(gActiveBank)].mistTimer
+ && !certain && gCurrentMove != MOVE_CURSE)
{
- if (flags == 1)
+ if (flags == STAT_CHANGE_BS_PTR)
{
- if (gSpecialStatuses[gActiveBank].statloweringflag)
- gBattlescriptCurrInstr = bs_ptr;
+ if (gSpecialStatuses[gActiveBank].statLowered)
+ {
+ gBattlescriptCurrInstr = BS_ptr;
+ }
else
{
- BattleScriptPush(bs_ptr);
- BATTLE_STRUCT->scriptingActive = gActiveBank;
+ BattleScriptPush(BS_ptr);
+ gBattleStruct->scriptingActive = gActiveBank;
gBattlescriptCurrInstr = BattleScript_MistProtected;
- gSpecialStatuses[gActiveBank].statloweringflag = 1;
+ gSpecialStatuses[gActiveBank].statLowered = 1;
}
}
- return 1;
+ return STAT_CHANGE_DIDNT_WORK;
}
- else if (gCurrentMove != MOVE_CURSE && r10 != 1 && JumpIfMoveAffectedByProtect(0))
+ else if (gCurrentMove != MOVE_CURSE
+ && notProtectAffected != TRUE && JumpIfMoveAffectedByProtect(0))
{
gBattlescriptCurrInstr = BattleScript_ButItFailed;
- return 1;
+ return STAT_CHANGE_DIDNT_WORK;
}
- else if ((gBattleMons[gActiveBank].ability == ABILITY_CLEAR_BODY || gBattleMons[gActiveBank].ability == ABILITY_WHITE_SMOKE) && !r9 && gCurrentMove != MOVE_CURSE)
+ else if ((gBattleMons[gActiveBank].ability == ABILITY_CLEAR_BODY
+ || gBattleMons[gActiveBank].ability == ABILITY_WHITE_SMOKE)
+ && !certain && gCurrentMove != MOVE_CURSE)
{
- if (flags == 1)
+ if (flags == STAT_CHANGE_BS_PTR)
{
- if (gSpecialStatuses[gActiveBank].statloweringflag)
- gBattlescriptCurrInstr = bs_ptr;
+ if (gSpecialStatuses[gActiveBank].statLowered)
+ {
+ gBattlescriptCurrInstr = BS_ptr;
+ }
else
{
- BattleScriptPush(bs_ptr);
- BATTLE_STRUCT->scriptingActive = gActiveBank;
+ BattleScriptPush(BS_ptr);
+ gBattleStruct->scriptingActive = gActiveBank;
gBattlescriptCurrInstr = BattleScript_AbilityNoStatLoss;
gLastUsedAbility = gBattleMons[gActiveBank].ability;
RecordAbilityBattle(gActiveBank, gLastUsedAbility);
- gSpecialStatuses[gActiveBank].statloweringflag = 1;
+ gSpecialStatuses[gActiveBank].statLowered = 1;
}
}
- return 1;
+ return STAT_CHANGE_DIDNT_WORK;
}
- else if (gBattleMons[gActiveBank].ability == ABILITY_KEEN_EYE && !r9 && stat == STAT_STAGE_ACC)
+ else if (gBattleMons[gActiveBank].ability == ABILITY_KEEN_EYE
+ && !certain && statId == STAT_STAGE_ACC)
{
- if (flags == 1)
+ if (flags == STAT_CHANGE_BS_PTR)
{
- BattleScriptPush(bs_ptr);
- BATTLE_STRUCT->scriptingActive = gActiveBank;
+ BattleScriptPush(BS_ptr);
+ gBattleStruct->scriptingActive = gActiveBank;
gBattlescriptCurrInstr = BattleScript_AbilityNoSpecificStatLoss;
gLastUsedAbility = gBattleMons[gActiveBank].ability;
RecordAbilityBattle(gActiveBank, gLastUsedAbility);
}
- return 1;
+ return STAT_CHANGE_DIDNT_WORK;
}
- else if (gBattleMons[gActiveBank].ability == ABILITY_HYPER_CUTTER && !r9 && stat == STAT_STAGE_ATK)
+ else if (gBattleMons[gActiveBank].ability == ABILITY_HYPER_CUTTER
+ && !certain && statId == STAT_STAGE_ATK)
{
- if (flags == 1)
+ if (flags == STAT_CHANGE_BS_PTR)
{
- BattleScriptPush(bs_ptr);
- BATTLE_STRUCT->scriptingActive = gActiveBank;
+ BattleScriptPush(BS_ptr);
+ gBattleStruct->scriptingActive = gActiveBank;
gBattlescriptCurrInstr = BattleScript_AbilityNoSpecificStatLoss;
gLastUsedAbility = gBattleMons[gActiveBank].ability;
RecordAbilityBattle(gActiveBank, gLastUsedAbility);
}
- return 1;
+ return STAT_CHANGE_DIDNT_WORK;
}
else if (gBattleMons[gActiveBank].ability == ABILITY_SHIELD_DUST && flags == 0)
- return 1;
- else //decrease
{
- statchanger = -((statchanger >> 4) & (7));
- gBattleTextBuff2[0] = 0xFD;
+ return STAT_CHANGE_DIDNT_WORK;
+ }
+ else // try to decrease
+ {
+ statValue = -GET_STAT_BUFF_VALUE(statValue);
+ gBattleTextBuff2[0] = B_BUFF_PLACEHOLDER_BEGIN;
index = 1;
- if (statchanger == -2)
+ if (statValue == -2)
{
- gBattleTextBuff2[1] = 0;
- gBattleTextBuff2[2] = 0xD3; //harshly
- gBattleTextBuff2[3] = 0x0;
+ gBattleTextBuff2[1] = B_BUFF_STRING;
+ gBattleTextBuff2[2] = STRINGID_STATHARSHLY;
+ gBattleTextBuff2[3] = STRINGID_STATHARSHLY >> 8;
index = 4;
}
- gBattleTextBuff2[index] = 0;
+ gBattleTextBuff2[index] = B_BUFF_STRING;
index++;
- gBattleTextBuff2[index] = 0xD4; //fell
+ gBattleTextBuff2[index] = STRINGID_STATFELL;
index++;
- gBattleTextBuff2[index] = 0;
+ gBattleTextBuff2[index] = STRINGID_STATFELL >> 8;
index++;
- gBattleTextBuff2[index] = 0xFF;
+ gBattleTextBuff2[index] = B_BUFF_EOS;
- if (gBattleMons[gActiveBank].statStages[stat] == 0)
- {
+ if (gBattleMons[gActiveBank].statStages[statId] == 0)
gBattleCommunication[MULTISTRING_CHOOSER] = 2;
- }
else
- {
- u8 stringID = 0;
- if (gBankTarget == gActiveBank)
- stringID = 1;
- gBattleCommunication[MULTISTRING_CHOOSER] = stringID;
- }
+ gBattleCommunication[MULTISTRING_CHOOSER] = (gBankTarget == gActiveBank);
+
}
}
- else //stat increase
+ else // stat increase
{
- statchanger = (statchanger >> 4) & (7);
- gBattleTextBuff2[0] = 0xFD;
+ statValue = GET_STAT_BUFF_VALUE(statValue);
+ gBattleTextBuff2[0] = B_BUFF_PLACEHOLDER_BEGIN;
index = 1;
- if (statchanger == 2)
+ if (statValue == 2)
{
- gBattleTextBuff2[1] = 0;
- gBattleTextBuff2[2] = 0xD1; //sharply
- gBattleTextBuff2[3] = 0x0;
+ gBattleTextBuff2[1] = B_BUFF_STRING;
+ gBattleTextBuff2[2] = STRINGID_STATSHARPLY;
+ gBattleTextBuff2[3] = STRINGID_STATSHARPLY >> 8;
index = 4;
}
- gBattleTextBuff2[index] = 0;
+ gBattleTextBuff2[index] = B_BUFF_STRING;
index++;
- gBattleTextBuff2[index] = 0xD2; //rose
+ gBattleTextBuff2[index] = STRINGID_STATROSE;
index++;
- gBattleTextBuff2[index] = 0;
+ gBattleTextBuff2[index] = STRINGID_STATROSE >> 8;
index++;
- gBattleTextBuff2[index] = 0xFF;
+ gBattleTextBuff2[index] = B_BUFF_EOS;
- if (gBattleMons[gActiveBank].statStages[stat] == 0xC)
- {
+ if (gBattleMons[gActiveBank].statStages[statId] == 0xC)
gBattleCommunication[MULTISTRING_CHOOSER] = 2;
- }
else
- {
- u8 stringID = 0;
- if (gBankTarget == gActiveBank)
- stringID = 1;
- gBattleCommunication[MULTISTRING_CHOOSER] = stringID;
- }
+ gBattleCommunication[MULTISTRING_CHOOSER] = (gBankTarget == gActiveBank);
}
- gBattleMons[gActiveBank].statStages[stat] += statchanger;
- if (gBattleMons[gActiveBank].statStages[stat] < 0)
- gBattleMons[gActiveBank].statStages[stat] = 0;
- if (gBattleMons[gActiveBank].statStages[stat] > 0xC)
- gBattleMons[gActiveBank].statStages[stat] = 0xC;
+ gBattleMons[gActiveBank].statStages[statId] += statValue;
+ if (gBattleMons[gActiveBank].statStages[statId] < 0)
+ gBattleMons[gActiveBank].statStages[statId] = 0;
+ if (gBattleMons[gActiveBank].statStages[statId] > 0xC)
+ gBattleMons[gActiveBank].statStages[statId] = 0xC;
- if (gBattleCommunication[MULTISTRING_CHOOSER] == 2)
- {
- if (flags & 1)
- gBattleMoveFlags |= MOVESTATUS_MISSED;
- if (gBattleCommunication[MULTISTRING_CHOOSER] == 2 && !(flags & 1)) //what the actual fuck gamefreak...
- return 1;
- }
- return 0;
-}
+ if (gBattleCommunication[MULTISTRING_CHOOSER] == 2 && flags & STAT_CHANGE_BS_PTR)
+ gBattleMoveFlags |= MOVESTATUS_MISSED;
-#else
-__attribute__((naked))
-u8 ChangeStatBuffs(s8 statchanger, u8 stat, u8 flags, u8* bs_ptr)
-{
- asm(".syntax unified\n\
- push {r4-r7,lr}\n\
- mov r7, r10\n\
- mov r6, r9\n\
- mov r5, r8\n\
- push {r5-r7}\n\
- mov r8, r3\n\
- lsls r0, 24\n\
- lsrs r6, r0, 24\n\
- lsls r1, 24\n\
- lsrs r7, r1, 24\n\
- lsls r2, 24\n\
- lsrs r5, r2, 24\n\
- movs r0, 0\n\
- mov r9, r0\n\
- mov r10, r0\n\
- movs r0, 0x40\n\
- ands r0, r5\n\
- cmp r0, 0\n\
- beq _08025E54\n\
- ldr r0, _08025E4C @ =gActiveBank\n\
- ldr r1, _08025E50 @ =gBankAttacker\n\
- b _08025E58\n\
- .align 2, 0\n\
-_08025E4C: .4byte gActiveBank\n\
-_08025E50: .4byte gBankAttacker\n\
-_08025E54:\n\
- ldr r0, _08025EF8 @ =gActiveBank\n\
- ldr r1, _08025EFC @ =gBankTarget\n\
-_08025E58:\n\
- ldrb r1, [r1]\n\
- strb r1, [r0]\n\
- movs r0, 0xBF\n\
- ands r5, r0\n\
- movs r0, 0x80\n\
- ands r0, r5\n\
- cmp r0, 0\n\
- beq _08025E72\n\
- mov r0, r9\n\
- adds r0, 0x1\n\
- lsls r0, 24\n\
- lsrs r0, 24\n\
- mov r9, r0\n\
-_08025E72:\n\
- movs r0, 0x7F\n\
- ands r5, r0\n\
- movs r0, 0x20\n\
- ands r0, r5\n\
- cmp r0, 0\n\
- beq _08025E88\n\
- mov r0, r10\n\
- adds r0, 0x1\n\
- lsls r0, 24\n\
- lsrs r0, 24\n\
- mov r10, r0\n\
-_08025E88:\n\
- movs r0, 0xDF\n\
- ands r5, r0\n\
- ldr r1, _08025F00 @ =gBattleTextBuff1\n\
- movs r4, 0\n\
- movs r2, 0xFD\n\
- strb r2, [r1]\n\
- movs r0, 0x5\n\
- strb r0, [r1, 0x1]\n\
- strb r7, [r1, 0x2]\n\
- movs r3, 0x1\n\
- negs r3, r3\n\
- mov r12, r3\n\
- movs r0, 0xFF\n\
- strb r0, [r1, 0x3]\n\
- lsls r0, r6, 24\n\
- cmp r0, 0\n\
- blt _08025EAC\n\
- b _080261B0\n\
-_08025EAC:\n\
- ldr r4, _08025F04 @ =gSideTimers\n\
- ldr r1, _08025EF8 @ =gActiveBank\n\
- ldrb r0, [r1]\n\
- bl GetBankIdentity\n\
- movs r1, 0x1\n\
- ands r1, r0\n\
- lsls r0, r1, 1\n\
- adds r0, r1\n\
- lsls r0, 2\n\
- adds r0, r4\n\
- ldrb r0, [r0, 0x2]\n\
- cmp r0, 0\n\
- beq _08025F54\n\
- mov r2, r9\n\
- cmp r2, 0\n\
- bne _08025F54\n\
- ldr r0, _08025F08 @ =gCurrentMove\n\
- ldrh r0, [r0]\n\
- cmp r0, 0xAE\n\
- beq _08025F84\n\
- cmp r5, 0x1\n\
- bne _08025F74\n\
- ldr r4, _08025F0C @ =gSpecialStatuses\n\
- ldr r3, _08025EF8 @ =gActiveBank\n\
- ldrb r0, [r3]\n\
- lsls r1, r0, 2\n\
- adds r1, r0\n\
- lsls r1, 2\n\
- adds r1, r4\n\
- ldrb r0, [r1]\n\
- lsls r0, 31\n\
- cmp r0, 0\n\
- beq _08025F14\n\
- ldr r0, _08025F10 @ =gBattlescriptCurrInstr\n\
- mov r4, r8\n\
- str r4, [r0]\n\
- b _08025F74\n\
- .align 2, 0\n\
-_08025EF8: .4byte gActiveBank\n\
-_08025EFC: .4byte gBankTarget\n\
-_08025F00: .4byte gBattleTextBuff1\n\
-_08025F04: .4byte gSideTimers\n\
-_08025F08: .4byte gCurrentMove\n\
-_08025F0C: .4byte gSpecialStatuses\n\
-_08025F10: .4byte gBattlescriptCurrInstr\n\
-_08025F14:\n\
- mov r0, r8\n\
- bl BattleScriptPush\n\
- ldr r0, _08025F40 @ =gSharedMem\n\
- ldr r6, _08025F44 @ =gActiveBank\n\
- ldrb r1, [r6]\n\
- ldr r2, _08025F48 @ =0x00016003\n\
- adds r0, r2\n\
- strb r1, [r0]\n\
- ldr r1, _08025F4C @ =gBattlescriptCurrInstr\n\
- ldr r0, _08025F50 @ =BattleScript_MistProtected\n\
- str r0, [r1]\n\
- ldrb r1, [r6]\n\
- lsls r0, r1, 2\n\
- adds r0, r1\n\
- lsls r0, 2\n\
- adds r0, r4\n\
- ldrb r1, [r0]\n\
- movs r2, 0x1\n\
- orrs r1, r2\n\
- strb r1, [r0]\n\
- b _08025F74\n\
- .align 2, 0\n\
-_08025F40: .4byte gSharedMem\n\
-_08025F44: .4byte gActiveBank\n\
-_08025F48: .4byte 0x00016003\n\
-_08025F4C: .4byte gBattlescriptCurrInstr\n\
-_08025F50: .4byte BattleScript_MistProtected\n\
-_08025F54:\n\
- ldr r0, _08025F78 @ =gCurrentMove\n\
- ldrh r0, [r0]\n\
- cmp r0, 0xAE\n\
- beq _08025F84\n\
- mov r3, r10\n\
- cmp r3, 0x1\n\
- beq _08025F84\n\
- movs r0, 0\n\
- bl JumpIfMoveAffectedByProtect\n\
- lsls r0, 24\n\
- cmp r0, 0\n\
- beq _08025F84\n\
- ldr r1, _08025F7C @ =gBattlescriptCurrInstr\n\
- ldr r0, _08025F80 @ =BattleScript_ButItFailed\n\
- str r0, [r1]\n\
-_08025F74:\n\
- movs r0, 0x1\n\
- b _080262A4\n\
- .align 2, 0\n\
-_08025F78: .4byte gCurrentMove\n\
-_08025F7C: .4byte gBattlescriptCurrInstr\n\
-_08025F80: .4byte BattleScript_ButItFailed\n\
-_08025F84:\n\
- ldr r2, _08025FCC @ =gBattleMons\n\
- ldr r1, _08025FD0 @ =gActiveBank\n\
- ldrb r3, [r1]\n\
- movs r4, 0x58\n\
- adds r0, r3, 0\n\
- muls r0, r4\n\
- adds r0, r2\n\
- adds r0, 0x20\n\
- ldrb r0, [r0]\n\
- mov r10, r2\n\
- cmp r0, 0x1D\n\
- beq _08025FA0\n\
- cmp r0, 0x49\n\
- bne _08026040\n\
-_08025FA0:\n\
- mov r0, r9\n\
- cmp r0, 0\n\
- bne _08026040\n\
- ldr r0, _08025FD4 @ =gCurrentMove\n\
- ldrh r0, [r0]\n\
- cmp r0, 0xAE\n\
- beq _08026040\n\
- cmp r5, 0x1\n\
- bne _08025F74\n\
- ldr r4, _08025FD8 @ =gSpecialStatuses\n\
- lsls r0, r3, 2\n\
- adds r0, r3\n\
- lsls r0, 2\n\
- adds r0, r4\n\
- ldrb r0, [r0]\n\
- lsls r0, 31\n\
- cmp r0, 0\n\
- beq _08025FE0\n\
- ldr r0, _08025FDC @ =gBattlescriptCurrInstr\n\
- mov r1, r8\n\
- str r1, [r0]\n\
- b _08025F74\n\
- .align 2, 0\n\
-_08025FCC: .4byte gBattleMons\n\
-_08025FD0: .4byte gActiveBank\n\
-_08025FD4: .4byte gCurrentMove\n\
-_08025FD8: .4byte gSpecialStatuses\n\
-_08025FDC: .4byte gBattlescriptCurrInstr\n\
-_08025FE0:\n\
- mov r0, r8\n\
- bl BattleScriptPush\n\
- ldr r0, _08026028 @ =gSharedMem\n\
- ldr r2, _0802602C @ =gActiveBank\n\
- ldrb r1, [r2]\n\
- ldr r3, _08026030 @ =0x00016003\n\
- adds r0, r3\n\
- strb r1, [r0]\n\
- ldr r1, _08026034 @ =gBattlescriptCurrInstr\n\
- ldr r0, _08026038 @ =BattleScript_AbilityNoStatLoss\n\
- str r0, [r1]\n\
- ldr r1, _0802603C @ =gLastUsedAbility\n\
- ldrb r0, [r2]\n\
- movs r6, 0x58\n\
- muls r0, r6\n\
- add r0, r10\n\
- adds r0, 0x20\n\
- ldrb r0, [r0]\n\
- strb r0, [r1]\n\
- ldrb r0, [r2]\n\
- ldrb r1, [r1]\n\
- bl RecordAbilityBattle\n\
- ldr r0, _0802602C @ =gActiveBank\n\
- ldrb r1, [r0]\n\
- lsls r0, r1, 2\n\
- adds r0, r1\n\
- lsls r0, 2\n\
- adds r0, r4\n\
- ldrb r1, [r0]\n\
- movs r2, 0x1\n\
- orrs r1, r2\n\
- strb r1, [r0]\n\
- b _08025F74\n\
- .align 2, 0\n\
-_08026028: .4byte gSharedMem\n\
-_0802602C: .4byte gActiveBank\n\
-_08026030: .4byte 0x00016003\n\
-_08026034: .4byte gBattlescriptCurrInstr\n\
-_08026038: .4byte BattleScript_AbilityNoStatLoss\n\
-_0802603C: .4byte gLastUsedAbility\n\
-_08026040:\n\
- ldr r1, _08026090 @ =gActiveBank\n\
- ldrb r0, [r1]\n\
- movs r4, 0x58\n\
- muls r0, r4\n\
- add r0, r10\n\
- adds r0, 0x20\n\
- ldrb r0, [r0]\n\
- cmp r0, 0x33\n\
- bne _080260A8\n\
- mov r2, r9\n\
- cmp r2, 0\n\
- bne _080260A8\n\
- cmp r7, 0x6\n\
- bne _080260A8\n\
- cmp r5, 0x1\n\
- bne _08025F74\n\
- mov r0, r8\n\
- bl BattleScriptPush\n\
- ldr r0, _08026094 @ =gSharedMem\n\
- ldr r3, _08026090 @ =gActiveBank\n\
- ldrb r1, [r3]\n\
- ldr r6, _08026098 @ =0x00016003\n\
- adds r0, r6\n\
- strb r1, [r0]\n\
- ldr r1, _0802609C @ =gBattlescriptCurrInstr\n\
- ldr r0, _080260A0 @ =BattleScript_AbilityNoSpecificStatLoss\n\
- str r0, [r1]\n\
- ldr r1, _080260A4 @ =gLastUsedAbility\n\
- ldrb r0, [r3]\n\
- muls r0, r4\n\
- add r0, r10\n\
- adds r0, 0x20\n\
- ldrb r0, [r0]\n\
- strb r0, [r1]\n\
- ldrb r0, [r3]\n\
- ldrb r1, [r1]\n\
- bl RecordAbilityBattle\n\
- b _08025F74\n\
- .align 2, 0\n\
-_08026090: .4byte gActiveBank\n\
-_08026094: .4byte gSharedMem\n\
-_08026098: .4byte 0x00016003\n\
-_0802609C: .4byte gBattlescriptCurrInstr\n\
-_080260A0: .4byte BattleScript_AbilityNoSpecificStatLoss\n\
-_080260A4: .4byte gLastUsedAbility\n\
-_080260A8:\n\
- ldr r1, _080260FC @ =gActiveBank\n\
- ldrb r0, [r1]\n\
- movs r4, 0x58\n\
- muls r0, r4\n\
- add r0, r10\n\
- adds r0, 0x20\n\
- ldrb r0, [r0]\n\
- cmp r0, 0x34\n\
- bne _08026114\n\
- mov r2, r9\n\
- cmp r2, 0\n\
- bne _08026114\n\
- cmp r7, 0x1\n\
- bne _08026114\n\
- cmp r5, 0x1\n\
- beq _080260CA\n\
- b _08025F74\n\
-_080260CA:\n\
- mov r0, r8\n\
- bl BattleScriptPush\n\
- ldr r0, _08026100 @ =gSharedMem\n\
- ldr r3, _080260FC @ =gActiveBank\n\
- ldrb r1, [r3]\n\
- ldr r6, _08026104 @ =0x00016003\n\
- adds r0, r6\n\
- strb r1, [r0]\n\
- ldr r1, _08026108 @ =gBattlescriptCurrInstr\n\
- ldr r0, _0802610C @ =BattleScript_AbilityNoSpecificStatLoss\n\
- str r0, [r1]\n\
- ldr r1, _08026110 @ =gLastUsedAbility\n\
- ldrb r0, [r3]\n\
- muls r0, r4\n\
- add r0, r10\n\
- adds r0, 0x20\n\
- ldrb r0, [r0]\n\
- strb r0, [r1]\n\
- ldrb r0, [r3]\n\
- ldrb r1, [r1]\n\
- bl RecordAbilityBattle\n\
- b _08025F74\n\
- .align 2, 0\n\
-_080260FC: .4byte gActiveBank\n\
-_08026100: .4byte gSharedMem\n\
-_08026104: .4byte 0x00016003\n\
-_08026108: .4byte gBattlescriptCurrInstr\n\
-_0802610C: .4byte BattleScript_AbilityNoSpecificStatLoss\n\
-_08026110: .4byte gLastUsedAbility\n\
-_08026114:\n\
- ldr r0, _080261A0 @ =gActiveBank\n\
- ldrb r1, [r0]\n\
- movs r0, 0x58\n\
- muls r0, r1\n\
- add r0, r10\n\
- adds r0, 0x20\n\
- ldrb r0, [r0]\n\
- cmp r0, 0x13\n\
- bne _0802612C\n\
- cmp r5, 0\n\
- bne _0802612C\n\
- b _08025F74\n\
-_0802612C:\n\
- lsls r0, r6, 24\n\
- asrs r0, 28\n\
- movs r1, 0x7\n\
- ands r0, r1\n\
- negs r0, r0\n\
- lsls r0, 24\n\
- ldr r3, _080261A4 @ =gBattleTextBuff2\n\
- movs r4, 0\n\
- movs r1, 0xFD\n\
- strb r1, [r3]\n\
- movs r2, 0x1\n\
- lsrs r6, r0, 24\n\
- asrs r0, 24\n\
- subs r1, 0xFF\n\
- cmp r0, r1\n\
- bne _08026156\n\
- strb r4, [r3, 0x1]\n\
- movs r0, 0xD3\n\
- strb r0, [r3, 0x2]\n\
- strb r4, [r3, 0x3]\n\
- movs r2, 0x4\n\
-_08026156:\n\
- adds r0, r2, r3\n\
- strb r4, [r0]\n\
- adds r2, 0x1\n\
- adds r1, r2, r3\n\
- movs r0, 0xD4\n\
- strb r0, [r1]\n\
- adds r2, 0x1\n\
- adds r0, r2, r3\n\
- strb r4, [r0]\n\
- adds r2, 0x1\n\
- adds r1, r2, r3\n\
- movs r0, 0xFF\n\
- strb r0, [r1]\n\
- ldr r1, _080261A0 @ =gActiveBank\n\
- ldrb r2, [r1]\n\
- movs r0, 0x58\n\
- muls r0, r2\n\
- adds r0, r7, r0\n\
- mov r1, r10\n\
- adds r1, 0x18\n\
- adds r0, r1\n\
- ldrb r0, [r0]\n\
- lsls r0, 24\n\
- asrs r0, 24\n\
- cmp r0, 0\n\
- beq _08026206\n\
- movs r1, 0\n\
- ldr r0, _080261A8 @ =gBankTarget\n\
- ldrb r0, [r0]\n\
- ldr r3, _080261AC @ =gBattleCommunication\n\
- mov r8, r3\n\
- cmp r0, r2\n\
- bne _0802619A\n\
- movs r1, 0x1\n\
-_0802619A:\n\
- mov r4, r8\n\
- strb r1, [r4, 0x5]\n\
- b _08026234\n\
- .align 2, 0\n\
-_080261A0: .4byte gActiveBank\n\
-_080261A4: .4byte gBattleTextBuff2\n\
-_080261A8: .4byte gBankTarget\n\
-_080261AC: .4byte gBattleCommunication\n\
-_080261B0:\n\
- asrs r6, r0, 28\n\
- movs r0, 0x7\n\
- ands r6, r0\n\
- ldr r3, _08026210 @ =gBattleTextBuff2\n\
- strb r2, [r3]\n\
- movs r2, 0x1\n\
- cmp r6, 0x2\n\
- bne _080261CA\n\
- strb r4, [r3, 0x1]\n\
- movs r0, 0xD1\n\
- strb r0, [r3, 0x2]\n\
- strb r4, [r3, 0x3]\n\
- movs r2, 0x4\n\
-_080261CA:\n\
- adds r0, r2, r3\n\
- strb r4, [r0]\n\
- adds r2, 0x1\n\
- adds r1, r2, r3\n\
- movs r0, 0xD2\n\
- strb r0, [r1]\n\
- adds r2, 0x1\n\
- adds r0, r2, r3\n\
- strb r4, [r0]\n\
- adds r2, 0x1\n\
- adds r1, r2, r3\n\
- ldrb r0, [r1]\n\
- mov r2, r12\n\
- orrs r0, r2\n\
- strb r0, [r1]\n\
- ldr r2, _08026214 @ =gBattleMons\n\
- ldr r4, _08026218 @ =gActiveBank\n\
- ldrb r3, [r4]\n\
- movs r0, 0x58\n\
- muls r0, r3\n\
- adds r0, r7, r0\n\
- adds r1, r2, 0\n\
- adds r1, 0x18\n\
- adds r0, r1\n\
- ldrb r0, [r0]\n\
- lsls r0, 24\n\
- asrs r0, 24\n\
- mov r10, r2\n\
- cmp r0, 0xC\n\
- bne _08026220\n\
-_08026206:\n\
- ldr r1, _0802621C @ =gBattleCommunication\n\
- movs r0, 0x2\n\
- strb r0, [r1, 0x5]\n\
- mov r8, r1\n\
- b _08026234\n\
- .align 2, 0\n\
-_08026210: .4byte gBattleTextBuff2\n\
-_08026214: .4byte gBattleMons\n\
-_08026218: .4byte gActiveBank\n\
-_0802621C: .4byte gBattleCommunication\n\
-_08026220:\n\
- movs r1, 0\n\
- ldr r0, _080262B4 @ =gBankTarget\n\
- ldrb r0, [r0]\n\
- ldr r2, _080262B8 @ =gBattleCommunication\n\
- mov r8, r2\n\
- cmp r0, r3\n\
- bne _08026230\n\
- movs r1, 0x1\n\
-_08026230:\n\
- mov r3, r8\n\
- strb r1, [r3, 0x5]\n\
-_08026234:\n\
- ldr r2, _080262BC @ =gActiveBank\n\
- ldrb r0, [r2]\n\
- movs r4, 0x58\n\
- adds r1, r0, 0\n\
- muls r1, r4\n\
- adds r1, r7, r1\n\
- mov r3, r10\n\
- adds r3, 0x18\n\
- adds r1, r3\n\
- lsls r0, r6, 24\n\
- asrs r0, 24\n\
- ldrb r6, [r1]\n\
- adds r0, r6\n\
- strb r0, [r1]\n\
- ldrb r0, [r2]\n\
- muls r0, r4\n\
- adds r0, r7, r0\n\
- adds r1, r0, r3\n\
- movs r0, 0\n\
- ldrsb r0, [r1, r0]\n\
- cmp r0, 0\n\
- bge _08026264\n\
- movs r0, 0\n\
- strb r0, [r1]\n\
-_08026264:\n\
- ldr r1, _080262BC @ =gActiveBank\n\
- ldrb r0, [r1]\n\
- muls r0, r4\n\
- adds r0, r7, r0\n\
- adds r1, r0, r3\n\
- movs r0, 0\n\
- ldrsb r0, [r1, r0]\n\
- cmp r0, 0xC\n\
- ble _0802627A\n\
- movs r0, 0xC\n\
- strb r0, [r1]\n\
-_0802627A:\n\
- mov r2, r8\n\
- ldrb r0, [r2, 0x5]\n\
- cmp r0, 0x2\n\
- bne _080262A2\n\
- movs r3, 0x1\n\
- ands r3, r5\n\
- cmp r3, 0\n\
- beq _08026294\n\
- ldr r0, _080262C0 @ =gBattleMoveFlags\n\
- ldrb r1, [r0]\n\
- movs r2, 0x1\n\
- orrs r1, r2\n\
- strb r1, [r0]\n\
-_08026294:\n\
- mov r4, r8\n\
- ldrb r0, [r4, 0x5]\n\
- cmp r0, 0x2\n\
- bne _080262A2\n\
- cmp r3, 0\n\
- bne _080262A2\n\
- b _08025F74\n\
-_080262A2:\n\
- movs r0, 0\n\
-_080262A4:\n\
- pop {r3-r5}\n\
- mov r8, r3\n\
- mov r9, r4\n\
- mov r10, r5\n\
- pop {r4-r7}\n\
- pop {r1}\n\
- bx r1\n\
- .align 2, 0\n\
-_080262B4: .4byte gBankTarget\n\
-_080262B8: .4byte gBattleCommunication\n\
-_080262BC: .4byte gActiveBank\n\
-_080262C0: .4byte gBattleMoveFlags\n\
- .syntax divided");
+ if (gBattleCommunication[MULTISTRING_CHOOSER] == 2 && !(flags & STAT_CHANGE_BS_PTR))
+ return STAT_CHANGE_DIDNT_WORK;
+
+ return STAT_CHANGE_WORKED;
}
-#endif // NONMATCHING
static void atk89_statbuffchange(void)
{
u8* jump_loc = T1_READ_PTR(gBattlescriptCurrInstr + 2);
- if (ChangeStatBuffs(BATTLE_STRUCT->statChanger & 0xF0, BATTLE_STRUCT->statChanger & 0xF, T2_READ_8(gBattlescriptCurrInstr + 1), jump_loc) == 0)
+ if (ChangeStatBuffs(gBattleStruct->statChanger & 0xF0, gBattleStruct->statChanger & 0xF, T2_READ_8(gBattlescriptCurrInstr + 1), jump_loc) == 0)
gBattlescriptCurrInstr += 6;
}
@@ -13456,7 +11892,7 @@ static void atk91_givepaydaymoney(void)
{
if (!(gBattleTypeFlags & BATTLE_TYPE_LINK) && gPaydayMoney)
{
- AddMoney(&gSaveBlock1.money, gPaydayMoney * BATTLE_STRUCT->moneyMultiplier);
+ AddMoney(&gSaveBlock1.money, gPaydayMoney * gBattleStruct->moneyMultiplier);
gBattleTextBuff1[0] = 0xFD;
gBattleTextBuff1[1] = 1;
gBattleTextBuff1[2] = 2;
@@ -14142,8 +12578,8 @@ static void atk9C_setsubstitute(void)
static bool8 IsMoveUncopyable(u16 move)
{
int i;
- for (i = 0; sUnknown_081FACFE[i] != 0xFFFE && sUnknown_081FACFE[i] != move; i++) {}
- return (sUnknown_081FACFE[i] != 0xFFFE);
+ for (i = 0; sMovesForbiddenToCopy[i] != 0xFFFE && sMovesForbiddenToCopy[i] != move; i++) {}
+ return (sMovesForbiddenToCopy[i] != 0xFFFE);
}
static void atk9D_mimicattackcopy(void)
@@ -14187,13 +12623,13 @@ static void atk9D_mimicattackcopy(void)
#ifdef NONMATCHING
static void atk9E_metronome(void)
{
- // sUnknown_081FACFE
+ // sMovesForbiddenToCopy
int i;
do
{
while ((gCurrentMove = (Random() & 0x1FF) + 1) > 0x162);
- for (i = 0; sUnknown_081FACFE[i] != gCurrentMove && sUnknown_081FACFE[i] != 0xFFFF; i++);
- } while (sUnknown_081FACFE[i] != 0xFFFF);
+ for (i = 0; sMovesForbiddenToCopy[i] != gCurrentMove && sMovesForbiddenToCopy[i] != 0xFFFF; i++);
+ } while (sMovesForbiddenToCopy[i] != 0xFFFF);
gHitMarker &= ~(HITMARKER_ATTACKSTRING_PRINTED);
gBattlescriptCurrInstr = gBattleScriptsForMoveEffects[gBattleMoves[gCurrentMove].effect];
@@ -14211,7 +12647,7 @@ static void atk9E_metronome(void)
ldr r7, _08027938 @ =gCurrentMove\n\
movs r6, 0xB1\n\
lsls r6, 1\n\
- ldr r5, _0802793C @ =sUnknown_081FACFE\n\
+ ldr r5, _0802793C @ =sMovesForbiddenToCopy\n\
ldr r0, _08027940 @ =gBattlescriptCurrInstr\n\
mov r8, r0\n\
_080278CA:\n\
@@ -14273,7 +12709,7 @@ _080278F8:\n\
bx r0\n\
.align 2, 0\n\
_08027938: .4byte gCurrentMove\n\
-_0802793C: .4byte sUnknown_081FACFE\n\
+_0802793C: .4byte sMovesForbiddenToCopy\n\
_08027940: .4byte gBattlescriptCurrInstr\n\
_08027944: .4byte 0x000001ff\n\
_08027948: .4byte 0x0000ffff\n\
@@ -14398,10 +12834,10 @@ static void atkA5_painsplitdmgcalc(void)
{
s32 hp_diff = (gBattleMons[gBankAttacker].hp + gBattleMons[gBankTarget].hp) / 2;
s32 to_store = gBattleMoveDamage = gBattleMons[gBankTarget].hp - hp_diff;
- BATTLE_STRUCT->unk16014 = sBYTE0_32(to_store);
- BATTLE_STRUCT->unk16015 = sBYTE1_32(to_store);
- BATTLE_STRUCT->unk16016 = sBYTE2_32(to_store);
- BATTLE_STRUCT->unk16017 = sBYTE3_32(to_store);
+ gBattleStruct->unk16014 = sBYTE0_32(to_store);
+ gBattleStruct->unk16015 = sBYTE1_32(to_store);
+ gBattleStruct->unk16016 = sBYTE2_32(to_store);
+ gBattleStruct->unk16017 = sBYTE3_32(to_store);
gBattleMoveDamage = gBattleMons[gBankAttacker].hp - hp_diff;
gSpecialStatuses[gBankTarget].moveturnLostHP = 0xFFFF;
@@ -14415,7 +12851,7 @@ static void atkA5_painsplitdmgcalc(void)
#ifdef NONMATCHING
static void atkA6_settypetorandomresistance(void)
{
- if (gMoveHitWith[gBankAttacker] == 0 || gMoveHitWith[gBankAttacker] == 0xFFFF || (IsTwoTurnsMove(gMoveHitWith[gBankAttacker]) && !gProtectStructs[gBankAttacker].physicalDmg && !gProtectStructs[gBankAttacker].specialDmg))
+ if (gLastLandedMoves[gBankAttacker] == 0 || gLastLandedMoves[gBankAttacker] == 0xFFFF || (IsTwoTurnsMove(gLastLandedMoves[gBankAttacker]) && !gProtectStructs[gBankAttacker].physicalDmg && !gProtectStructs[gBankAttacker].specialDmg))
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
else
{
@@ -14424,7 +12860,7 @@ static void atkA6_settypetorandomresistance(void)
{
while (((type = (Random() & 0x7F)) > 0x70));
type *= 3;
- if (gTypeEffectiveness[type] == gUnknown_02024C44[gBankAttacker] && gTypeEffectiveness[type + 2] <= 5 && gBattleMons[gBankAttacker].type1 != gTypeEffectiveness[type + 1] && gBattleMons[gBankAttacker].type2 != gTypeEffectiveness[type + 1])
+ if (gTypeEffectiveness[type] == gLastHitByType[gBankAttacker] && gTypeEffectiveness[type + 2] <= 5 && gBattleMons[gBankAttacker].type1 != gTypeEffectiveness[type + 1] && gBattleMons[gBankAttacker].type2 != gTypeEffectiveness[type + 1])
{
gBattleMons[gBankAttacker].type1 = type;
gBattleMons[gBankAttacker].type2 = type;
@@ -14443,7 +12879,7 @@ static void atkA6_settypetorandomresistance(void)
{
if (gTypeEffectiveness[type] == 0xFE || gTypeEffectiveness[type] != 0xFF)
{
- if (gTypeEffectiveness[type] == gUnknown_02024C44[gBankAttacker] && gTypeEffectiveness[type + 2] <= 5 && gBattleMons[gBankAttacker].type1 != gTypeEffectiveness[type + 1] && gBattleMons[gBankAttacker].type2 != gTypeEffectiveness[type + 1])
+ if (gTypeEffectiveness[type] == gLastHitByType[gBankAttacker] && gTypeEffectiveness[type + 2] <= 5 && gBattleMons[gBankAttacker].type1 != gTypeEffectiveness[type + 1] && gBattleMons[gBankAttacker].type2 != gTypeEffectiveness[type + 1])
{
gBattleMons[gBankAttacker].type1 = gTypeEffectiveness[rands + 1];
gBattleMons[gBankAttacker].type2 = gTypeEffectiveness[rands + 1];
@@ -14472,7 +12908,7 @@ static void atkA6_settypetorandomresistance(void)
mov r6, r9\n\
mov r5, r8\n\
push {r5-r7}\n\
- ldr r1, _08027FA8 @ =gMoveHitWith\n\
+ ldr r1, _08027FA8 @ =gLastLandedMoves\n\
ldr r4, _08027FAC @ =gBankAttacker\n\
ldrb r0, [r4]\n\
lsls r0, 1\n\
@@ -14518,7 +12954,7 @@ _08027F8C:\n\
str r1, [r3]\n\
b _08028110\n\
.align 2, 0\n\
-_08027FA8: .4byte gMoveHitWith\n\
+_08027FA8: .4byte gLastLandedMoves\n\
_08027FAC: .4byte gBankAttacker\n\
_08027FB0: .4byte 0x0000ffff\n\
_08027FB4: .4byte gProtectStructs\n\
@@ -14590,7 +13026,7 @@ _0802802C:\n\
adds r4, r0, r4\n\
ldr r6, _08028120 @ =gTypeEffectiveness\n\
adds r3, r4, r6\n\
- ldr r1, _08028124 @ =gUnknown_02024C44\n\
+ ldr r1, _08028124 @ =gLastHitByType\n\
ldr r2, _08028128 @ =gBankAttacker\n\
ldrb r5, [r2]\n\
lsls r0, r5, 1\n\
@@ -14651,7 +13087,7 @@ _080280AE:\n\
mov r4, r10\n\
ldrb r2, [r4]\n\
lsls r0, r2, 1\n\
- ldr r7, _08028124 @ =gUnknown_02024C44\n\
+ ldr r7, _08028124 @ =gLastHitByType\n\
adds r0, r7\n\
ldrh r0, [r0]\n\
cmp r1, r0\n\
@@ -14708,7 +13144,7 @@ _08028110:\n\
bx r0\n\
.align 2, 0\n\
_08028120: .4byte gTypeEffectiveness\n\
-_08028124: .4byte gUnknown_02024C44\n\
+_08028124: .4byte gLastHitByType\n\
_08028128: .4byte gBankAttacker\n\
_0802812C: .4byte gBattleMons\n\
_08028130: .4byte 0x000003e7\n\
@@ -14842,7 +13278,7 @@ static void atkAA_setdestinybond(void)
gBattlescriptCurrInstr++;
}
-static void DestinyBondFlagUpdate(void)
+static void TrySetDestinyBondToHappen(void)
{
u8 atk_side = GetBankSide(gBankAttacker);
u8 def_side = GetBankSide(gBankTarget);
@@ -14852,7 +13288,7 @@ static void DestinyBondFlagUpdate(void)
static void atkAB_trysetdestinybondtohappen(void)
{
- DestinyBondFlagUpdate();
+ TrySetDestinyBondToHappen();
gBattlescriptCurrInstr++;
}
@@ -14862,10 +13298,10 @@ static void atkAC_remaininghptopower(void)
int i;
for (i = 0; i < 12; i += 2)
{
- if (hp_fraction <= sUnknown_081FAD26[i])
+ if (hp_fraction <= sFlailHpScaleToPowerTable[i])
break;
}
- gDynamicBasePower = sUnknown_081FAD26[i + 1];
+ gDynamicBasePower = sFlailHpScaleToPowerTable[i + 1];
gBattlescriptCurrInstr++;
}
@@ -14941,7 +13377,7 @@ static void atkAE_healpartystatus(void)
gBattleCommunication[MULTISTRING_CHOOSER] |= 1;
}
- gActiveBank = BATTLE_STRUCT->scriptingActive = GetBankByIdentity(GetBankIdentity(gBankAttacker) ^ 2);
+ gActiveBank = gBattleStruct->scriptingActive = GetBankByIdentity(GetBankIdentity(gBankAttacker) ^ 2);
if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE && !(gAbsentBankFlags & gBitTable[gActiveBank]))
{
if (gBattleMons[gActiveBank].ability != ABILITY_SOUNDPROOF)
@@ -15250,7 +13686,7 @@ static void atkBA_jumpifnopursuitswitchdmg(void)
}
gCurrentMove = MOVE_PURSUIT;
gBattlescriptCurrInstr += 5;
- BATTLE_STRUCT->animTurn = 1;
+ gBattleStruct->animTurn = 1;
gHitMarker &= ~(HITMARKER_ATTACKSTRING_PRINTED);
}
else
@@ -16400,7 +14836,7 @@ static void atkD6_doubledamagedealtifdamaged(void)
{
if ((gProtectStructs[gBankAttacker].physicalDmg && gProtectStructs[gBankAttacker].physicalBank == gBankTarget)
|| (gProtectStructs[gBankAttacker].specialDmg && gProtectStructs[gBankAttacker].specialBank == gBankTarget))
- BATTLE_STRUCT->dmgMultiplier = 2;
+ gBattleStruct->dmgMultiplier = 2;
gBattlescriptCurrInstr++;
}
@@ -16509,13 +14945,13 @@ static void atkDC_trysetgrudge(void)
static void atkDD_weightdamagecalculation(void)
{
int i;
- for (i = 0; sWeightDamage[i] != 0xFFFF; i += 2)
+ for (i = 0; sWeightToDamageTable[i] != 0xFFFF; i += 2)
{
- if (sWeightDamage[i] > GetPokedexHeightWeight(SpeciesToNationalPokedexNum(gBattleMons[gBankTarget].species), 1))
+ if (sWeightToDamageTable[i] > GetPokedexHeightWeight(SpeciesToNationalPokedexNum(gBattleMons[gBankTarget].species), 1))
break;
}
- if (sWeightDamage[i] != 0xFFFF)
- gDynamicBasePower = sWeightDamage[i + 1];
+ if (sWeightToDamageTable[i] != 0xFFFF)
+ gDynamicBasePower = sWeightToDamageTable[i + 1];
else
gDynamicBasePower = 120;
gBattlescriptCurrInstr++;
@@ -16539,17 +14975,17 @@ static void atkDE_asistattackselect(void)
break;
if (!GetMonData(&party[i], MON_DATA_SPECIES2) || GetMonData(&party[i], MON_DATA_SPECIES2) == SPECIES_EGG)
break;
- chooseable_moves = &BATTLE_STRUCT->assistMove[chooseable_moves_no];
+ chooseable_moves = &gBattleStruct->assistMove[chooseable_moves_no];
for (j = 0; j < 4; j++)
{
int k;
u16 move = GetMonData(&party[i], MON_DATA_MOVE1 + i);
if (IsMoveUnchoosable(move))
break;
- //sUnknown_081FACFE[k]
+ //sMovesForbiddenToCopy[k]
for (k = 0; ;k++)
{
- if (sUnknown_081FACFE[k] == 0xFFFF)
+ if (sMovesForbiddenToCopy[k] == 0xFFFF)
{
if (move)
{
@@ -16559,7 +14995,7 @@ static void atkDE_asistattackselect(void)
}
break;
}
- if (sUnknown_081FACFE[k] == move)
+ if (sMovesForbiddenToCopy[k] == move)
break;
}
}
@@ -16567,7 +15003,7 @@ static void atkDE_asistattackselect(void)
if (chooseable_moves_no)
{
gHitMarker &= ~(HITMARKER_ATTACKSTRING_PRINTED);
- gRandomMove = BATTLE_STRUCT->assistMove[Random() % chooseable_moves_no];
+ gRandomMove = gBattleStruct->assistMove[Random() % chooseable_moves_no];
gBankTarget = GetMoveTarget(gRandomMove, 0);
gBattlescriptCurrInstr += 5;
}
@@ -16652,7 +15088,7 @@ _0802AAF8:\n\
adds r1, r5, 0x1\n\
cmp r0, 0\n\
bne _0802AB4E\n\
- ldr r0, _0802ABB4 @ =sUnknown_081FACFE\n\
+ ldr r0, _0802ABB4 @ =sMovesForbiddenToCopy\n\
ldrh r2, [r0]\n\
adds r3, r0, 0\n\
cmp r2, r8\n\
@@ -16727,7 +15163,7 @@ _0802ABA4: .4byte gEnemyParty\n\
_0802ABA8: .4byte gBattlePartyID\n\
_0802ABAC: .4byte 0x0000ffff\n\
_0802ABB0: .4byte gSharedMem + 0x16024\n\
-_0802ABB4: .4byte sUnknown_081FACFE\n\
+_0802ABB4: .4byte sMovesForbiddenToCopy\n\
_0802ABB8: .4byte gHitMarker\n\
_0802ABBC: .4byte 0xfffffbff\n\
_0802ABC0: .4byte gRandomMove\n\
@@ -16792,11 +15228,11 @@ static void atkE1_trygetintimidatetarget(void)
{
u8 side;
- BATTLE_STRUCT->scriptingActive = ewram160DD;
- side = GetBankSide(BATTLE_STRUCT->scriptingActive);
+ gBattleStruct->scriptingActive = ewram160DD;
+ side = GetBankSide(gBattleStruct->scriptingActive);
gBattleTextBuff1[0] = 0xFD;
gBattleTextBuff1[1] = 9;
- gBattleTextBuff1[2] = gBattleMons[BATTLE_STRUCT->scriptingActive].ability;
+ gBattleTextBuff1[2] = gBattleMons[gBattleStruct->scriptingActive].ability;
gBattleTextBuff1[3] = 0xFF;
for (;gBankTarget < gNoOfAllBanks; gBankTarget++)
@@ -16901,10 +15337,10 @@ static void atkE5_pickup(void)
static void atkE6_docastformchangeanimation(void)
{
- gActiveBank = BATTLE_STRUCT->scriptingActive;
+ gActiveBank = gBattleStruct->scriptingActive;
if (gBattleMons[gActiveBank].status2 & STATUS2_SUBSTITUTE)
- BATTLE_STRUCT->castformToChangeInto |= 0x80;
- EmitBattleAnimation(0, B_ANIM_CASTFORM_CHANGE, BATTLE_STRUCT->castformToChangeInto);
+ gBattleStruct->castformToChangeInto |= 0x80;
+ EmitBattleAnimation(0, B_ANIM_CASTFORM_CHANGE, gBattleStruct->castformToChangeInto);
MarkBufferBankForExecution(gActiveBank);
gBattlescriptCurrInstr++;
}
@@ -16913,11 +15349,11 @@ static void atkE7_trycastformdatachange(void)
{
u8 form;
gBattlescriptCurrInstr++;
- form = CastformDataTypeChange(BATTLE_STRUCT->scriptingActive);
+ form = CastformDataTypeChange(gBattleStruct->scriptingActive);
if (form)
{
BattleScriptPushCursorAndCallback(BattleScript_CastformChange);
- BATTLE_STRUCT->castformToChangeInto = form - 1;
+ gBattleStruct->castformToChangeInto = form - 1;
}
}
@@ -16953,17 +15389,17 @@ static void atkE9_setweatherballtype(void)
if (WEATHER_HAS_EFFECT)
{
if ((u8)(gBattleWeather))
- BATTLE_STRUCT->dmgMultiplier = 2;
+ gBattleStruct->dmgMultiplier = 2;
if (gBattleWeather & WEATHER_RAIN_ANY)
- BATTLE_STRUCT->dynamicMoveType = TYPE_WATER | 0x80;
+ gBattleStruct->dynamicMoveType = TYPE_WATER | 0x80;
else if (gBattleWeather & WEATHER_SANDSTORM_ANY)
- BATTLE_STRUCT->dynamicMoveType = TYPE_ROCK | 0x80;
+ gBattleStruct->dynamicMoveType = TYPE_ROCK | 0x80;
else if (gBattleWeather & WEATHER_SUN_ANY)
- BATTLE_STRUCT->dynamicMoveType = TYPE_FIRE | 0x80;
+ gBattleStruct->dynamicMoveType = TYPE_FIRE | 0x80;
else if (gBattleWeather & WEATHER_HAIL)
- BATTLE_STRUCT->dynamicMoveType = TYPE_ICE | 0x80;
+ gBattleStruct->dynamicMoveType = TYPE_ICE | 0x80;
else
- BATTLE_STRUCT->dynamicMoveType = TYPE_NORMAL | 0x80;
+ gBattleStruct->dynamicMoveType = TYPE_NORMAL | 0x80;
}
gBattlescriptCurrInstr++;
}
@@ -17010,8 +15446,8 @@ static void atkEC_pursuitrelated(void)
gActionsByTurnOrder[gActiveBank] = 11;
gCurrentMove = MOVE_PURSUIT;
gBattlescriptCurrInstr += 5;
- BATTLE_STRUCT->animTurn = 1;
- BATTLE_STRUCT->unk160A7 = gBankAttacker;
+ gBattleStruct->animTurn = 1;
+ gBattleStruct->unk160A7 = gBankAttacker;
gBankAttacker = gActiveBank;
}
else
@@ -17022,10 +15458,10 @@ static void atkED_snatchsetbanks(void)
{
gEffectBank = gBankAttacker;
if (gBankAttacker == gBankTarget)
- gBankAttacker = gBankTarget = BATTLE_STRUCT->scriptingActive;
+ gBankAttacker = gBankTarget = gBattleStruct->scriptingActive;
else
- gBankTarget = BATTLE_STRUCT->scriptingActive;
- BATTLE_STRUCT->scriptingActive = gEffectBank;
+ gBankTarget = gBattleStruct->scriptingActive;
+ gBattleStruct->scriptingActive = gEffectBank;
gBattlescriptCurrInstr++;
}
@@ -17038,13 +15474,13 @@ static void atkEE_removelightscreenreflect(void) //brick break
gSideAffecting[side] &= ~(SIDE_STATUS_LIGHTSCREEN);
gSideTimers[side].reflectTimer = 0;
gSideTimers[side].lightscreenTimer = 0;
- BATTLE_STRUCT->animTurn = 1;
- BATTLE_STRUCT->animTargetsHit = 1;
+ gBattleStruct->animTurn = 1;
+ gBattleStruct->animTargetsHit = 1;
}
else
{
- BATTLE_STRUCT->animTurn = 0;
- BATTLE_STRUCT->animTargetsHit = 0;
+ gBattleStruct->animTurn = 0;
+ gBattleStruct->animTargetsHit = 0;
}
gBattlescriptCurrInstr++;
}
@@ -17074,7 +15510,7 @@ void atkEF_handleballthrow(void)
u32 odds;
u8 catch_rate;
if (gLastUsedItem == ITEM_SAFARI_BALL)
- catch_rate = BATTLE_STRUCT->unk16089 * 1275 / 100; //correct the name to safariFleeRate
+ catch_rate = gBattleStruct->unk16089 * 1275 / 100; //correct the name to safariFleeRate
else
catch_rate = gBaseStats[gBattleMons[gBankTarget].species].catchRate;
if (gLastUsedItem > 5)
@@ -17386,15 +15822,15 @@ static void atkF3_trygivecaughtmonnick(void)
case 2:
if (!gPaletteFade.active)
{
- GetMonData(&gEnemyParty[gBattlePartyID[gBankAttacker ^ 1]], MON_DATA_NICKNAME, BATTLE_STRUCT->caughtNick);
- DoNamingScreen(2, BATTLE_STRUCT->caughtNick, GetMonData(&gEnemyParty[gBattlePartyID[gBankAttacker ^ 1]], MON_DATA_SPECIES), GetMonGender(&gEnemyParty[gBattlePartyID[gBankAttacker ^ 1]]), GetMonData(&gEnemyParty[gBattlePartyID[gBankAttacker ^ 1]], MON_DATA_PERSONALITY, 0), BattleMainCB2);
+ GetMonData(&gEnemyParty[gBattlePartyID[gBankAttacker ^ 1]], MON_DATA_NICKNAME, gBattleStruct->caughtNick);
+ DoNamingScreen(2, gBattleStruct->caughtNick, GetMonData(&gEnemyParty[gBattlePartyID[gBankAttacker ^ 1]], MON_DATA_SPECIES), GetMonGender(&gEnemyParty[gBattlePartyID[gBankAttacker ^ 1]]), GetMonData(&gEnemyParty[gBattlePartyID[gBankAttacker ^ 1]], MON_DATA_PERSONALITY, 0), BattleMainCB2);
gBattleCommunication[0]++;
}
break;
case 3:
if (gMain.callback2 == BattleMainCB2 && !gPaletteFade.active )
{
- SetMonData(&gEnemyParty[gBattlePartyID[gBankAttacker ^ 1]], MON_DATA_NICKNAME, BATTLE_STRUCT->caughtNick);
+ SetMonData(&gEnemyParty[gBattlePartyID[gBankAttacker ^ 1]], MON_DATA_NICKNAME, gBattleStruct->caughtNick);
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
}
break;
diff --git a/src/battle/battle_7.c b/src/battle/battle_7.c
index 1c79d7ebf..00216ce05 100644
--- a/src/battle/battle_7.c
+++ b/src/battle/battle_7.c
@@ -763,7 +763,7 @@ void sub_80324E0(u8 a)
ewram17800[a].substituteSprite = 0;
}
-void sub_80324F8(struct Pokemon *pkmn, u8 b)
+void HandleLowHpMusicChange(struct Pokemon *pkmn, u8 b)
{
u16 hp = GetMonData(pkmn, MON_DATA_HP);
u16 maxHP = GetMonData(pkmn, MON_DATA_MAX_HP);
@@ -793,7 +793,7 @@ void sub_80324F8(struct Pokemon *pkmn, u8 b)
}
}
-void BattleMusicStop(void)
+void BattleStopLowHpSound(void)
{
u8 r4 = GetBankByIdentity(0);
@@ -821,11 +821,11 @@ void sub_8032638(void)
u8 r5 = pokemon_order_func(gBattlePartyID[r9]);
if (GetMonData(&gPlayerParty[r4], MON_DATA_HP) != 0)
- sub_80324F8(&gPlayerParty[r4], r8);
+ HandleLowHpMusicChange(&gPlayerParty[r4], r8);
if (IsDoubleBattle())
{
if (GetMonData(&gPlayerParty[r5], MON_DATA_HP) != 0)
- sub_80324F8(&gPlayerParty[r5], r9);
+ HandleLowHpMusicChange(&gPlayerParty[r5], r9);
}
}
}
diff --git a/src/battle/battle_ai.c b/src/battle/battle_ai.c
index 613f2ebe0..938d0fde1 100644
--- a/src/battle/battle_ai.c
+++ b/src/battle/battle_ai.c
@@ -564,7 +564,7 @@ u8 BattleAI_GetAIActionToUse(void)
{
if (AI_THINKING_STRUCT->aiFlags & 1)
{
- AI_THINKING_STRUCT->aiState = AIState_SettingUp;
+ AI_THINKING_STRUCT->aiState = BATTLEAI_SETTING_UP;
BattleAI_DoAIProcessing();
}
AI_THINKING_STRUCT->aiFlags >>= 1;
@@ -602,13 +602,13 @@ u8 BattleAI_GetAIActionToUse(void)
void BattleAI_DoAIProcessing(void)
{
- while (AI_THINKING_STRUCT->aiState != AIState_FinishedProcessing)
+ while (AI_THINKING_STRUCT->aiState != BATTLEAI_FINISHED)
{
switch (AI_THINKING_STRUCT->aiState)
{
- case AIState_DoNotProcess: //Needed to match.
+ case BATTLEAI_DO_NOT_PROCESS: //Needed to match.
break;
- case AIState_SettingUp:
+ case BATTLEAI_SETTING_UP:
gAIScriptPtr = BattleAIs[AI_THINKING_STRUCT->aiLogicId]; // set the AI ptr.
if (gBattleMons[gBankAttacker].pp[AI_THINKING_STRUCT->movesetIndex] == 0)
{
@@ -620,7 +620,7 @@ void BattleAI_DoAIProcessing(void)
}
AI_THINKING_STRUCT->aiState++;
break;
- case AIState_Processing:
+ case BATTLEAI_PROCESSING:
if (AI_THINKING_STRUCT->moveConsidered != MOVE_NONE)
sBattleAICmdTable[*gAIScriptPtr](); // run AI command.
else
@@ -632,7 +632,7 @@ void BattleAI_DoAIProcessing(void)
{
AI_THINKING_STRUCT->movesetIndex++;
if (AI_THINKING_STRUCT->movesetIndex < MAX_MON_MOVES && (AI_THINKING_STRUCT->aiAction & AI_ACTION_DO_NOT_ATTACK) == 0)
- AI_THINKING_STRUCT->aiState = AIState_SettingUp; // as long as their are more moves to process, keep setting this to setup state.
+ AI_THINKING_STRUCT->aiState = BATTLEAI_SETTING_UP; // as long as their are more moves to process, keep setting this to setup state.
else
AI_THINKING_STRUCT->aiState++; // done processing.
AI_THINKING_STRUCT->aiAction &= (AI_ACTION_FLEE | AI_ACTION_WATCH | AI_ACTION_DO_NOT_ATTACK |
@@ -1631,8 +1631,8 @@ static void BattleAICmd_get_highest_possible_damage(void)
s32 i;
gDynamicBasePower = 0;
- BATTLE_STRUCT->dynamicMoveType = 0;
- BATTLE_STRUCT->dmgMultiplier = 1;
+ gBattleStruct->dynamicMoveType = 0;
+ gBattleStruct->dmgMultiplier = 1;
gBattleMoveFlags = 0;
gCritMultiplier = 1;
AI_THINKING_STRUCT->funcResult = 0;
@@ -1671,8 +1671,8 @@ static void BattleAICmd_if_damage_bonus(void)
u8 damageVar;
gDynamicBasePower = 0;
- BATTLE_STRUCT->dynamicMoveType = 0;
- BATTLE_STRUCT->dmgMultiplier = 1;
+ gBattleStruct->dynamicMoveType = 0;
+ gBattleStruct->dmgMultiplier = 1;
gBattleMoveFlags = 0;
gCritMultiplier = 1;
@@ -1878,8 +1878,8 @@ static void BattleAICmd_if_can_faint(void)
}
gDynamicBasePower = 0;
- BATTLE_STRUCT->dynamicMoveType = 0;
- BATTLE_STRUCT->dmgMultiplier = 1;
+ gBattleStruct->dynamicMoveType = 0;
+ gBattleStruct->dmgMultiplier = 1;
gBattleMoveFlags = 0;
gCritMultiplier = 1;
gCurrentMove = AI_THINKING_STRUCT->moveConsidered;
@@ -1907,8 +1907,8 @@ static void BattleAICmd_if_cant_faint(void)
}
gDynamicBasePower = 0;
- BATTLE_STRUCT->dynamicMoveType = 0;
- BATTLE_STRUCT->dmgMultiplier = 1;
+ gBattleStruct->dynamicMoveType = 0;
+ gBattleStruct->dmgMultiplier = 1;
gBattleMoveFlags = 0;
gCritMultiplier = 1;
gCurrentMove = AI_THINKING_STRUCT->moveConsidered;
@@ -2116,7 +2116,7 @@ static void BattleAICmd_flee(void)
static void BattleAICmd_if_random_100(void)
{
- u8 safariFleeRate = BATTLE_STRUCT->safariFleeRate * 5; // safari flee rate, from 0-20
+ u8 safariFleeRate = gBattleStruct->safariFleeRate * 5; // safari flee rate, from 0-20
if ((u8)(Random() % 100) < safariFleeRate)
gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 1);
diff --git a/src/battle/battle_anim.c b/src/battle/battle_anim.c
index a0c74be1d..4549d1fcb 100644
--- a/src/battle/battle_anim.c
+++ b/src/battle/battle_anim.c
@@ -13,6 +13,7 @@
#include "sprite.h"
#include "task.h"
#include "ewram.h"
+#include "graphics.h"
// sprites start at 10000 and thus must be subtracted of 10000 to account for the true index.
#define GET_TRUE_SPRITE_INDEX(i) (i - 10000)
@@ -20,6 +21,1271 @@
#define ANIM_SPRITE_INDEX_COUNT 8
#define ANIM_ARGS_COUNT 8
+const struct OamData gOamData_837DF24 =
+{
+ .affineMode = 0,
+ .objMode = 0,
+ .shape = 0,
+ .size = 0,
+ .priority = 2,
+};
+
+const struct OamData gOamData_837DF2C =
+{
+ .affineMode = 0,
+ .objMode = 0,
+ .shape = 0,
+ .size = 1,
+ .priority = 2,
+};
+
+const struct OamData gOamData_837DF34 =
+{
+ .affineMode = 0,
+ .objMode = 0,
+ .shape = 0,
+ .size = 2,
+ .priority = 2,
+};
+
+const struct OamData gOamData_837DF3C =
+{
+ .affineMode = 0,
+ .objMode = 0,
+ .shape = 0,
+ .size = 3,
+ .priority = 2,
+};
+
+const struct OamData gOamData_837DF44 =
+{
+ .affineMode = 0,
+ .objMode = 0,
+ .shape = 1,
+ .size = 0,
+ .priority = 2,
+};
+
+const struct OamData gOamData_837DF4C =
+{
+ .affineMode = 0,
+ .objMode = 0,
+ .shape = 1,
+ .size = 1,
+ .priority = 2,
+};
+
+const struct OamData gOamData_837DF54 =
+{
+ .affineMode = 0,
+ .objMode = 0,
+ .shape = 1,
+ .size = 2,
+ .priority = 2,
+};
+
+const struct OamData gOamData_837DF5C =
+{
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+ .size = 3,
+ .priority = 2,
+};
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+{
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+{
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+ .priority = 2,
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+{
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+ .priority = 2,
+};
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+ .objMode = 1,
+ .shape = 1,
+ .size = 3,
+ .priority = 2,
+};
+
+const struct OamData gOamData_837E144 =
+{
+ .affineMode = 3,
+ .objMode = 1,
+ .shape = 2,
+ .size = 0,
+ .priority = 2,
+};
+
+const struct OamData gOamData_837E14C =
+{
+ .affineMode = 3,
+ .objMode = 1,
+ .shape = 2,
+ .size = 1,
+ .priority = 2,
+};
+
+const struct OamData gOamData_837E154 =
+{
+ .affineMode = 3,
+ .objMode = 1,
+ .shape = 2,
+ .size = 2,
+ .priority = 2,
+};
+
+const struct OamData gOamData_837E15C =
+{
+ .affineMode = 3,
+ .objMode = 1,
+ .shape = 2,
+ .size = 3,
+ .priority = 2,
+};
+
+const struct CompressedSpriteSheet gBattleAnimPicTable[] =
+{
+ { (u8 *) &gBattleAnimSpriteSheet_000, 0x200, 10000 },
+ { (u8 *) &gBattleAnimSpriteSheet_001, 0x300, 10001 },
+ { (u8 *) &gBattleAnimSpriteSheet_002, 0x200, 10002 },
+ { (u8 *) &gBattleAnimSpriteSheet_003, 0x100, 10003 },
+ { (u8 *) &gBattleAnimSpriteSheet_004, 0x200, 10004 },
+ { (u8 *) &gBattleAnimSpriteSheet_005, 0x400, 10005 },
+ { (u8 *) &gBattleAnimSpriteSheet_006, 0x180, 10006 },
+ { (u8 *) &gBattleAnimSpriteSheet_007, 0x800, 10007 },
+ { (u8 *) &gBattleAnimSpriteSheet_008, 0x20, 10008 },
+ { (u8 *) &gBattleAnimSpriteSheet_009, 0x400, 10009 },
+ { (u8 *) &gBattleAnimSpriteSheet_010, 0x1200, 10010 },
+ { (u8 *) &gBattleAnimSpriteSheet_011, 0x180, 10011 },
+ { (u8 *) &gBattleAnimSpriteSheet_012, 0x80, 10012 },
+ { (u8 *) &gBattleAnimSpriteSheet_013, 0x80, 10013 },
+ { (u8 *) &gBattleAnimSpriteSheet_014, 0x280, 10014 },
+ { (u8 *) &gBattleAnimSpriteSheet_015, 0x80, 10015 },
+ { (u8 *) &gBattleAnimSpriteSheet_016, 0x100, 10016 },
+ { (u8 *) &gBattleAnimSpriteSheet_017, 0x20, 10017 },
+ { (u8 *) &gBattleAnimSpriteSheet_018, 0x80, 10018 },
+ { (u8 *) &gBattleAnimSpriteSheet_019, 0x400, 10019 },
+ { (u8 *) &gBattleAnimSpriteSheet_020, 0x200, 10020 },
+ { (u8 *) &gBattleAnimSpriteSheet_021, 0xA00, 10021 },
+ { (u8 *) &gBattleAnimSpriteSheet_021, 0xA00, 10022 },
+ { (u8 *) &gBattleAnimSpriteSheet_023, 0x380, 10023 },
+ { (u8 *) &gBattleAnimSpriteSheet_024, 0x300, 10024 },
+ { (u8 *) &gBattleAnimSpriteSheet_025, 0xA00, 10025 },
+ { (u8 *) &gBattleAnimSpriteSheet_026, 0xA00, 10026 },
+ { (u8 *) &gBattleAnimSpriteSheet_027, 0xA00, 10027 },
+ { (u8 *) &gBattleAnimSpriteSheet_028, 0xA00, 10028 },
+ { (u8 *) &gBattleAnimSpriteSheet_029, 0xA00, 10029 },
+ { (u8 *) &gBattleAnimSpriteSheet_030, 0xA00, 10030 },
+ { (u8 *) &gBattleAnimSpriteSheet_031, 0xE00, 10031 },
+ { (u8 *) &gBattleAnimSpriteSheet_032, 0x380, 10032 },
+ { (u8 *) &gBattleAnimSpriteSheet_033, 0x1000, 10033 },
+ { (u8 *) &gBattleAnimSpriteSheet_034, 0x800, 10034 },
+ { (u8 *) &gBattleAnimSpriteSheet_035, 0xA00, 10035 },
+ { (u8 *) &gBattleAnimSpriteSheet_036, 0x800, 10036 },
+ { (u8 *) &gBattleAnimSpriteSheet_037, 0xA00, 10037 },
+ { (u8 *) &gBattleAnimSpriteSheet_038, 0xA00, 10038 },
+ { (u8 *) &gBattleAnimSpriteSheet_039, 0xA00, 10039 },
+ { (u8 *) &gBattleAnimSpriteSheet_040, 0xA00, 10040 },
+ { (u8 *) &gBattleAnimSpriteSheet_041, 0xA00, 10041 },
+ { (u8 *) &gBattleAnimSpriteSheet_042, 0xA00, 10042 },
+ { (u8 *) &gBattleAnimSpriteSheet_043, 0xA00, 10043 },
+ { (u8 *) &gBattleAnimSpriteSheet_044, 0xA00, 10044 },
+ { (u8 *) &gBattleAnimSpriteSheet_045, 0xA00, 10045 },
+ { (u8 *) &gBattleAnimSpriteSheet_046, 0x1000, 10046 },
+ { (u8 *) &gBattleAnimSpriteSheet_046, 0x1000, 10047 },
+ { (u8 *) &gBattleAnimSpriteSheet_048, 0x1000, 10048 },
+ { (u8 *) &gBattleAnimSpriteSheet_048, 0x1000, 10049 },
+ { (u8 *) &gBattleAnimSpriteSheet_050, 0x200, 10050 },
+ { (u8 *) &gBattleAnimSpriteSheet_051, 0x200, 10051 },
+ { (u8 *) &gBattleAnimSpriteSheet_052, 0x200, 10052 },
+ { (u8 *) &gBattleAnimSpriteSheet_053, 0x800, 10053 },
+ { (u8 *) &gBattleAnimSpriteSheet_054, 0x80, 10054 },
+ { (u8 *) &gBattleAnimSpriteSheet_055, 0x200, 10055 },
+ { (u8 *) &gBattleAnimSpriteSheet_056, 0x1000, 10056 },
+ { (u8 *) &gBattleAnimSpriteSheet_057, 0x180, 10057 },
+ { (u8 *) &gBattleAnimSpriteSheet_058, 0xC00, 10058 },
+ { (u8 *) &gBattleAnimSpriteSheet_059, 0x100, 10059 },
+ { (u8 *) &gBattleAnimSpriteSheet_060, 0x40, 10060 },
+ { (u8 *) &gBattleAnimSpriteSheet_061, 0x180, 10061 },
+ { (u8 *) &gBattleAnimSpriteSheet_062, 0x800, 10062 },
+ { (u8 *) &gBattleAnimSpriteSheet_063, 0x480, 10063 },
+ { (u8 *) &gBattleAnimSpriteSheet_064, 0x200, 10064 },
+ { (u8 *) &gBattleAnimSpriteSheet_065, 0x200, 10065 },
+ { (u8 *) &gBattleAnimSpriteSheet_066, 0x100, 10066 },
+ { (u8 *) &gBattleAnimSpriteSheet_065, 0x200, 10067 },
+ { (u8 *) &gBattleAnimSpriteSheet_065, 0x200, 10068 },
+ { (u8 *) &gBattleAnimSpriteSheet_065, 0x200, 10069 },
+ { (u8 *) &gBattleAnimSpriteSheet_070, 0x200, 10070 },
+ { (u8 *) &gBattleAnimSpriteSheet_071, 0xA00, 10071 },
+ { (u8 *) &gBattleAnimSpriteSheet_072, 0x300, 10072 },
+ { (u8 *) &gBattleAnimSpriteSheet_073, 0x180, 10073 },
+ { (u8 *) &gBattleAnimSpriteSheet_074, 0xA0, 10074 },
+ { (u8 *) &gBattleAnimSpriteSheet_075, 0x700, 10075 },
+ { (u8 *) &gBattleAnimSpriteSheet_076, 0x400, 10076 },
+ { (u8 *) &gBattleAnimSpriteSheet_077, 0x200, 10077 },
+ { (u8 *) &gBattleAnimSpriteSheet_078, 0x300, 10078 },
+ { (u8 *) &gBattleAnimSpriteSheet_079, 0xC00, 10079 },
+ { (u8 *) &gBattleAnimSpriteSheet_080, 0xA00, 10080 },
+ { (u8 *) &gBattleAnimSpriteSheet_081, 0x80, 10081 },
+ { (u8 *) &gBattleAnimSpriteSheet_082, 0x40, 10082 },
+ { (u8 *) &gBattleAnimSpriteSheet_083, 0xE00, 10083 },
+ { (u8 *) &gBattleAnimSpriteSheet_084, 0xE00, 10084 },
+ { (u8 *) &gBattleAnimSpriteSheet_085, 0x280, 10085 },
+ { (u8 *) &gBattleAnimSpriteSheet_086, 0x200, 10086 },
+ { (u8 *) &gBattleAnimSpriteSheet_087, 0x80, 10087 },
+ { (u8 *) &gBattleAnimSpriteSheet_088, 0xC0, 10088 },
+ { (u8 *) &gBattleAnimSpriteSheet_089, 0xA00, 10089 },
+ { (u8 *) &gBattleAnimSpriteSheet_090, 0x200, 10090 },
+ { (u8 *) &gBattleAnimSpriteSheet_091, 0x180, 10091 },
+ { (u8 *) &gBattleAnimSpriteSheet_092, 0x80, 10092 },
+ { (u8 *) &gBattleAnimSpriteSheet_093, 0x1000, 10093 },
+ { (u8 *) &gBattleAnimSpriteSheet_094, 0xA00, 10094 },
+ { (u8 *) &gBattleAnimSpriteSheet_095, 0x180, 10095 },
+ { (u8 *) &gBattleAnimSpriteSheet_096, 0x380, 10096 },
+ { (u8 *) &gBattleAnimSpriteSheet_097, 0xC00, 10097 },
+ { (u8 *) &gBattleAnimSpriteSheet_098, 0x200, 10098 },
+ { (u8 *) &gBattleAnimSpriteSheet_099, 0x200, 10099 },
+ { (u8 *) &gBattleAnimSpriteSheet_100, 0x200, 10100 },
+ { (u8 *) &gBattleAnimSpriteSheet_101, 0x200, 10101 },
+ { (u8 *) &gBattleAnimSpriteSheet_102, 0x400, 10102 },
+ { (u8 *) &gBattleAnimSpriteSheet_103, 0x80, 10103 },
+ { (u8 *) &gBattleAnimSpriteSheet_104, 0x400, 10104 },
+ { (u8 *) &gBattleAnimSpriteSheet_105, 0xC00, 10105 },
+ { (u8 *) &gBattleAnimSpriteSheet_106, 0x200, 10106 },
+ { (u8 *) &gBattleAnimSpriteSheet_107, 0x1000, 10107 },
+ { (u8 *) &gBattleAnimSpriteSheet_108, 0xA00, 10108 },
+ { (u8 *) &gBattleAnimSpriteSheet_109, 0x20, 10109 },
+ { (u8 *) &gBattleAnimSpriteSheet_110, 0xE00, 10110 },
+ { (u8 *) &gBattleAnimSpriteSheet_111, 0x80, 10111 },
+ { (u8 *) &gBattleAnimSpriteSheet_112, 0xA00, 10112 },
+ { (u8 *) &gBattleAnimSpriteSheet_113, 0x400, 10113 },
+ { (u8 *) &gBattleAnimSpriteSheet_114, 0x200, 10114 },
+ { (u8 *) &gBattleAnimSpriteSheet_115, 0x700, 10115 },
+ { (u8 *) &gBattleAnimSpriteSheet_116, 0x800, 10116 },
+ { (u8 *) &gBattleAnimSpriteSheet_117, 0xA00, 10117 },
+ { (u8 *) &gBattleAnimSpriteSheet_118, 0x600, 10118 },
+ { (u8 *) &gBattleAnimSpriteSheet_119, 0x800, 10119 },
+ { (u8 *) &gBattleAnimSpriteSheet_120, 0x200, 10120 },
+ { (u8 *) &gBattleAnimSpriteSheet_121, 0x40, 10121 },
+ { (u8 *) &gBattleAnimSpriteSheet_122, 0x180, 10122 },
+ { (u8 *) &gBattleAnimSpriteSheet_123, 0x600, 10123 },
+ { (u8 *) &gBattleAnimSpriteSheet_124, 0x600, 10124 },
+ { (u8 *) &gBattleAnimSpriteSheet_125, 0x200, 10125 },
+ { (u8 *) &gBattleAnimSpriteSheet_126, 0x80, 10126 },
+ { (u8 *) &gBattleAnimSpriteSheet_127, 0x200, 10127 },
+ { (u8 *) &gBattleAnimSpriteSheet_128, 0x800, 10128 },
+ { (u8 *) &gBattleAnimSpriteSheet_129, 0x80, 10129 },
+ { (u8 *) &gBattleAnimSpriteSheet_130, 0xA00, 10130 },
+ { (u8 *) &gBattleAnimSpriteSheet_131, 0x280, 10131 },
+ { (u8 *) &gBattleAnimSpriteSheet_132, 0x280, 10132 },
+ { (u8 *) &gBattleAnimSpriteSheet_133, 0x100, 10133 },
+ { (u8 *) &gBattleAnimSpriteSheet_134, 0x200, 10134 },
+ { (u8 *) &gBattleAnimSpriteSheet_135, 0x200, 10135 },
+ { (u8 *) &gBattleAnimSpriteSheet_136, 0x20, 10136 },
+ { (u8 *) &gBattleAnimSpriteSheet_137, 0xA00, 10137 },
+ { (u8 *) &gBattleAnimSpriteSheet_138, 0x800, 10138 },
+ { (u8 *) &gBattleAnimSpriteSheet_139, 0x800, 10139 },
+ { (u8 *) &gBattleAnimSpriteSheet_140, 0xC0, 10140 },
+ { (u8 *) &gBattleAnimSpriteSheet_141, 0x1C0, 10141 },
+ { (u8 *) &gBattleAnimSpriteSheet_142, 0x100, 10142 },
+ { (u8 *) &gBattleAnimSpriteSheet_143, 0x800, 10143 },
+ { (u8 *) &gBattleAnimSpriteSheet_144, 0x200, 10144 },
+ { (u8 *) &gBattleAnimSpriteSheet_145, 0x800, 10145 },
+ { (u8 *) &gBattleAnimSpriteSheet_146, 0x180, 10146 },
+ { (u8 *) &gBattleAnimSpriteSheet_147, 0x180, 10147 },
+ { (u8 *) &gBattleAnimSpriteSheet_148, 0x200, 10148 },
+ { (u8 *) &gBattleAnimSpriteSheet_149, 0x200, 10149 },
+ { (u8 *) &gBattleAnimSpriteSheet_150, 0x180, 10150 },
+ { (u8 *) &gBattleAnimSpriteSheet_151, 0x400, 10151 },
+ { (u8 *) &gBattleAnimSpriteSheet_152, 0x80, 10152 },
+ { (u8 *) &gBattleAnimSpriteSheet_153, 0x100, 10153 },
+ { (u8 *) &gBattleAnimSpriteSheet_154, 0x100, 10154 },
+ { (u8 *) &gBattleAnimSpriteSheet_155, 0x140, 10155 },
+ { (u8 *) &gBattleAnimSpriteSheet_156, 0x800, 10156 },
+ { (u8 *) &gBattleAnimSpriteSheet_157, 0x200, 10157 },
+ { (u8 *) &gBattleAnimSpriteSheet_158, 0x100, 10158 },
+ { (u8 *) &gBattleAnimSpriteSheet_159, 0xA0, 10159 },
+ { (u8 *) &gBattleAnimSpriteSheet_160, 0x100, 10160 },
+ { (u8 *) &gBattleAnimSpriteSheet_161, 0x80, 10161 },
+ { (u8 *) &gBattleAnimSpriteSheet_162, 0x300, 10162 },
+ { (u8 *) &gBattleAnimSpriteSheet_163, 0x100, 10163 },
+ { (u8 *) &gBattleAnimSpriteSheet_163, 0x100, 10164 },
+ { (u8 *) &gBattleAnimSpriteSheet_163, 0x100, 10165 },
+ { (u8 *) &gBattleAnimSpriteSheet_166, 0x800, 10166 },
+ { (u8 *) &gBattleAnimSpriteSheet_166, 0x800, 10167 },
+ { (u8 *) &gBattleAnimSpriteSheet_166, 0x800, 10168 },
+ { (u8 *) &gBattleAnimSpriteSheet_166, 0x800, 10169 },
+ { (u8 *) &gBattleAnimSpriteSheet_166, 0x800, 10170 },
+ { (u8 *) &gBattleAnimSpriteSheet_171, 0x80, 10171 },
+ { (u8 *) &gBattleAnimSpriteSheet_144, 0x200, 10172 },
+ { (u8 *) &gBattleAnimSpriteSheet_173, 0x200, 10173 },
+ { (u8 *) &gBattleAnimSpriteSheet_174, 0x200, 10174 },
+ { (u8 *) &gBattleAnimSpriteSheet_175, 0x80, 10175 },
+ { (u8 *) &gBattleAnimSpriteSheet_176, 0x200, 10176 },
+ { (u8 *) &gBattleAnimSpriteSheet_177, 0x500, 10177 },
+ { (u8 *) &gBattleAnimSpriteSheet_178, 0x800, 10178 },
+ { (u8 *) &gBattleAnimSpriteSheet_179, 0x400, 10179 },
+ { (u8 *) &gBattleAnimSpriteSheet_180, 0x20, 10180 },
+ { (u8 *) &gBattleAnimSpriteSheet_181, 0x800, 10181 },
+ { (u8 *) &gBattleAnimSpriteSheet_182, 0x100, 10182 },
+ { (u8 *) &gBattleAnimSpriteSheet_183, 0x800, 10183 },
+ { (u8 *) &gBattleAnimSpriteSheet_184, 0x400, 10184 },
+ { (u8 *) &gBattleAnimSpriteSheet_185, 0xA00, 10185 },
+ { (u8 *) &gBattleAnimSpriteSheet_186, 0x1000, 10186 },
+ { (u8 *) &gBattleAnimSpriteSheet_187, 0x800, 10187 },
+ { (u8 *) &gBattleAnimSpriteSheet_188, 0x400, 10188 },
+ { (u8 *) &gBattleAnimSpriteSheet_189, 0x200, 10189 },
+ { (u8 *) &gBattleAnimSpriteSheet_190, 0x800, 10190 },
+ { (u8 *) &gBattleAnimSpriteSheet_191, 0x800, 10191 },
+ { (u8 *) &gBattleAnimSpriteSheet_192, 0x800, 10192 },
+ { (u8 *) &gBattleAnimSpriteSheet_193, 0x200, 10193 },
+ { (u8 *) &gBattleAnimSpriteSheet_194, 0x800, 10194 },
+ { (u8 *) &gBattleAnimSpriteSheet_195, 0x200, 10195 },
+ { (u8 *) &gBattleAnimSpriteSheet_196, 0x800, 10196 },
+ { (u8 *) &gBattleAnimSpriteSheet_197, 0x200, 10197 },
+ { (u8 *) &gBattleAnimSpriteSheet_198, 0x800, 10198 },
+ { (u8 *) &gBattleAnimSpriteSheet_199, 0x400, 10199 },
+ { (u8 *) &gBattleAnimSpriteSheet_200, 0x200, 10200 },
+ { (u8 *) &gBattleAnimSpriteSheet_201, 0xA80, 10201 },
+ { (u8 *) &gBattleAnimSpriteSheet_202, 0x600, 10202 },
+ { (u8 *) &gBattleAnimSpriteSheet_203, 0x800, 10203 },
+ { (u8 *) &gBattleAnimSpriteSheet_204, 0x200, 10204 },
+ { (u8 *) &gBattleAnimSpriteSheet_205, 0x600, 10205 },
+ { (u8 *) &gBattleAnimSpriteSheet_206, 0x800, 10206 },
+ { (u8 *) &gBattleAnimSpriteSheet_207, 0x180, 10207 },
+ { (u8 *) &gBattleAnimSpriteSheet_208, 0x800, 10208 },
+ { (u8 *) &gBattleAnimSpriteSheet_209, 0x800, 10209 },
+ { (u8 *) &gBattleAnimSpriteSheet_210, 0x80, 10210 },
+ { (u8 *) &gBattleAnimSpriteSheet_211, 0x80, 10211 },
+ { (u8 *) &gBattleAnimSpriteSheet_212, 0x800, 10212 },
+ { (u8 *) &gBattleAnimSpriteSheet_213, 0x800, 10213 },
+ { (u8 *) &gBattleAnimSpriteSheet_214, 0x600, 10214 },
+ { (u8 *) &gBattleAnimSpriteSheet_215, 0x600, 10215 },
+ { (u8 *) &gBattleAnimSpriteSheet_210, 0x80, 10216 },
+ { (u8 *) &gBattleAnimSpriteSheet_217, 0x80, 10217 },
+ { (u8 *) &gBattleAnimSpriteSheet_218, 0x180, 10218 },
+ { (u8 *) &gBattleAnimSpriteSheet_210, 0x80, 10219 },
+ { (u8 *) &gBattleAnimSpriteSheet_220, 0x200, 10220 },
+ { (u8 *) &gBattleAnimSpriteSheet_221, 0x400, 10221 },
+ { (u8 *) &gBattleAnimSpriteSheet_222, 0xA00, 10222 },
+ { (u8 *) &gBattleAnimSpriteSheet_223, 0x800, 10223 },
+ { (u8 *) &gBattleAnimSpriteSheet_224, 0x200, 10224 },
+ { (u8 *) &gBattleAnimSpriteSheet_225, 0x400, 10225 },
+ { (u8 *) &gBattleAnimSpriteSheet_226, 0x80, 10226 },
+ { (u8 *) &gBattleAnimSpriteSheet_227, 0x800, 10227 },
+ { (u8 *) &gBattleAnimSpriteSheet_228, 0x200, 10228 },
+ { (u8 *) &gBattleAnimSpriteSheet_229, 0x300, 10229 },
+ { (u8 *) &gBattleAnimSpriteSheet_230, 0x800, 10230 },
+ { (u8 *) &gBattleAnimSpriteSheet_231, 0x380, 10231 },
+ { (u8 *) &gBattleAnimSpriteSheet_232, 0x800, 10232 },
+ { (u8 *) &gBattleAnimSpriteSheet_233, 0xC0, 10233 },
+ { (u8 *) &gBattleAnimSpriteSheet_234, 0x800, 10234 },
+ { (u8 *) &gBattleAnimSpriteSheet_235, 0x60, 10235 },
+ { (u8 *) &gBattleAnimSpriteSheet_235, 0x60, 10236 },
+ { (u8 *) &gBattleAnimSpriteSheet_235, 0x60, 10237 },
+ { (u8 *) &gBattleAnimSpriteSheet_238, 0x80, 10238 },
+ { (u8 *) &gBattleAnimSpriteSheet_239, 0x180, 10239 },
+ { (u8 *) &gBattleAnimSpriteSheet_240, 0x180, 10240 },
+ { (u8 *) &gBattleAnimSpriteSheet_241, 0x200, 10241 },
+ { (u8 *) &gBattleAnimSpriteSheet_242, 0x200, 10242 },
+ { (u8 *) &gBattleAnimSpriteSheet_243, 0x20, 10243 },
+ { (u8 *) &gBattleAnimSpriteSheet_244, 0x400, 10244 },
+ { (u8 *) &gBattleAnimSpriteSheet_245, 0x600, 10245 },
+ { (u8 *) &gBattleAnimSpriteSheet_246, 0x1000, 10246 },
+ { (u8 *) &gBattleAnimSpriteSheet_247, 0x400, 10247 },
+ { (u8 *) &gBattleAnimSpriteSheet_248, 0x20, 10248 },
+ { (u8 *) &gBattleAnimSpriteSheet_249, 0x80, 10249 },
+ { (u8 *) &gBattleAnimSpriteSheet_250, 0x800, 10250 },
+ { (u8 *) &gBattleAnimSpriteSheet_251, 0x80, 10251 },
+ { (u8 *) &gBattleAnimSpriteSheet_252, 0x200, 10252 },
+ { (u8 *) &gBattleAnimSpriteSheet_253, 0x400, 10253 },
+ { (u8 *) &gBattleAnimSpriteSheet_254, 0x200, 10254 },
+ { (u8 *) &gBattleAnimSpriteSheet_255, 0x200, 10255 },
+ { (u8 *) &gBattleAnimSpriteSheet_256, 0x800, 10256 },
+ { (u8 *) &gBattleAnimSpriteSheet_257, 0x280, 10257 },
+ { (u8 *) &gBattleAnimSpriteSheet_258, 0x200, 10258 },
+ { (u8 *) &gBattleAnimSpriteSheet_149, 0x200, 10259 },
+ { (u8 *) &gBattleAnimSpriteSheet_260, 0x400, 10260 },
+ { (u8 *) &gBattleAnimSpriteSheet_261, 0x200, 10261 },
+ { (u8 *) &gBattleAnimSpriteSheet_262, 0x200, 10262 },
+ { (u8 *) &gBattleAnimSpriteSheet_263, 0x80, 10263 },
+ { (u8 *) &gBattleAnimSpriteSheet_264, 0x20, 10264 },
+ { (u8 *) &gBattleAnimSpriteSheet_264, 0x20, 10265 },
+ { (u8 *) &gBattleAnimSpriteSheet_266, 0x80, 10266 },
+ { (u8 *) &gBattleAnimSpriteSheet_212, 0x800, 10267 },
+ { (u8 *) &gBattleAnimSpriteSheet_264, 0x20, 10268 },
+ { (u8 *) &gBattleAnimSpriteSheet_269, 0x80, 10269 },
+ { (u8 *) &gBattleAnimSpriteSheet_270, 0x400, 10270 },
+ { (u8 *) &gBattleAnimSpriteSheet_271, 0x80, 10271 },
+ { (u8 *) &gBattleAnimSpriteSheet_272, 0x800, 10272 },
+ { (u8 *) &gBattleAnimSpriteSheet_273, 0x20, 10273 },
+ { (u8 *) &gBattleAnimSpriteSheet_274, 0x800, 10274 },
+ { (u8 *) &gBattleAnimSpriteSheet_275, 0x800, 10275 },
+ { (u8 *) &gBattleAnimSpriteSheet_276, 0x800, 10276 },
+ { (u8 *) &gBattleAnimSpriteSheet_277, 0x1000, 10277 },
+ { (u8 *) &gBattleAnimSpriteSheet_278, 0x800, 10278 },
+ { (u8 *) &gBattleAnimSpriteSheet_279, 0xA0, 10279 },
+ { (u8 *) &gBattleAnimSpriteSheet_280, 0x800, 10280 },
+ { (u8 *) &gBattleAnimSpriteSheet_281, 0x200, 10281 },
+ { (u8 *) &gBattleAnimSpriteSheet_282, 0x600, 10282 },
+ { (u8 *) &gBattleAnimSpriteSheet_283, 0x200, 10283 },
+ { (u8 *) &gBattleAnimSpriteSheet_284, 0x800, 10284 },
+ { (u8 *) &gBattleAnimSpriteSheet_285, 0x200, 10285 },
+ { (u8 *) &gBattleAnimSpriteSheet_183, 0x800, 10286 },
+ { (u8 *) &gBattleAnimSpriteSheet_056, 0x1000, 10287 },
+ { (u8 *) &gBattleAnimSpriteSheet_163, 0x100, 10288 },
+};
+
+const struct CompressedSpritePalette gBattleAnimPaletteTable[] =
+{
+ { (u8 *) &gBattleAnimSpritePalette_000, 10000 },
+ { (u8 *) &gBattleAnimSpritePalette_001, 10001 },
+ { (u8 *) &gBattleAnimSpritePalette_002, 10002 },
+ { (u8 *) &gBattleAnimSpritePalette_003, 10003 },
+ { (u8 *) &gBattleAnimSpritePalette_004, 10004 },
+ { (u8 *) &gBattleAnimSpritePalette_005, 10005 },
+ { (u8 *) &gBattleAnimSpritePalette_006, 10006 },
+ { (u8 *) &gBattleAnimSpritePalette_007, 10007 },
+ { (u8 *) &gBattleAnimSpritePalette_008, 10008 },
+ { (u8 *) &gBattleAnimSpritePalette_009, 10009 },
+ { (u8 *) &gBattleAnimSpritePalette_010, 10010 },
+ { (u8 *) &gBattleAnimSpritePalette_011, 10011 },
+ { (u8 *) &gBattleAnimSpritePalette_012, 10012 },
+ { (u8 *) &gBattleAnimSpritePalette_013, 10013 },
+ { (u8 *) &gBattleAnimSpritePalette_014, 10014 },
+ { (u8 *) &gBattleAnimSpritePalette_015, 10015 },
+ { (u8 *) &gBattleAnimSpritePalette_016, 10016 },
+ { (u8 *) &gBattleAnimSpritePalette_016, 10017 },
+ { (u8 *) &gBattleAnimSpritePalette_018, 10018 },
+ { (u8 *) &gBattleAnimSpritePalette_019, 10019 },
+ { (u8 *) &gBattleAnimSpritePalette_020, 10020 },
+ { (u8 *) &gBattleAnimSpritePalette_021, 10021 },
+ { (u8 *) &gBattleAnimSpritePalette_022, 10022 },
+ { (u8 *) &gBattleAnimSpritePalette_023, 10023 },
+ { (u8 *) &gBattleAnimSpritePalette_024, 10024 },
+ { (u8 *) &gBattleAnimSpritePalette_025, 10025 },
+ { (u8 *) &gBattleAnimSpritePalette_026, 10026 },
+ { (u8 *) &gBattleAnimSpritePalette_027, 10027 },
+ { (u8 *) &gBattleAnimSpritePalette_028, 10028 },
+ { (u8 *) &gBattleAnimSpritePalette_029, 10029 },
+ { (u8 *) &gBattleAnimSpritePalette_030, 10030 },
+ { (u8 *) &gBattleAnimSpritePalette_031, 10031 },
+ { (u8 *) &gBattleAnimSpritePalette_032, 10032 },
+ { (u8 *) &gBattleAnimSpritePalette_033, 10033 },
+ { (u8 *) &gBattleAnimSpritePalette_033, 10034 },
+ { (u8 *) &gBattleAnimSpritePalette_033, 10035 },
+ { (u8 *) &gBattleAnimSpritePalette_036, 10036 },
+ { (u8 *) &gBattleAnimSpritePalette_036, 10037 },
+ { (u8 *) &gBattleAnimSpritePalette_038, 10038 },
+ { (u8 *) &gBattleAnimSpritePalette_039, 10039 },
+ { (u8 *) &gBattleAnimSpritePalette_038, 10040 },
+ { (u8 *) &gBattleAnimSpritePalette_038, 10041 },
+ { (u8 *) &gBattleAnimSpritePalette_042, 10042 },
+ { (u8 *) &gBattleAnimSpritePalette_043, 10043 },
+ { (u8 *) &gBattleAnimSpritePalette_044, 10044 },
+ { (u8 *) &gBattleAnimSpritePalette_045, 10045 },
+ { (u8 *) &gBattleAnimSpritePalette_046, 10046 },
+ { (u8 *) &gBattleAnimSpritePalette_047, 10046 },
+ { (u8 *) &gBattleAnimSpritePalette_048, 10048 },
+ { (u8 *) &gBattleAnimSpritePalette_049, 10049 },
+ { (u8 *) &gBattleAnimSpritePalette_050, 10050 },
+ { (u8 *) &gBattleAnimSpritePalette_050, 10051 },
+ { (u8 *) &gBattleAnimSpritePalette_050, 10052 },
+ { (u8 *) &gBattleAnimSpritePalette_026, 10053 },
+ { (u8 *) &gBattleAnimSpritePalette_054, 10054 },
+ { (u8 *) &gBattleAnimSpritePalette_050, 10055 },
+ { (u8 *) &gBattleAnimSpritePalette_056, 10056 },
+ { (u8 *) &gBattleAnimSpritePalette_057, 10057 },
+ { (u8 *) &gBattleAnimSpritePalette_058, 10058 },
+ { (u8 *) &gBattleAnimSpritePalette_059, 10059 },
+ { (u8 *) &gBattleAnimSpritePalette_060, 10060 },
+ { (u8 *) &gBattleAnimSpritePalette_061, 10061 },
+ { (u8 *) &gBattleAnimSpritePalette_062, 10062 },
+ { (u8 *) &gBattleAnimSpritePalette_063, 10063 },
+ { (u8 *) &gBattleAnimSpritePalette_064, 10064 },
+ { (u8 *) &gBattleAnimSpritePalette_065, 10065 },
+ { (u8 *) &gBattleAnimSpritePalette_066, 10066 },
+ { (u8 *) &gBattleAnimSpritePalette_067, 10067 },
+ { (u8 *) &gBattleAnimSpritePalette_068, 10068 },
+ { (u8 *) &gBattleAnimSpritePalette_065, 10069 },
+ { (u8 *) &gBattleAnimSpritePalette_070, 10070 },
+ { (u8 *) &gBattleAnimSpritePalette_070, 10071 },
+ { (u8 *) &gBattleAnimSpritePalette_072, 10072 },
+ { (u8 *) &gBattleAnimSpritePalette_073, 10073 },
+ { (u8 *) &gBattleAnimSpritePalette_074, 10074 },
+ { (u8 *) &gBattleAnimSpritePalette_075, 10075 },
+ { (u8 *) &gBattleAnimSpritePalette_076, 10076 },
+ { (u8 *) &gBattleAnimSpritePalette_076, 10077 },
+ { (u8 *) &gBattleAnimSpritePalette_078, 10078 },
+ { (u8 *) &gBattleAnimSpritePalette_078, 10079 },
+ { (u8 *) &gBattleAnimSpritePalette_080, 10080 },
+ { (u8 *) &gBattleAnimSpritePalette_081, 10081 },
+ { (u8 *) &gBattleAnimSpritePalette_082, 10082 },
+ { (u8 *) &gBattleAnimSpritePalette_083, 10083 },
+ { (u8 *) &gBattleAnimSpritePalette_084, 10084 },
+ { (u8 *) &gBattleAnimSpritePalette_085, 10085 },
+ { (u8 *) &gBattleAnimSpritePalette_086, 10086 },
+ { (u8 *) &gBattleAnimSpritePalette_087, 10087 },
+ { (u8 *) &gBattleAnimSpritePalette_088, 10088 },
+ { (u8 *) &gBattleAnimSpritePalette_089, 10089 },
+ { (u8 *) &gBattleAnimSpritePalette_090, 10090 },
+ { (u8 *) &gBattleAnimSpritePalette_091, 10091 },
+ { (u8 *) &gBattleAnimSpritePalette_092, 10092 },
+ { (u8 *) &gBattleAnimSpritePalette_093, 10093 },
+ { (u8 *) &gBattleAnimSpritePalette_094, 10094 },
+ { (u8 *) &gBattleAnimSpritePalette_095, 10095 },
+ { (u8 *) &gBattleAnimSpritePalette_096, 10096 },
+ { (u8 *) &gBattleAnimSpritePalette_097, 10097 },
+ { (u8 *) &gBattleAnimSpritePalette_094, 10098 },
+ { (u8 *) &gBattleAnimSpritePalette_099, 10099 },
+ { (u8 *) &gBattleAnimSpritePalette_100, 10100 },
+ { (u8 *) &gBattleAnimSpritePalette_101, 10101 },
+ { (u8 *) &gBattleAnimSpritePalette_101, 10102 },
+ { (u8 *) &gBattleAnimSpritePalette_103, 10103 },
+ { (u8 *) &gBattleAnimSpritePalette_104, 10104 },
+ { (u8 *) &gBattleAnimSpritePalette_105, 10105 },
+ { (u8 *) &gBattleAnimSpritePalette_105, 10106 },
+ { (u8 *) &gBattleAnimSpritePalette_107, 10107 },
+ { (u8 *) &gBattleAnimSpritePalette_107, 10108 },
+ { (u8 *) &gBattleAnimSpritePalette_109, 10109 },
+ { (u8 *) &gBattleAnimSpritePalette_109, 10110 },
+ { (u8 *) &gBattleAnimSpritePalette_111, 10111 },
+ { (u8 *) &gBattleAnimSpritePalette_112, 10112 },
+ { (u8 *) &gBattleAnimSpritePalette_113, 10113 },
+ { (u8 *) &gBattleAnimSpritePalette_114, 10114 },
+ { (u8 *) &gBattleAnimSpritePalette_115, 10115 },
+ { (u8 *) &gBattleAnimSpritePalette_116, 10116 },
+ { (u8 *) &gBattleAnimSpritePalette_117, 10117 },
+ { (u8 *) &gBattleAnimSpritePalette_118, 10118 },
+ { (u8 *) &gBattleAnimSpritePalette_119, 10119 },
+ { (u8 *) &gBattleAnimSpritePalette_120, 10120 },
+ { (u8 *) &gBattleAnimSpritePalette_121, 10121 },
+ { (u8 *) &gBattleAnimSpritePalette_122, 10122 },
+ { (u8 *) &gBattleAnimSpritePalette_122, 10123 },
+ { (u8 *) &gBattleAnimSpritePalette_124, 10124 },
+ { (u8 *) &gBattleAnimSpritePalette_125, 10125 },
+ { (u8 *) &gBattleAnimSpritePalette_126, 10126 },
+ { (u8 *) &gBattleAnimSpritePalette_127, 10127 },
+ { (u8 *) &gBattleAnimSpritePalette_128, 10128 },
+ { (u8 *) &gBattleAnimSpritePalette_128, 10129 },
+ { (u8 *) &gBattleAnimSpritePalette_130, 10130 },
+ { (u8 *) &gBattleAnimSpritePalette_130, 10131 },
+ { (u8 *) &gBattleAnimSpritePalette_132, 10132 },
+ { (u8 *) &gBattleAnimSpritePalette_133, 10133 },
+ { (u8 *) &gBattleAnimSpritePalette_133, 10134 },
+ { (u8 *) &gBattleAnimSpritePalette_135, 10135 },
+ { (u8 *) &gBattleAnimSpritePalette_136, 10136 },
+ { (u8 *) &gBattleAnimSpritePalette_135, 10137 },
+ { (u8 *) &gBattleAnimSpritePalette_135, 10138 },
+ { (u8 *) &gBattleAnimSpritePalette_139, 10139 },
+ { (u8 *) &gBattleAnimSpritePalette_140, 10140 },
+ { (u8 *) &gBattleAnimSpritePalette_141, 10141 },
+ { (u8 *) &gBattleAnimSpritePalette_141, 10142 },
+ { (u8 *) &gBattleAnimSpritePalette_143, 10143 },
+ { (u8 *) &gBattleAnimSpritePalette_144, 10144 },
+ { (u8 *) &gBattleAnimSpritePalette_139, 10145 },
+ { (u8 *) &gBattleAnimSpritePalette_115, 10146 },
+ { (u8 *) &gBattleAnimSpritePalette_147, 10147 },
+ { (u8 *) &gBattleAnimSpritePalette_148, 10148 },
+ { (u8 *) &gBattleAnimSpritePalette_148, 10149 },
+ { (u8 *) &gBattleAnimSpritePalette_150, 10150 },
+ { (u8 *) &gBattleAnimSpritePalette_150, 10151 },
+ { (u8 *) &gBattleAnimSpritePalette_152, 10152 },
+ { (u8 *) &gBattleAnimSpritePalette_153, 10153 },
+ { (u8 *) &gBattleAnimSpritePalette_154, 10154 },
+ { (u8 *) &gBattleAnimSpritePalette_155, 10155 },
+ { (u8 *) &gBattleAnimSpritePalette_156, 10156 },
+ { (u8 *) &gBattleAnimSpritePalette_157, 10157 },
+ { (u8 *) &gBattleAnimSpritePalette_158, 10158 },
+ { (u8 *) &gBattleAnimSpritePalette_159, 10159 },
+ { (u8 *) &gBattleAnimSpritePalette_160, 10160 },
+ { (u8 *) &gBattleAnimSpritePalette_161, 10161 },
+ { (u8 *) &gBattleAnimSpritePalette_162, 10162 },
+ { (u8 *) &gBattleAnimSpritePalette_163, 10163 },
+ { (u8 *) &gBattleAnimSpritePalette_164, 10164 },
+ { (u8 *) &gBattleAnimSpritePalette_165, 10165 },
+ { (u8 *) &gBattleAnimSpritePalette_166, 10166 },
+ { (u8 *) &gBattleAnimSpritePalette_167, 10167 },
+ { (u8 *) &gBattleAnimSpritePalette_168, 10168 },
+ { (u8 *) &gBattleAnimSpritePalette_169, 10169 },
+ { (u8 *) &gBattleAnimSpritePalette_170, 10170 },
+ { (u8 *) &gBattleAnimSpritePalette_171, 10171 },
+ { (u8 *) &gBattleAnimSpritePalette_172, 10172 },
+ { (u8 *) &gBattleAnimSpritePalette_001, 10173 },
+ { (u8 *) &gBattleAnimSpritePalette_174, 10174 },
+ { (u8 *) &gBattleAnimSpritePalette_175, 10175 },
+ { (u8 *) &gBattleAnimSpritePalette_176, 10176 },
+ { (u8 *) &gBattleAnimSpritePalette_177, 10177 },
+ { (u8 *) &gBattleAnimSpritePalette_178, 10178 },
+ { (u8 *) &gBattleAnimSpritePalette_179, 10179 },
+ { (u8 *) &gBattleAnimSpritePalette_179, 10180 },
+ { (u8 *) &gBattleAnimSpritePalette_179, 10181 },
+ { (u8 *) &gBattleAnimSpritePalette_182, 10182 },
+ { (u8 *) &gBattleAnimSpritePalette_183, 10183 },
+ { (u8 *) &gBattleAnimSpritePalette_184, 10184 },
+ { (u8 *) &gBattleAnimSpritePalette_185, 10185 },
+ { (u8 *) &gBattleAnimSpritePalette_186, 10186 },
+ { (u8 *) &gBattleAnimSpritePalette_187, 10187 },
+ { (u8 *) &gBattleAnimSpritePalette_188, 10188 },
+ { (u8 *) &gBattleAnimSpritePalette_189, 10189 },
+ { (u8 *) &gBattleAnimSpritePalette_190, 10190 },
+ { (u8 *) &gBattleAnimSpritePalette_191, 10191 },
+ { (u8 *) &gBattleAnimSpritePalette_192, 10192 },
+ { (u8 *) &gBattleAnimSpritePalette_193, 10193 },
+ { (u8 *) &gBattleAnimSpritePalette_194, 10194 },
+ { (u8 *) &gBattleAnimSpritePalette_195, 10195 },
+ { (u8 *) &gBattleAnimSpritePalette_196, 10196 },
+ { (u8 *) &gBattleAnimSpritePalette_197, 10197 },
+ { (u8 *) &gBattleAnimSpritePalette_198, 10198 },
+ { (u8 *) &gBattleAnimSpritePalette_199, 10199 },
+ { (u8 *) &gBattleAnimSpritePalette_200, 10200 },
+ { (u8 *) &gBattleAnimSpritePalette_201, 10201 },
+ { (u8 *) &gBattleAnimSpritePalette_202, 10202 },
+ { (u8 *) &gBattleAnimSpritePalette_203, 10203 },
+ { (u8 *) &gBattleAnimSpritePalette_204, 10204 },
+ { (u8 *) &gBattleAnimSpritePalette_205, 10205 },
+ { (u8 *) &gBattleAnimSpritePalette_206, 10206 },
+ { (u8 *) &gBattleAnimSpritePalette_207, 10207 },
+ { (u8 *) &gBattleAnimSpritePalette_167, 10208 },
+ { (u8 *) &gBattleAnimSpritePalette_209, 10209 },
+ { (u8 *) &gBattleAnimSpritePalette_210, 10210 },
+ { (u8 *) &gBattleAnimSpritePalette_211, 10211 },
+ { (u8 *) &gBattleAnimSpritePalette_211, 10212 },
+ { (u8 *) &gBattleAnimSpritePalette_211, 10213 },
+ { (u8 *) &gBattleAnimSpritePalette_064, 10214 },
+ { (u8 *) &gBattleAnimSpritePalette_215, 10215 },
+ { (u8 *) &gBattleAnimSpritePalette_216, 10216 },
+ { (u8 *) &gBattleAnimSpritePalette_217, 10217 },
+ { (u8 *) &gBattleAnimSpritePalette_218, 10218 },
+ { (u8 *) &gBattleAnimSpritePalette_219, 10219 },
+ { (u8 *) &gBattleAnimSpritePalette_220, 10220 },
+ { (u8 *) &gBattleAnimSpritePalette_221, 10221 },
+ { (u8 *) &gBattleAnimSpritePalette_222, 10222 },
+ { (u8 *) &gBattleAnimSpritePalette_223, 10223 },
+ { (u8 *) &gBattleAnimSpritePalette_224, 10224 },
+ { (u8 *) &gBattleAnimSpritePalette_225, 10225 },
+ { (u8 *) &gBattleAnimSpritePalette_226, 10226 },
+ { (u8 *) &gBattleAnimSpritePalette_226, 10227 },
+ { (u8 *) &gBattleAnimSpritePalette_228, 10228 },
+ { (u8 *) &gBattleAnimSpritePalette_229, 10229 },
+ { (u8 *) &gBattleAnimSpritePalette_230, 10230 },
+ { (u8 *) &gBattleAnimSpritePalette_231, 10231 },
+ { (u8 *) &gBattleAnimSpritePalette_231, 10232 },
+ { (u8 *) &gBattleAnimSpritePalette_233, 10233 },
+ { (u8 *) &gBattleAnimSpritePalette_234, 10234 },
+ { (u8 *) &gBattleAnimSpritePalette_235, 10235 },
+ { (u8 *) &gBattleAnimSpritePalette_236, 10236 },
+ { (u8 *) &gBattleAnimSpritePalette_237, 10237 },
+ { (u8 *) &gBattleAnimSpritePalette_238, 10238 },
+ { (u8 *) &gBattleAnimSpritePalette_239, 10239 },
+ { (u8 *) &gBattleAnimSpritePalette_240, 10240 },
+ { (u8 *) &gBattleAnimSpritePalette_241, 10241 },
+ { (u8 *) &gBattleAnimSpritePalette_242, 10242 },
+ { (u8 *) &gBattleAnimSpritePalette_243, 10243 },
+ { (u8 *) &gBattleAnimSpritePalette_244, 10244 },
+ { (u8 *) &gBattleAnimSpritePalette_245, 10245 },
+ { (u8 *) &gBattleAnimSpritePalette_245, 10246 },
+ { (u8 *) &gBattleAnimSpritePalette_064, 10247 },
+ { (u8 *) &gBattleAnimSpritePalette_248, 10248 },
+ { (u8 *) &gBattleAnimSpritePalette_249, 10249 },
+ { (u8 *) &gBattleAnimSpritePalette_249, 10250 },
+ { (u8 *) &gBattleAnimSpritePalette_251, 10251 },
+ { (u8 *) &gBattleAnimSpritePalette_252, 10252 },
+ { (u8 *) &gBattleAnimSpritePalette_253, 10253 },
+ { (u8 *) &gBattleAnimSpritePalette_254, 10254 },
+ { (u8 *) &gBattleAnimSpritePalette_255, 10255 },
+ { (u8 *) &gBattleAnimSpritePalette_256, 10256 },
+ { (u8 *) &gBattleAnimSpritePalette_257, 10257 },
+ { (u8 *) &gBattleAnimSpritePalette_258, 10258 },
+ { (u8 *) &gBattleAnimSpritePalette_259, 10259 },
+ { (u8 *) &gBattleAnimSpritePalette_260, 10260 },
+ { (u8 *) &gBattleAnimSpritePalette_261, 10261 },
+ { (u8 *) &gBattleAnimSpritePalette_262, 10262 },
+ { (u8 *) &gBattleAnimSpritePalette_263, 10263 },
+ { (u8 *) &gBattleAnimSpritePalette_264, 10264 },
+ { (u8 *) &gBattleAnimSpritePalette_265, 10265 },
+ { (u8 *) &gBattleAnimSpritePalette_266, 10266 },
+ { (u8 *) &gBattleAnimSpritePalette_267, 10267 },
+ { (u8 *) &gBattleAnimSpritePalette_268, 10268 },
+ { (u8 *) &gBattleAnimSpritePalette_269, 10269 },
+ { (u8 *) &gBattleAnimSpritePalette_270, 10270 },
+ { (u8 *) &gBattleAnimSpritePalette_271, 10271 },
+ { (u8 *) &gBattleAnimSpritePalette_272, 10272 },
+ { (u8 *) &gBattleAnimSpritePalette_272, 10273 },
+ { (u8 *) &gBattleAnimSpritePalette_274, 10274 },
+ { (u8 *) &gBattleAnimSpritePalette_274, 10275 },
+ { (u8 *) &gBattleAnimSpritePalette_274, 10276 },
+ { (u8 *) &gBattleAnimSpritePalette_277, 10277 },
+ { (u8 *) &gBattleAnimSpritePalette_278, 10278 },
+ { (u8 *) &gBattleAnimSpritePalette_279, 10279 },
+ { (u8 *) &gBattleAnimSpritePalette_280, 10280 },
+ { (u8 *) &gBattleAnimSpritePalette_281, 10281 },
+ { (u8 *) &gBattleAnimSpritePalette_282, 10282 },
+ { (u8 *) &gBattleAnimSpritePalette_283, 10283 },
+ { (u8 *) &gBattleAnimSpritePalette_284, 10284 },
+ { (u8 *) &gBattleAnimSpritePalette_285, 10285 },
+ { (u8 *) &gBattleAnimSpritePalette_286, 10286 },
+ { (u8 *) &gBattleAnimSpritePalette_287, 10287 },
+ { (u8 *) &gBattleAnimSpritePalette_288, 10288 },
+};
+
+const struct BattleAnimBackground gBattleAnimBackgroundTable[] =
+{
+ &gBattleAnimBackgroundImage_00, &gBattleAnimBackgroundPalette_00, &gBattleAnimBackgroundTilemap_00,
+ &gBattleAnimBackgroundImage_00, &gBattleAnimBackgroundPalette_00, &gBattleAnimBackgroundTilemap_00,
+ &gBattleAnimBackgroundImage_02, &gBattleAnimBackgroundPalette_02, &gBattleAnimBackgroundTilemap_02,
+ &gBattleAnimBackgroundImage_03, &gBattleAnimBackgroundPalette_03, &gBattleAnimBackgroundTilemap_03,
+ &gBattleAnimBackgroundImage_04, &gBattleAnimBackgroundPalette_04, &gBattleAnimBackgroundTilemap_04,
+ &gBattleAnimBackgroundImage_04, &gBattleAnimBackgroundPalette_04, &gBattleAnimBackgroundTilemap_05,
+ &gBattleAnimBackgroundImage_04, &gBattleAnimBackgroundPalette_04, &gBattleAnimBackgroundTilemap_06,
+ &gBattleAnimBackgroundImage_07, &gBattleAnimBackgroundPalette_07, &gBattleAnimBackgroundTilemap_07,
+ &gBattleAnimBackgroundImage_07, &gBattleAnimBackgroundPalette_07, &gBattleAnimBackgroundTilemap_08,
+ &gBattleAnimBackgroundImage_09, &gBattleAnimBackgroundPalette_09, &gBattleAnimBackgroundTilemap_09,
+ &gBattleAnimBackgroundImage_09, &gBattleAnimBackgroundPalette_09, &gBattleAnimBackgroundTilemap_10,
+ &gBattleAnimBackgroundImage_11, &gBattleAnimBackgroundPalette_11, &gBattleAnimBackgroundTilemap_11,
+ &gBattleAnimBackgroundImage_12, &gBattleAnimBackgroundPalette_12, &gBattleAnimBackgroundTilemap_12,
+ &gBattleAnimBackgroundImage_12, &gBattleAnimBackgroundPalette_12, &gBattleAnimBackgroundTilemap_13,
+ &gBattleAnimBackgroundImage_12, &gBattleAnimBackgroundPalette_12, &gBattleAnimBackgroundTilemap_14,
+ &gBattleAnimBackgroundImage_15, &gBattleAnimBackgroundPalette_15, &gBattleAnimBackgroundTilemap_15,
+ &gBattleAnimBackgroundImage_16, &gBattleAnimBackgroundPalette_16, &gBattleAnimBackgroundTilemap_16,
+ &gBattleAnimBackgroundImage_17, &gBattleAnimBackgroundPalette_17, &gBattleAnimBackgroundTilemap_17,
+ &gBattleAnimBackgroundImage_07, &gBattleAnimBackgroundPalette_18, &gBattleAnimBackgroundTilemap_07,
+ &gBattleAnimBackgroundImage_07, &gBattleAnimBackgroundPalette_18, &gBattleAnimBackgroundTilemap_08,
+ &gBattleAnimBackgroundImage_20, &gBattleAnimBackgroundPalette_20, &gBattleAnimBackgroundTilemap_20,
+ &gBattleAnimBackgroundImage_21, &gBattleAnimBackgroundPalette_21, &gBattleAnimBackgroundTilemap_21,
+ &gBattleAnimBackgroundImage_09, &gBattleAnimBackgroundPalette_22, &gBattleAnimBackgroundTilemap_09,
+ &gBattleAnimBackgroundImage_09, &gBattleAnimBackgroundPalette_22, &gBattleAnimBackgroundTilemap_10,
+ &gBattleAnimBackgroundImage_04, &gBattleAnimBackgroundPalette_24, &gBattleAnimBackgroundTilemap_04,
+ &gBattleAnimBackgroundImage_04, &gBattleAnimBackgroundPalette_24, &gBattleAnimBackgroundTilemap_05,
+ &gBattleAnimBackgroundImage_04, &gBattleAnimBackgroundPalette_24, &gBattleAnimBackgroundTilemap_06,
+};
+
extern u16 gBattlePartyID[4];
extern u8 gObjectBankIDs[];
extern u8 gBankAttacker;
@@ -63,9 +1329,6 @@ extern struct MusicPlayerInfo gMPlay_SE2;
extern const u16 gUnknown_081C7160[];
extern const u8 *const gBattleAnims_Moves[];
-extern const struct CompressedSpriteSheet gBattleAnimPicTable[];
-extern const struct CompressedSpritePalette gBattleAnimPaletteTable[];
-extern const struct BattleAnimBackground gBattleAnimBackgroundTable[];
static void RunAnimScriptCommand(void);
static void ScriptCmd_loadspritegfx(void);
diff --git a/src/battle/battle_anim_80A7E7C.c b/src/battle/battle_anim_80A7E7C.c
index c35434df0..f109333e3 100644
--- a/src/battle/battle_anim_80A7E7C.c
+++ b/src/battle/battle_anim_80A7E7C.c
@@ -20,17 +20,77 @@ static void sub_80A808C(u8 taskId);
static void sub_80A81D8(u8 taskId);
static void sub_80A8374(u8 taskId);
static void sub_80A8488(u8 taskId);
+static void sub_80A8530(struct Sprite *sprite);
static void sub_80A85A4(struct Sprite *sprite);
-void sub_80A8614(struct Sprite* sprite);
+static void sub_80A85C8(struct Sprite *sprite);
+static void sub_80A8614(struct Sprite* sprite);
+static void sub_80A8638(struct Sprite *sprite);
static void sub_80A86F4(struct Sprite *sprite);
+static void sub_80A8764(struct Sprite *sprite);
+static void sub_80A8818(struct Sprite *sprite);
static void sub_80A88F0(struct Sprite *sprite);
static void sub_80A89B4(u8 taskId);
static void sub_80A8A18(u8 taskId);
static void sub_80A8C0C(u8 taskId);
static void sub_80A8D8C(u8 taskId);
-void sub_80A8FD8(u8 taskId);
+static void sub_80A8FD8(u8 taskId);
static void sub_80A913C(u8 taskId);
+const struct SpriteTemplate gBattleAnimSpriteTemplate_83C1FB0 =
+{
+ .tileTag = 0,
+ .paletteTag = 0,
+ .oam = &gDummyOamData,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_80A8530,
+};
+
+const struct SpriteTemplate gBattleAnimSpriteTemplate_83C1FC8 =
+{
+ .tileTag = 0,
+ .paletteTag = 0,
+ .oam = &gDummyOamData,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_80A85C8,
+};
+
+const struct SpriteTemplate gBattleAnimSpriteTemplate_83C1FE0 =
+{
+ .tileTag = 0,
+ .paletteTag = 0,
+ .oam = &gDummyOamData,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_80A8638,
+};
+
+const struct SpriteTemplate gBattleAnimSpriteTemplate_83C1FF8 =
+{
+ .tileTag = 0,
+ .paletteTag = 0,
+ .oam = &gDummyOamData,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_80A8764,
+};
+
+const struct SpriteTemplate gBattleAnimSpriteTemplate_83C2010 =
+{
+ .tileTag = 0,
+ .paletteTag = 0,
+ .oam = &gDummyOamData,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_80A8818,
+};
+
void sub_80A7E7C(u8 taskId)
{
u8 sprite;
@@ -335,7 +395,7 @@ void sub_80A8500(u8 taskId)
sub_80A8408(taskId);
}
-void sub_80A8530(struct Sprite *sprite)
+static void sub_80A8530(struct Sprite *sprite)
{
sprite->invisible = TRUE;
if (GetBankSide(gAnimBankAttacker))
@@ -362,7 +422,7 @@ static void sub_80A85A4(struct Sprite *sprite)
StoreSpriteCallbackInData(sprite, DestroyAnimSprite);
}
-void sub_80A85C8(struct Sprite *sprite)
+static void sub_80A85C8(struct Sprite *sprite)
{
u8 spriteId;
sprite->invisible = TRUE;
@@ -376,7 +436,7 @@ void sub_80A85C8(struct Sprite *sprite)
sprite->callback = sub_8078458;
}
-void sub_80A8614(struct Sprite *sprite)
+static void sub_80A8614(struct Sprite *sprite)
{
sprite->data[0] = sprite->data[4];
sprite->data[2] = -sprite->data[2];
@@ -384,7 +444,7 @@ void sub_80A8614(struct Sprite *sprite)
StoreSpriteCallbackInData(sprite, DestroyAnimSprite);
}
-void sub_80A8638(struct Sprite *sprite)
+static void sub_80A8638(struct Sprite *sprite)
{
int something;
int spriteId;
@@ -451,7 +511,7 @@ static void sub_80A86F4(struct Sprite *sprite)
}
}
-void sub_80A8764(struct Sprite *sprite)
+static void sub_80A8764(struct Sprite *sprite)
{
u8 v1;
u8 spriteId;
@@ -486,7 +546,7 @@ void sub_80A8764(struct Sprite *sprite)
sprite->callback = sub_80784A8;
}
-void sub_80A8818(struct Sprite *sprite)
+static void sub_80A8818(struct Sprite *sprite)
{
u8 spriteId;
u8 v1;
@@ -833,7 +893,7 @@ void sub_80A8EFC(u8 taskId)
TASK.func = sub_80A8FD8;
}
-void sub_80A8FD8(u8 taskId)
+static void sub_80A8FD8(u8 taskId)
{
TASK.data[3] += TASK.data[4];
obj_id_set_rotscale(TASK.data[5], 0x100, 0x100, TASK.data[3]);
diff --git a/src/battle/battle_controller_linkpartner.c b/src/battle/battle_controller_linkpartner.c
index e39d98997..3a16e12e6 100644
--- a/src/battle/battle_controller_linkpartner.c
+++ b/src/battle/battle_controller_linkpartner.c
@@ -94,7 +94,7 @@ extern void sub_804777C();
extern void sub_8043DFC();
//extern s16 sub_8045C78();
extern void sub_80440EC();
-extern void sub_80324F8();
+extern void HandleLowHpMusicChange();
extern void nullsub_9(u16);
extern void sub_8043DB0();
extern void move_anim_start_t4();
@@ -355,7 +355,7 @@ void bx_t3_healthbar_update(void)
}
else
{
- sub_80324F8(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank);
+ HandleLowHpMusicChange(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank);
LinkPartnerBufferExecCompleted();
}
}
@@ -434,7 +434,7 @@ void sub_811E0CC(void)
FreeSpriteTilesByTag(0x27F9);
FreeSpritePaletteByTag(0x27F9);
CreateTask(c3_0802FDF4, 10);
- sub_80324F8(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank);
+ HandleLowHpMusicChange(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank);
StartSpriteAnim(&gSprites[gObjectBankIDs[gActiveBank]], 0);
sub_8045A5C(gHealthboxIDs[gActiveBank], &gPlayerParty[gBattlePartyID[gActiveBank]], 0);
sub_804777C(gActiveBank);
@@ -1084,7 +1084,7 @@ void sub_811EC68(u8 a)
SetMonData(&gPlayerParty[a], MON_DATA_TOUGH_RIBBON, &gBattleBufferA[gActiveBank][3]);
break;
}
- sub_80324F8(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank);
+ HandleLowHpMusicChange(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank);
}
void LinkPartnerHandlecmd3(void)
@@ -1243,7 +1243,7 @@ void LinkPartnerHandlecmd10(void)
else if (!ewram17810[gActiveBank].unk0_6)
{
ewram17810[gActiveBank].unk4 = 0;
- sub_80324F8(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank);
+ HandleLowHpMusicChange(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank);
PlaySE12WithPanning(SE_POKE_DEAD, -64);
gSprites[gObjectBankIDs[gActiveBank]].data[1] = 0;
gSprites[gObjectBankIDs[gActiveBank]].data[2] = 5;
diff --git a/src/battle/battle_controller_player.c b/src/battle/battle_controller_player.c
index 2bdf448db..0d05b7aed 100644
--- a/src/battle/battle_controller_player.c
+++ b/src/battle/battle_controller_player.c
@@ -87,7 +87,7 @@ extern void sub_802E220();
extern void sub_802E2D4();
extern void sub_802E004(void);
extern void sub_802DF30(void);
-extern void BattleMusicStop(void);
+extern void BattleStopLowHpSound(void);
extern void PlayerBufferExecCompleted(void);
extern void bx_t1_healthbar_update(void);
extern void nullsub_91(void);
@@ -1019,9 +1019,9 @@ void sub_802D31C(void)
m4aMPlayContinue(&gMPlay_BGM);
else
m4aMPlayVolumeControl(&gMPlay_BGM, 0xFFFF, 256);
- sub_80324F8(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank);
+ HandleLowHpMusicChange(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank);
if (IsDoubleBattle())
- sub_80324F8(&gPlayerParty[gBattlePartyID[gActiveBank ^ 2]], gActiveBank ^ 2);
+ HandleLowHpMusicChange(&gPlayerParty[gBattlePartyID[gActiveBank ^ 2]], gActiveBank ^ 2);
ewram17810[gActiveBank].unk9 = 3;
gBattleBankFunc[gActiveBank] = sub_802D2E0;
}
@@ -1077,7 +1077,7 @@ void sub_802D730(void)
if (!ewram17810[gActiveBank].unk0_6 && !IsCryPlayingOrClearCrySongs())
{
m4aMPlayVolumeControl(&gMPlay_BGM, 0xFFFF, 0x100);
- sub_80324F8(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank);
+ HandleLowHpMusicChange(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank);
PlayerBufferExecCompleted();
}
}
@@ -1118,7 +1118,7 @@ void bx_t1_healthbar_update(void)
}
else
{
- sub_80324F8(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank);
+ HandleLowHpMusicChange(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank);
PlayerBufferExecCompleted();
}
}
@@ -2278,7 +2278,7 @@ void dp01_setattr_by_ch1_for_player_pokemon(u8 a)
SetMonData(&gPlayerParty[a], MON_DATA_TOUGH_RIBBON, &gBattleBufferA[gActiveBank][3]);
break;
}
- sub_80324F8(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank);
+ HandleLowHpMusicChange(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank);
}
void PlayerHandlecmd3(void)
@@ -2438,7 +2438,7 @@ void PlayerHandlecmd10(void)
if (ewram17810[gActiveBank].unk0_6 == 0)
{
ewram17810[gActiveBank].unk4 = 0;
- sub_80324F8(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank);
+ HandleLowHpMusicChange(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank);
PlaySE12WithPanning(SE_POKE_DEAD, -64);
gSprites[gObjectBankIDs[gActiveBank]].data[1] = 0;
gSprites[gObjectBankIDs[gActiveBank]].data[2] = 5;
@@ -2655,7 +2655,7 @@ void PlayerHandlecmd22(void)
void PlayerHandlecmd23(void)
{
- BattleMusicStop();
+ BattleStopLowHpSound();
BeginNormalPaletteFade(0xFFFFFFFF, 2, 0, 16, 0);
PlayerBufferExecCompleted();
}
diff --git a/src/battle/battle_controller_wally.c b/src/battle/battle_controller_wally.c
index 4c0adab5e..49f530129 100644
--- a/src/battle/battle_controller_wally.c
+++ b/src/battle/battle_controller_wally.c
@@ -412,7 +412,7 @@ void sub_81376B8(void)
FreeSpriteTilesByTag(0x27F9);
FreeSpritePaletteByTag(0x27F9);
CreateTask(c3_0802FDF4, 10);
- sub_80324F8(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank);
+ HandleLowHpMusicChange(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank);
WallyBufferExecCompleted();
}
}
@@ -429,7 +429,7 @@ void sub_81377B0(void)
}
else
{
- sub_80324F8(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank);
+ HandleLowHpMusicChange(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank);
WallyBufferExecCompleted();
}
}
@@ -1066,7 +1066,7 @@ void sub_8138294(u8 a)
SetMonData(&gPlayerParty[a], MON_DATA_TOUGH_RIBBON, &gBattleBufferA[gActiveBank][3]);
break;
}
- sub_80324F8(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank);
+ HandleLowHpMusicChange(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank);
}
void WallyHandlecmd3(void)
diff --git a/src/battle/battle_message.c b/src/battle/battle_message.c
index d8efc09c5..e9334ef61 100644
--- a/src/battle/battle_message.c
+++ b/src/battle/battle_message.c
@@ -158,7 +158,6 @@ extern u8 gBankAttacker;
extern u8 gBankTarget;
extern u8 gStringBank;
extern u8 gEffectBank;
-extern u8 gAbilitiesPerBank[4];
extern u8 gBattleTextBuff1[];
extern u8 gBattleTextBuff2[];
extern u8 gBattleTextBuff3[];
@@ -175,6 +174,8 @@ extern u16 gBattlePartyID[4];
extern struct BattleEnigmaBerry gEnigmaBerries[4];
extern u8 gBattleBufferA[4][0x200];
+EWRAM_DATA u8 gAbilitiesPerBank[4] = {0};
+
extern const u8* const gUnknown_08401674[]; // table of pointers to 'a -TYPE' strings
extern const u8* const gUnknown_08400F58[]; // table of pointers to stat strings
extern const u8* const gUnknown_08400F78[]; // table of pointers to flavour strings
@@ -214,11 +215,11 @@ void BufferStringBattle(u16 stringID)
gStringInfo = (struct StringInfoBattle*)(&gBattleBufferA[gActiveBank][4]);
gLastUsedItem = gStringInfo->lastItem;
gLastUsedAbility = gStringInfo->lastAbility;
- BATTLE_STRUCT->scriptingActive = gStringInfo->scrActive;
- BATTLE_STRUCT->unk1605E = gStringInfo->unk1605E;
- BATTLE_STRUCT->hpScale = gStringInfo->hpScale;
+ gBattleStruct->scriptingActive = gStringInfo->scrActive;
+ gBattleStruct->unk1605E = gStringInfo->unk1605E;
+ gBattleStruct->hpScale = gStringInfo->hpScale;
gStringBank = gStringInfo->StringBank;
- BATTLE_STRUCT->stringMoveType = gStringInfo->moveType;
+ gBattleStruct->stringMoveType = gStringInfo->moveType;
for (i = 0; i < 4; i++)
{
gAbilitiesPerBank[i] = gStringInfo->abilities[i];
@@ -304,11 +305,11 @@ void BufferStringBattle(u16 stringID)
case 2: // sending poke to ball msg
if (GetBankSide(gActiveBank) == 0)
{
- if (BATTLE_STRUCT->hpScale == 0)
+ if (gBattleStruct->hpScale == 0)
stringPtr = BattleText_ComeBackSingle1;
- else if (BATTLE_STRUCT->hpScale == 1 || gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
+ else if (gBattleStruct->hpScale == 1 || gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
stringPtr = BattleText_ComeBackSingle2;
- else if (BATTLE_STRUCT->hpScale == 2)
+ else if (gBattleStruct->hpScale == 2)
stringPtr = BattleText_ComeBackSingle3;
else
stringPtr = BattleText_ComeBackSingle4;
@@ -332,13 +333,13 @@ void BufferStringBattle(u16 stringID)
}
break;
case 3: // switch-in msg
- if (GetBankSide(BATTLE_STRUCT->scriptingActive) == 0)
+ if (GetBankSide(gBattleStruct->scriptingActive) == 0)
{
- if (BATTLE_STRUCT->hpScale == 0 || gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
+ if (gBattleStruct->hpScale == 0 || gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
stringPtr = BattleText_SentOutSingle7;
- else if (BATTLE_STRUCT->hpScale == 1)
+ else if (gBattleStruct->hpScale == 1)
stringPtr = BattleText_SentOutSingle8;
- else if (BATTLE_STRUCT->hpScale == 2)
+ else if (gBattleStruct->hpScale == 2)
stringPtr = BattleText_SentOutSingle9;
else
stringPtr = BattleText_SentOutSingle10;
@@ -364,7 +365,7 @@ void BufferStringBattle(u16 stringID)
case 4: // pokemon used a move msg
sub_8121D1C(gBattleTextBuff1);
if (gStringInfo->currentMove > 0x162)
- StringCopy(gBattleTextBuff2, gUnknown_08401674[BATTLE_STRUCT->stringMoveType]);
+ StringCopy(gBattleTextBuff2, gUnknown_08401674[gBattleStruct->stringMoveType]);
else
StringCopy(gBattleTextBuff2, gMoveNames[gStringInfo->currentMove]);
sub_8121D74(gBattleTextBuff2);
@@ -636,17 +637,17 @@ u32 StrCpyDecodeBattle(const u8* src, u8* dst)
HANDLE_NICKNAME_STRING_CASE(gActiveBank, gBattlePartyID[gActiveBank])
break;
case 16: // scripting active bank name with prefix
- HANDLE_NICKNAME_STRING_CASE(BATTLE_STRUCT->scriptingActive, gBattlePartyID[BATTLE_STRUCT->scriptingActive])
+ HANDLE_NICKNAME_STRING_CASE(gBattleStruct->scriptingActive, gBattlePartyID[gBattleStruct->scriptingActive])
break;
case 17: // current move name
if (gStringInfo->currentMove > 0x162)
- toCpy = (void*) &gUnknown_08401674[BATTLE_STRUCT->stringMoveType];
+ toCpy = (void*) &gUnknown_08401674[gBattleStruct->stringMoveType];
else
toCpy = gMoveNames[gStringInfo->currentMove];
break;
case 18: // last used move name
if (gStringInfo->lastMove > 0x162)
- toCpy = (void*) &gUnknown_08401674[BATTLE_STRUCT->stringMoveType];
+ toCpy = (void*) &gUnknown_08401674[gBattleStruct->stringMoveType];
else
toCpy = gMoveNames[gStringInfo->lastMove];
break;
@@ -655,7 +656,7 @@ u32 StrCpyDecodeBattle(const u8* src, u8* dst)
{
if (gLastUsedItem == ITEM_ENIGMA_BERRY)
{
- if (gLinkPlayers[BATTLE_STRUCT->linkPlayerIndex].lp_field_18 == gStringBank)
+ if (gLinkPlayers[gBattleStruct->linkPlayerIndex].lp_field_18 == gStringBank)
{
StringCopy(text, gEnigmaBerries[gStringBank].name);
#ifdef ENGLISH
@@ -690,7 +691,7 @@ u32 StrCpyDecodeBattle(const u8* src, u8* dst)
toCpy = gAbilityNames[gAbilitiesPerBank[gBankTarget]];
break;
case 23: // scripting active ability
- toCpy = gAbilityNames[gAbilitiesPerBank[BATTLE_STRUCT->scriptingActive]];
+ toCpy = gAbilityNames[gAbilitiesPerBank[gBattleStruct->scriptingActive]];
break;
case 24: // effect bank ability
toCpy = gAbilityNames[gAbilitiesPerBank[gEffectBank]];
@@ -750,7 +751,7 @@ u32 StrCpyDecodeBattle(const u8* src, u8* dst)
toCpy = gLinkPlayers[sub_803FC34(3 ^ gLinkPlayers[multiplayerID].lp_field_18)].name;
break;
case 31: // link scripting active name
- toCpy = gLinkPlayers[sub_803FC34(BATTLE_STRUCT->scriptingActive)].name;
+ toCpy = gLinkPlayers[sub_803FC34(gBattleStruct->scriptingActive)].name;
break;
case 32: // player name
toCpy = gSaveBlock2.playerName;
@@ -759,7 +760,7 @@ u32 StrCpyDecodeBattle(const u8* src, u8* dst)
toCpy = GetTrainerLoseText();
break;
case 34: // ?
- HANDLE_NICKNAME_STRING_CASE(BATTLE_STRUCT->scriptingActive, BATTLE_STRUCT->unk1605E)
+ HANDLE_NICKNAME_STRING_CASE(gBattleStruct->scriptingActive, gBattleStruct->unk1605E)
break;
case 35: // lanette pc
if (FlagGet(FLAG_SYS_PC_LANETTE))
@@ -946,7 +947,7 @@ void StrCpyDecodeBattleTextBuff(u8* src, u8* dst)
{
if (hword == ITEM_ENIGMA_BERRY)
{
- if (gLinkPlayers[BATTLE_STRUCT->linkPlayerIndex].lp_field_18 == gStringBank)
+ if (gLinkPlayers[gBattleStruct->linkPlayerIndex].lp_field_18 == gStringBank)
{
StringCopy(dst, gEnigmaBerries[gStringBank].name);
#ifdef ENGLISH
diff --git a/src/battle/battle_util.c b/src/battle/battle_util.c
index 9dc030a1a..f93664593 100644
--- a/src/battle/battle_util.c
+++ b/src/battle/battle_util.c
@@ -21,7 +21,7 @@
#include "constants/species.h"
#include "constants/weather.h"
-extern u8* gBattlescriptCurrInstr;
+extern const u8* gBattlescriptCurrInstr;
extern u8 gActiveBank;
extern u8 gBattleBufferB[4][0x200];
extern u8* gUnknown_02024C1C[4]; //battlescript location when you try to choose a move you're not allowed to
@@ -454,7 +454,7 @@ void sub_80157C4(u8 bank)
}
}
-void BattleScriptPush(u8* BS_ptr)
+void BattleScriptPush(const u8* BS_ptr)
{
B_BATTLESCRIPTS_STACK->ptr[B_BATTLESCRIPTS_STACK->size++] = BS_ptr;
}
@@ -477,7 +477,7 @@ u8 TrySetCantSelectMoveBattleScript(void) //msg can't select a move
u16* choicedMove = CHOICED_MOVE(gActiveBank);
if (gDisableStructs[gActiveBank].disabledMove == move && move)
{
- BATTLE_STRUCT->scriptingActive = gActiveBank;
+ gBattleStruct->scriptingActive = gActiveBank;
gCurrentMove = move;
gUnknown_02024C1C[gActiveBank] = BattleScript_MoveSelectionDisabledMove;
limitations++;
@@ -615,7 +615,7 @@ u8 UpdateTurnCounters(void)
{
u8 sideBank;
- switch (BATTLE_STRUCT->turncountersTracker)
+ switch (gBattleStruct->turncountersTracker)
{
case 0:
for (i = 0; i < gNoOfAllBanks; i++)
@@ -631,12 +631,12 @@ u8 UpdateTurnCounters(void)
SwapTurnOrder(i, j);
}
}
- BATTLE_STRUCT->turncountersTracker++;
- BATTLE_STRUCT->turnSideTracker = 0;
+ gBattleStruct->turncountersTracker++;
+ gBattleStruct->turnSideTracker = 0;
case 1:
- while (BATTLE_STRUCT->turnSideTracker < 2)
+ while (gBattleStruct->turnSideTracker < 2)
{
- gActiveBank = gBankAttacker = sideBank = BATTLE_STRUCT->turnSideTracker;
+ gActiveBank = gBankAttacker = sideBank = gBattleStruct->turnSideTracker;
if (gSideAffecting[sideBank] & SIDE_STATUS_REFLECT)
{
@@ -653,20 +653,20 @@ u8 UpdateTurnCounters(void)
effect++;
}
}
- BATTLE_STRUCT->turnSideTracker++;
+ gBattleStruct->turnSideTracker++;
if (effect)
break;
}
if (!effect)
{
- BATTLE_STRUCT->turncountersTracker++;
- BATTLE_STRUCT->turnSideTracker = 0;
+ gBattleStruct->turncountersTracker++;
+ gBattleStruct->turnSideTracker = 0;
}
break;
case 2:
- while (BATTLE_STRUCT->turnSideTracker < 2)
+ while (gBattleStruct->turnSideTracker < 2)
{
- gActiveBank = gBankAttacker = sideBank = BATTLE_STRUCT->turnSideTracker;
+ gActiveBank = gBankAttacker = sideBank = gBattleStruct->turnSideTracker;
if (gSideAffecting[sideBank] & SIDE_STATUS_LIGHTSCREEN)
{
if (--gSideTimers[sideBank].lightscreenTimer == 0)
@@ -682,20 +682,20 @@ u8 UpdateTurnCounters(void)
effect++;
}
}
- BATTLE_STRUCT->turnSideTracker++;
+ gBattleStruct->turnSideTracker++;
if (effect)
break;
}
if (!effect)
{
- BATTLE_STRUCT->turncountersTracker++;
- BATTLE_STRUCT->turnSideTracker = 0;
+ gBattleStruct->turncountersTracker++;
+ gBattleStruct->turnSideTracker = 0;
}
break;
case 3:
- while (BATTLE_STRUCT->turnSideTracker < 2)
+ while (gBattleStruct->turnSideTracker < 2)
{
- gActiveBank = gBankAttacker = sideBank = BATTLE_STRUCT->turnSideTracker;
+ gActiveBank = gBankAttacker = sideBank = gBattleStruct->turnSideTracker;
if (gSideTimers[sideBank].mistTimer && --gSideTimers[sideBank].mistTimer == 0)
{
gSideAffecting[sideBank] &= ~SIDE_STATUS_MIST;
@@ -708,20 +708,20 @@ u8 UpdateTurnCounters(void)
gBattleTextBuff1[4] = EOS;
effect++;
}
- BATTLE_STRUCT->turnSideTracker++;
+ gBattleStruct->turnSideTracker++;
if (effect)
break;
}
if (!effect)
{
- BATTLE_STRUCT->turncountersTracker++;
- BATTLE_STRUCT->turnSideTracker = 0;
+ gBattleStruct->turncountersTracker++;
+ gBattleStruct->turnSideTracker = 0;
}
break;
case 4:
- while (BATTLE_STRUCT->turnSideTracker < 2)
+ while (gBattleStruct->turnSideTracker < 2)
{
- gActiveBank = gBankAttacker = sideBank = BATTLE_STRUCT->turnSideTracker;
+ gActiveBank = gBankAttacker = sideBank = gBattleStruct->turnSideTracker;
if (gSideAffecting[sideBank] & SIDE_STATUS_SAFEGUARD)
{
if (--gSideTimers[sideBank].safeguardTimer == 0)
@@ -731,33 +731,33 @@ u8 UpdateTurnCounters(void)
effect++;
}
}
- BATTLE_STRUCT->turnSideTracker++;
+ gBattleStruct->turnSideTracker++;
if (effect)
break;
}
if (!effect)
{
- BATTLE_STRUCT->turncountersTracker++;
- BATTLE_STRUCT->turnSideTracker = 0;
+ gBattleStruct->turncountersTracker++;
+ gBattleStruct->turnSideTracker = 0;
}
break;
case 5:
- while (BATTLE_STRUCT->turnSideTracker < gNoOfAllBanks)
+ while (gBattleStruct->turnSideTracker < gNoOfAllBanks)
{
- gActiveBank = gBanksByTurnOrder[BATTLE_STRUCT->turnSideTracker];
+ gActiveBank = gBanksByTurnOrder[gBattleStruct->turnSideTracker];
if (gWishFutureKnock.wishCounter[gActiveBank] && --gWishFutureKnock.wishCounter[gActiveBank] == 0 && gBattleMons[gActiveBank].hp)
{
gBankTarget = gActiveBank;
BattleScriptExecute(BattleScript_WishComesTrue);
effect++;
}
- BATTLE_STRUCT->turnSideTracker++;
+ gBattleStruct->turnSideTracker++;
if (effect)
break;
}
if (!effect)
{
- BATTLE_STRUCT->turncountersTracker++;
+ gBattleStruct->turncountersTracker++;
}
break;
case 6:
@@ -783,7 +783,7 @@ u8 UpdateTurnCounters(void)
BattleScriptExecute(BattleScript_RainContinuesOrEnds);
effect++;
}
- BATTLE_STRUCT->turncountersTracker++;
+ gBattleStruct->turncountersTracker++;
break;
case 7:
if (gBattleWeather & WEATHER_SANDSTORM_ANY)
@@ -796,12 +796,12 @@ u8 UpdateTurnCounters(void)
else
gBattlescriptCurrInstr = BattleScript_DamagingWeatherContinues;
- BATTLE_STRUCT->animArg1 = B_ANIM_SANDSTORM_CONTINUES;
+ gBattleStruct->animArg1 = B_ANIM_SANDSTORM_CONTINUES;
gBattleCommunication[MULTISTRING_CHOOSER] = 0;
BattleScriptExecute(gBattlescriptCurrInstr);
effect++;
}
- BATTLE_STRUCT->turncountersTracker++;
+ gBattleStruct->turncountersTracker++;
break;
case 8:
if (gBattleWeather & WEATHER_SUN_ANY)
@@ -817,7 +817,7 @@ u8 UpdateTurnCounters(void)
BattleScriptExecute(gBattlescriptCurrInstr);
effect++;
}
- BATTLE_STRUCT->turncountersTracker++;
+ gBattleStruct->turncountersTracker++;
break;
case 9:
if (gBattleWeather & WEATHER_HAIL)
@@ -830,12 +830,12 @@ u8 UpdateTurnCounters(void)
else
gBattlescriptCurrInstr = BattleScript_DamagingWeatherContinues;
- BATTLE_STRUCT->animArg1 = B_ANIM_HAIL_CONTINUES;
+ gBattleStruct->animArg1 = B_ANIM_HAIL_CONTINUES;
gBattleCommunication[MULTISTRING_CHOOSER] = 1;
BattleScriptExecute(gBattlescriptCurrInstr);
effect++;
}
- BATTLE_STRUCT->turncountersTracker++;
+ gBattleStruct->turncountersTracker++;
break;
case 10:
effect++;
@@ -852,16 +852,16 @@ u8 TurnBasedEffects(void)
u8 effect = 0;
gHitMarker |= (HITMARKER_GRUDGE | HITMARKER_x20);
- while (BATTLE_STRUCT->turnEffectsBank < gNoOfAllBanks && BATTLE_STRUCT->turnEffectsTracker <= TURNBASED_MAX_CASE)
+ while (gBattleStruct->turnEffectsBank < gNoOfAllBanks && gBattleStruct->turnEffectsTracker <= TURNBASED_MAX_CASE)
{
- gActiveBank = gBankAttacker = gBanksByTurnOrder[BATTLE_STRUCT->turnEffectsBank];
+ gActiveBank = gBankAttacker = gBanksByTurnOrder[gBattleStruct->turnEffectsBank];
if (gAbsentBankFlags & gBitTable[gActiveBank])
{
- BATTLE_STRUCT->turnEffectsBank++;
+ gBattleStruct->turnEffectsBank++;
}
else
{
- switch (BATTLE_STRUCT->turnEffectsTracker)
+ switch (gBattleStruct->turnEffectsTracker)
{
case 0: // ingrain
if ((gStatuses3[gActiveBank] & STATUS3_ROOTED)
@@ -875,22 +875,22 @@ u8 TurnBasedEffects(void)
BattleScriptExecute(BattleScript_IngrainTurnHeal);
effect++;
}
- BATTLE_STRUCT->turnEffectsTracker++;
+ gBattleStruct->turnEffectsTracker++;
break;
case 1: // end turn abilities
if (AbilityBattleEffects(ABILITYEFFECT_ENDTURN, gActiveBank, 0, 0, 0))
effect++;
- BATTLE_STRUCT->turnEffectsTracker++;
+ gBattleStruct->turnEffectsTracker++;
break;
case 2: // item effects
if (ItemBattleEffects(1, gActiveBank, 0))
effect++;
- BATTLE_STRUCT->turnEffectsTracker++;
+ gBattleStruct->turnEffectsTracker++;
break;
case 18: // item effects again
if (ItemBattleEffects(1, gActiveBank, 1))
effect++;
- BATTLE_STRUCT->turnEffectsTracker++;
+ gBattleStruct->turnEffectsTracker++;
break;
case 3: // leech seed
if (gStatuses3[gActiveBank] & STATUS3_LEECHSEED && gBattleMons[gStatuses3[gActiveBank] & STATUS3_LEECHSEED_BANK].hp != 0 && gBattleMons[gActiveBank].hp != 0)
@@ -899,12 +899,12 @@ u8 TurnBasedEffects(void)
gBattleMoveDamage = gBattleMons[gActiveBank].maxHP / 8;
if (gBattleMoveDamage == 0)
gBattleMoveDamage = 1;
- BATTLE_STRUCT->animArg1 = gBankTarget;
- BATTLE_STRUCT->animArg2 = gBankAttacker;
+ gBattleStruct->animArg1 = gBankTarget;
+ gBattleStruct->animArg2 = gBankAttacker;
BattleScriptExecute(BattleScript_LeechSeedTurnDrain);
effect++;
}
- BATTLE_STRUCT->turnEffectsTracker++;
+ gBattleStruct->turnEffectsTracker++;
break;
case 4: // poison
if ((gBattleMons[gActiveBank].status1 & STATUS_POISON) && gBattleMons[gActiveBank].hp != 0)
@@ -915,7 +915,7 @@ u8 TurnBasedEffects(void)
BattleScriptExecute(BattleScript_PoisonTurnDmg);
effect++;
}
- BATTLE_STRUCT->turnEffectsTracker++;
+ gBattleStruct->turnEffectsTracker++;
break;
case 5: // toxic poison
if ((gBattleMons[gActiveBank].status1 & STATUS_TOXIC_POISON) && gBattleMons[gActiveBank].hp != 0)
@@ -929,7 +929,7 @@ u8 TurnBasedEffects(void)
BattleScriptExecute(BattleScript_PoisonTurnDmg);
effect++;
}
- BATTLE_STRUCT->turnEffectsTracker++;
+ gBattleStruct->turnEffectsTracker++;
break;
case 6: // burn
if ((gBattleMons[gActiveBank].status1 & STATUS_BURN) && gBattleMons[gActiveBank].hp != 0)
@@ -940,7 +940,7 @@ u8 TurnBasedEffects(void)
BattleScriptExecute(BattleScript_BurnTurnDmg);
effect++;
}
- BATTLE_STRUCT->turnEffectsTracker++;
+ gBattleStruct->turnEffectsTracker++;
break;
case 7: // spooky nightmares
if ((gBattleMons[gActiveBank].status2 & STATUS2_NIGHTMARE) && gBattleMons[gActiveBank].hp != 0)
@@ -952,7 +952,7 @@ u8 TurnBasedEffects(void)
BattleScriptExecute(BattleScript_NightmareTurnDmg);
effect++;
}
- BATTLE_STRUCT->turnEffectsTracker++;
+ gBattleStruct->turnEffectsTracker++;
break;
case 8: // curse
if ((gBattleMons[gActiveBank].status2 & STATUS2_CURSED) && gBattleMons[gActiveBank].hp != 0)
@@ -963,7 +963,7 @@ u8 TurnBasedEffects(void)
BattleScriptExecute(BattleScript_CurseTurnDmg);
effect++;
}
- BATTLE_STRUCT->turnEffectsTracker++;
+ gBattleStruct->turnEffectsTracker++;
break;
case 9: // wrap
if ((gBattleMons[gActiveBank].status2 & STATUS2_WRAPPED) && gBattleMons[gActiveBank].hp != 0)
@@ -971,8 +971,8 @@ u8 TurnBasedEffects(void)
gBattleMons[gActiveBank].status2 -= 0x2000;
if (gBattleMons[gActiveBank].status2 & STATUS2_WRAPPED) // damaged by wrap
{
- BATTLE_STRUCT->animArg1 = ewram16004arr(0, gActiveBank);
- BATTLE_STRUCT->animArg2 = ewram16004arr(1, gActiveBank);
+ gBattleStruct->animArg1 = ewram16004arr(0, gActiveBank);
+ gBattleStruct->animArg2 = ewram16004arr(1, gActiveBank);
gBattleTextBuff1[0] = 0xFD;
gBattleTextBuff1[1] = 2;
gBattleTextBuff1[2] = ewram16004arr(0, gActiveBank);
@@ -995,7 +995,7 @@ u8 TurnBasedEffects(void)
BattleScriptExecute(gBattlescriptCurrInstr);
effect++;
}
- BATTLE_STRUCT->turnEffectsTracker++;
+ gBattleStruct->turnEffectsTracker++;
break;
case 10: // uproar
if (gBattleMons[gActiveBank].status2 & STATUS2_UPROAR)
@@ -1044,7 +1044,7 @@ u8 TurnBasedEffects(void)
}
}
if (effect != 2)
- BATTLE_STRUCT->turnEffectsTracker++;
+ gBattleStruct->turnEffectsTracker++;
break;
case 11: // thrash
if (gBattleMons[gActiveBank].status2 & STATUS2_LOCK_CONFUSE)
@@ -1066,7 +1066,7 @@ u8 TurnBasedEffects(void)
}
}
}
- BATTLE_STRUCT->turnEffectsTracker++;
+ gBattleStruct->turnEffectsTracker++;
break;
case 12: // disable
if (gDisableStructs[gActiveBank].disableTimer1 != 0)
@@ -1089,7 +1089,7 @@ u8 TurnBasedEffects(void)
effect++;
}
}
- BATTLE_STRUCT->turnEffectsTracker++;
+ gBattleStruct->turnEffectsTracker++;
break;
case 13: // encore
if (gDisableStructs[gActiveBank].encoreTimer1 != 0)
@@ -1108,22 +1108,22 @@ u8 TurnBasedEffects(void)
effect++;
}
}
- BATTLE_STRUCT->turnEffectsTracker++;
+ gBattleStruct->turnEffectsTracker++;
break;
case 14: // lock-on decrement
if (gStatuses3[gActiveBank] & STATUS3_ALWAYS_HITS)
gStatuses3[gActiveBank] -= 0x8;
- BATTLE_STRUCT->turnEffectsTracker++;
+ gBattleStruct->turnEffectsTracker++;
break;
case 15: // charge
if (gDisableStructs[gActiveBank].chargeTimer1 && --gDisableStructs[gActiveBank].chargeTimer1 == 0)
gStatuses3[gActiveBank] &= ~STATUS3_CHARGED_UP;
- BATTLE_STRUCT->turnEffectsTracker++;
+ gBattleStruct->turnEffectsTracker++;
break;
case 16: // taunt
if (gDisableStructs[gActiveBank].tauntTimer1)
gDisableStructs[gActiveBank].tauntTimer1--;
- BATTLE_STRUCT->turnEffectsTracker++;
+ gBattleStruct->turnEffectsTracker++;
break;
case 17: // yawn
if (gStatuses3[gActiveBank] & STATUS3_YAWN)
@@ -1142,11 +1142,11 @@ u8 TurnBasedEffects(void)
effect++;
}
}
- BATTLE_STRUCT->turnEffectsTracker++;
+ gBattleStruct->turnEffectsTracker++;
break;
case 19: // done
- BATTLE_STRUCT->turnEffectsTracker = 0;
- BATTLE_STRUCT->turnEffectsBank++;
+ gBattleStruct->turnEffectsTracker = 0;
+ gBattleStruct->turnEffectsBank++;
break;
}
if (effect != 0)
@@ -1160,17 +1160,17 @@ u8 TurnBasedEffects(void)
bool8 HandleWishPerishSongOnTurnEnd(void)
{
gHitMarker |= (HITMARKER_GRUDGE | HITMARKER_x20);
- switch (BATTLE_STRUCT->sub80170DC_Tracker)
+ switch (gBattleStruct->sub80170DC_Tracker)
{
case 0: // future sight
- while (BATTLE_STRUCT->sub80170DC_Bank < gNoOfAllBanks)
+ while (gBattleStruct->sub80170DC_Bank < gNoOfAllBanks)
{
- gActiveBank = BATTLE_STRUCT->sub80170DC_Bank;
+ gActiveBank = gBattleStruct->sub80170DC_Bank;
if (gAbsentBankFlags & gBitTable[gActiveBank])
- BATTLE_STRUCT->sub80170DC_Bank++;
+ gBattleStruct->sub80170DC_Bank++;
else
{
- BATTLE_STRUCT->sub80170DC_Bank++;
+ gBattleStruct->sub80170DC_Bank++;
if (gWishFutureKnock.futureSightCounter[gActiveBank] && --gWishFutureKnock.futureSightCounter[gActiveBank] == 0 && gBattleMons[gActiveBank].hp)
{
if (gWishFutureKnock.futureSightMove[gActiveBank] == MOVE_FUTURE_SIGHT)
@@ -1191,17 +1191,17 @@ bool8 HandleWishPerishSongOnTurnEnd(void)
}
}
}
- BATTLE_STRUCT->sub80170DC_Tracker = 1;
- BATTLE_STRUCT->sub80170DC_Bank = 0;
+ gBattleStruct->sub80170DC_Tracker = 1;
+ gBattleStruct->sub80170DC_Bank = 0;
case 1: // perish song
- while (BATTLE_STRUCT->sub80170DC_Bank < gNoOfAllBanks)
+ while (gBattleStruct->sub80170DC_Bank < gNoOfAllBanks)
{
- gActiveBank = gBankAttacker = gBanksByTurnOrder[BATTLE_STRUCT->sub80170DC_Bank];
+ gActiveBank = gBankAttacker = gBanksByTurnOrder[gBattleStruct->sub80170DC_Bank];
if (gAbsentBankFlags & gBitTable[gActiveBank])
- BATTLE_STRUCT->sub80170DC_Bank++;
+ gBattleStruct->sub80170DC_Bank++;
else
{
- BATTLE_STRUCT->sub80170DC_Bank++;
+ gBattleStruct->sub80170DC_Bank++;
if (gStatuses3[gActiveBank] & STATUS3_PERISH_SONG)
{
gBattleTextBuff1[0] = 0xFD;
@@ -1241,11 +1241,11 @@ bool8 HandleFaintedMonActions(void)
do
{
int i;
- switch (BATTLE_STRUCT->sub80173A4_Tracker)
+ switch (gBattleStruct->sub80173A4_Tracker)
{
case 0:
- BATTLE_STRUCT->unk1605A = 0;
- BATTLE_STRUCT->sub80173A4_Tracker++;
+ gBattleStruct->unk1605A = 0;
+ gBattleStruct->sub80173A4_Tracker++;
for (i = 0; i < gNoOfAllBanks; i++)
{
if (gAbsentBankFlags & gBitTable[i] && !sub_8018018(i, 6, 6))
@@ -1254,54 +1254,54 @@ bool8 HandleFaintedMonActions(void)
case 1:
do
{
- gBank1 = gBankTarget = BATTLE_STRUCT->unk1605A;
- if (gBattleMons[BATTLE_STRUCT->unk1605A].hp == 0 && !(BATTLE_STRUCT->unk16113 & gBitTable[gBattlePartyID[BATTLE_STRUCT->unk1605A]]) && !(gAbsentBankFlags & gBitTable[BATTLE_STRUCT->unk1605A]))
+ gBank1 = gBankTarget = gBattleStruct->unk1605A;
+ if (gBattleMons[gBattleStruct->unk1605A].hp == 0 && !(gBattleStruct->unk16113 & gBitTable[gBattlePartyID[gBattleStruct->unk1605A]]) && !(gAbsentBankFlags & gBitTable[gBattleStruct->unk1605A]))
{
BattleScriptExecute(BattleScript_GiveExp);
- BATTLE_STRUCT->sub80173A4_Tracker = 2;
+ gBattleStruct->sub80173A4_Tracker = 2;
return 1;
}
- } while (++BATTLE_STRUCT->unk1605A != gNoOfAllBanks);
- BATTLE_STRUCT->sub80173A4_Tracker = 3;
+ } while (++gBattleStruct->unk1605A != gNoOfAllBanks);
+ gBattleStruct->sub80173A4_Tracker = 3;
break;
case 2:
sub_8015740(gBank1);
- if (++BATTLE_STRUCT->unk1605A == gNoOfAllBanks)
- BATTLE_STRUCT->sub80173A4_Tracker = 3;
+ if (++gBattleStruct->unk1605A == gNoOfAllBanks)
+ gBattleStruct->sub80173A4_Tracker = 3;
else
- BATTLE_STRUCT->sub80173A4_Tracker = 1;
+ gBattleStruct->sub80173A4_Tracker = 1;
break;
case 3:
- BATTLE_STRUCT->unk1605A = 0;
- BATTLE_STRUCT->sub80173A4_Tracker++;
+ gBattleStruct->unk1605A = 0;
+ gBattleStruct->sub80173A4_Tracker++;
case 4:
do
{
- gBank1 = gBankTarget = BATTLE_STRUCT->unk1605A; //or should banks be switched?
- if (gBattleMons[BATTLE_STRUCT->unk1605A].hp == 0 && !(gAbsentBankFlags & gBitTable[BATTLE_STRUCT->unk1605A]))
+ gBank1 = gBankTarget = gBattleStruct->unk1605A; //or should banks be switched?
+ if (gBattleMons[gBattleStruct->unk1605A].hp == 0 && !(gAbsentBankFlags & gBitTable[gBattleStruct->unk1605A]))
{
BattleScriptExecute(BattleScript_HandleFaintedMon);
- BATTLE_STRUCT->sub80173A4_Tracker = 5;
+ gBattleStruct->sub80173A4_Tracker = 5;
return 1;
}
- } while (++BATTLE_STRUCT->unk1605A != gNoOfAllBanks);
- BATTLE_STRUCT->sub80173A4_Tracker = 6;
+ } while (++gBattleStruct->unk1605A != gNoOfAllBanks);
+ gBattleStruct->sub80173A4_Tracker = 6;
break;
case 5:
- if (++BATTLE_STRUCT->unk1605A == gNoOfAllBanks)
- BATTLE_STRUCT->sub80173A4_Tracker = 6;
+ if (++gBattleStruct->unk1605A == gNoOfAllBanks)
+ gBattleStruct->sub80173A4_Tracker = 6;
else
- BATTLE_STRUCT->sub80173A4_Tracker = 4;
+ gBattleStruct->sub80173A4_Tracker = 4;
break;
case 6:
if (AbilityBattleEffects(9, 0, 0, 0, 0) || AbilityBattleEffects(0xB, 0, 0, 0, 0) || ItemBattleEffects(1, 0, 1) || AbilityBattleEffects(6, 0, 0, 0, 0))
return 1;
- BATTLE_STRUCT->sub80173A4_Tracker++;
+ gBattleStruct->sub80173A4_Tracker++;
break;
case 7:
break;
}
- } while (BATTLE_STRUCT->sub80173A4_Tracker != HandleFaintedMonActions_MAX_CASE);
+ } while (gBattleStruct->sub80173A4_Tracker != HandleFaintedMonActions_MAX_CASE);
return 0;
}
@@ -1320,15 +1320,15 @@ void TryClearRageStatuses(void)
u8 AtkCanceller_UnableToUseMove(void)
{
u8 effect = 0;
- s32* bideDmg = &BATTLE_STRUCT->bideDmg;
+ s32* bideDmg = &gBattleStruct->bideDmg;
do
{
- switch (BATTLE_STRUCT->atkCancellerTracker)
+ switch (gBattleStruct->atkCancellerTracker)
{
case 0: // flags clear
gBattleMons[gBankAttacker].status2 &= ~(STATUS2_DESTINY_BOND);
gStatuses3[gBankAttacker] &= ~(STATUS3_GRUDGE);
- BATTLE_STRUCT->atkCancellerTracker++;
+ gBattleStruct->atkCancellerTracker++;
break;
case 1: // check being asleep
if (gBattleMons[gBankAttacker].status1 & STATUS_SLEEP)
@@ -1372,7 +1372,7 @@ u8 AtkCanceller_UnableToUseMove(void)
}
}
}
- BATTLE_STRUCT->atkCancellerTracker++;
+ gBattleStruct->atkCancellerTracker++;
break;
case 2: // check being frozen
if (gBattleMons[gBankAttacker].status1 & STATUS_FREEZE)
@@ -1386,7 +1386,7 @@ u8 AtkCanceller_UnableToUseMove(void)
}
else
{
- BATTLE_STRUCT->atkCancellerTracker++;
+ gBattleStruct->atkCancellerTracker++;
break;
}
}
@@ -1399,7 +1399,7 @@ u8 AtkCanceller_UnableToUseMove(void)
}
effect = 2;
}
- BATTLE_STRUCT->atkCancellerTracker++;
+ gBattleStruct->atkCancellerTracker++;
break;
case 3: // truant
if (gBattleMons[gBankAttacker].ability == ABILITY_TRUANT && gDisableStructs[gBankAttacker].truantCounter)
@@ -1411,7 +1411,7 @@ u8 AtkCanceller_UnableToUseMove(void)
gBattleMoveFlags |= MOVESTATUS_MISSED;
effect = 1;
}
- BATTLE_STRUCT->atkCancellerTracker++;
+ gBattleStruct->atkCancellerTracker++;
break;
case 4: // recharge
if (gBattleMons[gBankAttacker].status2 & STATUS2_RECHARGE)
@@ -1423,7 +1423,7 @@ u8 AtkCanceller_UnableToUseMove(void)
gHitMarker |= HITMARKER_UNABLE_TO_USE_MOVE;
effect = 1;
}
- BATTLE_STRUCT->atkCancellerTracker++;
+ gBattleStruct->atkCancellerTracker++;
break;
case 5: // flinch
if (gBattleMons[gBankAttacker].status2 & STATUS2_FLINCHED)
@@ -1435,19 +1435,19 @@ u8 AtkCanceller_UnableToUseMove(void)
gHitMarker |= HITMARKER_UNABLE_TO_USE_MOVE;
effect = 1;
}
- BATTLE_STRUCT->atkCancellerTracker++;
+ gBattleStruct->atkCancellerTracker++;
break;
case 6: // disabled move
if (gDisableStructs[gBankAttacker].disabledMove == gCurrentMove && gDisableStructs[gBankAttacker].disabledMove != 0)
{
gProtectStructs[gBankAttacker].usedDisabledMove = 1;
- BATTLE_STRUCT->scriptingActive = gBankAttacker;
+ gBattleStruct->scriptingActive = gBankAttacker;
CancelMultiTurnMoves(gBankAttacker);
gBattlescriptCurrInstr = BattleScript_MoveUsedIsDisabled;
gHitMarker |= HITMARKER_UNABLE_TO_USE_MOVE;
effect = 1;
}
- BATTLE_STRUCT->atkCancellerTracker++;
+ gBattleStruct->atkCancellerTracker++;
break;
case 7: // taunt
if (gDisableStructs[gBankAttacker].tauntTimer1 && gBattleMoves[gCurrentMove].power == 0)
@@ -1458,7 +1458,7 @@ u8 AtkCanceller_UnableToUseMove(void)
gHitMarker |= HITMARKER_UNABLE_TO_USE_MOVE;
effect = 1;
}
- BATTLE_STRUCT->atkCancellerTracker++;
+ gBattleStruct->atkCancellerTracker++;
break;
case 8: // imprisoned
if (IsImprisoned(gBankAttacker, gCurrentMove))
@@ -1469,7 +1469,7 @@ u8 AtkCanceller_UnableToUseMove(void)
gHitMarker |= HITMARKER_UNABLE_TO_USE_MOVE;
effect = 1;
}
- BATTLE_STRUCT->atkCancellerTracker++;
+ gBattleStruct->atkCancellerTracker++;
break;
case 9: // confusion
if (gBattleMons[gBankAttacker].status2 & STATUS2_CONFUSION)
@@ -1499,7 +1499,7 @@ u8 AtkCanceller_UnableToUseMove(void)
}
effect = 1;
}
- BATTLE_STRUCT->atkCancellerTracker++;
+ gBattleStruct->atkCancellerTracker++;
break;
case 10: // paralysis
if (gBattleMons[gBankAttacker].status1 & STATUS_PARALYSIS && (Random() % 4) == 0)
@@ -1510,12 +1510,12 @@ u8 AtkCanceller_UnableToUseMove(void)
gHitMarker |= HITMARKER_UNABLE_TO_USE_MOVE;
effect = 1;
}
- BATTLE_STRUCT->atkCancellerTracker++;
+ gBattleStruct->atkCancellerTracker++;
break;
case 11: // infatuation
if (gBattleMons[gBankAttacker].status2 & STATUS2_INFATUATION)
{
- BATTLE_STRUCT->scriptingActive = CountTrailingZeroBits((gBattleMons[gBankAttacker].status2 & STATUS2_INFATUATION) >> 0x10);
+ gBattleStruct->scriptingActive = CountTrailingZeroBits((gBattleMons[gBankAttacker].status2 & STATUS2_INFATUATION) >> 0x10);
if (Random() & 1)
BattleScriptPushCursor();
else
@@ -1528,7 +1528,7 @@ u8 AtkCanceller_UnableToUseMove(void)
gBattlescriptCurrInstr = BattleScript_MoveUsedIsInLove;
effect = 1;
}
- BATTLE_STRUCT->atkCancellerTracker++;
+ gBattleStruct->atkCancellerTracker++;
break;
case 12: // bide
if (gBattleMons[gBankAttacker].status2 & STATUS2_BIDE)
@@ -1553,7 +1553,7 @@ u8 AtkCanceller_UnableToUseMove(void)
}
effect = 1;
}
- BATTLE_STRUCT->atkCancellerTracker++;
+ gBattleStruct->atkCancellerTracker++;
break;
case 13: // move thawing
if (gBattleMons[gBankAttacker].status1 & STATUS_FREEZE)
@@ -1567,13 +1567,13 @@ u8 AtkCanceller_UnableToUseMove(void)
}
effect = 2;
}
- BATTLE_STRUCT->atkCancellerTracker++;
+ gBattleStruct->atkCancellerTracker++;
break;
case 14: // last case
break;
}
- } while (BATTLE_STRUCT->atkCancellerTracker != ATKCANCELLER_MAX_CASE && effect == 0);
+ } while (gBattleStruct->atkCancellerTracker != ATKCANCELLER_MAX_CASE && effect == 0);
if (effect == 2)
{
@@ -1731,8 +1731,8 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg)
else
move = gCurrentMove;
- if (BATTLE_STRUCT->dynamicMoveType)
- moveType = BATTLE_STRUCT->dynamicMoveType & 0x3F;
+ if (gBattleStruct->dynamicMoveType)
+ moveType = gBattleStruct->dynamicMoveType & 0x3F;
else
moveType = gBattleMoves[move].type;
@@ -1755,8 +1755,8 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg)
if (!(gBattleWeather & WEATHER_RAIN_ANY))
{
gBattleWeather = (WEATHER_RAIN_TEMPORARY | WEATHER_RAIN_PERMANENT);
- BATTLE_STRUCT->animArg1 = B_ANIM_RAIN_CONTINUES;
- BATTLE_STRUCT->scriptingActive = bank;
+ gBattleStruct->animArg1 = B_ANIM_RAIN_CONTINUES;
+ gBattleStruct->scriptingActive = bank;
effect++;
}
break;
@@ -1764,8 +1764,8 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg)
if (!(gBattleWeather & WEATHER_SANDSTORM_ANY))
{
gBattleWeather = (WEATHER_SANDSTORM_PERMANENT | WEATHER_SANDSTORM_TEMPORARY);
- BATTLE_STRUCT->animArg1 = B_ANIM_SANDSTORM_CONTINUES;
- BATTLE_STRUCT->scriptingActive = bank;
+ gBattleStruct->animArg1 = B_ANIM_SANDSTORM_CONTINUES;
+ gBattleStruct->scriptingActive = bank;
effect++;
}
break;
@@ -1773,8 +1773,8 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg)
if (!(gBattleWeather & WEATHER_SUN_ANY))
{
gBattleWeather = (WEATHER_SUN_PERMANENT | WEATHER_SUN_TEMPORARY);
- BATTLE_STRUCT->animArg1 = B_ANIM_SUN_CONTINUES;
- BATTLE_STRUCT->scriptingActive = bank;
+ gBattleStruct->animArg1 = B_ANIM_SUN_CONTINUES;
+ gBattleStruct->scriptingActive = bank;
effect++;
}
break;
@@ -1791,7 +1791,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg)
{
gBattleWeather = (WEATHER_RAIN_PERMANENT | WEATHER_RAIN_TEMPORARY);
BattleScriptPushCursorAndCallback(BattleScript_DrizzleActivates);
- BATTLE_STRUCT->scriptingActive = bank;
+ gBattleStruct->scriptingActive = bank;
effect++;
}
break;
@@ -1801,7 +1801,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg)
{
gBattleWeather = (WEATHER_SANDSTORM_PERMANENT | WEATHER_SANDSTORM_TEMPORARY);
BattleScriptPushCursorAndCallback(BattleScript_SandstreamActivates);
- BATTLE_STRUCT->scriptingActive = bank;
+ gBattleStruct->scriptingActive = bank;
effect++;
}
break;
@@ -1811,7 +1811,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg)
{
gBattleWeather = (WEATHER_SUN_PERMANENT | WEATHER_SUN_TEMPORARY);
BattleScriptPushCursorAndCallback(BattleScript_DroughtActivates);
- BATTLE_STRUCT->scriptingActive = bank;
+ gBattleStruct->scriptingActive = bank;
effect++;
}
break;
@@ -1829,8 +1829,8 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg)
if (effect != 0)
{
BattleScriptPushCursorAndCallback(BattleScript_CastformChange);
- BATTLE_STRUCT->scriptingActive = bank;
- BATTLE_STRUCT->castformToChangeInto = effect - 1;
+ gBattleStruct->scriptingActive = bank;
+ gBattleStruct->castformToChangeInto = effect - 1;
}
break;
case ABILITY_TRACE:
@@ -1852,8 +1852,8 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg)
if (effect != 0)
{
BattleScriptPushCursorAndCallback(BattleScript_CastformChange);
- BATTLE_STRUCT->scriptingActive = target1;
- BATTLE_STRUCT->castformToChangeInto = effect - 1;
+ gBattleStruct->scriptingActive = target1;
+ gBattleStruct->castformToChangeInto = effect - 1;
break;
}
}
@@ -1897,7 +1897,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg)
gBattleMons[bank].status1 = 0;
// BUG: The nightmare status does not get cleared here. This was fixed in Emerald.
//gBattleMons[bank].status2 &= ~(STATUS2_NIGHTMARE);
- BATTLE_STRUCT->scriptingActive = gActiveBank = bank;
+ gBattleStruct->scriptingActive = gActiveBank = bank;
BattleScriptPushCursorAndCallback(BattleScript_ShedSkinActivates);
EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[bank].status1);
MarkBufferBankForExecution(gActiveBank);
@@ -1908,10 +1908,10 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg)
if (gBattleMons[bank].statStages[STAT_STAGE_SPEED] < 0xC && gDisableStructs[bank].isFirstTurn != 2)
{
gBattleMons[bank].statStages[STAT_STAGE_SPEED]++;
- BATTLE_STRUCT->animArg1 = 0x11;
- BATTLE_STRUCT->animArg2 = 0;
+ gBattleStruct->animArg1 = 0x11;
+ gBattleStruct->animArg2 = 0;
BattleScriptPushCursorAndCallback(BattleScript_SpeedBoostActivates);
- BATTLE_STRUCT->scriptingActive = bank;
+ gBattleStruct->scriptingActive = bank;
effect++;
}
break;
@@ -2218,7 +2218,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg)
}
BattleScriptPushCursor();
gBattlescriptCurrInstr = BattleScript_AbilityCuredStatus;
- BATTLE_STRUCT->scriptingActive = bank;
+ gBattleStruct->scriptingActive = bank;
gActiveBank = bank;
EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gActiveBank].status1);
MarkBufferBankForExecution(gActiveBank);
@@ -2238,8 +2238,8 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg)
if (effect)
{
BattleScriptPushCursorAndCallback(BattleScript_CastformChange);
- BATTLE_STRUCT->scriptingActive = bank;
- BATTLE_STRUCT->castformToChangeInto = effect - 1;
+ gBattleStruct->scriptingActive = bank;
+ gBattleStruct->castformToChangeInto = effect - 1;
return effect;
}
}
@@ -2251,11 +2251,11 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg)
if (gLastUsedAbility == ABILITY_SYNCHRONIZE && (gHitMarker & HITMARKER_SYNCHRONISE_EFFECT))
{
gHitMarker &= ~(HITMARKER_SYNCHRONISE_EFFECT);
- BATTLE_STRUCT->synchroniseEffect &= 0x3F;
- if (BATTLE_STRUCT->synchroniseEffect == 6)
- BATTLE_STRUCT->synchroniseEffect = 2;
- gBattleCommunication[MOVE_EFFECT_BYTE] = BATTLE_STRUCT->synchroniseEffect + 0x40;
- BATTLE_STRUCT->scriptingActive = gBankTarget;
+ gBattleStruct->synchroniseEffect &= 0x3F;
+ if (gBattleStruct->synchroniseEffect == 6)
+ gBattleStruct->synchroniseEffect = 2;
+ gBattleCommunication[MOVE_EFFECT_BYTE] = gBattleStruct->synchroniseEffect + 0x40;
+ gBattleStruct->scriptingActive = gBankTarget;
BattleScriptPushCursor();
gBattlescriptCurrInstr = BattleScript_SynchronizeActivates;
gHitMarker |= HITMARKER_IGNORE_SAFEGUARD;
@@ -2267,11 +2267,11 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg)
if (gLastUsedAbility == ABILITY_SYNCHRONIZE && (gHitMarker & HITMARKER_SYNCHRONISE_EFFECT))
{
gHitMarker &= ~(HITMARKER_SYNCHRONISE_EFFECT);
- BATTLE_STRUCT->synchroniseEffect &= 0x3F;
- if (BATTLE_STRUCT->synchroniseEffect == 6)
- BATTLE_STRUCT->synchroniseEffect = 2;
- gBattleCommunication[MOVE_EFFECT_BYTE] = BATTLE_STRUCT->synchroniseEffect;
- BATTLE_STRUCT->scriptingActive = gBankAttacker;
+ gBattleStruct->synchroniseEffect &= 0x3F;
+ if (gBattleStruct->synchroniseEffect == 6)
+ gBattleStruct->synchroniseEffect = 2;
+ gBattleCommunication[MOVE_EFFECT_BYTE] = gBattleStruct->synchroniseEffect;
+ gBattleStruct->scriptingActive = gBankAttacker;
BattleScriptPushCursor();
gBattlescriptCurrInstr = BattleScript_SynchronizeActivates;
gHitMarker |= HITMARKER_IGNORE_SAFEGUARD;
@@ -2287,7 +2287,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg)
gLastUsedAbility = ABILITY_INTIMIDATE;
gStatuses3[i] &= ~(STATUS3_INTIMIDATE_POKES);
BattleScriptPushCursorAndCallback(gUnknown_081D978C);
- BATTLE_STRUCT->intimidateBank = i;
+ gBattleStruct->intimidateBank = i;
effect++;
break;
}
@@ -2346,7 +2346,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg)
{
BattleScriptPushCursorAndCallback(BattleScript_TraceActivates);
gStatuses3[i] &= ~(STATUS3_TRACE);
- BATTLE_STRUCT->scriptingActive = i;
+ gBattleStruct->scriptingActive = i;
gBattleTextBuff1[0] = 0xFD;
gBattleTextBuff1[1] = 4;
@@ -2373,7 +2373,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg)
gStatuses3[i] &= ~(STATUS3_INTIMIDATE_POKES);
BattleScriptPushCursor();
gBattlescriptCurrInstr = gUnknown_081D9795;
- BATTLE_STRUCT->intimidateBank = i;
+ gBattleStruct->intimidateBank = i;
effect++;
break;
}
@@ -2499,7 +2499,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg)
return effect;
}
-void BattleScriptExecute(u8* BS_ptr)
+void BattleScriptExecute(const u8* BS_ptr)
{
gBattlescriptCurrInstr = BS_ptr;
B_FUNCTION_STACK->ptr[B_FUNCTION_STACK->size++] = gBattleMainFunc;
@@ -2586,7 +2586,7 @@ u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn)
switch (bankHoldEffect)
{
case HOLD_EFFECT_DOUBLE_PRIZE:
- BATTLE_STRUCT->moneyMultiplier = 2;
+ gBattleStruct->moneyMultiplier = 2;
break;
case HOLD_EFFECT_RESTORE_STATS:
for (i = 0; i < 8; i++)
@@ -2599,7 +2599,7 @@ u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn)
}
if (effect)
{
- BATTLE_STRUCT->scriptingActive = bank;
+ gBattleStruct->scriptingActive = bank;
gStringBank = bank;
gActiveBank = gBankAttacker = bank;
BattleScriptExecute(BattleScript_WhiteHerbEnd2);
@@ -2672,7 +2672,7 @@ u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn)
}
if (effect)
{
- BATTLE_STRUCT->scriptingActive = bank;
+ gBattleStruct->scriptingActive = bank;
gStringBank = bank;
gActiveBank = gBankAttacker = bank;
BattleScriptExecute(BattleScript_WhiteHerbEnd2);
@@ -2809,9 +2809,9 @@ u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn)
gBattleTextBuff2[4] = EOS;
gEffectBank = bank;
- BATTLE_STRUCT->statChanger = 0x10 + STAT_STAGE_ATK;
- BATTLE_STRUCT->animArg1 = 0xE + STAT_STAGE_ATK;
- BATTLE_STRUCT->animArg2 = 0;
+ gBattleStruct->statChanger = 0x10 + STAT_STAGE_ATK;
+ gBattleStruct->animArg1 = 0xE + STAT_STAGE_ATK;
+ gBattleStruct->animArg2 = 0;
BattleScriptExecute(BattleScript_BerryStatRaiseEnd2);
effect = ITEM_STATS_CHANGE;
}
@@ -2825,9 +2825,9 @@ u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn)
gBattleTextBuff1[3] = EOS;
gEffectBank = bank;
- BATTLE_STRUCT->statChanger = 0x10 + STAT_STAGE_DEF;
- BATTLE_STRUCT->animArg1 = 0xE + STAT_STAGE_DEF;
- BATTLE_STRUCT->animArg2 = 0;
+ gBattleStruct->statChanger = 0x10 + STAT_STAGE_DEF;
+ gBattleStruct->animArg1 = 0xE + STAT_STAGE_DEF;
+ gBattleStruct->animArg2 = 0;
BattleScriptExecute(BattleScript_BerryStatRaiseEnd2);
effect = ITEM_STATS_CHANGE;
}
@@ -2841,9 +2841,9 @@ u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn)
gBattleTextBuff1[3] = EOS;
gEffectBank = bank;
- BATTLE_STRUCT->statChanger = 0x10 + STAT_STAGE_SPEED;
- BATTLE_STRUCT->animArg1 = 0xE + STAT_STAGE_SPEED;
- BATTLE_STRUCT->animArg2 = 0;
+ gBattleStruct->statChanger = 0x10 + STAT_STAGE_SPEED;
+ gBattleStruct->animArg1 = 0xE + STAT_STAGE_SPEED;
+ gBattleStruct->animArg2 = 0;
BattleScriptExecute(BattleScript_BerryStatRaiseEnd2);
effect = ITEM_STATS_CHANGE;
}
@@ -2857,9 +2857,9 @@ u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn)
gBattleTextBuff1[3] = EOS;
gEffectBank = bank;
- BATTLE_STRUCT->statChanger = 0x10 + STAT_STAGE_SPATK;
- BATTLE_STRUCT->animArg1 = 0xE + STAT_STAGE_SPATK;
- BATTLE_STRUCT->animArg2 = 0;
+ gBattleStruct->statChanger = 0x10 + STAT_STAGE_SPATK;
+ gBattleStruct->animArg1 = 0xE + STAT_STAGE_SPATK;
+ gBattleStruct->animArg2 = 0;
BattleScriptExecute(BattleScript_BerryStatRaiseEnd2);
effect = ITEM_STATS_CHANGE;
}
@@ -2873,9 +2873,9 @@ u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn)
gBattleTextBuff1[3] = EOS;
gEffectBank = bank;
- BATTLE_STRUCT->statChanger = 0x10 + STAT_STAGE_SPDEF;
- BATTLE_STRUCT->animArg1 = 0xE + STAT_STAGE_SPDEF;
- BATTLE_STRUCT->animArg2 = 0;
+ gBattleStruct->statChanger = 0x10 + STAT_STAGE_SPDEF;
+ gBattleStruct->animArg1 = 0xE + STAT_STAGE_SPDEF;
+ gBattleStruct->animArg2 = 0;
BattleScriptExecute(BattleScript_BerryStatRaiseEnd2);
effect = ITEM_STATS_CHANGE;
}
@@ -2918,9 +2918,9 @@ u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn)
gBattleTextBuff2[7] = EOS;
gEffectBank = bank;
- BATTLE_STRUCT->statChanger = 0x21 + i;
- BATTLE_STRUCT->animArg1 = 0x21 + i + 6;
- BATTLE_STRUCT->animArg2 = 0;
+ gBattleStruct->statChanger = 0x21 + i;
+ gBattleStruct->animArg1 = 0x21 + i + 6;
+ gBattleStruct->animArg2 = 0;
BattleScriptExecute(BattleScript_BerryStatRaiseEnd2);
effect = ITEM_STATS_CHANGE;
}
@@ -3033,7 +3033,7 @@ u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn)
}
if (effect)
{
- BATTLE_STRUCT->scriptingActive = bank;
+ gBattleStruct->scriptingActive = bank;
gStringBank = bank;
gActiveBank = gBankAttacker = bank;
switch (effect)
@@ -3181,7 +3181,7 @@ u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn)
}
if (effect)
{
- BATTLE_STRUCT->scriptingActive = bank;
+ gBattleStruct->scriptingActive = bank;
gStringBank = bank;
BattleScriptPushCursor();
gBattlescriptCurrInstr = BattleScript_WhiteHerbRet;
@@ -3191,7 +3191,7 @@ u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn)
}
if (effect)
{
- BATTLE_STRUCT->scriptingActive = bank;
+ gBattleStruct->scriptingActive = bank;
gStringBank = bank;
gActiveBank = bank;
EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gActiveBank].status1);
@@ -3228,7 +3228,7 @@ u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn)
{
gLastUsedItem = atkItem;
gStringBank = gBankAttacker;
- BATTLE_STRUCT->scriptingActive = gBankAttacker;
+ gBattleStruct->scriptingActive = gBankAttacker;
gBattleMoveDamage = (gSpecialStatuses[gBankTarget].moveturnLostHP / atkQuality) * -1;
if (gBattleMoveDamage == 0)
gBattleMoveDamage = -1;
@@ -3433,7 +3433,7 @@ u8 IsMonDisobedient(void)
gRandomMove = gBattleMons[gBankAttacker].moves[gCurrMovePos];
gBattleCommunication[3] = 0;
gDynamicBasePower = 0;
- BATTLE_STRUCT->dynamicMoveType = 0;
+ gBattleStruct->dynamicMoveType = 0;
gBattlescriptCurrInstr = BattleScript_IgnoresAndUsesRandomMove;
gBankTarget = GetMoveTarget(gRandomMove, 0);
gHitMarker |= HITMARKER_x200000;
diff --git a/src/contest.c b/src/contest.c
index 875fe4502..972c19c2c 100644
--- a/src/contest.c
+++ b/src/contest.c
@@ -31,17 +31,14 @@
#include "tv.h"
#include "scanline_effect.h"
#include "util.h"
+#include "contest_ai.h"
extern u8 AreMovesContestCombo(u16, u16); // I don't think this is a bool
extern void sub_80C8A38(u8);
extern void sub_80C8AD0(u8);
extern void sub_80C8C80(u8);
-extern void sub_81288F4();
-extern u8 sub_8128944(void);
extern struct MusicPlayerInfo gMPlay_SE1;
-extern u16 gSpecialVar_ContestCategory;
-extern u16 gSpecialVar_ContestRank;
extern u8 gBattleMonForms[];
extern u8 gDisplayedStringBattle[];
extern u16 gBattleTypeFlags;
@@ -49,8 +46,6 @@ extern u8 gBankAttacker;
extern u8 gBankTarget;
extern u8 gBanksBySide[];
extern u8 gObjectBankIDs[];
-extern u8 gIsLinkContest;
-extern u8 gContestPlayerMonIndex;
extern u16 gBattle_BG3_X;
extern s16 gBattle_BG1_Y;
extern u16 gBattle_BG3_Y;
@@ -66,14 +61,6 @@ extern u16 gBattle_BG1_X;
extern u16 gBattle_WIN0H;
extern u32 gUnknown_03005D28; // saved RNG value
-extern s16 gUnknown_02038680[];
-extern u16 gUnknown_02038688[];
-extern u8 gUnknown_02038694;
-extern u8 gUnknown_02038696[];
-extern u8 gUnknown_0203869B;
-extern s16 gUnknown_02038670[];
-extern s16 gUnknown_02038678[];
-extern u8 gContestFinalStandings[]; // What "place" each participant came in.
extern struct SpriteTemplate gUnknown_02024E8C;
@@ -293,6 +280,20 @@ void sub_80B292C(void);
void sub_80B2968(void);
void SelectContestMoveBankTarget(u16);
+EWRAM_DATA u8 gUnknown_0203856C = 0;
+EWRAM_DATA struct ContestPokemon gContestMons[4] = {0};
+EWRAM_DATA s16 gUnknown_02038670[4] = {0};
+EWRAM_DATA s16 gUnknown_02038678[4] = {0};
+EWRAM_DATA s16 gUnknown_02038680[4] = {0};
+EWRAM_DATA u16 gUnknown_02038688[4] = {0};
+EWRAM_DATA u8 gContestFinalStandings[4] = {0}; // What "place" each participant came in.
+EWRAM_DATA u8 gUnknown_02038694 = 0;
+EWRAM_DATA u8 gContestPlayerMonIndex = 0;
+EWRAM_DATA u8 gUnknown_02038696[4] = {0};
+EWRAM_DATA u8 gIsLinkContest = 0;
+EWRAM_DATA u8 gUnknown_0203869B = 0;
+EWRAM_DATA u16 gSpecialVar_ContestCategory = 0;
+EWRAM_DATA u16 gSpecialVar_ContestRank = 0;
void nullsub_89(u8 taskId)
{
@@ -391,7 +392,7 @@ void ClearContestVars(void)
}
memset(&shared192D0, 0, sizeof(shared192D0));
- memset(shared192E4, 0, 0x44 * sizeof(*shared192E4));
+ memset(eContestAI, 0, sizeof(struct ContestAIInfo));
memset(&shared19328, 0, sizeof(shared19328));
memset(shared19338, 0, 4 * sizeof(*shared19338));
if (!(gIsLinkContest & 1))
@@ -2629,8 +2630,8 @@ u16 GetChosenMove(u8 a)
{
u8 moveChoice;
- sub_81288F4(a);
- moveChoice = sub_8128944();
+ ContestAI_ResetAI(a);
+ moveChoice = ContestAI_GetActionToUse();
return gContestMons[a].moves[moveChoice];
}
}
diff --git a/src/contest_ai.c b/src/contest_ai.c
new file mode 100644
index 000000000..66b387270
--- /dev/null
+++ b/src/contest_ai.c
@@ -0,0 +1,1763 @@
+#include "global.h"
+#include "contest.h"
+#include "random.h"
+#include "contest_ai.h"
+#include "ewram.h"
+
+extern u8 AreMovesContestCombo(u16, u16);
+extern bool8 sub_80B214C(u8);
+extern bool8 Contest_IsMonsTurnDisabled(u8);
+
+extern s16 gUnknown_02038670[];
+extern u16 gSpecialVar_ContestCategory;
+
+extern u8 *gAIScriptPtr;
+extern u8 *gContestAIs[];
+
+static void ContestAICmd_unk_00(void);
+static void ContestAICmd_get_turn(void);
+static void ContestAICmd_unk_02(void);
+static void ContestAICmd_unk_03(void);
+static void ContestAICmd_unk_04(void);
+static void ContestAICmd_unk_05(void);
+static void ContestAICmd_get_excitement(void);
+static void ContestAICmd_unk_07(void);
+static void ContestAICmd_unk_08(void);
+static void ContestAICmd_unk_09(void);
+static void ContestAICmd_unk_0A(void);
+static void ContestAICmd_get_user_order(void);
+static void ContestAICmd_unk_0C(void);
+static void ContestAICmd_unk_0D(void);
+static void ContestAICmd_unk_0E(void);
+static void ContestAICmd_unk_0F(void);
+static void ContestAICmd_get_user_condition_maybe(void);
+static void ContestAICmd_unk_11(void);
+static void ContestAICmd_unk_12(void);
+static void ContestAICmd_unk_13(void);
+static void ContestAICmd_unk_14(void);
+static void ContestAICmd_unk_15(void);
+static void ContestAICmd_unk_16(void);
+static void ContestAICmd_unk_17(void);
+static void ContestAICmd_unk_18(void);
+static void ContestAICmd_unk_19(void);
+static void ContestAICmd_unk_1A(void);
+static void ContestAICmd_unk_1B(void);
+static void ContestAICmd_unk_1C(void);
+static void ContestAICmd_unk_1D(void);
+static void ContestAICmd_unk_1E(void);
+static void ContestAICmd_get_contest_type(void);
+static void ContestAICmd_unk_20(void);
+static void ContestAICmd_unk_21(void);
+static void ContestAICmd_get_move_excitement(void);
+static void ContestAICmd_unk_23(void);
+static void ContestAICmd_unk_24(void);
+static void ContestAICmd_unk_25(void);
+static void ContestAICmd_unk_26(void);
+static void ContestAICmd_get_move_effect(void);
+static void ContestAICmd_unk_28(void);
+static void ContestAICmd_unk_29(void);
+static void ContestAICmd_get_move_effect_type(void);
+static void ContestAICmd_unk_2B(void);
+static void ContestAICmd_unk_2C(void);
+static void ContestAICmd_check_move_has_highest_appeal(void);
+static void ContestAICmd_unk_2E(void);
+static void ContestAICmd_unk_2F(void);
+static void ContestAICmd_unk_30(void);
+static void ContestAICmd_unk_31(void);
+static void ContestAICmd_unk_32(void);
+static void ContestAICmd_unk_33(void);
+static void ContestAICmd_unk_34(void);
+static void ContestAICmd_unk_35(void);
+static void ContestAICmd_unk_36(void);
+static void ContestAICmd_unk_37(void);
+static void ContestAICmd_unk_38(void);
+static void ContestAICmd_unk_39(void);
+static void ContestAICmd_unk_3A(void);
+static void ContestAICmd_get_move_used_count(void);
+static void ContestAICmd_unk_3C(void);
+static void ContestAICmd_unk_3D(void);
+static void ContestAICmd_unk_3E(void);
+static void ContestAICmd_unk_3F(void);
+static void ContestAICmd_check_combo_starter(void);
+static void ContestAICmd_unk_41(void);
+static void ContestAICmd_unk_42(void);
+static void ContestAICmd_check_combo_finisher(void);
+static void ContestAICmd_unk_44(void);
+static void ContestAICmd_unk_45(void);
+static void ContestAICmd_check_would_finish_combo(void);
+static void ContestAICmd_unk_47(void);
+static void ContestAICmd_unk_48(void);
+static void ContestAICmd_get_condition(void);
+static void ContestAICmd_unk_4A(void);
+static void ContestAICmd_unk_4B(void);
+static void ContestAICmd_unk_4C(void);
+static void ContestAICmd_unk_4D(void);
+static void ContestAICmd_get_used_combo_starter(void);
+static void ContestAICmd_unk_4F(void);
+static void ContestAICmd_unk_50(void);
+static void ContestAICmd_unk_51(void);
+static void ContestAICmd_unk_52(void);
+static void ContestAICmd_check_can_participate(void);
+static void ContestAICmd_unk_54(void);
+static void ContestAICmd_unk_55(void);
+static void ContestAICmd_get_val_812A188(void);
+static void ContestAICmd_unk_57(void);
+static void ContestAICmd_unk_58(void);
+static void ContestAICmd_unk_59(void);
+static void ContestAICmd_unk_5A(void);
+static void ContestAICmd_unk_5B(void);
+static void ContestAICmd_unk_5C(void);
+static void ContestAICmd_unk_5D(void);
+static void ContestAICmd_unk_5E(void);
+static void ContestAICmd_unk_5F(void);
+static void ContestAICmd_unk_60(void);
+static void ContestAICmd_unk_61(void);
+static void ContestAICmd_unk_62(void);
+static void ContestAICmd_unk_63(void);
+static void ContestAICmd_unk_64(void);
+static void ContestAICmd_unk_65(void);
+static void ContestAICmd_unk_66(void);
+static void ContestAICmd_unk_67(void);
+static void ContestAICmd_unk_68(void);
+static void ContestAICmd_unk_69(void);
+static void ContestAICmd_unk_6A(void);
+static void ContestAICmd_unk_6B(void);
+static void ContestAICmd_unk_6C(void);
+static void ContestAICmd_unk_6D(void);
+static void ContestAICmd_unk_6E(void);
+static void ContestAICmd_unk_6F(void);
+static void ContestAICmd_unk_70(void);
+static void ContestAICmd_unk_71(void);
+static void ContestAICmd_unk_72(void);
+static void ContestAICmd_unk_73(void);
+static void ContestAICmd_unk_74(void);
+static void ContestAICmd_unk_75(void);
+static void ContestAICmd_unk_76(void);
+static void ContestAICmd_unk_77(void);
+static void ContestAICmd_unk_78(void);
+static void ContestAICmd_unk_79(void);
+static void ContestAICmd_unk_7A(void);
+static void ContestAICmd_unk_7B(void);
+static void ContestAICmd_unk_7C(void);
+static void ContestAICmd_unk_7D(void);
+static void ContestAICmd_unk_7E(void);
+static void ContestAICmd_unk_7F(void);
+static void ContestAICmd_unk_80(void);
+static void ContestAICmd_unk_81(void);
+static void ContestAICmd_check_for_exciting_move(void);
+static void ContestAICmd_unk_83(void);
+static void ContestAICmd_unk_84(void);
+static void ContestAICmd_unk_85(void);
+static void ContestAICmd_unk_86(void);
+static void ContestAICmd_unk_87(void);
+
+typedef void (* ContestAICmdFunc)(void);
+
+static const ContestAICmdFunc sContestAICmdTable[] =
+{
+ ContestAICmd_unk_00, // 0x00
+ ContestAICmd_get_turn, // 0x01
+ ContestAICmd_unk_02, // 0x02
+ ContestAICmd_unk_03, // 0x03
+ ContestAICmd_unk_04, // 0x04
+ ContestAICmd_unk_05, // 0x05
+ ContestAICmd_get_excitement, // 0x06
+ ContestAICmd_unk_07, // 0x07
+ ContestAICmd_unk_08, // 0x08
+ ContestAICmd_unk_09, // 0x09
+ ContestAICmd_unk_0A, // 0x0A
+ ContestAICmd_get_user_order, // 0x0B
+ ContestAICmd_unk_0C, // 0x0C
+ ContestAICmd_unk_0D, // 0x0D
+ ContestAICmd_unk_0E, // 0x0E
+ ContestAICmd_unk_0F, // 0x0F
+ ContestAICmd_get_user_condition_maybe, // 0x10
+ ContestAICmd_unk_11, // 0x11
+ ContestAICmd_unk_12, // 0x12
+ ContestAICmd_unk_13, // 0x13
+ ContestAICmd_unk_14, // 0x14
+ ContestAICmd_unk_15, // 0x15
+ ContestAICmd_unk_16, // 0x16
+ ContestAICmd_unk_17, // 0x17
+ ContestAICmd_unk_18, // 0x18
+ ContestAICmd_unk_19, // 0x19
+ ContestAICmd_unk_1A, // 0x1A
+ ContestAICmd_unk_1B, // 0x1B
+ ContestAICmd_unk_1C, // 0x1C
+ ContestAICmd_unk_1D, // 0x1D
+ ContestAICmd_unk_1E, // 0x1E
+ ContestAICmd_get_contest_type, // 0x1F
+ ContestAICmd_unk_20, // 0x20
+ ContestAICmd_unk_21, // 0x21
+ ContestAICmd_get_move_excitement, // 0x22
+ ContestAICmd_unk_23, // 0x23
+ ContestAICmd_unk_24, // 0x24
+ ContestAICmd_unk_25, // 0x25
+ ContestAICmd_unk_26, // 0x26
+ ContestAICmd_get_move_effect, // 0x27
+ ContestAICmd_unk_28, // 0x28
+ ContestAICmd_unk_29, // 0x29
+ ContestAICmd_get_move_effect_type, // 0x2A
+ ContestAICmd_unk_2B, // 0x2B
+ ContestAICmd_unk_2C, // 0x2C
+ ContestAICmd_check_move_has_highest_appeal, // 0x2D
+ ContestAICmd_unk_2E, // 0x2E
+ ContestAICmd_unk_2F, // 0x2F
+ ContestAICmd_unk_30, // 0x30
+ ContestAICmd_unk_31, // 0x31
+ ContestAICmd_unk_32, // 0x32
+ ContestAICmd_unk_33, // 0x33
+ ContestAICmd_unk_34, // 0x34
+ ContestAICmd_unk_35, // 0x35
+ ContestAICmd_unk_36, // 0x36
+ ContestAICmd_unk_37, // 0x37
+ ContestAICmd_unk_38, // 0x38
+ ContestAICmd_unk_39, // 0x39
+ ContestAICmd_unk_3A, // 0x3A
+ ContestAICmd_get_move_used_count, // 0x3B
+ ContestAICmd_unk_3C, // 0x3C
+ ContestAICmd_unk_3D, // 0x3D
+ ContestAICmd_unk_3E, // 0x3E
+ ContestAICmd_unk_3F, // 0x3F
+ ContestAICmd_check_combo_starter, // 0x40
+ ContestAICmd_unk_41, // 0x41
+ ContestAICmd_unk_42, // 0x42
+ ContestAICmd_check_combo_finisher, // 0x43
+ ContestAICmd_unk_44, // 0x44
+ ContestAICmd_unk_45, // 0x45
+ ContestAICmd_check_would_finish_combo, // 0x46
+ ContestAICmd_unk_47, // 0x47
+ ContestAICmd_unk_48, // 0x48
+ ContestAICmd_get_condition, // 0x49
+ ContestAICmd_unk_4A, // 0x4A
+ ContestAICmd_unk_4B, // 0x4B
+ ContestAICmd_unk_4C, // 0x4C
+ ContestAICmd_unk_4D, // 0x4D
+ ContestAICmd_get_used_combo_starter, // 0x4E
+ ContestAICmd_unk_4F, // 0x4F
+ ContestAICmd_unk_50, // 0x50
+ ContestAICmd_unk_51, // 0x51
+ ContestAICmd_unk_52, // 0x52
+ ContestAICmd_check_can_participate, // 0x53
+ ContestAICmd_unk_54, // 0x54
+ ContestAICmd_unk_55, // 0x55
+ ContestAICmd_get_val_812A188, // 0x56
+ ContestAICmd_unk_57, // 0x57
+ ContestAICmd_unk_58, // 0x58
+ ContestAICmd_unk_59, // 0x59
+ ContestAICmd_unk_5A, // 0x5A
+ ContestAICmd_unk_5B, // 0x5B
+ ContestAICmd_unk_5C, // 0x5C
+ ContestAICmd_unk_5D, // 0x5D
+ ContestAICmd_unk_5E, // 0x5E
+ ContestAICmd_unk_5F, // 0x5F
+ ContestAICmd_unk_60, // 0x60
+ ContestAICmd_unk_61, // 0x61
+ ContestAICmd_unk_62, // 0x62
+ ContestAICmd_unk_63, // 0x63
+ ContestAICmd_unk_64, // 0x64
+ ContestAICmd_unk_65, // 0x65
+ ContestAICmd_unk_66, // 0x66
+ ContestAICmd_unk_67, // 0x67
+ ContestAICmd_unk_68, // 0x68
+ ContestAICmd_unk_69, // 0x69
+ ContestAICmd_unk_6A, // 0x6A
+ ContestAICmd_unk_6B, // 0x6B
+ ContestAICmd_unk_6C, // 0x6C
+ ContestAICmd_unk_6D, // 0x6D
+ ContestAICmd_unk_6E, // 0x6E
+ ContestAICmd_unk_6F, // 0x6F
+ ContestAICmd_unk_70, // 0x70
+ ContestAICmd_unk_71, // 0x71
+ ContestAICmd_unk_72, // 0x72
+ ContestAICmd_unk_73, // 0x73
+ ContestAICmd_unk_74, // 0x74
+ ContestAICmd_unk_75, // 0x75
+ ContestAICmd_unk_76, // 0x76
+ ContestAICmd_unk_77, // 0x77
+ ContestAICmd_unk_78, // 0x78
+ ContestAICmd_unk_79, // 0x79
+ ContestAICmd_unk_7A, // 0x7A
+ ContestAICmd_unk_7B, // 0x7B
+ ContestAICmd_unk_7C, // 0x7C
+ ContestAICmd_unk_7D, // 0x7D
+ ContestAICmd_unk_7E, // 0x7E
+ ContestAICmd_unk_7F, // 0x7F
+ ContestAICmd_unk_80, // 0x80
+ ContestAICmd_unk_81, // 0x81
+ ContestAICmd_check_for_exciting_move, // 0x82
+ ContestAICmd_unk_83, // 0x83
+ ContestAICmd_unk_84, // 0x84
+ ContestAICmd_unk_85, // 0x85
+ ContestAICmd_unk_86, // 0x86
+ ContestAICmd_unk_87, // 0x87
+};
+
+static void ContestAI_DoAIProcessing(void);
+static bool8 sub_8128A7C(u8);
+static void sub_812ACA4(u8 *);
+static u8 sub_812ACC8(void);
+
+void ContestAI_ResetAI(u8 var)
+{
+ int i;
+ memset(eContestAI, 0, sizeof(struct ContestAIInfo));
+
+ for(i = 0; i < 4; i++)
+ eContestAI->unk5[i] = 100;
+
+ eContestAI->unk41 = var;
+ eContestAI->unk40 = 0;
+ eContestAI->flags = gContestMons[eContestAI->unk41].flags;
+}
+
+u8 ContestAI_GetActionToUse(void)
+{
+ while(eContestAI->flags != 0)
+ {
+ if(eContestAI->flags & 1)
+ {
+ eContestAI->aiState = 0;
+ ContestAI_DoAIProcessing();
+ }
+ eContestAI->flags >>= 1;
+ eContestAI->unk10++;
+ eContestAI->unk4 = 0;
+ }
+
+ while (1)
+ {
+ u8 rval = Random() & 3;
+ u8 r2 = eContestAI->unk5[rval];
+ int i;
+ for (i = 0; i < 4; i++)
+ {
+ if (r2 < eContestAI->unk5[i])
+ break;
+ }
+ if (i == 4)
+ return rval;
+ }
+}
+
+static void ContestAI_DoAIProcessing(void)
+{
+ while(eContestAI->aiState != CONTESTAI_FINISHED)
+ {
+ switch(eContestAI->aiState)
+ {
+ case CONTESTAI_DO_NOT_PROCESS:
+ break;
+ case CONTESTAI_SETTING_UP:
+ gAIScriptPtr = gContestAIs[eContestAI->unk10];
+
+ if(gContestMons[eContestAI->unk41].moves[eContestAI->unk4] == 0)
+ eContestAI->unk2 = 0; // don't process a move that doesn't exist.
+ else
+ eContestAI->unk2 = gContestMons[eContestAI->unk41].moves[eContestAI->unk4];
+ eContestAI->aiState++;
+ break;
+ case CONTESTAI_PROCESSING:
+ if(eContestAI->unk2 != 0)
+ sContestAICmdTable[*gAIScriptPtr](); // run the command.
+ else
+ {
+ eContestAI->unk5[eContestAI->unk4] = 0; // don't consider a move that doesn't exist.
+ eContestAI->aiAction |= 1;
+ }
+ if(eContestAI->aiAction & 1)
+ {
+ eContestAI->unk4++;
+ if(eContestAI->unk4 < 4)
+ eContestAI->aiState = 0;
+ else
+ eContestAI->aiState++;
+ eContestAI->aiAction &= 0xFE; // TODO: Define action flags
+ }
+ break;
+ }
+ }
+}
+
+static u8 sub_8128A7C(u8 var)
+{
+ int i;
+
+ for(i = 0; i < 4; i++)
+ if(shared192D0.unk0[i] == var)
+ break;
+
+ return i;
+}
+
+static void ContestAICmd_unk_00(void)
+{
+ s16 score = eContestAI->unk5[eContestAI->unk4] + (s8)gAIScriptPtr[1];
+
+ if (score > 255)
+ score = 255;
+ else if (score < 0)
+ score = 0;
+
+ eContestAI->unk5[eContestAI->unk4] = score;
+
+ gAIScriptPtr += 2;
+}
+
+static void ContestAICmd_get_turn(void)
+{
+ eContestAI->scriptResult = sContest.turnNumber;
+ gAIScriptPtr += 1;
+}
+
+static void ContestAICmd_unk_02(void)
+{
+ ContestAICmd_get_turn();
+
+ if(eContestAI->scriptResult < gAIScriptPtr[0])
+ gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 1);
+ else
+ gAIScriptPtr += 5;
+}
+
+static void ContestAICmd_unk_03(void)
+{
+ ContestAICmd_get_turn();
+
+ if(eContestAI->scriptResult > gAIScriptPtr[0])
+ gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 1);
+ else
+ gAIScriptPtr += 5;
+}
+
+static void ContestAICmd_unk_04(void)
+{
+ ContestAICmd_get_turn();
+
+ if(eContestAI->scriptResult == gAIScriptPtr[0])
+ gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 1);
+ else
+ gAIScriptPtr += 5;
+}
+
+static void ContestAICmd_unk_05(void)
+{
+ ContestAICmd_get_turn();
+
+ if(eContestAI->scriptResult != gAIScriptPtr[0])
+ gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 1);
+ else
+ gAIScriptPtr += 5;
+}
+
+static void ContestAICmd_get_excitement(void)
+{
+ eContestAI->scriptResult = sContest.applauseLevel;
+ gAIScriptPtr += 1;
+}
+
+static void ContestAICmd_unk_07(void)
+{
+ ContestAICmd_get_excitement();
+
+ if(eContestAI->scriptResult < gAIScriptPtr[0])
+ gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 1);
+ else
+ gAIScriptPtr += 5;
+}
+
+static void ContestAICmd_unk_08(void)
+{
+ ContestAICmd_get_excitement();
+
+ if(eContestAI->scriptResult > gAIScriptPtr[0])
+ gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 1);
+ else
+ gAIScriptPtr += 5;
+}
+
+static void ContestAICmd_unk_09(void)
+{
+ ContestAICmd_get_excitement();
+
+ if(eContestAI->scriptResult == gAIScriptPtr[0])
+ gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 1);
+ else
+ gAIScriptPtr += 5;
+}
+
+static void ContestAICmd_unk_0A(void)
+{
+ ContestAICmd_get_excitement();
+
+ if(eContestAI->scriptResult != gAIScriptPtr[0])
+ gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 1);
+ else
+ gAIScriptPtr += 5;
+}
+
+static void ContestAICmd_get_user_order(void)
+{
+ eContestAI->scriptResult = shared192D0.unk0[eContestAI->unk41];
+ gAIScriptPtr += 1;
+}
+
+static void ContestAICmd_unk_0C(void)
+{
+ ContestAICmd_get_user_order();
+
+ if(eContestAI->scriptResult < gAIScriptPtr[0])
+ gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 1);
+ else
+ gAIScriptPtr += 5;
+}
+
+static void ContestAICmd_unk_0D(void)
+{
+ ContestAICmd_get_user_order();
+
+ if(eContestAI->scriptResult > gAIScriptPtr[0])
+ gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 1);
+ else
+ gAIScriptPtr += 5;
+}
+
+static void ContestAICmd_unk_0E(void)
+{
+ ContestAICmd_get_user_order();
+
+ if(eContestAI->scriptResult == gAIScriptPtr[0])
+ gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 1);
+ else
+ gAIScriptPtr += 5;
+}
+
+static void ContestAICmd_unk_0F(void)
+{
+ ContestAICmd_get_user_order();
+
+ if(eContestAI->scriptResult != gAIScriptPtr[0])
+ gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 1);
+ else
+ gAIScriptPtr += 5;
+}
+
+static void ContestAICmd_get_user_condition_maybe(void)
+{
+ eContestAI->scriptResult = sContestantStatus[eContestAI->unk41].unkD / 10;
+ gAIScriptPtr += 1;
+}
+
+static void ContestAICmd_unk_11(void)
+{
+ ContestAICmd_get_user_condition_maybe();
+
+ if(eContestAI->scriptResult < gAIScriptPtr[0])
+ gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 1);
+ else
+ gAIScriptPtr += 5;
+}
+
+static void ContestAICmd_unk_12(void)
+{
+ ContestAICmd_get_user_condition_maybe();
+
+ if(eContestAI->scriptResult > gAIScriptPtr[0])
+ gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 1);
+ else
+ gAIScriptPtr += 5;
+}
+
+static void ContestAICmd_unk_13(void)
+{
+ ContestAICmd_get_user_condition_maybe();
+
+ if(eContestAI->scriptResult == gAIScriptPtr[0])
+ gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 1);
+ else
+ gAIScriptPtr += 5;
+}
+
+static void ContestAICmd_unk_14(void)
+{
+ ContestAICmd_get_user_condition_maybe();
+
+ if(eContestAI->scriptResult != gAIScriptPtr[0])
+ gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 1);
+ else
+ gAIScriptPtr += 5;
+}
+
+static void ContestAICmd_unk_15(void)
+{
+ eContestAI->scriptResult = sContestantStatus[eContestAI->unk41].unk4;
+ gAIScriptPtr += 1;
+}
+
+static void ContestAICmd_unk_16(void)
+{
+ ContestAICmd_unk_15();
+
+ if(eContestAI->scriptResult < (s16)T1_READ_16(gAIScriptPtr + 0))
+ gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 2);
+ else
+ gAIScriptPtr += 6;
+}
+
+static void ContestAICmd_unk_17(void)
+{
+ ContestAICmd_unk_15();
+
+ if(eContestAI->scriptResult > (s16)T1_READ_16(gAIScriptPtr + 0))
+ gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 2);
+ else
+ gAIScriptPtr += 6;
+}
+
+static void ContestAICmd_unk_18(void)
+{
+ ContestAICmd_unk_15();
+
+ if(eContestAI->scriptResult == (s16)T1_READ_16(gAIScriptPtr + 0))
+ gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 2);
+ else
+ gAIScriptPtr += 6;
+}
+
+static void ContestAICmd_unk_19(void)
+{
+ ContestAICmd_unk_15();
+
+ if(eContestAI->scriptResult != (s16)T1_READ_16(gAIScriptPtr + 0))
+ gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 2);
+ else
+ gAIScriptPtr += 6;
+}
+
+static void ContestAICmd_unk_1A(void)
+{
+ eContestAI->scriptResult = gUnknown_02038670[eContestAI->unk41];
+ gAIScriptPtr += 1;
+}
+
+static void ContestAICmd_unk_1B(void)
+{
+ ContestAICmd_unk_1A();
+
+ if(eContestAI->scriptResult < (s16)T1_READ_16(gAIScriptPtr + 0))
+ gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 2);
+ else
+ gAIScriptPtr += 6;
+}
+
+static void ContestAICmd_unk_1C(void)
+{
+ ContestAICmd_unk_1A();
+
+ if(eContestAI->scriptResult > (s16)T1_READ_16(gAIScriptPtr + 0))
+ gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 2);
+ else
+ gAIScriptPtr += 6;
+}
+
+static void ContestAICmd_unk_1D(void)
+{
+ ContestAICmd_unk_1A();
+
+ if(eContestAI->scriptResult == (s16)T1_READ_16(gAIScriptPtr + 0))
+ gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 2);
+ else
+ gAIScriptPtr += 6;
+}
+
+static void ContestAICmd_unk_1E(void)
+{
+ ContestAICmd_unk_1A();
+
+ if(eContestAI->scriptResult != (s16)T1_READ_16(gAIScriptPtr + 0))
+ gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 2);
+ else
+ gAIScriptPtr += 6;
+}
+
+static void ContestAICmd_get_contest_type(void)
+{
+ eContestAI->scriptResult = gSpecialVar_ContestCategory;
+ gAIScriptPtr += 1;
+}
+
+static void ContestAICmd_unk_20(void)
+{
+ ContestAICmd_get_contest_type();
+
+ if(eContestAI->scriptResult == gAIScriptPtr[0])
+ gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 1);
+ else
+ gAIScriptPtr += 5;
+}
+
+static void ContestAICmd_unk_21(void)
+{
+ ContestAICmd_get_contest_type();
+
+ if(eContestAI->scriptResult != gAIScriptPtr[0])
+ gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 1);
+ else
+ gAIScriptPtr += 5;
+}
+
+static void ContestAICmd_get_move_excitement(void)
+{
+ eContestAI->scriptResult = Contest_GetMoveExcitement(gContestMons[eContestAI->unk41].moves[eContestAI->unk4]);
+ gAIScriptPtr += 1;
+}
+
+static void ContestAICmd_unk_23(void)
+{
+ ContestAICmd_get_move_excitement();
+
+ if(eContestAI->scriptResult < (s8)gAIScriptPtr[0])
+ gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 1);
+ else
+ gAIScriptPtr += 5;
+}
+
+static void ContestAICmd_unk_24(void)
+{
+ ContestAICmd_get_move_excitement();
+
+ if(eContestAI->scriptResult > (s8)gAIScriptPtr[0])
+ gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 1);
+ else
+ gAIScriptPtr += 5;
+}
+
+static void ContestAICmd_unk_25(void)
+{
+ ContestAICmd_get_move_excitement();
+
+ if(eContestAI->scriptResult == (s8)gAIScriptPtr[0])
+ gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 1);
+ else
+ gAIScriptPtr += 5;
+}
+
+static void ContestAICmd_unk_26(void)
+{
+ ContestAICmd_get_move_excitement();
+
+ if(eContestAI->scriptResult != (s8)gAIScriptPtr[0])
+ gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 1);
+ else
+ gAIScriptPtr += 5;
+}
+
+static void ContestAICmd_get_move_effect(void)
+{
+ u16 move = gContestMons[eContestAI->unk41].moves[eContestAI->unk4];
+
+ eContestAI->scriptResult = gContestMoves[move].effect;
+ gAIScriptPtr += 1;
+}
+
+static void ContestAICmd_unk_28(void)
+{
+ ContestAICmd_get_move_effect();
+
+ if(eContestAI->scriptResult == gAIScriptPtr[0])
+ gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 1);
+ else
+ gAIScriptPtr += 5;
+}
+
+static void ContestAICmd_unk_29(void)
+{
+ ContestAICmd_get_move_effect();
+
+ if(eContestAI->scriptResult != gAIScriptPtr[0])
+ gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 1);
+ else
+ gAIScriptPtr += 5;
+}
+
+static void ContestAICmd_get_move_effect_type(void)
+{
+ u16 move = gContestMons[eContestAI->unk41].moves[eContestAI->unk4];
+
+ eContestAI->scriptResult = gContestEffects[gContestMoves[move].effect].effectType;
+ gAIScriptPtr += 1;
+}
+
+static void ContestAICmd_unk_2B(void)
+{
+ ContestAICmd_get_move_effect_type();
+
+ if(eContestAI->scriptResult == gAIScriptPtr[0])
+ gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 1);
+ else
+ gAIScriptPtr += 5;
+}
+
+static void ContestAICmd_unk_2C(void)
+{
+ ContestAICmd_get_move_effect_type();
+
+ if(eContestAI->scriptResult != gAIScriptPtr[0])
+ gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 1);
+ else
+ gAIScriptPtr += 5;
+}
+
+static void ContestAICmd_check_move_has_highest_appeal(void)
+{
+ int i;
+ u16 move = gContestMons[eContestAI->unk41].moves[eContestAI->unk4];
+ u8 appeal = gContestEffects[gContestMoves[move].effect].appeal;
+
+ for(i = 0; i < 4; i++)
+ {
+ u16 newMove = gContestMons[eContestAI->unk41].moves[i];
+ if(newMove != 0 && appeal < gContestEffects[gContestMoves[newMove].effect].appeal)
+ break;
+ }
+
+ if(i == 4)
+ eContestAI->scriptResult = TRUE;
+ else
+ eContestAI->scriptResult = FALSE;
+
+ gAIScriptPtr += 1;
+}
+
+static void ContestAICmd_unk_2E(void)
+{
+ ContestAICmd_check_move_has_highest_appeal();
+
+ if(eContestAI->scriptResult != FALSE)
+ gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 0);
+ else
+ gAIScriptPtr += 4;
+}
+
+static void ContestAICmd_unk_2F(void)
+{
+ int i;
+ u16 move = gContestMons[eContestAI->unk41].moves[eContestAI->unk4];
+ u8 jam = gContestEffects[gContestMoves[move].effect].jam;
+
+ for(i = 0; i < 4; i++)
+ {
+ u16 newMove = gContestMons[eContestAI->unk41].moves[i];
+ if(newMove != 0 && jam < gContestEffects[gContestMoves[newMove].effect].jam)
+ break;
+ }
+
+ if(i == 4)
+ eContestAI->scriptResult = TRUE;
+ else
+ eContestAI->scriptResult = FALSE;
+
+ gAIScriptPtr += 1;
+}
+
+static void ContestAICmd_unk_30(void)
+{
+ ContestAICmd_unk_2F();
+
+ if(eContestAI->scriptResult != FALSE)
+ gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 1);
+ else
+ gAIScriptPtr += 5;
+}
+
+static void ContestAICmd_unk_31(void)
+{
+ u16 move = gContestMons[eContestAI->unk41].moves[eContestAI->unk4];
+
+ eContestAI->scriptResult = gContestEffects[gContestMoves[move].effect].appeal / 10;
+ gAIScriptPtr += 1;
+}
+
+static void ContestAICmd_unk_32(void)
+{
+ ContestAICmd_unk_31();
+
+ if(eContestAI->scriptResult < gAIScriptPtr[0])
+ gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 1);
+ else
+ gAIScriptPtr += 5;
+}
+
+static void ContestAICmd_unk_33(void)
+{
+ ContestAICmd_unk_31();
+
+ if(eContestAI->scriptResult > gAIScriptPtr[0])
+ gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 1);
+ else
+ gAIScriptPtr += 5;
+}
+
+static void ContestAICmd_unk_34(void)
+{
+ ContestAICmd_unk_31();
+
+ if(eContestAI->scriptResult == gAIScriptPtr[0])
+ gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 1);
+ else
+ gAIScriptPtr += 5;
+}
+
+static void ContestAICmd_unk_35(void)
+{
+ ContestAICmd_unk_31();
+
+ if(eContestAI->scriptResult != gAIScriptPtr[0])
+ gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 1);
+ else
+ gAIScriptPtr += 5;
+}
+
+static void ContestAICmd_unk_36(void)
+{
+ u16 move = gContestMons[eContestAI->unk41].moves[eContestAI->unk4];
+
+ eContestAI->scriptResult = gContestEffects[gContestMoves[move].effect].jam / 10;
+ gAIScriptPtr += 1;
+}
+
+static void ContestAICmd_unk_37(void)
+{
+ ContestAICmd_unk_36();
+
+ if(eContestAI->scriptResult < gAIScriptPtr[0])
+ gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 1);
+ else
+ gAIScriptPtr += 5;
+}
+
+static void ContestAICmd_unk_38(void)
+{
+ ContestAICmd_unk_36();
+
+ if(eContestAI->scriptResult > gAIScriptPtr[0])
+ gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 1);
+ else
+ gAIScriptPtr += 5;
+}
+
+static void ContestAICmd_unk_39(void)
+{
+ ContestAICmd_unk_36();
+
+ if(eContestAI->scriptResult == gAIScriptPtr[0])
+ gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 1);
+ else
+ gAIScriptPtr += 5;
+}
+
+static void ContestAICmd_unk_3A(void)
+{
+ ContestAICmd_unk_36();
+
+ if(eContestAI->scriptResult != gAIScriptPtr[0])
+ gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 1);
+ else
+ gAIScriptPtr += 5;
+}
+
+static void ContestAICmd_get_move_used_count(void)
+{
+ s16 result;
+ u16 move = gContestMons[eContestAI->unk41].moves[eContestAI->unk4];
+
+ if(move != sContestantStatus[eContestAI->unk41].prevMove)
+ result = 0; // move is unique and not reused.
+ else
+ result = sContestantStatus[eContestAI->unk41].moveRepeatCount + 1;
+
+ eContestAI->scriptResult = result;
+ gAIScriptPtr += 1;
+}
+
+static void ContestAICmd_unk_3C(void)
+{
+ ContestAICmd_get_move_used_count();
+
+ if(eContestAI->scriptResult < gAIScriptPtr[0])
+ gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 1);
+ else
+ gAIScriptPtr += 5;
+}
+
+static void ContestAICmd_unk_3D(void)
+{
+ ContestAICmd_get_move_used_count();
+
+ if(eContestAI->scriptResult > gAIScriptPtr[0])
+ gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 1);
+ else
+ gAIScriptPtr += 5;
+}
+
+static void ContestAICmd_unk_3E(void)
+{
+ ContestAICmd_get_move_used_count();
+
+ if(eContestAI->scriptResult == gAIScriptPtr[0])
+ gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 1);
+ else
+ gAIScriptPtr += 5;
+}
+
+static void ContestAICmd_unk_3F(void)
+{
+ ContestAICmd_get_move_used_count();
+
+ if(eContestAI->scriptResult != gAIScriptPtr[0])
+ gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 1);
+ else
+ gAIScriptPtr += 5;
+}
+
+static void ContestAICmd_check_combo_starter(void)
+{
+ u8 result = 0;
+ int i;
+ u16 move = gContestMons[eContestAI->unk41].moves[eContestAI->unk4];
+
+ for(i = 0; i < 4; i++)
+ {
+ if (gContestMons[eContestAI->unk41].moves[i])
+ {
+ result = AreMovesContestCombo(move, gContestMons[eContestAI->unk41].moves[i]);
+ if (result)
+ {
+ result = 1;
+ break;
+ }
+ }
+ }
+
+ if (result)
+ result = 1;
+
+ eContestAI->scriptResult = result;
+ gAIScriptPtr += 1;
+}
+
+static void ContestAICmd_unk_41(void)
+{
+ ContestAICmd_check_combo_starter();
+
+ if(eContestAI->scriptResult != 0)
+ gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 0);
+ else
+ gAIScriptPtr += 4;
+}
+
+static void ContestAICmd_unk_42(void)
+{
+ ContestAICmd_check_combo_starter();
+
+ if(eContestAI->scriptResult == 0)
+ gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 0);
+ else
+ gAIScriptPtr += 4;
+}
+
+static void ContestAICmd_check_combo_finisher(void)
+{
+ u8 result = 0;
+ int i;
+ u16 move = gContestMons[eContestAI->unk41].moves[eContestAI->unk4];
+
+ for(i = 0; i < 4; i++)
+ {
+ if (gContestMons[eContestAI->unk41].moves[i])
+ {
+ result = AreMovesContestCombo(gContestMons[eContestAI->unk41].moves[i], move);
+ if (result)
+ {
+ result = 1;
+ break;
+ }
+ }
+ }
+
+ if (result)
+ result = 1;
+
+ eContestAI->scriptResult = result;
+ gAIScriptPtr += 1;
+}
+
+static void ContestAICmd_unk_44(void)
+{
+ ContestAICmd_check_combo_finisher();
+
+ if(eContestAI->scriptResult != 0)
+ gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 0);
+ else
+ gAIScriptPtr += 4;
+}
+
+static void ContestAICmd_unk_45(void)
+{
+ ContestAICmd_check_combo_finisher();
+
+ if(eContestAI->scriptResult == 0)
+ gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 0);
+ else
+ gAIScriptPtr += 4;
+}
+
+static void ContestAICmd_check_would_finish_combo(void)
+{
+ u8 result = 0;
+ u16 move = gContestMons[eContestAI->unk41].moves[eContestAI->unk4];
+
+ if(sContestantStatus[eContestAI->unk41].prevMove)
+ result = AreMovesContestCombo(sContestantStatus[eContestAI->unk41].prevMove, move);
+
+ if(result)
+ result = 1;
+
+ eContestAI->scriptResult = result;
+ gAIScriptPtr += 1;
+}
+
+static void ContestAICmd_unk_47(void)
+{
+ ContestAICmd_check_would_finish_combo();
+
+ if(eContestAI->scriptResult != 0)
+ gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 0);
+ else
+ gAIScriptPtr += 4;
+}
+
+static void ContestAICmd_unk_48(void)
+{
+ ContestAICmd_check_would_finish_combo();
+
+ if(eContestAI->scriptResult == 0)
+ gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 0);
+ else
+ gAIScriptPtr += 4;
+}
+
+static void ContestAICmd_get_condition(void)
+{
+ int var = sub_8128A7C(gAIScriptPtr[1]);
+
+ eContestAI->scriptResult = sContestantStatus[var].unkD / 10;
+ gAIScriptPtr += 2;
+}
+
+static void ContestAICmd_unk_4A(void)
+{
+ ContestAICmd_get_condition();
+
+ if(eContestAI->scriptResult < gAIScriptPtr[0])
+ gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 1);
+ else
+ gAIScriptPtr += 5;
+}
+
+static void ContestAICmd_unk_4B(void)
+{
+ ContestAICmd_get_condition();
+
+ if(eContestAI->scriptResult > gAIScriptPtr[0])
+ gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 1);
+ else
+ gAIScriptPtr += 5;
+}
+
+static void ContestAICmd_unk_4C(void)
+{
+ ContestAICmd_get_condition();
+
+ if(eContestAI->scriptResult == gAIScriptPtr[0])
+ gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 1);
+ else
+ gAIScriptPtr += 5;
+}
+
+static void ContestAICmd_unk_4D(void)
+{
+ ContestAICmd_get_condition();
+
+ if(eContestAI->scriptResult != gAIScriptPtr[0])
+ gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 1);
+ else
+ gAIScriptPtr += 5;
+}
+
+static void ContestAICmd_get_used_combo_starter(void)
+{
+ u16 result = 0;
+ u8 var = sub_8128A7C(gAIScriptPtr[1]);
+
+ if(sub_80B214C(var))
+ result = gContestMoves[sContestantStatus[var].prevMove].comboStarterId ? 1 : 0;
+
+ eContestAI->scriptResult = result;
+ gAIScriptPtr += 2;
+}
+
+static void ContestAICmd_unk_4F(void)
+{
+ ContestAICmd_get_used_combo_starter();
+
+ if(eContestAI->scriptResult < gAIScriptPtr[0])
+ gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 1);
+ else
+ gAIScriptPtr += 5;
+}
+
+static void ContestAICmd_unk_50(void)
+{
+ ContestAICmd_get_used_combo_starter();
+
+ if(eContestAI->scriptResult > gAIScriptPtr[0])
+ gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 1);
+ else
+ gAIScriptPtr += 5;
+}
+
+static void ContestAICmd_unk_51(void)
+{
+ ContestAICmd_get_used_combo_starter();
+
+ if(eContestAI->scriptResult == gAIScriptPtr[0])
+ gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 1);
+ else
+ gAIScriptPtr += 5;
+}
+
+static void ContestAICmd_unk_52(void)
+{
+ ContestAICmd_get_used_combo_starter();
+
+ if(eContestAI->scriptResult != gAIScriptPtr[0])
+ gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 1);
+ else
+ gAIScriptPtr += 5;
+}
+
+static void ContestAICmd_check_can_participate(void)
+{
+ if(Contest_IsMonsTurnDisabled(sub_8128A7C(gAIScriptPtr[1])))
+ eContestAI->scriptResult = FALSE;
+ else
+ eContestAI->scriptResult = TRUE;
+
+ gAIScriptPtr += 2;
+}
+
+static void ContestAICmd_unk_54(void)
+{
+ ContestAICmd_check_can_participate();
+
+ if(eContestAI->scriptResult != 0)
+ gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 0);
+ else
+ gAIScriptPtr += 4;
+}
+
+static void ContestAICmd_unk_55(void)
+{
+ ContestAICmd_check_can_participate();
+
+ if(eContestAI->scriptResult == 0)
+ gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 0);
+ else
+ gAIScriptPtr += 4;
+}
+
+static void ContestAICmd_get_val_812A188(void)
+{
+ u8 var = sub_8128A7C(gAIScriptPtr[1]);
+
+ eContestAI->scriptResult = sContestantStatus[var].unk15_3;
+ gAIScriptPtr += 2;
+}
+
+static void ContestAICmd_unk_57(void)
+{
+ ContestAICmd_get_val_812A188();
+
+ if(eContestAI->scriptResult != 0)
+ gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 0);
+ else
+ gAIScriptPtr += 4;
+}
+
+static void ContestAICmd_unk_58(void)
+{
+ ContestAICmd_get_val_812A188();
+
+ if(eContestAI->scriptResult == 0)
+ gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 0);
+ else
+ gAIScriptPtr += 4;
+}
+
+static void ContestAICmd_unk_59(void)
+{
+ u8 var = sub_8128A7C(gAIScriptPtr[1]);
+
+ eContestAI->scriptResult = sContestantStatus[var].unk4 - sContestantStatus[eContestAI->unk41].unk4;
+ gAIScriptPtr += 2;
+}
+
+static void ContestAICmd_unk_5A(void)
+{
+ ContestAICmd_unk_59();
+
+ if(eContestAI->scriptResult < 0)
+ gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 0);
+ else
+ gAIScriptPtr += 4;
+}
+
+static void ContestAICmd_unk_5B(void)
+{
+ ContestAICmd_unk_59();
+
+ if(eContestAI->scriptResult > 0)
+ gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 0);
+ else
+ gAIScriptPtr += 4;
+}
+
+static void ContestAICmd_unk_5C(void)
+{
+ ContestAICmd_unk_59();
+
+ if(eContestAI->scriptResult == 0)
+ gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 0);
+ else
+ gAIScriptPtr += 4;
+}
+
+static void ContestAICmd_unk_5D(void)
+{
+ ContestAICmd_unk_59();
+
+ if(eContestAI->scriptResult != 0)
+ gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 0);
+ else
+ gAIScriptPtr += 4;
+}
+
+static void ContestAICmd_unk_5E(void)
+{
+ u8 var = sub_8128A7C(gAIScriptPtr[1]);
+
+ eContestAI->scriptResult = gUnknown_02038670[var] - gUnknown_02038670[eContestAI->unk41];
+ gAIScriptPtr += 2;
+}
+
+static void ContestAICmd_unk_5F(void)
+{
+ ContestAICmd_unk_5E();
+
+ if(eContestAI->scriptResult < 0)
+ gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 0);
+ else
+ gAIScriptPtr += 4;
+}
+
+static void ContestAICmd_unk_60(void)
+{
+ ContestAICmd_unk_5E();
+
+ if(eContestAI->scriptResult > 0)
+ gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 0);
+ else
+ gAIScriptPtr += 4;
+}
+
+static void ContestAICmd_unk_61(void)
+{
+ ContestAICmd_unk_5E();
+
+ if(eContestAI->scriptResult == 0)
+ gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 0);
+ else
+ gAIScriptPtr += 4;
+}
+
+static void ContestAICmd_unk_62(void)
+{
+ ContestAICmd_unk_5E();
+
+ if(eContestAI->scriptResult != 0)
+ gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 0);
+ else
+ gAIScriptPtr += 4;
+}
+
+static void ContestAICmd_unk_63(void)
+{
+ u8 var = sub_8128A7C(gAIScriptPtr[1]);
+ u8 var2 = gAIScriptPtr[2];
+ u16 move = sContest.unk19220[var2][var];
+
+ eContestAI->scriptResult = gContestMoves[move].effect;
+ gAIScriptPtr += 3;
+}
+
+static void ContestAICmd_unk_64(void)
+{
+ ContestAICmd_unk_63();
+
+ if(eContestAI->scriptResult < gAIScriptPtr[0])
+ gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 1);
+ else
+ gAIScriptPtr += 5;
+}
+
+static void ContestAICmd_unk_65(void)
+{
+ ContestAICmd_unk_63();
+
+ if(eContestAI->scriptResult > gAIScriptPtr[0])
+ gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 1);
+ else
+ gAIScriptPtr += 5;
+}
+
+static void ContestAICmd_unk_66(void)
+{
+ ContestAICmd_unk_63();
+
+ if(eContestAI->scriptResult == gAIScriptPtr[0])
+ gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 1);
+ else
+ gAIScriptPtr += 5;
+}
+
+static void ContestAICmd_unk_67(void)
+{
+ ContestAICmd_unk_63();
+
+ if(eContestAI->scriptResult != gAIScriptPtr[0])
+ gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 1);
+ else
+ gAIScriptPtr += 5;
+}
+
+static void ContestAICmd_unk_68(void)
+{
+ u8 var = sub_8128A7C(gAIScriptPtr[1]);
+ u8 var2 = gAIScriptPtr[2];
+ s8 result = sContest.unk19248[var2][var];
+
+ eContestAI->scriptResult = result;
+ gAIScriptPtr += 3;
+}
+
+static void ContestAICmd_unk_69(void)
+{
+ ContestAICmd_unk_68();
+
+ if(eContestAI->scriptResult < gAIScriptPtr[0])
+ gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 1);
+ else
+ gAIScriptPtr += 5;
+}
+
+static void ContestAICmd_unk_6A(void)
+{
+ ContestAICmd_unk_68();
+
+ if(eContestAI->scriptResult > gAIScriptPtr[0])
+ gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 1);
+ else
+ gAIScriptPtr += 5;
+}
+
+static void ContestAICmd_unk_6B(void)
+{
+ ContestAICmd_unk_68();
+
+ if(eContestAI->scriptResult == gAIScriptPtr[0])
+ gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 1);
+ else
+ gAIScriptPtr += 5;
+}
+
+static void ContestAICmd_unk_6C(void)
+{
+ ContestAICmd_unk_68();
+
+ if(eContestAI->scriptResult != gAIScriptPtr[0])
+ gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 1);
+ else
+ gAIScriptPtr += 5;
+}
+
+static void ContestAICmd_unk_6D(void)
+{
+ u8 var = sub_8128A7C(gAIScriptPtr[1]);
+ u8 var2 = gAIScriptPtr[2];
+ u16 move = sContest.unk19220[var2][var];
+
+ eContestAI->scriptResult = gContestEffects[gContestMoves[move].effect].effectType;
+ gAIScriptPtr += 3;
+}
+
+static void ContestAICmd_unk_6E(void)
+{
+ ContestAICmd_unk_6D();
+
+ if(eContestAI->scriptResult == gAIScriptPtr[0])
+ gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 1);
+ else
+ gAIScriptPtr += 5;
+}
+
+static void ContestAICmd_unk_6F(void)
+{
+ ContestAICmd_unk_6D();
+
+ if(eContestAI->scriptResult != gAIScriptPtr[0])
+ gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 1);
+ else
+ gAIScriptPtr += 5;
+}
+
+static void ContestAICmd_unk_70(void)
+{
+ eContestAI->scriptArr[gAIScriptPtr[1]] = eContestAI->scriptResult;
+ gAIScriptPtr += 2;
+}
+
+static void ContestAICmd_unk_71(void)
+{
+ eContestAI->scriptArr[gAIScriptPtr[1]] = T1_READ_16(gAIScriptPtr + 2);
+ gAIScriptPtr += 4;
+}
+
+static void ContestAICmd_unk_72(void)
+{
+ // wtf? shouldn't T1_READ_16 work here? why the signed 8 load by gAIScriptPtr[2]?
+ eContestAI->scriptArr[gAIScriptPtr[1]] += ((s8)gAIScriptPtr[2] | gAIScriptPtr[3] << 8);
+ gAIScriptPtr += 4;
+}
+
+static void ContestAICmd_unk_73(void)
+{
+ eContestAI->scriptArr[gAIScriptPtr[1]] += eContestAI->scriptArr[gAIScriptPtr[2]];
+ gAIScriptPtr += 3;
+}
+
+static void ContestAICmd_unk_74(void)
+{
+ eContestAI->scriptArr[gAIScriptPtr[1]] += eContestAI->scriptArr[gAIScriptPtr[2]];
+ gAIScriptPtr += 3;
+}
+
+static void ContestAICmd_unk_75(void)
+{
+ if(eContestAI->scriptArr[gAIScriptPtr[1]] < T1_READ_16(gAIScriptPtr + 2))
+ gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 4);
+ else
+ gAIScriptPtr += 8;
+}
+
+static void ContestAICmd_unk_76(void)
+{
+ if(eContestAI->scriptArr[gAIScriptPtr[1]] > T1_READ_16(gAIScriptPtr + 2))
+ gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 4);
+ else
+ gAIScriptPtr += 8;
+}
+
+static void ContestAICmd_unk_77(void)
+{
+ if(eContestAI->scriptArr[gAIScriptPtr[1]] == T1_READ_16(gAIScriptPtr + 2))
+ gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 4);
+ else
+ gAIScriptPtr += 8;
+}
+
+static void ContestAICmd_unk_78(void)
+{
+ if(eContestAI->scriptArr[gAIScriptPtr[1]] != T1_READ_16(gAIScriptPtr + 2))
+ gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 4);
+ else
+ gAIScriptPtr += 8;
+}
+
+static void ContestAICmd_unk_79(void)
+{
+ if(eContestAI->scriptArr[gAIScriptPtr[1]] < (eContestAI->scriptArr[gAIScriptPtr[2]]))
+ gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 3);
+ else
+ gAIScriptPtr += 7;
+}
+
+static void ContestAICmd_unk_7A(void)
+{
+ if(eContestAI->scriptArr[gAIScriptPtr[1]] > (eContestAI->scriptArr[gAIScriptPtr[2]]))
+ gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 3);
+ else
+ gAIScriptPtr += 7;
+}
+
+static void ContestAICmd_unk_7B(void)
+{
+ if(eContestAI->scriptArr[gAIScriptPtr[1]] == (eContestAI->scriptArr[gAIScriptPtr[2]]))
+ gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 3);
+ else
+ gAIScriptPtr += 7;
+}
+
+static void ContestAICmd_unk_7C(void)
+{
+ if(eContestAI->scriptArr[gAIScriptPtr[1]] != (eContestAI->scriptArr[gAIScriptPtr[2]]))
+ gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 3);
+ else
+ gAIScriptPtr += 7;
+}
+
+static void ContestAICmd_unk_7D(void)
+{
+ if((Random() & 0xFF) < eContestAI->scriptArr[gAIScriptPtr[1]])
+ gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 2);
+ else
+ gAIScriptPtr += 6;
+}
+
+static void ContestAICmd_unk_7E(void)
+{
+ if((Random() & 0xFF) > eContestAI->scriptArr[gAIScriptPtr[1]])
+ gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 2);
+ else
+ gAIScriptPtr += 6;
+}
+
+// jump
+static void ContestAICmd_unk_7F(void)
+{
+ gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 1);
+}
+
+static void ContestAICmd_unk_80(void)
+{
+ sub_812ACA4(gAIScriptPtr + 5);
+ gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 1);
+}
+
+static void ContestAICmd_unk_81(void)
+{
+ if(!sub_812ACC8())
+ eContestAI->aiAction |= 1;
+}
+
+// push stack?
+static void sub_812ACA4(u8 *ptr)
+{
+ u8 unk40 = eContestAI->unk40++;
+ eContestAI->stack[unk40] = (u32)ptr;
+}
+
+// pop stack?
+static bool8 sub_812ACC8(void)
+{
+ if(eContestAI->unk40 != 0)
+ {
+ --eContestAI->unk40;
+ gAIScriptPtr = (u8 *)eContestAI->stack[eContestAI->unk40];
+ return TRUE;
+ }
+ else
+ return FALSE;
+}
+
+static void ContestAICmd_check_for_exciting_move(void)
+{
+ int result = 0;
+ int i;
+
+ for(i = 0; i < 4; i++)
+ {
+ if(gContestMons[eContestAI->unk41].moves[i])
+ {
+ // why is it using gSharedMem + 0x19325? that does not exist...
+ if(Contest_GetMoveExcitement(gContestMons[eContestAI->unk41].moves[i]) == 1)
+ {
+ result = 1;
+ break;
+ }
+ }
+ }
+
+ eContestAI->scriptResult = result;
+ gAIScriptPtr += 1;
+}
+
+static void ContestAICmd_unk_83(void)
+{
+ ContestAICmd_check_for_exciting_move();
+
+ if(eContestAI->scriptResult != 0)
+ gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 0);
+ else
+ gAIScriptPtr += 4;
+}
+
+static void ContestAICmd_unk_84(void)
+{
+ ContestAICmd_check_for_exciting_move();
+
+ if(eContestAI->scriptResult == 0)
+ gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 0);
+ else
+ gAIScriptPtr += 4;
+}
+
+static void ContestAICmd_unk_85(void)
+{
+ int result = 0;
+ int i;
+ u16 arg = T1_READ_16(gAIScriptPtr + 1);
+
+ for(i = 0; i < 4; i++)
+ {
+ u16 move = gContestMons[eContestAI->unk41].moves[i];
+ if(move == arg)
+ {
+ result = 1;
+ break;
+ }
+ }
+
+ eContestAI->scriptResult = result;
+ gAIScriptPtr += 3;
+}
+
+static void ContestAICmd_unk_86(void)
+{
+ ContestAICmd_unk_85();
+
+ if(eContestAI->scriptResult != 0)
+ gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 0);
+ else
+ gAIScriptPtr += 4;
+}
+
+static void ContestAICmd_unk_87(void)
+{
+ ContestAICmd_unk_85();
+
+ if(eContestAI->scriptResult == 0)
+ gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 0);
+ else
+ gAIScriptPtr += 4;
+}
diff --git a/src/data/battle_strings_de.h b/src/data/battle_strings_de.h
index a3d51f2a5..a19c0fc6c 100755..100644
--- a/src/data/battle_strings_de.h
+++ b/src/data/battle_strings_de.h
@@ -1218,7 +1218,7 @@ const u8 *const gBattleStringsTable[] =
};
// below are lists of battle string enums and NOT pointers to the strings.
-const u16 gMissStrings[] =
+const u16 gMissStringIds[] =
{
BATTLE_TEXT_AttackMissed,
BATTLE_TEXT_ProtectedItself,
diff --git a/src/data/battle_strings_en.h b/src/data/battle_strings_en.h
index f29e48410..67eb70ee1 100755..100644
--- a/src/data/battle_strings_en.h
+++ b/src/data/battle_strings_en.h
@@ -1218,7 +1218,7 @@ const u8 *const gBattleStringsTable[] =
};
// below are lists of battle string enums and NOT pointers to the strings.
-const u16 gMissStrings[] =
+const u16 gMissStringIds[] =
{
BATTLE_TEXT_AttackMissed,
BATTLE_TEXT_ProtectedItself,
diff --git a/src/data/credits_de.h b/src/data/credits_de.h
index 570c0d4c5..570c0d4c5 100755..100644
--- a/src/data/credits_de.h
+++ b/src/data/credits_de.h
diff --git a/src/data/credits_en.h b/src/data/credits_en.h
index 8ce0bad03..8ce0bad03 100755..100644
--- a/src/data/credits_en.h
+++ b/src/data/credits_en.h
diff --git a/src/data/items_de.h b/src/data/items_de.h
index 0453a95d0..92304e8b0 100644
--- a/src/data/items_de.h
+++ b/src/data/items_de.h
@@ -4626,7 +4626,7 @@ const struct Item gItems[] =
},
{
.name = _("TM01"),
- .itemId = ITEM_TM01,
+ .itemId = ITEM_TM01_FOCUS_PUNCH,
.price = 3000,
.holdEffect = HOLD_EFFECT_NONE,
.holdEffectParam = 0,
@@ -4642,7 +4642,7 @@ const struct Item gItems[] =
},
{
.name = _("TM02"),
- .itemId = ITEM_TM02,
+ .itemId = ITEM_TM02_DRAGON_CLAW,
.price = 3000,
.holdEffect = HOLD_EFFECT_NONE,
.holdEffectParam = 0,
@@ -4658,7 +4658,7 @@ const struct Item gItems[] =
},
{
.name = _("TM03"),
- .itemId = ITEM_TM03,
+ .itemId = ITEM_TM03_WATER_PULSE,
.price = 3000,
.holdEffect = HOLD_EFFECT_NONE,
.holdEffectParam = 0,
@@ -4674,7 +4674,7 @@ const struct Item gItems[] =
},
{
.name = _("TM04"),
- .itemId = ITEM_TM04,
+ .itemId = ITEM_TM04_CALM_MIND,
.price = 3000,
.holdEffect = HOLD_EFFECT_NONE,
.holdEffectParam = 0,
@@ -4690,7 +4690,7 @@ const struct Item gItems[] =
},
{
.name = _("TM05"),
- .itemId = ITEM_TM05,
+ .itemId = ITEM_TM05_ROAR,
.price = 1000,
.holdEffect = HOLD_EFFECT_NONE,
.holdEffectParam = 0,
@@ -4706,7 +4706,7 @@ const struct Item gItems[] =
},
{
.name = _("TM06"),
- .itemId = ITEM_TM06,
+ .itemId = ITEM_TM06_TOXIC,
.price = 3000,
.holdEffect = HOLD_EFFECT_NONE,
.holdEffectParam = 0,
@@ -4722,7 +4722,7 @@ const struct Item gItems[] =
},
{
.name = _("TM07"),
- .itemId = ITEM_TM07,
+ .itemId = ITEM_TM07_HAIL,
.price = 3000,
.holdEffect = HOLD_EFFECT_NONE,
.holdEffectParam = 0,
@@ -4738,7 +4738,7 @@ const struct Item gItems[] =
},
{
.name = _("TM08"),
- .itemId = ITEM_TM08,
+ .itemId = ITEM_TM08_BULK_UP,
.price = 3000,
.holdEffect = HOLD_EFFECT_NONE,
.holdEffectParam = 0,
@@ -4754,7 +4754,7 @@ const struct Item gItems[] =
},
{
.name = _("TM09"),
- .itemId = ITEM_TM09,
+ .itemId = ITEM_TM09_BULLET_SEED,
.price = 3000,
.holdEffect = HOLD_EFFECT_NONE,
.holdEffectParam = 0,
@@ -4770,7 +4770,7 @@ const struct Item gItems[] =
},
{
.name = _("TM10"),
- .itemId = ITEM_TM10,
+ .itemId = ITEM_TM10_HIDDEN_POWER,
.price = 3000,
.holdEffect = HOLD_EFFECT_NONE,
.holdEffectParam = 0,
@@ -4786,7 +4786,7 @@ const struct Item gItems[] =
},
{
.name = _("TM11"),
- .itemId = ITEM_TM11,
+ .itemId = ITEM_TM11_SUNNY_DAY,
.price = 2000,
.holdEffect = HOLD_EFFECT_NONE,
.holdEffectParam = 0,
@@ -4802,7 +4802,7 @@ const struct Item gItems[] =
},
{
.name = _("TM12"),
- .itemId = ITEM_TM12,
+ .itemId = ITEM_TM12_TAUNT,
.price = 3000,
.holdEffect = HOLD_EFFECT_NONE,
.holdEffectParam = 0,
@@ -4818,7 +4818,7 @@ const struct Item gItems[] =
},
{
.name = _("TM13"),
- .itemId = ITEM_TM13,
+ .itemId = ITEM_TM13_ICE_BEAM,
.price = 3000,
.holdEffect = HOLD_EFFECT_NONE,
.holdEffectParam = 0,
@@ -4834,7 +4834,7 @@ const struct Item gItems[] =
},
{
.name = _("TM14"),
- .itemId = ITEM_TM14,
+ .itemId = ITEM_TM14_BLIZZARD,
.price = 5500,
.holdEffect = HOLD_EFFECT_NONE,
.holdEffectParam = 0,
@@ -4850,7 +4850,7 @@ const struct Item gItems[] =
},
{
.name = _("TM15"),
- .itemId = ITEM_TM15,
+ .itemId = ITEM_TM15_HYPER_BEAM,
.price = 7500,
.holdEffect = HOLD_EFFECT_NONE,
.holdEffectParam = 0,
@@ -4866,7 +4866,7 @@ const struct Item gItems[] =
},
{
.name = _("TM16"),
- .itemId = ITEM_TM16,
+ .itemId = ITEM_TM16_LIGHT_SCREEN,
.price = 3000,
.holdEffect = HOLD_EFFECT_NONE,
.holdEffectParam = 0,
@@ -4882,7 +4882,7 @@ const struct Item gItems[] =
},
{
.name = _("TM17"),
- .itemId = ITEM_TM17,
+ .itemId = ITEM_TM17_PROTECT,
.price = 3000,
.holdEffect = HOLD_EFFECT_NONE,
.holdEffectParam = 0,
@@ -4898,7 +4898,7 @@ const struct Item gItems[] =
},
{
.name = _("TM18"),
- .itemId = ITEM_TM18,
+ .itemId = ITEM_TM18_RAIN_DANCE,
.price = 2000,
.holdEffect = HOLD_EFFECT_NONE,
.holdEffectParam = 0,
@@ -4914,7 +4914,7 @@ const struct Item gItems[] =
},
{
.name = _("TM19"),
- .itemId = ITEM_TM19,
+ .itemId = ITEM_TM19_GIGA_DRAIN,
.price = 3000,
.holdEffect = HOLD_EFFECT_NONE,
.holdEffectParam = 0,
@@ -4930,7 +4930,7 @@ const struct Item gItems[] =
},
{
.name = _("TM20"),
- .itemId = ITEM_TM20,
+ .itemId = ITEM_TM20_SAFEGUARD,
.price = 3000,
.holdEffect = HOLD_EFFECT_NONE,
.holdEffectParam = 0,
@@ -4946,7 +4946,7 @@ const struct Item gItems[] =
},
{
.name = _("TM21"),
- .itemId = ITEM_TM21,
+ .itemId = ITEM_TM21_FRUSTRATION,
.price = 1000,
.holdEffect = HOLD_EFFECT_NONE,
.holdEffectParam = 0,
@@ -4962,7 +4962,7 @@ const struct Item gItems[] =
},
{
.name = _("TM22"),
- .itemId = ITEM_TM22,
+ .itemId = ITEM_TM22_SOLARBEAM,
.price = 3000,
.holdEffect = HOLD_EFFECT_NONE,
.holdEffectParam = 0,
@@ -4978,7 +4978,7 @@ const struct Item gItems[] =
},
{
.name = _("TM23"),
- .itemId = ITEM_TM23,
+ .itemId = ITEM_TM23_IRON_TAIL,
.price = 3000,
.holdEffect = HOLD_EFFECT_NONE,
.holdEffectParam = 0,
@@ -4994,7 +4994,7 @@ const struct Item gItems[] =
},
{
.name = _("TM24"),
- .itemId = ITEM_TM24,
+ .itemId = ITEM_TM24_THUNDERBOLT,
.price = 3000,
.holdEffect = HOLD_EFFECT_NONE,
.holdEffectParam = 0,
@@ -5010,7 +5010,7 @@ const struct Item gItems[] =
},
{
.name = _("TM25"),
- .itemId = ITEM_TM25,
+ .itemId = ITEM_TM25_THUNDER,
.price = 5500,
.holdEffect = HOLD_EFFECT_NONE,
.holdEffectParam = 0,
@@ -5026,7 +5026,7 @@ const struct Item gItems[] =
},
{
.name = _("TM26"),
- .itemId = ITEM_TM26,
+ .itemId = ITEM_TM26_EARTHQUAKE,
.price = 3000,
.holdEffect = HOLD_EFFECT_NONE,
.holdEffectParam = 0,
@@ -5042,7 +5042,7 @@ const struct Item gItems[] =
},
{
.name = _("TM27"),
- .itemId = ITEM_TM27,
+ .itemId = ITEM_TM27_RETURN,
.price = 1000,
.holdEffect = HOLD_EFFECT_NONE,
.holdEffectParam = 0,
@@ -5058,7 +5058,7 @@ const struct Item gItems[] =
},
{
.name = _("TM28"),
- .itemId = ITEM_TM28,
+ .itemId = ITEM_TM28_DIG,
.price = 2000,
.holdEffect = HOLD_EFFECT_NONE,
.holdEffectParam = 0,
@@ -5074,7 +5074,7 @@ const struct Item gItems[] =
},
{
.name = _("TM29"),
- .itemId = ITEM_TM29,
+ .itemId = ITEM_TM29_PSYCHIC,
.price = 2000,
.holdEffect = HOLD_EFFECT_NONE,
.holdEffectParam = 0,
@@ -5090,7 +5090,7 @@ const struct Item gItems[] =
},
{
.name = _("TM30"),
- .itemId = ITEM_TM30,
+ .itemId = ITEM_TM30_SHADOW_BALL,
.price = 3000,
.holdEffect = HOLD_EFFECT_NONE,
.holdEffectParam = 0,
@@ -5106,7 +5106,7 @@ const struct Item gItems[] =
},
{
.name = _("TM31"),
- .itemId = ITEM_TM31,
+ .itemId = ITEM_TM31_BRICK_BREAK,
.price = 3000,
.holdEffect = HOLD_EFFECT_NONE,
.holdEffectParam = 0,
@@ -5122,7 +5122,7 @@ const struct Item gItems[] =
},
{
.name = _("TM32"),
- .itemId = ITEM_TM32,
+ .itemId = ITEM_TM32_DOUBLE_TEAM,
.price = 2000,
.holdEffect = HOLD_EFFECT_NONE,
.holdEffectParam = 0,
@@ -5138,7 +5138,7 @@ const struct Item gItems[] =
},
{
.name = _("TM33"),
- .itemId = ITEM_TM33,
+ .itemId = ITEM_TM33_REFLECT,
.price = 3000,
.holdEffect = HOLD_EFFECT_NONE,
.holdEffectParam = 0,
@@ -5154,7 +5154,7 @@ const struct Item gItems[] =
},
{
.name = _("TM34"),
- .itemId = ITEM_TM34,
+ .itemId = ITEM_TM34_SHOCK_WAVE,
.price = 3000,
.holdEffect = HOLD_EFFECT_NONE,
.holdEffectParam = 0,
@@ -5170,7 +5170,7 @@ const struct Item gItems[] =
},
{
.name = _("TM35"),
- .itemId = ITEM_TM35,
+ .itemId = ITEM_TM35_FLAMETHROWER,
.price = 3000,
.holdEffect = HOLD_EFFECT_NONE,
.holdEffectParam = 0,
@@ -5186,7 +5186,7 @@ const struct Item gItems[] =
},
{
.name = _("TM36"),
- .itemId = ITEM_TM36,
+ .itemId = ITEM_TM36_SLUDGE_BOMB,
.price = 1000,
.holdEffect = HOLD_EFFECT_NONE,
.holdEffectParam = 0,
@@ -5202,7 +5202,7 @@ const struct Item gItems[] =
},
{
.name = _("TM37"),
- .itemId = ITEM_TM37,
+ .itemId = ITEM_TM37_SANDSTORM,
.price = 2000,
.holdEffect = HOLD_EFFECT_NONE,
.holdEffectParam = 0,
@@ -5218,7 +5218,7 @@ const struct Item gItems[] =
},
{
.name = _("TM38"),
- .itemId = ITEM_TM38,
+ .itemId = ITEM_TM38_FIRE_BLAST,
.price = 5500,
.holdEffect = HOLD_EFFECT_NONE,
.holdEffectParam = 0,
@@ -5234,7 +5234,7 @@ const struct Item gItems[] =
},
{
.name = _("TM39"),
- .itemId = ITEM_TM39,
+ .itemId = ITEM_TM39_ROCK_TOMB,
.price = 3000,
.holdEffect = HOLD_EFFECT_NONE,
.holdEffectParam = 0,
@@ -5250,7 +5250,7 @@ const struct Item gItems[] =
},
{
.name = _("TM40"),
- .itemId = ITEM_TM40,
+ .itemId = ITEM_TM40_AERIAL_ACE,
.price = 3000,
.holdEffect = HOLD_EFFECT_NONE,
.holdEffectParam = 0,
@@ -5266,7 +5266,7 @@ const struct Item gItems[] =
},
{
.name = _("TM41"),
- .itemId = ITEM_TM41,
+ .itemId = ITEM_TM41_TORMENT,
.price = 3000,
.holdEffect = HOLD_EFFECT_NONE,
.holdEffectParam = 0,
@@ -5282,7 +5282,7 @@ const struct Item gItems[] =
},
{
.name = _("TM42"),
- .itemId = ITEM_TM42,
+ .itemId = ITEM_TM42_FACADE,
.price = 3000,
.holdEffect = HOLD_EFFECT_NONE,
.holdEffectParam = 0,
@@ -5298,7 +5298,7 @@ const struct Item gItems[] =
},
{
.name = _("TM43"),
- .itemId = ITEM_TM43,
+ .itemId = ITEM_TM43_SECRET_POWER,
.price = 3000,
.holdEffect = HOLD_EFFECT_NONE,
.holdEffectParam = 0,
@@ -5314,7 +5314,7 @@ const struct Item gItems[] =
},
{
.name = _("TM44"),
- .itemId = ITEM_TM44,
+ .itemId = ITEM_TM44_REST,
.price = 3000,
.holdEffect = HOLD_EFFECT_NONE,
.holdEffectParam = 0,
@@ -5330,7 +5330,7 @@ const struct Item gItems[] =
},
{
.name = _("TM45"),
- .itemId = ITEM_TM45,
+ .itemId = ITEM_TM45_ATTRACT,
.price = 3000,
.holdEffect = HOLD_EFFECT_NONE,
.holdEffectParam = 0,
@@ -5346,7 +5346,7 @@ const struct Item gItems[] =
},
{
.name = _("TM46"),
- .itemId = ITEM_TM46,
+ .itemId = ITEM_TM46_THIEF,
.price = 3000,
.holdEffect = HOLD_EFFECT_NONE,
.holdEffectParam = 0,
@@ -5362,7 +5362,7 @@ const struct Item gItems[] =
},
{
.name = _("TM47"),
- .itemId = ITEM_TM47,
+ .itemId = ITEM_TM47_STEEL_WING,
.price = 3000,
.holdEffect = HOLD_EFFECT_NONE,
.holdEffectParam = 0,
@@ -5378,7 +5378,7 @@ const struct Item gItems[] =
},
{
.name = _("TM48"),
- .itemId = ITEM_TM48,
+ .itemId = ITEM_TM48_SKILL_SWAP,
.price = 3000,
.holdEffect = HOLD_EFFECT_NONE,
.holdEffectParam = 0,
@@ -5394,7 +5394,7 @@ const struct Item gItems[] =
},
{
.name = _("TM49"),
- .itemId = ITEM_TM49,
+ .itemId = ITEM_TM49_SNATCH,
.price = 3000,
.holdEffect = HOLD_EFFECT_NONE,
.holdEffectParam = 0,
@@ -5410,7 +5410,7 @@ const struct Item gItems[] =
},
{
.name = _("TM50"),
- .itemId = ITEM_TM50,
+ .itemId = ITEM_TM50_OVERHEAT,
.price = 3000,
.holdEffect = HOLD_EFFECT_NONE,
.holdEffectParam = 0,
@@ -5426,7 +5426,7 @@ const struct Item gItems[] =
},
{
.name = _("VM01"),
- .itemId = ITEM_HM01,
+ .itemId = ITEM_HM01_CUT,
.price = 0,
.holdEffect = HOLD_EFFECT_NONE,
.holdEffectParam = 0,
@@ -5442,7 +5442,7 @@ const struct Item gItems[] =
},
{
.name = _("VM02"),
- .itemId = ITEM_HM02,
+ .itemId = ITEM_HM02_FLY,
.price = 0,
.holdEffect = HOLD_EFFECT_NONE,
.holdEffectParam = 0,
@@ -5458,7 +5458,7 @@ const struct Item gItems[] =
},
{
.name = _("VM03"),
- .itemId = ITEM_HM03,
+ .itemId = ITEM_HM03_SURF,
.price = 0,
.holdEffect = HOLD_EFFECT_NONE,
.holdEffectParam = 0,
@@ -5474,7 +5474,7 @@ const struct Item gItems[] =
},
{
.name = _("VM04"),
- .itemId = ITEM_HM04,
+ .itemId = ITEM_HM04_STRENGTH,
.price = 0,
.holdEffect = HOLD_EFFECT_NONE,
.holdEffectParam = 0,
@@ -5490,7 +5490,7 @@ const struct Item gItems[] =
},
{
.name = _("VM05"),
- .itemId = ITEM_HM05,
+ .itemId = ITEM_HM05_FLASH,
.price = 0,
.holdEffect = HOLD_EFFECT_NONE,
.holdEffectParam = 0,
@@ -5506,7 +5506,7 @@ const struct Item gItems[] =
},
{
.name = _("VM06"),
- .itemId = ITEM_HM06,
+ .itemId = ITEM_HM06_ROCK_SMASH,
.price = 0,
.holdEffect = HOLD_EFFECT_NONE,
.holdEffectParam = 0,
@@ -5522,7 +5522,7 @@ const struct Item gItems[] =
},
{
.name = _("VM07"),
- .itemId = ITEM_HM07,
+ .itemId = ITEM_HM07_WATERFALL,
.price = 0,
.holdEffect = HOLD_EFFECT_NONE,
.holdEffectParam = 0,
@@ -5538,7 +5538,7 @@ const struct Item gItems[] =
},
{
.name = _("VM08"),
- .itemId = ITEM_HM08,
+ .itemId = ITEM_HM08_DIVE,
.price = 0,
.holdEffect = HOLD_EFFECT_NONE,
.holdEffectParam = 0,
diff --git a/src/data/items_en.h b/src/data/items_en.h
index a3e822370..3660f4590 100644
--- a/src/data/items_en.h
+++ b/src/data/items_en.h
@@ -4626,7 +4626,7 @@ const struct Item gItems[] =
},
{
.name = _("TM01"),
- .itemId = ITEM_TM01,
+ .itemId = ITEM_TM01_FOCUS_PUNCH,
.price = 3000,
.holdEffect = HOLD_EFFECT_NONE,
.holdEffectParam = 0,
@@ -4642,7 +4642,7 @@ const struct Item gItems[] =
},
{
.name = _("TM02"),
- .itemId = ITEM_TM02,
+ .itemId = ITEM_TM02_DRAGON_CLAW,
.price = 3000,
.holdEffect = HOLD_EFFECT_NONE,
.holdEffectParam = 0,
@@ -4658,7 +4658,7 @@ const struct Item gItems[] =
},
{
.name = _("TM03"),
- .itemId = ITEM_TM03,
+ .itemId = ITEM_TM03_WATER_PULSE,
.price = 3000,
.holdEffect = HOLD_EFFECT_NONE,
.holdEffectParam = 0,
@@ -4674,7 +4674,7 @@ const struct Item gItems[] =
},
{
.name = _("TM04"),
- .itemId = ITEM_TM04,
+ .itemId = ITEM_TM04_CALM_MIND,
.price = 3000,
.holdEffect = HOLD_EFFECT_NONE,
.holdEffectParam = 0,
@@ -4690,7 +4690,7 @@ const struct Item gItems[] =
},
{
.name = _("TM05"),
- .itemId = ITEM_TM05,
+ .itemId = ITEM_TM05_ROAR,
.price = 1000,
.holdEffect = HOLD_EFFECT_NONE,
.holdEffectParam = 0,
@@ -4706,7 +4706,7 @@ const struct Item gItems[] =
},
{
.name = _("TM06"),
- .itemId = ITEM_TM06,
+ .itemId = ITEM_TM06_TOXIC,
.price = 3000,
.holdEffect = HOLD_EFFECT_NONE,
.holdEffectParam = 0,
@@ -4722,7 +4722,7 @@ const struct Item gItems[] =
},
{
.name = _("TM07"),
- .itemId = ITEM_TM07,
+ .itemId = ITEM_TM07_HAIL,
.price = 3000,
.holdEffect = HOLD_EFFECT_NONE,
.holdEffectParam = 0,
@@ -4738,7 +4738,7 @@ const struct Item gItems[] =
},
{
.name = _("TM08"),
- .itemId = ITEM_TM08,
+ .itemId = ITEM_TM08_BULK_UP,
.price = 3000,
.holdEffect = HOLD_EFFECT_NONE,
.holdEffectParam = 0,
@@ -4754,7 +4754,7 @@ const struct Item gItems[] =
},
{
.name = _("TM09"),
- .itemId = ITEM_TM09,
+ .itemId = ITEM_TM09_BULLET_SEED,
.price = 3000,
.holdEffect = HOLD_EFFECT_NONE,
.holdEffectParam = 0,
@@ -4770,7 +4770,7 @@ const struct Item gItems[] =
},
{
.name = _("TM10"),
- .itemId = ITEM_TM10,
+ .itemId = ITEM_TM10_HIDDEN_POWER,
.price = 3000,
.holdEffect = HOLD_EFFECT_NONE,
.holdEffectParam = 0,
@@ -4786,7 +4786,7 @@ const struct Item gItems[] =
},
{
.name = _("TM11"),
- .itemId = ITEM_TM11,
+ .itemId = ITEM_TM11_SUNNY_DAY,
.price = 2000,
.holdEffect = HOLD_EFFECT_NONE,
.holdEffectParam = 0,
@@ -4802,7 +4802,7 @@ const struct Item gItems[] =
},
{
.name = _("TM12"),
- .itemId = ITEM_TM12,
+ .itemId = ITEM_TM12_TAUNT,
.price = 3000,
.holdEffect = HOLD_EFFECT_NONE,
.holdEffectParam = 0,
@@ -4818,7 +4818,7 @@ const struct Item gItems[] =
},
{
.name = _("TM13"),
- .itemId = ITEM_TM13,
+ .itemId = ITEM_TM13_ICE_BEAM,
.price = 3000,
.holdEffect = HOLD_EFFECT_NONE,
.holdEffectParam = 0,
@@ -4834,7 +4834,7 @@ const struct Item gItems[] =
},
{
.name = _("TM14"),
- .itemId = ITEM_TM14,
+ .itemId = ITEM_TM14_BLIZZARD,
.price = 5500,
.holdEffect = HOLD_EFFECT_NONE,
.holdEffectParam = 0,
@@ -4850,7 +4850,7 @@ const struct Item gItems[] =
},
{
.name = _("TM15"),
- .itemId = ITEM_TM15,
+ .itemId = ITEM_TM15_HYPER_BEAM,
.price = 7500,
.holdEffect = HOLD_EFFECT_NONE,
.holdEffectParam = 0,
@@ -4866,7 +4866,7 @@ const struct Item gItems[] =
},
{
.name = _("TM16"),
- .itemId = ITEM_TM16,
+ .itemId = ITEM_TM16_LIGHT_SCREEN,
.price = 3000,
.holdEffect = HOLD_EFFECT_NONE,
.holdEffectParam = 0,
@@ -4882,7 +4882,7 @@ const struct Item gItems[] =
},
{
.name = _("TM17"),
- .itemId = ITEM_TM17,
+ .itemId = ITEM_TM17_PROTECT,
.price = 3000,
.holdEffect = HOLD_EFFECT_NONE,
.holdEffectParam = 0,
@@ -4898,7 +4898,7 @@ const struct Item gItems[] =
},
{
.name = _("TM18"),
- .itemId = ITEM_TM18,
+ .itemId = ITEM_TM18_RAIN_DANCE,
.price = 2000,
.holdEffect = HOLD_EFFECT_NONE,
.holdEffectParam = 0,
@@ -4914,7 +4914,7 @@ const struct Item gItems[] =
},
{
.name = _("TM19"),
- .itemId = ITEM_TM19,
+ .itemId = ITEM_TM19_GIGA_DRAIN,
.price = 3000,
.holdEffect = HOLD_EFFECT_NONE,
.holdEffectParam = 0,
@@ -4930,7 +4930,7 @@ const struct Item gItems[] =
},
{
.name = _("TM20"),
- .itemId = ITEM_TM20,
+ .itemId = ITEM_TM20_SAFEGUARD,
.price = 3000,
.holdEffect = HOLD_EFFECT_NONE,
.holdEffectParam = 0,
@@ -4946,7 +4946,7 @@ const struct Item gItems[] =
},
{
.name = _("TM21"),
- .itemId = ITEM_TM21,
+ .itemId = ITEM_TM21_FRUSTRATION,
.price = 1000,
.holdEffect = HOLD_EFFECT_NONE,
.holdEffectParam = 0,
@@ -4962,7 +4962,7 @@ const struct Item gItems[] =
},
{
.name = _("TM22"),
- .itemId = ITEM_TM22,
+ .itemId = ITEM_TM22_SOLARBEAM,
.price = 3000,
.holdEffect = HOLD_EFFECT_NONE,
.holdEffectParam = 0,
@@ -4978,7 +4978,7 @@ const struct Item gItems[] =
},
{
.name = _("TM23"),
- .itemId = ITEM_TM23,
+ .itemId = ITEM_TM23_IRON_TAIL,
.price = 3000,
.holdEffect = HOLD_EFFECT_NONE,
.holdEffectParam = 0,
@@ -4994,7 +4994,7 @@ const struct Item gItems[] =
},
{
.name = _("TM24"),
- .itemId = ITEM_TM24,
+ .itemId = ITEM_TM24_THUNDERBOLT,
.price = 3000,
.holdEffect = HOLD_EFFECT_NONE,
.holdEffectParam = 0,
@@ -5010,7 +5010,7 @@ const struct Item gItems[] =
},
{
.name = _("TM25"),
- .itemId = ITEM_TM25,
+ .itemId = ITEM_TM25_THUNDER,
.price = 5500,
.holdEffect = HOLD_EFFECT_NONE,
.holdEffectParam = 0,
@@ -5026,7 +5026,7 @@ const struct Item gItems[] =
},
{
.name = _("TM26"),
- .itemId = ITEM_TM26,
+ .itemId = ITEM_TM26_EARTHQUAKE,
.price = 3000,
.holdEffect = HOLD_EFFECT_NONE,
.holdEffectParam = 0,
@@ -5042,7 +5042,7 @@ const struct Item gItems[] =
},
{
.name = _("TM27"),
- .itemId = ITEM_TM27,
+ .itemId = ITEM_TM27_RETURN,
.price = 1000,
.holdEffect = HOLD_EFFECT_NONE,
.holdEffectParam = 0,
@@ -5058,7 +5058,7 @@ const struct Item gItems[] =
},
{
.name = _("TM28"),
- .itemId = ITEM_TM28,
+ .itemId = ITEM_TM28_DIG,
.price = 2000,
.holdEffect = HOLD_EFFECT_NONE,
.holdEffectParam = 0,
@@ -5074,7 +5074,7 @@ const struct Item gItems[] =
},
{
.name = _("TM29"),
- .itemId = ITEM_TM29,
+ .itemId = ITEM_TM29_PSYCHIC,
.price = 2000,
.holdEffect = HOLD_EFFECT_NONE,
.holdEffectParam = 0,
@@ -5090,7 +5090,7 @@ const struct Item gItems[] =
},
{
.name = _("TM30"),
- .itemId = ITEM_TM30,
+ .itemId = ITEM_TM30_SHADOW_BALL,
.price = 3000,
.holdEffect = HOLD_EFFECT_NONE,
.holdEffectParam = 0,
@@ -5106,7 +5106,7 @@ const struct Item gItems[] =
},
{
.name = _("TM31"),
- .itemId = ITEM_TM31,
+ .itemId = ITEM_TM31_BRICK_BREAK,
.price = 3000,
.holdEffect = HOLD_EFFECT_NONE,
.holdEffectParam = 0,
@@ -5122,7 +5122,7 @@ const struct Item gItems[] =
},
{
.name = _("TM32"),
- .itemId = ITEM_TM32,
+ .itemId = ITEM_TM32_DOUBLE_TEAM,
.price = 2000,
.holdEffect = HOLD_EFFECT_NONE,
.holdEffectParam = 0,
@@ -5138,7 +5138,7 @@ const struct Item gItems[] =
},
{
.name = _("TM33"),
- .itemId = ITEM_TM33,
+ .itemId = ITEM_TM33_REFLECT,
.price = 3000,
.holdEffect = HOLD_EFFECT_NONE,
.holdEffectParam = 0,
@@ -5154,7 +5154,7 @@ const struct Item gItems[] =
},
{
.name = _("TM34"),
- .itemId = ITEM_TM34,
+ .itemId = ITEM_TM34_SHOCK_WAVE,
.price = 3000,
.holdEffect = HOLD_EFFECT_NONE,
.holdEffectParam = 0,
@@ -5170,7 +5170,7 @@ const struct Item gItems[] =
},
{
.name = _("TM35"),
- .itemId = ITEM_TM35,
+ .itemId = ITEM_TM35_FLAMETHROWER,
.price = 3000,
.holdEffect = HOLD_EFFECT_NONE,
.holdEffectParam = 0,
@@ -5186,7 +5186,7 @@ const struct Item gItems[] =
},
{
.name = _("TM36"),
- .itemId = ITEM_TM36,
+ .itemId = ITEM_TM36_SLUDGE_BOMB,
.price = 1000,
.holdEffect = HOLD_EFFECT_NONE,
.holdEffectParam = 0,
@@ -5202,7 +5202,7 @@ const struct Item gItems[] =
},
{
.name = _("TM37"),
- .itemId = ITEM_TM37,
+ .itemId = ITEM_TM37_SANDSTORM,
.price = 2000,
.holdEffect = HOLD_EFFECT_NONE,
.holdEffectParam = 0,
@@ -5218,7 +5218,7 @@ const struct Item gItems[] =
},
{
.name = _("TM38"),
- .itemId = ITEM_TM38,
+ .itemId = ITEM_TM38_FIRE_BLAST,
.price = 5500,
.holdEffect = HOLD_EFFECT_NONE,
.holdEffectParam = 0,
@@ -5234,7 +5234,7 @@ const struct Item gItems[] =
},
{
.name = _("TM39"),
- .itemId = ITEM_TM39,
+ .itemId = ITEM_TM39_ROCK_TOMB,
.price = 3000,
.holdEffect = HOLD_EFFECT_NONE,
.holdEffectParam = 0,
@@ -5250,7 +5250,7 @@ const struct Item gItems[] =
},
{
.name = _("TM40"),
- .itemId = ITEM_TM40,
+ .itemId = ITEM_TM40_AERIAL_ACE,
.price = 3000,
.holdEffect = HOLD_EFFECT_NONE,
.holdEffectParam = 0,
@@ -5266,7 +5266,7 @@ const struct Item gItems[] =
},
{
.name = _("TM41"),
- .itemId = ITEM_TM41,
+ .itemId = ITEM_TM41_TORMENT,
.price = 3000,
.holdEffect = HOLD_EFFECT_NONE,
.holdEffectParam = 0,
@@ -5282,7 +5282,7 @@ const struct Item gItems[] =
},
{
.name = _("TM42"),
- .itemId = ITEM_TM42,
+ .itemId = ITEM_TM42_FACADE,
.price = 3000,
.holdEffect = HOLD_EFFECT_NONE,
.holdEffectParam = 0,
@@ -5298,7 +5298,7 @@ const struct Item gItems[] =
},
{
.name = _("TM43"),
- .itemId = ITEM_TM43,
+ .itemId = ITEM_TM43_SECRET_POWER,
.price = 3000,
.holdEffect = HOLD_EFFECT_NONE,
.holdEffectParam = 0,
@@ -5314,7 +5314,7 @@ const struct Item gItems[] =
},
{
.name = _("TM44"),
- .itemId = ITEM_TM44,
+ .itemId = ITEM_TM44_REST,
.price = 3000,
.holdEffect = HOLD_EFFECT_NONE,
.holdEffectParam = 0,
@@ -5330,7 +5330,7 @@ const struct Item gItems[] =
},
{
.name = _("TM45"),
- .itemId = ITEM_TM45,
+ .itemId = ITEM_TM45_ATTRACT,
.price = 3000,
.holdEffect = HOLD_EFFECT_NONE,
.holdEffectParam = 0,
@@ -5346,7 +5346,7 @@ const struct Item gItems[] =
},
{
.name = _("TM46"),
- .itemId = ITEM_TM46,
+ .itemId = ITEM_TM46_THIEF,
.price = 3000,
.holdEffect = HOLD_EFFECT_NONE,
.holdEffectParam = 0,
@@ -5362,7 +5362,7 @@ const struct Item gItems[] =
},
{
.name = _("TM47"),
- .itemId = ITEM_TM47,
+ .itemId = ITEM_TM47_STEEL_WING,
.price = 3000,
.holdEffect = HOLD_EFFECT_NONE,
.holdEffectParam = 0,
@@ -5378,7 +5378,7 @@ const struct Item gItems[] =
},
{
.name = _("TM48"),
- .itemId = ITEM_TM48,
+ .itemId = ITEM_TM48_SKILL_SWAP,
.price = 3000,
.holdEffect = HOLD_EFFECT_NONE,
.holdEffectParam = 0,
@@ -5394,7 +5394,7 @@ const struct Item gItems[] =
},
{
.name = _("TM49"),
- .itemId = ITEM_TM49,
+ .itemId = ITEM_TM49_SNATCH,
.price = 3000,
.holdEffect = HOLD_EFFECT_NONE,
.holdEffectParam = 0,
@@ -5410,7 +5410,7 @@ const struct Item gItems[] =
},
{
.name = _("TM50"),
- .itemId = ITEM_TM50,
+ .itemId = ITEM_TM50_OVERHEAT,
.price = 3000,
.holdEffect = HOLD_EFFECT_NONE,
.holdEffectParam = 0,
@@ -5426,7 +5426,7 @@ const struct Item gItems[] =
},
{
.name = _("HM01"),
- .itemId = ITEM_HM01,
+ .itemId = ITEM_HM01_CUT,
.price = 0,
.holdEffect = HOLD_EFFECT_NONE,
.holdEffectParam = 0,
@@ -5442,7 +5442,7 @@ const struct Item gItems[] =
},
{
.name = _("HM02"),
- .itemId = ITEM_HM02,
+ .itemId = ITEM_HM02_FLY,
.price = 0,
.holdEffect = HOLD_EFFECT_NONE,
.holdEffectParam = 0,
@@ -5458,7 +5458,7 @@ const struct Item gItems[] =
},
{
.name = _("HM03"),
- .itemId = ITEM_HM03,
+ .itemId = ITEM_HM03_SURF,
.price = 0,
.holdEffect = HOLD_EFFECT_NONE,
.holdEffectParam = 0,
@@ -5474,7 +5474,7 @@ const struct Item gItems[] =
},
{
.name = _("HM04"),
- .itemId = ITEM_HM04,
+ .itemId = ITEM_HM04_STRENGTH,
.price = 0,
.holdEffect = HOLD_EFFECT_NONE,
.holdEffectParam = 0,
@@ -5490,7 +5490,7 @@ const struct Item gItems[] =
},
{
.name = _("HM05"),
- .itemId = ITEM_HM05,
+ .itemId = ITEM_HM05_FLASH,
.price = 0,
.holdEffect = HOLD_EFFECT_NONE,
.holdEffectParam = 0,
@@ -5506,7 +5506,7 @@ const struct Item gItems[] =
},
{
.name = _("HM06"),
- .itemId = ITEM_HM06,
+ .itemId = ITEM_HM06_ROCK_SMASH,
.price = 0,
.holdEffect = HOLD_EFFECT_NONE,
.holdEffectParam = 0,
@@ -5522,7 +5522,7 @@ const struct Item gItems[] =
},
{
.name = _("HM07"),
- .itemId = ITEM_HM07,
+ .itemId = ITEM_HM07_WATERFALL,
.price = 0,
.holdEffect = HOLD_EFFECT_NONE,
.holdEffectParam = 0,
@@ -5538,7 +5538,7 @@ const struct Item gItems[] =
},
{
.name = _("HM08"),
- .itemId = ITEM_HM08,
+ .itemId = ITEM_HM08_DIVE,
.price = 0,
.holdEffect = HOLD_EFFECT_NONE,
.holdEffectParam = 0,
diff --git a/src/data/pokemon/tmhm_learnsets.h b/src/data/pokemon/tmhm_learnsets.h
index 02cd22d56..f14478863 100644
--- a/src/data/pokemon/tmhm_learnsets.h
+++ b/src/data/pokemon/tmhm_learnsets.h
@@ -1,431 +1,9393 @@
-//
-
-//
-
-#ifndef POKERUBY_TMHM_LEARNSETS_H
-#define POKERUBY_TMHM_LEARNSETS_H
-
-// TO-DO: Rewrite this declaration to allow assignment of TM/HM learns by name.
-// These are 58-bit numbers aligned to 64 bits. The least significant bit represents TM01,
-// while the most significant bit represents HM08.
-
-asm(
- ".align 2\n"
- ".global gTMHMLearnsets\n"
- "gTMHMLearnsets:\n"
-
- ".8byte 0b0000000000000000000000000000000000000000000000000000000000\n" // ??????????
- ".8byte 0b0011100100000111100000100010000100001101010000011100100000\n" // Bulbasaur
- ".8byte 0b0011100100000111100000100010000100001101010000011100100000\n" // Ivysaur
- ".8byte 0b0011100100000111100000100010000110001101010100011100110000\n" // Venusaur
- ".8byte 0b0010100110000111101010010011001100010100010000011000100011\n" // Charmander
- ".8byte 0b0010100110000111101010010011001100010100010000011000100011\n" // Charmeleon
- ".8byte 0b0010101110010111101010010011001110010100010100011000110011\n" // Charizard
- ".8byte 0b1110110000000111100000000011001100010100110011001001100101\n" // Squirtle
- ".8byte 0b1110110000000111100000000011001100010100110011001001100101\n" // Wartortle
- ".8byte 0b1110110000000111100000000011001110010100110111001001110101\n" // Blastoise
- ".8byte 0b0000000000000000000000000000000000000000000000000000000000\n" // Caterpie
- ".8byte 0b0000000000000000000000000000000000000000000000000000000000\n" // Metapod
- ".8byte 0b0001000000101111101000000010110100001111110100011000100000\n" // Butterfree
- ".8byte 0b0000000000000000000000000000000000000000000000000000000000\n" // Weedle
- ".8byte 0b0000000000000000000000000000000000000000000000000000000000\n" // Kakuna
- ".8byte 0b0010000100001111101000100011000100001101010100011000100000\n" // Beedrill
- ".8byte 0b0000001000011111101000000010000100000100110000011000100000\n" // Pidgey
- ".8byte 0b0000001000011111101000000010000100000100110000011000100000\n" // Pidgeotto
- ".8byte 0b0000001000011111101000000010000100000100110100011000100000\n" // Pidgeot
- ".8byte 0b0010000100001111100000001010101101110100110011111000100000\n" // Rattata
- ".8byte 0b0010100100001111100000001010101101110100110111111000110000\n" // Raticate
- ".8byte 0b0000001000011111101000000010000100000100110000011000100000\n" // Spearow
- ".8byte 0b0000001000011111101000000010000100000100110100011000100000\n" // Fearow
- ".8byte 0b0000100001001111110000100010001110010101110000011000100000\n" // Ekans
- ".8byte 0b0000100001001111110000100010001110010101110100011000100000\n" // Arbok
- ".8byte 0b0011100000000111100000001011001101110100111000001000100001\n" // Pikachu
- ".8byte 0b0011100000001111100000001011001101110100111100001000100001\n" // Raichu
- ".8byte 0b0010100100001111101101000011001110010100010000011000100001\n" // Sandshrew
- ".8byte 0b0010100100001111101101000011001110010100010100011000100001\n" // Sandslash
- ".8byte 0b0010100100001111101000101010001101110100110011011000100100\n" // Nidoran♀
- ".8byte 0b0010100100001111101000101010001101110100110011011000100100\n" // Nidorina
- ".8byte 0b0010110100001111111111111011101111110100110111111000110101\n" // Nidoqueen
- ".8byte 0b0010100100001111100000101010001101110100110011011000100100\n" // Nidoran♂
- ".8byte 0b0010100100001111100000101010001101110100110011011000100100\n" // Nidorino
- ".8byte 0b0010110100001111110111111011101111110100110111111000110101\n" // Nidoking
- ".8byte 0b0001100001000111100010011111111101111110111011011000101101\n" // Clefairy
- ".8byte 0b0001100001000111100010011111111101111110111111011000101101\n" // Clefable
- ".8byte 0b0000000010000111100010010010001100010110010000011000110000\n" // Vulpix
- ".8byte 0b0000000010000111100010010010001100010110010100011000110000\n" // Ninetales
- ".8byte 0b0001100001000111100010011111111101101110111011011000100101\n" // Jigglypuff
- ".8byte 0b0001100001000111100010011111111101101110111111011000100101\n" // Wigglytuff
- ".8byte 0b0000000001011111111000100010100100000101110000111000100000\n" // Zubat
- ".8byte 0b0000000001011111111000100010100100000101110100111000100000\n" // Golbat
- ".8byte 0b0001000100000111100000100010000100001101010000011100100000\n" // Oddish
- ".8byte 0b0001000100000111100000100010000100001101010000011100100000\n" // Gloom
- ".8byte 0b0001000100000111100000100010000100001101010100011100100000\n" // Vileplume
- ".8byte 0b0011000100001111101000100010001100001101010000011100100000\n" // Paras
- ".8byte 0b0011000100001111101000100010001100001101010100011100100000\n" // Parasect
- ".8byte 0b0001000000101111100000100010010100001101010000011000100000\n" // Venonat
- ".8byte 0b0001000000101111101000100010010100001101010100011000100000\n" // Venomoth
- ".8byte 0b0010000100001111101100100010001110000100010000011000100000\n" // Diglett
- ".8byte 0b0010000100001111101100100010001110000100010100011000100000\n" // Dugtrio
- ".8byte 0b0001000101001111111000001010101101110100110000111000100100\n" // Meowth
- ".8byte 0b0001000101001111111000001010101101110100110100111000110100\n" // Persian
- ".8byte 0b1111110000000111101000000011001100010100110011001001101101\n" // Psyduck
- ".8byte 0b1111110000000111101000000011001100010100110111001001101101\n" // Golduck
- ".8byte 0b0010100010001111101100000011001111110100110000111010100001\n" // Mankey
- ".8byte 0b0010100010001111101100000011001111110100110100111010100001\n" // Primeape
- ".8byte 0b0010100010001111101010010010001100010100010000011000110000\n" // Growlithe
- ".8byte 0b0010100010001111101010010010001100010100010100011000110000\n" // Arcanine
- ".8byte 0b1100010000001111100000000010011100000100110011001001100100\n" // Poliwag
- ".8byte 0b1110110000001111100000000011011110000100110011001001100101\n" // Poliwhirl
- ".8byte 0b1110110000001111100100000011011110000100110111001011100101\n" // Poliwrath
- ".8byte 0b0001000001101111110000001110110100010110111000111000101001\n" // Abra
- ".8byte 0b0001000001101111110000001110110100010110111000111000101001\n" // Kadabra
- ".8byte 0b0001000001101111110000001110110100010110111100111000101001\n" // Alakazam
- ".8byte 0b0010100000001111100110010011001110000100110000011010100001\n" // Machop
- ".8byte 0b0010100000001111100110010011001110000100110000011010100001\n" // Machoke
- ".8byte 0b0010100000001111100110010011001110000100110100011010100001\n" // Machamp
- ".8byte 0b0001000100001111100000100010000100001101010000011100100000\n" // Bellsprout
- ".8byte 0b0001000100001111100000100010000100001101010000011100100000\n" // Weepinbell
- ".8byte 0b0001000100001111100000100010000100001101010100011100100000\n" // Victreebel
- ".8byte 0b1100010100001111100000100010000100000101110011001001100100\n" // Tentacool
- ".8byte 0b1100010100001111100000100010000100000101110111001001100100\n" // Tentacruel
- ".8byte 0b0010100000000111100111010011001110000100010000011000100001\n" // Geodude
- ".8byte 0b0010100000000111100111010011001110000100010000011000100001\n" // Graveler
- ".8byte 0b0010100000000111100111010011001110000100010100011000110001\n" // Golem
- ".8byte 0b0000100010000111100010010010000100011100010000011000100000\n" // Ponyta
- ".8byte 0b0000100010000111100010010010000100011100010100011000100000\n" // Rapidash
- ".8byte 0b1001110000100111100010010010111110010110110011011001101100\n" // Slowpoke
- ".8byte 0b1011110000100111100010010011111110010110110111011001101101\n" // Slowbro
- ".8byte 0b0001000000000011100000001110000101100100110000011000100000\n" // Magnemite
- ".8byte 0b0001000000000011100000001110000101100100110100011000100000\n" // Magneton
- ".8byte 0b0000001100011111101000000010000100010100010000011000100000\n" // Farfetch'd
- ".8byte 0b0000001000011111101000000010000100000100010000011000100000\n" // Doduo
- ".8byte 0b0000001000011111111000000010000100000100010100111000100000\n" // Dodrio
- ".8byte 0b1100010000001111100000000010000100000110110011001001100100\n" // Seel
- ".8byte 0b1100010000001111100000000010000100000110110111001001100100\n" // Dewgong
- ".8byte 0b0000000000001111110110111010001101100101110000111000100000\n" // Grimer
- ".8byte 0b0010100000001111110110111011001101100101110100111000100001\n" // Muk
- ".8byte 0b1000010000000111100000000010000100000100110011001001100100\n" // Shellder
- ".8byte 0b1000010000000111110000000010000100000100110111001001100100\n" // Cloyster
- ".8byte 0b0000000001101111110000100010110100100101110000111000100000\n" // Gastly
- ".8byte 0b0000000001101111110000100010110100100101110000111000100000\n" // Haunter
- ".8byte 0b0010100001101111110000100011110101100101110100111000100001\n" // Gengar
- ".8byte 0b0010100000000111110101000010001110010100010000111000110000\n" // Onix
- ".8byte 0b0001000001101111110000000111110100000110111000111000101001\n" // Drowzee
- ".8byte 0b0001000001101111110000000111110100000110111100111000101001\n" // Hypno
- ".8byte 0b1010110100001111100100000010001100000100110011001001100100\n" // Krabby
- ".8byte 0b1010110100001111100100000010001100000100110111001001100100\n" // Kingler
- ".8byte 0b0001000000001011110000001010000101100100111000101000100000\n" // Voltorb
- ".8byte 0b0001000000001011110000001010000101100100111100101000100000\n" // Electrode
- ".8byte 0b0001100000101111100000100110010100001101011000011100100000\n" // Exeggcute
- ".8byte 0b0001100000101111100000100110010100001101011100011100100000\n" // Exeggutor
- ".8byte 0b0010100000001111101111010011001110010100010011011000100001\n" // Cubone
- ".8byte 0b0010100000001111101111010011001110010100010111011000100001\n" // Marowak
- ".8byte 0b0010100000001111100100000011000110000100110000011010100001\n" // Hitmonlee
- ".8byte 0b0010100000001111100100000011000110000100110000011010100001\n" // Hitmonchan
- ".8byte 0b0010110100001111100111011011101111111100110111011000100101\n" // Lickitung
- ".8byte 0b0001000000001111110010111010100101100100110000111000100000\n" // Koffing
- ".8byte 0b0001000000001111110010111010100101100100110100111000100000\n" // Weezing
- ".8byte 0b0010100000001111100111011010001111110100110011011000110000\n" // Rhyhorn
- ".8byte 0b0010110100001111100111011011001111110100110111011000110001\n" // Rhydon
- ".8byte 0b0011100001100111100111011011110111111110111111011001101101\n" // Chansey
- ".8byte 0b0011000100001111100000100010000100001101010100011100100000\n" // Tangela
- ".8byte 0b0010110100001111101111011011101111111100110111011001110101\n" // Kangaskhan
- ".8byte 0b1100010000000111100000000010000100000100110011001001100100\n" // Horsea
- ".8byte 0b1100010000000111100000000010000100000100110111001001100100\n" // Seadra
- ".8byte 0b1100010000000111100000000010000100000100110011001001100100\n" // Goldeen
- ".8byte 0b1100010000000111100000000010000100000100110111001001100100\n" // Seaking
- ".8byte 0b1101010000000011100000000110010101100100111011001001100100\n" // Staryu
- ".8byte 0b1101010000100011100000000110010101100100111111001001100100\n" // Starmie
- ".8byte 0b0001000001101111110000001111110101101110111100111000101001\n" // Mr. mime
- ".8byte 0b0010000100011111101000000010000100000100110100011000100000\n" // Scyther
- ".8byte 0b0001000000101111110000000111110100000100111111101001101101\n" // Jynx
- ".8byte 0b0011100000001111100000001011010101110100111100001000100001\n" // Electabuzz
- ".8byte 0b0010100000001111100010010011010100010100010100011000100001\n" // Magmar
- ".8byte 0b0010100100001111100100000011001110000100110100011010100001\n" // Pinsir
- ".8byte 0b0010110000000111100111011010000111111100110111011000100100\n" // Tauros
- ".8byte 0b0000000000000000000000000000000000000000000000000000000000\n" // Magikarp
- ".8byte 0b1110110000000111110011010010000111100100110111101001110100\n" // Gyarados
- ".8byte 0b1110110000000111100000001010010101110110110111001001110100\n" // Lapras
- ".8byte 0b0000000000000000000000000000000000000000000000000000000000\n" // Ditto
- ".8byte 0b0000000000000111100000000010101100010100110000011000100000\n" // Eevee
- ".8byte 0b1100010000000111100000000010101100010100110111011001110100\n" // Vaporeon
- ".8byte 0b0001000000000111100000001010101101110100110100011000110000\n" // Jolteon
- ".8byte 0b0000000010000111100010010010101100010100110100011000110000\n" // Flareon
- ".8byte 0b0001000000001011101000001010110101111100110111011000100000\n" // Porygon
- ".8byte 0b1110010000001111100101000010000100000100110011001001100100\n" // Omanyte
- ".8byte 0b1110010000001111100101000010000100000100110111001001100100\n" // Omastar
- ".8byte 0b0110010000001111101101000010001100000101110011001001100100\n" // Kabuto
- ".8byte 0b1110010100001111101101000011001100000101110111001001100100\n" // Kabutops
- ".8byte 0b0010101000011111111111010010000110010100110100111000110010\n" // Aerodactyl
- ".8byte 0b0000110000000111100111011011110111101100110111011000100101\n" // Snorlax
- ".8byte 0b0010001000010011101001000110000100000100110111011001110100\n" // Articuno
- ".8byte 0b0011001000010011101001001010000101100100111100011000110000\n" // Zapdos
- ".8byte 0b0010001010010011101011010010000100000110110100011000110000\n" // Moltres
- ".8byte 0b0100010000000111100010011010000101110110110111011001100100\n" // Dratini
- ".8byte 0b0100010000000111100010011010000101110110110111011001100100\n" // Dragonair
- ".8byte 0b1110111100010111101111011011000111110110110111011001110111\n" // Dragonite
- ".8byte 0b0011100001100011111111011111110111111110111111111011101101\n" // Mewtwo
- ".8byte 0b1111111111111111111111111111111111111111111111111111111111\n" // Mew
- ".8byte 0b0001000100000111100000000110000100011111011000011100100000\n" // Chikorita
- ".8byte 0b0011100100000111100000000110000100011111011000011100100000\n" // Bayleef
- ".8byte 0b0011100100000111100000000110000110011111011100011100100000\n" // Meganium
- ".8byte 0b0000000110000111101010010010001100000100010000011000100000\n" // Cyndaquil
- ".8byte 0b0010100110000111101010010011001100000100010000011000110001\n" // Quilava
- ".8byte 0b0010100110000111101010010011001110000100010100011000110001\n" // Typhlosion
- ".8byte 0b1100010100000111101000000011001100010100110011001001100101\n" // Totodile
- ".8byte 0b1110110100000111101000000011001100010100110011001001110101\n" // Croconaw
- ".8byte 0b1110110100000111101000000011001110010100110111001001110111\n" // Feraligatr
- ".8byte 0b0000010100001111100000011011101100111100110001011000100101\n" // Sentret
- ".8byte 0b0010110100001111100000011011101101111100110111011000100101\n" // Furret
- ".8byte 0b0001001000011111101000000110110100000100110000011000100000\n" // Hoothoot
- ".8byte 0b0001001000011111101000000110110100000100110100011000100000\n" // Noctowl
- ".8byte 0b0001000000001111101000000111001100001111011000011000100001\n" // Ledyba
- ".8byte 0b0001000000001111101000000111001100001111011100011000100001\n" // Ledian
- ".8byte 0b0001000000001111100000100010011100001101010000011000100000\n" // Spinarak
- ".8byte 0b0001000000001111100000100010011100001101010100011000100000\n" // Ariados
- ".8byte 0b0000001001011111111000100010100100000101110100111000100000\n" // Crobat
- ".8byte 0b1101010000000111100000001010000101100100110011001001100100\n" // Chinchou
- ".8byte 0b1101010000000111100000001010000101100100110111001001100100\n" // Lanturn
- ".8byte 0b0001000000000111100000001010000101110100111000001000100000\n" // Pichu
- ".8byte 0b0001000000000111100010011110111100011110111000011000100100\n" // Cleffa
- ".8byte 0b0001000000000111100010011110111100001110111000011000100100\n" // Igglybuff
- ".8byte 0b0011000000000111100010011110110100001110111000011000100100\n" // Togepi
- ".8byte 0b0011001000010111101010011111110100001110111100011000100101\n" // Togetic
- ".8byte 0b0001000000111111101000000110110100001101111000011000101000\n" // Natu
- ".8byte 0b0001001000111111101000000110110100001101111100011000101000\n" // Xatu
- ".8byte 0b0001000000000111100000001010000101110100111000001000100000\n" // Mareep
- ".8byte 0b0011100000000111100000001011000101110100111000001000100001\n" // Flaaffy
- ".8byte 0b0011100000000111100000001011000101110100111100001000100001\n" // Ampharos
- ".8byte 0b0001000100000111100000100010000100001111010100011100100000\n" // Bellossom
- ".8byte 0b1110110000000111100000000011001100010100110011001001100101\n" // Marill
- ".8byte 0b1110110000000111100000000011001100010100110111001001100101\n" // Azumarill
- ".8byte 0b0010100000001111100101000011001110000100010000111000101001\n" // Sudowoodo
- ".8byte 0b1110110000001111100000000011011110000100110111001001100101\n" // Politoed
- ".8byte 0b0001000000000111101000000010000100001101010000011100100000\n" // Hoppip
- ".8byte 0b0001000000000111101000000010000100001101010000011100100000\n" // Skiploom
- ".8byte 0b0001000000000111101000000010000100001101010100011100100000\n" // Jumpluff
- ".8byte 0b0010100101001111101000001011101101111100110000111000100101\n" // Aipom
- ".8byte 0b0001000100000111100000100010000100001111011000011100100000\n" // Sunkern
- ".8byte 0b0001000100000111100000100010000100001111011100011100100000\n" // Sunflora
- ".8byte 0b0001000000011111101000000010110100001101010000011000100000\n" // Yanma
- ".8byte 0b1111010000000111100001100010001110010100110011001001100100\n" // Wooper
- ".8byte 0b1111110000000111100101100011001110010100110111001001100101\n" // Quagsire
- ".8byte 0b0001000100100111100000000110111100010100111100011000101000\n" // Espeon
- ".8byte 0b0001000101000111110000000010111100010100110100111000100000\n" // Umbreon
- ".8byte 0b0000001001011111111000000010100100000100110000111000101000\n" // Murkrow
- ".8byte 0b1011110000100111100010010011111110010110110111011001101101\n" // Slowking
- ".8byte 0b0001000001101111111000001010110101100100110000111000101000\n" // Misdreavus
- ".8byte 0b0000000000000000000000000000000000000000000000000000000000\n" // Unown
- ".8byte 0b0000000000000000000000000000000000000000000000000000000000\n" // Wobbuffet
- ".8byte 0b0011100000101111100000001110110111110100111000011000101000\n" // Girafarig
- ".8byte 0b0010100000000111100001000110001110001101011000011000100000\n" // Pineco
- ".8byte 0b0010100000000111100001000110001110001101011100011000100000\n" // Forretress
- ".8byte 0b0010100000001111100110011010101111111100110011011000101100\n" // Dunsparce
- ".8byte 0b0010100100011111101101100010001110010100110000011000100000\n" // Gligar
- ".8byte 0b0010100100000111110101000010001110010100010100111000110000\n" // Steelix
- ".8byte 0b0010100010001111110010111011101111101100110000111010110101\n" // Snubbull
- ".8byte 0b0010100010001111110110111011101111111100110100111010110101\n" // Granbull
- ".8byte 0b1100010000000111100000101010100100000100110011001001100100\n" // Qwilfish
- ".8byte 0b0010100100011111101001000010000100000100110100011000100000\n" // Scizor
- ".8byte 0b0011100000000111100101100010001110000110010000011000100000\n" // Shuckle
- ".8byte 0b0010100100001111100100000011001110000100110100011010100001\n" // Heracross
- ".8byte 0b0010110101001111111000000011101100010100110011111001101001\n" // Sneasel
- ".8byte 0b0010100100001111111000000011001110000100110000111010110001\n" // Teddiursa
- ".8byte 0b0010100100001111111100000011001110000100110100111010110001\n" // Ursaring
- ".8byte 0b0010000010000111100010010110000100000100011000011000100000\n" // Slugma
- ".8byte 0b0010100010000111100111010110000110000100011100011000100000\n" // Magcargo
- ".8byte 0b0010100000000111100101000110001110000100111011001001110000\n" // Swinub
- ".8byte 0b0010100000000111100101000110001110000100111111001001110000\n" // Piloswine
- ".8byte 0b0010110000000111100101000110111110000110111011011001101100\n" // Corsola
- ".8byte 0b1100010000001111100010010010010100000100110111011000100100\n" // Remoraid
- ".8byte 0b1100010000001111100010110010010100000100110111011100100100\n" // Octillery
- ".8byte 0b0000001000001111101000000010000100000100110011001001100101\n" // Delibird
- ".8byte 0b1100010000000111101000000010000110000100110011001001100100\n" // Mantine
- ".8byte 0b0010001100011111111001000010000100000100010000111000110000\n" // Skarmory
- ".8byte 0b0010000011001111110010110010100100011100010000111000110000\n" // Houndour
- ".8byte 0b0010100011001111110010110010100100011100010100111000110000\n" // Houndoom
- ".8byte 0b1100010000000111100000000010000100000100110111001001100100\n" // Kingdra
- ".8byte 0b0010100000000111100101000010000110010100010000011000110000\n" // Phanpy
- ".8byte 0b0010100000000111100101000010000110010100010100011000110000\n" // Donphan
- ".8byte 0b0001000000001011101000001010110101111100110111011000100000\n" // Porygon2
- ".8byte 0b0001000000101111100000001110110111111100111000011000111000\n" // Stantler
- ".8byte 0b0000000000000000000000000000000000000000000000000000000000\n" // Smeargle
- ".8byte 0b0010100000001111100000000011000110000100110000011010100000\n" // Tyrogue
- ".8byte 0b0010100000001111100001000011001110000100110000011010100000\n" // Hitmontop
- ".8byte 0b0001000000101111100000000110110100000100111011001001101100\n" // Smoochum
- ".8byte 0b0011000000001111100000001011010101100100111000001000100001\n" // Elekid
- ".8byte 0b0010000000001111100010010011010100010100010000011000100001\n" // Magby
- ".8byte 0b0010110000000111100101001011100111111100110111011000100101\n" // Miltank
- ".8byte 0b0011100001100111100111011011110111111110111111011001101101\n" // Blissey
- ".8byte 0b0011100100000011100001001110001101110100110100011000111000\n" // Raikou
- ".8byte 0b0011100100000011100011010110001100011100110100011000111000\n" // Entei
- ".8byte 0b1110010100000011100001000110001100010100110111011001111100\n" // Suicune
- ".8byte 0b0010000000000111110001000011001110000100110100111000100000\n" // Larvitar
- ".8byte 0b0010000000000111110001000011001110000100110100111000100000\n" // Pupitar
- ".8byte 0b0010110100000111111111011011001111110100110111111000110111\n" // Tyranitar
- ".8byte 0b1110111000110011101001001110110111110111111111011001111100\n" // Lugia
- ".8byte 0b0011101010010011101011011110110111101111111100011000111000\n" // Ho-Oh
- ".8byte 0b0001000100100011101001001110110100001111111100011000101100\n" // Celebi
- ".8byte 0b0000000000000000000000000000000000000000000000000000000000\n" // ?
- ".8byte 0b0000000000000000000000000000000000000000000000000000000000\n" // ?
- ".8byte 0b0000000000000000000000000000000000000000000000000000000000\n" // ?
- ".8byte 0b0000000000000000000000000000000000000000000000000000000000\n" // ?
- ".8byte 0b0000000000000000000000000000000000000000000000000000000000\n" // ?
- ".8byte 0b0000000000000000000000000000000000000000000000000000000000\n" // ?
- ".8byte 0b0000000000000000000000000000000000000000000000000000000000\n" // ?
- ".8byte 0b0000000000000000000000000000000000000000000000000000000000\n" // ?
- ".8byte 0b0000000000000000000000000000000000000000000000000000000000\n" // ?
- ".8byte 0b0000000000000000000000000000000000000000000000000000000000\n" // ?
- ".8byte 0b0000000000000000000000000000000000000000000000000000000000\n" // ?
- ".8byte 0b0000000000000000000000000000000000000000000000000000000000\n" // ?
- ".8byte 0b0000000000000000000000000000000000000000000000000000000000\n" // ?
- ".8byte 0b0000000000000000000000000000000000000000000000000000000000\n" // ?
- ".8byte 0b0000000000000000000000000000000000000000000000000000000000\n" // ?
- ".8byte 0b0000000000000000000000000000000000000000000000000000000000\n" // ?
- ".8byte 0b0000000000000000000000000000000000000000000000000000000000\n" // ?
- ".8byte 0b0000000000000000000000000000000000000000000000000000000000\n" // ?
- ".8byte 0b0000000000000000000000000000000000000000000000000000000000\n" // ?
- ".8byte 0b0000000000000000000000000000000000000000000000000000000000\n" // ?
- ".8byte 0b0000000000000000000000000000000000000000000000000000000000\n" // ?
- ".8byte 0b0000000000000000000000000000000000000000000000000000000000\n" // ?
- ".8byte 0b0000000000000000000000000000000000000000000000000000000000\n" // ?
- ".8byte 0b0000000000000000000000000000000000000000000000000000000000\n" // ?
- ".8byte 0b0000000000000000000000000000000000000000000000000000000000\n" // ?
- ".8byte 0b0011100100000111101100000011001100011111010000011100100001\n" // Treecko
- ".8byte 0b0011100100000111101100000011001100011111010000011100100001\n" // Grovyle
- ".8byte 0b0011100100000111101100000011001110011111010100011100110011\n" // Sceptile
- ".8byte 0b0010100110000111101110010010001100000100010000011000100000\n" // Torchic
- ".8byte 0b0010100110000111101110010011001100000100010000011010100001\n" // Combusken
- ".8byte 0b0010100110000111101110010011001110000100010100011010110001\n" // Blaziken
- ".8byte 0b1110110000000111100100000010001100010100110011001001100100\n" // Mudkip
- ".8byte 0b1110110000000111100100000010001110010100110011001001100100\n" // Marshtomp
- ".8byte 0b1110110000000111100100000011001110010100110111001001110101\n" // Swampert
- ".8byte 0b0010000001001111110000000010101100010100110000111000110000\n" // Poochyena
- ".8byte 0b0010100001001111110000000010101100010100110100111000110000\n" // Mightyena
- ".8byte 0b0010010100001111100000001010101101110100110011011000100100\n" // Zigzagoon
- ".8byte 0b0010110100001111100000001010101101110100110111011000110100\n" // Linoone
- ".8byte 0b0000000000000000000000000000000000000000000000000000000000\n" // Wurmple
- ".8byte 0b0000000000000000000000000000000000000000000000000000000000\n" // Silcoon
- ".8byte 0b0001000000001111101000000010110100001111010100011000100000\n" // Beautifly
- ".8byte 0b0000000000000000000000000000000000000000000000000000000000\n" // Cascoon
- ".8byte 0b0001000000001111101000100010110100001101011100011000100000\n" // Dustox
- ".8byte 0b0001010000001111100000000010000100001101110011011101100100\n" // Lotad
- ".8byte 0b1111110000001111100000000011000100001101110011011101100100\n" // Lombre
- ".8byte 0b1111110000001111100000000011000100001101110111011101100101\n" // Ludicolo
- ".8byte 0b0011000000000111100000000010101100001101010000011100100000\n" // Seedot
- ".8byte 0b0011100100001111110100000011101100001101010100011100100000\n" // Nuzleaf
- ".8byte 0b0011100100001111111100000011101100001101010100011100100000\n" // Shiftry
- ".8byte 0b0001000100000011101001000010101100001101010000011000100000\n" // Nincada
- ".8byte 0b0001000100001111101001000010101100001101010100011000100000\n" // Ninjask
- ".8byte 0b0001000100001011101001000010101100001101010100011000100000\n" // Shedinja
- ".8byte 0b0000001000011111101000000010000100000100110000011000100000\n" // Taillow
- ".8byte 0b0000001000011111101000000010000100000100110100011000100000\n" // Swellow
- ".8byte 0b0001000001000111100000100010000100001111010000011100100000\n" // Shroomish
- ".8byte 0b0011100101000111100000100011000100011111010100011110100001\n" // Breloom
- ".8byte 0b0011100001101111100100001011111100000110110000011000101101\n" // Spinda
- ".8byte 0b0000001000011111101000001010000100000100110011001001100100\n" // Wingull
- ".8byte 0b0000011000011111101000001010000100000100110111001001100100\n" // Pelipper
- ".8byte 0b0001000000001111100000000010100100001101110011011000100100\n" // Surskit
- ".8byte 0b0001000000001111101000000010100100001101110111011000100100\n" // Masquerain
- ".8byte 0b1110110000000111100100000010000110000100110011001001110100\n" // Wailmer
- ".8byte 0b1110110000000111100100000010000110000100110111001001110100\n" // Wailord
- ".8byte 0b0001000000000111100000001010101101111110110011011000101100\n" // Skitty
- ".8byte 0b0011100000000111100000001010101101111110110111011000101100\n" // Delcatty
- ".8byte 0b0011100101101111101110011011101101111100110011011000100101\n" // Kecleon
- ".8byte 0b0001000000100011100101000110111110001100111001011000100000\n" // Baltoy
- ".8byte 0b0011100000100011100101000110111110001100111101011000100000\n" // Claydol
- ".8byte 0b0010100000000111110101001010000111100100010000111000100000\n" // Nosepass
- ".8byte 0b0010100010000111100010110010000100010100010000011000100000\n" // Torkoal
- ".8byte 0b0011000101001111111100001011111100000100110000111000101101\n" // Sableye
- ".8byte 0b1100010000000111100101000010000110000100110011001001100100\n" // Barboach
- ".8byte 0b1110110000000111100101000010000110000100110111001001100100\n" // Whiscash
- ".8byte 0b1100010000000111100000000010000100000110110011001001100100\n" // Luvdisc
- ".8byte 0b0110110100000111101100100011001100000100110011101001100100\n" // Corphish
- ".8byte 0b1110110100000111101100100011001100000100110111101001100100\n" // Crawdaunt
- ".8byte 0b1100010000000111100000000010000100000100110011001001100100\n" // Feebas
- ".8byte 0b1100010000000111100000000010000100010110110111001001100100\n" // Milotic
- ".8byte 0b1100010000001111110000000010000100000100110011101001100100\n" // Carvanha
- ".8byte 0b1110110000001111110100000010000110000100110111101001110100\n" // Sharpedo
- ".8byte 0b0010100000000111100101000010001110001101010100011000100000\n" // Trapinch
- ".8byte 0b0010101000010111100101000010001110001101010100011000100000\n" // Vibrava
- ".8byte 0b0010101000010111100111010010001110011101010100011000100010\n" // Flygon
- ".8byte 0b0010110000000111100100000011001110000100110000011010100001\n" // Makuhita
- ".8byte 0b0010110000000111100100000011001110000100110100011010100001\n" // Hariyama
- ".8byte 0b0001100000001111100000001010000101110100110000001000110000\n" // Electrike
- ".8byte 0b0001100000001111100000001010000101110100110100001000110000\n" // Manectric
- ".8byte 0b0010100010000111100111010010001110000100010000011000100000\n" // Numel
- ".8byte 0b0010100010000111100111010010001110000100010100011000110000\n" // Camerupt
- ".8byte 0b1110110000000111100100000010000110010100110011001001100100\n" // Spheal
- ".8byte 0b1110110000000111100100000010000110010100110011001001110100\n" // Sealeo
- ".8byte 0b1110110000000111100100000010000110010100110111001001110100\n" // Walrein
- ".8byte 0b0001000100000111100001000010000100001101010000011100100001\n" // Cacnea
- ".8byte 0b0001100100000111100001000010000100001101010100011100100001\n" // Cacturne
- ".8byte 0b0001000000000111100000000010100100000110111011001001100100\n" // Snorunt
- ".8byte 0b0001000000000111110000000010100110000110111111101001100100\n" // Glalie
- ".8byte 0b0001000000100011100101000110110110000110111101001000101000\n" // Lunatone
- ".8byte 0b0001000010100011100111010110110110001110011100011000101000\n" // Solrock
- ".8byte 0b0100010000000111100000000010000100010100110011001001100100\n" // Azurill
- ".8byte 0b0001000001101111110000001110110100010100111000111000101000\n" // Spoink
- ".8byte 0b0001000001101111110000001110110100010100111100111000101001\n" // Grumpig
- ".8byte 0b0001000000000111100000001010000101110100111000001000100000\n" // Plusle
- ".8byte 0b0001000000000111100000001010000101110100111000001000100000\n" // Minun
- ".8byte 0b0010100000000111110111110011000100001100110101111000100001\n" // Mawile
- ".8byte 0b0011100000000111100100000111110100000100111000011010101001\n" // Meditite
- ".8byte 0b0011100000000111100100000111110100000100111100011010101001\n" // Medicham
- ".8byte 0b0000001000011111101000000010000100001110110001011000100000\n" // Swablu
- ".8byte 0b0010001000011111101010010010000110011110110101011000110010\n" // Altaria
- ".8byte 0b0000000000000000000000000000000000000000000000000000000000\n" // Wynaut
- ".8byte 0b0001000001101111110000000010110100000100110011111000101000\n" // Duskull
- ".8byte 0b0011100001101111110100000010110110000100110111111000101001\n" // Dusclops
- ".8byte 0b0001000100000111100000100010100100001101010000011100100000\n" // Roselia
- ".8byte 0b0010100100000111101010011011100101101100110011011010100101\n" // Slakoth
- ".8byte 0b0010100100000111101010011011100111101100110011111010110101\n" // Vigoroth
- ".8byte 0b0010100100000111101010011011100111101100110111111010110101\n" // Slaking
- ".8byte 0b0010100001000111100000101010100100001101110001011100100100\n" // Gulpin
- ".8byte 0b0010100001000111100000101010100100001101110101011100100100\n" // Swalot
- ".8byte 0b0011101100010111101000000010000110001111010100011100110000\n" // Tropius
- ".8byte 0b0000000000000111100010011010100100001100110011011000110100\n" // Whismur
- ".8byte 0b0010100010000111110010011011100110001100110011111000110100\n" // Loudred
- ".8byte 0b0010100010000111110010011011100110001100110111111000110100\n" // Exploud
- ".8byte 0b1100010000000111100000000010000100000100110011001001100100\n" // Clamperl
- ".8byte 0b1100010001000111100100000010000100000100110111001001100100\n" // Huntail
- ".8byte 0b1100010000000111100000000010110100000110110111001001100100\n" // Gorebyss
- ".8byte 0b0011100101001111111011011010100101110100110111111001101100\n" // Absol
- ".8byte 0b0001000001101111110000001010110101100100110000111000101000\n" // Shuppet
- ".8byte 0b0001000001101111110000001010110101100100110100111000101000\n" // Banette
- ".8byte 0b0010100001001111100000110010001110010101110000111000100000\n" // Seviper
- ".8byte 0b0010100000001111101010011011101101111101110011111000110101\n" // Zangoose
- ".8byte 0b1110010000000111100101000010000110000110110111001001101100\n" // Relicanth
- ".8byte 0b0010100100000111101101001010001110010100110000011000110100\n" // Aron
- ".8byte 0b0010100100000111101101001010001110010100110000011000110100\n" // Lairon
- ".8byte 0b0010110100000111101111011011001111111100110111111000110111\n" // Aggron
- ".8byte 0b0001000000001111100011011010100101101100110011011001100100\n" // Castform
- ".8byte 0b0001000000001111101000001011100101101101111000011000100101\n" // Volbeat
- ".8byte 0b0001000000001111101000001011100101101101111000011000100101\n" // Illumise
- ".8byte 0b0000000000000111100001100010000100001101010000011100100000\n" // Lileep
- ".8byte 0b0010100000000111100101100010000110001101010100011100100000\n" // Cradily
- ".8byte 0b0010000100000111101101000011001100000100010000011000100100\n" // Anorith
- ".8byte 0b0010100100000111101101000011001110010100010100011000100100\n" // Armaldo
- ".8byte 0b0001000001101111110000001110110100100110111000111000101000\n" // Ralts
- ".8byte 0b0001000001101111110000001110110100100110111000111000101000\n" // Kirlia
- ".8byte 0b0001000001101111110000001110110100100110111100111000101000\n" // Gardevoir
- ".8byte 0b0010100100000111101110010011000100000100110000011000110010\n" // Bagon
- ".8byte 0b0010100100000111101110010011000100000100110000011000110010\n" // Shelgon
- ".8byte 0b0010101100010111101110010011000110010100110100011000110010\n" // Salamence
- ".8byte 0b0000000000000000000000000000000000000000000000000000000000\n" // Beldum
- ".8byte 0b0011100100000011101101100111110110000100111100011000100000\n" // Metang
- ".8byte 0b0011100100000011101101100111110110000100111100011000100000\n" // Metagross
- ".8byte 0b0010100000000011100101001011001111100110010100011000100001\n" // Regirock
- ".8byte 0b0010100000000011100000001011000111100110110111001001100001\n" // Regice
- ".8byte 0b0010100000000011101101001011000111100110110100011000100001\n" // Registeel
- ".8byte 0b1110110000000011100100001011000111100110110111001001111100\n" // Kyogre
- ".8byte 0b0010100110000011101111011011001111111110010100011010110010\n" // Groudon
- ".8byte 0b1110111010000011101011011011000111111100110111011010110110\n" // Rayquaza
- ".8byte 0b1101011100010111101001001110110111101110111101011000111110\n" // Latias
- ".8byte 0b1101011100010111101001001110110111101110111101011000111110\n" // Latios
- ".8byte 0b0001000000100011101001001110110101100110111100011000101100\n" // Jirachi
- ".8byte 0b0011100101100011111100001111110101101110111101111000101101\n" // Deoxys
- ".8byte 0b0001000001100111110000001110110100000110111000111000101000\n" // Chimecho
-);
-
-#endif //POKERUBY_TMHM_LEARNSETS_H
+#ifndef GUARD_TMHM_LEARNSETS_H
+#define GUARD_TMHM_LEARNSETS_H
+
+#define TMHM_LEARNSET(moves) {(u32)(moves), ((u64)(moves) >> 32)}
+#define TMHM(tmhm) ((u64)1 << (ITEM_##tmhm - ITEM_TM01_FOCUS_PUNCH))
+
+// This table determines which TMs and HMs a species is capable of learning.
+// Each entry is a 64-bit bit array spread across two 32-bit values, with
+// each bit corresponding to a .
+const u32 gTMHMLearnsets[][2] =
+{
+ [SPECIES_NONE] = TMHM_LEARNSET(0),
+
+ [SPECIES_BULBASAUR] = TMHM_LEARNSET(TMHM(TM06_TOXIC)
+ | TMHM(TM09_BULLET_SEED)
+ | TMHM(TM10_HIDDEN_POWER)
+ | TMHM(TM11_SUNNY_DAY)
+ | TMHM(TM17_PROTECT)
+ | TMHM(TM19_GIGA_DRAIN)
+ | TMHM(TM21_FRUSTRATION)
+ | TMHM(TM22_SOLARBEAM)
+ | TMHM(TM27_RETURN)
+ | TMHM(TM32_DOUBLE_TEAM)
+ | TMHM(TM36_SLUDGE_BOMB)
+ | TMHM(TM42_FACADE)
+ | TMHM(TM43_SECRET_POWER)
+ | TMHM(TM44_REST)
+ | TMHM(TM45_ATTRACT)
+ | TMHM(HM01_CUT)
+ | TMHM(HM04_STRENGTH)
+ | TMHM(HM05_FLASH)
+ | TMHM(HM06_ROCK_SMASH)),
+
+ [SPECIES_IVYSAUR] = TMHM_LEARNSET(TMHM(TM06_TOXIC)
+ | TMHM(TM09_BULLET_SEED)
+ | TMHM(TM10_HIDDEN_POWER)
+ | TMHM(TM11_SUNNY_DAY)
+ | TMHM(TM17_PROTECT)
+ | TMHM(TM19_GIGA_DRAIN)
+ | TMHM(TM21_FRUSTRATION)
+ | TMHM(TM22_SOLARBEAM)
+ | TMHM(TM27_RETURN)
+ | TMHM(TM32_DOUBLE_TEAM)
+ | TMHM(TM36_SLUDGE_BOMB)
+ | TMHM(TM42_FACADE)
+ | TMHM(TM43_SECRET_POWER)
+ | TMHM(TM44_REST)
+ | TMHM(TM45_ATTRACT)
+ | TMHM(HM01_CUT)
+ | TMHM(HM04_STRENGTH)
+ | TMHM(HM05_FLASH)
+ | TMHM(HM06_ROCK_SMASH)),
+
+ [SPECIES_VENUSAUR] = TMHM_LEARNSET(TMHM(TM05_ROAR)
+ | TMHM(TM06_TOXIC)
+ | TMHM(TM09_BULLET_SEED)
+ | TMHM(TM10_HIDDEN_POWER)
+ | TMHM(TM11_SUNNY_DAY)
+ | TMHM(TM15_HYPER_BEAM)
+ | TMHM(TM17_PROTECT)
+ | TMHM(TM19_GIGA_DRAIN)
+ | TMHM(TM21_FRUSTRATION)
+ | TMHM(TM22_SOLARBEAM)
+ | TMHM(TM26_EARTHQUAKE)
+ | TMHM(TM27_RETURN)
+ | TMHM(TM32_DOUBLE_TEAM)
+ | TMHM(TM36_SLUDGE_BOMB)
+ | TMHM(TM42_FACADE)
+ | TMHM(TM43_SECRET_POWER)
+ | TMHM(TM44_REST)
+ | TMHM(TM45_ATTRACT)
+ | TMHM(HM01_CUT)
+ | TMHM(HM04_STRENGTH)
+ | TMHM(HM05_FLASH)
+ | TMHM(HM06_ROCK_SMASH)),
+
+ [SPECIES_CHARMANDER] = TMHM_LEARNSET(TMHM(TM01_FOCUS_PUNCH)
+ | TMHM(TM02_DRAGON_CLAW)
+ | TMHM(TM06_TOXIC)
+ | TMHM(TM10_HIDDEN_POWER)
+ | TMHM(TM11_SUNNY_DAY)
+ | TMHM(TM17_PROTECT)
+ | TMHM(TM21_FRUSTRATION)
+ | TMHM(TM23_IRON_TAIL)
+ | TMHM(TM27_RETURN)
+ | TMHM(TM28_DIG)
+ | TMHM(TM31_BRICK_BREAK)
+ | TMHM(TM32_DOUBLE_TEAM)
+ | TMHM(TM35_FLAMETHROWER)
+ | TMHM(TM38_FIRE_BLAST)
+ | TMHM(TM40_AERIAL_ACE)
+ | TMHM(TM42_FACADE)
+ | TMHM(TM43_SECRET_POWER)
+ | TMHM(TM44_REST)
+ | TMHM(TM45_ATTRACT)
+ | TMHM(TM50_OVERHEAT)
+ | TMHM(HM01_CUT)
+ | TMHM(HM04_STRENGTH)
+ | TMHM(HM06_ROCK_SMASH)),
+
+ [SPECIES_CHARMELEON] = TMHM_LEARNSET(TMHM(TM01_FOCUS_PUNCH)
+ | TMHM(TM02_DRAGON_CLAW)
+ | TMHM(TM06_TOXIC)
+ | TMHM(TM10_HIDDEN_POWER)
+ | TMHM(TM11_SUNNY_DAY)
+ | TMHM(TM17_PROTECT)
+ | TMHM(TM21_FRUSTRATION)
+ | TMHM(TM23_IRON_TAIL)
+ | TMHM(TM27_RETURN)
+ | TMHM(TM28_DIG)
+ | TMHM(TM31_BRICK_BREAK)
+ | TMHM(TM32_DOUBLE_TEAM)
+ | TMHM(TM35_FLAMETHROWER)
+ | TMHM(TM38_FIRE_BLAST)
+ | TMHM(TM40_AERIAL_ACE)
+ | TMHM(TM42_FACADE)
+ | TMHM(TM43_SECRET_POWER)
+ | TMHM(TM44_REST)
+ | TMHM(TM45_ATTRACT)
+ | TMHM(TM50_OVERHEAT)
+ | TMHM(HM01_CUT)
+ | TMHM(HM04_STRENGTH)
+ | TMHM(HM06_ROCK_SMASH)),
+
+ [SPECIES_CHARIZARD] = TMHM_LEARNSET(TMHM(TM01_FOCUS_PUNCH)
+ | TMHM(TM02_DRAGON_CLAW)
+ | TMHM(TM05_ROAR)
+ | TMHM(TM06_TOXIC)
+ | TMHM(TM10_HIDDEN_POWER)
+ | TMHM(TM11_SUNNY_DAY)
+ | TMHM(TM15_HYPER_BEAM)
+ | TMHM(TM17_PROTECT)
+ | TMHM(TM21_FRUSTRATION)
+ | TMHM(TM23_IRON_TAIL)
+ | TMHM(TM26_EARTHQUAKE)
+ | TMHM(TM27_RETURN)
+ | TMHM(TM28_DIG)
+ | TMHM(TM31_BRICK_BREAK)
+ | TMHM(TM32_DOUBLE_TEAM)
+ | TMHM(TM35_FLAMETHROWER)
+ | TMHM(TM38_FIRE_BLAST)
+ | TMHM(TM40_AERIAL_ACE)
+ | TMHM(TM42_FACADE)
+ | TMHM(TM43_SECRET_POWER)
+ | TMHM(TM44_REST)
+ | TMHM(TM45_ATTRACT)
+ | TMHM(TM47_STEEL_WING)
+ | TMHM(TM50_OVERHEAT)
+ | TMHM(HM01_CUT)
+ | TMHM(HM02_FLY)
+ | TMHM(HM04_STRENGTH)
+ | TMHM(HM06_ROCK_SMASH)),
+
+ [SPECIES_SQUIRTLE] = TMHM_LEARNSET(TMHM(TM01_FOCUS_PUNCH)
+ | TMHM(TM03_WATER_PULSE)
+ | TMHM(TM06_TOXIC)
+ | TMHM(TM07_HAIL)
+ | TMHM(TM10_HIDDEN_POWER)
+ | TMHM(TM13_ICE_BEAM)
+ | TMHM(TM14_BLIZZARD)
+ | TMHM(TM17_PROTECT)
+ | TMHM(TM18_RAIN_DANCE)
+ | TMHM(TM21_FRUSTRATION)
+ | TMHM(TM23_IRON_TAIL)
+ | TMHM(TM27_RETURN)
+ | TMHM(TM28_DIG)
+ | TMHM(TM31_BRICK_BREAK)
+ | TMHM(TM32_DOUBLE_TEAM)
+ | TMHM(TM42_FACADE)
+ | TMHM(TM43_SECRET_POWER)
+ | TMHM(TM44_REST)
+ | TMHM(TM45_ATTRACT)
+ | TMHM(HM03_SURF)
+ | TMHM(HM04_STRENGTH)
+ | TMHM(HM06_ROCK_SMASH)
+ | TMHM(HM07_WATERFALL)
+ | TMHM(HM08_DIVE)),
+
+ [SPECIES_WARTORTLE] = TMHM_LEARNSET(TMHM(TM01_FOCUS_PUNCH)
+ | TMHM(TM03_WATER_PULSE)
+ | TMHM(TM06_TOXIC)
+ | TMHM(TM07_HAIL)
+ | TMHM(TM10_HIDDEN_POWER)
+ | TMHM(TM13_ICE_BEAM)
+ | TMHM(TM14_BLIZZARD)
+ | TMHM(TM17_PROTECT)
+ | TMHM(TM18_RAIN_DANCE)
+ | TMHM(TM21_FRUSTRATION)
+ | TMHM(TM23_IRON_TAIL)
+ | TMHM(TM27_RETURN)
+ | TMHM(TM28_DIG)
+ | TMHM(TM31_BRICK_BREAK)
+ | TMHM(TM32_DOUBLE_TEAM)
+ | TMHM(TM42_FACADE)
+ | TMHM(TM43_SECRET_POWER)
+ | TMHM(TM44_REST)
+ | TMHM(TM45_ATTRACT)
+ | TMHM(HM03_SURF)
+ | TMHM(HM04_STRENGTH)
+ | TMHM(HM06_ROCK_SMASH)
+ | TMHM(HM07_WATERFALL)
+ | TMHM(HM08_DIVE)),
+
+ [SPECIES_BLASTOISE] = TMHM_LEARNSET(TMHM(TM01_FOCUS_PUNCH)
+ | TMHM(TM03_WATER_PULSE)
+ | TMHM(TM05_ROAR)
+ | TMHM(TM06_TOXIC)
+ | TMHM(TM07_HAIL)
+ | TMHM(TM10_HIDDEN_POWER)
+ | TMHM(TM13_ICE_BEAM)
+ | TMHM(TM14_BLIZZARD)
+ | TMHM(TM15_HYPER_BEAM)
+ | TMHM(TM17_PROTECT)
+ | TMHM(TM18_RAIN_DANCE)
+ | TMHM(TM21_FRUSTRATION)
+ | TMHM(TM23_IRON_TAIL)
+ | TMHM(TM26_EARTHQUAKE)
+ | TMHM(TM27_RETURN)
+ | TMHM(TM28_DIG)
+ | TMHM(TM31_BRICK_BREAK)
+ | TMHM(TM32_DOUBLE_TEAM)
+ | TMHM(TM42_FACADE)
+ | TMHM(TM43_SECRET_POWER)
+ | TMHM(TM44_REST)
+ | TMHM(TM45_ATTRACT)
+ | TMHM(HM03_SURF)
+ | TMHM(HM04_STRENGTH)
+ | TMHM(HM06_ROCK_SMASH)
+ | TMHM(HM07_WATERFALL)
+ | TMHM(HM08_DIVE)),
+
+ [SPECIES_CATERPIE] = TMHM_LEARNSET(0),
+
+ [SPECIES_METAPOD] = TMHM_LEARNSET(0),
+
+ [SPECIES_BUTTERFREE] = TMHM_LEARNSET(TMHM(TM06_TOXIC)
+ | TMHM(TM10_HIDDEN_POWER)
+ | TMHM(TM11_SUNNY_DAY)
+ | TMHM(TM15_HYPER_BEAM)
+ | TMHM(TM17_PROTECT)
+ | TMHM(TM18_RAIN_DANCE)
+ | TMHM(TM19_GIGA_DRAIN)
+ | TMHM(TM20_SAFEGUARD)
+ | TMHM(TM21_FRUSTRATION)
+ | TMHM(TM22_SOLARBEAM)
+ | TMHM(TM27_RETURN)
+ | TMHM(TM29_PSYCHIC)
+ | TMHM(TM30_SHADOW_BALL)
+ | TMHM(TM32_DOUBLE_TEAM)
+ | TMHM(TM40_AERIAL_ACE)
+ | TMHM(TM42_FACADE)
+ | TMHM(TM43_SECRET_POWER)
+ | TMHM(TM44_REST)
+ | TMHM(TM45_ATTRACT)
+ | TMHM(TM46_THIEF)
+ | TMHM(TM48_SKILL_SWAP)
+ | TMHM(HM05_FLASH)),
+
+ [SPECIES_WEEDLE] = TMHM_LEARNSET(0),
+
+ [SPECIES_KAKUNA] = TMHM_LEARNSET(0),
+
+ [SPECIES_BEEDRILL] = TMHM_LEARNSET(TMHM(TM06_TOXIC)
+ | TMHM(TM10_HIDDEN_POWER)
+ | TMHM(TM11_SUNNY_DAY)
+ | TMHM(TM15_HYPER_BEAM)
+ | TMHM(TM17_PROTECT)
+ | TMHM(TM19_GIGA_DRAIN)
+ | TMHM(TM21_FRUSTRATION)
+ | TMHM(TM22_SOLARBEAM)
+ | TMHM(TM27_RETURN)
+ | TMHM(TM31_BRICK_BREAK)
+ | TMHM(TM32_DOUBLE_TEAM)
+ | TMHM(TM36_SLUDGE_BOMB)
+ | TMHM(TM40_AERIAL_ACE)
+ | TMHM(TM42_FACADE)
+ | TMHM(TM43_SECRET_POWER)
+ | TMHM(TM44_REST)
+ | TMHM(TM45_ATTRACT)
+ | TMHM(TM46_THIEF)
+ | TMHM(HM01_CUT)
+ | TMHM(HM06_ROCK_SMASH)),
+
+ [SPECIES_PIDGEY] = TMHM_LEARNSET(TMHM(TM06_TOXIC)
+ | TMHM(TM10_HIDDEN_POWER)
+ | TMHM(TM11_SUNNY_DAY)
+ | TMHM(TM17_PROTECT)
+ | TMHM(TM18_RAIN_DANCE)
+ | TMHM(TM21_FRUSTRATION)
+ | TMHM(TM27_RETURN)
+ | TMHM(TM32_DOUBLE_TEAM)
+ | TMHM(TM40_AERIAL_ACE)
+ | TMHM(TM42_FACADE)
+ | TMHM(TM43_SECRET_POWER)
+ | TMHM(TM44_REST)
+ | TMHM(TM45_ATTRACT)
+ | TMHM(TM46_THIEF)
+ | TMHM(TM47_STEEL_WING)
+ | TMHM(HM02_FLY)),
+
+ [SPECIES_PIDGEOTTO] = TMHM_LEARNSET(TMHM(TM06_TOXIC)
+ | TMHM(TM10_HIDDEN_POWER)
+ | TMHM(TM11_SUNNY_DAY)
+ | TMHM(TM17_PROTECT)
+ | TMHM(TM18_RAIN_DANCE)
+ | TMHM(TM21_FRUSTRATION)
+ | TMHM(TM27_RETURN)
+ | TMHM(TM32_DOUBLE_TEAM)
+ | TMHM(TM40_AERIAL_ACE)
+ | TMHM(TM42_FACADE)
+ | TMHM(TM43_SECRET_POWER)
+ | TMHM(TM44_REST)
+ | TMHM(TM45_ATTRACT)
+ | TMHM(TM46_THIEF)
+ | TMHM(TM47_STEEL_WING)
+ | TMHM(HM02_FLY)),
+
+ [SPECIES_PIDGEOT] = TMHM_LEARNSET(TMHM(TM06_TOXIC)
+ | TMHM(TM10_HIDDEN_POWER)
+ | TMHM(TM11_SUNNY_DAY)
+ | TMHM(TM15_HYPER_BEAM)
+ | TMHM(TM17_PROTECT)
+ | TMHM(TM18_RAIN_DANCE)
+ | TMHM(TM21_FRUSTRATION)
+ | TMHM(TM27_RETURN)
+ | TMHM(TM32_DOUBLE_TEAM)
+ | TMHM(TM40_AERIAL_ACE)
+ | TMHM(TM42_FACADE)
+ | TMHM(TM43_SECRET_POWER)
+ | TMHM(TM44_REST)
+ | TMHM(TM45_ATTRACT)
+ | TMHM(TM46_THIEF)
+ | TMHM(TM47_STEEL_WING)
+ | TMHM(HM02_FLY)),
+
+ [SPECIES_RATTATA] = TMHM_LEARNSET(TMHM(TM06_TOXIC)
+ | TMHM(TM10_HIDDEN_POWER)
+ | TMHM(TM11_SUNNY_DAY)
+ | TMHM(TM12_TAUNT)
+ | TMHM(TM13_ICE_BEAM)
+ | TMHM(TM14_BLIZZARD)
+ | TMHM(TM17_PROTECT)
+ | TMHM(TM18_RAIN_DANCE)
+ | TMHM(TM21_FRUSTRATION)
+ | TMHM(TM23_IRON_TAIL)
+ | TMHM(TM24_THUNDERBOLT)
+ | TMHM(TM25_THUNDER)
+ | TMHM(TM27_RETURN)
+ | TMHM(TM28_DIG)
+ | TMHM(TM30_SHADOW_BALL)
+ | TMHM(TM32_DOUBLE_TEAM)
+ | TMHM(TM34_SHOCK_WAVE)
+ | TMHM(TM42_FACADE)
+ | TMHM(TM43_SECRET_POWER)
+ | TMHM(TM44_REST)
+ | TMHM(TM45_ATTRACT)
+ | TMHM(TM46_THIEF)
+ | TMHM(HM01_CUT)
+ | TMHM(HM06_ROCK_SMASH)),
+
+ [SPECIES_RATICATE] = TMHM_LEARNSET(TMHM(TM05_ROAR)
+ | TMHM(TM06_TOXIC)
+ | TMHM(TM10_HIDDEN_POWER)
+ | TMHM(TM11_SUNNY_DAY)
+ | TMHM(TM12_TAUNT)
+ | TMHM(TM13_ICE_BEAM)
+ | TMHM(TM14_BLIZZARD)
+ | TMHM(TM15_HYPER_BEAM)
+ | TMHM(TM17_PROTECT)
+ | TMHM(TM18_RAIN_DANCE)
+ | TMHM(TM21_FRUSTRATION)
+ | TMHM(TM23_IRON_TAIL)
+ | TMHM(TM24_THUNDERBOLT)
+ | TMHM(TM25_THUNDER)
+ | TMHM(TM27_RETURN)
+ | TMHM(TM28_DIG)
+ | TMHM(TM30_SHADOW_BALL)
+ | TMHM(TM32_DOUBLE_TEAM)
+ | TMHM(TM34_SHOCK_WAVE)
+ | TMHM(TM42_FACADE)
+ | TMHM(TM43_SECRET_POWER)
+ | TMHM(TM44_REST)
+ | TMHM(TM45_ATTRACT)
+ | TMHM(TM46_THIEF)
+ | TMHM(HM01_CUT)
+ | TMHM(HM04_STRENGTH)
+ | TMHM(HM06_ROCK_SMASH)),
+
+ [SPECIES_SPEAROW] = TMHM_LEARNSET(TMHM(TM06_TOXIC)
+ | TMHM(TM10_HIDDEN_POWER)
+ | TMHM(TM11_SUNNY_DAY)
+ | TMHM(TM17_PROTECT)
+ | TMHM(TM18_RAIN_DANCE)
+ | TMHM(TM21_FRUSTRATION)
+ | TMHM(TM27_RETURN)
+ | TMHM(TM32_DOUBLE_TEAM)
+ | TMHM(TM40_AERIAL_ACE)
+ | TMHM(TM42_FACADE)
+ | TMHM(TM43_SECRET_POWER)
+ | TMHM(TM44_REST)
+ | TMHM(TM45_ATTRACT)
+ | TMHM(TM46_THIEF)
+ | TMHM(TM47_STEEL_WING)
+ | TMHM(HM02_FLY)),
+
+ [SPECIES_FEAROW] = TMHM_LEARNSET(TMHM(TM06_TOXIC)
+ | TMHM(TM10_HIDDEN_POWER)
+ | TMHM(TM11_SUNNY_DAY)
+ | TMHM(TM15_HYPER_BEAM)
+ | TMHM(TM17_PROTECT)
+ | TMHM(TM18_RAIN_DANCE)
+ | TMHM(TM21_FRUSTRATION)
+ | TMHM(TM27_RETURN)
+ | TMHM(TM32_DOUBLE_TEAM)
+ | TMHM(TM40_AERIAL_ACE)
+ | TMHM(TM42_FACADE)
+ | TMHM(TM43_SECRET_POWER)
+ | TMHM(TM44_REST)
+ | TMHM(TM45_ATTRACT)
+ | TMHM(TM46_THIEF)
+ | TMHM(TM47_STEEL_WING)
+ | TMHM(HM02_FLY)),
+
+ [SPECIES_EKANS] = TMHM_LEARNSET(TMHM(TM06_TOXIC)
+ | TMHM(TM10_HIDDEN_POWER)
+ | TMHM(TM11_SUNNY_DAY)
+ | TMHM(TM17_PROTECT)
+ | TMHM(TM18_RAIN_DANCE)
+ | TMHM(TM19_GIGA_DRAIN)
+ | TMHM(TM21_FRUSTRATION)
+ | TMHM(TM23_IRON_TAIL)
+ | TMHM(TM26_EARTHQUAKE)
+ | TMHM(TM27_RETURN)
+ | TMHM(TM28_DIG)
+ | TMHM(TM32_DOUBLE_TEAM)
+ | TMHM(TM36_SLUDGE_BOMB)
+ | TMHM(TM41_TORMENT)
+ | TMHM(TM42_FACADE)
+ | TMHM(TM43_SECRET_POWER)
+ | TMHM(TM44_REST)
+ | TMHM(TM45_ATTRACT)
+ | TMHM(TM46_THIEF)
+ | TMHM(TM49_SNATCH)
+ | TMHM(HM04_STRENGTH)),
+
+ [SPECIES_ARBOK] = TMHM_LEARNSET(TMHM(TM06_TOXIC)
+ | TMHM(TM10_HIDDEN_POWER)
+ | TMHM(TM11_SUNNY_DAY)
+ | TMHM(TM15_HYPER_BEAM)
+ | TMHM(TM17_PROTECT)
+ | TMHM(TM18_RAIN_DANCE)
+ | TMHM(TM19_GIGA_DRAIN)
+ | TMHM(TM21_FRUSTRATION)
+ | TMHM(TM23_IRON_TAIL)
+ | TMHM(TM26_EARTHQUAKE)
+ | TMHM(TM27_RETURN)
+ | TMHM(TM28_DIG)
+ | TMHM(TM32_DOUBLE_TEAM)
+ | TMHM(TM36_SLUDGE_BOMB)
+ | TMHM(TM41_TORMENT)
+ | TMHM(TM42_FACADE)
+ | TMHM(TM43_SECRET_POWER)
+ | TMHM(TM44_REST)
+ | TMHM(TM45_ATTRACT)
+ | TMHM(TM46_THIEF)
+ | TMHM(TM49_SNATCH)
+ | TMHM(HM04_STRENGTH)),
+
+ [SPECIES_PIKACHU] = TMHM_LEARNSET(TMHM(TM01_FOCUS_PUNCH)
+ | TMHM(TM06_TOXIC)
+ | TMHM(TM10_HIDDEN_POWER)
+ | TMHM(TM16_LIGHT_SCREEN)
+ | TMHM(TM17_PROTECT)
+ | TMHM(TM18_RAIN_DANCE)
+ | TMHM(TM21_FRUSTRATION)
+ | TMHM(TM23_IRON_TAIL)
+ | TMHM(TM24_THUNDERBOLT)
+ | TMHM(TM25_THUNDER)
+ | TMHM(TM27_RETURN)
+ | TMHM(TM28_DIG)
+ | TMHM(TM31_BRICK_BREAK)
+ | TMHM(TM32_DOUBLE_TEAM)
+ | TMHM(TM34_SHOCK_WAVE)
+ | TMHM(TM42_FACADE)
+ | TMHM(TM43_SECRET_POWER)
+ | TMHM(TM44_REST)
+ | TMHM(TM45_ATTRACT)
+ | TMHM(HM04_STRENGTH)
+ | TMHM(HM05_FLASH)
+ | TMHM(HM06_ROCK_SMASH)),
+
+ [SPECIES_RAICHU] = TMHM_LEARNSET(TMHM(TM01_FOCUS_PUNCH)
+ | TMHM(TM06_TOXIC)
+ | TMHM(TM10_HIDDEN_POWER)
+ | TMHM(TM15_HYPER_BEAM)
+ | TMHM(TM16_LIGHT_SCREEN)
+ | TMHM(TM17_PROTECT)
+ | TMHM(TM18_RAIN_DANCE)
+ | TMHM(TM21_FRUSTRATION)
+ | TMHM(TM23_IRON_TAIL)
+ | TMHM(TM24_THUNDERBOLT)
+ | TMHM(TM25_THUNDER)
+ | TMHM(TM27_RETURN)
+ | TMHM(TM28_DIG)
+ | TMHM(TM31_BRICK_BREAK)
+ | TMHM(TM32_DOUBLE_TEAM)
+ | TMHM(TM34_SHOCK_WAVE)
+ | TMHM(TM42_FACADE)
+ | TMHM(TM43_SECRET_POWER)
+ | TMHM(TM44_REST)
+ | TMHM(TM45_ATTRACT)
+ | TMHM(TM46_THIEF)
+ | TMHM(HM04_STRENGTH)
+ | TMHM(HM05_FLASH)
+ | TMHM(HM06_ROCK_SMASH)),
+
+ [SPECIES_SANDSHREW] = TMHM_LEARNSET(TMHM(TM01_FOCUS_PUNCH)
+ | TMHM(TM06_TOXIC)
+ | TMHM(TM10_HIDDEN_POWER)
+ | TMHM(TM11_SUNNY_DAY)
+ | TMHM(TM17_PROTECT)
+ | TMHM(TM21_FRUSTRATION)
+ | TMHM(TM23_IRON_TAIL)
+ | TMHM(TM26_EARTHQUAKE)
+ | TMHM(TM27_RETURN)
+ | TMHM(TM28_DIG)
+ | TMHM(TM31_BRICK_BREAK)
+ | TMHM(TM32_DOUBLE_TEAM)
+ | TMHM(TM37_SANDSTORM)
+ | TMHM(TM39_ROCK_TOMB)
+ | TMHM(TM40_AERIAL_ACE)
+ | TMHM(TM42_FACADE)
+ | TMHM(TM43_SECRET_POWER)
+ | TMHM(TM44_REST)
+ | TMHM(TM45_ATTRACT)
+ | TMHM(TM46_THIEF)
+ | TMHM(HM01_CUT)
+ | TMHM(HM04_STRENGTH)
+ | TMHM(HM06_ROCK_SMASH)),
+
+ [SPECIES_SANDSLASH] = TMHM_LEARNSET(TMHM(TM01_FOCUS_PUNCH)
+ | TMHM(TM06_TOXIC)
+ | TMHM(TM10_HIDDEN_POWER)
+ | TMHM(TM11_SUNNY_DAY)
+ | TMHM(TM15_HYPER_BEAM)
+ | TMHM(TM17_PROTECT)
+ | TMHM(TM21_FRUSTRATION)
+ | TMHM(TM23_IRON_TAIL)
+ | TMHM(TM26_EARTHQUAKE)
+ | TMHM(TM27_RETURN)
+ | TMHM(TM28_DIG)
+ | TMHM(TM31_BRICK_BREAK)
+ | TMHM(TM32_DOUBLE_TEAM)
+ | TMHM(TM37_SANDSTORM)
+ | TMHM(TM39_ROCK_TOMB)
+ | TMHM(TM40_AERIAL_ACE)
+ | TMHM(TM42_FACADE)
+ | TMHM(TM43_SECRET_POWER)
+ | TMHM(TM44_REST)
+ | TMHM(TM45_ATTRACT)
+ | TMHM(TM46_THIEF)
+ | TMHM(HM01_CUT)
+ | TMHM(HM04_STRENGTH)
+ | TMHM(HM06_ROCK_SMASH)),
+
+ [SPECIES_NIDORAN_F] = TMHM_LEARNSET(TMHM(TM03_WATER_PULSE)
+ | TMHM(TM06_TOXIC)
+ | TMHM(TM10_HIDDEN_POWER)
+ | TMHM(TM11_SUNNY_DAY)
+ | TMHM(TM13_ICE_BEAM)
+ | TMHM(TM14_BLIZZARD)
+ | TMHM(TM17_PROTECT)
+ | TMHM(TM18_RAIN_DANCE)
+ | TMHM(TM21_FRUSTRATION)
+ | TMHM(TM23_IRON_TAIL)
+ | TMHM(TM24_THUNDERBOLT)
+ | TMHM(TM25_THUNDER)
+ | TMHM(TM27_RETURN)
+ | TMHM(TM28_DIG)
+ | TMHM(TM32_DOUBLE_TEAM)
+ | TMHM(TM34_SHOCK_WAVE)
+ | TMHM(TM36_SLUDGE_BOMB)
+ | TMHM(TM40_AERIAL_ACE)
+ | TMHM(TM42_FACADE)
+ | TMHM(TM43_SECRET_POWER)
+ | TMHM(TM44_REST)
+ | TMHM(TM45_ATTRACT)
+ | TMHM(TM46_THIEF)
+ | TMHM(HM01_CUT)
+ | TMHM(HM04_STRENGTH)
+ | TMHM(HM06_ROCK_SMASH)),
+
+ [SPECIES_NIDORINA] = TMHM_LEARNSET(TMHM(TM03_WATER_PULSE)
+ | TMHM(TM06_TOXIC)
+ | TMHM(TM10_HIDDEN_POWER)
+ | TMHM(TM11_SUNNY_DAY)
+ | TMHM(TM13_ICE_BEAM)
+ | TMHM(TM14_BLIZZARD)
+ | TMHM(TM17_PROTECT)
+ | TMHM(TM18_RAIN_DANCE)
+ | TMHM(TM21_FRUSTRATION)
+ | TMHM(TM23_IRON_TAIL)
+ | TMHM(TM24_THUNDERBOLT)
+ | TMHM(TM25_THUNDER)
+ | TMHM(TM27_RETURN)
+ | TMHM(TM28_DIG)
+ | TMHM(TM32_DOUBLE_TEAM)
+ | TMHM(TM34_SHOCK_WAVE)
+ | TMHM(TM36_SLUDGE_BOMB)
+ | TMHM(TM40_AERIAL_ACE)
+ | TMHM(TM42_FACADE)
+ | TMHM(TM43_SECRET_POWER)
+ | TMHM(TM44_REST)
+ | TMHM(TM45_ATTRACT)
+ | TMHM(TM46_THIEF)
+ | TMHM(HM01_CUT)
+ | TMHM(HM04_STRENGTH)
+ | TMHM(HM06_ROCK_SMASH)),
+
+ [SPECIES_NIDOQUEEN] = TMHM_LEARNSET(TMHM(TM01_FOCUS_PUNCH)
+ | TMHM(TM03_WATER_PULSE)
+ | TMHM(TM05_ROAR)
+ | TMHM(TM06_TOXIC)
+ | TMHM(TM10_HIDDEN_POWER)
+ | TMHM(TM11_SUNNY_DAY)
+ | TMHM(TM12_TAUNT)
+ | TMHM(TM13_ICE_BEAM)
+ | TMHM(TM14_BLIZZARD)
+ | TMHM(TM15_HYPER_BEAM)
+ | TMHM(TM17_PROTECT)
+ | TMHM(TM18_RAIN_DANCE)
+ | TMHM(TM21_FRUSTRATION)
+ | TMHM(TM23_IRON_TAIL)
+ | TMHM(TM24_THUNDERBOLT)
+ | TMHM(TM25_THUNDER)
+ | TMHM(TM26_EARTHQUAKE)
+ | TMHM(TM27_RETURN)
+ | TMHM(TM28_DIG)
+ | TMHM(TM30_SHADOW_BALL)
+ | TMHM(TM31_BRICK_BREAK)
+ | TMHM(TM32_DOUBLE_TEAM)
+ | TMHM(TM34_SHOCK_WAVE)
+ | TMHM(TM35_FLAMETHROWER)
+ | TMHM(TM36_SLUDGE_BOMB)
+ | TMHM(TM37_SANDSTORM)
+ | TMHM(TM38_FIRE_BLAST)
+ | TMHM(TM39_ROCK_TOMB)
+ | TMHM(TM40_AERIAL_ACE)
+ | TMHM(TM41_TORMENT)
+ | TMHM(TM42_FACADE)
+ | TMHM(TM43_SECRET_POWER)
+ | TMHM(TM44_REST)
+ | TMHM(TM45_ATTRACT)
+ | TMHM(TM46_THIEF)
+ | TMHM(HM01_CUT)
+ | TMHM(HM03_SURF)
+ | TMHM(HM04_STRENGTH)
+ | TMHM(HM06_ROCK_SMASH)),
+
+ [SPECIES_NIDORAN_M] = TMHM_LEARNSET(TMHM(TM03_WATER_PULSE)
+ | TMHM(TM06_TOXIC)
+ | TMHM(TM10_HIDDEN_POWER)
+ | TMHM(TM11_SUNNY_DAY)
+ | TMHM(TM13_ICE_BEAM)
+ | TMHM(TM14_BLIZZARD)
+ | TMHM(TM17_PROTECT)
+ | TMHM(TM18_RAIN_DANCE)
+ | TMHM(TM21_FRUSTRATION)
+ | TMHM(TM23_IRON_TAIL)
+ | TMHM(TM24_THUNDERBOLT)
+ | TMHM(TM25_THUNDER)
+ | TMHM(TM27_RETURN)
+ | TMHM(TM28_DIG)
+ | TMHM(TM32_DOUBLE_TEAM)
+ | TMHM(TM34_SHOCK_WAVE)
+ | TMHM(TM36_SLUDGE_BOMB)
+ | TMHM(TM42_FACADE)
+ | TMHM(TM43_SECRET_POWER)
+ | TMHM(TM44_REST)
+ | TMHM(TM45_ATTRACT)
+ | TMHM(TM46_THIEF)
+ | TMHM(HM01_CUT)
+ | TMHM(HM04_STRENGTH)
+ | TMHM(HM06_ROCK_SMASH)),
+
+ [SPECIES_NIDORINO] = TMHM_LEARNSET(TMHM(TM03_WATER_PULSE)
+ | TMHM(TM06_TOXIC)
+ | TMHM(TM10_HIDDEN_POWER)
+ | TMHM(TM11_SUNNY_DAY)
+ | TMHM(TM13_ICE_BEAM)
+ | TMHM(TM14_BLIZZARD)
+ | TMHM(TM17_PROTECT)
+ | TMHM(TM18_RAIN_DANCE)
+ | TMHM(TM21_FRUSTRATION)
+ | TMHM(TM23_IRON_TAIL)
+ | TMHM(TM24_THUNDERBOLT)
+ | TMHM(TM25_THUNDER)
+ | TMHM(TM27_RETURN)
+ | TMHM(TM28_DIG)
+ | TMHM(TM32_DOUBLE_TEAM)
+ | TMHM(TM34_SHOCK_WAVE)
+ | TMHM(TM36_SLUDGE_BOMB)
+ | TMHM(TM42_FACADE)
+ | TMHM(TM43_SECRET_POWER)
+ | TMHM(TM44_REST)
+ | TMHM(TM45_ATTRACT)
+ | TMHM(TM46_THIEF)
+ | TMHM(HM01_CUT)
+ | TMHM(HM04_STRENGTH)
+ | TMHM(HM06_ROCK_SMASH)),
+
+ [SPECIES_NIDOKING] = TMHM_LEARNSET(TMHM(TM01_FOCUS_PUNCH)
+ | TMHM(TM03_WATER_PULSE)
+ | TMHM(TM05_ROAR)
+ | TMHM(TM06_TOXIC)
+ | TMHM(TM10_HIDDEN_POWER)
+ | TMHM(TM11_SUNNY_DAY)
+ | TMHM(TM12_TAUNT)
+ | TMHM(TM13_ICE_BEAM)
+ | TMHM(TM14_BLIZZARD)
+ | TMHM(TM15_HYPER_BEAM)
+ | TMHM(TM17_PROTECT)
+ | TMHM(TM18_RAIN_DANCE)
+ | TMHM(TM21_FRUSTRATION)
+ | TMHM(TM23_IRON_TAIL)
+ | TMHM(TM24_THUNDERBOLT)
+ | TMHM(TM25_THUNDER)
+ | TMHM(TM26_EARTHQUAKE)
+ | TMHM(TM27_RETURN)
+ | TMHM(TM28_DIG)
+ | TMHM(TM30_SHADOW_BALL)
+ | TMHM(TM31_BRICK_BREAK)
+ | TMHM(TM32_DOUBLE_TEAM)
+ | TMHM(TM34_SHOCK_WAVE)
+ | TMHM(TM35_FLAMETHROWER)
+ | TMHM(TM36_SLUDGE_BOMB)
+ | TMHM(TM37_SANDSTORM)
+ | TMHM(TM38_FIRE_BLAST)
+ | TMHM(TM39_ROCK_TOMB)
+ | TMHM(TM41_TORMENT)
+ | TMHM(TM42_FACADE)
+ | TMHM(TM43_SECRET_POWER)
+ | TMHM(TM44_REST)
+ | TMHM(TM45_ATTRACT)
+ | TMHM(TM46_THIEF)
+ | TMHM(HM01_CUT)
+ | TMHM(HM03_SURF)
+ | TMHM(HM04_STRENGTH)
+ | TMHM(HM06_ROCK_SMASH)),
+
+ [SPECIES_CLEFAIRY] = TMHM_LEARNSET(TMHM(TM01_FOCUS_PUNCH)
+ | TMHM(TM03_WATER_PULSE)
+ | TMHM(TM04_CALM_MIND)
+ | TMHM(TM06_TOXIC)
+ | TMHM(TM10_HIDDEN_POWER)
+ | TMHM(TM11_SUNNY_DAY)
+ | TMHM(TM13_ICE_BEAM)
+ | TMHM(TM14_BLIZZARD)
+ | TMHM(TM16_LIGHT_SCREEN)
+ | TMHM(TM17_PROTECT)
+ | TMHM(TM18_RAIN_DANCE)
+ | TMHM(TM20_SAFEGUARD)
+ | TMHM(TM21_FRUSTRATION)
+ | TMHM(TM22_SOLARBEAM)
+ | TMHM(TM23_IRON_TAIL)
+ | TMHM(TM24_THUNDERBOLT)
+ | TMHM(TM25_THUNDER)
+ | TMHM(TM27_RETURN)
+ | TMHM(TM28_DIG)
+ | TMHM(TM29_PSYCHIC)
+ | TMHM(TM30_SHADOW_BALL)
+ | TMHM(TM31_BRICK_BREAK)
+ | TMHM(TM32_DOUBLE_TEAM)
+ | TMHM(TM33_REFLECT)
+ | TMHM(TM34_SHOCK_WAVE)
+ | TMHM(TM35_FLAMETHROWER)
+ | TMHM(TM38_FIRE_BLAST)
+ | TMHM(TM42_FACADE)
+ | TMHM(TM43_SECRET_POWER)
+ | TMHM(TM44_REST)
+ | TMHM(TM45_ATTRACT)
+ | TMHM(TM49_SNATCH)
+ | TMHM(HM04_STRENGTH)
+ | TMHM(HM05_FLASH)),
+
+ [SPECIES_CLEFABLE] = TMHM_LEARNSET(TMHM(TM01_FOCUS_PUNCH)
+ | TMHM(TM03_WATER_PULSE)
+ | TMHM(TM04_CALM_MIND)
+ | TMHM(TM06_TOXIC)
+ | TMHM(TM10_HIDDEN_POWER)
+ | TMHM(TM11_SUNNY_DAY)
+ | TMHM(TM13_ICE_BEAM)
+ | TMHM(TM14_BLIZZARD)
+ | TMHM(TM15_HYPER_BEAM)
+ | TMHM(TM16_LIGHT_SCREEN)
+ | TMHM(TM17_PROTECT)
+ | TMHM(TM18_RAIN_DANCE)
+ | TMHM(TM20_SAFEGUARD)
+ | TMHM(TM21_FRUSTRATION)
+ | TMHM(TM22_SOLARBEAM)
+ | TMHM(TM23_IRON_TAIL)
+ | TMHM(TM24_THUNDERBOLT)
+ | TMHM(TM25_THUNDER)
+ | TMHM(TM27_RETURN)
+ | TMHM(TM28_DIG)
+ | TMHM(TM29_PSYCHIC)
+ | TMHM(TM30_SHADOW_BALL)
+ | TMHM(TM31_BRICK_BREAK)
+ | TMHM(TM32_DOUBLE_TEAM)
+ | TMHM(TM33_REFLECT)
+ | TMHM(TM34_SHOCK_WAVE)
+ | TMHM(TM35_FLAMETHROWER)
+ | TMHM(TM38_FIRE_BLAST)
+ | TMHM(TM42_FACADE)
+ | TMHM(TM43_SECRET_POWER)
+ | TMHM(TM44_REST)
+ | TMHM(TM45_ATTRACT)
+ | TMHM(TM49_SNATCH)
+ | TMHM(HM04_STRENGTH)
+ | TMHM(HM05_FLASH)),
+
+ [SPECIES_VULPIX] = TMHM_LEARNSET(TMHM(TM05_ROAR)
+ | TMHM(TM06_TOXIC)
+ | TMHM(TM10_HIDDEN_POWER)
+ | TMHM(TM11_SUNNY_DAY)
+ | TMHM(TM17_PROTECT)
+ | TMHM(TM20_SAFEGUARD)
+ | TMHM(TM21_FRUSTRATION)
+ | TMHM(TM23_IRON_TAIL)
+ | TMHM(TM27_RETURN)
+ | TMHM(TM28_DIG)
+ | TMHM(TM32_DOUBLE_TEAM)
+ | TMHM(TM35_FLAMETHROWER)
+ | TMHM(TM38_FIRE_BLAST)
+ | TMHM(TM42_FACADE)
+ | TMHM(TM43_SECRET_POWER)
+ | TMHM(TM44_REST)
+ | TMHM(TM45_ATTRACT)
+ | TMHM(TM50_OVERHEAT)),
+
+ [SPECIES_NINETALES] = TMHM_LEARNSET(TMHM(TM05_ROAR)
+ | TMHM(TM06_TOXIC)
+ | TMHM(TM10_HIDDEN_POWER)
+ | TMHM(TM11_SUNNY_DAY)
+ | TMHM(TM15_HYPER_BEAM)
+ | TMHM(TM17_PROTECT)
+ | TMHM(TM20_SAFEGUARD)
+ | TMHM(TM21_FRUSTRATION)
+ | TMHM(TM23_IRON_TAIL)
+ | TMHM(TM27_RETURN)
+ | TMHM(TM28_DIG)
+ | TMHM(TM32_DOUBLE_TEAM)
+ | TMHM(TM35_FLAMETHROWER)
+ | TMHM(TM38_FIRE_BLAST)
+ | TMHM(TM42_FACADE)
+ | TMHM(TM43_SECRET_POWER)
+ | TMHM(TM44_REST)
+ | TMHM(TM45_ATTRACT)
+ | TMHM(TM50_OVERHEAT)),
+
+ [SPECIES_JIGGLYPUFF] = TMHM_LEARNSET(TMHM(TM01_FOCUS_PUNCH)
+ | TMHM(TM03_WATER_PULSE)
+ | TMHM(TM06_TOXIC)
+ | TMHM(TM10_HIDDEN_POWER)
+ | TMHM(TM11_SUNNY_DAY)
+ | TMHM(TM13_ICE_BEAM)
+ | TMHM(TM14_BLIZZARD)
+ | TMHM(TM16_LIGHT_SCREEN)
+ | TMHM(TM17_PROTECT)
+ | TMHM(TM18_RAIN_DANCE)
+ | TMHM(TM20_SAFEGUARD)
+ | TMHM(TM21_FRUSTRATION)
+ | TMHM(TM22_SOLARBEAM)
+ | TMHM(TM24_THUNDERBOLT)
+ | TMHM(TM25_THUNDER)
+ | TMHM(TM27_RETURN)
+ | TMHM(TM28_DIG)
+ | TMHM(TM29_PSYCHIC)
+ | TMHM(TM30_SHADOW_BALL)
+ | TMHM(TM31_BRICK_BREAK)
+ | TMHM(TM32_DOUBLE_TEAM)
+ | TMHM(TM33_REFLECT)
+ | TMHM(TM34_SHOCK_WAVE)
+ | TMHM(TM35_FLAMETHROWER)
+ | TMHM(TM38_FIRE_BLAST)
+ | TMHM(TM42_FACADE)
+ | TMHM(TM43_SECRET_POWER)
+ | TMHM(TM44_REST)
+ | TMHM(TM45_ATTRACT)
+ | TMHM(TM49_SNATCH)
+ | TMHM(HM04_STRENGTH)
+ | TMHM(HM05_FLASH)),
+
+ [SPECIES_WIGGLYTUFF] = TMHM_LEARNSET(TMHM(TM01_FOCUS_PUNCH)
+ | TMHM(TM03_WATER_PULSE)
+ | TMHM(TM06_TOXIC)
+ | TMHM(TM10_HIDDEN_POWER)
+ | TMHM(TM11_SUNNY_DAY)
+ | TMHM(TM13_ICE_BEAM)
+ | TMHM(TM14_BLIZZARD)
+ | TMHM(TM15_HYPER_BEAM)
+ | TMHM(TM16_LIGHT_SCREEN)
+ | TMHM(TM17_PROTECT)
+ | TMHM(TM18_RAIN_DANCE)
+ | TMHM(TM20_SAFEGUARD)
+ | TMHM(TM21_FRUSTRATION)
+ | TMHM(TM22_SOLARBEAM)
+ | TMHM(TM24_THUNDERBOLT)
+ | TMHM(TM25_THUNDER)
+ | TMHM(TM27_RETURN)
+ | TMHM(TM28_DIG)
+ | TMHM(TM29_PSYCHIC)
+ | TMHM(TM30_SHADOW_BALL)
+ | TMHM(TM31_BRICK_BREAK)
+ | TMHM(TM32_DOUBLE_TEAM)
+ | TMHM(TM33_REFLECT)
+ | TMHM(TM34_SHOCK_WAVE)
+ | TMHM(TM35_FLAMETHROWER)
+ | TMHM(TM38_FIRE_BLAST)
+ | TMHM(TM42_FACADE)
+ | TMHM(TM43_SECRET_POWER)
+ | TMHM(TM44_REST)
+ | TMHM(TM45_ATTRACT)
+ | TMHM(TM49_SNATCH)
+ | TMHM(HM04_STRENGTH)
+ | TMHM(HM05_FLASH)),
+
+ [SPECIES_ZUBAT] = TMHM_LEARNSET(TMHM(TM06_TOXIC)
+ | TMHM(TM10_HIDDEN_POWER)
+ | TMHM(TM11_SUNNY_DAY)
+ | TMHM(TM12_TAUNT)
+ | TMHM(TM17_PROTECT)
+ | TMHM(TM18_RAIN_DANCE)
+ | TMHM(TM19_GIGA_DRAIN)
+ | TMHM(TM21_FRUSTRATION)
+ | TMHM(TM27_RETURN)
+ | TMHM(TM30_SHADOW_BALL)
+ | TMHM(TM32_DOUBLE_TEAM)
+ | TMHM(TM36_SLUDGE_BOMB)
+ | TMHM(TM40_AERIAL_ACE)
+ | TMHM(TM41_TORMENT)
+ | TMHM(TM42_FACADE)
+ | TMHM(TM43_SECRET_POWER)
+ | TMHM(TM44_REST)
+ | TMHM(TM45_ATTRACT)
+ | TMHM(TM46_THIEF)
+ | TMHM(TM47_STEEL_WING)
+ | TMHM(TM49_SNATCH)),
+
+ [SPECIES_GOLBAT] = TMHM_LEARNSET(TMHM(TM06_TOXIC)
+ | TMHM(TM10_HIDDEN_POWER)
+ | TMHM(TM11_SUNNY_DAY)
+ | TMHM(TM12_TAUNT)
+ | TMHM(TM15_HYPER_BEAM)
+ | TMHM(TM17_PROTECT)
+ | TMHM(TM18_RAIN_DANCE)
+ | TMHM(TM19_GIGA_DRAIN)
+ | TMHM(TM21_FRUSTRATION)
+ | TMHM(TM27_RETURN)
+ | TMHM(TM30_SHADOW_BALL)
+ | TMHM(TM32_DOUBLE_TEAM)
+ | TMHM(TM36_SLUDGE_BOMB)
+ | TMHM(TM40_AERIAL_ACE)
+ | TMHM(TM41_TORMENT)
+ | TMHM(TM42_FACADE)
+ | TMHM(TM43_SECRET_POWER)
+ | TMHM(TM44_REST)
+ | TMHM(TM45_ATTRACT)
+ | TMHM(TM46_THIEF)
+ | TMHM(TM47_STEEL_WING)
+ | TMHM(TM49_SNATCH)),
+
+ [SPECIES_ODDISH] = TMHM_LEARNSET(TMHM(TM06_TOXIC)
+ | TMHM(TM09_BULLET_SEED)
+ | TMHM(TM10_HIDDEN_POWER)
+ | TMHM(TM11_SUNNY_DAY)
+ | TMHM(TM17_PROTECT)
+ | TMHM(TM19_GIGA_DRAIN)
+ | TMHM(TM21_FRUSTRATION)
+ | TMHM(TM22_SOLARBEAM)
+ | TMHM(TM27_RETURN)
+ | TMHM(TM32_DOUBLE_TEAM)
+ | TMHM(TM36_SLUDGE_BOMB)
+ | TMHM(TM42_FACADE)
+ | TMHM(TM43_SECRET_POWER)
+ | TMHM(TM44_REST)
+ | TMHM(TM45_ATTRACT)
+ | TMHM(HM01_CUT)
+ | TMHM(HM05_FLASH)),
+
+ [SPECIES_GLOOM] = TMHM_LEARNSET(TMHM(TM06_TOXIC)
+ | TMHM(TM09_BULLET_SEED)
+ | TMHM(TM10_HIDDEN_POWER)
+ | TMHM(TM11_SUNNY_DAY)
+ | TMHM(TM17_PROTECT)
+ | TMHM(TM19_GIGA_DRAIN)
+ | TMHM(TM21_FRUSTRATION)
+ | TMHM(TM22_SOLARBEAM)
+ | TMHM(TM27_RETURN)
+ | TMHM(TM32_DOUBLE_TEAM)
+ | TMHM(TM36_SLUDGE_BOMB)
+ | TMHM(TM42_FACADE)
+ | TMHM(TM43_SECRET_POWER)
+ | TMHM(TM44_REST)
+ | TMHM(TM45_ATTRACT)
+ | TMHM(HM01_CUT)
+ | TMHM(HM05_FLASH)),
+
+ [SPECIES_VILEPLUME] = TMHM_LEARNSET(TMHM(TM06_TOXIC)
+ | TMHM(TM09_BULLET_SEED)
+ | TMHM(TM10_HIDDEN_POWER)
+ | TMHM(TM11_SUNNY_DAY)
+ | TMHM(TM15_HYPER_BEAM)
+ | TMHM(TM17_PROTECT)
+ | TMHM(TM19_GIGA_DRAIN)
+ | TMHM(TM21_FRUSTRATION)
+ | TMHM(TM22_SOLARBEAM)
+ | TMHM(TM27_RETURN)
+ | TMHM(TM32_DOUBLE_TEAM)
+ | TMHM(TM36_SLUDGE_BOMB)
+ | TMHM(TM42_FACADE)
+ | TMHM(TM43_SECRET_POWER)
+ | TMHM(TM44_REST)
+ | TMHM(TM45_ATTRACT)
+ | TMHM(HM01_CUT)
+ | TMHM(HM05_FLASH)),
+
+ [SPECIES_PARAS] = TMHM_LEARNSET(TMHM(TM06_TOXIC)
+ | TMHM(TM09_BULLET_SEED)
+ | TMHM(TM10_HIDDEN_POWER)
+ | TMHM(TM11_SUNNY_DAY)
+ | TMHM(TM17_PROTECT)
+ | TMHM(TM19_GIGA_DRAIN)
+ | TMHM(TM21_FRUSTRATION)
+ | TMHM(TM22_SOLARBEAM)
+ | TMHM(TM27_RETURN)
+ | TMHM(TM28_DIG)
+ | TMHM(TM32_DOUBLE_TEAM)
+ | TMHM(TM36_SLUDGE_BOMB)
+ | TMHM(TM40_AERIAL_ACE)
+ | TMHM(TM42_FACADE)
+ | TMHM(TM43_SECRET_POWER)
+ | TMHM(TM44_REST)
+ | TMHM(TM45_ATTRACT)
+ | TMHM(TM46_THIEF)
+ | TMHM(HM01_CUT)
+ | TMHM(HM05_FLASH)
+ | TMHM(HM06_ROCK_SMASH)),
+
+ [SPECIES_PARASECT] = TMHM_LEARNSET(TMHM(TM06_TOXIC)
+ | TMHM(TM09_BULLET_SEED)
+ | TMHM(TM10_HIDDEN_POWER)
+ | TMHM(TM11_SUNNY_DAY)
+ | TMHM(TM15_HYPER_BEAM)
+ | TMHM(TM17_PROTECT)
+ | TMHM(TM19_GIGA_DRAIN)
+ | TMHM(TM21_FRUSTRATION)
+ | TMHM(TM22_SOLARBEAM)
+ | TMHM(TM27_RETURN)
+ | TMHM(TM28_DIG)
+ | TMHM(TM32_DOUBLE_TEAM)
+ | TMHM(TM36_SLUDGE_BOMB)
+ | TMHM(TM40_AERIAL_ACE)
+ | TMHM(TM42_FACADE)
+ | TMHM(TM43_SECRET_POWER)
+ | TMHM(TM44_REST)
+ | TMHM(TM45_ATTRACT)
+ | TMHM(TM46_THIEF)
+ | TMHM(HM01_CUT)
+ | TMHM(HM05_FLASH)
+ | TMHM(HM06_ROCK_SMASH)),
+
+ [SPECIES_VENONAT] = TMHM_LEARNSET(TMHM(TM06_TOXIC)
+ | TMHM(TM10_HIDDEN_POWER)
+ | TMHM(TM11_SUNNY_DAY)
+ | TMHM(TM17_PROTECT)
+ | TMHM(TM19_GIGA_DRAIN)
+ | TMHM(TM21_FRUSTRATION)
+ | TMHM(TM22_SOLARBEAM)
+ | TMHM(TM27_RETURN)
+ | TMHM(TM29_PSYCHIC)
+ | TMHM(TM32_DOUBLE_TEAM)
+ | TMHM(TM36_SLUDGE_BOMB)
+ | TMHM(TM42_FACADE)
+ | TMHM(TM43_SECRET_POWER)
+ | TMHM(TM44_REST)
+ | TMHM(TM45_ATTRACT)
+ | TMHM(TM46_THIEF)
+ | TMHM(TM48_SKILL_SWAP)
+ | TMHM(HM05_FLASH)),
+
+ [SPECIES_VENOMOTH] = TMHM_LEARNSET(TMHM(TM06_TOXIC)
+ | TMHM(TM10_HIDDEN_POWER)
+ | TMHM(TM11_SUNNY_DAY)
+ | TMHM(TM15_HYPER_BEAM)
+ | TMHM(TM17_PROTECT)
+ | TMHM(TM19_GIGA_DRAIN)
+ | TMHM(TM21_FRUSTRATION)
+ | TMHM(TM22_SOLARBEAM)
+ | TMHM(TM27_RETURN)
+ | TMHM(TM29_PSYCHIC)
+ | TMHM(TM32_DOUBLE_TEAM)
+ | TMHM(TM36_SLUDGE_BOMB)
+ | TMHM(TM40_AERIAL_ACE)
+ | TMHM(TM42_FACADE)
+ | TMHM(TM43_SECRET_POWER)
+ | TMHM(TM44_REST)
+ | TMHM(TM45_ATTRACT)
+ | TMHM(TM46_THIEF)
+ | TMHM(TM48_SKILL_SWAP)
+ | TMHM(HM05_FLASH)),
+
+ [SPECIES_DIGLETT] = TMHM_LEARNSET(TMHM(TM06_TOXIC)
+ | TMHM(TM10_HIDDEN_POWER)
+ | TMHM(TM11_SUNNY_DAY)
+ | TMHM(TM17_PROTECT)
+ | TMHM(TM21_FRUSTRATION)
+ | TMHM(TM26_EARTHQUAKE)
+ | TMHM(TM27_RETURN)
+ | TMHM(TM28_DIG)
+ | TMHM(TM32_DOUBLE_TEAM)
+ | TMHM(TM36_SLUDGE_BOMB)
+ | TMHM(TM39_ROCK_TOMB)
+ | TMHM(TM40_AERIAL_ACE)
+ | TMHM(TM42_FACADE)
+ | TMHM(TM43_SECRET_POWER)
+ | TMHM(TM44_REST)
+ | TMHM(TM45_ATTRACT)
+ | TMHM(TM46_THIEF)
+ | TMHM(HM01_CUT)
+ | TMHM(HM06_ROCK_SMASH)),
+
+ [SPECIES_DUGTRIO] = TMHM_LEARNSET(TMHM(TM06_TOXIC)
+ | TMHM(TM10_HIDDEN_POWER)
+ | TMHM(TM11_SUNNY_DAY)
+ | TMHM(TM15_HYPER_BEAM)
+ | TMHM(TM17_PROTECT)
+ | TMHM(TM21_FRUSTRATION)
+ | TMHM(TM26_EARTHQUAKE)
+ | TMHM(TM27_RETURN)
+ | TMHM(TM28_DIG)
+ | TMHM(TM32_DOUBLE_TEAM)
+ | TMHM(TM36_SLUDGE_BOMB)
+ | TMHM(TM39_ROCK_TOMB)
+ | TMHM(TM40_AERIAL_ACE)
+ | TMHM(TM42_FACADE)
+ | TMHM(TM43_SECRET_POWER)
+ | TMHM(TM44_REST)
+ | TMHM(TM45_ATTRACT)
+ | TMHM(TM46_THIEF)
+ | TMHM(HM01_CUT)
+ | TMHM(HM06_ROCK_SMASH)),
+
+ [SPECIES_MEOWTH] = TMHM_LEARNSET(TMHM(TM03_WATER_PULSE)
+ | TMHM(TM06_TOXIC)
+ | TMHM(TM10_HIDDEN_POWER)
+ | TMHM(TM11_SUNNY_DAY)
+ | TMHM(TM12_TAUNT)
+ | TMHM(TM17_PROTECT)
+ | TMHM(TM18_RAIN_DANCE)
+ | TMHM(TM21_FRUSTRATION)
+ | TMHM(TM23_IRON_TAIL)
+ | TMHM(TM24_THUNDERBOLT)
+ | TMHM(TM25_THUNDER)
+ | TMHM(TM27_RETURN)
+ | TMHM(TM28_DIG)
+ | TMHM(TM30_SHADOW_BALL)
+ | TMHM(TM32_DOUBLE_TEAM)
+ | TMHM(TM34_SHOCK_WAVE)
+ | TMHM(TM40_AERIAL_ACE)
+ | TMHM(TM41_TORMENT)
+ | TMHM(TM42_FACADE)
+ | TMHM(TM43_SECRET_POWER)
+ | TMHM(TM44_REST)
+ | TMHM(TM45_ATTRACT)
+ | TMHM(TM46_THIEF)
+ | TMHM(TM49_SNATCH)
+ | TMHM(HM01_CUT)
+ | TMHM(HM05_FLASH)),
+
+ [SPECIES_PERSIAN] = TMHM_LEARNSET(TMHM(TM03_WATER_PULSE)
+ | TMHM(TM05_ROAR)
+ | TMHM(TM06_TOXIC)
+ | TMHM(TM10_HIDDEN_POWER)
+ | TMHM(TM11_SUNNY_DAY)
+ | TMHM(TM12_TAUNT)
+ | TMHM(TM15_HYPER_BEAM)
+ | TMHM(TM17_PROTECT)
+ | TMHM(TM18_RAIN_DANCE)
+ | TMHM(TM21_FRUSTRATION)
+ | TMHM(TM23_IRON_TAIL)
+ | TMHM(TM24_THUNDERBOLT)
+ | TMHM(TM25_THUNDER)
+ | TMHM(TM27_RETURN)
+ | TMHM(TM28_DIG)
+ | TMHM(TM30_SHADOW_BALL)
+ | TMHM(TM32_DOUBLE_TEAM)
+ | TMHM(TM34_SHOCK_WAVE)
+ | TMHM(TM40_AERIAL_ACE)
+ | TMHM(TM41_TORMENT)
+ | TMHM(TM42_FACADE)
+ | TMHM(TM43_SECRET_POWER)
+ | TMHM(TM44_REST)
+ | TMHM(TM45_ATTRACT)
+ | TMHM(TM46_THIEF)
+ | TMHM(TM49_SNATCH)
+ | TMHM(HM01_CUT)
+ | TMHM(HM05_FLASH)),
+
+ [SPECIES_PSYDUCK] = TMHM_LEARNSET(TMHM(TM01_FOCUS_PUNCH)
+ | TMHM(TM03_WATER_PULSE)
+ | TMHM(TM04_CALM_MIND)
+ | TMHM(TM06_TOXIC)
+ | TMHM(TM07_HAIL)
+ | TMHM(TM10_HIDDEN_POWER)
+ | TMHM(TM13_ICE_BEAM)
+ | TMHM(TM14_BLIZZARD)
+ | TMHM(TM17_PROTECT)
+ | TMHM(TM18_RAIN_DANCE)
+ | TMHM(TM21_FRUSTRATION)
+ | TMHM(TM23_IRON_TAIL)
+ | TMHM(TM27_RETURN)
+ | TMHM(TM28_DIG)
+ | TMHM(TM31_BRICK_BREAK)
+ | TMHM(TM32_DOUBLE_TEAM)
+ | TMHM(TM40_AERIAL_ACE)
+ | TMHM(TM42_FACADE)
+ | TMHM(TM43_SECRET_POWER)
+ | TMHM(TM44_REST)
+ | TMHM(TM45_ATTRACT)
+ | TMHM(HM03_SURF)
+ | TMHM(HM04_STRENGTH)
+ | TMHM(HM05_FLASH)
+ | TMHM(HM06_ROCK_SMASH)
+ | TMHM(HM07_WATERFALL)
+ | TMHM(HM08_DIVE)),
+
+ [SPECIES_GOLDUCK] = TMHM_LEARNSET(TMHM(TM01_FOCUS_PUNCH)
+ | TMHM(TM03_WATER_PULSE)
+ | TMHM(TM04_CALM_MIND)
+ | TMHM(TM06_TOXIC)
+ | TMHM(TM07_HAIL)
+ | TMHM(TM10_HIDDEN_POWER)
+ | TMHM(TM13_ICE_BEAM)
+ | TMHM(TM14_BLIZZARD)
+ | TMHM(TM15_HYPER_BEAM)
+ | TMHM(TM17_PROTECT)
+ | TMHM(TM18_RAIN_DANCE)
+ | TMHM(TM21_FRUSTRATION)
+ | TMHM(TM23_IRON_TAIL)
+ | TMHM(TM27_RETURN)
+ | TMHM(TM28_DIG)
+ | TMHM(TM31_BRICK_BREAK)
+ | TMHM(TM32_DOUBLE_TEAM)
+ | TMHM(TM40_AERIAL_ACE)
+ | TMHM(TM42_FACADE)
+ | TMHM(TM43_SECRET_POWER)
+ | TMHM(TM44_REST)
+ | TMHM(TM45_ATTRACT)
+ | TMHM(HM03_SURF)
+ | TMHM(HM04_STRENGTH)
+ | TMHM(HM05_FLASH)
+ | TMHM(HM06_ROCK_SMASH)
+ | TMHM(HM07_WATERFALL)
+ | TMHM(HM08_DIVE)),
+
+ [SPECIES_MANKEY] = TMHM_LEARNSET(TMHM(TM01_FOCUS_PUNCH)
+ | TMHM(TM06_TOXIC)
+ | TMHM(TM08_BULK_UP)
+ | TMHM(TM10_HIDDEN_POWER)
+ | TMHM(TM11_SUNNY_DAY)
+ | TMHM(TM12_TAUNT)
+ | TMHM(TM17_PROTECT)
+ | TMHM(TM18_RAIN_DANCE)
+ | TMHM(TM21_FRUSTRATION)
+ | TMHM(TM23_IRON_TAIL)
+ | TMHM(TM24_THUNDERBOLT)
+ | TMHM(TM25_THUNDER)
+ | TMHM(TM26_EARTHQUAKE)
+ | TMHM(TM27_RETURN)
+ | TMHM(TM28_DIG)
+ | TMHM(TM31_BRICK_BREAK)
+ | TMHM(TM32_DOUBLE_TEAM)
+ | TMHM(TM39_ROCK_TOMB)
+ | TMHM(TM40_AERIAL_ACE)
+ | TMHM(TM42_FACADE)
+ | TMHM(TM43_SECRET_POWER)
+ | TMHM(TM44_REST)
+ | TMHM(TM45_ATTRACT)
+ | TMHM(TM46_THIEF)
+ | TMHM(TM50_OVERHEAT)
+ | TMHM(HM04_STRENGTH)
+ | TMHM(HM06_ROCK_SMASH)),
+
+ [SPECIES_PRIMEAPE] = TMHM_LEARNSET(TMHM(TM01_FOCUS_PUNCH)
+ | TMHM(TM06_TOXIC)
+ | TMHM(TM08_BULK_UP)
+ | TMHM(TM10_HIDDEN_POWER)
+ | TMHM(TM11_SUNNY_DAY)
+ | TMHM(TM12_TAUNT)
+ | TMHM(TM15_HYPER_BEAM)
+ | TMHM(TM17_PROTECT)
+ | TMHM(TM18_RAIN_DANCE)
+ | TMHM(TM21_FRUSTRATION)
+ | TMHM(TM23_IRON_TAIL)
+ | TMHM(TM24_THUNDERBOLT)
+ | TMHM(TM25_THUNDER)
+ | TMHM(TM26_EARTHQUAKE)
+ | TMHM(TM27_RETURN)
+ | TMHM(TM28_DIG)
+ | TMHM(TM31_BRICK_BREAK)
+ | TMHM(TM32_DOUBLE_TEAM)
+ | TMHM(TM39_ROCK_TOMB)
+ | TMHM(TM40_AERIAL_ACE)
+ | TMHM(TM42_FACADE)
+ | TMHM(TM43_SECRET_POWER)
+ | TMHM(TM44_REST)
+ | TMHM(TM45_ATTRACT)
+ | TMHM(TM46_THIEF)
+ | TMHM(TM50_OVERHEAT)
+ | TMHM(HM04_STRENGTH)
+ | TMHM(HM06_ROCK_SMASH)),
+
+ [SPECIES_GROWLITHE] = TMHM_LEARNSET(TMHM(TM05_ROAR)
+ | TMHM(TM06_TOXIC)
+ | TMHM(TM10_HIDDEN_POWER)
+ | TMHM(TM11_SUNNY_DAY)
+ | TMHM(TM17_PROTECT)
+ | TMHM(TM21_FRUSTRATION)
+ | TMHM(TM23_IRON_TAIL)
+ | TMHM(TM27_RETURN)
+ | TMHM(TM28_DIG)
+ | TMHM(TM32_DOUBLE_TEAM)
+ | TMHM(TM35_FLAMETHROWER)
+ | TMHM(TM38_FIRE_BLAST)
+ | TMHM(TM40_AERIAL_ACE)
+ | TMHM(TM42_FACADE)
+ | TMHM(TM43_SECRET_POWER)
+ | TMHM(TM44_REST)
+ | TMHM(TM45_ATTRACT)
+ | TMHM(TM46_THIEF)
+ | TMHM(TM50_OVERHEAT)
+ | TMHM(HM04_STRENGTH)
+ | TMHM(HM06_ROCK_SMASH)),
+
+ [SPECIES_ARCANINE] = TMHM_LEARNSET(TMHM(TM05_ROAR)
+ | TMHM(TM06_TOXIC)
+ | TMHM(TM10_HIDDEN_POWER)
+ | TMHM(TM11_SUNNY_DAY)
+ | TMHM(TM15_HYPER_BEAM)
+ | TMHM(TM17_PROTECT)
+ | TMHM(TM21_FRUSTRATION)
+ | TMHM(TM23_IRON_TAIL)
+ | TMHM(TM27_RETURN)
+ | TMHM(TM28_DIG)
+ | TMHM(TM32_DOUBLE_TEAM)
+ | TMHM(TM35_FLAMETHROWER)
+ | TMHM(TM38_FIRE_BLAST)
+ | TMHM(TM40_AERIAL_ACE)
+ | TMHM(TM42_FACADE)
+ | TMHM(TM43_SECRET_POWER)
+ | TMHM(TM44_REST)
+ | TMHM(TM45_ATTRACT)
+ | TMHM(TM46_THIEF)
+ | TMHM(TM50_OVERHEAT)
+ | TMHM(HM04_STRENGTH)
+ | TMHM(HM06_ROCK_SMASH)),
+
+ [SPECIES_POLIWAG] = TMHM_LEARNSET(TMHM(TM03_WATER_PULSE)
+ | TMHM(TM06_TOXIC)
+ | TMHM(TM07_HAIL)
+ | TMHM(TM10_HIDDEN_POWER)
+ | TMHM(TM13_ICE_BEAM)
+ | TMHM(TM14_BLIZZARD)
+ | TMHM(TM17_PROTECT)
+ | TMHM(TM18_RAIN_DANCE)
+ | TMHM(TM21_FRUSTRATION)
+ | TMHM(TM27_RETURN)
+ | TMHM(TM28_DIG)
+ | TMHM(TM29_PSYCHIC)
+ | TMHM(TM32_DOUBLE_TEAM)
+ | TMHM(TM42_FACADE)
+ | TMHM(TM43_SECRET_POWER)
+ | TMHM(TM44_REST)
+ | TMHM(TM45_ATTRACT)
+ | TMHM(TM46_THIEF)
+ | TMHM(HM03_SURF)
+ | TMHM(HM07_WATERFALL)
+ | TMHM(HM08_DIVE)),
+
+ [SPECIES_POLIWHIRL] = TMHM_LEARNSET(TMHM(TM01_FOCUS_PUNCH)
+ | TMHM(TM03_WATER_PULSE)
+ | TMHM(TM06_TOXIC)
+ | TMHM(TM07_HAIL)
+ | TMHM(TM10_HIDDEN_POWER)
+ | TMHM(TM13_ICE_BEAM)
+ | TMHM(TM14_BLIZZARD)
+ | TMHM(TM17_PROTECT)
+ | TMHM(TM18_RAIN_DANCE)
+ | TMHM(TM21_FRUSTRATION)
+ | TMHM(TM26_EARTHQUAKE)
+ | TMHM(TM27_RETURN)
+ | TMHM(TM28_DIG)
+ | TMHM(TM29_PSYCHIC)
+ | TMHM(TM31_BRICK_BREAK)
+ | TMHM(TM32_DOUBLE_TEAM)
+ | TMHM(TM42_FACADE)
+ | TMHM(TM43_SECRET_POWER)
+ | TMHM(TM44_REST)
+ | TMHM(TM45_ATTRACT)
+ | TMHM(TM46_THIEF)
+ | TMHM(HM03_SURF)
+ | TMHM(HM04_STRENGTH)
+ | TMHM(HM06_ROCK_SMASH)
+ | TMHM(HM07_WATERFALL)
+ | TMHM(HM08_DIVE)),
+
+ [SPECIES_POLIWRATH] = TMHM_LEARNSET(TMHM(TM01_FOCUS_PUNCH)
+ | TMHM(TM03_WATER_PULSE)
+ | TMHM(TM06_TOXIC)
+ | TMHM(TM07_HAIL)
+ | TMHM(TM08_BULK_UP)
+ | TMHM(TM10_HIDDEN_POWER)
+ | TMHM(TM13_ICE_BEAM)
+ | TMHM(TM14_BLIZZARD)
+ | TMHM(TM15_HYPER_BEAM)
+ | TMHM(TM17_PROTECT)
+ | TMHM(TM18_RAIN_DANCE)
+ | TMHM(TM21_FRUSTRATION)
+ | TMHM(TM26_EARTHQUAKE)
+ | TMHM(TM27_RETURN)
+ | TMHM(TM28_DIG)
+ | TMHM(TM29_PSYCHIC)
+ | TMHM(TM31_BRICK_BREAK)
+ | TMHM(TM32_DOUBLE_TEAM)
+ | TMHM(TM39_ROCK_TOMB)
+ | TMHM(TM42_FACADE)
+ | TMHM(TM43_SECRET_POWER)
+ | TMHM(TM44_REST)
+ | TMHM(TM45_ATTRACT)
+ | TMHM(TM46_THIEF)
+ | TMHM(HM03_SURF)
+ | TMHM(HM04_STRENGTH)
+ | TMHM(HM06_ROCK_SMASH)
+ | TMHM(HM07_WATERFALL)
+ | TMHM(HM08_DIVE)),
+
+ [SPECIES_ABRA] = TMHM_LEARNSET(TMHM(TM01_FOCUS_PUNCH)
+ | TMHM(TM04_CALM_MIND)
+ | TMHM(TM06_TOXIC)
+ | TMHM(TM10_HIDDEN_POWER)
+ | TMHM(TM11_SUNNY_DAY)
+ | TMHM(TM12_TAUNT)
+ | TMHM(TM16_LIGHT_SCREEN)
+ | TMHM(TM17_PROTECT)
+ | TMHM(TM18_RAIN_DANCE)
+ | TMHM(TM20_SAFEGUARD)
+ | TMHM(TM21_FRUSTRATION)
+ | TMHM(TM23_IRON_TAIL)
+ | TMHM(TM27_RETURN)
+ | TMHM(TM29_PSYCHIC)
+ | TMHM(TM30_SHADOW_BALL)
+ | TMHM(TM32_DOUBLE_TEAM)
+ | TMHM(TM33_REFLECT)
+ | TMHM(TM34_SHOCK_WAVE)
+ | TMHM(TM41_TORMENT)
+ | TMHM(TM42_FACADE)
+ | TMHM(TM43_SECRET_POWER)
+ | TMHM(TM44_REST)
+ | TMHM(TM45_ATTRACT)
+ | TMHM(TM46_THIEF)
+ | TMHM(TM48_SKILL_SWAP)
+ | TMHM(TM49_SNATCH)
+ | TMHM(HM05_FLASH)),
+
+ [SPECIES_KADABRA] = TMHM_LEARNSET(TMHM(TM01_FOCUS_PUNCH)
+ | TMHM(TM04_CALM_MIND)
+ | TMHM(TM06_TOXIC)
+ | TMHM(TM10_HIDDEN_POWER)
+ | TMHM(TM11_SUNNY_DAY)
+ | TMHM(TM12_TAUNT)
+ | TMHM(TM16_LIGHT_SCREEN)
+ | TMHM(TM17_PROTECT)
+ | TMHM(TM18_RAIN_DANCE)
+ | TMHM(TM20_SAFEGUARD)
+ | TMHM(TM21_FRUSTRATION)
+ | TMHM(TM23_IRON_TAIL)
+ | TMHM(TM27_RETURN)
+ | TMHM(TM29_PSYCHIC)
+ | TMHM(TM30_SHADOW_BALL)
+ | TMHM(TM32_DOUBLE_TEAM)
+ | TMHM(TM33_REFLECT)
+ | TMHM(TM34_SHOCK_WAVE)
+ | TMHM(TM41_TORMENT)
+ | TMHM(TM42_FACADE)
+ | TMHM(TM43_SECRET_POWER)
+ | TMHM(TM44_REST)
+ | TMHM(TM45_ATTRACT)
+ | TMHM(TM46_THIEF)
+ | TMHM(TM48_SKILL_SWAP)
+ | TMHM(TM49_SNATCH)
+ | TMHM(HM05_FLASH)),
+
+ [SPECIES_ALAKAZAM] = TMHM_LEARNSET(TMHM(TM01_FOCUS_PUNCH)
+ | TMHM(TM04_CALM_MIND)
+ | TMHM(TM06_TOXIC)
+ | TMHM(TM10_HIDDEN_POWER)
+ | TMHM(TM11_SUNNY_DAY)
+ | TMHM(TM12_TAUNT)
+ | TMHM(TM15_HYPER_BEAM)
+ | TMHM(TM16_LIGHT_SCREEN)
+ | TMHM(TM17_PROTECT)
+ | TMHM(TM18_RAIN_DANCE)
+ | TMHM(TM20_SAFEGUARD)
+ | TMHM(TM21_FRUSTRATION)
+ | TMHM(TM23_IRON_TAIL)
+ | TMHM(TM27_RETURN)
+ | TMHM(TM29_PSYCHIC)
+ | TMHM(TM30_SHADOW_BALL)
+ | TMHM(TM32_DOUBLE_TEAM)
+ | TMHM(TM33_REFLECT)
+ | TMHM(TM34_SHOCK_WAVE)
+ | TMHM(TM41_TORMENT)
+ | TMHM(TM42_FACADE)
+ | TMHM(TM43_SECRET_POWER)
+ | TMHM(TM44_REST)
+ | TMHM(TM45_ATTRACT)
+ | TMHM(TM46_THIEF)
+ | TMHM(TM48_SKILL_SWAP)
+ | TMHM(TM49_SNATCH)
+ | TMHM(HM05_FLASH)),
+
+ [SPECIES_MACHOP] = TMHM_LEARNSET(TMHM(TM01_FOCUS_PUNCH)
+ | TMHM(TM06_TOXIC)
+ | TMHM(TM08_BULK_UP)
+ | TMHM(TM10_HIDDEN_POWER)
+ | TMHM(TM11_SUNNY_DAY)
+ | TMHM(TM17_PROTECT)
+ | TMHM(TM18_RAIN_DANCE)
+ | TMHM(TM21_FRUSTRATION)
+ | TMHM(TM26_EARTHQUAKE)
+ | TMHM(TM27_RETURN)
+ | TMHM(TM28_DIG)
+ | TMHM(TM31_BRICK_BREAK)
+ | TMHM(TM32_DOUBLE_TEAM)
+ | TMHM(TM35_FLAMETHROWER)
+ | TMHM(TM38_FIRE_BLAST)
+ | TMHM(TM39_ROCK_TOMB)
+ | TMHM(TM42_FACADE)
+ | TMHM(TM43_SECRET_POWER)
+ | TMHM(TM44_REST)
+ | TMHM(TM45_ATTRACT)
+ | TMHM(TM46_THIEF)
+ | TMHM(HM04_STRENGTH)
+ | TMHM(HM06_ROCK_SMASH)),
+
+ [SPECIES_MACHOKE] = TMHM_LEARNSET(TMHM(TM01_FOCUS_PUNCH)
+ | TMHM(TM06_TOXIC)
+ | TMHM(TM08_BULK_UP)
+ | TMHM(TM10_HIDDEN_POWER)
+ | TMHM(TM11_SUNNY_DAY)
+ | TMHM(TM17_PROTECT)
+ | TMHM(TM18_RAIN_DANCE)
+ | TMHM(TM21_FRUSTRATION)
+ | TMHM(TM26_EARTHQUAKE)
+ | TMHM(TM27_RETURN)
+ | TMHM(TM28_DIG)
+ | TMHM(TM31_BRICK_BREAK)
+ | TMHM(TM32_DOUBLE_TEAM)
+ | TMHM(TM35_FLAMETHROWER)
+ | TMHM(TM38_FIRE_BLAST)
+ | TMHM(TM39_ROCK_TOMB)
+ | TMHM(TM42_FACADE)
+ | TMHM(TM43_SECRET_POWER)
+ | TMHM(TM44_REST)
+ | TMHM(TM45_ATTRACT)
+ | TMHM(TM46_THIEF)
+ | TMHM(HM04_STRENGTH)
+ | TMHM(HM06_ROCK_SMASH)),
+
+ [SPECIES_MACHAMP] = TMHM_LEARNSET(TMHM(TM01_FOCUS_PUNCH)
+ | TMHM(TM06_TOXIC)
+ | TMHM(TM08_BULK_UP)
+ | TMHM(TM10_HIDDEN_POWER)
+ | TMHM(TM11_SUNNY_DAY)
+ | TMHM(TM15_HYPER_BEAM)
+ | TMHM(TM17_PROTECT)
+ | TMHM(TM18_RAIN_DANCE)
+ | TMHM(TM21_FRUSTRATION)
+ | TMHM(TM26_EARTHQUAKE)
+ | TMHM(TM27_RETURN)
+ | TMHM(TM28_DIG)
+ | TMHM(TM31_BRICK_BREAK)
+ | TMHM(TM32_DOUBLE_TEAM)
+ | TMHM(TM35_FLAMETHROWER)
+ | TMHM(TM38_FIRE_BLAST)
+ | TMHM(TM39_ROCK_TOMB)
+ | TMHM(TM42_FACADE)
+ | TMHM(TM43_SECRET_POWER)
+ | TMHM(TM44_REST)
+ | TMHM(TM45_ATTRACT)
+ | TMHM(TM46_THIEF)
+ | TMHM(HM04_STRENGTH)
+ | TMHM(HM06_ROCK_SMASH)),
+
+ [SPECIES_BELLSPROUT] = TMHM_LEARNSET(TMHM(TM06_TOXIC)
+ | TMHM(TM09_BULLET_SEED)
+ | TMHM(TM10_HIDDEN_POWER)
+ | TMHM(TM11_SUNNY_DAY)
+ | TMHM(TM17_PROTECT)
+ | TMHM(TM19_GIGA_DRAIN)
+ | TMHM(TM21_FRUSTRATION)
+ | TMHM(TM22_SOLARBEAM)
+ | TMHM(TM27_RETURN)
+ | TMHM(TM32_DOUBLE_TEAM)
+ | TMHM(TM36_SLUDGE_BOMB)
+ | TMHM(TM42_FACADE)
+ | TMHM(TM43_SECRET_POWER)
+ | TMHM(TM44_REST)
+ | TMHM(TM45_ATTRACT)
+ | TMHM(TM46_THIEF)
+ | TMHM(HM01_CUT)
+ | TMHM(HM05_FLASH)),
+
+ [SPECIES_WEEPINBELL] = TMHM_LEARNSET(TMHM(TM06_TOXIC)
+ | TMHM(TM09_BULLET_SEED)
+ | TMHM(TM10_HIDDEN_POWER)
+ | TMHM(TM11_SUNNY_DAY)
+ | TMHM(TM17_PROTECT)
+ | TMHM(TM19_GIGA_DRAIN)
+ | TMHM(TM21_FRUSTRATION)
+ | TMHM(TM22_SOLARBEAM)
+ | TMHM(TM27_RETURN)
+ | TMHM(TM32_DOUBLE_TEAM)
+ | TMHM(TM36_SLUDGE_BOMB)
+ | TMHM(TM42_FACADE)
+ | TMHM(TM43_SECRET_POWER)
+ | TMHM(TM44_REST)
+ | TMHM(TM45_ATTRACT)
+ | TMHM(TM46_THIEF)
+ | TMHM(HM01_CUT)
+ | TMHM(HM05_FLASH)),
+
+ [SPECIES_VICTREEBEL] = TMHM_LEARNSET(TMHM(TM06_TOXIC)
+ | TMHM(TM09_BULLET_SEED)
+ | TMHM(TM10_HIDDEN_POWER)
+ | TMHM(TM11_SUNNY_DAY)
+ | TMHM(TM15_HYPER_BEAM)
+ | TMHM(TM17_PROTECT)
+ | TMHM(TM19_GIGA_DRAIN)
+ | TMHM(TM21_FRUSTRATION)
+ | TMHM(TM22_SOLARBEAM)
+ | TMHM(TM27_RETURN)
+ | TMHM(TM32_DOUBLE_TEAM)
+ | TMHM(TM36_SLUDGE_BOMB)
+ | TMHM(TM42_FACADE)
+ | TMHM(TM43_SECRET_POWER)
+ | TMHM(TM44_REST)
+ | TMHM(TM45_ATTRACT)
+ | TMHM(TM46_THIEF)
+ | TMHM(HM01_CUT)
+ | TMHM(HM05_FLASH)),
+
+ [SPECIES_TENTACOOL] = TMHM_LEARNSET(TMHM(TM03_WATER_PULSE)
+ | TMHM(TM06_TOXIC)
+ | TMHM(TM07_HAIL)
+ | TMHM(TM10_HIDDEN_POWER)
+ | TMHM(TM13_ICE_BEAM)
+ | TMHM(TM14_BLIZZARD)
+ | TMHM(TM17_PROTECT)
+ | TMHM(TM18_RAIN_DANCE)
+ | TMHM(TM19_GIGA_DRAIN)
+ | TMHM(TM21_FRUSTRATION)
+ | TMHM(TM27_RETURN)
+ | TMHM(TM32_DOUBLE_TEAM)
+ | TMHM(TM36_SLUDGE_BOMB)
+ | TMHM(TM42_FACADE)
+ | TMHM(TM43_SECRET_POWER)
+ | TMHM(TM44_REST)
+ | TMHM(TM45_ATTRACT)
+ | TMHM(TM46_THIEF)
+ | TMHM(HM01_CUT)
+ | TMHM(HM03_SURF)
+ | TMHM(HM07_WATERFALL)
+ | TMHM(HM08_DIVE)),
+
+ [SPECIES_TENTACRUEL] = TMHM_LEARNSET(TMHM(TM03_WATER_PULSE)
+ | TMHM(TM06_TOXIC)
+ | TMHM(TM07_HAIL)
+ | TMHM(TM10_HIDDEN_POWER)
+ | TMHM(TM13_ICE_BEAM)
+ | TMHM(TM14_BLIZZARD)
+ | TMHM(TM15_HYPER_BEAM)
+ | TMHM(TM17_PROTECT)
+ | TMHM(TM18_RAIN_DANCE)
+ | TMHM(TM19_GIGA_DRAIN)
+ | TMHM(TM21_FRUSTRATION)
+ | TMHM(TM27_RETURN)
+ | TMHM(TM32_DOUBLE_TEAM)
+ | TMHM(TM36_SLUDGE_BOMB)
+ | TMHM(TM42_FACADE)
+ | TMHM(TM43_SECRET_POWER)
+ | TMHM(TM44_REST)
+ | TMHM(TM45_ATTRACT)
+ | TMHM(TM46_THIEF)
+ | TMHM(HM01_CUT)
+ | TMHM(HM03_SURF)
+ | TMHM(HM07_WATERFALL)
+ | TMHM(HM08_DIVE)),
+
+ [SPECIES_GEODUDE] = TMHM_LEARNSET(TMHM(TM01_FOCUS_PUNCH)
+ | TMHM(TM06_TOXIC)
+ | TMHM(TM10_HIDDEN_POWER)
+ | TMHM(TM11_SUNNY_DAY)
+ | TMHM(TM17_PROTECT)
+ | TMHM(TM21_FRUSTRATION)
+ | TMHM(TM26_EARTHQUAKE)
+ | TMHM(TM27_RETURN)
+ | TMHM(TM28_DIG)
+ | TMHM(TM31_BRICK_BREAK)
+ | TMHM(TM32_DOUBLE_TEAM)
+ | TMHM(TM35_FLAMETHROWER)
+ | TMHM(TM37_SANDSTORM)
+ | TMHM(TM38_FIRE_BLAST)
+ | TMHM(TM39_ROCK_TOMB)
+ | TMHM(TM42_FACADE)
+ | TMHM(TM43_SECRET_POWER)
+ | TMHM(TM44_REST)
+ | TMHM(TM45_ATTRACT)
+ | TMHM(HM04_STRENGTH)
+ | TMHM(HM06_ROCK_SMASH)),
+
+ [SPECIES_GRAVELER] = TMHM_LEARNSET(TMHM(TM01_FOCUS_PUNCH)
+ | TMHM(TM06_TOXIC)
+ | TMHM(TM10_HIDDEN_POWER)
+ | TMHM(TM11_SUNNY_DAY)
+ | TMHM(TM17_PROTECT)
+ | TMHM(TM21_FRUSTRATION)
+ | TMHM(TM26_EARTHQUAKE)
+ | TMHM(TM27_RETURN)
+ | TMHM(TM28_DIG)
+ | TMHM(TM31_BRICK_BREAK)
+ | TMHM(TM32_DOUBLE_TEAM)
+ | TMHM(TM35_FLAMETHROWER)
+ | TMHM(TM37_SANDSTORM)
+ | TMHM(TM38_FIRE_BLAST)
+ | TMHM(TM39_ROCK_TOMB)
+ | TMHM(TM42_FACADE)
+ | TMHM(TM43_SECRET_POWER)
+ | TMHM(TM44_REST)
+ | TMHM(TM45_ATTRACT)
+ | TMHM(HM04_STRENGTH)
+ | TMHM(HM06_ROCK_SMASH)),
+
+ [SPECIES_GOLEM] = TMHM_LEARNSET(TMHM(TM01_FOCUS_PUNCH)
+ | TMHM(TM05_ROAR)
+ | TMHM(TM06_TOXIC)
+ | TMHM(TM10_HIDDEN_POWER)
+ | TMHM(TM11_SUNNY_DAY)
+ | TMHM(TM15_HYPER_BEAM)
+ | TMHM(TM17_PROTECT)
+ | TMHM(TM21_FRUSTRATION)
+ | TMHM(TM26_EARTHQUAKE)
+ | TMHM(TM27_RETURN)
+ | TMHM(TM28_DIG)
+ | TMHM(TM31_BRICK_BREAK)
+ | TMHM(TM32_DOUBLE_TEAM)
+ | TMHM(TM35_FLAMETHROWER)
+ | TMHM(TM37_SANDSTORM)
+ | TMHM(TM38_FIRE_BLAST)
+ | TMHM(TM39_ROCK_TOMB)
+ | TMHM(TM42_FACADE)
+ | TMHM(TM43_SECRET_POWER)
+ | TMHM(TM44_REST)
+ | TMHM(TM45_ATTRACT)
+ | TMHM(HM04_STRENGTH)
+ | TMHM(HM06_ROCK_SMASH)),
+
+ [SPECIES_PONYTA] = TMHM_LEARNSET(TMHM(TM06_TOXIC)
+ | TMHM(TM10_HIDDEN_POWER)
+ | TMHM(TM11_SUNNY_DAY)
+ | TMHM(TM17_PROTECT)
+ | TMHM(TM21_FRUSTRATION)
+ | TMHM(TM22_SOLARBEAM)
+ | TMHM(TM23_IRON_TAIL)
+ | TMHM(TM27_RETURN)
+ | TMHM(TM32_DOUBLE_TEAM)
+ | TMHM(TM35_FLAMETHROWER)
+ | TMHM(TM38_FIRE_BLAST)
+ | TMHM(TM42_FACADE)
+ | TMHM(TM43_SECRET_POWER)
+ | TMHM(TM44_REST)
+ | TMHM(TM45_ATTRACT)
+ | TMHM(TM50_OVERHEAT)
+ | TMHM(HM04_STRENGTH)),
+
+ [SPECIES_RAPIDASH] = TMHM_LEARNSET(TMHM(TM06_TOXIC)
+ | TMHM(TM10_HIDDEN_POWER)
+ | TMHM(TM11_SUNNY_DAY)
+ | TMHM(TM15_HYPER_BEAM)
+ | TMHM(TM17_PROTECT)
+ | TMHM(TM21_FRUSTRATION)
+ | TMHM(TM22_SOLARBEAM)
+ | TMHM(TM23_IRON_TAIL)
+ | TMHM(TM27_RETURN)
+ | TMHM(TM32_DOUBLE_TEAM)
+ | TMHM(TM35_FLAMETHROWER)
+ | TMHM(TM38_FIRE_BLAST)
+ | TMHM(TM42_FACADE)
+ | TMHM(TM43_SECRET_POWER)
+ | TMHM(TM44_REST)
+ | TMHM(TM45_ATTRACT)
+ | TMHM(TM50_OVERHEAT)
+ | TMHM(HM04_STRENGTH)),
+
+ [SPECIES_SLOWPOKE] = TMHM_LEARNSET(TMHM(TM03_WATER_PULSE)
+ | TMHM(TM04_CALM_MIND)
+ | TMHM(TM06_TOXIC)
+ | TMHM(TM07_HAIL)
+ | TMHM(TM10_HIDDEN_POWER)
+ | TMHM(TM11_SUNNY_DAY)
+ | TMHM(TM13_ICE_BEAM)
+ | TMHM(TM14_BLIZZARD)
+ | TMHM(TM17_PROTECT)
+ | TMHM(TM18_RAIN_DANCE)
+ | TMHM(TM20_SAFEGUARD)
+ | TMHM(TM21_FRUSTRATION)
+ | TMHM(TM23_IRON_TAIL)
+ | TMHM(TM26_EARTHQUAKE)
+ | TMHM(TM27_RETURN)
+ | TMHM(TM28_DIG)
+ | TMHM(TM29_PSYCHIC)
+ | TMHM(TM30_SHADOW_BALL)
+ | TMHM(TM32_DOUBLE_TEAM)
+ | TMHM(TM35_FLAMETHROWER)
+ | TMHM(TM38_FIRE_BLAST)
+ | TMHM(TM42_FACADE)
+ | TMHM(TM43_SECRET_POWER)
+ | TMHM(TM44_REST)
+ | TMHM(TM45_ATTRACT)
+ | TMHM(TM48_SKILL_SWAP)
+ | TMHM(HM03_SURF)
+ | TMHM(HM04_STRENGTH)
+ | TMHM(HM05_FLASH)
+ | TMHM(HM08_DIVE)),
+
+ [SPECIES_SLOWBRO] = TMHM_LEARNSET(TMHM(TM01_FOCUS_PUNCH)
+ | TMHM(TM03_WATER_PULSE)
+ | TMHM(TM04_CALM_MIND)
+ | TMHM(TM06_TOXIC)
+ | TMHM(TM07_HAIL)
+ | TMHM(TM10_HIDDEN_POWER)
+ | TMHM(TM11_SUNNY_DAY)
+ | TMHM(TM13_ICE_BEAM)
+ | TMHM(TM14_BLIZZARD)
+ | TMHM(TM15_HYPER_BEAM)
+ | TMHM(TM17_PROTECT)
+ | TMHM(TM18_RAIN_DANCE)
+ | TMHM(TM20_SAFEGUARD)
+ | TMHM(TM21_FRUSTRATION)
+ | TMHM(TM23_IRON_TAIL)
+ | TMHM(TM26_EARTHQUAKE)
+ | TMHM(TM27_RETURN)
+ | TMHM(TM28_DIG)
+ | TMHM(TM29_PSYCHIC)
+ | TMHM(TM30_SHADOW_BALL)
+ | TMHM(TM31_BRICK_BREAK)
+ | TMHM(TM32_DOUBLE_TEAM)
+ | TMHM(TM35_FLAMETHROWER)
+ | TMHM(TM38_FIRE_BLAST)
+ | TMHM(TM42_FACADE)
+ | TMHM(TM43_SECRET_POWER)
+ | TMHM(TM44_REST)
+ | TMHM(TM45_ATTRACT)
+ | TMHM(TM48_SKILL_SWAP)
+ | TMHM(HM03_SURF)
+ | TMHM(HM04_STRENGTH)
+ | TMHM(HM05_FLASH)
+ | TMHM(HM06_ROCK_SMASH)
+ | TMHM(HM08_DIVE)),
+
+ [SPECIES_MAGNEMITE] = TMHM_LEARNSET(TMHM(TM06_TOXIC)
+ | TMHM(TM10_HIDDEN_POWER)
+ | TMHM(TM11_SUNNY_DAY)
+ | TMHM(TM17_PROTECT)
+ | TMHM(TM18_RAIN_DANCE)
+ | TMHM(TM21_FRUSTRATION)
+ | TMHM(TM24_THUNDERBOLT)
+ | TMHM(TM25_THUNDER)
+ | TMHM(TM27_RETURN)
+ | TMHM(TM32_DOUBLE_TEAM)
+ | TMHM(TM33_REFLECT)
+ | TMHM(TM34_SHOCK_WAVE)
+ | TMHM(TM42_FACADE)
+ | TMHM(TM43_SECRET_POWER)
+ | TMHM(TM44_REST)
+ | TMHM(HM05_FLASH)),
+
+ [SPECIES_MAGNETON] = TMHM_LEARNSET(TMHM(TM06_TOXIC)
+ | TMHM(TM10_HIDDEN_POWER)
+ | TMHM(TM11_SUNNY_DAY)
+ | TMHM(TM15_HYPER_BEAM)
+ | TMHM(TM17_PROTECT)
+ | TMHM(TM18_RAIN_DANCE)
+ | TMHM(TM21_FRUSTRATION)
+ | TMHM(TM24_THUNDERBOLT)
+ | TMHM(TM25_THUNDER)
+ | TMHM(TM27_RETURN)
+ | TMHM(TM32_DOUBLE_TEAM)
+ | TMHM(TM33_REFLECT)
+ | TMHM(TM34_SHOCK_WAVE)
+ | TMHM(TM42_FACADE)
+ | TMHM(TM43_SECRET_POWER)
+ | TMHM(TM44_REST)
+ | TMHM(HM05_FLASH)),
+
+ [SPECIES_FARFETCHD] = TMHM_LEARNSET(TMHM(TM06_TOXIC)
+ | TMHM(TM10_HIDDEN_POWER)
+ | TMHM(TM11_SUNNY_DAY)
+ | TMHM(TM17_PROTECT)
+ | TMHM(TM21_FRUSTRATION)
+ | TMHM(TM23_IRON_TAIL)
+ | TMHM(TM27_RETURN)
+ | TMHM(TM32_DOUBLE_TEAM)
+ | TMHM(TM40_AERIAL_ACE)
+ | TMHM(TM42_FACADE)
+ | TMHM(TM43_SECRET_POWER)
+ | TMHM(TM44_REST)
+ | TMHM(TM45_ATTRACT)
+ | TMHM(TM46_THIEF)
+ | TMHM(TM47_STEEL_WING)
+ | TMHM(HM01_CUT)
+ | TMHM(HM02_FLY)),
+
+ [SPECIES_DODUO] = TMHM_LEARNSET(TMHM(TM06_TOXIC)
+ | TMHM(TM10_HIDDEN_POWER)
+ | TMHM(TM11_SUNNY_DAY)
+ | TMHM(TM17_PROTECT)
+ | TMHM(TM21_FRUSTRATION)
+ | TMHM(TM27_RETURN)
+ | TMHM(TM32_DOUBLE_TEAM)
+ | TMHM(TM40_AERIAL_ACE)
+ | TMHM(TM42_FACADE)
+ | TMHM(TM43_SECRET_POWER)
+ | TMHM(TM44_REST)
+ | TMHM(TM45_ATTRACT)
+ | TMHM(TM46_THIEF)
+ | TMHM(TM47_STEEL_WING)
+ | TMHM(HM02_FLY)),
+
+ [SPECIES_DODRIO] = TMHM_LEARNSET(TMHM(TM06_TOXIC)
+ | TMHM(TM10_HIDDEN_POWER)
+ | TMHM(TM11_SUNNY_DAY)
+ | TMHM(TM12_TAUNT)
+ | TMHM(TM15_HYPER_BEAM)
+ | TMHM(TM17_PROTECT)
+ | TMHM(TM21_FRUSTRATION)
+ | TMHM(TM27_RETURN)
+ | TMHM(TM32_DOUBLE_TEAM)
+ | TMHM(TM40_AERIAL_ACE)
+ | TMHM(TM41_TORMENT)
+ | TMHM(TM42_FACADE)
+ | TMHM(TM43_SECRET_POWER)
+ | TMHM(TM44_REST)
+ | TMHM(TM45_ATTRACT)
+ | TMHM(TM46_THIEF)
+ | TMHM(TM47_STEEL_WING)
+ | TMHM(HM02_FLY)),
+
+ [SPECIES_SEEL] = TMHM_LEARNSET(TMHM(TM03_WATER_PULSE)
+ | TMHM(TM06_TOXIC)
+ | TMHM(TM07_HAIL)
+ | TMHM(TM10_HIDDEN_POWER)
+ | TMHM(TM13_ICE_BEAM)
+ | TMHM(TM14_BLIZZARD)
+ | TMHM(TM17_PROTECT)
+ | TMHM(TM18_RAIN_DANCE)
+ | TMHM(TM20_SAFEGUARD)
+ | TMHM(TM21_FRUSTRATION)
+ | TMHM(TM27_RETURN)
+ | TMHM(TM32_DOUBLE_TEAM)
+ | TMHM(TM42_FACADE)
+ | TMHM(TM43_SECRET_POWER)
+ | TMHM(TM44_REST)
+ | TMHM(TM45_ATTRACT)
+ | TMHM(TM46_THIEF)
+ | TMHM(HM03_SURF)
+ | TMHM(HM07_WATERFALL)
+ | TMHM(HM08_DIVE)),
+
+ [SPECIES_DEWGONG] = TMHM_LEARNSET(TMHM(TM03_WATER_PULSE)
+ | TMHM(TM06_TOXIC)
+ | TMHM(TM07_HAIL)
+ | TMHM(TM10_HIDDEN_POWER)
+ | TMHM(TM13_ICE_BEAM)
+ | TMHM(TM14_BLIZZARD)
+ | TMHM(TM15_HYPER_BEAM)
+ | TMHM(TM17_PROTECT)
+ | TMHM(TM18_RAIN_DANCE)
+ | TMHM(TM20_SAFEGUARD)
+ | TMHM(TM21_FRUSTRATION)
+ | TMHM(TM27_RETURN)
+ | TMHM(TM32_DOUBLE_TEAM)
+ | TMHM(TM42_FACADE)
+ | TMHM(TM43_SECRET_POWER)
+ | TMHM(TM44_REST)
+ | TMHM(TM45_ATTRACT)
+ | TMHM(TM46_THIEF)
+ | TMHM(HM03_SURF)
+ | TMHM(HM07_WATERFALL)
+ | TMHM(HM08_DIVE)),
+
+ [SPECIES_GRIMER] = TMHM_LEARNSET(TMHM(TM06_TOXIC)
+ | TMHM(TM10_HIDDEN_POWER)
+ | TMHM(TM11_SUNNY_DAY)
+ | TMHM(TM12_TAUNT)
+ | TMHM(TM17_PROTECT)
+ | TMHM(TM18_RAIN_DANCE)
+ | TMHM(TM19_GIGA_DRAIN)
+ | TMHM(TM21_FRUSTRATION)
+ | TMHM(TM24_THUNDERBOLT)
+ | TMHM(TM25_THUNDER)
+ | TMHM(TM27_RETURN)
+ | TMHM(TM28_DIG)
+ | TMHM(TM32_DOUBLE_TEAM)
+ | TMHM(TM34_SHOCK_WAVE)
+ | TMHM(TM35_FLAMETHROWER)
+ | TMHM(TM36_SLUDGE_BOMB)
+ | TMHM(TM38_FIRE_BLAST)
+ | TMHM(TM39_ROCK_TOMB)
+ | TMHM(TM41_TORMENT)
+ | TMHM(TM42_FACADE)
+ | TMHM(TM43_SECRET_POWER)
+ | TMHM(TM44_REST)
+ | TMHM(TM45_ATTRACT)
+ | TMHM(TM46_THIEF)),
+
+ [SPECIES_MUK] = TMHM_LEARNSET(TMHM(TM01_FOCUS_PUNCH)
+ | TMHM(TM06_TOXIC)
+ | TMHM(TM10_HIDDEN_POWER)
+ | TMHM(TM11_SUNNY_DAY)
+ | TMHM(TM12_TAUNT)
+ | TMHM(TM15_HYPER_BEAM)
+ | TMHM(TM17_PROTECT)
+ | TMHM(TM18_RAIN_DANCE)
+ | TMHM(TM19_GIGA_DRAIN)
+ | TMHM(TM21_FRUSTRATION)
+ | TMHM(TM24_THUNDERBOLT)
+ | TMHM(TM25_THUNDER)
+ | TMHM(TM27_RETURN)
+ | TMHM(TM28_DIG)
+ | TMHM(TM31_BRICK_BREAK)
+ | TMHM(TM32_DOUBLE_TEAM)
+ | TMHM(TM34_SHOCK_WAVE)
+ | TMHM(TM35_FLAMETHROWER)
+ | TMHM(TM36_SLUDGE_BOMB)
+ | TMHM(TM38_FIRE_BLAST)
+ | TMHM(TM39_ROCK_TOMB)
+ | TMHM(TM41_TORMENT)
+ | TMHM(TM42_FACADE)
+ | TMHM(TM43_SECRET_POWER)
+ | TMHM(TM44_REST)
+ | TMHM(TM45_ATTRACT)
+ | TMHM(TM46_THIEF)
+ | TMHM(HM04_STRENGTH)
+ | TMHM(HM06_ROCK_SMASH)),
+
+ [SPECIES_SHELLDER] = TMHM_LEARNSET(TMHM(TM03_WATER_PULSE)
+ | TMHM(TM06_TOXIC)
+ | TMHM(TM07_HAIL)
+ | TMHM(TM10_HIDDEN_POWER)
+ | TMHM(TM13_ICE_BEAM)
+ | TMHM(TM14_BLIZZARD)
+ | TMHM(TM17_PROTECT)
+ | TMHM(TM18_RAIN_DANCE)
+ | TMHM(TM21_FRUSTRATION)
+ | TMHM(TM27_RETURN)
+ | TMHM(TM32_DOUBLE_TEAM)
+ | TMHM(TM42_FACADE)
+ | TMHM(TM43_SECRET_POWER)
+ | TMHM(TM44_REST)
+ | TMHM(TM45_ATTRACT)
+ | TMHM(HM03_SURF)
+ | TMHM(HM08_DIVE)),
+
+ [SPECIES_CLOYSTER] = TMHM_LEARNSET(TMHM(TM03_WATER_PULSE)
+ | TMHM(TM06_TOXIC)
+ | TMHM(TM07_HAIL)
+ | TMHM(TM10_HIDDEN_POWER)
+ | TMHM(TM13_ICE_BEAM)
+ | TMHM(TM14_BLIZZARD)
+ | TMHM(TM15_HYPER_BEAM)
+ | TMHM(TM17_PROTECT)
+ | TMHM(TM18_RAIN_DANCE)
+ | TMHM(TM21_FRUSTRATION)
+ | TMHM(TM27_RETURN)
+ | TMHM(TM32_DOUBLE_TEAM)
+ | TMHM(TM41_TORMENT)
+ | TMHM(TM42_FACADE)
+ | TMHM(TM43_SECRET_POWER)
+ | TMHM(TM44_REST)
+ | TMHM(TM45_ATTRACT)
+ | TMHM(HM03_SURF)
+ | TMHM(HM08_DIVE)),
+
+ [SPECIES_GASTLY] = TMHM_LEARNSET(TMHM(TM06_TOXIC)
+ | TMHM(TM10_HIDDEN_POWER)
+ | TMHM(TM11_SUNNY_DAY)
+ | TMHM(TM12_TAUNT)
+ | TMHM(TM17_PROTECT)
+ | TMHM(TM18_RAIN_DANCE)
+ | TMHM(TM19_GIGA_DRAIN)
+ | TMHM(TM21_FRUSTRATION)
+ | TMHM(TM24_THUNDERBOLT)
+ | TMHM(TM27_RETURN)
+ | TMHM(TM29_PSYCHIC)
+ | TMHM(TM30_SHADOW_BALL)
+ | TMHM(TM32_DOUBLE_TEAM)
+ | TMHM(TM36_SLUDGE_BOMB)
+ | TMHM(TM41_TORMENT)
+ | TMHM(TM42_FACADE)
+ | TMHM(TM43_SECRET_POWER)
+ | TMHM(TM44_REST)
+ | TMHM(TM45_ATTRACT)
+ | TMHM(TM46_THIEF)
+ | TMHM(TM48_SKILL_SWAP)
+ | TMHM(TM49_SNATCH)),
+
+ [SPECIES_HAUNTER] = TMHM_LEARNSET(TMHM(TM06_TOXIC)
+ | TMHM(TM10_HIDDEN_POWER)
+ | TMHM(TM11_SUNNY_DAY)
+ | TMHM(TM12_TAUNT)
+ | TMHM(TM17_PROTECT)
+ | TMHM(TM18_RAIN_DANCE)
+ | TMHM(TM19_GIGA_DRAIN)
+ | TMHM(TM21_FRUSTRATION)
+ | TMHM(TM24_THUNDERBOLT)
+ | TMHM(TM27_RETURN)
+ | TMHM(TM29_PSYCHIC)
+ | TMHM(TM30_SHADOW_BALL)
+ | TMHM(TM32_DOUBLE_TEAM)
+ | TMHM(TM36_SLUDGE_BOMB)
+ | TMHM(TM41_TORMENT)
+ | TMHM(TM42_FACADE)
+ | TMHM(TM43_SECRET_POWER)
+ | TMHM(TM44_REST)
+ | TMHM(TM45_ATTRACT)
+ | TMHM(TM46_THIEF)
+ | TMHM(TM48_SKILL_SWAP)
+ | TMHM(TM49_SNATCH)),
+
+ [SPECIES_GENGAR] = TMHM_LEARNSET(TMHM(TM01_FOCUS_PUNCH)
+ | TMHM(TM06_TOXIC)
+ | TMHM(TM10_HIDDEN_POWER)
+ | TMHM(TM11_SUNNY_DAY)
+ | TMHM(TM12_TAUNT)
+ | TMHM(TM15_HYPER_BEAM)
+ | TMHM(TM17_PROTECT)
+ | TMHM(TM18_RAIN_DANCE)
+ | TMHM(TM19_GIGA_DRAIN)
+ | TMHM(TM21_FRUSTRATION)
+ | TMHM(TM24_THUNDERBOLT)
+ | TMHM(TM25_THUNDER)
+ | TMHM(TM27_RETURN)
+ | TMHM(TM29_PSYCHIC)
+ | TMHM(TM30_SHADOW_BALL)
+ | TMHM(TM31_BRICK_BREAK)
+ | TMHM(TM32_DOUBLE_TEAM)
+ | TMHM(TM36_SLUDGE_BOMB)
+ | TMHM(TM41_TORMENT)
+ | TMHM(TM42_FACADE)
+ | TMHM(TM43_SECRET_POWER)
+ | TMHM(TM44_REST)
+ | TMHM(TM45_ATTRACT)
+ | TMHM(TM46_THIEF)
+ | TMHM(TM48_SKILL_SWAP)
+ | TMHM(TM49_SNATCH)
+ | TMHM(HM04_STRENGTH)
+ | TMHM(HM06_ROCK_SMASH)),
+
+ [SPECIES_ONIX] = TMHM_LEARNSET(TMHM(TM05_ROAR)
+ | TMHM(TM06_TOXIC)
+ | TMHM(TM10_HIDDEN_POWER)
+ | TMHM(TM11_SUNNY_DAY)
+ | TMHM(TM12_TAUNT)
+ | TMHM(TM17_PROTECT)
+ | TMHM(TM21_FRUSTRATION)
+ | TMHM(TM23_IRON_TAIL)
+ | TMHM(TM26_EARTHQUAKE)
+ | TMHM(TM27_RETURN)
+ | TMHM(TM28_DIG)
+ | TMHM(TM32_DOUBLE_TEAM)
+ | TMHM(TM37_SANDSTORM)
+ | TMHM(TM39_ROCK_TOMB)
+ | TMHM(TM41_TORMENT)
+ | TMHM(TM42_FACADE)
+ | TMHM(TM43_SECRET_POWER)
+ | TMHM(TM44_REST)
+ | TMHM(TM45_ATTRACT)
+ | TMHM(HM04_STRENGTH)
+ | TMHM(HM06_ROCK_SMASH)),
+
+ [SPECIES_DROWZEE] = TMHM_LEARNSET(TMHM(TM01_FOCUS_PUNCH)
+ | TMHM(TM04_CALM_MIND)
+ | TMHM(TM06_TOXIC)
+ | TMHM(TM10_HIDDEN_POWER)
+ | TMHM(TM11_SUNNY_DAY)
+ | TMHM(TM12_TAUNT)
+ | TMHM(TM16_LIGHT_SCREEN)
+ | TMHM(TM17_PROTECT)
+ | TMHM(TM18_RAIN_DANCE)
+ | TMHM(TM20_SAFEGUARD)
+ | TMHM(TM21_FRUSTRATION)
+ | TMHM(TM27_RETURN)
+ | TMHM(TM29_PSYCHIC)
+ | TMHM(TM30_SHADOW_BALL)
+ | TMHM(TM31_BRICK_BREAK)
+ | TMHM(TM32_DOUBLE_TEAM)
+ | TMHM(TM33_REFLECT)
+ | TMHM(TM41_TORMENT)
+ | TMHM(TM42_FACADE)
+ | TMHM(TM43_SECRET_POWER)
+ | TMHM(TM44_REST)
+ | TMHM(TM45_ATTRACT)
+ | TMHM(TM46_THIEF)
+ | TMHM(TM48_SKILL_SWAP)
+ | TMHM(TM49_SNATCH)
+ | TMHM(HM05_FLASH)),
+
+ [SPECIES_HYPNO] = TMHM_LEARNSET(TMHM(TM01_FOCUS_PUNCH)
+ | TMHM(TM04_CALM_MIND)
+ | TMHM(TM06_TOXIC)
+ | TMHM(TM10_HIDDEN_POWER)
+ | TMHM(TM11_SUNNY_DAY)
+ | TMHM(TM12_TAUNT)
+ | TMHM(TM15_HYPER_BEAM)
+ | TMHM(TM16_LIGHT_SCREEN)
+ | TMHM(TM17_PROTECT)
+ | TMHM(TM18_RAIN_DANCE)
+ | TMHM(TM20_SAFEGUARD)
+ | TMHM(TM21_FRUSTRATION)
+ | TMHM(TM27_RETURN)
+ | TMHM(TM29_PSYCHIC)
+ | TMHM(TM30_SHADOW_BALL)
+ | TMHM(TM31_BRICK_BREAK)
+ | TMHM(TM32_DOUBLE_TEAM)
+ | TMHM(TM33_REFLECT)
+ | TMHM(TM41_TORMENT)
+ | TMHM(TM42_FACADE)
+ | TMHM(TM43_SECRET_POWER)
+ | TMHM(TM44_REST)
+ | TMHM(TM45_ATTRACT)
+ | TMHM(TM46_THIEF)
+ | TMHM(TM48_SKILL_SWAP)
+ | TMHM(TM49_SNATCH)
+ | TMHM(HM05_FLASH)),
+
+ [SPECIES_KRABBY] = TMHM_LEARNSET(TMHM(TM03_WATER_PULSE)
+ | TMHM(TM06_TOXIC)
+ | TMHM(TM07_HAIL)
+ | TMHM(TM10_HIDDEN_POWER)
+ | TMHM(TM13_ICE_BEAM)
+ | TMHM(TM14_BLIZZARD)
+ | TMHM(TM17_PROTECT)
+ | TMHM(TM18_RAIN_DANCE)
+ | TMHM(TM21_FRUSTRATION)
+ | TMHM(TM27_RETURN)
+ | TMHM(TM28_DIG)
+ | TMHM(TM32_DOUBLE_TEAM)
+ | TMHM(TM39_ROCK_TOMB)
+ | TMHM(TM42_FACADE)
+ | TMHM(TM43_SECRET_POWER)
+ | TMHM(TM44_REST)
+ | TMHM(TM45_ATTRACT)
+ | TMHM(TM46_THIEF)
+ | TMHM(HM01_CUT)
+ | TMHM(HM03_SURF)
+ | TMHM(HM04_STRENGTH)
+ | TMHM(HM06_ROCK_SMASH)
+ | TMHM(HM08_DIVE)),
+
+ [SPECIES_KINGLER] = TMHM_LEARNSET(TMHM(TM03_WATER_PULSE)
+ | TMHM(TM06_TOXIC)
+ | TMHM(TM07_HAIL)
+ | TMHM(TM10_HIDDEN_POWER)
+ | TMHM(TM13_ICE_BEAM)
+ | TMHM(TM14_BLIZZARD)
+ | TMHM(TM15_HYPER_BEAM)
+ | TMHM(TM17_PROTECT)
+ | TMHM(TM18_RAIN_DANCE)
+ | TMHM(TM21_FRUSTRATION)
+ | TMHM(TM27_RETURN)
+ | TMHM(TM28_DIG)
+ | TMHM(TM32_DOUBLE_TEAM)
+ | TMHM(TM39_ROCK_TOMB)
+ | TMHM(TM42_FACADE)
+ | TMHM(TM43_SECRET_POWER)
+ | TMHM(TM44_REST)
+ | TMHM(TM45_ATTRACT)
+ | TMHM(TM46_THIEF)
+ | TMHM(HM01_CUT)
+ | TMHM(HM03_SURF)
+ | TMHM(HM04_STRENGTH)
+ | TMHM(HM06_ROCK_SMASH)
+ | TMHM(HM08_DIVE)),
+
+ [SPECIES_VOLTORB] = TMHM_LEARNSET(TMHM(TM06_TOXIC)
+ | TMHM(TM10_HIDDEN_POWER)
+ | TMHM(TM12_TAUNT)
+ | TMHM(TM16_LIGHT_SCREEN)
+ | TMHM(TM17_PROTECT)
+ | TMHM(TM18_RAIN_DANCE)
+ | TMHM(TM21_FRUSTRATION)
+ | TMHM(TM24_THUNDERBOLT)
+ | TMHM(TM25_THUNDER)
+ | TMHM(TM27_RETURN)
+ | TMHM(TM32_DOUBLE_TEAM)
+ | TMHM(TM34_SHOCK_WAVE)
+ | TMHM(TM41_TORMENT)
+ | TMHM(TM42_FACADE)
+ | TMHM(TM43_SECRET_POWER)
+ | TMHM(TM44_REST)
+ | TMHM(TM46_THIEF)
+ | TMHM(HM05_FLASH)),
+
+ [SPECIES_ELECTRODE] = TMHM_LEARNSET(TMHM(TM06_TOXIC)
+ | TMHM(TM10_HIDDEN_POWER)
+ | TMHM(TM12_TAUNT)
+ | TMHM(TM15_HYPER_BEAM)
+ | TMHM(TM16_LIGHT_SCREEN)
+ | TMHM(TM17_PROTECT)
+ | TMHM(TM18_RAIN_DANCE)
+ | TMHM(TM21_FRUSTRATION)
+ | TMHM(TM24_THUNDERBOLT)
+ | TMHM(TM25_THUNDER)
+ | TMHM(TM27_RETURN)
+ | TMHM(TM32_DOUBLE_TEAM)
+ | TMHM(TM34_SHOCK_WAVE)
+ | TMHM(TM41_TORMENT)
+ | TMHM(TM42_FACADE)
+ | TMHM(TM43_SECRET_POWER)
+ | TMHM(TM44_REST)
+ | TMHM(TM46_THIEF)
+ | TMHM(HM05_FLASH)),
+
+ [SPECIES_EXEGGCUTE] = TMHM_LEARNSET(TMHM(TM06_TOXIC)
+ | TMHM(TM09_BULLET_SEED)
+ | TMHM(TM10_HIDDEN_POWER)
+ | TMHM(TM11_SUNNY_DAY)
+ | TMHM(TM16_LIGHT_SCREEN)
+ | TMHM(TM17_PROTECT)
+ | TMHM(TM19_GIGA_DRAIN)
+ | TMHM(TM21_FRUSTRATION)
+ | TMHM(TM22_SOLARBEAM)
+ | TMHM(TM27_RETURN)
+ | TMHM(TM29_PSYCHIC)
+ | TMHM(TM32_DOUBLE_TEAM)
+ | TMHM(TM33_REFLECT)
+ | TMHM(TM36_SLUDGE_BOMB)
+ | TMHM(TM42_FACADE)
+ | TMHM(TM43_SECRET_POWER)
+ | TMHM(TM44_REST)
+ | TMHM(TM45_ATTRACT)
+ | TMHM(TM46_THIEF)
+ | TMHM(TM48_SKILL_SWAP)
+ | TMHM(HM04_STRENGTH)
+ | TMHM(HM05_FLASH)),
+
+ [SPECIES_EXEGGUTOR] = TMHM_LEARNSET(TMHM(TM06_TOXIC)
+ | TMHM(TM09_BULLET_SEED)
+ | TMHM(TM10_HIDDEN_POWER)
+ | TMHM(TM11_SUNNY_DAY)
+ | TMHM(TM15_HYPER_BEAM)
+ | TMHM(TM16_LIGHT_SCREEN)
+ | TMHM(TM17_PROTECT)
+ | TMHM(TM19_GIGA_DRAIN)
+ | TMHM(TM21_FRUSTRATION)
+ | TMHM(TM22_SOLARBEAM)
+ | TMHM(TM27_RETURN)
+ | TMHM(TM29_PSYCHIC)
+ | TMHM(TM32_DOUBLE_TEAM)
+ | TMHM(TM33_REFLECT)
+ | TMHM(TM36_SLUDGE_BOMB)
+ | TMHM(TM42_FACADE)
+ | TMHM(TM43_SECRET_POWER)
+ | TMHM(TM44_REST)
+ | TMHM(TM45_ATTRACT)
+ | TMHM(TM46_THIEF)
+ | TMHM(TM48_SKILL_SWAP)
+ | TMHM(HM04_STRENGTH)
+ | TMHM(HM05_FLASH)),
+
+ [SPECIES_CUBONE] = TMHM_LEARNSET(TMHM(TM01_FOCUS_PUNCH)
+ | TMHM(TM06_TOXIC)
+ | TMHM(TM10_HIDDEN_POWER)
+ | TMHM(TM11_SUNNY_DAY)
+ | TMHM(TM13_ICE_BEAM)
+ | TMHM(TM14_BLIZZARD)
+ | TMHM(TM17_PROTECT)
+ | TMHM(TM21_FRUSTRATION)
+ | TMHM(TM23_IRON_TAIL)
+ | TMHM(TM26_EARTHQUAKE)
+ | TMHM(TM27_RETURN)
+ | TMHM(TM28_DIG)
+ | TMHM(TM31_BRICK_BREAK)
+ | TMHM(TM32_DOUBLE_TEAM)
+ | TMHM(TM35_FLAMETHROWER)
+ | TMHM(TM37_SANDSTORM)
+ | TMHM(TM38_FIRE_BLAST)
+ | TMHM(TM39_ROCK_TOMB)
+ | TMHM(TM40_AERIAL_ACE)
+ | TMHM(TM42_FACADE)
+ | TMHM(TM43_SECRET_POWER)
+ | TMHM(TM44_REST)
+ | TMHM(TM45_ATTRACT)
+ | TMHM(TM46_THIEF)
+ | TMHM(HM04_STRENGTH)
+ | TMHM(HM06_ROCK_SMASH)),
+
+ [SPECIES_MAROWAK] = TMHM_LEARNSET(TMHM(TM01_FOCUS_PUNCH)
+ | TMHM(TM06_TOXIC)
+ | TMHM(TM10_HIDDEN_POWER)
+ | TMHM(TM11_SUNNY_DAY)
+ | TMHM(TM13_ICE_BEAM)
+ | TMHM(TM14_BLIZZARD)
+ | TMHM(TM15_HYPER_BEAM)
+ | TMHM(TM17_PROTECT)
+ | TMHM(TM21_FRUSTRATION)
+ | TMHM(TM23_IRON_TAIL)
+ | TMHM(TM26_EARTHQUAKE)
+ | TMHM(TM27_RETURN)
+ | TMHM(TM28_DIG)
+ | TMHM(TM31_BRICK_BREAK)
+ | TMHM(TM32_DOUBLE_TEAM)
+ | TMHM(TM35_FLAMETHROWER)
+ | TMHM(TM37_SANDSTORM)
+ | TMHM(TM38_FIRE_BLAST)
+ | TMHM(TM39_ROCK_TOMB)
+ | TMHM(TM40_AERIAL_ACE)
+ | TMHM(TM42_FACADE)
+ | TMHM(TM43_SECRET_POWER)
+ | TMHM(TM44_REST)
+ | TMHM(TM45_ATTRACT)
+ | TMHM(TM46_THIEF)
+ | TMHM(HM04_STRENGTH)
+ | TMHM(HM06_ROCK_SMASH)),
+
+ [SPECIES_HITMONLEE] = TMHM_LEARNSET(TMHM(TM01_FOCUS_PUNCH)
+ | TMHM(TM06_TOXIC)
+ | TMHM(TM08_BULK_UP)
+ | TMHM(TM10_HIDDEN_POWER)
+ | TMHM(TM11_SUNNY_DAY)
+ | TMHM(TM17_PROTECT)
+ | TMHM(TM18_RAIN_DANCE)
+ | TMHM(TM21_FRUSTRATION)
+ | TMHM(TM26_EARTHQUAKE)
+ | TMHM(TM27_RETURN)
+ | TMHM(TM31_BRICK_BREAK)
+ | TMHM(TM32_DOUBLE_TEAM)
+ | TMHM(TM39_ROCK_TOMB)
+ | TMHM(TM42_FACADE)
+ | TMHM(TM43_SECRET_POWER)
+ | TMHM(TM44_REST)
+ | TMHM(TM45_ATTRACT)
+ | TMHM(TM46_THIEF)
+ | TMHM(HM04_STRENGTH)
+ | TMHM(HM06_ROCK_SMASH)),
+
+ [SPECIES_HITMONCHAN] = TMHM_LEARNSET(TMHM(TM01_FOCUS_PUNCH)
+ | TMHM(TM06_TOXIC)
+ | TMHM(TM08_BULK_UP)
+ | TMHM(TM10_HIDDEN_POWER)
+ | TMHM(TM11_SUNNY_DAY)
+ | TMHM(TM17_PROTECT)
+ | TMHM(TM18_RAIN_DANCE)
+ | TMHM(TM21_FRUSTRATION)
+ | TMHM(TM26_EARTHQUAKE)
+ | TMHM(TM27_RETURN)
+ | TMHM(TM31_BRICK_BREAK)
+ | TMHM(TM32_DOUBLE_TEAM)
+ | TMHM(TM39_ROCK_TOMB)
+ | TMHM(TM42_FACADE)
+ | TMHM(TM43_SECRET_POWER)
+ | TMHM(TM44_REST)
+ | TMHM(TM45_ATTRACT)
+ | TMHM(TM46_THIEF)
+ | TMHM(HM04_STRENGTH)
+ | TMHM(HM06_ROCK_SMASH)),
+
+ [SPECIES_LICKITUNG] = TMHM_LEARNSET(TMHM(TM01_FOCUS_PUNCH)
+ | TMHM(TM03_WATER_PULSE)
+ | TMHM(TM06_TOXIC)
+ | TMHM(TM10_HIDDEN_POWER)
+ | TMHM(TM11_SUNNY_DAY)
+ | TMHM(TM13_ICE_BEAM)
+ | TMHM(TM14_BLIZZARD)
+ | TMHM(TM15_HYPER_BEAM)
+ | TMHM(TM17_PROTECT)
+ | TMHM(TM18_RAIN_DANCE)
+ | TMHM(TM21_FRUSTRATION)
+ | TMHM(TM22_SOLARBEAM)
+ | TMHM(TM23_IRON_TAIL)
+ | TMHM(TM24_THUNDERBOLT)
+ | TMHM(TM25_THUNDER)
+ | TMHM(TM26_EARTHQUAKE)
+ | TMHM(TM27_RETURN)
+ | TMHM(TM28_DIG)
+ | TMHM(TM30_SHADOW_BALL)
+ | TMHM(TM31_BRICK_BREAK)
+ | TMHM(TM32_DOUBLE_TEAM)
+ | TMHM(TM34_SHOCK_WAVE)
+ | TMHM(TM35_FLAMETHROWER)
+ | TMHM(TM37_SANDSTORM)
+ | TMHM(TM38_FIRE_BLAST)
+ | TMHM(TM39_ROCK_TOMB)
+ | TMHM(TM42_FACADE)
+ | TMHM(TM43_SECRET_POWER)
+ | TMHM(TM44_REST)
+ | TMHM(TM45_ATTRACT)
+ | TMHM(TM46_THIEF)
+ | TMHM(HM01_CUT)
+ | TMHM(HM03_SURF)
+ | TMHM(HM04_STRENGTH)
+ | TMHM(HM06_ROCK_SMASH)),
+
+ [SPECIES_KOFFING] = TMHM_LEARNSET(TMHM(TM06_TOXIC)
+ | TMHM(TM10_HIDDEN_POWER)
+ | TMHM(TM11_SUNNY_DAY)
+ | TMHM(TM12_TAUNT)
+ | TMHM(TM17_PROTECT)
+ | TMHM(TM18_RAIN_DANCE)
+ | TMHM(TM21_FRUSTRATION)
+ | TMHM(TM24_THUNDERBOLT)
+ | TMHM(TM25_THUNDER)
+ | TMHM(TM27_RETURN)
+ | TMHM(TM30_SHADOW_BALL)
+ | TMHM(TM32_DOUBLE_TEAM)
+ | TMHM(TM34_SHOCK_WAVE)
+ | TMHM(TM35_FLAMETHROWER)
+ | TMHM(TM36_SLUDGE_BOMB)
+ | TMHM(TM38_FIRE_BLAST)
+ | TMHM(TM41_TORMENT)
+ | TMHM(TM42_FACADE)
+ | TMHM(TM43_SECRET_POWER)
+ | TMHM(TM44_REST)
+ | TMHM(TM45_ATTRACT)
+ | TMHM(TM46_THIEF)
+ | TMHM(HM05_FLASH)),
+
+ [SPECIES_WEEZING] = TMHM_LEARNSET(TMHM(TM06_TOXIC)
+ | TMHM(TM10_HIDDEN_POWER)
+ | TMHM(TM11_SUNNY_DAY)
+ | TMHM(TM12_TAUNT)
+ | TMHM(TM15_HYPER_BEAM)
+ | TMHM(TM17_PROTECT)
+ | TMHM(TM18_RAIN_DANCE)
+ | TMHM(TM21_FRUSTRATION)
+ | TMHM(TM24_THUNDERBOLT)
+ | TMHM(TM25_THUNDER)
+ | TMHM(TM27_RETURN)
+ | TMHM(TM30_SHADOW_BALL)
+ | TMHM(TM32_DOUBLE_TEAM)
+ | TMHM(TM34_SHOCK_WAVE)
+ | TMHM(TM35_FLAMETHROWER)
+ | TMHM(TM36_SLUDGE_BOMB)
+ | TMHM(TM38_FIRE_BLAST)
+ | TMHM(TM41_TORMENT)
+ | TMHM(TM42_FACADE)
+ | TMHM(TM43_SECRET_POWER)
+ | TMHM(TM44_REST)
+ | TMHM(TM45_ATTRACT)
+ | TMHM(TM46_THIEF)
+ | TMHM(HM05_FLASH)),
+
+ [SPECIES_RHYHORN] = TMHM_LEARNSET(TMHM(TM05_ROAR)
+ | TMHM(TM06_TOXIC)
+ | TMHM(TM10_HIDDEN_POWER)
+ | TMHM(TM11_SUNNY_DAY)
+ | TMHM(TM13_ICE_BEAM)
+ | TMHM(TM14_BLIZZARD)
+ | TMHM(TM17_PROTECT)
+ | TMHM(TM18_RAIN_DANCE)
+ | TMHM(TM21_FRUSTRATION)
+ | TMHM(TM23_IRON_TAIL)
+ | TMHM(TM24_THUNDERBOLT)
+ | TMHM(TM25_THUNDER)
+ | TMHM(TM26_EARTHQUAKE)
+ | TMHM(TM27_RETURN)
+ | TMHM(TM28_DIG)
+ | TMHM(TM32_DOUBLE_TEAM)
+ | TMHM(TM34_SHOCK_WAVE)
+ | TMHM(TM35_FLAMETHROWER)
+ | TMHM(TM37_SANDSTORM)
+ | TMHM(TM38_FIRE_BLAST)
+ | TMHM(TM39_ROCK_TOMB)
+ | TMHM(TM42_FACADE)
+ | TMHM(TM43_SECRET_POWER)
+ | TMHM(TM44_REST)
+ | TMHM(TM45_ATTRACT)
+ | TMHM(TM46_THIEF)
+ | TMHM(HM04_STRENGTH)
+ | TMHM(HM06_ROCK_SMASH)),
+
+ [SPECIES_RHYDON] = TMHM_LEARNSET(TMHM(TM01_FOCUS_PUNCH)
+ | TMHM(TM05_ROAR)
+ | TMHM(TM06_TOXIC)
+ | TMHM(TM10_HIDDEN_POWER)
+ | TMHM(TM11_SUNNY_DAY)
+ | TMHM(TM13_ICE_BEAM)
+ | TMHM(TM14_BLIZZARD)
+ | TMHM(TM15_HYPER_BEAM)
+ | TMHM(TM17_PROTECT)
+ | TMHM(TM18_RAIN_DANCE)
+ | TMHM(TM21_FRUSTRATION)
+ | TMHM(TM23_IRON_TAIL)
+ | TMHM(TM24_THUNDERBOLT)
+ | TMHM(TM25_THUNDER)
+ | TMHM(TM26_EARTHQUAKE)
+ | TMHM(TM27_RETURN)
+ | TMHM(TM28_DIG)
+ | TMHM(TM31_BRICK_BREAK)
+ | TMHM(TM32_DOUBLE_TEAM)
+ | TMHM(TM34_SHOCK_WAVE)
+ | TMHM(TM35_FLAMETHROWER)
+ | TMHM(TM37_SANDSTORM)
+ | TMHM(TM38_FIRE_BLAST)
+ | TMHM(TM39_ROCK_TOMB)
+ | TMHM(TM42_FACADE)
+ | TMHM(TM43_SECRET_POWER)
+ | TMHM(TM44_REST)
+ | TMHM(TM45_ATTRACT)
+ | TMHM(TM46_THIEF)
+ | TMHM(HM01_CUT)
+ | TMHM(HM03_SURF)
+ | TMHM(HM04_STRENGTH)
+ | TMHM(HM06_ROCK_SMASH)),
+
+ [SPECIES_CHANSEY] = TMHM_LEARNSET(TMHM(TM01_FOCUS_PUNCH)
+ | TMHM(TM03_WATER_PULSE)
+ | TMHM(TM04_CALM_MIND)
+ | TMHM(TM06_TOXIC)
+ | TMHM(TM07_HAIL)
+ | TMHM(TM10_HIDDEN_POWER)
+ | TMHM(TM11_SUNNY_DAY)
+ | TMHM(TM13_ICE_BEAM)
+ | TMHM(TM14_BLIZZARD)
+ | TMHM(TM15_HYPER_BEAM)
+ | TMHM(TM16_LIGHT_SCREEN)
+ | TMHM(TM17_PROTECT)
+ | TMHM(TM18_RAIN_DANCE)
+ | TMHM(TM20_SAFEGUARD)
+ | TMHM(TM21_FRUSTRATION)
+ | TMHM(TM22_SOLARBEAM)
+ | TMHM(TM23_IRON_TAIL)
+ | TMHM(TM24_THUNDERBOLT)
+ | TMHM(TM25_THUNDER)
+ | TMHM(TM26_EARTHQUAKE)
+ | TMHM(TM27_RETURN)
+ | TMHM(TM29_PSYCHIC)
+ | TMHM(TM30_SHADOW_BALL)
+ | TMHM(TM31_BRICK_BREAK)
+ | TMHM(TM32_DOUBLE_TEAM)
+ | TMHM(TM34_SHOCK_WAVE)
+ | TMHM(TM35_FLAMETHROWER)
+ | TMHM(TM37_SANDSTORM)
+ | TMHM(TM38_FIRE_BLAST)
+ | TMHM(TM39_ROCK_TOMB)
+ | TMHM(TM42_FACADE)
+ | TMHM(TM43_SECRET_POWER)
+ | TMHM(TM44_REST)
+ | TMHM(TM45_ATTRACT)
+ | TMHM(TM48_SKILL_SWAP)
+ | TMHM(TM49_SNATCH)
+ | TMHM(HM04_STRENGTH)
+ | TMHM(HM05_FLASH)
+ | TMHM(HM06_ROCK_SMASH)),
+
+ [SPECIES_TANGELA] = TMHM_LEARNSET(TMHM(TM06_TOXIC)
+ | TMHM(TM09_BULLET_SEED)
+ | TMHM(TM10_HIDDEN_POWER)
+ | TMHM(TM11_SUNNY_DAY)
+ | TMHM(TM15_HYPER_BEAM)
+ | TMHM(TM17_PROTECT)
+ | TMHM(TM19_GIGA_DRAIN)
+ | TMHM(TM21_FRUSTRATION)
+ | TMHM(TM22_SOLARBEAM)
+ | TMHM(TM27_RETURN)
+ | TMHM(TM32_DOUBLE_TEAM)
+ | TMHM(TM36_SLUDGE_BOMB)
+ | TMHM(TM42_FACADE)
+ | TMHM(TM43_SECRET_POWER)
+ | TMHM(TM44_REST)
+ | TMHM(TM45_ATTRACT)
+ | TMHM(TM46_THIEF)
+ | TMHM(HM01_CUT)
+ | TMHM(HM05_FLASH)
+ | TMHM(HM06_ROCK_SMASH)),
+
+ [SPECIES_KANGASKHAN] = TMHM_LEARNSET(TMHM(TM01_FOCUS_PUNCH)
+ | TMHM(TM03_WATER_PULSE)
+ | TMHM(TM05_ROAR)
+ | TMHM(TM06_TOXIC)
+ | TMHM(TM07_HAIL)
+ | TMHM(TM10_HIDDEN_POWER)
+ | TMHM(TM11_SUNNY_DAY)
+ | TMHM(TM13_ICE_BEAM)
+ | TMHM(TM14_BLIZZARD)
+ | TMHM(TM15_HYPER_BEAM)
+ | TMHM(TM17_PROTECT)
+ | TMHM(TM18_RAIN_DANCE)
+ | TMHM(TM21_FRUSTRATION)
+ | TMHM(TM22_SOLARBEAM)
+ | TMHM(TM23_IRON_TAIL)
+ | TMHM(TM24_THUNDERBOLT)
+ | TMHM(TM25_THUNDER)
+ | TMHM(TM26_EARTHQUAKE)
+ | TMHM(TM27_RETURN)
+ | TMHM(TM28_DIG)
+ | TMHM(TM30_SHADOW_BALL)
+ | TMHM(TM31_BRICK_BREAK)
+ | TMHM(TM32_DOUBLE_TEAM)
+ | TMHM(TM34_SHOCK_WAVE)
+ | TMHM(TM35_FLAMETHROWER)
+ | TMHM(TM37_SANDSTORM)
+ | TMHM(TM38_FIRE_BLAST)
+ | TMHM(TM39_ROCK_TOMB)
+ | TMHM(TM40_AERIAL_ACE)
+ | TMHM(TM42_FACADE)
+ | TMHM(TM43_SECRET_POWER)
+ | TMHM(TM44_REST)
+ | TMHM(TM45_ATTRACT)
+ | TMHM(TM46_THIEF)
+ | TMHM(HM01_CUT)
+ | TMHM(HM03_SURF)
+ | TMHM(HM04_STRENGTH)
+ | TMHM(HM06_ROCK_SMASH)),
+
+ [SPECIES_HORSEA] = TMHM_LEARNSET(TMHM(TM03_WATER_PULSE)
+ | TMHM(TM06_TOXIC)
+ | TMHM(TM07_HAIL)
+ | TMHM(TM10_HIDDEN_POWER)
+ | TMHM(TM13_ICE_BEAM)
+ | TMHM(TM14_BLIZZARD)
+ | TMHM(TM17_PROTECT)
+ | TMHM(TM18_RAIN_DANCE)
+ | TMHM(TM21_FRUSTRATION)
+ | TMHM(TM27_RETURN)
+ | TMHM(TM32_DOUBLE_TEAM)
+ | TMHM(TM42_FACADE)
+ | TMHM(TM43_SECRET_POWER)
+ | TMHM(TM44_REST)
+ | TMHM(TM45_ATTRACT)
+ | TMHM(HM03_SURF)
+ | TMHM(HM07_WATERFALL)
+ | TMHM(HM08_DIVE)),
+
+ [SPECIES_SEADRA] = TMHM_LEARNSET(TMHM(TM03_WATER_PULSE)
+ | TMHM(TM06_TOXIC)
+ | TMHM(TM07_HAIL)
+ | TMHM(TM10_HIDDEN_POWER)
+ | TMHM(TM13_ICE_BEAM)
+ | TMHM(TM14_BLIZZARD)
+ | TMHM(TM15_HYPER_BEAM)
+ | TMHM(TM17_PROTECT)
+ | TMHM(TM18_RAIN_DANCE)
+ | TMHM(TM21_FRUSTRATION)
+ | TMHM(TM27_RETURN)
+ | TMHM(TM32_DOUBLE_TEAM)
+ | TMHM(TM42_FACADE)
+ | TMHM(TM43_SECRET_POWER)
+ | TMHM(TM44_REST)
+ | TMHM(TM45_ATTRACT)
+ | TMHM(HM03_SURF)
+ | TMHM(HM07_WATERFALL)
+ | TMHM(HM08_DIVE)),
+
+ [SPECIES_GOLDEEN] = TMHM_LEARNSET(TMHM(TM03_WATER_PULSE)
+ | TMHM(TM06_TOXIC)
+ | TMHM(TM07_HAIL)
+ | TMHM(TM10_HIDDEN_POWER)
+ | TMHM(TM13_ICE_BEAM)
+ | TMHM(TM14_BLIZZARD)
+ | TMHM(TM17_PROTECT)
+ | TMHM(TM18_RAIN_DANCE)
+ | TMHM(TM21_FRUSTRATION)
+ | TMHM(TM27_RETURN)
+ | TMHM(TM32_DOUBLE_TEAM)
+ | TMHM(TM42_FACADE)
+ | TMHM(TM43_SECRET_POWER)
+ | TMHM(TM44_REST)
+ | TMHM(TM45_ATTRACT)
+ | TMHM(HM03_SURF)
+ | TMHM(HM07_WATERFALL)
+ | TMHM(HM08_DIVE)),
+
+ [SPECIES_SEAKING] = TMHM_LEARNSET(TMHM(TM03_WATER_PULSE)
+ | TMHM(TM06_TOXIC)
+ | TMHM(TM07_HAIL)
+ | TMHM(TM10_HIDDEN_POWER)
+ | TMHM(TM13_ICE_BEAM)
+ | TMHM(TM14_BLIZZARD)
+ | TMHM(TM15_HYPER_BEAM)
+ | TMHM(TM17_PROTECT)
+ | TMHM(TM18_RAIN_DANCE)
+ | TMHM(TM21_FRUSTRATION)
+ | TMHM(TM27_RETURN)
+ | TMHM(TM32_DOUBLE_TEAM)
+ | TMHM(TM42_FACADE)
+ | TMHM(TM43_SECRET_POWER)
+ | TMHM(TM44_REST)
+ | TMHM(TM45_ATTRACT)
+ | TMHM(HM03_SURF)
+ | TMHM(HM07_WATERFALL)
+ | TMHM(HM08_DIVE)),
+
+ [SPECIES_STARYU] = TMHM_LEARNSET(TMHM(TM03_WATER_PULSE)
+ | TMHM(TM06_TOXIC)
+ | TMHM(TM07_HAIL)
+ | TMHM(TM10_HIDDEN_POWER)
+ | TMHM(TM13_ICE_BEAM)
+ | TMHM(TM14_BLIZZARD)
+ | TMHM(TM16_LIGHT_SCREEN)
+ | TMHM(TM17_PROTECT)
+ | TMHM(TM18_RAIN_DANCE)
+ | TMHM(TM21_FRUSTRATION)
+ | TMHM(TM24_THUNDERBOLT)
+ | TMHM(TM25_THUNDER)
+ | TMHM(TM27_RETURN)
+ | TMHM(TM29_PSYCHIC)
+ | TMHM(TM32_DOUBLE_TEAM)
+ | TMHM(TM33_REFLECT)
+ | TMHM(TM42_FACADE)
+ | TMHM(TM43_SECRET_POWER)
+ | TMHM(TM44_REST)
+ | TMHM(HM03_SURF)
+ | TMHM(HM05_FLASH)
+ | TMHM(HM07_WATERFALL)
+ | TMHM(HM08_DIVE)),
+
+ [SPECIES_STARMIE] = TMHM_LEARNSET(TMHM(TM03_WATER_PULSE)
+ | TMHM(TM06_TOXIC)
+ | TMHM(TM07_HAIL)
+ | TMHM(TM10_HIDDEN_POWER)
+ | TMHM(TM13_ICE_BEAM)
+ | TMHM(TM14_BLIZZARD)
+ | TMHM(TM15_HYPER_BEAM)
+ | TMHM(TM16_LIGHT_SCREEN)
+ | TMHM(TM17_PROTECT)
+ | TMHM(TM18_RAIN_DANCE)
+ | TMHM(TM21_FRUSTRATION)
+ | TMHM(TM24_THUNDERBOLT)
+ | TMHM(TM25_THUNDER)
+ | TMHM(TM27_RETURN)
+ | TMHM(TM29_PSYCHIC)
+ | TMHM(TM32_DOUBLE_TEAM)
+ | TMHM(TM33_REFLECT)
+ | TMHM(TM42_FACADE)
+ | TMHM(TM43_SECRET_POWER)
+ | TMHM(TM44_REST)
+ | TMHM(TM48_SKILL_SWAP)
+ | TMHM(HM03_SURF)
+ | TMHM(HM05_FLASH)
+ | TMHM(HM07_WATERFALL)
+ | TMHM(HM08_DIVE)),
+
+ [SPECIES_MR_MIME] = TMHM_LEARNSET(TMHM(TM01_FOCUS_PUNCH)
+ | TMHM(TM04_CALM_MIND)
+ | TMHM(TM06_TOXIC)
+ | TMHM(TM10_HIDDEN_POWER)
+ | TMHM(TM11_SUNNY_DAY)
+ | TMHM(TM12_TAUNT)
+ | TMHM(TM15_HYPER_BEAM)
+ | TMHM(TM16_LIGHT_SCREEN)
+ | TMHM(TM17_PROTECT)
+ | TMHM(TM18_RAIN_DANCE)
+ | TMHM(TM20_SAFEGUARD)
+ | TMHM(TM21_FRUSTRATION)
+ | TMHM(TM22_SOLARBEAM)
+ | TMHM(TM24_THUNDERBOLT)
+ | TMHM(TM25_THUNDER)
+ | TMHM(TM27_RETURN)
+ | TMHM(TM29_PSYCHIC)
+ | TMHM(TM30_SHADOW_BALL)
+ | TMHM(TM31_BRICK_BREAK)
+ | TMHM(TM32_DOUBLE_TEAM)
+ | TMHM(TM33_REFLECT)
+ | TMHM(TM34_SHOCK_WAVE)
+ | TMHM(TM41_TORMENT)
+ | TMHM(TM42_FACADE)
+ | TMHM(TM43_SECRET_POWER)
+ | TMHM(TM44_REST)
+ | TMHM(TM45_ATTRACT)
+ | TMHM(TM46_THIEF)
+ | TMHM(TM48_SKILL_SWAP)
+ | TMHM(TM49_SNATCH)
+ | TMHM(HM05_FLASH)),
+
+ [SPECIES_SCYTHER] = TMHM_LEARNSET(TMHM(TM06_TOXIC)
+ | TMHM(TM10_HIDDEN_POWER)
+ | TMHM(TM11_SUNNY_DAY)
+ | TMHM(TM15_HYPER_BEAM)
+ | TMHM(TM17_PROTECT)
+ | TMHM(TM18_RAIN_DANCE)
+ | TMHM(TM21_FRUSTRATION)
+ | TMHM(TM27_RETURN)
+ | TMHM(TM32_DOUBLE_TEAM)
+ | TMHM(TM40_AERIAL_ACE)
+ | TMHM(TM42_FACADE)
+ | TMHM(TM43_SECRET_POWER)
+ | TMHM(TM44_REST)
+ | TMHM(TM45_ATTRACT)
+ | TMHM(TM46_THIEF)
+ | TMHM(TM47_STEEL_WING)
+ | TMHM(HM01_CUT)
+ | TMHM(HM06_ROCK_SMASH)),
+
+ [SPECIES_JYNX] = TMHM_LEARNSET(TMHM(TM01_FOCUS_PUNCH)
+ | TMHM(TM03_WATER_PULSE)
+ | TMHM(TM04_CALM_MIND)
+ | TMHM(TM06_TOXIC)
+ | TMHM(TM07_HAIL)
+ | TMHM(TM10_HIDDEN_POWER)
+ | TMHM(TM12_TAUNT)
+ | TMHM(TM13_ICE_BEAM)
+ | TMHM(TM14_BLIZZARD)
+ | TMHM(TM15_HYPER_BEAM)
+ | TMHM(TM16_LIGHT_SCREEN)
+ | TMHM(TM17_PROTECT)
+ | TMHM(TM18_RAIN_DANCE)
+ | TMHM(TM21_FRUSTRATION)
+ | TMHM(TM27_RETURN)
+ | TMHM(TM29_PSYCHIC)
+ | TMHM(TM30_SHADOW_BALL)
+ | TMHM(TM31_BRICK_BREAK)
+ | TMHM(TM32_DOUBLE_TEAM)
+ | TMHM(TM33_REFLECT)
+ | TMHM(TM41_TORMENT)
+ | TMHM(TM42_FACADE)
+ | TMHM(TM43_SECRET_POWER)
+ | TMHM(TM44_REST)
+ | TMHM(TM45_ATTRACT)
+ | TMHM(TM46_THIEF)
+ | TMHM(TM48_SKILL_SWAP)
+ | TMHM(HM05_FLASH)),
+
+ [SPECIES_ELECTABUZZ] = TMHM_LEARNSET(TMHM(TM01_FOCUS_PUNCH)
+ | TMHM(TM06_TOXIC)
+ | TMHM(TM10_HIDDEN_POWER)
+ | TMHM(TM15_HYPER_BEAM)
+ | TMHM(TM16_LIGHT_SCREEN)
+ | TMHM(TM17_PROTECT)
+ | TMHM(TM18_RAIN_DANCE)
+ | TMHM(TM21_FRUSTRATION)
+ | TMHM(TM23_IRON_TAIL)
+ | TMHM(TM24_THUNDERBOLT)
+ | TMHM(TM25_THUNDER)
+ | TMHM(TM27_RETURN)
+ | TMHM(TM29_PSYCHIC)
+ | TMHM(TM31_BRICK_BREAK)
+ | TMHM(TM32_DOUBLE_TEAM)
+ | TMHM(TM34_SHOCK_WAVE)
+ | TMHM(TM42_FACADE)
+ | TMHM(TM43_SECRET_POWER)
+ | TMHM(TM44_REST)
+ | TMHM(TM45_ATTRACT)
+ | TMHM(TM46_THIEF)
+ | TMHM(HM04_STRENGTH)
+ | TMHM(HM05_FLASH)
+ | TMHM(HM06_ROCK_SMASH)),
+
+ [SPECIES_MAGMAR] = TMHM_LEARNSET(TMHM(TM01_FOCUS_PUNCH)
+ | TMHM(TM06_TOXIC)
+ | TMHM(TM10_HIDDEN_POWER)
+ | TMHM(TM11_SUNNY_DAY)
+ | TMHM(TM15_HYPER_BEAM)
+ | TMHM(TM17_PROTECT)
+ | TMHM(TM21_FRUSTRATION)
+ | TMHM(TM23_IRON_TAIL)
+ | TMHM(TM27_RETURN)
+ | TMHM(TM29_PSYCHIC)
+ | TMHM(TM31_BRICK_BREAK)
+ | TMHM(TM32_DOUBLE_TEAM)
+ | TMHM(TM35_FLAMETHROWER)
+ | TMHM(TM38_FIRE_BLAST)
+ | TMHM(TM42_FACADE)
+ | TMHM(TM43_SECRET_POWER)
+ | TMHM(TM44_REST)
+ | TMHM(TM45_ATTRACT)
+ | TMHM(TM46_THIEF)
+ | TMHM(HM04_STRENGTH)
+ | TMHM(HM06_ROCK_SMASH)),
+
+ [SPECIES_PINSIR] = TMHM_LEARNSET(TMHM(TM01_FOCUS_PUNCH)
+ | TMHM(TM06_TOXIC)
+ | TMHM(TM08_BULK_UP)
+ | TMHM(TM10_HIDDEN_POWER)
+ | TMHM(TM11_SUNNY_DAY)
+ | TMHM(TM15_HYPER_BEAM)
+ | TMHM(TM17_PROTECT)
+ | TMHM(TM18_RAIN_DANCE)
+ | TMHM(TM21_FRUSTRATION)
+ | TMHM(TM26_EARTHQUAKE)
+ | TMHM(TM27_RETURN)
+ | TMHM(TM28_DIG)
+ | TMHM(TM31_BRICK_BREAK)
+ | TMHM(TM32_DOUBLE_TEAM)
+ | TMHM(TM39_ROCK_TOMB)
+ | TMHM(TM42_FACADE)
+ | TMHM(TM43_SECRET_POWER)
+ | TMHM(TM44_REST)
+ | TMHM(TM45_ATTRACT)
+ | TMHM(TM46_THIEF)
+ | TMHM(HM01_CUT)
+ | TMHM(HM04_STRENGTH)
+ | TMHM(HM06_ROCK_SMASH)),
+
+ [SPECIES_TAUROS] = TMHM_LEARNSET(TMHM(TM03_WATER_PULSE)
+ | TMHM(TM06_TOXIC)
+ | TMHM(TM10_HIDDEN_POWER)
+ | TMHM(TM11_SUNNY_DAY)
+ | TMHM(TM13_ICE_BEAM)
+ | TMHM(TM14_BLIZZARD)
+ | TMHM(TM15_HYPER_BEAM)
+ | TMHM(TM17_PROTECT)
+ | TMHM(TM18_RAIN_DANCE)
+ | TMHM(TM21_FRUSTRATION)
+ | TMHM(TM22_SOLARBEAM)
+ | TMHM(TM23_IRON_TAIL)
+ | TMHM(TM24_THUNDERBOLT)
+ | TMHM(TM25_THUNDER)
+ | TMHM(TM26_EARTHQUAKE)
+ | TMHM(TM27_RETURN)
+ | TMHM(TM32_DOUBLE_TEAM)
+ | TMHM(TM34_SHOCK_WAVE)
+ | TMHM(TM35_FLAMETHROWER)
+ | TMHM(TM37_SANDSTORM)
+ | TMHM(TM38_FIRE_BLAST)
+ | TMHM(TM39_ROCK_TOMB)
+ | TMHM(TM42_FACADE)
+ | TMHM(TM43_SECRET_POWER)
+ | TMHM(TM44_REST)
+ | TMHM(TM45_ATTRACT)
+ | TMHM(HM03_SURF)
+ | TMHM(HM04_STRENGTH)
+ | TMHM(HM06_ROCK_SMASH)),
+
+ [SPECIES_MAGIKARP] = TMHM_LEARNSET(0),
+
+ [SPECIES_GYARADOS] = TMHM_LEARNSET(TMHM(TM03_WATER_PULSE)
+ | TMHM(TM05_ROAR)
+ | TMHM(TM06_TOXIC)
+ | TMHM(TM07_HAIL)
+ | TMHM(TM10_HIDDEN_POWER)
+ | TMHM(TM12_TAUNT)
+ | TMHM(TM13_ICE_BEAM)
+ | TMHM(TM14_BLIZZARD)
+ | TMHM(TM15_HYPER_BEAM)
+ | TMHM(TM17_PROTECT)
+ | TMHM(TM18_RAIN_DANCE)
+ | TMHM(TM21_FRUSTRATION)
+ | TMHM(TM24_THUNDERBOLT)
+ | TMHM(TM25_THUNDER)
+ | TMHM(TM26_EARTHQUAKE)
+ | TMHM(TM27_RETURN)
+ | TMHM(TM32_DOUBLE_TEAM)
+ | TMHM(TM35_FLAMETHROWER)
+ | TMHM(TM37_SANDSTORM)
+ | TMHM(TM38_FIRE_BLAST)
+ | TMHM(TM41_TORMENT)
+ | TMHM(TM42_FACADE)
+ | TMHM(TM43_SECRET_POWER)
+ | TMHM(TM44_REST)
+ | TMHM(TM45_ATTRACT)
+ | TMHM(HM03_SURF)
+ | TMHM(HM04_STRENGTH)
+ | TMHM(HM06_ROCK_SMASH)
+ | TMHM(HM07_WATERFALL)
+ | TMHM(HM08_DIVE)),
+
+ [SPECIES_LAPRAS] = TMHM_LEARNSET(TMHM(TM03_WATER_PULSE)
+ | TMHM(TM05_ROAR)
+ | TMHM(TM06_TOXIC)
+ | TMHM(TM07_HAIL)
+ | TMHM(TM10_HIDDEN_POWER)
+ | TMHM(TM13_ICE_BEAM)
+ | TMHM(TM14_BLIZZARD)
+ | TMHM(TM15_HYPER_BEAM)
+ | TMHM(TM17_PROTECT)
+ | TMHM(TM18_RAIN_DANCE)
+ | TMHM(TM20_SAFEGUARD)
+ | TMHM(TM21_FRUSTRATION)
+ | TMHM(TM23_IRON_TAIL)
+ | TMHM(TM24_THUNDERBOLT)
+ | TMHM(TM25_THUNDER)
+ | TMHM(TM27_RETURN)
+ | TMHM(TM29_PSYCHIC)
+ | TMHM(TM32_DOUBLE_TEAM)
+ | TMHM(TM34_SHOCK_WAVE)
+ | TMHM(TM42_FACADE)
+ | TMHM(TM43_SECRET_POWER)
+ | TMHM(TM44_REST)
+ | TMHM(TM45_ATTRACT)
+ | TMHM(HM03_SURF)
+ | TMHM(HM04_STRENGTH)
+ | TMHM(HM06_ROCK_SMASH)
+ | TMHM(HM07_WATERFALL)
+ | TMHM(HM08_DIVE)),
+
+ [SPECIES_DITTO] = TMHM_LEARNSET(0),
+
+ [SPECIES_EEVEE] = TMHM_LEARNSET(TMHM(TM06_TOXIC)
+ | TMHM(TM10_HIDDEN_POWER)
+ | TMHM(TM11_SUNNY_DAY)
+ | TMHM(TM17_PROTECT)
+ | TMHM(TM18_RAIN_DANCE)
+ | TMHM(TM21_FRUSTRATION)
+ | TMHM(TM23_IRON_TAIL)
+ | TMHM(TM27_RETURN)
+ | TMHM(TM28_DIG)
+ | TMHM(TM30_SHADOW_BALL)
+ | TMHM(TM32_DOUBLE_TEAM)
+ | TMHM(TM42_FACADE)
+ | TMHM(TM43_SECRET_POWER)
+ | TMHM(TM44_REST)
+ | TMHM(TM45_ATTRACT)),
+
+ [SPECIES_VAPOREON] = TMHM_LEARNSET(TMHM(TM03_WATER_PULSE)
+ | TMHM(TM05_ROAR)
+ | TMHM(TM06_TOXIC)
+ | TMHM(TM07_HAIL)
+ | TMHM(TM10_HIDDEN_POWER)
+ | TMHM(TM11_SUNNY_DAY)
+ | TMHM(TM13_ICE_BEAM)
+ | TMHM(TM14_BLIZZARD)
+ | TMHM(TM15_HYPER_BEAM)
+ | TMHM(TM17_PROTECT)
+ | TMHM(TM18_RAIN_DANCE)
+ | TMHM(TM21_FRUSTRATION)
+ | TMHM(TM23_IRON_TAIL)
+ | TMHM(TM27_RETURN)
+ | TMHM(TM28_DIG)
+ | TMHM(TM30_SHADOW_BALL)
+ | TMHM(TM32_DOUBLE_TEAM)
+ | TMHM(TM42_FACADE)
+ | TMHM(TM43_SECRET_POWER)
+ | TMHM(TM44_REST)
+ | TMHM(TM45_ATTRACT)
+ | TMHM(HM03_SURF)
+ | TMHM(HM07_WATERFALL)
+ | TMHM(HM08_DIVE)),
+
+ [SPECIES_JOLTEON] = TMHM_LEARNSET(TMHM(TM05_ROAR)
+ | TMHM(TM06_TOXIC)
+ | TMHM(TM10_HIDDEN_POWER)
+ | TMHM(TM11_SUNNY_DAY)
+ | TMHM(TM15_HYPER_BEAM)
+ | TMHM(TM17_PROTECT)
+ | TMHM(TM18_RAIN_DANCE)
+ | TMHM(TM21_FRUSTRATION)
+ | TMHM(TM23_IRON_TAIL)
+ | TMHM(TM24_THUNDERBOLT)
+ | TMHM(TM25_THUNDER)
+ | TMHM(TM27_RETURN)
+ | TMHM(TM28_DIG)
+ | TMHM(TM30_SHADOW_BALL)
+ | TMHM(TM32_DOUBLE_TEAM)
+ | TMHM(TM34_SHOCK_WAVE)
+ | TMHM(TM42_FACADE)
+ | TMHM(TM43_SECRET_POWER)
+ | TMHM(TM44_REST)
+ | TMHM(TM45_ATTRACT)
+ | TMHM(HM05_FLASH)),
+
+ [SPECIES_FLAREON] = TMHM_LEARNSET(TMHM(TM05_ROAR)
+ | TMHM(TM06_TOXIC)
+ | TMHM(TM10_HIDDEN_POWER)
+ | TMHM(TM11_SUNNY_DAY)
+ | TMHM(TM15_HYPER_BEAM)
+ | TMHM(TM17_PROTECT)
+ | TMHM(TM18_RAIN_DANCE)
+ | TMHM(TM21_FRUSTRATION)
+ | TMHM(TM23_IRON_TAIL)
+ | TMHM(TM27_RETURN)
+ | TMHM(TM28_DIG)
+ | TMHM(TM30_SHADOW_BALL)
+ | TMHM(TM32_DOUBLE_TEAM)
+ | TMHM(TM35_FLAMETHROWER)
+ | TMHM(TM38_FIRE_BLAST)
+ | TMHM(TM42_FACADE)
+ | TMHM(TM43_SECRET_POWER)
+ | TMHM(TM44_REST)
+ | TMHM(TM45_ATTRACT)
+ | TMHM(TM50_OVERHEAT)),
+
+ [SPECIES_PORYGON] = TMHM_LEARNSET(TMHM(TM06_TOXIC)
+ | TMHM(TM10_HIDDEN_POWER)
+ | TMHM(TM11_SUNNY_DAY)
+ | TMHM(TM13_ICE_BEAM)
+ | TMHM(TM14_BLIZZARD)
+ | TMHM(TM15_HYPER_BEAM)
+ | TMHM(TM17_PROTECT)
+ | TMHM(TM18_RAIN_DANCE)
+ | TMHM(TM21_FRUSTRATION)
+ | TMHM(TM22_SOLARBEAM)
+ | TMHM(TM23_IRON_TAIL)
+ | TMHM(TM24_THUNDERBOLT)
+ | TMHM(TM25_THUNDER)
+ | TMHM(TM27_RETURN)
+ | TMHM(TM29_PSYCHIC)
+ | TMHM(TM30_SHADOW_BALL)
+ | TMHM(TM32_DOUBLE_TEAM)
+ | TMHM(TM34_SHOCK_WAVE)
+ | TMHM(TM40_AERIAL_ACE)
+ | TMHM(TM42_FACADE)
+ | TMHM(TM43_SECRET_POWER)
+ | TMHM(TM44_REST)
+ | TMHM(TM46_THIEF)
+ | TMHM(HM05_FLASH)),
+
+ [SPECIES_OMANYTE] = TMHM_LEARNSET(TMHM(TM03_WATER_PULSE)
+ | TMHM(TM06_TOXIC)
+ | TMHM(TM07_HAIL)
+ | TMHM(TM10_HIDDEN_POWER)
+ | TMHM(TM13_ICE_BEAM)
+ | TMHM(TM14_BLIZZARD)
+ | TMHM(TM17_PROTECT)
+ | TMHM(TM18_RAIN_DANCE)
+ | TMHM(TM21_FRUSTRATION)
+ | TMHM(TM27_RETURN)
+ | TMHM(TM32_DOUBLE_TEAM)
+ | TMHM(TM37_SANDSTORM)
+ | TMHM(TM39_ROCK_TOMB)
+ | TMHM(TM42_FACADE)
+ | TMHM(TM43_SECRET_POWER)
+ | TMHM(TM44_REST)
+ | TMHM(TM45_ATTRACT)
+ | TMHM(TM46_THIEF)
+ | TMHM(HM03_SURF)
+ | TMHM(HM06_ROCK_SMASH)
+ | TMHM(HM07_WATERFALL)
+ | TMHM(HM08_DIVE)),
+
+ [SPECIES_OMASTAR] = TMHM_LEARNSET(TMHM(TM03_WATER_PULSE)
+ | TMHM(TM06_TOXIC)
+ | TMHM(TM07_HAIL)
+ | TMHM(TM10_HIDDEN_POWER)
+ | TMHM(TM13_ICE_BEAM)
+ | TMHM(TM14_BLIZZARD)
+ | TMHM(TM15_HYPER_BEAM)
+ | TMHM(TM17_PROTECT)
+ | TMHM(TM18_RAIN_DANCE)
+ | TMHM(TM21_FRUSTRATION)
+ | TMHM(TM27_RETURN)
+ | TMHM(TM32_DOUBLE_TEAM)
+ | TMHM(TM37_SANDSTORM)
+ | TMHM(TM39_ROCK_TOMB)
+ | TMHM(TM42_FACADE)
+ | TMHM(TM43_SECRET_POWER)
+ | TMHM(TM44_REST)
+ | TMHM(TM45_ATTRACT)
+ | TMHM(TM46_THIEF)
+ | TMHM(HM03_SURF)
+ | TMHM(HM06_ROCK_SMASH)
+ | TMHM(HM07_WATERFALL)
+ | TMHM(HM08_DIVE)),
+
+ [SPECIES_KABUTO] = TMHM_LEARNSET(TMHM(TM03_WATER_PULSE)
+ | TMHM(TM06_TOXIC)
+ | TMHM(TM07_HAIL)
+ | TMHM(TM10_HIDDEN_POWER)
+ | TMHM(TM13_ICE_BEAM)
+ | TMHM(TM14_BLIZZARD)
+ | TMHM(TM17_PROTECT)
+ | TMHM(TM18_RAIN_DANCE)
+ | TMHM(TM19_GIGA_DRAIN)
+ | TMHM(TM21_FRUSTRATION)
+ | TMHM(TM27_RETURN)
+ | TMHM(TM28_DIG)
+ | TMHM(TM32_DOUBLE_TEAM)
+ | TMHM(TM37_SANDSTORM)
+ | TMHM(TM39_ROCK_TOMB)
+ | TMHM(TM40_AERIAL_ACE)
+ | TMHM(TM42_FACADE)
+ | TMHM(TM43_SECRET_POWER)
+ | TMHM(TM44_REST)
+ | TMHM(TM45_ATTRACT)
+ | TMHM(TM46_THIEF)
+ | TMHM(HM03_SURF)
+ | TMHM(HM06_ROCK_SMASH)
+ | TMHM(HM07_WATERFALL)),
+
+ [SPECIES_KABUTOPS] = TMHM_LEARNSET(TMHM(TM03_WATER_PULSE)
+ | TMHM(TM06_TOXIC)
+ | TMHM(TM07_HAIL)
+ | TMHM(TM10_HIDDEN_POWER)
+ | TMHM(TM13_ICE_BEAM)
+ | TMHM(TM14_BLIZZARD)
+ | TMHM(TM15_HYPER_BEAM)
+ | TMHM(TM17_PROTECT)
+ | TMHM(TM18_RAIN_DANCE)
+ | TMHM(TM19_GIGA_DRAIN)
+ | TMHM(TM21_FRUSTRATION)
+ | TMHM(TM27_RETURN)
+ | TMHM(TM28_DIG)
+ | TMHM(TM31_BRICK_BREAK)
+ | TMHM(TM32_DOUBLE_TEAM)
+ | TMHM(TM37_SANDSTORM)
+ | TMHM(TM39_ROCK_TOMB)
+ | TMHM(TM40_AERIAL_ACE)
+ | TMHM(TM42_FACADE)
+ | TMHM(TM43_SECRET_POWER)
+ | TMHM(TM44_REST)
+ | TMHM(TM45_ATTRACT)
+ | TMHM(TM46_THIEF)
+ | TMHM(HM01_CUT)
+ | TMHM(HM03_SURF)
+ | TMHM(HM06_ROCK_SMASH)
+ | TMHM(HM07_WATERFALL)
+ | TMHM(HM08_DIVE)),
+
+ [SPECIES_AERODACTYL] = TMHM_LEARNSET(TMHM(TM02_DRAGON_CLAW)
+ | TMHM(TM05_ROAR)
+ | TMHM(TM06_TOXIC)
+ | TMHM(TM10_HIDDEN_POWER)
+ | TMHM(TM11_SUNNY_DAY)
+ | TMHM(TM12_TAUNT)
+ | TMHM(TM15_HYPER_BEAM)
+ | TMHM(TM17_PROTECT)
+ | TMHM(TM18_RAIN_DANCE)
+ | TMHM(TM21_FRUSTRATION)
+ | TMHM(TM23_IRON_TAIL)
+ | TMHM(TM26_EARTHQUAKE)
+ | TMHM(TM27_RETURN)
+ | TMHM(TM32_DOUBLE_TEAM)
+ | TMHM(TM35_FLAMETHROWER)
+ | TMHM(TM37_SANDSTORM)
+ | TMHM(TM38_FIRE_BLAST)
+ | TMHM(TM39_ROCK_TOMB)
+ | TMHM(TM40_AERIAL_ACE)
+ | TMHM(TM41_TORMENT)
+ | TMHM(TM42_FACADE)
+ | TMHM(TM43_SECRET_POWER)
+ | TMHM(TM44_REST)
+ | TMHM(TM45_ATTRACT)
+ | TMHM(TM46_THIEF)
+ | TMHM(TM47_STEEL_WING)
+ | TMHM(HM02_FLY)
+ | TMHM(HM04_STRENGTH)
+ | TMHM(HM06_ROCK_SMASH)),
+
+ [SPECIES_SNORLAX] = TMHM_LEARNSET(TMHM(TM01_FOCUS_PUNCH)
+ | TMHM(TM03_WATER_PULSE)
+ | TMHM(TM06_TOXIC)
+ | TMHM(TM10_HIDDEN_POWER)
+ | TMHM(TM11_SUNNY_DAY)
+ | TMHM(TM13_ICE_BEAM)
+ | TMHM(TM14_BLIZZARD)
+ | TMHM(TM15_HYPER_BEAM)
+ | TMHM(TM17_PROTECT)
+ | TMHM(TM18_RAIN_DANCE)
+ | TMHM(TM21_FRUSTRATION)
+ | TMHM(TM22_SOLARBEAM)
+ | TMHM(TM24_THUNDERBOLT)
+ | TMHM(TM25_THUNDER)
+ | TMHM(TM26_EARTHQUAKE)
+ | TMHM(TM27_RETURN)
+ | TMHM(TM29_PSYCHIC)
+ | TMHM(TM30_SHADOW_BALL)
+ | TMHM(TM31_BRICK_BREAK)
+ | TMHM(TM32_DOUBLE_TEAM)
+ | TMHM(TM34_SHOCK_WAVE)
+ | TMHM(TM35_FLAMETHROWER)
+ | TMHM(TM37_SANDSTORM)
+ | TMHM(TM38_FIRE_BLAST)
+ | TMHM(TM39_ROCK_TOMB)
+ | TMHM(TM42_FACADE)
+ | TMHM(TM43_SECRET_POWER)
+ | TMHM(TM44_REST)
+ | TMHM(TM45_ATTRACT)
+ | TMHM(HM03_SURF)
+ | TMHM(HM04_STRENGTH)),
+
+ [SPECIES_ARTICUNO] = TMHM_LEARNSET(TMHM(TM03_WATER_PULSE)
+ | TMHM(TM05_ROAR)
+ | TMHM(TM06_TOXIC)
+ | TMHM(TM07_HAIL)
+ | TMHM(TM10_HIDDEN_POWER)
+ | TMHM(TM11_SUNNY_DAY)
+ | TMHM(TM13_ICE_BEAM)
+ | TMHM(TM14_BLIZZARD)
+ | TMHM(TM15_HYPER_BEAM)
+ | TMHM(TM17_PROTECT)
+ | TMHM(TM18_RAIN_DANCE)
+ | TMHM(TM21_FRUSTRATION)
+ | TMHM(TM27_RETURN)
+ | TMHM(TM32_DOUBLE_TEAM)
+ | TMHM(TM33_REFLECT)
+ | TMHM(TM37_SANDSTORM)
+ | TMHM(TM40_AERIAL_ACE)
+ | TMHM(TM42_FACADE)
+ | TMHM(TM43_SECRET_POWER)
+ | TMHM(TM44_REST)
+ | TMHM(TM47_STEEL_WING)
+ | TMHM(HM02_FLY)
+ | TMHM(HM06_ROCK_SMASH)),
+
+ [SPECIES_ZAPDOS] = TMHM_LEARNSET(TMHM(TM05_ROAR)
+ | TMHM(TM06_TOXIC)
+ | TMHM(TM10_HIDDEN_POWER)
+ | TMHM(TM11_SUNNY_DAY)
+ | TMHM(TM15_HYPER_BEAM)
+ | TMHM(TM16_LIGHT_SCREEN)
+ | TMHM(TM17_PROTECT)
+ | TMHM(TM18_RAIN_DANCE)
+ | TMHM(TM21_FRUSTRATION)
+ | TMHM(TM24_THUNDERBOLT)
+ | TMHM(TM25_THUNDER)
+ | TMHM(TM27_RETURN)
+ | TMHM(TM32_DOUBLE_TEAM)
+ | TMHM(TM34_SHOCK_WAVE)
+ | TMHM(TM37_SANDSTORM)
+ | TMHM(TM40_AERIAL_ACE)
+ | TMHM(TM42_FACADE)
+ | TMHM(TM43_SECRET_POWER)
+ | TMHM(TM44_REST)
+ | TMHM(TM47_STEEL_WING)
+ | TMHM(HM02_FLY)
+ | TMHM(HM05_FLASH)
+ | TMHM(HM06_ROCK_SMASH)),
+
+ [SPECIES_MOLTRES] = TMHM_LEARNSET(TMHM(TM05_ROAR)
+ | TMHM(TM06_TOXIC)
+ | TMHM(TM10_HIDDEN_POWER)
+ | TMHM(TM11_SUNNY_DAY)
+ | TMHM(TM15_HYPER_BEAM)
+ | TMHM(TM17_PROTECT)
+ | TMHM(TM18_RAIN_DANCE)
+ | TMHM(TM20_SAFEGUARD)
+ | TMHM(TM21_FRUSTRATION)
+ | TMHM(TM27_RETURN)
+ | TMHM(TM32_DOUBLE_TEAM)
+ | TMHM(TM35_FLAMETHROWER)
+ | TMHM(TM37_SANDSTORM)
+ | TMHM(TM38_FIRE_BLAST)
+ | TMHM(TM40_AERIAL_ACE)
+ | TMHM(TM42_FACADE)
+ | TMHM(TM43_SECRET_POWER)
+ | TMHM(TM44_REST)
+ | TMHM(TM47_STEEL_WING)
+ | TMHM(TM50_OVERHEAT)
+ | TMHM(HM02_FLY)
+ | TMHM(HM06_ROCK_SMASH)),
+
+ [SPECIES_DRATINI] = TMHM_LEARNSET(TMHM(TM03_WATER_PULSE)
+ | TMHM(TM06_TOXIC)
+ | TMHM(TM07_HAIL)
+ | TMHM(TM10_HIDDEN_POWER)
+ | TMHM(TM11_SUNNY_DAY)
+ | TMHM(TM13_ICE_BEAM)
+ | TMHM(TM14_BLIZZARD)
+ | TMHM(TM15_HYPER_BEAM)
+ | TMHM(TM17_PROTECT)
+ | TMHM(TM18_RAIN_DANCE)
+ | TMHM(TM20_SAFEGUARD)
+ | TMHM(TM21_FRUSTRATION)
+ | TMHM(TM23_IRON_TAIL)
+ | TMHM(TM24_THUNDERBOLT)
+ | TMHM(TM25_THUNDER)
+ | TMHM(TM27_RETURN)
+ | TMHM(TM32_DOUBLE_TEAM)
+ | TMHM(TM34_SHOCK_WAVE)
+ | TMHM(TM35_FLAMETHROWER)
+ | TMHM(TM38_FIRE_BLAST)
+ | TMHM(TM42_FACADE)
+ | TMHM(TM43_SECRET_POWER)
+ | TMHM(TM44_REST)
+ | TMHM(TM45_ATTRACT)
+ | TMHM(HM03_SURF)
+ | TMHM(HM07_WATERFALL)),
+
+ [SPECIES_DRAGONAIR] = TMHM_LEARNSET(TMHM(TM03_WATER_PULSE)
+ | TMHM(TM06_TOXIC)
+ | TMHM(TM07_HAIL)
+ | TMHM(TM10_HIDDEN_POWER)
+ | TMHM(TM11_SUNNY_DAY)
+ | TMHM(TM13_ICE_BEAM)
+ | TMHM(TM14_BLIZZARD)
+ | TMHM(TM15_HYPER_BEAM)
+ | TMHM(TM17_PROTECT)
+ | TMHM(TM18_RAIN_DANCE)
+ | TMHM(TM20_SAFEGUARD)
+ | TMHM(TM21_FRUSTRATION)
+ | TMHM(TM23_IRON_TAIL)
+ | TMHM(TM24_THUNDERBOLT)
+ | TMHM(TM25_THUNDER)
+ | TMHM(TM27_RETURN)
+ | TMHM(TM32_DOUBLE_TEAM)
+ | TMHM(TM34_SHOCK_WAVE)
+ | TMHM(TM35_FLAMETHROWER)
+ | TMHM(TM38_FIRE_BLAST)
+ | TMHM(TM42_FACADE)
+ | TMHM(TM43_SECRET_POWER)
+ | TMHM(TM44_REST)
+ | TMHM(TM45_ATTRACT)
+ | TMHM(HM03_SURF)
+ | TMHM(HM07_WATERFALL)),
+
+ [SPECIES_DRAGONITE] = TMHM_LEARNSET(TMHM(TM01_FOCUS_PUNCH)
+ | TMHM(TM02_DRAGON_CLAW)
+ | TMHM(TM03_WATER_PULSE)
+ | TMHM(TM05_ROAR)
+ | TMHM(TM06_TOXIC)
+ | TMHM(TM07_HAIL)
+ | TMHM(TM10_HIDDEN_POWER)
+ | TMHM(TM11_SUNNY_DAY)
+ | TMHM(TM13_ICE_BEAM)
+ | TMHM(TM14_BLIZZARD)
+ | TMHM(TM15_HYPER_BEAM)
+ | TMHM(TM17_PROTECT)
+ | TMHM(TM18_RAIN_DANCE)
+ | TMHM(TM20_SAFEGUARD)
+ | TMHM(TM21_FRUSTRATION)
+ | TMHM(TM23_IRON_TAIL)
+ | TMHM(TM24_THUNDERBOLT)
+ | TMHM(TM25_THUNDER)
+ | TMHM(TM26_EARTHQUAKE)
+ | TMHM(TM27_RETURN)
+ | TMHM(TM31_BRICK_BREAK)
+ | TMHM(TM32_DOUBLE_TEAM)
+ | TMHM(TM34_SHOCK_WAVE)
+ | TMHM(TM35_FLAMETHROWER)
+ | TMHM(TM37_SANDSTORM)
+ | TMHM(TM38_FIRE_BLAST)
+ | TMHM(TM39_ROCK_TOMB)
+ | TMHM(TM40_AERIAL_ACE)
+ | TMHM(TM42_FACADE)
+ | TMHM(TM43_SECRET_POWER)
+ | TMHM(TM44_REST)
+ | TMHM(TM45_ATTRACT)
+ | TMHM(TM47_STEEL_WING)
+ | TMHM(HM01_CUT)
+ | TMHM(HM02_FLY)
+ | TMHM(HM03_SURF)
+ | TMHM(HM04_STRENGTH)
+ | TMHM(HM06_ROCK_SMASH)
+ | TMHM(HM07_WATERFALL)
+ | TMHM(HM08_DIVE)),
+
+ [SPECIES_MEWTWO] = TMHM_LEARNSET(TMHM(TM01_FOCUS_PUNCH)
+ | TMHM(TM03_WATER_PULSE)
+ | TMHM(TM04_CALM_MIND)
+ | TMHM(TM06_TOXIC)
+ | TMHM(TM07_HAIL)
+ | TMHM(TM08_BULK_UP)
+ | TMHM(TM10_HIDDEN_POWER)
+ | TMHM(TM11_SUNNY_DAY)
+ | TMHM(TM12_TAUNT)
+ | TMHM(TM13_ICE_BEAM)
+ | TMHM(TM14_BLIZZARD)
+ | TMHM(TM15_HYPER_BEAM)
+ | TMHM(TM16_LIGHT_SCREEN)
+ | TMHM(TM17_PROTECT)
+ | TMHM(TM18_RAIN_DANCE)
+ | TMHM(TM20_SAFEGUARD)
+ | TMHM(TM21_FRUSTRATION)
+ | TMHM(TM22_SOLARBEAM)
+ | TMHM(TM23_IRON_TAIL)
+ | TMHM(TM24_THUNDERBOLT)
+ | TMHM(TM25_THUNDER)
+ | TMHM(TM26_EARTHQUAKE)
+ | TMHM(TM27_RETURN)
+ | TMHM(TM29_PSYCHIC)
+ | TMHM(TM30_SHADOW_BALL)
+ | TMHM(TM31_BRICK_BREAK)
+ | TMHM(TM32_DOUBLE_TEAM)
+ | TMHM(TM33_REFLECT)
+ | TMHM(TM34_SHOCK_WAVE)
+ | TMHM(TM35_FLAMETHROWER)
+ | TMHM(TM37_SANDSTORM)
+ | TMHM(TM38_FIRE_BLAST)
+ | TMHM(TM39_ROCK_TOMB)
+ | TMHM(TM40_AERIAL_ACE)
+ | TMHM(TM41_TORMENT)
+ | TMHM(TM42_FACADE)
+ | TMHM(TM43_SECRET_POWER)
+ | TMHM(TM44_REST)
+ | TMHM(TM48_SKILL_SWAP)
+ | TMHM(TM49_SNATCH)
+ | TMHM(HM04_STRENGTH)
+ | TMHM(HM05_FLASH)
+ | TMHM(HM06_ROCK_SMASH)),
+
+ [SPECIES_MEW] = TMHM_LEARNSET(TMHM(TM01_FOCUS_PUNCH)
+ | TMHM(TM02_DRAGON_CLAW)
+ | TMHM(TM03_WATER_PULSE)
+ | TMHM(TM04_CALM_MIND)
+ | TMHM(TM05_ROAR)
+ | TMHM(TM06_TOXIC)
+ | TMHM(TM07_HAIL)
+ | TMHM(TM08_BULK_UP)
+ | TMHM(TM09_BULLET_SEED)
+ | TMHM(TM10_HIDDEN_POWER)
+ | TMHM(TM11_SUNNY_DAY)
+ | TMHM(TM12_TAUNT)
+ | TMHM(TM13_ICE_BEAM)
+ | TMHM(TM14_BLIZZARD)
+ | TMHM(TM15_HYPER_BEAM)
+ | TMHM(TM16_LIGHT_SCREEN)
+ | TMHM(TM17_PROTECT)
+ | TMHM(TM18_RAIN_DANCE)
+ | TMHM(TM19_GIGA_DRAIN)
+ | TMHM(TM20_SAFEGUARD)
+ | TMHM(TM21_FRUSTRATION)
+ | TMHM(TM22_SOLARBEAM)
+ | TMHM(TM23_IRON_TAIL)
+ | TMHM(TM24_THUNDERBOLT)
+ | TMHM(TM25_THUNDER)
+ | TMHM(TM26_EARTHQUAKE)
+ | TMHM(TM27_RETURN)
+ | TMHM(TM28_DIG)
+ | TMHM(TM29_PSYCHIC)
+ | TMHM(TM30_SHADOW_BALL)
+ | TMHM(TM31_BRICK_BREAK)
+ | TMHM(TM32_DOUBLE_TEAM)
+ | TMHM(TM33_REFLECT)
+ | TMHM(TM34_SHOCK_WAVE)
+ | TMHM(TM35_FLAMETHROWER)
+ | TMHM(TM36_SLUDGE_BOMB)
+ | TMHM(TM37_SANDSTORM)
+ | TMHM(TM38_FIRE_BLAST)
+ | TMHM(TM39_ROCK_TOMB)
+ | TMHM(TM40_AERIAL_ACE)
+ | TMHM(TM41_TORMENT)
+ | TMHM(TM42_FACADE)
+ | TMHM(TM43_SECRET_POWER)
+ | TMHM(TM44_REST)
+ | TMHM(TM45_ATTRACT)
+ | TMHM(TM46_THIEF)
+ | TMHM(TM47_STEEL_WING)
+ | TMHM(TM48_SKILL_SWAP)
+ | TMHM(TM49_SNATCH)
+ | TMHM(TM50_OVERHEAT)
+ | TMHM(HM01_CUT)
+ | TMHM(HM02_FLY)
+ | TMHM(HM03_SURF)
+ | TMHM(HM04_STRENGTH)
+ | TMHM(HM05_FLASH)
+ | TMHM(HM06_ROCK_SMASH)
+ | TMHM(HM07_WATERFALL)
+ | TMHM(HM08_DIVE)),
+
+ [SPECIES_CHIKORITA] = TMHM_LEARNSET(TMHM(TM06_TOXIC)
+ | TMHM(TM09_BULLET_SEED)
+ | TMHM(TM10_HIDDEN_POWER)
+ | TMHM(TM11_SUNNY_DAY)
+ | TMHM(TM16_LIGHT_SCREEN)
+ | TMHM(TM17_PROTECT)
+ | TMHM(TM19_GIGA_DRAIN)
+ | TMHM(TM20_SAFEGUARD)
+ | TMHM(TM21_FRUSTRATION)
+ | TMHM(TM22_SOLARBEAM)
+ | TMHM(TM23_IRON_TAIL)
+ | TMHM(TM27_RETURN)
+ | TMHM(TM32_DOUBLE_TEAM)
+ | TMHM(TM33_REFLECT)
+ | TMHM(TM42_FACADE)
+ | TMHM(TM43_SECRET_POWER)
+ | TMHM(TM44_REST)
+ | TMHM(TM45_ATTRACT)
+ | TMHM(HM01_CUT)
+ | TMHM(HM05_FLASH)),
+
+ [SPECIES_BAYLEEF] = TMHM_LEARNSET(TMHM(TM06_TOXIC)
+ | TMHM(TM09_BULLET_SEED)
+ | TMHM(TM10_HIDDEN_POWER)
+ | TMHM(TM11_SUNNY_DAY)
+ | TMHM(TM16_LIGHT_SCREEN)
+ | TMHM(TM17_PROTECT)
+ | TMHM(TM19_GIGA_DRAIN)
+ | TMHM(TM20_SAFEGUARD)
+ | TMHM(TM21_FRUSTRATION)
+ | TMHM(TM22_SOLARBEAM)
+ | TMHM(TM23_IRON_TAIL)
+ | TMHM(TM27_RETURN)
+ | TMHM(TM32_DOUBLE_TEAM)
+ | TMHM(TM33_REFLECT)
+ | TMHM(TM42_FACADE)
+ | TMHM(TM43_SECRET_POWER)
+ | TMHM(TM44_REST)
+ | TMHM(TM45_ATTRACT)
+ | TMHM(HM01_CUT)
+ | TMHM(HM04_STRENGTH)
+ | TMHM(HM05_FLASH)
+ | TMHM(HM06_ROCK_SMASH)),
+
+ [SPECIES_MEGANIUM] = TMHM_LEARNSET(TMHM(TM06_TOXIC)
+ | TMHM(TM09_BULLET_SEED)
+ | TMHM(TM10_HIDDEN_POWER)
+ | TMHM(TM11_SUNNY_DAY)
+ | TMHM(TM15_HYPER_BEAM)
+ | TMHM(TM16_LIGHT_SCREEN)
+ | TMHM(TM17_PROTECT)
+ | TMHM(TM19_GIGA_DRAIN)
+ | TMHM(TM20_SAFEGUARD)
+ | TMHM(TM21_FRUSTRATION)
+ | TMHM(TM22_SOLARBEAM)
+ | TMHM(TM23_IRON_TAIL)
+ | TMHM(TM26_EARTHQUAKE)
+ | TMHM(TM27_RETURN)
+ | TMHM(TM32_DOUBLE_TEAM)
+ | TMHM(TM33_REFLECT)
+ | TMHM(TM42_FACADE)
+ | TMHM(TM43_SECRET_POWER)
+ | TMHM(TM44_REST)
+ | TMHM(TM45_ATTRACT)
+ | TMHM(HM01_CUT)
+ | TMHM(HM04_STRENGTH)
+ | TMHM(HM05_FLASH)
+ | TMHM(HM06_ROCK_SMASH)),
+
+ [SPECIES_CYNDAQUIL] = TMHM_LEARNSET(TMHM(TM06_TOXIC)
+ | TMHM(TM10_HIDDEN_POWER)
+ | TMHM(TM11_SUNNY_DAY)
+ | TMHM(TM17_PROTECT)
+ | TMHM(TM21_FRUSTRATION)
+ | TMHM(TM27_RETURN)
+ | TMHM(TM28_DIG)
+ | TMHM(TM32_DOUBLE_TEAM)
+ | TMHM(TM35_FLAMETHROWER)
+ | TMHM(TM38_FIRE_BLAST)
+ | TMHM(TM40_AERIAL_ACE)
+ | TMHM(TM42_FACADE)
+ | TMHM(TM43_SECRET_POWER)
+ | TMHM(TM44_REST)
+ | TMHM(TM45_ATTRACT)
+ | TMHM(TM50_OVERHEAT)
+ | TMHM(HM01_CUT)),
+
+ [SPECIES_QUILAVA] = TMHM_LEARNSET(TMHM(TM01_FOCUS_PUNCH)
+ | TMHM(TM05_ROAR)
+ | TMHM(TM06_TOXIC)
+ | TMHM(TM10_HIDDEN_POWER)
+ | TMHM(TM11_SUNNY_DAY)
+ | TMHM(TM17_PROTECT)
+ | TMHM(TM21_FRUSTRATION)
+ | TMHM(TM27_RETURN)
+ | TMHM(TM28_DIG)
+ | TMHM(TM31_BRICK_BREAK)
+ | TMHM(TM32_DOUBLE_TEAM)
+ | TMHM(TM35_FLAMETHROWER)
+ | TMHM(TM38_FIRE_BLAST)
+ | TMHM(TM40_AERIAL_ACE)
+ | TMHM(TM42_FACADE)
+ | TMHM(TM43_SECRET_POWER)
+ | TMHM(TM44_REST)
+ | TMHM(TM45_ATTRACT)
+ | TMHM(TM50_OVERHEAT)
+ | TMHM(HM01_CUT)
+ | TMHM(HM04_STRENGTH)
+ | TMHM(HM06_ROCK_SMASH)),
+
+ [SPECIES_TYPHLOSION] = TMHM_LEARNSET(TMHM(TM01_FOCUS_PUNCH)
+ | TMHM(TM05_ROAR)
+ | TMHM(TM06_TOXIC)
+ | TMHM(TM10_HIDDEN_POWER)
+ | TMHM(TM11_SUNNY_DAY)
+ | TMHM(TM15_HYPER_BEAM)
+ | TMHM(TM17_PROTECT)
+ | TMHM(TM21_FRUSTRATION)
+ | TMHM(TM26_EARTHQUAKE)
+ | TMHM(TM27_RETURN)
+ | TMHM(TM28_DIG)
+ | TMHM(TM31_BRICK_BREAK)
+ | TMHM(TM32_DOUBLE_TEAM)
+ | TMHM(TM35_FLAMETHROWER)
+ | TMHM(TM38_FIRE_BLAST)
+ | TMHM(TM40_AERIAL_ACE)
+ | TMHM(TM42_FACADE)
+ | TMHM(TM43_SECRET_POWER)
+ | TMHM(TM44_REST)
+ | TMHM(TM45_ATTRACT)
+ | TMHM(TM50_OVERHEAT)
+ | TMHM(HM01_CUT)
+ | TMHM(HM04_STRENGTH)
+ | TMHM(HM06_ROCK_SMASH)),
+
+ [SPECIES_TOTODILE] = TMHM_LEARNSET(TMHM(TM01_FOCUS_PUNCH)
+ | TMHM(TM03_WATER_PULSE)
+ | TMHM(TM06_TOXIC)
+ | TMHM(TM07_HAIL)
+ | TMHM(TM10_HIDDEN_POWER)
+ | TMHM(TM13_ICE_BEAM)
+ | TMHM(TM14_BLIZZARD)
+ | TMHM(TM17_PROTECT)
+ | TMHM(TM18_RAIN_DANCE)
+ | TMHM(TM21_FRUSTRATION)
+ | TMHM(TM23_IRON_TAIL)
+ | TMHM(TM27_RETURN)
+ | TMHM(TM28_DIG)
+ | TMHM(TM31_BRICK_BREAK)
+ | TMHM(TM32_DOUBLE_TEAM)
+ | TMHM(TM40_AERIAL_ACE)
+ | TMHM(TM42_FACADE)
+ | TMHM(TM43_SECRET_POWER)
+ | TMHM(TM44_REST)
+ | TMHM(TM45_ATTRACT)
+ | TMHM(HM01_CUT)
+ | TMHM(HM03_SURF)
+ | TMHM(HM07_WATERFALL)
+ | TMHM(HM08_DIVE)),
+
+ [SPECIES_CROCONAW] = TMHM_LEARNSET(TMHM(TM01_FOCUS_PUNCH)
+ | TMHM(TM03_WATER_PULSE)
+ | TMHM(TM05_ROAR)
+ | TMHM(TM06_TOXIC)
+ | TMHM(TM07_HAIL)
+ | TMHM(TM10_HIDDEN_POWER)
+ | TMHM(TM13_ICE_BEAM)
+ | TMHM(TM14_BLIZZARD)
+ | TMHM(TM17_PROTECT)
+ | TMHM(TM18_RAIN_DANCE)
+ | TMHM(TM21_FRUSTRATION)
+ | TMHM(TM23_IRON_TAIL)
+ | TMHM(TM27_RETURN)
+ | TMHM(TM28_DIG)
+ | TMHM(TM31_BRICK_BREAK)
+ | TMHM(TM32_DOUBLE_TEAM)
+ | TMHM(TM40_AERIAL_ACE)
+ | TMHM(TM42_FACADE)
+ | TMHM(TM43_SECRET_POWER)
+ | TMHM(TM44_REST)
+ | TMHM(TM45_ATTRACT)
+ | TMHM(HM01_CUT)
+ | TMHM(HM03_SURF)
+ | TMHM(HM04_STRENGTH)
+ | TMHM(HM06_ROCK_SMASH)
+ | TMHM(HM07_WATERFALL)
+ | TMHM(HM08_DIVE)),
+
+ [SPECIES_FERALIGATR] = TMHM_LEARNSET(TMHM(TM01_FOCUS_PUNCH)
+ | TMHM(TM02_DRAGON_CLAW)
+ | TMHM(TM03_WATER_PULSE)
+ | TMHM(TM05_ROAR)
+ | TMHM(TM06_TOXIC)
+ | TMHM(TM07_HAIL)
+ | TMHM(TM10_HIDDEN_POWER)
+ | TMHM(TM13_ICE_BEAM)
+ | TMHM(TM14_BLIZZARD)
+ | TMHM(TM15_HYPER_BEAM)
+ | TMHM(TM17_PROTECT)
+ | TMHM(TM18_RAIN_DANCE)
+ | TMHM(TM21_FRUSTRATION)
+ | TMHM(TM23_IRON_TAIL)
+ | TMHM(TM26_EARTHQUAKE)
+ | TMHM(TM27_RETURN)
+ | TMHM(TM28_DIG)
+ | TMHM(TM31_BRICK_BREAK)
+ | TMHM(TM32_DOUBLE_TEAM)
+ | TMHM(TM40_AERIAL_ACE)
+ | TMHM(TM42_FACADE)
+ | TMHM(TM43_SECRET_POWER)
+ | TMHM(TM44_REST)
+ | TMHM(TM45_ATTRACT)
+ | TMHM(HM01_CUT)
+ | TMHM(HM03_SURF)
+ | TMHM(HM04_STRENGTH)
+ | TMHM(HM06_ROCK_SMASH)
+ | TMHM(HM07_WATERFALL)
+ | TMHM(HM08_DIVE)),
+
+ [SPECIES_SENTRET] = TMHM_LEARNSET(TMHM(TM01_FOCUS_PUNCH)
+ | TMHM(TM03_WATER_PULSE)
+ | TMHM(TM06_TOXIC)
+ | TMHM(TM10_HIDDEN_POWER)
+ | TMHM(TM11_SUNNY_DAY)
+ | TMHM(TM13_ICE_BEAM)
+ | TMHM(TM17_PROTECT)
+ | TMHM(TM18_RAIN_DANCE)
+ | TMHM(TM21_FRUSTRATION)
+ | TMHM(TM22_SOLARBEAM)
+ | TMHM(TM23_IRON_TAIL)
+ | TMHM(TM24_THUNDERBOLT)
+ | TMHM(TM27_RETURN)
+ | TMHM(TM28_DIG)
+ | TMHM(TM30_SHADOW_BALL)
+ | TMHM(TM31_BRICK_BREAK)
+ | TMHM(TM32_DOUBLE_TEAM)
+ | TMHM(TM34_SHOCK_WAVE)
+ | TMHM(TM35_FLAMETHROWER)
+ | TMHM(TM42_FACADE)
+ | TMHM(TM43_SECRET_POWER)
+ | TMHM(TM44_REST)
+ | TMHM(TM45_ATTRACT)
+ | TMHM(TM46_THIEF)
+ | TMHM(HM01_CUT)
+ | TMHM(HM03_SURF)),
+
+ [SPECIES_FURRET] = TMHM_LEARNSET(TMHM(TM01_FOCUS_PUNCH)
+ | TMHM(TM03_WATER_PULSE)
+ | TMHM(TM06_TOXIC)
+ | TMHM(TM10_HIDDEN_POWER)
+ | TMHM(TM11_SUNNY_DAY)
+ | TMHM(TM13_ICE_BEAM)
+ | TMHM(TM14_BLIZZARD)
+ | TMHM(TM15_HYPER_BEAM)
+ | TMHM(TM17_PROTECT)
+ | TMHM(TM18_RAIN_DANCE)
+ | TMHM(TM21_FRUSTRATION)
+ | TMHM(TM22_SOLARBEAM)
+ | TMHM(TM23_IRON_TAIL)
+ | TMHM(TM24_THUNDERBOLT)
+ | TMHM(TM25_THUNDER)
+ | TMHM(TM27_RETURN)
+ | TMHM(TM28_DIG)
+ | TMHM(TM30_SHADOW_BALL)
+ | TMHM(TM31_BRICK_BREAK)
+ | TMHM(TM32_DOUBLE_TEAM)
+ | TMHM(TM34_SHOCK_WAVE)
+ | TMHM(TM35_FLAMETHROWER)
+ | TMHM(TM42_FACADE)
+ | TMHM(TM43_SECRET_POWER)
+ | TMHM(TM44_REST)
+ | TMHM(TM45_ATTRACT)
+ | TMHM(TM46_THIEF)
+ | TMHM(HM01_CUT)
+ | TMHM(HM03_SURF)
+ | TMHM(HM04_STRENGTH)
+ | TMHM(HM06_ROCK_SMASH)),
+
+ [SPECIES_HOOTHOOT] = TMHM_LEARNSET(TMHM(TM06_TOXIC)
+ | TMHM(TM10_HIDDEN_POWER)
+ | TMHM(TM11_SUNNY_DAY)
+ | TMHM(TM17_PROTECT)
+ | TMHM(TM18_RAIN_DANCE)
+ | TMHM(TM21_FRUSTRATION)
+ | TMHM(TM27_RETURN)
+ | TMHM(TM29_PSYCHIC)
+ | TMHM(TM30_SHADOW_BALL)
+ | TMHM(TM32_DOUBLE_TEAM)
+ | TMHM(TM33_REFLECT)
+ | TMHM(TM40_AERIAL_ACE)
+ | TMHM(TM42_FACADE)
+ | TMHM(TM43_SECRET_POWER)
+ | TMHM(TM44_REST)
+ | TMHM(TM45_ATTRACT)
+ | TMHM(TM46_THIEF)
+ | TMHM(TM47_STEEL_WING)
+ | TMHM(HM02_FLY)
+ | TMHM(HM05_FLASH)),
+
+ [SPECIES_NOCTOWL] = TMHM_LEARNSET(TMHM(TM06_TOXIC)
+ | TMHM(TM10_HIDDEN_POWER)
+ | TMHM(TM11_SUNNY_DAY)
+ | TMHM(TM15_HYPER_BEAM)
+ | TMHM(TM17_PROTECT)
+ | TMHM(TM18_RAIN_DANCE)
+ | TMHM(TM21_FRUSTRATION)
+ | TMHM(TM27_RETURN)
+ | TMHM(TM29_PSYCHIC)
+ | TMHM(TM30_SHADOW_BALL)
+ | TMHM(TM32_DOUBLE_TEAM)
+ | TMHM(TM33_REFLECT)
+ | TMHM(TM40_AERIAL_ACE)
+ | TMHM(TM42_FACADE)
+ | TMHM(TM43_SECRET_POWER)
+ | TMHM(TM44_REST)
+ | TMHM(TM45_ATTRACT)
+ | TMHM(TM46_THIEF)
+ | TMHM(TM47_STEEL_WING)
+ | TMHM(HM02_FLY)
+ | TMHM(HM05_FLASH)),
+
+ [SPECIES_LEDYBA] = TMHM_LEARNSET(TMHM(TM01_FOCUS_PUNCH)
+ | TMHM(TM06_TOXIC)
+ | TMHM(TM10_HIDDEN_POWER)
+ | TMHM(TM11_SUNNY_DAY)
+ | TMHM(TM16_LIGHT_SCREEN)
+ | TMHM(TM17_PROTECT)
+ | TMHM(TM19_GIGA_DRAIN)
+ | TMHM(TM20_SAFEGUARD)
+ | TMHM(TM21_FRUSTRATION)
+ | TMHM(TM22_SOLARBEAM)
+ | TMHM(TM27_RETURN)
+ | TMHM(TM28_DIG)
+ | TMHM(TM31_BRICK_BREAK)
+ | TMHM(TM32_DOUBLE_TEAM)
+ | TMHM(TM33_REFLECT)
+ | TMHM(TM40_AERIAL_ACE)
+ | TMHM(TM42_FACADE)
+ | TMHM(TM43_SECRET_POWER)
+ | TMHM(TM44_REST)
+ | TMHM(TM45_ATTRACT)
+ | TMHM(TM46_THIEF)
+ | TMHM(HM05_FLASH)),
+
+ [SPECIES_LEDIAN] = TMHM_LEARNSET(TMHM(TM01_FOCUS_PUNCH)
+ | TMHM(TM06_TOXIC)
+ | TMHM(TM10_HIDDEN_POWER)
+ | TMHM(TM11_SUNNY_DAY)
+ | TMHM(TM15_HYPER_BEAM)
+ | TMHM(TM16_LIGHT_SCREEN)
+ | TMHM(TM17_PROTECT)
+ | TMHM(TM19_GIGA_DRAIN)
+ | TMHM(TM20_SAFEGUARD)
+ | TMHM(TM21_FRUSTRATION)
+ | TMHM(TM22_SOLARBEAM)
+ | TMHM(TM27_RETURN)
+ | TMHM(TM28_DIG)
+ | TMHM(TM31_BRICK_BREAK)
+ | TMHM(TM32_DOUBLE_TEAM)
+ | TMHM(TM33_REFLECT)
+ | TMHM(TM40_AERIAL_ACE)
+ | TMHM(TM42_FACADE)
+ | TMHM(TM43_SECRET_POWER)
+ | TMHM(TM44_REST)
+ | TMHM(TM45_ATTRACT)
+ | TMHM(TM46_THIEF)
+ | TMHM(HM05_FLASH)),
+
+ [SPECIES_SPINARAK] = TMHM_LEARNSET(TMHM(TM06_TOXIC)
+ | TMHM(TM10_HIDDEN_POWER)
+ | TMHM(TM11_SUNNY_DAY)
+ | TMHM(TM17_PROTECT)
+ | TMHM(TM19_GIGA_DRAIN)
+ | TMHM(TM21_FRUSTRATION)
+ | TMHM(TM22_SOLARBEAM)
+ | TMHM(TM27_RETURN)
+ | TMHM(TM28_DIG)
+ | TMHM(TM29_PSYCHIC)
+ | TMHM(TM32_DOUBLE_TEAM)
+ | TMHM(TM36_SLUDGE_BOMB)
+ | TMHM(TM42_FACADE)
+ | TMHM(TM43_SECRET_POWER)
+ | TMHM(TM44_REST)
+ | TMHM(TM45_ATTRACT)
+ | TMHM(TM46_THIEF)
+ | TMHM(HM05_FLASH)),
+
+ [SPECIES_ARIADOS] = TMHM_LEARNSET(TMHM(TM06_TOXIC)
+ | TMHM(TM10_HIDDEN_POWER)
+ | TMHM(TM11_SUNNY_DAY)
+ | TMHM(TM15_HYPER_BEAM)
+ | TMHM(TM17_PROTECT)
+ | TMHM(TM19_GIGA_DRAIN)
+ | TMHM(TM21_FRUSTRATION)
+ | TMHM(TM22_SOLARBEAM)
+ | TMHM(TM27_RETURN)
+ | TMHM(TM28_DIG)
+ | TMHM(TM29_PSYCHIC)
+ | TMHM(TM32_DOUBLE_TEAM)
+ | TMHM(TM36_SLUDGE_BOMB)
+ | TMHM(TM42_FACADE)
+ | TMHM(TM43_SECRET_POWER)
+ | TMHM(TM44_REST)
+ | TMHM(TM45_ATTRACT)
+ | TMHM(TM46_THIEF)
+ | TMHM(HM05_FLASH)),
+
+ [SPECIES_CROBAT] = TMHM_LEARNSET(TMHM(TM06_TOXIC)
+ | TMHM(TM10_HIDDEN_POWER)
+ | TMHM(TM11_SUNNY_DAY)
+ | TMHM(TM12_TAUNT)
+ | TMHM(TM15_HYPER_BEAM)
+ | TMHM(TM17_PROTECT)
+ | TMHM(TM18_RAIN_DANCE)
+ | TMHM(TM19_GIGA_DRAIN)
+ | TMHM(TM21_FRUSTRATION)
+ | TMHM(TM27_RETURN)
+ | TMHM(TM30_SHADOW_BALL)
+ | TMHM(TM32_DOUBLE_TEAM)
+ | TMHM(TM36_SLUDGE_BOMB)
+ | TMHM(TM40_AERIAL_ACE)
+ | TMHM(TM41_TORMENT)
+ | TMHM(TM42_FACADE)
+ | TMHM(TM43_SECRET_POWER)
+ | TMHM(TM44_REST)
+ | TMHM(TM45_ATTRACT)
+ | TMHM(TM46_THIEF)
+ | TMHM(TM47_STEEL_WING)
+ | TMHM(TM49_SNATCH)
+ | TMHM(HM02_FLY)),
+
+ [SPECIES_CHINCHOU] = TMHM_LEARNSET(TMHM(TM03_WATER_PULSE)
+ | TMHM(TM06_TOXIC)
+ | TMHM(TM07_HAIL)
+ | TMHM(TM10_HIDDEN_POWER)
+ | TMHM(TM13_ICE_BEAM)
+ | TMHM(TM14_BLIZZARD)
+ | TMHM(TM17_PROTECT)
+ | TMHM(TM18_RAIN_DANCE)
+ | TMHM(TM21_FRUSTRATION)
+ | TMHM(TM24_THUNDERBOLT)
+ | TMHM(TM25_THUNDER)
+ | TMHM(TM27_RETURN)
+ | TMHM(TM32_DOUBLE_TEAM)
+ | TMHM(TM34_SHOCK_WAVE)
+ | TMHM(TM42_FACADE)
+ | TMHM(TM43_SECRET_POWER)
+ | TMHM(TM44_REST)
+ | TMHM(TM45_ATTRACT)
+ | TMHM(HM03_SURF)
+ | TMHM(HM05_FLASH)
+ | TMHM(HM07_WATERFALL)
+ | TMHM(HM08_DIVE)),
+
+ [SPECIES_LANTURN] = TMHM_LEARNSET(TMHM(TM03_WATER_PULSE)
+ | TMHM(TM06_TOXIC)
+ | TMHM(TM07_HAIL)
+ | TMHM(TM10_HIDDEN_POWER)
+ | TMHM(TM13_ICE_BEAM)
+ | TMHM(TM14_BLIZZARD)
+ | TMHM(TM15_HYPER_BEAM)
+ | TMHM(TM17_PROTECT)
+ | TMHM(TM18_RAIN_DANCE)
+ | TMHM(TM21_FRUSTRATION)
+ | TMHM(TM24_THUNDERBOLT)
+ | TMHM(TM25_THUNDER)
+ | TMHM(TM27_RETURN)
+ | TMHM(TM32_DOUBLE_TEAM)
+ | TMHM(TM34_SHOCK_WAVE)
+ | TMHM(TM42_FACADE)
+ | TMHM(TM43_SECRET_POWER)
+ | TMHM(TM44_REST)
+ | TMHM(TM45_ATTRACT)
+ | TMHM(HM03_SURF)
+ | TMHM(HM05_FLASH)
+ | TMHM(HM07_WATERFALL)
+ | TMHM(HM08_DIVE)),
+
+ [SPECIES_PICHU] = TMHM_LEARNSET(TMHM(TM06_TOXIC)
+ | TMHM(TM10_HIDDEN_POWER)
+ | TMHM(TM16_LIGHT_SCREEN)
+ | TMHM(TM17_PROTECT)
+ | TMHM(TM18_RAIN_DANCE)
+ | TMHM(TM21_FRUSTRATION)
+ | TMHM(TM23_IRON_TAIL)
+ | TMHM(TM24_THUNDERBOLT)
+ | TMHM(TM25_THUNDER)
+ | TMHM(TM27_RETURN)
+ | TMHM(TM32_DOUBLE_TEAM)
+ | TMHM(TM34_SHOCK_WAVE)
+ | TMHM(TM42_FACADE)
+ | TMHM(TM43_SECRET_POWER)
+ | TMHM(TM44_REST)
+ | TMHM(TM45_ATTRACT)
+ | TMHM(HM05_FLASH)),
+
+ [SPECIES_CLEFFA] = TMHM_LEARNSET(TMHM(TM03_WATER_PULSE)
+ | TMHM(TM06_TOXIC)
+ | TMHM(TM10_HIDDEN_POWER)
+ | TMHM(TM11_SUNNY_DAY)
+ | TMHM(TM16_LIGHT_SCREEN)
+ | TMHM(TM17_PROTECT)
+ | TMHM(TM18_RAIN_DANCE)
+ | TMHM(TM20_SAFEGUARD)
+ | TMHM(TM21_FRUSTRATION)
+ | TMHM(TM22_SOLARBEAM)
+ | TMHM(TM23_IRON_TAIL)
+ | TMHM(TM27_RETURN)
+ | TMHM(TM28_DIG)
+ | TMHM(TM29_PSYCHIC)
+ | TMHM(TM30_SHADOW_BALL)
+ | TMHM(TM32_DOUBLE_TEAM)
+ | TMHM(TM33_REFLECT)
+ | TMHM(TM34_SHOCK_WAVE)
+ | TMHM(TM35_FLAMETHROWER)
+ | TMHM(TM38_FIRE_BLAST)
+ | TMHM(TM42_FACADE)
+ | TMHM(TM43_SECRET_POWER)
+ | TMHM(TM44_REST)
+ | TMHM(TM45_ATTRACT)
+ | TMHM(HM05_FLASH)),
+
+ [SPECIES_IGGLYBUFF] = TMHM_LEARNSET(TMHM(TM03_WATER_PULSE)
+ | TMHM(TM06_TOXIC)
+ | TMHM(TM10_HIDDEN_POWER)
+ | TMHM(TM11_SUNNY_DAY)
+ | TMHM(TM16_LIGHT_SCREEN)
+ | TMHM(TM17_PROTECT)
+ | TMHM(TM18_RAIN_DANCE)
+ | TMHM(TM20_SAFEGUARD)
+ | TMHM(TM21_FRUSTRATION)
+ | TMHM(TM22_SOLARBEAM)
+ | TMHM(TM27_RETURN)
+ | TMHM(TM28_DIG)
+ | TMHM(TM29_PSYCHIC)
+ | TMHM(TM30_SHADOW_BALL)
+ | TMHM(TM32_DOUBLE_TEAM)
+ | TMHM(TM33_REFLECT)
+ | TMHM(TM34_SHOCK_WAVE)
+ | TMHM(TM35_FLAMETHROWER)
+ | TMHM(TM38_FIRE_BLAST)
+ | TMHM(TM42_FACADE)
+ | TMHM(TM43_SECRET_POWER)
+ | TMHM(TM44_REST)
+ | TMHM(TM45_ATTRACT)
+ | TMHM(HM05_FLASH)),
+
+ [SPECIES_TOGEPI] = TMHM_LEARNSET(TMHM(TM03_WATER_PULSE)
+ | TMHM(TM06_TOXIC)
+ | TMHM(TM10_HIDDEN_POWER)
+ | TMHM(TM11_SUNNY_DAY)
+ | TMHM(TM16_LIGHT_SCREEN)
+ | TMHM(TM17_PROTECT)
+ | TMHM(TM18_RAIN_DANCE)
+ | TMHM(TM20_SAFEGUARD)
+ | TMHM(TM21_FRUSTRATION)
+ | TMHM(TM22_SOLARBEAM)
+ | TMHM(TM27_RETURN)
+ | TMHM(TM29_PSYCHIC)
+ | TMHM(TM30_SHADOW_BALL)
+ | TMHM(TM32_DOUBLE_TEAM)
+ | TMHM(TM33_REFLECT)
+ | TMHM(TM34_SHOCK_WAVE)
+ | TMHM(TM35_FLAMETHROWER)
+ | TMHM(TM38_FIRE_BLAST)
+ | TMHM(TM42_FACADE)
+ | TMHM(TM43_SECRET_POWER)
+ | TMHM(TM44_REST)
+ | TMHM(TM45_ATTRACT)
+ | TMHM(HM05_FLASH)
+ | TMHM(HM06_ROCK_SMASH)),
+
+ [SPECIES_TOGETIC] = TMHM_LEARNSET(TMHM(TM01_FOCUS_PUNCH)
+ | TMHM(TM03_WATER_PULSE)
+ | TMHM(TM06_TOXIC)
+ | TMHM(TM10_HIDDEN_POWER)
+ | TMHM(TM11_SUNNY_DAY)
+ | TMHM(TM15_HYPER_BEAM)
+ | TMHM(TM16_LIGHT_SCREEN)
+ | TMHM(TM17_PROTECT)
+ | TMHM(TM18_RAIN_DANCE)
+ | TMHM(TM20_SAFEGUARD)
+ | TMHM(TM21_FRUSTRATION)
+ | TMHM(TM22_SOLARBEAM)
+ | TMHM(TM27_RETURN)
+ | TMHM(TM29_PSYCHIC)
+ | TMHM(TM30_SHADOW_BALL)
+ | TMHM(TM31_BRICK_BREAK)
+ | TMHM(TM32_DOUBLE_TEAM)
+ | TMHM(TM33_REFLECT)
+ | TMHM(TM34_SHOCK_WAVE)
+ | TMHM(TM35_FLAMETHROWER)
+ | TMHM(TM38_FIRE_BLAST)
+ | TMHM(TM40_AERIAL_ACE)
+ | TMHM(TM42_FACADE)
+ | TMHM(TM43_SECRET_POWER)
+ | TMHM(TM44_REST)
+ | TMHM(TM45_ATTRACT)
+ | TMHM(TM47_STEEL_WING)
+ | TMHM(HM02_FLY)
+ | TMHM(HM05_FLASH)
+ | TMHM(HM06_ROCK_SMASH)),
+
+ [SPECIES_NATU] = TMHM_LEARNSET(TMHM(TM04_CALM_MIND)
+ | TMHM(TM06_TOXIC)
+ | TMHM(TM10_HIDDEN_POWER)
+ | TMHM(TM11_SUNNY_DAY)
+ | TMHM(TM16_LIGHT_SCREEN)
+ | TMHM(TM17_PROTECT)
+ | TMHM(TM18_RAIN_DANCE)
+ | TMHM(TM19_GIGA_DRAIN)
+ | TMHM(TM21_FRUSTRATION)
+ | TMHM(TM22_SOLARBEAM)
+ | TMHM(TM27_RETURN)
+ | TMHM(TM29_PSYCHIC)
+ | TMHM(TM30_SHADOW_BALL)
+ | TMHM(TM32_DOUBLE_TEAM)
+ | TMHM(TM33_REFLECT)
+ | TMHM(TM40_AERIAL_ACE)
+ | TMHM(TM42_FACADE)
+ | TMHM(TM43_SECRET_POWER)
+ | TMHM(TM44_REST)
+ | TMHM(TM45_ATTRACT)
+ | TMHM(TM46_THIEF)
+ | TMHM(TM47_STEEL_WING)
+ | TMHM(TM48_SKILL_SWAP)
+ | TMHM(HM05_FLASH)),
+
+ [SPECIES_XATU] = TMHM_LEARNSET(TMHM(TM04_CALM_MIND)
+ | TMHM(TM06_TOXIC)
+ | TMHM(TM10_HIDDEN_POWER)
+ | TMHM(TM11_SUNNY_DAY)
+ | TMHM(TM15_HYPER_BEAM)
+ | TMHM(TM16_LIGHT_SCREEN)
+ | TMHM(TM17_PROTECT)
+ | TMHM(TM18_RAIN_DANCE)
+ | TMHM(TM19_GIGA_DRAIN)
+ | TMHM(TM21_FRUSTRATION)
+ | TMHM(TM22_SOLARBEAM)
+ | TMHM(TM27_RETURN)
+ | TMHM(TM29_PSYCHIC)
+ | TMHM(TM30_SHADOW_BALL)
+ | TMHM(TM32_DOUBLE_TEAM)
+ | TMHM(TM33_REFLECT)
+ | TMHM(TM40_AERIAL_ACE)
+ | TMHM(TM42_FACADE)
+ | TMHM(TM43_SECRET_POWER)
+ | TMHM(TM44_REST)
+ | TMHM(TM45_ATTRACT)
+ | TMHM(TM46_THIEF)
+ | TMHM(TM47_STEEL_WING)
+ | TMHM(TM48_SKILL_SWAP)
+ | TMHM(HM02_FLY)
+ | TMHM(HM05_FLASH)),
+
+ [SPECIES_MAREEP] = TMHM_LEARNSET(TMHM(TM06_TOXIC)
+ | TMHM(TM10_HIDDEN_POWER)
+ | TMHM(TM16_LIGHT_SCREEN)
+ | TMHM(TM17_PROTECT)
+ | TMHM(TM18_RAIN_DANCE)
+ | TMHM(TM21_FRUSTRATION)
+ | TMHM(TM23_IRON_TAIL)
+ | TMHM(TM24_THUNDERBOLT)
+ | TMHM(TM25_THUNDER)
+ | TMHM(TM27_RETURN)
+ | TMHM(TM32_DOUBLE_TEAM)
+ | TMHM(TM34_SHOCK_WAVE)
+ | TMHM(TM42_FACADE)
+ | TMHM(TM43_SECRET_POWER)
+ | TMHM(TM44_REST)
+ | TMHM(TM45_ATTRACT)
+ | TMHM(HM05_FLASH)),
+
+ [SPECIES_FLAAFFY] = TMHM_LEARNSET(TMHM(TM01_FOCUS_PUNCH)
+ | TMHM(TM06_TOXIC)
+ | TMHM(TM10_HIDDEN_POWER)
+ | TMHM(TM16_LIGHT_SCREEN)
+ | TMHM(TM17_PROTECT)
+ | TMHM(TM18_RAIN_DANCE)
+ | TMHM(TM21_FRUSTRATION)
+ | TMHM(TM23_IRON_TAIL)
+ | TMHM(TM24_THUNDERBOLT)
+ | TMHM(TM25_THUNDER)
+ | TMHM(TM27_RETURN)
+ | TMHM(TM31_BRICK_BREAK)
+ | TMHM(TM32_DOUBLE_TEAM)
+ | TMHM(TM34_SHOCK_WAVE)
+ | TMHM(TM42_FACADE)
+ | TMHM(TM43_SECRET_POWER)
+ | TMHM(TM44_REST)
+ | TMHM(TM45_ATTRACT)
+ | TMHM(HM04_STRENGTH)
+ | TMHM(HM05_FLASH)
+ | TMHM(HM06_ROCK_SMASH)),
+
+ [SPECIES_AMPHAROS] = TMHM_LEARNSET(TMHM(TM01_FOCUS_PUNCH)
+ | TMHM(TM06_TOXIC)
+ | TMHM(TM10_HIDDEN_POWER)
+ | TMHM(TM15_HYPER_BEAM)
+ | TMHM(TM16_LIGHT_SCREEN)
+ | TMHM(TM17_PROTECT)
+ | TMHM(TM18_RAIN_DANCE)
+ | TMHM(TM21_FRUSTRATION)
+ | TMHM(TM23_IRON_TAIL)
+ | TMHM(TM24_THUNDERBOLT)
+ | TMHM(TM25_THUNDER)
+ | TMHM(TM27_RETURN)
+ | TMHM(TM31_BRICK_BREAK)
+ | TMHM(TM32_DOUBLE_TEAM)
+ | TMHM(TM34_SHOCK_WAVE)
+ | TMHM(TM42_FACADE)
+ | TMHM(TM43_SECRET_POWER)
+ | TMHM(TM44_REST)
+ | TMHM(TM45_ATTRACT)
+ | TMHM(HM04_STRENGTH)
+ | TMHM(HM05_FLASH)
+ | TMHM(HM06_ROCK_SMASH)),
+
+ [SPECIES_BELLOSSOM] = TMHM_LEARNSET(TMHM(TM06_TOXIC)
+ | TMHM(TM09_BULLET_SEED)
+ | TMHM(TM10_HIDDEN_POWER)
+ | TMHM(TM11_SUNNY_DAY)
+ | TMHM(TM15_HYPER_BEAM)
+ | TMHM(TM17_PROTECT)
+ | TMHM(TM19_GIGA_DRAIN)
+ | TMHM(TM20_SAFEGUARD)
+ | TMHM(TM21_FRUSTRATION)
+ | TMHM(TM22_SOLARBEAM)
+ | TMHM(TM27_RETURN)
+ | TMHM(TM32_DOUBLE_TEAM)
+ | TMHM(TM36_SLUDGE_BOMB)
+ | TMHM(TM42_FACADE)
+ | TMHM(TM43_SECRET_POWER)
+ | TMHM(TM44_REST)
+ | TMHM(TM45_ATTRACT)
+ | TMHM(HM01_CUT)
+ | TMHM(HM05_FLASH)),
+
+ [SPECIES_MARILL] = TMHM_LEARNSET(TMHM(TM01_FOCUS_PUNCH)
+ | TMHM(TM03_WATER_PULSE)
+ | TMHM(TM06_TOXIC)
+ | TMHM(TM07_HAIL)
+ | TMHM(TM10_HIDDEN_POWER)
+ | TMHM(TM13_ICE_BEAM)
+ | TMHM(TM14_BLIZZARD)
+ | TMHM(TM17_PROTECT)
+ | TMHM(TM18_RAIN_DANCE)
+ | TMHM(TM21_FRUSTRATION)
+ | TMHM(TM23_IRON_TAIL)
+ | TMHM(TM27_RETURN)
+ | TMHM(TM28_DIG)
+ | TMHM(TM31_BRICK_BREAK)
+ | TMHM(TM32_DOUBLE_TEAM)
+ | TMHM(TM42_FACADE)
+ | TMHM(TM43_SECRET_POWER)
+ | TMHM(TM44_REST)
+ | TMHM(TM45_ATTRACT)
+ | TMHM(HM03_SURF)
+ | TMHM(HM04_STRENGTH)
+ | TMHM(HM06_ROCK_SMASH)
+ | TMHM(HM07_WATERFALL)
+ | TMHM(HM08_DIVE)),
+
+ [SPECIES_AZUMARILL] = TMHM_LEARNSET(TMHM(TM01_FOCUS_PUNCH)
+ | TMHM(TM03_WATER_PULSE)
+ | TMHM(TM06_TOXIC)
+ | TMHM(TM07_HAIL)
+ | TMHM(TM10_HIDDEN_POWER)
+ | TMHM(TM13_ICE_BEAM)
+ | TMHM(TM14_BLIZZARD)
+ | TMHM(TM15_HYPER_BEAM)
+ | TMHM(TM17_PROTECT)
+ | TMHM(TM18_RAIN_DANCE)
+ | TMHM(TM21_FRUSTRATION)
+ | TMHM(TM23_IRON_TAIL)
+ | TMHM(TM27_RETURN)
+ | TMHM(TM28_DIG)
+ | TMHM(TM31_BRICK_BREAK)
+ | TMHM(TM32_DOUBLE_TEAM)
+ | TMHM(TM42_FACADE)
+ | TMHM(TM43_SECRET_POWER)
+ | TMHM(TM44_REST)
+ | TMHM(TM45_ATTRACT)
+ | TMHM(HM03_SURF)
+ | TMHM(HM04_STRENGTH)
+ | TMHM(HM06_ROCK_SMASH)
+ | TMHM(HM07_WATERFALL)
+ | TMHM(HM08_DIVE)),
+
+ [SPECIES_SUDOWOODO] = TMHM_LEARNSET(TMHM(TM01_FOCUS_PUNCH)
+ | TMHM(TM04_CALM_MIND)
+ | TMHM(TM06_TOXIC)
+ | TMHM(TM10_HIDDEN_POWER)
+ | TMHM(TM11_SUNNY_DAY)
+ | TMHM(TM12_TAUNT)
+ | TMHM(TM17_PROTECT)
+ | TMHM(TM21_FRUSTRATION)
+ | TMHM(TM26_EARTHQUAKE)
+ | TMHM(TM27_RETURN)
+ | TMHM(TM28_DIG)
+ | TMHM(TM31_BRICK_BREAK)
+ | TMHM(TM32_DOUBLE_TEAM)
+ | TMHM(TM37_SANDSTORM)
+ | TMHM(TM39_ROCK_TOMB)
+ | TMHM(TM42_FACADE)
+ | TMHM(TM43_SECRET_POWER)
+ | TMHM(TM44_REST)
+ | TMHM(TM45_ATTRACT)
+ | TMHM(TM46_THIEF)
+ | TMHM(HM04_STRENGTH)
+ | TMHM(HM06_ROCK_SMASH)),
+
+ [SPECIES_POLITOED] = TMHM_LEARNSET(TMHM(TM01_FOCUS_PUNCH)
+ | TMHM(TM03_WATER_PULSE)
+ | TMHM(TM06_TOXIC)
+ | TMHM(TM07_HAIL)
+ | TMHM(TM10_HIDDEN_POWER)
+ | TMHM(TM13_ICE_BEAM)
+ | TMHM(TM14_BLIZZARD)
+ | TMHM(TM15_HYPER_BEAM)
+ | TMHM(TM17_PROTECT)
+ | TMHM(TM18_RAIN_DANCE)
+ | TMHM(TM21_FRUSTRATION)
+ | TMHM(TM26_EARTHQUAKE)
+ | TMHM(TM27_RETURN)
+ | TMHM(TM28_DIG)
+ | TMHM(TM29_PSYCHIC)
+ | TMHM(TM31_BRICK_BREAK)
+ | TMHM(TM32_DOUBLE_TEAM)
+ | TMHM(TM42_FACADE)
+ | TMHM(TM43_SECRET_POWER)
+ | TMHM(TM44_REST)
+ | TMHM(TM45_ATTRACT)
+ | TMHM(TM46_THIEF)
+ | TMHM(HM03_SURF)
+ | TMHM(HM04_STRENGTH)
+ | TMHM(HM06_ROCK_SMASH)
+ | TMHM(HM07_WATERFALL)
+ | TMHM(HM08_DIVE)),
+
+ [SPECIES_HOPPIP] = TMHM_LEARNSET(TMHM(TM06_TOXIC)
+ | TMHM(TM09_BULLET_SEED)
+ | TMHM(TM10_HIDDEN_POWER)
+ | TMHM(TM11_SUNNY_DAY)
+ | TMHM(TM17_PROTECT)
+ | TMHM(TM19_GIGA_DRAIN)
+ | TMHM(TM21_FRUSTRATION)
+ | TMHM(TM22_SOLARBEAM)
+ | TMHM(TM27_RETURN)
+ | TMHM(TM32_DOUBLE_TEAM)
+ | TMHM(TM40_AERIAL_ACE)
+ | TMHM(TM42_FACADE)
+ | TMHM(TM43_SECRET_POWER)
+ | TMHM(TM44_REST)
+ | TMHM(TM45_ATTRACT)
+ | TMHM(HM05_FLASH)),
+
+ [SPECIES_SKIPLOOM] = TMHM_LEARNSET(TMHM(TM06_TOXIC)
+ | TMHM(TM09_BULLET_SEED)
+ | TMHM(TM10_HIDDEN_POWER)
+ | TMHM(TM11_SUNNY_DAY)
+ | TMHM(TM17_PROTECT)
+ | TMHM(TM19_GIGA_DRAIN)
+ | TMHM(TM21_FRUSTRATION)
+ | TMHM(TM22_SOLARBEAM)
+ | TMHM(TM27_RETURN)
+ | TMHM(TM32_DOUBLE_TEAM)
+ | TMHM(TM40_AERIAL_ACE)
+ | TMHM(TM42_FACADE)
+ | TMHM(TM43_SECRET_POWER)
+ | TMHM(TM44_REST)
+ | TMHM(TM45_ATTRACT)
+ | TMHM(HM05_FLASH)),
+
+ [SPECIES_JUMPLUFF] = TMHM_LEARNSET(TMHM(TM06_TOXIC)
+ | TMHM(TM09_BULLET_SEED)
+ | TMHM(TM10_HIDDEN_POWER)
+ | TMHM(TM11_SUNNY_DAY)
+ | TMHM(TM15_HYPER_BEAM)
+ | TMHM(TM17_PROTECT)
+ | TMHM(TM19_GIGA_DRAIN)
+ | TMHM(TM21_FRUSTRATION)
+ | TMHM(TM22_SOLARBEAM)
+ | TMHM(TM27_RETURN)
+ | TMHM(TM32_DOUBLE_TEAM)
+ | TMHM(TM40_AERIAL_ACE)
+ | TMHM(TM42_FACADE)
+ | TMHM(TM43_SECRET_POWER)
+ | TMHM(TM44_REST)
+ | TMHM(TM45_ATTRACT)
+ | TMHM(HM05_FLASH)),
+
+ [SPECIES_AIPOM] = TMHM_LEARNSET(TMHM(TM01_FOCUS_PUNCH)
+ | TMHM(TM03_WATER_PULSE)
+ | TMHM(TM06_TOXIC)
+ | TMHM(TM10_HIDDEN_POWER)
+ | TMHM(TM11_SUNNY_DAY)
+ | TMHM(TM12_TAUNT)
+ | TMHM(TM17_PROTECT)
+ | TMHM(TM18_RAIN_DANCE)
+ | TMHM(TM21_FRUSTRATION)
+ | TMHM(TM22_SOLARBEAM)
+ | TMHM(TM23_IRON_TAIL)
+ | TMHM(TM24_THUNDERBOLT)
+ | TMHM(TM25_THUNDER)
+ | TMHM(TM27_RETURN)
+ | TMHM(TM28_DIG)
+ | TMHM(TM30_SHADOW_BALL)
+ | TMHM(TM31_BRICK_BREAK)
+ | TMHM(TM32_DOUBLE_TEAM)
+ | TMHM(TM34_SHOCK_WAVE)
+ | TMHM(TM40_AERIAL_ACE)
+ | TMHM(TM42_FACADE)
+ | TMHM(TM43_SECRET_POWER)
+ | TMHM(TM44_REST)
+ | TMHM(TM45_ATTRACT)
+ | TMHM(TM46_THIEF)
+ | TMHM(TM49_SNATCH)
+ | TMHM(HM01_CUT)
+ | TMHM(HM04_STRENGTH)
+ | TMHM(HM06_ROCK_SMASH)),
+
+ [SPECIES_SUNKERN] = TMHM_LEARNSET(TMHM(TM06_TOXIC)
+ | TMHM(TM09_BULLET_SEED)
+ | TMHM(TM10_HIDDEN_POWER)
+ | TMHM(TM11_SUNNY_DAY)
+ | TMHM(TM16_LIGHT_SCREEN)
+ | TMHM(TM17_PROTECT)
+ | TMHM(TM19_GIGA_DRAIN)
+ | TMHM(TM20_SAFEGUARD)
+ | TMHM(TM21_FRUSTRATION)
+ | TMHM(TM22_SOLARBEAM)
+ | TMHM(TM27_RETURN)
+ | TMHM(TM32_DOUBLE_TEAM)
+ | TMHM(TM36_SLUDGE_BOMB)
+ | TMHM(TM42_FACADE)
+ | TMHM(TM43_SECRET_POWER)
+ | TMHM(TM44_REST)
+ | TMHM(TM45_ATTRACT)
+ | TMHM(HM01_CUT)
+ | TMHM(HM05_FLASH)),
+
+ [SPECIES_SUNFLORA] = TMHM_LEARNSET(TMHM(TM06_TOXIC)
+ | TMHM(TM09_BULLET_SEED)
+ | TMHM(TM10_HIDDEN_POWER)
+ | TMHM(TM11_SUNNY_DAY)
+ | TMHM(TM15_HYPER_BEAM)
+ | TMHM(TM16_LIGHT_SCREEN)
+ | TMHM(TM17_PROTECT)
+ | TMHM(TM19_GIGA_DRAIN)
+ | TMHM(TM20_SAFEGUARD)
+ | TMHM(TM21_FRUSTRATION)
+ | TMHM(TM22_SOLARBEAM)
+ | TMHM(TM27_RETURN)
+ | TMHM(TM32_DOUBLE_TEAM)
+ | TMHM(TM36_SLUDGE_BOMB)
+ | TMHM(TM42_FACADE)
+ | TMHM(TM43_SECRET_POWER)
+ | TMHM(TM44_REST)
+ | TMHM(TM45_ATTRACT)
+ | TMHM(HM01_CUT)
+ | TMHM(HM05_FLASH)),
+
+ [SPECIES_YANMA] = TMHM_LEARNSET(TMHM(TM06_TOXIC)
+ | TMHM(TM10_HIDDEN_POWER)
+ | TMHM(TM11_SUNNY_DAY)
+ | TMHM(TM17_PROTECT)
+ | TMHM(TM19_GIGA_DRAIN)
+ | TMHM(TM21_FRUSTRATION)
+ | TMHM(TM22_SOLARBEAM)
+ | TMHM(TM27_RETURN)
+ | TMHM(TM29_PSYCHIC)
+ | TMHM(TM30_SHADOW_BALL)
+ | TMHM(TM32_DOUBLE_TEAM)
+ | TMHM(TM40_AERIAL_ACE)
+ | TMHM(TM42_FACADE)
+ | TMHM(TM43_SECRET_POWER)
+ | TMHM(TM44_REST)
+ | TMHM(TM45_ATTRACT)
+ | TMHM(TM46_THIEF)
+ | TMHM(TM47_STEEL_WING)
+ | TMHM(HM05_FLASH)),
+
+ [SPECIES_WOOPER] = TMHM_LEARNSET(TMHM(TM03_WATER_PULSE)
+ | TMHM(TM06_TOXIC)
+ | TMHM(TM07_HAIL)
+ | TMHM(TM10_HIDDEN_POWER)
+ | TMHM(TM13_ICE_BEAM)
+ | TMHM(TM14_BLIZZARD)
+ | TMHM(TM17_PROTECT)
+ | TMHM(TM18_RAIN_DANCE)
+ | TMHM(TM21_FRUSTRATION)
+ | TMHM(TM23_IRON_TAIL)
+ | TMHM(TM26_EARTHQUAKE)
+ | TMHM(TM27_RETURN)
+ | TMHM(TM28_DIG)
+ | TMHM(TM32_DOUBLE_TEAM)
+ | TMHM(TM36_SLUDGE_BOMB)
+ | TMHM(TM37_SANDSTORM)
+ | TMHM(TM42_FACADE)
+ | TMHM(TM43_SECRET_POWER)
+ | TMHM(TM44_REST)
+ | TMHM(TM45_ATTRACT)
+ | TMHM(HM03_SURF)
+ | TMHM(HM05_FLASH)
+ | TMHM(HM06_ROCK_SMASH)
+ | TMHM(HM07_WATERFALL)
+ | TMHM(HM08_DIVE)),
+
+ [SPECIES_QUAGSIRE] = TMHM_LEARNSET(TMHM(TM01_FOCUS_PUNCH)
+ | TMHM(TM03_WATER_PULSE)
+ | TMHM(TM06_TOXIC)
+ | TMHM(TM07_HAIL)
+ | TMHM(TM10_HIDDEN_POWER)
+ | TMHM(TM13_ICE_BEAM)
+ | TMHM(TM14_BLIZZARD)
+ | TMHM(TM15_HYPER_BEAM)
+ | TMHM(TM17_PROTECT)
+ | TMHM(TM18_RAIN_DANCE)
+ | TMHM(TM21_FRUSTRATION)
+ | TMHM(TM23_IRON_TAIL)
+ | TMHM(TM26_EARTHQUAKE)
+ | TMHM(TM27_RETURN)
+ | TMHM(TM28_DIG)
+ | TMHM(TM31_BRICK_BREAK)
+ | TMHM(TM32_DOUBLE_TEAM)
+ | TMHM(TM36_SLUDGE_BOMB)
+ | TMHM(TM37_SANDSTORM)
+ | TMHM(TM39_ROCK_TOMB)
+ | TMHM(TM42_FACADE)
+ | TMHM(TM43_SECRET_POWER)
+ | TMHM(TM44_REST)
+ | TMHM(TM45_ATTRACT)
+ | TMHM(HM03_SURF)
+ | TMHM(HM04_STRENGTH)
+ | TMHM(HM05_FLASH)
+ | TMHM(HM06_ROCK_SMASH)
+ | TMHM(HM07_WATERFALL)
+ | TMHM(HM08_DIVE)),
+
+ [SPECIES_ESPEON] = TMHM_LEARNSET(TMHM(TM04_CALM_MIND)
+ | TMHM(TM06_TOXIC)
+ | TMHM(TM10_HIDDEN_POWER)
+ | TMHM(TM11_SUNNY_DAY)
+ | TMHM(TM15_HYPER_BEAM)
+ | TMHM(TM16_LIGHT_SCREEN)
+ | TMHM(TM17_PROTECT)
+ | TMHM(TM18_RAIN_DANCE)
+ | TMHM(TM21_FRUSTRATION)
+ | TMHM(TM23_IRON_TAIL)
+ | TMHM(TM27_RETURN)
+ | TMHM(TM28_DIG)
+ | TMHM(TM29_PSYCHIC)
+ | TMHM(TM30_SHADOW_BALL)
+ | TMHM(TM32_DOUBLE_TEAM)
+ | TMHM(TM33_REFLECT)
+ | TMHM(TM42_FACADE)
+ | TMHM(TM43_SECRET_POWER)
+ | TMHM(TM44_REST)
+ | TMHM(TM45_ATTRACT)
+ | TMHM(TM48_SKILL_SWAP)
+ | TMHM(HM01_CUT)
+ | TMHM(HM05_FLASH)),
+
+ [SPECIES_UMBREON] = TMHM_LEARNSET(TMHM(TM06_TOXIC)
+ | TMHM(TM10_HIDDEN_POWER)
+ | TMHM(TM11_SUNNY_DAY)
+ | TMHM(TM12_TAUNT)
+ | TMHM(TM15_HYPER_BEAM)
+ | TMHM(TM17_PROTECT)
+ | TMHM(TM18_RAIN_DANCE)
+ | TMHM(TM21_FRUSTRATION)
+ | TMHM(TM23_IRON_TAIL)
+ | TMHM(TM27_RETURN)
+ | TMHM(TM28_DIG)
+ | TMHM(TM29_PSYCHIC)
+ | TMHM(TM30_SHADOW_BALL)
+ | TMHM(TM32_DOUBLE_TEAM)
+ | TMHM(TM41_TORMENT)
+ | TMHM(TM42_FACADE)
+ | TMHM(TM43_SECRET_POWER)
+ | TMHM(TM44_REST)
+ | TMHM(TM45_ATTRACT)
+ | TMHM(TM49_SNATCH)
+ | TMHM(HM01_CUT)
+ | TMHM(HM05_FLASH)),
+
+ [SPECIES_MURKROW] = TMHM_LEARNSET(TMHM(TM04_CALM_MIND)
+ | TMHM(TM06_TOXIC)
+ | TMHM(TM10_HIDDEN_POWER)
+ | TMHM(TM11_SUNNY_DAY)
+ | TMHM(TM12_TAUNT)
+ | TMHM(TM17_PROTECT)
+ | TMHM(TM18_RAIN_DANCE)
+ | TMHM(TM21_FRUSTRATION)
+ | TMHM(TM27_RETURN)
+ | TMHM(TM30_SHADOW_BALL)
+ | TMHM(TM32_DOUBLE_TEAM)
+ | TMHM(TM40_AERIAL_ACE)
+ | TMHM(TM41_TORMENT)
+ | TMHM(TM42_FACADE)
+ | TMHM(TM43_SECRET_POWER)
+ | TMHM(TM44_REST)
+ | TMHM(TM45_ATTRACT)
+ | TMHM(TM46_THIEF)
+ | TMHM(TM47_STEEL_WING)
+ | TMHM(TM49_SNATCH)
+ | TMHM(HM02_FLY)),
+
+ [SPECIES_SLOWKING] = TMHM_LEARNSET(TMHM(TM01_FOCUS_PUNCH)
+ | TMHM(TM03_WATER_PULSE)
+ | TMHM(TM04_CALM_MIND)
+ | TMHM(TM06_TOXIC)
+ | TMHM(TM07_HAIL)
+ | TMHM(TM10_HIDDEN_POWER)
+ | TMHM(TM11_SUNNY_DAY)
+ | TMHM(TM13_ICE_BEAM)
+ | TMHM(TM14_BLIZZARD)
+ | TMHM(TM15_HYPER_BEAM)
+ | TMHM(TM17_PROTECT)
+ | TMHM(TM18_RAIN_DANCE)
+ | TMHM(TM20_SAFEGUARD)
+ | TMHM(TM21_FRUSTRATION)
+ | TMHM(TM23_IRON_TAIL)
+ | TMHM(TM26_EARTHQUAKE)
+ | TMHM(TM27_RETURN)
+ | TMHM(TM28_DIG)
+ | TMHM(TM29_PSYCHIC)
+ | TMHM(TM30_SHADOW_BALL)
+ | TMHM(TM31_BRICK_BREAK)
+ | TMHM(TM32_DOUBLE_TEAM)
+ | TMHM(TM35_FLAMETHROWER)
+ | TMHM(TM38_FIRE_BLAST)
+ | TMHM(TM42_FACADE)
+ | TMHM(TM43_SECRET_POWER)
+ | TMHM(TM44_REST)
+ | TMHM(TM45_ATTRACT)
+ | TMHM(TM48_SKILL_SWAP)
+ | TMHM(HM03_SURF)
+ | TMHM(HM04_STRENGTH)
+ | TMHM(HM05_FLASH)
+ | TMHM(HM06_ROCK_SMASH)
+ | TMHM(HM08_DIVE)),
+
+ [SPECIES_MISDREAVUS] = TMHM_LEARNSET(TMHM(TM04_CALM_MIND)
+ | TMHM(TM06_TOXIC)
+ | TMHM(TM10_HIDDEN_POWER)
+ | TMHM(TM11_SUNNY_DAY)
+ | TMHM(TM12_TAUNT)
+ | TMHM(TM17_PROTECT)
+ | TMHM(TM18_RAIN_DANCE)
+ | TMHM(TM21_FRUSTRATION)
+ | TMHM(TM24_THUNDERBOLT)
+ | TMHM(TM25_THUNDER)
+ | TMHM(TM27_RETURN)
+ | TMHM(TM29_PSYCHIC)
+ | TMHM(TM30_SHADOW_BALL)
+ | TMHM(TM32_DOUBLE_TEAM)
+ | TMHM(TM34_SHOCK_WAVE)
+ | TMHM(TM40_AERIAL_ACE)
+ | TMHM(TM41_TORMENT)
+ | TMHM(TM42_FACADE)
+ | TMHM(TM43_SECRET_POWER)
+ | TMHM(TM44_REST)
+ | TMHM(TM45_ATTRACT)
+ | TMHM(TM46_THIEF)
+ | TMHM(TM48_SKILL_SWAP)
+ | TMHM(TM49_SNATCH)
+ | TMHM(HM05_FLASH)),
+
+ [SPECIES_UNOWN] = TMHM_LEARNSET(0),
+
+ [SPECIES_WOBBUFFET] = TMHM_LEARNSET(0),
+
+ [SPECIES_GIRAFARIG] = TMHM_LEARNSET(TMHM(TM04_CALM_MIND)
+ | TMHM(TM06_TOXIC)
+ | TMHM(TM10_HIDDEN_POWER)
+ | TMHM(TM11_SUNNY_DAY)
+ | TMHM(TM16_LIGHT_SCREEN)
+ | TMHM(TM17_PROTECT)
+ | TMHM(TM18_RAIN_DANCE)
+ | TMHM(TM21_FRUSTRATION)
+ | TMHM(TM23_IRON_TAIL)
+ | TMHM(TM24_THUNDERBOLT)
+ | TMHM(TM25_THUNDER)
+ | TMHM(TM26_EARTHQUAKE)
+ | TMHM(TM27_RETURN)
+ | TMHM(TM29_PSYCHIC)
+ | TMHM(TM30_SHADOW_BALL)
+ | TMHM(TM32_DOUBLE_TEAM)
+ | TMHM(TM33_REFLECT)
+ | TMHM(TM34_SHOCK_WAVE)
+ | TMHM(TM42_FACADE)
+ | TMHM(TM43_SECRET_POWER)
+ | TMHM(TM44_REST)
+ | TMHM(TM45_ATTRACT)
+ | TMHM(TM46_THIEF)
+ | TMHM(TM48_SKILL_SWAP)
+ | TMHM(HM04_STRENGTH)
+ | TMHM(HM05_FLASH)
+ | TMHM(HM06_ROCK_SMASH)),
+
+ [SPECIES_PINECO] = TMHM_LEARNSET(TMHM(TM06_TOXIC)
+ | TMHM(TM10_HIDDEN_POWER)
+ | TMHM(TM11_SUNNY_DAY)
+ | TMHM(TM16_LIGHT_SCREEN)
+ | TMHM(TM17_PROTECT)
+ | TMHM(TM19_GIGA_DRAIN)
+ | TMHM(TM21_FRUSTRATION)
+ | TMHM(TM22_SOLARBEAM)
+ | TMHM(TM26_EARTHQUAKE)
+ | TMHM(TM27_RETURN)
+ | TMHM(TM28_DIG)
+ | TMHM(TM32_DOUBLE_TEAM)
+ | TMHM(TM33_REFLECT)
+ | TMHM(TM37_SANDSTORM)
+ | TMHM(TM42_FACADE)
+ | TMHM(TM43_SECRET_POWER)
+ | TMHM(TM44_REST)
+ | TMHM(TM45_ATTRACT)
+ | TMHM(HM04_STRENGTH)
+ | TMHM(HM06_ROCK_SMASH)),
+
+ [SPECIES_FORRETRESS] = TMHM_LEARNSET(TMHM(TM06_TOXIC)
+ | TMHM(TM10_HIDDEN_POWER)
+ | TMHM(TM11_SUNNY_DAY)
+ | TMHM(TM15_HYPER_BEAM)
+ | TMHM(TM16_LIGHT_SCREEN)
+ | TMHM(TM17_PROTECT)
+ | TMHM(TM19_GIGA_DRAIN)
+ | TMHM(TM21_FRUSTRATION)
+ | TMHM(TM22_SOLARBEAM)
+ | TMHM(TM26_EARTHQUAKE)
+ | TMHM(TM27_RETURN)
+ | TMHM(TM28_DIG)
+ | TMHM(TM32_DOUBLE_TEAM)
+ | TMHM(TM33_REFLECT)
+ | TMHM(TM37_SANDSTORM)
+ | TMHM(TM42_FACADE)
+ | TMHM(TM43_SECRET_POWER)
+ | TMHM(TM44_REST)
+ | TMHM(TM45_ATTRACT)
+ | TMHM(HM04_STRENGTH)
+ | TMHM(HM06_ROCK_SMASH)),
+
+ [SPECIES_DUNSPARCE] = TMHM_LEARNSET(TMHM(TM03_WATER_PULSE)
+ | TMHM(TM04_CALM_MIND)
+ | TMHM(TM06_TOXIC)
+ | TMHM(TM10_HIDDEN_POWER)
+ | TMHM(TM11_SUNNY_DAY)
+ | TMHM(TM13_ICE_BEAM)
+ | TMHM(TM14_BLIZZARD)
+ | TMHM(TM17_PROTECT)
+ | TMHM(TM18_RAIN_DANCE)
+ | TMHM(TM21_FRUSTRATION)
+ | TMHM(TM22_SOLARBEAM)
+ | TMHM(TM23_IRON_TAIL)
+ | TMHM(TM24_THUNDERBOLT)
+ | TMHM(TM25_THUNDER)
+ | TMHM(TM26_EARTHQUAKE)
+ | TMHM(TM27_RETURN)
+ | TMHM(TM28_DIG)
+ | TMHM(TM30_SHADOW_BALL)
+ | TMHM(TM32_DOUBLE_TEAM)
+ | TMHM(TM34_SHOCK_WAVE)
+ | TMHM(TM35_FLAMETHROWER)
+ | TMHM(TM38_FIRE_BLAST)
+ | TMHM(TM39_ROCK_TOMB)
+ | TMHM(TM42_FACADE)
+ | TMHM(TM43_SECRET_POWER)
+ | TMHM(TM44_REST)
+ | TMHM(TM45_ATTRACT)
+ | TMHM(TM46_THIEF)
+ | TMHM(HM04_STRENGTH)
+ | TMHM(HM06_ROCK_SMASH)),
+
+ [SPECIES_GLIGAR] = TMHM_LEARNSET(TMHM(TM06_TOXIC)
+ | TMHM(TM10_HIDDEN_POWER)
+ | TMHM(TM11_SUNNY_DAY)
+ | TMHM(TM17_PROTECT)
+ | TMHM(TM18_RAIN_DANCE)
+ | TMHM(TM21_FRUSTRATION)
+ | TMHM(TM23_IRON_TAIL)
+ | TMHM(TM26_EARTHQUAKE)
+ | TMHM(TM27_RETURN)
+ | TMHM(TM28_DIG)
+ | TMHM(TM32_DOUBLE_TEAM)
+ | TMHM(TM36_SLUDGE_BOMB)
+ | TMHM(TM37_SANDSTORM)
+ | TMHM(TM39_ROCK_TOMB)
+ | TMHM(TM40_AERIAL_ACE)
+ | TMHM(TM42_FACADE)
+ | TMHM(TM43_SECRET_POWER)
+ | TMHM(TM44_REST)
+ | TMHM(TM45_ATTRACT)
+ | TMHM(TM46_THIEF)
+ | TMHM(TM47_STEEL_WING)
+ | TMHM(HM01_CUT)
+ | TMHM(HM04_STRENGTH)
+ | TMHM(HM06_ROCK_SMASH)),
+
+ [SPECIES_STEELIX] = TMHM_LEARNSET(TMHM(TM05_ROAR)
+ | TMHM(TM06_TOXIC)
+ | TMHM(TM10_HIDDEN_POWER)
+ | TMHM(TM11_SUNNY_DAY)
+ | TMHM(TM12_TAUNT)
+ | TMHM(TM15_HYPER_BEAM)
+ | TMHM(TM17_PROTECT)
+ | TMHM(TM21_FRUSTRATION)
+ | TMHM(TM23_IRON_TAIL)
+ | TMHM(TM26_EARTHQUAKE)
+ | TMHM(TM27_RETURN)
+ | TMHM(TM28_DIG)
+ | TMHM(TM32_DOUBLE_TEAM)
+ | TMHM(TM37_SANDSTORM)
+ | TMHM(TM39_ROCK_TOMB)
+ | TMHM(TM41_TORMENT)
+ | TMHM(TM42_FACADE)
+ | TMHM(TM43_SECRET_POWER)
+ | TMHM(TM44_REST)
+ | TMHM(TM45_ATTRACT)
+ | TMHM(HM01_CUT)
+ | TMHM(HM04_STRENGTH)
+ | TMHM(HM06_ROCK_SMASH)),
+
+ [SPECIES_SNUBBULL] = TMHM_LEARNSET(TMHM(TM01_FOCUS_PUNCH)
+ | TMHM(TM03_WATER_PULSE)
+ | TMHM(TM05_ROAR)
+ | TMHM(TM06_TOXIC)
+ | TMHM(TM08_BULK_UP)
+ | TMHM(TM10_HIDDEN_POWER)
+ | TMHM(TM11_SUNNY_DAY)
+ | TMHM(TM12_TAUNT)
+ | TMHM(TM17_PROTECT)
+ | TMHM(TM18_RAIN_DANCE)
+ | TMHM(TM21_FRUSTRATION)
+ | TMHM(TM22_SOLARBEAM)
+ | TMHM(TM24_THUNDERBOLT)
+ | TMHM(TM25_THUNDER)
+ | TMHM(TM26_EARTHQUAKE)
+ | TMHM(TM27_RETURN)
+ | TMHM(TM28_DIG)
+ | TMHM(TM30_SHADOW_BALL)
+ | TMHM(TM31_BRICK_BREAK)
+ | TMHM(TM32_DOUBLE_TEAM)
+ | TMHM(TM34_SHOCK_WAVE)
+ | TMHM(TM35_FLAMETHROWER)
+ | TMHM(TM36_SLUDGE_BOMB)
+ | TMHM(TM38_FIRE_BLAST)
+ | TMHM(TM41_TORMENT)
+ | TMHM(TM42_FACADE)
+ | TMHM(TM43_SECRET_POWER)
+ | TMHM(TM44_REST)
+ | TMHM(TM45_ATTRACT)
+ | TMHM(TM46_THIEF)
+ | TMHM(TM50_OVERHEAT)
+ | TMHM(HM04_STRENGTH)
+ | TMHM(HM06_ROCK_SMASH)),
+
+ [SPECIES_GRANBULL] = TMHM_LEARNSET(TMHM(TM01_FOCUS_PUNCH)
+ | TMHM(TM03_WATER_PULSE)
+ | TMHM(TM05_ROAR)
+ | TMHM(TM06_TOXIC)
+ | TMHM(TM08_BULK_UP)
+ | TMHM(TM10_HIDDEN_POWER)
+ | TMHM(TM11_SUNNY_DAY)
+ | TMHM(TM12_TAUNT)
+ | TMHM(TM15_HYPER_BEAM)
+ | TMHM(TM17_PROTECT)
+ | TMHM(TM18_RAIN_DANCE)
+ | TMHM(TM21_FRUSTRATION)
+ | TMHM(TM22_SOLARBEAM)
+ | TMHM(TM23_IRON_TAIL)
+ | TMHM(TM24_THUNDERBOLT)
+ | TMHM(TM25_THUNDER)
+ | TMHM(TM26_EARTHQUAKE)
+ | TMHM(TM27_RETURN)
+ | TMHM(TM28_DIG)
+ | TMHM(TM30_SHADOW_BALL)
+ | TMHM(TM31_BRICK_BREAK)
+ | TMHM(TM32_DOUBLE_TEAM)
+ | TMHM(TM34_SHOCK_WAVE)
+ | TMHM(TM35_FLAMETHROWER)
+ | TMHM(TM36_SLUDGE_BOMB)
+ | TMHM(TM38_FIRE_BLAST)
+ | TMHM(TM39_ROCK_TOMB)
+ | TMHM(TM41_TORMENT)
+ | TMHM(TM42_FACADE)
+ | TMHM(TM43_SECRET_POWER)
+ | TMHM(TM44_REST)
+ | TMHM(TM45_ATTRACT)
+ | TMHM(TM46_THIEF)
+ | TMHM(TM50_OVERHEAT)
+ | TMHM(HM04_STRENGTH)
+ | TMHM(HM06_ROCK_SMASH)),
+
+ [SPECIES_QWILFISH] = TMHM_LEARNSET(TMHM(TM03_WATER_PULSE)
+ | TMHM(TM06_TOXIC)
+ | TMHM(TM07_HAIL)
+ | TMHM(TM10_HIDDEN_POWER)
+ | TMHM(TM13_ICE_BEAM)
+ | TMHM(TM14_BLIZZARD)
+ | TMHM(TM17_PROTECT)
+ | TMHM(TM18_RAIN_DANCE)
+ | TMHM(TM21_FRUSTRATION)
+ | TMHM(TM27_RETURN)
+ | TMHM(TM30_SHADOW_BALL)
+ | TMHM(TM32_DOUBLE_TEAM)
+ | TMHM(TM34_SHOCK_WAVE)
+ | TMHM(TM36_SLUDGE_BOMB)
+ | TMHM(TM42_FACADE)
+ | TMHM(TM43_SECRET_POWER)
+ | TMHM(TM44_REST)
+ | TMHM(TM45_ATTRACT)
+ | TMHM(HM03_SURF)
+ | TMHM(HM07_WATERFALL)
+ | TMHM(HM08_DIVE)),
+
+ [SPECIES_SCIZOR] = TMHM_LEARNSET(TMHM(TM06_TOXIC)
+ | TMHM(TM10_HIDDEN_POWER)
+ | TMHM(TM11_SUNNY_DAY)
+ | TMHM(TM15_HYPER_BEAM)
+ | TMHM(TM17_PROTECT)
+ | TMHM(TM18_RAIN_DANCE)
+ | TMHM(TM21_FRUSTRATION)
+ | TMHM(TM27_RETURN)
+ | TMHM(TM32_DOUBLE_TEAM)
+ | TMHM(TM37_SANDSTORM)
+ | TMHM(TM40_AERIAL_ACE)
+ | TMHM(TM42_FACADE)
+ | TMHM(TM43_SECRET_POWER)
+ | TMHM(TM44_REST)
+ | TMHM(TM45_ATTRACT)
+ | TMHM(TM46_THIEF)
+ | TMHM(TM47_STEEL_WING)
+ | TMHM(HM01_CUT)
+ | TMHM(HM04_STRENGTH)
+ | TMHM(HM06_ROCK_SMASH)),
+
+ [SPECIES_SHUCKLE] = TMHM_LEARNSET(TMHM(TM06_TOXIC)
+ | TMHM(TM10_HIDDEN_POWER)
+ | TMHM(TM11_SUNNY_DAY)
+ | TMHM(TM17_PROTECT)
+ | TMHM(TM20_SAFEGUARD)
+ | TMHM(TM21_FRUSTRATION)
+ | TMHM(TM26_EARTHQUAKE)
+ | TMHM(TM27_RETURN)
+ | TMHM(TM28_DIG)
+ | TMHM(TM32_DOUBLE_TEAM)
+ | TMHM(TM36_SLUDGE_BOMB)
+ | TMHM(TM37_SANDSTORM)
+ | TMHM(TM39_ROCK_TOMB)
+ | TMHM(TM42_FACADE)
+ | TMHM(TM43_SECRET_POWER)
+ | TMHM(TM44_REST)
+ | TMHM(TM45_ATTRACT)
+ | TMHM(HM04_STRENGTH)
+ | TMHM(HM05_FLASH)
+ | TMHM(HM06_ROCK_SMASH)),
+
+ [SPECIES_HERACROSS] = TMHM_LEARNSET(TMHM(TM01_FOCUS_PUNCH)
+ | TMHM(TM06_TOXIC)
+ | TMHM(TM08_BULK_UP)
+ | TMHM(TM10_HIDDEN_POWER)
+ | TMHM(TM11_SUNNY_DAY)
+ | TMHM(TM15_HYPER_BEAM)
+ | TMHM(TM17_PROTECT)
+ | TMHM(TM18_RAIN_DANCE)
+ | TMHM(TM21_FRUSTRATION)
+ | TMHM(TM26_EARTHQUAKE)
+ | TMHM(TM27_RETURN)
+ | TMHM(TM28_DIG)
+ | TMHM(TM31_BRICK_BREAK)
+ | TMHM(TM32_DOUBLE_TEAM)
+ | TMHM(TM39_ROCK_TOMB)
+ | TMHM(TM42_FACADE)
+ | TMHM(TM43_SECRET_POWER)
+ | TMHM(TM44_REST)
+ | TMHM(TM45_ATTRACT)
+ | TMHM(TM46_THIEF)
+ | TMHM(HM01_CUT)
+ | TMHM(HM04_STRENGTH)
+ | TMHM(HM06_ROCK_SMASH)),
+
+ [SPECIES_SNEASEL] = TMHM_LEARNSET(TMHM(TM01_FOCUS_PUNCH)
+ | TMHM(TM04_CALM_MIND)
+ | TMHM(TM06_TOXIC)
+ | TMHM(TM07_HAIL)
+ | TMHM(TM10_HIDDEN_POWER)
+ | TMHM(TM11_SUNNY_DAY)
+ | TMHM(TM12_TAUNT)
+ | TMHM(TM13_ICE_BEAM)
+ | TMHM(TM14_BLIZZARD)
+ | TMHM(TM17_PROTECT)
+ | TMHM(TM18_RAIN_DANCE)
+ | TMHM(TM21_FRUSTRATION)
+ | TMHM(TM23_IRON_TAIL)
+ | TMHM(TM27_RETURN)
+ | TMHM(TM28_DIG)
+ | TMHM(TM30_SHADOW_BALL)
+ | TMHM(TM31_BRICK_BREAK)
+ | TMHM(TM32_DOUBLE_TEAM)
+ | TMHM(TM40_AERIAL_ACE)
+ | TMHM(TM41_TORMENT)
+ | TMHM(TM42_FACADE)
+ | TMHM(TM43_SECRET_POWER)
+ | TMHM(TM44_REST)
+ | TMHM(TM45_ATTRACT)
+ | TMHM(TM46_THIEF)
+ | TMHM(TM49_SNATCH)
+ | TMHM(HM01_CUT)
+ | TMHM(HM03_SURF)
+ | TMHM(HM04_STRENGTH)
+ | TMHM(HM06_ROCK_SMASH)),
+
+ [SPECIES_TEDDIURSA] = TMHM_LEARNSET(TMHM(TM01_FOCUS_PUNCH)
+ | TMHM(TM05_ROAR)
+ | TMHM(TM06_TOXIC)
+ | TMHM(TM08_BULK_UP)
+ | TMHM(TM10_HIDDEN_POWER)
+ | TMHM(TM11_SUNNY_DAY)
+ | TMHM(TM12_TAUNT)
+ | TMHM(TM17_PROTECT)
+ | TMHM(TM18_RAIN_DANCE)
+ | TMHM(TM21_FRUSTRATION)
+ | TMHM(TM26_EARTHQUAKE)
+ | TMHM(TM27_RETURN)
+ | TMHM(TM28_DIG)
+ | TMHM(TM31_BRICK_BREAK)
+ | TMHM(TM32_DOUBLE_TEAM)
+ | TMHM(TM40_AERIAL_ACE)
+ | TMHM(TM41_TORMENT)
+ | TMHM(TM42_FACADE)
+ | TMHM(TM43_SECRET_POWER)
+ | TMHM(TM44_REST)
+ | TMHM(TM45_ATTRACT)
+ | TMHM(TM46_THIEF)
+ | TMHM(HM01_CUT)
+ | TMHM(HM04_STRENGTH)
+ | TMHM(HM06_ROCK_SMASH)),
+
+ [SPECIES_URSARING] = TMHM_LEARNSET(TMHM(TM01_FOCUS_PUNCH)
+ | TMHM(TM05_ROAR)
+ | TMHM(TM06_TOXIC)
+ | TMHM(TM08_BULK_UP)
+ | TMHM(TM10_HIDDEN_POWER)
+ | TMHM(TM11_SUNNY_DAY)
+ | TMHM(TM12_TAUNT)
+ | TMHM(TM15_HYPER_BEAM)
+ | TMHM(TM17_PROTECT)
+ | TMHM(TM18_RAIN_DANCE)
+ | TMHM(TM21_FRUSTRATION)
+ | TMHM(TM26_EARTHQUAKE)
+ | TMHM(TM27_RETURN)
+ | TMHM(TM28_DIG)
+ | TMHM(TM31_BRICK_BREAK)
+ | TMHM(TM32_DOUBLE_TEAM)
+ | TMHM(TM39_ROCK_TOMB)
+ | TMHM(TM40_AERIAL_ACE)
+ | TMHM(TM41_TORMENT)
+ | TMHM(TM42_FACADE)
+ | TMHM(TM43_SECRET_POWER)
+ | TMHM(TM44_REST)
+ | TMHM(TM45_ATTRACT)
+ | TMHM(TM46_THIEF)
+ | TMHM(HM01_CUT)
+ | TMHM(HM04_STRENGTH)
+ | TMHM(HM06_ROCK_SMASH)),
+
+ [SPECIES_SLUGMA] = TMHM_LEARNSET(TMHM(TM06_TOXIC)
+ | TMHM(TM10_HIDDEN_POWER)
+ | TMHM(TM11_SUNNY_DAY)
+ | TMHM(TM16_LIGHT_SCREEN)
+ | TMHM(TM17_PROTECT)
+ | TMHM(TM21_FRUSTRATION)
+ | TMHM(TM27_RETURN)
+ | TMHM(TM32_DOUBLE_TEAM)
+ | TMHM(TM33_REFLECT)
+ | TMHM(TM35_FLAMETHROWER)
+ | TMHM(TM38_FIRE_BLAST)
+ | TMHM(TM42_FACADE)
+ | TMHM(TM43_SECRET_POWER)
+ | TMHM(TM44_REST)
+ | TMHM(TM45_ATTRACT)
+ | TMHM(TM50_OVERHEAT)
+ | TMHM(HM06_ROCK_SMASH)),
+
+ [SPECIES_MAGCARGO] = TMHM_LEARNSET(TMHM(TM06_TOXIC)
+ | TMHM(TM10_HIDDEN_POWER)
+ | TMHM(TM11_SUNNY_DAY)
+ | TMHM(TM15_HYPER_BEAM)
+ | TMHM(TM16_LIGHT_SCREEN)
+ | TMHM(TM17_PROTECT)
+ | TMHM(TM21_FRUSTRATION)
+ | TMHM(TM26_EARTHQUAKE)
+ | TMHM(TM27_RETURN)
+ | TMHM(TM32_DOUBLE_TEAM)
+ | TMHM(TM33_REFLECT)
+ | TMHM(TM35_FLAMETHROWER)
+ | TMHM(TM37_SANDSTORM)
+ | TMHM(TM38_FIRE_BLAST)
+ | TMHM(TM39_ROCK_TOMB)
+ | TMHM(TM42_FACADE)
+ | TMHM(TM43_SECRET_POWER)
+ | TMHM(TM44_REST)
+ | TMHM(TM45_ATTRACT)
+ | TMHM(TM50_OVERHEAT)
+ | TMHM(HM04_STRENGTH)
+ | TMHM(HM06_ROCK_SMASH)),
+
+ [SPECIES_SWINUB] = TMHM_LEARNSET(TMHM(TM05_ROAR)
+ | TMHM(TM06_TOXIC)
+ | TMHM(TM07_HAIL)
+ | TMHM(TM10_HIDDEN_POWER)
+ | TMHM(TM13_ICE_BEAM)
+ | TMHM(TM14_BLIZZARD)
+ | TMHM(TM16_LIGHT_SCREEN)
+ | TMHM(TM17_PROTECT)
+ | TMHM(TM18_RAIN_DANCE)
+ | TMHM(TM21_FRUSTRATION)
+ | TMHM(TM26_EARTHQUAKE)
+ | TMHM(TM27_RETURN)
+ | TMHM(TM28_DIG)
+ | TMHM(TM32_DOUBLE_TEAM)
+ | TMHM(TM33_REFLECT)
+ | TMHM(TM37_SANDSTORM)
+ | TMHM(TM39_ROCK_TOMB)
+ | TMHM(TM42_FACADE)
+ | TMHM(TM43_SECRET_POWER)
+ | TMHM(TM44_REST)
+ | TMHM(TM45_ATTRACT)
+ | TMHM(HM04_STRENGTH)
+ | TMHM(HM06_ROCK_SMASH)),
+
+ [SPECIES_PILOSWINE] = TMHM_LEARNSET(TMHM(TM05_ROAR)
+ | TMHM(TM06_TOXIC)
+ | TMHM(TM07_HAIL)
+ | TMHM(TM10_HIDDEN_POWER)
+ | TMHM(TM13_ICE_BEAM)
+ | TMHM(TM14_BLIZZARD)
+ | TMHM(TM15_HYPER_BEAM)
+ | TMHM(TM16_LIGHT_SCREEN)
+ | TMHM(TM17_PROTECT)
+ | TMHM(TM18_RAIN_DANCE)
+ | TMHM(TM21_FRUSTRATION)
+ | TMHM(TM26_EARTHQUAKE)
+ | TMHM(TM27_RETURN)
+ | TMHM(TM28_DIG)
+ | TMHM(TM32_DOUBLE_TEAM)
+ | TMHM(TM33_REFLECT)
+ | TMHM(TM37_SANDSTORM)
+ | TMHM(TM39_ROCK_TOMB)
+ | TMHM(TM42_FACADE)
+ | TMHM(TM43_SECRET_POWER)
+ | TMHM(TM44_REST)
+ | TMHM(TM45_ATTRACT)
+ | TMHM(HM04_STRENGTH)
+ | TMHM(HM06_ROCK_SMASH)),
+
+ [SPECIES_CORSOLA] = TMHM_LEARNSET(TMHM(TM03_WATER_PULSE)
+ | TMHM(TM04_CALM_MIND)
+ | TMHM(TM06_TOXIC)
+ | TMHM(TM07_HAIL)
+ | TMHM(TM10_HIDDEN_POWER)
+ | TMHM(TM11_SUNNY_DAY)
+ | TMHM(TM13_ICE_BEAM)
+ | TMHM(TM14_BLIZZARD)
+ | TMHM(TM16_LIGHT_SCREEN)
+ | TMHM(TM17_PROTECT)
+ | TMHM(TM18_RAIN_DANCE)
+ | TMHM(TM20_SAFEGUARD)
+ | TMHM(TM21_FRUSTRATION)
+ | TMHM(TM26_EARTHQUAKE)
+ | TMHM(TM27_RETURN)
+ | TMHM(TM28_DIG)
+ | TMHM(TM29_PSYCHIC)
+ | TMHM(TM30_SHADOW_BALL)
+ | TMHM(TM32_DOUBLE_TEAM)
+ | TMHM(TM33_REFLECT)
+ | TMHM(TM37_SANDSTORM)
+ | TMHM(TM39_ROCK_TOMB)
+ | TMHM(TM42_FACADE)
+ | TMHM(TM43_SECRET_POWER)
+ | TMHM(TM44_REST)
+ | TMHM(TM45_ATTRACT)
+ | TMHM(HM03_SURF)
+ | TMHM(HM04_STRENGTH)
+ | TMHM(HM06_ROCK_SMASH)),
+
+ [SPECIES_REMORAID] = TMHM_LEARNSET(TMHM(TM03_WATER_PULSE)
+ | TMHM(TM06_TOXIC)
+ | TMHM(TM10_HIDDEN_POWER)
+ | TMHM(TM11_SUNNY_DAY)
+ | TMHM(TM13_ICE_BEAM)
+ | TMHM(TM14_BLIZZARD)
+ | TMHM(TM15_HYPER_BEAM)
+ | TMHM(TM17_PROTECT)
+ | TMHM(TM18_RAIN_DANCE)
+ | TMHM(TM21_FRUSTRATION)
+ | TMHM(TM27_RETURN)
+ | TMHM(TM29_PSYCHIC)
+ | TMHM(TM32_DOUBLE_TEAM)
+ | TMHM(TM35_FLAMETHROWER)
+ | TMHM(TM38_FIRE_BLAST)
+ | TMHM(TM42_FACADE)
+ | TMHM(TM43_SECRET_POWER)
+ | TMHM(TM44_REST)
+ | TMHM(TM45_ATTRACT)
+ | TMHM(TM46_THIEF)
+ | TMHM(HM03_SURF)
+ | TMHM(HM07_WATERFALL)
+ | TMHM(HM08_DIVE)),
+
+ [SPECIES_OCTILLERY] = TMHM_LEARNSET(TMHM(TM03_WATER_PULSE)
+ | TMHM(TM06_TOXIC)
+ | TMHM(TM09_BULLET_SEED)
+ | TMHM(TM10_HIDDEN_POWER)
+ | TMHM(TM11_SUNNY_DAY)
+ | TMHM(TM13_ICE_BEAM)
+ | TMHM(TM14_BLIZZARD)
+ | TMHM(TM15_HYPER_BEAM)
+ | TMHM(TM17_PROTECT)
+ | TMHM(TM18_RAIN_DANCE)
+ | TMHM(TM21_FRUSTRATION)
+ | TMHM(TM27_RETURN)
+ | TMHM(TM29_PSYCHIC)
+ | TMHM(TM32_DOUBLE_TEAM)
+ | TMHM(TM35_FLAMETHROWER)
+ | TMHM(TM36_SLUDGE_BOMB)
+ | TMHM(TM38_FIRE_BLAST)
+ | TMHM(TM42_FACADE)
+ | TMHM(TM43_SECRET_POWER)
+ | TMHM(TM44_REST)
+ | TMHM(TM45_ATTRACT)
+ | TMHM(TM46_THIEF)
+ | TMHM(HM03_SURF)
+ | TMHM(HM07_WATERFALL)
+ | TMHM(HM08_DIVE)),
+
+ [SPECIES_DELIBIRD] = TMHM_LEARNSET(TMHM(TM01_FOCUS_PUNCH)
+ | TMHM(TM03_WATER_PULSE)
+ | TMHM(TM06_TOXIC)
+ | TMHM(TM07_HAIL)
+ | TMHM(TM10_HIDDEN_POWER)
+ | TMHM(TM13_ICE_BEAM)
+ | TMHM(TM14_BLIZZARD)
+ | TMHM(TM17_PROTECT)
+ | TMHM(TM18_RAIN_DANCE)
+ | TMHM(TM21_FRUSTRATION)
+ | TMHM(TM27_RETURN)
+ | TMHM(TM32_DOUBLE_TEAM)
+ | TMHM(TM40_AERIAL_ACE)
+ | TMHM(TM42_FACADE)
+ | TMHM(TM43_SECRET_POWER)
+ | TMHM(TM44_REST)
+ | TMHM(TM45_ATTRACT)
+ | TMHM(TM46_THIEF)
+ | TMHM(HM02_FLY)),
+
+ [SPECIES_MANTINE] = TMHM_LEARNSET(TMHM(TM03_WATER_PULSE)
+ | TMHM(TM06_TOXIC)
+ | TMHM(TM07_HAIL)
+ | TMHM(TM10_HIDDEN_POWER)
+ | TMHM(TM13_ICE_BEAM)
+ | TMHM(TM14_BLIZZARD)
+ | TMHM(TM17_PROTECT)
+ | TMHM(TM18_RAIN_DANCE)
+ | TMHM(TM21_FRUSTRATION)
+ | TMHM(TM26_EARTHQUAKE)
+ | TMHM(TM27_RETURN)
+ | TMHM(TM32_DOUBLE_TEAM)
+ | TMHM(TM40_AERIAL_ACE)
+ | TMHM(TM42_FACADE)
+ | TMHM(TM43_SECRET_POWER)
+ | TMHM(TM44_REST)
+ | TMHM(TM45_ATTRACT)
+ | TMHM(HM03_SURF)
+ | TMHM(HM07_WATERFALL)
+ | TMHM(HM08_DIVE)),
+
+ [SPECIES_SKARMORY] = TMHM_LEARNSET(TMHM(TM05_ROAR)
+ | TMHM(TM06_TOXIC)
+ | TMHM(TM10_HIDDEN_POWER)
+ | TMHM(TM11_SUNNY_DAY)
+ | TMHM(TM12_TAUNT)
+ | TMHM(TM17_PROTECT)
+ | TMHM(TM21_FRUSTRATION)
+ | TMHM(TM27_RETURN)
+ | TMHM(TM32_DOUBLE_TEAM)
+ | TMHM(TM37_SANDSTORM)
+ | TMHM(TM40_AERIAL_ACE)
+ | TMHM(TM41_TORMENT)
+ | TMHM(TM42_FACADE)
+ | TMHM(TM43_SECRET_POWER)
+ | TMHM(TM44_REST)
+ | TMHM(TM45_ATTRACT)
+ | TMHM(TM46_THIEF)
+ | TMHM(TM47_STEEL_WING)
+ | TMHM(HM01_CUT)
+ | TMHM(HM02_FLY)
+ | TMHM(HM06_ROCK_SMASH)),
+
+ [SPECIES_HOUNDOUR] = TMHM_LEARNSET(TMHM(TM05_ROAR)
+ | TMHM(TM06_TOXIC)
+ | TMHM(TM10_HIDDEN_POWER)
+ | TMHM(TM11_SUNNY_DAY)
+ | TMHM(TM12_TAUNT)
+ | TMHM(TM17_PROTECT)
+ | TMHM(TM21_FRUSTRATION)
+ | TMHM(TM22_SOLARBEAM)
+ | TMHM(TM23_IRON_TAIL)
+ | TMHM(TM27_RETURN)
+ | TMHM(TM30_SHADOW_BALL)
+ | TMHM(TM32_DOUBLE_TEAM)
+ | TMHM(TM35_FLAMETHROWER)
+ | TMHM(TM36_SLUDGE_BOMB)
+ | TMHM(TM38_FIRE_BLAST)
+ | TMHM(TM41_TORMENT)
+ | TMHM(TM42_FACADE)
+ | TMHM(TM43_SECRET_POWER)
+ | TMHM(TM44_REST)
+ | TMHM(TM45_ATTRACT)
+ | TMHM(TM46_THIEF)
+ | TMHM(TM49_SNATCH)
+ | TMHM(TM50_OVERHEAT)
+ | TMHM(HM06_ROCK_SMASH)),
+
+ [SPECIES_HOUNDOOM] = TMHM_LEARNSET(TMHM(TM05_ROAR)
+ | TMHM(TM06_TOXIC)
+ | TMHM(TM10_HIDDEN_POWER)
+ | TMHM(TM11_SUNNY_DAY)
+ | TMHM(TM12_TAUNT)
+ | TMHM(TM15_HYPER_BEAM)
+ | TMHM(TM17_PROTECT)
+ | TMHM(TM21_FRUSTRATION)
+ | TMHM(TM22_SOLARBEAM)
+ | TMHM(TM23_IRON_TAIL)
+ | TMHM(TM27_RETURN)
+ | TMHM(TM30_SHADOW_BALL)
+ | TMHM(TM32_DOUBLE_TEAM)
+ | TMHM(TM35_FLAMETHROWER)
+ | TMHM(TM36_SLUDGE_BOMB)
+ | TMHM(TM38_FIRE_BLAST)
+ | TMHM(TM41_TORMENT)
+ | TMHM(TM42_FACADE)
+ | TMHM(TM43_SECRET_POWER)
+ | TMHM(TM44_REST)
+ | TMHM(TM45_ATTRACT)
+ | TMHM(TM46_THIEF)
+ | TMHM(TM49_SNATCH)
+ | TMHM(TM50_OVERHEAT)
+ | TMHM(HM04_STRENGTH)
+ | TMHM(HM06_ROCK_SMASH)),
+
+ [SPECIES_KINGDRA] = TMHM_LEARNSET(TMHM(TM03_WATER_PULSE)
+ | TMHM(TM06_TOXIC)
+ | TMHM(TM07_HAIL)
+ | TMHM(TM10_HIDDEN_POWER)
+ | TMHM(TM13_ICE_BEAM)
+ | TMHM(TM14_BLIZZARD)
+ | TMHM(TM15_HYPER_BEAM)
+ | TMHM(TM17_PROTECT)
+ | TMHM(TM18_RAIN_DANCE)
+ | TMHM(TM21_FRUSTRATION)
+ | TMHM(TM27_RETURN)
+ | TMHM(TM32_DOUBLE_TEAM)
+ | TMHM(TM42_FACADE)
+ | TMHM(TM43_SECRET_POWER)
+ | TMHM(TM44_REST)
+ | TMHM(TM45_ATTRACT)
+ | TMHM(HM03_SURF)
+ | TMHM(HM07_WATERFALL)
+ | TMHM(HM08_DIVE)),
+
+ [SPECIES_PHANPY] = TMHM_LEARNSET(TMHM(TM05_ROAR)
+ | TMHM(TM06_TOXIC)
+ | TMHM(TM10_HIDDEN_POWER)
+ | TMHM(TM11_SUNNY_DAY)
+ | TMHM(TM17_PROTECT)
+ | TMHM(TM21_FRUSTRATION)
+ | TMHM(TM23_IRON_TAIL)
+ | TMHM(TM26_EARTHQUAKE)
+ | TMHM(TM27_RETURN)
+ | TMHM(TM32_DOUBLE_TEAM)
+ | TMHM(TM37_SANDSTORM)
+ | TMHM(TM39_ROCK_TOMB)
+ | TMHM(TM42_FACADE)
+ | TMHM(TM43_SECRET_POWER)
+ | TMHM(TM44_REST)
+ | TMHM(TM45_ATTRACT)
+ | TMHM(HM04_STRENGTH)
+ | TMHM(HM06_ROCK_SMASH)),
+
+ [SPECIES_DONPHAN] = TMHM_LEARNSET(TMHM(TM05_ROAR)
+ | TMHM(TM06_TOXIC)
+ | TMHM(TM10_HIDDEN_POWER)
+ | TMHM(TM11_SUNNY_DAY)
+ | TMHM(TM15_HYPER_BEAM)
+ | TMHM(TM17_PROTECT)
+ | TMHM(TM21_FRUSTRATION)
+ | TMHM(TM23_IRON_TAIL)
+ | TMHM(TM26_EARTHQUAKE)
+ | TMHM(TM27_RETURN)
+ | TMHM(TM32_DOUBLE_TEAM)
+ | TMHM(TM37_SANDSTORM)
+ | TMHM(TM39_ROCK_TOMB)
+ | TMHM(TM42_FACADE)
+ | TMHM(TM43_SECRET_POWER)
+ | TMHM(TM44_REST)
+ | TMHM(TM45_ATTRACT)
+ | TMHM(HM04_STRENGTH)
+ | TMHM(HM06_ROCK_SMASH)),
+
+ [SPECIES_PORYGON2] = TMHM_LEARNSET(TMHM(TM06_TOXIC)
+ | TMHM(TM10_HIDDEN_POWER)
+ | TMHM(TM11_SUNNY_DAY)
+ | TMHM(TM13_ICE_BEAM)
+ | TMHM(TM14_BLIZZARD)
+ | TMHM(TM15_HYPER_BEAM)
+ | TMHM(TM17_PROTECT)
+ | TMHM(TM18_RAIN_DANCE)
+ | TMHM(TM21_FRUSTRATION)
+ | TMHM(TM22_SOLARBEAM)
+ | TMHM(TM23_IRON_TAIL)
+ | TMHM(TM24_THUNDERBOLT)
+ | TMHM(TM25_THUNDER)
+ | TMHM(TM27_RETURN)
+ | TMHM(TM29_PSYCHIC)
+ | TMHM(TM30_SHADOW_BALL)
+ | TMHM(TM32_DOUBLE_TEAM)
+ | TMHM(TM34_SHOCK_WAVE)
+ | TMHM(TM40_AERIAL_ACE)
+ | TMHM(TM42_FACADE)
+ | TMHM(TM43_SECRET_POWER)
+ | TMHM(TM44_REST)
+ | TMHM(TM46_THIEF)
+ | TMHM(HM05_FLASH)),
+
+ [SPECIES_STANTLER] = TMHM_LEARNSET(TMHM(TM04_CALM_MIND)
+ | TMHM(TM05_ROAR)
+ | TMHM(TM06_TOXIC)
+ | TMHM(TM10_HIDDEN_POWER)
+ | TMHM(TM11_SUNNY_DAY)
+ | TMHM(TM16_LIGHT_SCREEN)
+ | TMHM(TM17_PROTECT)
+ | TMHM(TM18_RAIN_DANCE)
+ | TMHM(TM21_FRUSTRATION)
+ | TMHM(TM22_SOLARBEAM)
+ | TMHM(TM23_IRON_TAIL)
+ | TMHM(TM24_THUNDERBOLT)
+ | TMHM(TM25_THUNDER)
+ | TMHM(TM26_EARTHQUAKE)
+ | TMHM(TM27_RETURN)
+ | TMHM(TM29_PSYCHIC)
+ | TMHM(TM30_SHADOW_BALL)
+ | TMHM(TM32_DOUBLE_TEAM)
+ | TMHM(TM33_REFLECT)
+ | TMHM(TM34_SHOCK_WAVE)
+ | TMHM(TM42_FACADE)
+ | TMHM(TM43_SECRET_POWER)
+ | TMHM(TM44_REST)
+ | TMHM(TM45_ATTRACT)
+ | TMHM(TM46_THIEF)
+ | TMHM(TM48_SKILL_SWAP)
+ | TMHM(HM05_FLASH)),
+
+ [SPECIES_SMEARGLE] = TMHM_LEARNSET(0),
+
+ [SPECIES_TYROGUE] = TMHM_LEARNSET(TMHM(TM06_TOXIC)
+ | TMHM(TM08_BULK_UP)
+ | TMHM(TM10_HIDDEN_POWER)
+ | TMHM(TM11_SUNNY_DAY)
+ | TMHM(TM17_PROTECT)
+ | TMHM(TM18_RAIN_DANCE)
+ | TMHM(TM21_FRUSTRATION)
+ | TMHM(TM26_EARTHQUAKE)
+ | TMHM(TM27_RETURN)
+ | TMHM(TM31_BRICK_BREAK)
+ | TMHM(TM32_DOUBLE_TEAM)
+ | TMHM(TM42_FACADE)
+ | TMHM(TM43_SECRET_POWER)
+ | TMHM(TM44_REST)
+ | TMHM(TM45_ATTRACT)
+ | TMHM(TM46_THIEF)
+ | TMHM(HM04_STRENGTH)
+ | TMHM(HM06_ROCK_SMASH)),
+
+ [SPECIES_HITMONTOP] = TMHM_LEARNSET(TMHM(TM06_TOXIC)
+ | TMHM(TM08_BULK_UP)
+ | TMHM(TM10_HIDDEN_POWER)
+ | TMHM(TM11_SUNNY_DAY)
+ | TMHM(TM17_PROTECT)
+ | TMHM(TM18_RAIN_DANCE)
+ | TMHM(TM21_FRUSTRATION)
+ | TMHM(TM26_EARTHQUAKE)
+ | TMHM(TM27_RETURN)
+ | TMHM(TM28_DIG)
+ | TMHM(TM31_BRICK_BREAK)
+ | TMHM(TM32_DOUBLE_TEAM)
+ | TMHM(TM37_SANDSTORM)
+ | TMHM(TM42_FACADE)
+ | TMHM(TM43_SECRET_POWER)
+ | TMHM(TM44_REST)
+ | TMHM(TM45_ATTRACT)
+ | TMHM(TM46_THIEF)
+ | TMHM(HM04_STRENGTH)
+ | TMHM(HM06_ROCK_SMASH)),
+
+ [SPECIES_SMOOCHUM] = TMHM_LEARNSET(TMHM(TM03_WATER_PULSE)
+ | TMHM(TM04_CALM_MIND)
+ | TMHM(TM06_TOXIC)
+ | TMHM(TM07_HAIL)
+ | TMHM(TM10_HIDDEN_POWER)
+ | TMHM(TM13_ICE_BEAM)
+ | TMHM(TM14_BLIZZARD)
+ | TMHM(TM16_LIGHT_SCREEN)
+ | TMHM(TM17_PROTECT)
+ | TMHM(TM18_RAIN_DANCE)
+ | TMHM(TM21_FRUSTRATION)
+ | TMHM(TM27_RETURN)
+ | TMHM(TM29_PSYCHIC)
+ | TMHM(TM30_SHADOW_BALL)
+ | TMHM(TM32_DOUBLE_TEAM)
+ | TMHM(TM33_REFLECT)
+ | TMHM(TM42_FACADE)
+ | TMHM(TM43_SECRET_POWER)
+ | TMHM(TM44_REST)
+ | TMHM(TM45_ATTRACT)
+ | TMHM(TM46_THIEF)
+ | TMHM(TM48_SKILL_SWAP)
+ | TMHM(HM05_FLASH)),
+
+ [SPECIES_ELEKID] = TMHM_LEARNSET(TMHM(TM01_FOCUS_PUNCH)
+ | TMHM(TM06_TOXIC)
+ | TMHM(TM10_HIDDEN_POWER)
+ | TMHM(TM16_LIGHT_SCREEN)
+ | TMHM(TM17_PROTECT)
+ | TMHM(TM18_RAIN_DANCE)
+ | TMHM(TM21_FRUSTRATION)
+ | TMHM(TM24_THUNDERBOLT)
+ | TMHM(TM25_THUNDER)
+ | TMHM(TM27_RETURN)
+ | TMHM(TM29_PSYCHIC)
+ | TMHM(TM31_BRICK_BREAK)
+ | TMHM(TM32_DOUBLE_TEAM)
+ | TMHM(TM34_SHOCK_WAVE)
+ | TMHM(TM42_FACADE)
+ | TMHM(TM43_SECRET_POWER)
+ | TMHM(TM44_REST)
+ | TMHM(TM45_ATTRACT)
+ | TMHM(TM46_THIEF)
+ | TMHM(HM05_FLASH)
+ | TMHM(HM06_ROCK_SMASH)),
+
+ [SPECIES_MAGBY] = TMHM_LEARNSET(TMHM(TM01_FOCUS_PUNCH)
+ | TMHM(TM06_TOXIC)
+ | TMHM(TM10_HIDDEN_POWER)
+ | TMHM(TM11_SUNNY_DAY)
+ | TMHM(TM17_PROTECT)
+ | TMHM(TM21_FRUSTRATION)
+ | TMHM(TM23_IRON_TAIL)
+ | TMHM(TM27_RETURN)
+ | TMHM(TM29_PSYCHIC)
+ | TMHM(TM31_BRICK_BREAK)
+ | TMHM(TM32_DOUBLE_TEAM)
+ | TMHM(TM35_FLAMETHROWER)
+ | TMHM(TM38_FIRE_BLAST)
+ | TMHM(TM42_FACADE)
+ | TMHM(TM43_SECRET_POWER)
+ | TMHM(TM44_REST)
+ | TMHM(TM45_ATTRACT)
+ | TMHM(TM46_THIEF)
+ | TMHM(HM06_ROCK_SMASH)),
+
+ [SPECIES_MILTANK] = TMHM_LEARNSET(TMHM(TM01_FOCUS_PUNCH)
+ | TMHM(TM03_WATER_PULSE)
+ | TMHM(TM06_TOXIC)
+ | TMHM(TM10_HIDDEN_POWER)
+ | TMHM(TM11_SUNNY_DAY)
+ | TMHM(TM13_ICE_BEAM)
+ | TMHM(TM14_BLIZZARD)
+ | TMHM(TM15_HYPER_BEAM)
+ | TMHM(TM17_PROTECT)
+ | TMHM(TM18_RAIN_DANCE)
+ | TMHM(TM21_FRUSTRATION)
+ | TMHM(TM22_SOLARBEAM)
+ | TMHM(TM23_IRON_TAIL)
+ | TMHM(TM24_THUNDERBOLT)
+ | TMHM(TM25_THUNDER)
+ | TMHM(TM26_EARTHQUAKE)
+ | TMHM(TM27_RETURN)
+ | TMHM(TM30_SHADOW_BALL)
+ | TMHM(TM31_BRICK_BREAK)
+ | TMHM(TM32_DOUBLE_TEAM)
+ | TMHM(TM34_SHOCK_WAVE)
+ | TMHM(TM37_SANDSTORM)
+ | TMHM(TM39_ROCK_TOMB)
+ | TMHM(TM42_FACADE)
+ | TMHM(TM43_SECRET_POWER)
+ | TMHM(TM44_REST)
+ | TMHM(TM45_ATTRACT)
+ | TMHM(HM03_SURF)
+ | TMHM(HM04_STRENGTH)
+ | TMHM(HM06_ROCK_SMASH)),
+
+ [SPECIES_BLISSEY] = TMHM_LEARNSET(TMHM(TM01_FOCUS_PUNCH)
+ | TMHM(TM03_WATER_PULSE)
+ | TMHM(TM04_CALM_MIND)
+ | TMHM(TM06_TOXIC)
+ | TMHM(TM07_HAIL)
+ | TMHM(TM10_HIDDEN_POWER)
+ | TMHM(TM11_SUNNY_DAY)
+ | TMHM(TM13_ICE_BEAM)
+ | TMHM(TM14_BLIZZARD)
+ | TMHM(TM15_HYPER_BEAM)
+ | TMHM(TM16_LIGHT_SCREEN)
+ | TMHM(TM17_PROTECT)
+ | TMHM(TM18_RAIN_DANCE)
+ | TMHM(TM20_SAFEGUARD)
+ | TMHM(TM21_FRUSTRATION)
+ | TMHM(TM22_SOLARBEAM)
+ | TMHM(TM23_IRON_TAIL)
+ | TMHM(TM24_THUNDERBOLT)
+ | TMHM(TM25_THUNDER)
+ | TMHM(TM26_EARTHQUAKE)
+ | TMHM(TM27_RETURN)
+ | TMHM(TM29_PSYCHIC)
+ | TMHM(TM30_SHADOW_BALL)
+ | TMHM(TM31_BRICK_BREAK)
+ | TMHM(TM32_DOUBLE_TEAM)
+ | TMHM(TM34_SHOCK_WAVE)
+ | TMHM(TM35_FLAMETHROWER)
+ | TMHM(TM37_SANDSTORM)
+ | TMHM(TM38_FIRE_BLAST)
+ | TMHM(TM39_ROCK_TOMB)
+ | TMHM(TM42_FACADE)
+ | TMHM(TM43_SECRET_POWER)
+ | TMHM(TM44_REST)
+ | TMHM(TM45_ATTRACT)
+ | TMHM(TM48_SKILL_SWAP)
+ | TMHM(TM49_SNATCH)
+ | TMHM(HM04_STRENGTH)
+ | TMHM(HM05_FLASH)
+ | TMHM(HM06_ROCK_SMASH)),
+
+ [SPECIES_RAIKOU] = TMHM_LEARNSET(TMHM(TM04_CALM_MIND)
+ | TMHM(TM05_ROAR)
+ | TMHM(TM06_TOXIC)
+ | TMHM(TM10_HIDDEN_POWER)
+ | TMHM(TM11_SUNNY_DAY)
+ | TMHM(TM15_HYPER_BEAM)
+ | TMHM(TM17_PROTECT)
+ | TMHM(TM18_RAIN_DANCE)
+ | TMHM(TM21_FRUSTRATION)
+ | TMHM(TM23_IRON_TAIL)
+ | TMHM(TM24_THUNDERBOLT)
+ | TMHM(TM25_THUNDER)
+ | TMHM(TM27_RETURN)
+ | TMHM(TM28_DIG)
+ | TMHM(TM32_DOUBLE_TEAM)
+ | TMHM(TM33_REFLECT)
+ | TMHM(TM34_SHOCK_WAVE)
+ | TMHM(TM37_SANDSTORM)
+ | TMHM(TM42_FACADE)
+ | TMHM(TM43_SECRET_POWER)
+ | TMHM(TM44_REST)
+ | TMHM(HM01_CUT)
+ | TMHM(HM04_STRENGTH)
+ | TMHM(HM05_FLASH)
+ | TMHM(HM06_ROCK_SMASH)),
+
+ [SPECIES_ENTEI] = TMHM_LEARNSET(TMHM(TM04_CALM_MIND)
+ | TMHM(TM05_ROAR)
+ | TMHM(TM06_TOXIC)
+ | TMHM(TM10_HIDDEN_POWER)
+ | TMHM(TM11_SUNNY_DAY)
+ | TMHM(TM15_HYPER_BEAM)
+ | TMHM(TM17_PROTECT)
+ | TMHM(TM18_RAIN_DANCE)
+ | TMHM(TM21_FRUSTRATION)
+ | TMHM(TM22_SOLARBEAM)
+ | TMHM(TM23_IRON_TAIL)
+ | TMHM(TM27_RETURN)
+ | TMHM(TM28_DIG)
+ | TMHM(TM32_DOUBLE_TEAM)
+ | TMHM(TM33_REFLECT)
+ | TMHM(TM35_FLAMETHROWER)
+ | TMHM(TM37_SANDSTORM)
+ | TMHM(TM38_FIRE_BLAST)
+ | TMHM(TM42_FACADE)
+ | TMHM(TM43_SECRET_POWER)
+ | TMHM(TM44_REST)
+ | TMHM(HM01_CUT)
+ | TMHM(HM04_STRENGTH)
+ | TMHM(HM05_FLASH)
+ | TMHM(HM06_ROCK_SMASH)),
+
+ [SPECIES_SUICUNE] = TMHM_LEARNSET(TMHM(TM03_WATER_PULSE)
+ | TMHM(TM04_CALM_MIND)
+ | TMHM(TM05_ROAR)
+ | TMHM(TM06_TOXIC)
+ | TMHM(TM07_HAIL)
+ | TMHM(TM10_HIDDEN_POWER)
+ | TMHM(TM11_SUNNY_DAY)
+ | TMHM(TM13_ICE_BEAM)
+ | TMHM(TM14_BLIZZARD)
+ | TMHM(TM15_HYPER_BEAM)
+ | TMHM(TM17_PROTECT)
+ | TMHM(TM18_RAIN_DANCE)
+ | TMHM(TM21_FRUSTRATION)
+ | TMHM(TM23_IRON_TAIL)
+ | TMHM(TM27_RETURN)
+ | TMHM(TM28_DIG)
+ | TMHM(TM32_DOUBLE_TEAM)
+ | TMHM(TM33_REFLECT)
+ | TMHM(TM37_SANDSTORM)
+ | TMHM(TM42_FACADE)
+ | TMHM(TM43_SECRET_POWER)
+ | TMHM(TM44_REST)
+ | TMHM(HM01_CUT)
+ | TMHM(HM03_SURF)
+ | TMHM(HM06_ROCK_SMASH)
+ | TMHM(HM07_WATERFALL)
+ | TMHM(HM08_DIVE)),
+
+ [SPECIES_LARVITAR] = TMHM_LEARNSET(TMHM(TM06_TOXIC)
+ | TMHM(TM10_HIDDEN_POWER)
+ | TMHM(TM11_SUNNY_DAY)
+ | TMHM(TM12_TAUNT)
+ | TMHM(TM15_HYPER_BEAM)
+ | TMHM(TM17_PROTECT)
+ | TMHM(TM18_RAIN_DANCE)
+ | TMHM(TM21_FRUSTRATION)
+ | TMHM(TM26_EARTHQUAKE)
+ | TMHM(TM27_RETURN)
+ | TMHM(TM28_DIG)
+ | TMHM(TM31_BRICK_BREAK)
+ | TMHM(TM32_DOUBLE_TEAM)
+ | TMHM(TM37_SANDSTORM)
+ | TMHM(TM41_TORMENT)
+ | TMHM(TM42_FACADE)
+ | TMHM(TM43_SECRET_POWER)
+ | TMHM(TM44_REST)
+ | TMHM(TM45_ATTRACT)
+ | TMHM(HM06_ROCK_SMASH)),
+
+ [SPECIES_PUPITAR] = TMHM_LEARNSET(TMHM(TM06_TOXIC)
+ | TMHM(TM10_HIDDEN_POWER)
+ | TMHM(TM11_SUNNY_DAY)
+ | TMHM(TM12_TAUNT)
+ | TMHM(TM15_HYPER_BEAM)
+ | TMHM(TM17_PROTECT)
+ | TMHM(TM18_RAIN_DANCE)
+ | TMHM(TM21_FRUSTRATION)
+ | TMHM(TM26_EARTHQUAKE)
+ | TMHM(TM27_RETURN)
+ | TMHM(TM28_DIG)
+ | TMHM(TM31_BRICK_BREAK)
+ | TMHM(TM32_DOUBLE_TEAM)
+ | TMHM(TM37_SANDSTORM)
+ | TMHM(TM41_TORMENT)
+ | TMHM(TM42_FACADE)
+ | TMHM(TM43_SECRET_POWER)
+ | TMHM(TM44_REST)
+ | TMHM(TM45_ATTRACT)
+ | TMHM(HM06_ROCK_SMASH)),
+
+ [SPECIES_TYRANITAR] = TMHM_LEARNSET(TMHM(TM01_FOCUS_PUNCH)
+ | TMHM(TM02_DRAGON_CLAW)
+ | TMHM(TM03_WATER_PULSE)
+ | TMHM(TM05_ROAR)
+ | TMHM(TM06_TOXIC)
+ | TMHM(TM10_HIDDEN_POWER)
+ | TMHM(TM11_SUNNY_DAY)
+ | TMHM(TM12_TAUNT)
+ | TMHM(TM13_ICE_BEAM)
+ | TMHM(TM14_BLIZZARD)
+ | TMHM(TM15_HYPER_BEAM)
+ | TMHM(TM17_PROTECT)
+ | TMHM(TM18_RAIN_DANCE)
+ | TMHM(TM21_FRUSTRATION)
+ | TMHM(TM23_IRON_TAIL)
+ | TMHM(TM24_THUNDERBOLT)
+ | TMHM(TM25_THUNDER)
+ | TMHM(TM26_EARTHQUAKE)
+ | TMHM(TM27_RETURN)
+ | TMHM(TM28_DIG)
+ | TMHM(TM31_BRICK_BREAK)
+ | TMHM(TM32_DOUBLE_TEAM)
+ | TMHM(TM34_SHOCK_WAVE)
+ | TMHM(TM35_FLAMETHROWER)
+ | TMHM(TM37_SANDSTORM)
+ | TMHM(TM38_FIRE_BLAST)
+ | TMHM(TM39_ROCK_TOMB)
+ | TMHM(TM40_AERIAL_ACE)
+ | TMHM(TM41_TORMENT)
+ | TMHM(TM42_FACADE)
+ | TMHM(TM43_SECRET_POWER)
+ | TMHM(TM44_REST)
+ | TMHM(TM45_ATTRACT)
+ | TMHM(HM01_CUT)
+ | TMHM(HM03_SURF)
+ | TMHM(HM04_STRENGTH)
+ | TMHM(HM06_ROCK_SMASH)),
+
+ [SPECIES_LUGIA] = TMHM_LEARNSET(TMHM(TM03_WATER_PULSE)
+ | TMHM(TM04_CALM_MIND)
+ | TMHM(TM05_ROAR)
+ | TMHM(TM06_TOXIC)
+ | TMHM(TM07_HAIL)
+ | TMHM(TM10_HIDDEN_POWER)
+ | TMHM(TM11_SUNNY_DAY)
+ | TMHM(TM13_ICE_BEAM)
+ | TMHM(TM14_BLIZZARD)
+ | TMHM(TM15_HYPER_BEAM)
+ | TMHM(TM16_LIGHT_SCREEN)
+ | TMHM(TM17_PROTECT)
+ | TMHM(TM18_RAIN_DANCE)
+ | TMHM(TM19_GIGA_DRAIN)
+ | TMHM(TM20_SAFEGUARD)
+ | TMHM(TM21_FRUSTRATION)
+ | TMHM(TM23_IRON_TAIL)
+ | TMHM(TM24_THUNDERBOLT)
+ | TMHM(TM25_THUNDER)
+ | TMHM(TM26_EARTHQUAKE)
+ | TMHM(TM27_RETURN)
+ | TMHM(TM29_PSYCHIC)
+ | TMHM(TM30_SHADOW_BALL)
+ | TMHM(TM32_DOUBLE_TEAM)
+ | TMHM(TM33_REFLECT)
+ | TMHM(TM34_SHOCK_WAVE)
+ | TMHM(TM37_SANDSTORM)
+ | TMHM(TM40_AERIAL_ACE)
+ | TMHM(TM42_FACADE)
+ | TMHM(TM43_SECRET_POWER)
+ | TMHM(TM44_REST)
+ | TMHM(TM47_STEEL_WING)
+ | TMHM(TM48_SKILL_SWAP)
+ | TMHM(HM02_FLY)
+ | TMHM(HM03_SURF)
+ | TMHM(HM04_STRENGTH)
+ | TMHM(HM06_ROCK_SMASH)
+ | TMHM(HM07_WATERFALL)
+ | TMHM(HM08_DIVE)),
+
+ [SPECIES_HO_OH] = TMHM_LEARNSET(TMHM(TM04_CALM_MIND)
+ | TMHM(TM05_ROAR)
+ | TMHM(TM06_TOXIC)
+ | TMHM(TM10_HIDDEN_POWER)
+ | TMHM(TM11_SUNNY_DAY)
+ | TMHM(TM15_HYPER_BEAM)
+ | TMHM(TM16_LIGHT_SCREEN)
+ | TMHM(TM17_PROTECT)
+ | TMHM(TM18_RAIN_DANCE)
+ | TMHM(TM19_GIGA_DRAIN)
+ | TMHM(TM20_SAFEGUARD)
+ | TMHM(TM21_FRUSTRATION)
+ | TMHM(TM22_SOLARBEAM)
+ | TMHM(TM24_THUNDERBOLT)
+ | TMHM(TM25_THUNDER)
+ | TMHM(TM26_EARTHQUAKE)
+ | TMHM(TM27_RETURN)
+ | TMHM(TM29_PSYCHIC)
+ | TMHM(TM30_SHADOW_BALL)
+ | TMHM(TM32_DOUBLE_TEAM)
+ | TMHM(TM33_REFLECT)
+ | TMHM(TM34_SHOCK_WAVE)
+ | TMHM(TM35_FLAMETHROWER)
+ | TMHM(TM37_SANDSTORM)
+ | TMHM(TM38_FIRE_BLAST)
+ | TMHM(TM40_AERIAL_ACE)
+ | TMHM(TM42_FACADE)
+ | TMHM(TM43_SECRET_POWER)
+ | TMHM(TM44_REST)
+ | TMHM(TM47_STEEL_WING)
+ | TMHM(TM50_OVERHEAT)
+ | TMHM(HM02_FLY)
+ | TMHM(HM04_STRENGTH)
+ | TMHM(HM05_FLASH)
+ | TMHM(HM06_ROCK_SMASH)),
+
+ [SPECIES_CELEBI] = TMHM_LEARNSET(TMHM(TM03_WATER_PULSE)
+ | TMHM(TM04_CALM_MIND)
+ | TMHM(TM06_TOXIC)
+ | TMHM(TM10_HIDDEN_POWER)
+ | TMHM(TM11_SUNNY_DAY)
+ | TMHM(TM15_HYPER_BEAM)
+ | TMHM(TM16_LIGHT_SCREEN)
+ | TMHM(TM17_PROTECT)
+ | TMHM(TM18_RAIN_DANCE)
+ | TMHM(TM19_GIGA_DRAIN)
+ | TMHM(TM20_SAFEGUARD)
+ | TMHM(TM21_FRUSTRATION)
+ | TMHM(TM22_SOLARBEAM)
+ | TMHM(TM27_RETURN)
+ | TMHM(TM29_PSYCHIC)
+ | TMHM(TM30_SHADOW_BALL)
+ | TMHM(TM32_DOUBLE_TEAM)
+ | TMHM(TM33_REFLECT)
+ | TMHM(TM34_SHOCK_WAVE)
+ | TMHM(TM37_SANDSTORM)
+ | TMHM(TM40_AERIAL_ACE)
+ | TMHM(TM42_FACADE)
+ | TMHM(TM43_SECRET_POWER)
+ | TMHM(TM44_REST)
+ | TMHM(TM48_SKILL_SWAP)
+ | TMHM(HM01_CUT)
+ | TMHM(HM05_FLASH)),
+
+ [SPECIES_OLD_UNOWN_B] = TMHM_LEARNSET(0),
+
+ [SPECIES_OLD_UNOWN_C] = TMHM_LEARNSET(0),
+
+ [SPECIES_OLD_UNOWN_D] = TMHM_LEARNSET(0),
+
+ [SPECIES_OLD_UNOWN_E] = TMHM_LEARNSET(0),
+
+ [SPECIES_OLD_UNOWN_F] = TMHM_LEARNSET(0),
+
+ [SPECIES_OLD_UNOWN_G] = TMHM_LEARNSET(0),
+
+ [SPECIES_OLD_UNOWN_H] = TMHM_LEARNSET(0),
+
+ [SPECIES_OLD_UNOWN_I] = TMHM_LEARNSET(0),
+
+ [SPECIES_OLD_UNOWN_J] = TMHM_LEARNSET(0),
+
+ [SPECIES_OLD_UNOWN_K] = TMHM_LEARNSET(0),
+
+ [SPECIES_OLD_UNOWN_L] = TMHM_LEARNSET(0),
+
+ [SPECIES_OLD_UNOWN_M] = TMHM_LEARNSET(0),
+
+ [SPECIES_OLD_UNOWN_N] = TMHM_LEARNSET(0),
+
+ [SPECIES_OLD_UNOWN_O] = TMHM_LEARNSET(0),
+
+ [SPECIES_OLD_UNOWN_P] = TMHM_LEARNSET(0),
+
+ [SPECIES_OLD_UNOWN_Q] = TMHM_LEARNSET(0),
+
+ [SPECIES_OLD_UNOWN_R] = TMHM_LEARNSET(0),
+
+ [SPECIES_OLD_UNOWN_S] = TMHM_LEARNSET(0),
+
+ [SPECIES_OLD_UNOWN_T] = TMHM_LEARNSET(0),
+
+ [SPECIES_OLD_UNOWN_U] = TMHM_LEARNSET(0),
+
+ [SPECIES_OLD_UNOWN_V] = TMHM_LEARNSET(0),
+
+ [SPECIES_OLD_UNOWN_W] = TMHM_LEARNSET(0),
+
+ [SPECIES_OLD_UNOWN_X] = TMHM_LEARNSET(0),
+
+ [SPECIES_OLD_UNOWN_Y] = TMHM_LEARNSET(0),
+
+ [SPECIES_OLD_UNOWN_Z] = TMHM_LEARNSET(0),
+
+ [SPECIES_TREECKO] = TMHM_LEARNSET(TMHM(TM01_FOCUS_PUNCH)
+ | TMHM(TM06_TOXIC)
+ | TMHM(TM09_BULLET_SEED)
+ | TMHM(TM10_HIDDEN_POWER)
+ | TMHM(TM11_SUNNY_DAY)
+ | TMHM(TM17_PROTECT)
+ | TMHM(TM19_GIGA_DRAIN)
+ | TMHM(TM20_SAFEGUARD)
+ | TMHM(TM21_FRUSTRATION)
+ | TMHM(TM22_SOLARBEAM)
+ | TMHM(TM23_IRON_TAIL)
+ | TMHM(TM27_RETURN)
+ | TMHM(TM28_DIG)
+ | TMHM(TM31_BRICK_BREAK)
+ | TMHM(TM32_DOUBLE_TEAM)
+ | TMHM(TM39_ROCK_TOMB)
+ | TMHM(TM40_AERIAL_ACE)
+ | TMHM(TM42_FACADE)
+ | TMHM(TM43_SECRET_POWER)
+ | TMHM(TM44_REST)
+ | TMHM(TM45_ATTRACT)
+ | TMHM(HM01_CUT)
+ | TMHM(HM04_STRENGTH)
+ | TMHM(HM05_FLASH)
+ | TMHM(HM06_ROCK_SMASH)),
+
+ [SPECIES_GROVYLE] = TMHM_LEARNSET(TMHM(TM01_FOCUS_PUNCH)
+ | TMHM(TM06_TOXIC)
+ | TMHM(TM09_BULLET_SEED)
+ | TMHM(TM10_HIDDEN_POWER)
+ | TMHM(TM11_SUNNY_DAY)
+ | TMHM(TM17_PROTECT)
+ | TMHM(TM19_GIGA_DRAIN)
+ | TMHM(TM20_SAFEGUARD)
+ | TMHM(TM21_FRUSTRATION)
+ | TMHM(TM22_SOLARBEAM)
+ | TMHM(TM23_IRON_TAIL)
+ | TMHM(TM27_RETURN)
+ | TMHM(TM28_DIG)
+ | TMHM(TM31_BRICK_BREAK)
+ | TMHM(TM32_DOUBLE_TEAM)
+ | TMHM(TM39_ROCK_TOMB)
+ | TMHM(TM40_AERIAL_ACE)
+ | TMHM(TM42_FACADE)
+ | TMHM(TM43_SECRET_POWER)
+ | TMHM(TM44_REST)
+ | TMHM(TM45_ATTRACT)
+ | TMHM(HM01_CUT)
+ | TMHM(HM04_STRENGTH)
+ | TMHM(HM05_FLASH)
+ | TMHM(HM06_ROCK_SMASH)),
+
+ [SPECIES_SCEPTILE] = TMHM_LEARNSET(TMHM(TM01_FOCUS_PUNCH)
+ | TMHM(TM02_DRAGON_CLAW)
+ | TMHM(TM05_ROAR)
+ | TMHM(TM06_TOXIC)
+ | TMHM(TM09_BULLET_SEED)
+ | TMHM(TM10_HIDDEN_POWER)
+ | TMHM(TM11_SUNNY_DAY)
+ | TMHM(TM15_HYPER_BEAM)
+ | TMHM(TM17_PROTECT)
+ | TMHM(TM19_GIGA_DRAIN)
+ | TMHM(TM20_SAFEGUARD)
+ | TMHM(TM21_FRUSTRATION)
+ | TMHM(TM22_SOLARBEAM)
+ | TMHM(TM23_IRON_TAIL)
+ | TMHM(TM26_EARTHQUAKE)
+ | TMHM(TM27_RETURN)
+ | TMHM(TM28_DIG)
+ | TMHM(TM31_BRICK_BREAK)
+ | TMHM(TM32_DOUBLE_TEAM)
+ | TMHM(TM39_ROCK_TOMB)
+ | TMHM(TM40_AERIAL_ACE)
+ | TMHM(TM42_FACADE)
+ | TMHM(TM43_SECRET_POWER)
+ | TMHM(TM44_REST)
+ | TMHM(TM45_ATTRACT)
+ | TMHM(HM01_CUT)
+ | TMHM(HM04_STRENGTH)
+ | TMHM(HM05_FLASH)
+ | TMHM(HM06_ROCK_SMASH)),
+
+ [SPECIES_TORCHIC] = TMHM_LEARNSET(TMHM(TM06_TOXIC)
+ | TMHM(TM10_HIDDEN_POWER)
+ | TMHM(TM11_SUNNY_DAY)
+ | TMHM(TM17_PROTECT)
+ | TMHM(TM21_FRUSTRATION)
+ | TMHM(TM27_RETURN)
+ | TMHM(TM28_DIG)
+ | TMHM(TM32_DOUBLE_TEAM)
+ | TMHM(TM35_FLAMETHROWER)
+ | TMHM(TM38_FIRE_BLAST)
+ | TMHM(TM39_ROCK_TOMB)
+ | TMHM(TM40_AERIAL_ACE)
+ | TMHM(TM42_FACADE)
+ | TMHM(TM43_SECRET_POWER)
+ | TMHM(TM44_REST)
+ | TMHM(TM45_ATTRACT)
+ | TMHM(TM50_OVERHEAT)
+ | TMHM(HM01_CUT)
+ | TMHM(HM04_STRENGTH)
+ | TMHM(HM06_ROCK_SMASH)),
+
+ [SPECIES_COMBUSKEN] = TMHM_LEARNSET(TMHM(TM01_FOCUS_PUNCH)
+ | TMHM(TM06_TOXIC)
+ | TMHM(TM08_BULK_UP)
+ | TMHM(TM10_HIDDEN_POWER)
+ | TMHM(TM11_SUNNY_DAY)
+ | TMHM(TM17_PROTECT)
+ | TMHM(TM21_FRUSTRATION)
+ | TMHM(TM27_RETURN)
+ | TMHM(TM28_DIG)
+ | TMHM(TM31_BRICK_BREAK)
+ | TMHM(TM32_DOUBLE_TEAM)
+ | TMHM(TM35_FLAMETHROWER)
+ | TMHM(TM38_FIRE_BLAST)
+ | TMHM(TM39_ROCK_TOMB)
+ | TMHM(TM40_AERIAL_ACE)
+ | TMHM(TM42_FACADE)
+ | TMHM(TM43_SECRET_POWER)
+ | TMHM(TM44_REST)
+ | TMHM(TM45_ATTRACT)
+ | TMHM(TM50_OVERHEAT)
+ | TMHM(HM01_CUT)
+ | TMHM(HM04_STRENGTH)
+ | TMHM(HM06_ROCK_SMASH)),
+
+ [SPECIES_BLAZIKEN] = TMHM_LEARNSET(TMHM(TM01_FOCUS_PUNCH)
+ | TMHM(TM05_ROAR)
+ | TMHM(TM06_TOXIC)
+ | TMHM(TM08_BULK_UP)
+ | TMHM(TM10_HIDDEN_POWER)
+ | TMHM(TM11_SUNNY_DAY)
+ | TMHM(TM15_HYPER_BEAM)
+ | TMHM(TM17_PROTECT)
+ | TMHM(TM21_FRUSTRATION)
+ | TMHM(TM26_EARTHQUAKE)
+ | TMHM(TM27_RETURN)
+ | TMHM(TM28_DIG)
+ | TMHM(TM31_BRICK_BREAK)
+ | TMHM(TM32_DOUBLE_TEAM)
+ | TMHM(TM35_FLAMETHROWER)
+ | TMHM(TM38_FIRE_BLAST)
+ | TMHM(TM39_ROCK_TOMB)
+ | TMHM(TM40_AERIAL_ACE)
+ | TMHM(TM42_FACADE)
+ | TMHM(TM43_SECRET_POWER)
+ | TMHM(TM44_REST)
+ | TMHM(TM45_ATTRACT)
+ | TMHM(TM50_OVERHEAT)
+ | TMHM(HM01_CUT)
+ | TMHM(HM04_STRENGTH)
+ | TMHM(HM06_ROCK_SMASH)),
+
+ [SPECIES_MUDKIP] = TMHM_LEARNSET(TMHM(TM03_WATER_PULSE)
+ | TMHM(TM06_TOXIC)
+ | TMHM(TM07_HAIL)
+ | TMHM(TM10_HIDDEN_POWER)
+ | TMHM(TM13_ICE_BEAM)
+ | TMHM(TM14_BLIZZARD)
+ | TMHM(TM17_PROTECT)
+ | TMHM(TM18_RAIN_DANCE)
+ | TMHM(TM21_FRUSTRATION)
+ | TMHM(TM23_IRON_TAIL)
+ | TMHM(TM27_RETURN)
+ | TMHM(TM28_DIG)
+ | TMHM(TM32_DOUBLE_TEAM)
+ | TMHM(TM39_ROCK_TOMB)
+ | TMHM(TM42_FACADE)
+ | TMHM(TM43_SECRET_POWER)
+ | TMHM(TM44_REST)
+ | TMHM(TM45_ATTRACT)
+ | TMHM(HM03_SURF)
+ | TMHM(HM04_STRENGTH)
+ | TMHM(HM06_ROCK_SMASH)
+ | TMHM(HM07_WATERFALL)
+ | TMHM(HM08_DIVE)),
+
+ [SPECIES_MARSHTOMP] = TMHM_LEARNSET(TMHM(TM03_WATER_PULSE)
+ | TMHM(TM06_TOXIC)
+ | TMHM(TM07_HAIL)
+ | TMHM(TM10_HIDDEN_POWER)
+ | TMHM(TM13_ICE_BEAM)
+ | TMHM(TM14_BLIZZARD)
+ | TMHM(TM17_PROTECT)
+ | TMHM(TM18_RAIN_DANCE)
+ | TMHM(TM21_FRUSTRATION)
+ | TMHM(TM23_IRON_TAIL)
+ | TMHM(TM26_EARTHQUAKE)
+ | TMHM(TM27_RETURN)
+ | TMHM(TM28_DIG)
+ | TMHM(TM32_DOUBLE_TEAM)
+ | TMHM(TM39_ROCK_TOMB)
+ | TMHM(TM42_FACADE)
+ | TMHM(TM43_SECRET_POWER)
+ | TMHM(TM44_REST)
+ | TMHM(TM45_ATTRACT)
+ | TMHM(HM03_SURF)
+ | TMHM(HM04_STRENGTH)
+ | TMHM(HM06_ROCK_SMASH)
+ | TMHM(HM07_WATERFALL)
+ | TMHM(HM08_DIVE)),
+
+ [SPECIES_SWAMPERT] = TMHM_LEARNSET(TMHM(TM01_FOCUS_PUNCH)
+ | TMHM(TM03_WATER_PULSE)
+ | TMHM(TM05_ROAR)
+ | TMHM(TM06_TOXIC)
+ | TMHM(TM07_HAIL)
+ | TMHM(TM10_HIDDEN_POWER)
+ | TMHM(TM13_ICE_BEAM)
+ | TMHM(TM14_BLIZZARD)
+ | TMHM(TM15_HYPER_BEAM)
+ | TMHM(TM17_PROTECT)
+ | TMHM(TM18_RAIN_DANCE)
+ | TMHM(TM21_FRUSTRATION)
+ | TMHM(TM23_IRON_TAIL)
+ | TMHM(TM26_EARTHQUAKE)
+ | TMHM(TM27_RETURN)
+ | TMHM(TM28_DIG)
+ | TMHM(TM31_BRICK_BREAK)
+ | TMHM(TM32_DOUBLE_TEAM)
+ | TMHM(TM39_ROCK_TOMB)
+ | TMHM(TM42_FACADE)
+ | TMHM(TM43_SECRET_POWER)
+ | TMHM(TM44_REST)
+ | TMHM(TM45_ATTRACT)
+ | TMHM(HM03_SURF)
+ | TMHM(HM04_STRENGTH)
+ | TMHM(HM06_ROCK_SMASH)
+ | TMHM(HM07_WATERFALL)
+ | TMHM(HM08_DIVE)),
+
+ [SPECIES_POOCHYENA] = TMHM_LEARNSET(TMHM(TM05_ROAR)
+ | TMHM(TM06_TOXIC)
+ | TMHM(TM10_HIDDEN_POWER)
+ | TMHM(TM11_SUNNY_DAY)
+ | TMHM(TM12_TAUNT)
+ | TMHM(TM17_PROTECT)
+ | TMHM(TM18_RAIN_DANCE)
+ | TMHM(TM21_FRUSTRATION)
+ | TMHM(TM23_IRON_TAIL)
+ | TMHM(TM27_RETURN)
+ | TMHM(TM28_DIG)
+ | TMHM(TM30_SHADOW_BALL)
+ | TMHM(TM32_DOUBLE_TEAM)
+ | TMHM(TM41_TORMENT)
+ | TMHM(TM42_FACADE)
+ | TMHM(TM43_SECRET_POWER)
+ | TMHM(TM44_REST)
+ | TMHM(TM45_ATTRACT)
+ | TMHM(TM46_THIEF)
+ | TMHM(TM49_SNATCH)
+ | TMHM(HM06_ROCK_SMASH)),
+
+ [SPECIES_MIGHTYENA] = TMHM_LEARNSET(TMHM(TM05_ROAR)
+ | TMHM(TM06_TOXIC)
+ | TMHM(TM10_HIDDEN_POWER)
+ | TMHM(TM11_SUNNY_DAY)
+ | TMHM(TM12_TAUNT)
+ | TMHM(TM15_HYPER_BEAM)
+ | TMHM(TM17_PROTECT)
+ | TMHM(TM18_RAIN_DANCE)
+ | TMHM(TM21_FRUSTRATION)
+ | TMHM(TM23_IRON_TAIL)
+ | TMHM(TM27_RETURN)
+ | TMHM(TM28_DIG)
+ | TMHM(TM30_SHADOW_BALL)
+ | TMHM(TM32_DOUBLE_TEAM)
+ | TMHM(TM41_TORMENT)
+ | TMHM(TM42_FACADE)
+ | TMHM(TM43_SECRET_POWER)
+ | TMHM(TM44_REST)
+ | TMHM(TM45_ATTRACT)
+ | TMHM(TM46_THIEF)
+ | TMHM(TM49_SNATCH)
+ | TMHM(HM04_STRENGTH)
+ | TMHM(HM06_ROCK_SMASH)),
+
+ [SPECIES_ZIGZAGOON] = TMHM_LEARNSET(TMHM(TM03_WATER_PULSE)
+ | TMHM(TM06_TOXIC)
+ | TMHM(TM10_HIDDEN_POWER)
+ | TMHM(TM11_SUNNY_DAY)
+ | TMHM(TM13_ICE_BEAM)
+ | TMHM(TM14_BLIZZARD)
+ | TMHM(TM17_PROTECT)
+ | TMHM(TM18_RAIN_DANCE)
+ | TMHM(TM21_FRUSTRATION)
+ | TMHM(TM23_IRON_TAIL)
+ | TMHM(TM24_THUNDERBOLT)
+ | TMHM(TM25_THUNDER)
+ | TMHM(TM27_RETURN)
+ | TMHM(TM28_DIG)
+ | TMHM(TM30_SHADOW_BALL)
+ | TMHM(TM32_DOUBLE_TEAM)
+ | TMHM(TM34_SHOCK_WAVE)
+ | TMHM(TM42_FACADE)
+ | TMHM(TM43_SECRET_POWER)
+ | TMHM(TM44_REST)
+ | TMHM(TM45_ATTRACT)
+ | TMHM(TM46_THIEF)
+ | TMHM(HM01_CUT)
+ | TMHM(HM03_SURF)
+ | TMHM(HM06_ROCK_SMASH)),
+
+ [SPECIES_LINOONE] = TMHM_LEARNSET(TMHM(TM03_WATER_PULSE)
+ | TMHM(TM05_ROAR)
+ | TMHM(TM06_TOXIC)
+ | TMHM(TM10_HIDDEN_POWER)
+ | TMHM(TM11_SUNNY_DAY)
+ | TMHM(TM13_ICE_BEAM)
+ | TMHM(TM14_BLIZZARD)
+ | TMHM(TM15_HYPER_BEAM)
+ | TMHM(TM17_PROTECT)
+ | TMHM(TM18_RAIN_DANCE)
+ | TMHM(TM21_FRUSTRATION)
+ | TMHM(TM23_IRON_TAIL)
+ | TMHM(TM24_THUNDERBOLT)
+ | TMHM(TM25_THUNDER)
+ | TMHM(TM27_RETURN)
+ | TMHM(TM28_DIG)
+ | TMHM(TM30_SHADOW_BALL)
+ | TMHM(TM32_DOUBLE_TEAM)
+ | TMHM(TM34_SHOCK_WAVE)
+ | TMHM(TM42_FACADE)
+ | TMHM(TM43_SECRET_POWER)
+ | TMHM(TM44_REST)
+ | TMHM(TM45_ATTRACT)
+ | TMHM(TM46_THIEF)
+ | TMHM(HM01_CUT)
+ | TMHM(HM03_SURF)
+ | TMHM(HM04_STRENGTH)
+ | TMHM(HM06_ROCK_SMASH)),
+
+ [SPECIES_WURMPLE] = TMHM_LEARNSET(0),
+
+ [SPECIES_SILCOON] = TMHM_LEARNSET(0),
+
+ [SPECIES_BEAUTIFLY] = TMHM_LEARNSET(TMHM(TM06_TOXIC)
+ | TMHM(TM10_HIDDEN_POWER)
+ | TMHM(TM11_SUNNY_DAY)
+ | TMHM(TM15_HYPER_BEAM)
+ | TMHM(TM17_PROTECT)
+ | TMHM(TM19_GIGA_DRAIN)
+ | TMHM(TM20_SAFEGUARD)
+ | TMHM(TM21_FRUSTRATION)
+ | TMHM(TM22_SOLARBEAM)
+ | TMHM(TM27_RETURN)
+ | TMHM(TM29_PSYCHIC)
+ | TMHM(TM30_SHADOW_BALL)
+ | TMHM(TM32_DOUBLE_TEAM)
+ | TMHM(TM40_AERIAL_ACE)
+ | TMHM(TM42_FACADE)
+ | TMHM(TM43_SECRET_POWER)
+ | TMHM(TM44_REST)
+ | TMHM(TM45_ATTRACT)
+ | TMHM(TM46_THIEF)
+ | TMHM(HM05_FLASH)),
+
+ [SPECIES_CASCOON] = TMHM_LEARNSET(0),
+
+ [SPECIES_DUSTOX] = TMHM_LEARNSET(TMHM(TM06_TOXIC)
+ | TMHM(TM10_HIDDEN_POWER)
+ | TMHM(TM11_SUNNY_DAY)
+ | TMHM(TM15_HYPER_BEAM)
+ | TMHM(TM16_LIGHT_SCREEN)
+ | TMHM(TM17_PROTECT)
+ | TMHM(TM19_GIGA_DRAIN)
+ | TMHM(TM21_FRUSTRATION)
+ | TMHM(TM22_SOLARBEAM)
+ | TMHM(TM27_RETURN)
+ | TMHM(TM29_PSYCHIC)
+ | TMHM(TM30_SHADOW_BALL)
+ | TMHM(TM32_DOUBLE_TEAM)
+ | TMHM(TM36_SLUDGE_BOMB)
+ | TMHM(TM40_AERIAL_ACE)
+ | TMHM(TM42_FACADE)
+ | TMHM(TM43_SECRET_POWER)
+ | TMHM(TM44_REST)
+ | TMHM(TM45_ATTRACT)
+ | TMHM(TM46_THIEF)
+ | TMHM(HM05_FLASH)),
+
+ [SPECIES_LOTAD] = TMHM_LEARNSET(TMHM(TM03_WATER_PULSE)
+ | TMHM(TM06_TOXIC)
+ | TMHM(TM07_HAIL)
+ | TMHM(TM09_BULLET_SEED)
+ | TMHM(TM10_HIDDEN_POWER)
+ | TMHM(TM11_SUNNY_DAY)
+ | TMHM(TM13_ICE_BEAM)
+ | TMHM(TM14_BLIZZARD)
+ | TMHM(TM17_PROTECT)
+ | TMHM(TM18_RAIN_DANCE)
+ | TMHM(TM19_GIGA_DRAIN)
+ | TMHM(TM21_FRUSTRATION)
+ | TMHM(TM22_SOLARBEAM)
+ | TMHM(TM27_RETURN)
+ | TMHM(TM32_DOUBLE_TEAM)
+ | TMHM(TM42_FACADE)
+ | TMHM(TM43_SECRET_POWER)
+ | TMHM(TM44_REST)
+ | TMHM(TM45_ATTRACT)
+ | TMHM(TM46_THIEF)
+ | TMHM(HM03_SURF)
+ | TMHM(HM05_FLASH)),
+
+ [SPECIES_LOMBRE] = TMHM_LEARNSET(TMHM(TM03_WATER_PULSE)
+ | TMHM(TM06_TOXIC)
+ | TMHM(TM07_HAIL)
+ | TMHM(TM09_BULLET_SEED)
+ | TMHM(TM10_HIDDEN_POWER)
+ | TMHM(TM11_SUNNY_DAY)
+ | TMHM(TM13_ICE_BEAM)
+ | TMHM(TM14_BLIZZARD)
+ | TMHM(TM17_PROTECT)
+ | TMHM(TM18_RAIN_DANCE)
+ | TMHM(TM19_GIGA_DRAIN)
+ | TMHM(TM21_FRUSTRATION)
+ | TMHM(TM22_SOLARBEAM)
+ | TMHM(TM27_RETURN)
+ | TMHM(TM31_BRICK_BREAK)
+ | TMHM(TM32_DOUBLE_TEAM)
+ | TMHM(TM42_FACADE)
+ | TMHM(TM43_SECRET_POWER)
+ | TMHM(TM44_REST)
+ | TMHM(TM45_ATTRACT)
+ | TMHM(TM46_THIEF)
+ | TMHM(HM03_SURF)
+ | TMHM(HM04_STRENGTH)
+ | TMHM(HM05_FLASH)
+ | TMHM(HM06_ROCK_SMASH)
+ | TMHM(HM07_WATERFALL)
+ | TMHM(HM08_DIVE)),
+
+ [SPECIES_LUDICOLO] = TMHM_LEARNSET(TMHM(TM01_FOCUS_PUNCH)
+ | TMHM(TM03_WATER_PULSE)
+ | TMHM(TM06_TOXIC)
+ | TMHM(TM07_HAIL)
+ | TMHM(TM09_BULLET_SEED)
+ | TMHM(TM10_HIDDEN_POWER)
+ | TMHM(TM11_SUNNY_DAY)
+ | TMHM(TM13_ICE_BEAM)
+ | TMHM(TM14_BLIZZARD)
+ | TMHM(TM15_HYPER_BEAM)
+ | TMHM(TM17_PROTECT)
+ | TMHM(TM18_RAIN_DANCE)
+ | TMHM(TM19_GIGA_DRAIN)
+ | TMHM(TM21_FRUSTRATION)
+ | TMHM(TM22_SOLARBEAM)
+ | TMHM(TM27_RETURN)
+ | TMHM(TM31_BRICK_BREAK)
+ | TMHM(TM32_DOUBLE_TEAM)
+ | TMHM(TM42_FACADE)
+ | TMHM(TM43_SECRET_POWER)
+ | TMHM(TM44_REST)
+ | TMHM(TM45_ATTRACT)
+ | TMHM(TM46_THIEF)
+ | TMHM(HM03_SURF)
+ | TMHM(HM04_STRENGTH)
+ | TMHM(HM05_FLASH)
+ | TMHM(HM06_ROCK_SMASH)
+ | TMHM(HM07_WATERFALL)
+ | TMHM(HM08_DIVE)),
+
+ [SPECIES_SEEDOT] = TMHM_LEARNSET(TMHM(TM06_TOXIC)
+ | TMHM(TM09_BULLET_SEED)
+ | TMHM(TM10_HIDDEN_POWER)
+ | TMHM(TM11_SUNNY_DAY)
+ | TMHM(TM17_PROTECT)
+ | TMHM(TM19_GIGA_DRAIN)
+ | TMHM(TM21_FRUSTRATION)
+ | TMHM(TM22_SOLARBEAM)
+ | TMHM(TM27_RETURN)
+ | TMHM(TM28_DIG)
+ | TMHM(TM30_SHADOW_BALL)
+ | TMHM(TM32_DOUBLE_TEAM)
+ | TMHM(TM42_FACADE)
+ | TMHM(TM43_SECRET_POWER)
+ | TMHM(TM44_REST)
+ | TMHM(TM45_ATTRACT)
+ | TMHM(HM05_FLASH)
+ | TMHM(HM06_ROCK_SMASH)),
+
+ [SPECIES_NUZLEAF] = TMHM_LEARNSET(TMHM(TM06_TOXIC)
+ | TMHM(TM09_BULLET_SEED)
+ | TMHM(TM10_HIDDEN_POWER)
+ | TMHM(TM11_SUNNY_DAY)
+ | TMHM(TM15_HYPER_BEAM)
+ | TMHM(TM17_PROTECT)
+ | TMHM(TM19_GIGA_DRAIN)
+ | TMHM(TM21_FRUSTRATION)
+ | TMHM(TM22_SOLARBEAM)
+ | TMHM(TM27_RETURN)
+ | TMHM(TM28_DIG)
+ | TMHM(TM30_SHADOW_BALL)
+ | TMHM(TM31_BRICK_BREAK)
+ | TMHM(TM32_DOUBLE_TEAM)
+ | TMHM(TM39_ROCK_TOMB)
+ | TMHM(TM41_TORMENT)
+ | TMHM(TM42_FACADE)
+ | TMHM(TM43_SECRET_POWER)
+ | TMHM(TM44_REST)
+ | TMHM(TM45_ATTRACT)
+ | TMHM(TM46_THIEF)
+ | TMHM(HM01_CUT)
+ | TMHM(HM04_STRENGTH)
+ | TMHM(HM05_FLASH)
+ | TMHM(HM06_ROCK_SMASH)),
+
+ [SPECIES_SHIFTRY] = TMHM_LEARNSET(TMHM(TM06_TOXIC)
+ | TMHM(TM09_BULLET_SEED)
+ | TMHM(TM10_HIDDEN_POWER)
+ | TMHM(TM11_SUNNY_DAY)
+ | TMHM(TM15_HYPER_BEAM)
+ | TMHM(TM17_PROTECT)
+ | TMHM(TM19_GIGA_DRAIN)
+ | TMHM(TM21_FRUSTRATION)
+ | TMHM(TM22_SOLARBEAM)
+ | TMHM(TM27_RETURN)
+ | TMHM(TM28_DIG)
+ | TMHM(TM30_SHADOW_BALL)
+ | TMHM(TM31_BRICK_BREAK)
+ | TMHM(TM32_DOUBLE_TEAM)
+ | TMHM(TM39_ROCK_TOMB)
+ | TMHM(TM40_AERIAL_ACE)
+ | TMHM(TM41_TORMENT)
+ | TMHM(TM42_FACADE)
+ | TMHM(TM43_SECRET_POWER)
+ | TMHM(TM44_REST)
+ | TMHM(TM45_ATTRACT)
+ | TMHM(TM46_THIEF)
+ | TMHM(HM01_CUT)
+ | TMHM(HM04_STRENGTH)
+ | TMHM(HM05_FLASH)
+ | TMHM(HM06_ROCK_SMASH)),
+
+ [SPECIES_NINCADA] = TMHM_LEARNSET(TMHM(TM06_TOXIC)
+ | TMHM(TM10_HIDDEN_POWER)
+ | TMHM(TM11_SUNNY_DAY)
+ | TMHM(TM17_PROTECT)
+ | TMHM(TM19_GIGA_DRAIN)
+ | TMHM(TM21_FRUSTRATION)
+ | TMHM(TM22_SOLARBEAM)
+ | TMHM(TM27_RETURN)
+ | TMHM(TM28_DIG)
+ | TMHM(TM30_SHADOW_BALL)
+ | TMHM(TM32_DOUBLE_TEAM)
+ | TMHM(TM37_SANDSTORM)
+ | TMHM(TM40_AERIAL_ACE)
+ | TMHM(TM42_FACADE)
+ | TMHM(TM43_SECRET_POWER)
+ | TMHM(TM44_REST)
+ | TMHM(HM01_CUT)
+ | TMHM(HM05_FLASH)),
+
+ [SPECIES_NINJASK] = TMHM_LEARNSET(TMHM(TM06_TOXIC)
+ | TMHM(TM10_HIDDEN_POWER)
+ | TMHM(TM11_SUNNY_DAY)
+ | TMHM(TM15_HYPER_BEAM)
+ | TMHM(TM17_PROTECT)
+ | TMHM(TM19_GIGA_DRAIN)
+ | TMHM(TM21_FRUSTRATION)
+ | TMHM(TM22_SOLARBEAM)
+ | TMHM(TM27_RETURN)
+ | TMHM(TM28_DIG)
+ | TMHM(TM30_SHADOW_BALL)
+ | TMHM(TM32_DOUBLE_TEAM)
+ | TMHM(TM37_SANDSTORM)
+ | TMHM(TM40_AERIAL_ACE)
+ | TMHM(TM42_FACADE)
+ | TMHM(TM43_SECRET_POWER)
+ | TMHM(TM44_REST)
+ | TMHM(TM45_ATTRACT)
+ | TMHM(TM46_THIEF)
+ | TMHM(HM01_CUT)
+ | TMHM(HM05_FLASH)),
+
+ [SPECIES_SHEDINJA] = TMHM_LEARNSET(TMHM(TM06_TOXIC)
+ | TMHM(TM10_HIDDEN_POWER)
+ | TMHM(TM11_SUNNY_DAY)
+ | TMHM(TM15_HYPER_BEAM)
+ | TMHM(TM17_PROTECT)
+ | TMHM(TM19_GIGA_DRAIN)
+ | TMHM(TM21_FRUSTRATION)
+ | TMHM(TM22_SOLARBEAM)
+ | TMHM(TM27_RETURN)
+ | TMHM(TM28_DIG)
+ | TMHM(TM30_SHADOW_BALL)
+ | TMHM(TM32_DOUBLE_TEAM)
+ | TMHM(TM37_SANDSTORM)
+ | TMHM(TM40_AERIAL_ACE)
+ | TMHM(TM42_FACADE)
+ | TMHM(TM43_SECRET_POWER)
+ | TMHM(TM44_REST)
+ | TMHM(TM46_THIEF)
+ | TMHM(HM01_CUT)
+ | TMHM(HM05_FLASH)),
+
+ [SPECIES_TAILLOW] = TMHM_LEARNSET(TMHM(TM06_TOXIC)
+ | TMHM(TM10_HIDDEN_POWER)
+ | TMHM(TM11_SUNNY_DAY)
+ | TMHM(TM17_PROTECT)
+ | TMHM(TM18_RAIN_DANCE)
+ | TMHM(TM21_FRUSTRATION)
+ | TMHM(TM27_RETURN)
+ | TMHM(TM32_DOUBLE_TEAM)
+ | TMHM(TM40_AERIAL_ACE)
+ | TMHM(TM42_FACADE)
+ | TMHM(TM43_SECRET_POWER)
+ | TMHM(TM44_REST)
+ | TMHM(TM45_ATTRACT)
+ | TMHM(TM46_THIEF)
+ | TMHM(TM47_STEEL_WING)
+ | TMHM(HM02_FLY)),
+
+ [SPECIES_SWELLOW] = TMHM_LEARNSET(TMHM(TM06_TOXIC)
+ | TMHM(TM10_HIDDEN_POWER)
+ | TMHM(TM11_SUNNY_DAY)
+ | TMHM(TM15_HYPER_BEAM)
+ | TMHM(TM17_PROTECT)
+ | TMHM(TM18_RAIN_DANCE)
+ | TMHM(TM21_FRUSTRATION)
+ | TMHM(TM27_RETURN)
+ | TMHM(TM32_DOUBLE_TEAM)
+ | TMHM(TM40_AERIAL_ACE)
+ | TMHM(TM42_FACADE)
+ | TMHM(TM43_SECRET_POWER)
+ | TMHM(TM44_REST)
+ | TMHM(TM45_ATTRACT)
+ | TMHM(TM46_THIEF)
+ | TMHM(TM47_STEEL_WING)
+ | TMHM(HM02_FLY)),
+
+ [SPECIES_SHROOMISH] = TMHM_LEARNSET(TMHM(TM06_TOXIC)
+ | TMHM(TM09_BULLET_SEED)
+ | TMHM(TM10_HIDDEN_POWER)
+ | TMHM(TM11_SUNNY_DAY)
+ | TMHM(TM17_PROTECT)
+ | TMHM(TM19_GIGA_DRAIN)
+ | TMHM(TM20_SAFEGUARD)
+ | TMHM(TM21_FRUSTRATION)
+ | TMHM(TM22_SOLARBEAM)
+ | TMHM(TM27_RETURN)
+ | TMHM(TM32_DOUBLE_TEAM)
+ | TMHM(TM36_SLUDGE_BOMB)
+ | TMHM(TM42_FACADE)
+ | TMHM(TM43_SECRET_POWER)
+ | TMHM(TM44_REST)
+ | TMHM(TM45_ATTRACT)
+ | TMHM(TM49_SNATCH)
+ | TMHM(HM05_FLASH)),
+
+ [SPECIES_BRELOOM] = TMHM_LEARNSET(TMHM(TM01_FOCUS_PUNCH)
+ | TMHM(TM06_TOXIC)
+ | TMHM(TM08_BULK_UP)
+ | TMHM(TM09_BULLET_SEED)
+ | TMHM(TM10_HIDDEN_POWER)
+ | TMHM(TM11_SUNNY_DAY)
+ | TMHM(TM15_HYPER_BEAM)
+ | TMHM(TM17_PROTECT)
+ | TMHM(TM19_GIGA_DRAIN)
+ | TMHM(TM20_SAFEGUARD)
+ | TMHM(TM21_FRUSTRATION)
+ | TMHM(TM22_SOLARBEAM)
+ | TMHM(TM23_IRON_TAIL)
+ | TMHM(TM27_RETURN)
+ | TMHM(TM31_BRICK_BREAK)
+ | TMHM(TM32_DOUBLE_TEAM)
+ | TMHM(TM36_SLUDGE_BOMB)
+ | TMHM(TM42_FACADE)
+ | TMHM(TM43_SECRET_POWER)
+ | TMHM(TM44_REST)
+ | TMHM(TM45_ATTRACT)
+ | TMHM(TM49_SNATCH)
+ | TMHM(HM01_CUT)
+ | TMHM(HM04_STRENGTH)
+ | TMHM(HM05_FLASH)
+ | TMHM(HM06_ROCK_SMASH)),
+
+ [SPECIES_SPINDA] = TMHM_LEARNSET(TMHM(TM01_FOCUS_PUNCH)
+ | TMHM(TM03_WATER_PULSE)
+ | TMHM(TM04_CALM_MIND)
+ | TMHM(TM06_TOXIC)
+ | TMHM(TM10_HIDDEN_POWER)
+ | TMHM(TM11_SUNNY_DAY)
+ | TMHM(TM17_PROTECT)
+ | TMHM(TM18_RAIN_DANCE)
+ | TMHM(TM20_SAFEGUARD)
+ | TMHM(TM21_FRUSTRATION)
+ | TMHM(TM27_RETURN)
+ | TMHM(TM28_DIG)
+ | TMHM(TM29_PSYCHIC)
+ | TMHM(TM30_SHADOW_BALL)
+ | TMHM(TM31_BRICK_BREAK)
+ | TMHM(TM32_DOUBLE_TEAM)
+ | TMHM(TM34_SHOCK_WAVE)
+ | TMHM(TM39_ROCK_TOMB)
+ | TMHM(TM42_FACADE)
+ | TMHM(TM43_SECRET_POWER)
+ | TMHM(TM44_REST)
+ | TMHM(TM45_ATTRACT)
+ | TMHM(TM46_THIEF)
+ | TMHM(TM48_SKILL_SWAP)
+ | TMHM(TM49_SNATCH)
+ | TMHM(HM04_STRENGTH)
+ | TMHM(HM05_FLASH)
+ | TMHM(HM06_ROCK_SMASH)),
+
+ [SPECIES_WINGULL] = TMHM_LEARNSET(TMHM(TM03_WATER_PULSE)
+ | TMHM(TM06_TOXIC)
+ | TMHM(TM07_HAIL)
+ | TMHM(TM10_HIDDEN_POWER)
+ | TMHM(TM13_ICE_BEAM)
+ | TMHM(TM14_BLIZZARD)
+ | TMHM(TM17_PROTECT)
+ | TMHM(TM18_RAIN_DANCE)
+ | TMHM(TM21_FRUSTRATION)
+ | TMHM(TM27_RETURN)
+ | TMHM(TM32_DOUBLE_TEAM)
+ | TMHM(TM34_SHOCK_WAVE)
+ | TMHM(TM40_AERIAL_ACE)
+ | TMHM(TM42_FACADE)
+ | TMHM(TM43_SECRET_POWER)
+ | TMHM(TM44_REST)
+ | TMHM(TM45_ATTRACT)
+ | TMHM(TM46_THIEF)
+ | TMHM(TM47_STEEL_WING)
+ | TMHM(HM02_FLY)),
+
+ [SPECIES_PELIPPER] = TMHM_LEARNSET(TMHM(TM03_WATER_PULSE)
+ | TMHM(TM06_TOXIC)
+ | TMHM(TM07_HAIL)
+ | TMHM(TM10_HIDDEN_POWER)
+ | TMHM(TM13_ICE_BEAM)
+ | TMHM(TM14_BLIZZARD)
+ | TMHM(TM15_HYPER_BEAM)
+ | TMHM(TM17_PROTECT)
+ | TMHM(TM18_RAIN_DANCE)
+ | TMHM(TM21_FRUSTRATION)
+ | TMHM(TM27_RETURN)
+ | TMHM(TM32_DOUBLE_TEAM)
+ | TMHM(TM34_SHOCK_WAVE)
+ | TMHM(TM40_AERIAL_ACE)
+ | TMHM(TM42_FACADE)
+ | TMHM(TM43_SECRET_POWER)
+ | TMHM(TM44_REST)
+ | TMHM(TM45_ATTRACT)
+ | TMHM(TM46_THIEF)
+ | TMHM(TM47_STEEL_WING)
+ | TMHM(HM02_FLY)
+ | TMHM(HM03_SURF)),
+
+ [SPECIES_SURSKIT] = TMHM_LEARNSET(TMHM(TM03_WATER_PULSE)
+ | TMHM(TM06_TOXIC)
+ | TMHM(TM10_HIDDEN_POWER)
+ | TMHM(TM11_SUNNY_DAY)
+ | TMHM(TM13_ICE_BEAM)
+ | TMHM(TM14_BLIZZARD)
+ | TMHM(TM17_PROTECT)
+ | TMHM(TM18_RAIN_DANCE)
+ | TMHM(TM19_GIGA_DRAIN)
+ | TMHM(TM21_FRUSTRATION)
+ | TMHM(TM22_SOLARBEAM)
+ | TMHM(TM27_RETURN)
+ | TMHM(TM30_SHADOW_BALL)
+ | TMHM(TM32_DOUBLE_TEAM)
+ | TMHM(TM42_FACADE)
+ | TMHM(TM43_SECRET_POWER)
+ | TMHM(TM44_REST)
+ | TMHM(TM45_ATTRACT)
+ | TMHM(TM46_THIEF)
+ | TMHM(HM05_FLASH)),
+
+ [SPECIES_MASQUERAIN] = TMHM_LEARNSET(TMHM(TM03_WATER_PULSE)
+ | TMHM(TM06_TOXIC)
+ | TMHM(TM10_HIDDEN_POWER)
+ | TMHM(TM11_SUNNY_DAY)
+ | TMHM(TM13_ICE_BEAM)
+ | TMHM(TM14_BLIZZARD)
+ | TMHM(TM15_HYPER_BEAM)
+ | TMHM(TM17_PROTECT)
+ | TMHM(TM18_RAIN_DANCE)
+ | TMHM(TM19_GIGA_DRAIN)
+ | TMHM(TM21_FRUSTRATION)
+ | TMHM(TM22_SOLARBEAM)
+ | TMHM(TM27_RETURN)
+ | TMHM(TM30_SHADOW_BALL)
+ | TMHM(TM32_DOUBLE_TEAM)
+ | TMHM(TM40_AERIAL_ACE)
+ | TMHM(TM42_FACADE)
+ | TMHM(TM43_SECRET_POWER)
+ | TMHM(TM44_REST)
+ | TMHM(TM45_ATTRACT)
+ | TMHM(TM46_THIEF)
+ | TMHM(HM05_FLASH)),
+
+ [SPECIES_WAILMER] = TMHM_LEARNSET(TMHM(TM03_WATER_PULSE)
+ | TMHM(TM05_ROAR)
+ | TMHM(TM06_TOXIC)
+ | TMHM(TM07_HAIL)
+ | TMHM(TM10_HIDDEN_POWER)
+ | TMHM(TM13_ICE_BEAM)
+ | TMHM(TM14_BLIZZARD)
+ | TMHM(TM17_PROTECT)
+ | TMHM(TM18_RAIN_DANCE)
+ | TMHM(TM21_FRUSTRATION)
+ | TMHM(TM26_EARTHQUAKE)
+ | TMHM(TM27_RETURN)
+ | TMHM(TM32_DOUBLE_TEAM)
+ | TMHM(TM39_ROCK_TOMB)
+ | TMHM(TM42_FACADE)
+ | TMHM(TM43_SECRET_POWER)
+ | TMHM(TM44_REST)
+ | TMHM(TM45_ATTRACT)
+ | TMHM(HM03_SURF)
+ | TMHM(HM04_STRENGTH)
+ | TMHM(HM06_ROCK_SMASH)
+ | TMHM(HM07_WATERFALL)
+ | TMHM(HM08_DIVE)),
+
+ [SPECIES_WAILORD] = TMHM_LEARNSET(TMHM(TM03_WATER_PULSE)
+ | TMHM(TM05_ROAR)
+ | TMHM(TM06_TOXIC)
+ | TMHM(TM07_HAIL)
+ | TMHM(TM10_HIDDEN_POWER)
+ | TMHM(TM13_ICE_BEAM)
+ | TMHM(TM14_BLIZZARD)
+ | TMHM(TM15_HYPER_BEAM)
+ | TMHM(TM17_PROTECT)
+ | TMHM(TM18_RAIN_DANCE)
+ | TMHM(TM21_FRUSTRATION)
+ | TMHM(TM26_EARTHQUAKE)
+ | TMHM(TM27_RETURN)
+ | TMHM(TM32_DOUBLE_TEAM)
+ | TMHM(TM39_ROCK_TOMB)
+ | TMHM(TM42_FACADE)
+ | TMHM(TM43_SECRET_POWER)
+ | TMHM(TM44_REST)
+ | TMHM(TM45_ATTRACT)
+ | TMHM(HM03_SURF)
+ | TMHM(HM04_STRENGTH)
+ | TMHM(HM06_ROCK_SMASH)
+ | TMHM(HM07_WATERFALL)
+ | TMHM(HM08_DIVE)),
+
+ [SPECIES_SKITTY] = TMHM_LEARNSET(TMHM(TM03_WATER_PULSE)
+ | TMHM(TM04_CALM_MIND)
+ | TMHM(TM06_TOXIC)
+ | TMHM(TM10_HIDDEN_POWER)
+ | TMHM(TM11_SUNNY_DAY)
+ | TMHM(TM13_ICE_BEAM)
+ | TMHM(TM14_BLIZZARD)
+ | TMHM(TM17_PROTECT)
+ | TMHM(TM18_RAIN_DANCE)
+ | TMHM(TM20_SAFEGUARD)
+ | TMHM(TM21_FRUSTRATION)
+ | TMHM(TM22_SOLARBEAM)
+ | TMHM(TM23_IRON_TAIL)
+ | TMHM(TM24_THUNDERBOLT)
+ | TMHM(TM25_THUNDER)
+ | TMHM(TM27_RETURN)
+ | TMHM(TM28_DIG)
+ | TMHM(TM30_SHADOW_BALL)
+ | TMHM(TM32_DOUBLE_TEAM)
+ | TMHM(TM34_SHOCK_WAVE)
+ | TMHM(TM42_FACADE)
+ | TMHM(TM43_SECRET_POWER)
+ | TMHM(TM44_REST)
+ | TMHM(TM45_ATTRACT)
+ | TMHM(HM05_FLASH)),
+
+ [SPECIES_DELCATTY] = TMHM_LEARNSET(TMHM(TM03_WATER_PULSE)
+ | TMHM(TM04_CALM_MIND)
+ | TMHM(TM06_TOXIC)
+ | TMHM(TM10_HIDDEN_POWER)
+ | TMHM(TM11_SUNNY_DAY)
+ | TMHM(TM13_ICE_BEAM)
+ | TMHM(TM14_BLIZZARD)
+ | TMHM(TM15_HYPER_BEAM)
+ | TMHM(TM17_PROTECT)
+ | TMHM(TM18_RAIN_DANCE)
+ | TMHM(TM20_SAFEGUARD)
+ | TMHM(TM21_FRUSTRATION)
+ | TMHM(TM22_SOLARBEAM)
+ | TMHM(TM23_IRON_TAIL)
+ | TMHM(TM24_THUNDERBOLT)
+ | TMHM(TM25_THUNDER)
+ | TMHM(TM27_RETURN)
+ | TMHM(TM28_DIG)
+ | TMHM(TM30_SHADOW_BALL)
+ | TMHM(TM32_DOUBLE_TEAM)
+ | TMHM(TM34_SHOCK_WAVE)
+ | TMHM(TM42_FACADE)
+ | TMHM(TM43_SECRET_POWER)
+ | TMHM(TM44_REST)
+ | TMHM(TM45_ATTRACT)
+ | TMHM(HM04_STRENGTH)
+ | TMHM(HM05_FLASH)
+ | TMHM(HM06_ROCK_SMASH)),
+
+ [SPECIES_KECLEON] = TMHM_LEARNSET(TMHM(TM01_FOCUS_PUNCH)
+ | TMHM(TM03_WATER_PULSE)
+ | TMHM(TM06_TOXIC)
+ | TMHM(TM10_HIDDEN_POWER)
+ | TMHM(TM11_SUNNY_DAY)
+ | TMHM(TM13_ICE_BEAM)
+ | TMHM(TM14_BLIZZARD)
+ | TMHM(TM17_PROTECT)
+ | TMHM(TM18_RAIN_DANCE)
+ | TMHM(TM21_FRUSTRATION)
+ | TMHM(TM22_SOLARBEAM)
+ | TMHM(TM23_IRON_TAIL)
+ | TMHM(TM24_THUNDERBOLT)
+ | TMHM(TM25_THUNDER)
+ | TMHM(TM27_RETURN)
+ | TMHM(TM28_DIG)
+ | TMHM(TM30_SHADOW_BALL)
+ | TMHM(TM31_BRICK_BREAK)
+ | TMHM(TM32_DOUBLE_TEAM)
+ | TMHM(TM34_SHOCK_WAVE)
+ | TMHM(TM35_FLAMETHROWER)
+ | TMHM(TM38_FIRE_BLAST)
+ | TMHM(TM39_ROCK_TOMB)
+ | TMHM(TM40_AERIAL_ACE)
+ | TMHM(TM42_FACADE)
+ | TMHM(TM43_SECRET_POWER)
+ | TMHM(TM44_REST)
+ | TMHM(TM45_ATTRACT)
+ | TMHM(TM46_THIEF)
+ | TMHM(TM48_SKILL_SWAP)
+ | TMHM(TM49_SNATCH)
+ | TMHM(HM01_CUT)
+ | TMHM(HM04_STRENGTH)
+ | TMHM(HM05_FLASH)
+ | TMHM(HM06_ROCK_SMASH)),
+
+ [SPECIES_BALTOY] = TMHM_LEARNSET(TMHM(TM06_TOXIC)
+ | TMHM(TM10_HIDDEN_POWER)
+ | TMHM(TM11_SUNNY_DAY)
+ | TMHM(TM13_ICE_BEAM)
+ | TMHM(TM16_LIGHT_SCREEN)
+ | TMHM(TM17_PROTECT)
+ | TMHM(TM18_RAIN_DANCE)
+ | TMHM(TM21_FRUSTRATION)
+ | TMHM(TM22_SOLARBEAM)
+ | TMHM(TM26_EARTHQUAKE)
+ | TMHM(TM27_RETURN)
+ | TMHM(TM28_DIG)
+ | TMHM(TM29_PSYCHIC)
+ | TMHM(TM30_SHADOW_BALL)
+ | TMHM(TM32_DOUBLE_TEAM)
+ | TMHM(TM33_REFLECT)
+ | TMHM(TM37_SANDSTORM)
+ | TMHM(TM39_ROCK_TOMB)
+ | TMHM(TM42_FACADE)
+ | TMHM(TM43_SECRET_POWER)
+ | TMHM(TM44_REST)
+ | TMHM(TM48_SKILL_SWAP)
+ | TMHM(HM05_FLASH)),
+
+ [SPECIES_CLAYDOL] = TMHM_LEARNSET(TMHM(TM06_TOXIC)
+ | TMHM(TM10_HIDDEN_POWER)
+ | TMHM(TM11_SUNNY_DAY)
+ | TMHM(TM13_ICE_BEAM)
+ | TMHM(TM15_HYPER_BEAM)
+ | TMHM(TM16_LIGHT_SCREEN)
+ | TMHM(TM17_PROTECT)
+ | TMHM(TM18_RAIN_DANCE)
+ | TMHM(TM21_FRUSTRATION)
+ | TMHM(TM22_SOLARBEAM)
+ | TMHM(TM26_EARTHQUAKE)
+ | TMHM(TM27_RETURN)
+ | TMHM(TM28_DIG)
+ | TMHM(TM29_PSYCHIC)
+ | TMHM(TM30_SHADOW_BALL)
+ | TMHM(TM32_DOUBLE_TEAM)
+ | TMHM(TM33_REFLECT)
+ | TMHM(TM37_SANDSTORM)
+ | TMHM(TM39_ROCK_TOMB)
+ | TMHM(TM42_FACADE)
+ | TMHM(TM43_SECRET_POWER)
+ | TMHM(TM44_REST)
+ | TMHM(TM48_SKILL_SWAP)
+ | TMHM(HM04_STRENGTH)
+ | TMHM(HM05_FLASH)
+ | TMHM(HM06_ROCK_SMASH)),
+
+ [SPECIES_NOSEPASS] = TMHM_LEARNSET(TMHM(TM06_TOXIC)
+ | TMHM(TM10_HIDDEN_POWER)
+ | TMHM(TM11_SUNNY_DAY)
+ | TMHM(TM12_TAUNT)
+ | TMHM(TM17_PROTECT)
+ | TMHM(TM21_FRUSTRATION)
+ | TMHM(TM24_THUNDERBOLT)
+ | TMHM(TM25_THUNDER)
+ | TMHM(TM26_EARTHQUAKE)
+ | TMHM(TM27_RETURN)
+ | TMHM(TM32_DOUBLE_TEAM)
+ | TMHM(TM34_SHOCK_WAVE)
+ | TMHM(TM37_SANDSTORM)
+ | TMHM(TM39_ROCK_TOMB)
+ | TMHM(TM41_TORMENT)
+ | TMHM(TM42_FACADE)
+ | TMHM(TM43_SECRET_POWER)
+ | TMHM(TM44_REST)
+ | TMHM(TM45_ATTRACT)
+ | TMHM(HM04_STRENGTH)
+ | TMHM(HM06_ROCK_SMASH)),
+
+ [SPECIES_TORKOAL] = TMHM_LEARNSET(TMHM(TM06_TOXIC)
+ | TMHM(TM10_HIDDEN_POWER)
+ | TMHM(TM11_SUNNY_DAY)
+ | TMHM(TM17_PROTECT)
+ | TMHM(TM21_FRUSTRATION)
+ | TMHM(TM23_IRON_TAIL)
+ | TMHM(TM27_RETURN)
+ | TMHM(TM32_DOUBLE_TEAM)
+ | TMHM(TM35_FLAMETHROWER)
+ | TMHM(TM36_SLUDGE_BOMB)
+ | TMHM(TM38_FIRE_BLAST)
+ | TMHM(TM42_FACADE)
+ | TMHM(TM43_SECRET_POWER)
+ | TMHM(TM44_REST)
+ | TMHM(TM45_ATTRACT)
+ | TMHM(TM50_OVERHEAT)
+ | TMHM(HM04_STRENGTH)
+ | TMHM(HM06_ROCK_SMASH)),
+
+ [SPECIES_SABLEYE] = TMHM_LEARNSET(TMHM(TM01_FOCUS_PUNCH)
+ | TMHM(TM03_WATER_PULSE)
+ | TMHM(TM04_CALM_MIND)
+ | TMHM(TM06_TOXIC)
+ | TMHM(TM10_HIDDEN_POWER)
+ | TMHM(TM11_SUNNY_DAY)
+ | TMHM(TM12_TAUNT)
+ | TMHM(TM17_PROTECT)
+ | TMHM(TM18_RAIN_DANCE)
+ | TMHM(TM21_FRUSTRATION)
+ | TMHM(TM27_RETURN)
+ | TMHM(TM28_DIG)
+ | TMHM(TM29_PSYCHIC)
+ | TMHM(TM30_SHADOW_BALL)
+ | TMHM(TM31_BRICK_BREAK)
+ | TMHM(TM32_DOUBLE_TEAM)
+ | TMHM(TM34_SHOCK_WAVE)
+ | TMHM(TM39_ROCK_TOMB)
+ | TMHM(TM40_AERIAL_ACE)
+ | TMHM(TM41_TORMENT)
+ | TMHM(TM42_FACADE)
+ | TMHM(TM43_SECRET_POWER)
+ | TMHM(TM44_REST)
+ | TMHM(TM45_ATTRACT)
+ | TMHM(TM46_THIEF)
+ | TMHM(TM49_SNATCH)
+ | TMHM(HM01_CUT)
+ | TMHM(HM05_FLASH)
+ | TMHM(HM06_ROCK_SMASH)),
+
+ [SPECIES_BARBOACH] = TMHM_LEARNSET(TMHM(TM03_WATER_PULSE)
+ | TMHM(TM06_TOXIC)
+ | TMHM(TM07_HAIL)
+ | TMHM(TM10_HIDDEN_POWER)
+ | TMHM(TM13_ICE_BEAM)
+ | TMHM(TM14_BLIZZARD)
+ | TMHM(TM17_PROTECT)
+ | TMHM(TM18_RAIN_DANCE)
+ | TMHM(TM21_FRUSTRATION)
+ | TMHM(TM26_EARTHQUAKE)
+ | TMHM(TM27_RETURN)
+ | TMHM(TM32_DOUBLE_TEAM)
+ | TMHM(TM37_SANDSTORM)
+ | TMHM(TM39_ROCK_TOMB)
+ | TMHM(TM42_FACADE)
+ | TMHM(TM43_SECRET_POWER)
+ | TMHM(TM44_REST)
+ | TMHM(TM45_ATTRACT)
+ | TMHM(HM03_SURF)
+ | TMHM(HM07_WATERFALL)
+ | TMHM(HM08_DIVE)),
+
+ [SPECIES_WHISCASH] = TMHM_LEARNSET(TMHM(TM03_WATER_PULSE)
+ | TMHM(TM06_TOXIC)
+ | TMHM(TM07_HAIL)
+ | TMHM(TM10_HIDDEN_POWER)
+ | TMHM(TM13_ICE_BEAM)
+ | TMHM(TM14_BLIZZARD)
+ | TMHM(TM15_HYPER_BEAM)
+ | TMHM(TM17_PROTECT)
+ | TMHM(TM18_RAIN_DANCE)
+ | TMHM(TM21_FRUSTRATION)
+ | TMHM(TM26_EARTHQUAKE)
+ | TMHM(TM27_RETURN)
+ | TMHM(TM32_DOUBLE_TEAM)
+ | TMHM(TM37_SANDSTORM)
+ | TMHM(TM39_ROCK_TOMB)
+ | TMHM(TM42_FACADE)
+ | TMHM(TM43_SECRET_POWER)
+ | TMHM(TM44_REST)
+ | TMHM(TM45_ATTRACT)
+ | TMHM(HM03_SURF)
+ | TMHM(HM04_STRENGTH)
+ | TMHM(HM06_ROCK_SMASH)
+ | TMHM(HM07_WATERFALL)
+ | TMHM(HM08_DIVE)),
+
+ [SPECIES_LUVDISC] = TMHM_LEARNSET(TMHM(TM03_WATER_PULSE)
+ | TMHM(TM06_TOXIC)
+ | TMHM(TM07_HAIL)
+ | TMHM(TM10_HIDDEN_POWER)
+ | TMHM(TM13_ICE_BEAM)
+ | TMHM(TM14_BLIZZARD)
+ | TMHM(TM17_PROTECT)
+ | TMHM(TM18_RAIN_DANCE)
+ | TMHM(TM20_SAFEGUARD)
+ | TMHM(TM21_FRUSTRATION)
+ | TMHM(TM27_RETURN)
+ | TMHM(TM32_DOUBLE_TEAM)
+ | TMHM(TM42_FACADE)
+ | TMHM(TM43_SECRET_POWER)
+ | TMHM(TM44_REST)
+ | TMHM(TM45_ATTRACT)
+ | TMHM(HM03_SURF)
+ | TMHM(HM07_WATERFALL)
+ | TMHM(HM08_DIVE)),
+
+ [SPECIES_CORPHISH] = TMHM_LEARNSET(TMHM(TM03_WATER_PULSE)
+ | TMHM(TM06_TOXIC)
+ | TMHM(TM07_HAIL)
+ | TMHM(TM10_HIDDEN_POWER)
+ | TMHM(TM12_TAUNT)
+ | TMHM(TM13_ICE_BEAM)
+ | TMHM(TM14_BLIZZARD)
+ | TMHM(TM17_PROTECT)
+ | TMHM(TM18_RAIN_DANCE)
+ | TMHM(TM21_FRUSTRATION)
+ | TMHM(TM27_RETURN)
+ | TMHM(TM28_DIG)
+ | TMHM(TM31_BRICK_BREAK)
+ | TMHM(TM32_DOUBLE_TEAM)
+ | TMHM(TM36_SLUDGE_BOMB)
+ | TMHM(TM39_ROCK_TOMB)
+ | TMHM(TM40_AERIAL_ACE)
+ | TMHM(TM42_FACADE)
+ | TMHM(TM43_SECRET_POWER)
+ | TMHM(TM44_REST)
+ | TMHM(TM45_ATTRACT)
+ | TMHM(HM01_CUT)
+ | TMHM(HM03_SURF)
+ | TMHM(HM04_STRENGTH)
+ | TMHM(HM06_ROCK_SMASH)
+ | TMHM(HM07_WATERFALL)),
+
+ [SPECIES_CRAWDAUNT] = TMHM_LEARNSET(TMHM(TM03_WATER_PULSE)
+ | TMHM(TM06_TOXIC)
+ | TMHM(TM07_HAIL)
+ | TMHM(TM10_HIDDEN_POWER)
+ | TMHM(TM12_TAUNT)
+ | TMHM(TM13_ICE_BEAM)
+ | TMHM(TM14_BLIZZARD)
+ | TMHM(TM15_HYPER_BEAM)
+ | TMHM(TM17_PROTECT)
+ | TMHM(TM18_RAIN_DANCE)
+ | TMHM(TM21_FRUSTRATION)
+ | TMHM(TM27_RETURN)
+ | TMHM(TM28_DIG)
+ | TMHM(TM31_BRICK_BREAK)
+ | TMHM(TM32_DOUBLE_TEAM)
+ | TMHM(TM36_SLUDGE_BOMB)
+ | TMHM(TM39_ROCK_TOMB)
+ | TMHM(TM40_AERIAL_ACE)
+ | TMHM(TM42_FACADE)
+ | TMHM(TM43_SECRET_POWER)
+ | TMHM(TM44_REST)
+ | TMHM(TM45_ATTRACT)
+ | TMHM(HM01_CUT)
+ | TMHM(HM03_SURF)
+ | TMHM(HM04_STRENGTH)
+ | TMHM(HM06_ROCK_SMASH)
+ | TMHM(HM07_WATERFALL)
+ | TMHM(HM08_DIVE)),
+
+ [SPECIES_FEEBAS] = TMHM_LEARNSET(TMHM(TM03_WATER_PULSE)
+ | TMHM(TM06_TOXIC)
+ | TMHM(TM07_HAIL)
+ | TMHM(TM10_HIDDEN_POWER)
+ | TMHM(TM13_ICE_BEAM)
+ | TMHM(TM14_BLIZZARD)
+ | TMHM(TM17_PROTECT)
+ | TMHM(TM18_RAIN_DANCE)
+ | TMHM(TM21_FRUSTRATION)
+ | TMHM(TM27_RETURN)
+ | TMHM(TM32_DOUBLE_TEAM)
+ | TMHM(TM42_FACADE)
+ | TMHM(TM43_SECRET_POWER)
+ | TMHM(TM44_REST)
+ | TMHM(TM45_ATTRACT)
+ | TMHM(HM03_SURF)
+ | TMHM(HM07_WATERFALL)
+ | TMHM(HM08_DIVE)),
+
+ [SPECIES_MILOTIC] = TMHM_LEARNSET(TMHM(TM03_WATER_PULSE)
+ | TMHM(TM06_TOXIC)
+ | TMHM(TM07_HAIL)
+ | TMHM(TM10_HIDDEN_POWER)
+ | TMHM(TM13_ICE_BEAM)
+ | TMHM(TM14_BLIZZARD)
+ | TMHM(TM15_HYPER_BEAM)
+ | TMHM(TM17_PROTECT)
+ | TMHM(TM18_RAIN_DANCE)
+ | TMHM(TM20_SAFEGUARD)
+ | TMHM(TM21_FRUSTRATION)
+ | TMHM(TM23_IRON_TAIL)
+ | TMHM(TM27_RETURN)
+ | TMHM(TM32_DOUBLE_TEAM)
+ | TMHM(TM42_FACADE)
+ | TMHM(TM43_SECRET_POWER)
+ | TMHM(TM44_REST)
+ | TMHM(TM45_ATTRACT)
+ | TMHM(HM03_SURF)
+ | TMHM(HM07_WATERFALL)
+ | TMHM(HM08_DIVE)),
+
+ [SPECIES_CARVANHA] = TMHM_LEARNSET(TMHM(TM03_WATER_PULSE)
+ | TMHM(TM06_TOXIC)
+ | TMHM(TM07_HAIL)
+ | TMHM(TM10_HIDDEN_POWER)
+ | TMHM(TM12_TAUNT)
+ | TMHM(TM13_ICE_BEAM)
+ | TMHM(TM14_BLIZZARD)
+ | TMHM(TM17_PROTECT)
+ | TMHM(TM18_RAIN_DANCE)
+ | TMHM(TM21_FRUSTRATION)
+ | TMHM(TM27_RETURN)
+ | TMHM(TM32_DOUBLE_TEAM)
+ | TMHM(TM41_TORMENT)
+ | TMHM(TM42_FACADE)
+ | TMHM(TM43_SECRET_POWER)
+ | TMHM(TM44_REST)
+ | TMHM(TM45_ATTRACT)
+ | TMHM(TM46_THIEF)
+ | TMHM(HM03_SURF)
+ | TMHM(HM07_WATERFALL)
+ | TMHM(HM08_DIVE)),
+
+ [SPECIES_SHARPEDO] = TMHM_LEARNSET(TMHM(TM03_WATER_PULSE)
+ | TMHM(TM05_ROAR)
+ | TMHM(TM06_TOXIC)
+ | TMHM(TM07_HAIL)
+ | TMHM(TM10_HIDDEN_POWER)
+ | TMHM(TM12_TAUNT)
+ | TMHM(TM13_ICE_BEAM)
+ | TMHM(TM14_BLIZZARD)
+ | TMHM(TM15_HYPER_BEAM)
+ | TMHM(TM17_PROTECT)
+ | TMHM(TM18_RAIN_DANCE)
+ | TMHM(TM21_FRUSTRATION)
+ | TMHM(TM26_EARTHQUAKE)
+ | TMHM(TM27_RETURN)
+ | TMHM(TM32_DOUBLE_TEAM)
+ | TMHM(TM39_ROCK_TOMB)
+ | TMHM(TM41_TORMENT)
+ | TMHM(TM42_FACADE)
+ | TMHM(TM43_SECRET_POWER)
+ | TMHM(TM44_REST)
+ | TMHM(TM45_ATTRACT)
+ | TMHM(TM46_THIEF)
+ | TMHM(HM03_SURF)
+ | TMHM(HM04_STRENGTH)
+ | TMHM(HM06_ROCK_SMASH)
+ | TMHM(HM07_WATERFALL)
+ | TMHM(HM08_DIVE)),
+
+ [SPECIES_TRAPINCH] = TMHM_LEARNSET(TMHM(TM06_TOXIC)
+ | TMHM(TM10_HIDDEN_POWER)
+ | TMHM(TM11_SUNNY_DAY)
+ | TMHM(TM15_HYPER_BEAM)
+ | TMHM(TM17_PROTECT)
+ | TMHM(TM19_GIGA_DRAIN)
+ | TMHM(TM21_FRUSTRATION)
+ | TMHM(TM22_SOLARBEAM)
+ | TMHM(TM26_EARTHQUAKE)
+ | TMHM(TM27_RETURN)
+ | TMHM(TM28_DIG)
+ | TMHM(TM32_DOUBLE_TEAM)
+ | TMHM(TM37_SANDSTORM)
+ | TMHM(TM39_ROCK_TOMB)
+ | TMHM(TM42_FACADE)
+ | TMHM(TM43_SECRET_POWER)
+ | TMHM(TM44_REST)
+ | TMHM(TM45_ATTRACT)
+ | TMHM(HM04_STRENGTH)
+ | TMHM(HM06_ROCK_SMASH)),
+
+ [SPECIES_VIBRAVA] = TMHM_LEARNSET(TMHM(TM06_TOXIC)
+ | TMHM(TM10_HIDDEN_POWER)
+ | TMHM(TM11_SUNNY_DAY)
+ | TMHM(TM15_HYPER_BEAM)
+ | TMHM(TM17_PROTECT)
+ | TMHM(TM19_GIGA_DRAIN)
+ | TMHM(TM21_FRUSTRATION)
+ | TMHM(TM22_SOLARBEAM)
+ | TMHM(TM26_EARTHQUAKE)
+ | TMHM(TM27_RETURN)
+ | TMHM(TM28_DIG)
+ | TMHM(TM32_DOUBLE_TEAM)
+ | TMHM(TM37_SANDSTORM)
+ | TMHM(TM39_ROCK_TOMB)
+ | TMHM(TM42_FACADE)
+ | TMHM(TM43_SECRET_POWER)
+ | TMHM(TM44_REST)
+ | TMHM(TM45_ATTRACT)
+ | TMHM(TM47_STEEL_WING)
+ | TMHM(HM02_FLY)
+ | TMHM(HM04_STRENGTH)
+ | TMHM(HM06_ROCK_SMASH)),
+
+ [SPECIES_FLYGON] = TMHM_LEARNSET(TMHM(TM02_DRAGON_CLAW)
+ | TMHM(TM06_TOXIC)
+ | TMHM(TM10_HIDDEN_POWER)
+ | TMHM(TM11_SUNNY_DAY)
+ | TMHM(TM15_HYPER_BEAM)
+ | TMHM(TM17_PROTECT)
+ | TMHM(TM19_GIGA_DRAIN)
+ | TMHM(TM21_FRUSTRATION)
+ | TMHM(TM22_SOLARBEAM)
+ | TMHM(TM23_IRON_TAIL)
+ | TMHM(TM26_EARTHQUAKE)
+ | TMHM(TM27_RETURN)
+ | TMHM(TM28_DIG)
+ | TMHM(TM32_DOUBLE_TEAM)
+ | TMHM(TM35_FLAMETHROWER)
+ | TMHM(TM37_SANDSTORM)
+ | TMHM(TM38_FIRE_BLAST)
+ | TMHM(TM39_ROCK_TOMB)
+ | TMHM(TM42_FACADE)
+ | TMHM(TM43_SECRET_POWER)
+ | TMHM(TM44_REST)
+ | TMHM(TM45_ATTRACT)
+ | TMHM(TM47_STEEL_WING)
+ | TMHM(HM02_FLY)
+ | TMHM(HM04_STRENGTH)
+ | TMHM(HM06_ROCK_SMASH)),
+
+ [SPECIES_MAKUHITA] = TMHM_LEARNSET(TMHM(TM01_FOCUS_PUNCH)
+ | TMHM(TM06_TOXIC)
+ | TMHM(TM08_BULK_UP)
+ | TMHM(TM10_HIDDEN_POWER)
+ | TMHM(TM11_SUNNY_DAY)
+ | TMHM(TM17_PROTECT)
+ | TMHM(TM18_RAIN_DANCE)
+ | TMHM(TM21_FRUSTRATION)
+ | TMHM(TM26_EARTHQUAKE)
+ | TMHM(TM27_RETURN)
+ | TMHM(TM28_DIG)
+ | TMHM(TM31_BRICK_BREAK)
+ | TMHM(TM32_DOUBLE_TEAM)
+ | TMHM(TM39_ROCK_TOMB)
+ | TMHM(TM42_FACADE)
+ | TMHM(TM43_SECRET_POWER)
+ | TMHM(TM44_REST)
+ | TMHM(TM45_ATTRACT)
+ | TMHM(HM03_SURF)
+ | TMHM(HM04_STRENGTH)
+ | TMHM(HM06_ROCK_SMASH)),
+
+ [SPECIES_HARIYAMA] = TMHM_LEARNSET(TMHM(TM01_FOCUS_PUNCH)
+ | TMHM(TM06_TOXIC)
+ | TMHM(TM08_BULK_UP)
+ | TMHM(TM10_HIDDEN_POWER)
+ | TMHM(TM11_SUNNY_DAY)
+ | TMHM(TM15_HYPER_BEAM)
+ | TMHM(TM17_PROTECT)
+ | TMHM(TM18_RAIN_DANCE)
+ | TMHM(TM21_FRUSTRATION)
+ | TMHM(TM26_EARTHQUAKE)
+ | TMHM(TM27_RETURN)
+ | TMHM(TM28_DIG)
+ | TMHM(TM31_BRICK_BREAK)
+ | TMHM(TM32_DOUBLE_TEAM)
+ | TMHM(TM39_ROCK_TOMB)
+ | TMHM(TM42_FACADE)
+ | TMHM(TM43_SECRET_POWER)
+ | TMHM(TM44_REST)
+ | TMHM(TM45_ATTRACT)
+ | TMHM(HM03_SURF)
+ | TMHM(HM04_STRENGTH)
+ | TMHM(HM06_ROCK_SMASH)),
+
+ [SPECIES_ELECTRIKE] = TMHM_LEARNSET(TMHM(TM05_ROAR)
+ | TMHM(TM06_TOXIC)
+ | TMHM(TM10_HIDDEN_POWER)
+ | TMHM(TM17_PROTECT)
+ | TMHM(TM18_RAIN_DANCE)
+ | TMHM(TM21_FRUSTRATION)
+ | TMHM(TM23_IRON_TAIL)
+ | TMHM(TM24_THUNDERBOLT)
+ | TMHM(TM25_THUNDER)
+ | TMHM(TM27_RETURN)
+ | TMHM(TM32_DOUBLE_TEAM)
+ | TMHM(TM34_SHOCK_WAVE)
+ | TMHM(TM42_FACADE)
+ | TMHM(TM43_SECRET_POWER)
+ | TMHM(TM44_REST)
+ | TMHM(TM45_ATTRACT)
+ | TMHM(TM46_THIEF)
+ | TMHM(HM04_STRENGTH)
+ | TMHM(HM05_FLASH)),
+
+ [SPECIES_MANECTRIC] = TMHM_LEARNSET(TMHM(TM05_ROAR)
+ | TMHM(TM06_TOXIC)
+ | TMHM(TM10_HIDDEN_POWER)
+ | TMHM(TM15_HYPER_BEAM)
+ | TMHM(TM17_PROTECT)
+ | TMHM(TM18_RAIN_DANCE)
+ | TMHM(TM21_FRUSTRATION)
+ | TMHM(TM23_IRON_TAIL)
+ | TMHM(TM24_THUNDERBOLT)
+ | TMHM(TM25_THUNDER)
+ | TMHM(TM27_RETURN)
+ | TMHM(TM32_DOUBLE_TEAM)
+ | TMHM(TM34_SHOCK_WAVE)
+ | TMHM(TM42_FACADE)
+ | TMHM(TM43_SECRET_POWER)
+ | TMHM(TM44_REST)
+ | TMHM(TM45_ATTRACT)
+ | TMHM(TM46_THIEF)
+ | TMHM(HM04_STRENGTH)
+ | TMHM(HM05_FLASH)),
+
+ [SPECIES_NUMEL] = TMHM_LEARNSET(TMHM(TM06_TOXIC)
+ | TMHM(TM10_HIDDEN_POWER)
+ | TMHM(TM11_SUNNY_DAY)
+ | TMHM(TM17_PROTECT)
+ | TMHM(TM21_FRUSTRATION)
+ | TMHM(TM26_EARTHQUAKE)
+ | TMHM(TM27_RETURN)
+ | TMHM(TM28_DIG)
+ | TMHM(TM32_DOUBLE_TEAM)
+ | TMHM(TM35_FLAMETHROWER)
+ | TMHM(TM37_SANDSTORM)
+ | TMHM(TM38_FIRE_BLAST)
+ | TMHM(TM39_ROCK_TOMB)
+ | TMHM(TM42_FACADE)
+ | TMHM(TM43_SECRET_POWER)
+ | TMHM(TM44_REST)
+ | TMHM(TM45_ATTRACT)
+ | TMHM(TM50_OVERHEAT)
+ | TMHM(HM04_STRENGTH)
+ | TMHM(HM06_ROCK_SMASH)),
+
+ [SPECIES_CAMERUPT] = TMHM_LEARNSET(TMHM(TM05_ROAR)
+ | TMHM(TM06_TOXIC)
+ | TMHM(TM10_HIDDEN_POWER)
+ | TMHM(TM11_SUNNY_DAY)
+ | TMHM(TM15_HYPER_BEAM)
+ | TMHM(TM17_PROTECT)
+ | TMHM(TM21_FRUSTRATION)
+ | TMHM(TM26_EARTHQUAKE)
+ | TMHM(TM27_RETURN)
+ | TMHM(TM28_DIG)
+ | TMHM(TM32_DOUBLE_TEAM)
+ | TMHM(TM35_FLAMETHROWER)
+ | TMHM(TM37_SANDSTORM)
+ | TMHM(TM38_FIRE_BLAST)
+ | TMHM(TM39_ROCK_TOMB)
+ | TMHM(TM42_FACADE)
+ | TMHM(TM43_SECRET_POWER)
+ | TMHM(TM44_REST)
+ | TMHM(TM45_ATTRACT)
+ | TMHM(TM50_OVERHEAT)
+ | TMHM(HM04_STRENGTH)
+ | TMHM(HM06_ROCK_SMASH)),
+
+ [SPECIES_SPHEAL] = TMHM_LEARNSET(TMHM(TM03_WATER_PULSE)
+ | TMHM(TM06_TOXIC)
+ | TMHM(TM07_HAIL)
+ | TMHM(TM10_HIDDEN_POWER)
+ | TMHM(TM13_ICE_BEAM)
+ | TMHM(TM14_BLIZZARD)
+ | TMHM(TM17_PROTECT)
+ | TMHM(TM18_RAIN_DANCE)
+ | TMHM(TM21_FRUSTRATION)
+ | TMHM(TM23_IRON_TAIL)
+ | TMHM(TM26_EARTHQUAKE)
+ | TMHM(TM27_RETURN)
+ | TMHM(TM32_DOUBLE_TEAM)
+ | TMHM(TM39_ROCK_TOMB)
+ | TMHM(TM42_FACADE)
+ | TMHM(TM43_SECRET_POWER)
+ | TMHM(TM44_REST)
+ | TMHM(TM45_ATTRACT)
+ | TMHM(HM03_SURF)
+ | TMHM(HM04_STRENGTH)
+ | TMHM(HM06_ROCK_SMASH)
+ | TMHM(HM07_WATERFALL)
+ | TMHM(HM08_DIVE)),
+
+ [SPECIES_SEALEO] = TMHM_LEARNSET(TMHM(TM03_WATER_PULSE)
+ | TMHM(TM05_ROAR)
+ | TMHM(TM06_TOXIC)
+ | TMHM(TM07_HAIL)
+ | TMHM(TM10_HIDDEN_POWER)
+ | TMHM(TM13_ICE_BEAM)
+ | TMHM(TM14_BLIZZARD)
+ | TMHM(TM17_PROTECT)
+ | TMHM(TM18_RAIN_DANCE)
+ | TMHM(TM21_FRUSTRATION)
+ | TMHM(TM23_IRON_TAIL)
+ | TMHM(TM26_EARTHQUAKE)
+ | TMHM(TM27_RETURN)
+ | TMHM(TM32_DOUBLE_TEAM)
+ | TMHM(TM39_ROCK_TOMB)
+ | TMHM(TM42_FACADE)
+ | TMHM(TM43_SECRET_POWER)
+ | TMHM(TM44_REST)
+ | TMHM(TM45_ATTRACT)
+ | TMHM(HM03_SURF)
+ | TMHM(HM04_STRENGTH)
+ | TMHM(HM06_ROCK_SMASH)
+ | TMHM(HM07_WATERFALL)
+ | TMHM(HM08_DIVE)),
+
+ [SPECIES_WALREIN] = TMHM_LEARNSET(TMHM(TM03_WATER_PULSE)
+ | TMHM(TM05_ROAR)
+ | TMHM(TM06_TOXIC)
+ | TMHM(TM07_HAIL)
+ | TMHM(TM10_HIDDEN_POWER)
+ | TMHM(TM13_ICE_BEAM)
+ | TMHM(TM14_BLIZZARD)
+ | TMHM(TM15_HYPER_BEAM)
+ | TMHM(TM17_PROTECT)
+ | TMHM(TM18_RAIN_DANCE)
+ | TMHM(TM21_FRUSTRATION)
+ | TMHM(TM23_IRON_TAIL)
+ | TMHM(TM26_EARTHQUAKE)
+ | TMHM(TM27_RETURN)
+ | TMHM(TM32_DOUBLE_TEAM)
+ | TMHM(TM39_ROCK_TOMB)
+ | TMHM(TM42_FACADE)
+ | TMHM(TM43_SECRET_POWER)
+ | TMHM(TM44_REST)
+ | TMHM(TM45_ATTRACT)
+ | TMHM(HM03_SURF)
+ | TMHM(HM04_STRENGTH)
+ | TMHM(HM06_ROCK_SMASH)
+ | TMHM(HM07_WATERFALL)
+ | TMHM(HM08_DIVE)),
+
+ [SPECIES_CACNEA] = TMHM_LEARNSET(TMHM(TM01_FOCUS_PUNCH)
+ | TMHM(TM06_TOXIC)
+ | TMHM(TM09_BULLET_SEED)
+ | TMHM(TM10_HIDDEN_POWER)
+ | TMHM(TM11_SUNNY_DAY)
+ | TMHM(TM17_PROTECT)
+ | TMHM(TM19_GIGA_DRAIN)
+ | TMHM(TM21_FRUSTRATION)
+ | TMHM(TM22_SOLARBEAM)
+ | TMHM(TM27_RETURN)
+ | TMHM(TM32_DOUBLE_TEAM)
+ | TMHM(TM37_SANDSTORM)
+ | TMHM(TM42_FACADE)
+ | TMHM(TM43_SECRET_POWER)
+ | TMHM(TM44_REST)
+ | TMHM(TM45_ATTRACT)
+ | TMHM(HM01_CUT)
+ | TMHM(HM05_FLASH)),
+
+ [SPECIES_CACTURNE] = TMHM_LEARNSET(TMHM(TM01_FOCUS_PUNCH)
+ | TMHM(TM06_TOXIC)
+ | TMHM(TM09_BULLET_SEED)
+ | TMHM(TM10_HIDDEN_POWER)
+ | TMHM(TM11_SUNNY_DAY)
+ | TMHM(TM15_HYPER_BEAM)
+ | TMHM(TM17_PROTECT)
+ | TMHM(TM19_GIGA_DRAIN)
+ | TMHM(TM21_FRUSTRATION)
+ | TMHM(TM22_SOLARBEAM)
+ | TMHM(TM27_RETURN)
+ | TMHM(TM32_DOUBLE_TEAM)
+ | TMHM(TM37_SANDSTORM)
+ | TMHM(TM42_FACADE)
+ | TMHM(TM43_SECRET_POWER)
+ | TMHM(TM44_REST)
+ | TMHM(TM45_ATTRACT)
+ | TMHM(HM01_CUT)
+ | TMHM(HM04_STRENGTH)
+ | TMHM(HM05_FLASH)),
+
+ [SPECIES_SNORUNT] = TMHM_LEARNSET(TMHM(TM03_WATER_PULSE)
+ | TMHM(TM06_TOXIC)
+ | TMHM(TM07_HAIL)
+ | TMHM(TM10_HIDDEN_POWER)
+ | TMHM(TM13_ICE_BEAM)
+ | TMHM(TM14_BLIZZARD)
+ | TMHM(TM16_LIGHT_SCREEN)
+ | TMHM(TM17_PROTECT)
+ | TMHM(TM18_RAIN_DANCE)
+ | TMHM(TM20_SAFEGUARD)
+ | TMHM(TM21_FRUSTRATION)
+ | TMHM(TM27_RETURN)
+ | TMHM(TM30_SHADOW_BALL)
+ | TMHM(TM32_DOUBLE_TEAM)
+ | TMHM(TM42_FACADE)
+ | TMHM(TM43_SECRET_POWER)
+ | TMHM(TM44_REST)
+ | TMHM(TM45_ATTRACT)
+ | TMHM(HM05_FLASH)),
+
+ [SPECIES_GLALIE] = TMHM_LEARNSET(TMHM(TM03_WATER_PULSE)
+ | TMHM(TM06_TOXIC)
+ | TMHM(TM07_HAIL)
+ | TMHM(TM10_HIDDEN_POWER)
+ | TMHM(TM12_TAUNT)
+ | TMHM(TM13_ICE_BEAM)
+ | TMHM(TM14_BLIZZARD)
+ | TMHM(TM15_HYPER_BEAM)
+ | TMHM(TM16_LIGHT_SCREEN)
+ | TMHM(TM17_PROTECT)
+ | TMHM(TM18_RAIN_DANCE)
+ | TMHM(TM20_SAFEGUARD)
+ | TMHM(TM21_FRUSTRATION)
+ | TMHM(TM26_EARTHQUAKE)
+ | TMHM(TM27_RETURN)
+ | TMHM(TM30_SHADOW_BALL)
+ | TMHM(TM32_DOUBLE_TEAM)
+ | TMHM(TM41_TORMENT)
+ | TMHM(TM42_FACADE)
+ | TMHM(TM43_SECRET_POWER)
+ | TMHM(TM44_REST)
+ | TMHM(TM45_ATTRACT)
+ | TMHM(HM05_FLASH)),
+
+ [SPECIES_LUNATONE] = TMHM_LEARNSET(TMHM(TM04_CALM_MIND)
+ | TMHM(TM06_TOXIC)
+ | TMHM(TM10_HIDDEN_POWER)
+ | TMHM(TM13_ICE_BEAM)
+ | TMHM(TM15_HYPER_BEAM)
+ | TMHM(TM16_LIGHT_SCREEN)
+ | TMHM(TM17_PROTECT)
+ | TMHM(TM18_RAIN_DANCE)
+ | TMHM(TM20_SAFEGUARD)
+ | TMHM(TM21_FRUSTRATION)
+ | TMHM(TM26_EARTHQUAKE)
+ | TMHM(TM27_RETURN)
+ | TMHM(TM29_PSYCHIC)
+ | TMHM(TM30_SHADOW_BALL)
+ | TMHM(TM32_DOUBLE_TEAM)
+ | TMHM(TM33_REFLECT)
+ | TMHM(TM37_SANDSTORM)
+ | TMHM(TM39_ROCK_TOMB)
+ | TMHM(TM42_FACADE)
+ | TMHM(TM43_SECRET_POWER)
+ | TMHM(TM44_REST)
+ | TMHM(TM48_SKILL_SWAP)
+ | TMHM(HM05_FLASH)),
+
+ [SPECIES_SOLROCK] = TMHM_LEARNSET(TMHM(TM04_CALM_MIND)
+ | TMHM(TM06_TOXIC)
+ | TMHM(TM10_HIDDEN_POWER)
+ | TMHM(TM11_SUNNY_DAY)
+ | TMHM(TM15_HYPER_BEAM)
+ | TMHM(TM16_LIGHT_SCREEN)
+ | TMHM(TM17_PROTECT)
+ | TMHM(TM20_SAFEGUARD)
+ | TMHM(TM21_FRUSTRATION)
+ | TMHM(TM22_SOLARBEAM)
+ | TMHM(TM26_EARTHQUAKE)
+ | TMHM(TM27_RETURN)
+ | TMHM(TM29_PSYCHIC)
+ | TMHM(TM30_SHADOW_BALL)
+ | TMHM(TM32_DOUBLE_TEAM)
+ | TMHM(TM33_REFLECT)
+ | TMHM(TM35_FLAMETHROWER)
+ | TMHM(TM37_SANDSTORM)
+ | TMHM(TM38_FIRE_BLAST)
+ | TMHM(TM39_ROCK_TOMB)
+ | TMHM(TM42_FACADE)
+ | TMHM(TM43_SECRET_POWER)
+ | TMHM(TM44_REST)
+ | TMHM(TM48_SKILL_SWAP)
+ | TMHM(TM50_OVERHEAT)
+ | TMHM(HM05_FLASH)),
+
+ [SPECIES_AZURILL] = TMHM_LEARNSET(TMHM(TM03_WATER_PULSE)
+ | TMHM(TM06_TOXIC)
+ | TMHM(TM07_HAIL)
+ | TMHM(TM10_HIDDEN_POWER)
+ | TMHM(TM13_ICE_BEAM)
+ | TMHM(TM14_BLIZZARD)
+ | TMHM(TM17_PROTECT)
+ | TMHM(TM18_RAIN_DANCE)
+ | TMHM(TM21_FRUSTRATION)
+ | TMHM(TM23_IRON_TAIL)
+ | TMHM(TM27_RETURN)
+ | TMHM(TM32_DOUBLE_TEAM)
+ | TMHM(TM42_FACADE)
+ | TMHM(TM43_SECRET_POWER)
+ | TMHM(TM44_REST)
+ | TMHM(TM45_ATTRACT)
+ | TMHM(HM03_SURF)
+ | TMHM(HM07_WATERFALL)),
+
+ [SPECIES_SPOINK] = TMHM_LEARNSET(TMHM(TM04_CALM_MIND)
+ | TMHM(TM06_TOXIC)
+ | TMHM(TM10_HIDDEN_POWER)
+ | TMHM(TM11_SUNNY_DAY)
+ | TMHM(TM12_TAUNT)
+ | TMHM(TM16_LIGHT_SCREEN)
+ | TMHM(TM17_PROTECT)
+ | TMHM(TM18_RAIN_DANCE)
+ | TMHM(TM21_FRUSTRATION)
+ | TMHM(TM23_IRON_TAIL)
+ | TMHM(TM27_RETURN)
+ | TMHM(TM29_PSYCHIC)
+ | TMHM(TM30_SHADOW_BALL)
+ | TMHM(TM32_DOUBLE_TEAM)
+ | TMHM(TM33_REFLECT)
+ | TMHM(TM34_SHOCK_WAVE)
+ | TMHM(TM41_TORMENT)
+ | TMHM(TM42_FACADE)
+ | TMHM(TM43_SECRET_POWER)
+ | TMHM(TM44_REST)
+ | TMHM(TM45_ATTRACT)
+ | TMHM(TM46_THIEF)
+ | TMHM(TM48_SKILL_SWAP)
+ | TMHM(TM49_SNATCH)
+ | TMHM(HM05_FLASH)),
+
+ [SPECIES_GRUMPIG] = TMHM_LEARNSET(TMHM(TM01_FOCUS_PUNCH)
+ | TMHM(TM04_CALM_MIND)
+ | TMHM(TM06_TOXIC)
+ | TMHM(TM10_HIDDEN_POWER)
+ | TMHM(TM11_SUNNY_DAY)
+ | TMHM(TM12_TAUNT)
+ | TMHM(TM15_HYPER_BEAM)
+ | TMHM(TM16_LIGHT_SCREEN)
+ | TMHM(TM17_PROTECT)
+ | TMHM(TM18_RAIN_DANCE)
+ | TMHM(TM21_FRUSTRATION)
+ | TMHM(TM23_IRON_TAIL)
+ | TMHM(TM27_RETURN)
+ | TMHM(TM29_PSYCHIC)
+ | TMHM(TM30_SHADOW_BALL)
+ | TMHM(TM32_DOUBLE_TEAM)
+ | TMHM(TM33_REFLECT)
+ | TMHM(TM34_SHOCK_WAVE)
+ | TMHM(TM41_TORMENT)
+ | TMHM(TM42_FACADE)
+ | TMHM(TM43_SECRET_POWER)
+ | TMHM(TM44_REST)
+ | TMHM(TM45_ATTRACT)
+ | TMHM(TM46_THIEF)
+ | TMHM(TM48_SKILL_SWAP)
+ | TMHM(TM49_SNATCH)
+ | TMHM(HM05_FLASH)),
+
+ [SPECIES_PLUSLE] = TMHM_LEARNSET(TMHM(TM06_TOXIC)
+ | TMHM(TM10_HIDDEN_POWER)
+ | TMHM(TM16_LIGHT_SCREEN)
+ | TMHM(TM17_PROTECT)
+ | TMHM(TM18_RAIN_DANCE)
+ | TMHM(TM21_FRUSTRATION)
+ | TMHM(TM23_IRON_TAIL)
+ | TMHM(TM24_THUNDERBOLT)
+ | TMHM(TM25_THUNDER)
+ | TMHM(TM27_RETURN)
+ | TMHM(TM32_DOUBLE_TEAM)
+ | TMHM(TM34_SHOCK_WAVE)
+ | TMHM(TM42_FACADE)
+ | TMHM(TM43_SECRET_POWER)
+ | TMHM(TM44_REST)
+ | TMHM(TM45_ATTRACT)
+ | TMHM(HM05_FLASH)),
+
+ [SPECIES_MINUN] = TMHM_LEARNSET(TMHM(TM06_TOXIC)
+ | TMHM(TM10_HIDDEN_POWER)
+ | TMHM(TM16_LIGHT_SCREEN)
+ | TMHM(TM17_PROTECT)
+ | TMHM(TM18_RAIN_DANCE)
+ | TMHM(TM21_FRUSTRATION)
+ | TMHM(TM23_IRON_TAIL)
+ | TMHM(TM24_THUNDERBOLT)
+ | TMHM(TM25_THUNDER)
+ | TMHM(TM27_RETURN)
+ | TMHM(TM32_DOUBLE_TEAM)
+ | TMHM(TM34_SHOCK_WAVE)
+ | TMHM(TM42_FACADE)
+ | TMHM(TM43_SECRET_POWER)
+ | TMHM(TM44_REST)
+ | TMHM(TM45_ATTRACT)
+ | TMHM(HM05_FLASH)),
+
+ [SPECIES_MAWILE] = TMHM_LEARNSET(TMHM(TM01_FOCUS_PUNCH)
+ | TMHM(TM06_TOXIC)
+ | TMHM(TM10_HIDDEN_POWER)
+ | TMHM(TM11_SUNNY_DAY)
+ | TMHM(TM12_TAUNT)
+ | TMHM(TM13_ICE_BEAM)
+ | TMHM(TM15_HYPER_BEAM)
+ | TMHM(TM17_PROTECT)
+ | TMHM(TM18_RAIN_DANCE)
+ | TMHM(TM21_FRUSTRATION)
+ | TMHM(TM22_SOLARBEAM)
+ | TMHM(TM27_RETURN)
+ | TMHM(TM31_BRICK_BREAK)
+ | TMHM(TM32_DOUBLE_TEAM)
+ | TMHM(TM35_FLAMETHROWER)
+ | TMHM(TM36_SLUDGE_BOMB)
+ | TMHM(TM37_SANDSTORM)
+ | TMHM(TM38_FIRE_BLAST)
+ | TMHM(TM39_ROCK_TOMB)
+ | TMHM(TM41_TORMENT)
+ | TMHM(TM42_FACADE)
+ | TMHM(TM43_SECRET_POWER)
+ | TMHM(TM44_REST)
+ | TMHM(TM45_ATTRACT)
+ | TMHM(HM04_STRENGTH)
+ | TMHM(HM06_ROCK_SMASH)),
+
+ [SPECIES_MEDITITE] = TMHM_LEARNSET(TMHM(TM01_FOCUS_PUNCH)
+ | TMHM(TM04_CALM_MIND)
+ | TMHM(TM06_TOXIC)
+ | TMHM(TM08_BULK_UP)
+ | TMHM(TM10_HIDDEN_POWER)
+ | TMHM(TM11_SUNNY_DAY)
+ | TMHM(TM16_LIGHT_SCREEN)
+ | TMHM(TM17_PROTECT)
+ | TMHM(TM18_RAIN_DANCE)
+ | TMHM(TM21_FRUSTRATION)
+ | TMHM(TM27_RETURN)
+ | TMHM(TM29_PSYCHIC)
+ | TMHM(TM30_SHADOW_BALL)
+ | TMHM(TM31_BRICK_BREAK)
+ | TMHM(TM32_DOUBLE_TEAM)
+ | TMHM(TM33_REFLECT)
+ | TMHM(TM39_ROCK_TOMB)
+ | TMHM(TM42_FACADE)
+ | TMHM(TM43_SECRET_POWER)
+ | TMHM(TM44_REST)
+ | TMHM(TM45_ATTRACT)
+ | TMHM(HM04_STRENGTH)
+ | TMHM(HM05_FLASH)
+ | TMHM(HM06_ROCK_SMASH)),
+
+ [SPECIES_MEDICHAM] = TMHM_LEARNSET(TMHM(TM01_FOCUS_PUNCH)
+ | TMHM(TM04_CALM_MIND)
+ | TMHM(TM06_TOXIC)
+ | TMHM(TM08_BULK_UP)
+ | TMHM(TM10_HIDDEN_POWER)
+ | TMHM(TM11_SUNNY_DAY)
+ | TMHM(TM15_HYPER_BEAM)
+ | TMHM(TM16_LIGHT_SCREEN)
+ | TMHM(TM17_PROTECT)
+ | TMHM(TM18_RAIN_DANCE)
+ | TMHM(TM21_FRUSTRATION)
+ | TMHM(TM27_RETURN)
+ | TMHM(TM29_PSYCHIC)
+ | TMHM(TM30_SHADOW_BALL)
+ | TMHM(TM31_BRICK_BREAK)
+ | TMHM(TM32_DOUBLE_TEAM)
+ | TMHM(TM33_REFLECT)
+ | TMHM(TM39_ROCK_TOMB)
+ | TMHM(TM42_FACADE)
+ | TMHM(TM43_SECRET_POWER)
+ | TMHM(TM44_REST)
+ | TMHM(TM45_ATTRACT)
+ | TMHM(HM04_STRENGTH)
+ | TMHM(HM05_FLASH)
+ | TMHM(HM06_ROCK_SMASH)),
+
+ [SPECIES_SWABLU] = TMHM_LEARNSET(TMHM(TM06_TOXIC)
+ | TMHM(TM10_HIDDEN_POWER)
+ | TMHM(TM11_SUNNY_DAY)
+ | TMHM(TM13_ICE_BEAM)
+ | TMHM(TM17_PROTECT)
+ | TMHM(TM18_RAIN_DANCE)
+ | TMHM(TM20_SAFEGUARD)
+ | TMHM(TM21_FRUSTRATION)
+ | TMHM(TM22_SOLARBEAM)
+ | TMHM(TM27_RETURN)
+ | TMHM(TM32_DOUBLE_TEAM)
+ | TMHM(TM40_AERIAL_ACE)
+ | TMHM(TM42_FACADE)
+ | TMHM(TM43_SECRET_POWER)
+ | TMHM(TM44_REST)
+ | TMHM(TM45_ATTRACT)
+ | TMHM(TM46_THIEF)
+ | TMHM(TM47_STEEL_WING)
+ | TMHM(HM02_FLY)),
+
+ [SPECIES_ALTARIA] = TMHM_LEARNSET(TMHM(TM02_DRAGON_CLAW)
+ | TMHM(TM05_ROAR)
+ | TMHM(TM06_TOXIC)
+ | TMHM(TM10_HIDDEN_POWER)
+ | TMHM(TM11_SUNNY_DAY)
+ | TMHM(TM13_ICE_BEAM)
+ | TMHM(TM15_HYPER_BEAM)
+ | TMHM(TM17_PROTECT)
+ | TMHM(TM18_RAIN_DANCE)
+ | TMHM(TM20_SAFEGUARD)
+ | TMHM(TM21_FRUSTRATION)
+ | TMHM(TM22_SOLARBEAM)
+ | TMHM(TM23_IRON_TAIL)
+ | TMHM(TM26_EARTHQUAKE)
+ | TMHM(TM27_RETURN)
+ | TMHM(TM32_DOUBLE_TEAM)
+ | TMHM(TM35_FLAMETHROWER)
+ | TMHM(TM38_FIRE_BLAST)
+ | TMHM(TM40_AERIAL_ACE)
+ | TMHM(TM42_FACADE)
+ | TMHM(TM43_SECRET_POWER)
+ | TMHM(TM44_REST)
+ | TMHM(TM45_ATTRACT)
+ | TMHM(TM46_THIEF)
+ | TMHM(TM47_STEEL_WING)
+ | TMHM(HM02_FLY)
+ | TMHM(HM06_ROCK_SMASH)),
+
+ [SPECIES_WYNAUT] = TMHM_LEARNSET(0),
+
+ [SPECIES_DUSKULL] = TMHM_LEARNSET(TMHM(TM04_CALM_MIND)
+ | TMHM(TM06_TOXIC)
+ | TMHM(TM10_HIDDEN_POWER)
+ | TMHM(TM11_SUNNY_DAY)
+ | TMHM(TM12_TAUNT)
+ | TMHM(TM13_ICE_BEAM)
+ | TMHM(TM14_BLIZZARD)
+ | TMHM(TM17_PROTECT)
+ | TMHM(TM18_RAIN_DANCE)
+ | TMHM(TM21_FRUSTRATION)
+ | TMHM(TM27_RETURN)
+ | TMHM(TM29_PSYCHIC)
+ | TMHM(TM30_SHADOW_BALL)
+ | TMHM(TM32_DOUBLE_TEAM)
+ | TMHM(TM41_TORMENT)
+ | TMHM(TM42_FACADE)
+ | TMHM(TM43_SECRET_POWER)
+ | TMHM(TM44_REST)
+ | TMHM(TM45_ATTRACT)
+ | TMHM(TM46_THIEF)
+ | TMHM(TM48_SKILL_SWAP)
+ | TMHM(TM49_SNATCH)
+ | TMHM(HM05_FLASH)),
+
+ [SPECIES_DUSCLOPS] = TMHM_LEARNSET(TMHM(TM01_FOCUS_PUNCH)
+ | TMHM(TM04_CALM_MIND)
+ | TMHM(TM06_TOXIC)
+ | TMHM(TM10_HIDDEN_POWER)
+ | TMHM(TM11_SUNNY_DAY)
+ | TMHM(TM12_TAUNT)
+ | TMHM(TM13_ICE_BEAM)
+ | TMHM(TM14_BLIZZARD)
+ | TMHM(TM15_HYPER_BEAM)
+ | TMHM(TM17_PROTECT)
+ | TMHM(TM18_RAIN_DANCE)
+ | TMHM(TM21_FRUSTRATION)
+ | TMHM(TM26_EARTHQUAKE)
+ | TMHM(TM27_RETURN)
+ | TMHM(TM29_PSYCHIC)
+ | TMHM(TM30_SHADOW_BALL)
+ | TMHM(TM32_DOUBLE_TEAM)
+ | TMHM(TM39_ROCK_TOMB)
+ | TMHM(TM41_TORMENT)
+ | TMHM(TM42_FACADE)
+ | TMHM(TM43_SECRET_POWER)
+ | TMHM(TM44_REST)
+ | TMHM(TM45_ATTRACT)
+ | TMHM(TM46_THIEF)
+ | TMHM(TM48_SKILL_SWAP)
+ | TMHM(TM49_SNATCH)
+ | TMHM(HM04_STRENGTH)
+ | TMHM(HM05_FLASH)
+ | TMHM(HM06_ROCK_SMASH)),
+
+ [SPECIES_ROSELIA] = TMHM_LEARNSET(TMHM(TM06_TOXIC)
+ | TMHM(TM09_BULLET_SEED)
+ | TMHM(TM10_HIDDEN_POWER)
+ | TMHM(TM11_SUNNY_DAY)
+ | TMHM(TM17_PROTECT)
+ | TMHM(TM19_GIGA_DRAIN)
+ | TMHM(TM21_FRUSTRATION)
+ | TMHM(TM22_SOLARBEAM)
+ | TMHM(TM27_RETURN)
+ | TMHM(TM30_SHADOW_BALL)
+ | TMHM(TM32_DOUBLE_TEAM)
+ | TMHM(TM36_SLUDGE_BOMB)
+ | TMHM(TM42_FACADE)
+ | TMHM(TM43_SECRET_POWER)
+ | TMHM(TM44_REST)
+ | TMHM(TM45_ATTRACT)
+ | TMHM(HM01_CUT)
+ | TMHM(HM05_FLASH)),
+
+ [SPECIES_SLAKOTH] = TMHM_LEARNSET(TMHM(TM01_FOCUS_PUNCH)
+ | TMHM(TM03_WATER_PULSE)
+ | TMHM(TM06_TOXIC)
+ | TMHM(TM08_BULK_UP)
+ | TMHM(TM10_HIDDEN_POWER)
+ | TMHM(TM11_SUNNY_DAY)
+ | TMHM(TM13_ICE_BEAM)
+ | TMHM(TM14_BLIZZARD)
+ | TMHM(TM17_PROTECT)
+ | TMHM(TM18_RAIN_DANCE)
+ | TMHM(TM21_FRUSTRATION)
+ | TMHM(TM22_SOLARBEAM)
+ | TMHM(TM24_THUNDERBOLT)
+ | TMHM(TM25_THUNDER)
+ | TMHM(TM27_RETURN)
+ | TMHM(TM30_SHADOW_BALL)
+ | TMHM(TM31_BRICK_BREAK)
+ | TMHM(TM32_DOUBLE_TEAM)
+ | TMHM(TM34_SHOCK_WAVE)
+ | TMHM(TM35_FLAMETHROWER)
+ | TMHM(TM38_FIRE_BLAST)
+ | TMHM(TM40_AERIAL_ACE)
+ | TMHM(TM42_FACADE)
+ | TMHM(TM43_SECRET_POWER)
+ | TMHM(TM44_REST)
+ | TMHM(TM45_ATTRACT)
+ | TMHM(HM01_CUT)
+ | TMHM(HM04_STRENGTH)
+ | TMHM(HM06_ROCK_SMASH)),
+
+ [SPECIES_VIGOROTH] = TMHM_LEARNSET(TMHM(TM01_FOCUS_PUNCH)
+ | TMHM(TM03_WATER_PULSE)
+ | TMHM(TM05_ROAR)
+ | TMHM(TM06_TOXIC)
+ | TMHM(TM08_BULK_UP)
+ | TMHM(TM10_HIDDEN_POWER)
+ | TMHM(TM11_SUNNY_DAY)
+ | TMHM(TM12_TAUNT)
+ | TMHM(TM13_ICE_BEAM)
+ | TMHM(TM14_BLIZZARD)
+ | TMHM(TM17_PROTECT)
+ | TMHM(TM18_RAIN_DANCE)
+ | TMHM(TM21_FRUSTRATION)
+ | TMHM(TM22_SOLARBEAM)
+ | TMHM(TM24_THUNDERBOLT)
+ | TMHM(TM25_THUNDER)
+ | TMHM(TM26_EARTHQUAKE)
+ | TMHM(TM27_RETURN)
+ | TMHM(TM30_SHADOW_BALL)
+ | TMHM(TM31_BRICK_BREAK)
+ | TMHM(TM32_DOUBLE_TEAM)
+ | TMHM(TM34_SHOCK_WAVE)
+ | TMHM(TM35_FLAMETHROWER)
+ | TMHM(TM38_FIRE_BLAST)
+ | TMHM(TM40_AERIAL_ACE)
+ | TMHM(TM42_FACADE)
+ | TMHM(TM43_SECRET_POWER)
+ | TMHM(TM44_REST)
+ | TMHM(TM45_ATTRACT)
+ | TMHM(HM01_CUT)
+ | TMHM(HM04_STRENGTH)
+ | TMHM(HM06_ROCK_SMASH)),
+
+ [SPECIES_SLAKING] = TMHM_LEARNSET(TMHM(TM01_FOCUS_PUNCH)
+ | TMHM(TM03_WATER_PULSE)
+ | TMHM(TM05_ROAR)
+ | TMHM(TM06_TOXIC)
+ | TMHM(TM08_BULK_UP)
+ | TMHM(TM10_HIDDEN_POWER)
+ | TMHM(TM11_SUNNY_DAY)
+ | TMHM(TM12_TAUNT)
+ | TMHM(TM13_ICE_BEAM)
+ | TMHM(TM14_BLIZZARD)
+ | TMHM(TM15_HYPER_BEAM)
+ | TMHM(TM17_PROTECT)
+ | TMHM(TM18_RAIN_DANCE)
+ | TMHM(TM21_FRUSTRATION)
+ | TMHM(TM22_SOLARBEAM)
+ | TMHM(TM24_THUNDERBOLT)
+ | TMHM(TM25_THUNDER)
+ | TMHM(TM26_EARTHQUAKE)
+ | TMHM(TM27_RETURN)
+ | TMHM(TM30_SHADOW_BALL)
+ | TMHM(TM31_BRICK_BREAK)
+ | TMHM(TM32_DOUBLE_TEAM)
+ | TMHM(TM34_SHOCK_WAVE)
+ | TMHM(TM35_FLAMETHROWER)
+ | TMHM(TM38_FIRE_BLAST)
+ | TMHM(TM40_AERIAL_ACE)
+ | TMHM(TM42_FACADE)
+ | TMHM(TM43_SECRET_POWER)
+ | TMHM(TM44_REST)
+ | TMHM(TM45_ATTRACT)
+ | TMHM(HM01_CUT)
+ | TMHM(HM04_STRENGTH)
+ | TMHM(HM06_ROCK_SMASH)),
+
+ [SPECIES_GULPIN] = TMHM_LEARNSET(TMHM(TM03_WATER_PULSE)
+ | TMHM(TM06_TOXIC)
+ | TMHM(TM09_BULLET_SEED)
+ | TMHM(TM10_HIDDEN_POWER)
+ | TMHM(TM11_SUNNY_DAY)
+ | TMHM(TM13_ICE_BEAM)
+ | TMHM(TM17_PROTECT)
+ | TMHM(TM18_RAIN_DANCE)
+ | TMHM(TM19_GIGA_DRAIN)
+ | TMHM(TM21_FRUSTRATION)
+ | TMHM(TM22_SOLARBEAM)
+ | TMHM(TM27_RETURN)
+ | TMHM(TM30_SHADOW_BALL)
+ | TMHM(TM32_DOUBLE_TEAM)
+ | TMHM(TM34_SHOCK_WAVE)
+ | TMHM(TM36_SLUDGE_BOMB)
+ | TMHM(TM42_FACADE)
+ | TMHM(TM43_SECRET_POWER)
+ | TMHM(TM44_REST)
+ | TMHM(TM45_ATTRACT)
+ | TMHM(TM49_SNATCH)
+ | TMHM(HM04_STRENGTH)
+ | TMHM(HM06_ROCK_SMASH)),
+
+ [SPECIES_SWALOT] = TMHM_LEARNSET(TMHM(TM03_WATER_PULSE)
+ | TMHM(TM06_TOXIC)
+ | TMHM(TM09_BULLET_SEED)
+ | TMHM(TM10_HIDDEN_POWER)
+ | TMHM(TM11_SUNNY_DAY)
+ | TMHM(TM13_ICE_BEAM)
+ | TMHM(TM15_HYPER_BEAM)
+ | TMHM(TM17_PROTECT)
+ | TMHM(TM18_RAIN_DANCE)
+ | TMHM(TM19_GIGA_DRAIN)
+ | TMHM(TM21_FRUSTRATION)
+ | TMHM(TM22_SOLARBEAM)
+ | TMHM(TM27_RETURN)
+ | TMHM(TM30_SHADOW_BALL)
+ | TMHM(TM32_DOUBLE_TEAM)
+ | TMHM(TM34_SHOCK_WAVE)
+ | TMHM(TM36_SLUDGE_BOMB)
+ | TMHM(TM42_FACADE)
+ | TMHM(TM43_SECRET_POWER)
+ | TMHM(TM44_REST)
+ | TMHM(TM45_ATTRACT)
+ | TMHM(TM49_SNATCH)
+ | TMHM(HM04_STRENGTH)
+ | TMHM(HM06_ROCK_SMASH)),
+
+ [SPECIES_TROPIUS] = TMHM_LEARNSET(TMHM(TM05_ROAR)
+ | TMHM(TM06_TOXIC)
+ | TMHM(TM09_BULLET_SEED)
+ | TMHM(TM10_HIDDEN_POWER)
+ | TMHM(TM11_SUNNY_DAY)
+ | TMHM(TM15_HYPER_BEAM)
+ | TMHM(TM17_PROTECT)
+ | TMHM(TM19_GIGA_DRAIN)
+ | TMHM(TM20_SAFEGUARD)
+ | TMHM(TM21_FRUSTRATION)
+ | TMHM(TM22_SOLARBEAM)
+ | TMHM(TM26_EARTHQUAKE)
+ | TMHM(TM27_RETURN)
+ | TMHM(TM32_DOUBLE_TEAM)
+ | TMHM(TM40_AERIAL_ACE)
+ | TMHM(TM42_FACADE)
+ | TMHM(TM43_SECRET_POWER)
+ | TMHM(TM44_REST)
+ | TMHM(TM45_ATTRACT)
+ | TMHM(TM47_STEEL_WING)
+ | TMHM(HM01_CUT)
+ | TMHM(HM02_FLY)
+ | TMHM(HM04_STRENGTH)
+ | TMHM(HM05_FLASH)
+ | TMHM(HM06_ROCK_SMASH)),
+
+ [SPECIES_WHISMUR] = TMHM_LEARNSET(TMHM(TM03_WATER_PULSE)
+ | TMHM(TM05_ROAR)
+ | TMHM(TM06_TOXIC)
+ | TMHM(TM10_HIDDEN_POWER)
+ | TMHM(TM11_SUNNY_DAY)
+ | TMHM(TM13_ICE_BEAM)
+ | TMHM(TM14_BLIZZARD)
+ | TMHM(TM17_PROTECT)
+ | TMHM(TM18_RAIN_DANCE)
+ | TMHM(TM21_FRUSTRATION)
+ | TMHM(TM22_SOLARBEAM)
+ | TMHM(TM27_RETURN)
+ | TMHM(TM30_SHADOW_BALL)
+ | TMHM(TM32_DOUBLE_TEAM)
+ | TMHM(TM34_SHOCK_WAVE)
+ | TMHM(TM35_FLAMETHROWER)
+ | TMHM(TM38_FIRE_BLAST)
+ | TMHM(TM42_FACADE)
+ | TMHM(TM43_SECRET_POWER)
+ | TMHM(TM44_REST)
+ | TMHM(TM45_ATTRACT)),
+
+ [SPECIES_LOUDRED] = TMHM_LEARNSET(TMHM(TM03_WATER_PULSE)
+ | TMHM(TM05_ROAR)
+ | TMHM(TM06_TOXIC)
+ | TMHM(TM10_HIDDEN_POWER)
+ | TMHM(TM11_SUNNY_DAY)
+ | TMHM(TM12_TAUNT)
+ | TMHM(TM13_ICE_BEAM)
+ | TMHM(TM14_BLIZZARD)
+ | TMHM(TM17_PROTECT)
+ | TMHM(TM18_RAIN_DANCE)
+ | TMHM(TM21_FRUSTRATION)
+ | TMHM(TM22_SOLARBEAM)
+ | TMHM(TM26_EARTHQUAKE)
+ | TMHM(TM27_RETURN)
+ | TMHM(TM30_SHADOW_BALL)
+ | TMHM(TM31_BRICK_BREAK)
+ | TMHM(TM32_DOUBLE_TEAM)
+ | TMHM(TM34_SHOCK_WAVE)
+ | TMHM(TM35_FLAMETHROWER)
+ | TMHM(TM38_FIRE_BLAST)
+ | TMHM(TM41_TORMENT)
+ | TMHM(TM42_FACADE)
+ | TMHM(TM43_SECRET_POWER)
+ | TMHM(TM44_REST)
+ | TMHM(TM45_ATTRACT)
+ | TMHM(TM50_OVERHEAT)
+ | TMHM(HM04_STRENGTH)
+ | TMHM(HM06_ROCK_SMASH)),
+
+ [SPECIES_EXPLOUD] = TMHM_LEARNSET(TMHM(TM03_WATER_PULSE)
+ | TMHM(TM05_ROAR)
+ | TMHM(TM06_TOXIC)
+ | TMHM(TM10_HIDDEN_POWER)
+ | TMHM(TM11_SUNNY_DAY)
+ | TMHM(TM12_TAUNT)
+ | TMHM(TM13_ICE_BEAM)
+ | TMHM(TM14_BLIZZARD)
+ | TMHM(TM15_HYPER_BEAM)
+ | TMHM(TM17_PROTECT)
+ | TMHM(TM18_RAIN_DANCE)
+ | TMHM(TM21_FRUSTRATION)
+ | TMHM(TM22_SOLARBEAM)
+ | TMHM(TM26_EARTHQUAKE)
+ | TMHM(TM27_RETURN)
+ | TMHM(TM30_SHADOW_BALL)
+ | TMHM(TM31_BRICK_BREAK)
+ | TMHM(TM32_DOUBLE_TEAM)
+ | TMHM(TM34_SHOCK_WAVE)
+ | TMHM(TM35_FLAMETHROWER)
+ | TMHM(TM38_FIRE_BLAST)
+ | TMHM(TM41_TORMENT)
+ | TMHM(TM42_FACADE)
+ | TMHM(TM43_SECRET_POWER)
+ | TMHM(TM44_REST)
+ | TMHM(TM45_ATTRACT)
+ | TMHM(TM50_OVERHEAT)
+ | TMHM(HM04_STRENGTH)
+ | TMHM(HM06_ROCK_SMASH)),
+
+ [SPECIES_CLAMPERL] = TMHM_LEARNSET(TMHM(TM03_WATER_PULSE)
+ | TMHM(TM06_TOXIC)
+ | TMHM(TM07_HAIL)
+ | TMHM(TM10_HIDDEN_POWER)
+ | TMHM(TM13_ICE_BEAM)
+ | TMHM(TM14_BLIZZARD)
+ | TMHM(TM17_PROTECT)
+ | TMHM(TM18_RAIN_DANCE)
+ | TMHM(TM21_FRUSTRATION)
+ | TMHM(TM27_RETURN)
+ | TMHM(TM32_DOUBLE_TEAM)
+ | TMHM(TM42_FACADE)
+ | TMHM(TM43_SECRET_POWER)
+ | TMHM(TM44_REST)
+ | TMHM(TM45_ATTRACT)
+ | TMHM(HM03_SURF)
+ | TMHM(HM07_WATERFALL)
+ | TMHM(HM08_DIVE)),
+
+ [SPECIES_HUNTAIL] = TMHM_LEARNSET(TMHM(TM03_WATER_PULSE)
+ | TMHM(TM06_TOXIC)
+ | TMHM(TM07_HAIL)
+ | TMHM(TM10_HIDDEN_POWER)
+ | TMHM(TM13_ICE_BEAM)
+ | TMHM(TM14_BLIZZARD)
+ | TMHM(TM15_HYPER_BEAM)
+ | TMHM(TM17_PROTECT)
+ | TMHM(TM18_RAIN_DANCE)
+ | TMHM(TM21_FRUSTRATION)
+ | TMHM(TM27_RETURN)
+ | TMHM(TM32_DOUBLE_TEAM)
+ | TMHM(TM39_ROCK_TOMB)
+ | TMHM(TM42_FACADE)
+ | TMHM(TM43_SECRET_POWER)
+ | TMHM(TM44_REST)
+ | TMHM(TM45_ATTRACT)
+ | TMHM(TM49_SNATCH)
+ | TMHM(HM03_SURF)
+ | TMHM(HM07_WATERFALL)
+ | TMHM(HM08_DIVE)),
+
+ [SPECIES_GOREBYSS] = TMHM_LEARNSET(TMHM(TM03_WATER_PULSE)
+ | TMHM(TM06_TOXIC)
+ | TMHM(TM07_HAIL)
+ | TMHM(TM10_HIDDEN_POWER)
+ | TMHM(TM13_ICE_BEAM)
+ | TMHM(TM14_BLIZZARD)
+ | TMHM(TM15_HYPER_BEAM)
+ | TMHM(TM17_PROTECT)
+ | TMHM(TM18_RAIN_DANCE)
+ | TMHM(TM20_SAFEGUARD)
+ | TMHM(TM21_FRUSTRATION)
+ | TMHM(TM27_RETURN)
+ | TMHM(TM29_PSYCHIC)
+ | TMHM(TM30_SHADOW_BALL)
+ | TMHM(TM32_DOUBLE_TEAM)
+ | TMHM(TM42_FACADE)
+ | TMHM(TM43_SECRET_POWER)
+ | TMHM(TM44_REST)
+ | TMHM(TM45_ATTRACT)
+ | TMHM(HM03_SURF)
+ | TMHM(HM07_WATERFALL)
+ | TMHM(HM08_DIVE)),
+
+ [SPECIES_ABSOL] = TMHM_LEARNSET(TMHM(TM03_WATER_PULSE)
+ | TMHM(TM04_CALM_MIND)
+ | TMHM(TM06_TOXIC)
+ | TMHM(TM07_HAIL)
+ | TMHM(TM10_HIDDEN_POWER)
+ | TMHM(TM11_SUNNY_DAY)
+ | TMHM(TM12_TAUNT)
+ | TMHM(TM13_ICE_BEAM)
+ | TMHM(TM14_BLIZZARD)
+ | TMHM(TM15_HYPER_BEAM)
+ | TMHM(TM17_PROTECT)
+ | TMHM(TM18_RAIN_DANCE)
+ | TMHM(TM21_FRUSTRATION)
+ | TMHM(TM23_IRON_TAIL)
+ | TMHM(TM24_THUNDERBOLT)
+ | TMHM(TM25_THUNDER)
+ | TMHM(TM27_RETURN)
+ | TMHM(TM30_SHADOW_BALL)
+ | TMHM(TM32_DOUBLE_TEAM)
+ | TMHM(TM34_SHOCK_WAVE)
+ | TMHM(TM35_FLAMETHROWER)
+ | TMHM(TM37_SANDSTORM)
+ | TMHM(TM38_FIRE_BLAST)
+ | TMHM(TM40_AERIAL_ACE)
+ | TMHM(TM41_TORMENT)
+ | TMHM(TM42_FACADE)
+ | TMHM(TM43_SECRET_POWER)
+ | TMHM(TM44_REST)
+ | TMHM(TM45_ATTRACT)
+ | TMHM(TM46_THIEF)
+ | TMHM(TM49_SNATCH)
+ | TMHM(HM01_CUT)
+ | TMHM(HM04_STRENGTH)
+ | TMHM(HM05_FLASH)
+ | TMHM(HM06_ROCK_SMASH)),
+
+ [SPECIES_SHUPPET] = TMHM_LEARNSET(TMHM(TM04_CALM_MIND)
+ | TMHM(TM06_TOXIC)
+ | TMHM(TM10_HIDDEN_POWER)
+ | TMHM(TM11_SUNNY_DAY)
+ | TMHM(TM12_TAUNT)
+ | TMHM(TM17_PROTECT)
+ | TMHM(TM18_RAIN_DANCE)
+ | TMHM(TM21_FRUSTRATION)
+ | TMHM(TM24_THUNDERBOLT)
+ | TMHM(TM25_THUNDER)
+ | TMHM(TM27_RETURN)
+ | TMHM(TM29_PSYCHIC)
+ | TMHM(TM30_SHADOW_BALL)
+ | TMHM(TM32_DOUBLE_TEAM)
+ | TMHM(TM34_SHOCK_WAVE)
+ | TMHM(TM41_TORMENT)
+ | TMHM(TM42_FACADE)
+ | TMHM(TM43_SECRET_POWER)
+ | TMHM(TM44_REST)
+ | TMHM(TM45_ATTRACT)
+ | TMHM(TM46_THIEF)
+ | TMHM(TM48_SKILL_SWAP)
+ | TMHM(TM49_SNATCH)
+ | TMHM(HM05_FLASH)),
+
+ [SPECIES_BANETTE] = TMHM_LEARNSET(TMHM(TM04_CALM_MIND)
+ | TMHM(TM06_TOXIC)
+ | TMHM(TM10_HIDDEN_POWER)
+ | TMHM(TM11_SUNNY_DAY)
+ | TMHM(TM12_TAUNT)
+ | TMHM(TM15_HYPER_BEAM)
+ | TMHM(TM17_PROTECT)
+ | TMHM(TM18_RAIN_DANCE)
+ | TMHM(TM21_FRUSTRATION)
+ | TMHM(TM24_THUNDERBOLT)
+ | TMHM(TM25_THUNDER)
+ | TMHM(TM27_RETURN)
+ | TMHM(TM29_PSYCHIC)
+ | TMHM(TM30_SHADOW_BALL)
+ | TMHM(TM32_DOUBLE_TEAM)
+ | TMHM(TM34_SHOCK_WAVE)
+ | TMHM(TM41_TORMENT)
+ | TMHM(TM42_FACADE)
+ | TMHM(TM43_SECRET_POWER)
+ | TMHM(TM44_REST)
+ | TMHM(TM45_ATTRACT)
+ | TMHM(TM46_THIEF)
+ | TMHM(TM48_SKILL_SWAP)
+ | TMHM(TM49_SNATCH)
+ | TMHM(HM05_FLASH)),
+
+ [SPECIES_SEVIPER] = TMHM_LEARNSET(TMHM(TM06_TOXIC)
+ | TMHM(TM10_HIDDEN_POWER)
+ | TMHM(TM11_SUNNY_DAY)
+ | TMHM(TM12_TAUNT)
+ | TMHM(TM17_PROTECT)
+ | TMHM(TM18_RAIN_DANCE)
+ | TMHM(TM19_GIGA_DRAIN)
+ | TMHM(TM21_FRUSTRATION)
+ | TMHM(TM23_IRON_TAIL)
+ | TMHM(TM26_EARTHQUAKE)
+ | TMHM(TM27_RETURN)
+ | TMHM(TM28_DIG)
+ | TMHM(TM32_DOUBLE_TEAM)
+ | TMHM(TM35_FLAMETHROWER)
+ | TMHM(TM36_SLUDGE_BOMB)
+ | TMHM(TM42_FACADE)
+ | TMHM(TM43_SECRET_POWER)
+ | TMHM(TM44_REST)
+ | TMHM(TM45_ATTRACT)
+ | TMHM(TM46_THIEF)
+ | TMHM(TM49_SNATCH)
+ | TMHM(HM04_STRENGTH)
+ | TMHM(HM06_ROCK_SMASH)),
+
+ [SPECIES_ZANGOOSE] = TMHM_LEARNSET(TMHM(TM01_FOCUS_PUNCH)
+ | TMHM(TM03_WATER_PULSE)
+ | TMHM(TM05_ROAR)
+ | TMHM(TM06_TOXIC)
+ | TMHM(TM10_HIDDEN_POWER)
+ | TMHM(TM11_SUNNY_DAY)
+ | TMHM(TM12_TAUNT)
+ | TMHM(TM13_ICE_BEAM)
+ | TMHM(TM14_BLIZZARD)
+ | TMHM(TM17_PROTECT)
+ | TMHM(TM18_RAIN_DANCE)
+ | TMHM(TM19_GIGA_DRAIN)
+ | TMHM(TM21_FRUSTRATION)
+ | TMHM(TM22_SOLARBEAM)
+ | TMHM(TM23_IRON_TAIL)
+ | TMHM(TM24_THUNDERBOLT)
+ | TMHM(TM25_THUNDER)
+ | TMHM(TM27_RETURN)
+ | TMHM(TM28_DIG)
+ | TMHM(TM30_SHADOW_BALL)
+ | TMHM(TM31_BRICK_BREAK)
+ | TMHM(TM32_DOUBLE_TEAM)
+ | TMHM(TM34_SHOCK_WAVE)
+ | TMHM(TM35_FLAMETHROWER)
+ | TMHM(TM38_FIRE_BLAST)
+ | TMHM(TM40_AERIAL_ACE)
+ | TMHM(TM42_FACADE)
+ | TMHM(TM43_SECRET_POWER)
+ | TMHM(TM44_REST)
+ | TMHM(TM45_ATTRACT)
+ | TMHM(TM46_THIEF)
+ | TMHM(HM04_STRENGTH)
+ | TMHM(HM06_ROCK_SMASH)),
+
+ [SPECIES_RELICANTH] = TMHM_LEARNSET(TMHM(TM03_WATER_PULSE)
+ | TMHM(TM04_CALM_MIND)
+ | TMHM(TM06_TOXIC)
+ | TMHM(TM07_HAIL)
+ | TMHM(TM10_HIDDEN_POWER)
+ | TMHM(TM13_ICE_BEAM)
+ | TMHM(TM14_BLIZZARD)
+ | TMHM(TM15_HYPER_BEAM)
+ | TMHM(TM17_PROTECT)
+ | TMHM(TM18_RAIN_DANCE)
+ | TMHM(TM20_SAFEGUARD)
+ | TMHM(TM21_FRUSTRATION)
+ | TMHM(TM26_EARTHQUAKE)
+ | TMHM(TM27_RETURN)
+ | TMHM(TM32_DOUBLE_TEAM)
+ | TMHM(TM37_SANDSTORM)
+ | TMHM(TM39_ROCK_TOMB)
+ | TMHM(TM42_FACADE)
+ | TMHM(TM43_SECRET_POWER)
+ | TMHM(TM44_REST)
+ | TMHM(TM45_ATTRACT)
+ | TMHM(HM03_SURF)
+ | TMHM(HM06_ROCK_SMASH)
+ | TMHM(HM07_WATERFALL)
+ | TMHM(HM08_DIVE)),
+
+ [SPECIES_ARON] = TMHM_LEARNSET(TMHM(TM03_WATER_PULSE)
+ | TMHM(TM05_ROAR)
+ | TMHM(TM06_TOXIC)
+ | TMHM(TM10_HIDDEN_POWER)
+ | TMHM(TM11_SUNNY_DAY)
+ | TMHM(TM17_PROTECT)
+ | TMHM(TM18_RAIN_DANCE)
+ | TMHM(TM21_FRUSTRATION)
+ | TMHM(TM23_IRON_TAIL)
+ | TMHM(TM26_EARTHQUAKE)
+ | TMHM(TM27_RETURN)
+ | TMHM(TM28_DIG)
+ | TMHM(TM32_DOUBLE_TEAM)
+ | TMHM(TM34_SHOCK_WAVE)
+ | TMHM(TM37_SANDSTORM)
+ | TMHM(TM39_ROCK_TOMB)
+ | TMHM(TM40_AERIAL_ACE)
+ | TMHM(TM42_FACADE)
+ | TMHM(TM43_SECRET_POWER)
+ | TMHM(TM44_REST)
+ | TMHM(TM45_ATTRACT)
+ | TMHM(HM01_CUT)
+ | TMHM(HM04_STRENGTH)
+ | TMHM(HM06_ROCK_SMASH)),
+
+ [SPECIES_LAIRON] = TMHM_LEARNSET(TMHM(TM03_WATER_PULSE)
+ | TMHM(TM05_ROAR)
+ | TMHM(TM06_TOXIC)
+ | TMHM(TM10_HIDDEN_POWER)
+ | TMHM(TM11_SUNNY_DAY)
+ | TMHM(TM17_PROTECT)
+ | TMHM(TM18_RAIN_DANCE)
+ | TMHM(TM21_FRUSTRATION)
+ | TMHM(TM23_IRON_TAIL)
+ | TMHM(TM26_EARTHQUAKE)
+ | TMHM(TM27_RETURN)
+ | TMHM(TM28_DIG)
+ | TMHM(TM32_DOUBLE_TEAM)
+ | TMHM(TM34_SHOCK_WAVE)
+ | TMHM(TM37_SANDSTORM)
+ | TMHM(TM39_ROCK_TOMB)
+ | TMHM(TM40_AERIAL_ACE)
+ | TMHM(TM42_FACADE)
+ | TMHM(TM43_SECRET_POWER)
+ | TMHM(TM44_REST)
+ | TMHM(TM45_ATTRACT)
+ | TMHM(HM01_CUT)
+ | TMHM(HM04_STRENGTH)
+ | TMHM(HM06_ROCK_SMASH)),
+
+ [SPECIES_AGGRON] = TMHM_LEARNSET(TMHM(TM01_FOCUS_PUNCH)
+ | TMHM(TM02_DRAGON_CLAW)
+ | TMHM(TM03_WATER_PULSE)
+ | TMHM(TM05_ROAR)
+ | TMHM(TM06_TOXIC)
+ | TMHM(TM10_HIDDEN_POWER)
+ | TMHM(TM11_SUNNY_DAY)
+ | TMHM(TM12_TAUNT)
+ | TMHM(TM13_ICE_BEAM)
+ | TMHM(TM14_BLIZZARD)
+ | TMHM(TM15_HYPER_BEAM)
+ | TMHM(TM17_PROTECT)
+ | TMHM(TM18_RAIN_DANCE)
+ | TMHM(TM21_FRUSTRATION)
+ | TMHM(TM22_SOLARBEAM)
+ | TMHM(TM23_IRON_TAIL)
+ | TMHM(TM24_THUNDERBOLT)
+ | TMHM(TM25_THUNDER)
+ | TMHM(TM26_EARTHQUAKE)
+ | TMHM(TM27_RETURN)
+ | TMHM(TM28_DIG)
+ | TMHM(TM31_BRICK_BREAK)
+ | TMHM(TM32_DOUBLE_TEAM)
+ | TMHM(TM34_SHOCK_WAVE)
+ | TMHM(TM35_FLAMETHROWER)
+ | TMHM(TM37_SANDSTORM)
+ | TMHM(TM38_FIRE_BLAST)
+ | TMHM(TM39_ROCK_TOMB)
+ | TMHM(TM40_AERIAL_ACE)
+ | TMHM(TM42_FACADE)
+ | TMHM(TM43_SECRET_POWER)
+ | TMHM(TM44_REST)
+ | TMHM(TM45_ATTRACT)
+ | TMHM(HM01_CUT)
+ | TMHM(HM03_SURF)
+ | TMHM(HM04_STRENGTH)
+ | TMHM(HM06_ROCK_SMASH)),
+
+ [SPECIES_CASTFORM] = TMHM_LEARNSET(TMHM(TM03_WATER_PULSE)
+ | TMHM(TM06_TOXIC)
+ | TMHM(TM07_HAIL)
+ | TMHM(TM10_HIDDEN_POWER)
+ | TMHM(TM11_SUNNY_DAY)
+ | TMHM(TM13_ICE_BEAM)
+ | TMHM(TM14_BLIZZARD)
+ | TMHM(TM17_PROTECT)
+ | TMHM(TM18_RAIN_DANCE)
+ | TMHM(TM21_FRUSTRATION)
+ | TMHM(TM22_SOLARBEAM)
+ | TMHM(TM24_THUNDERBOLT)
+ | TMHM(TM25_THUNDER)
+ | TMHM(TM27_RETURN)
+ | TMHM(TM30_SHADOW_BALL)
+ | TMHM(TM32_DOUBLE_TEAM)
+ | TMHM(TM34_SHOCK_WAVE)
+ | TMHM(TM35_FLAMETHROWER)
+ | TMHM(TM37_SANDSTORM)
+ | TMHM(TM38_FIRE_BLAST)
+ | TMHM(TM42_FACADE)
+ | TMHM(TM43_SECRET_POWER)
+ | TMHM(TM44_REST)
+ | TMHM(TM45_ATTRACT)
+ | TMHM(TM46_THIEF)
+ | TMHM(HM05_FLASH)),
+
+ [SPECIES_VOLBEAT] = TMHM_LEARNSET(TMHM(TM01_FOCUS_PUNCH)
+ | TMHM(TM03_WATER_PULSE)
+ | TMHM(TM06_TOXIC)
+ | TMHM(TM10_HIDDEN_POWER)
+ | TMHM(TM11_SUNNY_DAY)
+ | TMHM(TM16_LIGHT_SCREEN)
+ | TMHM(TM17_PROTECT)
+ | TMHM(TM18_RAIN_DANCE)
+ | TMHM(TM19_GIGA_DRAIN)
+ | TMHM(TM21_FRUSTRATION)
+ | TMHM(TM22_SOLARBEAM)
+ | TMHM(TM24_THUNDERBOLT)
+ | TMHM(TM25_THUNDER)
+ | TMHM(TM27_RETURN)
+ | TMHM(TM30_SHADOW_BALL)
+ | TMHM(TM31_BRICK_BREAK)
+ | TMHM(TM32_DOUBLE_TEAM)
+ | TMHM(TM34_SHOCK_WAVE)
+ | TMHM(TM40_AERIAL_ACE)
+ | TMHM(TM42_FACADE)
+ | TMHM(TM43_SECRET_POWER)
+ | TMHM(TM44_REST)
+ | TMHM(TM45_ATTRACT)
+ | TMHM(TM46_THIEF)
+ | TMHM(HM05_FLASH)),
+
+ [SPECIES_ILLUMISE] = TMHM_LEARNSET(TMHM(TM01_FOCUS_PUNCH)
+ | TMHM(TM03_WATER_PULSE)
+ | TMHM(TM06_TOXIC)
+ | TMHM(TM10_HIDDEN_POWER)
+ | TMHM(TM11_SUNNY_DAY)
+ | TMHM(TM16_LIGHT_SCREEN)
+ | TMHM(TM17_PROTECT)
+ | TMHM(TM18_RAIN_DANCE)
+ | TMHM(TM19_GIGA_DRAIN)
+ | TMHM(TM21_FRUSTRATION)
+ | TMHM(TM22_SOLARBEAM)
+ | TMHM(TM24_THUNDERBOLT)
+ | TMHM(TM25_THUNDER)
+ | TMHM(TM27_RETURN)
+ | TMHM(TM30_SHADOW_BALL)
+ | TMHM(TM31_BRICK_BREAK)
+ | TMHM(TM32_DOUBLE_TEAM)
+ | TMHM(TM34_SHOCK_WAVE)
+ | TMHM(TM40_AERIAL_ACE)
+ | TMHM(TM42_FACADE)
+ | TMHM(TM43_SECRET_POWER)
+ | TMHM(TM44_REST)
+ | TMHM(TM45_ATTRACT)
+ | TMHM(TM46_THIEF)
+ | TMHM(HM05_FLASH)),
+
+ [SPECIES_LILEEP] = TMHM_LEARNSET(TMHM(TM06_TOXIC)
+ | TMHM(TM09_BULLET_SEED)
+ | TMHM(TM10_HIDDEN_POWER)
+ | TMHM(TM11_SUNNY_DAY)
+ | TMHM(TM17_PROTECT)
+ | TMHM(TM19_GIGA_DRAIN)
+ | TMHM(TM21_FRUSTRATION)
+ | TMHM(TM22_SOLARBEAM)
+ | TMHM(TM27_RETURN)
+ | TMHM(TM32_DOUBLE_TEAM)
+ | TMHM(TM36_SLUDGE_BOMB)
+ | TMHM(TM37_SANDSTORM)
+ | TMHM(TM42_FACADE)
+ | TMHM(TM43_SECRET_POWER)
+ | TMHM(TM44_REST)
+ | TMHM(TM45_ATTRACT)),
+
+ [SPECIES_CRADILY] = TMHM_LEARNSET(TMHM(TM06_TOXIC)
+ | TMHM(TM09_BULLET_SEED)
+ | TMHM(TM10_HIDDEN_POWER)
+ | TMHM(TM11_SUNNY_DAY)
+ | TMHM(TM15_HYPER_BEAM)
+ | TMHM(TM17_PROTECT)
+ | TMHM(TM19_GIGA_DRAIN)
+ | TMHM(TM21_FRUSTRATION)
+ | TMHM(TM22_SOLARBEAM)
+ | TMHM(TM26_EARTHQUAKE)
+ | TMHM(TM27_RETURN)
+ | TMHM(TM32_DOUBLE_TEAM)
+ | TMHM(TM36_SLUDGE_BOMB)
+ | TMHM(TM37_SANDSTORM)
+ | TMHM(TM39_ROCK_TOMB)
+ | TMHM(TM42_FACADE)
+ | TMHM(TM43_SECRET_POWER)
+ | TMHM(TM44_REST)
+ | TMHM(TM45_ATTRACT)
+ | TMHM(HM04_STRENGTH)
+ | TMHM(HM06_ROCK_SMASH)),
+
+ [SPECIES_ANORITH] = TMHM_LEARNSET(TMHM(TM03_WATER_PULSE)
+ | TMHM(TM06_TOXIC)
+ | TMHM(TM10_HIDDEN_POWER)
+ | TMHM(TM11_SUNNY_DAY)
+ | TMHM(TM17_PROTECT)
+ | TMHM(TM21_FRUSTRATION)
+ | TMHM(TM27_RETURN)
+ | TMHM(TM28_DIG)
+ | TMHM(TM31_BRICK_BREAK)
+ | TMHM(TM32_DOUBLE_TEAM)
+ | TMHM(TM37_SANDSTORM)
+ | TMHM(TM39_ROCK_TOMB)
+ | TMHM(TM40_AERIAL_ACE)
+ | TMHM(TM42_FACADE)
+ | TMHM(TM43_SECRET_POWER)
+ | TMHM(TM44_REST)
+ | TMHM(TM45_ATTRACT)
+ | TMHM(HM01_CUT)
+ | TMHM(HM06_ROCK_SMASH)),
+
+ [SPECIES_ARMALDO] = TMHM_LEARNSET(TMHM(TM03_WATER_PULSE)
+ | TMHM(TM06_TOXIC)
+ | TMHM(TM10_HIDDEN_POWER)
+ | TMHM(TM11_SUNNY_DAY)
+ | TMHM(TM15_HYPER_BEAM)
+ | TMHM(TM17_PROTECT)
+ | TMHM(TM21_FRUSTRATION)
+ | TMHM(TM23_IRON_TAIL)
+ | TMHM(TM26_EARTHQUAKE)
+ | TMHM(TM27_RETURN)
+ | TMHM(TM28_DIG)
+ | TMHM(TM31_BRICK_BREAK)
+ | TMHM(TM32_DOUBLE_TEAM)
+ | TMHM(TM37_SANDSTORM)
+ | TMHM(TM39_ROCK_TOMB)
+ | TMHM(TM40_AERIAL_ACE)
+ | TMHM(TM42_FACADE)
+ | TMHM(TM43_SECRET_POWER)
+ | TMHM(TM44_REST)
+ | TMHM(TM45_ATTRACT)
+ | TMHM(HM01_CUT)
+ | TMHM(HM04_STRENGTH)
+ | TMHM(HM06_ROCK_SMASH)),
+
+ [SPECIES_RALTS] = TMHM_LEARNSET(TMHM(TM04_CALM_MIND)
+ | TMHM(TM06_TOXIC)
+ | TMHM(TM10_HIDDEN_POWER)
+ | TMHM(TM11_SUNNY_DAY)
+ | TMHM(TM12_TAUNT)
+ | TMHM(TM16_LIGHT_SCREEN)
+ | TMHM(TM17_PROTECT)
+ | TMHM(TM18_RAIN_DANCE)
+ | TMHM(TM20_SAFEGUARD)
+ | TMHM(TM21_FRUSTRATION)
+ | TMHM(TM24_THUNDERBOLT)
+ | TMHM(TM27_RETURN)
+ | TMHM(TM29_PSYCHIC)
+ | TMHM(TM30_SHADOW_BALL)
+ | TMHM(TM32_DOUBLE_TEAM)
+ | TMHM(TM33_REFLECT)
+ | TMHM(TM34_SHOCK_WAVE)
+ | TMHM(TM41_TORMENT)
+ | TMHM(TM42_FACADE)
+ | TMHM(TM43_SECRET_POWER)
+ | TMHM(TM44_REST)
+ | TMHM(TM45_ATTRACT)
+ | TMHM(TM46_THIEF)
+ | TMHM(TM48_SKILL_SWAP)
+ | TMHM(TM49_SNATCH)
+ | TMHM(HM05_FLASH)),
+
+ [SPECIES_KIRLIA] = TMHM_LEARNSET(TMHM(TM04_CALM_MIND)
+ | TMHM(TM06_TOXIC)
+ | TMHM(TM10_HIDDEN_POWER)
+ | TMHM(TM11_SUNNY_DAY)
+ | TMHM(TM12_TAUNT)
+ | TMHM(TM16_LIGHT_SCREEN)
+ | TMHM(TM17_PROTECT)
+ | TMHM(TM18_RAIN_DANCE)
+ | TMHM(TM20_SAFEGUARD)
+ | TMHM(TM21_FRUSTRATION)
+ | TMHM(TM24_THUNDERBOLT)
+ | TMHM(TM27_RETURN)
+ | TMHM(TM29_PSYCHIC)
+ | TMHM(TM30_SHADOW_BALL)
+ | TMHM(TM32_DOUBLE_TEAM)
+ | TMHM(TM33_REFLECT)
+ | TMHM(TM34_SHOCK_WAVE)
+ | TMHM(TM41_TORMENT)
+ | TMHM(TM42_FACADE)
+ | TMHM(TM43_SECRET_POWER)
+ | TMHM(TM44_REST)
+ | TMHM(TM45_ATTRACT)
+ | TMHM(TM46_THIEF)
+ | TMHM(TM48_SKILL_SWAP)
+ | TMHM(TM49_SNATCH)
+ | TMHM(HM05_FLASH)),
+
+ [SPECIES_GARDEVOIR] = TMHM_LEARNSET(TMHM(TM04_CALM_MIND)
+ | TMHM(TM06_TOXIC)
+ | TMHM(TM10_HIDDEN_POWER)
+ | TMHM(TM11_SUNNY_DAY)
+ | TMHM(TM12_TAUNT)
+ | TMHM(TM15_HYPER_BEAM)
+ | TMHM(TM16_LIGHT_SCREEN)
+ | TMHM(TM17_PROTECT)
+ | TMHM(TM18_RAIN_DANCE)
+ | TMHM(TM20_SAFEGUARD)
+ | TMHM(TM21_FRUSTRATION)
+ | TMHM(TM24_THUNDERBOLT)
+ | TMHM(TM27_RETURN)
+ | TMHM(TM29_PSYCHIC)
+ | TMHM(TM30_SHADOW_BALL)
+ | TMHM(TM32_DOUBLE_TEAM)
+ | TMHM(TM33_REFLECT)
+ | TMHM(TM34_SHOCK_WAVE)
+ | TMHM(TM41_TORMENT)
+ | TMHM(TM42_FACADE)
+ | TMHM(TM43_SECRET_POWER)
+ | TMHM(TM44_REST)
+ | TMHM(TM45_ATTRACT)
+ | TMHM(TM46_THIEF)
+ | TMHM(TM48_SKILL_SWAP)
+ | TMHM(TM49_SNATCH)
+ | TMHM(HM05_FLASH)),
+
+ [SPECIES_BAGON] = TMHM_LEARNSET(TMHM(TM02_DRAGON_CLAW)
+ | TMHM(TM05_ROAR)
+ | TMHM(TM06_TOXIC)
+ | TMHM(TM10_HIDDEN_POWER)
+ | TMHM(TM11_SUNNY_DAY)
+ | TMHM(TM17_PROTECT)
+ | TMHM(TM18_RAIN_DANCE)
+ | TMHM(TM21_FRUSTRATION)
+ | TMHM(TM27_RETURN)
+ | TMHM(TM31_BRICK_BREAK)
+ | TMHM(TM32_DOUBLE_TEAM)
+ | TMHM(TM35_FLAMETHROWER)
+ | TMHM(TM38_FIRE_BLAST)
+ | TMHM(TM39_ROCK_TOMB)
+ | TMHM(TM40_AERIAL_ACE)
+ | TMHM(TM42_FACADE)
+ | TMHM(TM43_SECRET_POWER)
+ | TMHM(TM44_REST)
+ | TMHM(TM45_ATTRACT)
+ | TMHM(HM01_CUT)
+ | TMHM(HM04_STRENGTH)
+ | TMHM(HM06_ROCK_SMASH)),
+
+ [SPECIES_SHELGON] = TMHM_LEARNSET(TMHM(TM02_DRAGON_CLAW)
+ | TMHM(TM05_ROAR)
+ | TMHM(TM06_TOXIC)
+ | TMHM(TM10_HIDDEN_POWER)
+ | TMHM(TM11_SUNNY_DAY)
+ | TMHM(TM17_PROTECT)
+ | TMHM(TM18_RAIN_DANCE)
+ | TMHM(TM21_FRUSTRATION)
+ | TMHM(TM27_RETURN)
+ | TMHM(TM31_BRICK_BREAK)
+ | TMHM(TM32_DOUBLE_TEAM)
+ | TMHM(TM35_FLAMETHROWER)
+ | TMHM(TM38_FIRE_BLAST)
+ | TMHM(TM39_ROCK_TOMB)
+ | TMHM(TM40_AERIAL_ACE)
+ | TMHM(TM42_FACADE)
+ | TMHM(TM43_SECRET_POWER)
+ | TMHM(TM44_REST)
+ | TMHM(TM45_ATTRACT)
+ | TMHM(HM01_CUT)
+ | TMHM(HM04_STRENGTH)
+ | TMHM(HM06_ROCK_SMASH)),
+
+ [SPECIES_SALAMENCE] = TMHM_LEARNSET(TMHM(TM02_DRAGON_CLAW)
+ | TMHM(TM05_ROAR)
+ | TMHM(TM06_TOXIC)
+ | TMHM(TM10_HIDDEN_POWER)
+ | TMHM(TM11_SUNNY_DAY)
+ | TMHM(TM15_HYPER_BEAM)
+ | TMHM(TM17_PROTECT)
+ | TMHM(TM18_RAIN_DANCE)
+ | TMHM(TM21_FRUSTRATION)
+ | TMHM(TM23_IRON_TAIL)
+ | TMHM(TM26_EARTHQUAKE)
+ | TMHM(TM27_RETURN)
+ | TMHM(TM31_BRICK_BREAK)
+ | TMHM(TM32_DOUBLE_TEAM)
+ | TMHM(TM35_FLAMETHROWER)
+ | TMHM(TM38_FIRE_BLAST)
+ | TMHM(TM39_ROCK_TOMB)
+ | TMHM(TM40_AERIAL_ACE)
+ | TMHM(TM42_FACADE)
+ | TMHM(TM43_SECRET_POWER)
+ | TMHM(TM44_REST)
+ | TMHM(TM45_ATTRACT)
+ | TMHM(TM47_STEEL_WING)
+ | TMHM(HM01_CUT)
+ | TMHM(HM02_FLY)
+ | TMHM(HM04_STRENGTH)
+ | TMHM(HM06_ROCK_SMASH)),
+
+ [SPECIES_BELDUM] = TMHM_LEARNSET(0),
+
+ [SPECIES_METANG] = TMHM_LEARNSET(TMHM(TM06_TOXIC)
+ | TMHM(TM10_HIDDEN_POWER)
+ | TMHM(TM11_SUNNY_DAY)
+ | TMHM(TM15_HYPER_BEAM)
+ | TMHM(TM16_LIGHT_SCREEN)
+ | TMHM(TM17_PROTECT)
+ | TMHM(TM18_RAIN_DANCE)
+ | TMHM(TM21_FRUSTRATION)
+ | TMHM(TM26_EARTHQUAKE)
+ | TMHM(TM27_RETURN)
+ | TMHM(TM29_PSYCHIC)
+ | TMHM(TM30_SHADOW_BALL)
+ | TMHM(TM31_BRICK_BREAK)
+ | TMHM(TM32_DOUBLE_TEAM)
+ | TMHM(TM33_REFLECT)
+ | TMHM(TM36_SLUDGE_BOMB)
+ | TMHM(TM37_SANDSTORM)
+ | TMHM(TM39_ROCK_TOMB)
+ | TMHM(TM40_AERIAL_ACE)
+ | TMHM(TM42_FACADE)
+ | TMHM(TM43_SECRET_POWER)
+ | TMHM(TM44_REST)
+ | TMHM(HM01_CUT)
+ | TMHM(HM04_STRENGTH)
+ | TMHM(HM05_FLASH)
+ | TMHM(HM06_ROCK_SMASH)),
+
+ [SPECIES_METAGROSS] = TMHM_LEARNSET(TMHM(TM06_TOXIC)
+ | TMHM(TM10_HIDDEN_POWER)
+ | TMHM(TM11_SUNNY_DAY)
+ | TMHM(TM15_HYPER_BEAM)
+ | TMHM(TM16_LIGHT_SCREEN)
+ | TMHM(TM17_PROTECT)
+ | TMHM(TM18_RAIN_DANCE)
+ | TMHM(TM21_FRUSTRATION)
+ | TMHM(TM26_EARTHQUAKE)
+ | TMHM(TM27_RETURN)
+ | TMHM(TM29_PSYCHIC)
+ | TMHM(TM30_SHADOW_BALL)
+ | TMHM(TM31_BRICK_BREAK)
+ | TMHM(TM32_DOUBLE_TEAM)
+ | TMHM(TM33_REFLECT)
+ | TMHM(TM36_SLUDGE_BOMB)
+ | TMHM(TM37_SANDSTORM)
+ | TMHM(TM39_ROCK_TOMB)
+ | TMHM(TM40_AERIAL_ACE)
+ | TMHM(TM42_FACADE)
+ | TMHM(TM43_SECRET_POWER)
+ | TMHM(TM44_REST)
+ | TMHM(HM01_CUT)
+ | TMHM(HM04_STRENGTH)
+ | TMHM(HM05_FLASH)
+ | TMHM(HM06_ROCK_SMASH)),
+
+ [SPECIES_REGIROCK] = TMHM_LEARNSET(TMHM(TM01_FOCUS_PUNCH)
+ | TMHM(TM06_TOXIC)
+ | TMHM(TM10_HIDDEN_POWER)
+ | TMHM(TM11_SUNNY_DAY)
+ | TMHM(TM15_HYPER_BEAM)
+ | TMHM(TM17_PROTECT)
+ | TMHM(TM20_SAFEGUARD)
+ | TMHM(TM21_FRUSTRATION)
+ | TMHM(TM24_THUNDERBOLT)
+ | TMHM(TM25_THUNDER)
+ | TMHM(TM26_EARTHQUAKE)
+ | TMHM(TM27_RETURN)
+ | TMHM(TM28_DIG)
+ | TMHM(TM31_BRICK_BREAK)
+ | TMHM(TM32_DOUBLE_TEAM)
+ | TMHM(TM34_SHOCK_WAVE)
+ | TMHM(TM37_SANDSTORM)
+ | TMHM(TM39_ROCK_TOMB)
+ | TMHM(TM42_FACADE)
+ | TMHM(TM43_SECRET_POWER)
+ | TMHM(TM44_REST)
+ | TMHM(HM04_STRENGTH)
+ | TMHM(HM06_ROCK_SMASH)),
+
+ [SPECIES_REGICE] = TMHM_LEARNSET(TMHM(TM01_FOCUS_PUNCH)
+ | TMHM(TM06_TOXIC)
+ | TMHM(TM07_HAIL)
+ | TMHM(TM10_HIDDEN_POWER)
+ | TMHM(TM13_ICE_BEAM)
+ | TMHM(TM14_BLIZZARD)
+ | TMHM(TM15_HYPER_BEAM)
+ | TMHM(TM17_PROTECT)
+ | TMHM(TM18_RAIN_DANCE)
+ | TMHM(TM20_SAFEGUARD)
+ | TMHM(TM21_FRUSTRATION)
+ | TMHM(TM24_THUNDERBOLT)
+ | TMHM(TM25_THUNDER)
+ | TMHM(TM26_EARTHQUAKE)
+ | TMHM(TM27_RETURN)
+ | TMHM(TM31_BRICK_BREAK)
+ | TMHM(TM32_DOUBLE_TEAM)
+ | TMHM(TM34_SHOCK_WAVE)
+ | TMHM(TM42_FACADE)
+ | TMHM(TM43_SECRET_POWER)
+ | TMHM(TM44_REST)
+ | TMHM(HM04_STRENGTH)
+ | TMHM(HM06_ROCK_SMASH)),
+
+ [SPECIES_REGISTEEL] = TMHM_LEARNSET(TMHM(TM01_FOCUS_PUNCH)
+ | TMHM(TM06_TOXIC)
+ | TMHM(TM10_HIDDEN_POWER)
+ | TMHM(TM11_SUNNY_DAY)
+ | TMHM(TM15_HYPER_BEAM)
+ | TMHM(TM17_PROTECT)
+ | TMHM(TM18_RAIN_DANCE)
+ | TMHM(TM20_SAFEGUARD)
+ | TMHM(TM21_FRUSTRATION)
+ | TMHM(TM24_THUNDERBOLT)
+ | TMHM(TM25_THUNDER)
+ | TMHM(TM26_EARTHQUAKE)
+ | TMHM(TM27_RETURN)
+ | TMHM(TM31_BRICK_BREAK)
+ | TMHM(TM32_DOUBLE_TEAM)
+ | TMHM(TM34_SHOCK_WAVE)
+ | TMHM(TM37_SANDSTORM)
+ | TMHM(TM39_ROCK_TOMB)
+ | TMHM(TM40_AERIAL_ACE)
+ | TMHM(TM42_FACADE)
+ | TMHM(TM43_SECRET_POWER)
+ | TMHM(TM44_REST)
+ | TMHM(HM04_STRENGTH)
+ | TMHM(HM06_ROCK_SMASH)),
+
+ [SPECIES_KYOGRE] = TMHM_LEARNSET(TMHM(TM03_WATER_PULSE)
+ | TMHM(TM04_CALM_MIND)
+ | TMHM(TM05_ROAR)
+ | TMHM(TM06_TOXIC)
+ | TMHM(TM07_HAIL)
+ | TMHM(TM10_HIDDEN_POWER)
+ | TMHM(TM13_ICE_BEAM)
+ | TMHM(TM14_BLIZZARD)
+ | TMHM(TM15_HYPER_BEAM)
+ | TMHM(TM17_PROTECT)
+ | TMHM(TM18_RAIN_DANCE)
+ | TMHM(TM20_SAFEGUARD)
+ | TMHM(TM21_FRUSTRATION)
+ | TMHM(TM24_THUNDERBOLT)
+ | TMHM(TM25_THUNDER)
+ | TMHM(TM26_EARTHQUAKE)
+ | TMHM(TM27_RETURN)
+ | TMHM(TM31_BRICK_BREAK)
+ | TMHM(TM32_DOUBLE_TEAM)
+ | TMHM(TM34_SHOCK_WAVE)
+ | TMHM(TM39_ROCK_TOMB)
+ | TMHM(TM42_FACADE)
+ | TMHM(TM43_SECRET_POWER)
+ | TMHM(TM44_REST)
+ | TMHM(HM03_SURF)
+ | TMHM(HM04_STRENGTH)
+ | TMHM(HM06_ROCK_SMASH)
+ | TMHM(HM07_WATERFALL)
+ | TMHM(HM08_DIVE)),
+
+ [SPECIES_GROUDON] = TMHM_LEARNSET(TMHM(TM02_DRAGON_CLAW)
+ | TMHM(TM05_ROAR)
+ | TMHM(TM06_TOXIC)
+ | TMHM(TM08_BULK_UP)
+ | TMHM(TM10_HIDDEN_POWER)
+ | TMHM(TM11_SUNNY_DAY)
+ | TMHM(TM15_HYPER_BEAM)
+ | TMHM(TM17_PROTECT)
+ | TMHM(TM20_SAFEGUARD)
+ | TMHM(TM21_FRUSTRATION)
+ | TMHM(TM22_SOLARBEAM)
+ | TMHM(TM23_IRON_TAIL)
+ | TMHM(TM24_THUNDERBOLT)
+ | TMHM(TM25_THUNDER)
+ | TMHM(TM26_EARTHQUAKE)
+ | TMHM(TM27_RETURN)
+ | TMHM(TM28_DIG)
+ | TMHM(TM31_BRICK_BREAK)
+ | TMHM(TM32_DOUBLE_TEAM)
+ | TMHM(TM34_SHOCK_WAVE)
+ | TMHM(TM35_FLAMETHROWER)
+ | TMHM(TM37_SANDSTORM)
+ | TMHM(TM38_FIRE_BLAST)
+ | TMHM(TM39_ROCK_TOMB)
+ | TMHM(TM40_AERIAL_ACE)
+ | TMHM(TM42_FACADE)
+ | TMHM(TM43_SECRET_POWER)
+ | TMHM(TM44_REST)
+ | TMHM(TM50_OVERHEAT)
+ | TMHM(HM01_CUT)
+ | TMHM(HM04_STRENGTH)
+ | TMHM(HM06_ROCK_SMASH)),
+
+ [SPECIES_RAYQUAZA] = TMHM_LEARNSET(TMHM(TM02_DRAGON_CLAW)
+ | TMHM(TM03_WATER_PULSE)
+ | TMHM(TM05_ROAR)
+ | TMHM(TM06_TOXIC)
+ | TMHM(TM08_BULK_UP)
+ | TMHM(TM10_HIDDEN_POWER)
+ | TMHM(TM11_SUNNY_DAY)
+ | TMHM(TM13_ICE_BEAM)
+ | TMHM(TM14_BLIZZARD)
+ | TMHM(TM15_HYPER_BEAM)
+ | TMHM(TM17_PROTECT)
+ | TMHM(TM18_RAIN_DANCE)
+ | TMHM(TM21_FRUSTRATION)
+ | TMHM(TM22_SOLARBEAM)
+ | TMHM(TM23_IRON_TAIL)
+ | TMHM(TM24_THUNDERBOLT)
+ | TMHM(TM25_THUNDER)
+ | TMHM(TM26_EARTHQUAKE)
+ | TMHM(TM27_RETURN)
+ | TMHM(TM31_BRICK_BREAK)
+ | TMHM(TM32_DOUBLE_TEAM)
+ | TMHM(TM34_SHOCK_WAVE)
+ | TMHM(TM35_FLAMETHROWER)
+ | TMHM(TM37_SANDSTORM)
+ | TMHM(TM38_FIRE_BLAST)
+ | TMHM(TM40_AERIAL_ACE)
+ | TMHM(TM42_FACADE)
+ | TMHM(TM43_SECRET_POWER)
+ | TMHM(TM44_REST)
+ | TMHM(TM50_OVERHEAT)
+ | TMHM(HM02_FLY)
+ | TMHM(HM03_SURF)
+ | TMHM(HM04_STRENGTH)
+ | TMHM(HM06_ROCK_SMASH)
+ | TMHM(HM07_WATERFALL)
+ | TMHM(HM08_DIVE)),
+
+ [SPECIES_LATIAS] = TMHM_LEARNSET(TMHM(TM02_DRAGON_CLAW)
+ | TMHM(TM03_WATER_PULSE)
+ | TMHM(TM04_CALM_MIND)
+ | TMHM(TM05_ROAR)
+ | TMHM(TM06_TOXIC)
+ | TMHM(TM10_HIDDEN_POWER)
+ | TMHM(TM11_SUNNY_DAY)
+ | TMHM(TM13_ICE_BEAM)
+ | TMHM(TM15_HYPER_BEAM)
+ | TMHM(TM16_LIGHT_SCREEN)
+ | TMHM(TM17_PROTECT)
+ | TMHM(TM18_RAIN_DANCE)
+ | TMHM(TM20_SAFEGUARD)
+ | TMHM(TM21_FRUSTRATION)
+ | TMHM(TM22_SOLARBEAM)
+ | TMHM(TM24_THUNDERBOLT)
+ | TMHM(TM25_THUNDER)
+ | TMHM(TM26_EARTHQUAKE)
+ | TMHM(TM27_RETURN)
+ | TMHM(TM29_PSYCHIC)
+ | TMHM(TM30_SHADOW_BALL)
+ | TMHM(TM32_DOUBLE_TEAM)
+ | TMHM(TM33_REFLECT)
+ | TMHM(TM34_SHOCK_WAVE)
+ | TMHM(TM37_SANDSTORM)
+ | TMHM(TM40_AERIAL_ACE)
+ | TMHM(TM42_FACADE)
+ | TMHM(TM43_SECRET_POWER)
+ | TMHM(TM44_REST)
+ | TMHM(TM45_ATTRACT)
+ | TMHM(TM47_STEEL_WING)
+ | TMHM(HM01_CUT)
+ | TMHM(HM02_FLY)
+ | TMHM(HM03_SURF)
+ | TMHM(HM05_FLASH)
+ | TMHM(HM07_WATERFALL)
+ | TMHM(HM08_DIVE)),
+
+ [SPECIES_LATIOS] = TMHM_LEARNSET(TMHM(TM02_DRAGON_CLAW)
+ | TMHM(TM03_WATER_PULSE)
+ | TMHM(TM04_CALM_MIND)
+ | TMHM(TM05_ROAR)
+ | TMHM(TM06_TOXIC)
+ | TMHM(TM10_HIDDEN_POWER)
+ | TMHM(TM11_SUNNY_DAY)
+ | TMHM(TM13_ICE_BEAM)
+ | TMHM(TM15_HYPER_BEAM)
+ | TMHM(TM16_LIGHT_SCREEN)
+ | TMHM(TM17_PROTECT)
+ | TMHM(TM18_RAIN_DANCE)
+ | TMHM(TM20_SAFEGUARD)
+ | TMHM(TM21_FRUSTRATION)
+ | TMHM(TM22_SOLARBEAM)
+ | TMHM(TM24_THUNDERBOLT)
+ | TMHM(TM25_THUNDER)
+ | TMHM(TM26_EARTHQUAKE)
+ | TMHM(TM27_RETURN)
+ | TMHM(TM29_PSYCHIC)
+ | TMHM(TM30_SHADOW_BALL)
+ | TMHM(TM32_DOUBLE_TEAM)
+ | TMHM(TM33_REFLECT)
+ | TMHM(TM34_SHOCK_WAVE)
+ | TMHM(TM37_SANDSTORM)
+ | TMHM(TM40_AERIAL_ACE)
+ | TMHM(TM42_FACADE)
+ | TMHM(TM43_SECRET_POWER)
+ | TMHM(TM44_REST)
+ | TMHM(TM45_ATTRACT)
+ | TMHM(TM47_STEEL_WING)
+ | TMHM(HM01_CUT)
+ | TMHM(HM02_FLY)
+ | TMHM(HM03_SURF)
+ | TMHM(HM05_FLASH)
+ | TMHM(HM07_WATERFALL)
+ | TMHM(HM08_DIVE)),
+
+ [SPECIES_JIRACHI] = TMHM_LEARNSET(TMHM(TM03_WATER_PULSE)
+ | TMHM(TM04_CALM_MIND)
+ | TMHM(TM06_TOXIC)
+ | TMHM(TM10_HIDDEN_POWER)
+ | TMHM(TM11_SUNNY_DAY)
+ | TMHM(TM15_HYPER_BEAM)
+ | TMHM(TM16_LIGHT_SCREEN)
+ | TMHM(TM17_PROTECT)
+ | TMHM(TM18_RAIN_DANCE)
+ | TMHM(TM20_SAFEGUARD)
+ | TMHM(TM21_FRUSTRATION)
+ | TMHM(TM24_THUNDERBOLT)
+ | TMHM(TM25_THUNDER)
+ | TMHM(TM27_RETURN)
+ | TMHM(TM29_PSYCHIC)
+ | TMHM(TM30_SHADOW_BALL)
+ | TMHM(TM32_DOUBLE_TEAM)
+ | TMHM(TM33_REFLECT)
+ | TMHM(TM34_SHOCK_WAVE)
+ | TMHM(TM37_SANDSTORM)
+ | TMHM(TM40_AERIAL_ACE)
+ | TMHM(TM42_FACADE)
+ | TMHM(TM43_SECRET_POWER)
+ | TMHM(TM44_REST)
+ | TMHM(TM48_SKILL_SWAP)
+ | TMHM(HM05_FLASH)),
+
+ [SPECIES_DEOXYS] = TMHM_LEARNSET(TMHM(TM01_FOCUS_PUNCH)
+ | TMHM(TM03_WATER_PULSE)
+ | TMHM(TM04_CALM_MIND)
+ | TMHM(TM06_TOXIC)
+ | TMHM(TM10_HIDDEN_POWER)
+ | TMHM(TM11_SUNNY_DAY)
+ | TMHM(TM12_TAUNT)
+ | TMHM(TM13_ICE_BEAM)
+ | TMHM(TM15_HYPER_BEAM)
+ | TMHM(TM16_LIGHT_SCREEN)
+ | TMHM(TM17_PROTECT)
+ | TMHM(TM18_RAIN_DANCE)
+ | TMHM(TM20_SAFEGUARD)
+ | TMHM(TM21_FRUSTRATION)
+ | TMHM(TM22_SOLARBEAM)
+ | TMHM(TM24_THUNDERBOLT)
+ | TMHM(TM25_THUNDER)
+ | TMHM(TM27_RETURN)
+ | TMHM(TM29_PSYCHIC)
+ | TMHM(TM30_SHADOW_BALL)
+ | TMHM(TM31_BRICK_BREAK)
+ | TMHM(TM32_DOUBLE_TEAM)
+ | TMHM(TM33_REFLECT)
+ | TMHM(TM34_SHOCK_WAVE)
+ | TMHM(TM39_ROCK_TOMB)
+ | TMHM(TM40_AERIAL_ACE)
+ | TMHM(TM41_TORMENT)
+ | TMHM(TM42_FACADE)
+ | TMHM(TM43_SECRET_POWER)
+ | TMHM(TM44_REST)
+ | TMHM(TM48_SKILL_SWAP)
+ | TMHM(TM49_SNATCH)
+ | TMHM(HM01_CUT)
+ | TMHM(HM04_STRENGTH)
+ | TMHM(HM05_FLASH)
+ | TMHM(HM06_ROCK_SMASH)),
+
+ [SPECIES_CHIMECHO] = TMHM_LEARNSET(TMHM(TM04_CALM_MIND)
+ | TMHM(TM06_TOXIC)
+ | TMHM(TM10_HIDDEN_POWER)
+ | TMHM(TM11_SUNNY_DAY)
+ | TMHM(TM12_TAUNT)
+ | TMHM(TM16_LIGHT_SCREEN)
+ | TMHM(TM17_PROTECT)
+ | TMHM(TM18_RAIN_DANCE)
+ | TMHM(TM20_SAFEGUARD)
+ | TMHM(TM21_FRUSTRATION)
+ | TMHM(TM27_RETURN)
+ | TMHM(TM29_PSYCHIC)
+ | TMHM(TM30_SHADOW_BALL)
+ | TMHM(TM32_DOUBLE_TEAM)
+ | TMHM(TM33_REFLECT)
+ | TMHM(TM34_SHOCK_WAVE)
+ | TMHM(TM41_TORMENT)
+ | TMHM(TM42_FACADE)
+ | TMHM(TM43_SECRET_POWER)
+ | TMHM(TM44_REST)
+ | TMHM(TM45_ATTRACT)
+ | TMHM(TM48_SKILL_SWAP)
+ | TMHM(TM49_SNATCH)
+ | TMHM(HM05_FLASH)),
+
+};
+
+#endif // GUARD_TMHM_LEARNSETS_H
diff --git a/src/easy_chat_2.c b/src/easy_chat_2.c
index dc8bddd5a..c56fe7576 100644
--- a/src/easy_chat_2.c
+++ b/src/easy_chat_2.c
@@ -70,6 +70,8 @@ static u16 sub_80EB960(void);
u8 sub_80EB9C8(void);
static u16 sub_80EB9D8(void);
+EWRAM_DATA u8 gUnknown_020388AC = 0;
+
static u8 gUnknown_03000740;
const u16 InterviewPalette_0[] = INCBIN_U16("graphics/misc/interview_pal0.gbapal");
diff --git a/src/engine/clear_save_data_menu.c b/src/engine/clear_save_data_menu.c
index 08fd5cd18..b6053715a 100644
--- a/src/engine/clear_save_data_menu.c
+++ b/src/engine/clear_save_data_menu.c
@@ -73,7 +73,7 @@ static void Task_ProcessMenuInput(u8 taskId)
static void Task_ClearSaveData(u8 taskId)
{
- ClearSaveData();
+ Save_EraseAllData();
DestroyTask(taskId);
SetMainCallback2(CB2_SoftReset);
}
diff --git a/src/engine/link.c b/src/engine/link.c
index 502715116..f93fb775f 100644
--- a/src/engine/link.c
+++ b/src/engine/link.c
@@ -410,7 +410,7 @@ static void LinkTestProcessKeyInput(void)
if (gMain.newKeys & START_BUTTON)
SetSuppressLinkErrorMessage(TRUE);
if (gMain.newKeys & R_BUTTON)
- TrySavingData(LINK_SAVE);
+ Save_WriteData(SAVE_LINK);
if (gMain.newKeys & SELECT_BUTTON)
sub_800832C();
if (gLinkTestDebugValuesEnabled)
diff --git a/src/engine/main_menu.c b/src/engine/main_menu.c
index a0b8b7020..5a3f55b29 100644
--- a/src/engine/main_menu.c
+++ b/src/engine/main_menu.c
@@ -1,4 +1,6 @@
#include "global.h"
+#include "constants/songs.h"
+#include "constants/species.h"
#include "main_menu.h"
#include "data2.h"
#include "decompress.h"
@@ -13,9 +15,8 @@
#include "overworld.h"
#include "rtc.h"
#include "save_menu_util.h"
-#include "constants/songs.h"
+#include "save.h"
#include "sound.h"
-#include "constants/species.h"
#include "string_util.h"
#include "strings.h"
#include "task.h"
@@ -28,8 +29,6 @@
extern struct PaletteFadeControl gPaletteFade;
-extern u16 gSaveFileStatus;
-
extern const u8 gBirchSpeech_Welcome[];
extern const u8 gBirchSpeech_ThisIsPokemon[];
extern const u8 gBirchSpeech_WorldInhabitedByPokemon[];
@@ -284,12 +283,11 @@ void Task_MainMenuCheckSave(u8 taskId)
switch (gSaveFileStatus)
{
- case 1:
+ case SAVE_STATUS_OK:
if (IsMysteryGiftEnabled() == TRUE)
gTasks[taskId].tMenuLayout = HAS_MYSTERY_GIFT;
else
gTasks[taskId].tMenuLayout = HAS_SAVED_GAME;
-
gTasks[taskId].func = Task_MainMenuCheckRtc;
break;
case 2:
@@ -300,7 +298,7 @@ void Task_MainMenuCheckSave(u8 taskId)
gTasks[taskId].tMenuLayout = HAS_NO_SAVED_GAME;
gTasks[taskId].func = Task_MainMenuWaitForSaveErrorAck;
break;
- case 255:
+ case SAVE_STATUS_ERROR:
Menu_DrawStdWindowFrame(2, 14, 27, 19);
MenuPrintMessage(gSaveFileCorruptMessage, 3, 15);
REG_WIN0H = WIN_RANGE(17, 223);
@@ -313,12 +311,12 @@ void Task_MainMenuCheckSave(u8 taskId)
else
gTasks[taskId].tMenuLayout = HAS_SAVED_GAME;
break;
- case 0:
+ case SAVE_STATUS_EMPTY:
default:
gTasks[taskId].tMenuLayout = HAS_NO_SAVED_GAME;
gTasks[taskId].func = Task_MainMenuCheckRtc;
break;
- case 4:
+ case SAVE_STATUS_NO_FLASH:
Menu_DrawStdWindowFrame(2, 14, 27, 19);
MenuPrintMessage(gBoardNotInstalledMessage, 3, 15);
REG_WIN0H = WIN_RANGE(17, 223);
diff --git a/src/engine/mystery_event_menu.c b/src/engine/mystery_event_menu.c
index b7b7c047e..8fad563e6 100644
--- a/src/engine/mystery_event_menu.c
+++ b/src/engine/mystery_event_menu.c
@@ -289,7 +289,7 @@ static void CB2_MysteryEventMenu(void)
unkVal = RunMysteryEventScript(gSharedMem);
CpuFill32(0, gSharedMem, 0x7D4);
if (!GetEventLoadMessage(gStringVar4, unkVal))
- TrySavingData(NORMAL_SAVE);
+ Save_WriteData(SAVE_NORMAL);
gMain.state++;
break;
case 12:
diff --git a/src/engine/record_mixing.c b/src/engine/record_mixing.c
index 75ca92e6a..a2660bf82 100644
--- a/src/engine/record_mixing.c
+++ b/src/engine/record_mixing.c
@@ -26,7 +26,7 @@
#include "tv.h"
#include "ewram.h"
-extern struct RecordMixingDayCareMail gUnknown_02038738;
+EWRAM_DATA struct RecordMixingDayCareMail gUnknown_02038738 = {0};
extern u16 gSpecialVar_0x8005;
u32 gUnknown_03005D2C;
diff --git a/src/engine/reset_rtc_screen.c b/src/engine/reset_rtc_screen.c
index a8b49a8eb..c7d45e929 100644
--- a/src/engine/reset_rtc_screen.c
+++ b/src/engine/reset_rtc_screen.c
@@ -576,7 +576,7 @@ void Task_ResetRtcScreen(u8 taskId)
}
break;
case 4:
- if (TrySavingData(0) == TRUE)
+ if (Save_WriteData(0) == SAVE_STATUS_OK)
{
ResetRtcScreen_ShowMessage(gSystemText_SaveCompleted);
PlaySE(SE_PINPON);
diff --git a/src/engine/save.c b/src/engine/save.c
index 8b045eaaa..d7df98e5f 100644
--- a/src/engine/save.c
+++ b/src/engine/save.c
@@ -4,55 +4,132 @@
#include "save.h"
#include "load_save.h"
#include "overworld.h"
+#include "pokemon.h"
#include "save_failed_screen.h"
#include "ewram.h"
-#define GETVALIDSTATUSBITFIELD ((1 << ARRAY_COUNT(gSaveSectionLocations)) - 1)
-#define GETCHUNKSIZE(chunk, n) ((sizeof(chunk) - (0xF80 * (n - 1))) >= 0xF80 ? 0xF80 : (sizeof(chunk) - (0xF80 * (n - 1))))
-#define GETBLOCKOFFSET(n) (0xF80 * (n - 1))
-#define TOTALNUMSECTORS ((ARRAY_COUNT(gSaveSectionLocations) * 2) + (ARRAY_COUNT(gHallOfFameSaveSectionLocations) * 2)) // there are 2 slots, so double each array count and get the sum.
+#define FILE_SIGNATURE 0x08012025 // signature value to determine if a sector is in use
-u16 gLastWrittenSector;
-u32 gLastSaveCounter;
+//#define TOTAL_FLASH_SECTORS ((ARRAY_COUNT(sSaveBlockChunks) * 2) + (ARRAY_COUNT(sHallOfFameChunks) * 2)) // there are 2 slots, so double each array count and get the sum.
+#define TOTAL_FLASH_SECTORS 32
+
+struct SaveBlockChunk
+{
+ u8 *data;
+ u16 size;
+};
+
+struct SaveSector
+{
+ u8 data[0xFF4];
+ u16 id;
+ u16 checksum;
+ u32 signature;
+ u32 counter;
+}; // size is 0x1000
+
+// headless save section?
+struct UnkSaveSection
+{
+ u8 data[0xFF4];
+ u32 signature;
+}; // size is 0xFF8
+
+static u8 WriteSingleChunk(u16, const struct SaveBlockChunk *);
+static u8 HandleWriteSectorNBytes(u8 sector, u8 *data, u16 size);
+static u8 TryWriteSector(u8, u8 *);
+static u32 RestoreSaveBackupVarsAndIncrement(const struct SaveBlockChunk *location);
+static u32 RestoreSaveBackupVars(const struct SaveBlockChunk *location);
+static u8 sub_812550C(u16 a1, const struct SaveBlockChunk *location);
+static u8 sub_812556C(u16 a1, const struct SaveBlockChunk *location);
+static u8 sub_81255B8(u16, const struct SaveBlockChunk *location);
+static u8 WriteSomeFlashByteToPrevSector(u16 a1, const struct SaveBlockChunk *location);
+static u8 WriteSomeFlashByte0x25ToPrevSector(u16 a1, const struct SaveBlockChunk *location);
+static u8 sub_812587C(u16 a1, const struct SaveBlockChunk *location);
+static u8 sub_81258BC(u16, const struct SaveBlockChunk *location);
+static u8 GetSaveValidStatus(const struct SaveBlockChunk *location);
+static u8 ReadSomeUnknownSectorAndVerify(u8 a1, u8 *data, u16 size);
+static u8 DoReadFlashWholeSection(u8, struct SaveSector *);
+static u16 CalculateChecksum(void *, u16);
+bool8 unref_sub_8125F4C(struct UnkSaveSection *a1);
+u8 unref_sub_8125FA0(void);
+u8 unref_sub_8125FF0(u8 *data, u16 size);
+u8 unref_sub_8126068(u8 sector, u8 *data, u32 size);
+u8 unref_sub_8126080(u8 sector, u8 *data);
+
+// Sector num to begin writing save data. Sectors are rotated each time the game is saved. (possibly to avoid wear on flash memory?)
+u16 gFirstSaveSector;
+u32 gPrevSaveCounter;
u16 gLastKnownGoodSector;
u32 gDamagedSaveSectors;
u32 gSaveCounter;
-struct SaveSection *gFastSaveSection; // the pointer is in fast IWRAM but may sometimes point to the slower EWRAM.
+struct SaveSector *gFastSaveSection; // the pointer is in fast IWRAM but may sometimes point to the slower EWRAM.
u16 gUnknown_03005EB4;
u16 gSaveFileStatus;
u32 gGameContinueCallback;
-extern struct PokemonStorage gPokemonStorage;
-
static EWRAM_DATA u32 gLastSaveSectorStatus = 0; // used but in an unferenced function, so unused
-const struct SaveSectionLocation gSaveSectionLocations[] =
-{
- {((u8 *) &gSaveBlock2) + GETBLOCKOFFSET(1), GETCHUNKSIZE(gSaveBlock2, 1)},
- {((u8 *) &gSaveBlock1) + GETBLOCKOFFSET(1), GETCHUNKSIZE(gSaveBlock1, 1)},
- {((u8 *) &gSaveBlock1) + GETBLOCKOFFSET(2), GETCHUNKSIZE(gSaveBlock1, 2)},
- {((u8 *) &gSaveBlock1) + GETBLOCKOFFSET(3), GETCHUNKSIZE(gSaveBlock1, 3)},
- {((u8 *) &gSaveBlock1) + GETBLOCKOFFSET(4), GETCHUNKSIZE(gSaveBlock1, 4)},
- {((u8 *) &gPokemonStorage) + GETBLOCKOFFSET(1), GETCHUNKSIZE(gPokemonStorage, 1)},
- {((u8 *) &gPokemonStorage) + GETBLOCKOFFSET(2), GETCHUNKSIZE(gPokemonStorage, 2)},
- {((u8 *) &gPokemonStorage) + GETBLOCKOFFSET(3), GETCHUNKSIZE(gPokemonStorage, 3)},
- {((u8 *) &gPokemonStorage) + GETBLOCKOFFSET(4), GETCHUNKSIZE(gPokemonStorage, 4)},
- {((u8 *) &gPokemonStorage) + GETBLOCKOFFSET(5), GETCHUNKSIZE(gPokemonStorage, 5)},
- {((u8 *) &gPokemonStorage) + GETBLOCKOFFSET(6), GETCHUNKSIZE(gPokemonStorage, 6)},
- {((u8 *) &gPokemonStorage) + GETBLOCKOFFSET(7), GETCHUNKSIZE(gPokemonStorage, 7)},
- {((u8 *) &gPokemonStorage) + GETBLOCKOFFSET(8), GETCHUNKSIZE(gPokemonStorage, 8)},
- {((u8 *) &gPokemonStorage) + GETBLOCKOFFSET(9), GETCHUNKSIZE(gPokemonStorage, 9)}
+// Each 4 KiB flash sector contains 3968 bytes of actual data followed by a 128 byte footer
+#define SECTOR_DATA_SIZE 3968
+#define SECTOR_FOOTER_SIZE 128
+
+/*
+ * Sector Layout:
+ *
+ * Sectors 0 - 13: Save Slot 1
+ * Sectors 14 - 27: Save Slot 2
+ * Sectors 28 - 29: Hall of Fame
+ * Sectors 30 - 31: e-Reader battle tower data, maybe?
+ *
+ * There are two save slots for saving the player's game data. We alternate between
+ * them each time the game is saved, so that if the current save slot is corrupt,
+ * we can load the previous one. We also rotate the sectors in each save slot
+ * so that the same data is not always being written to the same sector. This
+ * might be done to reduce wear on the flash memory, but I'm not sure, since all
+ * 14 sectors get written anyway.
+ */
+
+#define HALL_OF_FAME_SECTOR 28
+
+#define NUM_SECTORS_PER_SAVE_SLOT 14 // Number of sectors occupied by a save slot
+#define NUM_HALL_OF_FAME_SECTORS 2
+
+// Divide save blocks into individual chunks to be written to flash sectors
+
+#define SAVEBLOCK_CHUNK(structure, chunkNum) \
+{ \
+ (u8 *)&structure + chunkNum * SECTOR_DATA_SIZE, \
+ min(sizeof(structure) - chunkNum * SECTOR_DATA_SIZE, SECTOR_DATA_SIZE) \
+} \
+
+static const struct SaveBlockChunk sSaveBlockChunks[] =
+{
+ SAVEBLOCK_CHUNK(gSaveBlock2, 0),
+
+ SAVEBLOCK_CHUNK(gSaveBlock1, 0),
+ SAVEBLOCK_CHUNK(gSaveBlock1, 1),
+ SAVEBLOCK_CHUNK(gSaveBlock1, 2),
+ SAVEBLOCK_CHUNK(gSaveBlock1, 3),
+
+ SAVEBLOCK_CHUNK(gPokemonStorage, 0),
+ SAVEBLOCK_CHUNK(gPokemonStorage, 1),
+ SAVEBLOCK_CHUNK(gPokemonStorage, 2),
+ SAVEBLOCK_CHUNK(gPokemonStorage, 3),
+ SAVEBLOCK_CHUNK(gPokemonStorage, 4),
+ SAVEBLOCK_CHUNK(gPokemonStorage, 5),
+ SAVEBLOCK_CHUNK(gPokemonStorage, 6),
+ SAVEBLOCK_CHUNK(gPokemonStorage, 7),
+ SAVEBLOCK_CHUNK(gPokemonStorage, 8),
};
-const struct SaveSectionLocation gHallOfFameSaveSectionLocations[] =
+static const struct SaveBlockChunk sHallOfFameChunks[] =
{
- {((u8 *) eHallOfFame) + GETBLOCKOFFSET(1), GETCHUNKSIZE(struct HallOfFame, 1)}, // eHallOfFame is not a proper sym, so the struct must be used.
- {((u8 *) eHallOfFame) + GETBLOCKOFFSET(2), GETCHUNKSIZE(struct HallOfFame, 2)}
+ SAVEBLOCK_CHUNK(*eHallOfFame, 0),
+ SAVEBLOCK_CHUNK(*eHallOfFame, 1),
};
-const u8 gFlashSectors[] = { 0x1E, 0x1F };
-
-void ClearSaveData(void)
+void Save_EraseAllData(void)
{
u16 i;
@@ -60,27 +137,34 @@ void ClearSaveData(void)
EraseFlashSector(i);
}
-void ResetSaveCounters(void)
+void Save_ResetSaveCounters(void)
{
gSaveCounter = 0;
- gLastWrittenSector = 0;
+ gFirstSaveSector = 0;
gDamagedSaveSectors = 0;
}
-bool32 SetDamagedSectorBits(u8 op, u8 bit)
+enum
+{
+ SECTOR_DAMAGED,
+ SECTOR_OK,
+ SECTOR_CHECK, // unused
+};
+
+static bool32 SetSectorDamagedStatus(u8 op, u8 sectorNum)
{
bool32 retVal = FALSE;
switch (op)
{
- case ENABLE:
- gDamagedSaveSectors |= (1 << bit);
+ case SECTOR_DAMAGED:
+ gDamagedSaveSectors |= (1 << sectorNum);
break;
- case DISABLE:
- gDamagedSaveSectors &= ~(1 << bit);
+ case SECTOR_OK:
+ gDamagedSaveSectors &= ~(1 << sectorNum);
break;
- case CHECK: // unused
- if (gDamagedSaveSectors & (1 << bit))
+ case SECTOR_CHECK: // unused
+ if (gDamagedSaveSectors & (1 << sectorNum))
retVal = TRUE;
break;
}
@@ -88,163 +172,166 @@ bool32 SetDamagedSectorBits(u8 op, u8 bit)
return retVal;
}
-u8 save_write_to_flash(u16 a1, const struct SaveSectionLocation *location)
+// If chunkId is 0xFFFF, this function will write all of the chunks pointed to by 'chunks'.
+// Otherwise, it will write a single chunk with the given 'chunkId'.
+static u8 WriteSaveBlockChunks(u16 chunkId, const struct SaveBlockChunk *chunks)
{
u32 retVal;
u16 i;
gFastSaveSection = eSaveSection;
- if (a1 != 0xFFFF) // for link
+ if (chunkId != 0xFFFF) // write single chunk
{
- retVal = HandleWriteSector(a1, location);
+ retVal = WriteSingleChunk(chunkId, chunks);
}
- else
+ else // write all chunks
{
- gLastKnownGoodSector = gLastWrittenSector; // backup the current written sector before attempting to write.
- gLastSaveCounter = gSaveCounter;
- gLastWrittenSector++;
- gLastWrittenSector = gLastWrittenSector % ARRAY_COUNT(gSaveSectionLocations);
+ gLastKnownGoodSector = gFirstSaveSector;
+ gPrevSaveCounter = gSaveCounter;
+ gFirstSaveSector++;
+ gFirstSaveSector %= NUM_SECTORS_PER_SAVE_SLOT;
gSaveCounter++;
- retVal = 1;
+ retVal = SAVE_STATUS_OK;
- for (i = 0; i < ARRAY_COUNT(gSaveSectionLocations); i++)
- HandleWriteSector(i, location);
+ for (i = 0; i < NUM_SECTORS_PER_SAVE_SLOT; i++)
+ WriteSingleChunk(i, chunks);
+ // Check for any bad sectors
if (gDamagedSaveSectors != 0) // skip the damaged sector.
{
- retVal = 0xFF;
- gLastWrittenSector = gLastKnownGoodSector;
- gSaveCounter = gLastSaveCounter;
+ retVal = SAVE_STATUS_ERROR;
+ gFirstSaveSector = gLastKnownGoodSector;
+ gSaveCounter = gPrevSaveCounter;
}
}
return retVal;
}
-u8 HandleWriteSector(u16 a1, const struct SaveSectionLocation *location)
+static u8 WriteSingleChunk(u16 chunkId, const struct SaveBlockChunk *chunks)
{
u16 i;
- u16 sector;
- u8 *data;
- u16 size;
+ u16 sectorNum;
+ u8 *chunkData;
+ u16 chunkSize;
- sector = a1 + gLastWrittenSector;
- sector %= ARRAY_COUNT(gSaveSectionLocations);
- sector += ARRAY_COUNT(gSaveSectionLocations) * (gSaveCounter % 2);
+ // select sector number
+ sectorNum = chunkId + gFirstSaveSector;
+ sectorNum %= NUM_SECTORS_PER_SAVE_SLOT;
+ // select save slot
+ sectorNum += NUM_SECTORS_PER_SAVE_SLOT * (gSaveCounter % 2);
- data = location[a1].data;
- size = location[a1].size;
+ chunkData = chunks[chunkId].data;
+ chunkSize = chunks[chunkId].size;
// clear save section.
- for (i = 0; i < sizeof(struct SaveSection); i++)
- ((char *)gFastSaveSection)[i] = 0;
+ for (i = 0; i < sizeof(struct SaveSector); i++)
+ ((u8 *)gFastSaveSection)[i] = 0;
- gFastSaveSection->id = a1;
- gFastSaveSection->security = UNKNOWN_CHECK_VALUE;
+ gFastSaveSection->id = chunkId;
+ gFastSaveSection->signature = FILE_SIGNATURE;
gFastSaveSection->counter = gSaveCounter;
+ for (i = 0; i < chunkSize; i++)
+ gFastSaveSection->data[i] = chunkData[i];
+ gFastSaveSection->checksum = CalculateChecksum(chunkData, chunkSize);
- for (i = 0; i < size; i++)
- gFastSaveSection->data[i] = data[i];
-
- gFastSaveSection->checksum = CalculateChecksum(data, size);
- return TryWriteSector(sector, gFastSaveSection->data);
+ return TryWriteSector(sectorNum, gFastSaveSection->data);
}
-u8 HandleWriteSectorNBytes(u8 sector, u8 *data, u16 size)
+static u8 HandleWriteSectorNBytes(u8 sectorNum, u8 *data, u16 size)
{
u16 i;
- struct SaveSection *section = eSaveSection;
+ struct SaveSector *section = eSaveSection;
- for (i = 0; i < sizeof(struct SaveSection); i++)
+ for (i = 0; i < sizeof(struct SaveSector); i++)
((char *)section)[i] = 0;
- section->security = UNKNOWN_CHECK_VALUE;
-
+ section->signature = FILE_SIGNATURE;
for (i = 0; i < size; i++)
section->data[i] = data[i];
-
section->id = CalculateChecksum(data, size); // though this appears to be incorrect, it might be some sector checksum instead of a whole save checksum and only appears to be relevent to HOF data, if used.
- return TryWriteSector(sector, section->data);
+
+ return TryWriteSector(sectorNum, section->data);
}
-u8 TryWriteSector(u8 sector, u8 *data)
+static u8 TryWriteSector(u8 sectorNum, u8 *data)
{
- if (ProgramFlashSectorAndVerify(sector, data) != 0) // is damaged?
+ if (ProgramFlashSectorAndVerify(sectorNum, data) != 0) // is damaged?
{
- SetDamagedSectorBits(ENABLE, sector); // set damaged sector bits.
- return 0xFF;
+ SetSectorDamagedStatus(SECTOR_DAMAGED, sectorNum); // set damaged sector bits.
+ return SAVE_STATUS_ERROR;
}
else
{
- SetDamagedSectorBits(DISABLE, sector); // unset damaged sector bits. it's safe now.
- return 1;
+ SetSectorDamagedStatus(SECTOR_OK, sectorNum); // unset damaged sector bits. it's safe now.
+ return SAVE_STATUS_OK;
}
}
-u32 RestoreSaveBackupVarsAndIncrement(const struct SaveSectionLocation *location) // location is unused
+static u32 RestoreSaveBackupVarsAndIncrement(const struct SaveBlockChunk *chunk) // chunk is unused
{
gFastSaveSection = eSaveSection;
- gLastKnownGoodSector = gLastWrittenSector;
- gLastSaveCounter = gSaveCounter;
- gLastWrittenSector++;
- gLastWrittenSector = gLastWrittenSector % ARRAY_COUNT(gSaveSectionLocations);
+ gLastKnownGoodSector = gFirstSaveSector;
+ gPrevSaveCounter = gSaveCounter;
+ gFirstSaveSector++;
+ gFirstSaveSector %= NUM_SECTORS_PER_SAVE_SLOT;
gSaveCounter++;
gUnknown_03005EB4 = 0;
gDamagedSaveSectors = 0;
return 0;
}
-u32 RestoreSaveBackupVars(const struct SaveSectionLocation *location) // only ever called once, and gSaveBlock2 is passed to this function. location is unused
+static u32 RestoreSaveBackupVars(const struct SaveBlockChunk *chunk) // chunk is unused
{
gFastSaveSection = eSaveSection;
- gLastKnownGoodSector = gLastWrittenSector;
- gLastSaveCounter = gSaveCounter;
+ gLastKnownGoodSector = gFirstSaveSector;
+ gPrevSaveCounter = gSaveCounter;
gUnknown_03005EB4 = 0;
gDamagedSaveSectors = 0;
return 0;
}
-u8 sub_812550C(u16 a1, const struct SaveSectionLocation *location)
+static u8 sub_812550C(u16 a1, const struct SaveBlockChunk *chunk)
{
u8 retVal;
if (gUnknown_03005EB4 < a1 - 1)
{
- retVal = 1;
- HandleWriteSector(gUnknown_03005EB4, location);
+ retVal = SAVE_STATUS_OK;
+ WriteSingleChunk(gUnknown_03005EB4, chunk);
gUnknown_03005EB4++;
if (gDamagedSaveSectors)
{
- retVal = 0xFF;
- gLastWrittenSector = gLastKnownGoodSector;
- gSaveCounter = gLastSaveCounter;
+ retVal = SAVE_STATUS_ERROR;
+ gFirstSaveSector = gLastKnownGoodSector;
+ gSaveCounter = gPrevSaveCounter;
}
}
else
{
- retVal = 0xFF;
+ retVal = SAVE_STATUS_ERROR;
}
return retVal;
}
-u8 sub_812556C(u16 a1, const struct SaveSectionLocation *location)
+static u8 sub_812556C(u16 a1, const struct SaveBlockChunk *chunk)
{
- u8 retVal = 1;
+ u8 retVal = SAVE_STATUS_OK;
- sub_81255B8(a1 - 1, location);
+ sub_81255B8(a1 - 1, chunk);
if (gDamagedSaveSectors)
{
- retVal = 0xFF;
- gLastWrittenSector = gLastKnownGoodSector;
- gSaveCounter = gLastSaveCounter;
+ retVal = SAVE_STATUS_ERROR;
+ gFirstSaveSector = gLastKnownGoodSector;
+ gSaveCounter = gPrevSaveCounter;
}
return retVal;
}
-u8 sub_81255B8(u16 a1, const struct SaveSectionLocation *location)
+static u8 sub_81255B8(u16 chunkId, const struct SaveBlockChunk *chunks)
{
u16 i;
u16 sector;
@@ -252,19 +339,21 @@ u8 sub_81255B8(u16 a1, const struct SaveSectionLocation *location)
u16 size;
u8 status;
- sector = a1 + gLastWrittenSector;
- sector %= ARRAY_COUNT(gSaveSectionLocations);
- sector += ARRAY_COUNT(gSaveSectionLocations) * (gSaveCounter % 2);
+ // select sector number
+ sector = chunkId + gFirstSaveSector;
+ sector %= NUM_SECTORS_PER_SAVE_SLOT;
+ // select save slot
+ sector += NUM_SECTORS_PER_SAVE_SLOT * (gSaveCounter % 2);
- data = location[a1].data;
- size = location[a1].size;
+ data = chunks[chunkId].data;
+ size = chunks[chunkId].size;
// clear temp save section.
- for (i = 0; i < sizeof(struct SaveSection); i++)
+ for (i = 0; i < sizeof(struct SaveSector); i++)
((char *)gFastSaveSection)[i] = 0;
- gFastSaveSection->id = a1;
- gFastSaveSection->security = UNKNOWN_CHECK_VALUE;
+ gFastSaveSection->id = chunkId;
+ gFastSaveSection->signature = FILE_SIGNATURE;
gFastSaveSection->counter = gSaveCounter;
// set temp section's data.
@@ -276,275 +365,275 @@ u8 sub_81255B8(u16 a1, const struct SaveSectionLocation *location)
EraseFlashSector(sector);
- status = 1;
+ status = SAVE_STATUS_OK;
for (i = 0; i < sizeof(struct UnkSaveSection); i++)
{
if (ProgramFlashByte(sector, i, gFastSaveSection->data[i]))
{
- status = 0xFF;
+ status = SAVE_STATUS_ERROR;
break;
}
}
- if (status == 0xFF)
+ if (status == SAVE_STATUS_ERROR)
{
- SetDamagedSectorBits(ENABLE, sector);
- return 0xFF;
+ SetSectorDamagedStatus(SECTOR_DAMAGED, sector);
+ return SAVE_STATUS_ERROR;
}
else
{
- status = 1;
+ status = SAVE_STATUS_OK;
for (i = 0; i < 7; i++)
{
if (ProgramFlashByte(sector, 0xFF9 + i, ((u8 *)gFastSaveSection)[0xFF9 + i]))
{
- status = 0xFF;
+ status = SAVE_STATUS_ERROR;
break;
}
}
- if (status == 0xFF)
+ if (status == SAVE_STATUS_ERROR)
{
- SetDamagedSectorBits(ENABLE, sector);
- return 0xFF;
+ SetSectorDamagedStatus(SECTOR_DAMAGED, sector);
+ return SAVE_STATUS_ERROR;
}
else
{
- SetDamagedSectorBits(DISABLE, sector);
- return 1;
+ SetSectorDamagedStatus(SECTOR_OK, sector);
+ return SAVE_STATUS_OK;
}
}
}
-u8 sub_8125758(u16 a1, const struct SaveSectionLocation *location)
+static u8 WriteSomeFlashByteToPrevSector(u16 a1, const struct SaveBlockChunk *chunk)
{
u16 sector;
- sector = a1 + gLastWrittenSector - 1;
- sector %= ARRAY_COUNT(gSaveSectionLocations);
- sector += ARRAY_COUNT(gSaveSectionLocations) * (gSaveCounter % 2);
+ // select sector number
+ sector = a1 + gFirstSaveSector - 1;
+ sector %= NUM_SECTORS_PER_SAVE_SLOT;
+ // select save slot
+ sector += NUM_SECTORS_PER_SAVE_SLOT * (gSaveCounter % 2);
if (ProgramFlashByte(sector, sizeof(struct UnkSaveSection), ((u8 *)gFastSaveSection)[sizeof(struct UnkSaveSection)]))
{
// sector is damaged, so enable the bit in gDamagedSaveSectors and restore the last written sector and save counter.
- SetDamagedSectorBits(ENABLE, sector);
- gLastWrittenSector = gLastKnownGoodSector;
- gSaveCounter = gLastSaveCounter;
- return 0xFF;
+ SetSectorDamagedStatus(SECTOR_DAMAGED, sector);
+ gFirstSaveSector = gLastKnownGoodSector;
+ gSaveCounter = gPrevSaveCounter;
+ return SAVE_STATUS_ERROR;
}
else
{
- SetDamagedSectorBits(DISABLE, sector);
- return 1;
+ SetSectorDamagedStatus(SECTOR_OK, sector);
+ return SAVE_STATUS_OK;
}
}
-u8 sub_81257F0(u16 a1, const struct SaveSectionLocation *location)
+static u8 WriteSomeFlashByte0x25ToPrevSector(u16 a1, const struct SaveBlockChunk *chunk)
{
u16 sector;
- sector = a1 + gLastWrittenSector - 1;
- sector %= ARRAY_COUNT(gSaveSectionLocations);
- sector += ARRAY_COUNT(gSaveSectionLocations) * (gSaveCounter % 2);
+ sector = a1 + gFirstSaveSector - 1;
+ sector %= NUM_SECTORS_PER_SAVE_SLOT;
+ sector += NUM_SECTORS_PER_SAVE_SLOT * (gSaveCounter % 2);
if (ProgramFlashByte(sector, sizeof(struct UnkSaveSection), 0x25))
{
// sector is damaged, so enable the bit in gDamagedSaveSectors and restore the last written sector and save counter.
- SetDamagedSectorBits(ENABLE, sector);
- gLastWrittenSector = gLastKnownGoodSector;
- gSaveCounter = gLastSaveCounter;
- return 0xFF;
+ SetSectorDamagedStatus(SECTOR_DAMAGED, sector);
+ gFirstSaveSector = gLastKnownGoodSector;
+ gSaveCounter = gPrevSaveCounter;
+ return SAVE_STATUS_ERROR;
}
else
{
- SetDamagedSectorBits(DISABLE, sector);
- return 1;
+ SetSectorDamagedStatus(SECTOR_OK, sector);
+ return SAVE_STATUS_OK;
}
}
-u8 sub_812587C(u16 a1, const struct SaveSectionLocation *location)
+static u8 sub_812587C(u16 a1, const struct SaveBlockChunk *chunk)
{
u8 retVal;
gFastSaveSection = eSaveSection;
if (a1 != 0xFFFF)
{
- retVal = 0xFF;
+ retVal = SAVE_STATUS_ERROR;
}
else
{
- retVal = GetSaveValidStatus(location);
- sub_81258BC(0xFFFF, location);
+ retVal = GetSaveValidStatus(chunk);
+ sub_81258BC(0xFFFF, chunk);
}
return retVal;
}
-u8 sub_81258BC(u16 a1, const struct SaveSectionLocation *location)
+static u8 sub_81258BC(u16 a1, const struct SaveBlockChunk *chunks)
{
u16 i;
u16 checksum;
- u16 v3 = ARRAY_COUNT(gSaveSectionLocations) * (gSaveCounter % 2);
+ u16 sector = NUM_SECTORS_PER_SAVE_SLOT * (gSaveCounter % 2);
u16 id;
- for (i = 0; i < ARRAY_COUNT(gSaveSectionLocations); i++)
+ for (i = 0; i < NUM_SECTORS_PER_SAVE_SLOT; i++)
{
- DoReadFlashWholeSection(i + v3, gFastSaveSection);
+ DoReadFlashWholeSection(i + sector, gFastSaveSection);
id = gFastSaveSection->id;
if (id == 0)
- gLastWrittenSector = i;
- checksum = CalculateChecksum(gFastSaveSection->data, location[id].size);
- if (gFastSaveSection->security == UNKNOWN_CHECK_VALUE
+ gFirstSaveSector = i;
+ checksum = CalculateChecksum(gFastSaveSection->data, chunks[id].size);
+ if (gFastSaveSection->signature == FILE_SIGNATURE
&& gFastSaveSection->checksum == checksum)
{
u16 j;
- for (j = 0; j < location[id].size; j++)
- location[id].data[j] = gFastSaveSection->data[j];
+ for (j = 0; j < chunks[id].size; j++)
+ chunks[id].data[j] = gFastSaveSection->data[j];
}
}
return 1;
}
-u8 GetSaveValidStatus(const struct SaveSectionLocation *location)
+static u8 GetSaveValidStatus(const struct SaveBlockChunk *chunks)
{
- u16 i;
+ u16 sector;
+ bool8 signatureValid;
u16 checksum;
- u32 saveSlot1Counter = 0;
- u32 saveSlot2Counter = 0;
- u32 slotCheckField = 0;
- bool8 securityPassed = FALSE;
- u8 saveSlot1Status;
- u8 saveSlot2Status;
+ u32 slot1saveCounter = 0;
+ u32 slot2saveCounter = 0;
+ u8 slot1Status;
+ u8 slot2Status;
+ u32 validSectors;
+ const u32 ALL_SECTORS = (1 << NUM_SECTORS_PER_SAVE_SLOT) - 1; // bitmask of all saveblock sectors
// check save slot 1.
- for (i = 0; i < ARRAY_COUNT(gSaveSectionLocations); i++)
+ validSectors = 0;
+ signatureValid = FALSE;
+ for (sector = 0; sector < NUM_SECTORS_PER_SAVE_SLOT; sector++)
{
- DoReadFlashWholeSection(i, gFastSaveSection);
- if (gFastSaveSection->security == UNKNOWN_CHECK_VALUE)
+ DoReadFlashWholeSection(sector, gFastSaveSection);
+ if (gFastSaveSection->signature == FILE_SIGNATURE)
{
- securityPassed = TRUE;
- checksum = CalculateChecksum(gFastSaveSection->data, location[gFastSaveSection->id].size);
+ signatureValid = TRUE;
+ checksum = CalculateChecksum(gFastSaveSection->data, chunks[gFastSaveSection->id].size);
if (gFastSaveSection->checksum == checksum)
{
- saveSlot1Counter = gFastSaveSection->counter;
- slotCheckField |= 1 << gFastSaveSection->id;
+ slot1saveCounter = gFastSaveSection->counter;
+ validSectors |= 1 << gFastSaveSection->id;
}
}
}
- if (securityPassed)
+ if (signatureValid)
{
- if (slotCheckField == GETVALIDSTATUSBITFIELD)
- saveSlot1Status = 1;
+ if (validSectors == ALL_SECTORS)
+ slot1Status = SAVE_STATUS_OK;
else
- saveSlot1Status = 255;
+ slot1Status = SAVE_STATUS_ERROR;
}
else
{
- saveSlot1Status = 0;
+ slot1Status = SAVE_STATUS_EMPTY;
}
- slotCheckField = 0;
- securityPassed = FALSE;
-
// check save slot 2.
- for (i = 0; i < ARRAY_COUNT(gSaveSectionLocations); i++)
+ validSectors = 0;
+ signatureValid = FALSE;
+ for (sector = 0; sector < NUM_SECTORS_PER_SAVE_SLOT; sector++)
{
- DoReadFlashWholeSection(i + ARRAY_COUNT(gSaveSectionLocations), gFastSaveSection);
- if (gFastSaveSection->security == UNKNOWN_CHECK_VALUE)
+ DoReadFlashWholeSection(NUM_SECTORS_PER_SAVE_SLOT + sector, gFastSaveSection);
+ if (gFastSaveSection->signature == FILE_SIGNATURE)
{
- securityPassed = TRUE;
- checksum = CalculateChecksum(gFastSaveSection->data, location[gFastSaveSection->id].size);
+ signatureValid = TRUE;
+ checksum = CalculateChecksum(gFastSaveSection->data, chunks[gFastSaveSection->id].size);
if (gFastSaveSection->checksum == checksum)
{
- saveSlot2Counter = gFastSaveSection->counter;
- slotCheckField |= 1 << gFastSaveSection->id;
+ slot2saveCounter = gFastSaveSection->counter;
+ validSectors |= 1 << gFastSaveSection->id;
}
}
}
- if (securityPassed)
+ if (signatureValid)
{
- if (slotCheckField == GETVALIDSTATUSBITFIELD)
- saveSlot2Status = 1;
+ if (validSectors == ALL_SECTORS)
+ slot2Status = SAVE_STATUS_OK;
else
- saveSlot2Status = 255;
+ slot2Status = SAVE_STATUS_ERROR;
}
else
{
- saveSlot2Status = 0;
+ slot2Status = SAVE_STATUS_EMPTY;
}
- if (saveSlot1Status == 1 && saveSlot2Status == 1)
+ if (slot1Status == SAVE_STATUS_OK && slot2Status == SAVE_STATUS_OK)
{
- if ((saveSlot1Counter == -1 && saveSlot2Counter == 0) || (saveSlot1Counter == 0 && saveSlot2Counter == -1))
+ // Choose counter of the most recent save file
+ if ((slot1saveCounter == -1 && slot2saveCounter == 0) || (slot1saveCounter == 0 && slot2saveCounter == -1))
{
- if ((unsigned)(saveSlot1Counter + 1) < (unsigned)(saveSlot2Counter + 1))
- {
- gSaveCounter = saveSlot2Counter;
- }
+ if ((unsigned)(slot1saveCounter + 1) < (unsigned)(slot2saveCounter + 1))
+ gSaveCounter = slot2saveCounter;
else
- {
- gSaveCounter = saveSlot1Counter;
- }
+ gSaveCounter = slot1saveCounter;
}
else
{
- if (saveSlot1Counter < saveSlot2Counter)
- {
- gSaveCounter = saveSlot2Counter;
- }
+ if (slot1saveCounter < slot2saveCounter)
+ gSaveCounter = slot2saveCounter;
else
- {
- gSaveCounter = saveSlot1Counter;
- }
+ gSaveCounter = slot1saveCounter;
}
- return 1;
+ return SAVE_STATUS_OK;
}
- if (saveSlot1Status == 1)
+ if (slot1Status == SAVE_STATUS_OK)
{
- gSaveCounter = saveSlot1Counter;
- if (saveSlot2Status == 255)
- return 255;
- return 1;
+ gSaveCounter = slot1saveCounter;
+ if (slot2Status == SAVE_STATUS_ERROR)
+ return SAVE_STATUS_ERROR;
+ else
+ return SAVE_STATUS_OK;
}
- if (saveSlot2Status == 1)
+ if (slot2Status == SAVE_STATUS_OK)
{
- gSaveCounter = saveSlot2Counter;
- if (saveSlot1Status == 255)
- return 255;
- return 1;
+ gSaveCounter = slot2saveCounter;
+ if (slot1Status == SAVE_STATUS_ERROR)
+ return SAVE_STATUS_ERROR;
+ else
+ return SAVE_STATUS_OK;
}
- if (saveSlot1Status == 0 && saveSlot2Status == 0)
+ if (slot1Status == SAVE_STATUS_EMPTY && slot2Status == SAVE_STATUS_EMPTY)
{
gSaveCounter = 0;
- gLastWrittenSector = 0;
- return 0;
+ gFirstSaveSector = 0;
+ return SAVE_STATUS_EMPTY;
}
gSaveCounter = 0;
- gLastWrittenSector = 0;
+ gFirstSaveSector = 0;
return 2;
}
-u8 sub_8125B88(u8 a1, u8 *data, u16 size)
+static u8 ReadSomeUnknownSectorAndVerify(u8 sector, u8 *data, u16 size)
{
u16 i;
- struct SaveSection *section = eSaveSection;
- DoReadFlashWholeSection(a1, section);
- if (section->security == UNKNOWN_CHECK_VALUE)
+ struct SaveSector *section = eSaveSection;
+
+ DoReadFlashWholeSection(sector, section);
+ if (section->signature == FILE_SIGNATURE)
{
u16 checksum = CalculateChecksum(section->data, size);
if (section->id == checksum)
{
for (i = 0; i < size; i++)
data[i] = section->data[i];
- return 1;
+ return SAVE_STATUS_OK;
}
else
{
@@ -553,17 +642,17 @@ u8 sub_8125B88(u8 a1, u8 *data, u16 size)
}
else
{
- return 0;
+ return SAVE_STATUS_EMPTY;
}
}
-u8 DoReadFlashWholeSection(u8 sector, struct SaveSection *section)
+static u8 DoReadFlashWholeSection(u8 sector, struct SaveSector *section)
{
- ReadFlash(sector, 0, section->data, sizeof(struct SaveSection));
+ ReadFlash(sector, 0, section->data, sizeof(struct SaveSector));
return 1;
}
-u16 CalculateChecksum(void *data, u16 size)
+static u16 CalculateChecksum(void *data, u16 size)
{
u16 i;
u32 checksum = 0;
@@ -651,55 +740,60 @@ void sub_813B79C()
}
#endif
-u8 HandleSavingData(u8 saveType)
+u8 Save_WriteDataInternal(u8 saveType)
{
u8 i;
+
switch (saveType)
{
- case HOF_DELETE_SAVE: // deletes HOF before overwriting HOF completely. unused
- for (i = (ARRAY_COUNT(gSaveSectionLocations) * 2 + 0); i < TOTALNUMSECTORS; i++)
+ case SAVE_HALL_OF_FAME_ERASE_BEFORE: // wipes all hall of fame data, then saves hall of fame. unused
+ for (i = HALL_OF_FAME_SECTOR; i < TOTAL_FLASH_SECTORS; i++)
EraseFlashSector(i);
- case HOF_SAVE: // hall of fame.
+ // fall through
+ case SAVE_HALL_OF_FAME: // hall of fame.
if (GetGameStat(10) < 999)
IncrementGameStat(10);
- for (i = 0; i < ARRAY_COUNT(gHallOfFameSaveSectionLocations); i++)
- HandleWriteSectorNBytes((ARRAY_COUNT(gSaveSectionLocations) * 2 + 0) + i, gHallOfFameSaveSectionLocations[i].data, gHallOfFameSaveSectionLocations[i].size);
+ for (i = 0; i < NUM_HALL_OF_FAME_SECTORS; i++)
+ HandleWriteSectorNBytes(HALL_OF_FAME_SECTOR + i, sHallOfFameChunks[i].data, sHallOfFameChunks[i].size);
SaveSerializedGame();
- save_write_to_flash(0xFFFF, gSaveSectionLocations);
+ WriteSaveBlockChunks(0xFFFF, sSaveBlockChunks);
break;
- case NORMAL_SAVE: // normal save. also called by overwriting your own save.
+ case SAVE_NORMAL: // normal save. also called by overwriting your own save.
default:
SaveSerializedGame();
- save_write_to_flash(0xFFFF, gSaveSectionLocations);
+ WriteSaveBlockChunks(0xFFFF, sSaveBlockChunks);
break;
- case LINK_SAVE: // link save. updates only gSaveBlock1 and gSaveBlock2.
+ case SAVE_LINK: // link save. updates only gSaveBlock1 and gSaveBlock2.
SaveSerializedGame();
for (i = 0; i < 5; i++)
- save_write_to_flash(i, gSaveSectionLocations);
+ WriteSaveBlockChunks(i, sSaveBlockChunks);
break;
- case EREADER_SAVE: // used in mossdeep "game corner" before/after battling old man e-reader trainer
+ case SAVE_EREADER: // used in mossdeep "game corner" before/after battling old man e-reader trainer
SaveSerializedGame();
- save_write_to_flash(0, gSaveSectionLocations);
+ WriteSaveBlockChunks(0, sSaveBlockChunks);
break;
- case DIFFERENT_FILE_SAVE: // there is a different file, so erase the file and overwrite it completely.
- for (i = (ARRAY_COUNT(gSaveSectionLocations) * 2 + 0); i < TOTALNUMSECTORS; i++)
- EraseFlashSector(i); // erase HOF.
+ case SAVE_OVERWRITE_DIFFERENT_FILE: // there is a different file, so overwrite it completely.
+ // Erase Hall of Fame.
+ for (i = HALL_OF_FAME_SECTOR; i < TOTAL_FLASH_SECTORS; i++)
+ EraseFlashSector(i);
SaveSerializedGame();
- save_write_to_flash(0xFFFF, gSaveSectionLocations);
+ WriteSaveBlockChunks(0xFFFF, sSaveBlockChunks);
break;
}
return 0;
}
-u8 TrySavingData(u8 saveType) // TrySave
+u8 Save_WriteData(u8 saveType) // TrySave
{
if (gFlashMemoryPresent != TRUE)
- return 0xFF;
- HandleSavingData(saveType);
+ return SAVE_STATUS_ERROR;
+
+ Save_WriteDataInternal(saveType);
if (!gDamagedSaveSectors)
- return 1;
+ return SAVE_STATUS_OK;
+
DoSaveFailedScreen(saveType);
- return 0xFF;
+ return SAVE_STATUS_ERROR;
}
u8 sub_8125D80(void) // trade.s save
@@ -707,16 +801,16 @@ u8 sub_8125D80(void) // trade.s save
if (gFlashMemoryPresent != TRUE)
return 1;
SaveSerializedGame();
- RestoreSaveBackupVarsAndIncrement(gSaveSectionLocations);
+ RestoreSaveBackupVarsAndIncrement(sSaveBlockChunks);
return 0;
}
bool8 sub_8125DA8(void) // trade.s save
{
- u8 retVal = sub_812550C(ARRAY_COUNT(gSaveSectionLocations), gSaveSectionLocations);
+ u8 retVal = sub_812550C(ARRAY_COUNT(sSaveBlockChunks), sSaveBlockChunks);
if (gDamagedSaveSectors)
DoSaveFailedScreen(0);
- if (retVal == 0xFF)
+ if (retVal == SAVE_STATUS_ERROR)
return 1;
else
return 0;
@@ -724,7 +818,7 @@ bool8 sub_8125DA8(void) // trade.s save
u8 sub_8125DDC(void) // trade.s save
{
- sub_812556C(ARRAY_COUNT(gSaveSectionLocations), gSaveSectionLocations);
+ sub_812556C(ARRAY_COUNT(sSaveBlockChunks), sSaveBlockChunks);
if (gDamagedSaveSectors)
DoSaveFailedScreen(0);
return 0;
@@ -732,7 +826,7 @@ u8 sub_8125DDC(void) // trade.s save
u8 sub_8125E04(void) // trade.s save
{
- sub_8125758(ARRAY_COUNT(gSaveSectionLocations), gSaveSectionLocations);
+ WriteSomeFlashByteToPrevSector(ARRAY_COUNT(sSaveBlockChunks), sSaveBlockChunks);
if (gDamagedSaveSectors)
DoSaveFailedScreen(0);
return 0;
@@ -744,23 +838,24 @@ u8 sub_8125E2C(void)
return 1;
SaveSerializedGame();
- RestoreSaveBackupVars(gSaveSectionLocations);
- sub_812556C(gUnknown_03005EB4 + 1, gSaveSectionLocations);
+ RestoreSaveBackupVars(sSaveBlockChunks);
+ sub_812556C(gUnknown_03005EB4 + 1, sSaveBlockChunks);
return 0;
}
+// something to do with multiplayer. Possibly record mizing?
bool8 sub_8125E6C(void)
{
u8 retVal = FALSE;
u16 val = ++gUnknown_03005EB4;
if (val <= 4)
{
- sub_812556C(gUnknown_03005EB4 + 1, gSaveSectionLocations);
- sub_81257F0(val, gSaveSectionLocations);
+ sub_812556C(gUnknown_03005EB4 + 1, sSaveBlockChunks);
+ WriteSomeFlashByte0x25ToPrevSector(val, sSaveBlockChunks);
}
else
{
- sub_81257F0(val, gSaveSectionLocations);
+ WriteSomeFlashByte0x25ToPrevSector(val, sSaveBlockChunks);
retVal = TRUE;
}
if (gDamagedSaveSectors)
@@ -768,46 +863,48 @@ bool8 sub_8125E6C(void)
return retVal;
}
-u8 sub_8125EC8(u8 a1)
+u8 Save_LoadGameData(u8 saveType)
{
u8 result;
if (gFlashMemoryPresent != TRUE)
{
- gSaveFileStatus = 4;
- return 0xFF;
+ gSaveFileStatus = SAVE_STATUS_NO_FLASH;
+ return SAVE_STATUS_ERROR;
}
- switch (a1)
+ switch (saveType)
{
- case 0:
+ case SAVE_NORMAL:
default:
- result = sub_812587C(0xFFFF, gSaveSectionLocations);
+ result = sub_812587C(0xFFFF, sSaveBlockChunks);
LoadSerializedGame();
gSaveFileStatus = result;
gGameContinueCallback = 0;
break;
- case 3:
- result = sub_8125B88((ARRAY_COUNT(gSaveSectionLocations) * 2 + 0), gHallOfFameSaveSectionLocations[0].data, gHallOfFameSaveSectionLocations[0].size);
- if (result == 1)
- result = sub_8125B88((ARRAY_COUNT(gSaveSectionLocations) * 2 + 1), gHallOfFameSaveSectionLocations[1].data, gHallOfFameSaveSectionLocations[1].size);
+ case SAVE_HALL_OF_FAME:
+ result = ReadSomeUnknownSectorAndVerify(HALL_OF_FAME_SECTOR, sHallOfFameChunks[0].data, sHallOfFameChunks[0].size);
+ if (result == SAVE_STATUS_OK)
+ result = ReadSomeUnknownSectorAndVerify(HALL_OF_FAME_SECTOR + 1, sHallOfFameChunks[1].data, sHallOfFameChunks[1].size);
break;
}
return result;
}
+static const u8 sUnusedFlashSectors[] = { 30, 31 };
+
bool8 unref_sub_8125F4C(struct UnkSaveSection *a1)
{
u16 i;
char *raw = (char *)a1;
- for (i = 0; i < sizeof(struct SaveSection); i++)
+ for (i = 0; i < sizeof(struct SaveSector); i++)
raw[i] = 0;
- ReadFlash(gFlashSectors[0], 0, a1->data, 4096);
+ ReadFlash(sUnusedFlashSectors[0], 0, a1->data, 4096);
- if (a1->security != UNKNOWN_CHECK_VALUE)
+ if (a1->signature != FILE_SIGNATURE)
return FALSE;
return TRUE;
@@ -816,22 +913,22 @@ bool8 unref_sub_8125F4C(struct UnkSaveSection *a1)
u8 unref_sub_8125FA0(void)
{
u16 i;
- u8 v0 = TrySavingData(0);
+ u8 status = Save_WriteData(SAVE_NORMAL);
for (i = 0; i < 2; i++)
- EraseFlashSector(gFlashSectors[i]);
+ EraseFlashSector(sUnusedFlashSectors[i]);
- if (v0 == 255)
+ if (status == SAVE_STATUS_ERROR)
{
return 3;
}
- else if (v0 == 3)
+ else if (status == 3)
{
return 2;
}
else
{
- sub_8125EC8(0);
+ Save_LoadGameData(SAVE_NORMAL);
return 1;
}
}
@@ -841,32 +938,32 @@ u8 unref_sub_8125FF0(u8 *data, u16 size)
u16 i;
struct UnkSaveSection *section = (struct UnkSaveSection *)eSaveSection;
- for (i = 0; i < sizeof(struct SaveSection); i++)
+ for (i = 0; i < sizeof(struct SaveSector); i++)
((char *)section)[i] = 0;
- section->security = UNKNOWN_CHECK_VALUE;
+ section->signature = FILE_SIGNATURE;
for (i = 0; i < size; i++)
section->data[i] = data[i];
- gLastSaveSectorStatus = ProgramFlashSectorAndVerifyNBytes(gFlashSectors[0], section, sizeof(struct SaveSection));
+ gLastSaveSectorStatus = ProgramFlashSectorAndVerifyNBytes(sUnusedFlashSectors[0], section, sizeof(struct SaveSector));
if (gLastSaveSectorStatus)
- return 0xFF;
+ return SAVE_STATUS_ERROR;
else
- return 1;
+ return SAVE_STATUS_OK;
}
u8 unref_sub_8126068(u8 sector, u8 *data, u32 size)
{
if (ProgramFlashSectorAndVerify(sector, data))
- return 255;
+ return SAVE_STATUS_ERROR;
else
- return 1;
+ return SAVE_STATUS_OK;
}
u8 unref_sub_8126080(u8 sector, u8 *data)
{
- ReadFlash(sector, 0, data, sizeof(struct SaveSection));
+ ReadFlash(sector, 0, data, sizeof(struct SaveSector));
return 1;
}
diff --git a/src/engine/save_failed_screen.c b/src/engine/save_failed_screen.c
index 64b84a2f7..74a1e9612 100644
--- a/src/engine/save_failed_screen.c
+++ b/src/engine/save_failed_screen.c
@@ -166,7 +166,7 @@ static void CB2_WipeSave(void)
Menu_DrawStdWindowFrame(1, MSG_WIN_TOP, 28, 19);
Menu_PrintText(gSystemText_CheckCompleteSaveAttempt, 2, MSG_WIN_TOP + 1);
- HandleSavingData(gSaveFailedType);
+ Save_WriteDataInternal(gSaveFailedType);
if (gDamagedSaveSectors != 0)
{
diff --git a/src/engine/trade.c b/src/engine/trade.c
index 3a14adaca..e49cde6cd 100644
--- a/src/engine/trade.c
+++ b/src/engine/trade.c
@@ -213,12 +213,14 @@ static
#endif
void sub_804DB84(void);
-extern u8 gUnknown_020297D8[2];
-extern u8 *gUnknown_020296CC[13];
+EWRAM_DATA u8 *gUnknown_020296CC[13] = {0};
+EWRAM_DATA struct MailStruct gUnknown_02029700[6] = {0};
+EWRAM_DATA u8 gUnknown_020297D8[2] = {0};
+
extern struct TradeEwramSubstruct *gUnknown_03004824;
-extern struct MailStruct gUnknown_02029700[16];
-const u32 unref_data_820ABD4[] = {
+const u32 unref_data_820ABD4[] =
+{
0x00000890,
0x00003AC0,
0x0000001C,
diff --git a/src/field/battle_tower.c b/src/field/battle_tower.c
index 11c05e478..ab2a818a7 100644
--- a/src/field/battle_tower.c
+++ b/src/field/battle_tower.c
@@ -1895,7 +1895,7 @@ void SaveBattleTowerProgress(void)
VarSet(VAR_TEMP_0, 0);
gSaveBlock2.battleTower.unk_554 = 1;
- TrySavingData(EREADER_SAVE);
+ Save_WriteData(SAVE_EREADER);
}
void BattleTower_SoftReset(void)
diff --git a/src/field/daycare.c b/src/field/daycare.c
index 7e4530906..36dd7ec03 100644
--- a/src/field/daycare.c
+++ b/src/field/daycare.c
@@ -557,7 +557,7 @@ void BuildEggMoveset(struct Pokemon *egg, struct BoxPokemon *father, struct BoxP
{
for (j = 0; j < NUM_TECHNICAL_MACHINES + NUM_HIDDEN_MACHINES; j++)
{
- if (gHatchedEggFatherMoves[i] == ItemIdToBattleMoveId(ITEM_TM01 + j) && CanMonLearnTMHM(egg, j))
+ if (gHatchedEggFatherMoves[i] == ItemIdToBattleMoveId(ITEM_TM01_FOCUS_PUNCH + j) && CanMonLearnTMHM(egg, j))
{
if (GiveMoveToMon(egg, gHatchedEggFatherMoves[i]) == 0xffff)
DeleteFirstMoveAndGiveMoveToMon(egg, gHatchedEggFatherMoves[i]);
diff --git a/src/field/field_weather.c b/src/field/field_weather.c
index c954242a1..b6475d8ff 100644
--- a/src/field/field_weather.c
+++ b/src/field/field_weather.c
@@ -35,10 +35,11 @@ struct WeatherCallbacks
bool8 (*finish)(void);
};
-extern struct Weather gWeather;
-extern u8 gUnknown_0202FF38[];
-extern u16 gUnknown_0202FF58;
-IWRAM_DATA const u8 *gUnknown_030006DC;
+EWRAM_DATA struct Weather gWeather = {0};
+EWRAM_DATA u8 gUnknown_0202FF38[32] = {0};
+EWRAM_DATA u16 gUnknown_0202FF58 = {0};
+
+static const u8 *gUnknown_030006DC;
const u8 DroughtPaletteData_0[] = INCBIN_U8("graphics/weather/drought0.bin.lz");
const u8 DroughtPaletteData_1[] = INCBIN_U8("graphics/weather/drought1.bin.lz");
@@ -47,9 +48,6 @@ const u8 DroughtPaletteData_3[] = INCBIN_U8("graphics/weather/drought3.bin.lz");
const u8 DroughtPaletteData_4[] = INCBIN_U8("graphics/weather/drought4.bin.lz");
const u8 DroughtPaletteData_5[] = INCBIN_U8("graphics/weather/drought5.bin.lz");
-extern u8 (*gUnknown_0202FC48)[32];
-extern u8 gUnknown_0202F9E8[32];
-
static const u8 *const sCompressedDroughtPalettes[] =
{
DroughtPaletteData_0,
@@ -843,7 +841,7 @@ void fade_screen(u8 a, u8 delay)
bool8 sub_807D770(void)
{
- return gWeatherPtr->unknown_6C6 ^ 1 ? TRUE : FALSE;
+ return (gWeatherPtr->unknown_6C6 != 1);
}
void sub_807D78C(u8 a)
diff --git a/src/field/fieldmap.c b/src/field/fieldmap.c
index 7a31ae720..7383bb174 100644
--- a/src/field/fieldmap.c
+++ b/src/field/fieldmap.c
@@ -86,18 +86,20 @@ void map_copy_with_padding(u16 *map, u16 width, u16 height)
void sub_80560AC(struct MapHeader *mapHeader)
{
+ // BUG: This results in a null pointer dereference when mapHeader->connections
+ // is NULL, causing count to be assigned a garbage value. This garbage value
+ // just so happens to have the most significant bit set, so it is treated as
+ // negative and the loop below thankfully never executes in this scenario.
+ int count = mapHeader->connections->count;
+ struct MapConnection *connection = mapHeader->connections->connections;
int i;
- struct MapConnection *connection;
- struct MapHeader *cMap;
- u32 offset;
- int count;
- count = mapHeader->connections->count;
- connection = mapHeader->connections->connections;
+
gUnknown_0202E850 = sDummyConnectionFlags;
for (i = 0; i < count; i++, connection++)
{
- cMap = mapconnection_get_mapheader(connection);
- offset = connection->offset;
+ struct MapHeader *cMap = mapconnection_get_mapheader(connection);
+ u32 offset = connection->offset;
+
switch (connection->direction)
{
case CONNECTION_SOUTH:
diff --git a/src/field/item_use.c b/src/field/item_use.c
index bd76db77e..55fb21814 100644
--- a/src/field/item_use.c
+++ b/src/field/item_use.c
@@ -877,7 +877,7 @@ void ItemUseOutOfBattle_TMHM(u8 taskId)
{
Menu_EraseWindowRect(0, 0xD, 0xD, 0x14);
- if (gSpecialVar_ItemId >= ITEM_HM01)
+ if (gSpecialVar_ItemId >= ITEM_HM01_CUT)
DisplayItemMessageOnField(taskId, gOtherText_BootedHM, sub_80C9EE4, 1); // HM
else
DisplayItemMessageOnField(taskId, gOtherText_BootedTM, sub_80C9EE4, 1); // TM
diff --git a/src/field/party_menu.c b/src/field/party_menu.c
index 053368a0e..c099fd8f4 100644
--- a/src/field/party_menu.c
+++ b/src/field/party_menu.c
@@ -101,7 +101,14 @@ static void sub_806BF24(const u8 *a, u8 monIndex, u8 c, u8 d);
static void sub_806BB9C(u8 a);
static void sub_806BBEC(u8 a);
-const u16 TMHMMoves[] = {
+EWRAM_DATA u8 gUnknown_0202E8F4 = 0;
+EWRAM_DATA u8 gUnknown_0202E8F5 = 0;
+EWRAM_DATA u8 gUnknown_0202E8F6 = 0;
+EWRAM_DATA u16 gUnknown_0202E8F8 = 0;
+EWRAM_DATA u8 gPartyMenuType = 0;
+
+const u16 TMHMMoves[] =
+{
MOVE_FOCUS_PUNCH,
MOVE_DRAGON_CLAW,
MOVE_WATER_PULSE,
@@ -458,10 +465,6 @@ struct Unk201FE00
extern u16 gBattleTypeFlags;
extern u8 gTileBuffer[];
-extern u8 gUnknown_0202E8F4;
-extern u8 gUnknown_0202E8F6;
-extern u16 gUnknown_0202E8F8;
-extern u8 gPartyMenuType;
extern u8 gLastFieldPokeMenuOpened;
extern u8 gPlayerPartyCount;
extern s32 gBattleMoveDamage;
@@ -3998,7 +4001,7 @@ void Task_ConfirmTakeHeldMail(u8 taskId)
u16 ItemIdToBattleMoveId(u16 item)
{
- u16 machineNumber = item - ITEM_TM01;
+ u16 machineNumber = item - ITEM_TM01_FOCUS_PUNCH;
return TMHMMoves[machineNumber];
}
diff --git a/src/field/pc_screen_effect.c b/src/field/pc_screen_effect.c
index 364fca0aa..e0853e01d 100644
--- a/src/field/pc_screen_effect.c
+++ b/src/field/pc_screen_effect.c
@@ -30,7 +30,7 @@ extern const u16 gUnknownPal_083D18EC[16];
extern const u8 gUnknownGfx_083D190C[128];
-extern struct UnkStruct *gUnknown_020387EC;
+EWRAM_DATA struct UnkStruct *gUnknown_020387EC = NULL;
const struct SpriteSheet gUnknown_083D1898 = { gUnknownGfx_083D190C, sizeof(gUnknownGfx_083D190C), 0 };
diff --git a/src/field/player_pc.c b/src/field/player_pc.c
index 0d5c5234b..1d504586c 100644
--- a/src/field/player_pc.c
+++ b/src/field/player_pc.c
@@ -853,7 +853,7 @@ static void ItemStorage_DrawTMHMEntry(struct ItemSlot *itemSlot, u8 var, int var
{
ItemStorage_DrawItemName(itemSlot, var, var2);
- if(itemSlot->itemId < ITEM_HM01)
+ if(itemSlot->itemId < ITEM_HM01_CUT)
ItemStorage_DrawItemQuantity(itemSlot->quantity, STR_CONV_MODE_RIGHT_ALIGN, var, 3, var2);
else
ItemStorage_DrawItemVoidQuantity(var); // HMs do not have a quantity.
diff --git a/src/field/secret_base.c b/src/field/secret_base.c
index 203b57867..728decc9c 100644
--- a/src/field/secret_base.c
+++ b/src/field/secret_base.c
@@ -51,7 +51,7 @@ static void Task_SecretBasePC_Registry(u8 taskId);
extern u8 gUnknown_0815F399[];
extern u8 gUnknown_0815F49A[];
-extern u8 gUnknown_020387DC;
+EWRAM_DATA u8 gUnknown_020387DC = 0;
const struct
{
diff --git a/src/field/start_menu.c b/src/field/start_menu.c
index 5e76d30a6..105ef1756 100644
--- a/src/field/start_menu.c
+++ b/src/field/start_menu.c
@@ -967,20 +967,20 @@ static u8 SaveDialogCB_DisplaySavingMessage(void)
static u8 SaveDialogCB_DoSave(void)
{
- bool8 saveSucceeded;
+ u8 saveStatus;
IncrementGameStat(0);
if (gDifferentSaveFile == TRUE)
{
- saveSucceeded = TrySavingData(DIFFERENT_FILE_SAVE);
+ saveStatus = Save_WriteData(SAVE_OVERWRITE_DIFFERENT_FILE);
gDifferentSaveFile = FALSE;
}
else
{
- saveSucceeded = TrySavingData(NORMAL_SAVE);
+ saveStatus = Save_WriteData(SAVE_NORMAL);
}
- if (saveSucceeded == TRUE)
+ if (saveStatus == SAVE_STATUS_OK)
{
//"(Player) saved the game."
DisplaySaveMessageWithCallback(gSaveText_PlayerSavedTheGame, SaveDialogCB_SaveSuccess);
diff --git a/src/libs/libisagbprn.c b/src/libs/libisagbprn.c
index e0e979e95..e0e979e95 100755..100644
--- a/src/libs/libisagbprn.c
+++ b/src/libs/libisagbprn.c
diff --git a/src/pokemon/pokemon_3.c b/src/pokemon/pokemon_3.c
index 221de831a..9346031a6 100644
--- a/src/pokemon/pokemon_3.c
+++ b/src/pokemon/pokemon_3.c
@@ -1293,15 +1293,15 @@ void BoxMonRestorePP(struct BoxPokemon *boxMon)
void sub_8040B8C(void)
{
- gLastUsedAbility = BATTLE_STRUCT->unk160C0;;
+ gLastUsedAbility = gBattleStruct->unk160C0;;
gBattleTextBuff1[0] = 0xFD;
gBattleTextBuff1[1] = 4;
- gBattleTextBuff1[2] = BATTLE_STRUCT->unk16054;
+ gBattleTextBuff1[2] = gBattleStruct->unk16054;
gBattleTextBuff1[4] = EOS;
- if (!GetBankSide(BATTLE_STRUCT->unk16054))
- gBattleTextBuff1[3] = pokemon_order_func(gBattlePartyID[BATTLE_STRUCT->unk16054]);
+ if (!GetBankSide(gBattleStruct->unk16054))
+ gBattleTextBuff1[3] = pokemon_order_func(gBattlePartyID[gBattleStruct->unk16054]);
else
- gBattleTextBuff1[3] = gBattlePartyID[BATTLE_STRUCT->unk16054];
+ gBattleTextBuff1[3] = gBattlePartyID[gBattleStruct->unk16054];
gBattleTextBuff2[0] = 0xFD;
gBattleTextBuff2[1] = 4;
gBattleTextBuff2[2] = gBankInMenu;
diff --git a/src/pokemon/pokemon_item_effect.c b/src/pokemon/pokemon_item_effect.c
index 66f2ff697..4ebece3b3 100644
--- a/src/pokemon/pokemon_item_effect.c
+++ b/src/pokemon/pokemon_item_effect.c
@@ -1,7 +1,32 @@
#include "global.h"
+#include "constants/battle_constants.h"
+#include "constants/hold_effects.h"
+#include "constants/items.h"
+#include "constants/species.h"
+#include "battle.h"
+#include "evolution_scene.h"
+#include "ewram.h"
+#include "item.h"
+#include "main.h"
+#include "overworld.h"
#include "pokemon.h"
+#include "pokemon_item_effect.h"
+#include "rom_8077ABC.h"
+#include "rom_8094928.h"
+#include "util.h"
-const u8 gUnknown_082082F2[] = {
+extern s32 gBattleMoveDamage;
+extern u8 gAbsentBankFlags;
+extern u8 gBankInMenu;
+extern u8 gNoOfAllBanks;
+extern u16 gBattlePartyID[];
+extern u8 gActiveBank;
+extern u8 gStringBank;
+extern struct BattlePokemon gBattleMons[];
+extern struct BattleEnigmaBerry gEnigmaBerries[];
+
+static const u8 sGetMonDataEVConstants[] =
+{
MON_DATA_HP_EV,
MON_DATA_ATK_EV,
MON_DATA_DEF_EV,
@@ -9,3 +34,517 @@ const u8 gUnknown_082082F2[] = {
MON_DATA_SPDEF_EV,
MON_DATA_SPATK_EV
};
+
+extern u8 gUnknown_08208238[];
+extern u8 gUnknown_0820823C[];
+extern u8 gUnknown_08208240[];
+
+bool8 PokemonUseItemEffects(struct Pokemon *pkmn, u16 item, u8 partyIndex, u8 moveIndex, u8 e);
+
+bool8 ExecuteTableBasedItemEffect_(struct Pokemon *pkmn, u16 item, u8 partyIndex, u8 moveIndex)
+{
+ return PokemonUseItemEffects(pkmn, item, partyIndex, moveIndex, 0);
+}
+
+bool8 PokemonUseItemEffects(struct Pokemon *pkmn, u16 item, u8 partyIndex, u8 moveIndex, u8 e)
+{
+ u32 data;
+ s32 friendship;
+ s32 cmdIndex;
+ bool8 retVal = TRUE;
+ const u8 *itemEffect;
+ u8 sp24 = 6;
+ u32 sp28;
+ s8 sp2C = 0;
+ u8 holdEffect;
+ u8 sp34 = 4;
+ u16 heldItem;
+ u8 r10;
+ u32 r4;
+
+ heldItem = GetMonData(pkmn, MON_DATA_HELD_ITEM, NULL);
+ if (heldItem == ITEM_ENIGMA_BERRY)
+ {
+ if (gMain.inBattle)
+ holdEffect = gEnigmaBerries[gBankInMenu].holdEffect;
+ else
+ holdEffect = gSaveBlock1.enigmaBerry.holdEffect;
+ }
+ else
+ {
+ holdEffect = ItemId_GetHoldEffect(heldItem);
+ }
+
+ gStringBank = gBankInMenu;
+ if (gMain.inBattle)
+ {
+ gActiveBank = gBankInMenu;
+ cmdIndex = (GetBankSide(gActiveBank) != 0);
+ while (cmdIndex < gNoOfAllBanks)
+ {
+ if (gBattlePartyID[cmdIndex] == partyIndex)
+ {
+ sp34 = cmdIndex;
+ break;
+ }
+ cmdIndex += 2;
+ }
+ }
+ else
+ {
+ gActiveBank = 0;
+ sp34 = 4;
+ }
+
+ if (!IS_POKEMON_ITEM(item))
+ return TRUE;
+ if (gItemEffectTable[item - 13] == NULL && item != ITEM_ENIGMA_BERRY)
+ return TRUE;
+
+ if (item == ITEM_ENIGMA_BERRY)
+ {
+ if (gMain.inBattle)
+ itemEffect = gEnigmaBerries[gActiveBank].itemEffect;
+ else
+ itemEffect = gSaveBlock1.enigmaBerry.itemEffect;
+ }
+ else
+ {
+ itemEffect = gItemEffectTable[item - 13];
+ }
+
+ for (cmdIndex = 0; cmdIndex < 6; cmdIndex++)
+ {
+ switch (cmdIndex)
+ {
+ // status healing effects
+ case 0:
+ if ((itemEffect[cmdIndex] & 0x80)
+ && gMain.inBattle && sp34 != 4 && (gBattleMons[sp34].status2 & STATUS2_INFATUATION))
+ {
+ gBattleMons[sp34].status2 &= ~STATUS2_INFATUATION;
+ retVal = FALSE;
+ }
+ if ((itemEffect[cmdIndex] & 0x30)
+ && !(gBattleMons[gActiveBank].status2 & STATUS2_FOCUS_ENERGY))
+ {
+ gBattleMons[gActiveBank].status2 |= STATUS2_FOCUS_ENERGY;
+ retVal = FALSE;
+ }
+ if ((itemEffect[cmdIndex] & 0xF)
+ && gBattleMons[gActiveBank].statStages[STAT_STAGE_ATK] < 12)
+ {
+ gBattleMons[gActiveBank].statStages[STAT_STAGE_ATK] += itemEffect[cmdIndex] & 0xF;
+ if (gBattleMons[gActiveBank].statStages[STAT_STAGE_ATK] > 12)
+ gBattleMons[gActiveBank].statStages[STAT_STAGE_ATK] = 12;
+ retVal = FALSE;
+ }
+ break;
+ // in-battle stat boosting effects?
+ case 1:
+ if ((itemEffect[cmdIndex] & 0xF0)
+ && gBattleMons[gActiveBank].statStages[STAT_STAGE_DEF] < 12)
+ {
+ gBattleMons[gActiveBank].statStages[STAT_STAGE_DEF] += (itemEffect[cmdIndex] & 0xF0) >> 4;
+ if (gBattleMons[gActiveBank].statStages[STAT_STAGE_DEF] > 12)
+ gBattleMons[gActiveBank].statStages[STAT_STAGE_DEF] = 12;
+ retVal = FALSE;
+ }
+ if ((itemEffect[cmdIndex] & 0xF)
+ && gBattleMons[gActiveBank].statStages[STAT_STAGE_SPEED] < 12)
+ {
+ gBattleMons[gActiveBank].statStages[STAT_STAGE_SPEED] += itemEffect[cmdIndex] & 0xF;
+ if (gBattleMons[gActiveBank].statStages[STAT_STAGE_SPEED] > 12)
+ gBattleMons[gActiveBank].statStages[STAT_STAGE_SPEED] = 12;
+ retVal = FALSE;
+ }
+ break;
+ // more stat boosting effects?
+ case 2:
+ if ((itemEffect[cmdIndex] & 0xF0)
+ && gBattleMons[gActiveBank].statStages[STAT_STAGE_ACC] < 12)
+ {
+ gBattleMons[gActiveBank].statStages[STAT_STAGE_ACC] += (itemEffect[cmdIndex] & 0xF0) >> 4;
+ if (gBattleMons[gActiveBank].statStages[STAT_STAGE_ACC] > 12)
+ gBattleMons[gActiveBank].statStages[STAT_STAGE_ACC] = 12;
+ retVal = FALSE;
+ }
+ if ((itemEffect[cmdIndex] & 0xF)
+ && gBattleMons[gActiveBank].statStages[STAT_STAGE_SPATK] < 12)
+ {
+ gBattleMons[gActiveBank].statStages[STAT_STAGE_SPATK] += itemEffect[cmdIndex] & 0xF;
+ if (gBattleMons[gActiveBank].statStages[STAT_STAGE_SPATK] > 12)
+ gBattleMons[gActiveBank].statStages[STAT_STAGE_SPATK] = 12;
+ retVal = FALSE;
+ }
+ break;
+ case 3:
+ if ((itemEffect[cmdIndex] & 0x80)
+ && gSideTimers[GetBankSide(gActiveBank)].mistTimer == 0)
+ {
+ gSideTimers[GetBankSide(gActiveBank)].mistTimer = 5;
+ retVal = FALSE;
+ }
+ if ((itemEffect[cmdIndex] & 0x40) // raise level
+ && GetMonData(pkmn, MON_DATA_LEVEL, NULL) != 100)
+ {
+ data = gExperienceTables[gBaseStats[GetMonData(pkmn, MON_DATA_SPECIES, NULL)].growthRate][GetMonData(pkmn, MON_DATA_LEVEL, NULL) + 1];
+ SetMonData(pkmn, MON_DATA_EXP, &data);
+ CalculateMonStats(pkmn);
+ retVal = FALSE;
+ }
+ if ((itemEffect[cmdIndex] & 0x20)
+ && HealStatusConditions(pkmn, partyIndex, 7, sp34) == 0)
+ {
+ if (sp34 != 4)
+ gBattleMons[sp34].status2 &= ~STATUS2_NIGHTMARE;
+ retVal = FALSE;
+ }
+ if ((itemEffect[cmdIndex] & 0x10) && HealStatusConditions(pkmn, partyIndex, 0xF88, sp34) == 0)
+ retVal = FALSE;
+ if ((itemEffect[cmdIndex] & 8) && HealStatusConditions(pkmn, partyIndex, 16, sp34) == 0)
+ retVal = FALSE;
+ if ((itemEffect[cmdIndex] & 4) && HealStatusConditions(pkmn, partyIndex, 32, sp34) == 0)
+ retVal = FALSE;
+ if ((itemEffect[cmdIndex] & 2) && HealStatusConditions(pkmn, partyIndex, 64, sp34) == 0)
+ retVal = FALSE;
+ if ((itemEffect[cmdIndex] & 1) // heal confusion
+ && gMain.inBattle && sp34 != 4 && (gBattleMons[sp34].status2 & STATUS2_CONFUSION))
+ {
+ gBattleMons[sp34].status2 &= ~STATUS2_CONFUSION;
+ retVal = FALSE;
+ }
+ break;
+ // EV, HP, and PP raising effects
+ case 4:
+ r10 = itemEffect[cmdIndex];
+ if (r10 & 0x20)
+ {
+ r10 &= ~0x20;
+ data = (GetMonData(pkmn, MON_DATA_PP_BONUSES, NULL) & gUnknown_08208238[moveIndex]) >> (moveIndex * 2);
+ sp28 = CalculatePPWithBonus(GetMonData(pkmn, MON_DATA_MOVE1 + moveIndex, NULL), GetMonData(pkmn, MON_DATA_PP_BONUSES, NULL), moveIndex);
+ if (data <= 2 && sp28 > 4)
+ {
+ data = GetMonData(pkmn, MON_DATA_PP_BONUSES, NULL) + gUnknown_08208240[moveIndex];
+ SetMonData(pkmn, MON_DATA_PP_BONUSES, &data);
+
+ data = CalculatePPWithBonus(GetMonData(pkmn, MON_DATA_MOVE1 + moveIndex, NULL), data, moveIndex) - sp28;
+ data = GetMonData(pkmn, MON_DATA_PP1 + moveIndex, NULL) + data;
+ SetMonData(pkmn, MON_DATA_PP1 + moveIndex, &data);
+ retVal = FALSE;
+ }
+ }
+ sp28 = 0;
+ while (r10 != 0)
+ {
+ if (r10 & 1)
+ {
+ u16 evCount;
+ s32 r5;
+
+ switch (sp28)
+ {
+ case 0:
+ case 1:
+ evCount = GetMonEVCount(pkmn);
+ if (evCount >= 510)
+ return TRUE;
+ data = GetMonData(pkmn, sGetMonDataEVConstants[sp28], NULL);
+ if (data < 100)
+ {
+ if (data + itemEffect[sp24] > 100)
+ r4 = 100 - (data + itemEffect[sp24]) + itemEffect[sp24];
+ else
+ r4 = itemEffect[sp24];
+ if (evCount + r4 > 510)
+ r4 += 510 - (evCount + r4);
+ data += r4;
+ SetMonData(pkmn, sGetMonDataEVConstants[sp28], &data);
+ CalculateMonStats(pkmn);
+ sp24++;
+ retVal = FALSE;
+ }
+ break;
+ case 2:
+ // revive?
+ if (r10 & 0x10)
+ {
+ if (GetMonData(pkmn, MON_DATA_HP, NULL) != 0)
+ {
+ sp24++;
+ break;
+ }
+ if (gMain.inBattle)
+ {
+ if (sp34 != 4)
+ {
+ gAbsentBankFlags &= ~gBitTable[sp34];
+ CopyPlayerPartyMonToBattleData(sp34, pokemon_order_func(gBattlePartyID[sp34]));
+ if (GetBankSide(gActiveBank) == 0 && gBattleResults.unk4 < 255)
+ gBattleResults.unk4++;
+ }
+ else
+ {
+ gAbsentBankFlags &= ~gBitTable[gActiveBank ^ 2];
+ if (GetBankSide(gActiveBank) == 0 && gBattleResults.unk4 < 255)
+ gBattleResults.unk4++;
+ }
+ }
+ }
+ else
+ {
+ if (GetMonData(pkmn, MON_DATA_HP, NULL) == 0)
+ {
+ sp24++;
+ break;
+ }
+ }
+ data = itemEffect[sp24++];
+ switch (data)
+ {
+ case 0xFF:
+ data = GetMonData(pkmn, MON_DATA_MAX_HP, NULL) - GetMonData(pkmn, MON_DATA_HP, NULL);
+ break;
+ case 0xFE:
+ data = GetMonData(pkmn, MON_DATA_MAX_HP, NULL) / 2;
+ if (data == 0)
+ data = 1;
+ break;
+ case 0xFD:
+ data = eStatHp;
+ break;
+ }
+ if (GetMonData(pkmn, MON_DATA_MAX_HP, NULL) != GetMonData(pkmn, MON_DATA_HP, NULL))
+ {
+ if (e == 0)
+ {
+ data = GetMonData(pkmn, MON_DATA_HP, NULL) + data;
+ if (data > GetMonData(pkmn, MON_DATA_MAX_HP, NULL))
+ data = GetMonData(pkmn, MON_DATA_MAX_HP, NULL);
+ SetMonData(pkmn, MON_DATA_HP, &data);
+ if (gMain.inBattle && sp34 != 4)
+ {
+ gBattleMons[sp34].hp = data;
+ if (!(r10 & 0x10) && GetBankSide(gActiveBank) == 0)
+ {
+ if (gBattleResults.unk3 < 255)
+ gBattleResults.unk3++;
+ // I have to re-use this variable to match.
+ r5 = gActiveBank;
+ gActiveBank = sp34;
+ EmitGetAttributes(0, 0, 0);
+ MarkBufferBankForExecution(gActiveBank);
+ gActiveBank = r5;
+ }
+ }
+ }
+ else
+ {
+ gBattleMoveDamage = -data;
+ }
+ retVal = FALSE;
+ }
+ r10 &= 0xEF;
+ break;
+ case 3:
+ if (!(r10 & 2))
+ {
+ for (r5 = 0; r5 < 4; r5++)
+ {
+ u16 r4;
+
+ data = GetMonData(pkmn, MON_DATA_PP1 + r5, NULL);
+ r4 = GetMonData(pkmn, MON_DATA_MOVE1 + r5, NULL);
+ if (data != CalculatePPWithBonus(r4, GetMonData(pkmn, MON_DATA_PP_BONUSES, NULL), r5))
+ {
+ data += itemEffect[sp24];
+ r4 = GetMonData(pkmn, MON_DATA_MOVE1 + r5, NULL);
+ if (data > CalculatePPWithBonus(r4, GetMonData(pkmn, MON_DATA_PP_BONUSES, NULL), r5))
+ {
+ r4 = GetMonData(pkmn, MON_DATA_MOVE1 + r5, NULL);
+ data = CalculatePPWithBonus(r4, GetMonData(pkmn, MON_DATA_PP_BONUSES, NULL), r5);
+ }
+ SetMonData(pkmn, MON_DATA_PP1 + r5, &data);
+ if (gMain.inBattle
+ && sp34 != 4 && !(gBattleMons[sp34].status2 & 0x200000)
+ && !(gDisableStructs[sp34].unk18_b & gBitTable[r5]))
+ gBattleMons[sp34].pp[r5] = data;
+ retVal = FALSE;
+ }
+ }
+ sp24++;
+ }
+ else
+ {
+ u16 r4;
+
+ data = GetMonData(pkmn, MON_DATA_PP1 + moveIndex, NULL);
+ r4 = GetMonData(pkmn, MON_DATA_MOVE1 + moveIndex, NULL);
+ if (data != CalculatePPWithBonus(r4, GetMonData(pkmn, MON_DATA_PP_BONUSES, NULL), moveIndex))
+ {
+ data += itemEffect[sp24++];
+ r4 = GetMonData(pkmn, MON_DATA_MOVE1 + moveIndex, NULL);
+ if (data > CalculatePPWithBonus(r4, GetMonData(pkmn, MON_DATA_PP_BONUSES, NULL), moveIndex))
+ {
+ r4 = GetMonData(pkmn, MON_DATA_MOVE1 + moveIndex, NULL);
+ data = CalculatePPWithBonus(r4, GetMonData(pkmn, MON_DATA_PP_BONUSES, NULL), moveIndex);
+ }
+ SetMonData(pkmn, MON_DATA_PP1 + moveIndex, &data);
+ if (gMain.inBattle
+ && sp34 != 4 && !(gBattleMons[sp34].status2 & 0x200000)
+ && !(gDisableStructs[sp34].unk18_b & gBitTable[moveIndex]))
+ gBattleMons[sp34].pp[moveIndex] = data;
+ retVal = FALSE;
+ }
+ }
+ break;
+ case 7:
+ {
+ u16 targetSpecies = GetEvolutionTargetSpecies(pkmn, 2, item);
+
+ if (targetSpecies != SPECIES_NONE)
+ {
+ BeginEvolutionScene(pkmn, targetSpecies, 0, partyIndex);
+ return FALSE;
+ }
+ }
+ break;
+ }
+ }
+ sp28++;
+ r10 >>= 1;
+ }
+ break;
+ case 5:
+ r10 = itemEffect[cmdIndex];
+ sp28 = 0;
+ while (r10 != 0)
+ {
+ if (r10 & 1)
+ {
+ u16 evCount;
+
+ switch (sp28)
+ {
+ case 0:
+ case 1:
+ case 2:
+ case 3:
+ evCount = GetMonEVCount(pkmn);
+ if (evCount >= 510)
+ return TRUE;
+ data = GetMonData(pkmn, sGetMonDataEVConstants[sp28 + 2], NULL);
+ if (data < 100)
+ {
+ if (data + itemEffect[sp24] > 100)
+ r4 = 100 - (data + itemEffect[sp24]) + itemEffect[sp24];
+ else
+ r4 = itemEffect[sp24];
+ if (evCount + r4 > 510)
+ r4 += 510 - (evCount + r4);
+ data += r4;
+ SetMonData(pkmn, sGetMonDataEVConstants[sp28 + 2], &data);
+ CalculateMonStats(pkmn);
+ retVal = FALSE;
+ sp24++;
+ }
+ break;
+ case 4:
+ data = (GetMonData(pkmn, MON_DATA_PP_BONUSES, NULL) & gUnknown_08208238[moveIndex]) >> (moveIndex * 2);
+ if (data < 3)
+ {
+ r4 = CalculatePPWithBonus(GetMonData(pkmn, MON_DATA_MOVE1 + moveIndex, NULL), GetMonData(pkmn, MON_DATA_PP_BONUSES, NULL), moveIndex);
+ data = GetMonData(pkmn, MON_DATA_PP_BONUSES, NULL);
+ data &= gUnknown_0820823C[moveIndex];
+ data += gUnknown_08208240[moveIndex] * 3;
+
+ SetMonData(pkmn, MON_DATA_PP_BONUSES, &data);
+ data = CalculatePPWithBonus(GetMonData(pkmn, MON_DATA_MOVE1 + moveIndex, NULL), data, moveIndex) - r4;
+ data = GetMonData(pkmn, MON_DATA_PP1 + moveIndex, NULL) + data;
+ SetMonData(pkmn, MON_DATA_PP1 + moveIndex, &data);
+ retVal = FALSE;
+ }
+ break;
+ case 5:
+ if (GetMonData(pkmn, MON_DATA_FRIENDSHIP, NULL) < 100 && retVal == 0 && sp2C == 0)
+ {
+ sp2C = itemEffect[sp24];
+ friendship = GetMonData(pkmn, MON_DATA_FRIENDSHIP, NULL);
+ if (sp2C > 0 && holdEffect == HOLD_EFFECT_HAPPINESS_UP)
+ friendship += 150 * sp2C / 100;
+ else
+ friendship += sp2C;
+ if (sp2C > 0)
+ {
+ if (GetMonData(pkmn, MON_DATA_POKEBALL, NULL) == 11)
+ friendship++;
+ if (GetMonData(pkmn, MON_DATA_MET_LOCATION, NULL) == sav1_map_get_name())
+ friendship++;
+ }
+ if (friendship < 0)
+ friendship = 0;
+ if (friendship > 255)
+ friendship = 255;
+ SetMonData(pkmn, MON_DATA_FRIENDSHIP, &friendship);
+ }
+ sp24++;
+ break;
+ case 6:
+ if (GetMonData(pkmn, MON_DATA_FRIENDSHIP, NULL) >= 100 && GetMonData(pkmn, MON_DATA_FRIENDSHIP, NULL) < 200
+ && retVal == 0 && sp2C == 0)
+ {
+ sp2C = itemEffect[sp24];
+ friendship = GetMonData(pkmn, MON_DATA_FRIENDSHIP, NULL);
+ if (sp2C > 0 && holdEffect == HOLD_EFFECT_HAPPINESS_UP)
+ friendship += 150 * sp2C / 100;
+ else
+ friendship += sp2C;
+ if (sp2C > 0)
+ {
+ if (GetMonData(pkmn, MON_DATA_POKEBALL, NULL) == 11)
+ friendship++;
+ if (GetMonData(pkmn, MON_DATA_MET_LOCATION, NULL) == sav1_map_get_name())
+ friendship++;
+ }
+ if (friendship < 0)
+ friendship = 0;
+ if (friendship > 255)
+ friendship = 255;
+ SetMonData(pkmn, MON_DATA_FRIENDSHIP, &friendship);
+ }
+ sp24++;
+ break;
+ case 7:
+ if (GetMonData(pkmn, MON_DATA_FRIENDSHIP, NULL) >= 200 && retVal == 0 && sp2C == 0)
+ {
+ sp2C = itemEffect[sp24];
+ friendship = GetMonData(pkmn, MON_DATA_FRIENDSHIP, NULL);
+ if (sp2C > 0 && holdEffect == HOLD_EFFECT_HAPPINESS_UP)
+ friendship += 150 * sp2C / 100;
+ else
+ friendship += sp2C;
+ if (sp2C > 0)
+ {
+ if (GetMonData(pkmn, MON_DATA_POKEBALL, NULL) == 11)
+ friendship++;
+ if (GetMonData(pkmn, MON_DATA_MET_LOCATION, NULL) == sav1_map_get_name())
+ friendship++;
+ }
+ if (friendship < 0)
+ friendship = 0;
+ if (friendship > 255)
+ friendship = 255;
+ SetMonData(pkmn, MON_DATA_FRIENDSHIP, &friendship);
+ }
+ sp24++;
+ break;
+ }
+ }
+ sp28++;
+ r10 >>= 1;
+ }
+ break;
+ }
+ }
+ return retVal;
+}
diff --git a/src/pokemon/pokemon_summary_screen.c b/src/pokemon/pokemon_summary_screen.c
index bf8306fc0..7b40918e9 100644
--- a/src/pokemon/pokemon_summary_screen.c
+++ b/src/pokemon/pokemon_summary_screen.c
@@ -121,7 +121,6 @@ extern u8 ball_number_to_ball_processing_index(u16);
extern u8 StorageSystemGetNextMonIndex(struct BoxPokemon *, u8, u8, u8);
extern struct MusicPlayerInfo gMPlay_BGM;
-extern u8 gUnknown_020384F0;
extern u8 gUnknown_08208238[];
extern u16 gBattle_BG3_Y;
extern u16 gBattle_BG2_Y;
@@ -130,7 +129,6 @@ extern u16 gBattle_BG1_X;
extern u16 gBattle_BG2_X;
extern u16 gBattle_BG3_X;
extern TaskFunc gUnknown_03005CF0;
-extern struct Sprite *gUnknown_020384F4;
extern struct SpriteTemplate gUnknown_02024E8C;
extern const u8 gStatusPal_Icons[];
@@ -157,6 +155,9 @@ extern const u16 gUnknown_08E94550[];
extern const u16 gUnknown_08E94590[];
extern const u8 gUnknown_08E73E88[];
+EWRAM_DATA u8 gUnknown_020384F0 = 0;
+EWRAM_DATA struct Sprite *gUnknown_020384F4 = NULL;
+
#if ENGLISH
#include "../data/text/move_descriptions_en.h"
#include "../data/text/nature_names_en.h"
diff --git a/src/rom3.c b/src/rom3.c
index 2b719d14a..0fe67dcec 100644
--- a/src/rom3.c
+++ b/src/rom3.c
@@ -763,9 +763,9 @@ void EmitPrintString(u8 a, u16 stringID)
stringInfo->lastMove = gChosenMove;
stringInfo->lastItem = gLastUsedItem;
stringInfo->lastAbility = gLastUsedAbility;
- stringInfo->scrActive = BATTLE_STRUCT->scriptingActive;
- stringInfo->unk1605E = BATTLE_STRUCT->unk1605E;
- stringInfo->hpScale = BATTLE_STRUCT->hpScale;
+ stringInfo->scrActive = gBattleStruct->scriptingActive;
+ stringInfo->unk1605E = gBattleStruct->unk1605E;
+ stringInfo->hpScale = gBattleStruct->hpScale;
stringInfo->StringBank = gStringBank;
stringInfo->moveType = gBattleMoves[gCurrentMove].type;
@@ -795,8 +795,8 @@ void EmitPrintStringPlayerOnly(u8 a, u16 stringID)
stringInfo->lastMove = gChosenMove;
stringInfo->lastItem = gLastUsedItem;
stringInfo->lastAbility = gLastUsedAbility;
- stringInfo->scrActive = BATTLE_STRUCT->scriptingActive;
- stringInfo->unk1605E = BATTLE_STRUCT->unk1605E;
+ stringInfo->scrActive = gBattleStruct->scriptingActive;
+ stringInfo->unk1605E = gBattleStruct->unk1605E;
for (i = 0; i < 4; i++)
stringInfo->abilities[i] = gBattleMons[i].ability;
diff --git a/src/rom_800D42C.c b/src/rom_800D42C.c
index 9449ca0d1..a1b0f5ecb 100644
--- a/src/rom_800D42C.c
+++ b/src/rom_800D42C.c
@@ -52,7 +52,7 @@ void PrintLinkBattleWinLossTie(void)
{
// lp_field_18 = player position?
- switch (gLinkPlayers[BATTLE_STRUCT->linkPlayerIndex].lp_field_18)
+ switch (gLinkPlayers[gBattleStruct->linkPlayerIndex].lp_field_18)
{
case 0:
case 2:
@@ -70,7 +70,7 @@ void PrintLinkBattleWinLossTie(void)
else
{
- switch (gLinkPlayers[BATTLE_STRUCT->linkPlayerIndex].lp_field_18)
+ switch (gLinkPlayers[gBattleStruct->linkPlayerIndex].lp_field_18)
{
case 1:
case 3:
@@ -92,7 +92,7 @@ void PrintLinkBattleWinLossTie(void)
if (gBattleOutcome == 1)
{
- if (gLinkPlayers[BATTLE_STRUCT->linkPlayerIndex].lp_field_18 != 0)
+ if (gLinkPlayers[gBattleStruct->linkPlayerIndex].lp_field_18 != 0)
{
PRINT_MESSAGE_RIGHT(BattleText_Win, TILE_OFFSET_WIN);
PRINT_MESSAGE_LEFT(BattleText_Loss, TILE_OFFSET_LOSS);
@@ -105,7 +105,7 @@ void PrintLinkBattleWinLossTie(void)
}
else
{
- if (gLinkPlayers[BATTLE_STRUCT->linkPlayerIndex].lp_field_18 != 0)
+ if (gLinkPlayers[gBattleStruct->linkPlayerIndex].lp_field_18 != 0)
{
PRINT_MESSAGE_LEFT(BattleText_Win, TILE_OFFSET_WIN);
PRINT_MESSAGE_RIGHT(BattleText_Loss, TILE_OFFSET_LOSS);
diff --git a/src/scene/hall_of_fame.c b/src/scene/hall_of_fame.c
index 303dcf3e0..a9532fd09 100644
--- a/src/scene/hall_of_fame.c
+++ b/src/scene/hall_of_fame.c
@@ -539,7 +539,7 @@ static void sub_814217C(u8 taskID)
ewram1E000(i) = 0;
}
else
- sub_8125EC8(3);
+ Save_LoadGameData(SAVE_HALL_OF_FAME);
for (i = 0; i < HALL_OF_FAME_MAX_TEAMS; i++, lastSavedTeam++)
{
@@ -566,7 +566,7 @@ static void sub_814217C(u8 taskID)
static void sub_8142274(u8 taskID)
{
gGameContinueCallback = sub_8141FC4;
- TrySavingData(3);
+ Save_WriteData(3);
PlaySE(SE_SAVE);
gTasks[taskID].func = sub_81422B8;
gTasks[taskID].tFrameCount = 32;
@@ -840,7 +840,7 @@ void sub_81428CC(void)
static void sub_8142A28(u8 taskID)
{
- if (sub_8125EC8(3) != 1)
+ if (Save_LoadGameData(SAVE_HALL_OF_FAME) != SAVE_STATUS_OK)
gTasks[taskID].func = sub_8142FEC;
else
{
diff --git a/src/scene/intro.c b/src/scene/intro.c
index d7d772a40..f7e196133 100644
--- a/src/scene/intro.c
+++ b/src/scene/intro.c
@@ -930,8 +930,8 @@ void CB2_InitCopyrightScreenAfterBootup(void)
if (!SetUpCopyrightScreen())
{
sub_8052E4C();
- ResetSaveCounters();
- sub_8125EC8(0);
+ Save_ResetSaveCounters();
+ Save_LoadGameData(SAVE_NORMAL);
if (gSaveFileStatus == 0 || gSaveFileStatus == 2)
ClearSav2();
SetPokemonCryStereo(gSaveBlock2.optionsSound);
diff --git a/src/scene/intro_credits_graphics.c b/src/scene/intro_credits_graphics.c
index f0f1264a0..7f6765ef6 100755..100644
--- a/src/scene/intro_credits_graphics.c
+++ b/src/scene/intro_credits_graphics.c
@@ -301,9 +301,10 @@ const struct CompressedSpriteSheet gUnknown_08416E34[] = {
};
-extern u16 gUnknown_02039358;
-extern s16 gUnknown_0203935A;
-extern s16 gUnknown_0203935C;
+EWRAM_DATA u16 gUnknown_02039358 = 0;
+EWRAM_DATA s16 gUnknown_0203935A = 0;
+EWRAM_DATA s16 gUnknown_0203935C = 0;
+
extern u8 gReservedSpritePaletteCount;
void sub_8149248();
diff --git a/src/script_pokemon_util_80C4BF0.c b/src/script_pokemon_util_80C4BF0.c
index b13006c13..f991297ab 100644
--- a/src/script_pokemon_util_80C4BF0.c
+++ b/src/script_pokemon_util_80C4BF0.c
@@ -238,8 +238,8 @@ void ShowContestWinner(void)
if(gUnknown_0203856C)
{
sub_80AAF30();
- BATTLE_STRUCT->unk15DDF = 1;
- BATTLE_STRUCT->unk15DDE = sub_80B2C4C(254, 0);
+ gBattleStruct->unk15DDF = 1;
+ gBattleStruct->unk15DDE = sub_80B2C4C(254, 0);
Contest_SaveWinner(3);
gUnknown_0203856C = 0;
}