diff options
-rw-r--r-- | asm/battle_5.s | 873 | ||||
-rw-r--r-- | data/data2b.s | 65 | ||||
-rw-r--r-- | ld_script.txt | 2 | ||||
-rw-r--r-- | src/battle_5.c | 433 |
4 files changed, 435 insertions, 938 deletions
diff --git a/asm/battle_5.s b/asm/battle_5.s index b72266193..fbbd9f04c 100644 --- a/asm/battle_5.s +++ b/asm/battle_5.s @@ -5,879 +5,6 @@ .syntax unified .text - - thumb_func_start nullsub_91 -nullsub_91: @ 802BF70 - bx lr - thumb_func_end nullsub_91 - - thumb_func_start SetBankFuncToPlayerBufferRunCommand -SetBankFuncToPlayerBufferRunCommand: @ 802BF74 - ldr r1, _0802BF8C @ =gBattleBankFunc - ldr r0, _0802BF90 @ =gActiveBank - ldrb r0, [r0] - lsls r0, 2 - adds r0, r1 - ldr r1, _0802BF94 @ =PlayerBufferRunCommand - str r1, [r0] - ldr r1, _0802BF98 @ =gDoingBattleAnim - movs r0, 0 - strb r0, [r1] - bx lr - .align 2, 0 -_0802BF8C: .4byte gBattleBankFunc -_0802BF90: .4byte gActiveBank -_0802BF94: .4byte PlayerBufferRunCommand -_0802BF98: .4byte gDoingBattleAnim - thumb_func_end SetBankFuncToPlayerBufferRunCommand - - thumb_func_start PlayerBufferExecCompleted -PlayerBufferExecCompleted: @ 802BF9C - push {r4,lr} - sub sp, 0x4 - ldr r1, _0802BFDC @ =gBattleBankFunc - ldr r4, _0802BFE0 @ =gActiveBank - ldrb r0, [r4] - lsls r0, 2 - adds r0, r1 - ldr r1, _0802BFE4 @ =PlayerBufferRunCommand - str r1, [r0] - ldr r0, _0802BFE8 @ =gBattleTypeFlags - ldrh r1, [r0] - movs r0, 0x2 - ands r0, r1 - cmp r0, 0 - beq _0802BFF0 - bl GetMultiplayerId - mov r1, sp - strb r0, [r1] - movs r0, 0x2 - movs r1, 0x4 - mov r2, sp - bl dp01_prepare_buffer_wireless_probably - ldr r1, _0802BFEC @ =gBattleBufferA - ldrb r0, [r4] - lsls r0, 9 - adds r0, r1 - movs r1, 0x38 - strb r1, [r0] - b _0802C002 - .align 2, 0 -_0802BFDC: .4byte gBattleBankFunc -_0802BFE0: .4byte gActiveBank -_0802BFE4: .4byte PlayerBufferRunCommand -_0802BFE8: .4byte gBattleTypeFlags -_0802BFEC: .4byte gBattleBufferA -_0802BFF0: - ldr r2, _0802C00C @ =gBattleExecBuffer - ldr r1, _0802C010 @ =gBitTable - ldrb r0, [r4] - lsls r0, 2 - adds r0, r1 - ldr r1, [r0] - ldr r0, [r2] - bics r0, r1 - str r0, [r2] -_0802C002: - add sp, 0x4 - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_0802C00C: .4byte gBattleExecBuffer -_0802C010: .4byte gBitTable - thumb_func_end PlayerBufferExecCompleted - - thumb_func_start PlayerBufferRunCommand -PlayerBufferRunCommand: @ 802C014 - push {lr} - ldr r2, _0802C048 @ =gBattleExecBuffer - ldr r1, _0802C04C @ =gBitTable - ldr r0, _0802C050 @ =gActiveBank - ldrb r3, [r0] - lsls r0, r3, 2 - adds r0, r1 - ldr r1, [r2] - ldr r0, [r0] - ands r1, r0 - cmp r1, 0 - beq _0802C060 - ldr r0, _0802C054 @ =gBattleBufferA - lsls r1, r3, 9 - adds r1, r0 - ldrb r0, [r1] - cmp r0, 0x38 - bhi _0802C05C - ldr r0, _0802C058 @ =gPlayerBufferCommands - ldrb r1, [r1] - lsls r1, 2 - adds r1, r0 - ldr r0, [r1] - bl _call_via_r0 - b _0802C060 - .align 2, 0 -_0802C048: .4byte gBattleExecBuffer -_0802C04C: .4byte gBitTable -_0802C050: .4byte gActiveBank -_0802C054: .4byte gBattleBufferA -_0802C058: .4byte gPlayerBufferCommands -_0802C05C: - bl PlayerBufferExecCompleted -_0802C060: - pop {r0} - bx r0 - thumb_func_end PlayerBufferRunCommand - - thumb_func_start bx_0802E404 -bx_0802E404: @ 802C064 - push {lr} - ldr r2, _0802C08C @ =gSprites - ldr r1, _0802C090 @ =gObjectBankIDs - ldr r0, _0802C094 @ =gActiveBank - ldrb r0, [r0] - adds r0, r1 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - movs r1, 0x24 - ldrsh r0, [r0, r1] - cmp r0, 0 - bne _0802C086 - bl PlayerBufferExecCompleted -_0802C086: - pop {r0} - bx r0 - .align 2, 0 -_0802C08C: .4byte gSprites -_0802C090: .4byte gObjectBankIDs -_0802C094: .4byte gActiveBank - thumb_func_end bx_0802E404 - - thumb_func_start sub_802C098 -sub_802C098: @ 802C098 - push {r4-r7,lr} - mov r7, r8 - push {r7} - ldr r7, _0802C0FC @ =gBattleBufferA - ldr r4, _0802C100 @ =gActiveBank - ldrb r0, [r4] - lsls r2, r0, 9 - adds r1, r7, 0x2 - adds r1, r2, r1 - ldrb r5, [r1] - adds r1, r7, 0x3 - adds r2, r1 - ldrb r1, [r2] - lsls r1, 8 - orrs r5, r1 - movs r1, 0x1 - movs r2, 0x7 - movs r3, 0x1 - bl dp11b_obj_instanciate - ldrb r0, [r4] - movs r1, 0 - movs r2, 0x7 - movs r3, 0x1 - bl dp11b_obj_instanciate - ldr r0, _0802C104 @ =gMain - ldrh r1, [r0, 0x2E] - movs r2, 0x1 - adds r0, r2, 0 - ands r0, r1 - cmp r0, 0 - beq _0802C13E - movs r0, 0x5 - bl PlaySE - bl DestroyMenuCursor - ldr r1, _0802C108 @ =gActionSelectionCursor - ldrb r0, [r4] - adds r0, r1 - ldrb r0, [r0] - cmp r0, 0x1 - beq _0802C11C - cmp r0, 0x1 - bgt _0802C10C - cmp r0, 0 - beq _0802C116 - b _0802C138 - .align 2, 0 -_0802C0FC: .4byte gBattleBufferA -_0802C100: .4byte gActiveBank -_0802C104: .4byte gMain -_0802C108: .4byte gActionSelectionCursor -_0802C10C: - cmp r0, 0x2 - beq _0802C122 - cmp r0, 0x3 - beq _0802C12E - b _0802C138 -_0802C116: - movs r0, 0x1 - movs r1, 0 - b _0802C126 -_0802C11C: - movs r0, 0x1 - movs r1, 0x1 - b _0802C126 -_0802C122: - movs r0, 0x1 - movs r1, 0x2 -_0802C126: - movs r2, 0 - bl dp01_build_cmdbuf_x21_a_bb - b _0802C138 -_0802C12E: - movs r0, 0x1 - movs r1, 0x3 - movs r2, 0 - bl dp01_build_cmdbuf_x21_a_bb -_0802C138: - bl PlayerBufferExecCompleted - b _0802C2AC -_0802C13E: - movs r0, 0x20 - ands r0, r1 - cmp r0, 0 - beq _0802C178 - ldr r5, _0802C174 @ =gActionSelectionCursor - ldrb r0, [r4] - adds r0, r5 - ldrb r1, [r0] - adds r0, r2, 0 - ands r0, r1 - cmp r0, 0 - bne _0802C158 - b _0802C2AC -_0802C158: - movs r0, 0x5 - bl PlaySE - ldrb r0, [r4] - adds r0, r5 - ldrb r0, [r0] - bl nullsub_8 - ldrb r1, [r4] - adds r1, r5 - ldrb r0, [r1] - movs r2, 0x1 - b _0802C200 - .align 2, 0 -_0802C174: .4byte gActionSelectionCursor -_0802C178: - movs r0, 0x10 - ands r0, r1 - cmp r0, 0 - beq _0802C1B0 - ldr r5, _0802C1AC @ =gActionSelectionCursor - ldrb r0, [r4] - adds r0, r5 - ldrb r1, [r0] - adds r0, r2, 0 - ands r0, r1 - cmp r0, 0 - beq _0802C192 - b _0802C2AC -_0802C192: - movs r0, 0x5 - bl PlaySE - ldrb r0, [r4] - adds r0, r5 - ldrb r0, [r0] - bl nullsub_8 - ldrb r1, [r4] - adds r1, r5 - ldrb r0, [r1] - movs r2, 0x1 - b _0802C200 - .align 2, 0 -_0802C1AC: .4byte gActionSelectionCursor -_0802C1B0: - movs r0, 0x40 - mov r8, r0 - ands r0, r1 - cmp r0, 0 - beq _0802C1D0 - ldr r5, _0802C1CC @ =gActionSelectionCursor - ldrb r0, [r4] - adds r0, r5 - ldrb r1, [r0] - movs r0, 0x2 - ands r0, r1 - cmp r0, 0 - beq _0802C2AC - b _0802C1E8 - .align 2, 0 -_0802C1CC: .4byte gActionSelectionCursor -_0802C1D0: - movs r0, 0x80 - ands r0, r1 - cmp r0, 0 - beq _0802C218 - ldr r5, _0802C214 @ =gActionSelectionCursor - ldrb r0, [r4] - adds r0, r5 - ldrb r1, [r0] - movs r0, 0x2 - ands r0, r1 - cmp r0, 0 - bne _0802C2AC -_0802C1E8: - movs r0, 0x5 - bl PlaySE - ldrb r0, [r4] - adds r0, r5 - ldrb r0, [r0] - bl nullsub_8 - ldrb r1, [r4] - adds r1, r5 - ldrb r0, [r1] - movs r2, 0x2 -_0802C200: - eors r0, r2 - strb r0, [r1] - ldrb r0, [r4] - adds r0, r5 - ldrb r0, [r0] - movs r1, 0 - bl sub_802E3E4 - b _0802C2AC - .align 2, 0 -_0802C214: .4byte gActionSelectionCursor -_0802C218: - movs r0, 0x2 - ands r0, r1 - cmp r0, 0 - beq _0802C2A0 - ldr r6, _0802C294 @ =gBattleTypeFlags - ldrh r1, [r6] - adds r0, r2, 0 - ands r0, r1 - cmp r0, 0 - beq _0802C2AC - ldrb r0, [r4] - bl GetBankIdentity - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0x2 - bne _0802C2AC - movs r0, 0 - bl GetBankByPlayerAI - ldr r1, _0802C298 @ =gAbsentBankFlags - ldrb r1, [r1] - ldr r2, _0802C29C @ =gBitTable - lsls r0, 24 - lsrs r0, 22 - adds r0, r2 - ldr r0, [r0] - ands r1, r0 - cmp r1, 0 - bne _0802C2AC - ldrh r1, [r6] - mov r0, r8 - ands r0, r1 - cmp r0, 0 - bne _0802C2AC - ldrb r0, [r4] - lsls r0, 9 - adds r1, r7, 0x1 - adds r0, r1 - ldrb r0, [r0] - cmp r0, 0x1 - bne _0802C278 - cmp r5, 0xC - bhi _0802C2AC - adds r0, r5, 0 - movs r1, 0x1 - bl AddBagItem -_0802C278: - movs r0, 0x5 - bl PlaySE - movs r0, 0x1 - movs r1, 0xC - movs r2, 0 - bl dp01_build_cmdbuf_x21_a_bb - bl PlayerBufferExecCompleted - bl DestroyMenuCursor - b _0802C2AC - .align 2, 0 -_0802C294: .4byte gBattleTypeFlags -_0802C298: .4byte gAbsentBankFlags -_0802C29C: .4byte gBitTable -_0802C2A0: - movs r0, 0x8 - ands r0, r1 - cmp r0, 0 - beq _0802C2AC - bl sub_804454C -_0802C2AC: - pop {r3} - mov r8, r3 - pop {r4-r7} - pop {r0} - bx r0 - thumb_func_end sub_802C098 - - thumb_func_start unref_sub_802C2B8 -unref_sub_802C2B8: @ 802C2B8 - push {r4,lr} - ldr r4, _0802C2E0 @ =gActiveBank - ldrb r0, [r4] - movs r1, 0x1 - bl dp11b_obj_free - ldrb r0, [r4] - movs r1, 0 - bl dp11b_obj_free - ldr r1, _0802C2E4 @ =gBattleBankFunc - ldrb r0, [r4] - lsls r0, 2 - adds r0, r1 - ldr r1, _0802C2E8 @ =sub_802C2EC - str r1, [r0] - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_0802C2E0: .4byte gActiveBank -_0802C2E4: .4byte gBattleBankFunc -_0802C2E8: .4byte sub_802C2EC - thumb_func_end unref_sub_802C2B8 - - thumb_func_start sub_802C2EC -sub_802C2EC: @ 802C2EC - push {r4,r5,lr} - sub sp, 0x4 - ldr r1, _0802C384 @ =gUnknown_081FAE7C - mov r0, sp - movs r2, 0x4 - bl memcpy - ldr r0, _0802C388 @ =gUnknown_03004344 - ldrb r0, [r0] - movs r1, 0x1 - movs r2, 0xF - movs r3, 0x1 - bl dp11b_obj_instanciate - movs r4, 0 - ldr r0, _0802C38C @ =gNoOfAllBanks - ldrb r0, [r0] - cmp r0, 0 - beq _0802C32E -_0802C312: - ldr r0, _0802C388 @ =gUnknown_03004344 - ldrb r0, [r0] - cmp r4, r0 - beq _0802C324 - lsls r0, r4, 24 - lsrs r0, 24 - movs r1, 0x1 - bl dp11b_obj_free -_0802C324: - adds r4, 0x1 - ldr r0, _0802C38C @ =gNoOfAllBanks - ldrb r0, [r0] - cmp r4, r0 - blt _0802C312 -_0802C32E: - ldr r0, _0802C390 @ =gMain - ldrh r1, [r0, 0x2E] - movs r0, 0x1 - ands r0, r1 - cmp r0, 0 - beq _0802C3A8 - bl DestroyMenuCursor - movs r0, 0x5 - bl PlaySE - ldr r2, _0802C394 @ =gSprites - ldr r1, _0802C398 @ =gObjectBankIDs - ldr r4, _0802C388 @ =gUnknown_03004344 - ldrb r0, [r4] - adds r0, r1 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r2, 0x1C - adds r0, r2 - ldr r1, _0802C39C @ =sub_8010574 - str r1, [r0] - ldr r1, _0802C3A0 @ =gMoveSelectionCursor - ldr r0, _0802C3A4 @ =gActiveBank - ldrb r0, [r0] - adds r0, r1 - ldrb r2, [r0] - ldrb r0, [r4] - lsls r0, 8 - orrs r2, r0 - movs r0, 0x1 - movs r1, 0xA - bl dp01_build_cmdbuf_x21_a_bb - ldrb r0, [r4] - movs r1, 0x1 - bl dp11b_obj_free - bl PlayerBufferExecCompleted - b _0802C658 - .align 2, 0 -_0802C384: .4byte gUnknown_081FAE7C -_0802C388: .4byte gUnknown_03004344 -_0802C38C: .4byte gNoOfAllBanks -_0802C390: .4byte gMain -_0802C394: .4byte gSprites -_0802C398: .4byte gObjectBankIDs -_0802C39C: .4byte sub_8010574 -_0802C3A0: .4byte gMoveSelectionCursor -_0802C3A4: .4byte gActiveBank -_0802C3A8: - movs r0, 0x2 - ands r0, r1 - cmp r0, 0 - beq _0802C41C - movs r0, 0x5 - bl PlaySE - ldr r2, _0802C400 @ =gSprites - ldr r1, _0802C404 @ =gObjectBankIDs - ldr r5, _0802C408 @ =gUnknown_03004344 - ldrb r0, [r5] - adds r0, r1 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r2, 0x1C - adds r0, r2 - ldr r1, _0802C40C @ =sub_8010574 - str r1, [r0] - ldr r1, _0802C410 @ =gBattleBankFunc - ldr r4, _0802C414 @ =gActiveBank - ldrb r0, [r4] - lsls r0, 2 - adds r0, r1 - ldr r1, _0802C418 @ =sub_802C68C - str r1, [r0] - ldrb r0, [r4] - movs r1, 0x1 - movs r2, 0x7 - movs r3, 0x1 - bl dp11b_obj_instanciate - ldrb r0, [r4] - movs r1, 0 - movs r2, 0x7 - movs r3, 0x1 - bl dp11b_obj_instanciate - ldrb r0, [r5] - movs r1, 0x1 - bl dp11b_obj_free - b _0802C658 - .align 2, 0 -_0802C400: .4byte gSprites -_0802C404: .4byte gObjectBankIDs -_0802C408: .4byte gUnknown_03004344 -_0802C40C: .4byte sub_8010574 -_0802C410: .4byte gBattleBankFunc -_0802C414: .4byte gActiveBank -_0802C418: .4byte sub_802C68C -_0802C41C: - movs r0, 0x60 - ands r0, r1 - cmp r0, 0 - bne _0802C426 - b _0802C540 -_0802C426: - movs r0, 0x5 - bl PlaySE - ldr r2, _0802C458 @ =gSprites - ldr r1, _0802C45C @ =gObjectBankIDs - ldr r3, _0802C460 @ =gUnknown_03004344 - ldrb r0, [r3] - adds r0, r1 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r2, 0x1C - adds r0, r2 - ldr r1, _0802C464 @ =sub_8010574 - str r1, [r0] - adds r5, r3, 0 -_0802C448: - ldrb r0, [r5] - bl GetBankIdentity - lsls r0, 24 - lsrs r1, r0, 24 - movs r4, 0 - mov r0, sp - b _0802C472 - .align 2, 0 -_0802C458: .4byte gSprites -_0802C45C: .4byte gObjectBankIDs -_0802C460: .4byte gUnknown_03004344 -_0802C464: .4byte sub_8010574 -_0802C468: - adds r4, 0x1 - cmp r4, 0x3 - bgt _0802C478 - mov r2, sp - adds r0, r2, r4 -_0802C472: - ldrb r0, [r0] - cmp r1, r0 - bne _0802C468 -_0802C478: - subs r4, 0x1 - cmp r4, 0 - bge _0802C480 - movs r4, 0x3 -_0802C480: - mov r1, sp - adds r0, r1, r4 - ldrb r0, [r0] - bl GetBankByPlayerAI - strb r0, [r5] - ldr r1, _0802C4B4 @ =gNoOfAllBanks - lsls r0, 24 - lsrs r0, 24 - ldrb r1, [r1] - cmp r0, r1 - beq _0802C478 - movs r4, 0 - ldrb r0, [r5] - bl GetBankIdentity - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0x1 - beq _0802C4FE - cmp r0, 0x1 - bgt _0802C4B8 - cmp r0, 0 - beq _0802C4C2 - b _0802C500 - .align 2, 0 -_0802C4B4: .4byte gNoOfAllBanks -_0802C4B8: - cmp r0, 0x2 - beq _0802C4C2 - cmp r0, 0x3 - beq _0802C4FE - b _0802C500 -_0802C4C2: - ldr r2, _0802C520 @ =gActiveBank - ldrb r0, [r2] - ldrb r1, [r5] - cmp r0, r1 - bne _0802C4FE - ldr r1, _0802C524 @ =gBattlePartyID - ldrb r2, [r2] - lsls r0, r2, 1 - adds r0, r1 - ldrh r1, [r0] - movs r0, 0x64 - muls r0, r1 - ldr r1, _0802C528 @ =gPlayerParty - adds r0, r1 - ldr r1, _0802C52C @ =gMoveSelectionCursor - adds r2, r1 - ldrb r1, [r2] - adds r1, 0xD - bl GetMonData - ldr r2, _0802C530 @ =gBattleMoves - lsls r1, r0, 1 - adds r1, r0 - lsls r1, 2 - adds r1, r2 - ldrb r1, [r1, 0x6] - movs r0, 0x2 - ands r0, r1 - cmp r0, 0 - beq _0802C500 -_0802C4FE: - adds r4, 0x1 -_0802C500: - ldr r0, _0802C534 @ =gAbsentBankFlags - ldrb r1, [r0] - ldr r2, _0802C538 @ =gBitTable - ldrb r0, [r5] - lsls r0, 2 - adds r0, r2 - ldr r0, [r0] - ands r1, r0 - ldr r0, _0802C53C @ =gUnknown_03004344 - cmp r1, 0 - beq _0802C518 - movs r4, 0 -_0802C518: - cmp r4, 0 - beq _0802C448 - b _0802C640 - .align 2, 0 -_0802C520: .4byte gActiveBank -_0802C524: .4byte gBattlePartyID -_0802C528: .4byte gPlayerParty -_0802C52C: .4byte gMoveSelectionCursor -_0802C530: .4byte gBattleMoves -_0802C534: .4byte gAbsentBankFlags -_0802C538: .4byte gBitTable -_0802C53C: .4byte gUnknown_03004344 -_0802C540: - movs r0, 0x90 - ands r0, r1 - cmp r0, 0 - bne _0802C54A - b _0802C658 -_0802C54A: - movs r0, 0x5 - bl PlaySE - ldr r2, _0802C57C @ =gSprites - ldr r1, _0802C580 @ =gObjectBankIDs - ldr r3, _0802C584 @ =gUnknown_03004344 - ldrb r0, [r3] - adds r0, r1 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r2, 0x1C - adds r0, r2 - ldr r1, _0802C588 @ =sub_8010574 - str r1, [r0] - adds r5, r3, 0 -_0802C56C: - ldrb r0, [r5] - bl GetBankIdentity - lsls r0, 24 - lsrs r1, r0, 24 - movs r4, 0 - mov r0, sp - b _0802C596 - .align 2, 0 -_0802C57C: .4byte gSprites -_0802C580: .4byte gObjectBankIDs -_0802C584: .4byte gUnknown_03004344 -_0802C588: .4byte sub_8010574 -_0802C58C: - adds r4, 0x1 - cmp r4, 0x3 - bgt _0802C59C - mov r2, sp - adds r0, r2, r4 -_0802C596: - ldrb r0, [r0] - cmp r1, r0 - bne _0802C58C -_0802C59C: - adds r4, 0x1 - cmp r4, 0x3 - ble _0802C5A4 - movs r4, 0 -_0802C5A4: - mov r1, sp - adds r0, r1, r4 - ldrb r0, [r0] - bl GetBankByPlayerAI - strb r0, [r5] - ldr r1, _0802C5D8 @ =gNoOfAllBanks - lsls r0, 24 - lsrs r0, 24 - ldrb r1, [r1] - cmp r0, r1 - beq _0802C59C - movs r4, 0 - ldrb r0, [r5] - bl GetBankIdentity - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0x1 - beq _0802C622 - cmp r0, 0x1 - bgt _0802C5DC - cmp r0, 0 - beq _0802C5E6 - b _0802C624 - .align 2, 0 -_0802C5D8: .4byte gNoOfAllBanks -_0802C5DC: - cmp r0, 0x2 - beq _0802C5E6 - cmp r0, 0x3 - beq _0802C622 - b _0802C624 -_0802C5E6: - ldr r2, _0802C660 @ =gActiveBank - ldrb r0, [r2] - ldrb r1, [r5] - cmp r0, r1 - bne _0802C622 - ldr r1, _0802C664 @ =gBattlePartyID - ldrb r2, [r2] - lsls r0, r2, 1 - adds r0, r1 - ldrh r1, [r0] - movs r0, 0x64 - muls r0, r1 - ldr r1, _0802C668 @ =gPlayerParty - adds r0, r1 - ldr r1, _0802C66C @ =gMoveSelectionCursor - adds r2, r1 - ldrb r1, [r2] - adds r1, 0xD - bl GetMonData - ldr r2, _0802C670 @ =gBattleMoves - lsls r1, r0, 1 - adds r1, r0 - lsls r1, 2 - adds r1, r2 - ldrb r1, [r1, 0x6] - movs r0, 0x2 - ands r0, r1 - cmp r0, 0 - beq _0802C624 -_0802C622: - adds r4, 0x1 -_0802C624: - ldr r0, _0802C674 @ =gAbsentBankFlags - ldrb r1, [r0] - ldr r2, _0802C678 @ =gBitTable - ldrb r0, [r5] - lsls r0, 2 - adds r0, r2 - ldr r0, [r0] - ands r1, r0 - ldr r0, _0802C67C @ =gUnknown_03004344 - cmp r1, 0 - beq _0802C63C - movs r4, 0 -_0802C63C: - cmp r4, 0 - beq _0802C56C -_0802C640: - ldr r2, _0802C680 @ =gSprites - ldr r1, _0802C684 @ =gObjectBankIDs - ldrb r0, [r0] - adds r0, r1 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r2, 0x1C - adds r0, r2 - ldr r1, _0802C688 @ =sub_8010520 - str r1, [r0] -_0802C658: - add sp, 0x4 - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_0802C660: .4byte gActiveBank -_0802C664: .4byte gBattlePartyID -_0802C668: .4byte gPlayerParty -_0802C66C: .4byte gMoveSelectionCursor -_0802C670: .4byte gBattleMoves -_0802C674: .4byte gAbsentBankFlags -_0802C678: .4byte gBitTable -_0802C67C: .4byte gUnknown_03004344 -_0802C680: .4byte gSprites -_0802C684: .4byte gObjectBankIDs -_0802C688: .4byte sub_8010520 - thumb_func_end sub_802C2EC thumb_func_start sub_802C68C sub_802C68C: @ 802C68C diff --git a/data/data2b.s b/data/data2b.s index 5fb3fa982..4c6996c8f 100644 --- a/data/data2b.s +++ b/data/data2b.s @@ -3,71 +3,6 @@ .section .rodata - .string "ターン$" @ "turn" - - .align 2 -gPlayerBufferCommands:: @ 81FAD98 - .4byte PlayerHandleGetAttributes - .4byte sub_802ECF0 - .4byte PlayerHandleSetAttributes - .4byte sub_802F7CC - .4byte PlayerHandleLoadPokeSprite - .4byte PlayerHandleSendOutPoke - .4byte PlayerHandleReturnPokeToBall - .4byte PlayerHandleTrainerThrow - .4byte PlayerHandleTrainerSlide - .4byte PlayerHandleTrainerSlideBack - .4byte sub_802FE7C - .4byte sub_802FF60 - .4byte sub_802FF80 - .4byte PlayerHandleBallThrow - .4byte PlayerHandlePuase - .4byte PlayerHandleMoveAnimation - .4byte PlayerHandlePrintString - .4byte PlayerHandlePrintStringPlayerOnly - .4byte sub_803037C - .4byte nullsub_42 - .4byte sub_8030468 - .4byte PlayerHandleOpenBag - .4byte sub_8030594 - .4byte sub_8030674 - .4byte PlayerHandleHealthBarUpdate - .4byte PlayerHandleExpBarUpdate - .4byte PlayerHandleStatusIconUpdate - .4byte PlayerHandleStatusAnimation - .4byte PlayerHandleStatusXor - .4byte sub_803097C - .4byte PlayerHandleDMATransfer - .4byte sub_8030A3C - .4byte sub_8030A6C - .4byte sub_8030A78 - .4byte sub_8030A8C - .4byte sub_8030AA0 - .4byte sub_8030AB4 - .4byte sub_8030AC8 - .4byte sub_8030AE4 - .4byte sub_8030B1C - .4byte sub_8030B34 - .4byte PlayerHandleHitAnimation - .4byte sub_8030BCC - .4byte PlayerHandleEffectivenessSound - .4byte sub_8030C1C - .4byte PlayerHandleFaintingCry - .4byte PlayerHandleIntroSlide - .4byte PlayerHandleTrainerBallThrow - .4byte sub_8030FAC - .4byte sub_80310A4 - .4byte sub_80310F0 - .4byte PlayerHandleSpriteInvisibility - .4byte PlayerHandleBattleAnimation - .4byte PlayerHandleLinkStandbyMsg - .4byte PlayerHandleResetActionMoveSelection - .4byte sub_80312A0 - .4byte nullsub_43 - -gUnknown_081FAE7C:: @ 81FAE7C - .byte 0, 2, 3, 1 - gUnknown_081FAE80:: @ 81FAE80 .string "{PALETTE 5}{COLOR_HIGHLIGHT_SHADOW WHITE LIGHT_BLUE WHITE2}$" diff --git a/ld_script.txt b/ld_script.txt index a0054668e..254b94230 100644 --- a/ld_script.txt +++ b/ld_script.txt @@ -55,6 +55,7 @@ SECTIONS { asm/battle_2.o(.text); src/battle_3.o(.text); src/battle_4.o(.text); + src/battle_5.o(.text); asm/battle_5.o(.text); src/battle_6.o(.text); src/battle_7.o(.text); @@ -331,6 +332,7 @@ SECTIONS { data/main_menu.o(.rodata); data/data2a.o(.rodata); src/battle_4.o(.rodata); + src/battle_5.o(.rodata); data/data2b.o(.rodata); src/battle_3.o(.rodata); src/pokemon_data.o(.rodata); diff --git a/src/battle_5.c b/src/battle_5.c new file mode 100644 index 000000000..485a67bd4 --- /dev/null +++ b/src/battle_5.c @@ -0,0 +1,433 @@ +#include "global.h" +#include "battle.h" +#include "battle_interface.h" +#include "item.h" +#include "link.h" +#include "main.h" +#include "menu_cursor.h" +#include "pokemon.h" +#include "rom3.h" +#include "songs.h" +#include "sound.h" +#include "util.h" + +extern u8 gActiveBank; +extern void (*gBattleBankFunc[])(void); +extern bool8 gDoingBattleAnim; +extern u16 gBattleTypeFlags; +extern u32 gBattleExecBuffer; +extern u8 gBattleBufferA[][0x200]; +extern u8 gObjectBankIDs[]; +extern u8 gActionSelectionCursor[]; +extern u8 gMoveSelectionCursor[]; +extern u8 gAbsentBankFlags; +extern u8 gUnknown_03004344; +extern u8 gNoOfAllBanks; +extern u16 gBattlePartyID[]; +extern const struct BattleMove gBattleMoves[]; + +extern void dp11b_obj_instanciate(u8, u8, s8, s8); +extern u8 GetBankIdentity(u8); +extern u8 GetBankByPlayerAI(u8); +extern void dp11b_obj_free(u8, u8); +extern void sub_8010520(struct Sprite *); +extern void sub_8010574(struct Sprite *); + +void PlayerHandleGetAttributes(void); +void sub_802ECF0(void); +void PlayerHandleSetAttributes(void); +void sub_802F7CC(void); +void PlayerHandleLoadPokeSprite(void); +void PlayerHandleSendOutPoke(void); +void PlayerHandleReturnPokeToBall(void); +void PlayerHandleTrainerThrow(void); +void PlayerHandleTrainerSlide(void); +void PlayerHandleTrainerSlideBack(void); +void sub_802FE7C(void); +void sub_802FF60(void); +void sub_802FF80(void); +void PlayerHandleBallThrow(void); +void PlayerHandlePuase(void); +void PlayerHandleMoveAnimation(void); +void PlayerHandlePrintString(void); +void PlayerHandlePrintStringPlayerOnly(void); +void sub_803037C(void); +void nullsub_42(void); +void sub_8030468(void); +void PlayerHandleOpenBag(void); +void sub_8030594(void); +void sub_8030674(void); +void PlayerHandleHealthBarUpdate(void); +void PlayerHandleExpBarUpdate(void); +void PlayerHandleStatusIconUpdate(void); +void PlayerHandleStatusAnimation(void); +void PlayerHandleStatusXor(void); +void sub_803097C(void); +void PlayerHandleDMATransfer(void); +void sub_8030A3C(void); +void sub_8030A6C(void); +void sub_8030A78(void); +void sub_8030A8C(void); +void sub_8030AA0(void); +void sub_8030AB4(void); +void sub_8030AC8(void); +void sub_8030AE4(void); +void sub_8030B1C(void); +void sub_8030B34(void); +void PlayerHandleHitAnimation(void); +void sub_8030BCC(void); +void PlayerHandleEffectivenessSound(void); +void sub_8030C1C(void); +void PlayerHandleFaintingCry(void); +void PlayerHandleIntroSlide(void); +void PlayerHandleTrainerBallThrow(void); +void sub_8030FAC(void); +void sub_80310A4(void); +void sub_80310F0(void); +void PlayerHandleSpriteInvisibility(void); +void PlayerHandleBattleAnimation(void); +void PlayerHandleLinkStandbyMsg(void); +void PlayerHandleResetActionMoveSelection(void); +void sub_80312A0(void); +void nullsub_43(void); + +const u8 gString_TurnJP[] = _("ターン"); + +void (*const gPlayerBufferCommands[])(void) = +{ + PlayerHandleGetAttributes, + sub_802ECF0, + PlayerHandleSetAttributes, + sub_802F7CC, + PlayerHandleLoadPokeSprite, + PlayerHandleSendOutPoke, + PlayerHandleReturnPokeToBall, + PlayerHandleTrainerThrow, + PlayerHandleTrainerSlide, + PlayerHandleTrainerSlideBack, + sub_802FE7C, + sub_802FF60, + sub_802FF80, + PlayerHandleBallThrow, + PlayerHandlePuase, + PlayerHandleMoveAnimation, + PlayerHandlePrintString, + PlayerHandlePrintStringPlayerOnly, + sub_803037C, + nullsub_42, + sub_8030468, + PlayerHandleOpenBag, + sub_8030594, + sub_8030674, + PlayerHandleHealthBarUpdate, + PlayerHandleExpBarUpdate, + PlayerHandleStatusIconUpdate, + PlayerHandleStatusAnimation, + PlayerHandleStatusXor, + sub_803097C, + PlayerHandleDMATransfer, + sub_8030A3C, + sub_8030A6C, + sub_8030A78, + sub_8030A8C, + sub_8030AA0, + sub_8030AB4, + sub_8030AC8, + sub_8030AE4, + sub_8030B1C, + sub_8030B34, + PlayerHandleHitAnimation, + sub_8030BCC, + PlayerHandleEffectivenessSound, + sub_8030C1C, + PlayerHandleFaintingCry, + PlayerHandleIntroSlide, + PlayerHandleTrainerBallThrow, + sub_8030FAC, + sub_80310A4, + sub_80310F0, + PlayerHandleSpriteInvisibility, + PlayerHandleBattleAnimation, + PlayerHandleLinkStandbyMsg, + PlayerHandleResetActionMoveSelection, + sub_80312A0, + nullsub_43, +}; + +void PlayerBufferRunCommand(void); +void sub_802C2EC(void); +void sub_802C68C(void); + +void nullsub_91(void) +{ +} + +void SetBankFuncToPlayerBufferRunCommand(void) +{ + gBattleBankFunc[gActiveBank] = PlayerBufferRunCommand; + gDoingBattleAnim = FALSE; +} + +void PlayerBufferExecCompleted(void) +{ + gBattleBankFunc[gActiveBank] = PlayerBufferRunCommand; + if (gBattleTypeFlags & BATTLE_TYPE_LINK) + { + u8 playerId = GetMultiplayerId(); + + dp01_prepare_buffer_wireless_probably(2, 4, &playerId); + gBattleBufferA[gActiveBank][0] = 0x38; + } + else + { + gBattleExecBuffer &= ~gBitTable[gActiveBank]; + } +} + +void PlayerBufferRunCommand(void) +{ + if (gBattleExecBuffer & gBitTable[gActiveBank]) + { + if (gBattleBufferA[gActiveBank][0] < 0x39) + gPlayerBufferCommands[gBattleBufferA[gActiveBank][0]](); + else + PlayerBufferExecCompleted(); + } +} + +void bx_0802E404(void) +{ + if (gSprites[gObjectBankIDs[gActiveBank]].pos2.x == 0) + PlayerBufferExecCompleted(); +} + +void sub_802C098(void) +{ + u16 r5 = gBattleBufferA[gActiveBank][2] | (gBattleBufferA[gActiveBank][3] << 8); + + dp11b_obj_instanciate(gActiveBank, 1, 7, 1); + dp11b_obj_instanciate(gActiveBank, 0, 7, 1); + if (gMain.newKeys & A_BUTTON) + { + PlaySE(SE_SELECT); + DestroyMenuCursor(); + + // Useless switch statement. + switch (gActionSelectionCursor[gActiveBank]) + { + case 0: + dp01_build_cmdbuf_x21_a_bb(1, 0, 0); + break; + case 1: + dp01_build_cmdbuf_x21_a_bb(1, 1, 0); + break; + case 2: + dp01_build_cmdbuf_x21_a_bb(1, 2, 0); + break; + case 3: + dp01_build_cmdbuf_x21_a_bb(1, 3, 0); + break; + } + PlayerBufferExecCompleted(); + } + else if (gMain.newKeys & 0x20) + { + if (gActionSelectionCursor[gActiveBank] & 1) + { + PlaySE(SE_SELECT); + nullsub_8(gActionSelectionCursor[gActiveBank]); + gActionSelectionCursor[gActiveBank] ^= 1; + sub_802E3E4(gActionSelectionCursor[gActiveBank], 0); + } + } + else if (gMain.newKeys & 0x10) + { + if (!(gActionSelectionCursor[gActiveBank] & 1)) + { + PlaySE(SE_SELECT); + nullsub_8(gActionSelectionCursor[gActiveBank]); + gActionSelectionCursor[gActiveBank] ^= 1; + sub_802E3E4(gActionSelectionCursor[gActiveBank], 0); + } + } + else if (gMain.newKeys & 0x40) + { + if (gActionSelectionCursor[gActiveBank] & 2) + { + PlaySE(SE_SELECT); + nullsub_8(gActionSelectionCursor[gActiveBank]); + gActionSelectionCursor[gActiveBank] ^= 2; + sub_802E3E4(gActionSelectionCursor[gActiveBank], 0); + } + } + else if (gMain.newKeys & 0x80) + { + if (!(gActionSelectionCursor[gActiveBank] & 2)) + { + PlaySE(SE_SELECT); + nullsub_8(gActionSelectionCursor[gActiveBank]); + gActionSelectionCursor[gActiveBank] ^= 2; + sub_802E3E4(gActionSelectionCursor[gActiveBank], 0); + } + } + else if (gMain.newKeys & B_BUTTON) + { + if ((gBattleTypeFlags & BATTLE_TYPE_DOUBLE) + && GetBankIdentity(gActiveBank) == 2 + && !(gAbsentBankFlags & gBitTable[GetBankByPlayerAI(0)]) + && !(gBattleTypeFlags & BATTLE_TYPE_MULTI)) + { + if (gBattleBufferA[gActiveBank][1] == 1) + { + if (r5 > 12) + return; + AddBagItem(r5, 1); + } + PlaySE(SE_SELECT); + dp01_build_cmdbuf_x21_a_bb(1, 12, 0); + PlayerBufferExecCompleted(); + DestroyMenuCursor(); + } + } + else if (gMain.newKeys & 8) + { + sub_804454C(); + } +} + +void unref_sub_802C2B8(void) +{ + dp11b_obj_free(gActiveBank, 1); + dp11b_obj_free(gActiveBank, 0); + gBattleBankFunc[gActiveBank] = sub_802C2EC; +} + +// TODO: fix this function +void sub_802C2EC(void) +{ + u8 arr[4] = {0, 2, 3, 1}; + s32 i; + + dp11b_obj_instanciate(gUnknown_03004344, 1, 15, 1); + i = 0; + if (gNoOfAllBanks != 0) + { + do + { + if (i != gUnknown_03004344) + dp11b_obj_free(i, 1); + i++; + } while (i < gNoOfAllBanks); + } + if (gMain.newKeys & A_BUTTON) + { + DestroyMenuCursor(); + PlaySE(SE_SELECT); + gSprites[gObjectBankIDs[gUnknown_03004344]].callback = sub_8010574; + dp01_build_cmdbuf_x21_a_bb(1, 10, gMoveSelectionCursor[gActiveBank] | (gUnknown_03004344 << 8)); + dp11b_obj_free(gUnknown_03004344, 1); + PlayerBufferExecCompleted(); + } + //_0802C3A8 + else if (gMain.newKeys & B_BUTTON) + { + PlaySE(SE_SELECT); + gSprites[gObjectBankIDs[gUnknown_03004344]].callback = sub_8010574; + gBattleBankFunc[gActiveBank] = sub_802C68C; + dp11b_obj_instanciate(gActiveBank, 1, 7, 1); + dp11b_obj_instanciate(gActiveBank, 0, 7, 1); + dp11b_obj_free(gUnknown_03004344, 1); + } + else if (gMain.newKeys & 0x60) + { + PlaySE(SE_SELECT); + gSprites[gObjectBankIDs[gUnknown_03004344]].callback = sub_8010574; + do + { + u8 var = GetBankIdentity(gUnknown_03004344); + + for (i = 0; i < 4; i++) + { + if (var == arr[i]) + break; + } + do + { + i--; + if (i < 0) + i = 3; + gUnknown_03004344 = GetBankByPlayerAI(arr[i]); + } while(gUnknown_03004344 == gNoOfAllBanks); + i = 0; + switch (GetBankIdentity(gUnknown_03004344)) + { + case 0: + case 2: + if (gActiveBank == gUnknown_03004344) + { + u32 moveId; + + asm("":::"memory"); + moveId = GetMonData(&gPlayerParty[gBattlePartyID[gActiveBank]], MON_DATA_MOVE1 + gMoveSelectionCursor[gActiveBank]); + if (!(gBattleMoves[moveId].target & 2)) + break; + } + i++; + break; + case 1: + case 3: + i++; + } + //_0802C500 + if (gAbsentBankFlags & gBitTable[gUnknown_03004344]) + i = 0; + } while (i == 0); + gSprites[gObjectBankIDs[gUnknown_03004344]].callback = sub_8010520; + } + //_0802C540 + else if (gMain.newKeys & 0x90) + { + PlaySE(SE_SELECT); + gSprites[gObjectBankIDs[gUnknown_03004344]].callback = sub_8010574; + do + { + u8 var = GetBankIdentity(gUnknown_03004344); + + for (i = 0; i < 4; i++) + { + if (var == arr[i]) + break; + } + do + { + i++; + if (i > 3) + i = 0; + gUnknown_03004344 = GetBankByPlayerAI(arr[i]); + } while (gUnknown_03004344 == gNoOfAllBanks); + i = 0; + switch (GetBankIdentity(gUnknown_03004344)) + { + case 0: + case 2: + if (gActiveBank == gUnknown_03004344) + { + u32 moveId; + + asm("":::"memory"); + moveId = GetMonData(&gPlayerParty[gBattlePartyID[gActiveBank]], MON_DATA_MOVE1 + gMoveSelectionCursor[gActiveBank]); + if (!(gBattleMoves[moveId].target & 2)) + break; + } + i++; + break; + case 1: + case 3: + i++; + } + if (gAbsentBankFlags & gBitTable[gUnknown_03004344]) + i = 0; + } while (i == 0); + gSprites[gObjectBankIDs[gUnknown_03004344]].callback = sub_8010520; + } +} |