diff options
-rw-r--r-- | asm/dark.s | 2013 | ||||
-rw-r--r-- | include/rom_8077ABC.h | 1 | ||||
-rw-r--r-- | ld_script.txt | 1 | ||||
-rw-r--r-- | src/battle/anim/dark.c | 892 | ||||
-rw-r--r-- | src/rom_8077ABC.c | 2 |
5 files changed, 883 insertions, 2026 deletions
diff --git a/asm/dark.s b/asm/dark.s deleted file mode 100644 index 9f6ad3278..000000000 --- a/asm/dark.s +++ /dev/null @@ -1,2013 +0,0 @@ - .include "constants/gba_constants.inc" - .include "include/macros.inc" - - .syntax unified - - .text - - @ dark - - thumb_func_start sub_80DFF1C -sub_80DFF1C: @ 80DFF1C - push {r4,r5,lr} - adds r4, r0, 0 - ldr r5, _080DFF50 @ =gBattleAnimArgs - ldrh r0, [r5] - ldrh r1, [r4, 0x20] - adds r0, r1 - strh r0, [r4, 0x20] - ldrh r0, [r5, 0x2] - ldrh r1, [r4, 0x22] - adds r0, r1 - strh r0, [r4, 0x22] - ldrb r1, [r5, 0x4] - adds r0, r4, 0 - bl StartSpriteAffineAnim - ldrh r0, [r5, 0x6] - strh r0, [r4, 0x2E] - ldrh r0, [r5, 0x8] - strh r0, [r4, 0x30] - ldrh r0, [r5, 0xA] - strh r0, [r4, 0x32] - ldr r0, _080DFF54 @ =sub_80DFF58 - str r0, [r4, 0x1C] - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080DFF50: .4byte gBattleAnimArgs -_080DFF54: .4byte sub_80DFF58 - thumb_func_end sub_80DFF1C - - thumb_func_start sub_80DFF58 -sub_80DFF58: @ 80DFF58 - push {lr} - adds r2, r0, 0 - ldrh r0, [r2, 0x2E] - ldrh r1, [r2, 0x36] - adds r0, r1 - strh r0, [r2, 0x36] - ldrh r1, [r2, 0x30] - ldrh r3, [r2, 0x38] - adds r1, r3 - strh r1, [r2, 0x38] - lsls r0, 16 - asrs r0, 24 - strh r0, [r2, 0x24] - lsls r1, 16 - asrs r1, 24 - strh r1, [r2, 0x26] - ldrh r0, [r2, 0x34] - adds r0, 0x1 - strh r0, [r2, 0x34] - lsls r0, 16 - asrs r0, 16 - movs r3, 0x32 - ldrsh r1, [r2, r3] - cmp r0, r1 - bne _080DFF8E - ldr r0, _080DFF94 @ =sub_80DFF98 - str r0, [r2, 0x1C] -_080DFF8E: - pop {r0} - bx r0 - .align 2, 0 -_080DFF94: .4byte sub_80DFF98 - thumb_func_end sub_80DFF58 - - thumb_func_start sub_80DFF98 -sub_80DFF98: @ 80DFF98 - push {lr} - adds r3, r0, 0 - ldrh r1, [r3, 0x36] - ldrh r0, [r3, 0x2E] - subs r1, r0 - strh r1, [r3, 0x36] - ldrh r0, [r3, 0x38] - ldrh r2, [r3, 0x30] - subs r0, r2 - strh r0, [r3, 0x38] - lsls r1, 16 - asrs r1, 24 - strh r1, [r3, 0x24] - lsls r0, 16 - asrs r0, 24 - strh r0, [r3, 0x26] - ldrh r0, [r3, 0x34] - subs r0, 0x1 - strh r0, [r3, 0x34] - lsls r0, 16 - cmp r0, 0 - bne _080DFFCA - adds r0, r3, 0 - bl move_anim_8074EE0 -_080DFFCA: - pop {r0} - bx r0 - thumb_func_end sub_80DFF98 - - thumb_func_start sub_80DFFD0 -sub_80DFFD0: @ 80DFFD0 - push {r4-r7,lr} - adds r4, r0, 0 - ldr r0, _080DFFE4 @ =gBattleAnimArgs - movs r2, 0 - ldrsh r1, [r0, r2] - adds r3, r0, 0 - cmp r1, 0 - bne _080DFFEC - ldr r0, _080DFFE8 @ =gAnimBankAttacker - b _080DFFEE - .align 2, 0 -_080DFFE4: .4byte gBattleAnimArgs -_080DFFE8: .4byte gAnimBankAttacker -_080DFFEC: - ldr r0, _080E001C @ =gAnimBankTarget -_080DFFEE: - ldrb r5, [r0] - movs r6, 0x14 - ldrh r2, [r4, 0x4] - lsls r1, r2, 22 - lsrs r1, 22 - adds r1, 0x4 - ldr r7, _080E0020 @ =0x000003ff - adds r0, r7, 0 - ands r1, r0 - ldr r0, _080E0024 @ =0xfffffc00 - ands r0, r2 - orrs r0, r1 - strh r0, [r4, 0x4] - movs r1, 0x2 - ldrsh r0, [r3, r1] - cmp r0, 0x1 - beq _080E004C - cmp r0, 0x1 - bgt _080E0028 - cmp r0, 0 - beq _080E0032 - b _080E00A0 - .align 2, 0 -_080E001C: .4byte gAnimBankTarget -_080E0020: .4byte 0x000003ff -_080E0024: .4byte 0xfffffc00 -_080E0028: - cmp r0, 0x2 - beq _080E0066 - cmp r0, 0x3 - beq _080E007E - b _080E00A0 -_080E0032: - adds r0, r5, 0 - movs r1, 0x5 - bl sub_807A100 - subs r0, 0x8 - strh r0, [r4, 0x20] - adds r0, r5, 0 - movs r1, 0x2 - bl sub_807A100 - adds r0, 0x8 - strh r0, [r4, 0x22] - b _080E00A0 -_080E004C: - adds r0, r5, 0 - movs r1, 0x5 - bl sub_807A100 - subs r0, 0xE - strh r0, [r4, 0x20] - adds r0, r5, 0 - movs r1, 0x2 - bl sub_807A100 - adds r0, 0x10 - strh r0, [r4, 0x22] - b _080E00A0 -_080E0066: - adds r0, r5, 0 - movs r1, 0x4 - bl sub_807A100 - adds r0, 0x8 - strh r0, [r4, 0x20] - adds r0, r5, 0 - movs r1, 0x2 - bl sub_807A100 - adds r0, 0x8 - b _080E0094 -_080E007E: - adds r0, r5, 0 - movs r1, 0x4 - bl sub_807A100 - adds r0, 0xE - strh r0, [r4, 0x20] - adds r0, r5, 0 - movs r1, 0x2 - bl sub_807A100 - adds r0, 0x10 -_080E0094: - strh r0, [r4, 0x22] - adds r0, r4, 0 - movs r1, 0x1 - bl StartSpriteAffineAnim - movs r6, 0xEC -_080E00A0: - movs r0, 0x20 - strh r0, [r4, 0x2E] - lsls r0, r6, 24 - asrs r0, 24 - ldrh r2, [r4, 0x20] - adds r0, r2 - strh r0, [r4, 0x32] - ldrh r0, [r4, 0x22] - adds r0, 0xC - strh r0, [r4, 0x36] - ldr r0, _080E00C8 @ =0x0000fff4 - strh r0, [r4, 0x38] - adds r0, r4, 0 - bl sub_80786EC - ldr r0, _080E00CC @ =sub_80E00D0 - str r0, [r4, 0x1C] - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_080E00C8: .4byte 0x0000fff4 -_080E00CC: .4byte sub_80E00D0 - thumb_func_end sub_80DFFD0 - - thumb_func_start sub_80E00D0 -sub_80E00D0: @ 80E00D0 - push {r4,lr} - adds r4, r0, 0 - bl sub_8078718 - lsls r0, 24 - cmp r0, 0 - beq _080E00E4 - adds r0, r4, 0 - bl move_anim_8074EE0 -_080E00E4: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_80E00D0 - - thumb_func_start sub_80E00EC -sub_80E00EC: @ 80E00EC - push {r4-r7,lr} - sub sp, 0x18 - lsls r0, 24 - lsrs r0, 24 - lsls r1, r0, 2 - adds r1, r0 - lsls r1, 3 - ldr r0, _080E0150 @ =gTasks - adds r5, r1, r0 - ldr r4, _080E0154 @ =gAnimBankAttacker - ldrb r0, [r4] - movs r1, 0x1 - bl GetBankPosition - lsls r0, 24 - lsrs r0, 24 - adds r0, 0x1F - movs r6, 0 - strh r0, [r5, 0x16] - ldrb r0, [r4] - movs r1, 0x2 - bl sub_807A100 - subs r0, 0x7 - strh r0, [r5, 0x14] - ldrh r1, [r5, 0x16] - strh r1, [r5, 0x12] - strh r0, [r5, 0x10] - subs r1, r0 - lsls r1, 8 - strh r1, [r5, 0x22] - ldrb r0, [r4] - movs r1, 0 - bl GetBankPosition - lsls r0, 24 - lsrs r0, 24 - adds r1, r0, 0 - subs r1, 0x20 - strh r1, [r5, 0x24] - adds r0, 0x20 - strh r0, [r5, 0x26] - ldrb r0, [r4] - bl GetBankSide - lsls r0, 24 - cmp r0, 0 - bne _080E015C - ldr r0, _080E0158 @ =0x0000fff4 - b _080E015E - .align 2, 0 -_080E0150: .4byte gTasks -_080E0154: .4byte gAnimBankAttacker -_080E0158: .4byte 0x0000fff4 -_080E015C: - ldr r0, _080E01A8 @ =0x0000ffc0 -_080E015E: - strh r0, [r5, 0x18] - ldr r0, _080E01AC @ =gAnimBankAttacker - ldrb r0, [r0] - bl GetBankIdentity_permutated - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0xE] - cmp r0, 0x1 - bne _080E01C4 - add r4, sp, 0xC - adds r0, r4, 0 - bl sub_8078914 - ldr r0, _080E01B0 @ =gBattle_BG1_Y - ldrh r0, [r0] - strh r0, [r5, 0x1C] - ldr r1, _080E01B4 @ =REG_BLDCNT - ldr r2, _080E01B8 @ =0x00003f42 - adds r0, r2, 0 - strh r0, [r1] - ldrb r1, [r4, 0x8] - lsls r1, 4 - movs r0, 0 - movs r2, 0x20 - bl FillPalette - ldr r0, _080E01BC @ =REG_BG1VOFS - str r0, [sp] - movs r7, 0x2 - bl IsContest - lsls r0, 24 - cmp r0, 0 - bne _080E01F4 - ldr r1, _080E01C0 @ =gBattle_BG2_X - b _080E01EE - .align 2, 0 -_080E01A8: .4byte 0x0000ffc0 -_080E01AC: .4byte gAnimBankAttacker -_080E01B0: .4byte gBattle_BG1_Y -_080E01B4: .4byte REG_BLDCNT -_080E01B8: .4byte 0x00003f42 -_080E01BC: .4byte REG_BG1VOFS -_080E01C0: .4byte gBattle_BG2_X -_080E01C4: - ldr r0, _080E0278 @ =gBattle_BG2_Y - ldrh r0, [r0] - strh r0, [r5, 0x1C] - ldr r1, _080E027C @ =REG_BLDCNT - ldr r2, _080E0280 @ =0x00003f44 - adds r0, r2, 0 - strh r0, [r1] - movs r0, 0 - movs r1, 0x90 - movs r2, 0x20 - bl FillPalette - ldr r0, _080E0284 @ =REG_BG2VOFS - str r0, [sp] - movs r7, 0x4 - bl IsContest - lsls r0, 24 - cmp r0, 0 - bne _080E01F4 - ldr r1, _080E0288 @ =gBattle_BG1_X -_080E01EE: - ldrh r0, [r1] - adds r0, 0xF0 - strh r0, [r1] -_080E01F4: - ldr r0, _080E028C @ =0xa2600001 - str r0, [sp, 0x4] - mov r2, sp - movs r1, 0 - movs r0, 0x1 - strb r0, [r2, 0x8] - mov r0, sp - strb r1, [r0, 0x9] - strh r1, [r5, 0x1E] - movs r0, 0x10 - strh r0, [r5, 0x20] - strh r1, [r5, 0x8] - strh r1, [r5, 0xA] - strh r1, [r5, 0xC] - movs r0, 0x3 - bl sub_80E08CC - movs r3, 0 - ldr r4, _080E0290 @ =gScanlineEffectRegBuffers - movs r0, 0xF0 - lsls r0, 3 - adds r6, r4, r0 -_080E0220: - lsls r1, r3, 1 - adds r2, r1, r4 - ldrh r0, [r5, 0x1C] - strh r0, [r2] - adds r1, r6 - ldrh r0, [r5, 0x1C] - strh r0, [r1] - adds r0, r3, 0x1 - lsls r0, 16 - lsrs r3, r0, 16 - cmp r3, 0x6F - bls _080E0220 - ldr r0, [sp] - ldr r1, [sp, 0x4] - ldr r2, [sp, 0x8] - bl ScanlineEffect_SetParams - ldr r1, _080E0294 @ =REG_WINOUT - movs r0, 0x3F - eors r7, r0 - movs r2, 0xFC - lsls r2, 6 - adds r0, r2, 0 - orrs r7, r0 - strh r7, [r1] - subs r1, 0x2 - adds r2, 0x3F - adds r0, r2, 0 - strh r0, [r1] - ldr r2, _080E0298 @ =gBattle_WIN0H - ldrh r0, [r5, 0x24] - lsls r0, 8 - ldrh r1, [r5, 0x26] - orrs r0, r1 - strh r0, [r2] - ldr r1, _080E029C @ =gBattle_WIN0V - movs r0, 0xA0 - strh r0, [r1] - ldr r0, _080E02A0 @ =sub_80E02A4 - str r0, [r5] - add sp, 0x18 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_080E0278: .4byte gBattle_BG2_Y -_080E027C: .4byte REG_BLDCNT -_080E0280: .4byte 0x00003f44 -_080E0284: .4byte REG_BG2VOFS -_080E0288: .4byte gBattle_BG1_X -_080E028C: .4byte 0xa2600001 -_080E0290: .4byte gScanlineEffectRegBuffers -_080E0294: .4byte REG_WINOUT -_080E0298: .4byte gBattle_WIN0H -_080E029C: .4byte gBattle_WIN0V -_080E02A0: .4byte sub_80E02A4 - thumb_func_end sub_80E00EC - - thumb_func_start sub_80E02A4 -sub_80E02A4: @ 80E02A4 - push {r4,lr} - lsls r0, 24 - lsrs r2, r0, 24 - lsls r0, r2, 2 - adds r0, r2 - lsls r0, 3 - ldr r1, _080E02C8 @ =gTasks - adds r4, r0, r1 - movs r1, 0x8 - ldrsh r0, [r4, r1] - cmp r0, 0x4 - bls _080E02BE - b _080E03B6 -_080E02BE: - lsls r0, 2 - ldr r1, _080E02CC @ =_080E02D0 - adds r0, r1 - ldr r0, [r0] - mov pc, r0 - .align 2, 0 -_080E02C8: .4byte gTasks -_080E02CC: .4byte _080E02D0 - .align 2, 0 -_080E02D0: - .4byte _080E02E4 - .4byte _080E0344 - .4byte _080E035E - .4byte _080E039C - .4byte _080E03B0 -_080E02E4: - ldrh r0, [r4, 0xA] - adds r0, 0x1 - strh r0, [r4, 0xA] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x1 - ble _080E03B6 - movs r0, 0 - strh r0, [r4, 0xA] - ldrh r0, [r4, 0xC] - adds r0, 0x1 - strh r0, [r4, 0xC] - movs r1, 0x1 - ands r0, r1 - cmp r0, 0 - beq _080E0314 - ldrh r1, [r4, 0x1E] - movs r2, 0x1E - ldrsh r0, [r4, r2] - cmp r0, 0xC - beq _080E0322 - adds r0, r1, 0x1 - strh r0, [r4, 0x1E] - b _080E0322 -_080E0314: - ldrh r1, [r4, 0x20] - movs r2, 0x20 - ldrsh r0, [r4, r2] - cmp r0, 0x8 - beq _080E0322 - subs r0, r1, 0x1 - strh r0, [r4, 0x20] -_080E0322: - ldr r2, _080E0340 @ =REG_BLDALPHA - ldrh r0, [r4, 0x20] - lsls r0, 8 - ldrh r1, [r4, 0x1E] - orrs r0, r1 - strh r0, [r2] - movs r1, 0x1E - ldrsh r0, [r4, r1] - cmp r0, 0xC - bne _080E03B6 - movs r2, 0x20 - ldrsh r0, [r4, r2] - cmp r0, 0x8 - bne _080E03B6 - b _080E03A2 - .align 2, 0 -_080E0340: .4byte REG_BLDALPHA -_080E0344: - ldrh r0, [r4, 0x10] - subs r0, 0x8 - strh r0, [r4, 0x10] - adds r0, r4, 0 - bl sub_80E079C - movs r0, 0x10 - ldrsh r1, [r4, r0] - movs r2, 0x18 - ldrsh r0, [r4, r2] - cmp r1, r0 - bge _080E03B6 - b _080E03A2 -_080E035E: - ldrh r0, [r4, 0x10] - subs r0, 0x8 - strh r0, [r4, 0x10] - adds r0, r4, 0 - bl sub_80E079C - ldrh r1, [r4, 0x24] - adds r1, 0x4 - strh r1, [r4, 0x24] - ldrh r0, [r4, 0x26] - subs r2, r0, 0x4 - strh r2, [r4, 0x26] - lsls r1, 16 - lsls r0, r2, 16 - cmp r1, r0 - blt _080E0380 - strh r2, [r4, 0x24] -_080E0380: - ldr r3, _080E0398 @ =gBattle_WIN0H - ldrh r2, [r4, 0x24] - lsls r0, r2, 8 - ldrh r1, [r4, 0x26] - orrs r0, r1 - strh r0, [r3] - lsls r2, 16 - lsls r1, 16 - cmp r2, r1 - bne _080E03B6 - b _080E03A2 - .align 2, 0 -_080E0398: .4byte gBattle_WIN0H -_080E039C: - ldr r1, _080E03AC @ =gScanlineEffect - movs r0, 0x3 - strb r0, [r1, 0x15] -_080E03A2: - ldrh r0, [r4, 0x8] - adds r0, 0x1 - strh r0, [r4, 0x8] - b _080E03B6 - .align 2, 0 -_080E03AC: .4byte gScanlineEffect -_080E03B0: - adds r0, r2, 0 - bl DestroyAnimVisualTask -_080E03B6: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_80E02A4 - - thumb_func_start sub_80E03BC -sub_80E03BC: @ 80E03BC - push {r4-r7,lr} - sub sp, 0x18 - lsls r0, 24 - lsrs r4, r0, 24 - lsls r0, r4, 2 - adds r0, r4 - lsls r0, 3 - ldr r1, _080E03E4 @ =gTasks - adds r5, r0, r1 - movs r1, 0x8 - ldrsh r0, [r5, r1] - cmp r0, 0x4 - bls _080E03D8 - b _080E05F2 -_080E03D8: - lsls r0, 2 - ldr r1, _080E03E8 @ =_080E03EC - adds r0, r1 - ldr r0, [r0] - mov pc, r0 - .align 2, 0 -_080E03E4: .4byte gTasks -_080E03E8: .4byte _080E03EC - .align 2, 0 -_080E03EC: - .4byte _080E0400 - .4byte _080E048C - .4byte _080E04D0 - .4byte _080E053C - .4byte _080E05A4 -_080E0400: - bl IsContest - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0x1 - bne _080E043C - ldr r0, _080E042C @ =gBattle_WIN0H - movs r1, 0 - strh r1, [r0] - ldr r0, _080E0430 @ =gBattle_WIN0V - strh r1, [r0] - ldr r0, _080E0434 @ =REG_WININ - ldr r2, _080E0438 @ =0x00003f3f - adds r1, r2, 0 - strh r1, [r0] - adds r0, 0x2 - strh r1, [r0] - adds r0, r4, 0 - bl DestroyAnimVisualTask - b _080E05F2 - .align 2, 0 -_080E042C: .4byte gBattle_WIN0H -_080E0430: .4byte gBattle_WIN0V -_080E0434: .4byte REG_WININ -_080E0438: .4byte 0x00003f3f -_080E043C: - ldr r0, _080E045C @ =gAnimBankTarget - ldrb r0, [r0] - bl GetBankIdentity_permutated - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0xE] - cmp r0, 0x1 - bne _080E046C - ldr r1, _080E0460 @ =REG_BLDCNT - ldr r2, _080E0464 @ =0x00003f42 - adds r0, r2, 0 - strh r0, [r1] - ldr r1, _080E0468 @ =gBattle_BG2_X - b _080E0476 - .align 2, 0 -_080E045C: .4byte gAnimBankTarget -_080E0460: .4byte REG_BLDCNT -_080E0464: .4byte 0x00003f42 -_080E0468: .4byte gBattle_BG2_X -_080E046C: - ldr r1, _080E0480 @ =REG_BLDCNT - ldr r2, _080E0484 @ =0x00003f44 - adds r0, r2, 0 - strh r0, [r1] - ldr r1, _080E0488 @ =gBattle_BG1_X -_080E0476: - ldrh r0, [r1] - adds r0, 0xF0 - strh r0, [r1] - b _080E0590 - .align 2, 0 -_080E0480: .4byte REG_BLDCNT -_080E0484: .4byte 0x00003f44 -_080E0488: .4byte gBattle_BG1_X -_080E048C: - movs r1, 0xE - ldrsh r0, [r5, r1] - cmp r0, 0x1 - bne _080E04B4 - mov r0, sp - bl sub_8078914 - ldr r0, _080E04B0 @ =gBattle_BG1_Y - ldrh r0, [r0] - strh r0, [r5, 0x1C] - mov r0, sp - ldrb r1, [r0, 0x8] - lsls r1, 4 - movs r0, 0 - movs r2, 0x20 - bl FillPalette - b _080E04C4 - .align 2, 0 -_080E04B0: .4byte gBattle_BG1_Y -_080E04B4: - ldr r0, _080E04CC @ =gBattle_BG2_Y - ldrh r0, [r0] - strh r0, [r5, 0x1C] - movs r0, 0 - movs r1, 0x90 - movs r2, 0x20 - bl FillPalette -_080E04C4: - movs r0, 0x3 - bl sub_80E08CC - b _080E0590 - .align 2, 0 -_080E04CC: .4byte gBattle_BG2_Y -_080E04D0: - ldr r4, _080E051C @ =gAnimBankTarget - ldrb r0, [r4] - movs r1, 0x1 - bl GetBankPosition - lsls r0, 24 - lsrs r0, 24 - adds r0, 0x1F - movs r6, 0 - strh r0, [r5, 0x16] - ldrb r0, [r4] - movs r1, 0x2 - bl sub_807A100 - subs r0, 0x7 - strh r0, [r5, 0x14] - ldrh r1, [r5, 0x16] - subs r1, r0 - lsls r1, 8 - strh r1, [r5, 0x22] - ldrb r0, [r4] - movs r1, 0 - bl GetBankPosition - lsls r0, 24 - lsrs r0, 24 - subs r1, r0, 0x4 - strh r1, [r5, 0x24] - adds r0, 0x4 - strh r0, [r5, 0x26] - ldrb r0, [r4] - bl GetBankSide - lsls r0, 24 - cmp r0, 0 - bne _080E0524 - ldr r0, _080E0520 @ =0x0000fff4 - b _080E0526 - .align 2, 0 -_080E051C: .4byte gAnimBankTarget -_080E0520: .4byte 0x0000fff4 -_080E0524: - ldr r0, _080E0538 @ =0x0000ffc0 -_080E0526: - strh r0, [r5, 0x18] - ldrh r0, [r5, 0x18] - strh r0, [r5, 0x10] - strh r0, [r5, 0x12] - movs r0, 0xC - strh r0, [r5, 0x1E] - movs r0, 0x8 - strh r0, [r5, 0x20] - b _080E0590 - .align 2, 0 -_080E0538: .4byte 0x0000ffc0 -_080E053C: - movs r2, 0xE - ldrsh r0, [r5, r2] - cmp r0, 0x1 - bne _080E054C - ldr r0, _080E0548 @ =REG_BG1VOFS - b _080E054E - .align 2, 0 -_080E0548: .4byte REG_BG1VOFS -_080E054C: - ldr r0, _080E0598 @ =REG_BG2VOFS -_080E054E: - str r0, [sp, 0xC] - movs r3, 0 - add r4, sp, 0xC - ldr r6, _080E059C @ =gScanlineEffectRegBuffers - movs r0, 0xF0 - lsls r0, 3 - adds r7, r6, r0 -_080E055C: - lsls r1, r3, 1 - adds r2, r1, r6 - ldrh r0, [r5, 0x1C] - adds r0, 0x9F - subs r0, r3 - strh r0, [r2] - adds r1, r7 - ldrh r0, [r5, 0x1C] - adds r0, 0x9F - subs r0, r3 - strh r0, [r1] - adds r0, r3, 0x1 - lsls r0, 16 - lsrs r3, r0, 16 - cmp r3, 0x6F - bls _080E055C - ldr r1, _080E05A0 @ =0xa2600001 - str r1, [r4, 0x4] - movs r2, 0 - movs r0, 0x1 - strb r0, [r4, 0x8] - strb r2, [r4, 0x9] - ldr r0, [sp, 0xC] - ldr r2, [r4, 0x8] - bl ScanlineEffect_SetParams -_080E0590: - ldrh r0, [r5, 0x8] - adds r0, 0x1 - strh r0, [r5, 0x8] - b _080E05F2 - .align 2, 0 -_080E0598: .4byte REG_BG2VOFS -_080E059C: .4byte gScanlineEffectRegBuffers -_080E05A0: .4byte 0xa2600001 -_080E05A4: - movs r1, 0xE - ldrsh r0, [r5, r1] - cmp r0, 0x1 - bne _080E05BC - ldr r1, _080E05B4 @ =REG_WINOUT - ldr r2, _080E05B8 @ =0x00003f3d - b _080E05C0 - .align 2, 0 -_080E05B4: .4byte REG_WINOUT -_080E05B8: .4byte 0x00003f3d -_080E05BC: - ldr r1, _080E05FC @ =REG_WINOUT - ldr r2, _080E0600 @ =0x00003f3b -_080E05C0: - adds r0, r2, 0 - strh r0, [r1] - ldr r1, _080E0604 @ =REG_WININ - ldr r2, _080E0608 @ =0x00003f3f - adds r0, r2, 0 - strh r0, [r1] - ldr r2, _080E060C @ =gBattle_WIN0H - ldrh r0, [r5, 0x24] - lsls r0, 8 - ldrh r1, [r5, 0x26] - orrs r0, r1 - strh r0, [r2] - ldr r1, _080E0610 @ =gBattle_WIN0V - movs r0, 0xA0 - strh r0, [r1] - movs r0, 0 - strh r0, [r5, 0x8] - strh r0, [r5, 0xA] - strh r0, [r5, 0xC] - ldr r1, _080E0614 @ =REG_BLDALPHA - ldr r2, _080E0618 @ =0x0000080c - adds r0, r2, 0 - strh r0, [r1] - ldr r0, _080E061C @ =sub_80E0620 - str r0, [r5] -_080E05F2: - add sp, 0x18 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_080E05FC: .4byte REG_WINOUT -_080E0600: .4byte 0x00003f3b -_080E0604: .4byte REG_WININ -_080E0608: .4byte 0x00003f3f -_080E060C: .4byte gBattle_WIN0H -_080E0610: .4byte gBattle_WIN0V -_080E0614: .4byte REG_BLDALPHA -_080E0618: .4byte 0x0000080c -_080E061C: .4byte sub_80E0620 - thumb_func_end sub_80E03BC - - thumb_func_start sub_80E0620 -sub_80E0620: @ 80E0620 - push {r4,lr} - lsls r0, 24 - lsrs r2, r0, 24 - lsls r0, r2, 2 - adds r0, r2 - lsls r0, 3 - ldr r1, _080E0644 @ =gTasks - adds r4, r0, r1 - movs r1, 0x8 - ldrsh r0, [r4, r1] - cmp r0, 0x4 - bls _080E063A - b _080E0784 -_080E063A: - lsls r0, 2 - ldr r1, _080E0648 @ =_080E064C - adds r0, r1 - ldr r0, [r0] - mov pc, r0 - .align 2, 0 -_080E0644: .4byte gTasks -_080E0648: .4byte _080E064C - .align 2, 0 -_080E064C: - .4byte _080E0660 - .4byte _080E068C - .4byte _080E06F4 - .4byte _080E0754 - .4byte _080E0768 -_080E0660: - ldrh r0, [r4, 0x12] - adds r0, 0x8 - strh r0, [r4, 0x12] - lsls r0, 16 - asrs r0, 16 - ldrh r2, [r4, 0x16] - movs r3, 0x16 - ldrsh r1, [r4, r3] - cmp r0, r1 - blt _080E0676 - strh r2, [r4, 0x12] -_080E0676: - adds r0, r4, 0 - bl sub_80E079C - movs r0, 0x12 - ldrsh r1, [r4, r0] - movs r2, 0x16 - ldrsh r0, [r4, r2] - cmp r1, r0 - beq _080E068A - b _080E0784 -_080E068A: - b _080E075A -_080E068C: - movs r3, 0x26 - ldrsh r0, [r4, r3] - movs r2, 0x24 - ldrsh r1, [r4, r2] - subs r0, r1 - cmp r0, 0x3F - bgt _080E06A8 - ldrh r0, [r4, 0x24] - subs r0, 0x4 - strh r0, [r4, 0x24] - ldrh r0, [r4, 0x26] - adds r0, 0x4 - strh r0, [r4, 0x26] - b _080E06AC -_080E06A8: - movs r0, 0x1 - strh r0, [r4, 0xA] -_080E06AC: - ldr r2, _080E06F0 @ =gBattle_WIN0H - ldrh r0, [r4, 0x24] - lsls r0, 8 - ldrh r1, [r4, 0x26] - orrs r0, r1 - strh r0, [r2] - ldrh r0, [r4, 0x10] - adds r0, 0x8 - strh r0, [r4, 0x10] - lsls r0, 16 - asrs r0, 16 - ldrh r2, [r4, 0x14] - movs r3, 0x14 - ldrsh r1, [r4, r3] - cmp r0, r1 - blt _080E06CE - strh r2, [r4, 0x10] -_080E06CE: - adds r0, r4, 0 - bl sub_80E079C - movs r0, 0x10 - ldrsh r1, [r4, r0] - movs r2, 0x14 - ldrsh r0, [r4, r2] - cmp r1, r0 - bne _080E0784 - movs r3, 0xA - ldrsh r0, [r4, r3] - cmp r0, 0 - beq _080E0784 - movs r0, 0 - strh r0, [r4, 0xA] - b _080E075A - .align 2, 0 -_080E06F0: .4byte gBattle_WIN0H -_080E06F4: - ldrh r0, [r4, 0xA] - adds r0, 0x1 - strh r0, [r4, 0xA] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x1 - ble _080E0784 - movs r0, 0 - strh r0, [r4, 0xA] - ldrh r0, [r4, 0xC] - adds r0, 0x1 - strh r0, [r4, 0xC] - movs r1, 0x1 - ands r0, r1 - cmp r0, 0 - beq _080E0724 - ldrh r1, [r4, 0x1E] - movs r2, 0x1E - ldrsh r0, [r4, r2] - cmp r0, 0 - beq _080E0732 - subs r0, r1, 0x1 - strh r0, [r4, 0x1E] - b _080E0732 -_080E0724: - ldrh r1, [r4, 0x20] - movs r3, 0x20 - ldrsh r0, [r4, r3] - cmp r0, 0xF - bgt _080E0732 - adds r0, r1, 0x1 - strh r0, [r4, 0x20] -_080E0732: - ldr r2, _080E0750 @ =REG_BLDALPHA - ldrh r0, [r4, 0x20] - lsls r0, 8 - ldrh r1, [r4, 0x1E] - orrs r0, r1 - strh r0, [r2] - movs r1, 0x1E - ldrsh r0, [r4, r1] - cmp r0, 0 - bne _080E0784 - movs r2, 0x20 - ldrsh r0, [r4, r2] - cmp r0, 0x10 - bne _080E0784 - b _080E075A - .align 2, 0 -_080E0750: .4byte REG_BLDALPHA -_080E0754: - ldr r1, _080E0764 @ =gScanlineEffect - movs r0, 0x3 - strb r0, [r1, 0x15] -_080E075A: - ldrh r0, [r4, 0x8] - adds r0, 0x1 - strh r0, [r4, 0x8] - b _080E0784 - .align 2, 0 -_080E0764: .4byte gScanlineEffect -_080E0768: - ldr r0, _080E078C @ =gBattle_WIN0H - movs r1, 0 - strh r1, [r0] - ldr r0, _080E0790 @ =gBattle_WIN0V - strh r1, [r0] - ldr r0, _080E0794 @ =REG_WININ - ldr r3, _080E0798 @ =0x00003f3f - adds r1, r3, 0 - strh r1, [r0] - adds r0, 0x2 - strh r1, [r0] - adds r0, r2, 0 - bl DestroyAnimVisualTask -_080E0784: - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080E078C: .4byte gBattle_WIN0H -_080E0790: .4byte gBattle_WIN0V -_080E0794: .4byte REG_WININ -_080E0798: .4byte 0x00003f3f - thumb_func_end sub_80E0620 - - thumb_func_start sub_80E079C -sub_80E079C: @ 80E079C - push {r4-r7,lr} - mov r7, r8 - push {r7} - adds r6, r0, 0 - ldrh r0, [r6, 0x12] - ldrh r4, [r6, 0x10] - subs r0, r4 - lsls r0, 16 - asrs r1, r0, 16 - cmp r1, 0 - beq _080E0890 - movs r2, 0x22 - ldrsh r0, [r6, r2] - bl __divsi3 - mov r8, r0 - movs r3, 0x14 - ldrsh r0, [r6, r3] - lsls r5, r0, 8 - lsls r0, r4, 16 - movs r4, 0 - cmp r0, 0 - ble _080E07FC - ldr r0, _080E0888 @ =gScanlineEffectRegBuffers - mov r12, r0 - ldr r7, _080E088C @ =gScanlineEffect -_080E07D0: - lsls r2, r4, 16 - asrs r2, 16 - lsls r3, r2, 1 - ldrb r1, [r7, 0x14] - lsls r0, r1, 4 - subs r0, r1 - lsls r0, 7 - adds r3, r0 - add r3, r12 - adds r1, r2, 0 - subs r1, 0x9F - ldrh r0, [r6, 0x1C] - subs r0, r1 - strh r0, [r3] - adds r2, 0x1 - lsls r2, 16 - lsrs r4, r2, 16 - asrs r2, 16 - movs r1, 0x10 - ldrsh r0, [r6, r1] - cmp r2, r0 - blt _080E07D0 -_080E07FC: - ldrh r4, [r6, 0x10] - lsls r3, r4, 16 - asrs r1, r3, 16 - movs r2, 0x12 - ldrsh r0, [r6, r2] - cmp r1, r0 - bgt _080E0846 - ldr r0, _080E0888 @ =gScanlineEffectRegBuffers - mov r12, r0 - ldr r7, _080E088C @ =gScanlineEffect -_080E0810: - asrs r4, r3, 16 - cmp r4, 0 - blt _080E0832 - asrs r1, r5, 8 - subs r1, r4 - lsls r3, r4, 1 - ldrb r2, [r7, 0x14] - lsls r0, r2, 4 - subs r0, r2 - lsls r0, 7 - adds r3, r0 - add r3, r12 - lsls r1, 16 - asrs r1, 16 - ldrh r2, [r6, 0x1C] - adds r1, r2 - strh r1, [r3] -_080E0832: - add r5, r8 - adds r0, r4, 0x1 - lsls r0, 16 - lsrs r4, r0, 16 - lsls r3, r4, 16 - asrs r1, r3, 16 - movs r2, 0x12 - ldrsh r0, [r6, r2] - cmp r1, r0 - ble _080E0810 -_080E0846: - movs r3, 0x1C - ldrsh r0, [r6, r3] - adds r0, 0x9F - lsls r2, r4, 16 - asrs r1, r2, 16 - subs r5, r0, r1 - movs r3, 0x16 - ldrsh r0, [r6, r3] - cmp r1, r0 - bge _080E08BE - ldr r7, _080E0888 @ =gScanlineEffectRegBuffers - ldr r4, _080E088C @ =gScanlineEffect -_080E085E: - asrs r3, r2, 16 - cmp r3, 0 - blt _080E0876 - lsls r2, r3, 1 - ldrb r1, [r4, 0x14] - lsls r0, r1, 4 - subs r0, r1 - lsls r0, 7 - adds r2, r0 - adds r2, r7 - strh r5, [r2] - subs r5, 0x1 -_080E0876: - adds r0, r3, 0x1 - lsls r2, r0, 16 - asrs r1, r2, 16 - movs r3, 0x16 - ldrsh r0, [r6, r3] - cmp r1, r0 - blt _080E085E - b _080E08BE - .align 2, 0 -_080E0888: .4byte gScanlineEffectRegBuffers -_080E088C: .4byte gScanlineEffect -_080E0890: - movs r1, 0x1C - ldrsh r0, [r6, r1] - adds r5, r0, 0 - adds r5, 0x9F - movs r4, 0 - ldr r3, _080E08C8 @ =gScanlineEffectRegBuffers - movs r2, 0xF0 - lsls r2, 3 - adds r6, r3, r2 -_080E08A2: - lsls r0, r4, 16 - asrs r0, 16 - lsls r2, r0, 1 - adds r1, r2, r3 - strh r5, [r1] - adds r2, r6 - strh r5, [r2] - subs r5, 0x1 - adds r0, 0x1 - lsls r0, 16 - lsrs r4, r0, 16 - asrs r0, 16 - cmp r0, 0x6F - ble _080E08A2 -_080E08BE: - pop {r3} - mov r8, r3 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_080E08C8: .4byte gScanlineEffectRegBuffers - thumb_func_end sub_80E079C - - thumb_func_start sub_80E08CC -sub_80E08CC: @ 80E08CC - push {r4-r7,lr} - lsls r0, 24 - lsrs r0, 24 - movs r4, 0 - ldr r7, _080E0914 @ =gSprites - movs r1, 0x3 - ands r0, r1 - lsls r5, r0, 2 - movs r0, 0xD - negs r0, r0 - adds r6, r0, 0 -_080E08E2: - lsls r0, r4, 24 - lsrs r0, 24 - bl GetAnimBankSpriteId - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0xFF - beq _080E0902 - lsls r1, r0, 4 - adds r1, r0 - lsls r1, 2 - adds r1, r7 - ldrb r0, [r1, 0x5] - ands r0, r6 - orrs r0, r5 - strb r0, [r1, 0x5] -_080E0902: - adds r0, r4, 0x1 - lsls r0, 16 - lsrs r4, r0, 16 - cmp r4, 0x3 - bls _080E08E2 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_080E0914: .4byte gSprites - thumb_func_end sub_80E08CC - - thumb_func_start sub_80E0918 -sub_80E0918: @ 80E0918 - push {r4-r7,lr} - mov r7, r10 - mov r6, r9 - mov r5, r8 - push {r5-r7} - lsls r0, 24 - lsrs r0, 24 - mov r10, r0 - ldr r6, _080E09B8 @ =gAnimBankAttacker - ldrb r0, [r6] - bl GetBankIdentity_permutated - lsls r0, 24 - lsrs r0, 24 - movs r1, 0x1 - eors r0, r1 - negs r1, r0 - orrs r1, r0 - lsrs r4, r1, 31 - ldrb r0, [r6] - adds r1, r4, 0 - bl sub_8076034 - ldr r0, _080E09BC @ =gSprites - mov r9, r0 - ldr r0, _080E09C0 @ =gObjectBankIDs - mov r8, r0 - ldrb r0, [r6] - add r0, r8 - ldrb r0, [r0] - lsls r1, r0, 4 - adds r1, r0 - lsls r1, 2 - add r1, r9 - adds r1, 0x3E - ldrb r2, [r1] - movs r7, 0x5 - negs r7, r7 - adds r0, r7, 0 - ands r0, r2 - strb r0, [r1] - ldrb r0, [r6] - movs r5, 0x2 - eors r0, r5 - bl IsAnimBankSpriteVisible - lsls r0, 24 - cmp r0, 0 - beq _080E09A2 - ldrb r0, [r6] - eors r0, r5 - movs r1, 0x1 - eors r4, r1 - adds r1, r4, 0 - bl sub_8076034 - ldrb r0, [r6] - eors r0, r5 - add r0, r8 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - add r0, r9 - adds r0, 0x3E - ldrb r2, [r0] - adds r1, r7, 0 - ands r1, r2 - strb r1, [r0] -_080E09A2: - mov r0, r10 - bl DestroyAnimVisualTask - pop {r3-r5} - mov r8, r3 - mov r9, r4 - mov r10, r5 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_080E09B8: .4byte gAnimBankAttacker -_080E09BC: .4byte gSprites -_080E09C0: .4byte gObjectBankIDs - thumb_func_end sub_80E0918 - - thumb_func_start sub_80E09C4 -sub_80E09C4: @ 80E09C4 - push {r4-r6,lr} - lsls r0, 24 - lsrs r6, r0, 24 - ldr r4, _080E0A0C @ =gAnimBankAttacker - ldrb r0, [r4] - bl GetBankIdentity_permutated - lsls r0, 24 - lsrs r0, 24 - movs r1, 0x1 - eors r0, r1 - negs r1, r0 - orrs r1, r0 - lsrs r5, r1, 31 - adds r0, r5, 0 - bl sub_8076464 - ldrb r1, [r4] - movs r0, 0x2 - eors r0, r1 - bl IsAnimBankSpriteVisible - lsls r0, 24 - cmp r0, 0 - beq _080E0A00 - movs r0, 0x1 - eors r5, r0 - adds r0, r5, 0 - bl sub_8076464 -_080E0A00: - adds r0, r6, 0 - bl DestroyAnimVisualTask - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_080E0A0C: .4byte gAnimBankAttacker - thumb_func_end sub_80E09C4 - - thumb_func_start sub_80E0A10 -sub_80E0A10: @ 80E0A10 - push {r4,lr} - adds r4, r0, 0 - ldr r1, _080E0A40 @ =gBattleAnimArgs - ldrh r0, [r1] - ldrh r2, [r4, 0x20] - adds r0, r2 - strh r0, [r4, 0x20] - ldrh r0, [r1, 0x2] - ldrh r2, [r4, 0x22] - adds r0, r2 - strh r0, [r4, 0x22] - ldrb r1, [r1, 0x4] - adds r0, r4, 0 - bl StartSpriteAnim - ldr r0, _080E0A44 @ =sub_8078600 - str r0, [r4, 0x1C] - ldr r1, _080E0A48 @ =DestroyAnimSprite - adds r0, r4, 0 - bl StoreSpriteCallbackInData - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080E0A40: .4byte gBattleAnimArgs -_080E0A44: .4byte sub_8078600 -_080E0A48: .4byte DestroyAnimSprite - thumb_func_end sub_80E0A10 - - thumb_func_start sub_80E0A4C -sub_80E0A4C: @ 80E0A4C - push {r4-r7,lr} - mov r7, r9 - mov r6, r8 - push {r6,r7} - sub sp, 0x10 - lsls r0, 24 - lsrs r0, 24 - mov r9, r0 - movs r7, 0 - ldr r0, _080E0B50 @ =gBattle_WIN0H - strh r7, [r0] - ldr r0, _080E0B54 @ =gBattle_WIN0V - strh r7, [r0] - ldr r1, _080E0B58 @ =REG_WININ - ldr r2, _080E0B5C @ =0x00003f3f - adds r0, r2, 0 - strh r0, [r1] - adds r1, 0x2 - ldr r3, _080E0B60 @ =0x00003f3d - adds r0, r3, 0 - strh r0, [r1] - movs r2, 0x80 - lsls r2, 19 - ldrh r0, [r2] - movs r3, 0x80 - lsls r3, 8 - adds r1, r3, 0 - orrs r0, r1 - strh r0, [r2] - ldr r1, _080E0B64 @ =REG_BLDCNT - ldr r2, _080E0B68 @ =0x00003f42 - adds r0, r2, 0 - strh r0, [r1] - adds r1, 0x2 - ldr r3, _080E0B6C @ =0x00000c08 - adds r0, r3, 0 - strh r0, [r1] - ldr r5, _080E0B70 @ =REG_BG1CNT - ldrb r1, [r5] - movs r0, 0x4 - negs r0, r0 - mov r8, r0 - ands r0, r1 - strb r0, [r5] - ldrb r1, [r5, 0x1] - movs r0, 0x3F - ands r0, r1 - strb r0, [r5, 0x1] - bl IsContest - lsls r0, 24 - cmp r0, 0 - bne _080E0AC4 - ldrb r0, [r5] - movs r1, 0xD - negs r1, r1 - ands r1, r0 - movs r0, 0x4 - orrs r1, r0 - strb r1, [r5] -_080E0AC4: - bl IsDoubleBattle - lsls r0, 24 - cmp r0, 0 - beq _080E0B40 - bl IsContest - lsls r0, 24 - cmp r0, 0 - bne _080E0B40 - ldr r4, _080E0B74 @ =gAnimBankAttacker - ldrb r0, [r4] - bl GetBankIdentity - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0x3 - beq _080E0AF4 - ldrb r0, [r4] - bl GetBankIdentity - lsls r0, 24 - cmp r0, 0 - bne _080E0B40 -_080E0AF4: - ldrb r0, [r4] - movs r6, 0x2 - eors r0, r6 - bl IsAnimBankSpriteVisible - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0x1 - bne _080E0B40 - ldr r3, _080E0B78 @ =gSprites - ldr r1, _080E0B7C @ =gObjectBankIDs - ldrb r0, [r4] - eors r0, r6 - adds r0, r1 - ldrb r0, [r0] - lsls r2, r0, 4 - adds r2, r0 - lsls r2, 2 - adds r2, r3 - ldrb r3, [r2, 0x5] - lsls r1, r3, 28 - lsrs r1, 30 - subs r1, 0x1 - movs r0, 0x3 - ands r1, r0 - lsls r1, 2 - movs r0, 0xD - negs r0, r0 - ands r0, r3 - orrs r0, r1 - strb r0, [r2, 0x5] - ldrb r1, [r5] - mov r0, r8 - ands r0, r1 - movs r1, 0x1 - orrs r0, r1 - strb r0, [r5] - movs r7, 0x1 -_080E0B40: - bl IsContest - lsls r0, 24 - cmp r0, 0 - beq _080E0B84 - ldr r0, _080E0B80 @ =gSharedMem + 0x19348 - ldrh r5, [r0] - b _080E0BCC - .align 2, 0 -_080E0B50: .4byte gBattle_WIN0H -_080E0B54: .4byte gBattle_WIN0V -_080E0B58: .4byte REG_WININ -_080E0B5C: .4byte 0x00003f3f -_080E0B60: .4byte 0x00003f3d -_080E0B64: .4byte REG_BLDCNT -_080E0B68: .4byte 0x00003f42 -_080E0B6C: .4byte 0x00000c08 -_080E0B70: .4byte REG_BG1CNT -_080E0B74: .4byte gAnimBankAttacker -_080E0B78: .4byte gSprites -_080E0B7C: .4byte gObjectBankIDs -_080E0B80: .4byte gSharedMem + 0x19348 -_080E0B84: - ldr r4, _080E0BA4 @ =gAnimBankAttacker - ldrb r0, [r4] - bl GetBankSide - lsls r0, 24 - cmp r0, 0 - beq _080E0BB0 - ldr r1, _080E0BA8 @ =gBattlePartyID - ldrb r0, [r4] - lsls r0, 1 - adds r0, r1 - ldrh r1, [r0] - movs r0, 0x64 - muls r0, r1 - ldr r1, _080E0BAC @ =gEnemyParty - b _080E0BC0 - .align 2, 0 -_080E0BA4: .4byte gAnimBankAttacker -_080E0BA8: .4byte gBattlePartyID -_080E0BAC: .4byte gEnemyParty -_080E0BB0: - ldr r1, _080E0C58 @ =gBattlePartyID - ldrb r0, [r4] - lsls r0, 1 - adds r0, r1 - ldrh r1, [r0] - movs r0, 0x64 - muls r0, r1 - ldr r1, _080E0C5C @ =gPlayerParty -_080E0BC0: - adds r0, r1 - movs r1, 0xB - bl GetMonData - lsls r0, 16 - lsrs r5, r0, 16 -_080E0BCC: - movs r0, 0 - bl GetAnimBankSpriteId - adds r4, r0, 0 - lsls r4, 24 - lsrs r4, 24 - ldr r0, _080E0C60 @ =gAnimBankAttacker - ldrb r0, [r0] - adds r1, r4, 0 - adds r2, r5, 0 - bl sub_807A4A0 - lsls r0, 24 - lsrs r5, r0, 24 - mov r0, sp - bl sub_8078914 - ldr r1, [sp, 0x4] - movs r0, 0 - str r0, [sp, 0xC] - ldr r2, _080E0C64 @ =0x040000d4 - add r0, sp, 0xC - str r0, [r2] - str r1, [r2, 0x4] - ldr r0, _080E0C68 @ =0x85000400 - str r0, [r2, 0x8] - ldr r0, [r2, 0x8] - ldr r0, _080E0C6C @ =gUnknown_08D1D574 - bl LZDecompressVram - ldr r0, _080E0C70 @ =gUnknown_08D1D410 - ldr r1, [sp] - bl LZDecompressVram - ldr r0, _080E0C74 @ =gUnknown_08D1D54C - mov r1, sp - ldrb r1, [r1, 0x8] - lsls r1, 4 - movs r2, 0x20 - bl LoadCompressedPalette - ldr r2, _080E0C78 @ =gBattle_BG1_X - ldr r0, _080E0C7C @ =gSprites - lsls r1, r4, 4 - adds r1, r4 - lsls r1, 2 - adds r1, r0 - ldrh r0, [r1, 0x20] - negs r0, r0 - adds r0, 0x60 - strh r0, [r2] - ldr r2, _080E0C80 @ =gBattle_BG1_Y - ldrh r0, [r1, 0x22] - negs r0, r0 - adds r0, 0x20 - strh r0, [r2] - ldrb r0, [r1, 0x5] - lsrs r0, 4 - adds r0, 0x10 - adds r1, r0, 0 - ldr r2, _080E0C84 @ =gBattleAnimArgs - movs r3, 0x2 - ldrsh r0, [r2, r3] - cmp r0, 0 - bne _080E0C88 - adds r0, r1, 0 - movs r1, 0 - bl sub_8079108 - b _080E0C94 - .align 2, 0 -_080E0C58: .4byte gBattlePartyID -_080E0C5C: .4byte gPlayerParty -_080E0C60: .4byte gAnimBankAttacker -_080E0C64: .4byte 0x040000d4 -_080E0C68: .4byte 0x85000400 -_080E0C6C: .4byte gUnknown_08D1D574 -_080E0C70: .4byte gUnknown_08D1D410 -_080E0C74: .4byte gUnknown_08D1D54C -_080E0C78: .4byte gBattle_BG1_X -_080E0C7C: .4byte gSprites -_080E0C80: .4byte gBattle_BG1_Y -_080E0C84: .4byte gBattleAnimArgs -_080E0C88: - lsls r0, r1, 4 - ldrh r3, [r2, 0x4] - movs r1, 0x10 - movs r2, 0xB - bl BlendPalette -_080E0C94: - ldr r1, _080E0CC4 @ =gTasks - mov r2, r9 - lsls r0, r2, 2 - add r0, r9 - lsls r0, 3 - adds r0, r1 - strh r5, [r0, 0x8] - ldr r2, _080E0CC8 @ =gBattleAnimArgs - ldrh r1, [r2] - strh r1, [r0, 0xA] - ldrh r1, [r2, 0x2] - strh r1, [r0, 0xC] - ldrh r1, [r2, 0x4] - strh r1, [r0, 0xE] - strh r7, [r0, 0x14] - ldr r1, _080E0CCC @ =sub_80E0CD0 - str r1, [r0] - add sp, 0x10 - pop {r3,r4} - mov r8, r3 - mov r9, r4 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_080E0CC4: .4byte gTasks -_080E0CC8: .4byte gBattleAnimArgs -_080E0CCC: .4byte sub_80E0CD0 - thumb_func_end sub_80E0A4C - - thumb_func_start sub_80E0CD0 -sub_80E0CD0: @ 80E0CD0 - push {r4-r7,lr} - sub sp, 0x10 - lsls r0, 24 - lsrs r7, r0, 24 - ldr r1, _080E0DF0 @ =gTasks - lsls r0, r7, 2 - adds r0, r7 - lsls r0, 3 - adds r4, r0, r1 - ldrh r0, [r4, 0x1C] - adds r0, 0x4 - movs r5, 0 - strh r0, [r4, 0x1C] - ldr r2, _080E0DF4 @ =gBattle_BG1_X - ldrh r3, [r2] - subs r1, r3, 0x4 - strh r1, [r2] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x80 - bne _080E0DE8 - strh r5, [r4, 0x1C] - adds r0, r3, 0 - adds r0, 0x7C - strh r0, [r2] - ldrh r0, [r4, 0x1E] - adds r0, 0x1 - strh r0, [r4, 0x1E] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x2 - bne _080E0DE8 - movs r0, 0 - bl sub_8076464 - ldr r0, _080E0DF8 @ =gBattle_WIN0H - strh r5, [r0] - ldr r0, _080E0DFC @ =gBattle_WIN0V - strh r5, [r0] - ldr r0, _080E0E00 @ =REG_WININ - ldr r2, _080E0E04 @ =0x00003f3f - adds r1, r2, 0 - strh r1, [r0] - adds r0, 0x2 - strh r1, [r0] - bl IsContest - lsls r0, 24 - cmp r0, 0 - bne _080E0D40 - ldr r2, _080E0E08 @ =REG_BG1CNT - ldrb r1, [r2] - movs r0, 0xD - negs r0, r0 - ands r0, r1 - strb r0, [r2] -_080E0D40: - movs r2, 0x80 - lsls r2, 19 - ldrh r0, [r2] - movs r3, 0x80 - lsls r3, 8 - adds r1, r3, 0 - eors r0, r1 - strh r0, [r2] - ldr r0, _080E0E0C @ =REG_BLDCNT - strh r5, [r0] - adds r0, 0x2 - strh r5, [r0] - movs r0, 0 - bl GetAnimBankSpriteId - lsls r0, 24 - lsrs r0, 24 - ldr r6, _080E0E10 @ =gSprites - lsls r1, r0, 4 - adds r1, r0 - lsls r1, 2 - adds r1, r6 - ldrb r0, [r1, 0x5] - lsrs r0, 4 - adds r0, 0x10 - adds r1, r0, 0 - movs r2, 0xA - ldrsh r0, [r4, r2] - cmp r0, 0 - bne _080E0D84 - adds r0, r1, 0 - movs r1, 0x1 - bl sub_8079108 -_080E0D84: - movs r3, 0x8 - ldrsh r1, [r4, r3] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r6 - bl DestroySprite - mov r0, sp - bl sub_8078914 - ldr r2, [sp, 0x4] - str r5, [sp, 0xC] - ldr r1, _080E0E14 @ =0x040000d4 - add r0, sp, 0xC - str r0, [r1] - str r2, [r1, 0x4] - ldr r0, _080E0E18 @ =0x85000200 - str r0, [r1, 0x8] - ldr r0, [r1, 0x8] - movs r1, 0x14 - ldrsh r0, [r4, r1] - cmp r0, 0x1 - bne _080E0DE2 - ldr r2, _080E0E1C @ =gObjectBankIDs - ldr r0, _080E0E20 @ =gAnimBankAttacker - ldrb r1, [r0] - movs r0, 0x2 - eors r0, r1 - adds r0, r2 - ldrb r0, [r0] - lsls r2, r0, 4 - adds r2, r0 - lsls r2, 2 - adds r2, r6 - ldrb r3, [r2, 0x5] - lsls r1, r3, 28 - lsrs r1, 30 - adds r1, 0x1 - movs r0, 0x3 - ands r1, r0 - lsls r1, 2 - movs r0, 0xD - negs r0, r0 - ands r0, r3 - orrs r0, r1 - strb r0, [r2, 0x5] -_080E0DE2: - adds r0, r7, 0 - bl DestroyAnimVisualTask -_080E0DE8: - add sp, 0x10 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_080E0DF0: .4byte gTasks -_080E0DF4: .4byte gBattle_BG1_X -_080E0DF8: .4byte gBattle_WIN0H -_080E0DFC: .4byte gBattle_WIN0V -_080E0E00: .4byte REG_WININ -_080E0E04: .4byte 0x00003f3f -_080E0E08: .4byte REG_BG1CNT -_080E0E0C: .4byte REG_BLDCNT -_080E0E10: .4byte gSprites -_080E0E14: .4byte 0x040000d4 -_080E0E18: .4byte 0x85000200 -_080E0E1C: .4byte gObjectBankIDs -_080E0E20: .4byte gAnimBankAttacker - thumb_func_end sub_80E0CD0 - - thumb_func_start sub_80E0E24 -sub_80E0E24: @ 80E0E24 - push {r4,r5,lr} - lsls r0, 24 - lsrs r5, r0, 24 - movs r4, 0 - ldr r0, _080E0E44 @ =gBattleAnimArgs - movs r2, 0 - ldrsh r1, [r0, r2] - adds r2, r0, 0 - cmp r1, 0x7 - bhi _080E0E88 - lsls r0, r1, 2 - ldr r1, _080E0E48 @ =_080E0E4C - adds r0, r1 - ldr r0, [r0] - mov pc, r0 - .align 2, 0 -_080E0E44: .4byte gBattleAnimArgs -_080E0E48: .4byte _080E0E4C - .align 2, 0 -_080E0E4C: - .4byte _080E0E6C - .4byte _080E0E6C - .4byte _080E0E6C - .4byte _080E0E6C - .4byte _080E0E78 - .4byte _080E0E7C - .4byte _080E0E80 - .4byte _080E0E84 -_080E0E6C: - ldrb r0, [r2] - bl GetAnimBankSpriteId - lsls r0, 24 - lsrs r2, r0, 24 - b _080E0E8A -_080E0E78: - movs r4, 0 - b _080E0E90 -_080E0E7C: - movs r4, 0x2 - b _080E0E90 -_080E0E80: - movs r4, 0x1 - b _080E0E90 -_080E0E84: - movs r4, 0x3 - b _080E0E90 -_080E0E88: - movs r2, 0xFF -_080E0E8A: - movs r0, 0 - cmp r0, 0 - beq _080E0EB6 -_080E0E90: - adds r0, r4, 0 - bl GetBankByIdentity - lsls r0, 24 - lsrs r4, r0, 24 - adds r0, r4, 0 - bl IsAnimBankSpriteVisible - lsls r0, 24 - cmp r0, 0 - beq _080E0EB4 - ldr r0, _080E0EB0 @ =gObjectBankIDs - adds r0, r4, r0 - ldrb r2, [r0] - b _080E0EB6 - .align 2, 0 -_080E0EB0: .4byte gObjectBankIDs -_080E0EB4: - movs r2, 0xFF -_080E0EB6: - cmp r2, 0xFF - beq _080E0ED2 - ldr r1, _080E0EE0 @ =gSprites - lsls r0, r2, 4 - adds r0, r2 - lsls r0, 2 - adds r0, r1 - ldrb r0, [r0, 0x5] - lsrs r0, 4 - adds r0, 0x10 - ldr r1, _080E0EE4 @ =gBattleAnimArgs - ldrb r1, [r1, 0x2] - bl sub_8079108 -_080E0ED2: - adds r0, r5, 0 - bl DestroyAnimVisualTask - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080E0EE0: .4byte gSprites -_080E0EE4: .4byte gBattleAnimArgs - thumb_func_end sub_80E0E24 - - thumb_func_start sub_80E0EE8 -sub_80E0EE8: @ 80E0EE8 - push {lr} - lsls r0, 24 - lsrs r3, r0, 24 - ldr r2, _080E0F14 @ =gAnimMoveTurn - ldrb r0, [r2] - cmp r0, 0x1 - bhi _080E0EFC - ldr r1, _080E0F18 @ =gBattleAnimArgs - movs r0, 0 - strh r0, [r1, 0xE] -_080E0EFC: - ldrb r0, [r2] - cmp r0, 0x2 - bne _080E0F08 - ldr r1, _080E0F18 @ =gBattleAnimArgs - movs r0, 0x1 - strh r0, [r1, 0xE] -_080E0F08: - adds r0, r3, 0 - bl DestroyAnimVisualTask - pop {r0} - bx r0 - .align 2, 0 -_080E0F14: .4byte gAnimMoveTurn -_080E0F18: .4byte gBattleAnimArgs - thumb_func_end sub_80E0EE8 - - .align 2, 0 @ Don't pad with nop. diff --git a/include/rom_8077ABC.h b/include/rom_8077ABC.h index f7b75fb04..ff737135b 100644 --- a/include/rom_8077ABC.h +++ b/include/rom_8077ABC.h @@ -106,5 +106,6 @@ void sub_8078BD4(struct Sprite *sprite); void sub_807941C(struct Sprite *sprite); void sub_80789D4(bool8 a1); void sub_8079AB8(u8 sprite, u8 sprite2); +u8 sub_807A4A0(int bank, u8 sprite, int species); #endif // GUARD_ROM_8077ABC_H diff --git a/ld_script.txt b/ld_script.txt index cb3e55242..435a8d8f6 100644 --- a/ld_script.txt +++ b/ld_script.txt @@ -302,7 +302,6 @@ SECTIONS { asm/ghost.o(.text); src/battle/anim/dragon.o(.text); src/battle/anim/dark.o(.text); - asm/dark.o(.text); asm/ground.o(.text); asm/normal.o(.text); src/battle/anim/battle_intro.o(.text); diff --git a/src/battle/anim/dark.c b/src/battle/anim/dark.c index 8ceb00298..1c88dc23e 100644 --- a/src/battle/anim/dark.c +++ b/src/battle/anim/dark.c @@ -1,22 +1,47 @@ #include "global.h" -#include "rom_8077ABC.h" -#include "trig.h" #include "battle_anim.h" -#include "sound.h" +#include "blend_palette.h" +#include "decompress.h" +#include "ewram.h" +#include "palette.h" +#include "rom_8077ABC.h" #include "scanline_effect.h" - -void sub_80DFE90(struct Sprite *sprite); - -void sub_80DFC9C(u8 taskId); -void sub_80DFD58(u8 taskId); +#include "sound.h" +#include "sprite.h" +#include "trig.h" +#include "constants/battle_constants.h" extern s16 gBattleAnimArgs[]; extern u8 gAnimBankAttacker; extern u8 gAnimBankTarget; extern u8 gObjectBankIDs[]; +extern u16 gBattle_BG1_X; +extern u16 gBattle_BG1_Y; +extern u16 gBattle_BG2_X; +extern u16 gBattle_BG2_Y; +extern u16 gBattle_WIN0H; +extern u16 gBattle_WIN0V; +extern u16 gBattlePartyID[]; +extern u8 gAnimMoveTurn; + +extern const u8 gUnknown_08D1D574[]; +extern const u8 gUnknown_08D1D410[]; +extern const u16 gUnknown_08D1D54C[]; + +static void sub_80DFE90(struct Sprite *sprite); +static void sub_80DFC9C(u8 taskId); +static void sub_80DFD58(u8 taskId); +static void sub_80DFF58(struct Sprite *sprite); +static void sub_80DFF98(struct Sprite *sprite); +static void sub_80E00D0(struct Sprite *sprite); +static void sub_80E02A4(u8 taskId); +static void sub_80E0620(u8 taskId); +static void sub_80E08CC(u8 priority); +static void sub_80E079C(struct Task *task); +static void sub_80E0CD0(u8 taskId); -// used in Smoke Ball escape, Sky Attack, Feint Attack and Camouflage +// used in Smoke Ball escape, Sky Attack, Feint Attack and Camouflage void sub_80DFC24(u8 taskId) { int bank; @@ -31,7 +56,7 @@ void sub_80DFC24(u8 taskId) gTasks[taskId].func = sub_80DFC9C; } -void sub_80DFC9C(u8 taskId) +static void sub_80DFC9C(u8 taskId) { u8 r2 = gTasks[taskId].data[1] >> 8; u8 r1 = gTasks[taskId].data[1]; @@ -111,7 +136,7 @@ void sub_80DFE14(struct Sprite *sprite) sub_80DFE90(sprite); } -void sub_80DFE90(struct Sprite *sprite) +static void sub_80DFE90(struct Sprite *sprite) { sprite->data[3] += sprite->data[1]; sprite->data[4] += sprite->data[2]; @@ -136,3 +161,848 @@ void sub_80DFE90(struct Sprite *sprite) if (--sprite->data[0] == 0) DestroyAnimSprite(sprite); } + +void sub_80DFF1C(struct Sprite *sprite) +{ + sprite->pos1.x += gBattleAnimArgs[0]; + sprite->pos1.y += gBattleAnimArgs[1]; + StartSpriteAffineAnim(sprite, gBattleAnimArgs[2]); + + sprite->data[0] = gBattleAnimArgs[3]; + sprite->data[1] = gBattleAnimArgs[4]; + sprite->data[2] = gBattleAnimArgs[5]; + sprite->callback = sub_80DFF58; +} + +static void sub_80DFF58(struct Sprite *sprite) +{ + sprite->data[4] += sprite->data[0]; + sprite->data[5] += sprite->data[1]; + sprite->pos2.x = sprite->data[4] >> 8; + sprite->pos2.y = sprite->data[5] >> 8; + + if (++sprite->data[3] == sprite->data[2]) + sprite->callback = sub_80DFF98; +} + +static void sub_80DFF98(struct Sprite *sprite) +{ + sprite->data[4] -= sprite->data[0]; + sprite->data[5] -= sprite->data[1]; + sprite->pos2.x = sprite->data[4] >> 8; + sprite->pos2.y = sprite->data[5] >> 8; + + if (--sprite->data[3] == 0) + move_anim_8074EE0(sprite); +} + +void sub_80DFFD0(struct Sprite *sprite) +{ + u8 bank; + s8 xOffset; + + if (gBattleAnimArgs[0] == 0) + bank = gAnimBankAttacker; + else + bank = gAnimBankTarget; + + xOffset = 20; + sprite->oam.tileNum += 4; + + switch (gBattleAnimArgs[1]) + { + case 0: + sprite->pos1.x = sub_807A100(bank, 5) - 8; + sprite->pos1.y = sub_807A100(bank, 2) + 8; + break; + case 1: + sprite->pos1.x = sub_807A100(bank, 5) - 14; + sprite->pos1.y = sub_807A100(bank, 2) + 16; + break; + case 2: + sprite->pos1.x = sub_807A100(bank, 4) + 8; + sprite->pos1.y = sub_807A100(bank, 2) + 8; + StartSpriteAffineAnim(sprite, 1); + xOffset = -20; + break; + case 3: + sprite->pos1.x = sub_807A100(bank, 4) + 14; + sprite->pos1.y = sub_807A100(bank, 2) + 16; + StartSpriteAffineAnim(sprite, 1); + xOffset = -20; + break; + } + + sprite->data[0] = 32; + sprite->data[2] = sprite->pos1.x + xOffset; + sprite->data[4] = sprite->pos1.y + 12; + sprite->data[5] = -12; + + sub_80786EC(sprite); + sprite->callback = sub_80E00D0; +} + +static void sub_80E00D0(struct Sprite *sprite) +{ + if (sub_8078718(sprite)) + move_anim_8074EE0(sprite); +} + +void sub_80E00EC(u8 taskId) +{ + struct ScanlineEffectParams scanlineParams; + struct Struct_sub_8078914 subStruct; + u16 i; + u8 pos; + int var0; + struct Task *task = &gTasks[taskId]; + + task->data[7] = GetBankPosition(gAnimBankAttacker, 1) + 31; + task->data[6] = sub_807A100(gAnimBankAttacker, 2) - 7; + task->data[5] = task->data[7]; + task->data[4] = task->data[6]; + task->data[13] = (task->data[7] - task->data[6]) << 8; + + pos = GetBankPosition(gAnimBankAttacker, 0); + task->data[14] = pos - 32; + task->data[15] = pos + 32; + + if (GetBankSide(gAnimBankAttacker) == SIDE_PLAYER) + task->data[8] = -12; + else + task->data[8] = -64; + + task->data[3] = GetBankIdentity_permutated(gAnimBankAttacker); + if (task->data[3] == 1) + { + sub_8078914(&subStruct); + task->data[10] = gBattle_BG1_Y; + REG_BLDCNT = 0x3F42; + FillPalette(0, subStruct.field_8 << 4, 32); + scanlineParams.dmaDest = ®_BG1VOFS; + var0 = 2; + + if (!IsContest()) + gBattle_BG2_X += 240; + } + else + { + task->data[10] = gBattle_BG2_Y; + REG_BLDCNT = 0x3F44; + FillPalette(0, 144, 32); + scanlineParams.dmaDest = ®_BG2VOFS; + var0 = 4; + + if (!IsContest()) + gBattle_BG1_X += 240; + } + + scanlineParams.dmaControl = 0xA2600001; + scanlineParams.initState = 1; + scanlineParams.unused9 = 0; + task->data[11] = 0; + task->data[12] = 16; + task->data[0] = 0; + task->data[1] = 0; + task->data[2] = 0; + + sub_80E08CC(3); + + for (i = 0; i < 112; i++) + { + gScanlineEffectRegBuffers[0][i] = task->data[10]; + gScanlineEffectRegBuffers[1][i] = task->data[10]; + } + + ScanlineEffect_SetParams(scanlineParams); + + REG_WINOUT = 0x3F00 | (var0 ^ 0x3F); + REG_WININ = 0x3F3F; + gBattle_WIN0H = (task->data[14] << 8) | task->data[15]; + gBattle_WIN0V = 160; + + task->func = sub_80E02A4; +} + +static void sub_80E02A4(u8 taskId) +{ + struct Task *task = &gTasks[taskId]; + + switch (task->data[0]) + { + case 0: + if (++task->data[1] > 1) + { + task->data[1] = 0; + if (++task->data[2] & 1) + { + if (task->data[11] != 12) + task->data[11]++; + } + else + { + if (task->data[12] != 8) + task->data[12]--; + } + + REG_BLDALPHA = (task->data[12] << 8) | task->data[11]; + + if (task->data[11] == 12 && task->data[12] == 8) + task->data[0]++; + } + break; + case 1: + task->data[4] -= 8; + sub_80E079C(task); + + if (task->data[4] < task->data[8]) + task->data[0]++; + break; + case 2: + task->data[4] -= 8; + sub_80E079C(task); + task->data[14] += 4; + task->data[15] -= 4; + + if (task->data[14] >= task->data[15]) + task->data[14] = task->data[15]; + + gBattle_WIN0H = (task->data[14] << 8) | task->data[15]; + + if (task->data[14] == task->data[15]) + task->data[0]++; + break; + case 3: + gScanlineEffect.state = 3; + task->data[0]++; + break; + case 4: + DestroyAnimVisualTask(taskId); + break; + } +} + +void sub_80E03BC(u8 taskId) +{ + struct Struct_sub_8078914 subStruct; + struct ScanlineEffectParams scanlineParams; + u8 pos; + u16 i; + struct Task *task = &gTasks[taskId]; + + switch (task->data[0]) + { + case 0: + if (IsContest() == TRUE) + { + gBattle_WIN0H = 0; + gBattle_WIN0V = 0; + REG_WININ = 0x3F3F; + REG_WINOUT = 0x3F3F; + DestroyAnimVisualTask(taskId); + } + else + { + task->data[3] = GetBankIdentity_permutated(gAnimBankTarget); + if (task->data[3] == 1) + { + REG_BLDCNT = 0x3F42; + gBattle_BG2_X += 240; + } + else + { + REG_BLDCNT = 0x3F44; + gBattle_BG1_X += 240; + } + + task->data[0]++; + } + break; + case 1: + if (task->data[3] == 1) + { + sub_8078914(&subStruct); + task->data[10] = gBattle_BG1_Y; + FillPalette(0, subStruct.field_8 << 4, 32); + } + else + { + task->data[10] = gBattle_BG2_Y; + FillPalette(0, 144, 32); + } + + sub_80E08CC(3); + task->data[0]++; + break; + case 2: + task->data[7] = GetBankPosition(gAnimBankTarget, 1) + 31; + task->data[6] = sub_807A100(gAnimBankTarget, 2) - 7; + task->data[13] = (task->data[7] - task->data[6]) << 8; + pos = GetBankPosition(gAnimBankTarget, 0); + task->data[14] = pos - 4; + task->data[15] = pos + 4; + + if (GetBankSide(gAnimBankTarget) == SIDE_PLAYER) + task->data[8] = -12; + else + task->data[8] = -64; + + task->data[4] = task->data[8]; + task->data[5] = task->data[8]; + task->data[11] = 12; + task->data[12] = 8; + task->data[0]++; + break; + case 3: + if (task->data[3] == 1) + scanlineParams.dmaDest = ®_BG1VOFS; + else + scanlineParams.dmaDest = ®_BG2VOFS; + + for (i = 0; i < 112; i++) + { + gScanlineEffectRegBuffers[0][i] = task->data[10] + (159 - i); + gScanlineEffectRegBuffers[1][i] = task->data[10] + (159 - i); + } + + scanlineParams.dmaControl = 0xA2600001; + scanlineParams.initState = 1; + scanlineParams.unused9 = 0; + ScanlineEffect_SetParams(scanlineParams); + task->data[0]++; + break; + case 4: + if (task->data[3] == 1) + REG_WINOUT = 0x3F3D; + else + REG_WINOUT = 0x3F3B; + + REG_WININ = 0x3F3F; + gBattle_WIN0H = (task->data[14] << 8) | task->data[15]; + gBattle_WIN0V = 160; + + task->data[0] = 0; + task->data[1] = 0; + task->data[2] = 0; + REG_BLDALPHA = 0x80C; + task->func = sub_80E0620; + break; + } +} + +static void sub_80E0620(u8 taskId) +{ + struct Task *task = &gTasks[taskId]; + + switch (task->data[0]) + { + case 0: + task->data[5] += 8; + if (task->data[5] >= task->data[7]) + task->data[5] = task->data[7]; + + sub_80E079C(task); + + if (task->data[5] == task->data[7]) + task->data[0]++; + break; + case 1: + if (task->data[15] - task->data[14] < 64) + { + task->data[14] -= 4; + task->data[15] += 4; + } + else + { + task->data[1] = 1; + } + + gBattle_WIN0H = (task->data[14] << 8) | task->data[15]; + task->data[4] += 8; + + if (task->data[4] >= task->data[6]) + task->data[4] = task->data[6]; + + sub_80E079C(task); + + if (task->data[4] == task->data[6] && task->data[1] != 0) + { + task->data[1] = 0; + task->data[0]++; + } + break; + case 2: + if (++task->data[1] > 1) + { + task->data[1] = 0; + if ((++task->data[2] & 1) != 0) + { + if (task->data[11] != 0) + task->data[11]--; + } + else + { + if (task->data[12] < 16) + task->data[12]++; + } + + REG_BLDALPHA = (task->data[12] << 8) | task->data[11]; + + if (task->data[11] == 0 && task->data[12] == 16) + task->data[0]++; + } + break; + case 3: + gScanlineEffect.state = 3; + task->data[0]++; + break; + case 4: + gBattle_WIN0H = 0; + gBattle_WIN0V = 0; + REG_WININ = 0x3F3F; + REG_WINOUT = 0x3F3F; + DestroyAnimVisualTask(taskId); + break; + } +} + +// static void sub_80E079C(struct Task *task) +// { +// int var0, var1; +// s16 var2; +// s16 i, j; + +// var2 = task->data[5] - task->data[4]; +// if (var2 != 0) +// { +// var0 = task->data[13] / var2; +// var1 = task->data[6]; + +// for (i = 0; i < task->data[4]; i++) +// { +// gScanlineEffectRegBuffers[gScanlineEffect.srcBuffer][i] = task->data[10] - (i - 159); +// } + +// for (i = task->data[4]; i <= task->data[5]; i++) +// { +// if (i >= 0) +// { +// gScanlineEffectRegBuffers[gScanlineEffect.srcBuffer][i] = (var1 - i) + task->data[10]; +// } + +// var1 += var0; +// } + +// for (j = i; j < task->data[7]; j++) +// { +// if (j >= 0) +// { +// gScanlineEffectRegBuffers[gScanlineEffect.srcBuffer][j] = (task->data[10] + 159) - j; +// } +// } +// } +// else +// { +// for (i = 0; i < 112; i++) +// { +// gScanlineEffectRegBuffers[0][i] = task->data[10] + 159 - i; +// gScanlineEffectRegBuffers[1][i] = task->data[10] + 159 - i; +// } +// } +// } + +__attribute__((naked)) +static void sub_80E079C(struct Task *task) +{ + asm(".syntax unified\n\ + push {r4-r7,lr}\n\ + mov r7, r8\n\ + push {r7}\n\ + adds r6, r0, 0\n\ + ldrh r0, [r6, 0x12]\n\ + ldrh r4, [r6, 0x10]\n\ + subs r0, r4\n\ + lsls r0, 16\n\ + asrs r1, r0, 16\n\ + cmp r1, 0\n\ + beq _080E0890\n\ + movs r2, 0x22\n\ + ldrsh r0, [r6, r2]\n\ + bl __divsi3\n\ + mov r8, r0\n\ + movs r3, 0x14\n\ + ldrsh r0, [r6, r3]\n\ + lsls r5, r0, 8\n\ + lsls r0, r4, 16\n\ + movs r4, 0\n\ + cmp r0, 0\n\ + ble _080E07FC\n\ + ldr r0, _080E0888 @ =gScanlineEffectRegBuffers\n\ + mov r12, r0\n\ + ldr r7, _080E088C @ =gScanlineEffect\n\ +_080E07D0:\n\ + lsls r2, r4, 16\n\ + asrs r2, 16\n\ + lsls r3, r2, 1\n\ + ldrb r1, [r7, 0x14]\n\ + lsls r0, r1, 4\n\ + subs r0, r1\n\ + lsls r0, 7\n\ + adds r3, r0\n\ + add r3, r12\n\ + adds r1, r2, 0\n\ + subs r1, 0x9F\n\ + ldrh r0, [r6, 0x1C]\n\ + subs r0, r1\n\ + strh r0, [r3]\n\ + adds r2, 0x1\n\ + lsls r2, 16\n\ + lsrs r4, r2, 16\n\ + asrs r2, 16\n\ + movs r1, 0x10\n\ + ldrsh r0, [r6, r1]\n\ + cmp r2, r0\n\ + blt _080E07D0\n\ +_080E07FC:\n\ + ldrh r4, [r6, 0x10]\n\ + lsls r3, r4, 16\n\ + asrs r1, r3, 16\n\ + movs r2, 0x12\n\ + ldrsh r0, [r6, r2]\n\ + cmp r1, r0\n\ + bgt _080E0846\n\ + ldr r0, _080E0888 @ =gScanlineEffectRegBuffers\n\ + mov r12, r0\n\ + ldr r7, _080E088C @ =gScanlineEffect\n\ +_080E0810:\n\ + asrs r4, r3, 16\n\ + cmp r4, 0\n\ + blt _080E0832\n\ + asrs r1, r5, 8\n\ + subs r1, r4\n\ + lsls r3, r4, 1\n\ + ldrb r2, [r7, 0x14]\n\ + lsls r0, r2, 4\n\ + subs r0, r2\n\ + lsls r0, 7\n\ + adds r3, r0\n\ + add r3, r12\n\ + lsls r1, 16\n\ + asrs r1, 16\n\ + ldrh r2, [r6, 0x1C]\n\ + adds r1, r2\n\ + strh r1, [r3]\n\ +_080E0832:\n\ + add r5, r8\n\ + adds r0, r4, 0x1\n\ + lsls r0, 16\n\ + lsrs r4, r0, 16\n\ + lsls r3, r4, 16\n\ + asrs r1, r3, 16\n\ + movs r2, 0x12\n\ + ldrsh r0, [r6, r2]\n\ + cmp r1, r0\n\ + ble _080E0810\n\ +_080E0846:\n\ + movs r3, 0x1C\n\ + ldrsh r0, [r6, r3]\n\ + adds r0, 0x9F\n\ + lsls r2, r4, 16\n\ + asrs r1, r2, 16\n\ + subs r5, r0, r1\n\ + movs r3, 0x16\n\ + ldrsh r0, [r6, r3]\n\ + cmp r1, r0\n\ + bge _080E08BE\n\ + ldr r7, _080E0888 @ =gScanlineEffectRegBuffers\n\ + ldr r4, _080E088C @ =gScanlineEffect\n\ +_080E085E:\n\ + asrs r3, r2, 16\n\ + cmp r3, 0\n\ + blt _080E0876\n\ + lsls r2, r3, 1\n\ + ldrb r1, [r4, 0x14]\n\ + lsls r0, r1, 4\n\ + subs r0, r1\n\ + lsls r0, 7\n\ + adds r2, r0\n\ + adds r2, r7\n\ + strh r5, [r2]\n\ + subs r5, 0x1\n\ +_080E0876:\n\ + adds r0, r3, 0x1\n\ + lsls r2, r0, 16\n\ + asrs r1, r2, 16\n\ + movs r3, 0x16\n\ + ldrsh r0, [r6, r3]\n\ + cmp r1, r0\n\ + blt _080E085E\n\ + b _080E08BE\n\ + .align 2, 0\n\ +_080E0888: .4byte gScanlineEffectRegBuffers\n\ +_080E088C: .4byte gScanlineEffect\n\ +_080E0890:\n\ + movs r1, 0x1C\n\ + ldrsh r0, [r6, r1]\n\ + adds r5, r0, 0\n\ + adds r5, 0x9F\n\ + movs r4, 0\n\ + ldr r3, _080E08C8 @ =gScanlineEffectRegBuffers\n\ + movs r2, 0xF0\n\ + lsls r2, 3\n\ + adds r6, r3, r2\n\ +_080E08A2:\n\ + lsls r0, r4, 16\n\ + asrs r0, 16\n\ + lsls r2, r0, 1\n\ + adds r1, r2, r3\n\ + strh r5, [r1]\n\ + adds r2, r6\n\ + strh r5, [r2]\n\ + subs r5, 0x1\n\ + adds r0, 0x1\n\ + lsls r0, 16\n\ + lsrs r4, r0, 16\n\ + asrs r0, 16\n\ + cmp r0, 0x6F\n\ + ble _080E08A2\n\ +_080E08BE:\n\ + pop {r3}\n\ + mov r8, r3\n\ + pop {r4-r7}\n\ + pop {r0}\n\ + bx r0\n\ + .align 2, 0\n\ +_080E08C8: .4byte gScanlineEffectRegBuffers\n\ + .syntax divided\n"); +} + +static void sub_80E08CC(u8 priority) +{ + u16 i; + + for (i = 0; i < 4; i++) + { + u8 spriteId = GetAnimBankSpriteId(i); + if (spriteId != 0xFF) + gSprites[spriteId].oam.priority = priority; + } +} + +void sub_80E0918(u8 taskId) +{ + u8 toBG2 = GetBankIdentity_permutated(gAnimBankAttacker) ^ 1 ? 1 : 0; + sub_8076034(gAnimBankAttacker, toBG2); + gSprites[gObjectBankIDs[gAnimBankAttacker]].invisible = 0; + + if (IsAnimBankSpriteVisible(gAnimBankAttacker ^ 2)) + { + sub_8076034(gAnimBankAttacker ^ 2, toBG2 ^ 1); + gSprites[gObjectBankIDs[gAnimBankAttacker ^ 2]].invisible = 0; + } + + DestroyAnimVisualTask(taskId); +} + +void sub_80E09C4(u8 taskId) +{ + u8 toBG2 = GetBankIdentity_permutated(gAnimBankAttacker) ^ 1 ? 1 : 0; + sub_8076464(toBG2); + + if (IsAnimBankSpriteVisible(gAnimBankAttacker ^ 2)) + sub_8076464(toBG2 ^ 1); + + DestroyAnimVisualTask(taskId); +} + +void sub_80E0A10(struct Sprite *sprite) +{ + sprite->pos1.x += gBattleAnimArgs[0]; + sprite->pos1.y += gBattleAnimArgs[1]; + StartSpriteAnim(sprite, gBattleAnimArgs[2]); + sprite->callback = sub_8078600; + StoreSpriteCallbackInData(sprite, DestroyAnimSprite); +} + +void sub_80E0A4C(u8 taskId) +{ + u16 species; + u8 spriteId; + u8 newSpriteId; + u16 paletteNum; + struct Struct_sub_8078914 subStruct; + int var0 = 0; + + gBattle_WIN0H = var0; + gBattle_WIN0V = var0; + REG_WININ = 0x3F3F; + REG_WINOUT = 0x3F3D; + REG_DISPCNT |= DISPCNT_OBJWIN_ON; + REG_BLDCNT = 0x3F42; + REG_BLDALPHA = 0xC08; + REG_BG1CNT_BITFIELD.priority = 0; + REG_BG1CNT_BITFIELD.screenSize = 0; + if (!IsContest()) + REG_BG1CNT_BITFIELD.charBaseBlock = 1; + + if (IsDoubleBattle() && !IsContest()) + { + if (GetBankIdentity(gAnimBankAttacker) == 3 || GetBankIdentity(gAnimBankAttacker) == 0) + { + if (IsAnimBankSpriteVisible(gAnimBankAttacker ^ 2) == TRUE) + { + gSprites[gObjectBankIDs[gAnimBankAttacker ^ 2]].oam.priority--; + REG_BG1CNT_BITFIELD.priority = 1; + var0 = 1; + } + } + } + + if (IsContest()) + { + species = EWRAM_19348; + } + else + { + if (GetBankSide(gAnimBankAttacker) != SIDE_PLAYER) + species = GetMonData(&gEnemyParty[gBattlePartyID[gAnimBankAttacker]], MON_DATA_SPECIES); + else + species = GetMonData(&gPlayerParty[gBattlePartyID[gAnimBankAttacker]], MON_DATA_SPECIES); + } + + spriteId = GetAnimBankSpriteId(0); + newSpriteId = sub_807A4A0(gAnimBankAttacker, spriteId, species); + + sub_8078914(&subStruct); + DmaClear32(3, subStruct.field_4, 0x1000); + LZDecompressVram(&gUnknown_08D1D574, subStruct.field_4); + LZDecompressVram(&gUnknown_08D1D410, subStruct.field_0); + LoadCompressedPalette(&gUnknown_08D1D54C, subStruct.field_8 << 4, 32); + + gBattle_BG1_X = -gSprites[spriteId].pos1.x + 96; + gBattle_BG1_Y = -gSprites[spriteId].pos1.y + 32; + paletteNum = 16 + gSprites[spriteId].oam.paletteNum; + + if (gBattleAnimArgs[1] == 0) + sub_8079108(paletteNum, FALSE); + else + BlendPalette(paletteNum * 16, 16, 11, gBattleAnimArgs[2]); + + gTasks[taskId].data[0] = newSpriteId; + gTasks[taskId].data[1] = gBattleAnimArgs[0]; + gTasks[taskId].data[2] = gBattleAnimArgs[1]; + gTasks[taskId].data[3] = gBattleAnimArgs[2]; + gTasks[taskId].data[6] = var0; + gTasks[taskId].func = sub_80E0CD0; +} + +static void sub_80E0CD0(u8 taskId) +{ + struct Struct_sub_8078914 subStruct; + u16 paletteNum; + u8 spriteId; + u8 taskIdCopy = taskId; + + gTasks[taskIdCopy].data[10] += 4; + gBattle_BG1_X -= 4; + + if (gTasks[taskIdCopy].data[10] == 128) + { + gTasks[taskIdCopy].data[10] = 0; + gBattle_BG1_X += 128; + + if (++gTasks[taskIdCopy].data[11] == 2) + { + sub_8076464(0); + gBattle_WIN0H = 0; + gBattle_WIN0V = 0; + REG_WININ = 0x3F3F; + REG_WINOUT = 0x3F3F; + + if (!IsContest()) + REG_BG1CNT_BITFIELD.charBaseBlock = 0; + + REG_DISPCNT ^= DISPCNT_OBJWIN_ON; + REG_BLDCNT = 0; + REG_BLDALPHA = 0; + + spriteId = GetAnimBankSpriteId(0); + paletteNum = 16 + gSprites[spriteId].oam.paletteNum; + if (gTasks[taskIdCopy].data[1] == 0) + sub_8079108(paletteNum, 1); + + DestroySprite(&gSprites[gTasks[taskIdCopy].data[0]]); + sub_8078914(&subStruct); + DmaClear32(3, subStruct.field_4, 0x800); + + if (gTasks[taskIdCopy].data[6] == 1) + { + gSprites[gObjectBankIDs[gAnimBankAttacker ^ 2]].oam.priority++; + } + + DestroyAnimVisualTask(taskIdCopy); + } + } +} + +void sub_80E0E24(u8 taskId) +{ + u8 spriteId; + u8 bank; + bool8 calcSpriteId = FALSE; + u8 identity = 0; + + switch (gBattleAnimArgs[0]) + { + case 0: + case 1: + case 2: + case 3: + spriteId = GetAnimBankSpriteId(gBattleAnimArgs[0]); + break; + case 4: + identity = IDENTITY_PLAYER_MON1; + calcSpriteId = TRUE; + break; + case 5: + identity = IDENTITY_PLAYER_MON2; + calcSpriteId = TRUE; + break; + case 6: + identity = IDENTITY_OPPONENT_MON1; + calcSpriteId = TRUE; + break; + case 7: + identity = IDENTITY_OPPONENT_MON2; + calcSpriteId = TRUE; + break; + default: + spriteId = 0xFF; + break; + } + + if (calcSpriteId) + { + bank = GetBankByIdentity(identity); + if (IsAnimBankSpriteVisible(bank)) + spriteId = gObjectBankIDs[bank]; + else + spriteId = 0xFF; + } + + if (spriteId != 0xFF) + sub_8079108(gSprites[spriteId].oam.paletteNum + 16, gBattleAnimArgs[1]); + + DestroyAnimVisualTask(taskId); +} + +void sub_80E0EE8(u8 taskId) +{ + if (gAnimMoveTurn < 2) + gBattleAnimArgs[7] = 0; + + if (gAnimMoveTurn == 2) + gBattleAnimArgs[7] = 1; + + DestroyAnimVisualTask(taskId); +} diff --git a/src/rom_8077ABC.c b/src/rom_8077ABC.c index b84c431f7..4a580eb41 100644 --- a/src/rom_8077ABC.c +++ b/src/rom_8077ABC.c @@ -2138,7 +2138,7 @@ void sub_807A3FC(u8 slot, bool8 a2, s16 *a3, s16 *a4) *a4 = (v4 + v6) / 2; } -u8 sub_807A4A0(int a1, u8 sprite, int a3) +u8 sub_807A4A0(int bank, u8 sprite, int species) { u8 new_sprite = CreateInvisibleSpriteWithCallback(SpriteCallbackDummy); gSprites[new_sprite] = gSprites[sprite]; |