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-rw-r--r--asm/battle_anim_812C144.s4783
-rw-r--r--src/battle/battle_anim_812C144.c1589
-rw-r--r--src/contest_effect.c26
3 files changed, 1602 insertions, 4796 deletions
diff --git a/asm/battle_anim_812C144.s b/asm/battle_anim_812C144.s
index 4fea7049b..8a062e352 100644
--- a/asm/battle_anim_812C144.s
+++ b/asm/battle_anim_812C144.s
@@ -5,4789 +5,6 @@
.text
- thumb_func_start sub_812F474
-sub_812F474: @ 812F474
- push {r4-r7,lr}
- mov r7, r10
- mov r6, r9
- mov r5, r8
- push {r5-r7}
- sub sp, 0x14
- lsls r0, 24
- lsrs r4, r0, 24
- lsls r0, r4, 2
- adds r0, r4
- lsls r0, 3
- ldr r1, _0812F4A8 @ =gTasks
- adds r6, r0, r1
- ldrb r0, [r6, 0x12]
- bl GetBattlerPosition_permutated
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0x1
- bne _0812F4B4
- ldr r0, _0812F4AC @ =gBattle_BG1_X
- ldrh r0, [r0]
- str r0, [sp, 0x4]
- ldr r0, _0812F4B0 @ =gBattle_BG1_Y
- b _0812F4BC
- .align 2, 0
-_0812F4A8: .4byte gTasks
-_0812F4AC: .4byte gBattle_BG1_X
-_0812F4B0: .4byte gBattle_BG1_Y
-_0812F4B4:
- ldr r0, _0812F4D4 @ =gBattle_BG2_X
- ldrh r0, [r0]
- str r0, [sp, 0x4]
- ldr r0, _0812F4D8 @ =gBattle_BG2_Y
-_0812F4BC:
- ldrh r0, [r0]
- str r0, [sp, 0x8]
- movs r1, 0x8
- ldrsh r0, [r6, r1]
- cmp r0, 0x1
- bne _0812F4CA
- b _0812F6A6
-_0812F4CA:
- cmp r0, 0x1
- bgt _0812F4DC
- cmp r0, 0
- beq _0812F4EA
- b _0812F712
- .align 2, 0
-_0812F4D4: .4byte gBattle_BG2_X
-_0812F4D8: .4byte gBattle_BG2_Y
-_0812F4DC:
- cmp r0, 0x2
- bne _0812F4E2
- b _0812F6C4
-_0812F4E2:
- cmp r0, 0x3
- bne _0812F4E8
- b _0812F70C
-_0812F4E8:
- b _0812F712
-_0812F4EA:
- movs r2, 0x24
- ldrsh r0, [r6, r2]
- lsls r0, 17
- lsrs r5, r0, 16
- movs r3, 0
- str r3, [sp]
- mov r9, r3
- movs r4, 0
- ldrh r0, [r6, 0xA]
- adds r0, 0x2
- movs r1, 0xFF
- ands r0, r1
- strh r0, [r6, 0xA]
- ldrh r7, [r6, 0xA]
- mov r8, r7
- movs r0, 0x14
- ldrsh r1, [r6, r0]
- movs r0, 0xFC
- lsls r0, 3
- bl __divsi3
- strh r0, [r6, 0x1A]
- movs r1, 0x16
- ldrsh r0, [r6, r1]
- lsls r0, 1
- movs r2, 0x1A
- ldrsh r1, [r6, r2]
- bl __divsi3
- negs r0, r0
- strh r0, [r6, 0x1C]
- ldrh r0, [r6, 0x16]
- strh r0, [r6, 0x1E]
- lsls r0, 16
- asrs r0, 21
- lsls r0, 16
- lsrs r7, r0, 16
- strh r7, [r6, 0x20]
- ldrh r2, [r6, 0x24]
- lsls r3, r2, 16
- mov r12, r3
- asrs r1, r3, 16
- movs r3, 0x22
- ldrsh r0, [r6, r3]
- cmp r1, r0
- ble _0812F60A
- ldr r0, _0812F660 @ =gScanlineEffect
- mov r10, r0
- ldr r1, [sp, 0x4]
- lsls r0, r1, 16
- asrs r0, 16
- str r0, [sp, 0x10]
- ldr r2, [sp, 0x8]
- lsls r0, r2, 16
- asrs r0, 16
- str r0, [sp, 0xC]
-_0812F55A:
- lsls r5, 16
- asrs r5, 16
- adds r2, r5, 0x1
- lsls r2, 1
- mov r3, r10
- ldrb r1, [r3, 0x14]
- lsls r0, r1, 4
- subs r0, r1
- lsls r0, 7
- adds r2, r0
- ldr r0, _0812F664 @ =gScanlineEffectRegBuffers
- adds r2, r0
- lsls r4, 16
- asrs r4, 16
- mov r1, r9
- lsls r0, r1, 16
- asrs r0, 16
- subs r0, r4, r0
- ldr r3, [sp, 0xC]
- adds r0, r3, r0
- strh r0, [r2]
- lsls r3, r5, 1
- mov r0, r10
- ldrb r1, [r0, 0x14]
- lsls r0, r1, 4
- subs r0, r1
- lsls r0, 7
- adds r3, r0
- ldr r1, _0812F664 @ =gScanlineEffectRegBuffers
- adds r3, r1
- lsls r1, r7, 16
- asrs r1, 16
- ldr r2, [sp, 0x10]
- adds r1, r2, r1
- mov r7, r8
- lsls r2, r7, 16
- asrs r2, 16
- lsls r0, r2, 1
- ldr r7, _0812F668 @ =gSineTable
- adds r0, r7
- ldrh r0, [r0]
- lsls r0, 16
- asrs r0, 21
- adds r1, r0
- strh r1, [r3]
- adds r2, 0xA
- mov r8, r2
- movs r0, 0xFF
- mov r1, r8
- ands r1, r0
- mov r8, r1
- ldrh r0, [r6, 0x1C]
- ldrh r2, [r6, 0x1E]
- adds r0, r2
- strh r0, [r6, 0x1E]
- lsls r0, 16
- asrs r0, 21
- lsls r0, 16
- lsrs r7, r0, 16
- strh r7, [r6, 0x20]
- adds r4, 0x1
- lsls r4, 16
- lsrs r4, 16
- subs r5, 0x2
- lsls r5, 16
- lsrs r5, 16
- ldr r3, [sp]
- lsls r0, r3, 16
- asrs r0, 16
- ldrh r1, [r6, 0x14]
- adds r0, r1
- lsls r0, 16
- lsrs r2, r0, 16
- str r2, [sp]
- asrs r0, 21
- lsls r0, 16
- lsrs r0, 16
- mov r9, r0
- ldr r0, _0812F66C @ =0xffff0000
- add r0, r12
- lsrs r2, r0, 16
- lsls r3, r2, 16
- mov r12, r3
- asrs r1, r3, 16
- movs r3, 0x22
- ldrsh r0, [r6, r3]
- cmp r1, r0
- bgt _0812F55A
-_0812F60A:
- lsls r1, r2, 17
- cmp r1, 0
- blt _0812F636
- ldr r4, _0812F664 @ =gScanlineEffectRegBuffers
- ldr r7, [sp, 0x4]
- lsls r0, r7, 16
- asrs r0, 16
- adds r3, r0, 0
- adds r3, 0xF0
- movs r0, 0xF0
- lsls r0, 3
- adds r5, r4, r0
-_0812F622:
- asrs r2, r1, 16
- lsls r1, r2, 1
- adds r0, r1, r4
- strh r3, [r0]
- adds r1, r5
- strh r3, [r1]
- subs r2, 0x2
- lsls r1, r2, 16
- cmp r1, 0
- bge _0812F622
-_0812F636:
- ldrh r0, [r6, 0x14]
- adds r0, 0x1
- strh r0, [r6, 0x14]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x3F
- ble _0812F69C
- movs r0, 0x40
- strh r0, [r6, 0x14]
- ldrh r0, [r6, 0xC]
- adds r0, 0x1
- strh r0, [r6, 0xC]
- movs r1, 0x1
- ands r0, r1
- cmp r0, 0
- beq _0812F670
- ldrh r0, [r6, 0xE]
- subs r0, 0x1
- strh r0, [r6, 0xE]
- b _0812F676
- .align 2, 0
-_0812F660: .4byte gScanlineEffect
-_0812F664: .4byte gScanlineEffectRegBuffers
-_0812F668: .4byte gSineTable
-_0812F66C: .4byte 0xffff0000
-_0812F670:
- ldrh r0, [r6, 0x10]
- adds r0, 0x1
- strh r0, [r6, 0x10]
-_0812F676:
- ldr r0, _0812F698 @ =REG_BLDALPHA
- ldrh r1, [r6, 0x10]
- lsls r1, 8
- ldrh r2, [r6, 0xE]
- orrs r1, r2
- strh r1, [r0]
- movs r2, 0xE
- ldrsh r1, [r6, r2]
- cmp r1, 0
- bne _0812F712
- movs r3, 0x10
- ldrsh r0, [r6, r3]
- cmp r0, 0x10
- bne _0812F712
- strh r1, [r6, 0xC]
- strh r1, [r6, 0xE]
- b _0812F700
- .align 2, 0
-_0812F698: .4byte REG_BLDALPHA
-_0812F69C:
- ldrh r0, [r6, 0x18]
- ldrh r7, [r6, 0x16]
- adds r0, r7
- strh r0, [r6, 0x16]
- b _0812F712
-_0812F6A6:
- ldrh r0, [r6, 0xC]
- adds r0, 0x1
- strh r0, [r6, 0xC]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0xC
- ble _0812F712
- ldr r1, _0812F6C0 @ =gScanlineEffect
- movs r0, 0x3
- strb r0, [r1, 0x15]
- movs r0, 0
- strh r0, [r6, 0xC]
- b _0812F700
- .align 2, 0
-_0812F6C0: .4byte gScanlineEffect
-_0812F6C4:
- ldrh r0, [r6, 0xC]
- adds r0, 0x1
- strh r0, [r6, 0xC]
- movs r1, 0x1
- ands r0, r1
- cmp r0, 0
- beq _0812F6DA
- ldrh r0, [r6, 0xE]
- adds r0, 0x1
- strh r0, [r6, 0xE]
- b _0812F6E0
-_0812F6DA:
- ldrh r0, [r6, 0x10]
- subs r0, 0x1
- strh r0, [r6, 0x10]
-_0812F6E0:
- ldr r2, _0812F708 @ =REG_BLDALPHA
- ldrh r0, [r6, 0x10]
- lsls r0, 8
- ldrh r1, [r6, 0xE]
- orrs r0, r1
- strh r0, [r2]
- movs r1, 0xE
- ldrsh r0, [r6, r1]
- cmp r0, 0x10
- bne _0812F712
- movs r2, 0x10
- ldrsh r0, [r6, r2]
- cmp r0, 0
- bne _0812F712
- strh r0, [r6, 0xC]
- strh r0, [r6, 0xE]
-_0812F700:
- ldrh r0, [r6, 0x8]
- adds r0, 0x1
- strh r0, [r6, 0x8]
- b _0812F712
- .align 2, 0
-_0812F708: .4byte REG_BLDALPHA
-_0812F70C:
- adds r0, r4, 0
- bl DestroyAnimVisualTask
-_0812F712:
- add sp, 0x14
- pop {r3-r5}
- mov r8, r3
- mov r9, r4
- mov r10, r5
- pop {r4-r7}
- pop {r0}
- bx r0
- thumb_func_end sub_812F474
-
- thumb_func_start sub_812F724
-sub_812F724: @ 812F724
- push {r4,lr}
- lsls r0, 24
- lsrs r0, 24
- lsls r4, r0, 2
- adds r4, r0
- lsls r4, 3
- ldr r0, _0812F75C @ =gTasks
- adds r4, r0
- movs r0, 0
- strh r0, [r4, 0x8]
- ldr r0, _0812F760 @ =gBattleAnimArgs
- ldrb r0, [r0]
- bl GetAnimBattlerSpriteId
- adds r1, r0, 0
- lsls r1, 24
- lsrs r1, 24
- strh r1, [r4, 0x26]
- ldr r2, _0812F764 @ =gUnknown_08402750
- adds r0, r4, 0
- bl sub_80798F4
- ldr r0, _0812F768 @ =sub_812F76C
- str r0, [r4]
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_0812F75C: .4byte gTasks
-_0812F760: .4byte gBattleAnimArgs
-_0812F764: .4byte gUnknown_08402750
-_0812F768: .4byte sub_812F76C
- thumb_func_end sub_812F724
-
- thumb_func_start sub_812F76C
-sub_812F76C: @ 812F76C
- push {r4-r6,lr}
- lsls r0, 24
- lsrs r4, r0, 24
- lsls r0, r4, 2
- adds r0, r4
- lsls r0, 3
- ldr r2, _0812F7C4 @ =gTasks
- adds r3, r0, r2
- ldrh r0, [r3, 0x8]
- adds r1, r0, 0x1
- movs r5, 0
- strh r1, [r3, 0x8]
- subs r0, 0x14
- lsls r0, 16
- lsrs r0, 16
- adds r6, r2, 0
- cmp r0, 0x16
- bhi _0812F7D0
- ldrh r0, [r3, 0xA]
- adds r0, 0x1
- strh r0, [r3, 0xA]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x1
- ble _0812F7E0
- strh r5, [r3, 0xA]
- ldrh r0, [r3, 0xC]
- adds r0, 0x1
- strh r0, [r3, 0xC]
- movs r5, 0x1
- ands r0, r5
- cmp r0, 0
- bne _0812F7D0
- ldr r2, _0812F7C8 @ =gSprites
- movs r0, 0x26
- ldrsh r1, [r3, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- ldr r1, _0812F7CC @ =0x0000ffff
- strh r1, [r0, 0x24]
- b _0812F7E0
- .align 2, 0
-_0812F7C4: .4byte gTasks
-_0812F7C8: .4byte gSprites
-_0812F7CC: .4byte 0x0000ffff
-_0812F7D0:
- ldr r2, _0812F800 @ =gSprites
- movs r0, 0x26
- ldrsh r1, [r3, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- strh r5, [r0, 0x24]
-_0812F7E0:
- lsls r0, r4, 2
- adds r0, r4
- lsls r0, 3
- adds r0, r6
- bl sub_807992C
- lsls r0, 24
- cmp r0, 0
- bne _0812F7F8
- adds r0, r4, 0
- bl DestroyAnimVisualTask
-_0812F7F8:
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_0812F800: .4byte gSprites
- thumb_func_end sub_812F76C
-
- thumb_func_start sub_812F804
-sub_812F804: @ 812F804
- push {r4-r6,lr}
- mov r6, r8
- push {r6}
- mov r8, r0
- adds r5, r2, 0
- adds r0, r3, 0
- ldr r4, [sp, 0x14]
- ldr r6, [sp, 0x18]
- lsls r1, 16
- lsrs r1, 16
- lsls r5, 16
- lsrs r5, 16
- lsls r4, 16
- lsrs r4, 16
- lsls r6, 16
- lsrs r6, 16
- mov r2, r8
- strh r1, [r2, 0x20]
- strh r5, [r2, 0x22]
- lsls r1, 16
- asrs r1, 16
- lsls r2, r1, 4
- mov r3, r8
- strh r2, [r3, 0x36]
- lsls r5, 16
- asrs r5, 16
- lsls r2, r5, 4
- strh r2, [r3, 0x38]
- lsls r0, 16
- asrs r0, 16
- subs r0, r1
- lsls r0, 4
- adds r1, r6, 0
- bl __divsi3
- mov r1, r8
- strh r0, [r1, 0x3A]
- lsls r4, 16
- asrs r4, 16
- subs r4, r5
- lsls r4, 4
- adds r0, r4, 0
- adds r1, r6, 0
- bl __divsi3
- mov r2, r8
- strh r0, [r2, 0x3C]
- pop {r3}
- mov r8, r3
- pop {r4-r6}
- pop {r0}
- bx r0
- thumb_func_end sub_812F804
-
- thumb_func_start sub_812F86C
-sub_812F86C: @ 812F86C
- ldrh r1, [r0, 0x3A]
- ldrh r2, [r0, 0x36]
- adds r1, r2
- strh r1, [r0, 0x36]
- ldrh r2, [r0, 0x3C]
- ldrh r3, [r0, 0x38]
- adds r2, r3
- strh r2, [r0, 0x38]
- lsls r1, 16
- asrs r1, 20
- strh r1, [r0, 0x20]
- lsls r2, 16
- asrs r2, 20
- strh r2, [r0, 0x22]
- bx lr
- thumb_func_end sub_812F86C
-
- thumb_func_start sub_812F88C
-sub_812F88C: @ 812F88C
- push {r4-r6,lr}
- sub sp, 0x8
- adds r4, r0, 0
- ldrh r6, [r4, 0x20]
- ldrh r5, [r4, 0x22]
- bl sub_8078650
- ldr r0, _0812F8D4 @ =gBattleAnimArgs
- ldrb r1, [r0]
- adds r0, r4, 0
- bl StartSpriteAffineAnim
- movs r0, 0x20
- ldrsh r1, [r4, r0]
- movs r0, 0x22
- ldrsh r2, [r4, r0]
- lsls r6, 16
- asrs r6, 16
- lsls r5, 16
- asrs r5, 16
- str r5, [sp]
- movs r0, 0x40
- str r0, [sp, 0x4]
- adds r0, r4, 0
- adds r3, r6, 0
- bl sub_812F804
- movs r0, 0
- strh r0, [r4, 0x2E]
- ldr r0, _0812F8D8 @ =sub_812F8DC
- str r0, [r4, 0x1C]
- add sp, 0x8
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_0812F8D4: .4byte gBattleAnimArgs
-_0812F8D8: .4byte sub_812F8DC
- thumb_func_end sub_812F88C
-
- thumb_func_start sub_812F8DC
-sub_812F8DC: @ 812F8DC
- push {r4,r5,lr}
- adds r5, r0, 0
- ldrh r0, [r5, 0x2E]
- adds r0, 0x1
- strh r0, [r5, 0x2E]
- movs r0, 0x2E
- ldrsh r4, [r5, r0]
- lsls r4, 3
- movs r0, 0xFF
- ands r4, r0
- adds r0, r5, 0
- bl sub_812F86C
- adds r0, r4, 0
- movs r1, 0x8
- bl Sin
- strh r0, [r5, 0x26]
- movs r1, 0x2E
- ldrsh r0, [r5, r1]
- cmp r0, 0x3A
- ble _0812F942
- ldrh r0, [r5, 0x30]
- adds r0, 0x1
- strh r0, [r5, 0x30]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x1
- ble _0812F942
- movs r0, 0
- strh r0, [r5, 0x30]
- ldrh r1, [r5, 0x32]
- adds r1, 0x1
- strh r1, [r5, 0x32]
- movs r0, 0x1
- ands r1, r0
- adds r3, r5, 0
- adds r3, 0x3E
- lsls r1, 2
- ldrb r2, [r3]
- subs r0, 0x6
- ands r0, r2
- orrs r0, r1
- strb r0, [r3]
- movs r1, 0x32
- ldrsh r0, [r5, r1]
- cmp r0, 0x3
- ble _0812F942
- adds r0, r5, 0
- bl move_anim_8074EE0
-_0812F942:
- pop {r4,r5}
- pop {r0}
- bx r0
- thumb_func_end sub_812F8DC
-
- thumb_func_start sub_812F948
-sub_812F948: @ 812F948
- push {r4-r6,lr}
- adds r5, r0, 0
- ldr r6, _0812F9A0 @ =gBattleAnimArgs
- ldrh r0, [r6, 0x6]
- strh r0, [r5, 0x2E]
- ldrb r1, [r6]
- adds r0, r5, 0
- bl StartSpriteAffineAnim
- ldr r0, _0812F9A4 @ =gAnimBankTarget
- ldrb r0, [r0]
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- beq _0812F96E
- ldrh r0, [r6, 0x2]
- negs r0, r0
- strh r0, [r6, 0x2]
-_0812F96E:
- ldr r4, _0812F9A8 @ =gAnimBankAttacker
- ldrb r0, [r4]
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- ldrh r1, [r6, 0x2]
- adds r0, r1
- strh r0, [r5, 0x20]
- ldrb r0, [r4]
- movs r1, 0x3
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- ldrh r6, [r6, 0x4]
- adds r0, r6
- strh r0, [r5, 0x22]
- ldr r0, _0812F9AC @ =sub_80DA48C
- str r0, [r5, 0x1C]
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_0812F9A0: .4byte gBattleAnimArgs
-_0812F9A4: .4byte gAnimBankTarget
-_0812F9A8: .4byte gAnimBankAttacker
-_0812F9AC: .4byte sub_80DA48C
- thumb_func_end sub_812F948
-
- thumb_func_start sub_812F9B0
-sub_812F9B0: @ 812F9B0
- push {r4-r7,lr}
- mov r7, r8
- push {r7}
- lsls r0, 24
- lsrs r5, r0, 24
- movs r7, 0
- ldr r2, _0812FA00 @ =gTasks
- lsls r0, r5, 2
- adds r0, r5
- lsls r0, 3
- adds r3, r0, r2
- ldrh r0, [r3, 0x8]
- subs r0, 0x1
- strh r0, [r3, 0x8]
- movs r1, 0x14
- ldrsh r0, [r3, r1]
- movs r1, 0x80
- lsls r1, 8
- ands r0, r1
- mov r8, r2
- cmp r0, 0
- beq _0812FA32
- ldrh r0, [r3, 0xA]
- subs r0, 0x1
- strh r0, [r3, 0xA]
- lsls r0, 16
- asrs r0, 16
- movs r1, 0x1
- negs r1, r1
- cmp r0, r1
- bne _0812FA32
- movs r2, 0x1A
- ldrsh r0, [r3, r2]
- cmp r0, 0
- bne _0812FA04
- ldrh r0, [r3, 0x10]
- strh r0, [r3, 0x1A]
- negs r0, r0
- strh r0, [r3, 0x10]
- b _0812FA06
- .align 2, 0
-_0812FA00: .4byte gTasks
-_0812FA04:
- strh r7, [r3, 0x1A]
-_0812FA06:
- lsls r0, r5, 2
- adds r0, r5
- lsls r0, 3
- mov r2, r8
- adds r1, r0, r2
- movs r2, 0x1C
- ldrsh r0, [r1, r2]
- cmp r0, 0
- bne _0812FA22
- ldrh r0, [r1, 0x12]
- strh r0, [r1, 0x1C]
- negs r0, r0
- strh r0, [r1, 0x12]
- b _0812FA26
-_0812FA22:
- movs r0, 0
- strh r0, [r1, 0x1C]
-_0812FA26:
- lsls r0, r5, 2
- adds r0, r5
- lsls r0, 3
- add r0, r8
- ldrh r1, [r0, 0x22]
- strh r1, [r0, 0xA]
-_0812FA32:
- lsls r2, r5, 2
- adds r0, r2, r5
- lsls r0, 3
- mov r1, r8
- adds r4, r0, r1
- ldrh r6, [r4, 0x16]
- ldrh r7, [r4, 0x18]
- movs r1, 0xC
- ldrsh r0, [r4, r1]
- movs r1, 0x80
- lsls r1, 8
- ands r0, r1
- mov r12, r2
- cmp r0, 0
- beq _0812FA70
- ldr r3, _0812FA6C @ =gSprites
- movs r2, 0x26
- ldrsh r0, [r4, r2]
- lsls r1, r0, 4
- adds r1, r0
- lsls r1, 2
- adds r1, r3
- lsrs r2, r6, 8
- ldrh r0, [r4, 0x1A]
- subs r0, r2
- strh r0, [r1, 0x24]
- adds r2, r3, 0
- b _0812FA86
- .align 2, 0
-_0812FA6C: .4byte gSprites
-_0812FA70:
- ldr r2, _0812FAB4 @ =gSprites
- movs r0, 0x26
- ldrsh r1, [r4, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- lsrs r1, r6, 8
- ldrh r4, [r4, 0x1A]
- adds r1, r4
- strh r1, [r0, 0x24]
-_0812FA86:
- mov r1, r12
- adds r0, r1, r5
- lsls r0, 3
- mov r1, r8
- adds r4, r0, r1
- movs r1, 0xE
- ldrsh r0, [r4, r1]
- movs r1, 0x80
- lsls r1, 8
- ands r0, r1
- cmp r0, 0
- beq _0812FAB8
- movs r1, 0x26
- ldrsh r0, [r4, r1]
- lsls r1, r0, 4
- adds r1, r0
- lsls r1, 2
- adds r1, r2
- lsrs r2, r7, 8
- ldrh r0, [r4, 0x1C]
- subs r0, r2
- b _0812FACA
- .align 2, 0
-_0812FAB4: .4byte gSprites
-_0812FAB8:
- movs r1, 0x26
- ldrsh r0, [r4, r1]
- lsls r1, r0, 4
- adds r1, r0
- lsls r1, 2
- adds r1, r2
- lsrs r0, r7, 8
- ldrh r4, [r4, 0x1C]
- adds r0, r4
-_0812FACA:
- strh r0, [r1, 0x26]
- mov r2, r12
- adds r0, r2, r5
- lsls r0, 3
- add r0, r8
- movs r1, 0x8
- ldrsh r0, [r0, r1]
- cmp r0, 0
- bgt _0812FAEA
- adds r0, r5, 0
- bl DestroyTask
- ldr r1, _0812FAF4 @ =gAnimVisualTaskCount
- ldrb r0, [r1]
- subs r0, 0x1
- strb r0, [r1]
-_0812FAEA:
- pop {r3}
- mov r8, r3
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_0812FAF4: .4byte gAnimVisualTaskCount
- thumb_func_end sub_812F9B0
-
- thumb_func_start sub_812FAF8
-sub_812FAF8: @ 812FAF8
- push {r4-r7,lr}
- mov r7, r9
- mov r6, r8
- push {r6,r7}
- lsls r0, 24
- lsrs r6, r0, 24
- movs r7, 0
- ldr r2, _0812FB4C @ =gTasks
- lsls r0, r6, 2
- adds r0, r6
- lsls r0, 3
- adds r3, r0, r2
- ldrh r0, [r3, 0x8]
- subs r0, 0x1
- strh r0, [r3, 0x8]
- movs r1, 0x14
- ldrsh r0, [r3, r1]
- movs r1, 0x80
- lsls r1, 8
- ands r0, r1
- mov r8, r2
- cmp r0, 0
- beq _0812FB7E
- ldrh r0, [r3, 0xA]
- subs r0, 0x1
- strh r0, [r3, 0xA]
- lsls r0, 16
- asrs r0, 16
- movs r1, 0x1
- negs r1, r1
- cmp r0, r1
- bne _0812FB7E
- movs r2, 0x1A
- ldrsh r0, [r3, r2]
- cmp r0, 0
- bne _0812FB50
- ldrh r0, [r3, 0x10]
- strh r0, [r3, 0x1A]
- negs r0, r0
- strh r0, [r3, 0x10]
- b _0812FB52
- .align 2, 0
-_0812FB4C: .4byte gTasks
-_0812FB50:
- strh r7, [r3, 0x1A]
-_0812FB52:
- lsls r0, r6, 2
- adds r0, r6
- lsls r0, 3
- mov r2, r8
- adds r1, r0, r2
- movs r2, 0x1C
- ldrsh r0, [r1, r2]
- cmp r0, 0
- bne _0812FB6E
- ldrh r0, [r1, 0x12]
- strh r0, [r1, 0x1C]
- negs r0, r0
- strh r0, [r1, 0x12]
- b _0812FB72
-_0812FB6E:
- movs r0, 0
- strh r0, [r1, 0x1C]
-_0812FB72:
- lsls r0, r6, 2
- adds r0, r6
- lsls r0, 3
- add r0, r8
- ldrh r1, [r0, 0x22]
- strh r1, [r0, 0xA]
-_0812FB7E:
- lsls r3, r6, 2
- adds r0, r3, r6
- lsls r0, 3
- mov r1, r8
- adds r4, r0, r1
- ldrh r2, [r4, 0xC]
- ldr r1, _0812FBD0 @ =0x00007fff
- adds r0, r1, 0
- ands r0, r2
- ldrh r2, [r4, 0x16]
- adds r0, r2
- lsls r5, r0, 16
- lsrs r0, r5, 16
- mov r9, r0
- ldrh r0, [r4, 0xE]
- ands r1, r0
- ldrh r2, [r4, 0x18]
- adds r1, r2
- lsls r1, 16
- lsrs r7, r1, 16
- movs r1, 0xC
- ldrsh r0, [r4, r1]
- movs r1, 0x80
- lsls r1, 8
- ands r0, r1
- mov r12, r3
- cmp r0, 0
- beq _0812FBD8
- ldr r3, _0812FBD4 @ =gSprites
- movs r2, 0x26
- ldrsh r0, [r4, r2]
- lsls r1, r0, 4
- adds r1, r0
- lsls r1, 2
- adds r1, r3
- lsrs r2, r5, 24
- ldrh r0, [r4, 0x1A]
- subs r0, r2
- strh r0, [r1, 0x24]
- adds r2, r3, 0
- b _0812FBEE
- .align 2, 0
-_0812FBD0: .4byte 0x00007fff
-_0812FBD4: .4byte gSprites
-_0812FBD8:
- ldr r2, _0812FC1C @ =gSprites
- movs r0, 0x26
- ldrsh r1, [r4, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- lsrs r1, r5, 24
- ldrh r4, [r4, 0x1A]
- adds r1, r4
- strh r1, [r0, 0x24]
-_0812FBEE:
- mov r1, r12
- adds r0, r1, r6
- lsls r0, 3
- mov r1, r8
- adds r4, r0, r1
- movs r1, 0xE
- ldrsh r0, [r4, r1]
- movs r1, 0x80
- lsls r1, 8
- ands r0, r1
- cmp r0, 0
- beq _0812FC20
- movs r1, 0x26
- ldrsh r0, [r4, r1]
- lsls r1, r0, 4
- adds r1, r0
- lsls r1, 2
- adds r1, r2
- lsrs r2, r7, 8
- ldrh r0, [r4, 0x1C]
- subs r0, r2
- b _0812FC32
- .align 2, 0
-_0812FC1C: .4byte gSprites
-_0812FC20:
- movs r1, 0x26
- ldrsh r0, [r4, r1]
- lsls r1, r0, 4
- adds r1, r0
- lsls r1, 2
- adds r1, r2
- lsrs r0, r7, 8
- ldrh r4, [r4, 0x1C]
- adds r0, r4
-_0812FC32:
- strh r0, [r1, 0x26]
- mov r2, r12
- adds r0, r2, r6
- lsls r0, 3
- mov r1, r8
- adds r2, r0, r1
- mov r0, r9
- strh r0, [r2, 0x16]
- strh r7, [r2, 0x18]
- movs r1, 0x8
- ldrsh r0, [r2, r1]
- cmp r0, 0
- bgt _0812FC58
- movs r0, 0x1E
- strh r0, [r2, 0x8]
- movs r0, 0
- strh r0, [r2, 0x22]
- ldr r0, _0812FC64 @ =sub_812F9B0
- str r0, [r2]
-_0812FC58:
- pop {r3,r4}
- mov r8, r3
- mov r9, r4
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_0812FC64: .4byte sub_812F9B0
- thumb_func_end sub_812FAF8
-
- thumb_func_start sub_812FC68
-sub_812FC68: @ 812FC68
- push {r4-r7,lr}
- mov r7, r8
- push {r7}
- lsls r0, 24
- lsrs r6, r0, 24
- ldr r0, _0812FCC8 @ =gTasks
- mov r8, r0
- lsls r7, r6, 2
- adds r0, r7, r6
- lsls r0, 3
- mov r1, r8
- adds r4, r0, r1
- ldr r1, _0812FCCC @ =gBankSpriteIds
- ldr r2, _0812FCD0 @ =gAnimBankAttacker
- ldrb r0, [r2]
- adds r0, r1
- ldrb r0, [r0]
- strh r0, [r4, 0x26]
- ldr r5, _0812FCD4 @ =gBattleAnimArgs
- ldrh r0, [r5]
- strh r0, [r4, 0x24]
- ldrh r0, [r5]
- strh r0, [r4, 0x8]
- ldrh r0, [r5, 0xC]
- strh r0, [r4, 0x22]
- movs r3, 0x6
- ldrsh r0, [r5, r3]
- cmp r0, 0
- beq _0812FCAC
- ldrh r0, [r4, 0x14]
- ldr r3, _0812FCD8 @ =0xffff8000
- adds r1, r3, 0
- orrs r0, r1
- strh r0, [r4, 0x14]
-_0812FCAC:
- ldrb r0, [r2]
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- beq _0812FCDC
- ldrh r0, [r5, 0x2]
- strh r0, [r4, 0xC]
- ldrh r0, [r5, 0x4]
- strh r0, [r4, 0xE]
- mov r3, r8
- adds r4, r7, 0
- b _0812FD4C
- .align 2, 0
-_0812FCC8: .4byte gTasks
-_0812FCCC: .4byte gBankSpriteIds
-_0812FCD0: .4byte gAnimBankAttacker
-_0812FCD4: .4byte gBattleAnimArgs
-_0812FCD8: .4byte 0xffff8000
-_0812FCDC:
- movs r7, 0x2
- ldrsh r0, [r5, r7]
- movs r1, 0x80
- lsls r1, 8
- ands r0, r1
- cmp r0, 0
- beq _0812FCF8
- ldrh r1, [r5, 0x2]
- ldr r0, _0812FCF4 @ =0x00007fff
- ands r0, r1
- b _0812FD00
- .align 2, 0
-_0812FCF4: .4byte 0x00007fff
-_0812FCF8:
- ldrh r0, [r5, 0x2]
- ldr r2, _0812FD28 @ =0xffff8000
- adds r1, r2, 0
- orrs r0, r1
-_0812FD00:
- strh r0, [r4, 0xC]
- ldr r0, _0812FD2C @ =gBattleAnimArgs
- movs r3, 0x4
- ldrsh r1, [r0, r3]
- movs r2, 0x80
- lsls r2, 8
- ands r1, r2
- adds r5, r0, 0
- cmp r1, 0
- beq _0812FD38
- ldr r3, _0812FD30 @ =gTasks
- lsls r4, r6, 2
- adds r1, r4, r6
- lsls r1, 3
- adds r1, r3
- ldrh r2, [r5, 0x4]
- ldr r0, _0812FD34 @ =0x00007fff
- ands r0, r2
- b _0812FD4A
- .align 2, 0
-_0812FD28: .4byte 0xffff8000
-_0812FD2C: .4byte gBattleAnimArgs
-_0812FD30: .4byte gTasks
-_0812FD34: .4byte 0x00007fff
-_0812FD38:
- ldr r3, _0812FD70 @ =gTasks
- lsls r4, r6, 2
- adds r1, r4, r6
- lsls r1, 3
- adds r1, r3
- ldrh r2, [r5, 0x4]
- ldr r7, _0812FD74 @ =0xffff8000
- adds r0, r7, 0
- orrs r0, r2
-_0812FD4A:
- strh r0, [r1, 0xE]
-_0812FD4C:
- adds r0, r4, r6
- lsls r0, 3
- adds r0, r3
- movs r1, 0
- strh r1, [r0, 0x18]
- strh r1, [r0, 0x16]
- ldrh r1, [r5, 0x8]
- strh r1, [r0, 0x10]
- ldrh r1, [r5, 0xA]
- strh r1, [r0, 0x12]
- ldr r1, _0812FD78 @ =sub_812FAF8
- str r1, [r0]
- pop {r3}
- mov r8, r3
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_0812FD70: .4byte gTasks
-_0812FD74: .4byte 0xffff8000
-_0812FD78: .4byte sub_812FAF8
- thumb_func_end sub_812FC68
-
- thumb_func_start sub_812FD7C
-sub_812FD7C: @ 812FD7C
- push {r4,r5,lr}
- lsls r0, 24
- lsrs r2, r0, 24
- lsls r0, r2, 2
- adds r0, r2
- lsls r0, 3
- ldr r1, _0812FDB4 @ =gTasks
- adds r5, r0, r1
- ldr r4, _0812FDB8 @ =gBattleAnimArgs
- movs r1, 0x2
- ldrsh r0, [r4, r1]
- cmp r0, 0
- bne _0812FD9C
- adds r0, r2, 0
- bl DestroyAnimVisualTask
-_0812FD9C:
- movs r0, 0
- strh r0, [r5, 0x8]
- strh r0, [r5, 0xA]
- strh r0, [r5, 0xC]
- ldrh r0, [r4, 0x2]
- strh r0, [r5, 0xE]
- movs r1, 0
- ldrsh r0, [r4, r1]
- cmp r0, 0
- bne _0812FDC0
- ldr r0, _0812FDBC @ =gAnimBankAttacker
- b _0812FDC2
- .align 2, 0
-_0812FDB4: .4byte gTasks
-_0812FDB8: .4byte gBattleAnimArgs
-_0812FDBC: .4byte gAnimBankAttacker
-_0812FDC0:
- ldr r0, _0812FE10 @ =gAnimBankTarget
-_0812FDC2:
- ldrb r4, [r0]
- adds r0, r4, 0
- movs r1, 0
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x10]
- adds r0, r4, 0
- movs r1, 0x1
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x12]
- adds r0, r4, 0
- bl sub_8079E90
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x14]
- ldr r0, _0812FE14 @ =gBattleAnimArgs
- ldrb r0, [r0]
- bl GetAnimBattlerSpriteId
- adds r1, r0, 0
- lsls r1, 24
- lsrs r1, 24
- strh r1, [r5, 0x26]
- ldr r2, _0812FE18 @ =gUnknown_084028AC
- adds r0, r5, 0
- bl sub_80798F4
- ldr r0, _0812FE1C @ =sub_812FE20
- str r0, [r5]
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_0812FE10: .4byte gAnimBankTarget
-_0812FE14: .4byte gBattleAnimArgs
-_0812FE18: .4byte gUnknown_084028AC
-_0812FE1C: .4byte sub_812FE20
- thumb_func_end sub_812FD7C
-
- thumb_func_start sub_812FE20
-sub_812FE20: @ 812FE20
- push {r4,r5,lr}
- lsls r0, 24
- lsrs r5, r0, 24
- lsls r0, r5, 2
- adds r0, r5
- lsls r0, 3
- ldr r1, _0812FE40 @ =gTasks
- adds r4, r0, r1
- movs r1, 0x8
- ldrsh r0, [r4, r1]
- cmp r0, 0
- beq _0812FE44
- cmp r0, 0x1
- beq _0812FEA4
- b _0812FEB2
- .align 2, 0
-_0812FE40: .4byte gTasks
-_0812FE44:
- ldrh r0, [r4, 0xA]
- adds r0, 0x1
- strh r0, [r4, 0xA]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x6
- bne _0812FE5A
- adds r0, r5, 0
- movs r1, 0x1
- bl sub_812FEB8
-_0812FE5A:
- movs r1, 0xA
- ldrsh r0, [r4, r1]
- cmp r0, 0x12
- bne _0812FE6A
- adds r0, r5, 0
- movs r1, 0
- bl sub_812FEB8
-_0812FE6A:
- adds r0, r4, 0
- bl sub_807992C
- lsls r0, 24
- lsrs r1, r0, 24
- cmp r1, 0
- bne _0812FEB2
- ldrh r0, [r4, 0xE]
- subs r0, 0x1
- strh r0, [r4, 0xE]
- lsls r0, 16
- cmp r0, 0
- bne _0812FE8C
- ldrh r0, [r4, 0x8]
- adds r0, 0x1
- strh r0, [r4, 0x8]
- b _0812FEB2
-_0812FE8C:
- strh r1, [r4, 0xA]
- ldrh r1, [r4, 0x26]
- lsls r1, 24
- lsrs r1, 24
- ldr r2, _0812FEA0 @ =gUnknown_084028AC
- adds r0, r4, 0
- bl sub_80798F4
- b _0812FEB2
- .align 2, 0
-_0812FEA0: .4byte gUnknown_084028AC
-_0812FEA4:
- movs r1, 0xC
- ldrsh r0, [r4, r1]
- cmp r0, 0
- bne _0812FEB2
- adds r0, r5, 0
- bl DestroyAnimVisualTask
-_0812FEB2:
- pop {r4,r5}
- pop {r0}
- bx r0
- thumb_func_end sub_812FE20
-
- thumb_func_start sub_812FEB8
-sub_812FEB8: @ 812FEB8
- push {r4-r7,lr}
- mov r7, r8
- push {r7}
- sub sp, 0xC
- lsls r0, 24
- lsrs r6, r0, 24
- lsls r1, 24
- lsls r0, r6, 2
- adds r0, r6
- lsls r0, 3
- ldr r2, _0812FEDC @ =gTasks
- adds r4, r0, r2
- cmp r1, 0
- bne _0812FEE0
- movs r1, 0x12
- movs r3, 0xEC
- b _0812FEE4
- .align 2, 0
-_0812FEDC: .4byte gTasks
-_0812FEE0:
- movs r1, 0x1E
- movs r3, 0x14
-_0812FEE4:
- mov r2, sp
- ldrh r0, [r4, 0x10]
- subs r0, r1
- strh r0, [r2]
- ldrh r0, [r4, 0x10]
- subs r0, r1
- subs r0, 0x4
- strh r0, [r2, 0x2]
- ldrh r0, [r4, 0x10]
- adds r0, r1
- strh r0, [r2, 0x4]
- ldrh r0, [r4, 0x10]
- adds r0, r1
- adds r0, 0x4
- strh r0, [r2, 0x6]
- add r2, sp, 0x8
- lsls r1, r3, 24
- asrs r1, 24
- ldrh r0, [r4, 0x12]
- adds r0, r1
- strh r0, [r2]
- ldrh r0, [r4, 0x12]
- adds r0, r1
- adds r0, 0x6
- strh r0, [r2, 0x2]
- movs r5, 0
- mov r8, r2
- ldr r7, _0812FF88 @ =gSprites
-_0812FF1C:
- lsls r0, r5, 1
- add r0, sp
- movs r2, 0
- ldrsh r1, [r0, r2]
- movs r0, 0x1
- ands r0, r5
- lsls r0, 1
- add r0, r8
- movs r3, 0
- ldrsh r2, [r0, r3]
- ldrb r3, [r4, 0x14]
- subs r3, 0x5
- lsls r3, 24
- lsrs r3, 24
- ldr r0, _0812FF8C @ =gSpriteTemplate_84028CC
- bl CreateSprite
- lsls r0, 24
- lsrs r1, r0, 24
- cmp r1, 0x40
- beq _0812FF70
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r1, r0, r7
- movs r0, 0
- strh r0, [r1, 0x2E]
- movs r0, 0x2
- cmp r5, 0x1
- bhi _0812FF5E
- movs r2, 0x2
- negs r2, r2
- adds r0, r2, 0
-_0812FF5E:
- strh r0, [r1, 0x30]
- ldr r0, _0812FF90 @ =0x0000ffff
- strh r0, [r1, 0x32]
- strh r6, [r1, 0x34]
- movs r0, 0x2
- strh r0, [r1, 0x36]
- ldrh r0, [r4, 0xC]
- adds r0, 0x1
- strh r0, [r4, 0xC]
-_0812FF70:
- adds r0, r5, 0x1
- lsls r0, 24
- lsrs r5, r0, 24
- cmp r5, 0x3
- bls _0812FF1C
- add sp, 0xC
- pop {r3}
- mov r8, r3
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_0812FF88: .4byte gSprites
-_0812FF8C: .4byte gSpriteTemplate_84028CC
-_0812FF90: .4byte 0x0000ffff
- thumb_func_end sub_812FEB8
-
- thumb_func_start sub_812FF94
-sub_812FF94: @ 812FF94
- push {r4,lr}
- adds r4, r0, 0
- ldrh r0, [r4, 0x30]
- ldrh r1, [r4, 0x20]
- adds r0, r1
- strh r0, [r4, 0x20]
- ldrh r0, [r4, 0x32]
- ldrh r1, [r4, 0x22]
- adds r0, r1
- strh r0, [r4, 0x22]
- ldrh r0, [r4, 0x2E]
- adds r0, 0x1
- strh r0, [r4, 0x2E]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x6
- ble _0812FFDA
- ldr r3, _0812FFE0 @ =gTasks
- movs r0, 0x36
- ldrsh r1, [r4, r0]
- lsls r1, 1
- movs r0, 0x34
- ldrsh r2, [r4, r0]
- lsls r0, r2, 2
- adds r0, r2
- lsls r0, 3
- adds r1, r0
- adds r3, 0x8
- adds r1, r3
- ldrh r0, [r1]
- subs r0, 0x1
- strh r0, [r1]
- adds r0, r4, 0
- bl DestroySprite
-_0812FFDA:
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_0812FFE0: .4byte gTasks
- thumb_func_end sub_812FF94
-
- thumb_func_start sub_812FFE4
-sub_812FFE4: @ 812FFE4
- push {r4,lr}
- lsls r0, 24
- lsrs r0, 24
- ldr r1, _0813002C @ =gTasks
- lsls r4, r0, 2
- adds r4, r0
- lsls r4, 3
- adds r4, r1
- movs r0, 0
- strh r0, [r4, 0x8]
- ldr r1, _08130030 @ =gBattleAnimArgs
- ldrh r0, [r1, 0x2]
- strh r0, [r4, 0xA]
- ldrb r0, [r1]
- bl GetAnimBattlerSpriteId
- lsls r0, 24
- lsrs r0, 24
- ldr r2, _08130034 @ =gSprites
- lsls r1, r0, 4
- adds r1, r0
- lsls r1, 2
- adds r1, r2
- ldrb r0, [r1, 0x5]
- lsrs r0, 4
- lsls r0, 4
- movs r2, 0x80
- lsls r2, 1
- adds r1, r2, 0
- adds r0, r1
- strh r0, [r4, 0xC]
- ldr r0, _08130038 @ =sub_813003C
- str r0, [r4]
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_0813002C: .4byte gTasks
-_08130030: .4byte gBattleAnimArgs
-_08130034: .4byte gSprites
-_08130038: .4byte sub_813003C
- thumb_func_end sub_812FFE4
-
- thumb_func_start sub_813003C
-sub_813003C: @ 813003C
- push {r4,r5,lr}
- lsls r0, 24
- lsrs r5, r0, 24
- ldr r1, _08130084 @ =gTasks
- lsls r0, r5, 2
- adds r0, r5
- lsls r0, 3
- adds r4, r0, r1
- movs r1, 0xA
- ldrsh r0, [r4, r1]
- cmp r0, 0
- beq _0813008C
- ldrh r0, [r4, 0xC]
- ldr r2, _08130088 @ =gUnknown_084028E4
- movs r3, 0x8
- ldrsh r1, [r4, r3]
- lsls r1, 1
- adds r1, r2
- ldrh r3, [r1]
- movs r1, 0x10
- movs r2, 0x8
- bl BlendPalette
- ldrh r0, [r4, 0x8]
- adds r0, 0x1
- strh r0, [r4, 0x8]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x17
- ble _0813007C
- movs r0, 0
- strh r0, [r4, 0x8]
-_0813007C:
- ldrh r0, [r4, 0xA]
- subs r0, 0x1
- strh r0, [r4, 0xA]
- b _0813009E
- .align 2, 0
-_08130084: .4byte gTasks
-_08130088: .4byte gUnknown_084028E4
-_0813008C:
- ldrh r0, [r4, 0xC]
- movs r1, 0x10
- movs r2, 0
- movs r3, 0
- bl BlendPalette
- adds r0, r5, 0
- bl DestroyAnimVisualTask
-_0813009E:
- pop {r4,r5}
- pop {r0}
- bx r0
- thumb_func_end sub_813003C
-
- thumb_func_start sub_81300A4
-sub_81300A4: @ 81300A4
- push {lr}
- sub sp, 0x1C
- lsls r0, 24
- lsrs r0, 24
- movs r2, 0xD0
- lsls r2, 1
- ldr r1, _081300E0 @ =gAnimBankAttacker
- ldrb r3, [r1]
- ldr r1, _081300E4 @ =gBattleAnimArgs
- ldrb r1, [r1]
- str r1, [sp]
- movs r1, 0xA
- str r1, [sp, 0x4]
- movs r1, 0x2
- str r1, [sp, 0x8]
- movs r1, 0x1E
- str r1, [sp, 0xC]
- ldr r1, _081300E8 @ =gUnknown_08D2E014
- str r1, [sp, 0x10]
- ldr r1, _081300EC @ =gUnknown_08D2E170
- str r1, [sp, 0x14]
- ldr r1, _081300F0 @ =gUnknown_08D2E150
- str r1, [sp, 0x18]
- movs r1, 0
- bl sub_80E3C4C
- add sp, 0x1C
- pop {r0}
- bx r0
- .align 2, 0
-_081300E0: .4byte gAnimBankAttacker
-_081300E4: .4byte gBattleAnimArgs
-_081300E8: .4byte gUnknown_08D2E014
-_081300EC: .4byte gUnknown_08D2E170
-_081300F0: .4byte gUnknown_08D2E150
- thumb_func_end sub_81300A4
-
- thumb_func_start sub_81300F4
-sub_81300F4: @ 81300F4
- push {r4-r6,lr}
- adds r5, r0, 0
- ldr r6, _0813014C @ =gAnimBankAttacker
- ldrb r0, [r6]
- bl GetBattlerSide
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0x1
- bne _08130110
- ldr r1, _08130150 @ =gBattleAnimArgs
- ldrh r0, [r1]
- negs r0, r0
- strh r0, [r1]
-_08130110:
- ldrb r0, [r6]
- movs r1, 0
- bl GetBattlerSpriteCoord
- lsls r0, 24
- ldr r4, _08130150 @ =gBattleAnimArgs
- lsrs r0, 24
- ldrh r1, [r4]
- adds r0, r1
- strh r0, [r5, 0x20]
- ldrb r0, [r6]
- movs r1, 0x1
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- ldrh r1, [r4, 0x2]
- adds r0, r1
- strh r0, [r5, 0x22]
- movs r1, 0x4
- ldrsh r0, [r4, r1]
- cmp r0, 0
- bne _08130158
- movs r0, 0xA0
- lsls r0, 2
- strh r0, [r5, 0x2E]
- ldr r0, _08130154 @ =0x0000fd80
- strh r0, [r5, 0x30]
- b _08130180
- .align 2, 0
-_0813014C: .4byte gAnimBankAttacker
-_08130150: .4byte gBattleAnimArgs
-_08130154: .4byte 0x0000fd80
-_08130158:
- cmp r0, 0x1
- bne _08130172
- adds r2, r5, 0
- adds r2, 0x3F
- ldrb r0, [r2]
- movs r1, 0x2
- orrs r0, r1
- strb r0, [r2]
- movs r0, 0xA0
- lsls r0, 2
- strh r0, [r5, 0x2E]
- strh r0, [r5, 0x30]
- b _08130180
-_08130172:
- adds r0, r5, 0
- movs r1, 0x1
- bl StartSpriteAnim
- movs r0, 0xA0
- lsls r0, 2
- strh r0, [r5, 0x2E]
-_08130180:
- ldr r0, _081301AC @ =gAnimBankAttacker
- ldrb r0, [r0]
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- beq _081301A0
- ldrh r0, [r5, 0x2E]
- negs r0, r0
- strh r0, [r5, 0x2E]
- adds r2, r5, 0
- adds r2, 0x3F
- ldrb r0, [r2]
- movs r1, 0x1
- orrs r0, r1
- strb r0, [r2]
-_081301A0:
- ldr r0, _081301B0 @ =sub_81301B4
- str r0, [r5, 0x1C]
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_081301AC: .4byte gAnimBankAttacker
-_081301B0: .4byte sub_81301B4
- thumb_func_end sub_81300F4
-
- thumb_func_start sub_81301B4
-sub_81301B4: @ 81301B4
- push {lr}
- adds r2, r0, 0
- ldrh r0, [r2, 0x2E]
- ldrh r1, [r2, 0x3A]
- adds r0, r1
- strh r0, [r2, 0x3A]
- ldrh r1, [r2, 0x30]
- ldrh r3, [r2, 0x3C]
- adds r1, r3
- strh r1, [r2, 0x3C]
- lsls r0, 16
- asrs r0, 24
- strh r0, [r2, 0x24]
- lsls r1, 16
- asrs r1, 24
- strh r1, [r2, 0x26]
- ldrh r0, [r2, 0x38]
- adds r0, 0x1
- strh r0, [r2, 0x38]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0xE
- bne _081301E8
- adds r0, r2, 0
- bl DestroyAnimSprite
-_081301E8:
- pop {r0}
- bx r0
- thumb_func_end sub_81301B4
-
- thumb_func_start sub_81301EC
-sub_81301EC: @ 81301EC
- push {r4-r6,lr}
- lsls r0, 24
- lsrs r0, 24
- lsls r1, r0, 2
- adds r1, r0
- lsls r1, 3
- ldr r0, _08130218 @ =gTasks
- adds r6, r1, r0
- bl IsContest
- lsls r0, 24
- lsrs r1, r0, 24
- cmp r1, 0
- beq _0813021C
- movs r0, 0x8
- strh r0, [r6, 0x12]
- movs r0, 0x3
- strh r0, [r6, 0x14]
- movs r0, 0x1
- strh r0, [r6, 0x16]
- b _08130226
- .align 2, 0
-_08130218: .4byte gTasks
-_0813021C:
- movs r0, 0xC
- strh r0, [r6, 0x12]
- movs r0, 0x3
- strh r0, [r6, 0x14]
- strh r1, [r6, 0x16]
-_08130226:
- ldr r5, _0813025C @ =gAnimBankAttacker
- ldrb r0, [r5]
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- bne _08130260
- ldrb r0, [r5]
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- adds r4, r0, 0
- ldrb r0, [r5]
- movs r1, 0
- bl sub_807A100
- lsls r4, 24
- lsrs r4, 24
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0
- bge _08130254
- adds r0, 0x3
-_08130254:
- asrs r0, 2
- adds r0, r4, r0
- b _08130284
- .align 2, 0
-_0813025C: .4byte gAnimBankAttacker
-_08130260:
- ldrb r0, [r5]
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- adds r4, r0, 0
- ldrb r0, [r5]
- movs r1, 0
- bl sub_807A100
- lsls r4, 24
- lsrs r4, 24
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0
- bge _08130280
- adds r0, 0x3
-_08130280:
- asrs r0, 2
- subs r0, r4, r0
-_08130284:
- strh r0, [r6, 0x1E]
- ldr r5, _081302D8 @ =gAnimBankAttacker
- ldrb r0, [r5]
- movs r1, 0x3
- bl GetBattlerSpriteCoord
- adds r4, r0, 0
- ldrb r0, [r5]
- movs r1, 0
- bl sub_807A100
- lsls r4, 24
- lsrs r4, 24
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0
- bge _081302A8
- adds r0, 0x3
-_081302A8:
- asrs r0, 2
- subs r0, r4, r0
- strh r0, [r6, 0x20]
- ldr r4, _081302DC @ =gAnimBankTarget
- ldrb r0, [r4]
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r6, 0x22]
- ldrb r0, [r4]
- movs r1, 0x3
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r6, 0x24]
- ldr r0, _081302E0 @ =sub_81302E4
- str r0, [r6]
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_081302D8: .4byte gAnimBankAttacker
-_081302DC: .4byte gAnimBankTarget
-_081302E0: .4byte sub_81302E4
- thumb_func_end sub_81301EC
-
- thumb_func_start sub_81302E4
-sub_81302E4: @ 81302E4
- push {r4-r7,lr}
- mov r7, r8
- push {r7}
- sub sp, 0x14
- lsls r0, 24
- lsrs r7, r0, 24
- lsls r0, r7, 2
- adds r0, r7
- lsls r0, 3
- ldr r1, _0813030C @ =gTasks
- adds r5, r0, r1
- movs r0, 0x8
- ldrsh r1, [r5, r0]
- cmp r1, 0
- beq _08130310
- cmp r1, 0x1
- bne _08130308
- b _08130408
-_08130308:
- b _08130416
- .align 2, 0
-_0813030C: .4byte gTasks
-_08130310:
- ldrh r0, [r5, 0xA]
- adds r0, 0x1
- strh r0, [r5, 0xA]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x3
- ble _08130416
- strh r1, [r5, 0xA]
- movs r1, 0x1E
- ldrsh r0, [r5, r1]
- movs r2, 0x20
- ldrsh r1, [r5, r2]
- movs r3, 0x22
- ldrsh r2, [r5, r3]
- movs r4, 0x24
- ldrsh r3, [r5, r4]
- ldrb r4, [r5, 0x12]
- str r4, [sp]
- ldrb r4, [r5, 0xC]
- str r4, [sp, 0x4]
- add r4, sp, 0x10
- str r4, [sp, 0x8]
- adds r4, 0x2
- str r4, [sp, 0xC]
- bl sub_8130424
- movs r6, 0
- mov r8, r4
- ldr r4, _08130384 @ =gSprites
-_0813034A:
- add r0, sp, 0x10
- movs r2, 0
- ldrsh r1, [r0, r2]
- mov r3, r8
- movs r0, 0
- ldrsh r2, [r3, r0]
- ldr r0, _08130388 @ =gSpriteTemplate_840294C
- movs r3, 0x23
- bl CreateSprite
- lsls r0, 24
- lsrs r3, r0, 24
- cmp r3, 0x40
- beq _081303DE
- movs r1, 0x16
- ldrsh r0, [r5, r1]
- cmp r0, 0
- bne _0813039E
- cmp r6, 0
- bne _0813038C
- lsls r2, r3, 4
- adds r1, r2, r3
- lsls r1, 2
- adds r1, r4
- ldrh r0, [r5, 0x14]
- negs r0, r0
- strh r0, [r1, 0x26]
- strh r0, [r1, 0x24]
- b _081303C6
- .align 2, 0
-_08130384: .4byte gSprites
-_08130388: .4byte gSpriteTemplate_840294C
-_0813038C:
- lsls r2, r3, 4
- adds r1, r2, r3
- lsls r1, 2
- adds r1, r4
- ldrh r0, [r5, 0x14]
- strh r0, [r1, 0x26]
- ldrh r0, [r5, 0x14]
- strh r0, [r1, 0x24]
- b _081303C6
-_0813039E:
- cmp r6, 0
- bne _081303B4
- lsls r2, r3, 4
- adds r1, r2, r3
- lsls r1, 2
- adds r1, r4
- ldrh r0, [r5, 0x14]
- negs r0, r0
- strh r0, [r1, 0x24]
- ldrh r0, [r5, 0x14]
- b _081303C4
-_081303B4:
- lsls r2, r3, 4
- adds r1, r2, r3
- lsls r1, 2
- adds r1, r4
- ldrh r0, [r5, 0x14]
- strh r0, [r1, 0x24]
- ldrh r0, [r5, 0x14]
- negs r0, r0
-_081303C4:
- strh r0, [r1, 0x26]
-_081303C6:
- ldr r1, _08130404 @ =gSprites
- adds r0, r2, r3
- lsls r0, 2
- adds r0, r1
- movs r1, 0
- strh r1, [r0, 0x2E]
- strh r7, [r0, 0x30]
- movs r1, 0xA
- strh r1, [r0, 0x32]
- ldrh r0, [r5, 0x1C]
- adds r0, 0x1
- strh r0, [r5, 0x1C]
-_081303DE:
- adds r0, r6, 0x1
- lsls r0, 24
- lsrs r6, r0, 24
- cmp r6, 0x1
- bls _0813034A
- ldrh r2, [r5, 0xC]
- movs r3, 0xC
- ldrsh r1, [r5, r3]
- movs r4, 0x12
- ldrsh r0, [r5, r4]
- cmp r1, r0
- bne _081303FC
- ldrh r0, [r5, 0x8]
- adds r0, 0x1
- strh r0, [r5, 0x8]
-_081303FC:
- adds r0, r2, 0x1
- strh r0, [r5, 0xC]
- b _08130416
- .align 2, 0
-_08130404: .4byte gSprites
-_08130408:
- movs r1, 0x1C
- ldrsh r0, [r5, r1]
- cmp r0, 0
- bne _08130416
- adds r0, r7, 0
- bl DestroyAnimVisualTask
-_08130416:
- add sp, 0x14
- pop {r3}
- mov r8, r3
- pop {r4-r7}
- pop {r0}
- bx r0
- thumb_func_end sub_81302E4
-
- thumb_func_start sub_8130424
-sub_8130424: @ 8130424
- push {r4-r7,lr}
- mov r7, r10
- mov r6, r9
- mov r5, r8
- push {r5-r7}
- sub sp, 0x8
- ldr r4, [sp, 0x28]
- ldr r5, [sp, 0x2C]
- ldr r6, [sp, 0x30]
- mov r9, r6
- ldr r6, [sp, 0x34]
- mov r10, r6
- lsls r0, 16
- lsrs r0, 16
- mov r12, r0
- lsls r1, 16
- lsrs r1, 16
- str r1, [sp]
- lsls r2, 16
- lsrs r2, 16
- adds r7, r2, 0
- lsls r3, 16
- lsrs r3, 16
- str r3, [sp, 0x4]
- lsls r4, 24
- lsrs r6, r4, 24
- lsls r5, 24
- lsrs r5, 24
- mov r8, r5
- cmp r5, 0
- bne _0813046C
- mov r2, r9
- strh r0, [r2]
- mov r6, r10
- strh r1, [r6]
- b _081304CA
-_0813046C:
- cmp r5, r6
- bcc _0813047A
- mov r0, r9
- strh r2, [r0]
- mov r1, r10
- strh r3, [r1]
- b _081304CA
-_0813047A:
- subs r0, r6, 0x1
- lsls r0, 24
- lsrs r6, r0, 24
- mov r2, r12
- lsls r1, r2, 16
- asrs r1, 16
- lsls r5, r1, 8
- lsls r0, r7, 16
- asrs r0, 16
- subs r0, r1
- lsls r0, 8
- adds r1, r6, 0
- bl __divsi3
- mov r1, r8
- muls r1, r0
- adds r0, r1, 0
- adds r5, r0
- ldr r2, [sp]
- lsls r1, r2, 16
- asrs r1, 16
- lsls r4, r1, 8
- ldr r2, [sp, 0x4]
- lsls r0, r2, 16
- asrs r0, 16
- subs r0, r1
- lsls r0, 8
- adds r1, r6, 0
- bl __divsi3
- mov r6, r8
- muls r6, r0
- adds r0, r6, 0
- adds r4, r0
- asrs r5, 8
- mov r0, r9
- strh r5, [r0]
- asrs r4, 8
- mov r1, r10
- strh r4, [r1]
-_081304CA:
- add sp, 0x8
- pop {r3-r5}
- mov r8, r3
- mov r9, r4
- mov r10, r5
- pop {r4-r7}
- pop {r0}
- bx r0
- thumb_func_end sub_8130424
-
- thumb_func_start sub_81304DC
-sub_81304DC: @ 81304DC
- push {r4,lr}
- adds r4, r0, 0
- ldrh r0, [r4, 0x2E]
- adds r0, 0x1
- strh r0, [r4, 0x2E]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x24
- ble _08130512
- ldr r3, _08130518 @ =gTasks
- movs r0, 0x32
- ldrsh r1, [r4, r0]
- lsls r1, 1
- movs r0, 0x30
- ldrsh r2, [r4, r0]
- lsls r0, r2, 2
- adds r0, r2
- lsls r0, 3
- adds r1, r0
- adds r3, 0x8
- adds r1, r3
- ldrh r0, [r1]
- subs r0, 0x1
- strh r0, [r1]
- adds r0, r4, 0
- bl DestroySprite
-_08130512:
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_08130518: .4byte gTasks
- thumb_func_end sub_81304DC
-
- thumb_func_start sub_813051C
-sub_813051C: @ 813051C
- push {r4,lr}
- adds r4, r0, 0
- ldr r1, _08130548 @ =gBattleAnimArgs
- ldrh r0, [r1]
- strh r0, [r4, 0x20]
- ldrh r0, [r1, 0x2]
- strh r0, [r4, 0x22]
- ldrh r0, [r1, 0x4]
- strh r0, [r4, 0x32]
- ldrh r0, [r1, 0x6]
- strh r0, [r4, 0x36]
- ldrh r0, [r1, 0x8]
- strh r0, [r4, 0x2E]
- ldr r1, _0813054C @ =DestroyAnimSprite
- adds r0, r4, 0
- bl StoreSpriteCallbackInData
- ldr r0, _08130550 @ =sub_8078CC0
- str r0, [r4, 0x1C]
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_08130548: .4byte gBattleAnimArgs
-_0813054C: .4byte DestroyAnimSprite
-_08130550: .4byte sub_8078CC0
- thumb_func_end sub_813051C
-
- thumb_func_start sub_8130554
-sub_8130554: @ 8130554
- push {r4-r7,lr}
- mov r7, r10
- mov r6, r9
- mov r5, r8
- push {r5-r7}
- lsls r0, 24
- lsrs r0, 24
- mov r9, r0
- lsls r0, 2
- add r0, r9
- lsls r0, 3
- ldr r1, _08130674 @ =gTasks
- adds r7, r0, r1
- ldr r0, _08130678 @ =gAnimBankAttacker
- mov r10, r0
- ldrb r0, [r0]
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r7, 0x1E]
- mov r1, r10
- ldrb r0, [r1]
- movs r1, 0x3
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r7, 0x20]
- ldr r0, _0813067C @ =gAnimBankTarget
- mov r8, r0
- ldrb r0, [r0]
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r7, 0x22]
- mov r1, r8
- ldrb r0, [r1]
- movs r1, 0x3
- bl GetBattlerSpriteCoord
- adds r4, r0, 0
- mov r1, r8
- ldrb r0, [r1]
- movs r1, 0
- bl sub_807A100
- lsls r4, 24
- lsrs r4, 24
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0
- bge _081305C6
- adds r0, 0x3
-_081305C6:
- asrs r0, 2
- adds r0, r4, r0
- strh r0, [r7, 0x24]
- ldr r4, _08130680 @ =gSpriteTemplate_84029AC
- movs r0, 0x1E
- ldrsh r5, [r7, r0]
- movs r1, 0x20
- ldrsh r6, [r7, r1]
- mov r1, r8
- ldrb r0, [r1]
- bl sub_8079E90
- adds r3, r0, 0
- subs r3, 0x5
- lsls r3, 24
- lsrs r3, 24
- adds r0, r4, 0
- adds r1, r5, 0
- adds r2, r6, 0
- bl CreateSprite
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r7, 0x26]
- cmp r0, 0x40
- beq _08130690
- ldr r4, _08130684 @ =gSprites
- movs r0, 0x26
- ldrsh r1, [r7, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r4
- movs r1, 0x10
- strh r1, [r0, 0x2E]
- movs r0, 0x26
- ldrsh r1, [r7, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r4
- ldrh r1, [r7, 0x22]
- strh r1, [r0, 0x32]
- movs r0, 0x26
- ldrsh r1, [r7, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r4
- ldrh r1, [r7, 0x24]
- strh r1, [r0, 0x36]
- movs r0, 0x26
- ldrsh r1, [r7, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r4
- ldr r1, _08130688 @ =0x0000ffe0
- strh r1, [r0, 0x38]
- movs r0, 0x26
- ldrsh r1, [r7, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r4
- bl InitAnimArcTranslation
- mov r1, r10
- ldrb r0, [r1]
- bl GetBattlerSide
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0x1
- bne _0813066E
- movs r0, 0x26
- ldrsh r1, [r7, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r4
- movs r1, 0x1
- bl StartSpriteAffineAnim
-_0813066E:
- ldr r0, _0813068C @ =sub_81306A4
- str r0, [r7]
- b _08130696
- .align 2, 0
-_08130674: .4byte gTasks
-_08130678: .4byte gAnimBankAttacker
-_0813067C: .4byte gAnimBankTarget
-_08130680: .4byte gSpriteTemplate_84029AC
-_08130684: .4byte gSprites
-_08130688: .4byte 0x0000ffe0
-_0813068C: .4byte sub_81306A4
-_08130690:
- mov r0, r9
- bl DestroyAnimVisualTask
-_08130696:
- pop {r3-r5}
- mov r8, r3
- mov r9, r4
- mov r10, r5
- pop {r4-r7}
- pop {r0}
- bx r0
- thumb_func_end sub_8130554
-
- thumb_func_start sub_81306A4
-sub_81306A4: @ 81306A4
- push {r4,r5,lr}
- lsls r0, 24
- lsrs r2, r0, 24
- lsls r0, r2, 2
- adds r0, r2
- lsls r0, 3
- ldr r1, _081306C8 @ =gTasks
- adds r4, r0, r1
- movs r0, 0x8
- ldrsh r1, [r4, r0]
- cmp r1, 0x1
- beq _0813070C
- cmp r1, 0x1
- bgt _081306CC
- cmp r1, 0
- beq _081306D6
- b _081307AA
- .align 2, 0
-_081306C8: .4byte gTasks
-_081306CC:
- cmp r1, 0x2
- beq _08130730
- cmp r1, 0x3
- beq _081307A4
- b _081307AA
-_081306D6:
- ldrh r0, [r4, 0xA]
- adds r0, 0x1
- strh r0, [r4, 0xA]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x1
- ble _081307AA
- strh r1, [r4, 0xA]
- movs r0, 0x26
- ldrsh r1, [r4, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- ldr r1, _08130708 @ =gSprites
- adds r0, r1
- bl TranslateAnimArc
- ldrh r0, [r4, 0xC]
- adds r0, 0x1
- strh r0, [r4, 0xC]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x7
- ble _081307AA
- b _08130796
- .align 2, 0
-_08130708: .4byte gSprites
-_0813070C:
- movs r0, 0x26
- ldrsh r1, [r4, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- ldr r1, _0813072C @ =gSprites
- adds r0, r1
- bl TranslateAnimArc
- lsls r0, 24
- cmp r0, 0
- beq _081307AA
- movs r0, 0
- strh r0, [r4, 0xA]
- strh r0, [r4, 0xC]
- b _08130796
- .align 2, 0
-_0813072C: .4byte gSprites
-_08130730:
- ldrh r0, [r4, 0xA]
- adds r0, 0x1
- strh r0, [r4, 0xA]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x1
- ble _081307AA
- movs r0, 0
- strh r0, [r4, 0xA]
- ldrh r2, [r4, 0xC]
- adds r2, 0x1
- strh r2, [r4, 0xC]
- ldr r5, _081307A0 @ =gSprites
- movs r1, 0x26
- ldrsh r0, [r4, r1]
- lsls r1, r0, 4
- adds r1, r0
- lsls r1, 2
- adds r1, r5
- movs r0, 0x1
- ands r2, r0
- adds r1, 0x3E
- lsls r2, 2
- ldrb r3, [r1]
- subs r0, 0x6
- ands r0, r3
- orrs r0, r2
- strb r0, [r1]
- movs r1, 0xC
- ldrsh r0, [r4, r1]
- cmp r0, 0x10
- bne _081307AA
- movs r0, 0x26
- ldrsh r1, [r4, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r5
- ldrb r0, [r0, 0x3]
- lsls r0, 26
- lsrs r0, 27
- bl FreeOamMatrix
- movs r0, 0x26
- ldrsh r1, [r4, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r5
- bl DestroySprite
-_08130796:
- ldrh r0, [r4, 0x8]
- adds r0, 0x1
- strh r0, [r4, 0x8]
- b _081307AA
- .align 2, 0
-_081307A0: .4byte gSprites
-_081307A4:
- adds r0, r2, 0
- bl DestroyAnimVisualTask
-_081307AA:
- pop {r4,r5}
- pop {r0}
- bx r0
- thumb_func_end sub_81306A4
-
- thumb_func_start sub_81307B0
-sub_81307B0: @ 81307B0
- push {r4-r6,lr}
- adds r4, r0, 0
- ldr r0, _081307C4 @ =gBattleAnimArgs
- movs r2, 0
- ldrsh r1, [r0, r2]
- adds r6, r0, 0
- cmp r1, 0
- bne _081307CC
- ldr r0, _081307C8 @ =gAnimBankAttacker
- b _081307CE
- .align 2, 0
-_081307C4: .4byte gBattleAnimArgs
-_081307C8: .4byte gAnimBankAttacker
-_081307CC:
- ldr r0, _08130834 @ =gAnimBankTarget
-_081307CE:
- ldrb r5, [r0]
- ldrh r2, [r4, 0x4]
- lsls r1, r2, 22
- lsrs r1, 22
- adds r1, 0x10
- ldr r3, _08130838 @ =0x000003ff
- adds r0, r3, 0
- ands r1, r0
- ldr r0, _0813083C @ =0xfffffc00
- ands r0, r2
- orrs r0, r1
- strh r0, [r4, 0x4]
- adds r1, r6, 0
- ldrh r0, [r1, 0x4]
- strh r0, [r4, 0x3A]
- movs r2, 0x2
- ldrsh r0, [r1, r2]
- movs r1, 0x1
- cmp r0, 0
- bne _081307FC
- movs r3, 0x1
- negs r3, r3
- adds r1, r3, 0
-_081307FC:
- strh r1, [r4, 0x3C]
- adds r0, r5, 0
- movs r1, 0x3
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x22]
- movs r1, 0x2
- ldrsh r0, [r6, r1]
- cmp r0, 0
- bne _08130840
- ldrb r2, [r4, 0x3]
- lsls r1, r2, 26
- lsrs r1, 27
- movs r0, 0x8
- orrs r1, r0
- lsls r1, 1
- subs r0, 0x47
- ands r0, r2
- orrs r0, r1
- strb r0, [r4, 0x3]
- adds r0, r5, 0
- movs r1, 0x4
- bl sub_807A100
- subs r0, 0x8
- b _0813084A
- .align 2, 0
-_08130834: .4byte gAnimBankTarget
-_08130838: .4byte 0x000003ff
-_0813083C: .4byte 0xfffffc00
-_08130840:
- adds r0, r5, 0
- movs r1, 0x5
- bl sub_807A100
- adds r0, 0x8
-_0813084A:
- strh r0, [r4, 0x20]
- ldr r0, _08130858 @ =sub_813085C
- str r0, [r4, 0x1C]
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_08130858: .4byte sub_813085C
- thumb_func_end sub_81307B0
-
- thumb_func_start sub_813085C
-sub_813085C: @ 813085C
- push {lr}
- adds r2, r0, 0
- movs r0, 0x2E
- ldrsh r1, [r2, r0]
- cmp r1, 0x1
- beq _081308A4
- cmp r1, 0x1
- bgt _08130872
- cmp r1, 0
- beq _0813087C
- b _08130914
-_08130872:
- cmp r1, 0x2
- beq _081308B4
- cmp r1, 0x3
- beq _081308DA
- b _08130914
-_0813087C:
- ldrh r0, [r2, 0x30]
- adds r0, 0x1
- strh r0, [r2, 0x30]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x1
- ble _08130914
- strh r1, [r2, 0x30]
- ldrh r0, [r2, 0x3C]
- ldrh r1, [r2, 0x24]
- adds r0, r1
- strh r0, [r2, 0x24]
- ldrh r0, [r2, 0x32]
- adds r0, 0x1
- strh r0, [r2, 0x32]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0xC
- bne _08130914
- b _081308D2
-_081308A4:
- ldrh r0, [r2, 0x30]
- adds r0, 0x1
- strh r0, [r2, 0x30]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x8
- bne _08130914
- b _081308CE
-_081308B4:
- movs r0, 0x3C
- ldrsh r1, [r2, r0]
- lsls r1, 2
- ldrh r0, [r2, 0x24]
- subs r0, r1
- strh r0, [r2, 0x24]
- ldrh r0, [r2, 0x30]
- adds r0, 0x1
- strh r0, [r2, 0x30]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x6
- bne _08130914
-_081308CE:
- movs r0, 0
- strh r0, [r2, 0x30]
-_081308D2:
- ldrh r0, [r2, 0x2E]
- adds r0, 0x1
- strh r0, [r2, 0x2E]
- b _08130914
-_081308DA:
- movs r0, 0x3C
- ldrsh r1, [r2, r0]
- lsls r0, r1, 1
- adds r0, r1
- ldrh r1, [r2, 0x24]
- adds r0, r1
- strh r0, [r2, 0x24]
- ldrh r0, [r2, 0x30]
- adds r0, 0x1
- strh r0, [r2, 0x30]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x8
- bne _08130914
- ldrh r0, [r2, 0x3A]
- subs r0, 0x1
- strh r0, [r2, 0x3A]
- lsls r0, 16
- cmp r0, 0
- beq _0813090E
- movs r0, 0
- strh r0, [r2, 0x30]
- ldrh r0, [r2, 0x2E]
- subs r0, 0x1
- strh r0, [r2, 0x2E]
- b _08130914
-_0813090E:
- adds r0, r2, 0
- bl DestroyAnimSprite
-_08130914:
- pop {r0}
- bx r0
- thumb_func_end sub_813085C
-
- thumb_func_start sub_8130918
-sub_8130918: @ 8130918
- push {r4,lr}
- lsls r0, 24
- lsrs r1, r0, 24
- ldr r2, _08130930 @ =gBattleAnimArgs
- movs r3, 0
- ldrsh r0, [r2, r3]
- cmp r0, 0
- bne _08130934
- adds r0, r1, 0
- bl DestroyAnimVisualTask
- b _0813095C
- .align 2, 0
-_08130930: .4byte gBattleAnimArgs
-_08130934:
- ldr r0, _08130964 @ =gTasks
- lsls r4, r1, 2
- adds r4, r1
- lsls r4, 3
- adds r4, r0
- ldrh r0, [r2, 0x2]
- strh r0, [r4, 0x8]
- ldrb r0, [r2]
- bl GetAnimBattlerSpriteId
- adds r1, r0, 0
- lsls r1, 24
- lsrs r1, 24
- strh r1, [r4, 0x26]
- ldr r2, _08130968 @ =gUnknown_084029DC
- adds r0, r4, 0
- bl sub_80798F4
- ldr r0, _0813096C @ =sub_8130970
- str r0, [r4]
-_0813095C:
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_08130964: .4byte gTasks
-_08130968: .4byte gUnknown_084029DC
-_0813096C: .4byte sub_8130970
- thumb_func_end sub_8130918
-
- thumb_func_start sub_8130970
-sub_8130970: @ 8130970
- push {r4-r6,lr}
- lsls r0, 24
- lsrs r6, r0, 24
- lsls r0, r6, 2
- adds r0, r6
- lsls r0, 3
- ldr r1, _081309B0 @ =gTasks
- adds r4, r0, r1
- ldrh r0, [r4, 0xA]
- adds r0, 0x1
- strh r0, [r4, 0xA]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x1
- ble _081309CA
- movs r0, 0
- strh r0, [r4, 0xA]
- ldrh r1, [r4, 0xC]
- movs r0, 0x1
- ands r0, r1
- cmp r0, 0
- bne _081309B8
- ldr r2, _081309B4 @ =gSprites
- movs r0, 0x26
- ldrsh r1, [r4, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- movs r1, 0x2
- b _081309C8
- .align 2, 0
-_081309B0: .4byte gTasks
-_081309B4: .4byte gSprites
-_081309B8:
- ldr r2, _08130A10 @ =gSprites
- movs r0, 0x26
- ldrsh r1, [r4, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- ldr r1, _08130A14 @ =0x0000fffe
-_081309C8:
- strh r1, [r0, 0x24]
-_081309CA:
- adds r0, r4, 0
- bl sub_807992C
- lsls r0, 24
- lsrs r5, r0, 24
- cmp r5, 0
- bne _08130A26
- ldr r2, _08130A10 @ =gSprites
- movs r0, 0x26
- ldrsh r1, [r4, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- strh r5, [r0, 0x24]
- ldrh r0, [r4, 0x8]
- subs r0, 0x1
- strh r0, [r4, 0x8]
- lsls r0, 16
- cmp r0, 0
- beq _08130A20
- lsls r0, r6, 2
- adds r0, r6
- lsls r0, 3
- ldr r1, _08130A18 @ =gTasks
- adds r0, r1
- ldrh r1, [r0, 0x26]
- lsls r1, 24
- lsrs r1, 24
- ldr r2, _08130A1C @ =gUnknown_084029DC
- bl sub_80798F4
- strh r5, [r4, 0xA]
- strh r5, [r4, 0xC]
- b _08130A26
- .align 2, 0
-_08130A10: .4byte gSprites
-_08130A14: .4byte 0x0000fffe
-_08130A18: .4byte gTasks
-_08130A1C: .4byte gUnknown_084029DC
-_08130A20:
- adds r0, r6, 0
- bl DestroyAnimVisualTask
-_08130A26:
- pop {r4-r6}
- pop {r0}
- bx r0
- thumb_func_end sub_8130970
-
- thumb_func_start sub_8130A2C
-sub_8130A2C: @ 8130A2C
- push {r4,r5,lr}
- adds r5, r0, 0
- ldr r0, _08130A40 @ =gBattleAnimArgs
- movs r1, 0
- ldrsh r0, [r0, r1]
- cmp r0, 0
- bne _08130A48
- ldr r4, _08130A44 @ =gAnimBankAttacker
- b _08130A4A
- .align 2, 0
-_08130A40: .4byte gBattleAnimArgs
-_08130A44: .4byte gAnimBankAttacker
-_08130A48:
- ldr r4, _08130A88 @ =gAnimBankTarget
-_08130A4A:
- ldrb r0, [r4]
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x20]
- ldrb r0, [r4]
- movs r1, 0x2
- bl sub_807A100
- strh r0, [r5, 0x22]
- movs r1, 0x22
- ldrsh r0, [r5, r1]
- cmp r0, 0x7
- bgt _08130A6E
- movs r0, 0x8
- strh r0, [r5, 0x22]
-_08130A6E:
- movs r2, 0
- strh r2, [r5, 0x2E]
- ldr r1, _08130A8C @ =gBattleAnimArgs
- ldrh r0, [r1, 0x2]
- strh r0, [r5, 0x30]
- strh r2, [r5, 0x32]
- ldrh r0, [r1, 0x4]
- strh r0, [r5, 0x34]
- ldr r0, _08130A90 @ =sub_8130A94
- str r0, [r5, 0x1C]
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_08130A88: .4byte gAnimBankTarget
-_08130A8C: .4byte gBattleAnimArgs
-_08130A90: .4byte sub_8130A94
- thumb_func_end sub_8130A2C
-
- thumb_func_start sub_8130A94
-sub_8130A94: @ 8130A94
- push {lr}
- adds r3, r0, 0
- ldrh r0, [r3, 0x2E]
- adds r0, 0x1
- strh r0, [r3, 0x2E]
- lsls r0, 16
- asrs r0, 16
- movs r2, 0x30
- ldrsh r1, [r3, r2]
- cmp r0, r1
- blt _08130AE8
- movs r0, 0
- strh r0, [r3, 0x2E]
- ldrh r1, [r3, 0x32]
- adds r1, 0x1
- movs r0, 0x1
- ands r1, r0
- strh r1, [r3, 0x32]
- movs r0, 0x3E
- adds r0, r3
- mov r12, r0
- lsls r1, 2
- ldrb r2, [r0]
- movs r0, 0x5
- negs r0, r0
- ands r0, r2
- orrs r0, r1
- mov r1, r12
- strb r0, [r1]
- movs r2, 0x32
- ldrsh r0, [r3, r2]
- cmp r0, 0
- beq _08130AE8
- ldrh r0, [r3, 0x34]
- subs r0, 0x1
- strh r0, [r3, 0x34]
- lsls r0, 16
- cmp r0, 0
- bne _08130AE8
- adds r0, r3, 0
- bl DestroyAnimSprite
-_08130AE8:
- pop {r0}
- bx r0
- thumb_func_end sub_8130A94
-
- thumb_func_start sub_8130AEC
-sub_8130AEC: @ 8130AEC
- push {lr}
- adds r3, r0, 0
- ldr r0, _08130B18 @ =gBattleAnimArgs
- movs r1, 0
- ldrsh r0, [r0, r1]
- cmp r0, 0
- bne _08130B1C
- ldrb r2, [r3, 0x3]
- lsls r1, r2, 26
- lsrs r1, 27
- movs r0, 0x8
- orrs r1, r0
- lsls r1, 1
- subs r0, 0x47
- ands r0, r2
- orrs r0, r1
- strb r0, [r3, 0x3]
- movs r0, 0x64
- strh r0, [r3, 0x20]
- movs r0, 0x1
- b _08130B22
- .align 2, 0
-_08130B18: .4byte gBattleAnimArgs
-_08130B1C:
- movs r0, 0x8C
- strh r0, [r3, 0x20]
- ldr r0, _08130B30 @ =0x0000ffff
-_08130B22:
- strh r0, [r3, 0x3C]
- movs r0, 0x38
- strh r0, [r3, 0x22]
- ldr r0, _08130B34 @ =sub_8130B38
- str r0, [r3, 0x1C]
- pop {r0}
- bx r0
- .align 2, 0
-_08130B30: .4byte 0x0000ffff
-_08130B34: .4byte sub_8130B38
- thumb_func_end sub_8130AEC
-
- thumb_func_start sub_8130B38
-sub_8130B38: @ 8130B38
- push {r4,lr}
- adds r4, r0, 0
- movs r1, 0x2E
- ldrsh r0, [r4, r1]
- cmp r0, 0x8
- bls _08130B46
- b _08130D18
-_08130B46:
- lsls r0, 2
- ldr r1, _08130B50 @ =_08130B54
- adds r0, r1
- ldr r0, [r0]
- mov pc, r0
- .align 2, 0
-_08130B50: .4byte _08130B54
- .align 2, 0
-_08130B54:
- .4byte _08130B78
- .4byte _08130BAA
- .4byte _08130BBC
- .4byte _08130BFC
- .4byte _08130C0E
- .4byte _08130C4C
- .4byte _08130CB0
- .4byte _08130CD0
- .4byte _08130CF6
-_08130B78:
- movs r3, 0x3C
- ldrsh r0, [r4, r3]
- lsls r0, 1
- ldrh r1, [r4, 0x22]
- subs r1, r0
- strh r1, [r4, 0x22]
- ldrh r2, [r4, 0x30]
- movs r0, 0x1
- ands r0, r2
- cmp r0, 0
- beq _08130B9A
- movs r0, 0x3C
- ldrsh r1, [r4, r0]
- lsls r1, 1
- ldrh r0, [r4, 0x20]
- subs r0, r1
- strh r0, [r4, 0x20]
-_08130B9A:
- adds r0, r2, 0x1
- strh r0, [r4, 0x30]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x9
- beq _08130BA8
- b _08130D18
-_08130BA8:
- b _08130CEA
-_08130BAA:
- ldrh r0, [r4, 0x30]
- adds r0, 0x1
- strh r0, [r4, 0x30]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x4
- beq _08130BBA
- b _08130D18
-_08130BBA:
- b _08130CEA
-_08130BBC:
- ldrh r2, [r4, 0x30]
- adds r2, 0x1
- strh r2, [r4, 0x30]
- movs r3, 0x3C
- ldrsh r1, [r4, r3]
- lsls r0, r1, 1
- adds r0, r1
- ldrh r1, [r4, 0x22]
- adds r0, r1
- strh r0, [r4, 0x22]
- ldr r3, _08130BF8 @ =gSineTable
- movs r0, 0x30
- ldrsh r1, [r4, r0]
- lsls r0, r1, 2
- adds r0, r1
- lsls r0, 2
- adds r0, r3
- ldrh r0, [r0]
- lsls r0, 16
- asrs r0, 19
- ldrh r1, [r4, 0x3C]
- muls r0, r1
- strh r0, [r4, 0x24]
- lsls r2, 16
- asrs r2, 16
- cmp r2, 0xC
- beq _08130BF4
- b _08130D18
-_08130BF4:
- b _08130CEA
- .align 2, 0
-_08130BF8: .4byte gSineTable
-_08130BFC:
- ldrh r0, [r4, 0x30]
- adds r0, 0x1
- strh r0, [r4, 0x30]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x2
- beq _08130C0C
- b _08130D18
-_08130C0C:
- b _08130CEA
-_08130C0E:
- ldrh r2, [r4, 0x30]
- adds r2, 0x1
- strh r2, [r4, 0x30]
- movs r1, 0x3C
- ldrsh r0, [r4, r1]
- lsls r1, r0, 1
- adds r1, r0
- ldrh r0, [r4, 0x22]
- subs r0, r1
- strh r0, [r4, 0x22]
- ldr r3, _08130C48 @ =gSineTable
- movs r0, 0x30
- ldrsh r1, [r4, r0]
- lsls r0, r1, 2
- adds r0, r1
- lsls r0, 2
- adds r0, r3
- ldrh r0, [r0]
- lsls r0, 16
- asrs r0, 19
- ldrh r1, [r4, 0x3C]
- muls r0, r1
- strh r0, [r4, 0x24]
- lsls r2, 16
- asrs r2, 16
- cmp r2, 0xC
- bne _08130D18
- b _08130CEE
- .align 2, 0
-_08130C48: .4byte gSineTable
-_08130C4C:
- ldrh r2, [r4, 0x30]
- adds r2, 0x1
- strh r2, [r4, 0x30]
- movs r3, 0x3C
- ldrsh r1, [r4, r3]
- lsls r0, r1, 1
- adds r0, r1
- ldrh r1, [r4, 0x22]
- adds r0, r1
- strh r0, [r4, 0x22]
- ldr r3, _08130CA4 @ =gSineTable
- movs r0, 0x30
- ldrsh r1, [r4, r0]
- lsls r0, r1, 2
- adds r0, r1
- lsls r0, 2
- adds r0, r3
- ldrh r0, [r0]
- lsls r0, 16
- asrs r0, 19
- ldrh r1, [r4, 0x3C]
- muls r0, r1
- strh r0, [r4, 0x24]
- lsls r2, 16
- asrs r2, 16
- cmp r2, 0xF
- bne _08130C98
- ldrh r2, [r4, 0x4]
- lsls r1, r2, 22
- lsrs r1, 22
- adds r1, 0x10
- ldr r3, _08130CA8 @ =0x000003ff
- adds r0, r3, 0
- ands r1, r0
- ldr r0, _08130CAC @ =0xfffffc00
- ands r0, r2
- orrs r0, r1
- strh r0, [r4, 0x4]
-_08130C98:
- movs r1, 0x30
- ldrsh r0, [r4, r1]
- cmp r0, 0x12
- bne _08130D18
- b _08130CEA
- .align 2, 0
-_08130CA4: .4byte gSineTable
-_08130CA8: .4byte 0x000003ff
-_08130CAC: .4byte 0xfffffc00
-_08130CB0:
- movs r3, 0x3C
- ldrsh r0, [r4, r3]
- lsls r1, r0, 1
- adds r1, r0
- lsls r1, 1
- ldrh r0, [r4, 0x20]
- adds r1, r0
- strh r1, [r4, 0x20]
- ldrh r0, [r4, 0x30]
- adds r0, 0x1
- strh r0, [r4, 0x30]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x9
- bne _08130D18
- b _08130CEA
-_08130CD0:
- movs r1, 0x3C
- ldrsh r0, [r4, r1]
- lsls r0, 1
- ldrh r3, [r4, 0x20]
- adds r0, r3
- strh r0, [r4, 0x20]
- ldrh r0, [r4, 0x30]
- adds r0, 0x1
- strh r0, [r4, 0x30]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x1
- bne _08130D18
-_08130CEA:
- movs r0, 0
- strh r0, [r4, 0x30]
-_08130CEE:
- ldrh r0, [r4, 0x2E]
- adds r0, 0x1
- strh r0, [r4, 0x2E]
- b _08130D18
-_08130CF6:
- movs r1, 0x3C
- ldrsh r0, [r4, r1]
- lsls r1, r0, 1
- adds r1, r0
- ldrh r0, [r4, 0x20]
- subs r0, r1
- strh r0, [r4, 0x20]
- ldrh r0, [r4, 0x30]
- adds r0, 0x1
- strh r0, [r4, 0x30]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x5
- bne _08130D18
- adds r0, r4, 0
- bl DestroyAnimSprite
-_08130D18:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_8130B38
-
- thumb_func_start sub_8130D20
-sub_8130D20: @ 8130D20
- push {r4-r7,lr}
- lsls r0, 24
- lsrs r0, 24
- lsls r1, r0, 2
- adds r1, r0
- lsls r1, 3
- ldr r0, _08130D7C @ =gTasks
- adds r6, r1, r0
- movs r0, 0
- bl GetAnimBattlerSpriteId
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r6, 0x26]
- bl IsContest
- lsls r0, 24
- cmp r0, 0
- bne _08130DA8
- bl IsDoubleBattle
- lsls r0, 24
- lsrs r7, r0, 24
- cmp r7, 0x1
- bne _08130D8C
- ldr r5, _08130D80 @ =gAnimBankAttacker
- ldrb r0, [r5]
- movs r1, 0
- bl GetBattlerSpriteCoord
- adds r4, r0, 0
- lsls r4, 24
- lsrs r4, 24
- ldrb r1, [r5]
- movs r0, 0x2
- eors r0, r1
- movs r1, 0
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- cmp r4, r0
- ble _08130D84
- strh r7, [r6, 0x24]
- b _08130DAC
- .align 2, 0
-_08130D7C: .4byte gTasks
-_08130D80: .4byte gAnimBankAttacker
-_08130D84:
- ldr r0, _08130D88 @ =0x0000ffff
- b _08130DAA
- .align 2, 0
-_08130D88: .4byte 0x0000ffff
-_08130D8C:
- ldr r0, _08130DA0 @ =gAnimBankAttacker
- ldrb r0, [r0]
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- bne _08130DA8
- ldr r0, _08130DA4 @ =0x0000ffff
- b _08130DAA
- .align 2, 0
-_08130DA0: .4byte gAnimBankAttacker
-_08130DA4: .4byte 0x0000ffff
-_08130DA8:
- movs r0, 0x1
-_08130DAA:
- strh r0, [r6, 0x24]
-_08130DAC:
- ldr r0, _08130DB8 @ =sub_8130DBC
- str r0, [r6]
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_08130DB8: .4byte sub_8130DBC
- thumb_func_end sub_8130D20
-
- thumb_func_start sub_8130DBC
-sub_8130DBC: @ 8130DBC
- push {r4,lr}
- lsls r0, 24
- lsrs r4, r0, 24
- lsls r0, r4, 2
- adds r0, r4
- lsls r0, 3
- ldr r1, _08130DE0 @ =gTasks
- adds r3, r0, r1
- movs r1, 0x8
- ldrsh r0, [r3, r1]
- cmp r0, 0x8
- bls _08130DD6
- b _08130F50
-_08130DD6:
- lsls r0, 2
- ldr r1, _08130DE4 @ =_08130DE8
- adds r0, r1
- ldr r0, [r0]
- mov pc, r0
- .align 2, 0
-_08130DE0: .4byte gTasks
-_08130DE4: .4byte _08130DE8
- .align 2, 0
-_08130DE8:
- .4byte _08130E0C
- .4byte _08130E1E
- .4byte _08130E50
- .4byte _08130E80
- .4byte _08130EA6
- .4byte _08130ED0
- .4byte _08130EE0
- .4byte _08130F00
- .4byte _08130F38
-_08130E0C:
- ldrh r0, [r3, 0xA]
- adds r0, 0x1
- strh r0, [r3, 0xA]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0xD
- beq _08130E1C
- b _08130F50
-_08130E1C:
- b _08130F28
-_08130E1E:
- ldr r2, _08130E4C @ =gSprites
- movs r1, 0x26
- ldrsh r0, [r3, r1]
- lsls r1, r0, 4
- adds r1, r0
- lsls r1, 2
- adds r1, r2
- movs r2, 0x24
- ldrsh r0, [r3, r2]
- lsls r2, r0, 1
- adds r2, r0
- ldrh r0, [r1, 0x24]
- subs r0, r2
- strh r0, [r1, 0x24]
- ldrh r0, [r3, 0xA]
- adds r0, 0x1
- strh r0, [r3, 0xA]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x6
- beq _08130E4A
- b _08130F50
-_08130E4A:
- b _08130F28
- .align 2, 0
-_08130E4C: .4byte gSprites
-_08130E50:
- ldr r2, _08130E7C @ =gSprites
- movs r1, 0x26
- ldrsh r0, [r3, r1]
- lsls r1, r0, 4
- adds r1, r0
- lsls r1, 2
- adds r1, r2
- movs r0, 0x24
- ldrsh r2, [r3, r0]
- lsls r0, r2, 1
- adds r0, r2
- ldrh r2, [r1, 0x24]
- adds r0, r2
- strh r0, [r1, 0x24]
- ldrh r0, [r3, 0xA]
- adds r0, 0x1
- strh r0, [r3, 0xA]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x6
- bne _08130F50
- b _08130F28
- .align 2, 0
-_08130E7C: .4byte gSprites
-_08130E80:
- ldrh r0, [r3, 0xA]
- adds r0, 0x1
- strh r0, [r3, 0xA]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x2
- bne _08130F50
- movs r0, 0
- strh r0, [r3, 0xA]
- ldrh r1, [r3, 0xC]
- movs r2, 0xC
- ldrsh r0, [r3, r2]
- cmp r0, 0
- bne _08130F2C
- adds r0, r1, 0x1
- strh r0, [r3, 0xC]
- movs r0, 0x1
- strh r0, [r3, 0x8]
- b _08130F50
-_08130EA6:
- ldr r2, _08130ECC @ =gSprites
- movs r0, 0x26
- ldrsh r1, [r3, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- ldrh r1, [r3, 0x24]
- ldrh r2, [r0, 0x24]
- adds r1, r2
- strh r1, [r0, 0x24]
- ldrh r0, [r3, 0xA]
- adds r0, 0x1
- strh r0, [r3, 0xA]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x3
- bne _08130F50
- b _08130F28
- .align 2, 0
-_08130ECC: .4byte gSprites
-_08130ED0:
- ldrh r0, [r3, 0xA]
- adds r0, 0x1
- strh r0, [r3, 0xA]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x6
- bne _08130F50
- b _08130F28
-_08130EE0:
- ldr r2, _08130EFC @ =gSprites
- movs r1, 0x26
- ldrsh r0, [r3, r1]
- lsls r1, r0, 4
- adds r1, r0
- lsls r1, 2
- adds r1, r2
- movs r0, 0x24
- ldrsh r2, [r3, r0]
- lsls r2, 2
- ldrh r0, [r1, 0x24]
- subs r0, r2
- b _08130F18
- .align 2, 0
-_08130EFC: .4byte gSprites
-_08130F00:
- ldr r2, _08130F34 @ =gSprites
- movs r1, 0x26
- ldrsh r0, [r3, r1]
- lsls r1, r0, 4
- adds r1, r0
- lsls r1, 2
- adds r1, r2
- movs r2, 0x24
- ldrsh r0, [r3, r2]
- lsls r0, 2
- ldrh r2, [r1, 0x24]
- adds r0, r2
-_08130F18:
- strh r0, [r1, 0x24]
- ldrh r0, [r3, 0xA]
- adds r0, 0x1
- strh r0, [r3, 0xA]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x5
- bne _08130F50
-_08130F28:
- movs r0, 0
- strh r0, [r3, 0xA]
-_08130F2C:
- ldrh r0, [r3, 0x8]
- adds r0, 0x1
- strh r0, [r3, 0x8]
- b _08130F50
- .align 2, 0
-_08130F34: .4byte gSprites
-_08130F38:
- ldr r2, _08130F58 @ =gSprites
- movs r0, 0x26
- ldrsh r1, [r3, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- movs r1, 0
- strh r1, [r0, 0x24]
- adds r0, r4, 0
- bl DestroyAnimVisualTask
-_08130F50:
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_08130F58: .4byte gSprites
- thumb_func_end sub_8130DBC
-
- thumb_func_start sub_8130F5C
-sub_8130F5C: @ 8130F5C
- push {r4,lr}
- adds r4, r0, 0
- ldr r0, _08130F78 @ =gBattleAnimArgs
- movs r1, 0
- ldrsh r0, [r0, r1]
- cmp r0, 0
- bne _08130F80
- adds r0, r4, 0
- movs r1, 0x1
- bl InitAnimSpritePos
- ldr r0, _08130F7C @ =gAnimBankAttacker
- b _08130F82
- .align 2, 0
-_08130F78: .4byte gBattleAnimArgs
-_08130F7C: .4byte gAnimBankAttacker
-_08130F80:
- ldr r0, _08130FD8 @ =gAnimBankTarget
-_08130F82:
- ldrb r0, [r0]
- strh r0, [r4, 0x3C]
- ldrh r0, [r4, 0x3C]
- lsls r0, 24
- lsrs r0, 24
- bl GetBattlerSide
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0x1
- bne _08130FA6
- ldrb r0, [r4, 0x3]
- movs r1, 0x3F
- negs r1, r1
- ands r1, r0
- movs r0, 0x10
- orrs r1, r0
- strb r1, [r4, 0x3]
-_08130FA6:
- ldrh r0, [r4, 0x3C]
- lsls r0, 24
- lsrs r0, 24
- bl sub_8079ED4
- movs r2, 0x3
- ands r2, r0
- lsls r2, 2
- ldrb r3, [r4, 0x5]
- movs r1, 0xD
- negs r1, r1
- adds r0, r1, 0
- ands r0, r3
- orrs r0, r2
- strb r0, [r4, 0x5]
- ldrb r0, [r4, 0x1]
- ands r1, r0
- movs r0, 0x4
- orrs r1, r0
- strb r1, [r4, 0x1]
- ldr r0, _08130FDC @ =sub_8130FE0
- str r0, [r4, 0x1C]
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_08130FD8: .4byte gAnimBankTarget
-_08130FDC: .4byte sub_8130FE0
- thumb_func_end sub_8130F5C
-
- thumb_func_start sub_8130FE0
-sub_8130FE0: @ 8130FE0
- push {r4,r5,lr}
- adds r4, r0, 0
- movs r1, 0x38
- ldrsh r0, [r4, r1]
- cmp r0, 0x4
- bls _08130FEE
- b _081311DE
-_08130FEE:
- lsls r0, 2
- ldr r1, _08130FF8 @ =_08130FFC
- adds r0, r1
- ldr r0, [r0]
- mov pc, r0
- .align 2, 0
-_08130FF8: .4byte _08130FFC
- .align 2, 0
-_08130FFC:
- .4byte _08131010
- .4byte _08131110
- .4byte _08131178
- .4byte _0813118C
- .4byte _081311D8
-_08131010:
- movs r2, 0x3A
- ldrsh r0, [r4, r2]
- cmp r0, 0x5
- bhi _08131040
- lsls r0, 2
- ldr r1, _08131024 @ =_08131028
- adds r0, r1
- ldr r0, [r0]
- mov pc, r0
- .align 2, 0
-_08131024: .4byte _08131028
- .align 2, 0
-_08131028:
- .4byte _08131044
- .4byte _08131060
- .4byte _08131082
- .4byte _0813109E
- .4byte _08131044
- .4byte _081310C4
-_08131040:
- movs r0, 0
- strh r0, [r4, 0x3A]
-_08131044:
- ldrh r0, [r4, 0x3C]
- lsls r0, 24
- lsrs r0, 24
- movs r1, 0x5
- bl sub_807A100
- subs r0, 0x4
- lsls r0, 16
- lsrs r5, r0, 16
- ldrh r0, [r4, 0x3C]
- lsls r0, 24
- lsrs r0, 24
- movs r1, 0x3
- b _081310B8
-_08131060:
- ldrh r0, [r4, 0x3C]
- lsls r0, 24
- lsrs r0, 24
- movs r1, 0x5
- bl sub_807A100
- subs r0, 0x4
- lsls r0, 16
- lsrs r5, r0, 16
- ldrh r0, [r4, 0x3C]
- lsls r0, 24
- lsrs r0, 24
- movs r1, 0x2
- bl sub_807A100
- adds r0, 0x4
- b _081310BE
-_08131082:
- ldrh r0, [r4, 0x3C]
- lsls r0, 24
- lsrs r0, 24
- movs r1, 0x4
- bl sub_807A100
- adds r0, 0x4
- lsls r0, 16
- lsrs r5, r0, 16
- ldrh r0, [r4, 0x3C]
- lsls r0, 24
- lsrs r0, 24
- movs r1, 0x3
- b _081310B8
-_0813109E:
- ldrh r0, [r4, 0x3C]
- lsls r0, 24
- lsrs r0, 24
- movs r1, 0x4
- bl sub_807A100
- adds r0, 0x4
- lsls r0, 16
- lsrs r5, r0, 16
- ldrh r0, [r4, 0x3C]
- lsls r0, 24
- lsrs r0, 24
- movs r1, 0x2
-_081310B8:
- bl sub_807A100
- subs r0, 0x4
-_081310BE:
- lsls r0, 16
- lsrs r1, r0, 16
- b _081310E4
-_081310C4:
- ldrh r0, [r4, 0x3C]
- lsls r0, 24
- lsrs r0, 24
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r5, r0, 24
- ldrh r0, [r4, 0x3C]
- lsls r0, 24
- lsrs r0, 24
- movs r1, 0x3
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r1, r0, 24
-_081310E4:
- movs r2, 0x3A
- ldrsh r0, [r4, r2]
- cmp r0, 0x4
- bne _081310F0
- movs r0, 0x18
- b _081310FA
-_081310F0:
- cmp r0, 0x5
- bne _081310F8
- movs r0, 0x6
- b _081310FA
-_081310F8:
- movs r0, 0xC
-_081310FA:
- strh r0, [r4, 0x2E]
- ldrh r0, [r4, 0x20]
- strh r0, [r4, 0x30]
- strh r5, [r4, 0x32]
- ldrh r0, [r4, 0x22]
- strh r0, [r4, 0x34]
- strh r1, [r4, 0x36]
- adds r0, r4, 0
- bl InitAnimLinearTranslation
- b _081311CA
-_08131110:
- adds r0, r4, 0
- bl TranslateAnimLinear
- lsls r0, 24
- cmp r0, 0
- beq _081311DE
- movs r1, 0x3A
- ldrsh r0, [r4, r1]
- cmp r0, 0x4
- beq _08131148
- cmp r0, 0x5
- beq _08131168
- ldrh r0, [r4, 0x24]
- ldrh r2, [r4, 0x20]
- adds r0, r2
- movs r1, 0
- strh r0, [r4, 0x20]
- ldrh r0, [r4, 0x26]
- ldrh r2, [r4, 0x22]
- adds r0, r2
- strh r0, [r4, 0x22]
- strh r1, [r4, 0x26]
- strh r1, [r4, 0x24]
- strh r1, [r4, 0x2E]
- ldrh r0, [r4, 0x38]
- adds r0, 0x1
- strh r0, [r4, 0x38]
- b _08131160
-_08131148:
- ldrh r0, [r4, 0x24]
- ldrh r1, [r4, 0x20]
- adds r0, r1
- movs r1, 0
- strh r0, [r4, 0x20]
- ldrh r0, [r4, 0x26]
- ldrh r2, [r4, 0x22]
- adds r0, r2
- strh r0, [r4, 0x22]
- strh r1, [r4, 0x26]
- strh r1, [r4, 0x24]
- strh r1, [r4, 0x38]
-_08131160:
- ldrh r0, [r4, 0x3A]
- adds r0, 0x1
- strh r0, [r4, 0x3A]
- b _081311DE
-_08131168:
- movs r0, 0
- strh r0, [r4, 0x2E]
- movs r1, 0x10
- strh r1, [r4, 0x30]
- strh r0, [r4, 0x32]
- movs r0, 0x3
- strh r0, [r4, 0x38]
- b _081311DE
-_08131178:
- ldrh r0, [r4, 0x2E]
- adds r0, 0x1
- strh r0, [r4, 0x2E]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x4
- bne _081311DE
- movs r0, 0
- strh r0, [r4, 0x38]
- b _081311DE
-_0813118C:
- ldrh r1, [r4, 0x2E]
- movs r0, 0x1
- ands r0, r1
- cmp r0, 0
- bne _0813119E
- ldrh r0, [r4, 0x30]
- subs r0, 0x1
- strh r0, [r4, 0x30]
- b _081311A4
-_0813119E:
- ldrh r0, [r4, 0x32]
- adds r0, 0x1
- strh r0, [r4, 0x32]
-_081311A4:
- ldr r2, _081311D4 @ =REG_BLDALPHA
- ldrh r0, [r4, 0x32]
- lsls r0, 8
- ldrh r1, [r4, 0x30]
- orrs r0, r1
- strh r0, [r2]
- ldrh r0, [r4, 0x2E]
- adds r0, 0x1
- strh r0, [r4, 0x2E]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x20
- bne _081311DE
- adds r2, r4, 0
- adds r2, 0x3E
- ldrb r0, [r2]
- movs r1, 0x4
- orrs r0, r1
- strb r0, [r2]
-_081311CA:
- ldrh r0, [r4, 0x38]
- adds r0, 0x1
- strh r0, [r4, 0x38]
- b _081311DE
- .align 2, 0
-_081311D4: .4byte REG_BLDALPHA
-_081311D8:
- adds r0, r4, 0
- bl DestroyAnimSprite
-_081311DE:
- pop {r4,r5}
- pop {r0}
- bx r0
- thumb_func_end sub_8130FE0
-
- thumb_func_start sub_81311E4
-sub_81311E4: @ 81311E4
- push {r4,r5,lr}
- adds r4, r0, 0
- movs r1, 0x32
- ldrsh r0, [r4, r1]
- movs r2, 0x2E
- ldrsh r1, [r4, r2]
- subs r0, r1
- movs r2, 0x38
- ldrsh r1, [r4, r2]
- muls r0, r1
- movs r2, 0x36
- ldrsh r1, [r4, r2]
- bl __divsi3
- adds r5, r0, 0
- strh r5, [r4, 0x24]
- movs r1, 0x34
- ldrsh r0, [r4, r1]
- movs r2, 0x30
- ldrsh r1, [r4, r2]
- subs r0, r1
- movs r2, 0x38
- ldrsh r1, [r4, r2]
- muls r0, r1
- movs r2, 0x36
- ldrsh r1, [r4, r2]
- bl __divsi3
- adds r3, r0, 0
- strh r3, [r4, 0x26]
- ldrh r1, [r4, 0x38]
- movs r0, 0x1
- ands r0, r1
- cmp r0, 0
- bne _08131242
- ldr r0, _08131260 @ =gSpriteTemplate_8402500
- ldrh r1, [r4, 0x20]
- adds r1, r5
- lsls r1, 16
- asrs r1, 16
- ldrh r2, [r4, 0x22]
- adds r2, r3
- lsls r2, 16
- asrs r2, 16
- movs r3, 0x5
- bl CreateSprite
-_08131242:
- movs r0, 0x38
- ldrsh r1, [r4, r0]
- movs r2, 0x36
- ldrsh r0, [r4, r2]
- cmp r1, r0
- bne _08131254
- adds r0, r4, 0
- bl DestroyAnimSprite
-_08131254:
- ldrh r0, [r4, 0x38]
- adds r0, 0x1
- strh r0, [r4, 0x38]
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_08131260: .4byte gSpriteTemplate_8402500
- thumb_func_end sub_81311E4
-
- thumb_func_start sub_8131264
-sub_8131264: @ 8131264
- push {r4,r5,lr}
- adds r5, r0, 0
- ldr r4, _081312A0 @ =gAnimBankTarget
- ldrb r0, [r4]
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- ldrb r0, [r4]
- movs r1, 0x3
- bl GetBattlerSpriteCoord
- ldrb r0, [r4]
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- beq _08131290
- bl IsContest
- lsls r0, 24
- cmp r0, 0
- beq _081312A8
-_08131290:
- ldr r2, _081312A4 @ =gBattleAnimArgs
- ldrh r1, [r5, 0x20]
- ldrh r0, [r2]
- subs r0, r1, r0
- strh r0, [r5, 0x2E]
- ldrh r0, [r2, 0x4]
- subs r1, r0
- b _081312B6
- .align 2, 0
-_081312A0: .4byte gAnimBankTarget
-_081312A4: .4byte gBattleAnimArgs
-_081312A8:
- ldr r2, _081312DC @ =gBattleAnimArgs
- ldrh r1, [r5, 0x20]
- ldrh r0, [r2]
- adds r0, r1, r0
- strh r0, [r5, 0x2E]
- ldrh r0, [r2, 0x4]
- adds r1, r0
-_081312B6:
- strh r1, [r5, 0x32]
- adds r3, r2, 0
- ldrh r1, [r5, 0x22]
- ldrh r2, [r3, 0x2]
- adds r2, r1, r2
- strh r2, [r5, 0x30]
- ldrh r0, [r3, 0x6]
- adds r1, r0
- strh r1, [r5, 0x34]
- ldrh r0, [r3, 0x8]
- strh r0, [r5, 0x36]
- ldrh r0, [r5, 0x2E]
- strh r0, [r5, 0x20]
- strh r2, [r5, 0x22]
- ldr r0, _081312E0 @ =sub_81311E4
- str r0, [r5, 0x1C]
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_081312DC: .4byte gBattleAnimArgs
-_081312E0: .4byte sub_81311E4
- thumb_func_end sub_8131264
-
- thumb_func_start sub_81312E4
-sub_81312E4: @ 81312E4
- push {r4-r7,lr}
- mov r7, r9
- mov r6, r8
- push {r6,r7}
- lsls r0, 24
- lsrs r6, r0, 24
- movs r0, 0
- bl GetAnimBattlerSpriteId
- lsls r0, 24
- lsrs r5, r0, 24
- adds r2, r5, 0
- ldr r0, _08131328 @ =gTasks
- mov r9, r0
- lsls r7, r6, 2
- adds r0, r7, r6
- lsls r0, 3
- mov r8, r0
- mov r4, r8
- add r4, r9
- movs r1, 0x8
- ldrsh r0, [r4, r1]
- cmp r0, 0
- bne _0813132C
- adds r0, r5, 0
- movs r1, 0
- bl sub_8078E70
- movs r0, 0x80
- lsls r0, 1
- strh r0, [r4, 0xA]
- strh r0, [r4, 0xC]
- b _08131378
- .align 2, 0
-_08131328: .4byte gTasks
-_0813132C:
- cmp r0, 0x1
- bne _08131384
- ldrh r0, [r4, 0xA]
- adds r0, 0x60
- strh r0, [r4, 0xA]
- ldrh r0, [r4, 0xC]
- subs r0, 0xD
- strh r0, [r4, 0xC]
- movs r2, 0xA
- ldrsh r1, [r4, r2]
- movs r0, 0xC
- ldrsh r2, [r4, r0]
- adds r0, r5, 0
- movs r3, 0
- bl obj_id_set_rotscale
- ldrh r0, [r4, 0xE]
- adds r0, 0x1
- strh r0, [r4, 0xE]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x9
- bne _081313E8
- movs r0, 0
- strh r0, [r4, 0xE]
- adds r0, r5, 0
- bl sub_8078F40
- ldr r1, _08131380 @ =gSprites
- lsls r0, r5, 4
- adds r0, r5
- lsls r0, 2
- adds r0, r1
- adds r0, 0x3E
- ldrb r1, [r0]
- movs r2, 0x4
- orrs r1, r2
- strb r1, [r0]
-_08131378:
- ldrh r0, [r4, 0x8]
- adds r0, 0x1
- strh r0, [r4, 0x8]
- b _081313E8
- .align 2, 0
-_08131380: .4byte gSprites
-_08131384:
- ldr r4, _081313F4 @ =gAnimBankAttacker
- ldrb r0, [r4]
- movs r1, 0
- bl refresh_graphics_maybe
- bl IsContest
- lsls r0, 24
- cmp r0, 0
- beq _081313C6
- ldr r3, _081313F8 @ =gSprites
- ldr r2, _081313FC @ =gBankSpriteIds
- ldrb r0, [r4]
- adds r0, r2
- ldrb r1, [r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r1, r3, 0
- adds r1, 0x10
- adds r0, r1
- ldr r1, _08131400 @ =gSpriteAffineAnimTable_81E7C18
- str r1, [r0]
- ldrb r0, [r4]
- adds r0, r2
- ldrb r1, [r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r3
- movs r1, 0
- bl StartSpriteAffineAnim
-_081313C6:
- mov r4, r9
- adds r3, r7, 0
- ldr r5, _08131404 @ =sub_8131408
- movs r1, 0xF
- mov r2, r8
- adds r0, r4, r2
- adds r0, 0x26
- movs r2, 0
-_081313D6:
- strh r2, [r0]
- subs r0, 0x2
- subs r1, 0x1
- cmp r1, 0
- bge _081313D6
- adds r0, r3, r6
- lsls r0, 3
- adds r0, r4
- str r5, [r0]
-_081313E8:
- pop {r3,r4}
- mov r8, r3
- mov r9, r4
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_081313F4: .4byte gAnimBankAttacker
-_081313F8: .4byte gSprites
-_081313FC: .4byte gBankSpriteIds
-_08131400: .4byte gSpriteAffineAnimTable_81E7C18
-_08131404: .4byte sub_8131408
- thumb_func_end sub_81312E4
-
- thumb_func_start sub_8131408
-sub_8131408: @ 8131408
- push {r4-r6,lr}
- lsls r0, 24
- lsrs r6, r0, 24
- movs r0, 0
- bl GetAnimBattlerSpriteId
- lsls r0, 24
- lsrs r3, r0, 24
- ldr r1, _08131434 @ =gTasks
- lsls r0, r6, 2
- adds r0, r6
- lsls r0, 3
- adds r4, r0, r1
- movs r0, 0x8
- ldrsh r5, [r4, r0]
- cmp r5, 0x1
- beq _0813146C
- cmp r5, 0x1
- bgt _08131438
- cmp r5, 0
- beq _08131442
- b _0813155A
- .align 2, 0
-_08131434: .4byte gTasks
-_08131438:
- cmp r5, 0x2
- beq _081314D8
- cmp r5, 0x3
- beq _08131514
- b _0813155A
-_08131442:
- ldr r0, _08131464 @ =gSprites
- lsls r1, r3, 4
- adds r1, r3
- lsls r1, 2
- adds r1, r0
- ldr r0, _08131468 @ =0x0000ff38
- strh r0, [r1, 0x26]
- movs r0, 0xC8
- strh r0, [r1, 0x24]
- adds r1, 0x3E
- ldrb r2, [r1]
- subs r0, 0xCD
- ands r0, r2
- strb r0, [r1]
- strh r5, [r4, 0x1C]
- b _08131506
- .align 2, 0
-_08131464: .4byte gSprites
-_08131468: .4byte 0x0000ff38
-_0813146C:
- ldrh r1, [r4, 0x1C]
- adds r1, 0x70
- movs r5, 0
- strh r1, [r4, 0x1C]
- ldr r2, _081314D0 @ =gSprites
- lsls r0, r3, 4
- adds r0, r3
- lsls r0, 2
- adds r2, r0, r2
- lsls r1, 16
- asrs r1, 24
- ldrh r3, [r2, 0x26]
- adds r1, r3
- strh r1, [r2, 0x26]
- movs r1, 0x22
- ldrsh r0, [r2, r1]
- movs r3, 0x26
- ldrsh r1, [r2, r3]
- adds r0, r1
- movs r1, 0x20
- negs r1, r1
- cmp r0, r1
- blt _0813149C
- strh r5, [r2, 0x24]
-_0813149C:
- movs r1, 0x26
- ldrsh r0, [r2, r1]
- cmp r0, 0
- ble _081314A6
- strh r5, [r2, 0x26]
-_081314A6:
- movs r3, 0x26
- ldrsh r0, [r2, r3]
- cmp r0, 0
- bne _0813155A
- movs r0, 0x40
- negs r0, r0
- bl BattleAnimAdjustPanning
- adds r1, r0, 0
- lsls r1, 24
- asrs r1, 24
- movs r0, 0x7D
- bl PlaySE12WithPanning
- ldr r1, _081314D4 @ =0xfffff800
- adds r0, r1, 0
- ldrh r2, [r4, 0x1C]
- adds r0, r2
- strh r0, [r4, 0x1C]
- b _08131506
- .align 2, 0
-_081314D0: .4byte gSprites
-_081314D4: .4byte 0xfffff800
-_081314D8:
- ldrh r0, [r4, 0x1C]
- subs r0, 0x70
- strh r0, [r4, 0x1C]
- lsls r0, 16
- cmp r0, 0
- bge _081314E8
- movs r0, 0
- strh r0, [r4, 0x1C]
-_081314E8:
- ldr r0, _08131510 @ =gSprites
- lsls r1, r3, 4
- adds r1, r3
- lsls r1, 2
- adds r1, r0
- ldrh r2, [r4, 0x1C]
- lsls r2, 16
- asrs r2, 24
- ldrh r0, [r1, 0x26]
- subs r0, r2
- strh r0, [r1, 0x26]
- movs r3, 0x1C
- ldrsh r0, [r4, r3]
- cmp r0, 0
- bne _0813155A
-_08131506:
- ldrh r0, [r4, 0x8]
- adds r0, 0x1
- strh r0, [r4, 0x8]
- b _0813155A
- .align 2, 0
-_08131510: .4byte gSprites
-_08131514:
- ldrh r0, [r4, 0x1C]
- adds r0, 0x70
- strh r0, [r4, 0x1C]
- ldr r2, _08131560 @ =gSprites
- lsls r1, r3, 4
- adds r1, r3
- lsls r1, 2
- adds r1, r2
- lsls r0, 16
- asrs r0, 24
- ldrh r2, [r1, 0x26]
- adds r0, r2
- strh r0, [r1, 0x26]
- lsls r0, 16
- cmp r0, 0
- ble _08131538
- movs r0, 0
- strh r0, [r1, 0x26]
-_08131538:
- movs r3, 0x26
- ldrsh r0, [r1, r3]
- cmp r0, 0
- bne _0813155A
- movs r0, 0x40
- negs r0, r0
- bl BattleAnimAdjustPanning
- adds r1, r0, 0
- lsls r1, 24
- asrs r1, 24
- movs r0, 0x7D
- bl PlaySE12WithPanning
- adds r0, r6, 0
- bl DestroyAnimVisualTask
-_0813155A:
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_08131560: .4byte gSprites
- thumb_func_end sub_8131408
-
- thumb_func_start sub_8131564
-sub_8131564: @ 8131564
- push {r4,r5,lr}
- adds r5, r0, 0
- ldr r4, _08131588 @ =gAnimBankTarget
- ldrb r0, [r4]
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- bne _08131590
- ldrb r0, [r4]
- bl sub_8079E90
- subs r0, 0x2
- adds r1, r5, 0
- adds r1, 0x43
- strb r0, [r1]
- ldr r4, _0813158C @ =0x0000ff70
- b _081315A0
- .align 2, 0
-_08131588: .4byte gAnimBankTarget
-_0813158C: .4byte 0x0000ff70
-_08131590:
- ldrb r0, [r4]
- bl sub_8079E90
- adds r0, 0x2
- adds r1, r5, 0
- adds r1, 0x43
- strb r0, [r1]
- ldr r4, _081315BC @ =0x0000ffa0
-_081315A0:
- ldr r0, _081315C0 @ =gAnimBankTarget
- ldrb r0, [r0]
- movs r1, 0x3
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x22]
- strh r4, [r5, 0x26]
- ldr r0, _081315C4 @ =sub_81315C8
- str r0, [r5, 0x1C]
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_081315BC: .4byte 0x0000ffa0
-_081315C0: .4byte gAnimBankTarget
-_081315C4: .4byte sub_81315C8
- thumb_func_end sub_8131564
-
- thumb_func_start sub_81315C8
-sub_81315C8: @ 81315C8
- push {r4,r5,lr}
- adds r4, r0, 0
- movs r1, 0x2E
- ldrsh r0, [r4, r1]
- cmp r0, 0x4
- bls _081315D6
- b _081316F2
-_081315D6:
- lsls r0, 2
- ldr r1, _081315E0 @ =_081315E4
- adds r0, r1
- ldr r0, [r0]
- mov pc, r0
- .align 2, 0
-_081315E0: .4byte _081315E4
- .align 2, 0
-_081315E4:
- .4byte _081315F8
- .4byte _0813161C
- .4byte _0813165C
- .4byte _0813168C
- .4byte _081316B8
-_081315F8:
- ldrh r0, [r4, 0x26]
- adds r0, 0xA
- strh r0, [r4, 0x26]
- lsls r0, 16
- cmp r0, 0
- blt _081316F2
- movs r0, 0x3F
- bl BattleAnimAdjustPanning
- adds r1, r0, 0
- lsls r1, 24
- asrs r1, 24
- movs r0, 0xCD
- bl PlaySE12WithPanning
- movs r0, 0
- strh r0, [r4, 0x26]
- b _081316B0
-_0813161C:
- ldrh r1, [r4, 0x30]
- adds r1, 0x4
- movs r5, 0
- strh r1, [r4, 0x30]
- ldr r2, _08131658 @ =gSineTable
- movs r3, 0x30
- ldrsh r0, [r4, r3]
- lsls r0, 1
- adds r0, r2
- ldrh r0, [r0]
- lsls r0, 16
- asrs r0, 19
- negs r0, r0
- strh r0, [r4, 0x26]
- lsls r1, 16
- asrs r1, 16
- cmp r1, 0x7F
- ble _081316F2
- movs r0, 0x3F
- bl BattleAnimAdjustPanning
- adds r1, r0, 0
- lsls r1, 24
- asrs r1, 24
- movs r0, 0xCD
- bl PlaySE12WithPanning
- strh r5, [r4, 0x30]
- strh r5, [r4, 0x26]
- b _081316B0
- .align 2, 0
-_08131658: .4byte gSineTable
-_0813165C:
- ldrh r1, [r4, 0x30]
- adds r1, 0x6
- movs r3, 0
- strh r1, [r4, 0x30]
- ldr r2, _08131688 @ =gSineTable
- movs r5, 0x30
- ldrsh r0, [r4, r5]
- lsls r0, 1
- adds r0, r2
- ldrh r0, [r0]
- lsls r0, 16
- asrs r0, 20
- negs r0, r0
- strh r0, [r4, 0x26]
- lsls r1, 16
- asrs r1, 16
- cmp r1, 0x7F
- ble _081316F2
- strh r3, [r4, 0x30]
- strh r3, [r4, 0x26]
- b _081316B0
- .align 2, 0
-_08131688: .4byte gSineTable
-_0813168C:
- ldrh r0, [r4, 0x30]
- adds r0, 0x1
- strh r0, [r4, 0x30]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x8
- ble _081316F2
- movs r0, 0x3F
- bl BattleAnimAdjustPanning
- adds r1, r0, 0
- lsls r1, 24
- asrs r1, 24
- movs r0, 0xC0
- bl PlaySE12WithPanning
- movs r0, 0
- strh r0, [r4, 0x30]
-_081316B0:
- ldrh r0, [r4, 0x2E]
- adds r0, 0x1
- strh r0, [r4, 0x2E]
- b _081316F2
-_081316B8:
- ldrh r0, [r4, 0x30]
- adds r0, 0x1
- strh r0, [r4, 0x30]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x8
- ble _081316F2
- movs r0, 0
- strh r0, [r4, 0x30]
- ldrh r1, [r4, 0x32]
- adds r1, 0x1
- strh r1, [r4, 0x32]
- movs r0, 0x1
- ands r1, r0
- adds r3, r4, 0
- adds r3, 0x3E
- lsls r1, 2
- ldrb r2, [r3]
- subs r0, 0x6
- ands r0, r2
- orrs r0, r1
- strb r0, [r3]
- movs r1, 0x32
- ldrsh r0, [r4, r1]
- cmp r0, 0x7
- bne _081316F2
- adds r0, r4, 0
- bl DestroyAnimSprite
-_081316F2:
- pop {r4,r5}
- pop {r0}
- bx r0
- thumb_func_end sub_81315C8
-
- thumb_func_start sub_81316F8
-sub_81316F8: @ 81316F8
- push {r4-r7,lr}
- mov r7, r10
- mov r6, r9
- mov r5, r8
- push {r5-r7}
- lsls r0, 24
- lsrs r4, r0, 24
- mov r10, r4
- bl IsContest
- lsls r0, 24
- lsrs r5, r0, 24
- cmp r5, 0
- bne _0813173E
- movs r0, 0x1
- bl duplicate_obj_of_side_rel2move_in_transparent_mode
- lsls r0, 16
- asrs r7, r0, 16
- cmp r7, 0
- blt _0813173E
- movs r0, 0x1
- bl duplicate_obj_of_side_rel2move_in_transparent_mode
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0
- bge _0813174C
- lsls r0, r7, 4
- adds r0, r7
- lsls r0, 2
- ldr r1, _08131748 @ =gSprites
- adds r0, r1
- bl obj_delete_but_dont_free_vram
-_0813173E:
- adds r0, r4, 0
- bl DestroyAnimVisualTask
- b _081317EE
- .align 2, 0
-_08131748: .4byte gSprites
-_0813174C:
- ldr r1, _081317FC @ =gSprites
- mov r9, r1
- lsls r1, r0, 4
- mov r8, r1
- add r8, r0
- mov r0, r8
- lsls r0, 2
- mov r8, r0
- mov r4, r8
- add r4, r9
- ldrh r0, [r4, 0x24]
- adds r0, 0x18
- strh r0, [r4, 0x24]
- lsls r6, r7, 4
- adds r6, r7
- lsls r6, 2
- mov r1, r9
- adds r2, r6, r1
- ldrh r0, [r2, 0x24]
- subs r0, 0x18
- strh r0, [r2, 0x24]
- strh r5, [r4, 0x2E]
- strh r5, [r2, 0x2E]
- strh r5, [r4, 0x30]
- strh r5, [r2, 0x30]
- strh r5, [r4, 0x32]
- strh r5, [r2, 0x32]
- movs r0, 0x10
- strh r0, [r4, 0x34]
- ldr r0, _08131800 @ =0x0000fff0
- strh r0, [r2, 0x34]
- strh r5, [r4, 0x36]
- movs r0, 0x80
- strh r0, [r2, 0x36]
- movs r0, 0x18
- strh r0, [r4, 0x38]
- strh r0, [r2, 0x38]
- mov r0, r10
- strh r0, [r4, 0x3A]
- strh r0, [r2, 0x3A]
- strh r5, [r4, 0x3C]
- strh r5, [r2, 0x3C]
- ldr r0, _08131804 @ =gTasks
- mov r1, r10
- lsls r3, r1, 2
- add r3, r10
- lsls r3, 3
- adds r3, r0
- movs r0, 0x2
- strh r0, [r3, 0x8]
- adds r5, r4, 0
- adds r5, 0x3E
- ldrb r1, [r5]
- subs r0, 0x7
- ands r0, r1
- strb r0, [r5]
- adds r5, r2, 0
- adds r5, 0x3E
- ldrb r0, [r5]
- movs r1, 0x4
- orrs r0, r1
- strb r0, [r5]
- ldrb r5, [r4, 0x1]
- movs r1, 0xD
- negs r1, r1
- adds r0, r1, 0
- ands r0, r5
- strb r0, [r4, 0x1]
- ldrb r0, [r2, 0x1]
- ands r1, r0
- strb r1, [r2, 0x1]
- movs r0, 0x1C
- add r9, r0
- add r8, r9
- ldr r0, _08131808 @ =sub_8131838
- mov r1, r8
- str r0, [r1]
- add r6, r9
- str r0, [r6]
- ldr r0, _0813180C @ =sub_8131810
- str r0, [r3]
-_081317EE:
- pop {r3-r5}
- mov r8, r3
- mov r9, r4
- mov r10, r5
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_081317FC: .4byte gSprites
-_08131800: .4byte 0x0000fff0
-_08131804: .4byte gTasks
-_08131808: .4byte sub_8131838
-_0813180C: .4byte sub_8131810
- thumb_func_end sub_81316F8
-
- thumb_func_start sub_8131810
-sub_8131810: @ 8131810
- push {lr}
- lsls r0, 24
- lsrs r2, r0, 24
- ldr r1, _08131834 @ =gTasks
- lsls r0, r2, 2
- adds r0, r2
- lsls r0, 3
- adds r0, r1
- movs r1, 0x8
- ldrsh r0, [r0, r1]
- cmp r0, 0
- bne _0813182E
- adds r0, r2, 0
- bl DestroyAnimVisualTask
-_0813182E:
- pop {r0}
- bx r0
- .align 2, 0
-_08131834: .4byte gTasks
- thumb_func_end sub_8131810
-
- thumb_func_start sub_8131838
-sub_8131838: @ 8131838
- push {r4,r5,lr}
- adds r4, r0, 0
- ldrh r0, [r4, 0x30]
- adds r0, 0x1
- movs r5, 0
- strh r0, [r4, 0x30]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x1
- ble _08131868
- strh r5, [r4, 0x30]
- adds r3, r4, 0
- adds r3, 0x3E
- ldrb r2, [r3]
- lsls r0, r2, 29
- lsrs r0, 31
- movs r1, 0x1
- eors r1, r0
- lsls r1, 2
- movs r0, 0x5
- negs r0, r0
- ands r0, r2
- orrs r0, r1
- strb r0, [r3]
-_08131868:
- ldrh r0, [r4, 0x34]
- ldrh r1, [r4, 0x36]
- adds r0, r1
- movs r1, 0xFF
- ands r0, r1
- strh r0, [r4, 0x36]
- movs r2, 0x36
- ldrsh r0, [r4, r2]
- movs r2, 0x38
- ldrsh r1, [r4, r2]
- bl Cos
- strh r0, [r4, 0x24]
- movs r1, 0x2E
- ldrsh r0, [r4, r1]
- cmp r0, 0
- beq _08131890
- cmp r0, 0x1
- beq _081318A8
- b _081318E6
-_08131890:
- ldrh r0, [r4, 0x32]
- adds r0, 0x1
- strh r0, [r4, 0x32]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x3C
- bne _081318E6
- strh r5, [r4, 0x32]
- ldrh r0, [r4, 0x2E]
- adds r0, 0x1
- strh r0, [r4, 0x2E]
- b _081318E6
-_081318A8:
- ldrh r0, [r4, 0x32]
- adds r0, 0x1
- strh r0, [r4, 0x32]
- lsls r0, 16
- cmp r0, 0
- ble _081318E6
- strh r5, [r4, 0x32]
- ldrh r0, [r4, 0x38]
- subs r0, 0x2
- strh r0, [r4, 0x38]
- lsls r0, 16
- cmp r0, 0
- bge _081318E6
- ldr r3, _081318EC @ =gTasks
- movs r2, 0x3C
- ldrsh r1, [r4, r2]
- lsls r1, 1
- movs r0, 0x3A
- ldrsh r2, [r4, r0]
- lsls r0, r2, 2
- adds r0, r2
- lsls r0, 3
- adds r1, r0
- adds r3, 0x8
- adds r1, r3
- ldrh r0, [r1]
- subs r0, 0x1
- strh r0, [r1]
- adds r0, r4, 0
- bl obj_delete_but_dont_free_vram
-_081318E6:
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_081318EC: .4byte gTasks
- thumb_func_end sub_8131838
-
thumb_func_start sub_81318F0
sub_81318F0: @ 81318F0
push {r4,lr}
diff --git a/src/battle/battle_anim_812C144.c b/src/battle/battle_anim_812C144.c
index 0e9c45023..6edc56549 100644
--- a/src/battle/battle_anim_812C144.c
+++ b/src/battle/battle_anim_812C144.c
@@ -1,6 +1,7 @@
#include "global.h"
#include "battle.h"
#include "battle_anim.h"
+#include "blend_palette.h"
#include "contest.h"
#include "data2.h"
#include "decompress.h"
@@ -18,6 +19,7 @@ extern s16 gBattleAnimArgs[];
extern u8 gAnimBankAttacker;
extern u8 gAnimBankTarget;
extern u8 gAnimVisualTaskCount;
+extern u8 gAnimFriendship;
extern s32 gAnimMoveDmg;
extern u16 gBattle_WIN0H;
extern u16 gBattle_WIN0V;
@@ -30,6 +32,9 @@ extern u16 gBattle_BG2_Y;
extern const struct SpriteTemplate gBattleAnimSpriteTemplate_83D7220;
extern const struct SpriteTemplate gSpriteTemplate_8402500;
+extern const struct SpriteTemplate gSpriteTemplate_84028CC;
+extern const struct SpriteTemplate gSpriteTemplate_840294C;
+extern const struct SpriteTemplate gSpriteTemplate_84029AC;
extern const union AffineAnimCmd *const gSpriteAffineAnimTable_81E7C18[];
extern const union AffineAnimCmd *const gSpriteAffineAnimTable_81E7BEC[];
extern const union AffineAnimCmd gUnknown_08402400[];
@@ -38,6 +43,9 @@ extern const union AffineAnimCmd gUnknown_08402518[];
extern const union AffineAnimCmd gUnknown_08402540[];
extern const union AffineAnimCmd gUnknown_08402590[];
extern const union AffineAnimCmd gUnknown_08402610[];
+extern const union AffineAnimCmd gUnknown_08402750[];
+extern const union AffineAnimCmd gUnknown_084028AC[];
+extern const union AffineAnimCmd gUnknown_084029DC[];
extern const u32 gUnknown_08D2AA98[];
extern const u32 gUnknown_08D2A9E0[];
extern const u16 gUnknown_08D2AA80[];
@@ -45,11 +53,17 @@ extern const s8 gUnknown_084025C0[];
extern const s8 gUnknown_08402604[];
extern const u8 gUnknown_08402608[];
extern const struct SpriteTemplate gBattleAnimSpriteTemplate_84025EC;
+extern const u8 gUnknown_08D2E014[];
+extern const u8 gUnknown_08D2E170[];
+extern const u16 gUnknown_08D2E150[];
extern u8 gBattleMonForms[];
extern u8 gBankSpriteIds[];
extern u16 gBattlerPartyIndexes[];
+extern s16 gUnknown_084028E4[];
extern u8 sub_8046234(s16 x, s16 y, u8 a3);
+extern void sub_80DA48C(struct Sprite *);
+extern void sub_80E3C4C(u8 taskId, int unused, u16 arg2, u8 battler1, u8 arg4, u8 arg5, u8 arg6, u8 arg7, const u8 *arg8, const u8 *arg9, const u16 *palette);
static void sub_812C184(struct Sprite *sprite);
static void sub_812C268(struct Sprite *sprite);
@@ -82,7 +96,26 @@ static void sub_812EE00(struct Sprite *sprite);
static void sub_812EEEC(struct Sprite *sprite);
/*static*/ void sub_812F238(u8 taskId);
static void sub_812F290(u8 taskId);
-void sub_812F474(u8 taskId);
+static void sub_812F474(u8 taskId);
+static void sub_812F76C(u8 taskId);
+static void sub_812F8DC(struct Sprite *sprite);
+static void sub_812FE20(u8 taskId);
+static void sub_812FEB8(u8, bool8);
+static void sub_813003C(u8 taskId);
+static void sub_81301B4(struct Sprite *sprite);
+static void sub_81302E4(u8 taskId);
+static void sub_8130424(s16, s16, s16, s16, u8, u8, s16*, s16*);
+static void sub_81306A4(u8 taskId);
+static void sub_813085C(struct Sprite *sprite);
+static void sub_8130970(u8 taskId);
+static void sub_8130A94(struct Sprite *sprite);
+static void sub_8130B38(struct Sprite *sprite);
+static void sub_8130DBC(u8 taskId);
+static void sub_8130FE0(struct Sprite *sprite);
+static void sub_8131408(u8 taskId);
+static void sub_81315C8(struct Sprite *sprite);
+static void sub_8131810(u8 taskId);
+static void sub_8131838(struct Sprite *sprite);
void sub_812C144(struct Sprite *sprite)
@@ -2553,3 +2586,1557 @@ void sub_812F314(u8 taskId)
ScanlineEffect_SetParams(scanlineParams);
task->func = sub_812F474;
}
+
+static void sub_812F474(u8 taskId)
+{
+ struct Task *task;
+ s16 var1;
+ s16 var2;
+ s16 bgX, bgY;
+ s16 offset;
+ s16 var0;
+ s16 i;
+ s16 sineIndex;
+ s16 var3;
+
+ task = &gTasks[taskId];
+ if (GetBattlerPosition_permutated(task->data[5]) == 1)
+ {
+ bgX = gBattle_BG1_X;
+ bgY = gBattle_BG1_Y;
+ }
+ else
+ {
+ bgX = gBattle_BG2_X;
+ bgY = gBattle_BG2_Y;
+ }
+
+ switch (task->data[0])
+ {
+ case 0:
+ offset = task->data[14] * 2;
+ var1 = 0;
+ var2 = 0;
+ i = 0;
+ task->data[1] = (task->data[1] + 2) & 0xFF;
+ sineIndex = task->data[1];
+ task->data[9] = 0x7E0 / task->data[6];
+ task->data[10] = -((task->data[7] * 2) / task->data[9]);
+ task->data[11] = task->data[7];
+ var3 = task->data[11] >> 5;
+ task->data[12] = var3;
+ var0 = task->data[14];
+ while (var0 > task->data[13])
+ {
+ gScanlineEffectRegBuffers[gScanlineEffect.srcBuffer][offset + 1] = (i - var2) + bgY;
+ gScanlineEffectRegBuffers[gScanlineEffect.srcBuffer][offset] = bgX + var3 + (gSineTable[sineIndex] >> 5);
+ sineIndex = (sineIndex + 10) & 0xFF;
+ task->data[11] += task->data[10];
+ var3 = task->data[11] >> 5;
+ task->data[12] = var3;
+
+ i++;
+ offset -= 2;
+ var1 += task->data[6];
+ var2 = var1 >> 5;
+ var0--;
+ }
+
+ var0 *= 2;
+ while (var0 >= 0)
+ {
+ gScanlineEffectRegBuffers[0][var0] = bgX + 240;
+ gScanlineEffectRegBuffers[1][var0] = bgX + 240;
+ var0 -= 2;
+ }
+
+ if (++task->data[6] > 63)
+ {
+ task->data[6] = 64;
+ task->data[2]++;
+ if (task->data[2] & 1)
+ task->data[3]--;
+ else
+ task->data[4]++;
+
+ REG_BLDALPHA = (task->data[4] << 8) | task->data[3];
+ if (task->data[3] == 0 && task->data[4] == 16)
+ {
+ task->data[2] = 0;
+ task->data[3] = 0;
+ task->data[0]++;
+ }
+ }
+ else
+ {
+ task->data[7] += task->data[8];
+ }
+ break;
+ case 1:
+ if (++task->data[2] > 12)
+ {
+ gScanlineEffect.state = 3;
+ task->data[2] = 0;
+ task->data[0]++;
+ }
+ break;
+ case 2:
+ task->data[2]++;
+ if (task->data[2] & 1)
+ task->data[3]++;
+ else
+ task->data[4]--;
+
+ REG_BLDALPHA = (task->data[4] << 8) | task->data[3];
+ if (task->data[3] == 16 && task->data[4] == 0)
+ {
+ task->data[2] = 0;
+ task->data[3] = 0;
+ task->data[0]++;
+ }
+ break;
+ case 3:
+ DestroyAnimVisualTask(taskId);
+ break;
+ }
+}
+
+void sub_812F724(u8 taskId)
+{
+ struct Task *task = &gTasks[taskId];
+ task->data[0] = 0;
+ task->data[15] = GetAnimBattlerSpriteId(gBattleAnimArgs[0]);
+ sub_80798F4(&gTasks[taskId], task->data[15], &gUnknown_08402750);
+ task->func = sub_812F76C;
+}
+
+static void sub_812F76C(u8 taskId)
+{
+ u16 var0;
+
+ struct Task *task = &gTasks[taskId];
+ var0 = task->data[0];
+ task->data[0]++;
+ var0 -= 20;
+ if (var0 < 23)
+ {
+ if (++task->data[1] > 1)
+ {
+ task->data[1] = 0;
+ task->data[2]++;
+ if (task->data[2] & 1)
+ gSprites[task->data[15]].pos2.x = 1;
+ else
+ gSprites[task->data[15]].pos2.x = -1;
+ }
+ }
+ else
+ {
+ gSprites[task->data[15]].pos2.x = 0;
+ }
+
+ if (!sub_807992C(&gTasks[taskId]))
+ DestroyAnimVisualTask(taskId);
+}
+
+static void sub_812F804(struct Sprite *sprite, s16 b, s16 c, s16 d, s16 e, u16 f)
+{
+ sprite->pos1.x = b;
+ sprite->pos1.y = c;
+ sprite->data[4] = b << 4;
+ sprite->data[5] = c << 4;
+ sprite->data[6] = ((d - b) << 4) / f;
+ sprite->data[7] = ((e - c) << 4) / f;
+}
+
+void sub_812F86C(struct Sprite *sprite)
+{
+ sprite->data[4] += sprite->data[6];
+ sprite->data[5] += sprite->data[7];
+ sprite->pos1.x = sprite->data[4] >> 4;
+ sprite->pos1.y = sprite->data[5] >> 4;
+}
+
+void sub_812F88C(struct Sprite *sprite)
+{
+ s16 x = sprite->pos1.x;
+ s16 y = sprite->pos1.y;
+
+ sub_8078650(sprite);
+ StartSpriteAffineAnim(sprite, gBattleAnimArgs[0]);
+ sub_812F804(sprite, sprite->pos1.x, sprite->pos1.y, x, y, 64);
+ sprite->data[0] = 0;
+ sprite->callback = sub_812F8DC;
+}
+
+static void sub_812F8DC(struct Sprite *sprite)
+{
+ int index;
+
+ sprite->data[0]++;
+ index = (sprite->data[0] * 8) & 0xFF;
+ sub_812F86C(sprite);
+ sprite->pos2.y = Sin(index, 8);
+ if (sprite->data[0] > 58)
+ {
+ if (++sprite->data[1] > 1)
+ {
+ sprite->data[1] = 0;
+ sprite->data[2]++;
+ sprite->invisible = sprite->data[2] & 1;
+ if (sprite->data[2] > 3)
+ move_anim_8074EE0(sprite);
+ }
+ }
+}
+
+void sub_812F948(struct Sprite *sprite)
+{
+ sprite->data[0] = gBattleAnimArgs[3];
+ StartSpriteAffineAnim(sprite, gBattleAnimArgs[0]);
+ if (GetBattlerSide(gAnimBankTarget) != B_SIDE_PLAYER)
+ gBattleAnimArgs[1] = -gBattleAnimArgs[1];
+
+ sprite->pos1.x = GetBattlerSpriteCoord(gAnimBankAttacker, 2) + gBattleAnimArgs[1];
+ sprite->pos1.y = GetBattlerSpriteCoord(gAnimBankAttacker, 3) + gBattleAnimArgs[2];
+ sprite->callback = sub_80DA48C;
+}
+
+static void sub_812F9B0(u8 taskId)
+{
+ u16 var0 = 0;
+ u16 var1 = 0;
+
+ gTasks[taskId].data[0]--;
+ if ((gTasks[taskId].data[6] & 0x8000) && (--gTasks[taskId].data[1] == -1))
+ {
+ if (gTasks[taskId].data[9] == 0)
+ {
+ gTasks[taskId].data[9] = gTasks[taskId].data[4];
+ gTasks[taskId].data[4] = -gTasks[taskId].data[4];
+ }
+ else
+ {
+ gTasks[taskId].data[9] = 0;
+ }
+
+ if (gTasks[taskId].data[10] == 0)
+ {
+ gTasks[taskId].data[10] = gTasks[taskId].data[5];
+ gTasks[taskId].data[5] = -gTasks[taskId].data[5];
+ }
+ else
+ {
+ gTasks[taskId].data[10] = 0;
+ }
+
+ gTasks[taskId].data[1] = gTasks[taskId].data[13];
+ }
+
+ var0 = gTasks[taskId].data[7];
+ var1 = gTasks[taskId].data[8];
+ if (gTasks[taskId].data[2] & 0x8000)
+ gSprites[gTasks[taskId].data[15]].pos2.x = gTasks[taskId].data[9] - (var0 >> 8);
+ else
+ gSprites[gTasks[taskId].data[15]].pos2.x = gTasks[taskId].data[9] + (var0 >> 8);
+
+ if (gTasks[taskId].data[3] & 0x8000)
+ gSprites[gTasks[taskId].data[15]].pos2.y = gTasks[taskId].data[10] - (var1 >> 8);
+ else
+ gSprites[gTasks[taskId].data[15]].pos2.y = gTasks[taskId].data[10] + (var1 >> 8);
+
+ if (gTasks[taskId].data[0] < 1)
+ {
+ DestroyTask(taskId);
+ gAnimVisualTaskCount--;
+ }
+}
+
+static void sub_812FAF8(u8 taskId)
+{
+ u16 var0 = 0;
+ u16 var1 = 0;
+
+ gTasks[taskId].data[0]--;
+ if ((gTasks[taskId].data[6] & 0x8000) && (--gTasks[taskId].data[1] == -1))
+ {
+ if (gTasks[taskId].data[9] == 0)
+ {
+ gTasks[taskId].data[9] = gTasks[taskId].data[4];
+ gTasks[taskId].data[4] = -gTasks[taskId].data[4];
+ }
+ else
+ {
+ gTasks[taskId].data[9] = var0;
+ }
+
+ if (gTasks[taskId].data[10] == 0)
+ {
+ gTasks[taskId].data[10] = gTasks[taskId].data[5];
+ gTasks[taskId].data[5] = -gTasks[taskId].data[5];
+ }
+ else
+ {
+ gTasks[taskId].data[10] = 0;
+ }
+
+ gTasks[taskId].data[1] = gTasks[taskId].data[13];
+ }
+
+ var0 = (gTasks[taskId].data[2] & 0x7FFF) + gTasks[taskId].data[7];
+ var1 = (gTasks[taskId].data[3] & 0x7FFF) + gTasks[taskId].data[8];
+ if (gTasks[taskId].data[2] & 0x8000)
+ gSprites[gTasks[taskId].data[15]].pos2.x = gTasks[taskId].data[9] - (var0 >> 8);
+ else
+ gSprites[gTasks[taskId].data[15]].pos2.x = gTasks[taskId].data[9] + (var0 >> 8);
+
+ if (gTasks[taskId].data[3] & 0x8000)
+ gSprites[gTasks[taskId].data[15]].pos2.y = gTasks[taskId].data[10] - (var1 >> 8);
+ else
+ gSprites[gTasks[taskId].data[15]].pos2.y = gTasks[taskId].data[10] + (var1 >> 8);
+
+ gTasks[taskId].data[7] = var0;
+ gTasks[taskId].data[8] = var1;
+ if (gTasks[taskId].data[0] < 1)
+ {
+ gTasks[taskId].data[0] = 30;
+ gTasks[taskId].data[13] = 0;
+ gTasks[taskId].func = sub_812F9B0;
+ }
+}
+
+void sub_812FC68(u8 taskId)
+{
+ gTasks[taskId].data[15] = gBankSpriteIds[gAnimBankAttacker];
+ gTasks[taskId].data[14] = gBattleAnimArgs[0];
+ gTasks[taskId].data[0] = gBattleAnimArgs[0];
+ gTasks[taskId].data[13] = gBattleAnimArgs[6];
+ if (gBattleAnimArgs[3])
+ gTasks[taskId].data[6] = gTasks[taskId].data[6] | -0x8000;
+
+ if (GetBattlerSide(gAnimBankAttacker) != B_SIDE_PLAYER)
+ {
+ gTasks[taskId].data[2] = gBattleAnimArgs[1];
+ gTasks[taskId].data[3] = gBattleAnimArgs[2];
+ }
+ else
+ {
+ if (gBattleAnimArgs[1] & 0x8000)
+ gTasks[taskId].data[2] = gBattleAnimArgs[1] & 0x7FFF;
+ else
+ gTasks[taskId].data[2] = gBattleAnimArgs[1] | -0x8000;
+
+ if (gBattleAnimArgs[2] & 0x8000)
+ gTasks[taskId].data[3] = gBattleAnimArgs[2] & 0x7FFF;
+ else
+ gTasks[taskId].data[3] = gBattleAnimArgs[2] | -0x8000;
+ }
+
+ gTasks[taskId].data[8] = 0;
+ gTasks[taskId].data[7] = 0;
+ gTasks[taskId].data[4] = gBattleAnimArgs[4];
+ gTasks[taskId].data[5] = gBattleAnimArgs[5];
+ gTasks[taskId].func = sub_812FAF8;
+}
+
+void sub_812FD7C(u8 taskId)
+{
+ u8 battler;
+ struct Task *task = &gTasks[taskId];
+
+ if (gBattleAnimArgs[1] == 0)
+ DestroyAnimVisualTask(taskId);
+
+ task->data[0] = 0;
+ task->data[1] = 0;
+ task->data[2] = 0;
+ task->data[3] = gBattleAnimArgs[1];
+ if (gBattleAnimArgs[0] == 0)
+ battler = gAnimBankAttacker;
+ else
+ battler = gAnimBankTarget;
+
+ task->data[4] = GetBattlerSpriteCoord(battler, 0);
+ task->data[5] = GetBattlerSpriteCoord(battler, 1);
+ task->data[6] = sub_8079E90(battler);
+ task->data[15] = GetAnimBattlerSpriteId(gBattleAnimArgs[0]);
+ sub_80798F4(task, task->data[15], &gUnknown_084028AC);
+ task->func = sub_812FE20;
+}
+
+static void sub_812FE20(u8 taskId)
+{
+ struct Task *task = &gTasks[taskId];
+
+ switch (task->data[0])
+ {
+ case 0:
+ if (++task->data[1] == 6)
+ sub_812FEB8(taskId, TRUE);
+
+ if (task->data[1] == 18)
+ sub_812FEB8(taskId, FALSE);
+
+ if (!sub_807992C(task))
+ {
+ if (--task->data[3] == 0)
+ {
+ task->data[0]++;
+ }
+ else
+ {
+ task->data[1] = 0;
+ sub_80798F4(task, task->data[15], &gUnknown_084028AC);
+ }
+ }
+ break;
+ case 1:
+ if (task->data[2] == 0)
+ DestroyAnimVisualTask(taskId);
+ break;
+ }
+}
+
+static void sub_812FEB8(u8 taskId, bool8 arg1)
+{
+ u8 i;
+ s8 xOffset, yOffset;
+ struct Task *task;
+ s16 xCoords[4];
+ s16 yCoords[2];
+
+ task = &gTasks[taskId];
+ if (!arg1)
+ {
+ xOffset = 18;
+ yOffset = -20;
+ }
+ else
+ {
+ xOffset = 30;
+ yOffset = 20;
+ }
+
+ xCoords[0] = task->data[4] - xOffset;
+ xCoords[1] = task->data[4] - xOffset - 4;
+ xCoords[2] = task->data[4] + xOffset;
+ xCoords[3] = task->data[4] + xOffset + 4;
+ yCoords[0] = task->data[5] + yOffset;
+ yCoords[1] = task->data[5] + yOffset + 6;
+
+ for (i = 0; i < 4; i++)
+ {
+ u8 spriteId = CreateSprite(&gSpriteTemplate_84028CC, xCoords[i], yCoords[i & 1], task->data[6] - 5);
+ if (spriteId != MAX_SPRITES)
+ {
+ gSprites[spriteId].data[0] = 0;
+ gSprites[spriteId].data[1] = i < 2 ? -2 : 2;
+ gSprites[spriteId].data[2] = -1;
+ gSprites[spriteId].data[3] = taskId;
+ gSprites[spriteId].data[4] = 2;
+ task->data[2]++;
+ }
+ }
+}
+
+void sub_812FF94(struct Sprite *sprite)
+{
+ sprite->pos1.x += sprite->data[1];
+ sprite->pos1.y += sprite->data[2];
+ if (++sprite->data[0] > 6)
+ {
+ gTasks[sprite->data[3]].data[sprite->data[4]]--;
+ DestroySprite(sprite);
+ }
+}
+
+void sub_812FFE4(u8 taskId)
+{
+ u8 spriteId;
+
+ gTasks[taskId].data[0] = 0;
+ gTasks[taskId].data[1] = gBattleAnimArgs[1];
+ spriteId = GetAnimBattlerSpriteId(gBattleAnimArgs[0]);
+ gTasks[taskId].data[2] = 0x100 + gSprites[spriteId].oam.paletteNum * 16;
+ gTasks[taskId].func = sub_813003C;
+}
+
+static void sub_813003C(u8 taskId)
+{
+ if (gTasks[taskId].data[1])
+ {
+ BlendPalette(gTasks[taskId].data[2], 16, 8, gUnknown_084028E4[gTasks[taskId].data[0]]);
+ if (++gTasks[taskId].data[0] > 23)
+ gTasks[taskId].data[0] = 0;
+
+ gTasks[taskId].data[1]--;
+ }
+ else
+ {
+ BlendPalette(gTasks[taskId].data[2], 16, 0, RGB(0, 0, 0));
+ DestroyAnimVisualTask(taskId);
+ }
+}
+
+void sub_81300A4(u8 taskId)
+{
+ sub_80E3C4C(
+ taskId,
+ 0,
+ 0x1A0,
+ gAnimBankAttacker,
+ gBattleAnimArgs[0],
+ 10,
+ 2,
+ 30,
+ gUnknown_08D2E014,
+ gUnknown_08D2E170,
+ gUnknown_08D2E150);
+}
+
+void sub_81300F4(struct Sprite *sprite)
+{
+ if (GetBattlerSide(gAnimBankAttacker) == B_SIDE_OPPONENT)
+ gBattleAnimArgs[0] = -gBattleAnimArgs[0];
+
+ sprite->pos1.x = GetBattlerSpriteCoord(gAnimBankAttacker, 0) + gBattleAnimArgs[0];
+ sprite->pos1.y = GetBattlerSpriteCoord(gAnimBankAttacker, 1) + gBattleAnimArgs[1];
+ if (gBattleAnimArgs[2] == 0)
+ {
+ sprite->data[0] = 640;
+ sprite->data[1] = -640;
+ }
+ else if (gBattleAnimArgs[2] == 1)
+ {
+ sprite->vFlip = 1;
+ sprite->data[0] = 640;
+ sprite->data[1] = 640;
+ }
+ else
+ {
+ StartSpriteAnim(sprite, 1);
+ sprite->data[0] = 640;
+ }
+
+ if (GetBattlerSide(gAnimBankAttacker) != B_SIDE_PLAYER)
+ {
+ sprite->data[0] = -sprite->data[0];
+ sprite->hFlip = 1;
+ }
+
+ sprite->callback = sub_81301B4;
+}
+
+static void sub_81301B4(struct Sprite *sprite)
+{
+ sprite->data[6] += sprite->data[0];
+ sprite->data[7] += sprite->data[1];
+ sprite->pos2.x = sprite->data[6] >> 8;
+ sprite->pos2.y = sprite->data[7] >> 8;
+ if (++sprite->data[5] == 14)
+ DestroyAnimSprite(sprite);
+}
+
+void sub_81301EC(u8 taskId)
+{
+ struct Task *task = &gTasks[taskId];
+
+ if (IsContest())
+ {
+ task->data[5] = 8;
+ task->data[6] = 3;
+ task->data[7] = 1;
+ }
+ else
+ {
+ task->data[5] = 12;
+ task->data[6] = 3;
+ task->data[7] = 0;
+ }
+
+ if (GetBattlerSide(gAnimBankAttacker) == B_SIDE_PLAYER)
+ task->data[11] = GetBattlerSpriteCoord(gAnimBankAttacker, 2) + sub_807A100(gAnimBankAttacker, 0) / 4;
+ else
+ task->data[11] = GetBattlerSpriteCoord(gAnimBankAttacker, 2) - sub_807A100(gAnimBankAttacker, 0) / 4;
+
+ task->data[12] = GetBattlerSpriteCoord(gAnimBankAttacker, 3) - sub_807A100(gAnimBankAttacker, 0) / 4;
+ task->data[13] = GetBattlerSpriteCoord(gAnimBankTarget, 2);
+ task->data[14] = GetBattlerSpriteCoord(gAnimBankTarget, 3);
+ task->func = sub_81302E4;
+}
+
+static void sub_81302E4(u8 taskId)
+{
+ u8 i;
+ s16 x, y;
+ struct Task *task = &gTasks[taskId];
+
+ switch (task->data[0])
+ {
+ case 0:
+ if (++task->data[1] > 3)
+ {
+ task->data[1] = 0;
+ sub_8130424(
+ task->data[11],
+ task->data[12],
+ task->data[13],
+ task->data[14],
+ task->data[5],
+ task->data[2],
+ &x,
+ &y);
+
+ for (i = 0; i < 2; i++)
+ {
+ u8 spriteId = CreateSprite(&gSpriteTemplate_840294C, x, y, 35);
+ if (spriteId != MAX_SPRITES)
+ {
+ if (task->data[7] == 0)
+ {
+ if (i == 0)
+ gSprites[spriteId].pos2.x = gSprites[spriteId].pos2.y = -task->data[6];
+ else
+ gSprites[spriteId].pos2.x = gSprites[spriteId].pos2.y = task->data[6];
+ }
+ else
+ {
+ if (i == 0)
+ {
+ gSprites[spriteId].pos2.x = -task->data[6];
+ gSprites[spriteId].pos2.y = task->data[6];
+ }
+ else
+ {
+ gSprites[spriteId].pos2.x = task->data[6];
+ gSprites[spriteId].pos2.y = -task->data[6];
+ }
+ }
+
+ gSprites[spriteId].data[0] = 0;
+ gSprites[spriteId].data[1] = taskId;
+ gSprites[spriteId].data[2] = 10;
+ task->data[10]++;
+ }
+ }
+
+ if (task->data[2] == task->data[5])
+ task->data[0]++;
+
+ task->data[2]++;
+ }
+ break;
+ case 1:
+ if (task->data[10] == 0)
+ DestroyAnimVisualTask(taskId);
+ break;
+ }
+}
+
+static void sub_8130424(s16 arg0, s16 arg1, s16 arg2, s16 arg3, u8 arg4, u8 arg5, s16 *x, s16 *y)
+{
+ int x2;
+ int y2;
+
+ if (arg5 == 0)
+ {
+ *x = arg0;
+ *y = arg1;
+ return;
+ }
+
+ if (arg5 >= arg4)
+ {
+ *x = arg2;
+ *y = arg3;
+ return;
+ }
+
+ arg4--;
+ x2 = (arg0 << 8) + arg5 * (((arg2 - arg0) << 8) / arg4);
+ y2 = (arg1 << 8) + arg5 * (((arg3 - arg1) << 8) / arg4);
+ *x = x2 >> 8;
+ *y = y2 >> 8;
+}
+
+void sub_81304DC(struct Sprite *sprite)
+{
+ if (++sprite->data[0] > 36)
+ {
+ gTasks[sprite->data[1]].data[sprite->data[2]]--;
+ DestroySprite(sprite);
+ }
+}
+
+void sub_813051C(struct Sprite *sprite)
+{
+ sprite->pos1.x = gBattleAnimArgs[0];
+ sprite->pos1.y = gBattleAnimArgs[1];
+ sprite->data[2] = gBattleAnimArgs[2];
+ sprite->data[4] = gBattleAnimArgs[3];
+ sprite->data[0] = gBattleAnimArgs[4];
+ StoreSpriteCallbackInData(sprite, DestroyAnimSprite);
+ sprite->callback = sub_8078CC0;
+}
+
+void sub_8130554(u8 taskId)
+{
+ struct Task *task = &gTasks[taskId];
+
+ task->data[11] = GetBattlerSpriteCoord(gAnimBankAttacker, 2);
+ task->data[12] = GetBattlerSpriteCoord(gAnimBankAttacker, 3);
+ task->data[13] = GetBattlerSpriteCoord(gAnimBankTarget, 2);
+ task->data[14] = GetBattlerSpriteCoord(gAnimBankTarget, 3) + sub_807A100(gAnimBankTarget, 0) / 4;
+ task->data[15] = CreateSprite(&gSpriteTemplate_84029AC, task->data[11], task->data[12], sub_8079E90(gAnimBankTarget) - 5);
+ if (task->data[15] != MAX_SPRITES)
+ {
+ gSprites[task->data[15]].data[0] = 16;
+ gSprites[task->data[15]].data[2] = task->data[13];
+ gSprites[task->data[15]].data[4] = task->data[14];
+ gSprites[task->data[15]].data[5] = -32;
+ InitAnimArcTranslation(&gSprites[task->data[15]]);
+ if (GetBattlerSide(gAnimBankAttacker) == B_SIDE_OPPONENT)
+ StartSpriteAffineAnim(&gSprites[task->data[15]], 1);
+
+ task->func = sub_81306A4;
+ }
+ else
+ {
+ DestroyAnimVisualTask(taskId);
+ }
+}
+
+static void sub_81306A4(u8 taskId)
+{
+ struct Task *task = &gTasks[taskId];
+
+ switch (task->data[0])
+ {
+ case 0:
+ if (++task->data[1] > 1)
+ {
+ task->data[1] = 0;
+ TranslateAnimArc(&gSprites[task->data[15]]);
+ if (++task->data[2] > 7)
+ task->data[0]++;
+ }
+ break;
+ case 1:
+ if (TranslateAnimArc(&gSprites[task->data[15]]))
+ {
+ task->data[1] = 0;
+ task->data[2] = 0;
+ task->data[0]++;
+ }
+ break;
+ case 2:
+ if (++task->data[1] > 1)
+ {
+ task->data[1] = 0;
+ task->data[2]++;
+ gSprites[task->data[15]].invisible = task->data[2] & 1;
+ if (task->data[2] == 16)
+ {
+ FreeOamMatrix(gSprites[task->data[15]].oam.matrixNum);
+ DestroySprite(&gSprites[task->data[15]]);
+ task->data[0]++;
+ }
+ }
+ break;
+ case 3:
+ DestroyAnimVisualTask(taskId);
+ break;
+ }
+}
+
+void sub_81307B0(struct Sprite *sprite)
+{
+ u8 battler;
+
+ if (gBattleAnimArgs[0] == 0)
+ battler = gAnimBankAttacker;
+ else
+ battler = gAnimBankTarget;
+
+ sprite->oam.tileNum += 16;
+ sprite->data[6] = gBattleAnimArgs[2];
+ sprite->data[7] = gBattleAnimArgs[1] == 0 ? -1 : 1;
+ sprite->pos1.y = GetBattlerSpriteCoord(battler, 3);
+ if (gBattleAnimArgs[1] == 0)
+ {
+ sprite->oam.matrixNum |= 0x8;
+ sprite->pos1.x = sub_807A100(battler, 4) - 8;
+ }
+ else
+ {
+ sprite->pos1.x = sub_807A100(battler, 5) + 8;
+ }
+
+ sprite->callback = sub_813085C;
+}
+
+static void sub_813085C(struct Sprite *sprite)
+{
+ switch (sprite->data[0])
+ {
+ case 0:
+ if (++sprite->data[1] > 1)
+ {
+ sprite->data[1] = 0;
+ sprite->pos2.x += sprite->data[7];
+ if (++sprite->data[2] == 12)
+ sprite->data[0]++;
+ }
+ break;
+ case 1:
+ if (++sprite->data[1] == 8)
+ {
+ sprite->data[1] = 0;
+ sprite->data[0]++;
+ }
+ break;
+ case 2:
+ sprite->pos2.x -= sprite->data[7] * 4;
+ if (++sprite->data[1] == 6)
+ {
+ sprite->data[1] = 0;
+ sprite->data[0]++;
+ }
+ break;
+ case 3:
+ sprite->pos2.x += sprite->data[7] * 3;
+ if (++sprite->data[1] == 8)
+ {
+ if (--sprite->data[6])
+ {
+ sprite->data[1] = 0;
+ sprite->data[0]--;
+ }
+ else
+ {
+ DestroyAnimSprite(sprite);
+ }
+ }
+ break;
+ }
+}
+
+void sub_8130918(u8 taskId)
+{
+ if (gBattleAnimArgs[0] == 0)
+ {
+ DestroyAnimVisualTask(taskId);
+ }
+ else
+ {
+ gTasks[taskId].data[0] = gBattleAnimArgs[1];
+ gTasks[taskId].data[15] = GetAnimBattlerSpriteId(gBattleAnimArgs[0]);
+ sub_80798F4(&gTasks[taskId], gTasks[taskId].data[15], &gUnknown_084029DC);
+ gTasks[taskId].func = sub_8130970;
+ }
+}
+
+static void sub_8130970(u8 taskId)
+{
+ struct Task *task = &gTasks[taskId];
+
+ if (++task->data[1] > 1)
+ {
+ task->data[1] = 0;
+ if (!(task->data[2] & 1))
+ gSprites[task->data[15]].pos2.x = 2;
+ else
+ gSprites[task->data[15]].pos2.x = -2;
+ }
+
+ if (!sub_807992C(task))
+ {
+ gSprites[task->data[15]].pos2.x = 0;
+ if (--task->data[0])
+ {
+ sub_80798F4(&gTasks[taskId], gTasks[taskId].data[15], &gUnknown_084029DC);
+ task->data[1] = 0;
+ task->data[2] = 0;
+ }
+ else
+ {
+ DestroyAnimVisualTask(taskId);
+ }
+ }
+}
+
+void sub_8130A2C(struct Sprite *sprite)
+{
+ if (gBattleAnimArgs[0] == 0)
+ {
+ sprite->pos1.x = GetBattlerSpriteCoord(gAnimBankAttacker, 2);
+ sprite->pos1.y = sub_807A100(gAnimBankAttacker, 2);
+ }
+ else
+ {
+ sprite->pos1.x = GetBattlerSpriteCoord(gAnimBankTarget, 2);
+ sprite->pos1.y = sub_807A100(gAnimBankTarget, 2);
+ }
+
+ if (sprite->pos1.y < 8)
+ sprite->pos1.y = 8;
+
+ sprite->data[0] = 0;
+ sprite->data[1] = gBattleAnimArgs[1];
+ sprite->data[2] = 0;
+ sprite->data[3] = gBattleAnimArgs[2];
+ sprite->callback = sub_8130A94;
+}
+
+static void sub_8130A94(struct Sprite *sprite)
+{
+ if (++sprite->data[0] >= sprite->data[1])
+ {
+ sprite->data[0] = 0;
+ sprite->data[2] = (sprite->data[2] + 1) & 1;
+ sprite->invisible = sprite->data[2];
+ if (sprite->data[2] && --sprite->data[3] == 0)
+ DestroyAnimSprite(sprite);
+ }
+}
+
+void sub_8130AEC(struct Sprite *sprite)
+{
+ if (gBattleAnimArgs[0] == 0)
+ {
+ sprite->oam.matrixNum |= 0x8;
+ sprite->pos1.x = 100;
+ sprite->data[7] = 1;
+ }
+ else
+ {
+ sprite->pos1.x = 140;
+ sprite->data[7] = -1;
+ }
+
+ sprite->pos1.y = 56;
+ sprite->callback = sub_8130B38;
+}
+
+static void sub_8130B38(struct Sprite *sprite)
+{
+ switch (sprite->data[0])
+ {
+ case 0:
+ sprite->pos1.y -= sprite->data[7] * 2;
+ if (sprite->data[1] & 1)
+ sprite->pos1.x -= sprite->data[7] * 2;
+
+ if (++sprite->data[1] == 9)
+ {
+ sprite->data[1] = 0;
+ sprite->data[0]++;
+ }
+ break;
+ case 1:
+ if (++sprite->data[1] == 4)
+ {
+ sprite->data[1] = 0;
+ sprite->data[0]++;
+ }
+ break;
+ case 2:
+ sprite->data[1]++;
+ sprite->pos1.y += sprite->data[7] * 3;
+ sprite->pos2.x = sprite->data[7] * (gSineTable[sprite->data[1] * 10] >> 3);
+ if (sprite->data[1] == 12)
+ {
+ sprite->data[1] = 0;
+ sprite->data[0]++;
+ }
+ break;
+ case 3:
+ if (++sprite->data[1] == 2)
+ {
+ sprite->data[1] = 0;
+ sprite->data[0]++;
+ }
+ break;
+ case 4:
+ sprite->data[1]++;
+ sprite->pos1.y -= sprite->data[7] * 3;
+ sprite->pos2.x = sprite->data[7] * (gSineTable[sprite->data[1] * 10] >> 3);
+ if (sprite->data[1] == 12)
+ sprite->data[0]++;
+ break;
+ case 5:
+ sprite->data[1]++;
+ sprite->pos1.y += sprite->data[7] * 3;
+ sprite->pos2.x = sprite->data[7] * (gSineTable[sprite->data[1] * 10] >> 3);
+ if (sprite->data[1] == 15)
+ sprite->oam.tileNum += 16;
+
+ if (sprite->data[1] == 18)
+ {
+ sprite->data[1] = 0;
+ sprite->data[0]++;
+ }
+ break;
+ case 6:
+ sprite->pos1.x += sprite->data[7] * 6;
+ if (++sprite->data[1] == 9)
+ {
+ sprite->data[1] = 0;
+ sprite->data[0]++;
+ }
+ break;
+ case 7:
+ sprite->pos1.x += sprite->data[7] * 2;
+ if (++sprite->data[1] == 1)
+ {
+ sprite->data[1] = 0;
+ sprite->data[0]++;
+ }
+ break;
+ case 8:
+ sprite->pos1.x -= sprite->data[7] * 3;
+ if (++sprite->data[1] == 5)
+ DestroyAnimSprite(sprite);
+ break;
+ }
+}
+
+void sub_8130D20(u8 taskId)
+{
+ struct Task *task = &gTasks[taskId];
+
+ task->data[15] = GetAnimBattlerSpriteId(0);
+ if (!IsContest())
+ {
+ if (IsDoubleBattle() == TRUE)
+ {
+ int x = GetBattlerSpriteCoord(gAnimBankAttacker, 0);
+ int y = GetBattlerSpriteCoord(gAnimBankAttacker ^ 2, 0);
+ if (x > y)
+ task->data[14] = 1;
+ else
+ task->data[14] = -1;
+ }
+ else
+ {
+ if (GetBattlerSide(gAnimBankAttacker) == B_SIDE_PLAYER)
+ task->data[14] = -1;
+ else
+ task->data[14] = 1;
+ }
+ }
+ else
+ {
+ task->data[14] = 1;
+ }
+
+ task->func = sub_8130DBC;
+}
+
+static void sub_8130DBC(u8 taskId)
+{
+ struct Task *task = &gTasks[taskId];
+
+ switch (task->data[0])
+ {
+ case 0:
+ if (++task->data[1] == 13)
+ {
+ task->data[1] = 0;
+ task->data[0]++;
+ }
+ break;
+ case 1:
+ gSprites[task->data[15]].pos2.x -= task->data[14] * 3;
+ if (++task->data[1] == 6)
+ {
+ task->data[1] = 0;
+ task->data[0]++;
+ }
+ break;
+ case 2:
+ gSprites[task->data[15]].pos2.x += task->data[14] * 3;
+ if (++task->data[1] == 6)
+ {
+ task->data[1] = 0;
+ task->data[0]++;
+ }
+ break;
+ case 3:
+ if (++task->data[1] == 2)
+ {
+ task->data[1] = 0;
+ if (task->data[2] == 0)
+ {
+ task->data[2]++;
+ task->data[0] = 1;
+ }
+ else
+ {
+ task->data[0]++;
+ }
+ }
+ break;
+ case 4:
+ gSprites[task->data[15]].pos2.x += task->data[14];
+ if (++task->data[1] == 3)
+ {
+ task->data[1] = 0;
+ task->data[0]++;
+ }
+ break;
+ case 5:
+ if (++task->data[1] == 6)
+ {
+ task->data[1] = 0;
+ task->data[0]++;
+ }
+ break;
+ case 6:
+ gSprites[task->data[15]].pos2.x -= task->data[14] * 4;
+ if (++task->data[1] == 5)
+ {
+ task->data[1] = 0;
+ task->data[0]++;
+ }
+ break;
+ case 7:
+ gSprites[task->data[15]].pos2.x += task->data[14] * 4;
+ if (++task->data[1] == 5)
+ {
+ task->data[1] = 0;
+ task->data[0]++;
+ }
+ break;
+ case 8:
+ gSprites[task->data[15]].pos2.x = 0;
+ DestroyAnimVisualTask(taskId);
+ break;
+ }
+}
+
+void sub_8130F5C(struct Sprite *sprite)
+{
+ if (gBattleAnimArgs[0] == 0)
+ {
+ InitAnimSpritePos(sprite, 1);
+ sprite->data[7] = gAnimBankAttacker;
+ }
+ else
+ {
+ sprite->data[7] = gAnimBankTarget;
+ }
+
+ if (GetBattlerSide(sprite->data[7]) == B_SIDE_OPPONENT)
+ sprite->oam.matrixNum = 8;
+
+ sprite->oam.priority = sub_8079ED4(sprite->data[7]);
+ sprite->oam.objMode = ST_OAM_OBJ_BLEND;
+ sprite->callback = sub_8130FE0;
+}
+
+static void sub_8130FE0(struct Sprite *sprite)
+{
+ u16 x, y;
+
+ switch (sprite->data[5])
+ {
+ case 0:
+ switch (sprite->data[6])
+ {
+ default:
+ sprite->data[6] = 0;
+ case 0:
+ case 4:
+ x = sub_807A100(sprite->data[7], 5) - 4;
+ y = sub_807A100(sprite->data[7], 3) - 4;
+ break;
+ case 1:
+ x = sub_807A100(sprite->data[7], 5) - 4;
+ y = sub_807A100(sprite->data[7], 2) + 4;
+ break;
+ case 2:
+ x = sub_807A100(sprite->data[7], 4) + 4;
+ y = sub_807A100(sprite->data[7], 3) - 4;
+ break;
+ case 3:
+ x = sub_807A100(sprite->data[7], 4) + 4;
+ y = sub_807A100(sprite->data[7], 2) - 4;
+ break;
+ case 5:
+ x = GetBattlerSpriteCoord(sprite->data[7], 2);
+ y = GetBattlerSpriteCoord(sprite->data[7], 3);
+ break;
+ }
+
+ if (sprite->data[6] == 4)
+ sprite->data[0] = 24;
+ else if (sprite->data[6] == 5)
+ sprite->data[0] = 6;
+ else
+ sprite->data[0] = 12;
+
+ sprite->data[1] = sprite->pos1.x;
+ sprite->data[2] = x;
+ sprite->data[3] = sprite->pos1.y;
+ sprite->data[4] = y;
+ InitAnimLinearTranslation(sprite);
+ sprite->data[5]++;
+ break;
+ case 1:
+ if (TranslateAnimLinear(sprite))
+ {
+ switch (sprite->data[6])
+ {
+ default:
+ sprite->pos1.x += sprite->pos2.x;
+ sprite->pos1.y += sprite->pos2.y;
+ sprite->pos2.y = 0;
+ sprite->pos2.x = 0;
+ sprite->data[0] = 0;
+ sprite->data[5]++;
+ sprite->data[6]++;
+ break;
+ case 4:
+ sprite->pos1.x += sprite->pos2.x;
+ sprite->pos1.y += sprite->pos2.y;
+ sprite->pos2.y = 0;
+ sprite->pos2.x = 0;
+ sprite->data[5] = 0;
+ sprite->data[6]++;
+ break;
+ case 5:
+ sprite->data[0] = 0;
+ sprite->data[1] = 16;
+ sprite->data[2] = 0;
+ sprite->data[5] = 3;
+ break;
+ }
+ }
+ break;
+ case 2:
+ if (++sprite->data[0] == 4)
+ sprite->data[5] = 0;
+ break;
+ case 3:
+ if (!(sprite->data[0] & 1))
+ sprite->data[1]--;
+ else
+ sprite->data[2]++;
+
+ REG_BLDALPHA = (sprite->data[2] << 8) | sprite->data[1];
+ if (++sprite->data[0] == 32)
+ {
+ sprite->invisible = 1;
+ sprite->data[5]++;
+ }
+ break;
+ case 4:
+ DestroyAnimSprite(sprite);
+ break;
+ }
+}
+
+static void sub_81311E4(struct Sprite *sprite)
+{
+ sprite->pos2.x = ((sprite->data[2] - sprite->data[0]) * sprite->data[5]) / sprite->data[4];
+ sprite->pos2.y = ((sprite->data[3] - sprite->data[1]) * sprite->data[5]) / sprite->data[4];
+ if (!(sprite->data[5] & 1))
+ {
+ CreateSprite(
+ &gSpriteTemplate_8402500,
+ sprite->pos1.x + sprite->pos2.x,
+ sprite->pos1.y + sprite->pos2.y, 5);
+ }
+
+ if (sprite->data[5] == sprite->data[4])
+ DestroyAnimSprite(sprite);
+
+ sprite->data[5]++;
+}
+
+void sub_8131264(struct Sprite *sprite)
+{
+ GetBattlerSpriteCoord(gAnimBankTarget, 2); // unused local variable
+ GetBattlerSpriteCoord(gAnimBankTarget, 3); // unused local variable
+
+ if (GetBattlerSide(gAnimBankTarget) == B_SIDE_PLAYER || IsContest())
+ {
+ sprite->data[0] = sprite->pos1.x - gBattleAnimArgs[0];
+ sprite->data[2] = sprite->pos1.x - gBattleAnimArgs[2];
+ }
+ else
+ {
+ sprite->data[0] = sprite->pos1.x + gBattleAnimArgs[0];
+ sprite->data[2] = sprite->pos1.x + gBattleAnimArgs[2];
+ }
+
+ sprite->data[1] = sprite->pos1.y + gBattleAnimArgs[1];
+ sprite->data[3] = sprite->pos1.y + gBattleAnimArgs[3];
+ sprite->data[4] = gBattleAnimArgs[4];
+ sprite->pos1.x = sprite->data[0];
+ sprite->pos1.y = sprite->data[1];
+ sprite->callback = sub_81311E4;
+}
+
+void sub_81312E4(u8 taskId)
+{
+ int i;
+ u8 spriteId = GetAnimBattlerSpriteId(0);
+
+ if (gTasks[taskId].data[0] == 0)
+ {
+ sub_8078E70(spriteId, 0);
+ gTasks[taskId].data[1] = 0x100;
+ gTasks[taskId].data[2] = 0x100;
+ gTasks[taskId].data[0]++;
+ }
+ else if (gTasks[taskId].data[0] == 1)
+ {
+ gTasks[taskId].data[1] += 0x60;
+ gTasks[taskId].data[2] -= 0xD;
+ obj_id_set_rotscale(spriteId, gTasks[taskId].data[1], gTasks[taskId].data[2], 0);
+ if (++gTasks[taskId].data[3] == 9)
+ {
+ gTasks[taskId].data[3] = 0;
+ sub_8078F40(spriteId);
+ gSprites[spriteId].invisible = 1;
+ gTasks[taskId].data[0]++;
+ }
+ }
+ else
+ {
+ refresh_graphics_maybe(gAnimBankAttacker, 0, spriteId);
+ if (IsContest())
+ {
+ gSprites[gBankSpriteIds[gAnimBankAttacker]].affineAnims = gSpriteAffineAnimTable_81E7C18;
+ StartSpriteAffineAnim(&gSprites[gBankSpriteIds[gAnimBankAttacker]], 0);
+ }
+
+ for (i = 0; i < 16; i++)
+ gTasks[taskId].data[i] = 0;
+
+ gTasks[taskId].func = sub_8131408;
+ }
+}
+
+static void sub_8131408(u8 taskId)
+{
+ u8 spriteId = GetAnimBattlerSpriteId(0);
+
+ switch (gTasks[taskId].data[0])
+ {
+ case 0:
+ gSprites[spriteId].pos2.y = -200;
+ gSprites[spriteId].pos2.x = 200;
+ gSprites[spriteId].invisible = 0;
+ gTasks[taskId].data[10] = 0;
+ gTasks[taskId].data[0]++;
+ break;
+ case 1:
+ gTasks[taskId].data[10] += 112;
+ gSprites[spriteId].pos2.y += gTasks[taskId].data[10] >> 8;
+ if (gSprites[spriteId].pos1.y + gSprites[spriteId].pos2.y >= -32)
+ gSprites[spriteId].pos2.x = 0;
+
+ if (gSprites[spriteId].pos2.y > 0)
+ gSprites[spriteId].pos2.y = 0;
+
+ if (gSprites[spriteId].pos2.y == 0)
+ {
+ PlaySE12WithPanning(SE_W145B, BattleAnimAdjustPanning(-64));
+ gTasks[taskId].data[10] -= 0x800;
+ gTasks[taskId].data[0]++;
+ }
+ break;
+ case 2:
+ gTasks[taskId].data[10] -= 112;
+ if (gTasks[taskId].data[10] < 0)
+ gTasks[taskId].data[10] = 0;
+
+ gSprites[spriteId].pos2.y -= gTasks[taskId].data[10] >> 8;
+ if (gTasks[taskId].data[10] == 0)
+ gTasks[taskId].data[0]++;
+ break;
+ case 3:
+ gTasks[taskId].data[10] += 112;
+ gSprites[spriteId].pos2.y += gTasks[taskId].data[10] >> 8;
+ if (gSprites[spriteId].pos2.y > 0)
+ gSprites[spriteId].pos2.y = 0;
+
+ if (gSprites[spriteId].pos2.y == 0)
+ {
+ PlaySE12WithPanning(SE_W145B, BattleAnimAdjustPanning(-64));
+ DestroyAnimVisualTask(taskId);
+ }
+ break;
+ }
+}
+
+void sub_8131564(struct Sprite *sprite)
+{
+ s16 y2;
+
+ if (GetBattlerSide(gAnimBankTarget) == B_SIDE_PLAYER)
+ {
+ sprite->subpriority = sub_8079E90(gAnimBankTarget) - 2;
+ y2 = -144;
+ }
+ else
+ {
+ sprite->subpriority = sub_8079E90(gAnimBankTarget) + 2;
+ y2 = -96;
+ }
+
+ sprite->pos1.y = GetBattlerSpriteCoord(gAnimBankTarget, 3);
+ sprite->pos2.y = y2;
+ sprite->callback = sub_81315C8;
+}
+
+static void sub_81315C8(struct Sprite *sprite)
+{
+ switch (sprite->data[0])
+ {
+ case 0:
+ sprite->pos2.y += 10;
+ if (sprite->pos2.y >= 0)
+ {
+ PlaySE12WithPanning(SE_W166, BattleAnimAdjustPanning(63));
+ sprite->pos2.y = 0;
+ sprite->data[0]++;
+ }
+ break;
+ case 1:
+ sprite->data[1] += 4;
+ sprite->pos2.y = -(gSineTable[sprite->data[1]] >> 3);
+ if (sprite->data[1] > 127)
+ {
+ PlaySE12WithPanning(SE_W166, BattleAnimAdjustPanning(63));
+ sprite->data[1] = 0;
+ sprite->pos2.y = 0;
+ sprite->data[0]++;
+ }
+ break;
+ case 2:
+ sprite->data[1] += 6;
+ sprite->pos2.y = -(gSineTable[sprite->data[1]] >> 4);
+ if (sprite->data[1] > 127)
+ {
+ sprite->data[1] = 0;
+ sprite->pos2.y = 0;
+ sprite->data[0]++;
+ }
+ break;
+ case 3:
+ if (++sprite->data[1] > 8)
+ {
+ PlaySE12WithPanning(SE_W043, BattleAnimAdjustPanning(63));
+ sprite->data[1] = 0;
+ sprite->data[0]++;
+ }
+ break;
+ case 4:
+ if (++sprite->data[1] > 8)
+ {
+ sprite->data[1] = 0;
+ sprite->data[2]++;
+ sprite->invisible = sprite->data[2] & 1;
+ if (sprite->data[2] == 7)
+ DestroyAnimSprite(sprite);
+ }
+ break;
+ }
+}
+
+void sub_81316F8(u8 taskId)
+{
+ s16 spriteId1, spriteId2;
+
+ if (IsContest())
+ {
+ DestroyAnimVisualTask(taskId);
+ return;
+ }
+
+ spriteId1 = duplicate_obj_of_side_rel2move_in_transparent_mode(1);
+ if (spriteId1 < 0)
+ {
+ DestroyAnimVisualTask(taskId);
+ return;
+ }
+
+ spriteId2 = duplicate_obj_of_side_rel2move_in_transparent_mode(1);
+ if (spriteId2 < 0)
+ {
+ obj_delete_but_dont_free_vram(&gSprites[spriteId1]);
+ DestroyAnimVisualTask(taskId);
+ return;
+ }
+
+ gSprites[spriteId2].pos2.x += 24;
+ gSprites[spriteId1].pos2.x -= 24;
+ gSprites[spriteId2].data[0] = 0;
+ gSprites[spriteId1].data[0] = 0;
+ gSprites[spriteId2].data[1] = 0;
+ gSprites[spriteId1].data[1] = 0;
+ gSprites[spriteId2].data[2] = 0;
+ gSprites[spriteId1].data[2] = 0;
+ gSprites[spriteId2].data[3] = 16;
+ gSprites[spriteId1].data[3] = -16;
+ gSprites[spriteId2].data[4] = 0;
+ gSprites[spriteId1].data[4] = 128;
+ gSprites[spriteId2].data[5] = 24;
+ gSprites[spriteId1].data[5] = 24;
+ gSprites[spriteId2].data[6] = taskId;
+ gSprites[spriteId1].data[6] = taskId;
+ gSprites[spriteId2].data[7] = 0;
+ gSprites[spriteId1].data[7] = 0;
+ gTasks[taskId].data[0] = 2;
+ gSprites[spriteId2].invisible = 0;
+ gSprites[spriteId1].invisible = 1;
+ gSprites[spriteId2].oam.objMode = ST_OAM_OBJ_NORMAL;
+ gSprites[spriteId1].oam.objMode = ST_OAM_OBJ_NORMAL;
+ gSprites[spriteId2].callback = sub_8131838;
+ gSprites[spriteId1].callback = sub_8131838;
+ gTasks[taskId].func = sub_8131810;
+}
+
+static void sub_8131810(u8 taskId)
+{
+ if (gTasks[taskId].data[0] == 0)
+ DestroyAnimVisualTask(taskId);
+}
+
+static void sub_8131838(struct Sprite *sprite)
+{
+ if (++sprite->data[1] > 1)
+ {
+ sprite->data[1] = 0;
+ sprite->invisible ^= 1;
+ }
+
+ sprite->data[4] = (sprite->data[4] + sprite->data[3]) & 0xFF;
+ sprite->pos2.x = Cos(sprite->data[4], sprite->data[5]);
+ switch (sprite->data[0])
+ {
+ case 0:
+ if (++sprite->data[2] == 60)
+ {
+ sprite->data[2] = 0;
+ sprite->data[0]++;
+ }
+ break;
+ case 1:
+ if (++sprite->data[2] > 0)
+ {
+ sprite->data[2] = 0;
+ sprite->data[5] -= 2;
+ if (sprite->data[5] < 0)
+ {
+ gTasks[sprite->data[6]].data[sprite->data[7]]--;
+ obj_delete_but_dont_free_vram(sprite);
+ }
+ }
+ break;
+ }
+}
diff --git a/src/contest_effect.c b/src/contest_effect.c
index a5615851f..d97f38138 100644
--- a/src/contest_effect.c
+++ b/src/contest_effect.c
@@ -158,10 +158,8 @@ static void ContestEffect_StartlePrevMons(void)
u8 a = shared192D0.contestant;
if (shared192D0.turnOrder[a] != 0) {
- int i;
- int j = 0;
-
- for (i = 0; i < 4; i++)
+ int i, j;
+ for (i = 0, j = 0; i < 4; i++)
if (shared192D0.turnOrder[a] > shared192D0.turnOrder[i])
shared192D0.jamQueue[j++] = i;
shared192D0.jamQueue[j] = 0xFF;
@@ -1113,16 +1111,20 @@ static bool8 WasAtLeastOneOpponentJammed(void)
shared192D0.jam2 = 10;
SetContestantEffectStringID(contestant, CONTEST_STRING_LITTLE_DISTRACTED);
}
- else if ((shared192D0.jam2 -= sContestantStatus[contestant].jamReduction) <= 0)
- {
- shared192D0.jam2 = 0;
- SetContestantEffectStringID(contestant, CONTEST_STRING_NOT_FAZED);
- }
else
{
- JamContestant(contestant, shared192D0.jam2);
- SetStartledString(contestant, shared192D0.jam2);
- jamBuffer[contestant] = shared192D0.jam2;
+ shared192D0.jam2 -= sContestantStatus[contestant].jamReduction;
+ if (shared192D0.jam2 <= 0)
+ {
+ shared192D0.jam2 = 0;
+ SetContestantEffectStringID(contestant, CONTEST_STRING_NOT_FAZED);
+ }
+ else
+ {
+ JamContestant(contestant, shared192D0.jam2);
+ SetStartledString(contestant, shared192D0.jam2);
+ jamBuffer[contestant] = shared192D0.jam2;
+ }
}
}
}