summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
-rw-r--r--Makefile2
-rw-r--r--asm/macros/battle_anim.s266
-rw-r--r--asm/rom3.s4
-rw-r--r--asm/rom5.s2
-rw-r--r--asm/rom_8074BAC.s2
-rw-r--r--constants/bgm.s10
-rw-r--r--constants/constants.s2
-rw-r--r--constants/songs.s367
-rw-r--r--constants/version.s8
-rw-r--r--data/battle_anim_scripts.s10743
-rw-r--r--data/data1.s20
-rw-r--r--data/event_scripts.s2
-rw-r--r--ld_script.txt8
13 files changed, 11393 insertions, 43 deletions
diff --git a/Makefile b/Makefile
index ed1df15bc..aa187456f 100644
--- a/Makefile
+++ b/Makefile
@@ -40,7 +40,7 @@ ASM_OBJS := asm/crt0.o asm/rom3.o asm/rom4.o asm/rom_8074BAC.o asm/rom5.o \
asm/libgcnmultiboot.o asm/m4a_1.o asm/m4a_3.o asm/libagbsyscall.o asm/libc.o
DATA_ASM_OBJS := data/data1.o data/data2.o data/graphics.o data/sound_data.o \
-data/event_scripts.o
+data/event_scripts.o data/battle_anim_scripts.o
OBJS := $(C_OBJS) $(ASM_OBJS) $(DATA_ASM_OBJS)
pokeruby_OBJS := $(OBJS:.o=_ruby.o)
diff --git a/asm/macros/battle_anim.s b/asm/macros/battle_anim.s
new file mode 100644
index 000000000..fc2777326
--- /dev/null
+++ b/asm/macros/battle_anim.s
@@ -0,0 +1,266 @@
+ .macro loadsprite id
+ .byte 0x00
+ .2byte \id
+ .endm
+
+ .macro unloadsprite id
+ .byte 0x01
+ .2byte \id
+ .endm
+
+ .macro sprite template, priority, argc=0, argv:vararg
+ .byte 0x02
+ .4byte \template
+ .byte \priority
+ .byte \argc
+ .if \argc > 0
+ .2byte \argv
+ .endif
+ .endm
+
+ .macro createtask addr, priority, argc=0, argv:vararg
+ .byte 0x03
+ .4byte \addr
+ .byte \priority
+ .byte \argc
+ .if \argc > 0
+ .2byte \argv
+ .endif
+ .endm
+
+ .macro pause delay
+ .byte 0x04
+ .byte \delay
+ .endm
+
+ .macro wait
+ .byte 0x05
+ .endm
+
+ .macro hang1
+ .byte 0x06
+ .endm
+
+ .macro hang2
+ .byte 0x07
+ .endm
+
+ .macro end
+ .byte 0x08
+ .endm
+
+ .macro playse id
+ .byte 0x09
+ .2byte \id
+ .endm
+
+ .macro monbg which
+ .byte 0x0A
+ .byte \which
+ .endm
+
+ .macro clearmonbg which
+ .byte 0x0B
+ .byte \which
+ .endm
+
+ .macro setalpha eva, evb
+ .byte 0x0C
+ .2byte ((\evb) << 8) | (\eva)
+ .endm
+
+ .macro blendoff
+ .byte 0x0D
+ .endm
+
+ .macro call addr
+ .byte 0x0E
+ .4byte \addr
+ .endm
+
+ .macro ret
+ .byte 0x0F
+ .endm
+
+ .macro setvar var_num, value
+ .byte 0x10
+ .byte \var_num
+ .2byte \value
+ .endm
+
+ .macro ifelse addr1, addr2
+ .byte 0x11
+ .4byte \addr1
+ .4byte \addr2
+ .endm
+
+ .macro jumpif cond, addr
+ .byte 0x12
+ .byte \cond
+ .4byte \addr
+ .endm
+
+ .macro jump addr
+ .byte 0x13
+ .4byte \addr
+ .endm
+
+ .macro fadetobg id
+ .byte 0x14
+ .byte \id
+ .endm
+
+ .macro restorebg
+ .byte 0x15
+ .endm
+
+ .macro waitbgfadeout
+ .byte 0x16
+ .endm
+
+ .macro waitbgfadein
+ .byte 0x17
+ .endm
+
+ .macro changebg id
+ .byte 0x18
+ .byte \id
+ .endm
+
+ .macro panse_19 id, pan
+ .byte 0x19
+ .2byte \id
+ .byte \pan
+ .endm
+
+ .macro setpan pan
+ .byte 0x1A
+ .byte \pan
+ .endm
+
+ .macro panse_1B id, pan_start, pan_end, step, delay
+ .byte 0x1B
+ .2byte \id
+ .byte \pan_start
+ .byte \pan_end
+ .byte \step
+ .byte \delay
+ .endm
+
+ .macro panse_1C id, pan, delay, count
+ .byte 0x1C
+ .2byte \id
+ .byte \pan
+ .byte \delay
+ .byte \count
+ .endm
+
+ .macro panse_1D id, pan, count
+ .byte 0x1D
+ .2byte \id
+ .byte \pan
+ .byte \count
+ .endm
+
+ .macro setbldcnt bldcnt
+ .byte 0x1E
+ .2byte \bldcnt
+ .endm
+
+ .macro createtask_1F addr, argc=0, argv:vararg
+ .byte 0x1F
+ .4byte \addr
+ .byte \argc
+ .if \argc > 0
+ .2byte \argv
+ .endif
+ .endm
+
+ .macro waitsound
+ .byte 0x20
+ .endm
+
+ .macro jumpvareq var_num, value, addr
+ .byte 0x21
+ .byte \var_num
+ .2byte \value
+ .4byte \addr
+ .endm
+
+ .macro monbg_22 unk
+ .byte 0x22
+ .byte \unk
+ .endm
+
+ .macro clearmonbg_23 unk
+ .byte 0x23
+ .byte \unk
+ .endm
+
+ .macro jumpunkcond addr
+ .byte 0x24
+ .4byte \addr
+ .endm
+
+ .macro fadetobg_25 a, b, c
+ .byte 0x25
+ .byte \a
+ .byte \b
+ .byte \c
+ .endm
+
+ .macro panse_26 id, pan_start, pan_end, step, delay
+ .byte 0x26
+ .2byte \id
+ .byte \pan_start
+ .byte \pan_end
+ .byte \step
+ .byte \delay
+ .endm
+
+ .macro panse_27 id, pan_start, pan_end, step, delay
+ .byte 0x27
+ .2byte \id
+ .byte \pan_start
+ .byte \pan_end
+ .byte \step
+ .byte \delay
+ .endm
+
+ .macro monbgprio_28 unk
+ .byte 0x28
+ .byte \unk
+ .endm
+
+ .macro monbgprio_29
+ .byte 0x29
+ .endm
+
+ .macro monbgprio_2A unk
+ .byte 0x2A
+ .byte \unk
+ .endm
+
+ .macro invisible side
+ .byte 0x2B
+ .byte \side
+ .endm
+
+ .macro visible side
+ .byte 0x2C
+ .byte \side
+ .endm
+
+ .macro doublebattle_2D unk
+ .byte 0x2D
+ .byte \unk
+ .endm
+
+ .macro doublebattle_2E unk
+ .byte 0x2E
+ .byte \unk
+ .endm
+
+ .macro stopsound
+ .byte 0x2F
+ .endm
diff --git a/asm/rom3.s b/asm/rom3.s
index f2ed5b6ae..da13f5102 100644
--- a/asm/rom3.s
+++ b/asm/rom3.s
@@ -78993,7 +78993,7 @@ _080315C2:
_080315D0: .4byte 0x0202f7c8
_080315D4: .4byte 0x0202f7c9
_080315D8: .4byte 0x02017840
-_080315DC: .4byte gUnknown_081C771C
+_080315DC: .4byte gBattleAnims_Unknown1
_080315E0: .4byte sub_80315E8
_080315E4: .4byte 0x03004b20
thumb_func_end move_anim_start_t3
@@ -79109,7 +79109,7 @@ move_anim_start_t4: @ 8031660
.align 2, 0
_080316B4: .4byte 0x0202f7c8
_080316B8: .4byte 0x0202f7c9
-_080316BC: .4byte gUnknown_081C7778
+_080316BC: .4byte gBattleAnims_Unknown2
_080316C0: .4byte sub_80316CC
_080316C4: .4byte 0x03004b20
_080316C8: .4byte 0x02017810
diff --git a/asm/rom5.s b/asm/rom5.s
index eded47fc5..2b379e9bf 100644
--- a/asm/rom5.s
+++ b/asm/rom5.s
@@ -1996,7 +1996,7 @@ move_anim_start_t2: @ 807BD5C
.align 2, 0
_0807BD98: .4byte 0x0202f7c8
_0807BD9C: .4byte 0x0202f7c9
-_0807BDA0: .4byte gUnknown_081C76F8
+_0807BDA0: .4byte gBattleAnims_StatusConditions
_0807BDA4: .4byte sub_807BDAC
_0807BDA8: .4byte 0x03004b20
thumb_func_end move_anim_start_t2
diff --git a/asm/rom_8074BAC.s b/asm/rom_8074BAC.s
index cd8767816..40a302370 100644
--- a/asm/rom_8074BAC.s
+++ b/asm/rom_8074BAC.s
@@ -1522,7 +1522,7 @@ _08075724: .4byte 0x0202f7c8
_08075728: .4byte 0x02024c07
_0807572C: .4byte 0x0202f7c9
_08075730: .4byte 0x02024c08
-_08075734: .4byte gUnknown_081C7168
+_08075734: .4byte gBattleAnims_Moves
thumb_func_end move_anim_start_t1
thumb_func_start move_something
diff --git a/constants/bgm.s b/constants/bgm.s
deleted file mode 100644
index 474840749..000000000
--- a/constants/bgm.s
+++ /dev/null
@@ -1,10 +0,0 @@
- .set BGM_AQUA, 419
- .set BGM_MAGMA, 441
-
- .ifdef SAPPHIRE
- .set BGM_EVIL_TEAM, BGM_AQUA
- .set BGM_GOOD_TEAM, BGM_MAGMA
- .else
- .set BGM_EVIL_TEAM, BGM_MAGMA
- .set BGM_GOOD_TEAM, BGM_AQUA
- .endc
diff --git a/constants/constants.s b/constants/constants.s
index 6817e251a..148c73b16 100644
--- a/constants/constants.s
+++ b/constants/constants.s
@@ -17,5 +17,5 @@
.include "constants/battle_tower_constants.s"
.include "constants/opponent_constants.s"
.include "constants/variables.s"
- .include "constants/bgm.s"
+ .include "constants/songs.s"
.include "constants/version.s"
diff --git a/constants/songs.s b/constants/songs.s
new file mode 100644
index 000000000..42c9d23e2
--- /dev/null
+++ b/constants/songs.s
@@ -0,0 +1,367 @@
+ .equiv SE_STOP, 0
+ .equiv SE_KAIFUKU, 1
+ .equiv SE_PC_LOGON, 2
+ .equiv SE_PC_OFF, 3
+ .equiv SE_PC_ON, 4
+ .equiv SE_SELECT, 5
+ .equiv SE_WIN_OPEN, 6
+ .equiv SE_WALL_HIT, 7
+ .equiv SE_DOOR, 8
+ .equiv SE_KAIDAN, 9
+ .equiv SE_DANSA, 10
+ .equiv SE_JITENSYA, 11
+ .equiv SE_KOUKA_L, 12
+ .equiv SE_KOUKA_M, 13
+ .equiv SE_KOUKA_H, 14
+ .equiv SE_BOWA2, 15
+ .equiv SE_POKE_DEAD, 16
+ .equiv SE_NIGERU, 17
+ .equiv SE_JIDO_DOA, 18
+ .equiv SE_NAMINORI, 19
+ .equiv SE_BAN, 20
+ .equiv SE_PIN, 21
+ .equiv SE_BOO, 22
+ .equiv SE_BOWA, 23
+ .equiv SE_JYUNI, 24
+ .equiv SE_A, 25
+ .equiv SE_I, 26
+ .equiv SE_U, 27
+ .equiv SE_E, 28
+ .equiv SE_O, 29
+ .equiv SE_N, 30
+ .equiv SE_SEIKAI, 31
+ .equiv SE_HAZURE, 32
+ .equiv SE_EXP, 33
+ .equiv SE_JITE_PYOKO, 34
+ .equiv SE_MU_PACHI, 35
+ .equiv SE_TK_KASYA, 36
+ .equiv SE_FU_ZAKU, 37
+ .equiv SE_FU_ZAKU2, 38
+ .equiv SE_FU_ZUZUZU, 39
+ .equiv SE_RU_GASHIN, 40
+ .equiv SE_RU_GASYAN, 41
+ .equiv SE_RU_BARI, 42
+ .equiv SE_RU_HYUU, 43
+ .equiv SE_KI_GASYAN, 44
+ .equiv SE_TK_WARPIN, 45
+ .equiv SE_TK_WARPOUT, 46
+ .equiv SE_TU_SAA, 47
+ .equiv SE_HI_TURUN, 48
+ .equiv SE_TRACK_MOVE, 49
+ .equiv SE_TRACK_STOP, 50
+ .equiv SE_TRACK_HAIK, 51
+ .equiv SE_TRACK_DOOR, 52
+ .equiv SE_MOTER, 53
+ .equiv SE_CARD, 54
+ .equiv SE_SAVE, 55
+ .equiv SE_KON, 56
+ .equiv SE_KON2, 57
+ .equiv SE_KON3, 58
+ .equiv SE_KON4, 59
+ .equiv SE_SUIKOMU, 60
+ .equiv SE_NAGERU, 61
+ .equiv SE_TOY_C, 62
+ .equiv SE_TOY_D, 63
+ .equiv SE_TOY_E, 64
+ .equiv SE_TOY_F, 65
+ .equiv SE_TOY_G, 66
+ .equiv SE_TOY_A, 67
+ .equiv SE_TOY_B, 68
+ .equiv SE_TOY_C1, 69
+ .equiv SE_MIZU, 70
+ .equiv SE_HASHI, 71
+ .equiv SE_DAUGI, 72
+ .equiv SE_PINPON, 73
+ .equiv SE_FUUSEN1, 74
+ .equiv SE_FUUSEN2, 75
+ .equiv SE_FUUSEN3, 76
+ .equiv SE_TOY_KABE, 77
+ .equiv SE_TOY_DANGO, 78
+ .equiv SE_DOKU, 79
+ .equiv SE_ESUKA, 80
+ .equiv SE_T_AME, 81
+ .equiv SE_T_AME_E, 82
+ .equiv SE_T_OOAME, 83
+ .equiv SE_T_OOAME_E, 84
+ .equiv SE_T_KOAME, 85
+ .equiv SE_T_KOAME_E, 86
+ .equiv SE_T_KAMI, 87
+ .equiv SE_T_KAMI2, 88
+ .equiv SE_ELEBETA, 89
+ .equiv SE_HINSI, 90
+ .equiv SE_EXPMAX, 91
+ .equiv SE_TAMAKORO, 92
+ .equiv SE_TAMAKORO_E, 93
+ .equiv SE_BASABASA, 94
+ .equiv SE_REGI, 95
+ .equiv SE_C_GAJI, 96
+ .equiv SE_C_MAKU_U, 97
+ .equiv SE_C_MAKU_D, 98
+ .equiv SE_C_PASI, 99
+ .equiv SE_C_SYU, 100
+ .equiv SE_C_PIKON, 101
+ .equiv SE_REAPOKE, 102
+ .equiv SE_OP_BASYU, 103
+ .equiv SE_BT_START, 104
+ .equiv SE_DENDOU, 105
+ .equiv SE_JIHANKI, 106
+ .equiv SE_TAMA, 107
+ .equiv SE_Z_SCROLL, 108
+ .equiv SE_Z_PAGE, 109
+ .equiv SE_PN_ON, 110
+ .equiv SE_PN_OFF, 111
+ .equiv SE_Z_SEARCH, 112
+ .equiv SE_TAMAGO, 113
+ .equiv SE_TB_START, 114
+ .equiv SE_TB_KON, 115
+ .equiv SE_TB_KARA, 116
+ .equiv SE_BIDORO, 117
+ .equiv SE_W085, 118
+ .equiv SE_W085B, 119
+ .equiv SE_W231, 120
+ .equiv SE_W171, 121
+ .equiv SE_W233, 122
+ .equiv SE_W233B, 123
+ .equiv SE_W145, 124
+ .equiv SE_W145B, 125
+ .equiv SE_W145C, 126
+ .equiv SE_W240, 127
+ .equiv SE_W015, 128
+ .equiv SE_W081, 129
+ .equiv SE_W081B, 130
+ .equiv SE_W088, 131
+ .equiv SE_W016, 132
+ .equiv SE_W016B, 133
+ .equiv SE_W003, 134
+ .equiv SE_W104, 135
+ .equiv SE_W013, 136
+ .equiv SE_W196, 137
+ .equiv SE_W086, 138
+ .equiv SE_W004, 139
+ .equiv SE_W025, 140
+ .equiv SE_W025B, 141
+ .equiv SE_W152, 142
+ .equiv SE_W026, 143
+ .equiv SE_W172, 144
+ .equiv SE_W172B, 145
+ .equiv SE_W053, 146
+ .equiv SE_W007, 147
+ .equiv SE_W092, 148
+ .equiv SE_W221, 149
+ .equiv SE_W221B, 150
+ .equiv SE_W052, 151
+ .equiv SE_W036, 152
+ .equiv SE_W059, 153
+ .equiv SE_W059B, 154
+ .equiv SE_W010, 155
+ .equiv SE_W011, 156
+ .equiv SE_W017, 157
+ .equiv SE_W019, 158
+ .equiv SE_W028, 159
+ .equiv SE_W013B, 160
+ .equiv SE_W044, 161
+ .equiv SE_W029, 162
+ .equiv SE_W057, 163
+ .equiv SE_W056, 164
+ .equiv SE_W250, 165
+ .equiv SE_W030, 166
+ .equiv SE_W039, 167
+ .equiv SE_W054, 168
+ .equiv SE_W077, 169
+ .equiv SE_W020, 170
+ .equiv SE_W082, 171
+ .equiv SE_W047, 172
+ .equiv SE_W195, 173
+ .equiv SE_W006, 174
+ .equiv SE_W091, 175
+ .equiv SE_W146, 176
+ .equiv SE_W120, 177
+ .equiv SE_W153, 178
+ .equiv SE_W071B, 179
+ .equiv SE_W071, 180
+ .equiv SE_W103, 181
+ .equiv SE_W062, 182
+ .equiv SE_W062B, 183
+ .equiv SE_W048, 184
+ .equiv SE_W187, 185
+ .equiv SE_W118, 186
+ .equiv SE_W155, 187
+ .equiv SE_W122, 188
+ .equiv SE_W060, 189
+ .equiv SE_W185, 190
+ .equiv SE_W014, 191
+ .equiv SE_W043, 192
+ .equiv SE_W207, 193
+ .equiv SE_W207B, 194
+ .equiv SE_W215, 195
+ .equiv SE_W109, 196
+ .equiv SE_W173, 197
+ .equiv SE_W280, 198
+ .equiv SE_W202, 199
+ .equiv SE_W060B, 200
+ .equiv SE_W076, 201
+ .equiv SE_W080, 202
+ .equiv SE_W100, 203
+ .equiv SE_W107, 204
+ .equiv SE_W166, 205
+ .equiv SE_W129, 206
+ .equiv SE_W115, 207
+ .equiv SE_W112, 208
+ .equiv SE_W197, 209
+ .equiv SE_W199, 210
+ .equiv SE_W236, 211
+ .equiv SE_W204, 212
+ .equiv SE_W268, 213
+ .equiv SE_W070, 214
+ .equiv SE_W063, 215
+ .equiv SE_W127, 216
+ .equiv SE_W179, 217
+ .equiv SE_W151, 218
+ .equiv SE_W201, 219
+ .equiv SE_W161, 220
+ .equiv SE_W161B, 221
+ .equiv SE_W227, 222
+ .equiv SE_W227B, 223
+ .equiv SE_W226, 224
+ .equiv SE_W208, 225
+ .equiv SE_W213, 226
+ .equiv SE_W213B, 227
+ .equiv SE_W234, 228
+ .equiv SE_W260, 229
+ .equiv SE_W328, 230
+ .equiv SE_W320, 231
+ .equiv SE_W255, 232
+ .equiv SE_W291, 233
+ .equiv SE_W089, 234
+ .equiv SE_W239, 235
+ .equiv SE_W230, 236
+ .equiv SE_W281, 237
+ .equiv SE_W327, 238
+ .equiv SE_W287, 239
+ .equiv SE_W257, 240
+ .equiv SE_W253, 241
+ .equiv SE_W258, 242
+ .equiv SE_W322, 243
+ .equiv SE_W298, 244
+ .equiv SE_W287B, 245
+ .equiv SE_W114, 246
+ .equiv SE_W063B, 247
+
+ .equiv BGM_STOP, 349
+ .equiv BGM_TETSUJI, 350
+ .equiv BGM_FIELD13, 351
+ .equiv BGM_KACHI22, 352
+ .equiv BGM_KACHI2, 353
+ .equiv BGM_KACHI3, 354
+ .equiv BGM_KACHI5, 355
+ .equiv BGM_PCC, 356
+ .equiv BGM_NIBI, 357
+ .equiv BGM_SUIKUN, 358
+ .equiv BGM_DOORO1, 359
+ .equiv BGM_DOORO_X1, 360
+ .equiv BGM_DOORO_X3, 361
+ .equiv BGM_MACHI_S2, 362
+ .equiv BGM_MACHI_S4, 363
+ .equiv BGM_GIM, 364
+ .equiv BGM_NAMINORI, 365
+ .equiv BGM_DAN01, 366
+ .equiv BGM_FANFA1, 367
+ .equiv BGM_ME_ASA, 368
+ .equiv BGM_ME_BACHI, 369
+ .equiv BGM_FANFA4, 370
+ .equiv BGM_FANFA5, 371
+ .equiv BGM_ME_WAZA, 372
+ .equiv BGM_BIJYUTU, 373
+ .equiv BGM_DOORO_X4, 374
+ .equiv BGM_FUNE_KAN, 375
+ .equiv BGM_ME_SHINKA, 376
+ .equiv BGM_SHINKA, 377
+ .equiv BGM_ME_WASURE, 378
+ .equiv BGM_SYOUJOEYE, 379
+ .equiv BGM_BOYEYE, 380
+ .equiv BGM_DAN02, 381
+ .equiv BGM_MACHI_S3, 382
+ .equiv BGM_ODAMAKI, 383
+ .equiv BGM_B_TOWER, 384
+ .equiv BGM_SWIMEYE, 385
+ .equiv BGM_DAN03, 386
+ .equiv BGM_ME_KINOMI, 387
+ .equiv BGM_ME_TAMA, 388
+ .equiv BGM_ME_B_BIG, 389
+ .equiv BGM_ME_B_SMALL, 390
+ .equiv BGM_ME_ZANNEN, 391
+ .equiv BGM_BD_TIME, 392
+ .equiv BGM_TEST1, 393
+ .equiv BGM_TEST2, 394
+ .equiv BGM_TEST3, 395
+ .equiv BGM_TEST4, 396
+ .equiv BGM_TEST, 397
+ .equiv BGM_GOMACHI0, 398
+ .equiv BGM_GOTOWN, 399
+ .equiv BGM_POKECEN, 400
+ .equiv BGM_NEXTROAD, 401
+ .equiv BGM_GRANROAD, 402
+ .equiv BGM_CYCLING, 403
+ .equiv BGM_FRIENDLY, 404
+ .equiv BGM_MISHIRO, 405
+ .equiv BGM_TOZAN, 406
+ .equiv BGM_GIRLEYE, 407
+ .equiv BGM_MINAMO, 408
+ .equiv BGM_ASHROAD, 409
+ .equiv BGM_EVENT0, 410
+ .equiv BGM_DEEPDEEP, 411
+ .equiv BGM_KACHI1, 412
+ .equiv BGM_TITLE3, 413
+ .equiv BGM_DEMO1, 414
+ .equiv BGM_GIRL_SUP, 415
+ .equiv BGM_HAGESHII, 416
+ .equiv BGM_KAKKOII, 417
+ .equiv BGM_KAZANBAI, 418
+ .equiv BGM_AQA_0, 419
+ .equiv BGM_TSURETEK, 420
+ .equiv BGM_BOY_SUP, 421
+ .equiv BGM_RAINBOW, 422
+ .equiv BGM_AYASII, 423
+ .equiv BGM_KACHI4, 424
+ .equiv BGM_ROPEWAY, 425
+ .equiv BGM_CASINO, 426
+ .equiv BGM_HIGHTOWN, 427
+ .equiv BGM_SAFARI, 428
+ .equiv BGM_C_ROAD, 429
+ .equiv BGM_AJITO, 430
+ .equiv BGM_M_BOAT, 431
+ .equiv BGM_M_DUNGON, 432
+ .equiv BGM_FINECITY, 433
+ .equiv BGM_MACHUPI, 434
+ .equiv BGM_P_SCHOOL, 435
+ .equiv BGM_DENDOU, 436
+ .equiv BGM_TONEKUSA, 437
+ .equiv BGM_MABOROSI, 438
+ .equiv BGM_CON_FAN, 439
+ .equiv BGM_CONTEST0, 440
+ .equiv BGM_MGM0, 441
+ .equiv BGM_T_BATTLE, 442
+ .equiv BGM_OOAME, 443
+ .equiv BGM_HIDERI, 444
+ .equiv BGM_RUNECITY, 445
+ .equiv BGM_CON_K, 446
+ .equiv BGM_EIKOU_R, 447
+ .equiv BGM_KARAKURI, 448
+ .equiv BGM_HUTAGO, 449
+ .equiv BGM_SITENNOU, 450
+ .equiv BGM_YAMA_EYE, 451
+ .equiv BGM_CONLOBBY, 452
+ .equiv BGM_INTER_V, 453
+ .equiv BGM_DAIGO, 454
+ .equiv BGM_THANKFOR, 455
+ .equiv BGM_END, 456
+ .equiv BGM_BATTLE27, 457
+ .equiv BGM_BATTLE31, 458
+ .equiv BGM_BATTLE20, 459
+ .equiv BGM_BATTLE32, 460
+ .equiv BGM_BATTLE33, 461
+ .equiv BGM_BATTLE36, 462
+ .equiv BGM_BATTLE34, 463
+ .equiv BGM_BATTLE35, 464
+ .equiv BGM_BATTLE38, 465
+ .equiv BGM_BATTLE30, 466
diff --git a/constants/version.s b/constants/version.s
index 6247779f8..2d79b5aeb 100644
--- a/constants/version.s
+++ b/constants/version.s
@@ -1,4 +1,12 @@
.ifdef SAPPHIRE
+ .set BGM_EVIL_TEAM, BGM_AQA_0
+ .set BGM_GOOD_TEAM, BGM_MGM0
+ .else
+ .set BGM_EVIL_TEAM, BGM_MGM0
+ .set BGM_GOOD_TEAM, BGM_AQA_0
+ .endc
+
+ .ifdef SAPPHIRE
.set ITEM_RED_OR_BLUE_ORB, ITEM_BLUE_ORB
.else
.set ITEM_RED_OR_BLUE_ORB, ITEM_RED_ORB
diff --git a/data/battle_anim_scripts.s b/data/battle_anim_scripts.s
new file mode 100644
index 000000000..1f06a4b24
--- /dev/null
+++ b/data/battle_anim_scripts.s
@@ -0,0 +1,10743 @@
+ .include "asm/macros.s"
+ .include "asm/macros/battle_anim.s"
+ .include "constants/constants.s"
+
+ .section script_data, "aw", %progbits
+
+gUnknown_081C7160:: @ 81C7160
+ .2byte 47
+ .2byte 195
+ .2byte 320
+ .2byte -1
+
+ .align 2
+gBattleAnims_Moves:: @ 81C7168
+ .4byte Move_POUND
+ .4byte Move_POUND
+ .4byte Move_KARATE_CHOP
+ .4byte Move_DOUBLE_SLAP
+ .4byte Move_COMET_PUNCH
+ .4byte Move_MEGA_PUNCH
+ .4byte Move_PAY_DAY
+ .4byte Move_FIRE_PUNCH
+ .4byte Move_ICE_PUNCH
+ .4byte Move_THUNDER_PUNCH
+ .4byte Move_SCRATCH
+ .4byte Move_VICE_GRIP
+ .4byte Move_GUILLOTINE
+ .4byte Move_RAZOR_WIND
+ .4byte Move_SWORDS_DANCE
+ .4byte Move_CUT
+ .4byte Move_GUST
+ .4byte Move_WING_ATTACK
+ .4byte Move_WHIRLWIND
+ .4byte Move_FLY
+ .4byte Move_BIND
+ .4byte Move_SLAM
+ .4byte Move_VINE_WHIP
+ .4byte Move_STOMP
+ .4byte Move_DOUBLE_KICK
+ .4byte Move_MEGA_KICK
+ .4byte Move_JUMP_KICK
+ .4byte Move_ROLLING_KICK
+ .4byte Move_SAND_ATTACK
+ .4byte Move_HEADBUTT
+ .4byte Move_HORN_ATTACK
+ .4byte Move_FURY_ATTACK
+ .4byte Move_HORN_DRILL
+ .4byte Move_TACKLE
+ .4byte Move_BODY_SLAM
+ .4byte Move_WRAP
+ .4byte Move_TAKE_DOWN
+ .4byte Move_THRASH
+ .4byte Move_DOUBLE_EDGE
+ .4byte Move_TAIL_WHIP
+ .4byte Move_POISON_STING
+ .4byte Move_TWINEEDLE
+ .4byte Move_PIN_MISSILE
+ .4byte Move_LEER
+ .4byte Move_BITE
+ .4byte Move_GROWL
+ .4byte Move_ROAR
+ .4byte Move_SING
+ .4byte Move_SUPERSONIC
+ .4byte Move_SONIC_BOOM
+ .4byte Move_DISABLE
+ .4byte Move_ACID
+ .4byte Move_EMBER
+ .4byte Move_FLAMETHROWER
+ .4byte Move_MIST
+ .4byte Move_WATER_GUN
+ .4byte Move_HYDRO_PUMP
+ .4byte Move_SURF
+ .4byte Move_ICE_BEAM
+ .4byte Move_BLIZZARD
+ .4byte Move_PSYBEAM
+ .4byte Move_BUBBLE_BEAM
+ .4byte Move_AURORA_BEAM
+ .4byte Move_HYPER_BEAM
+ .4byte Move_PECK
+ .4byte Move_DRILL_PECK
+ .4byte Move_SUBMISSION
+ .4byte Move_LOW_KICK
+ .4byte Move_COUNTER
+ .4byte Move_SEISMIC_TOSS
+ .4byte Move_STRENGTH
+ .4byte Move_ABSORB
+ .4byte Move_MEGA_DRAIN
+ .4byte Move_LEECH_SEED
+ .4byte Move_GROWTH
+ .4byte Move_RAZOR_LEAF
+ .4byte Move_SOLAR_BEAM
+ .4byte Move_POISON_POWDER
+ .4byte Move_STUN_SPORE
+ .4byte Move_SLEEP_POWDER
+ .4byte Move_PETAL_DANCE
+ .4byte Move_STRING_SHOT
+ .4byte Move_DRAGON_RAGE
+ .4byte Move_FIRE_SPIN
+ .4byte Move_THUNDER_SHOCK
+ .4byte Move_THUNDERBOLT
+ .4byte Move_THUNDER_WAVE
+ .4byte Move_THUNDER
+ .4byte Move_ROCK_THROW
+ .4byte Move_EARTHQUAKE
+ .4byte Move_FISSURE
+ .4byte Move_DIG
+ .4byte Move_TOXIC
+ .4byte Move_CONFUSION
+ .4byte Move_PSYCHIC
+ .4byte Move_HYPNOSIS
+ .4byte Move_MEDITATE
+ .4byte Move_AGILITY
+ .4byte Move_QUICK_ATTACK
+ .4byte Move_RAGE
+ .4byte Move_TELEPORT
+ .4byte Move_NIGHT_SHADE
+ .4byte Move_MIMIC
+ .4byte Move_SCREECH
+ .4byte Move_DOUBLE_TEAM
+ .4byte Move_RECOVER
+ .4byte Move_HARDEN
+ .4byte Move_MINIMIZE
+ .4byte Move_SMOKESCREEN
+ .4byte Move_CONFUSE_RAY
+ .4byte Move_WITHDRAW
+ .4byte Move_DEFENSE_CURL
+ .4byte Move_BARRIER
+ .4byte Move_LIGHT_SCREEN
+ .4byte Move_HAZE
+ .4byte Move_REFLECT
+ .4byte Move_FOCUS_ENERGY
+ .4byte Move_BIDE
+ .4byte Move_METRONOME
+ .4byte Move_POUND
+ .4byte Move_SELF_DESTRUCT
+ .4byte Move_EGG_BOMB
+ .4byte Move_LICK
+ .4byte Move_SMOG
+ .4byte Move_SLUDGE
+ .4byte Move_BONE_CLUB
+ .4byte Move_FIRE_BLAST
+ .4byte Move_WATERFALL
+ .4byte Move_CLAMP
+ .4byte Move_SWIFT
+ .4byte Move_SKULL_BASH
+ .4byte Move_SPIKE_CANNON
+ .4byte Move_CONSTRICT
+ .4byte Move_AMNESIA
+ .4byte Move_KINESIS
+ .4byte Move_SOFT_BOILED
+ .4byte Move_HI_JUMP_KICK
+ .4byte Move_GLARE
+ .4byte Move_DREAM_EATER
+ .4byte Move_POISON_GAS
+ .4byte Move_BARRAGE
+ .4byte Move_LEECH_LIFE
+ .4byte Move_LOVELY_KISS
+ .4byte Move_SKY_ATTACK
+ .4byte Move_TRANSFORM
+ .4byte Move_BUBBLE
+ .4byte Move_DIZZY_PUNCH
+ .4byte Move_SPORE
+ .4byte Move_FLASH
+ .4byte Move_PSYWAVE
+ .4byte Move_SPLASH
+ .4byte Move_ACID_ARMOR
+ .4byte Move_CRABHAMMER
+ .4byte Move_EXPLOSION
+ .4byte Move_FURY_SWIPES
+ .4byte Move_BONEMERANG
+ .4byte Move_REST
+ .4byte Move_ROCK_SLIDE
+ .4byte Move_HYPER_FANG
+ .4byte Move_SHARPEN
+ .4byte Move_CONVERSION
+ .4byte Move_TRI_ATTACK
+ .4byte Move_SUPER_FANG
+ .4byte Move_SLASH
+ .4byte Move_SUBSTITUTE
+ .4byte Move_STRUGGLE
+ .4byte Move_SKETCH
+ .4byte Move_TRIPLE_KICK
+ .4byte Move_THIEF
+ .4byte Move_SPIDER_WEB
+ .4byte Move_MIND_READER
+ .4byte Move_NIGHTMARE
+ .4byte Move_FLAME_WHEEL
+ .4byte Move_SNORE
+ .4byte Move_CURSE
+ .4byte Move_FLAIL
+ .4byte Move_CONVERSION_2
+ .4byte Move_AEROBLAST
+ .4byte Move_COTTON_SPORE
+ .4byte Move_REVERSAL
+ .4byte Move_SPITE
+ .4byte Move_POWDER_SNOW
+ .4byte Move_PROTECT
+ .4byte Move_MACH_PUNCH
+ .4byte Move_SCARY_FACE
+ .4byte Move_FAINT_ATTACK
+ .4byte Move_SWEET_KISS
+ .4byte Move_BELLY_DRUM
+ .4byte Move_SLUDGE_BOMB
+ .4byte Move_MUD_SLAP
+ .4byte Move_OCTAZOOKA
+ .4byte Move_SPIKES
+ .4byte Move_ZAP_CANNON
+ .4byte Move_FORESIGHT
+ .4byte Move_DESTINY_BOND
+ .4byte Move_PERISH_SONG
+ .4byte Move_ICY_WIND
+ .4byte Move_DETECT
+ .4byte Move_BONE_RUSH
+ .4byte Move_LOCK_ON
+ .4byte Move_OUTRAGE
+ .4byte Move_SANDSTORM
+ .4byte Move_GIGA_DRAIN
+ .4byte Move_ENDURE
+ .4byte Move_CHARM
+ .4byte Move_ROLLOUT
+ .4byte Move_FALSE_SWIPE
+ .4byte Move_SWAGGER
+ .4byte Move_MILK_DRINK
+ .4byte Move_SPARK
+ .4byte Move_FURY_CUTTER
+ .4byte Move_STEEL_WING
+ .4byte Move_MEAN_LOOK
+ .4byte Move_ATTRACT
+ .4byte Move_SLEEP_TALK
+ .4byte Move_HEAL_BELL
+ .4byte Move_RETURN
+ .4byte Move_PRESENT
+ .4byte Move_FRUSTRATION
+ .4byte Move_SAFEGUARD
+ .4byte Move_PAIN_SPLIT
+ .4byte Move_SACRED_FIRE
+ .4byte Move_MAGNITUDE
+ .4byte Move_DYNAMIC_PUNCH
+ .4byte Move_MEGAHORN
+ .4byte Move_DRAGON_BREATH
+ .4byte Move_BATON_PASS
+ .4byte Move_ENCORE
+ .4byte Move_PURSUIT
+ .4byte Move_RAPID_SPIN
+ .4byte Move_SWEET_SCENT
+ .4byte Move_IRON_TAIL
+ .4byte Move_METAL_CLAW
+ .4byte Move_VITAL_THROW
+ .4byte Move_MORNING_SUN
+ .4byte Move_SYNTHESIS
+ .4byte Move_MOONLIGHT
+ .4byte Move_HIDDEN_POWER
+ .4byte Move_CROSS_CHOP
+ .4byte Move_TWISTER
+ .4byte Move_RAIN_DANCE
+ .4byte Move_SUNNY_DAY
+ .4byte Move_CRUNCH
+ .4byte Move_MIRROR_COAT
+ .4byte Move_PSYCH_UP
+ .4byte Move_EXTREME_SPEED
+ .4byte Move_ANCIENT_POWER
+ .4byte Move_SHADOW_BALL
+ .4byte Move_FUTURE_SIGHT
+ .4byte Move_ROCK_SMASH
+ .4byte Move_WHIRLPOOL
+ .4byte Move_BEAT_UP
+ .4byte Move_FAKE_OUT
+ .4byte Move_UPROAR
+ .4byte Move_STOCKPILE
+ .4byte Move_SPIT_UP
+ .4byte Move_SWALLOW
+ .4byte Move_HEAT_WAVE
+ .4byte Move_HAIL
+ .4byte Move_TORMENT
+ .4byte Move_FLATTER
+ .4byte Move_WILL_O_WISP
+ .4byte Move_MEMENTO
+ .4byte Move_FACADE
+ .4byte Move_FOCUS_PUNCH
+ .4byte Move_SMELLING_SALT
+ .4byte Move_FOLLOW_ME
+ .4byte Move_ANCIENT_POWER
+ .4byte Move_CHARGE
+ .4byte Move_TAUNT
+ .4byte Move_HELPING_HAND
+ .4byte Move_TRICK
+ .4byte Move_ROLE_PLAY
+ .4byte Move_WISH
+ .4byte Move_ASSIST
+ .4byte Move_INGRAIN
+ .4byte Move_SUPERPOWER
+ .4byte Move_MAGIC_COAT
+ .4byte Move_RECYCLE
+ .4byte Move_REVENGE
+ .4byte Move_BRICK_BREAK
+ .4byte Move_YAWN
+ .4byte Move_KNOCK_OFF
+ .4byte Move_ENDEAVOR
+ .4byte Move_ERUPTION
+ .4byte Move_SKILL_SWAP
+ .4byte Move_IMPRISON
+ .4byte Move_REFRESH
+ .4byte Move_GRUDGE
+ .4byte Move_SNATCH
+ .4byte Move_SECRET_POWER
+ .4byte Move_DIVE
+ .4byte Move_ARM_THRUST
+ .4byte Move_CAMOUFLAGE
+ .4byte Move_TAIL_GLOW
+ .4byte Move_LUSTER_PURGE
+ .4byte Move_MIST_BALL
+ .4byte Move_FEATHER_DANCE
+ .4byte Move_TEETER_DANCE
+ .4byte Move_BLAZE_KICK
+ .4byte Move_MUD_SPORT
+ .4byte Move_ICE_BALL
+ .4byte Move_NEEDLE_ARM
+ .4byte Move_SLACK_OFF
+ .4byte Move_HYPER_VOICE
+ .4byte Move_POISON_FANG
+ .4byte Move_CRUSH_CLAW
+ .4byte Move_BLAST_BURN
+ .4byte Move_HYDRO_CANNON
+ .4byte Move_METEOR_MASH
+ .4byte Move_ASTONISH
+ .4byte Move_WEATHER_BALL
+ .4byte Move_AROMATHERAPY
+ .4byte Move_FAKE_TEARS
+ .4byte Move_AIR_CUTTER
+ .4byte Move_OVERHEAT
+ .4byte Move_ODOR_SLEUTH
+ .4byte Move_ROCK_TOMB
+ .4byte Move_SILVER_WIND
+ .4byte Move_METAL_SOUND
+ .4byte Move_GRASS_WHISTLE
+ .4byte Move_TICKLE
+ .4byte Move_COSMIC_POWER
+ .4byte Move_WATER_SPOUT
+ .4byte Move_SIGNAL_BEAM
+ .4byte Move_SHADOW_PUNCH
+ .4byte Move_EXTRASENSORY
+ .4byte Move_SKY_UPPERCUT
+ .4byte Move_SAND_TOMB
+ .4byte Move_SHEER_COLD
+ .4byte Move_MUDDY_WATER
+ .4byte Move_BULLET_SEED
+ .4byte Move_AERIAL_ACE
+ .4byte Move_ICICLE_SPEAR
+ .4byte Move_IRON_DEFENSE
+ .4byte Move_BLOCK
+ .4byte Move_HOWL
+ .4byte Move_DRAGON_CLAW
+ .4byte Move_FRENZY_PLANT
+ .4byte Move_BULK_UP
+ .4byte Move_BOUNCE
+ .4byte Move_MUD_SHOT
+ .4byte Move_POISON_TAIL
+ .4byte Move_COVET
+ .4byte Move_VOLT_TACKLE
+ .4byte Move_MAGICAL_LEAF
+ .4byte Move_WATER_SPORT
+ .4byte Move_CALM_MIND
+ .4byte Move_LEAF_BLADE
+ .4byte Move_DRAGON_DANCE
+ .4byte Move_ROCK_BLAST
+ .4byte Move_SHOCK_WAVE
+ .4byte Move_WATER_PULSE
+ .4byte Move_DOOM_DESIRE
+ .4byte Move_PSYCHO_BOOST
+ .4byte PoundCopy
+
+ .align 2
+gBattleAnims_StatusConditions:: @ 81C76F8
+ .4byte StatusCondition_Poison
+ .4byte StatusCondition_Confusion
+ .4byte StatusCondition_Burn
+ .4byte StatusCondition_Love
+ .4byte StatusCondition_Sleep
+ .4byte StatusCondition_Paralysis
+ .4byte StatusCondition_Ice
+ .4byte StatusCondition_Curse
+ .4byte StatusCondition_Nightmare
+
+ .align 2
+gBattleAnims_Unknown1:: @ 81C771C
+ .4byte Unknown_81D63B4
+ .4byte Unknown_81D63EA
+ .4byte Unknown_81D63F3
+ .4byte Unknown_81D6430
+ .4byte Unknown_81D6438
+ .4byte Unknown_81D647E
+ .4byte Unknown_81D6489
+ .4byte Unknown_81D661C
+ .4byte Unknown_81D6690
+ .4byte Unknown_81D676E
+ .4byte Unknown_Weather_Rain
+ .4byte Unknown_Weather_HarshSunlight
+ .4byte Unknown_Weather_Sandstorm
+ .4byte Unknown_Weather_Hail
+ .4byte Unknown_81D6813
+ .4byte Unknown_81D6821
+ .4byte Unknown_81D6852
+ .4byte Unknown_81D6877
+ .4byte Unknown_81D68D5
+ .4byte Unknown_81D6934
+ .4byte Unknown_81D69F9
+ .4byte Unknown_81D6A39
+ .4byte Unknown_81D6A7C
+
+ .align 2
+gBattleAnims_Unknown2:: @ 81C7778
+ .4byte Unknown_81D6AF6
+ .4byte Unknown_81D6B17
+ .4byte Unknown_81D6B28
+ .4byte Unknown_81D6B39
+ .4byte Unknown_81D6B8D
+ .4byte Unknown_81D6BA6
+ .4byte Unknown_81D6BB0
+
+Move_POUND: @ 81C7794
+ loadsprite 10135
+ monbg 1
+ setalpha 12, 8
+ panse_19 SE_W003, 63
+ sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 4, 0, 0, 1, 2
+ createtask sub_80A7E7C, 2, 5, 1, 3, 0, 6, 1
+ wait
+ clearmonbg 1
+ blendoff
+ end
+
+Move_DOUBLE_SLAP: @ 81C77C5
+ loadsprite 10135
+ monbg 1
+ setalpha 12, 8
+ ifelse _81C77F0, _81C7804
+_81C77D6:
+ createtask sub_80A7E7C, 2, 5, 1, 3, 0, 6, 1
+ panse_19 SE_W003, 63
+ wait
+ clearmonbg 1
+ blendoff
+ end
+_81C77F0:
+ sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 4, -8, 0, 1, 2
+ jump _81C77D6
+_81C7804:
+ sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 4, 8, 0, 1, 2
+ jump _81C77D6
+
+Move_POISON_POWDER: @ 81C7818
+ loadsprite 10065
+ loadsprite 10150
+ panse_1C SE_W077, 63, 10, 6
+ sprite gBattleAnimSpriteTemplate_83D6254, 130, 6, -30, -22, 117, 80, 5, 1
+ sprite gBattleAnimSpriteTemplate_83D6254, 130, 6, 10, -22, 117, 80, -5, 1
+ sprite gBattleAnimSpriteTemplate_83D6254, 130, 6, -25, -22, 117, 112, 5, 3
+ pause 15
+ sprite gBattleAnimSpriteTemplate_83D6254, 130, 6, -5, -22, 117, 80, -5, 1
+ sprite gBattleAnimSpriteTemplate_83D6254, 130, 6, 5, -22, 117, 96, 5, 1
+ sprite gBattleAnimSpriteTemplate_83D6254, 130, 6, 0, -22, 117, 69, -5, 1
+ sprite gBattleAnimSpriteTemplate_83D6254, 130, 6, -15, -22, 117, 112, 5, 2
+ pause 30
+ sprite gBattleAnimSpriteTemplate_83D6254, 130, 6, -15, -22, 117, 112, 5, 2
+ sprite gBattleAnimSpriteTemplate_83D6254, 130, 6, 15, -22, 117, 80, -5, 1
+ sprite gBattleAnimSpriteTemplate_83D6254, 130, 6, -10, -22, 117, 96, 7, 2
+ sprite gBattleAnimSpriteTemplate_83D6254, 130, 6, -5, -22, 117, 90, -8, 0
+ pause 20
+ sprite gBattleAnimSpriteTemplate_83D6254, 130, 6, -10, -22, 117, 80, -5, 1
+ sprite gBattleAnimSpriteTemplate_83D6254, 130, 6, 0, -22, 117, 89, 5, 2
+ sprite gBattleAnimSpriteTemplate_83D6254, 130, 6, 20, -22, 117, 112, -8, 2
+ sprite gBattleAnimSpriteTemplate_83D6254, 130, 6, 5, -22, 117, 80, 5, 1
+ wait
+ end
+
+Move_STUN_SPORE: @ 81C7949
+ loadsprite 10068
+ panse_1C SE_W077, 63, 10, 6
+ sprite gBattleAnimSpriteTemplate_83D623C, 130, 6, -30, -22, 117, 80, 5, 1
+ sprite gBattleAnimSpriteTemplate_83D623C, 130, 6, 10, -22, 117, 80, -5, 1
+ sprite gBattleAnimSpriteTemplate_83D623C, 130, 6, -25, -22, 117, 112, 5, 3
+ pause 15
+ sprite gBattleAnimSpriteTemplate_83D623C, 130, 6, -5, -22, 117, 80, -5, 1
+ sprite gBattleAnimSpriteTemplate_83D623C, 130, 6, 5, -22, 117, 96, 5, 1
+ sprite gBattleAnimSpriteTemplate_83D623C, 130, 6, 0, -22, 117, 69, -5, 1
+ sprite gBattleAnimSpriteTemplate_83D623C, 130, 6, -15, -22, 117, 112, 5, 2
+ pause 30
+ sprite gBattleAnimSpriteTemplate_83D623C, 130, 6, -15, -22, 117, 112, 5, 2
+ sprite gBattleAnimSpriteTemplate_83D623C, 130, 6, 15, -22, 117, 80, -5, 1
+ sprite gBattleAnimSpriteTemplate_83D623C, 130, 6, -10, -22, 117, 96, 7, 2
+ sprite gBattleAnimSpriteTemplate_83D623C, 130, 6, -5, -22, 117, 90, -8, 0
+ pause 20
+ sprite gBattleAnimSpriteTemplate_83D623C, 130, 6, -10, -22, 117, 80, -5, 1
+ sprite gBattleAnimSpriteTemplate_83D623C, 130, 6, 0, -22, 117, 89, 5, 2
+ sprite gBattleAnimSpriteTemplate_83D623C, 130, 6, 20, -22, 117, 112, -8, 2
+ sprite gBattleAnimSpriteTemplate_83D623C, 130, 6, 5, -22, 117, 80, 5, 1
+ wait
+ end
+
+Move_SLEEP_POWDER: @ 81C7A77
+ loadsprite 10067
+ panse_1C SE_W077, 63, 10, 6
+ sprite gBattleAnimSpriteTemplate_83D6224, 130, 6, -30, -22, 117, 80, 5, 1
+ sprite gBattleAnimSpriteTemplate_83D6224, 130, 6, 10, -22, 117, 80, -5, 1
+ sprite gBattleAnimSpriteTemplate_83D6224, 130, 6, -25, -22, 117, 112, 5, 3
+ pause 15
+ sprite gBattleAnimSpriteTemplate_83D6224, 130, 6, -5, -22, 117, 80, -5, 1
+ sprite gBattleAnimSpriteTemplate_83D6224, 130, 6, 5, -22, 117, 96, 5, 1
+ sprite gBattleAnimSpriteTemplate_83D6224, 130, 6, 0, -22, 117, 69, -5, 1
+ sprite gBattleAnimSpriteTemplate_83D6224, 130, 6, -15, -22, 117, 112, 5, 2
+ pause 30
+ sprite gBattleAnimSpriteTemplate_83D6224, 130, 6, -15, -22, 117, 112, 5, 2
+ sprite gBattleAnimSpriteTemplate_83D6224, 130, 6, 15, -22, 117, 80, -5, 1
+ sprite gBattleAnimSpriteTemplate_83D6224, 130, 6, -10, -22, 117, 96, 7, 2
+ sprite gBattleAnimSpriteTemplate_83D6224, 130, 6, -5, -22, 117, 90, -8, 0
+ pause 20
+ sprite gBattleAnimSpriteTemplate_83D6224, 130, 6, -10, -22, 117, 80, -5, 1
+ sprite gBattleAnimSpriteTemplate_83D6224, 130, 6, 0, -22, 117, 89, 5, 2
+ sprite gBattleAnimSpriteTemplate_83D6224, 130, 6, 20, -22, 117, 112, -8, 2
+ sprite gBattleAnimSpriteTemplate_83D6224, 130, 6, 5, -22, 117, 80, 5, 1
+ wait
+ end
+
+Move_SWIFT: @ 81C7BA5
+ loadsprite 10174
+ loadsprite 10135
+ monbg 3
+ setalpha 12, 8
+ panse_19 SE_W129, 192
+ sprite gBattleAnimSpriteTemplate_83D6510, 131, 7, 20, -10, 20, 0, 22, 20, 1
+ pause 5
+ panse_19 SE_W129, 192
+ sprite gBattleAnimSpriteTemplate_83D6510, 131, 7, 20, -10, 20, 5, 22, -18, 1
+ pause 5
+ panse_19 SE_W129, 192
+ sprite gBattleAnimSpriteTemplate_83D6510, 131, 7, 20, -10, 20, -10, 22, 15, 1
+ createtask sub_80A7FA0, 2, 5, 1, 2, 0, 18, 1
+ createtask sub_80A7FA0, 2, 5, 3, 2, 0, 18, 1
+ pause 5
+ panse_19 SE_W129, 192
+ sprite gBattleAnimSpriteTemplate_83D6510, 131, 7, 20, -10, 20, 0, 22, -20, 1
+ pause 5
+ panse_19 SE_W129, 192
+ sprite gBattleAnimSpriteTemplate_83D6510, 131, 7, 20, -10, 20, 0, 22, 12, 1
+ pause 5
+ wait
+ clearmonbg 3
+ blendoff
+ end
+
+Move_STRENGTH: @ 81C7C5E
+ loadsprite 10135
+ monbg 3
+ setalpha 12, 8
+ panse_19 SE_W036, 192
+ createtask sub_80A8314, 5, 5, 0, 2, 0, 96, 30
+ wait
+ pause 10
+ sprite gBattleAnimSpriteTemplate_83C1FE0, 2, 3, 0, 0, 4
+ createtask sub_80A8500, 2, 5, 1, 18, 6, 2, 4
+ pause 4
+ panse_19 SE_W025B, 63
+ sprite gBattleAnimSpriteTemplate_83DB4A8, 3, 4, 16, 12, 1, 1
+ pause 4
+ panse_19 SE_W025B, 63
+ sprite gBattleAnimSpriteTemplate_83DB4A8, 3, 4, -16, -12, 1, 1
+ pause 4
+ panse_19 SE_W025B, 63
+ sprite gBattleAnimSpriteTemplate_83DB4A8, 3, 4, 3, 4, 1, 1
+ wait
+ createtask sub_80A7FA0, 2, 5, 1, 2, 0, 8, 1
+ wait
+ clearmonbg 3
+ blendoff
+ end
+
+Move_TACKLE: @ 81C7CF2
+ loadsprite 10135
+ monbg 1
+ setalpha 12, 8
+ sprite gBattleAnimSpriteTemplate_83C1FB0, 2, 2, 4, 4
+ pause 6
+ sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 4, 0, 0, 1, 2
+ createtask sub_80A7E7C, 2, 5, 1, 3, 0, 6, 1
+ panse_19 SE_W004, 63
+ wait
+ clearmonbg 1
+ blendoff
+ end
+
+Move_BODY_SLAM: @ 81C7D30
+ loadsprite 10135
+ monbg 3
+ setalpha 12, 8
+ panse_19 SE_W036, 192
+ sprite gBattleAnimSpriteTemplate_83C1FC8, 2, 3, 6, 1, 0
+ wait
+ pause 11
+ sprite gBattleAnimSpriteTemplate_83C1FF8, 2, 5, 0, 26, 0, 0, 5
+ pause 6
+ sprite gBattleAnimSpriteTemplate_83DB4A8, 4, 4, -10, 0, 1, 0
+ panse_1C SE_W025B, 63, 10, 2
+ pause 1
+ sprite gBattleAnimSpriteTemplate_83C1FF8, 2, 5, 1, -28, 0, 0, 3
+ wait
+ createtask sub_80A8154, 2, 5, 1, 4, 0, 12, 1
+ wait
+ pause 10
+ sprite gBattleAnimSpriteTemplate_83C1FE0, 2, 3, 0, 0, 6
+ pause 5
+ sprite gBattleAnimSpriteTemplate_83C1FE0, 2, 3, 1, 0, 6
+ wait
+ clearmonbg 3
+ blendoff
+ end
+
+Move_SUPERSONIC: @ 81C7DBD
+ loadsprite 10163
+ monbg 2
+ monbgprio_2A 0
+ setalpha 12, 8
+ createtask sub_80A7FA0, 2, 5, 0, 2, 0, 8, 1
+ call _81C7DFB
+ call _81C7DFB
+ call _81C7DFB
+ call _81C7DFB
+ call _81C7DFB
+ call _81C7DFB
+ wait
+ clearmonbg 2
+ blendoff
+ end
+_81C7DFB:
+ panse_19 SE_W048, 192
+ sprite gBattleAnimSpriteTemplate_83D7534, 130, 6, 16, 0, 0, 0, 30, 0
+ pause 2
+ ret
+
+Move_SCREECH: @ 81C7E15
+ loadsprite 10164
+ createtask sub_80A7FA0, 2, 5, 0, 3, 0, 2, 1
+ call _81C7E48
+ call _81C7E48
+ pause 16
+ createtask sub_80A8B88, 5, 5, 0, 6, 2048, 2, 1
+ wait
+ end
+_81C7E48:
+ panse_19 SE_W103, 192
+ sprite gBattleAnimSpriteTemplate_83D754C, 130, 6, 16, 0, 0, 0, 30, 0
+ pause 2
+ ret
+
+Move_FLAME_WHEEL: @ 81C7E62
+ loadsprite 10029
+ monbg 3
+ monbgprio_2A 1
+ sprite gBattleAnimSpriteTemplate_83D9694, 3, 4, 0, 0, 56, 0
+ panse_19 SE_W172, 192
+ pause 2
+ sprite gBattleAnimSpriteTemplate_83D9694, 3, 4, 0, 0, 56, 4
+ panse_19 SE_W172, 192
+ pause 2
+ sprite gBattleAnimSpriteTemplate_83D9694, 3, 4, 0, 0, 56, 8
+ panse_19 SE_W172, 192
+ pause 2
+ sprite gBattleAnimSpriteTemplate_83D9694, 3, 4, 0, 0, 56, 12
+ panse_19 SE_W172, 192
+ pause 2
+ sprite gBattleAnimSpriteTemplate_83D9694, 3, 4, 0, 0, 56, 16
+ panse_19 SE_W172, 192
+ pause 2
+ sprite gBattleAnimSpriteTemplate_83D9694, 3, 4, 0, 0, 56, 20
+ panse_19 SE_W172, 192
+ pause 2
+ sprite gBattleAnimSpriteTemplate_83D9694, 3, 4, 0, 0, 56, 24
+ panse_19 SE_W172, 192
+ wait
+ sprite gBattleAnimSpriteTemplate_83C1FF8, 2, 5, 0, 24, 0, 0, 6
+ pause 4
+ createtask sub_80A7E7C, 2, 5, 1, 5, 0, 8, 1
+ createtask sub_8079790, 3, 5, 1, 31, 12, 1, 1
+ panse_19 SE_W172B, 63
+ call _81D11A2
+ pause 7
+ sprite gBattleAnimSpriteTemplate_83C1FE0, 2, 3, 0, 0, 9
+ wait
+ clearmonbg 3
+ end
+
+Unknown_81C7F4C: @ 81C7F4C
+ sprite gBattleAnimSpriteTemplate_83D9694, 3, 3, 0, 0, 50
+ pause 4
+ ret
+
+Move_PIN_MISSILE: @ 81C7F5C
+ loadsprite 10161
+ loadsprite 10135
+ monbg 1
+ monbgprio_28 1
+ setalpha 12, 8
+ panse_19 SE_W026, 192
+ sprite gBattleAnimSpriteTemplate_83DABA4, 2, 6, 20, -8, -8, -8, 20, -32
+ pause 15
+ sprite gBattleAnimSpriteTemplate_83DABA4, 2, 6, 20, -8, 8, 8, 20, -40
+ pause 4
+ panse_19 SE_W030, 63
+ sprite gBattleAnimSpriteTemplate_83DB4A8, 3, 4, -8, -8, 1, 2
+ createtask sub_80A7FA0, 2, 5, 1, 3, 0, 2, 1
+ pause 9
+ sprite gBattleAnimSpriteTemplate_83DABA4, 2, 6, 20, -8, 0, 0, 20, -32
+ pause 4
+ panse_19 SE_W030, 63
+ sprite gBattleAnimSpriteTemplate_83DB4A8, 3, 4, 8, 8, 1, 2
+ createtask sub_80A7FA0, 2, 5, 1, 3, 0, 2, 1
+ pause 14
+ panse_19 SE_W030, 63
+ sprite gBattleAnimSpriteTemplate_83DB4A8, 3, 4, 0, 0, 1, 2
+ createtask sub_80A7FA0, 2, 5, 1, 3, 0, 2, 1
+ wait
+ clearmonbg 1
+ blendoff
+ end
+
+Move_ICICLE_SPEAR: @ 81C8021
+ loadsprite 10262
+ loadsprite 10135
+ monbg 1
+ monbgprio_28 1
+ setalpha 12, 8
+ panse_19 SE_W196, 192
+ sprite gBattleAnimSpriteTemplate_83DABBC, 2, 6, 20, -8, -8, -8, 20, -32
+ pause 15
+ sprite gBattleAnimSpriteTemplate_83DABBC, 2, 6, 20, -8, 8, 8, 20, -40
+ pause 4
+ panse_19 SE_W030, 63
+ sprite gBattleAnimSpriteTemplate_83DB4A8, 3, 4, -8, -8, 1, 2
+ createtask sub_80A7FA0, 2, 5, 1, 3, 0, 2, 1
+ pause 9
+ sprite gBattleAnimSpriteTemplate_83DABBC, 2, 6, 20, -8, 0, 0, 20, -32
+ pause 4
+ panse_19 SE_W030, 63
+ sprite gBattleAnimSpriteTemplate_83DB4A8, 3, 4, 8, 8, 1, 2
+ createtask sub_80A7FA0, 2, 5, 1, 3, 0, 2, 1
+ pause 14
+ panse_19 SE_W030, 63
+ sprite gBattleAnimSpriteTemplate_83DB4A8, 3, 4, 0, 0, 1, 2
+ createtask sub_80A7FA0, 2, 5, 1, 3, 0, 2, 1
+ wait
+ clearmonbg 1
+ blendoff
+ end
+
+Move_TAKE_DOWN: @ 81C80E6
+ loadsprite 10135
+ monbg 3
+ setalpha 12, 8
+ panse_19 SE_W036, 192
+ createtask sub_80A8920, 5, 7, 0, -24, 8, 23, 10, 40, 10
+ pause 35
+ sprite gBattleAnimSpriteTemplate_83DB3DC, 2, 7, 31, 3, 1, 0, 10, 0, 0
+ sprite gBattleAnimSpriteTemplate_83DB4A8, 4, 4, -10, 0, 1, 0
+ panse_19 SE_W025B, 63
+ pause 1
+ sprite gBattleAnimSpriteTemplate_83C1FF8, 2, 5, 1, -16, 0, 0, 4
+ wait
+ createtask sub_80A8154, 2, 5, 1, 4, 0, 12, 1
+ wait
+ pause 2
+ sprite gBattleAnimSpriteTemplate_83C1FE0, 2, 3, 0, 0, 5
+ pause 3
+ sprite gBattleAnimSpriteTemplate_83C1FE0, 2, 3, 1, 0, 7
+ wait
+ clearmonbg 3
+ blendoff
+ end
+
+Move_DOUBLE_EDGE: @ 81C817A
+ loadsprite 10135
+ panse_19 SE_W129, 192
+ sprite gBattleAnimSpriteTemplate_83DB3DC, 2, 7, 2, 4, 2, 32767, 10, 0, 0
+ wait
+ pause 10
+ panse_19 SE_W207, 192
+ panse_1D SE_W207, 192, 8
+ createtask sub_80A8500, 2, 5, 0, 18, 6, 2, 4
+ wait
+ sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 5, 1, 0, 16, 16, 32767
+ sprite gBattleAnimSpriteTemplate_83C1FF8, 2, 5, 0, 20, 0, 0, 4
+ pause 3
+ wait
+ panse_19 SE_W025B, 63
+ sprite gBattleAnimSpriteTemplate_83DB4A8, 132, 4, -10, 0, 1, 0
+ sprite gBattleAnimSpriteTemplate_83C1FF8, 2, 5, 1, -32, 0, 0, 3
+ wait
+ createtask sub_80A8E04, 2, 4, 8, -256, 0, 0
+ createtask sub_80A8E04, 2, 4, 8, -256, 1, 0
+ createtask sub_80A8154, 2, 5, 0, 4, 0, 12, 1
+ createtask sub_80A8154, 2, 5, 1, 4, 0, 12, 1
+ sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 5, 1, 2, 16, 0, 32767
+ wait
+ createtask sub_80A8E04, 2, 4, 8, -256, 0, 1
+ createtask sub_80A8E04, 2, 4, 8, -256, 1, 1
+ wait
+ sprite gBattleAnimSpriteTemplate_83C1FE0, 2, 3, 0, 0, 5
+ pause 3
+ sprite gBattleAnimSpriteTemplate_83C1FE0, 2, 3, 1, 0, 7
+ wait
+ end
+
+Move_POISON_STING: @ 81C828D
+ loadsprite 10161
+ loadsprite 10135
+ loadsprite 10150
+ monbg 1
+ monbgprio_28 1
+ setalpha 12, 8
+ panse_19 SE_W013B, 192
+ sprite gBattleAnimSpriteTemplate_83DAB8C, 130, 5, 20, 0, -8, 0, 20
+ wait
+ sprite gBattleAnimSpriteTemplate_83DB4A8, 3, 4, 0, 0, 1, 2
+ createtask sub_80A7FA0, 2, 5, 1, 2, 0, 5, 1
+ panse_19 SE_W030, 63
+ wait
+ call Unknown_81D5F87
+ wait
+ clearmonbg 1
+ blendoff
+ end
+
+Move_TWINEEDLE: @ 81C82E2
+ loadsprite 10161
+ loadsprite 10135
+ monbg 1
+ monbgprio_28 1
+ setalpha 12, 8
+ panse_1C SE_W013B, 192, 6, 2
+ sprite gBattleAnimSpriteTemplate_83DAB8C, 130, 5, 10, -4, 0, -4, 20
+ sprite gBattleAnimSpriteTemplate_83DAB8C, 130, 5, 20, 12, 10, 12, 20
+ pause 20
+ createtask sub_80A7FA0, 2, 5, 1, 2, 0, 5, 1
+ sprite gBattleAnimSpriteTemplate_83DB4C0, 3, 4, 0, -4, 1, 3
+ panse_1C SE_W030, 63, 5, 2
+ pause 1
+ sprite gBattleAnimSpriteTemplate_83DB4C0, 3, 4, 10, 12, 1, 3
+ wait
+ clearmonbg 1
+ blendoff
+ end
+
+Move_FIRE_BLAST: @ 81C8355
+ loadsprite 10029
+ createtask_1F sub_812AF30, 2, 144, 145
+ call _81C83E9
+ call _81C83E9
+ call _81C83E9
+ pause 24
+ createtask sub_80E2A38, 10, 5, 1, 3, 0, 8, 0
+ wait
+ pause 19
+ createtask sub_80A7E7C, 2, 5, 1, 5, 0, 20, 1
+ call _81C842D
+ pause 3
+ call _81C842D
+ pause 3
+ call _81C842D
+ pause 3
+ call _81C842D
+ pause 3
+ call _81C842D
+ pause 3
+ call _81C842D
+ pause 3
+ call _81C842D
+ pause 3
+ call _81C842D
+ pause 3
+ call _81C842D
+ wait
+ createtask sub_80E2A38, 10, 5, 1, 2, 8, 0, 0
+ wait
+ end
+_81C83E9:
+ sprite gBattleAnimSpriteTemplate_83D962C, 130, 3, 0, 0, 0
+ sprite gBattleAnimSpriteTemplate_83D962C, 130, 3, 0, 0, 51
+ sprite gBattleAnimSpriteTemplate_83D962C, 130, 3, 0, 0, 102
+ sprite gBattleAnimSpriteTemplate_83D962C, 130, 3, 0, 0, 153
+ sprite gBattleAnimSpriteTemplate_83D962C, 130, 3, 0, 0, 204
+ pause 5
+ ret
+_81C842D:
+ sprite gBattleAnimSpriteTemplate_83D967C, 130, 5, 0, 0, 10, 0, -2
+ sprite gBattleAnimSpriteTemplate_83D967C, 130, 5, 0, 0, 13, -2, 0
+ sprite gBattleAnimSpriteTemplate_83D967C, 130, 5, 0, 0, 13, 2, 0
+ sprite gBattleAnimSpriteTemplate_83D967C, 130, 5, 0, 0, 15, -2, 2
+ sprite gBattleAnimSpriteTemplate_83D967C, 130, 5, 0, 0, 15, 2, 2
+ ret
+
+Move_LEECH_SEED: @ 81C8483
+ loadsprite 10006
+ panse_19 SE_W077, 192
+ sprite gBattleAnimSpriteTemplate_83D63C8, 130, 6, 15, 0, 0, 24, 35, -32
+ pause 8
+ panse_19 SE_W077, 192
+ sprite gBattleAnimSpriteTemplate_83D63C8, 130, 6, 15, 0, -16, 24, 35, -40
+ pause 8
+ panse_19 SE_W077, 192
+ sprite gBattleAnimSpriteTemplate_83D63C8, 130, 6, 15, 0, 16, 24, 35, -37
+ pause 12
+ panse_1C SE_W039, 63, 10, 8
+ wait
+ end
+
+Move_EMBER: @ 81C84D9
+ loadsprite 10029
+ panse_1C SE_W052, 192, 5, 2
+ sprite gBattleAnimSpriteTemplate_83D95E4, 130, 6, 20, 0, -16, 24, 20, 1
+ pause 4
+ sprite gBattleAnimSpriteTemplate_83D95E4, 130, 6, 20, 0, 0, 24, 20, 1
+ pause 4
+ sprite gBattleAnimSpriteTemplate_83D95E4, 130, 6, 20, 0, 16, 24, 20, 1
+ pause 16
+ panse_19 SE_W172, 63
+ call _81C8535
+ call _81C8535
+ call _81C8535
+ end
+_81C8535:
+ sprite gBattleAnimSpriteTemplate_83D95FC, 130, 7, -24, 24, 24, 24, 20, 1, 1
+ pause 4
+ ret
+
+Move_MEGA_PUNCH: @ 81C854D
+ loadsprite 10135
+ loadsprite 10143
+ monbg 1
+ pause 2
+ sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 5, 1, 0, 0, 16, 0
+ setalpha 12, 8
+ panse_19 SE_W025, 63
+ sprite gBattleAnimSpriteTemplate_83DA058, 3, 4, 0, 0, 0, 50
+ createtask sub_80E2A38, 10, 5, 4, 2, 0, 7, 32767
+ pause 50
+ call _81C85E9
+ sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 4, 0, 0, 1, 0
+ createtask sub_80A7FA0, 2, 5, 1, 4, 0, 22, 1
+ createtask sub_80E2A38, 10, 5, 4, 2, 0, 0, 32767
+ sprite gBattleAnimSpriteTemplate_83DB3DC, 2, 7, 31, 3, 1, 0, 8, 0, 0
+ panse_19 SE_W233B, 63
+ wait
+ clearmonbg 1
+ blendoff
+ pause 2
+ restorebg
+ waitbgfadein
+ end
+_81C85E9:
+ pause 2
+ createtask sub_80E4200, 2
+ jumpvareq 7, 1, _81C8620
+ createtask sub_812C924, 2
+ jumpvareq 7, 0, _81C8612
+ jumpvareq 7, 1, _81C8619
+_81C8611:
+ ret
+_81C8612:
+ changebg 4
+ jump _81C8611
+_81C8619:
+ changebg 5
+ jump _81C8611
+_81C8620:
+ changebg 6
+ jump _81C8611
+
+Move_MEGA_KICK: @ 81C8627
+ loadsprite 10135
+ loadsprite 10143
+ monbg 1
+ pause 2
+ sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 5, 1, 0, 0, 16, 0
+ setalpha 12, 8
+ panse_19 SE_W025, 63
+ sprite gBattleAnimSpriteTemplate_83DA058, 3, 4, 0, 0, 1, 50
+ createtask sub_80E2A38, 10, 5, 4, 2, 0, 7, 32767
+ pause 50
+ panse_19 SE_W025B, 63
+ call _81C85E9
+ sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 4, 0, 0, 1, 0
+ createtask sub_80A7FA0, 2, 5, 1, 4, 0, 22, 1
+ createtask sub_80E2A38, 10, 5, 4, 2, 0, 0, 32767
+ sprite gBattleAnimSpriteTemplate_83DB3DC, 2, 7, 31, 3, 1, 0, 8, 0, 0
+ wait
+ clearmonbg 1
+ blendoff
+ pause 2
+ restorebg
+ waitbgfadein
+ end
+
+Move_COMET_PUNCH: @ 81C86C3
+ loadsprite 10135
+ loadsprite 10143
+ monbg 1
+ setalpha 12, 8
+ ifelse _81C86F1, _81C8716
+_81C86D7:
+ createtask sub_80A7E7C, 2, 5, 1, 3, 0, 6, 1
+ panse_19 SE_W004, 63
+ wait
+ clearmonbg 1
+ blendoff
+ end
+_81C86F1:
+ sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 4, -8, -8, 1, 2
+ sprite gBattleAnimSpriteTemplate_83D9FA8, 3, 5, -8, 0, 8, 1, 0
+ jump _81C86D7
+_81C8716:
+ sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 4, 8, -8, 1, 2
+ sprite gBattleAnimSpriteTemplate_83D9FA8, 3, 5, 8, 0, 8, 1, 0
+ jump _81C86D7
+
+Move_SONIC_BOOM: @ 81C873B
+ loadsprite 10003
+ loadsprite 10135
+ monbg 3
+ monbgprio_28 1
+ setalpha 12, 8
+ call _81C8772
+ call _81C8772
+ call _81C8772
+ createtask sub_80A7E7C, 2, 5, 1, 3, 0, 10, 1
+ call _81C878A
+ wait
+ clearmonbg 3
+ blendoff
+ end
+_81C8772:
+ panse_19 SE_W013B, 192
+ sprite gBattleAnimSpriteTemplate_83D74A4, 130, 5, 16, 0, 0, 0, 15
+ pause 4
+ ret
+_81C878A:
+ sprite gBattleAnimSpriteTemplate_83DB4A8, 131, 4, 0, 0, 1, 2
+ pause 4
+ ret
+
+Move_THUNDER_SHOCK: @ 81C879C
+ loadsprite 10001
+ loadsprite 10011
+ createtask sub_80E2A38, 10, 5, 1, 0, 0, 6, 0
+ wait
+ pause 10
+ createtask sub_80D681C, 5, 3, 0, -44, 0
+ panse_19 SE_W085, 63
+ pause 9
+ createtask sub_80E2A38, 10, 5, 4, 0, 0, 13, 0
+ wait
+ createtask sub_80E2A38, 10, 5, 4, 0, 13, 0, 0
+ wait
+ pause 20
+ call Unknown_81D6100
+ wait
+ pause 20
+ createtask sub_80E2A38, 10, 5, 1, 0, 6, 0, 0
+ wait
+ end
+
+Move_THUNDERBOLT: @ 81C880A
+ loadsprite 10001
+ loadsprite 10282
+ loadsprite 10011
+ createtask sub_80E2A38, 10, 5, 1, 0, 0, 6, 0
+ wait
+ pause 10
+ createtask sub_80D681C, 5, 3, 24, -52, 0
+ panse_19 SE_W085, 63
+ pause 7
+ createtask sub_80D681C, 5, 3, -24, -52, 0
+ panse_19 SE_W085, 63
+ pause 7
+ createtask sub_80D681C, 5, 3, 0, -60, 1
+ panse_19 SE_W085, 63
+ pause 9
+ createtask sub_80E2A38, 10, 5, 4, 0, 0, 13, 0
+ wait
+ createtask sub_80E2A38, 10, 5, 4, 0, 13, 0, 0
+ wait
+ pause 20
+ sprite gBattleAnimSpriteTemplate_83D98F0, 131, 4, 44, 0, 0, 3
+ sprite gBattleAnimSpriteTemplate_83D9908, 132, 8, 0, 0, 32, 44, 0, 40, 0, -32765
+ sprite gBattleAnimSpriteTemplate_83D9908, 132, 8, 0, 0, 32, 44, 64, 40, 1, -32765
+ sprite gBattleAnimSpriteTemplate_83D9908, 132, 8, 0, 0, 32, 44, 128, 40, 0, -32765
+ sprite gBattleAnimSpriteTemplate_83D9908, 132, 8, 0, 0, 32, 44, 192, 40, 2, -32765
+ sprite gBattleAnimSpriteTemplate_83D9908, 132, 8, 0, 0, 16, 44, 32, 40, 0, -32765
+ sprite gBattleAnimSpriteTemplate_83D9908, 132, 8, 0, 0, 16, 44, 96, 40, 1, -32765
+ sprite gBattleAnimSpriteTemplate_83D9908, 132, 8, 0, 0, 16, 44, 160, 40, 0, -32765
+ sprite gBattleAnimSpriteTemplate_83D9908, 132, 8, 0, 0, 16, 44, 224, 40, 2, -32765
+ panse_19 SE_W063, 63
+ pause 0
+ createtask sub_80E2A38, 10, 5, 1, 0, 2, 2, 0
+ pause 6
+ createtask sub_80E2A38, 10, 5, 1, 0, 6, 6, 0
+ pause 6
+ createtask sub_80E2A38, 10, 5, 1, 0, 2, 2, 0
+ pause 6
+ createtask sub_80E2A38, 10, 5, 1, 0, 6, 6, 0
+ wait
+ pause 20
+ panse_1D SE_W085B, 63, 19
+ call Unknown_81D6100
+ wait
+ pause 20
+ createtask sub_80E2A38, 10, 5, 1, 0, 6, 0, 0
+ wait
+ end
+
+Move_THUNDER_WAVE: @ 81C89C0
+ loadsprite 10001
+ loadsprite 10011
+ loadsprite 10173
+ createtask sub_80E2A38, 10, 5, 1, 0, 0, 6, 0
+ wait
+ pause 10
+ createtask sub_80D681C, 5, 3, 0, -48, 0
+ panse_19 SE_W086, 63
+ pause 20
+ panse_1C SE_W085B, 63, 10, 4
+ sprite gBattleAnimSpriteTemplate_83D9950, 130, 2, -16, -16
+ pause 4
+ sprite gBattleAnimSpriteTemplate_83D9950, 130, 2, -16, 0
+ pause 4
+ sprite gBattleAnimSpriteTemplate_83D9950, 130, 2, -16, 16
+ wait
+ createtask sub_80E2A38, 10, 5, 1, 0, 6, 0, 0
+ wait
+ end
+
+Move_BEAT_UP: @ 81C8A2F
+ loadsprite 10135
+ loadsprite 10143
+ monbg 1
+ setalpha 12, 8
+ ifelse _81C8A48, _81C8AB9
+_81C8A43:
+ wait
+ clearmonbg 1
+ blendoff
+ end
+_81C8A48:
+ sprite gBattleAnimSpriteTemplate_83DB4A8, 130, 4, -20, -20, 1, 2
+ sprite gBattleAnimSpriteTemplate_83D9FA8, 131, 5, -20, -12, 8, 1, 0
+ createtask sub_80A7E7C, 2, 5, 1, 3, 0, 6, 1
+ panse_19 SE_W233B, 63
+ pause 8
+ sprite gBattleAnimSpriteTemplate_83DB4A8, 130, 4, 8, 0, 1, 2
+ sprite gBattleAnimSpriteTemplate_83D9FA8, 131, 5, 8, 8, 8, 1, 0
+ createtask sub_80A7E7C, 2, 5, 1, 3, 0, 6, 1
+ panse_19 SE_W233B, 63
+ jump _81C8A43
+_81C8AB9:
+ sprite gBattleAnimSpriteTemplate_83DB4A8, 130, 4, 12, -20, 1, 2
+ sprite gBattleAnimSpriteTemplate_83D9FA8, 131, 5, 12, -12, 8, 1, 0
+ createtask sub_80A7E7C, 2, 5, 1, 3, 0, 6, 1
+ panse_19 SE_W233B, 63
+ pause 8
+ sprite gBattleAnimSpriteTemplate_83DB4A8, 130, 4, -12, 0, 1, 2
+ sprite gBattleAnimSpriteTemplate_83D9FA8, 131, 5, -12, 8, 8, 1, 0
+ createtask sub_80A7E7C, 2, 5, 1, 3, 0, 6, 1
+ panse_19 SE_W233B, 63
+ jump _81C8A43
+
+Move_STOMP: @ 81C8B2A
+ loadsprite 10143
+ loadsprite 10135
+ monbg 1
+ setalpha 12, 8
+ panse_19 SE_W104, 63
+ sprite gBattleAnimSpriteTemplate_83DA070, 3, 3, 0, -32, 15
+ pause 19
+ sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 4, 0, -8, 1, 1
+ createtask sub_80A7E7C, 2, 5, 1, 0, 4, 9, 1
+ panse_19 SE_W025B, 63
+ wait
+ clearmonbg 1
+ blendoff
+ end
+
+Move_TAIL_WHIP: @ 81C8B71
+ panse_1C SE_W039, 192, 24, 3
+ createtask sub_80A8500, 2, 5, 0, 12, 4, 2, 3
+ wait
+ end
+
+Move_CUT: @ 81C8B8A
+ loadsprite 10138
+ monbg 1
+ setalpha 12, 8
+ panse_19 SE_W015, 63
+ sprite gBattleAnimSpriteTemplate_83D6B28, 2, 3, 40, -32, 0
+ pause 5
+ createtask sub_80A7E7C, 2, 5, 1, 0, 3, 10, 1
+ wait
+ clearmonbg 1
+ blendoff
+ wait
+ end
+
+Move_HIDDEN_POWER: @ 81C8BBC
+ loadsprite 10217
+ panse_19 SE_W036, 192
+ createtask sub_80A8D34, 5, 5, -7, -7, 11, 0, 0
+ wait
+ pause 30
+ createtask sub_8079790, 5, 5, 0, 20479, 12, 5, 1
+ pause 4
+ createtask sub_80A8D34, 5, 5, -7, -7, 11, 0, 0
+ panse_19 SE_W179, 192
+ sprite gBattleAnimSpriteTemplate_83D7B14, 2, 2, 26, 0
+ sprite gBattleAnimSpriteTemplate_83D7B14, 2, 2, 26, 42
+ sprite gBattleAnimSpriteTemplate_83D7B14, 2, 2, 26, 84
+ sprite gBattleAnimSpriteTemplate_83D7B14, 2, 2, 26, 126
+ sprite gBattleAnimSpriteTemplate_83D7B14, 2, 2, 26, 168
+ sprite gBattleAnimSpriteTemplate_83D7B14, 2, 2, 26, 210
+ pause 52
+ setvar 7, -1
+ panse_19 SE_W115, 192
+ createtask sub_80A8D34, 5, 5, -7, -7, 11, 0, 0
+ sprite gBattleAnimSpriteTemplate_83D7B2C, 130, 1, 0
+ sprite gBattleAnimSpriteTemplate_83D7B2C, 130, 1, 32
+ sprite gBattleAnimSpriteTemplate_83D7B2C, 130, 1, 64
+ sprite gBattleAnimSpriteTemplate_83D7B2C, 130, 1, 96
+ sprite gBattleAnimSpriteTemplate_83D7B2C, 130, 1, 128
+ sprite gBattleAnimSpriteTemplate_83D7B2C, 130, 1, 160
+ sprite gBattleAnimSpriteTemplate_83D7B2C, 130, 1, 192
+ sprite gBattleAnimSpriteTemplate_83D7B2C, 130, 1, 224
+ end
+
+Move_REVERSAL: @ 81C8CA5
+ loadsprite 10236
+ loadsprite 10143
+ loadsprite 10135
+ panse_19 SE_W197, 192
+ sprite gBattleAnimSpriteTemplate_83DB3DC, 2, 7, 31, 3, 3, 32767, 8, 0, 0
+ wait
+ pause 30
+ createtask sub_80E1F8C, 2, 6, 31, 3, 2, 0, 10, 32767
+ pause 10
+ panse_19 SE_W179, 192
+ sprite gBattleAnimSpriteTemplate_8402738, 2, 2, 26, 0
+ sprite gBattleAnimSpriteTemplate_8402738, 2, 2, 26, 42
+ sprite gBattleAnimSpriteTemplate_8402738, 2, 2, 26, 84
+ sprite gBattleAnimSpriteTemplate_8402738, 2, 2, 26, 126
+ sprite gBattleAnimSpriteTemplate_8402738, 2, 2, 26, 168
+ sprite gBattleAnimSpriteTemplate_8402738, 2, 2, 26, 210
+ wait
+ pause 20
+ sprite gBattleAnimSpriteTemplate_83C1FB0, 2, 2, 6, 4
+ pause 8
+ panse_19 SE_W233B, 63
+ sprite gBattleAnimSpriteTemplate_83DB3DC, 2, 7, 31, 3, 1, 32767, 8, 0, 0
+ sprite gBattleAnimSpriteTemplate_83D9FA8, 132, 5, 0, 0, 10, 1, 0
+ sprite gBattleAnimSpriteTemplate_83DB4A8, 131, 4, 0, 0, 1, 1
+ createtask sub_80A9058, 5, 5, 0, 1, 8, 1, 0
+ end
+
+Move_PURSUIT: @ 81C8D80
+ loadsprite 10135
+ monbg 1
+ fadetobg 1
+ waitbgfadein
+ pause 0
+ setalpha 12, 8
+ ifelse _81C8D9F, _81C8DC8
+_81C8D96:
+ wait
+ clearmonbg 1
+ blendoff
+ pause 0
+ restorebg
+ waitbgfadein
+ end
+_81C8D9F:
+ panse_19 SE_W004, 63
+ sprite gBattleAnimSpriteTemplate_83DB4A8, 3, 4, 0, 0, 1, 2
+ createtask sub_80A9058, 5, 5, 0, 1, 6, 1, 0
+ jump _81C8D96
+_81C8DC8:
+ panse_19 SE_W004, 63
+ sprite gBattleAnimSpriteTemplate_83DB4A8, 3, 4, 0, 0, 1, 1
+ createtask sub_80A9058, 5, 5, 0, 1, 6, 1, 0
+ jump _81C8D96
+
+Move_SPIKE_CANNON: @ 81C8DF1
+ loadsprite 10161
+ loadsprite 10135
+ monbg 1
+ monbgprio_28 1
+ setalpha 12, 8
+ createtask sub_80A8920, 5, 7, 0, -4, 0, 4, 6, 8, 4
+ wait
+ panse_1C SE_W013B, 192, 5, 3
+ sprite gBattleAnimSpriteTemplate_83C1FE0, 2, 3, 0, 0, 5
+ sprite gBattleAnimSpriteTemplate_83DAB8C, 2, 5, 10, -8, -8, -8, 20
+ sprite gBattleAnimSpriteTemplate_83DAB8C, 2, 5, 18, 0, 0, 0, 20
+ sprite gBattleAnimSpriteTemplate_83DAB8C, 2, 5, 26, 8, 8, 8, 20
+ wait
+ sprite gBattleAnimSpriteTemplate_83DB4C0, 3, 4, -8, -8, 1, 2
+ sprite gBattleAnimSpriteTemplate_83DB4C0, 3, 4, 0, 0, 1, 2
+ sprite gBattleAnimSpriteTemplate_83DB4C0, 3, 4, 8, 8, 1, 2
+ createtask sub_80A7FA0, 2, 5, 1, 3, 0, 7, 1
+ panse_1C SE_W030, 63, 5, 3
+ wait
+ clearmonbg 1
+ blendoff
+ end
+
+Move_SWORDS_DANCE: @ 81C8EA4
+ loadsprite 10005
+ monbg 0
+ setalpha 12, 8
+ panse_19 SE_W014, 192
+ createtask sub_80A8500, 2, 5, 0, 16, 6, 1, 4
+ sprite gBattleAnimSpriteTemplate_83D748C, 2, 2, 0, 0
+ pause 22
+ createtask sub_80E21A8, 2, 7, 10005, 2, 2, 32754, 16, 0, 0
+ wait
+ clearmonbg 0
+ blendoff
+ pause 1
+ end
+
+Move_PSYCH_UP: @ 81C8EEA
+ loadsprite 10196
+ monbg 2
+ createtask sub_80E1F8C, 2, 6, 25, 2, 6, 1, 11, 0
+ setalpha 12, 8
+ panse_1C SE_W060B, 192, 5, 10
+ sprite gBattleAnimSpriteTemplate_83DA690, 2, 4, 0, 0, 0, 0
+ createtask sub_80A8B88, 5, 5, 0, 5, 2560, 8, 0
+ pause 127
+ pause 4
+ panse_19 SE_W060, 192
+ createtask sub_80A8D34, 5, 5, -5, -5, 10, 0, 1
+ createtask sub_80E2A38, 9, 5, 2, 2, 10, 0, 1023
+ pause 30
+ clearmonbg 2
+ blendoff
+ wait
+ end
+
+Move_DIZZY_PUNCH: @ 81C8F5C
+ loadsprite 10073
+ loadsprite 10143
+ loadsprite 10135
+ monbg 1
+ setalpha 12, 8
+ call _81C9077
+ sprite gBattleAnimSpriteTemplate_83D9FA8, 133, 5, 16, 8, 20, 1, 0
+ sprite gBattleAnimSpriteTemplate_83DB4A8, 132, 4, 16, 0, 1, 1
+ panse_19 SE_W004, 63
+ sprite gBattleAnimSpriteTemplate_83DA088, 131, 4, 16, 8, 160, -32
+ sprite gBattleAnimSpriteTemplate_83DA088, 131, 4, 16, 8, -256, -40
+ sprite gBattleAnimSpriteTemplate_83DA088, 131, 4, 16, 8, 128, -16
+ sprite gBattleAnimSpriteTemplate_83DA088, 131, 4, 16, 8, 416, -38
+ sprite gBattleAnimSpriteTemplate_83DA088, 131, 4, 16, 8, -128, -22
+ sprite gBattleAnimSpriteTemplate_83DA088, 131, 4, 16, 8, -384, -31
+ pause 10
+ call _81C9077
+ sprite gBattleAnimSpriteTemplate_83D9FA8, 133, 5, -16, -8, 20, 1, 0
+ sprite gBattleAnimSpriteTemplate_83DB4A8, 132, 4, -16, -16, 1, 1
+ panse_19 SE_W233B, 63
+ sprite gBattleAnimSpriteTemplate_83DA088, 131, 4, -16, -8, 160, -32
+ sprite gBattleAnimSpriteTemplate_83DA088, 131, 4, -16, -8, -256, -40
+ sprite gBattleAnimSpriteTemplate_83DA088, 131, 4, -16, -8, 128, -16
+ sprite gBattleAnimSpriteTemplate_83DA088, 131, 4, -16, -8, 416, -38
+ sprite gBattleAnimSpriteTemplate_83DA088, 131, 4, -16, -8, -128, -22
+ sprite gBattleAnimSpriteTemplate_83DA088, 131, 4, -16, -8, -384, -31
+ wait
+ clearmonbg 1
+ blendoff
+ end
+_81C9077:
+ sprite gBattleAnimSpriteTemplate_83C1FB0, 2, 2, 6, 4
+ pause 6
+ createtask sub_80A7FA0, 2, 5, 1, 3, 0, 7, 1
+ ret
+
+Move_FIRE_SPIN: @ 81C9096
+ loadsprite 10029
+ panse_19 SE_W221B, 63
+ createtask sub_80A7E7C, 5, 5, 1, 0, 2, 47, 1
+ call _81C90BF
+ call _81C90BF
+ call _81C90BF
+ wait
+ end
+_81C90BF:
+ sprite gBattleAnimSpriteTemplate_83DACD0, 130, 7, 0, 28, 528, 30, 13, 50, 1
+ pause 2
+ sprite gBattleAnimSpriteTemplate_83DACD0, 130, 7, 0, 32, 480, 20, 16, -46, 1
+ pause 2
+ sprite gBattleAnimSpriteTemplate_83DACD0, 130, 7, 0, 33, 576, 20, 8, 42, 1
+ pause 2
+ sprite gBattleAnimSpriteTemplate_83DACD0, 130, 7, 0, 31, 400, 25, 11, -42, 1
+ pause 2
+ sprite gBattleAnimSpriteTemplate_83DACD0, 130, 7, 0, 28, 512, 25, 16, 46, 1
+ pause 2
+ sprite gBattleAnimSpriteTemplate_83DACD0, 130, 7, 0, 33, 464, 30, 15, -50, 1
+ pause 2
+ ret
+
+Move_FURY_CUTTER: @ 81C914A
+ loadsprite 10138
+ monbg 1
+ setalpha 12, 8
+ panse_19 SE_W013, 63
+ createtask sub_80D30AC, 2
+ jumpvareq 7, 0, _81C91A7
+ jump _81C91B9
+_81C916A:
+ createtask update_fury_cutter_counter_copy, 2
+ jumpvareq 7, 1, _81C918E
+ jumpvareq 7, 2, _81C91CB
+ jumpvareq 7, 3, _81C91E5
+ jump _81C91FF
+_81C918E:
+ pause 5
+ createtask sub_80A7E7C, 2, 5, 1, 0, 3, 10, 1
+ wait
+ clearmonbg 1
+ blendoff
+ wait
+ end
+_81C91A7:
+ sprite gBattleAnimSpriteTemplate_83D6B28, 2, 3, 40, -32, 0
+ jump _81C916A
+_81C91B9:
+ sprite gBattleAnimSpriteTemplate_83D6B28, 2, 3, 40, -32, 1
+ jump _81C916A
+_81C91CB:
+ sprite gBattleAnimSpriteTemplate_83DB3DC, 2, 7, 31, 3, 1, 10505, 4, 0, 0
+ jump _81C918E
+_81C91E5:
+ sprite gBattleAnimSpriteTemplate_83DB3DC, 2, 7, 31, 3, 3, 10505, 4, 0, 0
+ jump _81C918E
+_81C91FF:
+ sprite gBattleAnimSpriteTemplate_83DB3DC, 2, 7, 31, 3, 3, 10505, 4, 0, 0
+ jump _81C918E
+
+Move_SELF_DESTRUCT: @ 81C9219
+ loadsprite 10198
+ createtask sub_80E2A38, 10, 5, 2, 1, 0, 9, 31
+ createtask sub_80A7FA0, 5, 5, 4, 6, 0, 38, 1
+ createtask sub_80A7FA0, 5, 5, 5, 6, 0, 38, 1
+ createtask sub_80A7FA0, 5, 5, 6, 6, 0, 38, 1
+ createtask sub_80A7FA0, 5, 5, 7, 6, 0, 38, 1
+ createtask sub_80A7FA0, 5, 5, 8, 6, 0, 38, 1
+ call _81C929F
+ call _81C929F
+ wait
+ createtask sub_80E2A38, 10, 5, 2, 1, 9, 0, 31
+ end
+_81C929F:
+ panse_19 SE_W120, 192
+ sprite gBattleAnimSpriteTemplate_83D7828, 3, 4, 0, 0, 0, 1
+ pause 6
+ panse_19 SE_W120, 192
+ sprite gBattleAnimSpriteTemplate_83D7828, 3, 4, 24, -24, 0, 1
+ pause 6
+ panse_19 SE_W120, 192
+ sprite gBattleAnimSpriteTemplate_83D7828, 3, 4, -16, 16, 0, 1
+ pause 6
+ panse_19 SE_W120, 192
+ sprite gBattleAnimSpriteTemplate_83D7828, 3, 4, -24, -12, 0, 1
+ pause 6
+ panse_19 SE_W120, 192
+ sprite gBattleAnimSpriteTemplate_83D7828, 3, 4, 16, 16, 0, 1
+ pause 6
+ ret
+
+Move_SLAM: @ 81C9309
+ loadsprite 10056
+ loadsprite 10135
+ monbg 1
+ setalpha 12, 8
+ panse_19 SE_W004, 192
+ sprite gBattleAnimSpriteTemplate_83C1FF8, 2, 5, 0, 20, 3, 0, 4
+ pause 1
+ sprite gBattleAnimSpriteTemplate_83D69DC, 2, 2, 0, 0
+ pause 3
+ panse_19 SE_W025B, 63
+ sprite gBattleAnimSpriteTemplate_83DB4A8, 3, 4, 0, 0, 1, 1
+ sprite gBattleAnimSpriteTemplate_83C1FF8, 2, 5, 1, -12, 10, 0, 3
+ sprite gBattleAnimSpriteTemplate_83C1FE0, 2, 3, 0, 0, 5
+ pause 3
+ createtask sub_80A8154, 2, 5, 1, 0, 3, 6, 1
+ wait
+ pause 5
+ sprite gBattleAnimSpriteTemplate_83C1FE0, 2, 3, 1, 0, 6
+ wait
+ clearmonbg 1
+ blendoff
+ end
+
+Move_VINE_WHIP: @ 81C9391
+ loadsprite 10287
+ panse_19 SE_W026, 192
+ sprite gBattleAnimSpriteTemplate_83C1FB0, 2, 2, 4, 6
+ pause 6
+ panse_19 SE_W010, 63
+ sprite gBattleAnimSpriteTemplate_83D69F4, 130, 2, 0, 0
+ pause 6
+ createtask sub_80A7FA0, 2, 5, 1, 2, 0, 6, 1
+ end
+
+Move_DRILL_PECK: @ 81C93C8
+ loadsprite 10135
+ loadsprite 10162
+ sprite gBattleAnimSpriteTemplate_83D6DE4, 2, 1, 0
+ panse_19 SE_W029, 192
+ wait
+ pause 2
+ sprite gBattleAnimSpriteTemplate_83D6DE4, 2, 1, 1
+ pause 2
+ panse_1C SE_W030, 63, 4, 8
+ createtask sub_80DB0E8, 5
+ createtask sub_80A7FA0, 2, 5, 1, 4, 0, 18, 1
+ wait
+ sprite gBattleAnimSpriteTemplate_83D6DE4, 2, 1, 2
+ wait
+ sprite gBattleAnimSpriteTemplate_83C1FE0, 2, 3, 0, 0, 6
+ wait
+ end
+
+Move_WATERFALL: @ 81C9421
+ loadsprite 10148
+ loadsprite 10155
+ loadsprite 10141
+ monbg 3
+ setalpha 12, 8
+ createtask sub_80A7E7C, 5, 5, 0, 0, 2, 23, 1
+ pause 5
+ panse_19 SE_W152, 192
+ sprite gBattleAnimSpriteTemplate_83D9348, 2, 4, 10, 10, 25, 0
+ pause 4
+ panse_19 SE_W152, 192
+ sprite gBattleAnimSpriteTemplate_83D9348, 2, 4, -15, 0, 25, 0
+ pause 4
+ panse_19 SE_W152, 192
+ sprite gBattleAnimSpriteTemplate_83D9348, 2, 4, 20, 10, 25, 0
+ pause 4
+ panse_19 SE_W152, 192
+ sprite gBattleAnimSpriteTemplate_83D9348, 2, 4, 0, -10, 25, 0
+ pause 4
+ panse_19 SE_W152, 192
+ sprite gBattleAnimSpriteTemplate_83D9348, 2, 4, -10, 15, 25, 0
+ pause 4
+ panse_19 SE_W152, 192
+ sprite gBattleAnimSpriteTemplate_83D9348, 2, 4, 25, 20, 25, 0
+ pause 4
+ panse_19 SE_W152, 192
+ sprite gBattleAnimSpriteTemplate_83D9348, 2, 4, -20, 20, 25, 0
+ pause 4
+ panse_19 SE_W152, 192
+ sprite gBattleAnimSpriteTemplate_83D9348, 2, 4, 12, 0, 25, 0
+ wait
+ pause 10
+ sprite gBattleAnimSpriteTemplate_83C1FB0, 2, 2, 6, 5
+ pause 6
+ call _81C9502
+ wait
+ clearmonbg 3
+ blendoff
+ end
+_81C9502:
+ panse_19 SE_W127, 63
+ createtask sub_80A7FA0, 5, 5, 1, 4, 0, 17, 1
+ sprite gBattleAnimSpriteTemplate_83DB4D8, 3, 4, 0, 20, 1, 1
+ sprite gBattleAnimSpriteTemplate_83D9360, 4, 2, 0, 20
+ sprite gBattleAnimSpriteTemplate_83D9360, 4, 2, 0, 20
+ pause 2
+ sprite gBattleAnimSpriteTemplate_83DB4D8, 3, 4, 0, 15, 1, 1
+ sprite gBattleAnimSpriteTemplate_83D9360, 4, 2, 0, 15
+ sprite gBattleAnimSpriteTemplate_83D9360, 4, 2, 0, 15
+ pause 2
+ sprite gBattleAnimSpriteTemplate_83DB4D8, 3, 4, 0, 10, 1, 1
+ sprite gBattleAnimSpriteTemplate_83D9360, 4, 2, 0, 10
+ sprite gBattleAnimSpriteTemplate_83D9360, 4, 2, 0, 10
+ pause 2
+ sprite gBattleAnimSpriteTemplate_83DB4D8, 3, 4, 0, 5, 1, 1
+ sprite gBattleAnimSpriteTemplate_83D9360, 4, 2, 0, 5
+ sprite gBattleAnimSpriteTemplate_83D9360, 4, 2, 0, 5
+ pause 2
+ sprite gBattleAnimSpriteTemplate_83DB4D8, 3, 4, 0, 0, 1, 1
+ sprite gBattleAnimSpriteTemplate_83D9360, 4, 2, 0, 0
+ sprite gBattleAnimSpriteTemplate_83D9360, 4, 2, 0, 0
+ pause 2
+ sprite gBattleAnimSpriteTemplate_83DB4D8, 3, 4, 0, -5, 1, 1
+ sprite gBattleAnimSpriteTemplate_83D9360, 4, 2, 0, -5
+ sprite gBattleAnimSpriteTemplate_83D9360, 4, 2, 0, -5
+ pause 2
+ sprite gBattleAnimSpriteTemplate_83DB4D8, 3, 4, 0, -10, 1, 1
+ sprite gBattleAnimSpriteTemplate_83D9360, 4, 2, 0, -10
+ sprite gBattleAnimSpriteTemplate_83D9360, 4, 2, 0, -10
+ pause 2
+ sprite gBattleAnimSpriteTemplate_83DB4D8, 3, 4, 0, -15, 1, 1
+ sprite gBattleAnimSpriteTemplate_83D9360, 4, 2, 0, -15
+ sprite gBattleAnimSpriteTemplate_83D9360, 4, 2, 0, -15
+ pause 2
+ sprite gBattleAnimSpriteTemplate_83DB4D8, 3, 4, 0, -20, 1, 1
+ sprite gBattleAnimSpriteTemplate_83D9360, 4, 2, 0, -20
+ sprite gBattleAnimSpriteTemplate_83D9360, 4, 2, 0, -20
+ ret
+
+Move_EXPLOSION: @ 81C9675
+ loadsprite 10198
+ sprite gBattleAnimSpriteTemplate_83DB3DC, 2, 7, 1, 8, 9, 8474, 8, 0, 8
+ createtask sub_80A7FA0, 5, 5, 4, 8, 0, 40, 1
+ createtask sub_80A7FA0, 5, 5, 5, 8, 0, 40, 1
+ createtask sub_80A7FA0, 5, 5, 6, 8, 0, 40, 1
+ createtask sub_80A7FA0, 5, 5, 7, 8, 0, 40, 1
+ createtask sub_80A7FA0, 5, 5, 8, 8, 0, 40, 1
+ call _81C9712
+ call _81C9712
+ wait
+ createtask sub_80E2A38, 10, 5, 1, 1, 16, 16, 32767
+ pause 50
+ createtask sub_80E2A38, 10, 5, 1, 3, 16, 0, 32767
+ end
+_81C9712:
+ panse_19 SE_W153, 192
+ sprite gBattleAnimSpriteTemplate_83D7828, 3, 4, 0, 0, 0, 1
+ pause 6
+ panse_19 SE_W153, 192
+ sprite gBattleAnimSpriteTemplate_83D7828, 3, 4, 24, -24, 0, 1
+ pause 6
+ panse_19 SE_W153, 192
+ sprite gBattleAnimSpriteTemplate_83D7828, 3, 4, -16, 16, 0, 1
+ pause 6
+ panse_19 SE_W153, 192
+ sprite gBattleAnimSpriteTemplate_83D7828, 3, 4, -24, -12, 0, 1
+ pause 6
+ panse_19 SE_W153, 192
+ sprite gBattleAnimSpriteTemplate_83D7828, 3, 4, 16, 16, 0, 1
+ pause 6
+ ret
+
+Move_DEFENSE_CURL: @ 81C977C
+ loadsprite 10234
+ panse_1C SE_W161, 192, 18, 3
+ createtask sub_80E0E24, 5, 2, 0, 0
+ createtask sub_812D350, 5
+ wait
+ sprite gBattleAnimSpriteTemplate_8402498, 2, 4, 0, 6, 0, 1
+ wait
+ createtask sub_80E0E24, 5, 2, 0, 1
+ wait
+ end
+
+Move_PROTECT: @ 81C97B5
+ loadsprite 10280
+ monbg 2
+ monbgprio_28 0
+ panse_1D SE_W115, 192, 16
+ sprite gBattleAnimSpriteTemplate_83D6BE8, 2, 3, 24, 0, 90
+ wait
+ clearmonbg 2
+ end
+
+Move_DETECT: @ 81C97D2
+ loadsprite 10071
+ sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 5, 1, 2, 0, 9, 0
+ wait
+ createtask sub_80E2A38, 10, 5, 2, 1, 0, 9, 32767
+ pause 18
+ panse_19 SE_W197, 192
+ sprite gBattleAnimSpriteTemplate_83930F4, 13, 2, 20, -20
+ wait
+ pause 10
+ sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 5, 1, 2, 9, 0, 0
+ createtask sub_80E2A38, 10, 5, 2, 2, 9, 0, 32767
+ wait
+ end
+
+Move_FRUSTRATION: @ 81C9830
+ loadsprite 10135
+ loadsprite 10087
+ monbg 3
+ setalpha 12, 8
+ createtask sub_8079CEC, 1
+ jumpvareq 7, 0, _81C9864
+ jumpvareq 7, 1, _81C996A
+ jumpvareq 7, 2, _81C9A37
+ jump _81C9AB3
+_81C985F:
+ wait
+ clearmonbg 3
+ blendoff
+ end
+_81C9864:
+ panse_19 SE_W082, 192
+ createtask sub_80A7FA0, 5, 5, 0, 1, 0, 15, 1
+ createtask sub_80E2A38, 10, 5, 2, 3, 0, 9, 31
+ wait
+ pause 20
+ panse_19 SE_W207B, 192
+ sprite gBattleAnimSpriteTemplate_83D7798, 2, 3, 0, 20, -28
+ wait
+ panse_19 SE_W207B, 192
+ sprite gBattleAnimSpriteTemplate_83D7798, 2, 3, 0, 20, -28
+ wait
+ pause 10
+ createtask sub_80A8B88, 5, 5, 0, 16, 6144, 8, 0
+ pause 5
+ createtask sub_80A7FA0, 5, 5, 1, 4, 0, 30, 1
+ sprite gBattleAnimSpriteTemplate_83DB4A8, 3, 4, 0, 0, 1, 0
+ panse_19 SE_W004, 63
+ pause 5
+ sprite gBattleAnimSpriteTemplate_83DB4A8, 3, 4, 24, 8, 1, 0
+ panse_19 SE_W004, 63
+ pause 5
+ sprite gBattleAnimSpriteTemplate_83DB4A8, 3, 4, -24, -16, 1, 0
+ panse_19 SE_W004, 63
+ pause 5
+ sprite gBattleAnimSpriteTemplate_83DB4A8, 3, 4, 8, 4, 1, 0
+ panse_19 SE_W004, 63
+ pause 5
+ sprite gBattleAnimSpriteTemplate_83DB4A8, 3, 4, -16, 19, 1, 0
+ panse_19 SE_W004, 63
+ pause 5
+ sprite gBattleAnimSpriteTemplate_83DB4A8, 3, 4, 18, -18, 1, 0
+ panse_19 SE_W004, 63
+ wait
+ createtask sub_80E2A38, 10, 5, 2, 3, 9, 0, 31
+ jump _81C985F
+_81C996A:
+ panse_19 SE_W082, 192
+ createtask sub_80A7FA0, 5, 5, 0, 1, 0, 15, 1
+ createtask sub_80E2A38, 10, 5, 2, 3, 0, 9, 31
+ wait
+ pause 20
+ panse_19 SE_W207B, 192
+ sprite gBattleAnimSpriteTemplate_83D7798, 2, 3, 0, 20, -28
+ wait
+ pause 5
+ createtask sub_812E498, 5
+ pause 7
+ panse_19 SE_W004, 63
+ sprite gBattleAnimSpriteTemplate_83DB4A8, 3, 4, 0, 8, 1, 1
+ createtask sub_80A7FA0, 5, 5, 1, 4, 0, 6, 1
+ pause 14
+ panse_19 SE_W004, 63
+ sprite gBattleAnimSpriteTemplate_83DB4A8, 3, 4, 12, -6, 1, 1
+ createtask sub_80A7FA0, 5, 5, 1, 4, 0, 6, 1
+ pause 14
+ panse_19 SE_W004, 63
+ sprite gBattleAnimSpriteTemplate_83DB4A8, 3, 4, -12, -6, 1, 1
+ createtask sub_80A7FA0, 5, 5, 1, 4, 0, 6, 1
+ wait
+ createtask sub_80E2A38, 10, 5, 2, 3, 9, 0, 31
+ jump _81C985F
+_81C9A37:
+ panse_19 SE_W207B, 192
+ sprite gBattleAnimSpriteTemplate_83D7798, 2, 3, 0, 20, -28
+ wait
+ pause 5
+ sprite gBattleAnimSpriteTemplate_83C1FB0, 2, 2, 4, 4
+ pause 6
+ panse_19 SE_W004, 63
+ sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 4, 10, 4, 1, 1
+ createtask sub_80A7FA0, 2, 5, 1, 3, 0, 6, 1
+ wait
+ sprite gBattleAnimSpriteTemplate_83C1FB0, 2, 2, 4, 4
+ pause 6
+ panse_19 SE_W004, 63
+ sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 4, -10, -4, 1, 2
+ createtask sub_80A7FA0, 2, 5, 1, 3, 0, 6, 1
+ jump _81C985F
+_81C9AB3:
+ sprite gBattleAnimSpriteTemplate_8402630, 2, 2, 20, -28
+ wait
+ pause 10
+ sprite gBattleAnimSpriteTemplate_83C1FB0, 2, 2, 10, 2
+ pause 12
+ panse_19 SE_W004, 63
+ sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 4, 0, 0, 1, 2
+ createtask sub_80A7FA0, 2, 5, 1, 1, 0, 6, 1
+ jump _81C985F
+
+Move_SAFEGUARD: @ 81C9AF7
+ loadsprite 10244
+ monbg 2
+ setalpha 8, 8
+ panse_19 SE_W208, 192
+ sprite gBattleAnimSpriteTemplate_83D7D74, 2
+ pause 4
+ sprite gBattleAnimSpriteTemplate_83D7D74, 2
+ pause 4
+ sprite gBattleAnimSpriteTemplate_83D7D74, 2
+ wait
+ panse_19 SE_REAPOKE, 192
+ createtask sub_80E1F8C, 2, 6, 10, 0, 2, 0, 10, 32767
+ wait
+ clearmonbg 2
+ blendoff
+ end
+
+Move_PAIN_SPLIT: @ 81C9B39
+ loadsprite 10239
+ sprite gBattleAnimSpriteTemplate_84026F0, 2, 3, -8, -42, 0
+ sprite gBattleAnimSpriteTemplate_84026F0, 130, 3, -8, -42, 1
+ pause 10
+ panse_19 SE_W207B, 0
+ createtask sub_812EB10, 2, 2, 0, 0
+ createtask sub_812EB10, 2, 2, 1, 0
+ wait
+ sprite gBattleAnimSpriteTemplate_84026F0, 2, 3, -24, -42, 0
+ sprite gBattleAnimSpriteTemplate_84026F0, 130, 3, -24, -42, 1
+ pause 10
+ panse_19 SE_W207B, 0
+ createtask sub_812EB10, 2, 2, 0, 1
+ createtask sub_812EB10, 2, 2, 1, 1
+ wait
+ sprite gBattleAnimSpriteTemplate_84026F0, 2, 3, 8, -42, 0
+ sprite gBattleAnimSpriteTemplate_84026F0, 130, 3, 8, -42, 1
+ pause 10
+ panse_19 SE_W207B, 0
+ createtask sub_812EB10, 2, 2, 0, 2
+ createtask sub_812EB10, 2, 2, 1, 2
+ end
+
+Move_VICE_GRIP: @ 81C9BE1
+ loadsprite 10138
+ loadsprite 10135
+ monbg 3
+ setalpha 12, 8
+ panse_19 SE_W011, 63
+ sprite gBattleAnimSpriteTemplate_83D769C, 2, 1, 0
+ sprite gBattleAnimSpriteTemplate_83D769C, 2, 1, 1
+ pause 9
+ sprite gBattleAnimSpriteTemplate_83DB4A8, 1, 4, 0, 0, 1, 2
+ createtask sub_80A7FA0, 5, 5, 1, 2, 0, 5, 1
+ wait
+ clearmonbg 3
+ blendoff
+ end
+
+Move_GUILLOTINE: @ 81C9C29
+ loadsprite 10138
+ loadsprite 10135
+ monbg 3
+ setalpha 12, 8
+ fadetobg_25 12, 13, 14
+ waitbgfadein
+ panse_19 SE_W011, 63
+ sprite gBattleAnimSpriteTemplate_83D76DC, 2, 1, 0
+ sprite gBattleAnimSpriteTemplate_83D76DC, 2, 1, 1
+ createtask sub_80E2A38, 10, 5, 4, 2, 0, 16, 0
+ pause 9
+ createtask sub_80A7FA0, 5, 5, 1, 2, 0, 23, 1
+ pause 46
+ createtask sub_80A7FA0, 5, 5, 1, 4, 0, 8, 1
+ sprite gBattleAnimSpriteTemplate_83DB4A8, 3, 4, 0, 0, 1, 0
+ sprite gBattleAnimSpriteTemplate_83DB3DC, 2, 7, 31, 3, 1, 0, 8, 0, 0
+ panse_19 SE_W013, 63
+ wait
+ clearmonbg 3
+ blendoff
+ restorebg
+ waitbgfadein
+ end
+
+Move_PAY_DAY: @ 81C9CB5
+ loadsprite 10100
+ loadsprite 10135
+ monbg 1
+ monbgprio_28 1
+ setalpha 12, 8
+ panse_19 SE_W013B, 192
+ sprite gBattleAnimSpriteTemplate_83D75E4, 2, 5, 20, 0, 0, 0, 1152
+ wait
+ panse_19 SE_W006, 63
+ sprite gBattleAnimSpriteTemplate_83DB4A8, 1, 4, 0, 0, 1, 2
+ sprite gBattleAnimSpriteTemplate_83D75FC, 2
+ createtask sub_80A7FA0, 2, 5, 1, 1, 0, 6, 1
+ wait
+ clearmonbg 1
+ blendoff
+ end
+
+Move_OUTRAGE: @ 81C9D08
+ loadsprite 10029
+ panse_1C SE_W082, 192, 8, 3
+ createtask sub_80E1F8C, 2, 6, 7, 2, 5, 3, 8, 430
+ createtask sub_80A8500, 2, 5, 0, 12, 6, 5, 4
+ pause 0
+ sprite gBattleAnimSpriteTemplate_83DAFCC, 130, 6, 0, 0, 30, 1280, 0, 3
+ pause 0
+ sprite gBattleAnimSpriteTemplate_83DAFCC, 130, 6, 0, 0, 30, -1280, 0, 3
+ pause 0
+ sprite gBattleAnimSpriteTemplate_83DAFCC, 130, 6, 0, 0, 30, 0, 1280, 3
+ pause 0
+ sprite gBattleAnimSpriteTemplate_83DAFCC, 130, 6, 0, 0, 30, 0, -1280, 3
+ pause 0
+ createtask sub_80A7FA0, 2, 5, 1, 2, 0, 40, 1
+ sprite gBattleAnimSpriteTemplate_83DAFCC, 130, 6, 0, 0, 30, 1280, 768, 3
+ pause 0
+ sprite gBattleAnimSpriteTemplate_83DAFCC, 130, 6, 0, 0, 30, -1280, 768, 3
+ pause 0
+ sprite gBattleAnimSpriteTemplate_83DAFCC, 130, 6, 0, 0, 30, 1280, -768, 3
+ pause 0
+ sprite gBattleAnimSpriteTemplate_83DAFCC, 130, 6, 0, 0, 30, -1280, -768, 3
+ pause 0
+ sprite gBattleAnimSpriteTemplate_83DAFCC, 130, 6, 0, 0, 30, 1280, 0, 3
+ call _81C9E0F
+ call _81C9E0F
+ wait
+ end
+_81C9E0F:
+ pause 3
+ sprite gBattleAnimSpriteTemplate_83DAFCC, 130, 6, 0, 0, 30, -1280, 0, 3
+ pause 0
+ sprite gBattleAnimSpriteTemplate_83DAFCC, 130, 6, 0, 0, 30, 0, 1280, 3
+ pause 0
+ sprite gBattleAnimSpriteTemplate_83DAFCC, 130, 6, 0, 0, 30, 0, -1280, 3
+ pause 0
+ sprite gBattleAnimSpriteTemplate_83DAFCC, 130, 6, 0, 0, 30, 1280, 768, 3
+ pause 0
+ sprite gBattleAnimSpriteTemplate_83DAFCC, 130, 6, 0, 0, 30, -1280, 768, 3
+ pause 0
+ sprite gBattleAnimSpriteTemplate_83DAFCC, 130, 6, 0, 0, 30, 1280, -768, 3
+ pause 0
+ sprite gBattleAnimSpriteTemplate_83DAFCC, 130, 6, 0, 0, 30, -1280, -768, 3
+ ret
+
+Move_SPARK: @ 81C9EA3
+ loadsprite 10135
+ loadsprite 10011
+ pause 0
+ createtask sub_80E1F8C, 2, 6, 3, -31, 1, 5, 5, 23551
+ panse_19 SE_W085B, 192
+ sprite gBattleAnimSpriteTemplate_83D985C, 0, 7, 32, 24, 190, 12, 0, 1, 0
+ pause 0
+ sprite gBattleAnimSpriteTemplate_83D985C, 0, 7, 80, 24, 22, 12, 0, 1, 0
+ sprite gBattleAnimSpriteTemplate_83D985C, 0, 7, 156, 24, 121, 13, 0, 1, 1
+ pause 0
+ createtask sub_80E1F8C, 2, 6, 3, -31, 1, 0, 0, 23551
+ pause 10
+ createtask sub_80E1F8C, 2, 6, 3, -31, 1, 5, 5, 23551
+ panse_19 SE_W085B, 192
+ sprite gBattleAnimSpriteTemplate_83D985C, 0, 7, 100, 24, 60, 10, 0, 1, 0
+ sprite gBattleAnimSpriteTemplate_83D985C, 0, 7, 170, 24, 42, 11, 0, 1, 1
+ pause 0
+ sprite gBattleAnimSpriteTemplate_83D985C, 0, 7, 238, 24, 165, 10, 0, 1, 1
+ pause 0
+ createtask sub_80E1F8C, 2, 6, 3, -31, 1, 0, 0, 23551
+ pause 20
+ createtask sub_80E1F8C, 2, 6, 3, -31, 1, 7, 7, 23551
+ panse_19 SE_W085B, 192
+ sprite gBattleAnimSpriteTemplate_83D9908, 4, 8, 0, 0, 32, 12, 0, 20, 0, 0
+ sprite gBattleAnimSpriteTemplate_83D9908, 4, 8, 0, 0, 32, 12, 64, 20, 1, 0
+ sprite gBattleAnimSpriteTemplate_83D9908, 4, 8, 0, 0, 32, 12, 128, 20, 0, 0
+ sprite gBattleAnimSpriteTemplate_83D9908, 4, 8, 0, 0, 32, 12, 192, 20, 2, 0
+ sprite gBattleAnimSpriteTemplate_83D9908, 4, 8, 0, 0, 16, 12, 32, 20, 0, 0
+ sprite gBattleAnimSpriteTemplate_83D9908, 4, 8, 0, 0, 16, 12, 96, 20, 1, 0
+ sprite gBattleAnimSpriteTemplate_83D9908, 4, 8, 0, 0, 16, 12, 160, 20, 0, 0
+ sprite gBattleAnimSpriteTemplate_83D9908, 4, 8, 0, 0, 16, 12, 224, 20, 2, 0
+ pause 4
+ wait
+ createtask sub_80E1F8C, 2, 6, 3, -31, 1, 0, 0, 23551
+ sprite gBattleAnimSpriteTemplate_83C1FB0, 2, 2, 4, 4
+ pause 4
+ panse_19 SE_W063, 63
+ sprite gBattleAnimSpriteTemplate_83DB4A8, 130, 4, 0, 0, 1, 2
+ createtask sub_80A7E7C, 2, 5, 1, 3, 0, 6, 1
+ wait
+ createtask sub_80E1F8C, 2, 6, 4, -31, 2, 0, 6, 23551
+ call Unknown_81D6100
+ wait
+ end
+
+Move_ATTRACT: @ 81CA0BA
+ loadsprite 10216
+ panse_1C SE_W204, 192, 12, 3
+ createtask sub_80A8B88, 5, 5, 0, 12, 4096, 4, 0
+ pause 15
+ sprite gBattleAnimSpriteTemplate_83D7AB0, 131, 2, 20, -8
+ wait
+ panse_19 SE_W213, 63
+ sprite gBattleAnimSpriteTemplate_83D7AC8, 131, 2, 160, -32
+ sprite gBattleAnimSpriteTemplate_83D7AC8, 131, 2, -256, -40
+ sprite gBattleAnimSpriteTemplate_83D7AC8, 131, 2, 128, -16
+ sprite gBattleAnimSpriteTemplate_83D7AC8, 131, 2, 416, -38
+ sprite gBattleAnimSpriteTemplate_83D7AC8, 131, 2, -128, -22
+ sprite gBattleAnimSpriteTemplate_83D7AC8, 131, 2, -384, -31
+ wait
+ panse_1D SE_W213B, 0, 15
+ createtask sub_80D2100, 5
+ sprite gBattleAnimSpriteTemplate_83D7AE0, 40, 3, 16, 256, 0
+ sprite gBattleAnimSpriteTemplate_83D7AE0, 40, 3, 224, 240, 15
+ sprite gBattleAnimSpriteTemplate_83D7AE0, 40, 3, 126, 272, 30
+ sprite gBattleAnimSpriteTemplate_83D7AE0, 40, 3, 80, 224, 45
+ sprite gBattleAnimSpriteTemplate_83D7AE0, 40, 3, 170, 272, 60
+ sprite gBattleAnimSpriteTemplate_83D7AE0, 40, 3, 40, 256, 75
+ sprite gBattleAnimSpriteTemplate_83D7AE0, 40, 3, 112, 256, 90
+ sprite gBattleAnimSpriteTemplate_83D7AE0, 40, 3, 200, 272, 90
+ pause 75
+ createtask sub_80E1F8C, 2, 6, 4, 4, 4, 0, 10, 28479
+ end
+
+Move_GROWTH: @ 81CA1B3
+ call _81CA1C0
+ wait
+ call _81CA1C0
+ wait
+ end
+_81CA1C0:
+ createtask sub_80E1F8C, 2, 6, 2, 0, 2, 0, 8, 32767
+ panse_19 SE_W036, 192
+ createtask sub_80A8D34, 5, 5, -3, -3, 16, 0, 0
+ ret
+
+Move_WHIRLWIND: @ 81CA1E9
+ loadsprite 10162
+ sprite gBattleAnimSpriteTemplate_83DA51C, 2, 5, 0, -8, 1, 60, 0
+ sprite gBattleAnimSpriteTemplate_83DA51C, 2, 5, 0, 0, 1, 60, 1
+ sprite gBattleAnimSpriteTemplate_83DA51C, 2, 5, 0, 8, 1, 60, 2
+ sprite gBattleAnimSpriteTemplate_83DA51C, 2, 5, 0, 16, 1, 60, 3
+ sprite gBattleAnimSpriteTemplate_83DA51C, 2, 5, 0, 24, 1, 60, 4
+ sprite gBattleAnimSpriteTemplate_83DA51C, 2, 5, 0, 32, 1, 60, 0
+ pause 5
+ panse_1C SE_W104, 63, 10, 4
+ createtask sub_80A7FA0, 2, 5, 1, 4, 0, 15, 1
+ pause 29
+ createtask sub_80A8500, 2, 5, 1, 12, 6, 1, 5
+ pause 7
+ panse_19 SE_W081, 63
+ createtask sub_80A8A80, 5, 2, 1, 8
+ wait
+ end
+
+Move_CONFUSE_RAY: @ 81CA291
+ loadsprite 10013
+ monbg 3
+ fadetobg 2
+ waitbgfadein
+ createtask sub_812B374, 2, 4, -64, 63, 2, 0
+ createtask sub_80E2094, 2, 6, 10013, 0, 6, 0, 14, 351
+ sprite gBattleAnimSpriteTemplate_83DAE64, 130, 3, 28, 0, 288
+ wait
+ setalpha 8, 8
+ panse_19 SE_W081B, 63
+ sprite gBattleAnimSpriteTemplate_83DAE7C, 130, 2, 0, -16
+ wait
+ pause 0
+ blendoff
+ clearmonbg 3
+ restorebg
+ waitbgfadein
+ end
+
+Move_LOCK_ON: @ 81CA2E4
+ loadsprite 10014
+ sprite gBattleAnimSpriteTemplate_83D6DAC, 40
+ sprite gBattleAnimSpriteTemplate_83D6DC4, 40, 1, 1
+ sprite gBattleAnimSpriteTemplate_83D6DC4, 40, 1, 2
+ sprite gBattleAnimSpriteTemplate_83D6DC4, 40, 1, 3
+ sprite gBattleAnimSpriteTemplate_83D6DC4, 40, 1, 4
+ pause 120
+ setvar 7, -1
+ wait
+ end
+
+Move_MEAN_LOOK: @ 81CA31A
+ loadsprite 10187
+ monbg 3
+ panse_19 SE_W060, 192
+ sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 5, 1, 1, 0, 16, 0
+ panse_1C SE_W109, 63, 15, 4
+ panse_1D SE_W043, 63, 85
+ sprite gBattleAnimSpriteTemplate_8402264, 2
+ pause 120
+ sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 5, 1, 2, 16, 0, 0
+ pause 30
+ clearmonbg 3
+ wait
+ end
+
+Move_ROCK_THROW: @ 81CA35F
+ loadsprite 10058
+ sprite gBattleAnimSpriteTemplate_83DB428, 130, 4, 6, 1, 15, 1
+ sprite gBattleAnimSpriteTemplate_83DAC4C, 130, 4, 0, 1, 0, 0
+ panse_19 SE_W088, 63
+ pause 6
+ sprite gBattleAnimSpriteTemplate_83DAC4C, 130, 4, 19, 1, 10, 0
+ panse_19 SE_W088, 63
+ pause 6
+ sprite gBattleAnimSpriteTemplate_83DAC4C, 130, 4, -23, 2, -10, 0
+ panse_19 SE_W088, 63
+ createtask sub_80A7E7C, 2, 5, 1, 0, 5, 20, 1
+ pause 6
+ sprite gBattleAnimSpriteTemplate_83DAC4C, 130, 4, -15, 1, -10, 0
+ panse_19 SE_W088, 63
+ pause 6
+ sprite gBattleAnimSpriteTemplate_83DAC4C, 130, 4, 23, 2, 10, 0
+ panse_19 SE_W088, 63
+ wait
+ end
+
+Move_ROCK_SLIDE: @ 81CA3EB
+ loadsprite 10058
+ monbg 3
+ sprite gBattleAnimSpriteTemplate_83DB428, 2, 4, 7, 1, 11, 1
+ sprite gBattleAnimSpriteTemplate_83DAC4C, 130, 4, -5, 1, -5, 1
+ panse_19 SE_W088, 63
+ pause 2
+ sprite gBattleAnimSpriteTemplate_83DAC4C, 130, 4, 5, 0, 6, 1
+ panse_19 SE_W088, 63
+ pause 2
+ sprite gBattleAnimSpriteTemplate_83DAC4C, 130, 4, 19, 1, 10, 1
+ panse_19 SE_W088, 63
+ pause 2
+ sprite gBattleAnimSpriteTemplate_83DAC4C, 130, 4, -23, 2, -10, 1
+ panse_19 SE_W088, 63
+ createtask sub_80A7E7C, 2, 5, 1, 0, 5, 50, 1
+ createtask sub_80A7E7C, 2, 5, 3, 0, 5, 50, 1
+ pause 2
+ call _81CA483
+ call _81CA483
+ wait
+ clearmonbg 3
+ end
+_81CA483:
+ sprite gBattleAnimSpriteTemplate_83DAC4C, 130, 4, -20, 0, -10, 1
+ panse_19 SE_W088, 63
+ pause 2
+ sprite gBattleAnimSpriteTemplate_83DAC4C, 130, 4, 28, 1, 10, 1
+ panse_19 SE_W088, 63
+ pause 2
+ sprite gBattleAnimSpriteTemplate_83DAC4C, 130, 4, -10, 1, -5, 1
+ panse_19 SE_W088, 63
+ pause 2
+ sprite gBattleAnimSpriteTemplate_83DAC4C, 130, 4, 10, 0, 6, 1
+ panse_19 SE_W088, 63
+ pause 2
+ sprite gBattleAnimSpriteTemplate_83DAC4C, 130, 4, 24, 1, 10, 1
+ panse_19 SE_W088, 63
+ pause 2
+ sprite gBattleAnimSpriteTemplate_83DAC4C, 130, 4, -32, 2, -10, 1
+ panse_19 SE_W088, 63
+ pause 2
+ sprite gBattleAnimSpriteTemplate_83DAC4C, 130, 4, -20, 0, -10, 1
+ panse_19 SE_W088, 63
+ pause 2
+ sprite gBattleAnimSpriteTemplate_83DAC4C, 130, 4, 30, 2, 10, 1
+ panse_19 SE_W088, 63
+ pause 2
+ ret
+
+Move_THIEF: @ 81CA52C
+ loadsprite 10135
+ monbg 1
+ pause 1
+ fadetobg 1
+ waitbgfadein
+ setalpha 12, 8
+ sprite gBattleAnimSpriteTemplate_83C1FB0, 2, 2, 6, 4
+ pause 6
+ panse_19 SE_W233, 63
+ sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 4, 0, 0, 1, 2
+ createtask sub_80A7FA0, 2, 5, 1, 1, 0, 8, 1
+ wait
+ pause 20
+ clearmonbg 1
+ blendoff
+ restorebg
+ waitbgfadein
+ end
+
+Move_BUBBLE_BEAM: @ 81CA573
+ loadsprite 10146
+ loadsprite 10155
+ monbg 1
+ monbgprio_28 1
+ setalpha 12, 8
+ pause 1
+ call _81CA5AD
+ createtask sub_80A8B88, 5, 5, 0, 3, 3072, 8, 1
+ call _81CA5AD
+ call _81CA5AD
+ wait
+ call Unknown_81D5FF8
+ wait
+ clearmonbg 1
+ blendoff
+ end
+_81CA5AD:
+ sprite gBattleAnimSpriteTemplate_83D9178, 2, 7, 18, 0, 35, 70, 0, 256, 50
+ panse_19 SE_W145, 192
+ pause 3
+ sprite gBattleAnimSpriteTemplate_83D9178, 2, 7, 18, 0, 20, 40, -10, 256, 50
+ panse_19 SE_W145, 192
+ pause 3
+ sprite gBattleAnimSpriteTemplate_83D9178, 2, 7, 18, 0, 10, -60, 0, 256, 50
+ panse_19 SE_W145, 192
+ pause 3
+ sprite gBattleAnimSpriteTemplate_83D9178, 2, 7, 18, 0, 15, -15, 10, 256, 50
+ panse_19 SE_W145, 192
+ pause 3
+ sprite gBattleAnimSpriteTemplate_83D9178, 2, 7, 18, 0, 30, 10, -10, 256, 50
+ panse_19 SE_W145, 192
+ pause 3
+ sprite gBattleAnimSpriteTemplate_83D9178, 2, 7, 18, 0, 25, -30, 10, 256, 50
+ panse_19 SE_W145, 192
+ pause 3
+ ret
+
+Move_ICY_WIND: @ 81CA650
+ loadsprite 10141
+ loadsprite 10142
+ monbg 3
+ createtask sub_80E2A38, 10, 5, 11, 4, 0, 4, 0
+ fadetobg 15
+ waitbgfadeout
+ panse_19 SE_W196, 0
+ waitbgfadein
+ wait
+ panse_1B SE_W016, 192, 63, 2, 0
+ call _81CA6A8
+ pause 5
+ call _81CA6A8
+ panse_19 SE_W016B, 63
+ pause 55
+ call Unknown_81D5E0E
+ wait
+ clearmonbg 3
+ restorebg
+ waitbgfadeout
+ createtask sub_80E2A38, 10, 5, 11, 4, 4, 0, 0
+ waitbgfadein
+ end
+_81CA6A8:
+ sprite gBattleAnimSpriteTemplate_83D9CA8, 168, 6, 0, 0, 0, 0, 72, 1
+ pause 5
+ sprite gBattleAnimSpriteTemplate_83D9CA8, 168, 6, 0, 10, 0, 10, 72, 1
+ pause 5
+ sprite gBattleAnimSpriteTemplate_83D9CA8, 168, 6, 0, -10, 0, -10, 72, 1
+ pause 5
+ sprite gBattleAnimSpriteTemplate_83D9CA8, 168, 6, 0, 15, 0, 15, 72, 1
+ pause 5
+ sprite gBattleAnimSpriteTemplate_83D9CA8, 168, 6, 0, -5, 0, -5, 72, 1
+ ret
+
+Move_SMOKESCREEN: @ 81CA710
+ loadsprite 10016
+ loadsprite 10017
+ panse_19 SE_W104, 192
+ sprite gBattleAnimSpriteTemplate_84021B0, 130, 6, 20, 0, 0, 0, 35, -25
+ wait
+ createtask sub_812C1D0, 2
+ pause 2
+ panse_19 SE_W028, 63
+ sprite gBattleAnimSpriteTemplate_8402198, 132, 5, 0, -12, 104, 0, 75
+ sprite gBattleAnimSpriteTemplate_8402198, 132, 5, 0, -12, 72, 1, 75
+ sprite gBattleAnimSpriteTemplate_8402198, 132, 5, 0, -6, 56, 1, 75
+ sprite gBattleAnimSpriteTemplate_8402198, 132, 5, 0, -6, 88, 0, 75
+ sprite gBattleAnimSpriteTemplate_8402198, 132, 5, 0, 0, 56, 0, 75
+ sprite gBattleAnimSpriteTemplate_8402198, 132, 5, 0, 0, 88, 1, 75
+ sprite gBattleAnimSpriteTemplate_8402198, 132, 5, 0, 6, 72, 0, 75
+ sprite gBattleAnimSpriteTemplate_8402198, 132, 5, 0, 6, 104, 1, 75
+ sprite gBattleAnimSpriteTemplate_8402198, 132, 5, 0, 12, 72, 0, 75
+ sprite gBattleAnimSpriteTemplate_8402198, 132, 5, 0, 12, 56, 1, 75
+ sprite gBattleAnimSpriteTemplate_8402198, 132, 5, 0, 18, 80, 0, 75
+ sprite gBattleAnimSpriteTemplate_8402198, 132, 5, 0, 18, 72, 1, 75
+ wait
+ end
+
+Move_CONVERSION: @ 81CA809
+ loadsprite 10018
+ monbg 2
+ monbgprio_28 0
+ setalpha 16, 0
+ pause 0
+ panse_19 SE_W129, 192
+ sprite gBattleAnimSpriteTemplate_83D6F80, 2, 2, -24, -24
+ pause 3
+ sprite gBattleAnimSpriteTemplate_83D6F80, 2, 2, -8, -24
+ pause 3
+ sprite gBattleAnimSpriteTemplate_83D6F80, 2, 2, 8, -24
+ pause 3
+ sprite gBattleAnimSpriteTemplate_83D6F80, 2, 2, 24, -24
+ pause 3
+ panse_19 SE_W129, 192
+ sprite gBattleAnimSpriteTemplate_83D6F80, 2, 2, -24, -8
+ pause 3
+ sprite gBattleAnimSpriteTemplate_83D6F80, 2, 2, -8, -8
+ pause 3
+ sprite gBattleAnimSpriteTemplate_83D6F80, 2, 2, 8, -8
+ pause 3
+ sprite gBattleAnimSpriteTemplate_83D6F80, 2, 2, 24, -8
+ pause 3
+ panse_19 SE_W129, 192
+ sprite gBattleAnimSpriteTemplate_83D6F80, 2, 2, -24, 8
+ pause 3
+ sprite gBattleAnimSpriteTemplate_83D6F80, 2, 2, -8, 8
+ pause 3
+ sprite gBattleAnimSpriteTemplate_83D6F80, 2, 2, 8, 8
+ pause 3
+ sprite gBattleAnimSpriteTemplate_83D6F80, 2, 2, 24, 8
+ pause 3
+ panse_19 SE_W129, 192
+ sprite gBattleAnimSpriteTemplate_83D6F80, 2, 2, -24, 24
+ pause 3
+ sprite gBattleAnimSpriteTemplate_83D6F80, 2, 2, -8, 24
+ pause 3
+ sprite gBattleAnimSpriteTemplate_83D6F80, 2, 2, 8, 24
+ pause 3
+ sprite gBattleAnimSpriteTemplate_83D6F80, 2, 2, 24, 24
+ pause 20
+ panse_19 SE_W112, 192
+ createtask sub_80E21A8, 2, 7, 10018, 1, 1, 14335, 12, 0, 0
+ pause 6
+ createtask sub_80CE108, 5
+ wait
+ pause 1
+ clearmonbg 2
+ blendoff
+ end
+
+Move_CONVERSION_2: @ 81CA91E
+ loadsprite 10018
+ monbg 3
+ monbgprio_2A 1
+ setalpha 0, 16
+ pause 0
+ panse_19 SE_W112, 63
+ sprite gBattleAnimSpriteTemplate_83D6FB0, 2, 3, -24, -24, 60
+ sprite gBattleAnimSpriteTemplate_83D6FB0, 2, 3, -8, -24, 65
+ sprite gBattleAnimSpriteTemplate_83D6FB0, 2, 3, 8, -24, 70
+ sprite gBattleAnimSpriteTemplate_83D6FB0, 2, 3, 24, -24, 75
+ sprite gBattleAnimSpriteTemplate_83D6FB0, 2, 3, -24, -8, 80
+ sprite gBattleAnimSpriteTemplate_83D6FB0, 2, 3, -8, -8, 85
+ sprite gBattleAnimSpriteTemplate_83D6FB0, 2, 3, 8, -8, 90
+ sprite gBattleAnimSpriteTemplate_83D6FB0, 2, 3, 24, -8, 95
+ sprite gBattleAnimSpriteTemplate_83D6FB0, 2, 3, -24, 8, 100
+ sprite gBattleAnimSpriteTemplate_83D6FB0, 2, 3, -8, 8, 105
+ sprite gBattleAnimSpriteTemplate_83D6FB0, 2, 3, 8, 8, 110
+ sprite gBattleAnimSpriteTemplate_83D6FB0, 2, 3, 24, 8, 115
+ sprite gBattleAnimSpriteTemplate_83D6FB0, 2, 3, -24, 24, 120
+ sprite gBattleAnimSpriteTemplate_83D6FB0, 2, 3, -8, 24, 125
+ sprite gBattleAnimSpriteTemplate_83D6FB0, 2, 3, 8, 24, 130
+ sprite gBattleAnimSpriteTemplate_83D6FB0, 2, 3, 24, 24, 135
+ createtask sub_80CE210, 5
+ pause 60
+ panse_19 SE_W129, 63
+ pause 10
+ panse_19 SE_W129, 63
+ pause 10
+ panse_19 SE_W129, 63
+ pause 10
+ panse_19 SE_W129, 63
+ pause 10
+ panse_19 SE_W129, 63
+ pause 10
+ panse_19 SE_W129, 63
+ pause 10
+ panse_19 SE_W129, 63
+ pause 10
+ panse_19 SE_W129, 63
+ wait
+ clearmonbg 3
+ blendoff
+ end
+
+Move_ROLLING_KICK: @ 81CAA3A
+ loadsprite 10143
+ loadsprite 10135
+ monbg 1
+ setalpha 12, 8
+ createtask sub_80A8500, 2, 5, 0, 18, 6, 1, 4
+ panse_19 SE_W104, 192
+ pause 6
+ panse_19 SE_W104, 192
+ wait
+ sprite gBattleAnimSpriteTemplate_83C1FF8, 2, 5, 0, 20, 0, 0, 4
+ sprite gBattleAnimSpriteTemplate_83D9FF0, 2, 6, -24, 0, 48, 10, 160, 0
+ pause 5
+ panse_19 SE_W233B, 63
+ sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 4, -8, 0, 1, 2
+ createtask sub_80A7E7C, 2, 5, 1, 5, 0, 6, 1
+ wait
+ sprite gBattleAnimSpriteTemplate_83C1FE0, 2, 3, 0, 1, 8
+ clearmonbg 1
+ blendoff
+ end
+
+Move_HEADBUTT: @ 81CAABD
+ loadsprite 10135
+ sprite gBattleAnimSpriteTemplate_83D6DE4, 2, 1, 0
+ panse_19 SE_W029, 192
+ wait
+ pause 2
+ sprite gBattleAnimSpriteTemplate_83D6DE4, 2, 1, 1
+ wait
+ createtask sub_80A8154, 2, 5, 0, 2, 0, 4, 1
+ createtask sub_80A7E7C, 2, 5, 1, 5, 0, 6, 1
+ sprite gBattleAnimSpriteTemplate_83D6DE4, 2, 1, 2
+ sprite gBattleAnimSpriteTemplate_83DB538, 131, 4, 0, 0, 1, 1
+ panse_19 SE_W233B, 63
+ wait
+ end
+
+Move_HORN_ATTACK: @ 81CAB1A
+ loadsprite 10135
+ loadsprite 10020
+ sprite gBattleAnimSpriteTemplate_83D6DE4, 2, 1, 0
+ panse_19 SE_W029, 192
+ wait
+ pause 2
+ sprite gBattleAnimSpriteTemplate_83D6DE4, 2, 1, 1
+ sprite gBattleAnimSpriteTemplate_83D7050, 132, 3, 0, 0, 10
+ wait
+ createtask sub_80A8154, 2, 5, 0, 2, 0, 4, 1
+ createtask sub_80A7E7C, 2, 5, 1, 5, 0, 6, 1
+ sprite gBattleAnimSpriteTemplate_83D6DE4, 2, 1, 2
+ sprite gBattleAnimSpriteTemplate_83DB538, 131, 4, 0, 0, 1, 1
+ panse_19 SE_W030, 63
+ wait
+ end
+
+Move_FURY_ATTACK: @ 81CAB87
+ loadsprite 10135
+ loadsprite 10020
+ createtask sub_80A8E04, 2, 4, 4, 256, 0, 2
+ ifelse _81CABB8, _81CABDE
+_81CABA5:
+ createtask sub_80A7E7C, 2, 5, 1, 5, 0, 6, 1
+ wait
+ end
+_81CABB8:
+ sprite gBattleAnimSpriteTemplate_83D7050, 132, 3, 8, 8, 10
+ wait
+ sprite gBattleAnimSpriteTemplate_83DB538, 131, 4, 0, 0, 1, 1
+ panse_19 SE_W030, 63
+ jump _81CABA5
+_81CABDE:
+ sprite gBattleAnimSpriteTemplate_83D7050, 132, 3, -8, -8, 10
+ wait
+ sprite gBattleAnimSpriteTemplate_83DB538, 131, 4, 0, 0, 1, 1
+ panse_19 SE_W030, 63
+ jump _81CABA5
+
+Move_HORN_DRILL: @ 81CAC04
+ loadsprite 10135
+ loadsprite 10020
+ jumpunkcond _81CAD6A
+ fadetobg 7
+ waitbgfadeout
+ createtask sub_80E3A58, 5, 4, -2304, 768, 1, -1
+_81CAC21:
+ waitbgfadein
+ setalpha 12, 8
+ sprite gBattleAnimSpriteTemplate_83D6DE4, 2, 1, 0
+ panse_19 SE_W029, 192
+ wait
+ pause 2
+ sprite gBattleAnimSpriteTemplate_83D6DE4, 2, 1, 1
+ sprite gBattleAnimSpriteTemplate_83D7050, 132, 3, 0, 0, 12
+ wait
+ playse SE_BAN
+ createtask sub_80A8154, 2, 5, 0, 2, 0, 40, 1
+ createtask sub_80A8154, 2, 5, 1, 10, 0, 40, 1
+ sprite gBattleAnimSpriteTemplate_83DB538, 131, 4, 0, 0, 1, 3
+ panse_19 SE_W030, 63
+ pause 4
+ sprite gBattleAnimSpriteTemplate_83DB538, 131, 4, 0, 2, 1, 3
+ panse_19 SE_W030, 63
+ pause 4
+ sprite gBattleAnimSpriteTemplate_83DB538, 131, 4, -4, 3, 1, 3
+ panse_19 SE_W030, 63
+ pause 4
+ sprite gBattleAnimSpriteTemplate_83DB538, 131, 4, -8, -5, 1, 3
+ panse_19 SE_W030, 63
+ pause 4
+ sprite gBattleAnimSpriteTemplate_83DB538, 131, 4, 4, -12, 1, 3
+ panse_19 SE_W030, 63
+ pause 4
+ sprite gBattleAnimSpriteTemplate_83DB538, 131, 4, 16, 0, 1, 3
+ panse_19 SE_W030, 63
+ pause 4
+ sprite gBattleAnimSpriteTemplate_83DB538, 131, 4, 5, 18, 1, 3
+ panse_19 SE_W030, 63
+ pause 4
+ sprite gBattleAnimSpriteTemplate_83DB538, 131, 4, -17, 12, 1, 2
+ panse_19 SE_W030, 63
+ pause 4
+ sprite gBattleAnimSpriteTemplate_83DB538, 131, 4, -21, -15, 1, 2
+ panse_19 SE_W030, 63
+ pause 4
+ sprite gBattleAnimSpriteTemplate_83DB538, 131, 4, 8, -27, 1, 2
+ panse_19 SE_W030, 63
+ pause 4
+ sprite gBattleAnimSpriteTemplate_83DB538, 131, 4, 32, 0, 1, 2
+ panse_19 SE_W030, 63
+ pause 4
+ sprite gBattleAnimSpriteTemplate_83D6DE4, 2, 1, 2
+ wait
+ restorebg
+ waitbgfadeout
+ setvar 7, -1
+ waitbgfadein
+ end
+_81CAD6A:
+ fadetobg 8
+ waitbgfadeout
+ createtask sub_80E3A58, 5, 4, 2304, 768, 0, -1
+ jump _81CAC21
+
+Move_THRASH: @ 81CAD81
+ loadsprite 10135
+ loadsprite 10143
+ createtask sub_80D0A4C, 2
+ createtask sub_80D0AB8, 2
+ sprite gBattleAnimSpriteTemplate_83D9FC0, 131, 3, 1, 10, 0
+ createtask sub_80A8154, 2, 5, 1, 4, 0, 7, 1
+ panse_19 SE_W004, 63
+ pause 28
+ sprite gBattleAnimSpriteTemplate_83D9FC0, 131, 3, 1, 10, 1
+ createtask sub_80A8154, 2, 5, 1, 4, 0, 7, 1
+ panse_19 SE_W233B, 63
+ pause 28
+ sprite gBattleAnimSpriteTemplate_83D9FC0, 131, 3, 1, 10, 3
+ createtask sub_80A8154, 2, 5, 1, 8, 0, 16, 1
+ panse_19 SE_W025B, 63
+ end
+
+Move_SING: @ 81CAE00
+ loadsprite 10072
+ monbg 3
+ createtask sub_80CEA20, 2
+ wait
+ panse_1B SE_W047, 192, 63, 2, 0
+ sprite gBattleAnimSpriteTemplate_83D7114, 130, 3, 7, 0, 12
+ pause 5
+ sprite gBattleAnimSpriteTemplate_83D7114, 130, 3, 6, 1, 12
+ pause 5
+ sprite gBattleAnimSpriteTemplate_83D7114, 130, 3, 1, 2, 12
+ pause 5
+ sprite gBattleAnimSpriteTemplate_83D7114, 130, 3, 2, 3, 12
+ pause 5
+ sprite gBattleAnimSpriteTemplate_83D7114, 130, 3, 3, 0, 12
+ pause 4
+ sprite gBattleAnimSpriteTemplate_83D7114, 130, 3, 2, 1, 12
+ pause 4
+ sprite gBattleAnimSpriteTemplate_83D7114, 130, 3, 5, 2, 12
+ pause 4
+ sprite gBattleAnimSpriteTemplate_83D7114, 130, 3, 6, 3, 12
+ pause 4
+ sprite gBattleAnimSpriteTemplate_83D7114, 130, 3, 2, 0, 12
+ pause 4
+ sprite gBattleAnimSpriteTemplate_83D7114, 130, 3, 2, 1, 12
+ pause 4
+ sprite gBattleAnimSpriteTemplate_83D7114, 130, 3, 1, 2, 12
+ pause 4
+ sprite gBattleAnimSpriteTemplate_83D7114, 130, 3, 5, 3, 12
+ pause 4
+ wait
+ clearmonbg 3
+ createtask sub_80CEAD8, 2
+ wait
+ end
+
+Move_LOW_KICK: @ 81CAED4
+ loadsprite 10143
+ loadsprite 10135
+ sprite gBattleAnimSpriteTemplate_83C1FF8, 2, 5, 0, 20, 0, 0, 4
+ sprite gBattleAnimSpriteTemplate_83D9FF0, 130, 6, -24, 28, 40, 8, 160, 0
+ pause 4
+ sprite gBattleAnimSpriteTemplate_83DB4A8, 130, 4, -8, 8, 1, 2
+ createtask sub_80A8E04, 2, 4, 6, 384, 1, 2
+ panse_19 SE_W233B, 63
+ wait
+ sprite gBattleAnimSpriteTemplate_83C1FE0, 2, 3, 0, 1, 4
+ end
+
+Move_EARTHQUAKE: @ 81CAF31
+ createtask sub_80E1864, 5, 3, 5, 10, 50
+ createtask sub_80E1864, 5, 3, 4, 10, 50
+ panse_19 SE_W089, 0
+ pause 10
+ sprite gBattleAnimSpriteTemplate_83DB3DC, 2, 7, 1, 3, 1, 0, 14, 32767, 14
+ pause 16
+ sprite gBattleAnimSpriteTemplate_83DB3DC, 2, 7, 1, 3, 1, 0, 14, 32767, 14
+ end
+
+Move_FISSURE: @ 81CAF7E
+ loadsprite 10074
+ createtask sub_80E1864, 3, 3, 5, 10, 50
+ createtask sub_80E1864, 3, 3, 1, 10, 50
+ panse_19 SE_W089, 63
+ pause 8
+ call _81CAFFF
+ pause 15
+ sprite gBattleAnimSpriteTemplate_83DB3DC, 2, 7, 1, 3, 1, 0, 14, 32767, 14
+ pause 15
+ call _81CB050
+ pause 15
+ sprite gBattleAnimSpriteTemplate_83DB3DC, 2, 7, 1, 3, 1, 0, 14, 32767, 14
+ pause 15
+ call _81CAFFF
+ pause 50
+ fadetobg 21
+ waitbgfadeout
+ createtask sub_80E1BB0, 5, 3, 1, 5, -1
+ waitbgfadein
+ pause 40
+ restorebg
+ waitbgfadeout
+ setvar 7, -1
+ waitbgfadein
+ end
+_81CAFFF:
+ sprite gBattleAnimSpriteTemplate_83DB34C, 130, 6, 1, 0, 12, -48, -16, 24
+ sprite gBattleAnimSpriteTemplate_83DB34C, 130, 6, 1, 0, 16, -16, -10, 24
+ sprite gBattleAnimSpriteTemplate_83DB34C, 130, 6, 1, 1, 14, -52, -18, 24
+ sprite gBattleAnimSpriteTemplate_83DB34C, 130, 6, 1, 1, 12, -32, -16, 24
+ panse_19 SE_W091, 63
+ ret
+_81CB050:
+ sprite gBattleAnimSpriteTemplate_83DB34C, 130, 6, 1, 0, 12, -24, -16, 24
+ sprite gBattleAnimSpriteTemplate_83DB34C, 130, 6, 1, 0, 16, -38, -10, 24
+ sprite gBattleAnimSpriteTemplate_83DB34C, 130, 6, 1, 1, 14, -20, -18, 24
+ sprite gBattleAnimSpriteTemplate_83DB34C, 130, 6, 1, 1, 12, -36, -16, 24
+ panse_19 SE_W091, 63
+ ret
+
+Move_DIG: @ 81CB0A1
+ ifelse _81CB0AB, _81CB106
+_81CB0AA:
+ end
+_81CB0AB:
+ loadsprite 10074
+ loadsprite 10281
+ sprite gBattleAnimSpriteTemplate_83DB364, 1, 3, 0, 0, 180
+ sprite gBattleAnimSpriteTemplate_83DB364, 1, 3, 0, 1, 180
+ monbg_22 0
+ pause 1
+ createtask sub_80E1244, 2, 1, 0
+ pause 6
+ call _81CB16A
+ call _81CB16A
+ call _81CB16A
+ call _81CB16A
+ call _81CB16A
+ wait
+ clearmonbg_23 0
+ pause 1
+ createtask sub_80E1244, 2, 1, 1
+ jump _81CB0AA
+_81CB106:
+ loadsprite 10135
+ loadsprite 10281
+ createtask sub_80E149C, 2, 1, 0
+ wait
+ monbg 0
+ sprite gBattleAnimSpriteTemplate_83DB364, 1, 3, 0, 0, 48
+ sprite gBattleAnimSpriteTemplate_83DB364, 1, 3, 0, 1, 48
+ pause 1
+ createtask sub_80E149C, 2, 1, 1
+ pause 16
+ sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 4, -8, 0, 1, 2
+ createtask sub_80A7E7C, 2, 5, 1, 5, 0, 6, 1
+ panse_19 SE_W025B, 192
+ clearmonbg 0
+ jump _81CB0AA
+_81CB16A:
+ sprite gBattleAnimSpriteTemplate_83DB34C, 2, 6, 0, 0, 12, 4, -16, 18
+ sprite gBattleAnimSpriteTemplate_83DB34C, 2, 6, 0, 0, 16, 4, -10, 18
+ sprite gBattleAnimSpriteTemplate_83DB34C, 2, 6, 0, 1, 14, 4, -18, 18
+ sprite gBattleAnimSpriteTemplate_83DB34C, 2, 6, 0, 1, 12, 4, -16, 18
+ panse_19 SE_W091, 192
+ pause 32
+ ret
+
+Move_MEDITATE: @ 81CB1BD
+ call Unknown_81D61E7
+ createtask sub_80DBC94, 2
+ panse_19 SE_W029, 192
+ pause 16
+ panse_19 SE_W036, 192
+ wait
+ call Unknown_81D61F3
+ end
+
+Move_AGILITY: @ 81CB1DA
+ monbg 2
+ setalpha 12, 8
+ createtask sub_80A8500, 2, 5, 0, 24, 6, 4, 4
+ createtask sub_80E2DD8, 2, 4, 0, 4, 7, 10
+ panse_19 SE_W104, 192
+ pause 12
+ panse_19 SE_W104, 192
+ pause 12
+ panse_19 SE_W104, 192
+ pause 12
+ panse_19 SE_W104, 192
+ pause 12
+ panse_19 SE_W104, 192
+ pause 12
+ wait
+ clearmonbg 2
+ blendoff
+ pause 1
+ end
+
+Move_QUICK_ATTACK: @ 81CB224
+ loadsprite 10135
+ monbg 2
+ setalpha 12, 8
+ createtask sub_80A8500, 2, 5, 0, 24, 6, 1, 5
+ createtask sub_80E2DD8, 2, 4, 0, 4, 7, 3
+ panse_19 SE_W026, 192
+ pause 4
+ createtask sub_80A7E7C, 2, 5, 1, 5, 0, 6, 1
+ sprite gBattleAnimSpriteTemplate_83DB4A8, 132, 4, 0, 0, 1, 1
+ panse_19 SE_W233B, 63
+ wait
+ clearmonbg 2
+ blendoff
+ wait
+ end
+
+Move_RAGE: @ 81CB27C
+ loadsprite 10135
+ loadsprite 10087
+ monbg 1
+ setalpha 12, 8
+ createtask sub_8079790, 3, 5, 0, 31, 10, 0, 2
+ sprite gBattleAnimSpriteTemplate_83D7798, 2, 3, 0, -20, -28
+ panse_19 SE_W207B, 192
+ pause 20
+ sprite gBattleAnimSpriteTemplate_83D7798, 2, 3, 0, 20, -28
+ panse_19 SE_W207B, 192
+ wait
+ sprite gBattleAnimSpriteTemplate_83C1FB0, 2, 2, 4, 6
+ pause 4
+ sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 4, 0, 0, 1, 2
+ createtask sub_80A9058, 2, 5, 1, 1, 10, 1, 0
+ panse_19 SE_W233B, 63
+ wait
+ clearmonbg 1
+ end
+
+Move_TELEPORT: @ 81CB2F2
+ call Unknown_81D61E7
+ createtask sub_80DBCFC, 2
+ panse_19 SE_W100, 192
+ pause 15
+ call Unknown_81D61F3
+ wait
+ end
+
+Move_DOUBLE_TEAM: @ 81CB30B
+ monbg 2
+ setalpha 12, 8
+ createtask sub_80CE7E0, 2
+ panse_19 SE_W104, 192
+ pause 32
+ panse_19 SE_W104, 192
+ pause 24
+ panse_19 SE_W104, 192
+ pause 16
+ panse_19 SE_W104, 192
+ pause 8
+ panse_19 SE_W104, 192
+ pause 8
+ panse_19 SE_W104, 192
+ pause 8
+ panse_19 SE_W104, 192
+ pause 8
+ panse_19 SE_W104, 192
+ pause 8
+ panse_19 SE_W104, 192
+ wait
+ clearmonbg 2
+ blendoff
+ pause 1
+ end
+
+Move_MINIMIZE: @ 81CB352
+ setalpha 10, 8
+ createtask sub_80D0488, 2
+ panse_1C SE_W107, 192, 34, 3
+ wait
+ blendoff
+ end
+
+Move_METRONOME: @ 81CB365
+ loadsprite 10064
+ loadsprite 10209
+ sprite gBattleAnimSpriteTemplate_83D7220, 11, 2, 0, 100
+ panse_19 SE_W118, 192
+ pause 6
+ sprite gBattleAnimSpriteTemplate_83D72C8, 12, 1, 0
+ pause 24
+ panse_1C SE_W039, 192, 22, 3
+ wait
+ end
+
+Move_SKULL_BASH: @ 81CB38F
+ ifelse _81CB399, _81CB3E6
+_81CB398:
+ end
+_81CB399:
+ call _81CB3A9
+ call _81CB3A9
+ wait
+ jump _81CB398
+_81CB3A9:
+ sprite gBattleAnimSpriteTemplate_83C2010, 2, 6, 0, -24, 0, 0, 10, 0
+ panse_19 SE_W036, 192
+ wait
+ createtask sub_80A8E04, 2, 4, 16, 96, 0, 2
+ wait
+ sprite gBattleAnimSpriteTemplate_83C2010, 2, 6, 0, 24, 0, 0, 10, 1
+ wait
+ ret
+_81CB3E6:
+ loadsprite 10135
+ createtask sub_80CDAC8, 2, 1, 0
+ panse_19 SE_W036, 192
+ wait
+ playse SE_BAN
+ sprite gBattleAnimSpriteTemplate_83DB3DC, 2, 7, 1, 3, 1, 0, 14, 32767, 14
+ createtask sub_80A8154, 2, 5, 0, 2, 0, 40, 1
+ createtask sub_80A8154, 2, 5, 1, 10, 0, 40, 1
+ sprite gBattleAnimSpriteTemplate_83DB538, 132, 4, 0, 0, 1, 0
+ panse_1C SE_W025B, 63, 8, 3
+ wait
+ createtask sub_80CDAC8, 2, 1, 1
+ jump _81CB398
+
+Move_AMNESIA: @ 81CB455
+ loadsprite 10093
+ call Unknown_81D61E7
+ pause 8
+ sprite gBattleAnimSpriteTemplate_83DA88C, 20
+ panse_19 SE_W118, 192
+ pause 54
+ panse_1C SE_W118, 192, 16, 3
+ wait
+ call Unknown_81D61F3
+ end
+
+Move_KINESIS: @ 81CB479
+ loadsprite 10075
+ loadsprite 10097
+ panse_19 SE_W060, 192
+ call Unknown_81D61E7
+ sprite gBattleAnimSpriteTemplate_83DA824, 20
+ sprite gBattleAnimSpriteTemplate_83D7450, 19, 3, 32, -8, 0
+ sprite gBattleAnimSpriteTemplate_83D7450, 19, 3, 32, 16, 1
+ panse_1C SE_W109, 192, 21, 2
+ pause 60
+ panse_19 SE_W146, 192
+ pause 30
+ panse_1C SE_W146, 192, 20, 2
+ pause 70
+ panse_19 SE_W207B, 192
+ wait
+ call Unknown_81D61F3
+ end
+
+Move_GLARE: @ 81CB4CA
+ loadsprite 10248
+ loadsprite 10218
+ createtask sub_81301EC, 5, 1, 0
+ panse_19 SE_W060B, 192
+ wait
+ createtask sub_80E2A38, 5, 5, 1, 0, 0, 16, 0
+ wait
+ sprite gBattleAnimSpriteTemplate_83D7B94, 0, 2, -16, -8
+ sprite gBattleAnimSpriteTemplate_83D7B94, 0, 2, 16, -8
+ createtask sub_80D23B4, 5
+ panse_19 SE_W043, 192
+ pause 2
+ createtask sub_80D60B4, 3, 3, 20, 1, 0
+ wait
+ createtask sub_80E2A38, 5, 5, 1, 0, 16, 0, 0
+ end
+
+Move_BARRAGE: @ 81CB533
+ loadsprite 10254
+ createtask sub_8130554, 3
+ panse_19 SE_W207, 192
+ pause 24
+ sprite gBattleAnimSpriteTemplate_83DB428, 2, 4, 8, 1, 40, 1
+ createtask sub_80A7E7C, 3, 5, 1, 0, 4, 20, 1
+ createtask sub_80A7E7C, 3, 5, 3, 0, 4, 20, 1
+ panse_1C SE_W070, 63, 8, 2
+ end
+
+Move_SKY_ATTACK: @ 81CB57B
+ ifelse _81CB585, _81CB68E
+_81CB584:
+ end
+_81CB585:
+ monbg 3
+ setalpha 12, 11
+ createtask sub_80E3BA4, 5, 1, 7
+ jumpvareq 7, 0, _81CB5A0
+ jump _81CB617
+_81CB5A0:
+ createtask sub_80E2A38, 10, 5, 27, 1, 0, 12, 0
+ wait
+ pause 12
+ createtask sub_80E2A38, 10, 5, 2, 1, 8, 0, 0
+ createtask sub_80E1864, 5, 3, 0, 2, 16
+ panse_1C SE_W287, 192, 4, 8
+ createtask sub_80E2A38, 10, 5, 2, 1, 0, 15, 32767
+ pause 20
+ createtask sub_80E2A38, 10, 5, 2, 1, 15, 0, 32767
+ wait
+ createtask sub_80E2A38, 10, 5, 25, 1, 8, 0, 0
+ wait
+ clearmonbg 3
+ blendoff
+ jump _81CB584
+_81CB617:
+ createtask sub_80E2A7C, 10, 5, 1, 1, 0, 12, 0
+ wait
+ pause 12
+ createtask sub_80E2A38, 10, 5, 2, 1, 8, 0, 0
+ createtask sub_80E1864, 5, 3, 0, 2, 16
+ panse_19 SE_W287, 192
+ pause 8
+ createtask sub_80E2A38, 10, 5, 2, 1, 0, 15, 32767
+ pause 20
+ createtask sub_80E2A38, 10, 5, 2, 1, 15, 0, 32767
+ wait
+ createtask sub_80E2A7C, 10, 5, 4, 1, 8, 0, 0
+ wait
+ clearmonbg 3
+ blendoff
+ jump _81CB584
+_81CB68E:
+ loadsprite 10135
+ loadsprite 10284
+ call Unknown_81D61FB
+ monbg 0
+ createtask sub_80E2A38, 10, 5, 2, 0, 0, 16, 32767
+ pause 4
+ createtask sub_80DFC24, 5, 1, 0
+ wait
+ createtask sub_812B340, 5, 2, 238, -64
+ sprite gBattleAnimSpriteTemplate_83DA65C, 130
+ pause 14
+ createtask sub_80A7FA0, 2, 5, 1, 10, 0, 18, 1
+ createtask sub_812B30C, 5, 2, 141, 63
+ pause 20
+ createtask sub_80DFD24, 5, 1, 1
+ pause 2
+ createtask sub_80E2A38, 10, 5, 2, 0, 15, 0, 32767
+ wait
+ clearmonbg 0
+ call Unknown_81D622B
+ jump _81CB584
+
+Move_FLASH: @ 81CB713
+ panse_19 SE_W043, 192
+ createtask sub_80E388C, 2
+ wait
+ end
+
+Move_SPLASH: @ 81CB720
+ createtask sub_80D074C, 2, 2, 0, 3
+ pause 8
+ panse_1C SE_W039, 192, 38, 3
+ wait
+ end
+
+Move_ACID_ARMOR: @ 81CB735
+ monbg 0
+ setalpha 15, 0
+ createtask sub_812F314, 2, 1, 0
+ panse_19 SE_W151, 192
+ wait
+ blendoff
+ clearmonbg 0
+ pause 1
+ end
+
+Move_SHARPEN: @ 81CB74E
+ loadsprite 10185
+ sprite gBattleAnimSpriteTemplate_83D6EF0, 2
+ wait
+ end
+
+Move_SUPER_FANG: @ 81CB75A
+ loadsprite 10192
+ createtask sub_80A8154, 2, 5, 0, 1, 0, 20, 1
+ panse_19 SE_W082, 192
+ wait
+ createtask sub_80A8154, 2, 5, 0, 3, 0, 48, 1
+ createtask sub_8079790, 2, 5, 0, 1247, 12, 4, 1
+ wait
+ pause 20
+ sprite gBattleAnimSpriteTemplate_83C1FB0, 2, 2, 4, 4
+ pause 4
+ sprite gBattleAnimSpriteTemplate_83D7080, 130
+ panse_19 SE_W044, 63
+ pause 8
+ sprite gBattleAnimSpriteTemplate_83DB3DC, 2, 7, 1, 3, 1, 2143, 14, 32767, 14
+ createtask sub_80A7E7C, 2, 5, 1, 0, 7, 12, 1
+ wait
+ blendoff
+ end
+
+Move_SLASH: @ 81CB7DB
+ loadsprite 10183
+ sprite gBattleAnimSpriteTemplate_83D6E38, 130, 3, 1, -8, 0
+ panse_19 SE_W013, 63
+ pause 4
+ sprite gBattleAnimSpriteTemplate_83D6E38, 130, 3, 1, 8, 0
+ createtask sub_80A7FA0, 2, 5, 1, 4, 0, 18, 1
+ panse_19 SE_W013, 63
+ wait
+ end
+
+Move_STRUGGLE: @ 81CB815
+ loadsprite 10135
+ loadsprite 10215
+ monbg 1
+ setalpha 12, 8
+ createtask sub_80A8154, 2, 5, 0, 3, 0, 12, 4
+ sprite gBattleAnimSpriteTemplate_83D7C90, 2, 3, 0, 0, 2
+ sprite gBattleAnimSpriteTemplate_83D7C90, 2, 3, 0, 1, 2
+ panse_1C SE_W029, 192, 12, 4
+ wait
+ sprite gBattleAnimSpriteTemplate_83DB4A8, 3, 4, 0, 0, 1, 2
+ createtask sub_80A8154, 2, 5, 1, 3, 0, 6, 1
+ panse_19 SE_W025B, 63
+ wait
+ clearmonbg 1
+ blendoff
+ end
+
+Move_SKETCH: @ 81CB87B
+ loadsprite 10002
+ monbg 1
+ createtask sub_80D0C88, 2
+ sprite gBattleAnimSpriteTemplate_83D77E0, 130
+ wait
+ clearmonbg 1
+ createtask sub_80D074C, 2, 2, 0, 2
+ panse_1C SE_W039, 192, 38, 2
+ end
+
+Move_NIGHTMARE: @ 81CB8A3
+ fadetobg 2
+ waitbgfadein
+ jumpunkcond _81CB8CF
+ monbg 3
+ createtask sub_80DE1B0, 2
+ createtask sub_80A7E7C, 2, 5, 1, 3, 0, 40, 1
+ panse_19 SE_W171, 63
+ wait
+ clearmonbg 3
+ restorebg
+ waitbgfadein
+ end
+_81CB8CF:
+ createtask sub_8079790, 2, 5, 0, 32767, 10, 2, 1
+ createtask sub_80A7E7C, 2, 5, 0, 3, 0, 32, 1
+ panse_19 SE_W171, 63
+ wait
+ restorebg
+ waitbgfadein
+ end
+
+Move_FLAIL: @ 81CB8F9
+ loadsprite 10135
+ monbg 1
+ setalpha 12, 8
+ createtask sub_812E860, 2, 1, 0
+ panse_1C SE_W029, 192, 8, 2
+ wait
+ sprite gBattleAnimSpriteTemplate_83DB4F0, 131, 2, 1, 3
+ createtask sub_80A9058, 2, 5, 0, 1, 30, 1, 0
+ panse_19 SE_W025B, 63
+ wait
+ clearmonbg 1
+ blendoff
+ end
+
+Move_SPITE: @ 81CB936
+ fadetobg 2
+ panse_19 SE_W060, 192
+ waitbgfadein
+ monbg 3
+ createtask sub_80E1F8C, 2, 6, 2, 2, 6, 0, 8, 32767
+ createtask sub_80DE3AC, 2
+ panse_1C SE_W060, 63, 20, 3
+ wait
+ restorebg
+ waitbgfadein
+ clearmonbg 1
+ end
+
+Move_MACH_PUNCH: @ 81CB965
+ loadsprite 10135
+ loadsprite 10143
+ monbg 2
+ createtask sub_80E3B4C, 2
+ jumpvareq 7, 1, _81CB9E6
+ fadetobg 9
+_81CB97E:
+ waitbgfadeout
+ createtask sub_80E3A58, 5, 4, -2304, 0, 1, -1
+ waitbgfadein
+ pause 0
+ setalpha 9, 8
+ createtask sub_807A69C, 2, 2, 28968, 10
+ panse_19 SE_W026, 192
+ pause 6
+ sprite gBattleAnimSpriteTemplate_83DB4A8, 131, 4, 0, 0, 1, 1
+ sprite gBattleAnimSpriteTemplate_83D9FA8, 132, 5, 0, 0, 8, 1, 0
+ panse_19 SE_W004, 63
+ createtask sub_80A7E7C, 2, 5, 1, 3, 0, 6, 1
+ wait
+ clearmonbg 2
+ blendoff
+ restorebg
+ waitbgfadeout
+ setvar 7, -1
+ waitbgfadein
+ end
+_81CB9E6:
+ fadetobg 10
+ jump _81CB97E
+
+Move_FORESIGHT: @ 81CB9ED
+ loadsprite 10258
+ monbg 3
+ monbgprio_28 1
+ setalpha 16, 0
+ sprite gBattleAnimSpriteTemplate_8402A24, 130, 1, 1
+ pause 17
+ panse_1C SE_W166, 63, 16, 4
+ pause 48
+ pause 24
+ panse_19 SE_W166, 63
+ pause 10
+ createtask sub_8079790, 5, 5, 1, 32767, 12, 2, 1
+ panse_19 SE_W197, 63
+ wait
+ blendoff
+ clearmonbg 3
+ end
+
+Move_DESTINY_BOND: @ 81CBA2C
+ loadsprite 10188
+ fadetobg 2
+ panse_19 SE_W060, 192
+ waitbgfadein
+ createtask sub_80DE918, 5, 2, 0, 48
+ panse_19 SE_W109, 192
+ pause 48
+ createtask sub_80A8154, 2, 5, 0, 2, 0, 24, 1
+ createtask sub_80E2A7C, 2, 5, 6, 1, 0, 12, 30653
+ pause 24
+ createtask sub_80E2A7C, 2, 5, 6, 1, 12, 0, 30653
+ panse_19 SE_W171, 63
+ wait
+ restorebg
+ waitbgfadein
+ blendoff
+ clearmonbg 5
+ end
+
+Move_ENDURE: @ 81CBA87
+ loadsprite 10184
+ panse_19 SE_W082, 192
+ call _81CBAC7
+ pause 8
+ createtask sub_80E1F8C, 2, 6, 2, 2, 2, 0, 11, 31
+ createtask sub_80A7FA0, 2, 5, 0, 1, 0, 32, 1
+ call _81CBAC7
+ pause 8
+ call _81CBAC7
+ wait
+ end
+_81CBAC7:
+ sprite gBattleAnimSpriteTemplate_83D6E98, 2, 4, 0, -24, 26, 2
+ pause 4
+ sprite gBattleAnimSpriteTemplate_83D6E98, 2, 4, 0, 14, 28, 1
+ pause 4
+ sprite gBattleAnimSpriteTemplate_83D6E98, 2, 4, 0, -5, 10, 2
+ pause 4
+ sprite gBattleAnimSpriteTemplate_83D6E98, 2, 4, 0, 28, 26, 3
+ pause 4
+ sprite gBattleAnimSpriteTemplate_83D6E98, 2, 4, 0, -12, 0, 1
+ ret
+
+Move_CHARM: @ 81CBB1B
+ loadsprite 10210
+ createtask sub_812E568, 5, 3, 0, 2, 0
+ sprite gBattleAnimSpriteTemplate_83D7A80, 3, 2, 0, 20
+ panse_19 SE_W204, 192
+ pause 15
+ sprite gBattleAnimSpriteTemplate_83D7A80, 3, 2, -20, 20
+ panse_19 SE_W204, 192
+ pause 15
+ sprite gBattleAnimSpriteTemplate_83D7A80, 3, 2, 20, 20
+ panse_19 SE_W204, 192
+ wait
+ end
+
+Move_ROLLOUT: @ 81CBB5E
+ loadsprite 10135
+ loadsprite 10074
+ loadsprite 10058
+ monbg 3
+ monbgprio_28 1
+ setalpha 12, 8
+ createtask sub_80DD4D4, 2
+ wait
+ createtask sub_80A9058, 2, 5, 0, 1, 30, 1, 0
+ sprite gBattleAnimSpriteTemplate_83DB4A8, 4, 4, 0, 0, 1, 2
+ panse_19 SE_W025B, 63
+ wait
+ clearmonbg 3
+ blendoff
+ end
+
+Move_FALSE_SWIPE: @ 81CBB9F
+ loadsprite 10286
+ loadsprite 10135
+ sprite gBattleAnimSpriteTemplate_83D6E50, 130
+ panse_19 SE_W233, 63
+ pause 16
+ sprite gBattleAnimSpriteTemplate_83D6E68, 130, 1, 0
+ panse_19 SE_W104, 63
+ pause 2
+ sprite gBattleAnimSpriteTemplate_83D6E68, 130, 1, 16
+ pause 2
+ sprite gBattleAnimSpriteTemplate_83D6E68, 130, 1, 32
+ panse_19 SE_W104, 63
+ pause 2
+ sprite gBattleAnimSpriteTemplate_83D6E68, 130, 1, 48
+ pause 2
+ sprite gBattleAnimSpriteTemplate_83D6E68, 130, 1, 64
+ panse_19 SE_W104, 63
+ pause 2
+ sprite gBattleAnimSpriteTemplate_83D6E68, 130, 1, 80
+ pause 2
+ wait
+ createtask sub_80A7E7C, 2, 5, 1, 5, 0, 6, 1
+ sprite gBattleAnimSpriteTemplate_83DB4A8, 132, 4, 0, 0, 1, 3
+ panse_19 SE_W004, 63
+ end
+
+Move_SWAGGER: @ 81CBC26
+ loadsprite 10086
+ loadsprite 10087
+ createtask sub_80D08C8, 2
+ panse_19 SE_W207, 192
+ wait
+ sprite gBattleAnimSpriteTemplate_83D7764, 2
+ panse_1C SE_W207, 192, 4, 2
+ wait
+ pause 24
+ sprite gBattleAnimSpriteTemplate_83D7798, 130, 3, 1, -20, -28
+ panse_19 SE_W207B, 63
+ pause 12
+ sprite gBattleAnimSpriteTemplate_83D7798, 130, 3, 1, 20, -28
+ panse_19 SE_W207B, 63
+ wait
+ end
+
+Move_MILK_DRINK: @ 81CBC6E
+ loadsprite 10099
+ loadsprite 10203
+ loadsprite 10031
+ monbg 1
+ sprite gBattleAnimSpriteTemplate_83D6C48, 2
+ pause 40
+ panse_19 SE_W152, 192
+ pause 12
+ panse_19 SE_W152, 192
+ pause 20
+ panse_19 SE_W152, 192
+ wait
+ sprite gBattleAnimSpriteTemplate_83D7928, 3, 4, 0, 0, 1, 0
+ panse_19 SE_W208, 192
+ wait
+ clearmonbg 1
+ call Unknown_81D5F3E
+ wait
+ end
+
+Move_MAGNITUDE: @ 81CBCB0
+ createtask sub_80E1B88, 2
+ wait
+ jumpvareq 15, 0, _81CBCC9
+ jumpvareq 15, 1, _81CBCEE
+_81CBCC8:
+ end
+_81CBCC9:
+ createtask sub_80E1864, 5, 3, 5, 0, 50
+ createtask sub_80E1864, 5, 3, 4, 0, 50
+ panse_1C SE_W070, 63, 8, 10
+ jump _81CBCC8
+_81CBCEE:
+ createtask sub_80E1864, 5, 3, 5, 0, 50
+ createtask sub_80E1864, 5, 3, 4, 0, 50
+ panse_1C SE_W070, 63, 8, 10
+ pause 10
+ sprite gBattleAnimSpriteTemplate_83DB3DC, 2, 7, 1, 3, 1, 0, 14, 32767, 14
+ pause 16
+ sprite gBattleAnimSpriteTemplate_83DB3DC, 2, 7, 1, 3, 1, 0, 14, 32767, 14
+ jump _81CBCC8
+
+Move_RAPID_SPIN: @ 81CBD41
+ loadsprite 10135
+ loadsprite 10229
+ monbg 0
+ sprite gBattleAnimSpriteTemplate_84023E8, 2, 6, 0, 0, 32, -32, 40, -2
+ createtask sub_812CDC8, 2, 3, 0, 2, 0
+ panse_1C SE_W013B, 192, 8, 4
+ wait
+ sprite gBattleAnimSpriteTemplate_83DB4A8, 130, 4, 0, 0, 1, 2
+ createtask sub_80A9058, 2, 5, 0, 1, 10, 1, 0
+ panse_19 SE_W003, 63
+ wait
+ pause 8
+ createtask sub_812CDC8, 2, 3, 0, 2, 1
+ panse_1C SE_W013B, 192, 8, 4
+ wait
+ clearmonbg 0
+ end
+
+Move_MOONLIGHT: @ 81CBDAE
+ loadsprite 10194
+ loadsprite 10195
+ loadsprite 10031
+ setalpha 0, 16
+ sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 5, 1, 1, 0, 16, 0
+ wait
+ sprite gBattleAnimSpriteTemplate_83D6FC8, 2, 2, 120, 56
+ createtask sub_8079670, 3, 5, 0, 16, 16, 0, 1
+ panse_19 SE_W236, 0
+ pause 30
+ sprite gBattleAnimSpriteTemplate_83D6FF8, 40, 2, -12, 0
+ pause 30
+ sprite gBattleAnimSpriteTemplate_83D6FF8, 40, 2, -24, 0
+ pause 30
+ sprite gBattleAnimSpriteTemplate_83D6FF8, 40, 2, 21, 0
+ pause 30
+ sprite gBattleAnimSpriteTemplate_83D6FF8, 40, 2, 0, 0
+ pause 30
+ sprite gBattleAnimSpriteTemplate_83D6FF8, 40, 2, 10, 0
+ pause 20
+ createtask sub_80CE3EC, 2
+ wait
+ call Unknown_81D5EF5
+ wait
+ end
+
+Move_EXTREME_SPEED: @ 81CBE3E
+ loadsprite 10207
+ loadsprite 10135
+ createtask sub_80E3B4C, 2
+ jumpvareq 7, 1, _81CBEF5
+ fadetobg 9
+_81CBE55:
+ waitbgfadeout
+ createtask sub_80E3A58, 5, 4, -2304, 0, 1, -1
+ waitbgfadein
+ createtask sub_80D15A4, 2
+ panse_1C SE_W013B, 192, 8, 3
+ wait
+ pause 1
+ createtask sub_80E4300, 2
+ monbg 1
+ setalpha 12, 8
+ pause 18
+ createtask sub_80D1638, 2
+ pause 2
+ panse_19 SE_W004, 63
+ sprite gBattleAnimSpriteTemplate_83DB508, 130, 4, 1, 0, -12, 3
+ pause 10
+ panse_19 SE_W004, 63
+ sprite gBattleAnimSpriteTemplate_83DB508, 130, 4, 1, 0, 12, 3
+ pause 10
+ panse_19 SE_W233B, 63
+ sprite gBattleAnimSpriteTemplate_83DB508, 130, 4, 1, 0, 0, 3
+ wait
+ createtask sub_80D18D4, 2
+ pause 10
+ createtask sub_80D17C4, 2
+ panse_1C SE_W104, 192, 8, 4
+ wait
+ restorebg
+ waitbgfadeout
+ setvar 7, -1
+ waitbgfadein
+ clearmonbg 1
+ blendoff
+ pause 1
+ setvar 7, 4096
+ pause 1
+ end
+_81CBEF5:
+ fadetobg 10
+ jump _81CBE55
+
+Move_UPROAR: @ 81CBEFC
+ loadsprite 10225
+ loadsprite 10203
+ monbg 3
+ createtask sub_80D2CF8, 2, 1, 0
+ sprite gBattleAnimSpriteTemplate_83D79A4, 3, 6, 0, 0, 0, 0, 31, 8
+ panse_19 SE_W253, 192
+ sprite gBattleAnimSpriteTemplate_83D7CC8, 2, 4, 0, 29, -12, 0
+ sprite gBattleAnimSpriteTemplate_83D7CC8, 2, 4, 0, -12, -29, 1
+ pause 16
+ createtask sub_80D2CF8, 2, 1, 0
+ sprite gBattleAnimSpriteTemplate_83D79A4, 3, 6, 0, 0, 0, 0, 31, 8
+ panse_19 SE_W253, 192
+ sprite gBattleAnimSpriteTemplate_83D7CC8, 2, 4, 0, 12, -29, 1
+ sprite gBattleAnimSpriteTemplate_83D7CC8, 2, 4, 0, -29, -12, 0
+ pause 16
+ createtask sub_80D2CF8, 2, 1, 0
+ sprite gBattleAnimSpriteTemplate_83D79A4, 3, 6, 0, 0, 0, 0, 31, 8
+ panse_19 SE_W253, 192
+ sprite gBattleAnimSpriteTemplate_83D7CC8, 2, 4, 0, 24, -24, 1
+ sprite gBattleAnimSpriteTemplate_83D7CC8, 2, 4, 0, -24, -24, 0
+ wait
+ clearmonbg 3
+ end
+
+Move_HEAT_WAVE: @ 81CBFC6
+ loadsprite 10261
+ createtask sub_80E2C60, 5, 5, 10261, 0, 6, 6, 31
+ createtask do_boulder_dust, 5, 1, 1
+ createtask sub_80D6080, 6, 2, 6, 31
+ panse_1B SE_W257, 192, 63, 2, 0
+ pause 4
+ createtask sub_80D5DDC, 5
+ pause 12
+ sprite gBattleAnimSpriteTemplate_83DACE8, 40, 4, 10, 2304, 96, 1
+ pause 10
+ sprite gBattleAnimSpriteTemplate_83DACE8, 40, 4, 90, 2048, 96, 1
+ pause 10
+ sprite gBattleAnimSpriteTemplate_83DACE8, 40, 4, 50, 2560, 96, 1
+ pause 10
+ sprite gBattleAnimSpriteTemplate_83DACE8, 40, 4, 20, 2304, 96, 1
+ pause 10
+ sprite gBattleAnimSpriteTemplate_83DACE8, 40, 4, 70, 1984, 96, 1
+ pause 10
+ sprite gBattleAnimSpriteTemplate_83DACE8, 40, 4, 0, 2816, 96, 1
+ pause 10
+ sprite gBattleAnimSpriteTemplate_83DACE8, 40, 4, 60, 2560, 96, 1
+ end
+
+Move_HAIL: @ 81CC076
+ loadsprite 10263
+ loadsprite 10141
+ createtask sub_80E2A38, 10, 5, 1, 3, 0, 6, 0
+ wait
+ createtask sub_80D8ADC, 5
+ panse_1C SE_W258, 0, 8, 10
+ wait
+ createtask sub_80E2A38, 10, 5, 1, 3, 6, 0, 0
+ end
+
+Move_TORMENT: @ 81CC0AE
+ loadsprite 10087
+ loadsprite 10209
+ createtask sub_812D008, 2
+ wait
+ createtask sub_8079790, 2, 5, 1, 31, 10, 1, 1
+ sprite gBattleAnimSpriteTemplate_83D7798, 130, 3, 1, -20, -28
+ panse_19 SE_W207B, 63
+ pause 20
+ sprite gBattleAnimSpriteTemplate_83D7798, 130, 3, 1, 20, -28
+ panse_19 SE_W207B, 63
+ end
+
+Move_MEMENTO: @ 81CC0F2
+ setalpha 0, 16
+ pause 1
+ createtask sub_80E0918, 2
+ pause 1
+ createtask sub_80E00EC, 5
+ panse_19 SE_W060, 192
+ pause 48
+ panse_19 SE_W060B, 192
+ wait
+ createtask sub_80E09C4, 2
+ pause 12
+ setalpha 0, 16
+ pause 1
+ monbg_22 1
+ createtask sub_80E03BC, 5
+ panse_19 SE_W060, 63
+ wait
+ clearmonbg_23 1
+ pause 1
+ blendoff
+ pause 1
+ end
+
+Move_FACADE: @ 81CC136
+ loadsprite 10243
+ createtask sub_812FD7C, 2, 2, 0, 3
+ createtask sub_812FFE4, 2, 2, 0, 72
+ panse_1C SE_W207, 192, 24, 3
+ end
+
+Move_SMELLING_SALT: @ 81CC156
+ loadsprite 10247
+ loadsprite 10255
+ sprite gBattleAnimSpriteTemplate_84029C4, 130, 3, 1, 0, 2
+ sprite gBattleAnimSpriteTemplate_84029C4, 130, 3, 1, 1, 2
+ pause 32
+ createtask sub_8130918, 3, 2, 1, 2
+ panse_1C SE_W003, 63, 12, 2
+ wait
+ pause 4
+ createtask sub_80A7FA0, 2, 5, 1, 2, 0, 6, 2
+ sprite gBattleAnimSpriteTemplate_84029F4, 130, 3, 1, 8, 3
+ panse_1C SE_W207B, 63, 16, 3
+ end
+
+Move_FOLLOW_ME: @ 81CC1B1
+ loadsprite 10064
+ sprite gBattleAnimSpriteTemplate_83D72E0, 2, 1, 0
+ panse_19 SE_W039, 192
+ pause 18
+ panse_19 SE_W213, 192
+ pause 71
+ panse_1C SE_W039, 192, 22, 3
+ end
+
+Move_CHARGE: @ 81CC1D0
+ loadsprite 10211
+ loadsprite 10212
+ loadsprite 10213
+ monbg 0
+ setalpha 12, 8
+ sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 5, 1, 2, 0, 4, 0
+ wait
+ createtask sub_80D6B3C, 2, 4, 0, 60, 2, 12
+ panse_19 SE_W268, 192
+ pause 30
+ panse_19 SE_W268, 192
+ pause 30
+ panse_19 SE_W268, 192
+ sprite gBattleAnimSpriteTemplate_83D9A6C, 2, 1, 0
+ pause 25
+ panse_19 SE_W268, 192
+ pause 20
+ panse_19 SE_W268, 192
+ pause 15
+ panse_19 SE_W268, 192
+ pause 10
+ pause 6
+ panse_1C SE_W268, 192, 6, 5
+ wait
+ sprite gBattleAnimSpriteTemplate_83D9A9C, 2, 3, 0, 16, 16
+ pause 2
+ sprite gBattleAnimSpriteTemplate_83D9A9C, 2, 3, 0, -16, -16
+ panse_19 SE_W085B, 192
+ wait
+ sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 5, 1, 4, 4, 0, 0
+ clearmonbg 0
+ blendoff
+ end
+
+Move_TAUNT: @ 81CC26B
+ loadsprite 10214
+ loadsprite 10209
+ loadsprite 10087
+ sprite gBattleAnimSpriteTemplate_83D7220, 11, 2, 0, 45
+ panse_19 SE_W118, 192
+ pause 6
+ sprite gBattleAnimSpriteTemplate_83D7358, 12, 1, 0
+ pause 4
+ panse_1C SE_W039, 192, 16, 2
+ wait
+ pause 8
+ sprite gBattleAnimSpriteTemplate_83D7798, 130, 3, 1, -20, -28
+ panse_19 SE_W207B, 63
+ wait
+ pause 12
+ sprite gBattleAnimSpriteTemplate_83D7798, 130, 3, 1, 20, -28
+ panse_19 SE_W207B, 63
+ end
+
+Move_HELPING_HAND: @ 81CC2BF
+ loadsprite 10247
+ createtask sub_8130D20, 5
+ sprite gBattleAnimSpriteTemplate_8402A0C, 40, 1, 0
+ sprite gBattleAnimSpriteTemplate_8402A0C, 40, 1, 1
+ pause 19
+ panse_19 SE_W227, 0
+ createtask sub_80A7FA0, 2, 5, 2, 2, 0, 5, 1
+ pause 14
+ panse_19 SE_W227, 0
+ createtask sub_80A7FA0, 2, 5, 2, 2, 0, 5, 1
+ pause 20
+ panse_19 SE_W227, 0
+ createtask sub_80A7FA0, 2, 5, 2, 3, 0, 10, 1
+ createtask sub_8079790, 2, 5, 2, 1023, 12, 1, 1
+ end
+
+Move_ASSIST: @ 81CC332
+ loadsprite 10252
+ sprite gBattleAnimSpriteTemplate_8402964, 50, 5, 112, -16, 140, 128, 36
+ pause 2
+ sprite gBattleAnimSpriteTemplate_8402964, 50, 5, 208, 128, -16, 48, 36
+ panse_19 SE_W010, 0
+ pause 2
+ sprite gBattleAnimSpriteTemplate_8402964, 50, 5, -16, 112, 256, -16, 36
+ panse_19 SE_W010, 0
+ pause 2
+ sprite gBattleAnimSpriteTemplate_8402964, 50, 5, 108, 128, 84, -16, 36
+ panse_19 SE_W010, 0
+ pause 2
+ sprite gBattleAnimSpriteTemplate_8402964, 50, 5, -16, 56, 256, 56, 36
+ panse_19 SE_W010, 0
+ end
+
+Move_SUPERPOWER: @ 81CC3A3
+ loadsprite 10212
+ loadsprite 10256
+ loadsprite 10257
+ monbg 2
+ monbgprio_28 0
+ setalpha 12, 8
+ sprite gBattleAnimSpriteTemplate_83DA0FC, 130, 1, 0
+ panse_19 SE_W025, 192
+ pause 20
+ sprite gBattleAnimSpriteTemplate_83DB428, 2, 4, 4, 1, 180, 1
+ createtask sub_812B340, 5, 2, 234, 0
+ pause 40
+ sprite gBattleAnimSpriteTemplate_83DA114, 41, 4, 200, 96, 1, 120
+ pause 8
+ sprite gBattleAnimSpriteTemplate_83DA114, 41, 4, 20, 248, 4, 112
+ pause 8
+ sprite gBattleAnimSpriteTemplate_83DA114, 41, 4, 130, 160, 2, 104
+ pause 8
+ sprite gBattleAnimSpriteTemplate_83DA114, 41, 4, 160, 192, 0, 96
+ pause 8
+ sprite gBattleAnimSpriteTemplate_83DA114, 41, 4, 60, 288, 3, 88
+ pause 74
+ sprite gBattleAnimSpriteTemplate_83DA12C, 131, 1, 0
+ panse_19 SE_W207, 192
+ pause 16
+ createtask sub_80A7FA0, 2, 5, 1, 8, 0, 16, 1
+ panse_19 SE_W025B, 63
+ wait
+ clearmonbg 2
+ blendoff
+ pause 1
+ end
+
+Move_RECYCLE: @ 81CC45E
+ loadsprite 10278
+ monbg 0
+ setalpha 0, 16
+ pause 1
+ sprite gBattleAnimSpriteTemplate_8402B10, 2
+ panse_1C SE_W036, 192, 24, 3
+ wait
+ createtask sub_8079790, 5, 5, 0, 32767, 12, 2, 1
+ panse_19 SE_W036, 192
+ wait
+ blendoff
+ clearmonbg 0
+ pause 1
+ end
+
+Move_BRICK_BREAK: @ 81CC492
+ loadsprite 10167
+ loadsprite 10135
+ loadsprite 10143
+ loadsprite 10208
+ ifelse _81CC4A7, _81CC576
+_81CC4A7:
+ monbg 1
+ setalpha 12, 8
+ sprite gBattleAnimSpriteTemplate_83C1FB0, 2, 2, 3, 8
+ pause 4
+ pause 1
+ sprite gBattleAnimSpriteTemplate_83DB4A8, 3, 4, -18, -18, 1, 1
+ sprite gBattleAnimSpriteTemplate_83D9FA8, 2, 5, -18, -18, 10, 1, 0
+ panse_19 SE_W233, 63
+ pause 20
+ sprite gBattleAnimSpriteTemplate_83C1FB0, 2, 2, 3, 8
+ pause 5
+ sprite gBattleAnimSpriteTemplate_83DB4A8, 3, 4, 18, 18, 1, 1
+ sprite gBattleAnimSpriteTemplate_83D9FA8, 2, 5, 18, 18, 10, 1, 0
+ panse_19 SE_W233, 63
+ pause 20
+ createtask sub_80A8920, 2, 7, 0, -24, 0, 24, 10, 24, 3
+ sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 5, 1, 2, 0, 6, 0
+ pause 37
+ sprite gBattleAnimSpriteTemplate_83DB4A8, 3, 4, 0, 0, 1, 1
+ sprite gBattleAnimSpriteTemplate_83D9FA8, 2, 5, 0, 0, 10, 1, 0
+ panse_19 SE_W233B, 63
+ wait
+ sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 5, 1, 2, 6, 0, 0
+ wait
+ clearmonbg 1
+ end
+_81CC576:
+ monbg 1
+ setalpha 12, 8
+ sprite gBattleAnimSpriteTemplate_83C1FB0, 2, 2, 3, 8
+ pause 4
+ sprite gBattleAnimSpriteTemplate_83DA0A0, 3, 5, 1, 0, 0, 90, 10
+ pause 1
+ sprite gBattleAnimSpriteTemplate_83DB4A8, 3, 4, -18, -18, 1, 1
+ sprite gBattleAnimSpriteTemplate_83D9FA8, 2, 5, -18, -18, 10, 1, 0
+ panse_19 SE_W233, 63
+ pause 20
+ sprite gBattleAnimSpriteTemplate_83C1FB0, 2, 2, 3, 8
+ pause 5
+ sprite gBattleAnimSpriteTemplate_83DB4A8, 3, 4, 18, 18, 1, 1
+ sprite gBattleAnimSpriteTemplate_83D9FA8, 2, 5, 18, 18, 10, 1, 0
+ panse_19 SE_W233, 63
+ pause 20
+ createtask sub_80A8920, 2, 7, 0, -24, 0, 24, 10, 24, 3
+ sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 5, 1, 2, 0, 6, 0
+ pause 37
+ sprite gBattleAnimSpriteTemplate_83DB4A8, 3, 4, 0, 0, 1, 1
+ sprite gBattleAnimSpriteTemplate_83D9FA8, 2, 5, 0, 0, 10, 1, 0
+ panse_19 SE_W233B, 63
+ wait
+ sprite gBattleAnimSpriteTemplate_83DA0B8, 2, 4, 1, 0, -8, -12
+ sprite gBattleAnimSpriteTemplate_83DA0B8, 2, 4, 1, 1, 8, -12
+ sprite gBattleAnimSpriteTemplate_83DA0B8, 2, 4, 1, 2, -8, 12
+ sprite gBattleAnimSpriteTemplate_83DA0B8, 2, 4, 1, 3, 8, 12
+ panse_19 SE_W280, 63
+ wait
+ sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 5, 1, 2, 6, 0, 0
+ wait
+ clearmonbg 1
+ end
+
+Move_YAWN: @ 81CC697
+ loadsprite 10242
+ createtask sub_812F724, 2, 1, 0
+ panse_19 SE_W281, 192
+ wait
+ sprite gBattleAnimSpriteTemplate_84027EC, 133, 1, 2
+ panse_19 SE_W255, 192
+ pause 4
+ sprite gBattleAnimSpriteTemplate_84027EC, 133, 1, 1
+ pause 4
+ sprite gBattleAnimSpriteTemplate_84027EC, 133, 1, 0
+ wait
+ createtask sub_812F724, 2, 1, 1
+ panse_19 SE_W281, 63
+ end
+
+Move_ENDEAVOR: @ 81CC6DA
+ loadsprite 10243
+ loadsprite 10135
+ createtask sub_812FD7C, 2, 2, 0, 2
+ panse_1C SE_W039, 192, 24, 2
+ createtask sub_8079790, 5, 5, 0, 703, 12, 1, 2
+ pause 6
+ createtask sub_80A9058, 5, 5, 0, 1, 8, 1, 0
+ sprite gBattleAnimSpriteTemplate_83DB4A8, 130, 4, 12, -12, 1, 2
+ panse_19 SE_W003, 63
+ pause 24
+ createtask sub_80A9058, 5, 5, 0, 1, 8, 1, 0
+ sprite gBattleAnimSpriteTemplate_83DB4A8, 130, 4, -12, 12, 1, 2
+ panse_19 SE_W004, 63
+ end
+
+Move_ERUPTION: @ 81CC74F
+ loadsprite 10201
+ sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 5, 31, 2, 0, 4, 31
+ wait
+ createtask sub_80D5470, 2
+ panse_1D SE_W153, 192, 60
+ wait
+ createtask sub_80D5470, 2
+ panse_1D SE_W153, 192, 60
+ wait
+ pause 30
+ sprite gBattleAnimSpriteTemplate_83D96F8, 40, 5, 200, -32, 0, 100, 0
+ sprite gBattleAnimSpriteTemplate_83D96F8, 40, 5, 30, -32, 16, 90, 1
+ sprite gBattleAnimSpriteTemplate_83D96F8, 40, 5, 150, -32, 32, 60, 2
+ sprite gBattleAnimSpriteTemplate_83D96F8, 40, 5, 90, -32, 48, 80, 3
+ sprite gBattleAnimSpriteTemplate_83D96F8, 40, 5, 110, -32, 64, 50, 0
+ sprite gBattleAnimSpriteTemplate_83D96F8, 40, 5, 60, -32, 80, 70, 1
+ pause 22
+ createtask sub_80E1864, 5, 3, 5, 8, 60
+ createtask sub_80E1864, 5, 3, 4, 8, 60
+ panse_1C SE_W088, 63, 16, 12
+ pause 80
+ sprite gBattleAnimSpriteTemplate_83DB3C4, 40, 5, 31, 4, 4, 0, 31
+ end
+
+Move_SKILL_SWAP: @ 81CC81C
+ loadsprite 10251
+ call Unknown_81D61E7
+ createtask sub_80DC0B0, 3, 1, 1
+ createtask sub_8079790, 5, 5, 1, 32767, 12, 3, 1
+ panse_1C SE_W179, 192, 24, 3
+ pause 16
+ createtask sub_80DC0B0, 3, 1, 0
+ createtask sub_8079790, 5, 5, 0, 32767, 12, 3, 1
+ wait
+ call Unknown_81D61F3
+ end
+
+Move_IMPRISON: @ 81CC867
+ loadsprite 10249
+ loadsprite 10250
+ call Unknown_81D61E7
+ monbg 3
+ createtask sub_80DBE00, 5
+ pause 8
+ panse_1C SE_W030, 192, 8, 5
+ wait
+ pause 4
+ sprite gBattleAnimSpriteTemplate_83DA8F4, 5, 2, 0, 40
+ createtask sub_80E1864, 5, 3, 4, 1, 10
+ panse_19 SE_W063, 192
+ clearmonbg 3
+ call Unknown_81D61F3
+ end
+
+Move_GRUDGE: @ 81CC8AA
+ loadsprite 10253
+ monbg 0
+ monbgprio_29
+ fadetobg 2
+ panse_19 SE_W060, 192
+ waitbgfadein
+ createtask sub_80DF1A4, 3
+ panse_1C SE_W052, 192, 16, 4
+ pause 10
+ pause 80
+ panse_19 SE_W171, 63
+ wait
+ restorebg
+ waitbgfadein
+ clearmonbg 0
+ end
+
+Move_CAMOUFLAGE: @ 81CC8D2
+ monbg 2
+ monbgprio_28 0
+ setalpha 16, 0
+ createtask sub_80E2B74, 5, 4, 2, 3, 0, 14
+ pause 16
+ createtask sub_80DFC24, 2, 1, 4
+ panse_19 SE_W185, 192
+ wait
+ pause 8
+ createtask sub_80E2B74, 5, 4, 2, 0, 0, 0
+ wait
+ createtask sub_80DFD24, 2, 1, 1
+ wait
+ blendoff
+ clearmonbg 2
+ end
+
+Move_TAIL_GLOW: @ 81CC918
+ loadsprite 10212
+ monbg 0
+ setalpha 12, 8
+ sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 5, 1, 2, 0, 4, 0
+ wait
+ sprite gBattleAnimSpriteTemplate_83DAC10, 66, 1, 0
+ pause 18
+ panse_1C SE_W234, 192, 16, 6
+ wait
+ sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 5, 1, 4, 4, 0, 0
+ clearmonbg 0
+ blendoff
+ pause 1
+ end
+
+Move_LUSTER_PURGE: @ 81CC95B
+ loadsprite 10267
+ loadsprite 10135
+ fadetobg 3
+ waitbgfadeout
+ createtask sub_812C624, 5
+ waitbgfadein
+ monbg 0
+ setalpha 12, 8
+ panse_19 SE_W076, 192
+ sprite gBattleAnimSpriteTemplate_83DA9E0, 41, 4, 0, 0, 0, 0
+ pause 20
+ createtask sub_80E2A7C, 5, 5, 5, 2, 0, 16, -1
+ createtask sub_80E2C60, 5, 5, 10267, 2, 0, 16, -1
+ wait
+ createtask sub_80E2C60, 5, 5, 10135, 0, 12, 12, 23552
+ wait
+ sprite gBattleAnimSpriteTemplate_83DB4F0, 131, 2, 1, 2
+ createtask sub_812B30C, 5, 2, 215, 63
+ pause 3
+ sprite gBattleAnimSpriteTemplate_83DB4F0, 131, 2, 1, 2
+ createtask sub_812B30C, 5, 2, 215, 63
+ pause 3
+ sprite gBattleAnimSpriteTemplate_83DB4F0, 131, 2, 1, 2
+ createtask sub_812B30C, 5, 2, 215, 63
+ pause 3
+ sprite gBattleAnimSpriteTemplate_83DB4F0, 131, 2, 1, 2
+ createtask sub_812B30C, 5, 2, 215, 63
+ pause 3
+ sprite gBattleAnimSpriteTemplate_83DB4F0, 131, 2, 1, 2
+ createtask sub_812B30C, 5, 2, 215, 63
+ pause 3
+ sprite gBattleAnimSpriteTemplate_83DB4F0, 131, 2, 1, 2
+ createtask sub_812B30C, 5, 2, 215, 63
+ wait
+ createtask sub_80E2A7C, 5, 5, 5, 2, 16, 0, -1
+ createtask sub_80E1864, 5, 3, 1, 5, 14
+ wait
+ clearmonbg 0
+ blendoff
+ call Unknown_81D61F3
+ end
+
+Move_MIST_BALL: @ 81CCA72
+ loadsprite 10155
+ loadsprite 10270
+ pause 0
+ panse_19 SE_W081, 192
+ sprite gBattleAnimSpriteTemplate_83D9D80, 128, 6, 0, 0, 0, 0, 30, 0
+ wait
+ panse_19 SE_W028, 63
+ createtask sub_80A7E7C, 2, 5, 1, 5, 0, 10, 0
+ sprite gBattleAnimSpriteTemplate_83DB3DC, 0, 7, 1, 1, 1, 32279, 16, 32767, 16
+ pause 0
+ panse_19 SE_W114, 0
+ createtask sub_80D8414, 5
+ createtask sub_80E2A38, 10, 5, 4, 3, 0, 16, 32767
+ pause 8
+ createtask sub_80A7E7C, 2, 5, 1, 4, 0, 70, 0
+ pause 70
+ createtask sub_80E2A38, 10, 5, 4, 2, 16, 0, 32767
+ end
+
+Move_FEATHER_DANCE: @ 81CCB01
+ loadsprite 10270
+ monbg 3
+ monbgprio_29
+ panse_19 SE_W080, 63
+ pause 0
+ sprite gBattleAnimSpriteTemplate_83DA498, 128, 8, 0, -16, 64, 2, 104, 11304, 32, 1
+ pause 6
+ sprite gBattleAnimSpriteTemplate_83DA498, 128, 8, 0, -16, 32, 2, 104, 11304, 32, 1
+ sprite gBattleAnimSpriteTemplate_83DA498, 128, 8, 0, -16, 0, 2, 104, 11304, 32, 1
+ pause 6
+ sprite gBattleAnimSpriteTemplate_83DA498, 128, 8, 0, -16, 224, 2, 104, 11304, 32, 1
+ sprite gBattleAnimSpriteTemplate_83DA498, 128, 8, 0, -16, 128, 2, 104, 11304, 32, 1
+ pause 6
+ sprite gBattleAnimSpriteTemplate_83DA498, 128, 8, 0, -16, 192, 2, 104, 11304, 32, 1
+ sprite gBattleAnimSpriteTemplate_83DA498, 128, 8, 0, -16, 160, 2, 104, 11304, 32, 1
+ pause 6
+ sprite gBattleAnimSpriteTemplate_83DA498, 128, 8, 0, -16, 96, 2, 104, 11304, 32, 1
+ wait
+ clearmonbg 3
+ end
+
+Move_TEETER_DANCE: @ 81CCBD1
+ loadsprite 10072
+ loadsprite 10073
+ createtask sub_813219C, 5
+ sprite gBattleAnimSpriteTemplate_83D715C, 2, 3, 0, 16, -2
+ panse_19 SE_W298, 192
+ pause 24
+ sprite gBattleAnimSpriteTemplate_83D715C, 2, 3, 0, 0, -2
+ panse_19 SE_W298, 192
+ pause 24
+ sprite gBattleAnimSpriteTemplate_83D715C, 2, 3, 0, -16, -2
+ panse_19 SE_W298, 192
+ pause 24
+ sprite gBattleAnimSpriteTemplate_83D715C, 2, 3, 1, -8, -2
+ panse_19 SE_W298, 192
+ pause 24
+ sprite gBattleAnimSpriteTemplate_83D715C, 2, 3, 2, 8, -2
+ panse_19 SE_W298, 192
+ end
+
+Move_MUD_SPORT: @ 81CCC3C
+ loadsprite 10074
+ createtask sub_80D074C, 2, 2, 0, 6
+ pause 24
+ sprite gBattleAnimSpriteTemplate_83DB334, 130, 3, 0, -4, -16
+ sprite gBattleAnimSpriteTemplate_83DB334, 130, 3, 0, 4, -12
+ panse_19 SE_W091, 192
+ pause 32
+ sprite gBattleAnimSpriteTemplate_83DB334, 130, 3, 0, -3, -12
+ sprite gBattleAnimSpriteTemplate_83DB334, 130, 3, 0, 5, -14
+ panse_19 SE_W091, 192
+ pause 32
+ sprite gBattleAnimSpriteTemplate_83DB334, 130, 3, 0, -5, -18
+ sprite gBattleAnimSpriteTemplate_83DB334, 130, 3, 0, 3, -14
+ panse_19 SE_W091, 192
+ pause 16
+ sprite gBattleAnimSpriteTemplate_83DB334, 130, 3, 1, 220, 60
+ panse_1D SE_W145B, 0, 15
+ pause 2
+ sprite gBattleAnimSpriteTemplate_83DB334, 130, 3, 1, 60, 100
+ panse_1D SE_W145B, 0, 25
+ pause 2
+ sprite gBattleAnimSpriteTemplate_83DB334, 130, 3, 1, 140, 55
+ panse_1D SE_W145B, 0, 14
+ pause 2
+ sprite gBattleAnimSpriteTemplate_83DB334, 130, 3, 1, 180, 50
+ panse_1D SE_W145B, 0, 10
+ pause 2
+ sprite gBattleAnimSpriteTemplate_83DB334, 130, 3, 1, 20, 90
+ panse_1D SE_W145B, 0, 22
+ pause 2
+ sprite gBattleAnimSpriteTemplate_83DB334, 130, 3, 1, 90, 90
+ panse_1D SE_W145B, 0, 22
+ pause 2
+ sprite gBattleAnimSpriteTemplate_83DB334, 130, 3, 1, 160, 60
+ panse_1D SE_W145B, 0, 15
+ pause 2
+ sprite gBattleAnimSpriteTemplate_83DB334, 130, 3, 1, 30, 90
+ panse_1D SE_W145B, 0, 22
+ pause 2
+ sprite gBattleAnimSpriteTemplate_83DB334, 130, 3, 1, 120, 60
+ panse_1D SE_W145B, 0, 15
+ pause 2
+ sprite gBattleAnimSpriteTemplate_83DB334, 130, 3, 1, 200, 40
+ panse_1D SE_W145B, 0, 10
+ end
+
+Move_NEEDLE_ARM: @ 81CCD73
+ loadsprite 10266
+ loadsprite 10135
+ loadsprite 10143
+ panse_1C SE_W030, 63, 2, 16
+ sprite gBattleAnimSpriteTemplate_83D6994, 130, 5, 1, 0, 0, -32, 16
+ pause 2
+ sprite gBattleAnimSpriteTemplate_83D6994, 130, 5, 1, 0, 22, -22, 16
+ pause 2
+ sprite gBattleAnimSpriteTemplate_83D6994, 130, 5, 1, 0, 30, 0, 16
+ pause 2
+ sprite gBattleAnimSpriteTemplate_83D6994, 130, 5, 1, 0, 20, 20, 16
+ pause 2
+ sprite gBattleAnimSpriteTemplate_83D6994, 130, 5, 1, 0, 0, 28, 16
+ pause 2
+ sprite gBattleAnimSpriteTemplate_83D6994, 130, 5, 1, 0, -19, 19, 16
+ pause 2
+ sprite gBattleAnimSpriteTemplate_83D6994, 130, 5, 1, 0, -27, 0, 16
+ pause 2
+ sprite gBattleAnimSpriteTemplate_83D6994, 130, 5, 1, 0, -18, -18, 16
+ pause 2
+ sprite gBattleAnimSpriteTemplate_83D6994, 130, 5, 1, 0, 0, -25, 16
+ pause 2
+ sprite gBattleAnimSpriteTemplate_83D6994, 130, 5, 1, 0, 17, -17, 16
+ pause 2
+ sprite gBattleAnimSpriteTemplate_83D6994, 130, 5, 1, 0, 23, 0, 16
+ pause 2
+ sprite gBattleAnimSpriteTemplate_83D6994, 130, 5, 1, 0, 16, 16, 16
+ wait
+ createtask sub_80A7FA0, 2, 5, 1, 4, 0, 18, 1
+ sprite gBattleAnimSpriteTemplate_83DB4A8, 131, 4, 0, 0, 1, 1
+ sprite gBattleAnimSpriteTemplate_83D9FA8, 132, 5, 0, 0, 8, 1, 0
+ panse_19 SE_W233B, 63
+ sprite gBattleAnimSpriteTemplate_83D6994, 130, 5, 1, 1, 0, -24, 10
+ sprite gBattleAnimSpriteTemplate_83D6994, 130, 5, 1, 1, 17, -17, 10
+ sprite gBattleAnimSpriteTemplate_83D6994, 130, 5, 1, 1, 24, 0, 10
+ sprite gBattleAnimSpriteTemplate_83D6994, 130, 5, 1, 1, 17, 17, 10
+ sprite gBattleAnimSpriteTemplate_83D6994, 130, 5, 1, 1, 0, 24, 10
+ sprite gBattleAnimSpriteTemplate_83D6994, 130, 5, 1, 1, -17, 17, 10
+ sprite gBattleAnimSpriteTemplate_83D6994, 130, 5, 1, 1, -24, 0, 10
+ sprite gBattleAnimSpriteTemplate_83D6994, 130, 5, 1, 1, -17, -17, 10
+ end
+
+Move_SLACK_OFF: @ 81CCF23
+ loadsprite 10031
+ createtask sub_813257C, 2, 1, 0
+ panse_19 SE_W281, 192
+ wait
+ call Unknown_81D5EF5
+ wait
+ end
+
+Move_CRUSH_CLAW: @ 81CCF3B
+ loadsprite 10167
+ loadsprite 10039
+ loadsprite 10208
+ monbg 1
+ setalpha 12, 8
+ sprite gBattleAnimSpriteTemplate_83C1FB0, 2, 2, 6, 4
+ pause 4
+ createtask sub_80A7FA0, 2, 5, 1, 2, 0, 18, 1
+ sprite gBattleAnimSpriteTemplate_83DB288, 130, 3, -10, -10, 0
+ sprite gBattleAnimSpriteTemplate_83DB288, 130, 3, -10, 10, 0
+ panse_19 SE_W013, 63
+ pause 12
+ sprite gBattleAnimSpriteTemplate_83DB288, 130, 3, 10, -10, 1
+ sprite gBattleAnimSpriteTemplate_83DB288, 130, 3, 10, 10, 1
+ panse_19 SE_W013, 63
+ wait
+ wait
+ blendoff
+ clearmonbg 1
+ end
+
+Move_AROMATHERAPY: @ 81CCFAB
+ panse_19 SE_W080, 0
+ loadsprite 10159
+ loadsprite 10203
+ loadsprite 10049
+ sprite gBattleAnimSpriteTemplate_83DB3C4, 0, 5, 1, 0, 0, 7, 13293
+ pause 1
+ monbg 0
+ pause 1
+ sprite gBattleAnimSpriteTemplate_83D68B8, 0, 7, 24, 16, 0, 2, 2, 0, 0
+ sprite gBattleAnimSpriteTemplate_83D68B8, 66, 7, 64, 24, 0, 3, 1, 1, 0
+ sprite gBattleAnimSpriteTemplate_83D68D0, 0, 7, 16, 24, 0, 2, 1, 0, 0
+ pause 20
+ sprite gBattleAnimSpriteTemplate_83D68B8, 66, 7, 48, 12, 0, 4, 3, 1, 0
+ sprite gBattleAnimSpriteTemplate_83D68B8, 0, 7, 100, 16, 0, 3, 2, 0, 0
+ sprite gBattleAnimSpriteTemplate_83D68B8, 0, 7, 74, 24, 180, 3, 2, 0, 0
+ pause 10
+ sprite gBattleAnimSpriteTemplate_83D68B8, 66, 7, 80, 30, 0, 4, 1, 1, 0
+ sprite gBattleAnimSpriteTemplate_83D68B8, 0, 7, 128, 12, 0, 3, 3, 0, 0
+ sprite gBattleAnimSpriteTemplate_83D68D0, 0, 7, 90, 16, 0, 2, 1, 0, 0
+ wait
+ clearmonbg 0
+ pause 1
+ sprite gBattleAnimSpriteTemplate_83DB3C4, 0, 5, 1, 0, 7, 0, 13293
+ pause 1
+ panse_19 SE_W287, 192
+ createtask sub_81300A4, 2, 1, 1
+ wait
+ panse_19 SE_W234, 192
+ sprite gBattleAnimSpriteTemplate_83D6CA0, 16, 7, -15, 0, 0, 0, 32, 60, 1
+ pause 8
+ sprite gBattleAnimSpriteTemplate_83D6CA0, 16, 7, 12, -5, 0, 0, 32, 60, 1
+ wait
+ panse_19 SE_REAPOKE, 192
+ sprite gBattleAnimSpriteTemplate_83DB3C4, 0, 5, 43, 3, 10, 0, 13293
+ sprite gBattleAnimSpriteTemplate_83D7974, 16, 4, 0, 0, 0, 1
+ wait
+ end
+
+Move_FAKE_TEARS: @ 81CD10D
+ loadsprite 10155
+ loadsprite 10209
+ loadsprite 10072
+ createtask sub_80E2C60, 5, 5, 10155, 0, 4, 4, 32108
+ wait
+ createtask sub_812E568, 5, 3, 0, 2, 1
+ panse_1C SE_W039, 192, 12, 4
+ pause 8
+ sprite gBattleAnimSpriteTemplate_83DB238, 2, 2, 0, 0
+ sprite gBattleAnimSpriteTemplate_83DB238, 2, 2, 0, 1
+ pause 8
+ sprite gBattleAnimSpriteTemplate_83DB238, 2, 2, 0, 2
+ sprite gBattleAnimSpriteTemplate_83DB238, 2, 2, 0, 3
+ pause 8
+ sprite gBattleAnimSpriteTemplate_83DB238, 2, 2, 0, 0
+ sprite gBattleAnimSpriteTemplate_83DB238, 2, 2, 0, 1
+ pause 8
+ sprite gBattleAnimSpriteTemplate_83DB238, 2, 2, 0, 2
+ sprite gBattleAnimSpriteTemplate_83DB238, 2, 2, 0, 3
+ wait
+ end
+
+Move_AIR_CUTTER: @ 81CD19D
+ loadsprite 10003
+ loadsprite 10138
+ loadsprite 10135
+ pause 0
+ monbg 3
+ setalpha 12, 8
+ pause 0
+ createtask sub_80CFB04, 2, 5, 32, -24, 1536, 2, 128
+ wait
+ panse_19 SE_W015, 63
+ sprite gBattleAnimSpriteTemplate_83D6B40, 2, 4, 40, -32, 0, 2
+ pause 5
+ createtask sub_80A7FA0, 2, 5, 1, 2, 0, 8, 1
+ createtask sub_80A7FA0, 2, 5, 3, 2, 0, 8, 1
+ wait
+ blendoff
+ clearmonbg 3
+ pause 0
+ end
+
+Move_ODOR_SLEUTH: @ 81CD1FF
+ monbg 1
+ createtask sub_81316F8, 5
+ pause 24
+ sprite gBattleAnimSpriteTemplate_83C1FB0, 2, 2, 3, 4
+ panse_19 SE_W207, 192
+ pause 6
+ sprite gBattleAnimSpriteTemplate_83C1FB0, 2, 2, 3, 4
+ panse_19 SE_W207, 192
+ wait
+ clearmonbg 1
+ pause 1
+ sprite gBattleAnimSpriteTemplate_83DB3DC, 2, 7, 1, 3, 1, -1, 16, -1, 0
+ panse_19 SE_W043, 192
+ end
+
+Move_GRASS_WHISTLE: @ 81CD249
+ loadsprite 10072
+ sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 5, 1, 2, 0, 4, 13298
+ wait
+ createtask sub_80CEA20, 2
+ wait
+ panse_1B SE_W320, 192, 63, 2, 0
+ sprite gBattleAnimSpriteTemplate_83D7114, 130, 3, 7, 1, 0
+ pause 5
+ sprite gBattleAnimSpriteTemplate_83D7114, 130, 3, 6, 1, 0
+ pause 5
+ sprite gBattleAnimSpriteTemplate_83D7114, 130, 3, 1, 1, 0
+ pause 5
+ sprite gBattleAnimSpriteTemplate_83D7114, 130, 3, 2, 1, 0
+ pause 5
+ sprite gBattleAnimSpriteTemplate_83D7114, 130, 3, 3, 1, 0
+ pause 4
+ sprite gBattleAnimSpriteTemplate_83D7114, 130, 3, 2, 1, 0
+ pause 4
+ sprite gBattleAnimSpriteTemplate_83D7114, 130, 3, 5, 1, 0
+ pause 4
+ sprite gBattleAnimSpriteTemplate_83D7114, 130, 3, 6, 1, 0
+ pause 4
+ sprite gBattleAnimSpriteTemplate_83D7114, 130, 3, 2, 1, 0
+ pause 4
+ sprite gBattleAnimSpriteTemplate_83D7114, 130, 3, 2, 1, 0
+ pause 4
+ sprite gBattleAnimSpriteTemplate_83D7114, 130, 3, 1, 1, 0
+ pause 4
+ sprite gBattleAnimSpriteTemplate_83D7114, 130, 3, 5, 1, 0
+ pause 4
+ wait
+ createtask sub_80CEAD8, 2
+ sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 5, 1, 4, 4, 0, 13298
+ wait
+ end
+
+Move_TICKLE: @ 81CD33C
+ loadsprite 10218
+ sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 5, 2, 0, 0, 16, 0
+ wait
+ sprite gBattleAnimSpriteTemplate_83D7B94, 0, 2, -16, -8
+ sprite gBattleAnimSpriteTemplate_83D7B94, 0, 2, 16, -8
+ panse_19 SE_W197, 192
+ wait
+ sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 5, 2, 0, 16, 0, 0
+ wait
+ pause 20
+ createtask sub_80A8B88, 3, 5, 0, 6, 1280, 3, 0
+ pause 12
+ createtask sub_812E568, 3, 3, 1, 6, 2
+ panse_1C SE_W039, 63, 8, 8
+ wait
+ end
+
+Move_WATER_SPOUT: @ 81CD3A8
+ loadsprite 10268
+ loadsprite 10148
+ monbg 3
+ setalpha 12, 8
+ createtask sub_80D40F4, 5
+ panse_19 SE_W029, 192
+ pause 44
+ panse_19 SE_W291, 192
+ wait
+ pause 16
+ createtask sub_80D45D8, 5
+ panse_19 SE_W057, 63
+ clearmonbg 3
+ blendoff
+ end
+
+Move_SHADOW_PUNCH: @ 81CD3D6
+ loadsprite 10135
+ loadsprite 10143
+ fadetobg 2
+ waitbgfadein
+ monbg 2
+ setalpha 9, 8
+ createtask sub_807A69C, 2, 2, 0, 13
+ panse_19 SE_W026, 192
+ pause 6
+ sprite gBattleAnimSpriteTemplate_83DB4A8, 131, 4, 0, 0, 1, 1
+ sprite gBattleAnimSpriteTemplate_83D9FA8, 132, 5, 0, 0, 8, 1, 0
+ panse_19 SE_W004, 63
+ createtask sub_80A7E7C, 2, 5, 1, 3, 0, 6, 1
+ wait
+ clearmonbg 2
+ blendoff
+ restorebg
+ waitbgfadein
+ end
+
+Move_EXTRASENSORY: @ 81CD431
+ call Unknown_81D61E7
+ monbg 3
+ setalpha 12, 8
+ createtask sub_8079790, 5, 5, 0, 891, 12, 1, 1
+ createtask sub_80DC2D4, 5, 1, 0
+ panse_19 SE_W020, 63
+ wait
+ createtask sub_8079790, 5, 5, 0, 891, 12, 1, 1
+ createtask sub_80DC2D4, 5, 1, 1
+ panse_19 SE_W020, 63
+ wait
+ createtask sub_80DC4F4, 5, 1, 0
+ createtask sub_80DC2D4, 5, 1, 2
+ panse_19 SE_W043, 192
+ wait
+ blendoff
+ clearmonbg 3
+ call Unknown_81D61F3
+ end
+
+Move_AERIAL_ACE: @ 81CD499
+ loadsprite 10138
+ monbg 1
+ setalpha 12, 8
+ createtask sub_80A8500, 2, 5, 0, 24, 6, 1, 5
+ createtask sub_80E2DD8, 2, 4, 0, 4, 7, 3
+ sprite gBattleAnimSpriteTemplate_83D6B28, 2, 3, 40, -32, 0
+ panse_19 SE_W013B, 192
+ pause 5
+ createtask sub_80A7E7C, 2, 5, 1, 0, 3, 10, 1
+ sprite gBattleAnimSpriteTemplate_83DB3DC, 2, 7, 31, 3, 1, 0, 10, 0, 0
+ panse_19 SE_W013, 63
+ wait
+ clearmonbg 1
+ blendoff
+ end
+
+Move_IRON_DEFENSE: @ 81CD503
+ panse_1C SE_REAPOKE, 192, 28, 2
+ createtask sub_80E0A4C, 5, 3, 0, 0, 0
+ sprite gBattleAnimSpriteTemplate_83DB3DC, 2, 7, 1, 8, 2, -1, 14, -1, 0
+ wait
+ end
+
+Move_BLOCK: @ 81CD52D
+ loadsprite 10250
+ sprite gBattleAnimSpriteTemplate_8402A6C, 194
+ panse_19 SE_W207, 63
+ end
+
+Move_HOWL: @ 81CD53C
+ loadsprite 10053
+ createtask sub_812F724, 2, 1, 0
+ pause 12
+ call _81CE35E
+ createtask sub_812B18C, 2, 2, 0, 3
+ wait
+ pause 30
+ end
+
+Move_BULK_UP: @ 81CD55E
+ loadsprite 10086
+ createtask sub_80D08C8, 2
+ panse_19 SE_W207, 192
+ wait
+ sprite gBattleAnimSpriteTemplate_83D7764, 2
+ panse_1C SE_W207, 192, 4, 2
+ wait
+ end
+
+Move_COVET: @ 81CD57C
+ loadsprite 10210
+ loadsprite 10224
+ createtask sub_812E568, 5, 3, 0, 2, 0
+ sprite gBattleAnimSpriteTemplate_83D7A80, 3, 2, 0, 20
+ panse_19 SE_W204, 192
+ pause 15
+ sprite gBattleAnimSpriteTemplate_83D7A80, 3, 2, -20, 20
+ panse_19 SE_W204, 192
+ pause 15
+ sprite gBattleAnimSpriteTemplate_83D7A80, 3, 2, 20, 20
+ panse_19 SE_W204, 192
+ wait
+ createtask sub_80A7FA0, 2, 5, 1, 2, 0, 8, 1
+ panse_1C SE_W146, 63, 4, 3
+ end
+
+Move_VOLT_TACKLE: @ 81CD5D9
+ loadsprite 10001
+ loadsprite 10212
+ loadsprite 10213
+ monbg 0
+ setalpha 12, 8
+ createtask sub_80E2A38, 10, 5, 1, 0, 0, 8, 0
+ wait
+ sprite gBattleAnimSpriteTemplate_83D9AB4, 1
+ panse_19 SE_W268, 192
+ wait
+ clearmonbg 0
+ blendoff
+ pause 8
+ createtask sub_80D700C, 5, 1, 0
+ panse_19 SE_W085, 192
+ wait
+ createtask sub_80D700C, 5, 1, 1
+ panse_19 SE_W085, 63
+ wait
+ createtask sub_80D700C, 5, 1, 2
+ panse_19 SE_W085, 192
+ wait
+ createtask sub_80D700C, 5, 1, 3
+ panse_19 SE_W085, 63
+ wait
+ createtask sub_80D700C, 5, 1, 4
+ panse_19 SE_W085, 192
+ pause 8
+ createtask sub_80A7FA0, 2, 5, 1, 10, 0, 18, 1
+ panse_19 SE_W120, 63
+ sprite gBattleAnimSpriteTemplate_83D9A9C, 2, 3, 1, 16, 16
+ pause 2
+ sprite gBattleAnimSpriteTemplate_83D9A9C, 2, 3, 1, -16, -16
+ pause 8
+ createtask sub_80D6E9C, 5
+ wait
+ createtask sub_80A7FA0, 2, 5, 0, 3, 0, 9, 1
+ panse_19 SE_W085B, 192
+ sprite gBattleAnimSpriteTemplate_83D9A9C, 2, 3, 0, 16, 16
+ pause 2
+ sprite gBattleAnimSpriteTemplate_83D9A9C, 2, 3, 0, -16, -16
+ wait
+ createtask sub_80E2A38, 10, 5, 1, 0, 8, 0, 0
+ wait
+ end
+
+Move_WATER_SPORT: @ 81CD6D1
+ loadsprite 10268
+ createtask sub_80D48F4, 5
+ pause 8
+ panse_19 SE_W057, 192
+ pause 44
+ panse_19 SE_W057, 192
+ pause 44
+ panse_19 SE_W057, 192
+ pause 44
+ panse_1B SE_W057, 192, 63, 2, 0
+ end
+
+Move_CALM_MIND: @ 81CD6F7
+ loadsprite 10203
+ monbg 2
+ createtask sub_80E2A7C, 5, 5, 0, 0, 0, 16, 0
+ wait
+ createtask sub_80E3BDC, 5, 1, 1
+ wait
+ sprite gBattleAnimSpriteTemplate_83D795C, 40, 4, 0, 0, 0, 0
+ panse_19 SE_W048, 192
+ pause 14
+ sprite gBattleAnimSpriteTemplate_83D795C, 40, 4, 0, 0, 0, 0
+ panse_19 SE_W048, 192
+ pause 14
+ sprite gBattleAnimSpriteTemplate_83D795C, 40, 4, 0, 0, 0, 0
+ panse_19 SE_W048, 192
+ wait
+ createtask sub_80E3BDC, 5, 1, 0
+ wait
+ createtask sub_80E2A7C, 5, 5, 0, 0, 16, 0, 0
+ wait
+ clearmonbg 2
+ end
+
+Move_LEAF_BLADE: @ 81CD775
+ loadsprite 10063
+ loadsprite 10285
+ createtask sub_80CBDF4, 5
+ pause 2
+ createtask sub_80A7FA0, 2, 5, 1, 2, 0, 8, 1
+ panse_19 SE_W015, 63
+ pause 50
+ createtask sub_80A7FA0, 2, 5, 1, 2, 0, 8, 1
+ panse_19 SE_W015, 63
+ pause 50
+ createtask sub_80A7FA0, 2, 5, 1, 2, 0, 8, 1
+ panse_19 SE_W015, 63
+ wait
+ monbg 1
+ setalpha 12, 8
+ pause 12
+ createtask sub_80A7FA0, 2, 5, 1, 8, 0, 18, 1
+ sprite gBattleAnimSpriteTemplate_83DB520, 130, 4, 0, 0, 1, 36
+ panse_19 SE_W043, 63
+ wait
+ clearmonbg 1
+ blendoff
+ end
+
+Move_DRAGON_DANCE: @ 81CD7F8
+ loadsprite 10249
+ monbg 0
+ monbgprio_28 0
+ pause 1
+ createtask sub_80DF924, 5
+ panse_19 SE_W100, 192
+ pause 8
+ createtask sub_80798AC, 5, 5, 10249, 19456, 14, 0, 3
+ sprite gBattleAnimSpriteTemplate_83DB0E8, 2, 1, 0
+ sprite gBattleAnimSpriteTemplate_83DB0E8, 2, 1, 43
+ sprite gBattleAnimSpriteTemplate_83DB0E8, 2, 1, 85
+ sprite gBattleAnimSpriteTemplate_83DB0E8, 2, 1, 128
+ sprite gBattleAnimSpriteTemplate_83DB0E8, 2, 1, 170
+ sprite gBattleAnimSpriteTemplate_83DB0E8, 2, 1, 213
+ pause 30
+ panse_19 SE_W100, 192
+ pause 30
+ panse_19 SE_W100, 192
+ wait
+ clearmonbg 0
+ pause 1
+ end
+
+Move_SHOCK_WAVE: @ 81CD867
+ loadsprite 10211
+ loadsprite 10212
+ loadsprite 10001
+ loadsprite 10037
+ monbg 0
+ setalpha 12, 8
+ sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 5, 1, 2, 0, 4, 0
+ wait
+ createtask sub_80D6B3C, 2, 4, 0, 20, 0, 2
+ panse_19 SE_W268, 192
+ pause 12
+ sprite gBattleAnimSpriteTemplate_83D9B28, 2
+ pause 30
+ createtask sub_80D72DC, 5
+ pause 12
+ wait
+ createtask sub_80D759C, 5
+ panse_19 SE_W161B, 63
+ wait
+ createtask sub_80A7E7C, 2, 5, 1, 0, 6, 18, 1
+ createtask sub_80E2A38, 5, 5, 1, 3, 16, 0, 32767
+ createtask sub_80E2A38, 5, 5, 4, 0, 16, 16, 0
+ pause 4
+ createtask sub_80E2A38, 5, 5, 4, 0, 0, 0, 0
+ wait
+ clearmonbg 0
+ blendoff
+ end
+
+Move_HARDEN: @ 81CD909
+ panse_1C SE_W231, 192, 28, 2
+ createtask sub_80E0A4C, 5, 3, 0, 0, 0
+ wait
+ end
+
+Move_BELLY_DRUM: @ 81CD91E
+ loadsprite 10072
+ loadsprite 10193
+ createtask sub_80CEA20, 2
+ wait
+ call _81CD9EB
+ sprite gBattleAnimSpriteTemplate_83D71A8, 2, 4, 0, 0, 0, 0
+ panse_19 SE_W187, 192
+ pause 15
+ call _81CD9D0
+ sprite gBattleAnimSpriteTemplate_83D71A8, 2, 4, 1, 1, 1, 0
+ panse_19 SE_W187, 192
+ pause 15
+ call _81CD9EB
+ sprite gBattleAnimSpriteTemplate_83D71A8, 2, 4, 0, 3, 3, 128
+ panse_19 SE_W187, 192
+ pause 7
+ call _81CD9D0
+ sprite gBattleAnimSpriteTemplate_83D71A8, 2, 4, 1, 2, 0, 128
+ panse_19 SE_W187, 192
+ pause 7
+ call _81CD9EB
+ sprite gBattleAnimSpriteTemplate_83D71A8, 2, 4, 0, 1, 1, 0
+ panse_19 SE_W187, 192
+ pause 7
+ call _81CD9D0
+ sprite gBattleAnimSpriteTemplate_83D71A8, 2, 4, 1, 0, 3, 0
+ panse_19 SE_W187, 192
+ wait
+ createtask sub_80CEAD8, 2
+ wait
+ end
+_81CD9D0:
+ sprite gBattleAnimSpriteTemplate_83D7174, 3, 1, 0
+ createtask sub_80A7E7C, 2, 5, 0, 0, 8, 2, 1
+ ret
+_81CD9EB:
+ sprite gBattleAnimSpriteTemplate_83D7174, 3, 1, 1
+ createtask sub_80A7E7C, 2, 5, 0, 0, 8, 2, 1
+ ret
+
+Move_MIND_READER: @ 81CDA06
+ loadsprite 10189
+ loadsprite 10190
+ loadsprite 10191
+ monbg 4
+ panse_19 SE_W109, 63
+ sprite gBattleAnimSpriteTemplate_84021DC, 5, 4, 0, 0, 1, 0
+ sprite gBattleAnimSpriteTemplate_84021F4, 5
+ pause 40
+ panse_19 SE_W043, 63
+ createtask sub_80E1F8C, 2, 6, 1, 1, 2, 0, 10, 0
+ call _81CDA4D
+ wait
+ clearmonbg 4
+ end
+_81CDA4D:
+ sprite gBattleAnimSpriteTemplate_840220C, 4, 3, 70, 0, 6
+ sprite gBattleAnimSpriteTemplate_840220C, 4, 3, 40, 40, 6
+ sprite gBattleAnimSpriteTemplate_840220C, 4, 3, 10, -60, 6
+ sprite gBattleAnimSpriteTemplate_840220C, 4, 3, -50, -40, 6
+ sprite gBattleAnimSpriteTemplate_840220C, 4, 3, -40, 40, 6
+ sprite gBattleAnimSpriteTemplate_840220C, 4, 3, 50, -50, 6
+ pause 2
+ sprite gBattleAnimSpriteTemplate_840220C, 4, 3, 50, -30, 6
+ sprite gBattleAnimSpriteTemplate_840220C, 4, 3, 60, 10, 6
+ sprite gBattleAnimSpriteTemplate_840220C, 4, 3, 0, 60, 6
+ sprite gBattleAnimSpriteTemplate_840220C, 4, 3, 0, -40, 6
+ sprite gBattleAnimSpriteTemplate_840220C, 4, 3, -60, 20, 6
+ sprite gBattleAnimSpriteTemplate_840220C, 4, 3, -60, -30, 6
+ pause 2
+ sprite gBattleAnimSpriteTemplate_840220C, 4, 3, -50, 50, 6
+ sprite gBattleAnimSpriteTemplate_840220C, 4, 3, -60, 20, 6
+ sprite gBattleAnimSpriteTemplate_840220C, 4, 3, -40, -40, 6
+ sprite gBattleAnimSpriteTemplate_840220C, 4, 3, 20, -60, 6
+ sprite gBattleAnimSpriteTemplate_840220C, 4, 3, 50, -50, 6
+ sprite gBattleAnimSpriteTemplate_840220C, 4, 3, 35, 40, 6
+ pause 2
+ ret
+
+Move_ICE_PUNCH: @ 81CDB3E
+ monbg 3
+ setalpha 12, 8
+ loadsprite 10141
+ loadsprite 10135
+ loadsprite 10143
+ sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 5, 1, 1, 0, 7, 0
+ createtask sub_80E2A38, 10, 5, 4, 2, 0, 9, 32588
+ pause 20
+ panse_19 SE_W081, 63
+ sprite gBattleAnimSpriteTemplate_83D9BF8, 2, 1, 0
+ sprite gBattleAnimSpriteTemplate_83D9BF8, 2, 1, 64
+ sprite gBattleAnimSpriteTemplate_83D9BF8, 2, 1, 128
+ sprite gBattleAnimSpriteTemplate_83D9BF8, 2, 1, 192
+ pause 5
+ sprite gBattleAnimSpriteTemplate_83D9BE0, 2, 1, 32
+ sprite gBattleAnimSpriteTemplate_83D9BE0, 2, 1, 96
+ sprite gBattleAnimSpriteTemplate_83D9BE0, 2, 1, 160
+ sprite gBattleAnimSpriteTemplate_83D9BE0, 2, 1, 224
+ pause 17
+ sprite gBattleAnimSpriteTemplate_83D9FA8, 4, 5, 0, -10, 8, 1, 0
+ sprite gBattleAnimSpriteTemplate_83DB4A8, 3, 4, 0, -10, 1, 1
+ panse_19 SE_W004, 63
+ pause 2
+ createtask sub_80A7E7C, 5, 5, 1, 0, 5, 3, 1
+ wait
+ pause 15
+ call Unknown_81D5C36
+ pause 5
+ createtask sub_80E2A38, 10, 5, 4, 2, 9, 0, 32588
+ wait
+ sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 5, 1, 0, 7, 0, 0
+ wait
+ clearmonbg 3
+ blendoff
+ end
+
+Move_REST: @ 81CDC29
+ panse_19 SE_W173, 192
+ loadsprite 10228
+ sprite gBattleAnimSpriteTemplate_83D6D94, 2, 5, 4, -10, 16, 0, 0
+ pause 20
+ sprite gBattleAnimSpriteTemplate_83D6D94, 2, 5, 4, -10, 16, 0, 0
+ pause 20
+ sprite gBattleAnimSpriteTemplate_83D6D94, 2, 5, 4, -10, 16, 0, 0
+ wait
+ end
+
+Move_CONFUSION: @ 81CDC69
+ monbg 3
+ call Unknown_81D61E7
+ setalpha 8, 8
+ createtask sub_80A7FA0, 2, 5, 0, 1, 0, 10, 1
+ createtask sub_80E1F8C, 2, 6, 2, 0, 2, 0, 8, 32767
+ wait
+ panse_19 SE_W048, 63
+ createtask sub_80A7E7C, 2, 5, 1, 3, 0, 15, 1
+ createtask sub_80A8D34, 5, 5, -4, -4, 15, 1, 1
+ wait
+ clearmonbg 3
+ blendoff
+ pause 1
+ call Unknown_81D61F3
+ end
+
+Move_PSYCHIC: @ 81CDCCA
+ monbg 3
+ call Unknown_81D61E7
+ setalpha 8, 8
+ createtask sub_80A7FA0, 2, 5, 0, 1, 0, 10, 1
+ createtask sub_80E1F8C, 2, 6, 2, 0, 2, 0, 8, 767
+ wait
+ panse_1C SE_W048, 63, 10, 3
+ createtask sub_80A7E7C, 2, 5, 1, 5, 0, 15, 1
+ createtask sub_80A8D34, 5, 5, -6, -6, 15, 1, 1
+ wait
+ clearmonbg 3
+ blendoff
+ pause 1
+ call Unknown_81D61F3
+ end
+
+Move_FUTURE_SIGHT: @ 81CDD2D
+ jump _81CDD3B
+_81CDD32:
+ wait
+ pause 1
+ call Unknown_81D61F3
+ end
+_81CDD3B:
+ monbg 2
+ panse_19 SE_W060, 192
+ call Unknown_81D61E7
+ setalpha 8, 8
+ panse_19 SE_W048, 192
+ createtask sub_80E1F8C, 2, 6, 2, 0, 2, 0, 8, 32767
+ createtask sub_80A8D34, 5, 5, -4, -4, 15, 0, 1
+ wait
+ clearmonbg 2
+ blendoff
+ jump _81CDD32
+
+Unknown_81CDD7A: @ 81CDD7A
+ monbg 3
+ panse_19 SE_W060, 192
+ call Unknown_81D61E7
+ setalpha 8, 8
+ panse_19 SE_W048, 63
+ panse_1D SE_W048, 63, 8
+ createtask sub_80A7E7C, 2, 5, 1, 4, 0, 15, 1
+ createtask sub_80A8D34, 5, 5, -5, -5, 15, 1, 1
+ wait
+ createtask sub_80A7E7C, 2, 5, 1, 4, 0, 24, 1
+ wait
+ clearmonbg 3
+ blendoff
+ jump _81CDD32
+
+Move_THUNDER: @ 81CDDCE
+ loadsprite 10037
+ fadetobg 11
+ waitbgfadeout
+ createtask sub_80E3A58, 5, 4, -256, 0, 1, -1
+ waitbgfadein
+ sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 5, 1, 2, 0, 16, 0
+ pause 16
+ createtask sub_80E2324, 2, 3, 257, 257, 257
+ panse_19 SE_W086, 63
+ pause 1
+ sprite gBattleAnimSpriteTemplate_83D97D0, 130, 2, 16, -36
+ pause 1
+ sprite gBattleAnimSpriteTemplate_83D97D0, 130, 2, 16, -20
+ pause 1
+ sprite gBattleAnimSpriteTemplate_83D97D0, 130, 2, 16, 12
+ pause 20
+ sprite gBattleAnimSpriteTemplate_83D97D0, 134, 2, -16, -32
+ panse_19 SE_W086, 63
+ pause 1
+ sprite gBattleAnimSpriteTemplate_83D97D0, 134, 2, -16, -16
+ pause 1
+ sprite gBattleAnimSpriteTemplate_83D97D0, 134, 2, -16, 16
+ panse_19 SE_W086, 63
+ pause 5
+ createtask sub_80E2324, 2, 3, 257, 257, 257
+ pause 1
+ sprite gBattleAnimSpriteTemplate_83D97D0, 130, 2, 24, -32
+ pause 1
+ sprite gBattleAnimSpriteTemplate_83D97D0, 130, 2, 24, -16
+ pause 1
+ sprite gBattleAnimSpriteTemplate_83D97D0, 130, 2, 24, 16
+ pause 30
+ createtask sub_80E2324, 2, 3, 257, 257, 257
+ pause 5
+ createtask sub_80E2324, 2, 3, 257, 257, 257
+ pause 1
+ sprite gBattleAnimSpriteTemplate_83D97D0, 130, 2, 0, -32
+ panse_19 SE_W161B, 63
+ pause 1
+ sprite gBattleAnimSpriteTemplate_83D97D0, 130, 2, 0, -16
+ pause 1
+ sprite gBattleAnimSpriteTemplate_83D97D0, 130, 2, 0, 16
+ pause 10
+ createtask sub_80E2324, 2, 3, 257, 257, 257
+ pause 1
+ createtask sub_80D60B4, 2, 4, 30, 3, 1, 0
+ pause 2
+ createtask sub_80E2324, 2, 3, 257, 257, 257
+ pause 1
+ sprite gBattleAnimSpriteTemplate_83DB3C4, 130, 5, 1, 2, 16, 0, 0
+ wait
+ restorebg
+ waitbgfadeout
+ setvar 7, -1
+ waitbgfadein
+ end
+
+Move_THUNDER_PUNCH: @ 81CDF28
+ loadsprite 10135
+ loadsprite 10143
+ loadsprite 10037
+ monbg 1
+ setalpha 12, 8
+ sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 5, 1, 2, 0, 16, 0
+ wait
+ panse_19 SE_W004, 63
+ sprite gBattleAnimSpriteTemplate_83D9FA8, 132, 5, 0, 0, 8, 1, 0
+ sprite gBattleAnimSpriteTemplate_83DB4A8, 131, 4, 0, 0, 1, 1
+ pause 1
+ createtask sub_80E2324, 2, 3, 257, 257, 257
+ pause 1
+ sprite gBattleAnimSpriteTemplate_83D97D0, 130, 2, 0, -48
+ pause 1
+ sprite gBattleAnimSpriteTemplate_83D97D0, 2, 2, 0, -16
+ pause 1
+ sprite gBattleAnimSpriteTemplate_83D97D0, 2, 2, 0, 16
+ pause 1
+ panse_19 SE_W161B, 63
+ createtask sub_80E2324, 2, 3, 257, 257, 257
+ pause 2
+ createtask sub_80A7E7C, 2, 5, 1, 0, 3, 15, 1
+ sprite gBattleAnimSpriteTemplate_83DB4A8, 3, 4, 0, 0, 1, 2
+ pause 1
+ sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 5, 1, 2, 16, 0, 0
+ pause 20
+ wait
+ clearmonbg 1
+ blendoff
+ end
+
+Move_SACRED_FIRE: @ 81CDFF1
+ loadsprite 10033
+ loadsprite 10035
+ panse_1C SE_W221, 192, 7, 5
+ sprite gBattleAnimSpriteTemplate_83D9538, 2, 6, -32, 0, 50, 5, -2, 0
+ pause 1
+ sprite gBattleAnimSpriteTemplate_83D9538, 66, 6, -20, -10, 50, 5, -1, -1
+ pause 1
+ sprite gBattleAnimSpriteTemplate_83D9538, 66, 6, 0, -16, 50, 5, 0, -1
+ pause 1
+ sprite gBattleAnimSpriteTemplate_83D9538, 66, 6, 20, -10, 50, 5, 1, -1
+ pause 1
+ sprite gBattleAnimSpriteTemplate_83D9538, 2, 6, 32, 0, 50, 5, 2, 0
+ pause 1
+ sprite gBattleAnimSpriteTemplate_83D9538, 2, 6, 20, 10, 50, 5, 1, 1
+ pause 1
+ createtask sub_80E2324, 2, 3, 257, 257, 257
+ pause 1
+ sprite gBattleAnimSpriteTemplate_83D9538, 2, 6, 0, 16, 50, 5, 0, 1
+ pause 1
+ sprite gBattleAnimSpriteTemplate_83D9538, 2, 6, -20, 10, 50, 5, -1, 1
+ createtask sub_80E2324, 2, 3, 257, 257, 257
+ pause 1
+ wait
+ panse_19 SE_W221B, 63
+ sprite gBattleAnimSpriteTemplate_83D9508, 130, 6, -16, 0, 70, 16, 0, 1
+ pause 10
+ panse_19 SE_W221B, 63
+ sprite gBattleAnimSpriteTemplate_83D9508, 130, 6, 0, 0, 70, 16, 0, 1
+ pause 10
+ panse_19 SE_W221B, 63
+ sprite gBattleAnimSpriteTemplate_83D9508, 130, 6, 16, 0, 80, 16, 0, 1
+ pause 1
+ createtask sub_80E2324, 2, 3, 257, 257, 257
+ pause 1
+ wait
+ createtask sub_80E2324, 2, 3, 257, 257, 257
+ pause 1
+ panse_19 SE_W172B, 63
+ sprite gBattleAnimSpriteTemplate_83D9520, 130, 6, 0, 0, 30, 30, -1, 0
+ pause 1
+ sprite gBattleAnimSpriteTemplate_83D9520, 130, 6, 0, 0, 30, 30, 0, 1
+ pause 1
+ sprite gBattleAnimSpriteTemplate_83D9520, 130, 6, 0, 0, 30, 30, -1, -1
+ pause 1
+ sprite gBattleAnimSpriteTemplate_83D9520, 130, 6, 0, 0, 30, 30, 2, 1
+ pause 1
+ sprite gBattleAnimSpriteTemplate_83D9520, 130, 6, 0, 0, 30, 30, 1, -1
+ pause 1
+ sprite gBattleAnimSpriteTemplate_83D9520, 130, 6, 0, 0, 30, 30, -1, 1
+ pause 1
+ sprite gBattleAnimSpriteTemplate_83D9520, 130, 6, 0, 0, 30, 30, 1, -2
+ pause 1
+ sprite gBattleAnimSpriteTemplate_83D9520, 130, 6, 0, 0, 30, 30, 3, 1
+ wait
+ end
+
+Move_SCRATCH: @ 81CE1D8
+ loadsprite 10137
+ monbg 1
+ setalpha 12, 8
+ panse_19 SE_W010, 63
+ sprite gBattleAnimSpriteTemplate_8402180, 2, 4, 0, 0, 1, 0
+ createtask sub_80A7E7C, 2, 5, 1, 3, 0, 6, 1
+ wait
+ clearmonbg 1
+ blendoff
+ wait
+ end
+
+Move_DRAGON_BREATH: @ 81CE20A
+ loadsprite 10029
+ monbg 3
+ monbgprio_28 1
+ panse_1C SE_W172, 192, 7, 7
+ sprite gBattleAnimSpriteTemplate_83DB044, 130, 5, 0, 0, 0, 0, 20
+ pause 2
+ sprite gBattleAnimSpriteTemplate_83DB044, 130, 5, 0, 0, 0, 0, 20
+ pause 2
+ createtask sub_80E2A38, 10, 5, 4, 1, 0, 9, 31
+ sprite gBattleAnimSpriteTemplate_83DB044, 130, 5, 0, 0, 0, 0, 20
+ pause 2
+ createtask sub_80A7FA0, 2, 5, 1, 2, 0, 21, 1
+ sprite gBattleAnimSpriteTemplate_83DB044, 130, 5, 0, 0, 0, 0, 20
+ pause 2
+ sprite gBattleAnimSpriteTemplate_83DB044, 130, 5, 0, 0, 0, 0, 20
+ pause 2
+ sprite gBattleAnimSpriteTemplate_83DB044, 130, 5, 0, 0, 0, 0, 20
+ pause 2
+ sprite gBattleAnimSpriteTemplate_83DB044, 130, 5, 0, 0, 0, 0, 20
+ pause 2
+ sprite gBattleAnimSpriteTemplate_83DB044, 130, 5, 0, 0, 0, 0, 20
+ pause 2
+ sprite gBattleAnimSpriteTemplate_83DB044, 130, 5, 0, 0, 0, 0, 20
+ pause 2
+ sprite gBattleAnimSpriteTemplate_83DB044, 130, 5, 0, 0, 0, 0, 20
+ pause 2
+ sprite gBattleAnimSpriteTemplate_83DB044, 130, 5, 0, 0, 0, 0, 20
+ wait
+ createtask sub_80E2A38, 10, 5, 4, 1, 9, 0, 31
+ wait
+ clearmonbg 3
+ end
+
+Move_ROAR: @ 81CE31E
+ loadsprite 10053
+ monbg 0
+ monbgprio_28 0
+ setalpha 8, 8
+ createtask sub_812B18C, 2, 2, 0, 2
+ createtask sub_80A8D34, 5, 5, -5, -5, 10, 0, 1
+ call _81CE35E
+ pause 20
+ createtask sub_80A8A80, 5, 2, 1, 2
+ wait
+ clearmonbg 0
+ blendoff
+ wait
+ pause 20
+ end
+_81CE35E:
+ sprite gBattleAnimSpriteTemplate_8402934, 2, 3, 24, -8, 0
+ sprite gBattleAnimSpriteTemplate_8402934, 2, 3, 24, 0, 2
+ sprite gBattleAnimSpriteTemplate_8402934, 2, 3, 24, 8, 1
+ pause 15
+ sprite gBattleAnimSpriteTemplate_8402934, 2, 3, 24, -8, 0
+ sprite gBattleAnimSpriteTemplate_8402934, 2, 3, 24, 0, 2
+ sprite gBattleAnimSpriteTemplate_8402934, 2, 3, 24, 8, 1
+ ret
+
+Move_GROWL: @ 81CE3AF
+ loadsprite 10053
+ createtask sub_812B18C, 2, 2, 0, 255
+ call _81CE35E
+ pause 10
+ createtask sub_80A7FA0, 2, 5, 1, 1, 0, 9, 1
+ createtask sub_80A7FA0, 2, 5, 3, 1, 0, 9, 1
+ wait
+ pause 20
+ end
+
+Move_SNORE: @ 81CE3EA
+ loadsprite 10197
+ monbg 2
+ setalpha 8, 8
+ call _81CE403
+ pause 30
+ call _81CE403
+ wait
+ clearmonbg 2
+ blendoff
+ end
+_81CE403:
+ panse_19 SE_W173, 192
+ createtask sub_80A8D34, 5, 5, -7, -7, 7, 0, 1
+ createtask sub_80A7FA0, 2, 5, 1, 4, 0, 7, 1
+ sprite gBattleAnimSpriteTemplate_83DB428, 2, 5, 6, 1, 14, 0, 0
+ sprite gBattleAnimSpriteTemplate_83D77F8, 2, 7, 0, 0, -42, -38, 24, 0, 0
+ sprite gBattleAnimSpriteTemplate_83D77F8, 2, 7, 0, 0, 0, -42, 24, 0, 0
+ sprite gBattleAnimSpriteTemplate_83D77F8, 2, 7, 0, 0, 42, -38, 24, 0, 0
+ ret
+
+Move_LIGHT_SCREEN: @ 81CE47A
+ loadsprite 10070
+ loadsprite 10166
+ setalpha 0, 16
+ panse_1D SE_W115, 192, 15
+ sprite gBattleAnimSpriteTemplate_83DA6A8, 1, 3, 40, 0, 10166
+ pause 10
+ call _81CE4A1
+ wait
+ pause 1
+ blendoff
+ end
+_81CE4A1:
+ sprite gBattleAnimSpriteTemplate_83DA76C, 2, 4, 23, 0, 0, 1
+ pause 6
+ sprite gBattleAnimSpriteTemplate_83DA76C, 2, 4, 31, -8, 0, 1
+ pause 5
+ sprite gBattleAnimSpriteTemplate_83DA76C, 2, 4, 30, 20, 0, 1
+ pause 7
+ sprite gBattleAnimSpriteTemplate_83DA76C, 2, 4, 10, -15, 0, 1
+ pause 6
+ sprite gBattleAnimSpriteTemplate_83DA76C, 2, 4, 20, 10, 0, 1
+ pause 6
+ sprite gBattleAnimSpriteTemplate_83DA76C, 2, 4, 10, 18, 0, 1
+ ret
+
+Move_MIRROR_COAT: @ 81CE506
+ loadsprite 10070
+ loadsprite 10168
+ setalpha 0, 16
+ sprite gBattleAnimSpriteTemplate_83DA6D8, 1, 3, 40, 0, 10168
+ pause 10
+ panse_19 SE_W115, 192
+ call _81CE4A1
+ wait
+ pause 1
+ blendoff
+ end
+
+Move_REFLECT: @ 81CE52C
+ loadsprite 10071
+ loadsprite 10167
+ setalpha 0, 16
+ panse_1D SE_W115, 192, 15
+ sprite gBattleAnimSpriteTemplate_83DA6C0, 1, 3, 40, 0, 10167
+ pause 20
+ sprite gBattleAnimSpriteTemplate_83DA73C, 2, 4, 30, 0, 0, 1
+ pause 7
+ sprite gBattleAnimSpriteTemplate_83DA73C, 2, 4, 19, -12, 0, 1
+ pause 7
+ sprite gBattleAnimSpriteTemplate_83DA73C, 2, 4, 10, 20, 0, 1
+ wait
+ pause 1
+ blendoff
+ end
+
+Move_BARRIER: @ 81CE57F
+ loadsprite 10169
+ setalpha 0, 16
+ panse_1D SE_W112, 192, 15
+ sprite gBattleAnimSpriteTemplate_83DA6F0, 3, 3, 40, 0, 10169
+ wait
+ pause 1
+ blendoff
+ end
+
+Move_BUBBLE: @ 81CE59C
+ loadsprite 10146
+ loadsprite 10155
+ monbg 1
+ setalpha 12, 8
+ pause 1
+ sprite gBattleAnimSpriteTemplate_83D9178, 2, 7, 18, 0, 15, -15, 10, 128, 100
+ panse_19 SE_W145, 192
+ panse_1D SE_W145B, 63, 100
+ pause 6
+ sprite gBattleAnimSpriteTemplate_83D9178, 2, 7, 18, 0, 35, 37, 40, 128, 100
+ panse_19 SE_W145, 192
+ panse_1D SE_W145B, 63, 100
+ pause 6
+ sprite gBattleAnimSpriteTemplate_83D9178, 2, 7, 18, 0, 10, -37, 30, 128, 100
+ panse_19 SE_W145, 192
+ panse_1D SE_W145B, 63, 100
+ pause 6
+ sprite gBattleAnimSpriteTemplate_83D9178, 2, 7, 18, 0, 30, 10, 15, 128, 100
+ panse_19 SE_W145, 192
+ panse_1D SE_W145B, 63, 100
+ pause 6
+ sprite gBattleAnimSpriteTemplate_83D9178, 2, 7, 18, 0, 20, 33, 20, 128, 100
+ panse_19 SE_W145, 192
+ panse_1D SE_W145B, 63, 100
+ pause 6
+ sprite gBattleAnimSpriteTemplate_83D9178, 2, 7, 18, 0, 25, -30, 10, 128, 100
+ panse_19 SE_W145, 192
+ panse_1D SE_W145B, 63, 100
+ wait
+ call Unknown_81D6069
+ wait
+ clearmonbg 1
+ blendoff
+ end
+
+Move_SMOG: @ 81CE672
+ loadsprite 10172
+ monbg 3
+ monbgprio_29
+ setalpha 12, 8
+ panse_1C SE_W054, 63, 17, 10
+ call _81CE6D7
+ call _81CE6D7
+ call _81CE6D7
+ call _81CE6D7
+ call _81CE6D7
+ call _81CE6D7
+ call _81CE6D7
+ pause 120
+ panse_1C SE_W092, 63, 18, 2
+ createtask sub_80E1F8C, 2, 6, 4, 2, 2, 0, 12, 26650
+ pause 10
+ createtask sub_80A7FA0, 2, 5, 1, 2, 0, 15, 1
+ wait
+ clearmonbg 3
+ blendoff
+ end
+_81CE6D7:
+ sprite gBattleAnimSpriteTemplate_83D9D54, 2, 6, 0, -24, 48, 240, 1, 0
+ pause 7
+ ret
+
+Move_FAINT_ATTACK: @ 81CE6ED
+ loadsprite 10135
+ monbg 0
+ fadetobg 1
+ waitbgfadein
+ pause 0
+ panse_19 SE_W185, 192
+ createtask sub_80A8500, 2, 5, 0, 18, 6, 1, 3
+ createtask sub_80DFC24, 2, 1, 1
+ wait
+ clearmonbg 0
+ invisible 0
+ pause 1
+ createtask sub_80E4300, 2
+ monbg 1
+ setalpha 12, 8
+ pause 1
+ panse_19 SE_W233B, 63
+ sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 4, 0, 0, 1, 1
+ createtask sub_80A7FA0, 2, 5, 1, 2, 0, 9, 1
+ wait
+ clearmonbg 1
+ blendoff
+ pause 1
+ setvar 7, 4096
+ pause 32
+ createtask sub_80DFDC0, 2
+ monbg 0
+ createtask sub_80DFD24, 2, 1, 1
+ wait
+ clearmonbg 0
+ pause 1
+ restorebg
+ waitbgfadein
+ end
+
+Move_SAND_ATTACK: @ 81CE774
+ loadsprite 10074
+ monbg 2
+ monbgprio_28 0
+ setalpha 12, 8
+ panse_19 SE_W028, 192
+ sprite gBattleAnimSpriteTemplate_83C1FF8, 2, 5, 0, -10, 0, 0, 3
+ wait
+ sprite gBattleAnimSpriteTemplate_83C1FE0, 2, 3, 0, 0, 2
+ call _81CE7C4
+ call _81CE7C4
+ call _81CE7C4
+ call _81CE7C4
+ call _81CE7C4
+ call _81CE7C4
+ wait
+ clearmonbg 2
+ blendoff
+ end
+_81CE7C4:
+ sprite gBattleAnimSpriteTemplate_83DB2F8, 130, 5, 15, 15, 20, 0, 0
+ sprite gBattleAnimSpriteTemplate_83DB2F8, 130, 5, 15, 15, 20, 10, 10
+ sprite gBattleAnimSpriteTemplate_83DB2F8, 130, 5, 15, 15, 20, -10, -10
+ sprite gBattleAnimSpriteTemplate_83DB2F8, 130, 5, 15, 15, 20, 20, 5
+ sprite gBattleAnimSpriteTemplate_83DB2F8, 130, 5, 15, 15, 20, -20, -5
+ pause 2
+ ret
+
+Move_MUD_SLAP: @ 81CE81C
+ loadsprite 10074
+ panse_19 SE_W028, 192
+ sprite gBattleAnimSpriteTemplate_83C1FF8, 2, 5, 0, -10, 0, 0, 3
+ wait
+ sprite gBattleAnimSpriteTemplate_83C1FE0, 2, 3, 0, 0, 2
+ call _81CE862
+ call _81CE862
+ call _81CE862
+ call _81CE862
+ call _81CE862
+ call _81CE862
+ wait
+ end
+_81CE862:
+ sprite gBattleAnimSpriteTemplate_83DB31C, 130, 5, 15, 15, 20, 0, 0
+ sprite gBattleAnimSpriteTemplate_83DB31C, 130, 5, 15, 15, 20, 10, 5
+ sprite gBattleAnimSpriteTemplate_83DB31C, 130, 5, 15, 15, 20, -10, -5
+ sprite gBattleAnimSpriteTemplate_83DB31C, 130, 5, 15, 15, 20, 20, 10
+ sprite gBattleAnimSpriteTemplate_83DB31C, 130, 5, 15, 15, 20, -20, -10
+ pause 2
+ ret
+
+Move_DRAGON_RAGE: @ 81CE8BA
+ loadsprite 10029
+ loadsprite 10035
+ panse_19 SE_W082, 192
+ createtask sub_80A7E7C, 5, 5, 0, 0, 2, 40, 1
+ wait
+ sprite gBattleAnimSpriteTemplate_83C1FF8, 130, 5, 0, 15, 0, 0, 4
+ wait
+ sprite gBattleAnimSpriteTemplate_83DB0D0, 130, 5, 30, 15, 0, 10, 10
+ wait
+ panse_1C SE_W172B, 63, 11, 3
+ createtask sub_80A7E7C, 5, 5, 1, 0, 3, 25, 1
+ sprite gBattleAnimSpriteTemplate_83DB078, 194, 3, 1, 5, 0
+ pause 1
+ sprite gBattleAnimSpriteTemplate_83DB078, 194, 3, 1, -10, -15
+ pause 1
+ sprite gBattleAnimSpriteTemplate_83DB078, 130, 3, 1, 0, 25
+ pause 1
+ sprite gBattleAnimSpriteTemplate_83DB078, 194, 3, 1, 15, 5
+ pause 1
+ sprite gBattleAnimSpriteTemplate_83DB078, 194, 3, 1, -25, 0
+ pause 1
+ sprite gBattleAnimSpriteTemplate_83DB078, 130, 3, 1, 30, 30
+ pause 1
+ sprite gBattleAnimSpriteTemplate_83DB078, 130, 3, 1, -27, 25
+ pause 1
+ sprite gBattleAnimSpriteTemplate_83DB078, 194, 3, 1, 0, 8
+ wait
+ sprite gBattleAnimSpriteTemplate_83C1FE0, 194, 3, 0, 0, 4
+ wait
+ end
+
+Move_RAIN_DANCE: @ 81CE997
+ loadsprite 10115
+ panse_19 SE_W240, 192
+ createtask sub_80E2A38, 10, 5, 1921, 2, 0, 4, 0
+ wait
+ createtask sub_80D30F0, 2, 3, 0, 3, 120
+ createtask sub_80D30F0, 2, 3, 0, 3, 120
+ pause 120
+ pause 30
+ wait
+ createtask sub_80E2A38, 10, 5, 1921, 2, 4, 0, 0
+ wait
+ end
+
+Move_BITE: @ 81CE9E2
+ loadsprite 10139
+ loadsprite 10135
+ monbg 1
+ setalpha 12, 8
+ panse_19 SE_W044, 63
+ sprite gBattleAnimSpriteTemplate_83DB1D0, 2, 6, 0, -32, 0, 0, 819, 10
+ sprite gBattleAnimSpriteTemplate_83DB1D0, 2, 6, 0, 32, 4, 0, -819, 10
+ pause 10
+ sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 4, 0, 0, 1, 2
+ createtask sub_80A7E7C, 5, 5, 1, 0, 4, 7, 1
+ wait
+ clearmonbg 1
+ blendoff
+ pause 1
+ end
+
+Move_CRUNCH: @ 81CEA40
+ loadsprite 10139
+ loadsprite 10135
+ monbg 1
+ fadetobg 1
+ waitbgfadein
+ setalpha 12, 8
+ panse_19 SE_W044, 63
+ sprite gBattleAnimSpriteTemplate_83DB1D0, 2, 6, -32, -32, 1, 819, 819, 10
+ sprite gBattleAnimSpriteTemplate_83DB1D0, 2, 6, 32, 32, 5, -819, -819, 10
+ pause 10
+ sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 4, -8, 0, 1, 1
+ createtask sub_80A7E7C, 5, 5, 1, 0, 7, 5, 2
+ wait
+ panse_19 SE_W044, 63
+ sprite gBattleAnimSpriteTemplate_83DB1D0, 2, 6, 32, -32, 7, -819, 819, 10
+ sprite gBattleAnimSpriteTemplate_83DB1D0, 2, 6, -32, 32, 3, 819, -819, 10
+ pause 10
+ sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 4, 8, 0, 1, 1
+ createtask sub_80A7E7C, 5, 5, 1, 0, 8, 4, 2
+ wait
+ clearmonbg 1
+ blendoff
+ pause 1
+ restorebg
+ waitbgfadein
+ end
+
+Move_CLAMP: @ 81CEAF0
+ loadsprite 10145
+ loadsprite 10135
+ monbg 1
+ setalpha 12, 8
+ panse_19 SE_W011, 63
+ sprite gBattleAnimSpriteTemplate_83DB1E8, 2, 6, -32, 0, 2, 819, 0, 10
+ sprite gBattleAnimSpriteTemplate_83DB1E8, 2, 6, 32, 0, 6, -819, 0, 10
+ pause 10
+ sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 4, 0, 0, 1, 2
+ createtask sub_80A7E7C, 5, 5, 1, 3, 0, 5, 1
+ wait
+ clearmonbg 1
+ blendoff
+ wait
+ end
+
+Move_ICE_BEAM: @ 81CEB4D
+ monbg 1
+ monbgprio_28 1
+ setalpha 12, 8
+ loadsprite 10141
+ sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 5, 1, 1, 0, 7, 0
+ wait
+ createtask_1F sub_812B058, 7, 183, -64, 63, 4, 4, 0, 10
+ sprite gBattleAnimSpriteTemplate_83D9C3C, 2, 5, 20, 12, 0, 12, 20
+ sprite gBattleAnimSpriteTemplate_83D9C3C, 2, 5, 20, -12, 0, -12, 20
+ pause 1
+ call _81CEC4E
+ call _81CEC4E
+ call _81CEC4E
+ sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 5, 4, -31, 0, 7, 32384
+ createtask sub_80A7FA0, 2, 5, 1, 2, 0, 25, 1
+ call _81CEC4E
+ call _81CEC4E
+ call _81CEC4E
+ call _81CEC4E
+ call _81CEC4E
+ call _81CEC4E
+ call _81CEC4E
+ call _81CEC4E
+ sprite gBattleAnimSpriteTemplate_83D9C24, 2, 5, 20, 0, 0, 0, 11
+ pause 1
+ sprite gBattleAnimSpriteTemplate_83D9C24, 2, 5, 20, 0, 0, 0, 11
+ wait
+ pause 20
+ call Unknown_81D5C36
+ sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 5, 4, 5, 7, 0, 32384
+ wait
+ sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 5, 1, 0, 7, 0, 0
+ wait
+ clearmonbg 1
+ blendoff
+ end
+_81CEC4E:
+ sprite gBattleAnimSpriteTemplate_83D9C3C, 2, 5, 20, 12, 0, 12, 20
+ sprite gBattleAnimSpriteTemplate_83D9C3C, 2, 5, 20, -12, 0, -12, 20
+ sprite gBattleAnimSpriteTemplate_83D9C24, 2, 5, 20, 0, 0, 0, 11
+ pause 1
+ ret
+
+Move_WITHDRAW: @ 81CEC84
+ panse_19 SE_W029, 192
+ createtask sub_80CF4D8, 5
+ wait
+ end
+
+Move_AURORA_BEAM: @ 81CEC91
+ loadsprite 10140
+ fadetobg 20
+ waitbgfadein
+ panse_19 SE_W062, 192
+ setvar 7, 0
+ createtask sub_80D3490, 10, 1, 130
+ call _81CED18
+ createtask sub_80A7FA0, 5, 5, 1, 1, 0, 17, 1
+ call _81CED18
+ call _81CED18
+ call _81CED18
+ setvar 7, -1
+ createtask_1F sub_812B058, 7, 183, -64, 63, 3, 6, 0, 10
+ createtask sub_80A7FA0, 5, 5, 1, 2, 0, 40, 1
+ call _81CED18
+ call _81CED18
+ call _81CED18
+ call _81CED18
+ call _81CED18
+ call _81CED18
+ wait
+ restorebg
+ waitbgfadein
+ end
+_81CED18:
+ sprite gBattleAnimSpriteTemplate_83D91C4, 130, 5, 20, 0, 0, 0, 17
+ pause 1
+ sprite gBattleAnimSpriteTemplate_83D91C4, 130, 5, 20, 0, 0, 0, 17
+ pause 1
+ sprite gBattleAnimSpriteTemplate_83D91C4, 130, 5, 20, 0, 0, 0, 17
+ pause 1
+ sprite gBattleAnimSpriteTemplate_83D91C4, 130, 5, 20, 0, 0, 0, 17
+ pause 1
+ ret
+
+Move_SOLAR_BEAM: @ 81CED65
+ loadsprite 10147
+ ifelse _81CED73, _81CEE70
+_81CED71:
+ wait
+ end
+_81CED73:
+ monbg 2
+ setalpha 12, 8
+ createtask sub_80E1F8C, 2, 6, 2, 1, 4, 0, 11, 12287
+ panse_19 SE_W025, 192
+ call _81CED9D
+ wait
+ clearmonbg 2
+ blendoff
+ jump _81CED71
+_81CED9D:
+ sprite gBattleAnimSpriteTemplate_83D62EC, 2, 3, 40, 40, 16
+ pause 2
+ sprite gBattleAnimSpriteTemplate_83D62EC, 2, 3, -40, -40, 16
+ pause 2
+ sprite gBattleAnimSpriteTemplate_83D62EC, 2, 3, 0, 40, 16
+ pause 2
+ sprite gBattleAnimSpriteTemplate_83D62EC, 2, 3, 0, -40, 16
+ pause 2
+ sprite gBattleAnimSpriteTemplate_83D62EC, 2, 3, 40, -20, 16
+ pause 2
+ sprite gBattleAnimSpriteTemplate_83D62EC, 2, 3, 40, 20, 16
+ pause 2
+ sprite gBattleAnimSpriteTemplate_83D62EC, 2, 3, -40, -20, 16
+ pause 2
+ sprite gBattleAnimSpriteTemplate_83D62EC, 2, 3, -40, 20, 16
+ pause 2
+ sprite gBattleAnimSpriteTemplate_83D62EC, 2, 3, -20, 30, 16
+ pause 2
+ sprite gBattleAnimSpriteTemplate_83D62EC, 2, 3, 20, -30, 16
+ pause 2
+ sprite gBattleAnimSpriteTemplate_83D62EC, 2, 3, -20, -30, 16
+ pause 2
+ sprite gBattleAnimSpriteTemplate_83D62EC, 2, 3, 20, 30, 16
+ pause 2
+ sprite gBattleAnimSpriteTemplate_83D62EC, 2, 3, -40, 0, 16
+ pause 2
+ sprite gBattleAnimSpriteTemplate_83D62EC, 2, 3, 40, 0, 16
+ pause 2
+ ret
+_81CEE70:
+ call Unknown_81D6233
+ panse_1B SE_W076, 192, 63, 2, 0
+ createtask sub_80CA928, 5
+ sprite gBattleAnimSpriteTemplate_83D6304, 131, 4, 15, 0, 20, 0
+ pause 4
+ sprite gBattleAnimSpriteTemplate_83D6304, 131, 4, 15, 0, 20, 1
+ pause 4
+ createtask sub_80E2A38, 10, 5, 4, 1, 0, 10, 1017
+ sprite gBattleAnimSpriteTemplate_83D6304, 131, 4, 15, 0, 20, 2
+ pause 4
+ createtask sub_80A7FA0, 5, 5, 1, 2, 0, 65, 1
+ sprite gBattleAnimSpriteTemplate_83D6304, 131, 4, 15, 0, 20, 3
+ pause 4
+ sprite gBattleAnimSpriteTemplate_83D6304, 131, 4, 15, 0, 20, 4
+ pause 4
+ sprite gBattleAnimSpriteTemplate_83D6304, 131, 4, 15, 0, 20, 5
+ pause 4
+ sprite gBattleAnimSpriteTemplate_83D6304, 131, 4, 15, 0, 20, 6
+ pause 4
+ call _81CEF42
+ call _81CEF42
+ wait
+ createtask sub_80E2A38, 10, 5, 4, 1, 10, 0, 1017
+ call Unknown_81D626D
+ jump _81CED71
+_81CEF42:
+ sprite gBattleAnimSpriteTemplate_83D6304, 131, 4, 15, 0, 20, 0
+ pause 4
+ sprite gBattleAnimSpriteTemplate_83D6304, 131, 4, 15, 0, 20, 1
+ pause 4
+ sprite gBattleAnimSpriteTemplate_83D6304, 131, 4, 15, 0, 20, 2
+ pause 4
+ sprite gBattleAnimSpriteTemplate_83D6304, 131, 4, 15, 0, 20, 3
+ pause 4
+ sprite gBattleAnimSpriteTemplate_83D6304, 131, 4, 15, 0, 20, 4
+ pause 4
+ sprite gBattleAnimSpriteTemplate_83D6304, 131, 4, 15, 0, 20, 5
+ pause 4
+ sprite gBattleAnimSpriteTemplate_83D6304, 131, 4, 15, 0, 20, 6
+ pause 4
+ ret
+
+Move_BLIZZARD: @ 81CEFBA
+ loadsprite 10141
+ monbg 3
+ createtask sub_80E3B4C, 2
+ jumpvareq 7, 1, _81CF13F
+ fadetobg 9
+_81CEFD0:
+ waitbgfadeout
+ createtask sub_80E3A58, 5, 4, -2304, 0, 1, -1
+ waitbgfadein
+ wait
+ panse_1B SE_W059, 192, 63, 2, 0
+ call _81CF00A
+ call _81CF00A
+ panse_19 SE_W059B, 63
+ wait
+ call Unknown_81D5CBA
+ wait
+ clearmonbg 3
+ pause 20
+ restorebg
+ waitbgfadeout
+ setvar 7, -1
+ waitbgfadein
+ end
+_81CF00A:
+ sprite gBattleAnimSpriteTemplate_83D9CA8, 40, 6, 0, -10, 0, -10, 72, 1
+ sprite gBattleAnimSpriteTemplate_83D9CC0, 40, 8, 0, 0, 0, 0, 80, 0, 0, 1
+ pause 3
+ sprite gBattleAnimSpriteTemplate_83D9CA8, 40, 6, 0, -15, 0, -15, 72, 1
+ sprite gBattleAnimSpriteTemplate_83D9CC0, 40, 8, 0, -10, 0, -10, 80, 0, 0, 1
+ pause 3
+ sprite gBattleAnimSpriteTemplate_83D9CA8, 40, 6, 0, -5, 0, -5, 72, 1
+ sprite gBattleAnimSpriteTemplate_83D9CC0, 40, 8, 0, 10, 0, 10, 80, 0, 0, 1
+ pause 3
+ sprite gBattleAnimSpriteTemplate_83D9CA8, 40, 6, 0, -10, 0, -10, 72, 1
+ sprite gBattleAnimSpriteTemplate_83D9CC0, 40, 8, 0, -20, 0, -20, 80, 0, 0, 1
+ pause 3
+ sprite gBattleAnimSpriteTemplate_83D9CA8, 40, 6, 0, -20, 0, -20, 72, 1
+ sprite gBattleAnimSpriteTemplate_83D9CC0, 40, 8, 0, 15, 0, 15, 80, 0, 0, 1
+ pause 3
+ sprite gBattleAnimSpriteTemplate_83D9CA8, 40, 6, 0, -15, 0, -15, 72, 1
+ sprite gBattleAnimSpriteTemplate_83D9CC0, 40, 8, 0, -20, 0, -20, 80, 0, 0, 1
+ pause 3
+ sprite gBattleAnimSpriteTemplate_83D9CA8, 40, 6, 0, -25, 0, -25, 72, 1
+ sprite gBattleAnimSpriteTemplate_83D9CC0, 40, 8, 0, 20, 0, 20, 80, 0, 0, 1
+ pause 3
+ ret
+_81CF13F:
+ fadetobg 10
+ jump _81CEFD0
+
+Move_POWDER_SNOW: @ 81CF146
+ loadsprite 10141
+ monbg 3
+ sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 5, 31, 1, 0, 3, 0
+ wait
+ panse_1B SE_W016, 192, 63, 2, 0
+ call _81CF190
+ call _81CF190
+ panse_19 SE_W016B, 63
+ wait
+ waitsound
+ call Unknown_81D5CBA
+ wait
+ clearmonbg 3
+ pause 20
+ sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 5, 31, 1, 3, 0, 0
+ end
+_81CF190:
+ sprite gBattleAnimSpriteTemplate_83D9CD8, 40, 8, 0, 0, 0, 0, 56, 4, 4, 1
+ pause 3
+ sprite gBattleAnimSpriteTemplate_83D9CD8, 40, 8, 0, -10, 0, -10, 56, 4, 4, 1
+ pause 3
+ sprite gBattleAnimSpriteTemplate_83D9CD8, 40, 8, 0, 10, 0, 10, 56, -4, 3, 1
+ pause 3
+ sprite gBattleAnimSpriteTemplate_83D9CD8, 40, 8, 0, -20, 0, -20, 56, -4, 5, 1
+ pause 3
+ sprite gBattleAnimSpriteTemplate_83D9CD8, 40, 8, 0, 15, 0, 15, 56, 4, 4, 1
+ pause 3
+ sprite gBattleAnimSpriteTemplate_83D9CD8, 40, 8, 0, -20, 0, -20, 56, 4, 4, 1
+ pause 3
+ sprite gBattleAnimSpriteTemplate_83D9CD8, 40, 8, 0, 20, 0, 20, 56, 4, 4, 1
+ pause 3
+ ret
+
+Move_HYDRO_PUMP: @ 81CF240
+ loadsprite 10149
+ loadsprite 10148
+ monbg 3
+ monbgprio_28 1
+ setalpha 12, 8
+ createtask sub_80A7E7C, 5, 5, 0, 0, 2, 40, 1
+ pause 6
+ panse_1B SE_W056, 192, 63, 2, 0
+ createtask sub_80D3630, 5, 1, 100
+ call _81CF2DF
+ call _81CF2DF
+ call _81CF2DF
+ createtask sub_80A7E7C, 5, 5, 1, 3, 0, 37, 1
+ call _81CF320
+ call _81CF2DF
+ call _81CF2DF
+ call _81CF320
+ call _81CF2DF
+ call _81CF2DF
+ call _81CF320
+ call _81CF2DF
+ call _81CF2DF
+ call _81CF320
+ call _81CF2DF
+ call _81CF2DF
+ call _81CF320
+ pause 1
+ pause 1
+ call _81CF320
+ wait
+ clearmonbg 3
+ blendoff
+ end
+_81CF2DF:
+ sprite gBattleAnimSpriteTemplate_83D91F4, 3, 4, 10, 10, 0, 16
+ sprite gBattleAnimSpriteTemplate_83D91F4, 3, 4, 10, 10, 0, -16
+ pause 1
+ sprite gBattleAnimSpriteTemplate_83D91F4, 3, 4, 10, 10, 0, 16
+ sprite gBattleAnimSpriteTemplate_83D91F4, 3, 4, 10, 10, 0, -16
+ pause 1
+ ret
+_81CF320:
+ sprite gBattleAnimSpriteTemplate_83DB4D8, 4, 4, 0, 15, 1, 1
+ sprite gBattleAnimSpriteTemplate_83DB4D8, 4, 4, 0, -15, 1, 1
+ ret
+
+Move_SIGNAL_BEAM: @ 81CF33F
+ loadsprite 10264
+ loadsprite 10265
+ loadsprite 10073
+ createtask sub_80A7E7C, 5, 5, 0, 0, 2, 25, 1
+ pause 6
+ panse_1B SE_W062, 192, 63, 1, 0
+ createtask sub_80D3630, 5, 1, 100
+ call _81CF406
+ call _81CF406
+ call _81CF406
+ call _81CF406
+ call _81CF406
+ call _81CF406
+ createtask sub_80A7E7C, 5, 5, 1, 3, 0, 25, 1
+ sprite gBattleAnimSpriteTemplate_83DB3DC, 2, 7, 4, 8, 5, 31, 8, 961, 8
+ call _81CF406
+ call _81CF406
+ call _81CF406
+ call _81CF406
+ call _81CF406
+ call _81CF406
+ call _81CF406
+ call _81CF406
+ call _81CF406
+ call _81CF406
+ call _81CF406
+ call _81CF406
+ call _81CF406
+ call _81CF406
+ call _81CF406
+ call _81CF406
+ call _81CF406
+ wait
+ end
+_81CF406:
+ sprite gBattleAnimSpriteTemplate_83D9224, 131, 4, 10, 10, 0, 16
+ sprite gBattleAnimSpriteTemplate_83D923C, 131, 4, 10, 10, 0, -16
+ pause 1
+ ret
+
+Move_ABSORB: @ 81CF427
+ loadsprite 10147
+ loadsprite 10031
+ loadsprite 10135
+ monbg 3
+ monbgprio_2A 1
+ setalpha 12, 8
+ sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 5, 1, 1, 0, 4, 13293
+ wait
+ panse_19 SE_W071, 63
+ sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 4, 0, 0, 1, 2
+ pause 2
+ createtask sub_80A7E7C, 5, 5, 1, 0, 5, 5, 1
+ wait
+ pause 3
+ call _81CF496
+ wait
+ pause 15
+ call Unknown_81D5EF5
+ wait
+ sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 5, 1, 1, 4, 0, 13293
+ wait
+ clearmonbg 3
+ blendoff
+ end
+_81CF496:
+ panse_19 SE_W152, 63
+ sprite gBattleAnimSpriteTemplate_83D637C, 3, 4, 0, 5, 8, 26
+ pause 4
+ panse_19 SE_W152, 63
+ sprite gBattleAnimSpriteTemplate_83D637C, 3, 4, 10, -5, -8, 26
+ pause 4
+ panse_19 SE_W152, 63
+ sprite gBattleAnimSpriteTemplate_83D637C, 3, 4, -5, 15, 16, 33
+ pause 4
+ panse_19 SE_W152, 63
+ sprite gBattleAnimSpriteTemplate_83D637C, 3, 4, 0, -15, -16, 36
+ pause 4
+ panse_19 SE_W152, 63
+ sprite gBattleAnimSpriteTemplate_83D637C, 3, 4, 0, 5, 8, 26
+ pause 4
+ panse_19 SE_W152, 63
+ sprite gBattleAnimSpriteTemplate_83D637C, 3, 4, 10, -5, -8, 26
+ pause 4
+ panse_19 SE_W152, 63
+ sprite gBattleAnimSpriteTemplate_83D637C, 3, 4, -10, 20, 20, 39
+ pause 4
+ panse_19 SE_W152, 63
+ sprite gBattleAnimSpriteTemplate_83D637C, 3, 4, 5, -18, -20, 35
+ pause 4
+ ret
+
+Move_MEGA_DRAIN: @ 81CF53F
+ loadsprite 10147
+ loadsprite 10031
+ loadsprite 10135
+ monbg 3
+ monbgprio_2A 1
+ setalpha 12, 8
+ sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 5, 1, 1, 0, 8, 13293
+ wait
+ panse_19 SE_W071, 63
+ sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 4, 0, 0, 1, 1
+ pause 2
+ createtask sub_80A7E7C, 5, 5, 1, 0, 5, 5, 1
+ wait
+ pause 3
+ call _81CF5AE
+ wait
+ pause 15
+ call Unknown_81D5EF5
+ wait
+ sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 5, 1, 1, 8, 0, 13293
+ wait
+ clearmonbg 3
+ blendoff
+ end
+_81CF5AE:
+ panse_19 SE_W145C, 63
+ sprite gBattleAnimSpriteTemplate_83D637C, 3, 4, 0, 5, 8, 26
+ sprite gBattleAnimSpriteTemplate_83D637C, 3, 4, 5, -18, -20, 35
+ pause 4
+ panse_19 SE_W145C, 63
+ sprite gBattleAnimSpriteTemplate_83D637C, 3, 4, 10, -5, -8, 26
+ sprite gBattleAnimSpriteTemplate_83D637C, 3, 4, -10, 20, 20, 39
+ pause 4
+ panse_19 SE_W145C, 63
+ sprite gBattleAnimSpriteTemplate_83D637C, 3, 4, -5, 15, 16, 33
+ sprite gBattleAnimSpriteTemplate_83D637C, 3, 4, 10, -5, -8, 26
+ pause 4
+ panse_19 SE_W145C, 63
+ sprite gBattleAnimSpriteTemplate_83D637C, 3, 4, 0, -15, -16, 36
+ sprite gBattleAnimSpriteTemplate_83D637C, 3, 4, 0, 5, 8, 26
+ pause 4
+ panse_19 SE_W145C, 63
+ sprite gBattleAnimSpriteTemplate_83D637C, 3, 4, 0, 5, 8, 26
+ sprite gBattleAnimSpriteTemplate_83D637C, 3, 4, 0, -15, -16, 36
+ pause 4
+ panse_19 SE_W145C, 63
+ sprite gBattleAnimSpriteTemplate_83D637C, 3, 4, 10, -5, -8, 26
+ sprite gBattleAnimSpriteTemplate_83D637C, 3, 4, -5, 15, 16, 33
+ pause 4
+ panse_19 SE_W145C, 63
+ sprite gBattleAnimSpriteTemplate_83D637C, 3, 4, -10, 20, 20, 39
+ sprite gBattleAnimSpriteTemplate_83D637C, 3, 4, 10, -5, -8, 26
+ pause 4
+ panse_19 SE_W145C, 63
+ sprite gBattleAnimSpriteTemplate_83D637C, 3, 4, 0, 5, 8, 26
+ sprite gBattleAnimSpriteTemplate_83D637C, 3, 4, 5, -18, -20, 35
+ pause 4
+ ret
+
+Move_GIGA_DRAIN: @ 81CF6CF
+ loadsprite 10147
+ loadsprite 10031
+ loadsprite 10135
+ monbg 3
+ monbgprio_2A 1
+ setalpha 12, 8
+ sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 5, 1, 1, 0, 12, 13293
+ wait
+ panse_19 SE_W071, 63
+ sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 4, 0, 0, 1, 0
+ pause 2
+ createtask sub_80A7E7C, 5, 5, 1, 0, 5, 5, 1
+ wait
+ pause 3
+ call _81CF73E
+ wait
+ pause 15
+ call Unknown_81D5EF5
+ wait
+ sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 5, 1, 1, 12, 0, 13293
+ wait
+ clearmonbg 3
+ blendoff
+ end
+_81CF73E:
+ panse_19 SE_W202, 63
+ sprite gBattleAnimSpriteTemplate_83D637C, 3, 4, 0, 5, 8, 26
+ sprite gBattleAnimSpriteTemplate_83D637C, 3, 4, 5, -18, -40, 35
+ sprite gBattleAnimSpriteTemplate_83D637C, 3, 4, -10, 20, 20, 39
+ pause 4
+ panse_19 SE_W202, 63
+ sprite gBattleAnimSpriteTemplate_83D637C, 3, 4, 0, 5, 28, 26
+ sprite gBattleAnimSpriteTemplate_83D637C, 3, 4, 10, -5, -8, 26
+ sprite gBattleAnimSpriteTemplate_83D637C, 3, 4, -10, 20, 40, 39
+ pause 4
+ panse_19 SE_W202, 63
+ sprite gBattleAnimSpriteTemplate_83D637C, 3, 4, 10, -5, -8, 26
+ sprite gBattleAnimSpriteTemplate_83D637C, 3, 4, -5, 15, 16, 33
+ sprite gBattleAnimSpriteTemplate_83D637C, 3, 4, 10, -5, -32, 26
+ pause 4
+ panse_19 SE_W202, 63
+ sprite gBattleAnimSpriteTemplate_83D637C, 3, 4, 0, -15, -16, 36
+ sprite gBattleAnimSpriteTemplate_83D637C, 3, 4, 0, 5, 8, 26
+ sprite gBattleAnimSpriteTemplate_83D637C, 3, 4, 10, -5, -8, 26
+ pause 4
+ panse_19 SE_W202, 63
+ sprite gBattleAnimSpriteTemplate_83D637C, 3, 4, -5, 15, 16, 33
+ sprite gBattleAnimSpriteTemplate_83D637C, 3, 4, 0, -15, -16, 36
+ sprite gBattleAnimSpriteTemplate_83D637C, 3, 4, 0, 5, 8, 26
+ pause 4
+ panse_19 SE_W202, 63
+ sprite gBattleAnimSpriteTemplate_83D637C, 3, 4, 0, 5, 8, 26
+ sprite gBattleAnimSpriteTemplate_83D637C, 3, 4, -5, 15, 16, 33
+ sprite gBattleAnimSpriteTemplate_83D637C, 3, 4, 10, -5, -40, 26
+ pause 4
+ panse_19 SE_W202, 63
+ sprite gBattleAnimSpriteTemplate_83D637C, 3, 4, -5, 15, 36, 33
+ sprite gBattleAnimSpriteTemplate_83D637C, 3, 4, 10, -5, -8, 26
+ sprite gBattleAnimSpriteTemplate_83D637C, 3, 4, -10, 20, 20, 39
+ pause 4
+ panse_19 SE_W202, 63
+ sprite gBattleAnimSpriteTemplate_83D637C, 3, 4, 0, 5, 8, 26
+ sprite gBattleAnimSpriteTemplate_83D637C, 3, 4, 0, 5, 8, 26
+ sprite gBattleAnimSpriteTemplate_83D637C, 3, 4, 5, -18, -20, 35
+ pause 4
+ ret
+
+Move_LEECH_LIFE: @ 81CF8D7
+ loadsprite 10161
+ loadsprite 10147
+ pause 1
+ loadsprite 10031
+ loadsprite 10135
+ monbg 3
+ monbgprio_2A 1
+ setalpha 12, 8
+ pause 1
+ sprite gBattleAnimSpriteTemplate_83DAB10, 2, 3, -20, 15, 12
+ wait
+ sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 4, 0, 0, 1, 2
+ panse_19 SE_W071, 63
+ pause 2
+ createtask sub_80A7E7C, 5, 5, 1, 0, 5, 5, 1
+ wait
+ sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 5, 1, 1, 0, 7, 0
+ wait
+ call _81CF496
+ wait
+ pause 15
+ call Unknown_81D5EF5
+ wait
+ sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 5, 1, 1, 7, 0, 0
+ wait
+ clearmonbg 3
+ blendoff
+ end
+
+Move_SYNTHESIS: @ 81CF959
+ loadsprite 10031
+ loadsprite 10049
+ createtask sub_80E1F8C, 2, 6, 2, 2, 2, 0, 16, 19451
+ panse_19 SE_W025, 192
+ call Unknown_81D5ECA
+ wait
+ call Unknown_81D5EF5
+ wait
+ end
+
+Move_TOXIC: @ 81CF983
+ loadsprite 10151
+ loadsprite 10150
+ call _81CF99D
+ call _81CF99D
+ wait
+ pause 15
+ call Unknown_81D5F87
+ wait
+ end
+_81CF99D:
+ sprite gBattleAnimSpriteTemplate_83DA244, 130, 4, -24, 16, 1, 1
+ panse_19 SE_W092, 63
+ pause 15
+ sprite gBattleAnimSpriteTemplate_83DA244, 130, 4, 8, 16, 1, 1
+ panse_19 SE_W092, 63
+ pause 15
+ sprite gBattleAnimSpriteTemplate_83DA244, 130, 4, -8, 16, 1, 1
+ panse_19 SE_W092, 63
+ pause 15
+ sprite gBattleAnimSpriteTemplate_83DA244, 130, 4, 24, 16, 1, 1
+ panse_19 SE_W092, 63
+ pause 15
+ ret
+
+Move_SLUDGE: @ 81CF9F2
+ loadsprite 10150
+ panse_19 SE_W145C, 192
+ sprite gBattleAnimSpriteTemplate_83DA2B8, 130, 4, 20, 0, 40, 0
+ wait
+ createtask sub_80A7E7C, 5, 5, 1, 3, 0, 5, 1
+ createtask sub_80E1F8C, 2, 6, 4, 1, 2, 0, 12, 31774
+ call Unknown_81D5F87
+ wait
+ end
+
+Move_SLUDGE_BOMB: @ 81CFA34
+ loadsprite 10150
+ call _81CFB44
+ call _81CFB44
+ call _81CFB44
+ call _81CFB44
+ call _81CFB44
+ call _81CFB44
+ call _81CFB44
+ call _81CFB44
+ call _81CFB44
+ call _81CFB44
+ createtask sub_80A7FA0, 5, 5, 1, 3, 0, 15, 1
+ createtask sub_80E1F8C, 2, 6, 4, 1, 2, 0, 12, 31774
+ sprite gBattleAnimSpriteTemplate_83DA2E8, 130, 3, 42, 27, 20
+ sprite gBattleAnimSpriteTemplate_83DA2E8, 130, 3, -27, 44, 20
+ sprite gBattleAnimSpriteTemplate_83DA2E8, 130, 3, 39, -28, 20
+ sprite gBattleAnimSpriteTemplate_83DA2E8, 130, 3, -42, -42, 20
+ panse_19 SE_W091, 63
+ pause 5
+ sprite gBattleAnimSpriteTemplate_83DA2E8, 130, 3, 0, 40, 20
+ sprite gBattleAnimSpriteTemplate_83DA2E8, 130, 3, -8, -44, 20
+ sprite gBattleAnimSpriteTemplate_83DA2E8, 130, 3, -46, -28, 20
+ sprite gBattleAnimSpriteTemplate_83DA2E8, 130, 3, 46, 9, 20
+ panse_19 SE_W091, 63
+ pause 5
+ sprite gBattleAnimSpriteTemplate_83DA2E8, 130, 3, 42, 0, 20
+ sprite gBattleAnimSpriteTemplate_83DA2E8, 130, 3, -43, -12, 20
+ sprite gBattleAnimSpriteTemplate_83DA2E8, 130, 3, 16, -46, 20
+ sprite gBattleAnimSpriteTemplate_83DA2E8, 130, 3, -16, 44, 20
+ panse_19 SE_W091, 63
+ pause 0
+ waitsound
+ wait
+ call Unknown_81D5F87
+ wait
+ end
+_81CFB44:
+ panse_19 SE_W145C, 192
+ sprite gBattleAnimSpriteTemplate_83DA2B8, 130, 4, 20, 0, 40, 0
+ pause 3
+ ret
+
+Move_ACID: @ 81CFB5A
+ loadsprite 10150
+ monbg 3
+ sprite gBattleAnimSpriteTemplate_83DA2D0, 130, 6, 20, 0, 40, 1, 0, 0
+ panse_19 SE_W145C, 192
+ pause 5
+ sprite gBattleAnimSpriteTemplate_83DA2D0, 130, 6, 20, 0, 40, 1, 24, 0
+ panse_19 SE_W145C, 192
+ pause 5
+ sprite gBattleAnimSpriteTemplate_83DA2D0, 130, 6, 20, 0, 40, 1, -24, 0
+ panse_19 SE_W145C, 192
+ pause 15
+ createtask sub_80A7FA0, 5, 5, 1, 2, 0, 10, 1
+ createtask sub_80A7FA0, 5, 5, 3, 2, 0, 10, 1
+ createtask sub_80E1F8C, 2, 6, 20, 2, 2, 0, 12, 31774
+ sprite gBattleAnimSpriteTemplate_83DA31C, 130, 5, 0, -22, 0, 15, 55
+ panse_19 SE_W145, 63
+ pause 10
+ sprite gBattleAnimSpriteTemplate_83DA31C, 130, 5, -26, -24, 0, 15, 55
+ panse_19 SE_W145, 63
+ pause 10
+ sprite gBattleAnimSpriteTemplate_83DA31C, 130, 5, 15, -27, 0, 15, 50
+ panse_19 SE_W145, 63
+ pause 10
+ sprite gBattleAnimSpriteTemplate_83DA31C, 130, 5, -15, -17, 0, 10, 45
+ panse_19 SE_W145, 63
+ pause 10
+ sprite gBattleAnimSpriteTemplate_83DA31C, 130, 5, 27, -22, 0, 15, 50
+ panse_19 SE_W145, 63
+ wait
+ clearmonbg 3
+ end
+
+Move_BONEMERANG: @ 81CFC54
+ loadsprite 10000
+ loadsprite 10135
+ monbg 3
+ monbgprio_28 1
+ setalpha 12, 8
+ panse_19 SE_W155, 192
+ sprite gBattleAnimSpriteTemplate_83DB2C8, 2
+ pause 20
+ panse_19 SE_W030, 63
+ sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 4, 0, 0, 1, 1
+ createtask sub_80A7E7C, 5, 5, 1, 5, 0, 5, 1
+ pause 17
+ panse_19 SE_W233, 192
+ sprite gBattleAnimSpriteTemplate_83C1FB0, 2, 2, 6, -4
+ wait
+ clearmonbg 3
+ blendoff
+ end
+
+Move_BONE_CLUB: @ 81CFCA8
+ loadsprite 10000
+ loadsprite 10135
+ monbg 3
+ monbgprio_28 1
+ setalpha 12, 8
+ panse_19 SE_W155, 63
+ sprite gBattleAnimSpriteTemplate_83DB2E0, 2, 5, -42, -25, 0, 0, 15
+ pause 12
+ sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 4, 0, 0, 1, 1
+ createtask sub_80A7E7C, 5, 5, 1, 0, 5, 5, 1
+ sprite gBattleAnimSpriteTemplate_83DB3DC, 2, 7, 7, 5, 1, 0, 10, 0, 0
+ panse_19 SE_W233B, 63
+ wait
+ clearmonbg 3
+ blendoff
+ end
+
+Move_BONE_RUSH: @ 81CFD0A
+ loadsprite 10000
+ loadsprite 10135
+ monbg 3
+ setalpha 12, 8
+ panse_19 SE_W155, 63
+ sprite gBattleAnimSpriteTemplate_83DB2E0, 2, 5, -42, -25, 0, 0, 15
+ pause 12
+ sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 4, 0, 0, 1, 2
+ createtask sub_80A7E7C, 5, 5, 1, 0, 3, 5, 1
+ panse_19 SE_W030, 63
+ wait
+ clearmonbg 3
+ blendoff
+ end
+
+Move_SPIKES: @ 81CFD55
+ loadsprite 10152
+ monbg 3
+ panse_19 SE_W026, 192
+ panse_1D SE_W030, 63, 28
+ sprite gBattleAnimSpriteTemplate_840227C, 130, 5, 20, 0, 0, 24, 30
+ pause 10
+ panse_19 SE_W026, 192
+ panse_1D SE_W030, 63, 28
+ sprite gBattleAnimSpriteTemplate_840227C, 130, 5, 20, 0, -24, 24, 30
+ pause 10
+ panse_1D SE_W030, 63, 28
+ sprite gBattleAnimSpriteTemplate_840227C, 130, 5, 20, 0, 24, 24, 30
+ wait
+ clearmonbg 3
+ end
+
+Move_MEGAHORN: @ 81CFDAC
+ loadsprite 10153
+ loadsprite 10135
+ monbg 3
+ panse_19 SE_W082, 192
+ jumpunkcond _81CFE83
+ fadetobg 7
+ waitbgfadeout
+ createtask sub_80E3A58, 5, 4, -2304, 768, 1, -1
+_81CFDCF:
+ waitbgfadein
+ setalpha 12, 8
+ createtask sub_80A7E7C, 5, 5, 0, 2, 0, 15, 1
+ wait
+ pause 10
+ sprite gBattleAnimSpriteTemplate_83C1FF8, 2, 5, 0, 24, 0, 0, 6
+ pause 3
+ sprite gBattleAnimSpriteTemplate_83DAABC, 3, 5, -42, 25, 0, 0, 6
+ pause 4
+ panse_19 SE_W011, 63
+ sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 4, 0, 0, 1, 0
+ sprite gBattleAnimSpriteTemplate_83C1FF8, 2, 5, 1, -16, 4, 1, 4
+ wait
+ createtask sub_80A8154, 2, 5, 1, -4, 1, 12, 1
+ sprite gBattleAnimSpriteTemplate_83DB3DC, 2, 7, 7, 5, 1, 32767, 10, 0, 0
+ pause 10
+ sprite gBattleAnimSpriteTemplate_83C1FE0, 2, 3, 0, 0, 11
+ pause 3
+ sprite gBattleAnimSpriteTemplate_83C1FE0, 2, 3, 1, 0, 7
+ wait
+ wait
+ clearmonbg 3
+ blendoff
+ restorebg
+ waitbgfadeout
+ setvar 7, -1
+ waitbgfadein
+ end
+_81CFE83:
+ fadetobg 8
+ waitbgfadeout
+ createtask sub_80E3A58, 5, 4, 2304, 768, 0, -1
+ jump _81CFDCF
+
+Move_GUST: @ 81CFE9A
+ loadsprite 10009
+ loadsprite 10135
+ monbg 3
+ monbgprio_28 1
+ setalpha 12, 8
+ panse_19 SE_W016, 63
+ sprite gBattleAnimSpriteTemplate_83DA380, 2, 2, 0, -16
+ createtask sub_80DA09C, 5, 2, 1, 70
+ wait
+ createtask sub_80A7FA0, 5, 5, 1, 1, 0, 7, 1
+ sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 4, 0, 0, 1, 2
+ panse_19 SE_W016B, 63
+ wait
+ clearmonbg 3
+ blendoff
+ end
+
+Move_WING_ATTACK: @ 81CFEEB
+ loadsprite 10009
+ loadsprite 10135
+ monbg 3
+ monbgprio_28 1
+ setalpha 12, 8
+ panse_1C SE_W017, 192, 20, 2
+ createtask sub_80A8408, 2, 5, 0, 12, 4, 1, 4
+ createtask sub_80DA09C, 5, 2, 1, 70
+ sprite gBattleAnimSpriteTemplate_83DA3B4, 2, 5, -25, 0, 0, 0, 20
+ sprite gBattleAnimSpriteTemplate_83DA3B4, 2, 5, 25, 0, 0, 0, 20
+ pause 24
+ sprite gBattleAnimSpriteTemplate_83C1FF8, 2, 5, 0, 24, 0, 0, 9
+ pause 17
+ sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 4, 16, 0, 1, 1
+ sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 4, -16, 0, 1, 1
+ panse_1C SE_W003, 63, 5, 2
+ wait
+ sprite gBattleAnimSpriteTemplate_83C1FE0, 2, 3, 0, 0, 11
+ wait
+ clearmonbg 3
+ blendoff
+ end
+
+Move_PECK: @ 81CFF88
+ loadsprite 10135
+ panse_19 SE_W030, 63
+ createtask sub_80A8EFC, 2, 4, 3, -768, 1, 2
+ sprite gBattleAnimSpriteTemplate_83DB538, 131, 4, -12, 0, 1, 3
+ wait
+ end
+
+Move_AEROBLAST: @ 81CFFAF
+ loadsprite 10154
+ loadsprite 10135
+ monbg 3
+ call Unknown_81D61FB
+ monbgprio_28 1
+ setalpha 12, 8
+ call _81D000B
+ createtask sub_80A7E7C, 5, 5, 1, 5, 0, 50, 1
+ call _81D000B
+ call _81D000B
+ call _81D000B
+ call _81D000B
+ wait
+ sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 4, 0, 0, 1, 0
+ panse_19 SE_W013, 63
+ wait
+ clearmonbg 3
+ blendoff
+ pause 0
+ call Unknown_81D622B
+ end
+_81D000B:
+ panse_19 SE_W026, 192
+ sprite gBattleAnimSpriteTemplate_83DA3E4, 2, 7, 14, -12, 0, -12, 15, 0, 0
+ sprite gBattleAnimSpriteTemplate_83DA3E4, 2, 7, 26, 8, 12, 8, 15, 0, 0
+ pause 3
+ panse_19 SE_W026, 192
+ sprite gBattleAnimSpriteTemplate_83DA3E4, 2, 7, 14, -12, 0, -12, 15, 1, 0
+ sprite gBattleAnimSpriteTemplate_83DA3E4, 2, 7, 26, 8, 12, 8, 15, 1, 0
+ pause 3
+ panse_19 SE_W026, 192
+ sprite gBattleAnimSpriteTemplate_83DA3E4, 2, 7, 14, -12, 0, -12, 15, 2, 0
+ sprite gBattleAnimSpriteTemplate_83DA3E4, 2, 7, 26, 8, 12, 8, 15, 2, 0
+ pause 3
+ panse_19 SE_W026, 192
+ sprite gBattleAnimSpriteTemplate_83DA3E4, 2, 7, 14, -12, 0, -12, 15, 3, 0
+ sprite gBattleAnimSpriteTemplate_83DA3E4, 2, 7, 26, 8, 12, 8, 15, 3, 0
+ pause 3
+ ret
+
+Move_WATER_GUN: @ 81D00CC
+ loadsprite 10155
+ loadsprite 10148
+ monbg 3
+ monbgprio_28 1
+ setalpha 12, 8
+ sprite gBattleAnimSpriteTemplate_83D9318, 2, 6, 20, 0, 0, 0, 40, -25
+ panse_19 SE_W145, 192
+ wait
+ createtask sub_80A7FA0, 5, 5, 1, 1, 0, 8, 1
+ sprite gBattleAnimSpriteTemplate_83DB4D8, 4, 4, 0, 0, 1, 2
+ sprite gBattleAnimSpriteTemplate_83D9330, 2, 5, 0, -15, 0, 15, 55
+ panse_19 SE_W152, 63
+ pause 10
+ sprite gBattleAnimSpriteTemplate_83D9330, 2, 5, 15, -20, 0, 15, 50
+ panse_19 SE_W152, 63
+ pause 10
+ sprite gBattleAnimSpriteTemplate_83D9330, 2, 5, -15, -10, 0, 10, 45
+ panse_19 SE_W152, 63
+ wait
+ clearmonbg 3
+ blendoff
+ end
+
+Move_CRABHAMMER: @ 81D0159
+ loadsprite 10141
+ loadsprite 10148
+ monbg 3
+ setalpha 12, 8
+ sprite gBattleAnimSpriteTemplate_83DB4D8, 4, 4, 0, 0, 1, 0
+ panse_19 SE_W233B, 63
+ pause 1
+ sprite gBattleAnimSpriteTemplate_83DB3DC, 2, 7, 31, 3, 1, 32429, 10, 0, 0
+ sprite gBattleAnimSpriteTemplate_83C1FF8, 2, 5, 1, -24, 0, 0, 4
+ wait
+ pause 8
+ wait
+ sprite gBattleAnimSpriteTemplate_83C1FE0, 2, 3, 1, 0, 4
+ wait
+ panse_1C SE_W152, 63, 20, 3
+ createtask sub_80A7E7C, 5, 5, 1, 0, 4, 8, 1
+ sprite gBattleAnimSpriteTemplate_83D9348, 2, 4, 10, 10, 20, 1
+ pause 4
+ sprite gBattleAnimSpriteTemplate_83D9348, 2, 4, 20, -20, 20, 1
+ pause 4
+ sprite gBattleAnimSpriteTemplate_83D9348, 2, 4, -15, 15, 20, 1
+ pause 4
+ sprite gBattleAnimSpriteTemplate_83D9348, 2, 4, 0, 0, 20, 1
+ pause 4
+ sprite gBattleAnimSpriteTemplate_83D9348, 2, 4, -10, -20, 20, 1
+ pause 4
+ sprite gBattleAnimSpriteTemplate_83D9348, 2, 4, 16, -8, 20, 1
+ pause 4
+ sprite gBattleAnimSpriteTemplate_83D9348, 2, 4, 5, 8, 20, 1
+ pause 4
+ sprite gBattleAnimSpriteTemplate_83D9348, 2, 4, -16, 0, 20, 1
+ wait
+ clearmonbg 3
+ blendoff
+ end
+
+Move_SURF: @ 81D0253
+ createtask sub_80D38BC, 2, 1, 0
+ pause 24
+ panse_1B SE_W057, 192, 63, 2, 0
+ wait
+ end
+
+Move_FLAMETHROWER: @ 81D0267
+ loadsprite 10029
+ monbg 3
+ monbgprio_28 1
+ setalpha 12, 8
+ createtask sub_80A7E7C, 5, 5, 0, 0, 2, 46, 1
+ pause 6
+ createtask sub_80D3630, 5, 1, 100
+ panse_1B SE_W053, 192, 63, 2, 0
+ call _81D02E1
+ call _81D02E1
+ call _81D02E1
+ createtask sub_80A7E7C, 5, 5, 1, 3, 0, 43, 1
+ call _81D02E1
+ call _81D02E1
+ call _81D02E1
+ call _81D02E1
+ call _81D02E1
+ call _81D02E1
+ call _81D02E1
+ call _81D02E1
+ wait
+ clearmonbg 3
+ blendoff
+ end
+_81D02E1:
+ sprite gBattleAnimSpriteTemplate_83D9268, 3, 4, 10, 10, 0, 16
+ pause 2
+ sprite gBattleAnimSpriteTemplate_83D9268, 3, 4, 10, 10, 0, 16
+ pause 2
+ ret
+
+Move_SANDSTORM: @ 81D0304
+ loadsprite 10261
+ panse_19 SE_W201, 0
+ createtask do_boulder_dust, 5, 1, 0
+ pause 16
+ sprite gBattleAnimSpriteTemplate_83DACE8, 40, 4, 10, 2304, 96, 0
+ pause 10
+ sprite gBattleAnimSpriteTemplate_83DACE8, 40, 4, 90, 2048, 96, 0
+ pause 10
+ sprite gBattleAnimSpriteTemplate_83DACE8, 40, 4, 50, 2560, 96, 0
+ pause 10
+ sprite gBattleAnimSpriteTemplate_83DACE8, 40, 4, 20, 2304, 96, 0
+ pause 10
+ sprite gBattleAnimSpriteTemplate_83DACE8, 40, 4, 70, 1984, 96, 0
+ pause 10
+ sprite gBattleAnimSpriteTemplate_83DACE8, 40, 4, 0, 2816, 96, 0
+ pause 10
+ sprite gBattleAnimSpriteTemplate_83DACE8, 40, 4, 60, 2560, 96, 0
+ end
+
+Move_WHIRLPOOL: @ 81D038C
+ loadsprite 10149
+ monbg 3
+ monbgprio_28 1
+ setalpha 12, 8
+ pause 0
+ sprite gBattleAnimSpriteTemplate_83DB3C4, 0, 5, 4, 2, 0, 7, 23968
+ panse_19 SE_W250, 63
+ createtask sub_80A7E7C, 5, 5, 1, 0, 2, 50, 1
+ call _81D03E4
+ call _81D03E4
+ call _81D03E4
+ pause 12
+ sprite gBattleAnimSpriteTemplate_83DB3C4, 0, 5, 4, 2, 7, 0, 23968
+ wait
+ clearmonbg 3
+ end
+_81D03E4:
+ sprite gBattleAnimSpriteTemplate_83DACB8, 130, 7, 0, 28, 384, 50, 8, 50, 1
+ pause 2
+ sprite gBattleAnimSpriteTemplate_83DACB8, 130, 7, 0, 32, 240, 40, 11, -46, 1
+ pause 2
+ sprite gBattleAnimSpriteTemplate_83DACB8, 130, 7, 0, 33, 416, 40, 4, 42, 1
+ pause 2
+ sprite gBattleAnimSpriteTemplate_83DACB8, 130, 7, 0, 31, 288, 45, 6, -42, 1
+ pause 2
+ sprite gBattleAnimSpriteTemplate_83DACB8, 130, 7, 0, 28, 448, 45, 11, 46, 1
+ pause 2
+ sprite gBattleAnimSpriteTemplate_83DACB8, 130, 7, 0, 33, 464, 50, 10, -50, 1
+ pause 2
+ ret
+
+Move_FLY: @ 81D046F
+ loadsprite 10156
+ loadsprite 10135
+ ifelse _81D0480, _81D0498
+_81D047E:
+ wait
+ end
+_81D0480:
+ panse_19 SE_W019, 192
+ sprite gBattleAnimSpriteTemplate_83DA450, 2, 4, 0, 0, 13, 336
+ jump _81D047E
+_81D0498:
+ monbg 3
+ setalpha 12, 8
+ panse_19 SE_W104, 192
+ sprite gBattleAnimSpriteTemplate_83DA468, 2, 1, 20
+ pause 20
+ sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 4, 0, 0, 1, 0
+ createtask sub_80A7E7C, 5, 5, 1, 6, 0, 8, 1
+ panse_19 SE_W013, 63
+ wait
+ clearmonbg 3
+ blendoff
+ jump _81D047E
+
+Move_BOUNCE: @ 81D04D9
+ loadsprite 10156
+ loadsprite 10135
+ ifelse _81D04E9, _81D04FD
+_81D04E8:
+ end
+_81D04E9:
+ panse_19 SE_W100, 192
+ sprite gBattleAnimSpriteTemplate_83DA568, 2, 2, 0, 0
+ jump _81D04E8
+_81D04FD:
+ monbg 3
+ setalpha 12, 8
+ panse_19 SE_W207, 63
+ sprite gBattleAnimSpriteTemplate_83DA594, 131
+ pause 7
+ panse_19 SE_W025B, 63
+ sprite gBattleAnimSpriteTemplate_83DB4A8, 130, 4, 0, 0, 1, 0
+ createtask sub_80A7E7C, 5, 5, 1, 0, 5, 11, 1
+ wait
+ clearmonbg 3
+ blendoff
+ jump _81D04E8
+
+Move_KARATE_CHOP: @ 81D053C
+ loadsprite 10143
+ loadsprite 10135
+ monbg 3
+ monbgprio_28 1
+ setalpha 12, 8
+ panse_19 SE_W104, 63
+ sprite gBattleAnimSpriteTemplate_83D9F78, 2, 8, -16, 0, 0, 0, 10, 1, 3, 0
+ wait
+ panse_19 SE_W004, 63
+ sprite gBattleAnimSpriteTemplate_83DB4A8, 3, 4, 0, 0, 1, 2
+ createtask sub_80A7E7C, 5, 5, 1, 4, 0, 6, 1
+ wait
+ clearmonbg 3
+ blendoff
+ end
+
+Move_CROSS_CHOP: @ 81D058E
+ loadsprite 10143
+ loadsprite 10285
+ monbg 3
+ setalpha 12, 8
+ panse_19 SE_W025, 63
+ sprite gBattleAnimSpriteTemplate_83D9FD8, 2, 3, 0, 0, 0
+ sprite gBattleAnimSpriteTemplate_83D9FD8, 2, 3, 0, 0, 1
+ pause 40
+ panse_19 SE_W013, 63
+ sprite gBattleAnimSpriteTemplate_83DB3DC, 2, 7, 31, 3, 1, 32767, 10, 0, 10
+ sprite gBattleAnimSpriteTemplate_83DB520, 3, 4, 0, 0, 1, 20
+ createtask sub_80A7E7C, 5, 5, 1, 7, 0, 9, 1
+ wait
+ clearmonbg 3
+ blendoff
+ end
+
+Move_JUMP_KICK: @ 81D05F7
+ loadsprite 10143
+ loadsprite 10135
+ monbg 3
+ setalpha 12, 8
+ sprite gBattleAnimSpriteTemplate_83C1FB0, 2, 2, 4, 4
+ pause 3
+ sprite gBattleAnimSpriteTemplate_83D9F90, 2, 8, -16, 8, 0, 0, 10, 1, 1, 1
+ panse_19 SE_W026, 63
+ wait
+ sprite gBattleAnimSpriteTemplate_83DB4A8, 1, 4, 0, 0, 1, 1
+ createtask sub_80A7E7C, 5, 5, 1, 5, 0, 7, 1
+ panse_19 SE_W004, 63
+ wait
+ clearmonbg 3
+ blendoff
+ end
+
+Move_HI_JUMP_KICK: @ 81D0654
+ loadsprite 10143
+ loadsprite 10135
+ monbg 3
+ setalpha 12, 8
+ sprite gBattleAnimSpriteTemplate_83C1FF8, 2, 5, 0, -24, 0, 0, 8
+ wait
+ pause 10
+ sprite gBattleAnimSpriteTemplate_83C1FE0, 2, 3, 0, 0, 3
+ pause 2
+ sprite gBattleAnimSpriteTemplate_83D9F90, 2, 8, -16, 8, 0, 0, 10, 1, 1, 1
+ panse_19 SE_W026, 63
+ wait
+ sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 4, 0, 0, 1, 1
+ panse_19 SE_W233B, 63
+ sprite gBattleAnimSpriteTemplate_83C1FF8, 2, 5, 1, -28, 0, 0, 3
+ pause 3
+ createtask sub_80A8154, 2, 5, 1, 3, 0, 11, 1
+ wait
+ pause 5
+ sprite gBattleAnimSpriteTemplate_83C1FE0, 2, 3, 1, 0, 6
+ wait
+ clearmonbg 3
+ blendoff
+ end
+
+Move_DOUBLE_KICK: @ 81D06EA
+ loadsprite 10143
+ loadsprite 10135
+ monbg 3
+ setalpha 12, 8
+ sprite gBattleAnimSpriteTemplate_83D9FC0, 3, 3, 1, 20, 1
+ createtask sub_80A7E7C, 5, 5, 1, 4, 0, 6, 1
+ panse_19 SE_W233B, 63
+ wait
+ wait
+ clearmonbg 3
+ blendoff
+ end
+
+Move_TRIPLE_KICK: @ 81D071D
+ loadsprite 10143
+ loadsprite 10135
+ monbg 3
+ setalpha 12, 8
+ panse_19 SE_W233B, 63
+ jumpif 0, _81D0742
+ jumpif 1, _81D0778
+ jump _81D07AE
+_81D073D:
+ wait
+ clearmonbg 3
+ blendoff
+ end
+_81D0742:
+ sprite gBattleAnimSpriteTemplate_83D9FA8, 132, 5, -16, -8, 20, 1, 1
+ sprite gBattleAnimSpriteTemplate_83DB4A8, 131, 4, -16, -16, 1, 2
+ createtask sub_80A7E7C, 5, 5, 1, 4, 0, 6, 1
+ jump _81D073D
+_81D0778:
+ sprite gBattleAnimSpriteTemplate_83D9FA8, 132, 5, 8, 8, 20, 1, 1
+ sprite gBattleAnimSpriteTemplate_83DB4A8, 131, 4, 8, 0, 1, 2
+ createtask sub_80A7E7C, 5, 5, 1, 4, 0, 6, 1
+ jump _81D073D
+_81D07AE:
+ sprite gBattleAnimSpriteTemplate_83D9FA8, 132, 5, 0, 0, 20, 1, 1
+ sprite gBattleAnimSpriteTemplate_83DB4A8, 131, 4, 0, -8, 1, 1
+ createtask sub_80A7E7C, 5, 5, 1, 6, 0, 8, 1
+ jump _81D073D
+
+Move_DYNAMIC_PUNCH: @ 81D07E4
+ loadsprite 10143
+ loadsprite 10135
+ loadsprite 10198
+ loadsprite 10007
+ pause 1
+ monbg 3
+ setalpha 12, 8
+ panse_19 SE_W233B, 63
+ sprite gBattleAnimSpriteTemplate_83D9FA8, 131, 5, 0, 0, 20, 1, 0
+ sprite gBattleAnimSpriteTemplate_83DB4A8, 130, 4, 0, 0, 1, 0
+ createtask sub_80A7E7C, 5, 5, 1, 5, 0, 7, 1
+ pause 1
+ waitsound
+ panse_19 SE_W120, 63
+ createtask sub_80A7FA0, 5, 5, 1, 5, 0, 28, 1
+ sprite gBattleAnimSpriteTemplate_83D7828, 3, 4, 0, 0, 1, 1
+ pause 6
+ panse_19 SE_W120, 63
+ sprite gBattleAnimSpriteTemplate_83D7828, 3, 4, 24, -24, 1, 1
+ pause 6
+ panse_19 SE_W120, 63
+ sprite gBattleAnimSpriteTemplate_83D7828, 3, 4, -16, 16, 1, 1
+ pause 6
+ panse_19 SE_W120, 63
+ sprite gBattleAnimSpriteTemplate_83D7828, 3, 4, -24, -12, 1, 1
+ pause 6
+ panse_19 SE_W120, 63
+ sprite gBattleAnimSpriteTemplate_83D7828, 3, 4, 16, 16, 1, 1
+ wait
+ clearmonbg 3
+ blendoff
+ end
+
+Move_COUNTER: @ 81D08AC
+ loadsprite 10135
+ loadsprite 10143
+ monbg 3
+ setalpha 12, 8
+ createtask sub_80A8500, 2, 5, 0, 18, 6, 1, 4
+ panse_19 SE_W233, 192
+ wait
+ sprite gBattleAnimSpriteTemplate_83C1FF8, 2, 5, 0, 20, 0, 0, 4
+ pause 4
+ sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 4, -15, 18, 1, 0
+ panse_19 SE_W233B, 63
+ pause 1
+ createtask sub_80A7E7C, 2, 5, 1, 5, 0, 25, 1
+ sprite gBattleAnimSpriteTemplate_83D9FA8, 3, 5, -15, 18, 8, 1, 0
+ pause 3
+ sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 4, 0, -4, 1, 0
+ panse_19 SE_W233B, 63
+ pause 1
+ sprite gBattleAnimSpriteTemplate_83D9FA8, 3, 5, 0, -4, 8, 1, 0
+ pause 3
+ sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 4, 15, 9, 1, 0
+ panse_19 SE_W233B, 63
+ pause 1
+ sprite gBattleAnimSpriteTemplate_83D9FA8, 3, 5, 15, 9, 8, 1, 0
+ pause 5
+ sprite gBattleAnimSpriteTemplate_83C1FE0, 2, 3, 0, 0, 5
+ wait
+ clearmonbg 3
+ blendoff
+ end
+
+Move_VITAL_THROW: @ 81D097B
+ loadsprite 10135
+ monbg 3
+ setalpha 12, 8
+ panse_19 SE_W233, 192
+ createtask sub_80A8500, 2, 5, 0, 12, 4, 1, 2
+ wait
+ sprite gBattleAnimSpriteTemplate_83C1FF8, 2, 5, 0, 20, 0, 0, 4
+ pause 2
+ sprite gBattleAnimSpriteTemplate_83DB4A8, 3, 4, 0, 0, 1, 1
+ panse_19 SE_W233B, 63
+ pause 1
+ sprite gBattleAnimSpriteTemplate_83C1FF8, 2, 5, 1, -24, 0, 0, 4
+ wait
+ pause 3
+ sprite gBattleAnimSpriteTemplate_83C1FE0, 2, 3, 0, 0, 7
+ pause 11
+ sprite gBattleAnimSpriteTemplate_83C1FE0, 2, 3, 1, 0, 10
+ wait
+ clearmonbg 3
+ blendoff
+ end
+
+Move_ROCK_SMASH: @ 81D09F6
+ loadsprite 10058
+ loadsprite 10135
+ loadsprite 10143
+ monbg 3
+ setalpha 12, 8
+ pause 1
+ sprite gBattleAnimSpriteTemplate_83DB4A8, 3, 4, 0, 0, 1, 1
+ sprite gBattleAnimSpriteTemplate_83D9FA8, 2, 5, 0, 0, 8, 1, 0
+ panse_19 SE_W233B, 63
+ createtask sub_80A7E7C, 2, 5, 1, 3, 0, 5, 1
+ wait
+ panse_19 SE_W088, 63
+ sprite gBattleAnimSpriteTemplate_83DAC64, 2, 6, 0, 0, 20, 24, 14, 2
+ sprite gBattleAnimSpriteTemplate_83DAC64, 2, 6, 5, 0, -20, 24, 14, 1
+ sprite gBattleAnimSpriteTemplate_83DAC64, 2, 6, 0, 5, 20, -24, 14, 2
+ sprite gBattleAnimSpriteTemplate_83DAC64, 2, 6, -5, 0, -20, -24, 14, 2
+ sprite gBattleAnimSpriteTemplate_83DAC64, 2, 6, 0, -5, 30, 18, 8, 2
+ sprite gBattleAnimSpriteTemplate_83DAC64, 2, 6, 0, 0, 30, -18, 8, 2
+ sprite gBattleAnimSpriteTemplate_83DAC64, 2, 6, 0, 0, -30, 18, 8, 2
+ sprite gBattleAnimSpriteTemplate_83DAC64, 2, 6, 0, 0, -30, -18, 8, 2
+ createtask sub_80A7E7C, 2, 5, 1, 0, 3, 7, 1
+ wait
+ clearmonbg 3
+ blendoff
+ end
+
+Move_SUBMISSION: @ 81D0AEE
+ loadsprite 10135
+ monbg 3
+ setalpha 12, 8
+ panse_19 SE_W104, 192
+ panse_1D SE_W004, 63, 10
+ panse_1D SE_W104, 192, 20
+ panse_1D SE_W004, 63, 30
+ panse_1D SE_W104, 192, 40
+ panse_1D SE_W004, 63, 50
+ panse_1D SE_W104, 192, 60
+ panse_1D SE_W004, 63, 70
+ panse_1D SE_W104, 192, 80
+ panse_1D SE_W004, 63, 90
+ createtask sub_80A8408, 2, 5, 0, -18, 6, 6, 4
+ createtask sub_80A8408, 2, 5, 1, 18, 6, 6, 4
+ call _81D0B5D
+ call _81D0B5D
+ call _81D0B5D
+ wait
+ clearmonbg 3
+ blendoff
+ end
+_81D0B5D:
+ sprite gBattleAnimSpriteTemplate_83DB4A8, 3, 4, 0, -12, 1, 1
+ pause 8
+ sprite gBattleAnimSpriteTemplate_83DB4A8, 3, 4, -12, 8, 1, 1
+ pause 8
+ sprite gBattleAnimSpriteTemplate_83DB4A8, 3, 4, 12, 0, 1, 1
+ pause 8
+ ret
+
+Move_SUNNY_DAY: @ 81D0B91
+ loadsprite 10157
+ monbg 2
+ setalpha 13, 3
+ createtask sub_80E2A38, 10, 5, 1921, 1, 0, 6, 32767
+ wait
+ panse_26 SE_W080, 192, 63, 1, 0
+ call _81D0BDD
+ call _81D0BDD
+ call _81D0BDD
+ call _81D0BDD
+ wait
+ createtask sub_80E2A38, 10, 5, 1921, 1, 6, 0, 32767
+ wait
+ clearmonbg 2
+ blendoff
+ end
+_81D0BDD:
+ sprite gBattleAnimSpriteTemplate_83D95B0, 40
+ pause 6
+ ret
+
+Move_COTTON_SPORE: @ 81D0BE7
+ loadsprite 10158
+ monbg 3
+ monbgprio_28 1
+ panse_1C SE_W077, 63, 18, 10
+ call _81D0C07
+ call _81D0C07
+ call _81D0C07
+ wait
+ clearmonbg 3
+ end
+_81D0C07:
+ sprite gBattleAnimSpriteTemplate_83D63F8, 2, 5, 0, -20, 85, 80, 0
+ pause 12
+ sprite gBattleAnimSpriteTemplate_83D63F8, 2, 5, 0, -10, 170, 80, 0
+ pause 12
+ sprite gBattleAnimSpriteTemplate_83D63F8, 2, 5, 0, -15, 0, 80, 0
+ pause 12
+ ret
+
+Move_SPORE: @ 81D0C41
+ loadsprite 10158
+ monbg 3
+ setalpha 12, 8
+ createtask sub_80CACEC, 2
+ panse_1C SE_W077, 63, 16, 11
+ call _81D0C6C
+ call _81D0C6C
+ call _81D0C6C
+ wait
+ pause 1
+ clearmonbg 3
+ blendoff
+ end
+_81D0C6C:
+ sprite gBattleAnimSpriteTemplate_83D63F8, 130, 5, 0, -20, 85, 80, 1
+ pause 12
+ sprite gBattleAnimSpriteTemplate_83D63F8, 130, 5, 0, -10, 170, 80, 1
+ pause 12
+ sprite gBattleAnimSpriteTemplate_83D63F8, 130, 5, 0, -15, 0, 80, 1
+ pause 12
+ ret
+
+Move_PETAL_DANCE: @ 81D0CA6
+ loadsprite 10159
+ loadsprite 10135
+ monbg 3
+ setalpha 12, 8
+ panse_19 SE_W080, 192
+ createtask sub_80A8500, 2, 5, 0, 12, 6, 6, 3
+ sprite gBattleAnimSpriteTemplate_83D6428, 2, 4, 0, -24, 8, 140
+ sprite gBattleAnimSpriteTemplate_83D6440, 2, 4, 16, -24, 8, 100
+ sprite gBattleAnimSpriteTemplate_83D6440, 2, 4, -16, -24, 8, 100
+ pause 15
+ sprite gBattleAnimSpriteTemplate_83D6428, 2, 4, 0, -24, 8, 140
+ sprite gBattleAnimSpriteTemplate_83D6440, 2, 4, 32, -24, 8, 100
+ sprite gBattleAnimSpriteTemplate_83D6440, 2, 4, -32, -24, 8, 100
+ pause 15
+ sprite gBattleAnimSpriteTemplate_83D6428, 2, 4, 0, -24, 8, 140
+ sprite gBattleAnimSpriteTemplate_83D6440, 2, 4, 24, -24, 8, 100
+ sprite gBattleAnimSpriteTemplate_83D6440, 2, 4, -24, -24, 8, 100
+ pause 30
+ sprite gBattleAnimSpriteTemplate_83D6440, 2, 4, 16, -24, 0, 100
+ sprite gBattleAnimSpriteTemplate_83D6440, 2, 4, -16, -24, 0, 100
+ pause 30
+ sprite gBattleAnimSpriteTemplate_83D6440, 2, 4, 20, -16, 14, 80
+ sprite gBattleAnimSpriteTemplate_83D6440, 2, 4, -20, -14, 16, 80
+ wait
+ sprite gBattleAnimSpriteTemplate_83C1FF8, 2, 5, 0, 24, 0, 0, 5
+ pause 3
+ panse_19 SE_W025B, 63
+ sprite gBattleAnimSpriteTemplate_83DB4A8, 3, 4, 0, 0, 1, 0
+ createtask sub_80A7E7C, 2, 5, 1, 6, 0, 8, 1
+ wait
+ pause 8
+ sprite gBattleAnimSpriteTemplate_83C1FE0, 2, 3, 0, 0, 7
+ wait
+ clearmonbg 3
+ blendoff
+ end
+
+Move_RAZOR_LEAF: @ 81D0DDE
+ loadsprite 10063
+ loadsprite 10160
+ loadsprite 10135
+ monbg 3
+ setalpha 12, 8
+ pause 1
+ panse_1C SE_W077, 192, 10, 5
+ sprite gBattleAnimSpriteTemplate_83D649C, 2, 3, -3, -2, 10
+ pause 2
+ sprite gBattleAnimSpriteTemplate_83D649C, 2, 3, -1, -1, 15
+ pause 2
+ sprite gBattleAnimSpriteTemplate_83D649C, 2, 3, -4, -4, 7
+ pause 2
+ sprite gBattleAnimSpriteTemplate_83D649C, 2, 3, 3, -3, 11
+ pause 2
+ sprite gBattleAnimSpriteTemplate_83D649C, 2, 3, -1, -6, 8
+ pause 2
+ sprite gBattleAnimSpriteTemplate_83D649C, 2, 3, 2, -1, 12
+ pause 2
+ sprite gBattleAnimSpriteTemplate_83D649C, 2, 3, -3, -4, 13
+ pause 2
+ sprite gBattleAnimSpriteTemplate_83D649C, 2, 3, 4, -5, 7
+ pause 2
+ sprite gBattleAnimSpriteTemplate_83D649C, 2, 3, 2, -6, 11
+ pause 2
+ sprite gBattleAnimSpriteTemplate_83D649C, 2, 3, -3, -5, 8
+ pause 60
+ panse_19 SE_W013B, 192
+ sprite gBattleAnimSpriteTemplate_83D64E4, 131, 7, 20, -10, 20, 0, 22, 20, 1
+ sprite gBattleAnimSpriteTemplate_83D64E4, 131, 7, 20, -10, 20, 0, 22, -20, 1
+ pause 20
+ panse_19 SE_W013, 63
+ createtask sub_80A7FA0, 2, 5, 1, 2, 0, 8, 1
+ createtask sub_80A7FA0, 2, 5, 3, 2, 0, 8, 1
+ wait
+ clearmonbg 3
+ blendoff
+ end
+
+Move_ANCIENT_POWER: @ 81D0EE5
+ loadsprite 10058
+ loadsprite 10135
+ monbg 3
+ setalpha 12, 8
+ sprite gBattleAnimSpriteTemplate_83DB428, 2, 4, 4, 1, 10, 1
+ sprite gBattleAnimSpriteTemplate_83DAD60, 2, 5, 20, 32, -48, 50, 2
+ sprite gBattleAnimSpriteTemplate_83DAD60, 2, 5, 0, 32, -38, 25, 5
+ sprite gBattleAnimSpriteTemplate_83DAD60, 2, 5, 32, 32, -28, 40, 3
+ sprite gBattleAnimSpriteTemplate_83DAD60, 2, 5, -20, 32, -48, 50, 2
+ sprite gBattleAnimSpriteTemplate_83DAD60, 2, 5, 20, 32, -28, 60, 1
+ sprite gBattleAnimSpriteTemplate_83DAD60, 2, 5, 0, 32, -28, 30, 4
+ createtask sub_80A7FA0, 2, 5, 0, 1, 0, 30, 1
+ panse_19 SE_W082, 192
+ pause 10
+ sprite gBattleAnimSpriteTemplate_83DAD60, 2, 5, 15, 32, -48, 25, 5
+ sprite gBattleAnimSpriteTemplate_83DAD60, 2, 5, -10, 32, -42, 30, 4
+ pause 10
+ sprite gBattleAnimSpriteTemplate_83DAD60, 2, 5, 0, 32, -42, 25, 5
+ sprite gBattleAnimSpriteTemplate_83DAD60, 2, 5, -25, 32, -48, 30, 4
+ wait
+ sprite gBattleAnimSpriteTemplate_83C1FF8, 2, 5, 0, 16, 0, 0, 4
+ pause 3
+ panse_19 SE_W120, 63
+ sprite gBattleAnimSpriteTemplate_83DB4A8, 3, 4, 0, 0, 1, 1
+ createtask sub_80A7FA0, 2, 5, 1, 3, 0, 6, 1
+ wait
+ sprite gBattleAnimSpriteTemplate_83C1FE0, 2, 3, 0, 0, 7
+ wait
+ clearmonbg 3
+ blendoff
+ end
+
+Move_OCTAZOOKA: @ 81D100D
+ loadsprite 10030
+ loadsprite 10017
+ panse_19 SE_W025B, 192
+ sprite gBattleAnimSpriteTemplate_83D6F08, 130, 6, 20, 0, 0, 0, 20, 0
+ wait
+ panse_19 SE_W120, 63
+ sprite gBattleAnimSpriteTemplate_83D6F3C, 130, 4, 8, 8, 1, 0
+ pause 2
+ sprite gBattleAnimSpriteTemplate_83D6F3C, 130, 4, -8, -8, 1, 0
+ pause 2
+ sprite gBattleAnimSpriteTemplate_83D6F3C, 130, 4, 8, -8, 1, 0
+ pause 2
+ sprite gBattleAnimSpriteTemplate_83D6F3C, 130, 4, -8, 8, 1, 0
+ wait
+ end
+
+Move_MIST: @ 81D1073
+ loadsprite 10144
+ monbg 2
+ setalpha 12, 8
+ panse_1C SE_W054, 192, 20, 15
+ call _81D10BE
+ call _81D10BE
+ call _81D10BE
+ call _81D10BE
+ call _81D10BE
+ call _81D10BE
+ call _81D10BE
+ pause 32
+ createtask sub_80E1F8C, 2, 6, 10, 8, 2, 0, 14, 32767
+ wait
+ clearmonbg 2
+ blendoff
+ end
+_81D10BE:
+ sprite gBattleAnimSpriteTemplate_83D9D3C, 2, 6, 0, -24, 48, 240, 0, 1
+ pause 7
+ ret
+
+Move_HAZE: @ 81D10D4
+ wait
+ panse_19 SE_W114, 0
+ createtask sub_80D80E0, 5
+ pause 30
+ createtask sub_80E2A38, 10, 5, 1920, 2, 0, 16, 0
+ pause 90
+ createtask sub_80E2A38, 10, 5, 1920, 1, 16, 0, 0
+ end
+
+Move_FIRE_PUNCH: @ 81D1107
+ loadsprite 10143
+ loadsprite 10029
+ loadsprite 10135
+ monbg 3
+ setalpha 12, 8
+ createtask sub_80E2A38, 10, 5, 4, 2, 0, 9, 31
+ sprite gBattleAnimSpriteTemplate_83D9478, 129, 1, 0
+ sprite gBattleAnimSpriteTemplate_83D9478, 129, 1, 64
+ sprite gBattleAnimSpriteTemplate_83D9478, 129, 1, 128
+ sprite gBattleAnimSpriteTemplate_83D9478, 129, 1, 196
+ panse_19 SE_W172, 63
+ wait
+ sprite gBattleAnimSpriteTemplate_83D9FA8, 131, 5, 0, 0, 8, 1, 0
+ sprite gBattleAnimSpriteTemplate_83DB4A8, 130, 4, 0, 0, 1, 1
+ createtask sub_80A7E7C, 2, 5, 1, 0, 3, 15, 1
+ call _81D11A2
+ pause 4
+ panse_19 SE_W007, 63
+ wait
+ createtask sub_80E2A38, 10, 5, 4, 0, 9, 0, 31
+ wait
+ clearmonbg 3
+ blendoff
+ end
+_81D11A2:
+ sprite gBattleAnimSpriteTemplate_83D9490, 129, 5, 0, 10, 192, 176, 40
+ sprite gBattleAnimSpriteTemplate_83D9490, 129, 5, 0, 10, -192, 240, 40
+ sprite gBattleAnimSpriteTemplate_83D9490, 129, 5, 0, 10, 192, -160, 40
+ sprite gBattleAnimSpriteTemplate_83D9490, 129, 5, 0, 10, -192, -112, 40
+ sprite gBattleAnimSpriteTemplate_83D9490, 129, 5, 0, 10, 160, 48, 40
+ sprite gBattleAnimSpriteTemplate_83D9490, 129, 5, 0, 10, -224, -32, 40
+ sprite gBattleAnimSpriteTemplate_83D9490, 129, 5, 0, 10, 112, -128, 40
+ ret
+
+Move_LEER: @ 81D121A
+ loadsprite 10027
+ monbg 0
+ monbgprio_28 0
+ setalpha 8, 8
+ panse_19 SE_W043, 192
+ sprite gBattleAnimSpriteTemplate_84022B0, 2, 2, 24, -12
+ createtask sub_80A8D34, 5, 5, -5, -5, 10, 0, 1
+ wait
+ pause 10
+ createtask sub_80A7FA0, 2, 5, 1, 1, 0, 9, 1
+ createtask sub_80A7FA0, 2, 5, 3, 1, 0, 9, 1
+ wait
+ clearmonbg 0
+ blendoff
+ pause 1
+ wait
+ end
+
+Move_DREAM_EATER: @ 81D1271
+ loadsprite 10147
+ loadsprite 10031
+ monbg 3
+ monbgprio_2A 1
+ panse_19 SE_W060, 192
+ call Unknown_81D61E7
+ setalpha 8, 8
+ panse_19 SE_W107, 63
+ createtask sub_80A7E7C, 2, 5, 1, 5, 0, 15, 1
+ createtask sub_80A8D34, 5, 5, -6, -6, 15, 1, 1
+ wait
+ setalpha 12, 8
+ createtask sub_80A7E7C, 2, 5, 1, 0, 2, 25, 1
+ call _81D12DB
+ wait
+ pause 15
+ call Unknown_81D5EF5
+ wait
+ clearmonbg 3
+ blendoff
+ pause 1
+ call Unknown_81D61F3
+ end
+_81D12DB:
+ panse_19 SE_W207, 63
+ sprite gBattleAnimSpriteTemplate_83D637C, 3, 4, 0, 5, 8, 26
+ sprite gBattleAnimSpriteTemplate_83D637C, 3, 4, 5, -18, -40, 35
+ sprite gBattleAnimSpriteTemplate_83D637C, 3, 4, -10, 20, 20, 39
+ pause 4
+ panse_19 SE_W207, 63
+ sprite gBattleAnimSpriteTemplate_83D637C, 3, 4, 0, 5, 28, 26
+ sprite gBattleAnimSpriteTemplate_83D637C, 3, 4, 10, -5, -8, 26
+ sprite gBattleAnimSpriteTemplate_83D637C, 3, 4, -10, 20, 40, 39
+ pause 4
+ panse_19 SE_W207, 63
+ sprite gBattleAnimSpriteTemplate_83D637C, 3, 4, 10, -5, -8, 26
+ sprite gBattleAnimSpriteTemplate_83D637C, 3, 4, -5, 15, 16, 33
+ sprite gBattleAnimSpriteTemplate_83D637C, 3, 4, 10, -5, -32, 26
+ pause 4
+ panse_19 SE_W207, 63
+ sprite gBattleAnimSpriteTemplate_83D637C, 3, 4, 0, -15, -16, 36
+ sprite gBattleAnimSpriteTemplate_83D637C, 3, 4, 0, 5, 8, 26
+ sprite gBattleAnimSpriteTemplate_83D637C, 3, 4, 10, -5, -8, 26
+ pause 4
+ panse_19 SE_W207, 63
+ sprite gBattleAnimSpriteTemplate_83D637C, 3, 4, -5, 15, 16, 33
+ sprite gBattleAnimSpriteTemplate_83D637C, 3, 4, 0, -15, -16, 36
+ sprite gBattleAnimSpriteTemplate_83D637C, 3, 4, 0, 5, 8, 26
+ pause 4
+ panse_19 SE_W207, 63
+ sprite gBattleAnimSpriteTemplate_83D637C, 3, 4, 0, 5, 8, 26
+ sprite gBattleAnimSpriteTemplate_83D637C, 3, 4, -5, 15, 16, 33
+ sprite gBattleAnimSpriteTemplate_83D637C, 3, 4, 10, -5, -40, 26
+ pause 4
+ panse_19 SE_W207, 63
+ sprite gBattleAnimSpriteTemplate_83D637C, 3, 4, -5, 15, 36, 33
+ sprite gBattleAnimSpriteTemplate_83D637C, 3, 4, 10, -5, -8, 26
+ sprite gBattleAnimSpriteTemplate_83D637C, 3, 4, -10, 20, 20, 39
+ pause 4
+ panse_19 SE_W207, 63
+ sprite gBattleAnimSpriteTemplate_83D637C, 3, 4, 0, 5, 8, 26
+ sprite gBattleAnimSpriteTemplate_83D637C, 3, 4, 0, 5, 8, 26
+ sprite gBattleAnimSpriteTemplate_83D637C, 3, 4, 5, -18, -20, 35
+ pause 4
+ ret
+
+Move_POISON_GAS: @ 81D1474
+ loadsprite 10172
+ loadsprite 10150
+ pause 0
+ monbg 3
+ monbgprio_29
+ setalpha 12, 8
+ pause 0
+ panse_19 SE_W054, 192
+ sprite gBattleAnimSpriteTemplate_83D9DAC, 128, 8, 64, 0, 0, -32, -6, 4192, 1072, 0
+ pause 4
+ panse_19 SE_W054, 192
+ sprite gBattleAnimSpriteTemplate_83D9DAC, 128, 8, 64, 0, 0, -32, -6, 4192, 1072, 0
+ pause 4
+ panse_19 SE_W054, 192
+ sprite gBattleAnimSpriteTemplate_83D9DAC, 128, 8, 64, 0, 0, -32, -6, 4192, 1072, 0
+ pause 4
+ panse_19 SE_W054, 192
+ sprite gBattleAnimSpriteTemplate_83D9DAC, 128, 8, 64, 0, 0, -32, -6, 4192, 1072, 0
+ pause 4
+ panse_19 SE_W054, 192
+ sprite gBattleAnimSpriteTemplate_83D9DAC, 128, 8, 64, 0, 0, -32, -6, 4192, 1072, 0
+ pause 4
+ panse_19 SE_W054, 192
+ sprite gBattleAnimSpriteTemplate_83D9DAC, 128, 8, 64, 0, 0, -32, -6, 4192, 1072, 0
+ pause 40
+ panse_1C SE_W054, 63, 28, 6
+ createtask sub_80E1F8C, 2, 6, 4, 6, 2, 0, 12, 26650
+ wait
+ blendoff
+ clearmonbg 3
+ pause 0
+ end
+
+Move_BIND: @ 81D1552
+ createtask sub_80A8B88, 5, 5, 0, 6, 3328, 4, 0
+ jump _81D1568
+_81D1568:
+ panse_19 SE_W020, 63
+ call _81D1578
+ call _81D1578
+ wait
+ end
+_81D1578:
+ createtask sub_80A8D34, 5, 5, 10, -5, 5, 1, 0
+ pause 16
+ ret
+
+Move_WRAP: @ 81D158C
+ createtask sub_80A8500, 2, 5, 0, 6, 4, 2, 4
+ jump _81D1568
+
+Move_PSYBEAM: @ 81D15A2
+ loadsprite 10163
+ panse_19 SE_W060, 192
+ call Unknown_81D61E7
+ createtask_1F sub_812B058, 7, 200, -64, 63, 3, 4, 0, 15
+ call _81D1626
+ call _81D1626
+ createtask sub_80A8B88, 5, 5, 0, 6, 2048, 4, 1
+ createtask sub_80E1F8C, 2, 6, 4, 2, 2, 0, 12, 32351
+ call _81D1626
+ call _81D1626
+ call _81D1626
+ call _81D1626
+ call _81D1626
+ call _81D1626
+ call _81D1626
+ call _81D1626
+ call _81D1626
+ wait
+ pause 1
+ call Unknown_81D61F3
+ end
+_81D1626:
+ sprite gBattleAnimSpriteTemplate_83DA784, 130, 6, 16, 0, 0, 0, 13, 0
+ pause 4
+ ret
+
+Move_HYPNOSIS: @ 81D163C
+ loadsprite 10163
+ call Unknown_81D61E7
+ call _81D166F
+ call _81D166F
+ call _81D166F
+ createtask sub_80E1F8C, 2, 6, 4, 2, 2, 0, 12, 32351
+ wait
+ pause 1
+ call Unknown_81D61F3
+ end
+_81D166F:
+ panse_19 SE_W048, 192
+ sprite gBattleAnimSpriteTemplate_83DA784, 130, 6, 0, 8, 0, 8, 27, 0
+ sprite gBattleAnimSpriteTemplate_83DA784, 130, 6, 16, -8, 0, -8, 27, 0
+ pause 6
+ ret
+
+Move_PSYWAVE: @ 81D169C
+ loadsprite 10165
+ panse_19 SE_W060, 192
+ call Unknown_81D61E7
+ createtask sub_80D3630, 5, 1, 100
+ createtask_1F sub_812B058, 7, 203, -64, 63, 2, 9, 0, 10
+ call _81D16FF
+ call _81D16FF
+ createtask sub_80E1F8C, 2, 6, 4, 1, 4, 0, 12, 32351
+ call _81D16FF
+ call _81D16FF
+ call _81D16FF
+ call _81D16FF
+ wait
+ pause 1
+ call Unknown_81D61F3
+ end
+_81D16FF:
+ sprite gBattleAnimSpriteTemplate_83D9280, 131, 4, 10, 10, 0, 16
+ pause 4
+ sprite gBattleAnimSpriteTemplate_83D9280, 131, 4, 10, 10, 0, 16
+ pause 4
+ ret
+
+Move_ZAP_CANNON: @ 81D1722
+ loadsprite 10171
+ loadsprite 10011
+ panse_19 SE_W086, 192
+ sprite gBattleAnimSpriteTemplate_83D9874, 131, 6, 10, 0, 0, 0, 30, 0
+ sprite gBattleAnimSpriteTemplate_83D98A0, 132, 7, 10, 0, 16, 30, 0, 40, 0
+ sprite gBattleAnimSpriteTemplate_83D98A0, 132, 7, 10, 0, 16, 30, 64, 40, 1
+ sprite gBattleAnimSpriteTemplate_83D98A0, 132, 7, 10, 0, 16, 30, 128, 40, 0
+ sprite gBattleAnimSpriteTemplate_83D98A0, 132, 7, 10, 0, 16, 30, 192, 40, 2
+ sprite gBattleAnimSpriteTemplate_83D98A0, 132, 7, 10, 0, 8, 30, 32, 40, 0
+ sprite gBattleAnimSpriteTemplate_83D98A0, 132, 7, 10, 0, 8, 30, 96, 40, 1
+ sprite gBattleAnimSpriteTemplate_83D98A0, 132, 7, 10, 0, 8, 30, 160, 40, 0
+ sprite gBattleAnimSpriteTemplate_83D98A0, 132, 7, 10, 0, 8, 30, 224, 40, 2
+ wait
+ createtask sub_80A7FA0, 2, 5, 1, 4, 0, 5, 1
+ pause 15
+ panse_1D SE_W085B, 63, 19
+ call Unknown_81D6100
+ wait
+ end
+
+Move_STEEL_WING: @ 81D1807
+ loadsprite 10009
+ loadsprite 10135
+ panse_1C SE_W231, 192, 28, 2
+ createtask sub_80E0A4C, 5, 3, 0, 0, 0
+ wait
+ monbg 3
+ monbgprio_28 1
+ setalpha 12, 8
+ panse_1C SE_W017, 192, 20, 2
+ createtask sub_80A8408, 2, 5, 0, 12, 4, 1, 4
+ createtask sub_80DA09C, 5, 2, 1, 70
+ sprite gBattleAnimSpriteTemplate_83DA3B4, 2, 5, -25, 0, 0, 0, 20
+ sprite gBattleAnimSpriteTemplate_83DA3B4, 2, 5, 25, 0, 0, 0, 20
+ pause 24
+ sprite gBattleAnimSpriteTemplate_83C1FF8, 2, 5, 0, 24, 0, 0, 9
+ pause 17
+ sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 4, 16, 0, 1, 1
+ sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 4, -16, 0, 1, 1
+ panse_19 SE_W013, 63
+ wait
+ sprite gBattleAnimSpriteTemplate_83C1FE0, 2, 3, 0, 0, 11
+ wait
+ clearmonbg 3
+ blendoff
+ end
+
+Move_IRON_TAIL: @ 81D18B6
+ loadsprite 10135
+ panse_1C SE_W231, 192, 28, 2
+ createtask sub_80E0A4C, 5, 3, 1, 0, 0
+ wait
+ monbg 1
+ setalpha 12, 8
+ sprite gBattleAnimSpriteTemplate_83C1FB0, 2, 2, 4, 4
+ pause 6
+ sprite gBattleAnimSpriteTemplate_83DB4A8, 130, 4, 0, 0, 1, 2
+ createtask sub_80A7E7C, 2, 5, 1, 3, 0, 6, 1
+ panse_19 SE_W233B, 63
+ wait
+ createtask sub_80E0E24, 5, 2, 0, 1
+ clearmonbg 1
+ blendoff
+ wait
+ end
+
+Move_POISON_TAIL: @ 81D1914
+ loadsprite 10135
+ loadsprite 10150
+ panse_1C SE_W231, 192, 28, 2
+ createtask sub_80E0A4C, 5, 3, 1, 1, 23768
+ wait
+ monbg 1
+ setalpha 12, 8
+ sprite gBattleAnimSpriteTemplate_83C1FB0, 2, 2, 4, 4
+ pause 6
+ sprite gBattleAnimSpriteTemplate_83DB4A8, 130, 4, 0, 0, 1, 2
+ createtask sub_80A7E7C, 2, 5, 1, 3, 0, 6, 1
+ panse_19 SE_W233B, 63
+ wait
+ createtask sub_80E0E24, 5, 2, 0, 1
+ clearmonbg 1
+ blendoff
+ call Unknown_81D5F87
+ wait
+ end
+
+Move_METAL_CLAW: @ 81D197A
+ loadsprite 10039
+ panse_1C SE_W231, 192, 28, 2
+ createtask sub_80E0A4C, 5, 3, 0, 0, 0
+ wait
+ sprite gBattleAnimSpriteTemplate_83C1FB0, 2, 2, 6, 4
+ pause 2
+ panse_19 SE_W013, 63
+ sprite gBattleAnimSpriteTemplate_83DB288, 130, 3, -10, -10, 0
+ sprite gBattleAnimSpriteTemplate_83DB288, 130, 3, -10, 10, 0
+ sprite gBattleAnimSpriteTemplate_83DB428, 2, 5, -4, 1, 10, 3, 1
+ pause 8
+ sprite gBattleAnimSpriteTemplate_83C1FB0, 2, 2, 6, 4
+ pause 2
+ panse_19 SE_W013, 63
+ sprite gBattleAnimSpriteTemplate_83DB288, 130, 3, 10, -10, 1
+ sprite gBattleAnimSpriteTemplate_83DB288, 130, 3, 10, 10, 1
+ sprite gBattleAnimSpriteTemplate_83DB428, 2, 5, -4, 1, 10, 3, 1
+ wait
+ end
+
+Move_NIGHT_SHADE: @ 81D1A0D
+ monbg 0
+ monbgprio_28 0
+ panse_19 SE_W060, 192
+ fadetobg 2
+ waitbgfadein
+ pause 10
+ panse_19 SE_W043, 192
+ createtask sub_80DDDF0, 5, 1, 85
+ pause 70
+ createtask sub_80A7FA0, 2, 5, 1, 2, 0, 12, 1
+ createtask sub_80E1F8C, 2, 6, 4, 0, 2, 0, 13, 0
+ wait
+ clearmonbg 0
+ pause 1
+ restorebg
+ waitbgfadein
+ end
+
+Move_EGG_BOMB: @ 81D1A55
+ loadsprite 10198
+ loadsprite 10175
+ panse_19 SE_W039, 192
+ sprite gBattleAnimSpriteTemplate_83D7594, 130, 6, 10, 0, 0, 0, 25, -32
+ wait
+ createtask sub_80A7FA0, 2, 5, 1, 4, 0, 16, 1
+ sprite gBattleAnimSpriteTemplate_83D7828, 132, 4, 6, 5, 1, 0
+ panse_19 SE_W120, 63
+ pause 3
+ sprite gBattleAnimSpriteTemplate_83D7828, 132, 4, -16, -15, 1, 0
+ panse_19 SE_W120, 63
+ pause 3
+ sprite gBattleAnimSpriteTemplate_83D7828, 132, 4, 16, -5, 1, 0
+ panse_19 SE_W120, 63
+ pause 3
+ sprite gBattleAnimSpriteTemplate_83D7828, 132, 4, -12, 18, 1, 0
+ panse_19 SE_W120, 63
+ pause 3
+ sprite gBattleAnimSpriteTemplate_83D7828, 132, 4, 0, 5, 1, 0
+ panse_19 SE_W120, 63
+ pause 3
+ wait
+ end
+
+Move_SHADOW_BALL: @ 81D1AEF
+ loadsprite 10176
+ fadetobg 2
+ waitbgfadein
+ pause 15
+ createtask_1F sub_812B058, 7, 168, -64, 63, 5, 5, 0, 5
+ sprite gBattleAnimSpriteTemplate_83DAEA8, 130, 3, 16, 16, 8
+ wait
+ panse_19 SE_W028, 63
+ createtask sub_80A7FA0, 2, 5, 1, 4, 0, 8, 1
+ wait
+ restorebg
+ waitbgfadein
+ end
+
+Move_LICK: @ 81D1B32
+ loadsprite 10177
+ pause 15
+ panse_19 SE_W122, 63
+ sprite gBattleAnimSpriteTemplate_83DAEDC, 130, 2, 0, 0
+ createtask sub_80A7FA0, 2, 5, 1, 1, 0, 16, 1
+ wait
+ end
+
+Move_FOCUS_ENERGY: @ 81D1B59
+ loadsprite 10184
+ panse_19 SE_W082, 192
+ call _81CBAC7
+ pause 8
+ createtask sub_80E1F8C, 2, 6, 2, 2, 2, 0, 11, 32767
+ createtask sub_80A7FA0, 2, 5, 0, 1, 0, 32, 1
+ call _81CBAC7
+ pause 8
+ call _81CBAC7
+ wait
+ end
+
+Move_BIDE: @ 81D1B99
+ ifelse _81D1BA3, _81D1BCF
+ end
+_81D1BA3:
+ panse_1C SE_W036, 192, 9, 2
+ createtask sub_80E1F8C, 2, 6, 2, 2, 2, 0, 11, 31
+ createtask sub_80A7FA0, 2, 5, 0, 1, 0, 32, 1
+ wait
+ end
+_81D1BCF:
+ loadsprite 10135
+ monbg 3
+ setalpha 12, 8
+ panse_1C SE_W036, 192, 9, 2
+ createtask sub_80E2A38, 10, 5, 2, 2, 0, 11, 31
+ createtask sub_80A7FA0, 2, 5, 0, 1, 0, 32, 1
+ wait
+ sprite gBattleAnimSpriteTemplate_83C1FF8, 2, 5, 0, 24, 0, 0, 4
+ wait
+ createtask sub_80A8154, 2, 5, 0, 2, 0, 12, 1
+ createtask sub_80A7FA0, 2, 5, 1, 3, 0, 16, 1
+ panse_19 SE_W004, 63
+ sprite gBattleAnimSpriteTemplate_83DB4A8, 1, 4, 18, -8, 1, 1
+ pause 5
+ panse_19 SE_W004, 63
+ sprite gBattleAnimSpriteTemplate_83DB4A8, 1, 4, -18, 8, 1, 1
+ pause 5
+ panse_19 SE_W004, 63
+ sprite gBattleAnimSpriteTemplate_83DB4A8, 1, 4, -8, -5, 1, 1
+ wait
+ pause 5
+ sprite gBattleAnimSpriteTemplate_83C1FE0, 2, 3, 0, 0, 7
+ wait
+ createtask sub_80E2A38, 10, 5, 2, 2, 11, 0, 31
+ wait
+ clearmonbg 3
+ blendoff
+ end
+
+Move_STRING_SHOT: @ 81D1C98
+ loadsprite 10179
+ loadsprite 10180
+ monbg 3
+ pause 0
+ sprite gBattleAnimSpriteTemplate_83DB3C4, 5, 5, 1, 2, 0, 9, 0
+ wait
+ panse_1C SE_W081, 192, 9, 6
+ call _81D1D56
+ call _81D1D56
+ call _81D1D56
+ call _81D1D56
+ call _81D1D56
+ call _81D1D56
+ call _81D1D56
+ call _81D1D56
+ call _81D1D56
+ call _81D1D56
+ call _81D1D56
+ call _81D1D56
+ call _81D1D56
+ call _81D1D56
+ call _81D1D56
+ call _81D1D56
+ call _81D1D56
+ call _81D1D56
+ wait
+ panse_19 SE_W081B, 63
+ sprite gBattleAnimSpriteTemplate_83DAB40, 130, 2, 0, 10
+ pause 4
+ sprite gBattleAnimSpriteTemplate_83DAB40, 130, 2, 0, -2
+ pause 4
+ sprite gBattleAnimSpriteTemplate_83DAB40, 130, 2, 0, 22
+ wait
+ clearmonbg 3
+ pause 1
+ wait
+ sprite gBattleAnimSpriteTemplate_83DB3C4, 5, 5, 1, 2, 9, 0, 0
+ end
+_81D1D56:
+ sprite gBattleAnimSpriteTemplate_83DAB28, 130, 5, 20, 0, 512, 20, 1
+ pause 1
+ ret
+
+Move_SPIDER_WEB: @ 81D1D6A
+ loadsprite 10181
+ loadsprite 10180
+ monbg 3
+ pause 0
+ sprite gBattleAnimSpriteTemplate_83DB3C4, 5, 5, 1, 2, 0, 9, 0
+ wait
+ monbgprio_28 1
+ panse_1C SE_W081, 192, 9, 6
+ call _81D1DF7
+ call _81D1DF7
+ call _81D1DF7
+ call _81D1DF7
+ call _81D1DF7
+ call _81D1DF7
+ call _81D1DF7
+ call _81D1DF7
+ call _81D1DF7
+ call _81D1DF7
+ call _81D1DF7
+ call _81D1DF7
+ call _81D1DF7
+ call _81D1DF7
+ wait
+ panse_19 SE_W081B, 63
+ sprite gBattleAnimSpriteTemplate_83DAB74, 2
+ wait
+ clearmonbg 3
+ pause 1
+ sprite gBattleAnimSpriteTemplate_83DB3C4, 5, 5, 1, 2, 9, 0, 0
+ end
+_81D1DF7:
+ sprite gBattleAnimSpriteTemplate_83DAB28, 130, 5, 20, 0, 512, 20, 0
+ pause 1
+ ret
+
+Move_RAZOR_WIND: @ 81D1E0B
+ ifelse _81D1E16, _81D1E66
+_81D1E14:
+ wait
+ end
+_81D1E16:
+ loadsprite 10009
+ panse_19 SE_W016, 192
+ sprite gBattleAnimSpriteTemplate_83D765C, 2, 7, 32, 0, 16, 16, 0, 7, 40
+ sprite gBattleAnimSpriteTemplate_83D765C, 2, 7, 32, 0, 16, 16, 85, 7, 40
+ sprite gBattleAnimSpriteTemplate_83D765C, 2, 7, 32, 0, 16, 16, 170, 7, 40
+ wait
+ panse_19 SE_W016B, 192
+ jump _81D1E14
+_81D1E66:
+ loadsprite 10154
+ loadsprite 10135
+ monbg 1
+ setalpha 12, 8
+ panse_19 SE_W013B, 192
+ sprite gBattleAnimSpriteTemplate_83DA3E4, 2, 7, 14, 8, 0, 0, 22, 2, 1
+ pause 2
+ panse_19 SE_W013B, 192
+ sprite gBattleAnimSpriteTemplate_83DA3E4, 2, 7, 14, -8, 16, 14, 22, 1, 1
+ pause 2
+ panse_19 SE_W013B, 192
+ sprite gBattleAnimSpriteTemplate_83DA3E4, 2, 7, 14, 12, -16, -14, 22, 0, 1
+ pause 17
+ panse_19 SE_W013, 63
+ createtask sub_80A7FA0, 2, 5, 1, 2, 0, 10, 1
+ createtask sub_80A7FA0, 2, 5, 3, 2, 0, 10, 1
+ wait
+ clearmonbg 1
+ blendoff
+ jump _81D1E14
+
+Move_DISABLE: @ 81D1EF1
+ loadsprite 10071
+ monbg 1
+ monbgprio_28 1
+ setalpha 8, 8
+ panse_19 SE_W197, 192
+ sprite gBattleAnimSpriteTemplate_83930F4, 13, 2, 24, -16
+ wait
+ createtask sub_80D03C4, 5
+ panse_1C SE_W020, 63, 15, 4
+ wait
+ pause 1
+ clearmonbg 1
+ blendoff
+ end
+
+Move_RECOVER: @ 81D1F1F
+ loadsprite 10147
+ loadsprite 10031
+ monbg 2
+ setalpha 12, 8
+ panse_1C SE_W025, 192, 13, 3
+ createtask sub_80E1F8C, 2, 6, 2, 0, 6, 0, 11, 12287
+ call _81D1F5F
+ call _81D1F5F
+ call _81D1F5F
+ wait
+ clearmonbg 2
+ blendoff
+ pause 1
+ call Unknown_81D5EF5
+ wait
+ end
+_81D1F5F:
+ sprite gBattleAnimSpriteTemplate_83D62EC, 2, 3, 40, -10, 13
+ pause 3
+ sprite gBattleAnimSpriteTemplate_83D62EC, 2, 3, -35, -10, 13
+ pause 3
+ sprite gBattleAnimSpriteTemplate_83D62EC, 2, 3, 15, -40, 13
+ pause 3
+ sprite gBattleAnimSpriteTemplate_83D62EC, 2, 3, -10, -32, 13
+ pause 3
+ sprite gBattleAnimSpriteTemplate_83D62EC, 2, 3, 25, -20, 13
+ pause 3
+ sprite gBattleAnimSpriteTemplate_83D62EC, 2, 3, -40, -20, 13
+ pause 3
+ sprite gBattleAnimSpriteTemplate_83D62EC, 2, 3, 5, -40, 13
+ pause 3
+ ret
+
+Move_MIMIC: @ 81D1FC9
+ loadsprite 10147
+ monbg_22 3
+ setalpha 11, 5
+ panse_1B SE_W107, 63, 192, 253, 0
+ createtask sub_80CB340, 5, 2, 128, 24
+ pause 15
+ sprite gBattleAnimSpriteTemplate_83D65E8, 130, 2, -12, 24
+ pause 10
+ setvar 7, -1
+ wait
+ panse_19 SE_W036, 192
+ createtask sub_80E1F8C, 2, 6, 2, 0, 2, 0, 11, 32767
+ wait
+ clearmonbg_23 3
+ blendoff
+ end
+
+Move_CONSTRICT: @ 81D2013
+ loadsprite 10186
+ panse_1C SE_W010, 63, 6, 4
+ sprite gBattleAnimSpriteTemplate_83D65A0, 132, 4, 0, 16, 0, 2
+ pause 7
+ sprite gBattleAnimSpriteTemplate_83D65A0, 131, 4, 0, 0, 0, 2
+ sprite gBattleAnimSpriteTemplate_83D65A0, 130, 4, 0, 8, 1, 2
+ pause 7
+ sprite gBattleAnimSpriteTemplate_83D65A0, 131, 4, 0, -8, 1, 2
+ pause 8
+ createtask sub_80A7FA0, 2, 5, 1, 3, 0, 6, 1
+ pause 20
+ panse_19 SE_W020, 63
+ setvar 7, -1
+ wait
+ end
+
+Move_CURSE: @ 81D207B
+ ifelse _81D2084, _81D2101
+_81D2084:
+ loadsprite 10199
+ loadsprite 10200
+ monbg 2
+ createtask sub_80DECB0, 5
+ wait
+ pause 20
+ sprite gBattleAnimSpriteTemplate_83DAF20, 2
+ pause 60
+ call _81D20EB
+ pause 41
+ call _81D20EB
+ pause 41
+ call _81D20EB
+ wait
+ clearmonbg 2
+ pause 1
+ monbg 3
+ panse_19 SE_W171, 63
+ sprite gBattleAnimSpriteTemplate_83DAF38, 130
+ createtask sub_80A7FA0, 2, 5, 1, 2, 0, 14, 1
+ wait
+ sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 5, 1, 1, 16, 0, 0
+ wait
+ clearmonbg 3
+ end
+_81D20EB:
+ createtask sub_80A7FA0, 2, 5, 0, 4, 0, 10, 0
+ panse_19 SE_W020, 192
+ ret
+_81D2101:
+ createtask sub_80A8B88, 5, 5, 0, 10, 1536, 3, 0
+ wait
+ pause 10
+ call _81D211C
+ wait
+ end
+_81D211C:
+ panse_19 SE_W082, 192
+ createtask sub_80E2F2C, 5
+ createtask sub_80E1F8C, 5, 6, 2, 4, 2, 0, 10, 31
+ ret
+
+Move_SOFT_BOILED: @ 81D213B
+ loadsprite 10202
+ loadsprite 10203
+ loadsprite 10031
+ monbg 2
+ panse_19 SE_W039, 192
+ createtask sub_80A7E7C, 2, 5, 0, 0, 2, 6, 1
+ sprite gBattleAnimSpriteTemplate_83D78BC, 4, 3, 0, 16, 0
+ sprite gBattleAnimSpriteTemplate_83D78BC, 4, 3, 0, 16, 1
+ pause 120
+ pause 7
+ panse_19 SE_W030, 192
+ sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 5, 31, 3, 10, 0, 31500
+ sprite gBattleAnimSpriteTemplate_83D7928, 3, 4, 31, 16, 0, 1
+ pause 8
+ sprite gBattleAnimSpriteTemplate_83D7928, 3, 4, 31, 16, 0, 1
+ pause 60
+ setvar 7, -1
+ wait
+ clearmonbg 2
+ call Unknown_81D5F3E
+ end
+
+Move_HEAL_BELL: @ 81D21BD
+ loadsprite 10205
+ loadsprite 10206
+ loadsprite 10203
+ loadsprite 10049
+ createtask sub_80E2A38, 10, 5, 10, 0, 0, 10, 32767
+ wait
+ createtask sub_80D1ADC, 5
+ sprite gBattleAnimSpriteTemplate_83D7A44, 2, 4, 0, -24, 0, 1
+ pause 12
+ sprite gBattleAnimSpriteTemplate_83D7A68, 40, 7, 0, -24, 48, -18, 35, 0, 0
+ sprite gBattleAnimSpriteTemplate_83D7A68, 40, 7, 0, -24, -48, 20, 30, 1, 1
+ sprite gBattleAnimSpriteTemplate_83D7A68, 40, 7, 0, -24, -38, -29, 30, 2, 2
+ sprite gBattleAnimSpriteTemplate_83D7A68, 40, 7, 0, -24, 36, 18, 30, 3, 3
+ call _81D2372
+ pause 33
+ sprite gBattleAnimSpriteTemplate_83D7A68, 40, 7, 0, -24, 19, 26, 35, 4, 4
+ sprite gBattleAnimSpriteTemplate_83D7A68, 40, 7, 0, -24, -34, -12, 30, 5, 5
+ sprite gBattleAnimSpriteTemplate_83D7A68, 40, 7, 0, -24, 41, -20, 34, 6, 6
+ sprite gBattleAnimSpriteTemplate_83D7A68, 40, 7, 0, -24, -15, 26, 32, 7, 0
+ call _81D2372
+ pause 33
+ sprite gBattleAnimSpriteTemplate_83D7A68, 40, 7, 0, -24, -48, 18, 31, 0, 2
+ sprite gBattleAnimSpriteTemplate_83D7A68, 40, 7, 0, -24, 48, -20, 30, 2, 5
+ sprite gBattleAnimSpriteTemplate_83D7A68, 40, 7, 0, -24, 38, 29, 33, 4, 3
+ sprite gBattleAnimSpriteTemplate_83D7A68, 40, 7, 0, -24, -36, -18, 30, 6, 1
+ call _81D2372
+ wait
+ createtask sub_80D1B80, 5
+ wait
+ panse_19 SE_W234, 192
+ sprite gBattleAnimSpriteTemplate_83D6CA0, 16, 7, -15, 0, 0, 0, 32, 60, 1
+ pause 8
+ sprite gBattleAnimSpriteTemplate_83D6CA0, 16, 7, 12, -5, 0, 0, 32, 60, 1
+ wait
+ panse_19 SE_REAPOKE, 192
+ createtask sub_80E2A7C, 10, 5, 4, 3, 10, 0, 31500
+ createtask sub_80E2A38, 10, 5, 10, 3, 10, 0, 32767
+ sprite gBattleAnimSpriteTemplate_83D7974, 16, 4, 0, 0, 0, 1
+ end
+_81D2372:
+ createtask sub_80E2A7C, 10, 5, 4, 3, 8, 0, 31500
+ createtask sub_80E2A38, 10, 5, 10, 3, 2, 10, 32767
+ sprite gBattleAnimSpriteTemplate_83D7928, 40, 4, 0, -24, 0, 1
+ panse_19 SE_W215, 192
+ ret
+
+Move_FAKE_OUT: @ 81D23A8
+ panse_19 SE_W260, 0
+ createtask sub_80D1CD0, 5
+ wait
+ panse_19 SE_W166, 63
+ createtask sub_80A7FA0, 2, 5, 1, 4, 0, 5, 1
+ createtask sub_80D1E38, 3
+ wait
+ sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 5, 1, 3, 16, 0, 32767
+ end
+
+Move_SCARY_FACE: @ 81D23E3
+ loadsprite 10218
+ sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 5, 27, 3, 0, 16, 0
+ panse_19 SE_W060, 192
+ wait
+ pause 10
+ panse_19 SE_W043, 192
+ createtask sub_80D23B4, 5
+ pause 13
+ sprite gBattleAnimSpriteTemplate_83D7B94, 0, 2, -16, -8
+ sprite gBattleAnimSpriteTemplate_83D7B94, 0, 2, 16, -8
+ wait
+ createtask sub_80D60B4, 3, 3, 20, 1, 0
+ panse_19 SE_W081B, 63
+ sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 5, 27, 3, 16, 0, 0
+ wait
+ end
+
+Move_SWEET_KISS: @ 81D2446
+ loadsprite 10216
+ loadsprite 10220
+ sprite gBattleAnimSpriteTemplate_83D7BB8, 130, 2, 16, -48
+ panse_19 SE_W215, 63
+ pause 23
+ panse_19 SE_W215, 63
+ pause 23
+ panse_19 SE_W215, 63
+ wait
+ sprite gBattleAnimSpriteTemplate_83D7AC8, 131, 2, 160, -30
+ panse_19 SE_W213, 63
+ sprite gBattleAnimSpriteTemplate_83D7AC8, 131, 2, -256, -42
+ sprite gBattleAnimSpriteTemplate_83D7AC8, 131, 2, 128, -14
+ sprite gBattleAnimSpriteTemplate_83D7AC8, 131, 2, 416, -38
+ sprite gBattleAnimSpriteTemplate_83D7AC8, 131, 2, -128, -22
+ sprite gBattleAnimSpriteTemplate_83D7AC8, 131, 2, -384, -31
+ end
+
+Move_LOVELY_KISS: @ 81D24AF
+ loadsprite 10219
+ loadsprite 10221
+ sprite gBattleAnimSpriteTemplate_83D7C00, 130, 2, 0, -24
+ panse_19 SE_W060B, 63
+ wait
+ panse_19 SE_W213, 63
+ sprite gBattleAnimSpriteTemplate_83D7BD0, 131, 2, -256, -42
+ sprite gBattleAnimSpriteTemplate_83D7BD0, 131, 2, 128, -14
+ sprite gBattleAnimSpriteTemplate_83D7BD0, 131, 2, 416, -38
+ sprite gBattleAnimSpriteTemplate_83D7BD0, 131, 2, -128, -22
+ end
+
+Move_FURY_SWIPES: @ 81D24F6
+ loadsprite 10222
+ sprite gBattleAnimSpriteTemplate_83C1FB0, 2, 2, 5, 5
+ pause 4
+ panse_19 SE_W010, 63
+ sprite gBattleAnimSpriteTemplate_83D7C48, 130, 3, 16, 0, 1
+ createtask sub_80A7FA0, 2, 5, 1, 3, 0, 5, 1
+ pause 10
+ sprite gBattleAnimSpriteTemplate_83C1FB0, 130, 2, 5, 5
+ pause 4
+ panse_19 SE_W010, 63
+ sprite gBattleAnimSpriteTemplate_83D7C48, 130, 3, -16, 0, 0
+ createtask sub_80A7FA0, 2, 5, 1, 4, 0, 7, 1
+ end
+
+Move_INGRAIN: @ 81D255A
+ loadsprite 10223
+ loadsprite 10147
+ sprite gBattleAnimSpriteTemplate_83D6658, 2, 5, 16, 26, -1, 2, 150
+ panse_19 SE_W010, 192
+ pause 10
+ sprite gBattleAnimSpriteTemplate_83D6658, 2, 5, -32, 20, 1, 1, 140
+ panse_19 SE_W010, 192
+ pause 10
+ sprite gBattleAnimSpriteTemplate_83D6658, 2, 5, 32, 22, 1, 0, 130
+ panse_19 SE_W010, 192
+ pause 10
+ sprite gBattleAnimSpriteTemplate_83D6658, 2, 5, -16, 25, -1, 3, 120
+ panse_19 SE_W010, 192
+ pause 40
+ sprite gBattleAnimSpriteTemplate_83D6698, 3, 5, 32, 26, -1, 3, 30
+ pause 5
+ panse_19 SE_W145C, 192
+ pause 5
+ sprite gBattleAnimSpriteTemplate_83D6698, 3, 5, -48, 20, 1, 2, 30
+ panse_19 SE_W145C, 192
+ pause 5
+ panse_19 SE_W145C, 192
+ pause 5
+ sprite gBattleAnimSpriteTemplate_83D6698, 3, 5, 48, 26, -2, 3, 18
+ panse_19 SE_W145C, 192
+ pause 10
+ wait
+ end
+
+Move_PRESENT: @ 81D260B
+ loadsprite 10224
+ createtask sub_812C960, 2
+ sprite gBattleAnimSpriteTemplate_83D671C, 130, 5, 0, -5, 10, 2, -1
+ panse_19 SE_W039, 192
+ pause 14
+ panse_19 SE_W145B, 192
+ pause 14
+ panse_19 SE_W145B, 0
+ pause 20
+ panse_19 SE_W145B, 63
+ wait
+ jumpvareq 7, 0, _81D264E
+ jumpvareq 7, 1, _81D26B9
+ end
+_81D264E:
+ loadsprite 10198
+ panse_19 SE_W120, 63
+ sprite gBattleAnimSpriteTemplate_83D7828, 131, 4, 0, 0, 1, 1
+ pause 6
+ panse_19 SE_W120, 63
+ sprite gBattleAnimSpriteTemplate_83D7828, 131, 4, 24, -24, 1, 1
+ pause 6
+ panse_19 SE_W120, 63
+ sprite gBattleAnimSpriteTemplate_83D7828, 131, 4, -16, 16, 1, 1
+ pause 6
+ panse_19 SE_W120, 63
+ sprite gBattleAnimSpriteTemplate_83D7828, 131, 4, -24, -12, 1, 1
+ pause 6
+ panse_19 SE_W120, 63
+ sprite gBattleAnimSpriteTemplate_83D7828, 131, 4, 16, 16, 1, 1
+ end
+_81D26B9:
+ loadsprite 10195
+ loadsprite 10031
+ panse_19 SE_W234, 63
+ sprite gBattleAnimSpriteTemplate_83D6764, 132, 4, -16, 32, -3, 1
+ pause 3
+ sprite gBattleAnimSpriteTemplate_83D6764, 132, 4, 16, 32, -3, -1
+ pause 3
+ sprite gBattleAnimSpriteTemplate_83D6764, 132, 4, 32, 32, -3, 1
+ pause 3
+ sprite gBattleAnimSpriteTemplate_83D6764, 132, 4, -32, 32, -3, 1
+ pause 3
+ sprite gBattleAnimSpriteTemplate_83D6764, 132, 4, 0, 32, -3, 1
+ pause 3
+ sprite gBattleAnimSpriteTemplate_83D6764, 132, 4, -8, 32, -3, 1
+ pause 3
+ sprite gBattleAnimSpriteTemplate_83D6764, 132, 4, -8, 32, -3, 1
+ pause 3
+ sprite gBattleAnimSpriteTemplate_83D6764, 132, 4, 24, 32, -3, 1
+ pause 3
+ sprite gBattleAnimSpriteTemplate_83D6764, 132, 4, -24, 32, -3, 1
+ wait
+ waitsound
+ call Unknown_81D5F3E
+ end
+
+Move_BATON_PASS: @ 81D2762
+ loadsprite 10226
+ panse_19 SE_W226, 192
+ createtask sub_80E1F8C, 2, 6, 31, 1, 2, 0, 11, 31455
+ sprite gBattleAnimSpriteTemplate_84024D0, 2
+ end
+
+Move_PERISH_SONG: @ 81D2784
+ loadsprite 10206
+ sprite gBattleAnimSpriteTemplate_83D7D1C, 4, 3, 0, 0, 0
+ sprite gBattleAnimSpriteTemplate_83D7D1C, 4, 3, 1, 1, 16
+ sprite gBattleAnimSpriteTemplate_83D7D1C, 4, 3, 2, 1, 32
+ sprite gBattleAnimSpriteTemplate_83D7D1C, 4, 3, 3, 2, 48
+ sprite gBattleAnimSpriteTemplate_83D7D1C, 4, 3, 4, 2, 64
+ sprite gBattleAnimSpriteTemplate_83D7D1C, 4, 3, 5, 0, 80
+ sprite gBattleAnimSpriteTemplate_83D7D1C, 4, 3, 6, 0, 96
+ sprite gBattleAnimSpriteTemplate_83D7D1C, 4, 3, 7, 1, 112
+ sprite gBattleAnimSpriteTemplate_83D7D1C, 4, 3, 8, 2, 128
+ sprite gBattleAnimSpriteTemplate_83D7D1C, 4, 3, 9, 0, 144
+ sprite gBattleAnimSpriteTemplate_83D7D1C, 4, 3, 10, 2, 160
+ sprite gBattleAnimSpriteTemplate_83D7D1C, 4, 3, 11, 0, 176
+ sprite gBattleAnimSpriteTemplate_83D7D1C, 4, 3, 12, 1, 192
+ sprite gBattleAnimSpriteTemplate_83D7D1C, 4, 3, 13, 3, 208
+ sprite gBattleAnimSpriteTemplate_83D7D1C, 4, 3, 14, 3, 224
+ sprite gBattleAnimSpriteTemplate_83D7D1C, 4, 3, 15, 0, 240
+ sprite gBattleAnimSpriteTemplate_83D7D34, 4, 3, 15, 0, 0
+ pause 20
+ panse_1B SE_W195, 192, 63, 2, 0
+ pause 80
+ sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 5, 1, 3, 0, 16, 0
+ createtask sub_80E0E24, 5, 2, 4, 0
+ createtask sub_80E0E24, 5, 2, 5, 0
+ createtask sub_80E0E24, 5, 2, 6, 0
+ createtask sub_80E0E24, 5, 2, 7, 0
+ pause 100
+ sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 5, 1, 3, 16, 0, 0
+ createtask sub_80E0E24, 5, 2, 4, 1
+ createtask sub_80E0E24, 5, 2, 5, 1
+ createtask sub_80E0E24, 5, 2, 6, 1
+ createtask sub_80E0E24, 5, 2, 7, 1
+ wait
+ end
+
+Move_SLEEP_TALK: @ 81D28ED
+ loadsprite 10228
+ createtask sub_80A8B88, 5, 5, 0, 4, 4096, 2, 0
+ pause 20
+ sprite gBattleAnimSpriteTemplate_84022F0, 130, 4, 0, 20, 5, -1
+ panse_19 SE_W173, 192
+ pause 6
+ sprite gBattleAnimSpriteTemplate_84022F0, 130, 4, 0, 20, 5, -1
+ pause 6
+ sprite gBattleAnimSpriteTemplate_84022F0, 130, 4, 0, 20, 5, -1
+ pause 20
+ sprite gBattleAnimSpriteTemplate_84022F0, 130, 4, 0, 20, 5, -5
+ panse_19 SE_W173, 192
+ pause 6
+ sprite gBattleAnimSpriteTemplate_84022F0, 130, 4, 0, 20, 5, -5
+ pause 6
+ sprite gBattleAnimSpriteTemplate_84022F0, 130, 4, 0, 20, 5, -5
+ pause 20
+ sprite gBattleAnimSpriteTemplate_84022F0, 130, 4, 0, 20, 5, -3
+ panse_19 SE_W173, 192
+ pause 6
+ sprite gBattleAnimSpriteTemplate_84022F0, 130, 4, 0, 20, 5, -3
+ pause 6
+ sprite gBattleAnimSpriteTemplate_84022F0, 130, 4, 0, 20, 5, -3
+ wait
+ end
+
+Move_HYPER_FANG: @ 81D29A8
+ loadsprite 10192
+ panse_19 SE_W044, 63
+ pause 1
+ pause 2
+ createtask sub_80E4200, 2
+ jumpvareq 7, 1, _81D2A08
+ createtask sub_812C924, 2
+ jumpvareq 7, 0, _81D29FA
+ jump _81D2A01
+_81D29D6:
+ waitbgfadeout
+ sprite gBattleAnimSpriteTemplate_840233C, 130
+ waitbgfadein
+ createtask sub_80A7E7C, 3, 5, 1, 0, 10, 10, 1
+ panse_19 SE_W043, 63
+ pause 20
+ restorebg
+ waitbgfadein
+ wait
+ end
+_81D29FA:
+ fadetobg 4
+ jump _81D29D6
+_81D2A01:
+ fadetobg 5
+ jump _81D29D6
+_81D2A08:
+ fadetobg 6
+ jump _81D29D6
+
+Move_TRI_ATTACK: @ 81D2A0F
+ loadsprite 10230
+ sprite gBattleAnimSpriteTemplate_8402458, 130, 2, 16, 0
+ panse_19 SE_W161, 192
+ pause 20
+ panse_19 SE_W161, 192
+ pause 20
+ createtask_1F sub_812B058, 7, 220, -64, 63, 5, 6, 0, 7
+ wait
+ sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 5, 1, 2, 0, 16, 0
+ pause 16
+ loadsprite 10033
+ sprite gBattleAnimSpriteTemplate_83D9520, 130, 6, 0, 0, 30, 30, -1, 0
+ panse_19 SE_W172B, 63
+ sprite gBattleAnimSpriteTemplate_83D9520, 130, 6, 0, 0, 30, 30, 0, 1
+ pause 1
+ sprite gBattleAnimSpriteTemplate_83D9520, 130, 6, 0, 0, 30, 30, -1, -1
+ pause 1
+ sprite gBattleAnimSpriteTemplate_83D9520, 130, 6, 0, 0, 30, 30, 2, 1
+ pause 1
+ sprite gBattleAnimSpriteTemplate_83D9520, 130, 6, 0, 0, 30, 30, 1, -1
+ pause 1
+ sprite gBattleAnimSpriteTemplate_83D9520, 130, 6, 0, 0, 30, 30, -1, 1
+ pause 1
+ sprite gBattleAnimSpriteTemplate_83D9520, 130, 6, 0, 0, 30, 30, 1, -2
+ pause 1
+ sprite gBattleAnimSpriteTemplate_83D9520, 130, 6, 0, 0, 30, 30, 3, 1
+ pause 2
+ createtask sub_80D60B4, 2, 4, 20, 3, 1, 1
+ wait
+ loadsprite 10037
+ createtask sub_80E2324, 2, 3, 257, 257, 257
+ panse_19 SE_W161B, 63
+ sprite gBattleAnimSpriteTemplate_83D97D0, 130, 2, 0, -48
+ pause 1
+ sprite gBattleAnimSpriteTemplate_83D97D0, 130, 2, 0, -16
+ pause 1
+ sprite gBattleAnimSpriteTemplate_83D97D0, 130, 2, 0, 16
+ pause 20
+ createtask sub_80D60B4, 2, 4, 20, 3, 1, 0
+ pause 2
+ createtask sub_80E2324, 2, 3, 257, 257, 257
+ wait
+ loadsprite 10141
+ call Unknown_81D5C36
+ sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 5, 1, 2, 16, 0, 0
+ wait
+ end
+
+Move_WILL_O_WISP: @ 81D2B83
+ loadsprite 10232
+ loadsprite 10231
+ monbg 3
+ monbgprio_2A 1
+ panse_19 SE_W052, 192
+ panse_1D SE_W052, 192, 10
+ createtask sub_812B374, 2, 4, -64, -64, 1, 0
+ sprite gBattleAnimSpriteTemplate_83D974C, 2, 3, 0, 0, 0
+ pause 3
+ sprite gBattleAnimSpriteTemplate_83D974C, 3, 3, 0, 0, 1
+ pause 3
+ sprite gBattleAnimSpriteTemplate_83D974C, 4, 3, 0, 0, 2
+ pause 3
+ sprite gBattleAnimSpriteTemplate_83D974C, 4, 3, 0, 0, 3
+ pause 40
+ createtask sub_812B374, 2, 4, -64, 63, 2, 0
+ wait
+ monbgprio_29
+ panse_19 SE_W172B, 63
+ createtask sub_80A7FA0, 2, 5, 1, 4, 0, 13, 1
+ sprite gBattleAnimSpriteTemplate_83D977C, 2, 1, 0
+ sprite gBattleAnimSpriteTemplate_83D977C, 2, 1, 42
+ sprite gBattleAnimSpriteTemplate_83D977C, 2, 1, 84
+ sprite gBattleAnimSpriteTemplate_83D977C, 2, 1, 126
+ sprite gBattleAnimSpriteTemplate_83D977C, 2, 1, 168
+ sprite gBattleAnimSpriteTemplate_83D977C, 2, 1, 210
+ wait
+ clearmonbg 3
+ end
+
+Move_ENCORE: @ 81D2C41
+ loadsprite 10227
+ loadsprite 10247
+ createtask sub_812CC44, 2
+ createtask sub_80E2D78, 2, 5, 248, 3, 0, 10, 0
+ wait
+ sprite gBattleAnimSpriteTemplate_840238C, 130, 2, 0, -8
+ sprite gBattleAnimSpriteTemplate_84023A4, 2, 5, -2, 0, 0, 0, 9
+ sprite gBattleAnimSpriteTemplate_84023A4, 2, 5, 2, 0, 1, 0, 9
+ sprite gBattleAnimSpriteTemplate_84023BC, 3, 5, -2, 0, 0, 0, 9
+ sprite gBattleAnimSpriteTemplate_84023BC, 3, 5, 2, 0, 1, 0, 9
+ pause 16
+ createtask sub_812B340, 5, 2, 223, 63
+ createtask sub_80A8B88, 5, 5, 1, 8, 1536, 5, 1
+ wait
+ createtask sub_80E2D78, 2, 5, 248, 3, 10, 0, 1
+ wait
+ createtask sub_812CCA8, 2
+ end
+
+Move_TRICK: @ 81D2CE8
+ loadsprite 10224
+ loadsprite 10207
+ sprite gBattleAnimSpriteTemplate_83D67F4, 2, 2, -40, 80
+ sprite gBattleAnimSpriteTemplate_83D67F4, 2, 2, -40, 208
+ pause 16
+ panse_19 SE_W166, 0
+ createtask sub_80D1E38, 3
+ createtask sub_80D1EC8, 3
+ pause 30
+ panse_19 SE_W104, 0
+ pause 24
+ panse_19 SE_W104, 0
+ pause 16
+ panse_19 SE_W104, 0
+ pause 16
+ panse_19 SE_W104, 0
+ pause 16
+ panse_19 SE_W104, 0
+ pause 16
+ panse_19 SE_W104, 0
+ pause 16
+ panse_19 SE_W213, 0
+ createtask sub_80A7E7C, 3, 5, 0, 5, 0, 7, 2
+ createtask sub_80A7E7C, 3, 5, 1, 5, 0, 7, 2
+ wait
+ end
+
+Move_WISH: @ 81D2D66
+ loadsprite 10233
+ loadsprite 10049
+ sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 5, 1, 3, 0, 10, 0
+ wait
+ panse_27 SE_W115, 63, 192, 253, 0
+ sprite gBattleAnimSpriteTemplate_84024E8, 40
+ wait
+ pause 60
+ panse_1C SE_W215, 192, 16, 3
+ call Unknown_81D5ECA
+ wait
+ sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 5, 1, 3, 10, 0, 0
+ wait
+ end
+
+Move_STOCKPILE: @ 81D2DAE
+ loadsprite 10235
+ panse_19 SE_W025, 192
+ createtask sub_80E1F8C, 2, 6, 2, 8, 1, 0, 12, 32767
+ createtask sub_812D674, 5
+ call _81D2DEC
+ call _81D2DEC
+ wait
+ sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 5, 2, 0, 12, 0, 32767
+ end
+_81D2DEC:
+ sprite gBattleAnimSpriteTemplate_83D6350, 2, 3, 55, 55, 13
+ pause 1
+ sprite gBattleAnimSpriteTemplate_83D6350, 2, 3, -55, -55, 13
+ pause 1
+ sprite gBattleAnimSpriteTemplate_83D6350, 2, 3, 0, 55, 13
+ pause 1
+ sprite gBattleAnimSpriteTemplate_83D6350, 2, 3, 0, -55, 13
+ pause 1
+ sprite gBattleAnimSpriteTemplate_83D6350, 2, 3, 55, -34, 13
+ pause 1
+ sprite gBattleAnimSpriteTemplate_83D6350, 2, 3, 55, 34, 13
+ pause 1
+ sprite gBattleAnimSpriteTemplate_83D6350, 2, 3, -55, -34, 13
+ pause 1
+ sprite gBattleAnimSpriteTemplate_83D6350, 2, 3, -55, 34, 13
+ pause 1
+ ret
+
+Move_SPIT_UP: @ 81D2E65
+ loadsprite 10237
+ loadsprite 10135
+ panse_19 SE_W036, 192
+ createtask sub_812D6CC, 5
+ createtask sub_80A7FA0, 2, 5, 0, 1, 0, 8, 2
+ pause 45
+ panse_19 SE_W255, 192
+ pause 3
+ sprite gBattleAnimSpriteTemplate_83D7B60, 2, 2, 0, 12
+ sprite gBattleAnimSpriteTemplate_83D7B60, 2, 2, 32, 12
+ sprite gBattleAnimSpriteTemplate_83D7B60, 2, 2, 64, 12
+ sprite gBattleAnimSpriteTemplate_83D7B60, 2, 2, 96, 12
+ sprite gBattleAnimSpriteTemplate_83D7B60, 2, 2, 128, 12
+ sprite gBattleAnimSpriteTemplate_83D7B60, 2, 2, 160, 12
+ sprite gBattleAnimSpriteTemplate_83D7B60, 2, 2, 192, 12
+ sprite gBattleAnimSpriteTemplate_83D7B60, 2, 2, 224, 12
+ pause 5
+ jumpif 2, _81D2F32
+ jumpif 3, _81D2F5B
+_81D2EF5:
+ pause 5
+ createtask sub_80A9058, 2, 5, 0, 1, 8, 1, 0
+ panse_19 SE_W003, 63
+ sprite gBattleAnimSpriteTemplate_83DB538, 131, 4, -12, 10, 1, 1
+ pause 5
+ panse_19 SE_W003, 63
+ sprite gBattleAnimSpriteTemplate_83DB538, 131, 4, 12, -10, 1, 1
+ wait
+ end
+_81D2F32:
+ sprite gBattleAnimSpriteTemplate_83D7B60, 2, 1, 16
+ sprite gBattleAnimSpriteTemplate_83D7B60, 2, 1, 80
+ sprite gBattleAnimSpriteTemplate_83D7B60, 2, 1, 144
+ sprite gBattleAnimSpriteTemplate_83D7B60, 2, 1, 208
+ jump _81D2EF5
+_81D2F5B:
+ sprite gBattleAnimSpriteTemplate_83D7B60, 2, 1, 16
+ sprite gBattleAnimSpriteTemplate_83D7B60, 2, 1, 48
+ sprite gBattleAnimSpriteTemplate_83D7B60, 2, 1, 80
+ sprite gBattleAnimSpriteTemplate_83D7B60, 2, 1, 112
+ sprite gBattleAnimSpriteTemplate_83D7B60, 2, 1, 144
+ sprite gBattleAnimSpriteTemplate_83D7B60, 2, 1, 176
+ sprite gBattleAnimSpriteTemplate_83D7B60, 2, 1, 208
+ sprite gBattleAnimSpriteTemplate_83D7B60, 2, 1, 240
+ jump _81D2EF5
+
+Move_SWALLOW: @ 81D2FA8
+ loadsprite 10236
+ loadsprite 10031
+ panse_19 SE_W036, 192
+ createtask sub_812D790, 5
+ createtask sub_80A7FA0, 2, 5, 0, 1, 0, 8, 2
+ pause 38
+ panse_19 SE_W255, 192
+ createtask sub_80A7FA0, 2, 5, 0, 2, 0, 12, 1
+ call _81D2FF9
+ jumpif 2, _81D303B
+ jumpif 3, _81D3045
+_81D2FF2:
+ wait
+ call Unknown_81D5EF5
+ end
+_81D2FF9:
+ sprite gBattleAnimSpriteTemplate_8402578, 2, 2, 0, -8
+ pause 1
+ sprite gBattleAnimSpriteTemplate_8402578, 2, 2, -24, -8
+ pause 1
+ sprite gBattleAnimSpriteTemplate_8402578, 2, 2, 16, -8
+ pause 1
+ sprite gBattleAnimSpriteTemplate_8402578, 2, 2, -16, -8
+ pause 1
+ sprite gBattleAnimSpriteTemplate_8402578, 2, 2, 24, -8
+ pause 1
+ ret
+_81D303B:
+ call _81D2FF9
+ jump _81D2FF2
+_81D3045:
+ call _81D2FF9
+ call _81D2FF9
+ jump _81D2FF2
+
+Move_TRANSFORM: @ 81D3054
+ monbg 0
+ panse_19 SE_W100, 192
+ panse_1D SE_W107, 192, 48
+ createtask sub_812D7E8, 2, 1, 0
+ wait
+ clearmonbg 0
+ end
+
+Move_MORNING_SUN: @ 81D306C
+ loadsprite 10241
+ loadsprite 10031
+ createtask sub_812DB84, 5
+ pause 8
+ createtask sub_80E2A38, 10, 5, 1921, 8, 0, 12, 32767
+ pause 14
+ call _81D30F2
+ call _81D30F2
+ call _81D30F2
+ call _81D30F2
+ call _81D30F2
+ call _81D30F2
+ call _81D30F2
+ call _81D30F2
+ call _81D30F2
+ call _81D30F2
+ call _81D30F2
+ call _81D30F2
+ call _81D30F2
+ call _81D30F2
+ call _81D30F2
+ createtask sub_80E2A38, 10, 5, 1921, 3, 12, 0, 32767
+ wait
+ waitsound
+ call Unknown_81D5EF5
+ end
+_81D30F2:
+ sprite gBattleAnimSpriteTemplate_84025EC, 2, 2, 30, 640
+ pause 5
+ ret
+
+Move_SWEET_SCENT: @ 81D3100
+ loadsprite 10238
+ panse_19 SE_W230, 192
+ sprite gBattleAnimSpriteTemplate_84026A4, 2, 3, 100, 0, 100
+ pause 25
+ setpan 0
+ call _81D3144
+ sprite gBattleAnimSpriteTemplate_84026A4, 2, 2, 55, 0
+ setpan 63
+ createtask sub_80E1F8C, 2, 6, 20, 1, 5, 5, 13, 22207
+ call _81D3144
+ wait
+ end
+_81D3144:
+ sprite gBattleAnimSpriteTemplate_84026A4, 2, 3, 70, 1, 64
+ pause 2
+ sprite gBattleAnimSpriteTemplate_84026A4, 2, 3, 60, 0, 64
+ pause 5
+ sprite gBattleAnimSpriteTemplate_84026A4, 2, 3, 80, 1, 64
+ pause 2
+ sprite gBattleAnimSpriteTemplate_84026A4, 2, 3, 58, 0, 120
+ pause 2
+ sprite gBattleAnimSpriteTemplate_84026A4, 2, 3, 100, 0, 120
+ pause 2
+ sprite gBattleAnimSpriteTemplate_84026A4, 2, 3, 90, 0, 64
+ pause 2
+ sprite gBattleAnimSpriteTemplate_84026A4, 2, 3, 48, 0, 64
+ pause 2
+ sprite gBattleAnimSpriteTemplate_84026A4, 2, 3, 95, 1, 80
+ pause 2
+ sprite gBattleAnimSpriteTemplate_84026A4, 2, 3, 100, 0, 120
+ pause 2
+ sprite gBattleAnimSpriteTemplate_84026A4, 2, 3, 75, 1, 64
+ pause 2
+ sprite gBattleAnimSpriteTemplate_84026A4, 2, 3, 85, 0, 120
+ pause 2
+ ret
+
+Move_HYPER_BEAM: @ 81D31EA
+ loadsprite 10147
+ sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 5, 1, 4, 0, 16, 0
+ wait
+ pause 10
+ panse_19 SE_W063, 192
+ createtask sub_80A7FA0, 2, 5, 0, 1, 0, 4, 1
+ wait
+ pause 30
+ createtask_1F sub_812B058, 7, 247, -64, 63, 1, 15, 0, 5
+ createtask sub_80A7E7C, 2, 5, 0, 0, 4, 50, 1
+ createtask sub_80E21A8, 2, 7, 10147, 1, 12, 31, 16, 0, 0
+ call _81D331B
+ call _81D331B
+ call _81D331B
+ call _81D331B
+ call _81D331B
+ createtask sub_80A7FA0, 2, 5, 1, 4, 0, 50, 1
+ createtask sub_80E2A38, 10, 5, 4, 2, 0, 11, 26425
+ call _81D331B
+ call _81D331B
+ call _81D331B
+ call _81D331B
+ call _81D331B
+ call _81D331B
+ call _81D331B
+ call _81D331B
+ call _81D331B
+ call _81D331B
+ call _81D331B
+ call _81D331B
+ call _81D331B
+ call _81D331B
+ call _81D331B
+ call _81D331B
+ call _81D331B
+ call _81D331B
+ call _81D331B
+ call _81D331B
+ call _81D331B
+ createtask sub_80E2A38, 10, 5, 4, 2, 11, 0, 26425
+ wait
+ sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 5, 1, 4, 16, 0, 0
+ end
+_81D331B:
+ sprite gBattleAnimSpriteTemplate_83D6394, 130
+ sprite gBattleAnimSpriteTemplate_83D6394, 130
+ pause 1
+ ret
+
+Move_FLATTER: @ 81D332C
+ loadsprite 10227
+ loadsprite 10240
+ createtask sub_812B340, 5, 2, 223, 63
+ createtask sub_812CC44, 2
+ createtask sub_80E2D78, 2, 5, 248, 3, 0, 10, 0
+ wait
+ sprite gBattleAnimSpriteTemplate_8402720, 130, 3, 0, -8, 80
+ pause 0
+ sprite gBattleAnimSpriteTemplate_83C1FC8, 2, 3, 5, 2, 1
+ pause 10
+ sprite gBattleAnimSpriteTemplate_83C1FC8, 2, 3, 5, 2, 1
+ pause 0
+ createtask sub_812B30C, 5, 2, 229, -64
+ call _81D3415
+ call _81D3415
+ call _81D3415
+ call _81D3415
+ call _81D3415
+ call _81D3415
+ call _81D3415
+ call _81D3415
+ call _81D3415
+ call _81D3415
+ call _81D3415
+ call _81D3415
+ call _81D3415
+ call _81D3415
+ call _81D3415
+ call _81D3415
+ call _81D3415
+ call _81D3415
+ call _81D3415
+ pause 5
+ createtask sub_812B30C, 5, 2, 229, 63
+ wait
+ createtask sub_80E2D78, 2, 5, 248, 3, 10, 0, 1
+ wait
+ createtask sub_812CCA8, 2
+ end
+_81D3415:
+ sprite gBattleAnimSpriteTemplate_8402708, 40, 1, 0
+ sprite gBattleAnimSpriteTemplate_8402708, 40, 1, 1
+ ret
+
+Move_ROLE_PLAY: @ 81D3428
+ monbg 2
+ createtask sub_80E2A38, 10, 5, 4, 2, 0, 16, 32767
+ sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 5, 1, 2, 0, 10, 0
+ wait
+ panse_19 SE_W161, 192
+ panse_1D SE_W197, 192, 30
+ createtask sub_812EFC8, 2
+ wait
+ clearmonbg 2
+ createtask sub_80E2A38, 10, 5, 4, 2, 16, 0, 32767
+ pause 8
+ sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 5, 1, 2, 10, 0, 0
+ end
+
+Move_REFRESH: @ 81D3485
+ loadsprite 10203
+ loadsprite 10049
+ panse_19 SE_W287, 192
+ createtask sub_81300A4, 2, 1, 0
+ wait
+ panse_19 SE_W234, 192
+ call Unknown_81D5ECA
+ wait
+ panse_19 SE_REAPOKE, 192
+ sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 5, 31, 3, 10, 0, 31500
+ sprite gBattleAnimSpriteTemplate_83D7928, 3, 4, 0, 0, 0, 0
+ end
+
+Move_BLAZE_KICK: @ 81D34C8
+ loadsprite 10135
+ loadsprite 10143
+ loadsprite 10029
+ monbg 1
+ setalpha 12, 8
+ panse_19 SE_W172, 63
+ sprite gBattleAnimSpriteTemplate_83DA024, 131, 4, 0, 0, 1, 30
+ createtask sub_80E2A38, 10, 5, 4, 2, 0, 7, 32767
+ pause 30
+ panse_19 SE_W007, 63
+ sprite gBattleAnimSpriteTemplate_83DB4A8, 130, 4, 0, 0, 1, 0
+ createtask sub_80A7FA0, 2, 5, 1, 3, 0, 14, 1
+ createtask sub_80E2A38, 10, 5, 4, 2, 0, 0, 32767
+ sprite gBattleAnimSpriteTemplate_83DB3DC, 2, 7, 31, 3, 1, 0, 8, 0, 0
+ call _81D11A2
+ wait
+ clearmonbg 1
+ blendoff
+ end
+
+Move_HYPER_VOICE: @ 81D3550
+ loadsprite 10203
+ call _81D3562
+ wait
+ pause 8
+ call _81D3562
+ wait
+ end
+_81D3562:
+ createtask sub_812B2B8, 5
+ sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 5, 31, 3, 8, 0, 1023
+ createtask sub_80A8D34, 5, 5, -5, -5, 5, 0, 0
+ sprite gBattleAnimSpriteTemplate_83D798C, 0, 7, 45, 0, 0, 0, 0, 0, 1
+ createtask sub_80A7FA0, 2, 5, 1, 1, 0, 6, 1
+ createtask sub_80A7FA0, 2, 5, 3, 1, 0, 6, 1
+ createtask sub_80E26BC, 2, 4, 1, 0, 6, 1
+ ret
+
+Move_SAND_TOMB: @ 81D35D2
+ loadsprite 10074
+ sprite gBattleAnimSpriteTemplate_83DB3C4, 0, 5, 4, 2, 0, 7, 563
+ createtask sub_80A7E7C, 5, 5, 1, 0, 2, 43, 1
+ panse_19 SE_W328, 63
+ call _81D361F
+ call _81D361F
+ call _81D361F
+ pause 22
+ sprite gBattleAnimSpriteTemplate_83DB3C4, 0, 5, 4, 2, 7, 0, 563
+ wait
+ end
+_81D361F:
+ sprite gBattleAnimSpriteTemplate_83DAC7C, 130, 7, 0, 32, 528, 30, 10, 50, 1
+ pause 2
+ sprite gBattleAnimSpriteTemplate_83DAC7C, 130, 7, 0, 36, 480, 20, 13, -46, 1
+ pause 2
+ sprite gBattleAnimSpriteTemplate_83DAC7C, 130, 7, 0, 37, 576, 20, 5, 42, 1
+ pause 2
+ sprite gBattleAnimSpriteTemplate_83DAC7C, 130, 7, 0, 35, 400, 25, 8, -42, 1
+ pause 2
+ sprite gBattleAnimSpriteTemplate_83DAC7C, 130, 7, 0, 32, 512, 25, 13, 46, 1
+ pause 2
+ sprite gBattleAnimSpriteTemplate_83DAC7C, 130, 7, 0, 37, 464, 30, 12, -50, 1
+ pause 2
+ ret
+
+Move_SHEER_COLD: @ 81D36AA
+ fadetobg 15
+ waitbgfadeout
+ panse_19 SE_W196, 0
+ waitbgfadein
+ loadsprite 10010
+ monbg 3
+ monbgprio_28 1
+ setalpha 12, 8
+ createtask sub_807B920, 2
+ panse_1D SE_W258, 63, 17
+ wait
+ clearmonbg 3
+ blendoff
+ restorebg
+ waitbgfadein
+ end
+
+Move_ARM_THRUST: @ 81D36CF
+ loadsprite 10143
+ loadsprite 10135
+ monbgprio_28 1
+ setalpha 12, 8
+ createtask sub_80A8E04, 5, 4, 8, 5, 0, 0
+ pause 6
+ sprite gBattleAnimSpriteTemplate_83C1FB0, 2, 2, 4, 3
+ pause 4
+ panse_19 SE_W207, 63
+ sprite gBattleAnimSpriteTemplate_83DA144, 130, 4, 10, -8, 14, 3
+ wait
+ createtask sub_80A8E04, 5, 4, 8, 5, 0, 1
+ panse_19 SE_W003, 63
+ ifelse _81D373C, _81D3750
+_81D3728:
+ createtask sub_80A7E7C, 5, 5, 1, 4, 0, 6, 1
+ wait
+ blendoff
+ end
+_81D373C:
+ sprite gBattleAnimSpriteTemplate_83DB4A8, 130, 4, 8, 0, 1, 2
+ jump _81D3728
+_81D3750:
+ sprite gBattleAnimSpriteTemplate_83DB4A8, 130, 4, -8, 0, 1, 2
+ jump _81D3728
+
+Move_MUDDY_WATER: @ 81D3764
+ panse_1B SE_W250, 192, 63, 2, 0
+ createtask sub_80D38BC, 2, 1, 1
+ wait
+ end
+
+Move_BULLET_SEED: @ 81D3776
+ loadsprite 10006
+ sprite gBattleAnimSpriteTemplate_83D7628, 130, 2, 20, 0
+ pause 5
+ sprite gBattleAnimSpriteTemplate_83D7628, 130, 2, 20, 0
+ pause 5
+ sprite gBattleAnimSpriteTemplate_83D7628, 130, 2, 20, 0
+ pause 5
+ createtask sub_80A7FA0, 2, 5, 1, 2, 0, 30, 1
+ sprite gBattleAnimSpriteTemplate_83D7628, 130, 2, 20, 0
+ pause 5
+ sprite gBattleAnimSpriteTemplate_83D7628, 130, 2, 20, 0
+ pause 5
+ sprite gBattleAnimSpriteTemplate_83D7628, 130, 2, 20, 0
+ pause 5
+ sprite gBattleAnimSpriteTemplate_83D7628, 130, 2, 20, 0
+ pause 5
+ sprite gBattleAnimSpriteTemplate_83D7628, 130, 2, 20, 0
+ pause 5
+ sprite gBattleAnimSpriteTemplate_83D7628, 130, 2, 20, 0
+ pause 5
+ sprite gBattleAnimSpriteTemplate_83D7628, 130, 2, 20, 0
+ wait
+ end
+
+Move_DRAGON_CLAW: @ 81D380C
+ loadsprite 10029
+ loadsprite 10039
+ panse_19 SE_W221B, 192
+ createtask sub_80E2A38, 10, 5, 2, 4, 0, 8, 639
+ createtask sub_80A7E7C, 5, 5, 0, 0, 2, 15, 1
+ call _81D39E9
+ call _81D39E9
+ sprite gBattleAnimSpriteTemplate_83C1FB0, 2, 2, 6, 4
+ sprite gBattleAnimSpriteTemplate_83DACD0, 2, 7, 0, 28, 528, 30, 13, 50, 0
+ pause 2
+ createtask sub_812B30C, 5, 2, 136, 63
+ sprite gBattleAnimSpriteTemplate_83DB288, 130, 3, -10, -10, 0
+ sprite gBattleAnimSpriteTemplate_83DB288, 130, 3, -10, 10, 0
+ sprite gBattleAnimSpriteTemplate_83DB428, 2, 5, -4, 1, 10, 3, 1
+ sprite gBattleAnimSpriteTemplate_83DACD0, 2, 7, 0, 32, 480, 20, 16, -46, 0
+ pause 2
+ sprite gBattleAnimSpriteTemplate_83DACD0, 2, 7, 0, 33, 576, 20, 8, 42, 0
+ pause 2
+ sprite gBattleAnimSpriteTemplate_83DACD0, 2, 7, 0, 31, 400, 25, 11, -42, 0
+ pause 2
+ sprite gBattleAnimSpriteTemplate_83C1FB0, 2, 2, 6, 4
+ sprite gBattleAnimSpriteTemplate_83DACD0, 2, 7, 0, 28, 512, 25, 16, 46, 0
+ pause 2
+ createtask sub_812B30C, 5, 2, 136, 63
+ sprite gBattleAnimSpriteTemplate_83DB288, 130, 3, 10, -10, 1
+ sprite gBattleAnimSpriteTemplate_83DB288, 130, 3, 10, 10, 1
+ sprite gBattleAnimSpriteTemplate_83DB428, 2, 5, -4, 1, 10, 3, 1
+ sprite gBattleAnimSpriteTemplate_83DACD0, 2, 7, 0, 33, 464, 30, 15, -50, 0
+ pause 2
+ sprite gBattleAnimSpriteTemplate_83DACD0, 2, 7, 0, 28, 528, 30, 13, 50, 0
+ pause 2
+ sprite gBattleAnimSpriteTemplate_83DACD0, 2, 7, 0, 32, 480, 20, 16, -46, 0
+ pause 2
+ sprite gBattleAnimSpriteTemplate_83DACD0, 2, 7, 0, 33, 576, 20, 8, 42, 0
+ pause 2
+ sprite gBattleAnimSpriteTemplate_83DACD0, 2, 7, 0, 31, 400, 25, 11, -42, 0
+ pause 2
+ sprite gBattleAnimSpriteTemplate_83DACD0, 2, 7, 0, 28, 512, 25, 16, 46, 0
+ pause 2
+ sprite gBattleAnimSpriteTemplate_83DACD0, 2, 7, 0, 33, 464, 30, 15, -50, 0
+ createtask sub_80E2A38, 10, 5, 2, 4, 8, 0, 639
+ wait
+ end
+_81D39E9:
+ sprite gBattleAnimSpriteTemplate_83DACD0, 2, 7, 0, 28, 528, 30, 13, 50, 0
+ pause 2
+ sprite gBattleAnimSpriteTemplate_83DACD0, 2, 7, 0, 32, 480, 20, 16, -46, 0
+ pause 2
+ sprite gBattleAnimSpriteTemplate_83DACD0, 2, 7, 0, 33, 576, 20, 8, 42, 0
+ pause 2
+ sprite gBattleAnimSpriteTemplate_83DACD0, 2, 7, 0, 31, 400, 25, 11, -42, 0
+ pause 2
+ sprite gBattleAnimSpriteTemplate_83DACD0, 2, 7, 0, 28, 512, 25, 16, 46, 0
+ pause 2
+ sprite gBattleAnimSpriteTemplate_83DACD0, 2, 7, 0, 33, 464, 30, 15, -50, 0
+ pause 2
+ ret
+
+Unknown_81D3A74: @ 81D3A74
+ end
+
+Move_MUD_SHOT: @ 81D3A75
+ loadsprite 10259
+ monbg 3
+ monbgprio_28 1
+ setalpha 12, 8
+ createtask sub_80A7E7C, 5, 5, 0, 0, 2, 46, 1
+ pause 6
+ createtask sub_80D3630, 5, 1, 100
+ panse_1B SE_W250, 192, 63, 1, 0
+ call _81D3AEF
+ call _81D3AEF
+ call _81D3AEF
+ createtask sub_80A7E7C, 5, 5, 1, 3, 0, 43, 1
+ call _81D3AEF
+ call _81D3AEF
+ call _81D3AEF
+ call _81D3AEF
+ call _81D3AEF
+ call _81D3AEF
+ call _81D3AEF
+ call _81D3AEF
+ wait
+ clearmonbg 3
+ blendoff
+ end
+_81D3AEF:
+ sprite gBattleAnimSpriteTemplate_83D920C, 3, 4, 10, 10, 0, 16
+ pause 2
+ sprite gBattleAnimSpriteTemplate_83D920C, 3, 4, 10, 10, 0, 16
+ pause 2
+ ret
+
+Move_METEOR_MASH: @ 81D3B12
+ loadsprite 10233
+ loadsprite 10135
+ loadsprite 10143
+ panse_1B SE_W112, 192, 63, 3, 0
+ fadetobg 16
+ waitbgfadein
+ wait
+ sprite gBattleAnimSpriteTemplate_8402A3C, 131, 5, -48, -64, 72, 32, 30
+ pause 10
+ sprite gBattleAnimSpriteTemplate_8402A3C, 131, 5, -112, -64, 8, 32, 30
+ pause 40
+ sprite gBattleAnimSpriteTemplate_83DA024, 131, 4, 0, 0, 0, 30
+ sprite gBattleAnimSpriteTemplate_8402A3C, 131, 5, -80, -64, 40, 32, 30
+ pause 20
+ panse_19 SE_W233B, 63
+ sprite gBattleAnimSpriteTemplate_83DB4A8, 131, 4, 0, 0, 1, 1
+ createtask sub_80A7FA0, 2, 5, 1, 5, 0, 20, 1
+ wait
+ pause 10
+ restorebg
+ waitbgfadein
+ wait
+ end
+
+Move_REVENGE: @ 81D3B99
+ loadsprite 10245
+ monbg 1
+ setalpha 12, 8
+ panse_19 SE_W036, 192
+ sprite gBattleAnimSpriteTemplate_83DA198, 2, 2, 10, -10
+ wait
+ createtask sub_80E1F8C, 2, 6, 2, 0, 4, 2, 8, 31
+ wait
+ unloadsprite 10245
+ loadsprite 10246
+ sprite gBattleAnimSpriteTemplate_83C1FB0, 2, 2, 6, 4
+ pause 4
+ panse_19 SE_W207, 63
+ sprite gBattleAnimSpriteTemplate_83DA1E0, 130, 2, 10, -10
+ wait
+ unloadsprite 10246
+ loadsprite 10135
+ createtask sub_80A7FA0, 2, 5, 1, 3, 0, 10, 1
+ sprite gBattleAnimSpriteTemplate_83DB550, 131, 5, -10, -8, 1, 1, 8
+ panse_19 SE_W233B, 63
+ pause 8
+ sprite gBattleAnimSpriteTemplate_83DB550, 131, 5, 10, 8, 1, 1, 8
+ panse_19 SE_W025B, 63
+ wait
+ clearmonbg 1
+ blendoff
+ end
+
+Move_POISON_FANG: @ 81D3C30
+ loadsprite 10192
+ loadsprite 10150
+ panse_19 SE_W044, 63
+ sprite gBattleAnimSpriteTemplate_840233C, 130
+ pause 10
+ createtask sub_80A7E7C, 3, 5, 1, 3, 0, 10, 1
+ wait
+ createtask sub_80E1F8C, 2, 6, 4, 0, 4, 0, 12, 26650
+ call Unknown_81D5F87
+ wait
+ end
+
+Move_SUBSTITUTE: @ 81D3C6F
+ panse_19 SE_W213, 192
+ createtask sub_81312E4, 2
+ end
+
+Move_FRENZY_PLANT: @ 81D3C7B
+ loadsprite 10223
+ loadsprite 10135
+ monbg 1
+ monbgprio_28 1
+ setalpha 12, 8
+ sprite gBattleAnimSpriteTemplate_83DB3C4, 0, 5, 1, 2, 0, 5, 0
+ wait
+ sprite gBattleAnimSpriteTemplate_83D6670, 2, 6, 10, 8, 2, 0, 0, 100
+ panse_19 SE_W010, 192
+ pause 5
+ sprite gBattleAnimSpriteTemplate_83D6670, 2, 6, 20, -8, -2, 0, 1, 95
+ panse_19 SE_W010, 213
+ pause 5
+ sprite gBattleAnimSpriteTemplate_83D6670, 2, 6, 30, 8, -4, 0, 0, 90
+ panse_19 SE_W010, 234
+ pause 5
+ sprite gBattleAnimSpriteTemplate_83D6670, 2, 6, 40, -8, 4, 0, 1, 85
+ panse_19 SE_W010, 0
+ pause 5
+ sprite gBattleAnimSpriteTemplate_83D6670, 2, 6, 50, 8, 0, 0, 0, 85
+ panse_19 SE_W010, 21
+ pause 5
+ sprite gBattleAnimSpriteTemplate_83D6670, 2, 6, 60, -8, -2, 0, 1, 85
+ panse_19 SE_W010, 42
+ pause 5
+ sprite gBattleAnimSpriteTemplate_83D6670, 2, 6, 75, 8, 0, 0, 0, 85
+ panse_19 SE_W010, 63
+ pause 5
+ sprite gBattleAnimSpriteTemplate_83D6670, 2, 6, 85, 16, 6, 0, 3, 80
+ panse_19 SE_W010, 63
+ pause 5
+ sprite gBattleAnimSpriteTemplate_83D6670, 2, 6, 85, -16, -6, 0, 2, 75
+ panse_19 SE_W010, 63
+ pause 5
+ sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 4, -10, -10, 1, 3
+ panse_19 SE_W003, 63
+ createtask sub_80A7E7C, 3, 5, 1, 8, 0, 20, 1
+ pause 3
+ sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 4, 10, 8, 1, 3
+ panse_19 SE_W003, 63
+ pause 3
+ sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 4, 10, -3, 1, 2
+ panse_19 SE_W003, 63
+ pause 3
+ sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 4, -3, 1, 1, 2
+ panse_19 SE_W003, 63
+ pause 2
+ sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 4, -10, 1, 1, 1
+ panse_19 SE_W003, 63
+ pause 2
+ sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 4, 0, 10, 1, 1
+ panse_19 SE_W003, 63
+ wait
+ sprite gBattleAnimSpriteTemplate_83DB3C4, 0, 5, 1, 2, 5, 0, 0
+ wait
+ clearmonbg 1
+ blendoff
+ end
+
+Move_METAL_SOUND: @ 81D3E1F
+ loadsprite 10260
+ monbg 3
+ monbgprio_2A 1
+ createtask sub_80A7FA0, 2, 5, 0, 2, 0, 8, 1
+ call _81D3E52
+ call _81D3E52
+ call _81D3E52
+ call _81D3E52
+ wait
+ clearmonbg 3
+ pause 0
+ wait
+ end
+_81D3E52:
+ panse_1B SE_W103, 192, 63, 2, 0
+ sprite gBattleAnimSpriteTemplate_83D7564, 130, 6, 16, 0, 0, 0, 30, 0
+ pause 2
+ ret
+
+Move_FOCUS_PUNCH: @ 81D3E6F
+ jump _81D3E76
+_81D3E74:
+ wait
+ end
+_81D3E76:
+ loadsprite 10135
+ loadsprite 10143
+ pause 1
+ createtask sub_80E4200, 2
+ jumpvareq 7, 1, _81D3F2F
+ createtask sub_812C924, 2
+ jumpvareq 7, 0, _81D3F21
+ jumpvareq 7, 1, _81D3F28
+_81D3EA4:
+ waitbgfadein
+ monbg 3
+ setalpha 12, 8
+ panse_19 SE_W207, 63
+ sprite gBattleAnimSpriteTemplate_83DA214, 130
+ pause 10
+ sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 4, -10, -8, 1, 0
+ createtask sub_80A7E7C, 5, 5, 1, 8, 0, 24, 1
+ pause 8
+ sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 4, 10, 2, 1, 0
+ panse_19 SE_W233B, 63
+ pause 8
+ sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 4, 10, -6, 1, 0
+ panse_19 SE_W233B, 63
+ pause 8
+ sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 4, 0, 8, 1, 0
+ panse_19 SE_W025B, 63
+ wait
+ restorebg
+ waitbgfadein
+ clearmonbg 3
+ blendoff
+ jump _81D3E74
+_81D3F21:
+ fadetobg 4
+ jump _81D3EA4
+_81D3F28:
+ fadetobg 5
+ jump _81D3EA4
+_81D3F2F:
+ fadetobg 6
+ jump _81D3EA4
+
+Move_RETURN: @ 81D3F36
+ loadsprite 10135
+ monbg 3
+ setalpha 12, 8
+ createtask sub_81318F0, 2
+ pause 2
+ jumpvareq 7, 0, _81D3F6C
+ jumpvareq 7, 1, _81D3FBE
+ jumpvareq 7, 2, _81D401E
+ jumpvareq 7, 3, _81D4139
+_81D3F67:
+ wait
+ clearmonbg 3
+ blendoff
+ end
+_81D3F6C:
+ sprite gBattleAnimSpriteTemplate_83C1FC8, 2, 3, 16, 1, 0
+ createtask sub_812B340, 5, 2, 167, -64
+ wait
+ sprite gBattleAnimSpriteTemplate_83C1FC8, 2, 3, 16, 1, 0
+ createtask sub_812B340, 5, 2, 167, -64
+ pause 5
+ sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 4, -10, -8, 1, 2
+ createtask sub_812B30C, 5, 2, 139, 63
+ jump _81D3F67
+_81D3FBE:
+ sprite gBattleAnimSpriteTemplate_83C1FC8, 2, 3, 6, 1, 0
+ createtask sub_812B340, 5, 2, 167, -64
+ wait
+ sprite gBattleAnimSpriteTemplate_83C1FC8, 2, 3, 6, 1, 0
+ createtask sub_812B340, 5, 2, 167, -64
+ wait
+ pause 11
+ sprite gBattleAnimSpriteTemplate_83C1FB0, 2, 2, 5, 4
+ pause 6
+ sprite gBattleAnimSpriteTemplate_83DB4A8, 3, 4, 0, 0, 1, 2
+ createtask sub_812B30C, 5, 2, 141, 63
+ jump _81D3F67
+_81D401E:
+ sprite gBattleAnimSpriteTemplate_83C1FC8, 2, 3, 6, 1, 0
+ createtask sub_812B340, 5, 2, 167, -64
+ wait
+ sprite gBattleAnimSpriteTemplate_83C1FC8, 2, 3, 6, 1, 0
+ createtask sub_812B340, 5, 2, 167, -64
+ wait
+ sprite gBattleAnimSpriteTemplate_83C1FC8, 2, 3, 6, 1, 0
+ createtask sub_812B340, 5, 2, 167, -64
+ wait
+ sprite gBattleAnimSpriteTemplate_83C1FC8, 2, 3, 6, 1, 0
+ createtask sub_812B340, 5, 2, 167, -64
+ wait
+ sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 4, -10, -8, 1, 2
+ createtask sub_812B30C, 5, 2, 123, 63
+ createtask sub_80A7E7C, 5, 5, 1, 6, 0, 8, 1
+ pause 8
+ sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 4, 10, 10, 1, 2
+ createtask sub_812B30C, 5, 2, 123, 63
+ createtask sub_80A7E7C, 5, 5, 1, 6, 0, 8, 1
+ pause 8
+ sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 4, 3, -5, 1, 2
+ createtask sub_812B30C, 5, 2, 123, 63
+ createtask sub_80A7E7C, 5, 5, 1, 6, 0, 8, 1
+ pause 8
+ sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 4, -5, 3, 1, 2
+ createtask sub_812B30C, 5, 2, 123, 63
+ createtask sub_80A7E7C, 5, 5, 1, 6, 0, 8, 1
+ jump _81D3F67
+_81D4139:
+ sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 5, 1, 0, 0, 6, 0
+ wait
+ sprite gBattleAnimSpriteTemplate_83C1FC8, 2, 3, 16, 1, 0
+ createtask sub_812B340, 5, 2, 167, -64
+ pause 8
+ sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 4, 3, -5, 1, 2
+ createtask sub_812B30C, 5, 2, 123, 63
+ wait
+ sprite gBattleAnimSpriteTemplate_83C1FC8, 2, 3, 12, 1, 0
+ createtask sub_812B340, 5, 2, 167, -64
+ pause 5
+ sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 4, -10, -8, 1, 2
+ createtask sub_812B30C, 5, 2, 123, 63
+ createtask sub_80A7E7C, 5, 5, 1, 6, 0, 8, 1
+ wait
+ pause 4
+ sprite gBattleAnimSpriteTemplate_83C1FC8, 2, 3, 8, 1, 0
+ createtask sub_812B340, 5, 2, 167, -64
+ pause 5
+ sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 4, -10, -8, 1, 2
+ createtask sub_812B30C, 5, 2, 123, 63
+ createtask sub_80A7E7C, 5, 5, 1, 6, 0, 8, 1
+ wait
+ pause 2
+ createtask sub_80E2DD8, 2, 4, 0, 4, 5, 1
+ sprite gBattleAnimSpriteTemplate_83C1FC8, 2, 3, 4, 1, 0
+ createtask sub_812B340, 5, 2, 167, -64
+ sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 4, -10, -8, 1, 2
+ createtask sub_812B30C, 5, 2, 123, 63
+ createtask sub_80A7E7C, 5, 5, 1, 6, 0, 8, 1
+ createtask sub_80E2DD8, 2, 4, 0, 4, 5, 1
+ wait
+ sprite gBattleAnimSpriteTemplate_83C1FC8, 2, 3, 4, 2, 0
+ createtask sub_812B340, 5, 2, 167, -64
+ pause 5
+ sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 4, -10, -8, 1, 2
+ createtask sub_812B30C, 5, 2, 123, 63
+ createtask sub_80A7E7C, 5, 5, 1, 6, 0, 8, 1
+ createtask sub_80E2DD8, 2, 4, 0, 4, 5, 1
+ wait
+ call _81D4371
+ call _81D4371
+ call _81D4371
+ call _81D4371
+ sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 4, -10, -8, 1, 0
+ createtask sub_812B30C, 5, 2, 141, 63
+ createtask sub_80A7E7C, 5, 5, 1, 8, 0, 24, 1
+ pause 6
+ sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 4, 10, 10, 1, 0
+ createtask sub_812B30C, 5, 2, 141, 63
+ pause 6
+ sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 4, 3, -5, 1, 0
+ createtask sub_812B30C, 5, 2, 141, 63
+ pause 6
+ sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 4, -5, 3, 1, 0
+ createtask sub_812B30C, 5, 2, 141, 63
+ wait
+ sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 5, 1, 0, 6, 0, 0
+ jump _81D3F67
+_81D4371:
+ sprite gBattleAnimSpriteTemplate_83C1FC8, 2, 3, 4, 3, 0
+ createtask sub_812B340, 5, 2, 167, -64
+ sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 4, 0, 0, 1, 2
+ createtask sub_812B30C, 5, 2, 123, 63
+ createtask sub_80A7E7C, 5, 5, 1, 6, 0, 8, 1
+ createtask sub_80E2DD8, 2, 4, 0, 4, 5, 1
+ wait
+ ret
+
+Move_COSMIC_POWER: @ 81D43C5
+ loadsprite 10049
+ createtask sub_812B340, 5, 2, 243, 0
+ panse_19 SE_W322, 0
+ createtask sub_80E3A08, 2, 4, 0, 0, 15, 0
+ wait
+ fadetobg 16
+ waitbgfadeout
+ createtask sub_80E3A58, 2, 4, 0, 128, 0, -1
+ waitbgfadein
+ pause 70
+ createtask sub_812B30C, 5, 2, 228, -64
+ sprite gBattleAnimSpriteTemplate_83D6C88, 2, 6, -15, 0, 0, 0, 32, 60
+ pause 8
+ sprite gBattleAnimSpriteTemplate_83D6C88, 2, 6, 12, -5, 0, 0, 32, 60
+ pause 40
+ createtask sub_80E3A08, 2, 4, 0, 15, 0, 0
+ wait
+ restorebg
+ waitbgfadeout
+ setvar 7, -1
+ waitbgfadein
+ wait
+ end
+
+Move_BLAST_BURN: @ 81D444A
+ loadsprite 10035
+ loadsprite 10135
+ monbg 3
+ setalpha 12, 8
+ panse_19 SE_W221, 192
+ sprite gBattleAnimSpriteTemplate_83D9538, 2, 6, -32, 0, 24, 0, 0, 0
+ sprite gBattleAnimSpriteTemplate_83D9538, 2, 6, -20, -10, 24, 0, 0, 0
+ sprite gBattleAnimSpriteTemplate_83D9538, 66, 6, 0, -16, 24, 0, 0, 0
+ sprite gBattleAnimSpriteTemplate_83D9538, 66, 6, 20, -10, 24, 0, 0, 0
+ sprite gBattleAnimSpriteTemplate_83D9538, 66, 6, 32, 0, 24, 0, 0, 0
+ sprite gBattleAnimSpriteTemplate_83D9538, 66, 6, 20, 10, 24, 0, 0, 0
+ sprite gBattleAnimSpriteTemplate_83D9538, 2, 6, 0, 16, 24, 0, 0, 0
+ sprite gBattleAnimSpriteTemplate_83D9538, 2, 6, -20, 10, 24, 0, 0, 0
+ pause 25
+ panse_19 SE_W172B, 192
+ sprite gBattleAnimSpriteTemplate_83D9538, 2, 6, -64, 0, 24, 0, 0, 0
+ sprite gBattleAnimSpriteTemplate_83D9538, 6, 6, -40, -20, 24, 0, 0, 0
+ sprite gBattleAnimSpriteTemplate_83D9538, 70, 6, 0, -32, 24, 0, 0, 0
+ sprite gBattleAnimSpriteTemplate_83D9538, 70, 6, 40, -20, 24, 0, 0, 0
+ createtask sub_80A7E7C, 5, 5, 1, 6, 0, 8, 1
+ sprite gBattleAnimSpriteTemplate_83D9538, 66, 6, 64, 0, 24, 0, 0, 0
+ sprite gBattleAnimSpriteTemplate_83D9538, 66, 6, 40, 20, 24, 0, 0, 0
+ sprite gBattleAnimSpriteTemplate_83D9538, 2, 6, 0, 32, 24, 0, 0, 0
+ sprite gBattleAnimSpriteTemplate_83D9538, 2, 6, -40, 20, 24, 0, 0, 0
+ createtask sub_80E2324, 2, 3, 257, 257, 257
+ pause 25
+ panse_19 SE_W172B, 192
+ sprite gBattleAnimSpriteTemplate_83D9538, 2, 6, -96, 0, 24, 0, 0, 0
+ sprite gBattleAnimSpriteTemplate_83D9538, 6, 6, -60, -30, 24, 0, 0, 0
+ sprite gBattleAnimSpriteTemplate_83D9538, 70, 6, 0, -48, 24, 0, 0, 0
+ sprite gBattleAnimSpriteTemplate_83D9538, 70, 6, 60, -30, 24, 0, 0, 0
+ sprite gBattleAnimSpriteTemplate_83DB4A8, 130, 4, -4, 3, 1, 0
+ createtask sub_80A7E7C, 5, 5, 1, 12, 0, 20, 1
+ createtask sub_80E26BC, 2, 4, 2, 0, 10, 1
+ sprite gBattleAnimSpriteTemplate_83D9538, 66, 6, 96, 0, 24, 0, 0, 0
+ sprite gBattleAnimSpriteTemplate_83D9538, 66, 6, 60, 30, 24, 0, 0, 0
+ sprite gBattleAnimSpriteTemplate_83D9538, 2, 6, 0, 48, 24, 0, 0, 0
+ sprite gBattleAnimSpriteTemplate_83D9538, 2, 6, -60, 30, 24, 0, 0, 0
+ createtask sub_80E2324, 2, 3, 257, 257, 257
+ wait
+ clearmonbg 3
+ blendoff
+ end
+
+Move_ROCK_TOMB: @ 81D468C
+ loadsprite 10250
+ loadsprite 10058
+ createtask sub_80E26BC, 2, 4, 2, 0, 10, 1
+ wait
+ sprite gBattleAnimSpriteTemplate_83DADA8, 130, 5, 20, 12, 64, 114, 0
+ pause 8
+ createtask sub_80E26BC, 2, 4, 0, 2, 3, 1
+ panse_19 SE_W070, 63
+ pause 8
+ sprite gBattleAnimSpriteTemplate_83DADA8, 130, 5, -20, 12, 64, 98, 0
+ pause 8
+ createtask sub_80E26BC, 2, 4, 0, 2, 3, 1
+ panse_19 SE_W070, 63
+ pause 8
+ sprite gBattleAnimSpriteTemplate_83DADA8, 194, 5, 3, 6, 64, 82, 0
+ pause 8
+ createtask sub_80E26BC, 2, 4, 0, 2, 3, 1
+ panse_19 SE_W070, 63
+ pause 8
+ sprite gBattleAnimSpriteTemplate_83DADA8, 130, 5, -3, 13, 64, 66, 0
+ pause 8
+ createtask sub_80E26BC, 2, 4, 0, 2, 3, 1
+ panse_19 SE_W070, 63
+ pause 24
+ panse_19 SE_W063, 63
+ sprite gBattleAnimSpriteTemplate_83DA8F4, 133, 2, 1, 50
+ createtask sub_80A7E7C, 5, 5, 1, 3, 0, 20, 1
+ createtask sub_80E26BC, 2, 4, 2, 0, 10, 1
+ wait
+ end
+
+Move_SILVER_WIND: @ 81D4773
+ loadsprite 10271
+ panse_1B SE_W016, 192, 63, 2, 0
+ panse_19 SE_W234, 0
+ pause 0
+ monbg 3
+ monbgprio_29
+ pause 0
+ createtask sub_80E2A7C, 10, 5, 1, 0, 0, 4, 0
+ createtask sub_80E3B78, 2
+ jumpvareq 7, 1, _81D4974
+ fadetobg 22
+ waitbgfadeout
+ createtask sub_80E3A58, 5, 4, 1536, 0, 0, -1
+_81D47BA:
+ pause 0
+ createtask sub_80E2A38, 10, 5, 1, 0, 4, 4, 0
+ waitbgfadein
+ sprite gBattleAnimSpriteTemplate_83D693C, 194, 7, -32, 16, 0, 6, 2, 3, 1
+ sprite gBattleAnimSpriteTemplate_83D693C, 194, 7, -8, 18, 64, 3, 2, 2, 1
+ sprite gBattleAnimSpriteTemplate_83D693C, 120, 7, -24, 18, 90, 5, 1, 2, 1
+ sprite gBattleAnimSpriteTemplate_83D693C, 120, 7, -40, 14, 128, 4, 1, 2, 1
+ pause 0
+ sprite gBattleAnimSpriteTemplate_83D6954, 194, 7, -32, 16, 0, 6, 2, 3, 1
+ sprite gBattleAnimSpriteTemplate_83D6954, 194, 7, -8, 18, 64, 3, 2, 2, 1
+ sprite gBattleAnimSpriteTemplate_83D6954, 120, 7, -24, 18, 90, 5, 1, 2, 1
+ sprite gBattleAnimSpriteTemplate_83D6954, 120, 7, -40, 14, 128, 4, 1, 2, 1
+ pause 0
+ sprite gBattleAnimSpriteTemplate_83D696C, 194, 7, -32, 16, 0, 6, 2, 3, 1
+ sprite gBattleAnimSpriteTemplate_83D696C, 194, 7, -8, 18, 64, 3, 2, 2, 1
+ sprite gBattleAnimSpriteTemplate_83D696C, 120, 7, -24, 18, 90, 5, 1, 2, 1
+ sprite gBattleAnimSpriteTemplate_83D696C, 120, 7, -40, 14, 128, 4, 1, 2, 1
+ pause 6
+ sprite gBattleAnimSpriteTemplate_83D693C, 194, 7, -4, 16, 0, 6, 1, 2, 1
+ sprite gBattleAnimSpriteTemplate_83D693C, 194, 7, -16, 12, 192, 5, 2, 3, 1
+ pause 0
+ sprite gBattleAnimSpriteTemplate_83D6954, 194, 7, -4, 16, 0, 6, 1, 2, 1
+ sprite gBattleAnimSpriteTemplate_83D6954, 194, 7, -16, 12, 192, 5, 2, 3, 1
+ pause 0
+ sprite gBattleAnimSpriteTemplate_83D696C, 194, 7, -4, 16, 0, 6, 1, 2, 1
+ sprite gBattleAnimSpriteTemplate_83D696C, 194, 7, -16, 12, 192, 5, 2, 3, 1
+ wait
+ panse_19 SE_W016B, 63
+ clearmonbg 3
+ pause 0
+ restorebg
+ waitbgfadeout
+ createtask sub_80E2A7C, 10, 5, 1, 0, 4, 0, 0
+ setvar 7, -1
+ waitbgfadein
+ end
+_81D4974:
+ fadetobg 23
+ waitbgfadeout
+ createtask sub_80E3A58, 5, 4, -1536, 0, 0, -1
+ jump _81D47BA
+
+Move_SNATCH: @ 81D498B
+ panse_19 SE_W036, 192
+ createtask sub_80A8920, 5, 7, 0, -12, 4, 10, 10, 12, 6
+ end
+
+Move_DIVE: @ 81D49A5
+ loadsprite 10272
+ loadsprite 10273
+ ifelse _81D49B4, _81D4A09
+_81D49B4:
+ loadsprite 10156
+ panse_19 SE_W029, 192
+ sprite gBattleAnimSpriteTemplate_83DA5D8, 2, 4, 0, 0, 13, 336
+ wait
+ panse_19 SE_W291, 192
+ sprite gBattleAnimSpriteTemplate_83DA614, 3, 1, 0
+ call _81D49F2
+ call _81D49F2
+ call _81D49F2
+ call _81D49F2
+ call _81D49F2
+ end
+_81D49F2:
+ sprite gBattleAnimSpriteTemplate_83DA62C, 5, 2, 0, 0
+ sprite gBattleAnimSpriteTemplate_83DA62C, 5, 2, 1, 0
+ ret
+_81D4A09:
+ loadsprite 10148
+ loadsprite 10155
+ monbg 3
+ setalpha 12, 8
+ panse_19 SE_W153, 63
+ sprite gBattleAnimSpriteTemplate_83DA614, 131, 1, 1
+ call _81D4A48
+ call _81D4A48
+ call _81D4A48
+ call _81D4A48
+ call _81D4A48
+ pause 12
+ call _81C9502
+ wait
+ visible 0
+ clearmonbg 3
+ blendoff
+ end
+_81D4A48:
+ sprite gBattleAnimSpriteTemplate_83DA62C, 133, 2, 0, 1
+ sprite gBattleAnimSpriteTemplate_83DA62C, 133, 2, 1, 1
+ ret
+
+Move_ROCK_BLAST: @ 81D4A5F
+ loadsprite 10058
+ loadsprite 10135
+ sprite gBattleAnimSpriteTemplate_83C1FB0, 2, 2, 4, 6
+ pause 3
+ panse_19 SE_W207, 192
+ sprite gBattleAnimSpriteTemplate_83DADE8, 130, 6, 16, 0, 0, 0, 25, 257
+ wait
+ sprite gBattleAnimSpriteTemplate_83DB4A8, 131, 4, 0, 0, 1, 1
+ panse_19 SE_W088, 63
+ sprite gBattleAnimSpriteTemplate_83DAC64, 130, 6, 0, 0, 20, 24, 14, 2
+ createtask sub_80A7E7C, 2, 5, 1, 3, 0, 5, 1
+ sprite gBattleAnimSpriteTemplate_83DAC64, 130, 6, 5, 0, -20, 24, 14, 1
+ sprite gBattleAnimSpriteTemplate_83DAC64, 130, 6, 0, 5, 20, -24, 14, 2
+ sprite gBattleAnimSpriteTemplate_83DAC64, 130, 6, -5, 0, -20, -24, 14, 2
+ wait
+ end
+
+Move_OVERHEAT: @ 81D4AFC
+ loadsprite 10029
+ loadsprite 10135
+ monbg 3
+ setalpha 12, 18
+ sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 5, 1, 1, 0, 5, 28
+ wait
+ createtask sub_80E4028, 5, 2, 0, 1
+ pause 1
+ createtask sub_80E4178, 5, 1, 0
+ pause 1
+ panse_19 SE_W082, 192
+ createtask sub_80E4028, 5, 2, 1, 0
+ pause 1
+ sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 5, 2, 1, 0, 13, 28
+ createtask sub_80A7E7C, 5, 5, 0, 2, 0, 15, 1
+ wait
+ panse_19 SE_W172B, 192
+ sprite gBattleAnimSpriteTemplate_83DB100, 2, 5, 1, 0, 30, 25, -20
+ sprite gBattleAnimSpriteTemplate_83DB100, 2, 5, 1, 32, 30, 25, -20
+ sprite gBattleAnimSpriteTemplate_83DB100, 2, 5, 1, 64, 30, 25, -20
+ sprite gBattleAnimSpriteTemplate_83DB100, 2, 5, 1, 96, 30, 25, -20
+ sprite gBattleAnimSpriteTemplate_83DB100, 2, 5, 1, 128, 30, 25, -20
+ sprite gBattleAnimSpriteTemplate_83DB100, 66, 5, 1, 160, 30, 25, -20
+ sprite gBattleAnimSpriteTemplate_83DB100, 66, 5, 1, 192, 30, 25, -20
+ sprite gBattleAnimSpriteTemplate_83DB100, 66, 5, 1, 224, 30, 25, -20
+ pause 5
+ sprite gBattleAnimSpriteTemplate_83DB100, 2, 5, 1, 0, 30, 25, 0
+ sprite gBattleAnimSpriteTemplate_83DB100, 2, 5, 1, 32, 30, 25, 0
+ sprite gBattleAnimSpriteTemplate_83DB100, 2, 5, 1, 64, 30, 25, 0
+ sprite gBattleAnimSpriteTemplate_83DB100, 2, 5, 1, 96, 30, 25, 0
+ sprite gBattleAnimSpriteTemplate_83DB100, 2, 5, 1, 128, 30, 25, 0
+ sprite gBattleAnimSpriteTemplate_83DB100, 66, 5, 1, 160, 30, 25, 0
+ sprite gBattleAnimSpriteTemplate_83DB100, 66, 5, 1, 192, 30, 25, 0
+ sprite gBattleAnimSpriteTemplate_83DB100, 66, 5, 1, 224, 30, 25, 0
+ pause 5
+ sprite gBattleAnimSpriteTemplate_83DB100, 2, 5, 1, 0, 30, 25, 10
+ sprite gBattleAnimSpriteTemplate_83DB100, 2, 5, 1, 32, 30, 25, 10
+ sprite gBattleAnimSpriteTemplate_83DB100, 2, 5, 1, 64, 30, 25, 10
+ sprite gBattleAnimSpriteTemplate_83DB100, 2, 5, 1, 96, 30, 25, 10
+ sprite gBattleAnimSpriteTemplate_83DB100, 2, 5, 1, 128, 30, 25, 10
+ sprite gBattleAnimSpriteTemplate_83DB100, 66, 5, 1, 160, 30, 25, 10
+ sprite gBattleAnimSpriteTemplate_83DB100, 66, 5, 1, 192, 30, 25, 10
+ sprite gBattleAnimSpriteTemplate_83DB100, 66, 5, 1, 224, 30, 25, 10
+ pause 5
+ wait
+ sprite gBattleAnimSpriteTemplate_83DB4A8, 131, 4, -5, 3, 1, 0
+ panse_19 SE_W007, 63
+ createtask sub_80A7E7C, 2, 5, 1, 10, 0, 25, 1
+ pause 6
+ sprite gBattleAnimSpriteTemplate_83DB4A8, 131, 4, 8, -5, 1, 0
+ panse_19 SE_W007, 63
+ pause 8
+ sprite gBattleAnimSpriteTemplate_83DB4A8, 131, 4, 10, 10, 1, 0
+ panse_19 SE_W007, 63
+ pause 8
+ sprite gBattleAnimSpriteTemplate_83DB4A8, 131, 4, 0, 0, 1, 0
+ panse_19 SE_W007, 63
+ createtask sub_80E4178, 5, 1, 1
+ pause 1
+ sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 5, 2, -1, 0, 13, 19026
+ createtask sub_80A7E7C, 5, 5, 0, 3, 0, 15, 1
+ wait
+ createtask sub_80E40D0, 5, 2, 0, 1
+ pause 1
+ sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 5, 1, 1, 5, 0, 28
+ wait
+ clearmonbg 3
+ blendoff
+ wait
+ pause 15
+ createtask sub_80E40D0, 5, 2, 1, 0
+ pause 1
+ sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 5, 2, 0, 13, 0, 19026
+ wait
+ end
+
+Move_HYDRO_CANNON: @ 81D4DDE
+ loadsprite 10149
+ loadsprite 10148
+ monbg 3
+ setalpha 12, 8
+ panse_19 SE_W057, 192
+ sprite gBattleAnimSpriteTemplate_83D92D0, 130
+ pause 10
+ createtask sub_80E2324, 2, 3, 257, 257, 257
+ pause 30
+ panse_1B SE_W056, 192, 63, 2, 0
+ call _81D4EA8
+ createtask sub_80A7E7C, 5, 5, 1, 10, 0, 40, 1
+ sprite gBattleAnimSpriteTemplate_83DB4D8, 130, 4, 0, 0, 1, 0
+ call _81D4EA8
+ sprite gBattleAnimSpriteTemplate_83DB4D8, 130, 4, 0, 0, 1, 0
+ call _81D4EA8
+ sprite gBattleAnimSpriteTemplate_83DB4D8, 130, 4, 0, 0, 1, 0
+ call _81D4EA8
+ sprite gBattleAnimSpriteTemplate_83DB4D8, 130, 4, 0, 0, 1, 0
+ call _81D4EA8
+ sprite gBattleAnimSpriteTemplate_83DB4D8, 130, 4, 0, 0, 1, 0
+ call _81D4EA8
+ sprite gBattleAnimSpriteTemplate_83DB4D8, 130, 4, 0, 0, 1, 0
+ wait
+ createtask sub_80E2324, 2, 3, 257, 257, 257
+ wait
+ clearmonbg 3
+ blendoff
+ end
+_81D4EA8:
+ sprite gBattleAnimSpriteTemplate_83D92E8, 130, 6, 10, -10, 0, 0, 15, 257
+ pause 1
+ sprite gBattleAnimSpriteTemplate_83D92E8, 130, 6, 10, -10, 0, 0, 15, 257
+ pause 1
+ sprite gBattleAnimSpriteTemplate_83D92E8, 130, 6, 10, -10, 0, 0, 15, 257
+ pause 1
+ sprite gBattleAnimSpriteTemplate_83D92E8, 130, 6, 10, -10, 0, 0, 15, 257
+ pause 1
+ sprite gBattleAnimSpriteTemplate_83D92E8, 130, 6, 10, -10, 0, 0, 15, 257
+ ret
+
+Move_ASTONISH: @ 81D4F10
+ loadsprite 10273
+ panse_19 SE_W227, 192
+ sprite gBattleAnimSpriteTemplate_83C1FB0, 2, 2, 4, 6
+ pause 25
+ sprite gBattleAnimSpriteTemplate_83DA62C, 133, 2, 0, 1
+ panse_19 SE_W166, 63
+ sprite gBattleAnimSpriteTemplate_83DA62C, 133, 2, 1, 1
+ createtask sub_80A7FA0, 2, 5, 1, 4, 0, 5, 1
+ createtask sub_80D1E38, 3
+ wait
+ end
+
+Move_SEISMIC_TOSS: @ 81D4F58
+ loadsprite 10135
+ loadsprite 10058
+ setvar 7, 0
+ monbg 3
+ setalpha 12, 8
+ wait
+ createtask sub_80DDA4C, 3
+ pause 1
+ fadetobg 17
+ waitbgfadeout
+ createtask sub_80DDA8C, 3
+ panse_19 SE_W327, 0
+ waitbgfadein
+ wait
+ createtask sub_80DDAF0, 3
+ jumpvareq 7, 0, _81D4FAB
+ jumpvareq 7, 1, _81D4FBC
+ jumpvareq 7, 2, _81D4FD4
+_81D4FA0:
+ restorebg
+ waitbgfadeout
+ setvar 7, 4095
+ waitbgfadein
+ clearmonbg 3
+ blendoff
+ end
+_81D4FAB:
+ call _81D4FF3
+ pause 16
+ call _81D5054
+ jump _81D4FA0
+_81D4FBC:
+ call _81D4FF3
+ pause 14
+ call _81D5054
+ pause 14
+ call _81D4FF3
+ jump _81D4FA0
+_81D4FD4:
+ call _81D5054
+ pause 10
+ call _81D4FF3
+ pause 10
+ call _81D5054
+ pause 10
+ call _81D4FF3
+ jump _81D4FA0
+_81D4FF3:
+ sprite gBattleAnimSpriteTemplate_83DB4A8, 131, 4, -10, -8, 1, 1
+ panse_19 SE_W070, 63
+ createtask sub_80A7E7C, 2, 5, 1, 0, 3, 5, 1
+ sprite gBattleAnimSpriteTemplate_83DAE00, 130, 4, -12, 27, 2, 3
+ sprite gBattleAnimSpriteTemplate_83DAE00, 130, 4, 8, 28, 3, 4
+ sprite gBattleAnimSpriteTemplate_83DAE00, 130, 4, -4, 30, 2, 3
+ sprite gBattleAnimSpriteTemplate_83DAE00, 130, 4, 12, 25, 4, 4
+ ret
+_81D5054:
+ sprite gBattleAnimSpriteTemplate_83DB4A8, 131, 4, 10, -8, 1, 1
+ panse_19 SE_W088, 63
+ createtask sub_80A7E7C, 2, 5, 1, 0, 3, 5, 1
+ sprite gBattleAnimSpriteTemplate_83DAE00, 130, 4, -12, 32, 3, 4
+ sprite gBattleAnimSpriteTemplate_83DAE00, 130, 4, 8, 31, 2, 2
+ sprite gBattleAnimSpriteTemplate_83DAE00, 130, 4, -4, 28, 2, 3
+ sprite gBattleAnimSpriteTemplate_83DAE00, 130, 4, 12, 30, 4, 3
+ ret
+
+Move_MAGIC_COAT: @ 81D50B5
+ loadsprite 10170
+ setalpha 0, 16
+ panse_1D SE_W112, 192, 15
+ sprite gBattleAnimSpriteTemplate_83DA708, 3, 3, 40, 0, 10170
+ wait
+ pause 1
+ blendoff
+ end
+
+Move_WATER_PULSE: @ 81D50D2
+ loadsprite 10155
+ loadsprite 10288
+ monbg 1
+ monbgprio_28 1
+ panse_19 SE_W145C, 192
+ sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 5, 1, 0, 0, 7, 29472
+ pause 10
+ sprite gBattleAnimSpriteTemplate_83D9408, 66, 7, 100, 100, 8, 1, 20, 40, 0
+ sprite gBattleAnimSpriteTemplate_83D9408, 66, 7, 20, 100, 16, 2, 10, 35, 1
+ sprite gBattleAnimSpriteTemplate_83D9408, 66, 7, 200, 80, 8, 1, 40, 20, 0
+ sprite gBattleAnimSpriteTemplate_83D9408, 66, 7, 80, 60, 10, 3, 20, 50, 0
+ sprite gBattleAnimSpriteTemplate_83D9408, 66, 7, 140, 100, 16, 1, 20, 30, 1
+ panse_19 SE_W145C, 63
+ wait
+ panse_19 SE_W202, 192
+ sprite gBattleAnimSpriteTemplate_83D757C, 130, 4, 0, 0, 40, 15
+ pause 5
+ panse_19 SE_W202, 192
+ sprite gBattleAnimSpriteTemplate_83D757C, 130, 4, 0, 0, 40, 15
+ pause 5
+ panse_19 SE_W202, 192
+ sprite gBattleAnimSpriteTemplate_83D757C, 130, 4, 0, 0, 40, 15
+ pause 13
+ createtask sub_80A7E7C, 2, 5, 1, 0, 8, 18, 1
+ wait
+ sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 5, 1, 1, 7, 0, 29472
+ wait
+ clearmonbg 3
+ end
+
+Move_PSYCHO_BOOST: @ 81D51C7
+ loadsprite 10212
+ monbg 2
+ fadetobg 3
+ waitbgfadeout
+ createtask sub_812C624, 5
+ waitbgfadein
+ pause 6
+ createtask sub_80E1F8C, 2, 6, 1, 2, 8, 0, 10, 0
+ pause 0
+ monbgprio_28 0
+ setalpha 8, 8
+ pause 10
+ createtask sub_80A7E7C, 2, 5, 0, 3, 0, 240, 0
+ panse_1C SE_W060B, 192, 14, 10
+ sprite gBattleAnimSpriteTemplate_83DAA68, 2
+ pause 110
+ panse_1C SE_W060B, 192, 7, 10
+ wait
+ createtask sub_80A7FA0, 2, 5, 1, -8, 1, 24, 1
+ panse_19 SE_W043, 63
+ wait
+ clearmonbg 2
+ blendoff
+ call Unknown_81D61F3
+ end
+
+Move_KNOCK_OFF: @ 81D523B
+ loadsprite 10277
+ loadsprite 10135
+ sprite gBattleAnimSpriteTemplate_83C1FB0, 2, 2, 4, 6
+ pause 4
+ panse_19 SE_W233, 63
+ sprite gBattleAnimSpriteTemplate_8402AE4, 130, 2, -16, -16
+ pause 8
+ sprite gBattleAnimSpriteTemplate_83DB3DC, 2, 7, 31, 5, 1, 32767, 10, 0, 0
+ sprite gBattleAnimSpriteTemplate_83DB4A8, 131, 4, 0, 0, 1, 2
+ panse_19 SE_W004, 63
+ sprite gBattleAnimSpriteTemplate_83C1FF8, 2, 5, 1, -12, 10, 0, 3
+ sprite gBattleAnimSpriteTemplate_83C1FE0, 2, 3, 0, 0, 5
+ pause 3
+ createtask sub_80A8154, 2, 5, 1, 0, 3, 6, 1
+ pause 5
+ sprite gBattleAnimSpriteTemplate_83C1FE0, 2, 3, 1, 0, 6
+ pause 10
+ wait
+ end
+
+Move_DOOM_DESIRE: @ 81D52CB
+ createtask sub_80E0EE8, 2
+ pause 1
+ monbg 2
+ createtask sub_80E0E24, 5, 2, 1, 0
+ sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 5, 1, 1, 0, 4, 0
+ wait
+ setalpha 8, 8
+ panse_19 SE_W060, 192
+ createtask sub_80A8D34, 5, 5, -4, -4, 15, 0, 1
+ wait
+ pause 20
+ createtask sub_80E0E24, 5, 2, 1, 1
+ sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 5, 1, 1, 4, 0, 0
+ wait
+ clearmonbg 2
+ blendoff
+ end
+
+Unknown_81D532F: @ 81D532F
+ loadsprite 10198
+ sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 5, 1, 3, 0, 16, 32767
+ wait
+ pause 10
+ createtask sub_812E14C, 5
+ pause 5
+ panse_19 SE_W109, 192
+ pause 10
+ panse_19 SE_W109, 0
+ pause 10
+ panse_19 SE_W109, 63
+ pause 23
+ createtask sub_80A8154, 2, 5, 1, 10, 0, 20, 1
+ panse_19 SE_W120, 63
+ sprite gBattleAnimSpriteTemplate_83D7828, 3, 4, 0, 0, 1, 1
+ pause 6
+ panse_19 SE_W120, 63
+ sprite gBattleAnimSpriteTemplate_83D7828, 3, 4, 24, -24, 1, 1
+ pause 6
+ panse_19 SE_W120, 63
+ sprite gBattleAnimSpriteTemplate_83D7828, 3, 4, -16, 16, 1, 1
+ pause 6
+ panse_19 SE_W120, 63
+ sprite gBattleAnimSpriteTemplate_83D7828, 3, 4, -24, -12, 1, 1
+ pause 6
+ panse_19 SE_W120, 63
+ sprite gBattleAnimSpriteTemplate_83D7828, 3, 4, 16, 16, 1, 1
+ wait
+ sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 5, 1, 3, 16, 0, 32767
+ wait
+ end
+
+Move_SKY_UPPERCUT: @ 81D53ED
+ loadsprite 10135
+ monbg 3
+ monbgprio_28 1
+ fadetobg 17
+ waitbgfadeout
+ panse_19 SE_W327, 192
+ createtask sub_80D9C80, 5, 1, 55
+ waitbgfadein
+ setalpha 12, 8
+ pause 38
+ sprite gBattleAnimSpriteTemplate_83C1FF8, 2, 5, 0, 28, 0, 0, 5
+ pause 4
+ createtask sub_80A7FA0, 2, 5, 1, 4, 0, 6, 1
+ panse_19 SE_W233B, 63
+ sprite gBattleAnimSpriteTemplate_83DB4A8, 131, 4, -28, 28, 1, 1
+ pause 1
+ panse_19 SE_W233B, 63
+ sprite gBattleAnimSpriteTemplate_83DB4A8, 131, 4, -15, 8, 1, 1
+ panse_19 SE_W233B, 63
+ pause 1
+ panse_19 SE_W233B, 63
+ sprite gBattleAnimSpriteTemplate_83DB4A8, 131, 4, -5, -12, 1, 1
+ pause 1
+ panse_19 SE_W233B, 63
+ sprite gBattleAnimSpriteTemplate_83DB4A8, 131, 4, 0, -32, 1, 1
+ pause 1
+ panse_19 SE_W233B, 63
+ sprite gBattleAnimSpriteTemplate_83DB4A8, 131, 4, 5, -52, 1, 1
+ sprite gBattleAnimSpriteTemplate_83C1FF8, 2, 5, 1, -26, 16, 1, 4
+ pause 4
+ createtask sub_80A8154, 2, 5, 1, 0, 3, 6, 1
+ pause 30
+ sprite gBattleAnimSpriteTemplate_83C1FE0, 2, 3, 0, 0, 6
+ pause 4
+ sprite gBattleAnimSpriteTemplate_83C1FE0, 2, 3, 1, 0, 6
+ clearmonbg 3
+ blendoff
+ restorebg
+ waitbgfadeout
+ setvar 7, -1
+ waitbgfadein
+ end
+
+Move_SECRET_POWER: @ 81D54E6
+ createtask sub_80E4008, 5
+ jumpvareq 0, 0, Move_NEEDLE_ARM
+ jumpvareq 0, 1, Move_MAGICAL_LEAF
+ jumpvareq 0, 2, Move_MUD_SHOT
+ jumpvareq 0, 3, Move_WATERFALL
+ jumpvareq 0, 4, Move_SURF
+ jumpvareq 0, 5, Move_BUBBLE_BEAM
+ jumpvareq 0, 6, Move_ROCK_THROW
+ jumpvareq 0, 7, Move_BITE
+ jumpvareq 0, 8, Move_STRENGTH
+ jump Move_SLAM
+
+Move_TWISTER: @ 81D553A
+ loadsprite 10063
+ loadsprite 10135
+ loadsprite 10058
+ monbg 3
+ monbgprio_28 1
+ panse_19 SE_W239, 63
+ sprite gBattleAnimSpriteTemplate_83D64B4, 130, 5, 120, 70, 5, 70, 30
+ pause 1
+ sprite gBattleAnimSpriteTemplate_83D64B4, 130, 5, 115, 55, 6, 60, 25
+ pause 1
+ sprite gBattleAnimSpriteTemplate_83D64B4, 130, 5, 115, 60, 7, 60, 30
+ sprite gBattleAnimSpriteTemplate_83D64B4, 130, 5, 115, 55, 10, 60, 30
+ pause 3
+ sprite gBattleAnimSpriteTemplate_83DAE18, 130, 5, 100, 50, 4, 50, 26
+ pause 1
+ sprite gBattleAnimSpriteTemplate_83D64B4, 130, 5, 105, 25, 8, 60, 20
+ pause 1
+ sprite gBattleAnimSpriteTemplate_83D64B4, 130, 5, 115, 40, 10, 48, 30
+ pause 3
+ sprite gBattleAnimSpriteTemplate_83DAE18, 130, 5, 120, 30, 6, 45, 25
+ sprite gBattleAnimSpriteTemplate_83D64B4, 130, 5, 115, 35, 10, 60, 30
+ pause 3
+ sprite gBattleAnimSpriteTemplate_83DAE18, 130, 5, 105, 20, 8, 40, 0
+ pause 3
+ sprite gBattleAnimSpriteTemplate_83D64B4, 130, 5, 20, 255, 15, 32, 0
+ sprite gBattleAnimSpriteTemplate_83D64B4, 130, 5, 110, 10, 8, 32, 20
+ wait
+ sprite gBattleAnimSpriteTemplate_83DB4A8, 131, 4, -32, -16, 1, 3
+ panse_19 SE_W004, 63
+ createtask sub_80A8154, 2, 5, 1, 3, 0, 12, 1
+ createtask sub_80A8154, 2, 5, 3, 3, 0, 12, 1
+ pause 4
+ sprite gBattleAnimSpriteTemplate_83DB4F0, 131, 2, 1, 3
+ panse_19 SE_W004, 63
+ pause 4
+ sprite gBattleAnimSpriteTemplate_83DB4F0, 131, 2, 1, 3
+ panse_19 SE_W004, 63
+ pause 4
+ sprite gBattleAnimSpriteTemplate_83DB4A8, 131, 4, 32, 20, 1, 3
+ panse_19 SE_W004, 63
+ wait
+ clearmonbg 3
+ blendoff
+ end
+
+Move_MAGICAL_LEAF: @ 81D5699
+ loadsprite 10063
+ loadsprite 10160
+ loadsprite 10135
+ monbg 3
+ setalpha 12, 8
+ pause 1
+ panse_1C SE_W077, 192, 10, 5
+ createtask sub_80CC5F8, 5
+ sprite gBattleAnimSpriteTemplate_83D649C, 2, 3, -3, -2, 10
+ pause 2
+ sprite gBattleAnimSpriteTemplate_83D649C, 2, 3, -1, -1, 15
+ pause 2
+ sprite gBattleAnimSpriteTemplate_83D649C, 2, 3, -4, -4, 7
+ pause 2
+ sprite gBattleAnimSpriteTemplate_83D649C, 2, 3, 3, -3, 11
+ pause 2
+ sprite gBattleAnimSpriteTemplate_83D649C, 2, 3, -1, -6, 8
+ pause 2
+ sprite gBattleAnimSpriteTemplate_83D649C, 2, 3, 2, -1, 12
+ pause 2
+ sprite gBattleAnimSpriteTemplate_83D649C, 2, 3, -3, -4, 13
+ pause 2
+ sprite gBattleAnimSpriteTemplate_83D649C, 2, 3, 4, -5, 7
+ pause 2
+ sprite gBattleAnimSpriteTemplate_83D649C, 2, 3, 2, -6, 11
+ pause 2
+ sprite gBattleAnimSpriteTemplate_83D649C, 2, 3, -3, -5, 8
+ pause 60
+ panse_19 SE_W013B, 192
+ sprite gBattleAnimSpriteTemplate_83D64E4, 131, 7, 20, -10, 20, 0, 32, 20, 0
+ sprite gBattleAnimSpriteTemplate_83D64E4, 131, 7, 20, -10, 20, 0, 32, -20, 0
+ pause 30
+ panse_19 SE_W013, 63
+ sprite gBattleAnimSpriteTemplate_83DB4A8, 132, 4, -10, -4, 1, 2
+ sprite gBattleAnimSpriteTemplate_83DB4A8, 132, 4, 10, 4, 1, 2
+ createtask sub_80A7FA0, 2, 5, 1, 2, 0, 8, 1
+ pause 20
+ setvar 7, -1
+ wait
+ clearmonbg 3
+ blendoff
+ end
+
+Move_ICE_BALL: @ 81D57BA
+ loadsprite 10043
+ loadsprite 10141
+ createtask sub_80D8FC0, 5, 1, 0
+ jumpvareq 0, 4, _81D5831
+_81D57D1:
+ panse_19 SE_W196, 192
+ sprite gBattleAnimSpriteTemplate_83D9EF4, 130, 6, 15, 0, -12, -16, 30, -40
+ pause 28
+ panse_19 SE_W280, 63
+ createtask sub_80D8FC0, 5, 1, 0
+ jumpvareq 0, 0, _81D5842
+ jumpvareq 0, 1, _81D5871
+ jumpvareq 0, 2, _81D58AA
+ jumpvareq 0, 3, _81D58ED
+ jumpvareq 0, 4, _81D5935
+_81D581F:
+ createtask sub_80D8FC0, 5, 1, 0
+ jumpvareq 0, 4, _81D5838
+_81D5830:
+ end
+_81D5831:
+ fadetobg 15
+ jump _81D57D1
+_81D5838:
+ waitbgfadein
+ pause 45
+ restorebg
+ waitbgfadein
+ jump _81D5830
+_81D5842:
+ createtask sub_80A9058, 2, 5, 0, 1, 8, 1, 0
+ call _81D597D
+ call _81D597D
+ call _81D597D
+ call _81D597D
+ call _81D597D
+ jump _81D581F
+_81D5871:
+ createtask sub_80A9058, 2, 5, 0, 1, 10, 1, 0
+ call _81D597D
+ call _81D597D
+ call _81D597D
+ call _81D597D
+ call _81D597D
+ call _81D597D
+ call _81D597D
+ jump _81D581F
+_81D58AA:
+ createtask sub_80A9058, 2, 5, 0, 1, 14, 1, 0
+ call _81D597D
+ call _81D597D
+ call _81D597D
+ call _81D597D
+ call _81D597D
+ call _81D597D
+ call _81D597D
+ call _81D597D
+ call _81D597D
+ jump _81D581F
+_81D58ED:
+ createtask sub_80A9058, 2, 5, 0, 1, 18, 1, 0
+ call _81D597D
+ call _81D597D
+ call _81D597D
+ call _81D597D
+ call _81D597D
+ call _81D597D
+ call _81D597D
+ call _81D597D
+ call _81D597D
+ call _81D597D
+ jump _81D581F
+_81D5935:
+ createtask sub_80A9058, 2, 5, 0, 1, 30, 1, 0
+ call _81D597D
+ call _81D597D
+ call _81D597D
+ call _81D597D
+ call _81D597D
+ call _81D597D
+ call _81D597D
+ call _81D597D
+ call _81D597D
+ call _81D597D
+ jump _81D581F
+_81D597D:
+ sprite gBattleAnimSpriteTemplate_83D9F0C, 132, 2, -12, -16
+ ret
+
+Move_WEATHER_BALL: @ 81D5989
+ loadsprite 10283
+ sprite gBattleAnimSpriteTemplate_83C1FC8, 2, 3, 8, 1, 0
+ pause 8
+ panse_19 SE_W207, 192
+ sprite gBattleAnimSpriteTemplate_83930A8, 2
+ wait
+ pause 15
+ panse_19 SE_W197, 0
+ sprite gBattleAnimSpriteTemplate_83DB3DC, 2, 7, 31, 5, 1, 32767, 10, 0, 0
+ wait
+ createtask sub_8132528, 2
+ pause 1
+ jumpvareq 7, 0, _81D59F4
+ jumpvareq 7, 1, _81D5A31
+ jumpvareq 7, 2, _81D5A95
+ jumpvareq 7, 3, _81D5AF9
+ jumpvareq 7, 4, _81D5B99
+_81D59F4:
+ loadsprite 10135
+ sprite gBattleAnimSpriteTemplate_83930C0, 130, 6, -30, -100, 25, 1, 0, 0
+ wait
+ panse_19 SE_W025B, 63
+ sprite gBattleAnimSpriteTemplate_83DB4A8, 132, 4, -10, 0, 1, 2
+ createtask sub_80A7E7C, 2, 5, 1, 0, 3, 8, 1
+ wait
+ end
+_81D5A31:
+ loadsprite 10029
+ sprite gBattleAnimSpriteTemplate_83D96AC, 130, 6, -30, -100, 25, 1, 40, 10
+ panse_19 SE_W172, 63
+ pause 10
+ sprite gBattleAnimSpriteTemplate_83D96AC, 130, 6, -30, -100, 25, 1, -40, 20
+ panse_19 SE_W172, 63
+ pause 10
+ sprite gBattleAnimSpriteTemplate_83D96AC, 130, 6, -30, -100, 25, 1, 0, 0
+ panse_19 SE_W172, 63
+ wait
+ panse_19 SE_W172B, 63
+ createtask sub_80A7E7C, 2, 5, 1, 0, 3, 8, 1
+ wait
+ end
+_81D5A95:
+ loadsprite 10155
+ sprite gBattleAnimSpriteTemplate_83D9438, 130, 6, -30, -100, 25, 1, 50, 10
+ panse_19 SE_W152, 63
+ pause 8
+ sprite gBattleAnimSpriteTemplate_83D9438, 130, 6, -30, -100, 25, 1, -20, 20
+ panse_19 SE_W152, 63
+ pause 13
+ sprite gBattleAnimSpriteTemplate_83D9438, 130, 6, -30, -100, 25, 1, 0, 0
+ panse_19 SE_W152, 63
+ wait
+ createtask sub_80A7E7C, 2, 5, 1, 0, 3, 8, 1
+ panse_19 SE_W202, 63
+ wait
+ end
+_81D5AF9:
+ loadsprite 10058
+ sprite gBattleAnimSpriteTemplate_83DAE30, 130, 6, -30, -100, 25, 1, 30, 0
+ panse_19 SE_W088, 63
+ pause 5
+ sprite gBattleAnimSpriteTemplate_83DAE30, 130, 6, -30, -100, 25, 1, -40, 20
+ panse_19 SE_W088, 63
+ pause 14
+ sprite gBattleAnimSpriteTemplate_83DAE30, 130, 6, -30, -100, 25, 1, 0, 0
+ panse_19 SE_W088, 63
+ wait
+ panse_19 SE_W070, 63
+ sprite gBattleAnimSpriteTemplate_83DAE00, 130, 4, -12, 27, 2, 3
+ sprite gBattleAnimSpriteTemplate_83DAE00, 130, 4, 8, 28, 3, 4
+ sprite gBattleAnimSpriteTemplate_83DAE00, 130, 4, -4, 30, 2, 3
+ sprite gBattleAnimSpriteTemplate_83DAE00, 130, 4, 12, 25, 4, 4
+ createtask sub_80A7FA0, 2, 5, 1, 2, 0, 8, 1
+ wait
+ end
+_81D5B99:
+ loadsprite 10263
+ loadsprite 10141
+ sprite gBattleAnimSpriteTemplate_83D9E54, 130, 6, -30, -100, 25, 25, -40, 20
+ panse_19 SE_W258, 63
+ pause 10
+ sprite gBattleAnimSpriteTemplate_83D9E54, 130, 6, -30, -100, 25, 25, 40, 0
+ panse_19 SE_W258, 63
+ pause 10
+ sprite gBattleAnimSpriteTemplate_83D9E54, 130, 6, -30, -100, 25, 25, 0, 0
+ panse_19 SE_W258, 63
+ wait
+ createtask sub_80A7FA0, 2, 5, 1, 2, 0, 8, 1
+ panse_19 SE_W196, 63
+ call Unknown_81D5C36
+ wait
+ end
+
+PoundCopy: @ 81D5C05
+ loadsprite 10135
+ monbg 1
+ setalpha 12, 8
+ panse_19 SE_W003, 63
+ sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 4, 0, 0, 1, 2
+ createtask sub_80A7E7C, 2, 5, 1, 3, 0, 6, 1
+ wait
+ clearmonbg 1
+ blendoff
+ end
+
+Unknown_81D5C36: @ 81D5C36
+ sprite gBattleAnimSpriteTemplate_83D9C78, 130, 3, -10, -10, 0
+ panse_19 SE_W196, 63
+ pause 4
+ sprite gBattleAnimSpriteTemplate_83D9C90, 130, 3, 10, 20, 0
+ panse_19 SE_W196, 63
+ pause 4
+ sprite gBattleAnimSpriteTemplate_83D9C78, 130, 3, -5, 10, 0
+ panse_19 SE_W196, 63
+ pause 4
+ sprite gBattleAnimSpriteTemplate_83D9C90, 130, 3, 17, -12, 0
+ panse_19 SE_W196, 63
+ pause 4
+ sprite gBattleAnimSpriteTemplate_83D9C90, 130, 3, -15, 15, 0
+ panse_19 SE_W196, 63
+ pause 4
+ sprite gBattleAnimSpriteTemplate_83D9C90, 130, 3, 0, 0, 0
+ panse_19 SE_W196, 63
+ pause 4
+ sprite gBattleAnimSpriteTemplate_83D9C78, 130, 3, 20, 2, 0
+ panse_19 SE_W196, 63
+ ret
+
+Unknown_81D5CBA: @ 81D5CBA
+ sprite gBattleAnimSpriteTemplate_83D9C78, 130, 3, -10, -10, 1
+ panse_19 SE_W196, 63
+ pause 4
+ sprite gBattleAnimSpriteTemplate_83D9C90, 130, 3, 10, 20, 1
+ panse_19 SE_W196, 63
+ pause 4
+ sprite gBattleAnimSpriteTemplate_83D9C78, 130, 3, -29, 0, 1
+ panse_19 SE_W196, 63
+ pause 4
+ sprite gBattleAnimSpriteTemplate_83D9C90, 130, 3, 29, -20, 1
+ panse_19 SE_W196, 63
+ pause 4
+ sprite gBattleAnimSpriteTemplate_83D9C78, 130, 3, -5, 10, 1
+ panse_19 SE_W196, 63
+ pause 4
+ sprite gBattleAnimSpriteTemplate_83D9C90, 130, 3, 17, -12, 1
+ panse_19 SE_W196, 63
+ pause 4
+ sprite gBattleAnimSpriteTemplate_83D9C78, 130, 3, -20, 0, 1
+ panse_19 SE_W196, 63
+ pause 4
+ sprite gBattleAnimSpriteTemplate_83D9C90, 130, 3, -15, 15, 1
+ panse_19 SE_W196, 63
+ pause 4
+ sprite gBattleAnimSpriteTemplate_83D9C90, 130, 3, 26, -5, 1
+ panse_19 SE_W196, 63
+ pause 4
+ sprite gBattleAnimSpriteTemplate_83D9C90, 130, 3, 0, 0, 1
+ panse_19 SE_W196, 63
+ pause 4
+ sprite gBattleAnimSpriteTemplate_83D9C78, 130, 3, 20, 2, 1
+ panse_19 SE_W196, 63
+ ret
+
+Unknown_81D5D8A: @ 81D5D8A
+ panse_1C SE_W196, 63, 6, 4
+ sprite gBattleAnimSpriteTemplate_83D9D14, 130, 3, 0, 24, 0
+ pause 4
+ sprite gBattleAnimSpriteTemplate_83D9D14, 130, 3, 8, 24, 0
+ sprite gBattleAnimSpriteTemplate_83D9D14, 130, 3, -8, 24, 0
+ pause 4
+ sprite gBattleAnimSpriteTemplate_83D9D14, 130, 3, 16, 24, 0
+ sprite gBattleAnimSpriteTemplate_83D9D14, 130, 3, -16, 24, 0
+ pause 4
+ sprite gBattleAnimSpriteTemplate_83D9D14, 130, 3, 24, 24, 0
+ sprite gBattleAnimSpriteTemplate_83D9D14, 130, 3, -24, 24, 0
+ pause 4
+ sprite gBattleAnimSpriteTemplate_83D9D14, 130, 3, 32, 24, 0
+ sprite gBattleAnimSpriteTemplate_83D9D14, 130, 3, -32, 24, 0
+ ret
+
+Unknown_81D5E0E: @ 81D5E0E
+ panse_1C SE_W196, 63, 6, 4
+ sprite gBattleAnimSpriteTemplate_83D9D14, 130, 3, 0, 24, 1
+ pause 4
+ sprite gBattleAnimSpriteTemplate_83D9D14, 130, 3, 8, 24, 1
+ sprite gBattleAnimSpriteTemplate_83D9D14, 130, 3, -8, 24, 1
+ pause 4
+ sprite gBattleAnimSpriteTemplate_83D9D14, 130, 3, 16, 24, 1
+ sprite gBattleAnimSpriteTemplate_83D9D14, 130, 3, -16, 24, 1
+ pause 4
+ sprite gBattleAnimSpriteTemplate_83D9D14, 130, 3, 24, 24, 1
+ sprite gBattleAnimSpriteTemplate_83D9D14, 130, 3, -24, 24, 1
+ pause 4
+ sprite gBattleAnimSpriteTemplate_83D9D14, 130, 3, 32, 24, 1
+ sprite gBattleAnimSpriteTemplate_83D9D14, 130, 3, -32, 24, 1
+ pause 4
+ sprite gBattleAnimSpriteTemplate_83D9D14, 130, 3, 40, 24, 1
+ sprite gBattleAnimSpriteTemplate_83D9D14, 130, 3, -40, 24, 1
+ pause 4
+ sprite gBattleAnimSpriteTemplate_83D9D14, 130, 3, 48, 24, 1
+ sprite gBattleAnimSpriteTemplate_83D9D14, 130, 3, -48, 24, 1
+ ret
+
+Unknown_81D5ECA: @ 81D5ECA
+ sprite gBattleAnimSpriteTemplate_83D6C88, 2, 6, -15, 0, 0, 0, 32, 60
+ pause 8
+ sprite gBattleAnimSpriteTemplate_83D6C88, 2, 6, 12, -5, 0, 0, 32, 60
+ pause 8
+ ret
+
+Unknown_81D5EF5: @ 81D5EF5
+ panse_19 SE_W071B, 192
+ sprite gBattleAnimSpriteTemplate_83D7038, 2, 4, 0, -5, 0, 0
+ pause 7
+ sprite gBattleAnimSpriteTemplate_83D7038, 2, 4, -15, 10, 0, 0
+ pause 7
+ sprite gBattleAnimSpriteTemplate_83D7038, 2, 4, -15, -15, 0, 0
+ pause 7
+ sprite gBattleAnimSpriteTemplate_83D7038, 2, 4, 10, -5, 0, 0
+ pause 7
+ ret
+
+Unknown_81D5F3E: @ 81D5F3E
+ panse_19 SE_W071B, 63
+ sprite gBattleAnimSpriteTemplate_83D7038, 130, 4, 0, -5, 1, 0
+ pause 7
+ sprite gBattleAnimSpriteTemplate_83D7038, 130, 4, -15, 10, 1, 0
+ pause 7
+ sprite gBattleAnimSpriteTemplate_83D7038, 130, 4, -15, -15, 1, 0
+ pause 7
+ sprite gBattleAnimSpriteTemplate_83D7038, 130, 4, 10, -5, 1, 0
+ pause 7
+ ret
+
+Unknown_81D5F87: @ 81D5F87
+ sprite gBattleAnimSpriteTemplate_83DA350, 130, 3, 10, 10, 0
+ panse_19 SE_W092, 63
+ pause 6
+ sprite gBattleAnimSpriteTemplate_83DA350, 130, 3, 20, -20, 0
+ panse_19 SE_W092, 63
+ pause 6
+ sprite gBattleAnimSpriteTemplate_83DA350, 130, 3, -20, 15, 0
+ panse_19 SE_W092, 63
+ pause 6
+ sprite gBattleAnimSpriteTemplate_83DA350, 130, 3, 0, 0, 0
+ panse_19 SE_W092, 63
+ pause 6
+ sprite gBattleAnimSpriteTemplate_83DA350, 130, 3, -20, -20, 0
+ panse_19 SE_W092, 63
+ pause 6
+ sprite gBattleAnimSpriteTemplate_83DA350, 130, 3, 16, -8, 0
+ panse_19 SE_W092, 63
+ ret
+
+Unknown_81D5FF8: @ 81D5FF8
+ sprite gBattleAnimSpriteTemplate_83DA368, 2, 3, 10, 10, 0
+ panse_19 SE_W145C, 63
+ pause 6
+ sprite gBattleAnimSpriteTemplate_83DA368, 2, 3, 20, -20, 0
+ panse_19 SE_W145C, 63
+ pause 6
+ sprite gBattleAnimSpriteTemplate_83DA368, 2, 3, -20, 15, 0
+ panse_19 SE_W145C, 63
+ pause 6
+ sprite gBattleAnimSpriteTemplate_83DA368, 2, 3, 0, 0, 0
+ panse_19 SE_W145C, 63
+ pause 6
+ sprite gBattleAnimSpriteTemplate_83DA368, 2, 3, -20, -20, 0
+ panse_19 SE_W145C, 63
+ pause 6
+ sprite gBattleAnimSpriteTemplate_83DA368, 2, 3, 16, -8, 0
+ panse_19 SE_W145C, 63
+ ret
+
+Unknown_81D6069: @ 81D6069
+ sprite gBattleAnimSpriteTemplate_83DA368, 2, 3, 10, 10, 1
+ panse_19 SE_W145C, 63
+ pause 6
+ sprite gBattleAnimSpriteTemplate_83DA368, 2, 3, -28, -10, 1
+ panse_19 SE_W145C, 63
+ pause 6
+ sprite gBattleAnimSpriteTemplate_83DA368, 2, 3, 20, -20, 1
+ panse_19 SE_W145C, 63
+ pause 6
+ sprite gBattleAnimSpriteTemplate_83DA368, 2, 3, -20, 15, 1
+ panse_19 SE_W145C, 63
+ pause 6
+ sprite gBattleAnimSpriteTemplate_83DA368, 2, 3, 0, 0, 1
+ panse_19 SE_W145C, 63
+ pause 6
+ sprite gBattleAnimSpriteTemplate_83DA368, 2, 3, 27, 8, 1
+ panse_19 SE_W145C, 63
+ pause 6
+ sprite gBattleAnimSpriteTemplate_83DA368, 2, 3, -20, -20, 1
+ panse_19 SE_W145C, 63
+ pause 6
+ sprite gBattleAnimSpriteTemplate_83DA368, 2, 3, 16, -8, 1
+ panse_19 SE_W145C, 63
+ ret
+
+Unknown_81D6100: @ 81D6100
+ panse_19 SE_W085B, 63
+ sprite gBattleAnimSpriteTemplate_83D9920, 130, 4, 5, 0, 5, 0
+ pause 2
+ sprite gBattleAnimSpriteTemplate_83D9920, 130, 4, -5, 10, 5, 1
+ pause 2
+ sprite gBattleAnimSpriteTemplate_83D9920, 130, 4, 15, 20, 5, 2
+ pause 2
+ sprite gBattleAnimSpriteTemplate_83D9920, 130, 4, -15, -10, 5, 0
+ pause 2
+ sprite gBattleAnimSpriteTemplate_83D9920, 130, 4, 25, 0, 5, 1
+ pause 2
+ sprite gBattleAnimSpriteTemplate_83D9920, 130, 4, -8, 8, 5, 2
+ pause 2
+ sprite gBattleAnimSpriteTemplate_83D9920, 130, 4, 2, -8, 5, 0
+ pause 2
+ sprite gBattleAnimSpriteTemplate_83D9920, 130, 4, -20, 15, 5, 1
+ ret
+
+Unknown_81D618B: @ 81D618B
+ panse_1C SE_W146, 63, 13, 6
+ sprite gBattleAnimSpriteTemplate_83DB3AC, 130, 5, 0, -15, 0, 3, 90
+ sprite gBattleAnimSpriteTemplate_83DB3AC, 130, 5, 0, -15, 51, 3, 90
+ sprite gBattleAnimSpriteTemplate_83DB3AC, 130, 5, 0, -15, 102, 3, 90
+ sprite gBattleAnimSpriteTemplate_83DB3AC, 130, 5, 0, -15, 153, 3, 90
+ sprite gBattleAnimSpriteTemplate_83DB3AC, 130, 5, 0, -15, 204, 3, 90
+ ret
+
+Unknown_81D61E7: @ 81D61E7
+ fadetobg 3
+ waitbgfadeout
+ createtask sub_812C560, 5
+ waitbgfadein
+ ret
+
+Unknown_81D61F3: @ 81D61F3
+ restorebg
+ waitbgfadeout
+ setvar 7, -1
+ waitbgfadein
+ ret
+
+Unknown_81D61FB: @ 81D61FB
+ jumpunkcond _81D6214
+ fadetobg 18
+ waitbgfadeout
+ createtask sub_80E3A58, 5, 4, -2304, 768, 1, -1
+_81D6212:
+ waitbgfadein
+ ret
+_81D6214:
+ fadetobg 19
+ waitbgfadeout
+ createtask sub_80E3A58, 5, 4, 2304, 768, 0, -1
+ jump _81D6212
+
+Unknown_81D622B: @ 81D622B
+ restorebg
+ waitbgfadeout
+ setvar 7, -1
+ waitbgfadein
+ ret
+
+Unknown_81D6233: @ 81D6233
+ createtask sub_80E4200, 2
+ jumpvareq 7, 1, Unknown_81D6258
+ createtask sub_812C924, 2
+ jumpvareq 7, 0, Unknown_81D6266
+ jump Unknown_81D625F
+
+Unknown_81D6256: @ 81D6256
+ waitbgfadein
+ ret
+
+Unknown_81D6258: @ 81D6258
+ fadetobg 26
+ jump Unknown_81D6256
+
+Unknown_81D625F: @ 81D625F
+ fadetobg 25
+ jump Unknown_81D6256
+
+Unknown_81D6266: @ 81D6266
+ fadetobg 24
+ jump Unknown_81D6256
+
+Unknown_81D626D: @ 81D626D
+ restorebg
+ waitbgfadein
+ ret
+
+StatusCondition_Poison: @ 81D6270
+ panse_1C SE_W092, 63, 13, 6
+ createtask sub_80A7FA0, 2, 5, 0, 1, 0, 18, 2
+ createtask sub_80E1F8C, 2, 6, 2, 2, 2, 0, 12, 31774
+ end
+
+StatusCondition_Confusion: @ 81D629B
+ loadsprite 10073
+ call Unknown_81D618B
+ end
+
+StatusCondition_Burn: @ 81D62A4
+ loadsprite 10029
+ panse_19 SE_W172, 63
+ call _81D62BC
+ call _81D62BC
+ call _81D62BC
+ wait
+ end
+_81D62BC:
+ sprite gBattleAnimSpriteTemplate_83D9614, 130, 7, -24, 24, 24, 24, 20, 1, 1
+ pause 4
+ ret
+
+StatusCondition_Love: @ 81D62D4
+ loadsprite 10210
+ panse_19 SE_W204, 192
+ sprite gBattleAnimSpriteTemplate_83D7A80, 3, 2, 0, 20
+ pause 15
+ panse_19 SE_W204, 192
+ sprite gBattleAnimSpriteTemplate_83D7A80, 3, 2, -20, 20
+ pause 15
+ panse_19 SE_W204, 192
+ sprite gBattleAnimSpriteTemplate_83D7A80, 3, 2, 20, 20
+ end
+
+StatusCondition_Sleep: @ 81D6309
+ loadsprite 10228
+ panse_19 SE_W173, 192
+ sprite gBattleAnimSpriteTemplate_83D6D94, 2, 5, 4, -10, 16, 0, 0
+ pause 30
+ sprite gBattleAnimSpriteTemplate_83D6D94, 2, 5, 4, -10, 16, 0, 0
+ end
+
+StatusCondition_Paralysis: @ 81D6335
+ loadsprite 10011
+ createtask sub_80A7FA0, 2, 5, 0, 1, 0, 10, 1
+ call Unknown_81D6100
+ end
+
+StatusCondition_Ice: @ 81D634F
+ panse_19 SE_W196, 0
+ loadsprite 10010
+ monbg 3
+ monbgprio_28 1
+ panse_1D SE_W258, 63, 17
+ createtask sub_807B920, 2
+ wait
+ clearmonbg 3
+ end
+
+StatusCondition_Curse: @ 81D636A
+ loadsprite 10200
+ monbg 3
+ panse_19 SE_W171, 63
+ sprite gBattleAnimSpriteTemplate_83DAF38, 130
+ createtask sub_80A7FA0, 2, 5, 1, 2, 0, 14, 1
+ wait
+ clearmonbg 3
+ end
+
+StatusCondition_Nightmare: @ 81D638F
+ loadsprite 10221
+ monbg 3
+ panse_19 SE_W171, 63
+ sprite gBattleAnimSpriteTemplate_83DAF50, 130
+ createtask sub_80A7FA0, 2, 5, 1, 2, 0, 14, 1
+ wait
+ clearmonbg 3
+ end
+
+Unknown_81D63B4: @ 81D63B4
+ createtask c3_80DFBE4, 2
+ jumpvareq 7, 1, _81D63E0
+ jump _81D63C8
+_81D63C8:
+ monbg 0
+ panse_19 SE_W100, 192
+ panse_1D SE_W107, 192, 48
+ createtask sub_812D7E8, 2, 1, 1
+ wait
+ clearmonbg 0
+ end
+_81D63E0:
+ createtask sub_812DB58, 2, 1, 1
+ end
+
+Unknown_81D63EA: @ 81D63EA
+ createtask sub_807BB88, 5
+ wait
+ end
+
+Unknown_81D63F3: @ 81D63F3
+ monbg 0
+ createtask sub_81416C4, 5
+ createtask sub_80E2A38, 10, 5, 2, 0, 0, 16, 32767
+ wait
+ pause 1
+ clearmonbg 0
+ pause 2
+ blendoff
+ createtask sub_80E2A38, 10, 5, 2, 0, 0, 0, 32767
+ createtask sub_814151C, 2, 1, 1
+ end
+
+Unknown_81D6430: @ 81D6430
+ createtask sub_81312E4, 2
+ end
+
+Unknown_81D6438: @ 81D6438
+ createtask sub_8141D7C, 2
+ createtask sub_8141BD4, 2
+ pause 0
+ panse_1D SE_W026, 192, 22
+ sprite gBattleAnimSpriteTemplate_840B4FC, 131, 4, -16, 7, 0, 32
+ pause 50
+ panse_1C SE_W039, 63, 19, 2
+ createtask sub_80A8B88, 5, 5, 1, 8, 1536, 2, 1
+ wait
+ createtask sub_8141C08, 2
+ end
+
+Unknown_81D647E: @ 81D647E
+ loadsprite 10224
+ sprite gBattleAnimSpriteTemplate_83D6734, 130
+ end
+
+Unknown_81D6489: @ 81D6489
+ createtask sub_8141DAC, 5
+ jumpvareq 0, 1, _81D64FD
+ jumpvareq 0, 2, _81D6522
+ jumpvareq 0, 3, _81D6576
+ jumpvareq 0, 4, _81D65D3
+ jump _81D64B5
+_81D64B5:
+ loadsprite 10186
+ panse_1C SE_W010, 63, 6, 2
+ sprite gBattleAnimSpriteTemplate_83D65A0, 132, 4, 0, 16, 0, 1
+ pause 7
+ sprite gBattleAnimSpriteTemplate_83D65A0, 130, 4, 0, 8, 1, 1
+ pause 3
+ createtask sub_80A7FA0, 2, 5, 1, 2, 0, 8, 1
+ pause 20
+ setvar 7, -1
+ panse_19 SE_W020, 63
+ wait
+ end
+_81D64FD:
+ loadsprite 10029
+ panse_19 SE_W221B, 63
+ createtask sub_80A7E7C, 5, 5, 1, 0, 2, 30, 1
+ call _81C90BF
+ call _81C90BF
+ wait
+ stopsound
+ end
+_81D6522:
+ loadsprite 10149
+ monbg 3
+ monbgprio_28 1
+ setalpha 12, 8
+ pause 0
+ sprite gBattleAnimSpriteTemplate_83DB3C4, 0, 5, 4, 2, 0, 7, 23968
+ panse_19 SE_W250, 63
+ createtask sub_80A7E7C, 5, 5, 1, 0, 2, 30, 1
+ call _81D03E4
+ call _81D03E4
+ pause 12
+ sprite gBattleAnimSpriteTemplate_83DB3C4, 0, 5, 4, 2, 7, 0, 23968
+ wait
+ stopsound
+ clearmonbg 3
+ end
+_81D6576:
+ loadsprite 10145
+ loadsprite 10135
+ monbg 1
+ setalpha 12, 8
+ panse_19 SE_W011, 63
+ sprite gBattleAnimSpriteTemplate_83DB1E8, 2, 6, -32, 0, 2, 819, 0, 10
+ sprite gBattleAnimSpriteTemplate_83DB1E8, 2, 6, 32, 0, 6, -819, 0, 10
+ pause 10
+ sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 4, 0, 0, 1, 2
+ createtask sub_80A7E7C, 5, 5, 1, 3, 0, 5, 1
+ wait
+ clearmonbg 1
+ blendoff
+ wait
+ end
+_81D65D3:
+ loadsprite 10074
+ sprite gBattleAnimSpriteTemplate_83DB3C4, 0, 5, 4, 2, 0, 7, 563
+ createtask sub_80A7E7C, 5, 5, 1, 0, 2, 30, 1
+ panse_19 SE_W328, 63
+ call _81D361F
+ call _81D361F
+ pause 22
+ sprite gBattleAnimSpriteTemplate_83DB3C4, 0, 5, 4, 2, 7, 0, 563
+ wait
+ stopsound
+ end
+
+Unknown_81D661C: @ 81D661C
+ loadsprite 10203
+ loadsprite 10049
+ pause 0
+ panse_19 SE_W036, 192
+ createtask sub_80A8EFC, 2, 4, 16, 128, 0, 2
+ wait
+ panse_19 SE_W036, 192
+ createtask sub_80A8EFC, 2, 4, 16, 128, 0, 2
+ wait
+ panse_19 SE_W036, 192
+ createtask sub_80A8EFC, 2, 4, 16, 128, 0, 2
+ wait
+ panse_19 SE_W234, 192
+ call Unknown_81D5ECA
+ wait
+ panse_19 SE_REAPOKE, 192
+ sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 5, 2, 3, 7, 0, 26609
+ sprite gBattleAnimSpriteTemplate_83D7928, 3, 4, 0, 0, 0, 0
+ wait
+ end
+
+Unknown_81D6690: @ 81D6690
+ loadsprite 10242
+ monbg 0
+ setalpha 12, 4
+ pause 0
+ panse_19 SE_BOWA2, 63
+ sprite gBattleAnimSpriteTemplate_8402894, 128, 4, 0, 32, 28, 30
+ pause 4
+ panse_19 SE_BOWA2, 63
+ sprite gBattleAnimSpriteTemplate_8402894, 127, 4, 2, 12, 20, 30
+ pause 12
+ panse_19 SE_BOWA2, 63
+ sprite gBattleAnimSpriteTemplate_8402894, 126, 4, 2, -28, 4, 30
+ pause 4
+ pause 8
+ panse_19 SE_BOWA2, 63
+ sprite gBattleAnimSpriteTemplate_8402894, 124, 4, 2, 14, -20, 30
+ pause 4
+ panse_19 SE_BOWA2, 63
+ createtask sub_80DFC24, 2, 1, 2
+ sprite gBattleAnimSpriteTemplate_8402894, 123, 4, 3, 4, 4, 30
+ pause 14
+ panse_19 SE_BOWA2, 63
+ sprite gBattleAnimSpriteTemplate_8402894, 122, 4, 3, -14, 18, 46
+ pause 0
+ sprite gBattleAnimSpriteTemplate_8402894, 121, 4, 3, 14, -14, 46
+ pause 0
+ sprite gBattleAnimSpriteTemplate_8402894, 120, 4, 3, -12, -10, 46
+ pause 0
+ sprite gBattleAnimSpriteTemplate_8402894, 119, 4, 3, 14, 14, 46
+ pause 0
+ sprite gBattleAnimSpriteTemplate_8402894, 118, 4, 3, 0, 0, 46
+ wait
+ clearmonbg 0
+ invisible 0
+ pause 0
+ blendoff
+ end
+
+Unknown_81D676E: @ 81D676E
+ sprite gBattleAnimSpriteTemplate_83DB3C4, 0, 5, 2, 7, 0, 9, 31
+ panse_19 SE_W082, 192
+ createtask sub_812FC68, 5, 7, 30, 128, 0, 1, 2, 0, 1
+ wait
+ sprite gBattleAnimSpriteTemplate_83DB3C4, 0, 5, 2, 4, 9, 0, 31
+ wait
+ pause 6
+ sprite gBattleAnimSpriteTemplate_83C1FE0, 0, 3, 0, 0, 15
+ end
+
+Unknown_Weather_Rain: @ 81D67BB
+ loadsprite 10115
+ panse_19 SE_W240, 192
+ createtask sub_80E2A38, 10, 5, 1921, 2, 0, 4, 0
+ wait
+ createtask sub_80D30F0, 2, 3, 0, 3, 60
+ createtask sub_80D30F0, 2, 3, 0, 3, 60
+ pause 50
+ wait
+ createtask sub_80E2A38, 10, 5, 1921, 2, 4, 0, 0
+ wait
+ end
+
+Unknown_Weather_HarshSunlight: @ 81D6804
+ jump Move_SUNNY_DAY
+
+Unknown_Weather_Sandstorm: @ 81D6809
+ jump Move_SANDSTORM
+
+Unknown_Weather_Hail: @ 81D680E
+ jump Move_HAIL
+
+Unknown_81D6813: @ 81D6813
+ createtask sub_8141E10, 5
+ pause 0
+ jump Move_ABSORB
+
+Unknown_81D6821: @ 81D6821
+ loadsprite 10135
+ monbg 1
+ setalpha 12, 8
+ panse_19 SE_W003, 63
+ sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 4, 0, 0, 1, 2
+ createtask sub_80A7E7C, 2, 5, 1, 3, 0, 6, 1
+ wait
+ clearmonbg 1
+ blendoff
+ end
+
+Unknown_81D6852: @ 81D6852
+ loadsprite 10224
+ createtask sub_80E42D0, 2
+ createtask sub_8141808, 2
+ pause 1
+ sprite gBattleAnimSpriteTemplate_83D677C, 2, 5, 0, -5, 10, 2, -1
+ end
+
+Unknown_81D6877: @ 81D6877
+ loadsprite 10224
+ createtask sub_80E4234, 2
+ call Unknown_81D6AB6
+ pause 1
+ createtask sub_80A8B88, 2, 5, 0, 5, 5120, 4, 1
+ wait
+ createtask sub_80E4264, 2
+ jumpvareq 7, 0, _81D68B5
+ jump _81D68C5
+_81D68AE:
+ wait
+ call Unknown_81D6AD6
+ end
+_81D68B5:
+ panse_19 SE_W104, 192
+ createtask sub_8131944, 2
+ jump _81D68AE
+_81D68C5:
+ panse_19 SE_W104, 192
+ createtask sub_8131FFC, 2
+ jump _81D68AE
+
+Unknown_81D68D5: @ 81D68D5
+ createtask sub_80E42B0, 2
+ monbg 3
+ panse_19 SE_W060, 192
+ call Unknown_81D61E7
+ setalpha 8, 8
+ panse_19 SE_W048, 63
+ panse_1D SE_W048, 63, 8
+ createtask sub_80A7E7C, 2, 5, 1, 4, 0, 15, 1
+ createtask sub_80A8D34, 5, 5, -5, -5, 15, 1, 1
+ wait
+ createtask sub_80A7E7C, 2, 5, 1, 4, 0, 24, 1
+ wait
+ clearmonbg 3
+ blendoff
+ wait
+ pause 1
+ call Unknown_81D61F3
+ end
+
+Unknown_81D6934: @ 81D6934
+ createtask sub_80E42B0, 2
+ loadsprite 10198
+ sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 5, 1, 3, 0, 16, 32767
+ wait
+ pause 10
+ createtask sub_812E14C, 5
+ pause 9
+ panse_19 SE_W109, 192
+ pause 9
+ panse_19 SE_W109, 0
+ pause 9
+ panse_19 SE_W109, 63
+ pause 25
+ createtask sub_80A8154, 2, 5, 1, 10, 0, 20, 1
+ panse_19 SE_W120, 63
+ sprite gBattleAnimSpriteTemplate_83D7828, 3, 4, 0, 0, 1, 1
+ pause 6
+ panse_19 SE_W120, 63
+ sprite gBattleAnimSpriteTemplate_83D7828, 3, 4, 24, -24, 1, 1
+ pause 6
+ panse_19 SE_W120, 63
+ sprite gBattleAnimSpriteTemplate_83D7828, 3, 4, -16, 16, 1, 1
+ pause 6
+ panse_19 SE_W120, 63
+ sprite gBattleAnimSpriteTemplate_83D7828, 3, 4, -24, -12, 1, 1
+ pause 6
+ panse_19 SE_W120, 63
+ sprite gBattleAnimSpriteTemplate_83D7828, 3, 4, 16, 16, 1, 1
+ wait
+ sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 5, 1, 3, 16, 0, 32767
+ wait
+ end
+
+Unknown_81D69F9: @ 81D69F9
+ loadsprite 10184
+ panse_19 SE_W082, 192
+ call _81CBAC7
+ pause 8
+ createtask sub_80E1F8C, 2, 6, 2, 2, 2, 0, 11, 31
+ createtask sub_80A7FA0, 2, 5, 0, 1, 0, 32, 1
+ call _81CBAC7
+ pause 8
+ call _81CBAC7
+ wait
+ end
+
+Unknown_81D6A39: @ 81D6A39
+ loadsprite 10147
+ loadsprite 10031
+ monbg 3
+ setalpha 12, 8
+ sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 5, 1, 1, 0, 4, 13293
+ wait
+ pause 3
+ call _81CF496
+ wait
+ pause 15
+ call Unknown_81D5EF5
+ wait
+ sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 5, 1, 1, 4, 0, 13293
+ wait
+ clearmonbg 3
+ blendoff
+ end
+
+Unknown_81D6A7C: @ 81D6A7C
+ loadsprite 10031
+ loadsprite 10049
+ sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 5, 1, 3, 0, 10, 0
+ wait
+ panse_19 SE_W025, 192
+ call Unknown_81D5ECA
+ wait
+ call Unknown_81D5EF5
+ wait
+ sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 5, 1, 3, 10, 0, 0
+ end
+
+Unknown_81D6AB6: @ 81D6AB6
+ createtask sub_81417D8, 2
+ jumpvareq 7, 1, _81D6AC7
+_81D6AC5:
+ wait
+ ret
+_81D6AC7:
+ createtask sub_814151C, 2, 1, 1
+ wait
+ jump _81D6AC5
+
+Unknown_81D6AD6: @ 81D6AD6
+ createtask sub_81417D8, 2
+ jumpvareq 7, 1, _81D6AE7
+_81D6AE5:
+ wait
+ ret
+_81D6AE7:
+ createtask sub_814151C, 2, 1, 0
+ wait
+ jump _81D6AE5
+
+Unknown_81D6AF6: @ 81D6AF6
+ panse_19 SE_EXPMAX, 0
+ createtask sub_813F4EC, 2
+ pause 0
+ createtask sub_813F6A0, 5, 2, 0, 0
+ wait
+ createtask sub_813F5E8, 2
+ end
+
+Unknown_81D6B17: @ 81D6B17
+ createtask sub_813F844, 2
+ pause 10
+ createtask sub_813F798, 2
+ end
+
+Unknown_81D6B28: @ 81D6B28
+ createtask sub_813F844, 2
+ pause 10
+ createtask sub_813F798, 2
+ end
+
+Unknown_81D6B39: @ 81D6B39
+ createtask sub_813F990, 2
+ pause 0
+ panse_19 SE_NAGERU, 0
+ createtask sub_813FA94, 2
+ createtask sub_813F9E0, 2
+ jumpvareq 7, -1, _81D6B65
+_81D6B5C:
+ wait
+ createtask sub_813F9B8, 2
+ end
+_81D6B65:
+ loadsprite 10135
+ pause 25
+ monbg 3
+ setalpha 12, 8
+ pause 0
+ panse_19 SE_W003, 63
+ sprite gBattleAnimSpriteTemplate_83DB4A8, 130, 4, -4, -20, 1, 2
+ wait
+ clearmonbg 3
+ blendoff
+ jump _81D6B5C
+
+Unknown_81D6B8D: @ 81D6B8D
+ createtask sub_813F990, 2
+ pause 0
+ createtask sub_813FBB8, 2
+ wait
+ createtask sub_813F9B8, 2
+ end
+
+Unknown_81D6BA6: @ 81D6BA6
+ createtask sub_814151C, 2, 1, 1
+ end
+
+Unknown_81D6BB0: @ 81D6BB0
+ createtask sub_814151C, 2, 1, 0
+ end
diff --git a/data/data1.s b/data/data1.s
index d44cad2ad..95112476a 100644
--- a/data/data1.s
+++ b/data/data1.s
@@ -3,26 +3,6 @@
.section script_data, "aw", %progbits
- .global gUnknown_081C7160
-gUnknown_081C7160: @ 81C7160
- .incbin "baserom.gba", 0x001c7160, 0x8
-
- .global gUnknown_081C7168
-gUnknown_081C7168: @ 81C7168
- .incbin "baserom.gba", 0x001c7168, 0x590
-
- .global gUnknown_081C76F8
-gUnknown_081C76F8: @ 81C76F8
- .incbin "baserom.gba", 0x001c76f8, 0x24
-
- .global gUnknown_081C771C
-gUnknown_081C771C: @ 81C771C
- .incbin "baserom.gba", 0x001c771c, 0x5c
-
- .global gUnknown_081C7778
-gUnknown_081C7778: @ 81C7778
- .incbin "baserom.gba", 0x001c7778, 0xf444
-
.global gUnknown_081D6BBC
gUnknown_081D6BBC: @ 81D6BBC
.incbin "baserom.gba", 0x001d6bbc, 0x388
diff --git a/data/event_scripts.s b/data/event_scripts.s
index 498cfce69..7963d2494 100644
--- a/data/event_scripts.s
+++ b/data/event_scripts.s
@@ -2,7 +2,7 @@
.include "asm/macros/event.s"
.include "constants/constants.s"
- .section event_script_data, "aw", %progbits
+ .section script_data, "aw", %progbits
@ 814AE30
.include "data/script_cmd_table.s"
diff --git a/ld_script.txt b/ld_script.txt
index 293d4f7b6..89dff1a5d 100644
--- a/ld_script.txt
+++ b/ld_script.txt
@@ -74,15 +74,11 @@ SECTIONS {
asm/rom5.o(.text);
} =0
- event_script_data :
- ALIGN(4)
- {
- data/event_scripts.o(event_script_data);
- } =0
-
script_data :
ALIGN(4)
{
+ data/event_scripts.o(script_data);
+ data/battle_anim_scripts.o(script_data);
data/data1.o(script_data);
} =0