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-rw-r--r--asm/battle_anim_812C144.s22
-rw-r--r--asm/battle_anim_813F0F4.s6
-rw-r--r--asm/current.s10
-rw-r--r--asm/flying.s20
-rw-r--r--asm/ghost.s8
-rw-r--r--asm/ground.s8
-rw-r--r--asm/ice.s38
-rw-r--r--asm/normal.s10
-rw-r--r--asm/water.s6
-rw-r--r--data/battle_anim_80CA710.s14
-rw-r--r--data/battle_anim_scripts.s332
-rw-r--r--include/rom_8077ABC.h10
-rw-r--r--src/battle/anim/aurora.c6
-rw-r--r--src/battle/anim/blow_kiss.c6
-rw-r--r--src/battle/anim/bubble.c4
-rw-r--r--src/battle/anim/bug.c16
-rw-r--r--src/battle/anim/bullet.c2
-rw-r--r--src/battle/anim/cutter.c58
-rw-r--r--src/battle/anim/cyclone.c2
-rw-r--r--src/battle/anim/dark.c2
-rw-r--r--src/battle/anim/egg.c2
-rw-r--r--src/battle/anim/energy_wave.c8
-rw-r--r--src/battle/anim/fight.c12
-rw-r--r--src/battle/anim/fire_2.c8
-rw-r--r--src/battle/anim/flying_path.c14
-rw-r--r--src/battle/anim/glitter.c2
-rw-r--r--src/battle/anim/guard.c2
-rw-r--r--src/battle/anim/guillotine.c6
-rw-r--r--src/battle/anim/heart_1.c2
-rw-r--r--src/battle/anim/hop.c2
-rw-r--r--src/battle/anim/money.c2
-rw-r--r--src/battle/anim/note_rain.c2
-rw-r--r--src/battle/anim/note_scatter_2.c4
-rw-r--r--src/battle/anim/orbit.c12
-rw-r--r--src/battle/anim/orbs.c12
-rw-r--r--src/battle/anim/perceive.c2
-rw-r--r--src/battle/anim/poison.c14
-rw-r--r--src/battle/anim/psychic.c4
-rw-r--r--src/battle/anim/ring.c8
-rw-r--r--src/battle/anim/rock.c8
-rw-r--r--src/battle/anim/seed.c4
-rw-r--r--src/battle/anim/sonic.c2
-rw-r--r--src/battle/anim/sonic_task.c2
-rw-r--r--src/battle/anim/sword.c2
-rw-r--r--src/battle/anim/unused_8.c2
-rw-r--r--src/battle/anim/unused_9.c2
-rw-r--r--src/battle/anim/water.c2
-rw-r--r--src/battle/anim/wisp_orb.c4
-rw-r--r--src/battle/battle_anim_80A7E7C.c42
-rw-r--r--src/battle/pokeball.c8
-rw-r--r--src/rom_8077ABC.c62
51 files changed, 427 insertions, 411 deletions
diff --git a/asm/battle_anim_812C144.s b/asm/battle_anim_812C144.s
index 2aa2f911b..007d9f32b 100644
--- a/asm/battle_anim_812C144.s
+++ b/asm/battle_anim_812C144.s
@@ -795,7 +795,7 @@ sub_812C720: @ 812C720
sub sp, 0x4
adds r4, r0, 0
movs r1, 0x1
- bl sub_80787B0
+ bl InitAnimSpritePos
ldr r0, _0812C784 @ =gAnimBankTarget
ldrb r0, [r0]
mov r5, sp
@@ -803,7 +803,7 @@ sub_812C720: @ 812C720
movs r1, 0
mov r2, sp
adds r3, r5, 0
- bl sub_807A3FC
+ bl SetAverageBattlerPositions
ldr r0, _0812C788 @ =gAnimBankAttacker
ldrb r0, [r0]
bl GetBankSide
@@ -849,7 +849,7 @@ _0812C794: .4byte sub_812C798
sub_812C798: @ 812C798
push {r4,lr}
adds r4, r0, 0
- bl sub_8078718
+ bl TranslateAnimSpriteLinearAndSine
lsls r0, 24
cmp r0, 0
beq _0812C7BA
@@ -2301,7 +2301,7 @@ sub_812D294: @ 812D294
bne _0812D2A8
adds r0, r5, 0
movs r1, 0
- bl sub_80787B0
+ bl InitAnimSpritePos
_0812D2A8:
ldrh r0, [r5, 0x2E]
adds r0, 0x1
@@ -2915,7 +2915,7 @@ sub_812D724: @ 812D724
_0812D736:
adds r0, r4, 0
movs r1, 0
- bl sub_80787B0
+ bl InitAnimSpritePos
movs r0, 0x90
lsls r0, 4
strh r0, [r4, 0x30]
@@ -4626,7 +4626,7 @@ sub_812E4F0: @ 812E4F0
bne _0812E50E
adds r0, r4, 0
movs r1, 0
- bl sub_80787B0
+ bl InitAnimSpritePos
ldrh r0, [r4, 0x2E]
adds r0, 0x1
strh r0, [r4, 0x2E]
@@ -9023,7 +9023,7 @@ _081306D6:
lsls r0, 2
ldr r1, _08130708 @ =gSprites
adds r0, r1
- bl sub_8078718
+ bl TranslateAnimSpriteLinearAndSine
ldrh r0, [r4, 0xC]
adds r0, 0x1
strh r0, [r4, 0xC]
@@ -9042,7 +9042,7 @@ _0813070C:
lsls r0, 2
ldr r1, _0813072C @ =gSprites
adds r0, r1
- bl sub_8078718
+ bl TranslateAnimSpriteLinearAndSine
lsls r0, 24
cmp r0, 0
beq _081307AA
@@ -10151,7 +10151,7 @@ sub_8130F5C: @ 8130F5C
bne _08130F80
adds r0, r4, 0
movs r1, 0x1
- bl sub_80787B0
+ bl InitAnimSpritePos
ldr r0, _08130F7C @ =gAnimBankAttacker
b _08130F82
.align 2, 0
@@ -10356,11 +10356,11 @@ _081310FA:
strh r0, [r4, 0x34]
strh r1, [r4, 0x36]
adds r0, r4, 0
- bl obj_translate_based_on_private_1_2_3_4
+ bl InitAnimSpriteTranslationDeltas
b _081311CA
_08131110:
adds r0, r4, 0
- bl sub_8078B5C
+ bl TranslateAnimSpriteByDeltas
lsls r0, 24
cmp r0, 0
beq _081311DE
diff --git a/asm/battle_anim_813F0F4.s b/asm/battle_anim_813F0F4.s
index 578704b60..d7172bde6 100644
--- a/asm/battle_anim_813F0F4.s
+++ b/asm/battle_anim_813F0F4.s
@@ -1588,7 +1588,7 @@ sub_813FDC0: @ 813FDC0
push {r4,r5,lr}
sub sp, 0x4
adds r4, r0, 0
- bl sub_8078718
+ bl TranslateAnimSpriteLinearAndSine
lsls r0, 24
cmp r0, 0
beq _0813FE5A
@@ -5479,7 +5479,7 @@ sub_8141C30: @ 8141C30
push {r4,r5,lr}
adds r4, r0, 0
movs r1, 0
- bl sub_80787B0
+ bl InitAnimSpritePos
movs r0, 0x1E
strh r0, [r4, 0x2E]
movs r0, 0x1
@@ -5569,7 +5569,7 @@ _08141CF0: .4byte sub_8141CF4
sub_8141CF4: @ 8141CF4
push {r4,lr}
adds r4, r0, 0
- bl sub_8078718
+ bl TranslateAnimSpriteLinearAndSine
lsls r0, 24
cmp r0, 0
beq _08141D16
diff --git a/asm/current.s b/asm/current.s
index 4ef537dc3..69927ea23 100644
--- a/asm/current.s
+++ b/asm/current.s
@@ -12,7 +12,7 @@ sub_80D648C: @ 80D648C
push {r4-r6,lr}
adds r4, r0, 0
movs r1, 0x1
- bl sub_80787B0
+ bl InitAnimSpritePos
ldr r5, _080D6500 @ =gBattleAnimArgs
ldrh r0, [r5, 0x6]
strh r0, [r4, 0x2E]
@@ -34,7 +34,7 @@ sub_80D648C: @ 80D648C
lsrs r0, 24
strh r0, [r4, 0x36]
adds r0, r4, 0
- bl obj_translate_based_on_private_1_2_3_4
+ bl InitAnimSpriteTranslationDeltas
ldrh r0, [r5, 0x4]
strh r0, [r4, 0x38]
ldrh r0, [r5, 0xA]
@@ -74,7 +74,7 @@ _080D6510: .4byte sub_80D6514
sub_80D6514: @ 80D6514
push {r4,lr}
adds r4, r0, 0
- bl sub_8078B5C
+ bl TranslateAnimSpriteByDeltas
lsls r0, 24
cmp r0, 0
bne _080D657E
@@ -998,7 +998,7 @@ sub_80D6BB8: @ 80D6BB8
strh r0, [r4, 0x36]
strh r6, [r4, 0x38]
adds r0, r4, 0
- bl obj_translate_based_on_private_1_2_3_4
+ bl InitAnimSpriteTranslationDeltas
ldr r1, _080D6CB0 @ =sub_80D6D00
adds r0, r4, 0
bl StoreSpriteCallbackInData
@@ -1062,7 +1062,7 @@ _080D6CC6:
sub_80D6CCC: @ 80D6CCC
push {r4,lr}
adds r4, r0, 0
- bl sub_8078B5C
+ bl TranslateAnimSpriteByDeltas
lsls r0, 24
cmp r0, 0
beq _080D6CF4
diff --git a/asm/flying.s b/asm/flying.s
index ce3fb050b..a99c5444c 100644
--- a/asm/flying.s
+++ b/asm/flying.s
@@ -174,7 +174,7 @@ sub_80DA16C: @ 80DA16C
push {r4-r6,lr}
adds r6, r0, 0
movs r1, 0x1
- bl sub_80787B0
+ bl InitAnimSpritePos
ldr r0, _080DA1D8 @ =gAnimBankAttacker
ldrb r0, [r0]
bl GetBankSide
@@ -211,7 +211,7 @@ _080DA18C:
adds r0, r4
strh r0, [r6, 0x36]
adds r0, r6, 0
- bl obj_translate_based_on_private_1_2_3_4
+ bl InitAnimSpriteTranslationDeltas
ldr r0, _080DA1E4 @ =sub_80785E4
str r0, [r6, 0x1C]
ldr r1, _080DA1E8 @ =sub_80DA1EC
@@ -232,7 +232,7 @@ _080DA1E8: .4byte sub_80DA1EC
sub_80DA1EC: @ 80DA1EC
push {r4,lr}
adds r4, r0, 0
- bl sub_8078B5C
+ bl TranslateAnimSpriteByDeltas
lsls r0, 24
cmp r0, 0
beq _080DA200
@@ -331,7 +331,7 @@ _080DA2B0:
adds r3, r5, 0
adds r3, 0x36
movs r1, 0x1
- bl sub_807A3FC
+ bl SetAverageBattlerPositions
_080DA2C2:
ldr r4, _080DA2F4 @ =gBattleAnimArgs
ldrh r0, [r4, 0x4]
@@ -365,7 +365,7 @@ sub_80DA300: @ 80DA300
push {r4,lr}
adds r4, r0, 0
movs r1, 0x1
- bl sub_80787B0
+ bl InitAnimSpritePos
ldr r1, _080DA33C @ =gBattleAnimArgs
ldrh r0, [r1, 0x4]
strh r0, [r4, 0x2E]
@@ -483,7 +483,7 @@ _080DA3C2:
lsrs r0, 24
strh r0, [r5, 0x36]
adds r0, r5, 0
- bl obj_translate_based_on_private_1_2_3_4
+ bl InitAnimSpriteTranslationDeltas
ldr r0, _080DA40C @ =sub_80DA410
str r0, [r5, 0x1C]
pop {r4,r5}
@@ -503,7 +503,7 @@ sub_80DA410: @ 80DA410
movs r0, 0x1
strh r0, [r4, 0x2E]
adds r0, r4, 0
- bl sub_8078B5C
+ bl TranslateAnimSpriteByDeltas
ldrh r1, [r4, 0x34]
lsrs r0, r1, 8
cmp r0, 0xC8
@@ -2086,7 +2086,7 @@ sub_80DB000: @ 80DB000
bne _080DB01C
adds r0, r5, 0
movs r1, 0
- bl sub_80787B0
+ bl InitAnimSpritePos
b _080DB024
.align 2, 0
_080DB018: .4byte gBattleAnimArgs
@@ -2291,7 +2291,7 @@ sub_80DB194: @ 80DB194
_080DB1A6:
adds r0, r4, 0
movs r1, 0x1
- bl sub_80787B0
+ bl InitAnimSpritePos
movs r0, 0
bl GetAnimBankSpriteId
ldr r2, _080DB1D4 @ =gSprites
@@ -2414,7 +2414,7 @@ sub_80DB288: @ 80DB288
push {r4,lr}
adds r4, r0, 0
movs r1, 0x1
- bl sub_80787B0
+ bl InitAnimSpritePos
ldr r1, _080DB2C4 @ =gBattleAnimArgs
ldrh r0, [r1, 0x4]
strh r0, [r4, 0x2E]
diff --git a/asm/ghost.s b/asm/ghost.s
index 928d940b5..df20a7b20 100644
--- a/asm/ghost.s
+++ b/asm/ghost.s
@@ -12,7 +12,7 @@ sub_80DDB6C: @ 80DDB6C
push {r4,r5,lr}
adds r4, r0, 0
movs r1, 0x1
- bl sub_80787B0
+ bl InitAnimSpritePos
ldr r0, _080DDBC8 @ =gBattleAnimArgs
ldrh r0, [r0, 0x4]
strh r0, [r4, 0x2E]
@@ -63,7 +63,7 @@ sub_80DDBD8: @ 80DDBD8
adds r4, r0, 0
bl sub_80DDCC8
adds r0, r4, 0
- bl sub_8078B5C
+ bl TranslateAnimSpriteByDeltas
lsls r0, 24
cmp r0, 0
beq _080DDBF8
@@ -123,7 +123,7 @@ sub_80DDC4C: @ 80DDC4C
movs r0, 0x1
strh r0, [r4, 0x2E]
adds r0, r4, 0
- bl sub_8078B5C
+ bl TranslateAnimSpriteByDeltas
movs r1, 0x38
ldrsh r0, [r4, r1]
movs r1, 0xA
@@ -2539,7 +2539,7 @@ sub_80DEF3C: @ 80DEF3C
push {r4,lr}
adds r4, r0, 0
movs r1, 0x1
- bl sub_80787B0
+ bl InitAnimSpritePos
ldr r0, _080DEF68 @ =gAnimBankAttacker
ldrb r0, [r0]
bl GetBankSide
diff --git a/asm/ground.s b/asm/ground.s
index 3be7d74ac..9b55fea39 100644
--- a/asm/ground.s
+++ b/asm/ground.s
@@ -59,7 +59,7 @@ _080E0F80: .4byte sub_80E0F84
sub_80E0F84: @ 80E0F84
push {r4,r5,lr}
adds r5, r0, 0
- bl sub_8078718
+ bl TranslateAnimSpriteLinearAndSine
lsls r0, 24
cmp r0, 0
beq _080E0FD8
@@ -108,7 +108,7 @@ _080E0FE4: .4byte sub_80E0FE8
sub_80E0FE8: @ 80E0FE8
push {r4,lr}
adds r4, r0, 0
- bl sub_8078718
+ bl TranslateAnimSpriteLinearAndSine
lsls r0, 24
cmp r0, 0
beq _080E0FFC
@@ -180,7 +180,7 @@ sub_80E1078: @ 80E1078
push {r7}
adds r6, r0, 0
movs r1, 0x1
- bl sub_80787B0
+ bl InitAnimSpritePos
ldr r4, _080E10F8 @ =gAnimBankTarget
ldrb r0, [r4]
movs r1, 0x2
@@ -1120,7 +1120,7 @@ _080E17AC: .4byte sub_80E17B0
sub_80E17B0: @ 80E17B0
push {r4,lr}
adds r4, r0, 0
- bl sub_8078718
+ bl TranslateAnimSpriteLinearAndSine
lsls r0, 24
cmp r0, 0
beq _080E17C4
diff --git a/asm/ice.s b/asm/ice.s
index 032da59c3..ad6aafb18 100644
--- a/asm/ice.s
+++ b/asm/ice.s
@@ -325,7 +325,7 @@ sub_80D792C: @ 80D792C
push {r4,lr}
adds r4, r0, 0
movs r1, 0x1
- bl sub_80787B0
+ bl InitAnimSpritePos
ldr r0, _080D7960 @ =gAnimBankTarget
ldrb r0, [r0]
movs r1, 0x2
@@ -406,7 +406,7 @@ _080D79D0:
adds r3, r4, 0
adds r3, 0x22
movs r1, 0x1
- bl sub_807A3FC
+ bl SetAverageBattlerPositions
ldr r0, _080D7A1C @ =gAnimBankAttacker
ldrb r0, [r0]
bl GetBankSide
@@ -480,7 +480,7 @@ sub_80D7A64: @ 80D7A64
sub sp, 0x10
adds r5, r0, 0
movs r1, 0x1
- bl sub_80787B0
+ bl InitAnimSpritePos
ldr r6, _080D7AAC @ =gBattleAnimArgs
ldrh r0, [r6, 0x8]
strh r0, [r5, 0x2E]
@@ -519,7 +519,7 @@ _080D7AB4:
adds r3, r5, 0
adds r3, 0x36
movs r1, 0x1
- bl sub_807A3FC
+ bl SetAverageBattlerPositions
_080D7AC6:
ldr r0, _080D7AE4 @ =gAnimBankAttacker
ldrb r0, [r0]
@@ -795,7 +795,7 @@ sub_80D7CD4: @ 80D7CD4
sub sp, 0x10
adds r5, r0, 0
movs r1, 0x1
- bl sub_80787B0
+ bl InitAnimSpritePos
ldr r1, _080D7D18 @ =gBattleAnimArgs
ldrh r0, [r1, 0x8]
strh r0, [r5, 0x2E]
@@ -832,7 +832,7 @@ _080D7D20:
adds r3, r5, 0
adds r3, 0x36
movs r1, 0x1
- bl sub_807A3FC
+ bl SetAverageBattlerPositions
_080D7D32:
ldr r0, _080D7D54 @ =gAnimBankAttacker
ldrb r0, [r0]
@@ -1036,7 +1036,7 @@ _080D7EAC:
adds r3, r4, 0
adds r3, 0x22
movs r1, 0
- bl sub_807A3FC
+ bl SetAverageBattlerPositions
ldr r0, _080D7EF0 @ =gAnimBankAttacker
ldrb r0, [r0]
bl GetBankSide
@@ -1094,7 +1094,7 @@ sub_80D7F10: @ 80D7F10
bne _080D7F34
adds r0, r5, 0
movs r1, 0
- bl sub_80787B0
+ bl InitAnimSpritePos
b _080D7F72
.align 2, 0
_080D7F30: .4byte gBattleAnimArgs
@@ -1106,7 +1106,7 @@ _080D7F34:
adds r3, r5, 0
adds r3, 0x22
movs r1, 0
- bl sub_807A3FC
+ bl SetAverageBattlerPositions
ldrb r0, [r4]
bl GetBankSide
lsls r0, 24
@@ -1152,7 +1152,7 @@ _080D7F92:
adds r3, r5, 0
adds r3, 0x22
movs r1, 0
- bl sub_807A3FC
+ bl SetAverageBattlerPositions
ldrb r0, [r4]
bl GetBankSide
lsls r0, 24
@@ -1221,7 +1221,7 @@ _080D800C:
adds r0, r1
strh r0, [r5, 0x36]
adds r0, r5, 0
- bl obj_translate_based_on_private_1_2_3_4
+ bl InitAnimSpriteTranslationDeltas
movs r0, 0x40
strh r0, [r5, 0x38]
ldr r1, _080D8044 @ =sub_80D8048
@@ -1241,7 +1241,7 @@ _080D8044: .4byte sub_80D8048
sub_80D8048: @ 80D8048
push {r4,lr}
adds r4, r0, 0
- bl sub_8078B5C
+ bl TranslateAnimSpriteByDeltas
lsls r0, 24
cmp r0, 0
bne _080D80D2
@@ -2227,7 +2227,7 @@ _080D8824:
strb r0, [r1]
_080D8858:
adds r0, r5, 0
- bl obj_translate_based_on_private_1_2_3_4
+ bl InitAnimSpriteTranslationDeltas
ldr r0, _080D8870 @ =sub_80D8874
str r0, [r5, 0x1C]
pop {r3}
@@ -2263,7 +2263,7 @@ _080D8894:
b _080D8AD0
_080D8896:
adds r0, r4, 0
- bl sub_8078B5C
+ bl TranslateAnimSpriteByDeltas
ldr r1, _080D88C0 @ =gSineTable
movs r2, 0x38
ldrsh r0, [r4, r2]
@@ -2361,13 +2361,13 @@ _080D893A:
ands r0, r1
strh r0, [r4, 0x38]
adds r0, r4, 0
- bl obj_translate_based_on_private_1_2_3_4
+ bl InitAnimSpriteTranslationDeltas
b _080D8AD0
.align 2, 0
_080D8964: .4byte gSineTable
_080D8968:
adds r0, r4, 0
- bl sub_8078B5C
+ bl TranslateAnimSpriteByDeltas
ldr r1, _080D89C8 @ =gSineTable
movs r2, 0x38
ldrsh r0, [r4, r2]
@@ -2519,7 +2519,7 @@ _080D8A7A:
_080D8A90: .4byte 0x0000fff0
_080D8A94:
adds r0, r4, 0
- bl sub_8078B5C
+ bl TranslateAnimSpriteByDeltas
lsls r0, 24
cmp r0, 0
beq _080D8AD0
@@ -3026,7 +3026,7 @@ _080D8E6A:
bl StartSpriteAffineAnim
adds r0, r5, 0
movs r1, 0x1
- bl sub_80787B0
+ bl InitAnimSpritePos
ldr r6, _080D8ED0 @ =gBattleAnimArgs
ldrh r0, [r6, 0x8]
strh r0, [r5, 0x2E]
@@ -3078,7 +3078,7 @@ _080D8EDC: .4byte sub_80D8EE0
sub_80D8EE0: @ 80D8EE0
push {r4,lr}
adds r4, r0, 0
- bl sub_8078718
+ bl TranslateAnimSpriteLinearAndSine
lsls r0, 24
cmp r0, 0
beq _080D8F02
diff --git a/asm/normal.s b/asm/normal.s
index f56ca6ec6..c92b4563c 100644
--- a/asm/normal.s
+++ b/asm/normal.s
@@ -1471,7 +1471,7 @@ sub_80E27A0: @ 80E27A0
bne _080E27C4
adds r0, r5, 0
movs r1, 0x1
- bl sub_80787B0
+ bl InitAnimSpritePos
b _080E27CC
.align 2, 0
_080E27C0: .4byte gBattleAnimArgs
@@ -1506,7 +1506,7 @@ sub_80E27E8: @ 80E27E8
bne _080E280C
adds r0, r5, 0
movs r1, 0x1
- bl sub_80787B0
+ bl InitAnimSpritePos
b _080E2814
.align 2, 0
_080E2808: .4byte gBattleAnimArgs
@@ -1586,7 +1586,7 @@ _080E288C:
bne _080E28AC
adds r0, r4, 0
movs r1, 0
- bl sub_80787B0
+ bl InitAnimSpritePos
b _080E28B4
.align 2, 0
_080E28A8: .4byte gBattleAnimArgs
@@ -1694,7 +1694,7 @@ sub_80E2978: @ 80E2978
bne _080E2994
adds r0, r4, 0
movs r1, 0x1
- bl sub_80787B0
+ bl InitAnimSpritePos
b _080E299C
.align 2, 0
_080E2990: .4byte gBattleAnimArgs
@@ -1733,7 +1733,7 @@ sub_80E29C0: @ 80E29C0
bne _080E29E4
adds r0, r5, 0
movs r1, 0x1
- bl sub_80787B0
+ bl InitAnimSpritePos
b _080E29EC
.align 2, 0
_080E29E0: .4byte gBattleAnimArgs
diff --git a/asm/water.s b/asm/water.s
index 45fb7f82a..0bbddd2ca 100644
--- a/asm/water.s
+++ b/asm/water.s
@@ -2075,7 +2075,7 @@ _080D4B38: .4byte sub_80D4B3C
sub_80D4B3C: @ 80D4B3C
push {r4-r6,lr}
adds r6, r0, 0
- bl sub_8078718
+ bl TranslateAnimSpriteLinearAndSine
lsls r0, 24
cmp r0, 0
beq _080D4B96
@@ -2126,7 +2126,7 @@ _080D4BA0: .4byte sub_80D4BA4
sub_80D4BA4: @ 80D4BA4
push {r4-r6,lr}
adds r5, r0, 0
- bl sub_8078718
+ bl TranslateAnimSpriteLinearAndSine
lsls r0, 24
cmp r0, 0
beq _080D4BE0
@@ -2264,7 +2264,7 @@ sub_80D4CA4: @ 80D4CA4
push {r4,r5,lr}
adds r4, r0, 0
movs r1, 0x1
- bl sub_80787B0
+ bl InitAnimSpritePos
ldr r5, _080D4CE0 @ =gAnimBankTarget
ldrb r0, [r5]
movs r1, 0x2
diff --git a/data/battle_anim_80CA710.s b/data/battle_anim_80CA710.s
index c7c83e7bd..765d801f4 100644
--- a/data/battle_anim_80CA710.s
+++ b/data/battle_anim_80CA710.s
@@ -20,11 +20,11 @@ gSpriteAnimTable_83D6220:: @ 83D6220
.4byte gSpriteAnim_83D61FC
.align 2
-gBattleAnimSpriteTemplate_83D6224:: @ 83D6224
+gSleepPowderParticleSpriteTemplate:: @ 83D6224
spr_template 10067, 10067, gOamData_837DF64, gSpriteAnimTable_83D6220, NULL, gDummySpriteAffineAnimTable, AnimMovePowderParticle
.align 2
-gBattleAnimSpriteTemplate_83D623C:: @ 83D623C
+gStunSporeParticleSpriteTemplate:: @ 83D623C
spr_template 10068, 10068, gOamData_837DF64, gSpriteAnimTable_83D6220, NULL, gDummySpriteAffineAnimTable, AnimMovePowderParticle
.align 2
@@ -243,7 +243,7 @@ gBattleAnimSpriteTemplate_83D649C:: @ 83D649C
.align 2
gBattleAnimSpriteTemplate_83D64B4:: @ 83D64B4
- spr_template 10063, 10063, gOamData_837DF2C, gSpriteAnimTable_83D6494, NULL, gDummySpriteAffineAnimTable, sub_80CB144
+ spr_template 10063, 10063, gOamData_837DF2C, gSpriteAnimTable_83D6494, NULL, gDummySpriteAffineAnimTable, AnimMoveTwisterParticle
.align 2
gSpriteAnim_83D64CC:: @ 83D64CC
@@ -259,7 +259,7 @@ gSpriteAnimTable_83D64E0:: @ 83D64E0
.align 2
gBattleAnimSpriteTemplate_83D64E4:: @ 83D64E4
- spr_template 10160, 10160, gOamData_837DF54, gSpriteAnimTable_83D64E0, NULL, gDummySpriteAffineAnimTable, sub_80CAFD0
+ spr_template 10160, 10160, gOamData_837DF54, gSpriteAnimTable_83D64E0, NULL, gDummySpriteAffineAnimTable, AnimTranslateLinearSingleSineWave
.align 2
gSpriteAffineAnim_83D64FC:: @ 83D64FC
@@ -271,8 +271,8 @@ gSpriteAffineAnimTable_83D650C:: @ 83D650C
.4byte gSpriteAffineAnim_83D64FC
.align 2
-gBattleAnimSpriteTemplate_83D6510:: @ 83D6510
- spr_template 10174, 10174, gOamData_837DF94, gDummySpriteAnimTable, NULL, gSpriteAffineAnimTable_83D650C, sub_80CAFD0
+gSwiftStarSpriteTemplate:: @ 83D6510
+ spr_template 10174, 10174, gOamData_837DF94, gDummySpriteAnimTable, NULL, gSpriteAffineAnimTable_83D650C, AnimTranslateLinearSingleSineWave
.align 2
gSpriteAnim_83D6528:: @ 83D6528
@@ -4151,7 +4151,7 @@ gBattleAnimSpriteTemplate_83DAE00:: @ 83DAE00
.align 2
gBattleAnimSpriteTemplate_83DAE18:: @ 83DAE18
- spr_template 10058, 10058, gOamData_837DF34, gSpriteAnimTable_83DAD58, NULL, gSpriteAffineAnimTable_83DADE0, sub_80CB144
+ spr_template 10058, 10058, gOamData_837DF34, gSpriteAnimTable_83DAD58, NULL, gSpriteAffineAnimTable_83DADE0, AnimMoveTwisterParticle
.align 2
gBattleAnimSpriteTemplate_83DAE30:: @ 83DAE30
diff --git a/data/battle_anim_scripts.s b/data/battle_anim_scripts.s
index ae28bc16a..be90e7fff 100644
--- a/data/battle_anim_scripts.s
+++ b/data/battle_anim_scripts.s
@@ -479,48 +479,48 @@ Move_POISON_POWDER: @ 81C7818
Move_STUN_SPORE: @ 81C7949
loadspritegfx 10068
loopsewithpan SE_W077, 63, 10, 6
- createsprite gBattleAnimSpriteTemplate_83D623C, 130, -30, -22, 117, 80, 5, 1
- createsprite gBattleAnimSpriteTemplate_83D623C, 130, 10, -22, 117, 80, -5, 1
- createsprite gBattleAnimSpriteTemplate_83D623C, 130, -25, -22, 117, 112, 5, 3
+ createsprite gStunSporeParticleSpriteTemplate, 130, -30, -22, 117, 80, 5, 1
+ createsprite gStunSporeParticleSpriteTemplate, 130, 10, -22, 117, 80, -5, 1
+ createsprite gStunSporeParticleSpriteTemplate, 130, -25, -22, 117, 112, 5, 3
delay 15
- createsprite gBattleAnimSpriteTemplate_83D623C, 130, -5, -22, 117, 80, -5, 1
- createsprite gBattleAnimSpriteTemplate_83D623C, 130, 5, -22, 117, 96, 5, 1
- createsprite gBattleAnimSpriteTemplate_83D623C, 130, 0, -22, 117, 69, -5, 1
- createsprite gBattleAnimSpriteTemplate_83D623C, 130, -15, -22, 117, 112, 5, 2
+ createsprite gStunSporeParticleSpriteTemplate, 130, -5, -22, 117, 80, -5, 1
+ createsprite gStunSporeParticleSpriteTemplate, 130, 5, -22, 117, 96, 5, 1
+ createsprite gStunSporeParticleSpriteTemplate, 130, 0, -22, 117, 69, -5, 1
+ createsprite gStunSporeParticleSpriteTemplate, 130, -15, -22, 117, 112, 5, 2
delay 30
- createsprite gBattleAnimSpriteTemplate_83D623C, 130, -15, -22, 117, 112, 5, 2
- createsprite gBattleAnimSpriteTemplate_83D623C, 130, 15, -22, 117, 80, -5, 1
- createsprite gBattleAnimSpriteTemplate_83D623C, 130, -10, -22, 117, 96, 7, 2
- createsprite gBattleAnimSpriteTemplate_83D623C, 130, -5, -22, 117, 90, -8, 0
+ createsprite gStunSporeParticleSpriteTemplate, 130, -15, -22, 117, 112, 5, 2
+ createsprite gStunSporeParticleSpriteTemplate, 130, 15, -22, 117, 80, -5, 1
+ createsprite gStunSporeParticleSpriteTemplate, 130, -10, -22, 117, 96, 7, 2
+ createsprite gStunSporeParticleSpriteTemplate, 130, -5, -22, 117, 90, -8, 0
delay 20
- createsprite gBattleAnimSpriteTemplate_83D623C, 130, -10, -22, 117, 80, -5, 1
- createsprite gBattleAnimSpriteTemplate_83D623C, 130, 0, -22, 117, 89, 5, 2
- createsprite gBattleAnimSpriteTemplate_83D623C, 130, 20, -22, 117, 112, -8, 2
- createsprite gBattleAnimSpriteTemplate_83D623C, 130, 5, -22, 117, 80, 5, 1
+ createsprite gStunSporeParticleSpriteTemplate, 130, -10, -22, 117, 80, -5, 1
+ createsprite gStunSporeParticleSpriteTemplate, 130, 0, -22, 117, 89, 5, 2
+ createsprite gStunSporeParticleSpriteTemplate, 130, 20, -22, 117, 112, -8, 2
+ createsprite gStunSporeParticleSpriteTemplate, 130, 5, -22, 117, 80, 5, 1
waitforvisualfinish
end
Move_SLEEP_POWDER: @ 81C7A77
loadspritegfx 10067
loopsewithpan SE_W077, 63, 10, 6
- createsprite gBattleAnimSpriteTemplate_83D6224, 130, -30, -22, 117, 80, 5, 1
- createsprite gBattleAnimSpriteTemplate_83D6224, 130, 10, -22, 117, 80, -5, 1
- createsprite gBattleAnimSpriteTemplate_83D6224, 130, -25, -22, 117, 112, 5, 3
+ createsprite gSleepPowderParticleSpriteTemplate, 130, -30, -22, 117, 80, 5, 1
+ createsprite gSleepPowderParticleSpriteTemplate, 130, 10, -22, 117, 80, -5, 1
+ createsprite gSleepPowderParticleSpriteTemplate, 130, -25, -22, 117, 112, 5, 3
delay 15
- createsprite gBattleAnimSpriteTemplate_83D6224, 130, -5, -22, 117, 80, -5, 1
- createsprite gBattleAnimSpriteTemplate_83D6224, 130, 5, -22, 117, 96, 5, 1
- createsprite gBattleAnimSpriteTemplate_83D6224, 130, 0, -22, 117, 69, -5, 1
- createsprite gBattleAnimSpriteTemplate_83D6224, 130, -15, -22, 117, 112, 5, 2
+ createsprite gSleepPowderParticleSpriteTemplate, 130, -5, -22, 117, 80, -5, 1
+ createsprite gSleepPowderParticleSpriteTemplate, 130, 5, -22, 117, 96, 5, 1
+ createsprite gSleepPowderParticleSpriteTemplate, 130, 0, -22, 117, 69, -5, 1
+ createsprite gSleepPowderParticleSpriteTemplate, 130, -15, -22, 117, 112, 5, 2
delay 30
- createsprite gBattleAnimSpriteTemplate_83D6224, 130, -15, -22, 117, 112, 5, 2
- createsprite gBattleAnimSpriteTemplate_83D6224, 130, 15, -22, 117, 80, -5, 1
- createsprite gBattleAnimSpriteTemplate_83D6224, 130, -10, -22, 117, 96, 7, 2
- createsprite gBattleAnimSpriteTemplate_83D6224, 130, -5, -22, 117, 90, -8, 0
+ createsprite gSleepPowderParticleSpriteTemplate, 130, -15, -22, 117, 112, 5, 2
+ createsprite gSleepPowderParticleSpriteTemplate, 130, 15, -22, 117, 80, -5, 1
+ createsprite gSleepPowderParticleSpriteTemplate, 130, -10, -22, 117, 96, 7, 2
+ createsprite gSleepPowderParticleSpriteTemplate, 130, -5, -22, 117, 90, -8, 0
delay 20
- createsprite gBattleAnimSpriteTemplate_83D6224, 130, -10, -22, 117, 80, -5, 1
- createsprite gBattleAnimSpriteTemplate_83D6224, 130, 0, -22, 117, 89, 5, 2
- createsprite gBattleAnimSpriteTemplate_83D6224, 130, 20, -22, 117, 112, -8, 2
- createsprite gBattleAnimSpriteTemplate_83D6224, 130, 5, -22, 117, 80, 5, 1
+ createsprite gSleepPowderParticleSpriteTemplate, 130, -10, -22, 117, 80, -5, 1
+ createsprite gSleepPowderParticleSpriteTemplate, 130, 0, -22, 117, 89, 5, 2
+ createsprite gSleepPowderParticleSpriteTemplate, 130, 20, -22, 117, 112, -8, 2
+ createsprite gSleepPowderParticleSpriteTemplate, 130, 5, -22, 117, 80, 5, 1
waitforvisualfinish
end
@@ -530,21 +530,21 @@ Move_SWIFT: @ 81C7BA5
monbg ANIM_BANK_DEF_PARTNER
setalpha 12, 8
playsewithpan SE_W129, 192
- createsprite gBattleAnimSpriteTemplate_83D6510, 131, 20, -10, 20, 0, 22, 20, 1
+ createsprite gSwiftStarSpriteTemplate, 131, 20, -10, 20, 0, 22, 20, 1
delay 5
playsewithpan SE_W129, 192
- createsprite gBattleAnimSpriteTemplate_83D6510, 131, 20, -10, 20, 5, 22, -18, 1
+ createsprite gSwiftStarSpriteTemplate, 131, 20, -10, 20, 5, 22, -18, 1
delay 5
playsewithpan SE_W129, 192
- createsprite gBattleAnimSpriteTemplate_83D6510, 131, 20, -10, 20, -10, 22, 15, 1
- createvisualtask sub_80A7FA0, 2, 1, 2, 0, 18, 1
- createvisualtask sub_80A7FA0, 2, 3, 2, 0, 18, 1
+ createsprite gSwiftStarSpriteTemplate, 131, 20, -10, 20, -10, 22, 15, 1
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 2, 0, 18, 1
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_DEF_PARTNER, 2, 0, 18, 1
delay 5
playsewithpan SE_W129, 192
- createsprite gBattleAnimSpriteTemplate_83D6510, 131, 20, -10, 20, 0, 22, -20, 1
+ createsprite gSwiftStarSpriteTemplate, 131, 20, -10, 20, 0, 22, -20, 1
delay 5
playsewithpan SE_W129, 192
- createsprite gBattleAnimSpriteTemplate_83D6510, 131, 20, -10, 20, 0, 22, 12, 1
+ createsprite gSwiftStarSpriteTemplate, 131, 20, -10, 20, 0, 22, 12, 1
delay 5
waitforvisualfinish
clearmonbg ANIM_BANK_DEF_PARTNER
@@ -571,7 +571,7 @@ Move_STRENGTH: @ 81C7C5E
playsewithpan SE_W025B, 63
createsprite gBasicHitSplatSpriteTemplate, 3, 3, 4, 1, 1
waitforvisualfinish
- createvisualtask sub_80A7FA0, 2, 1, 2, 0, 8, 1
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 2, 0, 8, 1
waitforvisualfinish
clearmonbg ANIM_BANK_DEF_PARTNER
blendoff
@@ -622,7 +622,7 @@ Move_SUPERSONIC: @ 81C7DBD
monbg ANIM_BANK_ATK_PARTNER
monbgprio_2A 0
setalpha 12, 8
- createvisualtask sub_80A7FA0, 2, 0, 2, 0, 8, 1
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_ATTACKER, 2, 0, 8, 1
call _81C7DFB
call _81C7DFB
call _81C7DFB
@@ -641,7 +641,7 @@ _81C7DFB:
Move_SCREECH: @ 81C7E15
loadspritegfx 10164
- createvisualtask sub_80A7FA0, 2, 0, 3, 0, 2, 1
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_ATTACKER, 3, 0, 2, 1
call _81C7E48
call _81C7E48
delay 16
@@ -709,17 +709,17 @@ Move_PIN_MISSILE: @ 81C7F5C
delay 4
playsewithpan SE_W030, 63
createsprite gBasicHitSplatSpriteTemplate, 3, -8, -8, 1, 2
- createvisualtask sub_80A7FA0, 2, 1, 3, 0, 2, 1
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 3, 0, 2, 1
delay 9
createsprite gBattleAnimSpriteTemplate_83DABA4, 2, 20, -8, 0, 0, 20, -32
delay 4
playsewithpan SE_W030, 63
createsprite gBasicHitSplatSpriteTemplate, 3, 8, 8, 1, 2
- createvisualtask sub_80A7FA0, 2, 1, 3, 0, 2, 1
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 3, 0, 2, 1
delay 14
playsewithpan SE_W030, 63
createsprite gBasicHitSplatSpriteTemplate, 3, 0, 0, 1, 2
- createvisualtask sub_80A7FA0, 2, 1, 3, 0, 2, 1
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 3, 0, 2, 1
waitforvisualfinish
clearmonbg ANIM_BANK_TARGET
blendoff
@@ -738,17 +738,17 @@ Move_ICICLE_SPEAR: @ 81C8021
delay 4
playsewithpan SE_W030, 63
createsprite gBasicHitSplatSpriteTemplate, 3, -8, -8, 1, 2
- createvisualtask sub_80A7FA0, 2, 1, 3, 0, 2, 1
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 3, 0, 2, 1
delay 9
createsprite gBattleAnimSpriteTemplate_83DABBC, 2, 20, -8, 0, 0, 20, -32
delay 4
playsewithpan SE_W030, 63
createsprite gBasicHitSplatSpriteTemplate, 3, 8, 8, 1, 2
- createvisualtask sub_80A7FA0, 2, 1, 3, 0, 2, 1
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 3, 0, 2, 1
delay 14
playsewithpan SE_W030, 63
createsprite gBasicHitSplatSpriteTemplate, 3, 0, 0, 1, 2
- createvisualtask sub_80A7FA0, 2, 1, 3, 0, 2, 1
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 3, 0, 2, 1
waitforvisualfinish
clearmonbg ANIM_BANK_TARGET
blendoff
@@ -822,7 +822,7 @@ Move_POISON_STING: @ 81C828D
createsprite gBattleAnimSpriteTemplate_83DAB8C, 130, 20, 0, -8, 0, 20
waitforvisualfinish
createsprite gBasicHitSplatSpriteTemplate, 3, 0, 0, 1, 2
- createvisualtask sub_80A7FA0, 2, 1, 2, 0, 5, 1
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 2, 0, 5, 1
playsewithpan SE_W030, 63
waitforvisualfinish
call Unknown_81D5F87
@@ -841,7 +841,7 @@ Move_TWINEEDLE: @ 81C82E2
createsprite gBattleAnimSpriteTemplate_83DAB8C, 130, 10, -4, 0, -4, 20
createsprite gBattleAnimSpriteTemplate_83DAB8C, 130, 20, 12, 10, 12, 20
delay 20
- createvisualtask sub_80A7FA0, 2, 1, 2, 0, 5, 1
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 2, 0, 5, 1
createsprite gBattleAnimSpriteTemplate_83DB4C0, 3, 0, -4, 1, 3
loopsewithpan SE_W030, 63, 5, 2
delay 1
@@ -946,7 +946,7 @@ Move_MEGA_PUNCH: @ 81C854D
delay 50
call _81C85E9
createsprite gBasicHitSplatSpriteTemplate, 2, 0, 0, 1, 0
- createvisualtask sub_80A7FA0, 2, 1, 4, 0, 22, 1
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 4, 0, 22, 1
createvisualtask sub_80E2A38, 10, 4, 2, 0, 0, 32767
createsprite gBattleAnimSpriteTemplate_83DB3DC, 2, 31, 3, 1, 0, 8, 0, 0
playsewithpan SE_W233B, 63
@@ -990,7 +990,7 @@ Move_MEGA_KICK: @ 81C8627
playsewithpan SE_W025B, 63
call _81C85E9
createsprite gBasicHitSplatSpriteTemplate, 2, 0, 0, 1, 0
- createvisualtask sub_80A7FA0, 2, 1, 4, 0, 22, 1
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 4, 0, 22, 1
createvisualtask sub_80E2A38, 10, 4, 2, 0, 0, 32767
createsprite gBattleAnimSpriteTemplate_83DB3DC, 2, 31, 3, 1, 0, 8, 0, 0
waitforvisualfinish
@@ -1311,7 +1311,7 @@ Move_SPIKE_CANNON: @ 81C8DF1
createsprite gBattleAnimSpriteTemplate_83DB4C0, 3, -8, -8, 1, 2
createsprite gBattleAnimSpriteTemplate_83DB4C0, 3, 0, 0, 1, 2
createsprite gBattleAnimSpriteTemplate_83DB4C0, 3, 8, 8, 1, 2
- createvisualtask sub_80A7FA0, 2, 1, 3, 0, 7, 1
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 3, 0, 7, 1
loopsewithpan SE_W030, 63, 5, 3
waitforvisualfinish
clearmonbg ANIM_BANK_TARGET
@@ -1386,7 +1386,7 @@ Move_DIZZY_PUNCH: @ 81C8F5C
_81C9077:
createsprite gBattleAnimSpriteTemplate_83C1FB0, 2, 6, 4
delay 6
- createvisualtask sub_80A7FA0, 2, 1, 3, 0, 7, 1
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 3, 0, 7, 1
return
Move_FIRE_SPIN: @ 81C9096
@@ -1454,11 +1454,11 @@ _81C91FF:
Move_SELF_DESTRUCT: @ 81C9219
loadspritegfx 10198
createvisualtask sub_80E2A38, 10, 2, 1, 0, 9, 31
- createvisualtask sub_80A7FA0, 5, 4, 6, 0, 38, 1
- createvisualtask sub_80A7FA0, 5, 5, 6, 0, 38, 1
- createvisualtask sub_80A7FA0, 5, 6, 6, 0, 38, 1
- createvisualtask sub_80A7FA0, 5, 7, 6, 0, 38, 1
- createvisualtask sub_80A7FA0, 5, 8, 6, 0, 38, 1
+ createvisualtask AnimTask_ShakeMon2, 5, 4, 6, 0, 38, 1
+ createvisualtask AnimTask_ShakeMon2, 5, 5, 6, 0, 38, 1
+ createvisualtask AnimTask_ShakeMon2, 5, 6, 6, 0, 38, 1
+ createvisualtask AnimTask_ShakeMon2, 5, 7, 6, 0, 38, 1
+ createvisualtask AnimTask_ShakeMon2, 5, 8, 6, 0, 38, 1
call _81C929F
call _81C929F
waitforvisualfinish
@@ -1514,7 +1514,7 @@ Move_VINE_WHIP: @ 81C9391
playsewithpan SE_W010, 63
createsprite gBattleAnimSpriteTemplate_83D69F4, 130, 0, 0
delay 6
- createvisualtask sub_80A7FA0, 2, 1, 2, 0, 6, 1
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 2, 0, 6, 1
end
Move_DRILL_PECK: @ 81C93C8
@@ -1528,7 +1528,7 @@ Move_DRILL_PECK: @ 81C93C8
delay 2
loopsewithpan SE_W030, 63, 4, 8
createvisualtask sub_80DB0E8, 5
- createvisualtask sub_80A7FA0, 2, 1, 4, 0, 18, 1
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 4, 0, 18, 1
waitforvisualfinish
createsprite gBattleAnimSpriteTemplate_83D6DE4, 2, 2
waitforvisualfinish
@@ -1578,7 +1578,7 @@ Move_WATERFALL: @ 81C9421
end
_81C9502:
playsewithpan SE_W127, 63
- createvisualtask sub_80A7FA0, 5, 1, 4, 0, 17, 1
+ createvisualtask AnimTask_ShakeMon2, 5, 1, 4, 0, 17, 1
createsprite gBattleAnimSpriteTemplate_83DB4D8, 3, 0, 20, 1, 1
createsprite gBattleAnimSpriteTemplate_83D9360, 4, 0, 20
createsprite gBattleAnimSpriteTemplate_83D9360, 4, 0, 20
@@ -1619,11 +1619,11 @@ _81C9502:
Move_EXPLOSION: @ 81C9675
loadspritegfx 10198
createsprite gBattleAnimSpriteTemplate_83DB3DC, 2, 1, 8, 9, 8474, 8, 0, 8
- createvisualtask sub_80A7FA0, 5, 4, 8, 0, 40, 1
- createvisualtask sub_80A7FA0, 5, 5, 8, 0, 40, 1
- createvisualtask sub_80A7FA0, 5, 6, 8, 0, 40, 1
- createvisualtask sub_80A7FA0, 5, 7, 8, 0, 40, 1
- createvisualtask sub_80A7FA0, 5, 8, 8, 0, 40, 1
+ createvisualtask AnimTask_ShakeMon2, 5, 4, 8, 0, 40, 1
+ createvisualtask AnimTask_ShakeMon2, 5, 5, 8, 0, 40, 1
+ createvisualtask AnimTask_ShakeMon2, 5, 6, 8, 0, 40, 1
+ createvisualtask AnimTask_ShakeMon2, 5, 7, 8, 0, 40, 1
+ createvisualtask AnimTask_ShakeMon2, 5, 8, 8, 0, 40, 1
call _81C9712
call _81C9712
waitforvisualfinish
@@ -1703,7 +1703,7 @@ _81C985F:
end
_81C9864:
playsewithpan SE_W082, 192
- createvisualtask sub_80A7FA0, 5, 0, 1, 0, 15, 1
+ createvisualtask AnimTask_ShakeMon2, 5, 0, 1, 0, 15, 1
createvisualtask sub_80E2A38, 10, 2, 3, 0, 9, 31
waitforvisualfinish
delay 20
@@ -1716,7 +1716,7 @@ _81C9864:
delay 10
createvisualtask sub_80A8B88, 5, 0, 16, 6144, 8, 0
delay 5
- createvisualtask sub_80A7FA0, 5, 1, 4, 0, 30, 1
+ createvisualtask AnimTask_ShakeMon2, 5, 1, 4, 0, 30, 1
createsprite gBasicHitSplatSpriteTemplate, 3, 0, 0, 1, 0
playsewithpan SE_W004, 63
delay 5
@@ -1739,7 +1739,7 @@ _81C9864:
goto _81C985F
_81C996A:
playsewithpan SE_W082, 192
- createvisualtask sub_80A7FA0, 5, 0, 1, 0, 15, 1
+ createvisualtask AnimTask_ShakeMon2, 5, 0, 1, 0, 15, 1
createvisualtask sub_80E2A38, 10, 2, 3, 0, 9, 31
waitforvisualfinish
delay 20
@@ -1751,15 +1751,15 @@ _81C996A:
delay 7
playsewithpan SE_W004, 63
createsprite gBasicHitSplatSpriteTemplate, 3, 0, 8, 1, 1
- createvisualtask sub_80A7FA0, 5, 1, 4, 0, 6, 1
+ createvisualtask AnimTask_ShakeMon2, 5, 1, 4, 0, 6, 1
delay 14
playsewithpan SE_W004, 63
createsprite gBasicHitSplatSpriteTemplate, 3, 12, -6, 1, 1
- createvisualtask sub_80A7FA0, 5, 1, 4, 0, 6, 1
+ createvisualtask AnimTask_ShakeMon2, 5, 1, 4, 0, 6, 1
delay 14
playsewithpan SE_W004, 63
createsprite gBasicHitSplatSpriteTemplate, 3, -12, -6, 1, 1
- createvisualtask sub_80A7FA0, 5, 1, 4, 0, 6, 1
+ createvisualtask AnimTask_ShakeMon2, 5, 1, 4, 0, 6, 1
waitforvisualfinish
createvisualtask sub_80E2A38, 10, 2, 3, 9, 0, 31
goto _81C985F
@@ -1772,13 +1772,13 @@ _81C9A37:
delay 6
playsewithpan SE_W004, 63
createsprite gBasicHitSplatSpriteTemplate, 2, 10, 4, 1, 1
- createvisualtask sub_80A7FA0, 2, 1, 3, 0, 6, 1
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 3, 0, 6, 1
waitforvisualfinish
createsprite gBattleAnimSpriteTemplate_83C1FB0, 2, 4, 4
delay 6
playsewithpan SE_W004, 63
createsprite gBasicHitSplatSpriteTemplate, 2, -10, -4, 1, 2
- createvisualtask sub_80A7FA0, 2, 1, 3, 0, 6, 1
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 3, 0, 6, 1
goto _81C985F
_81C9AB3:
createsprite gBattleAnimSpriteTemplate_8402630, 2, 20, -28
@@ -1788,7 +1788,7 @@ _81C9AB3:
delay 12
playsewithpan SE_W004, 63
createsprite gBasicHitSplatSpriteTemplate, 2, 0, 0, 1, 2
- createvisualtask sub_80A7FA0, 2, 1, 1, 0, 6, 1
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 1, 0, 6, 1
goto _81C985F
Move_SAFEGUARD: @ 81C9AF7
@@ -1843,7 +1843,7 @@ Move_VICE_GRIP: @ 81C9BE1
createsprite gBattleAnimSpriteTemplate_83D769C, 2, 1
delay 9
createsprite gBasicHitSplatSpriteTemplate, 1, 0, 0, 1, 2
- createvisualtask sub_80A7FA0, 5, 1, 2, 0, 5, 1
+ createvisualtask AnimTask_ShakeMon2, 5, 1, 2, 0, 5, 1
waitforvisualfinish
clearmonbg ANIM_BANK_DEF_PARTNER
blendoff
@@ -1861,9 +1861,9 @@ Move_GUILLOTINE: @ 81C9C29
createsprite gBattleAnimSpriteTemplate_83D76DC, 2, 1
createvisualtask sub_80E2A38, 10, 4, 2, 0, 16, 0
delay 9
- createvisualtask sub_80A7FA0, 5, 1, 2, 0, 23, 1
+ createvisualtask AnimTask_ShakeMon2, 5, 1, 2, 0, 23, 1
delay 46
- createvisualtask sub_80A7FA0, 5, 1, 4, 0, 8, 1
+ createvisualtask AnimTask_ShakeMon2, 5, 1, 4, 0, 8, 1
createsprite gBasicHitSplatSpriteTemplate, 3, 0, 0, 1, 0
createsprite gBattleAnimSpriteTemplate_83DB3DC, 2, 31, 3, 1, 0, 8, 0, 0
playsewithpan SE_W013, 63
@@ -1886,7 +1886,7 @@ Move_PAY_DAY: @ 81C9CB5
playsewithpan SE_W006, 63
createsprite gBasicHitSplatSpriteTemplate, 1, 0, 0, 1, 2
createsprite gBattleAnimSpriteTemplate_83D75FC, 2
- createvisualtask sub_80A7FA0, 2, 1, 1, 0, 6, 1
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 1, 0, 6, 1
waitforvisualfinish
clearmonbg ANIM_BANK_TARGET
blendoff
@@ -1906,7 +1906,7 @@ Move_OUTRAGE: @ 81C9D08
delay 0
createsprite gBattleAnimSpriteTemplate_83DAFCC, 130, 0, 0, 30, 0, -1280, 3
delay 0
- createvisualtask sub_80A7FA0, 2, 1, 2, 0, 40, 1
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 2, 0, 40, 1
createsprite gBattleAnimSpriteTemplate_83DAFCC, 130, 0, 0, 30, 1280, 768, 3
delay 0
createsprite gBattleAnimSpriteTemplate_83DAFCC, 130, 0, 0, 30, -1280, 768, 3
@@ -2034,7 +2034,7 @@ Move_WHIRLWIND: @ 81CA1E9
createsprite gBattleAnimSpriteTemplate_83DA51C, 2, 0, 32, 1, 60, 0
delay 5
loopsewithpan SE_W104, 63, 10, 4
- createvisualtask sub_80A7FA0, 2, 1, 4, 0, 15, 1
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 4, 0, 15, 1
delay 29
createvisualtask sub_80A8500, 2, 1, 12, 6, 1, 5
delay 7
@@ -2172,7 +2172,7 @@ Move_THIEF: @ 81CA52C
delay 6
playsewithpan SE_W233, 63
createsprite gBasicHitSplatSpriteTemplate, 2, 0, 0, 1, 2
- createvisualtask sub_80A7FA0, 2, 1, 1, 0, 8, 1
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 1, 0, 8, 1
waitforvisualfinish
delay 20
clearmonbg ANIM_BANK_TARGET
@@ -2959,7 +2959,7 @@ _81CB68E:
createvisualtask sub_812B340, 5, 238, -64
createsprite gBattleAnimSpriteTemplate_83DA65C, 130
delay 14
- createvisualtask sub_80A7FA0, 2, 1, 10, 0, 18, 1
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 10, 0, 18, 1
createvisualtask sub_812B30C, 5, 141, 63
delay 20
createvisualtask sub_80DFD24, 5, 1
@@ -3026,7 +3026,7 @@ Move_SLASH: @ 81CB7DB
playsewithpan SE_W013, 63
delay 4
createsprite gBattleAnimSpriteTemplate_83D6E38, 130, 1, 8, 0
- createvisualtask sub_80A7FA0, 2, 1, 4, 0, 18, 1
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 4, 0, 18, 1
playsewithpan SE_W013, 63
waitforvisualfinish
end
@@ -3188,7 +3188,7 @@ Move_ENDURE: @ 81CBA87
call EndureFlamesAnim
delay 8
createvisualtask sub_80E1F8C, 2, 2, 2, 2, 0, 11, 31
- createvisualtask sub_80A7FA0, 2, 0, 1, 0, 32, 1
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_ATTACKER, 1, 0, 32, 1
call EndureFlamesAnim
delay 8
call EndureFlamesAnim
@@ -3534,7 +3534,7 @@ Move_SMELLING_SALT: @ 81CC156
loopsewithpan SE_W003, 63, 12, 2
waitforvisualfinish
delay 4
- createvisualtask sub_80A7FA0, 2, 1, 2, 0, 6, 2
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 2, 0, 6, 2
createsprite gBattleAnimSpriteTemplate_84029F4, 130, 1, 8, 3
loopsewithpan SE_W207B, 63, 16, 3
end
@@ -3611,13 +3611,13 @@ Move_HELPING_HAND: @ 81CC2BF
createsprite gBattleAnimSpriteTemplate_8402A0C, 40, 1
delay 19
playsewithpan SE_W227, 0
- createvisualtask sub_80A7FA0, 2, 2, 2, 0, 5, 1
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_ATK_PARTNER, 2, 0, 5, 1
delay 14
playsewithpan SE_W227, 0
- createvisualtask sub_80A7FA0, 2, 2, 2, 0, 5, 1
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_ATK_PARTNER, 2, 0, 5, 1
delay 20
playsewithpan SE_W227, 0
- createvisualtask sub_80A7FA0, 2, 2, 3, 0, 10, 1
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_ATK_PARTNER, 3, 0, 10, 1
createvisualtask sub_8079790, 2, 2, 1023, 12, 1, 1
end
@@ -3664,7 +3664,7 @@ Move_SUPERPOWER: @ 81CC3A3
createsprite gBattleAnimSpriteTemplate_83DA12C, 131, 0
playsewithpan SE_W207, 192
delay 16
- createvisualtask sub_80A7FA0, 2, 1, 8, 0, 16, 1
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 8, 0, 16, 1
playsewithpan SE_W025B, 63
waitforvisualfinish
clearmonbg ANIM_BANK_ATK_PARTNER
@@ -4076,7 +4076,7 @@ Move_NEEDLE_ARM: @ 81CCD73
delay 2
createsprite gBattleAnimSpriteTemplate_83D6994, 130, 1, 0, 16, 16, 16
waitforvisualfinish
- createvisualtask sub_80A7FA0, 2, 1, 4, 0, 18, 1
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 4, 0, 18, 1
createsprite gBasicHitSplatSpriteTemplate, 131, 0, 0, 1, 1
createsprite gBattleAnimSpriteTemplate_83D9FA8, 132, 0, 0, 8, 1, 0
playsewithpan SE_W233B, 63
@@ -4107,7 +4107,7 @@ Move_CRUSH_CLAW: @ 81CCF3B
setalpha 12, 8
createsprite gBattleAnimSpriteTemplate_83C1FB0, 2, 6, 4
delay 4
- createvisualtask sub_80A7FA0, 2, 1, 2, 0, 18, 1
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 2, 0, 18, 1
createsprite gBattleAnimSpriteTemplate_83DB288, 130, -10, -10, 0
createsprite gBattleAnimSpriteTemplate_83DB288, 130, -10, 10, 0
playsewithpan SE_W013, 63
@@ -4196,8 +4196,8 @@ Move_AIR_CUTTER: @ 81CD19D
playsewithpan SE_W015, 63
createsprite gBattleAnimSpriteTemplate_83D6B40, 2, 40, -32, 0, 2
delay 5
- createvisualtask sub_80A7FA0, 2, 1, 2, 0, 8, 1
- createvisualtask sub_80A7FA0, 2, 3, 2, 0, 8, 1
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 2, 0, 8, 1
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_DEF_PARTNER, 2, 0, 8, 1
waitforvisualfinish
blendoff
clearmonbg ANIM_BANK_DEF_PARTNER
@@ -4397,7 +4397,7 @@ Move_COVET: @ 81CD57C
createsprite gBattleAnimSpriteTemplate_83D7A80, 3, 20, 20
playsewithpan SE_W204, 192
waitforvisualfinish
- createvisualtask sub_80A7FA0, 2, 1, 2, 0, 8, 1
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 2, 0, 8, 1
loopsewithpan SE_W146, 63, 4, 3
end
@@ -4430,7 +4430,7 @@ Move_VOLT_TACKLE: @ 81CD5D9
createvisualtask sub_80D700C, 5, 4
playsewithpan SE_W085, 192
delay 8
- createvisualtask sub_80A7FA0, 2, 1, 10, 0, 18, 1
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 10, 0, 18, 1
playsewithpan SE_W120, 63
createsprite gBattleAnimSpriteTemplate_83D9A9C, 2, 1, 16, 16
delay 2
@@ -4438,7 +4438,7 @@ Move_VOLT_TACKLE: @ 81CD5D9
delay 8
createvisualtask sub_80D6E9C, 5
waitforvisualfinish
- createvisualtask sub_80A7FA0, 2, 0, 3, 0, 9, 1
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_ATTACKER, 3, 0, 9, 1
playsewithpan SE_W085B, 192
createsprite gBattleAnimSpriteTemplate_83D9A9C, 2, 0, 16, 16
delay 2
@@ -4489,19 +4489,19 @@ Move_LEAF_BLADE: @ 81CD775
loadspritegfx 10285
createvisualtask sub_80CBDF4, 5
delay 2
- createvisualtask sub_80A7FA0, 2, 1, 2, 0, 8, 1
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 2, 0, 8, 1
playsewithpan SE_W015, 63
delay 50
- createvisualtask sub_80A7FA0, 2, 1, 2, 0, 8, 1
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 2, 0, 8, 1
playsewithpan SE_W015, 63
delay 50
- createvisualtask sub_80A7FA0, 2, 1, 2, 0, 8, 1
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 2, 0, 8, 1
playsewithpan SE_W015, 63
waitforvisualfinish
monbg ANIM_BANK_TARGET
setalpha 12, 8
delay 12
- createvisualtask sub_80A7FA0, 2, 1, 8, 0, 18, 1
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 8, 0, 18, 1
createsprite gBattleAnimSpriteTemplate_83DB520, 130, 0, 0, 1, 36
playsewithpan SE_W043, 63
waitforvisualfinish
@@ -4701,7 +4701,7 @@ Move_CONFUSION: @ 81CDC69
monbg ANIM_BANK_DEF_PARTNER
call Unknown_81D61E7
setalpha 8, 8
- createvisualtask sub_80A7FA0, 2, 0, 1, 0, 10, 1
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_ATTACKER, 1, 0, 10, 1
createvisualtask sub_80E1F8C, 2, 2, 0, 2, 0, 8, 32767
waitforvisualfinish
playsewithpan SE_W048, 63
@@ -4718,7 +4718,7 @@ Move_PSYCHIC: @ 81CDCCA
monbg ANIM_BANK_DEF_PARTNER
call Unknown_81D61E7
setalpha 8, 8
- createvisualtask sub_80A7FA0, 2, 0, 1, 0, 10, 1
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_ATTACKER, 1, 0, 10, 1
createvisualtask sub_80E1F8C, 2, 2, 0, 2, 0, 8, 767
waitforvisualfinish
loopsewithpan SE_W048, 63, 10, 3
@@ -4940,7 +4940,7 @@ Move_DRAGON_BREATH: @ 81CE20A
createvisualtask sub_80E2A38, 10, 4, 1, 0, 9, 31
createsprite gBattleAnimSpriteTemplate_83DB044, 130, 0, 0, 0, 0, 20
delay 2
- createvisualtask sub_80A7FA0, 2, 1, 2, 0, 21, 1
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 2, 0, 21, 1
createsprite gBattleAnimSpriteTemplate_83DB044, 130, 0, 0, 0, 0, 20
delay 2
createsprite gBattleAnimSpriteTemplate_83DB044, 130, 0, 0, 0, 0, 20
@@ -4993,8 +4993,8 @@ Move_GROWL: @ 81CE3AF
createvisualtask sub_812B18C, 2, 0, 255
call _81CE35E
delay 10
- createvisualtask sub_80A7FA0, 2, 1, 1, 0, 9, 1
- createvisualtask sub_80A7FA0, 2, 3, 1, 0, 9, 1
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 1, 0, 9, 1
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_DEF_PARTNER, 1, 0, 9, 1
waitforvisualfinish
delay 20
end
@@ -5013,7 +5013,7 @@ Move_SNORE: @ 81CE3EA
_81CE403:
playsewithpan SE_W173, 192
createvisualtask sub_80A8D34, 5, -7, -7, 7, 0, 1
- createvisualtask sub_80A7FA0, 2, 1, 4, 0, 7, 1
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 4, 0, 7, 1
createsprite gBattleAnimSpriteTemplate_83DB428, 2, 6, 1, 14, 0, 0
createsprite gBattleAnimSpriteTemplate_83D77F8, 2, 0, 0, -42, -38, 24, 0, 0
createsprite gBattleAnimSpriteTemplate_83D77F8, 2, 0, 0, 0, -42, 24, 0, 0
@@ -5139,7 +5139,7 @@ Move_SMOG: @ 81CE672
loopsewithpan SE_W092, 63, 18, 2
createvisualtask sub_80E1F8C, 2, 4, 2, 2, 0, 12, 26650
delay 10
- createvisualtask sub_80A7FA0, 2, 1, 2, 0, 15, 1
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 2, 0, 15, 1
waitforvisualfinish
clearmonbg ANIM_BANK_DEF_PARTNER
blendoff
@@ -5168,7 +5168,7 @@ Move_FAINT_ATTACK: @ 81CE6ED
delay 1
playsewithpan SE_W233B, 63
createsprite gBasicHitSplatSpriteTemplate, 2, 0, 0, 1, 1
- createvisualtask sub_80A7FA0, 2, 1, 2, 0, 9, 1
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 2, 0, 9, 1
waitforvisualfinish
clearmonbg ANIM_BANK_TARGET
blendoff
@@ -5359,7 +5359,7 @@ Move_ICE_BEAM: @ 81CEB4D
call _81CEC4E
call _81CEC4E
createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 4, -31, 0, 7, 32384
- createvisualtask sub_80A7FA0, 2, 1, 2, 0, 25, 1
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 2, 0, 25, 1
call _81CEC4E
call _81CEC4E
call _81CEC4E
@@ -5402,13 +5402,13 @@ Move_AURORA_BEAM: @ 81CEC91
setarg 7, 0
createvisualtask sub_80D3490, 10, 130
call _81CED18
- createvisualtask sub_80A7FA0, 5, 1, 1, 0, 17, 1
+ createvisualtask AnimTask_ShakeMon2, 5, 1, 1, 0, 17, 1
call _81CED18
call _81CED18
call _81CED18
setarg 7, -1
createsoundtask sub_812B058, 183, -64, 63, 3, 6, 0, 10
- createvisualtask sub_80A7FA0, 5, 1, 2, 0, 40, 1
+ createvisualtask AnimTask_ShakeMon2, 5, 1, 2, 0, 40, 1
call _81CED18
call _81CED18
call _81CED18
@@ -5487,7 +5487,7 @@ _81CEE70:
createvisualtask sub_80E2A38, 10, 4, 1, 0, 10, 1017
createsprite gBattleAnimSpriteTemplate_83D6304, 131, 15, 0, 20, 2
delay 4
- createvisualtask sub_80A7FA0, 5, 1, 2, 0, 65, 1
+ createvisualtask AnimTask_ShakeMon2, 5, 1, 2, 0, 65, 1
createsprite gBattleAnimSpriteTemplate_83D6304, 131, 15, 0, 20, 3
delay 4
createsprite gBattleAnimSpriteTemplate_83D6304, 131, 15, 0, 20, 4
@@ -5962,7 +5962,7 @@ Move_SLUDGE_BOMB: @ 81CFA34
call _81CFB44
call _81CFB44
call _81CFB44
- createvisualtask sub_80A7FA0, 5, 1, 3, 0, 15, 1
+ createvisualtask AnimTask_ShakeMon2, 5, 1, 3, 0, 15, 1
createvisualtask sub_80E1F8C, 2, 4, 1, 2, 0, 12, 31774
createsprite gBattleAnimSpriteTemplate_83DA2E8, 130, 42, 27, 20
createsprite gBattleAnimSpriteTemplate_83DA2E8, 130, -27, 44, 20
@@ -6005,8 +6005,8 @@ Move_ACID: @ 81CFB5A
createsprite gBattleAnimSpriteTemplate_83DA2D0, 130, 20, 0, 40, 1, -24, 0
playsewithpan SE_W145C, 192
delay 15
- createvisualtask sub_80A7FA0, 5, 1, 2, 0, 10, 1
- createvisualtask sub_80A7FA0, 5, 3, 2, 0, 10, 1
+ createvisualtask AnimTask_ShakeMon2, 5, 1, 2, 0, 10, 1
+ createvisualtask AnimTask_ShakeMon2, 5, 3, 2, 0, 10, 1
createvisualtask sub_80E1F8C, 2, 20, 2, 2, 0, 12, 31774
createsprite gBattleAnimSpriteTemplate_83DA31C, 130, 0, -22, 0, 15, 55
playsewithpan SE_W145, 63
@@ -6151,7 +6151,7 @@ Move_GUST: @ 81CFE9A
createsprite gBattleAnimSpriteTemplate_83DA380, 2, 0, -16
createvisualtask sub_80DA09C, 5, 1, 70
waitforvisualfinish
- createvisualtask sub_80A7FA0, 5, 1, 1, 0, 7, 1
+ createvisualtask AnimTask_ShakeMon2, 5, 1, 1, 0, 7, 1
createsprite gBasicHitSplatSpriteTemplate, 2, 0, 0, 1, 2
playsewithpan SE_W016B, 63
waitforvisualfinish
@@ -6241,7 +6241,7 @@ Move_WATER_GUN: @ 81D00CC
createsprite gBattleAnimSpriteTemplate_83D9318, 2, 20, 0, 0, 0, 40, -25
playsewithpan SE_W145, 192
waitforvisualfinish
- createvisualtask sub_80A7FA0, 5, 1, 1, 0, 8, 1
+ createvisualtask AnimTask_ShakeMon2, 5, 1, 1, 0, 8, 1
createsprite gBattleAnimSpriteTemplate_83DB4D8, 4, 0, 0, 1, 2
createsprite gBattleAnimSpriteTemplate_83D9330, 2, 0, -15, 0, 15, 55
playsewithpan SE_W152, 63
@@ -6571,7 +6571,7 @@ Move_DYNAMIC_PUNCH: @ 81D07E4
delay 1
waitsound
playsewithpan SE_W120, 63
- createvisualtask sub_80A7FA0, 5, 1, 5, 0, 28, 1
+ createvisualtask AnimTask_ShakeMon2, 5, 1, 5, 0, 28, 1
createsprite gBattleAnimSpriteTemplate_83D7828, 3, 0, 0, 1, 1
delay 6
playsewithpan SE_W120, 63
@@ -6840,8 +6840,8 @@ Move_RAZOR_LEAF: @ 81D0DDE
createsprite gBattleAnimSpriteTemplate_83D64E4, 131, 20, -10, 20, 0, 22, -20, 1
delay 20
playsewithpan SE_W013, 63
- createvisualtask sub_80A7FA0, 2, 1, 2, 0, 8, 1
- createvisualtask sub_80A7FA0, 2, 3, 2, 0, 8, 1
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 2, 0, 8, 1
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_DEF_PARTNER, 2, 0, 8, 1
waitforvisualfinish
clearmonbg ANIM_BANK_DEF_PARTNER
blendoff
@@ -6859,7 +6859,7 @@ Move_ANCIENT_POWER: @ 81D0EE5
createsprite gBattleAnimSpriteTemplate_83DAD60, 2, -20, 32, -48, 50, 2
createsprite gBattleAnimSpriteTemplate_83DAD60, 2, 20, 32, -28, 60, 1
createsprite gBattleAnimSpriteTemplate_83DAD60, 2, 0, 32, -28, 30, 4
- createvisualtask sub_80A7FA0, 2, 0, 1, 0, 30, 1
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_ATTACKER, 1, 0, 30, 1
playsewithpan SE_W082, 192
delay 10
createsprite gBattleAnimSpriteTemplate_83DAD60, 2, 15, 32, -48, 25, 5
@@ -6872,7 +6872,7 @@ Move_ANCIENT_POWER: @ 81D0EE5
delay 3
playsewithpan SE_W120, 63
createsprite gBasicHitSplatSpriteTemplate, 3, 0, 0, 1, 1
- createvisualtask sub_80A7FA0, 2, 1, 3, 0, 6, 1
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 3, 0, 6, 1
waitforvisualfinish
createsprite gBattleAnimSpriteTemplate_83C1FE0, 2, 0, 0, 7
waitforvisualfinish
@@ -6975,8 +6975,8 @@ Move_LEER: @ 81D121A
createvisualtask sub_80A8D34, 5, -5, -5, 10, 0, 1
waitforvisualfinish
delay 10
- createvisualtask sub_80A7FA0, 2, 1, 1, 0, 9, 1
- createvisualtask sub_80A7FA0, 2, 3, 1, 0, 9, 1
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 1, 0, 9, 1
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_DEF_PARTNER, 1, 0, 9, 1
waitforvisualfinish
clearmonbg ANIM_BANK_ATTACKER
blendoff
@@ -7186,7 +7186,7 @@ Move_ZAP_CANNON: @ 81D1722
createsprite gBattleAnimSpriteTemplate_83D98A0, 132, 10, 0, 8, 30, 160, 40, 0
createsprite gBattleAnimSpriteTemplate_83D98A0, 132, 10, 0, 8, 30, 224, 40, 2
waitforvisualfinish
- createvisualtask sub_80A7FA0, 2, 1, 4, 0, 5, 1
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 4, 0, 5, 1
delay 15
waitplaysewithpan SE_W085B, 63, 19
call Unknown_81D6100
@@ -7291,7 +7291,7 @@ Move_NIGHT_SHADE: @ 81D1A0D
playsewithpan SE_W043, 192
createvisualtask sub_80DDDF0, 5, 85
delay 70
- createvisualtask sub_80A7FA0, 2, 1, 2, 0, 12, 1
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 2, 0, 12, 1
createvisualtask sub_80E1F8C, 2, 4, 0, 2, 0, 13, 0
waitforvisualfinish
clearmonbg ANIM_BANK_ATTACKER
@@ -7306,7 +7306,7 @@ Move_EGG_BOMB: @ 81D1A55
playsewithpan SE_W039, 192
createsprite gBattleAnimSpriteTemplate_83D7594, 130, 10, 0, 0, 0, 25, -32
waitforvisualfinish
- createvisualtask sub_80A7FA0, 2, 1, 4, 0, 16, 1
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 4, 0, 16, 1
createsprite gBattleAnimSpriteTemplate_83D7828, 132, 6, 5, 1, 0
playsewithpan SE_W120, 63
delay 3
@@ -7334,7 +7334,7 @@ Move_SHADOW_BALL: @ 81D1AEF
createsprite gBattleAnimSpriteTemplate_83DAEA8, 130, 16, 16, 8
waitforvisualfinish
playsewithpan SE_W028, 63
- createvisualtask sub_80A7FA0, 2, 1, 4, 0, 8, 1
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 4, 0, 8, 1
waitforvisualfinish
restorebg
waitbgfadein
@@ -7345,7 +7345,7 @@ Move_LICK: @ 81D1B32
delay 15
playsewithpan SE_W122, 63
createsprite gBattleAnimSpriteTemplate_83DAEDC, 130, 0, 0
- createvisualtask sub_80A7FA0, 2, 1, 1, 0, 16, 1
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 1, 0, 16, 1
waitforvisualfinish
end
@@ -7355,7 +7355,7 @@ Move_FOCUS_ENERGY: @ 81D1B59
call EndureFlamesAnim
delay 8
createvisualtask sub_80E1F8C, 2, 2, 2, 2, 0, 11, 32767
- createvisualtask sub_80A7FA0, 2, 0, 1, 0, 32, 1
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_ATTACKER, 1, 0, 32, 1
call EndureFlamesAnim
delay 8
call EndureFlamesAnim
@@ -7368,7 +7368,7 @@ Move_BIDE: @ 81D1B99
_81D1BA3:
loopsewithpan SE_W036, 192, 9, 2
createvisualtask sub_80E1F8C, 2, 2, 2, 2, 0, 11, 31
- createvisualtask sub_80A7FA0, 2, 0, 1, 0, 32, 1
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_ATTACKER, 1, 0, 32, 1
waitforvisualfinish
end
_81D1BCF:
@@ -7377,12 +7377,12 @@ _81D1BCF:
setalpha 12, 8
loopsewithpan SE_W036, 192, 9, 2
createvisualtask sub_80E2A38, 10, 2, 2, 0, 11, 31
- createvisualtask sub_80A7FA0, 2, 0, 1, 0, 32, 1
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_ATTACKER, 1, 0, 32, 1
waitforvisualfinish
createsprite gBattleAnimSpriteTemplate_83C1FF8, 2, 0, 24, 0, 0, 4
waitforvisualfinish
createvisualtask sub_80A8154, 2, 0, 2, 0, 12, 1
- createvisualtask sub_80A7FA0, 2, 1, 3, 0, 16, 1
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 3, 0, 16, 1
playsewithpan SE_W004, 63
createsprite gBasicHitSplatSpriteTemplate, 1, 18, -8, 1, 1
delay 5
@@ -7510,8 +7510,8 @@ _81D1E66:
createsprite gBattleAnimSpriteTemplate_83DA3E4, 2, 14, 12, -16, -14, 22, 0, 1
delay 17
playsewithpan SE_W013, 63
- createvisualtask sub_80A7FA0, 2, 1, 2, 0, 10, 1
- createvisualtask sub_80A7FA0, 2, 3, 2, 0, 10, 1
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 2, 0, 10, 1
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_DEF_PARTNER, 2, 0, 10, 1
waitforvisualfinish
clearmonbg ANIM_BANK_TARGET
blendoff
@@ -7595,7 +7595,7 @@ Move_CONSTRICT: @ 81D2013
delay 7
createsprite gBattleAnimSpriteTemplate_83D65A0, 131, 0, -8, 1, 2
delay 8
- createvisualtask sub_80A7FA0, 2, 1, 3, 0, 6, 1
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 3, 0, 6, 1
delay 20
playsewithpan SE_W020, 63
setarg 7, -1
@@ -7624,14 +7624,14 @@ _81D2084:
monbg ANIM_BANK_DEF_PARTNER
playsewithpan SE_W171, 63
createsprite gBattleAnimSpriteTemplate_83DAF38, 130
- createvisualtask sub_80A7FA0, 2, 1, 2, 0, 14, 1
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 2, 0, 14, 1
waitforvisualfinish
createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 1, 16, 0, 0
waitforvisualfinish
clearmonbg ANIM_BANK_DEF_PARTNER
end
_81D20EB:
- createvisualtask sub_80A7FA0, 2, 0, 4, 0, 10, 0
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_ATTACKER, 4, 0, 10, 0
playsewithpan SE_W020, 192
return
_81D2101:
@@ -7722,7 +7722,7 @@ Move_FAKE_OUT: @ 81D23A8
createvisualtask sub_80D1CD0, 5
waitforvisualfinish
playsewithpan SE_W166, 63
- createvisualtask sub_80A7FA0, 2, 1, 4, 0, 5, 1
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 4, 0, 5, 1
createvisualtask sub_80D1E38, 3
waitforvisualfinish
createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 3, 16, 0, 32767
@@ -7784,13 +7784,13 @@ Move_FURY_SWIPES: @ 81D24F6
delay 4
playsewithpan SE_W010, 63
createsprite gBattleAnimSpriteTemplate_83D7C48, 130, 16, 0, 1
- createvisualtask sub_80A7FA0, 2, 1, 3, 0, 5, 1
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 3, 0, 5, 1
delay 10
createsprite gBattleAnimSpriteTemplate_83C1FB0, 130, 5, 5
delay 4
playsewithpan SE_W010, 63
createsprite gBattleAnimSpriteTemplate_83D7C48, 130, -16, 0, 0
- createvisualtask sub_80A7FA0, 2, 1, 4, 0, 7, 1
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 4, 0, 7, 1
end
Move_INGRAIN: @ 81D255A
@@ -8051,7 +8051,7 @@ Move_WILL_O_WISP: @ 81D2B83
waitforvisualfinish
monbgprio_29
playsewithpan SE_W172B, 63
- createvisualtask sub_80A7FA0, 2, 1, 4, 0, 13, 1
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 4, 0, 13, 1
createsprite gBattleAnimSpriteTemplate_83D977C, 2, 0
createsprite gBattleAnimSpriteTemplate_83D977C, 2, 42
createsprite gBattleAnimSpriteTemplate_83D977C, 2, 84
@@ -8160,7 +8160,7 @@ Move_SPIT_UP: @ 81D2E65
loadspritegfx 10135
playsewithpan SE_W036, 192
createvisualtask sub_812D6CC, 5
- createvisualtask sub_80A7FA0, 2, 0, 1, 0, 8, 2
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_ATTACKER, 1, 0, 8, 2
delay 45
playsewithpan SE_W255, 192
delay 3
@@ -8207,10 +8207,10 @@ Move_SWALLOW: @ 81D2FA8
loadspritegfx 10031
playsewithpan SE_W036, 192
createvisualtask sub_812D790, 5
- createvisualtask sub_80A7FA0, 2, 0, 1, 0, 8, 2
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_ATTACKER, 1, 0, 8, 2
delay 38
playsewithpan SE_W255, 192
- createvisualtask sub_80A7FA0, 2, 0, 2, 0, 12, 1
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_ATTACKER, 2, 0, 12, 1
call _81D2FF9
jumpifmoveturn 2, _81D303B
jumpifmoveturn 3, _81D3045
@@ -8323,7 +8323,7 @@ Move_HYPER_BEAM: @ 81D31EA
waitforvisualfinish
delay 10
playsewithpan SE_W063, 192
- createvisualtask sub_80A7FA0, 2, 0, 1, 0, 4, 1
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_ATTACKER, 1, 0, 4, 1
waitforvisualfinish
delay 30
createsoundtask sub_812B058, 247, -64, 63, 1, 15, 0, 5
@@ -8334,7 +8334,7 @@ Move_HYPER_BEAM: @ 81D31EA
call _81D331B
call _81D331B
call _81D331B
- createvisualtask sub_80A7FA0, 2, 1, 4, 0, 50, 1
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 4, 0, 50, 1
createvisualtask sub_80E2A38, 10, 4, 2, 0, 11, 26425
call _81D331B
call _81D331B
@@ -8453,7 +8453,7 @@ Move_BLAZE_KICK: @ 81D34C8
delay 30
playsewithpan SE_W007, 63
createsprite gBasicHitSplatSpriteTemplate, 130, 0, 0, 1, 0
- createvisualtask sub_80A7FA0, 2, 1, 3, 0, 14, 1
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 3, 0, 14, 1
createvisualtask sub_80E2A38, 10, 4, 2, 0, 0, 32767
createsprite gBattleAnimSpriteTemplate_83DB3DC, 2, 31, 3, 1, 0, 8, 0, 0
call _81D11A2
@@ -8475,8 +8475,8 @@ _81D3562:
createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 31, 3, 8, 0, 1023
createvisualtask sub_80A8D34, 5, -5, -5, 5, 0, 0
createsprite gBattleAnimSpriteTemplate_83D798C, 0, 45, 0, 0, 0, 0, 0, 1
- createvisualtask sub_80A7FA0, 2, 1, 1, 0, 6, 1
- createvisualtask sub_80A7FA0, 2, 3, 1, 0, 6, 1
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 1, 0, 6, 1
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_DEF_PARTNER, 1, 0, 6, 1
createvisualtask sub_80E26BC, 2, 1, 0, 6, 1
return
@@ -8566,7 +8566,7 @@ Move_BULLET_SEED: @ 81D3776
delay 5
createsprite gBattleAnimSpriteTemplate_83D7628, 130, 20, 0
delay 5
- createvisualtask sub_80A7FA0, 2, 1, 2, 0, 30, 1
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 2, 0, 30, 1
createsprite gBattleAnimSpriteTemplate_83D7628, 130, 20, 0
delay 5
createsprite gBattleAnimSpriteTemplate_83D7628, 130, 20, 0
@@ -8694,7 +8694,7 @@ Move_METEOR_MASH: @ 81D3B12
delay 20
playsewithpan SE_W233B, 63
createsprite gBasicHitSplatSpriteTemplate, 131, 0, 0, 1, 1
- createvisualtask sub_80A7FA0, 2, 1, 5, 0, 20, 1
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 5, 0, 20, 1
waitforvisualfinish
delay 10
restorebg
@@ -8720,7 +8720,7 @@ Move_REVENGE: @ 81D3B99
waitforvisualfinish
unloadspritegfx 10246
loadspritegfx 10135
- createvisualtask sub_80A7FA0, 2, 1, 3, 0, 10, 1
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 3, 0, 10, 1
createsprite gBattleAnimSpriteTemplate_83DB550, 131, -10, -8, 1, 1, 8
playsewithpan SE_W233B, 63
delay 8
@@ -8813,7 +8813,7 @@ Move_METAL_SOUND: @ 81D3E1F
loadspritegfx 10260
monbg ANIM_BANK_DEF_PARTNER
monbgprio_2A 1
- createvisualtask sub_80A7FA0, 2, 0, 2, 0, 8, 1
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_ATTACKER, 2, 0, 8, 1
call _81D3E52
call _81D3E52
call _81D3E52
@@ -9368,7 +9368,7 @@ Move_ASTONISH: @ 81D4F10
createsprite gBattleAnimSpriteTemplate_83DA62C, 133, 0, 1
playsewithpan SE_W166, 63
createsprite gBattleAnimSpriteTemplate_83DA62C, 133, 1, 1
- createvisualtask sub_80A7FA0, 2, 1, 4, 0, 5, 1
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 4, 0, 5, 1
createvisualtask sub_80D1E38, 3
waitforvisualfinish
end
@@ -9500,7 +9500,7 @@ Move_PSYCHO_BOOST: @ 81D51C7
delay 110
loopsewithpan SE_W060B, 192, 7, 10
waitforvisualfinish
- createvisualtask sub_80A7FA0, 2, 1, -8, 1, 24, 1
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, -8, 1, 24, 1
playsewithpan SE_W043, 63
waitforvisualfinish
clearmonbg ANIM_BANK_ATK_PARTNER
@@ -9594,7 +9594,7 @@ Move_SKY_UPPERCUT: @ 81D53ED
delay 38
createsprite gBattleAnimSpriteTemplate_83C1FF8, 2, 0, 28, 0, 0, 5
delay 4
- createvisualtask sub_80A7FA0, 2, 1, 4, 0, 6, 1
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 4, 0, 6, 1
playsewithpan SE_W233B, 63
createsprite gBasicHitSplatSpriteTemplate, 131, -28, 28, 1, 1
delay 1
@@ -9720,7 +9720,7 @@ Move_MAGICAL_LEAF: @ 81D5699
playsewithpan SE_W013, 63
createsprite gBasicHitSplatSpriteTemplate, 132, -10, -4, 1, 2
createsprite gBasicHitSplatSpriteTemplate, 132, 10, 4, 1, 2
- createvisualtask sub_80A7FA0, 2, 1, 2, 0, 8, 1
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 2, 0, 8, 1
delay 20
setarg 7, -1
waitforvisualfinish
@@ -9891,7 +9891,7 @@ _81D5AF9:
createsprite gBattleAnimSpriteTemplate_83DAE00, 130, 8, 28, 3, 4
createsprite gBattleAnimSpriteTemplate_83DAE00, 130, -4, 30, 2, 3
createsprite gBattleAnimSpriteTemplate_83DAE00, 130, 12, 25, 4, 4
- createvisualtask sub_80A7FA0, 2, 1, 2, 0, 8, 1
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 2, 0, 8, 1
waitforvisualfinish
end
_81D5B99:
@@ -9906,7 +9906,7 @@ _81D5B99:
createsprite gBattleAnimSpriteTemplate_83D9E54, 130, -30, -100, 25, 25, 0, 0
playsewithpan SE_W258, 63
waitforvisualfinish
- createvisualtask sub_80A7FA0, 2, 1, 2, 0, 8, 1
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 2, 0, 8, 1
playsewithpan SE_W196, 63
call Unknown_81D5C36
waitforvisualfinish
@@ -10212,7 +10212,7 @@ Unknown_81D626D: @ 81D626D
StatusCondition_Poison: @ 81D6270
loopsewithpan SE_W092, 63, 13, 6
- createvisualtask sub_80A7FA0, 2, 0, 1, 0, 18, 2
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_ATTACKER, 1, 0, 18, 2
createvisualtask sub_80E1F8C, 2, 2, 2, 2, 0, 12, 31774
end
@@ -10256,7 +10256,7 @@ StatusCondition_Sleep: @ 81D6309
StatusCondition_Paralysis: @ 81D6335
loadspritegfx 10011
- createvisualtask sub_80A7FA0, 2, 0, 1, 0, 10, 1
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_ATTACKER, 1, 0, 10, 1
call Unknown_81D6100
end
@@ -10276,7 +10276,7 @@ StatusCondition_Curse: @ 81D636A
monbg ANIM_BANK_DEF_PARTNER
playsewithpan SE_W171, 63
createsprite gBattleAnimSpriteTemplate_83DAF38, 130
- createvisualtask sub_80A7FA0, 2, 1, 2, 0, 14, 1
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 2, 0, 14, 1
waitforvisualfinish
clearmonbg ANIM_BANK_DEF_PARTNER
end
@@ -10286,7 +10286,7 @@ StatusCondition_Nightmare: @ 81D638F
monbg ANIM_BANK_DEF_PARTNER
playsewithpan SE_W171, 63
createsprite gBattleAnimSpriteTemplate_83DAF50, 130
- createvisualtask sub_80A7FA0, 2, 1, 2, 0, 14, 1
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 2, 0, 14, 1
waitforvisualfinish
clearmonbg ANIM_BANK_DEF_PARTNER
end
@@ -10361,7 +10361,7 @@ _81D64B5:
delay 7
createsprite gBattleAnimSpriteTemplate_83D65A0, 130, 0, 8, 1, 1
delay 3
- createvisualtask sub_80A7FA0, 2, 1, 2, 0, 8, 1
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 2, 0, 8, 1
delay 20
setarg 7, -1
playsewithpan SE_W020, 63
@@ -10624,7 +10624,7 @@ General_FocusPunchSetUp: @ 81D69F9
call EndureFlamesAnim
delay 8
createvisualtask sub_80E1F8C, 2, 2, 2, 2, 0, 11, 31
- createvisualtask sub_80A7FA0, 2, 0, 1, 0, 32, 1
+ createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_ATTACKER, 1, 0, 32, 1
call EndureFlamesAnim
delay 8
call EndureFlamesAnim
diff --git a/include/rom_8077ABC.h b/include/rom_8077ABC.h
index ff737135b..97e001635 100644
--- a/include/rom_8077ABC.h
+++ b/include/rom_8077ABC.h
@@ -36,8 +36,8 @@ void sub_8078914();
u8 sub_80789BC();
void sub_8078A5C(struct Sprite *sprite);
void sub_8078A5C(struct Sprite *sprite);
-void obj_translate_based_on_private_1_2_3_4(struct Sprite *sprite);
-bool8 sub_8078B5C(struct Sprite *sprite);
+void InitAnimSpriteTranslationDeltas(struct Sprite *sprite);
+bool8 TranslateAnimSpriteByDeltas(struct Sprite *sprite);
void sub_8078BB8(struct Sprite *sprite);
void sub_8078D44(struct Sprite *sprite);
void obj_id_set_rotscale(u8 sprite, s16, s16, u16);
@@ -65,7 +65,7 @@ void sub_807A850(struct Task *task, u8 taskId);
void sub_807A8D4(struct Sprite *sprite);
void sub_807A960(struct Sprite *sprite);
void sub_8078A34(struct Sprite *sprite);
-void sub_80787B0(struct Sprite *sprite, u8);
+void InitAnimSpritePos(struct Sprite *sprite, u8);
void sub_8078764(struct Sprite *sprite, u8);
void sub_8078B34(struct Sprite *sprite);
void sub_8078D60(struct Sprite *sprite);
@@ -83,7 +83,7 @@ void sub_8078C00(struct Sprite *sprite);
void sub_8078114(struct Sprite *sprite);
void sub_8078174(struct Sprite *sprite);
void sub_80793C4(struct Sprite *sprite);
-void sub_807A3FC(u8 slot, u8 a2, s16 *a3, s16 *a4);
+void SetAverageBattlerPositions(u8 slot, u8 a2, s16 *a3, s16 *a4);
u8 sub_8079ED4(u8 slot);
s16 sub_807A100(u8 slot, u8 a2);
u16 sub_80790F0(s16 a, s16 b);
@@ -99,7 +99,7 @@ void sub_80798F4(struct Task *task, u8 a2, const void *a3);
bool8 sub_807992C(struct Task *task);
u8 sub_8077FC0(u8 slot);
void move_anim_8074EE0(struct Sprite *sprite);
-bool8 sub_8078718(struct Sprite *sprite);
+bool8 TranslateAnimSpriteLinearAndSine(struct Sprite *sprite);
bool8 sub_8078CE8(struct Sprite *sprite);
void oamt_add_pos2_onto_pos1(struct Sprite *sprite);
void sub_8078BD4(struct Sprite *sprite);
diff --git a/src/battle/anim/aurora.c b/src/battle/anim/aurora.c
index 90fa5c879..b24809264 100644
--- a/src/battle/anim/aurora.c
+++ b/src/battle/anim/aurora.c
@@ -16,7 +16,7 @@ void sub_80D33B4(struct Sprite *sprite)
{
s16 r6;
- sub_80787B0(sprite, 1);
+ InitAnimSpritePos(sprite, 1);
if (GetBankSide(gAnimBankAttacker) != 0)
r6 = -gBattleAnimArgs[2];
else
@@ -26,7 +26,7 @@ void sub_80D33B4(struct Sprite *sprite)
sprite->data[2] = GetBankPosition(gAnimBankTarget, 2) + r6;
sprite->data[3] = sprite->pos1.y;
sprite->data[4] = GetBankPosition(gAnimBankTarget, 3) + gBattleAnimArgs[3];
- obj_translate_based_on_private_1_2_3_4(sprite);
+ InitAnimSpriteTranslationDeltas(sprite);
sprite->callback = sub_80D344C;
sprite->affineAnimPaused = TRUE;
sprite->callback(sprite);
@@ -39,7 +39,7 @@ static void sub_80D344C(struct Sprite *sprite)
StartSpriteAnim(sprite, 1);
sprite->affineAnimPaused = FALSE;
}
- if (sub_8078B5C(sprite) != 0)
+ if (TranslateAnimSpriteByDeltas(sprite) != 0)
DestroyAnimSprite(sprite);
}
diff --git a/src/battle/anim/blow_kiss.c b/src/battle/anim/blow_kiss.c
index e7b49471d..f585b74bc 100644
--- a/src/battle/anim/blow_kiss.c
+++ b/src/battle/anim/blow_kiss.c
@@ -15,19 +15,19 @@ static void sub_80D1FA4(struct Sprite* sprite);
void sub_80D1F58(struct Sprite* sprite)
{
- sub_80787B0(sprite, 1);
+ InitAnimSpritePos(sprite, 1);
sprite->data[0] = 0x5F;
sprite->data[1] = sprite->pos1.x;
sprite->data[2] = GetBankPosition(gAnimBankTarget, 2);
sprite->data[3] = sprite->pos1.y;
sprite->data[4] = GetBankPosition(gAnimBankTarget, 3);
- obj_translate_based_on_private_1_2_3_4(sprite);
+ InitAnimSpriteTranslationDeltas(sprite);
sprite->callback = sub_80D1FA4;
}
void sub_80D1FA4(struct Sprite* sprite)
{
- if (sub_8078B5C(sprite) == 0)
+ if (TranslateAnimSpriteByDeltas(sprite) == 0)
{
sprite->pos2.y += Sin(sprite->data[5], 14);
sprite->data[5] = (sprite->data[5] + 4) & 0xFF;
diff --git a/src/battle/anim/bubble.c b/src/battle/anim/bubble.c
index 403003ce3..1252c1315 100644
--- a/src/battle/anim/bubble.c
+++ b/src/battle/anim/bubble.c
@@ -43,7 +43,7 @@ void sub_80D31C8(struct Sprite* sprite)
sprite->data[3] = sprite->pos1.y;
sprite->data[4] = GetBankPosition(gAnimBankTarget, 3);
- obj_translate_based_on_private_1_2_3_4(sprite);
+ InitAnimSpriteTranslationDeltas(sprite);
newSpriteId = CreateInvisibleSpriteWithCallback(SpriteCallbackDummy);
sprite->data[5] = newSpriteId;
@@ -69,7 +69,7 @@ static void sub_80D32E8(struct Sprite *sprite)
u16 index = gSprites[spriteId].data[3];
sprite->data[0] = 1;
- sub_8078B5C(sprite);
+ TranslateAnimSpriteByDeltas(sprite);
sprite->pos2.x += Sin(index / 256, gSprites[spriteId].data[0]);
sprite->pos2.y += Cos(index / 256, gSprites[spriteId].data[1]);
diff --git a/src/battle/anim/bug.c b/src/battle/anim/bug.c
index dbc0f75a5..b2726d8dd 100644
--- a/src/battle/anim/bug.c
+++ b/src/battle/anim/bug.c
@@ -76,7 +76,7 @@ void sub_80DC9A0(struct Sprite *sprite)
if (IsContest())
gBattleAnimArgs[2] /= 2;
- sub_80787B0(sprite, 1);
+ InitAnimSpritePos(sprite, 1);
sprite->data[0] = gBattleAnimArgs[2];
sprite->data[1] = sprite->pos1.x;
sprite->data[3] = sprite->pos1.y;
@@ -88,7 +88,7 @@ void sub_80DC9A0(struct Sprite *sprite)
}
else
{
- sub_807A3FC(gAnimBankTarget, 1, &sprite->data[2], &sprite->data[4]);
+ SetAverageBattlerPositions(gAnimBankTarget, 1, &sprite->data[2], &sprite->data[4]);
}
sub_8078BD4(sprite);
@@ -98,7 +98,7 @@ void sub_80DC9A0(struct Sprite *sprite)
static void sub_80DCA38(struct Sprite *sprite)
{
- if (sub_8078B5C(sprite))
+ if (TranslateAnimSpriteByDeltas(sprite))
{
DestroyAnimSprite(sprite);
return;
@@ -111,7 +111,7 @@ static void sub_80DCA38(struct Sprite *sprite)
// used in Move_STRING_SHOT
void sub_80DCA70(struct Sprite *sprite)
{
- sub_807A3FC(gAnimBankTarget, 0, &sprite->pos1.x, &sprite->pos1.y);
+ SetAverageBattlerPositions(gAnimBankTarget, 0, &sprite->pos1.x, &sprite->pos1.y);
if (GetBankSide(gAnimBankAttacker))
sprite->pos1.x -= gBattleAnimArgs[0];
else
@@ -212,7 +212,7 @@ void sub_80DCBCC(struct Sprite *sprite)
}
}
- sub_80787B0(sprite, 1);
+ InitAnimSpritePos(sprite, 1);
lVarX = GetBankPosition(gAnimBankTarget, 2) + gBattleAnimArgs[2];
lVarY = GetBankPosition(gAnimBankTarget, 3) + gBattleAnimArgs[3];
@@ -232,7 +232,7 @@ void sub_80DCBCC(struct Sprite *sprite)
// Move_PIN_MISSILE, Move_ICICLE_SPEAR
void sub_80DCCFC(struct Sprite *sprite)
{
- sub_80787B0(sprite, 1);
+ InitAnimSpritePos(sprite, 1);
if (GetBankSide(gAnimBankAttacker))
gBattleAnimArgs[2] = -gBattleAnimArgs[2];
@@ -251,7 +251,7 @@ void sub_80DCD78(struct Sprite *sprite)
{
sprite->invisible = FALSE;
- if (sub_8078718(sprite))
+ if (TranslateAnimSpriteLinearAndSine(sprite))
{
DestroyAnimSprite(sprite);
}
@@ -271,7 +271,7 @@ void sub_80DCD78(struct Sprite *sprite)
x2 += x1;
y2 += y1;
- if (!sub_8078718(sprite))
+ if (!TranslateAnimSpriteLinearAndSine(sprite))
{
u16 rot = sub_80790F0(sprite->pos1.x + sprite->pos2.x - x2,
sprite->pos1.y + sprite->pos2.y - y2);
diff --git a/src/battle/anim/bullet.c b/src/battle/anim/bullet.c
index 90b2021f1..8fc581d47 100644
--- a/src/battle/anim/bullet.c
+++ b/src/battle/anim/bullet.c
@@ -17,7 +17,7 @@ static void sub_80D00B4(struct Sprite* sprite);
void sub_80CFFD8(struct Sprite* sprite)
{
- sub_80787B0(sprite, 1);
+ InitAnimSpritePos(sprite, 1);
sprite->data[0] = 20;
sprite->data[2] = GetBankPosition(gAnimBankTarget, 2);
sprite->data[4] = GetBankPosition(gAnimBankTarget, 3);
diff --git a/src/battle/anim/cutter.c b/src/battle/anim/cutter.c
index 2234ebacb..0f23fed82 100644
--- a/src/battle/anim/cutter.c
+++ b/src/battle/anim/cutter.c
@@ -1,4 +1,5 @@
#include "global.h"
+#include "battle.h"
#include "rom_8077ABC.h"
#include "trig.h"
#include "battle_anim.h"
@@ -7,29 +8,36 @@ extern s16 gBattleAnimArgs[];
extern u8 gAnimBankAttacker;
extern u8 gAnimBankTarget;
-static void sub_80CB09C(struct Sprite* sprite);
-static void sub_80CB1A4(struct Sprite* sprite);
+static void AnimTranslateLinearSingleSineWaveStep(struct Sprite* sprite);
+static void AnimMoveTwisterParticleStep(struct Sprite* sprite);
-// cutter (the cresent shaped leaf used in throwing projectiles for the listed moves.)
+// Animates a sprite that moves linearly from one location to another, with a
+// single-cycle sine wave added to the y position along the way.
// Used by Razor Leaf and Magical Leaf.
-
-void sub_80CAFD0(struct Sprite* sprite)
+// arg 0: initial x offset
+// arg 1: initial y offset
+// arg 2: target x offset
+// arg 3: target y offset
+// arg 4: translation duration
+// arg 5: wave amplitude
+// arg 6: target between double battle opponents (boolean)
+void AnimTranslateLinearSingleSineWave(struct Sprite* sprite)
{
- sub_80787B0(sprite, 1);
- if (GetBankSide(gAnimBankAttacker))
+ InitAnimSpritePos(sprite, 1);
+ if (GetBankSide(gAnimBankAttacker) != SIDE_PLAYER)
{
gBattleAnimArgs[2] = -gBattleAnimArgs[2];
}
sprite->data[0] = gBattleAnimArgs[4];
- if (!(gBattleAnimArgs[6]))
+ if (!gBattleAnimArgs[6])
{
sprite->data[2] = GetBankPosition(gAnimBankTarget, 2) + gBattleAnimArgs[2];
sprite->data[4] = GetBankPosition(gAnimBankTarget, 3) + gBattleAnimArgs[3];
}
else
{
- sub_807A3FC(gAnimBankTarget, 1, &sprite->data[2], &sprite->data[4]);
+ SetAverageBattlerPositions(gAnimBankTarget, 1, &sprite->data[2], &sprite->data[4]);
sprite->data[2] += gBattleAnimArgs[2];
sprite->data[4] += gBattleAnimArgs[3];
}
@@ -45,18 +53,18 @@ void sub_80CAFD0(struct Sprite* sprite)
sprite->data[0] = 0;
}
- sprite->callback = sub_80CB09C;
+ sprite->callback = AnimTranslateLinearSingleSineWaveStep;
}
-void sub_80CB09C(struct Sprite* sprite)
+static void AnimTranslateLinearSingleSineWaveStep(struct Sprite* sprite)
{
- bool8 c = FALSE;
+ bool8 destroy = FALSE;
s16 a = sprite->data[0];
s16 b = sprite->data[7];
s16 r0;
sprite->data[0] = 1;
- sub_8078718(sprite);
+ TranslateAnimSpriteLinearAndSine(sprite);
r0 = sprite->data[7];
sprite->data[0] = a;
if (b > 0xC8 && r0 <= 0x37 && sprite->oam.affineParam == 0)
@@ -67,24 +75,30 @@ void sub_80CB09C(struct Sprite* sprite)
sprite->invisible ^= 1;
sprite->oam.affineParam++;
if (sprite->oam.affineParam == 0x1E)
- c = TRUE;
+ destroy = TRUE;
}
- if (sprite->pos1.x + sprite->pos2.x > 0x100
+ if (sprite->pos1.x + sprite->pos2.x > 256
|| sprite->pos1.x + sprite->pos2.x < -16
- || sprite->pos1.y + sprite->pos2.y > 0xA0
+ || sprite->pos1.y + sprite->pos2.y > 160
|| sprite->pos1.y + sprite->pos2.y < -16)
- c = TRUE;
+ destroy = TRUE;
- if (c)
+ if (destroy)
DestroyAnimSprite(sprite);
}
-void sub_80CB144(struct Sprite* sprite)
+// Animates particles in the Twister move animation.
+// arg 0: duration
+// arg 1: total y delta (the particles rise upward)
+// arg 2: wave period (higher means faster wave)
+// arg 3: wave amplitude
+// arg 4: speedup frame (particles move faster at the end of the animation)
+void AnimMoveTwisterParticle(struct Sprite* sprite)
{
if (!IsContest() && IsDoubleBattle() == TRUE)
{
- sub_807A3FC(gAnimBankTarget, 1, &sprite->pos1.x, &sprite->pos1.y);
+ SetAverageBattlerPositions(gAnimBankTarget, 1, &sprite->pos1.x, &sprite->pos1.y);
}
sprite->pos1.y += 32;
@@ -93,10 +107,10 @@ void sub_80CB144(struct Sprite* sprite)
sprite->data[2] = gBattleAnimArgs[2];
sprite->data[3] = gBattleAnimArgs[3];
sprite->data[4] = gBattleAnimArgs[4];
- sprite->callback = sub_80CB1A4;
+ sprite->callback = AnimMoveTwisterParticleStep;
}
-void sub_80CB1A4(struct Sprite* sprite)
+static void AnimMoveTwisterParticleStep(struct Sprite* sprite)
{
if (sprite->data[1] == 0xFF)
{
diff --git a/src/battle/anim/cyclone.c b/src/battle/anim/cyclone.c
index 0f83df211..b1210bc54 100644
--- a/src/battle/anim/cyclone.c
+++ b/src/battle/anim/cyclone.c
@@ -13,7 +13,7 @@ extern u8 gAnimBankTarget;
void sub_80D0118(struct Sprite* sprite)
{
- sub_80787B0(sprite, 0);
+ InitAnimSpritePos(sprite, 0);
if (GetBankSide(gAnimBankAttacker) == 0)
sprite->pos1.y += 16;
diff --git a/src/battle/anim/dark.c b/src/battle/anim/dark.c
index 674ae5188..83a375495 100644
--- a/src/battle/anim/dark.c
+++ b/src/battle/anim/dark.c
@@ -244,7 +244,7 @@ void sub_80DFFD0(struct Sprite *sprite)
static void sub_80E00D0(struct Sprite *sprite)
{
- if (sub_8078718(sprite))
+ if (TranslateAnimSpriteLinearAndSine(sprite))
move_anim_8074EE0(sprite);
}
diff --git a/src/battle/anim/egg.c b/src/battle/anim/egg.c
index 8004b3bf5..b3de1dbb1 100644
--- a/src/battle/anim/egg.c
+++ b/src/battle/anim/egg.c
@@ -22,7 +22,7 @@ static void sub_80D158C(struct Sprite* sprite);
void sub_80D1368(struct Sprite* sprite)
{
s16 r1;
- sub_80787B0(sprite, 0);
+ InitAnimSpritePos(sprite, 0);
r1 = (GetBankSide(gAnimBankAttacker)) ? -0xA0 : 0xA0;
sprite->data[0] = 0x380;
sprite->data[1] = r1;
diff --git a/src/battle/anim/energy_wave.c b/src/battle/anim/energy_wave.c
index 15045f5bd..acab7bf80 100644
--- a/src/battle/anim/energy_wave.c
+++ b/src/battle/anim/energy_wave.c
@@ -20,7 +20,7 @@ static void sub_80D370C(struct Sprite *);
void sub_80D3554(struct Sprite *sprite)
{
- sub_80787B0(sprite, 1);
+ InitAnimSpritePos(sprite, 1);
sprite->data[0] = 30;
sprite->data[1] = sprite->pos1.x;
@@ -28,7 +28,7 @@ void sub_80D3554(struct Sprite *sprite)
sprite->data[3] = sprite->pos1.y;
sprite->data[4] = GetBankPosition(gAnimBankTarget, 3);
- obj_translate_based_on_private_1_2_3_4(sprite);
+ InitAnimSpriteTranslationDeltas(sprite);
sprite->data[5] = 0xD200 / sprite->data[0];
sprite->data[7] = gBattleAnimArgs[3];
@@ -49,7 +49,7 @@ void sub_80D3554(struct Sprite *sprite)
static void sub_80D35DC(struct Sprite *sprite)
{
- if (sub_8078B5C(sprite))
+ if (TranslateAnimSpriteByDeltas(sprite))
{
DestroyAnimSprite(sprite);
}
@@ -147,7 +147,7 @@ void sub_80D3728(struct Sprite *sprite)
else
var2 = 1;
- sub_80787B0(sprite, var1);
+ InitAnimSpritePos(sprite, var1);
if (GetBankSide(gAnimBankAttacker) != 0)
{
diff --git a/src/battle/anim/fight.c b/src/battle/anim/fight.c
index 160b51274..f589622bd 100644
--- a/src/battle/anim/fight.c
+++ b/src/battle/anim/fight.c
@@ -77,7 +77,7 @@ void sub_80D90A4(struct Sprite *sprite)
StartSpriteAnim(sprite, gBattleAnimArgs[4]);
if (gBattleAnimArgs[3] == 0)
- sub_80787B0(sprite, 1);
+ InitAnimSpritePos(sprite, 1);
else
sub_8078764(sprite, 1);
@@ -203,7 +203,7 @@ void sub_80D9378(struct Sprite *sprite)
sprite->data[3] = sprite->pos1.y;
sprite->data[4] = sprite->pos1.y;
- obj_translate_based_on_private_1_2_3_4(sprite);
+ InitAnimSpriteTranslationDeltas(sprite);
sprite->data[5] = gBattleAnimArgs[5];
sprite->data[6] = gBattleAnimArgs[4];
@@ -214,7 +214,7 @@ void sub_80D9378(struct Sprite *sprite)
static void sub_80D9404(struct Sprite *sprite)
{
- if (!sub_8078B5C(sprite))
+ if (!TranslateAnimSpriteByDeltas(sprite))
{
sprite->pos2.y += Sin(sprite->data[7] >> 8, sprite->data[5]);
sprite->data[7] += sprite->data[6];
@@ -435,7 +435,7 @@ static void sub_80D986C(struct Sprite *sprite)
sprite->data[3] = sprite->pos1.y;
sprite->data[4] = GetBankPosition(sprite->data[7], 3);
- obj_translate_based_on_private_1_2_3_4(sprite);
+ InitAnimSpriteTranslationDeltas(sprite);
StoreSpriteCallbackInData(sprite, move_anim_8074EE0);
sprite->callback = sub_8078BB8;
}
@@ -530,7 +530,7 @@ void sub_80D9A38(struct Sprite *sprite)
sprite->data[3] = sprite->pos1.y;
sprite->data[4] = GetBankPosition(bank, 3);
- obj_translate_based_on_private_1_2_3_4(sprite);
+ InitAnimSpriteTranslationDeltas(sprite);
StoreSpriteCallbackInData(sprite, DestroyAnimSprite);
sprite->callback = sub_8078BB8;
}
@@ -573,7 +573,7 @@ void sub_80D9B48(struct Sprite *sprite)
void sub_80D9BD4(struct Sprite *sprite)
{
if (gBattleAnimArgs[2] == 0)
- sub_80787B0(sprite, 0);
+ InitAnimSpritePos(sprite, 0);
else
sub_8078764(sprite, 0);
diff --git a/src/battle/anim/fire_2.c b/src/battle/anim/fire_2.c
index 4d577a765..fe63fcff1 100644
--- a/src/battle/anim/fire_2.c
+++ b/src/battle/anim/fire_2.c
@@ -42,7 +42,7 @@ struct Sprite *sub_80D5210(struct Sprite *sprite)
void sub_80D522C(struct Sprite *sprite)
{
- sub_80787B0(sprite, 1);
+ InitAnimSpritePos(sprite, 1);
sprite->data[7] = gBattleAnimArgs[2];
sprite->data[0] = 0;
@@ -62,7 +62,7 @@ void sub_80D5254(struct Sprite *sprite)
sprite->data[3] = sprite->pos1.y;
sprite->data[4] = GetBankPosition(gAnimBankTarget, 3);
- obj_translate_based_on_private_1_2_3_4(sprite);
+ InitAnimSpriteTranslationDeltas(sprite);
sprite->callback = sub_80D52AC;
}
@@ -70,7 +70,7 @@ void sub_80D5254(struct Sprite *sprite)
void sub_80D52AC(struct Sprite *sprite)
{
- if (sub_8078B5C(sprite))
+ if (TranslateAnimSpriteByDeltas(sprite))
{
sprite->data[0] = 0;
@@ -123,7 +123,7 @@ void sub_80D5374(struct Sprite *sprite)
void sub_80D53B4(struct Sprite *sprite)
{
- sub_80787B0(sprite, 1);
+ InitAnimSpritePos(sprite, 1);
sprite->data[1] = gBattleAnimArgs[2];
sprite->data[0] = gBattleAnimArgs[3];
diff --git a/src/battle/anim/flying_path.c b/src/battle/anim/flying_path.c
index 441ac0e6d..559f617c6 100644
--- a/src/battle/anim/flying_path.c
+++ b/src/battle/anim/flying_path.c
@@ -53,7 +53,7 @@ void sub_80CBF5C(u8 taskId)
{
case 4:
sub_80CC358(task, taskId);
- if (sub_8078718(sprite) == 0)
+ if (TranslateAnimSpriteLinearAndSine(sprite) == 0)
{
break;
}
@@ -65,7 +65,7 @@ void sub_80CBF5C(u8 taskId)
break;
case 8:
sub_80CC358(task, taskId);
- if (sub_8078718(sprite) == 0)
+ if (TranslateAnimSpriteLinearAndSine(sprite) == 0)
{
break;
}
@@ -77,7 +77,7 @@ void sub_80CBF5C(u8 taskId)
break;
case 0:
sub_80CC358(task, taskId);
- if (sub_8078718(sprite) == 0)
+ if (TranslateAnimSpriteLinearAndSine(sprite) == 0)
break;
task->data[15] = 1;
@@ -103,7 +103,7 @@ void sub_80CBF5C(u8 taskId)
break;
case 2:
sub_80CC358(task, taskId);
- if (sub_8078718(sprite) == 0)
+ if (TranslateAnimSpriteLinearAndSine(sprite) == 0)
break;
task->data[15] = 3;
@@ -146,7 +146,7 @@ void sub_80CBF5C(u8 taskId)
break;
case 6:
sub_80CC358(task, taskId);
- if (sub_8078718(sprite) == 0)
+ if (TranslateAnimSpriteLinearAndSine(sprite) == 0)
break;
task->data[15] = 7;
@@ -189,7 +189,7 @@ void sub_80CBF5C(u8 taskId)
break;
case 10:
sub_80CC358(task, taskId);
- if (sub_8078718(sprite) == 0)
+ if (TranslateAnimSpriteLinearAndSine(sprite) == 0)
{
break;
}
@@ -221,7 +221,7 @@ void sub_80CBF5C(u8 taskId)
}
case 12:
sub_80CC358(task, taskId);
- if (sub_8078718(sprite) != 0)
+ if (TranslateAnimSpriteLinearAndSine(sprite) != 0)
{
DestroySprite(sprite);
task->data[0]++;
diff --git a/src/battle/anim/glitter.c b/src/battle/anim/glitter.c
index e4577f1e1..e6c101de3 100644
--- a/src/battle/anim/glitter.c
+++ b/src/battle/anim/glitter.c
@@ -35,7 +35,7 @@ void sub_80CD190(struct Sprite* sprite)
if (IsDoubleBattle() && IsAnimBankSpriteVisible(bank ^ 2))
{
- sub_807A3FC(bank, gBattleAnimArgs[6], &sprite->pos1.x, &sprite->pos1.y);
+ SetAverageBattlerPositions(bank, gBattleAnimArgs[6], &sprite->pos1.x, &sprite->pos1.y);
sub_807867C(sprite, gBattleAnimArgs[0]);
sprite->pos1.y += gBattleAnimArgs[1];
}
diff --git a/src/battle/anim/guard.c b/src/battle/anim/guard.c
index 254160109..9dcfa9f5d 100644
--- a/src/battle/anim/guard.c
+++ b/src/battle/anim/guard.c
@@ -15,7 +15,7 @@ void sub_80D3014(struct Sprite *sprite)
{
if ((gBattleTypeFlags & BATTLE_TYPE_DOUBLE) && IsAnimBankSpriteVisible(gAnimBankAttacker ^ 2))
{
- sub_807A3FC(gAnimBankAttacker, 0, &sprite->pos1.x, &sprite->pos1.y);
+ SetAverageBattlerPositions(gAnimBankAttacker, 0, &sprite->pos1.x, &sprite->pos1.y);
sprite->pos1.y += 40;
StartSpriteAffineAnim(sprite, 1);
diff --git a/src/battle/anim/guillotine.c b/src/battle/anim/guillotine.c
index b3d842cdf..15279d5e2 100644
--- a/src/battle/anim/guillotine.c
+++ b/src/battle/anim/guillotine.c
@@ -37,7 +37,7 @@ void sub_80D0228(struct Sprite* sprite)
sprite->data[2] = GetBankPosition(gAnimBankTarget, 2) + r9;
sprite->data[3] = sprite->pos1.y;
sprite->data[4] = GetBankPosition(gAnimBankTarget, 3) + r6;
- obj_translate_based_on_private_1_2_3_4(sprite);
+ InitAnimSpriteTranslationDeltas(sprite);
sprite->data[5] = gBattleAnimArgs[0];
sprite->data[6] = sprite->data[0];
sprite->callback = sub_80D02D0;
@@ -45,7 +45,7 @@ void sub_80D0228(struct Sprite* sprite)
void sub_80D02D0(struct Sprite* sprite)
{
- if (sub_8078B5C(sprite) && sprite->animEnded == 1)
+ if (TranslateAnimSpriteByDeltas(sprite) && sprite->animEnded == 1)
{
SeekSpriteAnim(sprite, 0);
sprite->animPaused = 1;
@@ -85,6 +85,6 @@ void sub_80D0344(struct Sprite* sprite)
void sub_80D03A8(struct Sprite* sprite)
{
- if (sub_8078B5C(sprite) != 0)
+ if (TranslateAnimSpriteByDeltas(sprite) != 0)
DestroyAnimSprite(sprite);
}
diff --git a/src/battle/anim/heart_1.c b/src/battle/anim/heart_1.c
index 5df89f929..857169e62 100644
--- a/src/battle/anim/heart_1.c
+++ b/src/battle/anim/heart_1.c
@@ -14,7 +14,7 @@ extern u8 gAnimBankTarget;
void sub_80D1C80(struct Sprite* sprite)
{
if (++sprite->data[0] == 1)
- sub_80787B0(sprite, 0);
+ InitAnimSpritePos(sprite, 0);
sprite->pos2.x = Sin(sprite->data[1], 8);
sprite->pos2.y = sprite->data[2] >> 8;
diff --git a/src/battle/anim/hop.c b/src/battle/anim/hop.c
index 4006e2d43..0697e83a0 100644
--- a/src/battle/anim/hop.c
+++ b/src/battle/anim/hop.c
@@ -91,7 +91,7 @@ void sub_80CB94C(struct Sprite* sprite)
{
s16 e1;
s16 e2;
- sub_80787B0(sprite, 0);
+ InitAnimSpritePos(sprite, 0);
e1 = GetBankPosition(gAnimBankTarget, 0);
e2 = GetBankPosition(gAnimBankTarget, 1);
if ((gAnimBankAttacker ^ 2) == gAnimBankTarget)
diff --git a/src/battle/anim/money.c b/src/battle/anim/money.c
index 8358d23db..0ee381e13 100644
--- a/src/battle/anim/money.c
+++ b/src/battle/anim/money.c
@@ -19,7 +19,7 @@ void sub_80CFE9C(struct Sprite* sprite)
s16 r7;
u16 var;
- sub_80787B0(sprite, 1);
+ InitAnimSpritePos(sprite, 1);
r6 = GetBankPosition(gAnimBankTarget, 2);
r7 = GetBankPosition(gAnimBankTarget, 3) + gBattleAnimArgs[3];
if (GetBankSide(gAnimBankAttacker) != 0)
diff --git a/src/battle/anim/note_rain.c b/src/battle/anim/note_rain.c
index 715462d73..552329a57 100644
--- a/src/battle/anim/note_rain.c
+++ b/src/battle/anim/note_rain.c
@@ -24,7 +24,7 @@ void sub_80D1BA8(struct Sprite* sprite, u8 a, u8 b)
void sub_80D1C08(struct Sprite* sprite)
{
- sub_80787B0(sprite, 0);
+ InitAnimSpritePos(sprite, 0);
if (GetBankSide(gAnimBankAttacker) != 0)
gBattleAnimArgs[2] = -gBattleAnimArgs[2];
diff --git a/src/battle/anim/note_scatter_2.c b/src/battle/anim/note_scatter_2.c
index 524c51c08..262afb8bf 100644
--- a/src/battle/anim/note_scatter_2.c
+++ b/src/battle/anim/note_scatter_2.c
@@ -32,14 +32,14 @@ void sub_80CEE60(struct Sprite* sprite)
sprite->data[2] = a + sprite->data[1];
sprite->data[3] = sprite->pos1.y;
sprite->data[4] = sprite->data[3] - 40;
- obj_translate_based_on_private_1_2_3_4(sprite);
+ InitAnimSpriteTranslationDeltas(sprite);
sprite->data[5] = gBattleAnimArgs[3];
sprite->callback = sub_80CEEE8;
}
void sub_80CEEE8(struct Sprite* sprite)
{
- if (sub_8078B5C(sprite) == 0)
+ if (TranslateAnimSpriteByDeltas(sprite) == 0)
{
s16 a;
a = Sin(sprite->data[5], 8);
diff --git a/src/battle/anim/orbit.c b/src/battle/anim/orbit.c
index c8cf339d2..e7dd0df49 100644
--- a/src/battle/anim/orbit.c
+++ b/src/battle/anim/orbit.c
@@ -79,13 +79,13 @@ void sub_80CACEC(u8 taskId)
void sub_80CAD54(struct Sprite* sprite)
{
- sub_80787B0(sprite, 0);
+ InitAnimSpritePos(sprite, 0);
sprite->data[0] = gBattleAnimArgs[3];
sprite->data[1] = sprite->pos1.x;
sprite->data[2] = sprite->pos1.x;
sprite->data[3] = sprite->pos1.y;
sprite->data[4] = GetBankPosition(gAnimBankAttacker, 3) + gBattleAnimArgs[2];
- obj_translate_based_on_private_1_2_3_4(sprite);
+ InitAnimSpriteTranslationDeltas(sprite);
sprite->data[5] = 0x40;
sprite->callback = sub_80CADA8;
sub_80CADA8(sprite);
@@ -93,7 +93,7 @@ void sub_80CAD54(struct Sprite* sprite)
void sub_80CADA8(struct Sprite* sprite)
{
- if (!sub_8078B5C(sprite))
+ if (!TranslateAnimSpriteByDeltas(sprite))
{
sprite->pos2.x += Sin(sprite->data[5], 32);
sprite->pos2.y += Cos(sprite->data[5], -5);
@@ -116,13 +116,13 @@ void sub_80CADA8(struct Sprite* sprite)
void sub_80CAE20(struct Sprite* sprite)
{
- sub_80787B0(sprite, 1);
+ InitAnimSpritePos(sprite, 1);
sprite->data[0] = gBattleAnimArgs[3];
sprite->data[1] = sprite->pos1.x;
sprite->data[2] = sprite->pos1.x;
sprite->data[3] = sprite->pos1.y;
sprite->data[4] = GetBankPosition(gAnimBankAttacker, 3) + gBattleAnimArgs[2];
- obj_translate_based_on_private_1_2_3_4(sprite);
+ InitAnimSpriteTranslationDeltas(sprite);
sprite->data[5] = 0x40;
sprite->callback = sub_80CAE74;
sub_80CAE74(sprite);
@@ -130,7 +130,7 @@ void sub_80CAE20(struct Sprite* sprite)
void sub_80CAE74(struct Sprite* sprite)
{
- if (!sub_8078B5C(sprite))
+ if (!TranslateAnimSpriteByDeltas(sprite))
{
sprite->pos2.x += Sin(sprite->data[5], 8);
if ((u16)(sprite->data[5] - 0x3B) < 5 || (u16)(sprite->data[5] - 0xBB) < 5)
diff --git a/src/battle/anim/orbs.c b/src/battle/anim/orbs.c
index 6ca2fa71c..eede55695 100644
--- a/src/battle/anim/orbs.c
+++ b/src/battle/anim/orbs.c
@@ -19,7 +19,7 @@ extern struct SpriteTemplate gSpriteTemplate_83D631C;
void sub_80CA7B0(struct Sprite* sprite)
{
- sub_80787B0(sprite, 1);
+ InitAnimSpritePos(sprite, 1);
sprite->data[0] = gBattleAnimArgs[2];
sprite->data[2] = GetBankPosition(gAnimBankAttacker, 2);
sprite->data[4] = GetBankPosition(gAnimBankAttacker, 3);
@@ -29,7 +29,7 @@ void sub_80CA7B0(struct Sprite* sprite)
void sub_80CA800(struct Sprite* sprite)
{
- sub_80787B0(sprite, 1);
+ InitAnimSpritePos(sprite, 1);
StartSpriteAnim(sprite, gBattleAnimArgs[3]);
sprite->data[0] = gBattleAnimArgs[2];
sprite->data[2] = GetBankPosition(gAnimBankTarget, 2);
@@ -40,13 +40,13 @@ void sub_80CA800(struct Sprite* sprite)
void sub_80CA858(struct Sprite* sprite)
{
- sub_80787B0(sprite, 1);
+ InitAnimSpritePos(sprite, 1);
sprite->data[0] = gBattleAnimArgs[2];
sprite->data[1] = sprite->pos1.x;
sprite->data[2] = GetBankPosition(gAnimBankTarget, 2);
sprite->data[3] = sprite->pos1.y;
sprite->data[4] = GetBankPosition(gAnimBankTarget, 3);
- obj_translate_based_on_private_1_2_3_4(sprite);
+ InitAnimSpriteTranslationDeltas(sprite);
sprite->data[5] = gBattleAnimArgs[3];
sprite->callback = sub_80CA8B4;
sub_80CA8B4(sprite);
@@ -54,7 +54,7 @@ void sub_80CA858(struct Sprite* sprite)
void sub_80CA8B4(struct Sprite* sprite)
{
- if (sub_8078B5C(sprite))
+ if (TranslateAnimSpriteByDeltas(sprite))
{
DestroySprite(sprite);
}
@@ -105,7 +105,7 @@ void sub_80CA9A8(struct Sprite* sprite)
void sub_80CA9F8(struct Sprite* sprite)
{
- if (sub_8078718(sprite))
+ if (TranslateAnimSpriteLinearAndSine(sprite))
DestroyAnimSprite(sprite);
}
diff --git a/src/battle/anim/perceive.c b/src/battle/anim/perceive.c
index 3b3153428..14db096c6 100644
--- a/src/battle/anim/perceive.c
+++ b/src/battle/anim/perceive.c
@@ -19,6 +19,6 @@ void sub_80D2904(struct Sprite* sprite)
void sub_80D2920(struct Sprite* sprite)
{
- sub_80787B0(sprite, 1);
+ InitAnimSpritePos(sprite, 1);
sprite->callback = sub_80D2904;
}
diff --git a/src/battle/anim/poison.c b/src/battle/anim/poison.c
index f31c441fb..656e923bc 100644
--- a/src/battle/anim/poison.c
+++ b/src/battle/anim/poison.c
@@ -17,7 +17,7 @@ void sub_80D9D70(struct Sprite *sprite)
if (!gBattleAnimArgs[3])
StartSpriteAnim(sprite, 2);
- sub_80787B0(sprite, 1);
+ InitAnimSpritePos(sprite, 1);
sprite->data[0] = gBattleAnimArgs[2];
sprite->data[2] = GetBankPosition(gAnimBankTarget, 2);
@@ -31,7 +31,7 @@ void sub_80D9D70(struct Sprite *sprite)
void sub_80D9DD4(struct Sprite *sprite) // same as sub_80D9E78
{
- if (sub_8078718(sprite))
+ if (TranslateAnimSpriteLinearAndSine(sprite))
DestroyAnimSprite(sprite);
}
@@ -41,8 +41,8 @@ void sub_80D9DF0(struct Sprite *sprite)
if (!gBattleAnimArgs[3])
StartSpriteAnim(sprite, 2);
- sub_80787B0(sprite, 1);
- sub_807A3FC(gAnimBankTarget, 1, &l1, &l2);
+ InitAnimSpritePos(sprite, 1);
+ SetAverageBattlerPositions(gAnimBankTarget, 1, &l1, &l2);
if (GetBankSide(gAnimBankAttacker))
gBattleAnimArgs[4] = -gBattleAnimArgs[4];
@@ -59,7 +59,7 @@ void sub_80D9DF0(struct Sprite *sprite)
void sub_80D9E78(struct Sprite *sprite) // same as sub_80D9DD4
{
- if (sub_8078718(sprite))
+ if (TranslateAnimSpriteLinearAndSine(sprite))
DestroyAnimSprite(sprite);
}
@@ -92,7 +92,7 @@ void sub_80D9EE8(struct Sprite *sprite)
void sub_80D9F14(struct Sprite *sprite)
{
- sub_807A3FC(gAnimBankTarget, TRUE, &sprite->pos1.x, &sprite->pos1.y);
+ SetAverageBattlerPositions(gAnimBankTarget, TRUE, &sprite->pos1.x, &sprite->pos1.y);
if (GetBankSide(gAnimBankAttacker))
gBattleAnimArgs[0] = -gBattleAnimArgs[0];
@@ -116,7 +116,7 @@ void sub_80D9F88(struct Sprite *sprite)
}
else
{
- sub_807A3FC(gAnimBankTarget, TRUE, &sprite->pos1.x, &sprite->pos1.y);
+ SetAverageBattlerPositions(gAnimBankTarget, TRUE, &sprite->pos1.x, &sprite->pos1.y);
if (GetBankSide(gAnimBankAttacker))
gBattleAnimArgs[0] = -gBattleAnimArgs[0];
diff --git a/src/battle/anim/psychic.c b/src/battle/anim/psychic.c
index 37c527183..b108c496a 100644
--- a/src/battle/anim/psychic.c
+++ b/src/battle/anim/psychic.c
@@ -192,7 +192,7 @@ void sub_80DBA4C(struct Sprite *sprite)
else
{
if (gBattleAnimArgs[2] == 0)
- sub_80787B0(sprite, var0);
+ InitAnimSpritePos(sprite, var0);
else
sub_8078764(sprite, var0);
}
@@ -539,7 +539,7 @@ static void sub_80DC1FC(u8 taskId)
void sub_80DC2B0(struct Sprite *sprite)
{
- if (sub_8078718(sprite))
+ if (TranslateAnimSpriteLinearAndSine(sprite))
{
FreeOamMatrix(sprite->oam.matrixNum);
DestroySprite(sprite);
diff --git a/src/battle/anim/ring.c b/src/battle/anim/ring.c
index 759652f0c..86b2c4659 100644
--- a/src/battle/anim/ring.c
+++ b/src/battle/anim/ring.c
@@ -32,7 +32,7 @@ void sub_80D0FD8(struct Sprite* sprite)
r4 = gBattleAnimArgs[3] ^ 1;
if (IsDoubleBattle() && IsAnimBankSpriteVisible(bank ^ 2))
{
- sub_807A3FC(bank, r4, &sp0, &sp1);
+ SetAverageBattlerPositions(bank, r4, &sp0, &sp1);
if (r4 == 0)
r4 = GetBankPosition(bank, 0);
else
@@ -50,7 +50,7 @@ void sub_80D0FD8(struct Sprite* sprite)
void sub_80D1098(struct Sprite* sprite)
{
- if (sub_8078B5C(sprite))
+ if (TranslateAnimSpriteByDeltas(sprite))
{
FreeSpriteOamMatrix(sprite);
DestroyAnimSprite(sprite);
@@ -118,7 +118,7 @@ void sub_80D10B8(struct Sprite* sprite)
r6 = GetBankPosition(bankr7, sp4) + gBattleAnimArgs[1];
if (gMain.inBattle && IsAnimBankSpriteVisible(bankr8 ^ 2))
{
- sub_807A3FC(bankr8, gBattleAnimArgs[6], &sp0, &sp1);
+ SetAverageBattlerPositions(bankr8, gBattleAnimArgs[6], &sp0, &sp1);
}
else
{
@@ -137,7 +137,7 @@ void sub_80D10B8(struct Sprite* sprite)
sprite->data[2] = sp0;
sprite->data[4] = sp1;
sprite->data[0] = gBattleAnimArgs[0];
- obj_translate_based_on_private_1_2_3_4(sprite);
+ InitAnimSpriteTranslationDeltas(sprite);
sprite->callback = sub_80D1098;
sub_80D1098(sprite);
}
diff --git a/src/battle/anim/rock.c b/src/battle/anim/rock.c
index b113ce040..2df7e6642 100644
--- a/src/battle/anim/rock.c
+++ b/src/battle/anim/rock.c
@@ -38,7 +38,7 @@ static void sub_80DD9FC(struct Sprite *sprite);
void sub_80DCE9C(struct Sprite *sprite)
{
if (gBattleAnimArgs[3] != 0)
- sub_807A3FC(gAnimBankTarget, 0, &sprite->pos1.x, &sprite->pos1.y);
+ SetAverageBattlerPositions(gAnimBankTarget, 0, &sprite->pos1.x, &sprite->pos1.y);
sprite->pos1.x += gBattleAnimArgs[0];
sprite->pos1.y += 14;
@@ -102,7 +102,7 @@ void sub_80DCF60(struct Sprite *sprite)
void sub_80DCFE4(struct Sprite *sprite)
{
if (gBattleAnimArgs[6] == 0)
- sub_80787B0(sprite, 0);
+ InitAnimSpritePos(sprite, 0);
else
sub_8078764(sprite, 0);
@@ -275,7 +275,7 @@ void sub_80DD3AC(struct Sprite *sprite)
void sub_80DD490(struct Sprite *sprite)
{
StartSpriteAnim(sprite, gBattleAnimArgs[4]);
- sub_80787B0(sprite, 0);
+ InitAnimSpritePos(sprite, 0);
sprite->data[0] = gBattleAnimArgs[3];
sprite->data[2] = sprite->pos1.x;
@@ -455,7 +455,7 @@ static void sub_80DD774(struct Task *task)
void sub_80DD87C(struct Sprite *sprite)
{
- if (sub_8078718(sprite))
+ if (TranslateAnimSpriteLinearAndSine(sprite))
{
u8 taskId = FindTaskIdByFunc(sub_80DD604);
if (taskId != 0xFF)
diff --git a/src/battle/anim/seed.c b/src/battle/anim/seed.c
index be8613a74..e3d4bd3fb 100644
--- a/src/battle/anim/seed.c
+++ b/src/battle/anim/seed.c
@@ -15,7 +15,7 @@ static void sub_80CABC0(struct Sprite* sprite);
void sub_80CAB18(struct Sprite* sprite)
{
- sub_80787B0(sprite, 1);
+ InitAnimSpritePos(sprite, 1);
if (GetBankSide(gAnimBankAttacker))
{
gBattleAnimArgs[2] = -gBattleAnimArgs[2];
@@ -31,7 +31,7 @@ void sub_80CAB18(struct Sprite* sprite)
void sub_80CAB88(struct Sprite* sprite)
{
- if (sub_8078718(sprite))
+ if (TranslateAnimSpriteLinearAndSine(sprite))
{
sprite->invisible = 1;
sprite->data[0] = 10;
diff --git a/src/battle/anim/sonic.c b/src/battle/anim/sonic.c
index 0897ec6e3..280943a67 100644
--- a/src/battle/anim/sonic.c
+++ b/src/battle/anim/sonic.c
@@ -29,7 +29,7 @@ void sub_80CF6DC(struct Sprite* sprite)
gBattleAnimArgs[3] = -gBattleAnimArgs[3];
}
- sub_80787B0(sprite, 1);
+ InitAnimSpritePos(sprite, 1);
a = GetBankPosition(gAnimBankTarget, 2) + gBattleAnimArgs[2];
b = GetBankPosition(gAnimBankTarget, 3) + gBattleAnimArgs[3];
c = sub_80790F0(a - sprite->pos1.x, b - sprite->pos1.y);
diff --git a/src/battle/anim/sonic_task.c b/src/battle/anim/sonic_task.c
index 924b1b568..260ae544c 100644
--- a/src/battle/anim/sonic_task.c
+++ b/src/battle/anim/sonic_task.c
@@ -87,7 +87,7 @@ void sub_80CFB04(u8 taskId)
if ((gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
&& IsAnimBankSpriteVisible(gAnimBankTarget ^ 2))
{
- sub_807A3FC(gAnimBankTarget, 0, &sp1, &sp2);
+ SetAverageBattlerPositions(gAnimBankTarget, 0, &sp1, &sp2);
}
else
{
diff --git a/src/battle/anim/sword.c b/src/battle/anim/sword.c
index b46fe6759..ca74980ea 100644
--- a/src/battle/anim/sword.c
+++ b/src/battle/anim/sword.c
@@ -15,7 +15,7 @@ static void sub_80CF6B4(struct Sprite* sprite);
void sub_80CF690(struct Sprite* sprite)
{
- sub_80787B0(sprite, 0);
+ InitAnimSpritePos(sprite, 0);
sprite->callback = sub_80785E4;
StoreSpriteCallbackInData(sprite, sub_80CF6B4);
}
diff --git a/src/battle/anim/unused_8.c b/src/battle/anim/unused_8.c
index 03772f951..0a06d3ac8 100644
--- a/src/battle/anim/unused_8.c
+++ b/src/battle/anim/unused_8.c
@@ -15,7 +15,7 @@ static void sub_80CF4B8(struct Sprite* sprite);
void sub_80CF458(struct Sprite* sprite)
{
- sub_80787B0(sprite, 1);
+ InitAnimSpritePos(sprite, 1);
sprite->data[0] = gBattleAnimArgs[2];
sprite->data[1] = gBattleAnimArgs[3];
sprite->data[5] = gBattleAnimArgs[4];
diff --git a/src/battle/anim/unused_9.c b/src/battle/anim/unused_9.c
index 0efd40c02..6e0d0321b 100644
--- a/src/battle/anim/unused_9.c
+++ b/src/battle/anim/unused_9.c
@@ -18,7 +18,7 @@ static void sub_80CFE2C(struct Sprite* sprite);
void sub_80CFDFC(struct Sprite* sprite)
{
- sub_80787B0(sprite, 0);
+ InitAnimSpritePos(sprite, 0);
sprite->data[0] = 0x100 + (IndexOfSpritePaletteTag(gSpriteTemplate_83D75AC.paletteTag) << 4);
sprite->callback = sub_80CFE2C;
}
diff --git a/src/battle/anim/water.c b/src/battle/anim/water.c
index 4068cbe78..d1ed05747 100644
--- a/src/battle/anim/water.c
+++ b/src/battle/anim/water.c
@@ -30,7 +30,7 @@ void sub_80D3838(struct Sprite *sprite)
}
else
{
- sub_80787B0(sprite, 1);
+ InitAnimSpritePos(sprite, 1);
}
sprite->data[7] = gBattleAnimArgs[2];
diff --git a/src/battle/anim/wisp_orb.c b/src/battle/anim/wisp_orb.c
index 0cbe6eed7..7c22b7f13 100644
--- a/src/battle/anim/wisp_orb.c
+++ b/src/battle/anim/wisp_orb.c
@@ -21,7 +21,7 @@ void sub_80D5B0C(struct Sprite *sprite)
switch (sprite->data[0])
{
case 0:
- sub_80787B0(sprite, 0);
+ InitAnimSpritePos(sprite, 0);
StartSpriteAnim(sprite, gBattleAnimArgs[2]);
sprite->data[7] = gBattleAnimArgs[2];
@@ -86,7 +86,7 @@ static void sub_80D5C5C(struct Sprite *sprite)
s16 initialData5;
s16 newData5;
- if (!sub_8078B5C(sprite))
+ if (!TranslateAnimSpriteByDeltas(sprite))
{
sprite->pos2.x += Sin(sprite->data[5], 16);
initialData5 = sprite->data[5];
diff --git a/src/battle/battle_anim_80A7E7C.c b/src/battle/battle_anim_80A7E7C.c
index 2f10b07ae..aadeb71b0 100644
--- a/src/battle/battle_anim_80A7E7C.c
+++ b/src/battle/battle_anim_80A7E7C.c
@@ -16,7 +16,7 @@ extern u8 gAnimBankAttacker;
extern u8 gAnimBankTarget;
static void AnimTask_ShakeMonStep(u8 taskId);
-static void sub_80A808C(u8 taskId);
+static void AnimTask_ShakeMon2Step(u8 taskId);
static void sub_80A81D8(u8 taskId);
static void sub_80A8374(u8 taskId);
static void sub_80A8488(u8 taskId);
@@ -154,13 +154,19 @@ static void AnimTask_ShakeMonStep(u8 taskId)
}
}
-
-void sub_80A7FA0(u8 taskId)
+// Task to facilitate simple shaking of a pokemon's picture in battle.
+// The shaking alternates between the positive and negative versions of the specified pixel offsets.
+// arg 0: anim battler
+// arg 1: x pixel offset
+// arg 2: y pixel offset
+// arg 3: num times to shake
+// arg 4: frame delay
+void AnimTask_ShakeMon2(u8 taskId)
{
u8 sprite;
- bool8 r6;
+ bool8 destroy;
u8 side;
- r6 = 0;
+ destroy = FALSE;
if (gBattleAnimArgs[0] < 4)
{
sprite = GetAnimBankSpriteId(gBattleAnimArgs[0]);
@@ -188,21 +194,23 @@ void sub_80A7FA0(u8 taskId)
side = GetBankByIdentity(3);
break;
}
+
if (IsAnimBankSpriteVisible(side) == FALSE)
- {
- r6 = 1;
- }
+ destroy = TRUE;
+
sprite = gBankSpriteIds[side];
}
else
{
sprite = gBankSpriteIds[gAnimBankAttacker];
}
- if (r6)
+
+ if (destroy)
{
DestroyAnimVisualTask(taskId);
return;
}
+
gSprites[sprite].pos2.x = gBattleAnimArgs[1];
gSprites[sprite].pos2.y = gBattleAnimArgs[2];
TASK.data[0] = sprite;
@@ -211,30 +219,24 @@ void sub_80A7FA0(u8 taskId)
TASK.data[3] = gBattleAnimArgs[4];
TASK.data[4] = gBattleAnimArgs[1];
TASK.data[5] = gBattleAnimArgs[2];
- TASK.func = sub_80A808C;
- sub_80A808C(taskId);
+ TASK.func = AnimTask_ShakeMon2Step;
+ TASK.func(taskId);
}
-static void sub_80A808C(u8 taskId)
+static void AnimTask_ShakeMon2Step(u8 taskId)
{
if (TASK.data[3] == 0)
{
if (SPRITE.pos2.x == TASK.data[4])
- {
SPRITE.pos2.x = -TASK.data[4];
- }
else
- {
SPRITE.pos2.x = TASK.data[4];
- }
+
if (SPRITE.pos2.y == TASK.data[5])
- {
SPRITE.pos2.y = -TASK.data[5];
- }
else
- {
SPRITE.pos2.y = TASK.data[5];
- }
+
TASK.data[3] = TASK.data[2];
if (--TASK.data[1] == 0)
{
diff --git a/src/battle/pokeball.c b/src/battle/pokeball.c
index f5b8e1c5d..3a47e0204 100644
--- a/src/battle/pokeball.c
+++ b/src/battle/pokeball.c
@@ -298,7 +298,7 @@ const struct SpriteTemplate gBallSpriteTemplates[] =
extern u32 ball_number_to_ball_processing_index(u16); // not sure of return type
extern void sub_80786EC();
-extern bool8 sub_8078718(struct Sprite *);
+extern bool8 TranslateAnimSpriteLinearAndSine(struct Sprite *);
extern u8 sub_814086C(u8, u8, int, int, u8);
extern u8 sub_8141314(u8, u8, int, u8);
@@ -406,7 +406,7 @@ static void sub_8046464(u8 taskId)
static void objc_0804ABD4(struct Sprite *sprite)
{
- if (sub_8078718(sprite))
+ if (TranslateAnimSpriteLinearAndSine(sprite))
{
u8 taskId = sprite->oam.affineParam;
u8 r5 = gTasks[taskId].data[4];
@@ -858,7 +858,7 @@ static void sub_80470C4(struct Sprite *sprite)
StartSpriteAffineAnim(sprite, 4);
}
r4 = sprite->data[0];
- sub_8078B5C(sprite);
+ TranslateAnimSpriteByDeltas(sprite);
sprite->data[7] += sprite->data[6] / 3;
sprite->pos2.y += Sin(HIBYTE(sprite->data[7]), sprite->data[5]);
sprite->oam.affineParam += 0x100;
@@ -876,7 +876,7 @@ static void sub_80470C4(struct Sprite *sprite)
}
else
{
- if (sub_8078718(sprite))
+ if (TranslateAnimSpriteLinearAndSine(sprite))
{
sprite->pos1.x += sprite->pos2.x;
sprite->pos1.y += sprite->pos2.y;
diff --git a/src/rom_8077ABC.c b/src/rom_8077ABC.c
index a60fc1078..9119c74ef 100644
--- a/src/rom_8077ABC.c
+++ b/src/rom_8077ABC.c
@@ -766,14 +766,14 @@ void sub_80786EC(struct Sprite *sprite)
{
sprite->data[1] = sprite->pos1.x;
sprite->data[3] = sprite->pos1.y;
- obj_translate_based_on_private_1_2_3_4(sprite);
+ InitAnimSpriteTranslationDeltas(sprite);
sprite->data[6] = 0x8000 / sprite->data[0];
sprite->data[7] = 0;
}
-bool8 sub_8078718(struct Sprite *sprite)
+bool8 TranslateAnimSpriteLinearAndSine(struct Sprite *sprite)
{
- if (sub_8078B5C(sprite))
+ if (TranslateAnimSpriteByDeltas(sprite))
return TRUE;
sprite->data[7] += sprite->data[6];
sprite->pos2.y += Sin((u8)(sprite->data[7] >> 8), sprite->data[5]);
@@ -799,7 +799,7 @@ void sub_8078764(struct Sprite *sprite, bool8 a2)
sprite->pos1.y += gBattleAnimArgs[1];
}
-void sub_80787B0(struct Sprite *sprite, u8 a2)
+void InitAnimSpritePos(struct Sprite *sprite, u8 a2)
{
if (!a2)
{
@@ -953,30 +953,30 @@ void sub_8078A5C(struct Sprite *sprite)
sprite->data[3] = 0;
}
-void obj_translate_based_on_private_1_2_3_4(struct Sprite *sprite)
+void InitAnimSpriteTranslationDeltas(struct Sprite *sprite)
{
int x = sprite->data[2] - sprite->data[1];
int y = sprite->data[4] - sprite->data[3];
- bool8 r8 = x < 0;
- bool8 r9 = y < 0;
- u16 x2 = abs(x) << 8;
- u16 y2 = abs(y) << 8;
+ bool8 movingLeft = x < 0;
+ bool8 movingUp = y < 0;
+ u16 xDelta = abs(x) << 8;
+ u16 yDelta = abs(y) << 8;
- x2 = x2 / sprite->data[0];
- y2 = y2 / sprite->data[0];
+ xDelta = xDelta / sprite->data[0];
+ yDelta = yDelta / sprite->data[0];
- if (r8)
- x2 |= 1;
+ if (movingLeft)
+ xDelta |= 1;
else
- x2 &= ~1;
+ xDelta &= ~1;
- if (r9)
- y2 |= 1;
+ if (movingUp)
+ yDelta |= 1;
else
- y2 &= ~1;
+ yDelta &= ~1;
- sprite->data[1] = x2;
- sprite->data[2] = y2;
+ sprite->data[1] = xDelta;
+ sprite->data[2] = yDelta;
sprite->data[4] = 0;
sprite->data[3] = 0;
}
@@ -985,12 +985,12 @@ void sub_8078B34(struct Sprite *sprite)
{
sprite->data[1] = sprite->pos1.x;
sprite->data[3] = sprite->pos1.y;
- obj_translate_based_on_private_1_2_3_4(sprite);
+ InitAnimSpriteTranslationDeltas(sprite);
sprite->callback = sub_8078BB8;
sprite->callback(sprite);
}
-bool8 sub_8078B5C(struct Sprite *sprite)
+bool8 TranslateAnimSpriteByDeltas(struct Sprite *sprite)
{
u16 v1, v2, x, y;
@@ -1022,7 +1022,7 @@ bool8 sub_8078B5C(struct Sprite *sprite)
void sub_8078BB8(struct Sprite *sprite)
{
- if (sub_8078B5C(sprite))
+ if (TranslateAnimSpriteByDeltas(sprite))
SetCallbackToStoredInData(sprite);
}
@@ -1030,7 +1030,7 @@ void sub_8078BD4(struct Sprite *sprite)
{
int v1 = abs(sprite->data[2] - sprite->data[1]) << 8;
sprite->data[0] = v1 / sprite->data[0];
- obj_translate_based_on_private_1_2_3_4(sprite);
+ InitAnimSpriteTranslationDeltas(sprite);
}
void sub_8078C00(struct Sprite *sprite)
@@ -1380,7 +1380,7 @@ void sub_80793C4(struct Sprite *sprite)
else
var = FALSE;
if (!gBattleAnimArgs[2])
- sub_80787B0(sprite, var);
+ InitAnimSpritePos(sprite, var);
else
sub_8078764(sprite, var);
sprite->data[0]++;
@@ -1407,7 +1407,7 @@ void sub_807941C(struct Sprite *sprite)
else
v2 = 1;
- sub_80787B0(sprite, v1);
+ InitAnimSpritePos(sprite, v1);
if (GetBankSide(gAnimBankAttacker))
gBattleAnimArgs[2] = -gBattleAnimArgs[2];
sprite->data[0] = gBattleAnimArgs[4];
@@ -1419,7 +1419,7 @@ void sub_807941C(struct Sprite *sprite)
void sub_80794A8(struct Sprite *sprite)
{
- sub_80787B0(sprite, 1);
+ InitAnimSpritePos(sprite, 1);
if (GetBankSide(gAnimBankAttacker))
gBattleAnimArgs[2] = -gBattleAnimArgs[2];
sprite->data[0] = gBattleAnimArgs[4];
@@ -1432,7 +1432,7 @@ void sub_80794A8(struct Sprite *sprite)
void sub_8079518(struct Sprite *sprite)
{
- if (sub_8078718(sprite))
+ if (TranslateAnimSpriteLinearAndSine(sprite))
DestroyAnimSprite(sprite);
}
@@ -1452,7 +1452,7 @@ void sub_8079534(struct Sprite *sprite)
}
if (!gBattleAnimArgs[5])
{
- sub_80787B0(sprite, r4);
+ InitAnimSpritePos(sprite, r4);
slot = gAnimBankAttacker;
}
else
@@ -2107,7 +2107,7 @@ s16 sub_807A100(u8 slot, u8 a2)
}
}
-void sub_807A3FC(u8 slot, bool8 a2, s16 *a3, s16 *a4)
+void SetAverageBattlerPositions(u8 slot, bool8 a2, s16 *x, s16 *y)
{
u8 v1, v2;
s16 v3, v4;
@@ -2135,8 +2135,8 @@ void sub_807A3FC(u8 slot, bool8 a2, s16 *a3, s16 *a4)
v5 = v3;
v6 = v4;
}
- *a3 = (v3 + v5) / 2;
- *a4 = (v4 + v6) / 2;
+ *x = (v3 + v5) / 2;
+ *y = (v4 + v6) / 2;
}
u8 sub_807A4A0(int bank, u8 sprite, int species)