diff options
-rw-r--r-- | src/battle/anim/battle_intro.c | 281 | ||||
-rw-r--r-- | src/battle/battle_controller_linkopponent.c | 4 | ||||
-rw-r--r-- | src/battle/battle_controller_linkpartner.c | 4 | ||||
-rw-r--r-- | src/battle/battle_controller_opponent.c | 4 | ||||
-rw-r--r-- | src/battle/battle_controller_player.c | 4 | ||||
-rw-r--r-- | src/battle/battle_controller_safari.c | 4 | ||||
-rw-r--r-- | src/battle/battle_controller_wally.c | 4 |
7 files changed, 162 insertions, 143 deletions
diff --git a/src/battle/anim/battle_intro.c b/src/battle/anim/battle_intro.c index 46ea292bd..01f823fa7 100644 --- a/src/battle/anim/battle_intro.c +++ b/src/battle/anim/battle_intro.c @@ -22,53 +22,57 @@ extern u8 gBattleMonForms[]; extern void sub_800FE20(struct Sprite *); -static void task_battle_intro_80BC47C(u8); -static void task00_battle_intro_80BC6C8(u8); -static void task_battle_intro_anim(u8); -static void sub_80E4C34(u8); +static void BattleIntroTask_ScrollScenery(u8); +static void BattleIntroTask_FadeScenery(u8); +static void BattleIntroTask_ScrollAndFadeScenery(u8); +static void BattleIntroTask_80E4C34(u8); -static const TaskFunc gUnknown_083DB56C[] = +static const TaskFunc sBattleIntroTaskFuncs[] = { - task_battle_intro_80BC47C, - task_battle_intro_80BC47C, - task00_battle_intro_80BC6C8, - task00_battle_intro_80BC6C8, - task00_battle_intro_80BC6C8, - task_battle_intro_80BC47C, - task_battle_intro_80BC47C, - task_battle_intro_80BC47C, - task_battle_intro_anim, - task_battle_intro_anim, + BattleIntroTask_ScrollScenery, + BattleIntroTask_ScrollScenery, + BattleIntroTask_FadeScenery, + BattleIntroTask_FadeScenery, + BattleIntroTask_FadeScenery, + BattleIntroTask_ScrollScenery, + BattleIntroTask_ScrollScenery, + BattleIntroTask_ScrollScenery, + BattleIntroTask_ScrollAndFadeScenery, + BattleIntroTask_ScrollAndFadeScenery, }; -void sub_80E43C0(u8 a) +#define tState data[0] +#define tBgXOffset data[2] +#define tFramesUntilBg1Slide data[3] + +void StartBattleIntroAnim(u8 a) { u8 taskId; if (gBattleTypeFlags & BATTLE_TYPE_LINK) { - taskId = CreateTask(sub_80E4C34, 0); + taskId = CreateTask(BattleIntroTask_80E4C34, 0); } else if ((gBattleTypeFlags & BATTLE_TYPE_KYOGRE_GROUDON) && gGameVersion != VERSION_RUBY) { a = 3; - taskId = CreateTask(task00_battle_intro_80BC6C8, 0); + taskId = CreateTask(BattleIntroTask_FadeScenery, 0); } else { - taskId = CreateTask(gUnknown_083DB56C[a], 0); + taskId = CreateTask(sBattleIntroTaskFuncs[a], 0); } - gTasks[taskId].data[0] = 0; + gTasks[taskId].tState = 0; gTasks[taskId].data[1] = a; - gTasks[taskId].data[2] = 0; - gTasks[taskId].data[3] = 0; + gTasks[taskId].tBgXOffset = 0; + gTasks[taskId].tFramesUntilBg1Slide = 0; gTasks[taskId].data[4] = 0; gTasks[taskId].data[5] = 0; gTasks[taskId].data[6] = 0; } -static void sub_80E443C(u8 taskId) +static void EndBattleIntroTask(u8 taskId) { DestroyTask(taskId); gBattle_BG1_X = 0; @@ -78,93 +82,98 @@ static void sub_80E443C(u8 taskId) REG_BLDCNT = 0; REG_BLDALPHA = 0; REG_BLDY = 0; - REG_WININ = WIN_RANGE(63, 63); - REG_WINOUT = WIN_RANGE(63, 63); + REG_WININ = 0x3F3F; + REG_WINOUT = 0x3F3F; } -static void task_battle_intro_80BC47C(u8 taskId) +static void BattleIntroTask_ScrollScenery(u8 taskId) { s32 i; gBattle_BG1_X += 6; - switch (gTasks[taskId].data[0]) + switch (gTasks[taskId].tState) { case 0: if (gBattleTypeFlags & BATTLE_TYPE_LINK) { - gTasks[taskId].data[2] = 16; - gTasks[taskId].data[0]++; + gTasks[taskId].tBgXOffset = 16; + gTasks[taskId].tState++; } else { - gTasks[taskId].data[2] = 1; - gTasks[taskId].data[0]++; + gTasks[taskId].tBgXOffset = 1; + gTasks[taskId].tState++; } break; case 1: - gTasks[taskId].data[2]--; - if (gTasks[taskId].data[2] == 0) + gTasks[taskId].tBgXOffset--; + if (gTasks[taskId].tBgXOffset == 0) { - gTasks[taskId].data[0]++; + gTasks[taskId].tState++; REG_WININ = 0x3F; } break; case 2: - gBattle_WIN0V -= 255; + // Open up the window + gBattle_WIN0V -= WIN_RANGE(1, 0); // decrement min Y + gBattle_WIN0V += WIN_RANGE(0, 1); // increment max Y if ((gBattle_WIN0V & 0xFF00) == 0x3000) { - gTasks[taskId].data[0]++; - gTasks[taskId].data[2] = DISPLAY_WIDTH; - gTasks[taskId].data[3] = 32; + gTasks[taskId].tState++; + gTasks[taskId].tBgXOffset = DISPLAY_WIDTH; + gTasks[taskId].tFramesUntilBg1Slide = 32; gUnknown_02024DE8 &= ~1; } break; case 3: - if (gTasks[taskId].data[3] != 0) - { - gTasks[taskId].data[3]--; - } - else if (gTasks[taskId].data[1] == 1) + if (gTasks[taskId].tFramesUntilBg1Slide != 0) { - if (gBattle_BG1_Y != 0xFFB0) - gBattle_BG1_Y -= 2; + gTasks[taskId].tFramesUntilBg1Slide--; } else { - if (gBattle_BG1_Y != 0xFFC8) - gBattle_BG1_Y -= 1; + if (gTasks[taskId].data[1] == 1) + { + if (gBattle_BG1_Y != 0xFFB0) + gBattle_BG1_Y -= 2; + } + else + { + if (gBattle_BG1_Y != 0xFFC8) + gBattle_BG1_Y -= 1; + } } if ((gBattle_WIN0V & 0xFF00) != 0) gBattle_WIN0V -= 1020; - if (gTasks[taskId].data[2] != 0) - gTasks[taskId].data[2] -= 2; + if (gTasks[taskId].tBgXOffset != 0) + gTasks[taskId].tBgXOffset -= 2; - // Set the x offset for the the top half of the screen. + // Slide in the top half of the BG from the left for (i = 0; i < DISPLAY_HEIGHT / 2; i++) - gScanlineEffectRegBuffers[gScanlineEffect.srcBuffer][i] = gTasks[taskId].data[2]; - // Set the x offset for the bottom half of the screen. + gScanlineEffectRegBuffers[gScanlineEffect.srcBuffer][i] = gTasks[taskId].tBgXOffset; + // Slide in the bottom half of the BG from the right for (; i < DISPLAY_HEIGHT; i++) - gScanlineEffectRegBuffers[gScanlineEffect.srcBuffer][i] = -gTasks[taskId].data[2]; + gScanlineEffectRegBuffers[gScanlineEffect.srcBuffer][i] = -gTasks[taskId].tBgXOffset; - if (gTasks[taskId].data[2] == 0) + if (gTasks[taskId].tBgXOffset == 0) { gScanlineEffect.state = 3; - gTasks[taskId].data[0]++; + gTasks[taskId].tState++; CpuFill32(0, (void *)(VRAM + 0xE000), 0x800); REG_BG1CNT = 0x9C00; REG_BG2CNT = 0x5E00; } break; case 4: - sub_80E443C(taskId); + EndBattleIntroTask(taskId); break; } } -static void task00_battle_intro_80BC6C8(u8 taskId) +static void BattleIntroTask_FadeScenery(u8 taskId) { s32 i; @@ -190,45 +199,47 @@ static void task00_battle_intro_80BC6C8(u8 taskId) gTasks[taskId].data[6] = 0; } - switch (gTasks[taskId].data[0]) + switch (gTasks[taskId].tState) { case 0: gTasks[taskId].data[4] = 16; if (gBattleTypeFlags & BATTLE_TYPE_LINK) { - gTasks[taskId].data[2] = 16; - gTasks[taskId].data[0]++; + gTasks[taskId].tBgXOffset = 16; + gTasks[taskId].tState++; } else { - gTasks[taskId].data[2] = 1; - gTasks[taskId].data[0]++; + gTasks[taskId].tBgXOffset = 1; + gTasks[taskId].tState++; } break; case 1: - gTasks[taskId].data[2]--; - if (gTasks[taskId].data[2] == 0) + gTasks[taskId].tBgXOffset--; + if (gTasks[taskId].tBgXOffset == 0) { - gTasks[taskId].data[0]++; + gTasks[taskId].tState++; REG_WININ = 0x3F; } break; case 2: - gBattle_WIN0V -= 255; + // Open up window + gBattle_WIN0V -= WIN_RANGE(1, 0); // decrement min Y + gBattle_WIN0V += WIN_RANGE(0, 1); // increment max Y if ((gBattle_WIN0V & 0xFF00) == 0x3000) { - gTasks[taskId].data[0]++; - gTasks[taskId].data[2] = 240; - gTasks[taskId].data[3] = 32; + gTasks[taskId].tState++; + gTasks[taskId].tBgXOffset = DISPLAY_WIDTH; + gTasks[taskId].tFramesUntilBg1Slide = 32; gTasks[taskId].data[5] = 1; gUnknown_02024DE8 &= ~1; } break; case 3: - if (gTasks[taskId].data[3] != 0) + if (gTasks[taskId].tFramesUntilBg1Slide != 0) { - gTasks[taskId].data[3]--; - if (gTasks[taskId].data[3] == 0) + gTasks[taskId].tFramesUntilBg1Slide--; + if (gTasks[taskId].tFramesUntilBg1Slide == 0) { REG_BLDCNT = 0x1842; REG_BLDALPHA = 0xF; @@ -247,41 +258,41 @@ static void task00_battle_intro_80BC6C8(u8 taskId) if ((gBattle_WIN0V & 0xFF00) != 0) gBattle_WIN0V -= 1020; - if (gTasks[taskId].data[2] != 0) - gTasks[taskId].data[2] -= 2; + if (gTasks[taskId].tBgXOffset != 0) + gTasks[taskId].tBgXOffset -= 2; - // Set the x offset for the the top half of the screen. + // Slide in the top half of the BG from the left for (i = 0; i < DISPLAY_HEIGHT / 2; i++) - gScanlineEffectRegBuffers[gScanlineEffect.srcBuffer][i] = gTasks[taskId].data[2]; - // Set the x offset for the bottom half of the screen. + gScanlineEffectRegBuffers[gScanlineEffect.srcBuffer][i] = gTasks[taskId].tBgXOffset; + // Slide in the bottom half of the BG from the right for (; i < DISPLAY_HEIGHT; i++) - gScanlineEffectRegBuffers[gScanlineEffect.srcBuffer][i] = -gTasks[taskId].data[2]; + gScanlineEffectRegBuffers[gScanlineEffect.srcBuffer][i] = -gTasks[taskId].tBgXOffset; - if (gTasks[taskId].data[2] == 0) + if (gTasks[taskId].tBgXOffset == 0) { gScanlineEffect.state = 3; - gTasks[taskId].data[0]++; + gTasks[taskId].tState++; CpuFill32(0, (void *)(VRAM + 0xE000), 0x800); REG_BG1CNT = 0x9C00; REG_BG2CNT = 0x5E00; } break; case 4: - sub_80E443C(taskId); + EndBattleIntroTask(taskId); break; } - if (gTasks[taskId].data[0] != 4) + if (gTasks[taskId].tState != 4) REG_BLDALPHA = gTasks[taskId].data[4]; } -static void task_battle_intro_anim(u8 taskId) +static void BattleIntroTask_ScrollAndFadeScenery(u8 taskId) { s32 i; gBattle_BG1_X += 8; - switch (gTasks[taskId].data[0]) + switch (gTasks[taskId].tState) { case 0: REG_BLDCNT = 0x1842; @@ -290,81 +301,87 @@ static void task_battle_intro_anim(u8 taskId) gTasks[taskId].data[4] = 0x0808; if (gBattleTypeFlags & BATTLE_TYPE_LINK) { - gTasks[taskId].data[2] = 16; - gTasks[taskId].data[0]++; + gTasks[taskId].tBgXOffset = 16; + gTasks[taskId].tState++; } else { - gTasks[taskId].data[2] = 1; - gTasks[taskId].data[0]++; + gTasks[taskId].tBgXOffset = 1; + gTasks[taskId].tState++; } break; case 1: - gTasks[taskId].data[2]--; - if (gTasks[taskId].data[2] == 0) + gTasks[taskId].tBgXOffset--; + if (gTasks[taskId].tBgXOffset == 0) { - gTasks[taskId].data[0]++; + gTasks[taskId].tState++; REG_WININ = 0x3F; } break; case 2: - gBattle_WIN0V -= 255; + // Open up window + gBattle_WIN0V -= WIN_RANGE(1, 0); // decrement min Y + gBattle_WIN0V += WIN_RANGE(0, 1); // increment max Y if ((gBattle_WIN0V & 0xFF00) == 0x3000) { - gTasks[taskId].data[0]++; - gTasks[taskId].data[2] = 240; - gTasks[taskId].data[3] = 32; + gTasks[taskId].tState++; + gTasks[taskId].tBgXOffset = DISPLAY_WIDTH; + gTasks[taskId].tFramesUntilBg1Slide = 32; gTasks[taskId].data[5] = 1; gUnknown_02024DE8 &= ~1; } break; case 3: - if (gTasks[taskId].data[3] != 0) + if (gTasks[taskId].tFramesUntilBg1Slide != 0) { - gTasks[taskId].data[3]--; + gTasks[taskId].tFramesUntilBg1Slide--; } - else if ((gTasks[taskId].data[4] & 0xF) && --gTasks[taskId].data[5] == 0) + else { - gTasks[taskId].data[4] += 255; - gTasks[taskId].data[5] = 6; + if ((gTasks[taskId].data[4] & 0xF) && --gTasks[taskId].data[5] == 0) + { + gTasks[taskId].data[4] += 255; + gTasks[taskId].data[5] = 6; + } } if ((gBattle_WIN0V & 0xFF00) != 0) gBattle_WIN0V -= 1020; - if (gTasks[taskId].data[2] != 0) - gTasks[taskId].data[2] -= 2; + if (gTasks[taskId].tBgXOffset != 0) + gTasks[taskId].tBgXOffset -= 2; - // Set the x offset for the the top half of the screen. + // Slide in the top half of the BG from the left for (i = 0; i < DISPLAY_HEIGHT / 2; i++) - gScanlineEffectRegBuffers[gScanlineEffect.srcBuffer][i] = gTasks[taskId].data[2]; - // Set the x offset for the bottom half of the screen. + gScanlineEffectRegBuffers[gScanlineEffect.srcBuffer][i] = gTasks[taskId].tBgXOffset; + // Slide in the bottom half of the BG from the right for (; i < DISPLAY_HEIGHT; i++) - gScanlineEffectRegBuffers[gScanlineEffect.srcBuffer][i] = -gTasks[taskId].data[2]; + gScanlineEffectRegBuffers[gScanlineEffect.srcBuffer][i] = -gTasks[taskId].tBgXOffset; - if (gTasks[taskId].data[2] == 0) + if (gTasks[taskId].tBgXOffset == 0) { gScanlineEffect.state = 3; - gTasks[taskId].data[0]++; + gTasks[taskId].tState++; CpuFill32(0, (void *)(VRAM + 0xE000), 0x800); REG_BG1CNT = 0x9C00; REG_BG2CNT = 0x5E00; } break; case 4: - sub_80E443C(taskId); + EndBattleIntroTask(taskId); break; } - if (gTasks[taskId].data[0] != 4) + if (gTasks[taskId].tState != 4) REG_BLDALPHA = gTasks[taskId].data[4]; } -static void sub_80E4C34(u8 taskId) +// Seems to only be used for link battles. +static void BattleIntroTask_80E4C34(u8 taskId) { s32 i; - if (gTasks[taskId].data[0] > 1 && gTasks[taskId].data[4] == 0) + if (gTasks[taskId].tState > 1 && gTasks[taskId].data[4] == 0) { if ((gBattle_BG1_X & 0x8000) || gBattle_BG1_X < 80) // hmm... { @@ -379,17 +396,17 @@ static void sub_80E4C34(u8 taskId) } } - switch (gTasks[taskId].data[0]) + switch (gTasks[taskId].tState) { case 0: - gTasks[taskId].data[2] = 16; - gTasks[taskId].data[0]++; + gTasks[taskId].tBgXOffset = 16; + gTasks[taskId].tState++; break; case 1: - gTasks[taskId].data[2]--; - if (gTasks[taskId].data[2] == 0) + gTasks[taskId].tBgXOffset--; + if (gTasks[taskId].tBgXOffset == 0) { - gTasks[taskId].data[0]++; + gTasks[taskId].tState++; gSprites[ewram1608A].oam.objMode = 2; gSprites[ewram1608A].callback = sub_800FE20; gSprites[ewram1608B].oam.objMode = 2; @@ -399,12 +416,14 @@ static void sub_80E4C34(u8 taskId) } break; case 2: - gBattle_WIN0V -= 255; + // Open up window + gBattle_WIN0V -= WIN_RANGE(1, 0); // decrement min Y + gBattle_WIN0V += WIN_RANGE(0, 1); // increment max Y if ((gBattle_WIN0V & 0xFF00) == 0x3000) { - gTasks[taskId].data[0]++; - gTasks[taskId].data[2] = 240; - gTasks[taskId].data[3] = 32; + gTasks[taskId].tState++; + gTasks[taskId].tBgXOffset = DISPLAY_WIDTH; + gTasks[taskId].tFramesUntilBg1Slide = 32; gUnknown_02024DE8 &= ~1; } break; @@ -412,26 +431,26 @@ static void sub_80E4C34(u8 taskId) if ((gBattle_WIN0V & 0xFF00) != 0) gBattle_WIN0V -= 1020; - if (gTasks[taskId].data[2] != 0) - gTasks[taskId].data[2] -= 2; + if (gTasks[taskId].tBgXOffset != 0) + gTasks[taskId].tBgXOffset -= 2; - // Set the x offset for the the top half of the screen. + // Slide in the top half of the BG from the left for (i = 0; i < DISPLAY_HEIGHT / 2; i++) - gScanlineEffectRegBuffers[gScanlineEffect.srcBuffer][i] = gTasks[taskId].data[2]; - // Set the x offset for the bottom half of the screen. + gScanlineEffectRegBuffers[gScanlineEffect.srcBuffer][i] = gTasks[taskId].tBgXOffset; + // Slide in the bottom half of the BG from the right for (; i < DISPLAY_HEIGHT; i++) - gScanlineEffectRegBuffers[gScanlineEffect.srcBuffer][i] = -gTasks[taskId].data[2]; + gScanlineEffectRegBuffers[gScanlineEffect.srcBuffer][i] = -gTasks[taskId].tBgXOffset; - if (gTasks[taskId].data[2] == 0) + if (gTasks[taskId].tBgXOffset == 0) { gScanlineEffect.state = 3; - gTasks[taskId].data[0]++; + gTasks[taskId].tState++; REG_BG1CNT = 0x9C00; REG_BG2CNT = 0x5E00; } break; case 4: - sub_80E443C(taskId); + EndBattleIntroTask(taskId); break; } } diff --git a/src/battle/battle_controller_linkopponent.c b/src/battle/battle_controller_linkopponent.c index 69306b725..40f50d7ff 100644 --- a/src/battle/battle_controller_linkopponent.c +++ b/src/battle/battle_controller_linkopponent.c @@ -93,7 +93,7 @@ extern void move_anim_start_t2_for_situation(); extern void dp01t_0F_4_move_anim(void); extern void sub_8047858(); extern u8 GetBankSide(u8); -extern void sub_80E43C0(); +extern void StartBattleIntroAnim(); extern void sub_803A3A8(struct Sprite *); extern void sub_8044CA0(u8); extern void nullsub_47(void); @@ -1620,7 +1620,7 @@ void LinkOpponentHandleFaintingCry(void) void LinkOpponentHandleIntroSlide(void) { - sub_80E43C0(gBattleBufferA[gActiveBank][1]); + StartBattleIntroAnim(gBattleBufferA[gActiveBank][1]); gUnknown_02024DE8 |= 1; LinkOpponentBufferExecCompleted(); } diff --git a/src/battle/battle_controller_linkpartner.c b/src/battle/battle_controller_linkpartner.c index c86c337d9..e39d98997 100644 --- a/src/battle/battle_controller_linkpartner.c +++ b/src/battle/battle_controller_linkpartner.c @@ -62,7 +62,7 @@ extern u8 move_anim_start_t3(); extern u8 IsBankSpritePresent(); extern void sub_8044CA0(u8); extern void sub_8030E38(struct Sprite *); -extern void sub_80E43C0(); +extern void StartBattleIntroAnim(); extern void sub_8047858(); extern void move_anim_start_t2_for_situation(); extern void load_gfxc_health_bar(); @@ -1565,7 +1565,7 @@ void LinkPartnerHandleFaintingCry(void) void LinkPartnerHandleIntroSlide(void) { - sub_80E43C0(gBattleBufferA[gActiveBank][1]); + StartBattleIntroAnim(gBattleBufferA[gActiveBank][1]); gUnknown_02024DE8 |= 1; LinkPartnerBufferExecCompleted(); } diff --git a/src/battle/battle_controller_opponent.c b/src/battle/battle_controller_opponent.c index 622e3e9f9..5947053b6 100644 --- a/src/battle/battle_controller_opponent.c +++ b/src/battle/battle_controller_opponent.c @@ -108,7 +108,7 @@ extern void move_anim_start_t2_for_situation(); extern void bx_blink_t7(void); extern void sub_8047858(); extern u8 GetBankSide(u8); -extern void sub_80E43C0(); +extern void StartBattleIntroAnim(); extern void sub_8044CA0(u8); extern void nullsub_45(void); extern void sub_8031B74(); @@ -1892,7 +1892,7 @@ void OpponentHandleFaintingCry(void) void OpponentHandleIntroSlide(void) { - sub_80E43C0(gBattleBufferA[gActiveBank][1]); + StartBattleIntroAnim(gBattleBufferA[gActiveBank][1]); gUnknown_02024DE8 |= 1; OpponentBufferExecCompleted(); } diff --git a/src/battle/battle_controller_player.c b/src/battle/battle_controller_player.c index a5f833b6c..2bdf448db 100644 --- a/src/battle/battle_controller_player.c +++ b/src/battle/battle_controller_player.c @@ -98,7 +98,7 @@ extern void move_anim_start_t2_for_situation(); extern void bx_blink_t1(void); extern void sub_8047858(); extern u8 GetBankSide(u8); -extern void sub_80E43C0(); +extern void StartBattleIntroAnim(); extern void oamt_add_pos2_onto_pos1(); extern void sub_8078B34(struct Sprite *); extern void StoreSpriteCallbackInData(); @@ -2875,7 +2875,7 @@ void PlayerHandleFaintingCry(void) void PlayerHandleIntroSlide(void) { - sub_80E43C0(gBattleBufferA[gActiveBank][1]); + StartBattleIntroAnim(gBattleBufferA[gActiveBank][1]); gUnknown_02024DE8 |= 1; PlayerBufferExecCompleted(); } diff --git a/src/battle/battle_controller_safari.c b/src/battle/battle_controller_safari.c index a4b610752..0d193d68f 100644 --- a/src/battle/battle_controller_safari.c +++ b/src/battle/battle_controller_safari.c @@ -47,7 +47,7 @@ extern u8 sub_8079E90(); extern void sub_80313A0(struct Sprite *); extern void sub_810BADC(void); extern void sub_8045A5C(); -extern void sub_80E43C0(); +extern void StartBattleIntroAnim(); extern void sub_804777C(); extern void sub_8043DFC(); extern bool8 move_anim_start_t3(); @@ -641,7 +641,7 @@ void SafariHandleFaintingCry(void) void SafariHandleIntroSlide(void) { - sub_80E43C0(gBattleBufferA[gActiveBank][1]); + StartBattleIntroAnim(gBattleBufferA[gActiveBank][1]); gUnknown_02024DE8 |= 1; SafariBufferExecCompleted(); } diff --git a/src/battle/battle_controller_wally.c b/src/battle/battle_controller_wally.c index 6266d955c..4c0adab5e 100644 --- a/src/battle/battle_controller_wally.c +++ b/src/battle/battle_controller_wally.c @@ -85,7 +85,7 @@ extern void BufferStringBattle(); extern u8 GetBankSide(u8); extern void sub_80304A8(void); extern void sub_8047858(); -extern void sub_80E43C0(); +extern void StartBattleIntroAnim(); extern void oamt_add_pos2_onto_pos1(); extern void sub_8078B34(struct Sprite *); extern void sub_8030E38(struct Sprite *); @@ -1470,7 +1470,7 @@ void WallyHandleFaintingCry(void) void WallyHandleIntroSlide(void) { - sub_80E43C0(gBattleBufferA[gActiveBank][1]); + StartBattleIntroAnim(gBattleBufferA[gActiveBank][1]); gUnknown_02024DE8 |= 1; WallyBufferExecCompleted(); } |