diff options
-rw-r--r-- | asm/ice.s | 3188 | ||||
-rw-r--r-- | src/battle/anim/ice.c | 667 |
2 files changed, 64 insertions, 3791 deletions
@@ -1,3188 +0,0 @@ - .include "constants/gba_constants.inc" - .include "include/macros.inc" - - .syntax unified - - .text - - @ ice - -/* thumb_func_start sub_80D7704 -sub_80D7704: @ 80D7704 - push {r4-r7,lr} - mov r7, r10 - mov r6, r9 - mov r5, r8 - push {r5-r7} - sub sp, 0x4 - adds r5, r0, 0 - ldrh r2, [r5, 0x4] - lsls r1, r2, 22 - lsrs r1, 22 - adds r1, 0x7 - ldr r3, _080D780C @ =0x000003ff - adds r0, r3, 0 - ands r1, r0 - ldr r0, _080D7810 @ =0xfffffc00 - ands r0, r2 - orrs r0, r1 - strh r0, [r5, 0x4] - ldr r4, _080D7814 @ =gAnimBankTarget - ldrb r0, [r4] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - mov r9, r0 - ldrb r0, [r4] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - mov r8, r0 - ldr r4, _080D7818 @ =gAnimBankAttacker - ldrb r0, [r4] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r3, r0, 24 - ldrb r0, [r4] - movs r1, 0x3 - str r3, [sp] - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r6, r0, 24 - ldr r1, _080D781C @ =gBattleAnimArgs - ldrh r0, [r1, 0x8] - strh r0, [r5, 0x2E] - ldrh r0, [r1] - ldr r3, [sp] - adds r0, r3 - strh r0, [r5, 0x30] - ldrh r0, [r1, 0x4] - mov r4, r9 - adds r0, r4, r0 - strh r0, [r5, 0x32] - ldrh r0, [r1, 0x2] - adds r0, r6 - strh r0, [r5, 0x34] - ldrh r0, [r1, 0x6] - mov r7, r8 - adds r0, r7, r0 - strh r0, [r5, 0x36] - adds r0, r5, 0 - bl sub_8078314 - adds r4, 0x20 - movs r0, 0x98 - lsls r0, 1 - mov r12, r0 - ldr r3, [sp] - cmp r4, r12 - bhi _080D77DE - adds r0, r7, 0 - adds r0, 0x20 - ldrh r1, [r5, 0x30] - ldrh r2, [r5, 0x32] - cmp r0, 0xE0 - bhi _080D77DE - adds r4, r1, 0 - mov r10, r12 -_080D77AA: - mov r7, r9 - lsls r1, r7, 16 - asrs r1, 16 - adds r1, r4 - lsls r1, 16 - mov r7, r8 - lsls r0, r7, 16 - asrs r0, 16 - adds r0, r2 - lsls r0, 16 - lsrs r0, 16 - mov r8, r0 - lsrs r0, r1, 16 - mov r9, r0 - movs r7, 0x80 - lsls r7, 14 - adds r1, r7 - lsrs r1, 16 - cmp r1, r10 - bhi _080D77DE - mov r1, r8 - lsls r0, r1, 16 - adds r0, r7 - lsrs r0, 16 - cmp r0, 0xE0 - bls _080D77AA -_080D77DE: - ldrh r0, [r5, 0x30] - negs r7, r0 - strh r7, [r5, 0x30] - ldrh r0, [r5, 0x32] - negs r4, r0 - strh r4, [r5, 0x32] - lsls r0, r3, 16 - movs r1, 0x80 - lsls r1, 14 - adds r0, r1 - lsrs r0, 16 - movs r2, 0x98 - lsls r2, 1 - mov r12, r2 - ldr r1, _080D781C @ =gBattleAnimArgs - mov r10, r1 - cmp r0, r12 - bhi _080D784A - lsls r1, r6, 16 - movs r2, 0x80 - lsls r2, 14 - adds r0, r1, r2 - b _080D7842 - .align 2, 0 -_080D780C: .4byte 0x000003ff -_080D7810: .4byte 0xfffffc00 -_080D7814: .4byte gAnimBankTarget -_080D7818: .4byte gAnimBankAttacker -_080D781C: .4byte gBattleAnimArgs -_080D7820: - lsls r1, r3, 16 - asrs r1, 16 - adds r1, r7 - lsls r1, 16 - asrs r0, r2, 16 - adds r0, r4 - lsls r0, 16 - lsrs r6, r0, 16 - lsrs r3, r1, 16 - movs r0, 0x80 - lsls r0, 14 - adds r1, r0 - lsrs r1, 16 - cmp r1, r12 - bhi _080D784A - lsls r1, r6, 16 - adds r0, r1, r0 -_080D7842: - lsrs r0, 16 - adds r2, r1, 0 - cmp r0, 0xE0 - bls _080D7820 -_080D784A: - strh r3, [r5, 0x20] - strh r6, [r5, 0x22] - mov r1, r10 - ldrh r0, [r1, 0x8] - strh r0, [r5, 0x2E] - strh r3, [r5, 0x30] - mov r2, r9 - strh r2, [r5, 0x32] - strh r6, [r5, 0x34] - mov r3, r8 - strh r3, [r5, 0x36] - adds r0, r5, 0 - bl sub_8078314 - mov r7, r10 - ldrh r0, [r7, 0xA] - strh r0, [r5, 0x34] - ldrh r0, [r7, 0xC] - strh r0, [r5, 0x36] - ldr r0, _080D7884 @ =sub_80D7888 - str r0, [r5, 0x1C] - add sp, 0x4 - pop {r3-r5} - mov r8, r3 - mov r9, r4 - mov r10, r5 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_080D7884: .4byte sub_80D7888 - thumb_func_end sub_80D7704 - - thumb_func_start sub_80D7888 -sub_80D7888: @ 80D7888 - push {r4,lr} - adds r4, r0, 0 - movs r1, 0x2E - ldrsh r0, [r4, r1] - cmp r0, 0 - beq _080D78E0 - ldrh r1, [r4, 0x30] - ldrh r2, [r4, 0x38] - adds r1, r2 - strh r1, [r4, 0x38] - ldrh r0, [r4, 0x32] - ldrh r2, [r4, 0x3A] - adds r0, r2 - strh r0, [r4, 0x3A] - strh r1, [r4, 0x24] - strh r0, [r4, 0x26] - movs r1, 0x3C - ldrsh r0, [r4, r1] - movs r2, 0x34 - ldrsh r1, [r4, r2] - bl Sin - ldrh r1, [r4, 0x24] - adds r0, r1 - strh r0, [r4, 0x24] - movs r2, 0x3C - ldrsh r0, [r4, r2] - movs r2, 0x34 - ldrsh r1, [r4, r2] - bl Sin - ldrh r1, [r4, 0x26] - adds r0, r1 - strh r0, [r4, 0x26] - ldrh r0, [r4, 0x36] - ldrh r2, [r4, 0x3C] - adds r0, r2 - movs r1, 0xFF - ands r0, r1 - strh r0, [r4, 0x3C] - ldrh r0, [r4, 0x2E] - subs r0, 0x1 - strh r0, [r4, 0x2E] - b _080D78E6 -_080D78E0: - adds r0, r4, 0 - bl DestroyAnimSprite -_080D78E6: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_80D7888 - - thumb_func_start sub_80D78EC -sub_80D78EC: @ 80D78EC - push {r4,lr} - adds r4, r0, 0 - ldr r0, _080D7920 @ =gBattleAnimArgs - ldrh r0, [r0] - strh r0, [r4, 0x2E] - movs r0, 0x3C - strh r0, [r4, 0x30] - movs r0, 0x9 - strh r0, [r4, 0x32] - movs r0, 0x1E - strh r0, [r4, 0x34] - movs r0, 0xFE - lsls r0, 8 - strh r0, [r4, 0x36] - ldr r1, _080D7924 @ =DestroyAnimSprite - adds r0, r4, 0 - bl StoreSpriteCallbackInData - ldr r1, _080D7928 @ =sub_8078174 - str r1, [r4, 0x1C] - adds r0, r4, 0 - bl _call_via_r1 - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080D7920: .4byte gBattleAnimArgs -_080D7924: .4byte DestroyAnimSprite -_080D7928: .4byte sub_8078174 - thumb_func_end sub_80D78EC - - thumb_func_start sub_80D792C -sub_80D792C: @ 80D792C - push {r4,lr} - adds r4, r0, 0 - movs r1, 0x1 - bl InitAnimSpritePos - ldr r0, _080D7960 @ =gAnimBankTarget - ldrb r0, [r0] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0x32] - ldr r0, _080D7964 @ =gAnimBankAttacker - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - beq _080D796C - ldr r0, _080D7968 @ =gBattleAnimArgs - ldrh r1, [r4, 0x32] - ldrh r0, [r0, 0x4] - subs r1, r0 - strh r1, [r4, 0x32] - b _080D7976 - .align 2, 0 -_080D7960: .4byte gAnimBankTarget -_080D7964: .4byte gAnimBankAttacker -_080D7968: .4byte gBattleAnimArgs -_080D796C: - ldr r0, _080D79A4 @ =gBattleAnimArgs - ldrh r0, [r0, 0x4] - ldrh r1, [r4, 0x32] - adds r0, r1 - strh r0, [r4, 0x32] -_080D7976: - ldr r0, _080D79A8 @ =gAnimBankTarget - ldrb r0, [r0] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - ldr r1, _080D79A4 @ =gBattleAnimArgs - lsrs r0, 24 - ldrh r2, [r1, 0x6] - adds r0, r2 - strh r0, [r4, 0x36] - ldrh r0, [r1, 0x8] - strh r0, [r4, 0x2E] - ldr r1, _080D79AC @ =DestroyAnimSprite - adds r0, r4, 0 - bl StoreSpriteCallbackInData - ldr r0, _080D79B0 @ =StartAnimLinearTranslation - str r0, [r4, 0x1C] - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080D79A4: .4byte gBattleAnimArgs -_080D79A8: .4byte gAnimBankTarget -_080D79AC: .4byte DestroyAnimSprite -_080D79B0: .4byte StartAnimLinearTranslation - thumb_func_end sub_80D792C - - thumb_func_start sub_80D79B4 -sub_80D79B4: @ 80D79B4 - push {r4,r5,lr} - adds r4, r0, 0 - ldr r5, _080D79CC @ =gBattleAnimArgs - movs r1, 0x4 - ldrsh r0, [r5, r1] - cmp r0, 0 - bne _080D79D0 - adds r0, r4, 0 - movs r1, 0x1 - bl sub_8078764 - b _080D7A06 - .align 2, 0 -_080D79CC: .4byte gBattleAnimArgs -_080D79D0: - ldr r0, _080D7A18 @ =gAnimBankTarget - ldrb r0, [r0] - adds r2, r4, 0 - adds r2, 0x20 - adds r3, r4, 0 - adds r3, 0x22 - movs r1, 0x1 - bl SetAverageBattlerPositions - ldr r0, _080D7A1C @ =gAnimBankAttacker - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - beq _080D79F6 - ldrh r0, [r5] - negs r0, r0 - strh r0, [r5] -_080D79F6: - ldrh r0, [r5] - ldrh r1, [r4, 0x20] - adds r0, r1 - strh r0, [r4, 0x20] - ldrh r0, [r5, 0x2] - ldrh r1, [r4, 0x22] - adds r0, r1 - strh r0, [r4, 0x22] -_080D7A06: - ldr r1, _080D7A20 @ =sub_80D7A28 - adds r0, r4, 0 - bl StoreSpriteCallbackInData - ldr r0, _080D7A24 @ =sub_80785E4 - str r0, [r4, 0x1C] - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080D7A18: .4byte gAnimBankTarget -_080D7A1C: .4byte gAnimBankAttacker -_080D7A20: .4byte sub_80D7A28 -_080D7A24: .4byte sub_80785E4 - thumb_func_end sub_80D79B4 - - thumb_func_start sub_80D7A28 -sub_80D7A28: @ 80D7A28 - push {lr} - adds r3, r0, 0 - movs r0, 0x3E - adds r0, r3 - mov r12, r0 - ldrb r2, [r0] - lsls r0, r2, 29 - lsrs r0, 31 - movs r1, 0x1 - eors r1, r0 - lsls r1, 2 - movs r0, 0x5 - negs r0, r0 - ands r0, r2 - orrs r0, r1 - mov r1, r12 - strb r0, [r1] - ldrh r0, [r3, 0x2E] - adds r0, 0x1 - strh r0, [r3, 0x2E] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x14 - bne _080D7A5E - adds r0, r3, 0 - bl move_anim_8074EE0 -_080D7A5E: - pop {r0} - bx r0 - thumb_func_end sub_80D7A28 - - thumb_func_start sub_80D7A64 -sub_80D7A64: @ 80D7A64 - push {r4-r7,lr} - sub sp, 0x10 - adds r5, r0, 0 // r5 = sprite - movs r1, 0x1 // r1 = 1 - bl InitAnimSpritePos - // InitAnimSpritePos(sprite, 1) - - ldr r6, _080D7AAC // r6 = gBattleAnimArgs - ldrh r0, [r6, 0x8] // r0 = gBattleAnimArgs[4] - strh r0, [r5, 0x2E] // sprite->data[0] = gBattleAnimArgs[4]; - ldrh r0, [r5, 0x20] - strh r0, [r5, 0x30] - ldrh r0, [r5, 0x22] - strh r0, [r5, 0x34] - movs r1, 0xA - ldrsh r0, [r6, r1] - cmp r0, 0 - bne _080D7AB4 - ldr r4, _080D7AB0 @ =gAnimBankTarget - ldrb r0, [r4] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x32] - ldrb r0, [r4] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - ldrh r6, [r6, 0x6] - adds r0, r6 - strh r0, [r5, 0x36] - b _080D7AC6 - .align 2, 0 -_080D7AAC: .4byte gBattleAnimArgs -_080D7AB0: .4byte gAnimBankTarget -_080D7AB4: - ldr r0, _080D7AE0 @ =gAnimBankTarget - ldrb r0, [r0] - adds r2, r5, 0 - adds r2, 0x32 - adds r3, r5, 0 - adds r3, 0x36 - movs r1, 0x1 - bl SetAverageBattlerPositions -_080D7AC6: - ldr r0, _080D7AE4 @ =gAnimBankAttacker - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - beq _080D7AEC - ldr r0, _080D7AE8 @ =gBattleAnimArgs - ldrh r1, [r5, 0x32] - ldrh r0, [r0, 0x4] - subs r1, r0 - strh r1, [r5, 0x32] - b _080D7AF6 - .align 2, 0 -_080D7AE0: .4byte gAnimBankTarget -_080D7AE4: .4byte gAnimBankAttacker -_080D7AE8: .4byte gBattleAnimArgs -_080D7AEC: - ldr r0, _080D7B94 @ =gBattleAnimArgs - ldrh r0, [r0, 0x4] - ldrh r2, [r5, 0x32] - adds r0, r2 - strh r0, [r5, 0x32] -_080D7AF6: - adds r7, r5, 0 - adds r7, 0x2E - adds r2, r7, 0 - mov r1, sp - movs r4, 0x7 -_080D7B00: - ldrh r0, [r2] - strh r0, [r1] - adds r2, 0x2 - adds r1, 0x2 - subs r4, 0x1 - cmp r4, 0 - bge _080D7B00 - adds r0, r5, 0 - bl sub_8078D60 - ldrh r0, [r5, 0x30] - movs r1, 0x1 - eors r0, r1 - strh r0, [r5, 0x30] - ldrh r0, [r5, 0x32] - eors r0, r1 - strh r0, [r5, 0x32] -_080D7B22: - movs r0, 0x1 - strh r0, [r5, 0x2E] - adds r0, r5, 0 - bl sub_8078CE8 - movs r0, 0x20 - ldrsh r1, [r5, r0] - movs r2, 0x24 - ldrsh r0, [r5, r2] - adds r1, r0 - adds r1, 0x10 - movs r0, 0x88 - lsls r0, 1 - cmp r1, r0 - bhi _080D7B56 - movs r0, 0x22 - ldrsh r1, [r5, r0] - movs r2, 0x26 - ldrsh r0, [r5, r2] - adds r1, r0 - cmp r1, 0xA0 - bgt _080D7B56 - movs r0, 0x10 - negs r0, r0 - cmp r1, r0 - bge _080D7B22 -_080D7B56: - ldrh r0, [r5, 0x24] - ldrh r1, [r5, 0x20] - adds r0, r1 - movs r1, 0 - strh r0, [r5, 0x20] - ldrh r0, [r5, 0x26] - ldrh r2, [r5, 0x22] - adds r0, r2 - strh r0, [r5, 0x22] - strh r1, [r5, 0x26] - strh r1, [r5, 0x24] - ldr r6, _080D7B98 @ =sub_8078D8C - ldr r1, _080D7B9C @ =sub_80D7BA0 - mov r3, sp - adds r2, r7, 0 - movs r4, 0x7 -_080D7B76: - ldrh r0, [r3] - strh r0, [r2] - adds r3, 0x2 - adds r2, 0x2 - subs r4, 0x1 - cmp r4, 0 - bge _080D7B76 - str r6, [r5, 0x1C] - adds r0, r5, 0 - bl StoreSpriteCallbackInData - add sp, 0x10 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_080D7B94: .4byte gBattleAnimArgs -_080D7B98: .4byte sub_8078D8C -_080D7B9C: .4byte sub_80D7BA0 - thumb_func_end sub_80D7A64 - -/* thumb_func_start sub_80D7BA0 -sub_80D7BA0: @ 80D7BA0 - push {r4,r5,lr} - adds r4, r0, 0 - ldrh r0, [r4, 0x24] - ldrh r1, [r4, 0x20] - adds r0, r1 - movs r5, 0 - strh r0, [r4, 0x20] - ldrh r0, [r4, 0x26] - ldrh r2, [r4, 0x22] - adds r0, r2 - strh r0, [r4, 0x22] - strh r5, [r4, 0x26] - strh r5, [r4, 0x24] - movs r0, 0x80 - strh r0, [r4, 0x2E] - ldr r0, _080D7BFC @ =gAnimBankAttacker - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - ldr r1, _080D7C00 @ =0x0000ffec - cmp r0, 0 - beq _080D7BD0 - movs r1, 0x14 -_080D7BD0: - movs r2, 0x2E - ldrsh r0, [r4, r2] - lsls r1, 16 - asrs r1, 16 - bl Sin - strh r0, [r4, 0x34] - movs r1, 0x2E - ldrsh r0, [r4, r1] - movs r1, 0xF - bl Cos - strh r0, [r4, 0x36] - strh r5, [r4, 0x38] - ldr r1, _080D7C04 @ =sub_80D7C08 - str r1, [r4, 0x1C] - adds r0, r4, 0 - bl _call_via_r1 - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080D7BFC: .4byte gAnimBankAttacker -_080D7C00: .4byte 0x0000ffec -_080D7C04: .4byte sub_80D7C08 - thumb_func_end sub_80D7BA0 - - thumb_func_start sub_80D7C08 -sub_80D7C08: @ 80D7C08 - push {r4,lr} - adds r4, r0, 0 - ldr r0, _080D7C5C @ =gAnimBankAttacker - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - ldr r1, _080D7C60 @ =0x0000ffec - cmp r0, 0 - beq _080D7C1E - movs r1, 0x14 -_080D7C1E: - movs r2, 0x38 - ldrsh r0, [r4, r2] - cmp r0, 0x1F - bgt _080D7C64 - movs r2, 0x2E - ldrsh r0, [r4, r2] - lsls r1, 16 - asrs r1, 16 - bl Sin - ldrh r1, [r4, 0x34] - subs r0, r1 - strh r0, [r4, 0x24] - movs r1, 0x2E - ldrsh r0, [r4, r1] - movs r1, 0xF - bl Cos - ldrh r1, [r4, 0x36] - subs r0, r1 - strh r0, [r4, 0x26] - ldrh r0, [r4, 0x2E] - adds r0, 0x10 - movs r1, 0xFF - ands r0, r1 - strh r0, [r4, 0x2E] - ldrh r0, [r4, 0x38] - adds r0, 0x1 - strh r0, [r4, 0x38] - b _080D7C82 - .align 2, 0 -_080D7C5C: .4byte gAnimBankAttacker -_080D7C60: .4byte 0x0000ffec -_080D7C64: - ldrh r0, [r4, 0x24] - ldrh r2, [r4, 0x20] - adds r0, r2 - movs r1, 0 - strh r0, [r4, 0x20] - ldrh r0, [r4, 0x26] - ldrh r2, [r4, 0x22] - adds r0, r2 - strh r0, [r4, 0x22] - strh r1, [r4, 0x26] - strh r1, [r4, 0x24] - strh r1, [r4, 0x36] - strh r1, [r4, 0x34] - ldr r0, _080D7C88 @ =sub_80D7C8C - str r0, [r4, 0x1C] -_080D7C82: - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080D7C88: .4byte sub_80D7C8C - thumb_func_end sub_80D7C08 - - thumb_func_start sub_80D7C8C -sub_80D7C8C: @ 80D7C8C - push {r4,lr} - adds r4, r0, 0 - movs r0, 0x1 - strh r0, [r4, 0x2E] - adds r0, r4, 0 - bl sub_8078CE8 - movs r1, 0x20 - ldrsh r0, [r4, r1] - movs r2, 0x24 - ldrsh r1, [r4, r2] - adds r0, r1 - adds r0, 0x10 - movs r1, 0x88 - lsls r1, 1 - cmp r0, r1 - bhi _080D7CC8 - movs r1, 0x22 - ldrsh r0, [r4, r1] - movs r2, 0x26 - ldrsh r1, [r4, r2] - adds r1, r0, r1 - movs r0, 0x80 - lsls r0, 1 - cmp r1, r0 - bgt _080D7CC8 - movs r0, 0x10 - negs r0, r0 - cmp r1, r0 - bge _080D7CCE -_080D7CC8: - adds r0, r4, 0 - bl DestroyAnimSprite -_080D7CCE: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_80D7C8C - - thumb_func_start sub_80D7CD4 -sub_80D7CD4: @ 80D7CD4 - push {r4-r7,lr} - sub sp, 0x10 - adds r5, r0, 0 - movs r1, 0x1 - bl InitAnimSpritePos - ldr r1, _080D7D18 @ =gBattleAnimArgs - ldrh r0, [r1, 0x8] - strh r0, [r5, 0x2E] - ldrh r0, [r5, 0x20] - strh r0, [r5, 0x30] - ldrh r0, [r5, 0x22] - strh r0, [r5, 0x34] - movs r2, 0xE - ldrsh r0, [r1, r2] - cmp r0, 0 - bne _080D7D20 - ldr r4, _080D7D1C @ =gAnimBankTarget - ldrb r0, [r4] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x32] - ldrb r0, [r4] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x36] - b _080D7D32 - .align 2, 0 -_080D7D18: .4byte gBattleAnimArgs -_080D7D1C: .4byte gAnimBankTarget -_080D7D20: - ldr r0, _080D7D50 @ =gAnimBankTarget - ldrb r0, [r0] - adds r2, r5, 0 - adds r2, 0x32 - adds r3, r5, 0 - adds r3, 0x36 - movs r1, 0x1 - bl SetAverageBattlerPositions -_080D7D32: - ldr r0, _080D7D54 @ =gAnimBankAttacker - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - beq _080D7D5C - ldr r0, _080D7D58 @ =gBattleAnimArgs - ldrh r1, [r5, 0x32] - ldrh r2, [r0, 0x4] - subs r1, r2 - strh r1, [r5, 0x32] - adds r1, r0, 0 - b _080D7D66 - .align 2, 0 -_080D7D50: .4byte gAnimBankTarget -_080D7D54: .4byte gAnimBankAttacker -_080D7D58: .4byte gBattleAnimArgs -_080D7D5C: - ldr r1, _080D7E10 @ =gBattleAnimArgs - ldrh r0, [r1, 0x4] - ldrh r2, [r5, 0x32] - adds r0, r2 - strh r0, [r5, 0x32] -_080D7D66: - ldrh r0, [r1, 0x6] - ldrh r1, [r5, 0x36] - adds r0, r1 - strh r0, [r5, 0x36] - adds r0, r5, 0 - bl sub_8078D60 - adds r7, r5, 0 - adds r7, 0x2E - adds r2, r7, 0 - mov r1, sp - movs r4, 0x7 -_080D7D7E: - ldrh r0, [r2] - strh r0, [r1] - adds r2, 0x2 - adds r1, 0x2 - subs r4, 0x1 - cmp r4, 0 - bge _080D7D7E - ldrh r0, [r5, 0x30] - movs r1, 0x1 - eors r0, r1 - strh r0, [r5, 0x30] - ldrh r0, [r5, 0x32] - eors r0, r1 - strh r0, [r5, 0x32] -_080D7D9A: - movs r0, 0x1 - strh r0, [r5, 0x2E] - adds r0, r5, 0 - bl sub_8078CE8 - movs r2, 0x20 - ldrsh r1, [r5, r2] - movs r2, 0x24 - ldrsh r0, [r5, r2] - adds r1, r0 - adds r1, 0x10 - movs r0, 0x88 - lsls r0, 1 - cmp r1, r0 - bhi _080D7DCE - movs r0, 0x22 - ldrsh r1, [r5, r0] - movs r2, 0x26 - ldrsh r0, [r5, r2] - adds r1, r0 - cmp r1, 0xA0 - bgt _080D7DCE - movs r0, 0x10 - negs r0, r0 - cmp r1, r0 - bge _080D7D9A -_080D7DCE: - ldrh r0, [r5, 0x24] - ldrh r1, [r5, 0x20] - adds r0, r1 - movs r1, 0 - strh r0, [r5, 0x20] - ldrh r0, [r5, 0x26] - ldrh r2, [r5, 0x22] - adds r0, r2 - strh r0, [r5, 0x22] - strh r1, [r5, 0x26] - strh r1, [r5, 0x24] - ldr r1, _080D7E10 @ =gBattleAnimArgs - ldr r6, _080D7E14 @ =sub_80D7E18 - mov r3, sp - adds r2, r7, 0 - movs r4, 0x7 -_080D7DEE: - ldrh r0, [r3] - strh r0, [r2] - adds r3, 0x2 - adds r2, 0x2 - subs r4, 0x1 - cmp r4, 0 - bge _080D7DEE - ldrh r0, [r1, 0xA] - strh r0, [r5, 0x38] - ldrh r0, [r1, 0xC] - strh r0, [r5, 0x3A] - str r6, [r5, 0x1C] - add sp, 0x10 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_080D7E10: .4byte gBattleAnimArgs -_080D7E14: .4byte sub_80D7E18 - thumb_func_end sub_80D7CD4 - - thumb_func_start sub_80D7E18 -sub_80D7E18: @ 80D7E18 - push {r4,lr} - adds r4, r0, 0 - bl sub_8078CE8 - movs r1, 0x2E - ldrsh r0, [r4, r1] - cmp r0, 0 - bne _080D7E2C - movs r0, 0x1 - strh r0, [r4, 0x2E] -_080D7E2C: - movs r2, 0x3C - ldrsh r0, [r4, r2] - movs r2, 0x38 - ldrsh r1, [r4, r2] - bl Sin - ldrh r1, [r4, 0x26] - adds r0, r1 - strh r0, [r4, 0x26] - ldrh r0, [r4, 0x3A] - ldrh r2, [r4, 0x3C] - adds r0, r2 - movs r1, 0xFF - ands r0, r1 - strh r0, [r4, 0x3C] - movs r1, 0x2E - ldrsh r0, [r4, r1] - cmp r0, 0x1 - bne _080D7E82 - movs r2, 0x20 - ldrsh r0, [r4, r2] - movs r2, 0x24 - ldrsh r1, [r4, r2] - adds r0, r1 - adds r0, 0x10 - movs r1, 0x88 - lsls r1, 1 - cmp r0, r1 - bhi _080D7E7C - movs r0, 0x22 - ldrsh r1, [r4, r0] - movs r2, 0x26 - ldrsh r0, [r4, r2] - adds r1, r0 - cmp r1, 0xA0 - bgt _080D7E7C - movs r0, 0x10 - negs r0, r0 - cmp r1, r0 - bge _080D7E82 -_080D7E7C: - adds r0, r4, 0 - bl DestroyAnimSprite -_080D7E82: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_80D7E18 - - thumb_func_start sub_80D7E88 -sub_80D7E88: @ 80D7E88 - push {r4,r5,lr} - adds r4, r0, 0 - movs r1, 0x2E - ldrsh r0, [r4, r1] - cmp r0, 0 - bne _080D7EF4 - ldr r5, _080D7EA8 @ =gBattleAnimArgs - movs r1, 0x4 - ldrsh r0, [r5, r1] - cmp r0, 0 - bne _080D7EAC - adds r0, r4, 0 - movs r1, 0 - bl sub_8078764 - b _080D7EE2 - .align 2, 0 -_080D7EA8: .4byte gBattleAnimArgs -_080D7EAC: - ldr r0, _080D7EEC @ =gAnimBankTarget - ldrb r0, [r0] - adds r2, r4, 0 - adds r2, 0x20 - adds r3, r4, 0 - adds r3, 0x22 - movs r1, 0 - bl SetAverageBattlerPositions - ldr r0, _080D7EF0 @ =gAnimBankAttacker - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - beq _080D7ED2 - ldrh r0, [r5] - negs r0, r0 - strh r0, [r5] -_080D7ED2: - ldrh r0, [r5] - ldrh r1, [r4, 0x20] - adds r0, r1 - strh r0, [r4, 0x20] - ldrh r0, [r5, 0x2] - ldrh r1, [r4, 0x22] - adds r0, r1 - strh r0, [r4, 0x22] -_080D7EE2: - ldrh r0, [r4, 0x2E] - adds r0, 0x1 - strh r0, [r4, 0x2E] - b _080D7F08 - .align 2, 0 -_080D7EEC: .4byte gAnimBankTarget -_080D7EF0: .4byte gAnimBankAttacker -_080D7EF4: - adds r0, r4, 0 - adds r0, 0x3F - ldrb r1, [r0] - movs r0, 0x10 - ands r0, r1 - cmp r0, 0 - beq _080D7F08 - adds r0, r4, 0 - bl DestroyAnimSprite -_080D7F08: - pop {r4,r5} - pop {r0} - bx r0 - thumb_func_end sub_80D7E88 */ - -/* thumb_func_start sub_80D7F10 -sub_80D7F10: @ 80D7F10 - push {r4-r6,lr} - adds r5, r0, 0 - ldr r6, _080D7F30 @ =gBattleAnimArgs - movs r1, 0x8 - ldrsh r0, [r6, r1] - cmp r0, 0 - bne _080D7F80 - movs r1, 0xA - ldrsh r0, [r6, r1] - cmp r0, 0 - bne _080D7F34 - adds r0, r5, 0 - movs r1, 0 - bl InitAnimSpritePos - b _080D7F72 - .align 2, 0 -_080D7F30: .4byte gBattleAnimArgs -_080D7F34: - ldr r4, _080D7F5C @ =gAnimBankAttacker - ldrb r0, [r4] - adds r2, r5, 0 - adds r2, 0x20 - adds r3, r5, 0 - adds r3, 0x22 - movs r1, 0 - bl SetAverageBattlerPositions - ldrb r0, [r4] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - beq _080D7F60 - ldrh r0, [r5, 0x20] - ldrh r1, [r6] - subs r0, r1 - b _080D7F66 - .align 2, 0 -_080D7F5C: .4byte gAnimBankAttacker -_080D7F60: - ldrh r0, [r6] - ldrh r1, [r5, 0x20] - adds r0, r1 -_080D7F66: - strh r0, [r5, 0x20] - ldr r0, _080D7F78 @ =gBattleAnimArgs - ldrh r0, [r0, 0x2] - ldrh r1, [r5, 0x22] - adds r0, r1 - strh r0, [r5, 0x22] -_080D7F72: - ldr r0, _080D7F7C @ =gAnimBankAttacker - b _080D7FD0 - .align 2, 0 -_080D7F78: .4byte gBattleAnimArgs -_080D7F7C: .4byte gAnimBankAttacker -_080D7F80: - movs r1, 0xA - ldrsh r0, [r6, r1] - cmp r0, 0 - bne _080D7F92 - adds r0, r5, 0 - movs r1, 0 - bl sub_8078764 - b _080D7FCE -_080D7F92: - ldr r4, _080D7FB8 @ =gAnimBankTarget - ldrb r0, [r4] - adds r2, r5, 0 - adds r2, 0x20 - adds r3, r5, 0 - adds r3, 0x22 - movs r1, 0 - bl SetAverageBattlerPositions - ldrb r0, [r4] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - beq _080D7FBC - ldrh r0, [r5, 0x20] - ldrh r1, [r6] - subs r0, r1 - b _080D7FC2 - .align 2, 0 -_080D7FB8: .4byte gAnimBankTarget -_080D7FBC: - ldrh r0, [r6] - ldrh r1, [r5, 0x20] - adds r0, r1 -_080D7FC2: - strh r0, [r5, 0x20] - ldr r0, _080D7FEC @ =gBattleAnimArgs - ldrh r0, [r0, 0x2] - ldrh r1, [r5, 0x22] - adds r0, r1 - strh r0, [r5, 0x22] -_080D7FCE: - ldr r0, _080D7FF0 @ =gAnimBankTarget -_080D7FD0: - ldrb r0, [r0] - strh r0, [r5, 0x3C] - ldr r0, _080D7FEC @ =gBattleAnimArgs - movs r1, 0xA - ldrsh r0, [r0, r1] - cmp r0, 0 - beq _080D7FE8 - bl IsDoubleBattle - lsls r0, 24 - cmp r0, 0 - bne _080D7FF4 -_080D7FE8: - movs r0, 0x20 - b _080D7FF6 - .align 2, 0 -_080D7FEC: .4byte gBattleAnimArgs -_080D7FF0: .4byte gAnimBankTarget -_080D7FF4: - movs r0, 0x40 -_080D7FF6: - strh r0, [r5, 0x3A] - ldr r0, _080D803C @ =gAnimBankTarget - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - bne _080D800C - ldrh r0, [r5, 0x22] - adds r0, 0x8 - strh r0, [r5, 0x22] -_080D800C: - ldr r1, _080D8040 @ =gBattleAnimArgs - ldrh r0, [r1, 0x6] - strh r0, [r5, 0x2E] - ldrh r0, [r5, 0x20] - strh r0, [r5, 0x30] - strh r0, [r5, 0x32] - ldrh r0, [r5, 0x22] - strh r0, [r5, 0x34] - ldrh r1, [r1, 0x4] - adds r0, r1 - strh r0, [r5, 0x36] - adds r0, r5, 0 - bl InitAnimLinearTranslation - movs r0, 0x40 - strh r0, [r5, 0x38] - ldr r1, _080D8044 @ =sub_80D8048 - str r1, [r5, 0x1C] - adds r0, r5, 0 - bl _call_via_r1 - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_080D803C: .4byte gAnimBankTarget -_080D8040: .4byte gBattleAnimArgs -_080D8044: .4byte sub_80D8048 - thumb_func_end sub_80D7F10 */ - -/* thumb_func_start sub_80D8048 -sub_80D8048: @ 80D8048 - push {r4,lr} - adds r4, r0, 0 - bl TranslateAnimLinear - lsls r0, 24 - cmp r0, 0 - bne _080D80D2 - movs r1, 0x38 - ldrsh r0, [r4, r1] - movs r2, 0x3A - ldrsh r1, [r4, r2] - bl Sin - ldrh r1, [r4, 0x24] - adds r0, r1 - strh r0, [r4, 0x24] - movs r2, 0x38 - ldrsh r0, [r4, r2] - movs r1, 0x6 - negs r1, r1 - bl Cos - ldrh r1, [r4, 0x26] - adds r0, r1 - strh r0, [r4, 0x26] - ldrh r0, [r4, 0x38] - subs r0, 0x40 - lsls r0, 16 - lsrs r0, 16 - cmp r0, 0x7F - bhi _080D80A4 - ldrh r0, [r4, 0x3C] - lsls r0, 24 - lsrs r0, 24 - bl sub_8079ED4 - movs r1, 0x3 - ands r1, r0 - lsls r1, 2 - ldrb r2, [r4, 0x5] - movs r0, 0xD - negs r0, r0 - ands r0, r2 - orrs r0, r1 - strb r0, [r4, 0x5] - b _080D80C6 -_080D80A4: - ldrh r0, [r4, 0x3C] - lsls r0, 24 - lsrs r0, 24 - bl sub_8079ED4 - lsls r0, 24 - lsrs r0, 24 - adds r0, 0x1 - movs r1, 0x3 - ands r0, r1 - lsls r0, 2 - ldrb r2, [r4, 0x5] - movs r1, 0xD - negs r1, r1 - ands r1, r2 - orrs r1, r0 - strb r1, [r4, 0x5] -_080D80C6: - ldrh r0, [r4, 0x38] - adds r0, 0x3 - movs r1, 0xFF - ands r0, r1 - strh r0, [r4, 0x38] - b _080D80D8 -_080D80D2: - adds r0, r4, 0 - bl DestroyAnimSprite -_080D80D8: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_80D8048 */ - -/* thumb_func_start sub_80D80E0 -sub_80D80E0: @ 80D80E0 - push {r4,r5,lr} - sub sp, 0x10 - lsls r0, 24 - lsrs r5, r0, 24 - ldr r1, _080D81A8 @ =REG_BLDCNT - ldr r2, _080D81AC @ =0x00003f42 - adds r0, r2, 0 - strh r0, [r1] - adds r1, 0x2 - movs r2, 0x80 - lsls r2, 5 - adds r0, r2, 0 - strh r0, [r1] - ldr r4, _080D81B0 @ =REG_BG1CNT - ldrb r1, [r4] - movs r0, 0x4 - negs r0, r0 - ands r0, r1 - movs r1, 0x1 - orrs r0, r1 - strb r0, [r4] - ldrb r1, [r4, 0x1] - movs r0, 0x3F - ands r0, r1 - strb r0, [r4, 0x1] - bl IsContest - lsls r0, 24 - cmp r0, 0 - bne _080D812A - ldrb r0, [r4] - movs r1, 0xD - negs r1, r1 - ands r1, r0 - movs r0, 0x4 - orrs r1, r0 - strb r1, [r4] -_080D812A: - ldr r0, _080D81B4 @ =gBattle_BG1_X - movs r1, 0 - strh r1, [r0] - ldr r0, _080D81B8 @ =gBattle_BG1_Y - strh r1, [r0] - ldr r0, _080D81BC @ =REG_BG1HOFS - strh r1, [r0] - adds r0, 0x2 - strh r1, [r0] - mov r0, sp - bl sub_8078914 - ldr r1, [sp, 0x4] - movs r0, 0 - str r0, [sp, 0xC] - ldr r0, _080D81C0 @ =0x040000d4 - add r2, sp, 0xC - str r2, [r0] - str r1, [r0, 0x4] - ldr r2, _080D81C4 @ =0x85000400 - str r2, [r0, 0x8] - ldr r2, [r0, 0x8] - ldr r2, _080D81C8 @ =gWeatherFog1Tiles - ldr r3, [sp] - str r2, [r0] - str r3, [r0, 0x4] - ldr r2, _080D81CC @ =0x80000400 - str r2, [r0, 0x8] - ldr r0, [r0, 0x8] - ldr r0, _080D81D0 @ =gBattleAnimFogTilemap - bl LZDecompressVram - ldr r0, _080D81D4 @ =gUnknown_083970E8 - mov r1, sp - ldrb r1, [r1, 0x8] - lsls r1, 4 - movs r2, 0x20 - bl LoadPalette - bl IsContest - lsls r0, 24 - cmp r0, 0 - beq _080D8190 - mov r0, sp - ldrb r0, [r0, 0x8] - ldr r1, [sp, 0x4] - movs r2, 0 - movs r3, 0 - bl sub_80763FC -_080D8190: - ldr r0, _080D81D8 @ =gTasks - lsls r1, r5, 2 - adds r1, r5 - lsls r1, 3 - adds r1, r0 - ldr r0, _080D81DC @ =sub_80D81E0 - str r0, [r1] - add sp, 0x10 - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080D81A8: .4byte REG_BLDCNT -_080D81AC: .4byte 0x00003f42 -_080D81B0: .4byte REG_BG1CNT -_080D81B4: .4byte gBattle_BG1_X -_080D81B8: .4byte gBattle_BG1_Y -_080D81BC: .4byte REG_BG1HOFS -_080D81C0: .4byte 0x040000d4 -_080D81C4: .4byte 0x85000400 -_080D81C8: .4byte gWeatherFog1Tiles -_080D81CC: .4byte 0x80000400 -_080D81D0: .4byte gBattleAnimFogTilemap -_080D81D4: .4byte gUnknown_083970E8 -_080D81D8: .4byte gTasks -_080D81DC: .4byte sub_80D81E0 - thumb_func_end sub_80D80E0 */ - -/* thumb_func_start sub_80D81E0 -sub_80D81E0: @ 80D81E0 - push {r4-r7,lr} - mov r7, r10 - mov r6, r9 - mov r5, r8 - push {r5-r7} - sub sp, 0x10 - lsls r0, 24 - lsrs r6, r0, 24 - ldr r2, _080D8220 @ =gBattle_BG1_X - ldr r1, _080D8224 @ =0x0000ffff - adds r0, r1, 0 - ldrh r4, [r2] - adds r0, r4 - strh r0, [r2] - ldr r1, _080D8228 @ =gBattle_BG1_Y - ldr r3, _080D822C @ =gTasks - lsls r0, r6, 2 - adds r0, r6 - lsls r0, 3 - adds r0, r3 - movs r4, 0x20 - ldrsh r0, [r0, r4] - adds r4, r1, 0 - cmp r0, 0x4 - bls _080D8214 - b _080D83B0 -_080D8214: - lsls r0, 2 - ldr r1, _080D8230 @ =_080D8234 - adds r0, r1 - ldr r0, [r0] - mov pc, r0 - .align 2, 0 -_080D8220: .4byte gBattle_BG1_X -_080D8224: .4byte 0x0000ffff -_080D8228: .4byte gBattle_BG1_Y -_080D822C: .4byte gTasks -_080D8230: .4byte _080D8234 - .align 2, 0 -_080D8234: - .4byte _080D8248 - .4byte _080D82A0 - .4byte _080D82C2 - .4byte _080D8304 - .4byte _080D838C -_080D8248: - lsls r0, r6, 2 - adds r0, r6 - lsls r0, 3 - adds r3, r0, r3 - ldrh r0, [r3, 0x1C] - adds r0, 0x1 - movs r4, 0 - strh r0, [r3, 0x1C] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x4 - beq _080D8262 - b _080D83B0 -_080D8262: - strh r4, [r3, 0x1C] - ldrh r0, [r3, 0x1A] - adds r0, 0x1 - strh r0, [r3, 0x1A] - ldr r1, _080D8298 @ =gUnknown_083D9D6C - movs r2, 0x1A - ldrsh r0, [r3, r2] - adds r0, r1 - ldrb r1, [r0] - strh r1, [r3, 0x1E] - ldr r2, _080D829C @ =REG_BLDALPHA - movs r0, 0x10 - subs r0, r1 - lsls r0, 8 - orrs r1, r0 - strh r1, [r2] - movs r1, 0x1E - ldrsh r0, [r3, r1] - cmp r0, 0x9 - beq _080D828C - b _080D83B0 -_080D828C: - ldrh r0, [r3, 0x20] - adds r0, 0x1 - strh r0, [r3, 0x20] - strh r4, [r3, 0x1E] - b _080D83B0 - .align 2, 0 -_080D8298: .4byte gUnknown_083D9D6C -_080D829C: .4byte REG_BLDALPHA -_080D82A0: - lsls r0, r6, 2 - adds r0, r6 - lsls r0, 3 - adds r3, r0, r3 - ldrh r0, [r3, 0x1E] - adds r0, 0x1 - strh r0, [r3, 0x1E] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x51 - bne _080D83B0 - movs r0, 0x9 - strh r0, [r3, 0x1E] - ldrh r0, [r3, 0x20] - adds r0, 0x1 - strh r0, [r3, 0x20] - b _080D83B0 -_080D82C2: - lsls r0, r6, 2 - adds r0, r6 - lsls r0, 3 - adds r3, r0, r3 - ldrh r0, [r3, 0x1C] - adds r0, 0x1 - strh r0, [r3, 0x1C] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x4 - bne _080D83B0 - movs r0, 0 - strh r0, [r3, 0x1C] - ldrh r1, [r3, 0x1E] - subs r1, 0x1 - strh r1, [r3, 0x1E] - ldr r2, _080D8300 @ =REG_BLDALPHA - movs r0, 0x10 - subs r0, r1 - lsls r0, 8 - orrs r1, r0 - strh r1, [r2] - movs r2, 0x1E - ldrsh r1, [r3, r2] - cmp r1, 0 - bne _080D83B0 - ldrh r0, [r3, 0x20] - adds r0, 0x1 - strh r0, [r3, 0x20] - strh r1, [r3, 0x1E] - b _080D83B0 - .align 2, 0 -_080D8300: .4byte REG_BLDALPHA -_080D8304: - mov r0, sp - bl sub_8078914 - ldr r2, [sp] - movs r3, 0x80 - lsls r3, 6 - lsls r4, r6, 2 - mov r10, r4 - add r5, sp, 0xC - movs r7, 0 - ldr r1, _080D83C0 @ =0x040000d4 - movs r4, 0x80 - lsls r4, 5 - mov r8, r5 - ldr r0, _080D83C4 @ =0x85000400 - mov r12, r0 - movs r0, 0x85 - lsls r0, 24 - mov r9, r0 -_080D832A: - str r7, [sp, 0xC] - mov r0, r8 - str r0, [r1] - str r2, [r1, 0x4] - mov r0, r12 - str r0, [r1, 0x8] - ldr r0, [r1, 0x8] - adds r2, r4 - subs r3, r4 - cmp r3, r4 - bhi _080D832A - str r7, [sp, 0xC] - str r5, [r1] - str r2, [r1, 0x4] - lsrs r0, r3, 2 - mov r2, r9 - orrs r0, r2 - str r0, [r1, 0x8] - ldr r0, [r1, 0x8] - ldr r1, [sp, 0x4] - movs r0, 0 - str r0, [sp, 0xC] - ldr r0, _080D83C0 @ =0x040000d4 - str r5, [r0] - str r1, [r0, 0x4] - ldr r1, _080D83C8 @ =0x85000200 - str r1, [r0, 0x8] - ldr r0, [r0, 0x8] - bl IsContest - lsls r0, 24 - cmp r0, 0 - bne _080D8378 - ldr r2, _080D83CC @ =REG_BG1CNT - ldrb r1, [r2] - movs r0, 0xD - negs r0, r0 - ands r0, r1 - strb r0, [r2] -_080D8378: - ldr r0, _080D83D0 @ =gTasks - mov r4, r10 - adds r1, r4, r6 - lsls r1, 3 - adds r1, r0 - ldrh r0, [r1, 0x20] - adds r0, 0x1 - strh r0, [r1, 0x20] - ldr r2, _080D83D4 @ =gBattle_BG1_X - ldr r4, _080D83D8 @ =gBattle_BG1_Y -_080D838C: - movs r1, 0 - strh r1, [r2] - strh r1, [r4] - ldr r0, _080D83DC @ =REG_BLDCNT - strh r1, [r0] - adds r0, 0x2 - strh r1, [r0] - ldr r2, _080D83CC @ =REG_BG1CNT - ldrb r1, [r2] - movs r0, 0x4 - negs r0, r0 - ands r0, r1 - movs r1, 0x1 - orrs r0, r1 - strb r0, [r2] - adds r0, r6, 0 - bl DestroyAnimVisualTask -_080D83B0: - add sp, 0x10 - pop {r3-r5} - mov r8, r3 - mov r9, r4 - mov r10, r5 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_080D83C0: .4byte 0x040000d4 -_080D83C4: .4byte 0x85000400 -_080D83C8: .4byte 0x85000200 -_080D83CC: .4byte REG_BG1CNT -_080D83D0: .4byte gTasks -_080D83D4: .4byte gBattle_BG1_X -_080D83D8: .4byte gBattle_BG1_Y -_080D83DC: .4byte REG_BLDCNT - thumb_func_end sub_80D81E0 */ - -/* thumb_func_start sub_80D83E0 -sub_80D83E0: @ 80D83E0 - push {r4,r5,lr} - adds r4, r0, 0 - ldr r5, _080D840C @ =gAnimBankAttacker - ldrb r0, [r5] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0x20] - ldrb r0, [r5] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0x22] - ldr r0, _080D8410 @ =TranslateAnimSpriteToTargetMonLocation - str r0, [r4, 0x1C] - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080D840C: .4byte gAnimBankAttacker -_080D8410: .4byte TranslateAnimSpriteToTargetMonLocation - thumb_func_end sub_80D83E0 */ - -/* thumb_func_start sub_80D8414 -sub_80D8414: @ 80D8414 - push {r4,r5,lr} - sub sp, 0x10 - lsls r0, 24 - lsrs r5, r0, 24 - ldr r1, _080D84E0 @ =REG_BLDCNT - ldr r2, _080D84E4 @ =0x00003f42 - adds r0, r2, 0 - strh r0, [r1] - adds r1, 0x2 - movs r2, 0x80 - lsls r2, 5 - adds r0, r2, 0 - strh r0, [r1] - ldr r4, _080D84E8 @ =REG_BG1CNT - ldrb r1, [r4] - movs r0, 0x4 - negs r0, r0 - ands r0, r1 - movs r1, 0x1 - orrs r0, r1 - strb r0, [r4] - ldrb r1, [r4, 0x1] - movs r0, 0x3F - ands r0, r1 - strb r0, [r4, 0x1] - bl IsContest - lsls r0, 24 - cmp r0, 0 - bne _080D845E - ldrb r0, [r4] - movs r1, 0xD - negs r1, r1 - ands r1, r0 - movs r0, 0x4 - orrs r1, r0 - strb r1, [r4] -_080D845E: - ldr r0, _080D84EC @ =gBattle_BG1_X - movs r1, 0 - strh r1, [r0] - ldr r0, _080D84F0 @ =gBattle_BG1_Y - strh r1, [r0] - ldr r0, _080D84F4 @ =REG_BG1HOFS - strh r1, [r0] - adds r0, 0x2 - strh r1, [r0] - mov r0, sp - bl sub_8078914 - ldr r1, [sp, 0x4] - movs r0, 0 - str r0, [sp, 0xC] - ldr r0, _080D84F8 @ =0x040000d4 - add r2, sp, 0xC - str r2, [r0] - str r1, [r0, 0x4] - ldr r2, _080D84FC @ =0x85000400 - str r2, [r0, 0x8] - ldr r2, [r0, 0x8] - ldr r2, _080D8500 @ =gWeatherFog1Tiles - ldr r3, [sp] - str r2, [r0] - str r3, [r0, 0x4] - ldr r2, _080D8504 @ =0x80000400 - str r2, [r0, 0x8] - ldr r0, [r0, 0x8] - ldr r0, _080D8508 @ =gBattleAnimFogTilemap - bl LZDecompressVram - ldr r0, _080D850C @ =gUnknown_083970E8 - mov r1, sp - ldrb r1, [r1, 0x8] - lsls r1, 4 - movs r2, 0x20 - bl LoadPalette - bl IsContest - lsls r0, 24 - cmp r0, 0 - beq _080D84C4 - mov r0, sp - ldrb r0, [r0, 0x8] - ldr r1, [sp, 0x4] - movs r2, 0 - movs r3, 0 - bl sub_80763FC -_080D84C4: - ldr r1, _080D8510 @ =gTasks - lsls r0, r5, 2 - adds r0, r5 - lsls r0, 3 - adds r0, r1 - ldr r1, _080D8514 @ =0x0000ffff - strh r1, [r0, 0x26] - ldr r1, _080D8518 @ =sub_80D851C - str r1, [r0] - add sp, 0x10 - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080D84E0: .4byte REG_BLDCNT -_080D84E4: .4byte 0x00003f42 -_080D84E8: .4byte REG_BG1CNT -_080D84EC: .4byte gBattle_BG1_X -_080D84F0: .4byte gBattle_BG1_Y -_080D84F4: .4byte REG_BG1HOFS -_080D84F8: .4byte 0x040000d4 -_080D84FC: .4byte 0x85000400 -_080D8500: .4byte gWeatherFog1Tiles -_080D8504: .4byte 0x80000400 -_080D8508: .4byte gBattleAnimFogTilemap -_080D850C: .4byte gUnknown_083970E8 -_080D8510: .4byte gTasks -_080D8514: .4byte 0x0000ffff -_080D8518: .4byte sub_80D851C - thumb_func_end sub_80D8414 */ - -/* thumb_func_start sub_80D851C -sub_80D851C: @ 80D851C - push {r4-r7,lr} - mov r7, r10 - mov r6, r9 - mov r5, r8 - push {r5-r7} - sub sp, 0x10 - lsls r0, 24 - lsrs r6, r0, 24 - ldr r3, _080D8558 @ =gBattle_BG1_X - ldr r4, _080D855C @ =gTasks - lsls r1, r6, 2 - adds r1, r6 - lsls r1, 3 - adds r1, r4 - ldrh r0, [r1, 0x26] - ldrh r2, [r3] - adds r0, r2 - strh r0, [r3] - ldr r2, _080D8560 @ =gBattle_BG1_Y - movs r5, 0x20 - ldrsh r0, [r1, r5] - cmp r0, 0x4 - bls _080D854C - b _080D86D0 -_080D854C: - lsls r0, 2 - ldr r1, _080D8564 @ =_080D8568 - adds r0, r1 - ldr r0, [r0] - mov pc, r0 - .align 2, 0 -_080D8558: .4byte gBattle_BG1_X -_080D855C: .4byte gTasks -_080D8560: .4byte gBattle_BG1_Y -_080D8564: .4byte _080D8568 - .align 2, 0 -_080D8568: - .4byte _080D857C - .4byte _080D85C0 - .4byte _080D85E2 - .4byte _080D8624 - .4byte _080D86AC -_080D857C: - lsls r0, r6, 2 - adds r0, r6 - lsls r0, 3 - adds r4, r0, r4 - ldrh r0, [r4, 0x1A] - adds r0, 0x1 - strh r0, [r4, 0x1A] - ldr r1, _080D85B8 @ =gUnknown_083D9D98 - movs r2, 0x1A - ldrsh r0, [r4, r2] - adds r0, r1 - ldrb r1, [r0] - strh r1, [r4, 0x1E] - ldr r2, _080D85BC @ =REG_BLDALPHA - movs r0, 0x11 - subs r0, r1 - lsls r0, 8 - orrs r1, r0 - strh r1, [r2] - movs r5, 0x1E - ldrsh r0, [r4, r5] - cmp r0, 0x5 - beq _080D85AC - b _080D86D0 -_080D85AC: - ldrh r0, [r4, 0x20] - adds r0, 0x1 - strh r0, [r4, 0x20] - movs r0, 0 - strh r0, [r4, 0x1E] - b _080D86D0 - .align 2, 0 -_080D85B8: .4byte gUnknown_083D9D98 -_080D85BC: .4byte REG_BLDALPHA -_080D85C0: - lsls r0, r6, 2 - adds r0, r6 - lsls r0, 3 - adds r1, r0, r4 - ldrh r0, [r1, 0x1E] - adds r0, 0x1 - strh r0, [r1, 0x1E] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x51 - bne _080D86D0 - movs r0, 0x5 - strh r0, [r1, 0x1E] - ldrh r0, [r1, 0x20] - adds r0, 0x1 - strh r0, [r1, 0x20] - b _080D86D0 -_080D85E2: - lsls r0, r6, 2 - adds r0, r6 - lsls r0, 3 - adds r4, r0, r4 - ldrh r0, [r4, 0x1C] - adds r0, 0x1 - strh r0, [r4, 0x1C] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x4 - bne _080D86D0 - movs r0, 0 - strh r0, [r4, 0x1C] - ldrh r1, [r4, 0x1E] - subs r1, 0x1 - strh r1, [r4, 0x1E] - ldr r2, _080D8620 @ =REG_BLDALPHA - movs r0, 0x10 - subs r0, r1 - lsls r0, 8 - orrs r1, r0 - strh r1, [r2] - movs r0, 0x1E - ldrsh r1, [r4, r0] - cmp r1, 0 - bne _080D86D0 - ldrh r0, [r4, 0x20] - adds r0, 0x1 - strh r0, [r4, 0x20] - strh r1, [r4, 0x1E] - b _080D86D0 - .align 2, 0 -_080D8620: .4byte REG_BLDALPHA -_080D8624: - mov r0, sp - bl sub_8078914 - ldr r2, [sp] - movs r3, 0x80 - lsls r3, 6 - lsls r1, r6, 2 - mov r10, r1 - add r5, sp, 0xC - movs r7, 0 - ldr r1, _080D86E0 @ =0x040000d4 - movs r4, 0x80 - lsls r4, 5 - mov r8, r5 - ldr r0, _080D86E4 @ =0x85000400 - mov r12, r0 - movs r0, 0x85 - lsls r0, 24 - mov r9, r0 -_080D864A: - str r7, [sp, 0xC] - mov r0, r8 - str r0, [r1] - str r2, [r1, 0x4] - mov r0, r12 - str r0, [r1, 0x8] - ldr r0, [r1, 0x8] - adds r2, r4 - subs r3, r4 - cmp r3, r4 - bhi _080D864A - str r7, [sp, 0xC] - str r5, [r1] - str r2, [r1, 0x4] - lsrs r0, r3, 2 - mov r2, r9 - orrs r0, r2 - str r0, [r1, 0x8] - ldr r0, [r1, 0x8] - ldr r1, [sp, 0x4] - movs r0, 0 - str r0, [sp, 0xC] - ldr r0, _080D86E0 @ =0x040000d4 - str r5, [r0] - str r1, [r0, 0x4] - ldr r1, _080D86E8 @ =0x85000200 - str r1, [r0, 0x8] - ldr r0, [r0, 0x8] - bl IsContest - lsls r0, 24 - cmp r0, 0 - bne _080D8698 - ldr r2, _080D86EC @ =REG_BG1CNT - ldrb r1, [r2] - movs r0, 0xD - negs r0, r0 - ands r0, r1 - strb r0, [r2] -_080D8698: - ldr r0, _080D86F0 @ =gTasks - mov r5, r10 - adds r1, r5, r6 - lsls r1, 3 - adds r1, r0 - ldrh r0, [r1, 0x20] - adds r0, 0x1 - strh r0, [r1, 0x20] - ldr r3, _080D86F4 @ =gBattle_BG1_X - ldr r2, _080D86F8 @ =gBattle_BG1_Y -_080D86AC: - movs r1, 0 - strh r1, [r3] - strh r1, [r2] - ldr r0, _080D86FC @ =REG_BLDCNT - strh r1, [r0] - adds r0, 0x2 - strh r1, [r0] - ldr r2, _080D86EC @ =REG_BG1CNT - ldrb r1, [r2] - movs r0, 0x4 - negs r0, r0 - ands r0, r1 - movs r1, 0x1 - orrs r0, r1 - strb r0, [r2] - adds r0, r6, 0 - bl DestroyAnimVisualTask -_080D86D0: - add sp, 0x10 - pop {r3-r5} - mov r8, r3 - mov r9, r4 - mov r10, r5 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_080D86E0: .4byte 0x040000d4 -_080D86E4: .4byte 0x85000400 -_080D86E8: .4byte 0x85000200 -_080D86EC: .4byte REG_BG1CNT -_080D86F0: .4byte gTasks -_080D86F4: .4byte gBattle_BG1_X -_080D86F8: .4byte gBattle_BG1_Y -_080D86FC: .4byte REG_BLDCNT - thumb_func_end sub_80D851C */ - -/* thumb_func_start sub_80D8700 -sub_80D8700: @ 80D8700 - push {r4-r7,lr} - mov r7, r8 - push {r7} - adds r5, r0, 0 - ldr r6, _080D87E8 @ =gBattleAnimArgs - ldrh r0, [r6] - strh r0, [r5, 0x2E] - ldr r0, _080D87EC @ =gAnimBankAttacker - mov r8, r0 - ldrb r0, [r0] - movs r1, 0x2 - bl GetBattlerSpriteCoord - adds r4, r0, 0 - ldr r7, _080D87F0 @ =gAnimBankTarget - ldrb r0, [r7] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r4, 24 - lsls r0, 24 - cmp r4, r0 - bcs _080D8734 - movs r0, 0x80 - lsls r0, 8 - strh r0, [r5, 0x3C] -_080D8734: - ldr r3, _080D87F4 @ =gBanksBySide - ldrb r0, [r7] - adds r0, r3 - ldrb r1, [r0] - movs r2, 0x1 - adds r0, r2, 0 - ands r0, r1 - cmp r0, 0 - bne _080D8794 - ldrh r0, [r6, 0x2] - negs r0, r0 - strh r0, [r6, 0x2] - ldrh r0, [r6, 0x6] - negs r0, r0 - strh r0, [r6, 0x6] - movs r1, 0x3C - ldrsh r0, [r5, r1] - movs r1, 0x80 - lsls r1, 8 - ands r0, r1 - cmp r0, 0 - beq _080D8790 - mov r1, r8 - ldrb r0, [r1] - adds r0, r3 - ldrb r1, [r0] - adds r0, r2, 0 - ands r0, r1 - cmp r0, 0 - bne _080D8790 - movs r0, 0x1 - bl GetAnimBattlerSpriteId - ldr r2, _080D87F8 @ =gSprites - lsls r0, 24 - lsrs r0, 24 - lsls r1, r0, 4 - adds r1, r0 - lsls r1, 2 - adds r1, r2 - adds r1, 0x43 - ldrb r0, [r1] - adds r0, 0x1 - adds r1, r5, 0 - adds r1, 0x43 - strb r0, [r1] -_080D8790: - movs r0, 0x1 - strh r0, [r5, 0x3A] -_080D8794: - ldr r4, _080D87EC @ =gAnimBankAttacker - ldrb r0, [r4] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x20] - ldrb r0, [r4] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x22] - ldr r6, _080D87E8 @ =gBattleAnimArgs - movs r1, 0xE - ldrsh r0, [r6, r1] - cmp r0, 0 - beq _080D87FC - ldrh r0, [r6, 0x2] - ldrh r1, [r5, 0x20] - adds r0, r1 - strh r0, [r5, 0x30] - ldr r4, _080D87F0 @ =gAnimBankTarget - ldrb r0, [r4] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - ldrh r1, [r6, 0x6] - adds r0, r1 - strh r0, [r5, 0x32] - ldrh r0, [r6, 0x4] - ldrh r1, [r5, 0x22] - adds r0, r1 - strh r0, [r5, 0x34] - ldrb r0, [r4] - movs r1, 0x3 - b _080D8824 - .align 2, 0 -_080D87E8: .4byte gBattleAnimArgs -_080D87EC: .4byte gAnimBankAttacker -_080D87F0: .4byte gAnimBankTarget -_080D87F4: .4byte gBanksBySide -_080D87F8: .4byte gSprites -_080D87FC: - ldrh r0, [r6, 0x2] - ldrh r1, [r5, 0x20] - adds r0, r1 - strh r0, [r5, 0x30] - ldr r4, _080D886C @ =gAnimBankTarget - ldrb r0, [r4] - movs r1, 0 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - ldrh r1, [r6, 0x6] - adds r0, r1 - strh r0, [r5, 0x32] - ldrh r0, [r6, 0x4] - ldrh r1, [r5, 0x22] - adds r0, r1 - strh r0, [r5, 0x34] - ldrb r0, [r4] - movs r1, 0x1 -_080D8824: - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - ldrh r6, [r6, 0x8] - adds r0, r6 - strh r0, [r5, 0x36] - ldrb r0, [r4] - bl sub_8079ED4 - lsls r0, 24 - lsrs r0, 16 - ldrh r1, [r5, 0x3C] - orrs r0, r1 - strh r0, [r5, 0x3C] - bl IsContest - lsls r0, 24 - cmp r0, 0 - beq _080D8858 - movs r0, 0x1 - strh r0, [r5, 0x3A] - adds r1, r5, 0 - adds r1, 0x43 - movs r0, 0x80 - strb r0, [r1] -_080D8858: - adds r0, r5, 0 - bl InitAnimLinearTranslation - ldr r0, _080D8870 @ =sub_80D8874 - str r0, [r5, 0x1C] - pop {r3} - mov r8, r3 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_080D886C: .4byte gAnimBankTarget -_080D8870: .4byte sub_80D8874 - thumb_func_end sub_80D8700 */ - -/* thumb_func_start sub_80D8874 -sub_80D8874: @ 80D8874 - push {r4-r6,lr} - adds r4, r0, 0 - ldrh r0, [r4, 0x3C] - movs r5, 0xFF - movs r1, 0xFF - ands r1, r0 - cmp r1, 0x1 - beq _080D8968 - cmp r1, 0x1 - bgt _080D888E - cmp r1, 0 - beq _080D8896 - b _080D8AD0 -_080D888E: - cmp r1, 0x2 - bne _080D8894 - b _080D8A94 -_080D8894: - b _080D8AD0 -_080D8896: - adds r0, r4, 0 - bl TranslateAnimLinear - ldr r1, _080D88C0 @ =gSineTable - movs r2, 0x38 - ldrsh r0, [r4, r2] - lsls r0, 1 - adds r0, r1 - movs r1, 0 - ldrsh r0, [r0, r1] - asrs r0, 4 - ldrh r2, [r4, 0x24] - adds r0, r2 - strh r0, [r4, 0x24] - movs r1, 0x3A - ldrsh r0, [r4, r1] - cmp r0, 0 - beq _080D88C4 - ldrh r0, [r4, 0x38] - subs r0, 0x8 - b _080D88C8 - .align 2, 0 -_080D88C0: .4byte gSineTable -_080D88C4: - ldrh r0, [r4, 0x38] - adds r0, 0x8 -_080D88C8: - ands r0, r5 - strh r0, [r4, 0x38] - movs r2, 0x2E - ldrsh r0, [r4, r2] - cmp r0, 0 - ble _080D88D6 - b _080D8AD0 -_080D88D6: - movs r5, 0x50 - strh r5, [r4, 0x2E] - ldr r6, _080D8928 @ =gAnimBankTarget - ldrb r0, [r6] - movs r1, 0 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0x20] - strh r0, [r4, 0x30] - strh r0, [r4, 0x32] - ldrh r0, [r4, 0x26] - ldrh r1, [r4, 0x22] - adds r0, r1 - strh r0, [r4, 0x22] - strh r0, [r4, 0x34] - adds r0, 0x1D - strh r0, [r4, 0x36] - ldrh r0, [r4, 0x3C] - adds r0, 0x1 - strh r0, [r4, 0x3C] - ldr r0, _080D892C @ =gMain - ldr r2, _080D8930 @ =0x0000043d - adds r0, r2 - ldrb r1, [r0] - movs r0, 0x2 - ands r0, r1 - cmp r0, 0 - beq _080D8938 - ldr r1, _080D8934 @ =gBanksBySide - ldrb r0, [r6] - adds r0, r1 - ldrb r1, [r0] - movs r0, 0x1 - ands r0, r1 - cmp r0, 0 - beq _080D8938 - movs r0, 0xCC - strh r0, [r4, 0x38] - b _080D893A - .align 2, 0 -_080D8928: .4byte gAnimBankTarget -_080D892C: .4byte gMain -_080D8930: .4byte 0x0000043d -_080D8934: .4byte gBanksBySide -_080D8938: - strh r5, [r4, 0x38] -_080D893A: - movs r0, 0 - strh r0, [r4, 0x26] - ldr r1, _080D8964 @ =gSineTable - movs r2, 0x38 - ldrsh r0, [r4, r2] - lsls r0, 1 - adds r0, r1 - movs r1, 0 - ldrsh r0, [r0, r1] - asrs r0, 3 - strh r0, [r4, 0x24] - ldrh r0, [r4, 0x38] - adds r0, 0x2 - movs r1, 0xFF - ands r0, r1 - strh r0, [r4, 0x38] - adds r0, r4, 0 - bl InitAnimLinearTranslation - b _080D8AD0 - .align 2, 0 -_080D8964: .4byte gSineTable -_080D8968: - adds r0, r4, 0 - bl TranslateAnimLinear - ldr r1, _080D89C8 @ =gSineTable - movs r2, 0x38 - ldrsh r0, [r4, r2] - lsls r0, 1 - adds r0, r1 - movs r2, 0 - ldrsh r0, [r0, r2] - asrs r0, 3 - ldrh r2, [r4, 0x24] - adds r0, r2 - strh r0, [r4, 0x24] - movs r2, 0x38 - ldrsh r0, [r4, r2] - adds r0, 0x40 - lsls r0, 1 - adds r0, r1 - movs r2, 0 - ldrsh r1, [r0, r2] - lsls r0, r1, 1 - adds r0, r1 - negs r0, r0 - asrs r0, 8 - ldrh r1, [r4, 0x26] - adds r0, r1 - strh r0, [r4, 0x26] - ldr r0, _080D89CC @ =gMain - ldr r2, _080D89D0 @ =0x0000043d - adds r0, r2 - ldrb r1, [r0] - movs r0, 0x2 - ands r0, r1 - cmp r0, 0 - beq _080D89F2 - ldrh r1, [r4, 0x38] - adds r0, r1, 0 - subs r0, 0x40 - lsls r0, 16 - lsrs r0, 16 - adds r3, r1, 0 - cmp r0, 0x7F - bhi _080D89D4 - ldrh r1, [r4, 0x3C] - lsls r1, 16 - asrs r1, 24 - b _080D89DC - .align 2, 0 -_080D89C8: .4byte gSineTable -_080D89CC: .4byte gMain -_080D89D0: .4byte 0x0000043d -_080D89D4: - ldrh r1, [r4, 0x3C] - lsls r1, 16 - asrs r1, 24 - adds r1, 0x1 -_080D89DC: - movs r0, 0x3 - ands r1, r0 - lsls r1, 2 - ldrb r2, [r4, 0x5] - movs r0, 0xD - negs r0, r0 - ands r0, r2 - orrs r0, r1 - strb r0, [r4, 0x5] - adds r0, r3, 0x4 - b _080D8A12 -_080D89F2: - ldrh r0, [r4, 0x38] - subs r0, 0x40 - lsls r0, 16 - lsrs r0, 16 - cmp r0, 0x7F - bhi _080D8A06 - adds r1, r4, 0 - adds r1, 0x43 - movs r0, 0x80 - b _080D8A0C -_080D8A06: - adds r1, r4, 0 - adds r1, 0x43 - movs r0, 0x8C -_080D8A0C: - strb r0, [r1] - ldrh r0, [r4, 0x38] - subs r0, 0x4 -_080D8A12: - movs r1, 0xFF - ands r0, r1 - strh r0, [r4, 0x38] - movs r1, 0x2E - ldrsh r0, [r4, r1] - cmp r0, 0 - bgt _080D8AD0 - movs r2, 0 - movs r0, 0xC0 - lsls r0, 2 - strh r0, [r4, 0x2E] - ldrh r0, [r4, 0x24] - ldrh r1, [r4, 0x20] - adds r0, r1 - strh r0, [r4, 0x20] - strh r0, [r4, 0x30] - ldrh r0, [r4, 0x26] - ldrh r1, [r4, 0x22] - adds r0, r1 - strh r0, [r4, 0x22] - strh r0, [r4, 0x34] - adds r0, 0x4 - strh r0, [r4, 0x36] - ldr r0, _080D8A68 @ =gMain - ldr r1, _080D8A6C @ =0x0000043d - adds r0, r1 - ldrb r1, [r0] - movs r0, 0x2 - ands r0, r1 - cmp r0, 0 - beq _080D8A78 - ldr r1, _080D8A70 @ =gBanksBySide - ldr r0, _080D8A74 @ =gAnimBankTarget - ldrb r0, [r0] - adds r0, r1 - ldrb r1, [r0] - movs r0, 0x1 - ands r0, r1 - cmp r0, 0 - beq _080D8A78 - movs r0, 0x80 - lsls r0, 1 - b _080D8A7A - .align 2, 0 -_080D8A68: .4byte gMain -_080D8A6C: .4byte 0x0000043d -_080D8A70: .4byte gBanksBySide -_080D8A74: .4byte gAnimBankTarget -_080D8A78: - ldr r0, _080D8A90 @ =0x0000fff0 -_080D8A7A: - strh r0, [r4, 0x32] - ldrh r0, [r4, 0x3C] - adds r0, 0x1 - movs r1, 0 - strh r0, [r4, 0x3C] - strh r1, [r4, 0x26] - strh r1, [r4, 0x24] - adds r0, r4, 0 - bl sub_8078BD4 - b _080D8AD0 - .align 2, 0 -_080D8A90: .4byte 0x0000fff0 -_080D8A94: - adds r0, r4, 0 - bl TranslateAnimLinear - lsls r0, 24 - cmp r0, 0 - beq _080D8AD0 - ldrb r0, [r4, 0x1] - lsls r0, 30 - lsrs r0, 30 - movs r1, 0x1 - ands r0, r1 - cmp r0, 0 - beq _080D8AC2 - ldrb r0, [r4, 0x3] - lsls r0, 26 - lsrs r0, 27 - bl FreeOamMatrix - ldrb r1, [r4, 0x1] - movs r0, 0x4 - negs r0, r0 - ands r0, r1 - strb r0, [r4, 0x1] -_080D8AC2: - adds r0, r4, 0 - bl DestroySprite - ldr r1, _080D8AD8 @ =gAnimVisualTaskCount - ldrb r0, [r1] - subs r0, 0x1 - strb r0, [r1] -_080D8AD0: - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_080D8AD8: .4byte gAnimVisualTaskCount - thumb_func_end sub_80D8874 */ - -/* thumb_func_start sub_80D8ADC -sub_80D8ADC: @ 80D8ADC - lsls r0, 24 - lsrs r0, 24 - lsls r1, r0, 2 - adds r1, r0 - lsls r1, 3 - ldr r0, _080D8AF0 @ =gTasks - adds r1, r0 - ldr r0, _080D8AF4 @ =sub_80D8AF8 - str r0, [r1] - bx lr - .align 2, 0 -_080D8AF0: .4byte gTasks -_080D8AF4: .4byte sub_80D8AF8 - thumb_func_end sub_80D8ADC */ - -/* thumb_func_start sub_80D8AF8 -sub_80D8AF8: @ 80D8AF8 - push {r4,r5,lr} - lsls r0, 24 - lsrs r2, r0, 24 - lsls r0, r2, 2 - adds r0, r2 - lsls r0, 3 - ldr r1, _080D8B1C @ =gTasks - adds r4, r0, r1 - movs r0, 0x8 - ldrsh r5, [r4, r0] - cmp r5, 0x1 - beq _080D8B3C - cmp r5, 0x1 - bgt _080D8B20 - cmp r5, 0 - beq _080D8B26 - b _080D8BA0 - .align 2, 0 -_080D8B1C: .4byte gTasks -_080D8B20: - cmp r5, 0x2 - beq _080D8B92 - b _080D8BA0 -_080D8B26: - ldrh r0, [r4, 0x10] - adds r0, 0x1 - strh r0, [r4, 0x10] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x2 - ble _080D8BA0 - strh r5, [r4, 0x10] - strh r5, [r4, 0x12] - strh r5, [r4, 0xC] - b _080D8B78 -_080D8B3C: - ldrh r1, [r4, 0x12] - movs r3, 0x12 - ldrsh r0, [r4, r3] - cmp r0, 0 - bne _080D8B8C - ldrb r0, [r4, 0xE] - ldrb r1, [r4, 0xC] - movs r3, 0x1 - bl sub_80D8BA8 - lsls r0, 24 - cmp r0, 0 - beq _080D8B5C - ldrh r0, [r4, 0xA] - adds r0, 0x1 - strh r0, [r4, 0xA] -_080D8B5C: - ldrh r0, [r4, 0xC] - adds r0, 0x1 - strh r0, [r4, 0xC] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x3 - bne _080D8B88 - ldrh r0, [r4, 0xE] - adds r0, 0x1 - strh r0, [r4, 0xE] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0xA - bne _080D8B80 -_080D8B78: - ldrh r0, [r4, 0x8] - adds r0, 0x1 - strh r0, [r4, 0x8] - b _080D8BA0 -_080D8B80: - ldrh r0, [r4, 0x8] - subs r0, 0x1 - strh r0, [r4, 0x8] - b _080D8BA0 -_080D8B88: - strh r5, [r4, 0x12] - b _080D8BA0 -_080D8B8C: - subs r0, r1, 0x1 - strh r0, [r4, 0x12] - b _080D8BA0 -_080D8B92: - movs r1, 0xA - ldrsh r0, [r4, r1] - cmp r0, 0 - bne _080D8BA0 - adds r0, r2, 0 - bl DestroyAnimVisualTask -_080D8BA0: - pop {r4,r5} - pop {r0} - bx r0 - thumb_func_end sub_80D8AF8 */ - -/* thumb_func_start sub_80D8BA8 -sub_80D8BA8: @ 80D8BA8 - push {r4-r7,lr} - mov r7, r10 - mov r6, r9 - mov r5, r8 - push {r5-r7} - sub sp, 0x8 - lsls r0, 24 - lsls r1, 24 - lsrs r1, 24 - mov r9, r1 - lsls r2, 24 - lsrs r2, 24 - str r2, [sp] - lsls r3, 24 - lsrs r3, 24 - mov r10, r3 - movs r1, 0 - str r1, [sp, 0x4] - ldr r1, _080D8C20 @ =gUnknown_083D9DC4 - lsrs r0, 22 - adds r4, r0, r1 - ldrb r0, [r4, 0x3] - lsls r0, 24 - asrs r0, 28 - mov r8, r0 - cmp r0, 0x2 - beq _080D8C94 - ldrh r0, [r4, 0x2] - lsls r0, 20 - lsrs r0, 24 - bl GetBattlerAtPosition - lsls r0, 24 - lsrs r5, r0, 24 - adds r0, r5, 0 - bl IsAnimBankSpriteVisible - lsls r0, 24 - cmp r0, 0 - beq _080D8C94 - movs r0, 0x1 - str r0, [sp, 0x4] - adds r0, r5, 0 - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r7, r0, 24 - adds r0, r5, 0 - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r6, r0, 24 - mov r1, r8 - cmp r1, 0 - beq _080D8C24 - cmp r1, 0x1 - beq _080D8C5A - b _080D8CA6 - .align 2, 0 -_080D8C20: .4byte gUnknown_083D9DC4 -_080D8C24: - adds r0, r5, 0 - movs r1, 0x1 - bl sub_807A100 - lsls r0, 16 - asrs r0, 16 - movs r1, 0x6 - bl __divsi3 - lsls r1, r7, 16 - asrs r1, 16 - subs r1, r0 - lsls r1, 16 - lsrs r7, r1, 16 - adds r0, r5, 0 - movs r1, 0 - bl sub_807A100 - lsls r0, 16 - asrs r0, 16 - movs r1, 0x6 - bl __divsi3 - lsls r1, r6, 16 - asrs r1, 16 - subs r1, r0 - b _080D8C8E -_080D8C5A: - adds r0, r5, 0 - movs r1, 0x1 - bl sub_807A100 - lsls r0, 16 - asrs r0, 16 - movs r1, 0x6 - bl __divsi3 - lsls r1, r7, 16 - asrs r1, 16 - adds r1, r0 - lsls r1, 16 - lsrs r7, r1, 16 - adds r0, r5, 0 - movs r1, 0 - bl sub_807A100 - lsls r0, 16 - asrs r0, 16 - movs r1, 0x6 - bl __divsi3 - lsls r1, r6, 16 - asrs r1, 16 - adds r1, r0 -_080D8C8E: - lsls r1, 16 - lsrs r6, r1, 16 - b _080D8CA6 -_080D8C94: - ldrh r0, [r4] - lsls r0, 22 - asrs r0, 6 - lsrs r7, r0, 16 - ldr r0, [r4] - lsls r0, 12 - asrs r0, 22 - lsls r0, 16 - lsrs r6, r0, 16 -_080D8CA6: - lsls r0, r6, 16 - asrs r0, 16 - adds r0, 0x8 - lsrs r1, r0, 31 - adds r0, r1 - asrs r0, 1 - lsls r1, r7, 16 - asrs r1, 16 - subs r1, r0 - ldr r0, _080D8D00 @ =gSpriteTemplate_83D9E3C - lsls r1, 16 - asrs r1, 16 - movs r2, 0x8 - negs r2, r2 - movs r3, 0x12 - bl CreateSprite - lsls r0, 24 - lsrs r5, r0, 24 - cmp r5, 0x40 - beq _080D8D08 - lsls r4, r5, 4 - adds r4, r5 - lsls r4, 2 - ldr r0, _080D8D04 @ =gSprites - adds r4, r0 - adds r0, r4, 0 - mov r1, r9 - bl StartSpriteAffineAnim - mov r0, sp - ldrh r0, [r0, 0x4] - strh r0, [r4, 0x2E] - strh r7, [r4, 0x34] - strh r6, [r4, 0x36] - mov r1, r9 - strh r1, [r4, 0x38] - mov r0, sp - ldrh r0, [r0] - strh r0, [r4, 0x3A] - mov r1, r10 - strh r1, [r4, 0x3C] - movs r0, 0x1 - b _080D8D0A - .align 2, 0 -_080D8D00: .4byte gSpriteTemplate_83D9E3C -_080D8D04: .4byte gSprites -_080D8D08: - movs r0, 0 -_080D8D0A: - add sp, 0x8 - pop {r3-r5} - mov r8, r3 - mov r9, r4 - mov r10, r5 - pop {r4-r7} - pop {r1} - bx r1 - thumb_func_end sub_80D8BA8 */ - -/* thumb_func_start sub_80D8D1C -sub_80D8D1C: @ 80D8D1C - push {r4,lr} - adds r4, r0, 0 - ldrh r0, [r4, 0x20] - adds r0, 0x4 - strh r0, [r4, 0x20] - ldrh r1, [r4, 0x22] - adds r2, r1, 0 - adds r2, 0x8 - strh r2, [r4, 0x22] - lsls r0, 16 - asrs r0, 16 - movs r3, 0x34 - ldrsh r1, [r4, r3] - cmp r0, r1 - bge _080D8D46 - lsls r0, r2, 16 - asrs r0, 16 - movs r2, 0x36 - ldrsh r1, [r4, r2] - cmp r0, r1 - blt _080D8DF6 -_080D8D46: - movs r3, 0x2E - ldrsh r0, [r4, r3] - cmp r0, 0x1 - bne _080D8DC8 - movs r1, 0x38 - ldrsh r0, [r4, r1] - cmp r0, 0 - bne _080D8DC8 - ldr r0, _080D8DBC @ =gBattleAnimSpriteTemplate_83D9C78 - movs r2, 0x34 - ldrsh r1, [r4, r2] - movs r3, 0x36 - ldrsh r2, [r4, r3] - adds r3, r4, 0 - adds r3, 0x43 - ldrb r3, [r3] - bl CreateSprite - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0x2E] - cmp r0, 0x40 - beq _080D8DAA - ldr r2, _080D8DC0 @ =gSprites - movs r0, 0x2E - ldrsh r1, [r4, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r1, r2, 0 - adds r1, 0x1C - adds r0, r1 - ldr r1, _080D8DC4 @ =sub_80D8E00 - str r1, [r0] - movs r3, 0x2E - ldrsh r1, [r4, r3] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrh r1, [r4, 0x3A] - strh r1, [r0, 0x3A] - movs r0, 0x2E - ldrsh r1, [r4, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrh r1, [r4, 0x3C] - strh r1, [r0, 0x3C] -_080D8DAA: - ldrb r0, [r4, 0x3] - lsls r0, 26 - lsrs r0, 27 - bl FreeOamMatrix - adds r0, r4, 0 - bl DestroySprite - b _080D8DF6 - .align 2, 0 -_080D8DBC: .4byte gBattleAnimSpriteTemplate_83D9C78 -_080D8DC0: .4byte gSprites -_080D8DC4: .4byte sub_80D8E00 -_080D8DC8: - ldr r3, _080D8DFC @ =gTasks - movs r2, 0x3C - ldrsh r1, [r4, r2] - lsls r1, 1 - movs r0, 0x3A - ldrsh r2, [r4, r0] - lsls r0, r2, 2 - adds r0, r2 - lsls r0, 3 - adds r1, r0 - adds r3, 0x8 - adds r1, r3 - ldrh r0, [r1] - subs r0, 0x1 - strh r0, [r1] - ldrb r0, [r4, 0x3] - lsls r0, 26 - lsrs r0, 27 - bl FreeOamMatrix - adds r0, r4, 0 - bl DestroySprite -_080D8DF6: - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080D8DFC: .4byte gTasks - thumb_func_end sub_80D8D1C */ - -/* thumb_func_start sub_80D8E00 -sub_80D8E00: @ 80D8E00 - push {r4,lr} - adds r4, r0, 0 - ldrh r0, [r4, 0x2E] - adds r0, 0x1 - strh r0, [r4, 0x2E] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x14 - bne _080D8E40 - ldr r3, _080D8E48 @ =gTasks - movs r0, 0x3C - ldrsh r1, [r4, r0] - lsls r1, 1 - movs r0, 0x3A - ldrsh r2, [r4, r0] - lsls r0, r2, 2 - adds r0, r2 - lsls r0, 3 - adds r1, r0 - adds r3, 0x8 - adds r1, r3 - ldrh r0, [r1] - subs r0, 0x1 - strh r0, [r1] - ldrb r0, [r4, 0x3] - lsls r0, 26 - lsrs r0, 27 - bl FreeOamMatrix - adds r0, r4, 0 - bl DestroySprite -_080D8E40: - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080D8E48: .4byte gTasks - thumb_func_end sub_80D8E00 */ - -/* thumb_func_start unc_080B06FC -unc_080B06FC: @ 80D8E4C - push {r4-r6,lr} - adds r5, r0, 0 - ldr r0, _080D8ECC @ =gAnimDisableStructPtr - ldr r0, [r0] - ldrb r1, [r0, 0x11] - lsrs r0, r1, 4 - lsls r1, 28 - lsrs r1, 28 - subs r0, r1 - subs r0, 0x1 - lsls r0, 24 - lsrs r1, r0, 24 - cmp r1, 0x4 - bls _080D8E6A - movs r1, 0x4 -_080D8E6A: - adds r0, r5, 0 - bl StartSpriteAffineAnim - adds r0, r5, 0 - movs r1, 0x1 - bl InitAnimSpritePos - ldr r6, _080D8ED0 @ =gBattleAnimArgs - ldrh r0, [r6, 0x8] - strh r0, [r5, 0x2E] - ldr r0, _080D8ED4 @ =gAnimBankAttacker - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - beq _080D8E92 - ldrh r0, [r6, 0x4] - negs r0, r0 - strh r0, [r6, 0x4] -_080D8E92: - ldr r4, _080D8ED8 @ =gAnimBankTarget - ldrb r0, [r4] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - ldrh r1, [r6, 0x4] - adds r0, r1 - strh r0, [r5, 0x32] - ldrb r0, [r4] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - ldrh r1, [r6, 0x6] - adds r0, r1 - strh r0, [r5, 0x36] - ldrh r0, [r6, 0xA] - strh r0, [r5, 0x38] - adds r0, r5, 0 - bl InitAnimArcTranslation - ldr r0, _080D8EDC @ =sub_80D8EE0 - str r0, [r5, 0x1C] - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_080D8ECC: .4byte gAnimDisableStructPtr -_080D8ED0: .4byte gBattleAnimArgs -_080D8ED4: .4byte gAnimBankAttacker -_080D8ED8: .4byte gAnimBankTarget -_080D8EDC: .4byte sub_80D8EE0 - thumb_func_end unc_080B06FC */ - -/* thumb_func_start sub_80D8EE0 -sub_80D8EE0: @ 80D8EE0 - push {r4,lr} - adds r4, r0, 0 - bl TranslateAnimArc - lsls r0, 24 - cmp r0, 0 - beq _080D8F02 - adds r0, r4, 0 - movs r1, 0x1 - bl StartSpriteAnim - ldr r0, _080D8F08 @ =sub_8078600 - str r0, [r4, 0x1C] - ldr r1, _080D8F0C @ =DestroyAnimSprite - adds r0, r4, 0 - bl StoreSpriteCallbackInData -_080D8F02: - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080D8F08: .4byte sub_8078600 -_080D8F0C: .4byte DestroyAnimSprite - thumb_func_end sub_80D8EE0 */ - -/* thumb_func_start sub_80D8F10 -sub_80D8F10: @ 80D8F10 - push {r4-r6,lr} - adds r4, r0, 0 - ldrh r2, [r4, 0x4] - lsls r1, r2, 22 - lsrs r1, 22 - adds r1, 0x8 - ldr r3, _080D8F64 @ =0x000003ff - adds r0, r3, 0 - ands r1, r0 - ldr r0, _080D8F68 @ =0xfffffc00 - ands r0, r2 - orrs r0, r1 - strh r0, [r4, 0x4] - adds r0, r4, 0 - movs r1, 0x1 - bl sub_8078764 - bl Random - movs r5, 0xFF - ands r5, r0 - movs r0, 0x80 - lsls r0, 1 - adds r6, r0, 0 - orrs r5, r6 - bl Random - ldr r1, _080D8F6C @ =0x000001ff - ands r1, r0 - adds r0, r1, 0 - cmp r0, 0xFF - ble _080D8F56 - subs r0, r6, r0 - lsls r0, 16 - lsrs r1, r0, 16 -_080D8F56: - strh r5, [r4, 0x30] - strh r1, [r4, 0x32] - ldr r0, _080D8F70 @ =sub_80D8F74 - str r0, [r4, 0x1C] - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_080D8F64: .4byte 0x000003ff -_080D8F68: .4byte 0xfffffc00 -_080D8F6C: .4byte 0x000001ff -_080D8F70: .4byte sub_80D8F74 - thumb_func_end sub_80D8F10 */ - -/* thumb_func_start sub_80D8F74 -sub_80D8F74: @ 80D8F74 - push {r4,lr} - adds r2, r0, 0 - ldrh r0, [r2, 0x30] - ldrh r1, [r2, 0x34] - adds r3, r0, r1 - strh r3, [r2, 0x34] - ldrh r1, [r2, 0x32] - ldrh r4, [r2, 0x36] - adds r1, r4 - strh r1, [r2, 0x36] - movs r1, 0x1 - ands r1, r0 - cmp r1, 0 - beq _080D8F98 - lsls r0, r3, 16 - asrs r0, 24 - negs r0, r0 - b _080D8F9C -_080D8F98: - lsls r0, r3, 16 - asrs r0, 24 -_080D8F9C: - strh r0, [r2, 0x24] - ldrh r0, [r2, 0x36] - lsls r0, 16 - asrs r0, 24 - strh r0, [r2, 0x26] - ldrh r0, [r2, 0x2E] - adds r0, 0x1 - strh r0, [r2, 0x2E] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x15 - bne _080D8FBA - adds r0, r2, 0 - bl DestroyAnimSprite -_080D8FBA: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_80D8F74 */ - -/* thumb_func_start sub_80D8FC0 -sub_80D8FC0: @ 80D8FC0 - push {lr} - lsls r0, 24 - lsrs r0, 24 - ldr r1, _080D8FE8 @ =gBattleAnimArgs - ldrb r3, [r1] - lsls r3, 1 - adds r3, r1 - ldr r1, _080D8FEC @ =gAnimDisableStructPtr - ldr r1, [r1] - ldrb r1, [r1, 0x11] - lsrs r2, r1, 4 - lsls r1, 28 - lsrs r1, 28 - subs r2, r1 - subs r2, 0x1 - strh r2, [r3] - bl DestroyAnimVisualTask - pop {r0} - bx r0 - .align 2, 0 -_080D8FE8: .4byte gBattleAnimArgs -_080D8FEC: .4byte gAnimDisableStructPtr - thumb_func_end sub_80D8FC0 - - .align 2, 0 @ Don't pad with nop. */ diff --git a/src/battle/anim/ice.c b/src/battle/anim/ice.c index 2e005e606..5a0acd10c 100644 --- a/src/battle/anim/ice.c +++ b/src/battle/anim/ice.c @@ -10,6 +10,8 @@ #include "palette.h" #include "random.h" +//#include "gba/defines.h" + extern s16 gBattleAnimArgs[]; extern u8 gAnimBankAttacker; extern u8 gAnimBankTarget; @@ -53,7 +55,7 @@ void sub_80D8F74(struct Sprite *sprite); void sub_80D81E0(u8 taskId); // static? void sub_80D851C(u8 taskId); void sub_80D8AF8(u8 taskId); -void sub_80D8BA8(u8 taskId); +void sub_80D8BA8(u8 spriteId, u8 taskId, u8 a3, u8 a4);//(u8 taskId); const union AnimCmd gSpriteAnim_83D9B58[] = { @@ -534,6 +536,7 @@ const struct SpriteTemplate gBattleAnimSpriteTemplate_83D9F0C = * mist, powder snow, sheer cold, */ + #ifdef NONMATCHING // NOT EQUIVALENT void sub_80D7704(struct Sprite *sprite) @@ -987,7 +990,7 @@ void sub_80D7C8C(struct Sprite *sprite) DestroyAnimSprite(sprite); } -// MATCHED +// MATCHING void sub_80D7CD4(struct Sprite *sprite) { int i; @@ -1183,27 +1186,22 @@ void sub_80D8048(struct Sprite *sprite) DestroyAnimSprite(sprite); } -#ifdef NONMATCHING -// haze? -// -void sub_80D80E0(u8 taskId)//?? +// used in haze? +// MATCHING +void sub_80D80E0(u8 taskId) { struct Struct_sub_8078914 subStruct; - // - REG_BLDCNT = 0x3F42; // + - REG_BLDALPHA = 0x1000; // + + REG_BLDCNT = 0x3F42; + REG_BLDALPHA = 0x1000; - // - REG_BG1CNT_BITFIELD.priority = 1;//charBaseBlock = 1; // normal.c <1131> + REG_BG1CNT_BITFIELD.priority = 1; - REG_BG1CNT_BITFIELD.screenSize = 0; // + // dark.c <844> + REG_BG1CNT_BITFIELD.screenSize = 0; - // this bit is different if (!IsContest()) REG_BG1CNT_BITFIELD.charBaseBlock = 1; - // gBattle_BG1_X = 0; gBattle_BG1_Y = 0; @@ -1212,140 +1210,19 @@ void sub_80D80E0(u8 taskId)//?? sub_8078914(&subStruct); - // <-- ? DmaFill32Defvars(3, 0, subStruct.field_4, 0x1000); - DmaCopy32Defvars(3, &gWeatherFog1Tiles, subStruct.field_0, 0x1000); + DmaCopy16Defvars(3, &gWeatherFog1Tiles, subStruct.field_0, 0x800); LZDecompressVram(&gBattleAnimFogTilemap, subStruct.field_4); - // ? --> LoadPalette(&gUnknown_083970E8, subStruct.field_8 * 16, 32); - if (IsContest()) // + - sub_80763FC(subStruct.field_8, (u16 *)subStruct.field_4, 0, 0); // + - - // - gTasks[taskId].func = sub_80D81E0; // + + if (IsContest()) + sub_80763FC(subStruct.field_8, (u16 *)subStruct.field_4, 0, 0); + + gTasks[taskId].func = sub_80D81E0; } -#else -NAKED void sub_80D80E0(u8 taskId) -{ - asm_unified(".equ REG_BLDCNT, 0x4000050\n" - ".equ REG_BG1CNT, 0x400000A\n" - ".equ REG_BG1HOFS, 0x4000014\n" - "\tpush {r4,r5,lr}\n" - "\tsub sp, 0x10\n" - "\tlsls r0, 24\n" - "\tlsrs r5, r0, 24\n" - "\tldr r1, _080D81A8 @ =REG_BLDCNT\n" - "\tldr r2, _080D81AC @ =0x00003f42\n" - "\tadds r0, r2, 0\n" - "\tstrh r0, [r1]\n" - "\tadds r1, 0x2\n" - "\tmovs r2, 0x80\n" - "\tlsls r2, 5\n" - "\tadds r0, r2, 0\n" - "\tstrh r0, [r1]\n" - "\tldr r4, _080D81B0 @ =REG_BG1CNT\n" - "\tldrb r1, [r4]\n" - "\tmovs r0, 0x4\n" - "\tnegs r0, r0\n" - "\tands r0, r1\n" - "\tmovs r1, 0x1\n" - "\torrs r0, r1\n" - "\tstrb r0, [r4]\n" - "\tldrb r1, [r4, 0x1]\n" - "\tmovs r0, 0x3F\n" - "\tands r0, r1\n" - "\tstrb r0, [r4, 0x1]\n" - "\tbl IsContest\n" - "\tlsls r0, 24\n" - "\tcmp r0, 0\n" - "\tbne _080D812A\n" - "\tldrb r0, [r4]\n" - "\tmovs r1, 0xD\n" - "\tnegs r1, r1\n" - "\tands r1, r0\n" - "\tmovs r0, 0x4\n" - "\torrs r1, r0\n" - "\tstrb r1, [r4]\n" - "_080D812A:\n" - "\tldr r0, _080D81B4 @ =gBattle_BG1_X\n" - "\tmovs r1, 0\n" - "\tstrh r1, [r0]\n" - "\tldr r0, _080D81B8 @ =gBattle_BG1_Y\n" - "\tstrh r1, [r0]\n" - "\tldr r0, _080D81BC @ =REG_BG1HOFS\n" - "\tstrh r1, [r0]\n" - "\tadds r0, 0x2\n" - "\tstrh r1, [r0]\n" - "\tmov r0, sp\n" - "\tbl sub_8078914\n" - "\tldr r1, [sp, 0x4]\n" - "\tmovs r0, 0\n" - "\tstr r0, [sp, 0xC]\n" - "\tldr r0, _080D81C0 @ =0x040000d4\n" - "\tadd r2, sp, 0xC\n" - "\tstr r2, [r0]\n" - "\tstr r1, [r0, 0x4]\n" - "\tldr r2, _080D81C4 @ =0x85000400\n" - "\tstr r2, [r0, 0x8]\n" - "\tldr r2, [r0, 0x8]\n" - "\tldr r2, _080D81C8 @ =gWeatherFog1Tiles\n" - "\tldr r3, [sp]\n" - "\tstr r2, [r0]\n" - "\tstr r3, [r0, 0x4]\n" - "\tldr r2, _080D81CC @ =0x80000400\n" - "\tstr r2, [r0, 0x8]\n" - "\tldr r0, [r0, 0x8]\n" - "\tldr r0, _080D81D0 @ =gBattleAnimFogTilemap\n" - "\tbl LZDecompressVram\n" - "\tldr r0, _080D81D4 @ =gUnknown_083970E8\n" - "\tmov r1, sp\n" - "\tldrb r1, [r1, 0x8]\n" - "\tlsls r1, 4\n" - "\tmovs r2, 0x20\n" - "\tbl LoadPalette\n" - "\tbl IsContest\n" - "\tlsls r0, 24\n" - "\tcmp r0, 0\n" - "\tbeq _080D8190\n" - "\tmov r0, sp\n" - "\tldrb r0, [r0, 0x8]\n" - "\tldr r1, [sp, 0x4]\n" - "\tmovs r2, 0\n" - "\tmovs r3, 0\n" - "\tbl sub_80763FC\n" - "_080D8190:\n" - "\tldr r0, _080D81D8 @ =gTasks\n" - "\tlsls r1, r5, 2\n" - "\tadds r1, r5\n" - "\tlsls r1, 3\n" - "\tadds r1, r0\n" - "\tldr r0, _080D81DC @ =sub_80D81E0\n" - "\tstr r0, [r1]\n" - "\tadd sp, 0x10\n" - "\tpop {r4,r5}\n" - "\tpop {r0}\n" - "\tbx r0\n" - "\t.align 2, 0\n" - "_080D81A8: .4byte REG_BLDCNT\n" - "_080D81AC: .4byte 0x00003f42\n" - "_080D81B0: .4byte REG_BG1CNT\n" - "_080D81B4: .4byte gBattle_BG1_X\n" - "_080D81B8: .4byte gBattle_BG1_Y\n" - "_080D81BC: .4byte REG_BG1HOFS\n" - "_080D81C0: .4byte 0x040000d4\n" - "_080D81C4: .4byte 0x85000400\n" - "_080D81C8: .4byte gWeatherFog1Tiles\n" - "_080D81CC: .4byte 0x80000400\n" - "_080D81D0: .4byte gBattleAnimFogTilemap\n" - "_080D81D4: .4byte gUnknown_083970E8\n" - "_080D81D8: .4byte gTasks\n" - "_080D81DC: .4byte sub_80D81E0"); -} -#endif // NONMATCHING // // static void sub_80D81E0(u8 taskId); @@ -1623,18 +1500,14 @@ void sub_80D83E0(struct Sprite *sprite) sprite->callback = TranslateAnimSpriteToTargetMonLocation; } -#ifdef NONMATCHING -// write down the 0x85000400, 0x040000d4 offset keys +// MATCHING void sub_80D8414(u8 taskId) { - // struct Struct_sub_8078914 subStruct; - // - REG_BLDCNT = 0x3F42; // + - REG_BLDALPHA = 0x1000; // + + REG_BLDCNT = 0x3F42; + REG_BLDALPHA = 0x1000; - // REG_BG1CNT_BITFIELD.priority = 1; REG_BG1CNT_BITFIELD.screenSize = 0; @@ -1642,7 +1515,6 @@ void sub_80D8414(u8 taskId) if (!IsContest()) REG_BG1CNT_BITFIELD.charBaseBlock = 1; - // gBattle_BG1_X = 0; gBattle_BG1_Y = 0; @@ -1651,143 +1523,19 @@ void sub_80D8414(u8 taskId) sub_8078914(&subStruct); - // <-- ? DmaFill32Defvars(3, 0, subStruct.field_4, 0x1000); - DmaCopy32Defvars(3, &gWeatherFog1Tiles, subStruct.field_0, 0x1000); + DmaCopy16Defvars(3, &gWeatherFog1Tiles, subStruct.field_0, 0x800); LZDecompressVram(&gBattleAnimFogTilemap, subStruct.field_4); - // ? --> LoadPalette(&gUnknown_083970E8, subStruct.field_8 * 16, 32); - if (IsContest()) // + - sub_80763FC(subStruct.field_8, (u16 *)subStruct.field_4, 0, 0); // + + if (IsContest()) + sub_80763FC(subStruct.field_8, (u16 *)subStruct.field_4, 0, 0); gTasks[taskId].data[15] = 0xFFFF; gTasks[taskId].func = sub_80D851C; } -#else -NAKED -void sub_80D8414(u8 taskId) -{ - asm_unified(".equ REG_BLDCNT, 0x4000050\n" - ".equ REG_BG1CNT, 0x400000A\n" - ".equ REG_BG1HOFS, 0x4000014\n" - "\tpush {r4,r5,lr}\n" - "\tsub sp, 0x10\n" - "\tlsls r0, 24\n" - "\tlsrs r5, r0, 24\n" - "\tldr r1, _080D84E0 @ =REG_BLDCNT\n" - "\tldr r2, _080D84E4 @ =0x00003f42\n" - "\tadds r0, r2, 0\n" - "\tstrh r0, [r1]\n" - "\tadds r1, 0x2\n" - "\tmovs r2, 0x80\n" - "\tlsls r2, 5\n" - "\tadds r0, r2, 0\n" - "\tstrh r0, [r1]\n" - "\tldr r4, _080D84E8 @ =REG_BG1CNT\n" - "\tldrb r1, [r4]\n" - "\tmovs r0, 0x4\n" - "\tnegs r0, r0\n" - "\tands r0, r1\n" - "\tmovs r1, 0x1\n" - "\torrs r0, r1\n" - "\tstrb r0, [r4]\n" - "\tldrb r1, [r4, 0x1]\n" - "\tmovs r0, 0x3F\n" - "\tands r0, r1\n" - "\tstrb r0, [r4, 0x1]\n" - "\tbl IsContest\n" - "\tlsls r0, 24\n" - "\tcmp r0, 0\n" - "\tbne _080D845E\n" - "\tldrb r0, [r4]\n" - "\tmovs r1, 0xD\n" - "\tnegs r1, r1\n" - "\tands r1, r0\n" - "\tmovs r0, 0x4\n" - "\torrs r1, r0\n" - "\tstrb r1, [r4]\n" - "_080D845E:\n" - "\tldr r0, _080D84EC @ =gBattle_BG1_X\n" - "\tmovs r1, 0\n" - "\tstrh r1, [r0]\n" - "\tldr r0, _080D84F0 @ =gBattle_BG1_Y\n" - "\tstrh r1, [r0]\n" - "\tldr r0, _080D84F4 @ =REG_BG1HOFS\n" - "\tstrh r1, [r0]\n" - "\tadds r0, 0x2\n" - "\tstrh r1, [r0]\n" - "\tmov r0, sp\n" - "\tbl sub_8078914\n" - "\tldr r1, [sp, 0x4]\n" - "\tmovs r0, 0\n" - "\tstr r0, [sp, 0xC]\n" - "\tldr r0, _080D84F8 @ =0x040000d4\n" - "\tadd r2, sp, 0xC\n" - "\tstr r2, [r0]\n" - "\tstr r1, [r0, 0x4]\n" - "\tldr r2, _080D84FC @ =0x85000400\n" - "\tstr r2, [r0, 0x8]\n" - "\tldr r2, [r0, 0x8]\n" - "\tldr r2, _080D8500 @ =gWeatherFog1Tiles\n" - "\tldr r3, [sp]\n" - "\tstr r2, [r0]\n" - "\tstr r3, [r0, 0x4]\n" - "\tldr r2, _080D8504 @ =0x80000400\n" - "\tstr r2, [r0, 0x8]\n" - "\tldr r0, [r0, 0x8]\n" - "\tldr r0, _080D8508 @ =gBattleAnimFogTilemap\n" - "\tbl LZDecompressVram\n" - "\tldr r0, _080D850C @ =gUnknown_083970E8\n" - "\tmov r1, sp\n" - "\tldrb r1, [r1, 0x8]\n" - "\tlsls r1, 4\n" - "\tmovs r2, 0x20\n" - "\tbl LoadPalette\n" - "\tbl IsContest\n" - "\tlsls r0, 24\n" - "\tcmp r0, 0\n" - "\tbeq _080D84C4\n" - "\tmov r0, sp\n" - "\tldrb r0, [r0, 0x8]\n" - "\tldr r1, [sp, 0x4]\n" - "\tmovs r2, 0\n" - "\tmovs r3, 0\n" - "\tbl sub_80763FC\n" - "_080D84C4:\n" - "\tldr r1, _080D8510 @ =gTasks\n" - "\tlsls r0, r5, 2\n" - "\tadds r0, r5\n" - "\tlsls r0, 3\n" - "\tadds r0, r1\n" - "\tldr r1, _080D8514 @ =0x0000ffff\n" - "\tstrh r1, [r0, 0x26]\n" - "\tldr r1, _080D8518 @ =sub_80D851C\n" - "\tstr r1, [r0]\n" - "\tadd sp, 0x10\n" - "\tpop {r4,r5}\n" - "\tpop {r0}\n" - "\tbx r0\n" - "\t.align 2, 0\n" - "_080D84E0: .4byte REG_BLDCNT\n" - "_080D84E4: .4byte 0x00003f42\n" - "_080D84E8: .4byte REG_BG1CNT\n" - "_080D84EC: .4byte gBattle_BG1_X\n" - "_080D84F0: .4byte gBattle_BG1_Y\n" - "_080D84F4: .4byte REG_BG1HOFS\n" - "_080D84F8: .4byte 0x040000d4\n" - "_080D84FC: .4byte 0x85000400\n" - "_080D8500: .4byte gWeatherFog1Tiles\n" - "_080D8504: .4byte 0x80000400\n" - "_080D8508: .4byte gBattleAnimFogTilemap\n" - "_080D850C: .4byte gUnknown_083970E8\n" - "_080D8510: .4byte gTasks\n" - "_080D8514: .4byte 0x0000ffff\n" - "_080D8518: .4byte sub_80D851C"); -} -#endif // NONMATCHING // // NAKED @@ -2029,262 +1777,58 @@ NAKED void sub_80D851C(u8 taskId) "_080D86FC: .4byte REG_BLDCNT"); } -#ifdef NONMATCHING -// +// MATCHING void sub_80D8700(struct Sprite *sprite) { - // - u8 tempVar; - u8 attackerCoord; - u8 targetCoord; - //u32 - u8 battler; // battler - sprite->data[0] = gBattleAnimArgs[0]; - attackerCoord = GetBattlerSpriteCoord(gAnimBankAttacker, 2); - targetCoord = GetBattlerSpriteCoord(gAnimBankTarget, 2); + if ((u8)(GetBattlerSpriteCoord(gAnimBankAttacker, 2)) < + (u8)(GetBattlerSpriteCoord(gAnimBankTarget, 2))) - // maybe these need to be temp vars - //if ((u8)(GetBattlerSpriteCoord(gAnimBankAttacker, 2) << 24) > - // (u8)(GetBattlerSpriteCoord(gAnimBankTarget, 2) << 24)) - if ((u32)attackerCoord > (u32)targetCoord) // there were << 24 here - { - // is this a temp var? or... sprite->data[7] = 0x8000; - } - // B_SIDE_PLAYER? if ((gBanksBySide[gAnimBankTarget] & 1) == 0) { - // gBattleAnimArgs[1] = -gBattleAnimArgs[1]; gBattleAnimArgs[3] = -gBattleAnimArgs[3]; if ((sprite->data[7] & 0x8000) != 0 && (gBanksBySide[gAnimBankAttacker] & 1) == 0) - { - // u8 spriteId = GetAnimBattlerSpriteId(1) - sprite->subpriority = gSprites[gBankSpriteIds[GetAnimBattlerSpriteId(1)]].subpriority + 1; - } + + sprite->subpriority = gSprites[GetAnimBattlerSpriteId(1)].subpriority + 1; + sprite->data[6] = 1; } - // sprite->pos1.x = GetBattlerSpriteCoord(gAnimBankAttacker, 2); sprite->pos1.y = GetBattlerSpriteCoord(gAnimBankAttacker, 3); - if (gBattleAnimArgs[7] != 0) + if (gBattleAnimArgs[7]) { - // sprite->data[1] = sprite->pos1.x + gBattleAnimArgs[1]; sprite->data[2] = GetBattlerSpriteCoord(gAnimBankTarget, 2) + gBattleAnimArgs[3]; sprite->data[3] = sprite->pos1.y + gBattleAnimArgs[2]; - battler = gAnimBankAttacker; - tempVar = 3; - } // r1 = 3 ; r0 = gAnimBankAttacker + sprite->data[4] = GetBattlerSpriteCoord(gAnimBankTarget, 3) + gBattleAnimArgs[4]; + sprite->data[7] |= sub_8079ED4(gAnimBankTarget) << 8; + } else { - // sprite->data[1] = sprite->pos1.x + gBattleAnimArgs[1]; sprite->data[2] = GetBattlerSpriteCoord(gAnimBankTarget, 0) + gBattleAnimArgs[3]; sprite->data[3] = sprite->pos1.y + gBattleAnimArgs[2]; - battler = gAnimBankTarget; - tempVar = 1; - } // r1 = 1 ; r0 = gAnimBankTarget - sprite->data[4] = GetBattlerSpriteCoord(battler, tempVar) + gBattleAnimArgs[4]; - sprite->data[7] |= (u16)sub_8079ED4(battler); + sprite->data[4] = GetBattlerSpriteCoord(gAnimBankTarget, 1) + gBattleAnimArgs[4]; + sprite->data[7] |= sub_8079ED4(gAnimBankTarget) << 8; + } - // + if (IsContest() != 0) { sprite->data[6] = 1; sprite->subpriority = 0x80; } - InitAnimLinearTranslation(sprite); // + - sprite->callback = sub_80D8874; // + + InitAnimLinearTranslation(sprite); + sprite->callback = sub_80D8874; } -#else -NAKED void sub_80D8700(struct Sprite *sprite) -{ - asm_unified("\tpush {r4-r7,lr}\n" - "\tmov r7, r8\n" - "\tpush {r7}\n" - "\tadds r5, r0, 0\n" - "\tldr r6, _080D87E8 @ =gBattleAnimArgs\n" - "\tldrh r0, [r6]\n" - "\tstrh r0, [r5, 0x2E]\n" - "\tldr r0, _080D87EC @ =gAnimBankAttacker\n" - "\tmov r8, r0\n" - "\tldrb r0, [r0]\n" - "\tmovs r1, 0x2\n" - "\tbl GetBattlerSpriteCoord\n" - "\tadds r4, r0, 0\n" - "\tldr r7, _080D87F0 @ =gAnimBankTarget\n" - "\tldrb r0, [r7]\n" - "\tmovs r1, 0x2\n" - "\tbl GetBattlerSpriteCoord\n" - "\tlsls r4, 24\n" - "\tlsls r0, 24\n" - "\tcmp r4, r0\n" - "\tbcs _080D8734\n" - "\tmovs r0, 0x80\n" - "\tlsls r0, 8\n" - "\tstrh r0, [r5, 0x3C]\n" - "_080D8734:\n" - "\tldr r3, _080D87F4 @ =gBanksBySide\n" - "\tldrb r0, [r7]\n" - "\tadds r0, r3\n" - "\tldrb r1, [r0]\n" - "\tmovs r2, 0x1\n" - "\tadds r0, r2, 0\n" - "\tands r0, r1\n" - "\tcmp r0, 0\n" - "\tbne _080D8794\n" - "\tldrh r0, [r6, 0x2]\n" - "\tnegs r0, r0\n" - "\tstrh r0, [r6, 0x2]\n" - "\tldrh r0, [r6, 0x6]\n" - "\tnegs r0, r0\n" - "\tstrh r0, [r6, 0x6]\n" - "\tmovs r1, 0x3C\n" - "\tldrsh r0, [r5, r1]\n" - "\tmovs r1, 0x80\n" - "\tlsls r1, 8\n" - "\tands r0, r1\n" - "\tcmp r0, 0\n" - "\tbeq _080D8790\n" - "\tmov r1, r8\n" - "\tldrb r0, [r1]\n" - "\tadds r0, r3\n" - "\tldrb r1, [r0]\n" - "\tadds r0, r2, 0\n" - "\tands r0, r1\n" - "\tcmp r0, 0\n" - "\tbne _080D8790\n" - "\tmovs r0, 0x1\n" - "\tbl GetAnimBattlerSpriteId\n" - "\tldr r2, _080D87F8 @ =gSprites\n" - "\tlsls r0, 24\n" - "\tlsrs r0, 24\n" - "\tlsls r1, r0, 4\n" - "\tadds r1, r0\n" - "\tlsls r1, 2\n" - "\tadds r1, r2\n" - "\tadds r1, 0x43\n" - "\tldrb r0, [r1]\n" - "\tadds r0, 0x1\n" - "\tadds r1, r5, 0\n" - "\tadds r1, 0x43\n" - "\tstrb r0, [r1]\n" - "_080D8790:\n" - "\tmovs r0, 0x1\n" - "\tstrh r0, [r5, 0x3A]\n" - "_080D8794:\n" - "\tldr r4, _080D87EC @ =gAnimBankAttacker\n" - "\tldrb r0, [r4]\n" - "\tmovs r1, 0x2\n" - "\tbl GetBattlerSpriteCoord\n" - "\tlsls r0, 24\n" - "\tlsrs r0, 24\n" - "\tstrh r0, [r5, 0x20]\n" - "\tldrb r0, [r4]\n" - "\tmovs r1, 0x3\n" - "\tbl GetBattlerSpriteCoord\n" - "\tlsls r0, 24\n" - "\tlsrs r0, 24\n" - "\tstrh r0, [r5, 0x22]\n" - "\tldr r6, _080D87E8 @ =gBattleAnimArgs\n" - "\tmovs r1, 0xE\n" - "\tldrsh r0, [r6, r1]\n" - "\tcmp r0, 0\n" - "\tbeq _080D87FC\n" - "\tldrh r0, [r6, 0x2]\n" - "\tldrh r1, [r5, 0x20]\n" - "\tadds r0, r1\n" - "\tstrh r0, [r5, 0x30]\n" - "\tldr r4, _080D87F0 @ =gAnimBankTarget\n" - "\tldrb r0, [r4]\n" - "\tmovs r1, 0x2\n" - "\tbl GetBattlerSpriteCoord\n" - "\tlsls r0, 24\n" - "\tlsrs r0, 24\n" - "\tldrh r1, [r6, 0x6]\n" - "\tadds r0, r1\n" - "\tstrh r0, [r5, 0x32]\n" - "\tldrh r0, [r6, 0x4]\n" - "\tldrh r1, [r5, 0x22]\n" - "\tadds r0, r1\n" - "\tstrh r0, [r5, 0x34]\n" - "\tldrb r0, [r4]\n" - "\tmovs r1, 0x3\n" - "\tb _080D8824\n" - "\t.align 2, 0\n" - "_080D87E8: .4byte gBattleAnimArgs\n" - "_080D87EC: .4byte gAnimBankAttacker\n" - "_080D87F0: .4byte gAnimBankTarget\n" - "_080D87F4: .4byte gBanksBySide\n" - "_080D87F8: .4byte gSprites\n" - "_080D87FC:\n" - "\tldrh r0, [r6, 0x2]\n" - "\tldrh r1, [r5, 0x20]\n" - "\tadds r0, r1\n" - "\tstrh r0, [r5, 0x30]\n" - "\tldr r4, _080D886C @ =gAnimBankTarget\n" - "\tldrb r0, [r4]\n" - "\tmovs r1, 0\n" - "\tbl GetBattlerSpriteCoord\n" - "\tlsls r0, 24\n" - "\tlsrs r0, 24\n" - "\tldrh r1, [r6, 0x6]\n" - "\tadds r0, r1\n" - "\tstrh r0, [r5, 0x32]\n" - "\tldrh r0, [r6, 0x4]\n" - "\tldrh r1, [r5, 0x22]\n" - "\tadds r0, r1\n" - "\tstrh r0, [r5, 0x34]\n" - "\tldrb r0, [r4]\n" - "\tmovs r1, 0x1\n" - "_080D8824:\n" - "\tbl GetBattlerSpriteCoord\n" - "\tlsls r0, 24\n" - "\tlsrs r0, 24\n" - "\tldrh r6, [r6, 0x8]\n" - "\tadds r0, r6\n" - "\tstrh r0, [r5, 0x36]\n" - "\tldrb r0, [r4]\n" - "\tbl sub_8079ED4\n" - "\tlsls r0, 24\n" - "\tlsrs r0, 16\n" - "\tldrh r1, [r5, 0x3C]\n" - "\torrs r0, r1\n" - "\tstrh r0, [r5, 0x3C]\n" - "\tbl IsContest\n" - "\tlsls r0, 24\n" - "\tcmp r0, 0\n" - "\tbeq _080D8858\n" - "\tmovs r0, 0x1\n" - "\tstrh r0, [r5, 0x3A]\n" - "\tadds r1, r5, 0\n" - "\tadds r1, 0x43\n" - "\tmovs r0, 0x80\n" - "\tstrb r0, [r1]\n" - "_080D8858:\n" - "\tadds r0, r5, 0\n" - "\tbl InitAnimLinearTranslation\n" - "\tldr r0, _080D8870 @ =sub_80D8874\n" - "\tstr r0, [r5, 0x1C]\n" - "\tpop {r3}\n" - "\tmov r8, r3\n" - "\tpop {r4-r7}\n" - "\tpop {r0}\n" - "\tbx r0\n" - "\t.align 2, 0\n" - "_080D886C: .4byte gAnimBankTarget\n" - "_080D8870: .4byte sub_80D8874"); -} -#endif // NONMATCHING #ifdef NONMATCHING // https://pastebin.com/8wvBFV2F @@ -2912,7 +2456,7 @@ void sub_80D8AF8(u8 taskId) // _78 task->data[0] += 1; - return; + //return; } #else NAKED void sub_80D8AF8(u8 taskId) @@ -3014,8 +2558,16 @@ NAKED void sub_80D8AF8(u8 taskId) } #endif // NONMATCHING -// NOT MATCHING / NONMATCHING -NAKED void sub_80D8BA8(u8 taskId) +/* +// NOT NONMATCHING +void sub_80D8BA8(u8 a1, u8 a2, u8 a3, u8 a4)//(u8 spriteId, u8 taskId, u8 a3)//(u8 taskId) +{ + // + //struct Task *task = &gTasks[taskId]; + //u16 i, j; +} */ + +NAKED void sub_80D8BA8(u8 a1, u8 a2, u8 a3, u8 a4)//spriteId, u8 taskId, u8 a3)//(u8 taskId) { asm_unified("\tpush {r4-r7,lr}\n" "\tmov r7, r10\n" @@ -3193,7 +2745,7 @@ NAKED void sub_80D8BA8(u8 taskId) "\tpop {r4-r7}\n" "\tpop {r1}\n" "\tbx r1"); -} +}//*/ // MATCHING void sub_80D8D1C(struct Sprite *sprite) @@ -3307,125 +2859,34 @@ void sub_80D8F10(struct Sprite *sprite) sprite->callback = sub_80D8F74; } -#ifdef NONMATCHING -// NONMATCHING +// MATCHING void sub_80D8F74(struct Sprite *sprite) { - // - s16 r0; - sprite->data[3] += sprite->data[1]; sprite->data[4] += sprite->data[2]; - if ((sprite->data[1] & 1) != 0) - { - // - r0 = -(sprite->data[1] + sprite->data[3]); // problem 1 - } - else - { - r0 = (sprite->data[1] + sprite->data[3]); // problem 2 - } + if (sprite->data[1] & 1) + sprite->pos2.x = -(sprite->data[3] >> 8); - sprite->pos2.x = r0; - sprite->pos2.y = sprite->data[4]; + else + sprite->pos2.x = sprite->data[3] >> 8; - sprite->data[0]++; + sprite->pos2.y = sprite->data[4] >> 8; - if (sprite->data[0] == 0x15) - { + if (++sprite->data[0] == 21) DestroyAnimSprite(sprite); - } -} -#else -NAKED void sub_80D8F74(struct Sprite *sprite) -{ - asm_unified("\tpush {r4,lr}\n" - "\tadds r2, r0, 0\n" - "\tldrh r0, [r2, 0x30]\n" - "\tldrh r1, [r2, 0x34]\n" - "\tadds r3, r0, r1\n" - "\tstrh r3, [r2, 0x34]\n" - "\tldrh r1, [r2, 0x32]\n" - "\tldrh r4, [r2, 0x36]\n" - "\tadds r1, r4\n" - "\tstrh r1, [r2, 0x36]\n" - "\tmovs r1, 0x1\n" - "\tands r1, r0\n" - "\tcmp r1, 0\n" - "\tbeq _080D8F98\n" - "\tlsls r0, r3, 16\n" - "\tasrs r0, 24\n" - "\tnegs r0, r0\n" - "\tb _080D8F9C\n" - "_080D8F98:\n" - "\tlsls r0, r3, 16\n" - "\tasrs r0, 24\n" - "_080D8F9C:\n" - "\tstrh r0, [r2, 0x24]\n" - "\tldrh r0, [r2, 0x36]\n" - "\tlsls r0, 16\n" - "\tasrs r0, 24\n" - "\tstrh r0, [r2, 0x26]\n" - "\tldrh r0, [r2, 0x2E]\n" - "\tadds r0, 0x1\n" - "\tstrh r0, [r2, 0x2E]\n" - "\tlsls r0, 16\n" - "\tasrs r0, 16\n" - "\tcmp r0, 0x15\n" - "\tbne _080D8FBA\n" - "\tadds r0, r2, 0\n" - "\tbl DestroyAnimSprite\n" - "_080D8FBA:\n" - "\tpop {r4}\n" - "\tpop {r0}\n" - "\tbx r0"); } -#endif // NONMATCHING -#ifdef NONMATCHING // should be counter for icicle spear? -// -void sub_80D8FC0(u8 taskId)//struct Sprite *sprte) +// MATCHING +void sub_80D8FC0(u8 taskId) { - // - ///u8 r3 = gAnimDisableStructPtr->rolloutTimer2 - gAnimDisableStructPtr->rolloutTimer1 - 1; - gBattleAnimArgs[3] = gAnimDisableStructPtr->rolloutTimer2 - gAnimDisableStructPtr->rolloutTimer1 - 1;//r3; - ///gBattleAnimArgs[3] = gAnimDisableStructPtr->rolloutTimer2 - gAnimDisableStructPtr->rolloutTimer1 - 1; - //s16 r0[] = *gBattleAnimArgs; - //r0 = r0 << 1; - //r0 = r0 + *gBattleAnimArgs; - //&r0 = gAnimDisableStructPtr->rolloutTimer2 - gAnimDisableStructPtr->rolloutTimer1 - 1; + u8 arg = gBattleAnimArgs[0]; + gBattleAnimArgs[arg] = gAnimDisableStructPtr->rolloutTimer2 - gAnimDisableStructPtr->rolloutTimer1 - 1; + DestroyAnimVisualTask(taskId); } -#else -NAKED void sub_80D8FC0(u8 taskId) -{ - asm_unified("\tpush {lr}\n" - "\tlsls r0, 24\n" - "\tlsrs r0, 24\n" - "\tldr r1, _080D8FE8 @ =gBattleAnimArgs\n" - "\tldrb r3, [r1]\n" - "\tlsls r3, 1\n" - "\tadds r3, r1\n" - "\tldr r1, _080D8FEC @ =gAnimDisableStructPtr\n" - "\tldr r1, [r1]\n" - "\tldrb r1, [r1, 0x11]\n" - "\tlsrs r2, r1, 4\n" - "\tlsls r1, 28\n" - "\tlsrs r1, 28\n" - "\tsubs r2, r1\n" - "\tsubs r2, 0x1\n" - "\tstrh r2, [r3]\n" - "\tbl DestroyAnimVisualTask\n" - "\tpop {r0}\n" - "\tbx r0\n" - "\t.align 2, 0\n" - "_080D8FE8: .4byte gBattleAnimArgs\n" - "_080D8FEC: .4byte gAnimDisableStructPtr"); -} -#endif // NONMATCHING -// 20 MATCHING -// 11 NONMATCHING / NAKED smh
\ No newline at end of file +// 26 MATCHING +// 05 NONMATCHING (1 NAKED)
\ No newline at end of file |