diff options
-rw-r--r-- | Makefile | 2 | ||||
-rw-r--r-- | asm/macros/battle_anim.s | 266 | ||||
-rw-r--r-- | asm/rom3.s | 4 | ||||
-rw-r--r-- | asm/rom5.s | 2 | ||||
-rw-r--r-- | asm/rom_8074BAC.s | 2 | ||||
-rw-r--r-- | constants/bgm.s | 10 | ||||
-rw-r--r-- | constants/constants.s | 2 | ||||
-rw-r--r-- | constants/songs.s | 367 | ||||
-rw-r--r-- | constants/version.s | 8 | ||||
-rw-r--r-- | data/battle_anim_scripts.s | 10743 | ||||
-rw-r--r-- | data/data1.s | 20 | ||||
-rw-r--r-- | data/event_scripts.s | 2 | ||||
-rw-r--r-- | ld_script.txt | 8 |
13 files changed, 11393 insertions, 43 deletions
@@ -40,7 +40,7 @@ ASM_OBJS := asm/crt0.o asm/rom3.o asm/rom4.o asm/rom_8074BAC.o asm/rom5.o \ asm/libgcnmultiboot.o asm/m4a_1.o asm/m4a_3.o asm/libagbsyscall.o asm/libc.o DATA_ASM_OBJS := data/data1.o data/data2.o data/graphics.o data/sound_data.o \ -data/event_scripts.o +data/event_scripts.o data/battle_anim_scripts.o OBJS := $(C_OBJS) $(ASM_OBJS) $(DATA_ASM_OBJS) pokeruby_OBJS := $(OBJS:.o=_ruby.o) diff --git a/asm/macros/battle_anim.s b/asm/macros/battle_anim.s new file mode 100644 index 000000000..fc2777326 --- /dev/null +++ b/asm/macros/battle_anim.s @@ -0,0 +1,266 @@ + .macro loadsprite id + .byte 0x00 + .2byte \id + .endm + + .macro unloadsprite id + .byte 0x01 + .2byte \id + .endm + + .macro sprite template, priority, argc=0, argv:vararg + .byte 0x02 + .4byte \template + .byte \priority + .byte \argc + .if \argc > 0 + .2byte \argv + .endif + .endm + + .macro createtask addr, priority, argc=0, argv:vararg + .byte 0x03 + .4byte \addr + .byte \priority + .byte \argc + .if \argc > 0 + .2byte \argv + .endif + .endm + + .macro pause delay + .byte 0x04 + .byte \delay + .endm + + .macro wait + .byte 0x05 + .endm + + .macro hang1 + .byte 0x06 + .endm + + .macro hang2 + .byte 0x07 + .endm + + .macro end + .byte 0x08 + .endm + + .macro playse id + .byte 0x09 + .2byte \id + .endm + + .macro monbg which + .byte 0x0A + .byte \which + .endm + + .macro clearmonbg which + .byte 0x0B + .byte \which + .endm + + .macro setalpha eva, evb + .byte 0x0C + .2byte ((\evb) << 8) | (\eva) + .endm + + .macro blendoff + .byte 0x0D + .endm + + .macro call addr + .byte 0x0E + .4byte \addr + .endm + + .macro ret + .byte 0x0F + .endm + + .macro setvar var_num, value + .byte 0x10 + .byte \var_num + .2byte \value + .endm + + .macro ifelse addr1, addr2 + .byte 0x11 + .4byte \addr1 + .4byte \addr2 + .endm + + .macro jumpif cond, addr + .byte 0x12 + .byte \cond + .4byte \addr + .endm + + .macro jump addr + .byte 0x13 + .4byte \addr + .endm + + .macro fadetobg id + .byte 0x14 + .byte \id + .endm + + .macro restorebg + .byte 0x15 + .endm + + .macro waitbgfadeout + .byte 0x16 + .endm + + .macro waitbgfadein + .byte 0x17 + .endm + + .macro changebg id + .byte 0x18 + .byte \id + .endm + + .macro panse_19 id, pan + .byte 0x19 + .2byte \id + .byte \pan + .endm + + .macro setpan pan + .byte 0x1A + .byte \pan + .endm + + .macro panse_1B id, pan_start, pan_end, step, delay + .byte 0x1B + .2byte \id + .byte \pan_start + .byte \pan_end + .byte \step + .byte \delay + .endm + + .macro panse_1C id, pan, delay, count + .byte 0x1C + .2byte \id + .byte \pan + .byte \delay + .byte \count + .endm + + .macro panse_1D id, pan, count + .byte 0x1D + .2byte \id + .byte \pan + .byte \count + .endm + + .macro setbldcnt bldcnt + .byte 0x1E + .2byte \bldcnt + .endm + + .macro createtask_1F addr, argc=0, argv:vararg + .byte 0x1F + .4byte \addr + .byte \argc + .if \argc > 0 + .2byte \argv + .endif + .endm + + .macro waitsound + .byte 0x20 + .endm + + .macro jumpvareq var_num, value, addr + .byte 0x21 + .byte \var_num + .2byte \value + .4byte \addr + .endm + + .macro monbg_22 unk + .byte 0x22 + .byte \unk + .endm + + .macro clearmonbg_23 unk + .byte 0x23 + .byte \unk + .endm + + .macro jumpunkcond addr + .byte 0x24 + .4byte \addr + .endm + + .macro fadetobg_25 a, b, c + .byte 0x25 + .byte \a + .byte \b + .byte \c + .endm + + .macro panse_26 id, pan_start, pan_end, step, delay + .byte 0x26 + .2byte \id + .byte \pan_start + .byte \pan_end + .byte \step + .byte \delay + .endm + + .macro panse_27 id, pan_start, pan_end, step, delay + .byte 0x27 + .2byte \id + .byte \pan_start + .byte \pan_end + .byte \step + .byte \delay + .endm + + .macro monbgprio_28 unk + .byte 0x28 + .byte \unk + .endm + + .macro monbgprio_29 + .byte 0x29 + .endm + + .macro monbgprio_2A unk + .byte 0x2A + .byte \unk + .endm + + .macro invisible side + .byte 0x2B + .byte \side + .endm + + .macro visible side + .byte 0x2C + .byte \side + .endm + + .macro doublebattle_2D unk + .byte 0x2D + .byte \unk + .endm + + .macro doublebattle_2E unk + .byte 0x2E + .byte \unk + .endm + + .macro stopsound + .byte 0x2F + .endm diff --git a/asm/rom3.s b/asm/rom3.s index f2ed5b6ae..da13f5102 100644 --- a/asm/rom3.s +++ b/asm/rom3.s @@ -78993,7 +78993,7 @@ _080315C2: _080315D0: .4byte 0x0202f7c8 _080315D4: .4byte 0x0202f7c9 _080315D8: .4byte 0x02017840 -_080315DC: .4byte gUnknown_081C771C +_080315DC: .4byte gBattleAnims_Unknown1 _080315E0: .4byte sub_80315E8 _080315E4: .4byte 0x03004b20 thumb_func_end move_anim_start_t3 @@ -79109,7 +79109,7 @@ move_anim_start_t4: @ 8031660 .align 2, 0 _080316B4: .4byte 0x0202f7c8 _080316B8: .4byte 0x0202f7c9 -_080316BC: .4byte gUnknown_081C7778 +_080316BC: .4byte gBattleAnims_Unknown2 _080316C0: .4byte sub_80316CC _080316C4: .4byte 0x03004b20 _080316C8: .4byte 0x02017810 diff --git a/asm/rom5.s b/asm/rom5.s index eded47fc5..2b379e9bf 100644 --- a/asm/rom5.s +++ b/asm/rom5.s @@ -1996,7 +1996,7 @@ move_anim_start_t2: @ 807BD5C .align 2, 0 _0807BD98: .4byte 0x0202f7c8 _0807BD9C: .4byte 0x0202f7c9 -_0807BDA0: .4byte gUnknown_081C76F8 +_0807BDA0: .4byte gBattleAnims_StatusConditions _0807BDA4: .4byte sub_807BDAC _0807BDA8: .4byte 0x03004b20 thumb_func_end move_anim_start_t2 diff --git a/asm/rom_8074BAC.s b/asm/rom_8074BAC.s index cd8767816..40a302370 100644 --- a/asm/rom_8074BAC.s +++ b/asm/rom_8074BAC.s @@ -1522,7 +1522,7 @@ _08075724: .4byte 0x0202f7c8 _08075728: .4byte 0x02024c07 _0807572C: .4byte 0x0202f7c9 _08075730: .4byte 0x02024c08 -_08075734: .4byte gUnknown_081C7168 +_08075734: .4byte gBattleAnims_Moves thumb_func_end move_anim_start_t1 thumb_func_start move_something diff --git a/constants/bgm.s b/constants/bgm.s deleted file mode 100644 index 474840749..000000000 --- a/constants/bgm.s +++ /dev/null @@ -1,10 +0,0 @@ - .set BGM_AQUA, 419 - .set BGM_MAGMA, 441 - - .ifdef SAPPHIRE - .set BGM_EVIL_TEAM, BGM_AQUA - .set BGM_GOOD_TEAM, BGM_MAGMA - .else - .set BGM_EVIL_TEAM, BGM_MAGMA - .set BGM_GOOD_TEAM, BGM_AQUA - .endc diff --git a/constants/constants.s b/constants/constants.s index 6817e251a..148c73b16 100644 --- a/constants/constants.s +++ b/constants/constants.s @@ -17,5 +17,5 @@ .include "constants/battle_tower_constants.s" .include "constants/opponent_constants.s" .include "constants/variables.s" - .include "constants/bgm.s" + .include "constants/songs.s" .include "constants/version.s" diff --git a/constants/songs.s b/constants/songs.s new file mode 100644 index 000000000..42c9d23e2 --- /dev/null +++ b/constants/songs.s @@ -0,0 +1,367 @@ + .equiv SE_STOP, 0 + .equiv SE_KAIFUKU, 1 + .equiv SE_PC_LOGON, 2 + .equiv SE_PC_OFF, 3 + .equiv SE_PC_ON, 4 + .equiv SE_SELECT, 5 + .equiv SE_WIN_OPEN, 6 + .equiv SE_WALL_HIT, 7 + .equiv SE_DOOR, 8 + .equiv SE_KAIDAN, 9 + .equiv SE_DANSA, 10 + .equiv SE_JITENSYA, 11 + .equiv SE_KOUKA_L, 12 + .equiv SE_KOUKA_M, 13 + .equiv SE_KOUKA_H, 14 + .equiv SE_BOWA2, 15 + .equiv SE_POKE_DEAD, 16 + .equiv SE_NIGERU, 17 + .equiv SE_JIDO_DOA, 18 + .equiv SE_NAMINORI, 19 + .equiv SE_BAN, 20 + .equiv SE_PIN, 21 + .equiv SE_BOO, 22 + .equiv SE_BOWA, 23 + .equiv SE_JYUNI, 24 + .equiv SE_A, 25 + .equiv SE_I, 26 + .equiv SE_U, 27 + .equiv SE_E, 28 + .equiv SE_O, 29 + .equiv SE_N, 30 + .equiv SE_SEIKAI, 31 + .equiv SE_HAZURE, 32 + .equiv SE_EXP, 33 + .equiv SE_JITE_PYOKO, 34 + .equiv SE_MU_PACHI, 35 + .equiv SE_TK_KASYA, 36 + .equiv SE_FU_ZAKU, 37 + .equiv SE_FU_ZAKU2, 38 + .equiv SE_FU_ZUZUZU, 39 + .equiv SE_RU_GASHIN, 40 + .equiv SE_RU_GASYAN, 41 + .equiv SE_RU_BARI, 42 + .equiv SE_RU_HYUU, 43 + .equiv SE_KI_GASYAN, 44 + .equiv SE_TK_WARPIN, 45 + .equiv SE_TK_WARPOUT, 46 + .equiv SE_TU_SAA, 47 + .equiv SE_HI_TURUN, 48 + .equiv SE_TRACK_MOVE, 49 + .equiv SE_TRACK_STOP, 50 + .equiv SE_TRACK_HAIK, 51 + .equiv SE_TRACK_DOOR, 52 + .equiv SE_MOTER, 53 + .equiv SE_CARD, 54 + .equiv SE_SAVE, 55 + .equiv SE_KON, 56 + .equiv SE_KON2, 57 + .equiv SE_KON3, 58 + .equiv SE_KON4, 59 + .equiv SE_SUIKOMU, 60 + .equiv SE_NAGERU, 61 + .equiv SE_TOY_C, 62 + .equiv SE_TOY_D, 63 + .equiv SE_TOY_E, 64 + .equiv SE_TOY_F, 65 + .equiv SE_TOY_G, 66 + .equiv SE_TOY_A, 67 + .equiv SE_TOY_B, 68 + .equiv SE_TOY_C1, 69 + .equiv SE_MIZU, 70 + .equiv SE_HASHI, 71 + .equiv SE_DAUGI, 72 + .equiv SE_PINPON, 73 + .equiv SE_FUUSEN1, 74 + .equiv SE_FUUSEN2, 75 + .equiv SE_FUUSEN3, 76 + .equiv SE_TOY_KABE, 77 + .equiv SE_TOY_DANGO, 78 + .equiv SE_DOKU, 79 + .equiv SE_ESUKA, 80 + .equiv SE_T_AME, 81 + .equiv SE_T_AME_E, 82 + .equiv SE_T_OOAME, 83 + .equiv SE_T_OOAME_E, 84 + .equiv SE_T_KOAME, 85 + .equiv SE_T_KOAME_E, 86 + .equiv SE_T_KAMI, 87 + .equiv SE_T_KAMI2, 88 + .equiv SE_ELEBETA, 89 + .equiv SE_HINSI, 90 + .equiv SE_EXPMAX, 91 + .equiv SE_TAMAKORO, 92 + .equiv SE_TAMAKORO_E, 93 + .equiv SE_BASABASA, 94 + .equiv SE_REGI, 95 + .equiv SE_C_GAJI, 96 + .equiv SE_C_MAKU_U, 97 + .equiv SE_C_MAKU_D, 98 + .equiv SE_C_PASI, 99 + .equiv SE_C_SYU, 100 + .equiv SE_C_PIKON, 101 + .equiv SE_REAPOKE, 102 + .equiv SE_OP_BASYU, 103 + .equiv SE_BT_START, 104 + .equiv SE_DENDOU, 105 + .equiv SE_JIHANKI, 106 + .equiv SE_TAMA, 107 + .equiv SE_Z_SCROLL, 108 + .equiv SE_Z_PAGE, 109 + .equiv SE_PN_ON, 110 + .equiv SE_PN_OFF, 111 + .equiv SE_Z_SEARCH, 112 + .equiv SE_TAMAGO, 113 + .equiv SE_TB_START, 114 + .equiv SE_TB_KON, 115 + .equiv SE_TB_KARA, 116 + .equiv SE_BIDORO, 117 + .equiv SE_W085, 118 + .equiv SE_W085B, 119 + .equiv SE_W231, 120 + .equiv SE_W171, 121 + .equiv SE_W233, 122 + .equiv SE_W233B, 123 + .equiv SE_W145, 124 + .equiv SE_W145B, 125 + .equiv SE_W145C, 126 + .equiv SE_W240, 127 + .equiv SE_W015, 128 + .equiv SE_W081, 129 + .equiv SE_W081B, 130 + .equiv SE_W088, 131 + .equiv SE_W016, 132 + .equiv SE_W016B, 133 + .equiv SE_W003, 134 + .equiv SE_W104, 135 + .equiv SE_W013, 136 + .equiv SE_W196, 137 + .equiv SE_W086, 138 + .equiv SE_W004, 139 + .equiv SE_W025, 140 + .equiv SE_W025B, 141 + .equiv SE_W152, 142 + .equiv SE_W026, 143 + .equiv SE_W172, 144 + .equiv SE_W172B, 145 + .equiv SE_W053, 146 + .equiv SE_W007, 147 + .equiv SE_W092, 148 + .equiv SE_W221, 149 + .equiv SE_W221B, 150 + .equiv SE_W052, 151 + .equiv SE_W036, 152 + .equiv SE_W059, 153 + .equiv SE_W059B, 154 + .equiv SE_W010, 155 + .equiv SE_W011, 156 + .equiv SE_W017, 157 + .equiv SE_W019, 158 + .equiv SE_W028, 159 + .equiv SE_W013B, 160 + .equiv SE_W044, 161 + .equiv SE_W029, 162 + .equiv SE_W057, 163 + .equiv SE_W056, 164 + .equiv SE_W250, 165 + .equiv SE_W030, 166 + .equiv SE_W039, 167 + .equiv SE_W054, 168 + .equiv SE_W077, 169 + .equiv SE_W020, 170 + .equiv SE_W082, 171 + .equiv SE_W047, 172 + .equiv SE_W195, 173 + .equiv SE_W006, 174 + .equiv SE_W091, 175 + .equiv SE_W146, 176 + .equiv SE_W120, 177 + .equiv SE_W153, 178 + .equiv SE_W071B, 179 + .equiv SE_W071, 180 + .equiv SE_W103, 181 + .equiv SE_W062, 182 + .equiv SE_W062B, 183 + .equiv SE_W048, 184 + .equiv SE_W187, 185 + .equiv SE_W118, 186 + .equiv SE_W155, 187 + .equiv SE_W122, 188 + .equiv SE_W060, 189 + .equiv SE_W185, 190 + .equiv SE_W014, 191 + .equiv SE_W043, 192 + .equiv SE_W207, 193 + .equiv SE_W207B, 194 + .equiv SE_W215, 195 + .equiv SE_W109, 196 + .equiv SE_W173, 197 + .equiv SE_W280, 198 + .equiv SE_W202, 199 + .equiv SE_W060B, 200 + .equiv SE_W076, 201 + .equiv SE_W080, 202 + .equiv SE_W100, 203 + .equiv SE_W107, 204 + .equiv SE_W166, 205 + .equiv SE_W129, 206 + .equiv SE_W115, 207 + .equiv SE_W112, 208 + .equiv SE_W197, 209 + .equiv SE_W199, 210 + .equiv SE_W236, 211 + .equiv SE_W204, 212 + .equiv SE_W268, 213 + .equiv SE_W070, 214 + .equiv SE_W063, 215 + .equiv SE_W127, 216 + .equiv SE_W179, 217 + .equiv SE_W151, 218 + .equiv SE_W201, 219 + .equiv SE_W161, 220 + .equiv SE_W161B, 221 + .equiv SE_W227, 222 + .equiv SE_W227B, 223 + .equiv SE_W226, 224 + .equiv SE_W208, 225 + .equiv SE_W213, 226 + .equiv SE_W213B, 227 + .equiv SE_W234, 228 + .equiv SE_W260, 229 + .equiv SE_W328, 230 + .equiv SE_W320, 231 + .equiv SE_W255, 232 + .equiv SE_W291, 233 + .equiv SE_W089, 234 + .equiv SE_W239, 235 + .equiv SE_W230, 236 + .equiv SE_W281, 237 + .equiv SE_W327, 238 + .equiv SE_W287, 239 + .equiv SE_W257, 240 + .equiv SE_W253, 241 + .equiv SE_W258, 242 + .equiv SE_W322, 243 + .equiv SE_W298, 244 + .equiv SE_W287B, 245 + .equiv SE_W114, 246 + .equiv SE_W063B, 247 + + .equiv BGM_STOP, 349 + .equiv BGM_TETSUJI, 350 + .equiv BGM_FIELD13, 351 + .equiv BGM_KACHI22, 352 + .equiv BGM_KACHI2, 353 + .equiv BGM_KACHI3, 354 + .equiv BGM_KACHI5, 355 + .equiv BGM_PCC, 356 + .equiv BGM_NIBI, 357 + .equiv BGM_SUIKUN, 358 + .equiv BGM_DOORO1, 359 + .equiv BGM_DOORO_X1, 360 + .equiv BGM_DOORO_X3, 361 + .equiv BGM_MACHI_S2, 362 + .equiv BGM_MACHI_S4, 363 + .equiv BGM_GIM, 364 + .equiv BGM_NAMINORI, 365 + .equiv BGM_DAN01, 366 + .equiv BGM_FANFA1, 367 + .equiv BGM_ME_ASA, 368 + .equiv BGM_ME_BACHI, 369 + .equiv BGM_FANFA4, 370 + .equiv BGM_FANFA5, 371 + .equiv BGM_ME_WAZA, 372 + .equiv BGM_BIJYUTU, 373 + .equiv BGM_DOORO_X4, 374 + .equiv BGM_FUNE_KAN, 375 + .equiv BGM_ME_SHINKA, 376 + .equiv BGM_SHINKA, 377 + .equiv BGM_ME_WASURE, 378 + .equiv BGM_SYOUJOEYE, 379 + .equiv BGM_BOYEYE, 380 + .equiv BGM_DAN02, 381 + .equiv BGM_MACHI_S3, 382 + .equiv BGM_ODAMAKI, 383 + .equiv BGM_B_TOWER, 384 + .equiv BGM_SWIMEYE, 385 + .equiv BGM_DAN03, 386 + .equiv BGM_ME_KINOMI, 387 + .equiv BGM_ME_TAMA, 388 + .equiv BGM_ME_B_BIG, 389 + .equiv BGM_ME_B_SMALL, 390 + .equiv BGM_ME_ZANNEN, 391 + .equiv BGM_BD_TIME, 392 + .equiv BGM_TEST1, 393 + .equiv BGM_TEST2, 394 + .equiv BGM_TEST3, 395 + .equiv BGM_TEST4, 396 + .equiv BGM_TEST, 397 + .equiv BGM_GOMACHI0, 398 + .equiv BGM_GOTOWN, 399 + .equiv BGM_POKECEN, 400 + .equiv BGM_NEXTROAD, 401 + .equiv BGM_GRANROAD, 402 + .equiv BGM_CYCLING, 403 + .equiv BGM_FRIENDLY, 404 + .equiv BGM_MISHIRO, 405 + .equiv BGM_TOZAN, 406 + .equiv BGM_GIRLEYE, 407 + .equiv BGM_MINAMO, 408 + .equiv BGM_ASHROAD, 409 + .equiv BGM_EVENT0, 410 + .equiv BGM_DEEPDEEP, 411 + .equiv BGM_KACHI1, 412 + .equiv BGM_TITLE3, 413 + .equiv BGM_DEMO1, 414 + .equiv BGM_GIRL_SUP, 415 + .equiv BGM_HAGESHII, 416 + .equiv BGM_KAKKOII, 417 + .equiv BGM_KAZANBAI, 418 + .equiv BGM_AQA_0, 419 + .equiv BGM_TSURETEK, 420 + .equiv BGM_BOY_SUP, 421 + .equiv BGM_RAINBOW, 422 + .equiv BGM_AYASII, 423 + .equiv BGM_KACHI4, 424 + .equiv BGM_ROPEWAY, 425 + .equiv BGM_CASINO, 426 + .equiv BGM_HIGHTOWN, 427 + .equiv BGM_SAFARI, 428 + .equiv BGM_C_ROAD, 429 + .equiv BGM_AJITO, 430 + .equiv BGM_M_BOAT, 431 + .equiv BGM_M_DUNGON, 432 + .equiv BGM_FINECITY, 433 + .equiv BGM_MACHUPI, 434 + .equiv BGM_P_SCHOOL, 435 + .equiv BGM_DENDOU, 436 + .equiv BGM_TONEKUSA, 437 + .equiv BGM_MABOROSI, 438 + .equiv BGM_CON_FAN, 439 + .equiv BGM_CONTEST0, 440 + .equiv BGM_MGM0, 441 + .equiv BGM_T_BATTLE, 442 + .equiv BGM_OOAME, 443 + .equiv BGM_HIDERI, 444 + .equiv BGM_RUNECITY, 445 + .equiv BGM_CON_K, 446 + .equiv BGM_EIKOU_R, 447 + .equiv BGM_KARAKURI, 448 + .equiv BGM_HUTAGO, 449 + .equiv BGM_SITENNOU, 450 + .equiv BGM_YAMA_EYE, 451 + .equiv BGM_CONLOBBY, 452 + .equiv BGM_INTER_V, 453 + .equiv BGM_DAIGO, 454 + .equiv BGM_THANKFOR, 455 + .equiv BGM_END, 456 + .equiv BGM_BATTLE27, 457 + .equiv BGM_BATTLE31, 458 + .equiv BGM_BATTLE20, 459 + .equiv BGM_BATTLE32, 460 + .equiv BGM_BATTLE33, 461 + .equiv BGM_BATTLE36, 462 + .equiv BGM_BATTLE34, 463 + .equiv BGM_BATTLE35, 464 + .equiv BGM_BATTLE38, 465 + .equiv BGM_BATTLE30, 466 diff --git a/constants/version.s b/constants/version.s index 6247779f8..2d79b5aeb 100644 --- a/constants/version.s +++ b/constants/version.s @@ -1,4 +1,12 @@ .ifdef SAPPHIRE + .set BGM_EVIL_TEAM, BGM_AQA_0 + .set BGM_GOOD_TEAM, BGM_MGM0 + .else + .set BGM_EVIL_TEAM, BGM_MGM0 + .set BGM_GOOD_TEAM, BGM_AQA_0 + .endc + + .ifdef SAPPHIRE .set ITEM_RED_OR_BLUE_ORB, ITEM_BLUE_ORB .else .set ITEM_RED_OR_BLUE_ORB, ITEM_RED_ORB diff --git a/data/battle_anim_scripts.s b/data/battle_anim_scripts.s new file mode 100644 index 000000000..1f06a4b24 --- /dev/null +++ b/data/battle_anim_scripts.s @@ -0,0 +1,10743 @@ + .include "asm/macros.s" + .include "asm/macros/battle_anim.s" + .include "constants/constants.s" + + .section script_data, "aw", %progbits + +gUnknown_081C7160:: @ 81C7160 + .2byte 47 + .2byte 195 + .2byte 320 + .2byte -1 + + .align 2 +gBattleAnims_Moves:: @ 81C7168 + .4byte Move_POUND + .4byte Move_POUND + .4byte Move_KARATE_CHOP + .4byte Move_DOUBLE_SLAP + .4byte Move_COMET_PUNCH + .4byte Move_MEGA_PUNCH + .4byte Move_PAY_DAY + .4byte Move_FIRE_PUNCH + .4byte Move_ICE_PUNCH + .4byte Move_THUNDER_PUNCH + .4byte Move_SCRATCH + .4byte Move_VICE_GRIP + .4byte Move_GUILLOTINE + .4byte Move_RAZOR_WIND + .4byte Move_SWORDS_DANCE + .4byte Move_CUT + .4byte Move_GUST + .4byte Move_WING_ATTACK + .4byte Move_WHIRLWIND + .4byte Move_FLY + .4byte Move_BIND + .4byte Move_SLAM + .4byte Move_VINE_WHIP + .4byte Move_STOMP + .4byte Move_DOUBLE_KICK + .4byte Move_MEGA_KICK + .4byte Move_JUMP_KICK + .4byte Move_ROLLING_KICK + .4byte Move_SAND_ATTACK + .4byte Move_HEADBUTT + .4byte Move_HORN_ATTACK + .4byte Move_FURY_ATTACK + .4byte Move_HORN_DRILL + .4byte Move_TACKLE + .4byte Move_BODY_SLAM + .4byte Move_WRAP + .4byte Move_TAKE_DOWN + .4byte Move_THRASH + .4byte Move_DOUBLE_EDGE + .4byte Move_TAIL_WHIP + .4byte Move_POISON_STING + .4byte Move_TWINEEDLE + .4byte Move_PIN_MISSILE + .4byte Move_LEER + .4byte Move_BITE + .4byte Move_GROWL + .4byte Move_ROAR + .4byte Move_SING + .4byte Move_SUPERSONIC + .4byte Move_SONIC_BOOM + .4byte Move_DISABLE + .4byte Move_ACID + .4byte Move_EMBER + .4byte Move_FLAMETHROWER + .4byte Move_MIST + .4byte Move_WATER_GUN + .4byte Move_HYDRO_PUMP + .4byte Move_SURF + .4byte Move_ICE_BEAM + .4byte Move_BLIZZARD + .4byte Move_PSYBEAM + .4byte Move_BUBBLE_BEAM + .4byte Move_AURORA_BEAM + .4byte Move_HYPER_BEAM + .4byte Move_PECK + .4byte Move_DRILL_PECK + .4byte Move_SUBMISSION + .4byte Move_LOW_KICK + .4byte Move_COUNTER + .4byte Move_SEISMIC_TOSS + .4byte Move_STRENGTH + .4byte Move_ABSORB + .4byte Move_MEGA_DRAIN + .4byte Move_LEECH_SEED + .4byte Move_GROWTH + .4byte Move_RAZOR_LEAF + .4byte Move_SOLAR_BEAM + .4byte Move_POISON_POWDER + .4byte Move_STUN_SPORE + .4byte Move_SLEEP_POWDER + .4byte Move_PETAL_DANCE + .4byte Move_STRING_SHOT + .4byte Move_DRAGON_RAGE + .4byte Move_FIRE_SPIN + .4byte Move_THUNDER_SHOCK + .4byte Move_THUNDERBOLT + .4byte Move_THUNDER_WAVE + .4byte Move_THUNDER + .4byte Move_ROCK_THROW + .4byte Move_EARTHQUAKE + .4byte Move_FISSURE + .4byte Move_DIG + .4byte Move_TOXIC + .4byte Move_CONFUSION + .4byte Move_PSYCHIC + .4byte Move_HYPNOSIS + .4byte Move_MEDITATE + .4byte Move_AGILITY + .4byte Move_QUICK_ATTACK + .4byte Move_RAGE + .4byte Move_TELEPORT + .4byte Move_NIGHT_SHADE + .4byte Move_MIMIC + .4byte Move_SCREECH + .4byte Move_DOUBLE_TEAM + .4byte Move_RECOVER + .4byte Move_HARDEN + .4byte Move_MINIMIZE + .4byte Move_SMOKESCREEN + .4byte Move_CONFUSE_RAY + .4byte Move_WITHDRAW + .4byte Move_DEFENSE_CURL + .4byte Move_BARRIER + .4byte Move_LIGHT_SCREEN + .4byte Move_HAZE + .4byte Move_REFLECT + .4byte Move_FOCUS_ENERGY + .4byte Move_BIDE + .4byte Move_METRONOME + .4byte Move_POUND + .4byte Move_SELF_DESTRUCT + .4byte Move_EGG_BOMB + .4byte Move_LICK + .4byte Move_SMOG + .4byte Move_SLUDGE + .4byte Move_BONE_CLUB + .4byte Move_FIRE_BLAST + .4byte Move_WATERFALL + .4byte Move_CLAMP + .4byte Move_SWIFT + .4byte Move_SKULL_BASH + .4byte Move_SPIKE_CANNON + .4byte Move_CONSTRICT + .4byte Move_AMNESIA + .4byte Move_KINESIS + .4byte Move_SOFT_BOILED + .4byte Move_HI_JUMP_KICK + .4byte Move_GLARE + .4byte Move_DREAM_EATER + .4byte Move_POISON_GAS + .4byte Move_BARRAGE + .4byte Move_LEECH_LIFE + .4byte Move_LOVELY_KISS + .4byte Move_SKY_ATTACK + .4byte Move_TRANSFORM + .4byte Move_BUBBLE + .4byte Move_DIZZY_PUNCH + .4byte Move_SPORE + .4byte Move_FLASH + .4byte Move_PSYWAVE + .4byte Move_SPLASH + .4byte Move_ACID_ARMOR + .4byte Move_CRABHAMMER + .4byte Move_EXPLOSION + .4byte Move_FURY_SWIPES + .4byte Move_BONEMERANG + .4byte Move_REST + .4byte Move_ROCK_SLIDE + .4byte Move_HYPER_FANG + .4byte Move_SHARPEN + .4byte Move_CONVERSION + .4byte Move_TRI_ATTACK + .4byte Move_SUPER_FANG + .4byte Move_SLASH + .4byte Move_SUBSTITUTE + .4byte Move_STRUGGLE + .4byte Move_SKETCH + .4byte Move_TRIPLE_KICK + .4byte Move_THIEF + .4byte Move_SPIDER_WEB + .4byte Move_MIND_READER + .4byte Move_NIGHTMARE + .4byte Move_FLAME_WHEEL + .4byte Move_SNORE + .4byte Move_CURSE + .4byte Move_FLAIL + .4byte Move_CONVERSION_2 + .4byte Move_AEROBLAST + .4byte Move_COTTON_SPORE + .4byte Move_REVERSAL + .4byte Move_SPITE + .4byte Move_POWDER_SNOW + .4byte Move_PROTECT + .4byte Move_MACH_PUNCH + .4byte Move_SCARY_FACE + .4byte Move_FAINT_ATTACK + .4byte Move_SWEET_KISS + .4byte Move_BELLY_DRUM + .4byte Move_SLUDGE_BOMB + .4byte Move_MUD_SLAP + .4byte Move_OCTAZOOKA + .4byte Move_SPIKES + .4byte Move_ZAP_CANNON + .4byte Move_FORESIGHT + .4byte Move_DESTINY_BOND + .4byte Move_PERISH_SONG + .4byte Move_ICY_WIND + .4byte Move_DETECT + .4byte Move_BONE_RUSH + .4byte Move_LOCK_ON + .4byte Move_OUTRAGE + .4byte Move_SANDSTORM + .4byte Move_GIGA_DRAIN + .4byte Move_ENDURE + .4byte Move_CHARM + .4byte Move_ROLLOUT + .4byte Move_FALSE_SWIPE + .4byte Move_SWAGGER + .4byte Move_MILK_DRINK + .4byte Move_SPARK + .4byte Move_FURY_CUTTER + .4byte Move_STEEL_WING + .4byte Move_MEAN_LOOK + .4byte Move_ATTRACT + .4byte Move_SLEEP_TALK + .4byte Move_HEAL_BELL + .4byte Move_RETURN + .4byte Move_PRESENT + .4byte Move_FRUSTRATION + .4byte Move_SAFEGUARD + .4byte Move_PAIN_SPLIT + .4byte Move_SACRED_FIRE + .4byte Move_MAGNITUDE + .4byte Move_DYNAMIC_PUNCH + .4byte Move_MEGAHORN + .4byte Move_DRAGON_BREATH + .4byte Move_BATON_PASS + .4byte Move_ENCORE + .4byte Move_PURSUIT + .4byte Move_RAPID_SPIN + .4byte Move_SWEET_SCENT + .4byte Move_IRON_TAIL + .4byte Move_METAL_CLAW + .4byte Move_VITAL_THROW + .4byte Move_MORNING_SUN + .4byte Move_SYNTHESIS + .4byte Move_MOONLIGHT + .4byte Move_HIDDEN_POWER + .4byte Move_CROSS_CHOP + .4byte Move_TWISTER + .4byte Move_RAIN_DANCE + .4byte Move_SUNNY_DAY + .4byte Move_CRUNCH + .4byte Move_MIRROR_COAT + .4byte Move_PSYCH_UP + .4byte Move_EXTREME_SPEED + .4byte Move_ANCIENT_POWER + .4byte Move_SHADOW_BALL + .4byte Move_FUTURE_SIGHT + .4byte Move_ROCK_SMASH + .4byte Move_WHIRLPOOL + .4byte Move_BEAT_UP + .4byte Move_FAKE_OUT + .4byte Move_UPROAR + .4byte Move_STOCKPILE + .4byte Move_SPIT_UP + .4byte Move_SWALLOW + .4byte Move_HEAT_WAVE + .4byte Move_HAIL + .4byte Move_TORMENT + .4byte Move_FLATTER + .4byte Move_WILL_O_WISP + .4byte Move_MEMENTO + .4byte Move_FACADE + .4byte Move_FOCUS_PUNCH + .4byte Move_SMELLING_SALT + .4byte Move_FOLLOW_ME + .4byte Move_ANCIENT_POWER + .4byte Move_CHARGE + .4byte Move_TAUNT + .4byte Move_HELPING_HAND + .4byte Move_TRICK + .4byte Move_ROLE_PLAY + .4byte Move_WISH + .4byte Move_ASSIST + .4byte Move_INGRAIN + .4byte Move_SUPERPOWER + .4byte Move_MAGIC_COAT + .4byte Move_RECYCLE + .4byte Move_REVENGE + .4byte Move_BRICK_BREAK + .4byte Move_YAWN + .4byte Move_KNOCK_OFF + .4byte Move_ENDEAVOR + .4byte Move_ERUPTION + .4byte Move_SKILL_SWAP + .4byte Move_IMPRISON + .4byte Move_REFRESH + .4byte Move_GRUDGE + .4byte Move_SNATCH + .4byte Move_SECRET_POWER + .4byte Move_DIVE + .4byte Move_ARM_THRUST + .4byte Move_CAMOUFLAGE + .4byte Move_TAIL_GLOW + .4byte Move_LUSTER_PURGE + .4byte Move_MIST_BALL + .4byte Move_FEATHER_DANCE + .4byte Move_TEETER_DANCE + .4byte Move_BLAZE_KICK + .4byte Move_MUD_SPORT + .4byte Move_ICE_BALL + .4byte Move_NEEDLE_ARM + .4byte Move_SLACK_OFF + .4byte Move_HYPER_VOICE + .4byte Move_POISON_FANG + .4byte Move_CRUSH_CLAW + .4byte Move_BLAST_BURN + .4byte Move_HYDRO_CANNON + .4byte Move_METEOR_MASH + .4byte Move_ASTONISH + .4byte Move_WEATHER_BALL + .4byte Move_AROMATHERAPY + .4byte Move_FAKE_TEARS + .4byte Move_AIR_CUTTER + .4byte Move_OVERHEAT + .4byte Move_ODOR_SLEUTH + .4byte Move_ROCK_TOMB + .4byte Move_SILVER_WIND + .4byte Move_METAL_SOUND + .4byte Move_GRASS_WHISTLE + .4byte Move_TICKLE + .4byte Move_COSMIC_POWER + .4byte Move_WATER_SPOUT + .4byte Move_SIGNAL_BEAM + .4byte Move_SHADOW_PUNCH + .4byte Move_EXTRASENSORY + .4byte Move_SKY_UPPERCUT + .4byte Move_SAND_TOMB + .4byte Move_SHEER_COLD + .4byte Move_MUDDY_WATER + .4byte Move_BULLET_SEED + .4byte Move_AERIAL_ACE + .4byte Move_ICICLE_SPEAR + .4byte Move_IRON_DEFENSE + .4byte Move_BLOCK + .4byte Move_HOWL + .4byte Move_DRAGON_CLAW + .4byte Move_FRENZY_PLANT + .4byte Move_BULK_UP + .4byte Move_BOUNCE + .4byte Move_MUD_SHOT + .4byte Move_POISON_TAIL + .4byte Move_COVET + .4byte Move_VOLT_TACKLE + .4byte Move_MAGICAL_LEAF + .4byte Move_WATER_SPORT + .4byte Move_CALM_MIND + .4byte Move_LEAF_BLADE + .4byte Move_DRAGON_DANCE + .4byte Move_ROCK_BLAST + .4byte Move_SHOCK_WAVE + .4byte Move_WATER_PULSE + .4byte Move_DOOM_DESIRE + .4byte Move_PSYCHO_BOOST + .4byte PoundCopy + + .align 2 +gBattleAnims_StatusConditions:: @ 81C76F8 + .4byte StatusCondition_Poison + .4byte StatusCondition_Confusion + .4byte StatusCondition_Burn + .4byte StatusCondition_Love + .4byte StatusCondition_Sleep + .4byte StatusCondition_Paralysis + .4byte StatusCondition_Ice + .4byte StatusCondition_Curse + .4byte StatusCondition_Nightmare + + .align 2 +gBattleAnims_Unknown1:: @ 81C771C + .4byte Unknown_81D63B4 + .4byte Unknown_81D63EA + .4byte Unknown_81D63F3 + .4byte Unknown_81D6430 + .4byte Unknown_81D6438 + .4byte Unknown_81D647E + .4byte Unknown_81D6489 + .4byte Unknown_81D661C + .4byte Unknown_81D6690 + .4byte Unknown_81D676E + .4byte Unknown_Weather_Rain + .4byte Unknown_Weather_HarshSunlight + .4byte Unknown_Weather_Sandstorm + .4byte Unknown_Weather_Hail + .4byte Unknown_81D6813 + .4byte Unknown_81D6821 + .4byte Unknown_81D6852 + .4byte Unknown_81D6877 + .4byte Unknown_81D68D5 + .4byte Unknown_81D6934 + .4byte Unknown_81D69F9 + .4byte Unknown_81D6A39 + .4byte Unknown_81D6A7C + + .align 2 +gBattleAnims_Unknown2:: @ 81C7778 + .4byte Unknown_81D6AF6 + .4byte Unknown_81D6B17 + .4byte Unknown_81D6B28 + .4byte Unknown_81D6B39 + .4byte Unknown_81D6B8D + .4byte Unknown_81D6BA6 + .4byte Unknown_81D6BB0 + +Move_POUND: @ 81C7794 + loadsprite 10135 + monbg 1 + setalpha 12, 8 + panse_19 SE_W003, 63 + sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 4, 0, 0, 1, 2 + createtask sub_80A7E7C, 2, 5, 1, 3, 0, 6, 1 + wait + clearmonbg 1 + blendoff + end + +Move_DOUBLE_SLAP: @ 81C77C5 + loadsprite 10135 + monbg 1 + setalpha 12, 8 + ifelse _81C77F0, _81C7804 +_81C77D6: + createtask sub_80A7E7C, 2, 5, 1, 3, 0, 6, 1 + panse_19 SE_W003, 63 + wait + clearmonbg 1 + blendoff + end +_81C77F0: + sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 4, -8, 0, 1, 2 + jump _81C77D6 +_81C7804: + sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 4, 8, 0, 1, 2 + jump _81C77D6 + +Move_POISON_POWDER: @ 81C7818 + loadsprite 10065 + loadsprite 10150 + panse_1C SE_W077, 63, 10, 6 + sprite gBattleAnimSpriteTemplate_83D6254, 130, 6, -30, -22, 117, 80, 5, 1 + sprite gBattleAnimSpriteTemplate_83D6254, 130, 6, 10, -22, 117, 80, -5, 1 + sprite gBattleAnimSpriteTemplate_83D6254, 130, 6, -25, -22, 117, 112, 5, 3 + pause 15 + sprite gBattleAnimSpriteTemplate_83D6254, 130, 6, -5, -22, 117, 80, -5, 1 + sprite gBattleAnimSpriteTemplate_83D6254, 130, 6, 5, -22, 117, 96, 5, 1 + sprite gBattleAnimSpriteTemplate_83D6254, 130, 6, 0, -22, 117, 69, -5, 1 + sprite gBattleAnimSpriteTemplate_83D6254, 130, 6, -15, -22, 117, 112, 5, 2 + pause 30 + sprite gBattleAnimSpriteTemplate_83D6254, 130, 6, -15, -22, 117, 112, 5, 2 + sprite gBattleAnimSpriteTemplate_83D6254, 130, 6, 15, -22, 117, 80, -5, 1 + sprite gBattleAnimSpriteTemplate_83D6254, 130, 6, -10, -22, 117, 96, 7, 2 + sprite gBattleAnimSpriteTemplate_83D6254, 130, 6, -5, -22, 117, 90, -8, 0 + pause 20 + sprite gBattleAnimSpriteTemplate_83D6254, 130, 6, -10, -22, 117, 80, -5, 1 + sprite gBattleAnimSpriteTemplate_83D6254, 130, 6, 0, -22, 117, 89, 5, 2 + sprite gBattleAnimSpriteTemplate_83D6254, 130, 6, 20, -22, 117, 112, -8, 2 + sprite gBattleAnimSpriteTemplate_83D6254, 130, 6, 5, -22, 117, 80, 5, 1 + wait + end + +Move_STUN_SPORE: @ 81C7949 + loadsprite 10068 + panse_1C SE_W077, 63, 10, 6 + sprite gBattleAnimSpriteTemplate_83D623C, 130, 6, -30, -22, 117, 80, 5, 1 + sprite gBattleAnimSpriteTemplate_83D623C, 130, 6, 10, -22, 117, 80, -5, 1 + sprite gBattleAnimSpriteTemplate_83D623C, 130, 6, -25, -22, 117, 112, 5, 3 + pause 15 + sprite gBattleAnimSpriteTemplate_83D623C, 130, 6, -5, -22, 117, 80, -5, 1 + sprite gBattleAnimSpriteTemplate_83D623C, 130, 6, 5, -22, 117, 96, 5, 1 + sprite gBattleAnimSpriteTemplate_83D623C, 130, 6, 0, -22, 117, 69, -5, 1 + sprite gBattleAnimSpriteTemplate_83D623C, 130, 6, -15, -22, 117, 112, 5, 2 + pause 30 + sprite gBattleAnimSpriteTemplate_83D623C, 130, 6, -15, -22, 117, 112, 5, 2 + sprite gBattleAnimSpriteTemplate_83D623C, 130, 6, 15, -22, 117, 80, -5, 1 + sprite gBattleAnimSpriteTemplate_83D623C, 130, 6, -10, -22, 117, 96, 7, 2 + sprite gBattleAnimSpriteTemplate_83D623C, 130, 6, -5, -22, 117, 90, -8, 0 + pause 20 + sprite gBattleAnimSpriteTemplate_83D623C, 130, 6, -10, -22, 117, 80, -5, 1 + sprite gBattleAnimSpriteTemplate_83D623C, 130, 6, 0, -22, 117, 89, 5, 2 + sprite gBattleAnimSpriteTemplate_83D623C, 130, 6, 20, -22, 117, 112, -8, 2 + sprite gBattleAnimSpriteTemplate_83D623C, 130, 6, 5, -22, 117, 80, 5, 1 + wait + end + +Move_SLEEP_POWDER: @ 81C7A77 + loadsprite 10067 + panse_1C SE_W077, 63, 10, 6 + sprite gBattleAnimSpriteTemplate_83D6224, 130, 6, -30, -22, 117, 80, 5, 1 + sprite gBattleAnimSpriteTemplate_83D6224, 130, 6, 10, -22, 117, 80, -5, 1 + sprite gBattleAnimSpriteTemplate_83D6224, 130, 6, -25, -22, 117, 112, 5, 3 + pause 15 + sprite gBattleAnimSpriteTemplate_83D6224, 130, 6, -5, -22, 117, 80, -5, 1 + sprite gBattleAnimSpriteTemplate_83D6224, 130, 6, 5, -22, 117, 96, 5, 1 + sprite gBattleAnimSpriteTemplate_83D6224, 130, 6, 0, -22, 117, 69, -5, 1 + sprite gBattleAnimSpriteTemplate_83D6224, 130, 6, -15, -22, 117, 112, 5, 2 + pause 30 + sprite gBattleAnimSpriteTemplate_83D6224, 130, 6, -15, -22, 117, 112, 5, 2 + sprite gBattleAnimSpriteTemplate_83D6224, 130, 6, 15, -22, 117, 80, -5, 1 + sprite gBattleAnimSpriteTemplate_83D6224, 130, 6, -10, -22, 117, 96, 7, 2 + sprite gBattleAnimSpriteTemplate_83D6224, 130, 6, -5, -22, 117, 90, -8, 0 + pause 20 + sprite gBattleAnimSpriteTemplate_83D6224, 130, 6, -10, -22, 117, 80, -5, 1 + sprite gBattleAnimSpriteTemplate_83D6224, 130, 6, 0, -22, 117, 89, 5, 2 + sprite gBattleAnimSpriteTemplate_83D6224, 130, 6, 20, -22, 117, 112, -8, 2 + sprite gBattleAnimSpriteTemplate_83D6224, 130, 6, 5, -22, 117, 80, 5, 1 + wait + end + +Move_SWIFT: @ 81C7BA5 + loadsprite 10174 + loadsprite 10135 + monbg 3 + setalpha 12, 8 + panse_19 SE_W129, 192 + sprite gBattleAnimSpriteTemplate_83D6510, 131, 7, 20, -10, 20, 0, 22, 20, 1 + pause 5 + panse_19 SE_W129, 192 + sprite gBattleAnimSpriteTemplate_83D6510, 131, 7, 20, -10, 20, 5, 22, -18, 1 + pause 5 + panse_19 SE_W129, 192 + sprite gBattleAnimSpriteTemplate_83D6510, 131, 7, 20, -10, 20, -10, 22, 15, 1 + createtask sub_80A7FA0, 2, 5, 1, 2, 0, 18, 1 + createtask sub_80A7FA0, 2, 5, 3, 2, 0, 18, 1 + pause 5 + panse_19 SE_W129, 192 + sprite gBattleAnimSpriteTemplate_83D6510, 131, 7, 20, -10, 20, 0, 22, -20, 1 + pause 5 + panse_19 SE_W129, 192 + sprite gBattleAnimSpriteTemplate_83D6510, 131, 7, 20, -10, 20, 0, 22, 12, 1 + pause 5 + wait + clearmonbg 3 + blendoff + end + +Move_STRENGTH: @ 81C7C5E + loadsprite 10135 + monbg 3 + setalpha 12, 8 + panse_19 SE_W036, 192 + createtask sub_80A8314, 5, 5, 0, 2, 0, 96, 30 + wait + pause 10 + sprite gBattleAnimSpriteTemplate_83C1FE0, 2, 3, 0, 0, 4 + createtask sub_80A8500, 2, 5, 1, 18, 6, 2, 4 + pause 4 + panse_19 SE_W025B, 63 + sprite gBattleAnimSpriteTemplate_83DB4A8, 3, 4, 16, 12, 1, 1 + pause 4 + panse_19 SE_W025B, 63 + sprite gBattleAnimSpriteTemplate_83DB4A8, 3, 4, -16, -12, 1, 1 + pause 4 + panse_19 SE_W025B, 63 + sprite gBattleAnimSpriteTemplate_83DB4A8, 3, 4, 3, 4, 1, 1 + wait + createtask sub_80A7FA0, 2, 5, 1, 2, 0, 8, 1 + wait + clearmonbg 3 + blendoff + end + +Move_TACKLE: @ 81C7CF2 + loadsprite 10135 + monbg 1 + setalpha 12, 8 + sprite gBattleAnimSpriteTemplate_83C1FB0, 2, 2, 4, 4 + pause 6 + sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 4, 0, 0, 1, 2 + createtask sub_80A7E7C, 2, 5, 1, 3, 0, 6, 1 + panse_19 SE_W004, 63 + wait + clearmonbg 1 + blendoff + end + +Move_BODY_SLAM: @ 81C7D30 + loadsprite 10135 + monbg 3 + setalpha 12, 8 + panse_19 SE_W036, 192 + sprite gBattleAnimSpriteTemplate_83C1FC8, 2, 3, 6, 1, 0 + wait + pause 11 + sprite gBattleAnimSpriteTemplate_83C1FF8, 2, 5, 0, 26, 0, 0, 5 + pause 6 + sprite gBattleAnimSpriteTemplate_83DB4A8, 4, 4, -10, 0, 1, 0 + panse_1C SE_W025B, 63, 10, 2 + pause 1 + sprite gBattleAnimSpriteTemplate_83C1FF8, 2, 5, 1, -28, 0, 0, 3 + wait + createtask sub_80A8154, 2, 5, 1, 4, 0, 12, 1 + wait + pause 10 + sprite gBattleAnimSpriteTemplate_83C1FE0, 2, 3, 0, 0, 6 + pause 5 + sprite gBattleAnimSpriteTemplate_83C1FE0, 2, 3, 1, 0, 6 + wait + clearmonbg 3 + blendoff + end + +Move_SUPERSONIC: @ 81C7DBD + loadsprite 10163 + monbg 2 + monbgprio_2A 0 + setalpha 12, 8 + createtask sub_80A7FA0, 2, 5, 0, 2, 0, 8, 1 + call _81C7DFB + call _81C7DFB + call _81C7DFB + call _81C7DFB + call _81C7DFB + call _81C7DFB + wait + clearmonbg 2 + blendoff + end +_81C7DFB: + panse_19 SE_W048, 192 + sprite gBattleAnimSpriteTemplate_83D7534, 130, 6, 16, 0, 0, 0, 30, 0 + pause 2 + ret + +Move_SCREECH: @ 81C7E15 + loadsprite 10164 + createtask sub_80A7FA0, 2, 5, 0, 3, 0, 2, 1 + call _81C7E48 + call _81C7E48 + pause 16 + createtask sub_80A8B88, 5, 5, 0, 6, 2048, 2, 1 + wait + end +_81C7E48: + panse_19 SE_W103, 192 + sprite gBattleAnimSpriteTemplate_83D754C, 130, 6, 16, 0, 0, 0, 30, 0 + pause 2 + ret + +Move_FLAME_WHEEL: @ 81C7E62 + loadsprite 10029 + monbg 3 + monbgprio_2A 1 + sprite gBattleAnimSpriteTemplate_83D9694, 3, 4, 0, 0, 56, 0 + panse_19 SE_W172, 192 + pause 2 + sprite gBattleAnimSpriteTemplate_83D9694, 3, 4, 0, 0, 56, 4 + panse_19 SE_W172, 192 + pause 2 + sprite gBattleAnimSpriteTemplate_83D9694, 3, 4, 0, 0, 56, 8 + panse_19 SE_W172, 192 + pause 2 + sprite gBattleAnimSpriteTemplate_83D9694, 3, 4, 0, 0, 56, 12 + panse_19 SE_W172, 192 + pause 2 + sprite gBattleAnimSpriteTemplate_83D9694, 3, 4, 0, 0, 56, 16 + panse_19 SE_W172, 192 + pause 2 + sprite gBattleAnimSpriteTemplate_83D9694, 3, 4, 0, 0, 56, 20 + panse_19 SE_W172, 192 + pause 2 + sprite gBattleAnimSpriteTemplate_83D9694, 3, 4, 0, 0, 56, 24 + panse_19 SE_W172, 192 + wait + sprite gBattleAnimSpriteTemplate_83C1FF8, 2, 5, 0, 24, 0, 0, 6 + pause 4 + createtask sub_80A7E7C, 2, 5, 1, 5, 0, 8, 1 + createtask sub_8079790, 3, 5, 1, 31, 12, 1, 1 + panse_19 SE_W172B, 63 + call _81D11A2 + pause 7 + sprite gBattleAnimSpriteTemplate_83C1FE0, 2, 3, 0, 0, 9 + wait + clearmonbg 3 + end + +Unknown_81C7F4C: @ 81C7F4C + sprite gBattleAnimSpriteTemplate_83D9694, 3, 3, 0, 0, 50 + pause 4 + ret + +Move_PIN_MISSILE: @ 81C7F5C + loadsprite 10161 + loadsprite 10135 + monbg 1 + monbgprio_28 1 + setalpha 12, 8 + panse_19 SE_W026, 192 + sprite gBattleAnimSpriteTemplate_83DABA4, 2, 6, 20, -8, -8, -8, 20, -32 + pause 15 + sprite gBattleAnimSpriteTemplate_83DABA4, 2, 6, 20, -8, 8, 8, 20, -40 + pause 4 + panse_19 SE_W030, 63 + sprite gBattleAnimSpriteTemplate_83DB4A8, 3, 4, -8, -8, 1, 2 + createtask sub_80A7FA0, 2, 5, 1, 3, 0, 2, 1 + pause 9 + sprite gBattleAnimSpriteTemplate_83DABA4, 2, 6, 20, -8, 0, 0, 20, -32 + pause 4 + panse_19 SE_W030, 63 + sprite gBattleAnimSpriteTemplate_83DB4A8, 3, 4, 8, 8, 1, 2 + createtask sub_80A7FA0, 2, 5, 1, 3, 0, 2, 1 + pause 14 + panse_19 SE_W030, 63 + sprite gBattleAnimSpriteTemplate_83DB4A8, 3, 4, 0, 0, 1, 2 + createtask sub_80A7FA0, 2, 5, 1, 3, 0, 2, 1 + wait + clearmonbg 1 + blendoff + end + +Move_ICICLE_SPEAR: @ 81C8021 + loadsprite 10262 + loadsprite 10135 + monbg 1 + monbgprio_28 1 + setalpha 12, 8 + panse_19 SE_W196, 192 + sprite gBattleAnimSpriteTemplate_83DABBC, 2, 6, 20, -8, -8, -8, 20, -32 + pause 15 + sprite gBattleAnimSpriteTemplate_83DABBC, 2, 6, 20, -8, 8, 8, 20, -40 + pause 4 + panse_19 SE_W030, 63 + sprite gBattleAnimSpriteTemplate_83DB4A8, 3, 4, -8, -8, 1, 2 + createtask sub_80A7FA0, 2, 5, 1, 3, 0, 2, 1 + pause 9 + sprite gBattleAnimSpriteTemplate_83DABBC, 2, 6, 20, -8, 0, 0, 20, -32 + pause 4 + panse_19 SE_W030, 63 + sprite gBattleAnimSpriteTemplate_83DB4A8, 3, 4, 8, 8, 1, 2 + createtask sub_80A7FA0, 2, 5, 1, 3, 0, 2, 1 + pause 14 + panse_19 SE_W030, 63 + sprite gBattleAnimSpriteTemplate_83DB4A8, 3, 4, 0, 0, 1, 2 + createtask sub_80A7FA0, 2, 5, 1, 3, 0, 2, 1 + wait + clearmonbg 1 + blendoff + end + +Move_TAKE_DOWN: @ 81C80E6 + loadsprite 10135 + monbg 3 + setalpha 12, 8 + panse_19 SE_W036, 192 + createtask sub_80A8920, 5, 7, 0, -24, 8, 23, 10, 40, 10 + pause 35 + sprite gBattleAnimSpriteTemplate_83DB3DC, 2, 7, 31, 3, 1, 0, 10, 0, 0 + sprite gBattleAnimSpriteTemplate_83DB4A8, 4, 4, -10, 0, 1, 0 + panse_19 SE_W025B, 63 + pause 1 + sprite gBattleAnimSpriteTemplate_83C1FF8, 2, 5, 1, -16, 0, 0, 4 + wait + createtask sub_80A8154, 2, 5, 1, 4, 0, 12, 1 + wait + pause 2 + sprite gBattleAnimSpriteTemplate_83C1FE0, 2, 3, 0, 0, 5 + pause 3 + sprite gBattleAnimSpriteTemplate_83C1FE0, 2, 3, 1, 0, 7 + wait + clearmonbg 3 + blendoff + end + +Move_DOUBLE_EDGE: @ 81C817A + loadsprite 10135 + panse_19 SE_W129, 192 + sprite gBattleAnimSpriteTemplate_83DB3DC, 2, 7, 2, 4, 2, 32767, 10, 0, 0 + wait + pause 10 + panse_19 SE_W207, 192 + panse_1D SE_W207, 192, 8 + createtask sub_80A8500, 2, 5, 0, 18, 6, 2, 4 + wait + sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 5, 1, 0, 16, 16, 32767 + sprite gBattleAnimSpriteTemplate_83C1FF8, 2, 5, 0, 20, 0, 0, 4 + pause 3 + wait + panse_19 SE_W025B, 63 + sprite gBattleAnimSpriteTemplate_83DB4A8, 132, 4, -10, 0, 1, 0 + sprite gBattleAnimSpriteTemplate_83C1FF8, 2, 5, 1, -32, 0, 0, 3 + wait + createtask sub_80A8E04, 2, 4, 8, -256, 0, 0 + createtask sub_80A8E04, 2, 4, 8, -256, 1, 0 + createtask sub_80A8154, 2, 5, 0, 4, 0, 12, 1 + createtask sub_80A8154, 2, 5, 1, 4, 0, 12, 1 + sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 5, 1, 2, 16, 0, 32767 + wait + createtask sub_80A8E04, 2, 4, 8, -256, 0, 1 + createtask sub_80A8E04, 2, 4, 8, -256, 1, 1 + wait + sprite gBattleAnimSpriteTemplate_83C1FE0, 2, 3, 0, 0, 5 + pause 3 + sprite gBattleAnimSpriteTemplate_83C1FE0, 2, 3, 1, 0, 7 + wait + end + +Move_POISON_STING: @ 81C828D + loadsprite 10161 + loadsprite 10135 + loadsprite 10150 + monbg 1 + monbgprio_28 1 + setalpha 12, 8 + panse_19 SE_W013B, 192 + sprite gBattleAnimSpriteTemplate_83DAB8C, 130, 5, 20, 0, -8, 0, 20 + wait + sprite gBattleAnimSpriteTemplate_83DB4A8, 3, 4, 0, 0, 1, 2 + createtask sub_80A7FA0, 2, 5, 1, 2, 0, 5, 1 + panse_19 SE_W030, 63 + wait + call Unknown_81D5F87 + wait + clearmonbg 1 + blendoff + end + +Move_TWINEEDLE: @ 81C82E2 + loadsprite 10161 + loadsprite 10135 + monbg 1 + monbgprio_28 1 + setalpha 12, 8 + panse_1C SE_W013B, 192, 6, 2 + sprite gBattleAnimSpriteTemplate_83DAB8C, 130, 5, 10, -4, 0, -4, 20 + sprite gBattleAnimSpriteTemplate_83DAB8C, 130, 5, 20, 12, 10, 12, 20 + pause 20 + createtask sub_80A7FA0, 2, 5, 1, 2, 0, 5, 1 + sprite gBattleAnimSpriteTemplate_83DB4C0, 3, 4, 0, -4, 1, 3 + panse_1C SE_W030, 63, 5, 2 + pause 1 + sprite gBattleAnimSpriteTemplate_83DB4C0, 3, 4, 10, 12, 1, 3 + wait + clearmonbg 1 + blendoff + end + +Move_FIRE_BLAST: @ 81C8355 + loadsprite 10029 + createtask_1F sub_812AF30, 2, 144, 145 + call _81C83E9 + call _81C83E9 + call _81C83E9 + pause 24 + createtask sub_80E2A38, 10, 5, 1, 3, 0, 8, 0 + wait + pause 19 + createtask sub_80A7E7C, 2, 5, 1, 5, 0, 20, 1 + call _81C842D + pause 3 + call _81C842D + pause 3 + call _81C842D + pause 3 + call _81C842D + pause 3 + call _81C842D + pause 3 + call _81C842D + pause 3 + call _81C842D + pause 3 + call _81C842D + pause 3 + call _81C842D + wait + createtask sub_80E2A38, 10, 5, 1, 2, 8, 0, 0 + wait + end +_81C83E9: + sprite gBattleAnimSpriteTemplate_83D962C, 130, 3, 0, 0, 0 + sprite gBattleAnimSpriteTemplate_83D962C, 130, 3, 0, 0, 51 + sprite gBattleAnimSpriteTemplate_83D962C, 130, 3, 0, 0, 102 + sprite gBattleAnimSpriteTemplate_83D962C, 130, 3, 0, 0, 153 + sprite gBattleAnimSpriteTemplate_83D962C, 130, 3, 0, 0, 204 + pause 5 + ret +_81C842D: + sprite gBattleAnimSpriteTemplate_83D967C, 130, 5, 0, 0, 10, 0, -2 + sprite gBattleAnimSpriteTemplate_83D967C, 130, 5, 0, 0, 13, -2, 0 + sprite gBattleAnimSpriteTemplate_83D967C, 130, 5, 0, 0, 13, 2, 0 + sprite gBattleAnimSpriteTemplate_83D967C, 130, 5, 0, 0, 15, -2, 2 + sprite gBattleAnimSpriteTemplate_83D967C, 130, 5, 0, 0, 15, 2, 2 + ret + +Move_LEECH_SEED: @ 81C8483 + loadsprite 10006 + panse_19 SE_W077, 192 + sprite gBattleAnimSpriteTemplate_83D63C8, 130, 6, 15, 0, 0, 24, 35, -32 + pause 8 + panse_19 SE_W077, 192 + sprite gBattleAnimSpriteTemplate_83D63C8, 130, 6, 15, 0, -16, 24, 35, -40 + pause 8 + panse_19 SE_W077, 192 + sprite gBattleAnimSpriteTemplate_83D63C8, 130, 6, 15, 0, 16, 24, 35, -37 + pause 12 + panse_1C SE_W039, 63, 10, 8 + wait + end + +Move_EMBER: @ 81C84D9 + loadsprite 10029 + panse_1C SE_W052, 192, 5, 2 + sprite gBattleAnimSpriteTemplate_83D95E4, 130, 6, 20, 0, -16, 24, 20, 1 + pause 4 + sprite gBattleAnimSpriteTemplate_83D95E4, 130, 6, 20, 0, 0, 24, 20, 1 + pause 4 + sprite gBattleAnimSpriteTemplate_83D95E4, 130, 6, 20, 0, 16, 24, 20, 1 + pause 16 + panse_19 SE_W172, 63 + call _81C8535 + call _81C8535 + call _81C8535 + end +_81C8535: + sprite gBattleAnimSpriteTemplate_83D95FC, 130, 7, -24, 24, 24, 24, 20, 1, 1 + pause 4 + ret + +Move_MEGA_PUNCH: @ 81C854D + loadsprite 10135 + loadsprite 10143 + monbg 1 + pause 2 + sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 5, 1, 0, 0, 16, 0 + setalpha 12, 8 + panse_19 SE_W025, 63 + sprite gBattleAnimSpriteTemplate_83DA058, 3, 4, 0, 0, 0, 50 + createtask sub_80E2A38, 10, 5, 4, 2, 0, 7, 32767 + pause 50 + call _81C85E9 + sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 4, 0, 0, 1, 0 + createtask sub_80A7FA0, 2, 5, 1, 4, 0, 22, 1 + createtask sub_80E2A38, 10, 5, 4, 2, 0, 0, 32767 + sprite gBattleAnimSpriteTemplate_83DB3DC, 2, 7, 31, 3, 1, 0, 8, 0, 0 + panse_19 SE_W233B, 63 + wait + clearmonbg 1 + blendoff + pause 2 + restorebg + waitbgfadein + end +_81C85E9: + pause 2 + createtask sub_80E4200, 2 + jumpvareq 7, 1, _81C8620 + createtask sub_812C924, 2 + jumpvareq 7, 0, _81C8612 + jumpvareq 7, 1, _81C8619 +_81C8611: + ret +_81C8612: + changebg 4 + jump _81C8611 +_81C8619: + changebg 5 + jump _81C8611 +_81C8620: + changebg 6 + jump _81C8611 + +Move_MEGA_KICK: @ 81C8627 + loadsprite 10135 + loadsprite 10143 + monbg 1 + pause 2 + sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 5, 1, 0, 0, 16, 0 + setalpha 12, 8 + panse_19 SE_W025, 63 + sprite gBattleAnimSpriteTemplate_83DA058, 3, 4, 0, 0, 1, 50 + createtask sub_80E2A38, 10, 5, 4, 2, 0, 7, 32767 + pause 50 + panse_19 SE_W025B, 63 + call _81C85E9 + sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 4, 0, 0, 1, 0 + createtask sub_80A7FA0, 2, 5, 1, 4, 0, 22, 1 + createtask sub_80E2A38, 10, 5, 4, 2, 0, 0, 32767 + sprite gBattleAnimSpriteTemplate_83DB3DC, 2, 7, 31, 3, 1, 0, 8, 0, 0 + wait + clearmonbg 1 + blendoff + pause 2 + restorebg + waitbgfadein + end + +Move_COMET_PUNCH: @ 81C86C3 + loadsprite 10135 + loadsprite 10143 + monbg 1 + setalpha 12, 8 + ifelse _81C86F1, _81C8716 +_81C86D7: + createtask sub_80A7E7C, 2, 5, 1, 3, 0, 6, 1 + panse_19 SE_W004, 63 + wait + clearmonbg 1 + blendoff + end +_81C86F1: + sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 4, -8, -8, 1, 2 + sprite gBattleAnimSpriteTemplate_83D9FA8, 3, 5, -8, 0, 8, 1, 0 + jump _81C86D7 +_81C8716: + sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 4, 8, -8, 1, 2 + sprite gBattleAnimSpriteTemplate_83D9FA8, 3, 5, 8, 0, 8, 1, 0 + jump _81C86D7 + +Move_SONIC_BOOM: @ 81C873B + loadsprite 10003 + loadsprite 10135 + monbg 3 + monbgprio_28 1 + setalpha 12, 8 + call _81C8772 + call _81C8772 + call _81C8772 + createtask sub_80A7E7C, 2, 5, 1, 3, 0, 10, 1 + call _81C878A + wait + clearmonbg 3 + blendoff + end +_81C8772: + panse_19 SE_W013B, 192 + sprite gBattleAnimSpriteTemplate_83D74A4, 130, 5, 16, 0, 0, 0, 15 + pause 4 + ret +_81C878A: + sprite gBattleAnimSpriteTemplate_83DB4A8, 131, 4, 0, 0, 1, 2 + pause 4 + ret + +Move_THUNDER_SHOCK: @ 81C879C + loadsprite 10001 + loadsprite 10011 + createtask sub_80E2A38, 10, 5, 1, 0, 0, 6, 0 + wait + pause 10 + createtask sub_80D681C, 5, 3, 0, -44, 0 + panse_19 SE_W085, 63 + pause 9 + createtask sub_80E2A38, 10, 5, 4, 0, 0, 13, 0 + wait + createtask sub_80E2A38, 10, 5, 4, 0, 13, 0, 0 + wait + pause 20 + call Unknown_81D6100 + wait + pause 20 + createtask sub_80E2A38, 10, 5, 1, 0, 6, 0, 0 + wait + end + +Move_THUNDERBOLT: @ 81C880A + loadsprite 10001 + loadsprite 10282 + loadsprite 10011 + createtask sub_80E2A38, 10, 5, 1, 0, 0, 6, 0 + wait + pause 10 + createtask sub_80D681C, 5, 3, 24, -52, 0 + panse_19 SE_W085, 63 + pause 7 + createtask sub_80D681C, 5, 3, -24, -52, 0 + panse_19 SE_W085, 63 + pause 7 + createtask sub_80D681C, 5, 3, 0, -60, 1 + panse_19 SE_W085, 63 + pause 9 + createtask sub_80E2A38, 10, 5, 4, 0, 0, 13, 0 + wait + createtask sub_80E2A38, 10, 5, 4, 0, 13, 0, 0 + wait + pause 20 + sprite gBattleAnimSpriteTemplate_83D98F0, 131, 4, 44, 0, 0, 3 + sprite gBattleAnimSpriteTemplate_83D9908, 132, 8, 0, 0, 32, 44, 0, 40, 0, -32765 + sprite gBattleAnimSpriteTemplate_83D9908, 132, 8, 0, 0, 32, 44, 64, 40, 1, -32765 + sprite gBattleAnimSpriteTemplate_83D9908, 132, 8, 0, 0, 32, 44, 128, 40, 0, -32765 + sprite gBattleAnimSpriteTemplate_83D9908, 132, 8, 0, 0, 32, 44, 192, 40, 2, -32765 + sprite gBattleAnimSpriteTemplate_83D9908, 132, 8, 0, 0, 16, 44, 32, 40, 0, -32765 + sprite gBattleAnimSpriteTemplate_83D9908, 132, 8, 0, 0, 16, 44, 96, 40, 1, -32765 + sprite gBattleAnimSpriteTemplate_83D9908, 132, 8, 0, 0, 16, 44, 160, 40, 0, -32765 + sprite gBattleAnimSpriteTemplate_83D9908, 132, 8, 0, 0, 16, 44, 224, 40, 2, -32765 + panse_19 SE_W063, 63 + pause 0 + createtask sub_80E2A38, 10, 5, 1, 0, 2, 2, 0 + pause 6 + createtask sub_80E2A38, 10, 5, 1, 0, 6, 6, 0 + pause 6 + createtask sub_80E2A38, 10, 5, 1, 0, 2, 2, 0 + pause 6 + createtask sub_80E2A38, 10, 5, 1, 0, 6, 6, 0 + wait + pause 20 + panse_1D SE_W085B, 63, 19 + call Unknown_81D6100 + wait + pause 20 + createtask sub_80E2A38, 10, 5, 1, 0, 6, 0, 0 + wait + end + +Move_THUNDER_WAVE: @ 81C89C0 + loadsprite 10001 + loadsprite 10011 + loadsprite 10173 + createtask sub_80E2A38, 10, 5, 1, 0, 0, 6, 0 + wait + pause 10 + createtask sub_80D681C, 5, 3, 0, -48, 0 + panse_19 SE_W086, 63 + pause 20 + panse_1C SE_W085B, 63, 10, 4 + sprite gBattleAnimSpriteTemplate_83D9950, 130, 2, -16, -16 + pause 4 + sprite gBattleAnimSpriteTemplate_83D9950, 130, 2, -16, 0 + pause 4 + sprite gBattleAnimSpriteTemplate_83D9950, 130, 2, -16, 16 + wait + createtask sub_80E2A38, 10, 5, 1, 0, 6, 0, 0 + wait + end + +Move_BEAT_UP: @ 81C8A2F + loadsprite 10135 + loadsprite 10143 + monbg 1 + setalpha 12, 8 + ifelse _81C8A48, _81C8AB9 +_81C8A43: + wait + clearmonbg 1 + blendoff + end +_81C8A48: + sprite gBattleAnimSpriteTemplate_83DB4A8, 130, 4, -20, -20, 1, 2 + sprite gBattleAnimSpriteTemplate_83D9FA8, 131, 5, -20, -12, 8, 1, 0 + createtask sub_80A7E7C, 2, 5, 1, 3, 0, 6, 1 + panse_19 SE_W233B, 63 + pause 8 + sprite gBattleAnimSpriteTemplate_83DB4A8, 130, 4, 8, 0, 1, 2 + sprite gBattleAnimSpriteTemplate_83D9FA8, 131, 5, 8, 8, 8, 1, 0 + createtask sub_80A7E7C, 2, 5, 1, 3, 0, 6, 1 + panse_19 SE_W233B, 63 + jump _81C8A43 +_81C8AB9: + sprite gBattleAnimSpriteTemplate_83DB4A8, 130, 4, 12, -20, 1, 2 + sprite gBattleAnimSpriteTemplate_83D9FA8, 131, 5, 12, -12, 8, 1, 0 + createtask sub_80A7E7C, 2, 5, 1, 3, 0, 6, 1 + panse_19 SE_W233B, 63 + pause 8 + sprite gBattleAnimSpriteTemplate_83DB4A8, 130, 4, -12, 0, 1, 2 + sprite gBattleAnimSpriteTemplate_83D9FA8, 131, 5, -12, 8, 8, 1, 0 + createtask sub_80A7E7C, 2, 5, 1, 3, 0, 6, 1 + panse_19 SE_W233B, 63 + jump _81C8A43 + +Move_STOMP: @ 81C8B2A + loadsprite 10143 + loadsprite 10135 + monbg 1 + setalpha 12, 8 + panse_19 SE_W104, 63 + sprite gBattleAnimSpriteTemplate_83DA070, 3, 3, 0, -32, 15 + pause 19 + sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 4, 0, -8, 1, 1 + createtask sub_80A7E7C, 2, 5, 1, 0, 4, 9, 1 + panse_19 SE_W025B, 63 + wait + clearmonbg 1 + blendoff + end + +Move_TAIL_WHIP: @ 81C8B71 + panse_1C SE_W039, 192, 24, 3 + createtask sub_80A8500, 2, 5, 0, 12, 4, 2, 3 + wait + end + +Move_CUT: @ 81C8B8A + loadsprite 10138 + monbg 1 + setalpha 12, 8 + panse_19 SE_W015, 63 + sprite gBattleAnimSpriteTemplate_83D6B28, 2, 3, 40, -32, 0 + pause 5 + createtask sub_80A7E7C, 2, 5, 1, 0, 3, 10, 1 + wait + clearmonbg 1 + blendoff + wait + end + +Move_HIDDEN_POWER: @ 81C8BBC + loadsprite 10217 + panse_19 SE_W036, 192 + createtask sub_80A8D34, 5, 5, -7, -7, 11, 0, 0 + wait + pause 30 + createtask sub_8079790, 5, 5, 0, 20479, 12, 5, 1 + pause 4 + createtask sub_80A8D34, 5, 5, -7, -7, 11, 0, 0 + panse_19 SE_W179, 192 + sprite gBattleAnimSpriteTemplate_83D7B14, 2, 2, 26, 0 + sprite gBattleAnimSpriteTemplate_83D7B14, 2, 2, 26, 42 + sprite gBattleAnimSpriteTemplate_83D7B14, 2, 2, 26, 84 + sprite gBattleAnimSpriteTemplate_83D7B14, 2, 2, 26, 126 + sprite gBattleAnimSpriteTemplate_83D7B14, 2, 2, 26, 168 + sprite gBattleAnimSpriteTemplate_83D7B14, 2, 2, 26, 210 + pause 52 + setvar 7, -1 + panse_19 SE_W115, 192 + createtask sub_80A8D34, 5, 5, -7, -7, 11, 0, 0 + sprite gBattleAnimSpriteTemplate_83D7B2C, 130, 1, 0 + sprite gBattleAnimSpriteTemplate_83D7B2C, 130, 1, 32 + sprite gBattleAnimSpriteTemplate_83D7B2C, 130, 1, 64 + sprite gBattleAnimSpriteTemplate_83D7B2C, 130, 1, 96 + sprite gBattleAnimSpriteTemplate_83D7B2C, 130, 1, 128 + sprite gBattleAnimSpriteTemplate_83D7B2C, 130, 1, 160 + sprite gBattleAnimSpriteTemplate_83D7B2C, 130, 1, 192 + sprite gBattleAnimSpriteTemplate_83D7B2C, 130, 1, 224 + end + +Move_REVERSAL: @ 81C8CA5 + loadsprite 10236 + loadsprite 10143 + loadsprite 10135 + panse_19 SE_W197, 192 + sprite gBattleAnimSpriteTemplate_83DB3DC, 2, 7, 31, 3, 3, 32767, 8, 0, 0 + wait + pause 30 + createtask sub_80E1F8C, 2, 6, 31, 3, 2, 0, 10, 32767 + pause 10 + panse_19 SE_W179, 192 + sprite gBattleAnimSpriteTemplate_8402738, 2, 2, 26, 0 + sprite gBattleAnimSpriteTemplate_8402738, 2, 2, 26, 42 + sprite gBattleAnimSpriteTemplate_8402738, 2, 2, 26, 84 + sprite gBattleAnimSpriteTemplate_8402738, 2, 2, 26, 126 + sprite gBattleAnimSpriteTemplate_8402738, 2, 2, 26, 168 + sprite gBattleAnimSpriteTemplate_8402738, 2, 2, 26, 210 + wait + pause 20 + sprite gBattleAnimSpriteTemplate_83C1FB0, 2, 2, 6, 4 + pause 8 + panse_19 SE_W233B, 63 + sprite gBattleAnimSpriteTemplate_83DB3DC, 2, 7, 31, 3, 1, 32767, 8, 0, 0 + sprite gBattleAnimSpriteTemplate_83D9FA8, 132, 5, 0, 0, 10, 1, 0 + sprite gBattleAnimSpriteTemplate_83DB4A8, 131, 4, 0, 0, 1, 1 + createtask sub_80A9058, 5, 5, 0, 1, 8, 1, 0 + end + +Move_PURSUIT: @ 81C8D80 + loadsprite 10135 + monbg 1 + fadetobg 1 + waitbgfadein + pause 0 + setalpha 12, 8 + ifelse _81C8D9F, _81C8DC8 +_81C8D96: + wait + clearmonbg 1 + blendoff + pause 0 + restorebg + waitbgfadein + end +_81C8D9F: + panse_19 SE_W004, 63 + sprite gBattleAnimSpriteTemplate_83DB4A8, 3, 4, 0, 0, 1, 2 + createtask sub_80A9058, 5, 5, 0, 1, 6, 1, 0 + jump _81C8D96 +_81C8DC8: + panse_19 SE_W004, 63 + sprite gBattleAnimSpriteTemplate_83DB4A8, 3, 4, 0, 0, 1, 1 + createtask sub_80A9058, 5, 5, 0, 1, 6, 1, 0 + jump _81C8D96 + +Move_SPIKE_CANNON: @ 81C8DF1 + loadsprite 10161 + loadsprite 10135 + monbg 1 + monbgprio_28 1 + setalpha 12, 8 + createtask sub_80A8920, 5, 7, 0, -4, 0, 4, 6, 8, 4 + wait + panse_1C SE_W013B, 192, 5, 3 + sprite gBattleAnimSpriteTemplate_83C1FE0, 2, 3, 0, 0, 5 + sprite gBattleAnimSpriteTemplate_83DAB8C, 2, 5, 10, -8, -8, -8, 20 + sprite gBattleAnimSpriteTemplate_83DAB8C, 2, 5, 18, 0, 0, 0, 20 + sprite gBattleAnimSpriteTemplate_83DAB8C, 2, 5, 26, 8, 8, 8, 20 + wait + sprite gBattleAnimSpriteTemplate_83DB4C0, 3, 4, -8, -8, 1, 2 + sprite gBattleAnimSpriteTemplate_83DB4C0, 3, 4, 0, 0, 1, 2 + sprite gBattleAnimSpriteTemplate_83DB4C0, 3, 4, 8, 8, 1, 2 + createtask sub_80A7FA0, 2, 5, 1, 3, 0, 7, 1 + panse_1C SE_W030, 63, 5, 3 + wait + clearmonbg 1 + blendoff + end + +Move_SWORDS_DANCE: @ 81C8EA4 + loadsprite 10005 + monbg 0 + setalpha 12, 8 + panse_19 SE_W014, 192 + createtask sub_80A8500, 2, 5, 0, 16, 6, 1, 4 + sprite gBattleAnimSpriteTemplate_83D748C, 2, 2, 0, 0 + pause 22 + createtask sub_80E21A8, 2, 7, 10005, 2, 2, 32754, 16, 0, 0 + wait + clearmonbg 0 + blendoff + pause 1 + end + +Move_PSYCH_UP: @ 81C8EEA + loadsprite 10196 + monbg 2 + createtask sub_80E1F8C, 2, 6, 25, 2, 6, 1, 11, 0 + setalpha 12, 8 + panse_1C SE_W060B, 192, 5, 10 + sprite gBattleAnimSpriteTemplate_83DA690, 2, 4, 0, 0, 0, 0 + createtask sub_80A8B88, 5, 5, 0, 5, 2560, 8, 0 + pause 127 + pause 4 + panse_19 SE_W060, 192 + createtask sub_80A8D34, 5, 5, -5, -5, 10, 0, 1 + createtask sub_80E2A38, 9, 5, 2, 2, 10, 0, 1023 + pause 30 + clearmonbg 2 + blendoff + wait + end + +Move_DIZZY_PUNCH: @ 81C8F5C + loadsprite 10073 + loadsprite 10143 + loadsprite 10135 + monbg 1 + setalpha 12, 8 + call _81C9077 + sprite gBattleAnimSpriteTemplate_83D9FA8, 133, 5, 16, 8, 20, 1, 0 + sprite gBattleAnimSpriteTemplate_83DB4A8, 132, 4, 16, 0, 1, 1 + panse_19 SE_W004, 63 + sprite gBattleAnimSpriteTemplate_83DA088, 131, 4, 16, 8, 160, -32 + sprite gBattleAnimSpriteTemplate_83DA088, 131, 4, 16, 8, -256, -40 + sprite gBattleAnimSpriteTemplate_83DA088, 131, 4, 16, 8, 128, -16 + sprite gBattleAnimSpriteTemplate_83DA088, 131, 4, 16, 8, 416, -38 + sprite gBattleAnimSpriteTemplate_83DA088, 131, 4, 16, 8, -128, -22 + sprite gBattleAnimSpriteTemplate_83DA088, 131, 4, 16, 8, -384, -31 + pause 10 + call _81C9077 + sprite gBattleAnimSpriteTemplate_83D9FA8, 133, 5, -16, -8, 20, 1, 0 + sprite gBattleAnimSpriteTemplate_83DB4A8, 132, 4, -16, -16, 1, 1 + panse_19 SE_W233B, 63 + sprite gBattleAnimSpriteTemplate_83DA088, 131, 4, -16, -8, 160, -32 + sprite gBattleAnimSpriteTemplate_83DA088, 131, 4, -16, -8, -256, -40 + sprite gBattleAnimSpriteTemplate_83DA088, 131, 4, -16, -8, 128, -16 + sprite gBattleAnimSpriteTemplate_83DA088, 131, 4, -16, -8, 416, -38 + sprite gBattleAnimSpriteTemplate_83DA088, 131, 4, -16, -8, -128, -22 + sprite gBattleAnimSpriteTemplate_83DA088, 131, 4, -16, -8, -384, -31 + wait + clearmonbg 1 + blendoff + end +_81C9077: + sprite gBattleAnimSpriteTemplate_83C1FB0, 2, 2, 6, 4 + pause 6 + createtask sub_80A7FA0, 2, 5, 1, 3, 0, 7, 1 + ret + +Move_FIRE_SPIN: @ 81C9096 + loadsprite 10029 + panse_19 SE_W221B, 63 + createtask sub_80A7E7C, 5, 5, 1, 0, 2, 47, 1 + call _81C90BF + call _81C90BF + call _81C90BF + wait + end +_81C90BF: + sprite gBattleAnimSpriteTemplate_83DACD0, 130, 7, 0, 28, 528, 30, 13, 50, 1 + pause 2 + sprite gBattleAnimSpriteTemplate_83DACD0, 130, 7, 0, 32, 480, 20, 16, -46, 1 + pause 2 + sprite gBattleAnimSpriteTemplate_83DACD0, 130, 7, 0, 33, 576, 20, 8, 42, 1 + pause 2 + sprite gBattleAnimSpriteTemplate_83DACD0, 130, 7, 0, 31, 400, 25, 11, -42, 1 + pause 2 + sprite gBattleAnimSpriteTemplate_83DACD0, 130, 7, 0, 28, 512, 25, 16, 46, 1 + pause 2 + sprite gBattleAnimSpriteTemplate_83DACD0, 130, 7, 0, 33, 464, 30, 15, -50, 1 + pause 2 + ret + +Move_FURY_CUTTER: @ 81C914A + loadsprite 10138 + monbg 1 + setalpha 12, 8 + panse_19 SE_W013, 63 + createtask sub_80D30AC, 2 + jumpvareq 7, 0, _81C91A7 + jump _81C91B9 +_81C916A: + createtask update_fury_cutter_counter_copy, 2 + jumpvareq 7, 1, _81C918E + jumpvareq 7, 2, _81C91CB + jumpvareq 7, 3, _81C91E5 + jump _81C91FF +_81C918E: + pause 5 + createtask sub_80A7E7C, 2, 5, 1, 0, 3, 10, 1 + wait + clearmonbg 1 + blendoff + wait + end +_81C91A7: + sprite gBattleAnimSpriteTemplate_83D6B28, 2, 3, 40, -32, 0 + jump _81C916A +_81C91B9: + sprite gBattleAnimSpriteTemplate_83D6B28, 2, 3, 40, -32, 1 + jump _81C916A +_81C91CB: + sprite gBattleAnimSpriteTemplate_83DB3DC, 2, 7, 31, 3, 1, 10505, 4, 0, 0 + jump _81C918E +_81C91E5: + sprite gBattleAnimSpriteTemplate_83DB3DC, 2, 7, 31, 3, 3, 10505, 4, 0, 0 + jump _81C918E +_81C91FF: + sprite gBattleAnimSpriteTemplate_83DB3DC, 2, 7, 31, 3, 3, 10505, 4, 0, 0 + jump _81C918E + +Move_SELF_DESTRUCT: @ 81C9219 + loadsprite 10198 + createtask sub_80E2A38, 10, 5, 2, 1, 0, 9, 31 + createtask sub_80A7FA0, 5, 5, 4, 6, 0, 38, 1 + createtask sub_80A7FA0, 5, 5, 5, 6, 0, 38, 1 + createtask sub_80A7FA0, 5, 5, 6, 6, 0, 38, 1 + createtask sub_80A7FA0, 5, 5, 7, 6, 0, 38, 1 + createtask sub_80A7FA0, 5, 5, 8, 6, 0, 38, 1 + call _81C929F + call _81C929F + wait + createtask sub_80E2A38, 10, 5, 2, 1, 9, 0, 31 + end +_81C929F: + panse_19 SE_W120, 192 + sprite gBattleAnimSpriteTemplate_83D7828, 3, 4, 0, 0, 0, 1 + pause 6 + panse_19 SE_W120, 192 + sprite gBattleAnimSpriteTemplate_83D7828, 3, 4, 24, -24, 0, 1 + pause 6 + panse_19 SE_W120, 192 + sprite gBattleAnimSpriteTemplate_83D7828, 3, 4, -16, 16, 0, 1 + pause 6 + panse_19 SE_W120, 192 + sprite gBattleAnimSpriteTemplate_83D7828, 3, 4, -24, -12, 0, 1 + pause 6 + panse_19 SE_W120, 192 + sprite gBattleAnimSpriteTemplate_83D7828, 3, 4, 16, 16, 0, 1 + pause 6 + ret + +Move_SLAM: @ 81C9309 + loadsprite 10056 + loadsprite 10135 + monbg 1 + setalpha 12, 8 + panse_19 SE_W004, 192 + sprite gBattleAnimSpriteTemplate_83C1FF8, 2, 5, 0, 20, 3, 0, 4 + pause 1 + sprite gBattleAnimSpriteTemplate_83D69DC, 2, 2, 0, 0 + pause 3 + panse_19 SE_W025B, 63 + sprite gBattleAnimSpriteTemplate_83DB4A8, 3, 4, 0, 0, 1, 1 + sprite gBattleAnimSpriteTemplate_83C1FF8, 2, 5, 1, -12, 10, 0, 3 + sprite gBattleAnimSpriteTemplate_83C1FE0, 2, 3, 0, 0, 5 + pause 3 + createtask sub_80A8154, 2, 5, 1, 0, 3, 6, 1 + wait + pause 5 + sprite gBattleAnimSpriteTemplate_83C1FE0, 2, 3, 1, 0, 6 + wait + clearmonbg 1 + blendoff + end + +Move_VINE_WHIP: @ 81C9391 + loadsprite 10287 + panse_19 SE_W026, 192 + sprite gBattleAnimSpriteTemplate_83C1FB0, 2, 2, 4, 6 + pause 6 + panse_19 SE_W010, 63 + sprite gBattleAnimSpriteTemplate_83D69F4, 130, 2, 0, 0 + pause 6 + createtask sub_80A7FA0, 2, 5, 1, 2, 0, 6, 1 + end + +Move_DRILL_PECK: @ 81C93C8 + loadsprite 10135 + loadsprite 10162 + sprite gBattleAnimSpriteTemplate_83D6DE4, 2, 1, 0 + panse_19 SE_W029, 192 + wait + pause 2 + sprite gBattleAnimSpriteTemplate_83D6DE4, 2, 1, 1 + pause 2 + panse_1C SE_W030, 63, 4, 8 + createtask sub_80DB0E8, 5 + createtask sub_80A7FA0, 2, 5, 1, 4, 0, 18, 1 + wait + sprite gBattleAnimSpriteTemplate_83D6DE4, 2, 1, 2 + wait + sprite gBattleAnimSpriteTemplate_83C1FE0, 2, 3, 0, 0, 6 + wait + end + +Move_WATERFALL: @ 81C9421 + loadsprite 10148 + loadsprite 10155 + loadsprite 10141 + monbg 3 + setalpha 12, 8 + createtask sub_80A7E7C, 5, 5, 0, 0, 2, 23, 1 + pause 5 + panse_19 SE_W152, 192 + sprite gBattleAnimSpriteTemplate_83D9348, 2, 4, 10, 10, 25, 0 + pause 4 + panse_19 SE_W152, 192 + sprite gBattleAnimSpriteTemplate_83D9348, 2, 4, -15, 0, 25, 0 + pause 4 + panse_19 SE_W152, 192 + sprite gBattleAnimSpriteTemplate_83D9348, 2, 4, 20, 10, 25, 0 + pause 4 + panse_19 SE_W152, 192 + sprite gBattleAnimSpriteTemplate_83D9348, 2, 4, 0, -10, 25, 0 + pause 4 + panse_19 SE_W152, 192 + sprite gBattleAnimSpriteTemplate_83D9348, 2, 4, -10, 15, 25, 0 + pause 4 + panse_19 SE_W152, 192 + sprite gBattleAnimSpriteTemplate_83D9348, 2, 4, 25, 20, 25, 0 + pause 4 + panse_19 SE_W152, 192 + sprite gBattleAnimSpriteTemplate_83D9348, 2, 4, -20, 20, 25, 0 + pause 4 + panse_19 SE_W152, 192 + sprite gBattleAnimSpriteTemplate_83D9348, 2, 4, 12, 0, 25, 0 + wait + pause 10 + sprite gBattleAnimSpriteTemplate_83C1FB0, 2, 2, 6, 5 + pause 6 + call _81C9502 + wait + clearmonbg 3 + blendoff + end +_81C9502: + panse_19 SE_W127, 63 + createtask sub_80A7FA0, 5, 5, 1, 4, 0, 17, 1 + sprite gBattleAnimSpriteTemplate_83DB4D8, 3, 4, 0, 20, 1, 1 + sprite gBattleAnimSpriteTemplate_83D9360, 4, 2, 0, 20 + sprite gBattleAnimSpriteTemplate_83D9360, 4, 2, 0, 20 + pause 2 + sprite gBattleAnimSpriteTemplate_83DB4D8, 3, 4, 0, 15, 1, 1 + sprite gBattleAnimSpriteTemplate_83D9360, 4, 2, 0, 15 + sprite gBattleAnimSpriteTemplate_83D9360, 4, 2, 0, 15 + pause 2 + sprite gBattleAnimSpriteTemplate_83DB4D8, 3, 4, 0, 10, 1, 1 + sprite gBattleAnimSpriteTemplate_83D9360, 4, 2, 0, 10 + sprite gBattleAnimSpriteTemplate_83D9360, 4, 2, 0, 10 + pause 2 + sprite gBattleAnimSpriteTemplate_83DB4D8, 3, 4, 0, 5, 1, 1 + sprite gBattleAnimSpriteTemplate_83D9360, 4, 2, 0, 5 + sprite gBattleAnimSpriteTemplate_83D9360, 4, 2, 0, 5 + pause 2 + sprite gBattleAnimSpriteTemplate_83DB4D8, 3, 4, 0, 0, 1, 1 + sprite gBattleAnimSpriteTemplate_83D9360, 4, 2, 0, 0 + sprite gBattleAnimSpriteTemplate_83D9360, 4, 2, 0, 0 + pause 2 + sprite gBattleAnimSpriteTemplate_83DB4D8, 3, 4, 0, -5, 1, 1 + sprite gBattleAnimSpriteTemplate_83D9360, 4, 2, 0, -5 + sprite gBattleAnimSpriteTemplate_83D9360, 4, 2, 0, -5 + pause 2 + sprite gBattleAnimSpriteTemplate_83DB4D8, 3, 4, 0, -10, 1, 1 + sprite gBattleAnimSpriteTemplate_83D9360, 4, 2, 0, -10 + sprite gBattleAnimSpriteTemplate_83D9360, 4, 2, 0, -10 + pause 2 + sprite gBattleAnimSpriteTemplate_83DB4D8, 3, 4, 0, -15, 1, 1 + sprite gBattleAnimSpriteTemplate_83D9360, 4, 2, 0, -15 + sprite gBattleAnimSpriteTemplate_83D9360, 4, 2, 0, -15 + pause 2 + sprite gBattleAnimSpriteTemplate_83DB4D8, 3, 4, 0, -20, 1, 1 + sprite gBattleAnimSpriteTemplate_83D9360, 4, 2, 0, -20 + sprite gBattleAnimSpriteTemplate_83D9360, 4, 2, 0, -20 + ret + +Move_EXPLOSION: @ 81C9675 + loadsprite 10198 + sprite gBattleAnimSpriteTemplate_83DB3DC, 2, 7, 1, 8, 9, 8474, 8, 0, 8 + createtask sub_80A7FA0, 5, 5, 4, 8, 0, 40, 1 + createtask sub_80A7FA0, 5, 5, 5, 8, 0, 40, 1 + createtask sub_80A7FA0, 5, 5, 6, 8, 0, 40, 1 + createtask sub_80A7FA0, 5, 5, 7, 8, 0, 40, 1 + createtask sub_80A7FA0, 5, 5, 8, 8, 0, 40, 1 + call _81C9712 + call _81C9712 + wait + createtask sub_80E2A38, 10, 5, 1, 1, 16, 16, 32767 + pause 50 + createtask sub_80E2A38, 10, 5, 1, 3, 16, 0, 32767 + end +_81C9712: + panse_19 SE_W153, 192 + sprite gBattleAnimSpriteTemplate_83D7828, 3, 4, 0, 0, 0, 1 + pause 6 + panse_19 SE_W153, 192 + sprite gBattleAnimSpriteTemplate_83D7828, 3, 4, 24, -24, 0, 1 + pause 6 + panse_19 SE_W153, 192 + sprite gBattleAnimSpriteTemplate_83D7828, 3, 4, -16, 16, 0, 1 + pause 6 + panse_19 SE_W153, 192 + sprite gBattleAnimSpriteTemplate_83D7828, 3, 4, -24, -12, 0, 1 + pause 6 + panse_19 SE_W153, 192 + sprite gBattleAnimSpriteTemplate_83D7828, 3, 4, 16, 16, 0, 1 + pause 6 + ret + +Move_DEFENSE_CURL: @ 81C977C + loadsprite 10234 + panse_1C SE_W161, 192, 18, 3 + createtask sub_80E0E24, 5, 2, 0, 0 + createtask sub_812D350, 5 + wait + sprite gBattleAnimSpriteTemplate_8402498, 2, 4, 0, 6, 0, 1 + wait + createtask sub_80E0E24, 5, 2, 0, 1 + wait + end + +Move_PROTECT: @ 81C97B5 + loadsprite 10280 + monbg 2 + monbgprio_28 0 + panse_1D SE_W115, 192, 16 + sprite gBattleAnimSpriteTemplate_83D6BE8, 2, 3, 24, 0, 90 + wait + clearmonbg 2 + end + +Move_DETECT: @ 81C97D2 + loadsprite 10071 + sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 5, 1, 2, 0, 9, 0 + wait + createtask sub_80E2A38, 10, 5, 2, 1, 0, 9, 32767 + pause 18 + panse_19 SE_W197, 192 + sprite gBattleAnimSpriteTemplate_83930F4, 13, 2, 20, -20 + wait + pause 10 + sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 5, 1, 2, 9, 0, 0 + createtask sub_80E2A38, 10, 5, 2, 2, 9, 0, 32767 + wait + end + +Move_FRUSTRATION: @ 81C9830 + loadsprite 10135 + loadsprite 10087 + monbg 3 + setalpha 12, 8 + createtask sub_8079CEC, 1 + jumpvareq 7, 0, _81C9864 + jumpvareq 7, 1, _81C996A + jumpvareq 7, 2, _81C9A37 + jump _81C9AB3 +_81C985F: + wait + clearmonbg 3 + blendoff + end +_81C9864: + panse_19 SE_W082, 192 + createtask sub_80A7FA0, 5, 5, 0, 1, 0, 15, 1 + createtask sub_80E2A38, 10, 5, 2, 3, 0, 9, 31 + wait + pause 20 + panse_19 SE_W207B, 192 + sprite gBattleAnimSpriteTemplate_83D7798, 2, 3, 0, 20, -28 + wait + panse_19 SE_W207B, 192 + sprite gBattleAnimSpriteTemplate_83D7798, 2, 3, 0, 20, -28 + wait + pause 10 + createtask sub_80A8B88, 5, 5, 0, 16, 6144, 8, 0 + pause 5 + createtask sub_80A7FA0, 5, 5, 1, 4, 0, 30, 1 + sprite gBattleAnimSpriteTemplate_83DB4A8, 3, 4, 0, 0, 1, 0 + panse_19 SE_W004, 63 + pause 5 + sprite gBattleAnimSpriteTemplate_83DB4A8, 3, 4, 24, 8, 1, 0 + panse_19 SE_W004, 63 + pause 5 + sprite gBattleAnimSpriteTemplate_83DB4A8, 3, 4, -24, -16, 1, 0 + panse_19 SE_W004, 63 + pause 5 + sprite gBattleAnimSpriteTemplate_83DB4A8, 3, 4, 8, 4, 1, 0 + panse_19 SE_W004, 63 + pause 5 + sprite gBattleAnimSpriteTemplate_83DB4A8, 3, 4, -16, 19, 1, 0 + panse_19 SE_W004, 63 + pause 5 + sprite gBattleAnimSpriteTemplate_83DB4A8, 3, 4, 18, -18, 1, 0 + panse_19 SE_W004, 63 + wait + createtask sub_80E2A38, 10, 5, 2, 3, 9, 0, 31 + jump _81C985F +_81C996A: + panse_19 SE_W082, 192 + createtask sub_80A7FA0, 5, 5, 0, 1, 0, 15, 1 + createtask sub_80E2A38, 10, 5, 2, 3, 0, 9, 31 + wait + pause 20 + panse_19 SE_W207B, 192 + sprite gBattleAnimSpriteTemplate_83D7798, 2, 3, 0, 20, -28 + wait + pause 5 + createtask sub_812E498, 5 + pause 7 + panse_19 SE_W004, 63 + sprite gBattleAnimSpriteTemplate_83DB4A8, 3, 4, 0, 8, 1, 1 + createtask sub_80A7FA0, 5, 5, 1, 4, 0, 6, 1 + pause 14 + panse_19 SE_W004, 63 + sprite gBattleAnimSpriteTemplate_83DB4A8, 3, 4, 12, -6, 1, 1 + createtask sub_80A7FA0, 5, 5, 1, 4, 0, 6, 1 + pause 14 + panse_19 SE_W004, 63 + sprite gBattleAnimSpriteTemplate_83DB4A8, 3, 4, -12, -6, 1, 1 + createtask sub_80A7FA0, 5, 5, 1, 4, 0, 6, 1 + wait + createtask sub_80E2A38, 10, 5, 2, 3, 9, 0, 31 + jump _81C985F +_81C9A37: + panse_19 SE_W207B, 192 + sprite gBattleAnimSpriteTemplate_83D7798, 2, 3, 0, 20, -28 + wait + pause 5 + sprite gBattleAnimSpriteTemplate_83C1FB0, 2, 2, 4, 4 + pause 6 + panse_19 SE_W004, 63 + sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 4, 10, 4, 1, 1 + createtask sub_80A7FA0, 2, 5, 1, 3, 0, 6, 1 + wait + sprite gBattleAnimSpriteTemplate_83C1FB0, 2, 2, 4, 4 + pause 6 + panse_19 SE_W004, 63 + sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 4, -10, -4, 1, 2 + createtask sub_80A7FA0, 2, 5, 1, 3, 0, 6, 1 + jump _81C985F +_81C9AB3: + sprite gBattleAnimSpriteTemplate_8402630, 2, 2, 20, -28 + wait + pause 10 + sprite gBattleAnimSpriteTemplate_83C1FB0, 2, 2, 10, 2 + pause 12 + panse_19 SE_W004, 63 + sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 4, 0, 0, 1, 2 + createtask sub_80A7FA0, 2, 5, 1, 1, 0, 6, 1 + jump _81C985F + +Move_SAFEGUARD: @ 81C9AF7 + loadsprite 10244 + monbg 2 + setalpha 8, 8 + panse_19 SE_W208, 192 + sprite gBattleAnimSpriteTemplate_83D7D74, 2 + pause 4 + sprite gBattleAnimSpriteTemplate_83D7D74, 2 + pause 4 + sprite gBattleAnimSpriteTemplate_83D7D74, 2 + wait + panse_19 SE_REAPOKE, 192 + createtask sub_80E1F8C, 2, 6, 10, 0, 2, 0, 10, 32767 + wait + clearmonbg 2 + blendoff + end + +Move_PAIN_SPLIT: @ 81C9B39 + loadsprite 10239 + sprite gBattleAnimSpriteTemplate_84026F0, 2, 3, -8, -42, 0 + sprite gBattleAnimSpriteTemplate_84026F0, 130, 3, -8, -42, 1 + pause 10 + panse_19 SE_W207B, 0 + createtask sub_812EB10, 2, 2, 0, 0 + createtask sub_812EB10, 2, 2, 1, 0 + wait + sprite gBattleAnimSpriteTemplate_84026F0, 2, 3, -24, -42, 0 + sprite gBattleAnimSpriteTemplate_84026F0, 130, 3, -24, -42, 1 + pause 10 + panse_19 SE_W207B, 0 + createtask sub_812EB10, 2, 2, 0, 1 + createtask sub_812EB10, 2, 2, 1, 1 + wait + sprite gBattleAnimSpriteTemplate_84026F0, 2, 3, 8, -42, 0 + sprite gBattleAnimSpriteTemplate_84026F0, 130, 3, 8, -42, 1 + pause 10 + panse_19 SE_W207B, 0 + createtask sub_812EB10, 2, 2, 0, 2 + createtask sub_812EB10, 2, 2, 1, 2 + end + +Move_VICE_GRIP: @ 81C9BE1 + loadsprite 10138 + loadsprite 10135 + monbg 3 + setalpha 12, 8 + panse_19 SE_W011, 63 + sprite gBattleAnimSpriteTemplate_83D769C, 2, 1, 0 + sprite gBattleAnimSpriteTemplate_83D769C, 2, 1, 1 + pause 9 + sprite gBattleAnimSpriteTemplate_83DB4A8, 1, 4, 0, 0, 1, 2 + createtask sub_80A7FA0, 5, 5, 1, 2, 0, 5, 1 + wait + clearmonbg 3 + blendoff + end + +Move_GUILLOTINE: @ 81C9C29 + loadsprite 10138 + loadsprite 10135 + monbg 3 + setalpha 12, 8 + fadetobg_25 12, 13, 14 + waitbgfadein + panse_19 SE_W011, 63 + sprite gBattleAnimSpriteTemplate_83D76DC, 2, 1, 0 + sprite gBattleAnimSpriteTemplate_83D76DC, 2, 1, 1 + createtask sub_80E2A38, 10, 5, 4, 2, 0, 16, 0 + pause 9 + createtask sub_80A7FA0, 5, 5, 1, 2, 0, 23, 1 + pause 46 + createtask sub_80A7FA0, 5, 5, 1, 4, 0, 8, 1 + sprite gBattleAnimSpriteTemplate_83DB4A8, 3, 4, 0, 0, 1, 0 + sprite gBattleAnimSpriteTemplate_83DB3DC, 2, 7, 31, 3, 1, 0, 8, 0, 0 + panse_19 SE_W013, 63 + wait + clearmonbg 3 + blendoff + restorebg + waitbgfadein + end + +Move_PAY_DAY: @ 81C9CB5 + loadsprite 10100 + loadsprite 10135 + monbg 1 + monbgprio_28 1 + setalpha 12, 8 + panse_19 SE_W013B, 192 + sprite gBattleAnimSpriteTemplate_83D75E4, 2, 5, 20, 0, 0, 0, 1152 + wait + panse_19 SE_W006, 63 + sprite gBattleAnimSpriteTemplate_83DB4A8, 1, 4, 0, 0, 1, 2 + sprite gBattleAnimSpriteTemplate_83D75FC, 2 + createtask sub_80A7FA0, 2, 5, 1, 1, 0, 6, 1 + wait + clearmonbg 1 + blendoff + end + +Move_OUTRAGE: @ 81C9D08 + loadsprite 10029 + panse_1C SE_W082, 192, 8, 3 + createtask sub_80E1F8C, 2, 6, 7, 2, 5, 3, 8, 430 + createtask sub_80A8500, 2, 5, 0, 12, 6, 5, 4 + pause 0 + sprite gBattleAnimSpriteTemplate_83DAFCC, 130, 6, 0, 0, 30, 1280, 0, 3 + pause 0 + sprite gBattleAnimSpriteTemplate_83DAFCC, 130, 6, 0, 0, 30, -1280, 0, 3 + pause 0 + sprite gBattleAnimSpriteTemplate_83DAFCC, 130, 6, 0, 0, 30, 0, 1280, 3 + pause 0 + sprite gBattleAnimSpriteTemplate_83DAFCC, 130, 6, 0, 0, 30, 0, -1280, 3 + pause 0 + createtask sub_80A7FA0, 2, 5, 1, 2, 0, 40, 1 + sprite gBattleAnimSpriteTemplate_83DAFCC, 130, 6, 0, 0, 30, 1280, 768, 3 + pause 0 + sprite gBattleAnimSpriteTemplate_83DAFCC, 130, 6, 0, 0, 30, -1280, 768, 3 + pause 0 + sprite gBattleAnimSpriteTemplate_83DAFCC, 130, 6, 0, 0, 30, 1280, -768, 3 + pause 0 + sprite gBattleAnimSpriteTemplate_83DAFCC, 130, 6, 0, 0, 30, -1280, -768, 3 + pause 0 + sprite gBattleAnimSpriteTemplate_83DAFCC, 130, 6, 0, 0, 30, 1280, 0, 3 + call _81C9E0F + call _81C9E0F + wait + end +_81C9E0F: + pause 3 + sprite gBattleAnimSpriteTemplate_83DAFCC, 130, 6, 0, 0, 30, -1280, 0, 3 + pause 0 + sprite gBattleAnimSpriteTemplate_83DAFCC, 130, 6, 0, 0, 30, 0, 1280, 3 + pause 0 + sprite gBattleAnimSpriteTemplate_83DAFCC, 130, 6, 0, 0, 30, 0, -1280, 3 + pause 0 + sprite gBattleAnimSpriteTemplate_83DAFCC, 130, 6, 0, 0, 30, 1280, 768, 3 + pause 0 + sprite gBattleAnimSpriteTemplate_83DAFCC, 130, 6, 0, 0, 30, -1280, 768, 3 + pause 0 + sprite gBattleAnimSpriteTemplate_83DAFCC, 130, 6, 0, 0, 30, 1280, -768, 3 + pause 0 + sprite gBattleAnimSpriteTemplate_83DAFCC, 130, 6, 0, 0, 30, -1280, -768, 3 + ret + +Move_SPARK: @ 81C9EA3 + loadsprite 10135 + loadsprite 10011 + pause 0 + createtask sub_80E1F8C, 2, 6, 3, -31, 1, 5, 5, 23551 + panse_19 SE_W085B, 192 + sprite gBattleAnimSpriteTemplate_83D985C, 0, 7, 32, 24, 190, 12, 0, 1, 0 + pause 0 + sprite gBattleAnimSpriteTemplate_83D985C, 0, 7, 80, 24, 22, 12, 0, 1, 0 + sprite gBattleAnimSpriteTemplate_83D985C, 0, 7, 156, 24, 121, 13, 0, 1, 1 + pause 0 + createtask sub_80E1F8C, 2, 6, 3, -31, 1, 0, 0, 23551 + pause 10 + createtask sub_80E1F8C, 2, 6, 3, -31, 1, 5, 5, 23551 + panse_19 SE_W085B, 192 + sprite gBattleAnimSpriteTemplate_83D985C, 0, 7, 100, 24, 60, 10, 0, 1, 0 + sprite gBattleAnimSpriteTemplate_83D985C, 0, 7, 170, 24, 42, 11, 0, 1, 1 + pause 0 + sprite gBattleAnimSpriteTemplate_83D985C, 0, 7, 238, 24, 165, 10, 0, 1, 1 + pause 0 + createtask sub_80E1F8C, 2, 6, 3, -31, 1, 0, 0, 23551 + pause 20 + createtask sub_80E1F8C, 2, 6, 3, -31, 1, 7, 7, 23551 + panse_19 SE_W085B, 192 + sprite gBattleAnimSpriteTemplate_83D9908, 4, 8, 0, 0, 32, 12, 0, 20, 0, 0 + sprite gBattleAnimSpriteTemplate_83D9908, 4, 8, 0, 0, 32, 12, 64, 20, 1, 0 + sprite gBattleAnimSpriteTemplate_83D9908, 4, 8, 0, 0, 32, 12, 128, 20, 0, 0 + sprite gBattleAnimSpriteTemplate_83D9908, 4, 8, 0, 0, 32, 12, 192, 20, 2, 0 + sprite gBattleAnimSpriteTemplate_83D9908, 4, 8, 0, 0, 16, 12, 32, 20, 0, 0 + sprite gBattleAnimSpriteTemplate_83D9908, 4, 8, 0, 0, 16, 12, 96, 20, 1, 0 + sprite gBattleAnimSpriteTemplate_83D9908, 4, 8, 0, 0, 16, 12, 160, 20, 0, 0 + sprite gBattleAnimSpriteTemplate_83D9908, 4, 8, 0, 0, 16, 12, 224, 20, 2, 0 + pause 4 + wait + createtask sub_80E1F8C, 2, 6, 3, -31, 1, 0, 0, 23551 + sprite gBattleAnimSpriteTemplate_83C1FB0, 2, 2, 4, 4 + pause 4 + panse_19 SE_W063, 63 + sprite gBattleAnimSpriteTemplate_83DB4A8, 130, 4, 0, 0, 1, 2 + createtask sub_80A7E7C, 2, 5, 1, 3, 0, 6, 1 + wait + createtask sub_80E1F8C, 2, 6, 4, -31, 2, 0, 6, 23551 + call Unknown_81D6100 + wait + end + +Move_ATTRACT: @ 81CA0BA + loadsprite 10216 + panse_1C SE_W204, 192, 12, 3 + createtask sub_80A8B88, 5, 5, 0, 12, 4096, 4, 0 + pause 15 + sprite gBattleAnimSpriteTemplate_83D7AB0, 131, 2, 20, -8 + wait + panse_19 SE_W213, 63 + sprite gBattleAnimSpriteTemplate_83D7AC8, 131, 2, 160, -32 + sprite gBattleAnimSpriteTemplate_83D7AC8, 131, 2, -256, -40 + sprite gBattleAnimSpriteTemplate_83D7AC8, 131, 2, 128, -16 + sprite gBattleAnimSpriteTemplate_83D7AC8, 131, 2, 416, -38 + sprite gBattleAnimSpriteTemplate_83D7AC8, 131, 2, -128, -22 + sprite gBattleAnimSpriteTemplate_83D7AC8, 131, 2, -384, -31 + wait + panse_1D SE_W213B, 0, 15 + createtask sub_80D2100, 5 + sprite gBattleAnimSpriteTemplate_83D7AE0, 40, 3, 16, 256, 0 + sprite gBattleAnimSpriteTemplate_83D7AE0, 40, 3, 224, 240, 15 + sprite gBattleAnimSpriteTemplate_83D7AE0, 40, 3, 126, 272, 30 + sprite gBattleAnimSpriteTemplate_83D7AE0, 40, 3, 80, 224, 45 + sprite gBattleAnimSpriteTemplate_83D7AE0, 40, 3, 170, 272, 60 + sprite gBattleAnimSpriteTemplate_83D7AE0, 40, 3, 40, 256, 75 + sprite gBattleAnimSpriteTemplate_83D7AE0, 40, 3, 112, 256, 90 + sprite gBattleAnimSpriteTemplate_83D7AE0, 40, 3, 200, 272, 90 + pause 75 + createtask sub_80E1F8C, 2, 6, 4, 4, 4, 0, 10, 28479 + end + +Move_GROWTH: @ 81CA1B3 + call _81CA1C0 + wait + call _81CA1C0 + wait + end +_81CA1C0: + createtask sub_80E1F8C, 2, 6, 2, 0, 2, 0, 8, 32767 + panse_19 SE_W036, 192 + createtask sub_80A8D34, 5, 5, -3, -3, 16, 0, 0 + ret + +Move_WHIRLWIND: @ 81CA1E9 + loadsprite 10162 + sprite gBattleAnimSpriteTemplate_83DA51C, 2, 5, 0, -8, 1, 60, 0 + sprite gBattleAnimSpriteTemplate_83DA51C, 2, 5, 0, 0, 1, 60, 1 + sprite gBattleAnimSpriteTemplate_83DA51C, 2, 5, 0, 8, 1, 60, 2 + sprite gBattleAnimSpriteTemplate_83DA51C, 2, 5, 0, 16, 1, 60, 3 + sprite gBattleAnimSpriteTemplate_83DA51C, 2, 5, 0, 24, 1, 60, 4 + sprite gBattleAnimSpriteTemplate_83DA51C, 2, 5, 0, 32, 1, 60, 0 + pause 5 + panse_1C SE_W104, 63, 10, 4 + createtask sub_80A7FA0, 2, 5, 1, 4, 0, 15, 1 + pause 29 + createtask sub_80A8500, 2, 5, 1, 12, 6, 1, 5 + pause 7 + panse_19 SE_W081, 63 + createtask sub_80A8A80, 5, 2, 1, 8 + wait + end + +Move_CONFUSE_RAY: @ 81CA291 + loadsprite 10013 + monbg 3 + fadetobg 2 + waitbgfadein + createtask sub_812B374, 2, 4, -64, 63, 2, 0 + createtask sub_80E2094, 2, 6, 10013, 0, 6, 0, 14, 351 + sprite gBattleAnimSpriteTemplate_83DAE64, 130, 3, 28, 0, 288 + wait + setalpha 8, 8 + panse_19 SE_W081B, 63 + sprite gBattleAnimSpriteTemplate_83DAE7C, 130, 2, 0, -16 + wait + pause 0 + blendoff + clearmonbg 3 + restorebg + waitbgfadein + end + +Move_LOCK_ON: @ 81CA2E4 + loadsprite 10014 + sprite gBattleAnimSpriteTemplate_83D6DAC, 40 + sprite gBattleAnimSpriteTemplate_83D6DC4, 40, 1, 1 + sprite gBattleAnimSpriteTemplate_83D6DC4, 40, 1, 2 + sprite gBattleAnimSpriteTemplate_83D6DC4, 40, 1, 3 + sprite gBattleAnimSpriteTemplate_83D6DC4, 40, 1, 4 + pause 120 + setvar 7, -1 + wait + end + +Move_MEAN_LOOK: @ 81CA31A + loadsprite 10187 + monbg 3 + panse_19 SE_W060, 192 + sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 5, 1, 1, 0, 16, 0 + panse_1C SE_W109, 63, 15, 4 + panse_1D SE_W043, 63, 85 + sprite gBattleAnimSpriteTemplate_8402264, 2 + pause 120 + sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 5, 1, 2, 16, 0, 0 + pause 30 + clearmonbg 3 + wait + end + +Move_ROCK_THROW: @ 81CA35F + loadsprite 10058 + sprite gBattleAnimSpriteTemplate_83DB428, 130, 4, 6, 1, 15, 1 + sprite gBattleAnimSpriteTemplate_83DAC4C, 130, 4, 0, 1, 0, 0 + panse_19 SE_W088, 63 + pause 6 + sprite gBattleAnimSpriteTemplate_83DAC4C, 130, 4, 19, 1, 10, 0 + panse_19 SE_W088, 63 + pause 6 + sprite gBattleAnimSpriteTemplate_83DAC4C, 130, 4, -23, 2, -10, 0 + panse_19 SE_W088, 63 + createtask sub_80A7E7C, 2, 5, 1, 0, 5, 20, 1 + pause 6 + sprite gBattleAnimSpriteTemplate_83DAC4C, 130, 4, -15, 1, -10, 0 + panse_19 SE_W088, 63 + pause 6 + sprite gBattleAnimSpriteTemplate_83DAC4C, 130, 4, 23, 2, 10, 0 + panse_19 SE_W088, 63 + wait + end + +Move_ROCK_SLIDE: @ 81CA3EB + loadsprite 10058 + monbg 3 + sprite gBattleAnimSpriteTemplate_83DB428, 2, 4, 7, 1, 11, 1 + sprite gBattleAnimSpriteTemplate_83DAC4C, 130, 4, -5, 1, -5, 1 + panse_19 SE_W088, 63 + pause 2 + sprite gBattleAnimSpriteTemplate_83DAC4C, 130, 4, 5, 0, 6, 1 + panse_19 SE_W088, 63 + pause 2 + sprite gBattleAnimSpriteTemplate_83DAC4C, 130, 4, 19, 1, 10, 1 + panse_19 SE_W088, 63 + pause 2 + sprite gBattleAnimSpriteTemplate_83DAC4C, 130, 4, -23, 2, -10, 1 + panse_19 SE_W088, 63 + createtask sub_80A7E7C, 2, 5, 1, 0, 5, 50, 1 + createtask sub_80A7E7C, 2, 5, 3, 0, 5, 50, 1 + pause 2 + call _81CA483 + call _81CA483 + wait + clearmonbg 3 + end +_81CA483: + sprite gBattleAnimSpriteTemplate_83DAC4C, 130, 4, -20, 0, -10, 1 + panse_19 SE_W088, 63 + pause 2 + sprite gBattleAnimSpriteTemplate_83DAC4C, 130, 4, 28, 1, 10, 1 + panse_19 SE_W088, 63 + pause 2 + sprite gBattleAnimSpriteTemplate_83DAC4C, 130, 4, -10, 1, -5, 1 + panse_19 SE_W088, 63 + pause 2 + sprite gBattleAnimSpriteTemplate_83DAC4C, 130, 4, 10, 0, 6, 1 + panse_19 SE_W088, 63 + pause 2 + sprite gBattleAnimSpriteTemplate_83DAC4C, 130, 4, 24, 1, 10, 1 + panse_19 SE_W088, 63 + pause 2 + sprite gBattleAnimSpriteTemplate_83DAC4C, 130, 4, -32, 2, -10, 1 + panse_19 SE_W088, 63 + pause 2 + sprite gBattleAnimSpriteTemplate_83DAC4C, 130, 4, -20, 0, -10, 1 + panse_19 SE_W088, 63 + pause 2 + sprite gBattleAnimSpriteTemplate_83DAC4C, 130, 4, 30, 2, 10, 1 + panse_19 SE_W088, 63 + pause 2 + ret + +Move_THIEF: @ 81CA52C + loadsprite 10135 + monbg 1 + pause 1 + fadetobg 1 + waitbgfadein + setalpha 12, 8 + sprite gBattleAnimSpriteTemplate_83C1FB0, 2, 2, 6, 4 + pause 6 + panse_19 SE_W233, 63 + sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 4, 0, 0, 1, 2 + createtask sub_80A7FA0, 2, 5, 1, 1, 0, 8, 1 + wait + pause 20 + clearmonbg 1 + blendoff + restorebg + waitbgfadein + end + +Move_BUBBLE_BEAM: @ 81CA573 + loadsprite 10146 + loadsprite 10155 + monbg 1 + monbgprio_28 1 + setalpha 12, 8 + pause 1 + call _81CA5AD + createtask sub_80A8B88, 5, 5, 0, 3, 3072, 8, 1 + call _81CA5AD + call _81CA5AD + wait + call Unknown_81D5FF8 + wait + clearmonbg 1 + blendoff + end +_81CA5AD: + sprite gBattleAnimSpriteTemplate_83D9178, 2, 7, 18, 0, 35, 70, 0, 256, 50 + panse_19 SE_W145, 192 + pause 3 + sprite gBattleAnimSpriteTemplate_83D9178, 2, 7, 18, 0, 20, 40, -10, 256, 50 + panse_19 SE_W145, 192 + pause 3 + sprite gBattleAnimSpriteTemplate_83D9178, 2, 7, 18, 0, 10, -60, 0, 256, 50 + panse_19 SE_W145, 192 + pause 3 + sprite gBattleAnimSpriteTemplate_83D9178, 2, 7, 18, 0, 15, -15, 10, 256, 50 + panse_19 SE_W145, 192 + pause 3 + sprite gBattleAnimSpriteTemplate_83D9178, 2, 7, 18, 0, 30, 10, -10, 256, 50 + panse_19 SE_W145, 192 + pause 3 + sprite gBattleAnimSpriteTemplate_83D9178, 2, 7, 18, 0, 25, -30, 10, 256, 50 + panse_19 SE_W145, 192 + pause 3 + ret + +Move_ICY_WIND: @ 81CA650 + loadsprite 10141 + loadsprite 10142 + monbg 3 + createtask sub_80E2A38, 10, 5, 11, 4, 0, 4, 0 + fadetobg 15 + waitbgfadeout + panse_19 SE_W196, 0 + waitbgfadein + wait + panse_1B SE_W016, 192, 63, 2, 0 + call _81CA6A8 + pause 5 + call _81CA6A8 + panse_19 SE_W016B, 63 + pause 55 + call Unknown_81D5E0E + wait + clearmonbg 3 + restorebg + waitbgfadeout + createtask sub_80E2A38, 10, 5, 11, 4, 4, 0, 0 + waitbgfadein + end +_81CA6A8: + sprite gBattleAnimSpriteTemplate_83D9CA8, 168, 6, 0, 0, 0, 0, 72, 1 + pause 5 + sprite gBattleAnimSpriteTemplate_83D9CA8, 168, 6, 0, 10, 0, 10, 72, 1 + pause 5 + sprite gBattleAnimSpriteTemplate_83D9CA8, 168, 6, 0, -10, 0, -10, 72, 1 + pause 5 + sprite gBattleAnimSpriteTemplate_83D9CA8, 168, 6, 0, 15, 0, 15, 72, 1 + pause 5 + sprite gBattleAnimSpriteTemplate_83D9CA8, 168, 6, 0, -5, 0, -5, 72, 1 + ret + +Move_SMOKESCREEN: @ 81CA710 + loadsprite 10016 + loadsprite 10017 + panse_19 SE_W104, 192 + sprite gBattleAnimSpriteTemplate_84021B0, 130, 6, 20, 0, 0, 0, 35, -25 + wait + createtask sub_812C1D0, 2 + pause 2 + panse_19 SE_W028, 63 + sprite gBattleAnimSpriteTemplate_8402198, 132, 5, 0, -12, 104, 0, 75 + sprite gBattleAnimSpriteTemplate_8402198, 132, 5, 0, -12, 72, 1, 75 + sprite gBattleAnimSpriteTemplate_8402198, 132, 5, 0, -6, 56, 1, 75 + sprite gBattleAnimSpriteTemplate_8402198, 132, 5, 0, -6, 88, 0, 75 + sprite gBattleAnimSpriteTemplate_8402198, 132, 5, 0, 0, 56, 0, 75 + sprite gBattleAnimSpriteTemplate_8402198, 132, 5, 0, 0, 88, 1, 75 + sprite gBattleAnimSpriteTemplate_8402198, 132, 5, 0, 6, 72, 0, 75 + sprite gBattleAnimSpriteTemplate_8402198, 132, 5, 0, 6, 104, 1, 75 + sprite gBattleAnimSpriteTemplate_8402198, 132, 5, 0, 12, 72, 0, 75 + sprite gBattleAnimSpriteTemplate_8402198, 132, 5, 0, 12, 56, 1, 75 + sprite gBattleAnimSpriteTemplate_8402198, 132, 5, 0, 18, 80, 0, 75 + sprite gBattleAnimSpriteTemplate_8402198, 132, 5, 0, 18, 72, 1, 75 + wait + end + +Move_CONVERSION: @ 81CA809 + loadsprite 10018 + monbg 2 + monbgprio_28 0 + setalpha 16, 0 + pause 0 + panse_19 SE_W129, 192 + sprite gBattleAnimSpriteTemplate_83D6F80, 2, 2, -24, -24 + pause 3 + sprite gBattleAnimSpriteTemplate_83D6F80, 2, 2, -8, -24 + pause 3 + sprite gBattleAnimSpriteTemplate_83D6F80, 2, 2, 8, -24 + pause 3 + sprite gBattleAnimSpriteTemplate_83D6F80, 2, 2, 24, -24 + pause 3 + panse_19 SE_W129, 192 + sprite gBattleAnimSpriteTemplate_83D6F80, 2, 2, -24, -8 + pause 3 + sprite gBattleAnimSpriteTemplate_83D6F80, 2, 2, -8, -8 + pause 3 + sprite gBattleAnimSpriteTemplate_83D6F80, 2, 2, 8, -8 + pause 3 + sprite gBattleAnimSpriteTemplate_83D6F80, 2, 2, 24, -8 + pause 3 + panse_19 SE_W129, 192 + sprite gBattleAnimSpriteTemplate_83D6F80, 2, 2, -24, 8 + pause 3 + sprite gBattleAnimSpriteTemplate_83D6F80, 2, 2, -8, 8 + pause 3 + sprite gBattleAnimSpriteTemplate_83D6F80, 2, 2, 8, 8 + pause 3 + sprite gBattleAnimSpriteTemplate_83D6F80, 2, 2, 24, 8 + pause 3 + panse_19 SE_W129, 192 + sprite gBattleAnimSpriteTemplate_83D6F80, 2, 2, -24, 24 + pause 3 + sprite gBattleAnimSpriteTemplate_83D6F80, 2, 2, -8, 24 + pause 3 + sprite gBattleAnimSpriteTemplate_83D6F80, 2, 2, 8, 24 + pause 3 + sprite gBattleAnimSpriteTemplate_83D6F80, 2, 2, 24, 24 + pause 20 + panse_19 SE_W112, 192 + createtask sub_80E21A8, 2, 7, 10018, 1, 1, 14335, 12, 0, 0 + pause 6 + createtask sub_80CE108, 5 + wait + pause 1 + clearmonbg 2 + blendoff + end + +Move_CONVERSION_2: @ 81CA91E + loadsprite 10018 + monbg 3 + monbgprio_2A 1 + setalpha 0, 16 + pause 0 + panse_19 SE_W112, 63 + sprite gBattleAnimSpriteTemplate_83D6FB0, 2, 3, -24, -24, 60 + sprite gBattleAnimSpriteTemplate_83D6FB0, 2, 3, -8, -24, 65 + sprite gBattleAnimSpriteTemplate_83D6FB0, 2, 3, 8, -24, 70 + sprite gBattleAnimSpriteTemplate_83D6FB0, 2, 3, 24, -24, 75 + sprite gBattleAnimSpriteTemplate_83D6FB0, 2, 3, -24, -8, 80 + sprite gBattleAnimSpriteTemplate_83D6FB0, 2, 3, -8, -8, 85 + sprite gBattleAnimSpriteTemplate_83D6FB0, 2, 3, 8, -8, 90 + sprite gBattleAnimSpriteTemplate_83D6FB0, 2, 3, 24, -8, 95 + sprite gBattleAnimSpriteTemplate_83D6FB0, 2, 3, -24, 8, 100 + sprite gBattleAnimSpriteTemplate_83D6FB0, 2, 3, -8, 8, 105 + sprite gBattleAnimSpriteTemplate_83D6FB0, 2, 3, 8, 8, 110 + sprite gBattleAnimSpriteTemplate_83D6FB0, 2, 3, 24, 8, 115 + sprite gBattleAnimSpriteTemplate_83D6FB0, 2, 3, -24, 24, 120 + sprite gBattleAnimSpriteTemplate_83D6FB0, 2, 3, -8, 24, 125 + sprite gBattleAnimSpriteTemplate_83D6FB0, 2, 3, 8, 24, 130 + sprite gBattleAnimSpriteTemplate_83D6FB0, 2, 3, 24, 24, 135 + createtask sub_80CE210, 5 + pause 60 + panse_19 SE_W129, 63 + pause 10 + panse_19 SE_W129, 63 + pause 10 + panse_19 SE_W129, 63 + pause 10 + panse_19 SE_W129, 63 + pause 10 + panse_19 SE_W129, 63 + pause 10 + panse_19 SE_W129, 63 + pause 10 + panse_19 SE_W129, 63 + pause 10 + panse_19 SE_W129, 63 + wait + clearmonbg 3 + blendoff + end + +Move_ROLLING_KICK: @ 81CAA3A + loadsprite 10143 + loadsprite 10135 + monbg 1 + setalpha 12, 8 + createtask sub_80A8500, 2, 5, 0, 18, 6, 1, 4 + panse_19 SE_W104, 192 + pause 6 + panse_19 SE_W104, 192 + wait + sprite gBattleAnimSpriteTemplate_83C1FF8, 2, 5, 0, 20, 0, 0, 4 + sprite gBattleAnimSpriteTemplate_83D9FF0, 2, 6, -24, 0, 48, 10, 160, 0 + pause 5 + panse_19 SE_W233B, 63 + sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 4, -8, 0, 1, 2 + createtask sub_80A7E7C, 2, 5, 1, 5, 0, 6, 1 + wait + sprite gBattleAnimSpriteTemplate_83C1FE0, 2, 3, 0, 1, 8 + clearmonbg 1 + blendoff + end + +Move_HEADBUTT: @ 81CAABD + loadsprite 10135 + sprite gBattleAnimSpriteTemplate_83D6DE4, 2, 1, 0 + panse_19 SE_W029, 192 + wait + pause 2 + sprite gBattleAnimSpriteTemplate_83D6DE4, 2, 1, 1 + wait + createtask sub_80A8154, 2, 5, 0, 2, 0, 4, 1 + createtask sub_80A7E7C, 2, 5, 1, 5, 0, 6, 1 + sprite gBattleAnimSpriteTemplate_83D6DE4, 2, 1, 2 + sprite gBattleAnimSpriteTemplate_83DB538, 131, 4, 0, 0, 1, 1 + panse_19 SE_W233B, 63 + wait + end + +Move_HORN_ATTACK: @ 81CAB1A + loadsprite 10135 + loadsprite 10020 + sprite gBattleAnimSpriteTemplate_83D6DE4, 2, 1, 0 + panse_19 SE_W029, 192 + wait + pause 2 + sprite gBattleAnimSpriteTemplate_83D6DE4, 2, 1, 1 + sprite gBattleAnimSpriteTemplate_83D7050, 132, 3, 0, 0, 10 + wait + createtask sub_80A8154, 2, 5, 0, 2, 0, 4, 1 + createtask sub_80A7E7C, 2, 5, 1, 5, 0, 6, 1 + sprite gBattleAnimSpriteTemplate_83D6DE4, 2, 1, 2 + sprite gBattleAnimSpriteTemplate_83DB538, 131, 4, 0, 0, 1, 1 + panse_19 SE_W030, 63 + wait + end + +Move_FURY_ATTACK: @ 81CAB87 + loadsprite 10135 + loadsprite 10020 + createtask sub_80A8E04, 2, 4, 4, 256, 0, 2 + ifelse _81CABB8, _81CABDE +_81CABA5: + createtask sub_80A7E7C, 2, 5, 1, 5, 0, 6, 1 + wait + end +_81CABB8: + sprite gBattleAnimSpriteTemplate_83D7050, 132, 3, 8, 8, 10 + wait + sprite gBattleAnimSpriteTemplate_83DB538, 131, 4, 0, 0, 1, 1 + panse_19 SE_W030, 63 + jump _81CABA5 +_81CABDE: + sprite gBattleAnimSpriteTemplate_83D7050, 132, 3, -8, -8, 10 + wait + sprite gBattleAnimSpriteTemplate_83DB538, 131, 4, 0, 0, 1, 1 + panse_19 SE_W030, 63 + jump _81CABA5 + +Move_HORN_DRILL: @ 81CAC04 + loadsprite 10135 + loadsprite 10020 + jumpunkcond _81CAD6A + fadetobg 7 + waitbgfadeout + createtask sub_80E3A58, 5, 4, -2304, 768, 1, -1 +_81CAC21: + waitbgfadein + setalpha 12, 8 + sprite gBattleAnimSpriteTemplate_83D6DE4, 2, 1, 0 + panse_19 SE_W029, 192 + wait + pause 2 + sprite gBattleAnimSpriteTemplate_83D6DE4, 2, 1, 1 + sprite gBattleAnimSpriteTemplate_83D7050, 132, 3, 0, 0, 12 + wait + playse SE_BAN + createtask sub_80A8154, 2, 5, 0, 2, 0, 40, 1 + createtask sub_80A8154, 2, 5, 1, 10, 0, 40, 1 + sprite gBattleAnimSpriteTemplate_83DB538, 131, 4, 0, 0, 1, 3 + panse_19 SE_W030, 63 + pause 4 + sprite gBattleAnimSpriteTemplate_83DB538, 131, 4, 0, 2, 1, 3 + panse_19 SE_W030, 63 + pause 4 + sprite gBattleAnimSpriteTemplate_83DB538, 131, 4, -4, 3, 1, 3 + panse_19 SE_W030, 63 + pause 4 + sprite gBattleAnimSpriteTemplate_83DB538, 131, 4, -8, -5, 1, 3 + panse_19 SE_W030, 63 + pause 4 + sprite gBattleAnimSpriteTemplate_83DB538, 131, 4, 4, -12, 1, 3 + panse_19 SE_W030, 63 + pause 4 + sprite gBattleAnimSpriteTemplate_83DB538, 131, 4, 16, 0, 1, 3 + panse_19 SE_W030, 63 + pause 4 + sprite gBattleAnimSpriteTemplate_83DB538, 131, 4, 5, 18, 1, 3 + panse_19 SE_W030, 63 + pause 4 + sprite gBattleAnimSpriteTemplate_83DB538, 131, 4, -17, 12, 1, 2 + panse_19 SE_W030, 63 + pause 4 + sprite gBattleAnimSpriteTemplate_83DB538, 131, 4, -21, -15, 1, 2 + panse_19 SE_W030, 63 + pause 4 + sprite gBattleAnimSpriteTemplate_83DB538, 131, 4, 8, -27, 1, 2 + panse_19 SE_W030, 63 + pause 4 + sprite gBattleAnimSpriteTemplate_83DB538, 131, 4, 32, 0, 1, 2 + panse_19 SE_W030, 63 + pause 4 + sprite gBattleAnimSpriteTemplate_83D6DE4, 2, 1, 2 + wait + restorebg + waitbgfadeout + setvar 7, -1 + waitbgfadein + end +_81CAD6A: + fadetobg 8 + waitbgfadeout + createtask sub_80E3A58, 5, 4, 2304, 768, 0, -1 + jump _81CAC21 + +Move_THRASH: @ 81CAD81 + loadsprite 10135 + loadsprite 10143 + createtask sub_80D0A4C, 2 + createtask sub_80D0AB8, 2 + sprite gBattleAnimSpriteTemplate_83D9FC0, 131, 3, 1, 10, 0 + createtask sub_80A8154, 2, 5, 1, 4, 0, 7, 1 + panse_19 SE_W004, 63 + pause 28 + sprite gBattleAnimSpriteTemplate_83D9FC0, 131, 3, 1, 10, 1 + createtask sub_80A8154, 2, 5, 1, 4, 0, 7, 1 + panse_19 SE_W233B, 63 + pause 28 + sprite gBattleAnimSpriteTemplate_83D9FC0, 131, 3, 1, 10, 3 + createtask sub_80A8154, 2, 5, 1, 8, 0, 16, 1 + panse_19 SE_W025B, 63 + end + +Move_SING: @ 81CAE00 + loadsprite 10072 + monbg 3 + createtask sub_80CEA20, 2 + wait + panse_1B SE_W047, 192, 63, 2, 0 + sprite gBattleAnimSpriteTemplate_83D7114, 130, 3, 7, 0, 12 + pause 5 + sprite gBattleAnimSpriteTemplate_83D7114, 130, 3, 6, 1, 12 + pause 5 + sprite gBattleAnimSpriteTemplate_83D7114, 130, 3, 1, 2, 12 + pause 5 + sprite gBattleAnimSpriteTemplate_83D7114, 130, 3, 2, 3, 12 + pause 5 + sprite gBattleAnimSpriteTemplate_83D7114, 130, 3, 3, 0, 12 + pause 4 + sprite gBattleAnimSpriteTemplate_83D7114, 130, 3, 2, 1, 12 + pause 4 + sprite gBattleAnimSpriteTemplate_83D7114, 130, 3, 5, 2, 12 + pause 4 + sprite gBattleAnimSpriteTemplate_83D7114, 130, 3, 6, 3, 12 + pause 4 + sprite gBattleAnimSpriteTemplate_83D7114, 130, 3, 2, 0, 12 + pause 4 + sprite gBattleAnimSpriteTemplate_83D7114, 130, 3, 2, 1, 12 + pause 4 + sprite gBattleAnimSpriteTemplate_83D7114, 130, 3, 1, 2, 12 + pause 4 + sprite gBattleAnimSpriteTemplate_83D7114, 130, 3, 5, 3, 12 + pause 4 + wait + clearmonbg 3 + createtask sub_80CEAD8, 2 + wait + end + +Move_LOW_KICK: @ 81CAED4 + loadsprite 10143 + loadsprite 10135 + sprite gBattleAnimSpriteTemplate_83C1FF8, 2, 5, 0, 20, 0, 0, 4 + sprite gBattleAnimSpriteTemplate_83D9FF0, 130, 6, -24, 28, 40, 8, 160, 0 + pause 4 + sprite gBattleAnimSpriteTemplate_83DB4A8, 130, 4, -8, 8, 1, 2 + createtask sub_80A8E04, 2, 4, 6, 384, 1, 2 + panse_19 SE_W233B, 63 + wait + sprite gBattleAnimSpriteTemplate_83C1FE0, 2, 3, 0, 1, 4 + end + +Move_EARTHQUAKE: @ 81CAF31 + createtask sub_80E1864, 5, 3, 5, 10, 50 + createtask sub_80E1864, 5, 3, 4, 10, 50 + panse_19 SE_W089, 0 + pause 10 + sprite gBattleAnimSpriteTemplate_83DB3DC, 2, 7, 1, 3, 1, 0, 14, 32767, 14 + pause 16 + sprite gBattleAnimSpriteTemplate_83DB3DC, 2, 7, 1, 3, 1, 0, 14, 32767, 14 + end + +Move_FISSURE: @ 81CAF7E + loadsprite 10074 + createtask sub_80E1864, 3, 3, 5, 10, 50 + createtask sub_80E1864, 3, 3, 1, 10, 50 + panse_19 SE_W089, 63 + pause 8 + call _81CAFFF + pause 15 + sprite gBattleAnimSpriteTemplate_83DB3DC, 2, 7, 1, 3, 1, 0, 14, 32767, 14 + pause 15 + call _81CB050 + pause 15 + sprite gBattleAnimSpriteTemplate_83DB3DC, 2, 7, 1, 3, 1, 0, 14, 32767, 14 + pause 15 + call _81CAFFF + pause 50 + fadetobg 21 + waitbgfadeout + createtask sub_80E1BB0, 5, 3, 1, 5, -1 + waitbgfadein + pause 40 + restorebg + waitbgfadeout + setvar 7, -1 + waitbgfadein + end +_81CAFFF: + sprite gBattleAnimSpriteTemplate_83DB34C, 130, 6, 1, 0, 12, -48, -16, 24 + sprite gBattleAnimSpriteTemplate_83DB34C, 130, 6, 1, 0, 16, -16, -10, 24 + sprite gBattleAnimSpriteTemplate_83DB34C, 130, 6, 1, 1, 14, -52, -18, 24 + sprite gBattleAnimSpriteTemplate_83DB34C, 130, 6, 1, 1, 12, -32, -16, 24 + panse_19 SE_W091, 63 + ret +_81CB050: + sprite gBattleAnimSpriteTemplate_83DB34C, 130, 6, 1, 0, 12, -24, -16, 24 + sprite gBattleAnimSpriteTemplate_83DB34C, 130, 6, 1, 0, 16, -38, -10, 24 + sprite gBattleAnimSpriteTemplate_83DB34C, 130, 6, 1, 1, 14, -20, -18, 24 + sprite gBattleAnimSpriteTemplate_83DB34C, 130, 6, 1, 1, 12, -36, -16, 24 + panse_19 SE_W091, 63 + ret + +Move_DIG: @ 81CB0A1 + ifelse _81CB0AB, _81CB106 +_81CB0AA: + end +_81CB0AB: + loadsprite 10074 + loadsprite 10281 + sprite gBattleAnimSpriteTemplate_83DB364, 1, 3, 0, 0, 180 + sprite gBattleAnimSpriteTemplate_83DB364, 1, 3, 0, 1, 180 + monbg_22 0 + pause 1 + createtask sub_80E1244, 2, 1, 0 + pause 6 + call _81CB16A + call _81CB16A + call _81CB16A + call _81CB16A + call _81CB16A + wait + clearmonbg_23 0 + pause 1 + createtask sub_80E1244, 2, 1, 1 + jump _81CB0AA +_81CB106: + loadsprite 10135 + loadsprite 10281 + createtask sub_80E149C, 2, 1, 0 + wait + monbg 0 + sprite gBattleAnimSpriteTemplate_83DB364, 1, 3, 0, 0, 48 + sprite gBattleAnimSpriteTemplate_83DB364, 1, 3, 0, 1, 48 + pause 1 + createtask sub_80E149C, 2, 1, 1 + pause 16 + sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 4, -8, 0, 1, 2 + createtask sub_80A7E7C, 2, 5, 1, 5, 0, 6, 1 + panse_19 SE_W025B, 192 + clearmonbg 0 + jump _81CB0AA +_81CB16A: + sprite gBattleAnimSpriteTemplate_83DB34C, 2, 6, 0, 0, 12, 4, -16, 18 + sprite gBattleAnimSpriteTemplate_83DB34C, 2, 6, 0, 0, 16, 4, -10, 18 + sprite gBattleAnimSpriteTemplate_83DB34C, 2, 6, 0, 1, 14, 4, -18, 18 + sprite gBattleAnimSpriteTemplate_83DB34C, 2, 6, 0, 1, 12, 4, -16, 18 + panse_19 SE_W091, 192 + pause 32 + ret + +Move_MEDITATE: @ 81CB1BD + call Unknown_81D61E7 + createtask sub_80DBC94, 2 + panse_19 SE_W029, 192 + pause 16 + panse_19 SE_W036, 192 + wait + call Unknown_81D61F3 + end + +Move_AGILITY: @ 81CB1DA + monbg 2 + setalpha 12, 8 + createtask sub_80A8500, 2, 5, 0, 24, 6, 4, 4 + createtask sub_80E2DD8, 2, 4, 0, 4, 7, 10 + panse_19 SE_W104, 192 + pause 12 + panse_19 SE_W104, 192 + pause 12 + panse_19 SE_W104, 192 + pause 12 + panse_19 SE_W104, 192 + pause 12 + panse_19 SE_W104, 192 + pause 12 + wait + clearmonbg 2 + blendoff + pause 1 + end + +Move_QUICK_ATTACK: @ 81CB224 + loadsprite 10135 + monbg 2 + setalpha 12, 8 + createtask sub_80A8500, 2, 5, 0, 24, 6, 1, 5 + createtask sub_80E2DD8, 2, 4, 0, 4, 7, 3 + panse_19 SE_W026, 192 + pause 4 + createtask sub_80A7E7C, 2, 5, 1, 5, 0, 6, 1 + sprite gBattleAnimSpriteTemplate_83DB4A8, 132, 4, 0, 0, 1, 1 + panse_19 SE_W233B, 63 + wait + clearmonbg 2 + blendoff + wait + end + +Move_RAGE: @ 81CB27C + loadsprite 10135 + loadsprite 10087 + monbg 1 + setalpha 12, 8 + createtask sub_8079790, 3, 5, 0, 31, 10, 0, 2 + sprite gBattleAnimSpriteTemplate_83D7798, 2, 3, 0, -20, -28 + panse_19 SE_W207B, 192 + pause 20 + sprite gBattleAnimSpriteTemplate_83D7798, 2, 3, 0, 20, -28 + panse_19 SE_W207B, 192 + wait + sprite gBattleAnimSpriteTemplate_83C1FB0, 2, 2, 4, 6 + pause 4 + sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 4, 0, 0, 1, 2 + createtask sub_80A9058, 2, 5, 1, 1, 10, 1, 0 + panse_19 SE_W233B, 63 + wait + clearmonbg 1 + end + +Move_TELEPORT: @ 81CB2F2 + call Unknown_81D61E7 + createtask sub_80DBCFC, 2 + panse_19 SE_W100, 192 + pause 15 + call Unknown_81D61F3 + wait + end + +Move_DOUBLE_TEAM: @ 81CB30B + monbg 2 + setalpha 12, 8 + createtask sub_80CE7E0, 2 + panse_19 SE_W104, 192 + pause 32 + panse_19 SE_W104, 192 + pause 24 + panse_19 SE_W104, 192 + pause 16 + panse_19 SE_W104, 192 + pause 8 + panse_19 SE_W104, 192 + pause 8 + panse_19 SE_W104, 192 + pause 8 + panse_19 SE_W104, 192 + pause 8 + panse_19 SE_W104, 192 + pause 8 + panse_19 SE_W104, 192 + wait + clearmonbg 2 + blendoff + pause 1 + end + +Move_MINIMIZE: @ 81CB352 + setalpha 10, 8 + createtask sub_80D0488, 2 + panse_1C SE_W107, 192, 34, 3 + wait + blendoff + end + +Move_METRONOME: @ 81CB365 + loadsprite 10064 + loadsprite 10209 + sprite gBattleAnimSpriteTemplate_83D7220, 11, 2, 0, 100 + panse_19 SE_W118, 192 + pause 6 + sprite gBattleAnimSpriteTemplate_83D72C8, 12, 1, 0 + pause 24 + panse_1C SE_W039, 192, 22, 3 + wait + end + +Move_SKULL_BASH: @ 81CB38F + ifelse _81CB399, _81CB3E6 +_81CB398: + end +_81CB399: + call _81CB3A9 + call _81CB3A9 + wait + jump _81CB398 +_81CB3A9: + sprite gBattleAnimSpriteTemplate_83C2010, 2, 6, 0, -24, 0, 0, 10, 0 + panse_19 SE_W036, 192 + wait + createtask sub_80A8E04, 2, 4, 16, 96, 0, 2 + wait + sprite gBattleAnimSpriteTemplate_83C2010, 2, 6, 0, 24, 0, 0, 10, 1 + wait + ret +_81CB3E6: + loadsprite 10135 + createtask sub_80CDAC8, 2, 1, 0 + panse_19 SE_W036, 192 + wait + playse SE_BAN + sprite gBattleAnimSpriteTemplate_83DB3DC, 2, 7, 1, 3, 1, 0, 14, 32767, 14 + createtask sub_80A8154, 2, 5, 0, 2, 0, 40, 1 + createtask sub_80A8154, 2, 5, 1, 10, 0, 40, 1 + sprite gBattleAnimSpriteTemplate_83DB538, 132, 4, 0, 0, 1, 0 + panse_1C SE_W025B, 63, 8, 3 + wait + createtask sub_80CDAC8, 2, 1, 1 + jump _81CB398 + +Move_AMNESIA: @ 81CB455 + loadsprite 10093 + call Unknown_81D61E7 + pause 8 + sprite gBattleAnimSpriteTemplate_83DA88C, 20 + panse_19 SE_W118, 192 + pause 54 + panse_1C SE_W118, 192, 16, 3 + wait + call Unknown_81D61F3 + end + +Move_KINESIS: @ 81CB479 + loadsprite 10075 + loadsprite 10097 + panse_19 SE_W060, 192 + call Unknown_81D61E7 + sprite gBattleAnimSpriteTemplate_83DA824, 20 + sprite gBattleAnimSpriteTemplate_83D7450, 19, 3, 32, -8, 0 + sprite gBattleAnimSpriteTemplate_83D7450, 19, 3, 32, 16, 1 + panse_1C SE_W109, 192, 21, 2 + pause 60 + panse_19 SE_W146, 192 + pause 30 + panse_1C SE_W146, 192, 20, 2 + pause 70 + panse_19 SE_W207B, 192 + wait + call Unknown_81D61F3 + end + +Move_GLARE: @ 81CB4CA + loadsprite 10248 + loadsprite 10218 + createtask sub_81301EC, 5, 1, 0 + panse_19 SE_W060B, 192 + wait + createtask sub_80E2A38, 5, 5, 1, 0, 0, 16, 0 + wait + sprite gBattleAnimSpriteTemplate_83D7B94, 0, 2, -16, -8 + sprite gBattleAnimSpriteTemplate_83D7B94, 0, 2, 16, -8 + createtask sub_80D23B4, 5 + panse_19 SE_W043, 192 + pause 2 + createtask sub_80D60B4, 3, 3, 20, 1, 0 + wait + createtask sub_80E2A38, 5, 5, 1, 0, 16, 0, 0 + end + +Move_BARRAGE: @ 81CB533 + loadsprite 10254 + createtask sub_8130554, 3 + panse_19 SE_W207, 192 + pause 24 + sprite gBattleAnimSpriteTemplate_83DB428, 2, 4, 8, 1, 40, 1 + createtask sub_80A7E7C, 3, 5, 1, 0, 4, 20, 1 + createtask sub_80A7E7C, 3, 5, 3, 0, 4, 20, 1 + panse_1C SE_W070, 63, 8, 2 + end + +Move_SKY_ATTACK: @ 81CB57B + ifelse _81CB585, _81CB68E +_81CB584: + end +_81CB585: + monbg 3 + setalpha 12, 11 + createtask sub_80E3BA4, 5, 1, 7 + jumpvareq 7, 0, _81CB5A0 + jump _81CB617 +_81CB5A0: + createtask sub_80E2A38, 10, 5, 27, 1, 0, 12, 0 + wait + pause 12 + createtask sub_80E2A38, 10, 5, 2, 1, 8, 0, 0 + createtask sub_80E1864, 5, 3, 0, 2, 16 + panse_1C SE_W287, 192, 4, 8 + createtask sub_80E2A38, 10, 5, 2, 1, 0, 15, 32767 + pause 20 + createtask sub_80E2A38, 10, 5, 2, 1, 15, 0, 32767 + wait + createtask sub_80E2A38, 10, 5, 25, 1, 8, 0, 0 + wait + clearmonbg 3 + blendoff + jump _81CB584 +_81CB617: + createtask sub_80E2A7C, 10, 5, 1, 1, 0, 12, 0 + wait + pause 12 + createtask sub_80E2A38, 10, 5, 2, 1, 8, 0, 0 + createtask sub_80E1864, 5, 3, 0, 2, 16 + panse_19 SE_W287, 192 + pause 8 + createtask sub_80E2A38, 10, 5, 2, 1, 0, 15, 32767 + pause 20 + createtask sub_80E2A38, 10, 5, 2, 1, 15, 0, 32767 + wait + createtask sub_80E2A7C, 10, 5, 4, 1, 8, 0, 0 + wait + clearmonbg 3 + blendoff + jump _81CB584 +_81CB68E: + loadsprite 10135 + loadsprite 10284 + call Unknown_81D61FB + monbg 0 + createtask sub_80E2A38, 10, 5, 2, 0, 0, 16, 32767 + pause 4 + createtask sub_80DFC24, 5, 1, 0 + wait + createtask sub_812B340, 5, 2, 238, -64 + sprite gBattleAnimSpriteTemplate_83DA65C, 130 + pause 14 + createtask sub_80A7FA0, 2, 5, 1, 10, 0, 18, 1 + createtask sub_812B30C, 5, 2, 141, 63 + pause 20 + createtask sub_80DFD24, 5, 1, 1 + pause 2 + createtask sub_80E2A38, 10, 5, 2, 0, 15, 0, 32767 + wait + clearmonbg 0 + call Unknown_81D622B + jump _81CB584 + +Move_FLASH: @ 81CB713 + panse_19 SE_W043, 192 + createtask sub_80E388C, 2 + wait + end + +Move_SPLASH: @ 81CB720 + createtask sub_80D074C, 2, 2, 0, 3 + pause 8 + panse_1C SE_W039, 192, 38, 3 + wait + end + +Move_ACID_ARMOR: @ 81CB735 + monbg 0 + setalpha 15, 0 + createtask sub_812F314, 2, 1, 0 + panse_19 SE_W151, 192 + wait + blendoff + clearmonbg 0 + pause 1 + end + +Move_SHARPEN: @ 81CB74E + loadsprite 10185 + sprite gBattleAnimSpriteTemplate_83D6EF0, 2 + wait + end + +Move_SUPER_FANG: @ 81CB75A + loadsprite 10192 + createtask sub_80A8154, 2, 5, 0, 1, 0, 20, 1 + panse_19 SE_W082, 192 + wait + createtask sub_80A8154, 2, 5, 0, 3, 0, 48, 1 + createtask sub_8079790, 2, 5, 0, 1247, 12, 4, 1 + wait + pause 20 + sprite gBattleAnimSpriteTemplate_83C1FB0, 2, 2, 4, 4 + pause 4 + sprite gBattleAnimSpriteTemplate_83D7080, 130 + panse_19 SE_W044, 63 + pause 8 + sprite gBattleAnimSpriteTemplate_83DB3DC, 2, 7, 1, 3, 1, 2143, 14, 32767, 14 + createtask sub_80A7E7C, 2, 5, 1, 0, 7, 12, 1 + wait + blendoff + end + +Move_SLASH: @ 81CB7DB + loadsprite 10183 + sprite gBattleAnimSpriteTemplate_83D6E38, 130, 3, 1, -8, 0 + panse_19 SE_W013, 63 + pause 4 + sprite gBattleAnimSpriteTemplate_83D6E38, 130, 3, 1, 8, 0 + createtask sub_80A7FA0, 2, 5, 1, 4, 0, 18, 1 + panse_19 SE_W013, 63 + wait + end + +Move_STRUGGLE: @ 81CB815 + loadsprite 10135 + loadsprite 10215 + monbg 1 + setalpha 12, 8 + createtask sub_80A8154, 2, 5, 0, 3, 0, 12, 4 + sprite gBattleAnimSpriteTemplate_83D7C90, 2, 3, 0, 0, 2 + sprite gBattleAnimSpriteTemplate_83D7C90, 2, 3, 0, 1, 2 + panse_1C SE_W029, 192, 12, 4 + wait + sprite gBattleAnimSpriteTemplate_83DB4A8, 3, 4, 0, 0, 1, 2 + createtask sub_80A8154, 2, 5, 1, 3, 0, 6, 1 + panse_19 SE_W025B, 63 + wait + clearmonbg 1 + blendoff + end + +Move_SKETCH: @ 81CB87B + loadsprite 10002 + monbg 1 + createtask sub_80D0C88, 2 + sprite gBattleAnimSpriteTemplate_83D77E0, 130 + wait + clearmonbg 1 + createtask sub_80D074C, 2, 2, 0, 2 + panse_1C SE_W039, 192, 38, 2 + end + +Move_NIGHTMARE: @ 81CB8A3 + fadetobg 2 + waitbgfadein + jumpunkcond _81CB8CF + monbg 3 + createtask sub_80DE1B0, 2 + createtask sub_80A7E7C, 2, 5, 1, 3, 0, 40, 1 + panse_19 SE_W171, 63 + wait + clearmonbg 3 + restorebg + waitbgfadein + end +_81CB8CF: + createtask sub_8079790, 2, 5, 0, 32767, 10, 2, 1 + createtask sub_80A7E7C, 2, 5, 0, 3, 0, 32, 1 + panse_19 SE_W171, 63 + wait + restorebg + waitbgfadein + end + +Move_FLAIL: @ 81CB8F9 + loadsprite 10135 + monbg 1 + setalpha 12, 8 + createtask sub_812E860, 2, 1, 0 + panse_1C SE_W029, 192, 8, 2 + wait + sprite gBattleAnimSpriteTemplate_83DB4F0, 131, 2, 1, 3 + createtask sub_80A9058, 2, 5, 0, 1, 30, 1, 0 + panse_19 SE_W025B, 63 + wait + clearmonbg 1 + blendoff + end + +Move_SPITE: @ 81CB936 + fadetobg 2 + panse_19 SE_W060, 192 + waitbgfadein + monbg 3 + createtask sub_80E1F8C, 2, 6, 2, 2, 6, 0, 8, 32767 + createtask sub_80DE3AC, 2 + panse_1C SE_W060, 63, 20, 3 + wait + restorebg + waitbgfadein + clearmonbg 1 + end + +Move_MACH_PUNCH: @ 81CB965 + loadsprite 10135 + loadsprite 10143 + monbg 2 + createtask sub_80E3B4C, 2 + jumpvareq 7, 1, _81CB9E6 + fadetobg 9 +_81CB97E: + waitbgfadeout + createtask sub_80E3A58, 5, 4, -2304, 0, 1, -1 + waitbgfadein + pause 0 + setalpha 9, 8 + createtask sub_807A69C, 2, 2, 28968, 10 + panse_19 SE_W026, 192 + pause 6 + sprite gBattleAnimSpriteTemplate_83DB4A8, 131, 4, 0, 0, 1, 1 + sprite gBattleAnimSpriteTemplate_83D9FA8, 132, 5, 0, 0, 8, 1, 0 + panse_19 SE_W004, 63 + createtask sub_80A7E7C, 2, 5, 1, 3, 0, 6, 1 + wait + clearmonbg 2 + blendoff + restorebg + waitbgfadeout + setvar 7, -1 + waitbgfadein + end +_81CB9E6: + fadetobg 10 + jump _81CB97E + +Move_FORESIGHT: @ 81CB9ED + loadsprite 10258 + monbg 3 + monbgprio_28 1 + setalpha 16, 0 + sprite gBattleAnimSpriteTemplate_8402A24, 130, 1, 1 + pause 17 + panse_1C SE_W166, 63, 16, 4 + pause 48 + pause 24 + panse_19 SE_W166, 63 + pause 10 + createtask sub_8079790, 5, 5, 1, 32767, 12, 2, 1 + panse_19 SE_W197, 63 + wait + blendoff + clearmonbg 3 + end + +Move_DESTINY_BOND: @ 81CBA2C + loadsprite 10188 + fadetobg 2 + panse_19 SE_W060, 192 + waitbgfadein + createtask sub_80DE918, 5, 2, 0, 48 + panse_19 SE_W109, 192 + pause 48 + createtask sub_80A8154, 2, 5, 0, 2, 0, 24, 1 + createtask sub_80E2A7C, 2, 5, 6, 1, 0, 12, 30653 + pause 24 + createtask sub_80E2A7C, 2, 5, 6, 1, 12, 0, 30653 + panse_19 SE_W171, 63 + wait + restorebg + waitbgfadein + blendoff + clearmonbg 5 + end + +Move_ENDURE: @ 81CBA87 + loadsprite 10184 + panse_19 SE_W082, 192 + call _81CBAC7 + pause 8 + createtask sub_80E1F8C, 2, 6, 2, 2, 2, 0, 11, 31 + createtask sub_80A7FA0, 2, 5, 0, 1, 0, 32, 1 + call _81CBAC7 + pause 8 + call _81CBAC7 + wait + end +_81CBAC7: + sprite gBattleAnimSpriteTemplate_83D6E98, 2, 4, 0, -24, 26, 2 + pause 4 + sprite gBattleAnimSpriteTemplate_83D6E98, 2, 4, 0, 14, 28, 1 + pause 4 + sprite gBattleAnimSpriteTemplate_83D6E98, 2, 4, 0, -5, 10, 2 + pause 4 + sprite gBattleAnimSpriteTemplate_83D6E98, 2, 4, 0, 28, 26, 3 + pause 4 + sprite gBattleAnimSpriteTemplate_83D6E98, 2, 4, 0, -12, 0, 1 + ret + +Move_CHARM: @ 81CBB1B + loadsprite 10210 + createtask sub_812E568, 5, 3, 0, 2, 0 + sprite gBattleAnimSpriteTemplate_83D7A80, 3, 2, 0, 20 + panse_19 SE_W204, 192 + pause 15 + sprite gBattleAnimSpriteTemplate_83D7A80, 3, 2, -20, 20 + panse_19 SE_W204, 192 + pause 15 + sprite gBattleAnimSpriteTemplate_83D7A80, 3, 2, 20, 20 + panse_19 SE_W204, 192 + wait + end + +Move_ROLLOUT: @ 81CBB5E + loadsprite 10135 + loadsprite 10074 + loadsprite 10058 + monbg 3 + monbgprio_28 1 + setalpha 12, 8 + createtask sub_80DD4D4, 2 + wait + createtask sub_80A9058, 2, 5, 0, 1, 30, 1, 0 + sprite gBattleAnimSpriteTemplate_83DB4A8, 4, 4, 0, 0, 1, 2 + panse_19 SE_W025B, 63 + wait + clearmonbg 3 + blendoff + end + +Move_FALSE_SWIPE: @ 81CBB9F + loadsprite 10286 + loadsprite 10135 + sprite gBattleAnimSpriteTemplate_83D6E50, 130 + panse_19 SE_W233, 63 + pause 16 + sprite gBattleAnimSpriteTemplate_83D6E68, 130, 1, 0 + panse_19 SE_W104, 63 + pause 2 + sprite gBattleAnimSpriteTemplate_83D6E68, 130, 1, 16 + pause 2 + sprite gBattleAnimSpriteTemplate_83D6E68, 130, 1, 32 + panse_19 SE_W104, 63 + pause 2 + sprite gBattleAnimSpriteTemplate_83D6E68, 130, 1, 48 + pause 2 + sprite gBattleAnimSpriteTemplate_83D6E68, 130, 1, 64 + panse_19 SE_W104, 63 + pause 2 + sprite gBattleAnimSpriteTemplate_83D6E68, 130, 1, 80 + pause 2 + wait + createtask sub_80A7E7C, 2, 5, 1, 5, 0, 6, 1 + sprite gBattleAnimSpriteTemplate_83DB4A8, 132, 4, 0, 0, 1, 3 + panse_19 SE_W004, 63 + end + +Move_SWAGGER: @ 81CBC26 + loadsprite 10086 + loadsprite 10087 + createtask sub_80D08C8, 2 + panse_19 SE_W207, 192 + wait + sprite gBattleAnimSpriteTemplate_83D7764, 2 + panse_1C SE_W207, 192, 4, 2 + wait + pause 24 + sprite gBattleAnimSpriteTemplate_83D7798, 130, 3, 1, -20, -28 + panse_19 SE_W207B, 63 + pause 12 + sprite gBattleAnimSpriteTemplate_83D7798, 130, 3, 1, 20, -28 + panse_19 SE_W207B, 63 + wait + end + +Move_MILK_DRINK: @ 81CBC6E + loadsprite 10099 + loadsprite 10203 + loadsprite 10031 + monbg 1 + sprite gBattleAnimSpriteTemplate_83D6C48, 2 + pause 40 + panse_19 SE_W152, 192 + pause 12 + panse_19 SE_W152, 192 + pause 20 + panse_19 SE_W152, 192 + wait + sprite gBattleAnimSpriteTemplate_83D7928, 3, 4, 0, 0, 1, 0 + panse_19 SE_W208, 192 + wait + clearmonbg 1 + call Unknown_81D5F3E + wait + end + +Move_MAGNITUDE: @ 81CBCB0 + createtask sub_80E1B88, 2 + wait + jumpvareq 15, 0, _81CBCC9 + jumpvareq 15, 1, _81CBCEE +_81CBCC8: + end +_81CBCC9: + createtask sub_80E1864, 5, 3, 5, 0, 50 + createtask sub_80E1864, 5, 3, 4, 0, 50 + panse_1C SE_W070, 63, 8, 10 + jump _81CBCC8 +_81CBCEE: + createtask sub_80E1864, 5, 3, 5, 0, 50 + createtask sub_80E1864, 5, 3, 4, 0, 50 + panse_1C SE_W070, 63, 8, 10 + pause 10 + sprite gBattleAnimSpriteTemplate_83DB3DC, 2, 7, 1, 3, 1, 0, 14, 32767, 14 + pause 16 + sprite gBattleAnimSpriteTemplate_83DB3DC, 2, 7, 1, 3, 1, 0, 14, 32767, 14 + jump _81CBCC8 + +Move_RAPID_SPIN: @ 81CBD41 + loadsprite 10135 + loadsprite 10229 + monbg 0 + sprite gBattleAnimSpriteTemplate_84023E8, 2, 6, 0, 0, 32, -32, 40, -2 + createtask sub_812CDC8, 2, 3, 0, 2, 0 + panse_1C SE_W013B, 192, 8, 4 + wait + sprite gBattleAnimSpriteTemplate_83DB4A8, 130, 4, 0, 0, 1, 2 + createtask sub_80A9058, 2, 5, 0, 1, 10, 1, 0 + panse_19 SE_W003, 63 + wait + pause 8 + createtask sub_812CDC8, 2, 3, 0, 2, 1 + panse_1C SE_W013B, 192, 8, 4 + wait + clearmonbg 0 + end + +Move_MOONLIGHT: @ 81CBDAE + loadsprite 10194 + loadsprite 10195 + loadsprite 10031 + setalpha 0, 16 + sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 5, 1, 1, 0, 16, 0 + wait + sprite gBattleAnimSpriteTemplate_83D6FC8, 2, 2, 120, 56 + createtask sub_8079670, 3, 5, 0, 16, 16, 0, 1 + panse_19 SE_W236, 0 + pause 30 + sprite gBattleAnimSpriteTemplate_83D6FF8, 40, 2, -12, 0 + pause 30 + sprite gBattleAnimSpriteTemplate_83D6FF8, 40, 2, -24, 0 + pause 30 + sprite gBattleAnimSpriteTemplate_83D6FF8, 40, 2, 21, 0 + pause 30 + sprite gBattleAnimSpriteTemplate_83D6FF8, 40, 2, 0, 0 + pause 30 + sprite gBattleAnimSpriteTemplate_83D6FF8, 40, 2, 10, 0 + pause 20 + createtask sub_80CE3EC, 2 + wait + call Unknown_81D5EF5 + wait + end + +Move_EXTREME_SPEED: @ 81CBE3E + loadsprite 10207 + loadsprite 10135 + createtask sub_80E3B4C, 2 + jumpvareq 7, 1, _81CBEF5 + fadetobg 9 +_81CBE55: + waitbgfadeout + createtask sub_80E3A58, 5, 4, -2304, 0, 1, -1 + waitbgfadein + createtask sub_80D15A4, 2 + panse_1C SE_W013B, 192, 8, 3 + wait + pause 1 + createtask sub_80E4300, 2 + monbg 1 + setalpha 12, 8 + pause 18 + createtask sub_80D1638, 2 + pause 2 + panse_19 SE_W004, 63 + sprite gBattleAnimSpriteTemplate_83DB508, 130, 4, 1, 0, -12, 3 + pause 10 + panse_19 SE_W004, 63 + sprite gBattleAnimSpriteTemplate_83DB508, 130, 4, 1, 0, 12, 3 + pause 10 + panse_19 SE_W233B, 63 + sprite gBattleAnimSpriteTemplate_83DB508, 130, 4, 1, 0, 0, 3 + wait + createtask sub_80D18D4, 2 + pause 10 + createtask sub_80D17C4, 2 + panse_1C SE_W104, 192, 8, 4 + wait + restorebg + waitbgfadeout + setvar 7, -1 + waitbgfadein + clearmonbg 1 + blendoff + pause 1 + setvar 7, 4096 + pause 1 + end +_81CBEF5: + fadetobg 10 + jump _81CBE55 + +Move_UPROAR: @ 81CBEFC + loadsprite 10225 + loadsprite 10203 + monbg 3 + createtask sub_80D2CF8, 2, 1, 0 + sprite gBattleAnimSpriteTemplate_83D79A4, 3, 6, 0, 0, 0, 0, 31, 8 + panse_19 SE_W253, 192 + sprite gBattleAnimSpriteTemplate_83D7CC8, 2, 4, 0, 29, -12, 0 + sprite gBattleAnimSpriteTemplate_83D7CC8, 2, 4, 0, -12, -29, 1 + pause 16 + createtask sub_80D2CF8, 2, 1, 0 + sprite gBattleAnimSpriteTemplate_83D79A4, 3, 6, 0, 0, 0, 0, 31, 8 + panse_19 SE_W253, 192 + sprite gBattleAnimSpriteTemplate_83D7CC8, 2, 4, 0, 12, -29, 1 + sprite gBattleAnimSpriteTemplate_83D7CC8, 2, 4, 0, -29, -12, 0 + pause 16 + createtask sub_80D2CF8, 2, 1, 0 + sprite gBattleAnimSpriteTemplate_83D79A4, 3, 6, 0, 0, 0, 0, 31, 8 + panse_19 SE_W253, 192 + sprite gBattleAnimSpriteTemplate_83D7CC8, 2, 4, 0, 24, -24, 1 + sprite gBattleAnimSpriteTemplate_83D7CC8, 2, 4, 0, -24, -24, 0 + wait + clearmonbg 3 + end + +Move_HEAT_WAVE: @ 81CBFC6 + loadsprite 10261 + createtask sub_80E2C60, 5, 5, 10261, 0, 6, 6, 31 + createtask do_boulder_dust, 5, 1, 1 + createtask sub_80D6080, 6, 2, 6, 31 + panse_1B SE_W257, 192, 63, 2, 0 + pause 4 + createtask sub_80D5DDC, 5 + pause 12 + sprite gBattleAnimSpriteTemplate_83DACE8, 40, 4, 10, 2304, 96, 1 + pause 10 + sprite gBattleAnimSpriteTemplate_83DACE8, 40, 4, 90, 2048, 96, 1 + pause 10 + sprite gBattleAnimSpriteTemplate_83DACE8, 40, 4, 50, 2560, 96, 1 + pause 10 + sprite gBattleAnimSpriteTemplate_83DACE8, 40, 4, 20, 2304, 96, 1 + pause 10 + sprite gBattleAnimSpriteTemplate_83DACE8, 40, 4, 70, 1984, 96, 1 + pause 10 + sprite gBattleAnimSpriteTemplate_83DACE8, 40, 4, 0, 2816, 96, 1 + pause 10 + sprite gBattleAnimSpriteTemplate_83DACE8, 40, 4, 60, 2560, 96, 1 + end + +Move_HAIL: @ 81CC076 + loadsprite 10263 + loadsprite 10141 + createtask sub_80E2A38, 10, 5, 1, 3, 0, 6, 0 + wait + createtask sub_80D8ADC, 5 + panse_1C SE_W258, 0, 8, 10 + wait + createtask sub_80E2A38, 10, 5, 1, 3, 6, 0, 0 + end + +Move_TORMENT: @ 81CC0AE + loadsprite 10087 + loadsprite 10209 + createtask sub_812D008, 2 + wait + createtask sub_8079790, 2, 5, 1, 31, 10, 1, 1 + sprite gBattleAnimSpriteTemplate_83D7798, 130, 3, 1, -20, -28 + panse_19 SE_W207B, 63 + pause 20 + sprite gBattleAnimSpriteTemplate_83D7798, 130, 3, 1, 20, -28 + panse_19 SE_W207B, 63 + end + +Move_MEMENTO: @ 81CC0F2 + setalpha 0, 16 + pause 1 + createtask sub_80E0918, 2 + pause 1 + createtask sub_80E00EC, 5 + panse_19 SE_W060, 192 + pause 48 + panse_19 SE_W060B, 192 + wait + createtask sub_80E09C4, 2 + pause 12 + setalpha 0, 16 + pause 1 + monbg_22 1 + createtask sub_80E03BC, 5 + panse_19 SE_W060, 63 + wait + clearmonbg_23 1 + pause 1 + blendoff + pause 1 + end + +Move_FACADE: @ 81CC136 + loadsprite 10243 + createtask sub_812FD7C, 2, 2, 0, 3 + createtask sub_812FFE4, 2, 2, 0, 72 + panse_1C SE_W207, 192, 24, 3 + end + +Move_SMELLING_SALT: @ 81CC156 + loadsprite 10247 + loadsprite 10255 + sprite gBattleAnimSpriteTemplate_84029C4, 130, 3, 1, 0, 2 + sprite gBattleAnimSpriteTemplate_84029C4, 130, 3, 1, 1, 2 + pause 32 + createtask sub_8130918, 3, 2, 1, 2 + panse_1C SE_W003, 63, 12, 2 + wait + pause 4 + createtask sub_80A7FA0, 2, 5, 1, 2, 0, 6, 2 + sprite gBattleAnimSpriteTemplate_84029F4, 130, 3, 1, 8, 3 + panse_1C SE_W207B, 63, 16, 3 + end + +Move_FOLLOW_ME: @ 81CC1B1 + loadsprite 10064 + sprite gBattleAnimSpriteTemplate_83D72E0, 2, 1, 0 + panse_19 SE_W039, 192 + pause 18 + panse_19 SE_W213, 192 + pause 71 + panse_1C SE_W039, 192, 22, 3 + end + +Move_CHARGE: @ 81CC1D0 + loadsprite 10211 + loadsprite 10212 + loadsprite 10213 + monbg 0 + setalpha 12, 8 + sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 5, 1, 2, 0, 4, 0 + wait + createtask sub_80D6B3C, 2, 4, 0, 60, 2, 12 + panse_19 SE_W268, 192 + pause 30 + panse_19 SE_W268, 192 + pause 30 + panse_19 SE_W268, 192 + sprite gBattleAnimSpriteTemplate_83D9A6C, 2, 1, 0 + pause 25 + panse_19 SE_W268, 192 + pause 20 + panse_19 SE_W268, 192 + pause 15 + panse_19 SE_W268, 192 + pause 10 + pause 6 + panse_1C SE_W268, 192, 6, 5 + wait + sprite gBattleAnimSpriteTemplate_83D9A9C, 2, 3, 0, 16, 16 + pause 2 + sprite gBattleAnimSpriteTemplate_83D9A9C, 2, 3, 0, -16, -16 + panse_19 SE_W085B, 192 + wait + sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 5, 1, 4, 4, 0, 0 + clearmonbg 0 + blendoff + end + +Move_TAUNT: @ 81CC26B + loadsprite 10214 + loadsprite 10209 + loadsprite 10087 + sprite gBattleAnimSpriteTemplate_83D7220, 11, 2, 0, 45 + panse_19 SE_W118, 192 + pause 6 + sprite gBattleAnimSpriteTemplate_83D7358, 12, 1, 0 + pause 4 + panse_1C SE_W039, 192, 16, 2 + wait + pause 8 + sprite gBattleAnimSpriteTemplate_83D7798, 130, 3, 1, -20, -28 + panse_19 SE_W207B, 63 + wait + pause 12 + sprite gBattleAnimSpriteTemplate_83D7798, 130, 3, 1, 20, -28 + panse_19 SE_W207B, 63 + end + +Move_HELPING_HAND: @ 81CC2BF + loadsprite 10247 + createtask sub_8130D20, 5 + sprite gBattleAnimSpriteTemplate_8402A0C, 40, 1, 0 + sprite gBattleAnimSpriteTemplate_8402A0C, 40, 1, 1 + pause 19 + panse_19 SE_W227, 0 + createtask sub_80A7FA0, 2, 5, 2, 2, 0, 5, 1 + pause 14 + panse_19 SE_W227, 0 + createtask sub_80A7FA0, 2, 5, 2, 2, 0, 5, 1 + pause 20 + panse_19 SE_W227, 0 + createtask sub_80A7FA0, 2, 5, 2, 3, 0, 10, 1 + createtask sub_8079790, 2, 5, 2, 1023, 12, 1, 1 + end + +Move_ASSIST: @ 81CC332 + loadsprite 10252 + sprite gBattleAnimSpriteTemplate_8402964, 50, 5, 112, -16, 140, 128, 36 + pause 2 + sprite gBattleAnimSpriteTemplate_8402964, 50, 5, 208, 128, -16, 48, 36 + panse_19 SE_W010, 0 + pause 2 + sprite gBattleAnimSpriteTemplate_8402964, 50, 5, -16, 112, 256, -16, 36 + panse_19 SE_W010, 0 + pause 2 + sprite gBattleAnimSpriteTemplate_8402964, 50, 5, 108, 128, 84, -16, 36 + panse_19 SE_W010, 0 + pause 2 + sprite gBattleAnimSpriteTemplate_8402964, 50, 5, -16, 56, 256, 56, 36 + panse_19 SE_W010, 0 + end + +Move_SUPERPOWER: @ 81CC3A3 + loadsprite 10212 + loadsprite 10256 + loadsprite 10257 + monbg 2 + monbgprio_28 0 + setalpha 12, 8 + sprite gBattleAnimSpriteTemplate_83DA0FC, 130, 1, 0 + panse_19 SE_W025, 192 + pause 20 + sprite gBattleAnimSpriteTemplate_83DB428, 2, 4, 4, 1, 180, 1 + createtask sub_812B340, 5, 2, 234, 0 + pause 40 + sprite gBattleAnimSpriteTemplate_83DA114, 41, 4, 200, 96, 1, 120 + pause 8 + sprite gBattleAnimSpriteTemplate_83DA114, 41, 4, 20, 248, 4, 112 + pause 8 + sprite gBattleAnimSpriteTemplate_83DA114, 41, 4, 130, 160, 2, 104 + pause 8 + sprite gBattleAnimSpriteTemplate_83DA114, 41, 4, 160, 192, 0, 96 + pause 8 + sprite gBattleAnimSpriteTemplate_83DA114, 41, 4, 60, 288, 3, 88 + pause 74 + sprite gBattleAnimSpriteTemplate_83DA12C, 131, 1, 0 + panse_19 SE_W207, 192 + pause 16 + createtask sub_80A7FA0, 2, 5, 1, 8, 0, 16, 1 + panse_19 SE_W025B, 63 + wait + clearmonbg 2 + blendoff + pause 1 + end + +Move_RECYCLE: @ 81CC45E + loadsprite 10278 + monbg 0 + setalpha 0, 16 + pause 1 + sprite gBattleAnimSpriteTemplate_8402B10, 2 + panse_1C SE_W036, 192, 24, 3 + wait + createtask sub_8079790, 5, 5, 0, 32767, 12, 2, 1 + panse_19 SE_W036, 192 + wait + blendoff + clearmonbg 0 + pause 1 + end + +Move_BRICK_BREAK: @ 81CC492 + loadsprite 10167 + loadsprite 10135 + loadsprite 10143 + loadsprite 10208 + ifelse _81CC4A7, _81CC576 +_81CC4A7: + monbg 1 + setalpha 12, 8 + sprite gBattleAnimSpriteTemplate_83C1FB0, 2, 2, 3, 8 + pause 4 + pause 1 + sprite gBattleAnimSpriteTemplate_83DB4A8, 3, 4, -18, -18, 1, 1 + sprite gBattleAnimSpriteTemplate_83D9FA8, 2, 5, -18, -18, 10, 1, 0 + panse_19 SE_W233, 63 + pause 20 + sprite gBattleAnimSpriteTemplate_83C1FB0, 2, 2, 3, 8 + pause 5 + sprite gBattleAnimSpriteTemplate_83DB4A8, 3, 4, 18, 18, 1, 1 + sprite gBattleAnimSpriteTemplate_83D9FA8, 2, 5, 18, 18, 10, 1, 0 + panse_19 SE_W233, 63 + pause 20 + createtask sub_80A8920, 2, 7, 0, -24, 0, 24, 10, 24, 3 + sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 5, 1, 2, 0, 6, 0 + pause 37 + sprite gBattleAnimSpriteTemplate_83DB4A8, 3, 4, 0, 0, 1, 1 + sprite gBattleAnimSpriteTemplate_83D9FA8, 2, 5, 0, 0, 10, 1, 0 + panse_19 SE_W233B, 63 + wait + sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 5, 1, 2, 6, 0, 0 + wait + clearmonbg 1 + end +_81CC576: + monbg 1 + setalpha 12, 8 + sprite gBattleAnimSpriteTemplate_83C1FB0, 2, 2, 3, 8 + pause 4 + sprite gBattleAnimSpriteTemplate_83DA0A0, 3, 5, 1, 0, 0, 90, 10 + pause 1 + sprite gBattleAnimSpriteTemplate_83DB4A8, 3, 4, -18, -18, 1, 1 + sprite gBattleAnimSpriteTemplate_83D9FA8, 2, 5, -18, -18, 10, 1, 0 + panse_19 SE_W233, 63 + pause 20 + sprite gBattleAnimSpriteTemplate_83C1FB0, 2, 2, 3, 8 + pause 5 + sprite gBattleAnimSpriteTemplate_83DB4A8, 3, 4, 18, 18, 1, 1 + sprite gBattleAnimSpriteTemplate_83D9FA8, 2, 5, 18, 18, 10, 1, 0 + panse_19 SE_W233, 63 + pause 20 + createtask sub_80A8920, 2, 7, 0, -24, 0, 24, 10, 24, 3 + sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 5, 1, 2, 0, 6, 0 + pause 37 + sprite gBattleAnimSpriteTemplate_83DB4A8, 3, 4, 0, 0, 1, 1 + sprite gBattleAnimSpriteTemplate_83D9FA8, 2, 5, 0, 0, 10, 1, 0 + panse_19 SE_W233B, 63 + wait + sprite gBattleAnimSpriteTemplate_83DA0B8, 2, 4, 1, 0, -8, -12 + sprite gBattleAnimSpriteTemplate_83DA0B8, 2, 4, 1, 1, 8, -12 + sprite gBattleAnimSpriteTemplate_83DA0B8, 2, 4, 1, 2, -8, 12 + sprite gBattleAnimSpriteTemplate_83DA0B8, 2, 4, 1, 3, 8, 12 + panse_19 SE_W280, 63 + wait + sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 5, 1, 2, 6, 0, 0 + wait + clearmonbg 1 + end + +Move_YAWN: @ 81CC697 + loadsprite 10242 + createtask sub_812F724, 2, 1, 0 + panse_19 SE_W281, 192 + wait + sprite gBattleAnimSpriteTemplate_84027EC, 133, 1, 2 + panse_19 SE_W255, 192 + pause 4 + sprite gBattleAnimSpriteTemplate_84027EC, 133, 1, 1 + pause 4 + sprite gBattleAnimSpriteTemplate_84027EC, 133, 1, 0 + wait + createtask sub_812F724, 2, 1, 1 + panse_19 SE_W281, 63 + end + +Move_ENDEAVOR: @ 81CC6DA + loadsprite 10243 + loadsprite 10135 + createtask sub_812FD7C, 2, 2, 0, 2 + panse_1C SE_W039, 192, 24, 2 + createtask sub_8079790, 5, 5, 0, 703, 12, 1, 2 + pause 6 + createtask sub_80A9058, 5, 5, 0, 1, 8, 1, 0 + sprite gBattleAnimSpriteTemplate_83DB4A8, 130, 4, 12, -12, 1, 2 + panse_19 SE_W003, 63 + pause 24 + createtask sub_80A9058, 5, 5, 0, 1, 8, 1, 0 + sprite gBattleAnimSpriteTemplate_83DB4A8, 130, 4, -12, 12, 1, 2 + panse_19 SE_W004, 63 + end + +Move_ERUPTION: @ 81CC74F + loadsprite 10201 + sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 5, 31, 2, 0, 4, 31 + wait + createtask sub_80D5470, 2 + panse_1D SE_W153, 192, 60 + wait + createtask sub_80D5470, 2 + panse_1D SE_W153, 192, 60 + wait + pause 30 + sprite gBattleAnimSpriteTemplate_83D96F8, 40, 5, 200, -32, 0, 100, 0 + sprite gBattleAnimSpriteTemplate_83D96F8, 40, 5, 30, -32, 16, 90, 1 + sprite gBattleAnimSpriteTemplate_83D96F8, 40, 5, 150, -32, 32, 60, 2 + sprite gBattleAnimSpriteTemplate_83D96F8, 40, 5, 90, -32, 48, 80, 3 + sprite gBattleAnimSpriteTemplate_83D96F8, 40, 5, 110, -32, 64, 50, 0 + sprite gBattleAnimSpriteTemplate_83D96F8, 40, 5, 60, -32, 80, 70, 1 + pause 22 + createtask sub_80E1864, 5, 3, 5, 8, 60 + createtask sub_80E1864, 5, 3, 4, 8, 60 + panse_1C SE_W088, 63, 16, 12 + pause 80 + sprite gBattleAnimSpriteTemplate_83DB3C4, 40, 5, 31, 4, 4, 0, 31 + end + +Move_SKILL_SWAP: @ 81CC81C + loadsprite 10251 + call Unknown_81D61E7 + createtask sub_80DC0B0, 3, 1, 1 + createtask sub_8079790, 5, 5, 1, 32767, 12, 3, 1 + panse_1C SE_W179, 192, 24, 3 + pause 16 + createtask sub_80DC0B0, 3, 1, 0 + createtask sub_8079790, 5, 5, 0, 32767, 12, 3, 1 + wait + call Unknown_81D61F3 + end + +Move_IMPRISON: @ 81CC867 + loadsprite 10249 + loadsprite 10250 + call Unknown_81D61E7 + monbg 3 + createtask sub_80DBE00, 5 + pause 8 + panse_1C SE_W030, 192, 8, 5 + wait + pause 4 + sprite gBattleAnimSpriteTemplate_83DA8F4, 5, 2, 0, 40 + createtask sub_80E1864, 5, 3, 4, 1, 10 + panse_19 SE_W063, 192 + clearmonbg 3 + call Unknown_81D61F3 + end + +Move_GRUDGE: @ 81CC8AA + loadsprite 10253 + monbg 0 + monbgprio_29 + fadetobg 2 + panse_19 SE_W060, 192 + waitbgfadein + createtask sub_80DF1A4, 3 + panse_1C SE_W052, 192, 16, 4 + pause 10 + pause 80 + panse_19 SE_W171, 63 + wait + restorebg + waitbgfadein + clearmonbg 0 + end + +Move_CAMOUFLAGE: @ 81CC8D2 + monbg 2 + monbgprio_28 0 + setalpha 16, 0 + createtask sub_80E2B74, 5, 4, 2, 3, 0, 14 + pause 16 + createtask sub_80DFC24, 2, 1, 4 + panse_19 SE_W185, 192 + wait + pause 8 + createtask sub_80E2B74, 5, 4, 2, 0, 0, 0 + wait + createtask sub_80DFD24, 2, 1, 1 + wait + blendoff + clearmonbg 2 + end + +Move_TAIL_GLOW: @ 81CC918 + loadsprite 10212 + monbg 0 + setalpha 12, 8 + sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 5, 1, 2, 0, 4, 0 + wait + sprite gBattleAnimSpriteTemplate_83DAC10, 66, 1, 0 + pause 18 + panse_1C SE_W234, 192, 16, 6 + wait + sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 5, 1, 4, 4, 0, 0 + clearmonbg 0 + blendoff + pause 1 + end + +Move_LUSTER_PURGE: @ 81CC95B + loadsprite 10267 + loadsprite 10135 + fadetobg 3 + waitbgfadeout + createtask sub_812C624, 5 + waitbgfadein + monbg 0 + setalpha 12, 8 + panse_19 SE_W076, 192 + sprite gBattleAnimSpriteTemplate_83DA9E0, 41, 4, 0, 0, 0, 0 + pause 20 + createtask sub_80E2A7C, 5, 5, 5, 2, 0, 16, -1 + createtask sub_80E2C60, 5, 5, 10267, 2, 0, 16, -1 + wait + createtask sub_80E2C60, 5, 5, 10135, 0, 12, 12, 23552 + wait + sprite gBattleAnimSpriteTemplate_83DB4F0, 131, 2, 1, 2 + createtask sub_812B30C, 5, 2, 215, 63 + pause 3 + sprite gBattleAnimSpriteTemplate_83DB4F0, 131, 2, 1, 2 + createtask sub_812B30C, 5, 2, 215, 63 + pause 3 + sprite gBattleAnimSpriteTemplate_83DB4F0, 131, 2, 1, 2 + createtask sub_812B30C, 5, 2, 215, 63 + pause 3 + sprite gBattleAnimSpriteTemplate_83DB4F0, 131, 2, 1, 2 + createtask sub_812B30C, 5, 2, 215, 63 + pause 3 + sprite gBattleAnimSpriteTemplate_83DB4F0, 131, 2, 1, 2 + createtask sub_812B30C, 5, 2, 215, 63 + pause 3 + sprite gBattleAnimSpriteTemplate_83DB4F0, 131, 2, 1, 2 + createtask sub_812B30C, 5, 2, 215, 63 + wait + createtask sub_80E2A7C, 5, 5, 5, 2, 16, 0, -1 + createtask sub_80E1864, 5, 3, 1, 5, 14 + wait + clearmonbg 0 + blendoff + call Unknown_81D61F3 + end + +Move_MIST_BALL: @ 81CCA72 + loadsprite 10155 + loadsprite 10270 + pause 0 + panse_19 SE_W081, 192 + sprite gBattleAnimSpriteTemplate_83D9D80, 128, 6, 0, 0, 0, 0, 30, 0 + wait + panse_19 SE_W028, 63 + createtask sub_80A7E7C, 2, 5, 1, 5, 0, 10, 0 + sprite gBattleAnimSpriteTemplate_83DB3DC, 0, 7, 1, 1, 1, 32279, 16, 32767, 16 + pause 0 + panse_19 SE_W114, 0 + createtask sub_80D8414, 5 + createtask sub_80E2A38, 10, 5, 4, 3, 0, 16, 32767 + pause 8 + createtask sub_80A7E7C, 2, 5, 1, 4, 0, 70, 0 + pause 70 + createtask sub_80E2A38, 10, 5, 4, 2, 16, 0, 32767 + end + +Move_FEATHER_DANCE: @ 81CCB01 + loadsprite 10270 + monbg 3 + monbgprio_29 + panse_19 SE_W080, 63 + pause 0 + sprite gBattleAnimSpriteTemplate_83DA498, 128, 8, 0, -16, 64, 2, 104, 11304, 32, 1 + pause 6 + sprite gBattleAnimSpriteTemplate_83DA498, 128, 8, 0, -16, 32, 2, 104, 11304, 32, 1 + sprite gBattleAnimSpriteTemplate_83DA498, 128, 8, 0, -16, 0, 2, 104, 11304, 32, 1 + pause 6 + sprite gBattleAnimSpriteTemplate_83DA498, 128, 8, 0, -16, 224, 2, 104, 11304, 32, 1 + sprite gBattleAnimSpriteTemplate_83DA498, 128, 8, 0, -16, 128, 2, 104, 11304, 32, 1 + pause 6 + sprite gBattleAnimSpriteTemplate_83DA498, 128, 8, 0, -16, 192, 2, 104, 11304, 32, 1 + sprite gBattleAnimSpriteTemplate_83DA498, 128, 8, 0, -16, 160, 2, 104, 11304, 32, 1 + pause 6 + sprite gBattleAnimSpriteTemplate_83DA498, 128, 8, 0, -16, 96, 2, 104, 11304, 32, 1 + wait + clearmonbg 3 + end + +Move_TEETER_DANCE: @ 81CCBD1 + loadsprite 10072 + loadsprite 10073 + createtask sub_813219C, 5 + sprite gBattleAnimSpriteTemplate_83D715C, 2, 3, 0, 16, -2 + panse_19 SE_W298, 192 + pause 24 + sprite gBattleAnimSpriteTemplate_83D715C, 2, 3, 0, 0, -2 + panse_19 SE_W298, 192 + pause 24 + sprite gBattleAnimSpriteTemplate_83D715C, 2, 3, 0, -16, -2 + panse_19 SE_W298, 192 + pause 24 + sprite gBattleAnimSpriteTemplate_83D715C, 2, 3, 1, -8, -2 + panse_19 SE_W298, 192 + pause 24 + sprite gBattleAnimSpriteTemplate_83D715C, 2, 3, 2, 8, -2 + panse_19 SE_W298, 192 + end + +Move_MUD_SPORT: @ 81CCC3C + loadsprite 10074 + createtask sub_80D074C, 2, 2, 0, 6 + pause 24 + sprite gBattleAnimSpriteTemplate_83DB334, 130, 3, 0, -4, -16 + sprite gBattleAnimSpriteTemplate_83DB334, 130, 3, 0, 4, -12 + panse_19 SE_W091, 192 + pause 32 + sprite gBattleAnimSpriteTemplate_83DB334, 130, 3, 0, -3, -12 + sprite gBattleAnimSpriteTemplate_83DB334, 130, 3, 0, 5, -14 + panse_19 SE_W091, 192 + pause 32 + sprite gBattleAnimSpriteTemplate_83DB334, 130, 3, 0, -5, -18 + sprite gBattleAnimSpriteTemplate_83DB334, 130, 3, 0, 3, -14 + panse_19 SE_W091, 192 + pause 16 + sprite gBattleAnimSpriteTemplate_83DB334, 130, 3, 1, 220, 60 + panse_1D SE_W145B, 0, 15 + pause 2 + sprite gBattleAnimSpriteTemplate_83DB334, 130, 3, 1, 60, 100 + panse_1D SE_W145B, 0, 25 + pause 2 + sprite gBattleAnimSpriteTemplate_83DB334, 130, 3, 1, 140, 55 + panse_1D SE_W145B, 0, 14 + pause 2 + sprite gBattleAnimSpriteTemplate_83DB334, 130, 3, 1, 180, 50 + panse_1D SE_W145B, 0, 10 + pause 2 + sprite gBattleAnimSpriteTemplate_83DB334, 130, 3, 1, 20, 90 + panse_1D SE_W145B, 0, 22 + pause 2 + sprite gBattleAnimSpriteTemplate_83DB334, 130, 3, 1, 90, 90 + panse_1D SE_W145B, 0, 22 + pause 2 + sprite gBattleAnimSpriteTemplate_83DB334, 130, 3, 1, 160, 60 + panse_1D SE_W145B, 0, 15 + pause 2 + sprite gBattleAnimSpriteTemplate_83DB334, 130, 3, 1, 30, 90 + panse_1D SE_W145B, 0, 22 + pause 2 + sprite gBattleAnimSpriteTemplate_83DB334, 130, 3, 1, 120, 60 + panse_1D SE_W145B, 0, 15 + pause 2 + sprite gBattleAnimSpriteTemplate_83DB334, 130, 3, 1, 200, 40 + panse_1D SE_W145B, 0, 10 + end + +Move_NEEDLE_ARM: @ 81CCD73 + loadsprite 10266 + loadsprite 10135 + loadsprite 10143 + panse_1C SE_W030, 63, 2, 16 + sprite gBattleAnimSpriteTemplate_83D6994, 130, 5, 1, 0, 0, -32, 16 + pause 2 + sprite gBattleAnimSpriteTemplate_83D6994, 130, 5, 1, 0, 22, -22, 16 + pause 2 + sprite gBattleAnimSpriteTemplate_83D6994, 130, 5, 1, 0, 30, 0, 16 + pause 2 + sprite gBattleAnimSpriteTemplate_83D6994, 130, 5, 1, 0, 20, 20, 16 + pause 2 + sprite gBattleAnimSpriteTemplate_83D6994, 130, 5, 1, 0, 0, 28, 16 + pause 2 + sprite gBattleAnimSpriteTemplate_83D6994, 130, 5, 1, 0, -19, 19, 16 + pause 2 + sprite gBattleAnimSpriteTemplate_83D6994, 130, 5, 1, 0, -27, 0, 16 + pause 2 + sprite gBattleAnimSpriteTemplate_83D6994, 130, 5, 1, 0, -18, -18, 16 + pause 2 + sprite gBattleAnimSpriteTemplate_83D6994, 130, 5, 1, 0, 0, -25, 16 + pause 2 + sprite gBattleAnimSpriteTemplate_83D6994, 130, 5, 1, 0, 17, -17, 16 + pause 2 + sprite gBattleAnimSpriteTemplate_83D6994, 130, 5, 1, 0, 23, 0, 16 + pause 2 + sprite gBattleAnimSpriteTemplate_83D6994, 130, 5, 1, 0, 16, 16, 16 + wait + createtask sub_80A7FA0, 2, 5, 1, 4, 0, 18, 1 + sprite gBattleAnimSpriteTemplate_83DB4A8, 131, 4, 0, 0, 1, 1 + sprite gBattleAnimSpriteTemplate_83D9FA8, 132, 5, 0, 0, 8, 1, 0 + panse_19 SE_W233B, 63 + sprite gBattleAnimSpriteTemplate_83D6994, 130, 5, 1, 1, 0, -24, 10 + sprite gBattleAnimSpriteTemplate_83D6994, 130, 5, 1, 1, 17, -17, 10 + sprite gBattleAnimSpriteTemplate_83D6994, 130, 5, 1, 1, 24, 0, 10 + sprite gBattleAnimSpriteTemplate_83D6994, 130, 5, 1, 1, 17, 17, 10 + sprite gBattleAnimSpriteTemplate_83D6994, 130, 5, 1, 1, 0, 24, 10 + sprite gBattleAnimSpriteTemplate_83D6994, 130, 5, 1, 1, -17, 17, 10 + sprite gBattleAnimSpriteTemplate_83D6994, 130, 5, 1, 1, -24, 0, 10 + sprite gBattleAnimSpriteTemplate_83D6994, 130, 5, 1, 1, -17, -17, 10 + end + +Move_SLACK_OFF: @ 81CCF23 + loadsprite 10031 + createtask sub_813257C, 2, 1, 0 + panse_19 SE_W281, 192 + wait + call Unknown_81D5EF5 + wait + end + +Move_CRUSH_CLAW: @ 81CCF3B + loadsprite 10167 + loadsprite 10039 + loadsprite 10208 + monbg 1 + setalpha 12, 8 + sprite gBattleAnimSpriteTemplate_83C1FB0, 2, 2, 6, 4 + pause 4 + createtask sub_80A7FA0, 2, 5, 1, 2, 0, 18, 1 + sprite gBattleAnimSpriteTemplate_83DB288, 130, 3, -10, -10, 0 + sprite gBattleAnimSpriteTemplate_83DB288, 130, 3, -10, 10, 0 + panse_19 SE_W013, 63 + pause 12 + sprite gBattleAnimSpriteTemplate_83DB288, 130, 3, 10, -10, 1 + sprite gBattleAnimSpriteTemplate_83DB288, 130, 3, 10, 10, 1 + panse_19 SE_W013, 63 + wait + wait + blendoff + clearmonbg 1 + end + +Move_AROMATHERAPY: @ 81CCFAB + panse_19 SE_W080, 0 + loadsprite 10159 + loadsprite 10203 + loadsprite 10049 + sprite gBattleAnimSpriteTemplate_83DB3C4, 0, 5, 1, 0, 0, 7, 13293 + pause 1 + monbg 0 + pause 1 + sprite gBattleAnimSpriteTemplate_83D68B8, 0, 7, 24, 16, 0, 2, 2, 0, 0 + sprite gBattleAnimSpriteTemplate_83D68B8, 66, 7, 64, 24, 0, 3, 1, 1, 0 + sprite gBattleAnimSpriteTemplate_83D68D0, 0, 7, 16, 24, 0, 2, 1, 0, 0 + pause 20 + sprite gBattleAnimSpriteTemplate_83D68B8, 66, 7, 48, 12, 0, 4, 3, 1, 0 + sprite gBattleAnimSpriteTemplate_83D68B8, 0, 7, 100, 16, 0, 3, 2, 0, 0 + sprite gBattleAnimSpriteTemplate_83D68B8, 0, 7, 74, 24, 180, 3, 2, 0, 0 + pause 10 + sprite gBattleAnimSpriteTemplate_83D68B8, 66, 7, 80, 30, 0, 4, 1, 1, 0 + sprite gBattleAnimSpriteTemplate_83D68B8, 0, 7, 128, 12, 0, 3, 3, 0, 0 + sprite gBattleAnimSpriteTemplate_83D68D0, 0, 7, 90, 16, 0, 2, 1, 0, 0 + wait + clearmonbg 0 + pause 1 + sprite gBattleAnimSpriteTemplate_83DB3C4, 0, 5, 1, 0, 7, 0, 13293 + pause 1 + panse_19 SE_W287, 192 + createtask sub_81300A4, 2, 1, 1 + wait + panse_19 SE_W234, 192 + sprite gBattleAnimSpriteTemplate_83D6CA0, 16, 7, -15, 0, 0, 0, 32, 60, 1 + pause 8 + sprite gBattleAnimSpriteTemplate_83D6CA0, 16, 7, 12, -5, 0, 0, 32, 60, 1 + wait + panse_19 SE_REAPOKE, 192 + sprite gBattleAnimSpriteTemplate_83DB3C4, 0, 5, 43, 3, 10, 0, 13293 + sprite gBattleAnimSpriteTemplate_83D7974, 16, 4, 0, 0, 0, 1 + wait + end + +Move_FAKE_TEARS: @ 81CD10D + loadsprite 10155 + loadsprite 10209 + loadsprite 10072 + createtask sub_80E2C60, 5, 5, 10155, 0, 4, 4, 32108 + wait + createtask sub_812E568, 5, 3, 0, 2, 1 + panse_1C SE_W039, 192, 12, 4 + pause 8 + sprite gBattleAnimSpriteTemplate_83DB238, 2, 2, 0, 0 + sprite gBattleAnimSpriteTemplate_83DB238, 2, 2, 0, 1 + pause 8 + sprite gBattleAnimSpriteTemplate_83DB238, 2, 2, 0, 2 + sprite gBattleAnimSpriteTemplate_83DB238, 2, 2, 0, 3 + pause 8 + sprite gBattleAnimSpriteTemplate_83DB238, 2, 2, 0, 0 + sprite gBattleAnimSpriteTemplate_83DB238, 2, 2, 0, 1 + pause 8 + sprite gBattleAnimSpriteTemplate_83DB238, 2, 2, 0, 2 + sprite gBattleAnimSpriteTemplate_83DB238, 2, 2, 0, 3 + wait + end + +Move_AIR_CUTTER: @ 81CD19D + loadsprite 10003 + loadsprite 10138 + loadsprite 10135 + pause 0 + monbg 3 + setalpha 12, 8 + pause 0 + createtask sub_80CFB04, 2, 5, 32, -24, 1536, 2, 128 + wait + panse_19 SE_W015, 63 + sprite gBattleAnimSpriteTemplate_83D6B40, 2, 4, 40, -32, 0, 2 + pause 5 + createtask sub_80A7FA0, 2, 5, 1, 2, 0, 8, 1 + createtask sub_80A7FA0, 2, 5, 3, 2, 0, 8, 1 + wait + blendoff + clearmonbg 3 + pause 0 + end + +Move_ODOR_SLEUTH: @ 81CD1FF + monbg 1 + createtask sub_81316F8, 5 + pause 24 + sprite gBattleAnimSpriteTemplate_83C1FB0, 2, 2, 3, 4 + panse_19 SE_W207, 192 + pause 6 + sprite gBattleAnimSpriteTemplate_83C1FB0, 2, 2, 3, 4 + panse_19 SE_W207, 192 + wait + clearmonbg 1 + pause 1 + sprite gBattleAnimSpriteTemplate_83DB3DC, 2, 7, 1, 3, 1, -1, 16, -1, 0 + panse_19 SE_W043, 192 + end + +Move_GRASS_WHISTLE: @ 81CD249 + loadsprite 10072 + sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 5, 1, 2, 0, 4, 13298 + wait + createtask sub_80CEA20, 2 + wait + panse_1B SE_W320, 192, 63, 2, 0 + sprite gBattleAnimSpriteTemplate_83D7114, 130, 3, 7, 1, 0 + pause 5 + sprite gBattleAnimSpriteTemplate_83D7114, 130, 3, 6, 1, 0 + pause 5 + sprite gBattleAnimSpriteTemplate_83D7114, 130, 3, 1, 1, 0 + pause 5 + sprite gBattleAnimSpriteTemplate_83D7114, 130, 3, 2, 1, 0 + pause 5 + sprite gBattleAnimSpriteTemplate_83D7114, 130, 3, 3, 1, 0 + pause 4 + sprite gBattleAnimSpriteTemplate_83D7114, 130, 3, 2, 1, 0 + pause 4 + sprite gBattleAnimSpriteTemplate_83D7114, 130, 3, 5, 1, 0 + pause 4 + sprite gBattleAnimSpriteTemplate_83D7114, 130, 3, 6, 1, 0 + pause 4 + sprite gBattleAnimSpriteTemplate_83D7114, 130, 3, 2, 1, 0 + pause 4 + sprite gBattleAnimSpriteTemplate_83D7114, 130, 3, 2, 1, 0 + pause 4 + sprite gBattleAnimSpriteTemplate_83D7114, 130, 3, 1, 1, 0 + pause 4 + sprite gBattleAnimSpriteTemplate_83D7114, 130, 3, 5, 1, 0 + pause 4 + wait + createtask sub_80CEAD8, 2 + sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 5, 1, 4, 4, 0, 13298 + wait + end + +Move_TICKLE: @ 81CD33C + loadsprite 10218 + sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 5, 2, 0, 0, 16, 0 + wait + sprite gBattleAnimSpriteTemplate_83D7B94, 0, 2, -16, -8 + sprite gBattleAnimSpriteTemplate_83D7B94, 0, 2, 16, -8 + panse_19 SE_W197, 192 + wait + sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 5, 2, 0, 16, 0, 0 + wait + pause 20 + createtask sub_80A8B88, 3, 5, 0, 6, 1280, 3, 0 + pause 12 + createtask sub_812E568, 3, 3, 1, 6, 2 + panse_1C SE_W039, 63, 8, 8 + wait + end + +Move_WATER_SPOUT: @ 81CD3A8 + loadsprite 10268 + loadsprite 10148 + monbg 3 + setalpha 12, 8 + createtask sub_80D40F4, 5 + panse_19 SE_W029, 192 + pause 44 + panse_19 SE_W291, 192 + wait + pause 16 + createtask sub_80D45D8, 5 + panse_19 SE_W057, 63 + clearmonbg 3 + blendoff + end + +Move_SHADOW_PUNCH: @ 81CD3D6 + loadsprite 10135 + loadsprite 10143 + fadetobg 2 + waitbgfadein + monbg 2 + setalpha 9, 8 + createtask sub_807A69C, 2, 2, 0, 13 + panse_19 SE_W026, 192 + pause 6 + sprite gBattleAnimSpriteTemplate_83DB4A8, 131, 4, 0, 0, 1, 1 + sprite gBattleAnimSpriteTemplate_83D9FA8, 132, 5, 0, 0, 8, 1, 0 + panse_19 SE_W004, 63 + createtask sub_80A7E7C, 2, 5, 1, 3, 0, 6, 1 + wait + clearmonbg 2 + blendoff + restorebg + waitbgfadein + end + +Move_EXTRASENSORY: @ 81CD431 + call Unknown_81D61E7 + monbg 3 + setalpha 12, 8 + createtask sub_8079790, 5, 5, 0, 891, 12, 1, 1 + createtask sub_80DC2D4, 5, 1, 0 + panse_19 SE_W020, 63 + wait + createtask sub_8079790, 5, 5, 0, 891, 12, 1, 1 + createtask sub_80DC2D4, 5, 1, 1 + panse_19 SE_W020, 63 + wait + createtask sub_80DC4F4, 5, 1, 0 + createtask sub_80DC2D4, 5, 1, 2 + panse_19 SE_W043, 192 + wait + blendoff + clearmonbg 3 + call Unknown_81D61F3 + end + +Move_AERIAL_ACE: @ 81CD499 + loadsprite 10138 + monbg 1 + setalpha 12, 8 + createtask sub_80A8500, 2, 5, 0, 24, 6, 1, 5 + createtask sub_80E2DD8, 2, 4, 0, 4, 7, 3 + sprite gBattleAnimSpriteTemplate_83D6B28, 2, 3, 40, -32, 0 + panse_19 SE_W013B, 192 + pause 5 + createtask sub_80A7E7C, 2, 5, 1, 0, 3, 10, 1 + sprite gBattleAnimSpriteTemplate_83DB3DC, 2, 7, 31, 3, 1, 0, 10, 0, 0 + panse_19 SE_W013, 63 + wait + clearmonbg 1 + blendoff + end + +Move_IRON_DEFENSE: @ 81CD503 + panse_1C SE_REAPOKE, 192, 28, 2 + createtask sub_80E0A4C, 5, 3, 0, 0, 0 + sprite gBattleAnimSpriteTemplate_83DB3DC, 2, 7, 1, 8, 2, -1, 14, -1, 0 + wait + end + +Move_BLOCK: @ 81CD52D + loadsprite 10250 + sprite gBattleAnimSpriteTemplate_8402A6C, 194 + panse_19 SE_W207, 63 + end + +Move_HOWL: @ 81CD53C + loadsprite 10053 + createtask sub_812F724, 2, 1, 0 + pause 12 + call _81CE35E + createtask sub_812B18C, 2, 2, 0, 3 + wait + pause 30 + end + +Move_BULK_UP: @ 81CD55E + loadsprite 10086 + createtask sub_80D08C8, 2 + panse_19 SE_W207, 192 + wait + sprite gBattleAnimSpriteTemplate_83D7764, 2 + panse_1C SE_W207, 192, 4, 2 + wait + end + +Move_COVET: @ 81CD57C + loadsprite 10210 + loadsprite 10224 + createtask sub_812E568, 5, 3, 0, 2, 0 + sprite gBattleAnimSpriteTemplate_83D7A80, 3, 2, 0, 20 + panse_19 SE_W204, 192 + pause 15 + sprite gBattleAnimSpriteTemplate_83D7A80, 3, 2, -20, 20 + panse_19 SE_W204, 192 + pause 15 + sprite gBattleAnimSpriteTemplate_83D7A80, 3, 2, 20, 20 + panse_19 SE_W204, 192 + wait + createtask sub_80A7FA0, 2, 5, 1, 2, 0, 8, 1 + panse_1C SE_W146, 63, 4, 3 + end + +Move_VOLT_TACKLE: @ 81CD5D9 + loadsprite 10001 + loadsprite 10212 + loadsprite 10213 + monbg 0 + setalpha 12, 8 + createtask sub_80E2A38, 10, 5, 1, 0, 0, 8, 0 + wait + sprite gBattleAnimSpriteTemplate_83D9AB4, 1 + panse_19 SE_W268, 192 + wait + clearmonbg 0 + blendoff + pause 8 + createtask sub_80D700C, 5, 1, 0 + panse_19 SE_W085, 192 + wait + createtask sub_80D700C, 5, 1, 1 + panse_19 SE_W085, 63 + wait + createtask sub_80D700C, 5, 1, 2 + panse_19 SE_W085, 192 + wait + createtask sub_80D700C, 5, 1, 3 + panse_19 SE_W085, 63 + wait + createtask sub_80D700C, 5, 1, 4 + panse_19 SE_W085, 192 + pause 8 + createtask sub_80A7FA0, 2, 5, 1, 10, 0, 18, 1 + panse_19 SE_W120, 63 + sprite gBattleAnimSpriteTemplate_83D9A9C, 2, 3, 1, 16, 16 + pause 2 + sprite gBattleAnimSpriteTemplate_83D9A9C, 2, 3, 1, -16, -16 + pause 8 + createtask sub_80D6E9C, 5 + wait + createtask sub_80A7FA0, 2, 5, 0, 3, 0, 9, 1 + panse_19 SE_W085B, 192 + sprite gBattleAnimSpriteTemplate_83D9A9C, 2, 3, 0, 16, 16 + pause 2 + sprite gBattleAnimSpriteTemplate_83D9A9C, 2, 3, 0, -16, -16 + wait + createtask sub_80E2A38, 10, 5, 1, 0, 8, 0, 0 + wait + end + +Move_WATER_SPORT: @ 81CD6D1 + loadsprite 10268 + createtask sub_80D48F4, 5 + pause 8 + panse_19 SE_W057, 192 + pause 44 + panse_19 SE_W057, 192 + pause 44 + panse_19 SE_W057, 192 + pause 44 + panse_1B SE_W057, 192, 63, 2, 0 + end + +Move_CALM_MIND: @ 81CD6F7 + loadsprite 10203 + monbg 2 + createtask sub_80E2A7C, 5, 5, 0, 0, 0, 16, 0 + wait + createtask sub_80E3BDC, 5, 1, 1 + wait + sprite gBattleAnimSpriteTemplate_83D795C, 40, 4, 0, 0, 0, 0 + panse_19 SE_W048, 192 + pause 14 + sprite gBattleAnimSpriteTemplate_83D795C, 40, 4, 0, 0, 0, 0 + panse_19 SE_W048, 192 + pause 14 + sprite gBattleAnimSpriteTemplate_83D795C, 40, 4, 0, 0, 0, 0 + panse_19 SE_W048, 192 + wait + createtask sub_80E3BDC, 5, 1, 0 + wait + createtask sub_80E2A7C, 5, 5, 0, 0, 16, 0, 0 + wait + clearmonbg 2 + end + +Move_LEAF_BLADE: @ 81CD775 + loadsprite 10063 + loadsprite 10285 + createtask sub_80CBDF4, 5 + pause 2 + createtask sub_80A7FA0, 2, 5, 1, 2, 0, 8, 1 + panse_19 SE_W015, 63 + pause 50 + createtask sub_80A7FA0, 2, 5, 1, 2, 0, 8, 1 + panse_19 SE_W015, 63 + pause 50 + createtask sub_80A7FA0, 2, 5, 1, 2, 0, 8, 1 + panse_19 SE_W015, 63 + wait + monbg 1 + setalpha 12, 8 + pause 12 + createtask sub_80A7FA0, 2, 5, 1, 8, 0, 18, 1 + sprite gBattleAnimSpriteTemplate_83DB520, 130, 4, 0, 0, 1, 36 + panse_19 SE_W043, 63 + wait + clearmonbg 1 + blendoff + end + +Move_DRAGON_DANCE: @ 81CD7F8 + loadsprite 10249 + monbg 0 + monbgprio_28 0 + pause 1 + createtask sub_80DF924, 5 + panse_19 SE_W100, 192 + pause 8 + createtask sub_80798AC, 5, 5, 10249, 19456, 14, 0, 3 + sprite gBattleAnimSpriteTemplate_83DB0E8, 2, 1, 0 + sprite gBattleAnimSpriteTemplate_83DB0E8, 2, 1, 43 + sprite gBattleAnimSpriteTemplate_83DB0E8, 2, 1, 85 + sprite gBattleAnimSpriteTemplate_83DB0E8, 2, 1, 128 + sprite gBattleAnimSpriteTemplate_83DB0E8, 2, 1, 170 + sprite gBattleAnimSpriteTemplate_83DB0E8, 2, 1, 213 + pause 30 + panse_19 SE_W100, 192 + pause 30 + panse_19 SE_W100, 192 + wait + clearmonbg 0 + pause 1 + end + +Move_SHOCK_WAVE: @ 81CD867 + loadsprite 10211 + loadsprite 10212 + loadsprite 10001 + loadsprite 10037 + monbg 0 + setalpha 12, 8 + sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 5, 1, 2, 0, 4, 0 + wait + createtask sub_80D6B3C, 2, 4, 0, 20, 0, 2 + panse_19 SE_W268, 192 + pause 12 + sprite gBattleAnimSpriteTemplate_83D9B28, 2 + pause 30 + createtask sub_80D72DC, 5 + pause 12 + wait + createtask sub_80D759C, 5 + panse_19 SE_W161B, 63 + wait + createtask sub_80A7E7C, 2, 5, 1, 0, 6, 18, 1 + createtask sub_80E2A38, 5, 5, 1, 3, 16, 0, 32767 + createtask sub_80E2A38, 5, 5, 4, 0, 16, 16, 0 + pause 4 + createtask sub_80E2A38, 5, 5, 4, 0, 0, 0, 0 + wait + clearmonbg 0 + blendoff + end + +Move_HARDEN: @ 81CD909 + panse_1C SE_W231, 192, 28, 2 + createtask sub_80E0A4C, 5, 3, 0, 0, 0 + wait + end + +Move_BELLY_DRUM: @ 81CD91E + loadsprite 10072 + loadsprite 10193 + createtask sub_80CEA20, 2 + wait + call _81CD9EB + sprite gBattleAnimSpriteTemplate_83D71A8, 2, 4, 0, 0, 0, 0 + panse_19 SE_W187, 192 + pause 15 + call _81CD9D0 + sprite gBattleAnimSpriteTemplate_83D71A8, 2, 4, 1, 1, 1, 0 + panse_19 SE_W187, 192 + pause 15 + call _81CD9EB + sprite gBattleAnimSpriteTemplate_83D71A8, 2, 4, 0, 3, 3, 128 + panse_19 SE_W187, 192 + pause 7 + call _81CD9D0 + sprite gBattleAnimSpriteTemplate_83D71A8, 2, 4, 1, 2, 0, 128 + panse_19 SE_W187, 192 + pause 7 + call _81CD9EB + sprite gBattleAnimSpriteTemplate_83D71A8, 2, 4, 0, 1, 1, 0 + panse_19 SE_W187, 192 + pause 7 + call _81CD9D0 + sprite gBattleAnimSpriteTemplate_83D71A8, 2, 4, 1, 0, 3, 0 + panse_19 SE_W187, 192 + wait + createtask sub_80CEAD8, 2 + wait + end +_81CD9D0: + sprite gBattleAnimSpriteTemplate_83D7174, 3, 1, 0 + createtask sub_80A7E7C, 2, 5, 0, 0, 8, 2, 1 + ret +_81CD9EB: + sprite gBattleAnimSpriteTemplate_83D7174, 3, 1, 1 + createtask sub_80A7E7C, 2, 5, 0, 0, 8, 2, 1 + ret + +Move_MIND_READER: @ 81CDA06 + loadsprite 10189 + loadsprite 10190 + loadsprite 10191 + monbg 4 + panse_19 SE_W109, 63 + sprite gBattleAnimSpriteTemplate_84021DC, 5, 4, 0, 0, 1, 0 + sprite gBattleAnimSpriteTemplate_84021F4, 5 + pause 40 + panse_19 SE_W043, 63 + createtask sub_80E1F8C, 2, 6, 1, 1, 2, 0, 10, 0 + call _81CDA4D + wait + clearmonbg 4 + end +_81CDA4D: + sprite gBattleAnimSpriteTemplate_840220C, 4, 3, 70, 0, 6 + sprite gBattleAnimSpriteTemplate_840220C, 4, 3, 40, 40, 6 + sprite gBattleAnimSpriteTemplate_840220C, 4, 3, 10, -60, 6 + sprite gBattleAnimSpriteTemplate_840220C, 4, 3, -50, -40, 6 + sprite gBattleAnimSpriteTemplate_840220C, 4, 3, -40, 40, 6 + sprite gBattleAnimSpriteTemplate_840220C, 4, 3, 50, -50, 6 + pause 2 + sprite gBattleAnimSpriteTemplate_840220C, 4, 3, 50, -30, 6 + sprite gBattleAnimSpriteTemplate_840220C, 4, 3, 60, 10, 6 + sprite gBattleAnimSpriteTemplate_840220C, 4, 3, 0, 60, 6 + sprite gBattleAnimSpriteTemplate_840220C, 4, 3, 0, -40, 6 + sprite gBattleAnimSpriteTemplate_840220C, 4, 3, -60, 20, 6 + sprite gBattleAnimSpriteTemplate_840220C, 4, 3, -60, -30, 6 + pause 2 + sprite gBattleAnimSpriteTemplate_840220C, 4, 3, -50, 50, 6 + sprite gBattleAnimSpriteTemplate_840220C, 4, 3, -60, 20, 6 + sprite gBattleAnimSpriteTemplate_840220C, 4, 3, -40, -40, 6 + sprite gBattleAnimSpriteTemplate_840220C, 4, 3, 20, -60, 6 + sprite gBattleAnimSpriteTemplate_840220C, 4, 3, 50, -50, 6 + sprite gBattleAnimSpriteTemplate_840220C, 4, 3, 35, 40, 6 + pause 2 + ret + +Move_ICE_PUNCH: @ 81CDB3E + monbg 3 + setalpha 12, 8 + loadsprite 10141 + loadsprite 10135 + loadsprite 10143 + sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 5, 1, 1, 0, 7, 0 + createtask sub_80E2A38, 10, 5, 4, 2, 0, 9, 32588 + pause 20 + panse_19 SE_W081, 63 + sprite gBattleAnimSpriteTemplate_83D9BF8, 2, 1, 0 + sprite gBattleAnimSpriteTemplate_83D9BF8, 2, 1, 64 + sprite gBattleAnimSpriteTemplate_83D9BF8, 2, 1, 128 + sprite gBattleAnimSpriteTemplate_83D9BF8, 2, 1, 192 + pause 5 + sprite gBattleAnimSpriteTemplate_83D9BE0, 2, 1, 32 + sprite gBattleAnimSpriteTemplate_83D9BE0, 2, 1, 96 + sprite gBattleAnimSpriteTemplate_83D9BE0, 2, 1, 160 + sprite gBattleAnimSpriteTemplate_83D9BE0, 2, 1, 224 + pause 17 + sprite gBattleAnimSpriteTemplate_83D9FA8, 4, 5, 0, -10, 8, 1, 0 + sprite gBattleAnimSpriteTemplate_83DB4A8, 3, 4, 0, -10, 1, 1 + panse_19 SE_W004, 63 + pause 2 + createtask sub_80A7E7C, 5, 5, 1, 0, 5, 3, 1 + wait + pause 15 + call Unknown_81D5C36 + pause 5 + createtask sub_80E2A38, 10, 5, 4, 2, 9, 0, 32588 + wait + sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 5, 1, 0, 7, 0, 0 + wait + clearmonbg 3 + blendoff + end + +Move_REST: @ 81CDC29 + panse_19 SE_W173, 192 + loadsprite 10228 + sprite gBattleAnimSpriteTemplate_83D6D94, 2, 5, 4, -10, 16, 0, 0 + pause 20 + sprite gBattleAnimSpriteTemplate_83D6D94, 2, 5, 4, -10, 16, 0, 0 + pause 20 + sprite gBattleAnimSpriteTemplate_83D6D94, 2, 5, 4, -10, 16, 0, 0 + wait + end + +Move_CONFUSION: @ 81CDC69 + monbg 3 + call Unknown_81D61E7 + setalpha 8, 8 + createtask sub_80A7FA0, 2, 5, 0, 1, 0, 10, 1 + createtask sub_80E1F8C, 2, 6, 2, 0, 2, 0, 8, 32767 + wait + panse_19 SE_W048, 63 + createtask sub_80A7E7C, 2, 5, 1, 3, 0, 15, 1 + createtask sub_80A8D34, 5, 5, -4, -4, 15, 1, 1 + wait + clearmonbg 3 + blendoff + pause 1 + call Unknown_81D61F3 + end + +Move_PSYCHIC: @ 81CDCCA + monbg 3 + call Unknown_81D61E7 + setalpha 8, 8 + createtask sub_80A7FA0, 2, 5, 0, 1, 0, 10, 1 + createtask sub_80E1F8C, 2, 6, 2, 0, 2, 0, 8, 767 + wait + panse_1C SE_W048, 63, 10, 3 + createtask sub_80A7E7C, 2, 5, 1, 5, 0, 15, 1 + createtask sub_80A8D34, 5, 5, -6, -6, 15, 1, 1 + wait + clearmonbg 3 + blendoff + pause 1 + call Unknown_81D61F3 + end + +Move_FUTURE_SIGHT: @ 81CDD2D + jump _81CDD3B +_81CDD32: + wait + pause 1 + call Unknown_81D61F3 + end +_81CDD3B: + monbg 2 + panse_19 SE_W060, 192 + call Unknown_81D61E7 + setalpha 8, 8 + panse_19 SE_W048, 192 + createtask sub_80E1F8C, 2, 6, 2, 0, 2, 0, 8, 32767 + createtask sub_80A8D34, 5, 5, -4, -4, 15, 0, 1 + wait + clearmonbg 2 + blendoff + jump _81CDD32 + +Unknown_81CDD7A: @ 81CDD7A + monbg 3 + panse_19 SE_W060, 192 + call Unknown_81D61E7 + setalpha 8, 8 + panse_19 SE_W048, 63 + panse_1D SE_W048, 63, 8 + createtask sub_80A7E7C, 2, 5, 1, 4, 0, 15, 1 + createtask sub_80A8D34, 5, 5, -5, -5, 15, 1, 1 + wait + createtask sub_80A7E7C, 2, 5, 1, 4, 0, 24, 1 + wait + clearmonbg 3 + blendoff + jump _81CDD32 + +Move_THUNDER: @ 81CDDCE + loadsprite 10037 + fadetobg 11 + waitbgfadeout + createtask sub_80E3A58, 5, 4, -256, 0, 1, -1 + waitbgfadein + sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 5, 1, 2, 0, 16, 0 + pause 16 + createtask sub_80E2324, 2, 3, 257, 257, 257 + panse_19 SE_W086, 63 + pause 1 + sprite gBattleAnimSpriteTemplate_83D97D0, 130, 2, 16, -36 + pause 1 + sprite gBattleAnimSpriteTemplate_83D97D0, 130, 2, 16, -20 + pause 1 + sprite gBattleAnimSpriteTemplate_83D97D0, 130, 2, 16, 12 + pause 20 + sprite gBattleAnimSpriteTemplate_83D97D0, 134, 2, -16, -32 + panse_19 SE_W086, 63 + pause 1 + sprite gBattleAnimSpriteTemplate_83D97D0, 134, 2, -16, -16 + pause 1 + sprite gBattleAnimSpriteTemplate_83D97D0, 134, 2, -16, 16 + panse_19 SE_W086, 63 + pause 5 + createtask sub_80E2324, 2, 3, 257, 257, 257 + pause 1 + sprite gBattleAnimSpriteTemplate_83D97D0, 130, 2, 24, -32 + pause 1 + sprite gBattleAnimSpriteTemplate_83D97D0, 130, 2, 24, -16 + pause 1 + sprite gBattleAnimSpriteTemplate_83D97D0, 130, 2, 24, 16 + pause 30 + createtask sub_80E2324, 2, 3, 257, 257, 257 + pause 5 + createtask sub_80E2324, 2, 3, 257, 257, 257 + pause 1 + sprite gBattleAnimSpriteTemplate_83D97D0, 130, 2, 0, -32 + panse_19 SE_W161B, 63 + pause 1 + sprite gBattleAnimSpriteTemplate_83D97D0, 130, 2, 0, -16 + pause 1 + sprite gBattleAnimSpriteTemplate_83D97D0, 130, 2, 0, 16 + pause 10 + createtask sub_80E2324, 2, 3, 257, 257, 257 + pause 1 + createtask sub_80D60B4, 2, 4, 30, 3, 1, 0 + pause 2 + createtask sub_80E2324, 2, 3, 257, 257, 257 + pause 1 + sprite gBattleAnimSpriteTemplate_83DB3C4, 130, 5, 1, 2, 16, 0, 0 + wait + restorebg + waitbgfadeout + setvar 7, -1 + waitbgfadein + end + +Move_THUNDER_PUNCH: @ 81CDF28 + loadsprite 10135 + loadsprite 10143 + loadsprite 10037 + monbg 1 + setalpha 12, 8 + sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 5, 1, 2, 0, 16, 0 + wait + panse_19 SE_W004, 63 + sprite gBattleAnimSpriteTemplate_83D9FA8, 132, 5, 0, 0, 8, 1, 0 + sprite gBattleAnimSpriteTemplate_83DB4A8, 131, 4, 0, 0, 1, 1 + pause 1 + createtask sub_80E2324, 2, 3, 257, 257, 257 + pause 1 + sprite gBattleAnimSpriteTemplate_83D97D0, 130, 2, 0, -48 + pause 1 + sprite gBattleAnimSpriteTemplate_83D97D0, 2, 2, 0, -16 + pause 1 + sprite gBattleAnimSpriteTemplate_83D97D0, 2, 2, 0, 16 + pause 1 + panse_19 SE_W161B, 63 + createtask sub_80E2324, 2, 3, 257, 257, 257 + pause 2 + createtask sub_80A7E7C, 2, 5, 1, 0, 3, 15, 1 + sprite gBattleAnimSpriteTemplate_83DB4A8, 3, 4, 0, 0, 1, 2 + pause 1 + sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 5, 1, 2, 16, 0, 0 + pause 20 + wait + clearmonbg 1 + blendoff + end + +Move_SACRED_FIRE: @ 81CDFF1 + loadsprite 10033 + loadsprite 10035 + panse_1C SE_W221, 192, 7, 5 + sprite gBattleAnimSpriteTemplate_83D9538, 2, 6, -32, 0, 50, 5, -2, 0 + pause 1 + sprite gBattleAnimSpriteTemplate_83D9538, 66, 6, -20, -10, 50, 5, -1, -1 + pause 1 + sprite gBattleAnimSpriteTemplate_83D9538, 66, 6, 0, -16, 50, 5, 0, -1 + pause 1 + sprite gBattleAnimSpriteTemplate_83D9538, 66, 6, 20, -10, 50, 5, 1, -1 + pause 1 + sprite gBattleAnimSpriteTemplate_83D9538, 2, 6, 32, 0, 50, 5, 2, 0 + pause 1 + sprite gBattleAnimSpriteTemplate_83D9538, 2, 6, 20, 10, 50, 5, 1, 1 + pause 1 + createtask sub_80E2324, 2, 3, 257, 257, 257 + pause 1 + sprite gBattleAnimSpriteTemplate_83D9538, 2, 6, 0, 16, 50, 5, 0, 1 + pause 1 + sprite gBattleAnimSpriteTemplate_83D9538, 2, 6, -20, 10, 50, 5, -1, 1 + createtask sub_80E2324, 2, 3, 257, 257, 257 + pause 1 + wait + panse_19 SE_W221B, 63 + sprite gBattleAnimSpriteTemplate_83D9508, 130, 6, -16, 0, 70, 16, 0, 1 + pause 10 + panse_19 SE_W221B, 63 + sprite gBattleAnimSpriteTemplate_83D9508, 130, 6, 0, 0, 70, 16, 0, 1 + pause 10 + panse_19 SE_W221B, 63 + sprite gBattleAnimSpriteTemplate_83D9508, 130, 6, 16, 0, 80, 16, 0, 1 + pause 1 + createtask sub_80E2324, 2, 3, 257, 257, 257 + pause 1 + wait + createtask sub_80E2324, 2, 3, 257, 257, 257 + pause 1 + panse_19 SE_W172B, 63 + sprite gBattleAnimSpriteTemplate_83D9520, 130, 6, 0, 0, 30, 30, -1, 0 + pause 1 + sprite gBattleAnimSpriteTemplate_83D9520, 130, 6, 0, 0, 30, 30, 0, 1 + pause 1 + sprite gBattleAnimSpriteTemplate_83D9520, 130, 6, 0, 0, 30, 30, -1, -1 + pause 1 + sprite gBattleAnimSpriteTemplate_83D9520, 130, 6, 0, 0, 30, 30, 2, 1 + pause 1 + sprite gBattleAnimSpriteTemplate_83D9520, 130, 6, 0, 0, 30, 30, 1, -1 + pause 1 + sprite gBattleAnimSpriteTemplate_83D9520, 130, 6, 0, 0, 30, 30, -1, 1 + pause 1 + sprite gBattleAnimSpriteTemplate_83D9520, 130, 6, 0, 0, 30, 30, 1, -2 + pause 1 + sprite gBattleAnimSpriteTemplate_83D9520, 130, 6, 0, 0, 30, 30, 3, 1 + wait + end + +Move_SCRATCH: @ 81CE1D8 + loadsprite 10137 + monbg 1 + setalpha 12, 8 + panse_19 SE_W010, 63 + sprite gBattleAnimSpriteTemplate_8402180, 2, 4, 0, 0, 1, 0 + createtask sub_80A7E7C, 2, 5, 1, 3, 0, 6, 1 + wait + clearmonbg 1 + blendoff + wait + end + +Move_DRAGON_BREATH: @ 81CE20A + loadsprite 10029 + monbg 3 + monbgprio_28 1 + panse_1C SE_W172, 192, 7, 7 + sprite gBattleAnimSpriteTemplate_83DB044, 130, 5, 0, 0, 0, 0, 20 + pause 2 + sprite gBattleAnimSpriteTemplate_83DB044, 130, 5, 0, 0, 0, 0, 20 + pause 2 + createtask sub_80E2A38, 10, 5, 4, 1, 0, 9, 31 + sprite gBattleAnimSpriteTemplate_83DB044, 130, 5, 0, 0, 0, 0, 20 + pause 2 + createtask sub_80A7FA0, 2, 5, 1, 2, 0, 21, 1 + sprite gBattleAnimSpriteTemplate_83DB044, 130, 5, 0, 0, 0, 0, 20 + pause 2 + sprite gBattleAnimSpriteTemplate_83DB044, 130, 5, 0, 0, 0, 0, 20 + pause 2 + sprite gBattleAnimSpriteTemplate_83DB044, 130, 5, 0, 0, 0, 0, 20 + pause 2 + sprite gBattleAnimSpriteTemplate_83DB044, 130, 5, 0, 0, 0, 0, 20 + pause 2 + sprite gBattleAnimSpriteTemplate_83DB044, 130, 5, 0, 0, 0, 0, 20 + pause 2 + sprite gBattleAnimSpriteTemplate_83DB044, 130, 5, 0, 0, 0, 0, 20 + pause 2 + sprite gBattleAnimSpriteTemplate_83DB044, 130, 5, 0, 0, 0, 0, 20 + pause 2 + sprite gBattleAnimSpriteTemplate_83DB044, 130, 5, 0, 0, 0, 0, 20 + wait + createtask sub_80E2A38, 10, 5, 4, 1, 9, 0, 31 + wait + clearmonbg 3 + end + +Move_ROAR: @ 81CE31E + loadsprite 10053 + monbg 0 + monbgprio_28 0 + setalpha 8, 8 + createtask sub_812B18C, 2, 2, 0, 2 + createtask sub_80A8D34, 5, 5, -5, -5, 10, 0, 1 + call _81CE35E + pause 20 + createtask sub_80A8A80, 5, 2, 1, 2 + wait + clearmonbg 0 + blendoff + wait + pause 20 + end +_81CE35E: + sprite gBattleAnimSpriteTemplate_8402934, 2, 3, 24, -8, 0 + sprite gBattleAnimSpriteTemplate_8402934, 2, 3, 24, 0, 2 + sprite gBattleAnimSpriteTemplate_8402934, 2, 3, 24, 8, 1 + pause 15 + sprite gBattleAnimSpriteTemplate_8402934, 2, 3, 24, -8, 0 + sprite gBattleAnimSpriteTemplate_8402934, 2, 3, 24, 0, 2 + sprite gBattleAnimSpriteTemplate_8402934, 2, 3, 24, 8, 1 + ret + +Move_GROWL: @ 81CE3AF + loadsprite 10053 + createtask sub_812B18C, 2, 2, 0, 255 + call _81CE35E + pause 10 + createtask sub_80A7FA0, 2, 5, 1, 1, 0, 9, 1 + createtask sub_80A7FA0, 2, 5, 3, 1, 0, 9, 1 + wait + pause 20 + end + +Move_SNORE: @ 81CE3EA + loadsprite 10197 + monbg 2 + setalpha 8, 8 + call _81CE403 + pause 30 + call _81CE403 + wait + clearmonbg 2 + blendoff + end +_81CE403: + panse_19 SE_W173, 192 + createtask sub_80A8D34, 5, 5, -7, -7, 7, 0, 1 + createtask sub_80A7FA0, 2, 5, 1, 4, 0, 7, 1 + sprite gBattleAnimSpriteTemplate_83DB428, 2, 5, 6, 1, 14, 0, 0 + sprite gBattleAnimSpriteTemplate_83D77F8, 2, 7, 0, 0, -42, -38, 24, 0, 0 + sprite gBattleAnimSpriteTemplate_83D77F8, 2, 7, 0, 0, 0, -42, 24, 0, 0 + sprite gBattleAnimSpriteTemplate_83D77F8, 2, 7, 0, 0, 42, -38, 24, 0, 0 + ret + +Move_LIGHT_SCREEN: @ 81CE47A + loadsprite 10070 + loadsprite 10166 + setalpha 0, 16 + panse_1D SE_W115, 192, 15 + sprite gBattleAnimSpriteTemplate_83DA6A8, 1, 3, 40, 0, 10166 + pause 10 + call _81CE4A1 + wait + pause 1 + blendoff + end +_81CE4A1: + sprite gBattleAnimSpriteTemplate_83DA76C, 2, 4, 23, 0, 0, 1 + pause 6 + sprite gBattleAnimSpriteTemplate_83DA76C, 2, 4, 31, -8, 0, 1 + pause 5 + sprite gBattleAnimSpriteTemplate_83DA76C, 2, 4, 30, 20, 0, 1 + pause 7 + sprite gBattleAnimSpriteTemplate_83DA76C, 2, 4, 10, -15, 0, 1 + pause 6 + sprite gBattleAnimSpriteTemplate_83DA76C, 2, 4, 20, 10, 0, 1 + pause 6 + sprite gBattleAnimSpriteTemplate_83DA76C, 2, 4, 10, 18, 0, 1 + ret + +Move_MIRROR_COAT: @ 81CE506 + loadsprite 10070 + loadsprite 10168 + setalpha 0, 16 + sprite gBattleAnimSpriteTemplate_83DA6D8, 1, 3, 40, 0, 10168 + pause 10 + panse_19 SE_W115, 192 + call _81CE4A1 + wait + pause 1 + blendoff + end + +Move_REFLECT: @ 81CE52C + loadsprite 10071 + loadsprite 10167 + setalpha 0, 16 + panse_1D SE_W115, 192, 15 + sprite gBattleAnimSpriteTemplate_83DA6C0, 1, 3, 40, 0, 10167 + pause 20 + sprite gBattleAnimSpriteTemplate_83DA73C, 2, 4, 30, 0, 0, 1 + pause 7 + sprite gBattleAnimSpriteTemplate_83DA73C, 2, 4, 19, -12, 0, 1 + pause 7 + sprite gBattleAnimSpriteTemplate_83DA73C, 2, 4, 10, 20, 0, 1 + wait + pause 1 + blendoff + end + +Move_BARRIER: @ 81CE57F + loadsprite 10169 + setalpha 0, 16 + panse_1D SE_W112, 192, 15 + sprite gBattleAnimSpriteTemplate_83DA6F0, 3, 3, 40, 0, 10169 + wait + pause 1 + blendoff + end + +Move_BUBBLE: @ 81CE59C + loadsprite 10146 + loadsprite 10155 + monbg 1 + setalpha 12, 8 + pause 1 + sprite gBattleAnimSpriteTemplate_83D9178, 2, 7, 18, 0, 15, -15, 10, 128, 100 + panse_19 SE_W145, 192 + panse_1D SE_W145B, 63, 100 + pause 6 + sprite gBattleAnimSpriteTemplate_83D9178, 2, 7, 18, 0, 35, 37, 40, 128, 100 + panse_19 SE_W145, 192 + panse_1D SE_W145B, 63, 100 + pause 6 + sprite gBattleAnimSpriteTemplate_83D9178, 2, 7, 18, 0, 10, -37, 30, 128, 100 + panse_19 SE_W145, 192 + panse_1D SE_W145B, 63, 100 + pause 6 + sprite gBattleAnimSpriteTemplate_83D9178, 2, 7, 18, 0, 30, 10, 15, 128, 100 + panse_19 SE_W145, 192 + panse_1D SE_W145B, 63, 100 + pause 6 + sprite gBattleAnimSpriteTemplate_83D9178, 2, 7, 18, 0, 20, 33, 20, 128, 100 + panse_19 SE_W145, 192 + panse_1D SE_W145B, 63, 100 + pause 6 + sprite gBattleAnimSpriteTemplate_83D9178, 2, 7, 18, 0, 25, -30, 10, 128, 100 + panse_19 SE_W145, 192 + panse_1D SE_W145B, 63, 100 + wait + call Unknown_81D6069 + wait + clearmonbg 1 + blendoff + end + +Move_SMOG: @ 81CE672 + loadsprite 10172 + monbg 3 + monbgprio_29 + setalpha 12, 8 + panse_1C SE_W054, 63, 17, 10 + call _81CE6D7 + call _81CE6D7 + call _81CE6D7 + call _81CE6D7 + call _81CE6D7 + call _81CE6D7 + call _81CE6D7 + pause 120 + panse_1C SE_W092, 63, 18, 2 + createtask sub_80E1F8C, 2, 6, 4, 2, 2, 0, 12, 26650 + pause 10 + createtask sub_80A7FA0, 2, 5, 1, 2, 0, 15, 1 + wait + clearmonbg 3 + blendoff + end +_81CE6D7: + sprite gBattleAnimSpriteTemplate_83D9D54, 2, 6, 0, -24, 48, 240, 1, 0 + pause 7 + ret + +Move_FAINT_ATTACK: @ 81CE6ED + loadsprite 10135 + monbg 0 + fadetobg 1 + waitbgfadein + pause 0 + panse_19 SE_W185, 192 + createtask sub_80A8500, 2, 5, 0, 18, 6, 1, 3 + createtask sub_80DFC24, 2, 1, 1 + wait + clearmonbg 0 + invisible 0 + pause 1 + createtask sub_80E4300, 2 + monbg 1 + setalpha 12, 8 + pause 1 + panse_19 SE_W233B, 63 + sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 4, 0, 0, 1, 1 + createtask sub_80A7FA0, 2, 5, 1, 2, 0, 9, 1 + wait + clearmonbg 1 + blendoff + pause 1 + setvar 7, 4096 + pause 32 + createtask sub_80DFDC0, 2 + monbg 0 + createtask sub_80DFD24, 2, 1, 1 + wait + clearmonbg 0 + pause 1 + restorebg + waitbgfadein + end + +Move_SAND_ATTACK: @ 81CE774 + loadsprite 10074 + monbg 2 + monbgprio_28 0 + setalpha 12, 8 + panse_19 SE_W028, 192 + sprite gBattleAnimSpriteTemplate_83C1FF8, 2, 5, 0, -10, 0, 0, 3 + wait + sprite gBattleAnimSpriteTemplate_83C1FE0, 2, 3, 0, 0, 2 + call _81CE7C4 + call _81CE7C4 + call _81CE7C4 + call _81CE7C4 + call _81CE7C4 + call _81CE7C4 + wait + clearmonbg 2 + blendoff + end +_81CE7C4: + sprite gBattleAnimSpriteTemplate_83DB2F8, 130, 5, 15, 15, 20, 0, 0 + sprite gBattleAnimSpriteTemplate_83DB2F8, 130, 5, 15, 15, 20, 10, 10 + sprite gBattleAnimSpriteTemplate_83DB2F8, 130, 5, 15, 15, 20, -10, -10 + sprite gBattleAnimSpriteTemplate_83DB2F8, 130, 5, 15, 15, 20, 20, 5 + sprite gBattleAnimSpriteTemplate_83DB2F8, 130, 5, 15, 15, 20, -20, -5 + pause 2 + ret + +Move_MUD_SLAP: @ 81CE81C + loadsprite 10074 + panse_19 SE_W028, 192 + sprite gBattleAnimSpriteTemplate_83C1FF8, 2, 5, 0, -10, 0, 0, 3 + wait + sprite gBattleAnimSpriteTemplate_83C1FE0, 2, 3, 0, 0, 2 + call _81CE862 + call _81CE862 + call _81CE862 + call _81CE862 + call _81CE862 + call _81CE862 + wait + end +_81CE862: + sprite gBattleAnimSpriteTemplate_83DB31C, 130, 5, 15, 15, 20, 0, 0 + sprite gBattleAnimSpriteTemplate_83DB31C, 130, 5, 15, 15, 20, 10, 5 + sprite gBattleAnimSpriteTemplate_83DB31C, 130, 5, 15, 15, 20, -10, -5 + sprite gBattleAnimSpriteTemplate_83DB31C, 130, 5, 15, 15, 20, 20, 10 + sprite gBattleAnimSpriteTemplate_83DB31C, 130, 5, 15, 15, 20, -20, -10 + pause 2 + ret + +Move_DRAGON_RAGE: @ 81CE8BA + loadsprite 10029 + loadsprite 10035 + panse_19 SE_W082, 192 + createtask sub_80A7E7C, 5, 5, 0, 0, 2, 40, 1 + wait + sprite gBattleAnimSpriteTemplate_83C1FF8, 130, 5, 0, 15, 0, 0, 4 + wait + sprite gBattleAnimSpriteTemplate_83DB0D0, 130, 5, 30, 15, 0, 10, 10 + wait + panse_1C SE_W172B, 63, 11, 3 + createtask sub_80A7E7C, 5, 5, 1, 0, 3, 25, 1 + sprite gBattleAnimSpriteTemplate_83DB078, 194, 3, 1, 5, 0 + pause 1 + sprite gBattleAnimSpriteTemplate_83DB078, 194, 3, 1, -10, -15 + pause 1 + sprite gBattleAnimSpriteTemplate_83DB078, 130, 3, 1, 0, 25 + pause 1 + sprite gBattleAnimSpriteTemplate_83DB078, 194, 3, 1, 15, 5 + pause 1 + sprite gBattleAnimSpriteTemplate_83DB078, 194, 3, 1, -25, 0 + pause 1 + sprite gBattleAnimSpriteTemplate_83DB078, 130, 3, 1, 30, 30 + pause 1 + sprite gBattleAnimSpriteTemplate_83DB078, 130, 3, 1, -27, 25 + pause 1 + sprite gBattleAnimSpriteTemplate_83DB078, 194, 3, 1, 0, 8 + wait + sprite gBattleAnimSpriteTemplate_83C1FE0, 194, 3, 0, 0, 4 + wait + end + +Move_RAIN_DANCE: @ 81CE997 + loadsprite 10115 + panse_19 SE_W240, 192 + createtask sub_80E2A38, 10, 5, 1921, 2, 0, 4, 0 + wait + createtask sub_80D30F0, 2, 3, 0, 3, 120 + createtask sub_80D30F0, 2, 3, 0, 3, 120 + pause 120 + pause 30 + wait + createtask sub_80E2A38, 10, 5, 1921, 2, 4, 0, 0 + wait + end + +Move_BITE: @ 81CE9E2 + loadsprite 10139 + loadsprite 10135 + monbg 1 + setalpha 12, 8 + panse_19 SE_W044, 63 + sprite gBattleAnimSpriteTemplate_83DB1D0, 2, 6, 0, -32, 0, 0, 819, 10 + sprite gBattleAnimSpriteTemplate_83DB1D0, 2, 6, 0, 32, 4, 0, -819, 10 + pause 10 + sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 4, 0, 0, 1, 2 + createtask sub_80A7E7C, 5, 5, 1, 0, 4, 7, 1 + wait + clearmonbg 1 + blendoff + pause 1 + end + +Move_CRUNCH: @ 81CEA40 + loadsprite 10139 + loadsprite 10135 + monbg 1 + fadetobg 1 + waitbgfadein + setalpha 12, 8 + panse_19 SE_W044, 63 + sprite gBattleAnimSpriteTemplate_83DB1D0, 2, 6, -32, -32, 1, 819, 819, 10 + sprite gBattleAnimSpriteTemplate_83DB1D0, 2, 6, 32, 32, 5, -819, -819, 10 + pause 10 + sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 4, -8, 0, 1, 1 + createtask sub_80A7E7C, 5, 5, 1, 0, 7, 5, 2 + wait + panse_19 SE_W044, 63 + sprite gBattleAnimSpriteTemplate_83DB1D0, 2, 6, 32, -32, 7, -819, 819, 10 + sprite gBattleAnimSpriteTemplate_83DB1D0, 2, 6, -32, 32, 3, 819, -819, 10 + pause 10 + sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 4, 8, 0, 1, 1 + createtask sub_80A7E7C, 5, 5, 1, 0, 8, 4, 2 + wait + clearmonbg 1 + blendoff + pause 1 + restorebg + waitbgfadein + end + +Move_CLAMP: @ 81CEAF0 + loadsprite 10145 + loadsprite 10135 + monbg 1 + setalpha 12, 8 + panse_19 SE_W011, 63 + sprite gBattleAnimSpriteTemplate_83DB1E8, 2, 6, -32, 0, 2, 819, 0, 10 + sprite gBattleAnimSpriteTemplate_83DB1E8, 2, 6, 32, 0, 6, -819, 0, 10 + pause 10 + sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 4, 0, 0, 1, 2 + createtask sub_80A7E7C, 5, 5, 1, 3, 0, 5, 1 + wait + clearmonbg 1 + blendoff + wait + end + +Move_ICE_BEAM: @ 81CEB4D + monbg 1 + monbgprio_28 1 + setalpha 12, 8 + loadsprite 10141 + sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 5, 1, 1, 0, 7, 0 + wait + createtask_1F sub_812B058, 7, 183, -64, 63, 4, 4, 0, 10 + sprite gBattleAnimSpriteTemplate_83D9C3C, 2, 5, 20, 12, 0, 12, 20 + sprite gBattleAnimSpriteTemplate_83D9C3C, 2, 5, 20, -12, 0, -12, 20 + pause 1 + call _81CEC4E + call _81CEC4E + call _81CEC4E + sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 5, 4, -31, 0, 7, 32384 + createtask sub_80A7FA0, 2, 5, 1, 2, 0, 25, 1 + call _81CEC4E + call _81CEC4E + call _81CEC4E + call _81CEC4E + call _81CEC4E + call _81CEC4E + call _81CEC4E + call _81CEC4E + sprite gBattleAnimSpriteTemplate_83D9C24, 2, 5, 20, 0, 0, 0, 11 + pause 1 + sprite gBattleAnimSpriteTemplate_83D9C24, 2, 5, 20, 0, 0, 0, 11 + wait + pause 20 + call Unknown_81D5C36 + sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 5, 4, 5, 7, 0, 32384 + wait + sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 5, 1, 0, 7, 0, 0 + wait + clearmonbg 1 + blendoff + end +_81CEC4E: + sprite gBattleAnimSpriteTemplate_83D9C3C, 2, 5, 20, 12, 0, 12, 20 + sprite gBattleAnimSpriteTemplate_83D9C3C, 2, 5, 20, -12, 0, -12, 20 + sprite gBattleAnimSpriteTemplate_83D9C24, 2, 5, 20, 0, 0, 0, 11 + pause 1 + ret + +Move_WITHDRAW: @ 81CEC84 + panse_19 SE_W029, 192 + createtask sub_80CF4D8, 5 + wait + end + +Move_AURORA_BEAM: @ 81CEC91 + loadsprite 10140 + fadetobg 20 + waitbgfadein + panse_19 SE_W062, 192 + setvar 7, 0 + createtask sub_80D3490, 10, 1, 130 + call _81CED18 + createtask sub_80A7FA0, 5, 5, 1, 1, 0, 17, 1 + call _81CED18 + call _81CED18 + call _81CED18 + setvar 7, -1 + createtask_1F sub_812B058, 7, 183, -64, 63, 3, 6, 0, 10 + createtask sub_80A7FA0, 5, 5, 1, 2, 0, 40, 1 + call _81CED18 + call _81CED18 + call _81CED18 + call _81CED18 + call _81CED18 + call _81CED18 + wait + restorebg + waitbgfadein + end +_81CED18: + sprite gBattleAnimSpriteTemplate_83D91C4, 130, 5, 20, 0, 0, 0, 17 + pause 1 + sprite gBattleAnimSpriteTemplate_83D91C4, 130, 5, 20, 0, 0, 0, 17 + pause 1 + sprite gBattleAnimSpriteTemplate_83D91C4, 130, 5, 20, 0, 0, 0, 17 + pause 1 + sprite gBattleAnimSpriteTemplate_83D91C4, 130, 5, 20, 0, 0, 0, 17 + pause 1 + ret + +Move_SOLAR_BEAM: @ 81CED65 + loadsprite 10147 + ifelse _81CED73, _81CEE70 +_81CED71: + wait + end +_81CED73: + monbg 2 + setalpha 12, 8 + createtask sub_80E1F8C, 2, 6, 2, 1, 4, 0, 11, 12287 + panse_19 SE_W025, 192 + call _81CED9D + wait + clearmonbg 2 + blendoff + jump _81CED71 +_81CED9D: + sprite gBattleAnimSpriteTemplate_83D62EC, 2, 3, 40, 40, 16 + pause 2 + sprite gBattleAnimSpriteTemplate_83D62EC, 2, 3, -40, -40, 16 + pause 2 + sprite gBattleAnimSpriteTemplate_83D62EC, 2, 3, 0, 40, 16 + pause 2 + sprite gBattleAnimSpriteTemplate_83D62EC, 2, 3, 0, -40, 16 + pause 2 + sprite gBattleAnimSpriteTemplate_83D62EC, 2, 3, 40, -20, 16 + pause 2 + sprite gBattleAnimSpriteTemplate_83D62EC, 2, 3, 40, 20, 16 + pause 2 + sprite gBattleAnimSpriteTemplate_83D62EC, 2, 3, -40, -20, 16 + pause 2 + sprite gBattleAnimSpriteTemplate_83D62EC, 2, 3, -40, 20, 16 + pause 2 + sprite gBattleAnimSpriteTemplate_83D62EC, 2, 3, -20, 30, 16 + pause 2 + sprite gBattleAnimSpriteTemplate_83D62EC, 2, 3, 20, -30, 16 + pause 2 + sprite gBattleAnimSpriteTemplate_83D62EC, 2, 3, -20, -30, 16 + pause 2 + sprite gBattleAnimSpriteTemplate_83D62EC, 2, 3, 20, 30, 16 + pause 2 + sprite gBattleAnimSpriteTemplate_83D62EC, 2, 3, -40, 0, 16 + pause 2 + sprite gBattleAnimSpriteTemplate_83D62EC, 2, 3, 40, 0, 16 + pause 2 + ret +_81CEE70: + call Unknown_81D6233 + panse_1B SE_W076, 192, 63, 2, 0 + createtask sub_80CA928, 5 + sprite gBattleAnimSpriteTemplate_83D6304, 131, 4, 15, 0, 20, 0 + pause 4 + sprite gBattleAnimSpriteTemplate_83D6304, 131, 4, 15, 0, 20, 1 + pause 4 + createtask sub_80E2A38, 10, 5, 4, 1, 0, 10, 1017 + sprite gBattleAnimSpriteTemplate_83D6304, 131, 4, 15, 0, 20, 2 + pause 4 + createtask sub_80A7FA0, 5, 5, 1, 2, 0, 65, 1 + sprite gBattleAnimSpriteTemplate_83D6304, 131, 4, 15, 0, 20, 3 + pause 4 + sprite gBattleAnimSpriteTemplate_83D6304, 131, 4, 15, 0, 20, 4 + pause 4 + sprite gBattleAnimSpriteTemplate_83D6304, 131, 4, 15, 0, 20, 5 + pause 4 + sprite gBattleAnimSpriteTemplate_83D6304, 131, 4, 15, 0, 20, 6 + pause 4 + call _81CEF42 + call _81CEF42 + wait + createtask sub_80E2A38, 10, 5, 4, 1, 10, 0, 1017 + call Unknown_81D626D + jump _81CED71 +_81CEF42: + sprite gBattleAnimSpriteTemplate_83D6304, 131, 4, 15, 0, 20, 0 + pause 4 + sprite gBattleAnimSpriteTemplate_83D6304, 131, 4, 15, 0, 20, 1 + pause 4 + sprite gBattleAnimSpriteTemplate_83D6304, 131, 4, 15, 0, 20, 2 + pause 4 + sprite gBattleAnimSpriteTemplate_83D6304, 131, 4, 15, 0, 20, 3 + pause 4 + sprite gBattleAnimSpriteTemplate_83D6304, 131, 4, 15, 0, 20, 4 + pause 4 + sprite gBattleAnimSpriteTemplate_83D6304, 131, 4, 15, 0, 20, 5 + pause 4 + sprite gBattleAnimSpriteTemplate_83D6304, 131, 4, 15, 0, 20, 6 + pause 4 + ret + +Move_BLIZZARD: @ 81CEFBA + loadsprite 10141 + monbg 3 + createtask sub_80E3B4C, 2 + jumpvareq 7, 1, _81CF13F + fadetobg 9 +_81CEFD0: + waitbgfadeout + createtask sub_80E3A58, 5, 4, -2304, 0, 1, -1 + waitbgfadein + wait + panse_1B SE_W059, 192, 63, 2, 0 + call _81CF00A + call _81CF00A + panse_19 SE_W059B, 63 + wait + call Unknown_81D5CBA + wait + clearmonbg 3 + pause 20 + restorebg + waitbgfadeout + setvar 7, -1 + waitbgfadein + end +_81CF00A: + sprite gBattleAnimSpriteTemplate_83D9CA8, 40, 6, 0, -10, 0, -10, 72, 1 + sprite gBattleAnimSpriteTemplate_83D9CC0, 40, 8, 0, 0, 0, 0, 80, 0, 0, 1 + pause 3 + sprite gBattleAnimSpriteTemplate_83D9CA8, 40, 6, 0, -15, 0, -15, 72, 1 + sprite gBattleAnimSpriteTemplate_83D9CC0, 40, 8, 0, -10, 0, -10, 80, 0, 0, 1 + pause 3 + sprite gBattleAnimSpriteTemplate_83D9CA8, 40, 6, 0, -5, 0, -5, 72, 1 + sprite gBattleAnimSpriteTemplate_83D9CC0, 40, 8, 0, 10, 0, 10, 80, 0, 0, 1 + pause 3 + sprite gBattleAnimSpriteTemplate_83D9CA8, 40, 6, 0, -10, 0, -10, 72, 1 + sprite gBattleAnimSpriteTemplate_83D9CC0, 40, 8, 0, -20, 0, -20, 80, 0, 0, 1 + pause 3 + sprite gBattleAnimSpriteTemplate_83D9CA8, 40, 6, 0, -20, 0, -20, 72, 1 + sprite gBattleAnimSpriteTemplate_83D9CC0, 40, 8, 0, 15, 0, 15, 80, 0, 0, 1 + pause 3 + sprite gBattleAnimSpriteTemplate_83D9CA8, 40, 6, 0, -15, 0, -15, 72, 1 + sprite gBattleAnimSpriteTemplate_83D9CC0, 40, 8, 0, -20, 0, -20, 80, 0, 0, 1 + pause 3 + sprite gBattleAnimSpriteTemplate_83D9CA8, 40, 6, 0, -25, 0, -25, 72, 1 + sprite gBattleAnimSpriteTemplate_83D9CC0, 40, 8, 0, 20, 0, 20, 80, 0, 0, 1 + pause 3 + ret +_81CF13F: + fadetobg 10 + jump _81CEFD0 + +Move_POWDER_SNOW: @ 81CF146 + loadsprite 10141 + monbg 3 + sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 5, 31, 1, 0, 3, 0 + wait + panse_1B SE_W016, 192, 63, 2, 0 + call _81CF190 + call _81CF190 + panse_19 SE_W016B, 63 + wait + waitsound + call Unknown_81D5CBA + wait + clearmonbg 3 + pause 20 + sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 5, 31, 1, 3, 0, 0 + end +_81CF190: + sprite gBattleAnimSpriteTemplate_83D9CD8, 40, 8, 0, 0, 0, 0, 56, 4, 4, 1 + pause 3 + sprite gBattleAnimSpriteTemplate_83D9CD8, 40, 8, 0, -10, 0, -10, 56, 4, 4, 1 + pause 3 + sprite gBattleAnimSpriteTemplate_83D9CD8, 40, 8, 0, 10, 0, 10, 56, -4, 3, 1 + pause 3 + sprite gBattleAnimSpriteTemplate_83D9CD8, 40, 8, 0, -20, 0, -20, 56, -4, 5, 1 + pause 3 + sprite gBattleAnimSpriteTemplate_83D9CD8, 40, 8, 0, 15, 0, 15, 56, 4, 4, 1 + pause 3 + sprite gBattleAnimSpriteTemplate_83D9CD8, 40, 8, 0, -20, 0, -20, 56, 4, 4, 1 + pause 3 + sprite gBattleAnimSpriteTemplate_83D9CD8, 40, 8, 0, 20, 0, 20, 56, 4, 4, 1 + pause 3 + ret + +Move_HYDRO_PUMP: @ 81CF240 + loadsprite 10149 + loadsprite 10148 + monbg 3 + monbgprio_28 1 + setalpha 12, 8 + createtask sub_80A7E7C, 5, 5, 0, 0, 2, 40, 1 + pause 6 + panse_1B SE_W056, 192, 63, 2, 0 + createtask sub_80D3630, 5, 1, 100 + call _81CF2DF + call _81CF2DF + call _81CF2DF + createtask sub_80A7E7C, 5, 5, 1, 3, 0, 37, 1 + call _81CF320 + call _81CF2DF + call _81CF2DF + call _81CF320 + call _81CF2DF + call _81CF2DF + call _81CF320 + call _81CF2DF + call _81CF2DF + call _81CF320 + call _81CF2DF + call _81CF2DF + call _81CF320 + pause 1 + pause 1 + call _81CF320 + wait + clearmonbg 3 + blendoff + end +_81CF2DF: + sprite gBattleAnimSpriteTemplate_83D91F4, 3, 4, 10, 10, 0, 16 + sprite gBattleAnimSpriteTemplate_83D91F4, 3, 4, 10, 10, 0, -16 + pause 1 + sprite gBattleAnimSpriteTemplate_83D91F4, 3, 4, 10, 10, 0, 16 + sprite gBattleAnimSpriteTemplate_83D91F4, 3, 4, 10, 10, 0, -16 + pause 1 + ret +_81CF320: + sprite gBattleAnimSpriteTemplate_83DB4D8, 4, 4, 0, 15, 1, 1 + sprite gBattleAnimSpriteTemplate_83DB4D8, 4, 4, 0, -15, 1, 1 + ret + +Move_SIGNAL_BEAM: @ 81CF33F + loadsprite 10264 + loadsprite 10265 + loadsprite 10073 + createtask sub_80A7E7C, 5, 5, 0, 0, 2, 25, 1 + pause 6 + panse_1B SE_W062, 192, 63, 1, 0 + createtask sub_80D3630, 5, 1, 100 + call _81CF406 + call _81CF406 + call _81CF406 + call _81CF406 + call _81CF406 + call _81CF406 + createtask sub_80A7E7C, 5, 5, 1, 3, 0, 25, 1 + sprite gBattleAnimSpriteTemplate_83DB3DC, 2, 7, 4, 8, 5, 31, 8, 961, 8 + call _81CF406 + call _81CF406 + call _81CF406 + call _81CF406 + call _81CF406 + call _81CF406 + call _81CF406 + call _81CF406 + call _81CF406 + call _81CF406 + call _81CF406 + call _81CF406 + call _81CF406 + call _81CF406 + call _81CF406 + call _81CF406 + call _81CF406 + wait + end +_81CF406: + sprite gBattleAnimSpriteTemplate_83D9224, 131, 4, 10, 10, 0, 16 + sprite gBattleAnimSpriteTemplate_83D923C, 131, 4, 10, 10, 0, -16 + pause 1 + ret + +Move_ABSORB: @ 81CF427 + loadsprite 10147 + loadsprite 10031 + loadsprite 10135 + monbg 3 + monbgprio_2A 1 + setalpha 12, 8 + sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 5, 1, 1, 0, 4, 13293 + wait + panse_19 SE_W071, 63 + sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 4, 0, 0, 1, 2 + pause 2 + createtask sub_80A7E7C, 5, 5, 1, 0, 5, 5, 1 + wait + pause 3 + call _81CF496 + wait + pause 15 + call Unknown_81D5EF5 + wait + sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 5, 1, 1, 4, 0, 13293 + wait + clearmonbg 3 + blendoff + end +_81CF496: + panse_19 SE_W152, 63 + sprite gBattleAnimSpriteTemplate_83D637C, 3, 4, 0, 5, 8, 26 + pause 4 + panse_19 SE_W152, 63 + sprite gBattleAnimSpriteTemplate_83D637C, 3, 4, 10, -5, -8, 26 + pause 4 + panse_19 SE_W152, 63 + sprite gBattleAnimSpriteTemplate_83D637C, 3, 4, -5, 15, 16, 33 + pause 4 + panse_19 SE_W152, 63 + sprite gBattleAnimSpriteTemplate_83D637C, 3, 4, 0, -15, -16, 36 + pause 4 + panse_19 SE_W152, 63 + sprite gBattleAnimSpriteTemplate_83D637C, 3, 4, 0, 5, 8, 26 + pause 4 + panse_19 SE_W152, 63 + sprite gBattleAnimSpriteTemplate_83D637C, 3, 4, 10, -5, -8, 26 + pause 4 + panse_19 SE_W152, 63 + sprite gBattleAnimSpriteTemplate_83D637C, 3, 4, -10, 20, 20, 39 + pause 4 + panse_19 SE_W152, 63 + sprite gBattleAnimSpriteTemplate_83D637C, 3, 4, 5, -18, -20, 35 + pause 4 + ret + +Move_MEGA_DRAIN: @ 81CF53F + loadsprite 10147 + loadsprite 10031 + loadsprite 10135 + monbg 3 + monbgprio_2A 1 + setalpha 12, 8 + sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 5, 1, 1, 0, 8, 13293 + wait + panse_19 SE_W071, 63 + sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 4, 0, 0, 1, 1 + pause 2 + createtask sub_80A7E7C, 5, 5, 1, 0, 5, 5, 1 + wait + pause 3 + call _81CF5AE + wait + pause 15 + call Unknown_81D5EF5 + wait + sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 5, 1, 1, 8, 0, 13293 + wait + clearmonbg 3 + blendoff + end +_81CF5AE: + panse_19 SE_W145C, 63 + sprite gBattleAnimSpriteTemplate_83D637C, 3, 4, 0, 5, 8, 26 + sprite gBattleAnimSpriteTemplate_83D637C, 3, 4, 5, -18, -20, 35 + pause 4 + panse_19 SE_W145C, 63 + sprite gBattleAnimSpriteTemplate_83D637C, 3, 4, 10, -5, -8, 26 + sprite gBattleAnimSpriteTemplate_83D637C, 3, 4, -10, 20, 20, 39 + pause 4 + panse_19 SE_W145C, 63 + sprite gBattleAnimSpriteTemplate_83D637C, 3, 4, -5, 15, 16, 33 + sprite gBattleAnimSpriteTemplate_83D637C, 3, 4, 10, -5, -8, 26 + pause 4 + panse_19 SE_W145C, 63 + sprite gBattleAnimSpriteTemplate_83D637C, 3, 4, 0, -15, -16, 36 + sprite gBattleAnimSpriteTemplate_83D637C, 3, 4, 0, 5, 8, 26 + pause 4 + panse_19 SE_W145C, 63 + sprite gBattleAnimSpriteTemplate_83D637C, 3, 4, 0, 5, 8, 26 + sprite gBattleAnimSpriteTemplate_83D637C, 3, 4, 0, -15, -16, 36 + pause 4 + panse_19 SE_W145C, 63 + sprite gBattleAnimSpriteTemplate_83D637C, 3, 4, 10, -5, -8, 26 + sprite gBattleAnimSpriteTemplate_83D637C, 3, 4, -5, 15, 16, 33 + pause 4 + panse_19 SE_W145C, 63 + sprite gBattleAnimSpriteTemplate_83D637C, 3, 4, -10, 20, 20, 39 + sprite gBattleAnimSpriteTemplate_83D637C, 3, 4, 10, -5, -8, 26 + pause 4 + panse_19 SE_W145C, 63 + sprite gBattleAnimSpriteTemplate_83D637C, 3, 4, 0, 5, 8, 26 + sprite gBattleAnimSpriteTemplate_83D637C, 3, 4, 5, -18, -20, 35 + pause 4 + ret + +Move_GIGA_DRAIN: @ 81CF6CF + loadsprite 10147 + loadsprite 10031 + loadsprite 10135 + monbg 3 + monbgprio_2A 1 + setalpha 12, 8 + sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 5, 1, 1, 0, 12, 13293 + wait + panse_19 SE_W071, 63 + sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 4, 0, 0, 1, 0 + pause 2 + createtask sub_80A7E7C, 5, 5, 1, 0, 5, 5, 1 + wait + pause 3 + call _81CF73E + wait + pause 15 + call Unknown_81D5EF5 + wait + sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 5, 1, 1, 12, 0, 13293 + wait + clearmonbg 3 + blendoff + end +_81CF73E: + panse_19 SE_W202, 63 + sprite gBattleAnimSpriteTemplate_83D637C, 3, 4, 0, 5, 8, 26 + sprite gBattleAnimSpriteTemplate_83D637C, 3, 4, 5, -18, -40, 35 + sprite gBattleAnimSpriteTemplate_83D637C, 3, 4, -10, 20, 20, 39 + pause 4 + panse_19 SE_W202, 63 + sprite gBattleAnimSpriteTemplate_83D637C, 3, 4, 0, 5, 28, 26 + sprite gBattleAnimSpriteTemplate_83D637C, 3, 4, 10, -5, -8, 26 + sprite gBattleAnimSpriteTemplate_83D637C, 3, 4, -10, 20, 40, 39 + pause 4 + panse_19 SE_W202, 63 + sprite gBattleAnimSpriteTemplate_83D637C, 3, 4, 10, -5, -8, 26 + sprite gBattleAnimSpriteTemplate_83D637C, 3, 4, -5, 15, 16, 33 + sprite gBattleAnimSpriteTemplate_83D637C, 3, 4, 10, -5, -32, 26 + pause 4 + panse_19 SE_W202, 63 + sprite gBattleAnimSpriteTemplate_83D637C, 3, 4, 0, -15, -16, 36 + sprite gBattleAnimSpriteTemplate_83D637C, 3, 4, 0, 5, 8, 26 + sprite gBattleAnimSpriteTemplate_83D637C, 3, 4, 10, -5, -8, 26 + pause 4 + panse_19 SE_W202, 63 + sprite gBattleAnimSpriteTemplate_83D637C, 3, 4, -5, 15, 16, 33 + sprite gBattleAnimSpriteTemplate_83D637C, 3, 4, 0, -15, -16, 36 + sprite gBattleAnimSpriteTemplate_83D637C, 3, 4, 0, 5, 8, 26 + pause 4 + panse_19 SE_W202, 63 + sprite gBattleAnimSpriteTemplate_83D637C, 3, 4, 0, 5, 8, 26 + sprite gBattleAnimSpriteTemplate_83D637C, 3, 4, -5, 15, 16, 33 + sprite gBattleAnimSpriteTemplate_83D637C, 3, 4, 10, -5, -40, 26 + pause 4 + panse_19 SE_W202, 63 + sprite gBattleAnimSpriteTemplate_83D637C, 3, 4, -5, 15, 36, 33 + sprite gBattleAnimSpriteTemplate_83D637C, 3, 4, 10, -5, -8, 26 + sprite gBattleAnimSpriteTemplate_83D637C, 3, 4, -10, 20, 20, 39 + pause 4 + panse_19 SE_W202, 63 + sprite gBattleAnimSpriteTemplate_83D637C, 3, 4, 0, 5, 8, 26 + sprite gBattleAnimSpriteTemplate_83D637C, 3, 4, 0, 5, 8, 26 + sprite gBattleAnimSpriteTemplate_83D637C, 3, 4, 5, -18, -20, 35 + pause 4 + ret + +Move_LEECH_LIFE: @ 81CF8D7 + loadsprite 10161 + loadsprite 10147 + pause 1 + loadsprite 10031 + loadsprite 10135 + monbg 3 + monbgprio_2A 1 + setalpha 12, 8 + pause 1 + sprite gBattleAnimSpriteTemplate_83DAB10, 2, 3, -20, 15, 12 + wait + sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 4, 0, 0, 1, 2 + panse_19 SE_W071, 63 + pause 2 + createtask sub_80A7E7C, 5, 5, 1, 0, 5, 5, 1 + wait + sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 5, 1, 1, 0, 7, 0 + wait + call _81CF496 + wait + pause 15 + call Unknown_81D5EF5 + wait + sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 5, 1, 1, 7, 0, 0 + wait + clearmonbg 3 + blendoff + end + +Move_SYNTHESIS: @ 81CF959 + loadsprite 10031 + loadsprite 10049 + createtask sub_80E1F8C, 2, 6, 2, 2, 2, 0, 16, 19451 + panse_19 SE_W025, 192 + call Unknown_81D5ECA + wait + call Unknown_81D5EF5 + wait + end + +Move_TOXIC: @ 81CF983 + loadsprite 10151 + loadsprite 10150 + call _81CF99D + call _81CF99D + wait + pause 15 + call Unknown_81D5F87 + wait + end +_81CF99D: + sprite gBattleAnimSpriteTemplate_83DA244, 130, 4, -24, 16, 1, 1 + panse_19 SE_W092, 63 + pause 15 + sprite gBattleAnimSpriteTemplate_83DA244, 130, 4, 8, 16, 1, 1 + panse_19 SE_W092, 63 + pause 15 + sprite gBattleAnimSpriteTemplate_83DA244, 130, 4, -8, 16, 1, 1 + panse_19 SE_W092, 63 + pause 15 + sprite gBattleAnimSpriteTemplate_83DA244, 130, 4, 24, 16, 1, 1 + panse_19 SE_W092, 63 + pause 15 + ret + +Move_SLUDGE: @ 81CF9F2 + loadsprite 10150 + panse_19 SE_W145C, 192 + sprite gBattleAnimSpriteTemplate_83DA2B8, 130, 4, 20, 0, 40, 0 + wait + createtask sub_80A7E7C, 5, 5, 1, 3, 0, 5, 1 + createtask sub_80E1F8C, 2, 6, 4, 1, 2, 0, 12, 31774 + call Unknown_81D5F87 + wait + end + +Move_SLUDGE_BOMB: @ 81CFA34 + loadsprite 10150 + call _81CFB44 + call _81CFB44 + call _81CFB44 + call _81CFB44 + call _81CFB44 + call _81CFB44 + call _81CFB44 + call _81CFB44 + call _81CFB44 + call _81CFB44 + createtask sub_80A7FA0, 5, 5, 1, 3, 0, 15, 1 + createtask sub_80E1F8C, 2, 6, 4, 1, 2, 0, 12, 31774 + sprite gBattleAnimSpriteTemplate_83DA2E8, 130, 3, 42, 27, 20 + sprite gBattleAnimSpriteTemplate_83DA2E8, 130, 3, -27, 44, 20 + sprite gBattleAnimSpriteTemplate_83DA2E8, 130, 3, 39, -28, 20 + sprite gBattleAnimSpriteTemplate_83DA2E8, 130, 3, -42, -42, 20 + panse_19 SE_W091, 63 + pause 5 + sprite gBattleAnimSpriteTemplate_83DA2E8, 130, 3, 0, 40, 20 + sprite gBattleAnimSpriteTemplate_83DA2E8, 130, 3, -8, -44, 20 + sprite gBattleAnimSpriteTemplate_83DA2E8, 130, 3, -46, -28, 20 + sprite gBattleAnimSpriteTemplate_83DA2E8, 130, 3, 46, 9, 20 + panse_19 SE_W091, 63 + pause 5 + sprite gBattleAnimSpriteTemplate_83DA2E8, 130, 3, 42, 0, 20 + sprite gBattleAnimSpriteTemplate_83DA2E8, 130, 3, -43, -12, 20 + sprite gBattleAnimSpriteTemplate_83DA2E8, 130, 3, 16, -46, 20 + sprite gBattleAnimSpriteTemplate_83DA2E8, 130, 3, -16, 44, 20 + panse_19 SE_W091, 63 + pause 0 + waitsound + wait + call Unknown_81D5F87 + wait + end +_81CFB44: + panse_19 SE_W145C, 192 + sprite gBattleAnimSpriteTemplate_83DA2B8, 130, 4, 20, 0, 40, 0 + pause 3 + ret + +Move_ACID: @ 81CFB5A + loadsprite 10150 + monbg 3 + sprite gBattleAnimSpriteTemplate_83DA2D0, 130, 6, 20, 0, 40, 1, 0, 0 + panse_19 SE_W145C, 192 + pause 5 + sprite gBattleAnimSpriteTemplate_83DA2D0, 130, 6, 20, 0, 40, 1, 24, 0 + panse_19 SE_W145C, 192 + pause 5 + sprite gBattleAnimSpriteTemplate_83DA2D0, 130, 6, 20, 0, 40, 1, -24, 0 + panse_19 SE_W145C, 192 + pause 15 + createtask sub_80A7FA0, 5, 5, 1, 2, 0, 10, 1 + createtask sub_80A7FA0, 5, 5, 3, 2, 0, 10, 1 + createtask sub_80E1F8C, 2, 6, 20, 2, 2, 0, 12, 31774 + sprite gBattleAnimSpriteTemplate_83DA31C, 130, 5, 0, -22, 0, 15, 55 + panse_19 SE_W145, 63 + pause 10 + sprite gBattleAnimSpriteTemplate_83DA31C, 130, 5, -26, -24, 0, 15, 55 + panse_19 SE_W145, 63 + pause 10 + sprite gBattleAnimSpriteTemplate_83DA31C, 130, 5, 15, -27, 0, 15, 50 + panse_19 SE_W145, 63 + pause 10 + sprite gBattleAnimSpriteTemplate_83DA31C, 130, 5, -15, -17, 0, 10, 45 + panse_19 SE_W145, 63 + pause 10 + sprite gBattleAnimSpriteTemplate_83DA31C, 130, 5, 27, -22, 0, 15, 50 + panse_19 SE_W145, 63 + wait + clearmonbg 3 + end + +Move_BONEMERANG: @ 81CFC54 + loadsprite 10000 + loadsprite 10135 + monbg 3 + monbgprio_28 1 + setalpha 12, 8 + panse_19 SE_W155, 192 + sprite gBattleAnimSpriteTemplate_83DB2C8, 2 + pause 20 + panse_19 SE_W030, 63 + sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 4, 0, 0, 1, 1 + createtask sub_80A7E7C, 5, 5, 1, 5, 0, 5, 1 + pause 17 + panse_19 SE_W233, 192 + sprite gBattleAnimSpriteTemplate_83C1FB0, 2, 2, 6, -4 + wait + clearmonbg 3 + blendoff + end + +Move_BONE_CLUB: @ 81CFCA8 + loadsprite 10000 + loadsprite 10135 + monbg 3 + monbgprio_28 1 + setalpha 12, 8 + panse_19 SE_W155, 63 + sprite gBattleAnimSpriteTemplate_83DB2E0, 2, 5, -42, -25, 0, 0, 15 + pause 12 + sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 4, 0, 0, 1, 1 + createtask sub_80A7E7C, 5, 5, 1, 0, 5, 5, 1 + sprite gBattleAnimSpriteTemplate_83DB3DC, 2, 7, 7, 5, 1, 0, 10, 0, 0 + panse_19 SE_W233B, 63 + wait + clearmonbg 3 + blendoff + end + +Move_BONE_RUSH: @ 81CFD0A + loadsprite 10000 + loadsprite 10135 + monbg 3 + setalpha 12, 8 + panse_19 SE_W155, 63 + sprite gBattleAnimSpriteTemplate_83DB2E0, 2, 5, -42, -25, 0, 0, 15 + pause 12 + sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 4, 0, 0, 1, 2 + createtask sub_80A7E7C, 5, 5, 1, 0, 3, 5, 1 + panse_19 SE_W030, 63 + wait + clearmonbg 3 + blendoff + end + +Move_SPIKES: @ 81CFD55 + loadsprite 10152 + monbg 3 + panse_19 SE_W026, 192 + panse_1D SE_W030, 63, 28 + sprite gBattleAnimSpriteTemplate_840227C, 130, 5, 20, 0, 0, 24, 30 + pause 10 + panse_19 SE_W026, 192 + panse_1D SE_W030, 63, 28 + sprite gBattleAnimSpriteTemplate_840227C, 130, 5, 20, 0, -24, 24, 30 + pause 10 + panse_1D SE_W030, 63, 28 + sprite gBattleAnimSpriteTemplate_840227C, 130, 5, 20, 0, 24, 24, 30 + wait + clearmonbg 3 + end + +Move_MEGAHORN: @ 81CFDAC + loadsprite 10153 + loadsprite 10135 + monbg 3 + panse_19 SE_W082, 192 + jumpunkcond _81CFE83 + fadetobg 7 + waitbgfadeout + createtask sub_80E3A58, 5, 4, -2304, 768, 1, -1 +_81CFDCF: + waitbgfadein + setalpha 12, 8 + createtask sub_80A7E7C, 5, 5, 0, 2, 0, 15, 1 + wait + pause 10 + sprite gBattleAnimSpriteTemplate_83C1FF8, 2, 5, 0, 24, 0, 0, 6 + pause 3 + sprite gBattleAnimSpriteTemplate_83DAABC, 3, 5, -42, 25, 0, 0, 6 + pause 4 + panse_19 SE_W011, 63 + sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 4, 0, 0, 1, 0 + sprite gBattleAnimSpriteTemplate_83C1FF8, 2, 5, 1, -16, 4, 1, 4 + wait + createtask sub_80A8154, 2, 5, 1, -4, 1, 12, 1 + sprite gBattleAnimSpriteTemplate_83DB3DC, 2, 7, 7, 5, 1, 32767, 10, 0, 0 + pause 10 + sprite gBattleAnimSpriteTemplate_83C1FE0, 2, 3, 0, 0, 11 + pause 3 + sprite gBattleAnimSpriteTemplate_83C1FE0, 2, 3, 1, 0, 7 + wait + wait + clearmonbg 3 + blendoff + restorebg + waitbgfadeout + setvar 7, -1 + waitbgfadein + end +_81CFE83: + fadetobg 8 + waitbgfadeout + createtask sub_80E3A58, 5, 4, 2304, 768, 0, -1 + jump _81CFDCF + +Move_GUST: @ 81CFE9A + loadsprite 10009 + loadsprite 10135 + monbg 3 + monbgprio_28 1 + setalpha 12, 8 + panse_19 SE_W016, 63 + sprite gBattleAnimSpriteTemplate_83DA380, 2, 2, 0, -16 + createtask sub_80DA09C, 5, 2, 1, 70 + wait + createtask sub_80A7FA0, 5, 5, 1, 1, 0, 7, 1 + sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 4, 0, 0, 1, 2 + panse_19 SE_W016B, 63 + wait + clearmonbg 3 + blendoff + end + +Move_WING_ATTACK: @ 81CFEEB + loadsprite 10009 + loadsprite 10135 + monbg 3 + monbgprio_28 1 + setalpha 12, 8 + panse_1C SE_W017, 192, 20, 2 + createtask sub_80A8408, 2, 5, 0, 12, 4, 1, 4 + createtask sub_80DA09C, 5, 2, 1, 70 + sprite gBattleAnimSpriteTemplate_83DA3B4, 2, 5, -25, 0, 0, 0, 20 + sprite gBattleAnimSpriteTemplate_83DA3B4, 2, 5, 25, 0, 0, 0, 20 + pause 24 + sprite gBattleAnimSpriteTemplate_83C1FF8, 2, 5, 0, 24, 0, 0, 9 + pause 17 + sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 4, 16, 0, 1, 1 + sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 4, -16, 0, 1, 1 + panse_1C SE_W003, 63, 5, 2 + wait + sprite gBattleAnimSpriteTemplate_83C1FE0, 2, 3, 0, 0, 11 + wait + clearmonbg 3 + blendoff + end + +Move_PECK: @ 81CFF88 + loadsprite 10135 + panse_19 SE_W030, 63 + createtask sub_80A8EFC, 2, 4, 3, -768, 1, 2 + sprite gBattleAnimSpriteTemplate_83DB538, 131, 4, -12, 0, 1, 3 + wait + end + +Move_AEROBLAST: @ 81CFFAF + loadsprite 10154 + loadsprite 10135 + monbg 3 + call Unknown_81D61FB + monbgprio_28 1 + setalpha 12, 8 + call _81D000B + createtask sub_80A7E7C, 5, 5, 1, 5, 0, 50, 1 + call _81D000B + call _81D000B + call _81D000B + call _81D000B + wait + sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 4, 0, 0, 1, 0 + panse_19 SE_W013, 63 + wait + clearmonbg 3 + blendoff + pause 0 + call Unknown_81D622B + end +_81D000B: + panse_19 SE_W026, 192 + sprite gBattleAnimSpriteTemplate_83DA3E4, 2, 7, 14, -12, 0, -12, 15, 0, 0 + sprite gBattleAnimSpriteTemplate_83DA3E4, 2, 7, 26, 8, 12, 8, 15, 0, 0 + pause 3 + panse_19 SE_W026, 192 + sprite gBattleAnimSpriteTemplate_83DA3E4, 2, 7, 14, -12, 0, -12, 15, 1, 0 + sprite gBattleAnimSpriteTemplate_83DA3E4, 2, 7, 26, 8, 12, 8, 15, 1, 0 + pause 3 + panse_19 SE_W026, 192 + sprite gBattleAnimSpriteTemplate_83DA3E4, 2, 7, 14, -12, 0, -12, 15, 2, 0 + sprite gBattleAnimSpriteTemplate_83DA3E4, 2, 7, 26, 8, 12, 8, 15, 2, 0 + pause 3 + panse_19 SE_W026, 192 + sprite gBattleAnimSpriteTemplate_83DA3E4, 2, 7, 14, -12, 0, -12, 15, 3, 0 + sprite gBattleAnimSpriteTemplate_83DA3E4, 2, 7, 26, 8, 12, 8, 15, 3, 0 + pause 3 + ret + +Move_WATER_GUN: @ 81D00CC + loadsprite 10155 + loadsprite 10148 + monbg 3 + monbgprio_28 1 + setalpha 12, 8 + sprite gBattleAnimSpriteTemplate_83D9318, 2, 6, 20, 0, 0, 0, 40, -25 + panse_19 SE_W145, 192 + wait + createtask sub_80A7FA0, 5, 5, 1, 1, 0, 8, 1 + sprite gBattleAnimSpriteTemplate_83DB4D8, 4, 4, 0, 0, 1, 2 + sprite gBattleAnimSpriteTemplate_83D9330, 2, 5, 0, -15, 0, 15, 55 + panse_19 SE_W152, 63 + pause 10 + sprite gBattleAnimSpriteTemplate_83D9330, 2, 5, 15, -20, 0, 15, 50 + panse_19 SE_W152, 63 + pause 10 + sprite gBattleAnimSpriteTemplate_83D9330, 2, 5, -15, -10, 0, 10, 45 + panse_19 SE_W152, 63 + wait + clearmonbg 3 + blendoff + end + +Move_CRABHAMMER: @ 81D0159 + loadsprite 10141 + loadsprite 10148 + monbg 3 + setalpha 12, 8 + sprite gBattleAnimSpriteTemplate_83DB4D8, 4, 4, 0, 0, 1, 0 + panse_19 SE_W233B, 63 + pause 1 + sprite gBattleAnimSpriteTemplate_83DB3DC, 2, 7, 31, 3, 1, 32429, 10, 0, 0 + sprite gBattleAnimSpriteTemplate_83C1FF8, 2, 5, 1, -24, 0, 0, 4 + wait + pause 8 + wait + sprite gBattleAnimSpriteTemplate_83C1FE0, 2, 3, 1, 0, 4 + wait + panse_1C SE_W152, 63, 20, 3 + createtask sub_80A7E7C, 5, 5, 1, 0, 4, 8, 1 + sprite gBattleAnimSpriteTemplate_83D9348, 2, 4, 10, 10, 20, 1 + pause 4 + sprite gBattleAnimSpriteTemplate_83D9348, 2, 4, 20, -20, 20, 1 + pause 4 + sprite gBattleAnimSpriteTemplate_83D9348, 2, 4, -15, 15, 20, 1 + pause 4 + sprite gBattleAnimSpriteTemplate_83D9348, 2, 4, 0, 0, 20, 1 + pause 4 + sprite gBattleAnimSpriteTemplate_83D9348, 2, 4, -10, -20, 20, 1 + pause 4 + sprite gBattleAnimSpriteTemplate_83D9348, 2, 4, 16, -8, 20, 1 + pause 4 + sprite gBattleAnimSpriteTemplate_83D9348, 2, 4, 5, 8, 20, 1 + pause 4 + sprite gBattleAnimSpriteTemplate_83D9348, 2, 4, -16, 0, 20, 1 + wait + clearmonbg 3 + blendoff + end + +Move_SURF: @ 81D0253 + createtask sub_80D38BC, 2, 1, 0 + pause 24 + panse_1B SE_W057, 192, 63, 2, 0 + wait + end + +Move_FLAMETHROWER: @ 81D0267 + loadsprite 10029 + monbg 3 + monbgprio_28 1 + setalpha 12, 8 + createtask sub_80A7E7C, 5, 5, 0, 0, 2, 46, 1 + pause 6 + createtask sub_80D3630, 5, 1, 100 + panse_1B SE_W053, 192, 63, 2, 0 + call _81D02E1 + call _81D02E1 + call _81D02E1 + createtask sub_80A7E7C, 5, 5, 1, 3, 0, 43, 1 + call _81D02E1 + call _81D02E1 + call _81D02E1 + call _81D02E1 + call _81D02E1 + call _81D02E1 + call _81D02E1 + call _81D02E1 + wait + clearmonbg 3 + blendoff + end +_81D02E1: + sprite gBattleAnimSpriteTemplate_83D9268, 3, 4, 10, 10, 0, 16 + pause 2 + sprite gBattleAnimSpriteTemplate_83D9268, 3, 4, 10, 10, 0, 16 + pause 2 + ret + +Move_SANDSTORM: @ 81D0304 + loadsprite 10261 + panse_19 SE_W201, 0 + createtask do_boulder_dust, 5, 1, 0 + pause 16 + sprite gBattleAnimSpriteTemplate_83DACE8, 40, 4, 10, 2304, 96, 0 + pause 10 + sprite gBattleAnimSpriteTemplate_83DACE8, 40, 4, 90, 2048, 96, 0 + pause 10 + sprite gBattleAnimSpriteTemplate_83DACE8, 40, 4, 50, 2560, 96, 0 + pause 10 + sprite gBattleAnimSpriteTemplate_83DACE8, 40, 4, 20, 2304, 96, 0 + pause 10 + sprite gBattleAnimSpriteTemplate_83DACE8, 40, 4, 70, 1984, 96, 0 + pause 10 + sprite gBattleAnimSpriteTemplate_83DACE8, 40, 4, 0, 2816, 96, 0 + pause 10 + sprite gBattleAnimSpriteTemplate_83DACE8, 40, 4, 60, 2560, 96, 0 + end + +Move_WHIRLPOOL: @ 81D038C + loadsprite 10149 + monbg 3 + monbgprio_28 1 + setalpha 12, 8 + pause 0 + sprite gBattleAnimSpriteTemplate_83DB3C4, 0, 5, 4, 2, 0, 7, 23968 + panse_19 SE_W250, 63 + createtask sub_80A7E7C, 5, 5, 1, 0, 2, 50, 1 + call _81D03E4 + call _81D03E4 + call _81D03E4 + pause 12 + sprite gBattleAnimSpriteTemplate_83DB3C4, 0, 5, 4, 2, 7, 0, 23968 + wait + clearmonbg 3 + end +_81D03E4: + sprite gBattleAnimSpriteTemplate_83DACB8, 130, 7, 0, 28, 384, 50, 8, 50, 1 + pause 2 + sprite gBattleAnimSpriteTemplate_83DACB8, 130, 7, 0, 32, 240, 40, 11, -46, 1 + pause 2 + sprite gBattleAnimSpriteTemplate_83DACB8, 130, 7, 0, 33, 416, 40, 4, 42, 1 + pause 2 + sprite gBattleAnimSpriteTemplate_83DACB8, 130, 7, 0, 31, 288, 45, 6, -42, 1 + pause 2 + sprite gBattleAnimSpriteTemplate_83DACB8, 130, 7, 0, 28, 448, 45, 11, 46, 1 + pause 2 + sprite gBattleAnimSpriteTemplate_83DACB8, 130, 7, 0, 33, 464, 50, 10, -50, 1 + pause 2 + ret + +Move_FLY: @ 81D046F + loadsprite 10156 + loadsprite 10135 + ifelse _81D0480, _81D0498 +_81D047E: + wait + end +_81D0480: + panse_19 SE_W019, 192 + sprite gBattleAnimSpriteTemplate_83DA450, 2, 4, 0, 0, 13, 336 + jump _81D047E +_81D0498: + monbg 3 + setalpha 12, 8 + panse_19 SE_W104, 192 + sprite gBattleAnimSpriteTemplate_83DA468, 2, 1, 20 + pause 20 + sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 4, 0, 0, 1, 0 + createtask sub_80A7E7C, 5, 5, 1, 6, 0, 8, 1 + panse_19 SE_W013, 63 + wait + clearmonbg 3 + blendoff + jump _81D047E + +Move_BOUNCE: @ 81D04D9 + loadsprite 10156 + loadsprite 10135 + ifelse _81D04E9, _81D04FD +_81D04E8: + end +_81D04E9: + panse_19 SE_W100, 192 + sprite gBattleAnimSpriteTemplate_83DA568, 2, 2, 0, 0 + jump _81D04E8 +_81D04FD: + monbg 3 + setalpha 12, 8 + panse_19 SE_W207, 63 + sprite gBattleAnimSpriteTemplate_83DA594, 131 + pause 7 + panse_19 SE_W025B, 63 + sprite gBattleAnimSpriteTemplate_83DB4A8, 130, 4, 0, 0, 1, 0 + createtask sub_80A7E7C, 5, 5, 1, 0, 5, 11, 1 + wait + clearmonbg 3 + blendoff + jump _81D04E8 + +Move_KARATE_CHOP: @ 81D053C + loadsprite 10143 + loadsprite 10135 + monbg 3 + monbgprio_28 1 + setalpha 12, 8 + panse_19 SE_W104, 63 + sprite gBattleAnimSpriteTemplate_83D9F78, 2, 8, -16, 0, 0, 0, 10, 1, 3, 0 + wait + panse_19 SE_W004, 63 + sprite gBattleAnimSpriteTemplate_83DB4A8, 3, 4, 0, 0, 1, 2 + createtask sub_80A7E7C, 5, 5, 1, 4, 0, 6, 1 + wait + clearmonbg 3 + blendoff + end + +Move_CROSS_CHOP: @ 81D058E + loadsprite 10143 + loadsprite 10285 + monbg 3 + setalpha 12, 8 + panse_19 SE_W025, 63 + sprite gBattleAnimSpriteTemplate_83D9FD8, 2, 3, 0, 0, 0 + sprite gBattleAnimSpriteTemplate_83D9FD8, 2, 3, 0, 0, 1 + pause 40 + panse_19 SE_W013, 63 + sprite gBattleAnimSpriteTemplate_83DB3DC, 2, 7, 31, 3, 1, 32767, 10, 0, 10 + sprite gBattleAnimSpriteTemplate_83DB520, 3, 4, 0, 0, 1, 20 + createtask sub_80A7E7C, 5, 5, 1, 7, 0, 9, 1 + wait + clearmonbg 3 + blendoff + end + +Move_JUMP_KICK: @ 81D05F7 + loadsprite 10143 + loadsprite 10135 + monbg 3 + setalpha 12, 8 + sprite gBattleAnimSpriteTemplate_83C1FB0, 2, 2, 4, 4 + pause 3 + sprite gBattleAnimSpriteTemplate_83D9F90, 2, 8, -16, 8, 0, 0, 10, 1, 1, 1 + panse_19 SE_W026, 63 + wait + sprite gBattleAnimSpriteTemplate_83DB4A8, 1, 4, 0, 0, 1, 1 + createtask sub_80A7E7C, 5, 5, 1, 5, 0, 7, 1 + panse_19 SE_W004, 63 + wait + clearmonbg 3 + blendoff + end + +Move_HI_JUMP_KICK: @ 81D0654 + loadsprite 10143 + loadsprite 10135 + monbg 3 + setalpha 12, 8 + sprite gBattleAnimSpriteTemplate_83C1FF8, 2, 5, 0, -24, 0, 0, 8 + wait + pause 10 + sprite gBattleAnimSpriteTemplate_83C1FE0, 2, 3, 0, 0, 3 + pause 2 + sprite gBattleAnimSpriteTemplate_83D9F90, 2, 8, -16, 8, 0, 0, 10, 1, 1, 1 + panse_19 SE_W026, 63 + wait + sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 4, 0, 0, 1, 1 + panse_19 SE_W233B, 63 + sprite gBattleAnimSpriteTemplate_83C1FF8, 2, 5, 1, -28, 0, 0, 3 + pause 3 + createtask sub_80A8154, 2, 5, 1, 3, 0, 11, 1 + wait + pause 5 + sprite gBattleAnimSpriteTemplate_83C1FE0, 2, 3, 1, 0, 6 + wait + clearmonbg 3 + blendoff + end + +Move_DOUBLE_KICK: @ 81D06EA + loadsprite 10143 + loadsprite 10135 + monbg 3 + setalpha 12, 8 + sprite gBattleAnimSpriteTemplate_83D9FC0, 3, 3, 1, 20, 1 + createtask sub_80A7E7C, 5, 5, 1, 4, 0, 6, 1 + panse_19 SE_W233B, 63 + wait + wait + clearmonbg 3 + blendoff + end + +Move_TRIPLE_KICK: @ 81D071D + loadsprite 10143 + loadsprite 10135 + monbg 3 + setalpha 12, 8 + panse_19 SE_W233B, 63 + jumpif 0, _81D0742 + jumpif 1, _81D0778 + jump _81D07AE +_81D073D: + wait + clearmonbg 3 + blendoff + end +_81D0742: + sprite gBattleAnimSpriteTemplate_83D9FA8, 132, 5, -16, -8, 20, 1, 1 + sprite gBattleAnimSpriteTemplate_83DB4A8, 131, 4, -16, -16, 1, 2 + createtask sub_80A7E7C, 5, 5, 1, 4, 0, 6, 1 + jump _81D073D +_81D0778: + sprite gBattleAnimSpriteTemplate_83D9FA8, 132, 5, 8, 8, 20, 1, 1 + sprite gBattleAnimSpriteTemplate_83DB4A8, 131, 4, 8, 0, 1, 2 + createtask sub_80A7E7C, 5, 5, 1, 4, 0, 6, 1 + jump _81D073D +_81D07AE: + sprite gBattleAnimSpriteTemplate_83D9FA8, 132, 5, 0, 0, 20, 1, 1 + sprite gBattleAnimSpriteTemplate_83DB4A8, 131, 4, 0, -8, 1, 1 + createtask sub_80A7E7C, 5, 5, 1, 6, 0, 8, 1 + jump _81D073D + +Move_DYNAMIC_PUNCH: @ 81D07E4 + loadsprite 10143 + loadsprite 10135 + loadsprite 10198 + loadsprite 10007 + pause 1 + monbg 3 + setalpha 12, 8 + panse_19 SE_W233B, 63 + sprite gBattleAnimSpriteTemplate_83D9FA8, 131, 5, 0, 0, 20, 1, 0 + sprite gBattleAnimSpriteTemplate_83DB4A8, 130, 4, 0, 0, 1, 0 + createtask sub_80A7E7C, 5, 5, 1, 5, 0, 7, 1 + pause 1 + waitsound + panse_19 SE_W120, 63 + createtask sub_80A7FA0, 5, 5, 1, 5, 0, 28, 1 + sprite gBattleAnimSpriteTemplate_83D7828, 3, 4, 0, 0, 1, 1 + pause 6 + panse_19 SE_W120, 63 + sprite gBattleAnimSpriteTemplate_83D7828, 3, 4, 24, -24, 1, 1 + pause 6 + panse_19 SE_W120, 63 + sprite gBattleAnimSpriteTemplate_83D7828, 3, 4, -16, 16, 1, 1 + pause 6 + panse_19 SE_W120, 63 + sprite gBattleAnimSpriteTemplate_83D7828, 3, 4, -24, -12, 1, 1 + pause 6 + panse_19 SE_W120, 63 + sprite gBattleAnimSpriteTemplate_83D7828, 3, 4, 16, 16, 1, 1 + wait + clearmonbg 3 + blendoff + end + +Move_COUNTER: @ 81D08AC + loadsprite 10135 + loadsprite 10143 + monbg 3 + setalpha 12, 8 + createtask sub_80A8500, 2, 5, 0, 18, 6, 1, 4 + panse_19 SE_W233, 192 + wait + sprite gBattleAnimSpriteTemplate_83C1FF8, 2, 5, 0, 20, 0, 0, 4 + pause 4 + sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 4, -15, 18, 1, 0 + panse_19 SE_W233B, 63 + pause 1 + createtask sub_80A7E7C, 2, 5, 1, 5, 0, 25, 1 + sprite gBattleAnimSpriteTemplate_83D9FA8, 3, 5, -15, 18, 8, 1, 0 + pause 3 + sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 4, 0, -4, 1, 0 + panse_19 SE_W233B, 63 + pause 1 + sprite gBattleAnimSpriteTemplate_83D9FA8, 3, 5, 0, -4, 8, 1, 0 + pause 3 + sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 4, 15, 9, 1, 0 + panse_19 SE_W233B, 63 + pause 1 + sprite gBattleAnimSpriteTemplate_83D9FA8, 3, 5, 15, 9, 8, 1, 0 + pause 5 + sprite gBattleAnimSpriteTemplate_83C1FE0, 2, 3, 0, 0, 5 + wait + clearmonbg 3 + blendoff + end + +Move_VITAL_THROW: @ 81D097B + loadsprite 10135 + monbg 3 + setalpha 12, 8 + panse_19 SE_W233, 192 + createtask sub_80A8500, 2, 5, 0, 12, 4, 1, 2 + wait + sprite gBattleAnimSpriteTemplate_83C1FF8, 2, 5, 0, 20, 0, 0, 4 + pause 2 + sprite gBattleAnimSpriteTemplate_83DB4A8, 3, 4, 0, 0, 1, 1 + panse_19 SE_W233B, 63 + pause 1 + sprite gBattleAnimSpriteTemplate_83C1FF8, 2, 5, 1, -24, 0, 0, 4 + wait + pause 3 + sprite gBattleAnimSpriteTemplate_83C1FE0, 2, 3, 0, 0, 7 + pause 11 + sprite gBattleAnimSpriteTemplate_83C1FE0, 2, 3, 1, 0, 10 + wait + clearmonbg 3 + blendoff + end + +Move_ROCK_SMASH: @ 81D09F6 + loadsprite 10058 + loadsprite 10135 + loadsprite 10143 + monbg 3 + setalpha 12, 8 + pause 1 + sprite gBattleAnimSpriteTemplate_83DB4A8, 3, 4, 0, 0, 1, 1 + sprite gBattleAnimSpriteTemplate_83D9FA8, 2, 5, 0, 0, 8, 1, 0 + panse_19 SE_W233B, 63 + createtask sub_80A7E7C, 2, 5, 1, 3, 0, 5, 1 + wait + panse_19 SE_W088, 63 + sprite gBattleAnimSpriteTemplate_83DAC64, 2, 6, 0, 0, 20, 24, 14, 2 + sprite gBattleAnimSpriteTemplate_83DAC64, 2, 6, 5, 0, -20, 24, 14, 1 + sprite gBattleAnimSpriteTemplate_83DAC64, 2, 6, 0, 5, 20, -24, 14, 2 + sprite gBattleAnimSpriteTemplate_83DAC64, 2, 6, -5, 0, -20, -24, 14, 2 + sprite gBattleAnimSpriteTemplate_83DAC64, 2, 6, 0, -5, 30, 18, 8, 2 + sprite gBattleAnimSpriteTemplate_83DAC64, 2, 6, 0, 0, 30, -18, 8, 2 + sprite gBattleAnimSpriteTemplate_83DAC64, 2, 6, 0, 0, -30, 18, 8, 2 + sprite gBattleAnimSpriteTemplate_83DAC64, 2, 6, 0, 0, -30, -18, 8, 2 + createtask sub_80A7E7C, 2, 5, 1, 0, 3, 7, 1 + wait + clearmonbg 3 + blendoff + end + +Move_SUBMISSION: @ 81D0AEE + loadsprite 10135 + monbg 3 + setalpha 12, 8 + panse_19 SE_W104, 192 + panse_1D SE_W004, 63, 10 + panse_1D SE_W104, 192, 20 + panse_1D SE_W004, 63, 30 + panse_1D SE_W104, 192, 40 + panse_1D SE_W004, 63, 50 + panse_1D SE_W104, 192, 60 + panse_1D SE_W004, 63, 70 + panse_1D SE_W104, 192, 80 + panse_1D SE_W004, 63, 90 + createtask sub_80A8408, 2, 5, 0, -18, 6, 6, 4 + createtask sub_80A8408, 2, 5, 1, 18, 6, 6, 4 + call _81D0B5D + call _81D0B5D + call _81D0B5D + wait + clearmonbg 3 + blendoff + end +_81D0B5D: + sprite gBattleAnimSpriteTemplate_83DB4A8, 3, 4, 0, -12, 1, 1 + pause 8 + sprite gBattleAnimSpriteTemplate_83DB4A8, 3, 4, -12, 8, 1, 1 + pause 8 + sprite gBattleAnimSpriteTemplate_83DB4A8, 3, 4, 12, 0, 1, 1 + pause 8 + ret + +Move_SUNNY_DAY: @ 81D0B91 + loadsprite 10157 + monbg 2 + setalpha 13, 3 + createtask sub_80E2A38, 10, 5, 1921, 1, 0, 6, 32767 + wait + panse_26 SE_W080, 192, 63, 1, 0 + call _81D0BDD + call _81D0BDD + call _81D0BDD + call _81D0BDD + wait + createtask sub_80E2A38, 10, 5, 1921, 1, 6, 0, 32767 + wait + clearmonbg 2 + blendoff + end +_81D0BDD: + sprite gBattleAnimSpriteTemplate_83D95B0, 40 + pause 6 + ret + +Move_COTTON_SPORE: @ 81D0BE7 + loadsprite 10158 + monbg 3 + monbgprio_28 1 + panse_1C SE_W077, 63, 18, 10 + call _81D0C07 + call _81D0C07 + call _81D0C07 + wait + clearmonbg 3 + end +_81D0C07: + sprite gBattleAnimSpriteTemplate_83D63F8, 2, 5, 0, -20, 85, 80, 0 + pause 12 + sprite gBattleAnimSpriteTemplate_83D63F8, 2, 5, 0, -10, 170, 80, 0 + pause 12 + sprite gBattleAnimSpriteTemplate_83D63F8, 2, 5, 0, -15, 0, 80, 0 + pause 12 + ret + +Move_SPORE: @ 81D0C41 + loadsprite 10158 + monbg 3 + setalpha 12, 8 + createtask sub_80CACEC, 2 + panse_1C SE_W077, 63, 16, 11 + call _81D0C6C + call _81D0C6C + call _81D0C6C + wait + pause 1 + clearmonbg 3 + blendoff + end +_81D0C6C: + sprite gBattleAnimSpriteTemplate_83D63F8, 130, 5, 0, -20, 85, 80, 1 + pause 12 + sprite gBattleAnimSpriteTemplate_83D63F8, 130, 5, 0, -10, 170, 80, 1 + pause 12 + sprite gBattleAnimSpriteTemplate_83D63F8, 130, 5, 0, -15, 0, 80, 1 + pause 12 + ret + +Move_PETAL_DANCE: @ 81D0CA6 + loadsprite 10159 + loadsprite 10135 + monbg 3 + setalpha 12, 8 + panse_19 SE_W080, 192 + createtask sub_80A8500, 2, 5, 0, 12, 6, 6, 3 + sprite gBattleAnimSpriteTemplate_83D6428, 2, 4, 0, -24, 8, 140 + sprite gBattleAnimSpriteTemplate_83D6440, 2, 4, 16, -24, 8, 100 + sprite gBattleAnimSpriteTemplate_83D6440, 2, 4, -16, -24, 8, 100 + pause 15 + sprite gBattleAnimSpriteTemplate_83D6428, 2, 4, 0, -24, 8, 140 + sprite gBattleAnimSpriteTemplate_83D6440, 2, 4, 32, -24, 8, 100 + sprite gBattleAnimSpriteTemplate_83D6440, 2, 4, -32, -24, 8, 100 + pause 15 + sprite gBattleAnimSpriteTemplate_83D6428, 2, 4, 0, -24, 8, 140 + sprite gBattleAnimSpriteTemplate_83D6440, 2, 4, 24, -24, 8, 100 + sprite gBattleAnimSpriteTemplate_83D6440, 2, 4, -24, -24, 8, 100 + pause 30 + sprite gBattleAnimSpriteTemplate_83D6440, 2, 4, 16, -24, 0, 100 + sprite gBattleAnimSpriteTemplate_83D6440, 2, 4, -16, -24, 0, 100 + pause 30 + sprite gBattleAnimSpriteTemplate_83D6440, 2, 4, 20, -16, 14, 80 + sprite gBattleAnimSpriteTemplate_83D6440, 2, 4, -20, -14, 16, 80 + wait + sprite gBattleAnimSpriteTemplate_83C1FF8, 2, 5, 0, 24, 0, 0, 5 + pause 3 + panse_19 SE_W025B, 63 + sprite gBattleAnimSpriteTemplate_83DB4A8, 3, 4, 0, 0, 1, 0 + createtask sub_80A7E7C, 2, 5, 1, 6, 0, 8, 1 + wait + pause 8 + sprite gBattleAnimSpriteTemplate_83C1FE0, 2, 3, 0, 0, 7 + wait + clearmonbg 3 + blendoff + end + +Move_RAZOR_LEAF: @ 81D0DDE + loadsprite 10063 + loadsprite 10160 + loadsprite 10135 + monbg 3 + setalpha 12, 8 + pause 1 + panse_1C SE_W077, 192, 10, 5 + sprite gBattleAnimSpriteTemplate_83D649C, 2, 3, -3, -2, 10 + pause 2 + sprite gBattleAnimSpriteTemplate_83D649C, 2, 3, -1, -1, 15 + pause 2 + sprite gBattleAnimSpriteTemplate_83D649C, 2, 3, -4, -4, 7 + pause 2 + sprite gBattleAnimSpriteTemplate_83D649C, 2, 3, 3, -3, 11 + pause 2 + sprite gBattleAnimSpriteTemplate_83D649C, 2, 3, -1, -6, 8 + pause 2 + sprite gBattleAnimSpriteTemplate_83D649C, 2, 3, 2, -1, 12 + pause 2 + sprite gBattleAnimSpriteTemplate_83D649C, 2, 3, -3, -4, 13 + pause 2 + sprite gBattleAnimSpriteTemplate_83D649C, 2, 3, 4, -5, 7 + pause 2 + sprite gBattleAnimSpriteTemplate_83D649C, 2, 3, 2, -6, 11 + pause 2 + sprite gBattleAnimSpriteTemplate_83D649C, 2, 3, -3, -5, 8 + pause 60 + panse_19 SE_W013B, 192 + sprite gBattleAnimSpriteTemplate_83D64E4, 131, 7, 20, -10, 20, 0, 22, 20, 1 + sprite gBattleAnimSpriteTemplate_83D64E4, 131, 7, 20, -10, 20, 0, 22, -20, 1 + pause 20 + panse_19 SE_W013, 63 + createtask sub_80A7FA0, 2, 5, 1, 2, 0, 8, 1 + createtask sub_80A7FA0, 2, 5, 3, 2, 0, 8, 1 + wait + clearmonbg 3 + blendoff + end + +Move_ANCIENT_POWER: @ 81D0EE5 + loadsprite 10058 + loadsprite 10135 + monbg 3 + setalpha 12, 8 + sprite gBattleAnimSpriteTemplate_83DB428, 2, 4, 4, 1, 10, 1 + sprite gBattleAnimSpriteTemplate_83DAD60, 2, 5, 20, 32, -48, 50, 2 + sprite gBattleAnimSpriteTemplate_83DAD60, 2, 5, 0, 32, -38, 25, 5 + sprite gBattleAnimSpriteTemplate_83DAD60, 2, 5, 32, 32, -28, 40, 3 + sprite gBattleAnimSpriteTemplate_83DAD60, 2, 5, -20, 32, -48, 50, 2 + sprite gBattleAnimSpriteTemplate_83DAD60, 2, 5, 20, 32, -28, 60, 1 + sprite gBattleAnimSpriteTemplate_83DAD60, 2, 5, 0, 32, -28, 30, 4 + createtask sub_80A7FA0, 2, 5, 0, 1, 0, 30, 1 + panse_19 SE_W082, 192 + pause 10 + sprite gBattleAnimSpriteTemplate_83DAD60, 2, 5, 15, 32, -48, 25, 5 + sprite gBattleAnimSpriteTemplate_83DAD60, 2, 5, -10, 32, -42, 30, 4 + pause 10 + sprite gBattleAnimSpriteTemplate_83DAD60, 2, 5, 0, 32, -42, 25, 5 + sprite gBattleAnimSpriteTemplate_83DAD60, 2, 5, -25, 32, -48, 30, 4 + wait + sprite gBattleAnimSpriteTemplate_83C1FF8, 2, 5, 0, 16, 0, 0, 4 + pause 3 + panse_19 SE_W120, 63 + sprite gBattleAnimSpriteTemplate_83DB4A8, 3, 4, 0, 0, 1, 1 + createtask sub_80A7FA0, 2, 5, 1, 3, 0, 6, 1 + wait + sprite gBattleAnimSpriteTemplate_83C1FE0, 2, 3, 0, 0, 7 + wait + clearmonbg 3 + blendoff + end + +Move_OCTAZOOKA: @ 81D100D + loadsprite 10030 + loadsprite 10017 + panse_19 SE_W025B, 192 + sprite gBattleAnimSpriteTemplate_83D6F08, 130, 6, 20, 0, 0, 0, 20, 0 + wait + panse_19 SE_W120, 63 + sprite gBattleAnimSpriteTemplate_83D6F3C, 130, 4, 8, 8, 1, 0 + pause 2 + sprite gBattleAnimSpriteTemplate_83D6F3C, 130, 4, -8, -8, 1, 0 + pause 2 + sprite gBattleAnimSpriteTemplate_83D6F3C, 130, 4, 8, -8, 1, 0 + pause 2 + sprite gBattleAnimSpriteTemplate_83D6F3C, 130, 4, -8, 8, 1, 0 + wait + end + +Move_MIST: @ 81D1073 + loadsprite 10144 + monbg 2 + setalpha 12, 8 + panse_1C SE_W054, 192, 20, 15 + call _81D10BE + call _81D10BE + call _81D10BE + call _81D10BE + call _81D10BE + call _81D10BE + call _81D10BE + pause 32 + createtask sub_80E1F8C, 2, 6, 10, 8, 2, 0, 14, 32767 + wait + clearmonbg 2 + blendoff + end +_81D10BE: + sprite gBattleAnimSpriteTemplate_83D9D3C, 2, 6, 0, -24, 48, 240, 0, 1 + pause 7 + ret + +Move_HAZE: @ 81D10D4 + wait + panse_19 SE_W114, 0 + createtask sub_80D80E0, 5 + pause 30 + createtask sub_80E2A38, 10, 5, 1920, 2, 0, 16, 0 + pause 90 + createtask sub_80E2A38, 10, 5, 1920, 1, 16, 0, 0 + end + +Move_FIRE_PUNCH: @ 81D1107 + loadsprite 10143 + loadsprite 10029 + loadsprite 10135 + monbg 3 + setalpha 12, 8 + createtask sub_80E2A38, 10, 5, 4, 2, 0, 9, 31 + sprite gBattleAnimSpriteTemplate_83D9478, 129, 1, 0 + sprite gBattleAnimSpriteTemplate_83D9478, 129, 1, 64 + sprite gBattleAnimSpriteTemplate_83D9478, 129, 1, 128 + sprite gBattleAnimSpriteTemplate_83D9478, 129, 1, 196 + panse_19 SE_W172, 63 + wait + sprite gBattleAnimSpriteTemplate_83D9FA8, 131, 5, 0, 0, 8, 1, 0 + sprite gBattleAnimSpriteTemplate_83DB4A8, 130, 4, 0, 0, 1, 1 + createtask sub_80A7E7C, 2, 5, 1, 0, 3, 15, 1 + call _81D11A2 + pause 4 + panse_19 SE_W007, 63 + wait + createtask sub_80E2A38, 10, 5, 4, 0, 9, 0, 31 + wait + clearmonbg 3 + blendoff + end +_81D11A2: + sprite gBattleAnimSpriteTemplate_83D9490, 129, 5, 0, 10, 192, 176, 40 + sprite gBattleAnimSpriteTemplate_83D9490, 129, 5, 0, 10, -192, 240, 40 + sprite gBattleAnimSpriteTemplate_83D9490, 129, 5, 0, 10, 192, -160, 40 + sprite gBattleAnimSpriteTemplate_83D9490, 129, 5, 0, 10, -192, -112, 40 + sprite gBattleAnimSpriteTemplate_83D9490, 129, 5, 0, 10, 160, 48, 40 + sprite gBattleAnimSpriteTemplate_83D9490, 129, 5, 0, 10, -224, -32, 40 + sprite gBattleAnimSpriteTemplate_83D9490, 129, 5, 0, 10, 112, -128, 40 + ret + +Move_LEER: @ 81D121A + loadsprite 10027 + monbg 0 + monbgprio_28 0 + setalpha 8, 8 + panse_19 SE_W043, 192 + sprite gBattleAnimSpriteTemplate_84022B0, 2, 2, 24, -12 + createtask sub_80A8D34, 5, 5, -5, -5, 10, 0, 1 + wait + pause 10 + createtask sub_80A7FA0, 2, 5, 1, 1, 0, 9, 1 + createtask sub_80A7FA0, 2, 5, 3, 1, 0, 9, 1 + wait + clearmonbg 0 + blendoff + pause 1 + wait + end + +Move_DREAM_EATER: @ 81D1271 + loadsprite 10147 + loadsprite 10031 + monbg 3 + monbgprio_2A 1 + panse_19 SE_W060, 192 + call Unknown_81D61E7 + setalpha 8, 8 + panse_19 SE_W107, 63 + createtask sub_80A7E7C, 2, 5, 1, 5, 0, 15, 1 + createtask sub_80A8D34, 5, 5, -6, -6, 15, 1, 1 + wait + setalpha 12, 8 + createtask sub_80A7E7C, 2, 5, 1, 0, 2, 25, 1 + call _81D12DB + wait + pause 15 + call Unknown_81D5EF5 + wait + clearmonbg 3 + blendoff + pause 1 + call Unknown_81D61F3 + end +_81D12DB: + panse_19 SE_W207, 63 + sprite gBattleAnimSpriteTemplate_83D637C, 3, 4, 0, 5, 8, 26 + sprite gBattleAnimSpriteTemplate_83D637C, 3, 4, 5, -18, -40, 35 + sprite gBattleAnimSpriteTemplate_83D637C, 3, 4, -10, 20, 20, 39 + pause 4 + panse_19 SE_W207, 63 + sprite gBattleAnimSpriteTemplate_83D637C, 3, 4, 0, 5, 28, 26 + sprite gBattleAnimSpriteTemplate_83D637C, 3, 4, 10, -5, -8, 26 + sprite gBattleAnimSpriteTemplate_83D637C, 3, 4, -10, 20, 40, 39 + pause 4 + panse_19 SE_W207, 63 + sprite gBattleAnimSpriteTemplate_83D637C, 3, 4, 10, -5, -8, 26 + sprite gBattleAnimSpriteTemplate_83D637C, 3, 4, -5, 15, 16, 33 + sprite gBattleAnimSpriteTemplate_83D637C, 3, 4, 10, -5, -32, 26 + pause 4 + panse_19 SE_W207, 63 + sprite gBattleAnimSpriteTemplate_83D637C, 3, 4, 0, -15, -16, 36 + sprite gBattleAnimSpriteTemplate_83D637C, 3, 4, 0, 5, 8, 26 + sprite gBattleAnimSpriteTemplate_83D637C, 3, 4, 10, -5, -8, 26 + pause 4 + panse_19 SE_W207, 63 + sprite gBattleAnimSpriteTemplate_83D637C, 3, 4, -5, 15, 16, 33 + sprite gBattleAnimSpriteTemplate_83D637C, 3, 4, 0, -15, -16, 36 + sprite gBattleAnimSpriteTemplate_83D637C, 3, 4, 0, 5, 8, 26 + pause 4 + panse_19 SE_W207, 63 + sprite gBattleAnimSpriteTemplate_83D637C, 3, 4, 0, 5, 8, 26 + sprite gBattleAnimSpriteTemplate_83D637C, 3, 4, -5, 15, 16, 33 + sprite gBattleAnimSpriteTemplate_83D637C, 3, 4, 10, -5, -40, 26 + pause 4 + panse_19 SE_W207, 63 + sprite gBattleAnimSpriteTemplate_83D637C, 3, 4, -5, 15, 36, 33 + sprite gBattleAnimSpriteTemplate_83D637C, 3, 4, 10, -5, -8, 26 + sprite gBattleAnimSpriteTemplate_83D637C, 3, 4, -10, 20, 20, 39 + pause 4 + panse_19 SE_W207, 63 + sprite gBattleAnimSpriteTemplate_83D637C, 3, 4, 0, 5, 8, 26 + sprite gBattleAnimSpriteTemplate_83D637C, 3, 4, 0, 5, 8, 26 + sprite gBattleAnimSpriteTemplate_83D637C, 3, 4, 5, -18, -20, 35 + pause 4 + ret + +Move_POISON_GAS: @ 81D1474 + loadsprite 10172 + loadsprite 10150 + pause 0 + monbg 3 + monbgprio_29 + setalpha 12, 8 + pause 0 + panse_19 SE_W054, 192 + sprite gBattleAnimSpriteTemplate_83D9DAC, 128, 8, 64, 0, 0, -32, -6, 4192, 1072, 0 + pause 4 + panse_19 SE_W054, 192 + sprite gBattleAnimSpriteTemplate_83D9DAC, 128, 8, 64, 0, 0, -32, -6, 4192, 1072, 0 + pause 4 + panse_19 SE_W054, 192 + sprite gBattleAnimSpriteTemplate_83D9DAC, 128, 8, 64, 0, 0, -32, -6, 4192, 1072, 0 + pause 4 + panse_19 SE_W054, 192 + sprite gBattleAnimSpriteTemplate_83D9DAC, 128, 8, 64, 0, 0, -32, -6, 4192, 1072, 0 + pause 4 + panse_19 SE_W054, 192 + sprite gBattleAnimSpriteTemplate_83D9DAC, 128, 8, 64, 0, 0, -32, -6, 4192, 1072, 0 + pause 4 + panse_19 SE_W054, 192 + sprite gBattleAnimSpriteTemplate_83D9DAC, 128, 8, 64, 0, 0, -32, -6, 4192, 1072, 0 + pause 40 + panse_1C SE_W054, 63, 28, 6 + createtask sub_80E1F8C, 2, 6, 4, 6, 2, 0, 12, 26650 + wait + blendoff + clearmonbg 3 + pause 0 + end + +Move_BIND: @ 81D1552 + createtask sub_80A8B88, 5, 5, 0, 6, 3328, 4, 0 + jump _81D1568 +_81D1568: + panse_19 SE_W020, 63 + call _81D1578 + call _81D1578 + wait + end +_81D1578: + createtask sub_80A8D34, 5, 5, 10, -5, 5, 1, 0 + pause 16 + ret + +Move_WRAP: @ 81D158C + createtask sub_80A8500, 2, 5, 0, 6, 4, 2, 4 + jump _81D1568 + +Move_PSYBEAM: @ 81D15A2 + loadsprite 10163 + panse_19 SE_W060, 192 + call Unknown_81D61E7 + createtask_1F sub_812B058, 7, 200, -64, 63, 3, 4, 0, 15 + call _81D1626 + call _81D1626 + createtask sub_80A8B88, 5, 5, 0, 6, 2048, 4, 1 + createtask sub_80E1F8C, 2, 6, 4, 2, 2, 0, 12, 32351 + call _81D1626 + call _81D1626 + call _81D1626 + call _81D1626 + call _81D1626 + call _81D1626 + call _81D1626 + call _81D1626 + call _81D1626 + wait + pause 1 + call Unknown_81D61F3 + end +_81D1626: + sprite gBattleAnimSpriteTemplate_83DA784, 130, 6, 16, 0, 0, 0, 13, 0 + pause 4 + ret + +Move_HYPNOSIS: @ 81D163C + loadsprite 10163 + call Unknown_81D61E7 + call _81D166F + call _81D166F + call _81D166F + createtask sub_80E1F8C, 2, 6, 4, 2, 2, 0, 12, 32351 + wait + pause 1 + call Unknown_81D61F3 + end +_81D166F: + panse_19 SE_W048, 192 + sprite gBattleAnimSpriteTemplate_83DA784, 130, 6, 0, 8, 0, 8, 27, 0 + sprite gBattleAnimSpriteTemplate_83DA784, 130, 6, 16, -8, 0, -8, 27, 0 + pause 6 + ret + +Move_PSYWAVE: @ 81D169C + loadsprite 10165 + panse_19 SE_W060, 192 + call Unknown_81D61E7 + createtask sub_80D3630, 5, 1, 100 + createtask_1F sub_812B058, 7, 203, -64, 63, 2, 9, 0, 10 + call _81D16FF + call _81D16FF + createtask sub_80E1F8C, 2, 6, 4, 1, 4, 0, 12, 32351 + call _81D16FF + call _81D16FF + call _81D16FF + call _81D16FF + wait + pause 1 + call Unknown_81D61F3 + end +_81D16FF: + sprite gBattleAnimSpriteTemplate_83D9280, 131, 4, 10, 10, 0, 16 + pause 4 + sprite gBattleAnimSpriteTemplate_83D9280, 131, 4, 10, 10, 0, 16 + pause 4 + ret + +Move_ZAP_CANNON: @ 81D1722 + loadsprite 10171 + loadsprite 10011 + panse_19 SE_W086, 192 + sprite gBattleAnimSpriteTemplate_83D9874, 131, 6, 10, 0, 0, 0, 30, 0 + sprite gBattleAnimSpriteTemplate_83D98A0, 132, 7, 10, 0, 16, 30, 0, 40, 0 + sprite gBattleAnimSpriteTemplate_83D98A0, 132, 7, 10, 0, 16, 30, 64, 40, 1 + sprite gBattleAnimSpriteTemplate_83D98A0, 132, 7, 10, 0, 16, 30, 128, 40, 0 + sprite gBattleAnimSpriteTemplate_83D98A0, 132, 7, 10, 0, 16, 30, 192, 40, 2 + sprite gBattleAnimSpriteTemplate_83D98A0, 132, 7, 10, 0, 8, 30, 32, 40, 0 + sprite gBattleAnimSpriteTemplate_83D98A0, 132, 7, 10, 0, 8, 30, 96, 40, 1 + sprite gBattleAnimSpriteTemplate_83D98A0, 132, 7, 10, 0, 8, 30, 160, 40, 0 + sprite gBattleAnimSpriteTemplate_83D98A0, 132, 7, 10, 0, 8, 30, 224, 40, 2 + wait + createtask sub_80A7FA0, 2, 5, 1, 4, 0, 5, 1 + pause 15 + panse_1D SE_W085B, 63, 19 + call Unknown_81D6100 + wait + end + +Move_STEEL_WING: @ 81D1807 + loadsprite 10009 + loadsprite 10135 + panse_1C SE_W231, 192, 28, 2 + createtask sub_80E0A4C, 5, 3, 0, 0, 0 + wait + monbg 3 + monbgprio_28 1 + setalpha 12, 8 + panse_1C SE_W017, 192, 20, 2 + createtask sub_80A8408, 2, 5, 0, 12, 4, 1, 4 + createtask sub_80DA09C, 5, 2, 1, 70 + sprite gBattleAnimSpriteTemplate_83DA3B4, 2, 5, -25, 0, 0, 0, 20 + sprite gBattleAnimSpriteTemplate_83DA3B4, 2, 5, 25, 0, 0, 0, 20 + pause 24 + sprite gBattleAnimSpriteTemplate_83C1FF8, 2, 5, 0, 24, 0, 0, 9 + pause 17 + sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 4, 16, 0, 1, 1 + sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 4, -16, 0, 1, 1 + panse_19 SE_W013, 63 + wait + sprite gBattleAnimSpriteTemplate_83C1FE0, 2, 3, 0, 0, 11 + wait + clearmonbg 3 + blendoff + end + +Move_IRON_TAIL: @ 81D18B6 + loadsprite 10135 + panse_1C SE_W231, 192, 28, 2 + createtask sub_80E0A4C, 5, 3, 1, 0, 0 + wait + monbg 1 + setalpha 12, 8 + sprite gBattleAnimSpriteTemplate_83C1FB0, 2, 2, 4, 4 + pause 6 + sprite gBattleAnimSpriteTemplate_83DB4A8, 130, 4, 0, 0, 1, 2 + createtask sub_80A7E7C, 2, 5, 1, 3, 0, 6, 1 + panse_19 SE_W233B, 63 + wait + createtask sub_80E0E24, 5, 2, 0, 1 + clearmonbg 1 + blendoff + wait + end + +Move_POISON_TAIL: @ 81D1914 + loadsprite 10135 + loadsprite 10150 + panse_1C SE_W231, 192, 28, 2 + createtask sub_80E0A4C, 5, 3, 1, 1, 23768 + wait + monbg 1 + setalpha 12, 8 + sprite gBattleAnimSpriteTemplate_83C1FB0, 2, 2, 4, 4 + pause 6 + sprite gBattleAnimSpriteTemplate_83DB4A8, 130, 4, 0, 0, 1, 2 + createtask sub_80A7E7C, 2, 5, 1, 3, 0, 6, 1 + panse_19 SE_W233B, 63 + wait + createtask sub_80E0E24, 5, 2, 0, 1 + clearmonbg 1 + blendoff + call Unknown_81D5F87 + wait + end + +Move_METAL_CLAW: @ 81D197A + loadsprite 10039 + panse_1C SE_W231, 192, 28, 2 + createtask sub_80E0A4C, 5, 3, 0, 0, 0 + wait + sprite gBattleAnimSpriteTemplate_83C1FB0, 2, 2, 6, 4 + pause 2 + panse_19 SE_W013, 63 + sprite gBattleAnimSpriteTemplate_83DB288, 130, 3, -10, -10, 0 + sprite gBattleAnimSpriteTemplate_83DB288, 130, 3, -10, 10, 0 + sprite gBattleAnimSpriteTemplate_83DB428, 2, 5, -4, 1, 10, 3, 1 + pause 8 + sprite gBattleAnimSpriteTemplate_83C1FB0, 2, 2, 6, 4 + pause 2 + panse_19 SE_W013, 63 + sprite gBattleAnimSpriteTemplate_83DB288, 130, 3, 10, -10, 1 + sprite gBattleAnimSpriteTemplate_83DB288, 130, 3, 10, 10, 1 + sprite gBattleAnimSpriteTemplate_83DB428, 2, 5, -4, 1, 10, 3, 1 + wait + end + +Move_NIGHT_SHADE: @ 81D1A0D + monbg 0 + monbgprio_28 0 + panse_19 SE_W060, 192 + fadetobg 2 + waitbgfadein + pause 10 + panse_19 SE_W043, 192 + createtask sub_80DDDF0, 5, 1, 85 + pause 70 + createtask sub_80A7FA0, 2, 5, 1, 2, 0, 12, 1 + createtask sub_80E1F8C, 2, 6, 4, 0, 2, 0, 13, 0 + wait + clearmonbg 0 + pause 1 + restorebg + waitbgfadein + end + +Move_EGG_BOMB: @ 81D1A55 + loadsprite 10198 + loadsprite 10175 + panse_19 SE_W039, 192 + sprite gBattleAnimSpriteTemplate_83D7594, 130, 6, 10, 0, 0, 0, 25, -32 + wait + createtask sub_80A7FA0, 2, 5, 1, 4, 0, 16, 1 + sprite gBattleAnimSpriteTemplate_83D7828, 132, 4, 6, 5, 1, 0 + panse_19 SE_W120, 63 + pause 3 + sprite gBattleAnimSpriteTemplate_83D7828, 132, 4, -16, -15, 1, 0 + panse_19 SE_W120, 63 + pause 3 + sprite gBattleAnimSpriteTemplate_83D7828, 132, 4, 16, -5, 1, 0 + panse_19 SE_W120, 63 + pause 3 + sprite gBattleAnimSpriteTemplate_83D7828, 132, 4, -12, 18, 1, 0 + panse_19 SE_W120, 63 + pause 3 + sprite gBattleAnimSpriteTemplate_83D7828, 132, 4, 0, 5, 1, 0 + panse_19 SE_W120, 63 + pause 3 + wait + end + +Move_SHADOW_BALL: @ 81D1AEF + loadsprite 10176 + fadetobg 2 + waitbgfadein + pause 15 + createtask_1F sub_812B058, 7, 168, -64, 63, 5, 5, 0, 5 + sprite gBattleAnimSpriteTemplate_83DAEA8, 130, 3, 16, 16, 8 + wait + panse_19 SE_W028, 63 + createtask sub_80A7FA0, 2, 5, 1, 4, 0, 8, 1 + wait + restorebg + waitbgfadein + end + +Move_LICK: @ 81D1B32 + loadsprite 10177 + pause 15 + panse_19 SE_W122, 63 + sprite gBattleAnimSpriteTemplate_83DAEDC, 130, 2, 0, 0 + createtask sub_80A7FA0, 2, 5, 1, 1, 0, 16, 1 + wait + end + +Move_FOCUS_ENERGY: @ 81D1B59 + loadsprite 10184 + panse_19 SE_W082, 192 + call _81CBAC7 + pause 8 + createtask sub_80E1F8C, 2, 6, 2, 2, 2, 0, 11, 32767 + createtask sub_80A7FA0, 2, 5, 0, 1, 0, 32, 1 + call _81CBAC7 + pause 8 + call _81CBAC7 + wait + end + +Move_BIDE: @ 81D1B99 + ifelse _81D1BA3, _81D1BCF + end +_81D1BA3: + panse_1C SE_W036, 192, 9, 2 + createtask sub_80E1F8C, 2, 6, 2, 2, 2, 0, 11, 31 + createtask sub_80A7FA0, 2, 5, 0, 1, 0, 32, 1 + wait + end +_81D1BCF: + loadsprite 10135 + monbg 3 + setalpha 12, 8 + panse_1C SE_W036, 192, 9, 2 + createtask sub_80E2A38, 10, 5, 2, 2, 0, 11, 31 + createtask sub_80A7FA0, 2, 5, 0, 1, 0, 32, 1 + wait + sprite gBattleAnimSpriteTemplate_83C1FF8, 2, 5, 0, 24, 0, 0, 4 + wait + createtask sub_80A8154, 2, 5, 0, 2, 0, 12, 1 + createtask sub_80A7FA0, 2, 5, 1, 3, 0, 16, 1 + panse_19 SE_W004, 63 + sprite gBattleAnimSpriteTemplate_83DB4A8, 1, 4, 18, -8, 1, 1 + pause 5 + panse_19 SE_W004, 63 + sprite gBattleAnimSpriteTemplate_83DB4A8, 1, 4, -18, 8, 1, 1 + pause 5 + panse_19 SE_W004, 63 + sprite gBattleAnimSpriteTemplate_83DB4A8, 1, 4, -8, -5, 1, 1 + wait + pause 5 + sprite gBattleAnimSpriteTemplate_83C1FE0, 2, 3, 0, 0, 7 + wait + createtask sub_80E2A38, 10, 5, 2, 2, 11, 0, 31 + wait + clearmonbg 3 + blendoff + end + +Move_STRING_SHOT: @ 81D1C98 + loadsprite 10179 + loadsprite 10180 + monbg 3 + pause 0 + sprite gBattleAnimSpriteTemplate_83DB3C4, 5, 5, 1, 2, 0, 9, 0 + wait + panse_1C SE_W081, 192, 9, 6 + call _81D1D56 + call _81D1D56 + call _81D1D56 + call _81D1D56 + call _81D1D56 + call _81D1D56 + call _81D1D56 + call _81D1D56 + call _81D1D56 + call _81D1D56 + call _81D1D56 + call _81D1D56 + call _81D1D56 + call _81D1D56 + call _81D1D56 + call _81D1D56 + call _81D1D56 + call _81D1D56 + wait + panse_19 SE_W081B, 63 + sprite gBattleAnimSpriteTemplate_83DAB40, 130, 2, 0, 10 + pause 4 + sprite gBattleAnimSpriteTemplate_83DAB40, 130, 2, 0, -2 + pause 4 + sprite gBattleAnimSpriteTemplate_83DAB40, 130, 2, 0, 22 + wait + clearmonbg 3 + pause 1 + wait + sprite gBattleAnimSpriteTemplate_83DB3C4, 5, 5, 1, 2, 9, 0, 0 + end +_81D1D56: + sprite gBattleAnimSpriteTemplate_83DAB28, 130, 5, 20, 0, 512, 20, 1 + pause 1 + ret + +Move_SPIDER_WEB: @ 81D1D6A + loadsprite 10181 + loadsprite 10180 + monbg 3 + pause 0 + sprite gBattleAnimSpriteTemplate_83DB3C4, 5, 5, 1, 2, 0, 9, 0 + wait + monbgprio_28 1 + panse_1C SE_W081, 192, 9, 6 + call _81D1DF7 + call _81D1DF7 + call _81D1DF7 + call _81D1DF7 + call _81D1DF7 + call _81D1DF7 + call _81D1DF7 + call _81D1DF7 + call _81D1DF7 + call _81D1DF7 + call _81D1DF7 + call _81D1DF7 + call _81D1DF7 + call _81D1DF7 + wait + panse_19 SE_W081B, 63 + sprite gBattleAnimSpriteTemplate_83DAB74, 2 + wait + clearmonbg 3 + pause 1 + sprite gBattleAnimSpriteTemplate_83DB3C4, 5, 5, 1, 2, 9, 0, 0 + end +_81D1DF7: + sprite gBattleAnimSpriteTemplate_83DAB28, 130, 5, 20, 0, 512, 20, 0 + pause 1 + ret + +Move_RAZOR_WIND: @ 81D1E0B + ifelse _81D1E16, _81D1E66 +_81D1E14: + wait + end +_81D1E16: + loadsprite 10009 + panse_19 SE_W016, 192 + sprite gBattleAnimSpriteTemplate_83D765C, 2, 7, 32, 0, 16, 16, 0, 7, 40 + sprite gBattleAnimSpriteTemplate_83D765C, 2, 7, 32, 0, 16, 16, 85, 7, 40 + sprite gBattleAnimSpriteTemplate_83D765C, 2, 7, 32, 0, 16, 16, 170, 7, 40 + wait + panse_19 SE_W016B, 192 + jump _81D1E14 +_81D1E66: + loadsprite 10154 + loadsprite 10135 + monbg 1 + setalpha 12, 8 + panse_19 SE_W013B, 192 + sprite gBattleAnimSpriteTemplate_83DA3E4, 2, 7, 14, 8, 0, 0, 22, 2, 1 + pause 2 + panse_19 SE_W013B, 192 + sprite gBattleAnimSpriteTemplate_83DA3E4, 2, 7, 14, -8, 16, 14, 22, 1, 1 + pause 2 + panse_19 SE_W013B, 192 + sprite gBattleAnimSpriteTemplate_83DA3E4, 2, 7, 14, 12, -16, -14, 22, 0, 1 + pause 17 + panse_19 SE_W013, 63 + createtask sub_80A7FA0, 2, 5, 1, 2, 0, 10, 1 + createtask sub_80A7FA0, 2, 5, 3, 2, 0, 10, 1 + wait + clearmonbg 1 + blendoff + jump _81D1E14 + +Move_DISABLE: @ 81D1EF1 + loadsprite 10071 + monbg 1 + monbgprio_28 1 + setalpha 8, 8 + panse_19 SE_W197, 192 + sprite gBattleAnimSpriteTemplate_83930F4, 13, 2, 24, -16 + wait + createtask sub_80D03C4, 5 + panse_1C SE_W020, 63, 15, 4 + wait + pause 1 + clearmonbg 1 + blendoff + end + +Move_RECOVER: @ 81D1F1F + loadsprite 10147 + loadsprite 10031 + monbg 2 + setalpha 12, 8 + panse_1C SE_W025, 192, 13, 3 + createtask sub_80E1F8C, 2, 6, 2, 0, 6, 0, 11, 12287 + call _81D1F5F + call _81D1F5F + call _81D1F5F + wait + clearmonbg 2 + blendoff + pause 1 + call Unknown_81D5EF5 + wait + end +_81D1F5F: + sprite gBattleAnimSpriteTemplate_83D62EC, 2, 3, 40, -10, 13 + pause 3 + sprite gBattleAnimSpriteTemplate_83D62EC, 2, 3, -35, -10, 13 + pause 3 + sprite gBattleAnimSpriteTemplate_83D62EC, 2, 3, 15, -40, 13 + pause 3 + sprite gBattleAnimSpriteTemplate_83D62EC, 2, 3, -10, -32, 13 + pause 3 + sprite gBattleAnimSpriteTemplate_83D62EC, 2, 3, 25, -20, 13 + pause 3 + sprite gBattleAnimSpriteTemplate_83D62EC, 2, 3, -40, -20, 13 + pause 3 + sprite gBattleAnimSpriteTemplate_83D62EC, 2, 3, 5, -40, 13 + pause 3 + ret + +Move_MIMIC: @ 81D1FC9 + loadsprite 10147 + monbg_22 3 + setalpha 11, 5 + panse_1B SE_W107, 63, 192, 253, 0 + createtask sub_80CB340, 5, 2, 128, 24 + pause 15 + sprite gBattleAnimSpriteTemplate_83D65E8, 130, 2, -12, 24 + pause 10 + setvar 7, -1 + wait + panse_19 SE_W036, 192 + createtask sub_80E1F8C, 2, 6, 2, 0, 2, 0, 11, 32767 + wait + clearmonbg_23 3 + blendoff + end + +Move_CONSTRICT: @ 81D2013 + loadsprite 10186 + panse_1C SE_W010, 63, 6, 4 + sprite gBattleAnimSpriteTemplate_83D65A0, 132, 4, 0, 16, 0, 2 + pause 7 + sprite gBattleAnimSpriteTemplate_83D65A0, 131, 4, 0, 0, 0, 2 + sprite gBattleAnimSpriteTemplate_83D65A0, 130, 4, 0, 8, 1, 2 + pause 7 + sprite gBattleAnimSpriteTemplate_83D65A0, 131, 4, 0, -8, 1, 2 + pause 8 + createtask sub_80A7FA0, 2, 5, 1, 3, 0, 6, 1 + pause 20 + panse_19 SE_W020, 63 + setvar 7, -1 + wait + end + +Move_CURSE: @ 81D207B + ifelse _81D2084, _81D2101 +_81D2084: + loadsprite 10199 + loadsprite 10200 + monbg 2 + createtask sub_80DECB0, 5 + wait + pause 20 + sprite gBattleAnimSpriteTemplate_83DAF20, 2 + pause 60 + call _81D20EB + pause 41 + call _81D20EB + pause 41 + call _81D20EB + wait + clearmonbg 2 + pause 1 + monbg 3 + panse_19 SE_W171, 63 + sprite gBattleAnimSpriteTemplate_83DAF38, 130 + createtask sub_80A7FA0, 2, 5, 1, 2, 0, 14, 1 + wait + sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 5, 1, 1, 16, 0, 0 + wait + clearmonbg 3 + end +_81D20EB: + createtask sub_80A7FA0, 2, 5, 0, 4, 0, 10, 0 + panse_19 SE_W020, 192 + ret +_81D2101: + createtask sub_80A8B88, 5, 5, 0, 10, 1536, 3, 0 + wait + pause 10 + call _81D211C + wait + end +_81D211C: + panse_19 SE_W082, 192 + createtask sub_80E2F2C, 5 + createtask sub_80E1F8C, 5, 6, 2, 4, 2, 0, 10, 31 + ret + +Move_SOFT_BOILED: @ 81D213B + loadsprite 10202 + loadsprite 10203 + loadsprite 10031 + monbg 2 + panse_19 SE_W039, 192 + createtask sub_80A7E7C, 2, 5, 0, 0, 2, 6, 1 + sprite gBattleAnimSpriteTemplate_83D78BC, 4, 3, 0, 16, 0 + sprite gBattleAnimSpriteTemplate_83D78BC, 4, 3, 0, 16, 1 + pause 120 + pause 7 + panse_19 SE_W030, 192 + sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 5, 31, 3, 10, 0, 31500 + sprite gBattleAnimSpriteTemplate_83D7928, 3, 4, 31, 16, 0, 1 + pause 8 + sprite gBattleAnimSpriteTemplate_83D7928, 3, 4, 31, 16, 0, 1 + pause 60 + setvar 7, -1 + wait + clearmonbg 2 + call Unknown_81D5F3E + end + +Move_HEAL_BELL: @ 81D21BD + loadsprite 10205 + loadsprite 10206 + loadsprite 10203 + loadsprite 10049 + createtask sub_80E2A38, 10, 5, 10, 0, 0, 10, 32767 + wait + createtask sub_80D1ADC, 5 + sprite gBattleAnimSpriteTemplate_83D7A44, 2, 4, 0, -24, 0, 1 + pause 12 + sprite gBattleAnimSpriteTemplate_83D7A68, 40, 7, 0, -24, 48, -18, 35, 0, 0 + sprite gBattleAnimSpriteTemplate_83D7A68, 40, 7, 0, -24, -48, 20, 30, 1, 1 + sprite gBattleAnimSpriteTemplate_83D7A68, 40, 7, 0, -24, -38, -29, 30, 2, 2 + sprite gBattleAnimSpriteTemplate_83D7A68, 40, 7, 0, -24, 36, 18, 30, 3, 3 + call _81D2372 + pause 33 + sprite gBattleAnimSpriteTemplate_83D7A68, 40, 7, 0, -24, 19, 26, 35, 4, 4 + sprite gBattleAnimSpriteTemplate_83D7A68, 40, 7, 0, -24, -34, -12, 30, 5, 5 + sprite gBattleAnimSpriteTemplate_83D7A68, 40, 7, 0, -24, 41, -20, 34, 6, 6 + sprite gBattleAnimSpriteTemplate_83D7A68, 40, 7, 0, -24, -15, 26, 32, 7, 0 + call _81D2372 + pause 33 + sprite gBattleAnimSpriteTemplate_83D7A68, 40, 7, 0, -24, -48, 18, 31, 0, 2 + sprite gBattleAnimSpriteTemplate_83D7A68, 40, 7, 0, -24, 48, -20, 30, 2, 5 + sprite gBattleAnimSpriteTemplate_83D7A68, 40, 7, 0, -24, 38, 29, 33, 4, 3 + sprite gBattleAnimSpriteTemplate_83D7A68, 40, 7, 0, -24, -36, -18, 30, 6, 1 + call _81D2372 + wait + createtask sub_80D1B80, 5 + wait + panse_19 SE_W234, 192 + sprite gBattleAnimSpriteTemplate_83D6CA0, 16, 7, -15, 0, 0, 0, 32, 60, 1 + pause 8 + sprite gBattleAnimSpriteTemplate_83D6CA0, 16, 7, 12, -5, 0, 0, 32, 60, 1 + wait + panse_19 SE_REAPOKE, 192 + createtask sub_80E2A7C, 10, 5, 4, 3, 10, 0, 31500 + createtask sub_80E2A38, 10, 5, 10, 3, 10, 0, 32767 + sprite gBattleAnimSpriteTemplate_83D7974, 16, 4, 0, 0, 0, 1 + end +_81D2372: + createtask sub_80E2A7C, 10, 5, 4, 3, 8, 0, 31500 + createtask sub_80E2A38, 10, 5, 10, 3, 2, 10, 32767 + sprite gBattleAnimSpriteTemplate_83D7928, 40, 4, 0, -24, 0, 1 + panse_19 SE_W215, 192 + ret + +Move_FAKE_OUT: @ 81D23A8 + panse_19 SE_W260, 0 + createtask sub_80D1CD0, 5 + wait + panse_19 SE_W166, 63 + createtask sub_80A7FA0, 2, 5, 1, 4, 0, 5, 1 + createtask sub_80D1E38, 3 + wait + sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 5, 1, 3, 16, 0, 32767 + end + +Move_SCARY_FACE: @ 81D23E3 + loadsprite 10218 + sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 5, 27, 3, 0, 16, 0 + panse_19 SE_W060, 192 + wait + pause 10 + panse_19 SE_W043, 192 + createtask sub_80D23B4, 5 + pause 13 + sprite gBattleAnimSpriteTemplate_83D7B94, 0, 2, -16, -8 + sprite gBattleAnimSpriteTemplate_83D7B94, 0, 2, 16, -8 + wait + createtask sub_80D60B4, 3, 3, 20, 1, 0 + panse_19 SE_W081B, 63 + sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 5, 27, 3, 16, 0, 0 + wait + end + +Move_SWEET_KISS: @ 81D2446 + loadsprite 10216 + loadsprite 10220 + sprite gBattleAnimSpriteTemplate_83D7BB8, 130, 2, 16, -48 + panse_19 SE_W215, 63 + pause 23 + panse_19 SE_W215, 63 + pause 23 + panse_19 SE_W215, 63 + wait + sprite gBattleAnimSpriteTemplate_83D7AC8, 131, 2, 160, -30 + panse_19 SE_W213, 63 + sprite gBattleAnimSpriteTemplate_83D7AC8, 131, 2, -256, -42 + sprite gBattleAnimSpriteTemplate_83D7AC8, 131, 2, 128, -14 + sprite gBattleAnimSpriteTemplate_83D7AC8, 131, 2, 416, -38 + sprite gBattleAnimSpriteTemplate_83D7AC8, 131, 2, -128, -22 + sprite gBattleAnimSpriteTemplate_83D7AC8, 131, 2, -384, -31 + end + +Move_LOVELY_KISS: @ 81D24AF + loadsprite 10219 + loadsprite 10221 + sprite gBattleAnimSpriteTemplate_83D7C00, 130, 2, 0, -24 + panse_19 SE_W060B, 63 + wait + panse_19 SE_W213, 63 + sprite gBattleAnimSpriteTemplate_83D7BD0, 131, 2, -256, -42 + sprite gBattleAnimSpriteTemplate_83D7BD0, 131, 2, 128, -14 + sprite gBattleAnimSpriteTemplate_83D7BD0, 131, 2, 416, -38 + sprite gBattleAnimSpriteTemplate_83D7BD0, 131, 2, -128, -22 + end + +Move_FURY_SWIPES: @ 81D24F6 + loadsprite 10222 + sprite gBattleAnimSpriteTemplate_83C1FB0, 2, 2, 5, 5 + pause 4 + panse_19 SE_W010, 63 + sprite gBattleAnimSpriteTemplate_83D7C48, 130, 3, 16, 0, 1 + createtask sub_80A7FA0, 2, 5, 1, 3, 0, 5, 1 + pause 10 + sprite gBattleAnimSpriteTemplate_83C1FB0, 130, 2, 5, 5 + pause 4 + panse_19 SE_W010, 63 + sprite gBattleAnimSpriteTemplate_83D7C48, 130, 3, -16, 0, 0 + createtask sub_80A7FA0, 2, 5, 1, 4, 0, 7, 1 + end + +Move_INGRAIN: @ 81D255A + loadsprite 10223 + loadsprite 10147 + sprite gBattleAnimSpriteTemplate_83D6658, 2, 5, 16, 26, -1, 2, 150 + panse_19 SE_W010, 192 + pause 10 + sprite gBattleAnimSpriteTemplate_83D6658, 2, 5, -32, 20, 1, 1, 140 + panse_19 SE_W010, 192 + pause 10 + sprite gBattleAnimSpriteTemplate_83D6658, 2, 5, 32, 22, 1, 0, 130 + panse_19 SE_W010, 192 + pause 10 + sprite gBattleAnimSpriteTemplate_83D6658, 2, 5, -16, 25, -1, 3, 120 + panse_19 SE_W010, 192 + pause 40 + sprite gBattleAnimSpriteTemplate_83D6698, 3, 5, 32, 26, -1, 3, 30 + pause 5 + panse_19 SE_W145C, 192 + pause 5 + sprite gBattleAnimSpriteTemplate_83D6698, 3, 5, -48, 20, 1, 2, 30 + panse_19 SE_W145C, 192 + pause 5 + panse_19 SE_W145C, 192 + pause 5 + sprite gBattleAnimSpriteTemplate_83D6698, 3, 5, 48, 26, -2, 3, 18 + panse_19 SE_W145C, 192 + pause 10 + wait + end + +Move_PRESENT: @ 81D260B + loadsprite 10224 + createtask sub_812C960, 2 + sprite gBattleAnimSpriteTemplate_83D671C, 130, 5, 0, -5, 10, 2, -1 + panse_19 SE_W039, 192 + pause 14 + panse_19 SE_W145B, 192 + pause 14 + panse_19 SE_W145B, 0 + pause 20 + panse_19 SE_W145B, 63 + wait + jumpvareq 7, 0, _81D264E + jumpvareq 7, 1, _81D26B9 + end +_81D264E: + loadsprite 10198 + panse_19 SE_W120, 63 + sprite gBattleAnimSpriteTemplate_83D7828, 131, 4, 0, 0, 1, 1 + pause 6 + panse_19 SE_W120, 63 + sprite gBattleAnimSpriteTemplate_83D7828, 131, 4, 24, -24, 1, 1 + pause 6 + panse_19 SE_W120, 63 + sprite gBattleAnimSpriteTemplate_83D7828, 131, 4, -16, 16, 1, 1 + pause 6 + panse_19 SE_W120, 63 + sprite gBattleAnimSpriteTemplate_83D7828, 131, 4, -24, -12, 1, 1 + pause 6 + panse_19 SE_W120, 63 + sprite gBattleAnimSpriteTemplate_83D7828, 131, 4, 16, 16, 1, 1 + end +_81D26B9: + loadsprite 10195 + loadsprite 10031 + panse_19 SE_W234, 63 + sprite gBattleAnimSpriteTemplate_83D6764, 132, 4, -16, 32, -3, 1 + pause 3 + sprite gBattleAnimSpriteTemplate_83D6764, 132, 4, 16, 32, -3, -1 + pause 3 + sprite gBattleAnimSpriteTemplate_83D6764, 132, 4, 32, 32, -3, 1 + pause 3 + sprite gBattleAnimSpriteTemplate_83D6764, 132, 4, -32, 32, -3, 1 + pause 3 + sprite gBattleAnimSpriteTemplate_83D6764, 132, 4, 0, 32, -3, 1 + pause 3 + sprite gBattleAnimSpriteTemplate_83D6764, 132, 4, -8, 32, -3, 1 + pause 3 + sprite gBattleAnimSpriteTemplate_83D6764, 132, 4, -8, 32, -3, 1 + pause 3 + sprite gBattleAnimSpriteTemplate_83D6764, 132, 4, 24, 32, -3, 1 + pause 3 + sprite gBattleAnimSpriteTemplate_83D6764, 132, 4, -24, 32, -3, 1 + wait + waitsound + call Unknown_81D5F3E + end + +Move_BATON_PASS: @ 81D2762 + loadsprite 10226 + panse_19 SE_W226, 192 + createtask sub_80E1F8C, 2, 6, 31, 1, 2, 0, 11, 31455 + sprite gBattleAnimSpriteTemplate_84024D0, 2 + end + +Move_PERISH_SONG: @ 81D2784 + loadsprite 10206 + sprite gBattleAnimSpriteTemplate_83D7D1C, 4, 3, 0, 0, 0 + sprite gBattleAnimSpriteTemplate_83D7D1C, 4, 3, 1, 1, 16 + sprite gBattleAnimSpriteTemplate_83D7D1C, 4, 3, 2, 1, 32 + sprite gBattleAnimSpriteTemplate_83D7D1C, 4, 3, 3, 2, 48 + sprite gBattleAnimSpriteTemplate_83D7D1C, 4, 3, 4, 2, 64 + sprite gBattleAnimSpriteTemplate_83D7D1C, 4, 3, 5, 0, 80 + sprite gBattleAnimSpriteTemplate_83D7D1C, 4, 3, 6, 0, 96 + sprite gBattleAnimSpriteTemplate_83D7D1C, 4, 3, 7, 1, 112 + sprite gBattleAnimSpriteTemplate_83D7D1C, 4, 3, 8, 2, 128 + sprite gBattleAnimSpriteTemplate_83D7D1C, 4, 3, 9, 0, 144 + sprite gBattleAnimSpriteTemplate_83D7D1C, 4, 3, 10, 2, 160 + sprite gBattleAnimSpriteTemplate_83D7D1C, 4, 3, 11, 0, 176 + sprite gBattleAnimSpriteTemplate_83D7D1C, 4, 3, 12, 1, 192 + sprite gBattleAnimSpriteTemplate_83D7D1C, 4, 3, 13, 3, 208 + sprite gBattleAnimSpriteTemplate_83D7D1C, 4, 3, 14, 3, 224 + sprite gBattleAnimSpriteTemplate_83D7D1C, 4, 3, 15, 0, 240 + sprite gBattleAnimSpriteTemplate_83D7D34, 4, 3, 15, 0, 0 + pause 20 + panse_1B SE_W195, 192, 63, 2, 0 + pause 80 + sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 5, 1, 3, 0, 16, 0 + createtask sub_80E0E24, 5, 2, 4, 0 + createtask sub_80E0E24, 5, 2, 5, 0 + createtask sub_80E0E24, 5, 2, 6, 0 + createtask sub_80E0E24, 5, 2, 7, 0 + pause 100 + sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 5, 1, 3, 16, 0, 0 + createtask sub_80E0E24, 5, 2, 4, 1 + createtask sub_80E0E24, 5, 2, 5, 1 + createtask sub_80E0E24, 5, 2, 6, 1 + createtask sub_80E0E24, 5, 2, 7, 1 + wait + end + +Move_SLEEP_TALK: @ 81D28ED + loadsprite 10228 + createtask sub_80A8B88, 5, 5, 0, 4, 4096, 2, 0 + pause 20 + sprite gBattleAnimSpriteTemplate_84022F0, 130, 4, 0, 20, 5, -1 + panse_19 SE_W173, 192 + pause 6 + sprite gBattleAnimSpriteTemplate_84022F0, 130, 4, 0, 20, 5, -1 + pause 6 + sprite gBattleAnimSpriteTemplate_84022F0, 130, 4, 0, 20, 5, -1 + pause 20 + sprite gBattleAnimSpriteTemplate_84022F0, 130, 4, 0, 20, 5, -5 + panse_19 SE_W173, 192 + pause 6 + sprite gBattleAnimSpriteTemplate_84022F0, 130, 4, 0, 20, 5, -5 + pause 6 + sprite gBattleAnimSpriteTemplate_84022F0, 130, 4, 0, 20, 5, -5 + pause 20 + sprite gBattleAnimSpriteTemplate_84022F0, 130, 4, 0, 20, 5, -3 + panse_19 SE_W173, 192 + pause 6 + sprite gBattleAnimSpriteTemplate_84022F0, 130, 4, 0, 20, 5, -3 + pause 6 + sprite gBattleAnimSpriteTemplate_84022F0, 130, 4, 0, 20, 5, -3 + wait + end + +Move_HYPER_FANG: @ 81D29A8 + loadsprite 10192 + panse_19 SE_W044, 63 + pause 1 + pause 2 + createtask sub_80E4200, 2 + jumpvareq 7, 1, _81D2A08 + createtask sub_812C924, 2 + jumpvareq 7, 0, _81D29FA + jump _81D2A01 +_81D29D6: + waitbgfadeout + sprite gBattleAnimSpriteTemplate_840233C, 130 + waitbgfadein + createtask sub_80A7E7C, 3, 5, 1, 0, 10, 10, 1 + panse_19 SE_W043, 63 + pause 20 + restorebg + waitbgfadein + wait + end +_81D29FA: + fadetobg 4 + jump _81D29D6 +_81D2A01: + fadetobg 5 + jump _81D29D6 +_81D2A08: + fadetobg 6 + jump _81D29D6 + +Move_TRI_ATTACK: @ 81D2A0F + loadsprite 10230 + sprite gBattleAnimSpriteTemplate_8402458, 130, 2, 16, 0 + panse_19 SE_W161, 192 + pause 20 + panse_19 SE_W161, 192 + pause 20 + createtask_1F sub_812B058, 7, 220, -64, 63, 5, 6, 0, 7 + wait + sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 5, 1, 2, 0, 16, 0 + pause 16 + loadsprite 10033 + sprite gBattleAnimSpriteTemplate_83D9520, 130, 6, 0, 0, 30, 30, -1, 0 + panse_19 SE_W172B, 63 + sprite gBattleAnimSpriteTemplate_83D9520, 130, 6, 0, 0, 30, 30, 0, 1 + pause 1 + sprite gBattleAnimSpriteTemplate_83D9520, 130, 6, 0, 0, 30, 30, -1, -1 + pause 1 + sprite gBattleAnimSpriteTemplate_83D9520, 130, 6, 0, 0, 30, 30, 2, 1 + pause 1 + sprite gBattleAnimSpriteTemplate_83D9520, 130, 6, 0, 0, 30, 30, 1, -1 + pause 1 + sprite gBattleAnimSpriteTemplate_83D9520, 130, 6, 0, 0, 30, 30, -1, 1 + pause 1 + sprite gBattleAnimSpriteTemplate_83D9520, 130, 6, 0, 0, 30, 30, 1, -2 + pause 1 + sprite gBattleAnimSpriteTemplate_83D9520, 130, 6, 0, 0, 30, 30, 3, 1 + pause 2 + createtask sub_80D60B4, 2, 4, 20, 3, 1, 1 + wait + loadsprite 10037 + createtask sub_80E2324, 2, 3, 257, 257, 257 + panse_19 SE_W161B, 63 + sprite gBattleAnimSpriteTemplate_83D97D0, 130, 2, 0, -48 + pause 1 + sprite gBattleAnimSpriteTemplate_83D97D0, 130, 2, 0, -16 + pause 1 + sprite gBattleAnimSpriteTemplate_83D97D0, 130, 2, 0, 16 + pause 20 + createtask sub_80D60B4, 2, 4, 20, 3, 1, 0 + pause 2 + createtask sub_80E2324, 2, 3, 257, 257, 257 + wait + loadsprite 10141 + call Unknown_81D5C36 + sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 5, 1, 2, 16, 0, 0 + wait + end + +Move_WILL_O_WISP: @ 81D2B83 + loadsprite 10232 + loadsprite 10231 + monbg 3 + monbgprio_2A 1 + panse_19 SE_W052, 192 + panse_1D SE_W052, 192, 10 + createtask sub_812B374, 2, 4, -64, -64, 1, 0 + sprite gBattleAnimSpriteTemplate_83D974C, 2, 3, 0, 0, 0 + pause 3 + sprite gBattleAnimSpriteTemplate_83D974C, 3, 3, 0, 0, 1 + pause 3 + sprite gBattleAnimSpriteTemplate_83D974C, 4, 3, 0, 0, 2 + pause 3 + sprite gBattleAnimSpriteTemplate_83D974C, 4, 3, 0, 0, 3 + pause 40 + createtask sub_812B374, 2, 4, -64, 63, 2, 0 + wait + monbgprio_29 + panse_19 SE_W172B, 63 + createtask sub_80A7FA0, 2, 5, 1, 4, 0, 13, 1 + sprite gBattleAnimSpriteTemplate_83D977C, 2, 1, 0 + sprite gBattleAnimSpriteTemplate_83D977C, 2, 1, 42 + sprite gBattleAnimSpriteTemplate_83D977C, 2, 1, 84 + sprite gBattleAnimSpriteTemplate_83D977C, 2, 1, 126 + sprite gBattleAnimSpriteTemplate_83D977C, 2, 1, 168 + sprite gBattleAnimSpriteTemplate_83D977C, 2, 1, 210 + wait + clearmonbg 3 + end + +Move_ENCORE: @ 81D2C41 + loadsprite 10227 + loadsprite 10247 + createtask sub_812CC44, 2 + createtask sub_80E2D78, 2, 5, 248, 3, 0, 10, 0 + wait + sprite gBattleAnimSpriteTemplate_840238C, 130, 2, 0, -8 + sprite gBattleAnimSpriteTemplate_84023A4, 2, 5, -2, 0, 0, 0, 9 + sprite gBattleAnimSpriteTemplate_84023A4, 2, 5, 2, 0, 1, 0, 9 + sprite gBattleAnimSpriteTemplate_84023BC, 3, 5, -2, 0, 0, 0, 9 + sprite gBattleAnimSpriteTemplate_84023BC, 3, 5, 2, 0, 1, 0, 9 + pause 16 + createtask sub_812B340, 5, 2, 223, 63 + createtask sub_80A8B88, 5, 5, 1, 8, 1536, 5, 1 + wait + createtask sub_80E2D78, 2, 5, 248, 3, 10, 0, 1 + wait + createtask sub_812CCA8, 2 + end + +Move_TRICK: @ 81D2CE8 + loadsprite 10224 + loadsprite 10207 + sprite gBattleAnimSpriteTemplate_83D67F4, 2, 2, -40, 80 + sprite gBattleAnimSpriteTemplate_83D67F4, 2, 2, -40, 208 + pause 16 + panse_19 SE_W166, 0 + createtask sub_80D1E38, 3 + createtask sub_80D1EC8, 3 + pause 30 + panse_19 SE_W104, 0 + pause 24 + panse_19 SE_W104, 0 + pause 16 + panse_19 SE_W104, 0 + pause 16 + panse_19 SE_W104, 0 + pause 16 + panse_19 SE_W104, 0 + pause 16 + panse_19 SE_W104, 0 + pause 16 + panse_19 SE_W213, 0 + createtask sub_80A7E7C, 3, 5, 0, 5, 0, 7, 2 + createtask sub_80A7E7C, 3, 5, 1, 5, 0, 7, 2 + wait + end + +Move_WISH: @ 81D2D66 + loadsprite 10233 + loadsprite 10049 + sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 5, 1, 3, 0, 10, 0 + wait + panse_27 SE_W115, 63, 192, 253, 0 + sprite gBattleAnimSpriteTemplate_84024E8, 40 + wait + pause 60 + panse_1C SE_W215, 192, 16, 3 + call Unknown_81D5ECA + wait + sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 5, 1, 3, 10, 0, 0 + wait + end + +Move_STOCKPILE: @ 81D2DAE + loadsprite 10235 + panse_19 SE_W025, 192 + createtask sub_80E1F8C, 2, 6, 2, 8, 1, 0, 12, 32767 + createtask sub_812D674, 5 + call _81D2DEC + call _81D2DEC + wait + sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 5, 2, 0, 12, 0, 32767 + end +_81D2DEC: + sprite gBattleAnimSpriteTemplate_83D6350, 2, 3, 55, 55, 13 + pause 1 + sprite gBattleAnimSpriteTemplate_83D6350, 2, 3, -55, -55, 13 + pause 1 + sprite gBattleAnimSpriteTemplate_83D6350, 2, 3, 0, 55, 13 + pause 1 + sprite gBattleAnimSpriteTemplate_83D6350, 2, 3, 0, -55, 13 + pause 1 + sprite gBattleAnimSpriteTemplate_83D6350, 2, 3, 55, -34, 13 + pause 1 + sprite gBattleAnimSpriteTemplate_83D6350, 2, 3, 55, 34, 13 + pause 1 + sprite gBattleAnimSpriteTemplate_83D6350, 2, 3, -55, -34, 13 + pause 1 + sprite gBattleAnimSpriteTemplate_83D6350, 2, 3, -55, 34, 13 + pause 1 + ret + +Move_SPIT_UP: @ 81D2E65 + loadsprite 10237 + loadsprite 10135 + panse_19 SE_W036, 192 + createtask sub_812D6CC, 5 + createtask sub_80A7FA0, 2, 5, 0, 1, 0, 8, 2 + pause 45 + panse_19 SE_W255, 192 + pause 3 + sprite gBattleAnimSpriteTemplate_83D7B60, 2, 2, 0, 12 + sprite gBattleAnimSpriteTemplate_83D7B60, 2, 2, 32, 12 + sprite gBattleAnimSpriteTemplate_83D7B60, 2, 2, 64, 12 + sprite gBattleAnimSpriteTemplate_83D7B60, 2, 2, 96, 12 + sprite gBattleAnimSpriteTemplate_83D7B60, 2, 2, 128, 12 + sprite gBattleAnimSpriteTemplate_83D7B60, 2, 2, 160, 12 + sprite gBattleAnimSpriteTemplate_83D7B60, 2, 2, 192, 12 + sprite gBattleAnimSpriteTemplate_83D7B60, 2, 2, 224, 12 + pause 5 + jumpif 2, _81D2F32 + jumpif 3, _81D2F5B +_81D2EF5: + pause 5 + createtask sub_80A9058, 2, 5, 0, 1, 8, 1, 0 + panse_19 SE_W003, 63 + sprite gBattleAnimSpriteTemplate_83DB538, 131, 4, -12, 10, 1, 1 + pause 5 + panse_19 SE_W003, 63 + sprite gBattleAnimSpriteTemplate_83DB538, 131, 4, 12, -10, 1, 1 + wait + end +_81D2F32: + sprite gBattleAnimSpriteTemplate_83D7B60, 2, 1, 16 + sprite gBattleAnimSpriteTemplate_83D7B60, 2, 1, 80 + sprite gBattleAnimSpriteTemplate_83D7B60, 2, 1, 144 + sprite gBattleAnimSpriteTemplate_83D7B60, 2, 1, 208 + jump _81D2EF5 +_81D2F5B: + sprite gBattleAnimSpriteTemplate_83D7B60, 2, 1, 16 + sprite gBattleAnimSpriteTemplate_83D7B60, 2, 1, 48 + sprite gBattleAnimSpriteTemplate_83D7B60, 2, 1, 80 + sprite gBattleAnimSpriteTemplate_83D7B60, 2, 1, 112 + sprite gBattleAnimSpriteTemplate_83D7B60, 2, 1, 144 + sprite gBattleAnimSpriteTemplate_83D7B60, 2, 1, 176 + sprite gBattleAnimSpriteTemplate_83D7B60, 2, 1, 208 + sprite gBattleAnimSpriteTemplate_83D7B60, 2, 1, 240 + jump _81D2EF5 + +Move_SWALLOW: @ 81D2FA8 + loadsprite 10236 + loadsprite 10031 + panse_19 SE_W036, 192 + createtask sub_812D790, 5 + createtask sub_80A7FA0, 2, 5, 0, 1, 0, 8, 2 + pause 38 + panse_19 SE_W255, 192 + createtask sub_80A7FA0, 2, 5, 0, 2, 0, 12, 1 + call _81D2FF9 + jumpif 2, _81D303B + jumpif 3, _81D3045 +_81D2FF2: + wait + call Unknown_81D5EF5 + end +_81D2FF9: + sprite gBattleAnimSpriteTemplate_8402578, 2, 2, 0, -8 + pause 1 + sprite gBattleAnimSpriteTemplate_8402578, 2, 2, -24, -8 + pause 1 + sprite gBattleAnimSpriteTemplate_8402578, 2, 2, 16, -8 + pause 1 + sprite gBattleAnimSpriteTemplate_8402578, 2, 2, -16, -8 + pause 1 + sprite gBattleAnimSpriteTemplate_8402578, 2, 2, 24, -8 + pause 1 + ret +_81D303B: + call _81D2FF9 + jump _81D2FF2 +_81D3045: + call _81D2FF9 + call _81D2FF9 + jump _81D2FF2 + +Move_TRANSFORM: @ 81D3054 + monbg 0 + panse_19 SE_W100, 192 + panse_1D SE_W107, 192, 48 + createtask sub_812D7E8, 2, 1, 0 + wait + clearmonbg 0 + end + +Move_MORNING_SUN: @ 81D306C + loadsprite 10241 + loadsprite 10031 + createtask sub_812DB84, 5 + pause 8 + createtask sub_80E2A38, 10, 5, 1921, 8, 0, 12, 32767 + pause 14 + call _81D30F2 + call _81D30F2 + call _81D30F2 + call _81D30F2 + call _81D30F2 + call _81D30F2 + call _81D30F2 + call _81D30F2 + call _81D30F2 + call _81D30F2 + call _81D30F2 + call _81D30F2 + call _81D30F2 + call _81D30F2 + call _81D30F2 + createtask sub_80E2A38, 10, 5, 1921, 3, 12, 0, 32767 + wait + waitsound + call Unknown_81D5EF5 + end +_81D30F2: + sprite gBattleAnimSpriteTemplate_84025EC, 2, 2, 30, 640 + pause 5 + ret + +Move_SWEET_SCENT: @ 81D3100 + loadsprite 10238 + panse_19 SE_W230, 192 + sprite gBattleAnimSpriteTemplate_84026A4, 2, 3, 100, 0, 100 + pause 25 + setpan 0 + call _81D3144 + sprite gBattleAnimSpriteTemplate_84026A4, 2, 2, 55, 0 + setpan 63 + createtask sub_80E1F8C, 2, 6, 20, 1, 5, 5, 13, 22207 + call _81D3144 + wait + end +_81D3144: + sprite gBattleAnimSpriteTemplate_84026A4, 2, 3, 70, 1, 64 + pause 2 + sprite gBattleAnimSpriteTemplate_84026A4, 2, 3, 60, 0, 64 + pause 5 + sprite gBattleAnimSpriteTemplate_84026A4, 2, 3, 80, 1, 64 + pause 2 + sprite gBattleAnimSpriteTemplate_84026A4, 2, 3, 58, 0, 120 + pause 2 + sprite gBattleAnimSpriteTemplate_84026A4, 2, 3, 100, 0, 120 + pause 2 + sprite gBattleAnimSpriteTemplate_84026A4, 2, 3, 90, 0, 64 + pause 2 + sprite gBattleAnimSpriteTemplate_84026A4, 2, 3, 48, 0, 64 + pause 2 + sprite gBattleAnimSpriteTemplate_84026A4, 2, 3, 95, 1, 80 + pause 2 + sprite gBattleAnimSpriteTemplate_84026A4, 2, 3, 100, 0, 120 + pause 2 + sprite gBattleAnimSpriteTemplate_84026A4, 2, 3, 75, 1, 64 + pause 2 + sprite gBattleAnimSpriteTemplate_84026A4, 2, 3, 85, 0, 120 + pause 2 + ret + +Move_HYPER_BEAM: @ 81D31EA + loadsprite 10147 + sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 5, 1, 4, 0, 16, 0 + wait + pause 10 + panse_19 SE_W063, 192 + createtask sub_80A7FA0, 2, 5, 0, 1, 0, 4, 1 + wait + pause 30 + createtask_1F sub_812B058, 7, 247, -64, 63, 1, 15, 0, 5 + createtask sub_80A7E7C, 2, 5, 0, 0, 4, 50, 1 + createtask sub_80E21A8, 2, 7, 10147, 1, 12, 31, 16, 0, 0 + call _81D331B + call _81D331B + call _81D331B + call _81D331B + call _81D331B + createtask sub_80A7FA0, 2, 5, 1, 4, 0, 50, 1 + createtask sub_80E2A38, 10, 5, 4, 2, 0, 11, 26425 + call _81D331B + call _81D331B + call _81D331B + call _81D331B + call _81D331B + call _81D331B + call _81D331B + call _81D331B + call _81D331B + call _81D331B + call _81D331B + call _81D331B + call _81D331B + call _81D331B + call _81D331B + call _81D331B + call _81D331B + call _81D331B + call _81D331B + call _81D331B + call _81D331B + createtask sub_80E2A38, 10, 5, 4, 2, 11, 0, 26425 + wait + sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 5, 1, 4, 16, 0, 0 + end +_81D331B: + sprite gBattleAnimSpriteTemplate_83D6394, 130 + sprite gBattleAnimSpriteTemplate_83D6394, 130 + pause 1 + ret + +Move_FLATTER: @ 81D332C + loadsprite 10227 + loadsprite 10240 + createtask sub_812B340, 5, 2, 223, 63 + createtask sub_812CC44, 2 + createtask sub_80E2D78, 2, 5, 248, 3, 0, 10, 0 + wait + sprite gBattleAnimSpriteTemplate_8402720, 130, 3, 0, -8, 80 + pause 0 + sprite gBattleAnimSpriteTemplate_83C1FC8, 2, 3, 5, 2, 1 + pause 10 + sprite gBattleAnimSpriteTemplate_83C1FC8, 2, 3, 5, 2, 1 + pause 0 + createtask sub_812B30C, 5, 2, 229, -64 + call _81D3415 + call _81D3415 + call _81D3415 + call _81D3415 + call _81D3415 + call _81D3415 + call _81D3415 + call _81D3415 + call _81D3415 + call _81D3415 + call _81D3415 + call _81D3415 + call _81D3415 + call _81D3415 + call _81D3415 + call _81D3415 + call _81D3415 + call _81D3415 + call _81D3415 + pause 5 + createtask sub_812B30C, 5, 2, 229, 63 + wait + createtask sub_80E2D78, 2, 5, 248, 3, 10, 0, 1 + wait + createtask sub_812CCA8, 2 + end +_81D3415: + sprite gBattleAnimSpriteTemplate_8402708, 40, 1, 0 + sprite gBattleAnimSpriteTemplate_8402708, 40, 1, 1 + ret + +Move_ROLE_PLAY: @ 81D3428 + monbg 2 + createtask sub_80E2A38, 10, 5, 4, 2, 0, 16, 32767 + sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 5, 1, 2, 0, 10, 0 + wait + panse_19 SE_W161, 192 + panse_1D SE_W197, 192, 30 + createtask sub_812EFC8, 2 + wait + clearmonbg 2 + createtask sub_80E2A38, 10, 5, 4, 2, 16, 0, 32767 + pause 8 + sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 5, 1, 2, 10, 0, 0 + end + +Move_REFRESH: @ 81D3485 + loadsprite 10203 + loadsprite 10049 + panse_19 SE_W287, 192 + createtask sub_81300A4, 2, 1, 0 + wait + panse_19 SE_W234, 192 + call Unknown_81D5ECA + wait + panse_19 SE_REAPOKE, 192 + sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 5, 31, 3, 10, 0, 31500 + sprite gBattleAnimSpriteTemplate_83D7928, 3, 4, 0, 0, 0, 0 + end + +Move_BLAZE_KICK: @ 81D34C8 + loadsprite 10135 + loadsprite 10143 + loadsprite 10029 + monbg 1 + setalpha 12, 8 + panse_19 SE_W172, 63 + sprite gBattleAnimSpriteTemplate_83DA024, 131, 4, 0, 0, 1, 30 + createtask sub_80E2A38, 10, 5, 4, 2, 0, 7, 32767 + pause 30 + panse_19 SE_W007, 63 + sprite gBattleAnimSpriteTemplate_83DB4A8, 130, 4, 0, 0, 1, 0 + createtask sub_80A7FA0, 2, 5, 1, 3, 0, 14, 1 + createtask sub_80E2A38, 10, 5, 4, 2, 0, 0, 32767 + sprite gBattleAnimSpriteTemplate_83DB3DC, 2, 7, 31, 3, 1, 0, 8, 0, 0 + call _81D11A2 + wait + clearmonbg 1 + blendoff + end + +Move_HYPER_VOICE: @ 81D3550 + loadsprite 10203 + call _81D3562 + wait + pause 8 + call _81D3562 + wait + end +_81D3562: + createtask sub_812B2B8, 5 + sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 5, 31, 3, 8, 0, 1023 + createtask sub_80A8D34, 5, 5, -5, -5, 5, 0, 0 + sprite gBattleAnimSpriteTemplate_83D798C, 0, 7, 45, 0, 0, 0, 0, 0, 1 + createtask sub_80A7FA0, 2, 5, 1, 1, 0, 6, 1 + createtask sub_80A7FA0, 2, 5, 3, 1, 0, 6, 1 + createtask sub_80E26BC, 2, 4, 1, 0, 6, 1 + ret + +Move_SAND_TOMB: @ 81D35D2 + loadsprite 10074 + sprite gBattleAnimSpriteTemplate_83DB3C4, 0, 5, 4, 2, 0, 7, 563 + createtask sub_80A7E7C, 5, 5, 1, 0, 2, 43, 1 + panse_19 SE_W328, 63 + call _81D361F + call _81D361F + call _81D361F + pause 22 + sprite gBattleAnimSpriteTemplate_83DB3C4, 0, 5, 4, 2, 7, 0, 563 + wait + end +_81D361F: + sprite gBattleAnimSpriteTemplate_83DAC7C, 130, 7, 0, 32, 528, 30, 10, 50, 1 + pause 2 + sprite gBattleAnimSpriteTemplate_83DAC7C, 130, 7, 0, 36, 480, 20, 13, -46, 1 + pause 2 + sprite gBattleAnimSpriteTemplate_83DAC7C, 130, 7, 0, 37, 576, 20, 5, 42, 1 + pause 2 + sprite gBattleAnimSpriteTemplate_83DAC7C, 130, 7, 0, 35, 400, 25, 8, -42, 1 + pause 2 + sprite gBattleAnimSpriteTemplate_83DAC7C, 130, 7, 0, 32, 512, 25, 13, 46, 1 + pause 2 + sprite gBattleAnimSpriteTemplate_83DAC7C, 130, 7, 0, 37, 464, 30, 12, -50, 1 + pause 2 + ret + +Move_SHEER_COLD: @ 81D36AA + fadetobg 15 + waitbgfadeout + panse_19 SE_W196, 0 + waitbgfadein + loadsprite 10010 + monbg 3 + monbgprio_28 1 + setalpha 12, 8 + createtask sub_807B920, 2 + panse_1D SE_W258, 63, 17 + wait + clearmonbg 3 + blendoff + restorebg + waitbgfadein + end + +Move_ARM_THRUST: @ 81D36CF + loadsprite 10143 + loadsprite 10135 + monbgprio_28 1 + setalpha 12, 8 + createtask sub_80A8E04, 5, 4, 8, 5, 0, 0 + pause 6 + sprite gBattleAnimSpriteTemplate_83C1FB0, 2, 2, 4, 3 + pause 4 + panse_19 SE_W207, 63 + sprite gBattleAnimSpriteTemplate_83DA144, 130, 4, 10, -8, 14, 3 + wait + createtask sub_80A8E04, 5, 4, 8, 5, 0, 1 + panse_19 SE_W003, 63 + ifelse _81D373C, _81D3750 +_81D3728: + createtask sub_80A7E7C, 5, 5, 1, 4, 0, 6, 1 + wait + blendoff + end +_81D373C: + sprite gBattleAnimSpriteTemplate_83DB4A8, 130, 4, 8, 0, 1, 2 + jump _81D3728 +_81D3750: + sprite gBattleAnimSpriteTemplate_83DB4A8, 130, 4, -8, 0, 1, 2 + jump _81D3728 + +Move_MUDDY_WATER: @ 81D3764 + panse_1B SE_W250, 192, 63, 2, 0 + createtask sub_80D38BC, 2, 1, 1 + wait + end + +Move_BULLET_SEED: @ 81D3776 + loadsprite 10006 + sprite gBattleAnimSpriteTemplate_83D7628, 130, 2, 20, 0 + pause 5 + sprite gBattleAnimSpriteTemplate_83D7628, 130, 2, 20, 0 + pause 5 + sprite gBattleAnimSpriteTemplate_83D7628, 130, 2, 20, 0 + pause 5 + createtask sub_80A7FA0, 2, 5, 1, 2, 0, 30, 1 + sprite gBattleAnimSpriteTemplate_83D7628, 130, 2, 20, 0 + pause 5 + sprite gBattleAnimSpriteTemplate_83D7628, 130, 2, 20, 0 + pause 5 + sprite gBattleAnimSpriteTemplate_83D7628, 130, 2, 20, 0 + pause 5 + sprite gBattleAnimSpriteTemplate_83D7628, 130, 2, 20, 0 + pause 5 + sprite gBattleAnimSpriteTemplate_83D7628, 130, 2, 20, 0 + pause 5 + sprite gBattleAnimSpriteTemplate_83D7628, 130, 2, 20, 0 + pause 5 + sprite gBattleAnimSpriteTemplate_83D7628, 130, 2, 20, 0 + wait + end + +Move_DRAGON_CLAW: @ 81D380C + loadsprite 10029 + loadsprite 10039 + panse_19 SE_W221B, 192 + createtask sub_80E2A38, 10, 5, 2, 4, 0, 8, 639 + createtask sub_80A7E7C, 5, 5, 0, 0, 2, 15, 1 + call _81D39E9 + call _81D39E9 + sprite gBattleAnimSpriteTemplate_83C1FB0, 2, 2, 6, 4 + sprite gBattleAnimSpriteTemplate_83DACD0, 2, 7, 0, 28, 528, 30, 13, 50, 0 + pause 2 + createtask sub_812B30C, 5, 2, 136, 63 + sprite gBattleAnimSpriteTemplate_83DB288, 130, 3, -10, -10, 0 + sprite gBattleAnimSpriteTemplate_83DB288, 130, 3, -10, 10, 0 + sprite gBattleAnimSpriteTemplate_83DB428, 2, 5, -4, 1, 10, 3, 1 + sprite gBattleAnimSpriteTemplate_83DACD0, 2, 7, 0, 32, 480, 20, 16, -46, 0 + pause 2 + sprite gBattleAnimSpriteTemplate_83DACD0, 2, 7, 0, 33, 576, 20, 8, 42, 0 + pause 2 + sprite gBattleAnimSpriteTemplate_83DACD0, 2, 7, 0, 31, 400, 25, 11, -42, 0 + pause 2 + sprite gBattleAnimSpriteTemplate_83C1FB0, 2, 2, 6, 4 + sprite gBattleAnimSpriteTemplate_83DACD0, 2, 7, 0, 28, 512, 25, 16, 46, 0 + pause 2 + createtask sub_812B30C, 5, 2, 136, 63 + sprite gBattleAnimSpriteTemplate_83DB288, 130, 3, 10, -10, 1 + sprite gBattleAnimSpriteTemplate_83DB288, 130, 3, 10, 10, 1 + sprite gBattleAnimSpriteTemplate_83DB428, 2, 5, -4, 1, 10, 3, 1 + sprite gBattleAnimSpriteTemplate_83DACD0, 2, 7, 0, 33, 464, 30, 15, -50, 0 + pause 2 + sprite gBattleAnimSpriteTemplate_83DACD0, 2, 7, 0, 28, 528, 30, 13, 50, 0 + pause 2 + sprite gBattleAnimSpriteTemplate_83DACD0, 2, 7, 0, 32, 480, 20, 16, -46, 0 + pause 2 + sprite gBattleAnimSpriteTemplate_83DACD0, 2, 7, 0, 33, 576, 20, 8, 42, 0 + pause 2 + sprite gBattleAnimSpriteTemplate_83DACD0, 2, 7, 0, 31, 400, 25, 11, -42, 0 + pause 2 + sprite gBattleAnimSpriteTemplate_83DACD0, 2, 7, 0, 28, 512, 25, 16, 46, 0 + pause 2 + sprite gBattleAnimSpriteTemplate_83DACD0, 2, 7, 0, 33, 464, 30, 15, -50, 0 + createtask sub_80E2A38, 10, 5, 2, 4, 8, 0, 639 + wait + end +_81D39E9: + sprite gBattleAnimSpriteTemplate_83DACD0, 2, 7, 0, 28, 528, 30, 13, 50, 0 + pause 2 + sprite gBattleAnimSpriteTemplate_83DACD0, 2, 7, 0, 32, 480, 20, 16, -46, 0 + pause 2 + sprite gBattleAnimSpriteTemplate_83DACD0, 2, 7, 0, 33, 576, 20, 8, 42, 0 + pause 2 + sprite gBattleAnimSpriteTemplate_83DACD0, 2, 7, 0, 31, 400, 25, 11, -42, 0 + pause 2 + sprite gBattleAnimSpriteTemplate_83DACD0, 2, 7, 0, 28, 512, 25, 16, 46, 0 + pause 2 + sprite gBattleAnimSpriteTemplate_83DACD0, 2, 7, 0, 33, 464, 30, 15, -50, 0 + pause 2 + ret + +Unknown_81D3A74: @ 81D3A74 + end + +Move_MUD_SHOT: @ 81D3A75 + loadsprite 10259 + monbg 3 + monbgprio_28 1 + setalpha 12, 8 + createtask sub_80A7E7C, 5, 5, 0, 0, 2, 46, 1 + pause 6 + createtask sub_80D3630, 5, 1, 100 + panse_1B SE_W250, 192, 63, 1, 0 + call _81D3AEF + call _81D3AEF + call _81D3AEF + createtask sub_80A7E7C, 5, 5, 1, 3, 0, 43, 1 + call _81D3AEF + call _81D3AEF + call _81D3AEF + call _81D3AEF + call _81D3AEF + call _81D3AEF + call _81D3AEF + call _81D3AEF + wait + clearmonbg 3 + blendoff + end +_81D3AEF: + sprite gBattleAnimSpriteTemplate_83D920C, 3, 4, 10, 10, 0, 16 + pause 2 + sprite gBattleAnimSpriteTemplate_83D920C, 3, 4, 10, 10, 0, 16 + pause 2 + ret + +Move_METEOR_MASH: @ 81D3B12 + loadsprite 10233 + loadsprite 10135 + loadsprite 10143 + panse_1B SE_W112, 192, 63, 3, 0 + fadetobg 16 + waitbgfadein + wait + sprite gBattleAnimSpriteTemplate_8402A3C, 131, 5, -48, -64, 72, 32, 30 + pause 10 + sprite gBattleAnimSpriteTemplate_8402A3C, 131, 5, -112, -64, 8, 32, 30 + pause 40 + sprite gBattleAnimSpriteTemplate_83DA024, 131, 4, 0, 0, 0, 30 + sprite gBattleAnimSpriteTemplate_8402A3C, 131, 5, -80, -64, 40, 32, 30 + pause 20 + panse_19 SE_W233B, 63 + sprite gBattleAnimSpriteTemplate_83DB4A8, 131, 4, 0, 0, 1, 1 + createtask sub_80A7FA0, 2, 5, 1, 5, 0, 20, 1 + wait + pause 10 + restorebg + waitbgfadein + wait + end + +Move_REVENGE: @ 81D3B99 + loadsprite 10245 + monbg 1 + setalpha 12, 8 + panse_19 SE_W036, 192 + sprite gBattleAnimSpriteTemplate_83DA198, 2, 2, 10, -10 + wait + createtask sub_80E1F8C, 2, 6, 2, 0, 4, 2, 8, 31 + wait + unloadsprite 10245 + loadsprite 10246 + sprite gBattleAnimSpriteTemplate_83C1FB0, 2, 2, 6, 4 + pause 4 + panse_19 SE_W207, 63 + sprite gBattleAnimSpriteTemplate_83DA1E0, 130, 2, 10, -10 + wait + unloadsprite 10246 + loadsprite 10135 + createtask sub_80A7FA0, 2, 5, 1, 3, 0, 10, 1 + sprite gBattleAnimSpriteTemplate_83DB550, 131, 5, -10, -8, 1, 1, 8 + panse_19 SE_W233B, 63 + pause 8 + sprite gBattleAnimSpriteTemplate_83DB550, 131, 5, 10, 8, 1, 1, 8 + panse_19 SE_W025B, 63 + wait + clearmonbg 1 + blendoff + end + +Move_POISON_FANG: @ 81D3C30 + loadsprite 10192 + loadsprite 10150 + panse_19 SE_W044, 63 + sprite gBattleAnimSpriteTemplate_840233C, 130 + pause 10 + createtask sub_80A7E7C, 3, 5, 1, 3, 0, 10, 1 + wait + createtask sub_80E1F8C, 2, 6, 4, 0, 4, 0, 12, 26650 + call Unknown_81D5F87 + wait + end + +Move_SUBSTITUTE: @ 81D3C6F + panse_19 SE_W213, 192 + createtask sub_81312E4, 2 + end + +Move_FRENZY_PLANT: @ 81D3C7B + loadsprite 10223 + loadsprite 10135 + monbg 1 + monbgprio_28 1 + setalpha 12, 8 + sprite gBattleAnimSpriteTemplate_83DB3C4, 0, 5, 1, 2, 0, 5, 0 + wait + sprite gBattleAnimSpriteTemplate_83D6670, 2, 6, 10, 8, 2, 0, 0, 100 + panse_19 SE_W010, 192 + pause 5 + sprite gBattleAnimSpriteTemplate_83D6670, 2, 6, 20, -8, -2, 0, 1, 95 + panse_19 SE_W010, 213 + pause 5 + sprite gBattleAnimSpriteTemplate_83D6670, 2, 6, 30, 8, -4, 0, 0, 90 + panse_19 SE_W010, 234 + pause 5 + sprite gBattleAnimSpriteTemplate_83D6670, 2, 6, 40, -8, 4, 0, 1, 85 + panse_19 SE_W010, 0 + pause 5 + sprite gBattleAnimSpriteTemplate_83D6670, 2, 6, 50, 8, 0, 0, 0, 85 + panse_19 SE_W010, 21 + pause 5 + sprite gBattleAnimSpriteTemplate_83D6670, 2, 6, 60, -8, -2, 0, 1, 85 + panse_19 SE_W010, 42 + pause 5 + sprite gBattleAnimSpriteTemplate_83D6670, 2, 6, 75, 8, 0, 0, 0, 85 + panse_19 SE_W010, 63 + pause 5 + sprite gBattleAnimSpriteTemplate_83D6670, 2, 6, 85, 16, 6, 0, 3, 80 + panse_19 SE_W010, 63 + pause 5 + sprite gBattleAnimSpriteTemplate_83D6670, 2, 6, 85, -16, -6, 0, 2, 75 + panse_19 SE_W010, 63 + pause 5 + sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 4, -10, -10, 1, 3 + panse_19 SE_W003, 63 + createtask sub_80A7E7C, 3, 5, 1, 8, 0, 20, 1 + pause 3 + sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 4, 10, 8, 1, 3 + panse_19 SE_W003, 63 + pause 3 + sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 4, 10, -3, 1, 2 + panse_19 SE_W003, 63 + pause 3 + sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 4, -3, 1, 1, 2 + panse_19 SE_W003, 63 + pause 2 + sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 4, -10, 1, 1, 1 + panse_19 SE_W003, 63 + pause 2 + sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 4, 0, 10, 1, 1 + panse_19 SE_W003, 63 + wait + sprite gBattleAnimSpriteTemplate_83DB3C4, 0, 5, 1, 2, 5, 0, 0 + wait + clearmonbg 1 + blendoff + end + +Move_METAL_SOUND: @ 81D3E1F + loadsprite 10260 + monbg 3 + monbgprio_2A 1 + createtask sub_80A7FA0, 2, 5, 0, 2, 0, 8, 1 + call _81D3E52 + call _81D3E52 + call _81D3E52 + call _81D3E52 + wait + clearmonbg 3 + pause 0 + wait + end +_81D3E52: + panse_1B SE_W103, 192, 63, 2, 0 + sprite gBattleAnimSpriteTemplate_83D7564, 130, 6, 16, 0, 0, 0, 30, 0 + pause 2 + ret + +Move_FOCUS_PUNCH: @ 81D3E6F + jump _81D3E76 +_81D3E74: + wait + end +_81D3E76: + loadsprite 10135 + loadsprite 10143 + pause 1 + createtask sub_80E4200, 2 + jumpvareq 7, 1, _81D3F2F + createtask sub_812C924, 2 + jumpvareq 7, 0, _81D3F21 + jumpvareq 7, 1, _81D3F28 +_81D3EA4: + waitbgfadein + monbg 3 + setalpha 12, 8 + panse_19 SE_W207, 63 + sprite gBattleAnimSpriteTemplate_83DA214, 130 + pause 10 + sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 4, -10, -8, 1, 0 + createtask sub_80A7E7C, 5, 5, 1, 8, 0, 24, 1 + pause 8 + sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 4, 10, 2, 1, 0 + panse_19 SE_W233B, 63 + pause 8 + sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 4, 10, -6, 1, 0 + panse_19 SE_W233B, 63 + pause 8 + sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 4, 0, 8, 1, 0 + panse_19 SE_W025B, 63 + wait + restorebg + waitbgfadein + clearmonbg 3 + blendoff + jump _81D3E74 +_81D3F21: + fadetobg 4 + jump _81D3EA4 +_81D3F28: + fadetobg 5 + jump _81D3EA4 +_81D3F2F: + fadetobg 6 + jump _81D3EA4 + +Move_RETURN: @ 81D3F36 + loadsprite 10135 + monbg 3 + setalpha 12, 8 + createtask sub_81318F0, 2 + pause 2 + jumpvareq 7, 0, _81D3F6C + jumpvareq 7, 1, _81D3FBE + jumpvareq 7, 2, _81D401E + jumpvareq 7, 3, _81D4139 +_81D3F67: + wait + clearmonbg 3 + blendoff + end +_81D3F6C: + sprite gBattleAnimSpriteTemplate_83C1FC8, 2, 3, 16, 1, 0 + createtask sub_812B340, 5, 2, 167, -64 + wait + sprite gBattleAnimSpriteTemplate_83C1FC8, 2, 3, 16, 1, 0 + createtask sub_812B340, 5, 2, 167, -64 + pause 5 + sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 4, -10, -8, 1, 2 + createtask sub_812B30C, 5, 2, 139, 63 + jump _81D3F67 +_81D3FBE: + sprite gBattleAnimSpriteTemplate_83C1FC8, 2, 3, 6, 1, 0 + createtask sub_812B340, 5, 2, 167, -64 + wait + sprite gBattleAnimSpriteTemplate_83C1FC8, 2, 3, 6, 1, 0 + createtask sub_812B340, 5, 2, 167, -64 + wait + pause 11 + sprite gBattleAnimSpriteTemplate_83C1FB0, 2, 2, 5, 4 + pause 6 + sprite gBattleAnimSpriteTemplate_83DB4A8, 3, 4, 0, 0, 1, 2 + createtask sub_812B30C, 5, 2, 141, 63 + jump _81D3F67 +_81D401E: + sprite gBattleAnimSpriteTemplate_83C1FC8, 2, 3, 6, 1, 0 + createtask sub_812B340, 5, 2, 167, -64 + wait + sprite gBattleAnimSpriteTemplate_83C1FC8, 2, 3, 6, 1, 0 + createtask sub_812B340, 5, 2, 167, -64 + wait + sprite gBattleAnimSpriteTemplate_83C1FC8, 2, 3, 6, 1, 0 + createtask sub_812B340, 5, 2, 167, -64 + wait + sprite gBattleAnimSpriteTemplate_83C1FC8, 2, 3, 6, 1, 0 + createtask sub_812B340, 5, 2, 167, -64 + wait + sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 4, -10, -8, 1, 2 + createtask sub_812B30C, 5, 2, 123, 63 + createtask sub_80A7E7C, 5, 5, 1, 6, 0, 8, 1 + pause 8 + sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 4, 10, 10, 1, 2 + createtask sub_812B30C, 5, 2, 123, 63 + createtask sub_80A7E7C, 5, 5, 1, 6, 0, 8, 1 + pause 8 + sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 4, 3, -5, 1, 2 + createtask sub_812B30C, 5, 2, 123, 63 + createtask sub_80A7E7C, 5, 5, 1, 6, 0, 8, 1 + pause 8 + sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 4, -5, 3, 1, 2 + createtask sub_812B30C, 5, 2, 123, 63 + createtask sub_80A7E7C, 5, 5, 1, 6, 0, 8, 1 + jump _81D3F67 +_81D4139: + sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 5, 1, 0, 0, 6, 0 + wait + sprite gBattleAnimSpriteTemplate_83C1FC8, 2, 3, 16, 1, 0 + createtask sub_812B340, 5, 2, 167, -64 + pause 8 + sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 4, 3, -5, 1, 2 + createtask sub_812B30C, 5, 2, 123, 63 + wait + sprite gBattleAnimSpriteTemplate_83C1FC8, 2, 3, 12, 1, 0 + createtask sub_812B340, 5, 2, 167, -64 + pause 5 + sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 4, -10, -8, 1, 2 + createtask sub_812B30C, 5, 2, 123, 63 + createtask sub_80A7E7C, 5, 5, 1, 6, 0, 8, 1 + wait + pause 4 + sprite gBattleAnimSpriteTemplate_83C1FC8, 2, 3, 8, 1, 0 + createtask sub_812B340, 5, 2, 167, -64 + pause 5 + sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 4, -10, -8, 1, 2 + createtask sub_812B30C, 5, 2, 123, 63 + createtask sub_80A7E7C, 5, 5, 1, 6, 0, 8, 1 + wait + pause 2 + createtask sub_80E2DD8, 2, 4, 0, 4, 5, 1 + sprite gBattleAnimSpriteTemplate_83C1FC8, 2, 3, 4, 1, 0 + createtask sub_812B340, 5, 2, 167, -64 + sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 4, -10, -8, 1, 2 + createtask sub_812B30C, 5, 2, 123, 63 + createtask sub_80A7E7C, 5, 5, 1, 6, 0, 8, 1 + createtask sub_80E2DD8, 2, 4, 0, 4, 5, 1 + wait + sprite gBattleAnimSpriteTemplate_83C1FC8, 2, 3, 4, 2, 0 + createtask sub_812B340, 5, 2, 167, -64 + pause 5 + sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 4, -10, -8, 1, 2 + createtask sub_812B30C, 5, 2, 123, 63 + createtask sub_80A7E7C, 5, 5, 1, 6, 0, 8, 1 + createtask sub_80E2DD8, 2, 4, 0, 4, 5, 1 + wait + call _81D4371 + call _81D4371 + call _81D4371 + call _81D4371 + sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 4, -10, -8, 1, 0 + createtask sub_812B30C, 5, 2, 141, 63 + createtask sub_80A7E7C, 5, 5, 1, 8, 0, 24, 1 + pause 6 + sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 4, 10, 10, 1, 0 + createtask sub_812B30C, 5, 2, 141, 63 + pause 6 + sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 4, 3, -5, 1, 0 + createtask sub_812B30C, 5, 2, 141, 63 + pause 6 + sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 4, -5, 3, 1, 0 + createtask sub_812B30C, 5, 2, 141, 63 + wait + sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 5, 1, 0, 6, 0, 0 + jump _81D3F67 +_81D4371: + sprite gBattleAnimSpriteTemplate_83C1FC8, 2, 3, 4, 3, 0 + createtask sub_812B340, 5, 2, 167, -64 + sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 4, 0, 0, 1, 2 + createtask sub_812B30C, 5, 2, 123, 63 + createtask sub_80A7E7C, 5, 5, 1, 6, 0, 8, 1 + createtask sub_80E2DD8, 2, 4, 0, 4, 5, 1 + wait + ret + +Move_COSMIC_POWER: @ 81D43C5 + loadsprite 10049 + createtask sub_812B340, 5, 2, 243, 0 + panse_19 SE_W322, 0 + createtask sub_80E3A08, 2, 4, 0, 0, 15, 0 + wait + fadetobg 16 + waitbgfadeout + createtask sub_80E3A58, 2, 4, 0, 128, 0, -1 + waitbgfadein + pause 70 + createtask sub_812B30C, 5, 2, 228, -64 + sprite gBattleAnimSpriteTemplate_83D6C88, 2, 6, -15, 0, 0, 0, 32, 60 + pause 8 + sprite gBattleAnimSpriteTemplate_83D6C88, 2, 6, 12, -5, 0, 0, 32, 60 + pause 40 + createtask sub_80E3A08, 2, 4, 0, 15, 0, 0 + wait + restorebg + waitbgfadeout + setvar 7, -1 + waitbgfadein + wait + end + +Move_BLAST_BURN: @ 81D444A + loadsprite 10035 + loadsprite 10135 + monbg 3 + setalpha 12, 8 + panse_19 SE_W221, 192 + sprite gBattleAnimSpriteTemplate_83D9538, 2, 6, -32, 0, 24, 0, 0, 0 + sprite gBattleAnimSpriteTemplate_83D9538, 2, 6, -20, -10, 24, 0, 0, 0 + sprite gBattleAnimSpriteTemplate_83D9538, 66, 6, 0, -16, 24, 0, 0, 0 + sprite gBattleAnimSpriteTemplate_83D9538, 66, 6, 20, -10, 24, 0, 0, 0 + sprite gBattleAnimSpriteTemplate_83D9538, 66, 6, 32, 0, 24, 0, 0, 0 + sprite gBattleAnimSpriteTemplate_83D9538, 66, 6, 20, 10, 24, 0, 0, 0 + sprite gBattleAnimSpriteTemplate_83D9538, 2, 6, 0, 16, 24, 0, 0, 0 + sprite gBattleAnimSpriteTemplate_83D9538, 2, 6, -20, 10, 24, 0, 0, 0 + pause 25 + panse_19 SE_W172B, 192 + sprite gBattleAnimSpriteTemplate_83D9538, 2, 6, -64, 0, 24, 0, 0, 0 + sprite gBattleAnimSpriteTemplate_83D9538, 6, 6, -40, -20, 24, 0, 0, 0 + sprite gBattleAnimSpriteTemplate_83D9538, 70, 6, 0, -32, 24, 0, 0, 0 + sprite gBattleAnimSpriteTemplate_83D9538, 70, 6, 40, -20, 24, 0, 0, 0 + createtask sub_80A7E7C, 5, 5, 1, 6, 0, 8, 1 + sprite gBattleAnimSpriteTemplate_83D9538, 66, 6, 64, 0, 24, 0, 0, 0 + sprite gBattleAnimSpriteTemplate_83D9538, 66, 6, 40, 20, 24, 0, 0, 0 + sprite gBattleAnimSpriteTemplate_83D9538, 2, 6, 0, 32, 24, 0, 0, 0 + sprite gBattleAnimSpriteTemplate_83D9538, 2, 6, -40, 20, 24, 0, 0, 0 + createtask sub_80E2324, 2, 3, 257, 257, 257 + pause 25 + panse_19 SE_W172B, 192 + sprite gBattleAnimSpriteTemplate_83D9538, 2, 6, -96, 0, 24, 0, 0, 0 + sprite gBattleAnimSpriteTemplate_83D9538, 6, 6, -60, -30, 24, 0, 0, 0 + sprite gBattleAnimSpriteTemplate_83D9538, 70, 6, 0, -48, 24, 0, 0, 0 + sprite gBattleAnimSpriteTemplate_83D9538, 70, 6, 60, -30, 24, 0, 0, 0 + sprite gBattleAnimSpriteTemplate_83DB4A8, 130, 4, -4, 3, 1, 0 + createtask sub_80A7E7C, 5, 5, 1, 12, 0, 20, 1 + createtask sub_80E26BC, 2, 4, 2, 0, 10, 1 + sprite gBattleAnimSpriteTemplate_83D9538, 66, 6, 96, 0, 24, 0, 0, 0 + sprite gBattleAnimSpriteTemplate_83D9538, 66, 6, 60, 30, 24, 0, 0, 0 + sprite gBattleAnimSpriteTemplate_83D9538, 2, 6, 0, 48, 24, 0, 0, 0 + sprite gBattleAnimSpriteTemplate_83D9538, 2, 6, -60, 30, 24, 0, 0, 0 + createtask sub_80E2324, 2, 3, 257, 257, 257 + wait + clearmonbg 3 + blendoff + end + +Move_ROCK_TOMB: @ 81D468C + loadsprite 10250 + loadsprite 10058 + createtask sub_80E26BC, 2, 4, 2, 0, 10, 1 + wait + sprite gBattleAnimSpriteTemplate_83DADA8, 130, 5, 20, 12, 64, 114, 0 + pause 8 + createtask sub_80E26BC, 2, 4, 0, 2, 3, 1 + panse_19 SE_W070, 63 + pause 8 + sprite gBattleAnimSpriteTemplate_83DADA8, 130, 5, -20, 12, 64, 98, 0 + pause 8 + createtask sub_80E26BC, 2, 4, 0, 2, 3, 1 + panse_19 SE_W070, 63 + pause 8 + sprite gBattleAnimSpriteTemplate_83DADA8, 194, 5, 3, 6, 64, 82, 0 + pause 8 + createtask sub_80E26BC, 2, 4, 0, 2, 3, 1 + panse_19 SE_W070, 63 + pause 8 + sprite gBattleAnimSpriteTemplate_83DADA8, 130, 5, -3, 13, 64, 66, 0 + pause 8 + createtask sub_80E26BC, 2, 4, 0, 2, 3, 1 + panse_19 SE_W070, 63 + pause 24 + panse_19 SE_W063, 63 + sprite gBattleAnimSpriteTemplate_83DA8F4, 133, 2, 1, 50 + createtask sub_80A7E7C, 5, 5, 1, 3, 0, 20, 1 + createtask sub_80E26BC, 2, 4, 2, 0, 10, 1 + wait + end + +Move_SILVER_WIND: @ 81D4773 + loadsprite 10271 + panse_1B SE_W016, 192, 63, 2, 0 + panse_19 SE_W234, 0 + pause 0 + monbg 3 + monbgprio_29 + pause 0 + createtask sub_80E2A7C, 10, 5, 1, 0, 0, 4, 0 + createtask sub_80E3B78, 2 + jumpvareq 7, 1, _81D4974 + fadetobg 22 + waitbgfadeout + createtask sub_80E3A58, 5, 4, 1536, 0, 0, -1 +_81D47BA: + pause 0 + createtask sub_80E2A38, 10, 5, 1, 0, 4, 4, 0 + waitbgfadein + sprite gBattleAnimSpriteTemplate_83D693C, 194, 7, -32, 16, 0, 6, 2, 3, 1 + sprite gBattleAnimSpriteTemplate_83D693C, 194, 7, -8, 18, 64, 3, 2, 2, 1 + sprite gBattleAnimSpriteTemplate_83D693C, 120, 7, -24, 18, 90, 5, 1, 2, 1 + sprite gBattleAnimSpriteTemplate_83D693C, 120, 7, -40, 14, 128, 4, 1, 2, 1 + pause 0 + sprite gBattleAnimSpriteTemplate_83D6954, 194, 7, -32, 16, 0, 6, 2, 3, 1 + sprite gBattleAnimSpriteTemplate_83D6954, 194, 7, -8, 18, 64, 3, 2, 2, 1 + sprite gBattleAnimSpriteTemplate_83D6954, 120, 7, -24, 18, 90, 5, 1, 2, 1 + sprite gBattleAnimSpriteTemplate_83D6954, 120, 7, -40, 14, 128, 4, 1, 2, 1 + pause 0 + sprite gBattleAnimSpriteTemplate_83D696C, 194, 7, -32, 16, 0, 6, 2, 3, 1 + sprite gBattleAnimSpriteTemplate_83D696C, 194, 7, -8, 18, 64, 3, 2, 2, 1 + sprite gBattleAnimSpriteTemplate_83D696C, 120, 7, -24, 18, 90, 5, 1, 2, 1 + sprite gBattleAnimSpriteTemplate_83D696C, 120, 7, -40, 14, 128, 4, 1, 2, 1 + pause 6 + sprite gBattleAnimSpriteTemplate_83D693C, 194, 7, -4, 16, 0, 6, 1, 2, 1 + sprite gBattleAnimSpriteTemplate_83D693C, 194, 7, -16, 12, 192, 5, 2, 3, 1 + pause 0 + sprite gBattleAnimSpriteTemplate_83D6954, 194, 7, -4, 16, 0, 6, 1, 2, 1 + sprite gBattleAnimSpriteTemplate_83D6954, 194, 7, -16, 12, 192, 5, 2, 3, 1 + pause 0 + sprite gBattleAnimSpriteTemplate_83D696C, 194, 7, -4, 16, 0, 6, 1, 2, 1 + sprite gBattleAnimSpriteTemplate_83D696C, 194, 7, -16, 12, 192, 5, 2, 3, 1 + wait + panse_19 SE_W016B, 63 + clearmonbg 3 + pause 0 + restorebg + waitbgfadeout + createtask sub_80E2A7C, 10, 5, 1, 0, 4, 0, 0 + setvar 7, -1 + waitbgfadein + end +_81D4974: + fadetobg 23 + waitbgfadeout + createtask sub_80E3A58, 5, 4, -1536, 0, 0, -1 + jump _81D47BA + +Move_SNATCH: @ 81D498B + panse_19 SE_W036, 192 + createtask sub_80A8920, 5, 7, 0, -12, 4, 10, 10, 12, 6 + end + +Move_DIVE: @ 81D49A5 + loadsprite 10272 + loadsprite 10273 + ifelse _81D49B4, _81D4A09 +_81D49B4: + loadsprite 10156 + panse_19 SE_W029, 192 + sprite gBattleAnimSpriteTemplate_83DA5D8, 2, 4, 0, 0, 13, 336 + wait + panse_19 SE_W291, 192 + sprite gBattleAnimSpriteTemplate_83DA614, 3, 1, 0 + call _81D49F2 + call _81D49F2 + call _81D49F2 + call _81D49F2 + call _81D49F2 + end +_81D49F2: + sprite gBattleAnimSpriteTemplate_83DA62C, 5, 2, 0, 0 + sprite gBattleAnimSpriteTemplate_83DA62C, 5, 2, 1, 0 + ret +_81D4A09: + loadsprite 10148 + loadsprite 10155 + monbg 3 + setalpha 12, 8 + panse_19 SE_W153, 63 + sprite gBattleAnimSpriteTemplate_83DA614, 131, 1, 1 + call _81D4A48 + call _81D4A48 + call _81D4A48 + call _81D4A48 + call _81D4A48 + pause 12 + call _81C9502 + wait + visible 0 + clearmonbg 3 + blendoff + end +_81D4A48: + sprite gBattleAnimSpriteTemplate_83DA62C, 133, 2, 0, 1 + sprite gBattleAnimSpriteTemplate_83DA62C, 133, 2, 1, 1 + ret + +Move_ROCK_BLAST: @ 81D4A5F + loadsprite 10058 + loadsprite 10135 + sprite gBattleAnimSpriteTemplate_83C1FB0, 2, 2, 4, 6 + pause 3 + panse_19 SE_W207, 192 + sprite gBattleAnimSpriteTemplate_83DADE8, 130, 6, 16, 0, 0, 0, 25, 257 + wait + sprite gBattleAnimSpriteTemplate_83DB4A8, 131, 4, 0, 0, 1, 1 + panse_19 SE_W088, 63 + sprite gBattleAnimSpriteTemplate_83DAC64, 130, 6, 0, 0, 20, 24, 14, 2 + createtask sub_80A7E7C, 2, 5, 1, 3, 0, 5, 1 + sprite gBattleAnimSpriteTemplate_83DAC64, 130, 6, 5, 0, -20, 24, 14, 1 + sprite gBattleAnimSpriteTemplate_83DAC64, 130, 6, 0, 5, 20, -24, 14, 2 + sprite gBattleAnimSpriteTemplate_83DAC64, 130, 6, -5, 0, -20, -24, 14, 2 + wait + end + +Move_OVERHEAT: @ 81D4AFC + loadsprite 10029 + loadsprite 10135 + monbg 3 + setalpha 12, 18 + sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 5, 1, 1, 0, 5, 28 + wait + createtask sub_80E4028, 5, 2, 0, 1 + pause 1 + createtask sub_80E4178, 5, 1, 0 + pause 1 + panse_19 SE_W082, 192 + createtask sub_80E4028, 5, 2, 1, 0 + pause 1 + sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 5, 2, 1, 0, 13, 28 + createtask sub_80A7E7C, 5, 5, 0, 2, 0, 15, 1 + wait + panse_19 SE_W172B, 192 + sprite gBattleAnimSpriteTemplate_83DB100, 2, 5, 1, 0, 30, 25, -20 + sprite gBattleAnimSpriteTemplate_83DB100, 2, 5, 1, 32, 30, 25, -20 + sprite gBattleAnimSpriteTemplate_83DB100, 2, 5, 1, 64, 30, 25, -20 + sprite gBattleAnimSpriteTemplate_83DB100, 2, 5, 1, 96, 30, 25, -20 + sprite gBattleAnimSpriteTemplate_83DB100, 2, 5, 1, 128, 30, 25, -20 + sprite gBattleAnimSpriteTemplate_83DB100, 66, 5, 1, 160, 30, 25, -20 + sprite gBattleAnimSpriteTemplate_83DB100, 66, 5, 1, 192, 30, 25, -20 + sprite gBattleAnimSpriteTemplate_83DB100, 66, 5, 1, 224, 30, 25, -20 + pause 5 + sprite gBattleAnimSpriteTemplate_83DB100, 2, 5, 1, 0, 30, 25, 0 + sprite gBattleAnimSpriteTemplate_83DB100, 2, 5, 1, 32, 30, 25, 0 + sprite gBattleAnimSpriteTemplate_83DB100, 2, 5, 1, 64, 30, 25, 0 + sprite gBattleAnimSpriteTemplate_83DB100, 2, 5, 1, 96, 30, 25, 0 + sprite gBattleAnimSpriteTemplate_83DB100, 2, 5, 1, 128, 30, 25, 0 + sprite gBattleAnimSpriteTemplate_83DB100, 66, 5, 1, 160, 30, 25, 0 + sprite gBattleAnimSpriteTemplate_83DB100, 66, 5, 1, 192, 30, 25, 0 + sprite gBattleAnimSpriteTemplate_83DB100, 66, 5, 1, 224, 30, 25, 0 + pause 5 + sprite gBattleAnimSpriteTemplate_83DB100, 2, 5, 1, 0, 30, 25, 10 + sprite gBattleAnimSpriteTemplate_83DB100, 2, 5, 1, 32, 30, 25, 10 + sprite gBattleAnimSpriteTemplate_83DB100, 2, 5, 1, 64, 30, 25, 10 + sprite gBattleAnimSpriteTemplate_83DB100, 2, 5, 1, 96, 30, 25, 10 + sprite gBattleAnimSpriteTemplate_83DB100, 2, 5, 1, 128, 30, 25, 10 + sprite gBattleAnimSpriteTemplate_83DB100, 66, 5, 1, 160, 30, 25, 10 + sprite gBattleAnimSpriteTemplate_83DB100, 66, 5, 1, 192, 30, 25, 10 + sprite gBattleAnimSpriteTemplate_83DB100, 66, 5, 1, 224, 30, 25, 10 + pause 5 + wait + sprite gBattleAnimSpriteTemplate_83DB4A8, 131, 4, -5, 3, 1, 0 + panse_19 SE_W007, 63 + createtask sub_80A7E7C, 2, 5, 1, 10, 0, 25, 1 + pause 6 + sprite gBattleAnimSpriteTemplate_83DB4A8, 131, 4, 8, -5, 1, 0 + panse_19 SE_W007, 63 + pause 8 + sprite gBattleAnimSpriteTemplate_83DB4A8, 131, 4, 10, 10, 1, 0 + panse_19 SE_W007, 63 + pause 8 + sprite gBattleAnimSpriteTemplate_83DB4A8, 131, 4, 0, 0, 1, 0 + panse_19 SE_W007, 63 + createtask sub_80E4178, 5, 1, 1 + pause 1 + sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 5, 2, -1, 0, 13, 19026 + createtask sub_80A7E7C, 5, 5, 0, 3, 0, 15, 1 + wait + createtask sub_80E40D0, 5, 2, 0, 1 + pause 1 + sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 5, 1, 1, 5, 0, 28 + wait + clearmonbg 3 + blendoff + wait + pause 15 + createtask sub_80E40D0, 5, 2, 1, 0 + pause 1 + sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 5, 2, 0, 13, 0, 19026 + wait + end + +Move_HYDRO_CANNON: @ 81D4DDE + loadsprite 10149 + loadsprite 10148 + monbg 3 + setalpha 12, 8 + panse_19 SE_W057, 192 + sprite gBattleAnimSpriteTemplate_83D92D0, 130 + pause 10 + createtask sub_80E2324, 2, 3, 257, 257, 257 + pause 30 + panse_1B SE_W056, 192, 63, 2, 0 + call _81D4EA8 + createtask sub_80A7E7C, 5, 5, 1, 10, 0, 40, 1 + sprite gBattleAnimSpriteTemplate_83DB4D8, 130, 4, 0, 0, 1, 0 + call _81D4EA8 + sprite gBattleAnimSpriteTemplate_83DB4D8, 130, 4, 0, 0, 1, 0 + call _81D4EA8 + sprite gBattleAnimSpriteTemplate_83DB4D8, 130, 4, 0, 0, 1, 0 + call _81D4EA8 + sprite gBattleAnimSpriteTemplate_83DB4D8, 130, 4, 0, 0, 1, 0 + call _81D4EA8 + sprite gBattleAnimSpriteTemplate_83DB4D8, 130, 4, 0, 0, 1, 0 + call _81D4EA8 + sprite gBattleAnimSpriteTemplate_83DB4D8, 130, 4, 0, 0, 1, 0 + wait + createtask sub_80E2324, 2, 3, 257, 257, 257 + wait + clearmonbg 3 + blendoff + end +_81D4EA8: + sprite gBattleAnimSpriteTemplate_83D92E8, 130, 6, 10, -10, 0, 0, 15, 257 + pause 1 + sprite gBattleAnimSpriteTemplate_83D92E8, 130, 6, 10, -10, 0, 0, 15, 257 + pause 1 + sprite gBattleAnimSpriteTemplate_83D92E8, 130, 6, 10, -10, 0, 0, 15, 257 + pause 1 + sprite gBattleAnimSpriteTemplate_83D92E8, 130, 6, 10, -10, 0, 0, 15, 257 + pause 1 + sprite gBattleAnimSpriteTemplate_83D92E8, 130, 6, 10, -10, 0, 0, 15, 257 + ret + +Move_ASTONISH: @ 81D4F10 + loadsprite 10273 + panse_19 SE_W227, 192 + sprite gBattleAnimSpriteTemplate_83C1FB0, 2, 2, 4, 6 + pause 25 + sprite gBattleAnimSpriteTemplate_83DA62C, 133, 2, 0, 1 + panse_19 SE_W166, 63 + sprite gBattleAnimSpriteTemplate_83DA62C, 133, 2, 1, 1 + createtask sub_80A7FA0, 2, 5, 1, 4, 0, 5, 1 + createtask sub_80D1E38, 3 + wait + end + +Move_SEISMIC_TOSS: @ 81D4F58 + loadsprite 10135 + loadsprite 10058 + setvar 7, 0 + monbg 3 + setalpha 12, 8 + wait + createtask sub_80DDA4C, 3 + pause 1 + fadetobg 17 + waitbgfadeout + createtask sub_80DDA8C, 3 + panse_19 SE_W327, 0 + waitbgfadein + wait + createtask sub_80DDAF0, 3 + jumpvareq 7, 0, _81D4FAB + jumpvareq 7, 1, _81D4FBC + jumpvareq 7, 2, _81D4FD4 +_81D4FA0: + restorebg + waitbgfadeout + setvar 7, 4095 + waitbgfadein + clearmonbg 3 + blendoff + end +_81D4FAB: + call _81D4FF3 + pause 16 + call _81D5054 + jump _81D4FA0 +_81D4FBC: + call _81D4FF3 + pause 14 + call _81D5054 + pause 14 + call _81D4FF3 + jump _81D4FA0 +_81D4FD4: + call _81D5054 + pause 10 + call _81D4FF3 + pause 10 + call _81D5054 + pause 10 + call _81D4FF3 + jump _81D4FA0 +_81D4FF3: + sprite gBattleAnimSpriteTemplate_83DB4A8, 131, 4, -10, -8, 1, 1 + panse_19 SE_W070, 63 + createtask sub_80A7E7C, 2, 5, 1, 0, 3, 5, 1 + sprite gBattleAnimSpriteTemplate_83DAE00, 130, 4, -12, 27, 2, 3 + sprite gBattleAnimSpriteTemplate_83DAE00, 130, 4, 8, 28, 3, 4 + sprite gBattleAnimSpriteTemplate_83DAE00, 130, 4, -4, 30, 2, 3 + sprite gBattleAnimSpriteTemplate_83DAE00, 130, 4, 12, 25, 4, 4 + ret +_81D5054: + sprite gBattleAnimSpriteTemplate_83DB4A8, 131, 4, 10, -8, 1, 1 + panse_19 SE_W088, 63 + createtask sub_80A7E7C, 2, 5, 1, 0, 3, 5, 1 + sprite gBattleAnimSpriteTemplate_83DAE00, 130, 4, -12, 32, 3, 4 + sprite gBattleAnimSpriteTemplate_83DAE00, 130, 4, 8, 31, 2, 2 + sprite gBattleAnimSpriteTemplate_83DAE00, 130, 4, -4, 28, 2, 3 + sprite gBattleAnimSpriteTemplate_83DAE00, 130, 4, 12, 30, 4, 3 + ret + +Move_MAGIC_COAT: @ 81D50B5 + loadsprite 10170 + setalpha 0, 16 + panse_1D SE_W112, 192, 15 + sprite gBattleAnimSpriteTemplate_83DA708, 3, 3, 40, 0, 10170 + wait + pause 1 + blendoff + end + +Move_WATER_PULSE: @ 81D50D2 + loadsprite 10155 + loadsprite 10288 + monbg 1 + monbgprio_28 1 + panse_19 SE_W145C, 192 + sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 5, 1, 0, 0, 7, 29472 + pause 10 + sprite gBattleAnimSpriteTemplate_83D9408, 66, 7, 100, 100, 8, 1, 20, 40, 0 + sprite gBattleAnimSpriteTemplate_83D9408, 66, 7, 20, 100, 16, 2, 10, 35, 1 + sprite gBattleAnimSpriteTemplate_83D9408, 66, 7, 200, 80, 8, 1, 40, 20, 0 + sprite gBattleAnimSpriteTemplate_83D9408, 66, 7, 80, 60, 10, 3, 20, 50, 0 + sprite gBattleAnimSpriteTemplate_83D9408, 66, 7, 140, 100, 16, 1, 20, 30, 1 + panse_19 SE_W145C, 63 + wait + panse_19 SE_W202, 192 + sprite gBattleAnimSpriteTemplate_83D757C, 130, 4, 0, 0, 40, 15 + pause 5 + panse_19 SE_W202, 192 + sprite gBattleAnimSpriteTemplate_83D757C, 130, 4, 0, 0, 40, 15 + pause 5 + panse_19 SE_W202, 192 + sprite gBattleAnimSpriteTemplate_83D757C, 130, 4, 0, 0, 40, 15 + pause 13 + createtask sub_80A7E7C, 2, 5, 1, 0, 8, 18, 1 + wait + sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 5, 1, 1, 7, 0, 29472 + wait + clearmonbg 3 + end + +Move_PSYCHO_BOOST: @ 81D51C7 + loadsprite 10212 + monbg 2 + fadetobg 3 + waitbgfadeout + createtask sub_812C624, 5 + waitbgfadein + pause 6 + createtask sub_80E1F8C, 2, 6, 1, 2, 8, 0, 10, 0 + pause 0 + monbgprio_28 0 + setalpha 8, 8 + pause 10 + createtask sub_80A7E7C, 2, 5, 0, 3, 0, 240, 0 + panse_1C SE_W060B, 192, 14, 10 + sprite gBattleAnimSpriteTemplate_83DAA68, 2 + pause 110 + panse_1C SE_W060B, 192, 7, 10 + wait + createtask sub_80A7FA0, 2, 5, 1, -8, 1, 24, 1 + panse_19 SE_W043, 63 + wait + clearmonbg 2 + blendoff + call Unknown_81D61F3 + end + +Move_KNOCK_OFF: @ 81D523B + loadsprite 10277 + loadsprite 10135 + sprite gBattleAnimSpriteTemplate_83C1FB0, 2, 2, 4, 6 + pause 4 + panse_19 SE_W233, 63 + sprite gBattleAnimSpriteTemplate_8402AE4, 130, 2, -16, -16 + pause 8 + sprite gBattleAnimSpriteTemplate_83DB3DC, 2, 7, 31, 5, 1, 32767, 10, 0, 0 + sprite gBattleAnimSpriteTemplate_83DB4A8, 131, 4, 0, 0, 1, 2 + panse_19 SE_W004, 63 + sprite gBattleAnimSpriteTemplate_83C1FF8, 2, 5, 1, -12, 10, 0, 3 + sprite gBattleAnimSpriteTemplate_83C1FE0, 2, 3, 0, 0, 5 + pause 3 + createtask sub_80A8154, 2, 5, 1, 0, 3, 6, 1 + pause 5 + sprite gBattleAnimSpriteTemplate_83C1FE0, 2, 3, 1, 0, 6 + pause 10 + wait + end + +Move_DOOM_DESIRE: @ 81D52CB + createtask sub_80E0EE8, 2 + pause 1 + monbg 2 + createtask sub_80E0E24, 5, 2, 1, 0 + sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 5, 1, 1, 0, 4, 0 + wait + setalpha 8, 8 + panse_19 SE_W060, 192 + createtask sub_80A8D34, 5, 5, -4, -4, 15, 0, 1 + wait + pause 20 + createtask sub_80E0E24, 5, 2, 1, 1 + sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 5, 1, 1, 4, 0, 0 + wait + clearmonbg 2 + blendoff + end + +Unknown_81D532F: @ 81D532F + loadsprite 10198 + sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 5, 1, 3, 0, 16, 32767 + wait + pause 10 + createtask sub_812E14C, 5 + pause 5 + panse_19 SE_W109, 192 + pause 10 + panse_19 SE_W109, 0 + pause 10 + panse_19 SE_W109, 63 + pause 23 + createtask sub_80A8154, 2, 5, 1, 10, 0, 20, 1 + panse_19 SE_W120, 63 + sprite gBattleAnimSpriteTemplate_83D7828, 3, 4, 0, 0, 1, 1 + pause 6 + panse_19 SE_W120, 63 + sprite gBattleAnimSpriteTemplate_83D7828, 3, 4, 24, -24, 1, 1 + pause 6 + panse_19 SE_W120, 63 + sprite gBattleAnimSpriteTemplate_83D7828, 3, 4, -16, 16, 1, 1 + pause 6 + panse_19 SE_W120, 63 + sprite gBattleAnimSpriteTemplate_83D7828, 3, 4, -24, -12, 1, 1 + pause 6 + panse_19 SE_W120, 63 + sprite gBattleAnimSpriteTemplate_83D7828, 3, 4, 16, 16, 1, 1 + wait + sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 5, 1, 3, 16, 0, 32767 + wait + end + +Move_SKY_UPPERCUT: @ 81D53ED + loadsprite 10135 + monbg 3 + monbgprio_28 1 + fadetobg 17 + waitbgfadeout + panse_19 SE_W327, 192 + createtask sub_80D9C80, 5, 1, 55 + waitbgfadein + setalpha 12, 8 + pause 38 + sprite gBattleAnimSpriteTemplate_83C1FF8, 2, 5, 0, 28, 0, 0, 5 + pause 4 + createtask sub_80A7FA0, 2, 5, 1, 4, 0, 6, 1 + panse_19 SE_W233B, 63 + sprite gBattleAnimSpriteTemplate_83DB4A8, 131, 4, -28, 28, 1, 1 + pause 1 + panse_19 SE_W233B, 63 + sprite gBattleAnimSpriteTemplate_83DB4A8, 131, 4, -15, 8, 1, 1 + panse_19 SE_W233B, 63 + pause 1 + panse_19 SE_W233B, 63 + sprite gBattleAnimSpriteTemplate_83DB4A8, 131, 4, -5, -12, 1, 1 + pause 1 + panse_19 SE_W233B, 63 + sprite gBattleAnimSpriteTemplate_83DB4A8, 131, 4, 0, -32, 1, 1 + pause 1 + panse_19 SE_W233B, 63 + sprite gBattleAnimSpriteTemplate_83DB4A8, 131, 4, 5, -52, 1, 1 + sprite gBattleAnimSpriteTemplate_83C1FF8, 2, 5, 1, -26, 16, 1, 4 + pause 4 + createtask sub_80A8154, 2, 5, 1, 0, 3, 6, 1 + pause 30 + sprite gBattleAnimSpriteTemplate_83C1FE0, 2, 3, 0, 0, 6 + pause 4 + sprite gBattleAnimSpriteTemplate_83C1FE0, 2, 3, 1, 0, 6 + clearmonbg 3 + blendoff + restorebg + waitbgfadeout + setvar 7, -1 + waitbgfadein + end + +Move_SECRET_POWER: @ 81D54E6 + createtask sub_80E4008, 5 + jumpvareq 0, 0, Move_NEEDLE_ARM + jumpvareq 0, 1, Move_MAGICAL_LEAF + jumpvareq 0, 2, Move_MUD_SHOT + jumpvareq 0, 3, Move_WATERFALL + jumpvareq 0, 4, Move_SURF + jumpvareq 0, 5, Move_BUBBLE_BEAM + jumpvareq 0, 6, Move_ROCK_THROW + jumpvareq 0, 7, Move_BITE + jumpvareq 0, 8, Move_STRENGTH + jump Move_SLAM + +Move_TWISTER: @ 81D553A + loadsprite 10063 + loadsprite 10135 + loadsprite 10058 + monbg 3 + monbgprio_28 1 + panse_19 SE_W239, 63 + sprite gBattleAnimSpriteTemplate_83D64B4, 130, 5, 120, 70, 5, 70, 30 + pause 1 + sprite gBattleAnimSpriteTemplate_83D64B4, 130, 5, 115, 55, 6, 60, 25 + pause 1 + sprite gBattleAnimSpriteTemplate_83D64B4, 130, 5, 115, 60, 7, 60, 30 + sprite gBattleAnimSpriteTemplate_83D64B4, 130, 5, 115, 55, 10, 60, 30 + pause 3 + sprite gBattleAnimSpriteTemplate_83DAE18, 130, 5, 100, 50, 4, 50, 26 + pause 1 + sprite gBattleAnimSpriteTemplate_83D64B4, 130, 5, 105, 25, 8, 60, 20 + pause 1 + sprite gBattleAnimSpriteTemplate_83D64B4, 130, 5, 115, 40, 10, 48, 30 + pause 3 + sprite gBattleAnimSpriteTemplate_83DAE18, 130, 5, 120, 30, 6, 45, 25 + sprite gBattleAnimSpriteTemplate_83D64B4, 130, 5, 115, 35, 10, 60, 30 + pause 3 + sprite gBattleAnimSpriteTemplate_83DAE18, 130, 5, 105, 20, 8, 40, 0 + pause 3 + sprite gBattleAnimSpriteTemplate_83D64B4, 130, 5, 20, 255, 15, 32, 0 + sprite gBattleAnimSpriteTemplate_83D64B4, 130, 5, 110, 10, 8, 32, 20 + wait + sprite gBattleAnimSpriteTemplate_83DB4A8, 131, 4, -32, -16, 1, 3 + panse_19 SE_W004, 63 + createtask sub_80A8154, 2, 5, 1, 3, 0, 12, 1 + createtask sub_80A8154, 2, 5, 3, 3, 0, 12, 1 + pause 4 + sprite gBattleAnimSpriteTemplate_83DB4F0, 131, 2, 1, 3 + panse_19 SE_W004, 63 + pause 4 + sprite gBattleAnimSpriteTemplate_83DB4F0, 131, 2, 1, 3 + panse_19 SE_W004, 63 + pause 4 + sprite gBattleAnimSpriteTemplate_83DB4A8, 131, 4, 32, 20, 1, 3 + panse_19 SE_W004, 63 + wait + clearmonbg 3 + blendoff + end + +Move_MAGICAL_LEAF: @ 81D5699 + loadsprite 10063 + loadsprite 10160 + loadsprite 10135 + monbg 3 + setalpha 12, 8 + pause 1 + panse_1C SE_W077, 192, 10, 5 + createtask sub_80CC5F8, 5 + sprite gBattleAnimSpriteTemplate_83D649C, 2, 3, -3, -2, 10 + pause 2 + sprite gBattleAnimSpriteTemplate_83D649C, 2, 3, -1, -1, 15 + pause 2 + sprite gBattleAnimSpriteTemplate_83D649C, 2, 3, -4, -4, 7 + pause 2 + sprite gBattleAnimSpriteTemplate_83D649C, 2, 3, 3, -3, 11 + pause 2 + sprite gBattleAnimSpriteTemplate_83D649C, 2, 3, -1, -6, 8 + pause 2 + sprite gBattleAnimSpriteTemplate_83D649C, 2, 3, 2, -1, 12 + pause 2 + sprite gBattleAnimSpriteTemplate_83D649C, 2, 3, -3, -4, 13 + pause 2 + sprite gBattleAnimSpriteTemplate_83D649C, 2, 3, 4, -5, 7 + pause 2 + sprite gBattleAnimSpriteTemplate_83D649C, 2, 3, 2, -6, 11 + pause 2 + sprite gBattleAnimSpriteTemplate_83D649C, 2, 3, -3, -5, 8 + pause 60 + panse_19 SE_W013B, 192 + sprite gBattleAnimSpriteTemplate_83D64E4, 131, 7, 20, -10, 20, 0, 32, 20, 0 + sprite gBattleAnimSpriteTemplate_83D64E4, 131, 7, 20, -10, 20, 0, 32, -20, 0 + pause 30 + panse_19 SE_W013, 63 + sprite gBattleAnimSpriteTemplate_83DB4A8, 132, 4, -10, -4, 1, 2 + sprite gBattleAnimSpriteTemplate_83DB4A8, 132, 4, 10, 4, 1, 2 + createtask sub_80A7FA0, 2, 5, 1, 2, 0, 8, 1 + pause 20 + setvar 7, -1 + wait + clearmonbg 3 + blendoff + end + +Move_ICE_BALL: @ 81D57BA + loadsprite 10043 + loadsprite 10141 + createtask sub_80D8FC0, 5, 1, 0 + jumpvareq 0, 4, _81D5831 +_81D57D1: + panse_19 SE_W196, 192 + sprite gBattleAnimSpriteTemplate_83D9EF4, 130, 6, 15, 0, -12, -16, 30, -40 + pause 28 + panse_19 SE_W280, 63 + createtask sub_80D8FC0, 5, 1, 0 + jumpvareq 0, 0, _81D5842 + jumpvareq 0, 1, _81D5871 + jumpvareq 0, 2, _81D58AA + jumpvareq 0, 3, _81D58ED + jumpvareq 0, 4, _81D5935 +_81D581F: + createtask sub_80D8FC0, 5, 1, 0 + jumpvareq 0, 4, _81D5838 +_81D5830: + end +_81D5831: + fadetobg 15 + jump _81D57D1 +_81D5838: + waitbgfadein + pause 45 + restorebg + waitbgfadein + jump _81D5830 +_81D5842: + createtask sub_80A9058, 2, 5, 0, 1, 8, 1, 0 + call _81D597D + call _81D597D + call _81D597D + call _81D597D + call _81D597D + jump _81D581F +_81D5871: + createtask sub_80A9058, 2, 5, 0, 1, 10, 1, 0 + call _81D597D + call _81D597D + call _81D597D + call _81D597D + call _81D597D + call _81D597D + call _81D597D + jump _81D581F +_81D58AA: + createtask sub_80A9058, 2, 5, 0, 1, 14, 1, 0 + call _81D597D + call _81D597D + call _81D597D + call _81D597D + call _81D597D + call _81D597D + call _81D597D + call _81D597D + call _81D597D + jump _81D581F +_81D58ED: + createtask sub_80A9058, 2, 5, 0, 1, 18, 1, 0 + call _81D597D + call _81D597D + call _81D597D + call _81D597D + call _81D597D + call _81D597D + call _81D597D + call _81D597D + call _81D597D + call _81D597D + jump _81D581F +_81D5935: + createtask sub_80A9058, 2, 5, 0, 1, 30, 1, 0 + call _81D597D + call _81D597D + call _81D597D + call _81D597D + call _81D597D + call _81D597D + call _81D597D + call _81D597D + call _81D597D + call _81D597D + jump _81D581F +_81D597D: + sprite gBattleAnimSpriteTemplate_83D9F0C, 132, 2, -12, -16 + ret + +Move_WEATHER_BALL: @ 81D5989 + loadsprite 10283 + sprite gBattleAnimSpriteTemplate_83C1FC8, 2, 3, 8, 1, 0 + pause 8 + panse_19 SE_W207, 192 + sprite gBattleAnimSpriteTemplate_83930A8, 2 + wait + pause 15 + panse_19 SE_W197, 0 + sprite gBattleAnimSpriteTemplate_83DB3DC, 2, 7, 31, 5, 1, 32767, 10, 0, 0 + wait + createtask sub_8132528, 2 + pause 1 + jumpvareq 7, 0, _81D59F4 + jumpvareq 7, 1, _81D5A31 + jumpvareq 7, 2, _81D5A95 + jumpvareq 7, 3, _81D5AF9 + jumpvareq 7, 4, _81D5B99 +_81D59F4: + loadsprite 10135 + sprite gBattleAnimSpriteTemplate_83930C0, 130, 6, -30, -100, 25, 1, 0, 0 + wait + panse_19 SE_W025B, 63 + sprite gBattleAnimSpriteTemplate_83DB4A8, 132, 4, -10, 0, 1, 2 + createtask sub_80A7E7C, 2, 5, 1, 0, 3, 8, 1 + wait + end +_81D5A31: + loadsprite 10029 + sprite gBattleAnimSpriteTemplate_83D96AC, 130, 6, -30, -100, 25, 1, 40, 10 + panse_19 SE_W172, 63 + pause 10 + sprite gBattleAnimSpriteTemplate_83D96AC, 130, 6, -30, -100, 25, 1, -40, 20 + panse_19 SE_W172, 63 + pause 10 + sprite gBattleAnimSpriteTemplate_83D96AC, 130, 6, -30, -100, 25, 1, 0, 0 + panse_19 SE_W172, 63 + wait + panse_19 SE_W172B, 63 + createtask sub_80A7E7C, 2, 5, 1, 0, 3, 8, 1 + wait + end +_81D5A95: + loadsprite 10155 + sprite gBattleAnimSpriteTemplate_83D9438, 130, 6, -30, -100, 25, 1, 50, 10 + panse_19 SE_W152, 63 + pause 8 + sprite gBattleAnimSpriteTemplate_83D9438, 130, 6, -30, -100, 25, 1, -20, 20 + panse_19 SE_W152, 63 + pause 13 + sprite gBattleAnimSpriteTemplate_83D9438, 130, 6, -30, -100, 25, 1, 0, 0 + panse_19 SE_W152, 63 + wait + createtask sub_80A7E7C, 2, 5, 1, 0, 3, 8, 1 + panse_19 SE_W202, 63 + wait + end +_81D5AF9: + loadsprite 10058 + sprite gBattleAnimSpriteTemplate_83DAE30, 130, 6, -30, -100, 25, 1, 30, 0 + panse_19 SE_W088, 63 + pause 5 + sprite gBattleAnimSpriteTemplate_83DAE30, 130, 6, -30, -100, 25, 1, -40, 20 + panse_19 SE_W088, 63 + pause 14 + sprite gBattleAnimSpriteTemplate_83DAE30, 130, 6, -30, -100, 25, 1, 0, 0 + panse_19 SE_W088, 63 + wait + panse_19 SE_W070, 63 + sprite gBattleAnimSpriteTemplate_83DAE00, 130, 4, -12, 27, 2, 3 + sprite gBattleAnimSpriteTemplate_83DAE00, 130, 4, 8, 28, 3, 4 + sprite gBattleAnimSpriteTemplate_83DAE00, 130, 4, -4, 30, 2, 3 + sprite gBattleAnimSpriteTemplate_83DAE00, 130, 4, 12, 25, 4, 4 + createtask sub_80A7FA0, 2, 5, 1, 2, 0, 8, 1 + wait + end +_81D5B99: + loadsprite 10263 + loadsprite 10141 + sprite gBattleAnimSpriteTemplate_83D9E54, 130, 6, -30, -100, 25, 25, -40, 20 + panse_19 SE_W258, 63 + pause 10 + sprite gBattleAnimSpriteTemplate_83D9E54, 130, 6, -30, -100, 25, 25, 40, 0 + panse_19 SE_W258, 63 + pause 10 + sprite gBattleAnimSpriteTemplate_83D9E54, 130, 6, -30, -100, 25, 25, 0, 0 + panse_19 SE_W258, 63 + wait + createtask sub_80A7FA0, 2, 5, 1, 2, 0, 8, 1 + panse_19 SE_W196, 63 + call Unknown_81D5C36 + wait + end + +PoundCopy: @ 81D5C05 + loadsprite 10135 + monbg 1 + setalpha 12, 8 + panse_19 SE_W003, 63 + sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 4, 0, 0, 1, 2 + createtask sub_80A7E7C, 2, 5, 1, 3, 0, 6, 1 + wait + clearmonbg 1 + blendoff + end + +Unknown_81D5C36: @ 81D5C36 + sprite gBattleAnimSpriteTemplate_83D9C78, 130, 3, -10, -10, 0 + panse_19 SE_W196, 63 + pause 4 + sprite gBattleAnimSpriteTemplate_83D9C90, 130, 3, 10, 20, 0 + panse_19 SE_W196, 63 + pause 4 + sprite gBattleAnimSpriteTemplate_83D9C78, 130, 3, -5, 10, 0 + panse_19 SE_W196, 63 + pause 4 + sprite gBattleAnimSpriteTemplate_83D9C90, 130, 3, 17, -12, 0 + panse_19 SE_W196, 63 + pause 4 + sprite gBattleAnimSpriteTemplate_83D9C90, 130, 3, -15, 15, 0 + panse_19 SE_W196, 63 + pause 4 + sprite gBattleAnimSpriteTemplate_83D9C90, 130, 3, 0, 0, 0 + panse_19 SE_W196, 63 + pause 4 + sprite gBattleAnimSpriteTemplate_83D9C78, 130, 3, 20, 2, 0 + panse_19 SE_W196, 63 + ret + +Unknown_81D5CBA: @ 81D5CBA + sprite gBattleAnimSpriteTemplate_83D9C78, 130, 3, -10, -10, 1 + panse_19 SE_W196, 63 + pause 4 + sprite gBattleAnimSpriteTemplate_83D9C90, 130, 3, 10, 20, 1 + panse_19 SE_W196, 63 + pause 4 + sprite gBattleAnimSpriteTemplate_83D9C78, 130, 3, -29, 0, 1 + panse_19 SE_W196, 63 + pause 4 + sprite gBattleAnimSpriteTemplate_83D9C90, 130, 3, 29, -20, 1 + panse_19 SE_W196, 63 + pause 4 + sprite gBattleAnimSpriteTemplate_83D9C78, 130, 3, -5, 10, 1 + panse_19 SE_W196, 63 + pause 4 + sprite gBattleAnimSpriteTemplate_83D9C90, 130, 3, 17, -12, 1 + panse_19 SE_W196, 63 + pause 4 + sprite gBattleAnimSpriteTemplate_83D9C78, 130, 3, -20, 0, 1 + panse_19 SE_W196, 63 + pause 4 + sprite gBattleAnimSpriteTemplate_83D9C90, 130, 3, -15, 15, 1 + panse_19 SE_W196, 63 + pause 4 + sprite gBattleAnimSpriteTemplate_83D9C90, 130, 3, 26, -5, 1 + panse_19 SE_W196, 63 + pause 4 + sprite gBattleAnimSpriteTemplate_83D9C90, 130, 3, 0, 0, 1 + panse_19 SE_W196, 63 + pause 4 + sprite gBattleAnimSpriteTemplate_83D9C78, 130, 3, 20, 2, 1 + panse_19 SE_W196, 63 + ret + +Unknown_81D5D8A: @ 81D5D8A + panse_1C SE_W196, 63, 6, 4 + sprite gBattleAnimSpriteTemplate_83D9D14, 130, 3, 0, 24, 0 + pause 4 + sprite gBattleAnimSpriteTemplate_83D9D14, 130, 3, 8, 24, 0 + sprite gBattleAnimSpriteTemplate_83D9D14, 130, 3, -8, 24, 0 + pause 4 + sprite gBattleAnimSpriteTemplate_83D9D14, 130, 3, 16, 24, 0 + sprite gBattleAnimSpriteTemplate_83D9D14, 130, 3, -16, 24, 0 + pause 4 + sprite gBattleAnimSpriteTemplate_83D9D14, 130, 3, 24, 24, 0 + sprite gBattleAnimSpriteTemplate_83D9D14, 130, 3, -24, 24, 0 + pause 4 + sprite gBattleAnimSpriteTemplate_83D9D14, 130, 3, 32, 24, 0 + sprite gBattleAnimSpriteTemplate_83D9D14, 130, 3, -32, 24, 0 + ret + +Unknown_81D5E0E: @ 81D5E0E + panse_1C SE_W196, 63, 6, 4 + sprite gBattleAnimSpriteTemplate_83D9D14, 130, 3, 0, 24, 1 + pause 4 + sprite gBattleAnimSpriteTemplate_83D9D14, 130, 3, 8, 24, 1 + sprite gBattleAnimSpriteTemplate_83D9D14, 130, 3, -8, 24, 1 + pause 4 + sprite gBattleAnimSpriteTemplate_83D9D14, 130, 3, 16, 24, 1 + sprite gBattleAnimSpriteTemplate_83D9D14, 130, 3, -16, 24, 1 + pause 4 + sprite gBattleAnimSpriteTemplate_83D9D14, 130, 3, 24, 24, 1 + sprite gBattleAnimSpriteTemplate_83D9D14, 130, 3, -24, 24, 1 + pause 4 + sprite gBattleAnimSpriteTemplate_83D9D14, 130, 3, 32, 24, 1 + sprite gBattleAnimSpriteTemplate_83D9D14, 130, 3, -32, 24, 1 + pause 4 + sprite gBattleAnimSpriteTemplate_83D9D14, 130, 3, 40, 24, 1 + sprite gBattleAnimSpriteTemplate_83D9D14, 130, 3, -40, 24, 1 + pause 4 + sprite gBattleAnimSpriteTemplate_83D9D14, 130, 3, 48, 24, 1 + sprite gBattleAnimSpriteTemplate_83D9D14, 130, 3, -48, 24, 1 + ret + +Unknown_81D5ECA: @ 81D5ECA + sprite gBattleAnimSpriteTemplate_83D6C88, 2, 6, -15, 0, 0, 0, 32, 60 + pause 8 + sprite gBattleAnimSpriteTemplate_83D6C88, 2, 6, 12, -5, 0, 0, 32, 60 + pause 8 + ret + +Unknown_81D5EF5: @ 81D5EF5 + panse_19 SE_W071B, 192 + sprite gBattleAnimSpriteTemplate_83D7038, 2, 4, 0, -5, 0, 0 + pause 7 + sprite gBattleAnimSpriteTemplate_83D7038, 2, 4, -15, 10, 0, 0 + pause 7 + sprite gBattleAnimSpriteTemplate_83D7038, 2, 4, -15, -15, 0, 0 + pause 7 + sprite gBattleAnimSpriteTemplate_83D7038, 2, 4, 10, -5, 0, 0 + pause 7 + ret + +Unknown_81D5F3E: @ 81D5F3E + panse_19 SE_W071B, 63 + sprite gBattleAnimSpriteTemplate_83D7038, 130, 4, 0, -5, 1, 0 + pause 7 + sprite gBattleAnimSpriteTemplate_83D7038, 130, 4, -15, 10, 1, 0 + pause 7 + sprite gBattleAnimSpriteTemplate_83D7038, 130, 4, -15, -15, 1, 0 + pause 7 + sprite gBattleAnimSpriteTemplate_83D7038, 130, 4, 10, -5, 1, 0 + pause 7 + ret + +Unknown_81D5F87: @ 81D5F87 + sprite gBattleAnimSpriteTemplate_83DA350, 130, 3, 10, 10, 0 + panse_19 SE_W092, 63 + pause 6 + sprite gBattleAnimSpriteTemplate_83DA350, 130, 3, 20, -20, 0 + panse_19 SE_W092, 63 + pause 6 + sprite gBattleAnimSpriteTemplate_83DA350, 130, 3, -20, 15, 0 + panse_19 SE_W092, 63 + pause 6 + sprite gBattleAnimSpriteTemplate_83DA350, 130, 3, 0, 0, 0 + panse_19 SE_W092, 63 + pause 6 + sprite gBattleAnimSpriteTemplate_83DA350, 130, 3, -20, -20, 0 + panse_19 SE_W092, 63 + pause 6 + sprite gBattleAnimSpriteTemplate_83DA350, 130, 3, 16, -8, 0 + panse_19 SE_W092, 63 + ret + +Unknown_81D5FF8: @ 81D5FF8 + sprite gBattleAnimSpriteTemplate_83DA368, 2, 3, 10, 10, 0 + panse_19 SE_W145C, 63 + pause 6 + sprite gBattleAnimSpriteTemplate_83DA368, 2, 3, 20, -20, 0 + panse_19 SE_W145C, 63 + pause 6 + sprite gBattleAnimSpriteTemplate_83DA368, 2, 3, -20, 15, 0 + panse_19 SE_W145C, 63 + pause 6 + sprite gBattleAnimSpriteTemplate_83DA368, 2, 3, 0, 0, 0 + panse_19 SE_W145C, 63 + pause 6 + sprite gBattleAnimSpriteTemplate_83DA368, 2, 3, -20, -20, 0 + panse_19 SE_W145C, 63 + pause 6 + sprite gBattleAnimSpriteTemplate_83DA368, 2, 3, 16, -8, 0 + panse_19 SE_W145C, 63 + ret + +Unknown_81D6069: @ 81D6069 + sprite gBattleAnimSpriteTemplate_83DA368, 2, 3, 10, 10, 1 + panse_19 SE_W145C, 63 + pause 6 + sprite gBattleAnimSpriteTemplate_83DA368, 2, 3, -28, -10, 1 + panse_19 SE_W145C, 63 + pause 6 + sprite gBattleAnimSpriteTemplate_83DA368, 2, 3, 20, -20, 1 + panse_19 SE_W145C, 63 + pause 6 + sprite gBattleAnimSpriteTemplate_83DA368, 2, 3, -20, 15, 1 + panse_19 SE_W145C, 63 + pause 6 + sprite gBattleAnimSpriteTemplate_83DA368, 2, 3, 0, 0, 1 + panse_19 SE_W145C, 63 + pause 6 + sprite gBattleAnimSpriteTemplate_83DA368, 2, 3, 27, 8, 1 + panse_19 SE_W145C, 63 + pause 6 + sprite gBattleAnimSpriteTemplate_83DA368, 2, 3, -20, -20, 1 + panse_19 SE_W145C, 63 + pause 6 + sprite gBattleAnimSpriteTemplate_83DA368, 2, 3, 16, -8, 1 + panse_19 SE_W145C, 63 + ret + +Unknown_81D6100: @ 81D6100 + panse_19 SE_W085B, 63 + sprite gBattleAnimSpriteTemplate_83D9920, 130, 4, 5, 0, 5, 0 + pause 2 + sprite gBattleAnimSpriteTemplate_83D9920, 130, 4, -5, 10, 5, 1 + pause 2 + sprite gBattleAnimSpriteTemplate_83D9920, 130, 4, 15, 20, 5, 2 + pause 2 + sprite gBattleAnimSpriteTemplate_83D9920, 130, 4, -15, -10, 5, 0 + pause 2 + sprite gBattleAnimSpriteTemplate_83D9920, 130, 4, 25, 0, 5, 1 + pause 2 + sprite gBattleAnimSpriteTemplate_83D9920, 130, 4, -8, 8, 5, 2 + pause 2 + sprite gBattleAnimSpriteTemplate_83D9920, 130, 4, 2, -8, 5, 0 + pause 2 + sprite gBattleAnimSpriteTemplate_83D9920, 130, 4, -20, 15, 5, 1 + ret + +Unknown_81D618B: @ 81D618B + panse_1C SE_W146, 63, 13, 6 + sprite gBattleAnimSpriteTemplate_83DB3AC, 130, 5, 0, -15, 0, 3, 90 + sprite gBattleAnimSpriteTemplate_83DB3AC, 130, 5, 0, -15, 51, 3, 90 + sprite gBattleAnimSpriteTemplate_83DB3AC, 130, 5, 0, -15, 102, 3, 90 + sprite gBattleAnimSpriteTemplate_83DB3AC, 130, 5, 0, -15, 153, 3, 90 + sprite gBattleAnimSpriteTemplate_83DB3AC, 130, 5, 0, -15, 204, 3, 90 + ret + +Unknown_81D61E7: @ 81D61E7 + fadetobg 3 + waitbgfadeout + createtask sub_812C560, 5 + waitbgfadein + ret + +Unknown_81D61F3: @ 81D61F3 + restorebg + waitbgfadeout + setvar 7, -1 + waitbgfadein + ret + +Unknown_81D61FB: @ 81D61FB + jumpunkcond _81D6214 + fadetobg 18 + waitbgfadeout + createtask sub_80E3A58, 5, 4, -2304, 768, 1, -1 +_81D6212: + waitbgfadein + ret +_81D6214: + fadetobg 19 + waitbgfadeout + createtask sub_80E3A58, 5, 4, 2304, 768, 0, -1 + jump _81D6212 + +Unknown_81D622B: @ 81D622B + restorebg + waitbgfadeout + setvar 7, -1 + waitbgfadein + ret + +Unknown_81D6233: @ 81D6233 + createtask sub_80E4200, 2 + jumpvareq 7, 1, Unknown_81D6258 + createtask sub_812C924, 2 + jumpvareq 7, 0, Unknown_81D6266 + jump Unknown_81D625F + +Unknown_81D6256: @ 81D6256 + waitbgfadein + ret + +Unknown_81D6258: @ 81D6258 + fadetobg 26 + jump Unknown_81D6256 + +Unknown_81D625F: @ 81D625F + fadetobg 25 + jump Unknown_81D6256 + +Unknown_81D6266: @ 81D6266 + fadetobg 24 + jump Unknown_81D6256 + +Unknown_81D626D: @ 81D626D + restorebg + waitbgfadein + ret + +StatusCondition_Poison: @ 81D6270 + panse_1C SE_W092, 63, 13, 6 + createtask sub_80A7FA0, 2, 5, 0, 1, 0, 18, 2 + createtask sub_80E1F8C, 2, 6, 2, 2, 2, 0, 12, 31774 + end + +StatusCondition_Confusion: @ 81D629B + loadsprite 10073 + call Unknown_81D618B + end + +StatusCondition_Burn: @ 81D62A4 + loadsprite 10029 + panse_19 SE_W172, 63 + call _81D62BC + call _81D62BC + call _81D62BC + wait + end +_81D62BC: + sprite gBattleAnimSpriteTemplate_83D9614, 130, 7, -24, 24, 24, 24, 20, 1, 1 + pause 4 + ret + +StatusCondition_Love: @ 81D62D4 + loadsprite 10210 + panse_19 SE_W204, 192 + sprite gBattleAnimSpriteTemplate_83D7A80, 3, 2, 0, 20 + pause 15 + panse_19 SE_W204, 192 + sprite gBattleAnimSpriteTemplate_83D7A80, 3, 2, -20, 20 + pause 15 + panse_19 SE_W204, 192 + sprite gBattleAnimSpriteTemplate_83D7A80, 3, 2, 20, 20 + end + +StatusCondition_Sleep: @ 81D6309 + loadsprite 10228 + panse_19 SE_W173, 192 + sprite gBattleAnimSpriteTemplate_83D6D94, 2, 5, 4, -10, 16, 0, 0 + pause 30 + sprite gBattleAnimSpriteTemplate_83D6D94, 2, 5, 4, -10, 16, 0, 0 + end + +StatusCondition_Paralysis: @ 81D6335 + loadsprite 10011 + createtask sub_80A7FA0, 2, 5, 0, 1, 0, 10, 1 + call Unknown_81D6100 + end + +StatusCondition_Ice: @ 81D634F + panse_19 SE_W196, 0 + loadsprite 10010 + monbg 3 + monbgprio_28 1 + panse_1D SE_W258, 63, 17 + createtask sub_807B920, 2 + wait + clearmonbg 3 + end + +StatusCondition_Curse: @ 81D636A + loadsprite 10200 + monbg 3 + panse_19 SE_W171, 63 + sprite gBattleAnimSpriteTemplate_83DAF38, 130 + createtask sub_80A7FA0, 2, 5, 1, 2, 0, 14, 1 + wait + clearmonbg 3 + end + +StatusCondition_Nightmare: @ 81D638F + loadsprite 10221 + monbg 3 + panse_19 SE_W171, 63 + sprite gBattleAnimSpriteTemplate_83DAF50, 130 + createtask sub_80A7FA0, 2, 5, 1, 2, 0, 14, 1 + wait + clearmonbg 3 + end + +Unknown_81D63B4: @ 81D63B4 + createtask c3_80DFBE4, 2 + jumpvareq 7, 1, _81D63E0 + jump _81D63C8 +_81D63C8: + monbg 0 + panse_19 SE_W100, 192 + panse_1D SE_W107, 192, 48 + createtask sub_812D7E8, 2, 1, 1 + wait + clearmonbg 0 + end +_81D63E0: + createtask sub_812DB58, 2, 1, 1 + end + +Unknown_81D63EA: @ 81D63EA + createtask sub_807BB88, 5 + wait + end + +Unknown_81D63F3: @ 81D63F3 + monbg 0 + createtask sub_81416C4, 5 + createtask sub_80E2A38, 10, 5, 2, 0, 0, 16, 32767 + wait + pause 1 + clearmonbg 0 + pause 2 + blendoff + createtask sub_80E2A38, 10, 5, 2, 0, 0, 0, 32767 + createtask sub_814151C, 2, 1, 1 + end + +Unknown_81D6430: @ 81D6430 + createtask sub_81312E4, 2 + end + +Unknown_81D6438: @ 81D6438 + createtask sub_8141D7C, 2 + createtask sub_8141BD4, 2 + pause 0 + panse_1D SE_W026, 192, 22 + sprite gBattleAnimSpriteTemplate_840B4FC, 131, 4, -16, 7, 0, 32 + pause 50 + panse_1C SE_W039, 63, 19, 2 + createtask sub_80A8B88, 5, 5, 1, 8, 1536, 2, 1 + wait + createtask sub_8141C08, 2 + end + +Unknown_81D647E: @ 81D647E + loadsprite 10224 + sprite gBattleAnimSpriteTemplate_83D6734, 130 + end + +Unknown_81D6489: @ 81D6489 + createtask sub_8141DAC, 5 + jumpvareq 0, 1, _81D64FD + jumpvareq 0, 2, _81D6522 + jumpvareq 0, 3, _81D6576 + jumpvareq 0, 4, _81D65D3 + jump _81D64B5 +_81D64B5: + loadsprite 10186 + panse_1C SE_W010, 63, 6, 2 + sprite gBattleAnimSpriteTemplate_83D65A0, 132, 4, 0, 16, 0, 1 + pause 7 + sprite gBattleAnimSpriteTemplate_83D65A0, 130, 4, 0, 8, 1, 1 + pause 3 + createtask sub_80A7FA0, 2, 5, 1, 2, 0, 8, 1 + pause 20 + setvar 7, -1 + panse_19 SE_W020, 63 + wait + end +_81D64FD: + loadsprite 10029 + panse_19 SE_W221B, 63 + createtask sub_80A7E7C, 5, 5, 1, 0, 2, 30, 1 + call _81C90BF + call _81C90BF + wait + stopsound + end +_81D6522: + loadsprite 10149 + monbg 3 + monbgprio_28 1 + setalpha 12, 8 + pause 0 + sprite gBattleAnimSpriteTemplate_83DB3C4, 0, 5, 4, 2, 0, 7, 23968 + panse_19 SE_W250, 63 + createtask sub_80A7E7C, 5, 5, 1, 0, 2, 30, 1 + call _81D03E4 + call _81D03E4 + pause 12 + sprite gBattleAnimSpriteTemplate_83DB3C4, 0, 5, 4, 2, 7, 0, 23968 + wait + stopsound + clearmonbg 3 + end +_81D6576: + loadsprite 10145 + loadsprite 10135 + monbg 1 + setalpha 12, 8 + panse_19 SE_W011, 63 + sprite gBattleAnimSpriteTemplate_83DB1E8, 2, 6, -32, 0, 2, 819, 0, 10 + sprite gBattleAnimSpriteTemplate_83DB1E8, 2, 6, 32, 0, 6, -819, 0, 10 + pause 10 + sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 4, 0, 0, 1, 2 + createtask sub_80A7E7C, 5, 5, 1, 3, 0, 5, 1 + wait + clearmonbg 1 + blendoff + wait + end +_81D65D3: + loadsprite 10074 + sprite gBattleAnimSpriteTemplate_83DB3C4, 0, 5, 4, 2, 0, 7, 563 + createtask sub_80A7E7C, 5, 5, 1, 0, 2, 30, 1 + panse_19 SE_W328, 63 + call _81D361F + call _81D361F + pause 22 + sprite gBattleAnimSpriteTemplate_83DB3C4, 0, 5, 4, 2, 7, 0, 563 + wait + stopsound + end + +Unknown_81D661C: @ 81D661C + loadsprite 10203 + loadsprite 10049 + pause 0 + panse_19 SE_W036, 192 + createtask sub_80A8EFC, 2, 4, 16, 128, 0, 2 + wait + panse_19 SE_W036, 192 + createtask sub_80A8EFC, 2, 4, 16, 128, 0, 2 + wait + panse_19 SE_W036, 192 + createtask sub_80A8EFC, 2, 4, 16, 128, 0, 2 + wait + panse_19 SE_W234, 192 + call Unknown_81D5ECA + wait + panse_19 SE_REAPOKE, 192 + sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 5, 2, 3, 7, 0, 26609 + sprite gBattleAnimSpriteTemplate_83D7928, 3, 4, 0, 0, 0, 0 + wait + end + +Unknown_81D6690: @ 81D6690 + loadsprite 10242 + monbg 0 + setalpha 12, 4 + pause 0 + panse_19 SE_BOWA2, 63 + sprite gBattleAnimSpriteTemplate_8402894, 128, 4, 0, 32, 28, 30 + pause 4 + panse_19 SE_BOWA2, 63 + sprite gBattleAnimSpriteTemplate_8402894, 127, 4, 2, 12, 20, 30 + pause 12 + panse_19 SE_BOWA2, 63 + sprite gBattleAnimSpriteTemplate_8402894, 126, 4, 2, -28, 4, 30 + pause 4 + pause 8 + panse_19 SE_BOWA2, 63 + sprite gBattleAnimSpriteTemplate_8402894, 124, 4, 2, 14, -20, 30 + pause 4 + panse_19 SE_BOWA2, 63 + createtask sub_80DFC24, 2, 1, 2 + sprite gBattleAnimSpriteTemplate_8402894, 123, 4, 3, 4, 4, 30 + pause 14 + panse_19 SE_BOWA2, 63 + sprite gBattleAnimSpriteTemplate_8402894, 122, 4, 3, -14, 18, 46 + pause 0 + sprite gBattleAnimSpriteTemplate_8402894, 121, 4, 3, 14, -14, 46 + pause 0 + sprite gBattleAnimSpriteTemplate_8402894, 120, 4, 3, -12, -10, 46 + pause 0 + sprite gBattleAnimSpriteTemplate_8402894, 119, 4, 3, 14, 14, 46 + pause 0 + sprite gBattleAnimSpriteTemplate_8402894, 118, 4, 3, 0, 0, 46 + wait + clearmonbg 0 + invisible 0 + pause 0 + blendoff + end + +Unknown_81D676E: @ 81D676E + sprite gBattleAnimSpriteTemplate_83DB3C4, 0, 5, 2, 7, 0, 9, 31 + panse_19 SE_W082, 192 + createtask sub_812FC68, 5, 7, 30, 128, 0, 1, 2, 0, 1 + wait + sprite gBattleAnimSpriteTemplate_83DB3C4, 0, 5, 2, 4, 9, 0, 31 + wait + pause 6 + sprite gBattleAnimSpriteTemplate_83C1FE0, 0, 3, 0, 0, 15 + end + +Unknown_Weather_Rain: @ 81D67BB + loadsprite 10115 + panse_19 SE_W240, 192 + createtask sub_80E2A38, 10, 5, 1921, 2, 0, 4, 0 + wait + createtask sub_80D30F0, 2, 3, 0, 3, 60 + createtask sub_80D30F0, 2, 3, 0, 3, 60 + pause 50 + wait + createtask sub_80E2A38, 10, 5, 1921, 2, 4, 0, 0 + wait + end + +Unknown_Weather_HarshSunlight: @ 81D6804 + jump Move_SUNNY_DAY + +Unknown_Weather_Sandstorm: @ 81D6809 + jump Move_SANDSTORM + +Unknown_Weather_Hail: @ 81D680E + jump Move_HAIL + +Unknown_81D6813: @ 81D6813 + createtask sub_8141E10, 5 + pause 0 + jump Move_ABSORB + +Unknown_81D6821: @ 81D6821 + loadsprite 10135 + monbg 1 + setalpha 12, 8 + panse_19 SE_W003, 63 + sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 4, 0, 0, 1, 2 + createtask sub_80A7E7C, 2, 5, 1, 3, 0, 6, 1 + wait + clearmonbg 1 + blendoff + end + +Unknown_81D6852: @ 81D6852 + loadsprite 10224 + createtask sub_80E42D0, 2 + createtask sub_8141808, 2 + pause 1 + sprite gBattleAnimSpriteTemplate_83D677C, 2, 5, 0, -5, 10, 2, -1 + end + +Unknown_81D6877: @ 81D6877 + loadsprite 10224 + createtask sub_80E4234, 2 + call Unknown_81D6AB6 + pause 1 + createtask sub_80A8B88, 2, 5, 0, 5, 5120, 4, 1 + wait + createtask sub_80E4264, 2 + jumpvareq 7, 0, _81D68B5 + jump _81D68C5 +_81D68AE: + wait + call Unknown_81D6AD6 + end +_81D68B5: + panse_19 SE_W104, 192 + createtask sub_8131944, 2 + jump _81D68AE +_81D68C5: + panse_19 SE_W104, 192 + createtask sub_8131FFC, 2 + jump _81D68AE + +Unknown_81D68D5: @ 81D68D5 + createtask sub_80E42B0, 2 + monbg 3 + panse_19 SE_W060, 192 + call Unknown_81D61E7 + setalpha 8, 8 + panse_19 SE_W048, 63 + panse_1D SE_W048, 63, 8 + createtask sub_80A7E7C, 2, 5, 1, 4, 0, 15, 1 + createtask sub_80A8D34, 5, 5, -5, -5, 15, 1, 1 + wait + createtask sub_80A7E7C, 2, 5, 1, 4, 0, 24, 1 + wait + clearmonbg 3 + blendoff + wait + pause 1 + call Unknown_81D61F3 + end + +Unknown_81D6934: @ 81D6934 + createtask sub_80E42B0, 2 + loadsprite 10198 + sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 5, 1, 3, 0, 16, 32767 + wait + pause 10 + createtask sub_812E14C, 5 + pause 9 + panse_19 SE_W109, 192 + pause 9 + panse_19 SE_W109, 0 + pause 9 + panse_19 SE_W109, 63 + pause 25 + createtask sub_80A8154, 2, 5, 1, 10, 0, 20, 1 + panse_19 SE_W120, 63 + sprite gBattleAnimSpriteTemplate_83D7828, 3, 4, 0, 0, 1, 1 + pause 6 + panse_19 SE_W120, 63 + sprite gBattleAnimSpriteTemplate_83D7828, 3, 4, 24, -24, 1, 1 + pause 6 + panse_19 SE_W120, 63 + sprite gBattleAnimSpriteTemplate_83D7828, 3, 4, -16, 16, 1, 1 + pause 6 + panse_19 SE_W120, 63 + sprite gBattleAnimSpriteTemplate_83D7828, 3, 4, -24, -12, 1, 1 + pause 6 + panse_19 SE_W120, 63 + sprite gBattleAnimSpriteTemplate_83D7828, 3, 4, 16, 16, 1, 1 + wait + sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 5, 1, 3, 16, 0, 32767 + wait + end + +Unknown_81D69F9: @ 81D69F9 + loadsprite 10184 + panse_19 SE_W082, 192 + call _81CBAC7 + pause 8 + createtask sub_80E1F8C, 2, 6, 2, 2, 2, 0, 11, 31 + createtask sub_80A7FA0, 2, 5, 0, 1, 0, 32, 1 + call _81CBAC7 + pause 8 + call _81CBAC7 + wait + end + +Unknown_81D6A39: @ 81D6A39 + loadsprite 10147 + loadsprite 10031 + monbg 3 + setalpha 12, 8 + sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 5, 1, 1, 0, 4, 13293 + wait + pause 3 + call _81CF496 + wait + pause 15 + call Unknown_81D5EF5 + wait + sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 5, 1, 1, 4, 0, 13293 + wait + clearmonbg 3 + blendoff + end + +Unknown_81D6A7C: @ 81D6A7C + loadsprite 10031 + loadsprite 10049 + sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 5, 1, 3, 0, 10, 0 + wait + panse_19 SE_W025, 192 + call Unknown_81D5ECA + wait + call Unknown_81D5EF5 + wait + sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 5, 1, 3, 10, 0, 0 + end + +Unknown_81D6AB6: @ 81D6AB6 + createtask sub_81417D8, 2 + jumpvareq 7, 1, _81D6AC7 +_81D6AC5: + wait + ret +_81D6AC7: + createtask sub_814151C, 2, 1, 1 + wait + jump _81D6AC5 + +Unknown_81D6AD6: @ 81D6AD6 + createtask sub_81417D8, 2 + jumpvareq 7, 1, _81D6AE7 +_81D6AE5: + wait + ret +_81D6AE7: + createtask sub_814151C, 2, 1, 0 + wait + jump _81D6AE5 + +Unknown_81D6AF6: @ 81D6AF6 + panse_19 SE_EXPMAX, 0 + createtask sub_813F4EC, 2 + pause 0 + createtask sub_813F6A0, 5, 2, 0, 0 + wait + createtask sub_813F5E8, 2 + end + +Unknown_81D6B17: @ 81D6B17 + createtask sub_813F844, 2 + pause 10 + createtask sub_813F798, 2 + end + +Unknown_81D6B28: @ 81D6B28 + createtask sub_813F844, 2 + pause 10 + createtask sub_813F798, 2 + end + +Unknown_81D6B39: @ 81D6B39 + createtask sub_813F990, 2 + pause 0 + panse_19 SE_NAGERU, 0 + createtask sub_813FA94, 2 + createtask sub_813F9E0, 2 + jumpvareq 7, -1, _81D6B65 +_81D6B5C: + wait + createtask sub_813F9B8, 2 + end +_81D6B65: + loadsprite 10135 + pause 25 + monbg 3 + setalpha 12, 8 + pause 0 + panse_19 SE_W003, 63 + sprite gBattleAnimSpriteTemplate_83DB4A8, 130, 4, -4, -20, 1, 2 + wait + clearmonbg 3 + blendoff + jump _81D6B5C + +Unknown_81D6B8D: @ 81D6B8D + createtask sub_813F990, 2 + pause 0 + createtask sub_813FBB8, 2 + wait + createtask sub_813F9B8, 2 + end + +Unknown_81D6BA6: @ 81D6BA6 + createtask sub_814151C, 2, 1, 1 + end + +Unknown_81D6BB0: @ 81D6BB0 + createtask sub_814151C, 2, 1, 0 + end diff --git a/data/data1.s b/data/data1.s index d44cad2ad..95112476a 100644 --- a/data/data1.s +++ b/data/data1.s @@ -3,26 +3,6 @@ .section script_data, "aw", %progbits - .global gUnknown_081C7160 -gUnknown_081C7160: @ 81C7160 - .incbin "baserom.gba", 0x001c7160, 0x8 - - .global gUnknown_081C7168 -gUnknown_081C7168: @ 81C7168 - .incbin "baserom.gba", 0x001c7168, 0x590 - - .global gUnknown_081C76F8 -gUnknown_081C76F8: @ 81C76F8 - .incbin "baserom.gba", 0x001c76f8, 0x24 - - .global gUnknown_081C771C -gUnknown_081C771C: @ 81C771C - .incbin "baserom.gba", 0x001c771c, 0x5c - - .global gUnknown_081C7778 -gUnknown_081C7778: @ 81C7778 - .incbin "baserom.gba", 0x001c7778, 0xf444 - .global gUnknown_081D6BBC gUnknown_081D6BBC: @ 81D6BBC .incbin "baserom.gba", 0x001d6bbc, 0x388 diff --git a/data/event_scripts.s b/data/event_scripts.s index 498cfce69..7963d2494 100644 --- a/data/event_scripts.s +++ b/data/event_scripts.s @@ -2,7 +2,7 @@ .include "asm/macros/event.s" .include "constants/constants.s" - .section event_script_data, "aw", %progbits + .section script_data, "aw", %progbits @ 814AE30 .include "data/script_cmd_table.s" diff --git a/ld_script.txt b/ld_script.txt index 293d4f7b6..89dff1a5d 100644 --- a/ld_script.txt +++ b/ld_script.txt @@ -74,15 +74,11 @@ SECTIONS { asm/rom5.o(.text); } =0 - event_script_data : - ALIGN(4) - { - data/event_scripts.o(event_script_data); - } =0 - script_data : ALIGN(4) { + data/event_scripts.o(script_data); + data/battle_anim_scripts.o(script_data); data/data1.o(script_data); } =0 |