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-rw-r--r--include/battle.h2
-rw-r--r--src/battle_2.c2
2 files changed, 2 insertions, 2 deletions
diff --git a/include/battle.h b/include/battle.h
index a67dc70c5..05016b8c3 100644
--- a/include/battle.h
+++ b/include/battle.h
@@ -40,7 +40,7 @@
#define STATUS2_LOCK_CONFUSE 0x00000C00
#define STATUS2_MULTIPLETURNS 0x00001000
#define STATUS2_WRAPPED 0x0000E000
-#define STATUS2_FOCUS_ENERGRY 0x00100000
+#define STATUS2_FOCUS_ENERGY 0x00100000
#define STATUS2_TRANSFORMED 0x00200000
#define STATUS2_RECHARGE 0x00400000
#define STATUS2_RAGE 0x00800000
diff --git a/src/battle_2.c b/src/battle_2.c
index 3701da608..64df97f00 100644
--- a/src/battle_2.c
+++ b/src/battle_2.c
@@ -1703,7 +1703,7 @@ void SwitchInClearStructs(void)
}
if (gBattleMoves[gCurrentMove].effect == EFFECT_BATON_PASS)
{
- gBattleMons[gActiveBank].status2 &= (STATUS2_CONFUSION | STATUS2_FOCUS_ENERGRY | STATUS2_SUBSTITUTE | STATUS2_ESCAPE_PREVENTION | STATUS2_CURSED);
+ gBattleMons[gActiveBank].status2 &= (STATUS2_CONFUSION | STATUS2_FOCUS_ENERGY | STATUS2_SUBSTITUTE | STATUS2_ESCAPE_PREVENTION | STATUS2_CURSED);
gStatuses3[gActiveBank] &= (STATUS3_LEECHSEED_RECEIVER | STATUS3_LEECHSEED | STATUS3_ALWAYS_HITS | STATUS3_PERISH_SONG | STATUS3_ROOTED | STATUS3_MUDSPORT | STATUS3_WATERSPORT);
for (i = 0; i < gNoOfAllBanks; i++)