diff options
author | Marcus Huderle <huderlem@gmail.com> | 2018-07-03 17:43:14 -0500 |
---|---|---|
committer | Marcus Huderle <huderlem@gmail.com> | 2018-07-03 17:49:14 -0500 |
commit | ee6951e331df29718355891598fe46285932209e (patch) | |
tree | c6db27ae5b9ae3ad1469ddff799e8d340cbead42 /src | |
parent | 905fa7bfbf89e965456ce3d29f71861ebe261e29 (diff) |
Decompile ghost.s
Diffstat (limited to 'src')
-rw-r--r-- | src/battle/anim/ghost.c | 871 |
1 files changed, 812 insertions, 59 deletions
diff --git a/src/battle/anim/ghost.c b/src/battle/anim/ghost.c index 85879c86c..52d9c7e72 100644 --- a/src/battle/anim/ghost.c +++ b/src/battle/anim/ghost.c @@ -1,35 +1,53 @@ #include "global.h" +#include "battle.h" +#include "battle_anim.h" +#include "blend_palette.h" +#include "palette.h" +#include "rom_8077ABC.h" +#include "scanline_effect.h" #include "sound.h" -#include "constants/songs.h" #include "trig.h" -#include "rom_8077ABC.h" -#include "battle_anim.h" +#include "constants/battle_constants.h" +#include "constants/songs.h" extern s16 gBattleAnimArgs[]; +extern u8 gBankSpriteIds[]; extern u8 gAnimBankAttacker; extern u8 gAnimBankTarget; extern u8 gUnknown_0202F7D2; -void sub_80DDB6C(struct Sprite *sprite); -void sub_80DDBD8(struct Sprite *); -void sub_80DDC4C(struct Sprite *); -void sub_80DDCC8(struct Sprite *); -void sub_80DDD58(struct Sprite *sprite); -void sub_80DDD78(struct Sprite *); -void sub_80DDE7C(u8 taskId); -void sub_80DDED0(u8 taskId); -void sub_80DDF40(struct Sprite *sprite); -void sub_80DDFE8(struct Sprite *); -void sub_80DE0FC(struct Sprite *sprite); -void sub_80DE114(struct Sprite *); -void sub_80DE2DC(u8 taskId); -void sub_80DE3D4(u8 taskId); -void sub_80DE7B8(struct Sprite *sprite); -void sub_80DEF3C(struct Sprite *sprite); -void sub_80DF0B8(struct Sprite *sprite); -void sub_80DF0B8(struct Sprite *sprite); -void sub_80DF3D8(struct Sprite *sprite); -void sub_80DF49C(struct Sprite *sprite); +static void sub_80DDB6C(struct Sprite *sprite); +static void sub_80DDBD8(struct Sprite *); +static void sub_80DDC4C(struct Sprite *); +static void sub_80DDCC8(struct Sprite *); +static void sub_80DDD58(struct Sprite *sprite); +static void sub_80DDD78(struct Sprite *); +static void sub_80DDE7C(u8 taskId); +static void sub_80DDED0(u8 taskId); +static void sub_80DDF40(struct Sprite *sprite); +static void sub_80DDFE8(struct Sprite *); +static void sub_80DE0FC(struct Sprite *sprite); +static void sub_80DE114(struct Sprite *); +static void sub_80DE2DC(u8 taskId); +static void sub_80DE3D4(u8 taskId); +static void sub_80DE7B8(struct Sprite *sprite); +static void sub_80DEF3C(struct Sprite *sprite); +static void sub_80DF0B8(struct Sprite *sprite); +static void sub_80DF3D8(struct Sprite *sprite); +static void sub_80DF49C(struct Sprite *sprite); +static void sub_80DE61C(u8 taskId); +static void sub_80DE6B0(u8 taskId); +static void sub_80DE8D8(struct Sprite *sprite); +static void sub_80DEB38(u8 taskId); +static void sub_80DED60(u8 taskId); +static void sub_80DEEE8(u8 taskId); +static void sub_80DEF98(struct Sprite *sprite); +static void sub_80DF018(struct Sprite *sprite); +static void sub_80DF090(struct Sprite *sprite); +static void sub_80DF18C(struct Sprite *sprite); +static void sub_80DF24C(u8 taskId); +static void sub_80DF4F4(struct Sprite *sprite); + const union AffineAnimCmd gSpriteAffineAnim_83DAE48[] = { @@ -204,7 +222,7 @@ const struct SpriteTemplate gSpriteTemplate_83DAF98 = .callback = sub_80DF49C, }; -void sub_80DDB6C(struct Sprite *sprite) +static void sub_80DDB6C(struct Sprite *sprite) { InitAnimSpritePos(sprite, 1); sprite->data[0] = gBattleAnimArgs[2]; @@ -219,7 +237,7 @@ void sub_80DDB6C(struct Sprite *sprite) REG_BLDALPHA = sprite->data[6]; } -void sub_80DDBD8(struct Sprite *sprite) +static void sub_80DDBD8(struct Sprite *sprite) { s16 r0; s16 r2; @@ -229,6 +247,7 @@ void sub_80DDBD8(struct Sprite *sprite) sprite->callback = sub_80DDC4C; return; } + sprite->pos2.x += Sin(sprite->data[5], 10); sprite->pos2.y += Cos(sprite->data[5], 15); r2 = sprite->data[5]; @@ -241,24 +260,26 @@ void sub_80DDBD8(struct Sprite *sprite) PlaySE12WithPanning(SE_W109, gUnknown_0202F7D2); } -void sub_80DDC4C(struct Sprite *sprite) +static void sub_80DDC4C(struct Sprite *sprite) { s16 r2; s16 r0; sprite->data[0] = 1; TranslateAnimSpriteByDeltas(sprite); - sprite->pos2.x += Sin(sprite->data[5],10); - sprite->pos2.y += Cos(sprite->data[5],15); + sprite->pos2.x += Sin(sprite->data[5], 10); + sprite->pos2.y += Cos(sprite->data[5], 15); r2 = sprite->data[5]; sprite->data[5] = (sprite->data[5] + 5) & 0xFF; r0 = sprite->data[5]; - if(r2 == 0 || r2 > 196) - if(r0 > 0) + if (r2 == 0 || r2 > 196) + { + if (r0 > 0) PlaySE(SE_W109); + } - if(sprite->data[6] == 0) + if (sprite->data[6] == 0) { sprite->invisible = TRUE; sprite->callback = sub_807861C; @@ -267,13 +288,13 @@ void sub_80DDC4C(struct Sprite *sprite) sub_80DDCC8(sprite); } -void sub_80DDCC8(struct Sprite *sprite) +static void sub_80DDCC8(struct Sprite *sprite) { s16 r0; - if(sprite->data[6] > 0xFF) + if (sprite->data[6] > 0xFF) { - if(++sprite->data[6] == 0x10d) + if (++sprite->data[6] == 0x10d) sprite->data[6] = 0; return; } @@ -281,32 +302,30 @@ void sub_80DDCC8(struct Sprite *sprite) r0 = sprite->data[7]; sprite->data[7]++; - if((r0 & 0xFF) == 0) + if ((r0 & 0xFF) == 0) { sprite->data[7] &= 0xff00; - if((sprite->data[7] & 0x100) != 0) + if ((sprite->data[7] & 0x100) != 0) sprite->data[6]++; else sprite->data[6]--; + + REG_BLDALPHA = BLDALPHA_BLEND(sprite->data[6], 16 - sprite->data[6]); + if (sprite->data[6] == 0 || sprite->data[6] == 16) + sprite->data[7] ^= 0x100; + if (sprite->data[6] == 0) + sprite->data[6] = 0x100; } - else - return; - - REG_BLDALPHA = BLDALPHA_BLEND(sprite->data[6], 16 - sprite->data[6]); - if(sprite->data[6] == 0 || sprite->data[6] == 16) - sprite->data[7] ^= 0x100; - if(sprite->data[6] == 0) - sprite->data[6] = 0x100; } -void sub_80DDD58(struct Sprite *sprite) +static void sub_80DDD58(struct Sprite *sprite) { sub_8078764(sprite, 1); sprite->callback = sub_80DDD78; sub_80DDD78(sprite); } -void sub_80DDD78(struct Sprite *sprite) +static void sub_80DDD78(struct Sprite *sprite) { u16 temp1; sprite->pos2.x = Sin(sprite->data[0], 32); @@ -340,7 +359,7 @@ void sub_80DDDF0(u8 taskId) gTasks[taskId].func = sub_80DDE7C; } -void sub_80DDE7C(u8 taskId) +static void sub_80DDE7C(u8 taskId) { gTasks[taskId].data[10] += 1; if (gTasks[taskId].data[10] == 3) @@ -351,11 +370,12 @@ void sub_80DDE7C(u8 taskId) REG_BLDALPHA = gTasks[taskId].data[3] << 8 | gTasks[taskId].data[2]; if (gTasks[taskId].data[2] != 9) return; + gTasks[taskId].func = sub_80DDED0; } } -void sub_80DDED0(u8 taskId) +static void sub_80DDED0(u8 taskId) { u8 spriteId; if (gTasks[taskId].data[1] > 0) @@ -363,20 +383,23 @@ void sub_80DDED0(u8 taskId) gTasks[taskId].data[1] -= 1; return; } + spriteId = GetAnimBattlerSpriteId(0); gTasks[taskId].data[0] += 8; if (gTasks[taskId].data[0] <= 0xFF) { obj_id_set_rotscale(spriteId, gTasks[taskId].data[0], gTasks[taskId].data[0], 0); - return; } - sub_8078F40(spriteId); - DestroyAnimVisualTask(taskId); - REG_BLDCNT = 0; - REG_BLDALPHA = 0; + else + { + sub_8078F40(spriteId); + DestroyAnimVisualTask(taskId); + REG_BLDCNT = 0; + REG_BLDALPHA = 0; + } } -void sub_80DDF40(struct Sprite *sprite) +static void sub_80DDF40(struct Sprite *sprite) { u16 r5, r6; r5 = sprite->pos1.x; @@ -394,7 +417,7 @@ void sub_80DDF40(struct Sprite *sprite) sprite->callback = sub_80DDFE8; } -void sub_80DDFE8(struct Sprite *sprite) +static void sub_80DDFE8(struct Sprite *sprite) { switch (sprite->data[0]) { @@ -438,7 +461,7 @@ void sub_80DDFE8(struct Sprite *sprite) } } -void sub_80DE0FC(struct Sprite *sprite) +static void sub_80DE0FC(struct Sprite *sprite) { sub_8078764(sprite, 1); sprite->callback = sub_80DE114; @@ -446,7 +469,7 @@ void sub_80DE0FC(struct Sprite *sprite) /* NONMATCHING */ NAKED -void sub_80DE114(struct Sprite *sprite) +static void sub_80DE114(struct Sprite *sprite) { asm_unified("\tpush {r4-r6,lr}\n" "\tadds r3, r0, 0\n" @@ -570,7 +593,7 @@ void sub_80DE1B0(u8 taskId) task->func = sub_80DE2DC; } -void sub_80DE2DC(u8 taskId) +static void sub_80DE2DC(u8 taskId) { struct Task *task; @@ -613,5 +636,735 @@ void sub_80DE3AC(u8 taskId) task = &gTasks[taskId]; task->data[15] = 0; task->func = sub_80DE3D4; - sub_80DE3D4(taskId); + task->func(taskId); +} + +static void sub_80DE3D4(u8 taskId) +{ + s16 startLine; + struct Task *task = &gTasks[taskId]; + u8 position = GetBattlerPosition_permutated(gAnimBankTarget); + + switch (task->data[15]) + { + case 0: + task->data[14] = AllocSpritePalette(0x2771); + if (task->data[14] == 0xFF) + { + DestroyAnimVisualTask(taskId); + } + else + { + task->data[0] = duplicate_obj_of_side_rel2move_in_transparent_mode(1); + if (task->data[0] < 0) + { + FreeSpritePaletteByTag(0x2771); + DestroyAnimVisualTask(taskId); + } + else + { + gSprites[task->data[0]].oam.paletteNum = task->data[14]; + gSprites[task->data[0]].oam.objMode = ST_OAM_OBJ_NORMAL; + gSprites[task->data[0]].oam.priority = 3; + task->data[1] = 0; + task->data[2] = 0; + task->data[3] = 16; + task->data[13] = GetAnimBattlerSpriteId(1); + task->data[4] = (gSprites[task->data[13]].oam.paletteNum + 16) * 16; + if (position == 1) + REG_DISPCNT &= 0xFDFF; + else + REG_DISPCNT &= 0xFBFF; + + task->data[15]++; + } + } + break; + case 1: + task->data[14] = (task->data[14] + 16) * 16; + CpuSet(&gPlttBufferUnfaded[task->data[4]], &gPlttBufferFaded[task->data[14]], 0x4000008); + BlendPalette(task->data[4], 16, 10, RGB(13, 0, 15)); + task->data[15]++; + break; + case 2: + startLine = gSprites[task->data[13]].pos1.y + gSprites[task->data[13]].pos2.y - 32; + if (startLine < 0) + startLine = 0; + + if (position == 1) + task->data[10] = ScanlineEffect_InitWave(startLine, startLine + 64, 2, 6, 0, 4, 1); + else + task->data[10] = ScanlineEffect_InitWave(startLine, startLine + 64, 2, 6, 0, 8, 1); + + task->data[15]++; + break; + case 3: + if (position == 1) + REG_BLDCNT = 0x3F42; + else + REG_BLDCNT = 0x3F44; + + REG_BLDALPHA = 0x1000; + task->data[15]++; + break; + case 4: + if (position == 1) + REG_DISPCNT |= DISPCNT_BG1_ON; + else + REG_DISPCNT |= DISPCNT_BG2_ON; + + task->func = sub_80DE61C; + task->data[15]++; + break; + default: + task->data[15]++; + break; + } +} + +static void sub_80DE61C(u8 taskId) +{ + struct Task *task = &gTasks[taskId]; + task->data[1]++; + task->data[5] = task->data[1] & 1; + if (task->data[5] == 0) + task->data[2] = gSineTable[task->data[1]] / 18; + + if (task->data[5] == 1) + task->data[3] = 16 - (gSineTable[task->data[1]] / 18); + + REG_BLDALPHA = (task->data[3] << 8) | task->data[2]; + if (task->data[1] == 128) + { + task->data[15] = 0; + task->func = sub_80DE6B0; + task->func(taskId); + } +} + +static void sub_80DE6B0(u8 taskId) +{ + struct Task *task = &gTasks[taskId]; + u8 position = GetBattlerPosition_permutated(gAnimBankTarget); + + switch (task->data[15]) + { + case 0: + gScanlineEffect.state = 3; + task->data[14] = GetAnimBattlerSpriteId(1); + if (position == 1) + REG_DISPCNT &= 0xFDFF; + else + REG_DISPCNT &= 0xFBFF; + break; + case 1: + BlendPalette(task->data[4], 16, 0, RGB(13, 0, 15)); + break; + case 2: + gSprites[task->data[14]].invisible = 1; + obj_delete_but_dont_free_vram(&gSprites[task->data[0]]); + FreeSpritePaletteByTag(0x2771); + REG_BLDCNT = 0; + REG_BLDALPHA = 0; + if (position == 1) + REG_DISPCNT |= DISPCNT_BG1_ON; + else + REG_DISPCNT |= DISPCNT_BG2_ON; + + DestroyAnimVisualTask(taskId); + break; + } + + task->data[15]++; +} + +static void sub_80DE7B8(struct Sprite *sprite) +{ + s16 battler1X, battler1Y; + s16 battler2X, battler2Y; + s16 yDiff; + + if (gBattleAnimArgs[0] == 0) + { + battler1X = GetBattlerSpriteCoord(gAnimBankAttacker, 0); + battler1Y = GetBattlerSpriteCoord(gAnimBankAttacker, 1) + 28; + battler2X = GetBattlerSpriteCoord(gAnimBankTarget, 0); + battler2Y = GetBattlerSpriteCoord(gAnimBankTarget, 1) + 28; + } + else + { + battler1X = GetBattlerSpriteCoord(gAnimBankTarget, 0); + battler1Y = GetBattlerSpriteCoord(gAnimBankTarget, 1) + 28; + battler2X = GetBattlerSpriteCoord(gAnimBankAttacker, 0); + battler2Y = GetBattlerSpriteCoord(gAnimBankAttacker, 1) + 28; + } + + yDiff = battler2Y - battler1Y; + sprite->data[0] = battler1X * 16; + sprite->data[1] = battler1Y * 16; + sprite->data[2] = ((battler2X - battler1X) * 16) / gBattleAnimArgs[1]; + sprite->data[3] = (yDiff * 16) / gBattleAnimArgs[1]; + sprite->data[4] = gBattleAnimArgs[1]; + sprite->data[5] = battler2X; + sprite->data[6] = battler2Y; + sprite->data[7] = sprite->data[4] / 2; + sprite->oam.priority = 2; + sprite->pos1.x = battler1X; + sprite->pos1.y = battler1Y; + sprite->callback = sub_80DE8D8; + sprite->invisible = 1; +} + +static void sub_80DE8D8(struct Sprite *sprite) +{ + if (sprite->data[4]) + { + sprite->data[0] += sprite->data[2]; + sprite->data[1] += sprite->data[3]; + sprite->pos1.x = sprite->data[0] >> 4; + sprite->pos1.y = sprite->data[1] >> 4; + if (--sprite->data[4] == 0) + sprite->data[0] = 0; + } +} + +void sub_80DE918(u8 taskId) +{ + struct Task *task; + s16 battler; + u8 spriteId; + s16 baseX, baseY; + s16 x, y; + + task = &gTasks[taskId]; + REG_BLDCNT = 0x3F40; + REG_BLDALPHA = 0x1000; + task->data[5] = 0; + task->data[6] = 0; + task->data[7] = 0; + task->data[8] = 0; + task->data[9] = 16; + task->data[10] = gBattleAnimArgs[0]; + + baseX = GetBattlerSpriteCoord(gAnimBankAttacker, 2); + baseY = sub_807A100(gAnimBankAttacker, 3); + if (!IsContest()) + { + for (battler = 0; battler < 4; battler++) + { + if (battler != gAnimBankAttacker + && battler != (gAnimBankAttacker ^ 2) + && IsAnimBankSpriteVisible(battler)) + { + spriteId = CreateSprite(&gSpriteTemplate_83DAF08, baseX, baseY, 55); + if (spriteId != MAX_SPRITES) + { + x = GetBattlerSpriteCoord(battler, 2); + y = sub_807A100(battler, 3); + gSprites[spriteId].data[0] = baseX << 4; + gSprites[spriteId].data[1] = baseY << 4; + gSprites[spriteId].data[2] = ((x - baseX) << 4) / gBattleAnimArgs[1]; + gSprites[spriteId].data[3] = ((y - baseY) << 4) / gBattleAnimArgs[1]; + gSprites[spriteId].data[4] = gBattleAnimArgs[1]; + gSprites[spriteId].data[5] = x; + gSprites[spriteId].data[6] = y; + gSprites[spriteId].callback = sub_80DE8D8; + + task->data[task->data[12] + 13] = spriteId; + task->data[12]++; + } + } + } + } + else + { + spriteId = CreateSprite(&gSpriteTemplate_83DAF08, baseX, baseY, 55); + if (spriteId != MAX_SPRITES) + { + x = 48; + y = 40; + gSprites[spriteId].data[0] = baseX << 4; + gSprites[spriteId].data[1] = baseY << 4; + gSprites[spriteId].data[2] = ((x - baseX) << 4) / gBattleAnimArgs[1]; + gSprites[spriteId].data[3] = ((y - baseY) << 4) / gBattleAnimArgs[1]; + gSprites[spriteId].data[4] = gBattleAnimArgs[1]; + gSprites[spriteId].data[5] = x; + gSprites[spriteId].data[6] = y; + gSprites[spriteId].callback = sub_80DE8D8; + + task->data[13] = spriteId; + task->data[12] = 1; + } + } + + task->func = sub_80DEB38; +} + +static void sub_80DEB38(u8 taskId) +{ + u16 i; + struct Task *task = &gTasks[taskId]; + + switch (task->data[0]) + { + case 0: + if (task->data[6] == 0) + { + if (++task->data[5] > 1) + { + task->data[5] = 0; + task->data[7]++; + if (task->data[7] & 1) + { + if (task->data[8] < 16) + task->data[8]++; + } + else + { + if (task->data[9]) + task->data[9]--; + } + + REG_BLDALPHA = (task->data[9] << 8) | task->data[8]; + if (task->data[7] >= 24) + { + task->data[7] = 0; + task->data[6] = 1; + } + } + } + + if (task->data[10]) + task->data[10]--; + else if (task->data[6]) + task->data[0]++; + break; + case 1: + if (++task->data[5] > 1) + { + task->data[5] = 0; + task->data[7]++; + if (task->data[7] & 1) + { + if (task->data[8]) + task->data[8]--; + } + else + { + if (task->data[9] < 16) + task->data[9]++; + } + + REG_BLDALPHA = (task->data[9] << 8) | task->data[8]; + if (task->data[8] == 0 && task->data[9] == 16) + { + for (i = 0; i < task->data[12]; i++) + DestroySprite(&gSprites[task->data[i + 13]]); + + task->data[0]++; + } + } + break; + case 2: + if (++task->data[5] > 0) + task->data[0]++; + break; + case 3: + REG_BLDCNT = 0; + REG_BLDALPHA = 0; + DestroyAnimVisualTask(taskId); + break; + } +} + +void sub_80DECB0(u8 taskId) +{ + s16 startX, startY; + s16 leftDistance, topDistance, bottomDistance, rightDistance; + + gBattle_WIN0H = 0; + gBattle_WIN0V = 0; + REG_WININ = 0x3F3F; + REG_WINOUT = 0x3F1F; + REG_BLDCNT = 0xC8; + REG_BLDY = 0x10; + + if (GetBattlerSide(gAnimBankAttacker) != B_SIDE_PLAYER || IsContest()) + startX = 40; + else + startX = 200; + + gBattle_WIN0H = (startX << 8) | startX; + startY = 40; + gBattle_WIN0V = (startY << 8) | startY; + + leftDistance = startX; + rightDistance = 240 - startX; + topDistance = startY; + bottomDistance = 72; + gTasks[taskId].data[1] = leftDistance; + gTasks[taskId].data[2] = rightDistance; + gTasks[taskId].data[3] = topDistance; + gTasks[taskId].data[4] = bottomDistance; + gTasks[taskId].data[5] = startX; + gTasks[taskId].data[6] = startY; + gTasks[taskId].func = sub_80DED60; +} + +static void sub_80DED60(u8 taskId) +{ + s16 step; + s16 leftDistance, rightDistance, topDistance, bottomDistance; + s16 startX, startY; + u16 left, right, top, bottom; + u16 selectedPalettes; + + step = gTasks[taskId].data[0]; + gTasks[taskId].data[0]++; + leftDistance = gTasks[taskId].data[1]; + rightDistance = gTasks[taskId].data[2]; + topDistance = gTasks[taskId].data[3]; + bottomDistance = gTasks[taskId].data[4]; + startX = gTasks[taskId].data[5]; + startY = gTasks[taskId].data[6]; + + if (step < 16) + { + left = startX - (leftDistance * 0.0625) * step; + right = startX + (rightDistance * 0.0625) * step; + top = startY - (topDistance * 0.0625) * step; + bottom = startY + (bottomDistance * 0.0625) * step; + } + else + { + left = 0; + right = 240; + top = 0; + bottom = 112; + selectedPalettes = sub_80791A8(1, 0, 0, 0, 0, 0, 0); + BeginNormalPaletteFade(selectedPalettes, 0, 16, 16, RGB(0, 0, 0)); + gTasks[taskId].func = sub_80DEEE8; + } + + gBattle_WIN0H = (left << 8) | right; + gBattle_WIN0V = (top << 8) | bottom; +} + +static void sub_80DEEE8(u8 taskId) +{ + if (!gPaletteFade.active) + { + gBattle_WIN0H = 0; + gBattle_WIN0V = 0; + REG_WININ = 0x3F3F; + REG_WINOUT = 0x3F3F; + REG_BLDCNT = 0; + REG_BLDY = 0; + DestroyAnimVisualTask(taskId); + } +} + +static void sub_80DEF3C(struct Sprite *sprite) +{ + s16 xDelta; + s16 xDelta2; + + InitAnimSpritePos(sprite, 1); + if (GetBattlerSide(gAnimBankAttacker) == B_SIDE_PLAYER) + { + xDelta = 24; + xDelta2 = -2; + sprite->oam.matrixNum = 8; + } + else + { + xDelta = -24; + xDelta2 = 2; + } + + sprite->pos1.x += xDelta; + sprite->data[1] = xDelta2; + sprite->data[0] = 60; + sprite->callback = sub_80DEF98; +} + +static void sub_80DEF98(struct Sprite *sprite) +{ + u16 var0; + + if (sprite->data[0] > 0) + { + sprite->data[0]--; + } + else + { + sprite->pos2.x += sprite->data[1]; + var0 = sprite->pos2.x + 7; + if (var0 > 14) + { + sprite->pos1.x += sprite->pos2.x; + sprite->pos2.x = 0; + sprite->oam.tileNum += 8; + if (++sprite->data[2] == 3) + { + sprite->data[0] = 30; + sprite->callback = WaitAnimForDuration; + StoreSpriteCallbackInData(sprite, sub_80DF018); + } + else + { + sprite->data[0] = 40; + } + } + } +} + +static void sub_80DF018(struct Sprite *sprite) +{ + if (sprite->data[0] == 0) + { + REG_BLDCNT = 0x3F40; + REG_BLDALPHA = 0x0010; + sprite->data[0]++; + sprite->data[1] = 0; + sprite->data[2] = 0; + } + else if (sprite->data[1] < 2) + { + sprite->data[1]++; + } + else + { + sprite->data[1] = 0; + sprite->data[2]++; + REG_BLDALPHA = (16 - sprite->data[2]) | (sprite->data[2] << 8); + if (sprite->data[2] == 16) + { + sprite->invisible = 1; + sprite->callback = sub_80DF090; + } + } +} + +static void sub_80DF090(struct Sprite *sprite) +{ + REG_BLDCNT = 0; + REG_BLDALPHA = 0; + gBattle_WIN0H = 0; + gBattle_WIN0V = 0; + DestroyAnimSprite(sprite); +} + +static void sub_80DF0B8(struct Sprite *sprite) +{ + u16 coeffB; + u16 coeffA; + + sprite->pos2.x = Sin(sprite->data[0], 12); + if (GetBattlerSide(gAnimBankAttacker) != B_SIDE_PLAYER) + sprite->pos2.x = -sprite->pos2.x; + + sprite->data[0] = (sprite->data[0] + 6) & 0xFF; + sprite->data[1] += 0x100; + sprite->pos2.y = -(sprite->data[1] >> 8); + + sprite->data[7]++; + if (sprite->data[7] == 1) + { + sprite->data[6] = 0x050B; + REG_BLDCNT = 0x3F40; + REG_BLDALPHA = sprite->data[6]; + } + else if (sprite->data[7] > 30) + { + sprite->data[2]++; + coeffB = sprite->data[6] >> 8; + coeffA = sprite->data[6] & 0xFF; + + if (++coeffB > 16) + coeffB = 16; + if (--(s16)coeffA < 0) + coeffA = 0; + + REG_BLDALPHA = (coeffB << 8) | coeffA; + sprite->data[6] = (coeffB << 8) | coeffA; + if (coeffB == 16 && coeffA == 0) + { + sprite->invisible = 1; + sprite->callback = sub_80DF18C; + } + } +} + +static void sub_80DF18C(struct Sprite *sprite) +{ + REG_BLDCNT = 0; + REG_BLDALPHA = 0; + DestroyAnimSprite(sprite); +} + +void sub_80DF1A4(u8 taskId) +{ + struct Task *task = &gTasks[taskId]; + + task->data[0] = 0; + task->data[1] = 16; + task->data[9] = GetBattlerSpriteCoord(gAnimBankAttacker, 2); + task->data[10] = sub_8077FC0(gAnimBankAttacker); + task->data[11] = (sub_807A100(gAnimBankAttacker, 1) / 2) + 8; + task->data[7] = 0; + task->data[5] = sub_8079ED4(gAnimBankAttacker); + task->data[6] = sub_8079E90(gAnimBankAttacker) - 2; + task->data[3] = 0; + task->data[4] = 16; + REG_BLDCNT = 0x3F40; + REG_BLDALPHA = 0x1000; + task->data[8] = 0; + task->func = sub_80DF24C; +} + +static void sub_80DF24C(u8 taskId) +{ + u16 i; + u8 spriteId; + struct Task *task = &gTasks[taskId]; + + switch (task->data[0]) + { + case 0: + for (i = 0; i < 6; i++) + { + spriteId = CreateSprite(&gSpriteTemplate_83DAF80, task->data[9], task->data[10], task->data[6]); + if (spriteId != MAX_SPRITES) + { + gSprites[spriteId].data[0] = taskId; + gSprites[spriteId].data[1] = GetBattlerSide(gAnimBankAttacker) == B_SIDE_PLAYER; + + gSprites[spriteId].data[2] = (i * 42) & 0xFF; + gSprites[spriteId].data[3] = task->data[11]; + gSprites[spriteId].data[5] = i * 6; + task->data[7]++; + } + } + + task->data[0]++; + break; + case 1: + if (++task->data[1] & 1) + { + if (task->data[3] < 14) + task->data[3]++; + } + else + { + if (task->data[4] > 4) + task->data[4]--; + } + + if (task->data[3] == 14 && task->data[4] == 4) + { + task->data[1] = 0; + task->data[0]++; + } + + REG_BLDALPHA = (task->data[4] << 8) | task->data[3]; + break; + case 2: + if (++task->data[1] > 30) + { + task->data[1] = 0; + task->data[0]++; + } + break; + case 3: + if (++task->data[1] & 1) + { + if (task->data[3] > 0) + task->data[3]--; + } + else + { + if (task->data[4] < 16) + task->data[4]++; + } + + if (task->data[3] == 0 && task->data[4] == 16) + { + task->data[8] = 1; + task->data[0]++; + } + + REG_BLDALPHA = (task->data[4] << 8) | task->data[3]; + break; + case 4: + if (task->data[7] == 0) + task->data[0]++; + break; + case 5: + REG_BLDCNT = 0; + REG_BLDALPHA = 0; + DestroyAnimVisualTask(taskId); + break; + } +} + +static void sub_80DF3D8(struct Sprite *sprite) +{ + u16 index; + + if (sprite->data[1] == 0) + sprite->data[2] += 2; + else + sprite->data[2] -= 2; + + sprite->data[2] &= 0xFF; + sprite->pos2.x = Sin(sprite->data[2], sprite->data[3]); + + index = sprite->data[2] - 65; + if (index < 127) + sprite->oam.priority = gTasks[sprite->data[0]].data[5] + 1; + else + sprite->oam.priority = gTasks[sprite->data[0]].data[5]; + + sprite->data[5]++; + sprite->data[6] = (sprite->data[5] * 8) & 0xFF; + sprite->pos2.y = Sin(sprite->data[6], 7); + if (gTasks[sprite->data[0]].data[8]) + { + gTasks[sprite->data[0]].data[7]--; + DestroySprite(sprite); + } +} + +static void sub_80DF49C(struct Sprite *sprite) +{ + sprite->invisible = 1; + sprite->data[5] = gBankSpriteIds[gAnimBankAttacker]; + sprite->data[0] = 128; + sprite->data[1] = 10; + sprite->data[2] = gBattleAnimArgs[0]; + sprite->data[3] = gBattleAnimArgs[1]; + sprite->callback = sub_80DF4F4; + + gSprites[sprite->data[5]].pos1.y += 8; +} + +static void sub_80DF4F4(struct Sprite *sprite) +{ + if (sprite->data[3]) + { + sprite->data[3]--; + gSprites[sprite->data[5]].pos2.x = Sin(sprite->data[0], sprite->data[1]); + gSprites[sprite->data[5]].pos2.y = Cos(sprite->data[0], sprite->data[1]); + sprite->data[0] += sprite->data[2]; + if (sprite->data[0] > 255) + sprite->data[0] -= 256; + } + else + { + gSprites[sprite->data[5]].pos2.x = 0; + gSprites[sprite->data[5]].pos2.y = 0; + gSprites[sprite->data[5]].pos1.y -= 8; + sprite->callback = move_anim_8074EE0; + } } |