summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
-rw-r--r--asm/ice.s3188
-rw-r--r--src/battle/anim/ice.c667
2 files changed, 64 insertions, 3791 deletions
diff --git a/asm/ice.s b/asm/ice.s
index eaae0761e..e69de29bb 100644
--- a/asm/ice.s
+++ b/asm/ice.s
@@ -1,3188 +0,0 @@
- .include "constants/gba_constants.inc"
- .include "include/macros.inc"
-
- .syntax unified
-
- .text
-
- @ ice
-
-/* thumb_func_start sub_80D7704
-sub_80D7704: @ 80D7704
- push {r4-r7,lr}
- mov r7, r10
- mov r6, r9
- mov r5, r8
- push {r5-r7}
- sub sp, 0x4
- adds r5, r0, 0
- ldrh r2, [r5, 0x4]
- lsls r1, r2, 22
- lsrs r1, 22
- adds r1, 0x7
- ldr r3, _080D780C @ =0x000003ff
- adds r0, r3, 0
- ands r1, r0
- ldr r0, _080D7810 @ =0xfffffc00
- ands r0, r2
- orrs r0, r1
- strh r0, [r5, 0x4]
- ldr r4, _080D7814 @ =gAnimBankTarget
- ldrb r0, [r4]
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- mov r9, r0
- ldrb r0, [r4]
- movs r1, 0x3
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- mov r8, r0
- ldr r4, _080D7818 @ =gAnimBankAttacker
- ldrb r0, [r4]
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r3, r0, 24
- ldrb r0, [r4]
- movs r1, 0x3
- str r3, [sp]
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r6, r0, 24
- ldr r1, _080D781C @ =gBattleAnimArgs
- ldrh r0, [r1, 0x8]
- strh r0, [r5, 0x2E]
- ldrh r0, [r1]
- ldr r3, [sp]
- adds r0, r3
- strh r0, [r5, 0x30]
- ldrh r0, [r1, 0x4]
- mov r4, r9
- adds r0, r4, r0
- strh r0, [r5, 0x32]
- ldrh r0, [r1, 0x2]
- adds r0, r6
- strh r0, [r5, 0x34]
- ldrh r0, [r1, 0x6]
- mov r7, r8
- adds r0, r7, r0
- strh r0, [r5, 0x36]
- adds r0, r5, 0
- bl sub_8078314
- adds r4, 0x20
- movs r0, 0x98
- lsls r0, 1
- mov r12, r0
- ldr r3, [sp]
- cmp r4, r12
- bhi _080D77DE
- adds r0, r7, 0
- adds r0, 0x20
- ldrh r1, [r5, 0x30]
- ldrh r2, [r5, 0x32]
- cmp r0, 0xE0
- bhi _080D77DE
- adds r4, r1, 0
- mov r10, r12
-_080D77AA:
- mov r7, r9
- lsls r1, r7, 16
- asrs r1, 16
- adds r1, r4
- lsls r1, 16
- mov r7, r8
- lsls r0, r7, 16
- asrs r0, 16
- adds r0, r2
- lsls r0, 16
- lsrs r0, 16
- mov r8, r0
- lsrs r0, r1, 16
- mov r9, r0
- movs r7, 0x80
- lsls r7, 14
- adds r1, r7
- lsrs r1, 16
- cmp r1, r10
- bhi _080D77DE
- mov r1, r8
- lsls r0, r1, 16
- adds r0, r7
- lsrs r0, 16
- cmp r0, 0xE0
- bls _080D77AA
-_080D77DE:
- ldrh r0, [r5, 0x30]
- negs r7, r0
- strh r7, [r5, 0x30]
- ldrh r0, [r5, 0x32]
- negs r4, r0
- strh r4, [r5, 0x32]
- lsls r0, r3, 16
- movs r1, 0x80
- lsls r1, 14
- adds r0, r1
- lsrs r0, 16
- movs r2, 0x98
- lsls r2, 1
- mov r12, r2
- ldr r1, _080D781C @ =gBattleAnimArgs
- mov r10, r1
- cmp r0, r12
- bhi _080D784A
- lsls r1, r6, 16
- movs r2, 0x80
- lsls r2, 14
- adds r0, r1, r2
- b _080D7842
- .align 2, 0
-_080D780C: .4byte 0x000003ff
-_080D7810: .4byte 0xfffffc00
-_080D7814: .4byte gAnimBankTarget
-_080D7818: .4byte gAnimBankAttacker
-_080D781C: .4byte gBattleAnimArgs
-_080D7820:
- lsls r1, r3, 16
- asrs r1, 16
- adds r1, r7
- lsls r1, 16
- asrs r0, r2, 16
- adds r0, r4
- lsls r0, 16
- lsrs r6, r0, 16
- lsrs r3, r1, 16
- movs r0, 0x80
- lsls r0, 14
- adds r1, r0
- lsrs r1, 16
- cmp r1, r12
- bhi _080D784A
- lsls r1, r6, 16
- adds r0, r1, r0
-_080D7842:
- lsrs r0, 16
- adds r2, r1, 0
- cmp r0, 0xE0
- bls _080D7820
-_080D784A:
- strh r3, [r5, 0x20]
- strh r6, [r5, 0x22]
- mov r1, r10
- ldrh r0, [r1, 0x8]
- strh r0, [r5, 0x2E]
- strh r3, [r5, 0x30]
- mov r2, r9
- strh r2, [r5, 0x32]
- strh r6, [r5, 0x34]
- mov r3, r8
- strh r3, [r5, 0x36]
- adds r0, r5, 0
- bl sub_8078314
- mov r7, r10
- ldrh r0, [r7, 0xA]
- strh r0, [r5, 0x34]
- ldrh r0, [r7, 0xC]
- strh r0, [r5, 0x36]
- ldr r0, _080D7884 @ =sub_80D7888
- str r0, [r5, 0x1C]
- add sp, 0x4
- pop {r3-r5}
- mov r8, r3
- mov r9, r4
- mov r10, r5
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080D7884: .4byte sub_80D7888
- thumb_func_end sub_80D7704
-
- thumb_func_start sub_80D7888
-sub_80D7888: @ 80D7888
- push {r4,lr}
- adds r4, r0, 0
- movs r1, 0x2E
- ldrsh r0, [r4, r1]
- cmp r0, 0
- beq _080D78E0
- ldrh r1, [r4, 0x30]
- ldrh r2, [r4, 0x38]
- adds r1, r2
- strh r1, [r4, 0x38]
- ldrh r0, [r4, 0x32]
- ldrh r2, [r4, 0x3A]
- adds r0, r2
- strh r0, [r4, 0x3A]
- strh r1, [r4, 0x24]
- strh r0, [r4, 0x26]
- movs r1, 0x3C
- ldrsh r0, [r4, r1]
- movs r2, 0x34
- ldrsh r1, [r4, r2]
- bl Sin
- ldrh r1, [r4, 0x24]
- adds r0, r1
- strh r0, [r4, 0x24]
- movs r2, 0x3C
- ldrsh r0, [r4, r2]
- movs r2, 0x34
- ldrsh r1, [r4, r2]
- bl Sin
- ldrh r1, [r4, 0x26]
- adds r0, r1
- strh r0, [r4, 0x26]
- ldrh r0, [r4, 0x36]
- ldrh r2, [r4, 0x3C]
- adds r0, r2
- movs r1, 0xFF
- ands r0, r1
- strh r0, [r4, 0x3C]
- ldrh r0, [r4, 0x2E]
- subs r0, 0x1
- strh r0, [r4, 0x2E]
- b _080D78E6
-_080D78E0:
- adds r0, r4, 0
- bl DestroyAnimSprite
-_080D78E6:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80D7888
-
- thumb_func_start sub_80D78EC
-sub_80D78EC: @ 80D78EC
- push {r4,lr}
- adds r4, r0, 0
- ldr r0, _080D7920 @ =gBattleAnimArgs
- ldrh r0, [r0]
- strh r0, [r4, 0x2E]
- movs r0, 0x3C
- strh r0, [r4, 0x30]
- movs r0, 0x9
- strh r0, [r4, 0x32]
- movs r0, 0x1E
- strh r0, [r4, 0x34]
- movs r0, 0xFE
- lsls r0, 8
- strh r0, [r4, 0x36]
- ldr r1, _080D7924 @ =DestroyAnimSprite
- adds r0, r4, 0
- bl StoreSpriteCallbackInData
- ldr r1, _080D7928 @ =sub_8078174
- str r1, [r4, 0x1C]
- adds r0, r4, 0
- bl _call_via_r1
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080D7920: .4byte gBattleAnimArgs
-_080D7924: .4byte DestroyAnimSprite
-_080D7928: .4byte sub_8078174
- thumb_func_end sub_80D78EC
-
- thumb_func_start sub_80D792C
-sub_80D792C: @ 80D792C
- push {r4,lr}
- adds r4, r0, 0
- movs r1, 0x1
- bl InitAnimSpritePos
- ldr r0, _080D7960 @ =gAnimBankTarget
- ldrb r0, [r0]
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x32]
- ldr r0, _080D7964 @ =gAnimBankAttacker
- ldrb r0, [r0]
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- beq _080D796C
- ldr r0, _080D7968 @ =gBattleAnimArgs
- ldrh r1, [r4, 0x32]
- ldrh r0, [r0, 0x4]
- subs r1, r0
- strh r1, [r4, 0x32]
- b _080D7976
- .align 2, 0
-_080D7960: .4byte gAnimBankTarget
-_080D7964: .4byte gAnimBankAttacker
-_080D7968: .4byte gBattleAnimArgs
-_080D796C:
- ldr r0, _080D79A4 @ =gBattleAnimArgs
- ldrh r0, [r0, 0x4]
- ldrh r1, [r4, 0x32]
- adds r0, r1
- strh r0, [r4, 0x32]
-_080D7976:
- ldr r0, _080D79A8 @ =gAnimBankTarget
- ldrb r0, [r0]
- movs r1, 0x3
- bl GetBattlerSpriteCoord
- lsls r0, 24
- ldr r1, _080D79A4 @ =gBattleAnimArgs
- lsrs r0, 24
- ldrh r2, [r1, 0x6]
- adds r0, r2
- strh r0, [r4, 0x36]
- ldrh r0, [r1, 0x8]
- strh r0, [r4, 0x2E]
- ldr r1, _080D79AC @ =DestroyAnimSprite
- adds r0, r4, 0
- bl StoreSpriteCallbackInData
- ldr r0, _080D79B0 @ =StartAnimLinearTranslation
- str r0, [r4, 0x1C]
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080D79A4: .4byte gBattleAnimArgs
-_080D79A8: .4byte gAnimBankTarget
-_080D79AC: .4byte DestroyAnimSprite
-_080D79B0: .4byte StartAnimLinearTranslation
- thumb_func_end sub_80D792C
-
- thumb_func_start sub_80D79B4
-sub_80D79B4: @ 80D79B4
- push {r4,r5,lr}
- adds r4, r0, 0
- ldr r5, _080D79CC @ =gBattleAnimArgs
- movs r1, 0x4
- ldrsh r0, [r5, r1]
- cmp r0, 0
- bne _080D79D0
- adds r0, r4, 0
- movs r1, 0x1
- bl sub_8078764
- b _080D7A06
- .align 2, 0
-_080D79CC: .4byte gBattleAnimArgs
-_080D79D0:
- ldr r0, _080D7A18 @ =gAnimBankTarget
- ldrb r0, [r0]
- adds r2, r4, 0
- adds r2, 0x20
- adds r3, r4, 0
- adds r3, 0x22
- movs r1, 0x1
- bl SetAverageBattlerPositions
- ldr r0, _080D7A1C @ =gAnimBankAttacker
- ldrb r0, [r0]
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- beq _080D79F6
- ldrh r0, [r5]
- negs r0, r0
- strh r0, [r5]
-_080D79F6:
- ldrh r0, [r5]
- ldrh r1, [r4, 0x20]
- adds r0, r1
- strh r0, [r4, 0x20]
- ldrh r0, [r5, 0x2]
- ldrh r1, [r4, 0x22]
- adds r0, r1
- strh r0, [r4, 0x22]
-_080D7A06:
- ldr r1, _080D7A20 @ =sub_80D7A28
- adds r0, r4, 0
- bl StoreSpriteCallbackInData
- ldr r0, _080D7A24 @ =sub_80785E4
- str r0, [r4, 0x1C]
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080D7A18: .4byte gAnimBankTarget
-_080D7A1C: .4byte gAnimBankAttacker
-_080D7A20: .4byte sub_80D7A28
-_080D7A24: .4byte sub_80785E4
- thumb_func_end sub_80D79B4
-
- thumb_func_start sub_80D7A28
-sub_80D7A28: @ 80D7A28
- push {lr}
- adds r3, r0, 0
- movs r0, 0x3E
- adds r0, r3
- mov r12, r0
- ldrb r2, [r0]
- lsls r0, r2, 29
- lsrs r0, 31
- movs r1, 0x1
- eors r1, r0
- lsls r1, 2
- movs r0, 0x5
- negs r0, r0
- ands r0, r2
- orrs r0, r1
- mov r1, r12
- strb r0, [r1]
- ldrh r0, [r3, 0x2E]
- adds r0, 0x1
- strh r0, [r3, 0x2E]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x14
- bne _080D7A5E
- adds r0, r3, 0
- bl move_anim_8074EE0
-_080D7A5E:
- pop {r0}
- bx r0
- thumb_func_end sub_80D7A28
-
- thumb_func_start sub_80D7A64
-sub_80D7A64: @ 80D7A64
- push {r4-r7,lr}
- sub sp, 0x10
- adds r5, r0, 0 // r5 = sprite
- movs r1, 0x1 // r1 = 1
- bl InitAnimSpritePos
- // InitAnimSpritePos(sprite, 1)
-
- ldr r6, _080D7AAC // r6 = gBattleAnimArgs
- ldrh r0, [r6, 0x8] // r0 = gBattleAnimArgs[4]
- strh r0, [r5, 0x2E] // sprite->data[0] = gBattleAnimArgs[4];
- ldrh r0, [r5, 0x20]
- strh r0, [r5, 0x30]
- ldrh r0, [r5, 0x22]
- strh r0, [r5, 0x34]
- movs r1, 0xA
- ldrsh r0, [r6, r1]
- cmp r0, 0
- bne _080D7AB4
- ldr r4, _080D7AB0 @ =gAnimBankTarget
- ldrb r0, [r4]
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x32]
- ldrb r0, [r4]
- movs r1, 0x3
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- ldrh r6, [r6, 0x6]
- adds r0, r6
- strh r0, [r5, 0x36]
- b _080D7AC6
- .align 2, 0
-_080D7AAC: .4byte gBattleAnimArgs
-_080D7AB0: .4byte gAnimBankTarget
-_080D7AB4:
- ldr r0, _080D7AE0 @ =gAnimBankTarget
- ldrb r0, [r0]
- adds r2, r5, 0
- adds r2, 0x32
- adds r3, r5, 0
- adds r3, 0x36
- movs r1, 0x1
- bl SetAverageBattlerPositions
-_080D7AC6:
- ldr r0, _080D7AE4 @ =gAnimBankAttacker
- ldrb r0, [r0]
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- beq _080D7AEC
- ldr r0, _080D7AE8 @ =gBattleAnimArgs
- ldrh r1, [r5, 0x32]
- ldrh r0, [r0, 0x4]
- subs r1, r0
- strh r1, [r5, 0x32]
- b _080D7AF6
- .align 2, 0
-_080D7AE0: .4byte gAnimBankTarget
-_080D7AE4: .4byte gAnimBankAttacker
-_080D7AE8: .4byte gBattleAnimArgs
-_080D7AEC:
- ldr r0, _080D7B94 @ =gBattleAnimArgs
- ldrh r0, [r0, 0x4]
- ldrh r2, [r5, 0x32]
- adds r0, r2
- strh r0, [r5, 0x32]
-_080D7AF6:
- adds r7, r5, 0
- adds r7, 0x2E
- adds r2, r7, 0
- mov r1, sp
- movs r4, 0x7
-_080D7B00:
- ldrh r0, [r2]
- strh r0, [r1]
- adds r2, 0x2
- adds r1, 0x2
- subs r4, 0x1
- cmp r4, 0
- bge _080D7B00
- adds r0, r5, 0
- bl sub_8078D60
- ldrh r0, [r5, 0x30]
- movs r1, 0x1
- eors r0, r1
- strh r0, [r5, 0x30]
- ldrh r0, [r5, 0x32]
- eors r0, r1
- strh r0, [r5, 0x32]
-_080D7B22:
- movs r0, 0x1
- strh r0, [r5, 0x2E]
- adds r0, r5, 0
- bl sub_8078CE8
- movs r0, 0x20
- ldrsh r1, [r5, r0]
- movs r2, 0x24
- ldrsh r0, [r5, r2]
- adds r1, r0
- adds r1, 0x10
- movs r0, 0x88
- lsls r0, 1
- cmp r1, r0
- bhi _080D7B56
- movs r0, 0x22
- ldrsh r1, [r5, r0]
- movs r2, 0x26
- ldrsh r0, [r5, r2]
- adds r1, r0
- cmp r1, 0xA0
- bgt _080D7B56
- movs r0, 0x10
- negs r0, r0
- cmp r1, r0
- bge _080D7B22
-_080D7B56:
- ldrh r0, [r5, 0x24]
- ldrh r1, [r5, 0x20]
- adds r0, r1
- movs r1, 0
- strh r0, [r5, 0x20]
- ldrh r0, [r5, 0x26]
- ldrh r2, [r5, 0x22]
- adds r0, r2
- strh r0, [r5, 0x22]
- strh r1, [r5, 0x26]
- strh r1, [r5, 0x24]
- ldr r6, _080D7B98 @ =sub_8078D8C
- ldr r1, _080D7B9C @ =sub_80D7BA0
- mov r3, sp
- adds r2, r7, 0
- movs r4, 0x7
-_080D7B76:
- ldrh r0, [r3]
- strh r0, [r2]
- adds r3, 0x2
- adds r2, 0x2
- subs r4, 0x1
- cmp r4, 0
- bge _080D7B76
- str r6, [r5, 0x1C]
- adds r0, r5, 0
- bl StoreSpriteCallbackInData
- add sp, 0x10
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080D7B94: .4byte gBattleAnimArgs
-_080D7B98: .4byte sub_8078D8C
-_080D7B9C: .4byte sub_80D7BA0
- thumb_func_end sub_80D7A64
-
-/* thumb_func_start sub_80D7BA0
-sub_80D7BA0: @ 80D7BA0
- push {r4,r5,lr}
- adds r4, r0, 0
- ldrh r0, [r4, 0x24]
- ldrh r1, [r4, 0x20]
- adds r0, r1
- movs r5, 0
- strh r0, [r4, 0x20]
- ldrh r0, [r4, 0x26]
- ldrh r2, [r4, 0x22]
- adds r0, r2
- strh r0, [r4, 0x22]
- strh r5, [r4, 0x26]
- strh r5, [r4, 0x24]
- movs r0, 0x80
- strh r0, [r4, 0x2E]
- ldr r0, _080D7BFC @ =gAnimBankAttacker
- ldrb r0, [r0]
- bl GetBattlerSide
- lsls r0, 24
- ldr r1, _080D7C00 @ =0x0000ffec
- cmp r0, 0
- beq _080D7BD0
- movs r1, 0x14
-_080D7BD0:
- movs r2, 0x2E
- ldrsh r0, [r4, r2]
- lsls r1, 16
- asrs r1, 16
- bl Sin
- strh r0, [r4, 0x34]
- movs r1, 0x2E
- ldrsh r0, [r4, r1]
- movs r1, 0xF
- bl Cos
- strh r0, [r4, 0x36]
- strh r5, [r4, 0x38]
- ldr r1, _080D7C04 @ =sub_80D7C08
- str r1, [r4, 0x1C]
- adds r0, r4, 0
- bl _call_via_r1
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080D7BFC: .4byte gAnimBankAttacker
-_080D7C00: .4byte 0x0000ffec
-_080D7C04: .4byte sub_80D7C08
- thumb_func_end sub_80D7BA0
-
- thumb_func_start sub_80D7C08
-sub_80D7C08: @ 80D7C08
- push {r4,lr}
- adds r4, r0, 0
- ldr r0, _080D7C5C @ =gAnimBankAttacker
- ldrb r0, [r0]
- bl GetBattlerSide
- lsls r0, 24
- ldr r1, _080D7C60 @ =0x0000ffec
- cmp r0, 0
- beq _080D7C1E
- movs r1, 0x14
-_080D7C1E:
- movs r2, 0x38
- ldrsh r0, [r4, r2]
- cmp r0, 0x1F
- bgt _080D7C64
- movs r2, 0x2E
- ldrsh r0, [r4, r2]
- lsls r1, 16
- asrs r1, 16
- bl Sin
- ldrh r1, [r4, 0x34]
- subs r0, r1
- strh r0, [r4, 0x24]
- movs r1, 0x2E
- ldrsh r0, [r4, r1]
- movs r1, 0xF
- bl Cos
- ldrh r1, [r4, 0x36]
- subs r0, r1
- strh r0, [r4, 0x26]
- ldrh r0, [r4, 0x2E]
- adds r0, 0x10
- movs r1, 0xFF
- ands r0, r1
- strh r0, [r4, 0x2E]
- ldrh r0, [r4, 0x38]
- adds r0, 0x1
- strh r0, [r4, 0x38]
- b _080D7C82
- .align 2, 0
-_080D7C5C: .4byte gAnimBankAttacker
-_080D7C60: .4byte 0x0000ffec
-_080D7C64:
- ldrh r0, [r4, 0x24]
- ldrh r2, [r4, 0x20]
- adds r0, r2
- movs r1, 0
- strh r0, [r4, 0x20]
- ldrh r0, [r4, 0x26]
- ldrh r2, [r4, 0x22]
- adds r0, r2
- strh r0, [r4, 0x22]
- strh r1, [r4, 0x26]
- strh r1, [r4, 0x24]
- strh r1, [r4, 0x36]
- strh r1, [r4, 0x34]
- ldr r0, _080D7C88 @ =sub_80D7C8C
- str r0, [r4, 0x1C]
-_080D7C82:
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080D7C88: .4byte sub_80D7C8C
- thumb_func_end sub_80D7C08
-
- thumb_func_start sub_80D7C8C
-sub_80D7C8C: @ 80D7C8C
- push {r4,lr}
- adds r4, r0, 0
- movs r0, 0x1
- strh r0, [r4, 0x2E]
- adds r0, r4, 0
- bl sub_8078CE8
- movs r1, 0x20
- ldrsh r0, [r4, r1]
- movs r2, 0x24
- ldrsh r1, [r4, r2]
- adds r0, r1
- adds r0, 0x10
- movs r1, 0x88
- lsls r1, 1
- cmp r0, r1
- bhi _080D7CC8
- movs r1, 0x22
- ldrsh r0, [r4, r1]
- movs r2, 0x26
- ldrsh r1, [r4, r2]
- adds r1, r0, r1
- movs r0, 0x80
- lsls r0, 1
- cmp r1, r0
- bgt _080D7CC8
- movs r0, 0x10
- negs r0, r0
- cmp r1, r0
- bge _080D7CCE
-_080D7CC8:
- adds r0, r4, 0
- bl DestroyAnimSprite
-_080D7CCE:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80D7C8C
-
- thumb_func_start sub_80D7CD4
-sub_80D7CD4: @ 80D7CD4
- push {r4-r7,lr}
- sub sp, 0x10
- adds r5, r0, 0
- movs r1, 0x1
- bl InitAnimSpritePos
- ldr r1, _080D7D18 @ =gBattleAnimArgs
- ldrh r0, [r1, 0x8]
- strh r0, [r5, 0x2E]
- ldrh r0, [r5, 0x20]
- strh r0, [r5, 0x30]
- ldrh r0, [r5, 0x22]
- strh r0, [r5, 0x34]
- movs r2, 0xE
- ldrsh r0, [r1, r2]
- cmp r0, 0
- bne _080D7D20
- ldr r4, _080D7D1C @ =gAnimBankTarget
- ldrb r0, [r4]
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x32]
- ldrb r0, [r4]
- movs r1, 0x3
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x36]
- b _080D7D32
- .align 2, 0
-_080D7D18: .4byte gBattleAnimArgs
-_080D7D1C: .4byte gAnimBankTarget
-_080D7D20:
- ldr r0, _080D7D50 @ =gAnimBankTarget
- ldrb r0, [r0]
- adds r2, r5, 0
- adds r2, 0x32
- adds r3, r5, 0
- adds r3, 0x36
- movs r1, 0x1
- bl SetAverageBattlerPositions
-_080D7D32:
- ldr r0, _080D7D54 @ =gAnimBankAttacker
- ldrb r0, [r0]
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- beq _080D7D5C
- ldr r0, _080D7D58 @ =gBattleAnimArgs
- ldrh r1, [r5, 0x32]
- ldrh r2, [r0, 0x4]
- subs r1, r2
- strh r1, [r5, 0x32]
- adds r1, r0, 0
- b _080D7D66
- .align 2, 0
-_080D7D50: .4byte gAnimBankTarget
-_080D7D54: .4byte gAnimBankAttacker
-_080D7D58: .4byte gBattleAnimArgs
-_080D7D5C:
- ldr r1, _080D7E10 @ =gBattleAnimArgs
- ldrh r0, [r1, 0x4]
- ldrh r2, [r5, 0x32]
- adds r0, r2
- strh r0, [r5, 0x32]
-_080D7D66:
- ldrh r0, [r1, 0x6]
- ldrh r1, [r5, 0x36]
- adds r0, r1
- strh r0, [r5, 0x36]
- adds r0, r5, 0
- bl sub_8078D60
- adds r7, r5, 0
- adds r7, 0x2E
- adds r2, r7, 0
- mov r1, sp
- movs r4, 0x7
-_080D7D7E:
- ldrh r0, [r2]
- strh r0, [r1]
- adds r2, 0x2
- adds r1, 0x2
- subs r4, 0x1
- cmp r4, 0
- bge _080D7D7E
- ldrh r0, [r5, 0x30]
- movs r1, 0x1
- eors r0, r1
- strh r0, [r5, 0x30]
- ldrh r0, [r5, 0x32]
- eors r0, r1
- strh r0, [r5, 0x32]
-_080D7D9A:
- movs r0, 0x1
- strh r0, [r5, 0x2E]
- adds r0, r5, 0
- bl sub_8078CE8
- movs r2, 0x20
- ldrsh r1, [r5, r2]
- movs r2, 0x24
- ldrsh r0, [r5, r2]
- adds r1, r0
- adds r1, 0x10
- movs r0, 0x88
- lsls r0, 1
- cmp r1, r0
- bhi _080D7DCE
- movs r0, 0x22
- ldrsh r1, [r5, r0]
- movs r2, 0x26
- ldrsh r0, [r5, r2]
- adds r1, r0
- cmp r1, 0xA0
- bgt _080D7DCE
- movs r0, 0x10
- negs r0, r0
- cmp r1, r0
- bge _080D7D9A
-_080D7DCE:
- ldrh r0, [r5, 0x24]
- ldrh r1, [r5, 0x20]
- adds r0, r1
- movs r1, 0
- strh r0, [r5, 0x20]
- ldrh r0, [r5, 0x26]
- ldrh r2, [r5, 0x22]
- adds r0, r2
- strh r0, [r5, 0x22]
- strh r1, [r5, 0x26]
- strh r1, [r5, 0x24]
- ldr r1, _080D7E10 @ =gBattleAnimArgs
- ldr r6, _080D7E14 @ =sub_80D7E18
- mov r3, sp
- adds r2, r7, 0
- movs r4, 0x7
-_080D7DEE:
- ldrh r0, [r3]
- strh r0, [r2]
- adds r3, 0x2
- adds r2, 0x2
- subs r4, 0x1
- cmp r4, 0
- bge _080D7DEE
- ldrh r0, [r1, 0xA]
- strh r0, [r5, 0x38]
- ldrh r0, [r1, 0xC]
- strh r0, [r5, 0x3A]
- str r6, [r5, 0x1C]
- add sp, 0x10
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080D7E10: .4byte gBattleAnimArgs
-_080D7E14: .4byte sub_80D7E18
- thumb_func_end sub_80D7CD4
-
- thumb_func_start sub_80D7E18
-sub_80D7E18: @ 80D7E18
- push {r4,lr}
- adds r4, r0, 0
- bl sub_8078CE8
- movs r1, 0x2E
- ldrsh r0, [r4, r1]
- cmp r0, 0
- bne _080D7E2C
- movs r0, 0x1
- strh r0, [r4, 0x2E]
-_080D7E2C:
- movs r2, 0x3C
- ldrsh r0, [r4, r2]
- movs r2, 0x38
- ldrsh r1, [r4, r2]
- bl Sin
- ldrh r1, [r4, 0x26]
- adds r0, r1
- strh r0, [r4, 0x26]
- ldrh r0, [r4, 0x3A]
- ldrh r2, [r4, 0x3C]
- adds r0, r2
- movs r1, 0xFF
- ands r0, r1
- strh r0, [r4, 0x3C]
- movs r1, 0x2E
- ldrsh r0, [r4, r1]
- cmp r0, 0x1
- bne _080D7E82
- movs r2, 0x20
- ldrsh r0, [r4, r2]
- movs r2, 0x24
- ldrsh r1, [r4, r2]
- adds r0, r1
- adds r0, 0x10
- movs r1, 0x88
- lsls r1, 1
- cmp r0, r1
- bhi _080D7E7C
- movs r0, 0x22
- ldrsh r1, [r4, r0]
- movs r2, 0x26
- ldrsh r0, [r4, r2]
- adds r1, r0
- cmp r1, 0xA0
- bgt _080D7E7C
- movs r0, 0x10
- negs r0, r0
- cmp r1, r0
- bge _080D7E82
-_080D7E7C:
- adds r0, r4, 0
- bl DestroyAnimSprite
-_080D7E82:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80D7E18
-
- thumb_func_start sub_80D7E88
-sub_80D7E88: @ 80D7E88
- push {r4,r5,lr}
- adds r4, r0, 0
- movs r1, 0x2E
- ldrsh r0, [r4, r1]
- cmp r0, 0
- bne _080D7EF4
- ldr r5, _080D7EA8 @ =gBattleAnimArgs
- movs r1, 0x4
- ldrsh r0, [r5, r1]
- cmp r0, 0
- bne _080D7EAC
- adds r0, r4, 0
- movs r1, 0
- bl sub_8078764
- b _080D7EE2
- .align 2, 0
-_080D7EA8: .4byte gBattleAnimArgs
-_080D7EAC:
- ldr r0, _080D7EEC @ =gAnimBankTarget
- ldrb r0, [r0]
- adds r2, r4, 0
- adds r2, 0x20
- adds r3, r4, 0
- adds r3, 0x22
- movs r1, 0
- bl SetAverageBattlerPositions
- ldr r0, _080D7EF0 @ =gAnimBankAttacker
- ldrb r0, [r0]
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- beq _080D7ED2
- ldrh r0, [r5]
- negs r0, r0
- strh r0, [r5]
-_080D7ED2:
- ldrh r0, [r5]
- ldrh r1, [r4, 0x20]
- adds r0, r1
- strh r0, [r4, 0x20]
- ldrh r0, [r5, 0x2]
- ldrh r1, [r4, 0x22]
- adds r0, r1
- strh r0, [r4, 0x22]
-_080D7EE2:
- ldrh r0, [r4, 0x2E]
- adds r0, 0x1
- strh r0, [r4, 0x2E]
- b _080D7F08
- .align 2, 0
-_080D7EEC: .4byte gAnimBankTarget
-_080D7EF0: .4byte gAnimBankAttacker
-_080D7EF4:
- adds r0, r4, 0
- adds r0, 0x3F
- ldrb r1, [r0]
- movs r0, 0x10
- ands r0, r1
- cmp r0, 0
- beq _080D7F08
- adds r0, r4, 0
- bl DestroyAnimSprite
-_080D7F08:
- pop {r4,r5}
- pop {r0}
- bx r0
- thumb_func_end sub_80D7E88 */
-
-/* thumb_func_start sub_80D7F10
-sub_80D7F10: @ 80D7F10
- push {r4-r6,lr}
- adds r5, r0, 0
- ldr r6, _080D7F30 @ =gBattleAnimArgs
- movs r1, 0x8
- ldrsh r0, [r6, r1]
- cmp r0, 0
- bne _080D7F80
- movs r1, 0xA
- ldrsh r0, [r6, r1]
- cmp r0, 0
- bne _080D7F34
- adds r0, r5, 0
- movs r1, 0
- bl InitAnimSpritePos
- b _080D7F72
- .align 2, 0
-_080D7F30: .4byte gBattleAnimArgs
-_080D7F34:
- ldr r4, _080D7F5C @ =gAnimBankAttacker
- ldrb r0, [r4]
- adds r2, r5, 0
- adds r2, 0x20
- adds r3, r5, 0
- adds r3, 0x22
- movs r1, 0
- bl SetAverageBattlerPositions
- ldrb r0, [r4]
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- beq _080D7F60
- ldrh r0, [r5, 0x20]
- ldrh r1, [r6]
- subs r0, r1
- b _080D7F66
- .align 2, 0
-_080D7F5C: .4byte gAnimBankAttacker
-_080D7F60:
- ldrh r0, [r6]
- ldrh r1, [r5, 0x20]
- adds r0, r1
-_080D7F66:
- strh r0, [r5, 0x20]
- ldr r0, _080D7F78 @ =gBattleAnimArgs
- ldrh r0, [r0, 0x2]
- ldrh r1, [r5, 0x22]
- adds r0, r1
- strh r0, [r5, 0x22]
-_080D7F72:
- ldr r0, _080D7F7C @ =gAnimBankAttacker
- b _080D7FD0
- .align 2, 0
-_080D7F78: .4byte gBattleAnimArgs
-_080D7F7C: .4byte gAnimBankAttacker
-_080D7F80:
- movs r1, 0xA
- ldrsh r0, [r6, r1]
- cmp r0, 0
- bne _080D7F92
- adds r0, r5, 0
- movs r1, 0
- bl sub_8078764
- b _080D7FCE
-_080D7F92:
- ldr r4, _080D7FB8 @ =gAnimBankTarget
- ldrb r0, [r4]
- adds r2, r5, 0
- adds r2, 0x20
- adds r3, r5, 0
- adds r3, 0x22
- movs r1, 0
- bl SetAverageBattlerPositions
- ldrb r0, [r4]
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- beq _080D7FBC
- ldrh r0, [r5, 0x20]
- ldrh r1, [r6]
- subs r0, r1
- b _080D7FC2
- .align 2, 0
-_080D7FB8: .4byte gAnimBankTarget
-_080D7FBC:
- ldrh r0, [r6]
- ldrh r1, [r5, 0x20]
- adds r0, r1
-_080D7FC2:
- strh r0, [r5, 0x20]
- ldr r0, _080D7FEC @ =gBattleAnimArgs
- ldrh r0, [r0, 0x2]
- ldrh r1, [r5, 0x22]
- adds r0, r1
- strh r0, [r5, 0x22]
-_080D7FCE:
- ldr r0, _080D7FF0 @ =gAnimBankTarget
-_080D7FD0:
- ldrb r0, [r0]
- strh r0, [r5, 0x3C]
- ldr r0, _080D7FEC @ =gBattleAnimArgs
- movs r1, 0xA
- ldrsh r0, [r0, r1]
- cmp r0, 0
- beq _080D7FE8
- bl IsDoubleBattle
- lsls r0, 24
- cmp r0, 0
- bne _080D7FF4
-_080D7FE8:
- movs r0, 0x20
- b _080D7FF6
- .align 2, 0
-_080D7FEC: .4byte gBattleAnimArgs
-_080D7FF0: .4byte gAnimBankTarget
-_080D7FF4:
- movs r0, 0x40
-_080D7FF6:
- strh r0, [r5, 0x3A]
- ldr r0, _080D803C @ =gAnimBankTarget
- ldrb r0, [r0]
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- bne _080D800C
- ldrh r0, [r5, 0x22]
- adds r0, 0x8
- strh r0, [r5, 0x22]
-_080D800C:
- ldr r1, _080D8040 @ =gBattleAnimArgs
- ldrh r0, [r1, 0x6]
- strh r0, [r5, 0x2E]
- ldrh r0, [r5, 0x20]
- strh r0, [r5, 0x30]
- strh r0, [r5, 0x32]
- ldrh r0, [r5, 0x22]
- strh r0, [r5, 0x34]
- ldrh r1, [r1, 0x4]
- adds r0, r1
- strh r0, [r5, 0x36]
- adds r0, r5, 0
- bl InitAnimLinearTranslation
- movs r0, 0x40
- strh r0, [r5, 0x38]
- ldr r1, _080D8044 @ =sub_80D8048
- str r1, [r5, 0x1C]
- adds r0, r5, 0
- bl _call_via_r1
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080D803C: .4byte gAnimBankTarget
-_080D8040: .4byte gBattleAnimArgs
-_080D8044: .4byte sub_80D8048
- thumb_func_end sub_80D7F10 */
-
-/* thumb_func_start sub_80D8048
-sub_80D8048: @ 80D8048
- push {r4,lr}
- adds r4, r0, 0
- bl TranslateAnimLinear
- lsls r0, 24
- cmp r0, 0
- bne _080D80D2
- movs r1, 0x38
- ldrsh r0, [r4, r1]
- movs r2, 0x3A
- ldrsh r1, [r4, r2]
- bl Sin
- ldrh r1, [r4, 0x24]
- adds r0, r1
- strh r0, [r4, 0x24]
- movs r2, 0x38
- ldrsh r0, [r4, r2]
- movs r1, 0x6
- negs r1, r1
- bl Cos
- ldrh r1, [r4, 0x26]
- adds r0, r1
- strh r0, [r4, 0x26]
- ldrh r0, [r4, 0x38]
- subs r0, 0x40
- lsls r0, 16
- lsrs r0, 16
- cmp r0, 0x7F
- bhi _080D80A4
- ldrh r0, [r4, 0x3C]
- lsls r0, 24
- lsrs r0, 24
- bl sub_8079ED4
- movs r1, 0x3
- ands r1, r0
- lsls r1, 2
- ldrb r2, [r4, 0x5]
- movs r0, 0xD
- negs r0, r0
- ands r0, r2
- orrs r0, r1
- strb r0, [r4, 0x5]
- b _080D80C6
-_080D80A4:
- ldrh r0, [r4, 0x3C]
- lsls r0, 24
- lsrs r0, 24
- bl sub_8079ED4
- lsls r0, 24
- lsrs r0, 24
- adds r0, 0x1
- movs r1, 0x3
- ands r0, r1
- lsls r0, 2
- ldrb r2, [r4, 0x5]
- movs r1, 0xD
- negs r1, r1
- ands r1, r2
- orrs r1, r0
- strb r1, [r4, 0x5]
-_080D80C6:
- ldrh r0, [r4, 0x38]
- adds r0, 0x3
- movs r1, 0xFF
- ands r0, r1
- strh r0, [r4, 0x38]
- b _080D80D8
-_080D80D2:
- adds r0, r4, 0
- bl DestroyAnimSprite
-_080D80D8:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80D8048 */
-
-/* thumb_func_start sub_80D80E0
-sub_80D80E0: @ 80D80E0
- push {r4,r5,lr}
- sub sp, 0x10
- lsls r0, 24
- lsrs r5, r0, 24
- ldr r1, _080D81A8 @ =REG_BLDCNT
- ldr r2, _080D81AC @ =0x00003f42
- adds r0, r2, 0
- strh r0, [r1]
- adds r1, 0x2
- movs r2, 0x80
- lsls r2, 5
- adds r0, r2, 0
- strh r0, [r1]
- ldr r4, _080D81B0 @ =REG_BG1CNT
- ldrb r1, [r4]
- movs r0, 0x4
- negs r0, r0
- ands r0, r1
- movs r1, 0x1
- orrs r0, r1
- strb r0, [r4]
- ldrb r1, [r4, 0x1]
- movs r0, 0x3F
- ands r0, r1
- strb r0, [r4, 0x1]
- bl IsContest
- lsls r0, 24
- cmp r0, 0
- bne _080D812A
- ldrb r0, [r4]
- movs r1, 0xD
- negs r1, r1
- ands r1, r0
- movs r0, 0x4
- orrs r1, r0
- strb r1, [r4]
-_080D812A:
- ldr r0, _080D81B4 @ =gBattle_BG1_X
- movs r1, 0
- strh r1, [r0]
- ldr r0, _080D81B8 @ =gBattle_BG1_Y
- strh r1, [r0]
- ldr r0, _080D81BC @ =REG_BG1HOFS
- strh r1, [r0]
- adds r0, 0x2
- strh r1, [r0]
- mov r0, sp
- bl sub_8078914
- ldr r1, [sp, 0x4]
- movs r0, 0
- str r0, [sp, 0xC]
- ldr r0, _080D81C0 @ =0x040000d4
- add r2, sp, 0xC
- str r2, [r0]
- str r1, [r0, 0x4]
- ldr r2, _080D81C4 @ =0x85000400
- str r2, [r0, 0x8]
- ldr r2, [r0, 0x8]
- ldr r2, _080D81C8 @ =gWeatherFog1Tiles
- ldr r3, [sp]
- str r2, [r0]
- str r3, [r0, 0x4]
- ldr r2, _080D81CC @ =0x80000400
- str r2, [r0, 0x8]
- ldr r0, [r0, 0x8]
- ldr r0, _080D81D0 @ =gBattleAnimFogTilemap
- bl LZDecompressVram
- ldr r0, _080D81D4 @ =gUnknown_083970E8
- mov r1, sp
- ldrb r1, [r1, 0x8]
- lsls r1, 4
- movs r2, 0x20
- bl LoadPalette
- bl IsContest
- lsls r0, 24
- cmp r0, 0
- beq _080D8190
- mov r0, sp
- ldrb r0, [r0, 0x8]
- ldr r1, [sp, 0x4]
- movs r2, 0
- movs r3, 0
- bl sub_80763FC
-_080D8190:
- ldr r0, _080D81D8 @ =gTasks
- lsls r1, r5, 2
- adds r1, r5
- lsls r1, 3
- adds r1, r0
- ldr r0, _080D81DC @ =sub_80D81E0
- str r0, [r1]
- add sp, 0x10
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080D81A8: .4byte REG_BLDCNT
-_080D81AC: .4byte 0x00003f42
-_080D81B0: .4byte REG_BG1CNT
-_080D81B4: .4byte gBattle_BG1_X
-_080D81B8: .4byte gBattle_BG1_Y
-_080D81BC: .4byte REG_BG1HOFS
-_080D81C0: .4byte 0x040000d4
-_080D81C4: .4byte 0x85000400
-_080D81C8: .4byte gWeatherFog1Tiles
-_080D81CC: .4byte 0x80000400
-_080D81D0: .4byte gBattleAnimFogTilemap
-_080D81D4: .4byte gUnknown_083970E8
-_080D81D8: .4byte gTasks
-_080D81DC: .4byte sub_80D81E0
- thumb_func_end sub_80D80E0 */
-
-/* thumb_func_start sub_80D81E0
-sub_80D81E0: @ 80D81E0
- push {r4-r7,lr}
- mov r7, r10
- mov r6, r9
- mov r5, r8
- push {r5-r7}
- sub sp, 0x10
- lsls r0, 24
- lsrs r6, r0, 24
- ldr r2, _080D8220 @ =gBattle_BG1_X
- ldr r1, _080D8224 @ =0x0000ffff
- adds r0, r1, 0
- ldrh r4, [r2]
- adds r0, r4
- strh r0, [r2]
- ldr r1, _080D8228 @ =gBattle_BG1_Y
- ldr r3, _080D822C @ =gTasks
- lsls r0, r6, 2
- adds r0, r6
- lsls r0, 3
- adds r0, r3
- movs r4, 0x20
- ldrsh r0, [r0, r4]
- adds r4, r1, 0
- cmp r0, 0x4
- bls _080D8214
- b _080D83B0
-_080D8214:
- lsls r0, 2
- ldr r1, _080D8230 @ =_080D8234
- adds r0, r1
- ldr r0, [r0]
- mov pc, r0
- .align 2, 0
-_080D8220: .4byte gBattle_BG1_X
-_080D8224: .4byte 0x0000ffff
-_080D8228: .4byte gBattle_BG1_Y
-_080D822C: .4byte gTasks
-_080D8230: .4byte _080D8234
- .align 2, 0
-_080D8234:
- .4byte _080D8248
- .4byte _080D82A0
- .4byte _080D82C2
- .4byte _080D8304
- .4byte _080D838C
-_080D8248:
- lsls r0, r6, 2
- adds r0, r6
- lsls r0, 3
- adds r3, r0, r3
- ldrh r0, [r3, 0x1C]
- adds r0, 0x1
- movs r4, 0
- strh r0, [r3, 0x1C]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x4
- beq _080D8262
- b _080D83B0
-_080D8262:
- strh r4, [r3, 0x1C]
- ldrh r0, [r3, 0x1A]
- adds r0, 0x1
- strh r0, [r3, 0x1A]
- ldr r1, _080D8298 @ =gUnknown_083D9D6C
- movs r2, 0x1A
- ldrsh r0, [r3, r2]
- adds r0, r1
- ldrb r1, [r0]
- strh r1, [r3, 0x1E]
- ldr r2, _080D829C @ =REG_BLDALPHA
- movs r0, 0x10
- subs r0, r1
- lsls r0, 8
- orrs r1, r0
- strh r1, [r2]
- movs r1, 0x1E
- ldrsh r0, [r3, r1]
- cmp r0, 0x9
- beq _080D828C
- b _080D83B0
-_080D828C:
- ldrh r0, [r3, 0x20]
- adds r0, 0x1
- strh r0, [r3, 0x20]
- strh r4, [r3, 0x1E]
- b _080D83B0
- .align 2, 0
-_080D8298: .4byte gUnknown_083D9D6C
-_080D829C: .4byte REG_BLDALPHA
-_080D82A0:
- lsls r0, r6, 2
- adds r0, r6
- lsls r0, 3
- adds r3, r0, r3
- ldrh r0, [r3, 0x1E]
- adds r0, 0x1
- strh r0, [r3, 0x1E]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x51
- bne _080D83B0
- movs r0, 0x9
- strh r0, [r3, 0x1E]
- ldrh r0, [r3, 0x20]
- adds r0, 0x1
- strh r0, [r3, 0x20]
- b _080D83B0
-_080D82C2:
- lsls r0, r6, 2
- adds r0, r6
- lsls r0, 3
- adds r3, r0, r3
- ldrh r0, [r3, 0x1C]
- adds r0, 0x1
- strh r0, [r3, 0x1C]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x4
- bne _080D83B0
- movs r0, 0
- strh r0, [r3, 0x1C]
- ldrh r1, [r3, 0x1E]
- subs r1, 0x1
- strh r1, [r3, 0x1E]
- ldr r2, _080D8300 @ =REG_BLDALPHA
- movs r0, 0x10
- subs r0, r1
- lsls r0, 8
- orrs r1, r0
- strh r1, [r2]
- movs r2, 0x1E
- ldrsh r1, [r3, r2]
- cmp r1, 0
- bne _080D83B0
- ldrh r0, [r3, 0x20]
- adds r0, 0x1
- strh r0, [r3, 0x20]
- strh r1, [r3, 0x1E]
- b _080D83B0
- .align 2, 0
-_080D8300: .4byte REG_BLDALPHA
-_080D8304:
- mov r0, sp
- bl sub_8078914
- ldr r2, [sp]
- movs r3, 0x80
- lsls r3, 6
- lsls r4, r6, 2
- mov r10, r4
- add r5, sp, 0xC
- movs r7, 0
- ldr r1, _080D83C0 @ =0x040000d4
- movs r4, 0x80
- lsls r4, 5
- mov r8, r5
- ldr r0, _080D83C4 @ =0x85000400
- mov r12, r0
- movs r0, 0x85
- lsls r0, 24
- mov r9, r0
-_080D832A:
- str r7, [sp, 0xC]
- mov r0, r8
- str r0, [r1]
- str r2, [r1, 0x4]
- mov r0, r12
- str r0, [r1, 0x8]
- ldr r0, [r1, 0x8]
- adds r2, r4
- subs r3, r4
- cmp r3, r4
- bhi _080D832A
- str r7, [sp, 0xC]
- str r5, [r1]
- str r2, [r1, 0x4]
- lsrs r0, r3, 2
- mov r2, r9
- orrs r0, r2
- str r0, [r1, 0x8]
- ldr r0, [r1, 0x8]
- ldr r1, [sp, 0x4]
- movs r0, 0
- str r0, [sp, 0xC]
- ldr r0, _080D83C0 @ =0x040000d4
- str r5, [r0]
- str r1, [r0, 0x4]
- ldr r1, _080D83C8 @ =0x85000200
- str r1, [r0, 0x8]
- ldr r0, [r0, 0x8]
- bl IsContest
- lsls r0, 24
- cmp r0, 0
- bne _080D8378
- ldr r2, _080D83CC @ =REG_BG1CNT
- ldrb r1, [r2]
- movs r0, 0xD
- negs r0, r0
- ands r0, r1
- strb r0, [r2]
-_080D8378:
- ldr r0, _080D83D0 @ =gTasks
- mov r4, r10
- adds r1, r4, r6
- lsls r1, 3
- adds r1, r0
- ldrh r0, [r1, 0x20]
- adds r0, 0x1
- strh r0, [r1, 0x20]
- ldr r2, _080D83D4 @ =gBattle_BG1_X
- ldr r4, _080D83D8 @ =gBattle_BG1_Y
-_080D838C:
- movs r1, 0
- strh r1, [r2]
- strh r1, [r4]
- ldr r0, _080D83DC @ =REG_BLDCNT
- strh r1, [r0]
- adds r0, 0x2
- strh r1, [r0]
- ldr r2, _080D83CC @ =REG_BG1CNT
- ldrb r1, [r2]
- movs r0, 0x4
- negs r0, r0
- ands r0, r1
- movs r1, 0x1
- orrs r0, r1
- strb r0, [r2]
- adds r0, r6, 0
- bl DestroyAnimVisualTask
-_080D83B0:
- add sp, 0x10
- pop {r3-r5}
- mov r8, r3
- mov r9, r4
- mov r10, r5
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080D83C0: .4byte 0x040000d4
-_080D83C4: .4byte 0x85000400
-_080D83C8: .4byte 0x85000200
-_080D83CC: .4byte REG_BG1CNT
-_080D83D0: .4byte gTasks
-_080D83D4: .4byte gBattle_BG1_X
-_080D83D8: .4byte gBattle_BG1_Y
-_080D83DC: .4byte REG_BLDCNT
- thumb_func_end sub_80D81E0 */
-
-/* thumb_func_start sub_80D83E0
-sub_80D83E0: @ 80D83E0
- push {r4,r5,lr}
- adds r4, r0, 0
- ldr r5, _080D840C @ =gAnimBankAttacker
- ldrb r0, [r5]
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x20]
- ldrb r0, [r5]
- movs r1, 0x3
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x22]
- ldr r0, _080D8410 @ =TranslateAnimSpriteToTargetMonLocation
- str r0, [r4, 0x1C]
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080D840C: .4byte gAnimBankAttacker
-_080D8410: .4byte TranslateAnimSpriteToTargetMonLocation
- thumb_func_end sub_80D83E0 */
-
-/* thumb_func_start sub_80D8414
-sub_80D8414: @ 80D8414
- push {r4,r5,lr}
- sub sp, 0x10
- lsls r0, 24
- lsrs r5, r0, 24
- ldr r1, _080D84E0 @ =REG_BLDCNT
- ldr r2, _080D84E4 @ =0x00003f42
- adds r0, r2, 0
- strh r0, [r1]
- adds r1, 0x2
- movs r2, 0x80
- lsls r2, 5
- adds r0, r2, 0
- strh r0, [r1]
- ldr r4, _080D84E8 @ =REG_BG1CNT
- ldrb r1, [r4]
- movs r0, 0x4
- negs r0, r0
- ands r0, r1
- movs r1, 0x1
- orrs r0, r1
- strb r0, [r4]
- ldrb r1, [r4, 0x1]
- movs r0, 0x3F
- ands r0, r1
- strb r0, [r4, 0x1]
- bl IsContest
- lsls r0, 24
- cmp r0, 0
- bne _080D845E
- ldrb r0, [r4]
- movs r1, 0xD
- negs r1, r1
- ands r1, r0
- movs r0, 0x4
- orrs r1, r0
- strb r1, [r4]
-_080D845E:
- ldr r0, _080D84EC @ =gBattle_BG1_X
- movs r1, 0
- strh r1, [r0]
- ldr r0, _080D84F0 @ =gBattle_BG1_Y
- strh r1, [r0]
- ldr r0, _080D84F4 @ =REG_BG1HOFS
- strh r1, [r0]
- adds r0, 0x2
- strh r1, [r0]
- mov r0, sp
- bl sub_8078914
- ldr r1, [sp, 0x4]
- movs r0, 0
- str r0, [sp, 0xC]
- ldr r0, _080D84F8 @ =0x040000d4
- add r2, sp, 0xC
- str r2, [r0]
- str r1, [r0, 0x4]
- ldr r2, _080D84FC @ =0x85000400
- str r2, [r0, 0x8]
- ldr r2, [r0, 0x8]
- ldr r2, _080D8500 @ =gWeatherFog1Tiles
- ldr r3, [sp]
- str r2, [r0]
- str r3, [r0, 0x4]
- ldr r2, _080D8504 @ =0x80000400
- str r2, [r0, 0x8]
- ldr r0, [r0, 0x8]
- ldr r0, _080D8508 @ =gBattleAnimFogTilemap
- bl LZDecompressVram
- ldr r0, _080D850C @ =gUnknown_083970E8
- mov r1, sp
- ldrb r1, [r1, 0x8]
- lsls r1, 4
- movs r2, 0x20
- bl LoadPalette
- bl IsContest
- lsls r0, 24
- cmp r0, 0
- beq _080D84C4
- mov r0, sp
- ldrb r0, [r0, 0x8]
- ldr r1, [sp, 0x4]
- movs r2, 0
- movs r3, 0
- bl sub_80763FC
-_080D84C4:
- ldr r1, _080D8510 @ =gTasks
- lsls r0, r5, 2
- adds r0, r5
- lsls r0, 3
- adds r0, r1
- ldr r1, _080D8514 @ =0x0000ffff
- strh r1, [r0, 0x26]
- ldr r1, _080D8518 @ =sub_80D851C
- str r1, [r0]
- add sp, 0x10
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080D84E0: .4byte REG_BLDCNT
-_080D84E4: .4byte 0x00003f42
-_080D84E8: .4byte REG_BG1CNT
-_080D84EC: .4byte gBattle_BG1_X
-_080D84F0: .4byte gBattle_BG1_Y
-_080D84F4: .4byte REG_BG1HOFS
-_080D84F8: .4byte 0x040000d4
-_080D84FC: .4byte 0x85000400
-_080D8500: .4byte gWeatherFog1Tiles
-_080D8504: .4byte 0x80000400
-_080D8508: .4byte gBattleAnimFogTilemap
-_080D850C: .4byte gUnknown_083970E8
-_080D8510: .4byte gTasks
-_080D8514: .4byte 0x0000ffff
-_080D8518: .4byte sub_80D851C
- thumb_func_end sub_80D8414 */
-
-/* thumb_func_start sub_80D851C
-sub_80D851C: @ 80D851C
- push {r4-r7,lr}
- mov r7, r10
- mov r6, r9
- mov r5, r8
- push {r5-r7}
- sub sp, 0x10
- lsls r0, 24
- lsrs r6, r0, 24
- ldr r3, _080D8558 @ =gBattle_BG1_X
- ldr r4, _080D855C @ =gTasks
- lsls r1, r6, 2
- adds r1, r6
- lsls r1, 3
- adds r1, r4
- ldrh r0, [r1, 0x26]
- ldrh r2, [r3]
- adds r0, r2
- strh r0, [r3]
- ldr r2, _080D8560 @ =gBattle_BG1_Y
- movs r5, 0x20
- ldrsh r0, [r1, r5]
- cmp r0, 0x4
- bls _080D854C
- b _080D86D0
-_080D854C:
- lsls r0, 2
- ldr r1, _080D8564 @ =_080D8568
- adds r0, r1
- ldr r0, [r0]
- mov pc, r0
- .align 2, 0
-_080D8558: .4byte gBattle_BG1_X
-_080D855C: .4byte gTasks
-_080D8560: .4byte gBattle_BG1_Y
-_080D8564: .4byte _080D8568
- .align 2, 0
-_080D8568:
- .4byte _080D857C
- .4byte _080D85C0
- .4byte _080D85E2
- .4byte _080D8624
- .4byte _080D86AC
-_080D857C:
- lsls r0, r6, 2
- adds r0, r6
- lsls r0, 3
- adds r4, r0, r4
- ldrh r0, [r4, 0x1A]
- adds r0, 0x1
- strh r0, [r4, 0x1A]
- ldr r1, _080D85B8 @ =gUnknown_083D9D98
- movs r2, 0x1A
- ldrsh r0, [r4, r2]
- adds r0, r1
- ldrb r1, [r0]
- strh r1, [r4, 0x1E]
- ldr r2, _080D85BC @ =REG_BLDALPHA
- movs r0, 0x11
- subs r0, r1
- lsls r0, 8
- orrs r1, r0
- strh r1, [r2]
- movs r5, 0x1E
- ldrsh r0, [r4, r5]
- cmp r0, 0x5
- beq _080D85AC
- b _080D86D0
-_080D85AC:
- ldrh r0, [r4, 0x20]
- adds r0, 0x1
- strh r0, [r4, 0x20]
- movs r0, 0
- strh r0, [r4, 0x1E]
- b _080D86D0
- .align 2, 0
-_080D85B8: .4byte gUnknown_083D9D98
-_080D85BC: .4byte REG_BLDALPHA
-_080D85C0:
- lsls r0, r6, 2
- adds r0, r6
- lsls r0, 3
- adds r1, r0, r4
- ldrh r0, [r1, 0x1E]
- adds r0, 0x1
- strh r0, [r1, 0x1E]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x51
- bne _080D86D0
- movs r0, 0x5
- strh r0, [r1, 0x1E]
- ldrh r0, [r1, 0x20]
- adds r0, 0x1
- strh r0, [r1, 0x20]
- b _080D86D0
-_080D85E2:
- lsls r0, r6, 2
- adds r0, r6
- lsls r0, 3
- adds r4, r0, r4
- ldrh r0, [r4, 0x1C]
- adds r0, 0x1
- strh r0, [r4, 0x1C]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x4
- bne _080D86D0
- movs r0, 0
- strh r0, [r4, 0x1C]
- ldrh r1, [r4, 0x1E]
- subs r1, 0x1
- strh r1, [r4, 0x1E]
- ldr r2, _080D8620 @ =REG_BLDALPHA
- movs r0, 0x10
- subs r0, r1
- lsls r0, 8
- orrs r1, r0
- strh r1, [r2]
- movs r0, 0x1E
- ldrsh r1, [r4, r0]
- cmp r1, 0
- bne _080D86D0
- ldrh r0, [r4, 0x20]
- adds r0, 0x1
- strh r0, [r4, 0x20]
- strh r1, [r4, 0x1E]
- b _080D86D0
- .align 2, 0
-_080D8620: .4byte REG_BLDALPHA
-_080D8624:
- mov r0, sp
- bl sub_8078914
- ldr r2, [sp]
- movs r3, 0x80
- lsls r3, 6
- lsls r1, r6, 2
- mov r10, r1
- add r5, sp, 0xC
- movs r7, 0
- ldr r1, _080D86E0 @ =0x040000d4
- movs r4, 0x80
- lsls r4, 5
- mov r8, r5
- ldr r0, _080D86E4 @ =0x85000400
- mov r12, r0
- movs r0, 0x85
- lsls r0, 24
- mov r9, r0
-_080D864A:
- str r7, [sp, 0xC]
- mov r0, r8
- str r0, [r1]
- str r2, [r1, 0x4]
- mov r0, r12
- str r0, [r1, 0x8]
- ldr r0, [r1, 0x8]
- adds r2, r4
- subs r3, r4
- cmp r3, r4
- bhi _080D864A
- str r7, [sp, 0xC]
- str r5, [r1]
- str r2, [r1, 0x4]
- lsrs r0, r3, 2
- mov r2, r9
- orrs r0, r2
- str r0, [r1, 0x8]
- ldr r0, [r1, 0x8]
- ldr r1, [sp, 0x4]
- movs r0, 0
- str r0, [sp, 0xC]
- ldr r0, _080D86E0 @ =0x040000d4
- str r5, [r0]
- str r1, [r0, 0x4]
- ldr r1, _080D86E8 @ =0x85000200
- str r1, [r0, 0x8]
- ldr r0, [r0, 0x8]
- bl IsContest
- lsls r0, 24
- cmp r0, 0
- bne _080D8698
- ldr r2, _080D86EC @ =REG_BG1CNT
- ldrb r1, [r2]
- movs r0, 0xD
- negs r0, r0
- ands r0, r1
- strb r0, [r2]
-_080D8698:
- ldr r0, _080D86F0 @ =gTasks
- mov r5, r10
- adds r1, r5, r6
- lsls r1, 3
- adds r1, r0
- ldrh r0, [r1, 0x20]
- adds r0, 0x1
- strh r0, [r1, 0x20]
- ldr r3, _080D86F4 @ =gBattle_BG1_X
- ldr r2, _080D86F8 @ =gBattle_BG1_Y
-_080D86AC:
- movs r1, 0
- strh r1, [r3]
- strh r1, [r2]
- ldr r0, _080D86FC @ =REG_BLDCNT
- strh r1, [r0]
- adds r0, 0x2
- strh r1, [r0]
- ldr r2, _080D86EC @ =REG_BG1CNT
- ldrb r1, [r2]
- movs r0, 0x4
- negs r0, r0
- ands r0, r1
- movs r1, 0x1
- orrs r0, r1
- strb r0, [r2]
- adds r0, r6, 0
- bl DestroyAnimVisualTask
-_080D86D0:
- add sp, 0x10
- pop {r3-r5}
- mov r8, r3
- mov r9, r4
- mov r10, r5
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080D86E0: .4byte 0x040000d4
-_080D86E4: .4byte 0x85000400
-_080D86E8: .4byte 0x85000200
-_080D86EC: .4byte REG_BG1CNT
-_080D86F0: .4byte gTasks
-_080D86F4: .4byte gBattle_BG1_X
-_080D86F8: .4byte gBattle_BG1_Y
-_080D86FC: .4byte REG_BLDCNT
- thumb_func_end sub_80D851C */
-
-/* thumb_func_start sub_80D8700
-sub_80D8700: @ 80D8700
- push {r4-r7,lr}
- mov r7, r8
- push {r7}
- adds r5, r0, 0
- ldr r6, _080D87E8 @ =gBattleAnimArgs
- ldrh r0, [r6]
- strh r0, [r5, 0x2E]
- ldr r0, _080D87EC @ =gAnimBankAttacker
- mov r8, r0
- ldrb r0, [r0]
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- adds r4, r0, 0
- ldr r7, _080D87F0 @ =gAnimBankTarget
- ldrb r0, [r7]
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- lsls r4, 24
- lsls r0, 24
- cmp r4, r0
- bcs _080D8734
- movs r0, 0x80
- lsls r0, 8
- strh r0, [r5, 0x3C]
-_080D8734:
- ldr r3, _080D87F4 @ =gBanksBySide
- ldrb r0, [r7]
- adds r0, r3
- ldrb r1, [r0]
- movs r2, 0x1
- adds r0, r2, 0
- ands r0, r1
- cmp r0, 0
- bne _080D8794
- ldrh r0, [r6, 0x2]
- negs r0, r0
- strh r0, [r6, 0x2]
- ldrh r0, [r6, 0x6]
- negs r0, r0
- strh r0, [r6, 0x6]
- movs r1, 0x3C
- ldrsh r0, [r5, r1]
- movs r1, 0x80
- lsls r1, 8
- ands r0, r1
- cmp r0, 0
- beq _080D8790
- mov r1, r8
- ldrb r0, [r1]
- adds r0, r3
- ldrb r1, [r0]
- adds r0, r2, 0
- ands r0, r1
- cmp r0, 0
- bne _080D8790
- movs r0, 0x1
- bl GetAnimBattlerSpriteId
- ldr r2, _080D87F8 @ =gSprites
- lsls r0, 24
- lsrs r0, 24
- lsls r1, r0, 4
- adds r1, r0
- lsls r1, 2
- adds r1, r2
- adds r1, 0x43
- ldrb r0, [r1]
- adds r0, 0x1
- adds r1, r5, 0
- adds r1, 0x43
- strb r0, [r1]
-_080D8790:
- movs r0, 0x1
- strh r0, [r5, 0x3A]
-_080D8794:
- ldr r4, _080D87EC @ =gAnimBankAttacker
- ldrb r0, [r4]
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x20]
- ldrb r0, [r4]
- movs r1, 0x3
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x22]
- ldr r6, _080D87E8 @ =gBattleAnimArgs
- movs r1, 0xE
- ldrsh r0, [r6, r1]
- cmp r0, 0
- beq _080D87FC
- ldrh r0, [r6, 0x2]
- ldrh r1, [r5, 0x20]
- adds r0, r1
- strh r0, [r5, 0x30]
- ldr r4, _080D87F0 @ =gAnimBankTarget
- ldrb r0, [r4]
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- ldrh r1, [r6, 0x6]
- adds r0, r1
- strh r0, [r5, 0x32]
- ldrh r0, [r6, 0x4]
- ldrh r1, [r5, 0x22]
- adds r0, r1
- strh r0, [r5, 0x34]
- ldrb r0, [r4]
- movs r1, 0x3
- b _080D8824
- .align 2, 0
-_080D87E8: .4byte gBattleAnimArgs
-_080D87EC: .4byte gAnimBankAttacker
-_080D87F0: .4byte gAnimBankTarget
-_080D87F4: .4byte gBanksBySide
-_080D87F8: .4byte gSprites
-_080D87FC:
- ldrh r0, [r6, 0x2]
- ldrh r1, [r5, 0x20]
- adds r0, r1
- strh r0, [r5, 0x30]
- ldr r4, _080D886C @ =gAnimBankTarget
- ldrb r0, [r4]
- movs r1, 0
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- ldrh r1, [r6, 0x6]
- adds r0, r1
- strh r0, [r5, 0x32]
- ldrh r0, [r6, 0x4]
- ldrh r1, [r5, 0x22]
- adds r0, r1
- strh r0, [r5, 0x34]
- ldrb r0, [r4]
- movs r1, 0x1
-_080D8824:
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- ldrh r6, [r6, 0x8]
- adds r0, r6
- strh r0, [r5, 0x36]
- ldrb r0, [r4]
- bl sub_8079ED4
- lsls r0, 24
- lsrs r0, 16
- ldrh r1, [r5, 0x3C]
- orrs r0, r1
- strh r0, [r5, 0x3C]
- bl IsContest
- lsls r0, 24
- cmp r0, 0
- beq _080D8858
- movs r0, 0x1
- strh r0, [r5, 0x3A]
- adds r1, r5, 0
- adds r1, 0x43
- movs r0, 0x80
- strb r0, [r1]
-_080D8858:
- adds r0, r5, 0
- bl InitAnimLinearTranslation
- ldr r0, _080D8870 @ =sub_80D8874
- str r0, [r5, 0x1C]
- pop {r3}
- mov r8, r3
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080D886C: .4byte gAnimBankTarget
-_080D8870: .4byte sub_80D8874
- thumb_func_end sub_80D8700 */
-
-/* thumb_func_start sub_80D8874
-sub_80D8874: @ 80D8874
- push {r4-r6,lr}
- adds r4, r0, 0
- ldrh r0, [r4, 0x3C]
- movs r5, 0xFF
- movs r1, 0xFF
- ands r1, r0
- cmp r1, 0x1
- beq _080D8968
- cmp r1, 0x1
- bgt _080D888E
- cmp r1, 0
- beq _080D8896
- b _080D8AD0
-_080D888E:
- cmp r1, 0x2
- bne _080D8894
- b _080D8A94
-_080D8894:
- b _080D8AD0
-_080D8896:
- adds r0, r4, 0
- bl TranslateAnimLinear
- ldr r1, _080D88C0 @ =gSineTable
- movs r2, 0x38
- ldrsh r0, [r4, r2]
- lsls r0, 1
- adds r0, r1
- movs r1, 0
- ldrsh r0, [r0, r1]
- asrs r0, 4
- ldrh r2, [r4, 0x24]
- adds r0, r2
- strh r0, [r4, 0x24]
- movs r1, 0x3A
- ldrsh r0, [r4, r1]
- cmp r0, 0
- beq _080D88C4
- ldrh r0, [r4, 0x38]
- subs r0, 0x8
- b _080D88C8
- .align 2, 0
-_080D88C0: .4byte gSineTable
-_080D88C4:
- ldrh r0, [r4, 0x38]
- adds r0, 0x8
-_080D88C8:
- ands r0, r5
- strh r0, [r4, 0x38]
- movs r2, 0x2E
- ldrsh r0, [r4, r2]
- cmp r0, 0
- ble _080D88D6
- b _080D8AD0
-_080D88D6:
- movs r5, 0x50
- strh r5, [r4, 0x2E]
- ldr r6, _080D8928 @ =gAnimBankTarget
- ldrb r0, [r6]
- movs r1, 0
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x20]
- strh r0, [r4, 0x30]
- strh r0, [r4, 0x32]
- ldrh r0, [r4, 0x26]
- ldrh r1, [r4, 0x22]
- adds r0, r1
- strh r0, [r4, 0x22]
- strh r0, [r4, 0x34]
- adds r0, 0x1D
- strh r0, [r4, 0x36]
- ldrh r0, [r4, 0x3C]
- adds r0, 0x1
- strh r0, [r4, 0x3C]
- ldr r0, _080D892C @ =gMain
- ldr r2, _080D8930 @ =0x0000043d
- adds r0, r2
- ldrb r1, [r0]
- movs r0, 0x2
- ands r0, r1
- cmp r0, 0
- beq _080D8938
- ldr r1, _080D8934 @ =gBanksBySide
- ldrb r0, [r6]
- adds r0, r1
- ldrb r1, [r0]
- movs r0, 0x1
- ands r0, r1
- cmp r0, 0
- beq _080D8938
- movs r0, 0xCC
- strh r0, [r4, 0x38]
- b _080D893A
- .align 2, 0
-_080D8928: .4byte gAnimBankTarget
-_080D892C: .4byte gMain
-_080D8930: .4byte 0x0000043d
-_080D8934: .4byte gBanksBySide
-_080D8938:
- strh r5, [r4, 0x38]
-_080D893A:
- movs r0, 0
- strh r0, [r4, 0x26]
- ldr r1, _080D8964 @ =gSineTable
- movs r2, 0x38
- ldrsh r0, [r4, r2]
- lsls r0, 1
- adds r0, r1
- movs r1, 0
- ldrsh r0, [r0, r1]
- asrs r0, 3
- strh r0, [r4, 0x24]
- ldrh r0, [r4, 0x38]
- adds r0, 0x2
- movs r1, 0xFF
- ands r0, r1
- strh r0, [r4, 0x38]
- adds r0, r4, 0
- bl InitAnimLinearTranslation
- b _080D8AD0
- .align 2, 0
-_080D8964: .4byte gSineTable
-_080D8968:
- adds r0, r4, 0
- bl TranslateAnimLinear
- ldr r1, _080D89C8 @ =gSineTable
- movs r2, 0x38
- ldrsh r0, [r4, r2]
- lsls r0, 1
- adds r0, r1
- movs r2, 0
- ldrsh r0, [r0, r2]
- asrs r0, 3
- ldrh r2, [r4, 0x24]
- adds r0, r2
- strh r0, [r4, 0x24]
- movs r2, 0x38
- ldrsh r0, [r4, r2]
- adds r0, 0x40
- lsls r0, 1
- adds r0, r1
- movs r2, 0
- ldrsh r1, [r0, r2]
- lsls r0, r1, 1
- adds r0, r1
- negs r0, r0
- asrs r0, 8
- ldrh r1, [r4, 0x26]
- adds r0, r1
- strh r0, [r4, 0x26]
- ldr r0, _080D89CC @ =gMain
- ldr r2, _080D89D0 @ =0x0000043d
- adds r0, r2
- ldrb r1, [r0]
- movs r0, 0x2
- ands r0, r1
- cmp r0, 0
- beq _080D89F2
- ldrh r1, [r4, 0x38]
- adds r0, r1, 0
- subs r0, 0x40
- lsls r0, 16
- lsrs r0, 16
- adds r3, r1, 0
- cmp r0, 0x7F
- bhi _080D89D4
- ldrh r1, [r4, 0x3C]
- lsls r1, 16
- asrs r1, 24
- b _080D89DC
- .align 2, 0
-_080D89C8: .4byte gSineTable
-_080D89CC: .4byte gMain
-_080D89D0: .4byte 0x0000043d
-_080D89D4:
- ldrh r1, [r4, 0x3C]
- lsls r1, 16
- asrs r1, 24
- adds r1, 0x1
-_080D89DC:
- movs r0, 0x3
- ands r1, r0
- lsls r1, 2
- ldrb r2, [r4, 0x5]
- movs r0, 0xD
- negs r0, r0
- ands r0, r2
- orrs r0, r1
- strb r0, [r4, 0x5]
- adds r0, r3, 0x4
- b _080D8A12
-_080D89F2:
- ldrh r0, [r4, 0x38]
- subs r0, 0x40
- lsls r0, 16
- lsrs r0, 16
- cmp r0, 0x7F
- bhi _080D8A06
- adds r1, r4, 0
- adds r1, 0x43
- movs r0, 0x80
- b _080D8A0C
-_080D8A06:
- adds r1, r4, 0
- adds r1, 0x43
- movs r0, 0x8C
-_080D8A0C:
- strb r0, [r1]
- ldrh r0, [r4, 0x38]
- subs r0, 0x4
-_080D8A12:
- movs r1, 0xFF
- ands r0, r1
- strh r0, [r4, 0x38]
- movs r1, 0x2E
- ldrsh r0, [r4, r1]
- cmp r0, 0
- bgt _080D8AD0
- movs r2, 0
- movs r0, 0xC0
- lsls r0, 2
- strh r0, [r4, 0x2E]
- ldrh r0, [r4, 0x24]
- ldrh r1, [r4, 0x20]
- adds r0, r1
- strh r0, [r4, 0x20]
- strh r0, [r4, 0x30]
- ldrh r0, [r4, 0x26]
- ldrh r1, [r4, 0x22]
- adds r0, r1
- strh r0, [r4, 0x22]
- strh r0, [r4, 0x34]
- adds r0, 0x4
- strh r0, [r4, 0x36]
- ldr r0, _080D8A68 @ =gMain
- ldr r1, _080D8A6C @ =0x0000043d
- adds r0, r1
- ldrb r1, [r0]
- movs r0, 0x2
- ands r0, r1
- cmp r0, 0
- beq _080D8A78
- ldr r1, _080D8A70 @ =gBanksBySide
- ldr r0, _080D8A74 @ =gAnimBankTarget
- ldrb r0, [r0]
- adds r0, r1
- ldrb r1, [r0]
- movs r0, 0x1
- ands r0, r1
- cmp r0, 0
- beq _080D8A78
- movs r0, 0x80
- lsls r0, 1
- b _080D8A7A
- .align 2, 0
-_080D8A68: .4byte gMain
-_080D8A6C: .4byte 0x0000043d
-_080D8A70: .4byte gBanksBySide
-_080D8A74: .4byte gAnimBankTarget
-_080D8A78:
- ldr r0, _080D8A90 @ =0x0000fff0
-_080D8A7A:
- strh r0, [r4, 0x32]
- ldrh r0, [r4, 0x3C]
- adds r0, 0x1
- movs r1, 0
- strh r0, [r4, 0x3C]
- strh r1, [r4, 0x26]
- strh r1, [r4, 0x24]
- adds r0, r4, 0
- bl sub_8078BD4
- b _080D8AD0
- .align 2, 0
-_080D8A90: .4byte 0x0000fff0
-_080D8A94:
- adds r0, r4, 0
- bl TranslateAnimLinear
- lsls r0, 24
- cmp r0, 0
- beq _080D8AD0
- ldrb r0, [r4, 0x1]
- lsls r0, 30
- lsrs r0, 30
- movs r1, 0x1
- ands r0, r1
- cmp r0, 0
- beq _080D8AC2
- ldrb r0, [r4, 0x3]
- lsls r0, 26
- lsrs r0, 27
- bl FreeOamMatrix
- ldrb r1, [r4, 0x1]
- movs r0, 0x4
- negs r0, r0
- ands r0, r1
- strb r0, [r4, 0x1]
-_080D8AC2:
- adds r0, r4, 0
- bl DestroySprite
- ldr r1, _080D8AD8 @ =gAnimVisualTaskCount
- ldrb r0, [r1]
- subs r0, 0x1
- strb r0, [r1]
-_080D8AD0:
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080D8AD8: .4byte gAnimVisualTaskCount
- thumb_func_end sub_80D8874 */
-
-/* thumb_func_start sub_80D8ADC
-sub_80D8ADC: @ 80D8ADC
- lsls r0, 24
- lsrs r0, 24
- lsls r1, r0, 2
- adds r1, r0
- lsls r1, 3
- ldr r0, _080D8AF0 @ =gTasks
- adds r1, r0
- ldr r0, _080D8AF4 @ =sub_80D8AF8
- str r0, [r1]
- bx lr
- .align 2, 0
-_080D8AF0: .4byte gTasks
-_080D8AF4: .4byte sub_80D8AF8
- thumb_func_end sub_80D8ADC */
-
-/* thumb_func_start sub_80D8AF8
-sub_80D8AF8: @ 80D8AF8
- push {r4,r5,lr}
- lsls r0, 24
- lsrs r2, r0, 24
- lsls r0, r2, 2
- adds r0, r2
- lsls r0, 3
- ldr r1, _080D8B1C @ =gTasks
- adds r4, r0, r1
- movs r0, 0x8
- ldrsh r5, [r4, r0]
- cmp r5, 0x1
- beq _080D8B3C
- cmp r5, 0x1
- bgt _080D8B20
- cmp r5, 0
- beq _080D8B26
- b _080D8BA0
- .align 2, 0
-_080D8B1C: .4byte gTasks
-_080D8B20:
- cmp r5, 0x2
- beq _080D8B92
- b _080D8BA0
-_080D8B26:
- ldrh r0, [r4, 0x10]
- adds r0, 0x1
- strh r0, [r4, 0x10]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x2
- ble _080D8BA0
- strh r5, [r4, 0x10]
- strh r5, [r4, 0x12]
- strh r5, [r4, 0xC]
- b _080D8B78
-_080D8B3C:
- ldrh r1, [r4, 0x12]
- movs r3, 0x12
- ldrsh r0, [r4, r3]
- cmp r0, 0
- bne _080D8B8C
- ldrb r0, [r4, 0xE]
- ldrb r1, [r4, 0xC]
- movs r3, 0x1
- bl sub_80D8BA8
- lsls r0, 24
- cmp r0, 0
- beq _080D8B5C
- ldrh r0, [r4, 0xA]
- adds r0, 0x1
- strh r0, [r4, 0xA]
-_080D8B5C:
- ldrh r0, [r4, 0xC]
- adds r0, 0x1
- strh r0, [r4, 0xC]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x3
- bne _080D8B88
- ldrh r0, [r4, 0xE]
- adds r0, 0x1
- strh r0, [r4, 0xE]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0xA
- bne _080D8B80
-_080D8B78:
- ldrh r0, [r4, 0x8]
- adds r0, 0x1
- strh r0, [r4, 0x8]
- b _080D8BA0
-_080D8B80:
- ldrh r0, [r4, 0x8]
- subs r0, 0x1
- strh r0, [r4, 0x8]
- b _080D8BA0
-_080D8B88:
- strh r5, [r4, 0x12]
- b _080D8BA0
-_080D8B8C:
- subs r0, r1, 0x1
- strh r0, [r4, 0x12]
- b _080D8BA0
-_080D8B92:
- movs r1, 0xA
- ldrsh r0, [r4, r1]
- cmp r0, 0
- bne _080D8BA0
- adds r0, r2, 0
- bl DestroyAnimVisualTask
-_080D8BA0:
- pop {r4,r5}
- pop {r0}
- bx r0
- thumb_func_end sub_80D8AF8 */
-
-/* thumb_func_start sub_80D8BA8
-sub_80D8BA8: @ 80D8BA8
- push {r4-r7,lr}
- mov r7, r10
- mov r6, r9
- mov r5, r8
- push {r5-r7}
- sub sp, 0x8
- lsls r0, 24
- lsls r1, 24
- lsrs r1, 24
- mov r9, r1
- lsls r2, 24
- lsrs r2, 24
- str r2, [sp]
- lsls r3, 24
- lsrs r3, 24
- mov r10, r3
- movs r1, 0
- str r1, [sp, 0x4]
- ldr r1, _080D8C20 @ =gUnknown_083D9DC4
- lsrs r0, 22
- adds r4, r0, r1
- ldrb r0, [r4, 0x3]
- lsls r0, 24
- asrs r0, 28
- mov r8, r0
- cmp r0, 0x2
- beq _080D8C94
- ldrh r0, [r4, 0x2]
- lsls r0, 20
- lsrs r0, 24
- bl GetBattlerAtPosition
- lsls r0, 24
- lsrs r5, r0, 24
- adds r0, r5, 0
- bl IsAnimBankSpriteVisible
- lsls r0, 24
- cmp r0, 0
- beq _080D8C94
- movs r0, 0x1
- str r0, [sp, 0x4]
- adds r0, r5, 0
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r7, r0, 24
- adds r0, r5, 0
- movs r1, 0x3
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r6, r0, 24
- mov r1, r8
- cmp r1, 0
- beq _080D8C24
- cmp r1, 0x1
- beq _080D8C5A
- b _080D8CA6
- .align 2, 0
-_080D8C20: .4byte gUnknown_083D9DC4
-_080D8C24:
- adds r0, r5, 0
- movs r1, 0x1
- bl sub_807A100
- lsls r0, 16
- asrs r0, 16
- movs r1, 0x6
- bl __divsi3
- lsls r1, r7, 16
- asrs r1, 16
- subs r1, r0
- lsls r1, 16
- lsrs r7, r1, 16
- adds r0, r5, 0
- movs r1, 0
- bl sub_807A100
- lsls r0, 16
- asrs r0, 16
- movs r1, 0x6
- bl __divsi3
- lsls r1, r6, 16
- asrs r1, 16
- subs r1, r0
- b _080D8C8E
-_080D8C5A:
- adds r0, r5, 0
- movs r1, 0x1
- bl sub_807A100
- lsls r0, 16
- asrs r0, 16
- movs r1, 0x6
- bl __divsi3
- lsls r1, r7, 16
- asrs r1, 16
- adds r1, r0
- lsls r1, 16
- lsrs r7, r1, 16
- adds r0, r5, 0
- movs r1, 0
- bl sub_807A100
- lsls r0, 16
- asrs r0, 16
- movs r1, 0x6
- bl __divsi3
- lsls r1, r6, 16
- asrs r1, 16
- adds r1, r0
-_080D8C8E:
- lsls r1, 16
- lsrs r6, r1, 16
- b _080D8CA6
-_080D8C94:
- ldrh r0, [r4]
- lsls r0, 22
- asrs r0, 6
- lsrs r7, r0, 16
- ldr r0, [r4]
- lsls r0, 12
- asrs r0, 22
- lsls r0, 16
- lsrs r6, r0, 16
-_080D8CA6:
- lsls r0, r6, 16
- asrs r0, 16
- adds r0, 0x8
- lsrs r1, r0, 31
- adds r0, r1
- asrs r0, 1
- lsls r1, r7, 16
- asrs r1, 16
- subs r1, r0
- ldr r0, _080D8D00 @ =gSpriteTemplate_83D9E3C
- lsls r1, 16
- asrs r1, 16
- movs r2, 0x8
- negs r2, r2
- movs r3, 0x12
- bl CreateSprite
- lsls r0, 24
- lsrs r5, r0, 24
- cmp r5, 0x40
- beq _080D8D08
- lsls r4, r5, 4
- adds r4, r5
- lsls r4, 2
- ldr r0, _080D8D04 @ =gSprites
- adds r4, r0
- adds r0, r4, 0
- mov r1, r9
- bl StartSpriteAffineAnim
- mov r0, sp
- ldrh r0, [r0, 0x4]
- strh r0, [r4, 0x2E]
- strh r7, [r4, 0x34]
- strh r6, [r4, 0x36]
- mov r1, r9
- strh r1, [r4, 0x38]
- mov r0, sp
- ldrh r0, [r0]
- strh r0, [r4, 0x3A]
- mov r1, r10
- strh r1, [r4, 0x3C]
- movs r0, 0x1
- b _080D8D0A
- .align 2, 0
-_080D8D00: .4byte gSpriteTemplate_83D9E3C
-_080D8D04: .4byte gSprites
-_080D8D08:
- movs r0, 0
-_080D8D0A:
- add sp, 0x8
- pop {r3-r5}
- mov r8, r3
- mov r9, r4
- mov r10, r5
- pop {r4-r7}
- pop {r1}
- bx r1
- thumb_func_end sub_80D8BA8 */
-
-/* thumb_func_start sub_80D8D1C
-sub_80D8D1C: @ 80D8D1C
- push {r4,lr}
- adds r4, r0, 0
- ldrh r0, [r4, 0x20]
- adds r0, 0x4
- strh r0, [r4, 0x20]
- ldrh r1, [r4, 0x22]
- adds r2, r1, 0
- adds r2, 0x8
- strh r2, [r4, 0x22]
- lsls r0, 16
- asrs r0, 16
- movs r3, 0x34
- ldrsh r1, [r4, r3]
- cmp r0, r1
- bge _080D8D46
- lsls r0, r2, 16
- asrs r0, 16
- movs r2, 0x36
- ldrsh r1, [r4, r2]
- cmp r0, r1
- blt _080D8DF6
-_080D8D46:
- movs r3, 0x2E
- ldrsh r0, [r4, r3]
- cmp r0, 0x1
- bne _080D8DC8
- movs r1, 0x38
- ldrsh r0, [r4, r1]
- cmp r0, 0
- bne _080D8DC8
- ldr r0, _080D8DBC @ =gBattleAnimSpriteTemplate_83D9C78
- movs r2, 0x34
- ldrsh r1, [r4, r2]
- movs r3, 0x36
- ldrsh r2, [r4, r3]
- adds r3, r4, 0
- adds r3, 0x43
- ldrb r3, [r3]
- bl CreateSprite
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x2E]
- cmp r0, 0x40
- beq _080D8DAA
- ldr r2, _080D8DC0 @ =gSprites
- movs r0, 0x2E
- ldrsh r1, [r4, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r1, r2, 0
- adds r1, 0x1C
- adds r0, r1
- ldr r1, _080D8DC4 @ =sub_80D8E00
- str r1, [r0]
- movs r3, 0x2E
- ldrsh r1, [r4, r3]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- ldrh r1, [r4, 0x3A]
- strh r1, [r0, 0x3A]
- movs r0, 0x2E
- ldrsh r1, [r4, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- ldrh r1, [r4, 0x3C]
- strh r1, [r0, 0x3C]
-_080D8DAA:
- ldrb r0, [r4, 0x3]
- lsls r0, 26
- lsrs r0, 27
- bl FreeOamMatrix
- adds r0, r4, 0
- bl DestroySprite
- b _080D8DF6
- .align 2, 0
-_080D8DBC: .4byte gBattleAnimSpriteTemplate_83D9C78
-_080D8DC0: .4byte gSprites
-_080D8DC4: .4byte sub_80D8E00
-_080D8DC8:
- ldr r3, _080D8DFC @ =gTasks
- movs r2, 0x3C
- ldrsh r1, [r4, r2]
- lsls r1, 1
- movs r0, 0x3A
- ldrsh r2, [r4, r0]
- lsls r0, r2, 2
- adds r0, r2
- lsls r0, 3
- adds r1, r0
- adds r3, 0x8
- adds r1, r3
- ldrh r0, [r1]
- subs r0, 0x1
- strh r0, [r1]
- ldrb r0, [r4, 0x3]
- lsls r0, 26
- lsrs r0, 27
- bl FreeOamMatrix
- adds r0, r4, 0
- bl DestroySprite
-_080D8DF6:
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080D8DFC: .4byte gTasks
- thumb_func_end sub_80D8D1C */
-
-/* thumb_func_start sub_80D8E00
-sub_80D8E00: @ 80D8E00
- push {r4,lr}
- adds r4, r0, 0
- ldrh r0, [r4, 0x2E]
- adds r0, 0x1
- strh r0, [r4, 0x2E]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x14
- bne _080D8E40
- ldr r3, _080D8E48 @ =gTasks
- movs r0, 0x3C
- ldrsh r1, [r4, r0]
- lsls r1, 1
- movs r0, 0x3A
- ldrsh r2, [r4, r0]
- lsls r0, r2, 2
- adds r0, r2
- lsls r0, 3
- adds r1, r0
- adds r3, 0x8
- adds r1, r3
- ldrh r0, [r1]
- subs r0, 0x1
- strh r0, [r1]
- ldrb r0, [r4, 0x3]
- lsls r0, 26
- lsrs r0, 27
- bl FreeOamMatrix
- adds r0, r4, 0
- bl DestroySprite
-_080D8E40:
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080D8E48: .4byte gTasks
- thumb_func_end sub_80D8E00 */
-
-/* thumb_func_start unc_080B06FC
-unc_080B06FC: @ 80D8E4C
- push {r4-r6,lr}
- adds r5, r0, 0
- ldr r0, _080D8ECC @ =gAnimDisableStructPtr
- ldr r0, [r0]
- ldrb r1, [r0, 0x11]
- lsrs r0, r1, 4
- lsls r1, 28
- lsrs r1, 28
- subs r0, r1
- subs r0, 0x1
- lsls r0, 24
- lsrs r1, r0, 24
- cmp r1, 0x4
- bls _080D8E6A
- movs r1, 0x4
-_080D8E6A:
- adds r0, r5, 0
- bl StartSpriteAffineAnim
- adds r0, r5, 0
- movs r1, 0x1
- bl InitAnimSpritePos
- ldr r6, _080D8ED0 @ =gBattleAnimArgs
- ldrh r0, [r6, 0x8]
- strh r0, [r5, 0x2E]
- ldr r0, _080D8ED4 @ =gAnimBankAttacker
- ldrb r0, [r0]
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- beq _080D8E92
- ldrh r0, [r6, 0x4]
- negs r0, r0
- strh r0, [r6, 0x4]
-_080D8E92:
- ldr r4, _080D8ED8 @ =gAnimBankTarget
- ldrb r0, [r4]
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- ldrh r1, [r6, 0x4]
- adds r0, r1
- strh r0, [r5, 0x32]
- ldrb r0, [r4]
- movs r1, 0x3
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- ldrh r1, [r6, 0x6]
- adds r0, r1
- strh r0, [r5, 0x36]
- ldrh r0, [r6, 0xA]
- strh r0, [r5, 0x38]
- adds r0, r5, 0
- bl InitAnimArcTranslation
- ldr r0, _080D8EDC @ =sub_80D8EE0
- str r0, [r5, 0x1C]
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080D8ECC: .4byte gAnimDisableStructPtr
-_080D8ED0: .4byte gBattleAnimArgs
-_080D8ED4: .4byte gAnimBankAttacker
-_080D8ED8: .4byte gAnimBankTarget
-_080D8EDC: .4byte sub_80D8EE0
- thumb_func_end unc_080B06FC */
-
-/* thumb_func_start sub_80D8EE0
-sub_80D8EE0: @ 80D8EE0
- push {r4,lr}
- adds r4, r0, 0
- bl TranslateAnimArc
- lsls r0, 24
- cmp r0, 0
- beq _080D8F02
- adds r0, r4, 0
- movs r1, 0x1
- bl StartSpriteAnim
- ldr r0, _080D8F08 @ =sub_8078600
- str r0, [r4, 0x1C]
- ldr r1, _080D8F0C @ =DestroyAnimSprite
- adds r0, r4, 0
- bl StoreSpriteCallbackInData
-_080D8F02:
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080D8F08: .4byte sub_8078600
-_080D8F0C: .4byte DestroyAnimSprite
- thumb_func_end sub_80D8EE0 */
-
-/* thumb_func_start sub_80D8F10
-sub_80D8F10: @ 80D8F10
- push {r4-r6,lr}
- adds r4, r0, 0
- ldrh r2, [r4, 0x4]
- lsls r1, r2, 22
- lsrs r1, 22
- adds r1, 0x8
- ldr r3, _080D8F64 @ =0x000003ff
- adds r0, r3, 0
- ands r1, r0
- ldr r0, _080D8F68 @ =0xfffffc00
- ands r0, r2
- orrs r0, r1
- strh r0, [r4, 0x4]
- adds r0, r4, 0
- movs r1, 0x1
- bl sub_8078764
- bl Random
- movs r5, 0xFF
- ands r5, r0
- movs r0, 0x80
- lsls r0, 1
- adds r6, r0, 0
- orrs r5, r6
- bl Random
- ldr r1, _080D8F6C @ =0x000001ff
- ands r1, r0
- adds r0, r1, 0
- cmp r0, 0xFF
- ble _080D8F56
- subs r0, r6, r0
- lsls r0, 16
- lsrs r1, r0, 16
-_080D8F56:
- strh r5, [r4, 0x30]
- strh r1, [r4, 0x32]
- ldr r0, _080D8F70 @ =sub_80D8F74
- str r0, [r4, 0x1C]
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080D8F64: .4byte 0x000003ff
-_080D8F68: .4byte 0xfffffc00
-_080D8F6C: .4byte 0x000001ff
-_080D8F70: .4byte sub_80D8F74
- thumb_func_end sub_80D8F10 */
-
-/* thumb_func_start sub_80D8F74
-sub_80D8F74: @ 80D8F74
- push {r4,lr}
- adds r2, r0, 0
- ldrh r0, [r2, 0x30]
- ldrh r1, [r2, 0x34]
- adds r3, r0, r1
- strh r3, [r2, 0x34]
- ldrh r1, [r2, 0x32]
- ldrh r4, [r2, 0x36]
- adds r1, r4
- strh r1, [r2, 0x36]
- movs r1, 0x1
- ands r1, r0
- cmp r1, 0
- beq _080D8F98
- lsls r0, r3, 16
- asrs r0, 24
- negs r0, r0
- b _080D8F9C
-_080D8F98:
- lsls r0, r3, 16
- asrs r0, 24
-_080D8F9C:
- strh r0, [r2, 0x24]
- ldrh r0, [r2, 0x36]
- lsls r0, 16
- asrs r0, 24
- strh r0, [r2, 0x26]
- ldrh r0, [r2, 0x2E]
- adds r0, 0x1
- strh r0, [r2, 0x2E]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x15
- bne _080D8FBA
- adds r0, r2, 0
- bl DestroyAnimSprite
-_080D8FBA:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80D8F74 */
-
-/* thumb_func_start sub_80D8FC0
-sub_80D8FC0: @ 80D8FC0
- push {lr}
- lsls r0, 24
- lsrs r0, 24
- ldr r1, _080D8FE8 @ =gBattleAnimArgs
- ldrb r3, [r1]
- lsls r3, 1
- adds r3, r1
- ldr r1, _080D8FEC @ =gAnimDisableStructPtr
- ldr r1, [r1]
- ldrb r1, [r1, 0x11]
- lsrs r2, r1, 4
- lsls r1, 28
- lsrs r1, 28
- subs r2, r1
- subs r2, 0x1
- strh r2, [r3]
- bl DestroyAnimVisualTask
- pop {r0}
- bx r0
- .align 2, 0
-_080D8FE8: .4byte gBattleAnimArgs
-_080D8FEC: .4byte gAnimDisableStructPtr
- thumb_func_end sub_80D8FC0
-
- .align 2, 0 @ Don't pad with nop. */
diff --git a/src/battle/anim/ice.c b/src/battle/anim/ice.c
index 2e005e606..5a0acd10c 100644
--- a/src/battle/anim/ice.c
+++ b/src/battle/anim/ice.c
@@ -10,6 +10,8 @@
#include "palette.h"
#include "random.h"
+//#include "gba/defines.h"
+
extern s16 gBattleAnimArgs[];
extern u8 gAnimBankAttacker;
extern u8 gAnimBankTarget;
@@ -53,7 +55,7 @@ void sub_80D8F74(struct Sprite *sprite);
void sub_80D81E0(u8 taskId); // static?
void sub_80D851C(u8 taskId);
void sub_80D8AF8(u8 taskId);
-void sub_80D8BA8(u8 taskId);
+void sub_80D8BA8(u8 spriteId, u8 taskId, u8 a3, u8 a4);//(u8 taskId);
const union AnimCmd gSpriteAnim_83D9B58[] =
{
@@ -534,6 +536,7 @@ const struct SpriteTemplate gBattleAnimSpriteTemplate_83D9F0C =
* mist, powder snow, sheer cold,
*/
+
#ifdef NONMATCHING
// NOT EQUIVALENT
void sub_80D7704(struct Sprite *sprite)
@@ -987,7 +990,7 @@ void sub_80D7C8C(struct Sprite *sprite)
DestroyAnimSprite(sprite);
}
-// MATCHED
+// MATCHING
void sub_80D7CD4(struct Sprite *sprite)
{
int i;
@@ -1183,27 +1186,22 @@ void sub_80D8048(struct Sprite *sprite)
DestroyAnimSprite(sprite);
}
-#ifdef NONMATCHING
-// haze?
-//
-void sub_80D80E0(u8 taskId)//??
+// used in haze?
+// MATCHING
+void sub_80D80E0(u8 taskId)
{
struct Struct_sub_8078914 subStruct;
- //
- REG_BLDCNT = 0x3F42; // +
- REG_BLDALPHA = 0x1000; // +
+ REG_BLDCNT = 0x3F42;
+ REG_BLDALPHA = 0x1000;
- //
- REG_BG1CNT_BITFIELD.priority = 1;//charBaseBlock = 1; // normal.c <1131>
+ REG_BG1CNT_BITFIELD.priority = 1;
- REG_BG1CNT_BITFIELD.screenSize = 0; // + // dark.c <844>
+ REG_BG1CNT_BITFIELD.screenSize = 0;
- // this bit is different
if (!IsContest())
REG_BG1CNT_BITFIELD.charBaseBlock = 1;
- //
gBattle_BG1_X = 0;
gBattle_BG1_Y = 0;
@@ -1212,140 +1210,19 @@ void sub_80D80E0(u8 taskId)//??
sub_8078914(&subStruct);
- // <-- ?
DmaFill32Defvars(3, 0, subStruct.field_4, 0x1000);
- DmaCopy32Defvars(3, &gWeatherFog1Tiles, subStruct.field_0, 0x1000);
+ DmaCopy16Defvars(3, &gWeatherFog1Tiles, subStruct.field_0, 0x800);
LZDecompressVram(&gBattleAnimFogTilemap, subStruct.field_4);
- // ? -->
LoadPalette(&gUnknown_083970E8, subStruct.field_8 * 16, 32);
- if (IsContest()) // +
- sub_80763FC(subStruct.field_8, (u16 *)subStruct.field_4, 0, 0); // +
-
- //
- gTasks[taskId].func = sub_80D81E0; // +
+ if (IsContest())
+ sub_80763FC(subStruct.field_8, (u16 *)subStruct.field_4, 0, 0);
+
+ gTasks[taskId].func = sub_80D81E0;
}
-#else
-NAKED void sub_80D80E0(u8 taskId)
-{
- asm_unified(".equ REG_BLDCNT, 0x4000050\n"
- ".equ REG_BG1CNT, 0x400000A\n"
- ".equ REG_BG1HOFS, 0x4000014\n"
- "\tpush {r4,r5,lr}\n"
- "\tsub sp, 0x10\n"
- "\tlsls r0, 24\n"
- "\tlsrs r5, r0, 24\n"
- "\tldr r1, _080D81A8 @ =REG_BLDCNT\n"
- "\tldr r2, _080D81AC @ =0x00003f42\n"
- "\tadds r0, r2, 0\n"
- "\tstrh r0, [r1]\n"
- "\tadds r1, 0x2\n"
- "\tmovs r2, 0x80\n"
- "\tlsls r2, 5\n"
- "\tadds r0, r2, 0\n"
- "\tstrh r0, [r1]\n"
- "\tldr r4, _080D81B0 @ =REG_BG1CNT\n"
- "\tldrb r1, [r4]\n"
- "\tmovs r0, 0x4\n"
- "\tnegs r0, r0\n"
- "\tands r0, r1\n"
- "\tmovs r1, 0x1\n"
- "\torrs r0, r1\n"
- "\tstrb r0, [r4]\n"
- "\tldrb r1, [r4, 0x1]\n"
- "\tmovs r0, 0x3F\n"
- "\tands r0, r1\n"
- "\tstrb r0, [r4, 0x1]\n"
- "\tbl IsContest\n"
- "\tlsls r0, 24\n"
- "\tcmp r0, 0\n"
- "\tbne _080D812A\n"
- "\tldrb r0, [r4]\n"
- "\tmovs r1, 0xD\n"
- "\tnegs r1, r1\n"
- "\tands r1, r0\n"
- "\tmovs r0, 0x4\n"
- "\torrs r1, r0\n"
- "\tstrb r1, [r4]\n"
- "_080D812A:\n"
- "\tldr r0, _080D81B4 @ =gBattle_BG1_X\n"
- "\tmovs r1, 0\n"
- "\tstrh r1, [r0]\n"
- "\tldr r0, _080D81B8 @ =gBattle_BG1_Y\n"
- "\tstrh r1, [r0]\n"
- "\tldr r0, _080D81BC @ =REG_BG1HOFS\n"
- "\tstrh r1, [r0]\n"
- "\tadds r0, 0x2\n"
- "\tstrh r1, [r0]\n"
- "\tmov r0, sp\n"
- "\tbl sub_8078914\n"
- "\tldr r1, [sp, 0x4]\n"
- "\tmovs r0, 0\n"
- "\tstr r0, [sp, 0xC]\n"
- "\tldr r0, _080D81C0 @ =0x040000d4\n"
- "\tadd r2, sp, 0xC\n"
- "\tstr r2, [r0]\n"
- "\tstr r1, [r0, 0x4]\n"
- "\tldr r2, _080D81C4 @ =0x85000400\n"
- "\tstr r2, [r0, 0x8]\n"
- "\tldr r2, [r0, 0x8]\n"
- "\tldr r2, _080D81C8 @ =gWeatherFog1Tiles\n"
- "\tldr r3, [sp]\n"
- "\tstr r2, [r0]\n"
- "\tstr r3, [r0, 0x4]\n"
- "\tldr r2, _080D81CC @ =0x80000400\n"
- "\tstr r2, [r0, 0x8]\n"
- "\tldr r0, [r0, 0x8]\n"
- "\tldr r0, _080D81D0 @ =gBattleAnimFogTilemap\n"
- "\tbl LZDecompressVram\n"
- "\tldr r0, _080D81D4 @ =gUnknown_083970E8\n"
- "\tmov r1, sp\n"
- "\tldrb r1, [r1, 0x8]\n"
- "\tlsls r1, 4\n"
- "\tmovs r2, 0x20\n"
- "\tbl LoadPalette\n"
- "\tbl IsContest\n"
- "\tlsls r0, 24\n"
- "\tcmp r0, 0\n"
- "\tbeq _080D8190\n"
- "\tmov r0, sp\n"
- "\tldrb r0, [r0, 0x8]\n"
- "\tldr r1, [sp, 0x4]\n"
- "\tmovs r2, 0\n"
- "\tmovs r3, 0\n"
- "\tbl sub_80763FC\n"
- "_080D8190:\n"
- "\tldr r0, _080D81D8 @ =gTasks\n"
- "\tlsls r1, r5, 2\n"
- "\tadds r1, r5\n"
- "\tlsls r1, 3\n"
- "\tadds r1, r0\n"
- "\tldr r0, _080D81DC @ =sub_80D81E0\n"
- "\tstr r0, [r1]\n"
- "\tadd sp, 0x10\n"
- "\tpop {r4,r5}\n"
- "\tpop {r0}\n"
- "\tbx r0\n"
- "\t.align 2, 0\n"
- "_080D81A8: .4byte REG_BLDCNT\n"
- "_080D81AC: .4byte 0x00003f42\n"
- "_080D81B0: .4byte REG_BG1CNT\n"
- "_080D81B4: .4byte gBattle_BG1_X\n"
- "_080D81B8: .4byte gBattle_BG1_Y\n"
- "_080D81BC: .4byte REG_BG1HOFS\n"
- "_080D81C0: .4byte 0x040000d4\n"
- "_080D81C4: .4byte 0x85000400\n"
- "_080D81C8: .4byte gWeatherFog1Tiles\n"
- "_080D81CC: .4byte 0x80000400\n"
- "_080D81D0: .4byte gBattleAnimFogTilemap\n"
- "_080D81D4: .4byte gUnknown_083970E8\n"
- "_080D81D8: .4byte gTasks\n"
- "_080D81DC: .4byte sub_80D81E0");
-}
-#endif // NONMATCHING
//
// static void sub_80D81E0(u8 taskId);
@@ -1623,18 +1500,14 @@ void sub_80D83E0(struct Sprite *sprite)
sprite->callback = TranslateAnimSpriteToTargetMonLocation;
}
-#ifdef NONMATCHING
-// write down the 0x85000400, 0x040000d4 offset keys
+// MATCHING
void sub_80D8414(u8 taskId)
{
- //
struct Struct_sub_8078914 subStruct;
- //
- REG_BLDCNT = 0x3F42; // +
- REG_BLDALPHA = 0x1000; // +
+ REG_BLDCNT = 0x3F42;
+ REG_BLDALPHA = 0x1000;
- //
REG_BG1CNT_BITFIELD.priority = 1;
REG_BG1CNT_BITFIELD.screenSize = 0;
@@ -1642,7 +1515,6 @@ void sub_80D8414(u8 taskId)
if (!IsContest())
REG_BG1CNT_BITFIELD.charBaseBlock = 1;
- //
gBattle_BG1_X = 0;
gBattle_BG1_Y = 0;
@@ -1651,143 +1523,19 @@ void sub_80D8414(u8 taskId)
sub_8078914(&subStruct);
- // <-- ?
DmaFill32Defvars(3, 0, subStruct.field_4, 0x1000);
- DmaCopy32Defvars(3, &gWeatherFog1Tiles, subStruct.field_0, 0x1000);
+ DmaCopy16Defvars(3, &gWeatherFog1Tiles, subStruct.field_0, 0x800);
LZDecompressVram(&gBattleAnimFogTilemap, subStruct.field_4);
- // ? -->
LoadPalette(&gUnknown_083970E8, subStruct.field_8 * 16, 32);
- if (IsContest()) // +
- sub_80763FC(subStruct.field_8, (u16 *)subStruct.field_4, 0, 0); // +
+ if (IsContest())
+ sub_80763FC(subStruct.field_8, (u16 *)subStruct.field_4, 0, 0);
gTasks[taskId].data[15] = 0xFFFF;
gTasks[taskId].func = sub_80D851C;
}
-#else
-NAKED
-void sub_80D8414(u8 taskId)
-{
- asm_unified(".equ REG_BLDCNT, 0x4000050\n"
- ".equ REG_BG1CNT, 0x400000A\n"
- ".equ REG_BG1HOFS, 0x4000014\n"
- "\tpush {r4,r5,lr}\n"
- "\tsub sp, 0x10\n"
- "\tlsls r0, 24\n"
- "\tlsrs r5, r0, 24\n"
- "\tldr r1, _080D84E0 @ =REG_BLDCNT\n"
- "\tldr r2, _080D84E4 @ =0x00003f42\n"
- "\tadds r0, r2, 0\n"
- "\tstrh r0, [r1]\n"
- "\tadds r1, 0x2\n"
- "\tmovs r2, 0x80\n"
- "\tlsls r2, 5\n"
- "\tadds r0, r2, 0\n"
- "\tstrh r0, [r1]\n"
- "\tldr r4, _080D84E8 @ =REG_BG1CNT\n"
- "\tldrb r1, [r4]\n"
- "\tmovs r0, 0x4\n"
- "\tnegs r0, r0\n"
- "\tands r0, r1\n"
- "\tmovs r1, 0x1\n"
- "\torrs r0, r1\n"
- "\tstrb r0, [r4]\n"
- "\tldrb r1, [r4, 0x1]\n"
- "\tmovs r0, 0x3F\n"
- "\tands r0, r1\n"
- "\tstrb r0, [r4, 0x1]\n"
- "\tbl IsContest\n"
- "\tlsls r0, 24\n"
- "\tcmp r0, 0\n"
- "\tbne _080D845E\n"
- "\tldrb r0, [r4]\n"
- "\tmovs r1, 0xD\n"
- "\tnegs r1, r1\n"
- "\tands r1, r0\n"
- "\tmovs r0, 0x4\n"
- "\torrs r1, r0\n"
- "\tstrb r1, [r4]\n"
- "_080D845E:\n"
- "\tldr r0, _080D84EC @ =gBattle_BG1_X\n"
- "\tmovs r1, 0\n"
- "\tstrh r1, [r0]\n"
- "\tldr r0, _080D84F0 @ =gBattle_BG1_Y\n"
- "\tstrh r1, [r0]\n"
- "\tldr r0, _080D84F4 @ =REG_BG1HOFS\n"
- "\tstrh r1, [r0]\n"
- "\tadds r0, 0x2\n"
- "\tstrh r1, [r0]\n"
- "\tmov r0, sp\n"
- "\tbl sub_8078914\n"
- "\tldr r1, [sp, 0x4]\n"
- "\tmovs r0, 0\n"
- "\tstr r0, [sp, 0xC]\n"
- "\tldr r0, _080D84F8 @ =0x040000d4\n"
- "\tadd r2, sp, 0xC\n"
- "\tstr r2, [r0]\n"
- "\tstr r1, [r0, 0x4]\n"
- "\tldr r2, _080D84FC @ =0x85000400\n"
- "\tstr r2, [r0, 0x8]\n"
- "\tldr r2, [r0, 0x8]\n"
- "\tldr r2, _080D8500 @ =gWeatherFog1Tiles\n"
- "\tldr r3, [sp]\n"
- "\tstr r2, [r0]\n"
- "\tstr r3, [r0, 0x4]\n"
- "\tldr r2, _080D8504 @ =0x80000400\n"
- "\tstr r2, [r0, 0x8]\n"
- "\tldr r0, [r0, 0x8]\n"
- "\tldr r0, _080D8508 @ =gBattleAnimFogTilemap\n"
- "\tbl LZDecompressVram\n"
- "\tldr r0, _080D850C @ =gUnknown_083970E8\n"
- "\tmov r1, sp\n"
- "\tldrb r1, [r1, 0x8]\n"
- "\tlsls r1, 4\n"
- "\tmovs r2, 0x20\n"
- "\tbl LoadPalette\n"
- "\tbl IsContest\n"
- "\tlsls r0, 24\n"
- "\tcmp r0, 0\n"
- "\tbeq _080D84C4\n"
- "\tmov r0, sp\n"
- "\tldrb r0, [r0, 0x8]\n"
- "\tldr r1, [sp, 0x4]\n"
- "\tmovs r2, 0\n"
- "\tmovs r3, 0\n"
- "\tbl sub_80763FC\n"
- "_080D84C4:\n"
- "\tldr r1, _080D8510 @ =gTasks\n"
- "\tlsls r0, r5, 2\n"
- "\tadds r0, r5\n"
- "\tlsls r0, 3\n"
- "\tadds r0, r1\n"
- "\tldr r1, _080D8514 @ =0x0000ffff\n"
- "\tstrh r1, [r0, 0x26]\n"
- "\tldr r1, _080D8518 @ =sub_80D851C\n"
- "\tstr r1, [r0]\n"
- "\tadd sp, 0x10\n"
- "\tpop {r4,r5}\n"
- "\tpop {r0}\n"
- "\tbx r0\n"
- "\t.align 2, 0\n"
- "_080D84E0: .4byte REG_BLDCNT\n"
- "_080D84E4: .4byte 0x00003f42\n"
- "_080D84E8: .4byte REG_BG1CNT\n"
- "_080D84EC: .4byte gBattle_BG1_X\n"
- "_080D84F0: .4byte gBattle_BG1_Y\n"
- "_080D84F4: .4byte REG_BG1HOFS\n"
- "_080D84F8: .4byte 0x040000d4\n"
- "_080D84FC: .4byte 0x85000400\n"
- "_080D8500: .4byte gWeatherFog1Tiles\n"
- "_080D8504: .4byte 0x80000400\n"
- "_080D8508: .4byte gBattleAnimFogTilemap\n"
- "_080D850C: .4byte gUnknown_083970E8\n"
- "_080D8510: .4byte gTasks\n"
- "_080D8514: .4byte 0x0000ffff\n"
- "_080D8518: .4byte sub_80D851C");
-}
-#endif // NONMATCHING
//
// NAKED
@@ -2029,262 +1777,58 @@ NAKED void sub_80D851C(u8 taskId)
"_080D86FC: .4byte REG_BLDCNT");
}
-#ifdef NONMATCHING
-//
+// MATCHING
void sub_80D8700(struct Sprite *sprite)
{
- //
- u8 tempVar;
- u8 attackerCoord;
- u8 targetCoord;
- //u32
- u8 battler; // battler
-
sprite->data[0] = gBattleAnimArgs[0];
- attackerCoord = GetBattlerSpriteCoord(gAnimBankAttacker, 2);
- targetCoord = GetBattlerSpriteCoord(gAnimBankTarget, 2);
+ if ((u8)(GetBattlerSpriteCoord(gAnimBankAttacker, 2)) <
+ (u8)(GetBattlerSpriteCoord(gAnimBankTarget, 2)))
- // maybe these need to be temp vars
- //if ((u8)(GetBattlerSpriteCoord(gAnimBankAttacker, 2) << 24) >
- // (u8)(GetBattlerSpriteCoord(gAnimBankTarget, 2) << 24))
- if ((u32)attackerCoord > (u32)targetCoord) // there were << 24 here
- {
- // is this a temp var? or...
sprite->data[7] = 0x8000;
- }
- // B_SIDE_PLAYER?
if ((gBanksBySide[gAnimBankTarget] & 1) == 0)
{
- //
gBattleAnimArgs[1] = -gBattleAnimArgs[1];
gBattleAnimArgs[3] = -gBattleAnimArgs[3];
if ((sprite->data[7] & 0x8000) != 0
&& (gBanksBySide[gAnimBankAttacker] & 1) == 0)
- {
- // u8 spriteId = GetAnimBattlerSpriteId(1)
- sprite->subpriority = gSprites[gBankSpriteIds[GetAnimBattlerSpriteId(1)]].subpriority + 1;
- }
+
+ sprite->subpriority = gSprites[GetAnimBattlerSpriteId(1)].subpriority + 1;
+
sprite->data[6] = 1;
}
- //
sprite->pos1.x = GetBattlerSpriteCoord(gAnimBankAttacker, 2);
sprite->pos1.y = GetBattlerSpriteCoord(gAnimBankAttacker, 3);
- if (gBattleAnimArgs[7] != 0)
+ if (gBattleAnimArgs[7])
{
- //
sprite->data[1] = sprite->pos1.x + gBattleAnimArgs[1];
sprite->data[2] = GetBattlerSpriteCoord(gAnimBankTarget, 2) + gBattleAnimArgs[3];
sprite->data[3] = sprite->pos1.y + gBattleAnimArgs[2];
- battler = gAnimBankAttacker;
- tempVar = 3;
- } // r1 = 3 ; r0 = gAnimBankAttacker
+ sprite->data[4] = GetBattlerSpriteCoord(gAnimBankTarget, 3) + gBattleAnimArgs[4];
+ sprite->data[7] |= sub_8079ED4(gAnimBankTarget) << 8;
+ }
else
{
- //
sprite->data[1] = sprite->pos1.x + gBattleAnimArgs[1];
sprite->data[2] = GetBattlerSpriteCoord(gAnimBankTarget, 0) + gBattleAnimArgs[3];
sprite->data[3] = sprite->pos1.y + gBattleAnimArgs[2];
- battler = gAnimBankTarget;
- tempVar = 1;
- } // r1 = 1 ; r0 = gAnimBankTarget
- sprite->data[4] = GetBattlerSpriteCoord(battler, tempVar) + gBattleAnimArgs[4];
- sprite->data[7] |= (u16)sub_8079ED4(battler);
+ sprite->data[4] = GetBattlerSpriteCoord(gAnimBankTarget, 1) + gBattleAnimArgs[4];
+ sprite->data[7] |= sub_8079ED4(gAnimBankTarget) << 8;
+ }
- // +
if (IsContest() != 0)
{
sprite->data[6] = 1;
sprite->subpriority = 0x80;
}
- InitAnimLinearTranslation(sprite); // +
- sprite->callback = sub_80D8874; // +
+ InitAnimLinearTranslation(sprite);
+ sprite->callback = sub_80D8874;
}
-#else
-NAKED void sub_80D8700(struct Sprite *sprite)
-{
- asm_unified("\tpush {r4-r7,lr}\n"
- "\tmov r7, r8\n"
- "\tpush {r7}\n"
- "\tadds r5, r0, 0\n"
- "\tldr r6, _080D87E8 @ =gBattleAnimArgs\n"
- "\tldrh r0, [r6]\n"
- "\tstrh r0, [r5, 0x2E]\n"
- "\tldr r0, _080D87EC @ =gAnimBankAttacker\n"
- "\tmov r8, r0\n"
- "\tldrb r0, [r0]\n"
- "\tmovs r1, 0x2\n"
- "\tbl GetBattlerSpriteCoord\n"
- "\tadds r4, r0, 0\n"
- "\tldr r7, _080D87F0 @ =gAnimBankTarget\n"
- "\tldrb r0, [r7]\n"
- "\tmovs r1, 0x2\n"
- "\tbl GetBattlerSpriteCoord\n"
- "\tlsls r4, 24\n"
- "\tlsls r0, 24\n"
- "\tcmp r4, r0\n"
- "\tbcs _080D8734\n"
- "\tmovs r0, 0x80\n"
- "\tlsls r0, 8\n"
- "\tstrh r0, [r5, 0x3C]\n"
- "_080D8734:\n"
- "\tldr r3, _080D87F4 @ =gBanksBySide\n"
- "\tldrb r0, [r7]\n"
- "\tadds r0, r3\n"
- "\tldrb r1, [r0]\n"
- "\tmovs r2, 0x1\n"
- "\tadds r0, r2, 0\n"
- "\tands r0, r1\n"
- "\tcmp r0, 0\n"
- "\tbne _080D8794\n"
- "\tldrh r0, [r6, 0x2]\n"
- "\tnegs r0, r0\n"
- "\tstrh r0, [r6, 0x2]\n"
- "\tldrh r0, [r6, 0x6]\n"
- "\tnegs r0, r0\n"
- "\tstrh r0, [r6, 0x6]\n"
- "\tmovs r1, 0x3C\n"
- "\tldrsh r0, [r5, r1]\n"
- "\tmovs r1, 0x80\n"
- "\tlsls r1, 8\n"
- "\tands r0, r1\n"
- "\tcmp r0, 0\n"
- "\tbeq _080D8790\n"
- "\tmov r1, r8\n"
- "\tldrb r0, [r1]\n"
- "\tadds r0, r3\n"
- "\tldrb r1, [r0]\n"
- "\tadds r0, r2, 0\n"
- "\tands r0, r1\n"
- "\tcmp r0, 0\n"
- "\tbne _080D8790\n"
- "\tmovs r0, 0x1\n"
- "\tbl GetAnimBattlerSpriteId\n"
- "\tldr r2, _080D87F8 @ =gSprites\n"
- "\tlsls r0, 24\n"
- "\tlsrs r0, 24\n"
- "\tlsls r1, r0, 4\n"
- "\tadds r1, r0\n"
- "\tlsls r1, 2\n"
- "\tadds r1, r2\n"
- "\tadds r1, 0x43\n"
- "\tldrb r0, [r1]\n"
- "\tadds r0, 0x1\n"
- "\tadds r1, r5, 0\n"
- "\tadds r1, 0x43\n"
- "\tstrb r0, [r1]\n"
- "_080D8790:\n"
- "\tmovs r0, 0x1\n"
- "\tstrh r0, [r5, 0x3A]\n"
- "_080D8794:\n"
- "\tldr r4, _080D87EC @ =gAnimBankAttacker\n"
- "\tldrb r0, [r4]\n"
- "\tmovs r1, 0x2\n"
- "\tbl GetBattlerSpriteCoord\n"
- "\tlsls r0, 24\n"
- "\tlsrs r0, 24\n"
- "\tstrh r0, [r5, 0x20]\n"
- "\tldrb r0, [r4]\n"
- "\tmovs r1, 0x3\n"
- "\tbl GetBattlerSpriteCoord\n"
- "\tlsls r0, 24\n"
- "\tlsrs r0, 24\n"
- "\tstrh r0, [r5, 0x22]\n"
- "\tldr r6, _080D87E8 @ =gBattleAnimArgs\n"
- "\tmovs r1, 0xE\n"
- "\tldrsh r0, [r6, r1]\n"
- "\tcmp r0, 0\n"
- "\tbeq _080D87FC\n"
- "\tldrh r0, [r6, 0x2]\n"
- "\tldrh r1, [r5, 0x20]\n"
- "\tadds r0, r1\n"
- "\tstrh r0, [r5, 0x30]\n"
- "\tldr r4, _080D87F0 @ =gAnimBankTarget\n"
- "\tldrb r0, [r4]\n"
- "\tmovs r1, 0x2\n"
- "\tbl GetBattlerSpriteCoord\n"
- "\tlsls r0, 24\n"
- "\tlsrs r0, 24\n"
- "\tldrh r1, [r6, 0x6]\n"
- "\tadds r0, r1\n"
- "\tstrh r0, [r5, 0x32]\n"
- "\tldrh r0, [r6, 0x4]\n"
- "\tldrh r1, [r5, 0x22]\n"
- "\tadds r0, r1\n"
- "\tstrh r0, [r5, 0x34]\n"
- "\tldrb r0, [r4]\n"
- "\tmovs r1, 0x3\n"
- "\tb _080D8824\n"
- "\t.align 2, 0\n"
- "_080D87E8: .4byte gBattleAnimArgs\n"
- "_080D87EC: .4byte gAnimBankAttacker\n"
- "_080D87F0: .4byte gAnimBankTarget\n"
- "_080D87F4: .4byte gBanksBySide\n"
- "_080D87F8: .4byte gSprites\n"
- "_080D87FC:\n"
- "\tldrh r0, [r6, 0x2]\n"
- "\tldrh r1, [r5, 0x20]\n"
- "\tadds r0, r1\n"
- "\tstrh r0, [r5, 0x30]\n"
- "\tldr r4, _080D886C @ =gAnimBankTarget\n"
- "\tldrb r0, [r4]\n"
- "\tmovs r1, 0\n"
- "\tbl GetBattlerSpriteCoord\n"
- "\tlsls r0, 24\n"
- "\tlsrs r0, 24\n"
- "\tldrh r1, [r6, 0x6]\n"
- "\tadds r0, r1\n"
- "\tstrh r0, [r5, 0x32]\n"
- "\tldrh r0, [r6, 0x4]\n"
- "\tldrh r1, [r5, 0x22]\n"
- "\tadds r0, r1\n"
- "\tstrh r0, [r5, 0x34]\n"
- "\tldrb r0, [r4]\n"
- "\tmovs r1, 0x1\n"
- "_080D8824:\n"
- "\tbl GetBattlerSpriteCoord\n"
- "\tlsls r0, 24\n"
- "\tlsrs r0, 24\n"
- "\tldrh r6, [r6, 0x8]\n"
- "\tadds r0, r6\n"
- "\tstrh r0, [r5, 0x36]\n"
- "\tldrb r0, [r4]\n"
- "\tbl sub_8079ED4\n"
- "\tlsls r0, 24\n"
- "\tlsrs r0, 16\n"
- "\tldrh r1, [r5, 0x3C]\n"
- "\torrs r0, r1\n"
- "\tstrh r0, [r5, 0x3C]\n"
- "\tbl IsContest\n"
- "\tlsls r0, 24\n"
- "\tcmp r0, 0\n"
- "\tbeq _080D8858\n"
- "\tmovs r0, 0x1\n"
- "\tstrh r0, [r5, 0x3A]\n"
- "\tadds r1, r5, 0\n"
- "\tadds r1, 0x43\n"
- "\tmovs r0, 0x80\n"
- "\tstrb r0, [r1]\n"
- "_080D8858:\n"
- "\tadds r0, r5, 0\n"
- "\tbl InitAnimLinearTranslation\n"
- "\tldr r0, _080D8870 @ =sub_80D8874\n"
- "\tstr r0, [r5, 0x1C]\n"
- "\tpop {r3}\n"
- "\tmov r8, r3\n"
- "\tpop {r4-r7}\n"
- "\tpop {r0}\n"
- "\tbx r0\n"
- "\t.align 2, 0\n"
- "_080D886C: .4byte gAnimBankTarget\n"
- "_080D8870: .4byte sub_80D8874");
-}
-#endif // NONMATCHING
#ifdef NONMATCHING
// https://pastebin.com/8wvBFV2F
@@ -2912,7 +2456,7 @@ void sub_80D8AF8(u8 taskId)
// _78
task->data[0] += 1;
- return;
+ //return;
}
#else
NAKED void sub_80D8AF8(u8 taskId)
@@ -3014,8 +2558,16 @@ NAKED void sub_80D8AF8(u8 taskId)
}
#endif // NONMATCHING
-// NOT MATCHING / NONMATCHING
-NAKED void sub_80D8BA8(u8 taskId)
+/*
+// NOT NONMATCHING
+void sub_80D8BA8(u8 a1, u8 a2, u8 a3, u8 a4)//(u8 spriteId, u8 taskId, u8 a3)//(u8 taskId)
+{
+ //
+ //struct Task *task = &gTasks[taskId];
+ //u16 i, j;
+} */
+
+NAKED void sub_80D8BA8(u8 a1, u8 a2, u8 a3, u8 a4)//spriteId, u8 taskId, u8 a3)//(u8 taskId)
{
asm_unified("\tpush {r4-r7,lr}\n"
"\tmov r7, r10\n"
@@ -3193,7 +2745,7 @@ NAKED void sub_80D8BA8(u8 taskId)
"\tpop {r4-r7}\n"
"\tpop {r1}\n"
"\tbx r1");
-}
+}//*/
// MATCHING
void sub_80D8D1C(struct Sprite *sprite)
@@ -3307,125 +2859,34 @@ void sub_80D8F10(struct Sprite *sprite)
sprite->callback = sub_80D8F74;
}
-#ifdef NONMATCHING
-// NONMATCHING
+// MATCHING
void sub_80D8F74(struct Sprite *sprite)
{
- //
- s16 r0;
-
sprite->data[3] += sprite->data[1];
sprite->data[4] += sprite->data[2];
- if ((sprite->data[1] & 1) != 0)
- {
- //
- r0 = -(sprite->data[1] + sprite->data[3]); // problem 1
- }
- else
- {
- r0 = (sprite->data[1] + sprite->data[3]); // problem 2
- }
+ if (sprite->data[1] & 1)
+ sprite->pos2.x = -(sprite->data[3] >> 8);
- sprite->pos2.x = r0;
- sprite->pos2.y = sprite->data[4];
+ else
+ sprite->pos2.x = sprite->data[3] >> 8;
- sprite->data[0]++;
+ sprite->pos2.y = sprite->data[4] >> 8;
- if (sprite->data[0] == 0x15)
- {
+ if (++sprite->data[0] == 21)
DestroyAnimSprite(sprite);
- }
-}
-#else
-NAKED void sub_80D8F74(struct Sprite *sprite)
-{
- asm_unified("\tpush {r4,lr}\n"
- "\tadds r2, r0, 0\n"
- "\tldrh r0, [r2, 0x30]\n"
- "\tldrh r1, [r2, 0x34]\n"
- "\tadds r3, r0, r1\n"
- "\tstrh r3, [r2, 0x34]\n"
- "\tldrh r1, [r2, 0x32]\n"
- "\tldrh r4, [r2, 0x36]\n"
- "\tadds r1, r4\n"
- "\tstrh r1, [r2, 0x36]\n"
- "\tmovs r1, 0x1\n"
- "\tands r1, r0\n"
- "\tcmp r1, 0\n"
- "\tbeq _080D8F98\n"
- "\tlsls r0, r3, 16\n"
- "\tasrs r0, 24\n"
- "\tnegs r0, r0\n"
- "\tb _080D8F9C\n"
- "_080D8F98:\n"
- "\tlsls r0, r3, 16\n"
- "\tasrs r0, 24\n"
- "_080D8F9C:\n"
- "\tstrh r0, [r2, 0x24]\n"
- "\tldrh r0, [r2, 0x36]\n"
- "\tlsls r0, 16\n"
- "\tasrs r0, 24\n"
- "\tstrh r0, [r2, 0x26]\n"
- "\tldrh r0, [r2, 0x2E]\n"
- "\tadds r0, 0x1\n"
- "\tstrh r0, [r2, 0x2E]\n"
- "\tlsls r0, 16\n"
- "\tasrs r0, 16\n"
- "\tcmp r0, 0x15\n"
- "\tbne _080D8FBA\n"
- "\tadds r0, r2, 0\n"
- "\tbl DestroyAnimSprite\n"
- "_080D8FBA:\n"
- "\tpop {r4}\n"
- "\tpop {r0}\n"
- "\tbx r0");
}
-#endif // NONMATCHING
-#ifdef NONMATCHING
// should be counter for icicle spear?
-//
-void sub_80D8FC0(u8 taskId)//struct Sprite *sprte)
+// MATCHING
+void sub_80D8FC0(u8 taskId)
{
- //
- ///u8 r3 = gAnimDisableStructPtr->rolloutTimer2 - gAnimDisableStructPtr->rolloutTimer1 - 1;
- gBattleAnimArgs[3] = gAnimDisableStructPtr->rolloutTimer2 - gAnimDisableStructPtr->rolloutTimer1 - 1;//r3;
- ///gBattleAnimArgs[3] = gAnimDisableStructPtr->rolloutTimer2 - gAnimDisableStructPtr->rolloutTimer1 - 1;
- //s16 r0[] = *gBattleAnimArgs;
- //r0 = r0 << 1;
- //r0 = r0 + *gBattleAnimArgs;
- //&r0 = gAnimDisableStructPtr->rolloutTimer2 - gAnimDisableStructPtr->rolloutTimer1 - 1;
+ u8 arg = gBattleAnimArgs[0];
+ gBattleAnimArgs[arg] = gAnimDisableStructPtr->rolloutTimer2 - gAnimDisableStructPtr->rolloutTimer1 - 1;
+
DestroyAnimVisualTask(taskId);
}
-#else
-NAKED void sub_80D8FC0(u8 taskId)
-{
- asm_unified("\tpush {lr}\n"
- "\tlsls r0, 24\n"
- "\tlsrs r0, 24\n"
- "\tldr r1, _080D8FE8 @ =gBattleAnimArgs\n"
- "\tldrb r3, [r1]\n"
- "\tlsls r3, 1\n"
- "\tadds r3, r1\n"
- "\tldr r1, _080D8FEC @ =gAnimDisableStructPtr\n"
- "\tldr r1, [r1]\n"
- "\tldrb r1, [r1, 0x11]\n"
- "\tlsrs r2, r1, 4\n"
- "\tlsls r1, 28\n"
- "\tlsrs r1, 28\n"
- "\tsubs r2, r1\n"
- "\tsubs r2, 0x1\n"
- "\tstrh r2, [r3]\n"
- "\tbl DestroyAnimVisualTask\n"
- "\tpop {r0}\n"
- "\tbx r0\n"
- "\t.align 2, 0\n"
- "_080D8FE8: .4byte gBattleAnimArgs\n"
- "_080D8FEC: .4byte gAnimDisableStructPtr");
-}
-#endif // NONMATCHING
-// 20 MATCHING
-// 11 NONMATCHING / NAKED smh \ No newline at end of file
+// 26 MATCHING
+// 05 NONMATCHING (1 NAKED) \ No newline at end of file